annotate TurnEngine.cpp @ 2465:b054ea5daf45

cleaning project part 3
author zipi
date Sun, 17 Aug 2014 20:23:06 +0100
parents 104fdbea0386
children de8c5c223e9c
rev   line source
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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7
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8 #include "MM7.h"
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9 #include "mm7_data.h"
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10 #include "Actor.h"
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11 #include "Party.h"
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12 #include "AudioPlayer.h"
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13 #include "SpriteObject.h"
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14 #include "Timer.h"
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15 #include "stru298.h"
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16 #include "IconFrameTable.h"
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17 #include "Viewport.h"
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18 #include "FactionTable.h"
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19
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20 #include "TurnEngine.h"
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21
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22
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23 #include "Game.h"
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24 struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased;
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25
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26
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27 //----- (00404544) --------------------------------------------------------
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28 void stru262_TurnBased::SortTurnQueue()
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29 {
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30 int active_actors;
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31 TurnBased_QueueElem *current_top; // eax@16
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32 TurnBased_QueueElem *test_element; // ecx@18
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33 TurnBased_QueueElem temp_elem;
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34 int i,j;
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35 unsigned int p_type;
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36 unsigned int p_id;
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37
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38 active_actors = this->uActorQueueSize;
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39 //set non active actors in queue initiative that not allow them to paticipate
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40 for( i = 0; i < uActorQueueSize; ++i)
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41 {
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42 p_type = PID_TYPE(pQueue[i].uPackedID);
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43 p_id = PID_ID(pQueue[i].uPackedID);
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44
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45 if ( p_type == OBJECT_Actor )
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46 {
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47 pActors[p_id].uAttributes |= 0x80;
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48 if ( !pActors[p_id].CanAct() )
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49 {
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50 --active_actors;
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51 pQueue[i].actor_initiative = 1001;
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52 pActors[p_id].uAttributes &= ~0x80;
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53 }
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54 }
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55 else if ( p_type == OBJECT_Player)
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56 {
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57 if ( !pParty->pPlayers[p_id].CanAct() )
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58 {
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59 --active_actors;
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60 pQueue[i].actor_initiative = 1001;
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61 }
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62 }
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63 }
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64 //sort
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65 if (uActorQueueSize > 0)
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66 {
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67 for( i = 0; i < uActorQueueSize-1; ++i)
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68 {
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69 current_top=&pQueue[i];
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70 for ( j = i+1; j < uActorQueueSize; ++j )
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71 {
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72 test_element=&pQueue[j];
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73 if ( test_element->actor_initiative < current_top->actor_initiative || // if less initiative -> top
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74 ((test_element->actor_initiative == current_top->actor_initiative) &&
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75 (((PID_TYPE(test_element->uPackedID) == OBJECT_Player) && (PID_TYPE(current_top->uPackedID) == OBJECT_Actor)) || //player preferable
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76 ((PID_TYPE(test_element->uPackedID) == PID_TYPE(current_top->uPackedID)) && (PID_ID(test_element->uPackedID) < PID_ID(current_top->uPackedID)))))) //less id preferable
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77 { //swap
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78 memcpy(&temp_elem,current_top,sizeof(TurnBased_QueueElem));
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79 memcpy(current_top,test_element, sizeof(TurnBased_QueueElem));
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80 memcpy(test_element, &temp_elem, sizeof(TurnBased_QueueElem));
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81 }
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82 }
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83 }
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84 }
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85 uActorQueueSize = active_actors;
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86 if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) //we have player at queue top
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87 {
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88 uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1;
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89 field_18 |= TE_PLAYER_TURN;
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90 }
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91 else
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92 {
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93 uActiveCharacter = 0;
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94 field_18 &= ~TE_PLAYER_TURN;
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95 }
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96 for ( i = 0; i < uActorQueueSize; ++i)
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97 {
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98 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) //set recovery times
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99 pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 0.46875);
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100 }
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101 }
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102 //----- (0040471C) --------------------------------------------------------
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103 void stru262_TurnBased::ApplyPlayerAction()
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104 {
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105 if ( pParty->bTurnBasedModeOn == 1 )
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106 {
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107 if ( pTurnEngine->turn_stage == TE_ATTACK )
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108 _406457(0);
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109 }
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110 }
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111
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112 //----- (004059DB) --------------------------------------------------------
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113 void stru262_TurnBased::Start()
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114 {
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115 int v17; // edx@22
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116 AIDirection v30; // [sp+Ch] [bp-68h]@10
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117 AIDirection v31; // [sp+28h] [bp-4Ch]@10
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118 AIDirection a3; // [sp+44h] [bp-30h]@10
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119 int activ_players[4];
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120 int players_recovery_time[4];
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121 int a_players_count;
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122 int i,j;
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123 int temp;
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124
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125 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS;
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126 pEventTimer->TrackGameTime();
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127 pAudioPlayer->StopChannels(-1, -1);
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128 pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0);
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129 //pPlayer = pParty->pPlayers.data();
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130 dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength;
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131 dword_50C994 = 0;
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132
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133 this->turn_initiative = 100;
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134 this->turns_count = 0;
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135 this->ai_turn_timer = 64;
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136 this->turn_stage = TE_WAIT;
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137 this->uActorQueueSize = 0;
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138
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139 for ( uint pl_id = 0; pl_id < 4 ; ++pl_id )
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140 {
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141 if ( pParty->pPlayers[pl_id].CanAct() )
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142 {
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143 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,pl_id);
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144 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE;
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145 this->pQueue[this->uActorQueueSize].uActionLength = 0;
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146 pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0;
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147 ++this->uActorQueueSize;
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148 }
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149 }
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150
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151 for ( int i = 0; i < ai_arrays_size ; ++i )
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152 {
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153 if (ai_near_actors_ids[i] == 10)
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154 continue;
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155 if ( pActors[ai_near_actors_ids[i]].CanAct() )
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156 {
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157 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 )
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158 {
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159 pActors[ai_near_actors_ids[i]].uAttributes |= 0x80;
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160 Actor::GetDirectionInfo(PID(OBJECT_Actor,ai_near_actors_ids[i]), ai_near_actors_targets_pid[ai_near_actors_ids[i]], &v31, 0);
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161 memcpy(&v30, &v31, sizeof(AIDirection));
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162 Actor::AI_StandOrBored(ai_near_actors_ids[i], 4, 32, &v30);
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163 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[i]);
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164 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE;
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165 this->pQueue[this->uActorQueueSize].uActionLength = 0;
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166 ++this->uActorQueueSize;
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167 }
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168 }
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169 }
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170
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171 a_players_count = 0;
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172 for ( int k = 0; k < this->uActorQueueSize; ++k )
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173 {
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174 //set initial initiative for turn actors
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175 if ( PID_TYPE(this->pQueue[k].uPackedID) == OBJECT_Player )
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176 {
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177 if ( pPlayers[PID_ID(this->pQueue[k].uPackedID) + 1]->uTimeToRecovery != 0 )
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178 this->pQueue[k].actor_initiative = (signed int)((double)pPlayers[PID_ID(this->pQueue[k].uPackedID) + 1]->uTimeToRecovery * 0.46875);
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179 else
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180 {
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181 activ_players[a_players_count] = k;
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182 ++a_players_count;
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183 }
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184 }
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185 else if ( PID_TYPE(this->pQueue[k].uPackedID) == OBJECT_Actor )
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186 {
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187 v17 = rand() % 99;
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188 if ( v17 < 33 )
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189 this->pQueue[k].actor_initiative = 1;
c4f87fb3cfee for NextTurn()
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190 else
c4f87fb3cfee for NextTurn()
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191 this->pQueue[k].actor_initiative= (v17 >= 66)? 5 : 3;
c4f87fb3cfee for NextTurn()
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192 }
c4f87fb3cfee for NextTurn()
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193 else //fot non player and actor
c4f87fb3cfee for NextTurn()
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194 this->pQueue[k].actor_initiative = 666;
c4f87fb3cfee for NextTurn()
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195 this->pQueue[k].actor_initiative += 16;
c4f87fb3cfee for NextTurn()
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196 }
c4f87fb3cfee for NextTurn()
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197
c4f87fb3cfee for NextTurn()
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diff changeset
198 if ( a_players_count > 0 )
c4f87fb3cfee for NextTurn()
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diff changeset
199 {
c4f87fb3cfee for NextTurn()
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200 for ( i = 0; i < a_players_count; ++i)
c4f87fb3cfee for NextTurn()
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diff changeset
201 players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0);
c4f87fb3cfee for NextTurn()
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202 //sort players by recovery time
c4f87fb3cfee for NextTurn()
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diff changeset
203 for ( i = 0; i < a_players_count-1; ++i)
c4f87fb3cfee for NextTurn()
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diff changeset
204 {
c4f87fb3cfee for NextTurn()
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diff changeset
205 for ( j = i + 1; j < a_players_count; ++j )
c4f87fb3cfee for NextTurn()
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206 {
c4f87fb3cfee for NextTurn()
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diff changeset
207 if (players_recovery_time[j] < players_recovery_time[i]) //swap values
c4f87fb3cfee for NextTurn()
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diff changeset
208 {
c4f87fb3cfee for NextTurn()
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diff changeset
209 temp = players_recovery_time[i];
c4f87fb3cfee for NextTurn()
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diff changeset
210 players_recovery_time[i] = players_recovery_time[j];
c4f87fb3cfee for NextTurn()
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diff changeset
211 players_recovery_time[j] = temp;
c4f87fb3cfee for NextTurn()
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diff changeset
212 temp = activ_players[i];
c4f87fb3cfee for NextTurn()
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diff changeset
213 activ_players[i] = activ_players[j];
c4f87fb3cfee for NextTurn()
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diff changeset
214 activ_players[j] = temp;
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215 }
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
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216 }
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217 }
2242
c4f87fb3cfee for NextTurn()
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218 for ( i = 0; i < a_players_count; ++i)
c4f87fb3cfee for NextTurn()
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219 this->pQueue[activ_players[i]].actor_initiative = i + 2;
c4f87fb3cfee for NextTurn()
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220 }
c4f87fb3cfee for NextTurn()
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221 this->SortTurnQueue();
c4f87fb3cfee for NextTurn()
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222 }
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223
1e35cfed7928 turn engine file added
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parents:
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224 //----- (00405CFF) --------------------------------------------------------
1e35cfed7928 turn engine file added
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225 void stru262_TurnBased::End(bool bPlaySound)
2242
c4f87fb3cfee for NextTurn()
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226 {
c4f87fb3cfee for NextTurn()
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227 ObjectType objType; // eax@13
c4f87fb3cfee for NextTurn()
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228 int objID; // esi@13
c4f87fb3cfee for NextTurn()
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229 int i;
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230
2242
c4f87fb3cfee for NextTurn()
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231 this->turn_stage = TE_NONE;
c4f87fb3cfee for NextTurn()
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232 for( i = 0; i < uActorQueueSize; ++i)
c4f87fb3cfee for NextTurn()
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233 {
c4f87fb3cfee for NextTurn()
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234 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor )
c4f87fb3cfee for NextTurn()
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235 pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80;
c4f87fb3cfee for NextTurn()
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236 }
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237
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d922225a6081 Hot key for mm7 main menu
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238 for( uint i = 0; i < uNumSpriteObjects; ++i)
2242
c4f87fb3cfee for NextTurn()
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239 {
c4f87fb3cfee for NextTurn()
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240 if (pSpriteObjects[i].uAttributes & 4)
c4f87fb3cfee for NextTurn()
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241 pSpriteObjects[i].uAttributes &= ~0x04;
c4f87fb3cfee for NextTurn()
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parents: 2059
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242 }
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243
2242
c4f87fb3cfee for NextTurn()
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244 for( i = 0; i < uActorQueueSize; ++i)
c4f87fb3cfee for NextTurn()
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245 {
c4f87fb3cfee for NextTurn()
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diff changeset
246 objType = (ObjectType)PID_TYPE(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
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247 objID = PID_ID(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
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248 if ( objType == OBJECT_Player )
c4f87fb3cfee for NextTurn()
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diff changeset
249 pPlayers[objID + 1]->uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333);
c4f87fb3cfee for NextTurn()
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250 else if ( objType == OBJECT_Actor )
c4f87fb3cfee for NextTurn()
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diff changeset
251 pActors[objID].pMonsterInfo.uRecoveryTime = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333);
c4f87fb3cfee for NextTurn()
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252 }
c4f87fb3cfee for NextTurn()
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diff changeset
253 pAudioPlayer->StopChannels(-1, -1);
c4f87fb3cfee for NextTurn()
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diff changeset
254 if ( bPlaySound != 0 )
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
255 pAudioPlayer->PlaySound(SOUND_206, 0, 0, -1, 0, 0, 0, 0);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
256 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
257 pEventTimer->StopGameTime();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
258 dword_50C994 = 0;
c4f87fb3cfee for NextTurn()
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diff changeset
259 dword_50C998_turnbased_icon_1A = 0;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
260 }
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1e35cfed7928 turn engine file added
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parents:
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261 // 50C994: using guessed type int dword_50C994;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
262 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
263
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
264 //----- (00405E14) --------------------------------------------------------
1448
5a5d0c713d47 some turn engine renaming
Gloval
parents: 1367
diff changeset
265 void stru262_TurnBased::AITurnBasedAction()
2242
c4f87fb3cfee for NextTurn()
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266 {
c4f87fb3cfee for NextTurn()
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diff changeset
267 AIDirection v6; // esi@21
c4f87fb3cfee for NextTurn()
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diff changeset
268 AIDirection a3; // [sp+4h] [bp-68h]@21
c4f87fb3cfee for NextTurn()
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diff changeset
269 AIDirection v14; // [sp+20h] [bp-4Ch]@21
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
270 AIDirection v15; // [sp+3Ch] [bp-30h]@21
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
271 Actor *curr_actor; // [sp+58h] [bp-14h]@2
c4f87fb3cfee for NextTurn()
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diff changeset
272 int target_pid; // [sp+5Ch] [bp-10h]@6
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
273 int shrinked;
2425
d922225a6081 Hot key for mm7 main menu
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parents: 2415
diff changeset
274 int j;
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
275
2425
d922225a6081 Hot key for mm7 main menu
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parents: 2415
diff changeset
276 for (uint i = 0; i < uNumActors; ++i )
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
277 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
278 curr_actor=&pActors[i];
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
279 shrinked=pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
280 for (j = 0; j < 22; ++j) //check expired spell Buffs
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1e35cfed7928 turn engine file added
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parents:
diff changeset
281 {
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
282 if (j != 10)
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
283 pActors[i].pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
284 }
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
285 if (shrinked && pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0) //buff 3 expired
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
286 pActors[i].uActorHeight = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].uMonsterHeight;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
287 if (!(curr_actor->uAttributes & 0x80) && (!curr_actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) &&
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
288 (!curr_actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime))
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
289 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
290 curr_actor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
291 if (curr_actor->uCurrentActionTime>=curr_actor->uCurrentActionLength)
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
292 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
293 target_pid = ai_near_actors_targets_pid[i];
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
294 Actor::GetDirectionInfo(PID(OBJECT_Actor,i), target_pid, &v6, 0);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
295 memcpy(&v15, &v6, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
296 memcpy(&v14, &v15, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
297 if ( curr_actor->uAIState == Dying )
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1e35cfed7928 turn engine file added
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parents:
diff changeset
298 {
2242
c4f87fb3cfee for NextTurn()
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diff changeset
299 curr_actor->uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
300 curr_actor->uCurrentActionLength = 0;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
301 curr_actor->uAIState = Dead;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
302 curr_actor->UpdateAnimation();
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
303 }
2425
d922225a6081 Hot key for mm7 main menu
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parents: 2415
diff changeset
304 else if ( (curr_actor->uAIState > Removed) && (curr_actor->uAIState < Disabled))
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
305 Actor::AI_StandOrBored(i, target_pid, 32, &v14);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
306 }
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
307 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
308 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
309 if ( turn_stage == TE_WAIT )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
310 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
311 if ( ai_turn_timer == 64 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
312 ActorAISetMovementDecision();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
313 else if ( ai_turn_timer > 0 )
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
314 ActorAIDoAdditionalMove();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
315 else
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
316 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
317 ActorAIStopMovement();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
318 turn_initiative = 100;
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1e35cfed7928 turn engine file added
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parents:
diff changeset
319 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
320 ai_turn_timer -= pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
321 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
322 else if ( turn_stage == TE_ATTACK )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
323 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
324 if ( !(field_18 &TE_FLAG_1))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
325 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
326 if ( turn_initiative == 100 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
327 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
328 StartTurn();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
329 SetAIRecoveryTimes();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
330 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
331 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
332 if ( turn_initiative > 0 || pQueue[0].actor_initiative <= 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
333 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
334 _4065B0();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
335 SetAIRecoveryTimes();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
336 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
337 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
338 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
339 NextTurn();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
340 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
341 else if ( turn_stage == TE_MOVEMENT )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
342 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
343 if ( (uActionPointsLeft > 0) && (!(field_18 & TE_FLAG_8)) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
344 ActorAIChooseNewTargets();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
345 else
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
346 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
347 field_18 &= ~TE_FLAG_8;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
348 turn_stage = TE_WAIT;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
349 ai_turn_timer = 64;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
350 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
351 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
352 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
353
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
354
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
355 //----- (00406051) --------------------------------------------------------
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
356 void stru262_TurnBased::StartTurn()
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
357 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
358 int player_num, actor_num, i, j;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
359
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
360 pending_actions = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
361 //add player to queue if he can act
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
362 for ( player_num = 0; player_num < 4; ++player_num)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
363 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
364 for ( j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
365 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
366 if (PID_TYPE(pQueue[j].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
367 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
368 if (pPlayers[PID_ID(pQueue[j].uPackedID) + 1]->CanAct() && (player_num != PID_ID(pQueue[j].uPackedID)) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
369 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
370 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
371 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
372 if ( j == uActorQueueSize )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
373 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
374 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
375 pQueue[uActorQueueSize].actor_initiative = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
376 pQueue[uActorQueueSize].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
377 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
378 ++uActorQueueSize;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
379 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
380 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
381 //add new arrived actors
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
382 for ( actor_num = 0; actor_num < ai_arrays_size; ++actor_num )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
383 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
384 for ( j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
385 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
386 if ((PID_TYPE(pQueue[j].uPackedID)== OBJECT_Actor)&&
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
387 ai_near_actors_ids[actor_num] == PID_ID(pQueue[j].uPackedID))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
388 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
389 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
390 if ( j == uActorQueueSize )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
391 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
392 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
393 pQueue[uActorQueueSize].actor_initiative = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
394 pQueue[uActorQueueSize].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
395 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
396 ++uActorQueueSize;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
397 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
398 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
399 ++turns_count;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
400 turn_initiative = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
401 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
402 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
403 if (pQueue[i].actor_initiative == 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
404 pQueue[i].actor_initiative = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
405 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
406 StepTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
407 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
408 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
409 if ((PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) || (pQueue[i].actor_initiative > 0))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
410 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
411 AI_Action_(i);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
412 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
413 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
414 // 4F75D8: using guessed type int ai_arrays_size;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
415
1341
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
416 //----- (004061CA) --------------------------------------------------------
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
417 void stru262_TurnBased::NextTurn()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
418 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
419 int v13; // [sp+10h] [bp-4h]@7
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
420 int monster_id; // eax@5
1341
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
421
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
422 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
423 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
424 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
425 else
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
426 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
427 viewparams->bRedrawGameUI = true;
1341
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
428
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
429 if ( pending_actions )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
430 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
431 pTurnEngine->field_18 |= TE_HAVE_PENDING_ACTIONS;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
432 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
433 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
434 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
435 if ( pQueue[0].actor_initiative <= 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
436 return;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
437
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
438 v13 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
439 if (uActorQueueSize > 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
440 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
441 for ( int i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
442 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
443 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
444 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
445 monster_id = PID_ID(pQueue[i].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
446 if ( (pActors[monster_id].uAIState == Dying) || (pActors[monster_id].uAIState == Stunned)
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
447 || (pActors[monster_id].uAIState == AttackingMelee) || (pActors[monster_id].uAIState == AttackingRanged1)
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
448 || (pActors[monster_id].uAIState == AttackingRanged2) || (pActors[monster_id].uAIState == AttackingRanged3)
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
449 || (pActors[monster_id].uAIState == AttackingRanged4) || (pActors[monster_id].uAIState == Summoned))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
450 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
451 pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
452 if ( pActors[monster_id].uCurrentActionTime < pActors[monster_id].uCurrentActionLength )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
453 v13 = 1;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
454 else if ( pActors[monster_id].uAIState == Dying )// Dying
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
455 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
456 pActors[monster_id].uAIState = Dead;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
457 pActors[monster_id].uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
458 pActors[monster_id].uCurrentActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
459 pActors[monster_id].UpdateAnimation();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
460 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
461 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
462 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
463 if ( pActors[monster_id].uAIState == Stunned ) //Stunned
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
464 Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
465 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
466 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
467 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
468 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
469 if ( v13 != 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
470 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
471 field_18 |= TE_FLAG_1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
472 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
473 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
474 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
475
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
476 field_18 &= ~TE_FLAG_1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
477 //set all actors to stay
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
478 for ( int i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
479 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
480 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
481 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
482 monster_id = PID_ID(pQueue[i].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
483 if ((pActors[monster_id].uAIState != Dead) && (pActors[monster_id].uAIState != Dying) &&
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
484 (pActors[monster_id].uAIState != Removed) && (pActors[monster_id].uAIState != Summoned) &&
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
485 (pActors[monster_id].uAIState != Disabled))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
486 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
487 pQueue[i].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
488 Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, nullptr);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
489 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
490 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
491 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
492 // turn tick
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
493 turn_stage = TE_MOVEMENT;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
494 pParty->uTimePlayed += 213i64;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
495 _494035_timed_effects__water_walking_damage__etc();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
496 uActionPointsLeft = 130;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
497 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
498
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
499 //----- (004063A1) --------------------------------------------------------
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
500 bool stru262_TurnBased::StepTurnQueue()
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
501 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
502 int v9; // dx@12
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
503 int j;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
504
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
505 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
506 viewparams->bRedrawGameUI = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
507 if ( pQueue[0].actor_initiative != 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
508 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
509 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
510 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
511 do
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
512 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
513 for (j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
514 --pQueue[j].actor_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
515 --turn_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
516 if (turn_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
517 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
518 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
519 while (pQueue[0].actor_initiative != 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
520 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
521 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
522 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
523 if ( pQueue[0].actor_initiative > 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
524 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
525 v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
526 if (!(v9 == Dying || v9 == Dead ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
527 v9 == Disabled || v9 == Removed))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
528 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
529 do
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
530 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
531 for ( j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
532 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
533 --pQueue[j].actor_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
534 if (pQueue[j].actor_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
535 pQueue[j].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
536 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
537 --turn_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
538 if (turn_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
539 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
540 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
541 while (pQueue[0].actor_initiative > 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
542 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
543 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
544 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
545 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
546 return false;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
547 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
548
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
549 //----- (00406457) --------------------------------------------------------
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
550 void stru262_TurnBased::_406457( int a2 )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
551 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
552 signed int v4; // ecx@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
553 signed int v6; // eax@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
554 int i;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
555 v6 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
556 if ( PID_TYPE(pQueue[a2].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
557 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
558 v4 = PID_ID(pQueue[a2].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
559 if ( pParty->pTurnBasedPlayerRecoveryTimes[v4] )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
560 pParty->pTurnBasedPlayerRecoveryTimes[v4] = 0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
561 else
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
562 v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
563 if ( v6 < 30 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
564 v6 = 30;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
565 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
566 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
567 v6 = pMonsterStats->pInfos[pActors[PID_ID(pQueue[a2].uPackedID)].pMonsterInfo.uID].uRecoveryTime;
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
568
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
569 pQueue[a2].actor_initiative = v6;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
570 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
571 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
572 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
573 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
574 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
575 viewparams->bRedrawGameUI = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
576 while ( (pQueue[0].actor_initiative > 0) && (turn_initiative > 0) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
577 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
578 for ( i = 0; i < uActorQueueSize; ++i)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
579 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
580 --pQueue[i].actor_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
581 if (pQueue[i].actor_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
582 pQueue[i].uActionLength=0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
583 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
584 --turn_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
585 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
586 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
587
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
588 //----- (0040652A) --------------------------------------------------------
1448
5a5d0c713d47 some turn engine renaming
Gloval
parents: 1367
diff changeset
589 void stru262_TurnBased::SetAIRecoveryTimes()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
590 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
591 int i;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
592 int monster_ai_state;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
593 Actor *monster; // eax@5
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
594
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
595 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
596 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
597 if (pQueue[i].actor_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
598 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
599 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
600 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
601 monster=&pActors[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
602 monster_ai_state=monster->uAIState;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
603 if (monster_ai_state == Standing ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
604 monster_ai_state == Fleeing ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
605 monster_ai_state == Fidgeting)
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
606 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
607 pQueue[i].actor_initiative = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
608 if (monster->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
609 pQueue[i].actor_initiative*=2;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
610 }
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
611 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
612 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
613 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
614
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
615 //----- (004065B0) --------------------------------------------------------
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
616 void stru262_TurnBased::_4065B0()
1333
d14bc530cddb turnengine refactor continue
Gloval
parents: 1332
diff changeset
617 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
618 int i;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
619
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
620 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
621 if (pQueue[0].actor_initiative <= 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
622 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
623 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
624 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
625 if ((PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)|| (pQueue[i].actor_initiative > 0) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
626 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
627 if ((pQueue[i].uActionLength <= 0) && (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
628 AI_Action_(i);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
629 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
630 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
631 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
632 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
633 StepTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
634 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
635 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
1333
d14bc530cddb turnengine refactor continue
Gloval
parents: 1332
diff changeset
636 else
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
637 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
638 viewparams->bRedrawGameUI = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
639 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
640 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
641 AIAttacks(i);
1333
d14bc530cddb turnengine refactor continue
Gloval
parents: 1332
diff changeset
642 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
643
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
644 //----- (00406648) --------------------------------------------------------
1448
5a5d0c713d47 some turn engine renaming
Gloval
parents: 1367
diff changeset
645 void stru262_TurnBased::AIAttacks( unsigned int queue_index )
1546
9a6567c6c76c stru141 & misc cleaning
Nomad
parents: 1456
diff changeset
646 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
647 //TurnBased_QueueElem *v1; // ecx@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
648 //int v3; // eax@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
649 unsigned int actor_id; // ebx@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
650 //Actor *v5; // esi@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
651 char v19; // al@24
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
652 AIDirection a3; // [sp+Ch] [bp-3Ch]@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
653 AIDirection a4; // [sp+28h] [bp-20h]@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
654 //TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
655 //unsigned int a2a; // [sp+50h] [bp+8h]@2
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
656
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
657 //v1 = &pQueue[queue_index];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
658 //v28 = v1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
659 //v3 = pQueue[queue_index].uPackedID;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
660 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
661 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
662 actor_id = PID_ID(pQueue[queue_index].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
663 //a2a = ai_near_actors_targets_pid[v4];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
664 Actor::GetDirectionInfo(pQueue[queue_index].uPackedID, ai_near_actors_targets_pid[actor_id], &a3, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
665 memcpy(&a4, &a3, sizeof(a4));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
666 //v5 = &pActors[v4];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
667 //LOWORD(v3) = v5->uAIState;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
668 if (( pActors[actor_id].uAIState != Dead ) && ( pActors[actor_id].uAIState != Disabled )
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
669 &&( pActors[actor_id].uAIState != Removed ))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
670 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
671 pActors[actor_id].uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
672 if ( (signed int)pActors[actor_id].uCurrentActionTime >= pActors[actor_id].uCurrentActionLength )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
673 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
674 switch (pActors[actor_id].uAIState)
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
675 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
676 case AttackingMelee:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
677 v19 = pActors[actor_id].special_ability_use_check(actor_id);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
678 AttackerInfo.Add( pQueue[queue_index].uPackedID, 5120, pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y,
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
679 pActors[actor_id].vPosition.z + ((signed int)pActors[actor_id].uActorHeight >> 1), v19, 1);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
680 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
681 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
682 case AttackingRanged1:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
683 Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack1Type, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
684 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
685 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
686 case Dying:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
687 pActors[actor_id].uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
688 pActors[actor_id].uCurrentActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
689 pActors[actor_id].uAIState = Dead;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
690 pActors[actor_id].UpdateAnimation();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
691 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
692 case Stunned:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
693 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
694 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
695 case AttackingRanged2:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
696 Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack2Type, 1);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
697 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
698 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
699 case AttackingRanged3:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
700 Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell1ID, 2, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery1);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
701 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
702 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
703 case AttackingRanged4:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
704 Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell2ID, 3, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery2);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
705 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
706 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
707 default:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
708 if ( !(rand() % 2) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
709 Actor::AI_Bored(actor_id, ai_near_actors_targets_pid[actor_id], &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
710 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
711 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 64,&a4);
1343
Gloval
parents: 1342
diff changeset
712 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
713 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
714 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
715 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
716 }
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
717 // 50FE08: using guessed type stru298 AttackerInfo;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
718
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
719 //----- (0040680F) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
720 void stru262_TurnBased::AI_Action_( int queue_index )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
721 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
722 unsigned int actor_id; // edi@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
723 AIDirection v7; // esi@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
724 int v9; // ecx@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
725 signed int v10; // eax@13
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
726 int v14; // eax@29
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
727 AIDirection a3; // [sp+Ch] [bp-44h]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
728 AIDirection v18; // [sp+28h] [bp-28h]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
729 signed int v22; // [sp+58h] [bp+8h]@10
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
730
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
731 pQueue[queue_index].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
732 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
733 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
734 actor_id = PID_ID(pQueue[queue_index].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
735 if (!(pActors[actor_id].uAIState == Dying || pActors[actor_id].uAIState == Dead || pActors[actor_id].uAIState == Summoned ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
736 pActors[actor_id].uAIState == Disabled || pActors[actor_id].uAIState == Removed))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
737 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
738 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
739 v22 = ai_near_actors_targets_pid[actor_id];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
740 if ( pActors[actor_id].pMonsterInfo.uHostilityType && !v22)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
741 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
742 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v22, &v7, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
743 memcpy(&a3, &v7, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
744 memcpy(&v18, &a3, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
745 v9 = a3.uDistance - pActors[actor_id].uActorRadius;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
746 if ( v9 < 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
747 v9 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
748 if (PID_TYPE(v22) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
749 //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
750 v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(pActors[actor_id].pMonsterInfo.uID - 1) / 3 + 1];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
751 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
752 v10 = 4;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
753 switch (v10)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
754 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
755 case 1:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
756 if ( (double)(signed int)v9 < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
757 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
758 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
759 case 2:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
760 if ( v9 < 1024 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
761 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
762 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
763 case 3:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
764 if ( v9 < 2560 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
765 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
766 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
767 case 4:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
768 if ( v9 < 5120 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
769 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
770 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
771 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
772 if ( pActors[actor_id].pMonsterInfo.uHostilityType == 4 && v22 && (signed int)v9 < 5120 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
773 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
774 v14 = pActors[actor_id].special_ability_use_check(actor_id);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
775 pQueue[queue_index].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
776 switch (v14)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
777 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
778 case 1:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
779 if ( pActors[actor_id].pMonsterInfo.uMissleAttack2Type )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
780 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
781 Actor::AI_MissileAttack2(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
782 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
783 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
784 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
785 case 2:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
786 if ( pActors[actor_id].pMonsterInfo.uSpell1ID )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
787 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
788 Actor::AI_SpellAttack1(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
789 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
790 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
791 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
792 case 3:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
793 if (pActors[actor_id].pMonsterInfo.uSpell2ID)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
794 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
795 Actor::AI_SpellAttack2(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
796 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
797 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
798 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
799 default:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
800 if ( pActors[actor_id].pMonsterInfo.uMissleAttack1Type )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
801 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
802 Actor::AI_MissileAttack1(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
803 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
804 }
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
805 }
2244
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
806 //if (!pQueue[queue_index].AI_action_type)
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
807 if ( (double)v9 < 307.2)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
808 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
809 Actor::AI_MeleeAttack(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
810 pQueue[queue_index].AI_action_type = TE_AI_MELEE_ATTACK;
2244
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
811 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength;
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
812 return;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
813 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
814 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
815 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
816 Actor::AI_Stand(actor_id, v22, 64, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
817 pQueue[queue_index].AI_action_type = TE_AI_STAND;
2244
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
818 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength;
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
819 return;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
820 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
821 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
822 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
823 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
824 Actor::AI_Stand(actor_id, v22, 64, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
825 pQueue[queue_index].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
826 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
827 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
828 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
829 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
830 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
831
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
832 //----- (00406A63) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
833 void stru262_TurnBased::ActorAISetMovementDecision()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
834 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
835 AIDirection a3; // [sp+8h] [bp-44h]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
836 AIDirection v7; // [sp+24h] [bp-28h]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
837 unsigned int target_pid; // [sp+40h] [bp-Ch]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
838 int i;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
839
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
840 this->ai_turn_timer = 64;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
841 dword_50C994 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
842 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
843 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
844 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
845 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
846 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
847 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
848 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
849 if ( !ActorMove(i) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
850 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7);
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
851 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
852 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
853 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
854 // 50C994: using guessed type int dword_50C994;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
855
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
856 //----- (00406AFE) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
857 void stru262_TurnBased::ActorAIStopMovement()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
858 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
859 AIDirection a3; // [sp+4h] [bp-48h]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
860 AIDirection v7; // [sp+20h] [bp-2Ch]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
861 unsigned int target_pid;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
862 int i;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
863
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
864 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
865 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
866 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
867 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
868 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
869 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
870 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
871 pQueue[i].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
872 pQueue[i].uActionLength = 0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
873 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
874 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
875 turn_stage = TE_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
876 ai_turn_timer = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
877 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
878
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
879 //----- (00406B9F) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
880 void stru262_TurnBased::ActorAIDoAdditionalMove()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
881 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
882 AIDirection a3; // [sp+0h] [bp-50h]@15
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
883 AIDirection v9; // [sp+1Ch] [bp-34h]@15
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
884 unsigned int v13; // [sp+44h] [bp-Ch]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
885 unsigned int monster_id;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
886
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
887 for ( int i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
888 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
889 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
890 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
891 monster_id = PID_ID(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
892 if ( !(pActors[monster_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0|| (pActors[monster_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) ||
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
893 pActors[monster_id].uAIState == Dead || pActors[monster_id].uAIState == Removed || pActors[monster_id].uAIState == Disabled) )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
894 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
895 v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
896 Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &v9, 0);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
897 if ( pActors[monster_id].uAIState == Pursuing || pActors[monster_id].uAIState == Tethered )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
898 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
899 if ( (double)(signed int)v9.uDistance < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
900 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
901 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
902 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
903 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
904 pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
905 if ( pActors[monster_id].uCurrentActionTime > pActors[monster_id].uCurrentActionLength )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
906 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
907 if ( pActors[monster_id].uAIState == Dying )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
908 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
909 pActors[monster_id].uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
910 pActors[monster_id].uCurrentActionLength = 0;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
911 pActors[monster_id].uAIState = Dead;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
912 pActors[monster_id].UpdateAnimation();
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
913 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
914 if ( !ActorMove(i) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
915 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
916 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
917 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
918 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
919 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
920 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
921 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
922
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
923 //----- (00406D10) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
924 bool stru262_TurnBased::ActorMove(signed int queue_position)
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
925 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
926 AIDirection v9; // esi@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
927 int v11; // ecx@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
928 unsigned __int8 pHostileType; // al@12
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
929 AIDirection a3; // [sp+Ch] [bp-48h]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
930 AIDirection pDir; // [sp+28h] [bp-2Ch]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
931 unsigned int uActorID; // [sp+50h] [bp-4h]@2
1448
5a5d0c713d47 some turn engine renaming
Gloval
parents: 1367
diff changeset
932
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
933 if (PID_TYPE(pQueue[queue_position].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
934 return 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
935 uActorID = PID_ID(pQueue[queue_position].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
936 if ( pActors[uActorID].uAIState == Dead || pActors[uActorID].uAIState == Dying ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
937 pActors[uActorID].uAIState == Removed|| pActors[uActorID].uAIState == Disabled ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
938 pActors[uActorID].uAIState == Summoned )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
939 return 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
940 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
941 if ( pActors[uActorID].pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[uActorID] )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
942 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
943 Actor::GetDirectionInfo(pQueue[queue_position].uPackedID, ai_near_actors_targets_pid[uActorID], &v9, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
944 memcpy(&a3, &v9, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
945 memcpy(&pDir, &a3, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
946 v11 = a3.uDistance - pActors[uActorID].uActorRadius;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
947 if ( v11 < 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
948 v11 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
949 pHostileType = pActors[uActorID].pMonsterInfo.uHostilityType;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
950 switch (pHostileType)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
951 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
952 case 1:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
953 if ( (double)v11 < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
954 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
955 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
956 case 2:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
957 if ( v11 < 1024 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
958 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
959 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
960 case 3:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
961 if ( v11 < 2560 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
962 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
963 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
964 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
965 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
966 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
967 if (v11 < 10240 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
968 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
969 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 0, &pDir);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
970 pTurnEngine->pQueue[queue_position].AI_action_type = 4;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
971 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
972 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
973 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
974 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 1024, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
975 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
976 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
977 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
978 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
979 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
980 if ( pActors[uActorID].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
981 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
982 if ( !(pActors[uActorID].uAttributes & 0x020000) || pActors[uActorID].pMonsterInfo.uAIType == 1 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
983 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
984 if ( pActors[uActorID].pMonsterInfo.uAIType == 1 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
985 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
986 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
987 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
988 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
989 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
990 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
991 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
992 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
993 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
994 if ( pActors[uActorID].pMonsterInfo.uAIType == 2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
995 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
996 if (((double)pActors[uActorID].pMonsterInfo.uHP * 0.2) > (double)pActors[uActorID].sCurrentHP && (v11 < 10240 ) )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
997 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
998 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
999 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1000 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1001 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1002 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1003 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1004 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1005 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1006 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1007 if ( pActors[uActorID].pMonsterInfo.uAIType == 3 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1008 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1009 if ( ((double)pActors[uActorID].pMonsterInfo.uHP * 0.1) > (double)pActors[uActorID].sCurrentHP && (v11 < 10240 ))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1010 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1011 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1012 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1013 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1014 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1015 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1016 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1017 return true;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1018 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1019 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1020 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1021 if ( (double)(signed int)v11 < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1022 return 0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1023 if ( (signed int)v11 < 5120 )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1024 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1025 if ( pActors[uActorID].pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1026 Actor::AI_Pursue1(uActorID, ai_near_actors_targets_pid[uActorID], uActorID, 32, &pDir);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1027 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1028 Actor::AI_Pursue2(uActorID, ai_near_actors_targets_pid[uActorID], 32, &pDir, 307);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1029 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1030 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1031 return true;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1032 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1033 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1034 switch(pActors[uActorID].pMonsterInfo.uMovementType)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1035 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1036 case MONSTER_MOVEMENT_TYPE_SHORT:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1037 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 1024, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1038 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1039 case MONSTER_MOVEMENT_TYPE_MEDIUM:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1040 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 2560, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1041 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1042 case MONSTER_MOVEMENT_TYPE_LONG:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1043 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 5120, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1044 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1045 case MONSTER_MOVEMENT_TYPE_FREE:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1046 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 10240, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1047 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1048 case MONSTER_MOVEMENT_TYPE_STAIONARY:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1049 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1050 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1051 default:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1052 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1053 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1054 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1055 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1056 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1057 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1058
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
1059 //----- (00406FA8) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
1060 void stru262_TurnBased::ActorAIChooseNewTargets()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1061 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1062 Actor *curr_acror; // ebx@4
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1063 AIDirection a3; // [sp+Ch] [bp-6Ch]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1064 AIDirection v9; // [sp+28h] [bp-50h]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1065 AIDirection a4; // [sp+44h] [bp-34h]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1066 unsigned int target_pid; // [sp+60h] [bp-18h]@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1067 int uActorID; // [sp+68h] [bp-10h]@4
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1068 int i;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1069
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1070 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1071 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1072 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1073 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1074 uActorID=PID_ID(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1075 curr_acror = &pActors[uActorID];
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1076 if ( !( curr_acror->uAIState == Summoned|| curr_acror->uAIState == Dead ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1077 curr_acror->uAIState == Removed || curr_acror->uAIState == Disabled) )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1078 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1079 target_pid = ai_near_actors_targets_pid[uActorID];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1080 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1081 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v9, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1082 memcpy(&a4, &v9, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1083 curr_acror->uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1084 if ( curr_acror->uCurrentActionTime > curr_acror->uCurrentActionLength )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1085 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1086 if ( curr_acror->uAIState == Dying )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1087 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1088 curr_acror->uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1089 curr_acror->uCurrentActionLength = 0;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1090 curr_acror->uAIState = Dead;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1091 curr_acror->UpdateAnimation();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1092 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1093 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1094 if ( rand() % 2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1095 Actor::AI_Stand(uActorID, target_pid, 64, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1096 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1097 Actor::AI_Bored(uActorID, target_pid, &a4);
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1098 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1099 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1100 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1101 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1102 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1103