annotate Game.cpp @ 1199:9ddeeb7dfe64

m
author Gloval
date Sat, 08 Jun 2013 22:48:38 +0400
parents 29a8defbad9e
children 8c02e6f74b29
rev   line source
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29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
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5 #include <assert.h>
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6
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7 #include "Vis.h"
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8
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9 #include "LightmapBuilder.h"
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10 #include "DecalBuilder.h"
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11 #include "ParticleEngine.h"
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12 #include "Mouse.h"
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13 #include "Keyboard.h"
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14 #include "CShow.h"
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15 #include "GammaControl.h"
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16 #include "stru6.h"
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17 #include "stru9.h"
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18 #include "stru10.h"
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19 #include "stru11.h"
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20 #include "stru12.h"
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21
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22 #include "Game.h"
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23 #include "Party.h"
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24 #include "IndoorCamera.h"
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25 #include "Viewport.h"
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26 #include "Time.h"
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27 #include "Outdoor.h"
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28 #include "Overlays.h"
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29 #include "AudioPlayer.h"
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30 #include "LOD.h"
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31 #include "OSInfo.h"
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32 #include "GUIWindow.h"
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33 #include "TurnEngine.h"
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34 #include "VideoPlayer.h"
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35 #include "Bink_Smacker.h"
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36 #include "Events.h"
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37 #include "Arcomage.h"
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038a4d09406f new texts file, fix text rendender error
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38 #include "texts.h"
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39 #include "GUIFont.h"
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650d96af8855 Vis overhaul; sprites can be picked by mouse
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40 #include "Log.h"
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41
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42 //#include "MM7.h"
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43
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44
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45
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46
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47
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48
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49 Game *pGame;
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50
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51
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52
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53
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54
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55 //----- (00435694) --------------------------------------------------------
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56 void Game::ToggleFlags2(unsigned int uFlag)
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57 {
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58 unsigned int v2; // eax@1
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59
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60 v2 = this->uFlags2;
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61 if ( v2 & uFlag )
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62 this->uFlags2 = v2 & ~uFlag;
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63 else
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64 this->uFlags2 = uFlag | v2;
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65 }
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66
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67 //----- (0044103C) --------------------------------------------------------
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68 void Game::Draw()
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69 {
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70 //float v2; // ST24_4@11
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71 //double v3; // ST28_8@11
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72 int v4; // edi@26
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73 //int v5; // eax@35
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74
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75 uFlags2 &= 0xFFFFFFFDu;
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76 if ( pParty->_497FC5_check_party_perception_against_level() )
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77 uFlags2 |= 2u;
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78 pIndoorCamera->sRotationX = pParty->sRotationX;
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79 pIndoorCamera->sRotationY = pParty->sRotationY;
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80 //pIndoorCamera->pos.x = pParty->vPosition.x - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//12552
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81 //pIndoorCamera->pos.y = pParty->vPosition.y - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//800
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82 pIndoorCamera->pos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0);
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83 pIndoorCamera->pos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0);
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653fdf29c654 23.01.13 (work)
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84 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353
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85 pIndoorCamera->Initialize2();
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86 pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
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87 pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
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88
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89 if ( pVideoPlayer->AnyMovieLoaded() )
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90 {
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91 if ( pRenderer->pRenderD3D )
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92 goto LABEL_22;
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93 pRenderer->BeginSceneD3D();
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94 pMouse->DrawCursorToTarget();
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95 }
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96 else
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97 {
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98 if ( pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y
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99 || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel )
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100 pParty->uFlags |= 2u;
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101 pParty->vPrevPosition.x = pParty->vPosition.x;
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102 pParty->vPrevPosition.y = pParty->vPosition.y;
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103 pParty->vPrevPosition.z = pParty->vPosition.z;
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104 //v0 = &pRenderer;
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105 pParty->sPrevRotationY = pParty->sRotationY;
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106 pParty->sPrevRotationX = pParty->sRotationX;
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107
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108 pParty->sPrevEyelevel = pParty->sEyelevel;
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109 pRenderer->BeginSceneD3D();
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110
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111 if ( !pRenderer->pRenderD3D )
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112 pMouse->DrawCursorToTarget();
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113 if ( !PauseGameDrawing() || viewparams->field_48 == 1 )
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114 {
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115 if ( pRenderer->pRenderD3D )
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116 {
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117 float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
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118 //v3 = v2 + 6.7553994e15;
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119 //pRenderer->field_1036A8_bitmapid = LODWORD(v3);
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120 pRenderer->hd_water_current_frame = floorf(v2 + 0.5f);
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121 }
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122
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123 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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124 pIndoor->Draw();
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125 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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126 pOutdoor->Draw();
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127 else assert(false);
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128
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129 if (pRenderer->pRenderD3D)
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130 {
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131 pDecalBuilder->DrawBloodsplats();
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132 pGame->pLightmapBuilder->DrawLightmaps(2);
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133 }
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134 }
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135 }
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136 pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
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137 LABEL_22:
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138
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139 //DEBUG: force redraw gui
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140 viewparams->bRedrawGameUI = true;
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141
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142
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143 pRenderer->BeginScene();
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144 if (pRenderer->pRenderD3D)
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145 pMouse->DrawCursorToTarget();
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146 if (pOtherOverlayList->bRedraw)
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147 viewparams->bRedrawGameUI = true;
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148 v4 = viewparams->bRedrawGameUI;
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149 GameUI_Footer();
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150 if (!viewparams->bRedrawGameUI)
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151 {
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152 GameUI_DrawRightPanelItems();
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153 }
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154 else
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155 {
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156 GameUI_DrawRightPanelFrames();
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157 GameUI_Footer_2();
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158 viewparams->bRedrawGameUI = false;
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159 }
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160 if (!pVideoPlayer->pSmackerMovie)
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161 {
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162 GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, pParty->uFlags & 2);
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163 if (v4)
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164 {
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165 if ( !PauseGameDrawing() && pRenderer->pRenderD3D) // clear game viewport with transparent color
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166 pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X,
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167 pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1,
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168 pRenderer->uTargetGMask | pRenderer->uTargetBMask);
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169 viewparams->field_48 = 0;
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170 }
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171 }
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172
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173 viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw;
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174 pOtherOverlayList->bRedraw = 0;
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175
0
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176 GameUI_DrawPartySpells();
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177 if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C )
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178 GameUI_DrawHiredNPCs();
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179 GameUI_DrawPortraits(v4);
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180 GameUI_DrawLifeManaBars();
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181 GameUI_DrawCharacterSelectionFrame();
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182 if ( sub_44100D() )
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183 GameUI_DrawRightPanel();
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184 if ( !pVideoPlayer->AnyMovieLoaded() )
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185 {
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186 pStru6Instance->DrawPlayerBuffAnims();
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187 pOtherOverlayList->DrawTurnBasedIcon(v4);
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188 GameUI_DrawTorchlightAndWizardEye();
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189 }
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190
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191
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192 static bool render_framerate = false;
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193 static float framerate = 0.0f;
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194 static uint frames_this_second = 0;
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195 static uint last_frame_time = GetTickCount();
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196 static uint framerate_time_elapsed = 0;
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197
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198 auto frame_dt = GetTickCount() - last_frame_time;
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199 last_frame_time = GetTickCount();
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200
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201 framerate_time_elapsed += frame_dt;
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202 if (framerate_time_elapsed >= 1000)
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203 {
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204 framerate = frames_this_second * (1000.0f / framerate_time_elapsed);
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205
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206 framerate_time_elapsed = 0;
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207 frames_this_second = 0;
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208 render_framerate = true;
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209 }
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210
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211 ++frames_this_second;
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212
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213
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214 if (render_framerate)
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215 {
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216 sprintf(pTmpBuf, "FPS: % .4f", framerate);
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217 pPrimaryWindow->DrawText(pFontArrus, 494, 0, TargetColor(0, 0, 0), pTmpBuf, 0, 0, 0);
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218 }
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219
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220 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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221 {
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222 auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
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223 sprintf(pTmpBuf, "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors);
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224 pPrimaryWindow->DrawText(pFontArrus, 16, 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF);
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225 }
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226 sprintf(pTmpBuf, "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
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227 pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF);
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228
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229 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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230 {
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231 uint uFaceID;
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232 auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
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233 auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID);
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234 sprintf(pTmpBuf, "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID);
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235 }
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236 else
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237 {
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parents: 783
diff changeset
238 int on_water, _a6;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
239 auto floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
240 sprintf(pTmpBuf, "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
241 }
949
Nomad
parents: 937
diff changeset
242 pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
243
0
Ritor1
parents:
diff changeset
244 GUI_UpdateWindows();
130
1c471f3629fb Party expressions update
Nomad
parents: 121
diff changeset
245 pParty->UpdatePlayersAndHirelingsEmotions();
937
ae747684f644 stru279 removed.
Nomad
parents: 872
diff changeset
246
434
137c59c3dbc4 Temple of Moon and Dragon Lair can now be entered.
Nomad
parents: 378
diff changeset
247 _unused_5B5924_is_travel_ui_drawn = false;
0
Ritor1
parents:
diff changeset
248 if (v4)
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
249 pMouse->bRedraw = true;
0
Ritor1
parents:
diff changeset
250 pMouse->_469EA4();
Ritor1
parents:
diff changeset
251 pMouse->DrawCursor();
Ritor1
parents:
diff changeset
252 pMouse->_469E1C();
Ritor1
parents:
diff changeset
253 pRenderer->EndScene();
Ritor1
parents:
diff changeset
254 pRenderer->Present();
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 484
diff changeset
255 pParty->uFlags &= ~2;
0
Ritor1
parents:
diff changeset
256 }
Ritor1
parents:
diff changeset
257
Ritor1
parents:
diff changeset
258 //----- (0047A815) --------------------------------------------------------
Ritor1
parents:
diff changeset
259 void Game::DrawParticles()
Ritor1
parents:
diff changeset
260 {
Ritor1
parents:
diff changeset
261 pParticleEngine->Draw();
Ritor1
parents:
diff changeset
262 }
Ritor1
parents:
diff changeset
263
Ritor1
parents:
diff changeset
264 //----- (00463149) --------------------------------------------------------
Ritor1
parents:
diff changeset
265 void Game::Loop()
Ritor1
parents:
diff changeset
266 {
Ritor1
parents:
diff changeset
267 //signed int v0; // ebp@3
Ritor1
parents:
diff changeset
268 //signed int v1; // esi@4
Ritor1
parents:
diff changeset
269 //Render *v2; // edi@7
Ritor1
parents:
diff changeset
270 //signed int v3; // esi@7
Ritor1
parents:
diff changeset
271 signed int pNewNPCsCount; // ecx@58
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
272 NPCData *pNPC; // eax@59
0
Ritor1
parents:
diff changeset
273 Player *pPlayer; // esi@65
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
274 //OtherOverlay *pOtherOverlay; // esi@67
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
275 //signed int v8; // edi@67
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
276 //int pPlayerNum; // edi@69
0
Ritor1
parents:
diff changeset
277 int *pHealth; // esi@71
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
278 //signed int v11; // esi@78
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
279 //int v12; // eax@83
0
Ritor1
parents:
diff changeset
280 const char *pLocationName; // [sp-4h] [bp-68h]@74
Ritor1
parents:
diff changeset
281 bool bLoading; // [sp+10h] [bp-54h]@1
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
282 //signed int bLoadinga; // [sp+10h] [bp-54h]@19
0
Ritor1
parents:
diff changeset
283 signed int v16; // [sp+14h] [bp-50h]@8
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
284 //int v17[4]; // [sp+18h] [bp-4Ch]@80
0
Ritor1
parents:
diff changeset
285 MSG Msg; // [sp+28h] [bp-3Ch]@20
Ritor1
parents:
diff changeset
286 char Source[64]; // [sp+44h] [bp-20h]@76
Ritor1
parents:
diff changeset
287
961
5a12082c803d UIMSG and WINDOW_Type(continue)
Ritor1
parents: 949
diff changeset
288 bLoading = uCurrentMenuID == MENU_LoadingProcInMainMenu;
0
Ritor1
parents:
diff changeset
289 SetCurrentMenuID((MENU_STATE)-1);
Ritor1
parents:
diff changeset
290 if (bLoading)
Ritor1
parents:
diff changeset
291 {
Ritor1
parents:
diff changeset
292 pParty->Reset();
Ritor1
parents:
diff changeset
293 dword_6BE340 = 0;
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
294 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
295 LoadGame(uLoadGameUI_SelectedSlot);
Ritor1
parents:
diff changeset
296 }
Ritor1
parents:
diff changeset
297
Ritor1
parents:
diff changeset
298 for (uint i = 1; i < 5; ++i)
Ritor1
parents:
diff changeset
299 for (uint j = 1; j < 6; ++j)
Ritor1
parents:
diff changeset
300 {
Ritor1
parents:
diff changeset
301 sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
Ritor1
parents:
diff changeset
302 remove(pTmpBuf);
Ritor1
parents:
diff changeset
303 }
Ritor1
parents:
diff changeset
304
Ritor1
parents:
diff changeset
305 LoadPlayerPortraintsAndVoices();
783
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
306 pIcons_LOD->_inlined_sub1();
328
8e23edf57e27 little fix
Ritor1
parents: 323
diff changeset
307 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
0
Ritor1
parents:
diff changeset
308
Ritor1
parents:
diff changeset
309 while ( 2 )
Ritor1
parents:
diff changeset
310 {
Ritor1
parents:
diff changeset
311 v16 = 1;
783
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
312 pMessageQueue_50CBD0->Flush();
0
Ritor1
parents:
diff changeset
313
Ritor1
parents:
diff changeset
314 pPartyActionQueue->uNumActions = 0;
Ritor1
parents:
diff changeset
315 if (pParty->bTurnBasedModeOn)
Ritor1
parents:
diff changeset
316 {
Ritor1
parents:
diff changeset
317 pTurnEngine->End(false);
Ritor1
parents:
diff changeset
318 pParty->bTurnBasedModeOn = false;
Ritor1
parents:
diff changeset
319 }
Ritor1
parents:
diff changeset
320 DoPrepareWorld(bLoading, 1);
Ritor1
parents:
diff changeset
321 pEventTimer->Resume();
Ritor1
parents:
diff changeset
322 dword_6BE364_game_settings_1 |= 0x80;
Ritor1
parents:
diff changeset
323 dword_6BE340 = 2;
Ritor1
parents:
diff changeset
324 // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
151
9abdd40a107b pCurrentScreen
Ritor1
parents: 150
diff changeset
325 pCurrentScreen = SCREEN_GAME;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
326
0
Ritor1
parents:
diff changeset
327 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
328 pGame->pVisInstance->_4C1A02();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
329
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
330 bool game_finished = false;
0
Ritor1
parents:
diff changeset
331 do
Ritor1
parents:
diff changeset
332 {
Ritor1
parents:
diff changeset
333 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
Ritor1
parents:
diff changeset
334 {
Ritor1
parents:
diff changeset
335 if ( Msg.message == WM_QUIT )
Ritor1
parents:
diff changeset
336 Game_DeinitializeAndTerminate(0);
Ritor1
parents:
diff changeset
337 TranslateMessage(&Msg);
Ritor1
parents:
diff changeset
338 DispatchMessageA(&Msg);
Ritor1
parents:
diff changeset
339 }
Ritor1
parents:
diff changeset
340 if (dword_6BE364_game_settings_1 & 0x0100 )
Ritor1
parents:
diff changeset
341 {
Ritor1
parents:
diff changeset
342 WaitMessage();
Ritor1
parents:
diff changeset
343 continue;
Ritor1
parents:
diff changeset
344 }
Ritor1
parents:
diff changeset
345 pGame->_44EEA7();
Ritor1
parents:
diff changeset
346 GameUI_WritePointedObjectStatusString();
Ritor1
parents:
diff changeset
347 ProcessInputActions();
Ritor1
parents:
diff changeset
348 GameUI_MsgProc();
Ritor1
parents:
diff changeset
349 if ( pArcomageGame->bGameInProgress )
Ritor1
parents:
diff changeset
350 {
Ritor1
parents:
diff changeset
351 ArcomageGame::Loop();
Ritor1
parents:
diff changeset
352 pRenderer->Present();
Ritor1
parents:
diff changeset
353 continue;
Ritor1
parents:
diff changeset
354 }
Ritor1
parents:
diff changeset
355 if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) )
Ritor1
parents:
diff changeset
356 {
Ritor1
parents:
diff changeset
357 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
358 pMouse->DrawCursorToTarget();
Ritor1
parents:
diff changeset
359 pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow);
Ritor1
parents:
diff changeset
360 pMouse->_469EA4();
Ritor1
parents:
diff changeset
361 pRenderer->EndScene();
Ritor1
parents:
diff changeset
362 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
363 else if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) )
0
Ritor1
parents:
diff changeset
364 {
Ritor1
parents:
diff changeset
365 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
366 pMouse->DrawCursorToTarget();
Ritor1
parents:
diff changeset
367 pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow);
Ritor1
parents:
diff changeset
368 pMouse->_469EA4();
Ritor1
parents:
diff changeset
369 pRenderer->EndScene();
Ritor1
parents:
diff changeset
370 }
983
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
371
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
372 pEventTimer->Update();
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
373 pMiscTimer->Update();
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
374
0
Ritor1
parents:
diff changeset
375 OnTimer(0);
Ritor1
parents:
diff changeset
376 GameUI_StatusBar_UpdateTimedString(0);
Ritor1
parents:
diff changeset
377 if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
Ritor1
parents:
diff changeset
378 pMiscTimer->Resume();
Ritor1
parents:
diff changeset
379 if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
380 pEventTimer->bTackGameTime = 0;
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
381 if ( !pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING)
0
Ritor1
parents:
diff changeset
382 {
Ritor1
parents:
diff changeset
383 if ( !pEventTimer->bTackGameTime )
Ritor1
parents:
diff changeset
384 _494035_timed_effects__water_walking_damage__etc();
Ritor1
parents:
diff changeset
385 if ( dword_6BE364_game_settings_1 & 1 )
Ritor1
parents:
diff changeset
386 {
Ritor1
parents:
diff changeset
387 dword_6BE364_game_settings_1 &= 0xFFFFFFFEu;
Ritor1
parents:
diff changeset
388 }
Ritor1
parents:
diff changeset
389 else
Ritor1
parents:
diff changeset
390 {
783
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
391 UpdateActorAI();
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
392 UpdateUserInput_and_MapSpecificStuff();
0
Ritor1
parents:
diff changeset
393 }
Ritor1
parents:
diff changeset
394 }
Ritor1
parents:
diff changeset
395 if ( v16 )
Ritor1
parents:
diff changeset
396 {
Ritor1
parents:
diff changeset
397 v16 = 0;
Ritor1
parents:
diff changeset
398 viewparams->bRedrawGameUI = true;
Ritor1
parents:
diff changeset
399 }
378
50875632e776 AudioPlayer::UpdateSounds (004AAFCF) take 1
Nomad
parents: 328
diff changeset
400 pAudioPlayer->UpdateSounds();
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
401 if (uGameState == GAME_FINISHED)
0
Ritor1
parents:
diff changeset
402 //goto LABEL_96;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
403 {
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
404 game_finished = true;
0
Ritor1
parents:
diff changeset
405 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
406 }
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
407 if (uGameState == GAME_STATE_2)
0
Ritor1
parents:
diff changeset
408 {
Ritor1
parents:
diff changeset
409 pAudioPlayer->StopChannels(-1, -1);
Ritor1
parents:
diff changeset
410 PrepareWorld(0);
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
411 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
412 continue;
Ritor1
parents:
diff changeset
413 }
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
414 if ( (signed int)uGameState <= GAME_STATE_2 )
0
Ritor1
parents:
diff changeset
415 //goto LABEL_85;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
416 {
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
417 pGame->Draw();
0
Ritor1
parents:
diff changeset
418 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
419 }
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
420 if ( (signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU )
0
Ritor1
parents:
diff changeset
421 {
Ritor1
parents:
diff changeset
422 //LABEL_96:
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
423 game_finished = true;
0
Ritor1
parents:
diff changeset
424 continue;
Ritor1
parents:
diff changeset
425 }
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
426 if ( uGameState != GAME_STATE_PARTY_DIED )
0
Ritor1
parents:
diff changeset
427 {
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
428 if ( uGameState != GAME_STATE_FINAL_WINDOW )
0
Ritor1
parents:
diff changeset
429 {
Ritor1
parents:
diff changeset
430 //LABEL_85:
Ritor1
parents:
diff changeset
431 pGame->Draw();
Ritor1
parents:
diff changeset
432 }
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
433 else
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
434 {
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
435 pRenderer->BeginScene();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
436 GUI_UpdateWindows();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
437 pRenderer->EndScene();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
438 //goto LABEL_89;
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
439 pRenderer->Present();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
440 }
0
Ritor1
parents:
diff changeset
441 continue;
Ritor1
parents:
diff changeset
442 }
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
443 pAudioPlayer->StopChannels(-1, -1);//äàëåå â ñëó÷àå ñìåðòè ãðóïïû
293
27670273a6ff little fix npc gen
Gloval
parents: 291
diff changeset
444 memset(&pParty->pHirelings[0], 0, 0x4Cu);
0
Ritor1
parents:
diff changeset
445 memset(&pParty->pHirelings[1], 0, 0x4Cu);
Ritor1
parents:
diff changeset
446 pNewNPCsCount = 0;
Ritor1
parents:
diff changeset
447 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
Ritor1
parents:
diff changeset
448 {
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
449 pNPC = pNPCStats->pNewNPCData;
0
Ritor1
parents:
diff changeset
450 do
Ritor1
parents:
diff changeset
451 {
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
452 if ( pNPC->field_24 )
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
453 pNPC->uFlags &= 0xFFFFFF7Fu;
0
Ritor1
parents:
diff changeset
454 ++pNewNPCsCount;
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
455 ++pNPC;
0
Ritor1
parents:
diff changeset
456 }
Ritor1
parents:
diff changeset
457 while ( pNewNPCsCount < (signed int)pNPCStats->uNumNewNPCs );
Ritor1
parents:
diff changeset
458 }
Ritor1
parents:
diff changeset
459 pVideoPlayer->PlayDeathMovie();
Ritor1
parents:
diff changeset
460 if ( pVideoPlayer->AnyMovieLoaded() )
Ritor1
parents:
diff changeset
461 pVideoPlayer->Unload();
Ritor1
parents:
diff changeset
462 SaveGame(0, 0);
Ritor1
parents:
diff changeset
463 ++pParty->uNumDeaths;
Ritor1
parents:
diff changeset
464 pPlayer = pParty->pPlayers;
Ritor1
parents:
diff changeset
465 do
Ritor1
parents:
diff changeset
466 {
Ritor1
parents:
diff changeset
467 pPlayer->SetVariable(VAR_Award, 85);
Ritor1
parents:
diff changeset
468 ++pPlayer;
Ritor1
parents:
diff changeset
469 }
Ritor1
parents:
diff changeset
470 while ( (signed int)pPlayer < (signed int)pParty->pHirelings );
766
a464d28566a6 days_played_without_rest
Nomad
parents: 693
diff changeset
471 pParty->days_played_without_rest = 0;
0
Ritor1
parents:
diff changeset
472 pParty->uTimePlayed += 0x276000ui64;
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 484
diff changeset
473 LOWORD(pParty->uFlags) &= ~0x204;
0
Ritor1
parents:
diff changeset
474 pParty->SetGold(0);
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
475 pOtherOverlayList->Reset();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
476 memset(pParty->pPartyBuffs, 0, 0x140u);
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
477
0
Ritor1
parents:
diff changeset
478 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
479 {
Ritor1
parents:
diff changeset
480 pTurnEngine->End(1);
Ritor1
parents:
diff changeset
481 pParty->bTurnBasedModeOn = 0;
Ritor1
parents:
diff changeset
482 }
440
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
483 //pHealth = &pParty->pPlayers[0].sHealth;//193C
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
484 //do
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
485 for(int i=0; i<4; ++i)
0
Ritor1
parents:
diff changeset
486 {
440
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
487 memset(pParty->pPlayers[i].pConditions, 0, 0xA0u);//(pConditions, 0, 160)
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
488 memset(pParty->pPlayers[i].pPlayerBuffs, 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
489 //*pHealth = 1;
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
490 pParty->pPlayers[i].sHealth=1;
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
491 //pHealth += 1743; //6CF
0
Ritor1
parents:
diff changeset
492 uActiveCharacter = 1;
Ritor1
parents:
diff changeset
493 }
440
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
494 // while ( (signed int)pHealth < (signed int)&pParty->field_871C[567] );
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
495 if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE))
0
Ritor1
parents:
diff changeset
496 {
Ritor1
parents:
diff changeset
497 pParty->vPosition.x = -17331; // respawn in harmondale
Ritor1
parents:
diff changeset
498 pParty->vPosition.y = 12547;
Ritor1
parents:
diff changeset
499 pParty->vPosition.z = 465;
Ritor1
parents:
diff changeset
500 pParty->sRotationY = 0;
Ritor1
parents:
diff changeset
501 pLocationName = "out02.odm";
Ritor1
parents:
diff changeset
502 }
Ritor1
parents:
diff changeset
503 else
Ritor1
parents:
diff changeset
504 {
Ritor1
parents:
diff changeset
505 pParty->vPosition.x = 12552; // respawn on emerald isle
Ritor1
parents:
diff changeset
506 pParty->vPosition.y = 1816;
Ritor1
parents:
diff changeset
507 pParty->vPosition.z = 0;
Ritor1
parents:
diff changeset
508 pParty->sRotationY = 512;
Ritor1
parents:
diff changeset
509 pLocationName = "out01.odm";
Ritor1
parents:
diff changeset
510 }
Ritor1
parents:
diff changeset
511 strcpy(Source, pLocationName);
Ritor1
parents:
diff changeset
512 pParty->uFallStartY = pParty->vPosition.z;
Ritor1
parents:
diff changeset
513 pParty->sRotationX = 0;
Ritor1
parents:
diff changeset
514 pParty->uFallSpeed = 0;
Ritor1
parents:
diff changeset
515 pParty->field_6E4 = 0;
Ritor1
parents:
diff changeset
516 pParty->field_6E0 = 0;
1104
5d5c78088274 strcmpi to stricmp conversion
Grumpy7
parents: 1095
diff changeset
517 if ( _stricmp(Source, pCurrentMapName) )
0
Ritor1
parents:
diff changeset
518 {
Ritor1
parents:
diff changeset
519 strcpy(pCurrentMapName, Source);
Ritor1
parents:
diff changeset
520 _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
Ritor1
parents:
diff changeset
521 _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
Ritor1
parents:
diff changeset
522 _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
Ritor1
parents:
diff changeset
523 _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
Ritor1
parents:
diff changeset
524 _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
Ritor1
parents:
diff changeset
525 dword_5B65C0 = 1;
Ritor1
parents:
diff changeset
526 PrepareWorld(1);
Ritor1
parents:
diff changeset
527 }
Ritor1
parents:
diff changeset
528 InitializeActors();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
529
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
530
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
531 int num_conscious_players = 0;
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
532 int conscious_players_ids[4] = {-1, -1, -1, -1};
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
533 for (int v11 = 0; v11 < 4; ++v11)
0
Ritor1
parents:
diff changeset
534 {
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
535 if (pPlayers[v11 + 1]->CanAct())
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
536 conscious_players_ids[num_conscious_players++] = v11;
0
Ritor1
parents:
diff changeset
537 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
538 if (num_conscious_players)
0
Ritor1
parents:
diff changeset
539 {
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
540 int idx = conscious_players_ids[rand() % num_conscious_players];
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
541 assert(idx >= 0);
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
542 pPlayers[idx + 1]->PlaySound(SPEECH_99, 0);
0
Ritor1
parents:
diff changeset
543 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
544
0
Ritor1
parents:
diff changeset
545 ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2u);// "Once again you've cheated death!.." "Âû ñíîâà îáõèòðèëè ñìåðòü! …"
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
546 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
547 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
548 while (!game_finished);
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
549
0
Ritor1
parents:
diff changeset
550 dword_6BE340 = 0;
Ritor1
parents:
diff changeset
551 pEventTimer->Pause();
Ritor1
parents:
diff changeset
552 ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
553 if ( uGameState == GAME_STATE_3 )
0
Ritor1
parents:
diff changeset
554 {
Ritor1
parents:
diff changeset
555 sub_491E3A();
Ritor1
parents:
diff changeset
556 LoadPlayerPortraintsAndVoices();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
557 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
558 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
Ritor1
parents:
diff changeset
559 bLoading = true;
Ritor1
parents:
diff changeset
560 continue;
Ritor1
parents:
diff changeset
561 }
Ritor1
parents:
diff changeset
562 break;
Ritor1
parents:
diff changeset
563 }
151
9abdd40a107b pCurrentScreen
Ritor1
parents: 150
diff changeset
564 pCurrentScreen = SCREEN_VIDEO;
0
Ritor1
parents:
diff changeset
565 sub_491E3A();
Ritor1
parents:
diff changeset
566 }
Ritor1
parents:
diff changeset
567
Ritor1
parents:
diff changeset
568
Ritor1
parents:
diff changeset
569 //----- (0044F192) --------------------------------------------------------
Ritor1
parents:
diff changeset
570 void Game::PrepareBloodsplats()
Ritor1
parents:
diff changeset
571 {
Ritor1
parents:
diff changeset
572 for (uint i = 0; i < uNumBloodsplats; ++i)
Ritor1
parents:
diff changeset
573 {
Ritor1
parents:
diff changeset
574 pBloodsplatContainer->AddBloodsplat(
Ritor1
parents:
diff changeset
575 pBloodsplats[i].x,
Ritor1
parents:
diff changeset
576 pBloodsplats[i].y,
Ritor1
parents:
diff changeset
577 pBloodsplats[i].z,
Ritor1
parents:
diff changeset
578 pBloodsplats[i].radius,
Ritor1
parents:
diff changeset
579 pBloodsplats[i].r,
Ritor1
parents:
diff changeset
580 pBloodsplats[i].g,
Ritor1
parents:
diff changeset
581 pBloodsplats[i].b);
Ritor1
parents:
diff changeset
582 }
Ritor1
parents:
diff changeset
583 }
Ritor1
parents:
diff changeset
584
Ritor1
parents:
diff changeset
585
Ritor1
parents:
diff changeset
586 //----- (0044F120) --------------------------------------------------------
Ritor1
parents:
diff changeset
587 void Game::PushStationaryLights(int a2)
Ritor1
parents:
diff changeset
588 {
1094
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
589 Game__StationaryLight* pLight;
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
590
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
591 for( int i=0; i<uNumStationaryLights; ++i )
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
592 {
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
593 pLight=&pStationaryLights[i];
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
594 pStationaryLightsStack->AddLight(
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
595 pLight->vPosition.x,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
596 pLight->vPosition.y,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
597 pLight->vPosition.z,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
598 pLight->flt_18,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
599 pLight->vRGBColor.x,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
600 pLight->vRGBColor.y,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
601 pLight->vRGBColor.z,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
602 byte_4E94D0);
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
603 }
0
Ritor1
parents:
diff changeset
604 }
Ritor1
parents:
diff changeset
605 // 4E94D0: using guessed type char byte_4E94D0;
Ritor1
parents:
diff changeset
606
Ritor1
parents:
diff changeset
607 //----- (0044F0FD) --------------------------------------------------------
Ritor1
parents:
diff changeset
608 void Game::_44F0FD()
Ritor1
parents:
diff changeset
609 {
Ritor1
parents:
diff changeset
610 ToggleFlags(0x40u);
Ritor1
parents:
diff changeset
611
Ritor1
parents:
diff changeset
612 if ( !(uFlags & 0x40) )
Ritor1
parents:
diff changeset
613 {
Ritor1
parents:
diff changeset
614 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
615 field_E0C = 0;
Ritor1
parents:
diff changeset
616 }
Ritor1
parents:
diff changeset
617 }
Ritor1
parents:
diff changeset
618
Ritor1
parents:
diff changeset
619 //----- (0044F0D8) --------------------------------------------------------
Ritor1
parents:
diff changeset
620 void Game::ToggleFlags(uint uMask)
Ritor1
parents:
diff changeset
621 {
Ritor1
parents:
diff changeset
622 if (uFlags & uMask)
Ritor1
parents:
diff changeset
623 uFlags &= ~uMask;
Ritor1
parents:
diff changeset
624 else
Ritor1
parents:
diff changeset
625 uFlags |= uMask;
Ritor1
parents:
diff changeset
626 }
Ritor1
parents:
diff changeset
627
Ritor1
parents:
diff changeset
628
Ritor1
parents:
diff changeset
629 //----- (0044F07B) --------------------------------------------------------
Ritor1
parents:
diff changeset
630 bool Game::_44F07B()
Ritor1
parents:
diff changeset
631 {
Ritor1
parents:
diff changeset
632 if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) &&
Ritor1
parents:
diff changeset
633 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
Ritor1
parents:
diff changeset
634 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) ||
Ritor1
parents:
diff changeset
635
Ritor1
parents:
diff changeset
636 (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
Ritor1
parents:
diff changeset
637 pKeyboardInstance->WasKeyPressed(VK_F11)))
Ritor1
parents:
diff changeset
638 return true;
Ritor1
parents:
diff changeset
639 return false;
Ritor1
parents:
diff changeset
640 }
Ritor1
parents:
diff changeset
641
Ritor1
parents:
diff changeset
642 //----- (0044EEA7) --------------------------------------------------------
Ritor1
parents:
diff changeset
643 bool Game::_44EEA7()
Ritor1
parents:
diff changeset
644 {
Ritor1
parents:
diff changeset
645 //Game *v1; // esi@1
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
646 //double v2; // st7@2
0
Ritor1
parents:
diff changeset
647 float depth; // ST00_4@9
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
648 //bool result; // eax@9
0
Ritor1
parents:
diff changeset
649 unsigned int v5; // eax@14
Ritor1
parents:
diff changeset
650 __int64 v6; // kr00_8@21
Ritor1
parents:
diff changeset
651 unsigned int y; // [sp+4h] [bp-24h]@2
Ritor1
parents:
diff changeset
652 unsigned int x; // [sp+8h] [bp-20h]@2
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
653 Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
654 Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2
0
Ritor1
parents:
diff changeset
655 POINT a2; // [sp+20h] [bp-8h]@1
Ritor1
parents:
diff changeset
656
Ritor1
parents:
diff changeset
657 //v1 = this;
Ritor1
parents:
diff changeset
658 ++qword_5C6DF0;
Ritor1
parents:
diff changeset
659 pParticleEngine->UpdateParticles();
Ritor1
parents:
diff changeset
660 pMouseInstance->GetCursorPos(&a2);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
661
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
662 x = a2.y;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
663 y = a2.x;
0
Ritor1
parents:
diff changeset
664 if ( sub_4637E0_is_there_popup_onscreen() )
Ritor1
parents:
diff changeset
665 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
666 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
667 v10 = &vis_sprite_filter_2;
871
710cf848ad24 Particle engine made working.
Nomad
parents: 831
diff changeset
668 depth = pGame->pIndoorCameraD3D->GetPickDepth();
0
Ritor1
parents:
diff changeset
669 }
Ritor1
parents:
diff changeset
670 else
Ritor1
parents:
diff changeset
671 {
592
96f48cfdd657 some flags
Nomad
parents: 569
diff changeset
672 if ( uFlags2 & GAME_FLAGS_2_TARGETING_MODE )
0
Ritor1
parents:
diff changeset
673 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
674 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
675 v10 = &vis_sprite_filter_1;
0
Ritor1
parents:
diff changeset
676 }
Ritor1
parents:
diff changeset
677 else
Ritor1
parents:
diff changeset
678 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
679 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
680 v10 = &vis_sprite_filter_4;
0
Ritor1
parents:
diff changeset
681 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
682 depth = 5120.0;
0
Ritor1
parents:
diff changeset
683 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
684 //depth = v2;
0
Ritor1
parents:
diff changeset
685
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 293
diff changeset
686 PickMouse(depth, y, x, false, v10, v11);
0
Ritor1
parents:
diff changeset
687 pLightmapBuilder->std__vector_000004_size = 0;
Ritor1
parents:
diff changeset
688 pLightmapBuilder->std__vector_183808_size = 0;
Ritor1
parents:
diff changeset
689 pDecalBuilder->std__vector_pDecals_size = 0;
Ritor1
parents:
diff changeset
690 pDecalBuilder->field_308008 = 0;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
691 if (!_44F07B())
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
692 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
693
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 638
diff changeset
694 if ( uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
794
Nomad
parents: 791
diff changeset
695 pStru10Instance->bDoNotDrawPortalFrustum = false;
0
Ritor1
parents:
diff changeset
696 if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
697 {
Ritor1
parents:
diff changeset
698 v5 = GetLevelFogColor();
Ritor1
parents:
diff changeset
699 pRenderer->uFogColor = v5 & 0xFFFFFF;
Ritor1
parents:
diff changeset
700 }
Ritor1
parents:
diff changeset
701 if (uFlags & 0x0400)
Ritor1
parents:
diff changeset
702 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
703 if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
704 {
Ritor1
parents:
diff changeset
705 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
706 field_E10 = qword_5C6DF0;
Ritor1
parents:
diff changeset
707 }
Ritor1
parents:
diff changeset
708 v6 = qword_5C6DF0 - field_E10;
Ritor1
parents:
diff changeset
709 if ( qword_5C6DF0 - field_E10 == 1 )
Ritor1
parents:
diff changeset
710 uFlags2 |= v6;
Ritor1
parents:
diff changeset
711 if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
712 {
Ritor1
parents:
diff changeset
713 uFlags2 |= 1u;
Ritor1
parents:
diff changeset
714 uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive;
Ritor1
parents:
diff changeset
715 }
Ritor1
parents:
diff changeset
716 _44E904();
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
717 return true;
0
Ritor1
parents:
diff changeset
718 }
Ritor1
parents:
diff changeset
719
Ritor1
parents:
diff changeset
720
Ritor1
parents:
diff changeset
721 //----- (0044EDE4) --------------------------------------------------------
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
722 bool Game::AlterGamma_BLV(BLVFace *pFace, unsigned int *pColor)
0
Ritor1
parents:
diff changeset
723 {
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
724 if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
725 pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
0
Ritor1
parents:
diff changeset
726 {
Ritor1
parents:
diff changeset
727 *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
Ritor1
parents:
diff changeset
728 return true;
Ritor1
parents:
diff changeset
729 }
Ritor1
parents:
diff changeset
730 else
Ritor1
parents:
diff changeset
731 return false;
Ritor1
parents:
diff changeset
732 }
Ritor1
parents:
diff changeset
733
Ritor1
parents:
diff changeset
734 //----- (0044EE30) --------------------------------------------------------
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
735 bool Game::AlterGamma_ODM(ODMFace *pFace, unsigned int *pColor)
0
Ritor1
parents:
diff changeset
736 {
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
737 if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
738 pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
0
Ritor1
parents:
diff changeset
739 {
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
740 *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
0
Ritor1
parents:
diff changeset
741 return true;
Ritor1
parents:
diff changeset
742 }
Ritor1
parents:
diff changeset
743 else
Ritor1
parents:
diff changeset
744 return false;
Ritor1
parents:
diff changeset
745 }
Ritor1
parents:
diff changeset
746
Ritor1
parents:
diff changeset
747
Ritor1
parents:
diff changeset
748 //----- (004645FA) --------------------------------------------------------
Ritor1
parents:
diff changeset
749 void Game::Deinitialize()
Ritor1
parents:
diff changeset
750 {
Ritor1
parents:
diff changeset
751 struct tagRECT Rect; // [sp+0h] [bp-10h]@6
Ritor1
parents:
diff changeset
752
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
753
0
Ritor1
parents:
diff changeset
754 WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode);
Ritor1
parents:
diff changeset
755 if ( GetWindowRect(hWnd, &Rect) && pRenderer->bWindowMode )
Ritor1
parents:
diff changeset
756 {
Ritor1
parents:
diff changeset
757 WriteWindowsRegistryInt("window X", Rect.left);
Ritor1
parents:
diff changeset
758 WriteWindowsRegistryInt("window Y", Rect.top);
Ritor1
parents:
diff changeset
759 }
Ritor1
parents:
diff changeset
760 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
Ritor1
parents:
diff changeset
761 pItemsTable->Release();
Ritor1
parents:
diff changeset
762 pNPCStats->Release();
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
763
0
Ritor1
parents:
diff changeset
764 if (pMouse)
Ritor1
parents:
diff changeset
765 pMouse->Deactivate();
Ritor1
parents:
diff changeset
766
1093
c59ac5ea63f5 * stru154::GetFacePlane mistake fixed
zipi
parents: 1063
diff changeset
767 delete pRenderer;
0
Ritor1
parents:
diff changeset
768 pAudioPlayer->Release();//error
Ritor1
parents:
diff changeset
769 pNew_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
770 pGames_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
771 ClipCursor(0);
Ritor1
parents:
diff changeset
772 Game::Destroy();
Ritor1
parents:
diff changeset
773 }
Ritor1
parents:
diff changeset
774
Ritor1
parents:
diff changeset
775 //----- (0044EE7C) --------------------------------------------------------
Ritor1
parents:
diff changeset
776 bool Game::draw_debug_outlines()
Ritor1
parents:
diff changeset
777 {
Ritor1
parents:
diff changeset
778 if (uFlags & 0x04)
Ritor1
parents:
diff changeset
779 {
Ritor1
parents:
diff changeset
780 pLightmapBuilder->DrawDebugOutlines(-1);
Ritor1
parents:
diff changeset
781 pDecalBuilder->DrawDecalDebugOutlines();
Ritor1
parents:
diff changeset
782 }
Ritor1
parents:
diff changeset
783 return true;
Ritor1
parents:
diff changeset
784 }
Ritor1
parents:
diff changeset
785
Ritor1
parents:
diff changeset
786 //----- (0044EC23) --------------------------------------------------------
Ritor1
parents:
diff changeset
787 int Game::_44EC23(stru148 *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
788 {
Ritor1
parents:
diff changeset
789 double v4; // st7@4
Ritor1
parents:
diff changeset
790 //double v5; // ST00_8@4
Ritor1
parents:
diff changeset
791 signed int v6; // eax@5
Ritor1
parents:
diff changeset
792 //double v7; // ST00_8@6
Ritor1
parents:
diff changeset
793 signed int result; // eax@8
Ritor1
parents:
diff changeset
794 //double v9; // ST00_8@9
Ritor1
parents:
diff changeset
795 //double v10; // ST00_8@11
Ritor1
parents:
diff changeset
796 float a2a; // [sp+14h] [bp+8h]@4
Ritor1
parents:
diff changeset
797 float a3a; // [sp+18h] [bp+Ch]@4
Ritor1
parents:
diff changeset
798 float a3b; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
799 float a4a; // [sp+1Ch] [bp+10h]@9
Ritor1
parents:
diff changeset
800 float a4b; // [sp+1Ch] [bp+10h]@11
Ritor1
parents:
diff changeset
801
Ritor1
parents:
diff changeset
802 if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 )
Ritor1
parents:
diff changeset
803 {
Ritor1
parents:
diff changeset
804 v4 = (double)a4;
Ritor1
parents:
diff changeset
805 a2a = v4;
Ritor1
parents:
diff changeset
806 *a3 |= 2u;
Ritor1
parents:
diff changeset
807 a3a = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
808 //v5 = a3a + 6.7553994e15;
Ritor1
parents:
diff changeset
809 //if ( SLODWORD(v5) >= 0 )
Ritor1
parents:
diff changeset
810 if (floorf(a3a + 0.5f) >= 0 )
Ritor1
parents:
diff changeset
811 {
Ritor1
parents:
diff changeset
812 a3b = (1.0 - this->fSaturation) * a2a;
Ritor1
parents:
diff changeset
813 //v7 = a3b + 6.7553994e15;
Ritor1
parents:
diff changeset
814 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
815 v6 = floorf(a3b + 0.5f);
Ritor1
parents:
diff changeset
816 }
Ritor1
parents:
diff changeset
817 else
Ritor1
parents:
diff changeset
818 {
Ritor1
parents:
diff changeset
819 v6 = 0;
Ritor1
parents:
diff changeset
820 }
Ritor1
parents:
diff changeset
821 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
822 {
Ritor1
parents:
diff changeset
823 a4a = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
824 //v9 = a4a + 6.7553994e15;
Ritor1
parents:
diff changeset
825 //if ( SLODWORD(v9) >= 0 )
Ritor1
parents:
diff changeset
826 if (floorf(a4a + 0.5f) >= 0)
Ritor1
parents:
diff changeset
827 {
Ritor1
parents:
diff changeset
828 a4b = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
829 //v10 = a4b + 6.7553994e15;
Ritor1
parents:
diff changeset
830 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
831 result = floorf(a4b + 0.5f);
Ritor1
parents:
diff changeset
832 }
Ritor1
parents:
diff changeset
833 else
Ritor1
parents:
diff changeset
834 {
Ritor1
parents:
diff changeset
835 result = 0;
Ritor1
parents:
diff changeset
836 }
Ritor1
parents:
diff changeset
837 }
Ritor1
parents:
diff changeset
838 else
Ritor1
parents:
diff changeset
839 {
Ritor1
parents:
diff changeset
840 result = a4;
Ritor1
parents:
diff changeset
841 }
Ritor1
parents:
diff changeset
842 }
Ritor1
parents:
diff changeset
843 else
Ritor1
parents:
diff changeset
844 {
Ritor1
parents:
diff changeset
845 result = -1;
Ritor1
parents:
diff changeset
846 }
Ritor1
parents:
diff changeset
847 return result;
Ritor1
parents:
diff changeset
848 }
Ritor1
parents:
diff changeset
849
Ritor1
parents:
diff changeset
850
Ritor1
parents:
diff changeset
851
Ritor1
parents:
diff changeset
852 //----- (00465C8B) --------------------------------------------------------
Ritor1
parents:
diff changeset
853 Game *Game::Create()
Ritor1
parents:
diff changeset
854 {
Ritor1
parents:
diff changeset
855 return new Game;
Ritor1
parents:
diff changeset
856 }
Ritor1
parents:
diff changeset
857
Ritor1
parents:
diff changeset
858 //----- (00465CF3) --------------------------------------------------------
Ritor1
parents:
diff changeset
859 void Game::Destroy()
Ritor1
parents:
diff changeset
860 {
Ritor1
parents:
diff changeset
861 if (pGame)
Ritor1
parents:
diff changeset
862 delete pGame;
Ritor1
parents:
diff changeset
863 pGame = nullptr;
Ritor1
parents:
diff changeset
864 }
Ritor1
parents:
diff changeset
865
Ritor1
parents:
diff changeset
866 //----- (0044ED0A) --------------------------------------------------------
Ritor1
parents:
diff changeset
867 signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
868 {
Ritor1
parents:
diff changeset
869 double v4; // st7@3
Ritor1
parents:
diff changeset
870 //double v5; // ST00_8@3
Ritor1
parents:
diff changeset
871 signed int v6; // eax@4
Ritor1
parents:
diff changeset
872 //double v7; // ST00_8@5
Ritor1
parents:
diff changeset
873 signed int result; // eax@7
Ritor1
parents:
diff changeset
874 //double v9; // ST00_8@8
Ritor1
parents:
diff changeset
875 //double v10; // ST00_8@10
Ritor1
parents:
diff changeset
876 float v11; // [sp+14h] [bp+8h]@3
Ritor1
parents:
diff changeset
877 float v12; // [sp+18h] [bp+Ch]@3
Ritor1
parents:
diff changeset
878 float v13; // [sp+18h] [bp+Ch]@5
Ritor1
parents:
diff changeset
879 float v14; // [sp+1Ch] [bp+10h]@8
Ritor1
parents:
diff changeset
880 float v15; // [sp+1Ch] [bp+10h]@10
Ritor1
parents:
diff changeset
881
Ritor1
parents:
diff changeset
882 if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
Ritor1
parents:
diff changeset
883 {
Ritor1
parents:
diff changeset
884 v4 = (double)a4;
Ritor1
parents:
diff changeset
885 v11 = v4;
Ritor1
parents:
diff changeset
886 *a3 |= 2u;
Ritor1
parents:
diff changeset
887 v12 = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
888 //v5 = v12 + 6.7553994e15;
Ritor1
parents:
diff changeset
889 if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 )
Ritor1
parents:
diff changeset
890 {
Ritor1
parents:
diff changeset
891 v13 = (1.0 - this->fSaturation) * v11;
Ritor1
parents:
diff changeset
892 //v7 = v13 + 6.7553994e15;
Ritor1
parents:
diff changeset
893 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
894 v6 = floorf(v13 + 0.5f);
Ritor1
parents:
diff changeset
895 }
Ritor1
parents:
diff changeset
896 else
Ritor1
parents:
diff changeset
897 {
Ritor1
parents:
diff changeset
898 v6 = 0;
Ritor1
parents:
diff changeset
899 }
Ritor1
parents:
diff changeset
900 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
901 {
Ritor1
parents:
diff changeset
902 v14 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
903 //v9 = v14 + 6.7553994e15;
Ritor1
parents:
diff changeset
904 if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 )
Ritor1
parents:
diff changeset
905 {
Ritor1
parents:
diff changeset
906 v15 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
907 //v10 = v15 + 6.7553994e15;
Ritor1
parents:
diff changeset
908 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
909 result = floorf(v15 + 0.5f);
Ritor1
parents:
diff changeset
910 }
Ritor1
parents:
diff changeset
911 else
Ritor1
parents:
diff changeset
912 {
Ritor1
parents:
diff changeset
913 result = 0;
Ritor1
parents:
diff changeset
914 }
Ritor1
parents:
diff changeset
915 }
Ritor1
parents:
diff changeset
916 else
Ritor1
parents:
diff changeset
917 {
Ritor1
parents:
diff changeset
918 result = a4;
Ritor1
parents:
diff changeset
919 }
Ritor1
parents:
diff changeset
920 }
Ritor1
parents:
diff changeset
921 else
Ritor1
parents:
diff changeset
922 {
Ritor1
parents:
diff changeset
923 result = -1;
Ritor1
parents:
diff changeset
924 }
Ritor1
parents:
diff changeset
925 return result;
Ritor1
parents:
diff changeset
926 }
Ritor1
parents:
diff changeset
927
Ritor1
parents:
diff changeset
928
Ritor1
parents:
diff changeset
929 //----- (0044E4B7) --------------------------------------------------------
Ritor1
parents:
diff changeset
930 Game::Game()
Ritor1
parents:
diff changeset
931 {
Ritor1
parents:
diff changeset
932 uNumStationaryLights = 0;
Ritor1
parents:
diff changeset
933 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
934 field_E0C = 0;
Ritor1
parents:
diff changeset
935 field_E10 = 0;
Ritor1
parents:
diff changeset
936 uNumStationaryLights_in_pStationaryLightsStack = 0;
Ritor1
parents:
diff changeset
937 bGammaControlInitialized = false;
Ritor1
parents:
diff changeset
938 uFlags = 0;
Ritor1
parents:
diff changeset
939 uFlags2 = 0;
Ritor1
parents:
diff changeset
940 uSomeGammaStartTime = 0;
Ritor1
parents:
diff changeset
941 uSomeGammaDeltaTime = 0;
Ritor1
parents:
diff changeset
942
Ritor1
parents:
diff changeset
943 pThreadWardInstance = new ThreadWard;
Ritor1
parents:
diff changeset
944 pParticleEngine = new ParticleEngine;
Ritor1
parents:
diff changeset
945 pMouse = pMouseInstance = new Mouse(pThreadWardInstance);
Ritor1
parents:
diff changeset
946 pLightmapBuilder = new LightmapBuilder;
Ritor1
parents:
diff changeset
947 pVisInstance = new Vis;
Ritor1
parents:
diff changeset
948 pStru6Instance = new stru6;
Ritor1
parents:
diff changeset
949 pIndoorCameraD3D = new IndoorCameraD3D;
Ritor1
parents:
diff changeset
950 pStru9Instance = new stru9;
Ritor1
parents:
diff changeset
951 pStru10Instance = new stru10;
Ritor1
parents:
diff changeset
952 pStru11Instance = new stru11;
Ritor1
parents:
diff changeset
953 pStru12Instance = new stru12(pStru11Instance);
Ritor1
parents:
diff changeset
954 pCShow = new CShow;
Ritor1
parents:
diff changeset
955 pKeyboardInstance = new Keyboard;
Ritor1
parents:
diff changeset
956 pGammaController = new GammaController;
Ritor1
parents:
diff changeset
957
Ritor1
parents:
diff changeset
958 uFlags |= 0x0800;
Ritor1
parents:
diff changeset
959 uFlags2 |= 0x24;
Ritor1
parents:
diff changeset
960
Ritor1
parents:
diff changeset
961 _44F0FD();
Ritor1
parents:
diff changeset
962
Ritor1
parents:
diff changeset
963 bWinNT4_0 = false;
Ritor1
parents:
diff changeset
964 if (pVersion->pVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
Ritor1
parents:
diff changeset
965 pVersion->pVersionInfo.dwMajorVersion == 4)
Ritor1
parents:
diff changeset
966 bWinNT4_0 = true;
Ritor1
parents:
diff changeset
967 }
Ritor1
parents:
diff changeset
968
Ritor1
parents:
diff changeset
969 //----- (0044E7F3) --------------------------------------------------------
Ritor1
parents:
diff changeset
970 Game::~Game()
Ritor1
parents:
diff changeset
971 {
Ritor1
parents:
diff changeset
972 if (pGammaController)
Ritor1
parents:
diff changeset
973 delete pGammaController;
Ritor1
parents:
diff changeset
974 if (pKeyboardInstance)
Ritor1
parents:
diff changeset
975 delete pKeyboardInstance;
Ritor1
parents:
diff changeset
976 if (pCShow)
Ritor1
parents:
diff changeset
977 delete pCShow;
Ritor1
parents:
diff changeset
978 if (pStru12Instance)
Ritor1
parents:
diff changeset
979 delete pStru12Instance;
Ritor1
parents:
diff changeset
980 if (pStru11Instance)
Ritor1
parents:
diff changeset
981 delete pStru11Instance;
Ritor1
parents:
diff changeset
982 if (pStru10Instance)
Ritor1
parents:
diff changeset
983 delete pStru10Instance;
Ritor1
parents:
diff changeset
984 if (pStru9Instance)
Ritor1
parents:
diff changeset
985 delete pStru9Instance;
Ritor1
parents:
diff changeset
986 if (pIndoorCameraD3D)
Ritor1
parents:
diff changeset
987 delete pIndoorCameraD3D;
Ritor1
parents:
diff changeset
988 if (pStru6Instance)
Ritor1
parents:
diff changeset
989 delete pStru6Instance;
Ritor1
parents:
diff changeset
990 if (pVisInstance)
Ritor1
parents:
diff changeset
991 delete pVisInstance;
Ritor1
parents:
diff changeset
992 if (pLightmapBuilder)
Ritor1
parents:
diff changeset
993 delete pLightmapBuilder;
Ritor1
parents:
diff changeset
994 if (pMouseInstance)
Ritor1
parents:
diff changeset
995 delete pMouseInstance;
Ritor1
parents:
diff changeset
996 if (pParticleEngine)
Ritor1
parents:
diff changeset
997 delete pParticleEngine;
Ritor1
parents:
diff changeset
998 if (pThreadWardInstance)
Ritor1
parents:
diff changeset
999 delete pThreadWardInstance;
Ritor1
parents:
diff changeset
1000 }
Ritor1
parents:
diff changeset
1001
Ritor1
parents:
diff changeset
1002 //----- (0044E904) --------------------------------------------------------
Ritor1
parents:
diff changeset
1003 void Game::_44E904()
Ritor1
parents:
diff changeset
1004 {
Ritor1
parents:
diff changeset
1005 //Game *v1; // esi@1
Ritor1
parents:
diff changeset
1006 unsigned __int64 v2; // qax@1
Ritor1
parents:
diff changeset
1007 unsigned int v3; // ecx@1
Ritor1
parents:
diff changeset
1008 int v4; // edi@1
Ritor1
parents:
diff changeset
1009 unsigned __int8 v5; // cf@7
Ritor1
parents:
diff changeset
1010 double v6; // st7@13
Ritor1
parents:
diff changeset
1011 double v7; // st7@15
Ritor1
parents:
diff changeset
1012 signed __int64 v8; // [sp+Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1013
Ritor1
parents:
diff changeset
1014 //v1 = this;
Ritor1
parents:
diff changeset
1015 v2 = pEventTimer->Time();
Ritor1
parents:
diff changeset
1016 v4 = (v2 - uSomeGammaStartTime) >> 32;
Ritor1
parents:
diff changeset
1017 v3 = v2 - LODWORD(uSomeGammaStartTime);
Ritor1
parents:
diff changeset
1018 v8 = v2 - uSomeGammaStartTime;
Ritor1
parents:
diff changeset
1019 if ( v4 < 0
Ritor1
parents:
diff changeset
1020 || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0
Ritor1
parents:
diff changeset
1021 && v3 <= 0x80 )
Ritor1
parents:
diff changeset
1022 {
Ritor1
parents:
diff changeset
1023 if ( v4 > 0 || v4 >= 0 )
Ritor1
parents:
diff changeset
1024 goto LABEL_12;
Ritor1
parents:
diff changeset
1025 v3 = 0;
Ritor1
parents:
diff changeset
1026 v4 = 0;
Ritor1
parents:
diff changeset
1027 }
Ritor1
parents:
diff changeset
1028 else
Ritor1
parents:
diff changeset
1029 {
Ritor1
parents:
diff changeset
1030 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
1031 {
Ritor1
parents:
diff changeset
1032 LODWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
1033 HIDWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
1034 }
Ritor1
parents:
diff changeset
1035 else
Ritor1
parents:
diff changeset
1036 {
Ritor1
parents:
diff changeset
1037 LODWORD(uSomeGammaDeltaTime) = v3;
Ritor1
parents:
diff changeset
1038 HIDWORD(uSomeGammaDeltaTime) = v4;
Ritor1
parents:
diff changeset
1039 }
Ritor1
parents:
diff changeset
1040 v5 = __CFADD__(v3, -128);
Ritor1
parents:
diff changeset
1041 v3 -= 128;
Ritor1
parents:
diff changeset
1042 v4 = v5 + v4 - 1;
Ritor1
parents:
diff changeset
1043 }
Ritor1
parents:
diff changeset
1044 uSomeGammaStartTime = v2;
Ritor1
parents:
diff changeset
1045 v8 = __PAIR__(v4, v3);
Ritor1
parents:
diff changeset
1046 LABEL_12:
Ritor1
parents:
diff changeset
1047 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
1048 v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3));
Ritor1
parents:
diff changeset
1049 else
Ritor1
parents:
diff changeset
1050 v6 = (double)v8;
Ritor1
parents:
diff changeset
1051 v7 = v6 * 0.0078125;
Ritor1
parents:
diff changeset
1052 if ( v7 < 0.0 || v7 <= 1.0 )
Ritor1
parents:
diff changeset
1053 {
Ritor1
parents:
diff changeset
1054 if ( v7 < 0.0 )
Ritor1
parents:
diff changeset
1055 v7 = 0.0;
Ritor1
parents:
diff changeset
1056 }
Ritor1
parents:
diff changeset
1057 else
Ritor1
parents:
diff changeset
1058 {
Ritor1
parents:
diff changeset
1059 v7 = 1.0;
Ritor1
parents:
diff changeset
1060 }
Ritor1
parents:
diff changeset
1061 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
1062 fSaturation = v7;
Ritor1
parents:
diff changeset
1063 else
Ritor1
parents:
diff changeset
1064 fSaturation = (1.0 - 0.5) * v7 + 0.5;
Ritor1
parents:
diff changeset
1065 }
Ritor1
parents:
diff changeset
1066
Ritor1
parents:
diff changeset
1067 //----- (0044EA17) --------------------------------------------------------
Ritor1
parents:
diff changeset
1068 bool Game::InitializeGammaController()
Ritor1
parents:
diff changeset
1069 {
Ritor1
parents:
diff changeset
1070 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
Ritor1
parents:
diff changeset
1071 pVersion->pVersionInfo.dwMajorVersion != 4 )
Ritor1
parents:
diff changeset
1072 pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);
Ritor1
parents:
diff changeset
1073
Ritor1
parents:
diff changeset
1074 bGammaControlInitialized = true;
Ritor1
parents:
diff changeset
1075 uSomeGammaStartTime = pEventTimer->Time();
Ritor1
parents:
diff changeset
1076 return true;
Ritor1
parents:
diff changeset
1077 }
Ritor1
parents:
diff changeset
1078
Ritor1
parents:
diff changeset
1079 //----- (0044EA5E) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1080 bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1081 {
227
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 194
diff changeset
1082 if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1083 return false;
0
Ritor1
parents:
diff changeset
1084
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1085 if (!pVisInstance)
0
Ritor1
parents:
diff changeset
1086 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1087 MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1088 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1089 }
0
Ritor1
parents:
diff changeset
1090
692
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1091 if (uMouseX >= (signed int)pViewport->uScreen_TL_X &&
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1092 uMouseX <= (signed int)pViewport->uScreen_BR_X &&
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1093 uMouseY >= (signed int)pViewport->uScreen_TL_Y &&
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1094 uMouseY <= (signed int)pViewport->uScreen_BR_Y)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1095 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1096 pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter);
0
Ritor1
parents:
diff changeset
1097
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1098 if (bOutline)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1099 OutlineSelection();
0
Ritor1
parents:
diff changeset
1100 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1101
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1102 return true;
0
Ritor1
parents:
diff changeset
1103 }
Ritor1
parents:
diff changeset
1104 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1105
Ritor1
parents:
diff changeset
1106 //----- (0044EB12) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1107 bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1108 {
271
1f0af5cac2dd _42ECB5_PlayerAttacksActor
Nomad
parents: 265
diff changeset
1109 if (pCurrentScreen == SCREEN_GAME && pVisInstance && pRenderer->pRenderD3D)
0
Ritor1
parents:
diff changeset
1110 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1111 bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter);
0
Ritor1
parents:
diff changeset
1112
Ritor1
parents:
diff changeset
1113 if (bOutline)
Ritor1
parents:
diff changeset
1114 OutlineSelection();
Ritor1
parents:
diff changeset
1115 return r;
Ritor1
parents:
diff changeset
1116 }
Ritor1
parents:
diff changeset
1117 return false;
Ritor1
parents:
diff changeset
1118 }
123
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1119 /*
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1120 Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1121 {
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1122 if (dword_4E28F8_PartyCantJumpIfTrue)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1123 return Result::Generic;
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1124
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1125 pVis->PickKeyboard(a3, a4);
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1126 if (bOutline)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1127 Game_outline_selection((int)this);
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1128 return Result::Success;
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1129 }
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1130 */
0
Ritor1
parents:
diff changeset
1131 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1132
Ritor1
parents:
diff changeset
1133 //----- (0044EB5A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1134 void Game::OutlineSelection()
Ritor1
parents:
diff changeset
1135 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1136 if (!pVisInstance)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1137 return;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1138
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1139 if (!pVisInstance->default_list.uNumPointers)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1140 return;
0
Ritor1
parents:
diff changeset
1141
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1142 auto object_info = pVisInstance->default_list.object_pointers[0];
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1143 if (object_info)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1144 switch (object_info->object_type)
0
Ritor1
parents:
diff changeset
1145 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1146 case VisObjectType_Sprite:
0
Ritor1
parents:
diff changeset
1147 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1148 Log::Warning(L"Sprite outline currently unsupported");
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1149 return;
0
Ritor1
parents:
diff changeset
1150 }
Ritor1
parents:
diff changeset
1151
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1152 case VisObjectType_Face:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1153 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1154 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
0
Ritor1
parents:
diff changeset
1155 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1156 auto face = (ODMFace *)object_info->object;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1157 if (face->uAttributes & FACE_OUTLINED)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1158 face->uAttributes &= ~FACE_OUTLINED;
0
Ritor1
parents:
diff changeset
1159 else
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1160 face->uAttributes |= FACE_OUTLINED;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1161 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1162 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1163 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1164 auto face = (BLVFace *)object_info->object;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1165 if (face->uAttributes & FACE_OUTLINED)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1166 face->uAttributes &= ~FACE_OUTLINED;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1167 else
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1168 face->uAttributes |= FACE_OUTLINED;
0
Ritor1
parents:
diff changeset
1169 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1170 else assert(false);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1171 }
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 293
diff changeset
1172 break;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1173
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1174 default:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1175 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1176 MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1177 ExitProcess(0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1178 }
0
Ritor1
parents:
diff changeset
1179 }
Ritor1
parents:
diff changeset
1180 }