Mercurial > mm7
annotate Actor.cpp @ 1323:bfde0563ecdc
removed weather.h from indoor.h
author | Grumpy7 |
---|---|
date | Mon, 01 Jul 2013 22:42:09 +0200 |
parents | 13b7be8b06a0 |
children | 3358b59b8fe8 |
rev | line source |
---|---|
1165
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
322 | 5 #include <assert.h> |
6 | |
1016 | 7 |
1253 | 8 #include "mm7_data.h" |
1016 | 9 #include "DecalBuilder.h" |
10 | |
11 #include "Sprites.h" | |
12 #include "stru6.h" | |
13 | |
14 | |
0 | 15 #include "Actor.h" |
16 #include "Math.h" | |
17 #include "Outdoor.h" | |
18 #include "AudioPlayer.h" | |
19 #include "Game.h" | |
20 #include "ObjectList.h" | |
21 #include "Overlays.h" | |
22 #include "Events.h" | |
23 #include "IndoorCamera.h" | |
24 #include "FactionTable.h" | |
25 #include "TurnEngine.h" | |
26 #include "MapInfo.h" | |
924 | 27 #include "CastSpellInfo.h" |
0 | 28 #include "Time.h" |
29 #include "LOD.h" | |
30 #include "Party.h" | |
31 #include "GUIWindow.h" | |
32 | |
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33 #include "MM7.h" |
1016 | 34 #include "SpriteObject.h" |
1295 | 35 #include "stru298.h" |
1297 | 36 #include "Log.h" |
37 #include "Texts.h" | |
38 #include "Allocator.h" | |
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39 |
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40 |
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41 |
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42 |
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43 |
1202 | 44 std::array<Actor, 500> pActors; |
760 | 45 int uNumActors; |
0 | 46 |
47 stru319 stru_50C198; // idb | |
48 | |
994 | 49 |
50 | |
51 | |
52 //----- (0041AF52) -------------------------------------------------------- | |
53 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
54 { | |
55 unsigned int v2; // eax@1 | |
56 GUIWindow *v3; // edi@1 | |
57 unsigned int v4; // esi@1 | |
58 signed int v5; // ebx@4 | |
59 double v6; // st7@5 | |
60 unsigned int v7; // eax@6 | |
61 unsigned int v8; // ebx@10 | |
62 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
63 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
64 | |
65 v2 = a1->pMonsterInfo.uHP; | |
66 v3 = a2; | |
67 v4 = 25; | |
68 if ( (signed int)v2 > 25 ) | |
69 { | |
70 v4 = 200; | |
71 if ( (signed int)v2 < 200 ) | |
72 v4 = a1->pMonsterInfo.uHP; | |
73 } | |
74 v5 = a1->sCurrentHP; | |
75 v10 = v4; | |
76 v9 = uTextureID_mhp_grn; | |
77 if ( v5 < (signed int)v2 ) | |
78 { | |
79 v6 = (double)(signed int)v2; | |
80 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
81 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
82 { | |
83 v7 = uTextureID_mhp_red; | |
84 v9 = v7; | |
85 } | |
86 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
87 { | |
88 v7 = uTextureID_mhp_yel; | |
89 v9 = v7; | |
90 } | |
91 } | |
92 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
93 | |
94 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
95 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
96 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
97 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
98 | |
99 pRenderer->ResetTextureClipRect(); | |
100 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
101 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
102 } | |
103 | |
781 | 104 //----- (00448A40) -------------------------------------------------------- |
105 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
106 { | |
107 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
108 { | |
109 if ( bToggle ) | |
110 { | |
111 pActors[uActorID].uAttributes |= uFlag; | |
112 } | |
113 else | |
114 { | |
115 if ( uFlag == 0x10000 ) | |
116 { | |
117 if (pActors[uActorID].uAIState == Disabled ) | |
118 pActors[uActorID].uAIState = Standing; | |
119 } | |
120 pActors[uActorID].uAttributes &= ~uFlag; | |
121 } | |
122 } | |
123 } | |
0 | 124 |
125 //----- (00448518) -------------------------------------------------------- | |
126 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
127 { | |
128 signed int v3; // eax@1 | |
129 int *v4; // edi@2 | |
130 signed int v5; // eax@6 | |
131 char *v6; // ecx@6 | |
132 char *v7; // eax@11 | |
133 ItemGen *v8; // ecx@15 | |
134 | |
135 v3 = 0; | |
136 if ( (signed int)uNumActors > 0 ) | |
137 { | |
602 | 138 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 139 while ( *(short *)v4 != npc ) |
140 { | |
141 ++v3; | |
142 v4 += 209; | |
143 if ( v3 >= (signed int)uNumActors ) | |
144 return; | |
145 } | |
146 v5 = v3; | |
147 v6 = (char *)&pActors[v5].uCarriedItemID; | |
148 if ( a3 ) | |
149 { | |
150 if ( *(short *)v6 ) | |
151 { | |
152 if ( pActors[v5].array_000234[0].uItemID ) | |
153 { | |
154 v7 = (char *)&pActors[v5].array_000234[1]; | |
155 if ( !*(int *)v7 ) | |
156 *(int *)v7 = item; | |
157 } | |
158 else | |
159 { | |
160 pActors[v5].array_000234[0].uItemID = item; | |
161 } | |
162 } | |
163 else | |
164 { | |
165 *(short *)v6 = item; | |
166 } | |
167 } | |
168 else | |
169 { | |
170 if ( *(short *)v6 == item ) | |
171 { | |
172 *(short *)v6 = 0; | |
173 } | |
174 else | |
175 { | |
176 v8 = pActors[v5].array_000234; | |
177 if ( pActors[v5].array_000234[0].uItemID == item | |
178 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
179 v8->Reset(); | |
180 } | |
181 } | |
182 } | |
183 } | |
184 | |
185 //----- (004485A7) -------------------------------------------------------- | |
526 | 186 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 187 { |
188 unsigned int v3; // eax@3 | |
189 char *v4; // ecx@3 | |
526 | 190 int *v5; // eax@8 |
0 | 191 ItemGen *v6; // ecx@12 |
192 | |
526 | 193 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 194 { |
195 v3 = uActorID; | |
196 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
197 if ( bGive ) | |
198 { | |
199 if ( *(short *)v4 ) | |
200 { | |
201 if ( pActors[v3].array_000234[0].uItemID ) | |
202 { | |
203 v5 = &pActors[v3].array_000234[1].uItemID; | |
204 if ( !*v5 ) | |
205 *v5 = uItemID; | |
206 } | |
207 else | |
208 { | |
209 pActors[v3].array_000234[0].uItemID = uItemID; | |
210 } | |
211 } | |
212 else | |
213 { | |
214 *(short *)v4 = uItemID; | |
215 } | |
216 } | |
217 else | |
218 { | |
219 if ( *(short *)v4 == uItemID ) | |
220 { | |
221 *(short *)v4 = 0; | |
222 } | |
223 else | |
224 { | |
225 v6 = pActors[v3].array_000234; | |
226 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
227 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
228 v6->Reset(); | |
229 } | |
230 } | |
231 } | |
232 } | |
233 | |
188 | 234 |
0 | 235 //----- (0040894B) -------------------------------------------------------- |
236 bool Actor::CanAct() | |
237 { | |
1114 | 238 bool isparalyzed; // esi@1 |
239 bool isstoned; // edi@2 | |
0 | 240 unsigned __int16 v3; // ax@6 |
241 | |
1114 | 242 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
243 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 244 v3 = this->uAIState; |
1114 | 245 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 246 } |
247 | |
248 //----- (004089C7) -------------------------------------------------------- | |
303 | 249 bool Actor::IsNotAlive() |
0 | 250 { |
1115 | 251 bool isstoned; // esi@1 |
303 | 252 //unsigned __int16 v2; // ax@3 |
0 | 253 |
1115 | 254 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
303 | 255 //v2 = this->uAIState; |
1115 | 256 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 257 } |
258 | |
259 //----- (004086E9) -------------------------------------------------------- | |
260 void Actor::SetRandomGoldIfTheresNoItem() | |
261 { | |
262 Actor *v1; // esi@1 | |
263 int v2; // edi@1 | |
264 signed int v3; // ebx@2 | |
265 unsigned __int8 v4; // al@7 | |
266 | |
267 v1 = this; | |
268 v2 = 0; | |
269 if ( !this->array_000234[3].uItemID ) | |
270 { | |
271 v3 = 0; | |
272 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
273 { | |
274 do | |
275 { | |
276 ++v3; | |
277 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
278 } | |
279 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
280 if ( v2 ) | |
281 { | |
282 v1->array_000234[3].uItemID = 197; | |
377 | 283 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 284 } |
285 } | |
286 } | |
287 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
288 { | |
289 v4 = v1->pMonsterInfo.uTreasureLevel; | |
290 if ( v4 ) | |
291 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
292 } | |
293 v1->uAttributes |= 0x800000; | |
294 } | |
295 | |
296 //----- (00404AC7) -------------------------------------------------------- | |
1060 | 297 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 298 { |
299 Actor *v5; // esi@1 | |
300 unsigned int v6; // edi@1 | |
301 unsigned int v7; // eax@1 | |
302 int v8; // edi@16 | |
303 int v9; // edi@17 | |
304 signed int v10; // ecx@22 | |
305 signed int v11; // eax@29 | |
306 __int16 *v12; // edi@30 | |
307 int v13; // ecx@34 | |
308 int v14; // edx@34 | |
309 int v15; // eax@34 | |
310 AIDirection *v16; // esi@34 | |
311 unsigned __int16 v17; // di@34 | |
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312 //int v18; // eax@34 |
0 | 313 int v19; // edi@34 |
314 int v20; // eax@35 | |
315 int v21; // eax@39 | |
316 SoundID v22; // eax@39 | |
317 signed int v23; // eax@41 | |
318 double v24; // st7@49 | |
319 float v25; // ST5C_4@50 | |
320 int v26; // eax@50 | |
321 double v27; // st7@50 | |
322 double v28; // st6@50 | |
323 float v29; // ST4C_4@51 | |
324 int v30; // esi@50 | |
325 int v31; // ST3C_4@51 | |
326 unsigned int v32; // edi@51 | |
327 char *v33; // eax@54 | |
328 unsigned __int16 v34; // ax@57 | |
329 signed int v35; // ecx@58 | |
330 signed int v36; // eax@67 | |
331 signed int v37; // eax@68 | |
332 signed __int64 v38; // qtt@69 | |
333 int v39; // ecx@75 | |
334 int v40; // eax@79 | |
335 int v41; // ecx@90 | |
336 int v42; // ecx@91 | |
337 int v43; // eax@95 | |
338 int v44; // ecx@100 | |
339 int v45; // ecx@101 | |
340 int v46; // eax@105 | |
341 unsigned int v47; // ebx@106 | |
342 int v48; // ecx@110 | |
343 char v49; // zf@123 | |
344 int v50; // eax@127 | |
345 int v51; // ecx@130 | |
346 int v52; // eax@132 | |
347 int v53; // ecx@137 | |
348 int v54; // ecx@138 | |
349 int v55; // eax@142 | |
350 SpellBuff *v56; // esi@143 | |
351 Player **v57; // esi@145 | |
352 int v58; // eax@146 | |
353 int v59; // edi@146 | |
354 int v60; // eax@146 | |
355 int v61; // edi@146 | |
356 int v62; // eax@146 | |
357 signed int v63; // edi@146 | |
358 signed int v64; // edi@147 | |
359 int v65; // eax@151 | |
360 char *v66; // eax@160 | |
361 int v67; // edi@167 | |
362 int v68; // edi@168 | |
363 int v69; // eax@171 | |
364 signed int v70; // ecx@172 | |
365 signed int v71; // eax@179 | |
366 __int16 *v72; // edi@180 | |
367 int v73; // ecx@184 | |
368 int v74; // edx@184 | |
369 int v75; // eax@184 | |
370 AIDirection *v76; // esi@184 | |
371 unsigned __int16 v77; // di@184 | |
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Nomad
parents:
823
diff
changeset
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372 //int v78; // eax@184 |
0 | 373 int v79; // edx@185 |
374 int v80; // eax@185 | |
375 int v81; // eax@189 | |
376 unsigned __int16 v82; // ax@190 | |
377 int v83; // ecx@192 | |
378 int v84; // edx@192 | |
379 int v85; // eax@192 | |
380 AIDirection *v86; // esi@192 | |
381 unsigned __int16 v87; // di@192 | |
382 __int16 v88; // ax@192 | |
383 signed int v89; // ecx@192 | |
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Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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384 //int v90; // eax@192 |
0 | 385 signed int v91; // eax@200 |
386 int v92; // eax@201 | |
387 int v93; // ecx@207 | |
388 int v94; // ecx@208 | |
389 int v95; // eax@212 | |
390 int v96; // ecx@217 | |
391 int v97; // eax@221 | |
392 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
393 signed int v99; // [sp-14h] [bp-E4h]@39 | |
394 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
395 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
396 signed int v102; // [sp-8h] [bp-D8h]@39 | |
397 int v103; // [sp-4h] [bp-D4h]@39 | |
398 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
399 signed int v105; // [sp+4h] [bp-CCh]@23 | |
400 int v106; // [sp+4h] [bp-CCh]@39 | |
401 signed int v107; // [sp+4h] [bp-CCh]@42 | |
402 signed int v108; // [sp+4h] [bp-CCh]@173 | |
403 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
404 float v110; // [sp+30h] [bp-A0h]@50 | |
405 int v111; // [sp+38h] [bp-98h]@41 | |
406 float v112; // [sp+3Ch] [bp-94h]@49 | |
407 int v113; // [sp+40h] [bp-90h]@41 | |
408 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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488
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409 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 410 int v116; // [sp+BCh] [bp-14h]@49 |
411 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
412 int v118; // [sp+C4h] [bp-Ch]@29 | |
413 float v119; // [sp+C8h] [bp-8h]@48 | |
414 float v120; // [sp+CCh] [bp-4h]@1 | |
415 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
416 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
417 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
418 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
419 int spellnume; // [sp+D8h] [bp+8h]@179 | |
420 int a1a; // [sp+E0h] [bp+10h]@34 | |
421 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
422 int a1c; // [sp+E0h] [bp+10h]@184 | |
423 | |
424 LODWORD(v120) = uActorID; | |
425 v5 = &pActors[uActorID]; | |
426 v117 = pDir; | |
427 v6 = uSkillLevel & 0x3F; | |
428 v7 = SkillToMastery(uSkillLevel); | |
429 if ( spellnum <= 47 ) | |
430 { | |
431 if ( spellnum != 47 ) | |
432 { | |
433 if ( spellnum <= 18 ) | |
434 { | |
435 if ( spellnum == 18 || spellnum == 2 ) | |
436 goto LABEL_159; | |
437 if ( spellnum != 5 ) | |
438 { | |
439 if ( spellnum == 6 ) | |
440 goto LABEL_159; | |
441 if ( spellnum != 9 ) | |
442 { | |
443 if ( spellnum != 11 ) | |
444 { | |
445 if ( spellnum != 15 ) | |
446 { | |
447 if ( spellnum != 17 ) | |
448 return; | |
449 if ( (signed int)v7 <= 0 ) | |
450 goto LABEL_20; | |
451 if ( (signed int)v7 <= 2 ) | |
452 { | |
453 v9 = 300 * v6; | |
454 } | |
455 else | |
456 { | |
457 if ( v7 != 3 ) | |
458 { | |
459 if ( v7 == 4 ) | |
460 { | |
461 v8 = 3600 * (v6 + 64); | |
462 LABEL_21: | |
463 v5->pActorBuffs[15].Apply( | |
464 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
465 v7, | |
466 0, | |
467 0, | |
468 0); | |
469 return; | |
470 } | |
471 LABEL_20: | |
472 v8 = 0; | |
473 goto LABEL_21; | |
474 } | |
475 v9 = 900 * v6; | |
476 } | |
477 v8 = v9 + 3840; | |
478 goto LABEL_21; | |
479 } | |
480 v10 = 3; | |
481 if ( uSkillLevel & 0x0100 ) | |
482 { | |
483 v105 = 9; | |
484 } | |
485 else | |
486 { | |
487 if ( (uSkillLevel & 0x80u) == 0 ) | |
488 { | |
489 if ( !(uSkillLevel & 0x40) ) | |
490 goto LABEL_29; | |
491 v105 = 5; | |
492 } | |
493 else | |
494 { | |
495 v105 = 7; | |
496 } | |
497 } | |
498 v10 = v105; | |
499 LABEL_29: | |
500 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 501 a1.uType = stru_4E3ACC[15].uType; |
0 | 502 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
503 v11 = 0; | |
504 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
505 { | |
506 LABEL_33: | |
507 LOWORD(v11) = 0; | |
508 } | |
509 else | |
510 { | |
511 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 512 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 513 { |
514 ++v11; | |
515 v12 += 28; | |
516 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
517 goto LABEL_33; | |
518 } | |
519 } | |
520 a1.uObjectDescID = v11; | |
521 a1.stru_24.Reset(); | |
822 | 522 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 523 v13 = v5->vPosition.x; |
524 v14 = v5->vPosition.y; | |
822 | 525 a1.spell_level = uSkillLevel; |
0 | 526 a1.vPosition.x = v13; |
527 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
528 v16 = v117; | |
529 v17 = LOWORD(v117->uYawAngle); | |
822 | 530 a1.spell_skill = 0; |
0 | 531 a1.vPosition.y = v14; |
532 a1.vPosition.z = v15; | |
533 a1.uFacing = v17; | |
534 a1.uSoundID = 0; | |
535 a1.uAttributes = 0; | |
536 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
537 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 538 a1.uSpriteFrameID = 0; |
823 | 539 a1.spell_target_pid = 0; |
0 | 540 a1.field_60_distance_related_prolly_lod = 3; |
541 v19 = spellnuma / -2; | |
542 a1a = spellnuma / 2; | |
543 if ( spellnuma / -2 > spellnuma / 2 ) | |
544 { | |
545 v20 = spellnuma / 2; | |
546 } | |
547 else | |
548 { | |
549 do | |
550 { | |
551 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
552 v20 = a1.Create( | |
553 (signed __int16)a1.uFacing, | |
554 v16->uPitchAngle, | |
555 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
556 0); | |
557 v19 += v118; | |
558 } | |
559 while ( v19 <= a1a ); | |
560 } | |
561 if ( v20 != -1 ) | |
562 { | |
563 v106 = 0; | |
564 v104 = 0; | |
565 v103 = 0; | |
566 v102 = 0; | |
567 v21 = 8 * v20; | |
568 v101 = -1; | |
569 LOBYTE(v21) = v21 | 2; | |
570 v100 = 0; | |
571 v99 = v21; | |
572 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
573 LABEL_202: | |
574 v98 = v22; | |
575 goto LABEL_222; | |
576 } | |
577 return; | |
578 } | |
579 LABEL_159: | |
924 | 580 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 581 v119 = 0.0; |
582 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
583 { | |
584 LABEL_191: | |
585 v82 = 0; | |
586 } | |
587 else | |
588 { | |
589 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
590 while ( (short)a1.uType != *(short *)v66 ) |
0 | 591 { |
592 ++LODWORD(v119); | |
593 v66 += 56; | |
594 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
595 goto LABEL_191; | |
596 } | |
597 v82 = LOWORD(v119); | |
598 } | |
599 a1.uObjectDescID = v82; | |
600 a1.stru_24.Reset(); | |
822 | 601 a1.spell_id = spellnum; |
0 | 602 v83 = v5->vPosition.x; |
603 v84 = v5->vPosition.y; | |
822 | 604 a1.spell_level = uSkillLevel; |
0 | 605 a1.vPosition.x = v83; |
606 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
607 v86 = v117; | |
608 v87 = LOWORD(v117->uYawAngle); | |
822 | 609 a1.spell_skill = 0; |
0 | 610 a1.vPosition.y = v84; |
611 a1.vPosition.z = v85; | |
612 a1.uFacing = v87; | |
613 a1.uSoundID = 0; | |
614 a1.uAttributes = 0; | |
615 v88 = pIndoor->GetSector(v83, v84, v85); | |
616 v89 = v86->uDistance; | |
617 a1.uSectorID = v88; | |
618 LODWORD(v119) = v89; | |
619 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
620 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 621 a1.spell_target_pid = 0; |
0 | 622 a1.field_60_distance_related_prolly_lod = 3; |
623 if ( (double)v89 >= 307.2 ) | |
624 { | |
625 if ( v89 >= 1024 ) | |
626 { | |
627 if ( v89 >= 2560 ) | |
628 { | |
629 if ( v89 < 5120 ) | |
630 a1.field_60_distance_related_prolly_lod = 3; | |
631 } | |
632 else | |
633 { | |
634 a1.field_60_distance_related_prolly_lod = 2; | |
635 } | |
636 } | |
637 else | |
638 { | |
639 a1.field_60_distance_related_prolly_lod = 1; | |
640 } | |
641 } | |
642 else | |
643 { | |
644 a1.field_60_distance_related_prolly_lod = 0; | |
645 } | |
646 a1.field_61 = 2; | |
647 v91 = a1.Create( | |
648 v86->uYawAngle, | |
649 v86->uPitchAngle, | |
650 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
651 0); | |
652 if ( v91 != -1 ) | |
653 { | |
654 v106 = 0; | |
655 v104 = 0; | |
656 v103 = 0; | |
657 v102 = 0; | |
658 v92 = 8 * v91; | |
659 v101 = -1; | |
660 LOBYTE(v92) = v92 | 2; | |
661 v100 = 0; | |
662 v99 = v92; | |
663 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
664 goto LABEL_202; | |
665 } | |
666 return; | |
667 } | |
668 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
669 return; | |
670 v118 = pParty->vPosition.z; | |
671 v111 = pParty->vPosition.x; | |
672 v114 = pParty->vPosition.z + 2500; | |
673 v113 = pParty->vPosition.y; | |
674 v23 = 8; | |
675 if ( uSkillLevel & 0x0100 ) | |
676 { | |
677 v107 = 14; | |
678 } | |
679 else | |
680 { | |
681 if ( (uSkillLevel & 0x80u) == 0 ) | |
682 { | |
683 if ( !(uSkillLevel & 0x40) ) | |
684 goto LABEL_48; | |
685 v107 = 10; | |
686 } | |
687 else | |
688 { | |
689 v107 = 12; | |
690 } | |
691 } | |
692 v23 = v107; | |
693 LABEL_48: | |
694 v119 = 0.0; | |
695 spellnumb = 0; | |
696 if ( v23 > 0 ) | |
697 { | |
698 v24 = (double)v118; | |
699 v118 = v23; | |
700 v112 = v24; | |
862 | 701 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 702 do |
703 { | |
704 v26 = rand(); | |
705 v27 = (double)spellnumb; | |
706 v110 = v27; | |
707 v28 = (double)SLODWORD(v119); | |
708 v30 = v26 % 1000; | |
709 v25 = (double)v114; | |
710 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
711 v120 = v28 * v28; | |
712 v119 = v27 * v27; | |
713 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
714 { | |
715 v32 = 0; | |
716 pitch = 0; | |
717 } | |
718 else | |
719 { | |
720 v31 = (signed __int64)sqrt(v119 + v120); | |
721 v29 = v28; | |
722 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
723 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
724 } | |
725 a1.stru_24.Reset(); | |
924 | 726 a1.uType = stru_4E3ACC[9].uType; |
0 | 727 spellnumd = 0; |
728 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
729 { | |
730 LABEL_57: | |
731 v34 = 0; | |
732 } | |
733 else | |
734 { | |
735 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
736 while ( (short)a1.uType != *(short *)v33 ) |
0 | 737 { |
738 ++spellnumd; | |
739 v33 += 56; | |
740 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
741 goto LABEL_57; | |
742 } | |
743 v34 = spellnumd; | |
744 } | |
745 a1.uObjectDescID = v34; | |
822 | 746 a1.spell_level = uSkillLevel; |
0 | 747 a1.vPosition.x = v111; |
748 a1.vPosition.y = v113; | |
749 a1.vPosition.z = v30 + v114; | |
822 | 750 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
751 a1.spell_skill = 0; | |
0 | 752 a1.uAttributes = 0; |
753 a1.uSectorID = 0; | |
754 a1.uSpriteFrameID = 0; | |
822 | 755 a1.spell_caster_pid = v116; |
823 | 756 a1.spell_target_pid = 0; |
0 | 757 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
758 a1.uFacing = v32; | |
759 a1.uSoundID = 0; | |
760 v35 = v117->uDistance; | |
761 LODWORD(v119) = v117->uDistance; | |
762 if ( (double)SLODWORD(v119) >= 307.2 ) | |
763 { | |
764 if ( v35 >= 1024 ) | |
765 { | |
766 if ( v35 >= 2560 ) | |
767 { | |
768 if ( v35 < 5120 ) | |
769 a1.field_60_distance_related_prolly_lod = 3; | |
770 } | |
771 else | |
772 { | |
773 a1.field_60_distance_related_prolly_lod = 2; | |
774 } | |
775 } | |
776 else | |
777 { | |
778 a1.field_60_distance_related_prolly_lod = 1; | |
779 } | |
780 } | |
781 else | |
782 { | |
783 a1.field_60_distance_related_prolly_lod = 0; | |
784 } | |
785 a1.field_61 = 2; | |
786 v36 = a1.Create( | |
787 v32, | |
788 pitch, | |
789 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
790 0); | |
791 if ( v36 != -1 ) | |
792 { | |
793 v37 = 8 * v36; | |
794 LOBYTE(v37) = v37 | 2; | |
795 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
796 } | |
797 spellnumb = rand() % 1024 - 512; | |
798 v38 = rand(); | |
799 v49 = v118-- == 1; | |
800 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
801 } | |
802 while ( !v49 ); | |
803 } | |
804 return; | |
805 } | |
806 if ( (signed int)v7 > 0 ) | |
807 { | |
808 if ( (signed int)v7 <= 2 ) | |
809 { | |
810 v39 = 60 * (v6 + 60); | |
811 goto LABEL_79; | |
812 } | |
813 if ( v7 == 3 ) | |
814 { | |
815 v39 = 180 * (v6 + 20); | |
816 goto LABEL_79; | |
817 } | |
818 if ( v7 == 4 ) | |
819 { | |
820 v39 = 240 * (v6 + 15); | |
821 LABEL_79: | |
822 v5->pActorBuffs[19].Apply( | |
823 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
824 v7, | |
825 0, | |
826 0, | |
827 0); | |
828 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
829 v106 = 0; | |
830 v104 = 0; | |
831 v103 = 0; | |
832 v102 = 0; | |
833 v40 = 8 * LODWORD(v120); | |
834 v101 = -1; | |
862 | 835 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 836 v100 = 0; |
837 v99 = v40; | |
838 v98 = (SoundID)10040; | |
839 LABEL_222: | |
840 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
841 return; | |
842 } | |
843 } | |
844 v39 = 0; | |
845 goto LABEL_79; | |
846 } | |
847 if ( spellnum == 26 || spellnum == 29 ) | |
848 goto LABEL_159; | |
849 if ( spellnum != 38 ) | |
850 { | |
851 if ( spellnum == 39 || spellnum == 41 ) | |
852 goto LABEL_159; | |
853 if ( spellnum != 46 ) | |
854 return; | |
855 if ( (signed int)v7 > 0 ) | |
856 { | |
857 if ( (signed int)v7 <= 2 ) | |
858 { | |
859 v41 = 300 * v6; | |
860 goto LABEL_91; | |
861 } | |
862 if ( v7 == 3 ) | |
863 { | |
864 v41 = 900 * v6; | |
865 goto LABEL_91; | |
866 } | |
867 if ( v7 == 4 ) | |
868 { | |
869 v41 = 1200 * v6; | |
870 LABEL_91: | |
871 v42 = v41 + 3840; | |
872 LABEL_95: | |
873 v5->pActorBuffs[17].Apply( | |
874 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
875 v7, | |
876 v6 + 5, | |
877 0, | |
878 0); | |
1077 | 879 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 880 v106 = 0; |
881 v104 = 0; | |
882 v103 = 0; | |
883 v102 = 0; | |
884 v43 = 8 * LODWORD(v120); | |
885 v101 = -1; | |
862 | 886 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 887 v100 = 0; |
888 v99 = v43; | |
889 v98 = (SoundID)14010; | |
890 goto LABEL_222; | |
891 } | |
892 } | |
893 v42 = 0; | |
894 goto LABEL_95; | |
895 } | |
896 if ( (signed int)v7 <= 0 ) | |
897 goto LABEL_104; | |
898 if ( (signed int)v7 <= 2 ) | |
899 { | |
900 v45 = 300 * v6; | |
901 } | |
902 else | |
903 { | |
904 if ( v7 != 3 ) | |
905 { | |
906 if ( v7 == 4 ) | |
907 { | |
908 v44 = 3600 * (v6 + 64); | |
909 LABEL_105: | |
910 v5->pActorBuffs[16].Apply( | |
911 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
912 v7, | |
913 v6 + 5, | |
914 0, | |
915 0); | |
1077 | 916 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 917 v106 = 0; |
918 v104 = 0; | |
919 v103 = 0; | |
920 v102 = 0; | |
921 v46 = 8 * LODWORD(v120); | |
922 v101 = -1; | |
862 | 923 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 924 v100 = 0; |
925 v99 = v46; | |
926 v98 = (SoundID)13040; | |
927 goto LABEL_222; | |
928 } | |
929 LABEL_104: | |
930 v44 = 0; | |
931 goto LABEL_105; | |
932 } | |
933 v45 = 900 * v6; | |
934 } | |
935 v44 = v45 + 3840; | |
936 goto LABEL_105; | |
937 } | |
938 v47 = 0; | |
939 if ( (signed int)v7 > 0 ) | |
940 { | |
941 if ( (signed int)v7 <= 2 ) | |
942 { | |
943 v48 = 2 * v6 + 40; | |
944 goto LABEL_114; | |
945 } | |
946 if ( v7 == 3 ) | |
947 { | |
948 v48 = 3 * v6 + 60; | |
949 goto LABEL_114; | |
950 } | |
951 if ( v7 == 4 ) | |
952 { | |
953 LOWORD(v48) = 2 * (3 * v6 + 60); | |
954 LABEL_114: | |
955 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 956 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 957 LABEL_127: |
958 v106 = v47; | |
959 v104 = v47; | |
960 v103 = v47; | |
961 v50 = 8 * LODWORD(v120); | |
962 v102 = v47; | |
963 v101 = -1; | |
862 | 964 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 965 v100 = v47; |
966 v99 = v50; | |
967 v98 = (SoundID)14020; | |
968 goto LABEL_222; | |
969 } | |
970 } | |
971 LOWORD(v48) = 0; | |
972 goto LABEL_114; | |
973 } | |
974 if ( spellnum <= 80 ) | |
975 { | |
976 if ( spellnum == 80 ) | |
977 { | |
978 v56 = pParty->pPartyBuffs; | |
979 do | |
980 { | |
981 v56->Reset(); | |
982 ++v56; | |
983 } | |
984 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
985 a1b = 1; | |
986 v57 = &pPlayers[1]; | |
987 do | |
988 { | |
989 v58 = (*v57)->GetActualWillpower(); | |
1036 | 990 v59 = (*v57)->GetParameterBonus(v58); |
0 | 991 v60 = (*v57)->GetActualIntelligence(); |
1036 | 992 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 993 v62 = (*v57)->GetActualLuck(); |
1036 | 994 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 995 if ( rand() % v63 < 30 ) |
996 { | |
997 v64 = 6048; | |
998 do | |
999 { | |
1000 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1001 v64 += 16; | |
1002 } | |
1003 while ( v64 < 6432 ); | |
1004 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1005 } | |
1006 ++a1b; | |
1007 ++v57; | |
1008 } | |
1009 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1010 v106 = 0; | |
1011 v104 = 0; | |
1012 v103 = 0; | |
1013 v65 = 8 * LODWORD(v120); | |
1014 v102 = 0; | |
1015 v101 = -1; | |
862 | 1016 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1017 v100 = 0; |
1018 v99 = v65; | |
1019 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1020 goto LABEL_202; | |
1021 } | |
1022 if ( spellnum != 51 ) | |
1023 { | |
1024 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1025 goto LABEL_159; | |
1026 if ( spellnum == 73 ) | |
1027 { | |
1028 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1029 v51 = 0; | |
1030 else | |
1031 v51 = 3600 * v6; | |
1032 v5->pActorBuffs[21].Apply( | |
1033 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1034 v7, | |
1035 v6, | |
1036 0, | |
1037 0); | |
1038 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1039 v106 = 0; | |
1040 v104 = 0; | |
1041 v103 = 0; | |
1042 v102 = 0; | |
1043 v52 = 8 * LODWORD(v120); | |
1044 v101 = -1; | |
862 | 1045 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1046 v100 = 0; |
1047 v99 = v52; | |
1048 v98 = (SoundID)16060; | |
1049 goto LABEL_222; | |
1050 } | |
1051 if ( spellnum == 77 ) | |
1052 { | |
1053 v5->sCurrentHP += 5 * v6 + 10; | |
1054 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1055 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1056 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1057 v47 = 0; | |
1058 goto LABEL_127; | |
1059 } | |
1060 v49 = spellnum == 78; | |
1061 LABEL_158: | |
1062 if ( !v49 ) | |
1063 return; | |
1064 goto LABEL_159; | |
1065 } | |
1066 if ( (signed int)v7 > 0 ) | |
1067 { | |
1068 if ( (signed int)v7 <= 2 ) | |
1069 { | |
1070 v53 = 300 * v6; | |
1071 goto LABEL_138; | |
1072 } | |
1073 if ( v7 == 3 ) | |
1074 { | |
1075 v53 = 900 * v6; | |
1076 goto LABEL_138; | |
1077 } | |
1078 if ( v7 == 4 ) | |
1079 { | |
1080 v53 = 1200 * v6; | |
1081 LABEL_138: | |
1082 v54 = v53 + 3840; | |
1083 LABEL_142: | |
1084 v5->pActorBuffs[18].Apply( | |
1085 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1086 v7, | |
1087 v6 + 5, | |
1088 0, | |
1089 0); | |
1077 | 1090 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1091 v106 = 0; |
1092 v104 = 0; | |
1093 v103 = 0; | |
1094 v102 = 0; | |
1095 v55 = 8 * LODWORD(v120); | |
1096 v101 = -1; | |
862 | 1097 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1098 v100 = 0; |
1099 v99 = v55; | |
1100 v98 = (SoundID)14060; | |
1101 goto LABEL_222; | |
1102 } | |
1103 } | |
1104 v54 = 0; | |
1105 goto LABEL_142; | |
1106 } | |
1107 if ( spellnum == 85 ) | |
1108 { | |
1109 if ( (signed int)v7 > 0 ) | |
1110 { | |
1111 if ( (signed int)v7 <= 2 ) | |
1112 { | |
1113 v96 = 300 * v6 + 3840; | |
1114 goto LABEL_221; | |
1115 } | |
1116 if ( v7 == 3 ) | |
1117 { | |
1118 LOWORD(v6) = 3 * v6; | |
1119 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1120 goto LABEL_221; | |
1121 } | |
1122 if ( v7 == 4 ) | |
1123 { | |
1124 v96 = 1200 * v6 + 3840; | |
1125 LOWORD(v6) = 4 * v6; | |
1126 LABEL_221: | |
1127 v5->pActorBuffs[13].Apply( | |
1128 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1129 v7, | |
1130 v6, | |
1131 0, | |
1132 0); | |
1133 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1134 v106 = 0; | |
1135 v104 = 0; | |
1136 v103 = 0; | |
1137 v102 = 0; | |
1138 v97 = 8 * LODWORD(v120); | |
1139 v101 = -1; | |
862 | 1140 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1141 v100 = 0; |
1142 v99 = v97; | |
1143 v98 = (SoundID)17070; | |
1144 goto LABEL_222; | |
1145 } | |
1146 } | |
1147 LOWORD(v6) = uSkillLevel; | |
1148 v96 = 0; | |
1149 goto LABEL_221; | |
1150 } | |
1151 if ( spellnum == 86 ) | |
1152 { | |
1153 if ( (signed int)v7 > 0 ) | |
1154 { | |
1155 if ( (signed int)v7 <= 2 ) | |
1156 { | |
1157 v93 = 300 * v6; | |
1158 goto LABEL_208; | |
1159 } | |
1160 if ( v7 == 3 ) | |
1161 { | |
1162 v93 = 900 * v6; | |
1163 goto LABEL_208; | |
1164 } | |
1165 if ( v7 == 4 ) | |
1166 { | |
1167 v93 = 1200 * v6; | |
1168 LABEL_208: | |
1169 v94 = v93 + 3840; | |
1170 LABEL_212: | |
1171 v5->pActorBuffs[14].Apply( | |
1172 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1173 v7, | |
1174 v6 + 5, | |
1175 0, | |
1176 0); | |
1177 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1178 v106 = 0; | |
1179 v104 = 0; | |
1180 v103 = 0; | |
1181 v102 = 0; | |
1182 v95 = 8 * LODWORD(v120); | |
1183 v101 = -1; | |
862 | 1184 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1185 v100 = 0; |
1186 v99 = v95; | |
1187 v98 = (SoundID)17080; | |
1188 goto LABEL_222; | |
1189 } | |
1190 } | |
1191 v94 = 0; | |
1192 goto LABEL_212; | |
1193 } | |
1194 if ( spellnum == 90 ) | |
1195 goto LABEL_159; | |
1196 if ( spellnum != 93 ) | |
1197 { | |
1198 if ( spellnum != 95 ) | |
1199 { | |
1200 v49 = spellnum == 97; | |
1201 goto LABEL_158; | |
1202 } | |
1203 if ( (signed int)v7 > 0 ) | |
1204 { | |
1205 if ( (signed int)v7 <= 3 ) | |
1206 { | |
1207 v67 = 300 * v6; | |
1208 goto LABEL_168; | |
1209 } | |
1210 if ( v7 == 4 ) | |
1211 { | |
1212 v67 = 900 * v6; | |
1213 LABEL_168: | |
1214 v68 = v67 + 3840; | |
1215 LABEL_171: | |
1216 v5->pActorBuffs[20].Apply( | |
1217 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1218 v7, | |
1219 0, | |
1220 0, | |
1221 0); | |
1077 | 1222 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1223 v106 = 0; |
1224 v104 = 0; | |
1225 v103 = 0; | |
1226 v102 = 0; | |
1227 v69 = 8 * LODWORD(v120); | |
1228 v101 = -1; | |
862 | 1229 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1230 v100 = 0; |
1231 v99 = v69; | |
1232 v98 = (SoundID)18060; | |
1233 goto LABEL_222; | |
1234 } | |
1235 } | |
1236 v68 = 0; | |
1237 goto LABEL_171; | |
1238 } | |
1239 v70 = 3; | |
1240 if ( uSkillLevel & 0x100 ) | |
1241 { | |
1242 v108 = 9; | |
1243 } | |
1244 else | |
1245 { | |
1246 if ( (uSkillLevel & 0x80u) == 0 ) | |
1247 { | |
1248 if ( !(uSkillLevel & 0x40) ) | |
1249 goto LABEL_179; | |
1250 v108 = 5; | |
1251 } | |
1252 else | |
1253 { | |
1254 v108 = 7; | |
1255 } | |
1256 } | |
1257 v70 = v108; | |
1258 LABEL_179: | |
1259 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1260 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1261 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1262 v71 = 0; | |
1263 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1264 { | |
1265 LABEL_183: | |
1266 LOWORD(v71) = 0; | |
1267 } | |
1268 else | |
1269 { | |
1270 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1271 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1272 { |
1273 ++v71; | |
1274 v72 += 28; | |
1275 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1276 goto LABEL_183; | |
1277 } | |
1278 } | |
1279 a1.uObjectDescID = v71; | |
1280 a1.stru_24.Reset(); | |
822 | 1281 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1282 v73 = v5->vPosition.x; |
1283 v74 = v5->vPosition.y; | |
822 | 1284 a1.spell_level = uSkillLevel; |
0 | 1285 a1.vPosition.x = v73; |
1286 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1287 v76 = v117; | |
1288 v77 = LOWORD(v117->uYawAngle); | |
822 | 1289 a1.spell_skill = 0; |
0 | 1290 a1.vPosition.y = v74; |
1291 a1.vPosition.z = v75; | |
1292 a1.uFacing = v77; | |
1293 a1.uSoundID = 0; | |
1294 a1.uAttributes = 0; | |
1295 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1296 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1297 a1.uSpriteFrameID = 0; |
823 | 1298 a1.spell_target_pid = 0; |
0 | 1299 a1.field_60_distance_related_prolly_lod = 3; |
1300 a1c = spellnume / -2; | |
1301 if ( spellnume / -2 > spellnume / 2 ) | |
1302 { | |
1303 v80 = spellnume / -2; | |
1304 } | |
1305 else | |
1306 { | |
1307 do | |
1308 { | |
1309 v79 = v76->uYawAngle; | |
1310 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1311 v80 = a1.Create( | |
1312 v79, | |
1313 v76->uPitchAngle, | |
1314 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1315 0); | |
1316 a1c += v116; | |
1317 } | |
1318 while ( a1c <= spellnume / 2 ); | |
1319 } | |
1320 if ( v80 != -1 ) | |
1321 { | |
1322 v106 = 0; | |
1323 v104 = 0; | |
1324 v103 = 0; | |
1325 v102 = 0; | |
1326 v81 = 8 * v80; | |
1327 v101 = -1; | |
1328 LOBYTE(v81) = v81 | 2; | |
1329 v100 = 0; | |
1330 v99 = v81; | |
1331 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1332 goto LABEL_202; | |
1333 } | |
1334 } | |
1335 | |
1336 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1337 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1338 { |
1339 unsigned int v2; // esi@1 | |
1340 unsigned int v3; // edi@1 | |
1341 bool result; // eax@9 | |
1342 | |
1343 v2 = a1->uAlly; | |
1344 v3 = a2->uAlly; | |
1345 if ( !v2 ) | |
1346 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1347 if ( !v3 ) | |
1348 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1349 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1350 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1351 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1352 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1353 result = 1; | |
1354 else | |
1355 result = v2 == v3; | |
1356 return result; | |
1357 } | |
1358 | |
1359 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1360 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1361 { |
1362 int v4; // ebx@8 | |
1363 int v5; // ST1C_4@8 | |
1364 int v6; // eax@8 | |
1365 | |
1202 | 1366 auto victim = &pActors[uActorID]; |
0 | 1367 if ( a2 == 1 ) |
322 | 1368 BYTE2(victim->uAttributes) |= 8u; |
1369 | |
1370 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1371 { |
1202 | 1372 auto actor = &pActors[i]; |
322 | 1373 if (!actor->CanAct() || i == uActorID) |
1374 continue; | |
1375 | |
1376 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1377 { |
322 | 1378 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1379 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1380 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1381 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1382 { |
322 | 1383 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1384 if ( a2 == 1 ) | |
1385 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1386 } |
1387 } | |
1388 } | |
1389 } | |
1390 | |
1391 //----- (00404874) -------------------------------------------------------- | |
1060 | 1392 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1393 { |
1394 AIDirection *v4; // edi@1 | |
1395 Actor *v5; // esi@1 | |
1396 char result; // al@1 | |
1397 char *v7; // eax@15 | |
1398 unsigned __int16 v8; // ax@18 | |
1399 unsigned __int16 v9; // ax@19 | |
1400 __int16 v10; // ax@19 | |
1401 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1402 //int v12; // eax@19 |
0 | 1403 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1404 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1405 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1406 signed int v16; // [sp+88h] [bp+8h]@14 | |
1407 signed int v17; // [sp+88h] [bp+8h]@19 | |
1408 | |
1409 v15 = uActorID; | |
1410 v4 = a2; | |
1411 v5 = &pActors[uActorID]; | |
1412 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1413 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1414 //SpriteObject::SpriteObject(&a1); |
0 | 1415 |
1416 result = a3 - 1; | |
1417 switch ( a3 ) | |
1418 { | |
1419 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1420 a1.uType = 545; |
0 | 1421 goto LABEL_14; |
1422 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1423 a1.uType = 550; |
0 | 1424 goto LABEL_14; |
1425 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1426 a1.uType = 510; |
0 | 1427 goto LABEL_14; |
1428 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1429 a1.uType = 500; |
0 | 1430 goto LABEL_14; |
1431 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1432 a1.uType = 515; |
0 | 1433 goto LABEL_14; |
1434 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1435 a1.uType = 505; |
0 | 1436 goto LABEL_14; |
1437 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1438 a1.uType = 530; |
0 | 1439 goto LABEL_14; |
1440 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1441 a1.uType = 525; |
0 | 1442 goto LABEL_14; |
1443 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1444 a1.uType = 520; |
0 | 1445 goto LABEL_14; |
1446 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1447 a1.uType = 535; |
0 | 1448 goto LABEL_14; |
1449 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1450 a1.uType = 540; |
0 | 1451 goto LABEL_14; |
1452 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1453 a1.uType = 555; |
0 | 1454 LABEL_14: |
1455 v16 = 0; | |
1456 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1457 goto LABEL_18; | |
1458 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1459 break; | |
1460 default: | |
1461 return result; | |
1462 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1463 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1464 { |
1465 ++v16; | |
1466 v7 += 56; | |
1467 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1468 { | |
1469 LABEL_18: | |
1470 v8 = 0; | |
1471 goto LABEL_19; | |
1472 } | |
1473 } | |
1474 v8 = v16; | |
1475 LABEL_19: | |
1476 a1.uObjectDescID = v8; | |
1477 a1.stru_24.Reset(); | |
1478 a1.vPosition.x = v5->vPosition.x; | |
822 | 1479 a1.spell_id = 0; |
0 | 1480 a1.vPosition.y = v5->vPosition.y; |
822 | 1481 a1.spell_level = 0; |
0 | 1482 v17 = v5->uActorHeight; |
822 | 1483 a1.spell_skill = 0; |
0 | 1484 v9 = LOWORD(v4->uYawAngle); |
1485 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1486 a1.uFacing = v9; | |
1487 a1.uSoundID = 0; | |
1488 a1.uAttributes = 0; | |
1489 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1490 v11 = v4->uDistance; | |
1491 a1.uSectorID = v10; | |
1492 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1493 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1494 a1.spell_target_pid = 0; |
0 | 1495 if ( (double)v11 >= 307.2 ) |
1496 { | |
1497 if ( v11 >= 1024 ) | |
1498 { | |
1499 a1.field_60_distance_related_prolly_lod = 2; | |
1500 if ( v11 >= 2560 ) | |
1501 a1.field_60_distance_related_prolly_lod = 3; | |
1502 } | |
1503 else | |
1504 { | |
1505 a1.field_60_distance_related_prolly_lod = 1; | |
1506 } | |
1507 } | |
1508 else | |
1509 { | |
1510 a1.field_60_distance_related_prolly_lod = 0; | |
1511 } | |
1512 a1.field_61 = a4; | |
1513 result = a1.Create( | |
1514 v4->uYawAngle, | |
1515 v4->uPitchAngle, | |
1516 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1517 0); | |
1518 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1519 { | |
1520 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1521 if ( result == 2 ) | |
1522 { | |
1523 a1.vPosition.z += 40; | |
1524 v13 = v4->uYawAngle; | |
1525 } | |
1526 else | |
1527 { | |
1528 if ( result != 3 ) | |
1529 return result; | |
1530 a1.Create( | |
1531 v4->uYawAngle + 30, | |
1532 v4->uPitchAngle, | |
1533 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1534 0); | |
1535 v13 = v4->uYawAngle - 30; | |
1536 } | |
1537 result = a1.Create( | |
1538 v13, | |
1539 v4->uPitchAngle, | |
1540 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1541 0); | |
1542 } | |
1543 return result; | |
1544 } | |
1545 | |
1546 //----- (00404736) -------------------------------------------------------- | |
1547 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1548 { | |
1549 Actor *v1; // esi@1 | |
1550 signed int v2; // edx@1 | |
1551 char *v3; // ecx@2 | |
1552 unsigned __int16 v4; // ax@5 | |
1553 int v5; // ebx@6 | |
1554 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1555 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1556 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1557 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1558 int v11; // [sp+80h] [bp-4h]@6 | |
1559 | |
1560 v10 = uActorID; | |
1561 v1 = &pActors[uActorID]; | |
1562 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1563 a1.uType = 600; |
0 | 1564 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1565 { | |
1566 LABEL_5: | |
1567 v4 = 0; | |
1568 } | |
1569 else | |
1570 { | |
1571 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1572 while ( *(short *)v3 != 600 ) | |
1573 { | |
1574 ++v2; | |
1575 v3 += 56; | |
1576 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1577 goto LABEL_5; | |
1578 } | |
1579 v4 = v2; | |
1580 } | |
1581 a1.uObjectDescID = v4; | |
1582 a1.stru_24.Reset(); | |
1583 a1.vPosition.y = v1->vPosition.y; | |
822 | 1584 a1.spell_id = 0; |
0 | 1585 v5 = v1->vPosition.x; |
1586 v11 = v1->uActorHeight; | |
822 | 1587 a1.spell_level = 0; |
1588 a1.spell_skill = 0; | |
0 | 1589 a1.vPosition.x = v5; |
1590 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1591 a1.uFacing = 0; | |
1592 a1.vPosition.z = v6; | |
1593 a1.uSoundID = 0; | |
1594 a1.uAttributes = 0; | |
1595 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1596 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1597 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1598 a1.spell_target_pid = 0; |
0 | 1599 a1.field_60_distance_related_prolly_lod = 3; |
1600 a1.field_61 = 4; | |
1601 return a1.Create(0, 0, 0, 0); | |
1602 } | |
1603 | |
1604 //----- (004040E9) -------------------------------------------------------- | |
1605 // // Get direction vector from object1 to object2, | |
1606 // // distance from object1 to object2 and Euler angles of the direction vector | |
1607 // // | |
1608 // // | |
1609 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1610 // // objectType == 2 - SpriteObject |
0 | 1611 // // objectType == 3 - Actor |
1612 // // objectType == 4 - Party | |
1613 // // objectType == 5 - Decoration | |
1614 // // | |
1615 // // originally this function had following prototype: | |
1616 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1617 // // but compiler converts functions returning structures by value in the such way | |
1618 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1619 { | |
1620 signed int v4; // eax@1 | |
1621 unsigned int v5; // ecx@1 | |
1622 unsigned int v6; // ebx@1 | |
1623 int v7; // ecx@2 | |
1624 int v8; // ecx@3 | |
1625 int v9; // ecx@4 | |
1626 BLVFace *v10; // eax@8 | |
1627 unsigned int v11; // ecx@8 | |
1628 signed int v12; // eax@9 | |
1629 int v13; // ecx@9 | |
1630 int v14; // eax@9 | |
1631 int v15; // eax@11 | |
1632 int v16; // eax@12 | |
1633 int v17; // eax@13 | |
1634 int v18; // edx@15 | |
1635 signed int v19; // eax@25 | |
1636 signed int v20; // eax@28 | |
1637 int v21; // ebx@28 | |
1638 signed int v22; // eax@28 | |
1639 BLVFace *v23; // eax@35 | |
1640 int v24; // edx@35 | |
1641 unsigned int v25; // ecx@35 | |
1642 signed int v26; // eax@36 | |
1643 int v27; // ecx@36 | |
1644 int v28; // eax@36 | |
1645 int v29; // eax@37 | |
1646 signed int v30; // eax@42 | |
1647 double v31; // st7@45 | |
1648 double v32; // st6@45 | |
1649 double v33; // st7@45 | |
1650 AIDirection *result; // eax@48 | |
1651 int v35; // [sp-18h] [bp-64h]@17 | |
1652 int v36; // [sp-14h] [bp-60h]@17 | |
1653 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1654 int *v38; // [sp-4h] [bp-50h]@15 | |
1655 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1656 int *v40; // [sp+4h] [bp-48h]@15 | |
1657 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1658 float v42; // [sp+30h] [bp-1Ch]@23 | |
1659 float v43; // [sp+34h] [bp-18h]@45 | |
1660 float v44; // [sp+38h] [bp-14h]@33 | |
1661 float v45; // [sp+3Ch] [bp-10h]@33 | |
1662 int outz; // [sp+40h] [bp-Ch]@6 | |
1663 int outy; // [sp+44h] [bp-8h]@6 | |
1664 int outx; // [sp+48h] [bp-4h]@6 | |
1665 float a4a; // [sp+58h] [bp+Ch]@45 | |
1666 | |
848 | 1667 v4 = PID_ID(uObj1ID); |
849 | 1668 v5 = PID_TYPE(uObj1ID); |
0 | 1669 v6 = uObj2ID; |
849 | 1670 switch(v5) |
0 | 1671 { |
849 | 1672 case OBJECT_Item: |
1673 { | |
1674 v19 = v4; | |
1675 outx = pSpriteObjects[v19].vPosition.x; | |
1676 v13 = pSpriteObjects[v19].vPosition.y; | |
1677 v14 = pSpriteObjects[v19].vPosition.z; | |
1678 outy = v13; | |
1679 outz = v14; | |
1680 break; | |
1681 } | |
1682 case OBJECT_Actor: | |
1683 { | |
1684 outx = pActors[v4].vPosition.x; | |
1685 outy = pActors[v4].vPosition.y; | |
1686 LODWORD(v42) = pActors[v4].uActorHeight; | |
1687 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1688 outz = v11; | |
1689 break; | |
1690 } | |
1691 case OBJECT_Player: | |
1692 { | |
1693 if ( !v4 ) | |
1694 { | |
1695 outx = pParty->vPosition.x; | |
1696 outy = pParty->vPosition.y; | |
1697 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1698 outz = v14; | |
1699 break;; | |
1700 } | |
1701 if ( v4 == 4 ) | |
1702 { | |
1703 v40 = &outz; | |
1704 v39 = &outy; | |
1705 v38 = &outx; | |
1706 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1707 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1708 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1709 v36 = 0; | |
1710 v35 = 24; | |
1711 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1712 break; | |
1713 } | |
1714 if ( v4 == 3 ) | |
1715 { | |
1716 v40 = &outz; | |
1717 v39 = &outy; | |
1718 v38 = &outx; | |
1719 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1720 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1721 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1722 v36 = 0; | |
1723 v35 = 8; | |
1724 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1725 break; | |
1726 } | |
1727 if ( v4 == 2 ) | |
1728 { | |
1729 v40 = &outz; | |
1730 v39 = &outy; | |
1731 v38 = &outx; | |
1732 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1733 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1734 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1735 v36 = 0; | |
1736 v35 = 8; | |
1737 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1738 break; | |
1739 } | |
1740 if ( v4 == 1 ) | |
1741 { | |
1742 v40 = &outz; | |
1743 v39 = &outy; | |
1744 v38 = &outx; | |
1745 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1746 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1747 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1748 v36 = 0; | |
1749 v35 = 24; | |
1750 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1751 break; | |
1752 } | |
1753 } | |
1754 case OBJECT_Decoration: | |
1755 { | |
1756 v12 = v4; | |
1757 outx = pLevelDecorations[v12].vPosition.x; | |
1758 v13 = pLevelDecorations[v12].vPosition.y; | |
1759 v14 = pLevelDecorations[v12].vPosition.z; | |
1760 outy = v13; | |
1761 outz = v14; | |
1762 break; | |
1763 } | |
1764 default: | |
1765 { | |
1766 outz = 0; | |
1767 outy = 0; | |
1768 outx = 0; | |
1769 break; | |
1770 } | |
1771 case OBJECT_BModel: | |
1772 { | |
1773 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1774 { | |
1775 v10 = &pIndoor->pFaces[v4]; | |
1776 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1777 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1778 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1779 outz = v11; | |
862 | 1780 } |
1781 break; | |
1782 } | |
1783 } | |
1784 v20 = v6; | |
1785 v21 = PID_TYPE(v6); | |
1786 v22 = PID_ID(v20); | |
1087 | 1787 switch(v21) |
862 | 1788 { |
1789 case OBJECT_Item: | |
1790 { | |
1791 v30 = v22; | |
1792 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1793 v27 = pSpriteObjects[v30].vPosition.y; | |
1794 v28 = pSpriteObjects[v30].vPosition.z; | |
1795 LODWORD(v44) = v27; | |
1796 a4 = v28; | |
1797 break; | |
1798 } | |
1799 case OBJECT_Actor: | |
1800 { | |
1801 LODWORD(v45) = pActors[v22].vPosition.x; | |
1802 LODWORD(v44) = pActors[v22].vPosition.y; | |
1803 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1804 a4 = v25; | |
1805 break; | |
1806 } | |
1807 case OBJECT_Player: | |
1808 { | |
1809 LODWORD(v45) = pParty->vPosition.x; | |
1810 LODWORD(v44) = pParty->vPosition.y; | |
1811 v29 = a4; | |
1812 if ( !a4 ) | |
1813 v29 = pParty->sEyelevel; | |
1814 v28 = pParty->vPosition.z + v29; | |
1815 a4 = v28; | |
863 | 1816 break; |
862 | 1817 } |
1818 case OBJECT_Decoration: | |
1819 { | |
1820 v26 = v22; | |
1821 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1822 v27 = pLevelDecorations[v26].vPosition.y; | |
1823 v28 = pLevelDecorations[v26].vPosition.z; | |
1824 LODWORD(v44) = v27; | |
1825 a4 = v28; | |
1826 break; | |
1827 } | |
1828 default: | |
1829 { | |
1830 a4 = 0; | |
1831 v44 = 0.0; | |
1832 v45 = 0.0; | |
1833 break; | |
1834 } | |
1835 case OBJECT_BModel: | |
1836 { | |
1837 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1838 { | |
849 | 1839 v23 = &pIndoor->pFaces[v22]; |
1840 v24 = v23->pBounding.y1; | |
1841 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1842 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1843 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1844 a4 = v25; | |
1845 } | |
1846 break; | |
1847 } | |
0 | 1848 } |
862 | 1849 |
0 | 1850 v31 = (double)SLODWORD(v45) - (double)outx; |
1851 v42 = v31; | |
1852 v32 = (double)SLODWORD(v44) - (double)outy; | |
1853 v43 = v32; | |
1854 a4a = (double)a4 - (double)outz; | |
1855 v45 = v32 * v32; | |
1856 v44 = v31 * v31; | |
1857 v33 = sqrt(a4a * a4a + v44 + v45); | |
1858 if ( v33 <= 1.0 ) | |
1859 { | |
1860 v41.vDirection.x = 65536; | |
1861 v41.vDirection.y = 0; | |
1862 v41.vDirection.z = 0; | |
1863 v41.uDistance = 1; | |
1864 v41.uDistanceXZ = 1; | |
1865 v41.uYawAngle = 0; | |
1866 v41.uPitchAngle = 0; | |
1867 } | |
1868 else | |
1869 { | |
1870 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1871 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1872 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1873 v41.uDistance = (signed __int64)v33; | |
1874 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1875 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1876 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1877 } | |
1878 result = pOut; | |
1879 memcpy(pOut, &v41, 0x1Cu); | |
1880 return result; | |
1881 } | |
1882 | |
1883 //----- (00404030) -------------------------------------------------------- | |
1060 | 1884 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1885 { |
1886 unsigned int v4; // edi@1 | |
1887 unsigned int v5; // esi@1 | |
322 | 1888 //unsigned int result; // eax@2 |
0 | 1889 AIDirection *v7; // eax@3 |
1890 unsigned int v8; // ecx@3 | |
1891 Actor *v9; // ebx@3 | |
1892 AIDirection *v10; // esi@4 | |
1893 unsigned __int16 v11; // ax@5 | |
1894 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1895 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1896 | |
1897 v4 = uObjID; | |
1898 v5 = uActorID; | |
1899 if ( rand() % 100 >= 5 ) | |
1900 { | |
1901 v7 = a4; | |
1902 v8 = 0; | |
1903 v9 = &pActors[v5]; | |
1904 if ( !a4 ) | |
1905 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1906 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1907 v7 = &v13; |
1908 memcpy(&v13, v10, sizeof(v13)); | |
1909 v8 = 0; | |
1910 } | |
1911 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1912 v11 = LOWORD(v7->uPitchAngle); | |
1913 v9->uCurrentActionTime = v8; | |
1914 v9->vVelocity.z = v8; | |
1915 v9->vVelocity.y = v8; | |
1916 v9->vVelocity.x = v8; | |
1917 v9->uPitchAngle = v11; | |
1918 v9->uCurrentActionLength = 256; | |
1919 v9->uAIState = Interacting; | |
322 | 1920 v9->UpdateAnimation(); |
0 | 1921 } |
1922 else | |
414 | 1923 Actor::AI_Bored(v5, v4, a4); |
0 | 1924 } |
1925 | |
1926 //----- (00403F58) -------------------------------------------------------- | |
414 | 1927 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1928 { |
413 | 1929 if (rand() % 2) |
414 | 1930 AI_Bored(uActorID, uObjID, a4); |
413 | 1931 else |
414 | 1932 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1933 } |
1934 | |
1935 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1936 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1937 { |
413 | 1938 assert(uActorID < uNumActors); |
1202 | 1939 auto actor = &pActors[uActorID]; |
413 | 1940 |
1941 AIDirection a3; | |
1942 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1943 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1944 |
413 | 1945 actor->uAIState = Standing; |
1946 if (!uActionLength) | |
1947 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1948 else |
413 | 1949 actor->uCurrentActionLength = uActionLength; |
1950 actor->uCurrentActionTime = 0; | |
1951 actor->uYawAngle = a4->uYawAngle; | |
1952 actor->uPitchAngle = a4->uPitchAngle; | |
1953 actor->vVelocity.z = 0; | |
1954 actor->vVelocity.y = 0; | |
1955 actor->vVelocity.x = 0; | |
1956 actor->UpdateAnimation(); | |
0 | 1957 } |
1958 | |
1959 //----- (00403E61) -------------------------------------------------------- | |
1960 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1961 { | |
1962 Actor *v1; // esi@1 | |
1963 | |
1964 v1 = &pActors[uActorID]; | |
1965 v1->uCurrentActionLength = rand() % 128 + 128; | |
1966 v1->uCurrentActionTime = 0; | |
1967 v1->uAIState = Standing; | |
1968 v1->vVelocity.z = 0; | |
1969 v1->vVelocity.y = 0; | |
1970 v1->vVelocity.x = 0; | |
1971 v1->UpdateAnimation(); | |
1972 } | |
1973 | |
1974 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1975 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1976 { |
1977 Actor *v3; // ebx@1 | |
1978 char v4; // zf@1 | |
322 | 1979 //unsigned int result; // eax@3 |
0 | 1980 AIDirection *v6; // esi@6 |
1981 AIDirection *v7; // edi@6 | |
1982 signed int v8; // eax@7 | |
1983 double v9; // st7@9 | |
1984 Vec3_int_ v10; // ST04_12@9 | |
322 | 1985 //int v11; // eax@10 |
0 | 1986 AIDirection *v12; // eax@11 |
1987 unsigned int v13; // esi@11 | |
1988 AIDirection *v14; // esi@12 | |
1989 SpriteFrame *v15; // ecx@13 | |
1990 __int16 v16; // ax@13 | |
1991 unsigned int v17; // ecx@13 | |
1992 signed __int64 v18; // qax@13 | |
1993 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1994 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1995 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1996 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1997 int v23; // [sp+4Ch] [bp-8h]@6 |
1998 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1999 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2000 | |
2001 v3 = &pActors[uActorID]; | |
848 | 2002 //a2 = edx0; |
0 | 2003 v4 = v3->pMonsterInfo.uMovementType == 5; |
2004 v24 = uActorID; | |
2005 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2006 { | |
848 | 2007 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2008 return; |
0 | 2009 } |
322 | 2010 |
848 | 2011 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2012 { |
2013 v8 = PID_ID(sTargetPid); | |
2014 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2015 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2016 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2017 } | |
2018 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2019 { | |
2020 v6 = (AIDirection *)pParty->vPosition.x; | |
2021 v7 = (AIDirection *)pParty->vPosition.y; | |
2022 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2023 } | |
2024 else | |
2025 { | |
2026 v6 = arg0; | |
2027 v7 = arg0; | |
2028 } | |
2029 v21 = v3->uActorHeight; | |
2030 v9 = (double)(signed int)v21 * 0.75; | |
2031 v21 = v3->vPosition.z; | |
2032 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2033 v10.y = v3->vPosition.y; | |
2034 v10.x = v3->vPosition.x; | |
2035 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2036 { | |
2037 v12 = arg0; | |
2038 v13 = 0; | |
2039 if ( !arg0 ) | |
0 | 2040 { |
849 | 2041 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2042 v12 = &v20; |
2043 memcpy(&v20, v14, sizeof(v20)); | |
2044 v13 = 0; | |
849 | 2045 } |
2046 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2047 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2048 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2049 v17 = v24; | |
2050 v3->uCurrentActionLength = 8 * v16; | |
2051 v3->uCurrentActionTime = v13; | |
2052 v3->uAIState = AttackingMelee; | |
2053 Actor::PlaySound(v17, 0); | |
2054 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2055 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2056 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2057 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2058 { | |
2059 LODWORD(v18) = 2 * v18; | |
0 | 2060 v25 = v18; |
849 | 2061 } |
2062 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2063 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2064 v3->pMonsterInfo.uRecoveryTime = v18; |
2065 v3->vVelocity.z = v13; | |
2066 v3->vVelocity.y = v13; | |
2067 v3->vVelocity.x = v13; | |
2068 v3->UpdateAnimation(); | |
2069 } | |
2070 else | |
1060 | 2071 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2072 } |
2073 | |
2074 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2075 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2076 { |
2077 unsigned int v1; // esi@1 | |
2078 unsigned int v2; // edi@2 | |
2079 char v3; // bl@3 | |
322 | 2080 //char *v4; // ecx@16 |
2081 //signed int v5; // eax@18 | |
0 | 2082 Player **ppPlayers; // esi@20 |
2083 | |
2084 v1 = uLevelMapStatsID; | |
322 | 2085 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2086 return; |
322 | 2087 |
2088 v2 = uActorID; | |
0 | 2089 v3 = 1; |
2090 if ( v1 != 5 ) | |
2091 { | |
2092 if ( v1 == 6 || v1 == 7 ) | |
2093 { | |
484 | 2094 _449B57_test_bit(pParty->_quest_bits, 99); |
2095 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2096 return; |
2097 goto LABEL_12; | |
2098 } | |
2099 if ( v1 != 8 ) | |
2100 goto LABEL_12; | |
2101 } | |
484 | 2102 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2103 v3 = 0; |
484 | 2104 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2105 v3 = 1; |
2106 if ( v3 ) | |
2107 { | |
2108 LABEL_12: | |
322 | 2109 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2110 if ( pParty->uFine < 0 ) |
2111 pParty->uFine = 0; | |
2112 if ( pParty->uFine > 4000000 ) | |
2113 pParty->uFine = 4000000; | |
322 | 2114 |
2115 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2116 { | |
2117 if (pOutdoor->ddm.uReputation < 10000) | |
2118 pOutdoor->ddm.uReputation++; | |
2119 } | |
2120 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2121 { | |
2122 if (pIndoor->dlv.uReputation < 10000) | |
2123 pIndoor->dlv.uReputation++; | |
2124 } | |
2125 else assert(false); | |
2126 | |
0 | 2127 ppPlayers = &pPlayers[1]; |
2128 do | |
2129 { | |
2130 if ( pParty->uFine ) | |
2131 { | |
484 | 2132 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2133 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2134 } |
2135 ++ppPlayers; | |
2136 } | |
2137 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2138 } | |
2139 } | |
2140 | |
2141 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2142 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2143 { |
2144 int result; // eax@1 | |
2145 unsigned int v4; // esi@1 | |
2146 int v5; // [sp-14h] [bp-18h]@3 | |
2147 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2148 int v7; // [sp-Ch] [bp-10h]@3 | |
2149 int v8; // [sp-8h] [bp-Ch]@3 | |
2150 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2151 | |
2152 result = a2 - 1; | |
862 | 2153 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2154 switch ( a2 ) |
2155 { | |
2156 case 1: | |
2157 if ( a3 ) | |
2158 { | |
2159 v9 = 0; | |
2160 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2161 v7 = 0; | |
2162 LOWORD(v6) = v4; | |
2163 v5 = 904; | |
2164 goto LABEL_16; | |
2165 } | |
322 | 2166 return; |
0 | 2167 case 2: |
2168 if ( a3 ) | |
2169 { | |
2170 v9 = 0; | |
2171 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2172 v7 = 0; | |
2173 LOWORD(v6) = v4; | |
2174 v5 = 905; | |
2175 goto LABEL_16; | |
2176 } | |
322 | 2177 return; |
0 | 2178 case 3: |
2179 if ( a3 ) | |
2180 { | |
2181 v9 = 0; | |
2182 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2183 v7 = 0; | |
2184 LOWORD(v6) = v4; | |
2185 v5 = 906; | |
2186 goto LABEL_16; | |
2187 } | |
322 | 2188 return; |
0 | 2189 case 4: |
2190 if ( a3 ) | |
2191 { | |
2192 v9 = 0; | |
2193 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2194 v7 = 0; | |
2195 LOWORD(v6) = v4; | |
2196 v5 = 907; | |
2197 goto LABEL_16; | |
2198 } | |
322 | 2199 return; |
0 | 2200 case 5: |
2201 v9 = 4; | |
2202 v8 = 65536; | |
2203 v7 = 0; | |
862 | 2204 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2205 v5 = 901; |
2206 goto LABEL_16; | |
2207 case 6: | |
2208 v9 = 4; | |
2209 v8 = 65536; | |
2210 v7 = 0; | |
862 | 2211 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2212 v5 = 902; |
2213 goto LABEL_16; | |
2214 case 7: | |
2215 v9 = 4; | |
2216 v8 = 65536; | |
2217 v7 = 0; | |
862 | 2218 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2219 v5 = 903; |
2220 goto LABEL_16; | |
2221 case 8: | |
2222 v9 = 4; | |
2223 v8 = 65536; | |
2224 v7 = 0; | |
862 | 2225 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2226 v5 = 900; |
2227 goto LABEL_16; | |
2228 case 9: | |
2229 v9 = 4; | |
2230 v8 = 65536; | |
2231 v7 = 0; | |
862 | 2232 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2233 v5 = 909; |
2234 goto LABEL_16; | |
2235 case 10: | |
2236 v9 = 4; | |
2237 v8 = 65536; | |
2238 v7 = 0; | |
862 | 2239 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2240 v5 = 908; |
2241 LABEL_16: | |
2242 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2243 break; | |
2244 default: | |
322 | 2245 return; |
0 | 2246 } |
322 | 2247 return; |
0 | 2248 } |
2249 | |
2250 //----- (0043B3E0) -------------------------------------------------------- | |
2251 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2252 { | |
2253 signed int v2; // ebp@1 | |
2254 int v3; // eax@9 | |
2255 signed int v4; // edi@9 | |
2256 int v5; // esi@9 | |
2257 int v6; // ebx@11 | |
2258 unsigned __int16 v8; // si@21 | |
2259 int v9; // edi@21 | |
2260 signed int v10; // eax@23 | |
2261 int v11; // [sp+10h] [bp-4h]@1 | |
2262 | |
2263 v2 = 0; | |
2264 v11 = 0; | |
2265 if ( a2 ) | |
2266 { | |
2267 if ( a2 == 1 ) | |
2268 { | |
2269 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2270 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2271 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2272 } | |
2273 else | |
2274 { | |
2275 if ( a2 <= 1 ) | |
2276 return 0; | |
2277 if ( a2 <= 3 ) | |
2278 { | |
2279 if ( a2 == 2 ) | |
2280 { | |
2281 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2282 v9 = a1->pMonsterInfo.uSpell1ID; | |
2283 } | |
2284 else | |
2285 { | |
2286 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2287 v9 = a1->pMonsterInfo.uSpell2ID; | |
2288 } | |
2289 v10 = SkillToMastery(v8); | |
2290 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2291 } | |
2292 if ( a2 != 4 ) | |
2293 return 0; | |
2294 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2295 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2296 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2297 } | |
2298 } | |
2299 else | |
2300 { | |
2301 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2302 v2 = a1->pActorBuffs[14].uPower; | |
2303 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2304 v2 = a1->pActorBuffs[18].uPower; | |
2305 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2306 v2 += a1->pActorBuffs[21].uPower; | |
2307 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2308 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2309 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2310 } | |
2311 if ( v3 > 0 ) | |
2312 { | |
2313 v6 = v3; | |
2314 do | |
2315 { | |
2316 --v6; | |
2317 v11 += rand() % v4 + 1; | |
2318 } | |
2319 while ( v6 ); | |
2320 } | |
2321 return v11 + v5 + v2; | |
2322 } | |
2323 | |
2324 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2325 bool Actor::IsPeasant() |
0 | 2326 { |
2327 unsigned int v1; // eax@1 | |
2328 | |
2329 v1 = this->uAlly; | |
2330 if ( !v1 ) | |
2331 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2332 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2333 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2334 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2335 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2336 } | |
2337 | |
2338 //----- (0042EBEE) -------------------------------------------------------- | |
2339 bool Actor::StealFrom(unsigned int uActorID) | |
2340 { | |
2341 unsigned int v1; // esi@1 | |
2342 Player *pPlayer; // edi@1 | |
2343 bool result; // eax@1 | |
2344 int v4; // ebx@2 | |
2345 unsigned int v5; // eax@2 | |
2346 DDM_DLV_Header *v6; // esi@4 | |
2347 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2348 int v8; // [sp+8h] [bp-4h]@6 | |
2349 | |
2350 v1 = uActiveCharacter; | |
2351 v7 = uActorID; | |
243 | 2352 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2353 result = pPlayer->CanAct(); |
2354 if ( result ) | |
2355 { | |
1202 | 2356 pCastSpellInfo.data()->_427D48(v1); |
0 | 2357 v4 = 0; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2358 v5 = pMapStats->GetMapInfo(pCurrentMapName.data()); |
0 | 2359 if ( v5 ) |
2360 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2361 v6 = &pOutdoor->ddm; | |
2362 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2363 v6 = &pIndoor->dlv; | |
2364 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2365 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2366 if ( v8 < 30 ) | |
2367 v8 = 30; | |
2368 if ( !pParty->bTurnBasedModeOn ) | |
2369 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2370 pTurnEngine->_40471C(); | |
2371 result = 1; | |
2372 } | |
2373 return result; | |
2374 } | |
2375 | |
2376 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2377 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2378 { |
2379 Actor *v3; // ebx@1 | |
2380 AIDirection *v4; // esi@3 | |
2381 AIDirection *v5; // edi@3 | |
2382 signed int v6; // eax@4 | |
2383 Vec3_int_ v7; // ST04_12@6 | |
322 | 2384 //unsigned int result; // eax@7 |
0 | 2385 AIDirection *v9; // eax@8 |
2386 unsigned int v10; // esi@8 | |
2387 AIDirection *v11; // esi@9 | |
2388 SpriteFrame *v12; // ecx@10 | |
2389 __int16 v13; // ax@10 | |
2390 unsigned int v14; // ecx@10 | |
2391 unsigned int v15; // eax@10 | |
2392 signed int v16; // ecx@17 | |
2393 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2394 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2395 int v19; // [sp+44h] [bp-10h]@6 | |
2396 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2397 int v21; // [sp+4Ch] [bp-8h]@3 | |
2398 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2399 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2400 | |
2401 v22 = uActorID; | |
2402 v3 = &pActors[uActorID]; | |
2403 a2 = edx0; | |
848 | 2404 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2405 { |
848 | 2406 v6 = PID_ID(edx0); |
0 | 2407 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2408 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2409 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2410 } | |
2411 else | |
2412 { | |
848 | 2413 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2414 { |
2415 v4 = (AIDirection *)pParty->vPosition.x; | |
2416 v5 = (AIDirection *)pParty->vPosition.y; | |
2417 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2418 } | |
2419 else | |
2420 { | |
2421 v4 = pDir; | |
2422 v5 = pDir; | |
2423 } | |
2424 } | |
2425 v19 = v3->uActorHeight; | |
2426 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2427 v7.y = v3->vPosition.y; | |
2428 v7.x = v3->vPosition.x; | |
2429 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2430 { | |
2431 v9 = pDir; | |
2432 v10 = 0; | |
2433 if ( !pDir ) | |
2434 { | |
862 | 2435 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2436 v9 = &v18; |
2437 memcpy(&v18, v11, sizeof(v18)); | |
2438 v10 = 0; | |
2439 } | |
2440 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2441 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2442 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2443 v14 = v22; |
2444 v3->uCurrentActionLength = 8 * v13; | |
2445 v3->uCurrentActionTime = v10; | |
2446 v3->uAIState = AttackingRanged4; | |
2447 Actor::PlaySound(v14, 0); | |
2448 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2449 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2450 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2451 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2452 { | |
2453 v15 *= 2; | |
2454 pDira = v15; | |
2455 } | |
2456 if ( pParty->bTurnBasedModeOn == 1 ) | |
2457 v3->pMonsterInfo.uRecoveryTime = v15; | |
2458 else | |
2459 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2460 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2461 * (double)(signed int)pDira | |
2462 * -2.133333333333333); | |
2463 v16 = v3->pMonsterInfo.uSpell2ID; | |
2464 v3->vVelocity.z = v10; | |
2465 v3->vVelocity.y = v10; | |
2466 v3->vVelocity.x = v10; | |
2467 if ( sub_42FB5C(v16) ) | |
2468 { | |
2469 v3->uCurrentActionLength = 64; | |
2470 v3->uCurrentActionTime = v10; | |
2471 v3->uAIState = Fidgeting; | |
322 | 2472 v3->UpdateAnimation(); |
0 | 2473 v3->uAIState = AttackingRanged4; |
2474 } | |
2475 else | |
322 | 2476 v3->UpdateAnimation(); |
0 | 2477 } |
2478 else | |
1060 | 2479 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2480 } |
2481 | |
2482 //----- (00403854) -------------------------------------------------------- | |
1060 | 2483 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2484 { |
2485 Actor *v3; // ebx@1 | |
2486 AIDirection *v4; // esi@3 | |
2487 AIDirection *v5; // edi@3 | |
2488 signed int v6; // eax@4 | |
2489 Vec3_int_ v7; // ST04_12@6 | |
322 | 2490 //unsigned int result; // eax@7 |
0 | 2491 AIDirection *v9; // eax@8 |
2492 unsigned int v10; // esi@8 | |
2493 AIDirection *v11; // esi@9 | |
2494 SpriteFrame *v12; // ecx@10 | |
2495 __int16 v13; // ax@10 | |
2496 unsigned int v14; // ecx@10 | |
2497 unsigned int v15; // eax@10 | |
2498 signed int v16; // ecx@17 | |
2499 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2500 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2501 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2502 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2503 int v21; // [sp+4Ch] [bp-8h]@3 |
2504 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2505 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2506 | |
2507 v22 = uActorID; | |
2508 v3 = &pActors[uActorID]; | |
848 | 2509 //a2 = edx0; |
2510 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2511 { |
848 | 2512 v6 = PID_ID(sTargetPid); |
0 | 2513 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2514 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2515 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2516 } | |
2517 else | |
2518 { | |
848 | 2519 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2520 { |
2521 v4 = (AIDirection *)pParty->vPosition.x; | |
2522 v5 = (AIDirection *)pParty->vPosition.y; | |
2523 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2524 } | |
2525 else | |
2526 { | |
2527 v4 = pDir; | |
2528 v5 = pDir; | |
2529 } | |
2530 } | |
2531 v19 = v3->uActorHeight; | |
2532 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2533 v7.y = v3->vPosition.y; | |
2534 v7.x = v3->vPosition.x; | |
2535 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2536 { | |
2537 v9 = pDir; | |
2538 v10 = 0; | |
2539 if ( !pDir ) | |
2540 { | |
862 | 2541 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2542 v9 = &v18; |
2543 memcpy(&v18, v11, sizeof(v18)); | |
2544 v10 = 0; | |
2545 } | |
2546 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2547 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2548 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2549 v14 = v22; |
2550 v3->uCurrentActionLength = 8 * v13; | |
2551 v3->uCurrentActionTime = v10; | |
2552 v3->uAIState = AttackingRanged3; | |
2553 Actor::PlaySound(v14, 0); | |
2554 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2555 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2556 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2557 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2558 { | |
2559 v15 *= 2; | |
2560 pDira = v15; | |
2561 } | |
2562 if ( pParty->bTurnBasedModeOn == 1 ) | |
2563 v3->pMonsterInfo.uRecoveryTime = v15; | |
2564 else | |
2565 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2566 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2567 * (double)(signed int)pDira | |
2568 * -2.133333333333333); | |
2569 v16 = v3->pMonsterInfo.uSpell1ID; | |
2570 v3->vVelocity.z = v10; | |
2571 v3->vVelocity.y = v10; | |
2572 v3->vVelocity.x = v10; | |
2573 if ( sub_42FB5C(v16) ) | |
2574 { | |
2575 v3->uCurrentActionLength = 64; | |
2576 v3->uCurrentActionTime = v10; | |
2577 v3->uAIState = Fidgeting; | |
322 | 2578 v3->UpdateAnimation(); |
0 | 2579 v3->uAIState = AttackingRanged3; |
2580 } | |
2581 else | |
322 | 2582 v3->UpdateAnimation(); |
0 | 2583 } |
2584 else | |
1060 | 2585 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2586 } |
2587 | |
2588 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2589 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2590 { |
2591 Actor *v3; // ebx@1 | |
2592 AIDirection *v4; // esi@3 | |
2593 AIDirection *v5; // edi@3 | |
2594 signed int v6; // eax@4 | |
2595 Vec3_int_ v7; // ST04_12@6 | |
322 | 2596 //unsigned int result; // eax@7 |
0 | 2597 AIDirection *v9; // eax@8 |
2598 unsigned int v10; // esi@8 | |
2599 AIDirection *v11; // esi@9 | |
2600 SpriteFrame *v12; // ecx@10 | |
2601 __int16 v13; // ax@10 | |
2602 unsigned int v14; // ecx@10 | |
2603 signed __int64 v15; // qax@10 | |
2604 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2605 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2606 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2607 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2608 int v20; // [sp+4Ch] [bp-8h]@3 |
2609 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2610 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2611 | |
2612 v21 = uActorID; | |
2613 v3 = &pActors[uActorID]; | |
848 | 2614 //a2 = edx0; |
2615 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2616 { |
848 | 2617 v6 = PID_ID(sTargetPid); |
0 | 2618 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2619 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2620 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2621 } | |
2622 else | |
2623 { | |
848 | 2624 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2625 { |
2626 v4 = (AIDirection *)pParty->vPosition.x; | |
2627 v5 = (AIDirection *)pParty->vPosition.y; | |
2628 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2629 } | |
2630 else | |
2631 { | |
2632 v4 = pDir; | |
2633 v5 = pDir; | |
2634 } | |
2635 } | |
2636 v18 = v3->uActorHeight; | |
2637 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2638 v7.y = v3->vPosition.y; | |
2639 v7.x = v3->vPosition.x; | |
2640 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2641 { | |
2642 v9 = pDir; | |
2643 v10 = 0; | |
2644 if ( !pDir ) | |
2645 { | |
862 | 2646 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2647 v9 = &v17; |
2648 memcpy(&v17, v11, sizeof(v17)); | |
2649 v10 = 0; | |
2650 } | |
2651 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2652 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2653 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2654 v14 = v21; |
2655 v3->uCurrentActionLength = 8 * v13; | |
2656 v3->uCurrentActionTime = v10; | |
2657 v3->uAIState = AttackingRanged2; | |
2658 Actor::PlaySound(v14, 0); | |
2659 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2660 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2661 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2662 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2663 { | |
2664 LODWORD(v15) = 2 * v15; | |
2665 pDira = v15; | |
2666 } | |
2667 if ( pParty->bTurnBasedModeOn != 1 ) | |
2668 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2669 v3->pMonsterInfo.uRecoveryTime = v15; | |
2670 v3->vVelocity.z = v10; | |
2671 v3->vVelocity.y = v10; | |
2672 v3->vVelocity.x = v10; | |
322 | 2673 v3->UpdateAnimation(); |
0 | 2674 } |
2675 else | |
1060 | 2676 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2677 } |
2678 | |
2679 //----- (00403476) -------------------------------------------------------- | |
1060 | 2680 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2681 { |
2682 Actor *v3; // ebx@1 | |
2683 int v4; // esi@3 | |
2684 int v5; // edi@3 | |
2685 signed int v6; // eax@4 | |
2686 Vec3_int_ v7; // ST04_12@6 | |
2687 unsigned char v8[12]; // ST04_12@7 | |
322 | 2688 //unsigned int result; // eax@8 |
0 | 2689 AIDirection *v10; // eax@9 |
2690 unsigned int v11; // esi@9 | |
2691 AIDirection *v12; // esi@10 | |
2692 SpriteFrame *v13; // ecx@11 | |
2693 __int16 v14; // ax@11 | |
2694 unsigned int v15; // ecx@11 | |
2695 unsigned int v16; // eax@11 | |
2696 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2697 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2698 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2699 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2700 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2701 int v22; // [sp+50h] [bp-4h]@3 | |
2702 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2703 | |
2704 v21 = uActorID; | |
2705 v3 = &pActors[uActorID]; | |
848 | 2706 //a2 = edx0; |
2707 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2708 { |
848 | 2709 v6 = PID_ID(sTargetPid); |
0 | 2710 v4 = pActors[v6].vPosition.x; |
2711 v5 = pActors[v6].vPosition.y; | |
2712 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2713 } | |
2714 else | |
2715 { | |
848 | 2716 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2717 { |
2718 v4 = pParty->vPosition.x; | |
2719 v5 = pParty->vPosition.y; | |
2720 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2721 } | |
2722 else | |
2723 { | |
2724 v4 = (int)pDir; | |
2725 v5 = (int)pDir; | |
2726 } | |
2727 } | |
2728 v19 = v3->uActorHeight; | |
2729 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2730 v7.y = v3->vPosition.y; | |
2731 v7.x = v3->vPosition.x; | |
2732 if ( sub_407A1C(v4, v5, v22, v7) | |
2733 || (*(unsigned int *)&v8[8] = v22, | |
2734 v19 = v3->uActorHeight, | |
2735 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2736 sub_407A1C( | |
2737 v3->vPosition.x, | |
2738 v3->vPosition.y, | |
2739 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2740 *(Vec3_int_ *)v8)) ) | |
2741 { | |
2742 v10 = pDir; | |
2743 v11 = 0; | |
2744 if ( !pDir ) | |
2745 { | |
862 | 2746 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2747 v10 = &v18; |
2748 memcpy(&v18, v12, sizeof(v18)); | |
2749 v11 = 0; | |
2750 } | |
2751 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2752 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2753 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2754 v15 = v21; |
2755 v3->uCurrentActionLength = 8 * v14; | |
2756 v3->uCurrentActionTime = v11; | |
2757 v3->uAIState = AttackingRanged1; | |
2758 Actor::PlaySound(v15, 0); | |
2759 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2760 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2761 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2762 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2763 { | |
2764 v16 *= 2; | |
2765 pDira = v16; | |
2766 } | |
2767 if ( pParty->bTurnBasedModeOn == 1 ) | |
2768 v3->pMonsterInfo.uRecoveryTime = v16; | |
2769 else | |
2770 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2771 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2772 * (double)(signed int)pDira | |
2773 * -2.133333333333333); | |
2774 v3->vVelocity.z = v11; | |
2775 v3->vVelocity.y = v11; | |
2776 v3->vVelocity.x = v11; | |
322 | 2777 v3->UpdateAnimation(); |
0 | 2778 } |
2779 else | |
1060 | 2780 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2781 } |
2782 | |
2783 //----- (004032B2) -------------------------------------------------------- | |
1060 | 2784 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2785 { |
2786 unsigned int v4; // edi@1 | |
2787 Actor *v5; // esi@1 | |
2788 int v6; // ebx@1 | |
2789 int v7; // ST08_4@1 | |
2790 int v8; // eax@1 | |
2791 unsigned int v9; // ebx@11 | |
2792 int v10; // ebx@13 | |
2793 signed __int16 v11; // cx@17 | |
2794 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2795 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2796 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2797 int v15; // [sp+28h] [bp-14h]@11 | |
2798 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2799 int y; // [sp+30h] [bp-Ch]@1 | |
2800 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2801 int v19; // [sp+38h] [bp-4h]@1 | |
2802 | |
414 | 2803 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2804 | |
0 | 2805 uActorID = a1; |
2806 v4 = a1; | |
2807 v5 = &pActors[a1]; | |
2808 v16 = a2; | |
2809 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2810 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2811 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2812 v19 = abs(v7); | |
2813 v8 = abs(y); | |
2814 if ( v19 <= v8 ) | |
2815 v19 = v8 + (v19 >> 1); | |
2816 else | |
2817 v19 += v8 >> 1; | |
2818 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2819 { | |
2820 if ( !uActionLength ) | |
2821 uActionLength = 256; | |
414 | 2822 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2823 return; |
2824 } | |
2825 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2826 { | |
2827 v13 = &v14; | |
2828 v12 = 256; | |
413 | 2829 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2830 return; |
2831 } | |
2832 v15 = (rand() & 0xF) << 12; | |
2833 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2834 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2835 if ( rand() % 100 < 25 ) | |
2836 { | |
2837 Actor::StandAwhile(uActorID); | |
2838 return; | |
2839 } | |
2840 v10 = v9 + rand() % 256 - 128; | |
2841 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2842 { | |
2843 v13 = &v14; | |
2844 v12 = 256; | |
413 | 2845 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2846 return; |
0 | 2847 } |
2848 v11 = v5->uMovementSpeed; | |
2849 v5->uYawAngle = v10; | |
2850 if ( v11 ) | |
2851 v5->uCurrentActionLength = 32 * v19 / v11; | |
2852 else | |
2853 v5->uCurrentActionLength = 0; | |
2854 v5->uCurrentActionTime = 0; | |
2855 v5->uAIState = Tethered; | |
2856 if ( rand() % 100 < 2 ) | |
2857 Actor::PlaySound(uActorID, 3u); | |
2858 v5->UpdateAnimation(); | |
2859 } | |
2860 | |
2861 //----- (004031C1) -------------------------------------------------------- | |
2862 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2863 { | |
2864 unsigned int v3; // edi@1 | |
2865 Actor *v4; // esi@1 | |
2866 ActorJob *v5; // eax@1 | |
2867 signed int v6; // edx@2 | |
2868 ActorJob *v7; // eax@2 | |
2869 signed int v8; // edi@2 | |
82 | 2870 ActorJob *v9; // ecx@2 |
0 | 2871 __int16 v10; // cx@15 |
2872 signed int v12; // [sp+8h] [bp-4h]@1 | |
2873 | |
2874 v3 = uActorID; | |
2875 v12 = a2; | |
2876 v4 = &pActors[uActorID]; | |
2877 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2878 if ( v5 ) | |
2879 { | |
2880 v6 = 65535; | |
2881 v7 = &v4->pScheduledJobs[v3]; | |
2882 v8 = 7; | |
82 | 2883 v9 = &v7[7];//(char *)&v7[7].uHour; |
2884 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2885 { |
2886 --v8; | |
82 | 2887 --v9; |
0 | 2888 if ( v8 < 0 ) |
82 | 2889 break; |
0 | 2890 } |
82 | 2891 if( v8 >= 0 ) |
2892 v6 = v8; | |
0 | 2893 if ( !v8 && v6 == 65535 ) |
2894 v6 = 7; | |
2895 v5 = &v7[v6]; | |
2896 if ( v4->vInitialPosition.x != v5->vPos.x | |
2897 || v4->vInitialPosition.y != v5->vPos.y | |
2898 || v4->vInitialPosition.z != v5->vPos.z | |
2899 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2900 { | |
2901 v4->vInitialPosition.x = v5->vPos.x; | |
2902 v4->vInitialPosition.y = v5->vPos.y; | |
2903 v10 = v5->vPos.z; | |
2904 v4->vInitialPosition.z = v10; | |
2905 LOBYTE(v5) = v5->uAction; | |
2906 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2907 if ( a3 == 1 ) | |
2908 { | |
2909 v4->vPosition.x = v4->vInitialPosition.x; | |
2910 v4->vPosition.y = v4->vInitialPosition.y; | |
2911 LOBYTE(v5) = v10; | |
2912 v4->vPosition.z = v10; | |
2913 } | |
2914 } | |
2915 } | |
2916 return (char)v5; | |
2917 } | |
2918 | |
2919 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2920 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2921 { |
2922 unsigned int v3; // edi@1 | |
2923 Actor *v4; // ebx@1 | |
322 | 2924 //__int16 result; // ax@10 |
0 | 2925 SpriteFrame *v6; // ecx@16 |
2926 __int16 v7; // ax@16 | |
2927 unsigned int v8; // ecx@16 | |
2928 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2929 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2930 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2931 signed int a2; // [sp+48h] [bp-4h]@1 | |
2932 | |
2933 v3 = uActorID; | |
2934 a2 = edx0; | |
2935 v4 = &pActors[uActorID]; | |
2936 v11 = uActorID; | |
2937 if ( v4->uAIState == 7 ) | |
2938 BYTE2(v4->uAttributes) |= 2u; | |
2939 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2940 { | |
2941 v4->uAttributes &= 0xFFFFFFFBu; | |
2942 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2943 } | |
2944 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2945 v4->pActorBuffs[1].Reset(); | |
2946 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2947 v4->pActorBuffs[4].Reset(); | |
2948 if ( arg0 | |
322 | 2949 || (v4->uAIState != 8 |
2950 && v4->uAIState != 3 | |
2951 && v4->uAIState != 12 | |
2952 && v4->uAIState != 13 | |
2953 && v4->uAIState != 18 | |
2954 && v4->uAIState != 2)) | |
0 | 2955 { |
862 | 2956 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2957 v6 = pSpriteFrameTable->pSpriteSFrames; |
2958 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2959 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2960 v8 = v11; |
2961 v4->uCurrentActionTime = 0; | |
2962 v4->uAIState = Stunned; | |
2963 v4->uCurrentActionLength = 8 * v7; | |
2964 Actor::PlaySound(v8, 2u); | |
322 | 2965 v4->UpdateAnimation(); |
0 | 2966 } |
2967 } | |
2968 | |
2969 //----- (00402F87) -------------------------------------------------------- | |
414 | 2970 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2971 { |
2972 unsigned int v7; // eax@3 | |
2973 unsigned int v9; // eax@3 | |
1060 | 2974 |
414 | 2975 assert(uActorID < uNumActors); |
1202 | 2976 auto actor = &pActors[uActorID]; |
417 | 2977 |
2978 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2979 if (!a4) |
862 | 2980 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2981 |
2982 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2983 | |
2984 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
2985 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
2986 | |
2987 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2988 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2989 else // facing player - play bored anim | |
0 | 2990 { |
414 | 2991 actor->uAIState = Fidgeting; |
2992 actor->uCurrentActionTime = 0; | |
2993 actor->uYawAngle = a4->uYawAngle; | |
2994 actor->vVelocity.z = 0; | |
2995 actor->vVelocity.y = 0; | |
2996 actor->vVelocity.x = 0; | |
0 | 2997 if ( rand() % 100 < 5 ) |
414 | 2998 Actor::PlaySound(uActorID, 3); |
2999 actor->UpdateAnimation(); | |
0 | 3000 } |
3001 } | |
3002 | |
3003 //----- (00402F27) -------------------------------------------------------- | |
322 | 3004 void Actor::Resurrect(unsigned int uActorID) |
0 | 3005 { |
3006 Actor *pActor; // esi@1 | |
3007 SpriteFrame *v2; // edx@1 | |
3008 int v3; // eax@1 | |
3009 | |
3010 pActor = &pActors[uActorID]; | |
3011 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3012 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3013 pActor->uCurrentActionTime = 0; |
3014 pActor->uAIState = Resurrected; | |
3015 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3016 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3017 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3018 Actor::PlaySound(uActorID, 1u); | |
322 | 3019 pActor->UpdateAnimation(); |
0 | 3020 } |
3021 | |
3022 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3023 void Actor::Die(unsigned int uActorID) |
0 | 3024 { |
319 | 3025 auto actor = &pActors[uActorID]; |
0 | 3026 |
319 | 3027 actor->uCurrentActionTime = 0; |
3028 actor->uAIState = Dying; | |
3029 actor->uCurrentActionAnimation = ANIM_Dying; | |
3030 actor->sCurrentHP = 0; | |
3031 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3032 actor->pActorBuffs[6].Reset(); | |
3033 actor->pActorBuffs[5].Reset(); | |
3034 Actor::PlaySound(uActorID, 1); | |
3035 actor->UpdateAnimation(); | |
3036 | |
3037 for (uint i = 0; i < 5; ++i) | |
3038 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3039 pParty->field_75A[i] = true; | |
3040 | |
3041 for (uint i = 0; i < 22; ++i) | |
3042 actor->pActorBuffs[i].Reset(); | |
3043 | |
3044 ItemGen drop; | |
1012 | 3045 drop.Reset(); |
319 | 3046 switch (actor->pMonsterInfo.uID) |
0 | 3047 { |
319 | 3048 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3049 drop.uItemID = ITEM_HARPY_FEATHER; | |
3050 break; | |
3051 | |
3052 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3053 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3054 break; | |
3055 | |
3056 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3057 drop.uItemID = ITEM_TROLL_BLOOD; | |
3058 break; | |
3059 | |
3060 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3061 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3062 break; | |
3063 | |
3064 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3065 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3066 break; |
0 | 3067 } |
319 | 3068 |
3069 if (rand() % 100 < 20) | |
0 | 3070 { |
319 | 3071 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3072 actor->vPosition.x, | |
3073 actor->vPosition.y, | |
3074 actor->vPosition.z + 16, | |
3075 rand() % 200 + 200, | |
0 | 3076 1, |
3077 1, | |
3078 0, | |
319 | 3079 &drop); |
0 | 3080 } |
319 | 3081 |
3082 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3083 Actor::Explode(uActorID); | |
0 | 3084 } |
3085 | |
3086 //----- (00402CED) -------------------------------------------------------- | |
322 | 3087 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3088 { |
3089 Actor *v2; // eax@1 | |
3090 unsigned __int16 v3; // dx@1 | |
3091 int v4; // eax@3 | |
3092 int v5; // eax@4 | |
3093 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3094 //signed int v7; // eax@12 |
0 | 3095 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3096 signed int v9; // [sp-14h] [bp-18h]@10 | |
3097 int v10; // [sp-10h] [bp-14h]@10 | |
3098 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3099 int v12; // [sp-8h] [bp-Ch]@10 | |
3100 | |
3101 v2 = &pActors[uActorID]; | |
3102 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3103 if ( v3 ) | |
3104 { | |
3105 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3106 { | |
3107 v12 = 0; | |
1036 | 3108 |
0 | 3109 v8 = -1; |
3110 } | |
3111 else | |
3112 { | |
3113 v4 = v2->pActorBuffs[3].uPower - 2; | |
3114 if ( v4 ) | |
3115 { | |
3116 v5 = v4 - 1; | |
3117 if ( v5 ) | |
3118 { | |
3119 if ( v5 == 1 ) | |
3120 v6 = 55125; | |
3121 else | |
3122 v6 = uActorID; | |
3123 } | |
3124 else | |
3125 { | |
3126 v6 = 44100; | |
3127 } | |
3128 } | |
3129 else | |
3130 { | |
3131 v6 = 33075; | |
3132 } | |
3133 v12 = v6; | |
1036 | 3134 |
0 | 3135 v8 = 0; |
3136 } | |
1036 | 3137 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3138 } |
3139 } | |
3140 | |
3141 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3142 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3143 { |
3144 unsigned int v5; // edi@1 | |
3145 int v6; // eax@1 | |
3146 Actor *v7; // ebx@1 | |
3147 unsigned int v8; // ecx@1 | |
3148 char v9; // zf@1 | |
3149 AIDirection *v10; // esi@6 | |
1052 | 3150 //int v12; // ecx@19 |
3151 //unsigned int v13; // eax@19 | |
0 | 3152 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3153 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3154 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3155 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3156 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3157 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3158 |
3159 v5 = uActorID; | |
3160 v6 = 0; | |
3161 v7 = &pActors[uActorID]; | |
3162 v18 = a2; | |
862 | 3163 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3164 v9 = v7->pMonsterInfo.uFlying == 0; |
3165 if ( !v9 && !pParty->bFlying ) | |
3166 { | |
3167 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3168 v6 = v7->uActorRadius + 512; | |
3169 else | |
3170 v6 = pParty->uPartyHeight; | |
3171 } | |
1052 | 3172 |
0 | 3173 v10 = pDir; |
3174 if ( !pDir ) | |
3175 { | |
1052 | 3176 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3177 v10 = &v16; |
3178 } | |
3179 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3180 { | |
3181 if ( !uActionLength ) | |
3182 uActionLength = 256; | |
414 | 3183 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3184 return; |
0 | 3185 } |
3186 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3187 { | |
3188 if ( !uActionLength ) | |
3189 uActionLength = 256; | |
413 | 3190 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3191 return; |
0 | 3192 } |
3193 if ( !v7->uMovementSpeed ) | |
322 | 3194 { |
413 | 3195 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3196 return; |
3197 } | |
0 | 3198 v18 = 16; |
3199 if ( arg0 % 2 ) | |
3200 v18 = -16; | |
1052 | 3201 |
0 | 3202 v7->uYawAngle = stru_5C6E00->Atan2( |
1052 | 3203 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3204 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3205 if ( uActionLength ) |
3206 v7->uCurrentActionLength = uActionLength; | |
3207 else | |
3208 v7->uCurrentActionLength = 128; | |
3209 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3210 v7->uAIState = Pursuing; | |
322 | 3211 v7->UpdateAnimation(); |
0 | 3212 } |
3213 | |
3214 //----- (00402968) -------------------------------------------------------- | |
1060 | 3215 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3216 { |
3217 unsigned int v4; // esi@1 | |
3218 Actor *v5; // ebx@1 | |
322 | 3219 //unsigned int result; // eax@1 |
0 | 3220 int v7; // ecx@2 |
3221 signed __int16 v8; // cx@10 | |
3222 unsigned __int16 v9; // ax@15 | |
3223 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3224 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3225 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3226 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3227 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3228 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3229 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3230 |
3231 v4 = uActorID; | |
848 | 3232 //a2 = edx0; |
0 | 3233 v15 = uActorID; |
3234 v5 = &pActors[uActorID]; | |
322 | 3235 //result = pActors[uActorID].CanAct(); |
3236 if ( pActors[uActorID].CanAct() ) | |
0 | 3237 { |
862 | 3238 v7 = PID(OBJECT_Actor,v4); |
3239 a1 = PID(OBJECT_Actor,v4); | |
0 | 3240 if ( !a4 ) |
3241 { | |
3242 a4 = &v12; | |
848 | 3243 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3244 v7 = a1; |
3245 } | |
3246 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3247 memcpy(&v13, &a3, sizeof(v13)); | |
3248 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3249 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3250 { |
3251 if ( !uActionLength ) | |
3252 uActionLength = 256; | |
414 | 3253 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3254 } |
3255 else | |
3256 { | |
3257 v8 = v5->uMovementSpeed; | |
3258 if ( v8 ) | |
3259 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3260 else | |
3261 v5->uCurrentActionLength = 0; | |
3262 if ( v5->uCurrentActionLength > 256 ) | |
3263 v5->uCurrentActionLength = 256; | |
3264 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3265 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3266 v9 = LOWORD(a4->uPitchAngle); | |
3267 v5->uCurrentActionTime = 0; | |
3268 v5->uPitchAngle = v9; | |
3269 v5->uAIState = Fleeing; | |
322 | 3270 v5->UpdateAnimation(); |
0 | 3271 } |
3272 } | |
3273 } | |
3274 | |
3275 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3276 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3277 { |
3278 unsigned int v5; // edi@1 | |
3279 int v6; // eax@1 | |
3280 Actor *v7; // ebx@1 | |
3281 unsigned int v8; // ecx@1 | |
3282 char v9; // zf@1 | |
3283 AIDirection *v10; // esi@7 | |
3284 signed int v11; // edx@12 | |
3285 signed __int16 v13; // cx@19 | |
3286 unsigned __int16 v14; // ax@25 | |
3287 int v15; // [sp-8h] [bp-54h]@12 | |
3288 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3289 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3290 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3291 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3292 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3293 | |
3294 v5 = uActorID; | |
3295 v6 = 0; | |
3296 v7 = &pActors[uActorID]; | |
3297 v19 = a2; | |
862 | 3298 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3299 v9 = v7->pMonsterInfo.uFlying == 0; |
3300 v20 = v5; | |
3301 if ( !v9 && !pParty->bFlying ) | |
3302 { | |
3303 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3304 v6 = v7->uActorRadius + 512; | |
3305 else | |
3306 v6 = pParty->uPartyHeight; | |
3307 } | |
3308 v10 = pDir; | |
3309 if ( !pDir ) | |
3310 { | |
3311 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3312 memcpy(0, &v18, 0x1Cu); | |
3313 v10 = 0; | |
3314 v5 = v20; | |
3315 } | |
3316 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3317 { | |
3318 if ( !uActionLength ) | |
3319 uActionLength = 256; | |
3320 v16 = v10; | |
3321 v15 = uActionLength; | |
3322 v11 = 4; | |
414 | 3323 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3324 return; |
0 | 3325 } |
3326 if ( (signed int)v10->uDistance < a5 ) | |
3327 { | |
3328 if ( !uActionLength ) | |
3329 uActionLength = 256; | |
3330 v11 = v19; | |
3331 v16 = v10; | |
3332 v15 = uActionLength; | |
414 | 3333 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3334 return; |
0 | 3335 } |
3336 if ( uActionLength ) | |
3337 { | |
3338 v7->uCurrentActionLength = uActionLength; | |
3339 } | |
3340 else | |
3341 { | |
3342 v13 = v7->uMovementSpeed; | |
3343 if ( v13 ) | |
3344 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3345 else | |
3346 v7->uCurrentActionLength = 0; | |
3347 if ( v7->uCurrentActionLength > 32 ) | |
3348 v7->uCurrentActionLength = 32; | |
3349 } | |
3350 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3351 v14 = LOWORD(v10->uPitchAngle); | |
3352 v7->uCurrentActionTime = 0; | |
3353 v7->uPitchAngle = v14; | |
3354 v7->uAIState = Pursuing; | |
322 | 3355 v7->UpdateAnimation(); |
0 | 3356 } |
3357 | |
3358 //----- (00402686) -------------------------------------------------------- | |
1060 | 3359 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3360 { |
860 | 3361 //unsigned int v4; // edi@1 |
0 | 3362 int v5; // eax@1 |
3363 Actor *v6; // ebx@1 | |
3364 int v7; // ecx@1 | |
3365 char v8; // zf@1 | |
860 | 3366 //AIDirection *v9; // esi@7 |
0 | 3367 signed int v10; // edx@12 |
3368 signed __int16 v12; // cx@19 | |
3369 int v13; // edx@25 | |
3370 __int16 v14; // ax@25 | |
3371 unsigned __int16 v15; // ax@26 | |
3372 unsigned __int16 v16; // ax@28 | |
3373 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3374 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3375 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3376 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3377 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3378 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3379 |
3380 v5 = 0; | |
3381 v6 = &pActors[uActorID]; | |
3382 v21 = a2; | |
862 | 3383 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3384 v8 = v6->pMonsterInfo.uFlying == 0; |
3385 if ( !v8 && !pParty->bFlying ) | |
3386 { | |
3387 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3388 v5 = v6->uActorRadius + 512; | |
3389 else | |
3390 v5 = pParty->uPartyHeight; | |
3391 } | |
3392 if ( !a4 ) | |
3393 { | |
3394 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3395 } | |
3396 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3397 { | |
3398 if ( !uActionLength ) | |
3399 uActionLength = 256; | |
860 | 3400 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3401 } |
860 | 3402 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3403 { |
3404 if ( !uActionLength ) | |
3405 uActionLength = 256; | |
860 | 3406 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3407 } |
3408 if ( uActionLength ) | |
3409 { | |
3410 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3411 } | |
3412 else | |
3413 { | |
3414 v12 = v6->uMovementSpeed; | |
3415 if ( v12 ) | |
860 | 3416 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3417 else |
3418 v6->uCurrentActionLength = 0; | |
3419 if ( v6->uCurrentActionLength > 128 ) | |
3420 v6->uCurrentActionLength = 128; | |
3421 } | |
3422 v13 = rand() % 2; | |
860 | 3423 v14 = LOWORD(a4->uYawAngle); |
0 | 3424 if ( v13 ) |
3425 v15 = v14 + 256; | |
3426 else | |
3427 v15 = v14 - 256; | |
3428 v6->uYawAngle = v15; | |
860 | 3429 v16 = LOWORD(a4->uPitchAngle); |
0 | 3430 v6->uCurrentActionTime = 0; |
3431 v6->uPitchAngle = v16; | |
3432 v6->uAIState = Pursuing; | |
3433 if ( rand() % 100 < 2 ) | |
860 | 3434 Actor::PlaySound(uActorID, 2u); |
322 | 3435 v6->UpdateAnimation(); |
0 | 3436 } |
3437 | |
417 | 3438 //----- (00SelectTarget) -------------------------------------------------------- |
3439 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3440 { |
417 | 3441 //Actor *v3; // esi@1 |
3442 //unsigned int v4; // ebx@1 | |
0 | 3443 int v5; // ecx@1 |
417 | 3444 //unsigned int v6; // eax@1 |
3445 //Actor *v7; // edi@2 | |
3446 //__int16 v8; // ax@3 | |
0 | 3447 int v9; // eax@10 |
3448 signed int v10; // eax@13 | |
3449 int v11; // ebx@16 | |
3450 int v12; // eax@16 | |
417 | 3451 //int v13; // eax@25 |
0 | 3452 signed int v14; // eax@31 |
3453 int v15; // edi@43 | |
3454 int v16; // ebx@45 | |
3455 int v17; // eax@45 | |
417 | 3456 //int v18; // eax@51 |
0 | 3457 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3458 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3459 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3460 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3461 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3462 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3463 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3464 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3465 int v27; // [sp+2Ch] [bp-4h]@16 |
3466 int v28; // [sp+2Ch] [bp-4h]@45 | |
3467 | |
3468 v25 = -1; | |
417 | 3469 //v22 = uActorID; |
3470 //v3 = &pActors[uActorID]; | |
3471 //v4 = 0; | |
0 | 3472 v5 = 0; |
417 | 3473 //v6 = v3->uLastCharacterIDToHit; |
0 | 3474 *a2 = 0; |
417 | 3475 //v20 = a2; |
0 | 3476 v21 = 0; |
417 | 3477 //v24 = v3->uLastCharacterIDToHit; |
3478 //v26 = 0; | |
3479 assert(uActorID < uNumActors); | |
1202 | 3480 auto _this = &pActors[uActorID]; |
417 | 3481 |
3482 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3483 { |
1202 | 3484 auto actor = &pActors[i]; |
417 | 3485 //v7 = pActors; |
3486 //do | |
3487 //{ | |
3488 //v8 = v7->uAIState; | |
3489 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3490 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3491 continue; | |
3492 | |
862 | 3493 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3494 { |
417 | 3495 v10 = _this->GetActorsRelation(actor); |
3496 if ( v10 == 0 ) | |
245 | 3497 continue; |
3498 } | |
417 | 3499 else if (_this->IsNotAlive()) |
245 | 3500 { |
417 | 3501 _this->uLastCharacterIDToHit = 0; |
3502 v10 = _this->GetActorsRelation(actor); | |
3503 if ( v10 == 0 ) | |
245 | 3504 continue; |
3505 } | |
3506 else | |
3507 { | |
417 | 3508 //v18 = actor->uGroup; |
3509 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3510 continue; |
3511 v10 = 4; | |
3512 } | |
417 | 3513 if ( _this->pMonsterInfo.uHostilityType ) |
3514 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3515 v11 = dword_4DF380[v10]; |
417 | 3516 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3517 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3518 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3519 v19 = v12; |
3520 if ( v23 <= v11 | |
3521 && v27 <= v11 | |
3522 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3523 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3524 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3525 { | |
3526 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3527 v21 = i; |
245 | 3528 } |
417 | 3529 //v4 = 0; |
3530 //++v7; | |
3531 //v5 = v26++ + 1; | |
3532 //} | |
3533 //while ( v26 < (signed int)uNumActors ); | |
3534 | |
0 | 3535 } |
417 | 3536 if ( v25 != -1 ) |
3537 { | |
3538 //v13 = 8 * v21; | |
862 | 3539 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3540 *a2 = PID(OBJECT_Actor, v21); |
417 | 3541 } |
3542 | |
3543 if (pParty->Invisible()) | |
3544 can_target_party = false; | |
3545 | |
3546 if (can_target_party) | |
0 | 3547 { |
417 | 3548 v14 = _this->GetActorsRelation(0); |
3549 if ( BYTE2(_this->uAttributes) & 8 | |
3550 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3551 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3552 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3553 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3554 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3555 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3556 v14 = 4; |
417 | 3557 if ( v14 != 0 ) |
0 | 3558 { |
848 | 3559 v15 = dword_4DF380[4]; |
417 | 3560 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3561 v15 = dword_4DF380[v14]; |
417 | 3562 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3563 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3564 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3565 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3566 { | |
3567 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3568 *a2 = OBJECT_Player; |
0 | 3569 } |
3570 } | |
3571 } | |
3572 } | |
3573 // 4DF380: using guessed type int dword_4DF380[]; | |
3574 // 4DF390: using guessed type int dword_4DF390; | |
3575 | |
3576 //----- (0040104C) -------------------------------------------------------- | |
3577 signed int Actor::GetActorsRelation(Actor *a2) | |
3578 { | |
3579 Actor *v2; // esi@1 | |
3580 int v3; // ebp@5 | |
3581 int v4; // edi@11 | |
3582 unsigned int v5; // edx@15 | |
3583 unsigned int v6; // eax@16 | |
3584 unsigned int v7; // ebp@19 | |
3585 int v8; // eax@22 | |
3586 unsigned int v9; // edx@25 | |
3587 unsigned int v10; // edx@33 | |
3588 | |
3589 auto a1 = this; | |
3590 v2 = a2; | |
3591 if ( a1 ) | |
3592 { | |
3593 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3594 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3595 return 4; | |
3596 v3 = a1->pMonsterInfo.uID; | |
3597 } | |
3598 else | |
3599 { | |
3600 v3 = 0; | |
3601 } | |
3602 if ( a2 ) | |
3603 { | |
3604 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3605 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3606 return 4; | |
3607 v4 = a2->pMonsterInfo.uID; | |
3608 } | |
3609 else | |
3610 { | |
3611 v4 = 0; | |
3612 } | |
3613 if ( a2 ) | |
3614 { | |
3615 if ( a1 ) | |
3616 { | |
3617 v5 = a2->uGroup; | |
3618 if ( v5 ) | |
3619 { | |
3620 v6 = a1->uGroup; | |
3621 if ( v6 ) | |
3622 { | |
3623 if ( v5 == v6 ) | |
3624 return 0; | |
3625 } | |
3626 } | |
3627 } | |
3628 } | |
3629 if ( v3 ) | |
3630 v7 = (v3 - 1) / 3 + 1; | |
3631 else | |
3632 v7 = 0; | |
3633 if ( v4 ) | |
3634 v8 = (v4 - 1) / 3 + 1; | |
3635 else | |
3636 v8 = 0; | |
3637 if ( a1 ) | |
3638 { | |
3639 v9 = a1->uAlly; | |
245 | 3640 if ( (signed int)v9 > 0 ) |
0 | 3641 { |
3642 if ( v9 != 9999 ) | |
3643 { | |
3644 v7 = a1->uAlly; | |
3645 } | |
3646 } | |
245 | 3647 if(v9==9999) |
3648 v7 = 0; | |
0 | 3649 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3650 v7 = 0; | |
3651 } | |
245 | 3652 if ( v2 ) |
0 | 3653 { |
245 | 3654 v10 = v2->uAlly; |
3655 if ( (signed int)v10 > 0 ) | |
3656 { | |
3657 if ( v10 != 9999 ) | |
3658 { | |
3659 v8 = v2->uAlly; | |
3660 } | |
3661 } | |
3662 if(v10==9999) | |
3663 v8 = 0; | |
3664 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3665 v8 = 0; | |
0 | 3666 } |
3667 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3668 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3669 return 0; | |
3670 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3671 return 4; | |
3672 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3673 { | |
3674 if ( v7 ) | |
245 | 3675 { |
3676 if ( (signed int)v7 < 89 ) | |
3677 { | |
3678 if ( v8 < 89 ) | |
3679 return pFactionTable->relations[v7][v8]; | |
3680 return 0; | |
3681 } | |
3682 return 0; | |
3683 } | |
0 | 3684 return 4; |
3685 } | |
3686 if ( !v7 ) | |
3687 { | |
3688 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3689 && !pFactionTable->relations[v8][0]) |
0 | 3690 { |
3691 if ( v8 < 89 ) | |
100 | 3692 return pFactionTable->relations[v7][v8]; |
0 | 3693 return 0; |
3694 } | |
3695 return 4; | |
3696 } | |
3697 if ( (signed int)v7 < 89 ) | |
245 | 3698 { |
3699 if ( v8 < 89 ) | |
3700 return pFactionTable->relations[v7][v8]; | |
3701 return 0; | |
3702 } | |
0 | 3703 return 0; |
3704 } | |
3705 | |
3706 //----- (0045976D) -------------------------------------------------------- | |
322 | 3707 void Actor::UpdateAnimation() |
0 | 3708 { |
322 | 3709 //AIState state; // edx@1 |
3710 //unsigned int result; // eax@1 | |
0 | 3711 |
322 | 3712 //state = (AIState)this->; |
3713 uAttributes &= 0xFFDFFFFF; | |
3714 //result = this->uAttributes; | |
3715 switch (uAIState) | |
0 | 3716 { |
3717 case Tethered: | |
322 | 3718 uCurrentActionAnimation = ANIM_Walking; |
3719 break; | |
3720 | |
0 | 3721 case AttackingMelee: |
322 | 3722 uCurrentActionAnimation = ANIM_AtkMelee; |
3723 uAttributes |= 0x200000u; | |
3724 break; | |
3725 | |
0 | 3726 case AttackingRanged1: |
3727 case AttackingRanged2: | |
3728 case AttackingRanged3: | |
3729 case AttackingRanged4: | |
322 | 3730 uCurrentActionAnimation = ANIM_AtkRanged; |
3731 uAttributes |= 0x200000u; | |
3732 break; | |
3733 | |
0 | 3734 case Dying: |
3735 case Resurrected: | |
322 | 3736 uCurrentActionAnimation = ANIM_Dying; |
3737 uAttributes |= 0x200000u; | |
3738 break; | |
3739 | |
0 | 3740 case Pursuing: |
3741 case Fleeing: | |
322 | 3742 uCurrentActionAnimation = ANIM_Walking; |
3743 uAttributes |= 0x200000u; | |
3744 break; | |
3745 | |
0 | 3746 case Stunned: |
322 | 3747 uCurrentActionAnimation = ANIM_GotHit; |
3748 uAttributes |= 0x200000u; | |
3749 break; | |
3750 | |
0 | 3751 case Fidgeting: |
322 | 3752 uCurrentActionAnimation = ANIM_Bored; |
3753 uAttributes |= 0x200000u; | |
3754 break; | |
3755 | |
0 | 3756 case Standing: |
3757 case Interacting: | |
3758 case Summoned: | |
322 | 3759 uCurrentActionAnimation = ANIM_Standing; |
3760 uAttributes |= 0x200000u; | |
3761 break; | |
3762 | |
0 | 3763 case Dead: |
322 | 3764 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3765 uAIState = Removed; | |
0 | 3766 else |
322 | 3767 uCurrentActionAnimation = ANIM_Dead; |
3768 break; | |
3769 | |
551 | 3770 case Removed: |
652 | 3771 case Disabled: |
551 | 3772 return; |
3773 | |
0 | 3774 default: |
322 | 3775 assert(false); |
0 | 3776 } |
3777 } | |
3778 | |
3779 //----- (00459671) -------------------------------------------------------- | |
3780 void Actor::Reset() | |
3781 { | |
3782 this->pActorName[0] = 0; | |
3783 this->word_000086_some_monster_id = 0; | |
602 | 3784 this->sNPC_ID = 0; |
0 | 3785 this->vPosition.z = 0; |
3786 this->vPosition.y = 0; | |
3787 this->vPosition.x = 0; | |
3788 this->vVelocity.z = 0; | |
3789 this->vVelocity.y = 0; | |
3790 this->vVelocity.x = 0; | |
3791 this->uYawAngle = 0; | |
3792 this->uPitchAngle = 0; | |
3793 this->uAttributes = 0; | |
3794 this->uSectorID = 0; | |
3795 this->uCurrentActionTime = 0; | |
3796 this->vInitialPosition.z = 0; | |
3797 this->vInitialPosition.y = 0; | |
3798 this->vInitialPosition.x = 0; | |
3799 this->vGuardingPosition.z = 0; | |
3800 this->vGuardingPosition.y = 0; | |
3801 this->vGuardingPosition.x = 0; | |
3802 this->uTetherDistance = 256; | |
3803 this->uActorRadius = 32; | |
3804 this->uActorHeight = 128; | |
3805 this->uAIState = Standing; | |
305 | 3806 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3807 this->uMovementSpeed = 200; |
3808 this->uCarriedItemID = 0; | |
3809 this->uGroup = 0; | |
3810 this->uAlly = 0; | |
3811 this->uSummonerID = 0; | |
3812 this->uLastCharacterIDToHit = 0; | |
3813 this->dword_000334_unique_name = 0; | |
3814 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3815 memset(this->pActorBuffs, 0, 0x160u); | |
3816 } | |
3817 | |
3818 //----- (0045959A) -------------------------------------------------------- | |
3819 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3820 { | |
694 | 3821 |
3822 MonsterDesc *v3; // esi@1 | |
0 | 3823 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3824 |
0 | 3825 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3826 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3827 //v12 = pSpriteIDs; | |
3828 //Source = (char *)v3->pSpriteNames; | |
3829 //do | |
3830 for (uint i = 0; i < 8; ++i) | |
3831 { | |
3832 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3833 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3834 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3835 } | |
3836 uActorHeight = v3->uMonsterHeight; | |
3837 uActorRadius = v3->uMonsterRadius; | |
33 | 3838 uMovementSpeed = v9->uBaseSpeed; |
0 | 3839 if ( !(load_sounds_if_bit1_set & 1) ) |
3840 { | |
694 | 3841 for (int i=0;i<4;++i ) |
3842 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3843 } |
3844 } | |
3845 | |
3846 //----- (00459667) -------------------------------------------------------- | |
3847 void Actor::Remove() | |
3848 { | |
3849 this->uAIState = Removed; | |
3850 } | |
3851 | |
3852 //----- (0044FD29) -------------------------------------------------------- | |
3853 int Actor::_44FD29(int a2) | |
3854 { | |
3855 Actor *v2; // edi@1 | |
3856 unsigned __int8 v3; // al@1 | |
3857 int v4; // esi@1 | |
3858 int v5; // edx@2 | |
3859 int v6; // eax@8 | |
3860 int v7; // edi@10 | |
3861 Actor *v8; // esi@10 | |
3862 MonsterInfo *v9; // ebx@10 | |
3863 MonsterDesc *v10; // edi@10 | |
3864 unsigned __int16 v11; // ax@10 | |
3865 int v12; // eax@10 | |
3866 int v13; // ebx@10 | |
3867 int v14; // eax@10 | |
3868 int v15; // edi@10 | |
3869 int v16; // eax@10 | |
3870 int v17; // ebx@10 | |
3871 Actor *v18; // ecx@10 | |
3872 signed __int64 v19; // qax@10 | |
3873 unsigned int v20; // eax@12 | |
3874 int v21; // eax@13 | |
3875 int result; // eax@13 | |
3876 Actor *v23; // eax@16 | |
3877 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3878 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3879 int v26; // [sp+14h] [bp-14h]@10 | |
3880 int v27; // [sp+18h] [bp-10h]@10 | |
3881 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3882 int v29; // [sp+20h] [bp-8h]@10 | |
3883 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3884 | |
3885 v2 = this; | |
3886 v24 = a2; | |
3887 v30 = this; | |
3888 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3889 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3890 if ( v3 ) | |
3891 { | |
3892 if ( v3 >= 1u && v3 <= 3u ) | |
3893 v4 = v4 + v3 - 1; | |
3894 } | |
3895 else | |
3896 { | |
3897 v5 = rand() % 100; | |
3898 if ( v5 >= 60 ) | |
3899 { | |
3900 ++v4; | |
3901 if ( v5 >= 90 ) | |
3902 ++v4; | |
3903 } | |
3904 } | |
3905 v6 = v2->vPosition.z; | |
3906 v28 = 0; | |
3907 uFaceID = v6; | |
3908 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3909 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3910 v7 = v4 - 1; | |
3911 v8 = &pActors[uNumActors]; | |
3912 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3913 v29 = v7; | |
3914 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3915 pActors[uNumActors].Reset(); | |
3916 v10 = &pMonsterList->pMonsters[v7]; | |
3917 strcpy(v8->pActorName, v9->pName); | |
3918 v8->sCurrentHP = LOWORD(v9->uHP); | |
3919 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3920 v8->word_000086_some_monster_id = v29 + 1; | |
3921 v8->uActorRadius = v10->uMonsterRadius; | |
3922 v8->uActorHeight = v10->uMonsterHeight; | |
3923 v11 = v10->uMovementSpeed; | |
3924 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3925 v8->pMonsterInfo.uTreasureType = 0; | |
3926 v8->pMonsterInfo.uExp = 0; | |
3927 v8->uMovementSpeed = v11; | |
3928 v12 = rand(); | |
3929 v13 = v12 % 2048; | |
323 | 3930 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3931 v26 = v14; |
3932 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3933 v16 = stru_5C6E00->Sin(v13); |
0 | 3934 v26 = v16; |
3935 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3936 LOWORD(v16) = uFaceID; | |
3937 v17 = v29 + v30->vPosition.y; | |
3938 v8->vInitialPosition.z = uFaceID; | |
3939 v8->vPosition.z = v16; | |
3940 LOWORD(v16) = v28; | |
3941 v8->vInitialPosition.x = v15; | |
3942 v8->vPosition.x = v15; | |
3943 v8->vInitialPosition.y = v17; | |
3944 v8->vPosition.y = v17; | |
3945 v8->uTetherDistance = 256; | |
3946 v8->uSectorID = v16; | |
3947 v8->PrepareSprites(0); | |
3948 v18 = v30; | |
3949 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3950 LODWORD(v19) = v18->uAlly; | |
3951 if ( !(uint)v19 ) | |
3952 { | |
3953 uFaceID = v18->pMonsterInfo.uID - 1; | |
3954 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3955 v18 = v30; | |
3956 } | |
3957 v8->uAlly = v19; | |
3958 v20 = v18->uGroup; | |
3959 v8->uCurrentActionTime = 0; | |
3960 v8->uGroup = v20; | |
3961 v8->uAIState = Summoned; | |
3962 v8->uCurrentActionLength = 256; | |
3963 v8->UpdateAnimation(); | |
3964 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3965 || (v21 = v30->vPosition.z, | |
3966 v27 = v30->vPosition.z, | |
3967 result = pIndoor->GetSector(v15, v17, v21), | |
3968 result == v28) | |
723 | 3969 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3970 && (result = abs(result - v27), result <= 1024) ) |
3971 { | |
3972 v23 = v30; | |
3973 ++uNumActors; | |
3974 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3975 if ( v23->uAttributes & 0x80000 ) | |
3976 v8->uAttributes |= 0x80000u; | |
3977 result = 8 * v24; | |
862 | 3978 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3979 v8->uSummonerID = result; |
3980 } | |
3981 return result; | |
781 | 3982 } |
1295 | 3983 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3984 //----- (0046DF1A) -------------------------------------------------------- | |
3985 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3986 { | |
3987 Actor *v2; // edi@1 | |
3988 unsigned __int16 v3; // ax@1 | |
3989 int v4; // esi@6 | |
3990 int v5; // ecx@8 | |
3991 int v6; // eax@10 | |
3992 int v7; // edx@12 | |
3993 int v8; // ecx@14 | |
3994 int v9; // eax@14 | |
3995 int v10; // ebx@14 | |
3996 int v11; // esi@14 | |
3997 int v12; // ebx@15 | |
3998 int v13; // ebx@17 | |
3999 unsigned int v14; // eax@20 | |
4000 signed int result; // eax@21 | |
4001 int v16; // [sp+Ch] [bp-10h]@1 | |
4002 int v17; // [sp+10h] [bp-Ch]@14 | |
4003 int v18; // [sp+14h] [bp-8h]@14 | |
4004 int v19; // [sp+18h] [bp-4h]@14 | |
4005 | |
4006 v16 = a1; | |
4007 v2 = &pActors[a1]; | |
4008 v3 = v2->uAIState; | |
4009 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
4010 goto LABEL_25; | |
4011 v4 = v2->uActorRadius; | |
4012 if ( a2 ) | |
4013 v4 = a2; | |
4014 v5 = v2->vPosition.x; | |
4015 if ( stru_721530.sMaxX > v5 + v4 | |
4016 || stru_721530.sMinX < v5 - v4 | |
4017 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
4018 || stru_721530.sMinY < v6 - v4 | |
4019 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
4020 || stru_721530.sMinZ < v7 | |
4021 || (v8 = v5 - stru_721530.normal.x, | |
4022 v9 = v6 - stru_721530.normal.y, | |
4023 v10 = stru_721530.prolly_normal_d + v4, | |
4024 v17 = stru_721530.prolly_normal_d + v4, | |
4025 v11 = (v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16, | |
4026 v18 = v8, | |
4027 v19 = v9, | |
4028 abs((v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16) > v10) | |
4029 || (v12 = (v18 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16, v12 <= 0) | |
4030 || (signed int)(((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
4031 { | |
4032 LABEL_25: | |
4033 result = 0; | |
4034 } | |
4035 else | |
4036 { | |
4037 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
4038 if ( v13 < 0 ) | |
4039 v13 = 0; | |
4040 if ( v13 < stru_721530.field_7C ) | |
4041 { | |
4042 stru_721530.field_7C = v13; | |
4043 v14 = 8 * v16; | |
4044 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
4045 stru_721530.uFaceID = v14; | |
4046 } | |
4047 result = 1; | |
4048 } | |
4049 return result; | |
4050 } | |
4051 //----- (00401A91) -------------------------------------------------------- | |
4052 void __cdecl UpdateActorAI() | |
4053 { | |
4054 //unsigned int v0; // esi@4 | |
4055 int v1; // eax@7 | |
4056 //int v2; // ecx@7 | |
4057 //int v3; // eax@7 | |
4058 signed int v4; // edi@10 | |
4059 Actor *v5; // esi@12 | |
4060 signed int sDmg; // eax@14 | |
4061 __int16 v7; // cx@14 | |
4062 //Player **v8; // esi@20 | |
4063 Player *pPlayer; // ecx@21 | |
4064 Actor *pActor; // esi@34 | |
4065 //__int16 v11; // ax@34 | |
4066 //unsigned int v12; // eax@47 | |
4067 //signed int v13; // edi@47 | |
4068 //SpellBuff *v14; // ebx@47 | |
4069 //unsigned int v15; // edi@67 | |
4070 //char *v16; // eax@67 | |
4071 //unsigned int v17; // edx@67 | |
4072 //unsigned int v18; // ecx@67 | |
4073 //unsigned __int16 v19; // ax@72 | |
4074 //int *v20; // esi@80 | |
4075 //Actor *v21; // ebx@80 | |
4076 unsigned __int16 v22; // ax@86 | |
4077 //signed int v23; // eax@94 | |
4078 //unsigned int v24; // eax@102 | |
4079 //signed int v25; // edi@102 | |
4080 //SpellBuff *v26; // esi@102 | |
4081 unsigned int v27; // ecx@123 | |
4082 unsigned int v28; // eax@123 | |
4083 //unsigned int v29; // eax@127 | |
4084 AIDirection *v30; // eax@129 | |
4085 unsigned __int16 v31; // ax@132 | |
4086 //unsigned int v32; // esi@142 | |
4087 int v33; // eax@144 | |
4088 int v34; // eax@147 | |
4089 char v35; // al@150 | |
4090 unsigned int v36; // edi@152 | |
4091 signed int v37; // eax@154 | |
4092 //unsigned __int8 v38; // sf@158 | |
4093 //unsigned __int8 v39; // of@158 | |
4094 //signed int v40; // edx@166 | |
4095 //unsigned int v41; // ecx@166 | |
4096 double v42; // st7@176 | |
4097 double v43; // st6@176 | |
4098 //bool v44; // eax@189 | |
4099 bool v45; // eax@192 | |
4100 unsigned __int8 v46; // cl@197 | |
4101 double v47; // st7@206 | |
4102 //double v48; // st7@207 | |
4103 //char v49; // zf@208 | |
4104 //char v50; // zf@214 | |
4105 //signed int v51; // edx@219 | |
4106 //unsigned int v52; // ecx@219 | |
4107 __int16 v53; // fps@224 | |
4108 //unsigned __int8 v54; // c0@224 | |
4109 //unsigned __int8 v55; // c3@224 | |
4110 //double v56; // st7@226 | |
4111 AIDirection *v57; // eax@246 | |
4112 double v58; // st7@246 | |
4113 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
4114 //int v60; // [sp-14h] [bp-C4h]@144 | |
4115 //int v61; // [sp-14h] [bp-C4h]@168 | |
4116 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
4117 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
4118 unsigned int v64; // [sp-14h] [bp-C4h]@219 | |
4119 unsigned int v65; // [sp-10h] [bp-C0h]@144 | |
4120 char v66; // [sp-10h] [bp-C0h]@147 | |
4121 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
4122 //int v68; // [sp-10h] [bp-C0h]@168 | |
4123 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
4124 int v70; // [sp-10h] [bp-C0h]@213 | |
4125 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
4126 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
4127 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
4128 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
4129 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
4130 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
4131 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
4132 int v78; // [sp+78h] [bp-38h]@79 | |
4133 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
4134 float v80; // [sp+98h] [bp-18h]@33 | |
4135 int v81; // [sp+9Ch] [bp-14h]@100 | |
4136 //int v82; // [sp+A0h] [bp-10h]@45 | |
4137 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
4138 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
4139 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
4140 AIState uAIState; | |
4141 int v38; | |
4142 | |
4143 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4144 MakeActorAIList_ODM(); | |
4145 else | |
4146 MakeActorAIList_BLV(); | |
4147 | |
4148 //v0 = 0; | |
4149 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
4150 { | |
4151 if ( pParty->armageddon_timer > 417 ) | |
4152 { | |
4153 pParty->armageddon_timer = 0; | |
4154 } | |
4155 else | |
4156 { | |
4157 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
4158 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
4159 if ( pParty->sRotationX > 128) | |
4160 pParty->sRotationX = 128; | |
4161 else if ( pParty->sRotationX < -128 ) | |
4162 pParty->sRotationX = -128; | |
4163 | |
4164 pParty->uFlags |= 2u; | |
4165 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
4166 v4 = pParty->field_16140 + 50; | |
4167 if ( pParty->armageddon_timer <= 0 ) | |
4168 { | |
4169 pParty->armageddon_timer = 0; | |
4170 for(int i = 0; i < uNumActors; i++) | |
4171 { | |
4172 pActor=&pActors[i]; | |
4173 if ( pActor->CanAct() ) | |
4174 { | |
4175 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4176 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4177 if ( sDmg ) | |
4178 { | |
4179 if ( pActor->sCurrentHP >= 0 ) | |
4180 { | |
4181 Actor::AI_Stun(i, 4, 0); | |
4182 } | |
4183 else | |
4184 { | |
4185 Actor::Die(i); | |
4186 if ( pActor->pMonsterInfo.uExp ) | |
4187 GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); | |
4188 } | |
4189 } | |
4190 } | |
4191 } | |
4192 for(int i = 1; i <= 4; i++) | |
4193 { | |
4194 pPlayer = pPlayers[i]; | |
4195 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
4196 pPlayer->ReceiveDamage(v4, DMGT_5); | |
4197 } | |
4198 } | |
4199 if (pTurnEngine->field_1C) | |
4200 --pTurnEngine->field_1C; | |
4201 } | |
4202 } | |
4203 | |
4204 if (pParty->bTurnBasedModeOn) | |
4205 { | |
4206 pTurnEngine->_405E14(); | |
4207 return; | |
4208 } | |
4209 | |
4210 | |
4211 //uActorID = v0; | |
4212 for (uint i = 0; i < uNumActors; ++i) | |
4213 { | |
4214 pActor = &pActors[i]; | |
4215 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
4216 //do | |
4217 //{ | |
4218 //pActor = (Actor *)(LODWORD(v80) - 176); | |
4219 //v11 = *(unsigned int *)LODWORD(v80); | |
4220 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
4221 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
4222 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
4223 continue; | |
4224 | |
4225 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
4226 Actor::Die(i); | |
4227 | |
4228 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
4229 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
4230 //v12 = 0; | |
4231 //v13 = 0; | |
4232 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
4233 for (uint j = 0; j < 22; ++j) | |
4234 { | |
4235 if (j != 10) | |
4236 pActor->pActorBuffs[j]._4585CA(pParty->uTimePlayed); | |
4237 } | |
4238 /*do | |
4239 { | |
4240 if ( v13 != 10 ) | |
4241 { | |
4242 v14->_4585CA(pParty->uTimePlayed); | |
4243 v12 = 0; | |
4244 } | |
4245 ++v13; | |
4246 ++v14; | |
4247 } | |
4248 while ( v13 < 22 );*/ | |
4249 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4250 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 | |
4251 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
4252 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4253 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4254 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4255 // not sure | |
4256 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4257 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4258 | |
4259 if ((signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 | |
4260 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
4261 continue; | |
4262 | |
4263 //v15 = pMiscTimer->uTimeElapsed; | |
4264 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
4265 //v17 = pActor->uCurrentActionTime; | |
4266 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
4267 if (pActor->pMonsterInfo.uRecoveryTime) | |
4268 { | |
4269 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
4270 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4271 else | |
4272 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
4273 } | |
4274 | |
4275 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4276 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
4277 continue; | |
4278 | |
4279 //v19 = actor->uAIState; | |
4280 if (pActor->uAIState == Dying) | |
4281 pActor->uAIState = Dead; | |
4282 else | |
4283 { | |
4284 if (pActor->uAIState != Summoned) | |
4285 { | |
4286 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
4287 continue; | |
4288 } | |
4289 pActor->uAIState = Standing; | |
4290 } | |
4291 | |
4292 pActor->uCurrentActionTime = 0; | |
4293 pActor->uCurrentActionLength = 0; | |
4294 pActor->UpdateAnimation(); | |
4295 //LABEL_78: | |
4296 //++uActorID; | |
4297 //LODWORD(v80) += 836; | |
4298 //} | |
4299 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
4300 } | |
4301 | |
4302 | |
4303 v78 = 0; | |
4304 int actor_id = -1; | |
4305 if ( ai_arrays_size > 0 ) | |
4306 { | |
4307 //while ( 1 ) | |
4308 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
4309 { | |
4310 actor_id = ai_near_actors_ids[v78]; | |
4311 assert(actor_id < uNumActors); | |
4312 | |
4313 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
4314 pActor = &pActors[actor_id]; | |
4315 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
4316 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
4317 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4318 target_pid = ai_near_actors_targets_pid[actor_id]; | |
4319 target_pid_type = PID_TYPE(target_pid); | |
4320 if ( target_pid_type == OBJECT_Actor) | |
4321 v80 = 0.5; | |
4322 else | |
4323 v80 = 1.0; | |
4324 v22 = pActor->uAIState; | |
4325 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
4326 { | |
4327 continue; | |
4328 } | |
4329 if ( !pActor->sCurrentHP ) | |
4330 Actor::Die(actor_id); | |
4331 for(int i=0;i<22;i++) | |
4332 { | |
4333 if ( i != 10 ) | |
4334 { | |
4335 pActor->pActorBuffs[i]._4585CA(pParty->uTimePlayed); | |
4336 } | |
4337 } | |
4338 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4339 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4340 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4341 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4342 // not sure | |
4343 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4344 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4345 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
4346 { | |
4347 pActor->uAIState = Removed; | |
4348 continue; | |
4349 } | |
4350 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
4351 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
4352 { | |
4353 continue; | |
4354 } | |
4355 v27 = pMiscTimer->uTimeElapsed; | |
4356 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
4357 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4358 if ( (signed int)v28 > 0 ) | |
4359 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
4360 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
4361 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4362 if ( !(pActor->uAttributes & 0x8000) ) | |
4363 pActor->uAttributes |= 0x8000; | |
4364 a1 = PID(OBJECT_Actor,actor_id); | |
4365 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
4366 memcpy(&v75, v30, sizeof(v75)); | |
4367 memcpy(&pDir, &v75, sizeof(pDir)); | |
4368 uAIState = pActor->uAIState; | |
4369 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
4370 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
4371 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
4372 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
4373 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
4374 { | |
4375 v32 = actor_id; | |
4376 } | |
4377 else | |
4378 */ | |
4379 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
4380 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
4381 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
4382 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
4383 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
4384 { | |
4385 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
4386 { | |
4387 continue; | |
4388 } | |
4389 else if ( pActor->uAIState == AttackingMelee ) | |
4390 { | |
4391 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4392 stru_50FE08.Add( | |
4393 a1, | |
4394 5120, | |
4395 pActor->vPosition.x, | |
4396 pActor->vPosition.y, | |
4397 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
4398 v35, | |
4399 1 | |
4400 ); | |
4401 } | |
4402 else if ( pActor->uAIState == AttackingRanged1 ) | |
4403 { | |
4404 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
4405 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
4406 } | |
4407 else if ( pActor->uAIState == AttackingRanged2 ) | |
4408 { | |
4409 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
4410 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
4411 } | |
4412 else if ( pActor->uAIState == AttackingRanged3 ) | |
4413 { | |
4414 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
4415 v33 = pActor->pMonsterInfo.uSpell1ID; | |
4416 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
4417 } | |
4418 else if ( pActor->uAIState == AttackingRanged4 ) | |
4419 { | |
4420 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
4421 v33 = pActor->pMonsterInfo.uSpell2ID; | |
4422 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
4423 } | |
4424 } | |
4425 | |
4426 v36 = v75.uDistance; | |
4427 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4428 { | |
4429 if ( target_pid_type == OBJECT_Actor ) | |
4430 { | |
4431 v36 = v75.uDistance; | |
4432 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
4433 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
4434 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
4435 } | |
4436 else | |
4437 { | |
4438 v37 = 4; | |
4439 } | |
4440 v38=0; | |
4441 if ( v37 == 2 ) | |
4442 { | |
4443 //v39 = __OFSUB__(v36, 1024); | |
4444 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
4445 v38 = 1024; | |
4446 } | |
4447 else if ( v37 == 3 ) | |
4448 { | |
4449 //v39 = __OFSUB__(v36, 2560); | |
4450 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
4451 v38 = 2560; | |
4452 } | |
4453 else if ( v37 == 4 ) | |
4454 { | |
4455 //v39 = __OFSUB__(v36, 5120); | |
4456 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
4457 v38 = 5120; | |
4458 } | |
4459 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
4460 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4461 } | |
4462 | |
4463 if ( (signed __int64)pActor->pActorBuffs[4].uExpireTime > 0 ) | |
4464 { | |
4465 if ( (signed int)v36 >= 10240 ) | |
4466 { | |
4467 Actor::AI_4032B2(actor_id, target_pid, 1024, 0); | |
4468 } | |
4469 else | |
4470 { | |
4471 //peasents after attacked | |
4472 //guard after attacked | |
4473 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4474 } | |
4475 continue; | |
4476 } | |
4477 | |
4478 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
4479 { | |
4480 | |
4481 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
4482 { | |
4483 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4484 { | |
4485 Actor::AI_Stand(actor_id, target_pid, (signed __int64)((double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), &pDir); | |
4486 } | |
4487 else | |
4488 { | |
4489 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4490 continue; | |
4491 } | |
4492 | |
4493 } | |
4494 if ( !(pActor->uAttributes & 0x020000) ) | |
4495 { | |
4496 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
4497 { | |
4498 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
4499 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
4500 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
4501 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
4502 v84 = pActor->sCurrentHP; | |
4503 v42 = (double)(signed int)v84; | |
4504 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
4505 { | |
4506 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4507 continue; | |
4508 } | |
4509 } | |
4510 } | |
4511 | |
4512 v81 = v36 - pActor->uActorRadius; | |
4513 if ( target_pid_type == OBJECT_Actor ) | |
4514 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
4515 if ( v81 < 0 ) | |
4516 v81 = 0; | |
4517 rand(); | |
4518 pActor->uAttributes &= 0xFFFBFFFF; | |
4519 if ( v81 < 5120 ) | |
4520 { | |
4521 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4522 if ( v45 == 0 ) | |
4523 { | |
4524 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
4525 { | |
4526 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4527 { | |
4528 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
4529 } | |
4530 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4531 { | |
4532 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4533 v64 = (signed __int64)v47; | |
4534 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4535 } | |
4536 else | |
4537 { | |
4538 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4539 if ( v80 * 307.2 > (double)v81 ) | |
4540 { | |
4541 v64 = (signed __int64)v47; | |
4542 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4543 } | |
4544 else | |
4545 { | |
4546 Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); | |
4547 } | |
4548 } | |
4549 } | |
4550 else | |
4551 { | |
4552 if ( (double)v81 >= v80 * 307.2 ) | |
4553 { | |
4554 if ( v81 >= 1024 ) | |
4555 { | |
4556 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4557 { | |
4558 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4559 v64 = (signed __int64)v47; | |
4560 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4561 } | |
4562 else | |
4563 { | |
4564 //monsters | |
4565 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
4566 } | |
4567 } | |
4568 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4569 { | |
4570 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4571 v64 = (signed __int64)v47; | |
4572 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4573 } | |
4574 else | |
4575 { | |
4576 v70 = (signed __int64)v80 * 307.2; | |
4577 //monsters | |
4578 //guard after player runs away | |
4579 // follow player | |
4580 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4581 } | |
4582 } | |
4583 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4584 { | |
4585 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4586 v64 = (signed __int64)v47; | |
4587 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4588 } | |
4589 else | |
4590 { | |
4591 //monsters | |
4592 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4593 } | |
4594 } | |
4595 continue; | |
4596 } | |
4597 else if ( v45 == 2 || v45 == 3 ) | |
4598 { | |
4599 if ( v45 == 2 ) | |
4600 v46 = pActor->pMonsterInfo.uSpell1ID; | |
4601 else | |
4602 v46 = pActor->pMonsterInfo.uSpell2ID; | |
4603 if ( v46 ) | |
4604 { | |
4605 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4606 { | |
4607 if ( v45 == 2 ) | |
4608 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
4609 else | |
4610 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
4611 } | |
4612 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == 5 ) | |
4613 { | |
4614 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4615 v64 = (signed __int64)v47; | |
4616 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4617 } | |
4618 else | |
4619 { | |
4620 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4621 Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); | |
4622 } | |
4623 } | |
4624 else | |
4625 { | |
4626 if ( (double)v81 >= v80 * 307.2 ) | |
4627 { | |
4628 if ( v81 >= 1024 ) | |
4629 { | |
4630 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4631 { | |
4632 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4633 v64 = (signed __int64)v47; | |
4634 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4635 } | |
4636 else | |
4637 { | |
4638 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4639 } | |
4640 } | |
4641 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4642 { | |
4643 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4644 v64 = (signed __int64)v47; | |
4645 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4646 } | |
4647 else | |
4648 { | |
4649 v70 = (signed __int64)v80 * 307.2; | |
4650 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4651 } | |
4652 } | |
4653 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4654 { | |
4655 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4656 v64 = (signed __int64)v47; | |
4657 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4658 } | |
4659 else | |
4660 { | |
4661 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4662 } | |
4663 } | |
4664 continue; | |
4665 } | |
4666 } | |
4667 } | |
4668 | |
4669 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4670 { | |
4671 if ( !pActor->pMonsterInfo.uMovementType ) | |
4672 { | |
4673 Actor::AI_4032B2(actor_id, 4, 1024, 0); | |
4674 } | |
4675 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4676 { | |
4677 Actor::AI_4032B2(actor_id, 4, 2560, 0); | |
4678 } | |
4679 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4680 { | |
4681 Actor::AI_4032B2(actor_id, 4, 5120, 0); | |
4682 } | |
4683 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4684 { | |
4685 Actor::AI_4032B2(actor_id, 4, 10240, 0); | |
4686 } | |
4687 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4688 { | |
4689 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4690 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4691 memcpy(&v74, v57, sizeof(v74)); | |
4692 memcpy(&pDir, &v74, sizeof(pDir)); | |
4693 v64 = (signed __int64)v58; | |
4694 Actor::AI_Stand(actor_id, 4, v64, &pDir); | |
4695 } | |
4696 } | |
4697 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4698 { | |
4699 if ( (double)v81 >= v80 * 307.2 ) | |
4700 { | |
4701 if ( v81 >= 1024 ) | |
4702 { | |
4703 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4704 { | |
4705 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4706 v64 = (signed __int64)v47; | |
4707 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4708 } | |
4709 else | |
4710 { | |
4711 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4712 } | |
4713 } | |
4714 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4715 { | |
4716 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4717 v64 = (signed __int64)v47; | |
4718 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4719 } | |
4720 else | |
4721 { | |
4722 v70 = (signed __int64)v80 * 307.2; | |
4723 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4724 } | |
4725 } | |
4726 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4727 { | |
4728 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4729 v64 = (signed __int64)v47; | |
4730 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4731 } | |
4732 else | |
4733 { | |
4734 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4735 } | |
4736 } | |
4737 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4738 { | |
4739 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4740 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == 5 ) | |
4741 { | |
4742 v64 = (signed __int64)v47; | |
4743 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4744 } | |
4745 else | |
4746 { | |
4747 Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); | |
4748 } | |
4749 } | |
4750 else | |
4751 { | |
4752 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4753 } | |
4754 } | |
4755 } | |
4756 } | |
4757 //----- (0044665D) -------------------------------------------------------- | |
4758 // uType: 0 -> any monster | |
4759 // 1 -> uParam is GroupID | |
4760 // 2 -> uParam is MonsterID | |
4761 // 3 -> uParam is ActorID | |
4762 // uNumAlive: 0 -> all must be alive | |
4763 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4764 { | |
4765 unsigned int uAliveActors; // eax@6 | |
4766 int v5; // ecx@10 | |
4767 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4768 | |
4769 uTotalActors = 0; | |
4770 if ( uType ) | |
4771 { | |
4772 if ( uType == 1 ) | |
4773 { | |
4774 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4775 } | |
4776 else | |
4777 { | |
4778 if ( uType == 2 ) | |
4779 { | |
4780 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4781 } | |
4782 else | |
4783 { | |
4784 if ( uType != 3 ) | |
4785 return 0; | |
4786 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4787 } | |
4788 } | |
4789 } | |
4790 else | |
4791 { | |
4792 uAliveActors = SearchAliveActors(&uTotalActors); | |
4793 } | |
4794 v5 = 0; | |
4795 if ( uNumAlive ) | |
4796 LOBYTE(v5) = (signed int)uAliveActors >= (signed int)uNumAlive; | |
4797 else | |
4798 LOBYTE(v5) = uTotalActors == uAliveActors; | |
4799 return v5; | |
1297 | 4800 } |
4801 //----- (00408B54) -------------------------------------------------------- | |
4802 unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2) | |
4803 { | |
4804 unsigned int v2; // edi@1 | |
4805 unsigned int *v3; // esi@1 | |
4806 int v4; // eax@1 | |
4807 unsigned int v5; // ebx@1 | |
4808 unsigned int v6; // edx@1 | |
4809 | |
4810 v2 = a2; | |
4811 v3 = pTotalActors; | |
4812 v4 = GetAlertStatus(); | |
4813 v5 = 0; | |
4814 *v3 = 0; | |
4815 v6 = pActors[v2].uAttributes; | |
4816 if ( (v6 & 0x100000) == v4 ) | |
4817 { | |
4818 *v3 = 1; | |
4819 if ( pActors[v2].IsNotAlive() == 1 ) | |
4820 v5 = 1; | |
4821 } | |
4822 return v5; | |
4823 } | |
4824 //----- (00408AE7) -------------------------------------------------------- | |
4825 unsigned int __fastcall SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) | |
4826 { | |
4827 unsigned int *v2; // esi@1 | |
4828 signed int v3; // ebx@1 | |
4829 Actor *v4; // edi@2 | |
4830 int v5; // eax@3 | |
4831 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4832 int v8; // [sp+Ch] [bp-8h]@1 | |
4833 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4834 | |
4835 v7 = uGroup; | |
4836 v2 = pTotalActors; | |
4837 v3 = 0; | |
4838 v8 = GetAlertStatus(); | |
4839 *v2 = 0; | |
4840 v9 = 0; | |
4841 if ( (signed int)uNumActors > 0 ) | |
4842 { | |
4843 v4 = pActors.data();//[0].uGroup; | |
4844 do | |
4845 { | |
4846 v5 = v4->uAttributes; | |
4847 if ( (v5 & 0x100000) == v8 ) | |
4848 { | |
4849 if ( v4->uGroup == v7 ) | |
4850 { | |
4851 ++*v2; | |
4852 if ( v4->IsNotAlive() == 1 ) | |
4853 ++v9; | |
4854 } | |
4855 } | |
4856 ++v3; | |
4857 ++v4; | |
4858 } | |
4859 while ( v3 < (signed int)uNumActors ); | |
4860 } | |
4861 return v9; | |
4862 } | |
4863 //----- (00408A7E) -------------------------------------------------------- | |
4864 unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) | |
4865 { | |
4866 unsigned int *v2; // esi@1 | |
4867 signed int v3; // ebx@1 | |
4868 Actor *v4; // edi@2 | |
4869 int v5; // eax@3 | |
4870 int v7; // [sp+8h] [bp-Ch]@1 | |
4871 int v8; // [sp+Ch] [bp-8h]@1 | |
4872 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4873 | |
4874 v7 = uMonsterID; | |
4875 v2 = pTotalActors; | |
4876 v3 = 0; | |
4877 v8 = GetAlertStatus(); | |
4878 *v2 = 0; | |
4879 v9 = 0; | |
4880 if ( (signed int)uNumActors > 0 ) | |
4881 { | |
4882 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4883 do | |
4884 { | |
4885 v5 = v4->uAttributes; // actor::attributes | |
4886 if ( (v5 & 0x100000) == v8 ) | |
4887 { | |
4888 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4889 { | |
4890 ++*v2; | |
4891 if ( v4->IsNotAlive() == 1 ) | |
4892 ++v9; | |
4893 } | |
4894 } | |
4895 ++v3; | |
4896 ++v4; | |
4897 } | |
4898 while ( v3 < (signed int)uNumActors ); | |
4899 } | |
4900 return v9; | |
4901 } | |
4902 //----- (00408A27) -------------------------------------------------------- | |
4903 unsigned int __thiscall SearchAliveActors(unsigned int *pTotalActors) | |
4904 { | |
4905 unsigned int *v1; // esi@1 | |
4906 int v2; // eax@1 | |
4907 unsigned int v3; // ebp@1 | |
4908 signed int v4; // ebx@1 | |
4909 Actor *v5; // edi@2 | |
4910 unsigned int v6; // eax@3 | |
4911 int v8; // [sp+Ch] [bp-4h]@1 | |
4912 | |
4913 v1 = pTotalActors; | |
4914 v2 = GetAlertStatus(); | |
4915 v3 = 0; | |
4916 v4 = 0; | |
4917 *v1 = 0; | |
4918 v8 = v2; | |
4919 if ( (signed int)uNumActors > 0 ) | |
4920 { | |
4921 v5 = pActors.data(); | |
4922 do | |
4923 { | |
4924 v6 = v5->uAttributes; | |
4925 if ( (v6 & 0x100000) == v8 ) | |
4926 { | |
4927 ++*v1; | |
4928 if ( v5->IsNotAlive() == 1 ) | |
4929 ++v3; | |
4930 } | |
4931 ++v4; | |
4932 ++v5; | |
4933 } | |
4934 while ( v4 < (signed int)uNumActors ); | |
4935 } | |
4936 return v3; | |
4937 } | |
4938 //----- (00408768) -------------------------------------------------------- | |
4939 void InitializeActors() | |
4940 { | |
4941 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4942 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4943 signed int v7; // [sp+14h] [bp-8h]@1 | |
4944 signed int v8; // [sp+18h] [bp-4h]@1 | |
4945 | |
4946 v8 = 0; | |
4947 v6 = 0; | |
4948 v7 = 0; | |
4949 v5 = 0; | |
4950 if ( !_stricmp(pCurrentMapName.data(), "d25.blv") ) | |
4951 v8 = 1; | |
4952 if ( !_stricmp(pCurrentMapName.data(), "d26.blv") ) | |
4953 v6 = 1; | |
4954 if (_449B57_test_bit(pParty->_quest_bits, 99)) | |
4955 v7 = 1; | |
4956 if (_449B57_test_bit(pParty->_quest_bits, 100)) | |
4957 v5 = 1; | |
4958 | |
4959 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4960 for (uint i = 0; i < uNumActors; ++i) | |
4961 { | |
4962 auto actor = &pActors[i]; | |
4963 | |
4964 if (actor->CanAct() || actor->uAIState == Disabled) | |
4965 { | |
4966 actor->vPosition.x = actor->vInitialPosition.x; | |
4967 actor->vPosition.y = actor->vInitialPosition.y; | |
4968 actor->vPosition.z = actor->vInitialPosition.z; | |
4969 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4970 if (actor->uAIState != Disabled) | |
4971 { | |
4972 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4973 } | |
4974 } | |
4975 | |
4976 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4977 | |
4978 if (!v8 || v7) | |
4979 if (!v6 || v5) | |
4980 if (actor->IsPeasant()) | |
4981 BYTE2(actor->uAttributes) &= 0xF7u; | |
4982 | |
4983 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4984 if (BYTE2(actor->uAttributes) & 0x40) | |
4985 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4986 } | |
4987 } | |
4988 //----- (00439474) -------------------------------------------------------- | |
4989 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4990 { | |
4991 //signed int v3; // eax@1 | |
4992 SpriteObject *v4; // ebx@1 | |
4993 //int v5; // edx@3 | |
4994 //bool uPlayerID; // eax@3 | |
4995 //Player *pPlayer; // edi@4 | |
4996 Actor *pMonster; // esi@7 | |
4997 //SpriteObject *v9; // ebx@12 | |
4998 int v10; // eax@12 | |
4999 int v11; // ebx@12 | |
5000 unsigned int v12; // ecx@12 | |
5001 int v13; // edx@15 | |
5002 int v14; // edx@17 | |
5003 int v15; // eax@24 | |
5004 unsigned __int16 v16; // cx@25 | |
5005 int v17; // eax@29 | |
5006 int v18; // eax@38 | |
5007 unsigned __int8 v19; // zf@38 | |
5008 unsigned __int8 v20; // sf@38 | |
5009 int v21; // edx@44 | |
5010 int v22; // eax@44 | |
5011 unsigned __int8 v23; // zf@44 | |
5012 unsigned __int8 v24; // sf@44 | |
5013 int v25; // edx@51 | |
5014 int v26; // ecx@51 | |
5015 //signed int v27; // eax@51 | |
5016 //int v28; // eax@53 | |
5017 signed int v29; // eax@76 | |
5018 signed int v30; // eax@84 | |
5019 signed int v31; // eax@92 | |
5020 int v32; // eax@94 | |
5021 int v33; // eax@100 | |
5022 int v34; // eax@104 | |
5023 signed int v35; // eax@104 | |
5024 double v36; // st7@104 | |
5025 float v37; // ST08_4@104 | |
5026 float v38; // ST04_4@104 | |
5027 float v39; // ST00_4@104 | |
5028 int v40; // ebx@107 | |
5029 unsigned int v41; // ebx@109 | |
5030 signed __int64 v42; // qax@125 | |
5031 unsigned __int16 v43; // ax@132 | |
5032 char v44; // bl@132 | |
5033 unsigned __int16 v45; // ax@132 | |
5034 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
5035 const char *v47; // [sp+14h] [bp-58h]@104 | |
5036 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
5037 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
5038 int v50; // [sp+20h] [bp-4Ch]@6 | |
5039 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
5040 int v52; // [sp+34h] [bp-38h]@12 | |
5041 //int v53; // [sp+38h] [bp-34h]@10 | |
5042 //int v54; // [sp+3Ch] [bp-30h]@1 | |
5043 //int v55; // [sp+40h] [bp-2Ch]@12 | |
5044 signed int a4; // [sp+44h] [bp-28h]@1 | |
5045 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
5046 //int v58; // [sp+4Ch] [bp-20h]@10 | |
5047 int v59; // [sp+50h] [bp-1Ch]@1 | |
5048 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
5049 int v61; // [sp+58h] [bp-14h]@1 | |
5050 bool v62; // [sp+5Ch] [bp-10h]@1 | |
5051 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
5052 int a2; // [sp+64h] [bp-8h]@27 | |
5053 int a3; // [sp+6Bh] [bp-1h]@6 | |
5054 | |
5055 //v3 = a1; | |
5056 v4 = 0; | |
5057 uActorID_Monster_ = uActorID_Monster; | |
5058 //v54 = a1; | |
5059 uDamageAmount = 0; | |
5060 a4 = 0; | |
5061 v61 = 0; | |
5062 v59 = 0; | |
5063 v62 = 0; | |
5064 if ( PID_TYPE(a1) == OBJECT_Item) | |
5065 { | |
5066 v4 = &pSpriteObjects[PID_ID(a1)]; | |
5067 //uDamageAmount = (int)v4; | |
5068 v61 = v4->field_60_distance_related_prolly_lod; | |
5069 a1 = v4->spell_caster_pid; | |
5070 //v54 = v4->field_58_pid; | |
5071 } | |
5072 //v5 = a1 & 7; | |
5073 //uPlayerID = a1 >> 3; | |
5074 if (PID_TYPE(a1) != OBJECT_Player) | |
5075 return; | |
5076 | |
5077 assert(PID_ID(abs(a1)) < 4); | |
5078 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
5079 pMonster = &pActors[uActorID_Monster_]; | |
5080 //uPlayerID = pMonster->IsAlive(); | |
5081 if (pMonster->IsNotAlive()) | |
5082 return; | |
5083 | |
5084 BYTE1(pMonster->uAttributes) |= 0xC0u; | |
5085 if ( pMonster->uAIState == Fleeing ) | |
5086 pMonster->uAttributes |= 0x20000u; | |
5087 //v57 = 0; | |
5088 //v53 = 0; | |
5089 //v58 = 0; | |
5090 bool hit_will_stun = false, | |
5091 hit_will_paralyze = false; | |
5092 if ( !v4 ) | |
5093 { | |
5094 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
5095 int main_hand_idx = player->pEquipment.uMainHand; | |
5096 v59 = 1; | |
5097 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
5098 { | |
5099 auto main_hand_skill = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; | |
5100 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; | |
5101 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
5102 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
5103 //uDamageAmount = v28; | |
5104 switch (main_hand_skill) | |
5105 { | |
5106 case PLAYER_SKILL_STAFF: | |
5107 if (main_hand_mastery >= 3) | |
5108 { | |
5109 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
5110 hit_will_stun = true; | |
5111 } | |
5112 break; | |
5113 | |
5114 case PLAYER_SKILL_MACE: | |
5115 if (main_hand_mastery >= 3) | |
5116 { | |
5117 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5118 hit_will_stun = true; | |
5119 } | |
5120 if (main_hand_mastery >= 4) | |
5121 { | |
5122 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5123 hit_will_paralyze = true; | |
5124 } | |
5125 break; | |
5126 } | |
5127 } | |
5128 v50 = pMonster->pMonsterInfo.uID; | |
5129 a2 = 4; | |
5130 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
5131 uDamageAmount = player->CalculateMeleeDamageTo(0, 0, v50); | |
5132 //if ( !v57 ) | |
5133 goto LABEL_67; | |
5134 //goto LABEL_69; | |
5135 } | |
5136 | |
5137 | |
5138 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
5139 v61 = v4->field_60_distance_related_prolly_lod; | |
5140 if ( !v19 ) | |
5141 { | |
5142 //v9 = (SpriteObject *)uDamageAmount; | |
5143 v50 = pParty->vPosition.x - v4->vPosition.x; | |
5144 //v55 = abs(v50); | |
5145 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
5146 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
5147 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
5148 v52 = abs((int)pPlayerName); | |
5149 v61 = abs(v50); | |
5150 v10 = abs(v50); | |
5151 v11 = (int)abs((int)pMonsterName); | |
5152 v12 = v52; | |
5153 if ( v10 < v11) | |
5154 { | |
5155 v10 = (int)v11; | |
5156 v11 = v10; | |
5157 } | |
5158 if ( v10 < v52 ) | |
5159 { | |
5160 v13 = v10; | |
5161 v10 = v52; | |
5162 v12 = v13; | |
5163 } | |
5164 if ( v11 < (signed int)v12 ) | |
5165 { | |
5166 v14 = v12; | |
5167 v12 = v11; | |
5168 v11 = v14; | |
5169 } | |
5170 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5171 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5172 if ( v61 >= 2560 ) | |
5173 { | |
5174 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
5175 return; | |
5176 v61 = 2; | |
5177 } | |
5178 else | |
5179 { | |
5180 v61 = 1; | |
5181 } | |
5182 //v4 = (SpriteObject *)uDamageAmount; | |
5183 } | |
5184 | |
5185 v15 = v4->spell_id; | |
5186 if ( v15 == SPELL_LASER_PROJECTILE ) | |
5187 { | |
5188 v16 = player->pActiveSkills[7]; | |
5189 v61 = 1; | |
5190 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
5191 a4 = player->pActiveSkills[7] & 0x3F; | |
5192 a2 = 4; | |
5193 uDamageAmount = player->CalculateMeleeDamageTo(1, 1, 0); | |
5194 goto LABEL_67; | |
5195 } | |
5196 if ( v15 != SPELL_BOW_ARROW ) | |
5197 { | |
5198 if ( v15 == SPELL_101 ) | |
5199 { | |
5200 a2 = 0; | |
5201 v18 = player->CalculateRangedDamageTo(0); | |
5202 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5203 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5204 uDamageAmount = v18; | |
5205 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5206 uDamageAmount >>= 1; | |
5207 v59 = 1; | |
5208 goto LABEL_67; | |
5209 } | |
5210 if ( v15 == SPELL_EARTH_BLADES ) | |
5211 { | |
5212 a4 = 5 * v4->spell_level; | |
5213 a2 = player->GetSpellSchool(0x27u); | |
5214 v21 = v4->spell_level; | |
5215 v50 = pMonster->sCurrentHP; | |
5216 pMonsterName = (char *)v4->spell_skill; | |
5217 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
5218 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5219 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5220 uDamageAmount = v22; | |
5221 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5222 uDamageAmount >>= 1; | |
5223 v59 = 0; | |
5224 LABEL_67: | |
5225 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
5226 { | |
5227 //LABEL_68: | |
5228 player->PlaySound(SPEECH_52, 0); | |
5229 return; | |
5230 } | |
5231 goto LABEL_69; | |
5232 } | |
5233 if ( v15 == SPELL_EARTH_STUN ) | |
5234 { | |
5235 uDamageAmount = 0; | |
5236 a2 = 4; | |
5237 hit_will_stun = 1; | |
5238 goto LABEL_67; | |
5239 } | |
5240 a2 = player->GetSpellSchool(v4->spell_id); | |
5241 v25 = v4->spell_level; | |
5242 v26 = v4->spell_id; | |
5243 v50 = pMonster->sCurrentHP; | |
5244 pMonsterName = (char *)v4->spell_skill; | |
5245 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
5246 v59 = 0; | |
5247 //v57 = (PlayerEquipment *)1; | |
5248 //LABEL_65: | |
5249 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
5250 //if ( !v57 ) | |
5251 // goto LABEL_67; | |
5252 goto LABEL_69; | |
5253 } | |
5254 v50 = pMonster->word_000086_some_monster_id; | |
5255 a2 = 4; | |
5256 v17 = player->CalculateRangedDamageTo(v50); | |
5257 v19 = v4->stru_24.uItemID == 0; | |
5258 uDamageAmount = v17; | |
5259 v57 = 0; | |
5260 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
5261 { | |
5262 a2 = 0; | |
5263 v57 = (PlayerEquipment *)1; | |
5264 } | |
5265 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
5266 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5267 uDamageAmount >>= 1; | |
5268 v59 = 1; | |
5269 //LABEL_66: | |
5270 if ( !v57 ) | |
5271 goto LABEL_67; | |
5272 LABEL_69: | |
5273 if (player->Weak()) | |
5274 uDamageAmount /= 1; | |
5275 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
5276 uDamageAmount = 0; | |
5277 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
5278 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
5279 { | |
5280 v50 = player->pPlayerBuffs[6].uPower; | |
5281 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
5282 v61 += v29; | |
5283 } | |
5284 uDamageAmount = v61; | |
5285 if ( v59 ) | |
5286 { | |
5287 if ( v4 ) | |
5288 { | |
5289 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
5290 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5291 { | |
5292 player->sHealth += v61 / 5; | |
5293 if ( player->sHealth > player->GetMaxHealth() ) | |
5294 player->sHealth = player->GetMaxHealth(); | |
5295 v62 = 0; | |
5296 } | |
5297 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5298 uDamageAmount = v61 + v30; | |
5299 } | |
5300 else | |
5301 { | |
5302 v59 = 0; | |
5303 v57 = &player->pEquipment; | |
5304 do | |
5305 { | |
5306 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
5307 { | |
5308 auto _s = (ItemGen *)&player->pInventoryItems[v57->uShield - 1]; | |
5309 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); | |
5310 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5311 { | |
5312 player->sHealth += v61 / 5; | |
5313 if ( player->sHealth > player->GetMaxHealth() ) | |
5314 player->sHealth = player->GetMaxHealth(); | |
5315 v62 = 0; | |
5316 } | |
5317 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5318 uDamageAmount += v31; | |
5319 } | |
5320 ++v59; | |
5321 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
5322 } | |
5323 while ( v59 <= 1 ); | |
5324 } | |
5325 } | |
5326 v32 = uDamageAmount; | |
5327 pMonster->sCurrentHP -= uDamageAmount; | |
5328 if ( !v32 && !hit_will_stun ) | |
5329 { | |
5330 player->PlaySound(SPEECH_52, 0); | |
5331 return; | |
5332 } | |
5333 if ( pMonster->sCurrentHP > 0 ) | |
5334 { | |
5335 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
5336 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5337 if ( bShowDamage ) | |
5338 { | |
5339 v50 = uDamageAmount; | |
5340 pMonsterName = (char *)pMonster; | |
5341 pPlayerName = player->pName; | |
5342 if ( v4 ) | |
5343 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
5344 else | |
5345 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
5346 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
5347 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5348 } | |
5349 v41 = 0; | |
5350 } | |
5351 else | |
5352 { | |
5353 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
5354 { | |
5355 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
5356 //v55 = v33; | |
5357 if ( pRenderer->pRenderD3D ) | |
5358 { | |
5359 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
5360 { | |
5361 v50 = 0; | |
5362 pMonsterName = 0; | |
5363 v34 = pMonster->vPosition.z; | |
5364 *(float *)&pPlayerName = (double)v33; | |
5365 //v51 = (unsigned __int64 *)v34; | |
5366 *(float *)&v47 = 0.0; | |
5367 v35 = pMonster->vPosition.y; | |
5368 *((float *)&v46 + 1) = 0.0; | |
5369 *(float *)&v46 = 1.0; | |
5370 v36 = (double)(signed int)pMonster->vPosition.z; | |
5371 //v51 = (unsigned __int64 *)v35; | |
5372 v37 = v36; | |
5373 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
5374 v38 = (double)v35; | |
5375 v39 = (double)(signed int)pMonster->vPosition.x; | |
5376 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
5377 } | |
5378 } | |
5379 } | |
5380 Actor::Die(uActorID_Monster_); | |
5381 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
5382 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5383 if ( pMonster->pMonsterInfo.uExp ) | |
5384 GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); | |
5385 v40 = SPEECH_51; | |
5386 if ( rand() % 100 < 20 ) | |
5387 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
5388 player->PlaySound((PlayerSpeech)v40, 0); | |
5389 v41 = 0; | |
5390 if ( bShowDamage ) | |
5391 { | |
5392 v50 = (int)pMonster; | |
5393 pMonsterName = (char *)uDamageAmount; | |
5394 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
5395 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
5396 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5397 } | |
5398 } | |
5399 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
5400 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
5401 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
5402 && uDamageAmount != v41 ) | |
5403 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
5404 v50 = 24; | |
5405 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
5406 if ( (player->_48EA46_calc_special_bonus_by_items(24) || hit_will_stun != v41) | |
5407 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) | |
5408 { | |
5409 LODWORD(v42) = 20; | |
5410 v59 = 10; | |
5411 if ( pParty->bTurnBasedModeOn == v41 ) | |
5412 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
5413 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
5414 if ( bShowDamage != v41 ) | |
5415 { | |
5416 v50 = (int)pMonster; | |
5417 pMonsterName = player->pName; // "%s stuns %s" | |
5418 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
5419 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5420 } | |
5421 } | |
5422 if ( hit_will_paralyze != v41 ) | |
5423 { | |
5424 if ( pMonster->CanAct() ) | |
5425 { | |
5426 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
5427 { | |
5428 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
5429 v44 = v43; | |
5430 v45 = SkillToMastery(v43); | |
5431 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
5432 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
5433 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
5434 if ( bShowDamage ) | |
5435 { | |
5436 v50 = (int)pMonster; | |
5437 pMonsterName = player->pName; // "%s paralyzes %s" | |
5438 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
5439 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5440 } | |
5441 } | |
5442 } | |
5443 } | |
5444 if ( v59 > 10 ) | |
5445 v59 = 10; | |
5446 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
5447 { | |
5448 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
5449 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
5450 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
5451 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5452 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5453 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5454 } | |
5455 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
5456 } | |
5457 //----- (004BBF61) -------------------------------------------------------- | |
5458 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
5459 { | |
5460 size_t v4; // esi@1 | |
5461 int monster_id; // edi@1 | |
5462 __int16 v6; // ax@4 | |
5463 Actor *v7; // esi@5 | |
5464 int v8; // eax@5 | |
5465 MonsterInfo *v9; // edi@5 | |
5466 MonsterDesc *v10; // ebx@5 | |
5467 unsigned __int16 *v11; // ebx@5 | |
5468 int v12; // ebx@7 | |
5469 int v13; // eax@8 | |
5470 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
5471 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
5472 __int16 v16; // [sp+10h] [bp-4h]@3 | |
5473 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
5474 | |
5475 v4 = uNumActors; | |
5476 monster_id = a1; | |
5477 x_ = x; | |
5478 v15 = a1; | |
5479 if ( (signed int)uNumActors < 500 | |
5480 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) | |
5481 { | |
5482 v16 = 0; | |
5483 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5484 { | |
5485 v6 = pIndoor->GetSector(x, y, z); | |
5486 v4 = uNumActors; | |
5487 v16 = v6; | |
5488 } | |
5489 v7 = &pActors[v4]; | |
5490 v7->Reset(); | |
5491 v8 = monster_id; | |
5492 v9 = &pMonsterStats->pInfos[monster_id]; | |
5493 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
5494 strcpy(v7->pActorName, v9->pName); | |
5495 v7->sCurrentHP = LOWORD(v9->uHP); | |
5496 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
5497 v7->word_000086_some_monster_id = v15; | |
5498 v7->uActorRadius = v10->uMonsterRadius; | |
5499 v7->uActorHeight = v10->uMonsterHeight; | |
5500 v7->uMovementSpeed = v10->uMovementSpeed; | |
5501 v7->vInitialPosition.x = x_; | |
5502 v7->vPosition.x = x_; | |
5503 BYTE2(v7->uAttributes) |= 8u; | |
5504 v7->pMonsterInfo.uTreasureType = 0; | |
5505 v7->pMonsterInfo.uTreasureLevel = 0; | |
5506 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
5507 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
5508 v7->pMonsterInfo.uTreasureDropChance = 0; | |
5509 v7->vInitialPosition.y = y; | |
5510 v7->vPosition.y = y; | |
5511 v7->vInitialPosition.z = z; | |
5512 v7->vPosition.z = z; | |
5513 v7->uTetherDistance = 256; | |
5514 v7->uSectorID = v16; | |
5515 v7->uGroup = 1; | |
5516 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
5517 v7->PrepareSprites(0); | |
5518 v11 = v10->pSoundSampleIDs; | |
5519 ya = 4; | |
5520 do | |
5521 { | |
5522 pSoundList->LoadSound((signed __int16)*v11, 0); | |
5523 ++v11; | |
5524 --ya; | |
5525 } | |
5526 while ( ya ); | |
5527 v12 = 0; | |
5528 do | |
5529 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
5530 while ( v13 ); | |
5531 ++uNumActors; | |
5532 } | |
1295 | 5533 } |