Mercurial > mm7
annotate TurnEngine.cpp @ 2465:b054ea5daf45
cleaning project part 3
author | zipi |
---|---|
date | Sun, 17 Aug 2014 20:23:06 +0100 |
parents | 104fdbea0386 |
children | de8c5c223e9c |
rev | line source |
---|---|
2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2245
diff
changeset
|
5 #define _CRT_SECURE_NO_WARNINGS |
1332 | 6 |
2464 | 7 |
1332 | 8 #include "MM7.h" |
9 #include "mm7_data.h" | |
10 #include "Actor.h" | |
11 #include "Party.h" | |
12 #include "AudioPlayer.h" | |
13 #include "SpriteObject.h" | |
2044 | 14 #include "Timer.h" |
1332 | 15 #include "stru298.h" |
16 #include "IconFrameTable.h" | |
17 #include "Viewport.h" | |
18 #include "FactionTable.h" | |
19 | |
20 #include "TurnEngine.h" | |
21 | |
22 | |
2464 | 23 #include "Game.h" |
1332 | 24 struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased; |
25 | |
26 | |
27 //----- (00404544) -------------------------------------------------------- | |
28 void stru262_TurnBased::SortTurnQueue() | |
2242 | 29 { |
30 int active_actors; | |
31 TurnBased_QueueElem *current_top; // eax@16 | |
32 TurnBased_QueueElem *test_element; // ecx@18 | |
33 TurnBased_QueueElem temp_elem; | |
34 int i,j; | |
35 unsigned int p_type; | |
36 unsigned int p_id; | |
1332 | 37 |
2242 | 38 active_actors = this->uActorQueueSize; |
39 //set non active actors in queue initiative that not allow them to paticipate | |
40 for( i = 0; i < uActorQueueSize; ++i) | |
41 { | |
42 p_type = PID_TYPE(pQueue[i].uPackedID); | |
43 p_id = PID_ID(pQueue[i].uPackedID); | |
44 | |
45 if ( p_type == OBJECT_Actor ) | |
46 { | |
47 pActors[p_id].uAttributes |= 0x80; | |
48 if ( !pActors[p_id].CanAct() ) | |
49 { | |
50 --active_actors; | |
51 pQueue[i].actor_initiative = 1001; | |
52 pActors[p_id].uAttributes &= ~0x80; | |
53 } | |
54 } | |
55 else if ( p_type == OBJECT_Player) | |
1332 | 56 { |
2242 | 57 if ( !pParty->pPlayers[p_id].CanAct() ) |
58 { | |
59 --active_actors; | |
60 pQueue[i].actor_initiative = 1001; | |
61 } | |
62 } | |
63 } | |
64 //sort | |
65 if (uActorQueueSize > 0) | |
66 { | |
67 for( i = 0; i < uActorQueueSize-1; ++i) | |
68 { | |
69 current_top=&pQueue[i]; | |
70 for ( j = i+1; j < uActorQueueSize; ++j ) | |
71 { | |
72 test_element=&pQueue[j]; | |
73 if ( test_element->actor_initiative < current_top->actor_initiative || // if less initiative -> top | |
74 ((test_element->actor_initiative == current_top->actor_initiative) && | |
75 (((PID_TYPE(test_element->uPackedID) == OBJECT_Player) && (PID_TYPE(current_top->uPackedID) == OBJECT_Actor)) || //player preferable | |
76 ((PID_TYPE(test_element->uPackedID) == PID_TYPE(current_top->uPackedID)) && (PID_ID(test_element->uPackedID) < PID_ID(current_top->uPackedID)))))) //less id preferable | |
77 { //swap | |
78 memcpy(&temp_elem,current_top,sizeof(TurnBased_QueueElem)); | |
79 memcpy(current_top,test_element, sizeof(TurnBased_QueueElem)); | |
80 memcpy(test_element, &temp_elem, sizeof(TurnBased_QueueElem)); | |
1332 | 81 } |
2242 | 82 } |
1332 | 83 } |
2242 | 84 } |
85 uActorQueueSize = active_actors; | |
86 if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) //we have player at queue top | |
87 { | |
88 uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1; | |
89 field_18 |= TE_PLAYER_TURN; | |
90 } | |
91 else | |
92 { | |
93 uActiveCharacter = 0; | |
94 field_18 &= ~TE_PLAYER_TURN; | |
95 } | |
96 for ( i = 0; i < uActorQueueSize; ++i) | |
97 { | |
98 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) //set recovery times | |
99 pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 0.46875); | |
100 } | |
101 } | |
1332 | 102 //----- (0040471C) -------------------------------------------------------- |
1448 | 103 void stru262_TurnBased::ApplyPlayerAction() |
2242 | 104 { |
105 if ( pParty->bTurnBasedModeOn == 1 ) | |
106 { | |
107 if ( pTurnEngine->turn_stage == TE_ATTACK ) | |
108 _406457(0); | |
109 } | |
110 } | |
1332 | 111 |
112 //----- (004059DB) -------------------------------------------------------- | |
113 void stru262_TurnBased::Start() | |
2242 | 114 { |
115 int v17; // edx@22 | |
116 AIDirection v30; // [sp+Ch] [bp-68h]@10 | |
117 AIDirection v31; // [sp+28h] [bp-4Ch]@10 | |
118 AIDirection a3; // [sp+44h] [bp-30h]@10 | |
119 int activ_players[4]; | |
120 int players_recovery_time[4]; | |
121 int a_players_count; | |
122 int i,j; | |
123 int temp; | |
1342 | 124 |
2242 | 125 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS; |
126 pEventTimer->TrackGameTime(); | |
127 pAudioPlayer->StopChannels(-1, -1); | |
128 pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0); | |
129 //pPlayer = pParty->pPlayers.data(); | |
130 dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength; | |
131 dword_50C994 = 0; | |
1332 | 132 |
2242 | 133 this->turn_initiative = 100; |
134 this->turns_count = 0; | |
135 this->ai_turn_timer = 64; | |
136 this->turn_stage = TE_WAIT; | |
137 this->uActorQueueSize = 0; | |
1332 | 138 |
2242 | 139 for ( uint pl_id = 0; pl_id < 4 ; ++pl_id ) |
140 { | |
141 if ( pParty->pPlayers[pl_id].CanAct() ) | |
142 { | |
143 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,pl_id); | |
144 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE; | |
145 this->pQueue[this->uActorQueueSize].uActionLength = 0; | |
146 pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0; | |
147 ++this->uActorQueueSize; | |
148 } | |
149 } | |
1332 | 150 |
2242 | 151 for ( int i = 0; i < ai_arrays_size ; ++i ) |
152 { | |
153 if (ai_near_actors_ids[i] == 10) | |
154 continue; | |
155 if ( pActors[ai_near_actors_ids[i]].CanAct() ) | |
156 { | |
157 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 ) | |
158 { | |
159 pActors[ai_near_actors_ids[i]].uAttributes |= 0x80; | |
160 Actor::GetDirectionInfo(PID(OBJECT_Actor,ai_near_actors_ids[i]), ai_near_actors_targets_pid[ai_near_actors_ids[i]], &v31, 0); | |
161 memcpy(&v30, &v31, sizeof(AIDirection)); | |
162 Actor::AI_StandOrBored(ai_near_actors_ids[i], 4, 32, &v30); | |
163 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[i]); | |
164 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE; | |
165 this->pQueue[this->uActorQueueSize].uActionLength = 0; | |
166 ++this->uActorQueueSize; | |
167 } | |
168 } | |
169 } | |
1332 | 170 |
2242 | 171 a_players_count = 0; |
172 for ( int k = 0; k < this->uActorQueueSize; ++k ) | |
173 { | |
174 //set initial initiative for turn actors | |
175 if ( PID_TYPE(this->pQueue[k].uPackedID) == OBJECT_Player ) | |
176 { | |
177 if ( pPlayers[PID_ID(this->pQueue[k].uPackedID) + 1]->uTimeToRecovery != 0 ) | |
178 this->pQueue[k].actor_initiative = (signed int)((double)pPlayers[PID_ID(this->pQueue[k].uPackedID) + 1]->uTimeToRecovery * 0.46875); | |
179 else | |
180 { | |
181 activ_players[a_players_count] = k; | |
182 ++a_players_count; | |
183 } | |
184 } | |
185 else if ( PID_TYPE(this->pQueue[k].uPackedID) == OBJECT_Actor ) | |
186 { | |
187 v17 = rand() % 99; | |
188 if ( v17 < 33 ) | |
189 this->pQueue[k].actor_initiative = 1; | |
190 else | |
191 this->pQueue[k].actor_initiative= (v17 >= 66)? 5 : 3; | |
192 } | |
193 else //fot non player and actor | |
194 this->pQueue[k].actor_initiative = 666; | |
195 this->pQueue[k].actor_initiative += 16; | |
196 } | |
197 | |
198 if ( a_players_count > 0 ) | |
199 { | |
200 for ( i = 0; i < a_players_count; ++i) | |
201 players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0); | |
202 //sort players by recovery time | |
203 for ( i = 0; i < a_players_count-1; ++i) | |
204 { | |
205 for ( j = i + 1; j < a_players_count; ++j ) | |
206 { | |
207 if (players_recovery_time[j] < players_recovery_time[i]) //swap values | |
208 { | |
209 temp = players_recovery_time[i]; | |
210 players_recovery_time[i] = players_recovery_time[j]; | |
211 players_recovery_time[j] = temp; | |
212 temp = activ_players[i]; | |
213 activ_players[i] = activ_players[j]; | |
214 activ_players[j] = temp; | |
1332 | 215 } |
2242 | 216 } |
1332 | 217 } |
2242 | 218 for ( i = 0; i < a_players_count; ++i) |
219 this->pQueue[activ_players[i]].actor_initiative = i + 2; | |
220 } | |
221 this->SortTurnQueue(); | |
222 } | |
1332 | 223 |
224 //----- (00405CFF) -------------------------------------------------------- | |
225 void stru262_TurnBased::End(bool bPlaySound) | |
2242 | 226 { |
227 ObjectType objType; // eax@13 | |
228 int objID; // esi@13 | |
229 int i; | |
1332 | 230 |
2242 | 231 this->turn_stage = TE_NONE; |
232 for( i = 0; i < uActorQueueSize; ++i) | |
233 { | |
234 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor ) | |
235 pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80; | |
236 } | |
1332 | 237 |
2425 | 238 for( uint i = 0; i < uNumSpriteObjects; ++i) |
2242 | 239 { |
240 if (pSpriteObjects[i].uAttributes & 4) | |
241 pSpriteObjects[i].uAttributes &= ~0x04; | |
242 } | |
1332 | 243 |
2242 | 244 for( i = 0; i < uActorQueueSize; ++i) |
245 { | |
246 objType = (ObjectType)PID_TYPE(pQueue[i].uPackedID); | |
247 objID = PID_ID(pQueue[i].uPackedID); | |
248 if ( objType == OBJECT_Player ) | |
249 pPlayers[objID + 1]->uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333); | |
250 else if ( objType == OBJECT_Actor ) | |
251 pActors[objID].pMonsterInfo.uRecoveryTime = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333); | |
252 } | |
253 pAudioPlayer->StopChannels(-1, -1); | |
254 if ( bPlaySound != 0 ) | |
255 pAudioPlayer->PlaySound(SOUND_206, 0, 0, -1, 0, 0, 0, 0); | |
256 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS; | |
257 pEventTimer->StopGameTime(); | |
258 dword_50C994 = 0; | |
259 dword_50C998_turnbased_icon_1A = 0; | |
260 } | |
1332 | 261 // 50C994: using guessed type int dword_50C994; |
262 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; | |
263 | |
264 //----- (00405E14) -------------------------------------------------------- | |
1448 | 265 void stru262_TurnBased::AITurnBasedAction() |
2242 | 266 { |
267 AIDirection v6; // esi@21 | |
268 AIDirection a3; // [sp+4h] [bp-68h]@21 | |
269 AIDirection v14; // [sp+20h] [bp-4Ch]@21 | |
270 AIDirection v15; // [sp+3Ch] [bp-30h]@21 | |
271 Actor *curr_actor; // [sp+58h] [bp-14h]@2 | |
272 int target_pid; // [sp+5Ch] [bp-10h]@6 | |
273 int shrinked; | |
2425 | 274 int j; |
2242 | 275 |
2425 | 276 for (uint i = 0; i < uNumActors; ++i ) |
2242 | 277 { |
278 curr_actor=&pActors[i]; | |
279 shrinked=pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0; | |
280 for (j = 0; j < 22; ++j) //check expired spell Buffs | |
1332 | 281 { |
2242 | 282 if (j != 10) |
283 pActors[i].pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); | |
284 } | |
285 if (shrinked && pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0) //buff 3 expired | |
286 pActors[i].uActorHeight = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].uMonsterHeight; | |
287 if (!(curr_actor->uAttributes & 0x80) && (!curr_actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) && | |
288 (!curr_actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime)) | |
289 { | |
290 curr_actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
291 if (curr_actor->uCurrentActionTime>=curr_actor->uCurrentActionLength) | |
292 { | |
293 target_pid = ai_near_actors_targets_pid[i]; | |
294 Actor::GetDirectionInfo(PID(OBJECT_Actor,i), target_pid, &v6, 0); | |
295 memcpy(&v15, &v6, sizeof(AIDirection)); | |
296 memcpy(&v14, &v15, sizeof(AIDirection)); | |
297 if ( curr_actor->uAIState == Dying ) | |
1332 | 298 { |
2242 | 299 curr_actor->uCurrentActionTime = 0; |
300 curr_actor->uCurrentActionLength = 0; | |
301 curr_actor->uAIState = Dead; | |
302 curr_actor->UpdateAnimation(); | |
1340 | 303 } |
2425 | 304 else if ( (curr_actor->uAIState > Removed) && (curr_actor->uAIState < Disabled)) |
2242 | 305 Actor::AI_StandOrBored(i, target_pid, 32, &v14); |
306 } | |
307 } | |
308 } | |
309 if ( turn_stage == TE_WAIT ) | |
310 { | |
311 if ( ai_turn_timer == 64 ) | |
312 ActorAISetMovementDecision(); | |
313 else if ( ai_turn_timer > 0 ) | |
314 ActorAIDoAdditionalMove(); | |
315 else | |
316 { | |
317 ActorAIStopMovement(); | |
318 turn_initiative = 100; | |
1332 | 319 } |
2242 | 320 ai_turn_timer -= pEventTimer->uTimeElapsed; |
321 } | |
322 else if ( turn_stage == TE_ATTACK ) | |
323 { | |
324 if ( !(field_18 &TE_FLAG_1)) | |
325 { | |
326 if ( turn_initiative == 100 ) | |
327 { | |
328 StartTurn(); | |
329 SetAIRecoveryTimes(); | |
330 return; | |
331 } | |
332 if ( turn_initiative > 0 || pQueue[0].actor_initiative <= 0 ) | |
333 { | |
334 _4065B0(); | |
335 SetAIRecoveryTimes(); | |
336 return; | |
337 } | |
338 } | |
339 NextTurn(); | |
340 } | |
341 else if ( turn_stage == TE_MOVEMENT ) | |
342 { | |
343 if ( (uActionPointsLeft > 0) && (!(field_18 & TE_FLAG_8)) ) | |
344 ActorAIChooseNewTargets(); | |
345 else | |
346 { | |
347 field_18 &= ~TE_FLAG_8; | |
348 turn_stage = TE_WAIT; | |
349 ai_turn_timer = 64; | |
350 } | |
351 } | |
352 } | |
1332 | 353 |
354 | |
355 //----- (00406051) -------------------------------------------------------- | |
2242 | 356 void stru262_TurnBased::StartTurn() |
357 { | |
358 int player_num, actor_num, i, j; | |
1332 | 359 |
2242 | 360 pending_actions = 0; |
361 //add player to queue if he can act | |
362 for ( player_num = 0; player_num < 4; ++player_num) | |
363 { | |
364 for ( j = 0; j < uActorQueueSize; ++j ) | |
365 { | |
366 if (PID_TYPE(pQueue[j].uPackedID) == OBJECT_Player) | |
367 { | |
368 if (pPlayers[PID_ID(pQueue[j].uPackedID) + 1]->CanAct() && (player_num != PID_ID(pQueue[j].uPackedID)) ) | |
369 break; | |
370 } | |
371 } | |
372 if ( j == uActorQueueSize ) | |
373 { | |
374 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num); | |
375 pQueue[uActorQueueSize].actor_initiative = 100; | |
376 pQueue[uActorQueueSize].uActionLength = 0; | |
377 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND; | |
378 ++uActorQueueSize; | |
1332 | 379 } |
2242 | 380 } |
381 //add new arrived actors | |
382 for ( actor_num = 0; actor_num < ai_arrays_size; ++actor_num ) | |
383 { | |
384 for ( j = 0; j < uActorQueueSize; ++j ) | |
385 { | |
386 if ((PID_TYPE(pQueue[j].uPackedID)== OBJECT_Actor)&& | |
387 ai_near_actors_ids[actor_num] == PID_ID(pQueue[j].uPackedID)) | |
388 break; | |
389 } | |
390 if ( j == uActorQueueSize ) | |
391 { | |
392 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]); | |
393 pQueue[uActorQueueSize].actor_initiative = 1; | |
394 pQueue[uActorQueueSize].uActionLength = 0; | |
395 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND; | |
396 ++uActorQueueSize; | |
397 } | |
398 } | |
399 ++turns_count; | |
400 turn_initiative = 100; | |
401 for ( i = 0; i < uActorQueueSize; ++i ) | |
402 { | |
403 if (pQueue[i].actor_initiative == 0 ) | |
404 pQueue[i].actor_initiative = 100; | |
405 } | |
406 StepTurnQueue(); | |
407 for ( i = 0; i < uActorQueueSize; ++i ) | |
408 { | |
409 if ((PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) || (pQueue[i].actor_initiative > 0)) | |
410 break; | |
411 AI_Action_(i); | |
412 } | |
413 } | |
1332 | 414 // 4F75D8: using guessed type int ai_arrays_size; |
415 | |
1341 | 416 //----- (004061CA) -------------------------------------------------------- |
417 void stru262_TurnBased::NextTurn() | |
2242 | 418 { |
419 int v13; // [sp+10h] [bp-4h]@7 | |
420 int monster_id; // eax@5 | |
1341 | 421 |
2242 | 422 SortTurnQueue(); |
423 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) | |
424 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; | |
425 else | |
426 uActiveCharacter = 0; | |
427 viewparams->bRedrawGameUI = true; | |
1341 | 428 |
2242 | 429 if ( pending_actions ) |
430 { | |
431 pTurnEngine->field_18 |= TE_HAVE_PENDING_ACTIONS; | |
432 return; | |
433 } | |
434 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS; | |
435 if ( pQueue[0].actor_initiative <= 0 ) | |
436 return; | |
1332 | 437 |
2242 | 438 v13 = 0; |
439 if (uActorQueueSize > 0 ) | |
440 { | |
441 for ( int i = 0; i < uActorQueueSize; ++i ) | |
442 { | |
443 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
444 { | |
445 monster_id = PID_ID(pQueue[i].uPackedID); | |
2425 | 446 if ( (pActors[monster_id].uAIState == Dying) || (pActors[monster_id].uAIState == Stunned) |
447 || (pActors[monster_id].uAIState == AttackingMelee) || (pActors[monster_id].uAIState == AttackingRanged1) | |
448 || (pActors[monster_id].uAIState == AttackingRanged2) || (pActors[monster_id].uAIState == AttackingRanged3) | |
449 || (pActors[monster_id].uAIState == AttackingRanged4) || (pActors[monster_id].uAIState == Summoned)) | |
2242 | 450 { |
451 pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed; | |
452 if ( pActors[monster_id].uCurrentActionTime < pActors[monster_id].uCurrentActionLength ) | |
453 v13 = 1; | |
2425 | 454 else if ( pActors[monster_id].uAIState == Dying )// Dying |
2242 | 455 { |
2425 | 456 pActors[monster_id].uAIState = Dead; |
2242 | 457 pActors[monster_id].uCurrentActionTime = 0; |
458 pActors[monster_id].uCurrentActionLength = 0; | |
459 pActors[monster_id].UpdateAnimation(); | |
460 } | |
461 else | |
462 { | |
2425 | 463 if ( pActors[monster_id].uAIState == Stunned ) //Stunned |
2242 | 464 Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, 0); |
465 } | |
466 } | |
467 } | |
468 } | |
469 if ( v13 != 0 ) | |
470 { | |
471 field_18 |= TE_FLAG_1; | |
472 return; | |
473 } | |
474 } | |
1332 | 475 |
2242 | 476 field_18 &= ~TE_FLAG_1; |
477 //set all actors to stay | |
478 for ( int i = 0; i < uActorQueueSize; ++i ) | |
479 { | |
480 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
481 { | |
482 monster_id = PID_ID(pQueue[i].uPackedID); | |
2425 | 483 if ((pActors[monster_id].uAIState != Dead) && (pActors[monster_id].uAIState != Dying) && |
484 (pActors[monster_id].uAIState != Removed) && (pActors[monster_id].uAIState != Summoned) && | |
485 (pActors[monster_id].uAIState != Disabled)) | |
2242 | 486 { |
487 pQueue[i].uActionLength = 0; | |
488 Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, nullptr); | |
489 } | |
490 } | |
491 } | |
492 // turn tick | |
493 turn_stage = TE_MOVEMENT; | |
494 pParty->uTimePlayed += 213i64; | |
495 _494035_timed_effects__water_walking_damage__etc(); | |
496 uActionPointsLeft = 130; | |
497 } | |
1332 | 498 |
2242 | 499 //----- (004063A1) -------------------------------------------------------- |
500 bool stru262_TurnBased::StepTurnQueue() | |
501 { | |
502 int v9; // dx@12 | |
503 int j; | |
1332 | 504 |
2242 | 505 SortTurnQueue(); |
506 viewparams->bRedrawGameUI = 1; | |
507 if ( pQueue[0].actor_initiative != 0 ) | |
508 { | |
509 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) | |
510 { | |
511 do | |
512 { | |
513 for (j = 0; j < uActorQueueSize; ++j ) | |
514 --pQueue[j].actor_initiative; | |
515 --turn_initiative; | |
516 if (turn_initiative == 0) | |
517 return true; | |
518 } | |
519 while (pQueue[0].actor_initiative != 0); | |
520 } | |
521 else | |
522 { | |
523 if ( pQueue[0].actor_initiative > 0 ) | |
524 { | |
525 v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState; | |
2425 | 526 if (!(v9 == Dying || v9 == Dead || |
527 v9 == Disabled || v9 == Removed)) | |
2242 | 528 { |
529 do | |
530 { | |
531 for ( j = 0; j < uActorQueueSize; ++j ) | |
532 { | |
533 --pQueue[j].actor_initiative; | |
534 if (pQueue[j].actor_initiative == 0) | |
535 pQueue[j].uActionLength = 0; | |
536 } | |
537 --turn_initiative; | |
538 if (turn_initiative == 0) | |
539 return true; | |
540 } | |
541 while (pQueue[0].actor_initiative > 0); | |
542 } | |
543 } | |
544 } | |
545 } | |
546 return false; | |
547 } | |
1332 | 548 |
549 //----- (00406457) -------------------------------------------------------- | |
1340 | 550 void stru262_TurnBased::_406457( int a2 ) |
2242 | 551 { |
552 signed int v4; // ecx@2 | |
553 signed int v6; // eax@2 | |
554 int i; | |
555 v6 = 0; | |
556 if ( PID_TYPE(pQueue[a2].uPackedID) == OBJECT_Player) | |
557 { | |
558 v4 = PID_ID(pQueue[a2].uPackedID); | |
559 if ( pParty->pTurnBasedPlayerRecoveryTimes[v4] ) | |
560 pParty->pTurnBasedPlayerRecoveryTimes[v4] = 0; | |
1332 | 561 else |
2242 | 562 v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0); |
563 if ( v6 < 30 ) | |
564 v6 = 30; | |
565 } | |
566 else | |
567 v6 = pMonsterStats->pInfos[pActors[PID_ID(pQueue[a2].uPackedID)].pMonsterInfo.uID].uRecoveryTime; | |
1340 | 568 |
2242 | 569 pQueue[a2].actor_initiative = v6; |
570 SortTurnQueue(); | |
571 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) | |
572 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; | |
573 else | |
574 uActiveCharacter = 0; | |
575 viewparams->bRedrawGameUI = 1; | |
576 while ( (pQueue[0].actor_initiative > 0) && (turn_initiative > 0) ) | |
577 { | |
578 for ( i = 0; i < uActorQueueSize; ++i) | |
579 { | |
580 --pQueue[i].actor_initiative; | |
581 if (pQueue[i].actor_initiative == 0) | |
582 pQueue[i].uActionLength=0; | |
1332 | 583 } |
2242 | 584 --turn_initiative; |
585 } | |
586 } | |
1332 | 587 |
588 //----- (0040652A) -------------------------------------------------------- | |
1448 | 589 void stru262_TurnBased::SetAIRecoveryTimes() |
2242 | 590 { |
591 int i; | |
592 int monster_ai_state; | |
593 Actor *monster; // eax@5 | |
1332 | 594 |
2242 | 595 for ( i = 0; i < uActorQueueSize; ++i ) |
596 { | |
597 if (pQueue[i].actor_initiative == 0) | |
598 { | |
599 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) | |
600 break; | |
601 monster=&pActors[PID_ID(pQueue[i].uPackedID)]; | |
602 monster_ai_state=monster->uAIState; | |
2425 | 603 if (monster_ai_state == Standing || |
604 monster_ai_state == Fleeing || | |
605 monster_ai_state == Fidgeting) | |
2242 | 606 { |
607 pQueue[i].actor_initiative = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime; | |
608 if (monster->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) | |
609 pQueue[i].actor_initiative*=2; | |
610 } | |
1340 | 611 } |
2242 | 612 } |
613 } | |
1332 | 614 |
615 //----- (004065B0) -------------------------------------------------------- | |
616 void stru262_TurnBased::_4065B0() | |
1333 | 617 { |
2242 | 618 int i; |
1332 | 619 |
2242 | 620 SortTurnQueue(); |
621 if (pQueue[0].actor_initiative <= 0) | |
622 { | |
623 for ( i = 0; i < uActorQueueSize; ++i ) | |
624 { | |
625 if ((PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)|| (pQueue[i].actor_initiative > 0) ) | |
626 break; | |
627 if ((pQueue[i].uActionLength <= 0) && (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)) | |
628 AI_Action_(i); | |
629 } | |
630 } | |
631 else | |
632 { | |
633 StepTurnQueue(); | |
634 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) | |
635 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; | |
1333 | 636 else |
2242 | 637 uActiveCharacter = 0; |
638 viewparams->bRedrawGameUI = 1; | |
639 } | |
640 for ( i = 0; i < uActorQueueSize; ++i ) | |
641 AIAttacks(i); | |
1333 | 642 } |
1332 | 643 |
644 //----- (00406648) -------------------------------------------------------- | |
1448 | 645 void stru262_TurnBased::AIAttacks( unsigned int queue_index ) |
1546 | 646 { |
2242 | 647 //TurnBased_QueueElem *v1; // ecx@1 |
648 //int v3; // eax@1 | |
649 unsigned int actor_id; // ebx@2 | |
650 //Actor *v5; // esi@2 | |
651 char v19; // al@24 | |
652 AIDirection a3; // [sp+Ch] [bp-3Ch]@2 | |
653 AIDirection a4; // [sp+28h] [bp-20h]@2 | |
654 //TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1 | |
655 //unsigned int a2a; // [sp+50h] [bp+8h]@2 | |
1332 | 656 |
2242 | 657 //v1 = &pQueue[queue_index]; |
658 //v28 = v1; | |
659 //v3 = pQueue[queue_index].uPackedID; | |
660 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor) | |
661 { | |
662 actor_id = PID_ID(pQueue[queue_index].uPackedID); | |
663 //a2a = ai_near_actors_targets_pid[v4]; | |
664 Actor::GetDirectionInfo(pQueue[queue_index].uPackedID, ai_near_actors_targets_pid[actor_id], &a3, 0); | |
665 memcpy(&a4, &a3, sizeof(a4)); | |
666 //v5 = &pActors[v4]; | |
667 //LOWORD(v3) = v5->uAIState; | |
2425 | 668 if (( pActors[actor_id].uAIState != Dead ) && ( pActors[actor_id].uAIState != Disabled ) |
669 &&( pActors[actor_id].uAIState != Removed )) | |
2242 | 670 { |
671 pActors[actor_id].uCurrentActionTime += pEventTimer->uTimeElapsed; | |
672 if ( (signed int)pActors[actor_id].uCurrentActionTime >= pActors[actor_id].uCurrentActionLength ) | |
673 { | |
674 switch (pActors[actor_id].uAIState) | |
1332 | 675 { |
2425 | 676 case AttackingMelee: |
2242 | 677 v19 = pActors[actor_id].special_ability_use_check(actor_id); |
678 AttackerInfo.Add( pQueue[queue_index].uPackedID, 5120, pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, | |
679 pActors[actor_id].vPosition.z + ((signed int)pActors[actor_id].uActorHeight >> 1), v19, 1); | |
680 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4); | |
681 break; | |
2425 | 682 case AttackingRanged1: |
2242 | 683 Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack1Type, 0); |
684 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4); | |
685 break; | |
2425 | 686 case Dying: |
2242 | 687 pActors[actor_id].uCurrentActionTime = 0; |
688 pActors[actor_id].uCurrentActionLength = 0; | |
689 pActors[actor_id].uAIState = Dead; | |
690 pActors[actor_id].UpdateAnimation(); | |
691 break; | |
2425 | 692 case Stunned: |
2242 | 693 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4); |
694 break; | |
2425 | 695 case AttackingRanged2: |
2242 | 696 Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack2Type, 1); |
697 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4); | |
698 break; | |
2425 | 699 case AttackingRanged3: |
2242 | 700 Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell1ID, 2, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery1); |
701 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4); | |
702 break; | |
2425 | 703 case AttackingRanged4: |
2242 | 704 Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell2ID, 3, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery2); |
705 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4); | |
706 break; | |
707 default: | |
708 if ( !(rand() % 2) ) | |
709 Actor::AI_Bored(actor_id, ai_near_actors_targets_pid[actor_id], &a4); | |
710 else | |
711 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 64,&a4); | |
1343 | 712 } |
2242 | 713 } |
1332 | 714 } |
2242 | 715 } |
716 } | |
2059 | 717 // 50FE08: using guessed type stru298 AttackerInfo; |
1332 | 718 |
719 //----- (0040680F) -------------------------------------------------------- | |
1450 | 720 void stru262_TurnBased::AI_Action_( int queue_index ) |
2242 | 721 { |
722 unsigned int actor_id; // edi@2 | |
723 AIDirection v7; // esi@10 | |
724 int v9; // ecx@10 | |
725 signed int v10; // eax@13 | |
726 int v14; // eax@29 | |
727 AIDirection a3; // [sp+Ch] [bp-44h]@10 | |
728 AIDirection v18; // [sp+28h] [bp-28h]@10 | |
729 signed int v22; // [sp+58h] [bp+8h]@10 | |
1367 | 730 |
2242 | 731 pQueue[queue_index].uActionLength = 0; |
732 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor) | |
733 { | |
734 actor_id = PID_ID(pQueue[queue_index].uPackedID); | |
2425 | 735 if (!(pActors[actor_id].uAIState == Dying || pActors[actor_id].uAIState == Dead || pActors[actor_id].uAIState == Summoned || |
736 pActors[actor_id].uAIState == Disabled || pActors[actor_id].uAIState == Removed)) | |
2242 | 737 { |
738 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
739 v22 = ai_near_actors_targets_pid[actor_id]; | |
740 if ( pActors[actor_id].pMonsterInfo.uHostilityType && !v22) | |
741 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
742 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v22, &v7, 0); | |
743 memcpy(&a3, &v7, sizeof(AIDirection)); | |
744 memcpy(&v18, &a3, sizeof(AIDirection)); | |
745 v9 = a3.uDistance - pActors[actor_id].uActorRadius; | |
746 if ( v9 < 0 ) | |
747 v9 = 0; | |
748 if (PID_TYPE(v22) == OBJECT_Actor) | |
749 //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3); | |
750 v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(pActors[actor_id].pMonsterInfo.uID - 1) / 3 + 1]; | |
751 else | |
752 v10 = 4; | |
753 switch (v10) | |
754 { | |
755 case 1: | |
756 if ( (double)(signed int)v9 < 307.2 ) | |
757 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
758 break; | |
759 case 2: | |
760 if ( v9 < 1024 ) | |
761 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
762 break; | |
763 case 3: | |
764 if ( v9 < 2560 ) | |
765 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
766 break; | |
767 case 4: | |
768 if ( v9 < 5120 ) | |
769 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
770 break; | |
771 } | |
772 if ( pActors[actor_id].pMonsterInfo.uHostilityType == 4 && v22 && (signed int)v9 < 5120 ) | |
773 { | |
774 v14 = pActors[actor_id].special_ability_use_check(actor_id); | |
775 pQueue[queue_index].AI_action_type = TE_AI_STAND; | |
776 switch (v14) | |
777 { | |
778 case 1: | |
779 if ( pActors[actor_id].pMonsterInfo.uMissleAttack2Type ) | |
780 { | |
781 Actor::AI_MissileAttack2(actor_id, v22, &v18); | |
782 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK; | |
1367 | 783 } |
2242 | 784 break; |
785 case 2: | |
786 if ( pActors[actor_id].pMonsterInfo.uSpell1ID ) | |
787 { | |
788 Actor::AI_SpellAttack1(actor_id, v22, &v18); | |
789 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK; | |
790 } | |
791 break; | |
792 case 3: | |
793 if (pActors[actor_id].pMonsterInfo.uSpell2ID) | |
794 { | |
795 Actor::AI_SpellAttack2(actor_id, v22, &v18); | |
796 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK; | |
797 } | |
798 break; | |
799 default: | |
800 if ( pActors[actor_id].pMonsterInfo.uMissleAttack1Type ) | |
801 { | |
802 Actor::AI_MissileAttack1(actor_id, v22, &v18); | |
803 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK; | |
804 } | |
1367 | 805 } |
2244 | 806 //if (!pQueue[queue_index].AI_action_type) |
2242 | 807 if ( (double)v9 < 307.2) |
808 { | |
809 Actor::AI_MeleeAttack(actor_id, v22, &v18); | |
810 pQueue[queue_index].AI_action_type = TE_AI_MELEE_ATTACK; | |
2244 | 811 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength; |
812 return; | |
2242 | 813 } |
814 else | |
815 { | |
816 Actor::AI_Stand(actor_id, v22, 64, &v18); | |
817 pQueue[queue_index].AI_action_type = TE_AI_STAND; | |
2244 | 818 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength; |
819 return; | |
2242 | 820 } |
821 } | |
822 else | |
823 { | |
824 Actor::AI_Stand(actor_id, v22, 64, &v18); | |
825 pQueue[queue_index].AI_action_type = TE_AI_STAND; | |
826 } | |
827 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength; | |
1332 | 828 } |
2242 | 829 } |
830 } | |
1332 | 831 |
832 //----- (00406A63) -------------------------------------------------------- | |
1450 | 833 void stru262_TurnBased::ActorAISetMovementDecision() |
2242 | 834 { |
835 AIDirection a3; // [sp+8h] [bp-44h]@5 | |
836 AIDirection v7; // [sp+24h] [bp-28h]@5 | |
837 unsigned int target_pid; // [sp+40h] [bp-Ch]@5 | |
838 int i; | |
1332 | 839 |
2242 | 840 this->ai_turn_timer = 64; |
841 dword_50C994 = 0; | |
842 uActiveCharacter = 0; | |
843 for ( i = 0; i < uActorQueueSize; ++i ) | |
844 { | |
845 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
846 { | |
847 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; | |
848 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0); | |
849 if ( !ActorMove(i) ) | |
850 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7); | |
1332 | 851 } |
2242 | 852 } |
853 } | |
1332 | 854 // 50C994: using guessed type int dword_50C994; |
855 | |
856 //----- (00406AFE) -------------------------------------------------------- | |
1450 | 857 void stru262_TurnBased::ActorAIStopMovement() |
2242 | 858 { |
859 AIDirection a3; // [sp+4h] [bp-48h]@5 | |
860 AIDirection v7; // [sp+20h] [bp-2Ch]@5 | |
861 unsigned int target_pid; | |
862 int i; | |
1332 | 863 |
2242 | 864 for ( i = 0; i < uActorQueueSize; ++i ) |
865 { | |
866 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
867 { | |
868 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; | |
869 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0); | |
870 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7); | |
871 pQueue[i].AI_action_type = TE_AI_STAND; | |
872 pQueue[i].uActionLength = 0; | |
1332 | 873 } |
2242 | 874 } |
875 turn_stage = TE_ATTACK; | |
876 ai_turn_timer = 100; | |
877 } | |
1332 | 878 |
879 //----- (00406B9F) -------------------------------------------------------- | |
1450 | 880 void stru262_TurnBased::ActorAIDoAdditionalMove() |
2242 | 881 { |
882 AIDirection a3; // [sp+0h] [bp-50h]@15 | |
883 AIDirection v9; // [sp+1Ch] [bp-34h]@15 | |
884 unsigned int v13; // [sp+44h] [bp-Ch]@8 | |
885 unsigned int monster_id; | |
886 | |
887 for ( int i = 0; i < uActorQueueSize; ++i ) | |
888 { | |
889 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
1332 | 890 { |
2242 | 891 monster_id = PID_ID(pQueue[i].uPackedID); |
892 if ( !(pActors[monster_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0|| (pActors[monster_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) || | |
2425 | 893 pActors[monster_id].uAIState == Dead || pActors[monster_id].uAIState == Removed || pActors[monster_id].uAIState == Disabled) ) |
2242 | 894 { |
895 v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; | |
896 Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &v9, 0); | |
2425 | 897 if ( pActors[monster_id].uAIState == Pursuing || pActors[monster_id].uAIState == Tethered ) |
1332 | 898 { |
2242 | 899 if ( (double)(signed int)v9.uDistance < 307.2 ) |
900 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9); | |
901 } | |
902 else | |
903 { | |
904 pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed; | |
905 if ( pActors[monster_id].uCurrentActionTime > pActors[monster_id].uCurrentActionLength ) | |
906 { | |
2425 | 907 if ( pActors[monster_id].uAIState == Dying ) |
1332 | 908 { |
2242 | 909 pActors[monster_id].uCurrentActionTime = 0; |
910 pActors[monster_id].uCurrentActionLength = 0; | |
2425 | 911 pActors[monster_id].uAIState = Dead; |
2242 | 912 pActors[monster_id].UpdateAnimation(); |
1332 | 913 } |
2242 | 914 if ( !ActorMove(i) ) |
915 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9); | |
916 } | |
1332 | 917 } |
2242 | 918 } |
1332 | 919 } |
2242 | 920 } |
921 } | |
1332 | 922 |
923 //----- (00406D10) -------------------------------------------------------- | |
1450 | 924 bool stru262_TurnBased::ActorMove(signed int queue_position) |
2242 | 925 { |
926 AIDirection v9; // esi@10 | |
927 int v11; // ecx@10 | |
928 unsigned __int8 pHostileType; // al@12 | |
929 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
930 AIDirection pDir; // [sp+28h] [bp-2Ch]@10 | |
931 unsigned int uActorID; // [sp+50h] [bp-4h]@2 | |
1448 | 932 |
2242 | 933 if (PID_TYPE(pQueue[queue_position].uPackedID) == OBJECT_Player) |
934 return 0; | |
935 uActorID = PID_ID(pQueue[queue_position].uPackedID); | |
2425 | 936 if ( pActors[uActorID].uAIState == Dead || pActors[uActorID].uAIState == Dying || |
937 pActors[uActorID].uAIState == Removed|| pActors[uActorID].uAIState == Disabled || | |
938 pActors[uActorID].uAIState == Summoned ) | |
2242 | 939 return 1; |
940 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true); | |
941 if ( pActors[uActorID].pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[uActorID] ) | |
942 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
943 Actor::GetDirectionInfo(pQueue[queue_position].uPackedID, ai_near_actors_targets_pid[uActorID], &v9, 0); | |
944 memcpy(&a3, &v9, sizeof(AIDirection)); | |
945 memcpy(&pDir, &a3, sizeof(AIDirection)); | |
946 v11 = a3.uDistance - pActors[uActorID].uActorRadius; | |
947 if ( v11 < 0 ) | |
948 v11 = 0; | |
949 pHostileType = pActors[uActorID].pMonsterInfo.uHostilityType; | |
950 switch (pHostileType) | |
951 { | |
952 case 1: | |
953 if ( (double)v11 < 307.2 ) | |
954 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
955 break; | |
956 case 2: | |
957 if ( v11 < 1024 ) | |
958 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
959 break; | |
960 case 3: | |
961 if ( v11 < 2560 ) | |
962 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
963 break; | |
964 } | |
965 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) | |
966 { | |
967 if (v11 < 10240 ) | |
968 { | |
969 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 0, &pDir); | |
970 pTurnEngine->pQueue[queue_position].AI_action_type = 4; | |
971 } | |
972 else | |
973 { | |
974 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 1024, 0); | |
975 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE; | |
976 } | |
977 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength; | |
978 return true; | |
979 } | |
980 if ( pActors[uActorID].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long ) | |
981 { | |
982 if ( !(pActors[uActorID].uAttributes & 0x020000) || pActors[uActorID].pMonsterInfo.uAIType == 1 ) | |
983 { | |
984 if ( pActors[uActorID].pMonsterInfo.uAIType == 1 ) | |
985 { | |
986 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
987 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0); | |
988 else | |
989 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0); | |
990 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE; | |
991 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength; | |
992 return true; | |
993 } | |
994 if ( pActors[uActorID].pMonsterInfo.uAIType == 2 ) | |
995 { | |
996 if (((double)pActors[uActorID].pMonsterInfo.uHP * 0.2) > (double)pActors[uActorID].sCurrentHP && (v11 < 10240 ) ) | |
1332 | 997 { |
2242 | 998 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
999 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0); | |
1000 else | |
1001 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0); | |
1002 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE; | |
1003 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength; | |
1004 return true; | |
1005 } | |
1006 } | |
1007 if ( pActors[uActorID].pMonsterInfo.uAIType == 3 ) | |
1008 { | |
1009 if ( ((double)pActors[uActorID].pMonsterInfo.uHP * 0.1) > (double)pActors[uActorID].sCurrentHP && (v11 < 10240 )) | |
1010 { | |
1011 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1012 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0); | |
1013 else | |
1014 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0); | |
1015 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE; | |
1016 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength; | |
1017 return true; | |
1332 | 1018 } |
2242 | 1019 } |
1020 } | |
1021 if ( (double)(signed int)v11 < 307.2 ) | |
1022 return 0; | |
1332 | 1023 if ( (signed int)v11 < 5120 ) |
2242 | 1024 { |
1025 if ( pActors[uActorID].pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 ) | |
1026 Actor::AI_Pursue1(uActorID, ai_near_actors_targets_pid[uActorID], uActorID, 32, &pDir); | |
1027 else | |
1028 Actor::AI_Pursue2(uActorID, ai_near_actors_targets_pid[uActorID], 32, &pDir, 307); | |
1029 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE; | |
1030 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength; | |
1031 return true; | |
1332 | 1032 } |
2242 | 1033 } |
1034 switch(pActors[uActorID].pMonsterInfo.uMovementType) | |
1035 { | |
1036 case MONSTER_MOVEMENT_TYPE_SHORT: | |
1037 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 1024, 32); | |
1038 break; | |
1039 case MONSTER_MOVEMENT_TYPE_MEDIUM: | |
1040 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 2560, 32); | |
1041 break; | |
1042 case MONSTER_MOVEMENT_TYPE_LONG: | |
1043 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 5120, 32); | |
1044 break; | |
1045 case MONSTER_MOVEMENT_TYPE_FREE: | |
1046 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 10240, 32); | |
1047 break; | |
1048 case MONSTER_MOVEMENT_TYPE_STAIONARY: | |
1049 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0); | |
1050 break; | |
1051 default: | |
1052 return true; | |
1053 } | |
1054 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE; | |
1055 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength; | |
1056 return true; | |
1057 } | |
1332 | 1058 |
1367 | 1059 //----- (00406FA8) -------------------------------------------------------- |
1450 | 1060 void stru262_TurnBased::ActorAIChooseNewTargets() |
2242 | 1061 { |
1062 Actor *curr_acror; // ebx@4 | |
1063 AIDirection a3; // [sp+Ch] [bp-6Ch]@8 | |
1064 AIDirection v9; // [sp+28h] [bp-50h]@8 | |
1065 AIDirection a4; // [sp+44h] [bp-34h]@8 | |
1066 unsigned int target_pid; // [sp+60h] [bp-18h]@1 | |
1067 int uActorID; // [sp+68h] [bp-10h]@4 | |
1068 int i; | |
1069 | |
1070 for ( i = 0; i < uActorQueueSize; ++i ) | |
1071 { | |
1072 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
1332 | 1073 { |
2242 | 1074 uActorID=PID_ID(pQueue[i].uPackedID); |
1075 curr_acror = &pActors[uActorID]; | |
2425 | 1076 if ( !( curr_acror->uAIState == Summoned|| curr_acror->uAIState == Dead || |
1077 curr_acror->uAIState == Removed || curr_acror->uAIState == Disabled) ) | |
2242 | 1078 { |
1079 target_pid = ai_near_actors_targets_pid[uActorID]; | |
1080 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true); | |
1081 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v9, 0); | |
1082 memcpy(&a4, &v9, sizeof(AIDirection)); | |
1083 curr_acror->uCurrentActionTime += pEventTimer->uTimeElapsed; | |
1084 if ( curr_acror->uCurrentActionTime > curr_acror->uCurrentActionLength ) | |
1332 | 1085 { |
2425 | 1086 if ( curr_acror->uAIState == Dying ) |
2242 | 1087 { |
1088 curr_acror->uCurrentActionTime = 0; | |
1089 curr_acror->uCurrentActionLength = 0; | |
2425 | 1090 curr_acror->uAIState = Dead; |
2242 | 1091 curr_acror->UpdateAnimation(); |
1092 break; | |
1093 } | |
1094 if ( rand() % 2 ) | |
1095 Actor::AI_Stand(uActorID, target_pid, 64, &a4); | |
1096 else | |
1097 Actor::AI_Bored(uActorID, target_pid, &a4); | |
1332 | 1098 } |
2242 | 1099 } |
1332 | 1100 } |
2242 | 1101 } |
1102 } | |
1332 | 1103 |