annotate GUI/UI/UISaveLoad.h @ 2572:d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
author |
a.parshin |
date |
Sat, 05 Mar 2016 01:51:54 +0200 |
parents |
fed97f15d1e1 |
children |
0c67be4ec900 |
rev |
line source |
2547
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1 #pragma once
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2 #include "GUI/GUIWindow.h"
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3
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4 struct GUIWindow_Save : public GUIWindow
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5 {
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6 GUIWindow_Save();
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7 virtual ~GUIWindow_Save() {}
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8
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9 virtual void Update();
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10 };
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11
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12 struct GUIWindow_Load : public GUIWindow
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13 {
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14 GUIWindow_Load(bool ingame);
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15 virtual ~GUIWindow_Load() {}
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16
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17 virtual void Update();
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18 }; |