annotate GUI/UI/UIRest.cpp @ 2572:d87bfbd3bb3b

Step towards unification of Texture and RGBTexture (class Image)
author a.parshin
date Sat, 05 Mar 2016 01:51:54 +0200
parents 3121fb54a110
children 0c67be4ec900
rev   line source
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6
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7 #include "Engine/Engine.h"
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8
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9 #include "Engine/Graphics/Outdoor.h"
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10 #include "Engine/LOD.h"
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11 #include "Engine/Graphics/Viewport.h"
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12 #include "Engine/Timer.h"
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13 #include "Engine/texts.h"
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14 #include "Engine/Party.h"
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15
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16 #include "GUI/UI/UIRest.h"
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17 #include "GUI/GUIFont.h"
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18
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19 #include "Media/Audio/AudioPlayer.h"
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20
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21
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22
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23 void GUIWindow_RestWindow::Update()
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24 {
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25 __debugbreak(); // doesnt seems to get here, check stack trace & conditions
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26 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133
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27 memset(&GUIButton2, 0, sizeof(GUIButton2));
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28 GUIButton2.uZ = 197;
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29 GUIButton2.uW = 197;
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30 GUIButton2.uX = 27;
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31 GUIButton2.uY = 161;
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32 GUIButton2.uWidth = 171;
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33 GUIButton2.uHeight = 37;
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34 GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent;
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35 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
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36 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, *((Texture **)ptr_1C + 15));
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37 viewparams->bRedrawGameUI = 1;
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38 GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0); // Rest & Heal 8 hrs / Отдых и лечение 8 часов
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39 GUIButton2.pParent = 0;
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40 Release();
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41 }
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42
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43
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44 void PrepareToLoadRestUI()
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45 {
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46 if (!_506F14_resting_stage)
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47 pAudioPlayer->StopChannels(-1, -1);
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48 if (current_screen_type != SCREEN_GAME)
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49 {
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50 pGUIWindow_CurrentMenu->Release();
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51 current_screen_type = SCREEN_GAME;
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52 viewparams->bRedrawGameUI = true;
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53 }
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54 pEventTimer->Pause();
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55 if (_506F14_resting_stage != 2)
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56 new OnButtonClick2(518, 450, 0, 0, (int)pBtn_Rest, 0);
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57 _506F18_num_minutes_to_sleep = 0;
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58 _506F14_resting_stage = 0;
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59 uRestUI_FoodRequiredToRest = 2;
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60 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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61 uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
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62 if (PartyHasDragon())
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63 {
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64 for (uint i = 0; i < 4; ++i)
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65 {
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66 if (pParty->pPlayers[i].classType == PLAYER_CLASS_WARLOCK)
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67 ++uRestUI_FoodRequiredToRest;
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68 }
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69 }
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70 if (CheckHiredNPCSpeciality(Porter))
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71 --uRestUI_FoodRequiredToRest;
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72 if (CheckHiredNPCSpeciality(QuarterMaster))
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73 uRestUI_FoodRequiredToRest -= 2;
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74 if (CheckHiredNPCSpeciality(Gypsy))
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75 --uRestUI_FoodRequiredToRest;
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76 if (uRestUI_FoodRequiredToRest < 1)
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77 uRestUI_FoodRequiredToRest = 1;
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78 if (!_stricmp(pCurrentMapName, "d29.blv") && _449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_HARMONDALE_REBUILT)) // d29 = Harmondale / Замок Хармондейл
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79 uRestUI_FoodRequiredToRest = 0;
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80
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81 ++pIcons_LOD->uTexturePacksCount;
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82 if (!pIcons_LOD->uNumPrevLoadedFiles)
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83 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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84 }
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85
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86
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87
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88
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89 //----- (0041F6C1) --------------------------------------------------------
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90 GUIWindow_Rest::GUIWindow_Rest() :
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91 GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
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92 {
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93
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94 PrepareToLoadRestUI();
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95 current_screen_type = SCREEN_REST;
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96
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97 _507CD4_RestUI_hourglass_anim_controller = 0;
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98 uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
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99 uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
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100 uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
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101 uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
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102 uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
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103 uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
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104
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105 OutdoorLocation::LoadActualSkyFrame();
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106
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107 //auto wnd = new GUIWindow_Rest(0, 0, window->GetWidth(), window->GetHeight());
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108 pButton_RestUI_Exit = CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0);
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109 pButton_RestUI_Main = CreateButton(24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 'R', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0);
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110 pButton_RestUI_WaitUntilDawn = CreateButton(61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 'D', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0);
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111 pButton_RestUI_Wait1Hour = CreateButton(61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour, 0, 'H', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb2), 0);
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112 pButton_RestUI_Wait5Minutes = CreateButton(61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes, 0, 'M', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb3), 0);
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113 }
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114
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115
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116
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117 //----- (0041FA01) --------------------------------------------------------
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118 void GUIWindow_Rest::Update()
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119 {
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120 int live_characters; // esi@1
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121 unsigned int v3; // eax@15
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122 GUIButton tmp_button; // [sp+8h] [bp-DCh]@19
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123 unsigned int am_pm_hours; // [sp+D8h] [bp-Ch]@9
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124
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125 live_characters = 0;
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126 for( int i = 1; i < 5; ++i )
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127 if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 )
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128 ++live_characters;
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129
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130 if ( live_characters )
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131 {
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132 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_RestUI_restmain));
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133 am_pm_hours = pParty->uCurrentHour;
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134 dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
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135 if ( (signed int)pParty->uCurrentHour <= 12 )
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136 {
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137 if ( !am_pm_hours )
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138 am_pm_hours = 12;
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139 }
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140 else
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141 am_pm_hours -= 12;
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142 pRenderer->DrawTextureIndexed(16, 26, pTexture_RestUI_CurrentSkyFrame);
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143 if ( pTexture_RestUI_CurrentHourglassFrame )
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144 {
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145 pTexture_RestUI_CurrentHourglassFrame->Release();
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146 pIcons_LOD->SyncLoadedFilesCount();
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147 }
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148 v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
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149 _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
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150 if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
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151 {
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152 v3 = 0;
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153 _507CD4_RestUI_hourglass_anim_controller = 0;
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154 }
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155 hourglass_icon_idx = (int)floorf(((double)v3 / 512.0 * 120.0) + 0.5f) % 256 + 1;
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156 if (hourglass_icon_idx >= 120 )
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157 hourglass_icon_idx = 1;
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158
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159 sprintf(pTmpBuf.data(), "hglas%03d", hourglass_icon_idx);
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160 pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
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161 pRenderer->DrawTextureIndexed(267, 159, pTexture_RestUI_CurrentHourglassFrame);
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162 memset(&tmp_button, 0, sizeof(GUIButton));
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163 tmp_button.uX = 24;
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164 tmp_button.uY = 154;
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165 tmp_button.uZ = 194;
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166 tmp_button.uW = 190;
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167 tmp_button.uWidth = 171;
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168 tmp_button.uHeight = 37;
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169 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent;
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170 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Отдых и лечение 8 часов
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171 tmp_button.pParent = 0;
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172
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173 sprintf(pTmpBuf.data(), "\r408%d", uRestUI_FoodRequiredToRest);
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174 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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175
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176 pButton_RestUI_WaitUntilDawn->DrawLabel(pGlobalTXT_LocalizationStrings[237], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать до рассвета
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177 pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 1 час
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178 pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 5 минут
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179 pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Закончить отдыхать
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180 memset(&tmp_button, 0, sizeof(GUIButton));
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181 tmp_button.uX = 45;
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182 tmp_button.uY = 199;
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183
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184 tmp_button.uZ = 229;
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185 tmp_button.uW = 228;
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186
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187 tmp_button.uWidth = 185;
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188 tmp_button.uHeight = 30;
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189
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190 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent;
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191 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать без лечения
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192 tmp_button.pParent = 0;
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193 sprintf(pTmpBuf.data(), "%d:%02d %s", am_pm_hours, pParty->uCurrentMinute, aAMPMNames[(pParty->uCurrentHour >= 12 && pParty->uCurrentHour < 24)? 1:0]);
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194 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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195 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);//День
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196 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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197 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);//Месяц
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198 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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199 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);//Год
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200 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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201 if ( _506F14_resting_stage )
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202 Party::Sleep6Hours();
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203 }
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204 else
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205 new OnCancel(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]); // "Exit Rest"
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206 }