diff GUI/UI/UIOptions.cpp @ 2541:a902abdfc7f2

1. Renamed class Game to class Engine. 2. Separated game logic as state of FSM from game logic as engine. 3. Found out that many UI screen initializers were optimized away, intially they all returned newly created window as separate object like it is done in CharacterUI_Initialize.
author a.parshin
date Sun, 10 May 2015 01:29:11 +0200
parents a77c34acdbc9
children bacf9809126a
line wrap: on
line diff
--- a/GUI/UI/UIOptions.cpp	Sat May 09 12:55:58 2015 +0200
+++ b/GUI/UI/UIOptions.cpp	Sun May 10 01:29:11 2015 +0200
@@ -3,21 +3,20 @@
 #include <crtdbg.h>
 
 #define _CRT_SECURE_NO_WARNINGS
-#include "..\../Engine/MM7.h"
+
+#include "Engine/Engine.h"
 
 #include "..\../IO/Keyboard.h"
 #include "..\../Engine/Graphics/IndoorCameraD3D.h"
 #include "..\../Engine/Graphics/GammaControl.h"
 #include "..\../Engine/Graphics/Render.h"
 
-#include "..\../Engine/Game.h"
 #include "..\../GUI/GUIWindow.h"
 #include "..\../GUI/GUIFont.h"
 #include "..\../Media/Audio/AudioPlayer.h"
 #include "..\../Engine/LOD.h"
 #include "..\../Engine/texts.h"
 
-#include "..\../Engine/mm7_data.h"
 
 
 
@@ -52,6 +51,49 @@
   return ui_gamemenu_keys_key_default_color;
 }
 
+
+GUIWindow *GameMenuUI_OptionsKeymapping_Load()
+{
+    uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);
+
+    auto wnd = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_KeyMappingOptions, 0, 0);
+
+    wnd->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+
+    wnd->CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
+    wnd->CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
+    wnd->CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
+    wnd->CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);
+
+    wnd->CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
+    wnd->CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0);
+    wnd->CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0);
+    wnd->CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0);
+    wnd->CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0);
+    wnd->CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0);
+    wnd->CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0);
+
+    wnd->CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0);
+    wnd->CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0);
+    wnd->CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0);
+    wnd->CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0);
+    wnd->CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0);
+    wnd->CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0);
+    wnd->CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0);
+
+    uGameMenuUI_CurentlySelectedKeyIdx = -1;
+    KeyboardPageNum = 1;
+    memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
+    memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
+
+    return wnd;
+}
+
+
 //----- (004142D3) --------------------------------------------------------
 void GameMenuUI_DrawKeyBindings()
 {
@@ -151,6 +193,51 @@
   }
 }
 
+
+GUIWindow *GameMenuUI_OptionsVideo_Load()
+{
+    optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
+    bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
+    us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
+    tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
+    uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+    uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+    not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
+    not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
+    not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
+    auto wnd = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_VideoOptions, 0, 0);
+    wnd->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+    //if ( pRenderer->pRenderD3D )
+    {
+        wnd->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
+        wnd->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
+        wnd->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
+    }
+    /*if ( !pRenderer->bWindowMode )
+    {
+    //v0 = 1;
+    if ( pRenderer->IsGammaSupported() )
+    {
+    pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
+    pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
+    pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
+    }
+    }*/
+
+    return wnd;
+}
+
+
 //----- (00414D9A) --------------------------------------------------------
 void GameMenuUI_DrawVideoOptions()
 {
@@ -178,7 +265,7 @@
   }
   else*/
   {
-    if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
+    if (pEngine->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
       pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
     if (pRenderer->bUseColoredLights)
       pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id));
@@ -187,6 +274,80 @@
   }
 }
 
+
+GUIWindow *GameMenuUI_Options_Load()
+{
+    options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);
+
+    auto wnd = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Options, 0, 0);
+    wnd->CreateButton(22, 270,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
+        1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
+    wnd->CreateButton(93, 270,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
+        1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
+    wnd->CreateButton(164, 270,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
+        1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);
+
+    wnd->CreateButton(20, 303,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
+        1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
+    wnd->CreateButton(128, 303,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
+        1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
+    wnd->CreateButton(20, 325,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
+        1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
+    wnd->CreateButton(128, 325,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
+        1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);
+
+    pBtn_SliderLeft = wnd->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+    pBtn_SliderRight = wnd->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+    wnd->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);
+
+    pBtn_SliderLeft = wnd->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+    pBtn_SliderRight = wnd->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+    wnd->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);
+
+    pBtn_SliderLeft = wnd->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+    pBtn_SliderRight = wnd->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+    wnd->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);
+
+    wnd->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
+    wnd->CreateButton(19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
+    wnd->CreateButton(19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
+
+    return wnd;
+}
+
 //----- (00414F82) --------------------------------------------------------
 void GameMenuUI_Options_Draw()
 {