1312
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
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5 #include <assert.h>
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6
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7 #include "..\..\MM7.h"
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8 #include "..\..\Render.h"
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9 #include "..\..\Mouse.h"
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10 #include "..\UIBooks.h"
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11 #include "..\..\MapInfo.h"
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12 #include "..\..\GUIWindow.h"
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13 #include "..\..\GUIFont.h"
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14 #include "..\..\Party.h"
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15 #include "..\..\AudioPlayer.h"
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16 #include "..\..\Outdoor.h"
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17 #include "..\..\LOD.h"
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18 #include "..\..\Allocator.h"
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19 #include "..\..\Viewport.h"
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20 #include "..\..\Math.h"
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21 #include "..\..\texts.h"
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22 //
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23 #include "..\..\mm7_data.h"
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24
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25 //__int16 word_4E1D3A[777]; // weak
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26 std::array<__int16, 6> pTownPortalBook_xs = {{260, 324, 147, 385, 390, 19}};
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27 std::array<__int16, 6> pTownPortalBook_ys = {{206, 84, 182, 239, 17, 283}};
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28 std::array<__int16, 6> pTownPortalBook_ws = {{ 80, 66, 68, 72, 67, 74}};
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29 std::array<__int16, 6> pTownPortalBook_hs = {{ 55, 56, 65, 67, 67, 59}};
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30
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31
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32 std::array<unsigned int, 5> pLloydsBeaconsPreviewXs = {{61, 281, 61, 281, 171}}; // 004E249C
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33 std::array<unsigned int, 5> pLloydsBeaconsPreviewYs = {{84, 84, 228, 228, 155}};
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34 std::array<unsigned int, 5> pLloydsBeacons_SomeXs = {{59, 279, 59, 279, 169}};
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35 std::array<unsigned int, 5> pLloydsBeacons_SomeYs = {{82, 82, 226, 226, 153}};
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36
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37
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38
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39
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40
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41
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42 //----- (00411150) --------------------------------------------------------
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43 void BookUI_DrawTownPortalMap()
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44 {
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45 //signed int v0; // edi@1
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46 //__int16 v1; // dx@8
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47 //POINT *v2; // edi@17
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48 int v3; // edi@17
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49 //__int16 v4; // dx@24
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50 GUIWindow v6; // [sp+Ch] [bp-64h]@1
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51 //POINT v7; // [sp+60h] [bp-10h]@17
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52 POINT a2; // [sp+68h] [bp-8h]@17
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53
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54 pRenderer->ClearZBuffer(0, 479);
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55 pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook);
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56 pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
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57
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58 v6.uFrameX = game_viewport_x;
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59 v6.uFrameY = game_viewport_y;
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60 v6.uFrameWidth = game_viewport_width;
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61 v6.uFrameHeight = game_viewport_height;
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62 v6.uFrameZ = game_viewport_z;
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63 v6.uFrameW = game_viewport_w;
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64
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65 const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE,
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66 PARTY_QUEST_FOUNTAIN_PIERPONT,
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67 PARTY_QUEST_FOUNTAIN_NIGHON,
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68 PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE,
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69 PARTY_QUEST_FOUNTAIN_CELESTIA,
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70 PARTY_QUEST_FOUNTAIN_THE_PIT};
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71 for (uint i = 0; i < 6; ++i)
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72 {
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73
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74 if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i]))
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75 pRenderer->DrawMaskToZBuffer(pTownPortalBook_xs[i],
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76 pTownPortalBook_ys[i],
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77 pTexture_TownPortalIcons[i], i + 1);
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78 }
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79
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80 /* v0 = 0;
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81 do
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82 {
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83 if ( !v0 )
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84 {
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85 v1 = 206;
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86 LABEL_14:
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87 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v1) )
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88 goto LABEL_16;
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89 goto LABEL_15;
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90 }
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91 if ( v0 == 1 )
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92 {
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93 v1 = 208;
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94 goto LABEL_14;
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95 }
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96 if ( v0 == 2 )
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97 {
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98 v1 = 207;
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99 goto LABEL_14;
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100 }
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101 if ( v0 == 3 )
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102 {
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103 v1 = 211;
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104 goto LABEL_14;
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105 }
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106 if ( v0 == 4 )
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107 {
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108 v1 = 209;
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109 goto LABEL_14;
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110 }
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111 if ( v0 == 5 )
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112 {
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113 v1 = 210;
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114 goto LABEL_14;
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115 }
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116 LABEL_15:
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117 pRenderer->DrawMaskToZBuffer(
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118 pTownPortalBook_xs[v0],
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119 pTownPortalBook_ys[v0],
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120 *(&pTexture_TownPortalHarmn + v0),
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121 v0 + 1);
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122 LABEL_16:
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123 ++v0;
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124 }
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125 while ( v0 < 6 );*/
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126
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127 pMouse->GetCursorPos(&a2);
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128 //v2 = pMouse->GetCursorPos(&a2);
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129 v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
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130
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131 if (v3)
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132 {
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133 if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1]))
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134 pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]);
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135 }
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136 v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);
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137
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138
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139 /* if ( !v3 ) // Town Portal
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140 {
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141 v6.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3); // "Town Portal"
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142 return;
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143 }
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144 if ( v3 == 1 )
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145 {
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146 v4 = 206;
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147 LABEL_30:
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148 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) )
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149 goto LABEL_31;
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150 v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); // "Town Portal"
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151 return;
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152 }
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153 if ( v3 == 2 )
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154 {
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155 v4 = 208;
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156 goto LABEL_30;
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157 }
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158 if ( v3 == 3 )
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159 {
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160 v4 = 207;
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161 goto LABEL_30;
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162 }
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163 if ( v3 == 4 )
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164 {
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165 v4 = 211;
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166 goto LABEL_30;
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167 }
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168 if ( v3 == 5 )
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169 {
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170 v4 = 209;
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171 goto LABEL_30;
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172 }
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173 if ( v3 == 6 )
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174 {
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175 v4 = 210;
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176 goto LABEL_30;
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177 }
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178 LABEL_31:
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179 pRenderer->DrawTextureIndexed(word_4E1D3A[v3], pTownPortalBook_xs[v3 + 5], *(&pTex_tab_an_6b__zoom_on + v3));
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180 v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);*/
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181 }
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182 // 4E1D3A: using guessed type __int16 word_4E1D3A[];
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183
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184 //----- (00410DEC) --------------------------------------------------------
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185 unsigned int __cdecl DrawLloydBeaconsScreen()
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186 {
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187 Player *pPlayer; // esi@1
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188 char *v1; // eax@1
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189 unsigned __int16 v2; // ax@6
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190 unsigned int result; // eax@11
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191 unsigned int v4; // esi@13
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192 unsigned int v5; // ecx@13
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193 char v6; // zf@13
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194 LloydBeacon *v7; // esi@14
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195 int v8; // eax@14
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196 unsigned __int64 v9; // kr08_8@14
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197 unsigned int v10; // esi@14
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198 unsigned int v11; // eax@14
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199 char *v12; // eax@19
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200 char *v13; // ecx@22
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201 int v14; // eax@27
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202 Texture *v19; // [sp-4h] [bp-8Ch]@4
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203 GUIWindow pWindow; // [sp+Ch] [bp-7Ch]@1
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204 unsigned int v23; // [sp+64h] [bp-24h]@14
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205 __int64 v24; // [sp+68h] [bp-20h]@14
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206 unsigned int v25; // [sp+70h] [bp-18h]@13
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207 char *Str; // [sp+74h] [bp-14h]@14
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208 int v27; // [sp+78h] [bp-10h]@11
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209 LloydBeacon *v28; // [sp+7Ch] [bp-Ch]@12
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210 RGBTexture *v29; // [sp+80h] [bp-8h]@12
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211 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6
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212
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213 pPlayer = &pParty->pPlayers[_506348_current_lloyd_playerid];
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214 pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]);
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215 v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon
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216 pWindow.uFrameX = game_viewport_x;
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217 pWindow.uFrameY = game_viewport_y;
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218 pWindow.uFrameWidth = 428;
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219 pWindow.uFrameHeight = game_viewport_height;
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220 pWindow.uFrameZ = 435;
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221 pWindow.uFrameW = game_viewport_w;
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222 if ( !bRecallingBeacon )
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223 v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon
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224 sprintf(pTmpBuf.data(), "%s", v1);
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225 pWindow.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf.data(), 3u);
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226 if ( bRecallingBeacon )
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227 {
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228 pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6b__zoom_on);
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229 v19 = pTex_tab_an_6a__zoom_off;
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230 }
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231 else
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232 {
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233 pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6a__zoom_off);
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234 v19 = pTex_tab_an_6b__zoom_on;
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235 }
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236 pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19);
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237 v2 = pPlayer->pActiveSkills[14];
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238 uNumMaxBeacons = 1;
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239 if ( HIBYTE(v2) & 1 || (v2 & 0x80u) != 0 )
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240 {
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241 uNumMaxBeacons = 5;
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242 }
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243 else
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244 {
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245 if ( v2 & 0x40 )
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246 uNumMaxBeacons = 3;
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247 }
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248 result = 0;
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249 v27 = 0;
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250 if ( uNumMaxBeacons > 0 )
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251 {
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252 v29 = pSavegameThumbnails.data();
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253 v28 = pPlayer->pInstalledBeacons;
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254 while ( 1 )
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255 {
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256 pWindow.uFrameWidth = 92;
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257 v4 = result;
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258 pWindow.uFrameHeight = 68;
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259 v5 = pLloydsBeaconsPreviewXs[result];
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260 pWindow.uFrameY = pLloydsBeaconsPreviewYs[result];
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261 v25 = pWindow.uFrameY;
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262 pWindow.uFrameX = v5;
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263 pWindow.uFrameW = pWindow.uFrameY + 67;
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264 v6 = v29->pPixels == 0;
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265 pWindow.uFrameZ = v5 + 91;
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266 if ( !v6 )
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267 break;
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268 if ( !bRecallingBeacon )
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269 {
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270 pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook);
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271 v14 = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &pWindow, 0, 0);
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272 pWindow.DrawTitleText(pSpellFont, 0, (signed int)pWindow.uFrameHeight / 2 - v14 / 2, 1, pGlobalTXT_LocalizationStrings[19], 3);
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273 }
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274 LABEL_29:
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275 ++v29;
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276 ++v28;
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277 result = v27++ + 1;
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278 if ( v27 >= uNumMaxBeacons )
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279 goto LABEL_30;
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280 }
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281 pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook);
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282 pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[v4], pLloydsBeaconsPreviewYs[v4], v29);
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283 v7 = v28;
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284 Str = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(v28->field_18))].pName;
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285 v8 = pSpellFont->CalcTextHeight(Str, &pWindow, 0, 0);
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286 pWindow.uFrameY += -6 - v8;
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287 pWindow.DrawTitleText(pSpellFont, 0, 0, 1u, Str, 3u);
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288 v9 = v7->uBeaconTime - pParty->uTimePlayed;
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289 LODWORD(v24) = LODWORD(v7->uBeaconTime) - LODWORD(pParty->uTimePlayed);
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290 HIDWORD(v24) = HIDWORD(v9);
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291 v23 = (unsigned __int64)((signed __int64)((double)v24 * 0.234375) / 60 / 60) >> 32;
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292 v10 = (signed __int64)((double)v24 * 0.234375) / 60 / 60;
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293 v11 = v10 / 0x18;
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294 if ( (unsigned int)((signed __int64)((double)v24 * 0.234375) / 60 / 60) / 0x18 )
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295 {
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296 v13 = pGlobalTXT_LocalizationStrings[57]; // Days
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297 if ( v11 > 1 )
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298 {
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299 sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13);
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300 pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
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301 pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
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302 goto LABEL_29;
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303 }
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304 }
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305 else
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306 {
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307 if ( (signed __int64)(__PAIR__(v23, v10) + 1) <= 23 )
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308 {
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309 if ( (v23 & 0x80000000u) != 0 || (signed int)v23 <= 0 && v10 <= 1 )
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310 v12 = pGlobalTXT_LocalizationStrings[109];// Hour
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311 else
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312 v12 = pGlobalTXT_LocalizationStrings[110];// Hours
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313 sprintf(pTmpBuf.data(), "%lu %s", v10 + 1, v12);
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314 pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
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315 pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
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316 goto LABEL_29;
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317 }
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318 }
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319 v13 = pGlobalTXT_LocalizationStrings[56]; // Day
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320 sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13);
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321 pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
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322 pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
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323 goto LABEL_29;
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324 }
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325 LABEL_30:
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326 if ( byte_506360 )
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327 {
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328 /*result = pMessageQueue_50CBD0->uNumMessages;
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329 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
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330 {
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331 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseAfterInstallBeacon;
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332 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
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333 result = 3 * pMessageQueue_50CBD0->uNumMessages + 3;
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334 *(&pMessageQueue_50CBD0->uNumMessages + result) = 0;
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335 ++pMessageQueue_50CBD0->uNumMessages;
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336 }*/
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337 pMessageQueue_50CBD0->AddMessage(UIMSG_CloseAfterInstallBeacon, 0, 0);
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338 }
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339 return result;
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340 }
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341
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342
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343 //----- (00413980) --------------------------------------------------------
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344 void BookUI_Map_Draw()
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345 {
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346 int v6; // eax@31
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347 unsigned int map_id; // eax@35
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348 Texture *buttnTxtr; // [sp-4h] [bp-DCh]@3
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349 char party_coord[120]; // [sp+Ch] [bp-CCh]@37
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350 GUIWindow map_window; // [sp+84h] [bp-54h]@35
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351 unsigned int textrX, textrY;
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352
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353 pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12);
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354 if ( BtnUp_flag || viewparams->field_2C / 128 >= 12 )
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355 {
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356 buttnTxtr = pTex_tab_an_6a__zoom_off;
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357 textrY = pViewport->uViewportTL_Y + 2;
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358 textrX = pViewport->uViewportTL_X + 408;
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359 }
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360 else
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361 {
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362 buttnTxtr = pTex_tab_an_6b__zoom_on;
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363 textrY = pViewport->uViewportTL_Y + 1;
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364 textrX = pViewport->uViewportTL_X + 398;
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365 }
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366 pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
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367 if ( BtnDown_flag || viewparams->field_2C / 128 <= 3 )
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368 {
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369 buttnTxtr = pTex_tab_an_7a__zoot_off;
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370 textrY = pViewport->uViewportTL_Y + 38;
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371 textrX = pViewport->uViewportTL_X + 408;
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372 }
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373 else
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374 {
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375 buttnTxtr = pTex_tab_an_7b__zoot_on;
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376 textrY = pViewport->uViewportTL_Y + 38;
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377 textrX = pViewport->uViewportTL_X + 398;
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378 }
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379 pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
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380 if ( Book_PageBtn3_flag )
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381 {
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382 buttnTxtr = pTexture_506390;
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383 textrY = pViewport->uViewportTL_Y + 113;
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384 textrX = pViewport->uViewportTL_X + 408;
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385 }
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386 else
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387 {
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388 buttnTxtr = pTexture_506394;
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389 textrY = pViewport->uViewportTL_Y + 113;
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390 textrX = pViewport->uViewportTL_X + 398;
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391 }
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392 pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
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393 if ( Book_PageBtn4_flag )
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394 {
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395 buttnTxtr = pTexture_506388;
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396 textrY = pViewport->uViewportTL_X + 150;
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397 textrX = pViewport->uViewportTL_Y + 408;
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398 }
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399 else
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400 {
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401 buttnTxtr = pTexture_50638C;
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402 textrY = pViewport->uViewportTL_X + 150;
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403 textrX = pViewport->uViewportTL_Y + 399;
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404 }
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405 pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
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406 if ( Book_PageBtn5_flag )
|
|
407 {
|
|
408 buttnTxtr = pTexture_506380;
|
|
409 textrY = pViewport->uViewportTL_Y + 188;
|
|
410 textrX = pViewport->uViewportTL_X + 408;
|
|
411 }
|
|
412 else
|
|
413 {
|
|
414 buttnTxtr = pTexture_506384;
|
|
415 textrY = pViewport->uViewportTL_Y + 188;
|
|
416 textrX = pViewport->uViewportTL_X + 397;
|
|
417 }
|
|
418 pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
|
|
419 if ( Book_PageBtn6_flag )
|
|
420 {
|
|
421 buttnTxtr = pTexture_506378;
|
|
422 textrY = pViewport->uViewportTL_Y + 226;
|
|
423 textrX = pViewport->uViewportTL_X + 408;
|
|
424 }
|
|
425 else
|
|
426 {
|
|
427 buttnTxtr = pTexture_50637C;
|
|
428 textrY = pViewport->uViewportTL_Y + 226;
|
|
429 textrX = pViewport->uViewportTL_X + 397;
|
|
430 }
|
|
431 pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
|
|
432 if ( BtnDown_flag )
|
|
433 viewparams->CenterOnParty2();
|
|
434 if ( BtnUp_flag )
|
|
435 viewparams->CenterOnParty();
|
|
436 if ( Book_PageBtn3_flag )
|
|
437 viewparams->_443219();
|
|
438 if ( Book_PageBtn4_flag )
|
|
439 viewparams->_443231();
|
|
440 if ( Book_PageBtn5_flag )
|
|
441 viewparams->_44323D();
|
|
442 if ( Book_PageBtn6_flag )
|
|
443 viewparams->_443225();
|
|
444
|
|
445 if ( BtnUp_flag | BtnDown_flag | Book_PageBtn3_flag | Book_PageBtn4_flag | Book_PageBtn5_flag | Book_PageBtn6_flag )
|
|
446 pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
|
|
447 BtnUp_flag = 0;
|
|
448 BtnDown_flag = 0;
|
|
449 Book_PageBtn6_flag = 0;
|
|
450 Book_PageBtn5_flag = 0;
|
|
451 Book_PageBtn4_flag = 0;
|
|
452 Book_PageBtn3_flag = 0;
|
|
453 DrawBook_Map_sub(97, 49, 361, 313, 0);
|
|
454 pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr);
|
|
455 map_window.uFrameWidth = game_viewport_width;
|
|
456 map_window.uFrameHeight = game_viewport_height;
|
|
457 map_window.uFrameX = game_viewport_x;
|
|
458 map_window.uFrameY = game_viewport_y;
|
|
459 map_window.uFrameZ = game_viewport_z;
|
|
460 map_window.uFrameW = game_viewport_w;
|
|
461 map_id = pMapStats->GetMapInfo(pCurrentMapName.data());
|
|
462 if ( map_id )
|
|
463 map_window.DrawTitleText(pBook2Font, -14, 12, ui_book_map_title_color, pMapStats->pInfos[map_id].pName, 3);
|
|
464
|
|
465 map_window.uFrameX = 0;
|
|
466 sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d y: %d"
|
|
467 map_window.DrawTitleText(pFontComic, 0, 320, ui_book_map_coordinates_color, party_coord, 0);
|
|
468 }
|
|
469
|
|
470 //----- (00442955) --------------------------------------------------------
|
|
471 void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 )
|
|
472 {
|
|
473 int v5; // ebx@1
|
|
474 int v6; // edi@1
|
|
475 BLVMapOutlines *v7; // eax@8
|
|
476 unsigned __int8 v8; // zf@8
|
|
477 unsigned __int8 v9; // sf@8
|
|
478 int v10; // esi@10
|
|
479 unsigned int v11; // edx@11
|
|
480 __int16 v12; // cx@12
|
|
481 signed int v13; // eax@15
|
|
482 int v14; // eax@16
|
|
483 Vec3_short_ *v15; // ecx@16
|
|
484 int v16; // edx@16
|
|
485 int v17; // ecx@16
|
|
486 Vec3_short_ *v18; // eax@16
|
|
487 int v19; // ecx@16
|
|
488 int v20; // eax@16
|
|
489 signed int v21; // esi@18
|
|
490 int v22; // ecx@21
|
|
491 BLVMapOutline *v23; // ecx@21
|
|
492 Vec3_short_ *v24; // edx@21
|
|
493 Vec3_short_ *v25; // eax@21
|
|
494 int v26; // ecx@21
|
|
495 unsigned __int16 *v27; // edi@21
|
|
496 int v28; // edx@21
|
|
497 int v29; // eax@21
|
|
498 double v30; // st7@23
|
|
499 signed __int64 v31; // qax@23
|
|
500 unsigned short *v32; // edx@23
|
|
501 int textr_width; // esi@23
|
|
502 signed int v34; // eax@23
|
|
503 signed int v35; // ecx@23
|
|
504 int v36; // esi@27
|
|
505 int v37; // ecx@27
|
|
506 int v38; // edx@31
|
|
507 unsigned int v39; // eax@33
|
|
508 short *v40; // esi@33
|
|
509 short *v41; // edi@33
|
|
510 unsigned __int8 v42; // cf@33
|
|
511 unsigned int v43; // ecx@33
|
|
512 short *v44; // edi@33
|
|
513 short *v45; // esi@33
|
|
514 int v46; // ecx@33
|
|
515 signed int v47; // esi@38
|
|
516 signed int v48; // ecx@38
|
|
517 int v49; // eax@38
|
|
518 signed int v50; // edx@55
|
|
519 unsigned int v51; // ecx@55
|
|
520 int result; // eax@72
|
|
521 int v53; // eax@75
|
|
522 int v54; // esi@75
|
|
523 int v55; // eax@75
|
|
524 __int16 v56; // si@85
|
|
525 double v57; // st7@85
|
|
526 int v58; // ebx@85
|
|
527 signed __int64 v59; // qax@85
|
|
528 signed int v60; // edi@85
|
|
529 signed __int64 v61; // qax@85
|
|
530 signed int v62; // ebx@85
|
|
531 signed int v63; // esi@85
|
|
532 int v64; // eax@87
|
|
533 unsigned int v65; // ebx@95
|
|
534 unsigned short *v66; // edx@95
|
|
535 unsigned __int16 *v67; // esi@96
|
|
536 int v68; // edi@98
|
|
537 unsigned __int16 v69; // cx@99
|
|
538 unsigned int v70; // [sp-10h] [bp-48074h]@80
|
|
539 unsigned int v71; // [sp-Ch] [bp-48070h]@80
|
|
540 unsigned int v72; // [sp-8h] [bp-4806Ch]@80
|
|
541 signed int v73; // [sp-4h] [bp-48068h]@59
|
|
542 unsigned __int16 v74; // [sp-4h] [bp-48068h]@79
|
|
543 unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23
|
|
544 int v76; // [sp+4800Ch] [bp-58h]@23
|
|
545 unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27
|
|
546 unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23
|
|
547 unsigned int surfPitch; // [sp+48018h] [bp-4Ch]@1
|
|
548
|
|
549 int v81; // [sp+48020h] [bp-44h]@23
|
|
550 unsigned __int16* render16_data;
|
|
551 unsigned char* texture8_data;
|
|
552 unsigned char* curr_line;
|
|
553 int scale_increment;
|
|
554 int scaled_posX;
|
|
555 int scaled_posY;
|
|
556 int stepX_r;
|
|
557 int stepY_r;
|
|
558
|
|
559
|
|
560 unsigned int teal; // [sp+48028h] [bp-3Ch]@8
|
|
561 int v84; // [sp+4802Ch] [bp-38h]@1
|
|
562 int screenCenter_X; // [sp+48030h] [bp-34h]@1
|
|
563 int v86; // [sp+48034h] [bp-30h]@1
|
|
564 int v87; // [sp+48038h] [bp-2Ch]@16
|
|
565 unsigned int v88; // [sp+4803Ch] [bp-28h]@16
|
|
566 int black; // [sp+48040h] [bp-24h]@8
|
|
567 int screenCenterY; // [sp+48044h] [bp-20h]@1
|
|
568 unsigned int i; // [sp+48048h] [bp-1Ch]@9
|
|
569 unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16
|
|
570 unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16
|
|
571 signed int screenWidth; // [sp+48054h] [bp-10h]@8
|
|
572 unsigned int v95; // [sp+48058h] [bp-Ch]@16
|
|
573 int v96; // [sp+4805Ch] [bp-8h]@10
|
|
574 const void *v97; // [sp+48060h] [bp-4h]@16
|
|
575 unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85
|
|
576 int a5a; // [sp+48070h] [bp+Ch]@86
|
|
577
|
|
578 tl_x = tl_x;
|
|
579 tl_y = tl_y;
|
|
580 screenCenter_X = (signed int)(tl_x + br_x) >> 1;
|
|
581 screenCenterY = (signed int)(tl_y + br_y) >> 1;
|
|
582 surfPitch = pRenderer->uTargetSurfacePitch;
|
|
583 pRenderer->SetRasterClipRect(tl_x, tl_y, br_x, br_y);
|
|
584 v5 = viewparams->field_2C;
|
|
585 v6 = viewparams->sViewCenterX;
|
|
586 v86 = viewparams->sViewCenterX;
|
|
587 v84 = viewparams->sViewCenterY;
|
|
588 if ( viewparams->field_2C != 384 )
|
|
589 {
|
|
590 if ( viewparams->field_2C == 768 )
|
|
591 {
|
|
592 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
593 v5 = 680;
|
|
594 }
|
|
595 }
|
|
596 else
|
|
597 {
|
|
598 v6 = viewparams->indoor_center_x;
|
|
599 v86 = viewparams->indoor_center_x;
|
|
600 v84 = viewparams->indoor_center_y;
|
|
601 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
602 v5 = viewparams->field_2C - 34;
|
|
603 }
|
|
604 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
|
|
605 {
|
|
606 screenWidth = br_x - tl_x + 1;
|
|
607 screenHeight = br_y - tl_y + 1;
|
|
608 render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
|
|
609 texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask;
|
|
610 pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
|
|
611 scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5;
|
|
612
|
|
613 v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
|
|
614
|
|
615
|
|
616 teal = (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16;
|
|
617 // v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16);
|
|
618
|
|
619 // v32 = map_texture_16;
|
|
620 textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
|
|
621 stepY_r = (int)(signed __int64)((double)(- v84 - 22528 / (v5 / 384)+ 32768) / v30) << 16;
|
|
622 // v81 = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
|
|
623 black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
|
|
624
|
|
625 // v76 = textr_width;
|
|
626 scaled_posY = stepY_r >> 16;
|
|
627 //nearest neiborhood scaling
|
|
628 if ( texture8_data)
|
|
629 {
|
|
630 for(uint i=0; i<screenHeight;++i)
|
|
631 {
|
|
632 curr_line=&texture8_data[scaled_posY*textr_width];
|
|
633 stepX_r=teal;
|
|
634 for(uint j=0; j<screenWidth;++j)
|
|
635 {
|
|
636 scaled_posX=stepX_r>>16;
|
|
637 map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)];
|
|
638 stepX_r+=scale_increment;
|
|
639 }
|
|
640 stepY_r+=scale_increment;
|
|
641 scaled_posY=stepY_r>>16;
|
|
642 }
|
|
643 }
|
|
644 //move visible square to render
|
|
645 for(uint i=0; i<screenHeight;++i)
|
|
646 {
|
|
647 if ( screenWidth > 0 )
|
|
648 {
|
|
649 memcpy((void*)&render16_data[surfPitch*i],(void*)&map_texture_16[i*screenWidth], screenWidth*2);
|
|
650 }
|
|
651 }
|
|
652 }
|
|
653 else
|
|
654 {
|
|
655 black = TargetColor(0, 0, 0);
|
|
656 teal = TargetColor(0, 0xFFu, 0xFFu);
|
|
657 v7 = pIndoor->pMapOutlines;
|
|
658 uNumBlueFacesInBLVMinimap = 0;
|
|
659 v8 = pIndoor->pMapOutlines->uNumOutlines == 0;
|
|
660 v9 = pIndoor->pMapOutlines->uNumOutlines < 0;
|
|
661 screenWidth = 0;
|
|
662 if ( !(v9 | v8) )
|
|
663 {
|
|
664 i = 0;
|
|
665 do
|
|
666 {
|
|
667 v10 = (int)((char *)v7 + i + 4);
|
|
668 v96 = pIndoor->pFaces[*(short *)((char *)v7 + i + 8)].uAttributes;
|
|
669 if ( !(BYTE1(v96) & 0x20 || (v11 = pIndoor->pFaces[*(short *)((char *)v7 + i + 10)].uAttributes, BYTE1(v11) & 0x20) ))
|
|
670 {
|
|
671 v12 = *(short *)((char *)v7 + i + 14);
|
|
672 if ( !(v12 & 1) )
|
|
673 {
|
|
674 if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 ))
|
|
675 {
|
|
676 v96 = (signed int)screenWidth >> 3;
|
|
677 v13 = screenWidth;
|
|
678 *(short *)(v10 + 10) = v12 | 1;
|
|
679 pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8);
|
|
680 }
|
|
681 }
|
|
682 if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1)
|
|
683 {
|
|
684 v14 = *(short *)v10;
|
|
685 v88 = v5;
|
|
686 v15 = &pIndoor->pVertices[v14];
|
|
687 v16 = v15->x;
|
|
688 v17 = v15->y - v84;
|
|
689 v93 = (unsigned __int16 *)(v16 - v6);
|
|
690 screenHeight = v17;
|
|
691 v18 = &pIndoor->pVertices[*(short *)(v10 + 2)];
|
|
692 v19 = v18->x;
|
|
693 v20 = v18->y - v84;
|
|
694 v95 = v19 - v6;
|
|
695 v97 = (const void *)v20;
|
|
696 v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16;
|
|
697 v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)v5) >> 16;
|
|
698 v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16);
|
|
699 screenHeight = (unsigned __int64)(v20 * (signed __int64)v5) >> 16;
|
|
700 pRenderer->RasterLine2D(
|
|
701 screenCenter_X + v88,
|
|
702 screenCenterY - v87,
|
|
703 screenCenter_X + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16),
|
|
704 screenCenterY - screenHeight,
|
|
705 black);
|
|
706 v7 = pIndoor->pMapOutlines;
|
|
707 }
|
|
708 }
|
|
709 ++screenWidth;
|
|
710 i += 12;
|
|
711 }
|
|
712 while ( screenWidth < (signed int)v7->uNumOutlines );
|
|
713 }
|
|
714 v21 = 0;
|
|
715 if ( (signed int)uNumBlueFacesInBLVMinimap > 0 )
|
|
716 {
|
|
717 while ( 1 )
|
|
718 {
|
|
719 v22 = pBlueFacesInBLVMinimapIDs[v21];
|
|
720 v87 = v5;
|
|
721 v23 = &v7->pOutlines[v22];
|
|
722 v24 = &pIndoor->pVertices[v23->uVertex1ID];
|
|
723 v25 = &pIndoor->pVertices[v23->uVertex2ID];
|
|
724 v26 = v25->x;
|
|
725 v27 = (unsigned __int16 *)(v24->x - v86);
|
|
726 v28 = v24->y - v84;
|
|
727 v29 = v25->y - v84;
|
|
728 v93 = v27;
|
|
729 screenHeight = v28;
|
|
730 v97 = (const void *)v29;
|
|
731 v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16;
|
|
732 v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16;
|
|
733 i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16;
|
|
734 v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16;
|
|
735 pRenderer->RasterLine2D(
|
|
736 screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16),
|
|
737 screenCenterY - v88,
|
|
738 screenCenter_X + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16),
|
|
739 screenCenterY - v95,
|
|
740 teal);
|
|
741 ++v21;
|
|
742 if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap )
|
|
743 break;
|
|
744 v7 = pIndoor->pMapOutlines;
|
|
745 }
|
|
746 v6 = v86;
|
|
747 }
|
|
748 }
|
|
749 v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 3;
|
|
750 v81 = pParty->vPosition.y - v84;
|
|
751 v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16);
|
|
752 v48 = 1;
|
|
753 v49 = screenCenterY - (int)v97 - 3;
|
|
754 if ( v47 >= (signed int)tl_x )
|
|
755 {
|
|
756 if ( v47 > (signed int)br_x )
|
|
757 {
|
|
758 if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 6) > (signed int)br_x )
|
|
759 v48 = 0;
|
|
760 v47 = br_x;
|
|
761 }
|
|
762 }
|
|
763 else
|
|
764 {
|
|
765 if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X) < (signed int)tl_x )
|
|
766 v48 = 0;
|
|
767 v47 = tl_x;
|
|
768 }
|
|
769 if ( v49 >= (signed int)tl_y )
|
|
770 {
|
|
771 if ( v49 > br_y )
|
|
772 {
|
|
773 if ( screenCenterY - (signed int)v97 - 6 > br_y )
|
|
774 v48 = 0;
|
|
775 v49 = br_y;
|
|
776 }
|
|
777 }
|
|
778 else
|
|
779 {
|
|
780 if ( screenCenterY - (signed int)v97 < (signed int)tl_y )
|
|
781 v48 = 0;
|
|
782 v49 = tl_y;
|
|
783 }
|
|
784 if ( v48 == 1 )
|
|
785 {
|
|
786 v50 = 0;
|
|
787 v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
|
|
788 if ( (signed int)(pParty->sRotationY & stru_5C6E00->uDoublePiMask) >= 128 )
|
|
789 {
|
|
790 if ( (signed int)v51 > 384 )
|
|
791 {
|
|
792 if ( (signed int)v51 >= 640 )
|
|
793 {
|
|
794 if ( (signed int)v51 > 896 )
|
|
795 {
|
|
796 if ( (signed int)v51 >= 1152 )
|
|
797 {
|
|
798 if ( (signed int)v51 > 1408 )
|
|
799 {
|
|
800 if ( (signed int)v51 >= 1664 )
|
|
801 {
|
|
802 if ( (signed int)v51 <= 1920 )
|
|
803 v73 = 7;
|
|
804 }
|
|
805 else
|
|
806 {
|
|
807 v73 = 6;
|
|
808 }
|
|
809 }
|
|
810 else
|
|
811 {
|
|
812 v73 = 5;
|
|
813 }
|
|
814 }
|
|
815 else
|
|
816 {
|
|
817 v73 = 4;
|
|
818 }
|
|
819 }
|
|
820 else
|
|
821 {
|
|
822 v73 = 3;
|
|
823 }
|
|
824 }
|
|
825 else
|
|
826 {
|
|
827 v73 = 2;
|
|
828 }
|
|
829 if( (signed int)v51 <=1920)
|
|
830 v50 = v73;
|
|
831 }
|
|
832 else
|
|
833 v50 = 1;
|
|
834 }
|
|
835 pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50]));
|
|
836 }
|
|
837 result = TargetColor(0xFFu, 0xFFu, 0xFFu);
|
|
838 v95 = 0;
|
|
839 v86 = result;
|
|
840 if ( (signed int)uNumLevelDecorations > 0 )
|
|
841 {
|
|
842 screenWidth = (unsigned int)&pLevelDecorations[0].vPosition;
|
|
843 do
|
|
844 {
|
|
845 if ( *(char *)(screenWidth - 2) & 8 )
|
|
846 {
|
|
847 v53 = *(int *)(screenWidth + 4) - v84;
|
|
848 v93 = (unsigned __int16 *)(*(int *)screenWidth - v6);
|
|
849 screenHeight = v53;
|
|
850 v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
|
|
851 v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16);
|
|
852 v55 = screenCenterY - (int)v97;
|
|
853 if ( v54 >= pRenderer->raster_clip_x )
|
|
854 {
|
|
855 if ( v54 <= pRenderer->raster_clip_z && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w )
|
|
856 {
|
|
857 v74 = v86;
|
|
858 if ( v5 > 512 )
|
|
859 {
|
|
860 v96 = v55 + 1;
|
|
861 black = v55 - 1;
|
|
862 pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, v86);
|
|
863 pRenderer->RasterLine2D(v54, black, v54, v96, v86);
|
|
864 ++v54;
|
|
865 v74 = v86;
|
|
866 v72 = v96;
|
|
867 v71 = v54;
|
|
868 v70 = black;
|
|
869 }
|
|
870 else
|
|
871 {
|
|
872 v72 = screenCenterY - (int)v97;
|
|
873 v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
|
|
874 v70 = screenCenterY - (int)v97;
|
|
875 }
|
|
876 pRenderer->RasterLine2D(v54, v70, v71, v72, v74);
|
|
877 }
|
|
878 }
|
|
879 }
|
|
880 ++v95;
|
|
881 result = v95;
|
|
882 screenWidth += 32;
|
|
883 }
|
|
884 while ( (signed int)v95 < (signed int)uNumLevelDecorations );
|
|
885 }
|
|
886 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
887 {
|
|
888 screenCenterY = br_x - tl_x + 1;
|
|
889 v95 = br_y - tl_y + 1;
|
|
890 v77 = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
|
|
891 v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
|
|
892 black = (1 << (v56 + 16)) / v5;
|
|
893 v57 = (double)(1 << (16 - v56));
|
|
894 v58 = 22528 / (v5 / 384);
|
|
895 v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57);
|
|
896 v60 = (int)v59 << 16;
|
|
897 v97 = (const void *)((int)v59 << 16);
|
|
898 v61 = (signed __int64)((double)(32768 - v58 - v84) / v57);
|
|
899 pPalette_16 = (unsigned __int16 *)(v60 >> 16);
|
|
900 v62 = (int)v61 << 16;
|
|
901 teal = v60 >> 16;
|
|
902 v63 = (signed __int16)v61;
|
|
903 a4a = map_texture_16;
|
|
904 result = TargetColor(0xCu, 0xCu, 0xCu);
|
|
905 screenCenter_X = 0;
|
|
906 for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X )
|
|
907 {
|
|
908 a5a = 0;
|
|
909 if ( screenCenterY > 0 )
|
|
910 {
|
|
911 v96 = (v63 - 80) / 4;
|
|
912 v64 = teal;
|
|
913 do
|
|
914 {
|
|
915 v81 = (v64 - 80) / 4;
|
|
916 if ( !pOutdoor->_47F04C(v81, v96) )
|
|
917 {
|
|
918 if ( pOutdoor->_47F097(v81, v96) )
|
|
919 {
|
|
920 if ( !((a5a + screenCenter_X) % 2) )
|
|
921 *a4a = i;
|
|
922 }
|
|
923 else
|
|
924 {
|
|
925 *a4a = 0;
|
|
926 }
|
|
927 }
|
|
928 ++a4a;
|
|
929 v97 = (char *)v97 + black;
|
|
930 v64 = (signed int)v97 >> 16;
|
|
931 ++a5a;
|
|
932 }
|
|
933 while ( a5a < screenCenterY );
|
|
934 }
|
|
935 v62 += black;
|
|
936 v97 = (const void *)v60;
|
|
937 a4a += screenCenterY - a5a;
|
|
938 v63 = v62 >> 16;
|
|
939 ++screenCenter_X;
|
|
940 teal = (unsigned int)pPalette_16;
|
|
941 }
|
|
942 v65 = v95;
|
|
943 v66 = map_texture_16;
|
|
944 if ( (signed int)v95 > 0 )
|
|
945 {
|
|
946 v67 = v77;
|
|
947 result = 2 * (surfPitch - screenCenterY);
|
|
948 do
|
|
949 {
|
|
950 if ( screenCenterY > 0 )
|
|
951 {
|
|
952 v68 = screenCenterY;
|
|
953 do
|
|
954 {
|
|
955 v69 = *(short *)v66;
|
|
956 if ( !*(short *)v66 || v69 == (short)i )
|
|
957 *v67 = v69;
|
|
958 ++v66;
|
|
959 ++v67;
|
|
960 --v68;
|
|
961 }
|
|
962 while ( v68 );
|
|
963 }
|
|
964 v67 = (unsigned __int16 *)((char *)v67 + result);
|
|
965 --v65;
|
|
966 }
|
|
967 while ( v65 );
|
|
968 }
|
|
969 }
|
|
970 }
|
|
971
|
|
972
|