Mercurial > mm7
diff Player.cpp @ 659:c10163a6d946
NPC hiring fixed
author | zipi |
---|---|
date | Tue, 12 Mar 2013 23:11:11 +0000 |
parents | eb67721c5268 |
children | 8c6c41037c39 |
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--- a/Player.cpp Wed Mar 13 01:30:53 2013 +0200 +++ b/Player.cpp Tue Mar 12 23:11:11 2013 +0000 @@ -8304,7 +8304,7 @@ case VAR_NPCs2: pParty->field_709 = 0; LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u; - sub_44A56A(); + Party__CountHirelings(); viewparams->bRedrawGameUI = 1; break; case VAR_NumSkillPoints: @@ -9261,7 +9261,7 @@ case VAR_NPCs2: pParty->field_709 = 0; LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; - sub_44A56A(); + Party__CountHirelings(); viewparams->bRedrawGameUI = 1; break; case VAR_NumSkillPoints: @@ -9377,7 +9377,7 @@ { pParty->field_709 = 0; LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; - sub_44A56A(); + Party__CountHirelings(); viewparams->bRedrawGameUI = 1; } break; @@ -9404,7 +9404,7 @@ if ( pParty->pHirelings[1].uProfession == pValue ) memset(&pParty->pHirelings[1], 0, 0x4Cu); pParty->field_709 = 0; - sub_44A56A(); + Party__CountHirelings(); break; case 243: v17 = (char *)&this->uSkillPoints;