Mercurial > mm7
annotate Render.cpp @ 1455:bfe342ae0c1f
DrawPaperdoll cleaning
author | Ritor1 |
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date | Fri, 09 Aug 2013 17:30:33 +0600 |
parents | 6de9c1316852 |
children | 934074e7fcc1 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
140 | 5 #include <assert.h> |
6 | |
1277 | 7 #include "Outdoor_stuff.h" |
1016 | 8 #include "VideoPlayer.h" |
9 #include "Sprites.h" | |
10 #include "Mouse.h" | |
11 #include "GammaControl.h" | |
12 #include "stru6.h" | |
1183 | 13 #include "GUIWindow.h" |
1016 | 14 #include "DecalBuilder.h" |
15 #include "ParticleEngine.h" | |
0 | 16 #include "Render.h" |
17 #include "OutdoorCamera.h" | |
18 #include "IndoorCamera.h" | |
19 #include "Outdoor.h" | |
20 #include "Party.h" | |
21 #include "LOD.h" | |
22 #include "Viewport.h" | |
23 #include "Math.h" | |
24 #include "PaletteManager.h" | |
25 #include "Time.h" | |
26 #include "Game.h" | |
27 #include "LightmapBuilder.h" | |
28 #include "ObjectList.h" | |
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29 #include "SpriteObject.h" |
0 | 30 #include "DecorationList.h" |
31 #include "Allocator.h" | |
32 #include "OSInfo.h" | |
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33 #include "Actor.h" |
0 | 34 #include "Log.h" |
179 | 35 #include "TileFrameTable.h" |
189 | 36 #include "texts.h" |
0 | 37 #include "mm7_data.h" |
860 | 38 #include "MM7.h" |
1262 | 39 #include "Lights.h" |
0 | 40 |
41 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") | |
42 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") | |
43 | |
44 struct IDirectDrawClipper *pDDrawClipper; | |
45 struct Render *pRenderer; // idb | |
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46 struct RenderVertexD3D3 pVertices[50]; |
0 | 47 int uNumDecorationsDrawnThisFrame; // weak |
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48 RenderBillboard pBillboardRenderList[500]; |
0 | 49 unsigned int uNumBillboardsToDraw; |
50 int uNumSpritesDrawnThisFrame; // weak | |
51 | |
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52 RenderVertexSoft array_507D30[50]; |
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53 RenderVertexSoft array_50AC10[50]; |
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54 RenderVertexSoft array_73D150[20]; |
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55 |
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56 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 57 |
58 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
59 | |
60 /* 384 */ | |
61 #pragma pack(push, 1) | |
62 struct PCXHeader_1 | |
63 { | |
64 char manufacturer; | |
65 char version; | |
66 char encoding; | |
67 char bpp; | |
68 __int16 left; | |
69 __int16 up; | |
70 __int16 right; | |
71 __int16 bottom; | |
72 __int16 hdpi; | |
73 __int16 vdpi; | |
74 }; | |
75 #pragma pack(pop) | |
76 | |
77 /* 385 */ | |
78 #pragma pack(push, 1) | |
79 struct PCXHeader_2 | |
80 { | |
81 char reserved; | |
82 char planes; | |
83 __int16 pitch; | |
84 __int16 palette_info; | |
85 }; | |
86 #pragma pack(pop) | |
87 | |
88 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
89 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
90 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
91 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
92 | |
93 //----- (0049E79F) -------------------------------------------------------- | |
94 bool __cdecl CheckTextureStages() | |
95 { | |
96 bool v0; // edi@1 | |
97 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
98 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
99 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
100 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
101 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
102 | |
103 v0 = false; | |
104 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
105 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
106 | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
110 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
114 | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
120 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
121 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
122 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
124 | |
125 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
126 v0 = true; | |
127 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
128 pTexture1->Release(); | |
129 pTexture2->Release(); | |
130 pSurface1->Release(); | |
131 pSurface2->Release(); | |
132 return v0; | |
133 } | |
134 | |
135 //----- (00440CB8) -------------------------------------------------------- | |
136 void Render::DrawBillboardList_BLV() | |
137 { | |
138 __int16 v2; // ax@3 | |
139 int v5; // eax@11 | |
140 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
141 | |
142 soft_billboard.uParentBillboardID = -1; | |
143 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; | |
144 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
145 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
146 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
147 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
148 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
149 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
150 | |
617 | 151 pOutdoorCamera->uNumBillboards = ::uNumBillboardsToDraw; |
152 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) | |
0 | 153 { |
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154 auto p = pBillboardRenderList + i; |
0 | 155 |
156 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
157 soft_billboard.uParentBillboardID = i; | |
158 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | |
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159 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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160 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 161 soft_billboard.sZValue = p->sZValue; |
162 soft_billboard.uFlags = p->field_1E; | |
163 soft_billboard.uTintColor = p->uTintColor; | |
164 v2 = p->uHwSpriteID; | |
165 if ( v2 != -1 ) | |
166 { | |
167 if ( pRenderer->pRenderD3D ) | |
657 | 168 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 169 else |
170 { | |
657 | 171 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 172 if (p->field_1E & 0x0100) |
173 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
174 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
175 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
176 v5 = p->uHwSpriteID; | |
177 if ( v5 >= 0 ) | |
733 | 178 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 179 } |
180 } | |
181 } | |
182 } | |
183 | |
184 //----- (004A16A5) -------------------------------------------------------- | |
185 bool __cdecl AreRenderSurfacesOk() | |
186 { | |
187 char v0; // zf@4 | |
188 bool result; // eax@8 | |
189 | |
190 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
191 { | |
192 if ( !pRenderer->pBackBuffer4 ) | |
193 goto LABEL_9; | |
194 v0 = pRenderer->pFrontBuffer4 == 0; | |
195 } | |
196 else | |
197 { | |
198 if ( !pRenderer->pBackBuffer2 ) | |
199 goto LABEL_9; | |
200 v0 = pRenderer->pFrontBuffer2 == 0; | |
201 } | |
202 if ( !v0 ) | |
203 { | |
204 LOBYTE(result) = 1; | |
205 return result; | |
206 } | |
207 LABEL_9: | |
208 LOBYTE(result) = 0; | |
209 return result; | |
210 } | |
211 | |
1338 | 212 void Render::RenderTerrainD3D() // New function |
86 | 213 { |
214 int v6; // ecx@8 | |
1427 | 215 struct Polygon *pTilePolygon; // ebx@8 |
186 | 216 |
217 //warning: the game uses CW culling by default, ccw is incosistent | |
218 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
219 | |
1338 | 220 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
221 | |
222 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
223 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
224 // | |
225 // -64 X 0 64 | |
226 // --------------- 64 | |
227 // | | | | |
228 // | | | | |
229 // | | | | |
230 // 0|------+------| Z | |
231 // | | | | |
232 // | | | | |
233 // | | | | |
234 // --------------- | |
235 // -64 | |
236 | |
237 int blockScale = 512; | |
238 int heightScale = 32; | |
239 for (unsigned int z = 0; z < 128; ++z) | |
240 { | |
241 for (unsigned int x = 0; x < 128; ++x) | |
242 { | |
243 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
244 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
245 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 246 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
247 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 248 } |
249 } | |
1338 | 250 //-------------------------------------------------------------------------------------------------------------------- |
251 | |
252 // | |
1344 | 253 for (unsigned int z = 0; z < 127; ++z) |
254 { | |
255 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 256 { |
1427 | 257 pTilePolygon = &array_77EC08[pOutdoorCamera->uNumPolygons]; |
258 pTilePolygon->flags = 0; | |
259 pTilePolygon->field_32 = 0; | |
260 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
261 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
262 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 263 continue; |
186 | 264 |
1338 | 265 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 266 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
267 pTilePolygon->field_32 = 0; | |
268 pTilePolygon->field_59 = 1; | |
269 pTilePolygon->sTextureDeltaU = 0; | |
270 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 271 // x,z x+1,z |
272 // .____________. | |
273 // | | | |
274 // | | | |
275 // | | | |
276 // | | | |
277 // | | | |
278 // .____________. | |
279 // x,z+1 x+1,z+1 | |
280 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 281 array_73D150[0].u = 0; |
282 array_73D150[0].v = 0; | |
1338 | 283 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 284 array_73D150[1].u = 1; |
285 array_73D150[1].v = 0; | |
1338 | 286 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 287 array_73D150[2].u = 1; |
288 array_73D150[2].v = 1; | |
1338 | 289 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 290 array_73D150[3].u = 0; |
291 array_73D150[3].v = 1; | |
1338 | 292 //v58 = 0; |
293 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
294 //pTile->field_32 |= 0x0001; | |
1427 | 295 pTilePolygon->pODMFace = nullptr; |
296 pTilePolygon->uNumVertices = 4; | |
297 pTilePolygon->field_59 = 5; | |
1338 | 298 |
299 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
300 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 301 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 302 assert(norm_idx < uNumTerrainNormals); |
303 | |
304 auto norm = pTerrainNormals + norm_idx; | |
1338 | 305 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
306 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
307 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 308 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 309 //----------------------------------------------------------------------------------------------- |
638 | 310 |
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311 ++pOutdoorCamera->uNumPolygons; |
86 | 312 ++pOutdoorCamera->field_44; |
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313 assert(pOutdoorCamera->uNumPolygons < 20000); |
265 | 314 |
1427 | 315 pTilePolygon->uBModelID = 0; |
316 pTilePolygon->uBModelFaceID = 0; | |
317 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
318 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 319 { |
320 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 321 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 322 } |
140 | 323 |
1338 | 324 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 325 bool transparent = false; |
1427 | 326 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
327 { | |
328 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 329 { |
330 //transparent = false; | |
331 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
332 } | |
333 else | |
334 { | |
1427 | 335 v6 = pTilePolygon->uTileBitmapID; |
336 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 337 transparent = true; |
338 } | |
179 | 339 |
140 | 340 assert(v6 < 1000); // many random crashes here |
186 | 341 |
342 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 343 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
344 pTilePolygon->DrawBorderTiles(); | |
345 | |
346 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 347 } |
348 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
349 //pTile->DrawBorderTiles(); | |
350 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 351 |
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352 --pOutdoorCamera->uNumPolygons; |
86 | 353 --pOutdoorCamera->field_44; |
106 | 354 } |
355 } | |
356 } | |
0 | 357 |
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358 |
0 | 359 |
360 //----- (0047BACF) -------------------------------------------------------- | |
361 void Render::TransformBillboardsAndSetPalettesODM() | |
362 { | |
142 | 363 //int v0; // edi@1 |
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364 //char *v1; // esi@2 |
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365 //unsigned int v2; // edx@3 |
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366 //int v3; // eax@3 |
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367 //int v4; // edi@3 |
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368 //int v5; // eax@3 |
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369 //__int16 v6; // di@3 |
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370 //int v7; // eax@3 |
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371 //int v8; // ebx@4 |
0 | 372 unsigned __int16 *v9; // eax@7 |
373 char v10; // zf@9 | |
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374 //DWORD v11; // eax@13 |
0 | 375 int v12; // eax@13 |
376 int v13; // eax@14 | |
377 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
378 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 379 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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380 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 381 int v18; // [sp+60h] [bp-4h]@13 |
382 | |
383 billboard.uParentBillboardID = -1; | |
384 billboard.pTarget = pRenderer->pTargetSurface; | |
385 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
386 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 387 billboard.uViewportX = pViewport->uViewportTL_X; |
388 billboard.uViewportY = pViewport->uViewportTL_Y; | |
389 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
390 billboard.uViewportW = pViewport->uViewportBR_Y; | |
0 | 391 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw; |
142 | 392 |
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393 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 394 { |
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395 auto pBillboard = pBillboardRenderList + i; |
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396 |
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397 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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398 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
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399 billboard.uParentBillboardID = i; |
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400 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
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401 billboard.uTintColor = pBillboard->uTintColor; |
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402 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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403 billboard.sZValue = pBillboard->sZValue; |
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404 billboard.uFlags = pBillboard->field_1E; |
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405 if (pBillboard->uHwSpriteID != -1) |
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406 { |
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407 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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408 //if (pRenderer->pRenderD3D) |
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409 pRenderer->TransformBillboard(&billboard, |
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410 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 411 pBillboard->dimming_level, pBillboard); |
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412 /*else |
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413 { |
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414 assert(false); |
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415 |
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416 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 417 if ( *(v1 - 10) & 2 ) |
418 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
419 else | |
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420 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 421 v10 = (*(v1 - 9) & 1) == 0; |
422 billboard.pPalette = v9; | |
423 if ( !v10 ) | |
424 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
425 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
426 { | |
323 | 427 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 428 v15 = abs(v12); |
429 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
430 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
431 } | |
432 v13 = *((short *)v1 - 8); | |
433 if ( v13 >= 0 ) | |
733 | 434 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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435 }*/ |
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436 } |
0 | 437 } |
438 } | |
439 | |
440 //----- (0047AF11) -------------------------------------------------------- | |
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441 void Render::DrawSpriteObjects_ODM() |
0 | 442 { |
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443 //char *v0; // edi@2 |
430 | 444 //ObjectDesc *v1; // ebx@4 |
0 | 445 __int16 v2; // cx@5 |
446 RenderBillboard *v3; // esi@10 | |
447 SpriteFrame *v4; // eax@10 | |
430 | 448 //SpriteFrame *v5; // ebx@10 |
0 | 449 unsigned int v6; // eax@10 |
430 | 450 //int v7; // ecx@10 |
451 //int v8; // edx@10 | |
0 | 452 int v9; // ecx@10 |
453 unsigned __int16 v10; // ax@10 | |
430 | 454 //int *v11; // eax@14 |
0 | 455 int v12; // eax@22 |
456 int v13; // ST3C_4@23 | |
457 int v14; // eax@23 | |
458 int v15; // ecx@23 | |
459 int v16; // ebx@23 | |
460 int v17; // ecx@25 | |
461 int v18; // eax@25 | |
462 int v19; // ST40_4@26 | |
463 int v20; // ecx@26 | |
464 int v21; // ST44_4@28 | |
465 int v22; // ST3C_4@29 | |
466 signed __int64 v23; // qtt@30 | |
467 int v24; // ebx@30 | |
468 int v25; // ST3C_4@30 | |
469 int v26; // eax@31 | |
470 char v27; // zf@31 | |
430 | 471 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
472 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 473 int v30; // [sp+14h] [bp-2Ch]@23 |
474 int v31; // [sp+14h] [bp-2Ch]@29 | |
475 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
476 int v33; // [sp+18h] [bp-28h]@23 | |
477 int v34; // [sp+18h] [bp-28h]@26 | |
478 int v35; // [sp+18h] [bp-28h]@30 | |
479 int v36; // [sp+1Ch] [bp-24h]@10 | |
480 int v37; // [sp+1Ch] [bp-24h]@23 | |
481 int a6; // [sp+20h] [bp-20h]@10 | |
482 int a6a; // [sp+20h] [bp-20h]@23 | |
483 int v40; // [sp+24h] [bp-1Ch]@25 | |
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484 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 485 int v42; // [sp+2Ch] [bp-14h]@23 |
486 int y; // [sp+30h] [bp-10h]@10 | |
487 int x; // [sp+34h] [bp-Ch]@10 | |
488 int z; // [sp+38h] [bp-8h]@10 | |
489 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
490 | |
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491 //v41 = 0; |
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492 for (int i = 0; i < uNumSpriteObjects; ++i) |
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493 { |
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494 auto object = &pSpriteObjects[i]; |
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495 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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496 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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497 //do |
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498 //{ |
430 | 499 if (!object->uObjectDescID) // item probably pciked up |
500 continue; | |
501 | |
502 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
503 auto object_desc = pObjectList->pObjects + object->uObjectDescID; | |
504 if (object_desc->NoSprite()) | |
505 continue; | |
506 | |
507 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
508 //if ( !(v1->uFlags & 1) ) | |
509 //{ | |
510 //v2 = *((short *)v0 - 14) | |
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511 v2 = object->uType; |
430 | 512 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
513 { | |
514 //a5 = *(short *)v0; | |
515 x = object->vPosition.x; | |
516 y = object->vPosition.y; | |
517 z = object->vPosition.z; | |
518 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
519 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
520 //v5 = v4; | |
521 //v28 = v4; | |
522 v36 = v4->uFlags; | |
523 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
524 v6 = stru_5C6E00->Atan2(object->vPosition.x - pIndoorCamera->pos.x, object->vPosition.y - pIndoorCamera->pos.y); | |
525 //LOWORD(v7) = object->uFacing; | |
526 //v8 = v36; | |
527 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
528 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 529 v3->uHwSpriteID = v10; |
530 if ( v36 & 0x20 ) | |
531 { | |
430 | 532 //v8 = v36; |
533 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 534 } |
535 v46 = 0; | |
430 | 536 if ( v36 & 2 ) |
0 | 537 v46 = 2; |
430 | 538 //v11 = (int *)(256 << v9); |
539 if ( (256 << v9) & v36 ) | |
0 | 540 v46 |= 4u; |
430 | 541 if ( v36 & 0x40000 ) |
0 | 542 v46 |= 0x40u; |
430 | 543 if ( v36 & 0x20000 ) |
0 | 544 LOBYTE(v46) = v46 | 0x80; |
545 if ( a6 ) | |
546 { | |
430 | 547 //LOBYTE(v11) = byte_4E94D3; |
548 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 549 } |
550 v12 = (x - pIndoorCamera->pos.x) << 16; | |
551 if ( pIndoorCamera->sRotationX ) | |
552 { | |
553 v13 = (y - pIndoorCamera->pos.y) << 16; | |
554 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
555 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
556 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
557 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
558 v33 = (z - pIndoorCamera->pos.z) << 16; | |
559 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
560 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
561 v16 = v15 + v14; | |
562 v42 = v15 + v14; | |
563 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
564 { | |
565 v17 = a6a - v37; | |
566 v40 = a6a - v37; | |
567 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
568 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
569 goto LABEL_29; | |
570 } | |
571 } | |
572 else | |
573 { | |
574 v34 = (y - pIndoorCamera->pos.y) << 16; | |
575 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
576 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
577 v16 = v20 + v19; | |
578 v42 = v20 + v19; | |
579 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
580 { | |
430 | 581 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; |
582 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
583 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
0 | 584 v18 = (z - pIndoorCamera->pos.z) << 16; |
585 LABEL_29: | |
586 v31 = v18; | |
587 v22 = abs(v17); | |
588 if ( abs(v16) >= v22 ) | |
589 { | |
590 LODWORD(v23) = 0; | |
591 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
592 v24 = v23 / v42; | |
593 v25 = v23 / v42; | |
594 LODWORD(v23) = 0; | |
595 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
430 | 596 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
597 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
598 | |
599 //if (::uNumBillboardsToDraw >= 500) | |
600 // return; | |
601 assert(::uNumBillboardsToDraw < 500); | |
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602 ++::uNumBillboardsToDraw; |
0 | 603 ++uNumSpritesDrawnThisFrame; |
430 | 604 |
605 object->uAttributes |= 1; | |
606 v3->uPalette = v4->uPaletteIndex; | |
607 v3->uIndoorSectorID = object->uSectorID; | |
608 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
609 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
610 v3->pSpriteFrame = v4; | |
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611 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 612 v3->field_1E = v46; |
430 | 613 v3->world_x = x; |
614 v3->world_y = y; | |
615 v3->world_z = z; | |
0 | 616 v3->uScreenSpaceX = v35; |
617 v3->uScreenSpaceY = v32; | |
618 HIWORD(v26) = HIWORD(v42); | |
619 LOWORD(v26) = 0; | |
430 | 620 v27 = (object->uAttributes & 0x20) == 0; |
862 | 621 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 622 v3->dimming_level = 0; |
0 | 623 v3->uTintColor = 0; |
624 if ( !v27 ) | |
625 { | |
626 if ( !pRenderer->pRenderD3D ) | |
627 v3->sZValue = 0; | |
628 } | |
629 } | |
630 goto LABEL_34; | |
631 } | |
632 } | |
633 } | |
430 | 634 //} |
0 | 635 LABEL_34: |
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636 ; |
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637 //++v41; |
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638 //v0 += 112; |
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639 //} |
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640 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 641 } |
642 } | |
643 // 4E94D3: using guessed type char byte_4E94D3; | |
644 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
645 | |
646 //----- (0049D9BC) -------------------------------------------------------- | |
647 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
648 { | |
649 size_t v4; // eax@1 | |
650 size_t v5; // eax@1 | |
651 IUnknown *v6; // eax@10 | |
652 size_t v7; // eax@13 | |
653 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
654 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
655 int v11; // [sp+430h] [bp-CCh]@16 | |
656 int v12; // [sp+434h] [bp-C8h]@16 | |
657 int v13; // [sp+438h] [bp-C4h]@16 | |
658 int v14; // [sp+474h] [bp-88h]@16*/ | |
659 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
660 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
661 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
662 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
663 int v19; // [sp+4C8h] [bp-34h]@16 | |
664 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
665 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
666 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
667 | |
668 v4 = strlen(lpDriverName); | |
669 v20.pDriverName = new char[v4 + 1]; | |
670 v5 = strlen(lpDevDesc); | |
671 v20.pDeviceDesc = new char[v5 + 1]; | |
672 strcpy(v20.pDriverName, lpDriverName); | |
673 strcpy(v20.pDeviceDesc, lpDevDesc); | |
674 if ( lpGUID ) | |
675 { | |
676 v20.pGUID = new GUID; | |
677 memcpy(v20.pGUID, lpGUID, 0x10u); | |
678 } | |
679 else | |
680 { | |
681 v20.pGUID = 0; | |
682 } | |
683 | |
684 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
685 { | |
686 delete [] v20.pDriverName; | |
687 delete [] v20.pDeviceDesc; | |
688 if ( v20.pGUID ) | |
689 delete v20.pGUID; | |
690 } | |
691 else | |
692 { | |
693 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
694 { | |
695 delete [] v20.pDriverName; | |
696 delete [] v20.pDeviceDesc; | |
697 if ( v20.pGUID ) | |
698 delete v20.pGUID; | |
699 v6 = (IUnknown *)pDirectDraw; | |
700 } | |
701 else | |
702 { | |
703 pDirectDraw->Release(); | |
704 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
705 { | |
706 v20.pDDraw4DevDesc = 0; | |
707 } | |
708 else | |
709 { | |
710 v7 = strlen(ddDevId.szDescription); | |
711 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
712 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
713 } | |
714 memset(&ddsCaps, 0, 0x10u); | |
715 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
716 &ddsCaps, | |
717 (LPDWORD)&v20.uVideoMem, | |
718 (LPDWORD)&uFreeVideoMem))) | |
719 v20.uVideoMem = 0; | |
720 memset(&v10, 0, 0x7Cu); | |
721 v10.dwSize = 124; | |
722 v10.dwFlags = 6; | |
723 v10.dwHeight = 640; | |
724 v10.dwWidth = 480; | |
725 v10.ddpfPixelFormat.dwSize = 32; | |
726 | |
727 v19 = 0; | |
728 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
729 0, | |
730 0, | |
731 &v19, | |
732 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
733 || !v19 | |
734 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
735 { | |
736 delete [] v20.pDriverName; | |
737 delete [] v20.pDeviceDesc; | |
738 if ( v20.pDDraw4DevDesc ) | |
739 free(v20.pDDraw4DevDesc); | |
740 if ( v20.pGUID ) | |
741 delete v20.pGUID; | |
742 v6 = (IUnknown *)pDirectDraw4; | |
743 } | |
744 else | |
745 { | |
746 aux.pInfo = pOut; | |
747 aux.ptr_4 = &v20; | |
748 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
749 delete [] v20.pDriverName; | |
750 delete [] v20.pDeviceDesc; | |
751 if ( v20.pDDraw4DevDesc ) | |
752 free(v20.pDDraw4DevDesc); | |
753 if ( v20.pGUID ) | |
754 delete v20.pGUID; | |
755 pDirectDraw4->Release(); | |
756 v6 = (IUnknown *)pDirect3D3; | |
757 pDirectDraw4 = 0; | |
758 } | |
759 } | |
760 v6->Release(); | |
761 } | |
762 return 1; | |
763 } | |
764 | |
765 //----- (0049D784) -------------------------------------------------------- | |
766 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
767 { | |
768 int v6; // eax@1 | |
769 signed int v7; // edi@1 | |
770 signed int v8; // edi@14 | |
771 size_t v9; // eax@30 | |
772 size_t v10; // eax@30 | |
773 size_t v11; // eax@30 | |
774 size_t v12; // eax@30 | |
775 size_t v13; // eax@30 | |
776 | |
777 v6 = pHWDesc->dwFlags; | |
778 v7 = -1; | |
779 if ( v6 ) | |
780 { | |
781 if ( !a6->ptr_4->pGUID ) | |
782 v7 = 0; | |
783 if ( v6 && a6->ptr_4->pGUID ) | |
784 v7 = 1; | |
785 } | |
786 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
787 v7 = 2; | |
788 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
789 v7 = 3; | |
790 if ( v7 != -1 ) | |
791 { | |
792 v8 = v7; | |
793 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
794 a6->pInfo[v8].uCaps = 0; | |
795 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
796 a6->pInfo[v8].uCaps |= 2u; | |
797 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
798 a6->pInfo[v8].uCaps |= 4u; | |
799 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
800 a6->pInfo[v8].uCaps |= 8u; | |
801 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
802 a6->pInfo[v8].uCaps |= 0x10u; | |
803 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
804 a6->pInfo[v8].uCaps |= 0x20u; | |
805 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
806 a6->pInfo[v8].uCaps |= 0x40u; | |
807 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
808 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
809 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
810 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
811 v9 = strlen(lpDeviceName); | |
812 a6->pInfo[v8].pName = new char[v9 + 1]; | |
813 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
814 v10 = strlen(lpDeviceDesc); | |
815 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
816 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
817 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u); | |
818 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); | |
819 v11 = strlen(a6->ptr_4->pDriverName); | |
820 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
821 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
822 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
823 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
824 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
825 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
826 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
827 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
828 if ( a6->ptr_4->pGUID ) | |
829 { | |
830 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
831 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
832 } | |
833 else | |
834 { | |
835 a6->pInfo[v8].pDirectDrawGUID = 0; | |
836 } | |
837 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
838 } | |
839 return 1; | |
840 } | |
841 | |
842 //----- (0049D75C) -------------------------------------------------------- | |
843 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
844 { | |
845 HRESULT result; // eax@3 | |
846 | |
847 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
848 { | |
849 *a2 = 1; | |
850 result = 0; | |
851 } | |
852 else | |
853 { | |
854 result = 1; | |
855 } | |
856 return result; | |
857 } | |
858 | |
859 //----- (0047A95E) -------------------------------------------------------- | |
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860 void Render::PrepareDecorationsRenderList_ODM() |
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861 { |
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862 //char *v0; // esi@2 |
639 | 863 //DecorationDesc *v1; // ebx@6 |
0 | 864 __int16 v2; // ax@6 |
865 double v3; // st7@7 | |
639 | 866 //int v4; // eax@9 |
867 //int v5; // edx@9 | |
0 | 868 unsigned int v6; // edi@9 |
869 int v7; // eax@9 | |
870 SpriteFrame *v8; // eax@9 | |
635 | 871 //SpriteFrame *v9; // edi@9 |
0 | 872 unsigned __int16 *v10; // eax@9 |
873 int v11; // ecx@9 | |
874 int v12; // eax@9 | |
875 int v13; // ecx@9 | |
876 int v14; // ecx@20 | |
877 char v15; // dl@20 | |
878 signed int v16; // eax@20 | |
879 int v17; // eax@23 | |
880 int v18; // ecx@24 | |
881 int v19; // eax@24 | |
882 int v20; // ecx@24 | |
883 int v21; // ebx@26 | |
884 int v22; // eax@26 | |
885 int v23; // eax@30 | |
886 signed __int64 v24; // qtt@31 | |
887 int v25; // ebx@31 | |
888 int v26; // ecx@32 | |
889 RenderBillboard *v27; // eax@37 | |
890 __int16 v28; // dx@37 | |
891 __int16 v29; // cx@37 | |
892 int v30; // ecx@37 | |
893 int v31; // ebx@37 | |
619 | 894 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 895 //int x; // [sp+74h] [bp-30h]@9 |
896 //int y; // [sp+78h] [bp-2Ch]@9 | |
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897 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 898 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 899 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
900 int v38; // [sp+88h] [bp-1Ch]@9 | |
901 int v39; // [sp+8Ch] [bp-18h]@24 | |
902 int v40; // [sp+90h] [bp-14h]@24 | |
903 int v41; // [sp+94h] [bp-10h]@24 | |
904 int v42; // [sp+98h] [bp-Ch]@9 | |
905 int a5; // [sp+9Ch] [bp-8h]@9 | |
906 int b; // [sp+A0h] [bp-4h]@22 | |
907 | |
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908 //v35 = 0; |
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909 //if ( (signed int)uNumLevelDecorations > 0 ) |
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910 //{ |
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911 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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912 //do |
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913 for (int i = 0; i < uNumLevelDecorations; ++i) |
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914 { |
1202 | 915 auto decor = &pLevelDecorations[i]; |
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916 auto v0 = (char *)&pLevelDecorations[i].vPosition.y; |
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917 |
639 | 918 if ( (!(decor->field_2 & 0x40) || decor->_47A825()) && !(decor->field_2 & 0x20) ) |
919 { | |
920 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
921 auto decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; | |
922 v2 = decor_desc->uFlags; | |
0 | 923 if ( (char)v2 >= 0 ) |
924 { | |
925 if ( !(v2 & 0x22) ) | |
926 { | |
639 | 927 //v4 = decor->vPosition.x; |
928 //v5 = decor->vPosition.z; | |
0 | 929 v6 = pMiscTimer->uTotalGameTimeElapsed; |
639 | 930 //y = decor->vPosition.y; |
931 //x = decor->vPosition.x; | |
932 //v36 = decor->vPosition.z; | |
933 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
635 | 934 |
935 | |
936 #pragma region "New: seasons change" | |
937 extern bool change_seasons; | |
938 if (change_seasons) | |
939 switch (pParty->uCurrentMonth) | |
940 { | |
941 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
942 case 11: case 0: case 1: // winter | |
639 | 943 switch (decor_desc->uSpriteID) |
635 | 944 { |
945 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
946 case 548: // flower10 | |
947 case 547: // flower09 | |
948 case 541: // flower03 | |
949 case 539: continue; // flower01 | |
950 | |
951 case 483: // tree01 | |
952 case 486: // tree04 | |
953 case 492: // tree10 | |
639 | 954 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); |
955 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
635 | 956 break; |
957 | |
958 default: | |
639 | 959 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 960 } |
961 break; | |
962 | |
963 case 2: case 3: case 4: // spring | |
639 | 964 switch (decor_desc->uSpriteID) |
635 | 965 { |
966 } | |
639 | 967 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 968 break; |
969 | |
970 case 8: case 9: case 10: // autumn | |
639 | 971 switch (decor_desc->uSpriteID) |
635 | 972 { |
973 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
974 case 548: // flower10 | |
975 case 547: // flower09 | |
976 case 541: // flower03 | |
977 case 539: continue; // flower01 | |
978 | |
979 case 483: // tree01 | |
980 case 486: // tree04 | |
981 case 492: // tree10 | |
639 | 982 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); |
983 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
635 | 984 break; |
985 | |
986 default: | |
639 | 987 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 988 } |
989 break; | |
990 | |
991 case 5: case 6: case 7: // summer | |
992 //all green by default | |
639 | 993 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 994 break; |
995 | |
996 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
997 } | |
637 | 998 else |
639 | 999 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 1000 #pragma endregion |
639 | 1001 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 1002 |
1003 //v9 = v8; | |
0 | 1004 v42 = v8->uFlags; |
1005 a5 = v8->uGlowRadius; | |
639 | 1006 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pIndoorCamera->pos.x, |
1007 decor->vPosition.y - pIndoorCamera->pos.y); | |
0 | 1008 v11 = *((int *)v0 + 2); |
1009 v37 = v10; | |
1010 v12 = v42; | |
1011 v38 = 0; | |
1012 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1013 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1014 + v11 | |
1015 - (signed int)v37) >> 8) & 7; | |
1016 v37 = (unsigned __int16 *)v13; | |
1017 if ( v42 & 2 ) | |
1018 v38 = 2; | |
1019 if ( (256 << v13) & v42 ) | |
1020 v38 |= 4u; | |
1021 if ( v12 & 0x40000 ) | |
1022 v38 |= 0x40u; | |
1023 if ( v12 & 0x20000 ) | |
1024 LOBYTE(v38) = v38 | 0x80; | |
1025 if ( a5 ) | |
1026 { | |
1027 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) | |
1028 { | |
639 | 1029 v14 = decor_desc->uColoredLightRed; |
1030 v15 = decor_desc->uColoredLightGreen; | |
1031 v16 = decor_desc->uColoredLightBlue; | |
0 | 1032 } |
1033 else | |
1034 { | |
1035 v16 = 255; | |
1036 v14 = 255; | |
1037 v15 = 255; | |
1038 } | |
1039 b = v16; | |
1040 pStationaryLightsStack->AddLight( | |
639 | 1041 decor->vPosition.x, |
1042 decor->vPosition.y, | |
1043 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
0 | 1044 a5, |
1045 v14, | |
1046 v15, | |
1047 v16, | |
1048 byte_4E94D0); | |
1049 } | |
639 | 1050 v17 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; |
0 | 1051 if ( pIndoorCamera->sRotationX ) |
1052 { | |
639 | 1053 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; |
0 | 1054 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) |
1055 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
1056 v42 = v18; | |
1057 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
1058 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
639 | 1059 v40 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; |
0 | 1060 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; |
1061 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
1062 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
1063 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
1064 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
1065 { | |
1066 v21 = a5 - b; | |
1067 v41 = a5 - b; | |
1068 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
1069 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
1070 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5; | |
1071 LABEL_30: | |
1072 v42 = v22; | |
1073 v40 = 2 * abs(v20); | |
1074 v23 = abs(v21); | |
1075 if ( v40 >= v23 ) | |
1076 { | |
1077 LODWORD(v24) = 0; | |
1078 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
1079 a5 = v24 / v39; | |
1080 v25 = pViewport->uScreenCenterX | |
1081 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1082 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1083 v41 = v24 / v39; | |
1084 v40 = pViewport->uScreenCenterY | |
1085 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
635 | 1086 v42 = v8->scale; |
0 | 1087 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; |
635 | 1088 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; |
0 | 1089 if ( pRenderer->pRenderD3D ) |
1090 { | |
1091 v26 = v41; | |
1092 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1093 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1094 } | |
1095 else | |
1096 { | |
1097 v26 = v41; | |
1098 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1099 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1100 } | |
693 | 1101 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
0 | 1102 { |
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1103 if (::uNumBillboardsToDraw >= 500) |
0 | 1104 return; |
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1105 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; |
0 | 1106 ++uNumDecorationsDrawnThisFrame; |
1107 v27->uHwSpriteID = *v37; | |
635 | 1108 v28 = v8->uPaletteIndex; |
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1109 v27->_screenspace_x_scaler_packedfloat = v26; |
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1110 v27->_screenspace_y_scaler_packedfloat = v26; |
0 | 1111 v29 = v38; |
1112 v27->uScreenSpaceX = v25; | |
1113 HIBYTE(v29) |= 2u; | |
1114 v27->uPalette = v28; | |
1115 v27->field_1E = v29; | |
639 | 1116 v27->world_x = decor->vPosition.x; |
1117 v27->world_y = decor->vPosition.y; | |
1118 v27->world_z = decor->vPosition.z; | |
0 | 1119 v27->uScreenSpaceY = v40; |
1120 HIWORD(v30) = HIWORD(v39); | |
862 | 1121 v31 = PID(OBJECT_Decoration,i); |
0 | 1122 LOWORD(v30) = 0; |
1123 v27->uIndoorSectorID = 0; | |
1124 v27->sZValue = v30 + v31; | |
657 | 1125 v27->dimming_level = 0; |
635 | 1126 v27->pSpriteFrame = v8; |
0 | 1127 v27->uTintColor = 0; |
1128 } | |
1129 } | |
1130 goto LABEL_38; | |
1131 } | |
1132 } | |
1133 else | |
1134 { | |
639 | 1135 v42 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; |
1136 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; | |
0 | 1137 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; |
1138 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
1139 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
1140 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
1141 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
1142 { | |
1143 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
1144 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
1145 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
1146 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
639 | 1147 v22 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; |
0 | 1148 goto LABEL_30; |
1149 } | |
1150 } | |
1151 } | |
1152 } | |
1153 else | |
1154 { | |
1155 memset(&local_0, 0, 0x68u); | |
1156 v3 = (double)*((signed int *)v0 - 1); | |
619 | 1157 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
1158 local_0.uDiffuse = 0xFF3C1E; | |
0 | 1159 local_0.x = v3; |
1160 local_0.y = (double)*(signed int *)v0; | |
1161 local_0.z = (double)*((signed int *)v0 + 1); | |
1390 | 1162 local_0.r = 0.0; |
1163 local_0.g = 0.0; | |
1164 local_0.b = 0.0; | |
0 | 1165 local_0.flt_28 = 1.0; |
1166 local_0.timeToLive = (rand() & 0x80) + 128; | |
1167 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1168 pGame->pParticleEngine->AddParticle(&local_0); | |
1169 } | |
1170 } | |
1171 LABEL_38: | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1172 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1173 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1174 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1175 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1176 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1177 } |
1178 // 4E94D0: using guessed type char byte_4E94D0; | |
1179 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame; | |
1180 | |
1181 //----- (0049D717) -------------------------------------------------------- | |
1182 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1183 { | |
1184 HRESULT v2; // esi@2 | |
1185 | |
1186 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
1187 { | |
1188 v2 = 0; | |
1189 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1190 goto LABEL_6; | |
1191 if ( !Dst->dwSize ) | |
1192 { | |
1193 v2 = 1; | |
1194 LABEL_6: | |
1195 memcpy(Dst, Src, 0x20u); | |
1196 return v2; | |
1197 } | |
1198 } | |
1199 return 1; | |
1200 } | |
1201 | |
1202 //----- (0049DC28) -------------------------------------------------------- | |
1203 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1204 { | |
1205 RenderD3D__DevInfo *v2; // eax@1 | |
1206 | |
1207 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1208 *pOutDevices = v2; | |
1209 memset(v2, 0, 0xA0u); | |
1210 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices); | |
1211 } | |
1212 | |
1213 //----- (0049DC58) -------------------------------------------------------- | |
1214 RenderD3D::RenderD3D() | |
1215 { | |
1216 RenderD3D *v1; // esi@1 | |
1217 | |
1218 v1 = this; | |
1219 this->pHost = 0; | |
1220 this->pDirect3D = 0; | |
1221 this->pUnk = 0; | |
1222 this->pBackBuffer = 0; | |
1223 this->pFrontBuffer = 0; | |
1224 this->pZBuffer = 0; | |
1225 this->pDevice = 0; | |
1226 this->pViewport = 0; | |
1227 this->field_40 = 1; | |
1228 this->field_44 = 10; | |
1229 GetAvailableDevices(&this->pAvailableDevices); | |
1230 } | |
1231 | |
1232 //----- (0049DC90) -------------------------------------------------------- | |
1233 void RenderD3D::Release() | |
1234 { | |
1235 RenderD3D *v1; // esi@1 | |
1236 IDirectDraw4 *v2; // eax@2 | |
1237 signed int v3; // edi@4 | |
1238 IDirect3DViewport3 *v4; // eax@22 | |
1239 IUnknown *v5; // eax@24 | |
1240 IDirectDrawSurface4 *v6; // eax@26 | |
1241 IDirect3DDevice3 *v7; // eax@28 | |
1242 IDirect3D3 *v8; // eax@30 | |
1243 IDirectDrawSurface4 *v9; // eax@32 | |
1244 IDirectDrawSurface4 *v10; // eax@34 | |
1245 IDirectDraw4 *v11; // eax@36 | |
1246 | |
1247 v1 = this; | |
1248 if ( !this->bWindowed ) | |
1249 { | |
1250 v2 = this->pHost; | |
1251 if ( v2 ) | |
1252 { | |
1253 v2->RestoreDisplayMode(); | |
1254 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1255 v1->pHost->FlipToGDISurface(); | |
1256 } | |
1257 } | |
1258 v3 = 0; | |
1259 do | |
1260 { | |
1261 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1262 { | |
1263 free(v1->pAvailableDevices[v3].pDriverName); | |
1264 v1->pAvailableDevices[v3].pDriverName = 0; | |
1265 } | |
1266 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1267 { | |
1268 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1269 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1270 } | |
1271 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1272 { | |
1273 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1274 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1275 } | |
1276 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1277 { | |
1278 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1279 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1280 } | |
1281 if ( v1->pAvailableDevices[v3].pName ) | |
1282 { | |
1283 free(v1->pAvailableDevices[v3].pName); | |
1284 v1->pAvailableDevices[v3].pName = 0; | |
1285 } | |
1286 if ( v1->pAvailableDevices[v3].pDescription ) | |
1287 { | |
1288 free(v1->pAvailableDevices[v3].pDescription); | |
1289 v1->pAvailableDevices[v3].pDescription = 0; | |
1290 } | |
1291 if ( v1->pAvailableDevices[v3].pGUID ) | |
1292 { | |
1293 free(v1->pAvailableDevices[v3].pGUID); | |
1294 v1->pAvailableDevices[v3].pGUID = 0; | |
1295 } | |
1296 ++v3; | |
1297 } | |
1298 while ( v3 < 4 ); | |
1299 if ( v1->pAvailableDevices ) | |
1300 { | |
1301 free(v1->pAvailableDevices); | |
1302 v1->pAvailableDevices = 0; | |
1303 } | |
1304 v4 = v1->pViewport; | |
1305 if ( v4 ) | |
1306 { | |
1307 v4->Release(); | |
1308 v1->pViewport = 0; | |
1309 } | |
1310 v5 = v1->pUnk; | |
1311 if ( v5 ) | |
1312 { | |
1313 v5->Release(); | |
1314 v1->pUnk = 0; | |
1315 } | |
1316 v6 = v1->pZBuffer; | |
1317 if ( v6 ) | |
1318 { | |
1319 v6->Release(); | |
1320 v1->pZBuffer = 0; | |
1321 } | |
1322 v7 = v1->pDevice; | |
1323 if ( v7 ) | |
1324 { | |
1325 v7->Release(); | |
1326 v1->pDevice = 0; | |
1327 } | |
1328 v8 = v1->pDirect3D; | |
1329 if ( v8 ) | |
1330 { | |
1331 v8->Release(); | |
1332 v1->pDirect3D = 0; | |
1333 } | |
1334 v9 = v1->pBackBuffer; | |
1335 if ( v9 ) | |
1336 { | |
1337 v9->Release(); | |
1338 v1->pBackBuffer = 0; | |
1339 } | |
1340 v10 = v1->pFrontBuffer; | |
1341 if ( v10 ) | |
1342 { | |
1343 v10->Release(); | |
1344 v1->pFrontBuffer = 0; | |
1345 } | |
1346 v11 = v1->pHost; | |
1347 if ( v11 ) | |
1348 { | |
1349 v11->Release(); | |
1350 v1->pHost = 0; | |
1351 } | |
1352 } | |
1353 | |
1354 //----- (0049DE14) -------------------------------------------------------- | |
1355 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
1356 { | |
1357 //IDirectDraw4 *v8; // eax@12 | |
1358 //IDirectDraw4 *v9; // eax@16 | |
1359 //IDirectDraw4 *v10; // eax@20 | |
1360 //IDirectDraw4 *v13; // eax@35 | |
1361 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1362 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1363 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1364 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1365 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1366 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1367 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1368 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1369 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1370 | |
1371 this->bWindowed = bWindowed; | |
1372 this->hWindow = hWnd; | |
1373 | |
1374 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1375 { | |
1376 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1377 return 0; | |
1378 } | |
1379 | |
1380 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1381 { | |
1382 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1383 if (lpDD) | |
1384 lpDD->Release(); | |
1385 return 0; | |
1386 } | |
1387 lpDD->Release(); | |
1388 lpDD = 0; | |
1389 | |
1390 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1391 { | |
1392 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1393 { | |
1394 v23 = "Init - Failed to set cooperative level.\n"; | |
1395 sprintf(pErrorMessage, v23); | |
1396 LABEL_65: | |
1397 if (pHost) | |
1398 { | |
1399 pHost->Release(); | |
1400 pHost = 0; | |
1401 } | |
1402 return 0; | |
1403 } | |
1404 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1405 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1406 ddsd2.dwFlags = DDSD_CAPS; | |
1407 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1408 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1409 { | |
1410 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1411 pHost->GetDisplayMode(&ddsd2); | |
1412 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
1413 { | |
1414 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1415 goto LABEL_14; | |
1416 } | |
1417 | |
1418 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1419 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
1420 ddsd2.dwWidth = 640; | |
1421 ddsd2.dwHeight = 480; | |
1422 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
1423 { | |
1424 v24 = "Init - Failed to create back buffer.\n"; | |
1425 LABEL_14: | |
1426 sprintf(pErrorMessage, v24); | |
1427 if (pFrontBuffer) | |
1428 { | |
1429 pFrontBuffer->Release(); | |
1430 pFrontBuffer = 0; | |
1431 } | |
1432 goto LABEL_65; | |
1433 } | |
1434 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1435 { | |
1436 v25 = "Init - Failed to create clipper.\n"; | |
1437 goto LABEL_45; | |
1438 } | |
1439 v30->SetHWnd(0, hWnd); | |
1440 pFrontBuffer->SetClipper(v30); | |
1441 | |
1442 v30->Release(); | |
1443 v30 = 0; | |
1444 | |
1445 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1446 | |
1447 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1448 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1449 ddsd2.dwWidth = 640; | |
1450 ddsd2.dwHeight = 480; | |
1451 | |
1452 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1453 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1454 &ddsd2.ddpfPixelFormat) ) | |
1455 goto LABEL_21; | |
1456 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1457 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1458 | |
1459 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1460 { | |
1461 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1462 { | |
1463 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1464 pBackBuffer, | |
1465 &pDevice, | |
1466 0) ) | |
1467 { | |
1468 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1469 d3dvp2.dvClipWidth = 2.0; | |
1470 d3dvp2.dvClipY = 1.0; | |
1471 d3dvp2.dvClipHeight = 2.0; | |
1472 d3dvp2.dvMaxZ = 1.0; | |
1473 d3dvp2.dvMinZ = 0.0; | |
1474 goto LABEL_54; | |
1475 } | |
1476 LABEL_51: | |
1477 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1478 if (pDirect3D) | |
1479 { | |
1480 pDirect3D->Release(); | |
1481 pDirect3D = 0; | |
1482 } | |
1483 goto LABEL_59; | |
1484 } | |
1485 LABEL_48: | |
1486 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1487 if (pZBuffer) | |
1488 { | |
1489 pZBuffer->Release(); | |
1490 pZBuffer = 0; | |
1491 } | |
1492 goto LABEL_61; | |
1493 } | |
1494 goto LABEL_44; | |
1495 } | |
1496 LABEL_36: | |
1497 v23 = "Init - Failed to create front buffer.\n"; | |
1498 sprintf(pErrorMessage, v23); | |
1499 goto LABEL_65; | |
1500 } | |
1501 if ( uDeviceID == 1 ) | |
1502 v26 = 1045; | |
1503 else | |
1504 v26 = 1041; | |
1505 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1506 { | |
1507 v23 = "Init - Failed to set cooperative level.\n"; | |
1508 sprintf(pErrorMessage, v23); | |
1509 goto LABEL_65; | |
1510 } | |
1511 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1512 { | |
1513 v23 = "Init - Failed to set display mode.\n"; | |
1514 sprintf(pErrorMessage, v23); | |
1515 goto LABEL_65; | |
1516 } | |
1517 | |
1518 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1519 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1520 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1521 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1522 ddsd2.dwBackBufferCount = 1; | |
1523 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1524 goto LABEL_36; | |
1525 //a3a = &pBackBuffer; | |
1526 //v14 = *v34; | |
1527 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1528 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1529 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1530 //hWnda = &pDirect3D; | |
1531 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1532 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1533 { | |
1534 v25 = "Init - Failed to get D3D interface.\n"; | |
1535 goto LABEL_45; | |
1536 } | |
1537 | |
1538 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1539 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1540 ddsd2.dwWidth = 640; | |
1541 ddsd2.dwHeight = 480; | |
1542 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1543 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1544 &ddsd2.ddpfPixelFormat) ) | |
1545 { | |
1546 LABEL_21: | |
1547 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1548 goto LABEL_45; | |
1549 } | |
1550 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1551 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1552 //uDeviceIDa = &pZBuffer; | |
1553 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1554 { | |
1555 LABEL_44: | |
1556 v25 = "Init - Failed to create z-buffer.\n"; | |
1557 LABEL_45: | |
1558 sprintf(pErrorMessage, v25); | |
1559 if (pBackBuffer) | |
1560 { | |
1561 pBackBuffer->Release(); | |
1562 pBackBuffer = 0; | |
1563 } | |
1564 LABEL_63: | |
1565 //v19 = &pFrontBuffer; | |
1566 if (pFrontBuffer) | |
1567 { | |
1568 pFrontBuffer->Release(); | |
1569 pFrontBuffer= 0; | |
1570 } | |
1571 goto LABEL_65; | |
1572 } | |
1573 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1574 goto LABEL_48; | |
1575 //v33 = &pDevice; | |
1576 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1577 pBackBuffer, | |
1578 &pDevice, | |
1579 0) ) | |
1580 goto LABEL_51; | |
1581 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1582 d3dvp2.dvClipWidth = 2.0; | |
1583 d3dvp2.dvClipY = 1.0; | |
1584 d3dvp2.dvClipHeight = 2.0; | |
1585 d3dvp2.dvMaxZ = 1.0; | |
1586 | |
1587 LABEL_54: | |
1588 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1589 //v17 = *hWnda; | |
1590 d3dvp2.dwWidth = 640; | |
1591 d3dvp2.dwHeight = 480; | |
1592 d3dvp2.dvClipX = -1.0; | |
1593 //v18 = v17->lpVtbl; | |
1594 //v32 = &v4->pViewport; | |
1595 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1596 { | |
1597 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1598 if (pDevice) | |
1599 { | |
1600 pDevice->Release(); | |
1601 pDevice = 0; | |
1602 } | |
1603 if (pDirect3D) | |
1604 { | |
1605 pDirect3D->Release(); | |
1606 pDirect3D = 0; | |
1607 } | |
1608 LABEL_59: | |
1609 if (pZBuffer) | |
1610 { | |
1611 pZBuffer->Release(); | |
1612 pZBuffer = 0; | |
1613 } | |
1614 LABEL_61: | |
1615 if (pBackBuffer) | |
1616 { | |
1617 pBackBuffer->Release(); | |
1618 pBackBuffer = 0; | |
1619 } | |
1620 goto LABEL_63; | |
1621 } | |
1622 | |
1623 pDevice->AddViewport(pViewport); | |
1624 pViewport->SetViewport2(&d3dvp2); | |
1625 pDevice->SetCurrentViewport(pViewport); | |
1626 return 1; | |
1627 } | |
1628 | |
1629 //----- (0049E444) -------------------------------------------------------- | |
1630 unsigned int RenderD3D::GetDeviceCaps() | |
1631 { | |
1632 unsigned int v1; // ebx@1 | |
1633 RenderD3D *v2; // edi@1 | |
1634 IDirect3DDevice3 *v3; // eax@1 | |
1635 unsigned int result; // eax@2 | |
1636 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1637 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1638 | |
1639 v1 = 0; | |
1640 v2 = this; | |
1641 memset(&halCaps, 0, 0xFCu); | |
1642 halCaps.dwSize = 252; | |
1643 memset(&refCaps, 0, 0xFCu); | |
1644 v3 = v2->pDevice; | |
1645 refCaps.dwSize = 252; | |
1646 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1647 { | |
1648 result = 1; | |
1649 } | |
1650 else | |
1651 { | |
1652 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1653 v1 = 2; | |
1654 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1655 v1 |= 4u; | |
1656 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1657 v1 |= 8u; | |
1658 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1659 v1 |= 0x10u; | |
1660 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1661 v1 |= 0x20u; | |
1662 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1663 v1 |= 0x40u; | |
1664 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1665 LOBYTE(v1) = v1 | 0x80; | |
1666 result = v1; | |
1667 } | |
1668 return result; | |
1669 } | |
1670 | |
1671 //----- (0049E4FC) -------------------------------------------------------- | |
1672 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1673 { | |
1674 uint uClearFlags = 0; | |
1675 | |
1676 if (bClearColor) | |
1677 uClearFlags |= D3DCLEAR_TARGET; | |
1678 if (bClearDepth) | |
1679 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1680 | |
1681 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1682 if (uClearFlags) | |
1683 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1684 } | |
1685 | |
1686 //----- (0049E54D) -------------------------------------------------------- | |
1687 void RenderD3D::Present(bool bForceBlit) | |
1688 { | |
1689 RECT v5; // [sp+18h] [bp-18h]@1 | |
1690 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1691 | |
1692 v5.left = 0; | |
1693 v5.top = 0; | |
1694 v5.bottom = 480; | |
1695 v5.right = 640; | |
1696 | |
1697 if (bWindowed || bForceBlit) | |
1698 { | |
1699 RECT rc; | |
1700 GetClientRect(hWindow, &rc); | |
1701 Point.y = 0; | |
1702 Point.x = 0; | |
1703 ClientToScreen(hWindow, &Point); | |
1704 OffsetRect(&rc, Point.x, Point.y); | |
1705 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1706 } | |
1707 else | |
1708 pFrontBuffer->Flip(0, 1); | |
1709 } | |
1710 | |
1711 //----- (0049E5D4) -------------------------------------------------------- | |
1712 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1713 { | |
1714 unsigned int v8; // edx@4 | |
1715 unsigned int v9; // ebx@5 | |
1716 unsigned int v10; // eax@5 | |
1717 DWORD v11; // edx@5 | |
1718 //int v12; // edx@7 | |
1719 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1720 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1721 | |
1722 //v15 = this; | |
1723 memset(&ddsd2, 0, 0x7Cu); | |
1724 ddsd2.dwSize = 0x7Cu; | |
1725 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1726 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1727 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1728 ddsd2.dwHeight = uTextureHeight; | |
1729 ddsd2.dwWidth = uTextureWidth; | |
1730 if ( bMipmaps ) | |
1731 { | |
1732 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1733 { | |
1734 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1735 LABEL_8: | |
1736 ddsd2.dwMipMapCount = v8; | |
1737 if ( !v8 ) | |
1738 goto LABEL_12; | |
1739 goto LABEL_11; | |
1740 } | |
1741 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1742 { | |
1743 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1744 goto LABEL_8; | |
1745 } | |
1746 v9 = GetMaxMipLevels(uTextureWidth); | |
1747 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1748 ddsd2.dwMipMapCount = v9 - v10; | |
1749 if ( v9 == v10 ) | |
1750 { | |
1751 ddsd2.dwFlags = 0x1007u; | |
1409
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|
1752 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1753 ddsd2.ddsCaps.dwCaps = v11; |
1754 goto LABEL_12; | |
1755 } | |
1756 } | |
1757 else | |
1758 { | |
1759 ddsd2.dwMipMapCount = 1; | |
1760 } | |
1761 LABEL_11: | |
1762 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1763 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1764 LABEL_12: | |
1765 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1766 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1767 if (bAlphaChannel) | |
1768 { | |
1769 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1770 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1771 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1772 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1773 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1774 } | |
1775 else | |
1776 { | |
1777 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1778 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1779 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1780 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1781 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1782 } | |
1783 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1784 return false; | |
1785 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1786 { | |
1787 (*pOutSurface)->Release(); | |
1788 *pOutSurface = 0; | |
1789 return false; | |
1790 } | |
1791 return true; | |
1792 } | |
1793 | |
1794 //----- (004A5190) -------------------------------------------------------- | |
1795 void RenderD3D::HandleLostResources() | |
1796 { | |
1797 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1798 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1799 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1800 } | |
1801 | |
1802 //----- (004A2050) -------------------------------------------------------- | |
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|
1803 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1804 { |
1805 Render *v5; // edi@1 | |
1806 unsigned int v6; // ebx@1 | |
1807 LightmapBuilder *v7; // esi@3 | |
1808 int v8; // eax@7 | |
1809 ODMFace *v9; // eax@12 | |
1810 char *v10; // esi@12 | |
1811 double v11; // st7@14 | |
1812 double v12; // st7@14 | |
1813 int v13; // eax@14 | |
1814 ODMFace *v14; // ecx@14 | |
1815 double v15; // st7@14 | |
1816 float v16; // ST48_4@15 | |
1817 int v17; // eax@15 | |
1818 char v18; // zf@17 | |
1819 HRESULT v19; // eax@18 | |
1820 HRESULT v20; // eax@18 | |
1821 HRESULT v21; // eax@20 | |
1822 HRESULT v22; // eax@20 | |
1823 unsigned int v23; // ecx@20 | |
1824 char *v24; // eax@21 | |
1825 HRESULT v25; // eax@23 | |
1826 HRESULT v26; // eax@23 | |
1827 HRESULT v27; // eax@24 | |
1828 HRESULT v28; // eax@25 | |
1829 HRESULT v29; // eax@25 | |
1830 HRESULT v30; // eax@25 | |
1831 HRESULT v31; // eax@25 | |
1832 HRESULT v32; // eax@26 | |
1833 unsigned int v33; // ecx@26 | |
1834 char *v34; // eax@27 | |
1835 int v35; // edx@28 | |
1836 HRESULT v36; // eax@29 | |
1837 HRESULT v37; // eax@29 | |
1838 HRESULT v38; // eax@29 | |
1839 HRESULT v39; // eax@29 | |
1840 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1841 unsigned int v41; // eax@29 | |
1842 HRESULT v42; // eax@30 | |
1843 HRESULT v43; // eax@30 | |
1844 HRESULT v44; // eax@30 | |
1845 char *v45; // esi@34 | |
1846 int v46; // ecx@35 | |
1847 double v47; // st6@35 | |
1848 int v48; // eax@36 | |
1849 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1850 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1851 int v51; // [sp+50h] [bp-18h]@0 | |
1852 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1853 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1854 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1855 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1856 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1857 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 1858 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 1859 |
1860 v5 = this; | |
1861 v6 = 0; | |
1862 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1863 { | |
1864 v7 = pGame->pLightmapBuilder; | |
1865 v53 = v7; | |
1866 v54 = v7->std__vector_000004_size; | |
1867 if ( v7->std__vector_000004_size) | |
638 | 1868 a2 = 0xFFFFFFFF; |
1869 pGame->AlterGamma_ODM(a4, &a2); | |
1394 | 1870 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1871 { |
638 | 1872 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1873 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1874 } |
1875 else | |
1876 { | |
1877 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1878 { | |
323 | 1879 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1880 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1881 if (bUsingSpecular) | |
1882 { | |
186 | 1883 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1884 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1885 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1886 } |
1073 | 1887 for (uint i = 0; i < uNumVertices; ++i) |
1888 { | |
1889 | |
1890 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1891 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1892 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
1893 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
1894 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1895 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1896 | |
1897 if ( this->bUsingSpecular ) | |
0 | 1898 { |
1073 | 1899 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1900 } |
1073 | 1901 else |
1902 { | |
1903 d3d_vertex_buffer[i].specular = 0; | |
1904 } | |
1905 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1906 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1907 | |
1908 } | |
323 | 1909 |
1910 if (a4->uAttributes & FACE_OUTLINED) | |
1911 { | |
1912 int color; | |
1913 if (GetTickCount() % 300 >= 150) | |
1914 color = 0xFFFF2020; | |
1915 else color = 0xFF901010; | |
1916 | |
1917 for (uint i = 0; i < uNumVertices; ++i) | |
1918 d3d_vertex_buffer[i].diffuse = color; | |
1919 } | |
1920 | |
0 | 1921 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1922 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1923 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1924 d3d_vertex_buffer, |
0 | 1925 uNumVertices, |
1926 D3DDP_DONOTLIGHT); | |
1927 } | |
1928 else | |
1929 { | |
1073 | 1930 for (uint i = 0; i < uNumVertices; ++i) |
1931 { | |
1932 | |
1933 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1934 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1935 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
1936 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
1937 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1938 if ( this->bUsingSpecular ) | |
0 | 1939 { |
1073 | 1940 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1941 } |
1073 | 1942 else |
1943 { | |
1944 d3d_vertex_buffer[i].specular = 0; | |
1945 } | |
1946 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1947 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1948 | |
1949 } | |
1950 | |
186 | 1951 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1952 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1953 if (bUsingSpecular) |
186 | 1954 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1955 |
1956 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1957 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1958 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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|
1959 d3d_vertex_buffer, |
0 | 1960 uNumVertices, |
1961 D3DDP_DONOTLIGHT)); | |
1962 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1963 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1964 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1965 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1966 for (uint i = 0; i < uNumVertices; ++i) |
1967 { | |
1968 d3d_vertex_buffer[i].diffuse = a2; | |
1969 } | |
0 | 1970 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1971 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1972 if ( !pRenderer->bUsingSpecular ) |
186 | 1973 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1974 | |
1975 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1976 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1977 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1978 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1979 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1980 d3d_vertex_buffer, |
0 | 1981 uNumVertices, |
1982 D3DDP_DONOTLIGHT)); | |
1983 if (bUsingSpecular) | |
1984 { | |
186 | 1985 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1986 |
1073 | 1987 for (uint i = 0; i < uNumVertices; ++i) |
1988 { | |
1989 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1990 d3d_vertex_buffer[i].specular = 0; | |
1991 } | |
1992 | |
0 | 1993 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1994 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1995 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1996 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1997 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1998 d3d_vertex_buffer, |
0 | 1999 uNumVertices, |
2000 D3DDP_DONOTLIGHT)); | |
186 | 2001 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2002 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2003 v41 = GetLevelFogColor(); | |
2004 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2005 v6 = 0; | |
2006 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2007 } | |
186 | 2008 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2009 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2010 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2011 } | |
2012 } | |
2013 } | |
2014 } | |
2015 // 4D864C: using guessed type char byte_4D864C; | |
2016 | |
2017 //----- (0049EB79) -------------------------------------------------------- | |
2018 Render::~Render() | |
2019 { | |
2020 Render *v1; // esi@1 | |
2021 | |
2022 v1 = this; | |
2023 pAllocator->FreeChunk(this->pDefaultZBuffer); | |
2024 v1->pD3DBitmaps.Release(); | |
2025 v1->pD3DSprites.Release(); | |
2026 Release(); | |
2027 v1->bWindowMode = 1; | |
2028 //nullsub_1(); | |
2029 //nullsub_1(); | |
2030 } | |
2031 | |
2032 //----- (0049E756) -------------------------------------------------------- | |
2033 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2034 { | |
2035 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2036 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2037 | |
2038 halCaps.dwSize = 380; | |
2039 refCaps.dwSize = 380; | |
2040 this_->GetCaps(&halCaps, &refCaps); | |
2041 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2042 } | |
2043 | |
2044 //----- (0049E992) -------------------------------------------------------- | |
2045 Render::Render() | |
2046 { | |
2047 Render *v1; // esi@1 | |
2048 int v2; // eax@1 | |
2049 char v3; // zf@1 | |
2050 | |
2051 v1 = this; | |
2052 this->pDirectDraw4 = 0; | |
2053 this->pFrontBuffer4 = 0; | |
2054 this->pBackBuffer4 = 0; | |
2055 this->pColorKeySurface4 = 0; | |
2056 this->pDirectDraw2 = 0; | |
2057 this->pFrontBuffer2 = 0; | |
2058 this->pBackBuffer2 = 0; | |
2059 this->pSomeSurface2 = 0; | |
2060 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2061 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2062 v1->bWindowMode = 1; | |
2063 v1->field_40054 = 0; | |
2064 v1->field_10 = 640; | |
2065 v1->field_14 = 480; | |
2066 v1->field_40030 = 0; | |
2067 v1->field_4002C = 0; | |
2068 v1->pActiveZBuffer = 0; | |
2069 v1->pDefaultZBuffer = 0; | |
709 | 2070 v1->raster_clip_y = 0; |
2071 v1->raster_clip_x = 0; | |
2072 v1->raster_clip_z = 639; | |
2073 v1->raster_clip_w = 479; | |
0 | 2074 v1->field_4003C = (int)&unk_4EED80; |
2075 v1->field_40040 = dword_4EED78; | |
2076 v1->uClipZ = 640; | |
2077 v1->field_40044 = 2; | |
2078 v1->field_40048 = 6; | |
2079 v1->pFrontBuffer4 = 0; | |
2080 v1->pBackBuffer4 = 0; | |
2081 v1->pColorKeySurface4 = 0; | |
2082 v1->pDirectDraw4 = 0; | |
2083 v1->pRenderD3D = 0; | |
2084 v1->uNumSceneBegins = 0; | |
2085 v1->uNumD3DSceneBegins = 0; | |
2086 v1->field_40110 = 0; | |
2087 v1->pTargetSurface = 0; | |
2088 v1->uTargetSurfacePitch = 0; | |
2089 v1->uClipY = 0; | |
2090 v1->uClipX = 0; | |
2091 v1->uClipW = 480; | |
2092 v1->bClip = 1; | |
2093 v1->bColorKeySupported = 0; | |
2094 v1->bRequiredTextureStagesAvailable = 0; | |
2095 v1->bTinting = 1; | |
2096 LOBYTE(v1->field_103668) = 0; | |
2097 v1->field_1036B8 = 0; | |
2098 v1->_gpu_memory_used = 0; | |
2099 uNumBillboardsToDraw = 0; | |
2100 bFogEnabled = false; | |
265 | 2101 |
2102 hd_water_tile_id = -1; | |
2103 hd_water_current_frame = 0; | |
0 | 2104 } |
2105 | |
781 | 2106 bool Render::Initialize(bool bWindowed, uint uDefaultDevice, bool bColoredLights, uint uDetailLevel, uint bTinting) |
0 | 2107 { |
2108 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); | |
2109 bStartInWindow = bWindowed; | |
2110 | |
2111 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1); | |
2112 | |
2113 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2114 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2115 | |
2116 this->bTinting = bTinting; | |
2117 | |
2118 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); | |
2119 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
2120 | |
2121 return r1 && r2; | |
2122 } | |
2123 | |
2124 //----- (0049EBF1) -------------------------------------------------------- | |
2125 void Render::_49EBF1() | |
2126 { | |
2127 signed int uNumRedBits; // edx@1 | |
2128 signed int uNuGreenBits; // edi@1 | |
2129 signed int uNumBlueBits; // esi@1 | |
2130 unsigned int v4; // edx@4 | |
2131 unsigned int v5; // edi@4 | |
2132 int v6; // ebx@4 | |
2133 int v7; // edx@4 | |
2134 signed int v8; // [sp+8h] [bp-24h]@1 | |
2135 signed int v9; // [sp+Ch] [bp-20h]@1 | |
2136 signed int v10; // [sp+20h] [bp-Ch]@1 | |
2137 signed int i; // [sp+24h] [bp-8h]@2 | |
2138 signed int v12; // [sp+28h] [bp-4h]@3 | |
2139 | |
2140 v10 = 0; | |
2141 uNumRedBits = 1 << this->uTargetRBits; | |
2142 uNuGreenBits = 1 << this->uTargetGBits; | |
2143 uNumBlueBits = 1 << this->uTargetBBits; | |
2144 v9 = 1 << this->uTargetRBits; | |
2145 v8 = 1 << this->uTargetGBits; | |
2146 if ( uNumRedBits > 0 ) | |
2147 { | |
2148 do | |
2149 { | |
2150 for ( i = 0; i < uNuGreenBits; ++i ) | |
2151 { | |
2152 v12 = 0; | |
2153 if ( uNumBlueBits > 0 ) | |
2154 { | |
2155 do | |
2156 { | |
2157 v4 = this->uTargetBBits; | |
2158 v5 = v4 + this->uTargetGBits; | |
2159 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
2160 v7 = (v10 << v5) + v12++ + (i << v4); | |
2161 this->field_2C[v7] = v6; | |
2162 } | |
2163 while ( v12 < uNumBlueBits ); | |
2164 uNumRedBits = v9; | |
2165 uNuGreenBits = v8; | |
2166 } | |
2167 } | |
2168 ++v10; | |
2169 } | |
2170 while ( v10 < uNumRedBits ); | |
2171 } | |
2172 } | |
2173 | |
2174 //----- (0049ECC4) -------------------------------------------------------- | |
2175 void Render::ClearBlack() | |
2176 { | |
2177 if (pRenderD3D) | |
2178 { | |
2179 if (field_40110) | |
2180 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
2181 } | |
2182 else | |
2183 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2184 } | |
2185 | |
2186 //----- (0049ED18) -------------------------------------------------------- | |
2187 void Render::PresentBlackScreen() | |
2188 { | |
2189 LONG w; // edx@3 | |
2190 IDirectDrawSurface *v2; // eax@3 | |
2191 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2192 RECT x; // [sp+68h] [bp-10h]@3 | |
2193 | |
2194 memset(&v3, 0, sizeof(DDBLTFX)); | |
2195 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || | |
2196 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2197 { | |
2198 x.left = uWindowX; | |
2199 x.right = uWindowX + uWindowHeight; | |
2200 x.top = uWindowY; | |
2201 w = uWindowY + uWindowWidth; | |
2202 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2203 } | |
2204 else | |
2205 { | |
2206 x.left = uWindowX; | |
2207 x.right = uWindowX + uWindowHeight; | |
2208 x.top = uWindowY; | |
2209 w = uWindowY + uWindowWidth; | |
2210 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2211 } | |
2212 x.bottom = w; | |
2213 v3.dwFillColor = 0; | |
2214 v3.dwSize = 100; | |
2215 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2216 pRenderer->Present(); | |
2217 } | |
2218 | |
2219 //----- (0049EDB6) -------------------------------------------------------- | |
2220 void Render::SavePCXScreenshot() | |
2221 { | |
2222 Render *v1; // esi@1 | |
2223 __int16 v2; // di@1 | |
2224 int v3; // eax@4 | |
2225 int v4; // ecx@4 | |
2226 int v5; // eax@8 | |
2227 FILE *v6; // edi@10 | |
2228 int v7; // ecx@11 | |
2229 int v8; // eax@11 | |
2230 int v9; // eax@13 | |
2231 int v10; // ecx@15 | |
2232 unsigned __int8 v11; // dl@15 | |
2233 signed int v12; // eax@18 | |
2234 char v13; // zf@27 | |
2235 HRESULT v14; // eax@29 | |
2236 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2237 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2238 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2239 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2240 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2241 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2242 char *v21; // [sp+120h] [bp-44h]@14 | |
2243 int v24; // [sp+124h] [bp-40h]@11 | |
2244 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2245 int var38; // [sp+12Ch] [bp-38h]@4 | |
2246 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2247 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2248 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2249 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2250 int v29; // [sp+150h] [bp-14h]@4 | |
2251 int v30; // [sp+154h] [bp-10h]@4 | |
2252 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2253 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2254 int i; // [sp+15Ch] [bp-8h]@10 | |
2255 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2256 | |
2257 v1 = this; | |
2258 v2 = 0; | |
2259 if ( !this->pRenderD3D || this->field_40110 ) | |
2260 { | |
2261 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2262 File = fopen(Filename, "wb"); | |
2263 if ( File ) | |
2264 { | |
2265 v3 = v1->field_10; | |
2266 v4 = v1->field_14; | |
2267 var38 = v3; | |
2268 v29 = v4; | |
2269 v30 = v3; | |
2270 if ( v3 & 1 ) | |
2271 v30 = v3 + 1; | |
2272 if ( v1->pRenderD3D ) | |
2273 { | |
2274 memset(&Dst, 0, 0x7Cu); | |
2275 Dst.dwSize = 124; | |
168 | 2276 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2277 return; |
2278 v28 = Dst.lpSurface; | |
2279 v5 = Dst.lPitch >> 1; | |
2280 v2 = 0; | |
2281 } | |
2282 else | |
2283 { | |
2284 pRenderer->BeginScene(); | |
2285 v28 = pRenderer->pTargetSurface; | |
2286 v5 = pRenderer->uTargetSurfacePitch; | |
2287 } | |
2288 i = v5; | |
2289 header1.right = var38 - 1; | |
2290 header1.left = v2; | |
2291 header1.bottom = v29 - 1; | |
2292 header1.up = v2; | |
2293 header2.pitch = v30; | |
2294 memset(color_map, 0, sizeof(color_map)); | |
2295 memset(v15, 0, sizeof(v15)); | |
2296 header2.reserved = 0; | |
2297 header1.manufacturer = 10; | |
2298 v16 = 0; | |
2299 v6 = File; | |
2300 header1.version = 5; | |
2301 header1.encoding = 1; | |
2302 header1.bpp = 8; | |
2303 header1.hdpi = 75; | |
2304 header1.vdpi = 75; | |
2305 header2.planes = 3; | |
2306 header2.palette_info = 1; | |
2307 fwrite(&header1, 1u, 1u, File); | |
2308 fwrite(&header1.version, 1u, 1u, v6); | |
2309 fwrite(&header1.encoding, 1u, 1u, v6); | |
2310 fwrite(&header1.bpp, 1u, 1u, v6); | |
2311 fwrite(&header1.left, 2u, 1u, v6); | |
2312 fwrite(&header1.up, 2u, 1u, v6); | |
2313 fwrite(&header1.right, 2u, 1u, v6); | |
2314 fwrite(&header1.bottom, 2u, 1u, v6); | |
2315 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2316 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2317 fwrite(color_map, 0x30u, 1u, v6); | |
2318 fwrite(&header2, 1u, 1u, v6); | |
2319 fwrite(&header2.planes, 1u, 1u, v6); | |
2320 fwrite(&header2.pitch, 2u, 1u, v6); | |
2321 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2322 fwrite(v15, 0x3Au, 1u, v6); | |
2323 ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0); | |
2324 if ( v29 > 0 ) | |
2325 { | |
2326 v7 = v30; | |
2327 File = (FILE *)v29; | |
2328 v29 = 3 * v30; | |
2329 v24 = 2 * i; | |
2330 v8 = (int)v28; | |
2331 while ( 1 ) | |
2332 { | |
2333 i = v8; | |
2334 v9 = 0; | |
2335 if ( var38 > 0 ) | |
2336 { | |
2337 v21 = (char *)ptr + v7; | |
2338 v20 = (char *)ptr + 2 * v30; | |
2339 do | |
2340 { | |
2341 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2342 + LOBYTE(v1->uTargetBBits) | |
2343 + v1->uTargetRBits | |
2344 - 8); | |
2345 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2346 + LOBYTE(v1->uTargetGBits) | |
2347 - 8); | |
2348 v10 = i; | |
2349 v11 = LOBYTE(v1->uTargetBMask); | |
2350 i += 2; | |
2351 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2352 } | |
2353 while ( v9 < var38 ); | |
2354 } | |
2355 for ( i = 0; i < v29; i += v34 ) | |
2356 { | |
2357 v34 = 1; | |
2358 v32 = *((char *)ptr + i); | |
2359 do | |
2360 { | |
2361 v12 = i + v34; | |
2362 if ( *((char *)ptr + v12) != v32 ) | |
2363 break; | |
2364 if ( !(v12 % v30) ) | |
2365 break; | |
2366 ++v34; | |
2367 } | |
2368 while ( v34 < 0x3Fu ); | |
2369 if ( i + v34 > v29 ) | |
2370 v34 = 3 * v30 - i; | |
2371 if ( v34 > 1u || v32 >= 0xC0u ) | |
2372 { | |
2373 v31 = v34 | 0xC0; | |
2374 fwrite(&v31, 1u, 1u, v6); | |
2375 } | |
2376 fwrite(&v32, 1u, 1u, v6); | |
2377 } | |
2378 v8 = (int)((char *)v28 + v24); | |
2379 v13 = File == (FILE *)1; | |
2380 File = (FILE *)((char *)File - 1); | |
2381 v28 = (char *)v28 + v24; | |
2382 if ( v13 ) | |
2383 break; | |
2384 v7 = v30; | |
2385 } | |
2386 } | |
2387 if ( v1->pRenderD3D ) | |
2388 { | |
2389 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2390 } | |
2391 else | |
2392 { | |
2393 pRenderer->EndScene(); | |
2394 } | |
2395 | |
2396 pAllocator->FreeChunk(ptr); | |
2397 fclose(v6); | |
2398 } | |
2399 } | |
2400 } | |
2401 // 4EFA80: using guessed type int dword_4EFA80; | |
2402 | |
2403 //----- (0049F1BC) -------------------------------------------------------- | |
2404 void Render::_49F1BC(const char *a1) | |
2405 { | |
2406 Render *v2; // esi@1 | |
2407 __int16 v3; // di@1 | |
2408 int v4; // eax@4 | |
2409 char *v5; // ecx@4 | |
2410 unsigned int v6; // eax@8 | |
2411 FILE *v7; // edi@10 | |
2412 int v8; // ecx@11 | |
2413 int v9; // eax@11 | |
2414 int v10; // eax@13 | |
2415 const char *v11; // ecx@15 | |
2416 unsigned __int8 v12; // dl@15 | |
2417 signed int v13; // eax@18 | |
2418 char v14; // zf@27 | |
2419 HRESULT v15; // eax@29 | |
2420 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2421 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2422 int Dst; // [sp+48h] [bp-F0h]@7 | |
2423 int v19; // [sp+58h] [bp-E0h]@8 | |
2424 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2425 char v21; // [sp+C4h] [bp-74h]@10 | |
2426 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2427 char *v23; // [sp+F8h] [bp-40h]@14 | |
2428 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2429 int v25; // [sp+100h] [bp-38h]@4 | |
2430 FILE *File; // [sp+104h] [bp-34h]@3 | |
2431 char Str; // [sp+108h] [bp-30h]@10 | |
2432 char v28; // [sp+109h] [bp-2Fh]@10 | |
2433 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2434 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2435 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2436 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2437 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2438 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2439 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2440 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2441 char v37; // [sp+118h] [bp-20h]@10 | |
2442 char v38; // [sp+119h] [bp-1Fh]@10 | |
2443 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2444 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2445 void *ptr; // [sp+120h] [bp-18h]@10 | |
2446 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2447 int v43; // [sp+128h] [bp-10h]@4 | |
2448 char v44; // [sp+12Fh] [bp-9h]@25 | |
2449 char *i; // [sp+130h] [bp-8h]@10 | |
2450 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2451 | |
2452 v2 = this; | |
2453 v3 = 0; | |
2454 if ( !this->pRenderD3D || this->field_40110 ) | |
2455 { | |
2456 ++dword_4EFA84; | |
2457 File = fopen(a1, "wb"); | |
2458 if ( File ) | |
2459 { | |
2460 v4 = v2->field_10; | |
2461 v5 = (char *)v2->field_14; | |
2462 v25 = v4; | |
2463 a1 = v5; | |
2464 v43 = v4; | |
2465 if ( v4 & 1 ) | |
2466 v43 = v4 + 1; | |
2467 if ( v2->pRenderD3D ) | |
2468 { | |
2469 memset(&Dst, 0, 0x7Cu); | |
2470 Dst = 124; | |
168 | 2471 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2472 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2473 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2474 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2475 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2476 v6 = v19 >> 1; |
2477 v3 = 0; | |
2478 } | |
2479 else | |
2480 { | |
2481 pRenderer->BeginScene(); | |
2482 v42 = pRenderer->pTargetSurface; | |
2483 v6 = pRenderer->uTargetSurfacePitch; | |
2484 } | |
2485 i = (char *)v6; | |
2486 v33 = v25 - 1; | |
2487 v31 = v3; | |
2488 v34 = (short)a1 - 1; | |
2489 v32 = v3; | |
2490 v39 = v43; | |
2491 memset(&v21, 0, 0x30u); | |
2492 memset(&v16, 0, 0x38u); | |
2493 v37 = 0; | |
2494 Str = 10; | |
2495 v17 = 0; | |
2496 v7 = File; | |
2497 v28 = 5; | |
2498 v29 = 1; | |
2499 v30 = 8; | |
2500 v35 = 75; | |
2501 v36 = 75; | |
2502 v38 = 3; | |
2503 v40 = 1; | |
2504 fwrite(&Str, 1u, 1u, File); | |
2505 fwrite(&v28, 1u, 1u, v7); | |
2506 fwrite(&v29, 1u, 1u, v7); | |
2507 fwrite(&v30, 1u, 1u, v7); | |
2508 fwrite(&v31, 2u, 1u, v7); | |
2509 fwrite(&v32, 2u, 1u, v7); | |
2510 fwrite(&v33, 2u, 1u, v7); | |
2511 fwrite(&v34, 2u, 1u, v7); | |
2512 fwrite(&v35, 2u, 1u, v7); | |
2513 fwrite(&v36, 2u, 1u, v7); | |
2514 fwrite(&v21, 0x30u, 1u, v7); | |
2515 fwrite(&v37, 1u, 1u, v7); | |
2516 fwrite(&v38, 1u, 1u, v7); | |
2517 fwrite(&v39, 2u, 1u, v7); | |
2518 fwrite(&v40, 2u, 1u, v7); | |
2519 fwrite(&v16, 0x3Au, 1u, v7); | |
2520 ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0); | |
2521 if ( (signed int)a1 > 0 ) | |
2522 { | |
2523 v8 = v43; | |
2524 File = (FILE *)a1; | |
2525 v24 = 3 * v43; | |
2526 v22 = 2 * (int)i; | |
2527 v9 = (int)v42; | |
2528 while ( 1 ) | |
2529 { | |
2530 a1 = (const char *)v9; | |
2531 v10 = 0; | |
2532 if ( v25 > 0 ) | |
2533 { | |
2534 i = (char *)ptr + v8; | |
2535 v23 = (char *)ptr + 2 * v43; | |
2536 do | |
2537 { | |
2538 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2539 + LOBYTE(v2->uTargetBBits) | |
2540 + v2->uTargetRBits | |
2541 - 8); | |
2542 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2543 + LOBYTE(v2->uTargetGBits) | |
2544 - 8); | |
2545 v11 = a1; | |
2546 v12 = LOBYTE(v2->uTargetBMask); | |
2547 a1 += 2; | |
2548 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2549 } | |
2550 while ( v10 < v25 ); | |
2551 } | |
2552 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2553 { | |
2554 BYTE3(a1) = 1; | |
2555 v46 = *((char *)ptr + (int)i); | |
2556 do | |
2557 { | |
2558 v13 = (signed int)&i[BYTE3(a1)]; | |
2559 if ( *((char *)ptr + v13) != v46 ) | |
2560 break; | |
2561 if ( !(v13 % v43) ) | |
2562 break; | |
2563 ++BYTE3(a1); | |
2564 } | |
2565 while ( BYTE3(a1) < 0x3Fu ); | |
2566 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2567 BYTE3(a1) = 3 * v43 - (char)i; | |
2568 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2569 { | |
2570 v44 = BYTE3(a1) | 0xC0; | |
2571 fwrite(&v44, 1u, 1u, v7); | |
2572 } | |
2573 fwrite(&v46, 1u, 1u, v7); | |
2574 } | |
2575 v9 = (int)&v42[v22 / 2]; | |
2576 v14 = File == (FILE *)1; | |
2577 File = (FILE *)((char *)File - 1); | |
2578 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2579 if ( v14 ) | |
2580 break; | |
2581 v8 = v43; | |
2582 } | |
2583 } | |
2584 if ( v2->pRenderD3D ) | |
2585 { | |
2586 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2587 } | |
2588 else | |
2589 { | |
2590 pRenderer->EndScene(); | |
2591 } | |
2592 pAllocator->FreeChunk(ptr); | |
2593 fclose(v7); | |
2594 } | |
2595 } | |
2596 } | |
2597 // 4EFA84: using guessed type int dword_4EFA84; | |
2598 | |
2599 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2600 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2601 { | |
0 | 2602 Render *v7; // ebx@1 |
2603 void *v8; // esi@3 | |
2604 void *v9; // esi@3 | |
2605 int v10; // ecx@4 | |
810 | 2606 unsigned short* v11; // eax@4 |
0 | 2607 int v12; // eax@6 |
2608 int v13; // eax@8 | |
2609 int v14; // ecx@8 | |
2610 signed int v15; // eax@11 | |
2611 char v16; // zf@20 | |
2612 int result; // eax@21 | |
2613 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2614 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2615 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2616 char *lineG; // [sp+78h] [bp-40h]@7 |
2617 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2618 int v23; // [sp+80h] [bp-38h]@4 |
2619 int v24; // [sp+84h] [bp-34h]@4 | |
2620 int v25; // [sp+88h] [bp-30h]@4 | |
2621 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2622 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2623 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2624 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2625 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2626 char v43; // [sp+B3h] [bp-5h]@18 |
2627 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2628 unsigned short* line_pictute_data; |
2629 byte test_byte; | |
2630 unsigned char pict_byte; | |
0 | 2631 |
2632 v7 = this; | |
810 | 2633 pitch = wight; |
2634 if ( wight & 1 ) | |
2635 pitch = wight + 1; | |
2636 Src.left = 0; | |
2637 Src.up = 0; | |
2638 Src.right = wight - 1; | |
2639 Src.bottom = heidth - 1; | |
2640 v27.pitch = pitch; | |
0 | 2641 memset(&v20, 0, 0x30u); |
2642 memset(&v18, 0, 0x38u); | |
810 | 2643 v8 = data_buff; |
2644 v27.reserved = 0; | |
0 | 2645 *(_WORD *)&v18[56] = 0; |
810 | 2646 Src.manufacturer = 10; |
2647 Src.version = 5; | |
2648 Src.encoding = 1; | |
2649 Src.bpp = 8; | |
2650 Src.hdpi = 75; | |
2651 Src.vdpi = 75; | |
2652 v27.planes = 3; | |
2653 v27.palette_info = 1; | |
2654 memcpy(data_buff, &Src, 1u); | |
0 | 2655 v8 = (char *)v8 + 1; |
810 | 2656 memcpy(v8, &Src.version, 1u); |
0 | 2657 v8 = (char *)v8 + 1; |
810 | 2658 memcpy(v8, &Src.encoding, 1u); |
0 | 2659 v8 = (char *)v8 + 1; |
810 | 2660 memcpy(v8, &Src.bpp, 1u); |
0 | 2661 v8 = (char *)v8 + 1; |
810 | 2662 memcpy(v8, &Src.left, 2u); |
0 | 2663 v8 = (char *)v8 + 2; |
810 | 2664 memcpy(v8, &Src.up, 2u); |
0 | 2665 v8 = (char *)v8 + 2; |
810 | 2666 memcpy(v8, &Src.right, 2u); |
0 | 2667 v8 = (char *)v8 + 2; |
810 | 2668 memcpy(v8, &Src.bottom, 2u); |
0 | 2669 v8 = (char *)v8 + 2; |
810 | 2670 memcpy(v8, &Src.hdpi, 2u); |
0 | 2671 v8 = (char *)v8 + 2; |
810 | 2672 memcpy(v8, &Src.vdpi, 2u); |
0 | 2673 v8 = (char *)v8 + 2; |
2674 memcpy(v8, &v20, 0x30u); | |
2675 v8 = (char *)v8 + 48; | |
810 | 2676 memcpy(v8, &v27, 1u); |
0 | 2677 v8 = (char *)v8 + 1; |
810 | 2678 memcpy(v8, &v27.planes, 1u); |
0 | 2679 v8 = (char *)v8 + 1; |
810 | 2680 memcpy(v8, &v27.pitch, 2u); |
0 | 2681 v8 = (char *)v8 + 2; |
810 | 2682 memcpy(v8, &v27.palette_info, 2u); |
0 | 2683 v8 = (char *)v8 + 2; |
2684 memcpy(v8, &v18, 0x3Au); | |
2685 v9 = (char *)v8 + 58; | |
810 | 2686 |
2687 lineRGB = (char*)pAllocator->AllocNamedChunk(0, 3 * (wight + 2), 0); | |
2688 if ( heidth > 0 ) | |
2689 { | |
2690 v10 = pitch; | |
2691 v25 = heidth; | |
2692 v26 = 3 * pitch; | |
2693 v23 = 2 * wight; | |
2694 v11 = picture_data; | |
2695 v24 = (int)picture_data; | |
0 | 2696 while ( 1 ) |
2697 { | |
810 | 2698 line_pictute_data = v11; |
0 | 2699 v12 = 0; |
2700 i = 0; | |
810 | 2701 if ( wight > 0 ) |
2702 { | |
2703 lineG = (char *)lineRGB + pitch; | |
2704 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 2705 do |
2706 { | |
810 | 2707 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
2708 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
2709 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
2710 | |
2711 v12++; | |
2712 } | |
2713 while ( v12 < wight ); | |
0 | 2714 } |
2715 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2716 { | |
810 | 2717 test_byte = 1; |
2718 pict_byte = lineRGB [i]; | |
0 | 2719 do |
2720 { | |
810 | 2721 v15 = i + test_byte; |
2722 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2723 break; |
810 | 2724 if ( !(v15 % pitch) ) |
0 | 2725 break; |
810 | 2726 ++test_byte; |
2727 } | |
2728 while ( test_byte < 0x3Fu ); | |
2729 if ( i + test_byte > v26 ) | |
2730 test_byte = 3 * pitch - i; | |
2731 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
2732 { | |
2733 v43 = test_byte | 0xC0; | |
0 | 2734 memcpy(v9, &v43, 1u); |
2735 v9 = (char *)v9 + 1; | |
2736 } | |
810 | 2737 memcpy(v9, &pict_byte, 1u); |
2738 i += test_byte; | |
2739 } | |
2740 v11 +=wight ; | |
0 | 2741 v16 = v25-- == 1; |
810 | 2742 |
0 | 2743 if ( v16 ) |
2744 break; | |
810 | 2745 v10 = pitch; |
2746 } | |
2747 } | |
2748 pAllocator->FreeChunk(lineRGB); | |
2749 *(int *)packed_size = (char *)v9 - data_buff; | |
2750 | |
0 | 2751 } |
2752 | |
2753 //----- (0049F8B5) -------------------------------------------------------- | |
2754 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
2755 { | |
1430 | 2756 //Render *v5; // esi@1 |
0 | 2757 FILE *result; // eax@1 |
2758 FILE *v7; // edi@4 | |
2759 int v8; // ecx@5 | |
2760 int v9; // eax@5 | |
2761 int v10; // eax@7 | |
2762 int v11; // ecx@9 | |
2763 signed int v12; // eax@12 | |
2764 char v13; // zf@21 | |
2765 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2766 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2767 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2768 int v17; // [sp+70h] [bp-34h]@5 | |
2769 int v18; // [sp+74h] [bp-30h]@5 | |
2770 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2771 int v20; // [sp+7Ch] [bp-28h]@5 | |
2772 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
2773 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2774 void *ptr; // [sp+98h] [bp-Ch]@4 | |
2775 int v24; // [sp+9Ch] [bp-8h]@2 | |
2776 char *i; // [sp+A0h] [bp-4h]@8 | |
2777 | |
2778 result = fopen(Filename, "wb"); | |
2779 Filename = (const char *)result; | |
2780 if ( result ) | |
2781 { | |
2782 v24 = a4; | |
2783 if ( a4 & 1 ) | |
2784 v24 = a4 + 1; | |
2785 header1.left = 0; | |
2786 header1.up = 0; | |
2787 header1.right = a4 - 1; | |
2788 header1.bottom = a5 - 1; | |
2789 header2.pitch = v24; | |
2790 memset(color_map, 0, sizeof(color_map)); | |
2791 header2.reserved = 0; | |
2792 memset(v14, 0, sizeof(v14)); | |
2793 v15 = 0; | |
2794 header1.manufacturer = 10; | |
2795 header1.version = 5; | |
2796 header1.encoding = 1; | |
2797 header1.bpp = 8; | |
2798 header1.hdpi = 75; | |
2799 header1.vdpi = 75; | |
2800 header2.planes = 3; | |
2801 header2.palette_info = 1; | |
2802 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
2803 v7 = (FILE *)Filename; | |
2804 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
2805 fwrite(&header1.encoding, 1u, 1u, v7); | |
2806 fwrite(&header1.bpp, 1u, 1u, v7); | |
2807 fwrite(&header1.left, 2u, 1u, v7); | |
2808 fwrite(&header1.up, 2u, 1u, v7); | |
2809 fwrite(&header1.right, 2u, 1u, v7); | |
2810 fwrite(&header1.bottom, 2u, 1u, v7); | |
2811 fwrite(&header1.hdpi, 2u, 1u, v7); | |
2812 fwrite(&header1.vdpi, 2u, 1u, v7); | |
2813 fwrite(color_map, 0x30u, 1u, v7); | |
2814 fwrite(&header2, 1u, 1u, v7); | |
2815 fwrite(&header2.planes, 1u, 1u, v7); | |
2816 fwrite(&header2.pitch, 2u, 1u, v7); | |
2817 fwrite(&header2.palette_info, 2u, 1u, v7); | |
2818 fwrite(v14, 0x3Au, 1u, v7); | |
2819 ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0); | |
2820 if ( a5 > 0 ) | |
2821 { | |
2822 v8 = v24; | |
2823 v18 = a5; | |
2824 v20 = 3 * v24; | |
2825 v17 = 2 * a4; | |
2826 v9 = (int)a3; | |
2827 v19 = a3; | |
2828 while ( 1 ) | |
2829 { | |
2830 a5 = v9; | |
2831 v10 = 0; | |
2832 if ( a4 > 0 ) | |
2833 { | |
2834 a3 = (char *)ptr + v8; | |
2835 i = (char *)ptr + 2 * v24; | |
2836 do | |
2837 { | |
1430 | 2838 *((char *)ptr + v10) = (signed int)(this->uTargetRMask & *(short *)a5) >> (LOBYTE(this->uTargetGBits) |
2839 + LOBYTE(this->uTargetBBits) | |
2840 + this->uTargetRBits | |
0 | 2841 - 8); |
1430 | 2842 a3[v10] = (signed int)(this->uTargetGMask & *(short *)a5) >> (LOBYTE(this->uTargetBBits) |
2843 + LOBYTE(this->uTargetGBits) | |
0 | 2844 - 8); |
2845 v11 = a5; | |
2846 a5 += 2; | |
1430 | 2847 i[v10++] = (this->uTargetBMask & *(char *)v11) << (8 - LOBYTE(this->uTargetBBits)); |
0 | 2848 } |
2849 while ( v10 < a4 ); | |
2850 } | |
2851 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
2852 { | |
2853 BYTE3(a5) = 1; | |
2854 BYTE3(Filename) = *((char *)ptr + (int)i); | |
2855 do | |
2856 { | |
2857 v12 = (signed int)&i[BYTE3(a5)]; | |
2858 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
2859 break; | |
2860 if ( !(v12 % v24) ) | |
2861 break; | |
2862 ++BYTE3(a5); | |
2863 } | |
2864 while ( BYTE3(a5) < 0x3Fu ); | |
2865 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
2866 BYTE3(a5) = 3 * v24 - (char)i; | |
2867 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
2868 { | |
2869 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
2870 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
2871 } | |
2872 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
2873 } | |
2874 v9 = (int)&v19[v17]; | |
2875 v13 = v18-- == 1; | |
2876 v19 += v17; | |
2877 if ( v13 ) | |
2878 break; | |
2879 v8 = v24; | |
2880 } | |
2881 } | |
2882 pAllocator->FreeChunk(ptr); | |
2883 result = (FILE *)fclose(v7); | |
2884 } | |
2885 return result; | |
2886 } | |
2887 | |
2888 //----- (0049FBCD) -------------------------------------------------------- | |
2889 void Render::ClearTarget(unsigned int uColor) | |
2890 { | |
2891 if (pRenderD3D) | |
2892 { | |
2893 if (field_40110) | |
2894 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
2895 } | |
2896 else | |
2897 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2898 } | |
2899 | |
2900 //----- (0049FC23) -------------------------------------------------------- | |
2901 void Render::Release2() | |
2902 { | |
2903 Release(); | |
2904 bWindowMode = 1; | |
2905 } | |
2906 | |
2907 //----- (0049FC37) -------------------------------------------------------- | |
2908 void Render::Present() | |
2909 { | |
2910 Render *v1; // esi@1 | |
2911 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2912 RECT a4; // [sp+18h] [bp-18h]@11 | |
2913 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2914 | |
2915 v1 = this; | |
2916 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
2917 { | |
2918 this->pBeforePresentFunction(); | |
2919 if ( v1->pRenderD3D ) | |
2920 { | |
2921 if ( v1->field_40110 ) | |
2922 { | |
2923 pRenderD3D->Present(false); | |
2924 } | |
2925 } | |
2926 else | |
2927 { | |
2928 if ( v1->bWindowMode ) | |
2929 { | |
2930 RestoreFrontBuffer(); | |
2931 GetClientRect(v1->hWnd, &Rect); | |
2932 Point.y = 0; | |
2933 Point.x = 0; | |
2934 ClientToScreen(v1->hWnd, &Point); | |
2935 OffsetRect(&Rect, Point.x, Point.y); | |
2936 a4.top = 0; | |
2937 a4.bottom = 480; | |
2938 a4.left = 0; | |
2939 a4.right = 640; | |
2940 PresentRect(&Rect, &a4); | |
2941 } | |
2942 else | |
2943 { | |
2944 RestoreFrontBuffer(); | |
2945 a4.top = 0; | |
2946 a4.bottom = 480; | |
2947 a4.left = 0; | |
2948 a4.right = 640; | |
2949 BltBackToFontFast(0, 0, &a4); | |
2950 } | |
2951 } | |
2952 } | |
2953 } | |
2954 | |
2955 //----- (0049FD3A) -------------------------------------------------------- | |
2956 void Render::_49FD3A() | |
2957 { | |
2958 Render *v2; // esi@1 | |
2959 IDirectDrawSurface4 *v3; // eax@6 | |
2960 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2961 RECT v5; // [sp+8h] [bp-10h]@6 | |
2962 | |
2963 auto a1 = this; | |
2964 v2 = a1; | |
2965 if ( a1->pRenderD3D ) | |
2966 { | |
2967 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2968 pFrontBuffer4->Restore(); | |
2969 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2970 pBackBuffer4->Restore(); | |
2971 v3 = v2->pBackBuffer4; | |
2972 v4 = v2->pFrontBuffer4; | |
2973 v5.top = 0; | |
2974 v5.bottom = 480; | |
2975 v5.left = 0; | |
2976 v5.right = 640; | |
2977 v3->BltFast(0, 0, v4, &v5, 16u); | |
2978 } | |
2979 } | |
2980 | |
2981 //----- (0049FDBF) -------------------------------------------------------- | |
2982 void Render::CreateZBuffer() | |
2983 { | |
2984 if (!pDefaultZBuffer) | |
2985 { | |
2986 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
2987 pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf."); | |
871 | 2988 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2989 } |
2990 } | |
2991 | |
2992 //----- (0049FE05) -------------------------------------------------------- | |
2993 void Render::Release() | |
2994 { | |
2995 Render *v1; // esi@1 | |
2996 RenderD3D *v2; // ecx@1 | |
2997 char v3; // zf@4 | |
2998 void *v4; // ebx@6 | |
2999 IDirectDraw *v5; // eax@10 | |
3000 IDirectDrawSurface2 *v6; // eax@11 | |
3001 IDirectDrawSurface2 *v7; // eax@13 | |
3002 IDirectDrawSurface2 *v8; // eax@15 | |
3003 IDirectDraw2 *v9; // eax@17 | |
3004 IDirectDraw4 *v10; // eax@19 | |
3005 IDirectDrawSurface4 *v11; // eax@20 | |
3006 IDirectDrawSurface4 *v12; // eax@22 | |
3007 IDirectDrawSurface4 *v13; // eax@24 | |
3008 IDirectDraw4 *v14; // eax@26 | |
3009 unsigned __int16 **v15; // ebx@28 | |
3010 void **v16; // esi@29 | |
3011 | |
3012 v1 = this; | |
3013 v2 = this->pRenderD3D; | |
3014 if ( v2 ) | |
3015 { | |
3016 if ( v1->field_40110 ) | |
3017 { | |
3018 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
3019 pRenderD3D->Present(0); | |
3020 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
3021 } | |
3022 v1->pColorKeySurface4 = 0; | |
3023 v1->pBackBuffer4 = 0; | |
3024 v3 = v1->pTargetSurface == 0; | |
3025 v1->pFrontBuffer4 = 0; | |
3026 v1->pDirectDraw4 = 0; | |
3027 if ( !v3 ) | |
3028 { | |
3029 free(v1->ptr_400E8); | |
3030 v1->pTargetSurface = 0; | |
3031 v1->ptr_400E8 = 0; | |
3032 } | |
3033 v4 = v1->pRenderD3D; | |
3034 if ( v4 ) | |
3035 { | |
3036 pRenderD3D->Release(); | |
3037 free(v4); | |
3038 } | |
3039 v1->pRenderD3D = 0; | |
3040 } | |
3041 else | |
3042 { | |
3043 if ( bWinNT4_0 == 1 ) | |
3044 { | |
3045 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3046 if ( !v5 ) | |
3047 return; | |
3048 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3049 v1->pDirectDraw2->FlipToGDISurface(); | |
3050 v6 = v1->pSomeSurface2; | |
3051 if ( v6 ) | |
3052 { | |
3053 v6->Release(); | |
3054 v1->pSomeSurface2 = 0; | |
3055 } | |
3056 v7 = v1->pBackBuffer2; | |
3057 if ( v7 ) | |
3058 { | |
3059 v7->Release(); | |
3060 v1->pBackBuffer2 = 0; | |
3061 } | |
3062 v8 = v1->pFrontBuffer2; | |
3063 if ( v8 ) | |
3064 { | |
3065 v8->Release(); | |
3066 v1->pFrontBuffer2 = 0; | |
3067 } | |
3068 v9 = v1->pDirectDraw2; | |
3069 if ( v9 ) | |
3070 { | |
3071 v9->Release(); | |
3072 v1->pDirectDraw2 = 0; | |
3073 } | |
3074 } | |
3075 else | |
3076 { | |
3077 v10 = v1->pDirectDraw4; | |
3078 if ( !v10 ) | |
3079 return; | |
3080 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3081 v1->pDirectDraw4->FlipToGDISurface(); | |
3082 v11 = v1->pColorKeySurface4; | |
3083 if ( v11 ) | |
3084 { | |
3085 v11->Release(); | |
3086 v1->pColorKeySurface4 = 0; | |
3087 } | |
3088 v12 = v1->pBackBuffer4; | |
3089 if ( v12 ) | |
3090 { | |
3091 v12->Release(); | |
3092 v1->pBackBuffer4 = 0; | |
3093 } | |
3094 v13 = v1->pFrontBuffer4; | |
3095 if ( v13 ) | |
3096 { | |
3097 v13->Release(); | |
3098 v1->pFrontBuffer4 = 0; | |
3099 } | |
3100 v14 = v1->pDirectDraw4; | |
3101 if ( v14 ) | |
3102 { | |
3103 v14->Release(); | |
3104 v1->pDirectDraw4 = 0; | |
3105 } | |
3106 } | |
3107 v15 = &v1->pTargetSurface; | |
3108 if ( v1->pTargetSurface ) | |
3109 { | |
3110 v16 = (void **)&v1->ptr_400E8; | |
3111 free(*v16); | |
3112 *v15 = 0; | |
3113 *v16 = 0; | |
3114 } | |
3115 } | |
3116 } | |
3117 | |
3118 //----- (0049FFD7) -------------------------------------------------------- | |
3119 void Render::CreateSomeTexture() | |
3120 { | |
3121 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3122 } | |
3123 | |
3124 //----- (0049FFFB) -------------------------------------------------------- | |
3125 bool Render::InitializeFullscreen(HWND hWnd) | |
3126 { | |
3127 //Render *v2; // esi@1 | |
3128 //HWND v3; // ebx@1 | |
3129 //void *v4; // eax@2 | |
3130 //RenderD3D *v5; // eax@3 | |
3131 unsigned int v6; // edx@5 | |
3132 RenderD3D__DevInfo *v7; // ecx@5 | |
3133 bool v8; // eax@6 | |
3134 RenderD3D *v9; // ecx@13 | |
3135 unsigned int v10; // eax@13 | |
3136 RenderD3D *v11; // eax@25 | |
3137 HRESULT v12; // eax@25 | |
3138 int v13; // ecx@25 | |
3139 int v14; // eax@27 | |
3140 signed int v15; // ebx@31 | |
3141 bool v16; // eax@35 | |
3142 char v17; // zf@35 | |
3143 IDirectDraw4 *v18; // eax@38 | |
3144 HRESULT v19; // eax@38 | |
3145 int *v20; // eax@39 | |
3146 int *v22; // eax@42 | |
3147 int v23; // ecx@42 | |
3148 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3149 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3150 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3151 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3152 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3153 int v29; // [sp+308h] [bp-4h]@2 | |
3154 | |
3155 //v2 = this; | |
3156 this->field_40110 = 0; | |
3157 this->pColorKeySurface4 = 0; | |
3158 this->pBackBuffer4 = 0; | |
3159 this->pFrontBuffer4 = 0; | |
3160 this->pDirectDraw4 = 0; | |
3161 this->bColorKeySupported = 0; | |
3162 Release(); | |
3163 //v3 = hWnd; | |
3164 this->hWnd = hWnd; | |
3165 CreateZBuffer(); | |
3166 if ( bUserDirect3D ) | |
3167 { | |
3168 pRenderD3D = new RenderD3D; | |
3169 v28 = pRenderD3D; | |
3170 v6 = uDesiredDirect3DDevice; | |
3171 v29 = -1; | |
3172 v7 = pRenderD3D->pAvailableDevices; | |
3173 if ( v7[v6].bIsDeviceCompatible ) | |
3174 { | |
3175 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd); | |
3176 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
3177 } | |
3178 else | |
3179 { | |
3180 if ( v7[1].bIsDeviceCompatible ) | |
3181 { | |
3182 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd); | |
3183 uAcquiredDirect3DDevice = 1; | |
3184 } | |
3185 else | |
3186 { | |
3187 if ( !v7->bIsDeviceCompatible ) | |
3188 Abortf("There aren't any D3D devices to create."); | |
3189 v8 = pRenderD3D->CreateDevice(0, 0, hWnd); | |
3190 uAcquiredDirect3DDevice = 0; | |
3191 } | |
3192 } | |
3193 if ( !v8 ) | |
3194 Abortf("D3Drend->Init failed."); | |
3195 v9 = pRenderD3D; | |
3196 pBackBuffer4 = v9->pBackBuffer; | |
3197 pFrontBuffer4 = v9->pFrontBuffer; | |
3198 pDirectDraw4 = v9->pHost; | |
3199 v10 = pRenderD3D->GetDeviceCaps(); | |
3200 if ( v10 & 1 ) | |
3201 { | |
3202 if ( pRenderD3D ) | |
3203 { | |
3204 pRenderD3D->Release(); | |
3205 delete pRenderD3D; | |
3206 } | |
3207 pRenderD3D = 0; | |
3208 pBackBuffer4 = 0; | |
3209 pFrontBuffer4 = 0; | |
3210 pDirectDraw4 = 0; | |
3211 Abortf("Direct3D renderer: The device failed to return capabilities."); | |
3212 } | |
3213 if ( v10 & 0x3E ) | |
3214 { | |
3215 if ( pRenderD3D ) | |
3216 { | |
3217 pRenderD3D->Release(); | |
3218 delete pRenderD3D; | |
3219 } | |
3220 pColorKeySurface4 = 0; | |
3221 pRenderD3D = 0; | |
3222 pBackBuffer4 = 0; | |
3223 pFrontBuffer4 = 0; | |
3224 pDirectDraw4 = 0; | |
3225 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); | |
3226 } | |
3227 if ( (v10 & 0x80u) != 0 ) | |
3228 { | |
3229 if ( pRenderD3D ) | |
3230 { | |
3231 pRenderD3D->Release(); | |
3232 delete pRenderD3D; | |
3233 } | |
3234 pRenderD3D = 0; | |
3235 pBackBuffer4 = 0; | |
3236 pFrontBuffer4 = 0; | |
3237 pDirectDraw4 = 0; | |
3238 Abortf("Direct3D renderer: The device doesn't support non-square textures."); | |
3239 } | |
3240 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3241 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3242 memset(&halCaps, 0, 0xFCu); | |
3243 halCaps.dwSize = 252; | |
3244 memset(&refCaps, 0, 0xFCu); | |
3245 v11 = pRenderD3D; | |
3246 refCaps.dwSize = 252; | |
3247 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3248 v13 = halCaps.dwMinTextureWidth; | |
3249 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3250 v13 = halCaps.dwMinTextureHeight; | |
3251 v14 = halCaps.dwMaxTextureWidth; | |
3252 uMinDeviceTextureDim = v13; | |
3253 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3254 v14 = halCaps.dwMaxTextureHeight; | |
3255 uMaxDeviceTextureDim = v14; | |
3256 if ( (unsigned int)v13 < 4 ) | |
3257 uMinDeviceTextureDim = 4; | |
3258 CreateSomeTexture(); | |
3259 v15 = 1; | |
3260 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3261 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3262 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3263 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3264 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3265 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3266 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3267 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3268 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3269 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3270 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3271 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3272 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3273 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3274 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3275 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
3276 } | |
3277 else | |
3278 { | |
3279 CreateDirectDraw(); | |
3280 SetDirectDrawCooperationMode(hWnd, 1); | |
3281 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3282 CreateDirectDrawPrimarySurface(); | |
3283 v15 = 1; | |
3284 } | |
3285 ddpfPrimareSuface.dwSize = 32; | |
3286 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3287 ParseTargetPixelFormat(); | |
3288 _49EBF1(); | |
3289 if ( pRenderD3D ) | |
3290 { | |
3291 v16 = IsColorKeySupported(pDirectDraw4); | |
3292 v17 = uAcquiredDirect3DDevice == v15; | |
3293 bColorKeySupported = v16; | |
3294 if ( !v17 ) | |
3295 bColorKeySupported = 0; | |
3296 if ( bColorKeySupported ) | |
3297 { | |
3298 memset(&ddsd2, 0, 0x7Cu); | |
3299 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3300 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3301 v18 = pDirectDraw4; | |
3302 ddsd2.dwSize = 124; | |
3303 ddsd2.dwFlags = 65543; | |
3304 ddsd2.ddsCaps.dwCaps = 2112; | |
3305 ddsd2.dwWidth = 640; | |
3306 ddsd2.dwHeight = 480; | |
3307 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3308 pBeforePresentFunction = Present_ColorKey; | |
3309 } | |
3310 else | |
3311 { | |
3312 pTargetSurface = 0; | |
3313 ptr_400E8 = 0; | |
3314 v20 = (int *)operator new(0x96020u); | |
3315 ptr_400E8 = v20; | |
3316 if ( !v20 | |
3317 || (memset(&pDesc, 0, 0x7Cu), | |
3318 pDesc.dwSize = 124, | |
3319 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3320 return 0; | |
3321 pBackBuffer4->Unlock(0); | |
3322 v22 = ptr_400E8 + 4; | |
3323 v23 = (unsigned int)pDesc.lpSurface & 7; | |
3324 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3325 uTargetSurfacePitch = 640; | |
3326 pBeforePresentFunction = Present_NoColorKey; | |
3327 v15 = 1; | |
3328 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
3329 } | |
3330 field_40110 = v15; | |
3331 } | |
3332 else | |
3333 { | |
3334 pBeforePresentFunction = 0;//nullsub_1; | |
3335 } | |
3336 bWindowMode = 0; | |
3337 pParty->uFlags |= 2u; | |
3338 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; | |
3339 pViewport->_4C02F8(36044); | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3340 return v15 != 0; |
0 | 3341 } |
3342 // 6BE3A0: using guessed type float flt_6BE3A0; | |
3343 | |
3344 //----- (004A05F3) -------------------------------------------------------- | |
3345 bool Render::SwitchToWindow(HWND hWnd) | |
3346 { | |
3347 //Render *v2; // esi@1 | |
3348 //void *v3; // eax@2 | |
3349 //RenderD3D *v4; // eax@3 | |
3350 //unsigned int v5; // edx@5 | |
3351 //RenderD3D__DevInfo *v6; // ecx@5 | |
3352 bool v7; // eax@7 | |
3353 //RenderD3D *v8; // ecx@12 | |
3354 unsigned int v9; // eax@12 | |
3355 RenderD3D *v10; // eax@24 | |
3356 HRESULT v11; // eax@24 | |
3357 int v12; // eax@24 | |
3358 int v13; // eax@26 | |
3359 bool v14; // eax@32 | |
3360 char v15; // zf@32 | |
3361 IDirectDraw4 *v16; // eax@35 | |
3362 HRESULT v17; // eax@35 | |
3363 int *v18; // eax@36 | |
3364 int *v19; // edx@38 | |
3365 int v20; // eax@38 | |
3366 unsigned int v21; // ecx@38 | |
3367 int v22; // eax@41 | |
3368 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3369 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3370 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3371 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3372 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3373 int v29; // [sp+308h] [bp-4h]@2 | |
3374 | |
3375 pParty->uFlags |= 2u; | |
3376 //v2 = this; | |
3377 flt_6BE3A0 = 0.55000001f; | |
3378 pViewport->_4C02F8(36044); | |
3379 field_40110 = 0; | |
3380 Release(); | |
3381 pColorKeySurface4 = 0; | |
3382 pBackBuffer4 = 0; | |
3383 pFrontBuffer4 = 0; | |
3384 pDirectDraw4 = 0; | |
3385 bColorKeySupported = 0; | |
3386 CreateZBuffer(); | |
3387 if ( bUserDirect3D ) | |
3388 { | |
3389 /*v3 = operator new(0x148u); | |
3390 thisa = (RenderD3D *)v3; | |
3391 v29 = 0; | |
3392 if ( v3 ) | |
3393 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3394 else | |
3395 v4 = 0;*/ | |
3396 pRenderD3D = new RenderD3D; | |
3397 //v4 = pRenderD3D; | |
3398 //v5 = uDesiredDirect3DDevice; | |
3399 v29 = -1; | |
3400 //v6 = pRenderD3D->pAvailableDevices; | |
3401 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3402 uDesiredDirect3DDevice != 1 ) | |
3403 { | |
3404 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd); | |
3405 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
3406 } | |
3407 else | |
3408 { | |
3409 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
3410 Abortf("There aren't any D3D devices to init."); | |
3411 v7 = pRenderD3D->CreateDevice(0, 1, hWnd); | |
3412 uAcquiredDirect3DDevice = 0; | |
3413 } | |
3414 if ( !v7 ) | |
3415 Abortf("D3Drend->Init failed."); | |
3416 | |
3417 //v8 = pRenderD3D; | |
3418 pColorKeySurface4 = 0; | |
3419 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3420 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3421 pDirectDraw4 = pRenderD3D->pHost; | |
3422 v9 = pRenderD3D->GetDeviceCaps(); | |
3423 if ( v9 & 1 ) | |
3424 { | |
3425 if (pRenderD3D) | |
3426 { | |
3427 pRenderD3D->Release(); | |
3428 delete pRenderD3D; | |
3429 } | |
3430 pRenderD3D = 0; | |
3431 pBackBuffer4 = 0; | |
3432 pFrontBuffer4 = 0; | |
3433 pDirectDraw4 = 0; | |
3434 Abortf("Direct3D renderer: The device failed to return capabilities."); | |
3435 } | |
3436 if ( v9 & 0x3E ) | |
3437 { | |
3438 if (pRenderD3D) | |
3439 { | |
3440 pRenderD3D->Release(); | |
3441 delete pRenderD3D; | |
3442 } | |
3443 pColorKeySurface4 = 0; | |
3444 pRenderD3D = 0; | |
3445 pBackBuffer4 = 0; | |
3446 pFrontBuffer4 = 0; | |
3447 pDirectDraw4 = 0; | |
3448 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); | |
3449 } | |
3450 if ( (v9 & 0x80u) != 0 ) | |
3451 { | |
3452 if (pRenderD3D) | |
3453 { | |
3454 pRenderD3D->Release(); | |
3455 delete pRenderD3D; | |
3456 } | |
3457 pRenderD3D = 0; | |
3458 pBackBuffer4 = 0; | |
3459 pFrontBuffer4 = 0; | |
3460 pDirectDraw4 = 0; | |
3461 Abortf("Direct3D renderer: The device doesn't support non-square textures."); | |
3462 } | |
3463 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3464 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3465 memset(&halCaps, 0, 0xFCu); | |
3466 halCaps.dwSize = 252; | |
3467 memset(&refCaps, 0, 0xFCu); | |
3468 //v10 = v2->pRenderD3D; | |
3469 refCaps.dwSize = 252; | |
3470 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3471 v12 = halCaps.dwMinTextureWidth; | |
3472 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3473 v12 = halCaps.dwMinTextureHeight; | |
3474 uMinDeviceTextureDim = v12; | |
3475 v13 = halCaps.dwMaxTextureWidth; | |
3476 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3477 v13 = halCaps.dwMaxTextureHeight; | |
3478 uMaxDeviceTextureDim = v13; | |
3479 CreateSomeTexture(); | |
3480 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3481 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3482 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3483 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3484 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3485 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3486 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3487 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3488 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3489 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3490 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3491 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3492 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3493 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3494 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
3495 } | |
3496 else | |
3497 { | |
3498 CreateDirectDraw(); | |
3499 SetDirectDrawCooperationMode(hWnd, 0); | |
3500 field_4004C = 1; | |
3501 CreateFrontBuffer(); | |
3502 CreateClipper(hWnd); | |
3503 CreateBackBuffer(); | |
3504 field_40030 = 0; | |
3505 field_18_locked_pitch = 0; | |
3506 } | |
3507 ddpfPrimareSuface.dwSize = 32; | |
3508 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3509 ParseTargetPixelFormat(); | |
3510 _49EBF1(); | |
3511 if ( !pRenderD3D ) | |
3512 { | |
3513 pBeforePresentFunction = 0;//nullsub_1; | |
3514 goto LABEL_47; | |
3515 } | |
3516 v14 = IsColorKeySupported(pDirectDraw4); | |
3517 v15 = uAcquiredDirect3DDevice == 1; | |
3518 bColorKeySupported = v14; | |
3519 if ( !v15 ) | |
3520 bColorKeySupported = 0; | |
3521 if ( bColorKeySupported ) | |
3522 { | |
3523 memset(&ddsd2, 0, 0x7Cu); | |
3524 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3525 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3526 v16 = pDirectDraw4; | |
3527 ddsd2.dwSize = 124; | |
3528 ddsd2.dwFlags = 65543; | |
3529 ddsd2.ddsCaps.dwCaps = 2112; | |
3530 ddsd2.dwWidth = 640; | |
3531 ddsd2.dwHeight = 480; | |
3532 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3533 pBeforePresentFunction = Present_ColorKey; | |
3534 LABEL_45: | |
3535 field_40110 = 1; | |
3536 LABEL_47: | |
3537 bWindowMode = 1; | |
3538 hWnd = hWnd; | |
3539 return 0; | |
3540 } | |
3541 pTargetSurface = 0; | |
3542 ptr_400E8 = 0; | |
3543 v18 = (int *)new char[0x96020]; | |
3544 memset(v18, -1, 0x96020); | |
3545 ptr_400E8 = v18; | |
3546 if ( v18 ) | |
3547 { | |
3548 memset(&pDesc, 0, 0x7Cu); | |
3549 pDesc.dwSize = 124; | |
168 | 3550 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 3551 { |
3552 pRenderer->pBackBuffer4->Unlock(0); | |
3553 v19 = ptr_400E8; | |
3554 v20 = (unsigned int)pDesc.lpSurface & 7; | |
3555 v21 = (unsigned int)ptr_400E8 & 7; | |
3556 if ( v21 == v20 ) | |
3557 { | |
3558 pTargetSurface = (unsigned __int16 *)v19; | |
3559 } | |
3560 else | |
3561 { | |
3562 if ( (signed int)v21 >= v20 ) | |
3563 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3564 else | |
3565 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3566 pTargetSurface = (unsigned __int16 *)v22; | |
3567 } | |
3568 uTargetSurfacePitch = 640; | |
3569 pBeforePresentFunction = Present_NoColorKey; | |
3570 goto LABEL_45; | |
3571 } | |
3572 } | |
3573 return 0; | |
3574 } | |
3575 | |
3576 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 3577 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 3578 { |
3579 int v6; // edi@1 | |
3580 int v7; // edx@5 | |
3581 unsigned int v8; // ebx@5 | |
3582 int v9; // eax@7 | |
3583 unsigned int v10; // ecx@9 | |
3584 unsigned int v11; // esi@13 | |
3585 int v12; // eax@17 | |
3586 int v13; // eax@21 | |
3587 Render *v14; // edi@21 | |
3588 int v15; // eax@25 | |
3589 int v16; // eax@27 | |
3590 signed int v17; // eax@28 | |
3591 signed int v18; // edi@30 | |
3592 signed __int64 v19; // qax@41 | |
3593 int v20; // edi@41 | |
3594 unsigned int v21; // edi@46 | |
3595 int v22; // esi@47 | |
3596 int v23; // ebx@47 | |
3597 signed int v24; // edx@50 | |
3598 signed int v25; // esi@52 | |
3599 unsigned __int16 *v26; // ecx@52 | |
3600 int v27; // ebx@54 | |
3601 int v28; // edi@55 | |
3602 int v29; // edx@55 | |
3603 int v30; // ebx@60 | |
3604 int v31; // edx@61 | |
3605 int v32; // edi@61 | |
3606 int v34; // [sp+Ch] [bp-10h]@3 | |
3607 Render *v35; // [sp+10h] [bp-Ch]@1 | |
3608 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3609 signed int v37; // [sp+18h] [bp-4h]@28 | |
3610 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
3611 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
3612 int uYb; // [sp+28h] [bp+Ch]@47 | |
3613 int uZa; // [sp+2Ch] [bp+10h]@38 | |
3614 | |
3615 v36 = 0i64; | |
709 | 3616 v6 = this->raster_clip_x; |
0 | 3617 v35 = this; |
3618 if ( (signed int)uX < v6 ) | |
3619 HIDWORD(v36) = 8; | |
709 | 3620 v34 = this->raster_clip_z; |
3621 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 3622 HIDWORD(v36) |= 4u; |
709 | 3623 v7 = this->raster_clip_y; |
0 | 3624 v8 = uY; |
3625 if ( (signed int)uY < v7 ) | |
3626 HIDWORD(v36) |= 2u; | |
709 | 3627 v9 = this->raster_clip_w; |
0 | 3628 if ( (signed int)uY > v9 ) |
3629 HIDWORD(v36) |= 1u; | |
3630 v10 = uZ; | |
3631 if ( (signed int)uZ < v6 ) | |
3632 LODWORD(v36) = 8; | |
3633 if ( (signed int)uZ > v34 ) | |
3634 LODWORD(v36) = v36 | 4; | |
3635 v11 = uW; | |
3636 if ( (signed int)uW < v7 ) | |
3637 LODWORD(v36) = v36 | 2; | |
3638 if ( (signed int)uW > v9 ) | |
3639 LODWORD(v36) = v36 | 1; | |
3640 LOBYTE(v12) = v36; | |
3641 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
3642 return v12; | |
3643 if ( !v36 ) | |
3644 { | |
3645 LABEL_46: | |
3646 v21 = pRenderer->uTargetSurfacePitch; | |
3647 if ( pRenderer->uTargetSurfacePitch ) | |
3648 { | |
3649 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
3650 v22 = v11 - v8; | |
3651 v23 = v22; | |
3652 uYb = v22; | |
3653 if ( v22 < 0 ) | |
3654 { | |
3655 v23 = -v22; | |
3656 uYb = -v22; | |
3657 v21 = -pRenderer->uTargetSurfacePitch; | |
3658 } | |
3659 uXa = v10 - uX; | |
3660 if ( (uXa & 0x80000000u) == 0 ) | |
3661 { | |
3662 v24 = 1; | |
3663 } | |
3664 else | |
3665 { | |
3666 uXa = -uXa; | |
3667 v24 = -1; | |
3668 } | |
3669 v25 = 0; | |
3670 v26 = v35->pTargetSurface; | |
3671 if ( v26 ) | |
3672 { | |
3673 if ( (signed int)uXa <= v23 ) | |
3674 { | |
3675 v30 = v23 + 1; | |
3676 if ( v30 > 0 ) | |
3677 { | |
3678 v31 = 2 * v24; | |
3679 v32 = 2 * v21; | |
3680 v12 = (int)&v26[v12]; | |
3681 do | |
3682 { | |
3683 v25 += uXa; | |
3684 *(short *)v12 = uColor; | |
3685 v12 += v32; | |
3686 if ( v25 > 0 ) | |
3687 { | |
3688 v25 -= uYb; | |
3689 v12 += v31; | |
3690 } | |
3691 --v30; | |
3692 } | |
3693 while ( v30 ); | |
3694 } | |
3695 } | |
3696 else | |
3697 { | |
3698 v27 = uXa + 1; | |
3699 if ( (signed int)(uXa + 1) > 0 ) | |
3700 { | |
3701 v28 = 2 * v21; | |
3702 v29 = 2 * v24; | |
3703 v12 = (int)&v26[v12]; | |
3704 do | |
3705 { | |
3706 v25 += uYb; | |
3707 *(short *)v12 = uColor; | |
3708 v12 += v29; | |
3709 if ( v25 > (signed int)uXa ) | |
3710 { | |
3711 v25 -= uXa; | |
3712 v12 += v28; | |
3713 } | |
3714 --v27; | |
3715 } | |
3716 while ( v27 ); | |
3717 } | |
3718 } | |
3719 } | |
3720 } | |
3721 return v12; | |
3722 } | |
3723 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
3724 { | |
3725 if ( BYTE4(v36) & 8 ) | |
3726 { | |
3727 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
3728 v14 = v35; | |
3729 v8 = v13 + uY; | |
709 | 3730 uX = v35->raster_clip_x; |
0 | 3731 goto LABEL_24; |
3732 } | |
3733 v10 = v6; | |
3734 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
3735 } | |
3736 v14 = v35; | |
3737 LABEL_24: | |
3738 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3739 { | |
709 | 3740 v15 = v14->raster_clip_z; |
0 | 3741 if ( BYTE4(v36) & 4 ) |
3742 { | |
3743 v14 = v35; | |
3744 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 3745 uX = v35->raster_clip_z; |
0 | 3746 } |
3747 else | |
3748 { | |
3749 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 3750 v10 = v14->raster_clip_z; |
0 | 3751 v11 += v16; |
3752 } | |
3753 } | |
709 | 3754 v17 = v14->raster_clip_y; |
0 | 3755 v37 = 0; |
709 | 3756 uYa = v14->raster_clip_y; |
0 | 3757 if ( (signed int)v8 < v17 ) |
3758 v37 = 2; | |
709 | 3759 v18 = v14->raster_clip_w; |
0 | 3760 if ( (signed int)v8 > v18 ) |
3761 v37 |= 1u; | |
3762 if ( (signed int)v11 >= v17 ) | |
3763 v12 = 0; | |
3764 else | |
3765 v12 = 2; | |
3766 if ( (signed int)v11 > v18 ) | |
3767 LOBYTE(v12) = v12 | 1; | |
3768 if ( !(v12 & v37) ) | |
3769 { | |
3770 v12 ^= v37; | |
3771 uZa = v12; | |
3772 if ( v12 & 2 ) | |
3773 { | |
3774 if ( v37 & 2 ) | |
3775 { | |
3776 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
3777 LOBYTE(v12) = (char)v35; | |
709 | 3778 v8 = v35->raster_clip_y; |
0 | 3779 } |
3780 else | |
3781 { | |
3782 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
3783 v20 = v8 - v11; | |
3784 v11 = uYa; | |
3785 v12 = v19 / v20; | |
3786 v10 += v12; | |
3787 } | |
3788 } | |
3789 if ( uZa & 1 ) | |
3790 { | |
3791 if ( v37 & 1 ) | |
3792 { | |
709 | 3793 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 3794 LOBYTE(v12) = (char)v35; |
709 | 3795 v8 = v35->raster_clip_w; |
0 | 3796 } |
3797 else | |
3798 { | |
709 | 3799 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
3800 v11 = v35->raster_clip_w; | |
0 | 3801 v10 += v12; |
3802 } | |
3803 } | |
3804 goto LABEL_46; | |
3805 } | |
3806 return v12; | |
3807 } | |
3808 | |
3809 //----- (004A0E80) -------------------------------------------------------- | |
3810 void Render::ClearZBuffer(int a2, int a3) | |
3811 { | |
3812 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3813 } | |
3814 | |
3815 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3816 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3817 { | |
3818 this->raster_clip_x = uX; | |
3819 this->raster_clip_y = uY; | |
3820 this->raster_clip_z = uZ; | |
3821 this->raster_clip_w = uW; | |
0 | 3822 } |
3823 | |
3824 //----- (004A0EB6) -------------------------------------------------------- | |
3825 void Render::ParseTargetPixelFormat() | |
3826 { | |
3827 Render *v1; // eax@1 | |
3828 signed int v2; // ecx@1 | |
3829 DWORD uRedMask; // edx@1 | |
3830 unsigned int uGreenMask; // esi@5 | |
3831 signed int v5; // ecx@5 | |
3832 unsigned int uBlueMask; // edx@9 | |
3833 signed int v7; // ecx@9 | |
3834 unsigned int v8; // ecx@13 | |
3835 | |
3836 v1 = this; | |
3837 v2 = 0; | |
3838 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
3839 v1->uTargetBBits = 0; | |
3840 v1->uTargetGBits = 0; | |
3841 v1->uTargetRBits = 0; | |
3842 do | |
3843 { | |
3844 if ( (1 << v2) & uRedMask ) | |
3845 ++v1->uTargetRBits; | |
3846 ++v2; | |
3847 } | |
3848 while ( v2 < 16 ); | |
3849 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
3850 v5 = 0; | |
3851 do | |
3852 { | |
3853 if ( (1 << v5) & uGreenMask ) | |
3854 ++v1->uTargetGBits; | |
3855 ++v5; | |
3856 } | |
3857 while ( v5 < 16 ); | |
3858 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
3859 v7 = 0; | |
3860 do | |
3861 { | |
3862 if ( (1 << v7) & uBlueMask ) | |
3863 ++v1->uTargetBBits; | |
3864 ++v7; | |
3865 } | |
3866 while ( v7 < 16 ); | |
3867 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
3868 v1->uTargetGMask = uGreenMask; | |
3869 v1->uTargetRMask = v8; | |
3870 v1->uTargetBMask = uBlueMask; | |
3871 } | |
3872 | |
3873 //----- (004A0F40) -------------------------------------------------------- | |
3874 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3875 { | |
3876 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3877 HRESULT result; // eax@1 |
0 | 3878 HRESULT v6; // eax@4 |
3879 int v7; // [sp-8h] [bp-14h]@10 | |
3880 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3881 char v9; // [sp+Bh] [bp-1h]@1 | |
3882 | |
3883 v4 = pSurface; | |
3884 v9 = 1; | |
3885 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3886 if ( result == DDERR_SURFACELOST ) | |
3887 { | |
3888 v6 = v4->Restore(); | |
3889 if ( v6 ) | |
3890 { | |
3891 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3892 { | |
3893 LABEL_20: | |
3894 v9 = 0; | |
3895 result = (bool)memset(pDesc, 0, 4u); | |
3896 goto LABEL_21; | |
3897 } | |
3898 pRenderer->pFrontBuffer4->Restore(); | |
3899 v4->Restore(); | |
3900 } | |
3901 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3902 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3903 goto LABEL_20; | |
3904 ErrD3D(result); | |
3905 if ( result ) | |
3906 { | |
3907 //v8 = 0; | |
3908 //v7 = 2161; | |
3909 LABEL_19: | |
3910 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3911 goto LABEL_20; | |
3912 } | |
3913 if ( pRenderer->pRenderD3D ) | |
3914 pRenderD3D->HandleLostResources(); | |
3915 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3916 } | |
3917 else | |
3918 { | |
3919 if ( result ) | |
3920 { | |
3921 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3922 goto LABEL_20; | |
3923 ErrD3D(result); | |
3924 //v8 = 0; | |
3925 //v7 = 2199; | |
3926 //goto LABEL_19; | |
3927 } | |
3928 } | |
3929 LABEL_21: | |
3930 LOBYTE(result) = v9; | |
3931 return result; | |
3932 } | |
3933 | |
3934 //----- (004A1032) -------------------------------------------------------- | |
3935 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3936 { | |
3937 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3938 HRESULT v5; // eax@1 |
0 | 3939 HRESULT v6; // eax@2 |
3940 int v7; // [sp-8h] [bp-10h]@8 | |
3941 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3942 | |
3943 v4 = pSurface; | |
3944 v5 = pSurface->Lock( | |
3945 0, | |
3946 pDesc, | |
3947 uLockFlags, | |
3948 0); | |
3949 BYTE3(pSurface) = 1; | |
3950 if ( v5 == DDERR_SURFACELOST ) | |
3951 { | |
3952 v6 = v4->Restore(); | |
3953 if ( !v6 ) | |
3954 goto LABEL_5; | |
3955 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3956 { | |
3957 pRenderer->pFrontBuffer2->Restore(); | |
3958 v4->Restore(); | |
3959 LABEL_5: | |
3960 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3961 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3962 goto LABEL_14; | |
3963 if ( !v5 ) | |
3964 return true; | |
3965 ErrD3D(v5); | |
3966 //v8 = 0; | |
3967 //v7 = 2247; | |
3968 goto LABEL_13; | |
3969 } | |
3970 else | |
3971 { | |
3972 pDesc->dwSize = 0; | |
3973 return false; | |
3974 } | |
3975 } | |
3976 else | |
3977 { | |
3978 if ( !v5 ) | |
3979 return true; | |
3980 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3981 { | |
3982 //v8 = 0; | |
3983 //v7 = 2269; | |
3984 ErrD3D(v5); | |
3985 pDesc->dwSize = 0; | |
3986 return false; | |
3987 LABEL_13: | |
3988 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3989 goto LABEL_14; | |
3990 } | |
3991 } | |
3992 LABEL_14: | |
3993 return true; | |
3994 } | |
3995 | |
3996 //----- (004A10E4) -------------------------------------------------------- | |
3997 void Render::CreateDirectDraw() | |
3998 { | |
3999 Render *v1; // edi@1 | |
4000 HRESULT v2; // eax@1 | |
4001 HRESULT v3; // eax@5 | |
4002 int v6; // [sp-Ch] [bp-20h]@3 | |
4003 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
4004 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
4005 | |
4006 v1 = this; | |
4007 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
4008 | |
4009 pDirectDraw2 = nullptr; | |
4010 pDirectDraw4 = nullptr; | |
4011 | |
4012 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4013 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); | |
4014 else | |
4015 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
4016 | |
4017 lpDD->Release(); | |
4018 lpDD = nullptr; | |
4019 } | |
4020 | |
4021 //----- (004A1169) -------------------------------------------------------- | |
4022 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4023 { | |
4024 DWORD flags; // eax@1 | |
4025 IDirectDraw *v4; // ecx@3 | |
4026 HRESULT v5; // eax@5 | |
4027 int v6; // [sp-8h] [bp-8h]@3 | |
4028 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4029 | |
4030 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4031 DDSCL_NORMAL; | |
4032 | |
4033 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4034 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); | |
4035 else | |
4036 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4037 } | |
4038 | |
4039 //----- (004A11C6) -------------------------------------------------------- | |
4040 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4041 { | |
4042 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4043 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4044 else | |
4045 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4046 } | |
4047 | |
4048 //----- (004A121C) -------------------------------------------------------- | |
4049 void Render::CreateFrontBuffer() | |
4050 { | |
4051 Render *v1; // esi@1 | |
4052 IDirectDraw *pDD; // eax@3 | |
4053 IDirectDrawSurface **pOutSurf; // esi@3 | |
4054 struct _DDSURFACEDESC *v4; // edx@3 | |
4055 HRESULT v5; // eax@5 | |
4056 int v6; // [sp-8h] [bp-8Ch]@3 | |
4057 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4058 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4059 | |
4060 v1 = this; | |
4061 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4062 { | |
4063 memset(&a2, 0, 0x7Cu); | |
4064 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4065 a2.dwSize = 124; | |
4066 a2.dwFlags = 1; | |
4067 v7 = 0; | |
4068 a2.ddsCaps.dwCaps = 512; | |
4069 v6 = 2357; | |
4070 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4071 v4 = (struct _DDSURFACEDESC *)&a2; | |
4072 } | |
4073 else | |
4074 { | |
4075 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4076 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4077 a2.lPitch = 108; | |
4078 a2.dwBackBufferCount = 1; | |
4079 v7 = 0; | |
4080 a2.dwTextureStage = 512; | |
4081 v6 = 2346; | |
4082 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4083 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4084 } | |
4085 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4086 } | |
4087 | |
4088 //----- (004A12CD) -------------------------------------------------------- | |
4089 void Render::CreateBackBuffer() | |
4090 { | |
4091 Render *v1; // esi@1 | |
4092 IDirectDraw *v2; // eax@3 | |
4093 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4094 struct _DDSURFACEDESC *v4; // edx@3 | |
4095 HRESULT v5; // eax@5 | |
4096 int v6; // [sp-8h] [bp-8Ch]@3 | |
4097 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4098 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4099 | |
4100 v1 = this; | |
4101 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4102 { | |
4103 memset(&a2, 0, 0x7Cu); | |
4104 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4105 a2.dwSize = 124; | |
4106 a2.dwFlags = 7; | |
4107 v7 = 0; | |
4108 a2.ddsCaps.dwCaps = 2112; | |
4109 a2.dwWidth = 640; | |
4110 a2.dwHeight = 480; | |
4111 v6 = 2387; | |
4112 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4113 v4 = (struct _DDSURFACEDESC *)&a2; | |
4114 } | |
4115 else | |
4116 { | |
4117 memset(&a2.lPitch, 0, 0x6Cu); | |
4118 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4119 a2.lPitch = 108; | |
4120 a2.dwBackBufferCount = 7; | |
4121 v7 = 0; | |
4122 a2.dwTextureStage = 2112; | |
4123 a2.dwAlphaBitDepth = 640; | |
4124 a2.dwMipMapCount = 480; | |
4125 v6 = 2374; | |
4126 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4127 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4128 } | |
4129 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4130 } | |
4131 | |
4132 //----- (004A139A) -------------------------------------------------------- | |
4133 void Render::CreateDirectDrawPrimarySurface() | |
4134 { | |
4135 Render *v1; // esi@1 | |
4136 int v2; // ebx@3 | |
4137 IDirectDraw2 *v3; // eax@3 | |
4138 HRESULT v4; // eax@3 | |
4139 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4140 DDSCAPS2 *v6; // edx@3 | |
4141 IDirectDraw4 *v7; // eax@4 | |
4142 HRESULT v8; // eax@4 | |
4143 int v9; // ST14_4@5 | |
4144 IDirectDrawSurface *v10; // ST10_4@5 | |
4145 HRESULT v11; // eax@5 | |
4146 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4147 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4148 int v14; // [sp+4h] [bp-9Ch]@0 | |
4149 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4150 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4151 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4152 int a4; // [sp+98h] [bp-8h]@3 | |
4153 | |
4154 v1 = this; | |
4155 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4156 { | |
4157 v2 = 0; | |
4158 this->field_4004C = 1; | |
4159 memset(&ddsd2, 0, 0x7Cu); | |
4160 v7 = v1->pDirectDraw4; | |
4161 ddsd2.dwBackBufferCount = 1; | |
4162 ddsd2.dwSize = 0x7Cu; | |
4163 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4164 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4165 ErrD3D(v7->CreateSurface( | |
4166 &ddsd2, | |
4167 &pFrontBuffer4, | |
4168 0)); | |
4169 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4170 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4171 } | |
4172 else | |
4173 { | |
4174 v2 = 0; | |
4175 this->field_4004C = 1; | |
4176 | |
4177 DDSURFACEDESC ddsd; | |
4178 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4179 | |
4180 ddsd.lpSurface = (LPVOID)1; | |
4181 ddsd.lPitch = 108; | |
4182 ddsd.dwBackBufferCount = 33; | |
4183 ddsd.ddsCaps.dwCaps = 8728; | |
4184 ErrD3D(pDirectDraw2->CreateSurface( | |
4185 &ddsd, | |
4186 (IDirectDrawSurface **)&pFrontBuffer2, | |
4187 0)); | |
4188 | |
4189 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4190 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4191 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4192 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4193 v9 = (int)v6; |
4194 v10 = pFrontBuffer; // BUG | |
4195 | |
4196 v17.dwCaps = 4; | |
4197 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4198 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4199 v1->field_40030 = v2; | |
4200 v1->field_18_locked_pitch = v2; | |
4201 } | |
4202 | |
4203 //----- (004A14F4) -------------------------------------------------------- | |
4204 void Render::CreateClipper(HWND a2) | |
4205 { | |
4206 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4207 { | |
4208 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4209 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4210 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4211 } | |
4212 else | |
4213 { | |
4214 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4215 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4216 } | |
4217 } | |
4218 | |
4219 //----- (004A15D8) -------------------------------------------------------- | |
4220 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4221 { | |
4222 IDirectDrawSurface *v2; // eax@3 | |
4223 | |
4224 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4225 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4226 else | |
4227 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4228 v2->GetPixelFormat(pOut); | |
4229 } | |
4230 | |
4231 //----- (004A1605) -------------------------------------------------------- | |
4232 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4233 { | |
4234 Render *v3; // esi@1 | |
4235 signed int v4; // eax@3 | |
4236 | |
4237 v3 = this; | |
4238 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4239 { | |
4240 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4241 memset(&pDesc, 0, 0x7Cu); | |
4242 pDesc.dwSize = 124; | |
168 | 4243 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4244 *pOutSurfacePtr = pDesc.lpSurface; |
4245 v4 = pDesc.lPitch; | |
4246 } | |
4247 else | |
4248 { | |
4249 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4250 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4251 pDesc.lPitch = 108; | |
4252 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4253 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4254 v4 = pDesc.dwReserved; | |
4255 } | |
4256 *pOutPixelsPerRow = v4 >> 1; | |
4257 } | |
4258 | |
4259 //----- (004A169E) -------------------------------------------------------- | |
4260 bool Render::UsingDirect3D() | |
4261 { | |
4262 return bUserDirect3D == 0; | |
4263 } | |
4264 | |
4265 //----- (004A16E1) -------------------------------------------------------- | |
4266 void Render::UnlockBackBuffer() | |
4267 { | |
4268 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4269 ErrD3D(pBackBuffer4->Unlock(0)); | |
4270 else | |
4271 ErrD3D(pBackBuffer2->Unlock(0)); | |
4272 } | |
4273 | |
4274 //----- (004A172E) -------------------------------------------------------- | |
4275 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4276 { | |
4277 Render *v3; // esi@1 | |
4278 signed int v4; // eax@3 | |
4279 | |
4280 v3 = this; | |
4281 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4282 { | |
4283 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4284 memset(&pDesc, 0, 0x7Cu); | |
4285 pDesc.dwSize = 124; | |
168 | 4286 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4287 *pOutSurface = pDesc.lpSurface; |
4288 v4 = pDesc.lPitch; | |
4289 } | |
4290 else | |
4291 { | |
4292 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4293 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4294 pDesc.lPitch = 108; | |
4295 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4296 *pOutSurface = (void *)pDesc.lpSurface; | |
4297 v4 = pDesc.dwReserved; | |
4298 } | |
4299 *pOutPixelsPerRow = v4 >> 1; | |
4300 } | |
4301 | |
4302 //----- (004A17C7) -------------------------------------------------------- | |
4303 void Render::UnlockFrontBuffer() | |
4304 { | |
4305 IDirectDrawSurface *pFront; // eax@3 | |
4306 HRESULT v2; // eax@5 | |
4307 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4308 int v4; // [sp-4h] [bp-8h]@3 | |
4309 | |
4310 auto a5 = this; | |
4311 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4312 { | |
4313 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4314 v4 = 0; | |
4315 v3 = 2615; | |
4316 } | |
4317 else | |
4318 { | |
4319 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4320 v4 = 0; | |
4321 v3 = 2611; | |
4322 } | |
4323 ErrD3D(pFront->Unlock(0)); | |
4324 } | |
4325 | |
4326 //----- (004A1814) -------------------------------------------------------- | |
4327 void Render::RestoreFrontBuffer() | |
4328 { | |
4329 IDirectDrawSurface **v1; // esi@2 | |
4330 | |
4331 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4332 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4333 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4334 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4335 (*v1)->Restore(); | |
4336 } | |
4337 | |
4338 //----- (004A184C) -------------------------------------------------------- | |
4339 HRESULT Render::_4A184C() | |
4340 { | |
4341 IDirectDrawSurface **pBack; // esi@2 | |
4342 HRESULT result; // eax@4 | |
4343 | |
4344 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4345 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4346 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4347 result = (*pBack)->IsLost(); | |
4348 if ( result == DDERR_SURFACELOST ) | |
4349 result = (*pBack)->Restore(); | |
4350 return result; | |
4351 } | |
4352 | |
4353 //----- (004A1884) -------------------------------------------------------- | |
4354 void Render::PresentRect(RECT *a2, RECT *a3) | |
4355 { | |
4356 IDirectDrawSurface *pFront; // eax@3 | |
4357 HRESULT v4; // eax@5 | |
4358 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4359 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4360 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4361 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4362 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4363 int v10; // [sp-8h] [bp-8h]@3 | |
4364 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4365 | |
4366 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4367 { | |
4368 v11 = 0; | |
4369 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4370 v10 = 2657; | |
4371 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4372 v8 = 0; | |
4373 v7 = DDBLT_WAIT; | |
4374 v6 = a3; | |
4375 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4376 } | |
4377 else | |
4378 { | |
4379 v11 = 0; | |
4380 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4381 v10 = 2653; | |
4382 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4383 v8 = 0; | |
4384 v7 = DDBLT_WAIT; | |
4385 v6 = a3; | |
4386 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4387 } | |
4388 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4389 } | |
4390 | |
4391 //----- (004A18F5) -------------------------------------------------------- | |
4392 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4393 { | |
4394 IDirectDrawSurface *pFront; // eax@3 | |
4395 HRESULT v6; // eax@5 | |
4396 int v7; // [sp-8h] [bp-8h]@3 | |
4397 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4398 | |
4399 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4400 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4401 else | |
4402 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4403 } | |
4404 | |
4405 //----- (004A194A) -------------------------------------------------------- | |
4406 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4407 { | |
4408 IDirectDrawSurface *pFront; // eax@3 | |
4409 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4410 | |
4411 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4412 { | |
4413 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4414 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4415 } | |
4416 else | |
4417 { | |
4418 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4419 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4420 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4421 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4422 } |
4423 | |
4424 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4425 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4426 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4427 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4428 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4429 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4430 //int v6; // ecx@5 |
0 | 4431 unsigned int v7; // edx@6 |
4432 char *v8; // ecx@12 | |
4433 void *v9; // edi@16 | |
4434 unsigned int v10; // eax@16 | |
4435 void *v11; // edi@21 | |
4436 unsigned int v12; // eax@21 | |
4437 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4438 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4439 if (uNumBillboardsToDraw >= 999 ) |
0 | 4440 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4441 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4442 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4443 uNumBillboardsToDraw = 1; |
0 | 4444 return 0; |
4445 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4446 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4447 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4448 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4449 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4450 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4451 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4452 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4453 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4454 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4455 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4456 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4457 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4458 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4459 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4460 if (z > *(float *)v8 ) |
0 | 4461 { |
4462 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4463 { | |
4464 v7 = pRenderer->uNumBillboardsToDraw; | |
4465 } | |
4466 else | |
4467 { | |
4468 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4469 { | |
4470 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4471 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4472 do | |
4473 { | |
4474 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4475 v9 = (char *)v9 - 156; | |
4476 --v10; | |
4477 } | |
4478 while ( v10 ); | |
4479 } | |
4480 ++v7; | |
4481 } | |
717 | 4482 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4483 uNumBillboardsToDraw++; |
0 | 4484 return v7; |
4485 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4486 if (z <= *(float *)v8 ) |
0 | 4487 { |
4488 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4489 { | |
4490 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4491 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4492 do | |
4493 { | |
4494 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4495 v11 = (char *)v11 - 156; | |
4496 --v12; | |
4497 } | |
4498 while ( v12 ); | |
4499 } | |
717 | 4500 //goto LABEL_23; |
4501 uNumBillboardsToDraw++; | |
4502 return v7; | |
0 | 4503 } |
4504 return v7; | |
4505 } | |
4506 | |
4507 //----- (004A1E9D) -------------------------------------------------------- | |
4508 unsigned int Render::GetBillboardDrawListSize() | |
4509 { | |
4510 return pRenderer->uNumBillboardsToDraw; | |
4511 } | |
4512 | |
4513 //----- (004A1EA3) -------------------------------------------------------- | |
4514 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4515 { | |
4516 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID; | |
4517 } | |
4518 | |
4519 //----- (004A1EB6) -------------------------------------------------------- | |
4520 void Render::BeginSceneD3D() | |
4521 { | |
4522 if (!uNumD3DSceneBegins++) | |
4523 { | |
4524 if (pRenderD3D) | |
4525 { | |
4526 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4527 pRenderer->uNumBillboardsToDraw = 0; | |
4528 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4529 |
0 | 4530 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4531 uFogColor = GetLevelFogColor(); | |
4532 else | |
4533 uFogColor = 0; | |
4534 | |
4535 if ( uFogColor & 0xFF000000 ) | |
4536 { | |
4537 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4538 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4539 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4540 bUsingSpecular = true; | |
4541 } | |
4542 else | |
4543 { | |
4544 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4545 bUsingSpecular = 0; | |
4546 } | |
4547 } | |
4548 else | |
4549 { | |
4550 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4551 if (pTargetSurface) | |
4552 field_18_locked_pitch = uTargetSurfacePitch; | |
4553 else | |
4554 --uNumD3DSceneBegins; | |
4555 } | |
4556 } | |
4557 } | |
4558 | |
4559 //----- (004A1FE1) -------------------------------------------------------- | |
4560 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4561 { | |
4562 --uNumD3DSceneBegins; | |
4563 if (uNumD3DSceneBegins) | |
4564 return; | |
4565 | |
4566 if (pRenderD3D) | |
4567 { | |
4568 pGame->draw_debug_outlines(); | |
161 | 4569 DoRenderBillboards_D3D(); |
0 | 4570 pGame->pStru6Instance->RenderSpecialEffects(); |
4571 pRenderD3D->pDevice->EndScene(); | |
4572 } | |
4573 else | |
4574 pGame->pStru6Instance->RenderSpecialEffects(); | |
4575 } | |
4576 | |
4577 //----- (004A2031) -------------------------------------------------------- | |
349 | 4578 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4579 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4580 // __debugbreak(); // should not fire outside decal builder |
349 | 4581 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4582 } |
4583 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4584 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4585 { |
4586 int v5; // ebx@1 | |
4587 int v6; // edi@1 | |
4588 int v8; // eax@7 | |
4589 float v9; // eax@12 | |
4590 float *v10; // esi@12 | |
4591 float v11; // ecx@14 | |
4592 double v12; // st7@14 | |
4593 double v13; // st7@14 | |
4594 double v14; // st7@14 | |
4595 signed int v15; // eax@14 | |
4596 int v16; // eax@15 | |
4597 float v17; // ST48_4@15 | |
4598 char v18; // zf@17 | |
4599 int v19; // eax@18 | |
4600 int v20; // eax@18 | |
4601 int v21; // edx@20 | |
4602 signed int v22; // ecx@20 | |
4603 int v23; // eax@20 | |
4604 const char *v24; // ST4C_4@20 | |
4605 unsigned int v25; // ST50_4@20 | |
4606 int v26; // ST54_4@20 | |
4607 int v27; // eax@20 | |
4608 _UNKNOWN *v28; // eax@21 | |
4609 int v29; // ecx@23 | |
4610 int v30; // eax@23 | |
4611 int v31; // eax@23 | |
4612 int v32; // eax@24 | |
4613 int v33; // eax@25 | |
4614 int v34; // eax@25 | |
4615 int v35; // eax@25 | |
4616 int v36; // eax@25 | |
4617 signed int v37; // ecx@26 | |
4618 int v38; // eax@26 | |
4619 _UNKNOWN *v39; // eax@27 | |
4620 int v40; // edx@28 | |
4621 int v41; // eax@29 | |
4622 int v42; // eax@29 | |
4623 int v43; // eax@29 | |
4624 int v44; // eax@29 | |
4625 unsigned int v46; // eax@29 | |
4626 int v47; // eax@30 | |
4627 int v48; // eax@30 | |
4628 int v49; // eax@30 | |
4629 double v52; // st6@35 | |
4630 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4631 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4632 signed int v59; // [sp+60h] [bp-8h]@12 | |
4633 int v61; // [sp+64h] [bp-4h]@4 | |
4634 int i; | |
4635 | |
4636 v6 = (int)this; | |
4637 v5 = 0; | |
4638 if (!this->uNumD3DSceneBegins) | |
4639 return; | |
4640 | |
4641 | |
4642 | |
4643 | |
186 | 4644 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4645 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4646 if (this->bUsingSpecular) | |
4647 { | |
186 | 4648 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4649 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4650 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4651 } |
4652 | |
4653 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4654 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
4655 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4656 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); | |
4657 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4658 pVertices[0].specular = 0; | |
4659 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4660 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4661 | |
4662 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4663 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
4664 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4665 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); | |
4666 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4667 pVertices[1].specular = 0; | |
4668 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4669 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4670 | |
4671 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4672 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
4673 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4674 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); | |
4675 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4676 pVertices[2].specular = 0; | |
4677 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4678 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4679 | |
4680 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4681 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4682 | |
4683 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4684 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
4685 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4686 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); | |
4687 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4688 pVertices[5].specular = 0; | |
4689 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4690 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4691 | |
4692 | |
4693 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4694 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4695 | |
186 | 4696 }*/ |
4697 | |
0 | 4698 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4699 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4700 { |
4701 //RenderVertexSoft *pVertices; // esi@0 | |
4702 //int v7; // edi@1 | |
0 | 4703 unsigned int v8; // ebx@1 |
4704 LightmapBuilder *v9; // esi@3 | |
4705 unsigned int v10; // edx@3 | |
4706 int v11; // eax@5 | |
4707 int v12; // eax@11 | |
4708 char *v13; // esi@11 | |
4709 double v14; // st7@13 | |
4710 double v15; // st7@13 | |
4711 signed int v16; // eax@13 | |
4712 int v17; // ecx@13 | |
4713 double v18; // st7@13 | |
4714 float v19; // ST78_4@14 | |
4715 int v20; // eax@14 | |
4716 char v21; // zf@16 | |
4717 HRESULT v22; // eax@17 | |
4718 HRESULT v23; // eax@17 | |
4719 HRESULT v24; // eax@19 | |
4720 HRESULT v25; // eax@19 | |
4721 unsigned int v26; // ecx@19 | |
4722 char *v27; // eax@20 | |
4723 HRESULT v28; // eax@22 | |
4724 HRESULT v29; // eax@22 | |
4725 HRESULT v30; // eax@23 | |
4726 HRESULT v31; // eax@24 | |
4727 HRESULT v32; // eax@24 | |
4728 HRESULT v33; // eax@24 | |
4729 HRESULT v34; // eax@24 | |
4730 HRESULT v35; // eax@25 | |
4731 HRESULT v36; // eax@25 | |
4732 unsigned int v37; // ecx@25 | |
4733 char *v38; // eax@26 | |
4734 int v39; // edx@27 | |
4735 HRESULT v40; // eax@28 | |
4736 HRESULT v41; // eax@28 | |
4737 HRESULT v42; // eax@28 | |
4738 HRESULT v43; // eax@28 | |
4739 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4740 unsigned int v45; // eax@28 | |
4741 HRESULT v46; // eax@29 | |
4742 HRESULT v47; // eax@29 | |
4743 HRESULT v48; // eax@29 | |
186 | 4744 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4745 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4746 int v51; // eax@40 | |
4747 char *v52; // esi@40 | |
4748 double v53; // st7@42 | |
4749 double v54; // st7@42 | |
4750 signed int v55; // eax@42 | |
4751 int v56; // ecx@42 | |
4752 double v57; // st7@42 | |
4753 float v58; // ST7C_4@43 | |
4754 int v59; // eax@43 | |
186 | 4755 //signed int v60; // [sp+78h] [bp-14h]@31 |
4756 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4757 const char *v62; // [sp+80h] [bp-Ch]@0 |
4758 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4759 int v64; // [sp+84h] [bp-8h]@0 | |
4760 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4761 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4762 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4763 int a7; |
4764 | |
4765 //v7 = (int)this; | |
0 | 4766 v8 = 0; |
186 | 4767 if (!this->uNumD3DSceneBegins) |
75 | 4768 return; |
4769 if ( uNumVertices < 3) | |
4770 return; | |
4771 | |
186 | 4772 //v61 = pVertices; |
4773 | |
75 | 4774 /* v9 = pGame->pLightmapBuilder; |
0 | 4775 v65 = v9; |
75 | 4776 v10 = v9->std__vector_000004_size;*/ |
1394 | 4777 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4778 { |
638 | 4779 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4780 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4781 } |
4782 else | |
4783 { | |
186 | 4784 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4785 byte_4D864C && pGame->uFlags & 2 ) |
4786 { | |
186 | 4787 if (clampAtTextureBorders) |
4788 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4789 else |
186 | 4790 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4791 | |
4792 if (transparent || this->bUsingSpecular) | |
4793 { | |
4794 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4795 if (transparent) | |
0 | 4796 { |
186 | 4797 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4798 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4799 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4800 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4801 } |
4802 else | |
4803 { | |
186 | 4804 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4805 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4806 } |
186 | 4807 } |
1073 | 4808 |
4809 for (uint i = 0; i < uNumVertices; ++i) | |
4810 { | |
4811 | |
4812 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4813 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4814 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4815 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4816 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4817 if ( this->bUsingSpecular ) | |
0 | 4818 { |
1073 | 4819 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4820 } |
1073 | 4821 else |
4822 { | |
4823 d3d_vertex_buffer[i].specular = 0; | |
4824 } | |
4825 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4826 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4827 } | |
4828 | |
4829 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4830 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4831 if (transparent) |
4832 { | |
4833 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4834 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4835 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4836 } |
4837 } | |
4838 else | |
4839 { | |
1073 | 4840 for (uint i = 0; i < uNumVertices; ++i) |
4841 { | |
4842 | |
4843 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4844 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4845 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4846 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4847 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4848 if ( this->bUsingSpecular ) | |
0 | 4849 { |
1073 | 4850 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4851 } |
1073 | 4852 else |
4853 { | |
4854 d3d_vertex_buffer[i].specular = 0; | |
4855 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4856 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4857 d3d_vertex_buffer[i].specular = v20; |
4858 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4859 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4860 } | |
186 | 4861 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4862 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4863 if (pRenderer->bUsingSpecular) | |
4864 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4865 |
4866 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4867 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4868 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4869 d3d_vertex_buffer, |
0 | 4870 uNumVertices, |
4871 16)); | |
4872 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4873 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4874 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4875 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4876 for (uint i = 0; i < uNumVertices; ++i) |
4877 { | |
4878 d3d_vertex_buffer[i].diffuse = -1; | |
4879 } | |
0 | 4880 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4881 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4882 if ( !pRenderer->bUsingSpecular ) |
4883 { | |
186 | 4884 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4885 } | |
4886 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4887 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4888 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4889 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4890 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4891 d3d_vertex_buffer, |
0 | 4892 uNumVertices, |
4893 16)); | |
4894 if ( pRenderer->bUsingSpecular ) | |
4895 { | |
186 | 4896 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4897 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4898 for (uint i = 0; i < uNumVertices; ++i) |
4899 { | |
4900 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4901 d3d_vertex_buffer[i].specular = 0; | |
4902 } | |
4903 | |
75 | 4904 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4905 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4906 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4907 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4908 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4909 d3d_vertex_buffer, |
0 | 4910 uNumVertices, |
4911 16)); | |
186 | 4912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4913 //v44 = pRenderer->pRenderD3D->pDevice; |
4914 v45 = GetLevelFogColor(); | |
4915 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4916 v8 = 0; | |
4917 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4918 } | |
186 | 4919 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4920 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4921 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4922 } | |
4923 } | |
186 | 4924 |
791 | 4925 if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4926 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4927 } |
4928 // 4A26BC: could not find valid save-restore pair for esi | |
4929 // 4D864C: using guessed type char byte_4D864C; | |
4930 | |
4931 //----- (004A2DA3) -------------------------------------------------------- | |
1427 | 4932 void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4933 { |
67 | 4934 int v7; // eax@7 |
4935 | |
4936 if ( !this->uNumD3DSceneBegins ) | |
4937 return; | |
4938 if ( uNumVertices >= 3 ) | |
4939 { | |
186 | 4940 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4941 if ( this->bUsingSpecular ) |
4942 { | |
186 | 4943 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4944 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4945 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4946 } |
1427 | 4947 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4948 { |
4949 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4950 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4951 pVertices[i].pos.z = 0.99989998; | |
168 | 4952 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4953 |
840 | 4954 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4955 v7 = 0; |
4956 if (this->bUsingSpecular) | |
1427 | 4957 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4958 pVertices[i].specular = v7; |
4959 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4960 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4961 } | |
4962 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4963 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4964 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4965 } |
4966 } | |
4967 | |
4968 //----- (004A2ED5) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4969 void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex) |
0 | 4970 { |
4971 signed int v4; // edi@2 | |
4972 int v5; // eax@3 | |
4973 int v6; // edx@5 | |
1072 | 4974 RenderVertexD3D3 *v7; // eax@6 |
4975 RenderVertexSoft *v8; // ecx@6 | |
4976 //double v9; // st6@7 | |
4977 //int v10; // ebx@7 | |
4978 //int v11; // ebx@7 | |
0 | 4979 |
4980 if ( this->uNumD3DSceneBegins ) | |
4981 { | |
4982 v4 = a2; | |
4983 if ( a2 >= 3 ) | |
4984 { | |
186 | 4985 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
638 | 4986 v5 = 31 - (a3->dimming_level & 0x1F); |
4987 if ( v5 < pOutdoor->max_terrain_dimming_level ) | |
4988 v5 = pOutdoor->max_terrain_dimming_level; | |
0 | 4989 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); |
1072 | 4990 for (uint i = 0; i < a2; ++i) |
4991 { | |
4992 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4993 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
4994 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; | |
4995 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; | |
4996 d3d_vertex_buffer[i].diffuse = v6; | |
4997 d3d_vertex_buffer[i].specular = 0; | |
4998 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4999 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
5000 } | |
5001 | |
0 | 5002 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5003 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5004 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5005 d3d_vertex_buffer, |
0 | 5006 a2, |
5007 28)); | |
5008 } | |
5009 } | |
5010 } | |
5011 | |
1390 | 5012 |
5013 //----- (00479A53) -------------------------------------------------------- | |
5014 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) | |
5015 { | |
5016 BLVFace *pFace; // esi@1 | |
5017 unsigned int v3; // edi@1 | |
5018 PolygonType v4; // al@1 | |
5019 double v5; // st7@3 | |
5020 signed __int64 v6; // qax@3 | |
5021 PolygonType v7; // cl@3 | |
5022 int v8; // esi@7 | |
5023 int v9; // eax@7 | |
5024 unsigned int v10; // eax@7 | |
5025 double v11; // st6@7 | |
5026 int v12; // edx@7 | |
5027 int v13; // eax@7 | |
5028 char *v14; // esi@8 | |
5029 void *v15; // ecx@9 | |
5030 int v16; // eax@9 | |
5031 int v17; // edi@9 | |
5032 double v18; // st7@9 | |
5033 signed int v19; // ebx@9 | |
5034 void *v20; // ecx@9 | |
5035 int v21; // ebx@11 | |
5036 int v22; // eax@14 | |
5037 signed __int64 v23; // qtt@16 | |
5038 double v24; // st7@16 | |
5039 unsigned __int8 v25; // sf@16 | |
5040 unsigned __int8 v26; // of@16 | |
5041 Render *v27; // ecx@17 | |
5042 double v28; // st7@20 | |
5043 char *v29; // ebx@20 | |
5044 char *v30; // edx@20 | |
5045 unsigned __int8 v31; // c0@21 | |
5046 unsigned __int8 v32; // c3@21 | |
5047 double v33; // st6@23 | |
5048 char *v34; // esi@30 | |
5049 const void *v35; // ecx@31 | |
5050 int v36; // eax@31 | |
5051 const void *v37; // edi@31 | |
5052 signed __int64 v38; // qax@31 | |
5053 int v39; // ecx@31 | |
5054 int v40; // ebx@33 | |
5055 int v41; // eax@36 | |
5056 signed __int64 v42; // qtt@39 | |
5057 int v43; // eax@39 | |
5058 char v44; // zf@39 | |
5059 double v45; // st7@39 | |
5060 double v46; // st7@39 | |
5061 unsigned int v47; // edx@40 | |
5062 double v48; // st7@41 | |
5063 RenderVertexSoft *v49; // ebx@41 | |
5064 void *v50; // edi@43 | |
5065 double v51; // st7@46 | |
5066 RenderVertexSoft *v52; // edx@46 | |
5067 void *v53; // edi@48 | |
5068 char *v54; // ebx@52 | |
5069 unsigned int v55; // eax@53 | |
5070 unsigned int v56; // eax@55 | |
5071 int v57; // ST10_4@55 | |
5072 Texture *v58; // eax@55 | |
5073 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5074 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5075 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5076 struct Polygon v62; // [sp+14h] [bp-160h]@6 |
1390 | 5077 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5078 double v64; // [sp+124h] [bp-50h]@7 | |
5079 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5080 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
5081 float v67; // [sp+130h] [bp-44h]@7 | |
5082 __int64 v68; // [sp+134h] [bp-40h]@3 | |
5083 __int64 v69; // [sp+13Ch] [bp-38h]@3 | |
5084 int v70; // [sp+144h] [bp-30h]@3 | |
5085 int X; // [sp+148h] [bp-2Ch]@9 | |
5086 int v72; // [sp+14Ch] [bp-28h]@7 | |
5087 float v73; // [sp+150h] [bp-24h]@16 | |
5088 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
5089 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 | |
5090 float v76; // [sp+15Ch] [bp-18h]@9 | |
5091 int v77; // [sp+160h] [bp-14h]@9 | |
5092 int v78; // [sp+164h] [bp-10h]@7 | |
5093 void *v79; // [sp+168h] [bp-Ch]@9 | |
5094 float v80; // [sp+16Ch] [bp-8h]@3 | |
5095 const void *v81; // [sp+170h] [bp-4h]@7 | |
5096 | |
5097 __debugbreak(); | |
5098 | |
5099 pFace = &pIndoor->pFaces[uFaceID]; | |
5100 v65 = uFaceID; | |
5101 v3 = uNumVertices; | |
5102 v4 = pFace->uPolygonType; | |
5103 if ( v4 == POLYGON_InBetweenFloorAndWall || v4 == POLYGON_Floor ) | |
5104 { | |
5105 if ( (signed int)uNumVertices > 0 ) | |
5106 { | |
5107 v54 = (char *)&array_507D30[0].u; | |
5108 LODWORD(v80) = uNumVertices; | |
5109 do | |
5110 { | |
5111 v69 = (GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x; | |
5112 *(float *)v54 = (double)v69 + *(float *)v54; | |
5113 *(float *)v54 = *(float *)v54 * 0.25; | |
5114 v55 = GetTickCount(); | |
5115 v54 += 48; | |
5116 v44 = LODWORD(v80)-- == 1; | |
5117 v68 = pBLVRenderParams->vPartyPos.y + (v55 >> 5); | |
5118 *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25; | |
5119 } | |
5120 while ( !v44 ); | |
5121 uFaceID = v65; | |
5122 } | |
5123 v56 = 8 * uFaceID; | |
5124 LOBYTE(v56) = PID(OBJECT_BModel,uFaceID); | |
5125 v57 = v56; | |
5126 v58 = pFace->GetTexture(); | |
5127 pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0); | |
5128 return; | |
5129 } | |
5130 HIDWORD(v69) = pIndoorCamera->sRotationX; | |
5131 HIDWORD(v68) = pIndoorCamera->pos.z; | |
5132 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; | |
5133 v70 = (signed __int64)((double)(pBLVRenderParams->field_40 * pBLVRenderParams->vPartyPos.z) | |
5134 / (((double)pBLVRenderParams->field_40 + 16192.0) | |
5135 * 65536.0) | |
5136 + *(float *)&v74); | |
5137 v5 = (double)pIndoorCamera->sRotationX * 0.0030664064; | |
5138 *(float *)&v75 = v5; | |
5139 v80 = cos(v5) * 16192.0; | |
5140 v6 = (signed __int64)(*(float *)&v74 | |
5141 - (double)pBLVRenderParams->field_40 | |
5142 / ((v80 + 0.0000001) | |
5143 * 65535.0) | |
5144 * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68))); | |
5145 v7 = pFace->uPolygonType; | |
5146 if ( v7 == 4 || v7 == 3 ) | |
5147 v70 = v6; | |
5148 stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0); | |
1427 | 5149 v62.Create_48607B(&stru_8019C8); |
1390 | 5150 v62.uTileBitmapID = pFace->uBitmapID; |
5151 v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0); | |
5152 if ( !v62.pTexture ) | |
5153 return; | |
5154 v8 = pBLVRenderParams->sPartyRotX; | |
5155 v62.dimming_level = 0; | |
5156 v62.uNumVertices = v3; | |
5157 v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX + 16); | |
5158 v62.v_18.y = 0; | |
5159 v62.v_18.x = -v9; | |
5160 v62.v_18.z = -stru_5C6E00->Cos(v8 + 16); | |
5161 v10 = pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX; | |
5162 memcpy(&array_507D30[v3], array_507D30, sizeof(array_507D30[v3])); | |
5163 LODWORD(v80) = v10; | |
5164 v62.field_24 = 33554432; | |
5165 v64 = (double)(signed int)v10 * 0.5; | |
5166 v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
5167 LODWORD(v80) = v62.pTexture->uTextureWidth; | |
5168 v11 = 1.0 / (double)SLODWORD(v80); | |
5169 LODWORD(v80) = v62.pTexture->uTextureHeight; | |
5170 v12 = v62.pTexture->uWidthMinus1; | |
5171 v13 = v62.pTexture->uHeightMinus1; | |
5172 v67 = v11; | |
5173 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; | |
5174 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5175 v78 = 0; | |
5176 v81 = 0; | |
5177 *((float *)&v68 + 1) = 1.0 / (double)SLODWORD(v80); | |
5178 if ( (signed int)v62.uNumVertices <= 0 ) | |
5179 { | |
5180 LABEL_17: | |
5181 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5182 v27 = pRenderer; | |
5183 v60 = &v62; | |
5184 v59 = v62.uNumVertices; | |
5185 goto LABEL_18; | |
5186 } | |
5187 v14 = (char *)&array_507D30[0].vWorldViewProjY; | |
5188 while ( 2 ) | |
5189 { | |
5190 v15 = (void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v14)); | |
5191 LODWORD(v80) = v62.ptr_38->field_14; | |
5192 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | |
5193 v16 = v77 + v62.ptr_38->field_C; | |
5194 v77 = (int)v15; | |
5195 v74 = v16; | |
5196 LODWORD(v80) = v62.ptr_38->field_20; | |
5197 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | |
5198 v79 = v15; | |
5199 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18); | |
5200 LODWORD(v80) = v62.v_18.z; | |
5201 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); | |
5202 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v14 - 1)); | |
5203 v18 = *(float *)v14 - 1.0; | |
5204 v19 = -v62.field_24; | |
5205 v77 = -v62.field_24; | |
5206 X = (int)((char *)v79 + v62.v_18.x); | |
5207 LODWORD(v76) = (signed __int64)v18; | |
5208 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5209 while ( 1 ) | |
5210 { | |
5211 v79 = v20; | |
5212 if ( !X ) | |
5213 goto LABEL_14; | |
5214 v21 = abs(v19 >> 14); | |
5215 if ( v21 <= abs(X) ) | |
5216 break; | |
5217 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5218 break; | |
5219 v19 = v77; | |
5220 v20 = v79; | |
5221 LABEL_14: | |
5222 LODWORD(v80) = v62.v_18.z; | |
5223 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); | |
5224 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
5225 --LODWORD(v76); | |
5226 v20 = (char *)v20 + v72; | |
5227 X = v22 + v62.v_18.x; | |
5228 v78 = 1; | |
5229 } | |
5230 if ( !v78 ) | |
5231 { | |
5232 LODWORD(v23) = v77 << 16; | |
5233 HIDWORD(v23) = v77 >> 16; | |
5234 v79 = (void *)(v23 / X); | |
5235 v77 = v17; | |
5236 LODWORD(v80) = v62.ptr_38->field_10; | |
5237 v77 = v17; | |
5238 LODWORD(v76) = v74 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16); | |
5239 LODWORD(v80) = v62.ptr_38->field_1C; | |
5240 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16)); | |
5241 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; | |
5242 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; | |
5243 v14 += 48; | |
5244 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); | |
5245 v81 = (char *)v81 + 1; | |
5246 v24 = (double)SLODWORD(v80) * 0.000015259022; | |
5247 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); | |
5248 v26 = __OFSUB__((int)v81, v62.uNumVertices); | |
5249 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; | |
5250 *((float *)v14 - 10) = v24 * v67; | |
5251 *((float *)v14 - 9) = (double)SLODWORD(v80) * 0.000015259022 * *((float *)&v68 + 1); | |
5252 *((float *)v14 - 11) = 65536.0 / (double)(signed int)v79; | |
5253 if ( !(v25 ^ v26) ) | |
5254 goto LABEL_17; | |
5255 continue; | |
5256 } | |
5257 break; | |
5258 } | |
5259 LODWORD(v73) = 0; | |
5260 v80 = v76; | |
5261 if ( (signed int)v62.uNumVertices > 0 ) | |
5262 { | |
5263 v28 = (double)SLODWORD(v76); | |
5264 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
5265 v29 = (char *)&array_50AC10[0].vWorldViewProjX; | |
5266 v30 = (char *)&array_507D30[1].vWorldViewProjY; | |
5267 v79 = array_50AC10; | |
5268 v81 = array_507D30; | |
5269 v78 = v62.uNumVertices; | |
5270 do | |
5271 { | |
5272 v31 = v28 < *((float *)v30 - 12); | |
5273 v32 = v28 == *((float *)v30 - 12); | |
5274 ++LODWORD(v73); | |
5275 memcpy(v79, v81, 0x30u); | |
5276 v79 = (char *)v79 + 48; | |
5277 LODWORD(v76) += 48; | |
5278 v29 += 48; | |
5279 if ( v31 | v32 || v28 >= *(float *)v30 ) | |
5280 { | |
5281 if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 ) | |
5282 goto LABEL_28; | |
5283 v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12)) | |
5284 + *((float *)v30 - 1); | |
5285 } | |
5286 else | |
5287 { | |
5288 v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30) | |
5289 + *((float *)v30 - 13); | |
5290 } | |
5291 *(float *)v29 = v33; | |
5292 v79 = (char *)v79 + 48; | |
5293 v29 += 48; | |
5294 ++LODWORD(v73); | |
5295 *(unsigned int *)LODWORD(v76) = v28; | |
5296 LODWORD(v76) += 48; | |
5297 LABEL_28: | |
5298 v81 = (char *)v81 + 48; | |
5299 v30 += 48; | |
5300 --v78; | |
5301 } | |
5302 while ( v78 ); | |
5303 } | |
5304 if ( SLODWORD(v73) <= 0 ) | |
5305 goto LABEL_40; | |
5306 v34 = (char *)&array_50AC10[0].vWorldViewProjY; | |
5307 v65 = v77 >> 14; | |
5308 HIDWORD(v69) = LODWORD(v73); | |
5309 do | |
5310 { | |
5311 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); | |
5312 v78 = v62.ptr_38->field_14; | |
5313 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5314 v36 = (int)((char *)v81 + v62.ptr_38->field_C); | |
5315 v81 = v35; | |
5316 v74 = v36; | |
5317 v78 = v62.ptr_38->field_20; | |
5318 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5319 v78 = (int)v35; | |
5320 v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->field_18); | |
5321 v81 = (const void *)v62.v_18.z; | |
5322 v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
5323 v37 = (const void *)(v72 | |
5324 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); | |
5325 v38 = (signed __int64)(*(float *)v34 - 1.0); | |
5326 v81 = 0; | |
5327 LODWORD(v76) = v38; | |
5328 v39 = v72 * (v70 - v38); | |
5329 while ( 1 ) | |
5330 { | |
5331 v78 = v39; | |
5332 if ( !X ) | |
5333 goto LABEL_36; | |
5334 v40 = abs(X); | |
5335 if ( abs((signed __int64)v65) <= v40 ) | |
5336 break; | |
5337 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5338 break; | |
5339 v39 = v78; | |
5340 LABEL_36: | |
5341 v78 = v62.v_18.z; | |
5342 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; | |
5343 --LODWORD(v76); | |
5344 v39 += v72; | |
5345 X = v41 + v62.v_18.x; | |
5346 v81 = (const void *)1; | |
5347 } | |
5348 if ( v81 ) | |
5349 { | |
5350 v79 = (void *)v62.v_18.z; | |
5351 v78 = 2 * LODWORD(v76); | |
5352 v81 = (const void *)((unsigned __int64)(v62.v_18.z | |
5353 * (signed __int64)(signed int)(signed __int64)(((double)v70 | |
5354 - ((double)(2 * LODWORD(v76)) | |
5355 - *(float *)v34)) | |
5356 * (double)v72)) >> 16); | |
5357 X = (int)((char *)v81 + v62.v_18.x); | |
5358 } | |
5359 LODWORD(v42) = v77 << 16; | |
5360 HIDWORD(v42) = v77 >> 16; | |
5361 v79 = (void *)(v42 / X); | |
5362 v81 = v37; | |
5363 v78 = v62.ptr_38->field_10; | |
5364 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5365 v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5366 v74 = (unsigned int)v37; | |
5367 LODWORD(v76) = v43; | |
5368 v78 = v62.ptr_38->field_1C; | |
5369 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); | |
5370 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; | |
5371 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
5372 v34 += 48; | |
5373 v78 = v66 + ((signed int)v74 >> 4); | |
5374 v44 = HIDWORD(v69)-- == 1; | |
5375 v45 = (double)v78 * 0.000015259022; | |
5376 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
5377 *((float *)v34 - 10) = v45 * v67; | |
5378 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * *((float *)&v68 + 1); | |
5379 v46 = (double)(signed int)v79; | |
5380 *((float *)v34 - 16) = 0.000015258789 * v46; | |
5381 *((float *)v34 - 11) = 65536.0 / v46; | |
5382 } | |
5383 while ( !v44 ); | |
5384 LABEL_40: | |
5385 v47 = 0; | |
5386 if ( SLODWORD(v73) > 0 ) | |
5387 { | |
5388 v48 = (double)SLODWORD(v80); | |
5389 v75 = array_507D30; | |
5390 v49 = array_50AC10; | |
5391 HIDWORD(v69) = LODWORD(v73); | |
5392 do | |
5393 { | |
5394 if ( v48 >= v49->vWorldViewProjY ) | |
5395 { | |
5396 v50 = v75; | |
5397 ++v47; | |
5398 ++v75; | |
5399 memcpy(v50, v49, 0x30u); | |
5400 } | |
5401 ++v49; | |
5402 --HIDWORD(v69); | |
5403 } | |
5404 while ( HIDWORD(v69) ); | |
5405 } | |
5406 v62.uNumVertices = v47; | |
5407 pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]); | |
5408 *(float *)&v74 = 0.0; | |
5409 if ( SLODWORD(v73) > 0 ) | |
5410 { | |
5411 v51 = (double)SLODWORD(v80); | |
5412 v75 = array_507D30; | |
5413 v52 = array_50AC10; | |
5414 v80 = v73; | |
5415 do | |
5416 { | |
5417 if ( v51 <= v52->vWorldViewProjY ) | |
5418 { | |
5419 v53 = v75; | |
5420 ++v74; | |
5421 ++v75; | |
5422 memcpy(v53, v52, 0x30u); | |
5423 } | |
5424 ++v52; | |
5425 --LODWORD(v80); | |
5426 } | |
5427 while ( v80 != 0.0 ); | |
5428 } | |
5429 v62.uNumVertices = v74; | |
5430 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5431 v60 = &v62; | |
5432 v59 = v74; | |
5433 v27 = pRenderer; | |
5434 LABEL_18: | |
5435 v27->_4A2ED5(v59, v60, v61); | |
5436 } | |
5437 | |
5438 | |
0 | 5439 //----- (004A2FC0) -------------------------------------------------------- |
5440 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5441 { | |
5442 //Render *v8; // edi@1 | |
5443 //unsigned int v9; // esi@3 | |
1072 | 5444 RenderVertexSoft *v12; // ecx@9 |
5445 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5446 double v14; // st6@10 |
5447 int v15; // edx@10 | |
5448 Texture *v16; // edx@10 | |
5449 double v17; // st6@10 | |
5450 //char v18; // zf@10 | |
5451 Texture *v19; // edx@10 | |
595 | 5452 //Texture *v23; // edx@16 |
5453 //char *v24; // ecx@16 | |
5454 //char *v25; // eax@16 | |
5455 //double v26; // st6@17 | |
5456 //int v27; // esi@17 | |
5457 //double v28; // st6@17 | |
5458 //unsigned int v33; // ecx@18 | |
5459 //char *v34; // eax@19 | |
0 | 5460 //Texture *v45; // edx@23 |
5461 //char *v46; // ecx@23 | |
5462 //char *v47; // eax@23 | |
5463 //double v48; // st6@24 | |
5464 //int v49; // esi@24 | |
5465 //double v50; // st6@24 | |
5466 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5467 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5468 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5469 const char *v56; // [sp+0h] [bp-14h]@0 | |
5470 int v57; // [sp+4h] [bp-10h]@0 | |
5471 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5472 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5473 //int a3a; // [sp+10h] [bp-4h]@4 | |
5474 | |
5475 //v8 = this; | |
5476 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5477 return; | |
5478 | |
5479 //auto a3 = pFace; | |
5480 //auto a6 = uPackedID; | |
5481 //v59 = pGame->pLightmapBuilder; | |
5482 //v9 = v59->std__vector_000004_size; | |
5483 | |
5484 auto uCorrectedColor = uColor; | |
5485 if (pGame->pLightmapBuilder->std__vector_000004_size) | |
5486 uCorrectedColor = 0xFFFFFFFF; | |
638 | 5487 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 5488 |
792 | 5489 |
5490 if (pFace->uAttributes & FACE_OUTLINED) | |
5491 { | |
5492 int color; | |
5493 if (GetTickCount() % 300 >= 150) | |
5494 uColor = uCorrectedColor = 0xFF20FF20; | |
5495 else uColor = uCorrectedColor = 0xFF109010; | |
5496 } | |
5497 | |
1394 | 5498 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5499 { |
5500 __debugbreak(); | |
5501 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5502 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5503 for (uint i = 0; i < uNumVertices; ++i) |
5504 { | |
5505 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5506 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5507 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5508 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5509 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5510 d3d_vertex_buffer[i].specular = 0; | |
5511 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5512 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5513 } | |
5514 | |
186 | 5515 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5516 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5517 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5518 D3DPT_TRIANGLEFAN, | |
5519 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5520 d3d_vertex_buffer, |
0 | 5521 uNumVertices, |
5522 28)); | |
1394 | 5523 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5524 } |
5525 else | |
5526 { | |
5527 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5528 byte_4D864C && pGame->uFlags & 2) | |
5529 { | |
5530 for (uint i = 0; i < uNumVertices; ++i) | |
5531 { | |
186 | 5532 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5533 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5534 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5535 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5536 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5537 d3d_vertex_buffer[i].specular = 0; | |
5538 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5539 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5540 } | |
5541 | |
5542 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5543 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5544 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5545 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5546 d3d_vertex_buffer, |
0 | 5547 uNumVertices, |
5548 28)); | |
5549 } | |
5550 else | |
5551 { | |
595 | 5552 for (uint i = 0; i < uNumVertices; ++i) |
5553 { | |
5554 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5555 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5556 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5557 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5558 d3d_vertex_buffer[i].diffuse = uColor; | |
5559 d3d_vertex_buffer[i].specular = 0; | |
5560 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5561 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5562 } | |
5563 //__debugbreak(); | |
5564 //if ( (signed int)uNumVertices > 0 ) | |
5565 //{ | |
5566 //v23 = pTex; | |
5567 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5568 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5569 //pTex = (Texture *)uNumVertices; | |
5570 //uint v18; | |
5571 //do | |
5572 //{ | |
5573 //v26 = *(float *)v24 * 0.061758894; | |
5574 //v27 = *((int *)v24 + 3); | |
5575 //*((int *)v25 + 4) = 0; | |
5576 //*((int *)v25 - 1) = v27; | |
5577 //*(int *)v25 = *((int *)v24 + 4); | |
5578 //*((int *)v25 + 3) = uColor; | |
5579 //v25 += 32; | |
5580 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5581 //v28 = 1.0 / *(float *)v24; | |
5582 //v24 += 48; | |
5583 //v18 = pTex == (Texture *)1; | |
5584 //pTex = (Texture *)((char *)pTex - 1); | |
5585 //*((float *)v25 - 6) = v28; | |
0 | 5586 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5587 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5588 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5589 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5590 //} | |
5591 //while ( !v18 ); | |
5592 //} | |
0 | 5593 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5594 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5595 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5596 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5597 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5598 d3d_vertex_buffer, |
0 | 5599 uNumVertices, |
5600 28)); | |
595 | 5601 |
5602 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5603 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5604 |
5605 for (uint i = 0; i < uNumVertices; ++i) | |
5606 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5607 /*v33 = uNumVertices; | |
0 | 5608 if ( (signed int)uNumVertices > 0 ) |
5609 { | |
186 | 5610 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5611 do |
5612 { | |
5613 *(int *)v34 = uCorrectedColor; | |
5614 v34 += 32; | |
5615 --v33; | |
5616 } | |
5617 while ( v33 ); | |
595 | 5618 }*/ |
0 | 5619 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5620 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5621 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5622 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5623 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5624 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5625 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5626 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5627 d3d_vertex_buffer, |
0 | 5628 uNumVertices, |
5629 28)); | |
186 | 5630 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5631 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5632 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5633 } |
5634 } | |
5635 } | |
5636 // 4D864C: using guessed type char byte_4D864C; | |
5637 | |
5638 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5639 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5640 { | |
5641 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5642 //double v5; // st7@2 | |
5643 //float v6; // ST08_4@2 | |
0 | 5644 unsigned int v7; // eax@2 |
717 | 5645 //int v8; // ecx@2 |
5646 //unsigned int v9; // esi@2 | |
5647 //Sprite *v10; // edi@5 | |
0 | 5648 signed int v11; // eax@9 |
5649 signed int v12; // eax@9 | |
717 | 5650 //double v13; // st7@12 |
5651 //double v14; // st6@12 | |
0 | 5652 double v15; // st5@12 |
5653 double v16; // st4@12 | |
5654 double v17; // st3@12 | |
5655 double v18; // st2@12 | |
5656 int v19; // ecx@14 | |
5657 double v20; // st3@14 | |
5658 int v21; // ecx@16 | |
5659 double v22; // st3@16 | |
717 | 5660 //IDirect3DTexture2 *v23; // eax@18 |
5661 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5662 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5663 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5664 float v27; // [sp+24h] [bp-Ch]@5 |
5665 int v28; // [sp+28h] [bp-8h]@2 | |
5666 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5667 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5668 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5669 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5670 float a1; // [sp+40h] [bp+10h]@5 |
5671 | |
717 | 5672 //v26 = this; |
0 | 5673 if ( this->uNumD3DSceneBegins ) |
5674 { | |
717 | 5675 //v4 = pSoftBillboard; |
5676 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5677 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5678 //v6 = pSoftBillboard->zbuffer_depth; | |
5679 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5680 //v8 = dimming_level; | |
5681 //v9 = v7; | |
657 | 5682 v28 = dimming_level & 0xFF000000; |
5683 if ( dimming_level & 0xFF000000 ) | |
717 | 5684 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5685 else |
717 | 5686 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5687 //v10 = a3; | |
5688 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5689 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
5690 pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID; | |
5691 //v25 = pSoftBillboard->uScreenSpaceX; | |
5692 //v24 = pSoftBillboard->uScreenSpaceY; | |
5693 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5694 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5695 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5696 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5697 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5698 v31 = v31 * -1.0; |
717 | 5699 if ( pSoftBillboard->uTintColor && this->bTinting ) |
5700 { | |
5701 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 5702 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 5703 if ( v28 ) |
5704 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5705 } | |
5706 else | |
5707 { | |
717 | 5708 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5709 } | |
5710 //v13 = (double)v25; | |
1390 | 5711 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5712 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5713 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5714 //v14 = (double)v24; |
5715 //v32 = v14; | |
1390 | 5716 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5717 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5718 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5719 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5720 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5721 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5722 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5723 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5724 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5725 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5726 v17 = v17 * -1.0; |
1390 | 5727 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5728 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5729 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5730 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5731 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5732 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5733 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5734 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5735 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5736 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5737 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5738 v20 = v20 * -1.0; |
1390 | 5739 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5740 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5741 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5742 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5743 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5744 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5745 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5746 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5747 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5748 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5749 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5750 v22 = v22 * -1.0; |
1390 | 5751 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5752 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5753 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5754 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5755 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5756 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5757 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5758 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5759 //v23 = pSprite->pTexture; |
5760 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5761 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5762 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5763 } |
5764 } | |
5765 | |
5766 //----- (004A354F) -------------------------------------------------------- | |
5767 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5768 { | |
743 | 5769 //double v5; // st7@3 |
5770 //float v6; // ST20_4@3 | |
5771 //float v7; // ST00_4@3 | |
0 | 5772 unsigned int v8; // esi@3 |
743 | 5773 //int v9; // eax@3 |
5774 //int v10; // ebx@3 | |
0 | 5775 float v11; // ST28_4@3 |
743 | 5776 //double v12; // st7@3 |
5777 //float v13; // ST24_4@3 | |
5778 //double v14; // st6@3 | |
5779 //float v15; // ST1C_4@3 | |
0 | 5780 float v16; // ST2C_4@3 |
5781 float v17; // ST30_4@3 | |
5782 signed int v18; // ST18_4@3 | |
5783 signed int v19; // ST14_4@3 | |
5784 signed int v20; // ST10_4@3 | |
5785 signed int v21; // eax@3 | |
5786 double v22; // st6@3 | |
5787 float v23; // ST2C_4@3 | |
5788 float v24; // ST30_4@3 | |
5789 signed int v25; // ST10_4@3 | |
5790 signed int v26; // ST14_4@3 | |
5791 signed int v27; // ST18_4@3 | |
5792 signed int v28; // eax@3 | |
5793 double v29; // st6@3 | |
5794 float v30; // ecx@3 | |
5795 float v31; // ST2C_4@3 | |
5796 float v32; // ST30_4@3 | |
5797 signed int v33; // ST10_4@3 | |
5798 signed int v34; // ST14_4@3 | |
5799 signed int v35; // ST18_4@3 | |
5800 signed int v36; // eax@3 | |
5801 float v37; // ecx@3 | |
5802 double v38; // st6@3 | |
5803 float v39; // ST2C_4@3 | |
5804 float v40; // ST30_4@3 | |
5805 signed int v41; // ST10_4@3 | |
5806 signed int v42; // ST14_4@3 | |
5807 signed int v43; // ST18_4@3 | |
5808 signed int v44; // eax@3 | |
5809 double v45; // st6@3 | |
5810 float v46; // eax@3 | |
5811 | |
5812 if ( this->uNumD3DSceneBegins ) | |
5813 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5814 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
diff
changeset
|
5815 { |
743 | 5816 //v5 = (double)a2->zbuffer_depth; |
5817 //v6 = v5; | |
5818 //v7 = v5; | |
5819 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5820 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5821 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5822 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5823 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
743 | 5824 //v9 = a2->uScreenSpaceX; |
5825 //v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5826 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5827 //v12 = (double) a2->uScreenSpaceX; |
5828 //v13 = v12; | |
5829 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5830 //v15 = v14; | |
5831 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5832 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5833 v18 = stru_5C6E00->Cos(angle); |
5834 v19 = stru_5C6E00->Sin(angle); | |
5835 v20 = stru_5C6E00->Sin(angle); | |
5836 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5837 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5838 + (double)(v18 >> 16)) |
5839 * v16 | |
5840 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5841 + (double)(v19 >> 16)) | |
5842 * v17) | |
743 | 5843 * v11 + (double) a2->uScreenSpaceX; |
0 | 5844 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5845 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5846 - 12.0) | |
5847 * v11 | |
5848 + (double)a2->uScreenSpaceY; | |
1390 | 5849 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5850 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5851 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5852 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5853 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5854 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5855 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5856 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5857 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5858 v25 = stru_5C6E00->Cos(angle); |
5859 v26 = stru_5C6E00->Sin(angle); | |
5860 v27 = stru_5C6E00->Sin(angle); | |
5861 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5862 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5863 + (double)(v25 >> 16)) |
740 | 5864 * v31 |
0 | 5865 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5866 + (double)(v26 >> 16)) | |
740 | 5867 * v32) |
743 | 5868 * v11 + (double) a2->uScreenSpaceX; |
740 | 5869 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5870 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5871 - 12.0) |
5872 * v11 | |
5873 + (double)a2->uScreenSpaceY; | |
1390 | 5874 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5875 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5876 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5877 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5878 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5879 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5880 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5881 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5882 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5883 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5884 v33 = stru_5C6E00->Cos(angle); |
5885 v34 = stru_5C6E00->Sin(angle); | |
5886 v35 = stru_5C6E00->Sin(angle); | |
5887 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5888 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5889 + (double)(v33 >> 16)) |
740 | 5890 * v23 |
0 | 5891 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5892 + (double)(v34 >> 16)) | |
740 | 5893 * v24) |
743 | 5894 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5895 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5896 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5897 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5898 - 12.0) |
5899 * v11 | |
5900 + (double)a2->uScreenSpaceY; | |
1390 | 5901 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5902 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5903 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5904 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5905 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5906 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5907 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5908 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5909 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5910 v41 = stru_5C6E00->Cos(angle); |
5911 v42 = stru_5C6E00->Sin(angle); | |
5912 v43 = stru_5C6E00->Sin(angle); | |
5913 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5914 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5915 + (double)(v41 >> 16)) |
5916 * v39 | |
5917 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5918 + (double)(v42 >> 16)) | |
5919 * v40) | |
743 | 5920 * v11 + (double) a2->uScreenSpaceX; |
0 | 5921 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5922 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5923 - 12.0) | |
5924 * v11 | |
5925 + (double)a2->uScreenSpaceY; | |
1390 | 5926 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5927 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5928 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5929 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5930 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5931 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5932 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5933 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5934 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5935 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5936 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5937 } |
5938 } | |
5939 } | |
5940 | |
5941 //----- (004A3AD9) -------------------------------------------------------- | |
5942 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5943 { | |
5944 double v5; // st7@2 | |
5945 float v6; // ST28_4@2 | |
5946 float v7; // ST00_4@2 | |
5947 unsigned int v8; // esi@2 | |
5948 int v9; // eax@2 | |
5949 int v10; // ebx@2 | |
5950 float v11; // ST34_4@2 | |
5951 double v12; // st7@2 | |
5952 float v13; // ST2C_4@2 | |
5953 double v14; // st6@2 | |
5954 float v15; // ST24_4@2 | |
5955 float v16; // ST38_4@2 | |
5956 float v17; // ST3C_4@2 | |
5957 signed int v18; // ST1C_4@2 | |
5958 int v19; // ST30_4@2 | |
5959 signed int v20; // ST20_4@2 | |
5960 signed int v21; // ST18_4@2 | |
5961 signed int v22; // eax@2 | |
5962 double v23; // st6@2 | |
5963 float v24; // ST20_4@2 | |
5964 float v25; // ST1C_4@2 | |
5965 float v26; // ST38_4@2 | |
5966 float v27; // ST3C_4@2 | |
5967 signed int v28; // ST18_4@2 | |
5968 signed int v29; // ST14_4@2 | |
5969 signed int v30; // ST10_4@2 | |
5970 signed int v31; // eax@2 | |
5971 double v32; // st6@2 | |
5972 float v33; // ST38_4@2 | |
5973 float v34; // ST3C_4@2 | |
5974 signed int v35; // ST10_4@2 | |
5975 signed int v36; // ST14_4@2 | |
5976 signed int v37; // ST18_4@2 | |
5977 signed int v38; // eax@2 | |
5978 double v39; // st6@2 | |
5979 float v40; // ST38_4@2 | |
5980 float v41; // ST3C_4@2 | |
5981 signed int v42; // ST10_4@2 | |
5982 signed int v43; // ST14_4@2 | |
5983 signed int v44; // ST18_4@2 | |
5984 signed int v45; // eax@2 | |
5985 double v46; // st6@2 | |
5986 | |
5987 if ( this->uNumD3DSceneBegins ) | |
5988 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5989 v5 = (double)a2->zbuffer_depth; |
0 | 5990 v6 = v5; |
5991 v7 = v5; | |
5992 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5993 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5994 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5995 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5996 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
5997 v9 = a2->uScreenSpaceX; | |
5998 v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5999 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 6000 v12 = (double)v9; |
6001 v13 = v12; | |
6002 v14 = (double)(v10 - 12); | |
6003 v15 = v14; | |
6004 v16 = (double)(v9 - 12) - v12; | |
6005 v17 = (double)(v10 - 25) - v14; | |
323 | 6006 v18 = stru_5C6E00->Cos(angle); |
0 | 6007 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 6008 v20 = stru_5C6E00->Sin(angle); |
6009 v21 = stru_5C6E00->Sin(angle); | |
6010 v22 = stru_5C6E00->Cos(angle); | |
1390 | 6011 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 6012 + (double)(v18 >> 16)) |
6013 * v16 | |
6014 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
6015 + (double)(v20 >> 16)) | |
6016 * v17) | |
6017 * v11 + v13; | |
6018 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
6019 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
6020 - 12.0) | |
6021 * v11 | |
6022 + (double)a2->uScreenSpaceY; | |
1390 | 6023 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
6024 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
6025 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
0 | 6026 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
1390 | 6027 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 6028 v25 = 1.0 / v6; |
1390 | 6029 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
6030 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6031 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 6032 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
6033 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 6034 v28 = stru_5C6E00->Cos(angle); |
6035 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6036 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6037 v31 = stru_5C6E00->Cos(angle); | |
1390 | 6038 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 6039 + (double)(v28 >> 16)) |
6040 * v26 | |
6041 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
6042 + (double)(v29 >> 16)) | |
6043 * v27) | |
6044 * v11 + v13; | |
6045 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
6046 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
6047 - 12.0) | |
6048 * v11 | |
6049 + (double)a2->uScreenSpaceY; | |
1390 | 6050 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
6051 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
6052 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
6053 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
6054 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
6055 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6056 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 6057 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
6058 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 6059 v35 = stru_5C6E00->Cos(angle); |
6060 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6061 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6062 v38 = stru_5C6E00->Cos(angle); | |
1390 | 6063 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 6064 + (double)(v35 >> 16)) |
6065 * v33 | |
6066 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
6067 + (double)(v36 >> 16)) | |
6068 * v34) | |
6069 * v11 + v13; | |
6070 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
6071 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
6072 - 12.0) | |
6073 * v11 | |
6074 + (double)a2->uScreenSpaceY; | |
1390 | 6075 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
6076 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
6077 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
6078 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
6079 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
6080 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6081 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 6082 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
6083 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 6084 v42 = stru_5C6E00->Cos(angle); |
6085 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6086 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6087 v45 = stru_5C6E00->Cos(angle); | |
1390 | 6088 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 6089 + (double)(v42 >> 16)) |
6090 * v40 | |
6091 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
6092 + (double)(v43 >> 16)) | |
6093 * v41) | |
6094 * v11 + v13; | |
6095 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
6096 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
6097 - 12.0) | |
6098 * v11 | |
6099 + (double)a2->uScreenSpaceY; | |
1390 | 6100 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6101 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6102 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6103 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6104 pBillboardRenderListD3D[v8].pTexture = a3; |
144
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143
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|
6105 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6106 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6107 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6108 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6109 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6110 } |
6111 } | |
6112 | |
6113 //----- (004A4023) -------------------------------------------------------- | |
657 | 6114 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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|
6115 { |
0 | 6116 unsigned int v8; // esi@2 |
6117 double v14; // st6@14 | |
6118 double v15; // st5@14 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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|
6119 //unsigned int v16; // ecx@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
6120 //double v17; // st7@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
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|
6121 //double v18; // st5@16 |
8ab4484c22e0
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143
diff
changeset
|
6122 //double v19; // st4@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
6123 //double v20; // st5@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
6124 //double v21; // st4@18 |
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6125 //signed int v23; // [sp+18h] [bp-18h]@5 |
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|
6126 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
8ab4484c22e0
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6127 //float v26; // [sp+20h] [bp-10h]@5 |
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6128 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6129 float v29; // [sp+28h] [bp-8h]@5 |
6130 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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6131 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6132 |
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|
6133 if (!uNumD3DSceneBegins) |
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
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|
6134 return; |
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
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|
6135 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
6136 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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6137 |
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|
6138 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6139 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6140 |
657 | 6141 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
144
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6142 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
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6143 { |
737 | 6144 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
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6145 if (a2->uTintColor & 0xFF000000) |
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|
6146 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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|
6147 } |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
6148 |
8ab4484c22e0
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|
6149 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
6150 if (bUsingSpecular) |
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Billboard drawing's up (actors, decorations, misc sprites)
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6151 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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|
6152 |
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|
6153 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6154 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
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|
6155 if (a2->uFlags & 4) |
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|
6156 v14 *= -1.0; |
1390 | 6157 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6158 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6159 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6160 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6161 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
6162 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6163 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6164 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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|
6165 |
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|
6166 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6167 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
6168 if ( a2->uFlags & 4 ) |
0 | 6169 v14 = v14 * -1.0; |
1390 | 6170 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6171 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6172 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6173 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6174 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6175 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; | |
6176 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6177 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
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|
6178 |
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143
diff
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|
6179 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6180 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
6181 if ( a2->uFlags & 4 ) |
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|
6182 v14 *= -1.0; |
1390 | 6183 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6184 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6185 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6186 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6187 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6188 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; | |
6189 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6190 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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|
6191 |
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143
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|
6192 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6193 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6194 if ( a2->uFlags & 4 ) |
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|
6195 v14 *= -1.0; |
1390 | 6196 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6197 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6198 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6199 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6200 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6201 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; | |
6202 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6203 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
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6204 |
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6205 pBillboardRenderListD3D[v8].uNumVertices = 4; |
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6206 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
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6207 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
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6208 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
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6209 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
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6210 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; |
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6211 |
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6212 if (a2->uTintColor & 0xFF000000) |
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6213 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
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6214 else |
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6215 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6216 } |
6217 | |
6218 //----- (004A48E4) -------------------------------------------------------- | |
6219 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
6220 { | |
6221 int v6; // ecx@1 | |
6222 int v7; // ebx@1 | |
6223 int v8; // ecx@1 | |
6224 int v9; // edx@1 | |
6225 int v10; // edi@1 | |
6226 unsigned int x; // esi@1 | |
6227 int result; // eax@8 | |
6228 int v13; // [sp+Ch] [bp-10h]@1 | |
6229 int v14; // [sp+10h] [bp-Ch]@1 | |
6230 int v15; // [sp+14h] [bp-8h]@1 | |
6231 int v16; // [sp+18h] [bp-4h]@1 | |
6232 int v17; // [sp+24h] [bp+8h]@1 | |
6233 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
6234 int v19; // [sp+34h] [bp+18h]@1 | |
6235 | |
6236 v6 = screenSpaceX; | |
6237 v7 = (a6 >> 1) + screenSpaceY; | |
6238 v17 = 0; | |
6239 v15 = 0; | |
6240 v8 = (a6 >> 1) + v6; | |
6241 v14 = (a6 >> 1) * (a6 >> 1); | |
6242 v9 = 2 * (a6 >> 1); | |
6243 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
6244 x = v8 - (a6 >> 1); | |
6245 v16 = (a6 >> 1) + screenSpaceY - v8; | |
6246 v19 = a6 >> 1; | |
6247 v13 = v9; | |
6248 v18 = v8; | |
6249 do | |
6250 { | |
6251 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
6252 if ( v15 ) | |
6253 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
6254 v14 -= v15; | |
6255 if ( v14 <= v10 ) | |
6256 { | |
6257 if ( v19 != v17 ) | |
6258 { | |
6259 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
6260 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
6261 } | |
6262 --v19; | |
6263 v13 -= 2; | |
6264 ++x; | |
6265 v10 -= v13; | |
6266 } | |
6267 result = v17++; | |
6268 v15 += 2; | |
6269 --v18; | |
6270 } | |
6271 while ( result < v19 ); | |
6272 return result; | |
6273 } | |
6274 | |
6275 //----- (004A49D0) -------------------------------------------------------- | |
6276 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6277 { | |
1159 | 6278 int absXDifference; // eax@1 |
6279 int absYDifference; // eax@1 | |
6280 unsigned int smallerabsdiff; // ebx@1 | |
6281 unsigned int largerabsdiff; | |
0 | 6282 double v16; // st7@7 |
6283 double v17; // st7@7 | |
6284 double v18; // st6@7 | |
6285 double v20; // st4@8 | |
6286 double v21; // st4@10 | |
6287 double v22; // st4@10 | |
6288 double v23; // st4@10 | |
6289 double v25; // st4@11 | |
6290 double v26; // st4@13 | |
6291 double v28; // st4@13 | |
6292 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6293 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6294 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6295 int yDifference; // [sp+90h] [bp-4h]@1 |
6296 | |
6297 xDifference = bankersRounding(dstX - srcX); | |
6298 yDifference = bankersRounding(dstY - srcY); | |
6299 absYDifference = abs(yDifference); | |
6300 absXDifference = abs(xDifference); | |
6301 smallerabsdiff = min(absXDifference, absYDifference); | |
6302 largerabsdiff = max(absXDifference, absYDifference); | |
6303 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6304 v16 = 1.0 / (double)v32; |
1159 | 6305 v17 = (double)yDifference * v16 * a4; |
6306 v18 = (double)xDifference * v16 * a4; | |
6307 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6308 { | |
6309 v20 = a3 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
6310 v25 = a7 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
6311 } | |
6312 else | |
6313 { | |
6314 v20 = a3 * 0.061758894; | |
6315 v25 = a7 * 0.061758894; | |
6316 } | |
6317 v21 = 1.0 / a3; | |
6318 v22 = (double)yDifference * v16 * a8; | |
6319 v23 = (double)xDifference * v16 * a8; | |
6320 v26 = 1.0 - 1.0 / v25; | |
6321 v28 = 1.0 / a7; | |
0 | 6322 v29[0].pos.x = srcX + v17; |
6323 v29[0].pos.y = srcY - v18; | |
1159 | 6324 v29[0].pos.z = 1.0 - 1.0 / v20; |
6325 v29[0].rhw = v21; | |
0 | 6326 v29[0].diffuse = -1; |
6327 v29[0].specular = 0; | |
6328 v29[0].texcoord.x = 1.0; | |
6329 v29[0].texcoord.y = 0.0; | |
1159 | 6330 |
0 | 6331 v29[1].pos.x = v22 + dstX; |
6332 v29[1].pos.y = dstY - v23; | |
1159 | 6333 v29[1].pos.z = v26; |
6334 v29[1].rhw = v28; | |
0 | 6335 v29[1].diffuse = -16711936; |
6336 v29[1].specular = 0; | |
6337 v29[1].texcoord.x = 1.0; | |
6338 v29[1].texcoord.y = 1.0; | |
1159 | 6339 |
6340 v29[2].pos.x = dstX - v22; | |
6341 v29[2].pos.y = v23 + dstY; | |
6342 v29[2].pos.z = v26; | |
0 | 6343 v29[2].rhw = v28; |
1159 | 6344 v29[2].diffuse = -1; |
6345 v29[2].specular = 0; | |
0 | 6346 v29[2].texcoord.x = 0.0; |
6347 v29[2].texcoord.y = 1.0; | |
1159 | 6348 |
0 | 6349 v29[3].pos.x = srcX - v17; |
6350 v29[3].pos.y = v18 + srcY; | |
1159 | 6351 v29[3].pos.z = v29[0].pos.z; |
6352 v29[3].rhw = v21; | |
6353 v29[3].diffuse = -1; | |
6354 v29[3].specular = 0; | |
0 | 6355 v29[3].texcoord.x = 0.0; |
6356 v29[3].texcoord.y = 0.0; | |
186 | 6357 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6358 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6359 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6360 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6361 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6362 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6363 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6364 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6365 D3DPT_TRIANGLEFAN, | |
6366 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6367 v29, | |
6368 4, | |
6369 24)); | |
186 | 6370 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6371 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6372 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6373 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6374 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6375 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6376 } |
6377 | |
6378 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6379 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6380 { | |
0 | 6381 unsigned int v5; // eax@7 |
6382 char *v7; // edx@8 | |
6383 double v10; // st6@9 | |
6384 double v11; // st6@10 | |
6385 int v12; // ebx@13 | |
1390 | 6386 |
6387 if (a1->uNumVertices < 3) | |
6388 return; | |
6389 | |
6390 float depth = 1000000.0; | |
6391 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6392 { | |
6393 if (a1->field_104[i].z < depth) | |
6394 depth = a1->field_104[i * 4].z; | |
6395 } | |
6396 | |
6397 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6398 pBillboardRenderListD3D[v5].field_90 = 0; | |
6399 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | |
6400 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | |
6401 pBillboardRenderListD3D[v5].pTexture = 0; | |
6402 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6403 pBillboardRenderListD3D[v5].z_order = depth; | |
6404 | |
6405 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6406 { | |
6407 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6408 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6409 | |
6410 v10 = a1->field_104[i].z; | |
6411 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6412 v11 = v10 * 0.061758894; | |
6413 else | |
6414 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
6415 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; | |
6416 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6417 | |
6418 if (diffuse & 0xFF000000) | |
6419 v12 = a1->field_104[i].diffuse; | |
6420 else | |
6421 v12 = diffuse; | |
6422 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6423 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6424 | |
6425 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6426 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6427 } |
6428 } | |
6429 | |
6430 //----- (004A4DE1) -------------------------------------------------------- | |
6431 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6432 { | |
6433 HRESULT v12; // eax@14 | |
6434 unsigned __int16 *v13; // ecx@19 | |
6435 unsigned __int16 *v14; // eax@19 | |
6436 DWORD v15; // edx@20 | |
6437 HRESULT v16; // eax@23 | |
6438 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6439 | |
6440 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); | |
6441 if ( pHWLTexture ) | |
6442 { | |
6443 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6444 if ( !pRenderD3D->CreateTexture( | |
6445 pHWLTexture->uWidth, | |
6446 pHWLTexture->uHeight, | |
6447 pOutSurface, | |
6448 pOutTexture, | |
6449 true, | |
6450 bMipMaps, | |
6451 uMinDeviceTextureDim) ) | |
6452 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); | |
6453 //v10 = *pOutSurface; | |
6454 //v11 = 0; | |
6455 if ( bMipMaps ) | |
6456 { | |
6457 Dst._450DDE(); | |
6458 //v20 = 0; | |
6459 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6460 | |
6461 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6462 while ( 1 ) | |
6463 { | |
6464 DDSCAPS2 v19; | |
6465 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6466 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6467 | |
6468 DDSURFACEDESC2 desc; | |
6469 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6470 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6471 | |
168 | 6472 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6473 { |
6474 Dst.sub_451007_scale_image_bicubic( | |
6475 pHWLTexture->pPixels, | |
6476 pHWLTexture->uWidth, | |
6477 pHWLTexture->uHeight, | |
6478 pHWLTexture->uWidth, | |
6479 (unsigned short *)desc.lpSurface, | |
6480 desc.dwWidth, | |
6481 desc.dwHeight, | |
6482 desc.lPitch >> 1, | |
6483 0, | |
6484 0); | |
6485 ErrD3D(pNextSurf->Unlock(0)); | |
6486 //bMipMaps = 0x4D86ACu; | |
6487 } | |
6488 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6489 break; | |
6490 //v10 = (IDirectDrawSurface4 *)pName; | |
6491 //v11 = 0; | |
6492 } | |
6493 //v20 = -1; | |
6494 //nullsub_1(); | |
6495 } | |
6496 else | |
6497 { | |
6498 DDSCAPS2 v19; | |
6499 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6500 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6501 | |
6502 DDSURFACEDESC2 desc; | |
6503 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6504 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6505 | |
168 | 6506 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6507 { |
6508 bMipMaps = 0; | |
6509 v13 = pHWLTexture->pPixels; | |
6510 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6511 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6512 { |
4eca5bb63dc0
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diff
changeset
|
6513 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6514 { |
1151
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Grumpy7
parents:
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diff
changeset
|
6515 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6516 ++v14; |
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
6517 ++v13; |
0 | 6518 } |
1151
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parents:
1117
diff
changeset
|
6519 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6520 } |
6521 ErrD3D((*pOutSurface)->Unlock(0)); | |
6522 } | |
6523 } | |
6524 delete [] pHWLTexture->pPixels; | |
6525 delete pHWLTexture; | |
6526 return true; | |
6527 } | |
6528 return false; | |
6529 } | |
6530 | |
6531 //----- (004A5048) -------------------------------------------------------- | |
670 | 6532 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6533 { | |
6534 | |
6535 HWLTexture *sprite_texture; // eax@1 | |
0 | 6536 unsigned __int16 *v9; // edx@5 |
6537 LPVOID v10; // eax@5 | |
6538 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6539 | |
670 | 6540 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6541 if ( sprite_texture ) | |
6542 { | |
6543 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6544 pSprite->uAreaX = sprite_texture->uAreaX; | |
6545 pSprite->uAreaY = sprite_texture->uAreaY; | |
6546 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6547 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6548 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6549 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6550 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6551 //v7 = v3->pRenderD3D; |
670 | 6552 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
0 | 6553 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
6554 //pSprite = v2->pTextureSurface; | |
6555 //pSprite = (Sprite *)pSprite->pName; | |
6556 //v8 = pSprite; | |
670 | 6557 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6558 Dst.dwSize = 124; |
670 | 6559 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6560 { | |
6561 v9 = sprite_texture->pPixels; | |
6562 v10 = Dst.lpSurface; | |
6563 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6564 { |
670 | 6565 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6566 { | |
0 | 6567 *(int *)v10 = *(int *)v9; |
6568 v9 += 2; | |
6569 v10 = (char *)v10 + 4; | |
670 | 6570 } |
6571 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6572 } |
670 | 6573 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6574 } | |
6575 free(sprite_texture->pPixels); | |
6576 free(sprite_texture); | |
6577 return true; | |
6578 } | |
6579 return false; | |
0 | 6580 } |
6581 | |
6582 //----- (004A51CB) -------------------------------------------------------- | |
6583 void Render::BeginScene() | |
6584 { | |
1151
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Grumpy7
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1117
diff
changeset
|
6585 //Render *v1; // esi@1 |
0 | 6586 unsigned int v2; // eax@1 |
1151
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diff
changeset
|
6587 /*int v3; // eax@5 |
0 | 6588 unsigned __int16 **v4; // edi@6 |
1151
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1117
diff
changeset
|
6589 char *v5; // ebx@7*/ |
0 | 6590 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6591 | |
1151
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|
6592 //v1 = this; |
0 | 6593 v2 = this->uNumSceneBegins; |
6594 this->uNumSceneBegins = v2 + 1; | |
6595 if ( !v2 ) | |
6596 { | |
6597 if ( this->pRenderD3D ) | |
6598 { | |
6599 if ( this->bColorKeySupported ) | |
6600 { | |
6601 memset(&Dst, 0, 0x7Cu); | |
6602 Dst.dwSize = 124; | |
1151
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|
6603 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
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|
6604 { |
4eca5bb63dc0
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|
6605 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
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diff
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|
6606 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
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diff
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|
6607 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
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|
6608 } |
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|
6609 --this->uNumSceneBegins; |
0 | 6610 } |
6611 } | |
6612 else | |
6613 { | |
6614 if ( !this->pTargetSurface ) | |
6615 { | |
6616 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6617 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6618 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6619 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6620 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6621 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6622 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6623 } |
0 | 6624 RestoreFrontBuffer(); |
6625 } | |
6626 } | |
6627 | |
6628 //----- (004A527D) -------------------------------------------------------- | |
6629 void Render::EndScene() | |
6630 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6631 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6632 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6633 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6634 if ( !this->uNumSceneBegins ) |
0 | 6635 { |
6636 if ( this->pRenderD3D ) | |
6637 { | |
6638 if ( this->bColorKeySupported ) | |
6639 { | |
6640 this->pTargetSurface = 0; | |
6641 this->uTargetSurfacePitch = 0; | |
6642 this->field_18_locked_pitch = 0; | |
6643 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
6644 } | |
6645 } | |
6646 else | |
6647 { | |
6648 this->pTargetSurface = 0; | |
6649 this->uTargetSurfacePitch = 0; | |
6650 this->field_18_locked_pitch = 0; | |
6651 UnlockBackBuffer(); | |
6652 } | |
6653 } | |
6654 } | |
6655 } | |
6656 | |
6657 //----- ( ) -------------------------------------------------------- | |
6658 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6659 { | |
6660 unsigned int v3; // esi@1 | |
6661 double v4; // st7@2 | |
6662 double v5; // st7@6 | |
6663 double v6; // st6@6 | |
6664 unsigned int v7; // eax@6 | |
6665 double v8; // st5@6 | |
6666 double v9; // st4@6 | |
6667 HRESULT v10; // eax@6 | |
6668 HRESULT v11; // eax@6 | |
6669 unsigned int result; // eax@6 | |
6670 unsigned int v13; // eax@7 | |
6671 unsigned __int16 *v14; // ecx@7 | |
6672 int *v15; // eax@7 | |
6673 unsigned int v16; // ecx@8 | |
6674 __int16 v17; // ax@10 | |
6675 int v18; // esi@10 | |
6676 float v19; // edi@10 | |
6677 void *v20; // esi@10 | |
6678 int v21; // edx@10 | |
6679 int v22; // ecx@11 | |
6680 int v23; // edx@12 | |
6681 __int16 v24; // ax@15 | |
6682 int v25; // esi@15 | |
6683 float v26; // edi@15 | |
6684 char *v27; // esi@15 | |
6685 int v28; // edx@15 | |
6686 int v29; // ecx@16 | |
6687 int v30; // edx@17 | |
6688 int v31; // [sp-Ch] [bp-ACh]@11 | |
6689 int v32; // [sp-Ch] [bp-ACh]@16 | |
6690 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6691 int v34; // [sp+4h] [bp-9Ch]@0 | |
6692 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6693 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6694 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6695 int v38; // [sp+90h] [bp-10h]@7 | |
6696 double v39; // [sp+94h] [bp-Ch]@6 | |
6697 float v40; // [sp+9Ch] [bp-4h]@6 | |
6698 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6699 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6700 |
0 | 6701 auto ecx0 = this; |
6702 v3 = 0; | |
6703 if ( ecx0->pRenderD3D ) | |
6704 { | |
6705 v4 = a3; | |
6706 if ( a3 <= 1.0 ) | |
6707 { | |
6708 if ( v4 < 0.0 ) | |
6709 v4 = 0.0; | |
6710 } | |
6711 else | |
6712 { | |
6713 v4 = 1.0; | |
6714 } | |
6715 a3 = v4 * 255.0; | |
6716 v39 = a3 + 6.7553994e15; | |
6717 LODWORD(v40) = LODWORD(v39); | |
693 | 6718 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6719 v36[0].pos.x = v5; |
693 | 6720 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6721 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6722 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6723 v36[0].specular = 0; |
6724 v36[0].pos.y = v6; | |
6725 v36[0].diffuse = v7; | |
6726 v36[1].diffuse = v7; | |
6727 v36[0].pos.z = 0.0; | |
6728 v36[2].diffuse = v7; | |
6729 v36[3].diffuse = v7; | |
6730 v36[0].rhw = 1.0; | |
6731 v36[1].specular = 0; | |
6732 v36[0].texcoord.x = 0.0; | |
6733 v36[2].specular = 0; | |
6734 v36[3].specular = 0; | |
6735 v36[0].texcoord.y = 0.0; | |
6736 v36[1].pos.x = v5; | |
693 | 6737 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6738 v36[1].pos.y = v8; |
6739 v36[1].pos.z = 0.0; | |
6740 v36[1].rhw = 1.0; | |
6741 v36[1].texcoord.x = 0.0; | |
6742 v36[1].texcoord.y = 0.0; | |
693 | 6743 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6744 v36[2].pos.x = v9; |
6745 v36[2].pos.y = v8; | |
6746 v36[2].pos.z = 0.0; | |
6747 v36[2].rhw = 1.0; | |
6748 v36[2].texcoord.x = 0.0; | |
6749 v36[2].texcoord.y = 0.0; | |
6750 v36[3].pos.x = v9; | |
6751 v36[3].pos.y = v6; | |
6752 v36[3].pos.z = 0.0; | |
6753 v36[3].rhw = 1.0; | |
6754 v36[3].texcoord.x = 0.0; | |
6755 v36[3].texcoord.y = 0.0; | |
6756 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6757 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6758 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6759 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6760 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6761 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6762 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6763 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6764 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6765 D3DPT_TRIANGLEFAN, | |
6766 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6767 v36, | |
6768 4, | |
6769 28)); | |
186 | 6770 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6771 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6772 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6773 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6774 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6775 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
0 | 6776 } |
6777 else | |
6778 { | |
6779 v40 = (1.0 - a3) * 65536.0; | |
6780 v39 = v40 + 6.7553994e15; | |
6781 LODWORD(a3) = LODWORD(v39); | |
693 | 6782 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6783 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6784 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6785 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6786 v37 = 2 * v13; |
6787 LODWORD(v40) = (int)v14; | |
6788 | |
6789 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6790 v15 = dword_F1B430.data(); |
0 | 6791 do |
6792 { | |
6793 v16 = v3; | |
6794 v3 += LODWORD(a3); | |
6795 dword_F1B430[__i++] = v16 >> 16; | |
6796 } | |
6797 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6798 while (__i < 32); | |
6799 | |
6800 if ( pRenderer->uTargetGBits == 6 ) | |
6801 { | |
6802 v17 = _42690D_colors_cvt(this_); | |
6803 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); | |
6804 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6805 v19 = v40; | |
6806 v20 = off_4EFDB0; | |
6807 v21 = HIDWORD(v39); | |
6808 do | |
6809 { | |
6810 v22 = v38; | |
6811 v31 = v21; | |
6812 do | |
6813 { | |
6814 v23 = (*(int *)((char *)v20 | |
6815 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6816 result = this_ | |
6817 + (*((int *)v20 | |
6818 + (((unsigned __int8)(*((char *)v20 | |
6819 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6820 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6821 *(unsigned int *)LODWORD(v19) = result; | |
6822 LODWORD(v19) += 4; | |
6823 --v22; | |
6824 } | |
6825 while ( v22 ); | |
6826 LODWORD(v19) += v37; | |
6827 v21 = v31 - 1; | |
6828 } | |
6829 while ( v31 != 1 ); | |
6830 } | |
6831 else | |
6832 { | |
6833 v24 = _4268E3_smthn_to_a1r5g5b5(this_); | |
6834 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); | |
6835 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6836 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6837 v26 = v40; | |
6838 v27 = (char *)off_4EFDB0; | |
6839 v28 = HIDWORD(v39); | |
6840 do | |
6841 { | |
6842 v29 = v38; | |
6843 v32 = v28; | |
6844 do | |
6845 { | |
6846 v30 = 32 | |
6847 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6848 result = this_ | |
6849 + (*(int *)&v27[4 | |
6850 * (((unsigned __int8)(32 | |
6851 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6852 *(unsigned int *)LODWORD(v26) = result; | |
6853 LODWORD(v26) += 4; | |
6854 --v29; | |
6855 } | |
6856 while ( v29 ); | |
6857 LODWORD(v26) += v37; | |
6858 v28 = v32 - 1; | |
6859 } | |
6860 while ( v32 != 1 ); | |
6861 } | |
6862 } | |
6863 return result; | |
6864 } | |
6865 | |
6866 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6867 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6868 { |
6869 this->bClip = 1; | |
6870 this->uClipY = uY; | |
6871 this->uClipX = uX; | |
6872 this->uClipW = uW; | |
6873 this->uClipZ = uZ; | |
6874 } | |
6875 | |
6876 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6877 void Render::ResetTextureClipRect() |
0 | 6878 { |
6879 this->uClipY = 0; | |
6880 this->uClipX = 0; | |
6881 this->bClip = 1; | |
6882 this->uClipW = 480; | |
6883 this->uClipZ = 640; | |
6884 } | |
6885 | |
6886 //----- (004A5BE3) -------------------------------------------------------- | |
6887 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6888 { | |
6889 int v4; // edi@3 | |
6890 unsigned __int16 *v5; // edx@3 | |
6891 unsigned __int16 *v6; // esi@3 | |
6892 unsigned int v8; // eax@5 | |
6893 unsigned int v9; // ebx@5 | |
6894 unsigned int v11; // eax@7 | |
6895 unsigned int v12; // ebx@8 | |
6896 unsigned int v15; // eax@14 | |
6897 int v19; // [sp+10h] [bp-8h]@3 | |
6898 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6899 int v23; // [sp+28h] [bp+10h]@3 | |
6900 | |
6901 if ( this->uNumSceneBegins && a4 ) | |
6902 { | |
6903 v4 = a4->uWidth; | |
6904 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
6905 v6 = a4->pPixels; | |
6906 v23 = a4->uHeight; | |
6907 v19 = v4; | |
6908 if ( this->bClip ) | |
6909 { | |
1152 | 6910 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6911 { | |
6912 v8 = this->uClipX - uOutX; | |
6913 v9 = uOutX - this->uClipX; | |
0 | 6914 v8 *= 2; |
6915 v4 += v9; | |
6916 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
6917 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
6918 } | |
1152 | 6919 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6920 { | |
6921 v11 = this->uClipY - uOutY; | |
0 | 6922 v6 += v19 * v11; |
6923 v23 += uOutY - this->uClipY; | |
6924 v5 += this->uTargetSurfacePitch * v11; | |
6925 } | |
1152 | 6926 v12 = max(this->uClipX, uOutX); |
6927 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6928 { | |
6929 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6930 } | |
6931 v15 = max(this->uClipY, uOutY); | |
6932 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6933 { | |
6934 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6935 } | |
6936 } | |
6937 | |
6938 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
6939 { | |
6940 for (int counter = 0; counter < v4; counter++) | |
6941 { | |
6942 *v5 = *v6; | |
6943 ++v5; | |
6944 ++v6; | |
6945 } | |
6946 v6 += v19 - v4; | |
6947 v5 += this->uTargetSurfacePitch - v4; | |
0 | 6948 } |
6949 } | |
6950 } | |
6951 | |
6952 //----- (004A5D33) -------------------------------------------------------- | |
6953 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture) | |
6954 { | |
6955 Render *v6; // esi@1 | |
6956 unsigned __int16 *v7; // ebx@3 | |
6957 int v8; // ecx@3 | |
6958 int v9; // edx@3 | |
6959 int v10; // ecx@3 | |
6960 int v11; // edi@3 | |
6961 signed int v12; // eax@4 | |
6962 unsigned int v13; // eax@5 | |
6963 signed int v14; // eax@6 | |
6964 unsigned int v15; // eax@7 | |
6965 unsigned int v16; // edx@8 | |
6966 int v17; // eax@10 | |
6967 unsigned int v18; // ecx@11 | |
6968 unsigned int v19; // ecx@14 | |
6969 int v20; // eax@16 | |
6970 unsigned int v21; // ecx@17 | |
6971 int v22; // eax@21 | |
6972 int v23; // edi@23 | |
6973 int v24; // [sp+Ch] [bp-4h]@3 | |
6974 int a2a; // [sp+18h] [bp+8h]@21 | |
6975 unsigned int teal; // [sp+1Ch] [bp+Ch]@20 | |
6976 int a4a; // [sp+20h] [bp+10h]@3 | |
6977 int a4b; // [sp+20h] [bp+10h]@21 | |
6978 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
6979 | |
6980 v6 = this; | |
6981 if ( this->uNumSceneBegins && pTexture ) | |
6982 { | |
6983 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
6984 v8 = pTexture->uWidth; | |
6985 v24 = pTexture->uWidth; | |
6986 v9 = a4 + a5 * v8; | |
6987 v10 = v8 - a4; | |
6988 a4a = v10; | |
6989 v11 = pTexture->uHeight - a5; | |
6990 pTexturea = &pTexture->pPixels[v9]; | |
6991 if ( v6->bClip ) | |
6992 { | |
6993 v12 = v6->uClipX; | |
6994 if ( (signed int)pX < v12 ) | |
6995 { | |
6996 v13 = 2 * (v12 - pX); | |
6997 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13); | |
6998 v10 += pX - v6->uClipX; | |
6999 v7 = (unsigned __int16 *)((char *)v7 + v13); | |
7000 a4a = v10; | |
7001 } | |
7002 v14 = v6->uClipY; | |
7003 if ( (signed int)pY < v14 ) | |
7004 { | |
7005 v15 = v14 - pY; | |
7006 pTexturea += v24 * v15; | |
7007 v11 += pY - v6->uClipY; | |
7008 v10 = a4a; | |
7009 v7 += v6->uTargetSurfacePitch * v15; | |
7010 } | |
7011 v16 = v6->uClipX; | |
7012 if ( (signed int)v16 < (signed int)pX ) | |
7013 v16 = pX; | |
7014 v17 = v6->uClipZ; | |
7015 if ( (signed int)(v10 + v16) > v17 ) | |
7016 { | |
7017 v18 = v6->uClipX; | |
7018 if ( (signed int)v18 < (signed int)pX ) | |
7019 v18 = pX; | |
7020 a4a = v17 - v18; | |
7021 } | |
7022 v19 = v6->uClipY; | |
7023 if ( (signed int)v19 < (signed int)pY ) | |
7024 v19 = pY; | |
7025 v20 = v6->uClipW; | |
7026 if ( (signed int)(v11 + v19) > v20 ) | |
7027 { | |
7028 v21 = v6->uClipY; | |
7029 if ( (signed int)v21 < (signed int)pY ) | |
7030 v21 = pY; | |
7031 v11 = v20 - v21; | |
7032 } | |
7033 } | |
949 | 7034 teal = TargetColor(0, 0xFFu, 0xFFu); |
0 | 7035 if ( v11 > 0 ) |
7036 { | |
7037 v22 = a4a; | |
7038 a2a = v11; | |
7039 a4b = 2 * (v24 - a4a); | |
7040 do | |
7041 { | |
7042 if ( v22 > 0 ) | |
7043 { | |
7044 v23 = v22; | |
7045 do | |
7046 { | |
7047 if ( *pTexturea != teal ) | |
7048 *v7 = *pTexturea; | |
7049 ++pTexturea; | |
7050 ++v7; | |
7051 --v23; | |
7052 } | |
7053 while ( v23 ); | |
7054 } | |
7055 v7 += v6->uTargetSurfacePitch - v22; | |
7056 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b); | |
7057 --a2a; | |
7058 } | |
7059 while ( a2a ); | |
7060 } | |
7061 } | |
7062 } | |
7063 | |
7064 //----- (004A6E7E) -------------------------------------------------------- | |
7065 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
7066 { | |
7067 unsigned __int16 *v4; // eax@4 | |
7068 int v5; // edx@4 | |
7069 unsigned int v6; // edi@4 | |
7070 unsigned int v7; // edx@5 | |
7071 unsigned int v8; // edx@6 | |
7072 unsigned int v9; // edx@7 | |
7073 unsigned int v10; // edx@8 | |
7074 unsigned int v11; // ebx@9 | |
7075 unsigned int v12; // esi@11 | |
7076 unsigned int v13; // edx@12 | |
7077 unsigned int v14; // ebx@15 | |
7078 unsigned int v15; // esi@17 | |
7079 unsigned int v16; // edi@18 | |
7080 char v17; // zf@29 | |
7081 int v18; // [sp+14h] [bp-Ch]@4 | |
7082 int v19; // [sp+18h] [bp-8h]@4 | |
7083 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
7084 int v21; // [sp+28h] [bp+8h]@25 | |
7085 int v22; // [sp+28h] [bp+8h]@34 | |
7086 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
7087 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
7088 | |
7089 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
7090 { | |
7091 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7092 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7093 v5 = a4->uTextureWidth; |
7094 v6 = a4->uTextureHeight; | |
7095 v19 = a4->uTextureWidth; | |
7096 v18 = a4->uTextureWidth; | |
7097 if ( this->bClip ) | |
7098 { | |
7099 v7 = this->uClipX; | |
7100 if ( (signed int)a2 < (signed int)v7 ) | |
7101 { | |
7102 v8 = v7 - a2; | |
7103 v20 += v8; | |
7104 v19 += a2 - this->uClipX; | |
7105 v4 += v8; | |
7106 } | |
7107 v9 = this->uClipY; | |
7108 if ( (signed int)a3 < (signed int)v9 ) | |
7109 { | |
7110 v10 = v9 - a3; | |
7111 v20 += v18 * v10; | |
7112 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
7113 v4 += this->uTargetSurfacePitch * v10; | |
7114 } | |
7115 v11 = this->uClipX; | |
7116 v5 = v19; | |
7117 if ( (signed int)v11 < (signed int)a2 ) | |
7118 v11 = a2; | |
7119 v12 = this->uClipZ; | |
7120 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
7121 { | |
7122 v13 = this->uClipX; | |
7123 if ( (signed int)v13 < (signed int)a2 ) | |
7124 v13 = a2; | |
7125 v5 = v12 - v13; | |
7126 } | |
7127 v14 = this->uClipY; | |
7128 if ( (signed int)v14 < (signed int)a3 ) | |
7129 v14 = a3; | |
7130 v15 = this->uClipW; | |
7131 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
7132 { | |
7133 v16 = this->uClipY; | |
7134 if ( (signed int)v16 < (signed int)a3 ) | |
7135 v16 = a3; | |
7136 v6 = v15 - v16; | |
7137 } | |
7138 } | |
7139 if ( pRenderer->uTargetGBits == 5 ) | |
7140 { | |
7141 if ( (signed int)v6 > 0 ) | |
7142 { | |
7143 v23 = v6; | |
7144 do | |
7145 { | |
7146 if ( v5 > 0 ) | |
7147 { | |
7148 v21 = v5; | |
7149 do | |
7150 { | |
7151 if ( *v20 ) | |
7152 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
7153 ++v4; | |
7154 ++v20; | |
7155 --v21; | |
7156 } | |
7157 while ( v21 ); | |
7158 } | |
7159 v20 += v18 - v5; | |
7160 v17 = v23-- == 1; | |
7161 v4 += this->uTargetSurfacePitch - v5; | |
7162 } | |
7163 while ( !v17 ); | |
7164 } | |
7165 } | |
7166 else | |
7167 { | |
7168 if ( (signed int)v6 > 0 ) | |
7169 { | |
7170 v24 = v6; | |
7171 do | |
7172 { | |
7173 if ( v5 > 0 ) | |
7174 { | |
7175 v22 = v5; | |
7176 do | |
7177 { | |
7178 if ( *v20 ) | |
7179 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7180 ++v4; | |
7181 ++v20; | |
7182 --v22; | |
7183 } | |
7184 while ( v22 ); | |
7185 } | |
7186 v20 += v18 - v5; | |
7187 v17 = v24-- == 1; | |
7188 v4 += this->uTargetSurfacePitch - v5; | |
7189 } | |
7190 while ( !v17 ); | |
7191 } | |
7192 } | |
7193 } | |
7194 } | |
7195 | |
7196 //----- (004A6DF5) -------------------------------------------------------- | |
7197 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
7198 { | |
7199 int result; // eax@0 | |
7200 int v8; // ecx@3 | |
7201 unsigned __int16 *v9; // edi@4 | |
7202 unsigned __int16 *v10; // ebx@4 | |
7203 int v11; // esi@4 | |
7204 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
7205 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
7206 | |
7207 if ( pBitmap ) | |
7208 { | |
7209 if ( pTarget ) | |
7210 { | |
7211 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
7212 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
7213 v8 = a7->z - a7->x; | |
7214 result = a7->w - a7->y; | |
7215 if ( result > 0 ) | |
7216 { | |
7217 v9 = pBitmapa; | |
7218 v10 = pTargeta; | |
7219 v11 = a7->w - a7->y; | |
7220 do | |
7221 { | |
7222 if ( v8 > 0 ) | |
7223 { | |
7224 result = v8; | |
7225 do | |
7226 { | |
7227 *v9 = *v10; | |
7228 ++v9; | |
7229 ++v10; | |
7230 --result; | |
7231 } | |
7232 while ( result ); | |
7233 } | |
7234 v9 += uBitmapPitch - v8; | |
7235 v10 += uTargetPitch - v8; | |
7236 --v11; | |
7237 } | |
7238 while ( v11 ); | |
7239 } | |
7240 } | |
7241 } | |
7242 return result; | |
7243 } | |
7244 | |
7245 //----- (004A6D87) -------------------------------------------------------- | |
7246 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7247 { | |
7248 if (!uNumSceneBegins) | |
7249 return; | |
7250 | |
7251 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7252 for (uint y = 0; y < uHeight; ++y) | |
7253 { | |
7254 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; | |
7255 | |
7256 memset32(pDst, twoColors, uWidth / 2); | |
7257 if (uWidth & 1) | |
7258 pDst[uWidth - 1] = uColor16; | |
7259 } | |
7260 } | |
7261 | |
7262 //----- (004A6C4F) -------------------------------------------------------- | |
7263 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
7264 { | |
7265 unsigned int v9; // edi@2 | |
7266 unsigned int v10; // esi@2 | |
7267 unsigned __int16 *v11; // eax@2 | |
7268 unsigned int v12; // ebx@3 | |
7269 signed int v13; // edx@5 | |
7270 int v14; // edx@6 | |
7271 signed int v15; // ebx@7 | |
7272 unsigned int v16; // edx@9 | |
7273 signed int v17; // edi@10 | |
7274 signed int v18; // ebx@13 | |
7275 unsigned int v19; // edx@15 | |
7276 signed int v20; // esi@16 | |
7277 unsigned int v21; // esi@22 | |
7278 unsigned __int16 v22; // dx@24 | |
7279 char v23; // zf@28 | |
7280 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
7281 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
7282 | |
7283 if ( this->uNumSceneBegins ) | |
7284 { | |
7285 v9 = uCharWidth; | |
7286 v10 = uCharHeight; | |
7287 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
7288 v24 = pFontPixels; | |
7289 if ( this->bClip ) | |
7290 { | |
7291 v12 = this->uClipX; | |
7292 if ( uOutX < (signed int)v12 ) | |
7293 { | |
7294 v24 = &pFontPixels[v12 - uOutX]; | |
7295 v11 += v12 - uOutX; | |
7296 v9 = uCharWidth + uOutX - v12; | |
7297 } | |
7298 v13 = this->uClipY; | |
7299 if ( uOutY < v13 ) | |
7300 { | |
7301 v14 = v13 - uOutY; | |
7302 v24 += uCharWidth * v14; | |
7303 v10 = uCharHeight + uOutY - this->uClipY; | |
7304 v11 += this->uTargetSurfacePitch * v14; | |
7305 } | |
7306 v15 = this->uClipX; | |
7307 if ( v15 < uOutX ) | |
7308 v15 = uOutX; | |
7309 v16 = this->uClipZ; | |
7310 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7311 { | |
7312 v17 = this->uClipX; | |
7313 if ( v17 < uOutX ) | |
7314 v17 = uOutX; | |
7315 v9 = v16 - v17; | |
7316 } | |
7317 v18 = this->uClipY; | |
7318 if ( v18 < uOutY ) | |
7319 v18 = uOutY; | |
7320 v19 = this->uClipW; | |
7321 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7322 { | |
7323 v20 = this->uClipY; | |
7324 if ( v20 < uOutY ) | |
7325 v20 = uOutY; | |
7326 v10 = v19 - v20; | |
7327 } | |
7328 } | |
7329 if ( (signed int)v10 > 0 ) | |
7330 { | |
7331 uOutXa = v10; | |
7332 do | |
7333 { | |
7334 if ( (signed int)v9 > 0 ) | |
7335 { | |
7336 v21 = v9; | |
7337 do | |
7338 { | |
7339 if ( *v24 ) | |
7340 { | |
7341 v22 = uShadowColor; | |
7342 if ( *v24 != 1 ) | |
7343 v22 = uFaceColor; | |
7344 *v11 = v22; | |
7345 } | |
7346 ++v11; | |
7347 ++v24; | |
7348 --v21; | |
7349 } | |
7350 while ( v21 ); | |
7351 } | |
7352 v24 += uCharWidth - v9; | |
7353 v23 = uOutXa-- == 1; | |
7354 v11 += this->uTargetSurfacePitch - v9; | |
7355 } | |
7356 while ( !v23 ); | |
7357 } | |
7358 } | |
7359 } | |
7360 | |
7361 //----- (004A6A68) -------------------------------------------------------- | |
7362 void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) | |
7363 { | |
7364 Render *v5; // ebx@1 | |
7365 unsigned __int16 v6; // ax@1 | |
7366 | |
7367 v5 = this; | |
7368 | |
7369 Texture tex; // [sp+Ch] [bp-48h]@1 | |
7370 //Texture::Texture(&tex); | |
7371 | |
7372 v6 = a4->uTextureHeight - height; | |
7373 memcpy(&tex, a4, sizeof(tex)); | |
7374 tex.uTextureHeight = v6; | |
7375 if ( (signed __int16)v6 > 0 ) | |
7376 DrawTextureIndexed(a2, a3, &tex); | |
7377 } | |
7378 | |
7379 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7380 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7381 { | |
0 | 7382 int v8; // edi@2 |
7383 unsigned int v9; // esi@2 | |
7384 unsigned __int16 *v10; // eax@2 | |
7385 unsigned char *v11; // edx@2 | |
7386 unsigned int v12; // ebx@3 | |
7387 signed int v13; // edx@5 | |
7388 int v14; // edx@6 | |
7389 signed int v15; // ebx@7 | |
7390 unsigned int v16; // edx@9 | |
7391 signed int v17; // edi@10 | |
7392 signed int v18; // ebx@13 | |
7393 unsigned int v19; // edx@15 | |
7394 signed int v20; // esi@16 | |
7395 int v21; // ebx@22 | |
7396 char v22; // zf@28 | |
7397 int v23; // ebx@31 | |
7398 unsigned __int16 v24; // si@35 | |
7399 int v25; // [sp+Ch] [bp-4h]@2 | |
7400 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7401 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7402 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7403 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7404 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7405 | |
7406 auto a2 = x; | |
7407 auto a3 = y; | |
7408 auto a6 = uFontHeight; | |
7409 if ( this->uNumSceneBegins ) | |
7410 { | |
7411 v8 = a5; | |
7412 v9 = a6; | |
7413 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
1268 | 7414 v11 = (unsigned char *)font_pixels; |
7415 v25 = (int)font_pixels; | |
0 | 7416 if ( this->bClip ) |
7417 { | |
7418 v12 = this->uClipX; | |
7419 if ( a2 < (signed int)v12 ) | |
7420 { | |
1268 | 7421 v25 = v12 - a2 + (int)font_pixels; |
0 | 7422 v10 += v12 - a2; |
7423 v8 = a5 + a2 - v12; | |
7424 } | |
7425 v13 = this->uClipY; | |
7426 if ( a3 < v13 ) | |
7427 { | |
7428 v14 = v13 - a3; | |
7429 v25 += a5 * v14; | |
7430 v9 = a6 + a3 - this->uClipY; | |
7431 v10 += this->uTargetSurfacePitch * v14; | |
7432 } | |
7433 v15 = this->uClipX; | |
7434 if ( v15 < a2 ) | |
7435 v15 = a2; | |
7436 v16 = this->uClipZ; | |
7437 if ( v8 + v15 > (signed int)v16 ) | |
7438 { | |
7439 v17 = this->uClipX; | |
7440 if ( v17 < a2 ) | |
7441 v17 = a2; | |
7442 v8 = v16 - v17; | |
7443 } | |
7444 v18 = this->uClipY; | |
7445 if ( v18 < a3 ) | |
7446 v18 = a3; | |
7447 v19 = this->uClipW; | |
7448 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7449 { | |
7450 v20 = this->uClipY; | |
7451 if ( v20 < a3 ) | |
7452 v20 = a3; | |
7453 v9 = v19 - v20; | |
7454 } | |
7455 v11 = (unsigned char *)v25; | |
7456 } | |
7457 if ( a8 ) | |
7458 { | |
7459 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
7460 if ( (signed int)v9 > 0 ) | |
7461 { | |
7462 v23 = a5; | |
7463 v30 = v9; | |
7464 do | |
7465 { | |
7466 if ( v8 > 0 ) | |
7467 { | |
7468 v27 = v8; | |
7469 do | |
7470 { | |
7471 if ( *v11 ) | |
7472 v24 = pPalette[*v11]; | |
7473 else | |
7474 v24 = v28; | |
7475 *v10 = v24; | |
7476 ++v10; | |
7477 ++v11; | |
7478 --v27; | |
7479 } | |
7480 while ( v27 ); | |
7481 } | |
7482 v11 += v23 - v8; | |
7483 v22 = v30-- == 1; | |
7484 v10 += this->uTargetSurfacePitch - v8; | |
7485 } | |
7486 while ( !v22 ); | |
7487 } | |
7488 } | |
7489 else | |
7490 { | |
7491 if ( (signed int)v9 > 0 ) | |
7492 { | |
7493 v21 = a5; | |
7494 v29 = v9; | |
7495 do | |
7496 { | |
7497 if ( v8 > 0 ) | |
7498 { | |
7499 v26 = v8; | |
7500 do | |
7501 { | |
7502 if ( *v11 ) | |
7503 *v10 = pPalette[*v11]; | |
7504 ++v10; | |
7505 ++v11; | |
7506 --v26; | |
7507 } | |
7508 while ( v26 ); | |
7509 } | |
7510 v11 += v21 - v8; | |
7511 v22 = v29-- == 1; | |
7512 v10 += this->uTargetSurfacePitch - v8; | |
7513 } | |
7514 while ( !v22 ); | |
7515 } | |
7516 } | |
7517 } | |
7518 } | |
7519 | |
7520 //----- (004A68EF) -------------------------------------------------------- | |
7521 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7522 { | |
7523 Texture *v4; // edi@2 | |
7524 unsigned int v5; // ebx@4 | |
7525 unsigned __int16 *v6; // eax@4 | |
7526 signed int v7; // edx@5 | |
7527 int v8; // edx@6 | |
7528 signed int v9; // edx@7 | |
7529 int v10; // edx@8 | |
7530 signed int v11; // edx@9 | |
7531 signed int v12; // esi@12 | |
7532 signed int v13; // esi@15 | |
7533 unsigned int v14; // edx@17 | |
7534 signed int v15; // esi@18 | |
7535 unsigned __int8 *v16; // ebx@22 | |
7536 char v17; // zf@28 | |
7537 int v18; // [sp+10h] [bp-10h]@4 | |
7538 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7539 int v20; // [sp+1Ch] [bp-4h]@4 | |
7540 int v21; // [sp+28h] [bp+8h]@24 | |
7541 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7542 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7543 | |
7544 if ( this->uNumSceneBegins ) | |
7545 { | |
7546 v4 = pTexture; | |
7547 if ( pTexture ) | |
7548 { | |
7549 if ( pTexture->pPalette16 ) | |
7550 { | |
7551 v5 = pTexture->uTextureHeight; | |
7552 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7553 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7554 v20 = pTexture->uTextureWidth; |
7555 v18 = pTexture->uTextureWidth; | |
7556 if ( this->bClip ) | |
7557 { | |
7558 v7 = this->uClipX; | |
7559 if ( a2 < v7 ) | |
7560 { | |
7561 v8 = v7 - a2; | |
7562 v19 += v8; | |
7563 v20 += a2 - this->uClipX; | |
7564 v6 += v8; | |
7565 } | |
7566 v9 = this->uClipY; | |
7567 v5 = pTexture->uTextureHeight; | |
7568 if ( a3 < v9 ) | |
7569 { | |
7570 v10 = v9 - a3; | |
7571 v19 += v18 * v10; | |
7572 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7573 v4 = pTexture; | |
7574 v6 += this->uTargetSurfacePitch * v10; | |
7575 } | |
7576 v11 = this->uClipX; | |
7577 if ( v11 < a2 ) | |
7578 v11 = a2; | |
7579 pTexturea = this->uClipZ; | |
7580 if ( v11 + v20 > (signed int)pTexturea ) | |
7581 { | |
7582 v12 = this->uClipX; | |
7583 if ( v12 < a2 ) | |
7584 v12 = a2; | |
7585 v20 = pTexturea - v12; | |
7586 } | |
7587 v13 = this->uClipY; | |
7588 if ( v13 < a3 ) | |
7589 v13 = a3; | |
7590 v14 = this->uClipW; | |
7591 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7592 { | |
7593 v15 = this->uClipY; | |
7594 if ( v15 < a3 ) | |
7595 v15 = a3; | |
7596 v5 = v14 - v15; | |
7597 } | |
7598 } | |
7599 if ( (signed int)v5 > 0 ) | |
7600 { | |
7601 v22 = v5; | |
7602 v16 = v19; | |
7603 do | |
7604 { | |
7605 if ( v20 > 0 ) | |
7606 { | |
7607 v21 = v20; | |
7608 do | |
7609 { | |
7610 if ( *v16 ) | |
7611 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7612 ++v6; | |
7613 ++v16; | |
7614 --v21; | |
7615 } | |
7616 while ( v21 ); | |
7617 } | |
7618 v16 += v18 - v20; | |
7619 v17 = v22-- == 1; | |
7620 v6 += this->uTargetSurfacePitch - v20; | |
7621 } | |
7622 while ( !v17 ); | |
7623 } | |
7624 } | |
7625 } | |
7626 } | |
7627 } | |
7628 | |
7629 //----- (004A6776) -------------------------------------------------------- | |
315 | 7630 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7631 { |
7632 Texture *v4; // edi@2 | |
7633 unsigned int v5; // ebx@4 | |
7634 unsigned __int16 *v6; // eax@4 | |
7635 unsigned int v7; // edx@5 | |
7636 unsigned int v8; // edx@6 | |
7637 unsigned int v9; // edx@7 | |
7638 unsigned int v10; // edx@8 | |
7639 unsigned int v11; // edx@9 | |
7640 unsigned int v12; // esi@12 | |
7641 unsigned int v13; // esi@15 | |
7642 unsigned int v14; // edx@17 | |
7643 unsigned int v15; // esi@18 | |
7644 unsigned __int8 *v16; // ebx@22 | |
7645 char v17; // zf@28 | |
7646 int v18; // [sp+10h] [bp-10h]@4 | |
7647 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7648 int v20; // [sp+1Ch] [bp-4h]@4 | |
7649 int a2a; // [sp+28h] [bp+8h]@24 | |
7650 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7651 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7652 | |
7653 if ( this->uNumSceneBegins ) | |
7654 { | |
7655 v4 = a4; | |
7656 if ( a4 ) | |
7657 { | |
7658 if ( a4->pPalette16 ) | |
7659 { | |
7660 v5 = a4->uTextureHeight; | |
7661 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7662 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7663 v20 = a4->uTextureWidth; |
7664 v18 = a4->uTextureWidth; | |
7665 if ( this->bClip ) | |
7666 { | |
7667 v7 = this->uClipX; | |
7668 if ( (signed int)a2 < (signed int)v7 ) | |
7669 { | |
7670 v8 = v7 - a2; | |
7671 v19 += v8; | |
7672 v20 += a2 - this->uClipX; | |
7673 v6 += v8; | |
7674 } | |
7675 v9 = this->uClipY; | |
7676 v5 = a4->uTextureHeight; | |
7677 if ( (signed int)a3 < (signed int)v9 ) | |
7678 { | |
7679 v10 = v9 - a3; | |
7680 v19 += v18 * v10; | |
7681 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7682 v4 = a4; | |
7683 v6 += this->uTargetSurfacePitch * v10; | |
7684 } | |
7685 v11 = this->uClipX; | |
7686 if ( (signed int)v11 < (signed int)a2 ) | |
7687 v11 = a2; | |
7688 a4a = this->uClipZ; | |
7689 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7690 { | |
7691 v12 = this->uClipX; | |
7692 if ( (signed int)v12 < (signed int)a2 ) | |
7693 v12 = a2; | |
7694 v20 = a4a - v12; | |
7695 } | |
7696 v13 = this->uClipY; | |
7697 if ( (signed int)v13 < (signed int)a3 ) | |
7698 v13 = a3; | |
7699 v14 = this->uClipW; | |
7700 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7701 { | |
7702 v15 = this->uClipY; | |
7703 if ( (signed int)v15 < (signed int)a3 ) | |
7704 v15 = a3; | |
7705 v5 = v14 - v15; | |
7706 } | |
7707 } | |
7708 if ( (signed int)v5 > 0 ) | |
7709 { | |
7710 a3a = v5; | |
7711 v16 = v19; | |
7712 do | |
7713 { | |
7714 if ( v20 > 0 ) | |
7715 { | |
7716 a2a = v20; | |
7717 do | |
7718 { | |
7719 if ( *v16 ) | |
7720 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7721 ++v6; | |
7722 ++v16; | |
7723 --a2a; | |
7724 } | |
7725 while ( a2a ); | |
7726 } | |
7727 v16 += v18 - v20; | |
7728 v17 = a3a-- == 1; | |
7729 v6 += this->uTargetSurfacePitch - v20; | |
7730 } | |
7731 while ( !v17 ); | |
7732 } | |
7733 } | |
7734 } | |
7735 } | |
7736 } | |
7737 | |
7738 //----- (004A65CC) -------------------------------------------------------- | |
7739 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7740 { | |
7741 unsigned __int16 *v8; // esi@6 | |
7742 unsigned int v9; // edi@6 | |
7743 unsigned int v10; // eax@7 | |
7744 unsigned int v11; // eax@8 | |
7745 unsigned int v12; // eax@9 | |
7746 unsigned int v13; // eax@10 | |
7747 unsigned int v14; // edx@11 | |
7748 unsigned int v15; // eax@13 | |
7749 unsigned int v16; // edx@14 | |
7750 unsigned int v17; // edx@17 | |
7751 unsigned int v18; // eax@19 | |
7752 unsigned int v19; // edx@20 | |
7753 int v20; // eax@27 | |
7754 int v21; // edx@29 | |
7755 int v22; // [sp+Ch] [bp-Ch]@6 | |
7756 int v23; // [sp+Ch] [bp-Ch]@24 | |
7757 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7758 int xa; // [sp+20h] [bp+8h]@26 | |
7759 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7760 int v27; // [sp+2Ch] [bp+14h]@6 | |
7761 | |
7762 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7763 { | |
7764 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 7765 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7766 v27 = a4->uTextureWidth; |
7767 v9 = a4->uTextureHeight; | |
7768 v22 = a4->uTextureWidth; | |
7769 if ( this->bClip ) | |
7770 { | |
7771 v10 = this->uClipX; | |
7772 if ( (signed int)x < (signed int)v10 ) | |
7773 { | |
7774 v11 = v10 - x; | |
7775 v24 += v11; | |
7776 v27 += x - this->uClipX; | |
7777 v8 += v11; | |
7778 } | |
7779 v12 = this->uClipY; | |
7780 if ( (signed int)y < (signed int)v12 ) | |
7781 { | |
7782 v13 = v12 - y; | |
7783 v24 += v22 * v13; | |
7784 v9 = y - this->uClipY + a4->uTextureHeight; | |
7785 v8 += this->uTargetSurfacePitch * v13; | |
7786 } | |
7787 v14 = this->uClipX; | |
7788 if ( (signed int)v14 < (signed int)x ) | |
7789 v14 = x; | |
7790 v15 = this->uClipZ; | |
7791 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7792 { | |
7793 v16 = this->uClipX; | |
7794 if ( (signed int)v16 < (signed int)x ) | |
7795 v16 = x; | |
7796 v27 = v15 - v16; | |
7797 } | |
7798 v17 = this->uClipY; | |
7799 if ( (signed int)v17 < (signed int)y ) | |
7800 v17 = y; | |
7801 v18 = this->uClipW; | |
7802 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7803 { | |
7804 v19 = this->uClipY; | |
7805 if ( (signed int)v19 < (signed int)y ) | |
7806 v19 = y; | |
7807 v9 = v18 - v19; | |
7808 } | |
7809 } | |
7810 if ( (signed int)v9 > 0 ) | |
7811 { | |
7812 ya = v9; | |
7813 v23 = v22 - v27; | |
7814 do | |
7815 { | |
7816 if ( v27 > 0 ) | |
7817 { | |
7818 xa = v27; | |
7819 do | |
7820 { | |
7821 v20 = *v24; | |
7822 if ( v20 >= a7 && v20 <= a8 ) | |
7823 { | |
7824 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7825 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7826 v21 = 2 * a8 - v21 - a7; | |
7827 *v8 = a4->pPalette16[v21]; | |
7828 } | |
7829 ++v8; | |
7830 ++v24; | |
7831 --xa; | |
7832 } | |
7833 while ( xa ); | |
7834 } | |
7835 v8 += this->uTargetSurfacePitch - v27; | |
7836 v24 += v23; | |
7837 --ya; | |
7838 } | |
7839 while ( ya ); | |
7840 } | |
7841 } | |
7842 } | |
7843 | |
7844 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7845 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7846 { |
7847 Texture *v8; // eax@2 | |
7848 Texture *v9; // ebx@4 | |
7849 unsigned __int16 *v10; // esi@6 | |
7850 unsigned int v11; // edi@7 | |
7851 unsigned int v12; // eax@9 | |
7852 unsigned int v13; // eax@10 | |
7853 unsigned int v14; // edx@11 | |
7854 unsigned int v15; // eax@13 | |
7855 unsigned int v16; // edx@14 | |
7856 unsigned int v17; // edx@17 | |
7857 unsigned int v18; // eax@19 | |
7858 unsigned int v19; // edx@20 | |
7859 int v20; // eax@27 | |
7860 int v21; // edx@29 | |
7861 int v22; // [sp+Ch] [bp-Ch]@6 | |
7862 int v23; // [sp+Ch] [bp-Ch]@24 | |
7863 int v24; // [sp+10h] [bp-8h]@6 | |
7864 int v25; // [sp+14h] [bp-4h]@6 | |
7865 int i; // [sp+20h] [bp+8h]@25 | |
7866 int v27; // [sp+24h] [bp+Ch]@23 | |
7867 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7868 | |
7869 if ( this->uNumSceneBegins ) | |
7870 { | |
7871 v8 = a4; | |
7872 if ( a4 ) | |
7873 { | |
7874 if ( a4->pPalette16 ) | |
7875 { | |
7876 v9 = a5; | |
7877 if ( a5 ) | |
7878 { | |
7879 if ( a5->pPalette16 ) | |
7880 { | |
7881 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7882 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7883 v25 = v8->uTextureWidth; |
7884 v24 = v8->uTextureHeight; | |
7885 v22 = v8->uTextureWidth; | |
7886 if ( this->bClip ) | |
7887 { | |
7888 v11 = this->uClipX; | |
7889 if ( (signed int)a2 < (signed int)v11 ) | |
7890 { | |
7891 v28 += v11 - a2; | |
7892 v25 += a2 - v11; | |
7893 v9 = a5; | |
7894 v10 += v11 - a2; | |
7895 } | |
7896 v12 = this->uClipY; | |
7897 if ( (signed int)a3 < (signed int)v12 ) | |
7898 { | |
7899 v13 = v12 - a3; | |
7900 v9 = a5; | |
7901 v28 += v22 * v13; | |
7902 v24 += a3 - this->uClipY; | |
7903 v10 += this->uTargetSurfacePitch * v13; | |
7904 } | |
7905 v14 = this->uClipX; | |
7906 if ( (signed int)v14 < (signed int)a2 ) | |
7907 v14 = a2; | |
7908 v15 = this->uClipZ; | |
7909 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7910 { | |
7911 v16 = this->uClipX; | |
7912 if ( (signed int)v16 < (signed int)a2 ) | |
7913 v16 = a2; | |
7914 v25 = v15 - v16; | |
7915 } | |
7916 v17 = this->uClipY; | |
7917 if ( (signed int)v17 < (signed int)a3 ) | |
7918 v17 = a3; | |
7919 v18 = this->uClipW; | |
7920 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7921 { | |
7922 v19 = this->uClipY; | |
7923 if ( (signed int)v19 < (signed int)a3 ) | |
7924 v19 = a3; | |
7925 v24 = v18 - v19; | |
7926 } | |
7927 } | |
7928 v27 = 0; | |
7929 if ( v24 > 0 ) | |
7930 { | |
7931 v23 = v22 - v25; | |
7932 do | |
7933 { | |
7934 for ( i = 0; i < v25; ++v28 ) | |
7935 { | |
7936 if ( *v28 ) | |
7937 { | |
710 | 7938 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7939 if ( v20 >= a7 ) |
7940 { | |
7941 if ( v20 <= a8 ) | |
7942 { | |
7943 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7944 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7945 v21 = 2 * a8 - v21 - a7; | |
7946 v9 = a5; | |
7947 *v10 = a5->pPalette16[v21]; | |
7948 } | |
7949 } | |
7950 } | |
7951 ++i; | |
7952 ++v10; | |
7953 } | |
7954 ++v27; | |
7955 v10 += this->uTargetSurfacePitch - v25; | |
7956 v28 += v23; | |
7957 } | |
7958 while ( v27 < v24 ); | |
7959 } | |
7960 } | |
7961 } | |
7962 } | |
7963 } | |
7964 } | |
7965 } | |
7966 | |
7967 //----- (004A6274) -------------------------------------------------------- | |
7968 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7969 { | |
7970 Texture *pCurrentTexture; // edi@2 | |
7971 int uHeight; // ebx@4 | |
7972 unsigned __int16 *v6; // eax@4 | |
7973 unsigned int v7; // edx@5 | |
7974 unsigned int v8; // edx@6 | |
7975 unsigned int v9; // edx@7 | |
7976 unsigned int v10; // edx@8 | |
7977 unsigned int v11; // edx@9 | |
7978 unsigned int v12; // esi@12 | |
7979 unsigned int v13; // esi@15 | |
7980 unsigned int v14; // edx@17 | |
7981 unsigned int v15; // esi@18 | |
7982 unsigned __int8 *v16; // ebx@22 | |
7983 char uFlag; // zf@28 | |
7984 int v18; // [sp+10h] [bp-10h]@4 | |
7985 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7986 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7987 int uXa; // [sp+28h] [bp+8h]@24 | |
7988 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7989 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7990 | |
7991 if ( this->uNumSceneBegins ) | |
7992 { | |
7993 pCurrentTexture = pTexture; | |
7994 if ( pTexture ) | |
7995 { | |
7996 if ( pTexture->pPalette16 ) | |
7997 { | |
7998 uHeight = pTexture->uTextureHeight; | |
7999 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 8000 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8001 uWidth = pTexture->uTextureWidth; |
8002 v18 = pTexture->uTextureWidth; | |
8003 if ( this->bClip ) | |
8004 { | |
8005 v7 = this->uClipX; | |
8006 if ( (signed int)uX < (signed int)v7 ) | |
8007 { | |
8008 v8 = v7 - uX; | |
8009 v19 += v8; | |
8010 uWidth += uX - this->uClipX; | |
8011 v6 += v8; | |
8012 } | |
8013 v9 = this->uClipY; | |
8014 uHeight = pTexture->uTextureHeight; | |
8015 if ( (signed int)uY < (signed int)v9 ) | |
8016 { | |
8017 v10 = v9 - uY; | |
8018 v19 += v18 * v10; | |
8019 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
8020 pCurrentTexture = pTexture; | |
8021 v6 += this->uTargetSurfacePitch * v10; | |
8022 } | |
8023 v11 = this->uClipX; | |
8024 if ( (signed int)v11 < (signed int)uX ) | |
8025 v11 = uX; | |
8026 pTexturea = this->uClipZ; | |
8027 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
8028 { | |
8029 v12 = this->uClipX; | |
8030 if ( (signed int)v12 < (signed int)uX ) | |
8031 v12 = uX; | |
8032 uWidth = pTexturea - v12; | |
8033 } | |
8034 v13 = this->uClipY; | |
8035 if ( (signed int)v13 < (signed int)uY ) | |
8036 v13 = uY; | |
8037 v14 = this->uClipW; | |
8038 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
8039 { | |
8040 v15 = this->uClipY; | |
8041 if ( (signed int)v15 < (signed int)uY ) | |
8042 v15 = uY; | |
8043 uHeight = v14 - v15; | |
8044 } | |
8045 } | |
8046 if ( (signed int)uHeight > 0 ) | |
8047 { | |
8048 uYa = uHeight; | |
8049 v16 = v19; | |
8050 do | |
8051 { | |
8052 if ( uWidth > 0 ) | |
8053 { | |
8054 uXa = uWidth; | |
8055 do | |
8056 { | |
8057 if ( *v16 ) | |
8058 *v6 = pCurrentTexture->pPalette16[*v16]; | |
8059 ++v6; | |
8060 ++v16; | |
8061 } | |
8062 while ( uXa-- !=1 ); | |
8063 } | |
8064 v16 += v18 - uWidth; | |
8065 uFlag = uYa-- == 1; | |
8066 v6 += this->uTargetSurfacePitch - uWidth; | |
8067 } | |
8068 while ( !uFlag ); | |
8069 } | |
8070 } | |
8071 } | |
8072 } | |
8073 } | |
8074 | |
8075 //----- (004A612A) -------------------------------------------------------- | |
710 | 8076 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 8077 { |
8078 Texture *v5; // eax@2 | |
8079 unsigned int v6; // edx@3 | |
8080 int v7; // ebx@3 | |
8081 int v8; // edi@3 | |
8082 signed int v9; // eax@4 | |
8083 int v10; // eax@5 | |
8084 unsigned int v11; // esi@6 | |
8085 signed int v12; // esi@8 | |
8086 unsigned int v13; // eax@10 | |
8087 signed int v14; // esi@11 | |
8088 unsigned int v15; // esi@14 | |
8089 unsigned int v16; // eax@16 | |
8090 unsigned int v17; // ecx@17 | |
8091 int v18; // edx@23 | |
8092 int v19; // [sp+Ch] [bp-Ch]@3 | |
8093 int v20; // [sp+10h] [bp-8h]@3 | |
8094 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8095 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8096 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8097 | |
8098 if ( this->uNumSceneBegins ) | |
8099 { | |
8100 v5 = pTexture; | |
8101 if ( pTexture ) | |
8102 { | |
8103 v6 = uOutY; | |
8104 v7 = pTexture->uTextureHeight; | |
8105 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8106 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8107 v8 = v5->uTextureWidth; |
8108 v20 = v5->uTextureWidth; | |
8109 v19 = v5->uTextureWidth; | |
8110 if ( this->bClip ) | |
8111 { | |
8112 v9 = this->uClipX; | |
8113 if ( uOutX < v9 ) | |
8114 { | |
8115 v10 = v9 - uOutX; | |
8116 uOutYa += v10; | |
8117 v8 += uOutX - this->uClipX; | |
8118 v20 = v8; | |
8119 pZBuffer += v10; | |
8120 } | |
8121 v11 = this->uClipY; | |
8122 if ( (signed int)v6 < (signed int)v11 ) | |
8123 { | |
8124 uOutYa += v19 * (v11 - v6); | |
8125 v7 += v6 - v11; | |
8126 pZBuffer += 640 * (v11 - v6); | |
8127 v8 = v20; | |
8128 } | |
8129 v12 = this->uClipX; | |
8130 if ( v12 < uOutX ) | |
8131 v12 = uOutX; | |
8132 v13 = this->uClipZ; | |
8133 if ( v8 + v12 > (signed int)v13 ) | |
8134 { | |
8135 v14 = this->uClipX; | |
8136 if ( v14 < uOutX ) | |
8137 v14 = uOutX; | |
8138 v8 = v13 - v14; | |
8139 } | |
8140 v15 = this->uClipY; | |
8141 if ( (signed int)v15 < (signed int)v6 ) | |
8142 v15 = v6; | |
8143 v16 = this->uClipW; | |
8144 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8145 { | |
8146 v17 = this->uClipY; | |
8147 if ( (signed int)v17 >= (signed int)v6 ) | |
8148 v6 = v17; | |
8149 v7 = v16 - v6; | |
8150 } | |
8151 } | |
8152 if ( v7 > 0 ) | |
8153 { | |
8154 uOutXa = v7; | |
8155 do | |
8156 { | |
8157 if ( v8 > 0 ) | |
8158 { | |
8159 v18 = v8; | |
8160 do | |
8161 { | |
8162 if ( *uOutYa ) | |
8163 *pZBuffer = zVal; | |
8164 ++pZBuffer; | |
8165 ++uOutYa; | |
8166 --v18; | |
8167 } | |
8168 while ( v18 ); | |
8169 } | |
8170 pZBuffer += 640 - v8; | |
8171 uOutYa += v19 - v8; | |
8172 --uOutXa; | |
8173 } | |
8174 while ( uOutXa ); | |
8175 } | |
8176 } | |
8177 } | |
8178 } | |
8179 | |
8180 //----- (004A601E) -------------------------------------------------------- | |
991 | 8181 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8182 { |
8183 signed int v5; // edx@3 | |
8184 int v6; // ebx@3 | |
8185 int v7; // esi@3 | |
8186 void *v8; // esi@3 | |
8187 unsigned int v9; // eax@4 | |
8188 unsigned int v10; // eax@6 | |
8189 signed int v11; // edi@8 | |
8190 unsigned int v12; // eax@10 | |
8191 signed int v13; // edi@11 | |
8192 unsigned int v14; // edi@14 | |
8193 unsigned int v15; // eax@16 | |
8194 unsigned int v16; // ecx@17 | |
8195 int v17; // [sp+18h] [bp+Ch]@3 | |
8196 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8197 | |
8198 if ( this->uNumSceneBegins && pTexture ) | |
8199 { | |
8200 v5 = a3; | |
8201 v6 = pTexture->uTextureHeight; | |
8202 v7 = 5 * a3; | |
8203 v17 = pTexture->uTextureHeight; | |
8204 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8205 pTexturea = pTexture->uTextureWidth; | |
8206 if ( this->bClip ) | |
8207 { | |
8208 v9 = this->uClipX; | |
8209 if ( a2 < (signed int)v9 ) | |
8210 { | |
8211 pTexturea += a2 - v9; | |
8212 v8 = (char *)v8 + 4 * (v9 - a2); | |
8213 } | |
8214 v10 = this->uClipY; | |
8215 if ( v5 < (signed int)v10 ) | |
8216 { | |
8217 v17 += v5 - v10; | |
8218 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8219 } | |
8220 v11 = this->uClipX; | |
8221 if ( v11 < a2 ) | |
8222 v11 = a2; | |
8223 v12 = this->uClipZ; | |
8224 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8225 { | |
8226 v13 = this->uClipX; | |
8227 if ( v13 < a2 ) | |
8228 v13 = a2; | |
8229 pTexturea = v12 - v13; | |
8230 } | |
8231 v14 = this->uClipY; | |
8232 if ( (signed int)v14 < v5 ) | |
8233 v14 = v5; | |
8234 v6 = v17; | |
8235 v15 = this->uClipW; | |
8236 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8237 { | |
8238 v16 = this->uClipY; | |
8239 if ( (signed int)v16 < v5 ) | |
8240 v16 = v5; | |
8241 v6 = v15 - v16; | |
8242 } | |
8243 } | |
8244 if ( v6 > 0 ) | |
8245 { | |
8246 do | |
8247 { | |
8248 if ( (signed int)pTexturea > 0 ) | |
8249 { | |
8250 memset32(v8, a5, pTexturea); | |
8251 v8 = (char *)v8 + 4 * pTexturea; | |
8252 } | |
8253 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8254 --v6; | |
8255 } | |
8256 while ( v6 ); | |
8257 } | |
8258 } | |
8259 } | |
8260 | |
8261 //----- (004A5EB2) -------------------------------------------------------- | |
8262 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8263 { | |
8264 Texture *v4; // edi@2 | |
8265 unsigned int v5; // ebx@4 | |
8266 unsigned __int16 *pTarget; // eax@4 | |
8267 unsigned int v7; // edx@5 | |
8268 unsigned int v8; // edx@6 | |
8269 unsigned int v9; // edx@7 | |
8270 unsigned int v10; // edx@8 | |
8271 unsigned int v11; // edx@9 | |
8272 unsigned int v12; // esi@12 | |
8273 unsigned int v13; // esi@15 | |
8274 unsigned int v14; // edx@17 | |
8275 unsigned int v15; // esi@18 | |
8276 unsigned __int8 *v16; // edx@22 | |
8277 char v17; // zf@26 | |
8278 int v18; // [sp+10h] [bp-10h]@4 | |
8279 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8280 int v20; // [sp+1Ch] [bp-4h]@4 | |
8281 int uXa; // [sp+28h] [bp+8h]@24 | |
8282 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8283 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8284 | |
8285 if ( this->uNumSceneBegins ) | |
8286 { | |
8287 v4 = a4; | |
8288 if ( a4 ) | |
8289 { | |
8290 if ( a4->pPalette16 ) | |
8291 { | |
8292 v5 = a4->uTextureHeight; | |
8293 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 8294 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8295 v20 = a4->uTextureWidth; |
8296 v18 = a4->uTextureWidth; | |
8297 if ( this->bClip ) | |
8298 { | |
8299 v7 = this->uClipX; | |
8300 if ( (signed int)uX < (signed int)v7 ) | |
8301 { | |
8302 v8 = v7 - uX; | |
8303 v19 += v8; | |
8304 v20 += uX - this->uClipX; | |
8305 pTarget += v8; | |
8306 } | |
8307 v9 = this->uClipY; | |
8308 v5 = a4->uTextureHeight; | |
8309 if ( (signed int)uY < (signed int)v9 ) | |
8310 { | |
8311 v10 = v9 - uY; | |
8312 v19 += v18 * v10; | |
8313 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8314 v4 = a4; | |
8315 pTarget += this->uTargetSurfacePitch * v10; | |
8316 } | |
8317 v11 = this->uClipX; | |
8318 if ( (signed int)v11 < (signed int)uX ) | |
8319 v11 = uX; | |
8320 v23 = this->uClipZ; | |
8321 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8322 { | |
8323 v12 = this->uClipX; | |
8324 if ( (signed int)v12 < (signed int)uX ) | |
8325 v12 = uX; | |
8326 v20 = v23 - v12; | |
8327 } | |
8328 v13 = this->uClipY; | |
8329 if ( (signed int)v13 < (signed int)uY ) | |
8330 v13 = uY; | |
8331 v14 = this->uClipW; | |
8332 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
8333 { | |
8334 v15 = this->uClipY; | |
8335 if ( (signed int)v15 < (signed int)uY ) | |
8336 v15 = uY; | |
8337 v5 = v14 - v15; | |
8338 } | |
8339 } | |
8340 if ( (signed int)v5 > 0 ) | |
8341 { | |
8342 uYa = v5; | |
8343 v16 = v19; | |
8344 do | |
8345 { | |
8346 if ( v20 > 0 ) | |
8347 { | |
8348 uXa = v20; | |
8349 do | |
8350 { | |
8351 *pTarget = v4->pPalette16[*v16]; | |
8352 ++pTarget; | |
8353 ++v16; | |
8354 --uXa; | |
8355 } | |
8356 while ( uXa ); | |
8357 } | |
8358 v16 += v18 - v20; | |
8359 v17 = uYa-- == 1; | |
8360 pTarget += this->uTargetSurfacePitch - v20; | |
8361 } | |
8362 while ( !v17 ); | |
8363 } | |
8364 } | |
8365 } | |
8366 } | |
8367 } | |
8368 | |
8369 //----- (004667E9) -------------------------------------------------------- | |
8370 void Render::ChangeBetweenWinFullscreenModes() | |
8371 { | |
8372 float v0; // ST14_4@17 | |
8373 int v4; // edx@26 | |
8374 ObjectDesc *v5; // eax@26 | |
8375 RGBTexture *v6; // esi@33 | |
8376 const char *v8; // [sp-4h] [bp-28h]@33 | |
8377 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8378 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8379 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8380 { |
8381 ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." | |
8382 return; | |
8383 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8384 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8385 { |
0 | 8386 if ( pEventTimer->bPaused ) |
8387 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
8388 else | |
8389 pEventTimer->Pause(); | |
8390 if ( pMiscTimer->bPaused ) | |
8391 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
8392 else | |
8393 pMiscTimer->Pause(); | |
8394 pMouse->bActive = 0; | |
8395 if ( pRenderer->pRenderD3D ) | |
8396 { | |
8397 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8398 pSprites_LOD->ReleaseAll(); | |
8399 } | |
8400 if ( pRenderer->bWindowMode ) | |
8401 { | |
8402 if ( GetWindowRect(hWnd, &Rect) ) | |
8403 { | |
8404 WriteWindowsRegistryInt("window X", Rect.left); | |
8405 WriteWindowsRegistryInt("window Y", Rect.top); | |
8406 uWindowX = Rect.left; | |
8407 uWindowY = Rect.top; | |
8408 } | |
8409 SetMenu(hWnd, 0); | |
8410 SetWindowLongA(hWnd, -20, 0); | |
8411 SetWindowLongA(hWnd, -16, 0x10000000u); | |
8412 pRenderer->InitializeFullscreen(hWnd); | |
8413 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
8414 pGame->pGammaController->Initialize(v0); | |
8415 } | |
8416 else | |
8417 { | |
8418 ClipCursor(0); | |
8419 pRenderer->SwitchToWindow(hWnd); | |
8420 SetWindowLongA(hWnd, -16, uWindowStyle); | |
8421 SetMenu(hWnd, hOSMenu); | |
8422 } | |
8423 if ( pRenderer->pRenderD3D ) | |
8424 { | |
8425 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8426 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8427 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8428 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8429 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8430 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8431 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8432 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8433 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8434 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8435 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8436 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8437 { |
8438 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8439 v5 = &pObjectList->pObjects[i]; |
0 | 8440 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8441 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8442 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8443 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8444 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8445 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8446 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
0 | 8447 if ( uCurrentMenuID != 6 ) |
8448 { | |
8449 if ( uCurrentMenuID == 8 ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8450 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8451 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8452 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8453 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8454 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8455 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8456 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8457 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8458 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8459 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8460 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8461 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8462 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8463 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8464 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8465 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8466 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8467 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8468 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8469 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8470 } |
0 | 8471 viewparams->bRedrawGameUI = 1; |
688 | 8472 viewparams->InitGrayPalette(); |
0 | 8473 pMouse->SetCurrentCursorBitmap(); |
8474 if ( pRenderer->bWindowMode ) | |
8475 { | |
8476 InvalidateRect(0, 0, 0); | |
8477 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); | |
8478 ShowWindow(hWnd, 1); | |
8479 } | |
8480 pMouse->bActive = 1; | |
8481 if ( pVideoPlayer->AnyMovieLoaded() ) | |
898 | 8482 pVideoPlayer->SelectMovieType(); |
0 | 8483 if ( BYTE1(dword_6BE364_game_settings_1) & 8 ) |
8484 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; | |
8485 else | |
8486 pEventTimer->Resume(); | |
8487 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
8488 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
8489 else | |
8490 pMiscTimer->Resume(); | |
8491 } | |
8492 } | |
8493 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
8494 // A74C88: using guessed type int dword_A74C88; | |
8495 | |
8496 | |
8497 //----- (004524D8) -------------------------------------------------------- | |
8498 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8499 { | |
8500 int v11; // eax@13 | |
8501 int v12; // ecx@13 | |
8502 void *v13; // eax@13 | |
8503 unsigned __int8 v14; // zf@13 | |
8504 unsigned __int8 v15; // sf@13 | |
8505 int v16; // esi@14 | |
8506 int v17; // ecx@16 | |
8507 int v18; // esi@16 | |
8508 unsigned __int16 *v19; // eax@16 | |
8509 int v20; // edx@16 | |
8510 int v21; // ecx@16 | |
8511 int v22; // eax@16 | |
8512 int v23; // esi@16 | |
8513 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8514 int v27; // [sp+28h] [bp-Ch]@14 | |
8515 int v28; // [sp+2Ch] [bp-8h]@13 | |
8516 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8517 | |
8518 //v3 = this; | |
8519 //sprintf(Str1, "%s", pName); | |
8520 //v4 = uNumItems; | |
8521 if (!uNumItems) | |
8522 return nullptr; | |
8523 | |
8524 //{ | |
8525 //v5 = 0, pDesta = uNumItems; | |
8526 uint idx1 = 0, | |
8527 idx2 = uNumItems; | |
8528 while (true) | |
8529 { | |
8530 auto i = idx1 + (idx2 - idx1) / 2; | |
8531 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
8532 auto res = _stricmp(pName, pSpriteNames[i]); |
0 | 8533 if (!res) |
8534 { | |
8535 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8536 break; | |
8537 } | |
8538 else if (res < 0) | |
8539 idx2 = idx1 + (idx2 - idx1) / 2; | |
8540 else | |
8541 idx1 = i + 1; | |
8542 | |
8543 if ( idx1 >= idx2 ) | |
8544 return false; | |
8545 } | |
8546 | |
8547 | |
8548 uint uCompressedSize = 0; | |
8549 fread(&uCompressedSize, 4, 1, pFile); | |
8550 | |
8551 auto pTex = new HWLTexture; | |
670 | 8552 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8553 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8554 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8555 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8556 fread(&pTex->uWidth, 4, 1, pFile); |
8557 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8558 fread(&pTex->uAreaX, 4, 1, pFile); |
8559 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8560 |
8561 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8562 if (uCompressedSize) | |
8563 { | |
8564 auto pCompressedData = new char[uCompressedSize]; | |
8565 { | |
8566 fread(pCompressedData, 1, uCompressedSize, pFile); | |
8567 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); | |
8568 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); | |
8569 } | |
8570 delete [] pCompressedData; | |
8571 } | |
8572 else | |
8573 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8574 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8575 if ( field_61A94_scale_hwls_to_half ) //is it even possible to ever get here? field_61A94_scale_hwls_to_half is only set to zero |
0 | 8576 { |
8577 v11 = pTex->uHeight / 2; | |
8578 v12 = pTex->uWidth / 2; | |
8579 pTex->uHeight = v11; | |
8580 pTex->uWidth = v12; | |
8581 v13 = new unsigned __int16[v12 * v11]; | |
8582 v28 = 0; | |
8583 v14 = pTex->uHeight == 0; | |
8584 v15 = (pTex->uHeight & 0x80000000u) != 0; | |
8585 v26 = (unsigned __int16 *)v13; | |
8586 if ( !(v15 | v14) ) | |
8587 { | |
8588 v16 = pTex->uWidth; | |
8589 v27 = 1; | |
8590 do | |
8591 { | |
8592 pDestb = 0; | |
8593 if ( v16 > 0 ) | |
8594 { | |
8595 do | |
8596 { | |
8597 v17 = v16 * v27; | |
8598 v18 = v28 * v16; | |
8599 v19 = pTex->pPixels; | |
8600 v20 = pDestb + 2 * v18; | |
8601 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8602 v22 = (int)&v19[2 * v20]; | |
8603 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8604 LOWORD(v21) = *(unsigned short *)v21; | |
8605 v23 = pDestb++ + v18; | |
8606 v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
8607 v16 = pTex->uWidth; | |
8608 } | |
8609 while (pDestb < pTex->uWidth); | |
8610 } | |
8611 ++v28; | |
8612 v27 += 2; | |
8613 } | |
8614 while ( v28 < (signed int)pTex->uHeight ); | |
8615 } | |
8616 delete [] pTex->pPixels; | |
8617 pTex->pPixels = v26; | |
8618 } | |
8619 return pTex; | |
8620 //result = pTex; | |
8621 // } | |
8622 // else | |
8623 // { | |
8624 //LABEL_8: | |
8625 // return nullptr; | |
8626 // } | |
8627 } | |
8628 | |
8629 //----- (0045271F) -------------------------------------------------------- | |
8630 bool RenderHWLContainer::Release() | |
8631 { | |
8632 __int32 v4; // eax@6 | |
8633 FILE *v5; // ST24_4@6 | |
8634 FILE *File; // [sp+4h] [bp-4h]@6 | |
8635 | |
1162 | 8636 if ( this->bDumpDebug) |
0 | 8637 { |
8638 File = fopen("logd3d.txt", "w"); | |
1162 | 8639 v4 = ftell(this->pFile); |
8640 v5 = this->pFile; | |
8641 this->uDataOffset = v4; | |
8642 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8643 for (int i = 0; i < this->uNumItems; i++) | |
8644 { | |
8645 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8646 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8647 } | |
8648 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8649 fseek(this->pFile, 4, 0); | |
8650 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8651 fclose(this->pFile); | |
0 | 8652 fclose(File); |
8653 } | |
8654 else | |
8655 { | |
8656 fclose(this->pFile); | |
1162 | 8657 for (int i = 0; i < this->uNumItems; i++) |
8658 { | |
8659 free(this->pSpriteNames[i]); | |
0 | 8660 } |
8661 } | |
1093 | 8662 return true; |
0 | 8663 } |
8664 | |
8665 //----- (00452347) -------------------------------------------------------- | |
8666 RenderHWLContainer::RenderHWLContainer(): | |
8667 bDumpDebug(false) | |
8668 { | |
8669 this->pFile = 0; | |
8670 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8671 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8672 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8673 this->uNumItems = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8674 this->field_61A94_scale_hwls_to_half = 0; |
0 | 8675 } |
8676 | |
8677 //----- (0045237F) -------------------------------------------------------- | |
8678 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8679 { | |
8680 pFile = _wfopen(pFilename, L"rb"); | |
8681 if (!pFile) | |
8682 { | |
8683 Log::Warning(L"Failed to open file: %s", pFilename); | |
8684 return false; | |
8685 } | |
8686 | |
8687 fread(&uSignature, 1, 4, pFile); | |
8688 if (uSignature != 'TD3D') | |
8689 { | |
8690 Log::Warning(L"Invalid format: %s", pFilename); | |
8691 return false; | |
8692 } | |
8693 | |
8694 fread(&uDataOffset, 4, 1, pFile); | |
8695 fseek(pFile, uDataOffset, SEEK_SET); | |
8696 fread(&uNumItems, 4, 1, pFile); | |
8697 | |
8698 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8699 for (uint i = 0; i < uNumItems; ++i) | |
8700 { | |
8701 pSpriteNames[i] = new char[20]; | |
8702 fread(pSpriteNames[i], 1, 20, pFile); | |
8703 } | |
8704 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8705 | |
8706 return true; | |
8707 } | |
8708 | |
8709 //----- (004A1C1E) -------------------------------------------------------- | |
8710 void DoRenderBillboards_D3D() | |
8711 { | |
186 | 8712 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8713 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8714 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8715 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8716 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8717 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8718 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8719 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8720 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8721 { |
1390 | 8722 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8723 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8724 } | |
8725 p->pQuads[0].pos.x = 10; | |
8726 p->pQuads[0].pos.y = 10; | |
8727 | |
8728 p->pQuads[1].pos.x = 10; | |
8729 p->pQuads[1].pos.y = 200; | |
8730 | |
8731 p->pQuads[2].pos.x = 100; | |
8732 p->pQuads[2].pos.y = 200; | |
8733 | |
8734 p->pQuads[3].pos.x = 100; | |
8735 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8736 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8737 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8738 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8739 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8740 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8741 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8742 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8743 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8744 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8745 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8746 }*/ |
0 | 8747 |
8748 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
8749 { | |
101 | 8750 auto p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 8751 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8752 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 8753 SetBillboardBlendOptions(p->uOpacity); |
8754 | |
101 | 8755 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8756 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8757 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8758 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8759 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8760 } |
8761 | |
8762 if (pRenderer->bFogEnabled) | |
8763 { | |
8764 pRenderer->bFogEnabled = false; | |
186 | 8765 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8766 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8767 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8768 } | |
186 | 8769 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8770 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8771 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8772 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8773 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8774 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8775 } |
8776 | |
8777 //----- (004A1DA8) -------------------------------------------------------- | |
8778 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8779 { | |
8780 switch (a1) | |
8781 { | |
8782 case RenderBillboardD3D::Transparent: | |
8783 { | |
8784 if (pRenderer->bFogEnabled) | |
8785 { | |
8786 pRenderer->bFogEnabled = false; | |
186 | 8787 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8788 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8789 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8790 } | |
8791 | |
186 | 8792 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8793 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8794 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8795 } |
8796 break; | |
8797 | |
8798 case RenderBillboardD3D::Opaque_1: | |
8799 case RenderBillboardD3D::Opaque_2: | |
8800 case RenderBillboardD3D::Opaque_3: | |
8801 { | |
8802 if (pRenderer->bUsingSpecular) | |
8803 { | |
8804 if (!pRenderer->bFogEnabled) | |
8805 { | |
8806 pRenderer->bFogEnabled = true; | |
186 | 8807 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8808 } | |
8809 } | |
8810 | |
8811 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8812 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8813 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8814 } |
8815 break; | |
8816 | |
8817 default: | |
8818 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8819 assert(false); |
0 | 8820 break; |
8821 } | |
8822 } | |
1297 | 8823 //----- (0040DF3D) -------------------------------------------------------- |
8824 void __cdecl CallRenderPresent() | |
8825 { | |
8826 pRenderer->Present(); | |
8827 } | |
1390 | 8828 |
8829 | |
8830 | |
8831 //----- (0044EC20) -------------------------------------------------------- | |
8832 /*bool RenderD3D::DoesRaiseExceptions() | |
8833 { | |
8834 return true; | |
8835 }*/ |