Mercurial > mm7
annotate LightmapBuilder.cpp @ 2475:acac52e9e36a
remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
author | Ritor1 |
---|---|
date | Thu, 21 Aug 2014 11:24:51 +0600 |
parents | e42e01ff1526 |
children |
rev | line source |
---|---|
2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2245
diff
changeset
|
5 #define _CRT_SECURE_NO_WARNINGS |
0 | 6 #include "LightmapBuilder.h" |
7 #include "Game.h" | |
8 #include "stru314.h" | |
9 #include "Outdoor.h" | |
10 #include "Log.h" | |
1545 | 11 #include "ErrorHandling.h" |
0 | 12 |
1262 | 13 #include "Lights.h" |
1016 | 14 |
15 #include "stru9.h" | |
0 | 16 |
17 | |
18 | |
19 | |
20 LightsStack_StationaryLight_ *pStationaryLightsStack = new LightsStack_StationaryLight_; | |
21 //StationaryLight pStationaryLights[400]; | |
22 //int uNumStationaryLightsApplied; // weak | |
23 LightsStack_MobileLight_ *pMobileLightsStack = new LightsStack_MobileLight_; | |
24 //MobileLight pMobileLights[400]; | |
25 //int uNumMobileLightsApplied; | |
26 | |
27 | |
28 | |
29 | |
30 | |
31 //----- (0045DF13) -------------------------------------------------------- | |
32 Lightmap::Lightmap() | |
33 { | |
34 field_C18 = 0; | |
35 } | |
36 | |
37 //----- (0045BB06) -------------------------------------------------------- | |
38 LightmapBuilder::LightmapBuilder() | |
39 { | |
40 } | |
41 | |
42 //----- (0045BC07) -------------------------------------------------------- | |
43 bool LightmapBuilder::ApplyLights(stru320 *a2, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *a5, IndoorCameraD3D_Vec4 *a6, char uClipFlag) | |
44 { | |
45 Vec3_int_ pos; // [sp+2Ch] [bp-40h]@21 | |
46 RenderVertexSoft *a9; // [sp+68h] [bp-4h]@8 | |
47 | |
48 if (!uNumVertices) | |
49 return false; | |
50 | |
51 static RenderVertexSoft static_69B140[64]; | |
52 | |
53 a9 = a5; | |
54 if (a6) | |
55 { | |
56 for (uint i = 0; i < uNumVertices; ++i) | |
57 memcpy(static_69B140 + i, a5 + i, sizeof(RenderVertexSoft)); | |
58 | |
687 | 59 //__debugbreak(); |
2245 | 60 if (pGame->pIndoorCameraD3D->_437376(a3, static_69B140, &uNumVertices) == 1) |
0 | 61 { |
62 if ( !uNumVertices ) | |
63 return false; | |
64 a9 = static_69B140; | |
65 } | |
66 } | |
67 | |
68 static stru314 static_69B110; | |
69 static_69B110.field_4.x = a3->face_plane.vNormal.x; | |
70 static_69B110.field_4.y = a3->face_plane.vNormal.y; | |
71 static_69B110.field_4.z = a3->face_plane.vNormal.z; | |
72 static_69B110.dist = a3->face_plane.dist; | |
2245 | 73 if (!pGame->pIndoorCameraD3D->GetFacetOrientation(a3->polygonType, &static_69B110.field_4, |
74 &static_69B110.field_10, &static_69B110.field_1C)) | |
0 | 75 { |
76 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:119", 0); | |
77 ExitProcess(0); | |
78 } | |
79 | |
80 for (uint i = 0; i < a2->uNumLightsApplied; ++i) | |
81 { | |
82 pos.x = a2->_blv_lights_xs[i]; | |
83 pos.y = a2->_blv_lights_ys[i]; | |
84 pos.z = a2->_blv_lights_zs[i]; | |
85 | |
86 uint uColorR = (uint)floorf(a2->_blv_lights_rs[i] * 255.0 + 0.5f) & 0xFF, | |
87 uColorG = (uint)floorf(a2->_blv_lights_gs[i] * 255.0 + 0.5f) & 0xFF, | |
88 uColorB = (uint)floorf(a2->_blv_lights_bs[i] * 255.0 + 0.5f) & 0xFF; | |
89 uint uColor = (uColorR << 16) | (uColorG << 8) | uColorB; | |
90 if (!uColor) | |
91 uColor = 0x00FFFFF; | |
92 | |
2245 | 93 if (!_45BE86_build_light_polygon(&pos, a2->_blv_lights_radii[i], uColor, a2->_blv_lights_light_dot_faces[i], |
94 a2->_blv_lights_types[i], &static_69B110, uNumVertices, a9, uClipFlag) ) | |
0 | 95 { |
96 MessageBoxW(nullptr, L"Error: Failed to build light polygon", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:138", 0); | |
97 } | |
98 } | |
99 return true; | |
100 } | |
101 | |
102 //----- (0045BE86) -------------------------------------------------------- | |
103 bool LightmapBuilder::_45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, stru314 *a7, unsigned int uNumVertices, RenderVertexSoft *a9, char uClipFlag) | |
104 { | |
105 Lightmap *v11; // edi@3 | |
106 double v17; // st7@5 | |
107 double v24; // st7@6 | |
108 double v38; // st7@14 | |
109 double v39; // st7@16 | |
110 double v40; // st7@16 | |
111 int v45; // eax@24 | |
112 | |
113 if (fabsf(radius) < 1e-6f) | |
114 return true; | |
115 | |
116 v11 = uLightType & 1 ? &std__vector_000004[std__vector_000004_size] : | |
117 &std__vector_183808[std__vector_183808_size]; | |
118 flt_3C8C24 = radius - dot_dist; | |
119 flt_3C8C28 = sqrt((radius + dot_dist) * (radius - dot_dist)); | |
120 flt_3C8C2C_lightmaps_brightness = 1.0 - (radius - flt_3C8C28) / radius; | |
121 v11->field_C08 = (double)pos->x - dot_dist * a7->field_4.x; | |
122 v11->field_C0A = (double)pos->y - dot_dist * a7->field_4.y; | |
123 v11->field_C0C = (double)pos->z - dot_dist * a7->field_4.z; | |
124 | |
125 v17 = radius * flt_3C8C2C_lightmaps_brightness; | |
126 flt_3C8C30 = v17; | |
127 flt_3C8C0C = v17 * a7->field_10.x; | |
128 flt_3C8C10 = v17 * a7->field_10.y; | |
129 flt_3C8C14 = v17 * a7->field_10.z; | |
130 flt_3C8C18 = v17 * a7->field_1C.x; | |
131 flt_3C8C1C = v17 * a7->field_1C.y; | |
132 flt_3C8C20 = v17 * a7->field_1C.z; | |
133 | |
134 /* | |
135 v11->pVertices[0].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C; | |
136 v11->pVertices[0].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10; | |
137 v11->pVertices[0].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14; | |
138 v11->pVertices[0].u = 0.0; | |
139 v11->pVertices[0].v = 0.0; | |
140 | |
141 v11->pVertices[1].vWorldPosition.x = v11->field_C08 - flt_3C8C18 - flt_3C8C0C; | |
142 v11->pVertices[1].vWorldPosition.y = v11->field_C0A - flt_3C8C1C - flt_3C8C10; | |
143 v11->pVertices[1].vWorldPosition.z = v11->field_C0C - flt_3C8C20 - flt_3C8C14; | |
144 v11->pVertices[1].u = 0.0; | |
145 v11->pVertices[1].v = 1.0; | |
146 | |
147 v11->pVertices[2].vWorldPosition.x = v11->field_C08 + flt_3C8C18 - flt_3C8C0C; | |
148 v11->pVertices[2].vWorldPosition.y = v11->field_C0A + flt_3C8C1C - flt_3C8C10; | |
149 v11->pVertices[2].vWorldPosition.z = v11->field_C0C + flt_3C8C20 - flt_3C8C14; | |
150 v11->pVertices[2].u = 1.0; | |
151 v11->pVertices[2].v = 1.0; | |
152 | |
153 v11->pVertices[3].vWorldPosition.x = v11->field_C08 + flt_3C8C18 + flt_3C8C0C; | |
154 v11->pVertices[3].vWorldPosition.y = v11->field_C0A + flt_3C8C1C + flt_3C8C10; | |
155 v11->pVertices[3].vWorldPosition.z = v11->field_C0C + flt_3C8C20 + flt_3C8C14; | |
156 v11->pVertices[3].u = 1.0; | |
157 v11->pVertices[3].v = 0.0; | |
158 */ | |
159 | |
160 for (uint i = 0; i < 4; ++i) | |
161 { | |
162 v11->pVertices[i].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C; | |
163 v11->pVertices[i].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10; | |
164 v11->pVertices[i].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14; | |
165 v11->pVertices[i].u = 0.0; | |
166 v11->pVertices[i].v = 0.0; | |
167 | |
168 v24 = a7->field_4.y * v11->pVertices[i].vWorldPosition.y | |
169 + a7->field_4.z * v11->pVertices[i].vWorldPosition.z | |
170 + a7->field_4.x * v11->pVertices[i].vWorldPosition.x | |
171 + a7->dist; | |
172 | |
173 v11->pVertices[i].vWorldPosition.x -= v24 * a7->field_4.x; | |
174 v11->pVertices[i].vWorldPosition.y -= v24 * a7->field_4.y; | |
175 v11->pVertices[i].vWorldPosition.z -= v24 * a7->field_4.z; | |
176 } | |
177 | |
178 v11->uColorMask = uColorMask; | |
179 v11->uNumVertices = 4; | |
180 | |
181 if (~pGame->uFlags2 & 4) | |
182 v11->fBrightness = flt_3C8C2C_lightmaps_brightness; | |
183 else | |
184 { | |
185 Vec3_float_ a1; // [sp+2Ch] [bp-20h]@8 | |
186 a1.x = (double)pos->x - v11->field_C08; | |
187 a1.y = (double)pos->y - v11->field_C0A; | |
188 a1.z = (double)pos->z - v11->field_C0C; | |
189 a1.Normalize(); | |
190 | |
191 auto dist_x = abs(pos->x - v11->field_C08), //v31 | |
192 dist_y = abs(pos->y - v11->field_C0A), //v32 arg0a | |
193 dist_z = abs(pos->z - v11->field_C0C); //v33 _v64 | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2155
diff
changeset
|
194 v38 = int_get_vector_length(dist_x, dist_y, dist_z); |
0 | 195 if (v38 > radius) |
196 return true; | |
197 //radius = (1 / radius) * v38; | |
198 if ( uLightType & 4 ) | |
199 { | |
200 //v59 = (void *)v37; | |
201 //uLightType = flt_4D86CC; | |
202 //v58 = v37; | |
203 v39 = fabs(a1.x * a7->field_4.x + a1.z * a7->field_4.z + a1.y * a7->field_4.y); | |
204 v40 = v39 * 1.0 * flt_4D86CC; | |
205 | |
206 v11->fBrightness = v40 - (1 / radius) * v38 * v40; | |
207 } | |
208 else if ( uLightType & 8 ) | |
209 { | |
210 v40 = 1.0 * 1.0; | |
211 v11->fBrightness = v40 - (1 / radius) * v38; | |
212 } | |
213 else | |
214 MessageBoxW(nullptr, L"Invalid light type!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:277", 0); | |
215 } | |
216 | |
217 if (!pGame->pStru9Instance->_4980B9(a9, uNumVertices, | |
218 a7->field_4.x, a7->field_4.y, a7->field_4.z, | |
219 v11->pVertices, &v11->uNumVertices)) | |
220 return false; | |
221 | |
222 //v44 = &v11->uNumVertices; | |
223 if (!v11->uNumVertices) | |
224 return true; | |
225 | |
2325 | 226 v45 = _45C6D6(uNumVertices, a9, v11); |
0 | 227 if ( v45 != uNumVertices && v45 > 0 ) |
228 _45C4B9(uNumVertices, a9, v11); | |
229 //v59 = v11->uNumVertices; | |
230 //v46 = (RenderVertexSoft *)pLightmapVertices_; | |
231 pGame->pIndoorCameraD3D->ViewTransform(v11->pVertices, v11->uNumVertices); | |
232 //v59 = 0; | |
233 //v58 = v11->uNumVertices; | |
234 pGame->pIndoorCameraD3D->Project(v11->pVertices, v11->uNumVertices, 0); | |
235 | |
236 unsigned int _a4 = 0; | |
237 if ( !(uClipFlag & 1) ) | |
238 _a4 = 1; | |
239 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
240 { | |
241 if ( uClipFlag & 2 ) | |
242 { | |
243 //v59 = &a4; | |
244 //v58 = (unsigned int)field_3C8C34; | |
245 //v57 = *v44; | |
246 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4); | |
247 | |
248 //v59 = v44; | |
249 //v58 = (unsigned int)field_3C8C34; | |
250 //v57 = (int)v46; | |
251 //v56 = a4; | |
252 pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices); | |
253 } | |
254 else if ( uClipFlag & 4 ) | |
255 { | |
256 //v59 = &a4; | |
257 //v58 = (unsigned int)field_3C8C34; | |
258 //v57 = *v44; | |
259 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4); | |
260 | |
261 //v59 = v44; | |
262 //v58 = (unsigned int)field_3C8C34; | |
263 //v57 = (int)v46; | |
264 //v56 = a4; | |
265 pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices); | |
266 } | |
267 else | |
268 MessageBoxW(nullptr, L"Undefined clip flag specified", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:330", 0); | |
269 } | |
270 else | |
271 MessageBoxW(nullptr, L"Lightpoly builder native indoor clipping not implemented", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:335", 0); | |
272 | |
273 if (_a4) | |
274 { | |
275 if (uLightType & 1) | |
276 { | |
277 //v48 = (char *)&std__vector_000004_size; | |
278 //v49 = std__vector_000004_size; | |
279 //v51 = __OFSUB__(std__vector_000004_size, 511); | |
280 //v50 = std__vector_000004_size - 511 < 0; | |
281 if (std__vector_000004_size < 512 - 1) | |
282 ++std__vector_000004_size; | |
283 } | |
284 else | |
285 { | |
286 //v48 = (char *)&std__vector_183808_size; | |
287 //v49 = std__vector_183808_size; | |
288 //v51 = __OFSUB__(std__vector_183808_size, 767); | |
289 //v50 = std__vector_183808_size - 767 < 0; | |
290 if (std__vector_183808_size < 768 - 1) | |
291 ++std__vector_183808_size; | |
292 } | |
293 //if ( v50 ^ v51 ) | |
294 // *(unsigned int *)v48 = v49 + 1; | |
295 } | |
296 return true; | |
297 } | |
298 | |
299 //----- (0045C4B9) -------------------------------------------------------- | |
300 int LightmapBuilder::_45C4B9(int a2, RenderVertexSoft *a3, Lightmap *pLightmap) | |
301 { | |
302 Lightmap *v4; // edi@1 | |
303 int v5; // eax@1 | |
304 signed int v6; // ecx@1 | |
305 RenderVertexSoft *v7; // ebx@2 | |
306 int v8; // edx@3 | |
307 RenderVertexSoft *v9; // esi@3 | |
308 int v10; // eax@6 | |
2334 | 309 // char *v11; // edi@7 |
0 | 310 RenderVertexSoft *v12; // ecx@8 |
311 char v13; // bl@17 | |
312 signed int v14; // edx@17 | |
313 double v15; // st6@18 | |
314 double v16; // st6@21 | |
315 double v17; // st6@24 | |
316 signed int v18; // edx@33 | |
317 int v20; // [sp+4h] [bp-1Ch]@3 | |
2316 | 318 //int v21; // [sp+8h] [bp-18h]@8 |
0 | 319 float v22; // [sp+Ch] [bp-14h]@23 |
320 float v23; // [sp+10h] [bp-10h]@20 | |
321 int v24; // [sp+14h] [bp-Ch]@1 | |
322 RenderVertexSoft *v25; // [sp+18h] [bp-8h]@2 | |
323 char v26; // [sp+1Eh] [bp-2h]@17 | |
324 char v27; // [sp+1Fh] [bp-1h]@17 | |
325 | |
2325 | 326 //__debugbreak();//Ritor1: needed cleaning |
2316 | 327 |
0 | 328 v4 = pLightmap; |
329 v5 = 0; | |
330 v6 = pLightmap->uNumVertices; | |
331 v24 = 0; | |
332 if ( v6 > 0 ) | |
333 { | |
334 v7 = pLightmap->pVertices; | |
335 v25 = pLightmap->pVertices; | |
336 do | |
337 { | |
338 v20 = v5 + 1; | |
339 v8 = (v5 + 1) % v6; | |
340 v9 = &v4->pVertices[v8]; | |
341 if ( v7->vWorldPosition.x != v9->vWorldPosition.x | |
342 || v7->vWorldPosition.y != v4->pVertices[v8].vWorldPosition.y | |
343 || v7->vWorldPosition.z != v4->pVertices[v8].vWorldPosition.z ) | |
344 { | |
2316 | 345 //v10 = 0; |
0 | 346 if ( a2 > 0 ) |
347 { | |
2316 | 348 //v11 = (char *)&a3->vWorldPosition.z; |
349 for ( v10 = 1; v10 <= a2; ++v10 ) | |
0 | 350 { |
2316 | 351 //v21 = v10 + 1; |
352 v12 = &a3[v10 % a2]; | |
353 if ((a3[v10].vWorldPosition.x != v12->vWorldPosition.x | |
354 || a3[v10].vWorldPosition.y != v12->vWorldPosition.y || a3[v10].vWorldPosition.z != v12->vWorldPosition.z) | |
355 && v7->vWorldPosition.x == a3[v10].vWorldPosition.x | |
356 && v7->vWorldPosition.y == a3[v10].vWorldPosition.y && v7->vWorldPosition.z == a3[v10].vWorldPosition.z | |
0 | 357 && (v9->vWorldPosition.x != v12->vWorldPosition.x |
2316 | 358 || v9->vWorldPosition.y != v12->vWorldPosition.y || v9->vWorldPosition.z != v12->vWorldPosition.z) ) |
0 | 359 { |
360 v13 = 0; | |
361 v14 = 0; | |
362 v27 = 0; | |
363 v26 = 0; | |
364 if ( v9->vWorldPosition.x <= (double)v12->vWorldPosition.x ) | |
365 v15 = v12->vWorldPosition.x - v9->vWorldPosition.x; | |
366 else | |
367 v15 = v9->vWorldPosition.x - v12->vWorldPosition.x; | |
368 v23 = v15; | |
2316 | 369 |
0 | 370 if ( v9->vWorldPosition.y <= (double)v12->vWorldPosition.y ) |
371 v16 = v12->vWorldPosition.y - v9->vWorldPosition.y; | |
372 else | |
373 v16 = v9->vWorldPosition.y - v12->vWorldPosition.y; | |
374 v22 = v16; | |
2316 | 375 |
0 | 376 if ( v9->vWorldPosition.z <= (double)v12->vWorldPosition.z ) |
377 v17 = v12->vWorldPosition.z - v9->vWorldPosition.z; | |
378 else | |
379 v17 = v9->vWorldPosition.z - v12->vWorldPosition.z; | |
380 if ( v23 < 1.0 ) | |
381 { | |
382 v13 = 1; | |
383 v14 = 1; | |
384 } | |
385 if ( v22 < 1.0 ) | |
386 { | |
387 v27 = 1; | |
388 ++v14; | |
389 } | |
390 if ( v17 < 1.0 ) | |
391 { | |
392 v26 = 1; | |
393 ++v14; | |
394 } | |
395 if ( v14 > 1 ) | |
396 { | |
397 v18 = 0; | |
398 if ( v13 && v9->vWorldPosition.x != v12->vWorldPosition.x ) | |
399 { | |
400 v18 = 1; | |
401 v9->vWorldPosition.x = v12->vWorldPosition.x; | |
402 } | |
403 if ( v27 && v9->vWorldPosition.y != v12->vWorldPosition.y ) | |
404 { | |
405 ++v18; | |
406 v9->vWorldPosition.y = v12->vWorldPosition.y; | |
407 } | |
408 if ( v26 && v9->vWorldPosition.z != v12->vWorldPosition.z ) | |
409 { | |
410 ++v18; | |
411 v9->vWorldPosition.z = v12->vWorldPosition.z; | |
412 } | |
413 if ( v18 > 0 ) | |
414 ++v24; | |
415 } | |
416 v7 = v25; | |
417 } | |
2316 | 418 //++v10; |
419 //v11 += 48; | |
0 | 420 } |
2316 | 421 //while ( v21 < a2 ); |
0 | 422 v4 = pLightmap; |
423 } | |
424 } | |
425 v5 = v20; | |
426 v6 = v4->uNumVertices; | |
427 ++v7; | |
428 v25 = v7; | |
429 } | |
430 while ( v20 < v6 ); | |
431 } | |
432 return v24; | |
433 } | |
434 | |
435 //----- (0045C6D6) -------------------------------------------------------- | |
436 int LightmapBuilder::_45C6D6(int a2, RenderVertexSoft *a3, Lightmap *pLightmap) | |
437 { | |
438 signed int v6; // esi@1 | |
439 double v9; // st7@6 | |
440 double v10; // st6@10 | |
441 double v11; // st5@14 | |
442 double v12; // st7@17 | |
443 int v15; // [sp+Ch] [bp-8h]@1 | |
444 float v16; // [sp+10h] [bp-4h]@1 | |
445 | |
446 v6 = -1; | |
447 v16 = 3.4028235e38; | |
448 v15 = 0; | |
449 if ( (signed int)pLightmap->uNumVertices > 0 ) | |
450 { | |
2245 | 451 for ( uint i = 0; i < (signed int)pLightmap->uNumVertices; ++i ) |
0 | 452 { |
453 if ( a2 > 0 ) | |
454 { | |
2245 | 455 for ( uint j = 0; j < a2; ++j ) |
0 | 456 { |
2245 | 457 if ( pLightmap->pVertices[i].vWorldPosition.x <= (double)a3[j].vWorldPosition.x ) |
458 v9 = a3[j].vWorldPosition.x - pLightmap->pVertices[i].vWorldPosition.x; | |
0 | 459 else |
2245 | 460 v9 = pLightmap->pVertices[i].vWorldPosition.x - a3[j].vWorldPosition.x; |
0 | 461 if ( v9 < 2.0 ) |
462 { | |
2245 | 463 v10 = pLightmap->pVertices[i].vWorldPosition.y <= (double)a3[j].vWorldPosition.y |
464 ? a3[j].vWorldPosition.y - pLightmap->pVertices[i].vWorldPosition.y | |
465 : pLightmap->pVertices[i].vWorldPosition.y - a3[j].vWorldPosition.y; | |
0 | 466 if ( v10 < 2.0 ) |
467 { | |
2245 | 468 v11 = pLightmap->pVertices[i].vWorldPosition.z <= (double)a3[j].vWorldPosition.z |
469 ? a3[j].vWorldPosition.z - pLightmap->pVertices[i].vWorldPosition.z | |
470 : pLightmap->pVertices[i].vWorldPosition.z - a3[j].vWorldPosition.z; | |
0 | 471 if ( v11 < 2.0 ) |
472 { | |
2325 | 473 v12 = v9 + v11 + v10; |
0 | 474 if ( v12 < v16 ) |
475 { | |
476 v16 = v12; | |
2245 | 477 v6 = j; |
0 | 478 } |
479 } | |
480 } | |
481 } | |
482 } | |
483 if ( v6 != -1 ) | |
484 { | |
485 ++v15; | |
2245 | 486 pLightmap->pVertices[i].vWorldPosition.x = a3[v6].vWorldPosition.x; |
487 pLightmap->pVertices[i].vWorldPosition.y = a3[v6].vWorldPosition.y; | |
488 pLightmap->pVertices[i].vWorldPosition.z = a3[v6].vWorldPosition.z; | |
0 | 489 } |
490 } | |
491 v6 = -1; | |
492 v16 = 3.4028235e38; | |
493 } | |
494 } | |
495 return v15; | |
496 } | |
497 | |
498 //----- (0045C7F6) -------------------------------------------------------- | |
499 bool LightmapBuilder::ApplyLights_IndoorFace(unsigned int uFaceID) | |
500 { | |
1980 | 501 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
502 BLVSector* pSector = &pIndoor->pSectors[pFace->uSectorID]; | |
0 | 503 |
504 stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + pSector->uMinAmbientLightLevel) << 16; | |
505 | |
506 uint uNumLightsApplied = 0; | |
507 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
508 { | |
509 if (uNumLightsApplied >= 20) | |
510 break; | |
511 | |
512 ApplyLight_BLV((StationaryLight *)(pMobileLightsStack->pLights + i), pFace, &uNumLightsApplied, true, 0); | |
513 } | |
514 | |
515 for (uint i = 0; i < pSector->uNumLights; ++i) | |
516 { | |
517 if (uNumLightsApplied >= 20 ) | |
518 break; | |
519 | |
1980 | 520 BLVLightMM7* pLight = &pIndoor->pLights[pSector->pLights[i]]; |
0 | 521 if (~pLight->uAtributes & 0x08) |
2154 | 522 ApplyLight_BLV((StationaryLight *)pLight, pFace, &uFaceID, false, &_4E94D0_light_type); |
0 | 523 } |
524 | |
525 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
526 { | |
527 if (uNumLightsApplied >= 20) | |
528 break; | |
529 | |
2154 | 530 ApplyLight_BLV(pStationaryLightsStack->pLights + i, pFace, &uNumLightsApplied, false, &_4E94D0_light_type); |
0 | 531 } |
532 | |
533 stru_F8AD28.uNumLightsApplied = uNumLightsApplied; | |
534 return true; | |
535 } | |
536 | |
537 //----- (0045C911) -------------------------------------------------------- | |
538 bool LightmapBuilder::ApplyLight_BLV(StationaryLight *pLight, BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5) | |
539 { | |
540 double v13; // st7@8 | |
541 | |
542 if (!pLight->uRadius) | |
543 return false; | |
544 | |
545 if (pLight->vPosition.x > a2->pBounding.x1 - pLight->uRadius && | |
546 pLight->vPosition.x < a2->pBounding.x2 + pLight->uRadius && | |
547 pLight->vPosition.y > a2->pBounding.y1 - pLight->uRadius && | |
548 pLight->vPosition.y < a2->pBounding.y2 + pLight->uRadius && | |
549 pLight->vPosition.z > a2->pBounding.z1 - pLight->uRadius && | |
550 pLight->vPosition.z < a2->pBounding.z2 + pLight->uRadius) | |
551 { | |
552 v13 = (double)pLight->vPosition.z * a2->pFacePlane.vNormal.z + | |
553 (double)pLight->vPosition.y * a2->pFacePlane.vNormal.y + | |
554 (double)pLight->vPosition.x * a2->pFacePlane.vNormal.x + | |
555 a2->pFacePlane.dist; | |
556 if ((bLightBackfaces || v13 >= 0.0f) && fabsf(v13) <= pLight->uRadius) | |
557 { | |
1980 | 558 unsigned int slot = *pSlot; |
0 | 559 |
560 stru_F8AD28._blv_lights_radii[slot] = pLight->uRadius; | |
561 stru_F8AD28._blv_lights_inv_radii[slot] = 65536 / pLight->uRadius; | |
562 stru_F8AD28._blv_lights_xs[slot] = pLight->vPosition.x; | |
563 stru_F8AD28._blv_lights_ys[slot] = pLight->vPosition.y; | |
564 stru_F8AD28._blv_lights_zs[slot] = pLight->vPosition.z; | |
565 stru_F8AD28._blv_lights_rs[slot] = (double)pLight->uLightColorR / 255.0f; | |
566 stru_F8AD28._blv_lights_gs[slot] = (double)pLight->uLightColorG / 255.0f; | |
567 stru_F8AD28._blv_lights_bs[slot] = (double)pLight->uLightColorB / 255.0f; | |
568 stru_F8AD28._blv_lights_light_dot_faces[slot] = abs((int)floorf(v13 + 0.5f)); | |
569 stru_F8AD28._blv_lights_types[slot] = pLight->uLightType; | |
570 | |
571 *pSlot += 1; | |
572 return true; | |
573 } | |
574 } | |
575 | |
576 return false; | |
577 } | |
578 | |
579 //----- (0045CA88) -------------------------------------------------------- | |
580 int LightmapBuilder::_45CA88(stru320 *a2, RenderVertexSoft *a3, int a4, Vec3_float_ *pNormal) | |
581 { | |
582 int result; // eax@1 | |
583 stru320 *v6; // ecx@2 | |
584 RenderVertexSoft *v7; // ebx@2 | |
585 double v8; // st7@2 | |
586 double v9; // st6@2 | |
587 char *v10; // eax@3 | |
588 double v11; // st7@5 | |
589 __int64 v12; // ST2C_8@5 | |
590 float v13; // edx@5 | |
591 int v14; // eax@5 | |
592 float v15; // ST10_4@5 | |
593 Vec3_float_ v16; // ST00_12@5 | |
594 double v17; // st7@5 | |
595 int a5; // [sp+2Ch] [bp-1Ch]@1 | |
596 float v19; // [sp+30h] [bp-18h]@1 | |
597 float v20; // [sp+34h] [bp-14h]@1 | |
2316 | 598 //LightmapBuilder *thisa; // [sp+38h] [bp-10h]@1 |
0 | 599 int v22; // [sp+3Ch] [bp-Ch]@1 |
600 int *j; // [sp+40h] [bp-8h]@3 | |
601 int i; // [sp+44h] [bp-4h]@1 | |
602 int a3a; // [sp+58h] [bp+10h]@2 | |
603 | |
2316 | 604 __debugbreak();//Ritor1: needed cleaning |
605 | |
0 | 606 *(float *)&a5 = 0.0; |
607 v19 = 0.0; | |
2316 | 608 //thisa = this; |
0 | 609 v20 = 0.0; |
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610 result = _45CBD4(a3, a4, dword_69B010.data(), &v22); |
0 | 611 for ( i = 0; i < v22; result = i ) |
612 { | |
613 v6 = a2; | |
614 a3a = 0; | |
615 v7 = &a3[dword_69B010[i]]; | |
616 v8 = v7->vWorldPosition.z; | |
617 v9 = v7->vWorldPosition.y; | |
618 *(float *)&a5 = v7->vWorldPosition.x; | |
619 v19 = v9; | |
620 v20 = v8; | |
621 v7->flt_2C = 0.0; | |
622 if ( a2->uNumLightsApplied > 0 ) | |
623 { | |
624 v10 = (char *)a2->_blv_lights_ys; | |
625 for ( j = a2->_blv_lights_ys; ; v10 = (char *)j ) | |
626 { | |
627 v11 = (double)*((signed int *)v10 - 60); | |
628 LODWORD(v12) = *((unsigned int *)v10 - 20); | |
629 HIDWORD(v12) = *(unsigned int *)v10; | |
630 LODWORD(v13) = *((unsigned int *)v10 + 60); | |
631 v14 = a3a; | |
632 LOBYTE(v14) = v6->_blv_lights_types[a3a]; | |
633 v15 = v11; | |
634 *(_QWORD *)&v16.x = v12; | |
635 v16.z = v13; | |
636 v17 = _45CC0C_light(v16/*COERCE_VEC3_FLOAT_(v16.x)*/, 1.0, v15, pNormal, *(float *)&a5/*COERCE_FLOAT(&a5)*/, v14) | |
637 + v7->flt_2C; | |
638 ++a3a; | |
639 ++j; | |
640 v7->flt_2C = v17; | |
641 if ( a3a >= a2->uNumLightsApplied ) | |
642 break; | |
643 v6 = a2; | |
644 } | |
645 } | |
646 ++i; | |
647 } | |
648 return result; | |
649 } | |
650 | |
651 //----- (0045CB89) -------------------------------------------------------- | |
652 int LightmapBuilder::_45CB89(RenderVertexSoft *a1, int a2) | |
653 { | |
654 int v3; // edx@1 | |
655 int result; // eax@2 | |
656 char *v5; // ecx@2 | |
657 double v6; // st7@4 | |
658 __int16 v7; // fps@4 | |
659 char v8; // c0@4 | |
660 char v9; // c2@4 | |
661 char v10; // c3@4 | |
662 double v11; // st7@5 | |
663 double v12; // st7@6 | |
664 __int16 v13; // fps@6 | |
665 char v14; // c0@6 | |
666 char v15; // c2@6 | |
667 char v16; // c3@6 | |
668 | |
669 v3 = a2; | |
670 if ( a2 > 0 ) | |
671 { | |
672 HIWORD(result) = HIWORD(a1); | |
673 v5 = (char *)&a1->flt_2C; | |
674 do | |
675 { | |
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676 __debugbreak(); // warning C4700: uninitialized local variable 'v7' used |
0 | 677 if ( *(float *)v5 < 0.0 |
678 || (v6 = *(float *)v5, /*UNDEF(v7),*/ v8 = 1.0 < v6, v9 = 0, v10 = 1.0 == v6, LOWORD(result) = v7, v6 <= 1.0) ) | |
679 { | |
680 v12 = *(float *)v5; | |
681 //UNDEF(v13); | |
682 v14 = 0.0 < v12; | |
683 v15 = 0; | |
684 v16 = 0.0 == v12; | |
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685 __debugbreak(); // warning C4700: uninitialized local variable 'v13' used |
0 | 686 LOWORD(result) = v13; |
687 if ( v12 >= 0.0 ) | |
688 v11 = *(float *)v5; | |
689 else | |
690 v11 = 0.0; | |
691 } | |
692 else | |
693 { | |
694 v11 = 1.0; | |
695 } | |
696 *(float *)v5 = v11; | |
697 v5 += 48; | |
698 --v3; | |
699 } | |
700 while ( v3 ); | |
701 } | |
702 return result; | |
703 } | |
704 | |
705 //----- (0045CBD4) -------------------------------------------------------- | |
706 int LightmapBuilder::_45CBD4(RenderVertexSoft *a2, int a3, int *a4, int *a5) | |
707 { | |
708 int result; // eax@1 | |
709 int v6; // edx@1 | |
710 int v7; // ecx@2 | |
711 int v8; // esi@2 | |
712 | |
713 result = (int)a5; | |
714 v6 = 0; | |
715 for ( *a5 = 0; v6 < a3; ++v6 ) | |
716 { | |
717 v7 = *a5; | |
718 v8 = 0; | |
719 if ( *a5 <= 0 ) | |
720 { | |
2472 | 721 //LABEL_5: |
0 | 722 a4[v7] = v6; |
723 ++*a5; | |
724 } | |
725 else | |
726 { | |
727 while ( a4[v8] != v6 ) | |
728 { | |
729 ++v8; | |
2472 | 730 if (v8 >= v7) |
731 { | |
732 a4[v7] = v6; | |
733 ++*a5; | |
734 break; | |
735 //goto LABEL_5; | |
736 } | |
0 | 737 } |
738 } | |
739 } | |
740 return result; | |
741 } | |
742 | |
743 //----- (0045CC0C) -------------------------------------------------------- | |
744 double LightmapBuilder::_45CC0C_light(Vec3_float_ a1, float a2, float a3, Vec3_float_ *pNormal, float a5, int uLightType) | |
745 { | |
746 float v7; // esi@1 | |
747 int v8; // eax@1 | |
2334 | 748 // int v9; // ebx@1 |
749 // unsigned int v10; // ecx@1 | |
750 // int v11; // edx@2 | |
751 // int v12; // edx@4 | |
752 // unsigned int v13; // edx@6 | |
0 | 753 double v14; // st7@7 |
754 double result; // st7@8 | |
755 double v16; // st7@9 | |
756 int v17; // esi@9 | |
757 const char *v18; // ecx@9 | |
758 double v19; // st7@10 | |
759 double v20; // st7@10 | |
760 std::string v21; // [sp-10h] [bp-40h]@13 | |
761 const char *v22[6]; // [sp+0h] [bp-30h]@10 | |
762 double v23; // [sp+18h] [bp-18h]@1 | |
2334 | 763 // double v24; // [sp+20h] [bp-10h]@1 |
0 | 764 int v25; // [sp+28h] [bp-8h]@1 |
765 int v26; // [sp+2Ch] [bp-4h]@1 | |
766 | |
767 v7 = a5; | |
768 LODWORD(a5) = *(unsigned int *)(LODWORD(a5) + 8); | |
769 //v24 = a5 + 6.7553994e15; | |
770 v26 = floorf(a5 + 0.5f);//LODWORD(v24); | |
771 LODWORD(a5) = *(unsigned int *)(LODWORD(v7) + 4); | |
772 //v24 = a5 + 6.7553994e15; | |
773 auto _v24 = floorf(a5 + 0.5f); | |
774 LODWORD(a5) = *(unsigned int *)LODWORD(v7); | |
775 //v23 = a5 + 6.7553994e15; | |
776 auto _v23 = floorf(a5 + 0.5f); | |
777 //*(_QWORD *)((char *)&v24 + 4) = __PAIR__(LODWORD(v24), LODWORD(v23)); | |
778 v26 = abs((signed)LODWORD(a1.z) - v26); | |
779 //v25 = abs((signed)LODWORD(a1.y) - (signed)LODWORD(v24)); | |
780 //v8 = abs((int)a1.x - (signed)LODWORD(v23)); | |
781 v25 = abs((signed)LODWORD(a1.y) - (signed)_v24); | |
782 v8 = abs((int)a1.x - (signed)_v23); | |
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783 v14 = int_get_vector_length(v26, v25, v8); |
0 | 784 if ( v14 <= a3 ) |
785 { | |
786 a5 = v14 / a3; | |
787 v16 = (double)(signed int)a1.x; | |
788 *(float *)&v23 = (double)SLODWORD(a1.y); | |
789 LODWORD(a1.x) = *(unsigned int *)LODWORD(v7); | |
790 v17 = LODWORD(v7) + 4; | |
791 *((float *)&v23 + 1) = (double)SLODWORD(a1.z); | |
792 LODWORD(a1.y) = *(unsigned int *)v17; | |
793 LODWORD(a1.z) = *(unsigned int *)(v17 + 4); | |
794 a3 = *((float *)&v23 + 1) - a1.z; | |
795 a1.z = a3; | |
796 a1.x = v16 - a1.x; | |
797 a1.y = (float)v23 - a1.y; | |
798 a1.Normalize(); | |
799 if ( uLightType & 4 ) | |
800 { | |
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801 __debugbreak(); // warning C4700: uninitialized local variable 'v18' used |
0 | 802 v22[1] = v18; |
803 uLightType = dword_4D86D8; | |
804 v22[0] = v18; | |
805 v19 = fabs(a1.z * pNormal->z + a1.y * pNormal->y + a1.x * pNormal->x); | |
806 v20 = v19 * *(float *)&uLightType * a2; | |
807 } | |
808 else | |
809 { | |
810 if ( uLightType & 8 ) | |
811 { | |
812 v20 = 1.3 * a2; | |
813 } | |
814 else | |
815 { | |
816 MessageBoxW(nullptr, L"Invalid light type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:783", 0); | |
817 v20 = *(float *)&uLightType; | |
818 } | |
819 } | |
820 result = v20 - a5 * v20; | |
821 } | |
822 else | |
823 { | |
824 result = 0.0; | |
825 } | |
826 return result; | |
827 } | |
828 // 4D86D8: using guessed type int dword_4D86D8; | |
829 | |
830 //----- (0045CDB7) -------------------------------------------------------- | |
831 bool LightmapBuilder::ApplyLights_OutdoorFace(ODMFace *pFace) | |
832 { | |
833 int v3; // eax@1 | |
834 bool result; // eax@9 | |
835 int pSlot; // [sp+10h] [bp-4h]@1 | |
836 | |
837 v3 = stru_F8AD28.uDefaultAmbientLightLevel + pFace->uShadeType; | |
838 pSlot = 0; | |
839 stru_F8AD28.uCurrentAmbientLightLevel = v3 << 16; | |
2251 | 840 for ( uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i ) |
0 | 841 { |
2251 | 842 if ( pSlot >= 20 ) |
843 break; | |
844 ApplyLight_ODM((StationaryLight *)pMobileLightsStack[i].pLights, pFace, (unsigned int *)&pSlot, 1); | |
0 | 845 } |
2251 | 846 for ( uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i ) |
0 | 847 { |
2251 | 848 if ( pSlot >= 20 ) |
849 break; | |
2274 | 850 ApplyLight_ODM(&pStationaryLightsStack->pLights[i], pFace, (unsigned int *)&pSlot, 0); |
0 | 851 } |
852 result = pSlot; | |
853 stru_F8AD28.uNumLightsApplied = pSlot; | |
854 return true; | |
855 } | |
856 | |
857 //----- (0045CE50) -------------------------------------------------------- | |
858 bool LightmapBuilder::ApplyLight_ODM(StationaryLight *pLight, ODMFace *pFace, unsigned int *pSlot, char a4) | |
859 { | |
860 int result; // eax@0 | |
861 int v10; // ecx@8 | |
2251 | 862 //unsigned int v12; // ebx@11 |
2153 | 863 //RenderD3D *v13; // ecx@11 |
0 | 864 char v14; // dl@11 |
865 | |
62 | 866 //__debugbreak(); |
0 | 867 |
2251 | 868 result = (int)pFace; |
869 v10 = (pFace->pFacePlane.dist | |
0 | 870 + pLight->vPosition.x * pFace->pFacePlane.vNormal.x |
2251 | 871 + pLight->vPosition.y * pFace->pFacePlane.vNormal.y |
872 + pLight->vPosition.z * pFace->pFacePlane.vNormal.z) >> 16; | |
873 if ( pLight->uRadius > 0 | |
874 && (pLight->vPosition.x > pFace->pBoundingBox.x1 - pLight->uRadius) && pLight->vPosition.x < pLight->uRadius + pFace->pBoundingBox.x2 | |
875 && (pLight->vPosition.y > pFace->pBoundingBox.y1 - pLight->uRadius) && pLight->vPosition.y < pLight->uRadius + pFace->pBoundingBox.y2 | |
876 && (pLight->vPosition.z > pFace->pBoundingBox.z1 - pLight->uRadius) && pLight->vPosition.z < pLight->uRadius + pFace->pBoundingBox.z2 | |
877 && ((a4) || v10 >= 0) && v10 <= pLight->uRadius ) | |
0 | 878 { |
2251 | 879 stru_F8AD28._blv_lights_radii[*pSlot] = pLight->uRadius; |
880 stru_F8AD28._blv_lights_inv_radii[*pSlot] = 65536 / pLight->uRadius; | |
0 | 881 stru_F8AD28._blv_lights_xs[*pSlot] = pLight->vPosition.x; |
882 stru_F8AD28._blv_lights_ys[*pSlot] = pLight->vPosition.y; | |
883 stru_F8AD28._blv_lights_zs[*pSlot] = pLight->vPosition.z; | |
884 stru_F8AD28._blv_lights_rs[*pSlot] = (double)pLight->uLightColorR * 0.0039215689; | |
885 stru_F8AD28._blv_lights_gs[*pSlot] = (double)pLight->uLightColorG * 0.0039215689; | |
886 stru_F8AD28._blv_lights_bs[*pSlot] = (double)pLight->uLightColorB * 0.0039215689; | |
2251 | 887 //v11 = abs(v10); |
888 //v12 = pRenderer->bUsingSpecular; | |
889 stru_F8AD28._blv_lights_light_dot_faces[*pSlot] = abs(v10); | |
0 | 890 stru_F8AD28._blv_lights_types[*pSlot] = pLight->uLightType; |
2153 | 891 //v13 = pRenderer->pRenderD3D; |
0 | 892 v14 = stru_F8AD28._blv_lights_types[*pSlot]; |
2251 | 893 if ( /*pRenderer->pRenderD3D &&*/ pRenderer->bUsingSpecular && v14 & 4 ) |
0 | 894 v14 = _4E94D2_light_type; |
895 stru_F8AD28._blv_lights_types[*pSlot] = v14; | |
896 result = 4 * *pSlot; | |
2251 | 897 if ( /*v13*/true && pRenderer->bUsingSpecular ) |
0 | 898 { |
899 if ( stru_F8AD28._blv_lights_types[*pSlot] & 4 ) | |
900 { | |
901 *(float *)((char *)stru_F8AD28._blv_lights_rs + result) = *(float *)((char *)stru_F8AD28._blv_lights_rs + result) | |
902 * 0.33000001; | |
903 *(float *)((char *)stru_F8AD28._blv_lights_gs + result) = *(float *)((char *)stru_F8AD28._blv_lights_gs + result) | |
904 * 0.33000001; | |
905 *(float *)((char *)stru_F8AD28._blv_lights_bs + result) = *(float *)((char *)stru_F8AD28._blv_lights_bs + result) | |
906 * 0.33000001; | |
907 } | |
908 } | |
909 ++*pSlot; | |
910 LOBYTE(result) = 1; | |
911 } | |
912 else | |
913 LOBYTE(result) = 0; | |
914 return result; | |
915 } | |
916 // 4E94D2: using guessed type char _4E94D2_light_type; | |
917 | |
918 //----- (0045D036) -------------------------------------------------------- | |
86 | 919 bool LightmapBuilder::StackLights_TerrainFace(Vec3_float_ *pNormal, float *a2, RenderVertexSoft *a3, unsigned int uStripType, bool bLightBackfaces) |
0 | 920 { |
86 | 921 /*int v6; // esi@1 |
0 | 922 //LightmapBuilder *v7; // edi@1 |
923 MobileLight *v8; // ebx@2 | |
924 int v9; // esi@5 | |
925 StationaryLight *v10; // ebx@6 | |
926 //bool result; // eax@9 | |
927 unsigned int a7; // [sp+Ch] [bp-4h]@1 | |
928 | |
929 v6 = 0; | |
930 //v7 = this; | |
931 a7 = 0; | |
932 stru_F8AD28.uCurrentAmbientLightLevel = pOutdoor->field_CBC_terrain_triangles_shade_type; | |
933 if ( pMobileLightsStack->uNumLightsActive > 0 ) | |
934 { | |
935 v8 = pMobileLightsStack->pLights; | |
936 do | |
937 { | |
938 if ( (signed int)a7 >= 20 ) | |
939 break; | |
940 StackLight_TerrainFace((StationaryLight *)v8, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); | |
941 ++v6; | |
942 ++v8; | |
943 } | |
944 while ( v6 < pMobileLightsStack->uNumLightsActive ); | |
945 } | |
946 v9 = 0; | |
947 if ( pStationaryLightsStack->uNumLightsActive > 0 ) | |
948 { | |
949 v10 = pStationaryLightsStack->pLights; | |
950 do | |
951 { | |
952 if ( (signed int)a7 >= 20 ) | |
953 break; | |
954 StackLight_TerrainFace(v10, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); | |
955 ++v9; | |
956 ++v10; | |
957 } | |
958 while ( v9 < pStationaryLightsStack->uNumLightsActive ); | |
959 } | |
960 | |
961 stru_F8AD28.uNumLightsApplied = a7; | |
86 | 962 return true;*/ |
963 // bool __stdcall sub_45D036(struct Vec3<float> *pNormal, int a2, struct RenderVertex *a3, int a4, signed int X) | |
964 //{ | |
2334 | 965 // float v6; // ebx@2 |
86 | 966 unsigned int v10; // [sp+Ch] [bp-4h]@1 |
967 int i; | |
968 | |
969 v10 = 0; | |
638 | 970 stru_F8AD28.uCurrentAmbientLightLevel = pOutdoor->max_terrain_dimming_level; |
86 | 971 for (i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) |
972 { | |
973 if ( v10 >= 20 ) | |
974 break; | |
975 StackLight_TerrainFace((StationaryLight *)&pMobileLightsStack->pLights[i], pNormal, a2, a3, uStripType, bLightBackfaces, &v10); | |
976 } | |
977 | |
978 for (i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
979 { | |
980 if ( v10 >= 20 ) | |
981 break; | |
982 StackLight_TerrainFace(&pStationaryLightsStack->pLights[i], pNormal, a2, a3, uStripType, bLightBackfaces, &v10); | |
983 } | |
984 | |
985 stru_F8AD28.uNumLightsApplied = v10; | |
0 | 986 return true; |
86 | 987 |
0 | 988 } |
989 // 519AB4: using guessed type int uNumStationaryLightsApplied; | |
990 | |
991 //----- (0045D0D5) -------------------------------------------------------- | |
992 bool LightmapBuilder::StackLight_TerrainFace(StationaryLight *pLight, Vec3_float_ *pNormal, float *a3, RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot) | |
993 { | |
994 StationaryLight *v8; // edi@1 | |
995 bool result; // eax@1 | |
2334 | 996 // unsigned int v10; // esi@2 |
0 | 997 RenderVertexSoft *v11; // ebx@2 |
998 float v12; // eax@3 | |
999 float v13; // eax@4 | |
2334 | 1000 // double v14; // st7@11 |
0 | 1001 double maxz; // st7@11 |
1002 double v16; // st7@11 | |
1003 double v17; // st6@11 | |
2334 | 1004 // __int16 v18; // fps@11 |
1005 // char v19; // c0@11 | |
0 | 1006 char v20; // c2@11 |
2334 | 1007 // char v21; // c3@11 |
1008 // double v22; // st6@12 | |
1009 // __int16 v23; // fps@12 | |
1010 // char v24; // c0@12 | |
1011 // char v25; // c2@12 | |
1012 // char v26; // c3@12 | |
1013 // double v27; // st7@13 | |
1014 // double v28; // st6@13 | |
1015 // __int16 v29; // fps@13 | |
1016 // char v30; // c0@13 | |
1017 // char v31; // c2@13 | |
1018 // char v32; // c3@13 | |
1019 // double v33; // st6@14 | |
1020 // __int16 v34; // fps@14 | |
1021 // char v35; // c0@14 | |
1022 // char v36; // c2@14 | |
1023 // char v37; // c3@14 | |
1024 // double v38; // st7@15 | |
1025 // double v39; // st6@15 | |
1026 // __int16 v40; // fps@15 | |
1027 // char v41; // c0@15 | |
1028 // char v42; // c2@15 | |
1029 // char v43; // c3@15 | |
1030 // double v44; // st6@16 | |
1031 // __int16 v45; // fps@16 | |
1032 // char v46; // c0@16 | |
1033 // char v47; // c2@16 | |
1034 // char v48; // c3@16 | |
0 | 1035 Vec3_float_ *v49; // esi@17 |
2334 | 1036 // double v50; // st7@17 |
1037 // double v51; // st6@17 | |
0 | 1038 signed int v52; // ecx@17 |
1039 unsigned int *v53; // esi@18 | |
1040 int v54; // eax@18 | |
1041 unsigned int v55; // ebx@18 | |
2154 | 1042 //RenderD3D *v56; // ecx@18 |
0 | 1043 char v57; // dl@18 |
1044 std::string v58; // [sp-18h] [bp-38h]@10 | |
1045 const char *v59; // [sp-8h] [bp-28h]@10 | |
1046 signed int v60; // [sp-4h] [bp-24h]@10 | |
1047 double v61; // [sp+Ch] [bp-14h]@11 | |
1048 float minz; // [sp+14h] [bp-Ch]@11 | |
1049 int v63; // [sp+18h] [bp-8h]@1 | |
1050 float v64; // [sp+1Ch] [bp-4h]@5 | |
1051 | |
1052 v8 = pLight; | |
1053 result = pLight->uRadius; | |
1054 v63 = pLight->uRadius; | |
1055 if ( result <= 0 ) | |
86 | 1056 return 0; |
1057 //v10 = uStripType; | |
0 | 1058 v11 = a1; |
1059 if ( uStripType == 4 ) | |
1060 { | |
1061 pLight = (StationaryLight *)LODWORD(a1->vWorldPosition.x); | |
1062 v12 = a1[3].vWorldPosition.x; | |
2472 | 1063 //uStripType = LODWORD(v12); |
1064 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y); | |
1065 v13 = v11->vWorldPosition.y; | |
0 | 1066 } |
1067 else | |
1068 { | |
1069 if ( uStripType != 3 ) | |
1070 { | |
1071 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:981", 0); | |
2472 | 1072 //goto LABEL_11; |
0 | 1073 } |
2472 | 1074 else if ((unsigned char)X) |
0 | 1075 { |
1076 pLight = (StationaryLight *)LODWORD(a1->vWorldPosition.x); | |
1077 uStripType = LODWORD(a1[2].vWorldPosition.x); | |
1078 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y); | |
1079 v13 = v11[2].vWorldPosition.y; | |
2472 | 1080 v64 = v13; |
1081 //goto LABEL_11; | |
1082 //goto LABEL_5; | |
0 | 1083 } |
2472 | 1084 else |
1085 { | |
1086 pLight = (StationaryLight *)LODWORD(a1[1].vWorldPosition.x); | |
1087 v12 = a1[2].vWorldPosition.x; | |
1088 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y); | |
1089 v13 = v11->vWorldPosition.y; | |
1090 v64 = v13; | |
1091 //uStripType = LODWORD(v12); | |
1092 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y); | |
1093 v13 = v11->vWorldPosition.y; | |
1094 } | |
0 | 1095 } |
2472 | 1096 |
1097 //LABEL_11: | |
86 | 1098 //v60 = v10; |
0 | 1099 v59 = (const char *)v11; |
2274 | 1100 v60 = v12;//uStripType; |
86 | 1101 minz = pGame->pIndoorCameraD3D->GetPolygonMinZ(v11, uStripType); |
1102 maxz = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v11, uStripType); | |
0 | 1103 result = v8->vPosition.x; |
1104 *((float *)&v61 + 1) = maxz; | |
1105 v16 = (double)result; | |
1106 *(float *)&X = (double)v63; | |
1107 v17 = *(float *)&pLight - *(float *)&X; | |
1108 //UNDEF(v18); | |
86 | 1109 //v19 = v16 < v17; |
0 | 1110 v20 = 0; |
86 | 1111 //v21 = v16 == v17; |
1112 /* BYTE1(result) = HIBYTE(v18); | |
0 | 1113 if ( v16 <= v17 |
1114 || (v22 = *(float *)&X + *(float *)&uStripType, | |
1115 //UNDEF(v23), | |
1116 v24 = v16 < v22, | |
1117 v25 = 0, | |
1118 v26 = v16 == v22, | |
1119 BYTE1(result) = HIBYTE(v23), | |
1120 v16 >= v22) | |
1121 || (result = v8->vPosition.y, | |
1122 pLight = (StationaryLight *)v8->vPosition.y, | |
1123 v27 = (double)(signed int)pLight, | |
1124 v28 = *(float *)&a1 - *(float *)&X, | |
1125 //UNDEF(v29), | |
1126 v30 = v27 < v28, | |
1127 v31 = 0, | |
1128 v32 = v27 == v28, | |
1129 BYTE1(result) = HIBYTE(v29), | |
1130 v27 <= v28) | |
1131 || (v33 = *(float *)&X + v64, | |
1132 //UNDEF(v34), | |
1133 v35 = v27 < v33, | |
1134 v36 = 0, | |
1135 v37 = v27 == v33, | |
1136 BYTE1(result) = HIBYTE(v34), | |
1137 v27 >= v33) | |
1138 || (result = v8->vPosition.z, | |
1139 pLight = (StationaryLight *)v8->vPosition.z, | |
1140 v38 = (double)(signed int)pLight, | |
1141 v39 = minz - *(float *)&X, | |
1142 //UNDEF(v40), | |
1143 v41 = v38 < v39, | |
1144 v42 = 0, | |
1145 v43 = v38 == v39, | |
1146 BYTE1(result) = HIBYTE(v40), | |
1147 v38 <= v39) | |
1148 || (v44 = *(float *)&X + *((float *)&v61 + 1), | |
1149 //UNDEF(v45), | |
1150 v46 = v38 < v44, | |
1151 v47 = 0, | |
1152 v48 = v38 == v44, | |
1153 BYTE1(result) = HIBYTE(v45), | |
1154 v38 >= v44) | |
1155 || (v49 = pNormal, | |
1156 Vec3_float_::NegDot(&v11->vWorldPosition, pNormal, a3), | |
1157 X = v8->vPosition.y, | |
1158 v50 = (double)X * v49->y, | |
1159 X = v8->vPosition.z, | |
1160 v51 = (double)X * v49->z, | |
1161 X = v8->vPosition.x, | |
1162 *(float *)&a3 = v50 + v51 + (double)X * v49->x + *a3, | |
1163 v61 = *(float *)&a3 + 6.7553994e15, | |
1164 result = LODWORD(v61), | |
1165 X = LODWORD(v61), | |
1166 v52 = v63, | |
86 | 1167 SLODWORD(v61) > v63) )*/ |
2322 | 1168 v49 = pNormal; |
1169 Vec3_float_::NegDot(&v11->vWorldPosition, pNormal, a3); | |
1170 *(float *)a3 = (double)v8->vPosition.x * v49->x | |
1171 + (double)v8->vPosition.y * v49->y | |
1172 + (double)v8->vPosition.z * v49->z + *a3; | |
1173 v61 = *(float *)a3 + 6.7553994e15; | |
1174 result = LODWORD(v61); | |
1175 X = LODWORD(v61); | |
1176 v52 = v63; | |
1177 if ( SLODWORD(v61) > v63) | |
86 | 1178 return 0; |
0 | 1179 v53 = pSlot; |
1180 v60 = X; | |
1181 stru_F8AD28._blv_lights_radii[*pSlot] = v63; | |
86 | 1182 stru_F8AD28._blv_lights_inv_radii[*v53] = 65536 / v63; |
0 | 1183 stru_F8AD28._blv_lights_xs[*v53] = v8->vPosition.x; |
1184 stru_F8AD28._blv_lights_ys[*v53] = v8->vPosition.y; | |
1185 stru_F8AD28._blv_lights_zs[*v53] = v8->vPosition.z; | |
2274 | 1186 //a3 = (float *)v8->uLightColorR; |
1187 stru_F8AD28._blv_lights_rs[*v53] = v8->uLightColorR / 255.0f; | |
1188 //a3 = (float *)v8->uLightColorG; | |
1189 stru_F8AD28._blv_lights_gs[*v53] = v8->uLightColorG / 255.0f; | |
1190 //a3 = (float *)v8->uLightColorB; | |
1191 stru_F8AD28._blv_lights_bs[*v53] = v8->uLightColorB / 255.0f; | |
1192 v54 = abs(v63); | |
0 | 1193 v55 = pRenderer->bUsingSpecular; |
1194 stru_F8AD28._blv_lights_light_dot_faces[*v53] = v54; | |
1195 stru_F8AD28._blv_lights_types[*v53] = v8->uLightType; | |
2154 | 1196 //v56 = pRenderer->pRenderD3D; |
0 | 1197 v57 = stru_F8AD28._blv_lights_types[*v53]; |
2154 | 1198 if ( /*pRenderer->pRenderD3D &&*/ v55 && v57 & 4 ) |
0 | 1199 v57 = _4E94D2_light_type; |
1200 stru_F8AD28._blv_lights_types[*v53] = v57; | |
1201 result = 4 * *v53; | |
2154 | 1202 if ( /*v56 &&*/ v55 ) |
0 | 1203 { |
1204 if ( stru_F8AD28._blv_lights_types[*v53] & 4 ) | |
1205 { | |
2274 | 1206 stru_F8AD28._blv_lights_rs[result] = stru_F8AD28._blv_lights_rs[result] * 0.3300000131130219; |
1207 stru_F8AD28._blv_lights_gs[result] = stru_F8AD28._blv_lights_gs[result] * 0.3300000131130219; | |
1208 stru_F8AD28._blv_lights_bs[result] = stru_F8AD28._blv_lights_bs[result] * 0.3300000131130219; | |
0 | 1209 } |
1210 } | |
1211 ++*v53; | |
86 | 1212 return 1; |
0 | 1213 } |
1214 | |
1215 //----- (0045D698) -------------------------------------------------------- | |
1216 bool LightmapBuilder::DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2) | |
1217 { | |
1218 bool result; // eax@1 | |
1219 LightmapBuilder *v3; // esi@1 | |
1220 RenderVertexSoft *v4; // edi@3 | |
1221 RenderVertexSoft *v5; // edi@7 | |
1222 IndoorCameraD3D *thisa; // [sp+10h] [bp-8h]@1 | |
1223 bool v7; // [sp+14h] [bp-4h]@2 | |
1224 bool a2a; // [sp+20h] [bp+8h]@6 | |
1225 | |
1226 result = (bool)pGame->pIndoorCameraD3D; | |
1227 v3 = this; | |
1228 thisa = pGame->pIndoorCameraD3D; | |
1229 if ( bit_one_for_list1__bit_two_for_list2 & 1 ) | |
1230 { | |
1231 v7 = 0; | |
1232 if ( (signed int)this->std__vector_000004_size > 0 ) | |
1233 { | |
1234 v4 = this->std__vector_000004[0].pVertices; | |
1235 do | |
1236 { | |
1237 pGame->pIndoorCameraD3D->debug_outline_sw(v4, *((unsigned int *)v4 - 1), 0xFF00u, 0.0); | |
1238 ++v7; | |
1239 v4 = (RenderVertexSoft *)((char *)v4 + 3100); | |
1240 result = v7; | |
1241 } | |
1242 while ( v7 < (signed int)v3->std__vector_000004_size ); | |
1243 } | |
1244 } | |
1245 if ( bit_one_for_list1__bit_two_for_list2 & 2 ) | |
1246 { | |
1247 a2a = 0; | |
1248 if ( (signed int)v3->std__vector_183808_size > 0 ) | |
1249 { | |
1250 v5 = v3->std__vector_183808[0].pVertices; | |
1251 do | |
1252 { | |
1253 pGame->pIndoorCameraD3D->debug_outline_sw(v5, *((unsigned int *)v5 - 1), 0xC04000u, 0.00019999999); | |
1254 ++a2a; | |
1255 v5 = (RenderVertexSoft *)((char *)v5 + 3100); | |
1256 result = a2a; | |
1257 } | |
1258 while ( a2a < (signed int)v3->std__vector_183808_size ); | |
1259 } | |
1260 } | |
1261 LOBYTE(result) = 1; | |
1262 return result; | |
1263 } | |
1264 | |
1265 //----- (0045D73F) -------------------------------------------------------- | |
1394 | 1266 void LightmapBuilder::DrawLightmapsType(int type) |
0 | 1267 { |
1394 | 1268 if (type == 2) |
1269 Draw_183808_Lightmaps(); | |
0 | 1270 } |
1271 | |
1272 //----- (0045D74F) -------------------------------------------------------- | |
1394 | 1273 bool LightmapBuilder::DrawLightmaps(int *indices) |
0 | 1274 { |
1390 | 1275 //char v3; // zf@1 |
2334 | 1276 // IDirect3DDevice3 *v4; // eax@2 |
1277 // HRESULT v5; // eax@2 | |
0 | 1278 //char *v6; // eax@2 |
2155 | 1279 //struct IDirect3DTexture2 *v7; // edi@4 |
2334 | 1280 // HRESULT v8; // eax@8 |
1281 // HRESULT v9; // eax@8 | |
1282 // HRESULT v10; // eax@8 | |
1283 // HRESULT v11; // eax@8 | |
1284 // HRESULT v12; // eax@8 | |
1394 | 1285 //int *v13; // eax@8 |
1390 | 1286 //float v14; // ecx@15 |
1287 //IDirect3DDevice3 *v15; // eax@21 | |
1288 //HRESULT v16; // eax@21 | |
1289 //IDirect3DDevice3 *v17; // eax@21 | |
1290 //HRESULT v18; // eax@21 | |
1291 //IDirect3DDevice3 *v19; // eax@21 | |
1292 //HRESULT v20; // eax@21 | |
1293 //IDirect3DDevice3 *v21; // eax@21 | |
1294 //HRESULT v22; // eax@21 | |
0 | 1295 //IDirect3DDevice3 *v23; // eax@23 |
1296 std::string v25; // [sp+44h] [bp-44h]@12 | |
2334 | 1297 // signed int v26; // [sp+48h] [bp-40h]@21 |
1298 // signed int v27; // [sp+4Ch] [bp-3Ch]@21 | |
0 | 1299 Lightmap *v28; // [sp+50h] [bp-38h]@2 |
2334 | 1300 // int v29; // [sp+54h] [bp-34h]@2 |
0 | 1301 //float v30; // [sp+58h] [bp-30h]@2 |
1394 | 1302 Vec3_float_ arg4; |
1303 //int arg4; // [sp+68h] [bp-20h]@8 | |
1304 //float v32; // [sp+6Ch] [bp-1Ch]@8 | |
1305 //float v33; // [sp+70h] [bp-18h]@8 | |
2334 | 1306 // int v34; // [sp+74h] [bp-14h]@19 |
1307 // int v35; // [sp+78h] [bp-10h]@2 | |
1394 | 1308 //int *v36; // [sp+7Ch] [bp-Ch]@10 |
1390 | 1309 //int a1; // [sp+80h] [bp-8h]@12 |
1310 //float v38; // [sp+84h] [bp-4h]@1 | |
0 | 1311 |
1390 | 1312 if (std__vector_000004_size == 0) |
2155 | 1313 return true; |
1314 | |
1315 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) | |
1316 return true; | |
1394 | 1317 |
2155 | 1318 pRenderer->BeginLightmaps(); |
1394 | 1319 |
1320 arg4.x = 1.0f; | |
1321 arg4.y = 1.0f; | |
1322 arg4.z = 1.0f; | |
1323 if (indices) | |
0 | 1324 { |
1980 | 1325 for (int* i = indices; *i != -1; ++i) |
0 | 1326 { |
1394 | 1327 v28 = &std__vector_000004[*i]; |
2155 | 1328 if ( !pRenderer->DrawLightmap(v28, &arg4, 0.0) ) |
1545 | 1329 Error("Invalid lightmap detected! (%u)", *i); |
0 | 1330 } |
1331 } | |
1332 else | |
1333 { | |
1980 | 1334 for (unsigned int i = 0; i < std__vector_000004_size; ++i) |
0 | 1335 { |
1980 | 1336 Lightmap* _a1 = &std__vector_000004[(int)i]; |
2155 | 1337 if ( !pRenderer->DrawLightmap(_a1, &arg4, 0.0) ) |
1338 Error("Invalid lightmap detected! (%u)", i); | |
0 | 1339 } |
1340 } | |
1394 | 1341 |
2155 | 1342 pRenderer->EndLightmaps(); |
1343 | |
1394 | 1344 return true; |
0 | 1345 } |
1346 | |
1347 | |
1348 //----- (0045DA56) -------------------------------------------------------- | |
1394 | 1349 bool LightmapBuilder::DoDraw_183808_Lightmaps(float z_bias) |
0 | 1350 { |
1351 Vec3_float_ v; // [sp+Ch] [bp-1Ch]@2 | |
1352 v.z = 1.0; | |
1353 v.y = 1.0; | |
1354 v.x = 1.0; | |
1355 | |
1356 for (uint i = 0; i < std__vector_183808_size; ++i) | |
2155 | 1357 if (!pRenderer->DrawLightmap(std__vector_183808 + i, &v, z_bias)) |
1358 Error("Invalid lightmap detected! (%u)", i); | |
0 | 1359 |
1360 return true; | |
1361 } | |
1362 | |
1363 //----- (0045DAE8) -------------------------------------------------------- | |
2155 | 1364 bool Render::DrawLightmap(Lightmap *pLightmap, Vec3_float_ *pColorMult, float z_bias) |
0 | 1365 { |
1366 double v10; // st7@4 | |
1367 double v14; // st7@7 | |
2334 | 1368 // __int16 v15; // fps@8 |
0 | 1369 double v18; // st3@8 |
1370 signed int v24; // [sp-1Ch] [bp-670h]@13 | |
2334 | 1371 // const char *v25; // [sp-18h] [bp-66Ch]@13 |
1372 // int v26; // [sp-14h] [bp-668h]@13 | |
0 | 1373 RenderVertexD3D3 a2[32]; // [sp+0h] [bp-654h]@7 |
1374 | |
1375 | |
1376 if (pLightmap->uNumVertices < 3) | |
1377 { | |
1378 Log::Warning(L"Lightmap uNumVertices < 3"); | |
1379 return false; | |
1380 } | |
1381 | |
1382 uint uLightmapColorMaskR = (pLightmap->uColorMask >> 16) & 0xFF; | |
1383 uint uLightmapColorR = floorf(uLightmapColorMaskR * pLightmap->fBrightness * pColorMult->x + 0.5f); | |
1384 | |
1385 uint uLightmapColorMaskG = (pLightmap->uColorMask >> 8) & 0xFF; | |
1386 uint uLightmapColorG = floorf(uLightmapColorMaskG * pLightmap->fBrightness * pColorMult->y + 0.5f); | |
1387 | |
1388 uint uLightmapColorMaskB = pLightmap->uColorMask & 0xFF; | |
1389 uint uLightmapColorB = floorf(uLightmapColorMaskB * pLightmap->fBrightness * pColorMult->z + 0.5f); | |
1390 | |
1391 uint uLightmapColor = uLightmapColorB | (uLightmapColorMaskG << 8) | (uLightmapColorMaskR << 16); | |
1392 | |
1393 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1637 | 1394 v10 = (double)pODMRenderParams->shading_dist_mist; |
0 | 1395 else |
1396 v10 = 16192.0; | |
1397 v14 = 1.0 / v10; | |
1398 | |
1399 for (uint i = 0; i < pLightmap->uNumVertices; ++i) | |
1400 { | |
1401 v18 = 1.0 - 1.0 / (v14 * pLightmap->pVertices[i].vWorldViewPosition.x * 1000.0); | |
1402 if (fabsf(z_bias) < 1e-5f) | |
1403 { | |
1404 v18 = v18 - z_bias; | |
1405 if (v18 < 0.000099999997) | |
1406 v18 = 0.000099999997; | |
1407 } | |
1408 | |
1409 a2[i].pos.x = pLightmap->pVertices[i].vWorldViewProjX; | |
1410 a2[i].pos.z = v18; | |
1411 a2[i].pos.y = pLightmap->pVertices[i].vWorldViewProjY; | |
1412 a2[i].rhw = 1.0 / pLightmap->pVertices[i].vWorldViewPosition.x; | |
1413 a2[i].diffuse = uLightmapColor; | |
1414 a2[i].specular = 0; | |
1415 a2[i].texcoord.x = pLightmap->pVertices[i].u; | |
1416 a2[i].texcoord.y = pLightmap->pVertices[i].v; | |
1417 } | |
1418 | |
1419 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1420 v24 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
1421 else | |
1422 v24 = D3DDP_DONOTLIGHT; | |
1423 | |
2462
1d04e48651d4
Render split into interface and realization, added Direct3D 11
a.parshin
parents:
2416
diff
changeset
|
1424 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 1425 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1426 a2, | |
1427 pLightmap->uNumVertices, | |
1428 v24)); | |
1429 | |
1430 return true; | |
1431 } | |
1432 | |
1433 //----- (0045DCA9) -------------------------------------------------------- | |
1394 | 1434 void LightmapBuilder::Draw_183808_Lightmaps() |
0 | 1435 { |
1436 if (!std__vector_183808_size) | |
1437 return; | |
1438 | |
2155 | 1439 pRenderer->BeginLightmaps2(); |
0 | 1440 |
1394 | 1441 DoDraw_183808_Lightmaps(0.00050000002); |
0 | 1442 |
2155 | 1443 pRenderer->EndLightmaps2(); |
0 | 1444 } |