2501
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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2541
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6
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7 #include "Engine/Engine.h"
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8
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2501
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9 #include "UIShops.h"
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10 #include "..\../Engine/Objects/Items.h"
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2502
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11 #include "..\../GUI/GUIWindow.h"
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2501
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12 #include "..\../Engine/texts.h"
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13 #include "UIHouses.h"
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2502
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14 #include "..\../GUI/GUIFont.h"
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2501
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15 #include "..\../Engine/Graphics/Render.h"
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16 #include "..\../Engine/Party.h"
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17 #include "..\../Engine/Graphics/Texture.h"
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2502
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18 #include "..\../IO/Mouse.h"
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2501
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19 #include "..\../Engine/Events2D.h"
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2502
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20 #include "..\../Media/Audio/AudioPlayer.h"
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2501
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21 #include "..\../Engine/MapInfo.h"
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22 #include "..\../Engine/Graphics/Viewport.h"
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23 #include "..\../Engine/Graphics/Outdoor.h"
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24 #include "..\../Engine/Graphics/Indoor.h"
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25
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26
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27
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28 //----- (004B910F) --------------------------------------------------------
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29 void WeaponShopDialog()
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30 {
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31 int phrases_id; // eax@16
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32 int v19; // edi@25
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33 GUIButton *pButton; // esi@27
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34 unsigned int pColorText; // ax@27
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35 signed int v32; // esi@41
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36 const char *pText; // ecx@84
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37 int all_text_height; // esi@96
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38 ItemGen *item;
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39 int pItemID;
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40 POINT mouse; // [sp+64h] [bp-94h]@8
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41 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
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42 __int32 v103; // [sp+D4h] [bp-24h]@25
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43 int pPrice; // [sp+ECh] [bp-Ch]@26
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44 unsigned int v109;
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45 int pNumString;
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46 int item_X;
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47
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48 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
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49 dialog_window.uFrameX = 483;
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50 dialog_window.uFrameWidth = 148;
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51 dialog_window.uFrameZ = 334;
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52
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53 switch(dialog_menu_id)
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54 {
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55 case HOUSE_DIALOGUE_MAIN:
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56 {
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57 if ( HouseUI_CheckIfPlayerCanInteract() )
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58 {
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59 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[134]);
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60 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[152]);
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61 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[159]);
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62 pShopOptions[3] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);
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63 all_text_height = 0;
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64 for ( int i = 0; i < 4; ++i )
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65 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
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66 v103 = (174 - all_text_height) / 4;
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67 v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
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68 pNumString = 0;
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69 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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70 {
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71 pButton = pDialogueWindow->GetControl(i);
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72 pButton->uY = v103 + v19;
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73 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
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74 v19 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
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75 pButton->uW = v19;
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76 pColorText = Color16(0xE1u, 0xCDu, 0x23u);
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77 if ( pDialogueWindow->pCurrentPosActiveItem != i )
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78 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
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79 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3);
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80 ++pNumString;
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81 }
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82 }
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83 break;
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84 }
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85 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
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86 {
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87 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
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88 item_X = 0;
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89 for ( uint i = 0; i < 6; ++i )
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90 {
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91 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
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92 {
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2524
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93 pRenderer->DrawTextureIndexedAlpha((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]);
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2501
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94 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + window->GetWidth() * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1);
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95 }
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96 item_X += 70;
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97 }
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98 if ( HouseUI_CheckIfPlayerCanInteract() )
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99 {
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100 uint item_num = 0;
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101 for ( uint i = 0; i < 6; ++i )
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102 {
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103 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
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104 ++item_num;
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105 }
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106 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
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107 pText = pGlobalTXT_LocalizationStrings[185];//Украсть предмет
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108 else
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109 pText = pGlobalTXT_LocalizationStrings[195];//Выберите предмет для покупки
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110 DrawTextAtStatusBar(pText, 0);
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111 if ( item_num )
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112 {
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113 pMouse->GetCursorPos(&mouse);
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114 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
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115 {
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116 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
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117 if ( !GetAsyncKeyState(VK_CONTROL) || !pPlayers[uActiveCharacter]->CanSteal() )
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118 {
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119 pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)],
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120 uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
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121 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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122 }
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123 else
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124 {
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125 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
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126 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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127 }
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128 }
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129 }
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130 else
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131 dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней
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132 }
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133 break;
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134 }
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135
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136 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
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137 {
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138 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
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139 item_X = 0;
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140 for ( uint i = 0; i < 6; ++i )
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141 {
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142 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
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143 {
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2524
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144 pRenderer->DrawTextureIndexedAlpha((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]);
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2501
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145 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + window->GetWidth() * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1);
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146 }
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147 item_X += 70;
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148 }
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149 if ( HouseUI_CheckIfPlayerCanInteract() )
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150 {
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151 uint item_num = 0;
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152 for ( uint i = 0; i < 6; ++i )
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153 {
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154 if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
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155 ++item_num;
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156 }
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157 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
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158 pText = pGlobalTXT_LocalizationStrings[185];
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159 else
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160 pText = pGlobalTXT_LocalizationStrings[196];
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161 DrawTextAtStatusBar(pText, 0);
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162 if ( item_num )
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163 {
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164 pMouse->GetCursorPos(&mouse);
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165 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
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166 {
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167 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
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168 if ( !GetAsyncKeyState(VK_CONTROL) || !pPlayers[uActiveCharacter]->CanSteal() )
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169 {
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170 pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)],
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171 uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
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172 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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173 }
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174 else
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175 {
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176 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
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177 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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178 }
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179 }
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180 }
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181 else
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182 dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
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183 }
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184 break;
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185 }
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186
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187 case HOUSE_DIALOGUE_SHOP_SELL:
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188 {
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189 draw_leather();
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190 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
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191 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
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192 if ( !HouseUI_CheckIfPlayerCanInteract() )
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193 return;
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194 pMouse->GetCursorPos(&mouse);
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195 v109 = ((mouse.x + 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
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196 if( mouse.x <= 13 || mouse.x >= 462 )
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197 return;
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198 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
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199 if ( !pItemID )
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200 return;
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201 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
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202 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3);
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203 pText = BuildDialogueString(pMerchantsSellPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
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204 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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205 break;
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206 }
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207 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
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208 {
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209 draw_leather();
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210 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
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211 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
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212 if ( !HouseUI_CheckIfPlayerCanInteract() )
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213 return;
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214 pMouse->GetCursorPos(&mouse);
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215 v109 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
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216 if( mouse.x <= 13 || mouse.x >= 462 )
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217 return;
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218 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
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219 if ( !pItemID )
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220 return;
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221 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
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222 if (!item->IsIdentified())
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223 {
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224 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4);
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225 pText = BuildDialogueString(pMerchantsIdentifyPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
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226 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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227 }
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228 else
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229 {
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230 pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
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231 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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232 }
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233 break;
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234 }
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235
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236 case HOUSE_DIALOGUE_SHOP_REPAIR:
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237 {
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238 draw_leather();
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239 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
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240 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
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241 if ( !HouseUI_CheckIfPlayerCanInteract())
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242 return;
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243 pMouse->GetCursorPos(&mouse);
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244 v109 = ((mouse.x - 14) >> 5) + 14 * (mouse.y - 17) >> 5;
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245 if( ( mouse.x <= 13) || mouse.x >= 462 )
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246 return;
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247 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
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248 if ( !pItemID || (!(pPlayers[uActiveCharacter]->pOwnItems[pItemID - 1].uAttributes & 2)) )
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249 return;
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250 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
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251 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5);
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252 pText = BuildDialogueString(pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
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253 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
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254 return;
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255 }
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256 break;
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257
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258 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
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259 {
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260 draw_leather();
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261 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
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262 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[200]);//sell
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263 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[113]);//identify
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264 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[179]);//repair
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265 all_text_height = 0;
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266 for ( int i = 0; i < 3; ++i )
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267 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
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268 v103 = (174 - all_text_height) / 3;
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269 v19 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138;
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270 pNumString = 0;
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271 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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272 {
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273 pButton = pDialogueWindow->GetControl(i);
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274 pButton->uY = v103 + v19;
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275 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
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276 v19 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
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277 pButton->uW = v19;
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278 pColorText = Color16(0xE1u, 0xCDu, 0x23u);
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279 if ( pDialogueWindow->pCurrentPosActiveItem != i )
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280 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
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281 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3);
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282 ++pNumString;
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283 }
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284 break;
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285 }
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286
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287 case HOUSE_DIALOGUE_LEARN_SKILLS:
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288 {
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289 if (!HouseUI_CheckIfPlayerCanInteract())
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290 return;
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291 uint item_num = 0;
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292 all_text_height = 0;
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293 v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
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294 pPrice = v32 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
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295 if ( pPrice < v32 / 3 )
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296 pPrice = v32 / 3;
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297 for ( int i = pDialogueWindow->pStartingPosActiveItem;
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298 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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299 {
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300 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
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301 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
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302 {
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303 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
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304 item_num++;
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305 }
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306 }
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307 if ( item_num )
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308 {
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309 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu
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310 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
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311 v103 = (149 - all_text_height) / item_num;
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312 if ( (149 - all_text_height) / item_num > 32 )
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313 v103 = 32;
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314 v19 = (149 - item_num * v103 - all_text_height) / 2 - v103 / 2 + 162;
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315 for ( uint i = pDialogueWindow->pStartingPosActiveItem;
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316 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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317 {
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318 pButton = pDialogueWindow->GetControl(i);
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319 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
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320 {
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321 pButton->uW = 0;
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322 pButton->uHeight = 0;
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323 pButton->uY = 0;
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324 }
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325 else
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326 {
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327 pButton->uY = v103 + v19;
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328 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
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329 v19 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
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330 pButton->uW = v19;
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331 pColorText = Color16(0xE1u, 0xCDu, 0x23u);
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332 if ( pDialogueWindow->pCurrentPosActiveItem != i )
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333 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
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334 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
|
|
335 }
|
|
336 }
|
|
337 break;
|
|
338 }
|
|
339 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
|
|
340 strcat(pTmpBuf.data(), "\n \n");
|
|
341 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить.
|
|
342 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
|
|
343 return;
|
|
344 }
|
|
345 default:
|
|
346 {
|
|
347 __debugbreak();
|
|
348 break;
|
|
349 }
|
|
350 }
|
|
351 }
|
|
352
|
|
353 //----- (004BA928) --------------------------------------------------------
|
|
354 void ArmorShopDialog()
|
|
355 {
|
|
356 int phrases_id; // eax@20
|
|
357 int all_text_height; // ebx@22
|
|
358 int v146; // [sp+E4h] [bp-20h]@24
|
|
359 int v23; // ebx@24
|
|
360 GUIButton *pButton; // eax@26
|
|
361 signed int v38; // esi@42
|
|
362 int v59; // eax@68
|
|
363 const char *pText; // ecx@91
|
|
364 ItemGen *selected_item; // ecx@99
|
|
365 int pNumString; // edx@109
|
|
366 unsigned __int16 pTextColor; // ax@109
|
|
367 POINT mouse; // [sp+4Ch] [bp-B8h]@97
|
|
368 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1
|
|
369 __int32 pItemCount; // [sp+F0h] [bp-14h]@8
|
|
370 int item_x; // [sp+100h] [bp-4h]@44
|
|
371 int pPrice;
|
|
372 unsigned int v153;
|
|
373
|
|
374 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
|
|
375 dialog_window.uFrameX = 483;
|
|
376 dialog_window.uFrameWidth = 148;
|
|
377 dialog_window.uFrameZ = 334;
|
|
378 switch (dialog_menu_id)
|
|
379 {
|
|
380 case HOUSE_DIALOGUE_MAIN:
|
|
381 {
|
|
382 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
383 return;
|
|
384 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[134]); //"Buy Standard"
|
|
385 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[152]); //"Buy Special"
|
|
386 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[159]); //"Display Inventory"
|
|
387 pShopOptions[3] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);
|
|
388 all_text_height = 0;
|
|
389 for( int i = 0; i < 4; ++i )
|
|
390 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
|
|
391 v146 = ( 174 - all_text_height ) / 4;
|
|
392 v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138;
|
|
393 pNumString = 0;
|
|
394 for (int i = pDialogueWindow->pStartingPosActiveItem;
|
|
395 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i)
|
|
396 {
|
|
397 pButton = pDialogueWindow->GetControl(i);
|
|
398 pButton->uY = v146 + v23;
|
|
399 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
|
|
400 v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
|
|
401 pButton->uW = v23;
|
|
402 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
|
|
403 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
404 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
405 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
|
|
406 ++pNumString;
|
|
407 }
|
|
408 }
|
|
409 break;
|
|
410
|
|
411 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
|
|
412 {
|
|
413 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// подложка
|
|
414 item_x = 0;
|
|
415 for ( int i = 0; i < 8; ++i )// разместить вещи
|
|
416 {
|
|
417 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
|
|
418 {
|
|
419 if ( i >= 4 ) //low row
|
|
420 {
|
2524
|
421 pRenderer->DrawTextureIndexedAlpha((90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x - 420, 126, ItemsInShopTexture[i]);
|
2501
|
422 v59 = (90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 80220;
|
|
423 }
|
|
424 else
|
|
425 {
|
2524
|
426 pRenderer->DrawTextureIndexedAlpha(( 86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]);
|
2501
|
427 v59 = item_x + (86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + window->GetWidth() * (98 - ItemsInShopTexture[i]->uTextureHeight);
|
|
428 }
|
|
429 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
|
|
430 }
|
|
431 item_x += 105;
|
|
432 }
|
|
433 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
434 return;
|
|
435 pItemCount = 0;
|
|
436 for ( int i = 0; i < 8; ++i )
|
|
437 {
|
|
438 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
|
|
439 ++pItemCount;
|
|
440 }
|
|
441 if ( GetAsyncKeyState(VK_CONTROL) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
|
|
442 pText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
|
|
443 else
|
|
444 pText = pGlobalTXT_LocalizationStrings[185];//"Steal item"
|
|
445 DrawTextAtStatusBar(pText, 0);
|
|
446 if ( pItemCount )
|
|
447 {
|
|
448 pMouse->GetCursorPos(&mouse);
|
|
449 if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) )
|
|
450 return;
|
|
451 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
|
|
452 if ( !GetAsyncKeyState(VK_CONTROL) || !pPlayers[uActiveCharacter]->CanSteal())
|
|
453 {
|
|
454 pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)],
|
|
455 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
456 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
457 }
|
|
458 else
|
|
459 {
|
|
460 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); //"Steal %24"
|
|
461 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
462 }
|
|
463 return;
|
|
464 }
|
|
465 dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
|
|
466 return;
|
|
467 }
|
|
468 break;
|
|
469
|
|
470 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
|
|
471 {
|
|
472 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
|
|
473 item_x = 0;
|
|
474 for ( int i = 0; i < 8; ++i )
|
|
475 {
|
|
476 if ( pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
|
|
477 {
|
|
478 if ( i >= 4 )
|
|
479 {
|
2524
|
480 pRenderer->DrawTextureIndexedAlpha(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]);
|
2501
|
481 v59 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220;
|
|
482 }
|
|
483 else
|
|
484 {
|
2524
|
485 pRenderer->DrawTextureIndexedAlpha(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]);
|
2501
|
486 v59 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + window->GetWidth() * (98 - ItemsInShopTexture[i]->uTextureHeight);
|
|
487 }
|
|
488 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
|
|
489 }
|
|
490 item_x += 105;
|
|
491 }
|
|
492 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
493 return;
|
|
494 pItemCount = 0;
|
|
495 for ( uint i = 0; i < 6; ++i )
|
|
496 {
|
|
497 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
|
|
498 ++pItemCount;
|
|
499 }
|
|
500 if ( !GetAsyncKeyState(VK_CONTROL) || !pPlayers[uActiveCharacter]->CanSteal() )
|
|
501 pText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
|
|
502 else
|
|
503 pText = pGlobalTXT_LocalizationStrings[185];
|
|
504 DrawTextAtStatusBar(pText, 0);
|
|
505 if ( pItemCount )
|
|
506 {
|
|
507 pMouse->GetCursorPos(&mouse);
|
|
508 if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) )
|
|
509 return;
|
|
510 pItemCount = (pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1;
|
|
511 if ( dialog_menu_id == 2 )
|
|
512 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
|
|
513 else
|
|
514 selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
|
|
515 if ( !GetAsyncKeyState(VK_CONTROL) || !pPlayers[uActiveCharacter]->CanSteal() )
|
|
516 {
|
|
517 pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)],
|
|
518 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
519 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
520 }
|
|
521 else
|
|
522 {
|
|
523 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);//"Steal %24"
|
|
524 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
525 }
|
|
526 return;
|
|
527 }
|
|
528 dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
|
|
529 return;
|
|
530 }
|
|
531 break;
|
|
532
|
|
533 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
|
|
534 {
|
|
535 draw_leather();
|
|
536 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
537 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[200]); //"Sell"
|
|
538 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[113]); //"Identify"
|
|
539 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[179]); //"Repair"
|
|
540 all_text_height = 0;
|
|
541 for ( int i = 0; i < 3; ++i )
|
|
542 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
|
|
543 v146 = (174 - all_text_height) / 3;
|
|
544 v23 = (3 * (58 - v146) - all_text_height) / 2 - v146 / 2 + 138;
|
|
545 pNumString = 0;
|
|
546 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
547 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
548 {
|
|
549 pButton = pDialogueWindow->GetControl(i);
|
|
550 pButton->uY = v146 + v23;
|
|
551 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
|
|
552 v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
|
|
553 pButton->uW = v23;
|
|
554 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
|
|
555 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
556 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
557 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
|
|
558 ++pNumString;
|
|
559 }
|
|
560 return;
|
|
561 }
|
|
562 break;
|
|
563
|
|
564 case HOUSE_DIALOGUE_SHOP_SELL:
|
|
565 {
|
|
566 draw_leather();
|
|
567 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
568 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell"
|
|
569 if ( !HouseUI_CheckIfPlayerCanInteract())
|
|
570 return;
|
|
571 pMouse->GetCursorPos(&mouse);
|
|
572 v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
573 if ( mouse.x <= 13 || mouse.x >= 462 )
|
|
574 return;
|
|
575 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) )
|
|
576 return;
|
|
577 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1];
|
|
578 pText = BuildDialogueString(pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)],
|
|
579 uActiveCharacter - 1, selected_item, (char *) window_SpeakInHouse->par1C, 3, 0);
|
|
580 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
581 return;
|
|
582 }
|
|
583 break;
|
|
584 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
|
|
585 {
|
|
586 draw_leather();
|
|
587 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
588 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify"
|
|
589 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
590 {
|
|
591 pMouse->GetCursorPos(&mouse);
|
|
592 v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
593 if ( mouse.x > 13 && mouse.x < 462 )
|
|
594 {
|
|
595 if ( pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) )
|
|
596 {
|
|
597 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153)-1];
|
|
598 if (selected_item->IsIdentified())
|
|
599 pText = BuildDialogueString("%24", uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
|
|
600 else
|
|
601 pText = BuildDialogueString(pMerchantsIdentifyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop,
|
|
602 (int)window_SpeakInHouse->ptr_1C, 4)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
|
|
603 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
604 return;
|
|
605 }
|
|
606 }
|
|
607 }
|
|
608 }
|
|
609 break;
|
|
610 case HOUSE_DIALOGUE_SHOP_REPAIR:
|
|
611 {
|
|
612 draw_leather();
|
|
613 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
614 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
|
|
615 if ( !HouseUI_CheckIfPlayerCanInteract())
|
|
616 return;
|
|
617 pMouse->GetCursorPos(&mouse);
|
|
618 v153 = ((mouse.x -14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
619 if( mouse.x <= 13 || mouse.x >= 462 )
|
|
620 return;
|
|
621 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153)
|
|
622 || (!(pPlayers[uActiveCharacter]->pOwnItems[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1].uAttributes& 2)) )
|
|
623 return;
|
|
624 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1];
|
|
625 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1],
|
|
626 BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5);
|
|
627 pText = BuildDialogueString(pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
|
|
628 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
629 return;
|
|
630 }
|
|
631 break;
|
|
632
|
|
633 case HOUSE_DIALOGUE_LEARN_SKILLS:
|
|
634 {
|
|
635 if (!HouseUI_CheckIfPlayerCanInteract() )
|
|
636 return;
|
|
637 uint item_num = 0;
|
|
638 v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
639 pPrice = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
640 if ( (signed int)pPrice < v38 / 3 )
|
|
641 pPrice = v38 / 3;
|
|
642 all_text_height = 0;
|
|
643 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
644 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
645 {
|
|
646 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
|
|
647 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
|
|
648 {
|
|
649 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
|
|
650 item_num ++;
|
|
651 }
|
|
652 }
|
|
653 if ( item_num )
|
|
654 {
|
|
655 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);
|
|
656 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
|
|
657 v146 = (149 - all_text_height) / item_num;
|
|
658 if ( (149 - all_text_height) / item_num > 32 )
|
|
659 v146 = 32;
|
|
660 v23 = (149 - v146 * item_num - all_text_height) / 2 - v146 / 2 + 162;
|
|
661 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
662 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
663 {
|
|
664 pButton = pDialogueWindow->GetControl(i);
|
|
665 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
|
|
666 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
|
|
667 {
|
|
668 pButton->uW = 0;
|
|
669 pButton->uHeight = 0;
|
|
670 pButton->uY = 0;
|
|
671 }
|
|
672 else
|
|
673 {
|
|
674 pButton->uY = v146 + v23;
|
|
675 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
|
|
676 v23 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
|
|
677 pButton->uW = v23;
|
|
678 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
|
|
679 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
680 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
681 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
|
|
682 }
|
|
683 }
|
|
684 return;
|
|
685 }
|
|
686 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s"
|
|
687 strcat(pTmpBuf.data(), "\n \n");
|
|
688 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
|
|
689 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
|
|
690 return;
|
|
691 }
|
|
692 break;
|
|
693 default:
|
|
694 __debugbreak();
|
|
695 }
|
|
696 }
|
|
697 //----- (004B9CC6) --------------------------------------------------------
|
|
698 void AlchemistDialog()
|
|
699 {
|
|
700 int index; // eax@7
|
|
701 signed int v5; // esi@9
|
|
702 int v18; // eax@23
|
|
703 const char *pText; // edx@29
|
|
704 unsigned int product_height_1row; // edi@55
|
|
705 unsigned int product_width_1row; // esi@57
|
|
706 unsigned int product_height_2row; // edi@67
|
|
707 unsigned int product_width_2row; // esi@69
|
|
708 ItemGen *item; // esi@118
|
|
709 int v71; // eax@123
|
|
710 int all_text_height; // edi@125
|
|
711 GUIButton *pButton; // esi@129
|
|
712 unsigned int pColorText; // ax@129
|
|
713 POINT mouse; // [sp+2Ch] [bp-ACh]@117
|
|
714 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1
|
|
715 int v105; // [sp+B0h] [bp-28h]@19
|
|
716 int pNumString; // [sp+C8h] [bp-10h]@9
|
|
717 int item_num; // [sp+D4h] [bp-4h]@11
|
|
718 int pPrice;
|
|
719
|
|
720 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
|
|
721 dialog_window.uFrameX = 483;
|
|
722 dialog_window.uFrameWidth = 148;
|
|
723 dialog_window.uFrameZ = 334;
|
|
724 switch(dialog_menu_id)
|
|
725 {
|
|
726 case HOUSE_DIALOGUE_MAIN:
|
|
727 {
|
|
728 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
729 {
|
|
730 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[134]);
|
|
731 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[152]);
|
|
732 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[159]);
|
|
733 pShopOptions[3] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);
|
|
734 all_text_height = 0;
|
|
735 for ( int i = 0; i < 4; ++i )
|
|
736 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
|
|
737 v18 = (174 - all_text_height) / 4;
|
|
738 v105 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
|
|
739 pNumString = 0;
|
|
740 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
741 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
742 {
|
|
743 pButton = pDialogueWindow->GetControl(i);
|
|
744 pButton->uY = v18 + v105;
|
|
745 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
|
|
746 v105 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
|
|
747 pButton->uW = v105;
|
|
748 pColorText = Color16(0xE1u, 0xCDu, 0x23u);
|
|
749 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
750 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
751 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3);
|
|
752 ++pNumString;
|
|
753 }
|
|
754 }
|
|
755 return;
|
|
756 }
|
|
757
|
|
758 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
|
|
759 {
|
|
760 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
|
|
761 for ( uint i = 0; i < 6; ++i )
|
|
762 {
|
|
763 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
|
|
764 {
|
|
765 product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight;
|
|
766 if ( (signed int)product_height_1row < 1 )
|
|
767 product_height_1row = 0;
|
|
768 product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
|
|
769 if ( i )
|
|
770 {
|
|
771 if ( i == 5 )
|
|
772 {
|
|
773 if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth )
|
|
774 product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth;
|
|
775 }
|
|
776 }
|
|
777 else if ( (signed int)product_width_1row < 18 )
|
|
778 product_width_1row = 18;
|
2524
|
779 pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]);
|
2501
|
780 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1);
|
|
781 }
|
|
782 }
|
|
783 for ( uint i = 0; i < 6; ++i )
|
|
784 {
|
|
785 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID )
|
|
786 {
|
|
787 product_height_2row = 308 - ItemsInShopTexture[i + 6]->uTextureHeight;
|
|
788 if ( (signed int)product_height_2row < 1 )
|
|
789 product_height_2row = 0;
|
|
790 product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
|
|
791 if ( i )
|
|
792 {
|
|
793 if ( i == 5 )
|
|
794 {
|
|
795 if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth )
|
|
796 product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth;
|
|
797 }
|
|
798 }
|
|
799 else
|
|
800 {
|
|
801 if ( (signed int)product_width_2row < 18 )
|
|
802 product_width_2row = 18;
|
|
803 }
|
2524
|
804 pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]);
|
2501
|
805 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7);
|
|
806 }
|
|
807 }
|
|
808 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
809 {
|
|
810 item_num = 0;
|
|
811 for ( uint i = 0; i < 12; ++i )
|
|
812 {
|
|
813 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
|
|
814 ++item_num;
|
|
815 }
|
|
816 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
|
|
817 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);
|
|
818 else
|
|
819 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);
|
|
820 if ( !item_num )
|
|
821 {
|
|
822 dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
|
|
823 return;
|
|
824 }
|
|
825 pMouse->GetCursorPos(&mouse);
|
|
826 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
|
|
827 {
|
|
828 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
|
|
829 if ( !GetAsyncKeyState(VK_CONTROL) || !pPlayers[uActiveCharacter]->CanSteal() )
|
|
830 {
|
|
831 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
|
|
832 pText = BuildDialogueString(pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
833 }
|
|
834 else
|
|
835 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
836 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
837 return ;
|
|
838 }
|
|
839 }
|
|
840 return;
|
|
841 }
|
|
842
|
|
843 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
|
|
844 {
|
|
845 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
|
|
846 for ( uint i = 0; i < 6; ++i )
|
|
847 {
|
|
848 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
|
|
849 {
|
|
850 product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight;
|
|
851 if ( (signed int)product_height_1row < 1 )
|
|
852 product_height_1row = 0;
|
|
853 product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
|
|
854 if ( i )
|
|
855 {
|
|
856 if ( i == 5 )
|
|
857 {
|
|
858 if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth )
|
|
859 product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth;
|
|
860 }
|
|
861 }
|
|
862 else
|
|
863 {
|
|
864 if ( (signed int)product_width_1row < 18 )
|
|
865 product_width_1row = 18;
|
|
866 }
|
2524
|
867 pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]);
|
2501
|
868 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1);
|
|
869 }
|
|
870 }
|
|
871 for ( uint i = 0; i < 6; ++i )
|
|
872 {
|
|
873 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)i + 6].uItemID) //not itemid
|
|
874 {
|
|
875 product_height_2row = 308 - ItemsInShopTexture[i + 6]->uTextureHeight;
|
|
876 if ( (signed int)product_height_2row < 1 )
|
|
877 product_height_2row = 0;
|
|
878 product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
|
|
879 if ( i )
|
|
880 {
|
|
881 if ( i == 5 )
|
|
882 {
|
|
883 if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth )
|
|
884 product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth;
|
|
885 }
|
|
886 }
|
|
887 else
|
|
888 {
|
|
889 if ( (signed int)product_width_2row < 18 )
|
|
890 product_width_2row = 18;
|
|
891 }
|
2524
|
892 pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]);
|
2501
|
893 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7);
|
|
894 }
|
|
895 }
|
|
896 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
897 {
|
|
898 item_num = 0;
|
|
899 for ( uint i = 0; i < 12; ++i )
|
|
900 {
|
|
901 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
|
|
902 ++item_num;
|
|
903 }
|
|
904 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
|
|
905 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);
|
|
906 else
|
|
907 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0);
|
|
908 if ( !item_num )
|
|
909 {
|
|
910 dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
|
|
911 return;
|
|
912 }
|
|
913 pMouse->GetCursorPos(&mouse);
|
|
914 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
|
|
915 {
|
|
916 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
|
|
917 if ( !GetAsyncKeyState(VK_CONTROL) || !pPlayers[uActiveCharacter]->CanSteal() )
|
|
918 {
|
|
919 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
|
|
920 pText = BuildDialogueString(pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
921 }
|
|
922 else
|
|
923 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
924 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
925 return;
|
|
926 }
|
|
927 }
|
|
928 return;
|
|
929 }
|
|
930
|
|
931 case HOUSE_DIALOGUE_SHOP_SELL:
|
|
932 {
|
|
933 draw_leather();
|
|
934 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
935 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
|
|
936 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
937 return;
|
|
938 pMouse->GetCursorPos(&mouse);
|
|
939 index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
940 if ( mouse.x <= 13 || mouse.x >= 462 )
|
|
941 return;
|
|
942 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) )
|
|
943 return;
|
|
944 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1],
|
|
945 BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3);
|
|
946 pText = BuildDialogueString(pMerchantsSellPhrases[v71], uActiveCharacter - 1, &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1],
|
|
947 (char *)window_SpeakInHouse->ptr_1C, 3, 0);
|
|
948 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
949 return;
|
|
950 }
|
|
951
|
|
952 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
|
|
953 {
|
|
954 draw_leather();
|
|
955 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
956 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
|
|
957 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
958 return;
|
|
959 pMouse->GetCursorPos(&mouse);
|
|
960 index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
961 if ( mouse.x <= 13 || mouse.x >= 462 )
|
|
962 return;
|
|
963 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) )
|
|
964 return;
|
|
965 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1];
|
|
966 if (!item->IsIdentified())
|
|
967 {
|
|
968 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4);
|
|
969 pText = BuildDialogueString(pMerchantsIdentifyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
|
|
970 }
|
|
971 else
|
|
972 pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
|
|
973 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3);
|
|
974 return;
|
|
975 }
|
|
976
|
|
977 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
|
|
978 {
|
|
979 draw_leather();
|
|
980 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
981 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[200]);
|
|
982 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[113]);
|
|
983 all_text_height = 0;
|
|
984 for ( int i = 0; i < 2; ++i )
|
|
985 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
|
|
986 v18 = (174 - all_text_height) / 2;
|
|
987 v105 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138;
|
|
988 pNumString = 0;
|
|
989 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
990 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
991 {
|
|
992 pButton = pDialogueWindow->GetControl(i);
|
|
993 pButton->uY = v18 + v105;
|
|
994 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
|
|
995 v105 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
|
|
996 pButton->uW = v105;
|
|
997 pColorText = Color16(0xE1u, 0xCDu, 0x23u);
|
|
998 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
999 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
1000 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3);
|
|
1001 ++pNumString;
|
|
1002 }
|
|
1003 return;
|
|
1004 }
|
|
1005
|
|
1006 case HOUSE_DIALOGUE_LEARN_SKILLS:
|
|
1007 {
|
|
1008 if (!HouseUI_CheckIfPlayerCanInteract())
|
|
1009 return;
|
|
1010 all_text_height = 0;
|
|
1011 v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
1012 pPrice = v5 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
1013 if ( pPrice < v5 / 3 )
|
|
1014 pPrice = v5 / 3;
|
|
1015 item_num = 0;
|
|
1016 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
1017 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
1018 {
|
|
1019 pButton = pDialogueWindow->GetControl(i);
|
|
1020 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
|
|
1021 && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
|
|
1022 {
|
|
1023 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
|
|
1024 ++item_num;
|
|
1025 }
|
|
1026 }
|
|
1027 if ( !item_num )
|
|
1028 {
|
|
1029 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
|
|
1030 strcat(pTmpBuf.data(), "\n \n");
|
|
1031 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
|
|
1032 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
|
|
1033 return;
|
|
1034 }
|
|
1035 if ( item_num )
|
|
1036 {
|
|
1037 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);
|
|
1038 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
|
|
1039 v18 = (149 - all_text_height) / item_num;
|
|
1040 if ( (149 - all_text_height) / item_num > 32 )
|
|
1041 v18 = 32;
|
|
1042 v105 = (149 - item_num * v18 - all_text_height) / 2 - v18 / 2 + 162;
|
|
1043 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
1044 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; i++ )
|
|
1045 {
|
|
1046 pButton = pDialogueWindow->GetControl(i);
|
|
1047 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
|
|
1048 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
|
|
1049 {
|
|
1050 pButton->uW = 0;
|
|
1051 pButton->uHeight = 0;
|
|
1052 pButton->uY = 0;
|
|
1053 }
|
|
1054 else
|
|
1055 {
|
|
1056 pButton->uY = v18 + v105;
|
|
1057 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
|
|
1058 v105 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
|
|
1059 pButton->uW = v105;
|
|
1060 pColorText = Color16(0xE1u, 0xCDu, 0x23u);
|
|
1061 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
1062 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
|
|
1063 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
|
|
1064 }
|
|
1065 }
|
|
1066 return;
|
|
1067 }
|
|
1068 }
|
|
1069 default:
|
|
1070 __debugbreak();
|
|
1071 }
|
|
1072 }
|
|
1073
|
|
1074 //----- (004B4FCF) --------------------------------------------------------
|
|
1075 void MagicShopDialog()
|
|
1076 {
|
|
1077 int all_text_height; // edi@21
|
|
1078 GUIButton *control_button; // esi@25
|
|
1079 int v23; // eax@25
|
|
1080 unsigned __int16 text_color; // ax@25
|
|
1081 char *v30; // edx@35
|
|
1082 signed int v33; // esi@40
|
|
1083 unsigned int product_height_1row; // edi@64
|
|
1084 unsigned int product_width_1row; // esi@66
|
|
1085 unsigned int product_height_2row; // edi@76
|
|
1086 unsigned int product_width_2row; // esi@76
|
|
1087 int v75; // eax@130
|
|
1088 POINT mouse; // [sp+6Ch] [bp-8Ch]@30
|
|
1089 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
|
|
1090 int item_num; // [sp+E0h] [bp-18h]@8
|
|
1091 int v117; // [sp+E4h] [bp-14h]@40
|
|
1092 int pPrice; // [sp+E8h] [bp-10h]@24
|
|
1093 int one_string; // [sp+ECh] [bp-Ch]@1
|
|
1094 int pSrtingNum;
|
|
1095 ItemGen *item;
|
|
1096
|
|
1097 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
|
|
1098 dialog_window.uFrameX = 483;
|
|
1099 dialog_window.uFrameWidth = 148;
|
|
1100 dialog_window.uFrameZ = 334;
|
|
1101 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
|
|
1102 {
|
|
1103 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
1104 return;
|
|
1105 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[134]); //"Buy Standard"
|
|
1106 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[152]); //"Buy Special"
|
|
1107 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[159]); //"Display Inventory"
|
|
1108 pShopOptions[3] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);
|
|
1109 all_text_height = 0;
|
|
1110 for ( int i = 0; i < 4; ++i )
|
|
1111 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
|
|
1112 one_string = (174 - all_text_height) / 4;
|
|
1113 v23 = (174 - 4 * one_string - all_text_height) / 2 - one_string / 2 + 138;
|
|
1114 int pNumString = 0;
|
|
1115 for (int i = pDialogueWindow->pStartingPosActiveItem;
|
|
1116 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i)
|
|
1117 {
|
|
1118 control_button = pDialogueWindow->GetControl(i);
|
|
1119 control_button->uY = one_string + v23;
|
|
1120 control_button->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
|
|
1121 v23 = control_button->uY + control_button->uHeight - 1;
|
|
1122 control_button->uW = v23;
|
|
1123 text_color = Color16(225, 205, 35);
|
|
1124 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
1125 text_color = Color16(255, 255, 255);
|
|
1126 dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[pNumString], 3);
|
|
1127 ++pNumString;
|
|
1128 }
|
|
1129 return;
|
|
1130 }
|
|
1131
|
|
1132 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
|
|
1133 {
|
|
1134 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
|
|
1135 for ( uint i = 0; i < 6; ++i )
|
|
1136 {
|
|
1137 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
|
|
1138 {
|
|
1139 product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight;
|
|
1140 if ( (signed int)product_height_1row < 1 )
|
|
1141 product_height_1row = 0;
|
|
1142 product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
|
|
1143 if ( i )
|
|
1144 {
|
|
1145 if ( i == 5 )
|
|
1146 {
|
|
1147 if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth )
|
|
1148 product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth;
|
|
1149 }
|
|
1150 }
|
|
1151 else
|
|
1152 {
|
|
1153 if ( (signed int)product_width_1row < 18 )
|
|
1154 product_width_1row = 18;
|
|
1155 }
|
2524
|
1156 pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]);
|
2501
|
1157 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1);
|
|
1158 }
|
|
1159 }
|
|
1160 for ( uint i = 0; i < 6; ++i )
|
|
1161 {
|
|
1162 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID)
|
|
1163 {
|
|
1164 product_height_2row = 306 - ItemsInShopTexture[i + 6]->uTextureHeight;
|
|
1165 product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
|
|
1166 if ( i )
|
|
1167 {
|
|
1168 if ( i == 5 )
|
|
1169 {
|
|
1170 if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth )
|
|
1171 product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth;
|
|
1172 }
|
|
1173 }
|
|
1174 else
|
|
1175 {
|
|
1176 if ( (signed int)product_width_2row < 18 )
|
|
1177 product_width_2row = 18;
|
|
1178 }
|
2524
|
1179 pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]);
|
2501
|
1180 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7);
|
|
1181 }
|
|
1182 }
|
|
1183 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
1184 {
|
|
1185 item_num = 0;
|
|
1186 for ( uint i = 0; i < 12; ++i )
|
|
1187 {
|
|
1188 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
|
|
1189 ++item_num;
|
|
1190 }
|
|
1191 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
|
|
1192 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);// "Steal item"
|
|
1193 else
|
|
1194 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);// "Select the Item to Buy"
|
|
1195 if ( !item_num )
|
|
1196 {
|
|
1197 dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
|
|
1198 return;
|
|
1199 }
|
|
1200 pMouse->GetCursorPos(&mouse);
|
|
1201 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
|
|
1202 {
|
|
1203 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
|
|
1204 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
|
|
1205 v30 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);// "Steal %24"
|
|
1206 else
|
|
1207 {
|
|
1208 v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
|
|
1209 v30 = BuildDialogueString(pMerchantsBuyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
1210 }
|
|
1211 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3);
|
|
1212 return;
|
|
1213 }
|
|
1214 }
|
|
1215 return;
|
|
1216 }
|
|
1217
|
|
1218 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL)
|
|
1219 {
|
|
1220 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
|
|
1221 for ( uint i = 0; i < 6; ++i )
|
|
1222 {
|
|
1223 if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
|
|
1224 {
|
|
1225 product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight;
|
|
1226 if ( (signed int)product_height_1row < 1 )
|
|
1227 product_height_1row = 0;
|
|
1228 product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
|
|
1229 if ( i )
|
|
1230 {
|
|
1231 if ( i == 5 )
|
|
1232 {
|
|
1233 if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth )
|
|
1234 product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth;
|
|
1235 }
|
|
1236 }
|
|
1237 else
|
|
1238 {
|
|
1239 if ( (signed int)product_width_1row < 18 )
|
|
1240 product_width_1row = 18;
|
|
1241 }
|
2524
|
1242 pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]);
|
2501
|
1243 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1);
|
|
1244 }
|
|
1245 }
|
|
1246 for ( uint i = 0; i < 6; ++i )
|
|
1247 {
|
|
1248 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID)
|
|
1249 {
|
|
1250 product_height_2row = 306 - ItemsInShopTexture[i + 6]->uTextureHeight;
|
|
1251 if ( (signed int)product_height_2row < 1 )
|
|
1252 product_height_2row = 0;
|
|
1253 product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
|
|
1254 if ( i )
|
|
1255 {
|
|
1256 if ( i == 5 )
|
|
1257 {
|
|
1258 if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth )
|
|
1259 product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth;
|
|
1260 }
|
|
1261 }
|
|
1262 else
|
|
1263 {
|
|
1264 if ( (signed int)product_width_2row < 18 )
|
|
1265 product_width_2row = 18;
|
|
1266 }
|
2524
|
1267 pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]);
|
2501
|
1268 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7);
|
|
1269 }
|
|
1270 }
|
|
1271 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
1272 {
|
|
1273 item_num = 0;
|
|
1274 for ( uint i = 0; i < 12; ++i )
|
|
1275 {
|
|
1276 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
|
|
1277 ++item_num;
|
|
1278 }
|
|
1279 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
|
|
1280 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);// "Steal item"
|
|
1281 else
|
|
1282 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0);// "Select the Special Item to Buy"
|
|
1283 if ( !item_num )
|
|
1284 {
|
|
1285 dialog_window.DrawShops_next_generation_time_string( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
|
|
1286 return;
|
|
1287 }
|
|
1288 pMouse->GetCursorPos(&mouse);
|
|
1289 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
|
|
1290 {
|
|
1291 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
|
|
1292 if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() )
|
|
1293 v30 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);// "Steal %24"
|
|
1294 else
|
|
1295 {
|
|
1296 v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
|
|
1297 v30 = BuildDialogueString(pMerchantsBuyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
|
|
1298 }
|
|
1299 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3);
|
|
1300 return;
|
|
1301 }
|
|
1302 }
|
|
1303 return;
|
|
1304 }
|
|
1305
|
|
1306 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
|
|
1307 {
|
|
1308 draw_leather();
|
|
1309 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
1310 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[200]);// "Sell"
|
|
1311 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[113]);// "Identify"
|
|
1312 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[179]);// "Repair"
|
|
1313 all_text_height = 0;
|
|
1314 for ( uint i = 0; i < 3; ++i )
|
|
1315 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
|
|
1316 one_string = ((174 - all_text_height) / 3);
|
|
1317 v23 = (3 * (58 - (signed int)one_string) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138;
|
|
1318 pSrtingNum = 0;
|
|
1319 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
1320 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
1321 {
|
|
1322 control_button = pDialogueWindow->GetControl(i);
|
|
1323 control_button->uY = one_string + v23;
|
|
1324 control_button->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0);
|
|
1325 v23 = control_button->uHeight + control_button->uY - 1;
|
|
1326 control_button->uW = v23;
|
|
1327 text_color = Color16(225, 205, 35);
|
|
1328 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
1329 text_color = Color16(255, 255, 255);
|
|
1330 dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[pSrtingNum], 3);
|
|
1331 ++pSrtingNum;
|
|
1332 }
|
|
1333 return;
|
|
1334 }
|
|
1335
|
|
1336 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL)
|
|
1337 {
|
|
1338 draw_leather();
|
|
1339 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
1340 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell"
|
|
1341 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
1342 return;
|
|
1343 pMouse->GetCursorPos(&mouse);
|
|
1344 v117 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
1345 if ( mouse.x <= 13 || mouse.x >= 462 )
|
|
1346 return;
|
|
1347 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) )
|
|
1348 return;
|
|
1349 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1];
|
|
1350 v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3);
|
|
1351 v30 = BuildDialogueString(pMerchantsSellPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
|
|
1352 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3);
|
|
1353 return;
|
|
1354 }
|
|
1355
|
|
1356 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY)
|
|
1357 {
|
|
1358 draw_leather();
|
|
1359 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
1360 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify"
|
|
1361 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
1362 {
|
|
1363 pMouse->GetCursorPos(&mouse);
|
|
1364 v117 = ((mouse.x -14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
1365 if ( mouse.x > 13 && mouse.x < 462 )
|
|
1366 {
|
|
1367 if ( pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) )
|
|
1368 {
|
|
1369 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1];
|
|
1370 if ( item->uAttributes & ITEM_IDENTIFIED )
|
|
1371 {
|
|
1372 dialog_window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0), &dialog_window, 0, 0)) / 2 + 101,
|
|
1373 Color16(255, 255, 255), BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0), 3);
|
|
1374 return;
|
|
1375 }
|
|
1376 v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4);
|
|
1377 v30 = BuildDialogueString(pMerchantsIdentifyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
|
|
1378 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3);
|
|
1379 return;
|
|
1380 }
|
|
1381 }
|
|
1382 }
|
|
1383 return;
|
|
1384 }
|
|
1385
|
|
1386 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR)
|
|
1387 {
|
|
1388 draw_leather();
|
|
1389 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
|
|
1390 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair"
|
|
1391 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
1392 return;
|
|
1393 pMouse->GetCursorPos(&mouse);
|
|
1394 v117 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
|
|
1395 if ( mouse.x <= 13 || mouse.x >= 462 )
|
|
1396 return;
|
|
1397 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117)
|
|
1398 || !(pPlayers[uActiveCharacter]->pOwnItems[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117)-1].uAttributes& 2) )
|
|
1399 return;
|
|
1400 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1];
|
|
1401 v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1],
|
|
1402 BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5);
|
|
1403 v30 = BuildDialogueString(pMerchantsRepairPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
|
|
1404 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3);
|
|
1405 return;
|
|
1406 }
|
|
1407
|
|
1408 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
|
|
1409 {
|
|
1410 if ( HouseUI_CheckIfPlayerCanInteract() )
|
|
1411 {
|
|
1412 all_text_height = 0;
|
|
1413 v33 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
1414 pPrice = v33 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
1415 if ( pPrice < v33 / 3 )
|
|
1416 pPrice = v33 / 3;
|
|
1417 item_num = 0;
|
|
1418 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
1419 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
|
|
1420 {
|
|
1421 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
|
|
1422 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
|
|
1423 {
|
|
1424 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
|
|
1425 ++item_num;
|
|
1426 }
|
|
1427 }
|
|
1428 if ( !item_num )
|
|
1429 {
|
|
1430 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//
|
|
1431 // "Seek knowledge elsewhere %s the %s"
|
|
1432 strcat(pTmpBuf.data(), "\n \n");
|
|
1433 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
|
|
1434 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(225, 205, 35), pTmpBuf.data(), 3);
|
|
1435 return;
|
|
1436 }
|
|
1437 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu"
|
|
1438 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
|
|
1439 one_string = (149 - all_text_height) / item_num;
|
|
1440 if ( one_string > 32 )
|
|
1441 one_string = 32;
|
|
1442 v23 = (149 - item_num * one_string - all_text_height) / 2 - one_string / 2 + 162;
|
|
1443 for ( int i = pDialogueWindow->pStartingPosActiveItem;
|
|
1444 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i)
|
|
1445 {
|
|
1446 control_button = pDialogueWindow->GetControl(i);
|
|
1447 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][control_button->msg_param - 36]
|
|
1448 || pPlayers[uActiveCharacter]->pActiveSkills[control_button->msg_param - 36] )
|
|
1449 {
|
|
1450 control_button->uW = 0;
|
|
1451 control_button->uHeight = 0;
|
|
1452 control_button->uY = 0;
|
|
1453 }
|
|
1454 else
|
|
1455 {
|
|
1456 control_button->uY = one_string + v23;
|
|
1457 control_button->uHeight = pFontArrus->CalcTextHeight(pSkillNames[control_button->msg_param - 36], &dialog_window, 0, 0);
|
|
1458 v23 = control_button->uY + control_button->uHeight - 1;
|
|
1459 control_button->uW = v23;
|
|
1460 text_color = Color16(225, 205, 35);
|
|
1461 if ( pDialogueWindow->pCurrentPosActiveItem != i )
|
|
1462 text_color = Color16(255, 255, 255);
|
|
1463 dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pSkillNames[control_button->msg_param - 36], 3);
|
|
1464 }
|
|
1465 }
|
|
1466 }
|
|
1467 return;
|
|
1468 }
|
|
1469 return;
|
|
1470 }
|
|
1471 //----- (004BDB56) --------------------------------------------------------
|
|
1472 void UIShop_Buy_Identify_Repair()
|
|
1473 {
|
|
1474 int v8; // eax@15
|
|
1475 unsigned int pItemID; // esi@20
|
|
1476 ItemGen *item; // esi@21
|
|
1477 unsigned int v15; // eax@33
|
|
1478 POINT *pCursorPos; // esi@37
|
|
1479 int v18; // ecx@37
|
|
1480 float pPriceMultiplier; // ST1C_4@38
|
|
1481 int taken_item; // eax@40
|
|
1482 ItemGen *bought_item; // esi@51
|
|
1483 int party_reputation; // eax@55
|
|
1484 int v39; // eax@63
|
|
1485 int v42; // esi@74
|
|
1486 signed int v43; // ebx@74
|
|
1487 unsigned __int16 *pSkill; // esi@77
|
|
1488 int v55; // [sp+0h] [bp-B4h]@26
|
|
1489 POINT cursor; // [sp+40h] [bp-74h]@37
|
|
1490 int a6; // [sp+98h] [bp-1Ch]@57
|
|
1491 int a3; // [sp+9Ch] [bp-18h]@53
|
|
1492 unsigned int uNumSeconds; // [sp+A4h] [bp-10h]@53
|
|
1493 unsigned int v79; // [sp+A8h] [bp-Ch]@9
|
|
1494 int uPriceItemService; // [sp+ACh] [bp-8h]@12
|
|
1495
|
2541
|
1496 if ( current_screen_type == SCREEN_E )
|
2501
|
1497 {
|
|
1498 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
|
|
1499 return;
|
|
1500 }
|
|
1501 if ( !HouseUI_CheckIfPlayerCanInteract() )
|
|
1502 {
|
|
1503 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
1504 return;
|
|
1505 }
|
|
1506
|
|
1507 switch(dialog_menu_id)
|
|
1508 {
|
|
1509 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
|
|
1510 {
|
|
1511 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
|
|
1512 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
|
|
1513 break;
|
|
1514 }
|
|
1515 case HOUSE_DIALOGUE_GUILD_BUY_BOOKS:
|
|
1516 {
|
|
1517 pMouse->GetCursorPos(&cursor);
|
|
1518 v18 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF;
|
|
1519 if ( !v18 )
|
|
1520 return;
|
|
1521 bought_item = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)window_SpeakInHouse->ptr_1C));
|
|
1522 pPriceMultiplier = p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
|
|
1523 uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), pPriceMultiplier);
|
|
1524 GetAsyncKeyState(VK_CONTROL);
|
|
1525 if ( pParty->uNumGold < uPriceItemService )
|
|
1526 {
|
|
1527 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
|
|
1528 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
|
|
1529 return;
|
|
1530 }
|
|
1531 taken_item = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID);
|
|
1532 if ( taken_item )
|
|
1533 {
|
|
1534 bought_item->SetIdentified();
|
|
1535 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[taken_item - 1], bought_item, 0x24u);
|
|
1536 dword_F8B1E4 = 1;
|
|
1537 Party::TakeGold(uPriceItemService);
|
|
1538 viewparams->bRedrawGameUI = 1;
|
|
1539 bought_item->Reset();
|
|
1540 pRenderer->ClearZBuffer(0, 479);
|
|
1541 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
|
|
1542 return;
|
|
1543 }
|
|
1544 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
|
|
1545 ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 5); // "Pack is Full!"
|
|
1546 break;
|
|
1547 }
|
|
1548 case HOUSE_DIALOGUE_SHOP_SELL:
|
|
1549 {
|
|
1550 v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5);
|
|
1551 if ( pMouse->GetCursorPos(&cursor)->x <= 13
|
|
1552 || pMouse->GetCursorPos(&cursor)->x >= 462
|
|
1553 || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) )
|
|
1554 return;
|
|
1555 if ( pPlayers[uActiveCharacter]->pInventoryItemList[v15 - 1].MerchandiseTest((int)window_SpeakInHouse->ptr_1C) )
|
|
1556 {
|
|
1557 dword_F8B1E4 = 1;
|
|
1558 pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)window_SpeakInHouse->ptr_1C);
|
|
1559 viewparams->bRedrawGameUI = 1;
|
|
1560 pRenderer->ClearZBuffer(0, 479);
|
|
1561 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)77, 0);
|
|
1562 return;
|
|
1563 }
|
|
1564 pPlayers[uActiveCharacter]->PlaySound(SPEECH_79, 0);
|
|
1565 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
1566 break;
|
|
1567 }
|
|
1568 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
|
|
1569 {
|
|
1570 pMouse->GetCursorPos(&cursor);
|
|
1571 v79 = ((cursor.x - 14) >> 5) + 14 * ((cursor.y - 17) >> 5);
|
|
1572 if (cursor.x > 13 && cursor.x < 462)
|
|
1573 {
|
|
1574 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79);
|
|
1575 if ( pItemID )
|
|
1576 {
|
|
1577 uPriceItemService = pPlayers[uActiveCharacter]->GetPriceIdentification(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
|
|
1578 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
|
|
1579 if ( !(item->uAttributes & ITEM_IDENTIFIED) )
|
|
1580 {
|
|
1581 if ( item->MerchandiseTest((int)window_SpeakInHouse->ptr_1C) )
|
|
1582 {
|
|
1583 if ( pParty->uNumGold >= uPriceItemService )
|
|
1584 {
|
|
1585 dword_F8B1E4 = 1;
|
|
1586 Party::TakeGold(uPriceItemService);
|
|
1587 item->uAttributes |= ITEM_IDENTIFIED;
|
|
1588 pPlayers[uActiveCharacter]->PlaySound(SPEECH_73, 0);
|
|
1589 ShowStatusBarString(pGlobalTXT_LocalizationStrings[569], 2);
|
|
1590 return;
|
|
1591 }
|
|
1592 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
|
|
1593 return;
|
|
1594 }
|
|
1595 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
1596 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0);
|
|
1597 return;
|
|
1598 }
|
|
1599 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0);
|
|
1600 return;
|
|
1601 }
|
|
1602 }
|
|
1603 break;
|
|
1604 }
|
|
1605 case HOUSE_DIALOGUE_SHOP_REPAIR:
|
|
1606 {
|
|
1607 v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5);
|
|
1608 if ( pMouse->GetCursorPos(&cursor)->x > 13 )
|
|
1609 {
|
|
1610 if ( pMouse->GetCursorPos(&cursor)->x < 462 )
|
|
1611 {
|
|
1612 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79);
|
|
1613 if ( pItemID )
|
|
1614 {
|
|
1615 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
|
|
1616 pPriceMultiplier = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
|
|
1617 ItemGen* _v = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
|
|
1618 uPriceItemService = pPlayers[uActiveCharacter]->GetPriceRepair(_v->GetValue(), pPriceMultiplier);
|
|
1619 if ( item->uAttributes & ITEM_BROKEN )
|
|
1620 {
|
|
1621 if ( item->MerchandiseTest((int)window_SpeakInHouse->ptr_1C) )
|
|
1622 {
|
|
1623 if ( pParty->uNumGold >= uPriceItemService )
|
|
1624 {
|
|
1625 dword_F8B1E4 = 1;
|
|
1626 Party::TakeGold(uPriceItemService);
|
|
1627 v8 = item->uAttributes;
|
|
1628 LOBYTE(v8) = item->uAttributes & 0xFD;
|
|
1629 item->uAttributes = v8 | 1;
|
|
1630 pPlayers[uActiveCharacter]->PlaySound(SPEECH_74, 0);
|
|
1631 ShowStatusBarString(pGlobalTXT_LocalizationStrings[570], 2);
|
|
1632 return;
|
|
1633 }
|
|
1634 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
|
|
1635 return;
|
|
1636 }
|
|
1637 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
1638 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0);
|
|
1639 return;
|
|
1640 }
|
|
1641 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0);
|
|
1642 return;
|
|
1643 }
|
|
1644 }
|
|
1645 }
|
|
1646 break;
|
|
1647 }
|
|
1648 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
|
|
1649 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
|
|
1650 {
|
|
1651 pCursorPos = pMouse->GetCursorPos(&cursor);
|
|
1652 v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pCursorPos->y]] & 0xFFFF;
|
|
1653 if ( !v18 )
|
|
1654 return;
|
|
1655 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
|
|
1656 bought_item = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];
|
|
1657 else
|
|
1658 bought_item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];
|
|
1659 uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
|
|
1660 uNumSeconds = 0;
|
|
1661 a3 = 0;
|
|
1662 if ( pMapStats->GetMapInfo(pCurrentMapName) )
|
|
1663 a3 = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]._steal_perm;
|
|
1664 party_reputation = pParty->GetPartyReputation();
|
|
1665 if (pPlayers[uActiveCharacter]->CanSteal() && GetAsyncKeyState(VK_CONTROL))
|
|
1666 {
|
|
1667 uNumSeconds = pPlayers[uActiveCharacter]->StealFromShop(bought_item, a3, party_reputation, 0, &a6);
|
|
1668 if ( !uNumSeconds )
|
|
1669 {
|
|
1670 sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, 0, a6);
|
|
1671 return;
|
|
1672 }
|
|
1673 }
|
|
1674 else if (pParty->uNumGold < uPriceItemService)
|
|
1675 {
|
|
1676 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
|
|
1677 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
|
|
1678 return;
|
|
1679 }
|
|
1680 v39 = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID);
|
|
1681 if ( v39 )
|
|
1682 {
|
|
1683 bought_item->SetIdentified();
|
|
1684 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v39 - 1], bought_item, sizeof(ItemGen));
|
|
1685 if (uNumSeconds != 0)
|
|
1686 {
|
|
1687 pPlayers[uActiveCharacter]->pInventoryItemList[v39 - 1].SetStolen();
|
|
1688 sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, uNumSeconds, a6);
|
|
1689 }
|
|
1690 else
|
|
1691 {
|
|
1692 dword_F8B1E4 = 1;
|
|
1693 Party::TakeGold(uPriceItemService);
|
|
1694 }
|
|
1695 viewparams->bRedrawGameUI = 1;
|
|
1696 bought_item->Reset();
|
|
1697 pRenderer->ClearZBuffer(0, 479);
|
|
1698 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
|
|
1699 return;
|
|
1700 }
|
|
1701 else
|
|
1702 {
|
|
1703 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
|
|
1704 ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 2); // "Pack is Full!"
|
|
1705 return;
|
|
1706 }
|
|
1707 break;
|
|
1708 }
|
|
1709 default:// if click video screen in shop
|
|
1710 {
|
|
1711 __debugbreak(); // please do record these dialogue ids to the HOUSE_DIALOGUE_MENU enum
|
|
1712 if( dialog_menu_id >= 36 && dialog_menu_id <= 72 )
|
|
1713 {
|
|
1714 v42 = dialog_menu_id - 36;
|
|
1715 //v43 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
|
|
1716 v43 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
|
|
1717 uPriceItemService = v43 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
|
|
1718 if ( uPriceItemService < v43 / 3 )
|
|
1719 uPriceItemService = v43 / 3;
|
|
1720 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v42] )
|
|
1721 {
|
|
1722 pSkill = &pPlayers[uActiveCharacter]->pActiveSkills[v42];
|
|
1723 if ( !*pSkill )
|
|
1724 {
|
|
1725 if ( pParty->uNumGold < uPriceItemService )
|
|
1726 {
|
|
1727 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
|
|
1728 if ( in_current_building_type == BuildingType_Training )
|
|
1729 v55 = 4;
|
|
1730 else
|
|
1731 v55 = 2;
|
|
1732 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v55);
|
|
1733 return;
|
|
1734 }
|
|
1735 Party::TakeGold(uPriceItemService);
|
|
1736 dword_F8B1E4 = 1;
|
|
1737 *pSkill = 1;
|
|
1738 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)78, 0);
|
|
1739 return;
|
|
1740 }
|
|
1741 }
|
|
1742 }
|
|
1743 break;
|
|
1744 }
|
|
1745 }
|
|
1746 }
|
|
1747 //----- (004B1A2D) --------------------------------------------------------
|
|
1748 void ShowPopupShopItem()
|
|
1749 {
|
|
1750 int v3; // ecx@5
|
|
1751 // unsigned int v6; // eax@13
|
|
1752 ItemGen *v7; // ecx@13
|
|
1753 POINT cursor; // [sp+30h] [bp-1Ch]@17
|
|
1754
|
|
1755 if ( in_current_building_type <= 0 )
|
|
1756 return;
|
|
1757 if ( dialog_menu_id < HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
|
|
1758 return;
|
|
1759 if ( in_current_building_type <= BuildingType_AlchemistShop )
|
|
1760 {
|
|
1761 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
|
|
1762 {
|
|
1763 pMouse->GetCursorPos(&cursor);
|
|
1764 v3 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF;
|
|
1765 if ( !v3 )
|
|
1766 return;
|
|
1767 v7 = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v3 - 1];
|
|
1768 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL)
|
|
1769 v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v3 - 1];
|
|
1770 GameUI_DrawItemInfo(v7);
|
|
1771 return;
|
|
1772 }
|
|
1773
|
|
1774 if ( dialog_menu_id >= HOUSE_DIALOGUE_SHOP_SELL && dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR
|
|
1775 || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
|
|
1776 {
|
|
1777 pMouse->GetCursorPos(&cursor);
|
|
1778 v3 = ((cursor.x - 14) >> 5) + 14 * ((cursor.y - 17) >> 5);
|
|
1779 if ( cursor.x <= 13 || cursor.x >= 462
|
|
1780 || !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v3) )
|
|
1781 return;
|
|
1782 GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v3) - 1]);
|
|
1783 return;
|
|
1784 }
|
|
1785 }
|
|
1786 if ( in_current_building_type <= BuildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS )
|
|
1787 {
|
|
1788 pMouse->GetCursorPos(&cursor);
|
|
1789 v3 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF;
|
|
1790 if ( v3 )
|
|
1791 {
|
|
1792 unsigned int guildId = (unsigned int)window_SpeakInHouse->ptr_1C - 139;
|
|
1793 sub_4B1523_showSpellbookInfo(pParty->SpellBooksInGuilds[guildId][v3].uItemID);
|
|
1794 }
|
|
1795 }
|
|
1796 }
|
|
1797
|
|
1798 //----- (004B1523) --------------------------------------------------------
|
|
1799 void sub_4B1523_showSpellbookInfo(int spellItemId)
|
|
1800 {
|
|
1801 int spellId; // esi@1
|
|
1802 int spellLevel; // edx@1
|
|
1803 unsigned int v3; // eax@2
|
|
1804 int v4; // eax@4
|
|
1805 LONG v5; // ecx@4
|
|
1806 int v6; // eax@10
|
|
1807 char *v7; // ST44_4@12
|
|
1808 unsigned __int16 v8; // ax@12
|
|
1809 GUIWindow a1; // [sp+Ch] [bp-68h]@4
|
|
1810 unsigned int spellSchool; // [sp+60h] [bp-14h]@1
|
|
1811 POINT a2; // [sp+64h] [bp-10h]@1
|
|
1812 int v13; // [sp+6Ch] [bp-8h]@4
|
|
1813 int v14; // [sp+70h] [bp-4h]@4
|
|
1814
|
|
1815 spellId = spellItemId - 399;
|
|
1816 spellLevel = (spellItemId - 400) % 11 + 1;
|
|
1817 spellSchool = 4 * (spellItemId - 400) / 11;
|
|
1818 // sprintf(pTmpBuf.data(), "%s%03d", spellbook_texture_filename_suffices[v11 / 4], v2); not used
|
|
1819 if ( pMouse->GetCursorPos(&a2)->y <= 320 )
|
|
1820 v3 = pMouse->GetCursorPos(&a2)->y + 30;
|
|
1821 else
|
|
1822 v3 = 30;
|
|
1823 a1.Hint = nullptr;
|
|
1824 a1.uFrameY = v3;
|
|
1825 a1.uFrameWidth = 328;
|
|
1826 a1.uFrameHeight = 68;
|
|
1827 a1.uFrameX = 90;
|
|
1828 a1.uFrameZ = 417;
|
|
1829 a1.uFrameW = v3 + 67;
|
|
1830 a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);
|
|
1831 v14 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);
|
|
1832 v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);
|
|
1833 v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);
|
|
1834 v5 = a2.y;
|
|
1835 if ( v14 > a2.y )
|
|
1836 v5 = v14;
|
|
1837 if ( v13 > v5 )
|
|
1838 v5 = v13;
|
|
1839 if ( v4 > v5 )
|
|
1840 v5 = v4;
|
|
1841 sprintf(pTmpBuf2.data(), "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s",
|
|
1842 pSpellStats->pInfos[spellId].pDescription, pGlobalTXT_LocalizationStrings[431], // "Normal"
|
|
1843 v5 + 3, v5 + 10, pSpellStats->pInfos[spellId].pBasicSkillDesc, pGlobalTXT_LocalizationStrings[433], // "Expert"
|
|
1844 v5 + 3, v5 + 10, pSpellStats->pInfos[spellId].pExpertSkillDesc, pGlobalTXT_LocalizationStrings[432], // "Master"
|
|
1845 v5 + 3, v5 + 10, pSpellStats->pInfos[spellId].pMasterSkillDesc, pGlobalTXT_LocalizationStrings[96], // "Grand"
|
|
1846 v5 + 3, v5 + 10, pSpellStats->pInfos[spellId].pGrandmasterSkillDesc);
|
|
1847 v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &a1, 0, 0);
|
|
1848 a1.uFrameHeight += v6;
|
|
1849 if ( (signed int)a1.uFrameHeight < 150 )
|
|
1850 a1.uFrameHeight = 150;
|
|
1851 a1.uFrameWidth = game_viewport_width;
|
|
1852 a1.DrawMessageBox(0);
|
|
1853 a1.uFrameWidth -= 12;
|
|
1854 a1.uFrameHeight -= 12;
|
|
1855 v7 = pSpellStats->pInfos[spellId].pName;
|
|
1856 a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1;
|
|
1857 a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1;
|
|
1858 v8 = Color16(0xFFu, 0xFFu, 0x9Bu);
|
|
1859 a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u);
|
|
1860 a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0);
|
|
1861 a1.uFrameZ = a1.uFrameX + 107;
|
|
1862 a1.uFrameWidth = 108;
|
|
1863 a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[spellSchool / 4 + 12], 3u);
|
|
1864 sprintfex(pTmpBuf.data(), "%s\n%d", pGlobalTXT_LocalizationStrings[522], *(&pSpellDatas[0].uNormalLevelMana + 10 * spellId));
|
|
1865 a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3);
|
|
1866 }
|
|
1867 //----- (004B1D27) --------------------------------------------------------
|
|
1868 void GetHouseGoodbyeSpeech()
|
|
1869 {
|
|
1870 signed int v2; // edi@10
|
|
1871 signed int v5; // edi@20
|
|
1872 int v7[4]; // [sp+Ch] [bp-10h]@12
|
|
1873
|
|
1874 if ( in_current_building_type > 0 )
|
|
1875 {
|
|
1876 if ( in_current_building_type > BuildingType_MagicShop )
|
|
1877 {
|
|
1878 if ( in_current_building_type == BuildingType_Bank )
|
|
1879 {
|
|
1880 if ( !dword_F8B1E4 )
|
|
1881 return;
|
|
1882 }
|
|
1883 else
|
|
1884 {
|
|
1885 if ( in_current_building_type != BuildingType_Temple )
|
|
1886 return;
|
|
1887 }
|
|
1888 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
|
|
1889 return;
|
|
1890 }
|
|
1891 if ( (signed __int64)pParty->PartyTimes._shop_ban_times[(unsigned int)window_SpeakInHouse->ptr_1C]<= (signed __int64)pParty->uTimePlayed )
|
|
1892 {
|
|
1893 if ( pParty->uNumGold <= 10000 )
|
|
1894 {
|
|
1895 if ( !dword_F8B1E4 )
|
|
1896 return;
|
|
1897 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
|
|
1898 return;
|
|
1899 }
|
|
1900 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)(dword_F8B1E4 + 3));
|
|
1901 if ( !dword_F8B1E4 && !_A750D8_player_speech_timer )
|
|
1902 {
|
|
1903 v5 = 0;
|
|
1904 for ( uint i = 1; i <= 4; ++i )
|
|
1905 {
|
|
1906 if ( pPlayers[i]->CanAct() )
|
|
1907 v7[v5++] = i;
|
|
1908 }
|
|
1909 if ( v5 )
|
|
1910 {
|
|
1911 _A750D8_player_speech_timer = 256i64;
|
|
1912 PlayerSpeechID = SPEECH_80;
|
|
1913 uSpeakingCharacter = v7[rand() % v5];
|
|
1914 return;
|
|
1915 }
|
|
1916 }
|
|
1917 }
|
|
1918 else
|
|
1919 {
|
|
1920 if ( !_A750D8_player_speech_timer )
|
|
1921 {
|
|
1922 v2 = 0;
|
|
1923 for ( uint i = 1; i <= 4; ++i )
|
|
1924 {
|
|
1925 if ( pPlayers[i]->CanAct() )
|
|
1926 v7[v2++] = i;
|
|
1927 }
|
|
1928 if ( v2 )
|
|
1929 {
|
|
1930 _A750D8_player_speech_timer = 256i64;
|
|
1931 PlayerSpeechID = SPEECH_80;
|
|
1932 uSpeakingCharacter = v7[rand() % v2];
|
|
1933 return;
|
|
1934 }
|
|
1935 }
|
|
1936 }
|
|
1937 }
|
|
1938 }
|
|
1939
|
|
1940 //----- (004B1447) --------------------------------------------------------
|
|
1941 void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd)
|
|
1942 {
|
|
1943 signed int v3; // esi@1
|
|
1944 DDM_DLV_Header *v7; // eax@14
|
|
1945
|
|
1946 if (stealingResult == 0 || stealingResult == 1)
|
|
1947 {
|
|
1948 if (pParty->uFine < 4000000)
|
|
1949 {
|
|
1950 if (fineToAdd + pParty->uFine < 0)
|
|
1951 pParty->uFine = 0;
|
|
1952 else if (fineToAdd + pParty->uFine > 4000000)
|
|
1953 pParty->uFine = 4000000;
|
|
1954 else
|
|
1955 pParty->uFine += fineToAdd;
|
|
1956 }
|
|
1957 if (pParty->uFine)
|
|
1958 {
|
|
1959 for (uint i = 1; i <= 4; ++i)
|
|
1960 {
|
|
1961 if (!_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1))
|
|
1962 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1);
|
|
1963 }
|
|
1964 }
|
|
1965 if (stealingResult == 1)
|
|
1966 v3 = 2;
|
|
1967 else
|
|
1968 v3 = 1;
|
|
1969 }
|
|
1970 else
|
|
1971 v3 = 2;
|
|
1972 pParty->PartyTimes._shop_ban_times[shopId] = pParty->uTimePlayed + 368640;
|
|
1973 pParty->InTheShopFlags[shopId] = 1;
|
|
1974 v7 = &pOutdoor->ddm;
|
|
1975 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor)
|
|
1976 v7 = &pIndoor->dlv;
|
|
1977 v7->uReputation += v3;
|
|
1978 if (v7->uReputation > 10000)
|
|
1979 v7->uReputation = 10000;
|
|
1980 }
|