diff UI/Books/UIMapBook.cpp @ 1312:ae435824ac4d

books code splitted to separate files
author Gloval
date Wed, 26 Jun 2013 00:22:57 +0400
parents
children 28f87f5234a1
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UI/Books/UIMapBook.cpp	Wed Jun 26 00:22:57 2013 +0400
@@ -0,0 +1,972 @@
+#ifdef _MSC_VER
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+
+#include <assert.h>
+
+#include "..\..\MM7.h"
+#include "..\..\Render.h"
+#include "..\..\Mouse.h"
+#include "..\UIBooks.h"
+#include "..\..\MapInfo.h"
+#include "..\..\GUIWindow.h"
+#include "..\..\GUIFont.h"
+#include "..\..\Party.h"
+#include "..\..\AudioPlayer.h"
+#include "..\..\Outdoor.h"
+#include "..\..\LOD.h"
+#include "..\..\Allocator.h"
+#include "..\..\Viewport.h"
+#include "..\..\Math.h"
+#include "..\..\texts.h"
+//
+#include "..\..\mm7_data.h"
+
+//__int16 word_4E1D3A[777]; // weak
+std::array<__int16, 6> pTownPortalBook_xs = {{260, 324, 147, 385, 390,  19}};
+std::array<__int16, 6> pTownPortalBook_ys = {{206,  84, 182, 239,  17, 283}};
+std::array<__int16, 6> pTownPortalBook_ws = {{ 80,  66,  68,  72,  67,  74}};
+std::array<__int16, 6> pTownPortalBook_hs = {{ 55,  56,  65,  67,  67,  59}};
+
+
+std::array<unsigned int, 5> pLloydsBeaconsPreviewXs = {{61, 281,  61, 281, 171}}; // 004E249C
+std::array<unsigned int, 5> pLloydsBeaconsPreviewYs = {{84,  84, 228, 228, 155}};
+std::array<unsigned int, 5> pLloydsBeacons_SomeXs = {{59, 279, 59, 279, 169}};
+std::array<unsigned int, 5> pLloydsBeacons_SomeYs = {{82, 82, 226, 226, 153}};
+
+
+
+
+
+
+//----- (00411150) --------------------------------------------------------
+void BookUI_DrawTownPortalMap()
+{
+  //signed int v0; // edi@1
+  //__int16 v1; // dx@8
+  //POINT *v2; // edi@17
+  int v3; // edi@17
+  //__int16 v4; // dx@24
+  GUIWindow v6; // [sp+Ch] [bp-64h]@1
+  //POINT v7; // [sp+60h] [bp-10h]@17
+  POINT a2; // [sp+68h] [bp-8h]@17
+
+  pRenderer->ClearZBuffer(0, 479);
+  pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook);
+  pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
+
+  v6.uFrameX = game_viewport_x;
+  v6.uFrameY = game_viewport_y;
+  v6.uFrameWidth = game_viewport_width;
+  v6.uFrameHeight = game_viewport_height;
+  v6.uFrameZ = game_viewport_z;
+  v6.uFrameW = game_viewport_w;
+  
+  const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE,
+                                    PARTY_QUEST_FOUNTAIN_PIERPONT,
+                                    PARTY_QUEST_FOUNTAIN_NIGHON,
+                                    PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE,
+                                    PARTY_QUEST_FOUNTAIN_CELESTIA,
+                                    PARTY_QUEST_FOUNTAIN_THE_PIT};
+  for (uint i = 0; i < 6; ++i)
+  {
+
+    if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i]))
+      pRenderer->DrawMaskToZBuffer(pTownPortalBook_xs[i],
+                                   pTownPortalBook_ys[i],
+                                   pTexture_TownPortalIcons[i], i + 1);
+  }
+
+/*  v0 = 0;
+  do
+  {
+    if ( !v0 )
+    {
+      v1 = 206;
+LABEL_14:
+      if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v1) )
+        goto LABEL_16;
+      goto LABEL_15;
+    }
+    if ( v0 == 1 )
+    {
+      v1 = 208;
+      goto LABEL_14;
+    }
+    if ( v0 == 2 )
+    {
+      v1 = 207;
+      goto LABEL_14;
+    }
+    if ( v0 == 3 )
+    {
+      v1 = 211;
+      goto LABEL_14;
+    }
+    if ( v0 == 4 )
+    {
+      v1 = 209;
+      goto LABEL_14;
+    }
+    if ( v0 == 5 )
+    {
+      v1 = 210;
+      goto LABEL_14;
+    }
+LABEL_15:
+    pRenderer->DrawMaskToZBuffer(
+      pTownPortalBook_xs[v0],
+      pTownPortalBook_ys[v0],
+      *(&pTexture_TownPortalHarmn + v0),
+      v0 + 1);
+LABEL_16:
+    ++v0;
+  }
+  while ( v0 < 6 );*/
+
+  pMouse->GetCursorPos(&a2);
+  //v2 = pMouse->GetCursorPos(&a2);
+  v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
+
+  if (v3)
+  {
+    if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1]))
+      pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]);
+  }
+  v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);
+
+
+/*  if ( !v3 )                                    // Town Portal
+  {
+    v6.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3);  // "Town Portal"
+    return;
+  }
+  if ( v3 == 1 )
+  {
+    v4 = 206;
+LABEL_30:
+    if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) )
+      goto LABEL_31;
+    v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);  // "Town Portal"
+    return;
+  }
+  if ( v3 == 2 )
+  {
+    v4 = 208;
+    goto LABEL_30;
+  }
+  if ( v3 == 3 )
+  {
+    v4 = 207;
+    goto LABEL_30;
+  }
+  if ( v3 == 4 )
+  {
+    v4 = 211;
+    goto LABEL_30;
+  }
+  if ( v3 == 5 )
+  {
+    v4 = 209;
+    goto LABEL_30;
+  }
+  if ( v3 == 6 )
+  {
+    v4 = 210;
+    goto LABEL_30;
+  }
+LABEL_31:
+  pRenderer->DrawTextureIndexed(word_4E1D3A[v3], pTownPortalBook_xs[v3 + 5], *(&pTex_tab_an_6b__zoom_on + v3));
+  v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);*/
+}
+// 4E1D3A: using guessed type __int16 word_4E1D3A[];
+
+//----- (00410DEC) --------------------------------------------------------
+unsigned int __cdecl DrawLloydBeaconsScreen()
+{
+  Player *pPlayer; // esi@1
+  char *v1; // eax@1
+  unsigned __int16 v2; // ax@6
+  unsigned int result; // eax@11
+  unsigned int v4; // esi@13
+  unsigned int v5; // ecx@13
+  char v6; // zf@13
+  LloydBeacon *v7; // esi@14
+  int v8; // eax@14
+  unsigned __int64 v9; // kr08_8@14
+  unsigned int v10; // esi@14
+  unsigned int v11; // eax@14
+  char *v12; // eax@19
+  char *v13; // ecx@22
+  int v14; // eax@27
+  Texture *v19; // [sp-4h] [bp-8Ch]@4
+  GUIWindow pWindow; // [sp+Ch] [bp-7Ch]@1
+  unsigned int v23; // [sp+64h] [bp-24h]@14
+  __int64 v24; // [sp+68h] [bp-20h]@14
+  unsigned int v25; // [sp+70h] [bp-18h]@13
+  char *Str; // [sp+74h] [bp-14h]@14
+  int v27; // [sp+78h] [bp-10h]@11
+  LloydBeacon *v28; // [sp+7Ch] [bp-Ch]@12
+  RGBTexture *v29; // [sp+80h] [bp-8h]@12
+  int uNumMaxBeacons; // [sp+84h] [bp-4h]@6
+
+  pPlayer = &pParty->pPlayers[_506348_current_lloyd_playerid];
+  pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]);
+  v1 = pGlobalTXT_LocalizationStrings[523];     // Recall Beacon
+  pWindow.uFrameX = game_viewport_x;
+  pWindow.uFrameY = game_viewport_y;
+  pWindow.uFrameWidth = 428;
+  pWindow.uFrameHeight = game_viewport_height;
+  pWindow.uFrameZ = 435;
+  pWindow.uFrameW = game_viewport_w;
+  if ( !bRecallingBeacon )
+    v1 = pGlobalTXT_LocalizationStrings[375];   // Set Beacon
+  sprintf(pTmpBuf.data(), "%s", v1);
+  pWindow.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf.data(), 3u);
+  if ( bRecallingBeacon )
+  {
+    pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6b__zoom_on);
+    v19 = pTex_tab_an_6a__zoom_off;
+  }
+  else
+  {
+    pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6a__zoom_off);
+    v19 = pTex_tab_an_6b__zoom_on;
+  }
+  pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19);
+  v2 = pPlayer->pActiveSkills[14];
+  uNumMaxBeacons = 1;
+  if ( HIBYTE(v2) & 1 || (v2 & 0x80u) != 0 )
+  {
+    uNumMaxBeacons = 5;
+  }
+  else
+  {
+    if ( v2 & 0x40 )
+      uNumMaxBeacons = 3;
+  }
+  result = 0;
+  v27 = 0;
+  if ( uNumMaxBeacons > 0 )
+  {
+    v29 = pSavegameThumbnails.data();
+    v28 = pPlayer->pInstalledBeacons;
+    while ( 1 )
+    {
+      pWindow.uFrameWidth = 92;
+      v4 = result;
+      pWindow.uFrameHeight = 68;
+      v5 = pLloydsBeaconsPreviewXs[result];
+      pWindow.uFrameY = pLloydsBeaconsPreviewYs[result];
+      v25 = pWindow.uFrameY;
+      pWindow.uFrameX = v5;
+      pWindow.uFrameW = pWindow.uFrameY + 67;
+      v6 = v29->pPixels == 0;
+      pWindow.uFrameZ = v5 + 91;
+      if ( !v6 )
+        break;
+      if ( !bRecallingBeacon )
+      {
+        pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook);
+        v14 = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &pWindow, 0, 0);
+        pWindow.DrawTitleText(pSpellFont, 0, (signed int)pWindow.uFrameHeight / 2 - v14 / 2, 1, pGlobalTXT_LocalizationStrings[19], 3);
+      }
+LABEL_29:
+      ++v29;
+      ++v28;
+      result = v27++ + 1;
+      if ( v27 >= uNumMaxBeacons )
+        goto LABEL_30;
+    }
+    pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook);
+    pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[v4], pLloydsBeaconsPreviewYs[v4], v29);
+    v7 = v28;
+    Str = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(v28->field_18))].pName;
+    v8 = pSpellFont->CalcTextHeight(Str, &pWindow, 0, 0);
+    pWindow.uFrameY += -6 - v8;
+    pWindow.DrawTitleText(pSpellFont, 0, 0, 1u, Str, 3u);
+    v9 = v7->uBeaconTime - pParty->uTimePlayed;
+    LODWORD(v24) = LODWORD(v7->uBeaconTime) - LODWORD(pParty->uTimePlayed);
+    HIDWORD(v24) = HIDWORD(v9);
+    v23 = (unsigned __int64)((signed __int64)((double)v24 * 0.234375) / 60 / 60) >> 32;
+    v10 = (signed __int64)((double)v24 * 0.234375) / 60 / 60;
+    v11 = v10 / 0x18;
+    if ( (unsigned int)((signed __int64)((double)v24 * 0.234375) / 60 / 60) / 0x18 )
+    {
+      v13 = pGlobalTXT_LocalizationStrings[57]; // Days
+      if ( v11 > 1 )
+      {
+        sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13);
+        pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
+        pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
+        goto LABEL_29;
+      }
+    }
+    else
+    {
+      if ( (signed __int64)(__PAIR__(v23, v10) + 1) <= 23 )
+      {
+        if ( (v23 & 0x80000000u) != 0 || (signed int)v23 <= 0 && v10 <= 1 )
+          v12 = pGlobalTXT_LocalizationStrings[109];// Hour
+        else
+          v12 = pGlobalTXT_LocalizationStrings[110];// Hours
+        sprintf(pTmpBuf.data(), "%lu %s", v10 + 1, v12);
+        pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
+        pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
+        goto LABEL_29;
+      }
+    }
+    v13 = pGlobalTXT_LocalizationStrings[56];   // Day
+    sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13);
+    pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4;
+    pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3);
+    goto LABEL_29;
+  }
+LABEL_30:
+  if ( byte_506360 )
+  {
+    /*result = pMessageQueue_50CBD0->uNumMessages;
+    if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+    {
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseAfterInstallBeacon;
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+      result = 3 * pMessageQueue_50CBD0->uNumMessages + 3;
+      *(&pMessageQueue_50CBD0->uNumMessages + result) = 0;
+      ++pMessageQueue_50CBD0->uNumMessages;
+    }*/
+    pMessageQueue_50CBD0->AddMessage(UIMSG_CloseAfterInstallBeacon, 0, 0);
+  }
+  return result;
+}
+
+
+//----- (00413980) --------------------------------------------------------
+void BookUI_Map_Draw()
+    { 
+    int v6; // eax@31
+    unsigned int map_id; // eax@35
+    Texture *buttnTxtr; // [sp-4h] [bp-DCh]@3
+    char party_coord[120]; // [sp+Ch] [bp-CCh]@37
+    GUIWindow map_window; // [sp+84h] [bp-54h]@35
+    unsigned int textrX, textrY;
+
+    pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12);
+    if ( BtnUp_flag || viewparams->field_2C / 128 >= 12 )
+        {
+        buttnTxtr = pTex_tab_an_6a__zoom_off;
+        textrY = pViewport->uViewportTL_Y + 2;
+        textrX = pViewport->uViewportTL_X + 408;
+        }
+    else
+        {
+        buttnTxtr = pTex_tab_an_6b__zoom_on;
+        textrY = pViewport->uViewportTL_Y + 1;
+        textrX = pViewport->uViewportTL_X + 398;
+        }
+    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+    if ( BtnDown_flag || viewparams->field_2C / 128 <= 3 )
+        {
+        buttnTxtr = pTex_tab_an_7a__zoot_off;
+        textrY = pViewport->uViewportTL_Y + 38;
+        textrX = pViewport->uViewportTL_X + 408;
+        }
+    else
+        {
+        buttnTxtr = pTex_tab_an_7b__zoot_on;
+        textrY = pViewport->uViewportTL_Y + 38;
+        textrX = pViewport->uViewportTL_X + 398;
+        }
+    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+    if ( Book_PageBtn3_flag )
+        {
+        buttnTxtr = pTexture_506390;
+        textrY = pViewport->uViewportTL_Y + 113;
+        textrX = pViewport->uViewportTL_X + 408;
+        }
+    else
+        {
+        buttnTxtr = pTexture_506394;
+        textrY = pViewport->uViewportTL_Y + 113;
+        textrX = pViewport->uViewportTL_X + 398;
+        }
+    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+    if ( Book_PageBtn4_flag )
+        {
+        buttnTxtr = pTexture_506388;
+        textrY = pViewport->uViewportTL_X + 150;
+        textrX = pViewport->uViewportTL_Y + 408;
+        }
+    else
+        {
+        buttnTxtr = pTexture_50638C;
+        textrY = pViewport->uViewportTL_X + 150;
+        textrX = pViewport->uViewportTL_Y + 399;
+        }
+    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+    if ( Book_PageBtn5_flag )
+        {
+        buttnTxtr = pTexture_506380;
+        textrY = pViewport->uViewportTL_Y + 188;
+        textrX = pViewport->uViewportTL_X + 408;
+        }
+    else
+        {
+        buttnTxtr = pTexture_506384;
+        textrY = pViewport->uViewportTL_Y + 188;
+        textrX = pViewport->uViewportTL_X + 397;
+        }
+    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+    if ( Book_PageBtn6_flag )
+        {
+        buttnTxtr = pTexture_506378;
+        textrY = pViewport->uViewportTL_Y + 226;
+        textrX = pViewport->uViewportTL_X + 408;
+        }
+    else
+        {
+        buttnTxtr = pTexture_50637C;
+        textrY = pViewport->uViewportTL_Y + 226;
+        textrX = pViewport->uViewportTL_X + 397;
+        }
+    pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+    if ( BtnDown_flag )
+        viewparams->CenterOnParty2();
+    if ( BtnUp_flag )
+        viewparams->CenterOnParty();
+    if ( Book_PageBtn3_flag )
+        viewparams->_443219();
+    if ( Book_PageBtn4_flag )
+        viewparams->_443231();
+    if ( Book_PageBtn5_flag )
+        viewparams->_44323D();
+    if ( Book_PageBtn6_flag )
+        viewparams->_443225();
+
+    if ( BtnUp_flag | BtnDown_flag | Book_PageBtn3_flag | Book_PageBtn4_flag | Book_PageBtn5_flag | Book_PageBtn6_flag )
+        pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+    BtnUp_flag = 0;
+    BtnDown_flag = 0;
+    Book_PageBtn6_flag = 0;
+    Book_PageBtn5_flag = 0;
+    Book_PageBtn4_flag = 0;
+    Book_PageBtn3_flag = 0;
+    DrawBook_Map_sub(97, 49, 361, 313, 0);
+    pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr);
+    map_window.uFrameWidth = game_viewport_width;
+    map_window.uFrameHeight = game_viewport_height;
+    map_window.uFrameX = game_viewport_x;
+    map_window.uFrameY = game_viewport_y;
+    map_window.uFrameZ = game_viewport_z;
+    map_window.uFrameW = game_viewport_w;
+    map_id = pMapStats->GetMapInfo(pCurrentMapName.data());
+    if ( map_id )
+        map_window.DrawTitleText(pBook2Font, -14, 12, ui_book_map_title_color, pMapStats->pInfos[map_id].pName, 3);
+
+    map_window.uFrameX = 0;
+    sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d  y: %d"
+    map_window.DrawTitleText(pFontComic, 0, 320, ui_book_map_coordinates_color, party_coord, 0);
+    }
+
+//----- (00442955) --------------------------------------------------------
+void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 )
+    {
+    int v5; // ebx@1
+    int v6; // edi@1
+    BLVMapOutlines *v7; // eax@8
+    unsigned __int8 v8; // zf@8
+    unsigned __int8 v9; // sf@8
+    int v10; // esi@10
+    unsigned int v11; // edx@11
+    __int16 v12; // cx@12
+    signed int v13; // eax@15
+    int v14; // eax@16
+    Vec3_short_ *v15; // ecx@16
+    int v16; // edx@16
+    int v17; // ecx@16
+    Vec3_short_ *v18; // eax@16
+    int v19; // ecx@16
+    int v20; // eax@16
+    signed int v21; // esi@18
+    int v22; // ecx@21
+    BLVMapOutline *v23; // ecx@21
+    Vec3_short_ *v24; // edx@21
+    Vec3_short_ *v25; // eax@21
+    int v26; // ecx@21
+    unsigned __int16 *v27; // edi@21
+    int v28; // edx@21
+    int v29; // eax@21
+    double v30; // st7@23
+    signed __int64 v31; // qax@23
+    unsigned short *v32; // edx@23
+    int textr_width; // esi@23
+    signed int v34; // eax@23
+    signed int v35; // ecx@23
+    int v36; // esi@27
+    int v37; // ecx@27
+    int v38; // edx@31
+    unsigned int v39; // eax@33
+    short *v40; // esi@33
+    short *v41; // edi@33
+    unsigned __int8 v42; // cf@33
+    unsigned int v43; // ecx@33
+    short *v44; // edi@33
+    short *v45; // esi@33
+    int v46; // ecx@33
+    signed int v47; // esi@38
+    signed int v48; // ecx@38
+    int v49; // eax@38
+    signed int v50; // edx@55
+    unsigned int v51; // ecx@55
+    int result; // eax@72
+    int v53; // eax@75
+    int v54; // esi@75
+    int v55; // eax@75
+    __int16 v56; // si@85
+    double v57; // st7@85
+    int v58; // ebx@85
+    signed __int64 v59; // qax@85
+    signed int v60; // edi@85
+    signed __int64 v61; // qax@85
+    signed int v62; // ebx@85
+    signed int v63; // esi@85
+    int v64; // eax@87
+    unsigned int v65; // ebx@95
+    unsigned short *v66; // edx@95
+    unsigned __int16 *v67; // esi@96
+    int v68; // edi@98
+    unsigned __int16 v69; // cx@99
+    unsigned int v70; // [sp-10h] [bp-48074h]@80
+    unsigned int v71; // [sp-Ch] [bp-48070h]@80
+    unsigned int v72; // [sp-8h] [bp-4806Ch]@80
+    signed int v73; // [sp-4h] [bp-48068h]@59
+    unsigned __int16 v74; // [sp-4h] [bp-48068h]@79
+    unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23
+    int v76; // [sp+4800Ch] [bp-58h]@23
+    unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27
+    unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23
+    unsigned int surfPitch; // [sp+48018h] [bp-4Ch]@1
+
+    int v81; // [sp+48020h] [bp-44h]@23
+    unsigned __int16* render16_data;
+    unsigned char* texture8_data;
+    unsigned char* curr_line;
+    int scale_increment;
+    int scaled_posX;
+    int scaled_posY;
+    int stepX_r;
+    int stepY_r;
+
+
+    unsigned int teal; // [sp+48028h] [bp-3Ch]@8
+    int v84; // [sp+4802Ch] [bp-38h]@1
+    int screenCenter_X; // [sp+48030h] [bp-34h]@1
+    int v86; // [sp+48034h] [bp-30h]@1
+    int v87; // [sp+48038h] [bp-2Ch]@16
+    unsigned int v88; // [sp+4803Ch] [bp-28h]@16
+    int black; // [sp+48040h] [bp-24h]@8
+    int screenCenterY; // [sp+48044h] [bp-20h]@1
+    unsigned int i; // [sp+48048h] [bp-1Ch]@9
+    unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16
+    unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16
+    signed int screenWidth; // [sp+48054h] [bp-10h]@8
+    unsigned int v95; // [sp+48058h] [bp-Ch]@16
+    int v96; // [sp+4805Ch] [bp-8h]@10
+    const void *v97; // [sp+48060h] [bp-4h]@16
+    unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85
+    int a5a; // [sp+48070h] [bp+Ch]@86
+
+    tl_x = tl_x;
+    tl_y = tl_y;
+    screenCenter_X = (signed int)(tl_x + br_x) >> 1;
+    screenCenterY = (signed int)(tl_y + br_y) >> 1;
+    surfPitch = pRenderer->uTargetSurfacePitch;
+    pRenderer->SetRasterClipRect(tl_x, tl_y, br_x, br_y);
+    v5 = viewparams->field_2C;
+    v6 = viewparams->sViewCenterX;
+    v86 = viewparams->sViewCenterX;
+    v84 = viewparams->sViewCenterY;
+    if ( viewparams->field_2C != 384 )
+        {
+        if ( viewparams->field_2C == 768 )
+            {
+            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+                v5 = 680;
+            }
+        }
+    else
+        {
+        v6 = viewparams->indoor_center_x;
+        v86 = viewparams->indoor_center_x;
+        v84 = viewparams->indoor_center_y;
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+            v5 = viewparams->field_2C - 34;
+        }
+    if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
+        {
+        screenWidth = br_x - tl_x + 1;
+        screenHeight = br_y - tl_y + 1;
+        render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
+        texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask;
+        pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
+        scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5;
+
+        v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
+
+
+        teal =               (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16;
+        //  v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16);
+
+        //   v32 = map_texture_16;
+        textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
+        stepY_r =            (int)(signed __int64)((double)(- v84 - 22528 / (v5 / 384)+ 32768) / v30) << 16;
+        //   v81 =   (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
+        black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
+
+        //  v76 = textr_width;
+        scaled_posY = stepY_r >> 16;
+        //nearest neiborhood scaling
+        if ( texture8_data)  
+            {
+            for(uint i=0; i<screenHeight;++i)
+                {
+                curr_line=&texture8_data[scaled_posY*textr_width];
+                stepX_r=teal;
+                for(uint j=0; j<screenWidth;++j)
+                    {
+                    scaled_posX=stepX_r>>16;
+                    map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)];
+                    stepX_r+=scale_increment;      
+                    }
+                stepY_r+=scale_increment;
+                scaled_posY=stepY_r>>16;
+                }
+            }
+        //move visible square to render
+        for(uint i=0; i<screenHeight;++i)
+            {
+            if ( screenWidth > 0 )
+                {
+                memcpy((void*)&render16_data[surfPitch*i],(void*)&map_texture_16[i*screenWidth], screenWidth*2);
+                }
+            }
+        }
+    else
+        {
+        black = TargetColor(0, 0, 0);
+        teal = TargetColor(0, 0xFFu, 0xFFu);
+        v7 = pIndoor->pMapOutlines;
+        uNumBlueFacesInBLVMinimap = 0;
+        v8 = pIndoor->pMapOutlines->uNumOutlines == 0;
+        v9 = pIndoor->pMapOutlines->uNumOutlines < 0;
+        screenWidth = 0;
+        if ( !(v9 | v8) )
+            {
+            i = 0;
+            do
+                {
+                v10 = (int)((char *)v7 + i + 4);
+                v96 = pIndoor->pFaces[*(short *)((char *)v7 + i + 8)].uAttributes;
+                if ( !(BYTE1(v96) & 0x20 || (v11 = pIndoor->pFaces[*(short *)((char *)v7 + i + 10)].uAttributes, BYTE1(v11) & 0x20) ))
+                    {
+                    v12 = *(short *)((char *)v7 + i + 14);
+                    if ( !(v12 & 1) )
+                        {
+                        if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 ))
+                            {
+                            v96 = (signed int)screenWidth >> 3;
+                            v13 = screenWidth;
+                            *(short *)(v10 + 10) = v12 | 1;
+                            pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8);
+                            }
+                        }
+                    if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1)
+                        {
+                        v14 = *(short *)v10;
+                        v88 = v5;
+                        v15 = &pIndoor->pVertices[v14];
+                        v16 = v15->x;
+                        v17 = v15->y - v84;
+                        v93 = (unsigned __int16 *)(v16 - v6);
+                        screenHeight = v17;
+                        v18 = &pIndoor->pVertices[*(short *)(v10 + 2)];
+                        v19 = v18->x;
+                        v20 = v18->y - v84;
+                        v95 = v19 - v6;
+                        v97 = (const void *)v20;
+                        v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16;
+                        v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)v5) >> 16;
+                        v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16);
+                        screenHeight = (unsigned __int64)(v20 * (signed __int64)v5) >> 16;
+                        pRenderer->RasterLine2D(
+                            screenCenter_X + v88,
+                            screenCenterY - v87,
+                            screenCenter_X + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16),
+                            screenCenterY - screenHeight,
+                            black);
+                        v7 = pIndoor->pMapOutlines;
+                        }
+                    }
+                ++screenWidth;
+                i += 12;
+                }
+                while ( screenWidth < (signed int)v7->uNumOutlines );
+            }
+        v21 = 0;
+        if ( (signed int)uNumBlueFacesInBLVMinimap > 0 )
+            {
+            while ( 1 )
+                {
+                v22 = pBlueFacesInBLVMinimapIDs[v21];
+                v87 = v5;
+                v23 = &v7->pOutlines[v22];
+                v24 = &pIndoor->pVertices[v23->uVertex1ID];
+                v25 = &pIndoor->pVertices[v23->uVertex2ID];
+                v26 = v25->x;
+                v27 = (unsigned __int16 *)(v24->x - v86);
+                v28 = v24->y - v84;
+                v29 = v25->y - v84;
+                v93 = v27;
+                screenHeight = v28;
+                v97 = (const void *)v29;
+                v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16;
+                v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16;
+                i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16;
+                v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16;
+                pRenderer->RasterLine2D(
+                    screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16),
+                    screenCenterY - v88,
+                    screenCenter_X + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16),
+                    screenCenterY - v95,
+                    teal);
+                ++v21;
+                if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap )
+                    break;
+                v7 = pIndoor->pMapOutlines;
+                }
+            v6 = v86;
+            }
+        }
+    v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 3;
+    v81 = pParty->vPosition.y - v84;
+    v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16);
+    v48 = 1;
+    v49 = screenCenterY - (int)v97 - 3;
+    if ( v47 >= (signed int)tl_x )
+        {
+        if ( v47 > (signed int)br_x )
+            {
+            if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 6) > (signed int)br_x )
+                v48 = 0;
+            v47 = br_x;
+            }
+        }
+    else
+        {
+        if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X) < (signed int)tl_x )
+            v48 = 0;
+        v47 = tl_x;
+        }
+    if ( v49 >= (signed int)tl_y )
+        {
+        if ( v49 > br_y )
+            {
+            if ( screenCenterY - (signed int)v97 - 6 > br_y )
+                v48 = 0;
+            v49 = br_y;
+            }
+        }
+    else
+        {
+        if ( screenCenterY - (signed int)v97 < (signed int)tl_y )
+            v48 = 0;
+        v49 = tl_y;
+        }
+    if ( v48 == 1 )
+        {
+        v50 = 0;
+        v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
+        if ( (signed int)(pParty->sRotationY & stru_5C6E00->uDoublePiMask) >= 128 )
+            {
+            if ( (signed int)v51 > 384 )
+                {
+                if ( (signed int)v51 >= 640 )
+                    {
+                    if ( (signed int)v51 > 896 )
+                        {
+                        if ( (signed int)v51 >= 1152 )
+                            {
+                            if ( (signed int)v51 > 1408 )
+                                {
+                                if ( (signed int)v51 >= 1664 )
+                                    {
+                                    if ( (signed int)v51 <= 1920 )
+                                        v73 = 7;
+                                    }
+                                else
+                                    {
+                                    v73 = 6;
+                                    }
+                                }
+                            else
+                                {
+                                v73 = 5;
+                                }
+                            }
+                        else
+                            {
+                            v73 = 4;
+                            }
+                        }
+                    else
+                        {
+                        v73 = 3;
+                        }
+                    }
+                else
+                    {
+                    v73 = 2;
+                    }
+                if( (signed int)v51 <=1920)
+                    v50 = v73;
+                }
+            else
+                v50 = 1;
+            }
+        pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50]));
+        }
+    result = TargetColor(0xFFu, 0xFFu, 0xFFu);
+    v95 = 0;
+    v86 = result;
+    if ( (signed int)uNumLevelDecorations > 0 )
+        {
+        screenWidth = (unsigned int)&pLevelDecorations[0].vPosition;
+        do
+            {
+            if ( *(char *)(screenWidth - 2) & 8 )
+                {
+                v53 = *(int *)(screenWidth + 4) - v84;
+                v93 = (unsigned __int16 *)(*(int *)screenWidth - v6);
+                screenHeight = v53;
+                v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
+                v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16);
+                v55 = screenCenterY - (int)v97;
+                if ( v54 >= pRenderer->raster_clip_x )
+                    {
+                    if ( v54 <= pRenderer->raster_clip_z && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w )
+                        {
+                        v74 = v86;
+                        if ( v5 > 512 )
+                            {
+                            v96 = v55 + 1;
+                            black = v55 - 1;
+                            pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, v86);
+                            pRenderer->RasterLine2D(v54, black, v54, v96, v86);
+                            ++v54;
+                            v74 = v86;
+                            v72 = v96;
+                            v71 = v54;
+                            v70 = black;
+                            }
+                        else
+                            {
+                            v72 = screenCenterY - (int)v97;
+                            v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
+                            v70 = screenCenterY - (int)v97;
+                            }
+                        pRenderer->RasterLine2D(v54, v70, v71, v72, v74);
+                        }
+                    }
+                }
+            ++v95;
+            result = v95;
+            screenWidth += 32;
+            }
+            while ( (signed int)v95 < (signed int)uNumLevelDecorations );
+        }
+    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        {
+        screenCenterY = br_x - tl_x + 1;
+        v95 = br_y - tl_y + 1;
+        v77 = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
+        v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
+        black = (1 << (v56 + 16)) / v5;
+        v57 = (double)(1 << (16 - v56));
+        v58 = 22528 / (v5 / 384);
+        v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57);
+        v60 = (int)v59 << 16;
+        v97 = (const void *)((int)v59 << 16);
+        v61 = (signed __int64)((double)(32768 - v58 - v84) / v57);
+        pPalette_16 = (unsigned __int16 *)(v60 >> 16);
+        v62 = (int)v61 << 16;
+        teal = v60 >> 16;
+        v63 = (signed __int16)v61;
+        a4a = map_texture_16;
+        result = TargetColor(0xCu, 0xCu, 0xCu);
+        screenCenter_X = 0;
+        for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X )
+            {
+            a5a = 0;
+            if ( screenCenterY > 0 )
+                {
+                v96 = (v63 - 80) / 4;
+                v64 = teal;
+                do
+                    {
+                    v81 = (v64 - 80) / 4;
+                    if ( !pOutdoor->_47F04C(v81, v96) )
+                        {
+                        if ( pOutdoor->_47F097(v81, v96) )
+                            {
+                            if ( !((a5a + screenCenter_X) % 2) )
+                                *a4a = i;
+                            }
+                        else
+                            {
+                            *a4a = 0;
+                            }
+                        }
+                    ++a4a;
+                    v97 = (char *)v97 + black;
+                    v64 = (signed int)v97 >> 16;
+                    ++a5a;
+                    }
+                    while ( a5a < screenCenterY );
+                }
+            v62 += black;
+            v97 = (const void *)v60;
+            a4a += screenCenterY - a5a;
+            v63 = v62 >> 16;
+            ++screenCenter_X;
+            teal = (unsigned int)pPalette_16;
+            }
+        v65 = v95;
+        v66 = map_texture_16;
+        if ( (signed int)v95 > 0 )
+            {
+            v67 = v77;
+            result = 2 * (surfPitch - screenCenterY);
+            do
+                {
+                if ( screenCenterY > 0 )
+                    {
+                    v68 = screenCenterY;
+                    do
+                        {
+                        v69 = *(short *)v66;
+                        if ( !*(short *)v66 || v69 == (short)i )
+                            *v67 = v69;
+                        ++v66;
+                        ++v67;
+                        --v68;
+                        }
+                        while ( v68 );
+                    }
+                v67 = (unsigned __int16 *)((char *)v67 + result);
+                --v65;
+                }
+                while ( v65 );
+            }
+        }
+    }
+
+