Mercurial > mm7
annotate ParticleEngine.cpp @ 2482:d58599b6306b
remove DirectX11.cpp/.h for MVS 2012
author | Ritor1 |
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date | Sun, 24 Aug 2014 22:27:51 +0600 |
parents | b054ea5daf45 |
children |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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5 #define _CRT_SECURE_NO_WARNINGS |
0 | 6 #include "ParticleEngine.h" |
2044 | 7 #include "Timer.h" |
0 | 8 #include "Viewport.h" |
9 #include "Outdoor.h" | |
10 #include "Game.h" | |
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11 #include "OurMath.h" |
0 | 12 #include "LOD.h" |
13 | |
1016 | 14 #include "Sprites.h" |
0 | 15 |
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16 TrailParticleGenerator trail_particle_generator; |
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17 |
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18 |
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19 //----- (00440DF5) -------------------------------------------------------- |
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20 void TrailParticleGenerator::AddParticle(int x, int y, int z, int bgr16) |
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21 { |
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22 particles[num_particles].x = x; |
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23 particles[num_particles].y = y; |
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24 particles[num_particles].z = z; |
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25 particles[num_particles].time_to_live = rand() % 64 + 256; |
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26 particles[num_particles].time_left = particles[num_particles].time_to_live; |
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27 particles[num_particles].bgr16 = bgr16; |
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28 |
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29 num_particles++; |
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30 assert(num_particles < 100); |
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31 } |
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32 |
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33 //----- (00440E91) -------------------------------------------------------- |
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34 void TrailParticleGenerator::GenerateTrailParticles(int x, int y, int z, int bgr16) |
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35 { |
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36 for (int i = 0; i < 5 + rand() % 6; ++i) |
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37 AddParticle(rand() % 33 + x - 16, |
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38 rand() % 33 + y - 16, |
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39 rand() % 33 + z, bgr16); |
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40 } |
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41 |
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42 //----- (00440F07) -------------------------------------------------------- |
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43 void TrailParticleGenerator::UpdateParticles() |
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44 { |
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45 for (uint i = 0; i < 100; ++i) |
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46 { |
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47 if (particles[i].time_left > 0) |
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48 { |
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49 particles[i].x += rand() % 5 + 4; |
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50 particles[i].y += rand() % 5 - 2; |
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51 particles[i].z += rand() % 5 - 2; |
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52 particles[i].time_left -= pEventTimer->uTimeElapsed; |
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53 } |
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54 } |
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55 } |
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56 |
0 | 57 //----- (0048AAC5) -------------------------------------------------------- |
58 ParticleEngine::ParticleEngine() | |
59 { | |
60 for (uint i = 0; i < 500; ++i) | |
61 memset(&pParticles[i], 0, sizeof(pParticles[i])); | |
62 | |
63 ResetParticles(); | |
64 } | |
65 | |
66 //----- (0048AAF6) -------------------------------------------------------- | |
67 void ParticleEngine::ResetParticles() | |
68 { | |
69 memset(pParticles, 0, 500 * sizeof(*pParticles)); | |
70 uStartParticle = 500; | |
71 uEndParticle = 0; | |
72 uTimeElapsed = 0; | |
73 } | |
74 | |
75 //----- (0048AB23) -------------------------------------------------------- | |
619 | 76 void ParticleEngine::AddParticle(Particle_sw *a2) |
0 | 77 { |
78 signed int v2; // eax@2 | |
79 Particle *v3; // edx@2 | |
80 Particle *v4; // esi@10 | |
81 int v5; // ecx@10 | |
619 | 82 //char v6; // zf@10 |
0 | 83 |
84 if ( !pMiscTimer->bPaused ) | |
85 { | |
86 v2 = 0; | |
87 v3 = (Particle *)this; | |
88 do | |
89 { | |
619 | 90 if (v3->type == ParticleType_Invalid) |
0 | 91 break; |
92 ++v2; | |
93 ++v3; | |
94 } | |
95 while ( v2 < 500 ); | |
96 if ( v2 < 500 ) | |
97 { | |
98 if ( v2 < this->uStartParticle ) | |
99 this->uStartParticle = v2; | |
100 if ( v2 > this->uEndParticle ) | |
101 this->uEndParticle = v2; | |
102 v4 = &this->pParticles[v2]; | |
619 | 103 v4->type = a2->type; |
0 | 104 v4->x = a2->x; |
105 v4->y = a2->y; | |
106 v4->z = a2->z; | |
107 v4->_x = a2->x; | |
108 v4->_y = a2->y; | |
109 v4->_z = a2->z; | |
1390 | 110 v4->flt_10 = a2->r; |
111 v4->flt_14 = a2->g; | |
112 v4->flt_18 = a2->b; | |
0 | 113 v5 = a2->uDiffuse; |
114 v4->uParticleColor = v5; | |
871 | 115 v4->uLightColor_bgr = v5; |
619 | 116 //v6 = (v4->uType & 4) == 0; |
0 | 117 v4->timeToLive = a2->timeToLive; |
118 v4->uTextureID = a2->uTextureID; | |
119 v4->flt_28 = a2->flt_28; | |
619 | 120 if (v4->type & ParticleType_Rotating) |
121 { | |
871 | 122 v4->rotation_speed = (rand() % 256) - 128; |
123 v4->angle = rand(); | |
619 | 124 } |
125 else | |
0 | 126 { |
871 | 127 v4->rotation_speed = 0; |
128 v4->angle = 0; | |
0 | 129 } |
130 } | |
131 } | |
132 } | |
133 | |
134 //----- (0048ABF3) -------------------------------------------------------- | |
135 void ParticleEngine::Draw() | |
136 { | |
137 uTimeElapsed += pEventTimer->uTimeElapsed; | |
138 pLines.uNumLines = 0; | |
139 | |
573 | 140 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
141 DrawParticles_BLV(); | |
142 else | |
143 DrawParticles_ODM(); | |
0 | 144 |
2154 | 145 //if (pRenderer->pRenderD3D) |
0 | 146 { |
147 if (pLines.uNumLines) | |
148 { | |
2155 | 149 pRenderer->DrawLines(pLines.pLineVertices, pLines.uNumLines); |
150 /*pRenderer->pRenderD3D->pDevice->SetTexture(0, 0); | |
0 | 151 pRenderer->pRenderD3D->pDevice->DrawPrimitive( |
152 D3DPT_LINELIST, | |
153 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
154 pLines.pLineVertices, | |
155 pLines.uNumLines, | |
2155 | 156 D3DDP_DONOTLIGHT);*/ |
0 | 157 } |
158 } | |
159 } | |
160 | |
161 //----- (0048AC65) -------------------------------------------------------- | |
162 void ParticleEngine::UpdateParticles() | |
163 { | |
164 unsigned int time; // edi@1 | |
871 | 165 //int v5; // eax@3 |
166 //char v6; // sf@4 | |
0 | 167 float v7; // ST4C_4@11 |
168 double v8; // st7@12 | |
871 | 169 //int v9; // eax@12 |
170 //double v10; // st7@14 | |
0 | 171 signed int v19; // [sp+38h] [bp-14h]@1 |
172 int v20; // [sp+3Ch] [bp-10h]@1 | |
173 unsigned int time_; // [sp+40h] [bp-Ch]@1 | |
174 int v22; // [sp+44h] [bp-8h]@12 | |
175 | |
176 v20 = 0; | |
177 time = pMiscTimer->bPaused == 0 ? pEventTimer->uTimeElapsed : 0; | |
178 v19 = 500; | |
179 time_ = pMiscTimer->bPaused == 0 ? pEventTimer->uTimeElapsed : 0; | |
180 | |
871 | 181 for (uint i = uStartParticle; i <= uEndParticle; ++i) |
0 | 182 { |
1980 | 183 Particle* p = &pParticles[i]; |
0 | 184 |
619 | 185 if (p->type == ParticleType_Invalid) |
0 | 186 continue; |
187 | |
871 | 188 if (p->timeToLive <= time) |
189 { | |
190 p->timeToLive = 0; | |
191 p->type = ParticleType_Invalid; | |
192 continue; | |
193 } | |
0 | 194 p->timeToLive -= time; |
871 | 195 |
196 if (p->type & ParticleType_Line) | |
0 | 197 { |
198 p->_x = p->x; | |
199 p->_y = p->y; | |
200 p->_z = p->z; | |
201 } | |
871 | 202 |
203 if (p->type & ParticleType_1) | |
0 | 204 p->flt_18 = p->flt_18 - (double)(signed int)time_ * 5.0; |
871 | 205 |
206 if (p->type & ParticleType_8) | |
0 | 207 { |
208 v7 = (double)(signed int)time_; | |
209 *(float *)&p->x += (double)(rand() % 5 - 2) * v7 / 16.0f; | |
210 *(float *)&p->y += (double)(rand() % 5 - 2) * v7 / 16.0f; | |
211 *(float *)&p->z += (double)(rand() % 5 + 4) * v7 / 16.0f; | |
212 } | |
213 v8 = (double)(signed int)time_ / 128.0f; | |
871 | 214 //v9 = (signed int)(time * p->rotation_speed) / 16; |
215 | |
216 p->x += v8 * p->flt_10; | |
217 p->y += v8 * p->flt_14; | |
218 p->z += v8 * p->flt_18; | |
219 | |
220 p->angle += time * p->rotation_speed / 16; | |
0 | 221 v22 = 2 * p->timeToLive; |
871 | 222 if (v22 >= 255 ) |
0 | 223 v22 = 255; |
871 | 224 //v10 = (double)v22 * 0.0039215689; |
225 p->uLightColor_bgr = ((uint)floorf(p->b * (v22 / 255.0f) + 0.5) << 16) | | |
226 ((uint)floorf(p->g * (v22 / 255.0f) + 0.5) << 8) | | |
227 ((uint)floorf(p->r * (v22 / 255.0f) + 0.5) << 0); | |
0 | 228 if ( i < v19 ) |
229 v19 = i; | |
230 if ( i > v20 ) | |
231 v20 = i; | |
232 } | |
233 | |
234 uEndParticle = v20; | |
235 uStartParticle = v19; | |
236 } | |
237 | |
238 //----- (0048AE74) -------------------------------------------------------- | |
871 | 239 bool ParticleEngine::ViewProject_TrueIfStillVisible_BLV(unsigned int uParticleID) |
0 | 240 { |
241 Particle *pParticle; // esi@1 | |
619 | 242 //double v56; // ST28_8@2 |
871 | 243 //float v4; // eax@4 |
244 //double v5; // ST34_8@4 | |
0 | 245 signed __int64 v6; // qtt@4 |
619 | 246 //double v7; // st7@4 |
247 //float v8; // ST18_4@4 | |
2334 | 248 // int v9; // ecx@4 |
619 | 249 //int v10; // eax@4 |
250 //double v11; // ST44_8@7 | |
251 //double v12; // ST4C_8@7 | |
2334 | 252 // double v13; // ST4C_8@7 |
253 // int v14; // ecx@7 | |
871 | 254 //signed __int64 v15; // qtt@7 |
2334 | 255 // int v16; // eax@7 |
256 // int v17; // edx@7 | |
257 // float v18; // edx@7 | |
258 // int v19; // eax@7 | |
259 // int v20; // edx@7 | |
260 // int v21; // ST50_4@8 | |
261 // int v22; // ebx@8 | |
262 // int v23; // ecx@10 | |
263 // int v24; // edi@10 | |
871 | 264 //double v25; // ST44_8@12 |
265 //double v26; // ST4C_8@12 | |
2334 | 266 // int v27; // edi@12 |
267 // int v28; // ST40_4@12 | |
268 // int v29; // ecx@12 | |
871 | 269 //signed __int64 v30; // qtt@12 |
2334 | 270 // int v31; // eax@12 |
271 // int v32; // edx@12 | |
272 // float v33; // edx@12 | |
871 | 273 //int v34; // eax@12 |
2334 | 274 // int v35; // ecx@12 |
275 // int v36; // ST38_4@13 | |
276 // int v37; // ST30_4@15 | |
277 // int v38; // eax@16 | |
871 | 278 //signed __int64 v40; // qtt@18 |
2334 | 279 // int v41; // eax@18 |
280 // int v42; // ecx@18 | |
281 // int v43; // eax@18 | |
282 // unsigned __int64 v44; // qax@18 | |
1029 | 283 //double v45; // st7@18 |
284 //int v46; // ecx@18 | |
285 //float v47; // ST18_4@18 | |
286 //unsigned __int64 v48; // qax@18 | |
619 | 287 int y_int_; // [sp+10h] [bp-40h]@2 |
2334 | 288 // int a2; // [sp+18h] [bp-38h]@10 |
0 | 289 int x_int; // [sp+20h] [bp-30h]@2 |
619 | 290 int z_int_; // [sp+24h] [bp-2Ch]@2 |
2334 | 291 // int z_int_4; // [sp+28h] [bp-28h]@8 |
0 | 292 int z; // [sp+3Ch] [bp-14h]@3 |
2334 | 293 // double a5; // [sp+40h] [bp-10h]@4 |
294 // int a6; // [sp+48h] [bp-8h]@4 | |
0 | 295 int y; // [sp+4Ch] [bp-4h]@3 |
296 | |
297 pParticle = &this->pParticles[uParticleID]; | |
619 | 298 if (pParticle->type == ParticleType_Invalid) |
0 | 299 return 0; |
619 | 300 //uParticleID = LODWORD(pParticle->x); |
301 //v56 = *(float *)&uParticleID + 6.7553994e15; | |
302 x_int = floorf(pParticle->x + 0.5f); | |
303 //uParticleID = LODWORD(pParticle->y); | |
304 //y_int_ = *(float *)&uParticleID + 6.7553994e15; | |
305 y_int_ = floorf(pParticle->y + 0.5f); | |
306 //uParticleID = LODWORD(pParticle->z); | |
307 //z_int_ = *(float *)&uParticleID + 6.7553994e15; | |
308 z_int_ = floorf(pParticle->z + 0.5f); | |
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309 /*if ( !pRenderer->pRenderD3D ) |
0 | 310 { |
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311 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 312 { |
619 | 313 if (pParticle->type & ParticleType_Line) |
0 | 314 { |
619 | 315 //v11 = pParticle->_x + 6.7553994e15; |
316 int _uParticleID = (int)(floorf(pParticle->_x + 0.5f) - pBLVRenderParams->vPartyPos.x) << 16; | |
317 //v12 = pParticle->_y + 6.7553994e15; | |
318 y = (int)(floorf(pParticle->_y + 0.5f) - pBLVRenderParams->vPartyPos.y) << 16; | |
1642 | 319 z = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
320 HIDWORD(a5) = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) | |
0 | 321 - z; |
1642 | 322 a6 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
619 | 323 //v13 = pParticle->_z + 6.7553994e15; |
324 _uParticleID = (int)(floorf(pParticle->_z + 0.5f) - pBLVRenderParams->vPartyPos.z) << 16; | |
1642 | 325 z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
326 - ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 327 v14 = z; |
1642 | 328 HIDWORD(v13) = (unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
329 HIDWORD(a5) = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
871 | 330 //LODWORD(v15) = pBLVRenderParams->field_40 << 16; |
331 //HIDWORD(v15) = pBLVRenderParams->field_40 >> 16; | |
332 //v16 = v15 / z; | |
333 v16 = fixpoint_div(pBLVRenderParams->field_40, z); | |
1642 | 334 v17 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
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335 pParticle->_screenspace_scale = v16; |
619 | 336 _uParticleID = (unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16; |
0 | 337 LODWORD(v18) = pBLVRenderParams->uViewportCenterX |
338 - ((signed int)((unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16) >> 16); | |
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339 v19 = pParticle->_screenspace_scale; |
0 | 340 pParticle->uScreenSpaceZ = v18; |
619 | 341 _uParticleID = (unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16; |
0 | 342 v20 = pBLVRenderParams->uViewportCenterY |
343 - ((signed int)((unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16) >> 16); | |
344 pParticle->sZValue2 = v14; | |
345 pParticle->uScreenSpaceW = v20; | |
346 } | |
619 | 347 int _uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; |
348 y = (y_int_ - pBLVRenderParams->vPartyPos.y) << 16; | |
1642 | 349 HIDWORD(a5) = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
350 - ((unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
351 a6 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
352 z_int_4 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
619 | 353 _uParticleID = (z_int_ - pBLVRenderParams->vPartyPos.z) << 16; |
1642 | 354 v21 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
355 v22 = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - v21; | |
356 z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - v21; | |
0 | 357 if ( v22 < (signed int)0x40000u || v22 > (signed int)0x1F400000u ) |
358 return 0; | |
359 v23 = a6 + z_int_4; | |
360 a2 = a6 + z_int_4; | |
1642 | 361 v24 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
362 + ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 363 } |
364 else | |
365 { | |
619 | 366 if (pParticle->type & ParticleType_Line) |
0 | 367 { |
871 | 368 //v25 = pParticle->_x + 6.7553994e15; |
369 int _uParticleID = ((int)floorf(pParticle->_x + 0.5f) - pBLVRenderParams->vPartyPos.x) << 16; | |
370 //v26 = pParticle->_y + 6.7553994e15; | |
371 y = ((int)floorf(pParticle->_y + 0.5f) - pBLVRenderParams->vPartyPos.y) << 16; | |
1642 | 372 auto _hiword_v25 = (__int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
373 v27 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - _hiword_v25; | |
374 z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - _hiword_v25; | |
375 v28 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
871 | 376 //a5 = pParticle->_z + 6.7553994e15; |
377 v29 = ((int)floorf(pParticle->_z + 0.5f) - pBLVRenderParams->vPartyPos.z) << 16; | |
378 //LODWORD(v30) = pBLVRenderParams->field_40 << 16; | |
379 //HIDWORD(v30) = pBLVRenderParams->field_40 >> 16; | |
380 //v31 = v30 / z; | |
381 v31 = fixpoint_div(pBLVRenderParams->field_40, z); | |
1642 | 382 v32 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
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383 pParticle->_screenspace_scale = v31; |
619 | 384 _uParticleID = (unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16; |
871 | 385 LODWORD(v33) = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16) >> 16); |
386 //v34 = pParticle->_screenspace_scale; | |
0 | 387 pParticle->uScreenSpaceZ = v33; |
871 | 388 v35 = pBLVRenderParams->uViewportCenterY - ((signed int)((unsigned __int64)(pParticle->_screenspace_scale * (signed __int64)v29) >> 16) >> 16); |
0 | 389 pParticle->sZValue2 = v27; |
390 pParticle->uScreenSpaceW = v35; | |
391 } | |
619 | 392 int _uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; |
393 y = (y_int_ - pBLVRenderParams->vPartyPos.y) << 16; | |
1642 | 394 v36 = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
395 v22 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v36; | |
396 z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v36; | |
0 | 397 if ( v22 < 262144 || v22 > 524288000 ) |
398 return 0; | |
1642 | 399 v37 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
400 _uParticleID = (unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
401 v23 = v37 + ((unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16); | |
402 a2 = v37 + ((unsigned __int64)(y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16); | |
619 | 403 v24 = (z_int_ - pBLVRenderParams->vPartyPos.z) << 16; |
0 | 404 } |
619 | 405 int _uParticleID = abs(v23); |
0 | 406 v38 = abs(v22); |
619 | 407 if ( v38 >= (signed int)_uParticleID ) |
0 | 408 { |
871 | 409 //LODWORD(v40) = pBLVRenderParams->field_40 << 16; |
410 //HIDWORD(v40) = pBLVRenderParams->field_40 >> 16; | |
411 v41 = fixpoint_div(pBLVRenderParams->field_40, z); | |
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412 pParticle->_screenspace_scale = v41; |
619 | 413 _uParticleID = (unsigned __int64)(v41 * (signed __int64)a2) >> 16; |
0 | 414 v42 = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v41 * (signed __int64)a2) >> 16) >> 16); |
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415 v43 = pParticle->_screenspace_scale; |
0 | 416 pParticle->uScreenSpaceX = v42; |
417 v44 = v43 * (signed __int64)v24; | |
619 | 418 //uParticleID = v44 >> 16; |
0 | 419 LODWORD(v44) = (signed int)(v44 >> 16) >> 16; |
420 pParticle->uScreenSpaceY = pBLVRenderParams->uViewportCenterY - v44; | |
1643 | 421 pParticle->_screenspace_scale = fixpoint_mul(fixpoint_from_float(pParticle->flt_28), pParticle->_screenspace_scale); |
619 | 422 pParticle->sZValue = z; |
423 return true; | |
0 | 424 } |
619 | 425 return false; |
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426 }*/ |
619 | 427 |
428 int x; | |
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429 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( |
0 | 430 x_int, |
619 | 431 y_int_, |
432 z_int_, | |
433 &x, | |
0 | 434 &y, |
435 &z, | |
436 1) ) | |
619 | 437 return false; |
438 pGame->pIndoorCameraD3D->Project(x, y, z, &pParticle->uScreenSpaceX, &pParticle->uScreenSpaceY); | |
0 | 439 pParticle->flt_5C = pGame->pIndoorCameraD3D->fov_x; |
871 | 440 //v4 = pParticle->flt_5C; |
0 | 441 pParticle->flt_60 = pGame->pIndoorCameraD3D->fov_y; |
871 | 442 //v5 = v4 + 6.7553994e15; |
0 | 443 LODWORD(v6) = 0; |
871 | 444 HIDWORD(v6) = floorf(pParticle->flt_5C + 0.5f); |
619 | 445 //v7 = pParticle->flt_28; |
1029 | 446 //pParticle->_screenspace_scale = v6 / x; |
619 | 447 //v8 = v7; |
1643 | 448 pParticle->_screenspace_scale = fixpoint_mul(fixpoint_from_float(pParticle->flt_28), v6 / x); |
619 | 449 pParticle->sZValue = x; |
450 return true; | |
0 | 451 } |
452 | |
453 | |
454 | |
455 | |
456 //----- (0048B5B3) -------------------------------------------------------- | |
871 | 457 bool ParticleEngine::ViewProject_TrueIfStillVisible_ODM(unsigned int uID) |
0 | 458 { |
459 int v3; // ebx@1 | |
460 int v4; // edi@1 | |
461 int v5; // ecx@1 | |
462 int v11; // ST44_4@4 | |
463 signed __int64 v13; // qtt@4 | |
464 int v16; // edi@6 | |
465 int v17; // eax@6 | |
466 signed __int64 v22; // qtt@8 | |
467 int v26; // edx@9 | |
468 int v28; // ebx@12 | |
469 signed __int64 v29; // qtt@13 | |
470 int v40; // [sp+14h] [bp-3Ch]@12 | |
471 int v44; // [sp+2Ch] [bp-24h]@1 | |
472 int v45; // [sp+40h] [bp-10h]@5 | |
473 int X_4; // [sp+48h] [bp-8h]@5 | |
474 | |
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475 v3 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
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476 v44 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
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477 v4 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
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478 v5 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
871 | 479 |
2207 | 480 if (pParticles[uID].type == ParticleType_Invalid) |
871 | 481 return false; |
482 | |
2216 | 483 if ( v3 ) |
484 { | |
485 if (pParticles[uID].type & ParticleType_Line) | |
0 | 486 { |
2216 | 487 v11 = fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) |
488 + fixpoint_sub_unknown(pParticles[uID].y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); | |
489 long long _hidword_v12 = fixpoint_mul(v11, v3) + fixpoint_sub_unknown(pParticles[uID].z - pGame->pIndoorCameraD3D->vPartyPos.z, v44); | |
490 LODWORD(v13) = 0; | |
491 HIDWORD(v13) = SLOWORD(pODMRenderParams->int_fov_rad); | |
492 pParticles[uID]._screenspace_scale = v13 / _hidword_v12; | |
493 pParticles[uID].uScreenSpaceX = pViewport->uScreenCenterX | |
494 - ((signed int)fixpoint_mul(pParticles[uID]._screenspace_scale, (fixpoint_sub_unknown(pParticles[uID].y | |
495 - pGame->pIndoorCameraD3D->vPartyPos.y, v4) | |
496 - fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v5))) >> 16); | |
497 pParticles[uID].uScreenSpaceY = pViewport->uScreenCenterY | |
498 - ((signed int)fixpoint_mul(pParticles[uID]._screenspace_scale, (fixpoint_sub_unknown(pParticles[uID].z | |
499 - pGame->pIndoorCameraD3D->vPartyPos.z, v3) | |
500 - fixpoint_mul(v11, v44))) >> 16); | |
501 pParticles[uID].sZValue = _hidword_v12; | |
0 | 502 } |
2216 | 503 v45 = fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) + fixpoint_sub_unknown(pParticles[uID].y |
504 - pGame->pIndoorCameraD3D->vPartyPos.y, v5); | |
505 X_4 = fixpoint_sub_unknown(pParticles[uID].z - pGame->pIndoorCameraD3D->vPartyPos.z, v44) + fixpoint_mul(v45, v3); | |
506 if ( X_4 < 0x40000 ) | |
507 return 0; | |
508 v16 = fixpoint_sub_unknown(pParticles[uID].y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) | |
509 - fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v5); | |
510 v17 = fixpoint_sub_unknown(pParticles[uID].z - pGame->pIndoorCameraD3D->vPartyPos.z, v3) - fixpoint_mul(v45, v44); | |
511 } | |
512 else | |
513 { | |
514 if (pParticles[uID].type & ParticleType_Line) | |
0 | 515 { |
2216 | 516 LODWORD(v22) = 0; |
517 HIDWORD(v22) = SLOWORD(pODMRenderParams->int_fov_rad); | |
518 long long _var_123 = fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) | |
519 + fixpoint_sub_unknown(pParticles[uID].y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); | |
520 pParticles[uID]._screenspace_scale = v22 / _var_123; | |
521 pParticles[uID].uScreenSpaceX = pViewport->uScreenCenterX | |
522 - ((signed int)fixpoint_mul(pParticles[uID]._screenspace_scale, (fixpoint_sub_unknown(pParticles[uID].y | |
523 - pGame->pIndoorCameraD3D->vPartyPos.y, v4) | |
524 - fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v5))) >> 16); | |
525 pParticles[uID].uScreenSpaceY = pViewport->uScreenCenterY - (fixpoint_sub_unknown(pParticles[uID].z, pParticles[uID]._screenspace_scale) >> 16); | |
526 pParticles[uID].sZValue = _var_123; | |
0 | 527 } |
2216 | 528 v26 = fixpoint_sub_unknown(pParticles[uID].y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); |
529 X_4 = v26 + fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v4); | |
530 if ( X_4 < 0x40000 || X_4 > (pODMRenderParams->uPickDepth - 1000) << 16 ) | |
531 return 0; | |
532 v17 = pParticles[uID].z; | |
533 v16 = fixpoint_sub_unknown(pParticles[uID].y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) | |
534 - fixpoint_sub_unknown(pParticles[uID].x - pGame->pIndoorCameraD3D->vPartyPos.x, v5); | |
535 } | |
536 v40 = v17; | |
537 v28 = abs(v16); | |
538 if ( abs(X_4) >= v28 ) | |
539 { | |
540 LODWORD(v29) = 0; | |
541 HIDWORD(v29) = SLOWORD(pODMRenderParams->int_fov_rad); | |
542 pParticles[uID]._screenspace_scale = v29 / X_4; | |
543 pParticles[uID].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)fixpoint_mul(pParticles[uID]._screenspace_scale, v16) >> 16); | |
544 pParticles[uID].uScreenSpaceY = pViewport->uScreenCenterY - ((signed int)fixpoint_mul(pParticles[uID]._screenspace_scale, v40) >> 16); | |
545 pParticles[uID]._screenspace_scale = fixpoint_mul(fixpoint_from_float(pParticles[uID].flt_28), pParticles[uID]._screenspace_scale); | |
546 pParticles[uID].sZValue = X_4; | |
547 if ( pParticles[uID].uScreenSpaceX >= (signed int)pViewport->uViewportTL_X | |
548 && pParticles[uID].uScreenSpaceX < (signed int)pViewport->uViewportBR_X | |
549 && pParticles[uID].uScreenSpaceY >= (signed int)pViewport->uViewportTL_Y | |
550 && pParticles[uID].uScreenSpaceY < (signed int)pViewport->uViewportBR_Y ) | |
551 return true; | |
552 } | |
553 return false; | |
0 | 554 } |
555 | |
556 //----- (0048BBA6) -------------------------------------------------------- | |
557 void ParticleEngine::DrawParticles_BLV() | |
558 { | |
2334 | 559 // int v11; // eax@18 |
560 // int v12; // ecx@20 | |
561 // int v13; // edx@20 | |
619 | 562 //Particle *v14; // eax@28 |
0 | 563 RenderBillboardTransform_local0 v15; // [sp+Ch] [bp-58h]@1 |
564 | |
2002 | 565 v15.sParentBillboardID = -1; |
0 | 566 |
567 for (uint i = uStartParticle; i < uEndParticle; ++i) | |
568 { | |
1980 | 569 Particle* p = &pParticles[i]; |
0 | 570 |
619 | 571 if (p->type == ParticleType_Invalid) |
0 | 572 continue; |
573 | |
871 | 574 if (!ViewProject_TrueIfStillVisible_BLV(i)) |
0 | 575 continue; |
576 | |
577 if (p->uScreenSpaceX >= pBLVRenderParams->uViewportX && | |
578 p->uScreenSpaceX < pBLVRenderParams->uViewportZ && | |
579 p->uScreenSpaceY >= pBLVRenderParams->uViewportY && | |
580 p->uScreenSpaceY < pBLVRenderParams->uViewportW) | |
581 { | |
2155 | 582 /*if (!pRenderer->pRenderD3D) |
0 | 583 { |
2069 | 584 __debugbreak(); |
2155 | 585 v11 = 13 * p->_screenspace_scale >> 16; |
2069 | 586 if ( v11 > 30 ) |
587 v11 = 30; | |
588 v12 = p->uScreenSpaceY - v11; | |
589 v13 = p->uScreenSpaceX - (v11 >> 1); | |
590 if ( v13 + v11 < (signed int)pViewport->uViewportTL_X | |
591 || v13 >= (signed int)pViewport->uViewportBR_X | |
592 || v12 + v11 < (signed int)pViewport->uViewportTL_Y | |
593 || v12 >= (signed int)pViewport->uViewportBR_Y ) | |
594 { | |
595 ; | |
596 } | |
597 else | |
598 { | |
599 pRenderer->MakeParticleBillboardAndPush_BLV_Software(v13, v12, p->sZValue, p->uLightColor_bgr, v11); | |
2155 | 600 } |
2069 | 601 } |
2155 | 602 else*/ |
2069 | 603 |
619 | 604 if (p->type & ParticleType_Diffuse) |
0 | 605 { |
619 | 606 //v14 = &pParticles[i]; |
607 v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale / 4; | |
608 v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale / 4; | |
609 v15.uScreenSpaceX = p->uScreenSpaceX; | |
610 v15.uScreenSpaceY = p->uScreenSpaceY; | |
611 v15.sZValue = p->sZValue; | |
871 | 612 pRenderer->MakeParticleBillboardAndPush_BLV(&v15, 0, p->uLightColor_bgr, p->angle); |
0 | 613 return; |
614 } | |
619 | 615 if (p->type & ParticleType_Line) |
0 | 616 { |
617 if (pLines.uNumLines < 100) | |
618 { | |
619 pLines.pLineVertices[2 * pLines.uNumLines].pos.x = p->uScreenSpaceX; | |
620 pLines.pLineVertices[2 * pLines.uNumLines].pos.y = p->uScreenSpaceY; | |
621 pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((short)p->sZValue * 0.061758894); | |
622 pLines.pLineVertices[2 * pLines.uNumLines].rhw = 1.0; | |
871 | 623 pLines.pLineVertices[2 * pLines.uNumLines].diffuse = p->uLightColor_bgr; |
0 | 624 pLines.pLineVertices[2 * pLines.uNumLines].specular = 0; |
625 pLines.pLineVertices[2 * pLines.uNumLines].texcoord.x = 0.0; | |
626 pLines.pLineVertices[2 * pLines.uNumLines].texcoord.y = 0.0; | |
627 | |
628 pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.x = p->uScreenSpaceZ; | |
629 pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.y = p->uScreenSpaceW; | |
630 pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((short)p->sZValue2 * 0.061758894); | |
631 pLines.pLineVertices[2 * pLines.uNumLines + 1].rhw = 1.0; | |
871 | 632 pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = p->uLightColor_bgr; |
0 | 633 pLines.pLineVertices[2 * pLines.uNumLines + 1].specular = 0; |
634 pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.x = 0.0; | |
635 pLines.pLineVertices[2 * pLines.uNumLines++ + 1].texcoord.y = 0.0; | |
636 } | |
637 } | |
619 | 638 if (p->type & ParticleType_Bitmap) |
0 | 639 { |
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640 v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale; |
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641 v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale; |
0 | 642 v15.uScreenSpaceX = p->uScreenSpaceX; |
643 v15.uScreenSpaceY = p->uScreenSpaceY; | |
644 v15.sZValue = p->sZValue; | |
871 | 645 pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pBitmaps_LOD->pHardwareTextures[p->uTextureID], p->uLightColor_bgr, p->angle); |
0 | 646 } |
619 | 647 if (p->type & ParticleType_Sprite) |
0 | 648 { |
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649 v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale; |
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650 v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale; |
0 | 651 v15.uScreenSpaceX = p->uScreenSpaceX; |
652 v15.uScreenSpaceY = p->uScreenSpaceY; | |
653 v15.sZValue = p->sZValue; | |
871 | 654 pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pSprites_LOD->pHardwareSprites[p->uTextureID].pTexture, p->uLightColor_bgr, p->angle); |
0 | 655 } |
656 } | |
657 } | |
658 } | |
659 | |
660 //----- (0048BEEF) -------------------------------------------------------- | |
661 void ParticleEngine::DrawParticles_ODM() | |
662 { | |
62 | 663 ParticleEngine *pParticleEngine; // esi@1 |
871 | 664 //int pParticleNum; // eax@1 |
2334 | 665 // unsigned __int8 v3; // zf@1 |
666 // char v4; // sf@1 | |
667 // unsigned __int8 v5; // of@1 | |
871 | 668 //char *v7; // edi@2 |
669 //int v8; // eax@6 | |
670 //signed int pNumLines; // eax@8 | |
2334 | 671 // int v10; // eax@14 |
672 // int v11; // ecx@16 | |
673 // int v12; // edx@16 | |
871 | 674 //Particle *pParticle; // eax@24 |
62 | 675 RenderBillboardTransform_local0 pBillboard; // [sp+Ch] [bp-58h]@1 |
871 | 676 //int v15; // [sp+5Ch] [bp-8h]@9 |
2334 | 677 // int v16; // [sp+60h] [bp-4h]@1 |
0 | 678 |
2002 | 679 pBillboard.sParentBillboardID = -1; |
62 | 680 pParticleEngine = this; |
681 //v2 = this->uStartParticle; | |
682 //v5 = v2 > this->uEndParticle;// v5 = __OFSUB__(v2, this->uEndParticle); | |
683 //v3 = v2 == this->uEndParticle; | |
684 //v4 = v2 - this->uEndParticle < 0; | |
685 //v16 = this->uStartParticle; | |
871 | 686 for (uint i = uStartParticle; i <= uEndParticle; ++i) |
0 | 687 { |
1980 | 688 Particle* particle = &pParticles[i]; |
871 | 689 if (particle->type == ParticleType_Invalid || !ViewProject_TrueIfStillVisible_ODM(i)) |
690 continue; | |
691 | |
2154 | 692 /*if ( !pRenderer->pRenderD3D ) |
0 | 693 { |
2069 | 694 __debugbreak(); |
2154 | 695 v10 = 13 * particle->_screenspace_scale >> 16; |
2069 | 696 if ( v10 > 30 ) |
697 v10 = 30; | |
698 v11 = particle->uScreenSpaceX - (v10 >> 1); | |
699 v12 = particle->uScreenSpaceY - v10; | |
700 if ( v11 + v10 < pViewport->uViewportTL_X | |
701 || v11 >= pViewport->uViewportBR_X | |
702 || particle->uScreenSpaceY < pViewport->uViewportTL_Y | |
703 || v12 >= (signed int)pViewport->uViewportBR_Y ) | |
704 { | |
705 ; | |
706 } | |
707 else | |
708 { | |
709 pRenderer->MakeParticleBillboardAndPush_BLV_Software(v11, v12, particle->sZValue, particle->uLightColor_bgr, v10); | |
2154 | 710 } |
2069 | 711 } |
2154 | 712 else*/ |
2069 | 713 |
871 | 714 //v8 = *(_DWORD *)(v7 - 82); |
715 if (particle->type & ParticleType_Diffuse) | |
0 | 716 { |
871 | 717 pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale / 4; |
718 pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale / 4; | |
719 pBillboard.uScreenSpaceX = particle->uScreenSpaceX; | |
720 pBillboard.uScreenSpaceY = particle->uScreenSpaceY; | |
721 pBillboard.sZValue = particle->sZValue; | |
722 pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, 0, particle->uLightColor_bgr, particle->angle); | |
0 | 723 return; |
724 } | |
871 | 725 if (particle->type & ParticleType_Line) |
0 | 726 { |
871 | 727 if (pLines.uNumLines < 100) |
0 | 728 { |
871 | 729 pLines.pLineVertices[2 * pLines.uNumLines].pos.x = particle->uScreenSpaceX; |
730 pLines.pLineVertices[2 * pLines.uNumLines].pos.y = particle->uScreenSpaceY; | |
1637 | 731 pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
871 | 732 pLines.pLineVertices[2 * pLines.uNumLines].rhw = 1.0; |
733 pLines.pLineVertices[2 * pLines.uNumLines].diffuse = particle->uLightColor_bgr; | |
734 pLines.pLineVertices[2 * pLines.uNumLines].specular = 0; | |
735 pLines.pLineVertices[2 * pLines.uNumLines].texcoord.x = 0.0; | |
736 pLines.pLineVertices[2 * pLines.uNumLines].texcoord.y = 0.0; | |
737 | |
738 pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.x = particle->uScreenSpaceZ; | |
739 pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.y = particle->uScreenSpaceW; | |
1637 | 740 pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
871 | 741 pLines.pLineVertices[2 * pLines.uNumLines + 1].rhw = 1.0; |
742 pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = particle->uLightColor_bgr; | |
743 pLines.pLineVertices[2 * pLines.uNumLines + 1].specular = 0; | |
744 pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.x = 0.0; | |
745 pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.y = 0.0; | |
746 pLines.uNumLines++; | |
0 | 747 } |
748 } | |
871 | 749 if (particle->type & ParticleType_Bitmap) |
0 | 750 { |
871 | 751 pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale; |
752 pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale; | |
753 pBillboard.uScreenSpaceX = particle->uScreenSpaceX; | |
754 pBillboard.uScreenSpaceY = particle->uScreenSpaceY; | |
755 pBillboard.sZValue = particle->sZValue; | |
756 pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pBitmaps_LOD->pHardwareTextures[particle->uTextureID], particle->uLightColor_bgr, particle->angle); | |
0 | 757 } |
871 | 758 if (particle->type & ParticleType_Sprite) |
0 | 759 { |
871 | 760 pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale; |
761 pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale; | |
762 pBillboard.uScreenSpaceX = particle->uScreenSpaceX; | |
763 pBillboard.uScreenSpaceY = particle->uScreenSpaceY; | |
764 pBillboard.sZValue = particle->sZValue; | |
765 pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pSprites_LOD->pHardwareSprites[particle->uTextureID].pTexture, particle->uLightColor_bgr, particle->angle); | |
2069 | 766 } |
0 | 767 } |
768 } |