Mercurial > mm7
annotate Player.cpp @ 808:a49b8df4de89
Слияние
author | Ritor1 |
---|---|
date | Mon, 25 Mar 2013 22:04:39 +0600 |
parents | 67b77b052ef3 |
children | 7bb33867d2cb |
rev | line source |
---|---|
187 | 1 #include <assert.h> |
2 | |
0 | 3 #include "OSAPI.h" |
4 #include "Player.h" | |
5 #include "PlayerFrameTable.h" | |
6 #include "Texture.h" | |
7 #include "AudioPlayer.h" | |
8 #include "Party.h" | |
9 #include "GUIButton.h" | |
10 #include "LOD.h" | |
11 #include "Monsters.h" | |
12 #include "GUIWindow.h" | |
13 #include "Viewport.h" | |
14 #include "Actor.h" | |
15 #include "Game.h" | |
16 #include "Mouse.h" | |
17 #include "TurnEngine.h" | |
18 #include "Events.h" | |
19 #include "Events2D.h" | |
20 #include "Outdoor.h" | |
21 #include "StorylineTextTable.h" | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
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22 #include "Autonotes.h" |
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
23 #include "Awards.h" |
189 | 24 #include "texts.h" |
0 | 25 #include "mm7_data.h" |
26 | |
27 | |
28 | |
29 | |
30 | |
31 | |
32 /* 381 */ | |
33 #pragma pack(push, 1) | |
290 | 34 struct PlayerCreation_AttributeProps |
0 | 35 { |
36 unsigned __int8 uBaseValue; | |
37 char uMaxValue; | |
38 char uDroppedStep; | |
39 char uBaseStep; | |
40 }; | |
41 #pragma pack(pop) | |
42 | |
43 | |
44 #pragma pack(push, 1) | |
290 | 45 |
46 | |
47 | |
0 | 48 #pragma pack(pop) |
290 | 49 PlayerCreation_AttributeProps StatTable[4][7] = //0x4ED7B0 |
50 { | |
51 {{11, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, { 9, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {9, 25, 1, 1},}, | |
52 {{ 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, { 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, {9, 20, 1, 1},}, | |
53 {{14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, {9, 20, 1, 1},}, | |
54 {{14, 30, 1, 2}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {9, 20, 1, 1}} | |
0 | 55 }; |
56 | |
57 | |
58 | |
59 | |
60 | |
61 | |
62 // available skills per class ( 9 classes X 37 skills ) | |
63 // 0 - not available | |
64 // 1 - available | |
65 // 2 - primary skill | |
66 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820 | |
67 { | |
68 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
69 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0}, | |
70 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0}, | |
71 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
72 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, | |
73 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, | |
74 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
75 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
76 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here | |
77 }; | |
78 | |
79 | |
80 | |
81 | |
82 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0}; | |
83 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0}; | |
84 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3}; | |
85 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6}; | |
86 | |
87 unsigned char pConditionStrengthMultiplier[19] = {100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; | |
88 unsigned char pConditionIntelligenceMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; | |
89 unsigned char pConditionWillpowerMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; | |
90 unsigned char pConditionEnduranceMultiplier[19] = {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; | |
91 unsigned char pConditionAccuracyMultiplier[19] = {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; | |
92 unsigned char pConditionSpeedMultiplier[19] = {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; | |
93 unsigned char pConditionLuckMultiplier[19] = {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}; | |
94 | |
95 unsigned char pAgeingStrengthMultiplier[4] = {100, 75, 40, 10}; | |
96 unsigned char pAgeingIntelligenceMultiplier[4] = {100, 150, 100, 10}; | |
97 unsigned char pAgeingWillpowerMultiplier[4] = {100, 150, 100, 10}; | |
98 unsigned char pAgeingEnduranceMultiplier[4] = {100, 75, 40, 10}; | |
99 unsigned char pAgeingAccuracyMultiplier[4] = {100, 100, 40, 10}; | |
100 unsigned char pAgeingSpeedMultiplier[4] = {100, 100, 40, 10}; | |
101 unsigned char pAgeingLuckMultiplier[4] = {100, 100, 100, 100}; | |
102 | |
103 unsigned int pAgeingTable[4] = {50, 100, 150, 65535}; | |
104 | |
105 unsigned int pConditionImportancyTable[18] = {16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}; | |
106 | |
94 | 107 short word_4EDFFC[30] = {500, 400, 350, 300, 275, 250, 225, 200, 175, |
0 | 108 150, 125, 100, 75, 50, 40, 35, 30, 25, 21, |
94 | 109 19, 17, 15, 13, 11, 9, 7, 5, 3, 0, 0}; |
95 | 110 signed int player_stat_bonuses[30] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6, 0}; |
0 | 111 |
112 | |
113 | |
114 | |
115 //----- (00490913) -------------------------------------------------------- | |
116 signed int __cdecl PlayerCreation_ComputeAttributeBonus() | |
117 { | |
118 signed int v0; // edi@1 | |
119 signed int v1; // esi@1 | |
120 int v2; // ebx@2 | |
121 int v3; // ecx@17 | |
122 signed int v4; // eax@17 | |
123 int v5; // edx@18 | |
124 signed int v6; // ecx@18 | |
125 signed int v8; // [sp+Ch] [bp-8h]@1 | |
126 signed int v9; // [sp+10h] [bp-4h]@2 | |
127 | |
128 v8 = 50; | |
129 v0 = 50; | |
130 v1 = 0; | |
131 do | |
132 { | |
133 v9 = 0; | |
134 v2 = 7 * pParty->pPlayers[v1].GetRace(); | |
135 do | |
136 { | |
137 if ( v9 ) | |
138 { | |
139 switch ( v9 ) | |
140 { | |
141 case 1: | |
142 v0 = pParty->pPlayers[v1].uIntelligence; | |
143 break; | |
144 case 2: | |
145 v0 = pParty->pPlayers[v1].uWillpower; | |
146 break; | |
147 case 3: | |
148 v0 = pParty->pPlayers[v1].uEndurance; | |
149 break; | |
150 case 4: | |
151 v0 = pParty->pPlayers[v1].uAccuracy; | |
152 break; | |
153 case 5: | |
154 v0 = pParty->pPlayers[v1].uSpeed; | |
155 break; | |
156 case 6: | |
157 v0 = pParty->pPlayers[v1].uLuck; | |
158 break; | |
159 } | |
160 } | |
161 else | |
162 { | |
163 v0 = pParty->pPlayers[v1].uMight; | |
164 } | |
165 v3 = v2 + v9; | |
290 | 166 v4 = StatTable[0][v3].uBaseValue; |
0 | 167 if ( v0 >= v4 ) |
168 { | |
290 | 169 v5 = StatTable[0][v3].uDroppedStep; |
170 v6 = StatTable[0][v3].uBaseStep; | |
0 | 171 } |
172 else | |
173 { | |
290 | 174 v5 = StatTable[0][v3].uBaseStep; |
175 v6 = StatTable[0][v3].uDroppedStep; | |
0 | 176 } |
177 v8 += v5 * (v4 - v0) / v6; | |
178 ++v9; | |
179 } | |
180 while ( v9 <= 6 ); | |
181 ++v1; | |
182 } | |
183 while ( v1 < 4 ); | |
184 return v8; | |
185 } | |
186 | |
187 | |
188 | |
189 //----- (00427730) -------------------------------------------------------- | |
190 bool Player::CanCastSpell(unsigned int uRequiredMana) | |
191 { | |
488 | 192 if (sMana >= uRequiredMana) |
193 { | |
194 sMana -= uRequiredMana; | |
195 return true; | |
196 } | |
197 | |
198 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
199 return false; | |
0 | 200 } |
201 | |
202 | |
203 //----- (004BE2DD) -------------------------------------------------------- | |
204 void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx) | |
205 { | |
206 Player *v4; // edi@1 | |
207 char *v5; // esi@1 | |
208 float v6; // ST04_4@1 | |
209 signed int v7; // eax@1 | |
210 signed int v8; // ebx@1 | |
211 | |
212 auto a4 = _2devent_idx; | |
213 v4 = this; | |
214 v5 = (char *)this + 36 * a3; | |
215 v6 = p2DEvents[a4 - 1].fPriceMultiplier; | |
216 //v6 = p2DEvents_minus1__20[13 * a4]; | |
217 v7 = ((ItemGen *)(v5 + 532))->GetValue(); | |
218 v8 = _4B8102(v7, v6); | |
219 if ( v5[552] & 2 ) | |
220 v8 = 1; | |
221 if ( v8 < 1 ) | |
222 v8 = 1; | |
223 RemoveItemAtInventoryIndex(a2); | |
224 Party::SetGold(pParty->uNumGold + v8); | |
225 } | |
226 | |
227 | |
228 | |
229 //----- (0043EEF3) -------------------------------------------------------- | |
230 bool Player::_43EEF3() | |
231 { | |
232 signed int v1; // esi@1 | |
233 PlayerEquipment *v2; // edx@1 | |
234 bool result; // eax@2 | |
235 | |
236 v1 = 0; | |
237 v2 = &this->pEquipment; | |
238 while ( 1 ) | |
239 { | |
240 result = v2->uOffHand; | |
241 if ( v2->uOffHand ) | |
242 { | |
232 | 243 result = *(int *)&this->pInventoryItems[result-1]; |
0 | 244 if ( result ) |
245 { | |
246 if ( result != 64 && result != 65 ) | |
247 break; | |
248 } | |
249 } | |
250 ++v1; | |
251 v2 = (PlayerEquipment *)((char *)v2 + 4); | |
252 if ( v1 >= 16 ) | |
253 { | |
254 LOBYTE(result) = 1; | |
255 return result; | |
256 } | |
257 } | |
258 LOBYTE(result) = 0; | |
259 return result; | |
260 } | |
261 | |
262 | |
263 | |
264 //----- (004B8040) -------------------------------------------------------- | |
265 int Player::_4B8040_condition_time(unsigned int uCondition) | |
266 { | |
267 return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1; | |
268 } | |
269 | |
270 //----- (004B807C) -------------------------------------------------------- | |
271 int Player::_4B807C(float a2) | |
272 { | |
273 Player *v2; // edi@1 | |
274 unsigned int v3; // eax@1 | |
275 int v4; // esi@1 | |
276 unsigned int v5; // ebx@7 | |
277 int v6; // eax@8 | |
278 signed __int64 v7; // qax@13 | |
279 unsigned int v9; // [sp-4h] [bp-14h]@4 | |
280 signed int v10; // [sp+8h] [bp-8h]@4 | |
281 int v11; // [sp+Ch] [bp-4h]@6 | |
282 | |
283 v2 = this; | |
284 v3 = GetMajorConditionIdx(); | |
285 v4 = 0; | |
286 if ( (signed int)v3 >= 14 ) | |
287 { | |
288 if ( (signed int)v3 <= 15 ) | |
289 { | |
290 v10 = 5; | |
291 v9 = v3; | |
292 goto LABEL_6; | |
293 } | |
294 if ( v3 == 16 ) | |
295 { | |
296 v10 = 10; | |
297 v9 = 16; | |
298 LABEL_6: | |
299 v11 = _4B8040_condition_time(v9); | |
300 goto LABEL_13; | |
301 } | |
302 } | |
303 v10 = 1; | |
304 v5 = 0; | |
305 do | |
306 { | |
307 v6 = _4B8040_condition_time(v5); | |
308 if ( v6 > v4 ) | |
309 v4 = v6; | |
310 ++v5; | |
311 } | |
312 while ( (signed int)v5 <= 13 ); | |
313 v11 = v4; | |
314 if ( !v4 ) | |
315 v11 = 1; | |
316 LABEL_13: | |
317 v7 = (signed __int64)((double)v11 * (double)v10 * a2); | |
318 if ( (signed int)v7 < 1 ) | |
319 LODWORD(v7) = 1; | |
320 return v7; | |
321 } | |
322 | |
323 //----- (004B8102) -------------------------------------------------------- | |
324 int Player::_4B8102(int a2, float a3) | |
325 { | |
326 signed int v3; // esi@1 | |
327 signed int result; // eax@3 | |
328 | |
329 v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100; | |
330 if ( v3 > a2 ) | |
331 v3 = a2; | |
332 result = 1; | |
333 if ( v3 >= 1 ) | |
334 result = v3; | |
335 return result; | |
336 } | |
337 | |
338 //----- (004B8142) -------------------------------------------------------- | |
749 | 339 int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier) |
340 { | |
341 uint price = ((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100; | |
342 assert (price > 0); | |
343 | |
344 if (price < uRealValue) | |
345 price = uRealValue; | |
346 return price; | |
0 | 347 } |
348 | |
349 //----- (004B8179) -------------------------------------------------------- | |
350 int Player::_4B8179(float a2) | |
351 { | |
352 signed int v2; // esi@1 | |
353 int v3; // ecx@1 | |
354 signed int result; // eax@3 | |
355 | |
356 v2 = (signed __int64)(a2 * 50.0); | |
357 v3 = v2 * (100 - GetMerchant()) / 100; | |
358 if ( v3 < v2 / 3 ) | |
359 v3 = v2 / 3; | |
360 result = 1; | |
361 if ( v3 >= 1 ) | |
362 result = v3; | |
363 return result; | |
364 } | |
365 | |
366 //----- (004B81C3) -------------------------------------------------------- | |
367 int Player::_4B81C3(int a2, float a3) | |
368 { | |
369 signed int v3; // esi@1 | |
370 int v4; // ecx@1 | |
371 signed int result; // eax@3 | |
372 | |
373 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
374 v4 = v3 * (100 - GetMerchant()) / 100; | |
375 if ( v4 < v3 / 3 ) | |
376 v4 = v3 / 3; | |
377 result = 1; | |
378 if ( v4 >= 1 ) | |
379 result = v4; | |
380 return result; | |
381 } | |
382 | |
383 //----- (004B8213) -------------------------------------------------------- | |
384 int Player::_4B8213(int a2, float a3) | |
385 { | |
386 signed __int64 v3; // qax@1 | |
387 | |
388 v3 = (signed __int64)((double)a2 / (a3 + 2.0)); | |
389 if ( (signed int)v3 < 1 ) | |
390 LODWORD(v3) = 1; | |
391 return v3; | |
392 } | |
393 | |
394 //----- (004B8233) -------------------------------------------------------- | |
395 int Player::_4B8233(int a2, float a3) | |
396 { | |
397 signed __int64 v3; // qax@1 | |
398 | |
399 v3 = (signed __int64)((double)a2 * a3); | |
400 if ( (signed int)v3 < 1 ) | |
401 LODWORD(v3) = 1; | |
402 return v3; | |
403 } | |
404 | |
405 //----- (004B824B) -------------------------------------------------------- | |
406 int Player::_4B824B(float a2) | |
407 { | |
408 signed __int64 v2; // qax@1 | |
409 | |
410 v2 = (signed __int64)(a2 * 50.0); | |
411 if ( (signed int)v2 < 1 ) | |
412 LODWORD(v2) = 1; | |
413 return v2; | |
414 } | |
415 | |
416 //----- (004B8265) -------------------------------------------------------- | |
417 int Player::_4B8265(int a2, float a3) | |
418 { | |
419 signed __int64 v3; // qax@1 | |
420 | |
421 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
422 if ( (signed int)v3 < 1 ) | |
423 LODWORD(v3) = 1; | |
424 return v3; | |
425 } | |
426 | |
427 | |
428 | |
429 | |
430 | |
431 //----- (004B6FF9) -------------------------------------------------------- | |
432 int Player::_4B6FF9() | |
433 { | |
434 Player *v1; // esi@1 | |
435 signed int v2; // eax@1 | |
436 char v3; // zf@4 | |
437 | |
438 v1 = this; | |
336 | 439 v2 = (signed int)window_SpeakInHouse->ptr_1C; |
0 | 440 if ( v2 == 78 || v2 > 80 && v2 <= 82 ) |
441 { | |
442 if ( GetMajorConditionIdx() == 18 ) | |
443 goto LABEL_6; | |
444 v3 = GetMajorConditionIdx() == 17; | |
445 } | |
446 else | |
447 { | |
448 v3 = GetMajorConditionIdx() == 18; | |
449 } | |
450 if ( !v3 ) | |
451 return 1; | |
452 LABEL_6: | |
453 if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() ) | |
454 return 1; | |
455 return 0; | |
456 } | |
457 | |
458 | |
459 | |
460 //----- (00421E75) -------------------------------------------------------- | |
461 unsigned int Player::GetItemIDAtInventoryIndex(int *a2) | |
462 { | |
463 int v2; // eax@1 | |
464 unsigned int result; // eax@3 | |
465 | |
466 v2 = *a2; | |
467 if ( *a2 >= 126 || v2 < 0 ) | |
468 { | |
469 result = 0; | |
470 } | |
471 else | |
472 { | |
473 result = this->pInventoryIndices[v2]; | |
474 if ( (result & 0x80000000u) != 0 ) | |
475 { | |
476 *a2 = -1 - result; | |
477 result = this->pInventoryIndices[-1 - result]; | |
478 } | |
479 } | |
480 return result; | |
481 } | |
482 | |
483 | |
484 | |
485 //----- (004160CA) -------------------------------------------------------- | |
486 char Player::_4160CA(int a2) | |
487 { | |
488 Player *v2; // esi@1 | |
489 signed int v3; // edx@1 | |
490 signed int v4; // ebx@1 | |
491 ItemGen *v5; // eax@1 | |
492 int v6; // edi@2 | |
493 signed int i; // edx@8 | |
494 ItemGen **v8; // ecx@9 | |
495 __int16 v10[137]; // [sp+Ch] [bp-118h]@1 | |
496 __int16 v11; // [sp+11Eh] [bp-6h]@1 | |
497 int v12; // [sp+120h] [bp-4h]@1 | |
498 | |
499 auto a1 = this; | |
500 | |
501 v12 = a2; | |
502 v2 = a1; | |
503 v3 = 0; | |
504 v10[0] = 0; | |
505 v4 = 0; | |
506 memset(&v10[1], 0, 0x110u); | |
507 v11 = 0; | |
508 v5 = a1->pInventoryItems; | |
509 do | |
510 { | |
511 v6 = 0; | |
512 if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 ) | |
513 v10[v4++] = v3; | |
514 ++v3; | |
515 ++v5; | |
516 } | |
517 while ( v3 < 138 ); | |
518 if ( v4 ) | |
519 { | |
520 if ( v12 ) | |
521 { | |
522 if ( v12 > 0 ) | |
523 { | |
524 do | |
525 { | |
526 LOWORD(v5) = 9 * v10[v6]; | |
527 if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributes) & 2) ) | |
528 { | |
529 v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20); | |
530 v5->uItemID |= 2u; | |
531 } | |
532 ++v6; | |
533 } | |
534 while ( v6 < v12 ); | |
535 } | |
536 } | |
537 else | |
538 { | |
539 for ( i = 0; i < v4; ++i ) | |
540 { | |
541 v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributes; | |
542 v5 = *v8; | |
543 if ( !(BYTE1(v5) & 2) ) | |
544 { | |
545 LOBYTE(v5) = (unsigned __int8)v5 | 2; | |
546 *v8 = v5; | |
547 } | |
548 } | |
549 } | |
550 } | |
551 return (char)v5; | |
552 } | |
553 | |
554 //----- (004948B1) -------------------------------------------------------- | |
187 | 555 void Player::PlaySound(PlayerSpeech speech, int a3) |
556 { | |
557 //Player *pPlayer; // edi@1 | |
558 //int v4; // eax@4 | |
0 | 559 signed int v5; // esi@4 |
203 | 560 unsigned char *v6; // ebx@4 |
0 | 561 signed int v7; // ecx@5 |
562 unsigned __int8 v8; // al@6 | |
563 int v9; // eax@10 | |
187 | 564 //unsigned int pVoiceID; // ecx@10 |
0 | 565 int v11; // esi@10 |
566 signed int v12; // eax@11 | |
567 signed int v13; // esi@12 | |
568 int v14; // eax@12 | |
187 | 569 //int v15; // eax@17 |
248 | 570 CHARACTER_EXPRESSION_ID expression; // ebx@17 |
0 | 571 signed int v17; // ecx@19 |
572 char *pSoundID; // edi@20 | |
573 int v20[5]; // [sp+Ch] [bp-1Ch]@7 | |
187 | 574 //Player *pPlayer2; // [sp+20h] [bp-8h]@1 |
0 | 575 int pPlayerNum; // [sp+24h] [bp-4h]@1 |
576 int pSoundId; // [sp+30h] [bp+8h]@4 | |
577 | |
187 | 578 //pPlayer = this; |
579 //pPlayer2 = this; | |
580 | |
0 | 581 pPlayerNum = 1; |
187 | 582 for (int i = 0; i < 4; ++i) |
583 if (&pParty->pPlayers[i] == this) | |
584 { | |
585 pPlayerNum = i + 1; | |
0 | 586 break; |
187 | 587 } |
588 | |
589 //v4 = a2;//102 | |
0 | 590 v5 = 0; |
591 pSoundId = 0; | |
203 | 592 v6 = SoundSetAction[speech];//byte_4ED280 &byte_4ED3D8[4 * v4] ??? |
593 if (uVoicesVolumeMultiplier) | |
0 | 594 { |
595 v7 = 0; | |
596 do | |
597 { | |
598 v8 = v6[v7]; | |
599 if ( v8 ) | |
600 v20[v5++] = v8; | |
601 ++v7; | |
602 } | |
603 while ( v7 < 2 ); | |
604 if ( v5 ) | |
605 { | |
606 v9 = rand(); | |
187 | 607 //pVoiceID = uVoiceID; |
0 | 608 v11 = v20[v9 % v5]; |
203 | 609 |
610 if (int _v1 = byte_4ECF08[v11 - 1][uVoiceID]) | |
611 { | |
612 pSoundId = rand() % _v1 + 2 * (v11 + 50 * uVoiceID) + 4998; | |
613 v12 = (8 * pPlayerNum + 312) | OBJECT_Player; | |
328 | 614 pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
0 | 615 } |
616 } | |
617 } | |
203 | 618 |
0 | 619 v13 = 0; |
620 v14 = (int)(v6 + 3); | |
621 do | |
622 { | |
623 if ( *(char *)v14 ) | |
624 v20[v13++] = *(char *)v14; | |
625 ++v14; | |
626 } | |
627 while ( -3 - (signed int)v6 + v14 < 5 ); | |
628 if ( v13 ) | |
629 { | |
630 pPlayerNum = 0; | |
248 | 631 expression = (CHARACTER_EXPRESSION_ID)v20[rand() % v13]; |
632 if (expression == CHARACTER_EXPRESSION_21 && pSoundId ) | |
0 | 633 { |
634 v17 = 0; | |
764 | 635 if ( (signed int)pSoundList->sNumSounds <= 0 ) |
0 | 636 { |
637 LABEL_23: | |
638 v17 = 0; | |
639 } | |
640 else | |
641 { | |
642 pSoundID = (char *)&pSoundList->pSounds->uSoundID; | |
643 while ( *(int *)pSoundID != pSoundId ) | |
644 { | |
645 ++v17; | |
646 pSoundID += 120; | |
764 | 647 if ( v17 >= (signed int)pSoundList->sNumSounds ) |
0 | 648 goto LABEL_23; |
649 } | |
650 } | |
651 if ( pSoundList->pSounds[v17].pSoundData[0] ) | |
652 pPlayerNum = (sLastTrackLengthMS << 7) / 1000; | |
653 } | |
248 | 654 /*LOWORD(v14) = */PlayEmotion(expression, pPlayerNum); |
187 | 655 } |
656 //return v14; | |
0 | 657 } |
658 // 4948B1: using guessed type int var_1C[5]; | |
659 | |
660 //----- (00494A25) -------------------------------------------------------- | |
187 | 661 void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3) |
662 { | |
663 //signed int v3; // eax@1 | |
664 //CHARACTER_EXPRESSION_ID v4; // dx@1 | |
0 | 665 signed int v5; // edi@15 |
666 PlayerFrame *v6; // esi@17 | |
667 signed int v7; // eax@20 | |
668 | |
187 | 669 //LOWORD(v3) = this->expression; |
670 //v4 = expr; | |
671 if (expression != CHARACTER_EXPRESSION_SLEEP && | |
672 expression != CHARACTER_EXPRESSION_PERTIFIED || new_expression != CHARACTER_EXPRESSION_58) | |
673 { | |
674 int v3 = (unsigned)expression; | |
0 | 675 if ( (signed int)(unsigned __int16)v3 >= 2 ) |
676 { | |
677 if ( v3 <= 7 ) | |
678 goto LABEL_12; | |
679 if ( v3 > 8 ) | |
680 { | |
681 if ( v3 > 11 ) | |
682 { | |
187 | 683 if ( v3 == CHARACTER_EXPRESSION_PERTIFIED || v3 > 97 && v3 <= 99 ) |
684 return; | |
0 | 685 goto LABEL_15; |
686 } | |
687 LABEL_12: | |
187 | 688 if (new_expression != CHARACTER_EXPRESSION_34 && new_expression != CHARACTER_EXPRESSION_35 && new_expression != CHARACTER_EXPRESSION_36) |
689 return; | |
0 | 690 goto LABEL_15; |
691 } | |
692 } | |
693 } | |
694 LABEL_15: | |
187 | 695 //LOWORD(v3) = a3; |
0 | 696 v5 = 0; |
697 this->uExpressionTimeLength = a3; | |
698 this->uExpressionTimePassed = 0; | |
699 if ( !a3 ) | |
700 { | |
701 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 ) | |
702 { | |
703 LABEL_20: | |
704 v7 = 0; | |
705 } | |
706 else | |
707 { | |
708 v6 = pPlayerFrameTable->pFrames; | |
187 | 709 while ( v6->expression != new_expression ) |
0 | 710 { |
711 ++v5; | |
712 ++v6; | |
713 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) | |
714 goto LABEL_20; | |
715 } | |
716 v7 = v5; | |
717 } | |
187 | 718 //v4 = expr; |
719 this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength; | |
720 } | |
721 expression = new_expression; | |
0 | 722 viewparams->bRedrawGameUI = 1; |
723 } | |
724 | |
725 //----- (0049327B) -------------------------------------------------------- | |
726 int Player::_49327B(unsigned int uClass, int a3) | |
727 { | |
728 Player *v3; // esi@1 | |
729 char v4; // zf@4 | |
730 __int16 v5; // dx@9 | |
731 signed int result; // eax@84 | |
732 unsigned int v7; // [sp-8h] [bp-10h]@3 | |
733 int v8; // [sp-4h] [bp-Ch]@3 | |
734 | |
735 v3 = this; | |
135 | 736 if ( this->classType == uClass ) |
0 | 737 { |
738 LABEL_84: | |
739 result = 1; | |
740 } | |
741 else | |
742 { | |
743 switch ( uClass ) | |
744 { | |
745 case 0u: | |
746 v8 = a3; | |
747 v7 = 1; | |
748 goto LABEL_4; | |
749 case 1u: | |
484 | 750 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 17) |
0 | 751 || _49327B(2u, a3) ) |
752 goto LABEL_84; | |
753 v8 = a3; | |
754 v7 = 3; | |
755 goto LABEL_4; | |
756 case 2u: | |
757 v5 = 19; | |
758 goto LABEL_82; | |
759 case 3u: | |
760 v5 = 21; | |
761 goto LABEL_82; | |
762 case 4u: | |
763 v8 = a3; | |
764 v7 = 5; | |
765 goto LABEL_4; | |
766 case 5u: | |
484 | 767 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 11) |
0 | 768 || _49327B(6u, a3) ) |
769 goto LABEL_84; | |
770 v8 = a3; | |
771 v7 = 7; | |
772 goto LABEL_4; | |
773 case 6u: | |
774 if ( !a3 ) | |
775 break; | |
776 v5 = 13; | |
777 goto LABEL_82; | |
778 case 7u: | |
779 if ( !a3 ) | |
780 break; | |
781 v5 = 15; | |
782 goto LABEL_82; | |
783 case 8u: | |
784 v8 = a3; | |
785 v7 = 9; | |
786 goto LABEL_4; | |
787 case 9u: | |
484 | 788 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 23) |
0 | 789 || _49327B(0xAu, a3) ) |
790 goto LABEL_84; | |
791 v8 = a3; | |
792 v7 = 11; | |
793 goto LABEL_4; | |
794 case 0xAu: | |
795 if ( !a3 ) | |
796 break; | |
797 v5 = 25; | |
798 goto LABEL_82; | |
799 case 0xBu: | |
800 if ( !a3 ) | |
801 break; | |
802 v5 = 27; | |
803 goto LABEL_82; | |
804 case 0xCu: | |
805 v8 = a3; | |
806 v7 = 13; | |
807 goto LABEL_4; | |
808 case 0xDu: | |
484 | 809 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 41) |
0 | 810 || _49327B(0xEu, a3) ) |
811 goto LABEL_84; | |
812 v8 = a3; | |
813 v7 = 15; | |
814 goto LABEL_4; | |
815 case 0xEu: | |
816 if ( !a3 ) | |
817 break; | |
818 v5 = 43; | |
819 goto LABEL_82; | |
820 case 0xFu: | |
821 if ( !a3 ) | |
822 break; | |
823 v5 = 45; | |
824 goto LABEL_82; | |
825 case 0x10u: | |
826 v8 = a3; | |
827 v7 = 17; | |
828 goto LABEL_4; | |
829 case 0x11u: | |
484 | 830 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 35) |
0 | 831 || _49327B(0x12u, a3) ) |
832 goto LABEL_84; | |
833 v8 = a3; | |
834 v7 = 19; | |
835 goto LABEL_4; | |
836 case 0x12u: | |
837 if ( !a3 ) | |
838 break; | |
839 v5 = 37; | |
840 goto LABEL_82; | |
841 case 0x13u: | |
842 v5 = 39; | |
843 goto LABEL_82; | |
844 case 0x14u: | |
845 v8 = a3; | |
846 v7 = 21; | |
847 goto LABEL_4; | |
848 case 0x15u: | |
484 | 849 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 29) |
0 | 850 || _49327B(0x16u, a3) ) |
851 goto LABEL_84; | |
852 v8 = a3; | |
853 v7 = 23; | |
854 goto LABEL_4; | |
855 case 0x16u: | |
856 if ( !a3 ) | |
857 break; | |
858 v5 = 31; | |
859 goto LABEL_82; | |
860 case 0x17u: | |
861 if ( !a3 ) | |
862 break; | |
863 v5 = 33; | |
864 goto LABEL_82; | |
865 case 0x18u: | |
866 if ( !_49327B(0x19u, a3) ) | |
867 goto LABEL_56; | |
868 break; | |
869 case 0x19u: | |
870 LABEL_56: | |
484 | 871 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->_guilds_member_bits, 63) |
0 | 872 || _49327B(0x1Au, a3) ) |
873 goto LABEL_84; | |
874 v8 = a3; | |
875 v7 = 27; | |
876 goto LABEL_4; | |
877 case 0x1Au: | |
878 if ( !a3 ) | |
879 break; | |
880 v5 = 65; | |
881 goto LABEL_82; | |
882 case 0x1Bu: | |
883 if ( !a3 ) | |
884 break; | |
885 v5 = 67; | |
886 goto LABEL_82; | |
887 case 0x1Cu: | |
888 v8 = a3; | |
889 v7 = 29; | |
890 goto LABEL_4; | |
891 case 0x1Du: | |
484 | 892 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 69) |
0 | 893 || _49327B(0x1Eu, a3) ) |
894 goto LABEL_84; | |
895 v8 = a3; | |
896 v7 = 31; | |
897 goto LABEL_4; | |
898 case 0x1Eu: | |
899 if ( !a3 ) | |
900 break; | |
901 v5 = 71; | |
902 goto LABEL_82; | |
903 case 0x1Fu: | |
904 if ( !a3 ) | |
905 break; | |
906 v5 = 73; | |
907 goto LABEL_82; | |
908 case 0x20u: | |
909 v8 = a3; | |
910 v7 = 33; | |
911 goto LABEL_4; | |
912 case 0x21u: | |
484 | 913 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 73) |
0 | 914 || _49327B(0x22u, a3) ) |
915 goto LABEL_84; | |
916 v8 = a3; | |
917 v7 = 35; | |
918 LABEL_4: | |
919 v4 = _49327B(v7, v8) == 0; | |
920 goto LABEL_83; | |
921 case 0x22u: | |
922 if ( !a3 ) | |
923 break; | |
924 v5 = 77; | |
925 goto LABEL_82; | |
926 case 0x23u: | |
927 if ( a3 ) | |
928 { | |
929 v5 = 79; | |
930 LABEL_82: | |
484 | 931 v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, v5) == 0; |
0 | 932 LABEL_83: |
933 if ( !v4 ) | |
934 goto LABEL_84; | |
935 } | |
936 break; | |
937 default: | |
938 break; | |
939 } | |
940 result = 0; | |
941 } | |
942 return result; | |
943 } | |
944 | |
945 | |
946 //----- (00492C0B) -------------------------------------------------------- | |
947 bool Player::CanAct() | |
948 { | |
949 bool result; // eax@2 | |
950 | |
951 if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] ) | |
952 result = 0; | |
953 else | |
954 result = 1; | |
955 return result; | |
956 } | |
957 | |
958 //----- (00492C40) -------------------------------------------------------- | |
959 bool Player::CanSteal() | |
960 { | |
961 int v1; // eax@1 | |
962 | |
963 LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING); | |
964 return v1 != 0; | |
965 } | |
966 | |
967 //----- (00492C4E) -------------------------------------------------------- | |
968 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | |
969 { | |
970 char v2; // zf@9 | |
971 __int16 v4; // dx@13 | |
972 char v5; // zf@15 | |
973 | |
974 if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ਪ 䠪, | |
975 // uItemID == 516 || // item221 䠪, | |
976 // uItemID == 524) // item325 ࠪ ५, | |
977 { | |
978 if ( uItemID == 533 ) | |
979 { | |
980 v2 = GetRace() == 1; | |
981 } | |
982 else | |
983 { | |
984 if ( uItemID != 534 ) | |
985 { | |
986 if ( uItemID == 535 ) // | |
987 // if (uItemID == 530) // item093 䠪, | |
988 { | |
989 switch ( this->uVoiceID ) | |
990 { | |
991 default: | |
992 return 1; | |
993 case 4u: | |
994 case 5u: | |
995 case 6u: | |
996 case 7u: | |
997 case 0xAu: | |
998 case 0xBu: | |
999 case 0xEu: // | |
1000 // if (uItemID == 535) // item129 䠪, 騭 | |
1001 case 0xFu: | |
1002 case 0x12u: | |
1003 case 0x13u: | |
1004 case 0x15u: | |
1005 case 0x18u: | |
1006 return 0; | |
1007 } | |
1008 return 0; | |
1009 } | |
1010 if ( uItemID == 536 ) // | |
1011 // if (uItemID == 531) // item093 䠪, 祫 | |
1012 { | |
1013 switch ( this->uVoiceID ) | |
1014 { | |
1015 case 4u: | |
1016 case 5u: | |
1017 case 6u: | |
1018 case 7u: | |
1019 case 0xAu: | |
1020 case 0xBu: | |
1021 case 0xEu: | |
1022 case 0xFu: | |
1023 case 0x12u: | |
1024 case 0x13u: | |
1025 case 0x15u: | |
1026 case 0x18u: | |
1027 return 1; | |
1028 default: | |
1029 return 0; | |
1030 } | |
1031 return 0; | |
1032 } | |
1033 if ( uItemID != 604 ) // | |
1034 // if (uItemID == 532) // item073 䨩᪠ 㣠 䠪, | |
1035 return 1; | |
1036 v5 = _43EEF3() == 0; | |
1037 goto LABEL_23; | |
1038 } | |
1039 v2 = GetRace() == 3; // | |
1040 // if (uItemID == 533) // item113 㪠 䠪, | |
1041 } | |
1042 } | |
1043 else | |
1044 { | |
1045 if ( uItemID != 532 ) | |
1046 { | |
1047 if ( uItemID != 515 && uItemID != 517 ) // | |
1048 // if (uItemID == 534) // item104 䠪, 稭 | |
1049 { | |
1050 if ( uItemID == 521 ) // if (uItemID == 521 || // item239 䠪, | |
1051 // uItemID == 526) // item230 ࠢ ५, | |
1052 { | |
1053 LABEL_13: | |
1054 v4 = 99; | |
1055 LABEL_15: | |
484 | 1056 v5 = (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) == 0; |
0 | 1057 LABEL_23: |
1058 if ( !v5 ) | |
1059 return 1; | |
1060 return 0; | |
1061 } | |
1062 if ( uItemID != 525 ) | |
1063 { | |
1064 if ( uItemID != 527 ) | |
1065 { | |
1066 if ( uItemID != 531 ) | |
1067 return 1; | |
1068 v2 = GetRace() == 2; | |
1069 goto LABEL_10; | |
1070 } | |
1071 goto LABEL_13; | |
1072 } | |
1073 } | |
1074 v4 = 100; | |
1075 goto LABEL_15; | |
1076 } | |
1077 v2 = GetRace() == 0; | |
1078 } | |
1079 LABEL_10: | |
1080 if ( v2 ) | |
1081 return 1; | |
1082 return 0; | |
1083 } | |
1084 | |
1085 //----- (00492D65) -------------------------------------------------------- | |
1086 int Player::SetCondition(unsigned int uConditionIdx, int a3) | |
1087 { | |
1088 Player *v3; // esi@1 | |
1089 Player **v4; // ebx@2 | |
1090 Player *v5; // ecx@21 | |
1091 Player *v6; // ecx@22 | |
1092 Player *v7; // ecx@29 | |
1093 Player *v8; // ecx@30 | |
1094 Player *v9; // ecx@37 | |
1095 Player *v10; // ecx@38 | |
1096 Player *v11; // ecx@45 | |
1097 Player *v12; // ecx@46 | |
1098 char *v13; // eax@49 | |
1099 Player *v14; // ecx@58 | |
1100 Player *v15; // ecx@59 | |
1101 Player *v16; // ecx@60 | |
1102 signed int result; // eax@76 | |
1103 signed int v18; // ecx@77 | |
1104 int v19; // eax@77 | |
1105 char v20; // al@80 | |
1106 signed int v21; // ebx@82 | |
1107 signed int v22; // esi@82 | |
1108 int v23; // [sp-8h] [bp-1Ch]@7 | |
1109 int v24; // [sp-8h] [bp-1Ch]@15 | |
1110 int v25; // [sp-8h] [bp-1Ch]@53 | |
1111 int v26; // [sp-4h] [bp-18h]@7 | |
1112 signed int v27; // [sp-4h] [bp-18h]@15 | |
1113 int v28; // [sp-4h] [bp-18h]@53 | |
1114 char *v29; // [sp+Ch] [bp-8h]@1 | |
1115 int v30; // [sp+10h] [bp-4h]@2 | |
1116 int v31; // [sp+20h] [bp+Ch]@82 | |
1117 | |
1118 v3 = this; | |
1119 v29 = (char *)this + 8 * uConditionIdx; | |
1120 if ( *(_QWORD *)v29 ) | |
1121 { | |
1122 LABEL_76: | |
1123 result = 0; | |
1124 } | |
1125 else | |
1126 { | |
1127 v4 = &pPlayers[1]; | |
1128 v30 = 0; | |
1129 do | |
1130 { | |
1131 if ( (*v4)->CanAct() ) | |
1132 ++v30; | |
1133 ++v4; | |
1134 } | |
1135 while ( (signed int)v4 <= (signed int)&pPlayers[4] ); | |
1136 switch ( uConditionIdx ) | |
1137 { | |
1138 case 0u: | |
1139 v26 = 0; | |
1140 v23 = 30; | |
1141 goto LABEL_81; | |
1142 case 1u: | |
1143 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) | |
1144 goto LABEL_10; | |
1145 v26 = 0; | |
1146 v23 = 25; | |
1147 goto LABEL_81; | |
1148 case 2u: | |
1149 if ( a3 != 1 ) | |
1150 goto LABEL_82; | |
1151 if ( v3->HasEnchantedItemEquipped(22) ) | |
1152 goto LABEL_76; | |
1153 v27 = 3; | |
1154 v24 = 505; | |
1155 goto LABEL_16; | |
1156 case 3u: | |
1157 v26 = 0; | |
1158 v23 = 26; | |
1159 goto LABEL_81; | |
1160 case 4u: | |
1161 v26 = 0; | |
1162 v23 = 31; | |
1163 goto LABEL_81; | |
1164 case 5u: | |
1165 if ( a3 == 1 | |
1166 && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) ) | |
1167 goto LABEL_76; | |
1168 v26 = 0; | |
1169 v23 = 29; | |
1170 goto LABEL_81; | |
1171 case 6u: | |
1172 case 8u: | |
1173 case 0xAu: | |
1174 if ( a3 == 1 ) | |
1175 { | |
1176 if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) | |
1177 { | |
1178 --pParty->pPartyBuffs[13].uPower; | |
1179 if ( pParty->pPartyBuffs[13].uPower < 1u ) | |
1180 pParty->pPartyBuffs[13].Reset(); | |
1181 } | |
1182 if ( v3->HasEnchantedItemEquipped(21) | |
1183 || v7->WearsItem(505, 3) | |
1184 || v8->WearsItem(530, 6) ) | |
1185 goto LABEL_76; | |
1186 } | |
1187 v26 = 0; | |
1188 v23 = 27; | |
1189 goto LABEL_81; | |
1190 case 7u: | |
1191 case 9u: | |
1192 case 0xBu: | |
1193 if ( a3 != 1 ) | |
1194 goto LABEL_40; | |
1195 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1196 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) | |
1197 goto LABEL_10; | |
1198 if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) ) | |
1199 goto LABEL_76; | |
1200 LABEL_40: | |
1201 v26 = 0; | |
1202 v23 = 28; | |
1203 goto LABEL_81; | |
1204 case 0xCu: | |
1205 if ( a3 != 1 ) | |
1206 goto LABEL_82; | |
1207 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1208 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) | |
1209 goto LABEL_10; | |
1210 if ( v3->HasEnchantedItemEquipped(20) | |
1211 || v11->WearsItem(505, 3) | |
1212 || v12->WearsItem(507, 16) ) | |
1213 goto LABEL_76; | |
1214 v27 = 6; | |
1215 v24 = 530; | |
1216 LABEL_16: | |
1217 if ( v3->WearsItem(v24, v27) ) | |
1218 goto LABEL_76; | |
1219 goto LABEL_82; | |
1220 case 0xDu: | |
187 | 1221 v3->PlaySound(SPEECH_32, 0); |
0 | 1222 v13 = (char *)&v3->sHealth; |
1223 goto LABEL_70; | |
1224 case 0xEu: | |
1225 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) | |
1226 goto LABEL_10; | |
1227 v28 = 0; | |
1228 v25 = 33; | |
1229 goto LABEL_67; | |
1230 case 0xFu: | |
1231 if ( a3 == 1 | |
1232 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1233 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) | |
1234 || v3->HasEnchantedItemEquipped(23) | |
1235 || v14->WearsItem(520, 16) | |
1236 || v15->WearsItem(505, 3) | |
1237 || v16->WearsItem(530, 6)) ) | |
1238 goto LABEL_76; | |
1239 v26 = 0; | |
1240 v23 = 34; | |
1241 goto LABEL_81; | |
1242 case 0x10u: | |
1243 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) | |
1244 { | |
1245 LABEL_10: | |
1246 --pParty->pPartyBuffs[13].uPower; | |
1247 if ( pParty->pPartyBuffs[13].uPower < 1u ) | |
1248 pParty->pPartyBuffs[13].Reset(); | |
1249 goto LABEL_76; | |
1250 } | |
1251 v28 = 0; | |
187 | 1252 v25 = SPEECH_35; |
0 | 1253 LABEL_67: |
187 | 1254 v3->PlaySound((PlayerSpeech)v25, v28); |
0 | 1255 if ( v3->sHealth > 0 ) |
1256 v3->sHealth = 0; | |
1257 v13 = (char *)&v3->sMana; | |
1258 LABEL_70: | |
1259 if ( *(int *)v13 > 0 ) | |
1260 *(int *)v13 = 0; | |
1261 LABEL_82: | |
1262 v21 = 0; | |
1263 *(_QWORD *)v29 = pParty->uTimePlayed; | |
1264 v31 = 0; | |
1265 v22 = 1; | |
1266 do | |
1267 { | |
1268 if ( pPlayers[v22]->CanAct() ) | |
1269 { | |
1270 ++v31; | |
1271 v21 = v22; | |
1272 } | |
1273 ++v22; | |
1274 } | |
1275 while ( v22 <= 4 ); | |
1276 if ( v30 == 2 ) | |
1277 { | |
1278 if ( v31 == 1 ) | |
187 | 1279 pPlayers[v21]->PlaySound(SPEECH_107, 0); |
0 | 1280 } |
1281 result = 1; | |
1282 break; | |
1283 case 0x11u: | |
135 | 1284 if ( v3->classType == PLAYER_CLASS_LICH || v3->Eradicated() || |
1285 v3->Zombie() || !v3->Dead()) | |
0 | 1286 goto LABEL_76; |
1287 memset(v3, 0, 0xA0u); | |
1288 v3->sHealth = v3->GetMaxHealth(); | |
1289 v18 = 0; | |
1290 v3->field_1928 = v3->uFace; | |
1291 v19 = v3->uVoiceID; | |
1292 v3->sMana = 0; | |
1293 v3->field_1924 = v19; | |
1294 switch ( v19 ) | |
1295 { | |
1296 case 0: | |
1297 case 1: | |
1298 case 2: | |
1299 case 3: | |
1300 case 8: | |
1301 case 9: | |
1302 case 12: | |
1303 case 13: | |
1304 case 16: | |
1305 case 17: | |
1306 case 20: | |
1307 case 23: | |
1308 v18 = 0; | |
1309 break; | |
1310 case 4: | |
1311 case 5: | |
1312 case 6: | |
1313 case 7: | |
1314 case 10: | |
1315 case 11: | |
1316 case 14: | |
1317 case 15: | |
1318 case 18: | |
1319 case 19: | |
1320 case 21: | |
1321 case 24: | |
1322 v18 = 1; | |
1323 break; | |
1324 default: | |
1325 break; | |
1326 } | |
1327 v26 = 0; | |
1328 v20 = (v18 != 0) + 23; | |
187 | 1329 v23 = SPEECH_99; |
0 | 1330 v3->uFace = v20; |
1331 v3->uVoiceID = v20; | |
1332 LABEL_81: | |
187 | 1333 v3->PlaySound((PlayerSpeech)v23, v26); |
0 | 1334 goto LABEL_82; |
1335 default: | |
1336 goto LABEL_82; | |
1337 } | |
1338 } | |
1339 return result; | |
1340 } | |
1341 | |
1342 //----- (00492528) -------------------------------------------------------- | |
1343 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) | |
1344 { | |
1345 unsigned int v3; // eax@1 | |
1346 Texture *v4; // esi@1 | |
1347 unsigned int v5; // ebx@1 | |
1348 signed int v6; // edi@5 | |
1349 int *v7; // ecx@6 | |
1350 signed int v8; // edx@7 | |
1351 int *v9; // eax@8 | |
1352 Player *v11; // [sp+Ch] [bp-4h]@1 | |
1353 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 | |
1354 | |
1355 v11 = this; | |
1356 v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
203 | 1357 v4 = (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0); |
0 | 1358 v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24); |
1359 uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); | |
1360 if ( !areWeLoadingTexture ) | |
1361 { | |
1362 v4->Release(); | |
1363 pIcons_LOD->_40F9C5(); | |
1364 } | |
1365 if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 ) | |
1366 { | |
1367 v6 = 0; | |
1368 if ( (signed int)uItemIDa <= 0 ) | |
1369 return 1; | |
1370 v7 = &v11->pInventoryIndices[uSlot]; | |
1371 while ( 1 ) | |
1372 { | |
1373 v8 = 0; | |
1374 if ( (signed int)v5 > 0 ) | |
1375 break; | |
1376 LABEL_11: | |
1377 ++v6; | |
1378 v7 += 14; | |
1379 if ( v6 >= (signed int)uItemIDa ) | |
1380 return 1; | |
1381 } | |
1382 v9 = v7; | |
1383 while ( !*v9 ) | |
1384 { | |
1385 ++v8; | |
1386 ++v9; | |
1387 if ( v8 >= (signed int)v5 ) | |
1388 goto LABEL_11; | |
1389 } | |
1390 } | |
1391 return 0; | |
1392 } | |
1393 // 506128: using guessed type int areWeLoadingTexture; | |
1394 | |
1395 //----- (004925E6) -------------------------------------------------------- | |
1396 unsigned int Player::FindFreeInventorySlot() | |
1397 { | |
1398 unsigned int result; // eax@1 | |
1399 ItemGen *v2; // ecx@1 | |
1400 | |
1401 result = 0; | |
1402 v2 = this->pInventoryItems; | |
1403 while ( v2->uItemID ) | |
1404 { | |
1405 ++result; | |
1406 ++v2; | |
1407 if ( (signed int)result >= 126 ) | |
1408 return -1; | |
1409 } | |
1410 return result; | |
1411 } | |
1412 | |
1413 //----- (00492600) -------------------------------------------------------- | |
1414 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | |
1415 { | |
1416 signed int v3; // edx@1 | |
1417 ItemGen *v4; // eax@1 | |
1418 int result; // eax@8 | |
1419 unsigned int v6; // ebx@10 | |
1420 unsigned int v7; // eax@10 | |
1421 Texture *v8; // esi@10 | |
1422 void *v9; // esi@13 | |
1423 unsigned int v10; // [sp+0h] [bp-Ch]@10 | |
1424 Player *v11; // [sp+4h] [bp-8h]@1 | |
1425 signed int v12; // [sp+8h] [bp-4h]@4 | |
1426 unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10 | |
1427 | |
1428 v11 = this; | |
1429 v3 = 0; | |
1430 v4 = this->pInventoryItems; | |
1431 while ( v4->uItemID ) | |
1432 { | |
1433 ++v3; | |
1434 ++v4; | |
1435 if ( v3 >= 126 ) | |
1436 { | |
1437 v12 = -1; | |
1438 goto LABEL_5; | |
1439 } | |
1440 } | |
1441 v12 = v3; | |
1442 LABEL_5: | |
1443 if ( v12 == -1 ) | |
1444 { | |
1445 if ( uActiveCharacter ) | |
201 | 1446 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); |
0 | 1447 result = 0; |
1448 } | |
1449 else | |
1450 { | |
1451 v6 = uItemID; | |
1452 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1453 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); | |
1454 v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); | |
1455 uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); | |
1456 if ( !areWeLoadingTexture ) | |
1457 { | |
1458 v8->Release(); | |
1459 pIcons_LOD->_40F9C5(); | |
1460 } | |
1461 if ( (signed int)uItemIDa > 0 ) | |
1462 { | |
1463 v9 = &v11->pInventoryIndices[uSlot]; | |
1464 do | |
1465 { | |
1466 if ( (signed int)v10 > 0 ) | |
1467 memset32(v9, -1 - uSlot, v10); | |
1468 v9 = (char *)v9 + 56; | |
1469 --uItemIDa; | |
1470 } | |
1471 while ( uItemIDa ); | |
1472 } | |
1473 result = v12 + 1; | |
1474 v11->pInventoryIndices[uSlot] = v12 + 1; | |
1475 v11->pInventoryItems[v12].uItemID = v6; | |
1476 } | |
1477 return result; | |
1478 } | |
1479 // 506128: using guessed type int areWeLoadingTexture; | |
1480 | |
1481 //----- (00492700) -------------------------------------------------------- | |
1482 int Player::HasSkill(unsigned int uSkillType) | |
1483 { | |
1484 signed int result; // eax@3 | |
1485 | |
1486 if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] ) | |
1487 { | |
1488 result = 1; | |
1489 } | |
1490 else | |
1491 { | |
1492 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName); | |
1493 ShowStatusBarString(pTmpBuf, 2u); | |
1494 result = 0; | |
1495 } | |
1496 return result; | |
1497 } | |
1498 | |
1499 //----- (00492745) -------------------------------------------------------- | |
1500 int Player::WearItem(unsigned int uItemID) | |
1501 { | |
1502 signed int v2; // eax@1 | |
1503 ItemGen *v3; // edx@1 | |
1504 int v4; // edi@6 | |
1505 char *v5; // eax@6 | |
1506 char *v6; // esi@6 | |
1507 | |
1508 v2 = 0; | |
1509 v3 = this->pInventoryItems; | |
1510 while ( v3->uItemID ) | |
1511 { | |
1512 ++v2; | |
1513 ++v3; | |
1514 if ( v2 >= 126 ) | |
1515 { | |
1516 v2 = -1; | |
1517 break; | |
1518 } | |
1519 } | |
1520 if ( v2 != -1 ) | |
1521 { | |
1522 v4 = v2 + 1; | |
1523 v5 = (char *)this + 36 * v2; | |
1524 v6 = &byte_4E8394[pItemsTable->pItems[uItemID].uEquipType + 4]; | |
1525 *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4; | |
1526 *((int *)v5 + 133) = uItemID; | |
1527 v5[556] = *v6 + 1; | |
1528 } | |
1529 return 0; | |
1530 } | |
1531 | |
1532 //----- (004927A8) -------------------------------------------------------- | |
1533 int Player::AddItem(unsigned int uSlot, unsigned int uItemID) | |
1534 { | |
1535 signed int v3; // ebx@2 | |
1536 signed int v4; // edi@3 | |
1537 unsigned int v5; // esi@3 | |
1538 unsigned int v7; // [sp-8h] [bp-18h]@8 | |
1539 unsigned int v8; // [sp-4h] [bp-14h]@8 | |
1540 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1541 | |
1542 thisa = this; | |
1543 if ( uSlot == -1 ) | |
1544 { | |
1545 v3 = 0; | |
1546 while ( 2 ) | |
1547 { | |
1548 v4 = 0; | |
1549 v5 = v3; | |
1550 do | |
1551 { | |
1552 if ( CanFitItem(v5, uItemID) ) | |
1553 { | |
1554 v8 = uItemID; | |
1555 v7 = v5; | |
1556 return CreateItemInInventory(v7, v8); | |
1557 } | |
1558 ++v4; | |
1559 v5 += 14; | |
1560 } | |
1561 while ( v4 < 9 ); | |
1562 ++v3; | |
1563 if ( v3 < 14 ) | |
1564 continue; | |
1565 break; | |
1566 } | |
1567 return 0; | |
1568 } | |
1569 if ( !CanFitItem(uSlot, uItemID) ) | |
1570 { | |
1571 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
1572 return 0; | |
1573 } | |
1574 v8 = uItemID; | |
1575 v7 = uSlot; | |
1576 return CreateItemInInventory(v7, v8); | |
1577 } | |
1578 | |
1579 //----- (00492826) -------------------------------------------------------- | |
1580 int Player::AddItem2(unsigned int uSlot, ItemGen *Src) | |
1581 { | |
1582 unsigned int v3; // ebx@1 | |
1583 unsigned int v4; // esi@3 | |
1584 signed int v5; // edi@3 | |
1585 unsigned int v7; // [sp-8h] [bp-18h]@9 | |
1586 ItemGen *v8; // [sp-4h] [bp-14h]@9 | |
1587 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1588 signed int uSlota; // [sp+18h] [bp+8h]@2 | |
1589 | |
1590 thisa = this; | |
1591 v3 = Src->uItemID; | |
1592 pItemsTable->SetSpecialBonus(Src); | |
1593 if ( uSlot == -1 ) | |
1594 { | |
1595 uSlota = 0; | |
1596 while ( 2 ) | |
1597 { | |
1598 v4 = uSlota; | |
1599 v5 = 0; | |
1600 do | |
1601 { | |
1602 if ( CanFitItem(v4, v3) ) | |
1603 { | |
1604 v8 = Src; | |
1605 v7 = v4; | |
1606 return CreateItemInInventory2(v7, v8); | |
1607 } | |
1608 ++v5; | |
1609 v4 += 14; | |
1610 } | |
1611 while ( v5 < 14 ); | |
1612 ++uSlota; | |
1613 if ( uSlota < 9 ) | |
1614 continue; | |
1615 break; | |
1616 } | |
1617 return 0; | |
1618 } | |
1619 if ( !CanFitItem(uSlot, v3) ) | |
1620 return 0; | |
1621 v8 = Src; | |
1622 v7 = uSlot; | |
1623 return CreateItemInInventory2(v7, v8); | |
1624 } | |
1625 | |
1626 //----- (0049289C) -------------------------------------------------------- | |
1627 int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src) | |
1628 { | |
1629 signed int v3; // ebx@1 | |
1630 ItemGen *v4; // eax@1 | |
1631 int result; // eax@6 | |
1632 unsigned int v6; // eax@7 | |
1633 Texture *v7; // esi@7 | |
1634 unsigned int v8; // edx@9 | |
1635 void *v9; // esi@10 | |
1636 unsigned int v10; // [sp+4h] [bp-Ch]@7 | |
1637 unsigned int v11; // [sp+8h] [bp-8h]@7 | |
1638 Player *v12; // [sp+Ch] [bp-4h]@1 | |
1639 unsigned int uSlota; // [sp+18h] [bp+8h]@10 | |
1640 | |
1641 v12 = this; | |
1642 v3 = 0; | |
1643 v4 = this->pInventoryItems; | |
1644 while ( v4->uItemID ) | |
1645 { | |
1646 ++v3; | |
1647 ++v4; | |
1648 if ( v3 >= 126 ) | |
1649 { | |
1650 v3 = -1; | |
1651 break; | |
1652 } | |
1653 } | |
1654 if ( v3 == -1 ) | |
1655 { | |
1656 result = 0; | |
1657 } | |
1658 else | |
1659 { | |
1660 v6 = pIcons_LOD->LoadTexture( | |
1661 pItemsTable->pItems[Src->uItemID].pIconName, | |
1662 TEXTURE_16BIT_PALETTE); | |
1663 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); | |
1664 v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); | |
1665 v11 = GetSizeInInventorySlots(v7->uTextureHeight); | |
1666 if ( !areWeLoadingTexture ) | |
1667 { | |
1668 v7->Release(); | |
1669 pIcons_LOD->_40F9C5(); | |
1670 } | |
1671 v8 = uSlot; | |
1672 if ( (signed int)v11 > 0 ) | |
1673 { | |
1674 uSlota = v11; | |
1675 v9 = &v12->pInventoryIndices[v8]; | |
1676 do | |
1677 { | |
1678 if ( (signed int)v10 > 0 ) | |
1679 memset32(v9, -1 - v8, v10); | |
1680 v9 = (char *)v9 + 56; | |
1681 --uSlota; | |
1682 } | |
1683 while ( uSlota ); | |
1684 } | |
1685 v12->pInventoryIndices[v8] = v3 + 1; | |
1686 memcpy(&v12->pInventoryItems[v3], Src, 0x24u); | |
1687 result = v3 + 1; | |
1688 } | |
1689 return result; | |
1690 } | |
1691 // 506128: using guessed type int areWeLoadingTexture; | |
1692 | |
1693 //----- (0049298B) -------------------------------------------------------- | |
1694 bool Player::_49298B(ItemGen *a2, int a3, int a4) | |
1695 { | |
1696 Player *v4; // ebx@1 | |
1697 unsigned int v5; // eax@1 | |
1698 Texture *v6; // esi@1 | |
1699 void *v7; // esi@4 | |
1700 unsigned int v9; // [sp+Ch] [bp-4h]@1 | |
1701 unsigned int a2a; // [sp+18h] [bp+8h]@1 | |
1702 | |
1703 v4 = this; | |
1704 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1705 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); | |
1706 v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); | |
1707 a2a = GetSizeInInventorySlots(v6->uTextureHeight); | |
1708 if ( !areWeLoadingTexture ) | |
1709 { | |
1710 v6->Release(); | |
1711 pIcons_LOD->_40F9C5(); | |
1712 } | |
1713 if ( (signed int)a2a > 0 ) | |
1714 { | |
1715 v7 = &v4->pInventoryIndices[a4]; | |
1716 do | |
1717 { | |
1718 if ( (signed int)v9 > 0 ) | |
1719 memset32(v7, -1 - a4, v9); | |
1720 v7 = (char *)v7 + 56; | |
1721 --a2a; | |
1722 } | |
1723 while ( a2a ); | |
1724 } | |
1725 v4->pInventoryIndices[a4] = a3 + 1; | |
1726 return 1; | |
1727 } | |
278 | 1728 |
0 | 1729 // 506128: using guessed type int areWeLoadingTexture; |
1730 | |
1731 //----- (00492A36) -------------------------------------------------------- | |
1732 unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot) | |
1733 { | |
1734 int *pIndices; // edi@1 | |
1735 ItemGen *v3; // ecx@1 | |
1736 unsigned int v4; // esi@1 | |
1737 unsigned int v5; // eax@1 | |
1738 Texture *v6; // esi@1 | |
1739 unsigned int result; // eax@1 | |
1740 unsigned int v8; // ebp@1 | |
1741 void *v9; // edx@4 | |
1742 unsigned int uSlota; // [sp+14h] [bp+4h]@1 | |
1743 | |
1744 pIndices = &this->pInventoryIndices[uSlot]; | |
232 | 1745 v3 = &this->pInventoryItems[*pIndices-1]; |
0 | 1746 v4 = v3->uItemID; |
1747 v3->Reset(); | |
1748 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); | |
1749 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); | |
1750 uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); | |
1751 result = GetSizeInInventorySlots(v6->uTextureHeight); | |
1752 v8 = result; | |
1753 if ( !areWeLoadingTexture ) | |
1754 { | |
1755 v6->Release(); | |
1756 result = pIcons_LOD->_40F9C5(); | |
1757 } | |
1758 if ( (signed int)v8 > 0 ) | |
1759 { | |
1760 v9 = pIndices; | |
1761 do | |
1762 { | |
1763 if ( (signed int)uSlota > 0 ) | |
1764 { | |
1765 result = 0; | |
1766 memset(v9, 0, 4 * uSlota); | |
1767 } | |
1768 v9 = (char *)v9 + 56; | |
1769 --v8; | |
1770 } | |
1771 while ( v8 ); | |
1772 } | |
1773 return result; | |
1774 } | |
1775 // 506128: using guessed type int areWeLoadingTexture; | |
1776 | |
436 | 1777 //identf |
0 | 1778 //----- (00490EEE) -------------------------------------------------------- |
1779 int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5) | |
1780 { | |
1781 int v5; // eax@1 | |
1782 int result; // eax@1 | |
1783 unsigned int v7; // edx@1 | |
1784 unsigned int v8; // ecx@1 | |
1785 signed int v9; // esi@1 | |
1786 char v10; // zf@14 | |
1787 unsigned __int8 v11; // zf@22 | |
1788 char v12; // sf@22 | |
1789 unsigned __int8 v13; // of@22 | |
1790 float *v14; // esi@26 | |
1791 float v15; // ST04_4@26 | |
1792 signed int v16; // eax@26 | |
1793 int v17; // edi@26 | |
1794 float v18; // ST04_4@30 | |
1795 signed int v19; // eax@30 | |
1796 float v20; // ST04_4@34 | |
1797 signed int v21; // eax@34 | |
1798 signed int v22; // eax@34 | |
1799 float v23; // ST04_4@37 | |
1800 signed int v24; // eax@37 | |
1801 int v26; // [sp+10h] [bp-8h]@1 | |
1802 Player *v27; // [sp+14h] [bp-4h]@1 | |
1803 | |
1804 v27 = this; | |
607 | 1805 v5 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); |
0 | 1806 v26 = v5; |
1807 result = 4; | |
1808 v7 = pItem->uItemID; | |
1809 v8 = pItem->uItemID; | |
1810 v9 = pItemsTable->pItems[v8].uEquipType; | |
1811 if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771) | |
1812 && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) ) | |
1813 return 5; | |
1814 if ( a3 == 1 ) | |
1815 { | |
1816 v13 = __OFSUB__(v9, 2); | |
1817 v11 = v9 == 2; | |
1818 v12 = v9 - 2 < 0; | |
1819 goto LABEL_24; | |
1820 } | |
1821 if ( a3 == 2 ) | |
1822 { | |
1823 if ( v9 < 3 ) | |
1824 return result; | |
1825 v13 = __OFSUB__(v9, 9); | |
1826 v11 = v9 == 9; | |
1827 v12 = v9 - 9 < 0; | |
1828 LABEL_24: | |
1829 if ( !((unsigned __int8)(v12 ^ v13) | v11) ) | |
1830 return result; | |
1831 goto LABEL_16; | |
1832 } | |
1833 if ( a3 == 3 ) | |
1834 { | |
1835 if ( pItemsTable->pItems[v8].uSkillType == 38 ) | |
1836 goto LABEL_16; | |
1837 v10 = v9 == 16; | |
1838 goto LABEL_15; | |
1839 } | |
1840 if ( a3 != 4 ) | |
1841 goto LABEL_26; | |
1842 if ( v9 < 13 ) | |
1843 return result; | |
1844 if ( v9 > 14 ) | |
1845 { | |
1846 v10 = v9 == 17; | |
1847 LABEL_15: | |
1848 if ( !v10 ) | |
1849 return result; | |
1850 } | |
1851 LABEL_16: | |
315 | 1852 if (pItem->Stolen()) |
0 | 1853 return 6; |
1854 LABEL_26: | |
1855 //v14 = &p2DEvents_minus1__20[13 * a4]; | |
1856 v14 = &p2DEvents[a4 - 1].fPriceMultiplier; | |
1857 v15 = *v14; | |
1858 v16 = pItem->GetValue(); | |
749 | 1859 v17 = GetBuyingPrice(v16, v15); |
0 | 1860 if ( a5 == 3 ) |
1861 { | |
1862 v23 = *v14; | |
1863 v24 = pItem->GetValue(); | |
1864 v17 = v27->_4B8102(v24, v23); | |
315 | 1865 if (!pItem->Broken()) |
0 | 1866 goto LABEL_39; |
1867 goto LABEL_38; | |
1868 } | |
1869 if ( a5 == 4 ) | |
1870 { | |
1871 v22 = v27->_4B8179(*v14); | |
1872 goto LABEL_35; | |
1873 } | |
1874 if ( a5 == 5 ) | |
1875 { | |
1876 v20 = *v14; | |
1877 v21 = pItem->GetValue(); | |
1878 v22 = v27->_4B81C3(v21, v20); | |
1879 LABEL_35: | |
1880 v17 = v22; | |
1881 goto LABEL_39; | |
1882 } | |
1883 if ( a5 != 6 ) | |
1884 goto LABEL_39; | |
1885 v18 = *v14; | |
1886 v19 = pItem->GetValue(); | |
1887 v17 = v27->_4B8102(v19, v18) / 2; | |
315 | 1888 if (pItem->Broken()) |
0 | 1889 v17 = 1; |
1890 if ( v17 >= 1 ) | |
1891 goto LABEL_39; | |
1892 LABEL_38: | |
1893 v17 = 1; | |
1894 LABEL_39: | |
1895 if ( v26 ) | |
1896 result = (v17 == pItem->GetValue()) + 2; | |
1897 else | |
1898 result = 1; | |
1899 return result; | |
1900 } | |
1901 | |
1902 //----- (0049107D) -------------------------------------------------------- | |
1903 int Player::GetBodybuilding() | |
1904 { | |
1905 char v1; // al@1 | |
1906 int v2; // ecx@1 | |
1907 int v4; // eax@3 | |
1908 signed int v6; // [sp-4h] [bp-4h]@2 | |
1909 | |
1910 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); | |
1911 v2 = v1 & 0x3F; | |
1912 if ( v1 & 0x100 ) | |
1913 { | |
1914 v6 = 5; | |
1915 } | |
1916 else | |
1917 { | |
1918 if ( v1 >= 0 ) | |
1919 { | |
1920 v4 = ((v1 & 0x40) != 0) + 1; | |
1921 return v2 * v4; | |
1922 } | |
1923 v6 = 3; | |
1924 } | |
1925 v4 = v6; | |
1926 return v2 * v4; | |
1927 } | |
1928 | |
1929 //----- (004910A8) -------------------------------------------------------- | |
607 | 1930 int Player::GetMeditation() |
0 | 1931 { |
1932 char v1; // al@1 | |
1933 int v2; // ecx@1 | |
1934 int v4; // eax@3 | |
1935 signed int v6; // [sp-4h] [bp-4h]@2 | |
1936 | |
1937 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); | |
1938 v2 = v1 & 0x3F; | |
1939 if ( v1 & 0x100 ) | |
1940 { | |
1941 v6 = 5; | |
1942 } | |
1943 else | |
1944 { | |
1945 if ( v1 >= 0 ) | |
1946 { | |
1947 v4 = ((v1 & 0x40) != 0) + 1; | |
1948 return v2 * v4; | |
1949 } | |
1950 v6 = 3; | |
1951 } | |
1952 v4 = v6; | |
1953 return v2 * v4; | |
1954 } | |
1955 | |
1956 //----- (004910D3) -------------------------------------------------------- | |
1957 int Player::CanIdentify(ItemGen *pItem) | |
1958 { | |
1959 unsigned __int16 v2; // ax@1 | |
1960 unsigned __int16 v3; // bx@1 | |
1961 int uSkillMult; // eax@3 | |
1962 int v5; // edi@7 | |
1963 signed int v6; // ebp@7 | |
1964 char *v7; // esi@7 | |
1965 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 | |
652 | 1966 |
1967 if (CheckHiredNPCSpeciality(Scholar)) | |
1968 return true; | |
0 | 1969 |
179 | 1970 v2 = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); |
0 | 1971 v3 = v2; |
179 | 1972 if ( v2 & 1 ) |
0 | 1973 { |
1974 uSkillMultiplier = 5; | |
1975 } | |
1976 else | |
1977 { | |
1978 if ( (v2 & 0x80u) == 0 ) | |
1979 { | |
1980 uSkillMult = ((v2 & 0x40) != 0) + 1; | |
179 | 1981 v5 = uSkillMult * (v3 & 0x3F); |
1982 v6 = 0; | |
1983 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; | |
652 | 1984 |
179 | 1985 if ( (signed int)SkillToMastery(v3) >= 4 ) |
1986 v6 = 1; | |
1987 if ( v5 >= (unsigned __int8)v7[46] ) | |
1988 v6 = 1; | |
1989 return v6; | |
0 | 1990 } |
1991 uSkillMultiplier = 3; | |
1992 } | |
1993 uSkillMult = uSkillMultiplier; | |
1994 v5 = uSkillMult * (v3 & 0x3F); | |
1995 v6 = 0; | |
1996 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; | |
652 | 1997 |
0 | 1998 if ( (signed int)SkillToMastery(v3) >= 4 ) |
1999 v6 = 1; | |
2000 if ( v5 >= (unsigned __int8)v7[46] ) | |
2001 v6 = 1; | |
2002 return v6; | |
2003 } | |
2004 | |
2005 //----- (00491151) -------------------------------------------------------- | |
2006 int Player::CanRepair(ItemGen *a2) | |
2007 { | |
2008 unsigned __int16 v2; // ax@1 | |
2009 unsigned __int16 v3; // bx@1 | |
2010 int v4; // eax@3 | |
2011 int v5; // edi@7 | |
2012 signed int v6; // ebp@7 | |
2013 char v8; // al@10 | |
2014 signed int v10; // [sp-4h] [bp-14h]@2 | |
2015 | |
652 | 2016 |
2017 auto v7 = &pItemsTable->pItems[a2->uItemID]; | |
2018 if (CheckHiredNPCSpeciality(Smith) && v7->uEquipType <= 2 || | |
2019 CheckHiredNPCSpeciality(Armorer) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || | |
2020 CheckHiredNPCSpeciality(Alchemist) && v7->uEquipType >= 9 ) | |
2021 return true; | |
2022 | |
0 | 2023 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR); |
2024 v3 = v2; | |
2025 if ( HIBYTE(v2) & 1 ) | |
2026 { | |
2027 v10 = 5; | |
2028 } | |
2029 else | |
2030 { | |
2031 if ( (v2 & 0x80u) == 0 ) | |
2032 { | |
2033 v4 = ((v2 & 0x40) != 0) + 1; | |
2034 goto LABEL_7; | |
2035 } | |
2036 v10 = 3; | |
2037 } | |
2038 v4 = v10; | |
2039 LABEL_7: | |
2040 v5 = v4 * (v3 & 0x3F); | |
2041 v6 = 0; | |
2042 if ( (signed int)SkillToMastery(v3) >= 4 ) | |
2043 return true; | |
2044 if ( v5 >= *((char *)(v7 + 1) + 2) ) | |
2045 { | |
2046 __debugbreak(); // really odd | |
2047 return true; | |
2048 } | |
2049 return false; | |
2050 } | |
2051 | |
2052 //----- (004911F3) -------------------------------------------------------- | |
2053 int Player::GetMerchant() | |
2054 { | |
2055 Player *v1; // edi@1 | |
2056 unsigned __int16 v2; // ax@1 | |
2057 unsigned __int16 v3; // bx@1 | |
2058 int v4; // esi@1 | |
2059 int v5; // edi@1 | |
2060 int v7; // eax@3 | |
2061 int v8; // ecx@7 | |
2062 signed int v9; // [sp-4h] [bp-10h]@6 | |
2063 | |
2064 v1 = this; | |
607 | 2065 v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); |
0 | 2066 v3 = v1->pActiveSkills[22]; |
607 | 2067 v4 = v2 & 0x003F; |
0 | 2068 v5 = v1->pActiveSkills[22] & 0x3F; |
2069 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2070 return 10000; | |
2071 v7 = GetPartyReputation(); | |
2072 if ( !v4 ) | |
2073 return -v7; | |
2074 if ( HIBYTE(v3) & 1 ) | |
2075 { | |
2076 v9 = 5; | |
2077 } | |
2078 else | |
2079 { | |
2080 if ( (v3 & 0x80u) == 0 ) | |
2081 { | |
2082 v8 = ((v3 & 0x40) != 0) + 1; | |
2083 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2084 } | |
2085 v9 = 3; | |
2086 } | |
2087 v8 = v9; | |
2088 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2089 } | |
2090 | |
2091 //----- (0049125A) -------------------------------------------------------- | |
2092 int Player::GetPerception() | |
2093 { | |
2094 Player *v1; // edi@1 | |
2095 unsigned __int16 v2; // ax@1 | |
2096 unsigned __int16 v3; // bx@1 | |
2097 int v4; // esi@1 | |
2098 int v5; // edi@1 | |
2099 int v7; // eax@5 | |
2100 signed int v8; // [sp-4h] [bp-10h]@4 | |
2101 | |
2102 v1 = this; | |
2103 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); | |
2104 v3 = v1->pActiveSkills[26]; | |
2105 v4 = v2 & 0x3F; | |
2106 v5 = v1->pActiveSkills[26] & 0x3F; | |
2107 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2108 return 10000; | |
2109 if ( HIBYTE(v3) & 1 ) | |
2110 { | |
2111 v8 = 5; | |
2112 } | |
2113 else | |
2114 { | |
2115 if ( (v3 & 0x80u) == 0 ) | |
2116 { | |
2117 v7 = ((v3 & 0x40) != 0) + 1; | |
2118 return v4 + v5 * (v7 - 1); | |
2119 } | |
2120 v8 = 3; | |
2121 } | |
2122 v7 = v8; | |
2123 return v4 + v5 * (v7 - 1); | |
2124 } | |
2125 | |
2126 //----- (004912B0) -------------------------------------------------------- | |
2127 int Player::GetDisarmTrap() | |
2128 { | |
2129 Player *v1; // ebp@1 | |
2130 unsigned __int16 v2; // ax@1 | |
2131 unsigned __int16 v3; // bx@1 | |
2132 int v4; // esi@1 | |
2133 int v5; // edi@1 | |
2134 int v7; // eax@7 | |
2135 signed int v8; // [sp-4h] [bp-14h]@6 | |
2136 | |
2137 v1 = this; | |
2138 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); | |
2139 v3 = v1->pActiveSkills[29]; | |
2140 v4 = v2 & 0x3F; | |
2141 v5 = v1->pActiveSkills[29] & 0x3F; | |
2142 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2143 return 10000; | |
2144 if ( HasEnchantedItemEquipped(35) ) | |
2145 v4 *= 2; | |
2146 if ( HIBYTE(v3) & 1 ) | |
2147 { | |
2148 v8 = 5; | |
2149 } | |
2150 else | |
2151 { | |
2152 if ( (v3 & 0x80u) == 0 ) | |
2153 { | |
2154 v7 = ((v3 & 0x40) != 0) + 1; | |
2155 return v4 + v5 * (v7 - 1); | |
2156 } | |
2157 v8 = 3; | |
2158 } | |
2159 v7 = v8; | |
2160 return v4 + v5 * (v7 - 1); | |
2161 } | |
2162 | |
2163 //----- (00491317) -------------------------------------------------------- | |
2164 char Player::GetLearningPercent() | |
2165 { | |
2166 Player *v1; // esi@1 | |
2167 int v2; // eax@1 | |
2168 unsigned __int16 v3; // bx@1 | |
2169 int v4; // ecx@1 | |
2170 int v5; // eax@4 | |
2171 signed int v7; // [sp-4h] [bp-Ch]@3 | |
2172 | |
2173 v1 = this; | |
2174 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING); | |
2175 v3 = v1->pActiveSkills[36]; | |
2176 v4 = v2 & 0x3F; | |
2177 if ( v2 ) | |
2178 { | |
2179 if ( HIBYTE(v3) & 1 ) | |
2180 { | |
2181 v7 = 5; | |
2182 } | |
2183 else | |
2184 { | |
2185 if ( (v3 & 0x80u) == 0 ) | |
2186 { | |
2187 v5 = ((v3 & 0x40) != 0) + 1; | |
2188 goto LABEL_8; | |
2189 } | |
2190 v7 = 3; | |
2191 } | |
2192 v5 = v7; | |
2193 LABEL_8: | |
2194 v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9; | |
2195 } | |
2196 return v2; | |
2197 } | |
2198 | |
2199 //----- (0048C6AF) -------------------------------------------------------- | |
2200 Player::Player() | |
2201 { | |
2202 memset(&pEquipment, 0, sizeof(PlayerEquipment)); | |
2203 memset(pInventoryIndices, 0, 126 * sizeof(int)); | |
2204 for (uint i = 0; i < 126; ++i) | |
2205 pInventoryItems[i].Reset(); | |
2206 for (uint i = 0; i < 12; ++i) | |
2207 pEquippedItems[i].Reset(); | |
2208 | |
2209 | |
2210 for (uint i = 0; i < 24; ++i) | |
2211 { | |
2212 pPlayerBuffs[i].uSkill = 0; | |
2213 pPlayerBuffs[i].uSkill = 0; | |
2214 pPlayerBuffs[i].uPower = 0; | |
2215 pPlayerBuffs[i].uExpireTime = 0; | |
2216 pPlayerBuffs[i].uCaster = 0; | |
2217 pPlayerBuffs[i].uFlags = 0; | |
2218 } | |
2219 | |
2220 pName[0] = 0; | |
2221 uFace = 0; | |
2222 uVoiceID = 0; | |
2223 memset(pConditions, 0, 20 * sizeof(__int64)); | |
2224 | |
2225 field_BB = 0; | |
2226 | |
2227 uMight = uMightBonus = 0; | |
2228 uIntelligence = uIntelligenceBonus = 0; | |
2229 uWillpower = uWillpowerBonus = 0; | |
2230 uEndurance = uEnduranceBonus = 0; | |
2231 uSpeed = uSpeedBonus = 0; | |
2232 uAccuracy = uAccuracyBonus = 0; | |
2233 uLuck = uLuckBonus = 0; | |
2234 uLevel = sLevelModifier = 0; | |
2235 sAgeModifier = 0; | |
2236 | |
2237 memset(field_1F5, 0, 30); | |
2238 | |
2239 sResFireBase = sResFireBonus = 0; | |
2240 sResAirBase = sResAirBonus = 0; | |
2241 sResWaterBase = sResWaterBonus = 0; | |
2242 sResEarthBase = sResEarthBonus = 0; | |
2243 sResMagicBase = sResMagicBonus = 0; | |
2244 sResSpiritBase = sResSpiritBonus = 0; | |
2245 sResMindBase = sResMindBonus = 0; | |
2246 sResBodyBase = sResBodyBonus = 0; | |
2247 sResLightBase = sResLightBonus = 0; | |
2248 sResDarkBase = sResDarkBonus = 0; | |
2249 | |
2250 uTimeToRecovery = 0; | |
2251 | |
2252 uSkillPoints = 0; | |
2253 | |
2254 sHealth = 0; | |
2255 uFullHealthBonus = 0; | |
2256 _health_related = 0; | |
2257 | |
2258 sMana = 0; | |
2259 uFullManaBonus = 0; | |
2260 _mana_related = 0; | |
2261 | |
2262 uQuickSpell = 0; | |
2263 memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon)); | |
2264 | |
2265 _some_attack_bonus = 0; | |
2266 field_1A91 = 0; | |
2267 _melee_dmg_bonus = 0; | |
2268 field_1A93 = 0; | |
2269 _ranged_atk_bonus = 0; | |
2270 field_1A95 = 0; | |
2271 _ranged_dmg_bonus = 0; | |
2272 field_1A97 = 0; | |
2273 | |
130 | 2274 expression = CHARACTER_EXPRESSION_INVALID; |
0 | 2275 uExpressionTimePassed = 0; |
2276 uExpressionTimeLength = 0; | |
2277 | |
2278 uNumDivineInterventionCastsThisDay = 0; | |
2279 uNumArmageddonCasts = 0; | |
2280 uNumFireSpikeCasts = 0; | |
2281 | |
2282 memset(field_1988, 0, 49 * sizeof(int)); | |
2283 memset(field_1A50, 0, 64 * sizeof(char)); | |
2284 | |
2285 field_E0 = 0; | |
2286 field_E4 = 0; | |
2287 field_E8 = 0; | |
2288 field_EC = 0; | |
2289 field_F0 = 0; | |
2290 field_F4 = 0; | |
2291 field_F8 = 0; | |
2292 field_FC = 0; | |
2293 field_100 = 0; | |
2294 field_104 = 0; | |
198 | 2295 |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
2296 _expression21_animtime = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
2297 _expression21_frameset = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
2298 |
198 | 2299 lastOpenedSpellbookPage = 0; |
0 | 2300 } |
2301 | |
2302 //----- (0048C6F6) -------------------------------------------------------- | |
2303 bool Party::AddItem(ItemGen *pItem) | |
2304 { | |
2305 unsigned int v2; // eax@1 | |
2306 unsigned int v3; // ecx@4 | |
2307 signed int v4; // edx@4 | |
2308 char *v5; // eax@8 | |
2309 unsigned int v6; // eax@10 | |
2310 Texture *v7; // ebx@10 | |
2311 signed int v8; // esi@10 | |
2312 Player *v9; // edi@11 | |
2313 int v10; // eax@11 | |
2314 bool result; // eax@15 | |
2315 std::string v12; // [sp-18h] [bp-40h]@9 | |
2316 const char *v13; // [sp-8h] [bp-30h]@9 | |
2317 int v14; // [sp-4h] [bp-2Ch]@9 | |
188 | 2318 int v15[4] = {0, 1, 2, 3}; // [sp+Ch] [bp-1Ch]@3 |
2319 //int v16; // [sp+10h] [bp-18h]@3 | |
2320 //int v17; // [sp+14h] [bp-14h]@3 | |
2321 //int v18; // [sp+18h] [bp-10h]@3 | |
0 | 2322 Player *v19; // [sp+1Ch] [bp-Ch]@9 |
2323 Party *v20; // [sp+20h] [bp-8h]@1 | |
2324 int v21; // [sp+24h] [bp-4h]@10 | |
2325 | |
2326 auto thos = this; | |
2327 | |
2328 v20 = thos; | |
2329 v2 = pItem->uItemID; | |
222 | 2330 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) |
315 | 2331 pItem->SetIdentified(); |
188 | 2332 ///v15 = 0; |
2333 //v16 = 1; | |
2334 //v18 = 3; | |
2335 //v17 = 2; | |
0 | 2336 if ( uActiveCharacter ) |
2337 { | |
2338 v3 = uActiveCharacter - 1; | |
2339 v4 = 0; | |
2340 do | |
2341 { | |
188 | 2342 v15[v4++] = v3++; |
0 | 2343 if ( (signed int)v3 >= 4 ) |
2344 v3 = 0; | |
2345 } | |
2346 while ( v4 < 4 ); | |
2347 } | |
2348 v5 = pItemsTable->pItems[v2].pIconName; | |
2349 if ( v5 ) | |
2350 { | |
2351 v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE); | |
188 | 2352 v7 = (Texture *)(v6 != -1 ? &pIcons_LOD->pTextures[v6] : 0); |
0 | 2353 v21 = areWeLoadingTexture; |
2354 v8 = 0; | |
2355 while ( 1 ) | |
2356 { | |
188 | 2357 v9 = &v20->pPlayers[v15[v8]]; |
2358 v19 = &v20->pPlayers[v15[v8]]; | |
0 | 2359 v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID); |
2360 if ( v10 ) | |
2361 break; | |
2362 ++v8; | |
2363 if ( v8 >= 4 ) | |
2364 { | |
2365 if ( !v21 ) | |
2366 { | |
2367 v7->Release(); | |
2368 pIcons_LOD->_40F9C5(); | |
2369 } | |
2370 goto LABEL_15; | |
2371 } | |
2372 } | |
232 | 2373 memcpy(&v9->pInventoryItems[v10-1], pItem, 0x24u); |
0 | 2374 pItem->Reset(); |
2375 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
187 | 2376 v19->PlaySound(SPEECH_60, 0); |
0 | 2377 if ( !v21 ) |
2378 { | |
2379 v7->Release(); | |
2380 pIcons_LOD->_40F9C5(); | |
2381 } | |
2382 result = 1; | |
2383 } | |
2384 else | |
2385 { | |
2386 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); | |
2387 LABEL_15: | |
2388 result = 0; | |
2389 } | |
2390 return result; | |
2391 } | |
2392 // 506128: using guessed type int areWeLoadingTexture; | |
2393 | |
2394 //----- (0048C855) -------------------------------------------------------- | |
2395 int Player::GetBaseStrength() | |
2396 { | |
2397 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2398 } | |
2399 | |
2400 //----- (0048C86C) -------------------------------------------------------- | |
2401 int Player::GetBaseIntelligence() | |
2402 { | |
2403 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2404 } | |
2405 | |
2406 //----- (0048C883) -------------------------------------------------------- | |
2407 int Player::GetBaseWillpower() | |
2408 { | |
2409 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0); | |
2410 } | |
2411 | |
2412 //----- (0048C89A) -------------------------------------------------------- | |
2413 int Player::GetBaseEndurance() | |
2414 { | |
2415 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2416 } | |
2417 | |
2418 //----- (0048C8B1) -------------------------------------------------------- | |
2419 int Player::GetBaseAccuracy() | |
2420 { | |
2421 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2422 } | |
2423 | |
2424 //----- (0048C8C8) -------------------------------------------------------- | |
2425 int Player::GetBaseSpeed() | |
2426 { | |
2427 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2428 } | |
2429 | |
2430 //----- (0048C8DF) -------------------------------------------------------- | |
2431 int Player::GetBaseLuck() | |
2432 { | |
2433 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2434 } | |
2435 | |
2436 //----- (0048C8F6) -------------------------------------------------------- | |
2437 int Player::GetBaseLevel() | |
2438 { | |
2439 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2440 } | |
2441 | |
2442 //----- (0048C90D) -------------------------------------------------------- | |
2443 int Player::GetActualLevel() | |
2444 { | |
2445 return uLevel + sLevelModifier + | |
2446 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + | |
2447 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2448 } | |
2449 | |
2450 //----- (0048C93C) -------------------------------------------------------- | |
2451 int Player::GetActualMight() | |
2452 { | |
2453 Player *v1; // esi@1 | |
2454 unsigned int v2; // eax@1 | |
2455 signed int v3; // ecx@1 | |
2456 signed int v4; // ebx@4 | |
2457 int v5; // edi@5 | |
2458 int v6; // ST14_4@5 | |
2459 | |
2460 v1 = this; | |
2461 v2 = this->sAgeModifier + GetBaseAge(); | |
2462 v3 = 0; | |
2463 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2464 { | |
2465 ++v3; | |
2466 if ( v3 >= 4 ) | |
2467 { | |
2468 v4 = 100; | |
2469 goto LABEL_5; | |
2470 } | |
2471 } | |
2472 v4 = pAgeingStrengthMultiplier[v3]; | |
2473 LABEL_5: | |
2474 v5 = pConditionStrengthMultiplier[GetMajorConditionIdx()]; | |
2475 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2476 return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus; | |
2477 } | |
2478 | |
2479 //----- (0048C9C2) -------------------------------------------------------- | |
2480 int Player::GetActualIntelligence() | |
2481 { | |
2482 Player *v1; // esi@1 | |
2483 unsigned int sAge; // eax@1 | |
2484 signed int uAgeLevel; // ecx@1 | |
2485 signed int v4; // ebx@4 | |
2486 int v5; // edi@5 | |
2487 int v6; // ebp@5 | |
2488 | |
2489 v1 = this; | |
2490 sAge = this->sAgeModifier + GetBaseAge(); | |
2491 uAgeLevel = 0; | |
2492 while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] ) | |
2493 { | |
2494 ++uAgeLevel; | |
2495 if ( uAgeLevel >= 4 ) | |
2496 { | |
2497 v4 = 100; | |
2498 goto LABEL_5; | |
2499 } | |
2500 } | |
2501 v4 = pAgeingIntelligenceMultiplier[uAgeLevel]; | |
2502 LABEL_5: | |
2503 v5 = pConditionIntelligenceMultiplier[GetMajorConditionIdx()]; | |
2504 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2505 return v5 * v4 * v1->uIntelligence / 100 / 100 | |
2506 + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE) | |
2507 + v6 | |
2508 + v1->uIntelligenceBonus; | |
2509 } | |
2510 | |
2511 //----- (0048CA3F) -------------------------------------------------------- | |
2512 int Player::GetActualWillpower() | |
2513 { | |
2514 int v5; // edi@5 | |
2515 | |
2516 uint uActualAge = GetBaseAge() + sAgeModifier; | |
2517 uint uAgeingMultiplier = 100; | |
2518 for (uint i = 0; i < 4; ++i) | |
2519 if (uActualAge >= pAgeingTable[i]) | |
2520 uAgeingMultiplier = pAgeingWillpowerMultiplier[i]; | |
2521 else break; | |
2522 | |
2523 v5 = pConditionWillpowerMultiplier[GetMajorConditionIdx()]; | |
2524 return v5 * uAgeingMultiplier * uWillpower / 100 / 100 | |
2525 + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER) | |
2526 + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0) | |
2527 + uWillpowerBonus; | |
2528 } | |
2529 | |
2530 //----- (0048CABC) -------------------------------------------------------- | |
2531 int Player::GetActualEndurance() | |
2532 { | |
2533 int v6; // ebp@5 | |
2534 | |
2535 uint uActualAge = GetBaseAge() + sAgeModifier; | |
2536 uint uAgeingMultiplier = 100; | |
2537 for (uint i = 0; i < 4; ++i) | |
2538 if (uActualAge >= pAgeingTable[i]) | |
2539 uAgeingMultiplier = pAgeingEnduranceMultiplier[i]; | |
2540 else break; | |
2541 | |
2542 auto uConditionMult = pConditionEnduranceMultiplier[GetMajorConditionIdx()]; | |
2543 auto uItemBonus = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2544 return uConditionMult * uAgeingMultiplier * uEndurance / 100 / 100 | |
2545 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE) | |
2546 + uItemBonus | |
2547 + uEnduranceBonus; | |
2548 } | |
2549 | |
2550 //----- (0048CB39) -------------------------------------------------------- | |
2551 int Player::GetActualAccuracy() | |
2552 { | |
2553 Player *v1; // esi@1 | |
2554 unsigned int v2; // eax@1 | |
2555 signed int v3; // ecx@1 | |
2556 signed int v4; // ebx@4 | |
2557 int v5; // edi@5 | |
2558 int v6; // ebp@5 | |
2559 | |
2560 v1 = this; | |
2561 v2 = this->sAgeModifier + GetBaseAge(); | |
2562 v3 = 0; | |
2563 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2564 { | |
2565 ++v3; | |
2566 if ( v3 >= 4 ) | |
2567 { | |
2568 v4 = 100; | |
2569 goto LABEL_5; | |
2570 } | |
2571 } | |
2572 v4 = pAgeingAccuracyMultiplier[v3]; | |
2573 LABEL_5: | |
2574 v5 = pConditionAccuracyMultiplier[GetMajorConditionIdx()]; | |
2575 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2576 return v5 * v4 * v1->uAccuracy / 100 / 100 | |
2577 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY) | |
2578 + v6 | |
2579 + v1->uAccuracyBonus; | |
2580 } | |
2581 | |
2582 //----- (0048CBB6) -------------------------------------------------------- | |
2583 int Player::GetActualSpeed() | |
2584 { | |
2585 Player *v1; // esi@1 | |
2586 unsigned int v2; // eax@1 | |
2587 signed int v3; // ecx@1 | |
2588 signed int v4; // ebx@4 | |
2589 int v5; // edi@5 | |
2590 int v6; // ebp@5 | |
2591 | |
2592 v1 = this; | |
2593 v2 = this->sAgeModifier + GetBaseAge(); | |
2594 v3 = 0; | |
2595 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2596 { | |
2597 ++v3; | |
2598 if ( v3 >= 4 ) | |
2599 { | |
2600 v4 = 100; | |
2601 goto LABEL_5; | |
2602 } | |
2603 } | |
2604 v4 = pAgeingSpeedMultiplier[v3]; | |
2605 LABEL_5: | |
2606 v5 = pConditionSpeedMultiplier[GetMajorConditionIdx()]; | |
2607 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2608 return v5 * v4 * v1->uSpeed / 100 / 100 | |
2609 + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED) | |
2610 + v6 | |
2611 + v1->uSpeedBonus; | |
2612 } | |
2613 | |
2614 //----- (0048CC33) -------------------------------------------------------- | |
2615 int Player::GetActualLuck() | |
2616 { | |
2617 Player *v1; // esi@1 | |
2618 unsigned int v2; // eax@7 | |
2619 signed int v3; // ecx@7 | |
2620 signed int v4; // ebx@10 | |
2621 int v5; // edi@11 | |
2622 int v6; // ebp@11 | |
2623 signed int v8; // [sp+10h] [bp-4h]@1 | |
2624 | |
2625 v8 = 0; | |
2626 v1 = this; | |
652 | 2627 if ( CheckHiredNPCSpeciality(Fool) ) |
0 | 2628 v8 = 5; |
652 | 2629 if ( CheckHiredNPCSpeciality(ChimneySweep) ) |
0 | 2630 v8 += 20; |
652 | 2631 if ( CheckHiredNPCSpeciality(Psychic) ) |
0 | 2632 v8 += 10; |
2633 v2 = v1->sAgeModifier + GetBaseAge(); | |
2634 v3 = 0; | |
2635 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2636 { | |
2637 ++v3; | |
2638 if ( v3 >= 4 ) | |
2639 { | |
2640 v4 = 100; | |
2641 goto LABEL_11; | |
2642 } | |
2643 } | |
2644 v4 = pAgeingLuckMultiplier[v3]; | |
2645 LABEL_11: | |
2646 v5 = pConditionLuckMultiplier[GetMajorConditionIdx()]; | |
2647 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2648 return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK) | |
2649 + v6 | |
2650 + v8 | |
2651 + v5 * v4 * v1->uLuck / 100 / 100 | |
2652 + v1->uLuckBonus; | |
2653 } | |
2654 | |
2655 //----- (0048CCF5) -------------------------------------------------------- | |
2656 int Player::GetActualAttack(int a2) | |
2657 { | |
2658 Player *v2; // esi@1 | |
2659 int v3; // eax@1 | |
2660 int v4; // edi@1 | |
2661 int v5; // ebx@1 | |
2662 int v6; // ebp@1 | |
2663 | |
2664 v2 = this; | |
2665 v3 = GetActualAccuracy(); | |
2666 v4 = _48EA1B_get_static_effect(v3); | |
2667 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); | |
2668 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); | |
2669 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus; | |
2670 } | |
2671 | |
2672 //----- (0048CD45) -------------------------------------------------------- | |
2673 int Player::GetMeleeDamageMinimal() | |
2674 { | |
2675 Player *v1; // edi@1 | |
2676 int v2; // eax@1 | |
2677 int v3; // esi@1 | |
2678 int v4; // esi@1 | |
2679 int v5; // esi@1 | |
2680 int v6; // esi@1 | |
2681 signed int result; // eax@1 | |
2682 | |
2683 v1 = this; | |
2684 v2 = GetActualMight(); | |
2685 v3 = _48EA1B_get_static_effect(v2); | |
2686 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3; | |
2687 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
2688 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | |
2689 result = 1; | |
2690 if ( v6 >= 1 ) | |
2691 result = v6; | |
2692 return result; | |
2693 } | |
2694 | |
2695 //----- (0048CD90) -------------------------------------------------------- | |
2696 int Player::GetMeleeDamageMaximal() | |
2697 { | |
2698 Player *v1; // edi@1 | |
2699 int v2; // eax@1 | |
2700 int v3; // esi@1 | |
2701 int v4; // esi@1 | |
2702 int v5; // esi@1 | |
2703 int v6; // esi@1 | |
2704 signed int result; // eax@1 | |
2705 | |
2706 v1 = this; | |
2707 v2 = GetActualMight(); | |
2708 v3 = _48EA1B_get_static_effect(v2); | |
2709 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; | |
2710 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
2711 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | |
2712 result = 1; | |
2713 if ( v6 >= 1 ) | |
2714 result = v6; | |
2715 return result; | |
2716 } | |
2717 | |
2718 //----- (0048CDDB) -------------------------------------------------------- | |
2719 int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID) | |
2720 { | |
2721 int v4; // esi@1 | |
2722 Player *v5; // edi@1 | |
2723 ItemGen *v6; // ebx@4 | |
2724 unsigned int v7; // ebp@4 | |
2725 unsigned int v8; // esi@4 | |
2726 int v9; // eax@4 | |
2727 int v10; // eax@9 | |
2728 char v11; // zf@9 | |
2729 int v12; // esi@10 | |
2730 int v13; // eax@11 | |
2731 enum MONSTER_SUPERTYPE v14; // edx@24 | |
2732 ItemGen *v15; // ebx@35 | |
2733 unsigned int v16; // ebp@35 | |
2734 unsigned int v17; // esi@35 | |
2735 int v18; // edx@38 | |
2736 int v19; // eax@40 | |
2737 enum MONSTER_SUPERTYPE v20; // edx@53 | |
2738 int v21; // esi@62 | |
2739 int v22; // eax@63 | |
2740 int v23; // ebx@63 | |
2741 int v24; // ebx@63 | |
2742 signed int result; // eax@64 | |
2743 MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20 | |
2744 MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49 | |
2745 int v28; // [sp+10h] [bp-10h]@1 | |
2746 int v29; // [sp+10h] [bp-10h]@33 | |
2747 signed int v30; // [sp+14h] [bp-Ch]@7 | |
2748 signed int v31; // [sp+14h] [bp-Ch]@36 | |
2749 int v32; // [sp+18h] [bp-8h]@1 | |
2750 int v33; // [sp+18h] [bp-8h]@8 | |
2751 int v34; // [sp+1Ch] [bp-4h]@1 | |
2752 int v35; // [sp+28h] [bp+8h]@37 | |
2753 | |
2754 v4 = 0; | |
2755 v5 = this; | |
2756 v34 = 0; | |
2757 v32 = 0; | |
2758 v28 = 0; | |
2759 if ( IsUnarmed() == 1 ) | |
2760 { | |
2761 v32 = rand() % 3 + 1; | |
2762 LABEL_61: | |
2763 v34 = v4; | |
2764 goto LABEL_62; | |
2765 } | |
2766 if ( HasItemEquipped(EQUIP_TWO_HANDED) ) | |
2767 { | |
232 | 2768 v6 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uMainHand-1]; |
0 | 2769 v7 = v6->uItemID; |
2770 v8 = v6->uItemID; | |
2771 v9 = pItemsTable->pItems[v8].uDamageDice; | |
2772 if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand ) | |
2773 ++v9; | |
2774 v30 = pItemsTable->pItems[v8].uDamageRoll; | |
2775 if ( v9 > 0 ) | |
2776 { | |
2777 v33 = v9; | |
2778 do | |
2779 { | |
2780 v10 = rand(); | |
2781 v11 = v33-- == 1; | |
2782 v28 += v10 % v30 + 1; | |
2783 } | |
2784 while ( !v11 ); | |
2785 } | |
2786 v12 = pItemsTable->pItems[v8].uDamageMod + v28; | |
2787 if ( !uTargetActorID ) | |
2788 goto LABEL_28; | |
377 | 2789 v13 = v6->uSpecEnchantmentType; |
0 | 2790 if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 ) |
2791 { | |
2792 v14 = (MONSTER_SUPERTYPE)1; | |
2793 } | |
2794 else | |
2795 { | |
2796 if ( v13 == 39 ) | |
2797 { | |
2798 v26 = MONSTER_SUPERTYPE_KREEGAN; | |
2799 } | |
2800 else | |
2801 { | |
2802 if ( v13 == 40 ) | |
2803 { | |
2804 v26 = MONSTER_SUPERTYPE_DRAGON; | |
2805 } | |
2806 else | |
2807 { | |
2808 if ( v13 == 63 || v7 == 517 ) | |
2809 { | |
2810 v26 = MONSTER_SUPERTYPE_ELF; | |
2811 } | |
2812 else | |
2813 { | |
2814 if ( v13 != 65 ) | |
2815 { | |
2816 LABEL_28: | |
2817 if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3 | |
2818 && pItemsTable->pItems[v6->uItemID].uSkillType == 2 | |
2819 && rand() % 100 < 10 ) | |
2820 v12 *= 3; | |
2821 v32 = v12; | |
2822 goto LABEL_33; | |
2823 } | |
2824 v26 = MONSTER_SUPERTYPE_TITAN; | |
2825 } | |
2826 } | |
2827 } | |
2828 v14 = v26; | |
2829 } | |
2830 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) ) | |
2831 v12 *= 2; | |
2832 goto LABEL_28; | |
2833 } | |
2834 LABEL_33: | |
2835 v29 = 0; | |
2836 if ( !a3 ) | |
2837 { | |
2838 if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) | |
2839 { | |
232 | 2840 v15 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uOffHand-1]; |
0 | 2841 v16 = v15->uItemID; |
2842 v17 = v15->uItemID; | |
2843 if ( pItemsTable->pItems[v17].uEquipType != 4 ) | |
2844 { | |
2845 v31 = pItemsTable->pItems[v17].uDamageRoll; | |
2846 if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 ) | |
2847 { | |
2848 v35 = pItemsTable->pItems[v17].uDamageDice; | |
2849 do | |
2850 { | |
2851 v18 = rand() % v31; | |
2852 v11 = v35-- == 1; | |
2853 v29 += v18 + 1; | |
2854 } | |
2855 while ( !v11 ); | |
2856 } | |
2857 v4 = pItemsTable->pItems[v17].uDamageMod + v29; | |
2858 if ( !uTargetActorID ) | |
2859 goto LABEL_57; | |
377 | 2860 v19 = v15->uSpecEnchantmentType; |
0 | 2861 if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 ) |
2862 { | |
2863 v20 = (MONSTER_SUPERTYPE)1; | |
2864 } | |
2865 else | |
2866 { | |
2867 if ( v19 == 39 ) | |
2868 { | |
2869 v27 = MONSTER_SUPERTYPE_KREEGAN; | |
2870 } | |
2871 else | |
2872 { | |
2873 if ( v19 == 40 ) | |
2874 { | |
2875 v27 = MONSTER_SUPERTYPE_DRAGON; | |
2876 } | |
2877 else | |
2878 { | |
2879 if ( v19 == 63 || v16 == 517 ) | |
2880 { | |
2881 v27 = MONSTER_SUPERTYPE_ELF; | |
2882 } | |
2883 else | |
2884 { | |
2885 if ( v19 != 65 ) | |
2886 { | |
2887 LABEL_57: | |
2888 if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER | |
2889 && SkillToMastery(v5->pActiveSkills[2] >= 3u) | |
2890 && rand() % 100 < 10 ) | |
2891 v4 *= 3; | |
2892 goto LABEL_61; | |
2893 } | |
2894 v27 = MONSTER_SUPERTYPE_TITAN; | |
2895 } | |
2896 } | |
2897 } | |
2898 v20 = v27; | |
2899 } | |
2900 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) ) | |
2901 v4 *= 2; | |
2902 goto LABEL_57; | |
2903 } | |
2904 } | |
2905 } | |
2906 LABEL_62: | |
2907 v21 = v32 + v34; | |
2908 if ( !a2 ) | |
2909 { | |
2910 v22 = GetActualMight(); | |
2911 v23 = _48EA1B_get_static_effect(v22); | |
2912 v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23; | |
2913 v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24; | |
2914 } | |
2915 result = 1; | |
2916 if ( v21 >= 1 ) | |
2917 result = v21; | |
2918 return result; | |
2919 } | |
2920 | |
2921 //----- (0048D0B9) -------------------------------------------------------- | |
2922 int Player::GetRangedAttack() | |
2923 { | |
2924 Player *v1; // esi@1 | |
2925 int v2; // eax@1 | |
2926 int v3; // edi@3 | |
2927 int v4; // eax@4 | |
2928 int v5; // edi@4 | |
2929 int v6; // edi@4 | |
2930 int v7; // edi@4 | |
2931 | |
2932 v1 = this; | |
232 | 2933 v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1]; |
0 | 2934 if ( v2 < 64 || v2 > 65 ) |
2935 { | |
2936 v4 = GetActualAccuracy(); | |
2937 v5 = _48EA1B_get_static_effect(v4); | |
2938 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; | |
2939 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; | |
2940 v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; | |
2941 } | |
2942 else | |
2943 { | |
2944 v3 = GetActualAttack(1); | |
2945 } | |
2946 return v3; | |
2947 } | |
2948 | |
2949 //----- (0048D124) -------------------------------------------------------- | |
2950 int Player::GetRangedDamageMin() | |
2951 { | |
2952 Player *v1; // esi@1 | |
2953 int v2; // edi@1 | |
2954 int v3; // edi@1 | |
2955 int v4; // edi@1 | |
2956 unsigned __int16 v5; // ax@1 | |
2957 int result; // eax@6 | |
2958 | |
2959 v1 = this; | |
2960 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0); | |
2961 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; | |
2962 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; | |
2963 v5 = v1->pActiveSkills[5]; | |
2964 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2965 v4 += v1->pActiveSkills[5] & 0x3F; | |
2966 if ( v4 >= 1 ) | |
2967 result = v4; | |
2968 else | |
2969 result = 0; | |
2970 return result; | |
2971 } | |
2972 | |
2973 //----- (0048D191) -------------------------------------------------------- | |
2974 int Player::GetRangedDamageMax() | |
2975 { | |
2976 Player *v1; // esi@1 | |
2977 int v2; // edi@1 | |
2978 int v3; // edi@1 | |
2979 int v4; // edi@1 | |
2980 unsigned __int16 v5; // ax@1 | |
2981 int result; // eax@6 | |
2982 | |
2983 v1 = this; | |
2984 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0); | |
2985 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; | |
2986 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; | |
2987 v5 = v1->pActiveSkills[5]; | |
2988 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2989 v4 += v1->pActiveSkills[5] & 0x3F; | |
2990 if ( v4 >= 1 ) | |
2991 result = v4; | |
2992 else | |
2993 result = 0; | |
2994 return result; | |
2995 } | |
2996 | |
2997 //----- (0048D1FE) -------------------------------------------------------- | |
2998 bool Player::CalculateRangedDamageTo(int a2) | |
2999 { | |
3000 Player *v2; // ebx@1 | |
3001 bool result; // eax@1 | |
3002 ItemGen *v4; // ebx@2 | |
3003 unsigned int v5; // edi@2 | |
3004 unsigned int v6; // esi@2 | |
3005 int v7; // edx@4 | |
3006 char v8; // zf@4 | |
3007 int v9; // esi@5 | |
3008 int v10; // ebx@6 | |
3009 enum MONSTER_SUPERTYPE v11; // edx@7 | |
3010 unsigned __int16 v12; // ax@19 | |
3011 MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13 | |
3012 Player *v14; // [sp+4h] [bp-10h]@1 | |
3013 signed int v15; // [sp+8h] [bp-Ch]@2 | |
3014 int v16; // [sp+Ch] [bp-8h]@3 | |
3015 int v17; // [sp+10h] [bp-4h]@1 | |
3016 | |
3017 v17 = 0; | |
3018 v2 = this; | |
3019 v14 = this; | |
3020 result = HasItemEquipped(EQUIP_BOW); | |
3021 if ( !result ) | |
3022 return result; | |
232 | 3023 v4 = (ItemGen *)&v2->pInventoryItems[v2->pEquipment.uBow-1]; |
0 | 3024 v5 = v4->uItemID; |
3025 v6 = v4->uItemID; | |
3026 v15 = pItemsTable->pItems[v6].uDamageRoll; | |
3027 if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 ) | |
3028 { | |
3029 v16 = pItemsTable->pItems[v6].uDamageDice; | |
3030 do | |
3031 { | |
3032 v7 = rand() % v15; | |
3033 v8 = v16-- == 1; | |
3034 v17 += v7 + 1; | |
3035 } | |
3036 while ( !v8 ); | |
3037 } | |
3038 v9 = pItemsTable->pItems[v6].uDamageMod + v17; | |
3039 if ( a2 ) | |
3040 { | |
377 | 3041 v10 = v4->uSpecEnchantmentType; |
0 | 3042 if ( v10 == 64 ) |
3043 { | |
3044 v11 = (MONSTER_SUPERTYPE)1; | |
3045 goto LABEL_17; | |
3046 } | |
3047 if ( v10 == 39 || v5 == 508 ) | |
3048 { | |
3049 v13 = MONSTER_SUPERTYPE_KREEGAN; | |
3050 goto LABEL_16; | |
3051 } | |
3052 if ( v10 == 40 ) | |
3053 { | |
3054 v13 = MONSTER_SUPERTYPE_DRAGON; | |
3055 goto LABEL_16; | |
3056 } | |
3057 if ( v10 == 63 || v5 == 517 ) | |
3058 { | |
3059 v13 = MONSTER_SUPERTYPE_ELF; | |
3060 LABEL_16: | |
3061 v11 = v13; | |
3062 LABEL_17: | |
3063 if ( MonsterStats::BelongsToSupertype(a2, v11) ) | |
3064 v9 *= 2; | |
3065 goto LABEL_19; | |
3066 } | |
3067 } | |
3068 LABEL_19: | |
3069 v12 = v14->pActiveSkills[5]; | |
3070 if ( v12 ) | |
3071 { | |
3072 if ( (signed int)SkillToMastery(v12) >= 4 ) | |
3073 v9 += v14->pActiveSkills[5] & 0x3F; | |
3074 } | |
3075 return v9; | |
3076 } | |
3077 | |
3078 //----- (0048D2EA) -------------------------------------------------------- | |
3079 char *Player::GetMeleeDamageString() | |
3080 { | |
3081 Player *v1; // esi@1 | |
3082 signed int v2; // eax@1 | |
3083 signed int v3; // edi@3 | |
3084 signed int v4; // eax@3 | |
3085 signed int v5; // ST0C_4@6 | |
3086 char *v6; // edi@6 | |
3087 signed int v7; // ST08_4@7 | |
3088 unsigned int v8; // eax@8 | |
3089 signed int v9; // esi@9 | |
3090 | |
3091 static char player__getmeleedamagestring_static_buff[40]; // idb | |
3092 | |
3093 v1 = this; | |
232 | 3094 v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1]; |
0 | 3095 if ( v2 < 64 || v2 > 65 ) |
3096 { | |
3097 v3 = GetMeleeDamageMinimal(); | |
3098 v4 = GetMeleeDamageMaximal(); | |
3099 } | |
3100 else | |
3101 { | |
3102 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0); | |
3103 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0); | |
3104 } | |
3105 if ( v3 == v4 ) | |
3106 { | |
3107 v5 = v3; | |
3108 v6 = player__getmeleedamagestring_static_buff; | |
3109 sprintf(player__getmeleedamagestring_static_buff, "%d", v5); | |
3110 } | |
3111 else | |
3112 { | |
3113 v7 = v3; | |
3114 v6 = player__getmeleedamagestring_static_buff; | |
3115 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4); | |
3116 } | |
3117 v8 = v1->pEquipment.uMainHand; | |
3118 if ( v8 ) | |
3119 { | |
232 | 3120 v9 = *(int *)&v1->pInventoryItems[v8-1]; |
0 | 3121 if ( v9 >= 135 ) |
3122 { | |
3123 if ( v9 <= 159 ) | |
3124 strcpy(v6, pGlobalTXT_LocalizationStrings[595]); | |
3125 } | |
3126 } | |
3127 return v6; | |
3128 } | |
3129 | |
3130 //----- (0048D396) -------------------------------------------------------- | |
3131 char *Player::GetRangedDamageString() | |
3132 { | |
3133 Player *v1; // esi@1 | |
3134 signed int v2; // eax@1 | |
3135 int v3; // edi@3 | |
3136 int v4; // eax@3 | |
3137 char *v5; // edi@6 | |
3138 int v6; // ST0C_4@8 | |
3139 int v7; // ST08_4@9 | |
3140 unsigned int v8; // eax@10 | |
3141 signed int v9; // esi@11 | |
3142 | |
3143 static char player__getrangeddamagestring_static_buff[40]; // idb | |
3144 | |
3145 v1 = this; | |
232 | 3146 v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1]; |
0 | 3147 if ( v2 < 64 || v2 > 65 ) |
3148 { | |
3149 v3 = GetRangedDamageMin(); | |
3150 v4 = GetRangedDamageMax(); | |
3151 } | |
3152 else | |
3153 { | |
3154 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); | |
3155 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); | |
3156 } | |
3157 if ( v4 ) | |
3158 { | |
3159 if ( v3 == v4 ) | |
3160 { | |
3161 v6 = v3; | |
3162 v5 = player__getrangeddamagestring_static_buff; | |
3163 sprintf(player__getrangeddamagestring_static_buff, "%d", v6); | |
3164 } | |
3165 else | |
3166 { | |
3167 v7 = v3; | |
3168 v5 = player__getrangeddamagestring_static_buff; | |
3169 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4); | |
3170 } | |
3171 } | |
3172 else | |
3173 { | |
3174 v5 = player__getrangeddamagestring_static_buff; | |
3175 strcpy(player__getrangeddamagestring_static_buff, "N/A"); | |
3176 } | |
3177 v8 = v1->pEquipment.uMainHand; | |
3178 if ( v8 ) | |
3179 { | |
232 | 3180 v9 = *(int *)&v1->pInventoryItems[v8-1]; |
0 | 3181 if ( v9 >= 135 ) |
3182 { | |
3183 if ( v9 <= 159 ) | |
3184 strcpy(v5, pGlobalTXT_LocalizationStrings[595]); | |
3185 } | |
3186 } | |
3187 return v5; | |
3188 } | |
3189 | |
3190 //----- (0048D45A) -------------------------------------------------------- | |
3191 bool Player::CanTrainToNextLevel() | |
3192 { | |
3193 int v1; // edx@1 | |
3194 int v2; // eax@1 | |
3195 int i; // esi@1 | |
3196 | |
3197 v1 = this->uLevel; | |
3198 v2 = 0; | |
3199 for ( i = 0; i < v1; ++i ) | |
3200 v2 += i + 1; | |
3201 return (signed __int64)this->uExperience >= 1000 * v2; | |
3202 } | |
3203 | |
3204 //----- (0048D498) -------------------------------------------------------- | |
3205 unsigned int Player::GetExperienceDisplayColor() | |
3206 { | |
3207 unsigned int result; // eax@2 | |
3208 | |
3209 if ( CanTrainToNextLevel() ) | |
3210 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); | |
3211 else | |
3212 result = 0; | |
3213 return result; | |
3214 } | |
3215 | |
3216 //----- (0048D4B3) -------------------------------------------------------- | |
3217 int Player::CalculateIncommingDamage(int resistance, signed int type) | |
3218 { | |
3219 Player *v3; // esi@1 | |
3220 int v4; // edi@8 | |
3221 int v6; // eax@21 | |
3222 signed int v7; // ebx@21 | |
3223 int v8; // eax@22 | |
3224 signed int v9; // ebx@22 | |
3225 int v10; // eax@23 | |
3226 signed int v11; // ebx@23 | |
3227 int v12; // eax@24 | |
3228 signed int v13; // edi@24 | |
3229 unsigned int v14; // eax@27 | |
3230 int v15; // eax@29 | |
3231 double v16; // st7@32 | |
3232 enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9 | |
3233 signed int v18; // [sp+8h] [bp-4h]@17 | |
3234 | |
3235 v3 = this; | |
3236 if ( !resistance ) | |
3237 { | |
3238 v17 = (CHARACTER_ATTRIBUTE_TYPE)10; | |
3239 goto LABEL_16; | |
3240 } | |
3241 if ( resistance == 1 ) | |
3242 { | |
3243 v17 = (CHARACTER_ATTRIBUTE_TYPE)11; | |
3244 goto LABEL_16; | |
3245 } | |
3246 if ( resistance == 2 ) | |
3247 { | |
3248 v17 = (CHARACTER_ATTRIBUTE_TYPE)12; | |
3249 goto LABEL_16; | |
3250 } | |
3251 if ( resistance == 3 ) | |
3252 { | |
3253 v17 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
3254 goto LABEL_16; | |
3255 } | |
3256 if ( resistance == 6 ) | |
3257 { | |
3258 v17 = (CHARACTER_ATTRIBUTE_TYPE)33; | |
3259 goto LABEL_16; | |
3260 } | |
3261 if ( resistance == 7 ) | |
3262 { | |
3263 v17 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
3264 goto LABEL_16; | |
3265 } | |
3266 if ( resistance == 8 ) | |
3267 { | |
3268 v17 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
3269 LABEL_16: | |
3270 v4 = GetActualResistance(v17); | |
3271 goto LABEL_17; | |
3272 } | |
3273 v4 = 0; | |
3274 LABEL_17: | |
3275 v18 = type; | |
135 | 3276 if ( v3->classType == PLAYER_CLASS_LICH && v4 >= 200 ) |
0 | 3277 return 0; |
3278 if ( v4 ) | |
3279 { | |
3280 v6 = GetActualLuck(); | |
3281 v7 = _48EA1B_get_static_effect(v6) + v4 + 30; | |
3282 if ( rand() % v7 >= 30 ) | |
3283 { | |
3284 v18 = type >> 1; | |
3285 v8 = GetActualLuck(); | |
3286 v9 = _48EA1B_get_static_effect(v8) + v4 + 30; | |
3287 if ( rand() % v9 >= 30 ) | |
3288 { | |
3289 v18 = type >> 2; | |
3290 v10 = GetActualLuck(); | |
3291 v11 = _48EA1B_get_static_effect(v10) + v4 + 30; | |
3292 if ( rand() % v11 >= 30 ) | |
3293 { | |
3294 v18 = type >> 3; | |
3295 v12 = GetActualLuck(); | |
3296 v13 = _48EA1B_get_static_effect(v12) + v4 + 30; | |
3297 if ( rand() % v13 >= 30 ) | |
3298 v18 = type >> 4; | |
3299 } | |
3300 } | |
3301 } | |
3302 } | |
3303 if ( resistance == 4 ) | |
3304 { | |
3305 v14 = v3->pEquipment.uBody; | |
3306 if ( v14 ) | |
3307 { | |
3308 if ( !(v3->field_1F5[36 * v14 + 15] & 2) ) | |
3309 { | |
3310 v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10; | |
3311 if ( v15 ) | |
3312 { | |
3313 if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 ) | |
3314 return v18; | |
3315 v16 = (double)v18 * 0.5; | |
3316 return (signed __int64)v16; | |
3317 } | |
3318 if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 ) | |
3319 { | |
3320 v16 = (double)v18 * 0.66670001; | |
3321 return (signed __int64)v16; | |
3322 } | |
3323 } | |
3324 } | |
3325 } | |
3326 return v18; | |
3327 } | |
3328 | |
3329 //----- (0048D62C) -------------------------------------------------------- | |
3330 int Player::GetEquippedItemEquipType(unsigned int uEquipSlot) | |
3331 { | |
288 | 3332 return pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot]-1].uItemID].uEquipType; |
0 | 3333 } |
3334 | |
3335 //----- (0048D651) -------------------------------------------------------- | |
3336 int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot) | |
3337 { | |
288 | 3338 return pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType; |
0 | 3339 } |
3340 | |
3341 //----- (0048D676) -------------------------------------------------------- | |
3342 bool Player::IsUnarmed() | |
3343 { | |
3344 return HasItemEquipped(EQUIP_TWO_HANDED) != 1 | |
3345 && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1 | |
3346 || GetEquippedItemEquipType(0) == EQUIP_SHIELD); | |
3347 } | |
3348 | |
3349 //----- (0048D6AA) -------------------------------------------------------- | |
3350 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | |
3351 { | |
3352 auto i = pEquipment.pIndices[uEquipIndex]; | |
3353 if (i) | |
3354 return ~pInventoryItems[i - 1].uAttributes & 0x02; | |
3355 else return false; | |
3356 } | |
3357 | |
3358 //----- (0048D6D0) -------------------------------------------------------- | |
3359 bool Player::HasEnchantedItemEquipped(int uEnchantment) | |
3360 { | |
3361 for (uint i = 0; i < 16; ++i) | |
3362 { | |
3363 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && | |
377 | 3364 pInventoryItems[i].uSpecEnchantmentType == uEnchantment) |
0 | 3365 // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment) |
3366 return true; | |
3367 } | |
3368 return false; | |
3369 } | |
3370 | |
3371 //----- (0048D709) -------------------------------------------------------- | |
3372 bool Player::WearsItem(int a1, signed int a2) | |
3373 { | |
3374 int v3; // edx@2 | |
3375 Player *v4; // ecx@2 | |
3376 int v6; // esi@5 | |
3377 int v7; // edx@6 | |
3378 | |
3379 if ( a2 >= 16 ) | |
3380 { | |
3381 v6 = 0; | |
3382 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) | |
727 | 3383 || *(int *)&this->pInventoryItems[pEquipment.pIndices[v6] - 1].uItemID != a1 ) |
0 | 3384 { |
3385 ++v6; | |
3386 if ( (signed int)v6 >= 16 ) | |
3387 return 0; | |
3388 } | |
3389 return 1; | |
3390 } | |
727 | 3391 if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2) && pInventoryItems[pEquipment.pIndices[a2 - 1]].uItemID == a1 ) |
0 | 3392 return 1; |
3393 return 0; | |
3394 } | |
3395 | |
3396 //----- (0048D76C) -------------------------------------------------------- | |
3397 bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6) | |
3398 { | |
3399 unsigned __int16 v6; // cx@8 | |
3400 int v7; // edi@8 | |
3401 unsigned int v8; // ebx@8 | |
3402 unsigned int v9; // esi@8 | |
3403 int v10; // eax@8 | |
3404 int v11; // edi@12 | |
3405 bool result; // eax@13 | |
3406 | |
3407 if ( !a2 | |
3408 || this->pConditions[16] | |
3409 || this->pConditions[14] | |
3410 || this->pConditions[15] | |
3411 || this->pConditions[4] | |
3412 || this->pConditions[13] | |
3413 || this->pConditions[2] ) | |
3414 { | |
3415 result = 0; | |
3416 } | |
3417 else | |
3418 { | |
3419 v6 = this->pActiveSkills[34]; | |
3420 v7 = v6 & 0x3F; | |
3421 v8 = SkillToMastery(v6); | |
3422 v9 = a2->GetValue(); | |
3423 v10 = pItemsTable->pItems[a2->uItemID].uEquipType; | |
3424 if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 ) | |
3425 v9 *= 3; | |
3426 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; | |
3427 *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0); | |
3428 if ( rand() % 100 >= 5 ) | |
3429 { | |
3430 if ( *a6 > v11 ) | |
3431 result = *a6 - v11 < 500; | |
3432 else | |
3433 result = 2; | |
3434 } | |
3435 else | |
3436 { | |
3437 result = 0; | |
3438 } | |
3439 } | |
3440 return result; | |
3441 } | |
3442 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3443 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3444 | |
3445 //----- (0048D88B) -------------------------------------------------------- | |
3446 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | |
3447 { | |
3448 Player *v4; // esi@1 | |
3449 Actor *v5; // edi@1 | |
3450 unsigned __int16 v6; // cx@10 | |
3451 int v7; // ebx@10 | |
3452 unsigned int v8; // esi@10 | |
3453 int v9; // eax@10 | |
3454 int v10; // esi@10 | |
3455 int v11; // eax@13 | |
3456 signed int v12; // ebx@15 | |
3457 signed int v13; // edx@15 | |
3458 int v14; // ecx@15 | |
3459 unsigned __int16 v15; // si@21 | |
3460 unsigned int v16; // ebx@24 | |
3461 int v17; // esi@24 | |
3462 const void *v18; // eax@29 | |
3463 unsigned int v19; // esi@31 | |
3464 int v20; // eax@34 | |
3465 char v21; // zf@36 | |
3466 unsigned int v22; // ST0C_4@39 | |
3467 char *v23; // esi@39 | |
3468 const char *v25; // [sp-Ch] [bp-48h]@40 | |
3469 int v26; // [sp-8h] [bp-44h]@40 | |
3470 ItemGen v27; // [sp+8h] [bp-34h]@15 | |
3471 unsigned int v28; // [sp+2Ch] [bp-10h]@10 | |
3472 int v29; // [sp+30h] [bp-Ch]@10 | |
3473 int v30; // [sp+34h] [bp-8h]@10 | |
3474 Player *v31; // [sp+38h] [bp-4h]@1 | |
3475 signed int _steal_perma; // [sp+48h] [bp+Ch]@12 | |
3476 | |
3477 v4 = this; | |
3478 v5 = &pActors[uActorID]; | |
3479 v31 = this; | |
3480 if ( &pActors[uActorID] | |
3481 && !this->pConditions[16] | |
3482 && !this->pConditions[14] | |
3483 && !this->pConditions[15] | |
3484 && !this->pConditions[4] | |
3485 && !this->pConditions[13] | |
3486 && !this->pConditions[2] ) | |
3487 { | |
3488 if ( !(BYTE2(v5->uAttributes) & 0x80) ) | |
3489 pActors[uActorID].SetRandomGoldIfTheresNoItem(); | |
3490 v6 = v4->pActiveSkills[34]; | |
3491 v7 = v6 & 0x3F; | |
3492 v8 = SkillToMastery(v6); | |
3493 v9 = rand(); | |
3494 v28 = 4 * v8; | |
3495 v30 = dword_4EDEA0[v8]; | |
3496 v29 = dword_4EDEB4[v9 % 100 / 20]; | |
3497 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation); | |
3498 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) ) | |
3499 { | |
322 | 3500 Actor::AggroSurroundingPeasants(uActorID, 1); |
0 | 3501 _steal_perma = 0; |
3502 v26 = (int)v31->pName; | |
3503 v25 = pGlobalTXT_LocalizationStrings[376]; | |
3504 } | |
3505 else | |
3506 { | |
3507 v11 = rand(); | |
3508 if ( v11 % 100 >= 40 ) | |
3509 { | |
3510 if ( v11 % 100 >= 70 ) | |
3511 { | |
3512 v19 = 0; | |
3513 if ( v7 > 0 ) | |
3514 { | |
3515 do | |
3516 { | |
3517 --v7; | |
3518 v19 += rand() % dword_4EDEC4[v28 / 4] + 1; | |
3519 } | |
3520 while ( v7 ); | |
3521 } | |
3522 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 ) | |
3523 return _steal_perma; | |
377 | 3524 v20 = (int)&v5->array_000234[3].uSpecEnchantmentType; |
3525 if ( (signed int)v19 > v5->array_000234[3].uSpecEnchantmentType ) | |
3526 v19 = v5->array_000234[3].uSpecEnchantmentType; | |
0 | 3527 v21 = *(int *)v20 == v19; |
3528 *(int *)v20 -= v19; | |
3529 if ( v21 ) | |
3530 v5->array_000234[3].uItemID = 0; | |
3531 if ( v19 ) | |
3532 { | |
3533 party_finds_gold(v19, 2); | |
3534 v22 = v19; | |
3535 v23 = pTmpBuf2; | |
3536 sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22); | |
3537 LABEL_43: | |
3538 ShowStatusBarString(v23, 2u); | |
3539 return _steal_perma; | |
3540 } | |
3541 } | |
3542 else | |
3543 { | |
3544 v27.Reset(); | |
3545 v12 = 0; | |
3546 v13 = 0; | |
3547 v14 = (int)v5->array_000234; | |
3548 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 ) | |
3549 { | |
3550 ++v13; | |
3551 v14 += 36; | |
3552 if ( v13 >= 4 ) | |
3553 goto LABEL_21; | |
3554 } | |
3555 v12 = 1; | |
3556 LABEL_21: | |
3557 v15 = v5->uCarriedItemID; | |
3558 if ( v15 || v12 ) | |
3559 { | |
3560 v27.Reset(); | |
3561 if ( v15 ) | |
3562 { | |
3563 v16 = (signed __int16)v15; | |
3564 v5->uCarriedItemID = 0; | |
3565 v27.uItemID = (signed __int16)v15; | |
3566 v17 = (signed __int16)v15; | |
3567 if ( pItemsTable->pItems[v17].uEquipType == 12 ) | |
3568 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1; | |
3569 if ( pItemsTable->pItems[v17].uEquipType == 14 ) | |
3570 { | |
3571 if ( v16 != 220 ) | |
570 | 3572 v27.uEnchantmentType = 2 * rand() % 4 + 2; |
0 | 3573 } |
3574 } | |
3575 else | |
3576 { | |
3577 v18 = &v5->array_000234[rand() % 4]; | |
3578 memcpy(&v27, v18, sizeof(v27)); | |
3579 ((ItemGen *)v18)->Reset(); | |
3580 v16 = v27.uItemID; | |
3581 } | |
3582 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
3583 sprintf( | |
3584 pTmpBuf2, | |
3585 pGlobalTXT_LocalizationStrings[304], | |
3586 v31->pName, | |
3587 pItemsTable->pItems[v16].pUnidentifiedName); | |
3588 ShowStatusBarString(pTmpBuf2, 2u); | |
3589 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
3590 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem)); | |
3591 pMouse->SetCursorBitmapFromItemID(v16); | |
3592 return _steal_perma; | |
3593 } | |
3594 } | |
3595 } | |
3596 v26 = (int)v31->pName; | |
3597 v25 = pGlobalTXT_LocalizationStrings[377]; | |
3598 } | |
3599 v23 = pTmpBuf2; | |
3600 sprintf(pTmpBuf2, v25, v26); | |
3601 goto LABEL_43; | |
3602 } | |
3603 return 0; | |
3604 } | |
3605 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3606 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3607 // 4EDEC4: using guessed type int dword_4EDEC4[]; | |
3608 | |
3609 //----- (0048DBB9) -------------------------------------------------------- | |
3610 void Player::Heal(int amount) | |
3611 { | |
3612 Player *v2; // esi@1 | |
3613 signed int v3; // eax@3 | |
3614 | |
3615 v2 = this; | |
3616 if ( !this->pConditions[16] && !this->pConditions[14] ) | |
3617 { | |
3618 v3 = GetMaxHealth(); | |
3619 if ( v2->pConditions[17] ) | |
3620 v3 /= 2; | |
3621 v2->sHealth += amount; | |
3622 if ( v2->sHealth > v3 ) | |
3623 v2->sHealth = v3; | |
3624 if ( v2->pConditions[13] ) | |
3625 { | |
3626 if ( v2->sHealth > 0 ) | |
3627 { | |
3628 LODWORD(v2->pConditions[13]) = 0; | |
3629 HIDWORD(v2->pConditions[13]) = 0; | |
3630 } | |
3631 } | |
3632 } | |
3633 } | |
3634 | |
3635 //----- (0048DC1E) -------------------------------------------------------- | |
3636 int Player::ReceiveDamage(signed int type, int resistance) | |
3637 { | |
3638 Player *v3; // esi@1 | |
3639 signed int v4; // eax@1 | |
3640 int v5; // eax@1 | |
3641 bool v6; // ebx@1 | |
3642 unsigned int v7; // eax@8 | |
3643 char *v8; // ecx@9 | |
3644 int v9; // eax@9 | |
187 | 3645 //signed int typea; // [sp+14h] [bp+8h]@1 |
0 | 3646 |
3647 v3 = this; | |
3648 this->pConditions[2] = 0i64; | |
3649 v4 = CalculateIncommingDamage(resistance, type); | |
3650 v3->sHealth -= v4; | |
187 | 3651 //typea = v4; |
0 | 3652 v5 = v3->sHealth; |
3653 v6 = v5 < -10; | |
3654 LOBYTE(v6) = v5 <= -10; | |
3655 if ( v5 < 1 ) | |
3656 { | |
3657 if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1 | |
3658 || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 ) | |
3659 { | |
3660 SetCondition(0xDu, 0); | |
3661 } | |
3662 else | |
3663 { | |
3664 SetCondition(0xEu, 0); | |
3665 v6 = LODWORD(pParty->uTimePlayed); | |
3666 if ( v3->sHealth > 0 ) | |
3667 v3->sHealth = 0; | |
3668 } | |
3669 if ( v6 ) | |
3670 { | |
3671 v7 = v3->pEquipment.uBody; | |
3672 if ( v7 ) | |
3673 { | |
3674 v8 = &v3->field_1F5[36 * v7 + 15]; | |
3675 v9 = *(int *)v8; | |
3676 if ( !(BYTE1(v9) & 2) ) | |
3677 { | |
3678 LOBYTE(v9) = v9 | 2; | |
3679 *(int *)v8 = v9; | |
3680 } | |
3681 } | |
3682 } | |
3683 } | |
187 | 3684 if ( v4 && CanAct() ) |
3685 PlaySound(SPEECH_24, 0); | |
3686 return v4; | |
0 | 3687 } |
3688 | |
3689 //----- (0048DCF6) -------------------------------------------------------- | |
3690 int Player::_48DCF6(int a2, Actor *pActor) | |
3691 { | |
3692 signed int v3; // edi@1 | |
3693 signed int v4; // ebx@1 | |
3694 Player *v5; // esi@1 | |
3695 int v6; // eax@2 | |
3696 int v7; // eax@5 | |
3697 int v8; // eax@8 | |
3698 int v9; // ebx@8 | |
3699 int v10; // eax@8 | |
3700 int v11; // ebx@8 | |
3701 signed int v12; // edx@9 | |
3702 ItemGen *v13; // eax@9 | |
3703 int v14; // edx@16 | |
3704 unsigned int v15; // edx@17 | |
3705 int v16; // edx@26 | |
3706 unsigned int v17; // edx@27 | |
3707 Player *v18; // ecx@32 | |
3708 signed int v19; // edx@38 | |
3709 int *v20; // ecx@38 | |
3710 signed int v21; // eax@40 | |
3711 int v22; // eax@49 | |
3712 signed int v23; // ebx@49 | |
3713 unsigned int v24; // eax@60 | |
3714 int v25; // ecx@61 | |
3715 int v26; // ebx@74 | |
3716 void *v27; // ecx@76 | |
3717 unsigned int v28; // ebx@78 | |
3718 signed int result; // eax@86 | |
3719 SoundID v30; // [sp-20h] [bp-C0h]@56 | |
3720 signed int v31; // [sp-1Ch] [bp-BCh]@56 | |
3721 unsigned int v32; // [sp-18h] [bp-B8h]@56 | |
3722 signed int v33; // [sp-14h] [bp-B4h]@56 | |
3723 signed int v34; // [sp-10h] [bp-B0h]@56 | |
3724 int v35; // [sp-Ch] [bp-ACh]@56 | |
3725 unsigned int v36; // [sp-8h] [bp-A8h]@51 | |
3726 unsigned int v37; // [sp-8h] [bp-A8h]@56 | |
3727 unsigned int v38; // [sp-8h] [bp-A8h]@57 | |
3728 unsigned int v39; // [sp-8h] [bp-A8h]@68 | |
3729 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4 | |
3730 int v41; // [sp-4h] [bp-A4h]@51 | |
3731 int v42; // [sp-4h] [bp-A4h]@56 | |
3732 int v43; // [sp-4h] [bp-A4h]@57 | |
3733 signed int v44; // [sp-4h] [bp-A4h]@59 | |
3734 int v45; // [sp-4h] [bp-A4h]@68 | |
3735 char v46[140]; // [sp+Ch] [bp-94h]@13 | |
3736 unsigned int v47; // [sp+98h] [bp-8h]@1 | |
3737 int v48; // [sp+9Ch] [bp-4h]@1 | |
3738 | |
3739 v3 = 0; | |
3740 v4 = 0; | |
3741 v5 = this; | |
3742 v47 = 0; | |
3743 v48 = 0; | |
3744 switch ( a2 ) | |
3745 { | |
3746 case 1: | |
3747 v6 = GetActualWillpower(); | |
3748 goto LABEL_46; | |
3749 case 2: | |
3750 case 3: | |
3751 case 4: | |
3752 case 9: | |
3753 case 10: | |
3754 case 11: | |
3755 case 13: | |
3756 case 21: | |
3757 v6 = GetActualEndurance(); | |
3758 goto LABEL_46; | |
3759 case 5: | |
3760 case 12: | |
3761 case 23: | |
3762 v40 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
3763 goto LABEL_5; | |
3764 case 15: | |
3765 v40 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
3766 goto LABEL_5; | |
3767 case 6: | |
3768 case 7: | |
3769 case 8: | |
3770 case 14: | |
3771 case 16: | |
3772 v40 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
3773 LABEL_5: | |
3774 v7 = GetActualResistance(v40); | |
3775 goto LABEL_47; | |
3776 case 22: | |
3777 v8 = GetActualWillpower(); | |
3778 v9 = _48EA1B_get_static_effect(v8); | |
3779 v10 = GetActualIntelligence(); | |
3780 v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1; | |
3781 break; | |
3782 case 17: | |
3783 v12 = 0; | |
3784 v13 = this->pInventoryItems; | |
3785 do | |
3786 { | |
315 | 3787 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->Broken()) |
0 | 3788 v46[v4++] = v12; |
3789 ++v12; | |
3790 ++v13; | |
3791 } | |
3792 while ( v12 < 138 ); | |
3793 goto LABEL_36; | |
3794 case 18: | |
3795 v14 = 0; | |
3796 do | |
3797 { | |
3798 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) | |
3799 { | |
3800 if ( v15 == 3 ) | |
3801 v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1; | |
3802 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 ) | |
3803 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1; | |
3804 } | |
3805 v14 = v15 + 1; | |
3806 } | |
3807 while ( v14 < 16 ); | |
3808 goto LABEL_36; | |
3809 case 19: | |
3810 v16 = 0; | |
3811 do | |
3812 { | |
3813 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) ) | |
3814 { | |
3815 if ( v17 == 2 ) | |
3816 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; | |
3817 if ( (!v17 || v17 == 1) | |
3818 && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) ) | |
3819 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1; | |
3820 } | |
3821 v16 = v17 + 1; | |
3822 } | |
3823 while ( v16 < 16 ); | |
3824 LABEL_36: | |
3825 if ( !v4 ) | |
3826 goto LABEL_87; | |
3827 v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]]; | |
3828 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod); | |
3829 break; | |
3830 case 20: | |
3831 v19 = 0; | |
3832 v20 = this->pInventoryIndices; | |
3833 do | |
3834 { | |
3835 if ( *v20 > 0 ) | |
3836 { | |
232 | 3837 v21 = *(int *)&v5->pInventoryItems[*v20-1]; |
0 | 3838 if ( v21 > 0 ) |
3839 { | |
3840 if ( v21 <= 134 ) | |
3841 v46[v4++] = v19; | |
3842 } | |
3843 } | |
3844 ++v19; | |
3845 ++v20; | |
3846 } | |
3847 while ( v19 < 126 ); | |
3848 if ( !v4 ) | |
3849 goto LABEL_87; | |
3850 v47 = (unsigned __int8)v46[rand() % v4]; | |
3851 v6 = GetActualAccuracy(); | |
3852 LABEL_46: | |
3853 v7 = _48EA1B_get_static_effect(v6); | |
3854 LABEL_47: | |
3855 v11 = v7; | |
3856 break; | |
3857 default: | |
3858 v11 = 0; | |
3859 break; | |
3860 } | |
3861 v22 = GetActualLuck(); | |
3862 v23 = _48EA1B_get_static_effect(v22) + v11 + 30; | |
3863 if ( rand() % v23 >= 30 ) | |
3864 { | |
3865 LABEL_87: | |
3866 result = 0; | |
3867 } | |
3868 else | |
3869 { | |
3870 switch ( a2 ) | |
3871 { | |
3872 case 1: | |
3873 v41 = 1; | |
3874 v36 = 0; | |
3875 goto LABEL_56; | |
3876 case 2: | |
3877 v41 = 1; | |
3878 v36 = 1; | |
3879 goto LABEL_56; | |
3880 case 3: | |
3881 v41 = 1; | |
3882 v36 = 2; | |
3883 goto LABEL_56; | |
3884 case 23: | |
3885 v41 = 1; | |
3886 v36 = 3; | |
3887 goto LABEL_56; | |
3888 case 4: | |
3889 v41 = 1; | |
3890 v36 = 4; | |
3891 LABEL_56: | |
3892 SetCondition(v36, v41); | |
3893 v42 = 0; | |
3894 v37 = 0; | |
3895 v35 = 0; | |
3896 v34 = 0; | |
3897 v33 = -1; | |
3898 v32 = 0; | |
3899 v31 = 0; | |
3900 v30 = (SoundID)221; | |
3901 goto LABEL_83; | |
3902 case 5: | |
3903 v43 = 1; | |
3904 v38 = 5; | |
3905 goto LABEL_70; | |
3906 case 6: | |
3907 case 7: | |
3908 case 8: | |
3909 if ( a2 == 6 ) | |
3910 { | |
3911 v44 = 6; | |
3912 goto LABEL_60; | |
3913 } | |
3914 v25 = 2 * (a2 != 8) + 8; | |
3915 goto LABEL_65; | |
3916 case 9: | |
3917 if ( a2 == 6 ) | |
3918 { | |
3919 v44 = 7; | |
3920 LABEL_60: | |
3921 v24 = v44; | |
3922 } | |
3923 else | |
3924 { | |
3925 v25 = 2 * (a2 != 8) + 9; | |
3926 LABEL_65: | |
3927 v24 = v25; | |
3928 } | |
3929 SetCondition(v24, 1); | |
3930 v42 = 0; | |
3931 v37 = 0; | |
3932 v35 = 0; | |
3933 v34 = 0; | |
3934 v33 = -1; | |
3935 v32 = 0; | |
3936 v31 = 0; | |
3937 v30 = (SoundID)222; | |
3938 LABEL_83: | |
3939 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42); | |
3940 do | |
3941 { | |
3942 LABEL_84: | |
3943 if ( v5 == pPlayers[v3 + 1] ) | |
3944 break; | |
3945 ++v3; | |
3946 } | |
3947 while ( v3 < 4 ); | |
3948 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3); | |
3949 result = 1; | |
3950 break; | |
3951 case 12: | |
3952 v43 = 1; | |
3953 v38 = 12; | |
3954 goto LABEL_70; | |
3955 case 15: | |
3956 v45 = 1; | |
3957 v39 = 15; | |
3958 goto LABEL_73; | |
3959 case 13: | |
3960 v43 = 1; | |
3961 v38 = 13; | |
3962 LABEL_70: | |
3963 SetCondition(v38, v43); | |
3964 v42 = 0; | |
3965 v37 = 0; | |
3966 v35 = 0; | |
3967 v34 = 0; | |
3968 v33 = -1; | |
3969 v32 = 0; | |
3970 v31 = 0; | |
3971 v30 = (SoundID)224; | |
3972 goto LABEL_83; | |
3973 case 14: | |
3974 v45 = 1; | |
3975 v39 = 14; | |
3976 goto LABEL_73; | |
3977 case 16: | |
3978 v45 = 1; | |
3979 v39 = 16; | |
3980 LABEL_73: | |
3981 SetCondition(v39, v45); | |
3982 v42 = 0; | |
3983 v37 = 0; | |
3984 v35 = 0; | |
3985 v34 = 0; | |
3986 v33 = -1; | |
3987 v32 = 0; | |
3988 v31 = 0; | |
3989 v30 = (SoundID)225; | |
3990 goto LABEL_83; | |
3991 case 17: | |
3992 case 18: | |
3993 case 19: | |
3994 v26 = v48; | |
3995 if ( *(char *)(v48 + 21) & 2 ) | |
3996 goto LABEL_84; | |
187 | 3997 PlaySound(SPEECH_40, 0); |
0 | 3998 *(int *)(v26 + 20) |= 2u; |
3999 goto LABEL_79; | |
4000 case 20: | |
187 | 4001 PlaySound(SPEECH_40, 0); |
0 | 4002 v27 = pActor->array_000234; |
4003 if ( pActor->array_000234[0].uItemID ) | |
4004 { | |
4005 v27 = &pActor->array_000234[1]; | |
4006 if ( pActor->array_000234[1].uItemID ) | |
4007 goto LABEL_84; | |
4008 } | |
4009 v28 = v47; | |
654 | 4010 memcpy(v27, &v5->pInventoryItems[v5->pInventoryIndices[v47]-1], 0x24u); |
0 | 4011 RemoveItemAtInventoryIndex(v28); |
4012 LABEL_79: | |
4013 v42 = 0; | |
4014 v37 = 0; | |
4015 v35 = 0; | |
4016 v34 = 0; | |
4017 v33 = -1; | |
4018 v32 = 0; | |
4019 v31 = 0; | |
4020 v30 = (SoundID)47; | |
4021 goto LABEL_83; | |
4022 case 21: | |
187 | 4023 PlaySound(SPEECH_42, 0); |
0 | 4024 ++v5->sAgeModifier; |
4025 goto LABEL_82; | |
4026 case 22: | |
187 | 4027 PlaySound(SPEECH_41, 0); |
0 | 4028 v5->sMana = 0; |
4029 LABEL_82: | |
4030 v42 = 0; | |
4031 v37 = 0; | |
4032 v35 = 0; | |
4033 v34 = 0; | |
4034 v33 = -1; | |
4035 v32 = 0; | |
4036 v31 = 0; | |
4037 v30 = (SoundID)226; | |
4038 goto LABEL_83; | |
4039 default: | |
4040 goto LABEL_87; | |
4041 } | |
4042 } | |
4043 return result; | |
4044 } | |
324 | 4045 |
0 | 4046 // 48DCF6: using guessed type char var_94[140]; |
4047 | |
4048 //----- (0048E1A3) -------------------------------------------------------- | |
4049 unsigned int Player::GetSpellSchool(unsigned int uSpellID) | |
4050 { | |
4051 return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool); | |
4052 } | |
4053 | |
4054 //----- (0048E1B5) -------------------------------------------------------- | |
4055 int Player::GetAttackRecoveryTime(int a2) | |
4056 { | |
4057 unsigned int v2; // ebx@1 | |
4058 char *v3; // edi@1 | |
4059 Player *v4; // esi@1 | |
4060 int v5; // eax@3 | |
4061 int v6; // eax@3 | |
4062 int v7; // eax@6 | |
4063 int v8; // eax@9 | |
4064 int v9; // eax@9 | |
4065 int v10; // eax@10 | |
4066 int v11; // edx@13 | |
4067 int v12; // ecx@14 | |
4068 int v13; // eax@15 | |
4069 int v14; // ebx@18 | |
4070 int v15; // eax@18 | |
4071 double v16; // st7@21 | |
4072 double v17; // st7@22 | |
4073 unsigned __int16 v18; // cx@27 | |
4074 Player *v19; // ecx@28 | |
4075 int v20; // eax@30 | |
4076 int v21; // eax@30 | |
4077 int v22; // eax@30 | |
4078 int v23; // ecx@30 | |
4079 unsigned int v24; // eax@30 | |
4080 int v25; // eax@31 | |
4081 int v26; // ebx@32 | |
4082 int v27; // eax@32 | |
4083 unsigned __int16 *v28; // ebx@36 | |
4084 int v29; // eax@42 | |
4085 int v30; // edi@43 | |
4086 signed int v31; // eax@49 | |
4087 int v32; // ecx@50 | |
4088 int result; // eax@54 | |
4089 float v34; // [sp+8h] [bp-38h]@27 | |
4090 float v35; // [sp+Ch] [bp-34h]@18 | |
4091 float v36; // [sp+10h] [bp-30h]@21 | |
4092 float v37; // [sp+14h] [bp-2Ch]@21 | |
4093 float v38; // [sp+18h] [bp-28h]@27 | |
4094 int v39; // [sp+1Ch] [bp-24h]@31 | |
4095 int v40; // [sp+20h] [bp-20h]@1 | |
4096 int v41; // [sp+24h] [bp-1Ch]@1 | |
4097 unsigned int v42; // [sp+28h] [bp-18h]@14 | |
4098 int v43; // [sp+2Ch] [bp-14h]@1 | |
4099 int v44; // [sp+30h] [bp-10h]@1 | |
4100 int v45; // [sp+34h] [bp-Ch]@1 | |
4101 int v46; // [sp+38h] [bp-8h]@1 | |
4102 int v47; // [sp+3Ch] [bp-4h]@1 | |
4103 | |
4104 v2 = 0; | |
4105 v3 = 0; | |
4106 v4 = this; | |
4107 v47 = (unsigned __int16)word_4EDED8[0]; | |
4108 v43 = 0; | |
4109 v45 = 0; | |
4110 v40 = 0; | |
4111 v41 = 0; | |
4112 v44 = 0; | |
4113 v46 = 0; | |
4114 if ( a2 ) | |
4115 { | |
4116 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4117 goto LABEL_17; | |
232 | 4118 v5 = (int)&v4->pInventoryItems[v4->pEquipment.uBow-1]; |
0 | 4119 v46 = v5; |
4120 v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName; | |
4121 v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; | |
4122 goto LABEL_4; | |
4123 } | |
4124 if ( IsUnarmed() == 1 ) | |
4125 { | |
4126 LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
4127 if ( v7 ) | |
4128 { | |
4129 v6 = (unsigned __int16)word_4EDED8[1]; | |
4130 LABEL_4: | |
4131 v47 = v6; | |
4132 goto LABEL_17; | |
4133 } | |
4134 } | |
4135 if ( HasItemEquipped(EQUIP_TWO_HANDED) ) | |
4136 { | |
232 | 4137 v8 = (int)&v4->pInventoryItems[v4->pEquipment.uMainHand-1]; |
0 | 4138 v46 = v8; |
4139 v9 = *(int *)v8; | |
4140 v3 = (char *)&pItemsTable->pItems[v9].pIconName; | |
4141 if ( v3[28] == 12 ) | |
488 | 4142 v10 = *(&pSpellDatas[0].uExpertLevelRecovery + 10 * *((int *)&pSpellDatas[66].uNormalLevelRecovery + v9)); |
0 | 4143 else |
4144 v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; | |
4145 v47 = v10; | |
4146 } | |
4147 if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) ) | |
4148 { | |
232 | 4149 v12 = (int)&v4->pInventoryItems[v4->pEquipment.uOffHand-1]; |
0 | 4150 v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType]; |
4151 if ( (signed int)v42 > v47 ) | |
4152 { | |
4153 v13 = *(int *)v12; | |
4154 v46 = v12; | |
4155 v3 = (char *)(v11 + 48 * v13); | |
4156 v47 = v42; | |
4157 } | |
4158 v2 = 0; | |
4159 } | |
4160 LABEL_17: | |
4161 if ( HasItemEquipped(EQUIP_ARMOUR) ) | |
4162 { | |
232 | 4163 v14 = pItemsTable->pItems[*(int *)&v4->pInventoryItems[v4->pEquipment.uBody-1]].uSkillType; |
0 | 4164 SkillToMastery(v4->pActiveSkills[9]); |
4165 v15 = (unsigned __int16)word_4EDED8[v14]; | |
4166 v35 = 1.0; | |
4167 v43 = v15; | |
4168 if ( v14 == 9 ) | |
4169 { | |
4170 v36 = 0.0; | |
4171 } | |
4172 else | |
4173 { | |
4174 if ( v14 != 10 ) | |
4175 { | |
4176 if ( v14 != 11 ) | |
4177 { | |
4178 v36 = 1.0; | |
4179 v37 = 1.0; | |
4180 v16 = 1.0; | |
4181 LABEL_27: | |
4182 v18 = v4->pActiveSkills[v14]; | |
4183 v38 = v16; | |
4184 v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18))); | |
4185 v2 = 0; | |
4186 goto LABEL_28; | |
4187 } | |
4188 v17 = 0.5; | |
4189 v36 = 0.5; | |
4190 LABEL_26: | |
4191 v37 = v17; | |
4192 v16 = 0.0; | |
4193 goto LABEL_27; | |
4194 } | |
4195 v36 = 0.5; | |
4196 } | |
4197 v17 = 0.0; | |
4198 goto LABEL_26; | |
4199 } | |
4200 LABEL_28: | |
4201 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 ) | |
4202 { | |
4203 v20 = 9 * v4->pEquipment.uOffHand; | |
4204 v35 = 1.0; | |
4205 v21 = 3 * *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5]; | |
4206 v36 = 0.0; | |
4207 v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType; | |
4208 v37 = 0.0; | |
4209 v23 = (unsigned __int16)word_4EDED8[v22]; | |
4210 v38 = 0.0; | |
4211 v45 = v23; | |
4212 v24 = SkillToMastery(v4->pActiveSkills[v22]); | |
4213 v45 = (signed __int64)((double)v45 * *(&v34 + v24)); | |
4214 } | |
4215 v25 = GetActualSpeed(); | |
4216 v39 = _48EA1B_get_static_effect(v25); | |
4217 v42 = v2; | |
4218 if ( v3 != (char *)v2 ) | |
4219 { | |
4220 v26 = (unsigned __int8)v3[29]; | |
4221 LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]); | |
4222 if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) ) | |
4223 { | |
4224 v28 = &v4->pActiveSkills[v26]; | |
4225 if ( (signed int)SkillToMastery(*v28) >= 2 ) | |
4226 v40 = *(char *)v28 & 0x3F; | |
4227 } | |
4228 v2 = 0; | |
4229 if ( v3[29] == 7 ) | |
4230 v42 = 1; | |
4231 } | |
4232 if ( a2 == v2 ) | |
4233 { | |
4234 if ( v42 == v2 ) | |
4235 { | |
4236 LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); | |
4237 if ( v29 != v2 ) | |
4238 { | |
4239 v30 = v29 & 0x3F; | |
4240 v44 = v29 & 0x3F; | |
4241 if ( (signed int)SkillToMastery(v29) >= 4 ) | |
4242 v44 += v30; | |
4243 } | |
4244 } | |
4245 } | |
4246 if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2 | |
4247 && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) ) | |
4248 v41 = 25; | |
4249 v31 = 0; | |
4250 if ( v46 != v2 ) | |
4251 { | |
4252 v32 = *(int *)(v46 + 12); | |
4253 if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 ) | |
4254 v31 = 20; | |
4255 } | |
4256 result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39; | |
4257 if ( result < 0 ) | |
4258 result = 0; | |
4259 return result; | |
4260 } | |
4261 | |
4262 //----- (0048E4F8) -------------------------------------------------------- | |
4263 int Player::GetMaxHealth() | |
4264 { | |
4265 int v3; // esi@1 | |
4266 int v4; // esi@1 | |
4267 int v6; // esi@1 | |
4268 | |
4269 v3 = _48EA1B_get_static_effect(GetActualEndurance()); | |
135 | 4270 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3); |
0 | 4271 v6 = uFullHealthBonus |
135 | 4272 + pBaseHealthByClass[classType / 4] |
0 | 4273 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) |
4274 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4; | |
4275 if (v6 <= 0) | |
4276 return 1; | |
4277 return v6; | |
4278 } | |
4279 | |
4280 //----- (0048E565) -------------------------------------------------------- | |
4281 int Player::GetMaxMana() | |
4282 { | |
4283 int v2; // eax@2 | |
4284 int v3; // esi@4 | |
4285 int v4; // eax@5 | |
4286 int v5; // esi@5 | |
4287 int v6; // eax@5 | |
4288 int v7; // esi@6 | |
4289 int v8; // esi@6 | |
4290 int v9; // esi@6 | |
4291 int result; // eax@7 | |
4292 | |
135 | 4293 switch (classType) |
0 | 4294 { |
4295 case 5u: | |
4296 case 6u: | |
4297 case 7u: | |
4298 case 0x10u: | |
4299 case 0x11u: | |
4300 case 0x12u: | |
4301 case 0x13u: | |
4302 case 0x20u: | |
4303 case 0x21u: | |
4304 case 0x22u: | |
4305 case 0x23u: | |
4306 v2 = GetActualIntelligence(); | |
4307 v3 = _48EA1B_get_static_effect(v2); | |
4308 goto LABEL_6; | |
4309 case 9u: | |
4310 case 0xAu: | |
4311 case 0xBu: | |
4312 case 0xCu: | |
4313 case 0xDu: | |
4314 case 0xEu: | |
4315 case 0xFu: | |
4316 case 0x18u: | |
4317 case 0x19u: | |
4318 case 0x1Au: | |
4319 case 0x1Bu: | |
4320 v2 = GetActualWillpower(); | |
4321 v3 = _48EA1B_get_static_effect(v2); | |
4322 goto LABEL_6; | |
4323 case 0x15u: | |
4324 case 0x16u: | |
4325 case 0x17u: | |
4326 case 0x1Cu: | |
4327 case 0x1Du: | |
4328 case 0x1Eu: | |
4329 case 0x1Fu: | |
4330 v4 = GetActualWillpower(); | |
4331 v5 = _48EA1B_get_static_effect(v4); | |
4332 v6 = GetActualIntelligence(); | |
4333 v3 = _48EA1B_get_static_effect(v6) + v5; | |
4334 LABEL_6: | |
135 | 4335 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); |
0 | 4336 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; |
4337 v9 = uFullManaBonus | |
135 | 4338 + pBaseManaByClass[classType / 4] |
0 | 4339 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) |
4340 + v8; | |
4341 if ( v9 < 1 ) | |
4342 goto LABEL_7; | |
4343 result = v9; | |
4344 break; | |
4345 default: | |
4346 LABEL_7: | |
4347 result = 0; | |
4348 break; | |
4349 } | |
4350 return result; | |
4351 } | |
4352 | |
4353 //----- (0048E656) -------------------------------------------------------- | |
4354 int Player::GetBaseAC() | |
4355 { | |
4356 Player *v1; // edi@1 | |
4357 int v2; // eax@1 | |
4358 int v3; // esi@1 | |
4359 int v4; // esi@1 | |
4360 int v5; // esi@1 | |
4361 int result; // eax@2 | |
4362 | |
4363 v1 = this; | |
4364 v2 = GetActualSpeed(); | |
4365 v3 = _48EA1B_get_static_effect(v2); | |
4366 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | |
4367 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4368 if ( v5 >= 1 ) | |
4369 result = v5; | |
4370 else | |
4371 result = 0; | |
4372 return result; | |
4373 } | |
4374 | |
4375 //----- (0048E68F) -------------------------------------------------------- | |
4376 int Player::GetActualAC() | |
4377 { | |
4378 Player *v1; // edi@1 | |
4379 int v2; // eax@1 | |
4380 int v3; // esi@1 | |
4381 int v4; // esi@1 | |
4382 int v5; // esi@1 | |
4383 int v6; // esi@1 | |
4384 int result; // eax@2 | |
4385 | |
4386 v1 = this; | |
4387 v2 = GetActualSpeed(); | |
4388 v3 = _48EA1B_get_static_effect(v2); | |
4389 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | |
4390 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4391 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; | |
4392 if ( v6 >= 1 ) | |
4393 result = v6; | |
4394 else | |
4395 result = 0; | |
4396 return result; | |
4397 } | |
4398 | |
4399 //----- (0048E6DC) -------------------------------------------------------- | |
4400 unsigned int Player::GetBaseAge() | |
4401 { | |
352 | 4402 return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year; |
0 | 4403 } |
4404 | |
4405 //----- (0048E72C) -------------------------------------------------------- | |
4406 unsigned int Player::GetActualAge() | |
4407 { | |
4408 return this->sAgeModifier + GetBaseAge(); | |
4409 } | |
4410 | |
4411 //----- (0048E73F) -------------------------------------------------------- | |
4412 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4413 { | |
4414 Player *v2; // ebx@1 | |
4415 signed int v3; // esi@1 | |
4416 enum CHARACTER_RACE v4; // eax@1 | |
4417 signed int v5; // edi@8 | |
4418 char v6; // zf@9 | |
4419 int v7; // esi@20 | |
4420 int result; // eax@21 | |
4421 signed int v9; // [sp-4h] [bp-10h]@11 | |
4422 | |
4423 v2 = this; | |
4424 v3 = 0; | |
4425 v4 = GetRace(); | |
4426 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4427 { | |
4428 v5 = 0; | |
4429 goto LABEL_16; | |
4430 } | |
4431 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4432 { | |
4433 v5 = 1; | |
4434 LABEL_16: | |
4435 v6 = v4 == 2; | |
4436 goto LABEL_17; | |
4437 } | |
4438 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4439 { | |
4440 v6 = v4 == 3; | |
4441 v5 = 2; | |
4442 goto LABEL_17; | |
4443 } | |
4444 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4445 { | |
4446 v5 = 3; | |
4447 v6 = v4 == 3; | |
4448 goto LABEL_17; | |
4449 } | |
4450 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4451 { | |
4452 v5 = 7; | |
4453 if ( v4 != 1 ) | |
4454 goto LABEL_20; | |
4455 v9 = 10; | |
4456 LABEL_19: | |
4457 v3 = v9; | |
4458 goto LABEL_20; | |
4459 } | |
4460 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 ) | |
4461 { | |
4462 v5 = 8; | |
4463 v6 = v4 == 0; | |
4464 LABEL_17: | |
4465 if ( !v6 ) | |
4466 goto LABEL_20; | |
4467 v9 = 5; | |
4468 goto LABEL_19; | |
4469 } | |
4470 v5 = 0; | |
4471 LABEL_20: | |
4472 v7 = GetItemsBonus(a2, 0) + v3; | |
135 | 4473 if ( v2->classType != PLAYER_CLASS_LICH || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) ) |
0 | 4474 result = v7 + *(&v2->sResFireBase + v5); |
4475 return result; | |
4476 } | |
4477 | |
4478 //----- (0048E7D0) -------------------------------------------------------- | |
4479 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4480 { | |
4481 signed int v2; // edi@1 | |
4482 Player *v3; // esi@1 | |
4483 enum CHARACTER_RACE v4; // ebx@1 | |
4484 Player *v5; // ecx@8 | |
4485 char v6; // zf@18 | |
4486 int v7; // ebx@28 | |
4487 int result; // eax@28 | |
4488 signed int v9; // [sp+10h] [bp-8h]@1 | |
4489 signed int v10; // [sp+14h] [bp-4h]@1 | |
4490 | |
4491 v2 = 0; | |
4492 v3 = this; | |
4493 v10 = 0; | |
4494 v9 = 0; | |
4495 v4 = GetRace(); | |
652 | 4496 if ( CheckHiredNPCSpeciality(Enchanter) ) |
0 | 4497 v10 = 20; |
4498 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE | |
4499 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR | |
4500 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER | |
4501 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) | |
4502 && SkillToMastery(v3->pActiveSkills[9]) == 4 | |
4503 && HasItemEquipped(EQUIP_ARMOUR) | |
4504 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) | |
4505 v10 += v3->pActiveSkills[9] & 0x3F; | |
4506 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4507 goto LABEL_25; | |
4508 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4509 { | |
4510 v2 = 1; | |
4511 LABEL_25: | |
4512 v6 = v4 == 2; | |
4513 LABEL_26: | |
4514 if ( v6 ) | |
4515 v9 = 5; | |
4516 goto LABEL_28; | |
4517 } | |
4518 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4519 { | |
4520 v6 = v4 == 3; | |
4521 v2 = 2; | |
4522 goto LABEL_26; | |
4523 } | |
4524 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4525 { | |
4526 v2 = 3; | |
4527 if ( v4 == 3 ) | |
4528 v10 += 5; | |
4529 } | |
4530 else | |
4531 { | |
4532 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4533 { | |
4534 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 ) | |
4535 goto LABEL_28; | |
4536 v2 = 8; | |
4537 v6 = v4 == 0; | |
4538 goto LABEL_26; | |
4539 } | |
4540 v2 = 7; | |
4541 if ( v4 == 1 ) | |
4542 v9 = 10; | |
4543 } | |
4544 LABEL_28: | |
4545 v7 = GetItemsBonus(a2, 0); | |
4546 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2); | |
135 | 4547 if ( v3->classType == PLAYER_CLASS_LICH ) |
0 | 4548 { |
4549 if ( result > 200 ) | |
4550 result = 200; | |
4551 } | |
4552 return result; | |
4553 } | |
4554 | |
4555 //----- (0048E8F5) -------------------------------------------------------- | |
4556 bool Player::Recover(signed int a2) | |
4557 { | |
4558 Player *v2; // esi@1 | |
4559 signed __int64 v3; // qax@1 | |
4560 bool result; // eax@4 | |
4561 | |
4562 v2 = this; | |
4563 v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2); | |
4564 if ( v2->uTimeToRecovery - (signed int)v3 > 0 ) | |
4565 { | |
4566 v2->uTimeToRecovery -= v3; | |
4567 result = 1; | |
4568 } | |
4569 else | |
4570 { | |
4571 v2->uTimeToRecovery = 0; | |
4572 viewparams->bRedrawGameUI = 1; | |
4573 if ( !uActiveCharacter ) | |
4574 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
4575 result = 0; | |
4576 } | |
4577 return result; | |
4578 } | |
4579 | |
4580 //----- (0048E96A) -------------------------------------------------------- | |
4581 void Player::SetRecoveryTime(signed int sRecoveryTime) | |
4582 { | |
4583 signed int v2; // edx@1 | |
4584 | |
4585 v2 = sRecoveryTime; | |
4586 if ( sRecoveryTime < 0 ) | |
4587 v2 = 0; | |
4588 if ( v2 > this->uTimeToRecovery ) | |
4589 this->uTimeToRecovery = v2; | |
4590 if ( pPlayers[uActiveCharacter] == this && !some_active_character ) | |
4591 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
4592 viewparams->bRedrawGameUI = 1; | |
4593 } | |
4594 // 50C0C4: using guessed type int some_active_character; | |
4595 | |
4596 //----- (0048E9B7) -------------------------------------------------------- | |
4597 void Player::RandomizeName() | |
4598 { | |
4599 if (!uExpressionTimePassed) | |
4600 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]); | |
4601 } | |
4602 | |
4603 //----- (0048E9F4) -------------------------------------------------------- | |
4604 unsigned int Player::GetMajorConditionIdx() | |
4605 { | |
4606 for (uint i = 0; i < 18; ++i) | |
4607 if (pConditions[pConditionImportancyTable[i]] != 0) | |
4608 return pConditionImportancyTable[i]; | |
4609 | |
4610 return 18; | |
4611 } | |
4612 | |
4613 //----- (0048EA1B) -------------------------------------------------------- | |
4614 int Player::_48EA1B_get_static_effect(int a2) | |
4615 { | |
4616 __int16 v2; // cx@1 | |
4617 int v3; // eax@1 | |
4618 | |
4619 v2 = word_4EDFFC[0]; | |
4620 v3 = 0; | |
4621 while ( a2 < v2 && v2 ) | |
4622 v2 = word_4EDFFC[v3++ + 1]; | |
4623 return player_stat_bonuses[v3]; | |
4624 } | |
4625 | |
4626 //----- (0048EA46) -------------------------------------------------------- | |
4627 int Player::_48EA46_calc_special_bonus_by_items(int a2) | |
4628 { | |
4629 int v2; // edi@1 | |
4630 int v3; // esi@1 | |
4631 int v4; // edx@2 | |
4632 int v5; // eax@3 | |
4633 char *v6; // eax@4 | |
4634 | |
4635 v2 = 0; | |
4636 v3 = 0; | |
4637 while ( 1 ) | |
4638 { | |
4639 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) ) | |
4640 goto LABEL_11; | |
4641 v5 = pEquipment.uOffHand - 1; // BUG | |
4642 // v5 = _this->cEquippedItems.uOffHand - 1; | |
4643 if ( a2 != 17 ) | |
4644 break; | |
4645 v6 = (char *)this + 36 * v5; | |
4646 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 ) | |
4647 return 50; | |
4648 LABEL_11: | |
4649 ++v3; | |
4650 if ( (signed int)v3 >= 16 ) | |
4651 return v2; | |
4652 } | |
377 | 4653 if ( a2 != 24 || this->pInventoryItems[v5].uSpecEnchantmentType != 24 ) |
0 | 4654 goto LABEL_11; |
4655 return 5; | |
4656 } | |
4657 | |
4658 //----- (0048EAAE) -------------------------------------------------------- | |
4659 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3) | |
4660 { | |
4661 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1 | |
4662 signed int v4; // eax@1 | |
4663 int v5; // edi@1 | |
4664 Player *v6; // ebx@1 | |
4665 Player *v8; // ecx@48 | |
4666 int v9; // eax@49 | |
4667 int v10; // edx@49 | |
4668 Player *v11; // ecx@55 | |
4669 int v12; // eax@56 | |
4670 int v13; // edx@56 | |
4671 int v14; // ecx@58 | |
4672 int v15; // eax@58 | |
4673 Player *v16; // ecx@61 | |
4674 int v17; // eax@62 | |
4675 Player *v18; // ecx@66 | |
4676 int v19; // eax@67 | |
4677 int v20; // eax@69 | |
4678 Player *v21; // ecx@75 | |
4679 int v22; // eax@76 | |
4680 int v23; // edx@76 | |
4681 int v24; // eax@79 | |
4682 int v25; // ecx@80 | |
4683 int v26; // edi@80 | |
4684 Player *v27; // ecx@84 | |
4685 int v28; // eax@85 | |
4686 int v29; // edx@85 | |
4687 Player *v30; // ecx@96 | |
4688 int v31; // ebp@97 | |
4689 int v32; // eax@98 | |
4690 unsigned int v33; // eax@100 | |
4691 int v34; // eax@103 | |
4692 char v35; // zf@104 | |
4693 char v36; // zf@107 | |
4694 unsigned __int8 v37; // zf@119 | |
4695 char v38; // sf@119 | |
4696 unsigned __int8 v39; // of@119 | |
4697 char v40; // zf@122 | |
4698 char v41; // zf@145 | |
4699 char v42; // zf@164 | |
4700 char v43; // zf@173 | |
4701 char v44; // zf@189 | |
4702 char v45; // zf@198 | |
4703 char v46; // zf@239 | |
4704 int v47; // eax@268 | |
4705 int v48; // eax@269 | |
4706 int v49; // eax@291 | |
4707 char v50; // zf@295 | |
4708 int v51; // eax@306 | |
4709 int v52; // eax@307 | |
4710 char v53; // zf@312 | |
4711 char v54; // zf@336 | |
4712 char v55; // zf@348 | |
4713 int v56; // eax@365 | |
4714 int v57; // ebx@368 | |
4715 signed int v58; // [sp-4h] [bp-20h]@10 | |
4716 signed int v59; // [sp-4h] [bp-20h]@71 | |
4717 signed int v60; // [sp-4h] [bp-20h]@347 | |
4718 int v61; // [sp+10h] [bp-Ch]@1 | |
4719 int v62; // [sp+14h] [bp-8h]@1 | |
4720 int v63; // [sp+18h] [bp-4h]@101 | |
4721 ItemGen *attra; // [sp+20h] [bp+4h]@101 | |
4722 unsigned int v65; // [sp+24h] [bp+8h]@95 | |
4723 | |
4724 v3 = attr; | |
4725 v4 = 36; | |
4726 v5 = 0; | |
4727 v6 = this; | |
4728 v62 = 0; | |
4729 v61 = 0; | |
4730 | |
4731 switch (attr) | |
4732 { | |
4733 case CHARACTER_ATTRIBUTE_LEVEL: | |
4734 if (HasEnchantedItemEquipped(25)) | |
4735 return 5; | |
4736 return 0; | |
4737 }; | |
4738 | |
4739 if ( (signed int)attr > 36 ) | |
4740 { | |
4741 switch ( attr ) | |
4742 { | |
4743 case 37: | |
4744 v58 = 15; | |
4745 goto LABEL_35; | |
4746 case 38: | |
4747 v58 = 16; | |
4748 goto LABEL_35; | |
4749 case 39: | |
4750 v58 = 17; | |
4751 goto LABEL_35; | |
4752 case 40: | |
4753 v58 = 18; | |
4754 goto LABEL_35; | |
4755 case 41: | |
4756 v58 = 19; | |
4757 goto LABEL_35; | |
4758 case 42: | |
4759 v58 = 20; | |
4760 goto LABEL_35; | |
4761 case 43: | |
4762 v58 = 25; | |
4763 goto LABEL_35; | |
4764 case 44: | |
4765 v58 = 5; | |
4766 goto LABEL_35; | |
4767 case 45: | |
4768 v58 = 8; | |
4769 goto LABEL_35; | |
4770 case 46: | |
4771 goto LABEL_36; | |
4772 default: | |
4773 break; | |
4774 } | |
4775 } | |
4776 else | |
4777 { | |
4778 if ( attr == 36 ) | |
4779 { | |
4780 v58 = 14; | |
4781 } | |
4782 else | |
4783 { | |
4784 if ( (signed int)attr > 21 ) | |
4785 { | |
4786 switch ( attr ) | |
4787 { | |
4788 case 22: | |
4789 v58 = 30; | |
4790 break; | |
4791 case 23: | |
4792 v58 = 31; | |
4793 break; | |
4794 case 34: | |
4795 v58 = 12; | |
4796 break; | |
4797 default: | |
4798 if ( attr != 35 ) | |
4799 goto LABEL_38; | |
4800 v58 = 13; | |
4801 break; | |
4802 } | |
4803 } | |
4804 else | |
4805 { | |
4806 switch ( attr ) | |
4807 { | |
4808 case 21: | |
4809 v58 = 33; | |
4810 break; | |
4811 case 16: | |
4812 v58 = 35; | |
4813 break; | |
4814 case 17: | |
4815 v58 = 34; | |
4816 break; | |
4817 case 18: | |
4818 v58 = 29; | |
4819 break; | |
4820 case 19: | |
4821 v58 = 21; | |
4822 break; | |
4823 default: | |
4824 if ( attr != 20 ) | |
4825 goto LABEL_38; | |
4826 v58 = 32; | |
4827 break; | |
4828 } | |
4829 } | |
4830 } | |
4831 LABEL_35: | |
4832 v4 = v58; | |
4833 LABEL_36: | |
4834 if ( !this->pActiveSkills[v4] ) | |
4835 return 0; | |
4836 } | |
4837 LABEL_38: | |
4838 if ( (signed int)attr > 28 ) | |
4839 { | |
4840 if ( (signed int)attr < 29 ) | |
4841 return v5 + v62 + v61; | |
4842 if ( (signed int)attr <= 30 ) | |
4843 { | |
4844 if ( HasItemEquipped(EQUIP_BOW) ) | |
232 | 4845 v5 = pItemsTable->pItems[*(int *)&v6->pInventoryItems[v6->pEquipment.uBow-1]].uDamageMod; |
0 | 4846 return v5 + v62 + v61; |
4847 } | |
4848 if ( attr == 31 ) | |
4849 { | |
4850 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4851 return v5 + v62 + v61; | |
232 | 4852 v57 = *(int *)&v6->pInventoryItems[v6->pEquipment.uBow-1]; |
0 | 4853 v5 = pItemsTable->pItems[v57].uDamageMod; |
4854 v56 = pItemsTable->pItems[v57].uDamageDice; | |
4855 goto LABEL_366; | |
4856 } | |
4857 if ( attr == 32 ) | |
4858 { | |
4859 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4860 return v5 + v62 + v61; | |
232 | 4861 v20 = *(int *)&v6->pInventoryItems[v6->pEquipment.uBow-1]; |
0 | 4862 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; |
4863 LABEL_365: | |
4864 v56 = pItemsTable->pItems[v20].uDamageMod; | |
4865 LABEL_366: | |
4866 v5 += v56; | |
4867 return v5 + v62 + v61; | |
4868 } | |
4869 if ( (signed int)attr <= 33 || (signed int)attr > 46 ) | |
4870 return v5 + v62 + v61; | |
4871 LABEL_95: | |
4872 v65 = 0; | |
4873 while ( 1 ) | |
4874 { | |
4875 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) ) | |
4876 goto LABEL_361; | |
4877 v31 = *(&v6->pEquipment.uOffHand + v65) - 1; | |
4878 if ( v3 == 9 ) | |
4879 { | |
4880 v32 = GetEquippedItemEquipType(v65); | |
4881 if ( v32 >= 3 ) | |
4882 { | |
4883 if ( v32 <= 11 ) | |
4884 { | |
4885 v33 = v6->pInventoryItems[v31].uItemID; | |
4886 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; | |
4887 } | |
4888 } | |
4889 } | |
4890 v63 = (int)((char *)v6 + 36 * v31); | |
4891 attra = (ItemGen *)(v63 + 532); | |
377 | 4892 if ( pItemsTable->IsMaterialNonCommon((ItemGen *)(v63 + 532)) == 1 |
4893 && !pItemsTable->IsMaterialSpecial(attra) ) | |
0 | 4894 { |
4895 v34 = attra->uItemID; | |
4896 switch ( attra->uItemID ) | |
4897 { | |
4898 case 0x1F4u: | |
4899 v35 = v3 == 5; | |
4900 goto LABEL_105; | |
4901 case 0x1F5u: | |
4902 v36 = v3 == 0; | |
4903 goto LABEL_108; | |
4904 case 0x1F6u: | |
4905 if ( v3 == 21 ) | |
4906 v61 += 10; | |
4907 v36 = v3 == 2; | |
4908 goto LABEL_108; | |
4909 case 0x1F7u: | |
4910 if ( v3 == 17 ) | |
4911 v61 += 5; | |
4912 if ( v3 == 18 ) | |
4913 v61 += 5; | |
4914 v36 = v3 == 6; | |
4915 goto LABEL_108; | |
4916 case 0x1F8u: | |
4917 goto LABEL_118; | |
4918 case 0x1F9u: | |
4919 v40 = v3 == 3; | |
4920 goto LABEL_123; | |
4921 case 0x1FAu: | |
4922 v35 = v3 == 10; | |
4923 goto LABEL_105; | |
4924 case 0x1FEu: | |
4925 v35 = v3 == 4; | |
4926 goto LABEL_105; | |
4927 case 0x1FFu: | |
4928 if ( v3 == 23 ) | |
4929 v61 += 10; | |
4930 if ( v3 == 22 ) | |
4931 v61 += 10; | |
4932 goto LABEL_361; | |
4933 case 0x200u: | |
4934 if ( v3 == 36 ) | |
4935 { | |
4936 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
4937 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4938 } | |
4939 v36 = v3 == 5; | |
4940 LABEL_108: | |
4941 if ( v36 ) | |
4942 v5 += 40; | |
4943 goto LABEL_361; | |
4944 case 0x201u: | |
4945 if ( v3 == 39 ) | |
4946 { | |
4947 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
4948 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
4949 v62 = v34; | |
4950 } | |
4951 goto LABEL_136; | |
4952 case 0x202u: | |
4953 if ( !v3 ) | |
4954 v5 += 150; | |
4955 if ( v3 == 1 ) | |
4956 v5 -= 40; | |
4957 if ( v3 == 2 ) | |
4958 v5 -= 40; | |
4959 goto LABEL_145; | |
4960 case 0x203u: | |
4961 if ( v3 == 42 ) | |
4962 { | |
4963 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
4964 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4965 } | |
4966 if ( v3 == 43 ) | |
4967 v61 += 15; | |
4968 goto LABEL_361; | |
4969 case 0x204u: | |
4970 if ( v3 == 17 ) | |
4971 v61 += 5; | |
4972 if ( v3 == 18 ) | |
4973 v61 += 5; | |
4974 if ( v3 == 6 ) | |
4975 v5 += 50; | |
4976 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
4977 goto LABEL_166; | |
4978 v42 = v3 == 15; | |
4979 goto LABEL_165; | |
4980 case 0x205u: | |
4981 if ( v3 == 18 ) | |
4982 v61 += 5; | |
4983 goto LABEL_361; | |
4984 case 0x206u: | |
4985 if ( !v3 ) | |
4986 v5 += 100; | |
4987 if ( v3 == 3 ) | |
4988 v5 += 100; | |
4989 v43 = v3 == 9; | |
4990 goto LABEL_174; | |
4991 case 0x207u: | |
4992 if ( v3 == 45 ) | |
4993 v61 += 5; | |
4994 if ( v3 == 15 ) | |
4995 v5 -= 10; | |
4996 v42 = v3 == 14; | |
4997 LABEL_165: | |
4998 if ( v42 ) | |
4999 LABEL_166: | |
5000 v5 -= 10; | |
5001 goto LABEL_361; | |
5002 case 0x208u: | |
5003 v35 = v3 == 3; | |
5004 goto LABEL_105; | |
5005 case 0x209u: | |
5006 if ( v3 == 2 ) | |
5007 v5 += 15; | |
5008 if ( !v3 ) | |
5009 v5 += 15; | |
5010 v41 = v3 == 6; | |
5011 goto LABEL_146; | |
5012 case 0x20Au: | |
5013 if ( v3 == 46 ) | |
5014 v61 += 15; | |
5015 v44 = v3 == 3; | |
5016 goto LABEL_190; | |
5017 case 0x20Bu: | |
5018 if ( v3 == 34 ) | |
5019 { | |
5020 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
5021 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5022 } | |
5023 if ( v3 == 12 ) | |
5024 v5 += 50; | |
5025 if ( v3 == 2 ) | |
5026 v5 += 30; | |
5027 v45 = v3 == 9; | |
5028 goto LABEL_199; | |
5029 case 0x20Cu: | |
5030 if ( !v3 ) | |
5031 v5 += 75; | |
5032 goto LABEL_145; | |
5033 case 0x20Du: | |
5034 if ( v3 == 5 ) | |
5035 v5 += 50; | |
5036 if ( v3 == 6 ) | |
5037 v5 += 50; | |
5038 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
5039 goto LABEL_374; | |
5040 v43 = v3 == 15; | |
5041 LABEL_174: | |
5042 if ( v43 ) | |
5043 LABEL_374: | |
5044 v5 -= 15; | |
5045 goto LABEL_361; | |
5046 case 0x20Eu: | |
5047 if ( v3 == 4 ) | |
5048 v5 += 150; | |
5049 if ( v3 == 44 ) | |
5050 v61 += 5; | |
5051 if ( v3 == 9 ) | |
5052 v5 -= 25; | |
5053 goto LABEL_361; | |
5054 case 0x20Fu: | |
5055 if ( v3 == 39 ) | |
5056 { | |
5057 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
5058 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
5059 v62 = v34; | |
5060 } | |
5061 if ( v3 == 40 ) | |
5062 { | |
5063 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
5064 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5065 } | |
5066 LABEL_145: | |
5067 v41 = v3 == 5; | |
5068 LABEL_146: | |
5069 if ( v41 ) | |
5070 v5 -= 40; | |
5071 goto LABEL_361; | |
5072 case 0x210u: | |
5073 if ( v3 == 38 ) | |
5074 { | |
5075 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
5076 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5077 } | |
5078 if ( !v3 ) | |
5079 v5 += 75; | |
5080 v44 = v3 == 11; | |
5081 LABEL_190: | |
5082 if ( v44 ) | |
5083 v5 -= 50; | |
5084 goto LABEL_361; | |
5085 case 0x211u: | |
5086 if ( v3 == 5 ) | |
5087 v5 += 100; | |
5088 if ( v3 == 4 ) | |
5089 v5 += 50; | |
5090 v35 = v3 == 11; | |
5091 LABEL_105: | |
5092 if ( v35 ) | |
5093 v5 += 50; | |
5094 goto LABEL_361; | |
5095 case 0x212u: | |
5096 if ( v3 == 1 ) | |
5097 v5 -= 20; | |
5098 v45 = v3 == 2; | |
5099 LABEL_199: | |
5100 if ( v45 ) | |
5101 v5 -= 20; | |
5102 goto LABEL_361; | |
5103 case 0x214u: | |
5104 if ( v3 == 1 ) | |
5105 v5 += 15; | |
5106 v46 = v3 == 2; | |
5107 goto LABEL_240; | |
5108 case 0x215u: | |
5109 if ( v3 == 5 ) | |
5110 v5 += 15; | |
5111 v46 = v3 == 4; | |
5112 goto LABEL_240; | |
5113 case 0x216u: | |
5114 if ( v3 == 10 ) | |
5115 v5 += 30; | |
5116 if ( !v3 ) | |
5117 v5 += 15; | |
5118 goto LABEL_315; | |
5119 case 0x217u: | |
5120 if ( v3 == 21 ) | |
5121 v61 += 5; | |
5122 if ( !v3 ) | |
5123 v5 += 15; | |
5124 goto LABEL_253; | |
5125 case 0x218u: | |
5126 goto LABEL_253; | |
5127 default: | |
5128 goto LABEL_361; | |
5129 } | |
5130 goto LABEL_361; | |
5131 } | |
5132 if ( *(int *)(v63 + 536) == v3 + 1 ) | |
5133 { | |
5134 if ( (signed int)v3 >= 0 ) | |
5135 { | |
5136 if ( (signed int)v3 <= 15 ) | |
5137 { | |
5138 v5 += *((int *)v6->pConditions + 9 * v31 + 135); | |
5139 } | |
5140 else | |
5141 { | |
5142 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) ) | |
5143 v5 = *((int *)v6->pConditions + 9 * v31 + 135); | |
5144 } | |
5145 } | |
5146 goto LABEL_361; | |
5147 } | |
5148 v34 = *(int *)(v63 + 544); | |
5149 if ( v34 > 48 ) | |
5150 { | |
5151 switch ( v34 ) | |
5152 { | |
5153 case 54: | |
5154 goto LABEL_315; | |
5155 case 49: | |
5156 if ( v3 == 6 ) | |
5157 goto LABEL_121; | |
5158 v50 = v3 == 1; | |
5159 goto LABEL_296; | |
5160 case 51: | |
5161 if ( v3 != 5 && v3 != 1 ) | |
5162 goto LABEL_309; | |
5163 goto LABEL_121; | |
5164 case 52: | |
5165 if ( v3 == 3 ) | |
5166 goto LABEL_121; | |
5167 v50 = v3 == 4; | |
5168 goto LABEL_296; | |
5169 case 53: | |
5170 if ( !v3 ) | |
5171 goto LABEL_121; | |
5172 v50 = v3 == 2; | |
5173 goto LABEL_296; | |
5174 case 55: | |
5175 v46 = v3 == 6; | |
5176 goto LABEL_240; | |
5177 case 56: | |
5178 if ( !v3 ) | |
5179 goto LABEL_351; | |
5180 v53 = v3 == 3; | |
5181 goto LABEL_350; | |
5182 case 57: | |
5183 if ( v3 == 1 ) | |
5184 goto LABEL_351; | |
5185 v53 = v3 == 2; | |
5186 goto LABEL_350; | |
5187 case 50: | |
5188 if ( v3 == 10 ) | |
5189 v5 += 30; | |
5190 goto LABEL_361; | |
5191 case 60: | |
5192 if ( v3 != 23 ) | |
5193 goto LABEL_336; | |
5194 if ( v5 >= 3 ) | |
5195 goto LABEL_361; | |
5196 v5 = 3; | |
5197 LABEL_336: | |
5198 v54 = v3 == 22; | |
5199 goto LABEL_345; | |
5200 case 61: | |
5201 if ( v3 != 17 ) | |
5202 goto LABEL_340; | |
5203 if ( v5 >= 3 ) | |
5204 goto LABEL_361; | |
5205 v5 = 3; | |
5206 LABEL_340: | |
5207 v54 = v3 == 18; | |
5208 goto LABEL_345; | |
5209 case 62: | |
5210 if ( v3 != 19 ) | |
5211 goto LABEL_344; | |
5212 if ( v5 >= 3 ) | |
5213 goto LABEL_361; | |
5214 v5 = 3; | |
5215 LABEL_344: | |
5216 v54 = v3 == 20; | |
5217 LABEL_345: | |
5218 if ( !v54 ) | |
5219 goto LABEL_361; | |
5220 if ( v5 >= 3 ) | |
5221 goto LABEL_361; | |
5222 v60 = 3; | |
5223 goto LABEL_360; | |
5224 case 67: | |
5225 v55 = v3 == 18; | |
5226 goto LABEL_357; | |
5227 case 68: | |
5228 v53 = v3 == 9; | |
5229 goto LABEL_350; | |
5230 case 69: | |
5231 if ( v3 == 11 ) | |
5232 v5 += 20; | |
5233 break; | |
5234 case 70: | |
5235 if ( v3 == 12 ) | |
5236 v5 += 10; | |
5237 v55 = v3 == 16; | |
5238 LABEL_357: | |
5239 if ( v55 && v5 < 2 ) | |
5240 { | |
5241 v60 = 2; | |
5242 LABEL_360: | |
5243 v5 = v60; | |
5244 } | |
5245 break; | |
5246 default: | |
5247 goto LABEL_361; | |
5248 } | |
5249 goto LABEL_361; | |
5250 } | |
5251 if ( v34 == 48 ) | |
5252 { | |
5253 if ( v3 == 9 ) | |
5254 v5 += 5; | |
5255 LABEL_315: | |
5256 v46 = v3 == 3; | |
5257 LABEL_240: | |
5258 if ( v46 ) | |
5259 v5 += 15; | |
5260 goto LABEL_361; | |
5261 } | |
5262 if ( v34 > 32 ) | |
5263 { | |
5264 if ( v34 > 44 ) | |
5265 { | |
5266 v51 = v34 - 45; | |
5267 if ( !v51 ) | |
5268 { | |
5269 if ( v3 == 5 ) | |
5270 goto LABEL_351; | |
5271 v53 = v3 == 4; | |
5272 LABEL_350: | |
5273 if ( v53 ) | |
5274 LABEL_351: | |
5275 v5 += 5; | |
5276 goto LABEL_361; | |
5277 } | |
5278 v52 = v51 - 1; | |
5279 if ( !v52 ) | |
5280 { | |
5281 v40 = v3 == 0; | |
5282 LABEL_123: | |
5283 if ( v40 ) | |
5284 v5 += 25; | |
5285 goto LABEL_361; | |
5286 } | |
5287 if ( v52 == 1 ) | |
5288 { | |
5289 LABEL_309: | |
5290 v50 = v3 == 8; | |
5291 goto LABEL_296; | |
5292 } | |
5293 } | |
5294 else | |
5295 { | |
5296 if ( v34 == 44 ) | |
5297 { | |
5298 v50 = v3 == 7; | |
5299 goto LABEL_296; | |
5300 } | |
5301 v34 -= 33; | |
5302 if ( !v34 ) | |
5303 { | |
5304 if ( v3 != 38 ) | |
5305 goto LABEL_361; | |
5306 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
5307 goto LABEL_138; | |
5308 } | |
5309 --v34; | |
5310 if ( !v34 ) | |
5311 { | |
5312 if ( v3 != 36 ) | |
5313 goto LABEL_361; | |
5314 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
5315 goto LABEL_138; | |
5316 } | |
5317 v49 = v34 - 8; | |
5318 if ( !v49 ) | |
5319 { | |
5320 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 ) | |
5321 ++v5; | |
5322 goto LABEL_361; | |
5323 } | |
5324 if ( v49 == 1 ) | |
5325 { | |
5326 if ( v3 != 3 && v3 != 7 ) | |
5327 { | |
5328 v50 = v3 == 9; | |
5329 LABEL_296: | |
5330 if ( !v50 ) | |
5331 goto LABEL_361; | |
5332 } | |
5333 LABEL_121: | |
5334 v5 += 10; | |
5335 goto LABEL_361; | |
5336 } | |
5337 } | |
5338 } | |
5339 else | |
5340 { | |
5341 if ( v34 == 32 ) | |
5342 { | |
5343 if ( v3 != 39 ) | |
5344 goto LABEL_361; | |
5345 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
5346 goto LABEL_138; | |
5347 } | |
5348 if ( v34 > 28 ) | |
5349 { | |
5350 v34 -= 29; | |
5351 if ( v34 ) | |
5352 { | |
5353 --v34; | |
5354 if ( v34 ) | |
5355 { | |
5356 --v34; | |
5357 if ( v34 || v3 != 41 ) | |
5358 goto LABEL_361; | |
5359 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]); | |
5360 } | |
5361 else | |
5362 { | |
5363 if ( v3 != 34 ) | |
5364 goto LABEL_361; | |
5365 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
5366 } | |
5367 } | |
5368 else | |
5369 { | |
5370 if ( v3 != 37 ) | |
5371 goto LABEL_361; | |
5372 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]); | |
5373 } | |
5374 goto LABEL_138; | |
5375 } | |
5376 if ( v34 == 28 ) | |
5377 { | |
5378 LABEL_136: | |
5379 if ( v3 == 42 ) | |
5380 { | |
5381 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
5382 LABEL_138: | |
5383 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5384 goto LABEL_361; | |
5385 } | |
5386 } | |
5387 else | |
5388 { | |
5389 v47 = v34 - 1; | |
5390 if ( v47 ) | |
5391 { | |
5392 v48 = v47 - 1; | |
5393 if ( v48 ) | |
5394 { | |
5395 v34 = v48 - 24; | |
5396 if ( v34 ) | |
5397 { | |
5398 --v34; | |
5399 if ( v34 || v3 != 40 ) | |
5400 goto LABEL_361; | |
5401 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
5402 } | |
5403 else | |
5404 { | |
5405 if ( v3 != 35 ) | |
5406 goto LABEL_361; | |
5407 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]); | |
5408 } | |
5409 goto LABEL_138; | |
5410 } | |
5411 LABEL_118: | |
5412 if ( (signed int)v3 < 0 ) | |
5413 goto LABEL_361; | |
5414 v39 = __OFSUB__((int)v3, 6); | |
5415 v37 = v3 == 6; | |
5416 v38 = v3 - 6 < 0; | |
5417 } | |
5418 else | |
5419 { | |
5420 LABEL_253: | |
5421 if ( (signed int)v3 < 10 ) | |
5422 goto LABEL_361; | |
5423 v39 = __OFSUB__((int)v3, 15); | |
5424 v37 = v3 == 15; | |
5425 v38 = v3 - 15 < 0; | |
5426 } | |
5427 if ( (unsigned __int8)(v38 ^ v39) | v37 ) | |
5428 goto LABEL_121; | |
5429 } | |
5430 } | |
5431 LABEL_361: | |
5432 ++v65; | |
5433 if ( (signed int)v65 >= 16 ) | |
5434 return v5 + v62 + v61; | |
5435 } | |
5436 } | |
5437 if ( attr == 28 ) | |
5438 { | |
5439 if ( IsUnarmed() != 1 ) | |
5440 { | |
5441 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5442 { | |
118 | 5443 v22 = this->GetEquippedItemEquipType(1u); |
0 | 5444 if ( v22 >= 0 ) |
5445 { | |
5446 if ( v22 <= 2 ) | |
5447 { | |
118 | 5448 v23 = this->pInventoryItems[this->pEquipment.uMainHand].uItemID; |
5449 if ( v6->pEquipment.uOffHand || pItemsTable->pItems[v23].uSkillType != 4 ) | |
0 | 5450 { |
5451 v24 = v23; | |
5452 v26 = pItemsTable->pItems[v23].uDamageRoll; | |
5453 v25 = pItemsTable->pItems[v23].uDamageDice; | |
5454 } | |
5455 else | |
5456 { | |
5457 v25 = pItemsTable->pItems[v24].uDamageRoll; | |
5458 v26 = pItemsTable->pItems[v24].uDamageDice + 1; | |
5459 } | |
5460 v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26; | |
5461 } | |
5462 } | |
5463 } | |
5464 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 ) | |
5465 return v5 + v62 + v61; | |
5466 v15 = pItemsTable->pItems[v29].uDamageMod; | |
5467 v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll; | |
5468 goto LABEL_88; | |
5469 } | |
5470 v59 = 3; | |
5471 LABEL_74: | |
5472 v5 = v59; | |
5473 return v5 + v62 + v61; | |
5474 } | |
5475 if ( (signed int)attr < 0 ) | |
5476 return v5 + v62 + v61; | |
5477 if ( (signed int)attr <= 23 ) | |
5478 goto LABEL_95; | |
5479 if ( (signed int)attr <= 24 ) | |
5480 return v5 + v62 + v61; | |
5481 if ( (signed int)attr <= 26 ) | |
5482 { | |
5483 if ( IsUnarmed() == 1 ) | |
5484 { | |
5485 v5 = 0; | |
5486 return v5 + v62 + v61; | |
5487 } | |
5488 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5489 { | |
118 | 5490 v17 = this->GetEquippedItemEquipType(1u); |
0 | 5491 if ( v17 >= 0 ) |
5492 { | |
5493 if ( v17 <= 2 ) | |
232 | 5494 v5 = pItemsTable->pItems[*(int *)&v6->pInventoryItems[v6->pEquipment.uMainHand-1]].uDamageMod; |
0 | 5495 } |
5496 } | |
5497 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 ) | |
5498 return v5 + v62 + v61; | |
232 | 5499 v20 = *(int *)&v6->pInventoryItems[v6->pEquipment.uOffHand-1]; |
0 | 5500 goto LABEL_365; |
5501 } | |
5502 if ( attr == 27 ) | |
5503 { | |
5504 if ( IsUnarmed() == 1 ) | |
5505 { | |
5506 v5 = 1; | |
5507 return v5 + v62 + v61; | |
5508 } | |
5509 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5510 { | |
118 | 5511 v9 = this->GetEquippedItemEquipType(1u); |
0 | 5512 if ( v9 >= 0 ) |
5513 { | |
5514 if ( v9 <= 2 ) | |
5515 { | |
118 | 5516 v5 = pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uMainHand].uItemID].uDamageDice + pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uMainHand].uItemID].uDamageMod; |
0 | 5517 if ( !v6->pEquipment.uOffHand ) |
5518 { | |
118 | 5519 if ( pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uMainHand].uItemID].uSkillType == 4 ) |
0 | 5520 ++v5; |
5521 } | |
5522 } | |
5523 } | |
5524 } | |
5525 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 ) | |
5526 return v5 + v62 + v61; | |
118 | 5527 v14 = pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uOffHand].uItemID].uDamageMod; |
5528 v15 = pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uOffHand].uItemID].uDamageDice; | |
0 | 5529 LABEL_88: |
5530 v5 += v15 + v14; | |
5531 } | |
5532 return v5 + v62 + v61; | |
5533 } | |
5534 | |
5535 //----- (0048F73C) -------------------------------------------------------- | |
5536 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5537 { | |
5538 int result; // eax@1 | |
5539 int v3; // eax@4 | |
5540 int v4; // ecx@5 | |
5541 | |
5542 switch (a2) | |
5543 { | |
5544 case CHARACTER_ATTRIBUTE_LEVEL: return 0; | |
5545 } | |
5546 | |
5547 result = 0; | |
5548 if ( (signed int)a2 > 10 ) | |
5549 { | |
5550 if ( (signed int)a2 <= 15 ) | |
5551 { | |
5552 switch ( a2 ) | |
5553 { | |
5554 case CHARACTER_ATTRIBUTE_RESIST_BODY: | |
5555 v3 = this->pPlayerBuffs[2].uPower; | |
5556 v4 = pParty->pPartyBuffs[1].uPower; | |
5557 break; | |
5558 case CHARACTER_ATTRIBUTE_RESIST_AIR: | |
5559 v3 = this->pPlayerBuffs[0].uPower; | |
5560 v4 = pParty->pPartyBuffs[0].uPower; | |
5561 break; | |
5562 case CHARACTER_ATTRIBUTE_RESIST_WATER: | |
5563 v3 = this->pPlayerBuffs[22].uPower; | |
5564 v4 = pParty->pPartyBuffs[17].uPower; | |
5565 break; | |
5566 case CHARACTER_ATTRIBUTE_RESIST_EARTH: | |
5567 v3 = this->pPlayerBuffs[3].uPower; | |
5568 v4 = pParty->pPartyBuffs[4].uPower; | |
5569 break; | |
5570 default: | |
5571 if ( a2 != 14 ) | |
5572 return result; | |
5573 v3 = this->pPlayerBuffs[9].uPower; | |
5574 v4 = pParty->pPartyBuffs[12].uPower; | |
5575 break; | |
5576 } | |
5577 return v4 + v3; | |
5578 } | |
5579 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5580 { | |
5581 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
5582 { | |
5583 v3 = this->pPlayerBuffs[8].uPower; | |
5584 v4 = pParty->pPartyBuffs[9].uPower; | |
5585 return v4 + v3; | |
5586 } | |
5587 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
5588 return result; | |
5589 } | |
5590 return this->pPlayerBuffs[1].uPower; | |
5591 } | |
5592 if ( a2 == 10 ) | |
5593 { | |
5594 v3 = this->pPlayerBuffs[5].uPower; | |
5595 v4 = pParty->pPartyBuffs[6].uPower; | |
5596 return v4 + v3; | |
5597 } | |
5598 switch ( a2 ) | |
5599 { | |
5600 case CHARACTER_ATTRIBUTE_STRENGTH: | |
5601 v3 = pPlayerBuffs[19].uPower; | |
5602 goto LABEL_5; | |
5603 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
5604 v3 = pPlayerBuffs[17].uPower; | |
5605 goto LABEL_5; | |
5606 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
5607 v3 = pPlayerBuffs[20].uPower; | |
5608 goto LABEL_5; | |
5609 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
5610 v3 = pPlayerBuffs[16].uPower; | |
5611 goto LABEL_5; | |
5612 case CHARACTER_ATTRIBUTE_ACCURACY: | |
5613 v3 = pPlayerBuffs[15].uPower; | |
5614 goto LABEL_5; | |
5615 case CHARACTER_ATTRIBUTE_SPEED: | |
5616 v3 = pPlayerBuffs[21].uPower; | |
5617 goto LABEL_5; | |
5618 case CHARACTER_ATTRIBUTE_LUCK: | |
5619 v3 = pPlayerBuffs[18].uPower; | |
5620 LABEL_5: | |
5621 v4 = pParty->pPartyBuffs[2].uPower; | |
5622 return v4 + v3; | |
5623 case CHARACTER_ATTRIBUTE_AC_BONUS: | |
5624 v3 = this->pPlayerBuffs[14].uPower; | |
5625 v4 = pParty->pPartyBuffs[15].uPower; | |
5626 return v4 + v3; | |
5627 default: | |
5628 return result; | |
5629 } | |
5630 return result; | |
5631 } | |
5632 | |
5633 //----- (0048F882) -------------------------------------------------------- | |
353 | 5634 char Player::GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType) |
0 | 5635 { |
5636 signed int v2; // esi@1 | |
5637 unsigned __int16 v3; // ax@126 | |
5638 char result; // al@127 | |
5639 unsigned int v5; // [sp-4h] [bp-14h]@13 | |
5640 signed int v6; // [sp-4h] [bp-14h]@27 | |
353 | 5641 //unsigned int v7; // [sp-4h] [bp-14h]@35 |
0 | 5642 CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68 |
353 | 5643 //Player *v9; // [sp+Ch] [bp-4h]@1 |
5644 | |
0 | 5645 v2 = 0; |
353 | 5646 switch (uSkillType) |
5647 { | |
5648 case PLAYER_SKILL_MONSTER_ID: | |
5649 { | |
652 | 5650 if ( CheckHiredNPCSpeciality(Hunter) ) |
353 | 5651 v2 = 6; |
652 | 5652 if ( CheckHiredNPCSpeciality(Sage) ) |
353 | 5653 v2 += 6; |
5654 v8 = (CHARACTER_ATTRIBUTE_TYPE)20; | |
5655 v2 += GetItemsBonus(v8, 0); | |
5656 } | |
5657 break; | |
5658 | |
5659 case PLAYER_SKILL_ARMSMASTER: | |
5660 { | |
652 | 5661 if ( CheckHiredNPCSpeciality(Armsmaster) ) |
0 | 5662 v2 = 2; |
652 | 5663 if ( CheckHiredNPCSpeciality(Weaponsmaster) ) |
0 | 5664 v2 += 3; |
353 | 5665 v8 = (CHARACTER_ATTRIBUTE_TYPE)21; |
5666 v2 += GetItemsBonus(v8, 0); | |
5667 } | |
5668 break; | |
5669 | |
5670 case PLAYER_SKILL_STEALING: | |
5671 { | |
652 | 5672 if (CheckHiredNPCSpeciality(Burglar)) |
353 | 5673 v2 = 8; |
5674 v8 = (CHARACTER_ATTRIBUTE_TYPE)17; | |
5675 v2 += GetItemsBonus(v8, 0); | |
5676 } | |
5677 break; | |
5678 | |
5679 | |
5680 case PLAYER_SKILL_ALCHEMY: | |
5681 { | |
652 | 5682 if ( CheckHiredNPCSpeciality(Herbalist) ) |
353 | 5683 v2 = 4; |
652 | 5684 if ( CheckHiredNPCSpeciality(Apothecary) ) |
353 | 5685 v2 += 8; |
5686 v8 = (CHARACTER_ATTRIBUTE_TYPE)16; | |
5687 v2 += GetItemsBonus(v8, 0); | |
5688 } | |
5689 break; | |
5690 | |
5691 case PLAYER_SKILL_LEARNING: | |
5692 { | |
652 | 5693 if ( CheckHiredNPCSpeciality(Teacher) ) |
353 | 5694 v2 = 10; |
652 | 5695 if ( CheckHiredNPCSpeciality(Instructor) ) |
353 | 5696 v2 += 15; |
652 | 5697 if ( CheckHiredNPCSpeciality(Scholar) ) |
353 | 5698 v2 += 5; |
5699 v8 = (CHARACTER_ATTRIBUTE_TYPE)46; | |
5700 v2 += GetItemsBonus(v8, 0); | |
5701 } | |
5702 break; | |
5703 | |
5704 case PLAYER_SKILL_UNARMED: | |
5705 { | |
652 | 5706 if (CheckHiredNPCSpeciality(Monk) ) |
353 | 5707 v2 = 2; |
5708 v8 = (CHARACTER_ATTRIBUTE_TYPE)23; | |
5709 v2 += GetItemsBonus(v8, 0); | |
5710 } | |
5711 break; | |
5712 | |
5713 case PLAYER_SKILL_DODGE: | |
5714 { | |
652 | 5715 if ( CheckHiredNPCSpeciality(Monk) ) |
353 | 5716 v2 = 2; |
5717 v8 = (CHARACTER_ATTRIBUTE_TYPE)22; | |
5718 v2 += GetItemsBonus(v8, 0); | |
5719 } | |
5720 break; | |
5721 | |
5722 case PLAYER_SKILL_BOW: | |
5723 v8 = (CHARACTER_ATTRIBUTE_TYPE)44; | |
5724 v2 += GetItemsBonus(v8, 0); | |
5725 break; | |
5726 case PLAYER_SKILL_SHIELD: | |
5727 v8 = (CHARACTER_ATTRIBUTE_TYPE)45; | |
5728 v2 += GetItemsBonus(v8, 0); | |
5729 break; | |
5730 | |
5731 case PLAYER_SKILL_EARTH: | |
652 | 5732 if ( CheckHiredNPCSpeciality(Apprentice) ) |
353 | 5733 v2 = 2; |
652 | 5734 if ( CheckHiredNPCSpeciality(Mystic) ) |
353 | 5735 v2 += 3; |
652 | 5736 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
353 | 5737 v2 += 4; |
5738 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | |
5739 v2 += 3; | |
5740 v8 = (CHARACTER_ATTRIBUTE_TYPE)37; | |
5741 v2 += GetItemsBonus(v8, 0); | |
5742 break; | |
5743 case PLAYER_SKILL_FIRE: | |
652 | 5744 if ( CheckHiredNPCSpeciality(Apprentice) ) |
353 | 5745 v2 = 2; |
652 | 5746 if ( CheckHiredNPCSpeciality(Mystic) ) |
353 | 5747 v2 += 3; |
652 | 5748 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
353 | 5749 v2 += 4; |
5750 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | |
5751 v2 += 3; | |
5752 v8 = (CHARACTER_ATTRIBUTE_TYPE)34; | |
5753 v2 += GetItemsBonus(v8, 0); | |
5754 break; | |
5755 case PLAYER_SKILL_AIR: | |
652 | 5756 if ( CheckHiredNPCSpeciality(Apprentice) ) |
353 | 5757 v2 = 2; |
652 | 5758 if ( CheckHiredNPCSpeciality(Mystic) ) |
353 | 5759 v2 += 3; |
652 | 5760 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
353 | 5761 v2 += 4; |
5762 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | |
5763 v2 += 3; | |
5764 v8 = (CHARACTER_ATTRIBUTE_TYPE)35; | |
5765 v2 += GetItemsBonus(v8, 0); | |
5766 break; | |
5767 case PLAYER_SKILL_WATER: | |
652 | 5768 if ( CheckHiredNPCSpeciality(Apprentice) ) |
353 | 5769 v2 = 2; |
652 | 5770 if ( CheckHiredNPCSpeciality(Mystic) ) |
353 | 5771 v2 += 3; |
652 | 5772 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
353 | 5773 v2 += 4; |
5774 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | |
5775 v2 += 3; | |
5776 v8 = (CHARACTER_ATTRIBUTE_TYPE)36; | |
5777 v2 += GetItemsBonus(v8, 0); | |
5778 break; | |
5779 case PLAYER_SKILL_SPIRIT: | |
652 | 5780 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
353 | 5781 v2 = 2; |
652 | 5782 if ( CheckHiredNPCSpeciality(Initiate) ) |
353 | 5783 v2 += 3; |
652 | 5784 if ( CheckHiredNPCSpeciality(Prelate) ) |
353 | 5785 v2 += 4; |
5786 v8 = (CHARACTER_ATTRIBUTE_TYPE)38; | |
5787 v2 += GetItemsBonus(v8, 0); | |
5788 break; | |
5789 case PLAYER_SKILL_MIND: | |
652 | 5790 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
353 | 5791 v2 = 2; |
652 | 5792 if ( CheckHiredNPCSpeciality(Initiate) ) |
353 | 5793 v2 += 3; |
652 | 5794 if ( CheckHiredNPCSpeciality(Prelate) ) |
353 | 5795 v2 += 4; |
5796 v8 = (CHARACTER_ATTRIBUTE_TYPE)39; | |
5797 v2 += GetItemsBonus(v8, 0); | |
5798 break; | |
5799 case PLAYER_SKILL_BODY: | |
652 | 5800 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
353 | 5801 v2 = 2; |
652 | 5802 if ( CheckHiredNPCSpeciality(Initiate) ) |
353 | 5803 v2 += 3; |
652 | 5804 if ( CheckHiredNPCSpeciality(Prelate) ) |
353 | 5805 v2 += 4; |
5806 v8 = (CHARACTER_ATTRIBUTE_TYPE)40; | |
5807 v2 += GetItemsBonus(v8, 0); | |
5808 break; | |
5809 case PLAYER_SKILL_LIGHT: | |
5810 v8 = (CHARACTER_ATTRIBUTE_TYPE)41; | |
5811 v2 += GetItemsBonus(v8, 0); | |
5812 break; | |
5813 case PLAYER_SKILL_DARK: | |
5814 { | |
5815 v8 = (CHARACTER_ATTRIBUTE_TYPE)42; | |
5816 v2 += GetItemsBonus(v8, 0); | |
5817 } | |
5818 break; | |
5819 | |
5820 case PLAYER_SKILL_MERCHANT: | |
5821 { | |
652 | 5822 if ( CheckHiredNPCSpeciality(Trader) ) |
353 | 5823 v2 = 4; |
652 | 5824 if ( CheckHiredNPCSpeciality(Merchant) ) |
353 | 5825 v2 += 6; |
652 | 5826 if ( CheckHiredNPCSpeciality(Gypsy) ) |
353 | 5827 v2 += 3; |
652 | 5828 if ( CheckHiredNPCSpeciality(Duper) ) |
353 | 5829 v2 += 8; |
5830 } | |
5831 break; | |
5832 | |
5833 case PLAYER_SKILL_PERCEPTION: | |
5834 { | |
652 | 5835 if ( CheckHiredNPCSpeciality(Scout) ) |
353 | 5836 v2 = 6; |
652 | 5837 if ( CheckHiredNPCSpeciality(Psychic) ) |
353 | 5838 v2 += 5; |
5839 } | |
5840 break; | |
5841 | |
0 | 5842 case PLAYER_SKILL_ITEM_ID: |
5843 v8 = (CHARACTER_ATTRIBUTE_TYPE)19; | |
353 | 5844 v2 += GetItemsBonus(v8, 0); |
0 | 5845 break; |
5846 case PLAYER_SKILL_MEDITATION: | |
5847 v8 = (CHARACTER_ATTRIBUTE_TYPE)43; | |
353 | 5848 v2 += GetItemsBonus(v8, 0); |
5849 break; | |
0 | 5850 case PLAYER_SKILL_TRAP_DISARM: |
353 | 5851 { |
652 | 5852 if ( CheckHiredNPCSpeciality(Tinker) ) |
353 | 5853 v2 = 4; |
652 | 5854 if ( CheckHiredNPCSpeciality(Locksmith) ) |
353 | 5855 v2 += 6; |
652 | 5856 if ( CheckHiredNPCSpeciality(Burglar) ) |
353 | 5857 v2 += 8; |
0 | 5858 v8 = (CHARACTER_ATTRIBUTE_TYPE)18; |
353 | 5859 v2 += GetItemsBonus(v8, 0); |
5860 } | |
5861 break; | |
5862 } | |
5863 | |
5864 v3 = pActiveSkills[uSkillType]; | |
5865 if ( v2 + (pActiveSkills[uSkillType] & 0x3F) < 60 ) | |
0 | 5866 result = v2 + v3; |
5867 else | |
5868 result = v3 & 0xFC | 0x3C; | |
5869 return result; | |
5870 } | |
5871 | |
5872 //----- (0048FC00) -------------------------------------------------------- | |
5873 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5874 { | |
5875 Player *v2; // esi@1 | |
5876 int v3; // eax@1 | |
5877 char v4; // di@1 | |
5878 signed int v5; // ebx@1 | |
5879 unsigned int v6; // eax@2 | |
5880 unsigned __int8 v7; // sf@5 | |
5881 unsigned __int8 v8; // of@5 | |
5882 PlayerEquipment *v9; // ebx@19 | |
5883 Player *v10; // ecx@20 | |
5884 enum PLAYER_SKILL_TYPE v11; // edi@21 | |
5885 int v12; // eax@21 | |
5886 int v13; // edi@21 | |
5887 char v14; // di@25 | |
5888 signed int v15; // esi@25 | |
5889 char v16; // al@32 | |
5890 int v18; // eax@36 | |
5891 unsigned int v19; // eax@37 | |
5892 ITEM_EQUIP_TYPE v20; // edi@40 | |
5893 int v21; // edx@41 | |
5894 int v22; // eax@42 | |
5895 enum PLAYER_SKILL_TYPE v23; // edi@45 | |
5896 unsigned __int16 v24; // ax@45 | |
5897 unsigned __int16 v25; // bx@45 | |
5898 unsigned int v26; // eax@45 | |
5899 unsigned __int8 v27; // sf@50 | |
5900 unsigned __int8 v28; // of@50 | |
5901 unsigned int v29; // eax@52 | |
5902 int v30; // eax@55 | |
5903 int v31; // eax@58 | |
5904 unsigned int v32; // eax@59 | |
5905 int v33; // eax@65 | |
5906 char v34; // si@65 | |
5907 ITEM_EQUIP_TYPE v35; // edi@69 | |
5908 int v36; // edx@70 | |
5909 int v37; // eax@71 | |
5910 enum PLAYER_SKILL_TYPE v38; // edi@74 | |
5911 int v39; // eax@74 | |
5912 int v40; // eax@89 | |
5913 char v41; // si@89 | |
5914 int v42; // eax@96 | |
5915 enum PLAYER_SKILL_TYPE v43; // edx@97 | |
5916 int v44; // eax@97 | |
5917 int v45; // eax@98 | |
5918 int v46; // eax@99 | |
5919 int v47; // eax@100 | |
5920 int v48; // eax@101 | |
5921 int v49; // eax@102 | |
5922 unsigned __int16 v50; // ax@113 | |
5923 char v51; // di@113 | |
5924 unsigned int v52; // eax@113 | |
5925 int v53; // edi@113 | |
5926 signed int i; // ecx@113 | |
5927 unsigned __int16 v55; // ax@118 | |
5928 char v56; // si@118 | |
5929 unsigned int v57; // eax@118 | |
5930 int v58; // esi@121 | |
5931 signed int j; // ecx@121 | |
5932 int v60; // edi@126 | |
5933 int v61; // eax@126 | |
5934 signed int v62; // [sp-4h] [bp-30h]@26 | |
5935 signed int v63; // [sp-4h] [bp-30h]@80 | |
5936 int v64; // [sp+Ch] [bp-20h]@104 | |
5937 int v65; // [sp+10h] [bp-1Ch]@104 | |
5938 int v66; // [sp+14h] [bp-18h]@104 | |
5939 int v67; // [sp+18h] [bp-14h]@104 | |
5940 int v68; // [sp+1Ch] [bp-10h]@69 | |
5941 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 | |
5942 int v70; // [sp+24h] [bp-8h]@1 | |
5943 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 | |
5944 int a1; // [sp+34h] [bp+8h]@21 | |
5945 int a1a; // [sp+34h] [bp+8h]@74 | |
5946 signed int a1b; // [sp+34h] [bp+8h]@94 | |
5947 | |
5948 v2 = this; | |
5949 v70 = 0; | |
5950 v69 = 0; | |
5951 v71 = (ITEM_EQUIP_TYPE)0; | |
5952 LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); | |
5953 v4 = v3; | |
5954 v5 = 1; | |
5955 if ( v3 ) | |
5956 { | |
5957 v6 = SkillToMastery(v3); | |
5958 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
5959 { | |
5960 if ( (signed int)v6 >= 4 ) | |
5961 goto LABEL_4; | |
5962 v8 = __OFSUB__(v6, 3); | |
5963 v7 = ((v6 - 3) & 0x80000000u) != 0; | |
5964 } | |
5965 else | |
5966 { | |
5967 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5968 goto LABEL_11; | |
5969 if ( (signed int)v6 >= 4 ) | |
5970 { | |
5971 LABEL_4: | |
5972 v71 = (ITEM_EQUIP_TYPE)2; | |
5973 LABEL_11: | |
5974 v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F)); | |
5975 goto LABEL_12; | |
5976 } | |
5977 v8 = __OFSUB__(v6, 2); | |
5978 v7 = ((v6 - 2) & 0x80000000u) != 0; | |
5979 } | |
5980 if ( !(v7 ^ v8) ) | |
5981 v71 = (ITEM_EQUIP_TYPE)1; | |
5982 goto LABEL_11; | |
5983 } | |
5984 LABEL_12: | |
5985 if ( a2 == CHARACTER_ATTRIBUTE_HEALTH ) | |
5986 { | |
135 | 5987 v60 = pBaseHealthPerLevelByClass[v2->classType]; |
0 | 5988 v61 = v2->GetBodybuilding(); |
5989 return v60 * v61; | |
5990 } | |
5991 if ( a2 == CHARACTER_ATTRIBUTE_MANA ) | |
5992 { | |
135 | 5993 v60 = pBaseManaPerLevelByClass[v2->classType]; |
607 | 5994 v61 = v2->GetMeditation(); |
0 | 5995 return v60 * v61; |
5996 } | |
5997 if ( a2 != 9 ) | |
5998 { | |
5999 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
6000 { | |
6001 if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) | |
6002 return v70; | |
6003 if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) | |
6004 { | |
6005 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
6006 return v70; | |
6007 v71 = (ITEM_EQUIP_TYPE)0; | |
6008 v9 = &v2->pEquipment; | |
6009 while ( 1 ) | |
6010 { | |
6011 if ( v2->HasItemEquipped(v71) ) | |
6012 { | |
118 | 6013 v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v2->pInventoryItems[*(_DWORD *)v9].uItemID].uEquipType; |
6014 LOBYTE(v12) = this->GetActualSkillLevel(v11); | |
0 | 6015 a1 = v12; |
6016 SkillToMastery(v12); | |
6017 v13 = v11 - 5; | |
6018 if ( !v13 ) | |
6019 return a1 & 0x3F; | |
6020 if ( v13 == 2 ) | |
6021 break; | |
6022 } | |
6023 v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); | |
6024 v9 = (PlayerEquipment *)((char *)v9 + 4); | |
6025 if ( (signed int)v71 >= 16 ) | |
6026 return v70; | |
6027 } | |
6028 v14 = a1; | |
6029 v15 = 1; | |
6030 if ( (signed int)SkillToMastery(a1) >= 4 ) | |
6031 { | |
6032 v62 = 5; | |
6033 goto LABEL_31; | |
6034 } | |
6035 if ( (signed int)SkillToMastery(a1) >= 3 ) | |
6036 { | |
6037 v62 = 3; | |
6038 goto LABEL_31; | |
6039 } | |
6040 if ( (signed int)SkillToMastery(a1) < 2 ) | |
6041 goto LABEL_32; | |
6042 goto LABEL_30; | |
6043 } | |
6044 if ( v2->IsUnarmed() ) | |
6045 { | |
6046 LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6047 v14 = v18; | |
6048 if ( !v18 ) | |
6049 return v70; | |
6050 v15 = 0; | |
6051 v19 = SkillToMastery(v18); | |
6052 if ( (signed int)v19 < 3 ) | |
6053 { | |
6054 if ( (signed int)v19 >= 2 ) | |
6055 v15 = 1; | |
6056 LABEL_32: | |
6057 v16 = v14; | |
6058 return v15 * (v16 & 0x3F); | |
6059 } | |
6060 LABEL_30: | |
6061 v62 = 2; | |
6062 LABEL_31: | |
6063 v15 = v62; | |
6064 goto LABEL_32; | |
6065 } | |
6066 v20 = (ITEM_EQUIP_TYPE)0; | |
6067 while ( 1 ) | |
6068 { | |
6069 if ( v2->HasItemEquipped(v20) ) | |
6070 { | |
118 | 6071 v22 = this->pInventoryItems[this->pEquipment.pIndices[v20]].uItemID; |
0 | 6072 if ( pItemsTable->pItems[v22].uEquipType <= 1u ) |
6073 break; | |
6074 } | |
6075 v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); | |
6076 if ( (signed int)v20 >= 16 ) | |
6077 return v70; | |
6078 } | |
6079 v71 = (ITEM_EQUIP_TYPE)0; | |
6080 v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; | |
6081 LOBYTE(v24) = v2->GetActualSkillLevel(v23); | |
6082 v25 = v24; | |
6083 v26 = SkillToMastery(v24); | |
6084 if ( !v23 ) | |
6085 { | |
6086 if ( (signed int)SkillToMastery(v25) >= 4 ) | |
6087 { | |
6088 LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6089 LOBYTE(v25) = v31; | |
6090 if ( v31 ) | |
6091 { | |
6092 v15 = 0; | |
6093 v32 = SkillToMastery(v31); | |
6094 if ( (signed int)v32 < 3 ) | |
6095 { | |
6096 if ( (signed int)v32 >= 2 ) | |
6097 v15 = 1; | |
6098 } | |
6099 else | |
6100 { | |
6101 v15 = 2; | |
6102 } | |
6103 v16 = v25; | |
6104 return v15 * (v16 & 0x3F); | |
6105 } | |
6106 } | |
6107 goto LABEL_55; | |
6108 } | |
6109 if ( v23 == PLAYER_SKILL_DAGGER ) | |
6110 { | |
6111 v29 = SkillToMastery(v25); | |
6112 v28 = __OFSUB__(v29, 4); | |
6113 v27 = ((v29 - 4) & 0x80000000u) != 0; | |
6114 } | |
6115 else | |
6116 { | |
6117 if ( v23 <= PLAYER_SKILL_DAGGER ) | |
6118 goto LABEL_55; | |
6119 if ( v23 > PLAYER_SKILL_SPEAR ) | |
6120 { | |
6121 if ( v23 == PLAYER_SKILL_MACE ) | |
6122 { | |
6123 v28 = __OFSUB__(v26, 2); | |
118 | 6124 v27 = v26 - 2 < 0; |
0 | 6125 goto LABEL_53; |
6126 } | |
6127 LABEL_55: | |
6128 v30 = v71 * (v25 & 0x3F); | |
6129 return (int)((char *)v69 + v30); | |
6130 } | |
6131 v28 = __OFSUB__(v26, 3); | |
118 | 6132 v27 = v26 - 3 < 0; |
0 | 6133 } |
6134 LABEL_53: | |
6135 if ( !(v27 ^ v28) ) | |
6136 v71 = (ITEM_EQUIP_TYPE)1; | |
6137 goto LABEL_55; | |
6138 } | |
6139 if ( v2->IsUnarmed() == 1 ) | |
6140 { | |
6141 LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6142 v34 = v33; | |
6143 if ( !v33 ) | |
6144 return v70; | |
6145 if ( (signed int)SkillToMastery(v33) >= 3 ) | |
6146 v5 = 2; | |
6147 v30 = v5 * (v34 & 0x3F); | |
6148 return (int)((char *)v69 + v30); | |
6149 } | |
6150 v35 = (ITEM_EQUIP_TYPE)0; | |
6151 v68 = 0; | |
6152 while ( 1 ) | |
6153 { | |
6154 if ( v2->HasItemEquipped(v35) ) | |
6155 { | |
118 | 6156 v37 = *(int *)&v2->pInventoryItems[v35].uItemID; |
0 | 6157 if ( pItemsTable->pItems[v37].uEquipType <= 1u ) |
6158 break; | |
6159 } | |
6160 v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1); | |
6161 if ( (signed int)v35 >= 16 ) | |
6162 return v70; | |
6163 } | |
6164 v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; | |
6165 LOBYTE(v39) = v2->GetActualSkillLevel(v38); | |
6166 a1a = v39; | |
6167 SkillToMastery(v39); | |
6168 v71 = (ITEM_EQUIP_TYPE)0; | |
6169 if ( v38 ) | |
6170 { | |
6171 if ( (signed int)v38 > 0 ) | |
6172 { | |
6173 if ( (signed int)v38 <= 4 || v38 == 6 ) | |
6174 { | |
6175 v71 = (ITEM_EQUIP_TYPE)1; | |
6176 } | |
6177 else | |
6178 { | |
6179 if ( v38 == 7 ) | |
6180 { | |
6181 if ( (signed int)SkillToMastery(a1a) < 4 ) | |
6182 { | |
6183 if ( (signed int)SkillToMastery(a1a) < 3 ) | |
6184 { | |
6185 if ( (signed int)SkillToMastery(a1a) < 2 ) | |
6186 return v5 * (a1a & 0x3F); | |
6187 v63 = 2; | |
6188 } | |
6189 else | |
6190 { | |
6191 v63 = 3; | |
6192 } | |
6193 } | |
6194 else | |
6195 { | |
6196 v63 = 5; | |
6197 } | |
6198 v5 = v63; | |
6199 return v5 * (a1a & 0x3F); | |
6200 } | |
6201 } | |
6202 } | |
6203 } | |
6204 else | |
6205 { | |
6206 v71 = (ITEM_EQUIP_TYPE)1; | |
6207 if ( (signed int)SkillToMastery(a1a) >= 4 ) | |
6208 { | |
6209 LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6210 v41 = v40; | |
6211 if ( v40 ) | |
6212 { | |
6213 if ( (signed int)SkillToMastery(v40) >= 3 ) | |
6214 v5 = 2; | |
6215 v68 = v5 * (v41 & 0x3F); | |
6216 } | |
6217 } | |
6218 } | |
6219 v30 = v68 + v71 * (a1a & 0x3F); | |
6220 return (int)((char *)v69 + v30); | |
6221 } | |
6222 a1b = 0; | |
6223 v71 = (ITEM_EQUIP_TYPE)0; | |
6224 v68 = 16; | |
6225 v69 = &v2->pEquipment; | |
6226 do | |
6227 { | |
6228 if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) ) | |
6229 goto LABEL_117; | |
6230 v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; | |
6231 v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; | |
6232 if ( !v44 ) | |
6233 { | |
6234 v64 = 0; | |
6235 v65 = 1; | |
6236 LABEL_111: | |
6237 v66 = 0; | |
6238 goto LABEL_112; | |
6239 } | |
6240 v45 = v44 - 1; | |
6241 if ( !v45 || (v46 = v45 - 3) == 0 ) | |
6242 { | |
6243 v64 = 0; | |
6244 v65 = 0; | |
6245 v66 = 0; | |
6246 v67 = 1; | |
6247 goto LABEL_113; | |
6248 } | |
6249 v47 = v46 - 4; | |
6250 if ( v47 ) | |
6251 { | |
6252 v48 = v47 - 1; | |
6253 if ( v48 ) | |
6254 { | |
6255 v49 = v48 - 1; | |
6256 if ( v49 ) | |
6257 { | |
6258 if ( v49 != 1 ) | |
6259 goto LABEL_117; | |
6260 a1b = 1; | |
6261 v64 = 1; | |
6262 v65 = 0; | |
6263 v66 = 0; | |
6264 v67 = 0; | |
6265 goto LABEL_113; | |
6266 } | |
6267 a1b = 1; | |
6268 v64 = 1; | |
6269 v65 = 0; | |
6270 goto LABEL_111; | |
6271 } | |
6272 v71 = (ITEM_EQUIP_TYPE)1; | |
6273 } | |
6274 else | |
6275 { | |
6276 a1b = 1; | |
6277 } | |
6278 v64 = 1; | |
6279 v65 = 0; | |
6280 v66 = 1; | |
6281 LABEL_112: | |
6282 v67 = 0; | |
6283 LABEL_113: | |
6284 LOBYTE(v50) = v2->GetActualSkillLevel(v43); | |
6285 v51 = v50; | |
6286 v52 = SkillToMastery(v50); | |
6287 v53 = v51 & 0x3F; | |
6288 for ( i = 0; i < (signed int)v52; ++i ) | |
6289 { | |
6290 if ( *(&v64 + i) ) | |
6291 v70 += v53; | |
6292 } | |
6293 LABEL_117: | |
6294 v69 = (PlayerEquipment *)((char *)v69 + 4); | |
6295 --v68; | |
6296 } | |
6297 while ( v68 ); | |
6298 v64 = 1; | |
6299 v65 = 1; | |
6300 v66 = 1; | |
6301 v67 = 0; | |
6302 LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE); | |
6303 v56 = v55; | |
6304 v57 = SkillToMastery(v55); | |
6305 if ( !a1b && (!v71 || v57 == 4) ) | |
6306 { | |
6307 v58 = v56 & 0x3F; | |
6308 for ( j = 0; j < (signed int)v57; ++j ) | |
6309 { | |
6310 if ( *(&v64 + j) ) | |
6311 v70 += v58; | |
6312 } | |
6313 } | |
6314 return v70; | |
6315 } | |
6316 | |
6317 //----- (00490109) -------------------------------------------------------- | |
6318 // faces are: 0 1 2 3 human males | |
6319 // 4 5 6 7 human females | |
6320 // 8 9 elf males | |
6321 // 10 11 elf females | |
6322 // 12 13 dwarf males | |
6323 // 14 15 dwarf females | |
6324 // 16 17 goblin males | |
6325 // 18 19 goblin females | |
6326 // 20 lich male | |
6327 // 21 lich female | |
6328 // 22 underwater suits (unused) | |
6329 // 23 zombie male | |
6330 // 24 zombie female | |
6331 enum CHARACTER_RACE Player::GetRace() | |
6332 { | |
6333 if ( uFace > 15 ) | |
6334 { | |
6335 if ( uFace >= 16 && uFace <= 19 ) | |
6336 return CHARACTER_RACE_GOBLIN; | |
6337 } | |
6338 else | |
6339 { | |
6340 if ( uFace >= 12 ) | |
6341 { | |
6342 return CHARACTER_RACE_DWARF; | |
6343 } | |
6344 else | |
6345 { | |
6346 if ( uFace >= 0 ) | |
6347 { | |
6348 if ( uFace <= 7 ) | |
6349 { | |
6350 return CHARACTER_RACE_HUMAN; | |
6351 } | |
6352 else | |
6353 { | |
6354 if ( uFace <= 11 ) | |
6355 return CHARACTER_RACE_ELF; | |
6356 } | |
6357 } | |
6358 } | |
6359 } | |
6360 return CHARACTER_RACE_HUMAN; | |
6361 } | |
6362 | |
6363 //----- (00490141) -------------------------------------------------------- | |
187 | 6364 PLAYER_SEX Player::GetSexByVoice() |
0 | 6365 { |
6366 signed int result; // eax@1 | |
6367 | |
6368 result = 0; | |
6369 switch ( this->uVoiceID ) | |
6370 { | |
6371 case 0u: | |
6372 case 1u: | |
6373 case 2u: | |
6374 case 3u: | |
6375 case 8u: | |
6376 case 9u: | |
6377 case 0xCu: | |
6378 case 0xDu: | |
6379 case 0x10u: | |
6380 case 0x11u: | |
6381 case 0x14u: | |
6382 case 0x17u: | |
187 | 6383 return SEX_MALE; |
6384 | |
0 | 6385 case 4u: |
6386 case 5u: | |
6387 case 6u: | |
6388 case 7u: | |
6389 case 0xAu: | |
6390 case 0xBu: | |
6391 case 0xEu: | |
6392 case 0xFu: | |
6393 case 0x12u: | |
6394 case 0x13u: | |
6395 case 0x15u: | |
6396 case 0x18u: | |
187 | 6397 return SEX_FEMALE; |
6398 | |
0 | 6399 default: |
187 | 6400 assert(false); |
6401 } | |
0 | 6402 } |
6403 | |
6404 //----- (00490188) -------------------------------------------------------- | |
6405 void Player::SetInitialStats() | |
6406 { | |
6407 auto v1 = GetRace(); | |
290 | 6408 uMight = StatTable[v1][0].uBaseValue; |
6409 uIntelligence = StatTable[v1][1].uBaseValue; | |
6410 uWillpower = StatTable[v1][2].uBaseValue; | |
6411 uEndurance = StatTable[v1][3].uBaseValue; | |
6412 uAccuracy = StatTable[v1][4].uBaseValue; | |
6413 uSpeed = StatTable[v1][5].uBaseValue; | |
6414 uLuck = StatTable[v1][6].uBaseValue; | |
0 | 6415 } |
6416 | |
6417 //----- (004901FC) -------------------------------------------------------- | |
6418 int Player::SetSexByVoice() | |
6419 { | |
6420 __int64 v1; // qax@1 | |
6421 | |
6422 v1 = this->uVoiceID; | |
6423 switch ( (int)v1 ) | |
6424 { | |
6425 case 0: | |
6426 case 1: | |
6427 case 2: | |
6428 case 3: | |
6429 case 8: | |
6430 case 9: | |
6431 case 0xC: | |
6432 case 0xD: | |
6433 case 0x10: | |
6434 case 0x11: | |
6435 case 0x14: | |
6436 case 0x17: | |
6437 BYTE4(v1) = 0; | |
6438 break; | |
6439 case 4: | |
6440 case 5: | |
6441 case 6: | |
6442 case 7: | |
6443 case 0xA: | |
6444 case 0xB: | |
6445 case 0xE: | |
6446 case 0xF: | |
6447 case 0x12: | |
6448 case 0x13: | |
6449 case 0x15: | |
6450 case 0x18: | |
6451 BYTE4(v1) = 1; | |
6452 break; | |
6453 default: | |
6454 break; | |
6455 } | |
6456 this->uSex = (PLAYER_SEX)BYTE4(v1); | |
6457 return v1; | |
6458 } | |
6459 | |
6460 //----- (0049024A) -------------------------------------------------------- | |
135 | 6461 void Player::Reset(PLAYER_CLASS_TYPE cls) |
0 | 6462 { |
6463 sLevelModifier = 0; | |
6464 sAgeModifier = 0; | |
6465 | |
135 | 6466 classType = cls; |
0 | 6467 uLuckBonus = 0; |
6468 uSpeedBonus = 0; | |
6469 uAccuracyBonus = 0; | |
6470 uEnduranceBonus = 0; | |
6471 uWillpowerBonus = 0; | |
6472 uIntelligenceBonus = 0; | |
6473 uMightBonus = 0; | |
6474 uLevel = 1; | |
6475 uExperience = 251 + rand() % 100; | |
6476 uBirthYear = 1147 - rand() % 6; | |
6477 memset(pActiveSkills, 0, sizeof(pActiveSkills)); | |
484 | 6478 memset(_guilds_member_bits, 0, 64); |
0 | 6479 memset(&spellbook, 0, sizeof(PlayerSpells)); |
6480 | |
6481 for (uint i = 0; i < 37; ++i) | |
6482 { | |
135 | 6483 if (pSkillAvailabilityPerClass[classType / 4][i] != 2) |
0 | 6484 continue; |
6485 | |
6486 pActiveSkills[i] = 1; | |
6487 | |
6488 switch (i) | |
6489 { | |
486 | 6490 case PLAYER_SKILL_FIRE: spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; |
6491 spellbook.pFireSpellbook.bIsSpellAvailable[1] = true; | |
6492 spellbook.pFireSpellbook.bIsSpellAvailable[2] = true; | |
6493 spellbook.pFireSpellbook.bIsSpellAvailable[3] = true; | |
569 | 6494 spellbook.pFireSpellbook.bIsSpellAvailable[4] = true; |
6495 spellbook.pFireSpellbook.bIsSpellAvailable[5] = true; | |
6496 spellbook.pFireSpellbook.bIsSpellAvailable[6] = true; | |
6497 spellbook.pFireSpellbook.bIsSpellAvailable[7] = true; | |
6498 spellbook.pAirSpellbook.bIsSpellAvailable[1] = true; | |
6499 spellbook.pAirSpellbook.bIsSpellAvailable[2] = true; | |
6500 spellbook.pAirSpellbook.bIsSpellAvailable[3] = true; | |
6501 spellbook.pAirSpellbook.bIsSpellAvailable[4] = true; | |
6502 spellbook.pAirSpellbook.bIsSpellAvailable[5] = true; | |
6503 spellbook.pAirSpellbook.bIsSpellAvailable[6] = true; | |
6504 spellbook.pAirSpellbook.bIsSpellAvailable[7] = true; | |
6505 spellbook.pAirSpellbook.bIsSpellAvailable[8] = true; | |
6506 spellbook.pAirSpellbook.bIsSpellAvailable[9] = true; | |
6507 spellbook.pAirSpellbook.bIsSpellAvailable[10] = true; | |
6508 pActiveSkills[PLAYER_SKILL_WATER] = 1; | |
6509 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
6510 spellbook.pWaterSpellbook.bIsSpellAvailable[1] = true; | |
6511 spellbook.pWaterSpellbook.bIsSpellAvailable[2] = true; | |
6512 spellbook.pWaterSpellbook.bIsSpellAvailable[3] = true; | |
6513 spellbook.pWaterSpellbook.bIsSpellAvailable[4] = true; | |
6514 spellbook.pWaterSpellbook.bIsSpellAvailable[5] = true; | |
710 | 6515 spellbook.pWaterSpellbook.bIsSpellAvailable[6] = true; |
6516 spellbook.pWaterSpellbook.bIsSpellAvailable[7] = true; | |
6517 spellbook.pWaterSpellbook.bIsSpellAvailable[8] = true; | |
486 | 6518 break; |
198 | 6519 case PLAYER_SKILL_AIR: spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; break; |
6520 case PLAYER_SKILL_WATER: spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; break; | |
6521 case PLAYER_SKILL_EARTH: spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; break; | |
6522 case PLAYER_SKILL_SPIRIT: spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; break; | |
6523 case PLAYER_SKILL_MIND: spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; break; | |
569 | 6524 case PLAYER_SKILL_BODY: spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; |
6525 spellbook.pBodySpellbook.bIsSpellAvailable[1] = true; | |
6526 spellbook.pBodySpellbook.bIsSpellAvailable[2] = true; | |
6527 spellbook.pBodySpellbook.bIsSpellAvailable[3] = true; | |
6528 spellbook.pBodySpellbook.bIsSpellAvailable[4] = true; | |
6529 spellbook.pBodySpellbook.bIsSpellAvailable[5] = true; | |
6530 spellbook.pBodySpellbook.bIsSpellAvailable[6] = true; | |
6531 spellbook.pBodySpellbook.bIsSpellAvailable[7] = true; | |
6532 spellbook.pBodySpellbook.bIsSpellAvailable[8] = true; | |
6533 spellbook.pBodySpellbook.bIsSpellAvailable[9] = true; | |
6534 pActiveSkills[PLAYER_SKILL_SPIRIT] = 1; | |
6535 spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true; | |
6536 spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true; | |
6537 spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true; | |
6538 spellbook.pSpiritSpellbook.bIsSpellAvailable[4] = true; | |
6539 spellbook.pSpiritSpellbook.bIsSpellAvailable[5] = true; | |
6540 spellbook.pSpiritSpellbook.bIsSpellAvailable[6] = true; | |
6541 break; | |
198 | 6542 case PLAYER_SKILL_LIGHT: spellbook.pLightSpellbook.bIsSpellAvailable[0] = true; break; |
6543 case PLAYER_SKILL_DARK: spellbook.pDarkSpellbook.bIsSpellAvailable[0] = true; break; | |
0 | 6544 } |
6545 } | |
6546 | |
6547 sHealth = GetMaxHealth(); | |
6548 sMana = GetMaxMana(); | |
6549 } | |
6550 | |
6551 //----- (004903C9) -------------------------------------------------------- | |
6552 enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) | |
6553 { | |
6554 enum PLAYER_SKILL_TYPE result; // eax@5 | |
6555 int v3; // edx@5 | |
6556 char *v4; // ecx@5 | |
6557 int v5; // esi@11 | |
6558 unsigned __int16 *v6; // edx@11 | |
6559 int v7; // esi@18 | |
6560 unsigned __int16 *pActiveSkill; // edx@18 | |
6561 | |
6562 if ( order >= 0 ) | |
6563 { | |
6564 if ( order <= 1 ) | |
6565 { | |
6566 result = (PLAYER_SKILL_TYPE)0; | |
6567 v7 = 0; | |
6568 pActiveSkill = this->pActiveSkills; | |
6569 do | |
6570 { | |
135 | 6571 if ( *pActiveSkill && pSkillAvailabilityPerClass[classType / 4][result] == 2 ) |
0 | 6572 { |
6573 if ( v7 == order ) | |
6574 return result; | |
6575 ++v7; | |
6576 } | |
6577 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6578 ++pActiveSkill; | |
6579 } | |
6580 while ( (signed int)result < 37 ); | |
6581 } | |
6582 else | |
6583 { | |
6584 if ( order <= 3 ) | |
6585 { | |
6586 result = (PLAYER_SKILL_TYPE)0; | |
6587 v5 = 0; | |
6588 pActiveSkill = this->pActiveSkills; | |
6589 do | |
6590 { | |
135 | 6591 if ( *pActiveSkill && pSkillAvailabilityPerClass[classType / 4][result] == 1 ) |
0 | 6592 { |
6593 if ( v5 == order - 2 ) | |
6594 return result; | |
6595 ++v5; | |
6596 } | |
6597 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6598 ++pActiveSkill; | |
6599 } | |
6600 while ( (signed int)result < 37 ); | |
6601 } | |
6602 else | |
6603 { | |
6604 if ( order <= 12 ) | |
6605 { | |
6606 result = (PLAYER_SKILL_TYPE)0; | |
6607 v3 = 0; | |
135 | 6608 v4 = (char *)pSkillAvailabilityPerClass[classType / 4]; |
0 | 6609 do |
6610 { | |
6611 if ( *v4 == 1 ) | |
6612 { | |
6613 if ( v3 == order - 4 ) | |
6614 return result; | |
6615 ++v3; | |
6616 } | |
6617 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6618 ++v4; | |
6619 } | |
6620 while ( (signed int)result < 37 ); | |
6621 } | |
6622 } | |
6623 } | |
6624 } | |
6625 return (PLAYER_SKILL_TYPE)37; | |
6626 } | |
6627 | |
6628 | |
6629 | |
6630 //----- (0049048D) -------------------------------------------------------- | |
6631 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute) | |
6632 void Player::DecreaseAttribute(int eAttribute) | |
6633 { | |
6634 int v2; // eax@1 | |
6635 int pBaseValue; // ecx@1 | |
6636 int pDroppedStep; // ebx@1 | |
6637 int pStep; // esi@1 | |
6638 unsigned __int16 result; // ax@7 | |
6639 int uMinValue; // [sp+Ch] [bp-4h]@1 | |
6640 | |
6641 v2 = eAttribute + 7 * GetRace(); | |
290 | 6642 pBaseValue = StatTable[0][v2].uBaseValue; |
6643 pDroppedStep = StatTable[0][v2].uDroppedStep; | |
0 | 6644 uMinValue = pBaseValue - 2; |
290 | 6645 pStep = StatTable[0][v2].uBaseStep; |
0 | 6646 switch ( eAttribute ) |
6647 { | |
6648 case CHARACTER_MIGHT: | |
6649 if ( this->uMight <= pBaseValue ) | |
6650 pStep = pDroppedStep; | |
6651 if ( this->uMight - pStep >= uMinValue ) | |
6652 this->uMight -= pStep; | |
6653 break; | |
6654 case CHARACTER_INTELLIGANCE: | |
6655 if ( this->uIntelligence <= pBaseValue ) | |
6656 pStep = pDroppedStep; | |
6657 if ( this->uIntelligence - pStep >= uMinValue ) | |
6658 this->uIntelligence -= pStep; | |
6659 break; | |
6660 case CHARACTER_WILLPOWER: | |
6661 if ( this->uWillpower <= pBaseValue ) | |
6662 pStep = pDroppedStep; | |
6663 if ( this->uWillpower - pStep >= uMinValue ) | |
6664 this->uWillpower -= pStep; | |
6665 break; | |
6666 case CHARACTER_ENDURANCE: | |
6667 if ( this->uEndurance <= pBaseValue ) | |
6668 pStep = pDroppedStep; | |
6669 if ( this->uEndurance - pStep >= uMinValue ) | |
6670 this->uEndurance -= pStep; | |
6671 break; | |
6672 case CHARACTER_ACCURACY: | |
6673 if ( this->uAccuracy <= pBaseValue ) | |
6674 pStep = pDroppedStep; | |
6675 if ( this->uAccuracy - pStep >= uMinValue ) | |
6676 this->uAccuracy -= pStep; | |
6677 break; | |
6678 case CHARACTER_SPEED: | |
6679 if ( this->uSpeed <= pBaseValue ) | |
6680 pStep = pDroppedStep; | |
6681 if ( this->uSpeed - pStep >= uMinValue ) | |
6682 this->uSpeed -= pStep; | |
6683 break; | |
6684 case CHARACTER_LUCK: | |
6685 if ( this->uLuck <= pBaseValue ) | |
6686 pStep = pDroppedStep; | |
6687 if ( this->uLuck - pStep >= uMinValue ) | |
6688 this->uLuck -= pStep; | |
6689 break; | |
6690 } | |
6691 } | |
6692 | |
6693 //----- (004905F5) -------------------------------------------------------- | |
6694 //signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute) | |
6695 int Player::IncreaseAttribute(int eAttribute) | |
6696 { | |
6697 Player *v2; // esi@1 | |
6698 int v3; // eax@1 | |
6699 int v4; // ebx@1 | |
6700 signed int v5; // edi@1 | |
6701 int v6; // eax@8 | |
6702 signed int v7; // eax@17 | |
6703 signed int result; // eax@18 | |
6704 int v9; // [sp+Ch] [bp-8h]@1 | |
6705 signed int v10; // [sp+10h] [bp-4h]@1 | |
6706 | |
6707 v2 = this; | |
6708 v3 = eAttribute + 7 * GetRace(); | |
290 | 6709 v4 = StatTable[0][v3].uMaxValue; |
6710 v5 = StatTable[0][v3].uBaseStep; | |
6711 v9 = StatTable[0][v3].uBaseValue; | |
6712 v10 = StatTable[0][v3].uDroppedStep; | |
0 | 6713 PlayerCreation_ComputeAttributeBonus(); |
6714 if ( eAttribute ) | |
6715 { | |
6716 switch ( eAttribute ) | |
6717 { | |
6718 case 1: | |
6719 v6 = v2->uIntelligence; | |
6720 break; | |
6721 case 2: | |
6722 v6 = v2->uWillpower; | |
6723 break; | |
6724 case 3: | |
6725 v6 = v2->uEndurance; | |
6726 break; | |
6727 case 4: | |
6728 v6 = v2->uAccuracy; | |
6729 break; | |
6730 case 5: | |
6731 v6 = v2->uSpeed; | |
6732 break; | |
6733 case 6: | |
6734 v6 = v2->uLuck; | |
6735 break; | |
6736 default: | |
6737 v6 = eAttribute; | |
6738 break; | |
6739 } | |
6740 } | |
6741 else | |
6742 { | |
6743 v6 = v2->uMight; | |
6744 } | |
6745 if ( v6 < v9 ) | |
6746 { | |
6747 v7 = v5; | |
6748 v5 = v10; | |
6749 v10 = v7; | |
6750 } | |
6751 result = PlayerCreation_ComputeAttributeBonus(); | |
6752 if ( result >= v10 ) | |
6753 { | |
6754 if ( eAttribute ) | |
6755 { | |
6756 switch ( eAttribute ) | |
6757 { | |
6758 case 1: | |
6759 result = (signed int)&v2->uIntelligence; | |
6760 break; | |
6761 case 2: | |
6762 result = (signed int)&v2->uWillpower; | |
6763 break; | |
6764 case 3: | |
6765 result = (signed int)&v2->uEndurance; | |
6766 break; | |
6767 case 4: | |
6768 result = (signed int)&v2->uAccuracy; | |
6769 break; | |
6770 case 5: | |
6771 result = (signed int)&v2->uSpeed; | |
6772 break; | |
6773 default: | |
6774 result = eAttribute - 6; | |
6775 if ( eAttribute != 6 ) | |
6776 return result; | |
6777 result = (signed int)&v2->uLuck; | |
6778 break; | |
6779 } | |
6780 } | |
6781 else | |
6782 { | |
6783 result = (signed int)&v2->uMight; | |
6784 } | |
6785 if ( v5 + *(short *)result <= v4 ) | |
6786 *(short *)result += v5; | |
6787 } | |
6788 return result; | |
6789 } | |
6790 | |
6791 //----- (0049070F) -------------------------------------------------------- | |
6792 void Player::Zero() | |
6793 { | |
6794 Player *v1; // esi@1 | |
6795 | |
6796 v1 = this; | |
6797 this->sLevelModifier = 0; | |
6798 this->sACModifier = 0; | |
6799 this->uLuckBonus = 0; | |
6800 this->uAccuracyBonus = 0; | |
6801 this->uSpeedBonus = 0; | |
6802 this->uEnduranceBonus = 0; | |
6803 this->uWillpowerBonus = 0; | |
6804 this->uIntelligenceBonus = 0; | |
6805 this->uMightBonus = 0; | |
6806 this->field_100 = 0; | |
6807 this->field_FC = 0; | |
6808 this->field_F8 = 0; | |
6809 this->field_F4 = 0; | |
6810 this->field_F0 = 0; | |
6811 this->field_EC = 0; | |
6812 this->field_E8 = 0; | |
6813 this->field_E4 = 0; | |
6814 this->field_E0 = 0; | |
766 | 6815 memset(&this->sResFireBonus, 0, 0x16u); |
0 | 6816 v1->field_1A97 = 0; |
6817 v1->_ranged_dmg_bonus = 0; | |
6818 v1->field_1A95 = 0; | |
6819 v1->_ranged_atk_bonus = 0; | |
6820 v1->field_1A93 = 0; | |
6821 v1->_melee_dmg_bonus = 0; | |
6822 v1->field_1A91 = 0; | |
6823 v1->_some_attack_bonus = 0; | |
6824 v1->_mana_related = 0; | |
6825 v1->uFullManaBonus = 0; | |
6826 v1->_health_related = 0; | |
6827 v1->uFullHealthBonus = 0; | |
6828 } | |
6829 | |
6830 //----- (004907E7) -------------------------------------------------------- | |
299 | 6831 unsigned int Player::GetStatColor(int uStat) |
0 | 6832 { |
6833 __int16 uWhite; // si@1 | |
290 | 6834 int attribute_value; // edx@1 |
299 | 6835 unsigned __int8 pBaseAttrValue; // of@1 |
0 | 6836 __int16 uGreen; // [sp+8h] [bp-8h]@1 |
6837 __int16 uRed; // [sp+Ch] [bp-4h]@1 | |
6838 | |
6839 uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); | |
6840 uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); | |
6841 uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); | |
299 | 6842 pBaseAttrValue = StatTable[GetRace()][uStat].uBaseValue; |
290 | 6843 |
0 | 6844 switch (uStat) |
6845 { | |
6846 case 0: attribute_value = uMight; break; | |
6847 case 1: attribute_value = uIntelligence; break; | |
6848 case 2: attribute_value = uWillpower; break; | |
6849 case 3: attribute_value = uEndurance; break; | |
290 | 6850 case 4: attribute_value = uAccuracy; break; |
6851 case 5: attribute_value = uSpeed; break; | |
0 | 6852 case 6: attribute_value = uLuck; break; |
6853 }; | |
6854 | |
299 | 6855 if ( attribute_value == pBaseAttrValue ) |
290 | 6856 return uWhite; |
299 | 6857 else if ( attribute_value > pBaseAttrValue ) |
290 | 6858 return uGreen; |
0 | 6859 else |
290 | 6860 return uRed; |
0 | 6861 } |
6862 | |
6863 //----- (004908A8) -------------------------------------------------------- | |
6864 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) | |
6865 { | |
6866 unsigned __int64 *result; // eax@1 | |
6867 | |
6868 result = (unsigned __int64 *)((char *)this + 8 * uCondition); | |
6869 if ( *result && (signed __int64)uTime < (signed __int64)*result ) | |
6870 { | |
6871 *(int *)result = 0; | |
6872 *((int *)result + 1) = 0; | |
6873 LOBYTE(result) = 1; | |
6874 } | |
6875 else | |
6876 { | |
6877 LOBYTE(result) = 0; | |
6878 } | |
6879 return (bool)result; | |
6880 } | |
6881 | |
6882 //----- (004680ED) -------------------------------------------------------- | |
6883 void Player::UseItem_DrinkPotion_etc(signed int a2, int a3) | |
6884 { | |
6885 Player *v3; // esi@1 | |
6886 unsigned int v4; // ebx@4 | |
6887 signed int v5; // eax@17 | |
6888 unsigned int v6; // eax@26 | |
6889 unsigned __int8 v7; // cf@37 | |
6890 int v8; // edx@39 | |
6891 int v9; // edx@40 | |
6892 int v10; // edx@41 | |
6893 int v11; // edx@42 | |
6894 int v12; // edx@43 | |
6895 char *v13; // eax@45 | |
6896 AudioPlayer *v14; // ecx@62 | |
6897 signed int v15; // edi@68 | |
6898 int v16; // edx@73 | |
6899 unsigned __int16 *v17; // edi@73 | |
6900 unsigned int v18; // eax@73 | |
6901 int v19; // eax@74 | |
6902 int v20; // eax@75 | |
6903 signed int v21; // eax@81 | |
6904 const char *v22; // eax@84 | |
6905 char *v23; // ecx@90 | |
6906 int v24; // esi@96 | |
6907 int v25; // eax@109 | |
6908 int v26; // eax@113 | |
6909 char *v27; // edi@114 | |
6910 signed __int64 v28; // qax@120 | |
6911 char *v29; // ecx@120 | |
6912 int v30; // edi@137 | |
6913 int v31; // ST30_4@137 | |
6914 int v32; // ST3C_4@137 | |
6915 int v33; // ST40_4@137 | |
6916 int v34; // ST34_4@137 | |
6917 int v35; // ST38_4@137 | |
6918 unsigned __int8 v36; // al@173 | |
6919 SoundID v37; // [sp-20h] [bp-4Ch]@18 | |
6920 SoundID v38; // [sp-20h] [bp-4Ch]@174 | |
6921 signed int v39; // [sp-1Ch] [bp-48h]@18 | |
6922 signed int v40; // [sp-1Ch] [bp-48h]@174 | |
6923 unsigned int v41; // [sp-18h] [bp-44h]@18 | |
6924 unsigned int v42; // [sp-18h] [bp-44h]@174 | |
6925 signed int v43; // [sp-14h] [bp-40h]@18 | |
6926 signed int v44; // [sp-14h] [bp-40h]@174 | |
6927 signed int v45; // [sp-10h] [bp-3Ch]@18 | |
6928 unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120 | |
6929 signed int v47; // [sp-10h] [bp-3Ch]@174 | |
6930 int v48; // [sp-Ch] [bp-38h]@18 | |
6931 unsigned int v49; // [sp-Ch] [bp-38h]@33 | |
6932 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120 | |
6933 int v51; // [sp-Ch] [bp-38h]@174 | |
6934 unsigned int v52; // [sp-8h] [bp-34h]@18 | |
6935 char *v53; // [sp-8h] [bp-34h]@33 | |
6936 int v54; // [sp-8h] [bp-34h]@34 | |
6937 unsigned int v55; // [sp-8h] [bp-34h]@60 | |
6938 int v56; // [sp-8h] [bp-34h]@66 | |
6939 const char *v57; // [sp-8h] [bp-34h]@69 | |
6940 const char *v58; // [sp-8h] [bp-34h]@89 | |
6941 int v59; // [sp-8h] [bp-34h]@120 | |
6942 unsigned int v60; // [sp-8h] [bp-34h]@174 | |
6943 int v61; // [sp-4h] [bp-30h]@18 | |
6944 char *v62; // [sp-4h] [bp-30h]@33 | |
6945 char *v63; // [sp-4h] [bp-30h]@34 | |
6946 int v64; // [sp-4h] [bp-30h]@60 | |
6947 int v65; // [sp-4h] [bp-30h]@66 | |
6948 const char *v66; // [sp-4h] [bp-30h]@69 | |
6949 signed int v67; // [sp-4h] [bp-30h]@77 | |
6950 const char *v68; // [sp-4h] [bp-30h]@89 | |
6951 int v69; // [sp-4h] [bp-30h]@110 | |
6952 unsigned __int8 v70; // [sp-4h] [bp-30h]@120 | |
6953 int v71; // [sp-4h] [bp-30h]@174 | |
6954 char *v72; // [sp+20h] [bp-Ch]@68 | |
6955 signed int v73; // [sp+24h] [bp-8h]@1 | |
6956 char *v74; // [sp+24h] [bp-8h]@23 | |
6957 int v75; // [sp+24h] [bp-8h]@73 | |
6958 Player *thisb; // [sp+28h] [bp-4h]@1 | |
6959 unsigned int thisa; // [sp+28h] [bp-4h]@22 | |
6960 | |
6961 thisb = this; | |
243 | 6962 v3 = &pParty->pPlayers[a2-1]; |
0 | 6963 v73 = 1; |
6964 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) ) | |
6965 return; | |
6966 v4 = 0; | |
6967 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 ) | |
6968 { | |
6969 if ( pParty->pPickedItem.uItemID != 160 ) | |
6970 { | |
6971 if ( pParty->pPickedItem.uItemID == 161 ) | |
6972 { | |
6973 v27 = (char *)&v3->sMana; | |
6974 *(int *)v27 += 2; | |
6975 LABEL_170: | |
6976 if ( *(int *)v27 > v3->GetMaxMana() ) | |
6977 *(int *)v27 = v3->GetMaxMana(); | |
6978 } | |
6979 else | |
6980 { | |
6981 if ( pParty->pPickedItem.uItemID != 162 ) | |
6982 { | |
6983 LABEL_167: | |
6984 v68 = pParty->pPickedItem.GetDisplayName(); | |
6985 v58 = pGlobalTXT_LocalizationStrings[36]; | |
6986 goto LABEL_90; | |
6987 } | |
6988 v69 = 2; | |
6989 LABEL_111: | |
243 | 6990 pParty->pPlayers[a2-1].Heal(v69); |
0 | 6991 } |
6992 LABEL_112: | |
187 | 6993 v3->PlaySound(SPEECH_36, 0); |
0 | 6994 goto LABEL_173; |
6995 } | |
6996 LABEL_172: | |
100 | 6997 pParty->pPlayers[a2-1].SetCondition(6u, 1); |
0 | 6998 goto LABEL_173; |
6999 } | |
7000 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 ) | |
7001 { | |
7002 switch ( pParty->pPickedItem.uItemID ) | |
7003 { | |
7004 case 0xDEu: | |
570 | 7005 v25 = pParty->pPickedItem.uEnchantmentType + 10; |
0 | 7006 goto LABEL_110; |
7007 case 0xDFu: | |
570 | 7008 v26 = pParty->pPickedItem.uEnchantmentType + 10; |
0 | 7009 goto LABEL_114; |
7010 case 0xE0u: | |
7011 LODWORD(v3->pConditions[1]) = 0; | |
7012 HIDWORD(v3->pConditions[1]) = 0; | |
7013 goto LABEL_112; | |
7014 case 0xE1u: | |
7015 LODWORD(v3->pConditions[11]) = 0; | |
7016 HIDWORD(v3->pConditions[11]) = 0; | |
7017 LODWORD(v3->pConditions[9]) = 0; | |
7018 HIDWORD(v3->pConditions[9]) = 0; | |
7019 LODWORD(v3->pConditions[7]) = 0; | |
7020 HIDWORD(v3->pConditions[7]) = 0; | |
7021 goto LABEL_112; | |
7022 case 0xE2u: | |
7023 LODWORD(v3->pConditions[10]) = 0; | |
7024 HIDWORD(v3->pConditions[10]) = 0; | |
7025 LODWORD(v3->pConditions[8]) = 0; | |
7026 HIDWORD(v3->pConditions[8]) = 0; | |
7027 LODWORD(v3->pConditions[6]) = 0; | |
7028 HIDWORD(v3->pConditions[6]) = 0; | |
7029 goto LABEL_112; | |
7030 case 0xE3u: | |
7031 LODWORD(v3->pConditions[2]) = 0; | |
7032 HIDWORD(v3->pConditions[2]) = 0; | |
7033 goto LABEL_112; | |
7034 case 0xE4u: | |
7035 if ( v3->pConditions[1] ) | |
7036 goto LABEL_173; | |
7037 v70 = 0; | |
7038 v59 = 0; | |
7039 v50 = 5; | |
7040 v46 = 3; | |
570 | 7041 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7042 v29 = (char *)&v3->pPlayerBuffs[7]; |
7043 goto LABEL_147; | |
7044 case 0xE5u: | |
7045 v70 = 0; | |
7046 v59 = 0; | |
7047 v50 = 5; | |
7048 v46 = 3; | |
570 | 7049 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7050 v29 = (char *)&v3->pPlayerBuffs[8]; |
7051 goto LABEL_147; | |
7052 case 0xE6u: | |
7053 v70 = 0; | |
7054 v59 = 0; | |
7055 v50 = 5; | |
7056 v46 = 3; | |
570 | 7057 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7058 v29 = (char *)&v3->pPlayerBuffs[1]; |
7059 goto LABEL_147; | |
7060 case 0xE7u: | |
7061 v70 = 0; | |
7062 v59 = 0; | |
570 | 7063 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7064 v46 = 0; |
570 | 7065 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7066 v29 = (char *)&v3->pPlayerBuffs[11]; |
7067 goto LABEL_147; | |
7068 case 0xE8u: | |
7069 v70 = 0; | |
7070 v59 = 0; | |
570 | 7071 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7072 v46 = 0; |
570 | 7073 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7074 v29 = (char *)&v3->pPlayerBuffs[13]; |
7075 goto LABEL_147; | |
7076 case 0xEAu: | |
7077 v70 = 0; | |
7078 v59 = 0; | |
7079 v50 = 5; | |
7080 v46 = 3; | |
570 | 7081 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7082 v29 = (char *)&v3->pPlayerBuffs[14]; |
7083 goto LABEL_147; | |
7084 case 0xEBu: | |
7085 v3->pPlayerBuffs[23].Apply( | |
570 | 7086 pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335), |
0 | 7087 3u, |
7088 5u, | |
7089 0, | |
7090 0); | |
7091 goto LABEL_173; | |
7092 case 0xEDu: | |
7093 LODWORD(v3->pConditions[3]) = 0; | |
7094 HIDWORD(v3->pConditions[3]) = 0; | |
7095 goto LABEL_112; | |
7096 case 0xEEu: | |
7097 LODWORD(v3->pConditions[0]) = 0; | |
7098 HIDWORD(v3->pConditions[0]) = 0; | |
7099 goto LABEL_112; | |
7100 case 0xEFu: | |
7101 LODWORD(v3->pConditions[5]) = 0; | |
7102 HIDWORD(v3->pConditions[5]) = 0; | |
7103 goto LABEL_112; | |
7104 case 0xF0u: | |
7105 v70 = 0; | |
7106 v59 = 0; | |
570 | 7107 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7108 v46 = 0; |
570 | 7109 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7110 v29 = (char *)&v3->pPlayerBuffs[19]; |
7111 goto LABEL_147; | |
7112 case 0xF1u: | |
7113 v70 = 0; | |
7114 v59 = 0; | |
570 | 7115 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7116 v46 = 0; |
570 | 7117 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7118 v29 = (char *)&v3->pPlayerBuffs[17]; |
7119 goto LABEL_147; | |
7120 case 0xF2u: | |
7121 v70 = 0; | |
7122 v59 = 0; | |
570 | 7123 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7124 v46 = 0; |
570 | 7125 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7126 v29 = (char *)&v3->pPlayerBuffs[20]; |
7127 goto LABEL_147; | |
7128 case 0xF3u: | |
7129 v70 = 0; | |
7130 v59 = 0; | |
570 | 7131 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7132 v46 = 0; |
570 | 7133 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7134 v29 = (char *)&v3->pPlayerBuffs[16]; |
7135 goto LABEL_147; | |
7136 case 0xF4u: | |
7137 v70 = 0; | |
7138 v59 = 0; | |
570 | 7139 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7140 v46 = 0; |
570 | 7141 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7142 v29 = (char *)&v3->pPlayerBuffs[21]; |
7143 goto LABEL_147; | |
7144 case 0xF5u: | |
7145 v70 = 0; | |
7146 v59 = 0; | |
570 | 7147 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7148 v46 = 0; |
570 | 7149 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7150 v29 = (char *)&v3->pPlayerBuffs[15]; |
7151 goto LABEL_147; | |
7152 case 0xFBu: | |
7153 LODWORD(v3->pConditions[12]) = 0; | |
7154 HIDWORD(v3->pConditions[12]) = 0; | |
7155 goto LABEL_112; | |
7156 case 0xFCu: | |
7157 v30 = LODWORD(v3->pConditions[14]); | |
7158 v31 = HIDWORD(v3->pConditions[14]); | |
7159 v32 = LODWORD(v3->pConditions[15]); | |
7160 v33 = HIDWORD(v3->pConditions[15]); | |
7161 v34 = LODWORD(v3->pConditions[16]); | |
7162 v35 = HIDWORD(v3->pConditions[16]); | |
243 | 7163 memset(&pParty->pPlayers[a2-1],0,0xA0u); |
0 | 7164 HIDWORD(v3->pConditions[14]) = v31; |
7165 LODWORD(v3->pConditions[15]) = v32; | |
7166 HIDWORD(v3->pConditions[15]) = v33; | |
7167 LODWORD(v3->pConditions[16]) = v34; | |
7168 LODWORD(v3->pConditions[14]) = v30; | |
7169 HIDWORD(v3->pConditions[16]) = v35; | |
7170 goto LABEL_112; | |
7171 case 0xFDu: | |
570 | 7172 v25 = 5 * pParty->pPickedItem.uEnchantmentType; |
0 | 7173 LABEL_110: |
7174 v69 = v25; | |
7175 goto LABEL_111; | |
7176 case 0xFEu: | |
570 | 7177 v26 = 5 * pParty->pPickedItem.uEnchantmentType; |
0 | 7178 LABEL_114: |
7179 v27 = (char *)&v3->sMana; | |
7180 *(int *)v27 += v26; | |
7181 goto LABEL_170; | |
7182 case 0xFFu: | |
7183 v70 = 0; | |
7184 v59 = 0; | |
570 | 7185 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7186 v46 = 0; |
570 | 7187 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7188 v29 = (char *)&v3->pPlayerBuffs[18]; |
7189 goto LABEL_147; | |
7190 case 0x100u: | |
7191 v70 = 0; | |
7192 v59 = 0; | |
570 | 7193 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7194 v46 = 0; |
570 | 7195 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7196 v29 = (char *)&v3->pPlayerBuffs[5]; |
7197 goto LABEL_147; | |
7198 case 0x101u: | |
7199 v70 = 0; | |
7200 v59 = 0; | |
570 | 7201 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7202 v46 = 0; |
570 | 7203 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7204 v29 = (char *)v3->pPlayerBuffs; |
7205 goto LABEL_147; | |
7206 case 0x102u: | |
7207 v70 = 0; | |
7208 v59 = 0; | |
570 | 7209 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7210 v46 = 0; |
570 | 7211 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7212 v29 = (char *)&v3->pPlayerBuffs[22]; |
7213 goto LABEL_147; | |
7214 case 0x103u: | |
7215 v70 = 0; | |
7216 v59 = 0; | |
570 | 7217 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7218 v46 = 0; |
570 | 7219 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7220 v29 = (char *)&v3->pPlayerBuffs[3]; |
7221 goto LABEL_147; | |
7222 case 0x104u: | |
7223 v70 = 0; | |
7224 v59 = 0; | |
570 | 7225 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7226 v46 = 0; |
570 | 7227 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7228 v29 = (char *)&v3->pPlayerBuffs[9]; |
7229 goto LABEL_147; | |
7230 case 0x105u: | |
7231 v70 = 0; | |
7232 v59 = 0; | |
570 | 7233 v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType); |
0 | 7234 v46 = 0; |
570 | 7235 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
0 | 7236 v29 = (char *)&v3->pPlayerBuffs[2]; |
7237 LABEL_147: | |
7238 ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70); | |
7239 goto LABEL_112; | |
7240 case 0x106u: | |
7241 LODWORD(v3->pConditions[15]) = 0; | |
7242 HIDWORD(v3->pConditions[15]) = 0; | |
7243 goto LABEL_112; | |
7244 case 0x108u: | |
7245 if ( !*(int *)&v3->field_1F5[3] ) | |
7246 { | |
7247 v3->uLuck += 50; | |
7248 *(int *)&v3->field_1F5[3] = 1; | |
7249 } | |
7250 goto LABEL_112; | |
7251 case 0x109u: | |
7252 if ( !*(int *)&v3->field_1F5[7] ) | |
7253 { | |
7254 v3->uSpeed += 50; | |
7255 *(int *)&v3->field_1F5[7] = 1; | |
7256 } | |
7257 goto LABEL_112; | |
7258 case 0x10Au: | |
7259 if ( !*(int *)&v3->field_1F5[11] ) | |
7260 { | |
7261 v3->uIntelligence += 50; | |
7262 *(int *)&v3->field_1F5[11] = 1; | |
7263 } | |
7264 goto LABEL_112; | |
7265 case 0x10Bu: | |
7266 if ( !*(int *)&v3->field_1F5[15] ) | |
7267 { | |
7268 v3->uEndurance += 50; | |
7269 *(int *)&v3->field_1F5[15] = 1; | |
7270 } | |
7271 goto LABEL_112; | |
7272 case 0x10Cu: | |
7273 if ( !*(int *)&v3->field_1F5[19] ) | |
7274 { | |
7275 v3->uWillpower += 50; | |
7276 *(int *)&v3->field_1F5[19] = 1; | |
7277 } | |
7278 goto LABEL_112; | |
7279 case 0x10Du: | |
7280 if ( !*(int *)&v3->field_1F5[23] ) | |
7281 { | |
7282 v3->uAccuracy += 50; | |
7283 *(int *)&v3->field_1F5[23] = 1; | |
7284 } | |
7285 goto LABEL_112; | |
7286 case 0x10Eu: | |
7287 if ( !*(int *)&v3->field_1F5[27] ) | |
7288 { | |
7289 v3->uMight += 50; | |
7290 *(int *)&v3->field_1F5[27] = 1; | |
7291 } | |
7292 goto LABEL_112; | |
7293 case 0x10Fu: | |
7294 v3->sAgeModifier = 0; | |
7295 goto LABEL_112; | |
7296 default: | |
7297 goto LABEL_167; | |
7298 case 0xDDu: | |
7299 goto LABEL_172; | |
7300 } | |
7301 goto LABEL_172; | |
7302 } | |
7303 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 ) | |
7304 { | |
7305 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 ) | |
7306 { | |
7307 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 ) | |
7308 { | |
7309 if ( pParty->pPickedItem.uItemID == 616 ) | |
7310 { | |
7311 thisa = pParty->uCurrentMonthWeek + 1; | |
7312 if ( pParty->uCurrentMonth >= 7 ) | |
7313 v74 = 0; | |
7314 else | |
7315 v74 = aAttributeNames[pParty->uCurrentMonth]; | |
7316 switch ( pParty->uCurrentMonth ) | |
7317 { | |
7318 case 0u: | |
7319 v6 = pParty->uCurrentMonthWeek + 1; | |
7320 v3->uMight += thisa; | |
7321 goto LABEL_33; | |
7322 case 1u: | |
7323 v6 = pParty->uCurrentMonthWeek + 1; | |
7324 v3->uIntelligence += thisa; | |
7325 goto LABEL_33; | |
7326 case 2u: | |
7327 v6 = pParty->uCurrentMonthWeek + 1; | |
7328 v3->uWillpower += thisa; | |
7329 goto LABEL_33; | |
7330 case 3u: | |
7331 v6 = pParty->uCurrentMonthWeek + 1; | |
7332 v3->uEndurance += thisa; | |
7333 goto LABEL_33; | |
7334 case 4u: | |
7335 v6 = pParty->uCurrentMonthWeek + 1; | |
7336 v3->uAccuracy += thisa; | |
7337 goto LABEL_33; | |
7338 case 5u: | |
7339 v6 = pParty->uCurrentMonthWeek + 1; | |
7340 v3->uSpeed += thisa; | |
7341 goto LABEL_33; | |
7342 case 6u: | |
7343 v6 = pParty->uCurrentMonthWeek + 1; | |
7344 v3->uLuck += thisa; | |
7345 LABEL_33: | |
7346 v62 = pGlobalTXT_LocalizationStrings[121]; | |
7347 v53 = v74; | |
7348 v49 = v6; | |
7349 goto LABEL_53; | |
7350 case 7u: | |
7351 party_finds_gold(1000 * thisa, 0); | |
7352 v63 = pGlobalTXT_LocalizationStrings[97]; | |
7353 v54 = 1000 * thisa; | |
7354 goto LABEL_38; | |
7355 case 8u: | |
7356 Party::GiveFood(5 * thisa); | |
7357 v63 = pGlobalTXT_LocalizationStrings[653]; | |
7358 v54 = 5 * thisa; | |
7359 goto LABEL_38; | |
7360 case 9u: | |
7361 v63 = pGlobalTXT_LocalizationStrings[207]; | |
7362 v3->uSkillPoints += 2 * thisa; | |
7363 v54 = 2 * thisa; | |
7364 goto LABEL_38; | |
7365 case 0xAu: | |
7366 v63 = pGlobalTXT_LocalizationStrings[83]; | |
7367 v54 = 2500 * thisa; | |
7368 v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience)); | |
7369 LODWORD(v3->uExperience) += 2500 * thisa; | |
7370 HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7; | |
7371 LABEL_38: | |
7372 sprintf(pTmpBuf, "+%u %s", v54, v63); | |
7373 goto LABEL_54; | |
7374 case 0xBu: | |
7375 v8 = rand() % 6; | |
7376 if ( v8 ) | |
7377 { | |
7378 v9 = v8 - 1; | |
7379 if ( v9 ) | |
7380 { | |
7381 v10 = v9 - 1; | |
7382 if ( v10 ) | |
7383 { | |
7384 v11 = v10 - 1; | |
7385 if ( v11 ) | |
7386 { | |
7387 v12 = v11 - 1; | |
7388 if ( v12 ) | |
7389 { | |
7390 if ( v12 != 1 ) | |
7391 goto LABEL_52; | |
7392 v3->sResBodyBase += thisa; | |
7393 v13 = pGlobalTXT_LocalizationStrings[29]; | |
7394 } | |
7395 else | |
7396 { | |
7397 v3->sResMindBase += thisa; | |
7398 v13 = pGlobalTXT_LocalizationStrings[142]; | |
7399 } | |
7400 } | |
7401 else | |
7402 { | |
7403 v3->sResEarthBase += thisa; | |
7404 v13 = pGlobalTXT_LocalizationStrings[70]; | |
7405 } | |
7406 } | |
7407 else | |
7408 { | |
7409 v3->sResWaterBase += thisa; | |
7410 v13 = pGlobalTXT_LocalizationStrings[240]; | |
7411 } | |
7412 } | |
7413 else | |
7414 { | |
7415 v3->sResAirBase += thisa; | |
7416 v13 = pGlobalTXT_LocalizationStrings[6]; | |
7417 } | |
7418 } | |
7419 else | |
7420 { | |
7421 v3->sResFireBase += thisa; | |
7422 v13 = pGlobalTXT_LocalizationStrings[87]; | |
7423 } | |
7424 v74 = v13; | |
7425 LABEL_52: | |
7426 v62 = pGlobalTXT_LocalizationStrings[121]; | |
7427 v53 = v74; | |
7428 v49 = thisa; | |
7429 LABEL_53: | |
7430 sprintf(pTmpBuf, "+%u %s %s", v49, v53, v62); | |
7431 LABEL_54: | |
7432 ShowStatusBarString(pTmpBuf, 2u); | |
7433 pMouse->RemoveHoldingItem(); | |
7434 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); | |
187 | 7435 v3->PlaySound(SPEECH_93, 0); |
0 | 7436 pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0); |
7437 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 ) | |
7438 { | |
7439 v64 = 0; | |
7440 v55 = 16; | |
7441 } | |
7442 else | |
7443 { | |
7444 if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 ) | |
7445 { | |
7446 v64 = 0; | |
7447 v55 = 14; | |
7448 } | |
7449 else | |
7450 { | |
7451 if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 ) | |
7452 return; | |
7453 v64 = 0; | |
7454 v55 = 15; | |
7455 } | |
7456 } | |
7457 v3->SetCondition(v55, v64); | |
7458 v61 = 0; | |
7459 v52 = 0; | |
7460 v48 = 0; | |
7461 v45 = 0; | |
7462 v43 = -1; | |
7463 v41 = 0; | |
7464 v39 = 0; | |
7465 v37 = (SoundID)215; | |
7466 v14 = pAudioPlayer; | |
7467 goto LABEL_63; | |
7468 default: | |
7469 goto LABEL_54; | |
7470 } | |
7471 } | |
7472 if ( pParty->pPickedItem.uItemID == 630 ) | |
7473 { | |
7474 Party::GiveFood(1u); | |
7475 pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0); | |
7476 } | |
7477 else | |
7478 { | |
7479 if ( pParty->pPickedItem.uItemID == 632 ) | |
7480 { | |
7481 v61 = 0; | |
7482 v52 = 0; | |
7483 v48 = 0; | |
7484 v45 = 0; | |
7485 v43 = -1; | |
7486 v41 = 0; | |
7487 v39 = 0; | |
7488 v37 = (SoundID)133; | |
7489 goto LABEL_93; | |
7490 } | |
7491 if ( pParty->pPickedItem.uItemID == 633 ) | |
7492 { | |
7493 v61 = 0; | |
7494 v52 = 0; | |
7495 v48 = 0; | |
7496 v45 = 0; | |
7497 v43 = -1; | |
7498 v41 = 0; | |
7499 v39 = 0; | |
7500 v37 = (SoundID)134; | |
7501 goto LABEL_93; | |
7502 } | |
7503 if ( pParty->pPickedItem.uItemID == 634 ) | |
7504 { | |
7505 v61 = 0; | |
7506 v52 = 0; | |
7507 v48 = 0; | |
7508 v45 = 0; | |
7509 v43 = -1; | |
7510 v41 = 0; | |
7511 v39 = 0; | |
7512 v37 = (SoundID)135; | |
7513 goto LABEL_93; | |
7514 } | |
7515 if ( pParty->pPickedItem.uItemID != 646 ) | |
7516 { | |
7517 if ( pParty->pPickedItem.uItemID == 650 ) | |
7518 { | |
7519 sub_44C28F_open_nwc_dungeon(); | |
7520 return; | |
7521 } | |
7522 goto LABEL_167; | |
7523 } | |
7524 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); | |
7525 v5 = 8 * a2 + 392; | |
7526 LOBYTE(v5) = (8 * a2 - 120) | 4; | |
7527 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0); | |
7528 v3->AddVariable(VAR_NumSkillPoints, 2); | |
7529 } | |
7530 LABEL_187: | |
7531 pMouse->RemoveHoldingItem(); | |
7532 return; | |
7533 } | |
243 | 7534 if ( pParty->pPlayers[a2-1].CanAct() ) |
0 | 7535 { |
7536 sub_467F48(pParty->pPickedItem.uItemID); | |
7537 v65 = 0; | |
187 | 7538 v56 = SPEECH_37; |
0 | 7539 LABEL_67: |
187 | 7540 v3->PlaySound((PlayerSpeech)v56, v65); |
0 | 7541 return; |
7542 } | |
7543 LABEL_89: | |
7544 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
7545 v58 = pGlobalTXT_LocalizationStrings[382]; | |
7546 LABEL_90: | |
7547 sprintf(pTmpBuf, v58, v68); | |
7548 v23 = pTmpBuf; | |
7549 LABEL_91: | |
7550 ShowStatusBarString(v23, 2u); | |
7551 v4 = 0; | |
7552 goto LABEL_92; | |
7553 } | |
7554 v15 = pParty->pPickedItem.uItemID - 400; | |
318 | 7555 v72 = (char *)&v3->spellbook.pFireSpellbook+pParty->pPickedItem.uItemID-400;//(char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2; |
0 | 7556 if ( *v72 ) |
7557 { | |
7558 v66 = pParty->pPickedItem.GetDisplayName(); | |
7559 v57 = pGlobalTXT_LocalizationStrings[380]; | |
7560 LABEL_72: | |
7561 sprintf(pTmpBuf, v57, v66); | |
7562 ShowStatusBarString(pTmpBuf, 2u); | |
7563 LABEL_92: | |
7564 v61 = v4; | |
7565 v52 = v4; | |
7566 v48 = v4; | |
7567 v45 = v4; | |
7568 v43 = -1; | |
7569 v41 = v4; | |
7570 v39 = v4; | |
7571 v37 = (SoundID)27; | |
7572 LABEL_93: | |
7573 v14 = pAudioPlayer; | |
7574 LABEL_63: | |
7575 pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61); | |
7576 return; | |
7577 } | |
243 | 7578 if ( !pParty->pPlayers[a2-1].CanAct() ) |
0 | 7579 { |
7580 v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
7581 v57 = pGlobalTXT_LocalizationStrings[382]; | |
7582 goto LABEL_72; | |
7583 } | |
7584 v16 = v15 % 11 + 1; | |
7585 v17 = &v3->pActiveSkills[v15 / 11 + 12]; | |
7586 v75 = v16; | |
7587 v18 = SkillToMastery(*v17) - 1; | |
7588 if ( v18 ) | |
7589 { | |
7590 v19 = v18 - 1; | |
7591 if ( v19 ) | |
7592 { | |
7593 v20 = v19 - 1; | |
7594 if ( v20 ) | |
7595 { | |
7596 if ( v20 != 1 ) | |
7597 { | |
7598 v21 = a2; | |
7599 LABEL_83: | |
7600 if ( v75 > v21 || !*v17 ) | |
7601 { | |
7602 v22 = pParty->pPickedItem.GetDisplayName(); | |
7603 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22); | |
7604 ShowStatusBarString(pTmpBuf, 2u); | |
7605 v65 = 0; | |
7606 v56 = 20; | |
7607 goto LABEL_67; | |
7608 } | |
7609 *v72 = 1; | |
187 | 7610 v3->PlaySound(SPEECH_21, 0); |
0 | 7611 v73 = 0; |
7612 LABEL_173: | |
7613 v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType; | |
7614 if ( v36 == 14 ) | |
7615 { | |
7616 v71 = 0; | |
7617 v60 = 0; | |
7618 v51 = 0; | |
7619 v47 = 0; | |
7620 v44 = -1; | |
7621 v42 = 0; | |
7622 v40 = 0; | |
7623 v38 = (SoundID)210; | |
7624 } | |
7625 else | |
7626 { | |
7627 if ( v36 != 13 ) | |
7628 { | |
7629 LABEL_178: | |
7630 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
7631 { | |
7632 if ( !v73 ) | |
7633 goto LABEL_187; | |
437 | 7634 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 7635 { |
7636 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; | |
7637 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
7638 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
7639 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 7640 }*/ |
7641 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
0 | 7642 } |
7643 if ( v73 ) | |
7644 { | |
7645 if ( pParty->bTurnBasedModeOn ) | |
7646 { | |
7647 *(&pParty->field_16140 + a2) = 100; | |
7648 thisb->SetRecoveryTime(100); | |
7649 pTurnEngine->_40471C(); | |
7650 } | |
7651 else | |
7652 { | |
7653 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
7654 } | |
7655 } | |
7656 goto LABEL_187; | |
7657 } | |
7658 v71 = 0; | |
7659 v60 = 0; | |
7660 v51 = 0; | |
7661 v47 = 0; | |
7662 v44 = -1; | |
7663 v42 = 0; | |
7664 v40 = 0; | |
7665 v38 = (SoundID)211; | |
7666 } | |
7667 pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71); | |
7668 goto LABEL_178; | |
7669 } | |
7670 v67 = 11; | |
7671 } | |
7672 else | |
7673 { | |
7674 v67 = 10; | |
7675 } | |
7676 } | |
7677 else | |
7678 { | |
7679 v67 = 7; | |
7680 } | |
7681 } | |
7682 else | |
7683 { | |
7684 v67 = 4; | |
7685 } | |
7686 v21 = v67; | |
7687 goto LABEL_83; | |
7688 } | |
151 | 7689 if ( pCurrentScreen == SCREEN_CASTING ) |
0 | 7690 return; |
243 | 7691 if ( !pParty->pPlayers[a2-1].CanAct() ) |
0 | 7692 goto LABEL_89; |
7693 if ( bUnderwater == 1 ) | |
7694 { | |
7695 v23 = pGlobalTXT_LocalizationStrings[652]; | |
7696 goto LABEL_91; | |
7697 } | |
7698 dword_50C9AC = 1; | |
7699 v24 = pParty->pPickedItem.uItemID - 299; | |
7700 if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 ) | |
7701 { | |
7702 pMouse->RemoveHoldingItem(); | |
7703 pGUIWindow_CurrentMenu->Release(); | |
7704 pIcons_LOD->_4114F2(); | |
151 | 7705 pCurrentScreen = SCREEN_GAME; |
0 | 7706 viewparams->bRedrawGameUI = 1; |
7707 _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0); | |
7708 } | |
7709 else | |
7710 { | |
7711 _720984_unused = pParty->pPickedItem.uItemID; | |
7712 pMouse->RemoveHoldingItem(); | |
7713 if ( dword_50C9E8 < 40 ) | |
7714 { | |
7715 dword_50C9EC[3 * dword_50C9E8] = 146; | |
437 | 7716 dword_50C9EC[3 * dword_50C9E8 + 1] = v24; |
7717 dword_50C9EC[3 * dword_50C9E8 + 2] = a2 - 1; | |
0 | 7718 ++dword_50C9E8; |
7719 } | |
7720 if ( pCurrentScreen | |
7721 && pGUIWindow_CurrentMenu | |
437 | 7722 && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) |
7723 //&& (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
7724 { | |
7725 /*pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; | |
0 | 7726 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
7727 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 7728 ++pMessageQueue_50CBD0->uNumMessages;*/ |
7729 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
7730 } | |
7731 } | |
7732 } | |
0 | 7733 |
7734 | |
7735 | |
7736 //----- (00449BB4) -------------------------------------------------------- | |
484 | 7737 bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) |
7738 { | |
0 | 7739 Player *v3; // esi@1 |
7740 signed int v4; // edi@1 | |
7741 unsigned int v5; // eax@8 | |
7742 int v6; // eax@9 | |
7743 enum CHARACTER_RACE v7; // eax@11 | |
7744 signed int v8; // eax@17 | |
7745 unsigned __int8 v9; // sf@17 | |
7746 unsigned __int8 v10; // of@17 | |
7747 int v11; // eax@19 | |
7748 unsigned int v12; // eax@20 | |
484 | 7749 unsigned int test_bit_value; // eax@25 |
7750 unsigned __int8 our_bit_value; // cl@25 | |
0 | 7751 signed int v15; // ecx@28 |
7752 ItemGen *v16; // eax@28 | |
7753 char v17; // zf@31 | |
7754 int v18; // edi@90 | |
7755 DDM_DLV_Header *v19; // eax@122 | |
7756 char v20; // cl@124 | |
7757 DDM_DLV_Header *v21; // eax@126 | |
7758 unsigned int v22; // edi@129 | |
100 | 7759 Player *v23; // esi@134 |
0 | 7760 ItemGen *v24; // ecx@135 |
7761 signed int v25; // edx@135 | |
7762 ITEM_EQUIP_TYPE v26; // ebx@155 | |
7763 char *v27; // edi@155 | |
7764 int v28; // ebx@161 | |
7765 int v29; // eax@161 | |
7766 | |
469 | 7767 v6 = 0; |
0 | 7768 v3 = this; |
7769 v4 = -1; | |
469 | 7770 if ( VarNum > VAR_AutoNotes ) |
7771 { | |
7772 switch ( VarNum ) | |
0 | 7773 { |
7774 case VAR_Invisible: | |
484 | 7775 if ( pParty->pPartyBuffs[11].uExpireTime >0 ) |
469 | 7776 return true; |
484 | 7777 return false; |
0 | 7778 case VAR_NumDeaths: |
7779 v4 = pParty->uNumDeaths; | |
469 | 7780 return v4 >= pValue; |
0 | 7781 case VAR_NumBounties: |
7782 v4 = pParty->uNumBountiesCollected; | |
469 | 7783 return v4 >= pValue; |
0 | 7784 case VAR_PrisonTerms: |
7785 v4 = pParty->uNumPrisonTerms; | |
469 | 7786 return v4 >= pValue; |
0 | 7787 case VAR_ArenaWinsPage: |
7788 v4 = (unsigned __int8)pParty->uNumArenaPageWins; | |
469 | 7789 return v4 >= pValue; |
0 | 7790 case VAR_ArenaWinsSquire: |
7791 v4 = (unsigned __int8)pParty->uNumArenaSquireWins; | |
469 | 7792 return v4 >= pValue; |
0 | 7793 case VAR_ArenaWinsKnight: |
7794 v4 = (unsigned __int8)pParty->uNumArenaKnightWins; | |
469 | 7795 return v4 >= pValue; |
0 | 7796 case VAR_ArenaWinsLord: |
7797 v4 = (unsigned __int8)pParty->uNumArenaLordWins; | |
469 | 7798 return v4 >= pValue; |
0 | 7799 case VAR_ReputationInCurrentLocation: |
7800 v19 = &pOutdoor->ddm; | |
7801 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7802 v19 = &pIndoor->dlv; | |
469 | 7803 v6 = v19->uReputation >= pValue; |
7804 return v6; | |
0 | 7805 case VAR_History_28|VAR_Sex: |
7806 v21 = &pOutdoor->ddm; | |
7807 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7808 v21 = &pIndoor->dlv; | |
469 | 7809 v6 = v21->field_C_alert == pValue; |
0 | 7810 return v6; |
7811 case VAR_MonthEquals2|VAR_Sex: | |
7812 case VAR_MonthEquals2|VAR_Class: | |
7813 case VAR_Counter1: | |
7814 case VAR_Counter2: | |
7815 case VAR_Counter3: | |
7816 case VAR_Counter4: | |
7817 case VAR_Counter5: | |
7818 case VAR_Counter6: | |
7819 case VAR_Counter7: | |
7820 case VAR_Counter8: | |
469 | 7821 v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304]; |
7822 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300] | |
7823 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]) | |
7824 + (signed __int64)((double)(460800 * pValue) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) | |
7825 return true; | |
7826 return false; | |
0 | 7827 case VAR_NumSkillPoints: |
7828 v4 = this->uSkillPoints; | |
469 | 7829 return v4 >= pValue; |
0 | 7830 case VAR_CircusPrises: |
7831 v4 = 0; | |
100 | 7832 v23 = pParty->pPlayers;//[0].pInventoryItems; |
0 | 7833 do |
7834 { | |
469 | 7835 v24 = v23->pInventoryItems; |
0 | 7836 v25 = 138; |
7837 do | |
7838 { | |
7839 switch ( v24->uItemID ) | |
7840 { | |
7841 case 0x1D6u: | |
7842 ++v4; | |
7843 break; | |
7844 case 0x1D7u: | |
7845 v4 += 3; | |
7846 break; | |
7847 case 0x1DDu: | |
7848 v4 += 5; | |
7849 break; | |
7850 } | |
7851 ++v24; | |
7852 --v25; | |
7853 } | |
7854 while ( v25 ); | |
100 | 7855 ++v23; |
0 | 7856 } |
100 | 7857 while ( v23 <= &pParty->pPlayers[3] ); |
469 | 7858 return v4 >= pValue; |
0 | 7859 case VAR_MonthEquals2: |
469 | 7860 v6 = pParty->uCurrentMonth == pValue; |
7861 return v6; | |
0 | 7862 case VAR_IsFlying: |
7863 if ( pParty->bFlying | |
484 | 7864 && (pParty->pPartyBuffs[7].uExpireTime> 0) ) |
469 | 7865 return true; |
7866 return false; | |
0 | 7867 case VAR_HiredNPCHasSpeciality: |
469 | 7868 LOBYTE(v6) = CheckHiredNPCSpeciality(pValue); |
0 | 7869 return v6; |
7870 case VAR_NPCs2: | |
469 | 7871 return pNPCStats->pNewNPCData[pValue].Hired(); |
0 | 7872 case VAR_MonthEquals|VAR_CurrentSP: |
484 | 7873 test_bit_value = 0x80u >> ((signed __int16)a1 - 1) % 8; |
7874 our_bit_value = this->field_1A50[((signed __int16)a1 - 1)/8]; | |
7875 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) | |
469 | 7876 return v4 >= pValue; |
7877 v4 = pValue; | |
7878 return v4 >= pValue; | |
0 | 7879 case VAR_ItemEquipped: |
7880 v26 = (ITEM_EQUIP_TYPE)0; | |
7881 v27 = (char *)&this->pEquipment; | |
7882 break; | |
7883 case VAR_GoldInBank: | |
7884 v4 = pParty->uNumGoldInBank; | |
469 | 7885 return v4 >= pValue; |
0 | 7886 case VAR_ThieverySkill|0x80: |
7887 v28 = GetActualMight(); | |
7888 v29 = v3->GetBaseStrength(); | |
7889 goto LABEL_168; | |
7890 case VAR_DisarmTrapSkill|0x80: | |
7891 v28 = GetActualIntelligence(); | |
7892 v29 = v3->GetBaseIntelligence(); | |
7893 goto LABEL_168; | |
7894 case VAR_MonthEquals: | |
7895 v28 = GetActualWillpower(); | |
7896 v29 = v3->GetBaseWillpower(); | |
7897 goto LABEL_168; | |
7898 case VAR_MonthEquals|VAR_Sex: | |
7899 v28 = GetActualEndurance(); | |
7900 v29 = v3->GetBaseEndurance(); | |
7901 goto LABEL_168; | |
7902 case VAR_IdentifyMonsterSkill|0x80: | |
7903 v28 = GetActualSpeed(); | |
7904 v29 = v3->GetBaseSpeed(); | |
7905 goto LABEL_168; | |
7906 case VAR_ArmsmasterSkill|0x80: | |
7907 v28 = GetActualAccuracy(); | |
7908 v29 = v3->GetBaseAccuracy(); | |
7909 goto LABEL_168; | |
7910 case VAR_MonthEquals|VAR_MaxHP: | |
7911 v28 = GetActualLuck(); | |
7912 v29 = v3->GetBaseLuck(); | |
7913 LABEL_168: | |
7914 v10 = __OFSUB__(v28, v29); | |
7915 v9 = v28 - v29 < 0; | |
7916 LABEL_169: | |
7917 if ( v9 ^ v10 ) | |
469 | 7918 return v4 >= pValue; |
7919 return true; | |
0 | 7920 default: |
469 | 7921 return v4 >= pValue; |
0 | 7922 } |
7923 while ( !v3->HasItemEquipped(v26) | |
654 | 7924 || *(int *)&v3->pInventoryItems[*(int *)v27-1] != pValue ) |
0 | 7925 { |
7926 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1); | |
7927 v27 += 4; | |
7928 if ( (signed int)v26 >= 16 ) | |
469 | 7929 return false; |
7930 } | |
7931 return true; | |
7932 } | |
7933 if ( VarNum == VAR_AutoNotes ) | |
0 | 7934 { |
484 | 7935 test_bit_value = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8; |
7936 our_bit_value = pParty->_autonote_bits[((signed __int16)(a1 - 1) - 1) /8]; | |
7937 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) | |
7938 return false; | |
7939 return true; | |
469 | 7940 } |
7941 if ( VarNum <= VAR_BaseLuck ) | |
7942 { | |
7943 if ( VarNum != VAR_BaseLuck ) | |
7944 { | |
7945 switch ( VarNum ) | |
0 | 7946 { |
7947 case VAR_Hour: | |
469 | 7948 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue ) |
7949 return true; | |
7950 return false; | |
0 | 7951 case VAR_DayOfYear: |
469 | 7952 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 0x150 + 1; |
7953 v6 = v5 == pValue; | |
7954 return v6; | |
0 | 7955 case VAR_DayOfWeek: |
469 | 7956 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 7; |
7957 v6 = v5 == pValue; | |
0 | 7958 return v6; |
7959 case VAR_Sex: | |
469 | 7960 if ( pValue == (CHARACTER_RACE)this->uSex ) |
7961 return true; | |
7962 return v4 >= pValue; | |
0 | 7963 case VAR_Class: |
135 | 7964 v7 = (CHARACTER_RACE)this->classType; |
469 | 7965 if ( pValue == v7 ) |
7966 return true; | |
7967 return v4 >= pValue; | |
0 | 7968 case VAR_Race: |
7969 v7 = GetRace(); | |
469 | 7970 if ( pValue == v7 ) |
7971 return true; | |
7972 return v4 >= pValue; | |
0 | 7973 case VAR_CurrentHP: |
7974 v4 = this->sHealth; | |
469 | 7975 return v4 >= pValue; |
0 | 7976 case VAR_MaxHP: |
7977 v8 = GetMaxHealth(); | |
7978 v10 = __OFSUB__(v3->sHealth, v8); | |
7979 v9 = v3->sHealth - v8 < 0; | |
7980 goto LABEL_169; | |
7981 case VAR_CurrentSP: | |
7982 v4 = this->sMana; | |
469 | 7983 return v4 >= pValue; |
0 | 7984 case VAR_MaxSP: |
7985 v11 = GetMaxMana(); | |
7986 v10 = __OFSUB__(v3->sMana, v11); | |
7987 v9 = v3->sMana - v11 < 0; | |
7988 goto LABEL_169; | |
7989 case VAR_ActualAC: | |
7990 v12 = GetActualAC(); | |
7991 goto _j_cmp_against_arg; | |
7992 case VAR_ACModifier: | |
7993 v4 = this->sACModifier; | |
469 | 7994 return v4 >= pValue; |
0 | 7995 case VAR_BaseLevel: |
7996 v4 = this->uLevel; | |
469 | 7997 return v4 >= pValue; |
0 | 7998 case VAR_LevelModifier: |
7999 v4 = this->sLevelModifier; | |
469 | 8000 return v4 >= pValue; |
0 | 8001 case VAR_Age: |
8002 v12 = GetActualAge(); | |
8003 goto _j_cmp_against_arg; | |
8004 case VAR_Award: | |
484 | 8005 test_bit_value = 0x80u >> ((signed __int16)a1 - 1) % 8; |
8006 our_bit_value = this->_guilds_member_bits[((signed __int16)a1 - 1) /8]; | |
8007 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) | |
8008 return true; | |
8009 return false; | |
0 | 8010 case VAR_Experience: |
8011 v4 = LODWORD(this->uExperience); | |
469 | 8012 return v4 >= pValue; |
0 | 8013 case VAR_QBits_QuestsDone: |
484 | 8014 test_bit_value = 0x80u >> (pValue - 1) % 8; |
8015 our_bit_value = pParty->_quest_bits[(pValue - 1)/8]; | |
8016 if ( test_bit_value & our_bit_value ) | |
478 | 8017 return true; |
8018 return false; | |
0 | 8019 case VAR_PlayerItemInHands: |
8020 v15 = 0; | |
8021 v16 = v3->pInventoryItems; | |
8022 break; | |
8023 case VAR_FixedGold: | |
8024 v4 = pParty->uNumGold; | |
469 | 8025 return v4 >= pValue; |
0 | 8026 case VAR_MightBonus: |
8027 v4 = this->uMightBonus; | |
469 | 8028 return v4 >= pValue; |
0 | 8029 case VAR_IntellectBonus: |
8030 v4 = this->uIntelligenceBonus; | |
469 | 8031 return v4 >= pValue; |
0 | 8032 case VAR_PersonalityBonus: |
8033 v4 = this->uWillpowerBonus; | |
469 | 8034 return v4 >= pValue; |
0 | 8035 case VAR_EnduranceBonus: |
8036 v4 = this->uEnduranceBonus; | |
469 | 8037 return v4 >= pValue; |
0 | 8038 case VAR_SpeedBonus: |
8039 v4 = this->uSpeedBonus; | |
469 | 8040 return v4 >= pValue; |
0 | 8041 case VAR_AccuracyBonus: |
8042 v4 = this->uAccuracyBonus; | |
469 | 8043 return v4 >= pValue; |
0 | 8044 case VAR_LuckBonus: |
8045 v4 = this->uLuckBonus; | |
469 | 8046 return v4 >= pValue; |
0 | 8047 case VAR_BaseMight: |
8048 v4 = this->uMight; | |
469 | 8049 return v4 >= pValue; |
0 | 8050 case VAR_BaseIntellect: |
8051 v4 = this->uIntelligence; | |
469 | 8052 return v4 >= pValue; |
0 | 8053 case VAR_BasePersonality: |
8054 v4 = this->uWillpower; | |
469 | 8055 return v4 >= pValue; |
0 | 8056 case VAR_BaseEndurance: |
8057 v4 = this->uEndurance; | |
469 | 8058 return v4 >= pValue; |
0 | 8059 case VAR_BaseSpeed: |
8060 v4 = this->uSpeed; | |
469 | 8061 return v4 >= pValue; |
0 | 8062 case VAR_BaseAccuracy: |
8063 v4 = this->uAccuracy; | |
469 | 8064 return v4 >= pValue; |
0 | 8065 case VAR_FixedFood: |
8066 v4 = pParty->uNumFoodRations; | |
469 | 8067 return v4 >= pValue; |
0 | 8068 default: |
469 | 8069 return v4 >= pValue; |
8070 } | |
8071 while ( v16->uItemID != pValue ) | |
0 | 8072 { |
8073 ++v15; | |
8074 ++v16; | |
8075 if ( v15 >= 138 ) | |
8076 { | |
469 | 8077 v6 = pParty->pPickedItem.uItemID == pValue; |
0 | 8078 return v6; |
8079 } | |
8080 } | |
469 | 8081 return true; |
0 | 8082 } |
8083 v4 = this->uLuck; | |
469 | 8084 return v4 >= pValue; |
8085 } | |
8086 if ( VarNum <= VAR_MagicResistance ) | |
8087 { | |
8088 if ( VarNum == VAR_MagicResistance ) | |
0 | 8089 { |
8090 v4 = this->sResMagicBase; | |
8091 } | |
8092 else | |
8093 { | |
469 | 8094 switch ( VarNum ) |
0 | 8095 { |
8096 case VAR_FireResistance: | |
8097 v4 = this->sResFireBase; | |
469 | 8098 return v4 >= pValue; |
0 | 8099 case VAR_AirResistance: |
8100 v4 = this->sResAirBase; | |
469 | 8101 return v4 >= pValue; |
0 | 8102 case VAR_WaterResistance: |
8103 v4 = this->sResWaterBase; | |
469 | 8104 return v4 >= pValue; |
0 | 8105 case VAR_EarthResistance: |
8106 v4 = this->sResEarthBase; | |
469 | 8107 return v4 >= pValue; |
0 | 8108 case VAR_SpiritResistance: |
8109 v4 = this->sResSpiritBase; | |
469 | 8110 return v4 >= pValue; |
0 | 8111 case VAR_MindResistance: |
8112 v4 = this->sResMindBase; | |
469 | 8113 return v4 >= pValue; |
0 | 8114 case VAR_BodyResistance: |
8115 v4 = this->sResBodyBase; | |
469 | 8116 return v4 >= pValue; |
0 | 8117 case VAR_LightResistance: |
8118 v4 = this->sResLightBase; | |
469 | 8119 return v4 >= pValue; |
0 | 8120 case VAR_DarkResistance: |
8121 v4 = this->sResDarkBase; | |
469 | 8122 return v4 >= pValue; |
0 | 8123 case VAR_ActualMight: |
8124 v12 = GetActualMight(); | |
8125 goto _j_cmp_against_arg; | |
8126 case VAR_ActualIntellect: | |
8127 v12 = GetActualIntelligence(); | |
8128 goto _j_cmp_against_arg; | |
8129 case VAR_ActualPersonality: | |
8130 v12 = GetActualWillpower(); | |
8131 goto _j_cmp_against_arg; | |
8132 case VAR_ActualEndurance: | |
8133 v12 = GetActualEndurance(); | |
8134 goto _j_cmp_against_arg; | |
8135 case VAR_ActualSpeed: | |
8136 v12 = GetActualSpeed(); | |
8137 goto _j_cmp_against_arg; | |
8138 case VAR_ActualAccuracy: | |
8139 v12 = GetActualAccuracy(); | |
8140 goto _j_cmp_against_arg; | |
8141 case VAR_ActualLuck: | |
8142 v12 = GetActualLuck(); | |
8143 _j_cmp_against_arg: | |
8144 v4 = v12; | |
8145 break; | |
8146 default: | |
469 | 8147 return v4 >= pValue; |
8148 } | |
8149 } | |
8150 return v4 >= pValue; | |
8151 } | |
8152 if ( VarNum <= VAR_DisarmTrapSkill ) | |
8153 { | |
8154 if ( VarNum != VAR_DisarmTrapSkill ) | |
8155 { | |
8156 if ( VarNum <= VAR_MindResistanceBonus ) | |
8157 { | |
8158 switch ( VarNum ) | |
0 | 8159 { |
8160 case VAR_MindResistanceBonus: | |
8161 v4 = this->sResMindBonus; | |
8162 break; | |
8163 case VAR_FireResistanceBonus: | |
8164 v4 = this->sResFireBonus; | |
8165 break; | |
8166 case VAR_AirResistanceBonus: | |
8167 v4 = this->sResAirBonus; | |
8168 break; | |
8169 case VAR_WaterResistanceBonus: | |
8170 v4 = this->sResWaterBonus; | |
8171 break; | |
8172 case VAR_EarthResistanceBonus: | |
8173 v4 = this->sResEarthBonus; | |
8174 break; | |
8175 case VAR_SpiritResistanceBonus: | |
8176 v4 = this->sResSpiritBonus; | |
8177 break; | |
8178 } | |
469 | 8179 return v4 >= pValue; |
8180 } | |
8181 if ( VarNum == VAR_BodyResistanceBonus ) | |
0 | 8182 { |
8183 v4 = this->sResBodyBonus; | |
469 | 8184 return v4 >= pValue; |
8185 } | |
8186 if ( VarNum == VAR_LightResistanceBonus ) | |
0 | 8187 { |
8188 v4 = this->sResLightBonus; | |
469 | 8189 return v4 >= pValue; |
8190 } | |
8191 if ( VarNum == VAR_DarkResistanceBonus ) | |
0 | 8192 { |
8193 v4 = this->sResDarkBonus; | |
469 | 8194 return v4 >= pValue; |
8195 } | |
8196 if ( VarNum == VAR_MagicResistanceBonus ) | |
0 | 8197 { |
8198 v4 = this->sResMagicBonus; | |
469 | 8199 return v4 >= pValue; |
8200 } | |
8201 if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill ) | |
8202 return v4 >= pValue; | |
0 | 8203 } |
8204 LABEL_90: | |
469 | 8205 v18 = *((short *)&this->pConditions[16] + VarNum); |
8206 if ( pValue <= 63 ) | |
0 | 8207 v4 = v18 & 0x3F; |
8208 else | |
469 | 8209 v4 = pValue & v18; |
8210 return v4 >= pValue; | |
8211 } | |
8212 if ( VarNum == 104 ) | |
0 | 8213 goto LABEL_90; |
469 | 8214 if ( (signed int)VarNum <= 104 ) |
8215 return v4 >= pValue; | |
8216 if ( (signed int)VarNum > 0x79 ) | |
8217 { | |
8218 if ( VarNum != 122 ) | |
8219 { | |
8220 if ( (signed int)VarNum > 122 && VarNum <= VAR_ActiveSpells ) | |
8221 v4 = (unsigned __int8)byte_5E4C15[VarNum]; | |
8222 return v4 >= pValue; | |
0 | 8223 } |
8224 v4 = GetMajorConditionIdx(); | |
8225 if ( v4 != 18 ) | |
8226 { | |
469 | 8227 return v4 >= pValue; |
8228 } | |
8229 v4 = pValue; | |
8230 return v4 >= pValue; | |
8231 } | |
8232 return *((int *)this + 2 * VarNum - 210); | |
0 | 8233 } |
8234 | |
8235 | |
8236 //----- (0044A5CB) -------------------------------------------------------- | |
492 | 8237 void Player::SetVariable(enum VariableType var_type, signed int var_value) |
8238 { | |
8239 signed int currPlayerId; // ebx@1 | |
0 | 8240 Player *v4; // esi@1 |
8241 unsigned int v5; // edi@1 | |
8242 unsigned int v6; // esi@13 | |
8243 unsigned int v7; // esi@14 | |
8244 signed int v8; // eax@17 | |
8245 ItemGen *v9; // ecx@17 | |
8246 int v10; // eax@21 | |
8247 signed int v11; // eax@30 | |
8248 Player *v12; // ecx@44 | |
8249 char *v13; // ecx@45 | |
8250 Player *v14; // ecx@49 | |
8251 int v15; // ecx@86 | |
8252 int v16; // esi@106 | |
8253 char v17; // al@106 | |
8254 int v18; // eax@107 | |
8255 Player *v19; // ecx@112 | |
8256 Player *v20; // ecx@127 | |
8257 int v21; // eax@127 | |
8258 int v22; // eax@145 | |
8259 char v23; // zf@146 | |
8260 DDM_DLV_Header *v24; // ecx@148 | |
8261 signed int v25; // eax@172 | |
8262 int v26; // [sp-8h] [bp-3Ch]@84 | |
8263 signed int v27; // [sp-4h] [bp-38h]@4 | |
8264 int v28; // [sp-4h] [bp-38h]@84 | |
8265 ItemGen item; // [sp+Ch] [bp-28h]@52 | |
8266 char v30; // [sp+32h] [bp-2h]@1 | |
8267 char v31; // [sp+33h] [bp-1h]@1 | |
8268 | |
492 | 8269 currPlayerId = 0; |
0 | 8270 v30 = 0; |
8271 v31 = 0; | |
8272 v4 = this; | |
8273 v5 = 0; | |
8274 if ( this == pPlayers[2] ) | |
492 | 8275 currPlayerId = 1; |
8276 else if ( this == pPlayers[3] ) | |
8277 currPlayerId = 2; | |
757 | 8278 else if ( this == pPlayers[4] ) |
492 | 8279 currPlayerId = 3; |
8280 if ( var_type > VAR_AutoNotes ) | |
8281 { | |
8282 if ( var_type <= VAR_GoldInBank ) | |
8283 { | |
8284 if ( var_type == VAR_GoldInBank ) | |
8285 { | |
8286 pParty->uNumGoldInBank = var_value; | |
0 | 8287 return; |
8288 } | |
492 | 8289 if ( var_type <= VAR_Counter8 ) |
8290 { | |
8291 if ( (signed int)var_type >= 0xF5 ) | |
0 | 8292 { |
492 | 8293 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); |
8294 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 8295 } |
8296 else | |
8297 { | |
492 | 8298 switch ( var_type ) |
0 | 8299 { |
8300 case VAR_MonthEquals|VAR_CurrentSP: | |
492 | 8301 _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u); |
0 | 8302 break; |
8303 case VAR_NPCs2: | |
8304 pParty->field_709 = 0; | |
492 | 8305 LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u; |
659 | 8306 Party__CountHirelings(); |
0 | 8307 viewparams->bRedrawGameUI = 1; |
8308 break; | |
8309 case VAR_NumSkillPoints: | |
492 | 8310 this->uSkillPoints = var_value; |
0 | 8311 break; |
8312 } | |
8313 } | |
8314 return; | |
8315 } | |
492 | 8316 if ( var_type < VAR_Counter9 ) |
0 | 8317 return; |
492 | 8318 if ( (signed int)var_type <= 0x112 ) |
8319 { | |
8320 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
8321 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 8322 } |
8323 else | |
8324 { | |
492 | 8325 if ( var_type == VAR_ReputationInCurrentLocation ) |
0 | 8326 { |
8327 v24 = &pOutdoor->ddm; | |
8328 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
8329 v24 = &pIndoor->dlv; | |
492 | 8330 v24->uReputation = var_value; |
8331 if ( var_value > 10000 ) | |
0 | 8332 v24->uReputation = 10000; |
8333 return; | |
8334 } | |
492 | 8335 if ( var_type <= VAR_ReputationInCurrentLocation |
8336 || var_type > VAR_History_28 | |
8337 || (v22 = var_type - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22]) | |
8338 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
233 | 8339 v23 = pStorylineText->StoreLine[v22].pText==0,//*(&pStorylineText->field_0 + 3 * v22) == 0, |
492 | 8340 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 8341 v23) ) |
8342 return; | |
8343 bFlashHistoryBook = 1; | |
8344 } | |
8345 LABEL_172: | |
492 | 8346 v25 = 8 * currPlayerId + 400; |
8347 LOBYTE(v25) = (8 * currPlayerId - 112) | 4; | |
0 | 8348 pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); |
8349 return; | |
8350 } | |
492 | 8351 if ( var_type != 307 ) |
8352 { | |
8353 switch ( var_type ) | |
0 | 8354 { |
8355 case 308: | |
492 | 8356 pParty->uNumBountiesCollected = var_value; |
0 | 8357 break; |
8358 case 309: | |
492 | 8359 pParty->uNumPrisonTerms = var_value; |
0 | 8360 break; |
8361 case 310: | |
492 | 8362 pParty->uNumArenaPageWins = var_value; |
0 | 8363 break; |
8364 case 311: | |
492 | 8365 pParty->uNumArenaSquireWins = var_value; |
0 | 8366 break; |
8367 case 312: | |
492 | 8368 pParty->uNumArenaKnightWins = var_value; |
0 | 8369 break; |
8370 case 313: | |
492 | 8371 pParty->uNumArenaLordWins = var_value; |
0 | 8372 break; |
8373 } | |
8374 return; | |
8375 } | |
492 | 8376 pParty->uNumDeaths = var_value; |
0 | 8377 LABEL_168: |
8378 if ( v30 != 1 ) | |
8379 { | |
8380 LABEL_170: | |
8381 if ( v31 != 1 ) | |
8382 return; | |
8383 v5 = 0; | |
8384 goto LABEL_172; | |
8385 } | |
8386 LABEL_169: | |
492 | 8387 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); |
0 | 8388 goto LABEL_170; |
8389 } | |
492 | 8390 if ( var_type == VAR_AutoNotes ) |
8391 { | |
8392 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_autonote_bits[((signed __int16)var_value - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8393 //&& (&dword_723718_autonote_related)[8 * a3] ) |
492 | 8394 && pAutonoteTxt[var_value-1].pText ) |
8395 { | |
8396 v20 = pPlayers[currPlayerId + 1]; | |
0 | 8397 v30 = 1; |
187 | 8398 v20->PlaySound(SPEECH_96, 0); |
492 | 8399 v21 = pAutonoteTxt[var_value-1].eType;// dword_72371C[2 * a3]; |
0 | 8400 bFlashAutonotesBook = 1; |
8401 dword_506568 = v21; | |
8402 } | |
492 | 8403 _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1u); |
0 | 8404 v31 = 1; |
8405 goto LABEL_168; | |
8406 } | |
492 | 8407 if ( var_type <= VAR_ActualMight ) |
8408 { | |
8409 if ( var_type != VAR_ActualMight ) | |
8410 { | |
8411 switch ( var_type ) | |
0 | 8412 { |
8413 case VAR_RandomGold: | |
492 | 8414 v6 = rand() % var_value + 1; |
0 | 8415 Party::SetGold(v6); |
8416 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold | |
8417 ShowStatusBarString(pTmpBuf, 2u); | |
8418 GameUI_DrawFoodAndGold(); | |
8419 return; | |
8420 case VAR_RandomFood: | |
492 | 8421 v7 = rand() % var_value + 1; |
0 | 8422 Party::SetFood(v7); |
8423 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food | |
8424 ShowStatusBarString(pTmpBuf, 2u); | |
8425 GameUI_DrawFoodAndGold(); | |
8426 goto LABEL_124; | |
8427 case VAR_Sex: | |
492 | 8428 this->uSex = (PLAYER_SEX)var_value; |
0 | 8429 goto LABEL_124; |
8430 case VAR_Class: | |
492 | 8431 this->classType = (PLAYER_CLASS_TYPE)var_value; |
8432 if ( (char)var_value != 35 ) | |
0 | 8433 goto LABEL_124; |
8434 v8 = 0; | |
8435 v9 = this->pInventoryItems; | |
8436 break; | |
8437 case VAR_CurrentHP: | |
492 | 8438 this->sHealth = var_value; |
0 | 8439 goto LABEL_124; |
8440 case VAR_MaxHP: | |
8441 this->sHealth = GetMaxHealth(); | |
8442 return; | |
8443 case VAR_CurrentSP: | |
492 | 8444 this->sMana = var_value; |
0 | 8445 goto LABEL_124; |
8446 case VAR_MaxSP: | |
8447 this->sMana = GetMaxMana(); | |
8448 return; | |
8449 case VAR_ACModifier: | |
492 | 8450 this->sACModifier = (unsigned __int8)var_value; |
0 | 8451 goto LABEL_124; |
8452 case VAR_BaseLevel: | |
492 | 8453 this->uLevel = (unsigned __int8)var_value; |
0 | 8454 goto LABEL_124; |
8455 case VAR_LevelModifier: | |
492 | 8456 this->sLevelModifier = (unsigned __int8)var_value; |
0 | 8457 goto LABEL_124; |
8458 case VAR_Age: | |
492 | 8459 this->sAgeModifier = var_value; |
0 | 8460 return; |
8461 case VAR_Award: | |
492 | 8462 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & |
8463 pPlayers[currPlayerId + 1]->_guilds_member_bits[((signed __int16)var_value - 1)/ 8]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8464 //&& dword_723E80_award_related[2 * a3] ) |
492 | 8465 && pAwards[var_value].pText ) |
0 | 8466 { |
8467 v30 = 1; | |
8468 v31 = 1; | |
492 | 8469 pPlayers[currPlayerId + 1]->PlaySound(SPEECH_96, 0); |
0 | 8470 } |
492 | 8471 _449B7E_toggle_bit((unsigned char *)v4->_guilds_member_bits, var_value, 1u); |
8472 goto LABEL_168; | |
0 | 8473 case VAR_Experience: |
492 | 8474 this->uExperience = var_value; |
0 | 8475 goto LABEL_124; |
8476 case VAR_QBits_QuestsDone: | |
492 | 8477 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_quest_bits[((signed __int16)var_value - 1) >> 3]) |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8478 // && (&dword_722F10)[4 * a3] ) |
492 | 8479 && pQuestTable[var_value-1] ) |
0 | 8480 { |
492 | 8481 v14 = pPlayers[currPlayerId + 1]; |
0 | 8482 bFlashQuestBook = 1; |
8483 v30 = 1; | |
8484 v31 = 1; | |
187 | 8485 v14->PlaySound(SPEECH_93, 0); |
0 | 8486 } |
484 | 8487 v13 = (char *)pParty->_quest_bits; |
0 | 8488 LABEL_51: |
492 | 8489 _449B7E_toggle_bit((unsigned char *)v13, var_value, 1u); |
8490 if (( v30 != 1 )&&( v31 != 1 )) | |
8491 return; | |
8492 else | |
8493 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); | |
8494 if ( v31 != 1 ) | |
8495 return; | |
8496 v25 = 8 * currPlayerId + 400; | |
8497 LOBYTE(v25) = (8 * currPlayerId - 112) | 4; | |
8498 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); | |
8499 return; | |
0 | 8500 case VAR_PlayerItemInHands: |
8501 item.Reset(); | |
8502 item.Reset(); | |
492 | 8503 item.uItemID = var_value; |
0 | 8504 item.uAttributes = 1; |
8505 pParty->SetHoldingItem(&item); | |
492 | 8506 if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER ) |
8507 pParty->pIsArtifactFound[var_value-500] = 1; | |
0 | 8508 return; |
8509 case VAR_FixedGold: | |
492 | 8510 Party::SetGold(var_value); |
0 | 8511 return; |
8512 case VAR_BaseMight: | |
492 | 8513 this->uMight = (unsigned __int8)var_value; |
0 | 8514 goto LABEL_84; |
8515 case VAR_BaseIntellect: | |
492 | 8516 this->uIntelligence = (unsigned __int8)var_value; |
0 | 8517 goto LABEL_84; |
8518 case VAR_BasePersonality: | |
492 | 8519 this->uWillpower = (unsigned __int8)var_value; |
0 | 8520 goto LABEL_84; |
8521 case VAR_BaseEndurance: | |
492 | 8522 this->uEndurance = (unsigned __int8)var_value; |
0 | 8523 goto LABEL_84; |
8524 case VAR_BaseSpeed: | |
492 | 8525 this->uSpeed = (unsigned __int8)var_value; |
0 | 8526 goto LABEL_84; |
8527 case VAR_BaseAccuracy: | |
492 | 8528 this->uAccuracy = (unsigned __int8)var_value; |
0 | 8529 goto LABEL_84; |
8530 case VAR_BaseLuck: | |
492 | 8531 this->uLuck = (unsigned __int8)var_value; |
0 | 8532 goto LABEL_84; |
8533 case VAR_FixedFood: | |
492 | 8534 Party::SetFood(var_value); |
0 | 8535 goto LABEL_124; |
8536 case VAR_MightBonus: | |
8537 goto LABEL_64; | |
8538 case VAR_IntellectBonus: | |
8539 goto LABEL_68; | |
8540 case VAR_PersonalityBonus: | |
8541 goto LABEL_69; | |
8542 case VAR_EnduranceBonus: | |
8543 goto LABEL_70; | |
8544 case VAR_SpeedBonus: | |
8545 goto LABEL_71; | |
8546 case VAR_AccuracyBonus: | |
8547 goto LABEL_72; | |
8548 case VAR_LuckBonus: | |
8549 goto LABEL_73; | |
8550 default: | |
8551 return; | |
8552 } | |
8553 while ( v9->uItemID != 615 ) | |
8554 { | |
8555 ++v8; | |
8556 ++v9; | |
8557 if ( v8 >= 138 ) | |
8558 goto LABEL_22; | |
8559 } | |
8560 v10 = (int)((char *)v4 + 36 * v8); | |
8561 *(int *)(v10 + 532) = 601; | |
492 | 8562 *(char *)(v10 + 558) = currPlayerId + 1; |
0 | 8563 LABEL_22: |
8564 if ( v4->sResFireBase < 20 ) | |
8565 v4->sResFireBase = 20; | |
8566 if ( v4->sResAirBase < 20 ) | |
8567 v4->sResAirBase = 20; | |
8568 if ( v4->sResWaterBase < 20 ) | |
8569 v4->sResWaterBase = 20; | |
8570 if ( v4->sResEarthBase < 20 ) | |
8571 v4->sResEarthBase = 20; | |
8572 v4->sResMindBase = 200; | |
8573 v4->sResBodyBase = 200; | |
8574 v11 = v4->GetSexByVoice(); | |
8575 v4->field_1924 = v4->uVoiceID; | |
8576 v4->field_1928 = v4->uFace; | |
8577 if ( v11 ) | |
8578 { | |
8579 v4->uFace = 21; | |
8580 v4->uVoiceID = 21; | |
8581 } | |
8582 else | |
8583 { | |
8584 v4->uFace = 20; | |
8585 v4->uVoiceID = 20; | |
8586 } | |
492 | 8587 ReloadPlayerPortraits(currPlayerId, v4->uFace); |
0 | 8588 goto LABEL_124; |
8589 } | |
8590 LABEL_64: | |
492 | 8591 this->uMightBonus = (unsigned __int8)var_value; |
0 | 8592 LABEL_111: |
8593 v28 = 0; | |
187 | 8594 v26 = SPEECH_91; |
0 | 8595 LABEL_112: |
492 | 8596 v19 = pPlayers[currPlayerId + 1]; |
0 | 8597 v31 = 1; |
187 | 8598 v19->PlaySound((PlayerSpeech)v26, v28); |
0 | 8599 goto LABEL_169; |
8600 } | |
492 | 8601 if ( var_type <= VAR_FireResistanceBonus ) |
8602 { | |
8603 if ( var_type == VAR_FireResistanceBonus ) | |
8604 { | |
8605 this->sResFireBonus = (unsigned __int8)var_value; | |
0 | 8606 goto LABEL_111; |
8607 } | |
492 | 8608 switch ( var_type ) |
0 | 8609 { |
8610 case VAR_ActualIntellect: | |
8611 LABEL_68: | |
492 | 8612 this->uIntelligenceBonus = (unsigned __int8)var_value; |
0 | 8613 goto LABEL_111; |
8614 case VAR_ActualPersonality: | |
8615 LABEL_69: | |
492 | 8616 this->uWillpowerBonus = (unsigned __int8)var_value; |
0 | 8617 goto LABEL_111; |
8618 case VAR_ActualEndurance: | |
8619 LABEL_70: | |
492 | 8620 this->uEnduranceBonus = (unsigned __int8)var_value; |
0 | 8621 goto LABEL_111; |
8622 case VAR_ActualSpeed: | |
8623 LABEL_71: | |
492 | 8624 this->uSpeedBonus = (unsigned __int8)var_value; |
0 | 8625 goto LABEL_111; |
8626 case VAR_ActualAccuracy: | |
8627 LABEL_72: | |
492 | 8628 this->uAccuracyBonus = (unsigned __int8)var_value; |
0 | 8629 goto LABEL_111; |
8630 case VAR_ActualLuck: | |
8631 LABEL_73: | |
492 | 8632 this->uLuckBonus = (unsigned __int8)var_value; |
0 | 8633 goto LABEL_111; |
8634 case VAR_FireResistance: | |
492 | 8635 this->sResFireBase = (unsigned __int8)var_value; |
0 | 8636 goto LABEL_84; |
8637 case VAR_AirResistance: | |
492 | 8638 this->sResAirBase = (unsigned __int8)var_value; |
0 | 8639 goto LABEL_84; |
8640 case VAR_WaterResistance: | |
492 | 8641 this->sResWaterBase = (unsigned __int8)var_value; |
0 | 8642 goto LABEL_84; |
8643 case VAR_EarthResistance: | |
492 | 8644 this->sResEarthBase = (unsigned __int8)var_value; |
0 | 8645 goto LABEL_84; |
8646 case VAR_SpiritResistance: | |
492 | 8647 this->sResSpiritBase = (unsigned __int8)var_value; |
0 | 8648 goto LABEL_84; |
8649 case VAR_MindResistance: | |
492 | 8650 this->sResMindBase = (unsigned __int8)var_value; |
0 | 8651 goto LABEL_84; |
8652 case VAR_BodyResistance: | |
492 | 8653 this->sResBodyBase = (unsigned __int8)var_value; |
0 | 8654 goto LABEL_84; |
8655 case VAR_LightResistance: | |
492 | 8656 this->sResLightBase = (unsigned __int8)var_value; |
0 | 8657 goto LABEL_84; |
8658 case VAR_DarkResistance: | |
492 | 8659 this->sResDarkBase = (unsigned __int8)var_value; |
0 | 8660 goto LABEL_84; |
8661 case VAR_MagicResistance: | |
492 | 8662 this->sResMagicBase = (unsigned __int8)var_value; |
0 | 8663 LABEL_84: |
8664 v28 = 0; | |
8665 v26 = 92; | |
8666 goto LABEL_112; | |
8667 default: | |
8668 return; | |
8669 } | |
8670 return; | |
8671 } | |
8672 HIWORD(v15) = 0; | |
492 | 8673 if ( var_type > VAR_DisarmTrapSkill ) |
8674 { | |
8675 if ( var_type != VAR_LearningSkill ) | |
8676 { | |
8677 if ( var_type <= VAR_LearningSkill ) | |
0 | 8678 return; |
492 | 8679 if ( var_type <= VAR_Eradicated ) |
8680 { | |
8681 v4->SetCondition(var_type - 105, 1); | |
0 | 8682 } |
8683 else | |
8684 { | |
492 | 8685 if ( var_type != VAR_MajorCondition ) |
0 | 8686 { |
492 | 8687 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
8688 byte_5E4C15[var_type] = var_value; | |
0 | 8689 return; |
8690 } | |
8691 memset(v4, 0, 0xA0u); | |
8692 } | |
8693 LABEL_124: | |
8694 v31 = 1; | |
8695 goto LABEL_169; | |
8696 } | |
8697 LABEL_106: | |
492 | 8698 v16 = (int)((char *)&v4->pConditions[16] + 2 * var_type); |
0 | 8699 v17 = *(char *)v16; |
492 | 8700 if ( var_value <= VAR_BodyResistanceBonus ) |
8701 { | |
8702 LOWORD(v15) = (unsigned __int8)var_value; | |
0 | 8703 v18 = v15 | v17 & VAR_BodyResistanceBonus; |
8704 } | |
8705 else | |
8706 { | |
492 | 8707 LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); |
0 | 8708 } |
8709 *(short *)v16 = v18; | |
8710 goto LABEL_124; | |
8711 } | |
492 | 8712 if ( var_type == VAR_DisarmTrapSkill ) |
8713 if ( v30 != 1 ) | |
8714 { | |
8715 if ( v31 != 1 ) | |
8716 return; | |
8717 v5 = 0; | |
8718 goto LABEL_172; | |
8719 } | |
8720 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); | |
8721 goto LABEL_170; | |
8722 if ( var_type <= VAR_BodyResistanceBonus ) | |
8723 { | |
8724 switch ( var_type ) | |
0 | 8725 { |
8726 case VAR_BodyResistanceBonus: | |
492 | 8727 v4->sResBodyBonus = (unsigned __int8)var_value; |
0 | 8728 break; |
8729 case VAR_AirResistanceBonus: | |
492 | 8730 v4->sResAirBonus = (unsigned __int8)var_value; |
0 | 8731 break; |
8732 case VAR_WaterResistanceBonus: | |
492 | 8733 v4->sResWaterBonus = (unsigned __int8)var_value; |
0 | 8734 break; |
8735 case VAR_EarthResistanceBonus: | |
492 | 8736 v4->sResEarthBonus = (unsigned __int8)var_value; |
0 | 8737 break; |
8738 case VAR_SpiritResistanceBonus: | |
492 | 8739 v4->sResSpiritBonus = (unsigned __int8)var_value; |
0 | 8740 break; |
8741 default: | |
492 | 8742 if ( var_type != 62 ) |
0 | 8743 return; |
492 | 8744 v4->sResMindBonus = (unsigned __int8)var_value; |
0 | 8745 break; |
8746 } | |
8747 goto LABEL_111; | |
8748 } | |
492 | 8749 if ( var_type == VAR_LightResistanceBonus ) |
8750 { | |
8751 v4->sResLightBonus = (unsigned __int8)var_value; | |
0 | 8752 goto LABEL_111; |
8753 } | |
492 | 8754 if ( var_type == VAR_DarkResistanceBonus ) |
8755 { | |
8756 v4->sResDarkBonus = (unsigned __int8)var_value; | |
8757 goto LABEL_111; | |
8758 } | |
8759 if ( var_type == VAR_MagicResistanceBonus ) | |
8760 { | |
8761 v4->sResMagicBonus = (unsigned __int8)var_value; | |
0 | 8762 goto LABEL_111; |
8763 } | |
492 | 8764 if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill ) |
8765 if ( v30 != 1 ) | |
8766 { | |
8767 if ( v31 != 1 ) | |
8768 return; | |
8769 v5 = 0; | |
8770 v25 = 8 * currPlayerId + 400; | |
8771 LOBYTE(v25) = (8 * currPlayerId - 112) | 4; | |
8772 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); | |
8773 return; | |
8774 } | |
8775 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); | |
8776 goto LABEL_170; | |
0 | 8777 } |
8778 | |
8779 | |
8780 | |
8781 //----- (0044AFFB) -------------------------------------------------------- | |
310 | 8782 void Player::AddVariable(enum VariableType var_type, signed int val) |
0 | 8783 { |
8784 char v3; // bl@1 | |
8785 Player *v4; // esi@1 | |
8786 signed int uPlayerIdx; // edi@1 | |
8787 int v6; // eax@15 | |
8788 unsigned int v7; // esi@18 | |
8789 int *v8; // ebx@21 | |
8790 int v9; // eax@22 | |
8791 signed int v10; // eax@24 | |
8792 int v11; // eax@27 | |
8793 __int16 *v12; // esi@28 | |
8794 Player *v13; // ecx@34 | |
8795 Player *v14; // ecx@36 | |
8796 char *v15; // ecx@37 | |
8797 unsigned __int8 v16; // cf@38 | |
8798 Player *v17; // ecx@42 | |
8799 __int16 *v18; // esi@53 | |
8800 __int16 *v19; // esi@62 | |
8801 char *v20; // esi@107 | |
8802 __int16 v21; // dx@107 | |
8803 int v22; // ecx@107 | |
8804 Player *v23; // ecx@132 | |
8805 int v24; // eax@132 | |
8806 int v25; // eax@150 | |
8807 char v26; // zf@151 | |
8808 DDM_DLV_Header *v27; // eax@153 | |
8809 signed int v28; // eax@176 | |
8810 int v29; // [sp-8h] [bp-40h]@84 | |
310 | 8811 // signed int v30; // [sp-4h] [bp-3Ch]@4 |
0 | 8812 int v31; // [sp-4h] [bp-3Ch]@84 |
8813 ItemGen item; // [sp+Ch] [bp-2Ch]@45 | |
8814 unsigned int v33; // [sp+30h] [bp-8h]@34 | |
8815 char v34; // [sp+37h] [bp-1h]@1 | |
8816 | |
8817 auto Dst = this; | |
8818 v3 = 0; | |
8819 v34 = 0; | |
8820 v4 = Dst; | |
8821 uPlayerIdx = 0; | |
8822 if ( Dst == pPlayers[2] ) | |
8823 uPlayerIdx = 1; | |
310 | 8824 else if ( Dst == pPlayers[3] ) |
8825 uPlayerIdx = 2; | |
8826 else if ( Dst == pPlayers[4] ) | |
8827 uPlayerIdx = 3; | |
8828 | |
8829 if ( var_type <= VAR_AutoNotes ) | |
8830 { | |
8831 if ( var_type != VAR_AutoNotes ) | |
8832 { | |
8833 if ( var_type <= VAR_ActualMight ) | |
8834 { | |
8835 if ( var_type != VAR_ActualMight ) | |
0 | 8836 { |
310 | 8837 switch ( var_type ) |
0 | 8838 { |
8839 case VAR_RandomGold: | |
8840 if ( !val ) | |
8841 val = 1; | |
8842 v6 = rand(); | |
8843 party_finds_gold(v6 % val + 1, 1); | |
8844 GameUI_DrawFoodAndGold(); | |
8845 return; | |
8846 case VAR_RandomFood: | |
8847 if ( !val ) | |
8848 val = 1; | |
8849 v7 = rand() % val + 1; | |
8850 Party::GiveFood(v7); | |
8851 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food | |
8852 ShowStatusBarString(pTmpBuf, 2u); | |
8853 GameUI_DrawFoodAndGold(); | |
8854 goto _play_sound; | |
8855 case VAR_Sex: | |
8856 Dst->uSex = (PLAYER_SEX)val; | |
8857 goto _play_anim_and_exit; | |
8858 case VAR_Class: | |
135 | 8859 Dst->classType = (PLAYER_CLASS_TYPE)val; |
0 | 8860 goto _play_anim_and_exit; |
8861 case VAR_CurrentHP: | |
8862 v8 = &Dst->sHealth; | |
8863 *v8 += val; | |
8864 if ( Dst->sHealth <= Dst->GetMaxHealth() ) | |
8865 goto _play_anim_and_exit; | |
8866 v9 = v4->GetMaxHealth(); | |
8867 goto LABEL_23; | |
8868 case VAR_MaxHP: | |
8869 v10 = Dst->GetMaxHealth(); | |
8870 v4->_health_related = 0; | |
8871 v4->uFullHealthBonus = 0; | |
8872 v4->sHealth = v10; | |
8873 return; | |
8874 case VAR_CurrentSP: | |
8875 v8 = &Dst->sMana; | |
8876 *v8 += val; | |
8877 if ( Dst->sMana > GetMaxMana() ) | |
8878 { | |
8879 v9 = v4->GetMaxMana(); | |
8880 LABEL_23: | |
8881 *v8 = v9; | |
8882 } | |
8883 goto _play_anim_and_exit; | |
8884 case VAR_MaxSP: | |
8885 v11 = GetMaxMana(); | |
8886 v4->_mana_related = 0; | |
8887 v4->uFullManaBonus = 0; | |
8888 v4->sMana = v11; | |
8889 return; | |
8890 case VAR_ACModifier: | |
8891 v12 = &Dst->sACModifier; | |
8892 goto LABEL_29; | |
8893 case VAR_BaseLevel: | |
8894 v12 = (__int16 *)&Dst->uLevel; | |
8895 goto LABEL_29; | |
8896 case VAR_LevelModifier: | |
8897 v12 = &Dst->sLevelModifier; | |
8898 LABEL_29: | |
8899 *v12 += val; | |
8900 if ( *v12 > 255 ) | |
8901 *v12 = 255; | |
8902 goto _play_anim_and_exit; | |
8903 case VAR_Age: | |
8904 Dst->sAgeModifier += val; | |
8905 return; | |
8906 case VAR_Award: | |
8907 v13 = pPlayers[uPlayerIdx + 1]; | |
521 | 8908 if (_449B57_test_bit((unsigned __int8 *)pPlayers[uPlayerIdx + 1]->_guilds_member_bits, val) |
8909 | |
492 | 8910 && pAwards[val].pText ) |
0 | 8911 { |
8912 v14 = pPlayers[uPlayerIdx + 1]; | |
8913 v34 = 1; | |
8914 v3 = 1; | |
187 | 8915 v14->PlaySound(SPEECH_96, 0); |
0 | 8916 } |
735 | 8917 v15 = (char *)v4->_guilds_member_bits; |
0 | 8918 goto LABEL_44; |
8919 case VAR_Experience: | |
8920 v16 = __CFADD__(val, LODWORD(Dst->uExperience)); | |
8921 LODWORD(Dst->uExperience) += val; | |
8922 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; | |
8923 if ( (signed __int64)Dst->uExperience > 4000000000i64 ) | |
8924 Dst->uExperience = 4000000000i64; | |
8925 goto _play_anim_and_exit; | |
8926 case VAR_QBits_QuestsDone: | |
484 | 8927 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_quest_bits[((signed __int16)val - 1) >> 3]) |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8928 //&& (&dword_722F10)[4 * val] ) |
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8929 && pQuestTable[val-1] ) |
0 | 8930 { |
501 | 8931 //v17 = pPlayers[uPlayerIdx + 1]; |
0 | 8932 bFlashQuestBook = 1; |
8933 v34 = 1; | |
8934 v3 = 1; | |
501 | 8935 pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_93, 0); |
0 | 8936 } |
484 | 8937 v15 = (char *)pParty->_quest_bits; |
0 | 8938 LABEL_44: |
8939 _449B7E_toggle_bit((unsigned char *)v15, val, 1u); | |
8940 goto LABEL_173; | |
8941 case VAR_PlayerItemInHands: | |
8942 item.Reset(); | |
8943 item.Reset(); | |
8944 item.uAttributes = 1; | |
8945 item.uItemID = val; | |
8946 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
484 | 8947 pParty->pIsArtifactFound[val-500] = 1; |
0 | 8948 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION ) |
8949 { | |
8950 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1; | |
8951 item.uMaxCharges = LOBYTE(item.uNumCharges); | |
8952 } | |
8953 pParty->SetHoldingItem(&item); | |
8954 return; | |
8955 case VAR_FixedGold: | |
8956 party_finds_gold(val, 1); | |
8957 return; | |
8958 case VAR_BaseMight: | |
8959 v18 = (__int16 *)&Dst->uMight; | |
8960 goto LABEL_82; | |
8961 case VAR_BaseIntellect: | |
8962 v18 = (__int16 *)&Dst->uIntelligence; | |
8963 goto LABEL_82; | |
8964 case VAR_BasePersonality: | |
8965 v18 = (__int16 *)&Dst->uWillpower; | |
8966 goto LABEL_82; | |
8967 case VAR_BaseEndurance: | |
8968 v18 = (__int16 *)&Dst->uEndurance; | |
8969 goto LABEL_82; | |
8970 case VAR_BaseSpeed: | |
8971 v18 = (__int16 *)&Dst->uSpeed; | |
8972 goto LABEL_82; | |
8973 case VAR_BaseAccuracy: | |
8974 v18 = (__int16 *)&Dst->uAccuracy; | |
8975 goto LABEL_82; | |
8976 case VAR_BaseLuck: | |
8977 v18 = (__int16 *)&Dst->uLuck; | |
8978 goto LABEL_82; | |
8979 case VAR_FixedFood: | |
8980 Party::GiveFood(val); | |
715 | 8981 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val); |
0 | 8982 ShowStatusBarString(pTmpBuf, 2u); |
8983 if ( pParty->uNumFoodRations > 0xFFFF ) | |
8984 Party::SetFood(0xFFFFu); | |
8985 goto _play_sound; | |
8986 case VAR_MightBonus: | |
8987 goto LABEL_62; | |
8988 case VAR_IntellectBonus: | |
8989 goto LABEL_66; | |
8990 case VAR_PersonalityBonus: | |
8991 goto LABEL_67; | |
8992 case VAR_EnduranceBonus: | |
8993 goto LABEL_68; | |
8994 case VAR_SpeedBonus: | |
8995 goto LABEL_69; | |
8996 case VAR_AccuracyBonus: | |
8997 goto LABEL_70; | |
8998 case VAR_LuckBonus: | |
8999 goto LABEL_71; | |
9000 default: | |
9001 return; | |
9002 } | |
9003 return; | |
9004 } | |
9005 LABEL_62: | |
9006 v19 = (__int16 *)&Dst->uMightBonus; | |
9007 goto LABEL_113; | |
9008 } | |
310 | 9009 if ( var_type <= VAR_FireResistanceBonus ) |
9010 { | |
9011 if ( var_type != VAR_FireResistanceBonus ) | |
0 | 9012 { |
310 | 9013 switch ( var_type ) |
0 | 9014 { |
9015 case VAR_ActualIntellect: | |
9016 LABEL_66: | |
9017 v19 = (__int16 *)&Dst->uIntelligenceBonus; | |
9018 goto LABEL_113; | |
9019 case VAR_ActualPersonality: | |
9020 LABEL_67: | |
9021 v19 = (__int16 *)&Dst->uWillpowerBonus; | |
9022 goto LABEL_113; | |
9023 case VAR_ActualEndurance: | |
9024 LABEL_68: | |
9025 v19 = (__int16 *)&Dst->uEnduranceBonus; | |
9026 goto LABEL_113; | |
9027 case VAR_ActualSpeed: | |
9028 LABEL_69: | |
9029 v19 = (__int16 *)&Dst->uSpeedBonus; | |
9030 goto LABEL_113; | |
9031 case VAR_ActualAccuracy: | |
9032 LABEL_70: | |
9033 v19 = (__int16 *)&Dst->uAccuracyBonus; | |
9034 goto LABEL_113; | |
9035 case VAR_ActualLuck: | |
9036 LABEL_71: | |
9037 v19 = (__int16 *)&Dst->uLuckBonus; | |
9038 goto LABEL_113; | |
9039 case VAR_FireResistance: | |
9040 v18 = &Dst->sResFireBase; | |
9041 goto LABEL_82; | |
9042 case VAR_AirResistance: | |
9043 v18 = &Dst->sResAirBase; | |
9044 goto LABEL_82; | |
9045 case VAR_WaterResistance: | |
9046 v18 = &Dst->sResWaterBase; | |
9047 goto LABEL_82; | |
9048 case VAR_EarthResistance: | |
9049 v18 = &Dst->sResEarthBase; | |
9050 goto LABEL_82; | |
9051 case VAR_SpiritResistance: | |
9052 v18 = &Dst->sResSpiritBase; | |
9053 goto LABEL_82; | |
9054 case VAR_MindResistance: | |
9055 v18 = &Dst->sResMindBase; | |
9056 goto LABEL_82; | |
9057 case VAR_BodyResistance: | |
9058 v18 = &Dst->sResBodyBase; | |
9059 goto LABEL_82; | |
9060 case VAR_LightResistance: | |
9061 v18 = &Dst->sResLightBase; | |
9062 goto LABEL_82; | |
9063 case VAR_DarkResistance: | |
9064 v18 = &Dst->sResDarkBase; | |
9065 goto LABEL_82; | |
9066 case VAR_MagicResistance: | |
9067 v18 = &Dst->sResMagicBase; | |
9068 LABEL_82: | |
9069 *v18 += val; | |
9070 if ( *v18 > 255 ) | |
9071 *v18 = 255; | |
9072 v31 = 0; | |
9073 v29 = 92; | |
9074 goto LABEL_116; | |
9075 default: | |
9076 return; | |
9077 } | |
9078 return; | |
9079 } | |
9080 v19 = &Dst->sResFireBonus; | |
9081 LABEL_113: | |
9082 *v19 += val; | |
9083 if ( *v19 > 255 ) | |
9084 *v19 = 255; | |
9085 v31 = 0; | |
187 | 9086 v29 = SPEECH_91; |
0 | 9087 LABEL_116: |
9088 v3 = 1; | |
187 | 9089 pPlayers[uPlayerIdx + 1]->PlaySound((PlayerSpeech)v29, v31); |
0 | 9090 goto _play_anim_and_maybe_sound; |
9091 } | |
310 | 9092 if ( var_type <= VAR_DisarmTrapSkill ) |
9093 { | |
9094 if ( var_type != VAR_DisarmTrapSkill ) | |
0 | 9095 { |
310 | 9096 if ( var_type <= VAR_BodyResistanceBonus ) |
0 | 9097 { |
310 | 9098 switch ( var_type ) |
0 | 9099 { |
9100 case VAR_BodyResistanceBonus: | |
9101 v19 = &Dst->sResBodyBonus; | |
9102 break; | |
9103 case VAR_AirResistanceBonus: | |
9104 v19 = &Dst->sResAirBonus; | |
9105 break; | |
9106 case VAR_WaterResistanceBonus: | |
9107 v19 = &Dst->sResWaterBonus; | |
9108 break; | |
9109 case VAR_EarthResistanceBonus: | |
9110 v19 = &Dst->sResEarthBonus; | |
9111 break; | |
9112 case VAR_SpiritResistanceBonus: | |
9113 v19 = &Dst->sResSpiritBonus; | |
9114 break; | |
9115 default: | |
310 | 9116 if ( var_type != 62 ) |
0 | 9117 return; |
9118 v19 = &Dst->sResMindBonus; | |
9119 break; | |
9120 } | |
9121 goto LABEL_113; | |
9122 } | |
310 | 9123 if ( var_type == VAR_LightResistanceBonus ) |
0 | 9124 { |
9125 v19 = &Dst->sResLightBonus; | |
9126 goto LABEL_113; | |
9127 } | |
310 | 9128 if ( var_type == VAR_DarkResistanceBonus ) |
0 | 9129 { |
9130 v19 = &Dst->sResDarkBonus; | |
9131 goto LABEL_113; | |
9132 } | |
310 | 9133 if ( var_type == VAR_MagicResistanceBonus ) |
0 | 9134 { |
9135 v19 = &Dst->sResMagicBonus; | |
9136 goto LABEL_113; | |
9137 } | |
310 | 9138 if ( var_type <= VAR_MagicResistanceBonus || var_type > VAR_DiplomacySkill ) |
0 | 9139 return; |
9140 } | |
9141 goto LABEL_106; | |
9142 } | |
310 | 9143 if ( var_type == VAR_LearningSkill ) |
0 | 9144 { |
9145 LABEL_106: | |
9146 if ( val <= VAR_BodyResistanceBonus ) | |
9147 { | |
310 | 9148 *((short *)&Dst->pConditions[16] + var_type) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var_type) & VAR_BodyResistanceBonus; |
0 | 9149 } |
9150 else | |
9151 { | |
310 | 9152 v20 = (char *)&Dst->pConditions[16] + 2 * var_type; |
0 | 9153 v21 = *(short *)v20; |
9154 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus); | |
9155 if ( v22 > 60 ) | |
9156 LOWORD(v22) = 60; | |
9157 LOBYTE(v21) = v21 & 0xC0; | |
9158 *(short *)v20 = v22 | v21; | |
9159 } | |
9160 goto _play_anim_and_exit; | |
9161 } | |
310 | 9162 if ( var_type <= VAR_LearningSkill ) |
0 | 9163 return; |
310 | 9164 if ( var_type <= VAR_Eradicated ) |
9165 { | |
9166 Dst->SetCondition(var_type - 105, 0); | |
0 | 9167 } |
9168 else | |
9169 { | |
310 | 9170 if ( var_type != VAR_MajorCondition ) |
0 | 9171 { |
310 | 9172 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
0 | 9173 { |
310 | 9174 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var_type] <= 255 ) |
9175 byte_5E4C15[var_type] += val; | |
0 | 9176 else |
310 | 9177 byte_5E4C15[var_type] = -1; |
0 | 9178 } |
9179 return; | |
9180 } | |
9181 memset(Dst, 0, 0xA0u); | |
9182 } | |
9183 _play_anim_and_exit: | |
9184 v3 = 1; | |
9185 _play_anim_and_maybe_sound: | |
9186 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
9187 _maybe_play_sound: | |
9188 if ( v3 != 1 ) | |
9189 return; | |
9190 goto _play_sound; | |
9191 } | |
9192 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
9193 //&& (&dword_723718_autonote_related)[8 * val] ) |
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
9194 && pAutonoteTxt[val-1].pText ) |
0 | 9195 { |
9196 v23 = pPlayers[uPlayerIdx + 1]; | |
9197 v34 = 1; | |
187 | 9198 v23->PlaySound(SPEECH_96, 0); |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
9199 v24 = pAutonoteTxt[val-1].eType;//dword_72371C[2 * val]; |
0 | 9200 bFlashAutonotesBook = 1; |
9201 dword_506568 = v24; | |
9202 } | |
9203 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u); | |
9204 v3 = 1; | |
9205 LABEL_173: | |
9206 if ( v34 != 1 ) | |
9207 goto _maybe_play_sound; | |
9208 goto _play_anim_and_maybe_sound; | |
9209 } | |
310 | 9210 if ( var_type > VAR_GoldInBank ) |
9211 { | |
9212 if ( var_type == 307 ) | |
0 | 9213 { |
9214 pParty->uNumDeaths += val; | |
9215 goto LABEL_173; | |
9216 } | |
310 | 9217 switch ( var_type ) |
0 | 9218 { |
9219 case 308: | |
9220 pParty->uNumBountiesCollected += val; | |
9221 break; | |
9222 case 309: | |
9223 pParty->uNumPrisonTerms += val; | |
9224 break; | |
9225 case 310: | |
9226 pParty->uNumArenaPageWins += val; | |
9227 break; | |
9228 case 311: | |
9229 pParty->uNumArenaSquireWins += val; | |
9230 break; | |
9231 case 312: | |
9232 pParty->uNumArenaKnightWins += val; | |
9233 break; | |
9234 case 313: | |
9235 pParty->uNumArenaLordWins += val; | |
9236 break; | |
9237 } | |
9238 } | |
9239 else | |
9240 { | |
310 | 9241 if ( var_type == VAR_GoldInBank ) |
0 | 9242 { |
9243 pParty->uNumGoldInBank += val; | |
9244 return; | |
9245 } | |
310 | 9246 if ( var_type <= VAR_Counter8 ) |
9247 { | |
9248 if ( (signed int)var_type >= 245 ) | |
9249 { | |
9250 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); | |
9251 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 9252 } |
9253 else | |
9254 { | |
310 | 9255 switch ( var_type ) |
0 | 9256 { |
9257 case VAR_MonthEquals|VAR_CurrentSP: | |
9258 _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u); | |
9259 break; | |
9260 case VAR_NPCs2: | |
9261 pParty->field_709 = 0; | |
9262 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; | |
659 | 9263 Party__CountHirelings(); |
0 | 9264 viewparams->bRedrawGameUI = 1; |
9265 break; | |
9266 case VAR_NumSkillPoints: | |
9267 Dst->uSkillPoints += val; | |
9268 break; | |
9269 } | |
9270 } | |
9271 return; | |
9272 } | |
310 | 9273 if ( var_type < VAR_Counter9 ) |
0 | 9274 return; |
310 | 9275 if ( (signed int)var_type <= 274 ) |
9276 { | |
9277 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
9278 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 9279 goto _play_sound; |
9280 } | |
310 | 9281 if ( var_type != VAR_ReputationInCurrentLocation ) |
9282 { | |
9283 if ( var_type <= VAR_ReputationInCurrentLocation | |
9284 || var_type > VAR_History_28 | |
9285 || (v25 = var_type - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25]) | |
9286 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
233 | 9287 v26 = pStorylineText->StoreLine[v25].pText==0,//*(&pStorylineText->field_0 + 3 * v25) == 0, |
310 | 9288 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 9289 v26) ) |
9290 return; | |
9291 bFlashHistoryBook = 1; | |
9292 _play_sound: | |
9293 v28 = 8 * uPlayerIdx + 400; | |
9294 LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4; | |
9295 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0); | |
9296 return; | |
9297 } | |
9298 v27 = &pOutdoor->ddm; | |
9299 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
9300 v27 = &pIndoor->dlv; | |
9301 v27->uReputation += val; | |
9302 if ( v27->uReputation > 10000 ) | |
9303 v27->uReputation = 10000; | |
9304 } | |
9305 } | |
9306 // 506568: using guessed type int dword_506568; | |
9307 // 507948: using guessed type char bFlashHistoryBook; | |
9308 // 507949: using guessed type char bFlashAutonotesBook; | |
9309 // 50794A: using guessed type char bFlashQuestBook; | |
9310 // 72371C: using guessed type int dword_72371C[]; | |
9311 // 723E80: using guessed type int dword_723E80_award_related[]; | |
9312 | |
9313 | |
9314 | |
9315 | |
9316 //----- (0044B9C4) -------------------------------------------------------- | |
501 | 9317 bool Player::SubtractVariable(enum VariableType VarNum, signed int pValue) |
0 | 9318 { |
9319 unsigned int v3; // ebx@1 | |
9320 signed int v4; // esi@1 | |
501 | 9321 bool result; // eax@8 |
0 | 9322 int v6; // esi@11 |
9323 int v7; // edi@14 | |
9324 signed int v8; // eax@17 | |
9325 char *v9; // eax@20 | |
9326 char v10; // sf@20 | |
9327 char *v11; // ecx@26 | |
9328 char *v12; // ecx@27 | |
9329 __int64 v13; // qax@27 | |
9330 unsigned __int8 v14; // cf@27 | |
501 | 9331 int *v15; // edx@29 |
0 | 9332 char *v16; // eax@90 |
9333 char *v17; // ecx@94 | |
501 | 9334 int v18; // esi@97 |
0 | 9335 signed int v19; // edx@97 |
9336 char *v20; // ecx@98 | |
9337 int v21; // eax@100 | |
9338 __int16 v22; // dx@112 | |
9339 int v23; // [sp-8h] [bp-14h]@45 | |
9340 signed int v24; // [sp-4h] [bp-10h]@4 | |
9341 int v25; // [sp-4h] [bp-10h]@45 | |
9342 | |
9343 v3 = 0; | |
605 | 9344 v4 = uActiveCharacter - 1; |
501 | 9345 result = false; |
9346 if ( (signed int)VarNum > 222 ) | |
9347 { | |
9348 if ( (signed int)VarNum <= 307 ) | |
9349 { | |
9350 if ( VarNum == 307 ) | |
9351 { | |
9352 pParty->uNumDeaths -= (unsigned int)pValue; | |
9353 return pValue; | |
9354 } | |
9355 if ( VarNum == 223 ) | |
0 | 9356 { |
9357 v11 = (char *)pParty->_autonote_bits; | |
501 | 9358 v22 = (short)pValue - 1; |
0 | 9359 } |
9360 else | |
9361 { | |
501 | 9362 if ( VarNum != 231 ) |
0 | 9363 { |
501 | 9364 switch ( VarNum ) |
0 | 9365 { |
9366 case 232: | |
501 | 9367 VarNum = (VariableType)0; |
602 | 9368 GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int)&VarNum); |
501 | 9369 result = (bool) pValue; |
9370 dword_5B65CC = 0; | |
9371 if ( (int)VarNum == pValue ) | |
0 | 9372 { |
501 | 9373 dword_5B65CC = (int)pValue; |
0 | 9374 } |
9375 else | |
9376 { | |
9377 pParty->field_709 = 0; | |
501 | 9378 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; |
659 | 9379 Party__CountHirelings(); |
0 | 9380 viewparams->bRedrawGameUI = 1; |
9381 } | |
9382 break; | |
9383 case 241: | |
9384 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
9385 { | |
9386 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; | |
605 | 9387 for ( v19 = 0; v19 < (signed int)pNPCStats->uNumNewNPCs; ++v19 ) |
0 | 9388 { |
605 | 9389 if ( *((void **)v20 + 4) == (void *)pValue ) |
0 | 9390 { |
9391 v21 = *(int *)v20; | |
9392 if ( (char)*(int *)v20 < 0 ) | |
9393 { | |
9394 LOBYTE(v21) = v21 & 0x7F; | |
9395 *(int *)v20 = v21; | |
9396 } | |
9397 } | |
9398 v20 += 76; | |
9399 } | |
9400 } | |
605 | 9401 if ( pParty->pHirelings[0].uProfession == pValue ) |
0 | 9402 memset(pParty->pHirelings, 0, 0x4Cu); |
605 | 9403 if ( pParty->pHirelings[1].uProfession == pValue ) |
0 | 9404 memset(&pParty->pHirelings[1], 0, 0x4Cu); |
9405 pParty->field_709 = 0; | |
659 | 9406 Party__CountHirelings(); |
0 | 9407 break; |
9408 case 243: | |
9409 v17 = (char *)&this->uSkillPoints; | |
501 | 9410 result = *v17; |
9411 if ( (unsigned int)pValue <= *(int *)v17 ) | |
9412 { | |
9413 *(int *)v17 -= (int)pValue; | |
9414 result = v17; | |
9415 } | |
0 | 9416 else |
9417 *(int *)v17 = 0; | |
9418 break; | |
9419 case 275: | |
9420 v16 = (char *)&pOutdoor->ddm; | |
9421 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
9422 v16 = (char *)&pIndoor->dlv; | |
501 | 9423 *((int *)v16 + 2) -= (int)pValue; |
0 | 9424 if ( *((int *)v16 + 2) < -10000 ) |
9425 *((int *)v16 + 2) = -10000; | |
9426 break; | |
9427 case 306: | |
501 | 9428 result = VarNum - 306; |
9429 if ( (unsigned int)pValue <= pParty->uNumGoldInBank ) | |
9430 { | |
9431 result = (bool)pValue; | |
9432 pParty->uNumGoldInBank -= (unsigned int)pValue; | |
605 | 9433 } |
0 | 9434 else |
9435 LABEL_88: | |
9436 dword_5B65C4 = 1; | |
9437 break; | |
9438 } | |
501 | 9439 return result; |
0 | 9440 } |
9441 v11 = this->field_1A50; | |
501 | 9442 v22 = (signed __int16)pValue; |
0 | 9443 } |
9444 _449B7E_toggle_bit((unsigned char *)v11, v22, 0); | |
501 | 9445 return result; |
9446 } | |
9447 switch ( VarNum ) | |
0 | 9448 { |
9449 case 308: | |
501 | 9450 result = (bool)pValue; |
9451 pParty->uNumBountiesCollected -= (unsigned int)pValue; | |
0 | 9452 break; |
9453 case 309: | |
501 | 9454 result = (bool)pValue; |
9455 pParty->uNumPrisonTerms -= (int)pValue; | |
0 | 9456 break; |
9457 case 310: | |
501 | 9458 result = (bool)pValue; |
9459 pParty->uNumArenaPageWins -= (char)pValue; | |
0 | 9460 break; |
9461 case 311: | |
501 | 9462 result = (bool)pValue; |
9463 pParty->uNumArenaSquireWins -= (char)pValue; | |
0 | 9464 break; |
9465 case 312: | |
501 | 9466 result = (bool)pValue; |
9467 pParty->uNumArenaKnightWins -= (char)pValue; | |
0 | 9468 break; |
9469 case 313: | |
501 | 9470 result = (bool)pValue; |
9471 pParty->uNumArenaLordWins -= (char)pValue; | |
0 | 9472 break; |
9473 } | |
9474 } | |
9475 else | |
9476 { | |
501 | 9477 if ( (signed int)VarNum >= 123 ) |
9478 { | |
9479 byte_5E4C15[VarNum] -= (char)pValue; | |
0 | 9480 } |
9481 else | |
9482 { | |
501 | 9483 switch ( VarNum ) |
0 | 9484 { |
9485 case VAR_RandomGold: | |
501 | 9486 v6 = rand() % (signed int)pValue + 1; |
0 | 9487 if ( v6 > pParty->uNumGold ) |
9488 v6 = pParty->uNumGold; | |
9489 Party::TakeGold(v6); | |
9490 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6); | |
605 | 9491 ShowStatusBarString(pTmpBuf, 2); |
0 | 9492 GameUI_DrawFoodAndGold(); |
501 | 9493 return result; |
0 | 9494 case VAR_RandomFood: |
501 | 9495 v7 = rand() % (signed int)pValue + 1; |
0 | 9496 if ( v7 > pParty->uNumFoodRations ) |
9497 v7 = pParty->uNumFoodRations; | |
9498 Party::TakeFood(v7); | |
9499 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7); | |
9500 ShowStatusBarString(pTmpBuf, 2u); | |
9501 GameUI_DrawFoodAndGold(); | |
605 | 9502 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9503 v8 = 8 * v4 + 400; | |
9504 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9505 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
501 | 9506 return result; |
0 | 9507 case VAR_CurrentHP: |
501 | 9508 ReceiveDamage((signed int)pValue, 4); |
605 | 9509 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9510 v8 = 8 * v4 + 400; | |
9511 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9512 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9513 return result; | |
0 | 9514 case VAR_CurrentSP: |
9515 v9 = (char *)&this->sMana; | |
501 | 9516 v10 = this->sMana - (signed int)pValue < 0; |
9517 *(int *)v9 -= (int)pValue; | |
0 | 9518 if ( v10 ) |
9519 *(int *)v9 = 0; | |
605 | 9520 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9521 v8 = 8 * v4 + 400; | |
9522 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9523 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9524 return result; | |
0 | 9525 case VAR_ACModifier: |
501 | 9526 this->sACModifier -= (unsigned __int8)pValue; |
605 | 9527 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9528 v8 = 8 * v4 + 400; | |
9529 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9530 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9531 return result; | |
0 | 9532 case VAR_BaseLevel: |
501 | 9533 this->uLevel -= (unsigned __int8)pValue; |
605 | 9534 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9535 v8 = 8 * v4 + 400; | |
9536 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9537 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9538 return result; | |
0 | 9539 case VAR_LevelModifier: |
501 | 9540 this->sLevelModifier -= (unsigned __int8)pValue; |
605 | 9541 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9542 v8 = 8 * v4 + 400; | |
9543 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9544 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9545 return result; | |
0 | 9546 case VAR_Age: |
501 | 9547 this->sAgeModifier -= (signed __int16)pValue; |
9548 return result; | |
0 | 9549 case VAR_Award: |
605 | 9550 _449B7E_toggle_bit((unsigned char *)this->_guilds_member_bits, (signed __int16)pValue, 0); |
9551 return result; | |
0 | 9552 case VAR_Experience: |
9553 v12 = (char *)&this->uExperience; | |
501 | 9554 v13 = (signed int)pValue; |
9555 v14 = *(int *)v12 < (unsigned int)pValue; | |
9556 *(int *)v12 -= (int)pValue; | |
0 | 9557 *((int *)v12 + 1) -= v14 + HIDWORD(v13); |
605 | 9558 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9559 v8 = 8 * v4 + 400; | |
9560 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9561 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9562 return result; | |
0 | 9563 case VAR_QBits_QuestsDone: |
501 | 9564 _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); |
187 | 9565 pPlayers[v4 + 1]->PlaySound(SPEECH_96, 0); |
501 | 9566 return true; |
0 | 9567 case VAR_PlayerItemInHands: |
501 | 9568 v15 = this->pInventoryIndices; |
0 | 9569 break; |
9570 case VAR_FixedGold: | |
501 | 9571 if ( (unsigned int)pValue > pParty->uNumGold ) |
0 | 9572 goto LABEL_88; |
501 | 9573 Party::TakeGold((unsigned int)pValue); |
9574 return result; | |
0 | 9575 case VAR_MightBonus: |
9576 case VAR_ActualMight: | |
501 | 9577 this->uMightBonus -= (unsigned __int16)pValue; |
605 | 9578 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9579 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9580 v8 = 8 * v4 + 400; | |
9581 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9582 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9583 return result; | |
0 | 9584 case VAR_IntellectBonus: |
9585 case VAR_ActualIntellect: | |
501 | 9586 this->uIntelligenceBonus -= (unsigned __int16)pValue; |
605 | 9587 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9588 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9589 v8 = 8 * v4 + 400; | |
9590 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9591 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9592 return result; | |
0 | 9593 case VAR_PersonalityBonus: |
9594 case VAR_ActualPersonality: | |
501 | 9595 this->uWillpowerBonus -= (unsigned __int16)pValue; |
605 | 9596 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9597 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9598 v8 = 8 * v4 + 400; | |
9599 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9600 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9601 return result; | |
0 | 9602 case VAR_EnduranceBonus: |
9603 case VAR_ActualEndurance: | |
501 | 9604 this->uEnduranceBonus -= (unsigned __int16)pValue; |
605 | 9605 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9606 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9607 v8 = 8 * v4 + 400; | |
9608 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9609 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9610 return result; | |
0 | 9611 case VAR_SpeedBonus: |
9612 case VAR_ActualSpeed: | |
501 | 9613 this->uSpeedBonus -= (unsigned __int16)pValue; |
605 | 9614 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9615 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9616 v8 = 8 * v4 + 400; | |
9617 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9618 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9619 return result; | |
0 | 9620 case VAR_AccuracyBonus: |
9621 case VAR_ActualAccuracy: | |
501 | 9622 this->uAccuracyBonus -= (unsigned __int16)pValue; |
605 | 9623 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9624 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9625 v8 = 8 * v4 + 400; | |
9626 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9627 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9628 return result; | |
0 | 9629 case VAR_LuckBonus: |
9630 case VAR_ActualLuck: | |
501 | 9631 this->uLuckBonus -= (unsigned __int16)pValue; |
605 | 9632 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9633 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9634 v8 = 8 * v4 + 400; | |
9635 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9636 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9637 return result; | |
0 | 9638 case VAR_BaseMight: |
501 | 9639 this->uMight -= (unsigned __int16)pValue; |
605 | 9640 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9641 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9642 v8 = 8 * v4 + 400; | |
9643 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9644 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9645 return result; | |
0 | 9646 case VAR_BaseIntellect: |
501 | 9647 this->uIntelligence -= (unsigned __int16)pValue; |
605 | 9648 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9649 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9650 v8 = 8 * v4 + 400; | |
9651 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9652 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9653 return result; | |
0 | 9654 case VAR_BasePersonality: |
501 | 9655 this->uWillpower -= (unsigned __int16)pValue; |
605 | 9656 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9657 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9658 v8 = 8 * v4 + 400; | |
9659 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9660 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9661 return result; | |
0 | 9662 case VAR_BaseEndurance: |
501 | 9663 this->uEndurance -= (unsigned __int16)pValue; |
605 | 9664 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9665 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9666 v8 = 8 * v4 + 400; | |
9667 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9668 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9669 return result; | |
0 | 9670 case VAR_BaseSpeed: |
501 | 9671 this->uSpeed -= (unsigned __int16)pValue; |
605 | 9672 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9673 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9674 v8 = 8 * v4 + 400; | |
9675 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9676 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9677 return result; | |
0 | 9678 case VAR_BaseAccuracy: |
501 | 9679 this->uAccuracy -= (unsigned __int16)pValue; |
605 | 9680 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9681 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9682 v8 = 8 * v4 + 400; | |
9683 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9684 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9685 return result; | |
0 | 9686 case VAR_BaseLuck: |
501 | 9687 this->uLuck -= (unsigned __int16)pValue; |
605 | 9688 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9689 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9690 v8 = 8 * v4 + 400; | |
9691 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9692 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9693 return result; | |
0 | 9694 case VAR_FireResistance: |
501 | 9695 this->sResFireBase -= (signed __int16)pValue; |
605 | 9696 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9697 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9698 v8 = 8 * v4 + 400; | |
9699 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9700 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9701 return result; | |
0 | 9702 case VAR_AirResistance: |
501 | 9703 this->sResAirBase -= (signed __int16)pValue; |
605 | 9704 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9705 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9706 v8 = 8 * v4 + 400; | |
9707 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9708 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9709 return result; | |
0 | 9710 case VAR_WaterResistance: |
501 | 9711 this->sResWaterBase -= (signed __int16)pValue; |
605 | 9712 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9713 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9714 v8 = 8 * v4 + 400; | |
9715 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9716 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9717 return result; | |
0 | 9718 case VAR_EarthResistance: |
501 | 9719 this->sResEarthBase -= (signed __int16)pValue; |
605 | 9720 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9721 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9722 v8 = 8 * v4 + 400; | |
9723 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9724 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9725 return result; | |
0 | 9726 case VAR_SpiritResistance: |
501 | 9727 this->sResSpiritBase -= (signed __int16)pValue; |
605 | 9728 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9729 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9730 v8 = 8 * v4 + 400; | |
9731 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9732 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9733 return result; | |
0 | 9734 case VAR_MindResistance: |
501 | 9735 this->sResMindBase -= (signed __int16)pValue; |
605 | 9736 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9737 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9738 v8 = 8 * v4 + 400; | |
9739 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9740 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9741 return result; | |
0 | 9742 case VAR_BodyResistance: |
501 | 9743 this->sResBodyBase -= (signed __int16)pValue; |
605 | 9744 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9745 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9746 v8 = 8 * v4 + 400; | |
9747 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9748 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9749 return result; | |
0 | 9750 case VAR_LightResistance: |
501 | 9751 this->sResLightBase -= (signed __int16)pValue; |
605 | 9752 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9753 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9754 v8 = 8 * v4 + 400; | |
9755 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9756 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9757 return result; | |
0 | 9758 case VAR_DarkResistance: |
501 | 9759 this->sResDarkBase -= (signed __int16)pValue; |
605 | 9760 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9761 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9762 v8 = 8 * v4 + 400; | |
9763 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9764 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9765 return result; | |
0 | 9766 case VAR_MagicResistance: |
501 | 9767 this->sResMagicBase -= (signed __int16)pValue; |
605 | 9768 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9769 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9770 v8 = 8 * v4 + 400; | |
9771 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9772 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9773 return result; | |
0 | 9774 case VAR_FireResistanceBonus: |
501 | 9775 this->sResFireBonus -= (signed __int16)pValue; |
605 | 9776 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9777 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9778 v8 = 8 * v4 + 400; | |
9779 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9780 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9781 return result; | |
0 | 9782 case VAR_AirResistanceBonus: |
501 | 9783 this->sResAirBonus -= (signed __int16)pValue; |
605 | 9784 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9785 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9786 v8 = 8 * v4 + 400; | |
9787 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9788 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9789 return result; | |
0 | 9790 case VAR_WaterResistanceBonus: |
501 | 9791 this->sResWaterBonus -= (signed __int16)pValue; |
605 | 9792 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9793 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9794 v8 = 8 * v4 + 400; | |
9795 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9796 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9797 return result; | |
0 | 9798 case VAR_EarthResistanceBonus: |
501 | 9799 this->sResEarthBonus -= (signed __int16)pValue; |
605 | 9800 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9801 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9802 v8 = 8 * v4 + 400; | |
9803 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9804 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9805 return result; | |
0 | 9806 case VAR_SpiritResistanceBonus: |
501 | 9807 this->sResSpiritBonus -= (signed __int16)pValue; |
605 | 9808 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9809 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9810 v8 = 8 * v4 + 400; | |
9811 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9812 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9813 return result; | |
0 | 9814 case VAR_MindResistanceBonus: |
501 | 9815 this->sResMindBonus -= (signed __int16)pValue; |
605 | 9816 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9817 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9818 v8 = 8 * v4 + 400; | |
9819 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9820 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9821 return result; | |
0 | 9822 case VAR_BodyResistanceBonus: |
501 | 9823 this->sResBodyBonus -= (signed __int16)pValue; |
605 | 9824 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9825 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9826 v8 = 8 * v4 + 400; | |
9827 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9828 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9829 return result; | |
0 | 9830 case VAR_LightResistanceBonus: |
501 | 9831 this->sResLightBonus -= (signed __int16)pValue; |
605 | 9832 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9833 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9834 v8 = 8 * v4 + 400; | |
9835 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9836 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9837 return result; | |
0 | 9838 case VAR_DarkResistanceBonus: |
501 | 9839 this->sResDarkBonus -= (signed __int16)pValue; |
605 | 9840 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9841 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9842 v8 = 8 * v4 + 400; | |
9843 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9844 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9845 return result; | |
0 | 9846 case VAR_MagicResistanceBonus: |
501 | 9847 this->sResMagicBonus -= (signed __int16)pValue; |
0 | 9848 v25 = 0; |
187 | 9849 v23 = SPEECH_91; |
9850 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)v23, v25); | |
605 | 9851 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9852 v8 = 8 * v4 + 400; | |
9853 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9854 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9855 return result; | |
0 | 9856 case VAR_FixedFood: |
501 | 9857 Party::TakeFood((unsigned int)pValue); |
605 | 9858 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9859 v8 = 8 * v4 + 400; | |
9860 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9861 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9862 return result; | |
0 | 9863 case VAR_StaffSkill: |
9864 case VAR_SwordSkill: | |
9865 case VAR_DaggerSkill: | |
9866 case VAR_AxeSkill: | |
9867 case VAR_SpearSkill: | |
9868 case VAR_BowSkill: | |
9869 case VAR_MaceSkill: | |
9870 case VAR_BlasterSkill: | |
9871 case VAR_ShieldSkill: | |
9872 case VAR_LeatherSkill: | |
9873 case VAR_SkillChain: | |
9874 case VAR_PlateSkill: | |
9875 case VAR_FireSkill: | |
9876 case VAR_AirSkill: | |
9877 case VAR_WaterSkill: | |
9878 case VAR_EarthSkill: | |
9879 case VAR_SpiritSkill: | |
9880 case VAR_MindSkill: | |
9881 case VAR_BodySkill: | |
9882 case VAR_LightSkill: | |
9883 case VAR_DarkSkill: | |
9884 case VAR_IdentifyItemSkill: | |
9885 case VAR_MerchantSkill: | |
9886 case VAR_RepairSkill: | |
9887 case VAR_BodybuildingSkill: | |
9888 case VAR_MeditationSkill: | |
9889 case VAR_PerceptionSkill: | |
9890 case VAR_DiplomacySkill: | |
9891 case VAR_DisarmTrapSkill: | |
9892 case VAR_LearningSkill: | |
501 | 9893 *((short *)&this->pConditions[16] + VarNum) -= (unsigned __int8)pValue; |
605 | 9894 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9895 v8 = 8 * v4 + 400; | |
9896 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9897 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9898 return result; | |
0 | 9899 case VAR_Cursed: |
9900 case VAR_Weak: | |
9901 case VAR_Asleep: | |
9902 case VAR_Afraid: | |
9903 case VAR_Drunk: | |
9904 case VAR_Insane: | |
9905 case VAR_PoisonedGreen: | |
9906 case VAR_DiseasedGreen: | |
9907 case VAR_PoisonedYellow: | |
9908 case VAR_DiseasedYellow: | |
9909 case VAR_PoisonedRed: | |
9910 case VAR_DiseasedRed: | |
9911 case VAR_Paralyzed: | |
9912 case VAR_Unconsious: | |
9913 case VAR_Dead: | |
9914 case VAR_Stoned: | |
9915 case VAR_Eradicated: | |
501 | 9916 *((int *)this + 2 * VarNum - 210) = 0; |
9917 *((int *)this + 2 * result - 209) = 0; | |
0 | 9918 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9919 v8 = 8 * v4 + 400; | |
9920 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9921 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
501 | 9922 return result; |
605 | 9923 default: |
9924 return result; | |
9925 } | |
9926 for (v3 = 1; v3 < 126; v3++) | |
9927 { | |
9928 if ( *(&this->pInventoryItems[pInventoryIndices[v3] - 1].uItemID) == pValue ) | |
0 | 9929 { |
605 | 9930 RemoveItemAtInventoryIndex(v3); |
501 | 9931 return true; |
0 | 9932 } |
605 | 9933 } |
501 | 9934 if ( pParty->pPickedItem.uItemID == pValue ) |
9935 { | |
605 | 9936 pMouse->RemoveHoldingItem(); |
9937 return true; | |
9938 } | |
9939 return false; | |
0 | 9940 } |
9941 } | |
9942 } | |
9943 // 5B65C4: using guessed type int dword_5B65C4; | |
9944 // 5B65CC: using guessed type int dword_5B65CC; |