diff Game.cpp @ 66:653fdf29c654

23.01.13 (work)
author Ritor1
date Wed, 23 Jan 2013 17:29:00 +0600
parents 66319a734368
children 6ef241d53522
line wrap: on
line diff
--- a/Game.cpp	Wed Jan 23 13:21:04 2013 +0600
+++ b/Game.cpp	Wed Jan 23 17:29:00 2013 +0600
@@ -58,11 +58,9 @@
     uFlags2 |= 2u;
   pIndoorCamera->sRotationX = pParty->sRotationX;
   pIndoorCamera->sRotationY = pParty->sRotationY;
-  pIndoorCamera->pos.x = pParty->vPosition.x - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
-                                          * (signed __int64)pParty->field_18) >> 16);
-  pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi)
-                                          * (signed __int64)pParty->field_18) >> 16);
-  pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
+  pIndoorCamera->pos.x = pParty->vPosition.x - pParty->field_18 * (stru_5C6E00->SinCos(pIndoorCamera->sRotationY) / 2048.0);//12552
+  pIndoorCamera->pos.y = pParty->vPosition.y - pParty->field_18 * (stru_5C6E00->SinCos(pIndoorCamera->sRotationY) / 2048.0);//800
+  pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353
   pIndoorCamera->Initialize2();
   pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
   pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
@@ -76,14 +74,14 @@
   }
   else
   {
-    if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.z 
-		| pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel )
+    if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y 
+		| pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel )
       pParty->uFlags |= 2u;
-    pParty->vPrevPosition.x = pParty->vPosition.x;
-    pParty->vPrevPosition.y = pParty->vPosition.z;
+    pParty->vPrevPosition = pParty->vPosition;
+    //pParty->vPrevPosition.y = pParty->vPosition.y;
     //v0 = &pRenderer;
     pParty->sPrevRotationY = pParty->sRotationY;
-    pParty->vPrevPosition.z = pParty->vPosition.y;
+    //pParty->vPrevPosition.z = pParty->vPosition.y;
     pParty->sPrevRotationX = pParty->sRotationX;
     pParty->sPrevEyelevel = pParty->sEyelevel;
     pRenderer->BeginSceneD3D();
@@ -139,7 +137,7 @@
     {
       if ( !sub_4226C2() && pRenderer->pRenderD3D)
         pRenderer->FillRectFast(pViewport->uViewportX, pViewport->uViewportY, pViewport->uViewportZ - pViewport->uViewportX,
-          pViewport->uViewportW - pViewport->uViewportY + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask);
+          pViewport->uViewportW - pViewport->uViewportY + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask);//0x0000FFFF/*pRenderer->uTargetGMask | pRenderer->uTargetBMask*/ - white window
       viewparams->field_48 = 0;
     }
   }