2501
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6
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7 #include "Engine/Engine.h"
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8
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9 #include "UIGuilds.h"
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10 #include "UIPartyCreation.h"
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11 #include "UIShops.h"
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12 #include "..\../GUI/GUIButton.h"
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13 #include "..\../Engine/SaveLoad.h"
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14 #include "..\../Engine/Graphics/Texture.h"
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15 #include "UIHouses.h"
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16 #include "..\../Engine/Party.h"
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17 #include "..\../Engine/texts.h"
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18 #include "..\../Engine/Events.h"
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19 #include "..\../Arcomage/Arcomage.h"
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20 #include "..\../Engine/LOD.h"
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21 #include "..\../IO/Mouse.h"
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22 #include "..\../GUI/GUIWindow.h"
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23 #include "..\../GUI/GUIFont.h"
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24 #include "..\../Engine/Graphics/Overlays.h"
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25 #include "..\../Engine/Graphics/Outdoor.h"
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26 #include "..\../Media/Audio/AudioPlayer.h"
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27 #include "..\../Media/MediaPlayer.h"
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28 #include "..\../Engine/Objects/Monsters.h"
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29 #include "..\../Engine/Graphics/Viewport.h"
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30 #include "..\../IO/Keyboard.h"
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31 #include "..\../Engine/MapInfo.h"
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32 #include "..\../Engine/Spells/CastSpellInfo.h"
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33
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34 #include "../../Engine/Graphics/Level/Decoration.h"
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35
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36 #include "..\../Engine/stru159.h"
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37
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38 #include "Game/GameOver.h"
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39
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40 int uHouse_ExitPic; // weak
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41
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42 int dword_591080; // weak
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43
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44 BuildingType in_current_building_type; // 00F8B198
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45 HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C
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46
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47 #pragma pack(push, 1)
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48 struct stru365_travel_info
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49 {
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50 unsigned char uMapInfoID;
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51 unsigned char pSchedule[7];
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52 unsigned int uTravelTime;
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53 int arrival_x;
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54 int arrival_y;
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55 int arrival_z;
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56 int arrival_rot_y;
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57 unsigned int uQuestBit; // quest bit required to set for this travel option to be enabled; otherwise 0
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58 };
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59 #pragma pack(pop)
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60 stru365_travel_info transport_schedule[35] = // 004F09B0
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61 {// location name days x y z
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62 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 2, -18048, 4636, 833, 1536, 0},//for stable
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63 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0},
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64 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 2, 4730, -10580, 320, 1024, 0},
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65 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0},
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66 {MAP_DEYJA, {1, 0, 0, 1, 0, 0, 0}, 3, 7227, -16007, 2625, 640, 0},
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67 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 1, 0}, 3, 8923, 17191, 1, 512, 0},
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68 {MAP_AVLEE, {1, 0, 1, 0, 1, 0, 0}, 3, 17059, 12331, 512, 1152, 0},
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69 {MAP_DEYJA, {0, 1, 0, 0, 1, 0, 1}, 2, 7227, -16007, 2625, 640, 0},
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70 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0},
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71 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 3, -18048, 4636, 833, 1536, 0},
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72 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0},
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73 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 1}, 3, -18048, 4636, 833, 1536, 0},
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74 {MAP_HARMONDALE, {0, 1, 0, 0, 0, 1, 0}, 5, -5692, 11137, 1, 1024, 0},
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75 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -18048, 4636, 833, 1536, 0},
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76 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 3, -2527, -6773, 1153, 896, 0},
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77 {MAP_DEYJA, {0, 0, 1, 0, 0, 0, 1}, 5, 7227, -16007, 2625, 640, 0},
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78 {MAP_TATALIA, {0, 1, 0, 1, 0, 1, 0}, 2, -2183, -6941, 97, 0, 0},
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79 {MAP_AVLEE, {1, 0, 0, 0, 1, 0, 0}, 4, 7913, 9476, 193, 0, 0},
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80 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 7, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND},
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81 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0},
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82 {MAP_AVLEE, {0, 1, 0, 1, 0, 1, 0}, 3, 7913, 9476, 193, 0, 0},
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83 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0},
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84 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 4, -2183, -6941, 97, 0, 0},
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85 {MAP_PIERPONT, {0, 0, 0, 0, 0, 1, 0}, 6, -709, -14087, 193, 1024, 0},//for boat
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86 {MAP_STEADWICK, {0, 0, 0, 0, 0, 0, 1}, 6, -10471, 13497, 193, 1536, 0},
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87 {MAP_EVENMORN_ISLE, {0, 1, 0, 1, 0, 0, 0}, 1, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND},
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88 {MAP_BRAKADA_DESERT, {0, 1, 0, 1, 0, 0, 0}, 1, 19171, -19722, 193, 1024, 0},
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89 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -10471, 13497, 193, 1536, 0},
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90 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 4, 19171, -19722, 193, 1024, 0},
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91 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 5, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND},
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92 {MAP_AVLEE, {0, 0, 0, 0, 1, 0, 0}, 5, 7913, 9476, 193, 0, 0},
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93 {MAP_STEADWICK, {0, 1, 0, 0, 0, 1, 0}, 4, -10471, 13497, 193, 1536, 0},
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94 {MAP_PIERPONT, {1, 0, 1, 0, 1, 0, 0}, 3, -709, -14087, 193, 1024, 0},
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95 {MAP_TATALIA, {0, 0, 0, 1, 0, 0, 0}, 5, -2183, -6941, 97, 0, 0},
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96 {MAP_ARENA, {0, 0, 0, 0, 0, 0, 1}, 4, 3844, 2906, 193, 512, 0}
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97 };
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98
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99 unsigned char transport_routes[20][4] =
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100 {
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101 { 0, 1, 1, 34}, // HOUSE_STABLES_HARMONDALE
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102 { 2, 3, 4, 5}, // HOUSE_STABLES_STEADWICK
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103 { 6, 7, 8, 8}, // HOUSE_STABLES_TULAREAN_FOREST
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104 { 9, 10, 10, 10}, // HOUSE_STABLES_DEYJA
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105 { 11, 11, 12, 12}, // HOUSE_STABLES_BRACADA_DESERT
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106 { 13, 13, 13, 13}, // HOUSE_STABLES_TATALIA
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107 { 14, 14, 15, 15}, // HOUSE_STABLES_AVLEE
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108 {255, 255, 255, 255}, // HOUSE_STABLES_61
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109 {255, 255, 255, 255}, // HOUSE_STABLES_62
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110 {255, 255, 255, 255}, // HOUSE_BOATS_EMERALD_ISLE
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111 { 16, 17, 18, 19}, // HOUSE_BOATS_ERATHIA
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112 { 18, 20, 21, 21}, // HOUSE_BOATS_TULAREAN_FOREST
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113 { 22, 23, 24, 25}, // HOUSE_BOATS_BRACADA_DESERT
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114 { 22, 22, 23, 23}, // HOUSE_BOATS_EVENMORN_ISLAND
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115 {255, 255, 255, 255}, // HOUSE_BOATS_68
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116 { 27, 28, 29, 30}, // HOUSE_BOATS_TATALIA
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117 { 31, 32, 33, 33}, // HOUSE_BOATS_AVLEE
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118 { 24, 24, 24, 24}, // HOUSE_BOATS_71
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119 {255, 255, 255, 255}, // HOUSE_BOATS_72
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120 {255, 255, 255, 255} // HOUSE_BOATS_73
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121 };
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122
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123 std::array<const stru159, 196> pAnimatedRooms = //0x4E5F70
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124 {{
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125 {"", 0x4, 0x1F4, 0, 0, 0},
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126 {"Human Armor01", 0x20, 0x2C0, 2, 58, 0},
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127 {"Necromancer Armor01", 0x20, 0x2D7, 2, 70, 0 },
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128 {"Dwarven Armor01", 0x20, 0x2EE, 2, 5, 0 },
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129 {"Wizard Armor", 0x20, 0x3BD, 2, 19, 0 },
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130 {"Warlock Armor", 0x20, 0x2D6, 2, 35, 0 },
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131 {"Elf Armor", 0x20, 0x2BC, 2, 79, 0 },
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132 {"Human Alchemisht01", 0xE, 0x2BE, 4, 95, 0 },
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133 {"Necromancer Alchemist01", 0xE, 0x2D6, 4, 69, 0 },
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134 {"Dwarven Achemist01", 0xE, 0x387, 4, 4, 0 },
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135 {"Wizard Alchemist", 0xE, 0x232, 4, 25, 0 },
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136 {"Warlock Alchemist", 0xE, 0x2BE, 4, 42, 0 },
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137 {"Elf Alchemist", 0xE, 0x38A, 4, 84, 0 },
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138 {"Human Bank01", 0x6, 0x384, 22, 52, 0 },
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139 {"Necromancer Bank01", 0x6, 0x2D8, 22, 71, 0 },
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140 {"Dwarven Bank", 0x6, 0x2F3, 22, 6, 0 },
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141 {"Wizard Bank", 0x6, 0x3BA, 22, 20, 0 },
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142 {"Warlock Bank", 0x6, 0x39F, 22, 36, 0 },
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143 {"Elf Bank", 0x6, 0x2BC, 22, 71, 0 },
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144 {"Boat01", 0xF, 0x4C, 28, 53, 3 },
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145 {"Boat01d", 0xF, 0x4C, 28, 53, 3 },
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146 {"Human Magic Shop01", 0xA, 0x2C8, 3, 54, 0 },
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147 {"Necromancer Magic Shop01", 0xE, 0x2DC, 3, 66, 0 },
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148 {"Dwarven Magic Shop01", 0x2A, 0x2EF, 3, 91, 0 },
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149 {"Wizard Magic Shop", 0x1E, 0x2DF, 3, 15, 0 },
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150 {"Warlock Magic Shop", 0x7, 0x3B9, 3, 15, 0 },
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151 {"Elf Magic Shop", 0x24, 0x2CC, 3, 82, 0 },
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152 {"Human Stables01", 0x21, 0x31, 27, 48, 3 },
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153 {"Necromancer Stables", 0x21, 0x2DD, 27, 67, 3 },
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154 {"", 0x21, 0x2F0, 27, 91, 3 },
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155 {"Wizard Stables", 0x21, 0x3BA, 27, 16, 3 },
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156 {"Warlock Stables", 0x21, 0x181, 27, 77, 3 },
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157 {"Elf Stables", 0x21, 0x195, 27, 77, 3 },
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158 {"Human Tavern01", 0xD, 0x2C2, 21, 49, 0 },
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159 {"Necromancer Tavern 01", 0xD, 0x3B0, 21, 57, 0 },
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160 {"Dwarven Tavern01", 0xD, 0x2FE, 21, 94, 0 },
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161 {"Wizard Tavern", 0xD, 0x3BB, 21, 17, 0 },
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162 {"Warlock Tavern", 0xD, 0x3A8, 21, 33, 0 },
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163 {"Elf Tavern", 0xD, 0x2CD, 21, 78, 0 },
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164 {"Human Temple01", 0x24, 0x2DB, 23, 50, 3 },
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165 {"Necromancer Temple", 0x24, 0x2DF, 23, 60, 3 },
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166 {"Dwarven Temple01", 0x24, 0x2F1, 23, 86, 3 },
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167 {"Wizard Temple", 0x24, 0x2E0, 23, 10, 3 },
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168 {"Warlock Temple", 0x24, 0x3A4, 23, 27, 3 },
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169 {"Elf Temple", 0x24, 0x2CE, 23, 72, 3 },
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170 {"Human Town Hall", 0x10, 0x39C, 17, 14, 0 },
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171 {"Necromancer Town Hall01", 0x10, 0x3A4, 17, 61, 0 },
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172 {"Dwarven Town Hall", 0x10, 0x2DB, 17, 88, 0 },
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173 {"Wizard Town Hall", 0x10, 0x3BD, 17, 11, 0 },
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174 {"Warlock Town Hall", 0x10, 0x2DB, 17, 28, 0 },
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175 {"Elf Town Hall", 0x10, 0x27A, 17, 73, 0 },
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176 {"Human Training Ground01", 0x18, 0x2C7, 30, 44, 0 },
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177 {"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 },
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178 {"Dwarven Training Ground", 0x18, 0x2F2, 30, 89, 0 },
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179 {"Wizard Training Ground", 0x18, 0x3A3, 30, 12, 0 },
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180 {"Warlock Training Ground", 0x18, 0x3A6, 30, 29, 0 },
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181 {"Elf Training Ground", 0x18, 0x19F, 30, 74, 0 },
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182 {"Human Weapon Smith01", 0x16, 0x2C1, 1, 45, 4 },
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183 {"Necromancer Weapon Smith01", 0x16, 0x2D9, 1, 63, 4 },
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184 {"Dwarven Weapon Smith01", 0x16, 0x2EE, 1, 82, 4 },
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185 {"Wizard Weapon Smith", 0x16, 0x2D5, 1, 13, 4 },
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186 {"Warlock Weapon Smith", 0x16, 0x2D7, 1, 23, 4 },
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187 {"Elf Weapon Smith", 0x16, 0x2CA, 1, 75, 4 },
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188 {"Air Guild", 0x1D, 0xA4, 6, 1, 3 },
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189 {"Body Guild", 0x19, 0x3BF, 11, 2, 0 },
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190 {"Dark Guild", 0x19, 0x2D1, 13, 3, 0 },
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191 {"Earth Guild", 0x19, 0x2CB, 8, 83, 0 },
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192 {"Fire Guild", 0x1C, 0x2BF, 5, 56, 0 },
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193 {"Light Guild", 0x1C, 0x2D5, 12, 46, 0 },
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194 {"Mind Guild", 0x1C, 0xE5, 10, 40, 0 },
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195 {"Spirit Guild", 0x1C, 0x2D2, 9, 41, 0 },
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196 {"Water Guild", 0x1B, 0x2D3, 7, 24, 0 },
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197 {"Lord And Judge Out01", 1, 0, 29, 39, 0 },
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198 {"Human Poor House 1", 8, 0, 29, 0, 0 },
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199 {"Human Poor House 2", 8, 0, 29, 0, 0 },
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200 {"Human Poor House 3", 8, 0, 29, 0, 0 },
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201 {"Human Medium House 1", 8, 0, 29, 0, 0 },
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202 {"Human Medium House 2", 8, 0, 29, 0, 0 },
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203 {"Human Medium House 3", 8, 0, 29, 0, 0 },
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204 {"Human Rich House 1", 8, 0, 29, 0, 0 },
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205 {"Human Rich House 2", 8, 0, 29, 0, 0 },
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206 {"Human Rich House 3", 8, 0, 29, 0, 0 },
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207 {"Elven Poor House 1", 8, 0, 29, 0, 0 },
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208 {"Elven Poor House 2", 8, 0, 29, 0, 0 },
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209 {"Elven Poor House 3", 8, 0, 29, 0, 0 },
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210 {"Elven Medium House 1", 8, 0, 29, 0, 0 },
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211 {"Elven Medium House 2", 8, 0, 29, 0, 0 },
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212 {"Elven Medium House 3", 8, 0, 29, 0, 0 },
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213 {"Elven Rich House 1", 8, 0, 29, 0, 0 },
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214 {"Elven Rich House 2", 8, 0, 29, 0, 0 },
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215 {"Elven Rich House 3", 8, 0, 29, 0, 0 },
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216 {"Dwarven Poor House 1", 8, 0, 29, 0, 0 },
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217 {"Dwarven Poor House 2", 8, 0, 29, 0, 0 },
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218 {"Dwarven Poor House 3", 8, 0, 29, 0, 0 },
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219 {"Dwarven Medium House 1", 8, 0, 29, 0, 0 },
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220 {"Dwarven Medium house 2", 8, 0, 29, 0, 0 },
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221 {"Dwarven Medium House 3", 8, 0, 29, 0, 0 },
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222 {"Dwarven Rich House 1", 8, 0, 29, 0, 0 },
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223 {"Dwarven Rich House 2", 8, 0, 29, 0, 0 },
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224 {"Dwarven Rich House 3", 8, 0, 29, 0, 0 },
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225 {"Wizard Poor House 1", 8, 0, 29, 0, 0 },
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226 {"Wizard Poor House 2", 8, 0, 29, 0, 0 },
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227 {"Wizard Poor House 3", 8, 0, 29, 0, 0 },
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228 {"Wizard Medium House 1", 8, 0, 29, 0, 0 },
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229 {"Wizard Medium House 2", 8, 0, 29, 0, 0 },
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230 {"Wizard Mdeium House 3", 8, 0, 29, 0, 0 },
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231 {"Wizard Rich House 1", 8, 0, 29, 0, 0 },
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232 {"Wizard Rich House 2", 8, 0, 29, 0, 0 },
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233 {"Wizard Rich House 3", 8, 0, 29, 0, 0 },
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234 {"Necromancer Poor House 1", 8, 0, 29, 0, 0 },
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235 {"Necromancer Poor House 2", 8, 0, 29, 0, 0 },
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236 {"Necromancer Poor House 3", 8, 0, 29, 0, 0 },
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237 {"Necromancer Medium House 1", 8, 0, 29, 0, 0 },
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238 {"Necromancer Medium House 2", 8, 0, 29, 0, 0 },
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239 {"Necromancer Mdeium House 3", 8, 0, 29, 0, 0 },
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240 {"Necromancer Rich House 1", 8, 0, 29, 0, 0 },
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241 {"Necromancer Rich House 2", 8, 0, 29, 0, 0 },
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242 {"Necromancer Rich House 3", 8, 0, 29, 0, 0 },
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243 {"Warlock Poor House 1", 8, 0, 29, 0, 0 },
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244 {"Warlock Poor House 2", 8, 0, 29, 0, 0 },
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245 {"Warlock Poor House 3", 8, 0, 29, 0, 0 },
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246 {"Warlock Medium House 1", 8, 0, 29, 0, 0 },
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247 {"Warlock Medium House 2", 8, 0, 29, 0, 0 },
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248 {"Warlock Mdeium House 3", 8, 0, 29, 0, 0 },
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249 {"Warlock Rich House 1", 8, 0, 29, 0, 0 },
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250 {"Warlock Rich House 2", 8, 0, 29, 0, 0 },
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251 {"Warlock Rich House 3", 8, 0, 29, 0, 0 },
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252 {"Out01 Temple of the Moon", 0x24, 0, 25, 0, 0 },
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253 {"Out01 Dragon Cave", 0x24, 0, 25, 0, 0 },
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254 {"Out02 Castle Harmondy", 0x24, 0, 25, 0, 0 },
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255 {"Out02 White Cliff Cave", 0x24, 0, 25, 0, 0 },
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256 {"Out03 Erathian Sewer", 0x24, 0, 25, 0, 0 },
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257 {"Out03 Fort Riverstride", 0x24, 0, 25, 0, 0 },
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258 {"Out03 Castle Gryphonheart", 0x24, 0, 25, 0, 0 },
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259 {"Out04 Elf Castle", 0x24, 0, 25, 0, 0 },
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260 {"Out04 Tularean Caves", 0x24, 0, 25, 0, 0 },
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261 {"Out04 Clanker's Laboratory", 0x24, 0, 25, 0, 0 },
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262 {"Out05 Hall of the Pit", 0x24, 0, 25, 0, 0 },
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263 {"Out05 Watchtower 6", 0x24, 0, 25, 0, 0 },
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264 {"Out06 School of Sorcery", 0x24, 0, 25, 0, 0 },
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265 {"Out06 Red Dwarf Mines", 0x24, 0, 25, 0, 0 },
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266 {"Out07 Castle Lambert", 0x24, 0, 25, 0, 0 },
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267 {"Out07 Walls of Mist", 0x24, 0, 25, 0, 0 },
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268 {"Out07 Temple of the Light", 0x24, 0, 25, 0, 0 },
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269 {"Out08 Evil Entrance", 0x24, 0, 25, 0, 0 },
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270 {"Out08 Breeding Zone", 0x24, 0, 25, 0, 0 },
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271 {"Out08 Temple of the Dark", 0x24, 0, 25, 0, 0 },
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272 {"Out09 Grand Temple of the Moon", 0x24, 0, 25, 0, 0 },
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273 {"Out09 Grand Tempple of the Sun", 0x24, 0, 25, 0, 0 },
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274 {"Out10 Thunderfist Mountain", 0x24, 0, 25, 0, 0 },
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275 {"Out10 The Maze", 0x24, 0, 25, 0, 0 },
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276 {"Out10 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 },
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277 {"", 0x24, 0, 25, 0, 0 },
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278 {"", 0x24, 0, 25, 0, 0 },
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279 {"Out11 Stone City", 0x24, 0, 25, 0, 0 },
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280 {"", 0x24, 0, 25, 0, 0 },
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281 {"Out12 Colony Zod", 0x24, 0, 25, 0, 0 },
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282 {"Out12 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 },
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283 {"", 0x24, 0, 25, 0, 0 },
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284 {"", 0x24, 0, 25, 0, 0 },
|
|
285 {"Out13 Mercenary Guild", 0x24, 0, 25, 0, 0 },
|
|
286 {"Out13 Tidewater Caverns", 0x24, 0, 25, 0, 0 },
|
|
287 {"Out13 Wine Cellar", 0x24, 0, 25, 0, 0 },
|
|
288 {"Out14 Titan's Stronghold", 0x24, 0, 25, 0, 0 },
|
|
289 {"Out14 Temple Of Baa", 0x24, 0, 25, 0, 0 },
|
|
290 {"Out14 Hall under the Hill", 0x24, 0, 25, 0, 0 },
|
|
291 {"Out15 The Linclon", 0x24, 0, 25, 0, 0 },
|
|
292 {"Jail", 0x24, 0, 31, 0, 0 },
|
|
293 {"Harmondale Throne Room", 0x24, 0, 29, 0, 0 },
|
|
294 {"Gryphonheart Throne Room", 0x24, 0, 20, 0, 0 },
|
|
295 {"Elf Castle Throne Room", 0x24, 0, 20, 0, 0 },
|
|
296 {"Wizard Castle Throne Room", 0x24, 0, 20, 0, 0 },
|
|
297 {"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 },
|
|
298 {"Master Thief", 0x24, 0, 29, 0, 0 },
|
|
299 {"Dwarven King", 0x24, 0, 20, 0, 0 },
|
|
300 {"Arms Master", 0x24, 0, 29, 0, 0 },
|
|
301 {"Warlock", 0x24, 0, 29, 0, 0 },
|
|
302 {"Lord Markam", 0x24, 0, 20, 0, 0 },
|
|
303 {"Arbiter Neutral Town", 0x24, 0, 29, 0, 0 },
|
|
304 {"Arbiter Good Town", 0x24, 0, 29, 0, 0 },
|
|
305 {"Arbiter Evil Town", 0x24, 0, 29, 0, 0 },
|
|
306 {"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 },
|
|
307 {"", 0x24, 0, 29, 0, 0 },
|
|
308 {"", 0x24, 0, 29, 0, 0 },
|
|
309 {"", 0x24, 0, 29, 0, 0 },
|
|
310 {"", 0x24, 0, 29, 0, 0 },
|
|
311 {"Boat01", 0xF, 0, 29, 53, 3 },
|
|
312 {"", 0x24, 0, 28, 0, 0 },
|
|
313 {"", 0x24, 0, 28, 0, 0 },
|
|
314 {"", 0x24, 0, 28, 0, 0 },
|
|
315 {"", 0x24, 0, 29, 0, 0 },
|
|
316 {"Arbiter Room Neutral", 0x24, 0, 29, 0, 0 },
|
|
317 {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 },
|
|
318 {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 },
|
|
319 {"Player Castle Good", 0x24, 0, 25, 0, 0 },
|
|
320 {"Player Castle Bad", 0x24, 0, 25, 0, 0}
|
|
321 }};
|
|
322
|
|
323
|
|
324
|
|
325 //----- (004B3A72) --------------------------------------------------------
|
|
326 void InitializaDialogueOptions_Tavern(BuildingType type)
|
|
327 {
|
|
328 int num_buttons; // esi@1
|
|
329
|
|
330 num_buttons = 0;
|
|
331 if (type == BuildingType_Tavern)
|
|
332 {
|
|
333 num_buttons = 2;
|
|
334 CreateButtonInColumn(0, 102);
|
|
335 CreateButtonInColumn(1, 103);
|
|
336 if ( pParty->HasItem(651) ) //Arcomage Deck
|
|
337 {
|
|
338 num_buttons = 3;
|
|
339 CreateButtonInColumn(2, 104);
|
|
340 }
|
|
341 }
|
|
342 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2);
|
|
343 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
|
|
344 }
|
|
345 // F8B1E0: using guessed type int dword_F8B1E0;
|
|
346
|
|
347 //----- (004B3AD4) --------------------------------------------------------
|
|
348 void InitializaDialogueOptions_Shops(BuildingType type)
|
|
349 {
|
|
350 switch (type)
|
|
351 {
|
|
352 case BuildingType_WeaponShop:
|
|
353 case BuildingType_ArmorShop:
|
|
354 case BuildingType_MagicShop:
|
|
355 {
|
|
356 CreateButtonInColumn(0, 3);
|
|
357 CreateButtonInColumn(1, 4);
|
|
358 CreateButtonInColumn(2, 5);
|
|
359 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
360 }
|
|
361 break;
|
|
362
|
|
363 case BuildingType_AlchemistShop:
|
|
364 {
|
|
365 CreateButtonInColumn(0, 3);
|
|
366 CreateButtonInColumn(1, 4);
|
|
367 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
|
|
368 }
|
|
369 break;
|
|
370 }
|
|
371
|
|
372 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
|
|
373 }
|
|
374 // F8B1E0: using guessed type int dword_F8B1E0;
|
|
375
|
|
376 //----- (004B3B42) --------------------------------------------------------
|
|
377 void InitializaDialogueOptions(BuildingType type)
|
|
378 {
|
|
379 switch (type)
|
|
380 {
|
|
381 case BuildingType_WeaponShop:
|
|
382 case BuildingType_ArmorShop:
|
|
383 case BuildingType_MagicShop:
|
|
384 case BuildingType_AlchemistShop:
|
|
385 {
|
|
386 CreateButtonInColumn(0, 2);
|
|
387 CreateButtonInColumn(1, 95);
|
|
388 CreateButtonInColumn(2, 94);
|
|
389 CreateButtonInColumn(3, 96);
|
|
390 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
|
|
391 }
|
|
392 break;
|
|
393
|
|
394 case BuildingType_FireGuild:
|
|
395 {
|
|
396 CreateButtonInColumn(0, 18);
|
|
397 CreateButtonInColumn(1, 48);
|
|
398 CreateButtonInColumn(2, 72);
|
|
399 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
400 }
|
|
401 break;
|
|
402
|
|
403 case BuildingType_AirGuild:
|
|
404 {
|
|
405 CreateButtonInColumn(0, 18);
|
|
406 CreateButtonInColumn(1, 49);
|
|
407 CreateButtonInColumn(2, 72);
|
|
408 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
409 }
|
|
410 break;
|
|
411
|
|
412 case BuildingType_WaterGuild:
|
|
413 {
|
|
414 CreateButtonInColumn(0, 18);
|
|
415 CreateButtonInColumn(1, 50);
|
|
416 CreateButtonInColumn(2, 72);
|
|
417 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
418 }
|
|
419 break;
|
|
420
|
|
421 case BuildingType_EarthGuild:
|
|
422 {
|
|
423 CreateButtonInColumn(0, 18);
|
|
424 CreateButtonInColumn(1, 51);
|
|
425 CreateButtonInColumn(2, 72);
|
|
426 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
427 }
|
|
428 break;
|
|
429
|
|
430 case BuildingType_SpiritGuild:
|
|
431 {
|
|
432 CreateButtonInColumn(0, 18);
|
|
433 CreateButtonInColumn(1, 52);
|
|
434 CreateButtonInColumn(2, 61);
|
|
435 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
436 }
|
|
437 break;
|
|
438
|
|
439 case BuildingType_MindGuild:
|
|
440 {
|
|
441 CreateButtonInColumn(0, 18);
|
|
442 CreateButtonInColumn(1, 53);
|
|
443 CreateButtonInColumn(2, 61);
|
|
444 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
445 }
|
|
446 break;
|
|
447
|
|
448 case BuildingType_BodyGuild:
|
|
449 {
|
|
450 CreateButtonInColumn(0, 18);
|
|
451 CreateButtonInColumn(1, 54);
|
|
452 CreateButtonInColumn(2, 61);
|
|
453 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
454 }
|
|
455 break;
|
|
456
|
|
457 case BuildingType_LightGuild:
|
|
458 {
|
|
459 CreateButtonInColumn(0, 18);
|
|
460 CreateButtonInColumn(1, 55);
|
|
461 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
|
|
462 }
|
|
463 break;
|
|
464
|
|
465 case BuildingType_DarkGuild:
|
|
466 {
|
|
467 CreateButtonInColumn(0, 18);
|
|
468 CreateButtonInColumn(1, 56);
|
|
469 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
|
|
470 }
|
|
471 break;
|
|
472
|
|
473 case BuildingType_ElementalGuild:
|
|
474 {
|
|
475 CreateButtonInColumn(0, 18);
|
|
476 CreateButtonInColumn(1, 48);
|
|
477 CreateButtonInColumn(2, 49);
|
|
478 CreateButtonInColumn(3, 50);
|
|
479 CreateButtonInColumn(4, 51);
|
|
480 pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2);
|
|
481 }
|
|
482 break;
|
|
483
|
|
484 case BuildingType_SelfGuild:
|
|
485 {
|
|
486 CreateButtonInColumn(0, 18);
|
|
487 CreateButtonInColumn(1, 52);
|
|
488 CreateButtonInColumn(2, 53);
|
|
489 CreateButtonInColumn(3, 54);
|
|
490 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
|
|
491 }
|
|
492 break;
|
|
493
|
|
494 case BuildingType_16:
|
|
495 case BuildingType_TownHall:
|
|
496 {
|
|
497 int num_buttons = 1;
|
|
498 CreateButtonInColumn(0, 99);
|
|
499
|
|
500 if (pParty->uFine)
|
|
501 {
|
|
502 num_buttons++;
|
|
503 CreateButtonInColumn(1, 100);
|
|
504 }
|
|
505
|
|
506 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2);
|
|
507 }
|
|
508 break;
|
|
509
|
|
510 case BuildingType_Bank:
|
|
511 {
|
|
512 CreateButtonInColumn(0, 7);
|
|
513 CreateButtonInColumn(1, 8);
|
|
514 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
|
|
515 }
|
|
516 break;
|
|
517
|
|
518 case BuildingType_Temple:
|
|
519 {
|
|
520 CreateButtonInColumn(0, 10);
|
|
521 CreateButtonInColumn(1, 11);
|
|
522 CreateButtonInColumn(2, 96);
|
|
523 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
524 }
|
|
525 break;
|
|
526
|
|
527 case BuildingType_Stables:
|
|
528 case BuildingType_Boats:
|
|
529 {
|
|
530 CreateButtonInColumn(0, 105);
|
|
531 CreateButtonInColumn(1, 106);
|
|
532 CreateButtonInColumn(2, 107);
|
|
533 CreateButtonInColumn(3, 108);
|
|
534 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
|
|
535 }
|
|
536 break;
|
|
537
|
|
538 case BuildingType_Training:
|
|
539 {
|
|
540 CreateButtonInColumn(0, 17);
|
|
541 CreateButtonInColumn(1, 96);
|
|
542 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
|
|
543 }
|
|
544 break;
|
|
545
|
|
546 case BuildingType_Tavern:
|
|
547 {
|
2532
|
548 CreateButtonInColumn(0, 15);
|
|
549 CreateButtonInColumn(1, 16);
|
|
550 CreateButtonInColumn(2, 96);
|
2501
|
551 if ( (signed int)window_SpeakInHouse->ptr_1C < 108 || (signed int)window_SpeakInHouse->ptr_1C > 120 )
|
|
552 {
|
|
553 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
|
|
554 break;
|
|
555 }
|
|
556 CreateButtonInColumn(3, 101);
|
|
557 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
|
|
558 }
|
|
559 break;
|
|
560
|
|
561 case BuildingType_18:
|
|
562 case BuildingType_19:
|
|
563 case BuildingType_Throne_Room:
|
|
564 case BuildingType_24:
|
|
565 case BuildingType_Unic:
|
|
566 case BuildingType_1A:
|
|
567 case BuildingType_House:
|
|
568 case BuildingType_Jail:
|
|
569 break;
|
|
570
|
|
571 default:
|
|
572 Error("Invalid enumeration value: %u", type);
|
|
573 }
|
|
574
|
|
575 /* if ( a1 > 13 )
|
|
576 {
|
|
577 if ( a1 > 22 )
|
|
578 {
|
|
579 if ( a1 == 23 )
|
|
580 {
|
|
581 CreateButtonInColumn(0, 0xAu);
|
|
582 CreateButtonInColumn(1, 0xBu);
|
|
583 v14 = 96;
|
|
584 LABEL_41:
|
|
585 CreateButtonInColumn(2, v14);
|
|
586 v17 = 2;
|
|
587 v11 = 0;
|
|
588 v10 = 1;
|
|
589 v9 = 3;
|
|
590 goto LABEL_42;
|
|
591 }
|
|
592 if ( a1 <= 26 )
|
|
593 goto LABEL_43;
|
|
594 if ( a1 > 28 )
|
|
595 {
|
|
596 if ( a1 != 30 )
|
|
597 goto LABEL_43;
|
|
598 CreateButtonInColumn(0, 0x11u);
|
|
599 v16 = 96;
|
|
600 goto LABEL_37;
|
|
601 }
|
|
602 CreateButtonInColumn(0, 0x69u);
|
|
603 CreateButtonInColumn(1, 0x6Au);
|
|
604 CreateButtonInColumn(2, 0x6Bu);
|
|
605 v12 = 108;
|
|
606 }
|
|
607 else
|
|
608 {
|
|
609 if ( a1 == 22 )
|
|
610 {
|
|
611 CreateButtonInColumn(0, 7u);
|
|
612 v16 = 8;
|
|
613 goto LABEL_37;
|
|
614 }
|
|
615 v1 = a1 - 14;
|
|
616 if ( !v1 ) // == 14
|
|
617 {
|
|
618 CreateButtonInColumn(0, 0x12u);
|
|
619 CreateButtonInColumn(1, 0x30u);
|
|
620 CreateButtonInColumn(2, 0x31u);
|
|
621 CreateButtonInColumn(3, 0x32u);
|
|
622 CreateButtonInColumn(4, 0x33u);
|
|
623 v17 = 2;
|
|
624 v11 = 0;
|
|
625 v10 = 1;
|
|
626 v9 = 5;
|
|
627 goto LABEL_42;
|
|
628 }
|
|
629 v2 = v1 - 1;
|
|
630 if ( v2 ) // > 15
|
|
631 {
|
|
632 v3 = v2 - 2;
|
|
633 if ( v3 ) // > 17
|
|
634 {
|
|
635 if ( v3 != 4 ) // 18, 19, 20
|
|
636 goto LABEL_43;
|
|
637 CreateButtonInColumn(0, 0xFu); // 21
|
|
638 CreateButtonInColumn(1, 0x10u);
|
|
639 v4 = 3;
|
|
640 CreateButtonInColumn(2, 0x60u);
|
|
641 v5 = (signed int)window_SpeakInHouse->ptr_1C;
|
|
642 if ( v5 < 108 || v5 > 120 )
|
|
643 goto LABEL_28;
|
|
644 v4 = 4;
|
|
645 v6 = 101;
|
|
646 v7 = 3;
|
|
647 }
|
|
648 else // 16, 17
|
|
649 {
|
|
650 v4 = 1;
|
|
651 CreateButtonInColumn(0, 0x63u);
|
|
652 if ( !pParty->uFine )
|
|
653 {
|
|
654 LABEL_28:
|
|
655 v17 = 2;
|
|
656 v11 = 0;
|
|
657 v10 = 1;
|
|
658 v9 = v4;
|
|
659 LABEL_42:
|
|
660 pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17);
|
|
661 goto LABEL_43;
|
|
662 }
|
|
663 v4 = 2;
|
|
664 v7 = 1;
|
|
665 v6 = 100;
|
|
666 }
|
|
667 CreateButtonInColumn(v7, v6);
|
|
668 goto LABEL_28;
|
|
669 }
|
|
670 CreateButtonInColumn(0, 0x12u); // 15
|
|
671 CreateButtonInColumn(1, 0x34u);
|
|
672 CreateButtonInColumn(2, 0x35u);
|
|
673 v12 = 54;
|
|
674 }
|
|
675 LABEL_39:
|
|
676 CreateButtonInColumn(3, v12);
|
|
677 v17 = 2;
|
|
678 v11 = 0;
|
|
679 v10 = 1;
|
|
680 v9 = 4;
|
|
681 goto LABEL_42;
|
|
682 }
|
|
683 if ( a1 == 13 )
|
|
684 {
|
|
685 CreateButtonInColumn(0, 0x12u);
|
|
686 v16 = 56;
|
|
687 LABEL_37:
|
|
688 CreateButtonInColumn(1, v16);
|
|
689 v17 = 2;
|
|
690 v11 = 0;
|
|
691 v10 = 1;
|
|
692 v9 = 2;
|
|
693 goto LABEL_42;
|
|
694 }
|
|
695 switch ( a1 )
|
|
696 {
|
|
697 case 1:
|
|
698 case 2:
|
|
699 case 3:
|
|
700 case 4:
|
|
701 CreateButtonInColumn(0, 2u);
|
|
702 CreateButtonInColumn(1, 0x5Fu);
|
|
703 CreateButtonInColumn(2, 0x5Eu);
|
|
704 v12 = 96;
|
|
705 goto LABEL_39;
|
|
706 case 5:
|
|
707 CreateButtonInColumn(0, 0x12u);
|
|
708 v13 = 48;
|
|
709 goto LABEL_9;
|
|
710 case 6:
|
|
711 CreateButtonInColumn(0, 0x12u);
|
|
712 v13 = 49;
|
|
713 goto LABEL_9;
|
|
714 case 7:
|
|
715 CreateButtonInColumn(0, 0x12u);
|
|
716 v13 = 50;
|
|
717 goto LABEL_9;
|
|
718 case 8:
|
|
719 CreateButtonInColumn(0, 0x12u);
|
|
720 v13 = 51;
|
|
721 LABEL_9:
|
|
722 CreateButtonInColumn(1, v13);
|
|
723 v14 = 72;
|
|
724 goto LABEL_41;
|
|
725 case 9:
|
|
726 CreateButtonInColumn(0, 0x12u);
|
|
727 v15 = 52;
|
|
728 goto LABEL_13;
|
|
729 case 10:
|
|
730 CreateButtonInColumn(0, 0x12u);
|
|
731 v15 = 53;
|
|
732 goto LABEL_13;
|
|
733 case 11:
|
|
734 CreateButtonInColumn(0, 0x12u);
|
|
735 v15 = 54;
|
|
736 LABEL_13:
|
|
737 CreateButtonInColumn(1, v15);
|
|
738 v14 = 61;
|
|
739 goto LABEL_41;
|
|
740 case 12:
|
|
741 CreateButtonInColumn(0, 0x12u);
|
|
742 v16 = 55;
|
|
743 goto LABEL_37;
|
|
744 default:
|
|
745 break;
|
|
746 }
|
|
747 LABEL_43:*/
|
|
748 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
|
|
749 }
|
|
750 // F8B1E0: using guessed type int dword_F8B1E0;
|
|
751
|
|
752
|
|
753 //----- (004B1784) --------------------------------------------------------
|
|
754 bool HouseUI_CheckIfPlayerCanInteract()
|
|
755 {
|
|
756 GUIWindow window; // [sp+4h] [bp-54h]@3
|
|
757
|
|
758 if ( pPlayers[uActiveCharacter]->CanAct() )
|
|
759 {
|
|
760 pDialogueWindow->pNumPresenceButton = dword_F8B1E0;
|
|
761 return true;
|
|
762 }
|
|
763 else
|
|
764 {
|
|
765 pDialogueWindow->pNumPresenceButton = 0;
|
|
766 memcpy(&window, pPrimaryWindow, sizeof(window));
|
|
767 window.uFrameX = 483;
|
|
768 window.uFrameWidth = 148;
|
|
769 window.uFrameZ = 334;
|
|
770 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName,
|
|
771 pGlobalTXT_LocalizationStrings[562]); // "%s is in no condition to %s""do anything"
|
|
772 window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &window, 0, 0)) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3);
|
|
773 return false;
|
|
774 }
|
|
775 }
|
|
776
|
|
777 //----- (0044622E) --------------------------------------------------------
|
|
778 bool EnterHouse(enum HOUSE_ID uHouseID)
|
|
779 {
|
2543
|
780 signed int uOpenTime; // eax@5
|
|
781 signed int uCloseTime; // esi@5
|
|
782 // unsigned int v5; // esi@5
|
|
783 // int v6; // edx@5
|
|
784 signed int am_pm_flag_open; // ecx@10
|
|
785 signed int am_pm_flag_close; // eax@10
|
|
786 // int v9; // esi@10
|
|
787 // int v11; // ecx@17
|
|
788 // unsigned int v12; // kr00_4@25
|
|
789 // int v14; // eax@25
|
|
790 unsigned int v17; // eax@37
|
|
791 signed int v18; // edi@37
|
|
792 signed int v19; // edi@41
|
|
793 char pContainer[40]; // [sp+Ch] [bp-30h]@32
|
|
794 // unsigned int v24; // [sp+34h] [bp-8h]@5
|
2501
|
795
|
2543
|
796 GameUI_Footer_TimedString[0] = 0;
|
|
797 pFooterString[0] = 0;
|
|
798 ShowStatusBarString("", 2);
|
|
799 if (pMessageQueue_50CBD0->uNumMessages)
|
|
800 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
801 viewparams->bRedrawGameUI = 1;
|
|
802 uDialogueType = 0;
|
|
803 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED);
|
|
804 pKeyActionMap->ResetKeys();
|
|
805 if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601)
|
|
806 {
|
|
807 GameOver_Loop(0);
|
|
808 return 0;
|
|
809 }
|
2501
|
810 uOpenTime = p2DEvents[uHouseID - 1].uOpenTime;
|
|
811 uCloseTime = p2DEvents[uHouseID - 1].uCloseTime;
|
|
812 current_npc_text = 0;
|
|
813 dword_F8B1E4 = 0;
|
|
814 memset(byte_F8B1F0.data(), 0, 4);
|
|
815 memset(player_levels.data(), 0, 16);
|
|
816 pRenderer->ClearZBuffer(0, 479);
|
|
817
|
|
818 if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))||
|
|
819 ((uCloseTime - 1 > uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1)))))
|
|
820
|
|
821 {
|
|
822 am_pm_flag_open = 0;
|
|
823 am_pm_flag_close = 0;
|
|
824 if (uOpenTime > 12 )
|
|
825 {
|
|
826 uOpenTime -= 12;
|
|
827 am_pm_flag_open = 1;
|
|
828 }
|
|
829 if ( uCloseTime > 12 )
|
|
830 {
|
|
831 uCloseTime -= 12;
|
|
832 am_pm_flag_close = 1;
|
|
833 }
|
|
834 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open],
|
|
835 uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s"
|
|
836 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
837 if ( uActiveCharacter )
|
|
838 pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0);
|
|
839 return 0;
|
|
840 }
|
|
841 else
|
|
842 {
|
|
843 //v10 = uHouseID;
|
|
844 if ( (signed int)uHouseID < 53 ) //entering shops and guilds
|
|
845 {
|
|
846 if ( !(pParty->PartyTimes._shop_ban_times[uHouseID])
|
|
847 || (pParty->PartyTimes._shop_ban_times[uHouseID] <= pParty->uTimePlayed) )
|
|
848 {
|
|
849 pParty->PartyTimes._shop_ban_times[uHouseID] = 0;
|
|
850 }
|
|
851 else
|
|
852 {
|
|
853 ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!"
|
|
854 return 0;
|
|
855 }
|
|
856 }
|
|
857 pAudioPlayer->StopChannels(-1, -1);
|
|
858
|
|
859 uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID;
|
|
860 in_current_building_type = (BuildingType)pAnimatedRooms[uCurrentHouse_Animation].uBuildingType;
|
|
861 if ( in_current_building_type == BuildingType_Throne_Room && pParty->uFine ) // going 2 jail
|
|
862 {
|
|
863 uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID;
|
|
864 uHouseID = HOUSE_JAIL;
|
|
865 pParty->uTimePlayed = pParty->uTimePlayed + 0x7620000;
|
|
866 in_current_building_type = (BuildingType)pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE_EMERALD_ISLE].uAnimationID].uBuildingType;
|
|
867 ++pParty->uNumPrisonTerms;
|
|
868 pParty->uFine = 0;
|
|
869 for (uint i = 0; i < 4; ++i)
|
|
870 {
|
|
871 pParty->pPlayers[i].uTimeToRecovery = 0;
|
|
872 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
|
|
873 pParty->pPlayers[i].SetVariable(VAR_Award, 87);
|
|
874 }
|
|
875 }
|
|
876 ++pIcons_LOD->uTexturePacksCount;
|
|
877 if ( !pIcons_LOD->uNumPrevLoadedFiles )
|
|
878 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
|
|
879 switch (pParty->alignment)
|
|
880 {
|
|
881 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
|
|
882 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
|
|
883 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
|
|
884 default: Error("Invalid alignment type: %u", pParty->alignment);
|
|
885 }
|
|
886
|
|
887 v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
888 pDialogueNPCCount = 0;
|
|
889 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17];
|
|
890 uTextureID_right_panel_loop = uTextureID_right_panel;
|
|
891 PrepareHouse(uHouseID);
|
|
892 v18 = 1;
|
|
893 uTextureID_right_panel_loop = uTextureID_right_panel;
|
|
894 if ( uNumDialogueNPCPortraits == 1 )
|
|
895 pDialogueNPCCount = 1;
|
|
896 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
|
|
897 dword_5C35D4 = 1;
|
|
898 if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 )
|
|
899 {
|
|
900 if ( (signed int)uHouseID >= HOUSE_STABLES_HARMONDALE && (signed int)uHouseID <= 73 && !IsTravelAvailable(uHouseID - HOUSE_STABLES_HARMONDALE) )
|
|
901 {
|
|
902 return 1;
|
|
903 }
|
|
904 }
|
|
905 else
|
|
906 { //guilds
|
|
907 v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags
|
|
908 //v20 = uHouseID;
|
|
909 //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) )
|
|
910 if(!_449B57_test_bit(pPlayers[uActiveCharacter]->_achieved_awards_bits,v19))
|
|
911 {
|
|
912 PlayHouseSound(uHouseID, HouseSound_Greeting_2);
|
|
913 return 1;
|
|
914 }
|
|
915 }
|
|
916 PlayHouseSound(uHouseID, HouseSound_Greeting);
|
|
917 dword_5C35D4 = 1;
|
|
918 return 1;
|
|
919 }
|
|
920 }
|
|
921
|
|
922 //----- (0044606A) --------------------------------------------------------
|
|
923 void PrepareHouse(HOUSE_ID house)
|
|
924 {
|
|
925 __int16 uExitMapID; // ax@2
|
|
926 // int v7; // ebx@11
|
|
927 // int v13; // [sp+30h] [bp-30h]@11
|
|
928 int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1
|
|
929 int uAnimationID; // [sp+50h] [bp-10h]@1
|
|
930
|
|
931
|
|
932 uAnimationID = p2DEvents[house - 1].uAnimationID;
|
|
933 memset(npc_id_arr, 0, sizeof(npc_id_arr));
|
|
934 uNumDialogueNPCPortraits = 0;
|
|
935 uHouse_ExitPic = p2DEvents[house - 1].uExitPicID;
|
|
936 if ( uHouse_ExitPic )
|
|
937 {
|
|
938 uExitMapID = p2DEvents[house - 1]._quest_related;
|
|
939 if ( uExitMapID > 0 )
|
|
940 {
|
|
941 if(_449B57_test_bit(pParty->_quest_bits,uExitMapID))
|
|
942 {
|
|
943 uHouse_ExitPic = 0;
|
|
944 }
|
|
945 }
|
|
946 }
|
|
947
|
|
948 dword_591080 = pAnimatedRooms[uAnimationID].house_npc_id;
|
|
949 HouseNPCData[0]=0;
|
|
950 uNumDialogueNPCPortraits = 0;
|
|
951 if ( dword_591080 )
|
|
952 {
|
|
953
|
|
954 npc_id_arr[0] = dword_591080;
|
|
955 uNumDialogueNPCPortraits = 1;
|
|
956 }
|
|
957
|
|
958 for (uint i = 1; i < pNPCStats->uNumNewNPCs; ++i)
|
|
959 {
|
|
960 if (pNPCStats->pNewNPCData[i].Location2D == house )
|
|
961 {
|
|
962 if (!(pNPCStats->pNewNPCData[i].uFlags & 0x80))
|
|
963 {
|
|
964 HouseNPCData[uNumDialogueNPCPortraits+1-((dword_591080 != 0) ? 1 : 0) ] = &pNPCStats->pNewNPCData[i];
|
|
965 npc_id_arr[uNumDialogueNPCPortraits] = pNPCStats->pNewNPCData[i].uPortraitID;
|
|
966 ++uNumDialogueNPCPortraits;
|
|
967 if ((pNPCStats->pNewNPCData[i].uFlags & 3) != 2)
|
|
968 ++pNPCStats->pNewNPCData[i].uFlags;
|
|
969 }
|
|
970 }
|
|
971
|
|
972 }
|
|
973
|
|
974 for (int i = 0; i < uNumDialogueNPCPortraits; ++i)
|
|
975 {
|
|
976
|
|
977 char icon_name[128];
|
|
978 sprintfex(icon_name, "npc%03u", npc_id_arr[i]);
|
|
979 pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE);
|
|
980 }
|
|
981
|
|
982 if (uHouse_ExitPic)
|
|
983 {
|
|
984 pDialogueNPCPortraits[uNumDialogueNPCPortraits] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE);
|
|
985 ++uNumDialogueNPCPortraits;
|
|
986 uHouse_ExitPic = p2DEvents[house - 1].uExitMapID;
|
|
987 }
|
|
988 }
|
|
989 //----- (004B1E92) --------------------------------------------------------
|
|
990 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound)
|
|
991 {
|
2515
|
992 if ( pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId )
|
|
993 pAudioPlayer->PlaySound((SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId + 300)),
|
2501
|
994 806, 0, -1, 0, 0, 0, 0);
|
|
995 }
|
|
996
|
|
997 //----- (004BCACC) --------------------------------------------------------
|
|
998 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam)
|
|
999 {
|
|
1000 int experience_for_next_level; // eax@5
|
|
1001 int v16; // eax@32
|
|
1002 __int16 v24; // ax@163
|
|
1003 signed int v36; // esi@227
|
|
1004 int pPrice; // ecx@227
|
|
1005
|
|
1006 if ( !pDialogueWindow->pNumPresenceButton )
|
|
1007 return;
|
|
1008 pRenderer->ClearZBuffer(0, 479);
|
|
1009 if (dialog_menu_id == HOUSE_DIALOGUE_MAIN)
|
|
1010 {
|
|
1011 if ( in_current_building_type == BuildingType_Training )
|
|
1012 {
|
|
1013 if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN )
|
|
1014 {
|
|
1015 experience_for_next_level = 0;
|
|
1016 if ( pPlayers[uActiveCharacter]->uLevel > 0 )
|
|
1017 {
|
|
1018 for( uint i = 0; i < pPlayers[uActiveCharacter]->uLevel; i++ )
|
|
1019 experience_for_next_level += i + 1;
|
|
1020 }
|
|
1021 if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] &&
|
|
1022 (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * experience_for_next_level)//test experience
|
|
1023 return;
|
|
1024 }
|
|
1025 pDialogueWindow->Release();
|
|
1026 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0);
|
|
1027 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation"
|
|
1028 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
|
|
1029 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr);
|
|
1030 }
|
|
1031 if ( in_current_building_type != BuildingType_Training )
|
|
1032 {
|
|
1033 if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) &&
|
|
1034 transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7]
|
|
1035 || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild )
|
|
1036 {
|
|
1037 pDialogueWindow->Release();
|
|
1038 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0);
|
|
1039 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation"
|
|
1040 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
|
|
1041 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr);
|
|
1042 }
|
|
1043 else if (uActiveCharacter)
|
|
1044 {
|
|
1045 if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() )
|
|
1046 return;
|
|
1047 }
|
|
1048 }
|
|
1049 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
|
|
1050 if ( in_current_building_type < BuildingType_19 )
|
|
1051 ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)];
|
|
1052 }
|
|
1053
|
|
1054 //NEW
|
|
1055 switch (in_current_building_type)
|
|
1056 {
|
|
1057 case BuildingType_FireGuild:
|
|
1058 case BuildingType_AirGuild:
|
|
1059 case BuildingType_WaterGuild:
|
|
1060 case BuildingType_EarthGuild:
|
|
1061 case BuildingType_SpiritGuild:
|
|
1062 case BuildingType_MindGuild:
|
|
1063 case BuildingType_BodyGuild:
|
|
1064 case BuildingType_LightGuild:
|
|
1065 case BuildingType_DarkGuild:
|
|
1066 case BuildingType_ElementalGuild:
|
|
1067 case BuildingType_SelfGuild:
|
|
1068 case BuildingType_16:
|
|
1069 {
|
|
1070 if ( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] >= (signed __int64)pParty->uTimePlayed )
|
|
1071 {
|
|
1072 for ( uint i = 0; i < 12; ++i )
|
|
1073 {
|
|
1074 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID )
|
|
1075 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
|
|
1076 }
|
|
1077 }
|
|
1078 else//generation new books
|
|
1079 {
|
|
1080 SpellBookGenerator();
|
|
1081 pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000
|
|
1082 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335);
|
|
1083 }
|
|
1084 break;
|
|
1085 }
|
|
1086 case BuildingType_TownHall:
|
|
1087 {
|
|
1088 if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE )
|
|
1089 {
|
|
1090 if ( pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation
|
|
1091 {
|
|
1092 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
|
|
1093 pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335);
|
|
1094 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
|
|
1095 v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102);
|
|
1096 if ( !v16 )
|
|
1097 {
|
|
1098 while ( 1 )
|
|
1099 {
|
|
1100 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
|
|
1101 if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 )
|
|
1102 {
|
|
1103 if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252)
|
|
1104 && ((unsigned __int16)v24 < 133 || (unsigned __int16)v24 > 150)
|
|
1105 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
|
|
1106 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
|
|
1107 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
|
|
1108 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
|
|
1109 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu)
|
|
1110 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u)
|
|
1111 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
|
|
1112 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu)
|
|
1113 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) )
|
|
1114 break;
|
|
1115 }
|
|
1116 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
|
|
1117 }
|
|
1118 }
|
|
1119 if ( v16 == 1 )
|
|
1120 {
|
|
1121 while ( 1 )
|
|
1122 {
|
|
1123 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
|
|
1124 if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 )
|
|
1125 {
|
|
1126 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
|
|
1127 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
|
|
1128 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
|
|
1129 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
|
|
1130 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
|
|
1131 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
|
|
1132 && ((unsigned __int16)v24 < 0x52u || (unsigned __int16)v24 > 0x54u)
|
|
1133 && ((unsigned __int16)v24 < 4 || (unsigned __int16)v24 > 6)
|
|
1134 && ((unsigned __int16)v24 < 0x37u || (unsigned __int16)v24 > 0x39u)
|
|
1135 && ((unsigned __int16)v24 < 0x3Au || (unsigned __int16)v24 > 0x3Cu)
|
|
1136 && ((unsigned __int16)v24 < 0x3Du || (unsigned __int16)v24 > 0x3Fu)
|
|
1137 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
|
|
1138 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
|
|
1139 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) )
|
|
1140 break;
|
|
1141 }
|
|
1142 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
|
|
1143 }
|
|
1144 }
|
|
1145 if ( v16 == 2 )
|
|
1146 {
|
|
1147 while ( 1 )
|
|
1148 {
|
|
1149 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
|
|
1150 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
|
|
1151 {
|
|
1152 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
|
|
1153 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
|
|
1154 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
|
|
1155 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
|
|
1156 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
|
|
1157 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
|
|
1158 && ((unsigned __int16)v24 < 0x31u || (unsigned __int16)v24 > 0x33u)
|
|
1159 && ((unsigned __int16)v24 < 0x34u || (unsigned __int16)v24 > 0x36u)
|
|
1160 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
|
|
1161 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
|
|
1162 && ((unsigned __int16)v24 < 0x1Cu || (unsigned __int16)v24 > 0x1Eu) )
|
|
1163 break;
|
|
1164 }
|
|
1165 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
|
|
1166 }
|
|
1167 }
|
|
1168 if ( v16 == 3 )
|
|
1169 {
|
|
1170 while ( 1 )
|
|
1171 {
|
|
1172 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
|
|
1173 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
|
|
1174 {
|
|
1175 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
|
|
1176 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
|
|
1177 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
|
|
1178 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
|
|
1179 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
|
|
1180 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
|
|
1181 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u)
|
|
1182 && ((unsigned __int16)v24 < 0x43u || (unsigned __int16)v24 > 0x45u)
|
|
1183 && ((unsigned __int16)v24 < 0x4Fu || (unsigned __int16)v24 > 0x51u)
|
|
1184 && ((unsigned __int16)v24 < 0xC1u || (unsigned __int16)v24 > 0xC3u)
|
|
1185 && ((unsigned __int16)v24 < 0x13u || (unsigned __int16)v24 > 0x15u)
|
|
1186 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
|
|
1187 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
|
|
1188 && ((unsigned __int16)v24 < 0x6Au || (unsigned __int16)v24 > 0x6Cu) )
|
|
1189 break;
|
|
1190 }
|
|
1191 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
|
|
1192 }
|
|
1193 }
|
|
1194 if ( v16 == 4 )
|
|
1195 {
|
|
1196 while ( 1 )
|
|
1197 {
|
|
1198 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
|
|
1199 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
|
|
1200 {
|
|
1201 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
|
|
1202 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
|
|
1203 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
|
|
1204 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
|
|
1205 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
|
|
1206 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
|
|
1207 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu)
|
|
1208 && ((unsigned __int16)v24 < 0x46u || (unsigned __int16)v24 > 0x48u)
|
|
1209 && ((unsigned __int16)v24 < 0x100u || (unsigned __int16)v24 > 0x102u)
|
|
1210 && ((unsigned __int16)v24 < 0xD9u || (unsigned __int16)v24 > 0xDBu)
|
|
1211 && ((unsigned __int16)v24 < 0xC7u || (unsigned __int16)v24 > 0xC9u)
|
|
1212 && ((unsigned __int16)v24 < 0xE5u || (unsigned __int16)v24 > 0xE7u)
|
|
1213 && ((unsigned __int16)v24 < 0xDFu || (unsigned __int16)v24 > 0xE1u)
|
|
1214 && ((unsigned __int16)v24 < 0x5Bu || (unsigned __int16)v24 > 0x5Du)
|
|
1215 && ((unsigned __int16)v24 < 0x49u || (unsigned __int16)v24 > 0x4Bu)
|
|
1216 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
|
|
1217 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
|
|
1218 && ((unsigned __int16)v24 < 0x10u || (unsigned __int16)v24 > 0x12u) )
|
|
1219 break;
|
|
1220 }
|
|
1221 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
|
|
1222 }
|
|
1223 }
|
|
1224 }
|
|
1225 bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
|
|
1226 if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] )
|
|
1227 {
|
|
1228 bountyHunting_text = pNPCTopics[351].pText;//" ýòîì ìåñÿöó íàçíà÷åíà íàãðàäà çà ãîëîâó %s..."
|
|
1229 if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] )
|
|
1230 bountyHunting_text = pNPCTopics[353].pText;//"Êîå êòî óæå ïðèõîäèë â ýòîì ìåñÿöå çà íàãðàäîé"
|
|
1231 }
|
|
1232 else
|
|
1233 {
|
|
1234 if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] > 0 )//get prize
|
|
1235 {
|
|
1236 pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0);
|
|
1237 for ( uint i = 0; i < 4; ++i )
|
|
1238 pParty->pPlayers[i].SetVariable(VAR_Award, 86);
|
|
1239 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel;
|
|
1240 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0;
|
|
1241 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
|
|
1242 }
|
|
1243 bountyHunting_text = pNPCTopics[352].pText;//"Ïîçäðàâëÿþ! Âû óñïåøíî..."
|
|
1244 }
|
|
1245 }
|
|
1246 else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE )
|
|
1247 pKeyActionMap->EnterText(1, 10, window_SpeakInHouse);
|
|
1248 break;
|
|
1249 }
|
|
1250 case BuildingType_Bank:
|
|
1251 {
|
|
1252 if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 )
|
|
1253 pKeyActionMap->EnterText(1, 10, window_SpeakInHouse);
|
|
1254 return;
|
|
1255 break;
|
|
1256 }
|
|
1257 case BuildingType_WeaponShop:
|
|
1258 case BuildingType_ArmorShop:
|
|
1259 case BuildingType_MagicShop:
|
|
1260 case BuildingType_AlchemistShop:
|
|
1261 case BuildingType_Tavern:
|
|
1262 case BuildingType_Temple:
|
|
1263 case BuildingType_Training:
|
|
1264 {
|
|
1265 break;
|
|
1266 }
|
|
1267 default:
|
|
1268 {
|
|
1269 return;
|
|
1270 break;
|
|
1271 }
|
|
1272 }
|
|
1273
|
|
1274 switch ( uMessageParam )
|
|
1275 {
|
|
1276 case HOUSE_DIALOGUE_LEARN_SKILLS:
|
|
1277 {
|
|
1278 pDialogueWindow->eWindowType = WINDOW_MainMenu;
|
|
1279 UI_CreateEndConversationButton();
|
|
1280 FillAviableSkillsToTeach(in_current_building_type);
|
|
1281 break;
|
|
1282 }
|
|
1283 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
|
|
1284 {
|
|
1285 pDialogueWindow->eWindowType = WINDOW_MainMenu;
|
|
1286 UI_CreateEndConversationButton();
|
|
1287 InitializaDialogueOptions_Tavern(in_current_building_type);
|
|
1288 break;
|
|
1289 }
|
|
1290 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES:
|
|
1291 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS:
|
|
1292 {
|
|
1293 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
|
|
1294 break;
|
|
1295 }
|
|
1296 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
|
|
1297 {
|
|
1298 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_PlayArcomage, 0, 0);
|
|
1299 dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT;
|
|
1300 break;
|
|
1301 }
|
|
1302 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
|
|
1303 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
|
|
1304 {
|
|
1305 if ( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] < (signed __int64)pParty->uTimePlayed )
|
|
1306 {
|
|
1307 GenerateStandartShopItems();
|
|
1308 GenerateSpecialShopItems();
|
|
1309 pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335);
|
|
1310 }
|
|
1311 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD )
|
|
1312 {
|
|
1313 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
|
|
1314 {
|
|
1315 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
|
|
1316 {
|
|
1317 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID )
|
|
1318 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
|
|
1319 }
|
|
1320 }
|
|
1321 if ( in_current_building_type == BuildingType_WeaponShop )
|
|
1322 {
|
|
1323 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
|
|
1324 {
|
|
1325 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
|
|
1326 {
|
|
1327 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID)
|
|
1328 weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight);
|
|
1329 }
|
|
1330 }
|
|
1331 }
|
|
1332 }
|
|
1333 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
|
|
1334 {
|
|
1335 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
|
|
1336 {
|
|
1337 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
|
|
1338 {
|
|
1339 if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
|
|
1340 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
|
|
1341 }
|
|
1342 }
|
|
1343 if ( in_current_building_type == BuildingType_WeaponShop )
|
|
1344 {
|
|
1345 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
|
|
1346 {
|
|
1347 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
|
|
1348 {
|
|
1349 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
|
|
1350 weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight);
|
|
1351 }
|
|
1352 }
|
|
1353 }
|
|
1354 }
|
|
1355 break;
|
|
1356 }
|
|
1357 case HOUSE_DIALOGUE_SHOP_SELL:
|
|
1358 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
|
|
1359 case HOUSE_DIALOGUE_SHOP_REPAIR:
|
|
1360 {
|
|
1361 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
|
|
1362 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
1363 break;
|
|
1364 }
|
|
1365 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
|
|
1366 {
|
|
1367 pDialogueWindow->eWindowType = WINDOW_MainMenu;
|
|
1368 UI_CreateEndConversationButton();
|
|
1369 InitializaDialogueOptions_Shops(in_current_building_type);
|
|
1370 break;
|
|
1371 }
|
|
1372 default:
|
|
1373 {
|
|
1374 if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL )
|
|
1375 {
|
|
1376 v36 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
1377 pPrice = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
1378 if ( pPrice < v36 / 3 )
|
|
1379 pPrice = v36 / 3;
|
|
1380 if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam - 36])
|
|
1381 {
|
|
1382 if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] )
|
|
1383 {
|
|
1384 if ( pParty->uNumGold < pPrice )
|
|
1385 {
|
|
1386 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
|
|
1387 if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern )
|
|
1388 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
|
|
1389 else
|
|
1390 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
1391 }
|
|
1392 else
|
|
1393 {
|
|
1394 Party::TakeGold(pPrice);
|
|
1395 dword_F8B1E4 = 1;
|
|
1396 pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1;
|
|
1397 pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0);
|
|
1398 }
|
|
1399 }
|
|
1400 }
|
|
1401 }
|
|
1402 break;
|
|
1403 }
|
|
1404 }
|
|
1405 }
|
|
1406 //----- (004B6943) --------------------------------------------------------
|
|
1407 void TravelByTransport()
|
|
1408 {
|
|
1409 signed int v4; // ebx@1
|
|
1410 stru365_travel_info *pTravel; // esi@7
|
|
1411 signed int v12; // esi@13
|
|
1412 signed int v13; // edi@14
|
|
1413 DWORD v14; // eax@26
|
|
1414 DWORD v15; // edi@26
|
|
1415 int pTextHeight; // eax@36
|
|
1416 int pRealTextHeight; // esi@36
|
|
1417 int schedule_id; // esi@39
|
|
1418 GUIButton *pButton; // ebx@39
|
|
1419 signed int v25; // eax@41
|
|
1420 MapInfo pMap; // [sp-3Ch] [bp-2CCh]@62
|
|
1421 char pTopicArray[5][100]; // [sp+14h] [bp-27Ch]@37
|
|
1422 GUIWindow travel_window; // [sp+208h] [bp-88h]@1
|
|
1423 int pPrimaryTextHeight; // [sp+260h] [bp-30h]@36
|
|
1424 int index; // [sp+27Ch] [bp-14h]@36
|
|
1425 unsigned int pPrice; // [sp+288h] [bp-8h]@1
|
|
1426 int travel_time; // [sp+28Ch] [bp-4h]@48
|
|
1427 enum PlayerSpeech pSpeech;
|
|
1428 unsigned int pCurrentButton;
|
|
1429
|
|
1430 memcpy(&travel_window, window_SpeakInHouse, sizeof(travel_window));
|
|
1431 travel_window.uFrameX = 483;
|
|
1432 travel_window.uFrameWidth = 148;
|
|
1433 travel_window.uFrameZ = 334;
|
|
1434
|
|
1435 v4 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType == BuildingType_Stables ? 25 : 50;
|
|
1436 v4 *= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
|
|
1437
|
|
1438 pPrice = v4 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
1439 if ( (signed int)pPrice < v4 / 3 )
|
|
1440 pPrice = v4 / 3;
|
|
1441 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
|
|
1442 {
|
|
1443 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
1444 {
|
|
1445 index = 0;
|
|
1446 strcpy(pTopicArray[4], "");
|
|
1447 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[405], pPrice); // Price: %lu gold
|
|
1448 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &travel_window, 0, 0);
|
|
1449 pRealTextHeight = pTextHeight + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146;
|
|
1450 pPrimaryTextHeight = pRealTextHeight;
|
|
1451 pCurrentButton = 2;
|
|
1452 for ( uint i = pDialogueWindow->pStartingPosActiveItem; i < (unsigned int)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem); ++i )
|
|
1453 {
|
|
1454 schedule_id = transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][index];
|
|
1455 pButton = pDialogueWindow->GetControl(i);
|
|
1456
|
|
1457 if (schedule_id != 255)
|
|
1458 {
|
|
1459 //if (schedule_id >= 25)
|
|
1460 //Log::Warning(L"Transport UI: schedule overflow");
|
|
1461 if ( pCurrentButton >= 6 )
|
|
1462 v25 = true;
|
|
1463 else
|
|
1464 v25 = transport_schedule[schedule_id].pSchedule[pParty->uDaysPlayed % 7];
|
|
1465 }
|
|
1466
|
|
1467 if (schedule_id != 255 && v25 && (!transport_schedule[schedule_id].uQuestBit
|
|
1468 || _449B57_test_bit(pParty->_quest_bits, transport_schedule[schedule_id].uQuestBit)) )//îøèáêà: ðèñóåòñÿ íåñêîëüêî ñòðî÷åê îäíîãî íàïðàâëåíèÿ ïóòåøåñòâèÿ
|
|
1469 {
|
|
1470 //get color for current string(îïðåäåëåíèå öâåòà òåêóùåé ñòðîêè)----------
|
|
1471 if ( pDialogueWindow->pCurrentPosActiveItem == pCurrentButton )
|
|
1472 sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 155));
|
|
1473 else
|
|
1474 sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 255));
|
|
1475 //hired NPC premium(ïðåìèÿ íà¸ìíîãî ÍÏÑ)----------------------------------
|
|
1476 travel_time = transport_schedule[schedule_id].uTravelTime;
|
|
1477 if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_EMERALD_ISLE )
|
|
1478 {
|
|
1479 if ( CheckHiredNPCSpeciality(Sailor) )
|
|
1480 travel_time -= 2;
|
|
1481 if ( CheckHiredNPCSpeciality(Navigator) )
|
|
1482 travel_time -= 3;
|
|
1483 if ( CheckHiredNPCSpeciality(Pirate) )
|
|
1484 travel_time -= 2;
|
|
1485 }
|
|
1486 else
|
|
1487 {
|
|
1488 if ( CheckHiredNPCSpeciality(Horseman) )
|
|
1489 travel_time -= 2;
|
|
1490 }
|
|
1491 if ( CheckHiredNPCSpeciality(Explorer) )
|
|
1492 --travel_time;
|
|
1493
|
|
1494 if ( travel_time < 1 )
|
|
1495 travel_time = 1;
|
|
1496 if ( schedule_id != 255 )
|
|
1497 {
|
|
1498 memcpy(&pMap, &pMapStats->pInfos[transport_schedule[schedule_id].uMapInfoID], 0x44u);
|
|
1499 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[404], travel_time, pMap.pName); // Time - %d days, destination %s
|
|
1500 strcat(pTopicArray[index], pTmpBuf.data());
|
|
1501 strcat(pTopicArray[index], "\n \n");
|
|
1502 pButton->uY = pRealTextHeight;
|
|
1503 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0);
|
|
1504 pButton->uHeight = pTextHeight;
|
|
1505 pButton->uW = pButton->uY + pTextHeight - 1;
|
|
1506 pRealTextHeight += (LOBYTE(pFontArrus->uFontHeight) - 3) + pTextHeight;
|
|
1507 }
|
|
1508 }
|
|
1509 else
|
|
1510 {
|
|
1511 strcpy(pTopicArray[index], "");
|
|
1512 if ( pButton )
|
|
1513 {
|
|
1514 pButton->uW = 0;
|
|
1515 pButton->uHeight = 0;
|
|
1516 pButton->uY = 0;
|
|
1517 }
|
|
1518 }
|
|
1519 ++index;
|
|
1520 ++pCurrentButton;
|
|
1521 }
|
|
1522 if ( pRealTextHeight != pPrimaryTextHeight )
|
|
1523 {
|
|
1524 sprintf(pTmpBuf.data(), "%s\n \n%s%s%s%s%s", pTmpBuf2.data(), pTopicArray[0], pTopicArray[1], pTopicArray[2], pTopicArray[3], pTopicArray[4]);
|
|
1525 travel_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3);
|
|
1526 }
|
|
1527 else
|
|
1528 {
|
|
1529 travel_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &travel_window, 0, 0)) / 2 + 138,//"Èçâèíèòå, ïðèõîäèòå â äðóãîé äåíü"
|
|
1530 Color16(255, 255, 255), pGlobalTXT_LocalizationStrings[561], 3);
|
|
1531 pAudioPlayer->StopChannels(-1, -1);
|
|
1532 }
|
|
1533 }
|
|
1534 }
|
|
1535 else//ïîñëå íàæàòèÿ òîïèêà
|
|
1536 {
|
|
1537 if ( dialog_menu_id >= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 && dialog_menu_id <= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 )
|
|
1538 {
|
|
1539 if ( pParty->uNumGold < pPrice )
|
|
1540 {
|
|
1541 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"Ó âàñ íå õâàòàåò çîëîòà"
|
|
1542 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
|
|
1543 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1544 return;
|
|
1545 }
|
|
1546
|
|
1547 Party::TakeGold(pPrice);
|
|
1548
|
|
1549 pTravel = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]];
|
|
1550 if ( pTravel->pSchedule[pParty->uDaysPlayed % 7] )
|
|
1551 {
|
|
1552 if ( _stricmp(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename) )
|
|
1553 {
|
|
1554 SaveGame(1, 0);
|
|
1555 strcpy(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename);
|
|
1556
|
|
1557 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
|
|
1558 _5B65B8_npcdata_hiword_house_or_other = 0;
|
|
1559 dword_5B65BC = 0;
|
|
1560 _5B65B4_npcdata_loword_house_or_other = pTravel->arrival_rot_y;
|
|
1561 uGameState = GAME_STATE_CHANGE_LOCATION;
|
|
1562 _5B65A8_npcdata_uflags_or_other = pTravel->arrival_x;
|
|
1563 _5B65AC_npcdata_fame_or_other = pTravel->arrival_y;
|
|
1564 _5B65B0_npcdata_rep_or_other = pTravel->arrival_z;
|
|
1565 dword_5B65C0 = pTravel->arrival_x | pTravel->arrival_y | pTravel->arrival_z | pTravel->arrival_rot_y;
|
|
1566 }
|
|
1567 else
|
|
1568 {
|
2543
|
1569 pIndoorCameraD3D->sRotationY = 0;
|
2501
|
1570
|
|
1571 pParty->uFlags |= 2u;
|
|
1572 pParty->vPosition.x = pTravel->arrival_x;
|
|
1573 pParty->vPosition.y = pTravel->arrival_y;
|
|
1574 pParty->vPosition.z = pTravel->arrival_z;
|
|
1575 pParty->uFallStartY = pParty->vPosition.z;
|
|
1576 pParty->sRotationX = 0;
|
|
1577 pParty->sRotationY = pTravel->arrival_rot_y;
|
|
1578 }
|
|
1579 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
1580 v12 = pTravel->uTravelTime;
|
|
1581 if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 )
|
|
1582 {
|
|
1583 pSpeech = SPEECH_SetSail;
|
|
1584 v13 = 2500;
|
|
1585 if ( CheckHiredNPCSpeciality(Sailor) )
|
|
1586 v12 -= 2;
|
|
1587 if ( CheckHiredNPCSpeciality(Navigator) )
|
|
1588 v12 -= 3;
|
|
1589 if ( CheckHiredNPCSpeciality(Pirate) )
|
|
1590 v12 -= 2;
|
|
1591 }
|
|
1592 else
|
|
1593 {
|
|
1594 pSpeech = SPEECH_CarriageReady;
|
|
1595 v13 = 1500;
|
|
1596 if ( CheckHiredNPCSpeciality(Horseman) )
|
|
1597 v12 -= 2;
|
|
1598 }
|
|
1599 if ( CheckHiredNPCSpeciality(Explorer) )
|
|
1600 --v12;
|
|
1601 if ( v12 < 1 )
|
|
1602 v12 = 1;
|
|
1603 RestAndHeal(1440 * v12);
|
|
1604 pPlayers[uActiveCharacter]->PlaySound(pSpeech, 0);
|
|
1605 v14 = GetTickCount();
|
|
1606 v15 = v14 + v13;
|
|
1607 if ( v15 < v14 )
|
|
1608 v15 = v14;
|
|
1609 while ( GetTickCount() < v15 )
|
|
1610 sqrt(3.1415926);
|
|
1611 while ( HouseDialogPressCloseBtn() )
|
|
1612 ;
|
|
1613 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
1614 return;
|
|
1615 }
|
|
1616 else
|
|
1617 {
|
|
1618 dialog_menu_id = HOUSE_DIALOGUE_MAIN;
|
|
1619 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
1620 }
|
|
1621 }
|
|
1622 }
|
|
1623 }
|
|
1624 //----- (004B68EA) --------------------------------------------------------
|
|
1625 bool __fastcall IsTravelAvailable(int a1)
|
|
1626 {
|
|
1627 for ( uint i = 0; i < 4; ++i )
|
|
1628 {
|
|
1629 if ( transport_schedule[transport_routes[a1][i]].pSchedule[pParty->uDaysPlayed % 7] )
|
|
1630 {
|
|
1631 if (!transport_schedule[transport_routes[a1][i]].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[transport_routes[a1][i]].uQuestBit))
|
|
1632 return true;
|
|
1633 }
|
|
1634 }
|
|
1635 return false;
|
|
1636 }
|
|
1637
|
|
1638 //----- (004B7911) --------------------------------------------------------
|
|
1639 void TownHallDialog()
|
|
1640 {
|
|
1641 int v1; // eax@10
|
|
1642 int v2; // esi@10
|
|
1643 signed int pStringSum; // ebx@24
|
|
1644 signed int v16; // ebx@28
|
|
1645 int v17; // ebx@28
|
|
1646 GUIButton *pButton; // eax@30
|
|
1647 int pTextHeight; // eax@30
|
|
1648 unsigned __int16 pTextColor; // ax@30
|
|
1649 GUIWindow window; // [sp+60h] [bp-BCh]@21
|
|
1650 GUIWindow townHall_window; // [sp+B4h] [bp-68h]@1
|
|
1651 int v29; // [sp+10Ch] [bp-10h]@28
|
|
1652 int v31; // [sp+114h] [bp-8h]@29
|
|
1653 GUIFont *pOutString; // [sp+118h] [bp-4h]@21
|
|
1654
|
|
1655 memcpy(&townHall_window, window_SpeakInHouse, sizeof(townHall_window));
|
|
1656 townHall_window.uFrameX = 483;
|
|
1657 townHall_window.uFrameWidth = 148;
|
|
1658 townHall_window.uFrameZ = 334;
|
|
1659 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);//Òåêóùèé øòðàô
|
|
1660 townHall_window.DrawTitleText(pFontArrus, 0, 260, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
1661 switch(dialog_menu_id)
|
|
1662 {
|
|
1663 case HOUSE_DIALOGUE_MAIN:
|
|
1664 {
|
|
1665 pStringSum = 1;
|
|
1666 pTextHeight = 0;
|
|
1667 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[604]);//Îõîòà çà âîçíàãðàæäåíèå
|
|
1668 if ( pParty->uFine > 0 )
|
|
1669 {
|
|
1670 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[603]);//Çàïëàòèòü øòðàô
|
|
1671 pStringSum = 2;
|
|
1672 }
|
|
1673 for ( uint i = 0; i < pStringSum; ++i )
|
|
1674 pTextHeight += pFontArrus->CalcTextHeight(pShopOptions[i], &townHall_window, 0, 0);
|
|
1675 v29 = (100 - pTextHeight) / pStringSum;
|
|
1676 v16 = 80 - pStringSum * ((100 - pTextHeight) / pStringSum);
|
|
1677 v17 = (v16 / 2) - v29 / 2 + 158;
|
|
1678 if ( pDialogueWindow->pNumPresenceButton > 0 )
|
|
1679 {
|
|
1680 v31 = 2;
|
|
1681 uint j = 0;
|
|
1682 for ( uint i = pDialogueWindow->pStartingPosActiveItem;
|
|
1683 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
1684 {
|
|
1685 pButton = pDialogueWindow->GetControl(i);
|
|
1686 pButton->uY = v29 + v17;
|
|
1687 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &townHall_window, 0, 0);
|
|
1688 pButton->uHeight = pTextHeight;
|
|
1689 v17 = pButton->uY + pTextHeight - 1;
|
|
1690 pButton->uW = v17;
|
|
1691 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
1692 if ( pDialogueWindow->pCurrentPosActiveItem != v31 )
|
|
1693 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
1694 townHall_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[j], 3);
|
|
1695 ++v31;
|
|
1696 ++j;
|
|
1697 }
|
|
1698 }
|
|
1699 break;
|
|
1700 }
|
|
1701 case HOUSE_DIALOGUE_TOWNHALL_MESSAGE:
|
|
1702 {
|
|
1703 sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu),
|
|
1704 pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, Color16(0xFFu, 0xFFu, 0xFFu));
|
|
1705 sprintf(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].uLevel);
|
|
1706 current_npc_text = pTmpBuf2.data();
|
|
1707 memcpy(&window, pDialogueWindow, sizeof(window));
|
|
1708 window.uFrameWidth = 458;
|
|
1709 window.uFrameZ = 457;
|
|
1710 pOutString = pFontArrus;
|
|
1711 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &window, 13, 0) + 7;
|
|
1712 if ( 352 - pTextHeight < 8 )
|
|
1713 {
|
|
1714 pOutString = pFontCreate;
|
|
1715 pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &window, 13, 0) + 7;
|
|
1716 }
|
|
1717 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
|
|
1718 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
|
|
1719 window.DrawText(pOutString, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pOutString, &window, 13, 0), 0, 0, 0);
|
|
1720 break;
|
|
1721 }
|
|
1722 case HOUSE_DIALOGUE_TOWNHALL_PAY_FINE:
|
|
1723 {
|
|
1724 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
|
|
1725 {
|
|
1726 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?"
|
|
1727 townHall_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
1728 townHall_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3);
|
|
1729 townHall_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus);
|
|
1730 return;
|
|
1731 }
|
|
1732 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
|
|
1733 {
|
|
1734 v1 = atoi(pKeyActionMap->pPressedKeysBuffer);
|
|
1735 v2 = atoi(pKeyActionMap->pPressedKeysBuffer);
|
|
1736 if ( v1 <= 0 )
|
|
1737 {
|
|
1738 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1739 return;
|
|
1740 }
|
|
1741 if ( v1 > pParty->uNumGold )
|
|
1742 {
|
|
1743 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
1744 v2 = pParty->uNumGold;
|
|
1745 }
|
|
1746 if ( v2 > pParty->uFine )
|
|
1747 v2 = pParty->uFine;
|
|
1748 Party::TakeGold(v2);
|
|
1749 pParty->uFine -= v2;
|
|
1750 if ( pParty->uFine < 0 )
|
|
1751 pParty->uFine = 0;
|
|
1752 if ( uActiveCharacter )
|
|
1753 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0);
|
|
1754 }
|
|
1755 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
|
|
1756 {
|
|
1757 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
|
|
1758 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1759 }
|
|
1760 break;
|
|
1761 }
|
|
1762 default:
|
|
1763 break;
|
|
1764 }
|
|
1765 return;
|
|
1766 }
|
|
1767
|
|
1768 //----- (004B7D7E) --------------------------------------------------------
|
|
1769 void BankDialog()
|
|
1770 {
|
|
1771 int entered_sum; // eax@19
|
|
1772 unsigned int takes_sum; // esi@19
|
|
1773 unsigned __int16 pColorText; // ax@27
|
|
1774 GUIWindow bank_window; // [sp+Ch] [bp-5Ch]@1
|
|
1775
|
|
1776 memcpy(&bank_window, window_SpeakInHouse, sizeof(bank_window));
|
|
1777 bank_window.uFrameX = 483;
|
|
1778 bank_window.uFrameWidth = 148;
|
|
1779 bank_window.uFrameZ = 334;
|
|
1780 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);//Áàëàíñ
|
|
1781 bank_window.DrawTitleText(pFontArrus, 0, 220, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
1782 switch(dialog_menu_id)
|
|
1783 {
|
|
1784 case HOUSE_DIALOGUE_MAIN:
|
|
1785 {
|
|
1786 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
1787 if ( pDialogueWindow->pCurrentPosActiveItem != 2 )
|
|
1788 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
1789 bank_window.DrawTitleText(pFontArrus, 0, 146, pColorText, pGlobalTXT_LocalizationStrings[60], 3);
|
|
1790 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
1791 if ( pDialogueWindow->pCurrentPosActiveItem != 3 )
|
|
1792 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
1793 bank_window.DrawTitleText(pFontArrus, 0, 176, pColorText, pGlobalTXT_LocalizationStrings[244], 3);
|
|
1794 break;
|
|
1795 }
|
|
1796 case HOUSE_DIALOGUE_BANK_PUT_GOLD:
|
|
1797 {
|
|
1798 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
|
|
1799 {
|
|
1800 sprintf(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[60], pGlobalTXT_LocalizationStrings[112]);//"Ïîëîæèòü" "Ñêîëüêî?"
|
|
1801 bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
1802 bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3);
|
|
1803 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus);
|
|
1804 return;
|
|
1805 }
|
|
1806 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
|
|
1807 {
|
|
1808 entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer);
|
|
1809 takes_sum = entered_sum;
|
|
1810 if ( !entered_sum )
|
|
1811 {
|
|
1812 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1813 return;
|
|
1814 }
|
|
1815 if ( entered_sum > pParty->uNumGold )
|
|
1816 {
|
|
1817 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
1818 takes_sum = pParty->uNumGold;
|
|
1819 }
|
|
1820 if ( takes_sum )
|
|
1821 {
|
|
1822 Party::TakeGold(takes_sum);
|
|
1823 pParty->uNumGoldInBank += takes_sum;
|
|
1824 if ( uActiveCharacter )
|
|
1825 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0);
|
|
1826 }
|
|
1827 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
|
|
1828 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1829 return;
|
|
1830 }
|
|
1831 if (window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
|
|
1832 {
|
|
1833 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
|
|
1834 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1835 }
|
|
1836 return;
|
|
1837 }
|
|
1838 case HOUSE_DIALOGUE_BANK_GET_GOLD:
|
|
1839 {
|
|
1840 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
|
|
1841 {
|
|
1842 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[244], pGlobalTXT_LocalizationStrings[112]);//"Ñíÿòü" "Ñêîëüêî?"
|
|
1843 bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
1844 bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3);
|
|
1845 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus);
|
|
1846 return;
|
|
1847 }
|
|
1848 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
|
|
1849 {
|
|
1850 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
|
|
1851 entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer);
|
|
1852 takes_sum = entered_sum;
|
|
1853 if ( entered_sum )
|
|
1854 {
|
|
1855 if ( entered_sum > pParty->uNumGoldInBank )
|
|
1856 {
|
|
1857 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
1858 takes_sum = pParty->uNumGoldInBank;
|
|
1859 }
|
|
1860 if ( takes_sum )
|
|
1861 {
|
|
1862 Party::SetGold(pParty->uNumGold + takes_sum);
|
|
1863 pParty->uNumGoldInBank -= takes_sum;
|
|
1864 }
|
|
1865 }
|
|
1866 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
|
|
1867 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1868 return;
|
|
1869 }
|
|
1870 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
|
|
1871 {
|
|
1872 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
|
|
1873 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
1874 }
|
|
1875 return;
|
|
1876 }
|
|
1877 default:
|
|
1878 {
|
|
1879 break;
|
|
1880 }
|
|
1881 }
|
|
1882 }
|
|
1883 // F8B19C: using guessed type int dword_F8B19C;
|
|
1884
|
|
1885 //----- (004B8285) --------------------------------------------------------
|
|
1886 void TavernDialog()
|
|
1887 {
|
|
1888 int pPriceRoom;
|
|
1889 int pPriceFood;
|
|
1890 int pPriceSkill;
|
|
1891 int pItemNum;
|
|
1892 double v2; // st7@1
|
|
1893 int pNumString; // edi@16
|
|
1894 signed int v9; // esi@16
|
|
1895 unsigned int pColorText; // eax@57
|
|
1896 GUIButton *pButton; // eax@65
|
|
1897 int pSkillCount;
|
|
1898 signed int pOptionsCount; // edi@77
|
|
1899 signed int i; // esi@79
|
|
1900 // signed int v53; // edi@81
|
|
1901 int v54; // edi@81
|
|
1902 const char *pText; // [sp-4h] [bp-278h]@93
|
|
1903 char pTopic1[100]; // [sp+Ch] [bp-268h]@55
|
|
1904 char pTopic4[100]; // [sp+70h] [bp-204h]@59
|
|
1905 char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57
|
|
1906 char pTopic3[100]; // [sp+138h] [bp-13Ch]@59
|
|
1907 GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1
|
|
1908 int v91; // [sp+270h] [bp-4h]@3
|
|
1909 unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55
|
|
1910 unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57
|
|
1911 unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59
|
|
1912 unsigned __int8 pTopic4Height;
|
|
1913 int pTextHeight;
|
|
1914 int all_text_height; // [sp+260h] [bp-14h]@18
|
|
1915 GUIFont *pOutString;
|
|
1916
|
|
1917 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
|
|
1918 dialog_window.uFrameX = 483;
|
|
1919 dialog_window.uFrameWidth = 148;
|
|
1920 dialog_window.uFrameZ = 334;
|
|
1921 v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
|
|
1922
|
|
1923 pPriceRoom = ((v2 * v2) / 10) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
1924 if ( pPriceRoom < ((v2 * v2) / 10) / 3 )
|
|
1925 pPriceRoom = ((v2 * v2) / 10) / 3;
|
|
1926 if ( pPriceRoom <= 0 )
|
|
1927 pPriceRoom = 1;
|
|
1928
|
|
1929 pPriceFood = ((v2 * v2) * v2 / 100) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
1930 if ( pPriceFood < ((v2 * v2) * v2 / 100) / 3 )
|
|
1931 pPriceFood = ((v2 * v2) * v2 / 100) / 3;
|
|
1932 if ( pPriceFood <= 0 )
|
|
1933 pPriceFood = 1;
|
|
1934
|
|
1935
|
|
1936 switch(dialog_menu_id)
|
|
1937 {
|
|
1938 case HOUSE_DIALOGUE_MAIN:
|
|
1939 {
|
|
1940 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
1941 return;
|
|
1942
|
|
1943 sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
|
|
1944 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pPriceRoom); // Rent room for %d gold
|
|
1945 strcat(pTopic1, pTmpBuf2.data());
|
|
1946 pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0);
|
|
1947 strcat(pTopic1, "\n \n");
|
|
1948
|
|
1949 sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
|
|
1950 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold
|
|
1951 (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, pPriceFood);
|
|
1952 strcat(pTopic2, pTmpBuf2.data());
|
|
1953 pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0);
|
|
1954 strcat(pTopic2, "\n \n");
|
|
1955
|
|
1956 sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
|
|
1957 strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills
|
|
1958 pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0);
|
|
1959 strcat(pTopic3, "\n \n");
|
|
1960 pTopic4[0] = 0;
|
|
1961 if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 )
|
|
1962 {
|
|
1963 sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
|
|
1964 strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage
|
|
1965 pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0);
|
|
1966 }
|
|
1967
|
|
1968 if ( pDialogueWindow->pNumPresenceButton )
|
|
1969 {
|
|
1970 for ( pItemNum = pDialogueWindow->pStartingPosActiveItem;
|
|
1971 pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pItemNum )
|
|
1972 {
|
|
1973 pButton = pDialogueWindow->GetControl(pItemNum);
|
|
1974 if ( pButton->msg_param == 15 )
|
|
1975 {
|
|
1976 pButton->uHeight = pTopic1Height;
|
|
1977 pButton->uY = 146;
|
|
1978 pButton->uW = pTopic1Height + 145;
|
|
1979 }
|
|
1980 else if ( pButton->msg_param == 16 )
|
|
1981 {
|
|
1982 pButton->uHeight = pTopic2Height;
|
|
1983 pButton->uY = pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146;
|
|
1984 pButton->uW = (pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) + pTopic2Height - 1;
|
|
1985 }
|
|
1986 else if ( pButton->msg_param == 96 )
|
|
1987 {
|
|
1988 pButton->uY = pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146;
|
|
1989 pButton->uHeight = pTopic3Height;
|
|
1990 pButton->uW = pTopic3Height + (pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) - 1;
|
|
1991 }
|
|
1992 else if ( pButton->msg_param == 101 )
|
|
1993 {
|
|
1994 pButton->uHeight = pTopic4Height;
|
|
1995 pButton->uY = pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146;
|
|
1996 pButton->uW = (pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146) + pTopic4Height - 1;
|
|
1997 }
|
|
1998 }
|
|
1999 sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4);
|
|
2000 dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3);
|
|
2001 }
|
|
2002 break;
|
|
2003 }
|
|
2004 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES:
|
|
2005 {
|
|
2006 pOutString = pFontArrus;
|
|
2007 strcpy(pTmpBuf.data(), pNPCTopics[354].pText);
|
|
2008 dialog_window.uFrameWidth = game_viewport_width;
|
|
2009 dialog_window.uFrameZ = 452;
|
|
2010 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7;
|
|
2011 if ( 352 - pTextHeight < 8 )
|
|
2012 {
|
|
2013 pOutString = pFontCreate;
|
|
2014 pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7;
|
|
2015 }
|
|
2016 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
|
|
2017 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
|
|
2018 window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0), 0, 0, 0);
|
|
2019 break;
|
|
2020 }
|
|
2021 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS:
|
|
2022 {
|
|
2023 strcpy(pTmpBuf.data(), pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText);
|
|
2024 dialog_window.uFrameWidth = game_viewport_width;
|
|
2025 dialog_window.uFrameZ = 452;
|
|
2026 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7;
|
|
2027 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
|
|
2028 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
|
|
2029 window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0,
|
|
2030 FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0), 0, 0, 0);
|
|
2031 break;
|
|
2032 }
|
|
2033 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
|
|
2034 {
|
|
2035 if ( pArcomageGame->bGameInProgress == 1 )
|
|
2036 return;
|
|
2037 if ( pArcomageGame->uGameWinner )
|
|
2038 {
|
|
2039 if ( pArcomageGame->uGameWinner == 1 )
|
|
2040 pText = pGlobalTXT_LocalizationStrings[640];// You won!
|
|
2041 else
|
|
2042 pText = pGlobalTXT_LocalizationStrings[641];// You lost!
|
|
2043 }
|
|
2044 else
|
|
2045 {
|
|
2046 pText = pGlobalTXT_LocalizationStrings[639];// A tie!
|
|
2047 }
|
|
2048 strcpy(pTmpBuf.data(), pText);
|
|
2049 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138,
|
|
2050 Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
2051 break;
|
|
2052 }
|
|
2053 case HOUSE_DIALOGUE_TAVERN_REST:
|
|
2054 {
|
|
2055 if ( pParty->uNumGold >= pPriceRoom )
|
|
2056 {
|
|
2057 Party::TakeGold(pPriceRoom);
|
|
2058 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
2059 dialog_menu_id = HOUSE_DIALOGUE_NULL;
|
|
2060 HouseDialogPressCloseBtn();
|
|
2061 GetHouseGoodbyeSpeech();
|
|
2062 pMediaPlayer->Unload();
|
|
2063 /*if ( pMessageQueue_50CBD0->uNumMessages )
|
|
2064 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
2065 pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom;
|
|
2066 pMessageQueue_50CBD0->pMessages[0].param = (int)window_SpeakInHouse->ptr_1C;//107
|
|
2067 pMessageQueue_50CBD0->pMessages[0].field_8 = 1;
|
|
2068 ++pMessageQueue_50CBD0->uNumMessages;*/
|
|
2069 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_RentRoom, (int)window_SpeakInHouse->ptr_1C, 1);
|
|
2070 window_SpeakInHouse->Release();
|
|
2071 window_SpeakInHouse = 0;
|
|
2072 return;
|
|
2073 }
|
|
2074 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//Ó âàñ íå õâàòàåò çîëîòà
|
|
2075 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
|
|
2076 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2077 break;
|
|
2078 }
|
|
2079
|
|
2080 case HOUSE_DIALOGUE_LEARN_SKILLS:
|
|
2081 {
|
|
2082 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
2083 return;
|
|
2084 pSkillCount = 0;
|
|
2085 v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
2086 pPriceSkill = v9 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
2087 if ( pPriceSkill < v9 / 3 )
|
|
2088 pPriceSkill = v9 / 3;
|
|
2089 all_text_height = 0;
|
|
2090 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2091 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
|
|
2092 {
|
|
2093 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
|
|
2094 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
|
|
2095 {
|
|
2096 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
|
|
2097 pSkillCount++;
|
|
2098 }
|
|
2099 }
|
|
2100 if ( pSkillCount )
|
|
2101 {
|
|
2102 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPriceSkill);//Ñòîèìîñòü íàâûêà: %lu
|
|
2103 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
|
|
2104 v91 = (149 - all_text_height) / pSkillCount;
|
|
2105 if ( (149 - all_text_height) / pSkillCount > 32 )
|
|
2106 v91 = 32;
|
|
2107 v54 = (149 - pSkillCount * v91 - all_text_height) / 2 - v91 / 2 + 162;
|
|
2108 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2109 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; i++ )
|
|
2110 {
|
|
2111 pButton = pDialogueWindow->GetControl(i);
|
|
2112 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
|
|
2113 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
|
|
2114 {
|
|
2115 pButton->uW = 0;
|
|
2116 pButton->uHeight = 0;
|
|
2117 pButton->uY = 0;
|
|
2118 }
|
|
2119 else
|
|
2120 {
|
|
2121 pButton->uY = v91 + v54;
|
|
2122 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
|
|
2123 pButton->uHeight = pTextHeight;
|
|
2124 v54 = pTextHeight + pButton->uY - 1;
|
|
2125 pButton->uW = v54;
|
|
2126 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
2127 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
2128 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
2129 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
|
|
2130 }
|
|
2131 }
|
|
2132 return;
|
|
2133 }
|
|
2134 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName,//Ñîâåòóþ âàì %s %s ïîèñêàòü çíàíèÿ åùå ãäå-íèáóäü
|
|
2135 pClassNames[pPlayers[uActiveCharacter]->classType]);
|
|
2136 strcat(pTmpBuf.data(), "\n \n");
|
|
2137 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Áîëüøå íè÷åãî íå ìîãó ïðåäëîæèòü.
|
|
2138 pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
|
|
2139 dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
2140 return;
|
|
2141 }
|
|
2142
|
|
2143 case HOUSE_DIALOGUE_TAVERN_BUY_FOOD:
|
|
2144 {
|
|
2145 if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier )
|
|
2146 {
|
|
2147 ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2);//Âû óæå êóïèëè åäó!
|
|
2148 if ( uActiveCharacter )
|
|
2149 pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0);
|
|
2150 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2151 return;
|
|
2152 }
|
|
2153 if ( pParty->uNumGold >= pPriceFood )
|
|
2154 {
|
|
2155 Party::TakeGold(pPriceFood);
|
|
2156 pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
|
|
2157 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
|
|
2158 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2159 return;
|
|
2160 }
|
|
2161 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold"
|
|
2162 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
|
|
2163 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2164 break;
|
|
2165 }
|
|
2166
|
|
2167 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
|
|
2168 {
|
|
2169 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
2170 {
|
|
2171 pOptionsCount = 2;
|
|
2172 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[620]);//Ïðàâèëà
|
|
2173 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[622]);//Óñëîâèÿ ïîáåäû
|
|
2174 if ( pParty->HasItem(651) )//651 - Êîëîäà äëÿ èãðû â ÀðêîÌýéäæ â Items.txt
|
|
2175 {
|
|
2176 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[621]);//Èãðàòü
|
|
2177 pOptionsCount = 3;
|
|
2178 }
|
|
2179 for ( i = 0; i < pOptionsCount; ++i )
|
|
2180 all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
|
|
2181 all_text_height = (174 - all_text_height) / pOptionsCount;
|
|
2182
|
|
2183 v54 = (174 - pOptionsCount * (174 - all_text_height) / pOptionsCount - all_text_height) / 2 - (174 - all_text_height) / pOptionsCount / 2 + 138;
|
|
2184 pNumString = 0;
|
|
2185 for ( pItemNum = pDialogueWindow->pStartingPosActiveItem;
|
|
2186 pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ; pItemNum++ )
|
|
2187 {
|
|
2188 pButton = pDialogueWindow->GetControl(pItemNum);
|
|
2189 pButton->uY = all_text_height + v54;
|
|
2190 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
|
|
2191 pButton->uHeight = pTextHeight;
|
|
2192 v54 = pButton->uY + pTextHeight - 1;
|
|
2193 pButton->uW = v54;
|
|
2194 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
2195 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
|
|
2196 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
2197 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3);
|
|
2198 ++pNumString;
|
|
2199 }
|
|
2200 }
|
|
2201 break;
|
|
2202 }
|
|
2203 default:
|
|
2204 {
|
|
2205 break;
|
|
2206 }
|
|
2207 }
|
|
2208 }
|
|
2209
|
|
2210 //----- (004B705E) --------------------------------------------------------
|
|
2211 void TempleDialog()
|
|
2212 {
|
|
2213 int pPrice; // edi@1
|
|
2214 int pTextHeight; // eax@11
|
|
2215 unsigned __int16 pTextColor; // ax@21
|
|
2216 DDM_DLV_Header *v26; // edi@29
|
|
2217 unsigned int v30; // edx@36
|
|
2218 int v35; // edi@50
|
|
2219 GUIButton *pButton; // edi@64
|
|
2220 // int v47; // edi@71
|
|
2221 GUIWindow tample_window; // [sp+13Ch] [bp-88h]@1
|
|
2222 unsigned __int8 index; // [sp+1B7h] [bp-Dh]@64
|
|
2223 int v64; // [sp+1B8h] [bp-Ch]@6
|
|
2224 unsigned int pCurrentItem; // [sp+1BCh] [bp-8h]@6
|
|
2225 int all_text_height; // [sp+1C0h] [bp-4h]@6
|
|
2226
|
|
2227 memcpy(&tample_window, window_SpeakInHouse, sizeof(tample_window));
|
|
2228 tample_window.uFrameX = 483;
|
|
2229 tample_window.uFrameWidth = 148;
|
|
2230 tample_window.uFrameZ = 334;
|
|
2231 pPrice = pPlayers[uActiveCharacter]->GetTempleHealCostModifier(p2DEvents[window_SpeakInHouse->par1C - 1].fPriceMultiplier);
|
|
2232 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN )
|
|
2233 {
|
|
2234 index = 1;
|
|
2235 pButton = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem);
|
|
2236 pButton->uHeight = 0;
|
|
2237 pButton->uY = 0;
|
|
2238 if ( pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() )
|
|
2239 {
|
|
2240 sprintfex(pTmpBuf.data(), "%s %d %s", pGlobalTXT_LocalizationStrings[104], pPrice, pGlobalTXT_LocalizationStrings[97]);//"Ëå÷èòü" "Çîëîòî"
|
|
2241 pShopOptions[0] = pTmpBuf.data();
|
|
2242 index = 0;
|
|
2243 }
|
|
2244 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[68]);//"Ïîæåðòâîâàòü"
|
|
2245 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);//"Îáó÷èòüñÿ íàâûêàì"
|
|
2246 all_text_height = 0;
|
|
2247 if ( index < pDialogueWindow->pNumPresenceButton )
|
|
2248 {
|
|
2249 uint i = index;
|
|
2250 for ( uint j = index; j < pDialogueWindow->pNumPresenceButton; ++j )
|
|
2251 {
|
|
2252 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0);
|
|
2253 i++;
|
|
2254 }
|
|
2255 }
|
|
2256 v64 = (174 - (signed int)all_text_height) / (pDialogueWindow->pNumPresenceButton - index);
|
|
2257 if ( v64 > 32 )
|
|
2258 v64 = 32;
|
|
2259 all_text_height = (174 - v64 * (pDialogueWindow->pNumPresenceButton - index) - (signed int)all_text_height) / 2 - v64 / 2 + 138;
|
|
2260 if ( index + pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
|
|
2261 {
|
|
2262 uint i = index;
|
|
2263 for ( pCurrentItem = index + pDialogueWindow->pStartingPosActiveItem;
|
|
2264 (signed int)pCurrentItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pCurrentItem )
|
|
2265 {
|
|
2266 pButton = pDialogueWindow->GetControl(pCurrentItem);
|
|
2267 pButton->uY = v64 + all_text_height;
|
|
2268 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0);
|
|
2269 pButton->uHeight = pTextHeight;
|
|
2270 pButton->uW = pButton->uY + pTextHeight - 1;
|
|
2271 all_text_height = pButton->uW;
|
|
2272 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
2273 if ( pDialogueWindow->pCurrentPosActiveItem != index + 2 )
|
|
2274 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
2275 tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[1 * i], 3);
|
|
2276 i++;
|
|
2277 index++;
|
|
2278 }
|
|
2279 }
|
|
2280 return;
|
|
2281 }
|
|
2282 //-------------------------------------------------
|
|
2283 if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_HEAL )
|
|
2284 {
|
|
2285 if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() )
|
|
2286 return;
|
|
2287 if ( pParty->uNumGold < pPrice )
|
|
2288 {
|
|
2289 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"Ó âàñ íå õâàòàåò çîëîòà"
|
|
2290 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
2291 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2292 return;
|
|
2293 }
|
|
2294 Party::TakeGold(pPrice);
|
|
2295 v35 = LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]);
|
|
2296 memset(pPlayers[uActiveCharacter], 0, 0xA0u);
|
|
2297 pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth();
|
|
2298 pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana();
|
|
2299 if ( (signed int)window_SpeakInHouse->ptr_1C != 78 && ((signed int)window_SpeakInHouse->ptr_1C <= 80 || (signed int)window_SpeakInHouse->ptr_1C > 82) )
|
|
2300 {
|
|
2301 if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 )// åñëè ñîñòîÿíèå çîìáè
|
|
2302 {
|
|
2303 pPlayers[uActiveCharacter]->uCurrentFace = pPlayers[uActiveCharacter]->uPrevFace;
|
|
2304 pPlayers[uActiveCharacter]->uVoiceID = pPlayers[uActiveCharacter]->uPrevVoiceID;
|
|
2305 ReloadPlayerPortraits(uActiveCharacter - 1, pPlayers[uActiveCharacter]->uPrevFace);
|
|
2306 }
|
2534
|
2307 pAudioPlayer->PlaySound((SoundID)SOUND_heal, -1, 0, -1, 0, 0, 0, 0);
|
2501
|
2308 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0);
|
|
2309 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536);
|
|
2310 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2311 return;
|
|
2312 }
|
|
2313 if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 )
|
|
2314 LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = v35;
|
|
2315 else
|
|
2316 {
|
|
2317 if ( !pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated]
|
|
2318 && !pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] && !pPlayers[uActiveCharacter]->pConditions[Condition_Dead] )
|
|
2319 {
|
2534
|
2320 pAudioPlayer->PlaySound((SoundID)SOUND_heal, -1, 0, -1, 0, 0, 0, 0);
|
2501
|
2321 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0);
|
|
2322 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536);
|
|
2323 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2324 return;
|
|
2325 }
|
|
2326 pPlayers[uActiveCharacter]->uPrevFace = pPlayers[uActiveCharacter]->uCurrentFace;
|
|
2327 pPlayers[uActiveCharacter]->uPrevVoiceID = pPlayers[uActiveCharacter]->uVoiceID;
|
|
2328 pPlayers[uActiveCharacter]->SetCondition(Condition_Zombie, 1);
|
|
2329 pPlayers[uActiveCharacter]->uVoiceID = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23;
|
|
2330 pPlayers[uActiveCharacter]->uCurrentFace = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23;
|
|
2331 ReloadPlayerPortraits(uActiveCharacter - 1, (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23);
|
|
2332 pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed;
|
|
2333 //v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed);
|
|
2334 }
|
|
2335 //HIDWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = (int)v39;
|
|
2336 pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed;
|
2534
|
2337 pAudioPlayer->PlaySound((SoundID)SOUND_heal, -1, 0, -1, 0, 0, 0, 0);
|
2501
|
2338 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0);
|
|
2339 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536);
|
|
2340 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2341 return;
|
|
2342 }
|
|
2343 //---------------------------------------------------
|
|
2344 if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_DONATE )
|
|
2345 {
|
|
2346 pPrice = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
|
|
2347 if ( pParty->uNumGold >= (unsigned int)pPrice )
|
|
2348 {
|
|
2349 Party::TakeGold((unsigned int)pPrice);
|
|
2350 v26 = &pOutdoor->ddm;
|
|
2351 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
2352 v26 = &pIndoor->dlv;
|
|
2353 if ( v26->uReputation > -5 )
|
|
2354 {
|
|
2355 v26->uReputation = v26->uReputation - 1;
|
|
2356 if ( v26->uReputation - 1 < -5 )
|
|
2357 v26->uReputation = -5;
|
|
2358 }
|
|
2359 if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 )
|
|
2360 {
|
|
2361 if ( v26->uReputation <= -5 )
|
|
2362 {
|
|
2363 v30 = pParty->uDaysPlayed % 7 + 1;
|
|
2364 LOBYTE(v30) = v30 | 0x80;
|
|
2365 _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0);
|
|
2366 }
|
|
2367 if ( v26->uReputation <= -10 )
|
|
2368 {
|
|
2369 v30 = pParty->uDaysPlayed % 7 + 1;
|
|
2370 LOBYTE(v30) = v30 | 0x80;
|
|
2371 _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v30, 48, 0);
|
|
2372 }
|
|
2373 if ( v26->uReputation <= -15 )
|
|
2374 {
|
|
2375 v30 = pParty->uDaysPlayed % 7 + 1;
|
|
2376 LOBYTE(v30) = v30 | 0x80;
|
|
2377 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v30, 48, 0);
|
|
2378 }
|
|
2379 if ( v26->uReputation <= -20 )
|
|
2380 {
|
|
2381 v30 = pParty->uDaysPlayed % 7 + 1;
|
|
2382 LOBYTE(v30) = v30 | 0x80;
|
|
2383 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v30, 48, 0);
|
|
2384 }
|
|
2385 if ( v26->uReputation <= -25 )
|
|
2386 {
|
|
2387 v30 = pParty->uDaysPlayed % 7 + 1;
|
|
2388 LOBYTE(v30) = v30 | 0x80;
|
|
2389 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v30, 48, 0);
|
|
2390 }
|
|
2391 }
|
|
2392 ++byte_F8B1EF[uActiveCharacter];
|
|
2393 pPlayers[uActiveCharacter]->PlaySound(SPEECH_83, 0);
|
|
2394 ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2); // "Thank You!"
|
|
2395 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2396 return;
|
|
2397 }
|
|
2398 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"Ó âàñ íå õâàòàåò çîëîòà"
|
|
2399 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
2400 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2401 return;
|
|
2402 }
|
|
2403 //------------------------------------------------
|
|
2404 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
|
|
2405 {
|
|
2406 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
2407 {
|
|
2408 all_text_height = 0;
|
|
2409 pCurrentItem = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
2410 v64 = (signed int)(pCurrentItem * (100 - pPlayers[uActiveCharacter]->GetMerchant())) / 100;
|
|
2411 if ( v64 < (signed int)pCurrentItem / 3 )
|
|
2412 v64 = (signed int)pCurrentItem / 3;
|
|
2413 pCurrentItem = 0;
|
|
2414 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
2415 {
|
|
2416 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
|
|
2417 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
|
|
2418 {
|
|
2419 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &tample_window, 0, 0);
|
|
2420 ++pCurrentItem;
|
|
2421 }
|
|
2422 }
|
|
2423 if ( pCurrentItem )
|
|
2424 {
|
|
2425 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v64);
|
|
2426 tample_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
|
|
2427 v64 = (149 - (signed int)all_text_height) / (signed int)pCurrentItem;
|
|
2428 if ( v64 > 32 )
|
|
2429 v64 = 32;
|
|
2430 all_text_height = (signed int)(149 - pCurrentItem * v64 - (int)all_text_height) / 2 - v64 / 2 + 162;
|
|
2431 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
|
|
2432 {
|
|
2433 pCurrentItem = 2;
|
|
2434 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2435 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
2436 {
|
|
2437 pButton = pDialogueWindow->GetControl(i);
|
|
2438 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
|
|
2439 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
|
|
2440 {
|
|
2441 pButton->uW = 0;
|
|
2442 pButton->uHeight = 0;
|
|
2443 pButton->uY = 0;
|
|
2444 }
|
|
2445 else
|
|
2446 {
|
|
2447 pButton->uY = v64 + all_text_height;
|
|
2448 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &tample_window, 0, 0);
|
|
2449 pButton->uHeight = pTextHeight;
|
|
2450 pButton->uW = pButton->uY + pTextHeight - 1;
|
|
2451 all_text_height = pButton->uW;
|
|
2452 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
2453 if ( pDialogueWindow->pCurrentPosActiveItem != pCurrentItem )
|
|
2454 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
2455 tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
|
|
2456 }
|
|
2457 pCurrentItem++;
|
|
2458 }
|
|
2459 }
|
|
2460 }
|
|
2461 else
|
|
2462 {
|
|
2463 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//"Ñîâåòóþ âàì %s %s ïîèñêàòü çíàíèÿ åùå ãäå-íèáóäü"
|
|
2464 strcat(pTmpBuf.data(), "\n \n");
|
|
2465 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//"Áîëüøå íè÷åãî íå ìîãó ïðåäëîæèòü."
|
|
2466 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &tample_window, 0, 0);
|
|
2467 tample_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
2468 }
|
|
2469 }
|
|
2470 }
|
|
2471 return;
|
|
2472 }
|
|
2473
|
|
2474 //----- (004B4710) --------------------------------------------------------
|
|
2475 void TrainingDialog()
|
|
2476 {
|
|
2477 unsigned __int64 v5; // edi@3
|
|
2478 int v8; // edx@4
|
|
2479 double v9; // st7@6
|
|
2480 signed int v10; // esi@6
|
|
2481 int pPrice; // ecx@6
|
|
2482 signed int v14; // esi@14
|
|
2483 // int v16; // eax@16
|
|
2484 int v19; // ecx@24
|
|
2485 int v33; // eax@36
|
|
2486 unsigned int v36; // eax@38
|
|
2487 unsigned int v42; // eax@46
|
|
2488 int index;
|
|
2489 int all_text_height; // eax@68
|
|
2490 int v49; // ebx@69
|
|
2491 GUIButton *pButton; // eax@71
|
|
2492 int pTextHeight; // eax@71
|
|
2493 unsigned __int16 pTextColor; // ax@71
|
|
2494 GUIWindow training_dialog_window; // [sp+Ch] [bp-78h]@1
|
|
2495 int v69; // [sp+70h] [bp-14h]@6
|
|
2496 int v73; // [sp+80h] [bp-4h]@14
|
|
2497
|
|
2498 memcpy(&training_dialog_window, window_SpeakInHouse, sizeof(training_dialog_window));
|
|
2499 training_dialog_window.uFrameX = 483;
|
|
2500 training_dialog_window.uFrameWidth = 148;
|
|
2501 training_dialog_window.uFrameZ = 334;
|
|
2502 v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2
|
|
2503 //v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE];
|
|
2504 if (pPlayers[uActiveCharacter]->uExperience >= v5)
|
|
2505 {
|
|
2506 v8 = pPlayers[uActiveCharacter]->classType % 4 + 1;
|
|
2507 if ( v8 == 4 )
|
|
2508 v8 = 3;
|
|
2509 v9 = (double)pPlayers[uActiveCharacter]->uLevel;
|
|
2510 v69 = v8;
|
|
2511 v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8);
|
|
2512 pPrice = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
2513 if ( pPrice < v10 / 3 )
|
|
2514 pPrice = v10 / 3;
|
|
2515 }
|
|
2516 //-------------------------------------------------------
|
|
2517 all_text_height = 0;
|
|
2518 if (HouseUI_CheckIfPlayerCanInteract())
|
|
2519 {
|
|
2520 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN )
|
|
2521 {
|
|
2522 if (HouseUI_CheckIfPlayerCanInteract())
|
|
2523 {
|
|
2524 index = 0;
|
|
2525 pShopOptions[0] = pTmpBuf.data();
|
|
2526 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);// "Learn Skills"
|
|
2527 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
|
|
2528 {
|
|
2529 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2530 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
2531 {
|
|
2532 if ( pDialogueWindow->GetControl(i)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN )
|
|
2533 {
|
|
2534 if (pPlayers[uActiveCharacter]->uLevel >= pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE])
|
|
2535 sprintfex(pShopOptions[index], "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you."
|
|
2536 else
|
|
2537 {
|
|
2538 if (pPlayers[uActiveCharacter]->uExperience < v5)
|
|
2539 sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[538], (uint)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1); // "You need %d more experience to train to level %d"
|
|
2540 else
|
|
2541 sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[537], pPlayers[uActiveCharacter]->uLevel + 1, pPrice); // "Train to level %d for %d gold"
|
|
2542 }
|
|
2543 }
|
|
2544 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0);
|
|
2545 ++index;
|
|
2546 }
|
|
2547 }
|
|
2548 v49 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138;
|
|
2549 if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton)
|
|
2550 {
|
|
2551 index = 0;
|
|
2552 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2553 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
|
|
2554 {
|
|
2555 pButton = pDialogueWindow->GetControl(i);
|
|
2556 pButton->uY = (174 - all_text_height) / 2 + v49;
|
|
2557 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0);
|
|
2558 pButton->uHeight = pTextHeight;
|
|
2559 pButton->uW = pTextHeight + pButton->uY - 1;
|
|
2560 v49 = pButton->uW;
|
|
2561 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
|
|
2562 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
2563 pTextColor = Color16(255, 255, 255);
|
|
2564 training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[index], 3);
|
|
2565 ++index;
|
|
2566 }
|
|
2567 }
|
|
2568 }
|
|
2569 }
|
|
2570 //------------------------------------------------------------------
|
|
2571 if ( dialog_menu_id == HOUSE_DIALOGUE_TRAININGHALL_TRAIN )
|
|
2572 {
|
|
2573 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
2574 {
|
|
2575 v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &training_dialog_window, 0, 0);
|
|
2576 training_dialog_window.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, Color16(0xE1u, 0xCDu, 0x23u), pNPCTopics[122].pText, 3);
|
|
2577 pDialogueWindow->pNumPresenceButton = 0;
|
|
2578 return;
|
|
2579 }
|
|
2580 if ( pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE] )
|
|
2581 {
|
|
2582 if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 )
|
|
2583 {
|
|
2584 if ( pParty->uNumGold >= pPrice)
|
|
2585 {
|
|
2586 Party::TakeGold(pPrice);
|
|
2587 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
|
|
2588 ++pPlayers[uActiveCharacter]->uLevel;
|
|
2589 pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5;
|
|
2590 pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth();
|
|
2591 pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana();
|
|
2592 uint max_level_in_party = player_levels[0];
|
|
2593 for (uint _it = 1; _it < 4; ++_it)
|
|
2594 {
|
|
2595 if (player_levels[_it] > max_level_in_party)
|
|
2596 max_level_in_party = player_levels[_it];
|
|
2597 }
|
|
2598 ++player_levels[uActiveCharacter - 1];
|
|
2599 if (player_levels[uActiveCharacter - 1] > max_level_in_party) // if we reach new maximum party level
|
|
2600 // feature is broken thou, since this array is always zeroed in EnterHouse
|
|
2601 {
|
|
2602 v42 = 60 * (_494820_training_time(pParty->uCurrentHour) + 4) - pParty->uCurrentMinute;
|
|
2603 if ((unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_94 ||
|
|
2604 (unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_95)
|
|
2605 v42 += 720;
|
|
2606 RestAndHeal((signed int)(v42 + 10080));
|
|
2607 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
2608 pOutdoor->SetFog();
|
|
2609 }
|
|
2610 pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0);
|
|
2611 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);//
|
|
2612 // "%s is now Level %lu and has earned %lu Skill Points!"
|
|
2613 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
2614 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2615 return;
|
|
2616 }
|
|
2617 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
|
|
2618 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)4);
|
|
2619 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2620 return;
|
|
2621 }
|
|
2622 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1);//
|
|
2623 // "You need %d more experience to train to level %d"
|
|
2624 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 88;
|
|
2625 }
|
|
2626 else
|
|
2627 {
|
|
2628 sprintf(pTmpBuf.data(), "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);//
|
|
2629 // ""With your skills, you should be working here as a teacher.""
|
|
2630 // ""Sorry, but we are unable to train you.""
|
|
2631 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 101;
|
|
2632 }
|
|
2633 training_dialog_window.DrawTitleText(pFontArrus, 0, v36, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
|
|
2634 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)3);
|
|
2635 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
|
|
2636 return;
|
|
2637 }
|
|
2638 }
|
|
2639 //-------------------------------------------------------------
|
|
2640 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
|
|
2641 {
|
|
2642 if (HouseUI_CheckIfPlayerCanInteract())
|
|
2643 {
|
|
2644 v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
2645 pPrice = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
2646 if ( pPrice < v14 / 3 )
|
|
2647 pPrice = v14 / 3;
|
|
2648 index = 0;
|
|
2649 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2650 (signed int)i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
2651 {
|
|
2652 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
|
|
2653 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
|
|
2654 {
|
|
2655 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &training_dialog_window, 0, 0);
|
|
2656 ++index;
|
|
2657 }
|
|
2658 }
|
|
2659 if ( index )
|
|
2660 {
|
|
2661 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu"
|
|
2662 training_dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
|
|
2663 v73 = (signed int)(149 - all_text_height) / index;
|
|
2664 if ( v73 > 32 )
|
|
2665 v73 = 32;
|
|
2666 v19 = (signed int)(149 - index * v73 - all_text_height) / 2 - v73 / 2 + 162;
|
|
2667 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2668 (signed int)i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
|
|
2669 {
|
|
2670 pButton = pDialogueWindow->GetControl(i);
|
|
2671 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
|
|
2672 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
|
|
2673 {
|
|
2674 pButton->uW = 0;
|
|
2675 pButton->uHeight = 0;
|
|
2676 pButton->uY = 0;
|
|
2677 }
|
|
2678 else
|
|
2679 {
|
|
2680 pButton->uY = v73 + v19;
|
|
2681 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &training_dialog_window, 0, 0);
|
|
2682 pButton->uHeight = pTextHeight;
|
|
2683 pButton->uW = pButton->uY + pTextHeight - 1;
|
|
2684 v19 = pButton->uY + pTextHeight - 1;
|
|
2685 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
|
|
2686 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
2687 pTextColor = Color16(255, 255, 255);
|
|
2688 training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
|
|
2689 }
|
|
2690 }
|
|
2691 }
|
|
2692 else
|
|
2693 {
|
|
2694 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//
|
|
2695 // "Seek knowledge elsewhere %s the %s"
|
|
2696 strcat(pTmpBuf.data(), "\n \n");
|
|
2697 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
|
|
2698 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0);
|
|
2699 training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
|
|
2700 }
|
|
2701 }
|
|
2702 }
|
|
2703 return;
|
|
2704 }
|
|
2705
|
|
2706 //----- (004B6478) --------------------------------------------------------
|
|
2707 void sub_4B6478()
|
|
2708 {
|
|
2709 unsigned int v2; // eax@1
|
|
2710 signed int v3; // esi@1
|
|
2711 int pPrice; // ebx@1
|
|
2712 unsigned int v5; // esi@5
|
|
2713 int v6; // edi@6
|
|
2714 // int result; // eax@13
|
|
2715 int all_text_height; // eax@20
|
|
2716 // int v13; // eax@21
|
|
2717 GUIButton *pButton; // esi@27
|
|
2718 // unsigned int v16; // eax@28
|
|
2719 int pTextHeight; // eax@29
|
|
2720 unsigned __int16 pTextColor; // ax@29
|
|
2721 // unsigned __int16 v22; // ST14_2@36
|
|
2722 int v27; // [sp-4h] [bp-80h]@8
|
|
2723 GUIWindow dialog_window; // [sp+Ch] [bp-70h]@1
|
|
2724 int v32; // [sp+6Ch] [bp-10h]@1
|
|
2725 int index; // [sp+74h] [bp-8h]@17
|
|
2726
|
|
2727 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
|
|
2728 dialog_window.uFrameX = 483;
|
|
2729 dialog_window.uFrameWidth = 148;
|
|
2730 dialog_window.uFrameZ = 334;
|
|
2731 v2 = 52 * (unsigned int)window_SpeakInHouse->ptr_1C;
|
|
2732 v32 = (unsigned __int8)(((p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100;
|
|
2733 v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
|
|
2734 pPrice = v3 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
2735 if ( pPrice < v3 / 3 )
|
|
2736 pPrice = v3 / 3;
|
|
2737 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
|
|
2738 {
|
|
2739 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) )
|
|
2740 {
|
|
2741 pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &dialog_window, 0, 0);//
|
|
2742 dialog_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[171].pText, 3);
|
|
2743 pDialogueWindow->pNumPresenceButton = 0;
|
|
2744 return;
|
|
2745 }
|
|
2746 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
2747 return;
|
|
2748 all_text_height = 0;
|
|
2749 index = 0;
|
|
2750 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2751 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
2752 {
|
|
2753 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pDialogueWindow->GetControl(i)->msg_param - 36]
|
|
2754 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
|
|
2755 {
|
|
2756 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
|
|
2757 ++index;
|
|
2758 }
|
|
2759 }
|
|
2760 if ( !index )
|
|
2761 {
|
|
2762 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
|
|
2763 strcat(pTmpBuf.data(), "\n \n");
|
|
2764 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Áîëüøå íè÷åãî íå ìîãó ïðåäëîæèòü.
|
|
2765 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
|
|
2766 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
|
|
2767 return;
|
|
2768 }
|
|
2769 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Ñòîèìîñòü íàâûêà: %lu
|
|
2770 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
|
|
2771 v32 = (149 - all_text_height) / index;
|
|
2772 if ( v32 > 32 )
|
|
2773 v32 = 32;
|
|
2774 index = (149 - index * v32 - all_text_height) / 2 - v32 / 2 + 162;
|
|
2775 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
|
|
2776 {
|
|
2777 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
2778 i <pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
2779 {
|
|
2780 pButton = pDialogueWindow->GetControl(i);
|
|
2781 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pButton->msg_param - 36] )
|
|
2782 {
|
|
2783 if ( !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
|
|
2784 {
|
|
2785 pButton->uY = v32 + index;
|
|
2786 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
|
|
2787 pButton->uHeight = pTextHeight;
|
|
2788 pButton->uW = pButton->uY + pTextHeight - 1;
|
|
2789 index = pButton->uY + pTextHeight - 1;
|
|
2790 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
2791 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
2792 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
2793 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
|
|
2794 }
|
|
2795 }
|
|
2796 else
|
|
2797 {
|
|
2798 pButton->uW = 0;
|
|
2799 pButton->uHeight = 0;
|
|
2800 pButton->uY = 0;
|
|
2801 }
|
|
2802 }
|
|
2803 }
|
|
2804 return;
|
|
2805 }
|
|
2806
|
|
2807 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
2808 {
|
|
2809 v5 = 0;
|
|
2810 __debugbreak();
|
|
2811 //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23]
|
|
2812 // or
|
|
2813 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36]
|
|
2814 // or
|
|
2815 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1]
|
|
2816 __debugbreak(); // whacky condition - fix
|
|
2817 if (false
|
|
2818 //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C)
|
|
2819 || (v6 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + dialog_menu_id), *(short *)v6) )
|
|
2820 {
|
|
2821 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
2822 }
|
|
2823 else
|
|
2824 {
|
|
2825 if ( pParty->uNumGold < pPrice )
|
|
2826 {
|
|
2827 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//Ó âàñ íå õâàòàåò çîëîòà
|
|
2828 v27 = 4;
|
|
2829 }
|
|
2830 else
|
|
2831 {
|
|
2832 Party::TakeGold(pPrice);
|
|
2833 *(short *)v6 = 1;
|
|
2834 v27 = 2;
|
|
2835 }
|
|
2836 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27);
|
|
2837 }
|
|
2838 }
|
|
2839 else
|
|
2840 {
|
|
2841 v5 = 0;
|
|
2842 }
|
|
2843 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, v5);
|
|
2844 return; // void func
|
|
2845 }
|
|
2846
|
|
2847 //----- (004B2A74) --------------------------------------------------------
|
|
2848 void SimpleHouseDialog()
|
|
2849 {
|
|
2850 NPCData *pNPC; // esi@6
|
|
2851 char *v15; // esi@14
|
|
2852 GUIButton *pButton; // eax@15
|
|
2853 char *v29; // esi@42
|
|
2854 int v31; // ST1C_4@42
|
|
2855 int index; // esi@51
|
|
2856 int v36;
|
|
2857 signed int all_text_height; // ecx@54
|
|
2858 int v40; // edi@57
|
|
2859 unsigned __int16 pTextColor; // ax@60
|
|
2860 GUIFont *pTextFont; // ebx@64
|
|
2861 int pTextHeight;
|
|
2862 GUIWindow w; // [sp+Ch] [bp-110h]@64
|
|
2863 GUIWindow right_panel_window; // [sp+60h] [bp-BCh]@13
|
|
2864 GUIWindow house_window; // [sp+B4h] [bp-68h]@1
|
|
2865 char *pInString; // [sp+114h] [bp-8h]@12
|
|
2866
|
|
2867 memcpy(&house_window, pDialogueWindow, sizeof(house_window));
|
|
2868 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
|
|
2869 {
|
|
2870 house_window.uFrameX = 493;
|
|
2871 house_window.uFrameWidth = 126;
|
|
2872 house_window.uFrameZ = 366;
|
|
2873 house_window.DrawTitleText(pFontCreate, 0, 2, 0, pMapStats->pInfos[uHouse_ExitPic].pName, 3);
|
|
2874 house_window.uFrameX = 483;
|
|
2875 house_window.uFrameWidth = 148;
|
|
2876 house_window.uFrameZ = 334;
|
|
2877 if ( !pTransitionStrings[uHouse_ExitPic] )
|
|
2878 {
|
|
2879 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[uHouse_ExitPic].pName);//Âîéòè â ^Pv[%s]
|
|
2880 house_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &house_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3);
|
|
2881 return;
|
|
2882 }
|
|
2883 house_window.DrawTitleText(pFontCreate, 0,
|
|
2884 (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uHouse_ExitPic], &house_window, 0, 0)) / 2 + 101, 0, pTransitionStrings[uHouse_ExitPic], 3);
|
|
2885 return;
|
|
2886 }
|
|
2887 house_window.uFrameWidth -= 10;
|
|
2888 house_window.uFrameZ -= 10;
|
|
2889 pNPC = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) )];//- 1
|
|
2890 if ( pNPC->uProfession )
|
|
2891 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s
|
|
2892 else
|
|
2893 strcpy(pTmpBuf.data(), pNPC->pName);
|
|
2894 house_window.DrawTitleText(pFontCreate, 483, 113, Color16(0x15u, 0x99u, 0xE9u), pTmpBuf.data(), 3);
|
|
2895 if ( !dword_591080 )
|
|
2896 {
|
|
2897 if ( !uDialogueType )
|
|
2898 {
|
|
2899 if ( pNPC->greet )
|
|
2900 {
|
|
2901 house_window.uFrameWidth = game_viewport_width;
|
|
2902 house_window.uFrameZ = 452;
|
|
2903 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreetings[((pNPC->uFlags & 3) == 2)];
|
|
2904 //pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet);
|
|
2905 pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7),
|
|
2906 pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight
|
|
2907 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7));
|
|
2908 pRenderer->DrawTextureIndexed(8, 347 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), pTexture_591428);
|
|
2909 pDialogueWindow->DrawText(pFontArrus, 13, 354 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7),
|
|
2910 0, FitTextInAWindow(pInString, pFontArrus, &house_window, 0xDu, 0), 0, 0, 0);
|
|
2911 }
|
|
2912 }
|
|
2913 }
|
|
2914 //for right panel
|
|
2915 memcpy(&right_panel_window, pDialogueWindow, sizeof(right_panel_window));
|
|
2916 right_panel_window.uFrameX = 483;
|
|
2917 right_panel_window.uFrameWidth = 148;
|
|
2918 right_panel_window.uFrameZ = 334;
|
|
2919 for ( int i = right_panel_window.pStartingPosActiveItem;
|
|
2920 i < right_panel_window.pStartingPosActiveItem + right_panel_window.pNumPresenceButton; ++i )
|
|
2921 {
|
|
2922 pButton = right_panel_window.GetControl(i);
|
|
2923 switch ( pButton->msg_param )
|
|
2924 {
|
|
2925 case 19://evt_A
|
|
2926 v15 = (char *)pNPCTopics[pNPC->evt_A].pTopic;
|
|
2927 if ( !v15 )
|
|
2928 {
|
|
2929 pButton->msg_param = 0;
|
|
2930 v15 = "";
|
|
2931 }
|
|
2932 strcpy(pButton->pButtonName, v15);
|
|
2933 continue;
|
|
2934 case 20://evt_B
|
|
2935 v15 = (char *)pNPCTopics[pNPC->evt_B].pTopic;
|
|
2936 if ( !v15 )
|
|
2937 {
|
|
2938 pButton->msg_param = 0;
|
|
2939 v15 = "";
|
|
2940 }
|
|
2941 if ( uDialogueType != 84 )
|
|
2942 {
|
|
2943 strcpy(pButton->pButtonName, v15);
|
|
2944 continue;
|
|
2945 }
|
|
2946 sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xE1u, 0xCDu, 0x23u), pItemsTable->pItems[contract_approved].pUnidentifiedName);
|
|
2947 sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data());
|
|
2948 current_npc_text = pTmpBuf2.data();
|
|
2949 strcpy(pButton->pButtonName, v15);
|
|
2950 continue;
|
|
2951 case 21://evt_C
|
|
2952 v15 = (char *)pNPCTopics[pNPC->evt_C].pTopic;
|
|
2953 if ( !v15 )
|
|
2954 {
|
|
2955 pButton->msg_param = 0;
|
|
2956 v15 = "";
|
|
2957 }
|
|
2958 strcpy(pButton->pButtonName, v15);
|
|
2959 continue;
|
|
2960 case 22://evt_D
|
|
2961 v15 = (char *)pNPCTopics[pNPC->evt_D].pTopic;
|
|
2962 if ( !v15 )
|
|
2963 {
|
|
2964 pButton->msg_param = 0;
|
|
2965 v15 = "";
|
|
2966 }
|
|
2967 strcpy(pButton->pButtonName, v15);
|
|
2968 continue;
|
|
2969 case 23://evt_E
|
|
2970 v15 = (char *)pNPCTopics[pNPC->evt_E].pTopic;
|
|
2971 if ( !v15 )
|
|
2972 {
|
|
2973 pButton->msg_param = 0;
|
|
2974 v15 = "";
|
|
2975 }
|
|
2976 strcpy(pButton->pButtonName, v15);
|
|
2977 continue;
|
|
2978 case 24://evt_F
|
|
2979 v15 = (char *)pNPCTopics[pNPC->evt_F].pTopic;
|
|
2980 if ( !v15 )
|
|
2981 {
|
|
2982 pButton->msg_param = 0;
|
|
2983 v15 = "";
|
|
2984 }
|
|
2985 strcpy(pButton->pButtonName, v15);
|
|
2986 continue;
|
|
2987 case 76:
|
|
2988 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]);//Íàíÿòü
|
|
2989 continue;
|
|
2990 case 77:
|
|
2991 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]);//Ïîäðîáíåå
|
|
2992 continue;
|
|
2993 case 79:
|
|
2994 strcpy(pButton->pButtonName, _4B254D_SkillMasteryTeacher((int)right_panel_window.ptr_1C));
|
|
2995 continue;
|
|
2996 case 82:
|
|
2997 strcpy(pButton->pButtonName, ContractSelectText((int)right_panel_window.ptr_1C));
|
|
2998 continue;
|
|
2999 case 83:
|
|
3000 v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName;
|
|
3001 v31 = *(int *)v29;
|
|
3002 sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), v31, Color16(0xFFu, 0xFFu, 0xFFu));
|
|
3003 sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]);
|
|
3004 current_npc_text = pTmpBuf2.data();
|
|
3005 strcpy(pButton->pButtonName, "");
|
|
3006 continue;
|
|
3007 }
|
|
3008 if ( pButton->msg_param > 0 && pButton->msg_param < 13 )
|
|
3009 {
|
|
3010 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]);//Âñòóïèòü
|
|
3011 continue;
|
|
3012 }
|
|
3013 if ( pButton->msg_param > 13 && pButton->msg_param < 19 )
|
|
3014 {
|
|
3015 strcpy(pButton->pButtonName, "");
|
|
3016 continue;
|
|
3017 }
|
|
3018 if ( pButton->msg_param != 93 )
|
|
3019 {
|
|
3020 strcpy(pButton->pButtonName, "");
|
|
3021 continue;
|
|
3022 }
|
|
3023 }
|
|
3024 index = 0;
|
|
3025 all_text_height = 0;
|
|
3026 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
3027 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
|
|
3028 {
|
|
3029 pButton = pDialogueWindow->GetControl(i);
|
|
3030 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0);
|
|
3031 index++;
|
|
3032 }
|
|
3033 if ( index )
|
|
3034 {
|
|
3035 v36 = (174 - all_text_height) / index;
|
|
3036 if ( v36 > 32 )
|
|
3037 v36 = 32;
|
|
3038 v40 = (174 - v36 * index - all_text_height) / 2 - v36 / 2 + 138;
|
|
3039 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
3040 {
|
|
3041 pButton = pDialogueWindow->GetControl(i);
|
|
3042 pButton->uY = v36 + v40;
|
|
3043 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0);
|
|
3044 pButton->uHeight = pTextHeight;
|
|
3045 v40 = pButton->uY + pTextHeight - 1;
|
|
3046 pButton->uW = v40;
|
|
3047 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
|
|
3048 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
3049 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
3050 right_panel_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3);
|
|
3051 }
|
|
3052 }
|
|
3053 if ( current_npc_text )
|
|
3054 {
|
|
3055 w.uFrameWidth = 458;
|
|
3056 w.uFrameZ = 457;
|
|
3057 pTextFont = pFontArrus;
|
|
3058 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7;
|
|
3059 if ( 352 - pTextHeight < 8 )
|
|
3060 {
|
|
3061 pTextFont = pFontCreate;
|
|
3062 pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7;
|
|
3063 }
|
|
3064 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
|
|
3065 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
|
|
3066 house_window.DrawText(pTextFont, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pTextFont, &w, 13, 0), 0, 0, 0);
|
|
3067 }
|
|
3068 }
|
|
3069
|
|
3070 //----- (004B4F4F) --------------------------------------------------------
|
|
3071 void JailDialog()
|
|
3072 {
|
|
3073 GUIWindow jail_dialogue_window; // [sp+8h] [bp-54h]@1
|
|
3074
|
|
3075 memcpy(&jail_dialogue_window, window_SpeakInHouse, sizeof(jail_dialogue_window));
|
|
3076 jail_dialogue_window.uFrameX = 483;
|
|
3077 jail_dialogue_window.uFrameWidth = 148;
|
|
3078 jail_dialogue_window.uFrameZ = 334;
|
|
3079 jail_dialogue_window.DrawTitleText(pFontArrus, 0, (310 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[672], &jail_dialogue_window, 0, 0)) / 2 + 18,
|
|
3080 Color16(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3);//"Çà ìíîãî÷èñëåííûå ïðåñòóïëåíèÿ è çëîäåÿíèÿ âû áûëè ïðèãîâîðåíû ê îäíîìó ãîäó çàêëþ÷åíèÿ."
|
|
3081 }
|
|
3082
|
|
3083
|
|
3084 //----- (00443801) --------------------------------------------------------
|
|
3085 void InitializeBuildingResidents()
|
|
3086 {
|
|
3087
|
|
3088 int i;
|
|
3089 char* test_string;
|
|
3090 unsigned char c;
|
|
3091 bool break_loop;
|
|
3092 unsigned int temp_str_len;
|
|
3093 char* tmp_pos;
|
|
3094 int decode_step;
|
|
3095
|
|
3096 free(p2DEventsTXT_Raw);
|
|
3097 p2DEventsTXT_Raw = (char *)pEvents_LOD->LoadRaw("2dEvents.txt", 0);
|
|
3098 strtok(p2DEventsTXT_Raw, "\r");
|
|
3099 strtok(NULL, "\r");
|
|
3100
|
|
3101 for (i=0;i<525;++i)
|
|
3102 {
|
|
3103 test_string = strtok(NULL, "\r") + 1;
|
|
3104 break_loop = false;
|
|
3105 decode_step=0;
|
|
3106 do
|
|
3107 {
|
|
3108 c = *(unsigned char*)test_string;
|
|
3109 temp_str_len = 0;
|
|
3110 while((c!='\t')&&(c>0))
|
|
3111 {
|
|
3112 ++temp_str_len;
|
|
3113 c=test_string[temp_str_len];
|
|
3114 }
|
|
3115 tmp_pos=test_string+temp_str_len;
|
|
3116 if (*tmp_pos == 0)
|
|
3117 break_loop = true;
|
|
3118 *tmp_pos = 0;
|
|
3119 if (temp_str_len)
|
|
3120 {
|
|
3121 switch (decode_step)
|
|
3122 {
|
|
3123 case 2:
|
|
3124 {
|
|
3125 if ( !_strnicmp(test_string, "wea", 3) )
|
|
3126 {
|
|
3127 p2DEvents[i].uType = BuildingType_WeaponShop;
|
|
3128 break;
|
|
3129 }
|
|
3130 if ( !_strnicmp(test_string, "arm", 3) )
|
|
3131 {
|
|
3132 p2DEvents[i].uType = BuildingType_ArmorShop;
|
|
3133 break;
|
|
3134 }
|
|
3135 if ( !_strnicmp(test_string, "mag", 3) )
|
|
3136 {
|
|
3137 p2DEvents[i].uType = BuildingType_MagicShop;
|
|
3138 break;
|
|
3139 }
|
|
3140 if ( !_strnicmp(test_string, "alc", 3) )
|
|
3141 {
|
|
3142 p2DEvents[i].uType = BuildingType_AlchemistShop;
|
|
3143 break;
|
|
3144 }
|
|
3145 if ( !_strnicmp(test_string, "sta", 3) )
|
|
3146 {
|
|
3147 p2DEvents[i].uType = BuildingType_Stables;
|
|
3148 break;
|
|
3149 }
|
|
3150 if ( !_strnicmp(test_string, "boa", 3) )
|
|
3151 {
|
|
3152 p2DEvents[i].uType = BuildingType_Boats;
|
|
3153 break;
|
|
3154 }
|
|
3155 if ( !_strnicmp(test_string, "tem", 3) )
|
|
3156 {
|
|
3157 p2DEvents[i].uType = BuildingType_Temple;
|
|
3158 break;
|
|
3159 }
|
|
3160 if ( !_strnicmp(test_string, "tra", 3) )
|
|
3161 {
|
|
3162 p2DEvents[i].uType = BuildingType_Training;
|
|
3163 break;
|
|
3164 }
|
|
3165 if ( !_strnicmp(test_string, "tow", 3) )
|
|
3166 {
|
|
3167 p2DEvents[i].uType = BuildingType_TownHall;
|
|
3168 break;
|
|
3169 }
|
|
3170
|
|
3171 if ( !_strnicmp(test_string, "tav", 3) )
|
|
3172 {
|
|
3173 p2DEvents[i].uType = BuildingType_Tavern;
|
|
3174 break;
|
|
3175 }
|
|
3176 if ( !_strnicmp(test_string, "ban", 3) )
|
|
3177 {
|
|
3178 p2DEvents[i].uType = BuildingType_Bank;
|
|
3179 break;
|
|
3180 }
|
|
3181 if ( !_strnicmp(test_string, "fir", 3) )
|
|
3182 {
|
|
3183 p2DEvents[i].uType = BuildingType_FireGuild;
|
|
3184 break;
|
|
3185 }
|
|
3186 if ( !_strnicmp(test_string, "air", 3) )
|
|
3187 {
|
|
3188 p2DEvents[i].uType = BuildingType_AirGuild;
|
|
3189 break;
|
|
3190 }
|
|
3191 if ( !_strnicmp(test_string, "wat", 3) )
|
|
3192 {
|
|
3193 p2DEvents[i].uType = BuildingType_WaterGuild;
|
|
3194 break;
|
|
3195 }
|
|
3196 if ( !_strnicmp(test_string, "ear", 3) )
|
|
3197 {
|
|
3198 p2DEvents[i].uType = BuildingType_EarthGuild;
|
|
3199 break;
|
|
3200 }
|
|
3201 if ( !_strnicmp(test_string, "spi", 3) )
|
|
3202 {
|
|
3203 p2DEvents[i].uType = BuildingType_SpiritGuild;
|
|
3204 break;
|
|
3205 }
|
|
3206 if ( !_strnicmp(test_string, "min", 3) )
|
|
3207 {
|
|
3208 p2DEvents[i].uType = BuildingType_MindGuild;
|
|
3209 break;
|
|
3210 }
|
|
3211 if ( !_strnicmp(test_string, "bod", 3) )
|
|
3212 {
|
|
3213 p2DEvents[i].uType = BuildingType_BodyGuild;
|
|
3214 break;
|
|
3215 }
|
|
3216 if ( !_strnicmp(test_string, "lig", 3) )
|
|
3217 {
|
|
3218 p2DEvents[i].uType = BuildingType_LightGuild;
|
|
3219 break;
|
|
3220 }
|
|
3221 if ( !_strnicmp(test_string, "dar", 3) )
|
|
3222 {
|
|
3223 p2DEvents[i].uType = BuildingType_DarkGuild;
|
|
3224 break;
|
|
3225 }
|
|
3226 if ( !_strnicmp(test_string, "ele", 3) ) // "Element Guild" from mm6
|
|
3227 {
|
|
3228 p2DEvents[i].uType = BuildingType_ElementalGuild;
|
|
3229 break;
|
|
3230 }
|
|
3231 if ( !_strnicmp(test_string, "sel", 3) )
|
|
3232 {
|
|
3233 p2DEvents[i].uType = BuildingType_SelfGuild;
|
|
3234 break;
|
|
3235 }
|
|
3236 if ( !_strnicmp(test_string, "mir", 3) )
|
|
3237 {
|
|
3238 p2DEvents[i].uType = BuildingType_16;
|
|
3239 break;
|
|
3240 }
|
|
3241 if ( !_strnicmp(test_string, "mer", 3) ) // "Merc Guild" from mm6
|
|
3242 {
|
|
3243 p2DEvents[i].uType = BuildingType_TownHall;
|
|
3244 break;
|
|
3245 }
|
|
3246 p2DEvents[i].uType = BuildingType_18;
|
|
3247 }
|
|
3248 break;
|
|
3249
|
|
3250 case 4:
|
|
3251 p2DEvents[i].uAnimationID = atoi(test_string);
|
|
3252 break;
|
|
3253 case 5:
|
|
3254 p2DEvents[i].pName = RemoveQuotes(test_string);
|
|
3255 break;
|
|
3256 case 6:
|
|
3257 p2DEvents[i].pProprieterName = RemoveQuotes(test_string);
|
|
3258 break;
|
|
3259 case 7:
|
|
3260 p2DEvents[i].pProprieterTitle = RemoveQuotes(test_string);
|
|
3261 break;
|
|
3262 case 8:
|
|
3263 p2DEvents[i].field_14 = atoi(test_string);
|
|
3264 break;
|
|
3265 case 9:
|
|
3266 p2DEvents[i]._state = atoi(test_string);
|
|
3267 break;
|
|
3268 case 10:
|
|
3269 p2DEvents[i]._rep = atoi(test_string);
|
|
3270 break;
|
|
3271 case 11:
|
|
3272 p2DEvents[i]._per = atoi(test_string);
|
|
3273 break;
|
|
3274 case 12:
|
|
3275 p2DEvents[i].fPriceMultiplier = atof(test_string);
|
|
3276 break;
|
|
3277 case 13:
|
|
3278 p2DEvents[i].flt_24 = atof(test_string);
|
|
3279 break;
|
|
3280 case 15:
|
|
3281 p2DEvents[i].field_1C = atoi(test_string);
|
|
3282 break;
|
|
3283 case 18:
|
|
3284 p2DEvents[i].uOpenTime = atoi(test_string);
|
|
3285 break;
|
|
3286 case 19:
|
|
3287 p2DEvents[i].uCloseTime = atoi(test_string);
|
|
3288 break;
|
|
3289 case 20:
|
|
3290 p2DEvents[i].uExitPicID = atoi(test_string);
|
|
3291 break;
|
|
3292 case 21:
|
|
3293 p2DEvents[i].uExitMapID = atoi(test_string);
|
|
3294 break;
|
|
3295 case 22:
|
|
3296 p2DEvents[i]._quest_related = atoi(test_string);
|
|
3297 break;
|
|
3298 case 23:
|
|
3299 p2DEvents[i].pEnterText = RemoveQuotes(test_string);
|
|
3300 break;
|
|
3301 }
|
|
3302 }
|
|
3303 ++decode_step;
|
|
3304 test_string=tmp_pos+1;
|
|
3305 } while ((decode_step<24)&&!break_loop);
|
|
3306 }
|
|
3307
|
|
3308 }
|
|
3309
|
|
3310 //----- (004BD8B5) --------------------------------------------------------
|
|
3311 int HouseDialogPressCloseBtn()
|
|
3312 {
|
|
3313 if ( pMessageQueue_50CBD0->uNumMessages )
|
|
3314 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
3315 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED);
|
|
3316 pKeyActionMap->ResetKeys();
|
|
3317 activeLevelDecoration = nullptr;
|
|
3318 current_npc_text = 0;
|
|
3319 if ( pDialogueNPCCount == 0)
|
|
3320 return 0;
|
|
3321
|
|
3322 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL && ShopTexture )
|
|
3323 {
|
|
3324 ShopTexture->Release();
|
|
3325 ShopTexture = 0;
|
|
3326 }
|
|
3327
|
|
3328 switch(dialog_menu_id)
|
|
3329 {
|
|
3330 case -1:
|
|
3331 _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1));
|
|
3332 BackToHouseMenu();
|
|
3333 break;
|
|
3334
|
|
3335 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
|
|
3336 case HOUSE_DIALOGUE_LEARN_SKILLS:
|
|
3337 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
|
|
3338 BackToHouseMenu();
|
|
3339 UI_CreateEndConversationButton();
|
|
3340 dialog_menu_id = HOUSE_DIALOGUE_MAIN;
|
|
3341 InitializaDialogueOptions(in_current_building_type);
|
|
3342 break;
|
|
3343
|
|
3344 case HOUSE_DIALOGUE_SHOP_SELL:
|
|
3345 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
|
|
3346 case HOUSE_DIALOGUE_SHOP_REPAIR:
|
|
3347 UI_CreateEndConversationButton();
|
|
3348 dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT;
|
|
3349 InitializaDialogueOptions_Shops(in_current_building_type);
|
|
3350 break;
|
|
3351
|
|
3352 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES:
|
|
3353 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS:
|
|
3354 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
|
|
3355 BackToHouseMenu();
|
|
3356 UI_CreateEndConversationButton();
|
|
3357 dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN;
|
|
3358 InitializaDialogueOptions_Tavern(in_current_building_type);
|
|
3359 break;
|
|
3360
|
|
3361 case HOUSE_DIALOGUE_NULL:
|
|
3362 case HOUSE_DIALOGUE_MAIN:
|
|
3363 pDialogueNPCCount = 0;
|
|
3364 pDialogueWindow->Release();
|
|
3365 dialog_menu_id = HOUSE_DIALOGUE_NULL;
|
|
3366 pDialogueWindow = 0;
|
|
3367 pIcons_LOD->SyncLoadedFilesCount();
|
|
3368
|
|
3369 if ( uNumDialogueNPCPortraits == 1 )
|
|
3370 return 0;
|
|
3371
|
|
3372 pBtn_ExitCancel = window_SpeakInHouse->pControlsHead;
|
|
3373 if ( uNumDialogueNPCPortraits > 0 )
|
|
3374 {
|
|
3375 for ( uint i = 0; i < (unsigned int)uNumDialogueNPCPortraits; ++i )
|
|
3376 {
|
|
3377 HouseNPCPortraitsButtonsList[i] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][i],
|
|
3378 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][i],
|
|
3379 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, i, 0, byte_591180[i].data(), 0, 0, 0);
|
|
3380 }
|
|
3381 }
|
|
3382
|
|
3383 BackToHouseMenu();
|
|
3384 break;
|
|
3385
|
|
3386 default:
|
|
3387 BackToHouseMenu();
|
|
3388 dialog_menu_id = HOUSE_DIALOGUE_MAIN;
|
|
3389 InitializaDialogueOptions(in_current_building_type);
|
|
3390 break;
|
|
3391 }
|
|
3392 return 1;
|
|
3393 }
|
|
3394
|
|
3395 //----- (004BF5B2) --------------------------------------------------------
|
|
3396 void BackToHouseMenu()
|
|
3397 {
|
|
3398 pMouse->_469E24();
|
|
3399 if ( window_SpeakInHouse && window_SpeakInHouse->ptr_1C == (void *)165 && !pMovie_Track)//!this->pSmackerMovie )
|
|
3400 {
|
|
3401 bGameoverLoop = true;
|
|
3402 HouseDialogPressCloseBtn();
|
|
3403 window_SpeakInHouse->Release();
|
|
3404 pParty->uFlags &= 0xFFFFFFFD;
|
|
3405 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) )
|
|
3406 {
|
|
3407 pAudioPlayer->PlaySound(SOUND_Invalid, 0, 0, -1, 0, 0, 0, 0);
|
|
3408 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 165, 0);
|
|
3409 window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1, 0x31, "", 0);
|
|
3410 window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2, 0x32, "", 0);
|
|
3411 window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3, 0x33, "", 0);
|
|
3412 window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4, 0x34, "", 0);
|
|
3413 }
|
2543
|
3414 bGameoverLoop = false;
|
2501
|
3415 }
|
|
3416 }
|