2501
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6
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7 #include "Engine/Engine.h"
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8
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2502
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9 #include "..\../IO/Keyboard.h"
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10 #include "..\../Engine/Graphics/IndoorCameraD3D.h"
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11 #include "..\../Engine/Graphics/GammaControl.h"
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12 #include "..\../Engine/Graphics/Render.h"
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13
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14 #include "..\../GUI/GUIWindow.h"
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15 #include "..\../GUI/GUIFont.h"
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16 #include "..\../Media/Audio/AudioPlayer.h"
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17 #include "..\../Engine/LOD.h"
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18 #include "..\../Engine/texts.h"
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19
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20
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21
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22
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23
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24 OptionsMenuSkin options_menu_skin; // 507C60
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25
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26
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27 std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
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28 //----- (00414D24) --------------------------------------------------------
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29 static unsigned int GameMenuUI_GetKeyBindingColor(int key_index)
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30 {
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31 if (uGameMenuUI_CurentlySelectedKeyIdx == key_index)
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32 {
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33 if (GetTickCount() % 1000 < 500)
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34 return ui_gamemenu_keys_key_selection_blink_color_1;
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35 else
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36 return ui_gamemenu_keys_key_selection_blink_color_2;
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37 }
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38 else if (GameMenuUI_InvaligKeyBindingsFlags[key_index])
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39 {
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40 int intensity;
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41
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42 int time = GetTickCount() % 800;
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43 if (time < 400)
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44 intensity = - 70 + 70 * time / 400;
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45 else
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46 intensity = + 70 - 70 * time / 800;
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47
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48 return Color16(185 + intensity, 40 + intensity / 4, 40 + intensity / 4);
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49 }
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50
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51 return ui_gamemenu_keys_key_default_color;
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52 }
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53
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54
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55 GUIWindow *GameMenuUI_OptionsKeymapping_Load()
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56 {
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57 uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
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58 uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
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59 uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
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60 uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
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61 uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);
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62
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63 auto wnd = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_KeyMappingOptions, 0, 0);
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64
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65 wnd->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0);
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66
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67 wnd->CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
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68 wnd->CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
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69 wnd->CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
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70 wnd->CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);
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71
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72 wnd->CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
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73 wnd->CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0);
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74 wnd->CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0);
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75 wnd->CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0);
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76 wnd->CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0);
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77 wnd->CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0);
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78 wnd->CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0);
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79
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80 wnd->CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0);
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81 wnd->CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0);
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82 wnd->CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0);
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83 wnd->CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0);
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84 wnd->CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0);
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85 wnd->CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0);
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86 wnd->CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0);
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87
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88 uGameMenuUI_CurentlySelectedKeyIdx = -1;
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89 KeyboardPageNum = 1;
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90 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
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91 memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
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92
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93 return wnd;
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94 }
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95
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96
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97 //----- (004142D3) --------------------------------------------------------
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98 void GameMenuUI_DrawKeyBindings()
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99 {
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100 signed int v4; // ecx@7
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101 signed int v5; // eax@8
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102
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103 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
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104 {
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105 pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
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106 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
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107 v4 = 0;
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108 do
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109 {
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110 v5 = 0;
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111 do
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112 {
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113 if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
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114 {
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115 GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
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116 GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
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117 }
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118 ++v5;
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119 }
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120 while ( v5 < 28 );
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121 ++v4;
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122 }
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123 while ( v4 < 28 );
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124 uGameMenuUI_CurentlySelectedKeyIdx = -1;
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125 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
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126 }
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127 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture
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128 if ( KeyboardPageNum == 1 )
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129 {
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130 pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
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131
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132 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0);
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133 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
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134 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0);
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135 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
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136 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0);
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137 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
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138 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0);
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139 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
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140 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0);
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141 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
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142 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0);
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143 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
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144 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0);
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145 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
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146 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0);
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147 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
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148 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0);
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149 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
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150 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0);
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151 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
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152 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0);
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153 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
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154 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0);
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155 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
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156 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0);
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157 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
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158 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0);
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159 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
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160 }
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161 else
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162 {
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163 pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
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164
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165 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0);
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166 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
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167 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0);
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168 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
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169 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0);
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170 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
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171 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0);
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172 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
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173 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0);
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174 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
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175 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0);
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176 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
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177 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0);
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178 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
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179 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0);
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180 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
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181 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0);
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182 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
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183 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0);
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184 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
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185 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0);
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186 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
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187 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0);
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188 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
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189 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0);
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190 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
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191 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0);
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192 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0);
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193 }
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194 }
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195
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196
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197 GUIWindow *GameMenuUI_OptionsVideo_Load()
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198 {
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199 optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
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200 bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
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201 us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
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202 tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
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203 uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
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204 uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
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205 pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
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206 pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
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207 pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
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208 pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
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209 pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
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210 pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
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211 pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
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212 pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
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213 pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
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214 pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
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215 not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
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216 not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
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217 not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
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218 auto wnd = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_VideoOptions, 0, 0);
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219 wnd->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
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220 //if ( pRenderer->pRenderD3D )
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221 {
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222 wnd->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
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223 wnd->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
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224 wnd->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
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225 }
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226 /*if ( !pRenderer->bWindowMode )
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227 {
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228 //v0 = 1;
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229 if ( pRenderer->IsGammaSupported() )
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230 {
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231 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
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232 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
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233 pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
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234 }
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235 }*/
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236
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237 return wnd;
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238 }
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239
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240
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2501
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241 //----- (00414D9A) --------------------------------------------------------
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242 void GameMenuUI_DrawVideoOptions()
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243 {
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244 GUIWindow msg_window; // [sp+8h] [bp-54h]@3
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245
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246 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture
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247 //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() )
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248 {
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249 pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
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250 pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window
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251 msg_window.uFrameX = 22;
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252 msg_window.uFrameY = 190;
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253 msg_window.uFrameWidth = 211;
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254 msg_window.uFrameHeight = 79;
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255 msg_window.uFrameZ = 232;
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256 msg_window.uFrameW = 268;
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257 msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor."
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258 }
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259
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260 /*if (!pRenderer->pRenderD3D)
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261 {
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262 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id));
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263 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id));
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264 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id));
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265 }
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266 else*/
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267 {
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2541
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268 if (pEngine->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
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2501
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269 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
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270 if (pRenderer->bUseColoredLights)
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271 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id));
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272 if (pRenderer->bTinting)
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273 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id));
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274 }
|
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275 }
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276
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2541
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277
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278 GUIWindow *GameMenuUI_Options_Load()
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279 {
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280 options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
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281 options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
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282 options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
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283 options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
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284 options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
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285 options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
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286 options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
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287 options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
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288 options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
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289 options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
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290 options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
|
|
291 options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
|
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292 options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
|
|
293 options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
|
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294 options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
|
|
295 options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
|
|
296 options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
|
|
297 options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
|
|
298 options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
|
|
299 options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);
|
|
300
|
|
301 auto wnd = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Options, 0, 0);
|
|
302 wnd->CreateButton(22, 270,
|
|
303 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
|
|
304 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
|
|
305 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
|
|
306 wnd->CreateButton(93, 270,
|
|
307 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
|
|
308 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
|
|
309 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
|
|
310 wnd->CreateButton(164, 270,
|
|
311 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
|
|
312 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
|
|
313 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);
|
|
314
|
|
315 wnd->CreateButton(20, 303,
|
|
316 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
|
|
317 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
|
|
318 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
|
|
319 wnd->CreateButton(128, 303,
|
|
320 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
|
|
321 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
|
|
322 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
|
|
323 wnd->CreateButton(20, 325,
|
|
324 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
|
|
325 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
|
|
326 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
|
|
327 wnd->CreateButton(128, 325,
|
|
328 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
|
|
329 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
|
|
330 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);
|
|
331
|
|
332 pBtn_SliderLeft = wnd->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
|
|
333 pBtn_SliderRight = wnd->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
|
|
334 wnd->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);
|
|
335
|
|
336 pBtn_SliderLeft = wnd->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
|
|
337 pBtn_SliderRight = wnd->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
|
|
338 wnd->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);
|
|
339
|
|
340 pBtn_SliderLeft = wnd->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
|
|
341 pBtn_SliderRight = wnd->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
|
|
342 wnd->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);
|
|
343
|
|
344 wnd->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
|
|
345 wnd->CreateButton(19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
|
|
346 wnd->CreateButton(19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
|
|
347
|
|
348 return wnd;
|
|
349 }
|
|
350
|
2501
|
351 //----- (00414F82) --------------------------------------------------------
|
|
352 void GameMenuUI_Options_Draw()
|
|
353 {
|
|
354 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options));
|
|
355 pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background));
|
|
356
|
|
357 switch (uTurnSpeed)
|
|
358 {
|
|
359 case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break;
|
|
360 case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break;
|
|
361 default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break;
|
|
362 }
|
|
363
|
|
364 if (bWalkSound) pRenderer->DrawTextureIndexed( 20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound));
|
|
365 if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage));
|
|
366 if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit));
|
|
367 if (bAlwaysRun) pRenderer->DrawTextureIndexed( 20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun));
|
|
368
|
|
369 pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier]));
|
|
370 pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier]));
|
|
371 pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier]));
|
|
372 }
|
|
373
|
|
374 OptionsMenuSkin::OptionsMenuSkin():
|
|
375 uTextureID_Background(0),
|
|
376 uTextureID_ArrowLeft(0),
|
|
377 uTextureID_ArrowRight(0),
|
|
378 uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0),
|
|
379 uTextureID_FlipOnExit(0),
|
|
380 uTextureID_AlwaysRun(0),
|
|
381 uTextureID_WalkSound(0),
|
|
382 uTextureID_ShowDamage(0)
|
|
383 {
|
|
384 for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0;
|
|
385 for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0;
|
|
386 }
|
|
387
|
|
388 void OptionsMenuSkin::Relaease()
|
|
389 {
|
|
390 #define RELEASE(id) \
|
|
391 {\
|
|
392 if (id)\
|
|
393 pIcons_LOD->GetTexture(id)->Release();\
|
|
394 id = 0;\
|
|
395 }
|
|
396
|
|
397 RELEASE(uTextureID_Background);
|
|
398 for (uint i = 0; i < 3; ++i)
|
|
399 RELEASE(uTextureID_TurnSpeed[i]);
|
|
400 RELEASE(uTextureID_ArrowLeft);
|
|
401 RELEASE(uTextureID_ArrowRight);
|
|
402 RELEASE(uTextureID_FlipOnExit);
|
|
403 for (uint i = 0; i < 10; ++i)
|
|
404 RELEASE(uTextureID_SoundLevels[i]);
|
|
405 RELEASE(uTextureID_AlwaysRun);
|
|
406 RELEASE(uTextureID_WalkSound);
|
|
407 RELEASE(uTextureID_ShowDamage);
|
|
408
|
|
409 #undef RELEASE
|
|
410 } |