Mercurial > mm7
annotate Actor.cpp @ 1384:b51332ab228f
changed a few member variables in Player to slightly less confusing names
author | Grumpy7 |
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date | Tue, 16 Jul 2013 20:51:29 +0200 |
parents | d6cf8ead9242 |
children | 204cce84300b |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
322 | 5 #include <assert.h> |
6 | |
1016 | 7 |
1253 | 8 #include "mm7_data.h" |
1016 | 9 #include "DecalBuilder.h" |
10 | |
11 #include "Sprites.h" | |
12 #include "stru6.h" | |
13 | |
14 | |
0 | 15 #include "Actor.h" |
16 #include "Math.h" | |
17 #include "Outdoor.h" | |
18 #include "AudioPlayer.h" | |
19 #include "Game.h" | |
20 #include "ObjectList.h" | |
21 #include "Overlays.h" | |
22 #include "Events.h" | |
23 #include "IndoorCamera.h" | |
24 #include "FactionTable.h" | |
25 #include "TurnEngine.h" | |
26 #include "MapInfo.h" | |
924 | 27 #include "CastSpellInfo.h" |
0 | 28 #include "Time.h" |
29 #include "LOD.h" | |
30 #include "Party.h" | |
31 #include "GUIWindow.h" | |
32 | |
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33 #include "MM7.h" |
1016 | 34 #include "SpriteObject.h" |
1295 | 35 #include "stru298.h" |
1297 | 36 #include "Log.h" |
37 #include "Texts.h" | |
38 #include "Allocator.h" | |
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39 |
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40 |
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41 |
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42 |
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43 |
1202 | 44 std::array<Actor, 500> pActors; |
760 | 45 int uNumActors; |
0 | 46 |
47 stru319 stru_50C198; // idb | |
48 | |
994 | 49 |
50 | |
51 | |
52 //----- (0041AF52) -------------------------------------------------------- | |
53 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
54 { | |
55 unsigned int v2; // eax@1 | |
56 GUIWindow *v3; // edi@1 | |
57 unsigned int v4; // esi@1 | |
58 signed int v5; // ebx@4 | |
59 double v6; // st7@5 | |
60 unsigned int v7; // eax@6 | |
61 unsigned int v8; // ebx@10 | |
62 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
63 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
64 | |
65 v2 = a1->pMonsterInfo.uHP; | |
66 v3 = a2; | |
67 v4 = 25; | |
68 if ( (signed int)v2 > 25 ) | |
69 { | |
70 v4 = 200; | |
71 if ( (signed int)v2 < 200 ) | |
72 v4 = a1->pMonsterInfo.uHP; | |
73 } | |
74 v5 = a1->sCurrentHP; | |
75 v10 = v4; | |
76 v9 = uTextureID_mhp_grn; | |
77 if ( v5 < (signed int)v2 ) | |
78 { | |
79 v6 = (double)(signed int)v2; | |
80 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
81 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
82 { | |
83 v7 = uTextureID_mhp_red; | |
84 v9 = v7; | |
85 } | |
86 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
87 { | |
88 v7 = uTextureID_mhp_yel; | |
89 v9 = v7; | |
90 } | |
91 } | |
92 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
93 | |
94 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
95 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
96 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
97 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
98 | |
99 pRenderer->ResetTextureClipRect(); | |
100 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
101 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
102 } | |
103 | |
781 | 104 //----- (00448A40) -------------------------------------------------------- |
105 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
106 { | |
107 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
108 { | |
109 if ( bToggle ) | |
110 { | |
111 pActors[uActorID].uAttributes |= uFlag; | |
112 } | |
113 else | |
114 { | |
115 if ( uFlag == 0x10000 ) | |
116 { | |
117 if (pActors[uActorID].uAIState == Disabled ) | |
118 pActors[uActorID].uAIState = Standing; | |
119 } | |
120 pActors[uActorID].uAttributes &= ~uFlag; | |
121 } | |
122 } | |
123 } | |
0 | 124 |
125 //----- (00448518) -------------------------------------------------------- | |
126 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
127 { | |
128 signed int v3; // eax@1 | |
129 int *v4; // edi@2 | |
130 signed int v5; // eax@6 | |
131 char *v6; // ecx@6 | |
132 char *v7; // eax@11 | |
133 ItemGen *v8; // ecx@15 | |
134 | |
135 v3 = 0; | |
136 if ( (signed int)uNumActors > 0 ) | |
137 { | |
602 | 138 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 139 while ( *(short *)v4 != npc ) |
140 { | |
141 ++v3; | |
142 v4 += 209; | |
143 if ( v3 >= (signed int)uNumActors ) | |
144 return; | |
145 } | |
146 v5 = v3; | |
147 v6 = (char *)&pActors[v5].uCarriedItemID; | |
148 if ( a3 ) | |
149 { | |
150 if ( *(short *)v6 ) | |
151 { | |
152 if ( pActors[v5].array_000234[0].uItemID ) | |
153 { | |
154 v7 = (char *)&pActors[v5].array_000234[1]; | |
155 if ( !*(int *)v7 ) | |
156 *(int *)v7 = item; | |
157 } | |
158 else | |
159 { | |
160 pActors[v5].array_000234[0].uItemID = item; | |
161 } | |
162 } | |
163 else | |
164 { | |
165 *(short *)v6 = item; | |
166 } | |
167 } | |
168 else | |
169 { | |
170 if ( *(short *)v6 == item ) | |
171 { | |
172 *(short *)v6 = 0; | |
173 } | |
174 else | |
175 { | |
176 v8 = pActors[v5].array_000234; | |
177 if ( pActors[v5].array_000234[0].uItemID == item | |
178 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
179 v8->Reset(); | |
180 } | |
181 } | |
182 } | |
183 } | |
184 | |
185 //----- (004485A7) -------------------------------------------------------- | |
526 | 186 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 187 { |
188 unsigned int v3; // eax@3 | |
189 char *v4; // ecx@3 | |
526 | 190 int *v5; // eax@8 |
0 | 191 ItemGen *v6; // ecx@12 |
192 | |
526 | 193 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 194 { |
195 v3 = uActorID; | |
196 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
197 if ( bGive ) | |
198 { | |
199 if ( *(short *)v4 ) | |
200 { | |
201 if ( pActors[v3].array_000234[0].uItemID ) | |
202 { | |
203 v5 = &pActors[v3].array_000234[1].uItemID; | |
204 if ( !*v5 ) | |
205 *v5 = uItemID; | |
206 } | |
207 else | |
208 { | |
209 pActors[v3].array_000234[0].uItemID = uItemID; | |
210 } | |
211 } | |
212 else | |
213 { | |
214 *(short *)v4 = uItemID; | |
215 } | |
216 } | |
217 else | |
218 { | |
219 if ( *(short *)v4 == uItemID ) | |
220 { | |
221 *(short *)v4 = 0; | |
222 } | |
223 else | |
224 { | |
225 v6 = pActors[v3].array_000234; | |
226 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
227 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
228 v6->Reset(); | |
229 } | |
230 } | |
231 } | |
232 } | |
233 | |
188 | 234 |
0 | 235 //----- (0040894B) -------------------------------------------------------- |
236 bool Actor::CanAct() | |
237 { | |
1114 | 238 bool isparalyzed; // esi@1 |
239 bool isstoned; // edi@2 | |
0 | 240 unsigned __int16 v3; // ax@6 |
241 | |
1114 | 242 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
243 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 244 v3 = this->uAIState; |
1114 | 245 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 246 } |
247 | |
248 //----- (004089C7) -------------------------------------------------------- | |
303 | 249 bool Actor::IsNotAlive() |
0 | 250 { |
1115 | 251 bool isstoned; // esi@1 |
303 | 252 //unsigned __int16 v2; // ax@3 |
0 | 253 |
1115 | 254 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
303 | 255 //v2 = this->uAIState; |
1115 | 256 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 257 } |
258 | |
259 //----- (004086E9) -------------------------------------------------------- | |
260 void Actor::SetRandomGoldIfTheresNoItem() | |
261 { | |
262 Actor *v1; // esi@1 | |
263 int v2; // edi@1 | |
264 signed int v3; // ebx@2 | |
265 unsigned __int8 v4; // al@7 | |
266 | |
267 v1 = this; | |
268 v2 = 0; | |
269 if ( !this->array_000234[3].uItemID ) | |
270 { | |
271 v3 = 0; | |
272 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
273 { | |
274 do | |
275 { | |
276 ++v3; | |
277 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
278 } | |
279 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
280 if ( v2 ) | |
281 { | |
282 v1->array_000234[3].uItemID = 197; | |
377 | 283 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 284 } |
285 } | |
286 } | |
287 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
288 { | |
289 v4 = v1->pMonsterInfo.uTreasureLevel; | |
290 if ( v4 ) | |
291 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
292 } | |
293 v1->uAttributes |= 0x800000; | |
294 } | |
295 | |
296 //----- (00404AC7) -------------------------------------------------------- | |
1060 | 297 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 298 { |
299 Actor *v5; // esi@1 | |
300 unsigned int v6; // edi@1 | |
301 unsigned int v7; // eax@1 | |
302 int v8; // edi@16 | |
303 int v9; // edi@17 | |
304 signed int v10; // ecx@22 | |
305 signed int v11; // eax@29 | |
306 __int16 *v12; // edi@30 | |
307 int v13; // ecx@34 | |
308 int v14; // edx@34 | |
309 int v15; // eax@34 | |
310 AIDirection *v16; // esi@34 | |
311 unsigned __int16 v17; // di@34 | |
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312 //int v18; // eax@34 |
0 | 313 int v19; // edi@34 |
314 int v20; // eax@35 | |
315 int v21; // eax@39 | |
316 SoundID v22; // eax@39 | |
317 signed int v23; // eax@41 | |
318 double v24; // st7@49 | |
319 float v25; // ST5C_4@50 | |
320 int v26; // eax@50 | |
321 double v27; // st7@50 | |
322 double v28; // st6@50 | |
323 float v29; // ST4C_4@51 | |
324 int v30; // esi@50 | |
325 int v31; // ST3C_4@51 | |
326 unsigned int v32; // edi@51 | |
327 char *v33; // eax@54 | |
328 unsigned __int16 v34; // ax@57 | |
329 signed int v35; // ecx@58 | |
330 signed int v36; // eax@67 | |
331 signed int v37; // eax@68 | |
332 signed __int64 v38; // qtt@69 | |
333 int v39; // ecx@75 | |
334 int v40; // eax@79 | |
335 int v41; // ecx@90 | |
336 int v42; // ecx@91 | |
337 int v43; // eax@95 | |
338 int v44; // ecx@100 | |
339 int v45; // ecx@101 | |
340 int v46; // eax@105 | |
341 unsigned int v47; // ebx@106 | |
342 int v48; // ecx@110 | |
343 char v49; // zf@123 | |
344 int v50; // eax@127 | |
345 int v51; // ecx@130 | |
346 int v52; // eax@132 | |
347 int v53; // ecx@137 | |
348 int v54; // ecx@138 | |
349 int v55; // eax@142 | |
350 SpellBuff *v56; // esi@143 | |
351 Player **v57; // esi@145 | |
352 int v58; // eax@146 | |
353 int v59; // edi@146 | |
354 int v60; // eax@146 | |
355 int v61; // edi@146 | |
356 int v62; // eax@146 | |
357 signed int v63; // edi@146 | |
358 signed int v64; // edi@147 | |
359 int v65; // eax@151 | |
360 char *v66; // eax@160 | |
361 int v67; // edi@167 | |
362 int v68; // edi@168 | |
363 int v69; // eax@171 | |
364 signed int v70; // ecx@172 | |
365 signed int v71; // eax@179 | |
366 __int16 *v72; // edi@180 | |
367 int v73; // ecx@184 | |
368 int v74; // edx@184 | |
369 int v75; // eax@184 | |
370 AIDirection *v76; // esi@184 | |
371 unsigned __int16 v77; // di@184 | |
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372 //int v78; // eax@184 |
0 | 373 int v79; // edx@185 |
374 int v80; // eax@185 | |
375 int v81; // eax@189 | |
376 unsigned __int16 v82; // ax@190 | |
377 int v83; // ecx@192 | |
378 int v84; // edx@192 | |
379 int v85; // eax@192 | |
380 AIDirection *v86; // esi@192 | |
381 unsigned __int16 v87; // di@192 | |
382 __int16 v88; // ax@192 | |
383 signed int v89; // ecx@192 | |
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parents:
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diff
changeset
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384 //int v90; // eax@192 |
0 | 385 signed int v91; // eax@200 |
386 int v92; // eax@201 | |
387 int v93; // ecx@207 | |
388 int v94; // ecx@208 | |
389 int v95; // eax@212 | |
390 int v96; // ecx@217 | |
391 int v97; // eax@221 | |
392 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
393 signed int v99; // [sp-14h] [bp-E4h]@39 | |
394 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
395 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
396 signed int v102; // [sp-8h] [bp-D8h]@39 | |
397 int v103; // [sp-4h] [bp-D4h]@39 | |
398 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
399 signed int v105; // [sp+4h] [bp-CCh]@23 | |
400 int v106; // [sp+4h] [bp-CCh]@39 | |
401 signed int v107; // [sp+4h] [bp-CCh]@42 | |
402 signed int v108; // [sp+4h] [bp-CCh]@173 | |
403 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
404 float v110; // [sp+30h] [bp-A0h]@50 | |
405 int v111; // [sp+38h] [bp-98h]@41 | |
406 float v112; // [sp+3Ch] [bp-94h]@49 | |
407 int v113; // [sp+40h] [bp-90h]@41 | |
408 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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409 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 410 int v116; // [sp+BCh] [bp-14h]@49 |
411 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
412 int v118; // [sp+C4h] [bp-Ch]@29 | |
413 float v119; // [sp+C8h] [bp-8h]@48 | |
414 float v120; // [sp+CCh] [bp-4h]@1 | |
415 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
416 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
417 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
418 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
419 int spellnume; // [sp+D8h] [bp+8h]@179 | |
420 int a1a; // [sp+E0h] [bp+10h]@34 | |
421 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
422 int a1c; // [sp+E0h] [bp+10h]@184 | |
423 | |
424 LODWORD(v120) = uActorID; | |
425 v5 = &pActors[uActorID]; | |
426 v117 = pDir; | |
427 v6 = uSkillLevel & 0x3F; | |
428 v7 = SkillToMastery(uSkillLevel); | |
429 if ( spellnum <= 47 ) | |
430 { | |
431 if ( spellnum != 47 ) | |
432 { | |
433 if ( spellnum <= 18 ) | |
434 { | |
435 if ( spellnum == 18 || spellnum == 2 ) | |
436 goto LABEL_159; | |
437 if ( spellnum != 5 ) | |
438 { | |
439 if ( spellnum == 6 ) | |
440 goto LABEL_159; | |
441 if ( spellnum != 9 ) | |
442 { | |
443 if ( spellnum != 11 ) | |
444 { | |
445 if ( spellnum != 15 ) | |
446 { | |
447 if ( spellnum != 17 ) | |
448 return; | |
449 if ( (signed int)v7 <= 0 ) | |
450 goto LABEL_20; | |
451 if ( (signed int)v7 <= 2 ) | |
452 { | |
453 v9 = 300 * v6; | |
454 } | |
455 else | |
456 { | |
457 if ( v7 != 3 ) | |
458 { | |
459 if ( v7 == 4 ) | |
460 { | |
461 v8 = 3600 * (v6 + 64); | |
462 LABEL_21: | |
463 v5->pActorBuffs[15].Apply( | |
464 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
465 v7, | |
466 0, | |
467 0, | |
468 0); | |
469 return; | |
470 } | |
471 LABEL_20: | |
472 v8 = 0; | |
473 goto LABEL_21; | |
474 } | |
475 v9 = 900 * v6; | |
476 } | |
477 v8 = v9 + 3840; | |
478 goto LABEL_21; | |
479 } | |
480 v10 = 3; | |
481 if ( uSkillLevel & 0x0100 ) | |
482 { | |
483 v105 = 9; | |
484 } | |
485 else | |
486 { | |
487 if ( (uSkillLevel & 0x80u) == 0 ) | |
488 { | |
489 if ( !(uSkillLevel & 0x40) ) | |
490 goto LABEL_29; | |
491 v105 = 5; | |
492 } | |
493 else | |
494 { | |
495 v105 = 7; | |
496 } | |
497 } | |
498 v10 = v105; | |
499 LABEL_29: | |
500 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 501 a1.uType = stru_4E3ACC[15].uType; |
0 | 502 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
503 v11 = 0; | |
504 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
505 { | |
506 LABEL_33: | |
507 LOWORD(v11) = 0; | |
508 } | |
509 else | |
510 { | |
511 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 512 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 513 { |
514 ++v11; | |
515 v12 += 28; | |
516 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
517 goto LABEL_33; | |
518 } | |
519 } | |
520 a1.uObjectDescID = v11; | |
521 a1.stru_24.Reset(); | |
822 | 522 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 523 v13 = v5->vPosition.x; |
524 v14 = v5->vPosition.y; | |
822 | 525 a1.spell_level = uSkillLevel; |
0 | 526 a1.vPosition.x = v13; |
527 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
528 v16 = v117; | |
529 v17 = LOWORD(v117->uYawAngle); | |
822 | 530 a1.spell_skill = 0; |
0 | 531 a1.vPosition.y = v14; |
532 a1.vPosition.z = v15; | |
533 a1.uFacing = v17; | |
534 a1.uSoundID = 0; | |
535 a1.uAttributes = 0; | |
536 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
537 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 538 a1.uSpriteFrameID = 0; |
823 | 539 a1.spell_target_pid = 0; |
0 | 540 a1.field_60_distance_related_prolly_lod = 3; |
541 v19 = spellnuma / -2; | |
542 a1a = spellnuma / 2; | |
543 if ( spellnuma / -2 > spellnuma / 2 ) | |
544 { | |
545 v20 = spellnuma / 2; | |
546 } | |
547 else | |
548 { | |
549 do | |
550 { | |
551 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
552 v20 = a1.Create( | |
553 (signed __int16)a1.uFacing, | |
554 v16->uPitchAngle, | |
555 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
556 0); | |
557 v19 += v118; | |
558 } | |
559 while ( v19 <= a1a ); | |
560 } | |
561 if ( v20 != -1 ) | |
562 { | |
563 v106 = 0; | |
564 v104 = 0; | |
565 v103 = 0; | |
566 v102 = 0; | |
567 v21 = 8 * v20; | |
568 v101 = -1; | |
569 LOBYTE(v21) = v21 | 2; | |
570 v100 = 0; | |
571 v99 = v21; | |
572 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
573 LABEL_202: | |
574 v98 = v22; | |
575 goto LABEL_222; | |
576 } | |
577 return; | |
578 } | |
579 LABEL_159: | |
924 | 580 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 581 v119 = 0.0; |
582 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
583 { | |
584 LABEL_191: | |
585 v82 = 0; | |
586 } | |
587 else | |
588 { | |
589 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
590 while ( (short)a1.uType != *(short *)v66 ) |
0 | 591 { |
592 ++LODWORD(v119); | |
593 v66 += 56; | |
594 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
595 goto LABEL_191; | |
596 } | |
597 v82 = LOWORD(v119); | |
598 } | |
599 a1.uObjectDescID = v82; | |
600 a1.stru_24.Reset(); | |
822 | 601 a1.spell_id = spellnum; |
0 | 602 v83 = v5->vPosition.x; |
603 v84 = v5->vPosition.y; | |
822 | 604 a1.spell_level = uSkillLevel; |
0 | 605 a1.vPosition.x = v83; |
606 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
607 v86 = v117; | |
608 v87 = LOWORD(v117->uYawAngle); | |
822 | 609 a1.spell_skill = 0; |
0 | 610 a1.vPosition.y = v84; |
611 a1.vPosition.z = v85; | |
612 a1.uFacing = v87; | |
613 a1.uSoundID = 0; | |
614 a1.uAttributes = 0; | |
615 v88 = pIndoor->GetSector(v83, v84, v85); | |
616 v89 = v86->uDistance; | |
617 a1.uSectorID = v88; | |
618 LODWORD(v119) = v89; | |
619 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
620 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 621 a1.spell_target_pid = 0; |
0 | 622 a1.field_60_distance_related_prolly_lod = 3; |
623 if ( (double)v89 >= 307.2 ) | |
624 { | |
625 if ( v89 >= 1024 ) | |
626 { | |
627 if ( v89 >= 2560 ) | |
628 { | |
629 if ( v89 < 5120 ) | |
630 a1.field_60_distance_related_prolly_lod = 3; | |
631 } | |
632 else | |
633 { | |
634 a1.field_60_distance_related_prolly_lod = 2; | |
635 } | |
636 } | |
637 else | |
638 { | |
639 a1.field_60_distance_related_prolly_lod = 1; | |
640 } | |
641 } | |
642 else | |
643 { | |
644 a1.field_60_distance_related_prolly_lod = 0; | |
645 } | |
646 a1.field_61 = 2; | |
647 v91 = a1.Create( | |
648 v86->uYawAngle, | |
649 v86->uPitchAngle, | |
650 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
651 0); | |
652 if ( v91 != -1 ) | |
653 { | |
654 v106 = 0; | |
655 v104 = 0; | |
656 v103 = 0; | |
657 v102 = 0; | |
658 v92 = 8 * v91; | |
659 v101 = -1; | |
660 LOBYTE(v92) = v92 | 2; | |
661 v100 = 0; | |
662 v99 = v92; | |
663 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
664 goto LABEL_202; | |
665 } | |
666 return; | |
667 } | |
668 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
669 return; | |
670 v118 = pParty->vPosition.z; | |
671 v111 = pParty->vPosition.x; | |
672 v114 = pParty->vPosition.z + 2500; | |
673 v113 = pParty->vPosition.y; | |
674 v23 = 8; | |
675 if ( uSkillLevel & 0x0100 ) | |
676 { | |
677 v107 = 14; | |
678 } | |
679 else | |
680 { | |
681 if ( (uSkillLevel & 0x80u) == 0 ) | |
682 { | |
683 if ( !(uSkillLevel & 0x40) ) | |
684 goto LABEL_48; | |
685 v107 = 10; | |
686 } | |
687 else | |
688 { | |
689 v107 = 12; | |
690 } | |
691 } | |
692 v23 = v107; | |
693 LABEL_48: | |
694 v119 = 0.0; | |
695 spellnumb = 0; | |
696 if ( v23 > 0 ) | |
697 { | |
698 v24 = (double)v118; | |
699 v118 = v23; | |
700 v112 = v24; | |
862 | 701 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 702 do |
703 { | |
704 v26 = rand(); | |
705 v27 = (double)spellnumb; | |
706 v110 = v27; | |
707 v28 = (double)SLODWORD(v119); | |
708 v30 = v26 % 1000; | |
709 v25 = (double)v114; | |
710 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
711 v120 = v28 * v28; | |
712 v119 = v27 * v27; | |
713 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
714 { | |
715 v32 = 0; | |
716 pitch = 0; | |
717 } | |
718 else | |
719 { | |
720 v31 = (signed __int64)sqrt(v119 + v120); | |
721 v29 = v28; | |
722 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
723 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
724 } | |
725 a1.stru_24.Reset(); | |
924 | 726 a1.uType = stru_4E3ACC[9].uType; |
0 | 727 spellnumd = 0; |
728 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
729 { | |
730 LABEL_57: | |
731 v34 = 0; | |
732 } | |
733 else | |
734 { | |
735 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
736 while ( (short)a1.uType != *(short *)v33 ) |
0 | 737 { |
738 ++spellnumd; | |
739 v33 += 56; | |
740 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
741 goto LABEL_57; | |
742 } | |
743 v34 = spellnumd; | |
744 } | |
745 a1.uObjectDescID = v34; | |
822 | 746 a1.spell_level = uSkillLevel; |
0 | 747 a1.vPosition.x = v111; |
748 a1.vPosition.y = v113; | |
749 a1.vPosition.z = v30 + v114; | |
822 | 750 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
751 a1.spell_skill = 0; | |
0 | 752 a1.uAttributes = 0; |
753 a1.uSectorID = 0; | |
754 a1.uSpriteFrameID = 0; | |
822 | 755 a1.spell_caster_pid = v116; |
823 | 756 a1.spell_target_pid = 0; |
0 | 757 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
758 a1.uFacing = v32; | |
759 a1.uSoundID = 0; | |
760 v35 = v117->uDistance; | |
761 LODWORD(v119) = v117->uDistance; | |
762 if ( (double)SLODWORD(v119) >= 307.2 ) | |
763 { | |
764 if ( v35 >= 1024 ) | |
765 { | |
766 if ( v35 >= 2560 ) | |
767 { | |
768 if ( v35 < 5120 ) | |
769 a1.field_60_distance_related_prolly_lod = 3; | |
770 } | |
771 else | |
772 { | |
773 a1.field_60_distance_related_prolly_lod = 2; | |
774 } | |
775 } | |
776 else | |
777 { | |
778 a1.field_60_distance_related_prolly_lod = 1; | |
779 } | |
780 } | |
781 else | |
782 { | |
783 a1.field_60_distance_related_prolly_lod = 0; | |
784 } | |
785 a1.field_61 = 2; | |
786 v36 = a1.Create( | |
787 v32, | |
788 pitch, | |
789 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
790 0); | |
791 if ( v36 != -1 ) | |
792 { | |
793 v37 = 8 * v36; | |
794 LOBYTE(v37) = v37 | 2; | |
795 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
796 } | |
797 spellnumb = rand() % 1024 - 512; | |
798 v38 = rand(); | |
799 v49 = v118-- == 1; | |
800 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
801 } | |
802 while ( !v49 ); | |
803 } | |
804 return; | |
805 } | |
806 if ( (signed int)v7 > 0 ) | |
807 { | |
808 if ( (signed int)v7 <= 2 ) | |
809 { | |
810 v39 = 60 * (v6 + 60); | |
811 goto LABEL_79; | |
812 } | |
813 if ( v7 == 3 ) | |
814 { | |
815 v39 = 180 * (v6 + 20); | |
816 goto LABEL_79; | |
817 } | |
818 if ( v7 == 4 ) | |
819 { | |
820 v39 = 240 * (v6 + 15); | |
821 LABEL_79: | |
822 v5->pActorBuffs[19].Apply( | |
823 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
824 v7, | |
825 0, | |
826 0, | |
827 0); | |
828 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
829 v106 = 0; | |
830 v104 = 0; | |
831 v103 = 0; | |
832 v102 = 0; | |
833 v40 = 8 * LODWORD(v120); | |
834 v101 = -1; | |
862 | 835 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 836 v100 = 0; |
837 v99 = v40; | |
838 v98 = (SoundID)10040; | |
839 LABEL_222: | |
840 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
841 return; | |
842 } | |
843 } | |
844 v39 = 0; | |
845 goto LABEL_79; | |
846 } | |
847 if ( spellnum == 26 || spellnum == 29 ) | |
848 goto LABEL_159; | |
849 if ( spellnum != 38 ) | |
850 { | |
851 if ( spellnum == 39 || spellnum == 41 ) | |
852 goto LABEL_159; | |
853 if ( spellnum != 46 ) | |
854 return; | |
855 if ( (signed int)v7 > 0 ) | |
856 { | |
857 if ( (signed int)v7 <= 2 ) | |
858 { | |
859 v41 = 300 * v6; | |
860 goto LABEL_91; | |
861 } | |
862 if ( v7 == 3 ) | |
863 { | |
864 v41 = 900 * v6; | |
865 goto LABEL_91; | |
866 } | |
867 if ( v7 == 4 ) | |
868 { | |
869 v41 = 1200 * v6; | |
870 LABEL_91: | |
871 v42 = v41 + 3840; | |
872 LABEL_95: | |
873 v5->pActorBuffs[17].Apply( | |
874 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
875 v7, | |
876 v6 + 5, | |
877 0, | |
878 0); | |
1077 | 879 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 880 v106 = 0; |
881 v104 = 0; | |
882 v103 = 0; | |
883 v102 = 0; | |
884 v43 = 8 * LODWORD(v120); | |
885 v101 = -1; | |
862 | 886 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 887 v100 = 0; |
888 v99 = v43; | |
889 v98 = (SoundID)14010; | |
890 goto LABEL_222; | |
891 } | |
892 } | |
893 v42 = 0; | |
894 goto LABEL_95; | |
895 } | |
896 if ( (signed int)v7 <= 0 ) | |
897 goto LABEL_104; | |
898 if ( (signed int)v7 <= 2 ) | |
899 { | |
900 v45 = 300 * v6; | |
901 } | |
902 else | |
903 { | |
904 if ( v7 != 3 ) | |
905 { | |
906 if ( v7 == 4 ) | |
907 { | |
908 v44 = 3600 * (v6 + 64); | |
909 LABEL_105: | |
910 v5->pActorBuffs[16].Apply( | |
911 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
912 v7, | |
913 v6 + 5, | |
914 0, | |
915 0); | |
1077 | 916 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 917 v106 = 0; |
918 v104 = 0; | |
919 v103 = 0; | |
920 v102 = 0; | |
921 v46 = 8 * LODWORD(v120); | |
922 v101 = -1; | |
862 | 923 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 924 v100 = 0; |
925 v99 = v46; | |
926 v98 = (SoundID)13040; | |
927 goto LABEL_222; | |
928 } | |
929 LABEL_104: | |
930 v44 = 0; | |
931 goto LABEL_105; | |
932 } | |
933 v45 = 900 * v6; | |
934 } | |
935 v44 = v45 + 3840; | |
936 goto LABEL_105; | |
937 } | |
938 v47 = 0; | |
939 if ( (signed int)v7 > 0 ) | |
940 { | |
941 if ( (signed int)v7 <= 2 ) | |
942 { | |
943 v48 = 2 * v6 + 40; | |
944 goto LABEL_114; | |
945 } | |
946 if ( v7 == 3 ) | |
947 { | |
948 v48 = 3 * v6 + 60; | |
949 goto LABEL_114; | |
950 } | |
951 if ( v7 == 4 ) | |
952 { | |
953 LOWORD(v48) = 2 * (3 * v6 + 60); | |
954 LABEL_114: | |
955 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 956 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 957 LABEL_127: |
958 v106 = v47; | |
959 v104 = v47; | |
960 v103 = v47; | |
961 v50 = 8 * LODWORD(v120); | |
962 v102 = v47; | |
963 v101 = -1; | |
862 | 964 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 965 v100 = v47; |
966 v99 = v50; | |
967 v98 = (SoundID)14020; | |
968 goto LABEL_222; | |
969 } | |
970 } | |
971 LOWORD(v48) = 0; | |
972 goto LABEL_114; | |
973 } | |
974 if ( spellnum <= 80 ) | |
975 { | |
976 if ( spellnum == 80 ) | |
977 { | |
978 v56 = pParty->pPartyBuffs; | |
979 do | |
980 { | |
981 v56->Reset(); | |
982 ++v56; | |
983 } | |
984 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
985 a1b = 1; | |
986 v57 = &pPlayers[1]; | |
987 do | |
988 { | |
989 v58 = (*v57)->GetActualWillpower(); | |
1036 | 990 v59 = (*v57)->GetParameterBonus(v58); |
0 | 991 v60 = (*v57)->GetActualIntelligence(); |
1036 | 992 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 993 v62 = (*v57)->GetActualLuck(); |
1036 | 994 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 995 if ( rand() % v63 < 30 ) |
996 { | |
997 v64 = 6048; | |
998 do | |
999 { | |
1000 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1001 v64 += 16; | |
1002 } | |
1003 while ( v64 < 6432 ); | |
1004 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1005 } | |
1006 ++a1b; | |
1007 ++v57; | |
1008 } | |
1009 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1010 v106 = 0; | |
1011 v104 = 0; | |
1012 v103 = 0; | |
1013 v65 = 8 * LODWORD(v120); | |
1014 v102 = 0; | |
1015 v101 = -1; | |
862 | 1016 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1017 v100 = 0; |
1018 v99 = v65; | |
1019 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1020 goto LABEL_202; | |
1021 } | |
1022 if ( spellnum != 51 ) | |
1023 { | |
1024 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1025 goto LABEL_159; | |
1026 if ( spellnum == 73 ) | |
1027 { | |
1028 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1029 v51 = 0; | |
1030 else | |
1031 v51 = 3600 * v6; | |
1032 v5->pActorBuffs[21].Apply( | |
1033 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1034 v7, | |
1035 v6, | |
1036 0, | |
1037 0); | |
1038 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1039 v106 = 0; | |
1040 v104 = 0; | |
1041 v103 = 0; | |
1042 v102 = 0; | |
1043 v52 = 8 * LODWORD(v120); | |
1044 v101 = -1; | |
862 | 1045 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1046 v100 = 0; |
1047 v99 = v52; | |
1048 v98 = (SoundID)16060; | |
1049 goto LABEL_222; | |
1050 } | |
1051 if ( spellnum == 77 ) | |
1052 { | |
1053 v5->sCurrentHP += 5 * v6 + 10; | |
1054 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1055 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1056 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1057 v47 = 0; | |
1058 goto LABEL_127; | |
1059 } | |
1060 v49 = spellnum == 78; | |
1061 LABEL_158: | |
1062 if ( !v49 ) | |
1063 return; | |
1064 goto LABEL_159; | |
1065 } | |
1066 if ( (signed int)v7 > 0 ) | |
1067 { | |
1068 if ( (signed int)v7 <= 2 ) | |
1069 { | |
1070 v53 = 300 * v6; | |
1071 goto LABEL_138; | |
1072 } | |
1073 if ( v7 == 3 ) | |
1074 { | |
1075 v53 = 900 * v6; | |
1076 goto LABEL_138; | |
1077 } | |
1078 if ( v7 == 4 ) | |
1079 { | |
1080 v53 = 1200 * v6; | |
1081 LABEL_138: | |
1082 v54 = v53 + 3840; | |
1083 LABEL_142: | |
1084 v5->pActorBuffs[18].Apply( | |
1085 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1086 v7, | |
1087 v6 + 5, | |
1088 0, | |
1089 0); | |
1077 | 1090 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1091 v106 = 0; |
1092 v104 = 0; | |
1093 v103 = 0; | |
1094 v102 = 0; | |
1095 v55 = 8 * LODWORD(v120); | |
1096 v101 = -1; | |
862 | 1097 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1098 v100 = 0; |
1099 v99 = v55; | |
1100 v98 = (SoundID)14060; | |
1101 goto LABEL_222; | |
1102 } | |
1103 } | |
1104 v54 = 0; | |
1105 goto LABEL_142; | |
1106 } | |
1107 if ( spellnum == 85 ) | |
1108 { | |
1109 if ( (signed int)v7 > 0 ) | |
1110 { | |
1111 if ( (signed int)v7 <= 2 ) | |
1112 { | |
1113 v96 = 300 * v6 + 3840; | |
1114 goto LABEL_221; | |
1115 } | |
1116 if ( v7 == 3 ) | |
1117 { | |
1118 LOWORD(v6) = 3 * v6; | |
1119 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1120 goto LABEL_221; | |
1121 } | |
1122 if ( v7 == 4 ) | |
1123 { | |
1124 v96 = 1200 * v6 + 3840; | |
1125 LOWORD(v6) = 4 * v6; | |
1126 LABEL_221: | |
1127 v5->pActorBuffs[13].Apply( | |
1128 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1129 v7, | |
1130 v6, | |
1131 0, | |
1132 0); | |
1133 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1134 v106 = 0; | |
1135 v104 = 0; | |
1136 v103 = 0; | |
1137 v102 = 0; | |
1138 v97 = 8 * LODWORD(v120); | |
1139 v101 = -1; | |
862 | 1140 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1141 v100 = 0; |
1142 v99 = v97; | |
1143 v98 = (SoundID)17070; | |
1144 goto LABEL_222; | |
1145 } | |
1146 } | |
1147 LOWORD(v6) = uSkillLevel; | |
1148 v96 = 0; | |
1149 goto LABEL_221; | |
1150 } | |
1151 if ( spellnum == 86 ) | |
1152 { | |
1153 if ( (signed int)v7 > 0 ) | |
1154 { | |
1155 if ( (signed int)v7 <= 2 ) | |
1156 { | |
1157 v93 = 300 * v6; | |
1158 goto LABEL_208; | |
1159 } | |
1160 if ( v7 == 3 ) | |
1161 { | |
1162 v93 = 900 * v6; | |
1163 goto LABEL_208; | |
1164 } | |
1165 if ( v7 == 4 ) | |
1166 { | |
1167 v93 = 1200 * v6; | |
1168 LABEL_208: | |
1169 v94 = v93 + 3840; | |
1170 LABEL_212: | |
1171 v5->pActorBuffs[14].Apply( | |
1172 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1173 v7, | |
1174 v6 + 5, | |
1175 0, | |
1176 0); | |
1177 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1178 v106 = 0; | |
1179 v104 = 0; | |
1180 v103 = 0; | |
1181 v102 = 0; | |
1182 v95 = 8 * LODWORD(v120); | |
1183 v101 = -1; | |
862 | 1184 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1185 v100 = 0; |
1186 v99 = v95; | |
1187 v98 = (SoundID)17080; | |
1188 goto LABEL_222; | |
1189 } | |
1190 } | |
1191 v94 = 0; | |
1192 goto LABEL_212; | |
1193 } | |
1194 if ( spellnum == 90 ) | |
1195 goto LABEL_159; | |
1196 if ( spellnum != 93 ) | |
1197 { | |
1198 if ( spellnum != 95 ) | |
1199 { | |
1200 v49 = spellnum == 97; | |
1201 goto LABEL_158; | |
1202 } | |
1203 if ( (signed int)v7 > 0 ) | |
1204 { | |
1205 if ( (signed int)v7 <= 3 ) | |
1206 { | |
1207 v67 = 300 * v6; | |
1208 goto LABEL_168; | |
1209 } | |
1210 if ( v7 == 4 ) | |
1211 { | |
1212 v67 = 900 * v6; | |
1213 LABEL_168: | |
1214 v68 = v67 + 3840; | |
1215 LABEL_171: | |
1216 v5->pActorBuffs[20].Apply( | |
1217 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1218 v7, | |
1219 0, | |
1220 0, | |
1221 0); | |
1077 | 1222 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1223 v106 = 0; |
1224 v104 = 0; | |
1225 v103 = 0; | |
1226 v102 = 0; | |
1227 v69 = 8 * LODWORD(v120); | |
1228 v101 = -1; | |
862 | 1229 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1230 v100 = 0; |
1231 v99 = v69; | |
1232 v98 = (SoundID)18060; | |
1233 goto LABEL_222; | |
1234 } | |
1235 } | |
1236 v68 = 0; | |
1237 goto LABEL_171; | |
1238 } | |
1239 v70 = 3; | |
1240 if ( uSkillLevel & 0x100 ) | |
1241 { | |
1242 v108 = 9; | |
1243 } | |
1244 else | |
1245 { | |
1246 if ( (uSkillLevel & 0x80u) == 0 ) | |
1247 { | |
1248 if ( !(uSkillLevel & 0x40) ) | |
1249 goto LABEL_179; | |
1250 v108 = 5; | |
1251 } | |
1252 else | |
1253 { | |
1254 v108 = 7; | |
1255 } | |
1256 } | |
1257 v70 = v108; | |
1258 LABEL_179: | |
1259 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1260 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1261 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1262 v71 = 0; | |
1263 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1264 { | |
1265 LABEL_183: | |
1266 LOWORD(v71) = 0; | |
1267 } | |
1268 else | |
1269 { | |
1270 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1271 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1272 { |
1273 ++v71; | |
1274 v72 += 28; | |
1275 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1276 goto LABEL_183; | |
1277 } | |
1278 } | |
1279 a1.uObjectDescID = v71; | |
1280 a1.stru_24.Reset(); | |
822 | 1281 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1282 v73 = v5->vPosition.x; |
1283 v74 = v5->vPosition.y; | |
822 | 1284 a1.spell_level = uSkillLevel; |
0 | 1285 a1.vPosition.x = v73; |
1286 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1287 v76 = v117; | |
1288 v77 = LOWORD(v117->uYawAngle); | |
822 | 1289 a1.spell_skill = 0; |
0 | 1290 a1.vPosition.y = v74; |
1291 a1.vPosition.z = v75; | |
1292 a1.uFacing = v77; | |
1293 a1.uSoundID = 0; | |
1294 a1.uAttributes = 0; | |
1295 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1296 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1297 a1.uSpriteFrameID = 0; |
823 | 1298 a1.spell_target_pid = 0; |
0 | 1299 a1.field_60_distance_related_prolly_lod = 3; |
1300 a1c = spellnume / -2; | |
1301 if ( spellnume / -2 > spellnume / 2 ) | |
1302 { | |
1303 v80 = spellnume / -2; | |
1304 } | |
1305 else | |
1306 { | |
1307 do | |
1308 { | |
1309 v79 = v76->uYawAngle; | |
1310 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1311 v80 = a1.Create( | |
1312 v79, | |
1313 v76->uPitchAngle, | |
1314 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1315 0); | |
1316 a1c += v116; | |
1317 } | |
1318 while ( a1c <= spellnume / 2 ); | |
1319 } | |
1320 if ( v80 != -1 ) | |
1321 { | |
1322 v106 = 0; | |
1323 v104 = 0; | |
1324 v103 = 0; | |
1325 v102 = 0; | |
1326 v81 = 8 * v80; | |
1327 v101 = -1; | |
1328 LOBYTE(v81) = v81 | 2; | |
1329 v100 = 0; | |
1330 v99 = v81; | |
1331 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1332 goto LABEL_202; | |
1333 } | |
1334 } | |
1335 | |
1336 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1337 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1338 { |
1339 unsigned int v2; // esi@1 | |
1340 unsigned int v3; // edi@1 | |
1341 bool result; // eax@9 | |
1342 | |
1343 v2 = a1->uAlly; | |
1344 v3 = a2->uAlly; | |
1345 if ( !v2 ) | |
1346 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1347 if ( !v3 ) | |
1348 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1349 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1350 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1351 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1352 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1353 result = 1; | |
1354 else | |
1355 result = v2 == v3; | |
1356 return result; | |
1357 } | |
1358 | |
1359 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1360 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1361 { |
1362 int v4; // ebx@8 | |
1363 int v5; // ST1C_4@8 | |
1364 int v6; // eax@8 | |
1365 | |
1202 | 1366 auto victim = &pActors[uActorID]; |
0 | 1367 if ( a2 == 1 ) |
322 | 1368 BYTE2(victim->uAttributes) |= 8u; |
1369 | |
1370 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1371 { |
1202 | 1372 auto actor = &pActors[i]; |
322 | 1373 if (!actor->CanAct() || i == uActorID) |
1374 continue; | |
1375 | |
1376 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1377 { |
322 | 1378 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1379 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1380 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1381 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1382 { |
322 | 1383 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1384 if ( a2 == 1 ) | |
1385 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1386 } |
1387 } | |
1388 } | |
1389 } | |
1390 | |
1391 //----- (00404874) -------------------------------------------------------- | |
1060 | 1392 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1393 { |
1394 AIDirection *v4; // edi@1 | |
1395 Actor *v5; // esi@1 | |
1396 char result; // al@1 | |
1397 char *v7; // eax@15 | |
1398 unsigned __int16 v8; // ax@18 | |
1399 unsigned __int16 v9; // ax@19 | |
1400 __int16 v10; // ax@19 | |
1401 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1402 //int v12; // eax@19 |
0 | 1403 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1404 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1405 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1406 signed int v16; // [sp+88h] [bp+8h]@14 | |
1407 signed int v17; // [sp+88h] [bp+8h]@19 | |
1408 | |
1409 v15 = uActorID; | |
1410 v4 = a2; | |
1411 v5 = &pActors[uActorID]; | |
1412 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1413 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1414 //SpriteObject::SpriteObject(&a1); |
0 | 1415 |
1416 result = a3 - 1; | |
1417 switch ( a3 ) | |
1418 { | |
1419 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1420 a1.uType = 545; |
0 | 1421 goto LABEL_14; |
1422 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1423 a1.uType = 550; |
0 | 1424 goto LABEL_14; |
1425 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1426 a1.uType = 510; |
0 | 1427 goto LABEL_14; |
1428 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1429 a1.uType = 500; |
0 | 1430 goto LABEL_14; |
1431 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1432 a1.uType = 515; |
0 | 1433 goto LABEL_14; |
1434 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1435 a1.uType = 505; |
0 | 1436 goto LABEL_14; |
1437 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1438 a1.uType = 530; |
0 | 1439 goto LABEL_14; |
1440 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1441 a1.uType = 525; |
0 | 1442 goto LABEL_14; |
1443 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1444 a1.uType = 520; |
0 | 1445 goto LABEL_14; |
1446 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1447 a1.uType = 535; |
0 | 1448 goto LABEL_14; |
1449 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1450 a1.uType = 540; |
0 | 1451 goto LABEL_14; |
1452 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1453 a1.uType = 555; |
0 | 1454 LABEL_14: |
1455 v16 = 0; | |
1456 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1457 goto LABEL_18; | |
1458 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1459 break; | |
1460 default: | |
1461 return result; | |
1462 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1463 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1464 { |
1465 ++v16; | |
1466 v7 += 56; | |
1467 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1468 { | |
1469 LABEL_18: | |
1470 v8 = 0; | |
1471 goto LABEL_19; | |
1472 } | |
1473 } | |
1474 v8 = v16; | |
1475 LABEL_19: | |
1476 a1.uObjectDescID = v8; | |
1477 a1.stru_24.Reset(); | |
1478 a1.vPosition.x = v5->vPosition.x; | |
822 | 1479 a1.spell_id = 0; |
0 | 1480 a1.vPosition.y = v5->vPosition.y; |
822 | 1481 a1.spell_level = 0; |
0 | 1482 v17 = v5->uActorHeight; |
822 | 1483 a1.spell_skill = 0; |
0 | 1484 v9 = LOWORD(v4->uYawAngle); |
1485 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1486 a1.uFacing = v9; | |
1487 a1.uSoundID = 0; | |
1488 a1.uAttributes = 0; | |
1489 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1490 v11 = v4->uDistance; | |
1491 a1.uSectorID = v10; | |
1492 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1493 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1494 a1.spell_target_pid = 0; |
0 | 1495 if ( (double)v11 >= 307.2 ) |
1496 { | |
1497 if ( v11 >= 1024 ) | |
1498 { | |
1499 a1.field_60_distance_related_prolly_lod = 2; | |
1500 if ( v11 >= 2560 ) | |
1501 a1.field_60_distance_related_prolly_lod = 3; | |
1502 } | |
1503 else | |
1504 { | |
1505 a1.field_60_distance_related_prolly_lod = 1; | |
1506 } | |
1507 } | |
1508 else | |
1509 { | |
1510 a1.field_60_distance_related_prolly_lod = 0; | |
1511 } | |
1512 a1.field_61 = a4; | |
1513 result = a1.Create( | |
1514 v4->uYawAngle, | |
1515 v4->uPitchAngle, | |
1516 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1517 0); | |
1518 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1519 { | |
1520 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1521 if ( result == 2 ) | |
1522 { | |
1523 a1.vPosition.z += 40; | |
1524 v13 = v4->uYawAngle; | |
1525 } | |
1526 else | |
1527 { | |
1528 if ( result != 3 ) | |
1529 return result; | |
1530 a1.Create( | |
1531 v4->uYawAngle + 30, | |
1532 v4->uPitchAngle, | |
1533 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1534 0); | |
1535 v13 = v4->uYawAngle - 30; | |
1536 } | |
1537 result = a1.Create( | |
1538 v13, | |
1539 v4->uPitchAngle, | |
1540 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1541 0); | |
1542 } | |
1543 return result; | |
1544 } | |
1545 | |
1546 //----- (00404736) -------------------------------------------------------- | |
1547 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1548 { | |
1549 Actor *v1; // esi@1 | |
1550 signed int v2; // edx@1 | |
1551 char *v3; // ecx@2 | |
1552 unsigned __int16 v4; // ax@5 | |
1553 int v5; // ebx@6 | |
1554 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1555 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1556 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1557 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1558 int v11; // [sp+80h] [bp-4h]@6 | |
1559 | |
1560 v10 = uActorID; | |
1561 v1 = &pActors[uActorID]; | |
1562 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1563 a1.uType = 600; |
0 | 1564 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1565 { | |
1566 LABEL_5: | |
1567 v4 = 0; | |
1568 } | |
1569 else | |
1570 { | |
1571 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1572 while ( *(short *)v3 != 600 ) | |
1573 { | |
1574 ++v2; | |
1575 v3 += 56; | |
1576 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1577 goto LABEL_5; | |
1578 } | |
1579 v4 = v2; | |
1580 } | |
1581 a1.uObjectDescID = v4; | |
1582 a1.stru_24.Reset(); | |
1583 a1.vPosition.y = v1->vPosition.y; | |
822 | 1584 a1.spell_id = 0; |
0 | 1585 v5 = v1->vPosition.x; |
1586 v11 = v1->uActorHeight; | |
822 | 1587 a1.spell_level = 0; |
1588 a1.spell_skill = 0; | |
0 | 1589 a1.vPosition.x = v5; |
1590 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1591 a1.uFacing = 0; | |
1592 a1.vPosition.z = v6; | |
1593 a1.uSoundID = 0; | |
1594 a1.uAttributes = 0; | |
1595 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1596 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1597 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1598 a1.spell_target_pid = 0; |
0 | 1599 a1.field_60_distance_related_prolly_lod = 3; |
1600 a1.field_61 = 4; | |
1601 return a1.Create(0, 0, 0, 0); | |
1602 } | |
1603 | |
1604 //----- (004040E9) -------------------------------------------------------- | |
1605 // // Get direction vector from object1 to object2, | |
1606 // // distance from object1 to object2 and Euler angles of the direction vector | |
1607 // // | |
1608 // // | |
1609 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1610 // // objectType == 2 - SpriteObject |
0 | 1611 // // objectType == 3 - Actor |
1612 // // objectType == 4 - Party | |
1613 // // objectType == 5 - Decoration | |
1614 // // | |
1615 // // originally this function had following prototype: | |
1616 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1617 // // but compiler converts functions returning structures by value in the such way | |
1618 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1619 { | |
1620 signed int v4; // eax@1 | |
1336 | 1621 signed int v5; // ecx@1 |
1622 //unsigned int v6; // ebx@1 | |
0 | 1623 int v7; // ecx@2 |
1624 int v8; // ecx@3 | |
1625 int v9; // ecx@4 | |
1336 | 1626 //BLVFace *v10; // eax@8 |
1627 //unsigned int v11; // ecx@8 | |
1628 //signed int v12; // eax@9 | |
1629 //int v13; // ecx@9 | |
1630 //int v14; // eax@9 | |
0 | 1631 int v15; // eax@11 |
1632 int v16; // eax@12 | |
1633 int v17; // eax@13 | |
1634 int v18; // edx@15 | |
1336 | 1635 //signed int v19; // eax@25 |
1636 //signed int v20; // eax@28 | |
1637 //int v21; // ebx@28 | |
1638 //signed int v22; // eax@28 | |
1639 //BLVFace *v23; // eax@35 | |
1640 //int v24; // edx@35 | |
1641 //unsigned int v25; // ecx@35 | |
1642 //signed int v26; // eax@36 | |
1643 //int v27; // ecx@36 | |
1644 //int v28; // eax@36 | |
1645 //int v29; // eax@37 | |
1646 //signed int v30; // eax@42 | |
0 | 1647 double v31; // st7@45 |
1648 double v32; // st6@45 | |
1649 double v33; // st7@45 | |
1650 AIDirection *result; // eax@48 | |
1336 | 1651 //int v35; // [sp-18h] [bp-64h]@17 |
1652 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1653 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1654 //int *v38; // [sp-4h] [bp-50h]@15 |
1655 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1656 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1657 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1658 float v42; // [sp+30h] [bp-1Ch]@23 | |
1659 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1660 float outy2; // [sp+38h] [bp-14h]@33 |
1661 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1662 int outz; // [sp+40h] [bp-Ch]@6 |
1663 int outy; // [sp+44h] [bp-8h]@6 | |
1664 int outx; // [sp+48h] [bp-4h]@6 | |
1665 float a4a; // [sp+58h] [bp+Ch]@45 | |
1666 | |
848 | 1667 v4 = PID_ID(uObj1ID); |
1336 | 1668 //v6 = uObj2ID; |
1669 v5 = PID_ID(uObj2ID); | |
1670 switch( PID_TYPE(uObj1ID) ) | |
0 | 1671 { |
1336 | 1672 case OBJECT_Item: |
1673 { | |
1674 outx = pSpriteObjects[v4].vPosition.x; | |
1675 outy = pSpriteObjects[v4].vPosition.y; | |
1676 outz = pSpriteObjects[v4].vPosition.z; | |
1677 break; | |
1678 } | |
1679 case OBJECT_Actor: | |
1680 { | |
1681 outx = pActors[v4].vPosition.x; | |
1682 outy = pActors[v4].vPosition.y; | |
1683 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1684 break; | |
1685 } | |
1686 case OBJECT_Player: | |
1687 { | |
1688 if ( !v4 ) | |
1689 { | |
1690 outx = pParty->vPosition.x; | |
1691 outy = pParty->vPosition.y; | |
1692 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1693 break; | |
1694 } | |
1695 if ( v4 == 4 ) | |
1696 { | |
1697 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1698 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1699 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1700 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1701 break; | |
1702 } | |
1703 if ( v4 == 3 ) | |
1704 { | |
1705 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1706 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1707 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1708 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1709 break; | |
1710 } | |
1711 if ( v4 == 2 ) | |
1712 { | |
1713 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1714 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1715 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1716 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1717 break; | |
1718 } | |
1719 if ( v4 == 1 ) | |
1720 { | |
1721 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1722 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1723 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1724 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1725 break; | |
1726 } | |
1727 } | |
1728 case OBJECT_Decoration: | |
1729 { | |
1730 outx = pLevelDecorations[v4].vPosition.x; | |
1731 outy = pLevelDecorations[v4].vPosition.y; | |
1732 outz = pLevelDecorations[v4].vPosition.z; | |
1733 break; | |
1734 } | |
1735 default: | |
1736 { | |
1737 outz = 0; | |
1738 outy = 0; | |
1739 outx = 0; | |
1740 break; | |
1741 } | |
1742 case OBJECT_BModel: | |
1743 { | |
1744 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1745 { | |
1746 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1747 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1748 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1749 } | |
1750 break; | |
1751 } | |
862 | 1752 } |
1336 | 1753 |
1754 switch( PID_TYPE(uObj2ID) ) | |
862 | 1755 { |
1336 | 1756 case OBJECT_Item: |
1757 { | |
1758 outx2 = pSpriteObjects[v5].vPosition.x; | |
1759 outy2 = pSpriteObjects[v5].vPosition.y; | |
1760 a4 = pSpriteObjects[v5].vPosition.z; | |
1761 break; | |
1762 } | |
1763 case OBJECT_Actor: | |
1764 { | |
1765 outx2 = pActors[v5].vPosition.x; | |
1766 outy2 = pActors[v5].vPosition.y; | |
1767 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1768 break; | |
1769 } | |
1770 case OBJECT_Player: | |
1771 { | |
1772 outx2 = pParty->vPosition.x; | |
1773 outy2 = pParty->vPosition.y; | |
1774 if ( !a4 ) | |
1775 a4 = pParty->sEyelevel; | |
1776 a4 = pParty->vPosition.z + a4; | |
1777 break; | |
1778 } | |
1779 case OBJECT_Decoration: | |
1780 { | |
1781 outx2 = pLevelDecorations[v5].vPosition.x; | |
1782 outy2 = pLevelDecorations[v5].vPosition.y; | |
1783 a4 = pLevelDecorations[v5].vPosition.z; | |
1784 break; | |
1785 } | |
1786 default: | |
1787 { | |
1788 outx2 = 0.0; | |
1789 outy2 = 0.0; | |
1790 a4 = 0; | |
1791 break; | |
1792 } | |
1793 case OBJECT_BModel: | |
1794 { | |
1795 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1796 { | |
1797 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1798 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1799 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1800 } | |
1801 break; | |
1802 } | |
0 | 1803 } |
862 | 1804 |
1336 | 1805 v31 = (double)outx2 - (double)outx; |
0 | 1806 v42 = v31; |
1336 | 1807 v32 = (double)outy2 - (double)outy; |
0 | 1808 v43 = v32; |
1809 a4a = (double)a4 - (double)outz; | |
1336 | 1810 outx2 = v32 * v32; |
1811 outy2 = v31 * v31; | |
1812 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1813 if ( v33 <= 1.0 ) |
1814 { | |
1815 v41.vDirection.x = 65536; | |
1816 v41.vDirection.y = 0; | |
1817 v41.vDirection.z = 0; | |
1818 v41.uDistance = 1; | |
1819 v41.uDistanceXZ = 1; | |
1820 v41.uYawAngle = 0; | |
1821 v41.uPitchAngle = 0; | |
1822 } | |
1823 else | |
1824 { | |
1825 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1826 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1827 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1828 v41.uDistance = (signed __int64)v33; | |
1336 | 1829 v41.uDistanceXZ = (signed __int64)sqrt(outy2 + outx2); |
0 | 1830 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1831 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1832 } | |
1833 result = pOut; | |
1336 | 1834 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1835 return result; |
1836 } | |
1837 | |
1838 //----- (00404030) -------------------------------------------------------- | |
1060 | 1839 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1840 { |
1841 unsigned int v4; // edi@1 | |
1842 unsigned int v5; // esi@1 | |
322 | 1843 //unsigned int result; // eax@2 |
0 | 1844 AIDirection *v7; // eax@3 |
1845 unsigned int v8; // ecx@3 | |
1846 Actor *v9; // ebx@3 | |
1847 AIDirection *v10; // esi@4 | |
1848 unsigned __int16 v11; // ax@5 | |
1849 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1850 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1851 | |
1852 v4 = uObjID; | |
1853 v5 = uActorID; | |
1854 if ( rand() % 100 >= 5 ) | |
1855 { | |
1856 v7 = a4; | |
1857 v8 = 0; | |
1858 v9 = &pActors[v5]; | |
1859 if ( !a4 ) | |
1860 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1861 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1862 v7 = &v13; |
1863 memcpy(&v13, v10, sizeof(v13)); | |
1864 v8 = 0; | |
1865 } | |
1866 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1867 v11 = LOWORD(v7->uPitchAngle); | |
1868 v9->uCurrentActionTime = v8; | |
1869 v9->vVelocity.z = v8; | |
1870 v9->vVelocity.y = v8; | |
1871 v9->vVelocity.x = v8; | |
1872 v9->uPitchAngle = v11; | |
1873 v9->uCurrentActionLength = 256; | |
1874 v9->uAIState = Interacting; | |
322 | 1875 v9->UpdateAnimation(); |
0 | 1876 } |
1877 else | |
414 | 1878 Actor::AI_Bored(v5, v4, a4); |
0 | 1879 } |
1880 | |
1881 //----- (00403F58) -------------------------------------------------------- | |
414 | 1882 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1883 { |
413 | 1884 if (rand() % 2) |
414 | 1885 AI_Bored(uActorID, uObjID, a4); |
413 | 1886 else |
414 | 1887 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1888 } |
1889 | |
1890 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1891 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1892 { |
413 | 1893 assert(uActorID < uNumActors); |
1202 | 1894 auto actor = &pActors[uActorID]; |
413 | 1895 |
1896 AIDirection a3; | |
1897 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1898 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1899 |
413 | 1900 actor->uAIState = Standing; |
1901 if (!uActionLength) | |
1902 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1903 else |
413 | 1904 actor->uCurrentActionLength = uActionLength; |
1905 actor->uCurrentActionTime = 0; | |
1906 actor->uYawAngle = a4->uYawAngle; | |
1907 actor->uPitchAngle = a4->uPitchAngle; | |
1908 actor->vVelocity.z = 0; | |
1909 actor->vVelocity.y = 0; | |
1910 actor->vVelocity.x = 0; | |
1911 actor->UpdateAnimation(); | |
0 | 1912 } |
1913 | |
1914 //----- (00403E61) -------------------------------------------------------- | |
1915 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1916 { | |
1917 Actor *v1; // esi@1 | |
1918 | |
1919 v1 = &pActors[uActorID]; | |
1920 v1->uCurrentActionLength = rand() % 128 + 128; | |
1921 v1->uCurrentActionTime = 0; | |
1922 v1->uAIState = Standing; | |
1923 v1->vVelocity.z = 0; | |
1924 v1->vVelocity.y = 0; | |
1925 v1->vVelocity.x = 0; | |
1926 v1->UpdateAnimation(); | |
1927 } | |
1928 | |
1929 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1930 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1931 { |
1932 Actor *v3; // ebx@1 | |
1933 char v4; // zf@1 | |
322 | 1934 //unsigned int result; // eax@3 |
0 | 1935 AIDirection *v6; // esi@6 |
1936 AIDirection *v7; // edi@6 | |
1937 signed int v8; // eax@7 | |
1938 double v9; // st7@9 | |
1939 Vec3_int_ v10; // ST04_12@9 | |
322 | 1940 //int v11; // eax@10 |
0 | 1941 AIDirection *v12; // eax@11 |
1942 unsigned int v13; // esi@11 | |
1943 AIDirection *v14; // esi@12 | |
1944 SpriteFrame *v15; // ecx@13 | |
1945 __int16 v16; // ax@13 | |
1946 unsigned int v17; // ecx@13 | |
1947 signed __int64 v18; // qax@13 | |
1948 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1949 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1950 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1951 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1952 int v23; // [sp+4Ch] [bp-8h]@6 |
1953 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1954 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1955 | |
1956 v3 = &pActors[uActorID]; | |
848 | 1957 //a2 = edx0; |
0 | 1958 v4 = v3->pMonsterInfo.uMovementType == 5; |
1959 v24 = uActorID; | |
1960 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1961 { | |
848 | 1962 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1963 return; |
0 | 1964 } |
322 | 1965 |
848 | 1966 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1967 { |
1968 v8 = PID_ID(sTargetPid); | |
1969 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1970 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1971 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1972 } | |
1973 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1974 { | |
1975 v6 = (AIDirection *)pParty->vPosition.x; | |
1976 v7 = (AIDirection *)pParty->vPosition.y; | |
1977 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1978 } | |
1979 else | |
1980 { | |
1981 v6 = arg0; | |
1982 v7 = arg0; | |
1983 } | |
1984 v21 = v3->uActorHeight; | |
1985 v9 = (double)(signed int)v21 * 0.75; | |
1986 v21 = v3->vPosition.z; | |
1987 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1988 v10.y = v3->vPosition.y; | |
1989 v10.x = v3->vPosition.x; | |
1990 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1991 { | |
1992 v12 = arg0; | |
1993 v13 = 0; | |
1994 if ( !arg0 ) | |
0 | 1995 { |
849 | 1996 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1997 v12 = &v20; |
1998 memcpy(&v20, v14, sizeof(v20)); | |
1999 v13 = 0; | |
849 | 2000 } |
2001 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2002 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2003 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2004 v17 = v24; | |
2005 v3->uCurrentActionLength = 8 * v16; | |
2006 v3->uCurrentActionTime = v13; | |
2007 v3->uAIState = AttackingMelee; | |
2008 Actor::PlaySound(v17, 0); | |
2009 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2010 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2011 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2012 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2013 { | |
2014 LODWORD(v18) = 2 * v18; | |
0 | 2015 v25 = v18; |
849 | 2016 } |
2017 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2018 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2019 v3->pMonsterInfo.uRecoveryTime = v18; |
2020 v3->vVelocity.z = v13; | |
2021 v3->vVelocity.y = v13; | |
2022 v3->vVelocity.x = v13; | |
2023 v3->UpdateAnimation(); | |
2024 } | |
2025 else | |
1060 | 2026 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2027 } |
2028 | |
2029 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2030 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2031 { |
2032 unsigned int v1; // esi@1 | |
2033 unsigned int v2; // edi@2 | |
2034 char v3; // bl@3 | |
322 | 2035 //char *v4; // ecx@16 |
2036 //signed int v5; // eax@18 | |
0 | 2037 Player **ppPlayers; // esi@20 |
2038 | |
2039 v1 = uLevelMapStatsID; | |
322 | 2040 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2041 return; |
322 | 2042 |
2043 v2 = uActorID; | |
0 | 2044 v3 = 1; |
2045 if ( v1 != 5 ) | |
2046 { | |
2047 if ( v1 == 6 || v1 == 7 ) | |
2048 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2049 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2050 if ( pParty->IsPartyEvil() ) |
0 | 2051 return; |
2052 goto LABEL_12; | |
2053 } | |
2054 if ( v1 != 8 ) | |
2055 goto LABEL_12; | |
2056 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2057 if ( pParty->IsPartyGood() ) |
0 | 2058 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2059 if ( pParty->IsPartyEvil() ) |
0 | 2060 v3 = 1; |
2061 if ( v3 ) | |
2062 { | |
2063 LABEL_12: | |
322 | 2064 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2065 if ( pParty->uFine < 0 ) |
2066 pParty->uFine = 0; | |
2067 if ( pParty->uFine > 4000000 ) | |
2068 pParty->uFine = 4000000; | |
322 | 2069 |
2070 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2071 { | |
2072 if (pOutdoor->ddm.uReputation < 10000) | |
2073 pOutdoor->ddm.uReputation++; | |
2074 } | |
2075 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2076 { | |
2077 if (pIndoor->dlv.uReputation < 10000) | |
2078 pIndoor->dlv.uReputation++; | |
2079 } | |
2080 else assert(false); | |
2081 | |
0 | 2082 ppPlayers = &pPlayers[1]; |
2083 do | |
2084 { | |
2085 if ( pParty->uFine ) | |
2086 { | |
484 | 2087 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2088 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2089 } |
2090 ++ppPlayers; | |
2091 } | |
2092 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2093 } | |
2094 } | |
2095 | |
2096 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2097 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2098 { |
2099 int result; // eax@1 | |
2100 unsigned int v4; // esi@1 | |
2101 int v5; // [sp-14h] [bp-18h]@3 | |
2102 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2103 int v7; // [sp-Ch] [bp-10h]@3 | |
2104 int v8; // [sp-8h] [bp-Ch]@3 | |
2105 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2106 | |
2107 result = a2 - 1; | |
862 | 2108 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2109 switch ( a2 ) |
2110 { | |
2111 case 1: | |
2112 if ( a3 ) | |
2113 { | |
2114 v9 = 0; | |
2115 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2116 v7 = 0; | |
2117 LOWORD(v6) = v4; | |
2118 v5 = 904; | |
2119 goto LABEL_16; | |
2120 } | |
322 | 2121 return; |
0 | 2122 case 2: |
2123 if ( a3 ) | |
2124 { | |
2125 v9 = 0; | |
2126 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2127 v7 = 0; | |
2128 LOWORD(v6) = v4; | |
2129 v5 = 905; | |
2130 goto LABEL_16; | |
2131 } | |
322 | 2132 return; |
0 | 2133 case 3: |
2134 if ( a3 ) | |
2135 { | |
2136 v9 = 0; | |
2137 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2138 v7 = 0; | |
2139 LOWORD(v6) = v4; | |
2140 v5 = 906; | |
2141 goto LABEL_16; | |
2142 } | |
322 | 2143 return; |
0 | 2144 case 4: |
2145 if ( a3 ) | |
2146 { | |
2147 v9 = 0; | |
2148 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2149 v7 = 0; | |
2150 LOWORD(v6) = v4; | |
2151 v5 = 907; | |
2152 goto LABEL_16; | |
2153 } | |
322 | 2154 return; |
0 | 2155 case 5: |
2156 v9 = 4; | |
2157 v8 = 65536; | |
2158 v7 = 0; | |
862 | 2159 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2160 v5 = 901; |
2161 goto LABEL_16; | |
2162 case 6: | |
2163 v9 = 4; | |
2164 v8 = 65536; | |
2165 v7 = 0; | |
862 | 2166 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2167 v5 = 902; |
2168 goto LABEL_16; | |
2169 case 7: | |
2170 v9 = 4; | |
2171 v8 = 65536; | |
2172 v7 = 0; | |
862 | 2173 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2174 v5 = 903; |
2175 goto LABEL_16; | |
2176 case 8: | |
2177 v9 = 4; | |
2178 v8 = 65536; | |
2179 v7 = 0; | |
862 | 2180 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2181 v5 = 900; |
2182 goto LABEL_16; | |
2183 case 9: | |
2184 v9 = 4; | |
2185 v8 = 65536; | |
2186 v7 = 0; | |
862 | 2187 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2188 v5 = 909; |
2189 goto LABEL_16; | |
2190 case 10: | |
2191 v9 = 4; | |
2192 v8 = 65536; | |
2193 v7 = 0; | |
862 | 2194 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2195 v5 = 908; |
2196 LABEL_16: | |
2197 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2198 break; | |
2199 default: | |
322 | 2200 return; |
0 | 2201 } |
322 | 2202 return; |
0 | 2203 } |
2204 | |
2205 //----- (0043B3E0) -------------------------------------------------------- | |
2206 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2207 { | |
2208 signed int v2; // ebp@1 | |
2209 int v3; // eax@9 | |
2210 signed int v4; // edi@9 | |
2211 int v5; // esi@9 | |
2212 int v6; // ebx@11 | |
2213 unsigned __int16 v8; // si@21 | |
2214 int v9; // edi@21 | |
2215 signed int v10; // eax@23 | |
2216 int v11; // [sp+10h] [bp-4h]@1 | |
2217 | |
2218 v2 = 0; | |
2219 v11 = 0; | |
2220 if ( a2 ) | |
2221 { | |
2222 if ( a2 == 1 ) | |
2223 { | |
2224 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2225 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2226 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2227 } | |
2228 else | |
2229 { | |
2230 if ( a2 <= 1 ) | |
2231 return 0; | |
2232 if ( a2 <= 3 ) | |
2233 { | |
2234 if ( a2 == 2 ) | |
2235 { | |
2236 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2237 v9 = a1->pMonsterInfo.uSpell1ID; | |
2238 } | |
2239 else | |
2240 { | |
2241 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2242 v9 = a1->pMonsterInfo.uSpell2ID; | |
2243 } | |
2244 v10 = SkillToMastery(v8); | |
2245 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2246 } | |
2247 if ( a2 != 4 ) | |
2248 return 0; | |
2249 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2250 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2251 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2252 } | |
2253 } | |
2254 else | |
2255 { | |
2256 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2257 v2 = a1->pActorBuffs[14].uPower; | |
2258 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2259 v2 = a1->pActorBuffs[18].uPower; | |
2260 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2261 v2 += a1->pActorBuffs[21].uPower; | |
2262 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2263 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2264 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2265 } | |
2266 if ( v3 > 0 ) | |
2267 { | |
2268 v6 = v3; | |
2269 do | |
2270 { | |
2271 --v6; | |
2272 v11 += rand() % v4 + 1; | |
2273 } | |
2274 while ( v6 ); | |
2275 } | |
2276 return v11 + v5 + v2; | |
2277 } | |
2278 | |
2279 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2280 bool Actor::IsPeasant() |
0 | 2281 { |
2282 unsigned int v1; // eax@1 | |
2283 | |
2284 v1 = this->uAlly; | |
2285 if ( !v1 ) | |
2286 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2287 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2288 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2289 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2290 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2291 } | |
2292 | |
2293 //----- (0042EBEE) -------------------------------------------------------- | |
2294 bool Actor::StealFrom(unsigned int uActorID) | |
2295 { | |
2296 unsigned int v1; // esi@1 | |
2297 Player *pPlayer; // edi@1 | |
2298 bool result; // eax@1 | |
2299 int v4; // ebx@2 | |
2300 unsigned int v5; // eax@2 | |
2301 DDM_DLV_Header *v6; // esi@4 | |
2302 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2303 int v8; // [sp+8h] [bp-4h]@6 | |
2304 | |
2305 v1 = uActiveCharacter; | |
2306 v7 = uActorID; | |
243 | 2307 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2308 result = pPlayer->CanAct(); |
2309 if ( result ) | |
2310 { | |
1202 | 2311 pCastSpellInfo.data()->_427D48(v1); |
0 | 2312 v4 = 0; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2313 v5 = pMapStats->GetMapInfo(pCurrentMapName.data()); |
0 | 2314 if ( v5 ) |
2315 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2316 v6 = &pOutdoor->ddm; | |
2317 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2318 v6 = &pIndoor->dlv; | |
2319 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2320 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2321 if ( v8 < 30 ) | |
2322 v8 = 30; | |
2323 if ( !pParty->bTurnBasedModeOn ) | |
2324 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2325 pTurnEngine->_40471C(); | |
2326 result = 1; | |
2327 } | |
2328 return result; | |
2329 } | |
2330 | |
2331 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2332 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2333 { |
2334 Actor *v3; // ebx@1 | |
2335 AIDirection *v4; // esi@3 | |
2336 AIDirection *v5; // edi@3 | |
2337 signed int v6; // eax@4 | |
2338 Vec3_int_ v7; // ST04_12@6 | |
322 | 2339 //unsigned int result; // eax@7 |
0 | 2340 AIDirection *v9; // eax@8 |
2341 unsigned int v10; // esi@8 | |
2342 AIDirection *v11; // esi@9 | |
2343 SpriteFrame *v12; // ecx@10 | |
2344 __int16 v13; // ax@10 | |
2345 unsigned int v14; // ecx@10 | |
2346 unsigned int v15; // eax@10 | |
2347 signed int v16; // ecx@17 | |
2348 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2349 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2350 int v19; // [sp+44h] [bp-10h]@6 | |
2351 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2352 int v21; // [sp+4Ch] [bp-8h]@3 | |
2353 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2354 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2355 | |
2356 v22 = uActorID; | |
2357 v3 = &pActors[uActorID]; | |
2358 a2 = edx0; | |
848 | 2359 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2360 { |
848 | 2361 v6 = PID_ID(edx0); |
0 | 2362 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2363 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2364 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2365 } | |
2366 else | |
2367 { | |
848 | 2368 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2369 { |
2370 v4 = (AIDirection *)pParty->vPosition.x; | |
2371 v5 = (AIDirection *)pParty->vPosition.y; | |
2372 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2373 } | |
2374 else | |
2375 { | |
2376 v4 = pDir; | |
2377 v5 = pDir; | |
2378 } | |
2379 } | |
2380 v19 = v3->uActorHeight; | |
2381 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2382 v7.y = v3->vPosition.y; | |
2383 v7.x = v3->vPosition.x; | |
2384 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2385 { | |
2386 v9 = pDir; | |
2387 v10 = 0; | |
2388 if ( !pDir ) | |
2389 { | |
862 | 2390 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2391 v9 = &v18; |
2392 memcpy(&v18, v11, sizeof(v18)); | |
2393 v10 = 0; | |
2394 } | |
2395 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2396 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2397 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2398 v14 = v22; |
2399 v3->uCurrentActionLength = 8 * v13; | |
2400 v3->uCurrentActionTime = v10; | |
2401 v3->uAIState = AttackingRanged4; | |
2402 Actor::PlaySound(v14, 0); | |
2403 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2404 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2405 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2406 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2407 { | |
2408 v15 *= 2; | |
2409 pDira = v15; | |
2410 } | |
2411 if ( pParty->bTurnBasedModeOn == 1 ) | |
2412 v3->pMonsterInfo.uRecoveryTime = v15; | |
2413 else | |
2414 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2415 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2416 * (double)(signed int)pDira | |
2417 * -2.133333333333333); | |
2418 v16 = v3->pMonsterInfo.uSpell2ID; | |
2419 v3->vVelocity.z = v10; | |
2420 v3->vVelocity.y = v10; | |
2421 v3->vVelocity.x = v10; | |
2422 if ( sub_42FB5C(v16) ) | |
2423 { | |
2424 v3->uCurrentActionLength = 64; | |
2425 v3->uCurrentActionTime = v10; | |
2426 v3->uAIState = Fidgeting; | |
322 | 2427 v3->UpdateAnimation(); |
0 | 2428 v3->uAIState = AttackingRanged4; |
2429 } | |
2430 else | |
322 | 2431 v3->UpdateAnimation(); |
0 | 2432 } |
2433 else | |
1060 | 2434 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2435 } |
2436 | |
2437 //----- (00403854) -------------------------------------------------------- | |
1060 | 2438 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2439 { |
2440 Actor *v3; // ebx@1 | |
2441 AIDirection *v4; // esi@3 | |
2442 AIDirection *v5; // edi@3 | |
2443 signed int v6; // eax@4 | |
2444 Vec3_int_ v7; // ST04_12@6 | |
322 | 2445 //unsigned int result; // eax@7 |
0 | 2446 AIDirection *v9; // eax@8 |
2447 unsigned int v10; // esi@8 | |
2448 AIDirection *v11; // esi@9 | |
2449 SpriteFrame *v12; // ecx@10 | |
2450 __int16 v13; // ax@10 | |
2451 unsigned int v14; // ecx@10 | |
2452 unsigned int v15; // eax@10 | |
2453 signed int v16; // ecx@17 | |
2454 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2455 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2456 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2457 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2458 int v21; // [sp+4Ch] [bp-8h]@3 |
2459 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2460 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2461 | |
2462 v22 = uActorID; | |
2463 v3 = &pActors[uActorID]; | |
848 | 2464 //a2 = edx0; |
2465 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2466 { |
848 | 2467 v6 = PID_ID(sTargetPid); |
0 | 2468 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2469 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2470 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2471 } | |
2472 else | |
2473 { | |
848 | 2474 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2475 { |
2476 v4 = (AIDirection *)pParty->vPosition.x; | |
2477 v5 = (AIDirection *)pParty->vPosition.y; | |
2478 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2479 } | |
2480 else | |
2481 { | |
2482 v4 = pDir; | |
2483 v5 = pDir; | |
2484 } | |
2485 } | |
2486 v19 = v3->uActorHeight; | |
2487 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2488 v7.y = v3->vPosition.y; | |
2489 v7.x = v3->vPosition.x; | |
2490 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2491 { | |
2492 v9 = pDir; | |
2493 v10 = 0; | |
2494 if ( !pDir ) | |
2495 { | |
862 | 2496 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2497 v9 = &v18; |
2498 memcpy(&v18, v11, sizeof(v18)); | |
2499 v10 = 0; | |
2500 } | |
2501 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2502 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2503 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2504 v14 = v22; |
2505 v3->uCurrentActionLength = 8 * v13; | |
2506 v3->uCurrentActionTime = v10; | |
2507 v3->uAIState = AttackingRanged3; | |
2508 Actor::PlaySound(v14, 0); | |
2509 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2510 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2511 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2512 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2513 { | |
2514 v15 *= 2; | |
2515 pDira = v15; | |
2516 } | |
2517 if ( pParty->bTurnBasedModeOn == 1 ) | |
2518 v3->pMonsterInfo.uRecoveryTime = v15; | |
2519 else | |
2520 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2521 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2522 * (double)(signed int)pDira | |
2523 * -2.133333333333333); | |
2524 v16 = v3->pMonsterInfo.uSpell1ID; | |
2525 v3->vVelocity.z = v10; | |
2526 v3->vVelocity.y = v10; | |
2527 v3->vVelocity.x = v10; | |
2528 if ( sub_42FB5C(v16) ) | |
2529 { | |
2530 v3->uCurrentActionLength = 64; | |
2531 v3->uCurrentActionTime = v10; | |
2532 v3->uAIState = Fidgeting; | |
322 | 2533 v3->UpdateAnimation(); |
0 | 2534 v3->uAIState = AttackingRanged3; |
2535 } | |
2536 else | |
322 | 2537 v3->UpdateAnimation(); |
0 | 2538 } |
2539 else | |
1060 | 2540 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2541 } |
2542 | |
2543 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2544 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2545 { |
2546 Actor *v3; // ebx@1 | |
2547 AIDirection *v4; // esi@3 | |
2548 AIDirection *v5; // edi@3 | |
2549 signed int v6; // eax@4 | |
2550 Vec3_int_ v7; // ST04_12@6 | |
322 | 2551 //unsigned int result; // eax@7 |
0 | 2552 AIDirection *v9; // eax@8 |
2553 unsigned int v10; // esi@8 | |
2554 AIDirection *v11; // esi@9 | |
2555 SpriteFrame *v12; // ecx@10 | |
2556 __int16 v13; // ax@10 | |
2557 unsigned int v14; // ecx@10 | |
2558 signed __int64 v15; // qax@10 | |
2559 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2560 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2561 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2562 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2563 int v20; // [sp+4Ch] [bp-8h]@3 |
2564 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2565 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2566 | |
2567 v21 = uActorID; | |
2568 v3 = &pActors[uActorID]; | |
848 | 2569 //a2 = edx0; |
2570 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2571 { |
848 | 2572 v6 = PID_ID(sTargetPid); |
0 | 2573 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2574 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2575 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2576 } | |
2577 else | |
2578 { | |
848 | 2579 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2580 { |
2581 v4 = (AIDirection *)pParty->vPosition.x; | |
2582 v5 = (AIDirection *)pParty->vPosition.y; | |
2583 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2584 } | |
2585 else | |
2586 { | |
2587 v4 = pDir; | |
2588 v5 = pDir; | |
2589 } | |
2590 } | |
2591 v18 = v3->uActorHeight; | |
2592 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2593 v7.y = v3->vPosition.y; | |
2594 v7.x = v3->vPosition.x; | |
2595 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2596 { | |
2597 v9 = pDir; | |
2598 v10 = 0; | |
2599 if ( !pDir ) | |
2600 { | |
862 | 2601 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2602 v9 = &v17; |
2603 memcpy(&v17, v11, sizeof(v17)); | |
2604 v10 = 0; | |
2605 } | |
2606 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2607 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2608 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2609 v14 = v21; |
2610 v3->uCurrentActionLength = 8 * v13; | |
2611 v3->uCurrentActionTime = v10; | |
2612 v3->uAIState = AttackingRanged2; | |
2613 Actor::PlaySound(v14, 0); | |
2614 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2615 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2616 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2617 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2618 { | |
2619 LODWORD(v15) = 2 * v15; | |
2620 pDira = v15; | |
2621 } | |
2622 if ( pParty->bTurnBasedModeOn != 1 ) | |
2623 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2624 v3->pMonsterInfo.uRecoveryTime = v15; | |
2625 v3->vVelocity.z = v10; | |
2626 v3->vVelocity.y = v10; | |
2627 v3->vVelocity.x = v10; | |
322 | 2628 v3->UpdateAnimation(); |
0 | 2629 } |
2630 else | |
1060 | 2631 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2632 } |
2633 | |
2634 //----- (00403476) -------------------------------------------------------- | |
1060 | 2635 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2636 { |
2637 Actor *v3; // ebx@1 | |
2638 int v4; // esi@3 | |
2639 int v5; // edi@3 | |
2640 signed int v6; // eax@4 | |
2641 Vec3_int_ v7; // ST04_12@6 | |
2642 unsigned char v8[12]; // ST04_12@7 | |
322 | 2643 //unsigned int result; // eax@8 |
0 | 2644 AIDirection *v10; // eax@9 |
2645 unsigned int v11; // esi@9 | |
2646 AIDirection *v12; // esi@10 | |
2647 SpriteFrame *v13; // ecx@11 | |
2648 __int16 v14; // ax@11 | |
2649 unsigned int v15; // ecx@11 | |
2650 unsigned int v16; // eax@11 | |
2651 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2652 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2653 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2654 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2655 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2656 int v22; // [sp+50h] [bp-4h]@3 | |
2657 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2658 | |
2659 v21 = uActorID; | |
2660 v3 = &pActors[uActorID]; | |
848 | 2661 //a2 = edx0; |
2662 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2663 { |
848 | 2664 v6 = PID_ID(sTargetPid); |
0 | 2665 v4 = pActors[v6].vPosition.x; |
2666 v5 = pActors[v6].vPosition.y; | |
2667 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2668 } | |
2669 else | |
2670 { | |
848 | 2671 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2672 { |
2673 v4 = pParty->vPosition.x; | |
2674 v5 = pParty->vPosition.y; | |
2675 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2676 } | |
2677 else | |
2678 { | |
2679 v4 = (int)pDir; | |
2680 v5 = (int)pDir; | |
2681 } | |
2682 } | |
2683 v19 = v3->uActorHeight; | |
2684 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2685 v7.y = v3->vPosition.y; | |
2686 v7.x = v3->vPosition.x; | |
2687 if ( sub_407A1C(v4, v5, v22, v7) | |
2688 || (*(unsigned int *)&v8[8] = v22, | |
2689 v19 = v3->uActorHeight, | |
2690 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2691 sub_407A1C( | |
2692 v3->vPosition.x, | |
2693 v3->vPosition.y, | |
2694 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2695 *(Vec3_int_ *)v8)) ) | |
2696 { | |
2697 v10 = pDir; | |
2698 v11 = 0; | |
2699 if ( !pDir ) | |
2700 { | |
862 | 2701 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2702 v10 = &v18; |
2703 memcpy(&v18, v12, sizeof(v18)); | |
2704 v11 = 0; | |
2705 } | |
2706 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2707 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2708 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2709 v15 = v21; |
2710 v3->uCurrentActionLength = 8 * v14; | |
2711 v3->uCurrentActionTime = v11; | |
2712 v3->uAIState = AttackingRanged1; | |
2713 Actor::PlaySound(v15, 0); | |
2714 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2715 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2716 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2717 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2718 { | |
2719 v16 *= 2; | |
2720 pDira = v16; | |
2721 } | |
2722 if ( pParty->bTurnBasedModeOn == 1 ) | |
2723 v3->pMonsterInfo.uRecoveryTime = v16; | |
2724 else | |
2725 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2726 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2727 * (double)(signed int)pDira | |
2728 * -2.133333333333333); | |
2729 v3->vVelocity.z = v11; | |
2730 v3->vVelocity.y = v11; | |
2731 v3->vVelocity.x = v11; | |
322 | 2732 v3->UpdateAnimation(); |
0 | 2733 } |
2734 else | |
1060 | 2735 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2736 } |
2737 | |
2738 //----- (004032B2) -------------------------------------------------------- | |
1060 | 2739 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2740 { |
2741 unsigned int v4; // edi@1 | |
2742 Actor *v5; // esi@1 | |
2743 int v6; // ebx@1 | |
2744 int v7; // ST08_4@1 | |
2745 int v8; // eax@1 | |
2746 unsigned int v9; // ebx@11 | |
2747 int v10; // ebx@13 | |
2748 signed __int16 v11; // cx@17 | |
2749 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2750 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2751 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2752 int v15; // [sp+28h] [bp-14h]@11 | |
2753 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2754 int y; // [sp+30h] [bp-Ch]@1 | |
2755 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2756 int v19; // [sp+38h] [bp-4h]@1 | |
2757 | |
414 | 2758 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2759 | |
0 | 2760 uActorID = a1; |
2761 v4 = a1; | |
2762 v5 = &pActors[a1]; | |
2763 v16 = a2; | |
2764 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2765 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2766 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2767 v19 = abs(v7); | |
2768 v8 = abs(y); | |
2769 if ( v19 <= v8 ) | |
2770 v19 = v8 + (v19 >> 1); | |
2771 else | |
2772 v19 += v8 >> 1; | |
2773 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2774 { | |
2775 if ( !uActionLength ) | |
2776 uActionLength = 256; | |
414 | 2777 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2778 return; |
2779 } | |
2780 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2781 { | |
2782 v13 = &v14; | |
2783 v12 = 256; | |
413 | 2784 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2785 return; |
2786 } | |
2787 v15 = (rand() & 0xF) << 12; | |
2788 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2789 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2790 if ( rand() % 100 < 25 ) | |
2791 { | |
2792 Actor::StandAwhile(uActorID); | |
2793 return; | |
2794 } | |
2795 v10 = v9 + rand() % 256 - 128; | |
2796 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2797 { | |
2798 v13 = &v14; | |
2799 v12 = 256; | |
413 | 2800 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2801 return; |
0 | 2802 } |
2803 v11 = v5->uMovementSpeed; | |
2804 v5->uYawAngle = v10; | |
2805 if ( v11 ) | |
2806 v5->uCurrentActionLength = 32 * v19 / v11; | |
2807 else | |
2808 v5->uCurrentActionLength = 0; | |
2809 v5->uCurrentActionTime = 0; | |
2810 v5->uAIState = Tethered; | |
2811 if ( rand() % 100 < 2 ) | |
2812 Actor::PlaySound(uActorID, 3u); | |
2813 v5->UpdateAnimation(); | |
2814 } | |
2815 | |
2816 //----- (004031C1) -------------------------------------------------------- | |
2817 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2818 { | |
2819 unsigned int v3; // edi@1 | |
2820 Actor *v4; // esi@1 | |
2821 ActorJob *v5; // eax@1 | |
2822 signed int v6; // edx@2 | |
2823 ActorJob *v7; // eax@2 | |
2824 signed int v8; // edi@2 | |
82 | 2825 ActorJob *v9; // ecx@2 |
0 | 2826 __int16 v10; // cx@15 |
2827 signed int v12; // [sp+8h] [bp-4h]@1 | |
2828 | |
2829 v3 = uActorID; | |
2830 v12 = a2; | |
2831 v4 = &pActors[uActorID]; | |
2832 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2833 if ( v5 ) | |
2834 { | |
2835 v6 = 65535; | |
2836 v7 = &v4->pScheduledJobs[v3]; | |
2837 v8 = 7; | |
82 | 2838 v9 = &v7[7];//(char *)&v7[7].uHour; |
2839 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2840 { |
2841 --v8; | |
82 | 2842 --v9; |
0 | 2843 if ( v8 < 0 ) |
82 | 2844 break; |
0 | 2845 } |
82 | 2846 if( v8 >= 0 ) |
2847 v6 = v8; | |
0 | 2848 if ( !v8 && v6 == 65535 ) |
2849 v6 = 7; | |
2850 v5 = &v7[v6]; | |
2851 if ( v4->vInitialPosition.x != v5->vPos.x | |
2852 || v4->vInitialPosition.y != v5->vPos.y | |
2853 || v4->vInitialPosition.z != v5->vPos.z | |
2854 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2855 { | |
2856 v4->vInitialPosition.x = v5->vPos.x; | |
2857 v4->vInitialPosition.y = v5->vPos.y; | |
2858 v10 = v5->vPos.z; | |
2859 v4->vInitialPosition.z = v10; | |
2860 LOBYTE(v5) = v5->uAction; | |
2861 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2862 if ( a3 == 1 ) | |
2863 { | |
2864 v4->vPosition.x = v4->vInitialPosition.x; | |
2865 v4->vPosition.y = v4->vInitialPosition.y; | |
2866 LOBYTE(v5) = v10; | |
2867 v4->vPosition.z = v10; | |
2868 } | |
2869 } | |
2870 } | |
2871 return (char)v5; | |
2872 } | |
2873 | |
2874 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2875 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2876 { |
2877 unsigned int v3; // edi@1 | |
2878 Actor *v4; // ebx@1 | |
322 | 2879 //__int16 result; // ax@10 |
0 | 2880 SpriteFrame *v6; // ecx@16 |
2881 __int16 v7; // ax@16 | |
2882 unsigned int v8; // ecx@16 | |
2883 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2884 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2885 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2886 signed int a2; // [sp+48h] [bp-4h]@1 | |
2887 | |
2888 v3 = uActorID; | |
2889 a2 = edx0; | |
2890 v4 = &pActors[uActorID]; | |
2891 v11 = uActorID; | |
2892 if ( v4->uAIState == 7 ) | |
2893 BYTE2(v4->uAttributes) |= 2u; | |
2894 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2895 { | |
2896 v4->uAttributes &= 0xFFFFFFFBu; | |
2897 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2898 } | |
2899 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2900 v4->pActorBuffs[1].Reset(); | |
2901 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2902 v4->pActorBuffs[4].Reset(); | |
2903 if ( arg0 | |
322 | 2904 || (v4->uAIState != 8 |
2905 && v4->uAIState != 3 | |
2906 && v4->uAIState != 12 | |
2907 && v4->uAIState != 13 | |
2908 && v4->uAIState != 18 | |
2909 && v4->uAIState != 2)) | |
0 | 2910 { |
862 | 2911 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2912 v6 = pSpriteFrameTable->pSpriteSFrames; |
2913 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2914 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2915 v8 = v11; |
2916 v4->uCurrentActionTime = 0; | |
2917 v4->uAIState = Stunned; | |
2918 v4->uCurrentActionLength = 8 * v7; | |
2919 Actor::PlaySound(v8, 2u); | |
322 | 2920 v4->UpdateAnimation(); |
0 | 2921 } |
2922 } | |
2923 | |
2924 //----- (00402F87) -------------------------------------------------------- | |
414 | 2925 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2926 { |
2927 unsigned int v7; // eax@3 | |
2928 unsigned int v9; // eax@3 | |
1060 | 2929 |
414 | 2930 assert(uActorID < uNumActors); |
1202 | 2931 auto actor = &pActors[uActorID]; |
417 | 2932 |
2933 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2934 if (!a4) |
862 | 2935 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2936 |
2937 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2938 | |
2939 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
2940 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
2941 | |
2942 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2943 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2944 else // facing player - play bored anim | |
0 | 2945 { |
414 | 2946 actor->uAIState = Fidgeting; |
2947 actor->uCurrentActionTime = 0; | |
2948 actor->uYawAngle = a4->uYawAngle; | |
2949 actor->vVelocity.z = 0; | |
2950 actor->vVelocity.y = 0; | |
2951 actor->vVelocity.x = 0; | |
0 | 2952 if ( rand() % 100 < 5 ) |
414 | 2953 Actor::PlaySound(uActorID, 3); |
2954 actor->UpdateAnimation(); | |
0 | 2955 } |
2956 } | |
2957 | |
2958 //----- (00402F27) -------------------------------------------------------- | |
322 | 2959 void Actor::Resurrect(unsigned int uActorID) |
0 | 2960 { |
2961 Actor *pActor; // esi@1 | |
2962 SpriteFrame *v2; // edx@1 | |
2963 int v3; // eax@1 | |
2964 | |
2965 pActor = &pActors[uActorID]; | |
2966 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2967 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2968 pActor->uCurrentActionTime = 0; |
2969 pActor->uAIState = Resurrected; | |
2970 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2971 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2972 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2973 Actor::PlaySound(uActorID, 1u); | |
322 | 2974 pActor->UpdateAnimation(); |
0 | 2975 } |
2976 | |
2977 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2978 void Actor::Die(unsigned int uActorID) |
0 | 2979 { |
319 | 2980 auto actor = &pActors[uActorID]; |
0 | 2981 |
319 | 2982 actor->uCurrentActionTime = 0; |
2983 actor->uAIState = Dying; | |
2984 actor->uCurrentActionAnimation = ANIM_Dying; | |
2985 actor->sCurrentHP = 0; | |
2986 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2987 actor->pActorBuffs[6].Reset(); | |
2988 actor->pActorBuffs[5].Reset(); | |
2989 Actor::PlaySound(uActorID, 1); | |
2990 actor->UpdateAnimation(); | |
2991 | |
2992 for (uint i = 0; i < 5; ++i) | |
2993 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
2994 pParty->field_75A[i] = true; | |
2995 | |
2996 for (uint i = 0; i < 22; ++i) | |
2997 actor->pActorBuffs[i].Reset(); | |
2998 | |
2999 ItemGen drop; | |
1012 | 3000 drop.Reset(); |
319 | 3001 switch (actor->pMonsterInfo.uID) |
0 | 3002 { |
319 | 3003 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3004 drop.uItemID = ITEM_HARPY_FEATHER; | |
3005 break; | |
3006 | |
3007 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3008 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3009 break; | |
3010 | |
3011 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3012 drop.uItemID = ITEM_TROLL_BLOOD; | |
3013 break; | |
3014 | |
3015 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3016 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3017 break; | |
3018 | |
3019 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3020 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3021 break; |
0 | 3022 } |
319 | 3023 |
3024 if (rand() % 100 < 20) | |
0 | 3025 { |
319 | 3026 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3027 actor->vPosition.x, | |
3028 actor->vPosition.y, | |
3029 actor->vPosition.z + 16, | |
3030 rand() % 200 + 200, | |
0 | 3031 1, |
3032 1, | |
3033 0, | |
319 | 3034 &drop); |
0 | 3035 } |
319 | 3036 |
3037 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3038 Actor::Explode(uActorID); | |
0 | 3039 } |
3040 | |
3041 //----- (00402CED) -------------------------------------------------------- | |
322 | 3042 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3043 { |
3044 Actor *v2; // eax@1 | |
3045 unsigned __int16 v3; // dx@1 | |
3046 int v4; // eax@3 | |
3047 int v5; // eax@4 | |
3048 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3049 //signed int v7; // eax@12 |
0 | 3050 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3051 signed int v9; // [sp-14h] [bp-18h]@10 | |
3052 int v10; // [sp-10h] [bp-14h]@10 | |
3053 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3054 int v12; // [sp-8h] [bp-Ch]@10 | |
3055 | |
3056 v2 = &pActors[uActorID]; | |
3057 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3058 if ( v3 ) | |
3059 { | |
3060 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3061 { | |
3062 v12 = 0; | |
1036 | 3063 |
0 | 3064 v8 = -1; |
3065 } | |
3066 else | |
3067 { | |
3068 v4 = v2->pActorBuffs[3].uPower - 2; | |
3069 if ( v4 ) | |
3070 { | |
3071 v5 = v4 - 1; | |
3072 if ( v5 ) | |
3073 { | |
3074 if ( v5 == 1 ) | |
3075 v6 = 55125; | |
3076 else | |
3077 v6 = uActorID; | |
3078 } | |
3079 else | |
3080 { | |
3081 v6 = 44100; | |
3082 } | |
3083 } | |
3084 else | |
3085 { | |
3086 v6 = 33075; | |
3087 } | |
3088 v12 = v6; | |
1036 | 3089 |
0 | 3090 v8 = 0; |
3091 } | |
1036 | 3092 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3093 } |
3094 } | |
3095 | |
3096 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3097 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3098 { |
3099 unsigned int v5; // edi@1 | |
3100 int v6; // eax@1 | |
3101 Actor *v7; // ebx@1 | |
3102 unsigned int v8; // ecx@1 | |
3103 char v9; // zf@1 | |
3104 AIDirection *v10; // esi@6 | |
1052 | 3105 //int v12; // ecx@19 |
3106 //unsigned int v13; // eax@19 | |
0 | 3107 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3108 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3109 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3110 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3111 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3112 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3113 |
3114 v5 = uActorID; | |
3115 v6 = 0; | |
3116 v7 = &pActors[uActorID]; | |
3117 v18 = a2; | |
862 | 3118 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3119 v9 = v7->pMonsterInfo.uFlying == 0; |
3120 if ( !v9 && !pParty->bFlying ) | |
3121 { | |
3122 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3123 v6 = v7->uActorRadius + 512; | |
3124 else | |
3125 v6 = pParty->uPartyHeight; | |
3126 } | |
1052 | 3127 |
0 | 3128 v10 = pDir; |
3129 if ( !pDir ) | |
3130 { | |
1052 | 3131 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3132 v10 = &v16; |
3133 } | |
3134 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3135 { | |
3136 if ( !uActionLength ) | |
3137 uActionLength = 256; | |
414 | 3138 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3139 return; |
0 | 3140 } |
3141 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3142 { | |
3143 if ( !uActionLength ) | |
3144 uActionLength = 256; | |
413 | 3145 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3146 return; |
0 | 3147 } |
3148 if ( !v7->uMovementSpeed ) | |
322 | 3149 { |
413 | 3150 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3151 return; |
3152 } | |
0 | 3153 v18 = 16; |
3154 if ( arg0 % 2 ) | |
3155 v18 = -16; | |
1052 | 3156 |
0 | 3157 v7->uYawAngle = stru_5C6E00->Atan2( |
1052 | 3158 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3159 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3160 if ( uActionLength ) |
3161 v7->uCurrentActionLength = uActionLength; | |
3162 else | |
3163 v7->uCurrentActionLength = 128; | |
3164 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3165 v7->uAIState = Pursuing; | |
322 | 3166 v7->UpdateAnimation(); |
0 | 3167 } |
3168 | |
3169 //----- (00402968) -------------------------------------------------------- | |
1060 | 3170 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3171 { |
3172 unsigned int v4; // esi@1 | |
3173 Actor *v5; // ebx@1 | |
322 | 3174 //unsigned int result; // eax@1 |
0 | 3175 int v7; // ecx@2 |
3176 signed __int16 v8; // cx@10 | |
3177 unsigned __int16 v9; // ax@15 | |
3178 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3179 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3180 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3181 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3182 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3183 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3184 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3185 |
3186 v4 = uActorID; | |
848 | 3187 //a2 = edx0; |
0 | 3188 v15 = uActorID; |
3189 v5 = &pActors[uActorID]; | |
322 | 3190 //result = pActors[uActorID].CanAct(); |
3191 if ( pActors[uActorID].CanAct() ) | |
0 | 3192 { |
862 | 3193 v7 = PID(OBJECT_Actor,v4); |
3194 a1 = PID(OBJECT_Actor,v4); | |
0 | 3195 if ( !a4 ) |
3196 { | |
3197 a4 = &v12; | |
848 | 3198 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3199 v7 = a1; |
3200 } | |
3201 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3202 memcpy(&v13, &a3, sizeof(v13)); | |
3203 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3204 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3205 { |
3206 if ( !uActionLength ) | |
3207 uActionLength = 256; | |
414 | 3208 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3209 } |
3210 else | |
3211 { | |
3212 v8 = v5->uMovementSpeed; | |
3213 if ( v8 ) | |
3214 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3215 else | |
3216 v5->uCurrentActionLength = 0; | |
3217 if ( v5->uCurrentActionLength > 256 ) | |
3218 v5->uCurrentActionLength = 256; | |
3219 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3220 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3221 v9 = LOWORD(a4->uPitchAngle); | |
3222 v5->uCurrentActionTime = 0; | |
3223 v5->uPitchAngle = v9; | |
3224 v5->uAIState = Fleeing; | |
322 | 3225 v5->UpdateAnimation(); |
0 | 3226 } |
3227 } | |
3228 } | |
3229 | |
3230 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3231 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3232 { |
3233 unsigned int v5; // edi@1 | |
3234 int v6; // eax@1 | |
3235 Actor *v7; // ebx@1 | |
3236 unsigned int v8; // ecx@1 | |
3237 char v9; // zf@1 | |
3238 AIDirection *v10; // esi@7 | |
3239 signed int v11; // edx@12 | |
3240 signed __int16 v13; // cx@19 | |
3241 unsigned __int16 v14; // ax@25 | |
3242 int v15; // [sp-8h] [bp-54h]@12 | |
3243 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3244 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3245 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3246 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3247 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3248 | |
3249 v5 = uActorID; | |
3250 v6 = 0; | |
3251 v7 = &pActors[uActorID]; | |
3252 v19 = a2; | |
862 | 3253 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3254 v9 = v7->pMonsterInfo.uFlying == 0; |
3255 v20 = v5; | |
3256 if ( !v9 && !pParty->bFlying ) | |
3257 { | |
3258 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3259 v6 = v7->uActorRadius + 512; | |
3260 else | |
3261 v6 = pParty->uPartyHeight; | |
3262 } | |
3263 v10 = pDir; | |
3264 if ( !pDir ) | |
3265 { | |
3266 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3267 memcpy(0, &v18, 0x1Cu); | |
3268 v10 = 0; | |
3269 v5 = v20; | |
3270 } | |
3271 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3272 { | |
3273 if ( !uActionLength ) | |
3274 uActionLength = 256; | |
3275 v16 = v10; | |
3276 v15 = uActionLength; | |
3277 v11 = 4; | |
414 | 3278 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3279 return; |
0 | 3280 } |
3281 if ( (signed int)v10->uDistance < a5 ) | |
3282 { | |
3283 if ( !uActionLength ) | |
3284 uActionLength = 256; | |
3285 v11 = v19; | |
3286 v16 = v10; | |
3287 v15 = uActionLength; | |
414 | 3288 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3289 return; |
0 | 3290 } |
3291 if ( uActionLength ) | |
3292 { | |
3293 v7->uCurrentActionLength = uActionLength; | |
3294 } | |
3295 else | |
3296 { | |
3297 v13 = v7->uMovementSpeed; | |
3298 if ( v13 ) | |
3299 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3300 else | |
3301 v7->uCurrentActionLength = 0; | |
3302 if ( v7->uCurrentActionLength > 32 ) | |
3303 v7->uCurrentActionLength = 32; | |
3304 } | |
3305 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3306 v14 = LOWORD(v10->uPitchAngle); | |
3307 v7->uCurrentActionTime = 0; | |
3308 v7->uPitchAngle = v14; | |
3309 v7->uAIState = Pursuing; | |
322 | 3310 v7->UpdateAnimation(); |
0 | 3311 } |
3312 | |
3313 //----- (00402686) -------------------------------------------------------- | |
1060 | 3314 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3315 { |
860 | 3316 //unsigned int v4; // edi@1 |
0 | 3317 int v5; // eax@1 |
3318 Actor *v6; // ebx@1 | |
3319 int v7; // ecx@1 | |
3320 char v8; // zf@1 | |
860 | 3321 //AIDirection *v9; // esi@7 |
0 | 3322 signed int v10; // edx@12 |
3323 signed __int16 v12; // cx@19 | |
3324 int v13; // edx@25 | |
3325 __int16 v14; // ax@25 | |
3326 unsigned __int16 v15; // ax@26 | |
3327 unsigned __int16 v16; // ax@28 | |
3328 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3329 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3330 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3331 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3332 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3333 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3334 |
3335 v5 = 0; | |
3336 v6 = &pActors[uActorID]; | |
3337 v21 = a2; | |
862 | 3338 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3339 v8 = v6->pMonsterInfo.uFlying == 0; |
3340 if ( !v8 && !pParty->bFlying ) | |
3341 { | |
3342 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3343 v5 = v6->uActorRadius + 512; | |
3344 else | |
3345 v5 = pParty->uPartyHeight; | |
3346 } | |
3347 if ( !a4 ) | |
3348 { | |
3349 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3350 } | |
3351 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3352 { | |
3353 if ( !uActionLength ) | |
3354 uActionLength = 256; | |
860 | 3355 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3356 } |
860 | 3357 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3358 { |
3359 if ( !uActionLength ) | |
3360 uActionLength = 256; | |
860 | 3361 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3362 } |
3363 if ( uActionLength ) | |
3364 { | |
3365 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3366 } | |
3367 else | |
3368 { | |
3369 v12 = v6->uMovementSpeed; | |
3370 if ( v12 ) | |
860 | 3371 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3372 else |
3373 v6->uCurrentActionLength = 0; | |
3374 if ( v6->uCurrentActionLength > 128 ) | |
3375 v6->uCurrentActionLength = 128; | |
3376 } | |
3377 v13 = rand() % 2; | |
860 | 3378 v14 = LOWORD(a4->uYawAngle); |
0 | 3379 if ( v13 ) |
3380 v15 = v14 + 256; | |
3381 else | |
3382 v15 = v14 - 256; | |
3383 v6->uYawAngle = v15; | |
860 | 3384 v16 = LOWORD(a4->uPitchAngle); |
0 | 3385 v6->uCurrentActionTime = 0; |
3386 v6->uPitchAngle = v16; | |
3387 v6->uAIState = Pursuing; | |
3388 if ( rand() % 100 < 2 ) | |
860 | 3389 Actor::PlaySound(uActorID, 2u); |
322 | 3390 v6->UpdateAnimation(); |
0 | 3391 } |
3392 | |
417 | 3393 //----- (00SelectTarget) -------------------------------------------------------- |
3394 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3395 { |
417 | 3396 //Actor *v3; // esi@1 |
3397 //unsigned int v4; // ebx@1 | |
0 | 3398 int v5; // ecx@1 |
417 | 3399 //unsigned int v6; // eax@1 |
3400 //Actor *v7; // edi@2 | |
3401 //__int16 v8; // ax@3 | |
0 | 3402 int v9; // eax@10 |
3403 signed int v10; // eax@13 | |
3404 int v11; // ebx@16 | |
3405 int v12; // eax@16 | |
417 | 3406 //int v13; // eax@25 |
0 | 3407 signed int v14; // eax@31 |
3408 int v15; // edi@43 | |
3409 int v16; // ebx@45 | |
3410 int v17; // eax@45 | |
417 | 3411 //int v18; // eax@51 |
0 | 3412 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3413 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3414 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3415 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3416 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3417 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3418 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3419 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3420 int v27; // [sp+2Ch] [bp-4h]@16 |
3421 int v28; // [sp+2Ch] [bp-4h]@45 | |
3422 | |
3423 v25 = -1; | |
417 | 3424 //v22 = uActorID; |
3425 //v3 = &pActors[uActorID]; | |
3426 //v4 = 0; | |
0 | 3427 v5 = 0; |
417 | 3428 //v6 = v3->uLastCharacterIDToHit; |
0 | 3429 *a2 = 0; |
417 | 3430 //v20 = a2; |
0 | 3431 v21 = 0; |
417 | 3432 //v24 = v3->uLastCharacterIDToHit; |
3433 //v26 = 0; | |
3434 assert(uActorID < uNumActors); | |
1202 | 3435 auto _this = &pActors[uActorID]; |
417 | 3436 |
3437 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3438 { |
1202 | 3439 auto actor = &pActors[i]; |
417 | 3440 //v7 = pActors; |
3441 //do | |
3442 //{ | |
3443 //v8 = v7->uAIState; | |
3444 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3445 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3446 continue; | |
3447 | |
862 | 3448 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3449 { |
417 | 3450 v10 = _this->GetActorsRelation(actor); |
3451 if ( v10 == 0 ) | |
245 | 3452 continue; |
3453 } | |
417 | 3454 else if (_this->IsNotAlive()) |
245 | 3455 { |
417 | 3456 _this->uLastCharacterIDToHit = 0; |
3457 v10 = _this->GetActorsRelation(actor); | |
3458 if ( v10 == 0 ) | |
245 | 3459 continue; |
3460 } | |
3461 else | |
3462 { | |
417 | 3463 //v18 = actor->uGroup; |
3464 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3465 continue; |
3466 v10 = 4; | |
3467 } | |
417 | 3468 if ( _this->pMonsterInfo.uHostilityType ) |
3469 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3470 v11 = dword_4DF380[v10]; |
417 | 3471 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3472 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3473 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3474 v19 = v12; |
3475 if ( v23 <= v11 | |
3476 && v27 <= v11 | |
3477 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3478 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3479 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3480 { | |
3481 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3482 v21 = i; |
245 | 3483 } |
417 | 3484 //v4 = 0; |
3485 //++v7; | |
3486 //v5 = v26++ + 1; | |
3487 //} | |
3488 //while ( v26 < (signed int)uNumActors ); | |
3489 | |
0 | 3490 } |
417 | 3491 if ( v25 != -1 ) |
3492 { | |
3493 //v13 = 8 * v21; | |
862 | 3494 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3495 *a2 = PID(OBJECT_Actor, v21); |
417 | 3496 } |
3497 | |
3498 if (pParty->Invisible()) | |
3499 can_target_party = false; | |
3500 | |
3501 if (can_target_party) | |
0 | 3502 { |
417 | 3503 v14 = _this->GetActorsRelation(0); |
3504 if ( BYTE2(_this->uAttributes) & 8 | |
3505 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3506 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3507 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3508 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3509 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3510 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3511 v14 = 4; |
417 | 3512 if ( v14 != 0 ) |
0 | 3513 { |
848 | 3514 v15 = dword_4DF380[4]; |
417 | 3515 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3516 v15 = dword_4DF380[v14]; |
417 | 3517 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3518 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3519 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3520 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3521 { | |
3522 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3523 *a2 = OBJECT_Player; |
0 | 3524 } |
3525 } | |
3526 } | |
3527 } | |
3528 // 4DF380: using guessed type int dword_4DF380[]; | |
3529 // 4DF390: using guessed type int dword_4DF390; | |
3530 | |
3531 //----- (0040104C) -------------------------------------------------------- | |
3532 signed int Actor::GetActorsRelation(Actor *a2) | |
3533 { | |
3534 Actor *v2; // esi@1 | |
3535 int v3; // ebp@5 | |
3536 int v4; // edi@11 | |
3537 unsigned int v5; // edx@15 | |
3538 unsigned int v6; // eax@16 | |
3539 unsigned int v7; // ebp@19 | |
3540 int v8; // eax@22 | |
3541 unsigned int v9; // edx@25 | |
3542 unsigned int v10; // edx@33 | |
3543 | |
3544 auto a1 = this; | |
3545 v2 = a2; | |
3546 if ( a1 ) | |
3547 { | |
3548 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3549 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3550 return 4; | |
3551 v3 = a1->pMonsterInfo.uID; | |
3552 } | |
3553 else | |
3554 { | |
3555 v3 = 0; | |
3556 } | |
3557 if ( a2 ) | |
3558 { | |
3559 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3560 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3561 return 4; | |
3562 v4 = a2->pMonsterInfo.uID; | |
3563 } | |
3564 else | |
3565 { | |
3566 v4 = 0; | |
3567 } | |
3568 if ( a2 ) | |
3569 { | |
3570 if ( a1 ) | |
3571 { | |
3572 v5 = a2->uGroup; | |
3573 if ( v5 ) | |
3574 { | |
3575 v6 = a1->uGroup; | |
3576 if ( v6 ) | |
3577 { | |
3578 if ( v5 == v6 ) | |
3579 return 0; | |
3580 } | |
3581 } | |
3582 } | |
3583 } | |
3584 if ( v3 ) | |
3585 v7 = (v3 - 1) / 3 + 1; | |
3586 else | |
3587 v7 = 0; | |
3588 if ( v4 ) | |
3589 v8 = (v4 - 1) / 3 + 1; | |
3590 else | |
3591 v8 = 0; | |
3592 if ( a1 ) | |
3593 { | |
3594 v9 = a1->uAlly; | |
245 | 3595 if ( (signed int)v9 > 0 ) |
0 | 3596 { |
3597 if ( v9 != 9999 ) | |
3598 { | |
3599 v7 = a1->uAlly; | |
3600 } | |
3601 } | |
245 | 3602 if(v9==9999) |
3603 v7 = 0; | |
0 | 3604 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3605 v7 = 0; | |
3606 } | |
245 | 3607 if ( v2 ) |
0 | 3608 { |
245 | 3609 v10 = v2->uAlly; |
3610 if ( (signed int)v10 > 0 ) | |
3611 { | |
3612 if ( v10 != 9999 ) | |
3613 { | |
3614 v8 = v2->uAlly; | |
3615 } | |
3616 } | |
3617 if(v10==9999) | |
3618 v8 = 0; | |
3619 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3620 v8 = 0; | |
0 | 3621 } |
3622 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3623 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3624 return 0; | |
3625 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3626 return 4; | |
3627 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3628 { | |
3629 if ( v7 ) | |
245 | 3630 { |
3631 if ( (signed int)v7 < 89 ) | |
3632 { | |
3633 if ( v8 < 89 ) | |
3634 return pFactionTable->relations[v7][v8]; | |
3635 return 0; | |
3636 } | |
3637 return 0; | |
3638 } | |
0 | 3639 return 4; |
3640 } | |
3641 if ( !v7 ) | |
3642 { | |
3643 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3644 && !pFactionTable->relations[v8][0]) |
0 | 3645 { |
3646 if ( v8 < 89 ) | |
100 | 3647 return pFactionTable->relations[v7][v8]; |
0 | 3648 return 0; |
3649 } | |
3650 return 4; | |
3651 } | |
3652 if ( (signed int)v7 < 89 ) | |
245 | 3653 { |
3654 if ( v8 < 89 ) | |
3655 return pFactionTable->relations[v7][v8]; | |
3656 return 0; | |
3657 } | |
0 | 3658 return 0; |
3659 } | |
3660 | |
3661 //----- (0045976D) -------------------------------------------------------- | |
322 | 3662 void Actor::UpdateAnimation() |
0 | 3663 { |
322 | 3664 //AIState state; // edx@1 |
3665 //unsigned int result; // eax@1 | |
0 | 3666 |
322 | 3667 //state = (AIState)this->; |
3668 uAttributes &= 0xFFDFFFFF; | |
3669 //result = this->uAttributes; | |
3670 switch (uAIState) | |
0 | 3671 { |
3672 case Tethered: | |
322 | 3673 uCurrentActionAnimation = ANIM_Walking; |
3674 break; | |
3675 | |
0 | 3676 case AttackingMelee: |
322 | 3677 uCurrentActionAnimation = ANIM_AtkMelee; |
3678 uAttributes |= 0x200000u; | |
3679 break; | |
3680 | |
0 | 3681 case AttackingRanged1: |
3682 case AttackingRanged2: | |
3683 case AttackingRanged3: | |
3684 case AttackingRanged4: | |
322 | 3685 uCurrentActionAnimation = ANIM_AtkRanged; |
3686 uAttributes |= 0x200000u; | |
3687 break; | |
3688 | |
0 | 3689 case Dying: |
3690 case Resurrected: | |
322 | 3691 uCurrentActionAnimation = ANIM_Dying; |
3692 uAttributes |= 0x200000u; | |
3693 break; | |
3694 | |
0 | 3695 case Pursuing: |
3696 case Fleeing: | |
322 | 3697 uCurrentActionAnimation = ANIM_Walking; |
3698 uAttributes |= 0x200000u; | |
3699 break; | |
3700 | |
0 | 3701 case Stunned: |
322 | 3702 uCurrentActionAnimation = ANIM_GotHit; |
3703 uAttributes |= 0x200000u; | |
3704 break; | |
3705 | |
0 | 3706 case Fidgeting: |
322 | 3707 uCurrentActionAnimation = ANIM_Bored; |
3708 uAttributes |= 0x200000u; | |
3709 break; | |
3710 | |
0 | 3711 case Standing: |
3712 case Interacting: | |
3713 case Summoned: | |
322 | 3714 uCurrentActionAnimation = ANIM_Standing; |
3715 uAttributes |= 0x200000u; | |
3716 break; | |
3717 | |
0 | 3718 case Dead: |
322 | 3719 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3720 uAIState = Removed; | |
0 | 3721 else |
322 | 3722 uCurrentActionAnimation = ANIM_Dead; |
3723 break; | |
3724 | |
551 | 3725 case Removed: |
652 | 3726 case Disabled: |
551 | 3727 return; |
3728 | |
0 | 3729 default: |
322 | 3730 assert(false); |
0 | 3731 } |
3732 } | |
3733 | |
3734 //----- (00459671) -------------------------------------------------------- | |
3735 void Actor::Reset() | |
3736 { | |
3737 this->pActorName[0] = 0; | |
3738 this->word_000086_some_monster_id = 0; | |
602 | 3739 this->sNPC_ID = 0; |
0 | 3740 this->vPosition.z = 0; |
3741 this->vPosition.y = 0; | |
3742 this->vPosition.x = 0; | |
3743 this->vVelocity.z = 0; | |
3744 this->vVelocity.y = 0; | |
3745 this->vVelocity.x = 0; | |
3746 this->uYawAngle = 0; | |
3747 this->uPitchAngle = 0; | |
3748 this->uAttributes = 0; | |
3749 this->uSectorID = 0; | |
3750 this->uCurrentActionTime = 0; | |
3751 this->vInitialPosition.z = 0; | |
3752 this->vInitialPosition.y = 0; | |
3753 this->vInitialPosition.x = 0; | |
3754 this->vGuardingPosition.z = 0; | |
3755 this->vGuardingPosition.y = 0; | |
3756 this->vGuardingPosition.x = 0; | |
3757 this->uTetherDistance = 256; | |
3758 this->uActorRadius = 32; | |
3759 this->uActorHeight = 128; | |
3760 this->uAIState = Standing; | |
305 | 3761 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3762 this->uMovementSpeed = 200; |
3763 this->uCarriedItemID = 0; | |
3764 this->uGroup = 0; | |
3765 this->uAlly = 0; | |
3766 this->uSummonerID = 0; | |
3767 this->uLastCharacterIDToHit = 0; | |
3768 this->dword_000334_unique_name = 0; | |
3769 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3770 memset(this->pActorBuffs, 0, 0x160u); | |
3771 } | |
3772 | |
3773 //----- (0045959A) -------------------------------------------------------- | |
3774 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3775 { | |
694 | 3776 |
3777 MonsterDesc *v3; // esi@1 | |
0 | 3778 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3779 |
0 | 3780 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3781 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3782 //v12 = pSpriteIDs; | |
3783 //Source = (char *)v3->pSpriteNames; | |
3784 //do | |
3785 for (uint i = 0; i < 8; ++i) | |
3786 { | |
3787 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3788 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3789 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3790 } | |
3791 uActorHeight = v3->uMonsterHeight; | |
3792 uActorRadius = v3->uMonsterRadius; | |
33 | 3793 uMovementSpeed = v9->uBaseSpeed; |
0 | 3794 if ( !(load_sounds_if_bit1_set & 1) ) |
3795 { | |
694 | 3796 for (int i=0;i<4;++i ) |
3797 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3798 } |
3799 } | |
3800 | |
3801 //----- (00459667) -------------------------------------------------------- | |
3802 void Actor::Remove() | |
3803 { | |
3804 this->uAIState = Removed; | |
3805 } | |
3806 | |
3807 //----- (0044FD29) -------------------------------------------------------- | |
3808 int Actor::_44FD29(int a2) | |
3809 { | |
3810 Actor *v2; // edi@1 | |
3811 unsigned __int8 v3; // al@1 | |
3812 int v4; // esi@1 | |
3813 int v5; // edx@2 | |
3814 int v6; // eax@8 | |
3815 int v7; // edi@10 | |
3816 Actor *v8; // esi@10 | |
3817 MonsterInfo *v9; // ebx@10 | |
3818 MonsterDesc *v10; // edi@10 | |
3819 unsigned __int16 v11; // ax@10 | |
3820 int v12; // eax@10 | |
3821 int v13; // ebx@10 | |
3822 int v14; // eax@10 | |
3823 int v15; // edi@10 | |
3824 int v16; // eax@10 | |
3825 int v17; // ebx@10 | |
3826 Actor *v18; // ecx@10 | |
3827 signed __int64 v19; // qax@10 | |
3828 unsigned int v20; // eax@12 | |
3829 int v21; // eax@13 | |
3830 int result; // eax@13 | |
3831 Actor *v23; // eax@16 | |
3832 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3833 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3834 int v26; // [sp+14h] [bp-14h]@10 | |
3835 int v27; // [sp+18h] [bp-10h]@10 | |
3836 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3837 int v29; // [sp+20h] [bp-8h]@10 | |
3838 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3839 | |
3840 v2 = this; | |
3841 v24 = a2; | |
3842 v30 = this; | |
3843 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3844 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3845 if ( v3 ) | |
3846 { | |
3847 if ( v3 >= 1u && v3 <= 3u ) | |
3848 v4 = v4 + v3 - 1; | |
3849 } | |
3850 else | |
3851 { | |
3852 v5 = rand() % 100; | |
3853 if ( v5 >= 60 ) | |
3854 { | |
3855 ++v4; | |
3856 if ( v5 >= 90 ) | |
3857 ++v4; | |
3858 } | |
3859 } | |
3860 v6 = v2->vPosition.z; | |
3861 v28 = 0; | |
3862 uFaceID = v6; | |
3863 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3864 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3865 v7 = v4 - 1; | |
3866 v8 = &pActors[uNumActors]; | |
3867 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3868 v29 = v7; | |
3869 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3870 pActors[uNumActors].Reset(); | |
3871 v10 = &pMonsterList->pMonsters[v7]; | |
3872 strcpy(v8->pActorName, v9->pName); | |
3873 v8->sCurrentHP = LOWORD(v9->uHP); | |
3874 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3875 v8->word_000086_some_monster_id = v29 + 1; | |
3876 v8->uActorRadius = v10->uMonsterRadius; | |
3877 v8->uActorHeight = v10->uMonsterHeight; | |
3878 v11 = v10->uMovementSpeed; | |
3879 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3880 v8->pMonsterInfo.uTreasureType = 0; | |
3881 v8->pMonsterInfo.uExp = 0; | |
3882 v8->uMovementSpeed = v11; | |
3883 v12 = rand(); | |
3884 v13 = v12 % 2048; | |
323 | 3885 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3886 v26 = v14; |
3887 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3888 v16 = stru_5C6E00->Sin(v13); |
0 | 3889 v26 = v16; |
3890 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3891 LOWORD(v16) = uFaceID; | |
3892 v17 = v29 + v30->vPosition.y; | |
3893 v8->vInitialPosition.z = uFaceID; | |
3894 v8->vPosition.z = v16; | |
3895 LOWORD(v16) = v28; | |
3896 v8->vInitialPosition.x = v15; | |
3897 v8->vPosition.x = v15; | |
3898 v8->vInitialPosition.y = v17; | |
3899 v8->vPosition.y = v17; | |
3900 v8->uTetherDistance = 256; | |
3901 v8->uSectorID = v16; | |
3902 v8->PrepareSprites(0); | |
3903 v18 = v30; | |
3904 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3905 LODWORD(v19) = v18->uAlly; | |
3906 if ( !(uint)v19 ) | |
3907 { | |
3908 uFaceID = v18->pMonsterInfo.uID - 1; | |
3909 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3910 v18 = v30; | |
3911 } | |
3912 v8->uAlly = v19; | |
3913 v20 = v18->uGroup; | |
3914 v8->uCurrentActionTime = 0; | |
3915 v8->uGroup = v20; | |
3916 v8->uAIState = Summoned; | |
3917 v8->uCurrentActionLength = 256; | |
3918 v8->UpdateAnimation(); | |
3919 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3920 || (v21 = v30->vPosition.z, | |
3921 v27 = v30->vPosition.z, | |
3922 result = pIndoor->GetSector(v15, v17, v21), | |
3923 result == v28) | |
723 | 3924 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3925 && (result = abs(result - v27), result <= 1024) ) |
3926 { | |
3927 v23 = v30; | |
3928 ++uNumActors; | |
3929 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3930 if ( v23->uAttributes & 0x80000 ) | |
3931 v8->uAttributes |= 0x80000u; | |
3932 result = 8 * v24; | |
862 | 3933 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3934 v8->uSummonerID = result; |
3935 } | |
3936 return result; | |
781 | 3937 } |
1295 | 3938 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3939 //----- (0046DF1A) -------------------------------------------------------- | |
3940 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3941 { | |
3942 Actor *v2; // edi@1 | |
3943 unsigned __int16 v3; // ax@1 | |
3944 int v4; // esi@6 | |
3945 int v5; // ecx@8 | |
3946 int v6; // eax@10 | |
3947 int v7; // edx@12 | |
3948 int v8; // ecx@14 | |
3949 int v9; // eax@14 | |
3950 int v10; // ebx@14 | |
3951 int v11; // esi@14 | |
3952 int v12; // ebx@15 | |
3953 int v13; // ebx@17 | |
3954 unsigned int v14; // eax@20 | |
3955 signed int result; // eax@21 | |
3956 int v16; // [sp+Ch] [bp-10h]@1 | |
3957 int v17; // [sp+10h] [bp-Ch]@14 | |
3958 int v18; // [sp+14h] [bp-8h]@14 | |
3959 int v19; // [sp+18h] [bp-4h]@14 | |
3960 | |
3961 v16 = a1; | |
3962 v2 = &pActors[a1]; | |
3963 v3 = v2->uAIState; | |
3964 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3965 goto LABEL_25; | |
3966 v4 = v2->uActorRadius; | |
3967 if ( a2 ) | |
3968 v4 = a2; | |
3969 v5 = v2->vPosition.x; | |
3970 if ( stru_721530.sMaxX > v5 + v4 | |
3971 || stru_721530.sMinX < v5 - v4 | |
3972 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3973 || stru_721530.sMinY < v6 - v4 | |
3974 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3975 || stru_721530.sMinZ < v7 | |
3976 || (v8 = v5 - stru_721530.normal.x, | |
3977 v9 = v6 - stru_721530.normal.y, | |
3978 v10 = stru_721530.prolly_normal_d + v4, | |
3979 v17 = stru_721530.prolly_normal_d + v4, | |
3980 v11 = (v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16, | |
3981 v18 = v8, | |
3982 v19 = v9, | |
3983 abs((v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16) > v10) | |
3984 || (v12 = (v18 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16, v12 <= 0) | |
3985 || (signed int)(((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
3986 { | |
3987 LABEL_25: | |
3988 result = 0; | |
3989 } | |
3990 else | |
3991 { | |
3992 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3993 if ( v13 < 0 ) | |
3994 v13 = 0; | |
3995 if ( v13 < stru_721530.field_7C ) | |
3996 { | |
3997 stru_721530.field_7C = v13; | |
3998 v14 = 8 * v16; | |
3999 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
4000 stru_721530.uFaceID = v14; | |
4001 } | |
4002 result = 1; | |
4003 } | |
4004 return result; | |
4005 } | |
4006 //----- (00401A91) -------------------------------------------------------- | |
4007 void __cdecl UpdateActorAI() | |
4008 { | |
4009 //unsigned int v0; // esi@4 | |
4010 int v1; // eax@7 | |
4011 //int v2; // ecx@7 | |
4012 //int v3; // eax@7 | |
4013 signed int v4; // edi@10 | |
4014 Actor *v5; // esi@12 | |
4015 signed int sDmg; // eax@14 | |
4016 __int16 v7; // cx@14 | |
4017 //Player **v8; // esi@20 | |
4018 Player *pPlayer; // ecx@21 | |
4019 Actor *pActor; // esi@34 | |
4020 //__int16 v11; // ax@34 | |
4021 //unsigned int v12; // eax@47 | |
4022 //signed int v13; // edi@47 | |
4023 //SpellBuff *v14; // ebx@47 | |
4024 //unsigned int v15; // edi@67 | |
4025 //char *v16; // eax@67 | |
4026 //unsigned int v17; // edx@67 | |
4027 //unsigned int v18; // ecx@67 | |
4028 //unsigned __int16 v19; // ax@72 | |
4029 //int *v20; // esi@80 | |
4030 //Actor *v21; // ebx@80 | |
4031 unsigned __int16 v22; // ax@86 | |
4032 //signed int v23; // eax@94 | |
4033 //unsigned int v24; // eax@102 | |
4034 //signed int v25; // edi@102 | |
4035 //SpellBuff *v26; // esi@102 | |
4036 unsigned int v27; // ecx@123 | |
4037 unsigned int v28; // eax@123 | |
4038 //unsigned int v29; // eax@127 | |
4039 AIDirection *v30; // eax@129 | |
4040 unsigned __int16 v31; // ax@132 | |
4041 //unsigned int v32; // esi@142 | |
4042 int v33; // eax@144 | |
4043 int v34; // eax@147 | |
4044 char v35; // al@150 | |
4045 unsigned int v36; // edi@152 | |
4046 signed int v37; // eax@154 | |
4047 //unsigned __int8 v38; // sf@158 | |
4048 //unsigned __int8 v39; // of@158 | |
4049 //signed int v40; // edx@166 | |
4050 //unsigned int v41; // ecx@166 | |
4051 double v42; // st7@176 | |
4052 double v43; // st6@176 | |
4053 //bool v44; // eax@189 | |
4054 bool v45; // eax@192 | |
4055 unsigned __int8 v46; // cl@197 | |
4056 double v47; // st7@206 | |
4057 //double v48; // st7@207 | |
4058 //char v49; // zf@208 | |
4059 //char v50; // zf@214 | |
4060 //signed int v51; // edx@219 | |
4061 //unsigned int v52; // ecx@219 | |
4062 __int16 v53; // fps@224 | |
4063 //unsigned __int8 v54; // c0@224 | |
4064 //unsigned __int8 v55; // c3@224 | |
4065 //double v56; // st7@226 | |
4066 AIDirection *v57; // eax@246 | |
4067 double v58; // st7@246 | |
4068 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
4069 //int v60; // [sp-14h] [bp-C4h]@144 | |
4070 //int v61; // [sp-14h] [bp-C4h]@168 | |
4071 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
4072 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
4073 unsigned int v64; // [sp-14h] [bp-C4h]@219 | |
4074 unsigned int v65; // [sp-10h] [bp-C0h]@144 | |
4075 char v66; // [sp-10h] [bp-C0h]@147 | |
4076 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
4077 //int v68; // [sp-10h] [bp-C0h]@168 | |
4078 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
4079 int v70; // [sp-10h] [bp-C0h]@213 | |
4080 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
4081 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
4082 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
4083 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
4084 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
4085 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
4086 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
4087 int v78; // [sp+78h] [bp-38h]@79 | |
4088 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
4089 float v80; // [sp+98h] [bp-18h]@33 | |
4090 int v81; // [sp+9Ch] [bp-14h]@100 | |
4091 //int v82; // [sp+A0h] [bp-10h]@45 | |
4092 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
4093 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
4094 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
4095 AIState uAIState; | |
4096 int v38; | |
4097 | |
4098 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4099 MakeActorAIList_ODM(); | |
4100 else | |
4101 MakeActorAIList_BLV(); | |
4102 | |
4103 //v0 = 0; | |
4104 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
4105 { | |
4106 if ( pParty->armageddon_timer > 417 ) | |
4107 { | |
4108 pParty->armageddon_timer = 0; | |
4109 } | |
4110 else | |
4111 { | |
4112 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
4113 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
4114 if ( pParty->sRotationX > 128) | |
4115 pParty->sRotationX = 128; | |
4116 else if ( pParty->sRotationX < -128 ) | |
4117 pParty->sRotationX = -128; | |
4118 | |
4119 pParty->uFlags |= 2u; | |
4120 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
4121 v4 = pParty->field_16140 + 50; | |
4122 if ( pParty->armageddon_timer <= 0 ) | |
4123 { | |
4124 pParty->armageddon_timer = 0; | |
4125 for(int i = 0; i < uNumActors; i++) | |
4126 { | |
4127 pActor=&pActors[i]; | |
4128 if ( pActor->CanAct() ) | |
4129 { | |
4130 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4131 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4132 if ( sDmg ) | |
4133 { | |
4134 if ( pActor->sCurrentHP >= 0 ) | |
4135 { | |
4136 Actor::AI_Stun(i, 4, 0); | |
4137 } | |
4138 else | |
4139 { | |
4140 Actor::Die(i); | |
4141 if ( pActor->pMonsterInfo.uExp ) | |
4142 GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); | |
4143 } | |
4144 } | |
4145 } | |
4146 } | |
4147 for(int i = 1; i <= 4; i++) | |
4148 { | |
4149 pPlayer = pPlayers[i]; | |
4150 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
4151 pPlayer->ReceiveDamage(v4, DMGT_5); | |
4152 } | |
4153 } | |
4154 if (pTurnEngine->field_1C) | |
4155 --pTurnEngine->field_1C; | |
4156 } | |
4157 } | |
4158 | |
4159 if (pParty->bTurnBasedModeOn) | |
4160 { | |
4161 pTurnEngine->_405E14(); | |
4162 return; | |
4163 } | |
4164 | |
4165 | |
4166 //uActorID = v0; | |
4167 for (uint i = 0; i < uNumActors; ++i) | |
4168 { | |
4169 pActor = &pActors[i]; | |
4170 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
4171 //do | |
4172 //{ | |
4173 //pActor = (Actor *)(LODWORD(v80) - 176); | |
4174 //v11 = *(unsigned int *)LODWORD(v80); | |
4175 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
4176 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
4177 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
4178 continue; | |
4179 | |
4180 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
4181 Actor::Die(i); | |
4182 | |
4183 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
4184 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
4185 //v12 = 0; | |
4186 //v13 = 0; | |
4187 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
4188 for (uint j = 0; j < 22; ++j) | |
4189 { | |
4190 if (j != 10) | |
1340 | 4191 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4192 } |
4193 /*do | |
4194 { | |
4195 if ( v13 != 10 ) | |
4196 { | |
4197 v14->_4585CA(pParty->uTimePlayed); | |
4198 v12 = 0; | |
4199 } | |
4200 ++v13; | |
4201 ++v14; | |
4202 } | |
4203 while ( v13 < 22 );*/ | |
4204 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4205 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 | |
4206 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
4207 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4208 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4209 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4210 // not sure | |
4211 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4212 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4213 | |
4214 if ((signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 | |
4215 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
4216 continue; | |
4217 | |
4218 //v15 = pMiscTimer->uTimeElapsed; | |
4219 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
4220 //v17 = pActor->uCurrentActionTime; | |
4221 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
4222 if (pActor->pMonsterInfo.uRecoveryTime) | |
4223 { | |
4224 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
4225 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4226 else | |
4227 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
4228 } | |
4229 | |
4230 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4231 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
4232 continue; | |
4233 | |
4234 //v19 = actor->uAIState; | |
4235 if (pActor->uAIState == Dying) | |
4236 pActor->uAIState = Dead; | |
4237 else | |
4238 { | |
4239 if (pActor->uAIState != Summoned) | |
4240 { | |
4241 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
4242 continue; | |
4243 } | |
4244 pActor->uAIState = Standing; | |
4245 } | |
4246 | |
4247 pActor->uCurrentActionTime = 0; | |
4248 pActor->uCurrentActionLength = 0; | |
4249 pActor->UpdateAnimation(); | |
4250 //LABEL_78: | |
4251 //++uActorID; | |
4252 //LODWORD(v80) += 836; | |
4253 //} | |
4254 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
4255 } | |
4256 | |
4257 | |
4258 v78 = 0; | |
4259 int actor_id = -1; | |
4260 if ( ai_arrays_size > 0 ) | |
4261 { | |
4262 //while ( 1 ) | |
4263 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
4264 { | |
4265 actor_id = ai_near_actors_ids[v78]; | |
4266 assert(actor_id < uNumActors); | |
4267 | |
4268 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
4269 pActor = &pActors[actor_id]; | |
4270 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
4271 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
4272 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4273 target_pid = ai_near_actors_targets_pid[actor_id]; | |
4274 target_pid_type = PID_TYPE(target_pid); | |
4275 if ( target_pid_type == OBJECT_Actor) | |
4276 v80 = 0.5; | |
4277 else | |
4278 v80 = 1.0; | |
4279 v22 = pActor->uAIState; | |
4280 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
4281 { | |
4282 continue; | |
4283 } | |
4284 if ( !pActor->sCurrentHP ) | |
4285 Actor::Die(actor_id); | |
4286 for(int i=0;i<22;i++) | |
4287 { | |
4288 if ( i != 10 ) | |
4289 { | |
1340 | 4290 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4291 } |
4292 } | |
4293 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4294 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4295 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4296 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4297 // not sure | |
4298 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4299 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4300 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
4301 { | |
4302 pActor->uAIState = Removed; | |
4303 continue; | |
4304 } | |
4305 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
4306 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
4307 { | |
4308 continue; | |
4309 } | |
4310 v27 = pMiscTimer->uTimeElapsed; | |
4311 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
4312 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4313 if ( (signed int)v28 > 0 ) | |
4314 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
4315 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
4316 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4317 if ( !(pActor->uAttributes & 0x8000) ) | |
4318 pActor->uAttributes |= 0x8000; | |
4319 a1 = PID(OBJECT_Actor,actor_id); | |
4320 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
4321 memcpy(&v75, v30, sizeof(v75)); | |
4322 memcpy(&pDir, &v75, sizeof(pDir)); | |
4323 uAIState = pActor->uAIState; | |
4324 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
4325 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
4326 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
4327 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
4328 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
4329 { | |
4330 v32 = actor_id; | |
4331 } | |
4332 else | |
4333 */ | |
4334 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
4335 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
4336 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
4337 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
4338 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
4339 { | |
4340 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
4341 { | |
4342 continue; | |
4343 } | |
4344 else if ( pActor->uAIState == AttackingMelee ) | |
4345 { | |
4346 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4347 stru_50FE08.Add( | |
4348 a1, | |
4349 5120, | |
4350 pActor->vPosition.x, | |
4351 pActor->vPosition.y, | |
4352 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
4353 v35, | |
4354 1 | |
4355 ); | |
4356 } | |
4357 else if ( pActor->uAIState == AttackingRanged1 ) | |
4358 { | |
4359 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
4360 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
4361 } | |
4362 else if ( pActor->uAIState == AttackingRanged2 ) | |
4363 { | |
4364 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
4365 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
4366 } | |
4367 else if ( pActor->uAIState == AttackingRanged3 ) | |
4368 { | |
4369 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
4370 v33 = pActor->pMonsterInfo.uSpell1ID; | |
4371 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
4372 } | |
4373 else if ( pActor->uAIState == AttackingRanged4 ) | |
4374 { | |
4375 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
4376 v33 = pActor->pMonsterInfo.uSpell2ID; | |
4377 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
4378 } | |
4379 } | |
4380 | |
4381 v36 = v75.uDistance; | |
4382 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4383 { | |
4384 if ( target_pid_type == OBJECT_Actor ) | |
4385 { | |
4386 v36 = v75.uDistance; | |
4387 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
4388 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
4389 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
4390 } | |
4391 else | |
4392 { | |
4393 v37 = 4; | |
4394 } | |
4395 v38=0; | |
4396 if ( v37 == 2 ) | |
4397 { | |
4398 //v39 = __OFSUB__(v36, 1024); | |
4399 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
4400 v38 = 1024; | |
4401 } | |
4402 else if ( v37 == 3 ) | |
4403 { | |
4404 //v39 = __OFSUB__(v36, 2560); | |
4405 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
4406 v38 = 2560; | |
4407 } | |
4408 else if ( v37 == 4 ) | |
4409 { | |
4410 //v39 = __OFSUB__(v36, 5120); | |
4411 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
4412 v38 = 5120; | |
4413 } | |
4414 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
4415 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4416 } | |
4417 | |
4418 if ( (signed __int64)pActor->pActorBuffs[4].uExpireTime > 0 ) | |
4419 { | |
4420 if ( (signed int)v36 >= 10240 ) | |
4421 { | |
4422 Actor::AI_4032B2(actor_id, target_pid, 1024, 0); | |
4423 } | |
4424 else | |
4425 { | |
4426 //peasents after attacked | |
4427 //guard after attacked | |
4428 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4429 } | |
4430 continue; | |
4431 } | |
4432 | |
4433 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
4434 { | |
4435 | |
4436 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
4437 { | |
4438 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4439 { | |
4440 Actor::AI_Stand(actor_id, target_pid, (signed __int64)((double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), &pDir); | |
4441 } | |
4442 else | |
4443 { | |
4444 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4445 continue; | |
4446 } | |
4447 | |
4448 } | |
4449 if ( !(pActor->uAttributes & 0x020000) ) | |
4450 { | |
4451 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
4452 { | |
4453 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
4454 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
4455 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
4456 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
4457 v84 = pActor->sCurrentHP; | |
4458 v42 = (double)(signed int)v84; | |
4459 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
4460 { | |
4461 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4462 continue; | |
4463 } | |
4464 } | |
4465 } | |
4466 | |
4467 v81 = v36 - pActor->uActorRadius; | |
4468 if ( target_pid_type == OBJECT_Actor ) | |
4469 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
4470 if ( v81 < 0 ) | |
4471 v81 = 0; | |
4472 rand(); | |
4473 pActor->uAttributes &= 0xFFFBFFFF; | |
4474 if ( v81 < 5120 ) | |
4475 { | |
4476 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4477 if ( v45 == 0 ) | |
4478 { | |
4479 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
4480 { | |
4481 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4482 { | |
4483 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
4484 } | |
4485 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4486 { | |
4487 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4488 v64 = (signed __int64)v47; | |
4489 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4490 } | |
4491 else | |
4492 { | |
4493 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4494 if ( v80 * 307.2 > (double)v81 ) | |
4495 { | |
4496 v64 = (signed __int64)v47; | |
4497 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4498 } | |
4499 else | |
4500 { | |
4501 Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); | |
4502 } | |
4503 } | |
4504 } | |
4505 else | |
4506 { | |
4507 if ( (double)v81 >= v80 * 307.2 ) | |
4508 { | |
4509 if ( v81 >= 1024 ) | |
4510 { | |
4511 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4512 { | |
4513 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4514 v64 = (signed __int64)v47; | |
4515 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4516 } | |
4517 else | |
4518 { | |
4519 //monsters | |
4520 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
4521 } | |
4522 } | |
4523 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4524 { | |
4525 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4526 v64 = (signed __int64)v47; | |
4527 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4528 } | |
4529 else | |
4530 { | |
4531 v70 = (signed __int64)v80 * 307.2; | |
4532 //monsters | |
4533 //guard after player runs away | |
4534 // follow player | |
4535 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4536 } | |
4537 } | |
4538 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4539 { | |
4540 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4541 v64 = (signed __int64)v47; | |
4542 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4543 } | |
4544 else | |
4545 { | |
4546 //monsters | |
4547 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4548 } | |
4549 } | |
4550 continue; | |
4551 } | |
4552 else if ( v45 == 2 || v45 == 3 ) | |
4553 { | |
4554 if ( v45 == 2 ) | |
4555 v46 = pActor->pMonsterInfo.uSpell1ID; | |
4556 else | |
4557 v46 = pActor->pMonsterInfo.uSpell2ID; | |
4558 if ( v46 ) | |
4559 { | |
4560 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4561 { | |
4562 if ( v45 == 2 ) | |
4563 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
4564 else | |
4565 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
4566 } | |
4567 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == 5 ) | |
4568 { | |
4569 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4570 v64 = (signed __int64)v47; | |
4571 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4572 } | |
4573 else | |
4574 { | |
4575 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4576 Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); | |
4577 } | |
4578 } | |
4579 else | |
4580 { | |
4581 if ( (double)v81 >= v80 * 307.2 ) | |
4582 { | |
4583 if ( v81 >= 1024 ) | |
4584 { | |
4585 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4586 { | |
4587 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4588 v64 = (signed __int64)v47; | |
4589 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4590 } | |
4591 else | |
4592 { | |
4593 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4594 } | |
4595 } | |
4596 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4597 { | |
4598 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4599 v64 = (signed __int64)v47; | |
4600 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4601 } | |
4602 else | |
4603 { | |
4604 v70 = (signed __int64)v80 * 307.2; | |
4605 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4606 } | |
4607 } | |
4608 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4609 { | |
4610 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4611 v64 = (signed __int64)v47; | |
4612 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4613 } | |
4614 else | |
4615 { | |
4616 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4617 } | |
4618 } | |
4619 continue; | |
4620 } | |
4621 } | |
4622 } | |
4623 | |
4624 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4625 { | |
4626 if ( !pActor->pMonsterInfo.uMovementType ) | |
4627 { | |
4628 Actor::AI_4032B2(actor_id, 4, 1024, 0); | |
4629 } | |
4630 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4631 { | |
4632 Actor::AI_4032B2(actor_id, 4, 2560, 0); | |
4633 } | |
4634 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4635 { | |
4636 Actor::AI_4032B2(actor_id, 4, 5120, 0); | |
4637 } | |
4638 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4639 { | |
4640 Actor::AI_4032B2(actor_id, 4, 10240, 0); | |
4641 } | |
4642 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4643 { | |
4644 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4645 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4646 memcpy(&v74, v57, sizeof(v74)); | |
4647 memcpy(&pDir, &v74, sizeof(pDir)); | |
4648 v64 = (signed __int64)v58; | |
4649 Actor::AI_Stand(actor_id, 4, v64, &pDir); | |
4650 } | |
4651 } | |
4652 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4653 { | |
4654 if ( (double)v81 >= v80 * 307.2 ) | |
4655 { | |
4656 if ( v81 >= 1024 ) | |
4657 { | |
4658 if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4659 { | |
4660 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4661 v64 = (signed __int64)v47; | |
4662 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4663 } | |
4664 else | |
4665 { | |
4666 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4667 } | |
4668 } | |
4669 else if ( pActor->pMonsterInfo.uMovementType == 5 ) | |
4670 { | |
4671 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4672 v64 = (signed __int64)v47; | |
4673 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4674 } | |
4675 else | |
4676 { | |
4677 v70 = (signed __int64)v80 * 307.2; | |
4678 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4679 } | |
4680 } | |
4681 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4682 { | |
4683 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4684 v64 = (signed __int64)v47; | |
4685 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4686 } | |
4687 else | |
4688 { | |
4689 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4690 } | |
4691 } | |
4692 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4693 { | |
4694 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4695 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == 5 ) | |
4696 { | |
4697 v64 = (signed __int64)v47; | |
4698 Actor::AI_Stand(actor_id, target_pid, v64, &pDir); | |
4699 } | |
4700 else | |
4701 { | |
4702 Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); | |
4703 } | |
4704 } | |
4705 else | |
4706 { | |
4707 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4708 } | |
4709 } | |
4710 } | |
4711 } | |
4712 //----- (0044665D) -------------------------------------------------------- | |
4713 // uType: 0 -> any monster | |
4714 // 1 -> uParam is GroupID | |
4715 // 2 -> uParam is MonsterID | |
4716 // 3 -> uParam is ActorID | |
4717 // uNumAlive: 0 -> all must be alive | |
4718 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4719 { | |
4720 unsigned int uAliveActors; // eax@6 | |
4721 int v5; // ecx@10 | |
4722 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4723 | |
4724 uTotalActors = 0; | |
4725 if ( uType ) | |
4726 { | |
4727 if ( uType == 1 ) | |
4728 { | |
4729 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4730 } | |
4731 else | |
4732 { | |
4733 if ( uType == 2 ) | |
4734 { | |
4735 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4736 } | |
4737 else | |
4738 { | |
4739 if ( uType != 3 ) | |
4740 return 0; | |
4741 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4742 } | |
4743 } | |
4744 } | |
4745 else | |
4746 { | |
4747 uAliveActors = SearchAliveActors(&uTotalActors); | |
4748 } | |
4749 v5 = 0; | |
4750 if ( uNumAlive ) | |
4751 LOBYTE(v5) = (signed int)uAliveActors >= (signed int)uNumAlive; | |
4752 else | |
4753 LOBYTE(v5) = uTotalActors == uAliveActors; | |
4754 return v5; | |
1297 | 4755 } |
4756 //----- (00408B54) -------------------------------------------------------- | |
4757 unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2) | |
4758 { | |
4759 unsigned int v2; // edi@1 | |
4760 unsigned int *v3; // esi@1 | |
4761 int v4; // eax@1 | |
4762 unsigned int v5; // ebx@1 | |
4763 unsigned int v6; // edx@1 | |
4764 | |
4765 v2 = a2; | |
4766 v3 = pTotalActors; | |
4767 v4 = GetAlertStatus(); | |
4768 v5 = 0; | |
4769 *v3 = 0; | |
4770 v6 = pActors[v2].uAttributes; | |
4771 if ( (v6 & 0x100000) == v4 ) | |
4772 { | |
4773 *v3 = 1; | |
4774 if ( pActors[v2].IsNotAlive() == 1 ) | |
4775 v5 = 1; | |
4776 } | |
4777 return v5; | |
4778 } | |
4779 //----- (00408AE7) -------------------------------------------------------- | |
4780 unsigned int __fastcall SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) | |
4781 { | |
4782 unsigned int *v2; // esi@1 | |
4783 signed int v3; // ebx@1 | |
4784 Actor *v4; // edi@2 | |
4785 int v5; // eax@3 | |
4786 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4787 int v8; // [sp+Ch] [bp-8h]@1 | |
4788 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4789 | |
4790 v7 = uGroup; | |
4791 v2 = pTotalActors; | |
4792 v3 = 0; | |
4793 v8 = GetAlertStatus(); | |
4794 *v2 = 0; | |
4795 v9 = 0; | |
4796 if ( (signed int)uNumActors > 0 ) | |
4797 { | |
4798 v4 = pActors.data();//[0].uGroup; | |
4799 do | |
4800 { | |
4801 v5 = v4->uAttributes; | |
4802 if ( (v5 & 0x100000) == v8 ) | |
4803 { | |
4804 if ( v4->uGroup == v7 ) | |
4805 { | |
4806 ++*v2; | |
4807 if ( v4->IsNotAlive() == 1 ) | |
4808 ++v9; | |
4809 } | |
4810 } | |
4811 ++v3; | |
4812 ++v4; | |
4813 } | |
4814 while ( v3 < (signed int)uNumActors ); | |
4815 } | |
4816 return v9; | |
4817 } | |
4818 //----- (00408A7E) -------------------------------------------------------- | |
4819 unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) | |
4820 { | |
4821 unsigned int *v2; // esi@1 | |
4822 signed int v3; // ebx@1 | |
4823 Actor *v4; // edi@2 | |
4824 int v5; // eax@3 | |
4825 int v7; // [sp+8h] [bp-Ch]@1 | |
4826 int v8; // [sp+Ch] [bp-8h]@1 | |
4827 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4828 | |
4829 v7 = uMonsterID; | |
4830 v2 = pTotalActors; | |
4831 v3 = 0; | |
4832 v8 = GetAlertStatus(); | |
4833 *v2 = 0; | |
4834 v9 = 0; | |
4835 if ( (signed int)uNumActors > 0 ) | |
4836 { | |
4837 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4838 do | |
4839 { | |
4840 v5 = v4->uAttributes; // actor::attributes | |
4841 if ( (v5 & 0x100000) == v8 ) | |
4842 { | |
4843 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4844 { | |
4845 ++*v2; | |
4846 if ( v4->IsNotAlive() == 1 ) | |
4847 ++v9; | |
4848 } | |
4849 } | |
4850 ++v3; | |
4851 ++v4; | |
4852 } | |
4853 while ( v3 < (signed int)uNumActors ); | |
4854 } | |
4855 return v9; | |
4856 } | |
4857 //----- (00408A27) -------------------------------------------------------- | |
4858 unsigned int __thiscall SearchAliveActors(unsigned int *pTotalActors) | |
4859 { | |
4860 unsigned int *v1; // esi@1 | |
4861 int v2; // eax@1 | |
4862 unsigned int v3; // ebp@1 | |
4863 signed int v4; // ebx@1 | |
4864 Actor *v5; // edi@2 | |
4865 unsigned int v6; // eax@3 | |
4866 int v8; // [sp+Ch] [bp-4h]@1 | |
4867 | |
4868 v1 = pTotalActors; | |
4869 v2 = GetAlertStatus(); | |
4870 v3 = 0; | |
4871 v4 = 0; | |
4872 *v1 = 0; | |
4873 v8 = v2; | |
4874 if ( (signed int)uNumActors > 0 ) | |
4875 { | |
4876 v5 = pActors.data(); | |
4877 do | |
4878 { | |
4879 v6 = v5->uAttributes; | |
4880 if ( (v6 & 0x100000) == v8 ) | |
4881 { | |
4882 ++*v1; | |
4883 if ( v5->IsNotAlive() == 1 ) | |
4884 ++v3; | |
4885 } | |
4886 ++v4; | |
4887 ++v5; | |
4888 } | |
4889 while ( v4 < (signed int)uNumActors ); | |
4890 } | |
4891 return v3; | |
4892 } | |
4893 //----- (00408768) -------------------------------------------------------- | |
4894 void InitializeActors() | |
4895 { | |
4896 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4897 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4898 signed int v7; // [sp+14h] [bp-8h]@1 | |
4899 signed int v8; // [sp+18h] [bp-4h]@1 | |
4900 | |
4901 v8 = 0; | |
4902 v6 = 0; | |
4903 v7 = 0; | |
4904 v5 = 0; | |
4905 if ( !_stricmp(pCurrentMapName.data(), "d25.blv") ) | |
4906 v8 = 1; | |
4907 if ( !_stricmp(pCurrentMapName.data(), "d26.blv") ) | |
4908 v6 = 1; | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4909 if (pParty->IsPartyGood()) |
1297 | 4910 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4911 if (pParty->IsPartyEvil()) |
1297 | 4912 v5 = 1; |
4913 | |
4914 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4915 for (uint i = 0; i < uNumActors; ++i) | |
4916 { | |
4917 auto actor = &pActors[i]; | |
4918 | |
4919 if (actor->CanAct() || actor->uAIState == Disabled) | |
4920 { | |
4921 actor->vPosition.x = actor->vInitialPosition.x; | |
4922 actor->vPosition.y = actor->vInitialPosition.y; | |
4923 actor->vPosition.z = actor->vInitialPosition.z; | |
4924 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4925 if (actor->uAIState != Disabled) | |
4926 { | |
4927 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4928 } | |
4929 } | |
4930 | |
4931 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4932 | |
4933 if (!v8 || v7) | |
4934 if (!v6 || v5) | |
4935 if (actor->IsPeasant()) | |
4936 BYTE2(actor->uAttributes) &= 0xF7u; | |
4937 | |
4938 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4939 if (BYTE2(actor->uAttributes) & 0x40) | |
4940 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4941 } | |
4942 } | |
4943 //----- (00439474) -------------------------------------------------------- | |
4944 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4945 { | |
4946 //signed int v3; // eax@1 | |
4947 SpriteObject *v4; // ebx@1 | |
4948 //int v5; // edx@3 | |
4949 //bool uPlayerID; // eax@3 | |
4950 //Player *pPlayer; // edi@4 | |
4951 Actor *pMonster; // esi@7 | |
4952 //SpriteObject *v9; // ebx@12 | |
4953 int v10; // eax@12 | |
4954 int v11; // ebx@12 | |
4955 unsigned int v12; // ecx@12 | |
4956 int v13; // edx@15 | |
4957 int v14; // edx@17 | |
4958 int v15; // eax@24 | |
4959 unsigned __int16 v16; // cx@25 | |
4960 int v17; // eax@29 | |
4961 int v18; // eax@38 | |
4962 unsigned __int8 v19; // zf@38 | |
4963 unsigned __int8 v20; // sf@38 | |
4964 int v21; // edx@44 | |
4965 int v22; // eax@44 | |
4966 unsigned __int8 v23; // zf@44 | |
4967 unsigned __int8 v24; // sf@44 | |
4968 int v25; // edx@51 | |
4969 int v26; // ecx@51 | |
4970 //signed int v27; // eax@51 | |
4971 //int v28; // eax@53 | |
4972 signed int v29; // eax@76 | |
4973 signed int v30; // eax@84 | |
4974 signed int v31; // eax@92 | |
4975 int v32; // eax@94 | |
4976 int v33; // eax@100 | |
4977 int v34; // eax@104 | |
4978 signed int v35; // eax@104 | |
4979 double v36; // st7@104 | |
4980 float v37; // ST08_4@104 | |
4981 float v38; // ST04_4@104 | |
4982 float v39; // ST00_4@104 | |
4983 int v40; // ebx@107 | |
4984 unsigned int v41; // ebx@109 | |
4985 signed __int64 v42; // qax@125 | |
4986 unsigned __int16 v43; // ax@132 | |
4987 char v44; // bl@132 | |
4988 unsigned __int16 v45; // ax@132 | |
4989 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4990 const char *v47; // [sp+14h] [bp-58h]@104 | |
4991 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4992 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4993 int v50; // [sp+20h] [bp-4Ch]@6 | |
4994 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4995 int v52; // [sp+34h] [bp-38h]@12 | |
4996 //int v53; // [sp+38h] [bp-34h]@10 | |
4997 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4998 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4999 signed int a4; // [sp+44h] [bp-28h]@1 | |
5000 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
5001 //int v58; // [sp+4Ch] [bp-20h]@10 | |
5002 int v59; // [sp+50h] [bp-1Ch]@1 | |
5003 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
5004 int v61; // [sp+58h] [bp-14h]@1 | |
5005 bool v62; // [sp+5Ch] [bp-10h]@1 | |
5006 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
5007 int a2; // [sp+64h] [bp-8h]@27 | |
5008 int a3; // [sp+6Bh] [bp-1h]@6 | |
5009 | |
5010 //v3 = a1; | |
5011 v4 = 0; | |
5012 uActorID_Monster_ = uActorID_Monster; | |
5013 //v54 = a1; | |
5014 uDamageAmount = 0; | |
5015 a4 = 0; | |
5016 v61 = 0; | |
5017 v59 = 0; | |
5018 v62 = 0; | |
5019 if ( PID_TYPE(a1) == OBJECT_Item) | |
5020 { | |
5021 v4 = &pSpriteObjects[PID_ID(a1)]; | |
5022 //uDamageAmount = (int)v4; | |
5023 v61 = v4->field_60_distance_related_prolly_lod; | |
5024 a1 = v4->spell_caster_pid; | |
5025 //v54 = v4->field_58_pid; | |
5026 } | |
5027 //v5 = a1 & 7; | |
5028 //uPlayerID = a1 >> 3; | |
5029 if (PID_TYPE(a1) != OBJECT_Player) | |
5030 return; | |
5031 | |
5032 assert(PID_ID(abs(a1)) < 4); | |
5033 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
5034 pMonster = &pActors[uActorID_Monster_]; | |
5035 //uPlayerID = pMonster->IsAlive(); | |
5036 if (pMonster->IsNotAlive()) | |
5037 return; | |
5038 | |
5039 BYTE1(pMonster->uAttributes) |= 0xC0u; | |
5040 if ( pMonster->uAIState == Fleeing ) | |
5041 pMonster->uAttributes |= 0x20000u; | |
5042 //v57 = 0; | |
5043 //v53 = 0; | |
5044 //v58 = 0; | |
5045 bool hit_will_stun = false, | |
5046 hit_will_paralyze = false; | |
5047 if ( !v4 ) | |
5048 { | |
5049 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
5050 int main_hand_idx = player->pEquipment.uMainHand; | |
5051 v59 = 1; | |
5052 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
5053 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5054 auto main_hand_skill = pItemsTable->pItems[player->pInventoryItemList[main_hand_idx - 1].uItemID].uSkillType; |
1297 | 5055 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
5056 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
5057 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
5058 //uDamageAmount = v28; | |
5059 switch (main_hand_skill) | |
5060 { | |
5061 case PLAYER_SKILL_STAFF: | |
5062 if (main_hand_mastery >= 3) | |
5063 { | |
5064 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
5065 hit_will_stun = true; | |
5066 } | |
5067 break; | |
5068 | |
5069 case PLAYER_SKILL_MACE: | |
5070 if (main_hand_mastery >= 3) | |
5071 { | |
5072 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5073 hit_will_stun = true; | |
5074 } | |
5075 if (main_hand_mastery >= 4) | |
5076 { | |
5077 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5078 hit_will_paralyze = true; | |
5079 } | |
5080 break; | |
5081 } | |
5082 } | |
5083 v50 = pMonster->pMonsterInfo.uID; | |
5084 a2 = 4; | |
5085 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
5086 uDamageAmount = player->CalculateMeleeDamageTo(0, 0, v50); | |
5087 //if ( !v57 ) | |
5088 goto LABEL_67; | |
5089 //goto LABEL_69; | |
5090 } | |
5091 | |
5092 | |
5093 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
5094 v61 = v4->field_60_distance_related_prolly_lod; | |
5095 if ( !v19 ) | |
5096 { | |
5097 //v9 = (SpriteObject *)uDamageAmount; | |
5098 v50 = pParty->vPosition.x - v4->vPosition.x; | |
5099 //v55 = abs(v50); | |
5100 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
5101 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
5102 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
5103 v52 = abs((int)pPlayerName); | |
5104 v61 = abs(v50); | |
5105 v10 = abs(v50); | |
5106 v11 = (int)abs((int)pMonsterName); | |
5107 v12 = v52; | |
5108 if ( v10 < v11) | |
5109 { | |
5110 v10 = (int)v11; | |
5111 v11 = v10; | |
5112 } | |
5113 if ( v10 < v52 ) | |
5114 { | |
5115 v13 = v10; | |
5116 v10 = v52; | |
5117 v12 = v13; | |
5118 } | |
5119 if ( v11 < (signed int)v12 ) | |
5120 { | |
5121 v14 = v12; | |
5122 v12 = v11; | |
5123 v11 = v14; | |
5124 } | |
5125 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5126 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5127 if ( v61 >= 2560 ) | |
5128 { | |
5129 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
5130 return; | |
5131 v61 = 2; | |
5132 } | |
5133 else | |
5134 { | |
5135 v61 = 1; | |
5136 } | |
5137 //v4 = (SpriteObject *)uDamageAmount; | |
5138 } | |
5139 | |
5140 v15 = v4->spell_id; | |
5141 if ( v15 == SPELL_LASER_PROJECTILE ) | |
5142 { | |
5143 v16 = player->pActiveSkills[7]; | |
5144 v61 = 1; | |
5145 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
5146 a4 = player->pActiveSkills[7] & 0x3F; | |
5147 a2 = 4; | |
5148 uDamageAmount = player->CalculateMeleeDamageTo(1, 1, 0); | |
5149 goto LABEL_67; | |
5150 } | |
5151 if ( v15 != SPELL_BOW_ARROW ) | |
5152 { | |
5153 if ( v15 == SPELL_101 ) | |
5154 { | |
5155 a2 = 0; | |
5156 v18 = player->CalculateRangedDamageTo(0); | |
5157 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5158 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5159 uDamageAmount = v18; | |
5160 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5161 uDamageAmount >>= 1; | |
5162 v59 = 1; | |
5163 goto LABEL_67; | |
5164 } | |
5165 if ( v15 == SPELL_EARTH_BLADES ) | |
5166 { | |
5167 a4 = 5 * v4->spell_level; | |
5168 a2 = player->GetSpellSchool(0x27u); | |
5169 v21 = v4->spell_level; | |
5170 v50 = pMonster->sCurrentHP; | |
5171 pMonsterName = (char *)v4->spell_skill; | |
5172 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
5173 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5174 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5175 uDamageAmount = v22; | |
5176 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5177 uDamageAmount >>= 1; | |
5178 v59 = 0; | |
5179 LABEL_67: | |
5180 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
5181 { | |
5182 //LABEL_68: | |
5183 player->PlaySound(SPEECH_52, 0); | |
5184 return; | |
5185 } | |
5186 goto LABEL_69; | |
5187 } | |
5188 if ( v15 == SPELL_EARTH_STUN ) | |
5189 { | |
5190 uDamageAmount = 0; | |
5191 a2 = 4; | |
5192 hit_will_stun = 1; | |
5193 goto LABEL_67; | |
5194 } | |
5195 a2 = player->GetSpellSchool(v4->spell_id); | |
5196 v25 = v4->spell_level; | |
5197 v26 = v4->spell_id; | |
5198 v50 = pMonster->sCurrentHP; | |
5199 pMonsterName = (char *)v4->spell_skill; | |
5200 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
5201 v59 = 0; | |
5202 //v57 = (PlayerEquipment *)1; | |
5203 //LABEL_65: | |
5204 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
5205 //if ( !v57 ) | |
5206 // goto LABEL_67; | |
5207 goto LABEL_69; | |
5208 } | |
5209 v50 = pMonster->word_000086_some_monster_id; | |
5210 a2 = 4; | |
5211 v17 = player->CalculateRangedDamageTo(v50); | |
5212 v19 = v4->stru_24.uItemID == 0; | |
5213 uDamageAmount = v17; | |
5214 v57 = 0; | |
5215 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
5216 { | |
5217 a2 = 0; | |
5218 v57 = (PlayerEquipment *)1; | |
5219 } | |
5220 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
5221 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5222 uDamageAmount >>= 1; | |
5223 v59 = 1; | |
5224 //LABEL_66: | |
5225 if ( !v57 ) | |
5226 goto LABEL_67; | |
5227 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
5228 if (player->IsWeak()) |
1297 | 5229 uDamageAmount /= 1; |
5230 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
5231 uDamageAmount = 0; | |
5232 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
5233 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
5234 { | |
5235 v50 = player->pPlayerBuffs[6].uPower; | |
5236 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
5237 v61 += v29; | |
5238 } | |
5239 uDamageAmount = v61; | |
5240 if ( v59 ) | |
5241 { | |
5242 if ( v4 ) | |
5243 { | |
5244 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
5245 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5246 { | |
5247 player->sHealth += v61 / 5; | |
5248 if ( player->sHealth > player->GetMaxHealth() ) | |
5249 player->sHealth = player->GetMaxHealth(); | |
5250 v62 = 0; | |
5251 } | |
5252 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5253 uDamageAmount = v61 + v30; | |
5254 } | |
5255 else | |
5256 { | |
5257 v59 = 0; | |
5258 v57 = &player->pEquipment; | |
5259 do | |
5260 { | |
5261 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
5262 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5263 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 5264 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
5265 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5266 { | |
5267 player->sHealth += v61 / 5; | |
5268 if ( player->sHealth > player->GetMaxHealth() ) | |
5269 player->sHealth = player->GetMaxHealth(); | |
5270 v62 = 0; | |
5271 } | |
5272 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5273 uDamageAmount += v31; | |
5274 } | |
5275 ++v59; | |
5276 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
5277 } | |
5278 while ( v59 <= 1 ); | |
5279 } | |
5280 } | |
5281 v32 = uDamageAmount; | |
5282 pMonster->sCurrentHP -= uDamageAmount; | |
5283 if ( !v32 && !hit_will_stun ) | |
5284 { | |
5285 player->PlaySound(SPEECH_52, 0); | |
5286 return; | |
5287 } | |
5288 if ( pMonster->sCurrentHP > 0 ) | |
5289 { | |
5290 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
5291 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5292 if ( bShowDamage ) | |
5293 { | |
5294 v50 = uDamageAmount; | |
5295 pMonsterName = (char *)pMonster; | |
5296 pPlayerName = player->pName; | |
5297 if ( v4 ) | |
5298 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
5299 else | |
5300 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
5301 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
5302 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5303 } | |
5304 v41 = 0; | |
5305 } | |
5306 else | |
5307 { | |
5308 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
5309 { | |
5310 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
5311 //v55 = v33; | |
5312 if ( pRenderer->pRenderD3D ) | |
5313 { | |
5314 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
5315 { | |
5316 v50 = 0; | |
5317 pMonsterName = 0; | |
5318 v34 = pMonster->vPosition.z; | |
5319 *(float *)&pPlayerName = (double)v33; | |
5320 //v51 = (unsigned __int64 *)v34; | |
5321 *(float *)&v47 = 0.0; | |
5322 v35 = pMonster->vPosition.y; | |
5323 *((float *)&v46 + 1) = 0.0; | |
5324 *(float *)&v46 = 1.0; | |
5325 v36 = (double)(signed int)pMonster->vPosition.z; | |
5326 //v51 = (unsigned __int64 *)v35; | |
5327 v37 = v36; | |
5328 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
5329 v38 = (double)v35; | |
5330 v39 = (double)(signed int)pMonster->vPosition.x; | |
5331 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
5332 } | |
5333 } | |
5334 } | |
5335 Actor::Die(uActorID_Monster_); | |
5336 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
5337 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5338 if ( pMonster->pMonsterInfo.uExp ) | |
5339 GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); | |
5340 v40 = SPEECH_51; | |
5341 if ( rand() % 100 < 20 ) | |
5342 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
5343 player->PlaySound((PlayerSpeech)v40, 0); | |
5344 v41 = 0; | |
5345 if ( bShowDamage ) | |
5346 { | |
5347 v50 = (int)pMonster; | |
5348 pMonsterName = (char *)uDamageAmount; | |
5349 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
5350 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
5351 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5352 } | |
5353 } | |
5354 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
5355 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
5356 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
5357 && uDamageAmount != v41 ) | |
5358 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
5359 v50 = 24; | |
5360 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
5361 if ( (player->_48EA46_calc_special_bonus_by_items(24) || hit_will_stun != v41) | |
5362 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) | |
5363 { | |
5364 LODWORD(v42) = 20; | |
5365 v59 = 10; | |
5366 if ( pParty->bTurnBasedModeOn == v41 ) | |
5367 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
5368 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
5369 if ( bShowDamage != v41 ) | |
5370 { | |
5371 v50 = (int)pMonster; | |
5372 pMonsterName = player->pName; // "%s stuns %s" | |
5373 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
5374 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5375 } | |
5376 } | |
5377 if ( hit_will_paralyze != v41 ) | |
5378 { | |
5379 if ( pMonster->CanAct() ) | |
5380 { | |
5381 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
5382 { | |
5383 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
5384 v44 = v43; | |
5385 v45 = SkillToMastery(v43); | |
5386 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
5387 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
5388 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
5389 if ( bShowDamage ) | |
5390 { | |
5391 v50 = (int)pMonster; | |
5392 pMonsterName = player->pName; // "%s paralyzes %s" | |
5393 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
5394 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5395 } | |
5396 } | |
5397 } | |
5398 } | |
5399 if ( v59 > 10 ) | |
5400 v59 = 10; | |
5401 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
5402 { | |
5403 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
5404 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
5405 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
5406 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5407 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5408 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5409 } | |
5410 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
5411 } | |
5412 //----- (004BBF61) -------------------------------------------------------- | |
5413 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
5414 { | |
5415 size_t v4; // esi@1 | |
5416 int monster_id; // edi@1 | |
5417 __int16 v6; // ax@4 | |
5418 Actor *v7; // esi@5 | |
5419 int v8; // eax@5 | |
5420 MonsterInfo *v9; // edi@5 | |
5421 MonsterDesc *v10; // ebx@5 | |
5422 unsigned __int16 *v11; // ebx@5 | |
5423 int v12; // ebx@7 | |
5424 int v13; // eax@8 | |
5425 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
5426 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
5427 __int16 v16; // [sp+10h] [bp-4h]@3 | |
5428 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
5429 | |
5430 v4 = uNumActors; | |
5431 monster_id = a1; | |
5432 x_ = x; | |
5433 v15 = a1; | |
5434 if ( (signed int)uNumActors < 500 | |
5435 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) | |
5436 { | |
5437 v16 = 0; | |
5438 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5439 { | |
5440 v6 = pIndoor->GetSector(x, y, z); | |
5441 v4 = uNumActors; | |
5442 v16 = v6; | |
5443 } | |
5444 v7 = &pActors[v4]; | |
5445 v7->Reset(); | |
5446 v8 = monster_id; | |
5447 v9 = &pMonsterStats->pInfos[monster_id]; | |
5448 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
5449 strcpy(v7->pActorName, v9->pName); | |
5450 v7->sCurrentHP = LOWORD(v9->uHP); | |
5451 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
5452 v7->word_000086_some_monster_id = v15; | |
5453 v7->uActorRadius = v10->uMonsterRadius; | |
5454 v7->uActorHeight = v10->uMonsterHeight; | |
5455 v7->uMovementSpeed = v10->uMovementSpeed; | |
5456 v7->vInitialPosition.x = x_; | |
5457 v7->vPosition.x = x_; | |
5458 BYTE2(v7->uAttributes) |= 8u; | |
5459 v7->pMonsterInfo.uTreasureType = 0; | |
5460 v7->pMonsterInfo.uTreasureLevel = 0; | |
5461 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
5462 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
5463 v7->pMonsterInfo.uTreasureDropChance = 0; | |
5464 v7->vInitialPosition.y = y; | |
5465 v7->vPosition.y = y; | |
5466 v7->vInitialPosition.z = z; | |
5467 v7->vPosition.z = z; | |
5468 v7->uTetherDistance = 256; | |
5469 v7->uSectorID = v16; | |
5470 v7->uGroup = 1; | |
5471 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
5472 v7->PrepareSprites(0); | |
5473 v11 = v10->pSoundSampleIDs; | |
5474 ya = 4; | |
5475 do | |
5476 { | |
5477 pSoundList->LoadSound((signed __int16)*v11, 0); | |
5478 ++v11; | |
5479 --ya; | |
5480 } | |
5481 while ( ya ); | |
5482 v12 = 0; | |
5483 do | |
5484 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
5485 while ( v13 ); | |
5486 ++uNumActors; | |
5487 } | |
1295 | 5488 } |