annotate Vis.cpp @ 1514:965af46e8793

Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
author yoctozepto
date Tue, 03 Sep 2013 15:09:07 +0200
parents a109bb203e28
children c4ab816fcc5e
rev   line source
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1 #include <assert.h>
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2
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3 #include "Vis.h"
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4 #include "Outdoor.h"
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5 #include "BSPModel.h"
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6 #include "Game.h"
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7 #include "Actor.h"
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8 #include "IndoorCamera.h"
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9 #include "OutdoorCamera.h"
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10 #include "Viewport.h"
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11 #include "Math.h"
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12 #include "Log.h"
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13
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14 #include "mm7_data.h"
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15 #include "MM7.h"
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16
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17
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18 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8;
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19
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20 Vis_SelectionFilter vis_sprite_filter_1 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E1C
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21 Vis_SelectionFilter vis_sprite_filter_2 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E30
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22 Vis_SelectionFilter vis_face_filter = {VisObjectType_Face, OBJECT_Any, -1, 0, 0}; // 00F93E44
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23 Vis_SelectionFilter vis_door_filter = {VisObjectType_Face, OBJECT_BLVDoor, -1, 0x100000, 0}; // 00F93E58
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24 Vis_SelectionFilter vis_sprite_filter_3 = {VisObjectType_Sprite, OBJECT_Decoration, -1, 0, 4}; // 00F93E6C
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25 Vis_SelectionFilter vis_sprite_filter_4 = {VisObjectType_Any, OBJECT_Item, -1, 0, 0}; // static to sub_44EEA7
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26
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27
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28
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29 //----- (004C1026) --------------------------------------------------------
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30 Vis_ObjectInfo *Vis::DetermineFacetIntersection(BLVFace *face, unsigned int pid, float pick_depth)
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31 {
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32 char *v4; // eax@4
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33 signed int v5; // ecx@4
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34 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17
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35 int v20; // [sp+84h] [bp-Ch]@10
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36
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37 static Vis_SelectionList SelectedPointersList;//stru_F8FE00
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38 SelectedPointersList.uNumPointers = 0;
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39
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40 static bool _init_flag = false;
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41 static RenderVertexSoft static_DetermineFacetIntersection_array_F8F200[64];
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42 if (!_init_flag)
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43 {
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44 _init_flag = true;
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45 for (uint i = 0; i < 64; ++i)
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46 static_DetermineFacetIntersection_array_F8F200[i].flt_2C = 0.0f;
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47 }
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48
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49 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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50 {
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51 if ( (signed int)face->uNumVertices > 0 )
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52 {
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53 for ( int i = 0; i < face->uNumVertices; i++)
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54 {
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55 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = (double)pIndoor->pVertices[face->pVertexIDs[i]].x;
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56 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = (double)pIndoor->pVertices[face->pVertexIDs[i]].y;
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57 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = (double)pIndoor->pVertices[face->pVertexIDs[i]].z;
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58 }
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59 }
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60 }
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61 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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62 {
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63 uint bmodel_id = pid >> 9;
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64 auto v = (Vec3_int_ *)pOutdoor->pBModels[bmodel_id].pVertices.pVertices;
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65 for (uint i = 0; i < face->uNumVertices; ++i)
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66 {
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67 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = v[face->pVertexIDs[i]].x;
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68 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = v[face->pVertexIDs[i]].y;
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69 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = v[face->pVertexIDs[i]].z;
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70 }
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71 }
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72 else assert(false);
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73
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74 pGame->pIndoorCameraD3D->ViewTransform(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices);
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75 pGame->pIndoorCameraD3D->Project(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, 1);
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76
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77 SortVectors_x(static_DetermineFacetIntersection_array_F8F200, 0, face->uNumVertices - 1);
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78 if (static_DetermineFacetIntersection_array_F8F200[0].vWorldViewPosition.x > pick_depth)
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79 return nullptr;
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80
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81 float screenspace_center_x,
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82 screenspace_center_y;
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83 GetPolygonScreenSpaceCenter(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, &screenspace_center_x, &screenspace_center_y);
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84 if (IsPolygonOccludedByBillboard(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, screenspace_center_x, screenspace_center_y))
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85 return nullptr;
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86
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87 CastPickRay(pRay, screenspace_center_x, screenspace_center_y, pick_depth);
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88
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89 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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90 PickOutdoorFaces_Mouse(pick_depth, pRay, &SelectedPointersList, &vis_face_filter, true);
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91 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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92 PickIndoorFaces_Mouse(pick_depth, pRay, &SelectedPointersList, &vis_face_filter);
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93 else assert(false);
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94
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95 SelectedPointersList.create_object_pointers();
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96 sort_object_pointers(SelectedPointersList.object_pointers, 0, SelectedPointersList.uNumPointers - 1);
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97 if (!SelectedPointersList.uNumPointers)
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98 return nullptr;
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99
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100 if (!SelectedPointersList.SelectionPointers(VisObjectType_Face, pid))
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101 return nullptr;
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102
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103 if (SelectedPointersList.uNumPointers)
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104 return SelectedPointersList.object_pointers[0];
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105 else return nullptr;
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106 }
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107 // F91E08: using guessed type char static_DetermineFacetIntersection_byte_F91E08__init_flags;
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108
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109 //----- (004C12C3) --------------------------------------------------------
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110 bool Vis::IsPolygonOccludedByBillboard(RenderVertexSoft *vertices, int num_vertices, float x, float y)
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111 {
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112 //signed int v5; // esi@1
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113 //RenderBillboardD3D *v6; // edi@2
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114 //double v7; // st7@9
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115 //int v8; // edx@9
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116 //RenderVertexSoft *v9; // ecx@10
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117 //char result; // al@24
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118 //Vis *thisa; // [sp+10h] [bp-8h]@1
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119 //float thisb; // [sp+10h] [bp-8h]@9
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120 //signed int v13; // [sp+14h] [bp-4h]@1
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121 //float a3a; // [sp+28h] [bp+10h]@9
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122 //float a4a; // [sp+2Ch] [bp+14h]@9
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123
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124 int v13 = -1;
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125 //v5 = 0;
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126 //thisa = this;
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127
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128 //v6 = pRenderer->pBillboardRenderListD3D;
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129 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i)
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130 {
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131 auto billboard = pRenderer->pBillboardRenderListD3D + i;
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132 if (IsPointInsideD3DBillboard(billboard, x, y))
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133 {
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134 if (v13 == -1)
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135 v13 = i;
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136 else if ((unsigned int)pBillboardRenderList[billboard->uParentBillboardID].sZValue <
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137 pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue)
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138 v13 = i;
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139 }
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140 }
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141
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142 if ( v13 == -1 )
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143 return false;
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144
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145 //v8 = num_vertices;
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146 //v7 = 3.4028235e38;
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147 float min_x = FLT_MAX;
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148 //a4a = 3.4028235e38;
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149 float min_y = FLT_MAX;
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150 //a3a = -3.4028235e38;
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151 float max_x = -FLT_MAX;
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152 //thisb = -3.4028235e38;
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153 float max_y = -FLT_MAX;
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154 for (uint i = 0; i < num_vertices; ++i)
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155 {
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156 //v9 = a1;
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157 //do
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158 //{
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159 auto v = vertices + i;
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160
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161 if (v->vWorldViewProjX < min_x)
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162 min_x = v->vWorldViewProjX;
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163 if (v->vWorldViewProjX > max_x)
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164 max_x = v->vWorldViewProjX;
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165
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166 if (v->vWorldViewProjY < min_y)
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167 min_y = v->vWorldViewProjY;
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168 if (v->vWorldViewProjY > max_y)
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169 max_y = v->vWorldViewProjY;
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170 //++v9;
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171 //--v8;
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172 //}
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173 //while ( v8 );
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174 }
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175
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176 if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.y > min_y ||
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177 pRenderer->pBillboardRenderListD3D[v13].pQuads[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuads[1].pos.y < max_y)
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178 return false;
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179
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180 return true;
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181 }
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182
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183 //----- (004C1417) --------------------------------------------------------
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184 void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY)
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185 {
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186 static RenderVertexD3D3 unk_F8EA00[64];
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187
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188 memcpy(unk_F8EA00, pVertices, 32 * uNumVertices);
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189
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190 SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1);
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191 *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x;
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192
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193 SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1);
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194 *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y;
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195 }
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196
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197 //----- (004C1495) --------------------------------------------------------
196
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198 void Vis::GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y)
0
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199 {
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200 char *v5; // eax@2
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201 signed int v6; // ecx@2
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202 float *result; // eax@5
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203
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204 static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64];
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205
196
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parents: 194
diff changeset
206 memcpy(static_sub_4C1495_array_F8DDF8, vertices, 48 * num_vertices);
0
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207
196
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parents: 194
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208 SortByScreenSpaceX(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1);
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209 *out_center_x = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjX - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX;
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210
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211 SortByScreenSpaceY(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1);
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212 *out_center_y = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjY - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY;
0
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213 }
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214
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215 //----- (004C1542) --------------------------------------------------------
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216 void Vis::PickBillboards_Mouse(float fPickDepth, float fX, float fY, Vis_SelectionList *list, Vis_SelectionFilter *filter)
0
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217 {
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218 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i)
0
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219 {
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220 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i];
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parents: 181
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221 if (is_part_of_selection((void *)i, filter) && IsPointInsideD3DBillboard(d3d_billboard, fX, fY))
0
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222 {
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parents: 181
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223 if (DoesRayIntersectBillboard(fPickDepth, i))
0
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224 {
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parents: 181
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225 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID];
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226
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227 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue);
0
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228 }
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229 }
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230 }
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231 }
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232
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233 //----- (004C1607) --------------------------------------------------------
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234 bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y)
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235 {
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236 //RenderBillboardD3D *result; // eax@1
0
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237 double v5; // st7@2
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238 float v6; // ecx@2
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239 float v7; // ST00_4@3
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240 __int16 v8; // fps@6
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241 double v9; // st6@6
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242 char v10; // c0@6
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243 char v11; // c2@6
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244 char v12; // c3@6
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245 __int16 v13; // fps@7
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246 double v14; // st6@7
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247 unsigned __int8 v15; // c0@7
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248 char v16; // c2@7
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249 unsigned __int8 v17; // c3@7
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250 __int16 v18; // fps@8
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251 double v19; // st6@8
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252 char v20; // c0@8
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253 char v21; // c2@8
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254 char v22; // c3@8
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255 __int16 v23; // fps@9
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256 double v24; // st6@9
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257 unsigned __int8 v25; // c0@9
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258 char v26; // c2@9
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259 unsigned __int8 v27; // c3@9
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260 float v28; // [sp+4h] [bp-8h]@2
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261 float v29; // [sp+8h] [bp-4h]@2
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262 float a1a; // [sp+14h] [bp+8h]@2
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263
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264 if ( a1->uParentBillboardID == -1 )
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parents: 181
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265 return false;
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parents: 181
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266
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267 //result = a1;
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613c77e51e38 Messed with spell effects drawing a bit.
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parents: 1322
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268 v5 = a1->pQuads[0].pos.x;
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parents: 1322
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269 a1a = a1->pQuads[3].pos.x;
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270 v6 = a1->pQuads[0].pos.y;
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271 //result = (RenderBillboardD3D *)LODWORD(result->pQuads[1].pos.y);
0
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272 v29 = v6;
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273 v28 = a1->pQuads[1].pos.y;
0
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274 if ( v5 > a1a )
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275 {
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276 v7 = v5;
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parents: 181
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277 //HIWORD(result) = HIWORD(v7);
0
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278 v5 = a1a;
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279 a1a = v7;
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280 }
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281 if ( v6 > (double)v28 )
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282 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
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parents: 181
diff changeset
283 //result = (RenderBillboardD3D *)LODWORD(v28);
0
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284 v28 = v6;
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650d96af8855 Vis overhaul; sprites can be picked by mouse
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parents: 181
diff changeset
285 v29 = v28;
0
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286 }
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287 v9 = x + 1.0;
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288 //UNDEF(v8);
29
8a6ba554d341 FPU Undefined fixes
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parents: 17
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289 //v10 = v9 < v5;
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parents: 17
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290 //v11 = 0;
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parents: 17
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291 //v12 = v9 == v5;
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parents: 17
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292 //BYTE1(result) = HIBYTE(v8);//crash
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
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parents: 181
diff changeset
293 if (v9 >= v5 &&
650d96af8855 Vis overhaul; sprites can be picked by mouse
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diff changeset
294 (v14 = x - 1.0, v14<=a1a) &&///*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17)
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parents: 181
diff changeset
295 (v19 = y + 1.0, v19>=v29) &&///*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29)
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parents: 181
diff changeset
296 (v24 = y - 1.0, v24<=v28))///*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) )
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parents: 181
diff changeset
297 return true;
0
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298 else
194
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parents: 181
diff changeset
299 return false;
0
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parents:
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300 }
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301
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302 //----- (004C16B4) --------------------------------------------------------
196
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parents: 194
diff changeset
303 void Vis::PickIndoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter)
0
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304 {
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305 int v5; // eax@1
742
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
306 signed int pFaceID; // edi@2
0
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parents:
diff changeset
307 int v8; // ecx@7
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diff changeset
308 int v9; // eax@7
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309 unsigned int *pNumPointers; // eax@7
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parents:
diff changeset
310 unsigned int v11; // ecx@7
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
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parents: 181
diff changeset
311 Vis_ObjectInfo *v12; // edi@7
0
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312 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1
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bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
313 BLVFace *pFace; // [sp+3Ch] [bp-14h]@7
0
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parents:
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314 void *v15; // [sp+40h] [bp-10h]@7
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parents:
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315 int v17; // [sp+48h] [bp-8h]@1
196
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
316
0
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diff changeset
317 v5 = 0;
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parents:
diff changeset
318 v17 = 0;
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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parents: 618
diff changeset
319 for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->num_faces; ++v17 )
0
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parents:
diff changeset
320 {
742
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
321 pFaceID = pBspRenderer->faces[v5].uFaceID;
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
322 if ( pFaceID >= 0 )
0
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parents:
diff changeset
323 {
742
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
324 if ( pFaceID < (signed int)pIndoor->uNumFaces )
0
Ritor1
parents:
diff changeset
325 {
1053
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
326 auto face = pIndoor->pFaces + pFaceID;
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
327 if ( is_part_of_selection(face, filter) )
0
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parents:
diff changeset
328 {
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1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
329 if ( !pGame->pIndoorCameraD3D->IsCulled(face) )
0
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parents:
diff changeset
330 {
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1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
331 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, face, 0xFFFFFFFFu) )
0
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parents:
diff changeset
332 {
742
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
333 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
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c94d6a37d298 Pointing a face with mouse fixed.
Nomad
parents: 1026
diff changeset
334 v9 = fixpoint_from_float(/*v8, */a1.vWorldViewPosition.x);
0
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parents:
diff changeset
335 LOWORD(v9) = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 857
diff changeset
336 v15 = (void *)((PID(OBJECT_BModel,pFaceID)) + v9);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
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parents: 181
diff changeset
337 pNumPointers = &list->uNumPointers;
742
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
338 //v16 = 2;
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
339 //v11 = list->uNumPointers;
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
340 pFace = &pIndoor->pFaces[pFaceID];
bd611ae85d27 PickItemInBlv
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parents: 692
diff changeset
341 v12 = &list->object_pool[list->uNumPointers];
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
342 v12->object = &pIndoor->pFaces[pFaceID];
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
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parents: 181
diff changeset
343 v12 = (Vis_ObjectInfo *)((char *)v12 + 4);
650d96af8855 Vis overhaul; sprites can be picked by mouse
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parents: 181
diff changeset
344 v12->object = v15;
742
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
345 v12->sZValue = 2;
0
Ritor1
parents:
diff changeset
346 ++*pNumPointers;
Ritor1
parents:
diff changeset
347 }
Ritor1
parents:
diff changeset
348 }
Ritor1
parents:
diff changeset
349 }
1053
1c10b24a4159 BLV picky-blicky
Nomad
parents: 1051
diff changeset
350
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
351 if (face->uAttributes & FACE_PICKED)
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
352 face->uAttributes |= FACE_OUTLINED;
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
353 else
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
354 face->uAttributes &= ~FACE_OUTLINED;
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
355 face->uAttributes &= ~FACE_PICKED;
0
Ritor1
parents:
diff changeset
356 }
Ritor1
parents:
diff changeset
357 }
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parents:
diff changeset
358 v5 = v17 + 1;
Ritor1
parents:
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359 }
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parents:
diff changeset
360 }
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parents:
diff changeset
361
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parents:
diff changeset
362 //----- (004C17CF) --------------------------------------------------------
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
363 void Vis::PickOutdoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter, bool only_reachable)
196
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
364 {
0
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parents:
diff changeset
365 if (!pOutdoor)
Ritor1
parents:
diff changeset
366 return;
196
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
367
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parents: 194
diff changeset
368 for (uint i = 0; i < pOutdoor->uNumBModels; ++i)
0
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parents:
diff changeset
369 {
323
d720a13e2273 Very basic picking & entering houses
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parents: 295
diff changeset
370 int reachable;
d720a13e2273 Very basic picking & entering houses
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parents: 295
diff changeset
371 if (!IsBModelVisible(i, &reachable))
196
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parents: 194
diff changeset
372 continue;
323
d720a13e2273 Very basic picking & entering houses
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parents: 295
diff changeset
373 if (!reachable && only_reachable)
196
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
374 continue;
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parents: 194
diff changeset
375
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parents: 194
diff changeset
376 auto bmodel = &pOutdoor->pBModels[i];
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parents: 194
diff changeset
377 for (uint j = 0; j < bmodel->uNumFaces; ++j)
0
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parents:
diff changeset
378 {
916
897b10712a1a UIShop_Buy_Identify_Repair little clean and rename
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parents: 862
diff changeset
379 auto face = &bmodel->pFaces[j];
196
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
380 if (is_part_of_selection(face, filter))
0
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parents:
diff changeset
381 {
196
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
382 BLVFace blv_face;
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parents: 194
diff changeset
383 blv_face.FromODM(face);
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
384
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parents: 194
diff changeset
385 RenderVertexSoft intersection;
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parents: 194
diff changeset
386 if (Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &intersection, &blv_face, i))
0
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parents:
diff changeset
387 {
916
897b10712a1a UIShop_Buy_Identify_Repair little clean and rename
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parents: 862
diff changeset
388 pGame->pIndoorCameraD3D->ViewTransform(&intersection, 1);
1029
c94d6a37d298 Pointing a face with mouse fixed.
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parents: 1026
diff changeset
389 int v13 = fixpoint_from_float(/*v12, */intersection.vWorldViewPosition.x);
c94d6a37d298 Pointing a face with mouse fixed.
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parents: 1026
diff changeset
390 v13 &= 0xFFFF0000;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 742
diff changeset
391 v13 += PID(OBJECT_BModel, j | (i << 6));
196
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
392
982c1ec5a983 More picking stuff
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parents: 194
diff changeset
393 list->AddObject(face, VisObjectType_Face, v13);
0
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parents:
diff changeset
394 }
323
d720a13e2273 Very basic picking & entering houses
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parents: 295
diff changeset
395
1053
1c10b24a4159 BLV picky-blicky
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parents: 1051
diff changeset
396 if (blv_face.uAttributes & FACE_PICKED)
323
d720a13e2273 Very basic picking & entering houses
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parents: 295
diff changeset
397 face->uAttributes |= FACE_OUTLINED;
d720a13e2273 Very basic picking & entering houses
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parents: 295
diff changeset
398 else
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
399 face->uAttributes &= ~FACE_OUTLINED;
1053
1c10b24a4159 BLV picky-blicky
Nomad
parents: 1051
diff changeset
400 blv_face.uAttributes &= ~FACE_PICKED;
0
Ritor1
parents:
diff changeset
401 }
Ritor1
parents:
diff changeset
402 }
Ritor1
parents:
diff changeset
403 }
Ritor1
parents:
diff changeset
404 }
Ritor1
parents:
diff changeset
405
Ritor1
parents:
diff changeset
406 //----- (004C1930) --------------------------------------------------------
Ritor1
parents:
diff changeset
407 //bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx)
Ritor1
parents:
diff changeset
408 //{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);}
Ritor1
parents:
diff changeset
409
Ritor1
parents:
diff changeset
410 //----- (004C1944) --------------------------------------------------------
295
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
411 int Vis::PickClosestActor(int object_id, unsigned int pick_depth, int a4, int a5, int a6)
0
Ritor1
parents:
diff changeset
412 {
295
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
413 //float v6; // ST00_4@3
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
414 //int result; // eax@4
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
415 Vis_SelectionFilter v8; // [sp+18h] [bp-20h]@3
295
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
416 //__int64 v9; // [sp+2Ch] [bp-Ch]@3
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
417 //Vis *v14; // [sp+34h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
418
295
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
419 //v14 = this;
0
Ritor1
parents:
diff changeset
420
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
421 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8;
295
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
422
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
423 v8.object_type = VisObjectType_Sprite;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
424 v8.object_id = object_id;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
425 v8.at_ai_state = a6;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
426 v8.no_at_ai_state = a5;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
427 v8.select_flags = a4;
0
Ritor1
parents:
diff changeset
428 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0;
295
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
429 PickBillboards_Keyboard(pick_depth, &Vis_static_sub_4C1944_stru_F8BDE8, &v8);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
430 Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(Vis_SelectionList::Unique);
0
Ritor1
parents:
diff changeset
431 sort_object_pointers(
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
432 Vis_static_sub_4C1944_stru_F8BDE8.object_pointers,
0
Ritor1
parents:
diff changeset
433 0,
Ritor1
parents:
diff changeset
434 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1);
295
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
435
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
436 if (!Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers)
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
437 return -1;
640a176c030f sub_42ECB5
Nomad
parents: 227
diff changeset
438 return Vis_static_sub_4C1944_stru_F8BDE8.object_pointers[0]->sZValue;
0
Ritor1
parents:
diff changeset
439 }
Ritor1
parents:
diff changeset
440
Ritor1
parents:
diff changeset
441 //----- (004C1A02) --------------------------------------------------------
Ritor1
parents:
diff changeset
442 void Vis::_4C1A02()
Ritor1
parents:
diff changeset
443 {
Ritor1
parents:
diff changeset
444 RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1
Ritor1
parents:
diff changeset
445 RenderVertexSoft v2; // [sp+38h] [bp-90h]@1
Ritor1
parents:
diff changeset
446 RenderVertexSoft v3; // [sp+68h] [bp-60h]@1
Ritor1
parents:
diff changeset
447 RenderVertexSoft v4; // [sp+98h] [bp-30h]@1
Ritor1
parents:
diff changeset
448
Ritor1
parents:
diff changeset
449 v4.flt_2C = 0.0;
Ritor1
parents:
diff changeset
450 v4.vWorldPosition.x = 0.0;
Ritor1
parents:
diff changeset
451 v4.vWorldPosition.y = 65536.0;
Ritor1
parents:
diff changeset
452 v4.vWorldPosition.z = 0.0;
Ritor1
parents:
diff changeset
453 v3.flt_2C = 0.0;
Ritor1
parents:
diff changeset
454 v3.vWorldPosition.x = 65536.0;
Ritor1
parents:
diff changeset
455 v3.vWorldPosition.y = 0.0;
Ritor1
parents:
diff changeset
456 v3.vWorldPosition.z = 0.0;
Ritor1
parents:
diff changeset
457 memcpy(&v1, &v3, sizeof(v1));
Ritor1
parents:
diff changeset
458 v3.flt_2C = 0.0;
Ritor1
parents:
diff changeset
459 v3.vWorldPosition.x = 0.0;
Ritor1
parents:
diff changeset
460 v3.vWorldPosition.y = 65536.0;
Ritor1
parents:
diff changeset
461 v3.vWorldPosition.z = 0.0;
Ritor1
parents:
diff changeset
462 memcpy(&v2, &v4, sizeof(v2));
Ritor1
parents:
diff changeset
463 v4.flt_2C = 0.0;
Ritor1
parents:
diff changeset
464 v4.vWorldPosition.x = 65536.0;
Ritor1
parents:
diff changeset
465 v4.vWorldPosition.y = 0.0;
Ritor1
parents:
diff changeset
466 v4.vWorldPosition.z = 0.0;
Ritor1
parents:
diff changeset
467 memcpy(&this->stru_200C, &v1, 0x60u);
Ritor1
parents:
diff changeset
468 memcpy(&v1, &v4, sizeof(v1));
Ritor1
parents:
diff changeset
469 memcpy(&v2, &v3, sizeof(v2));
Ritor1
parents:
diff changeset
470 memcpy(&this->stru_206C, &v1, 0x60u);
Ritor1
parents:
diff changeset
471 }
Ritor1
parents:
diff changeset
472
Ritor1
parents:
diff changeset
473 //----- (004C1ABA) --------------------------------------------------------
Ritor1
parents:
diff changeset
474 bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4)
Ritor1
parents:
diff changeset
475 {
Ritor1
parents:
diff changeset
476 bool result; // eax@1
Ritor1
parents:
diff changeset
477 RenderVertexSoft *v5; // edx@2
Ritor1
parents:
diff changeset
478 int v6; // ebx@2
Ritor1
parents:
diff changeset
479 int i; // ecx@2
Ritor1
parents:
diff changeset
480 int v8; // esi@3
Ritor1
parents:
diff changeset
481 int v9; // esi@5
Ritor1
parents:
diff changeset
482 RenderVertexSoft *v10; // eax@8
Ritor1
parents:
diff changeset
483 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8
Ritor1
parents:
diff changeset
484 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2
Ritor1
parents:
diff changeset
485 int v13; // [sp+64h] [bp-Ch]@7
Ritor1
parents:
diff changeset
486 Vis *thisa; // [sp+68h] [bp-8h]@1
Ritor1
parents:
diff changeset
487 RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2
Ritor1
parents:
diff changeset
488
1113
39eaa6b00141 something to bool cast (performance warning) mostly fixed
Grumpy7
parents: 1110
diff changeset
489 result = a4 != 0;
0
Ritor1
parents:
diff changeset
490 thisa = this;
Ritor1
parents:
diff changeset
491 if ( a4 > a3 )
Ritor1
parents:
diff changeset
492 {
Ritor1
parents:
diff changeset
493 v5 = a2;
Ritor1
parents:
diff changeset
494 v15 = &a2[a4];
Ritor1
parents:
diff changeset
495 v6 = a3 - 1;
Ritor1
parents:
diff changeset
496 memcpy(&v12, &a2[a4], sizeof(v12));
Ritor1
parents:
diff changeset
497 for ( i = a4; ; i = v13 )
Ritor1
parents:
diff changeset
498 {
Ritor1
parents:
diff changeset
499 v8 = (int)&v5[v6].vWorldViewPosition;
Ritor1
parents:
diff changeset
500 do
Ritor1
parents:
diff changeset
501 {
Ritor1
parents:
diff changeset
502 v8 += 48;
Ritor1
parents:
diff changeset
503 ++v6;
Ritor1
parents:
diff changeset
504 }
Ritor1
parents:
diff changeset
505 while ( *(float *)v8 < (double)v12.vWorldViewPosition.x );
Ritor1
parents:
diff changeset
506 v9 = (int)&v5[i].vWorldViewPosition;
Ritor1
parents:
diff changeset
507 do
Ritor1
parents:
diff changeset
508 {
Ritor1
parents:
diff changeset
509 v9 -= 48;
Ritor1
parents:
diff changeset
510 --i;
Ritor1
parents:
diff changeset
511 }
Ritor1
parents:
diff changeset
512 while ( *(float *)v9 > (double)v12.vWorldViewPosition.x );
Ritor1
parents:
diff changeset
513 v13 = i;
Ritor1
parents:
diff changeset
514 if ( v6 >= i )
Ritor1
parents:
diff changeset
515 break;
Ritor1
parents:
diff changeset
516 v10 = &v5[i];
Ritor1
parents:
diff changeset
517 memcpy(&v11, &a2[v6], sizeof(v11));
Ritor1
parents:
diff changeset
518 v5 = a2;
Ritor1
parents:
diff changeset
519 memcpy(&a2[v6], v10, sizeof(a2[v6]));
Ritor1
parents:
diff changeset
520 memcpy(v10, &v11, 0x30u);
Ritor1
parents:
diff changeset
521 }
Ritor1
parents:
diff changeset
522 memcpy(&v11, &v5[v6], sizeof(v11));
Ritor1
parents:
diff changeset
523 memcpy(&v5[v6], v15, sizeof(v5[v6]));
Ritor1
parents:
diff changeset
524 memcpy(v15, &v11, 0x30u);
Ritor1
parents:
diff changeset
525 SortVectors_x(v5, a3, v6 - 1);
Ritor1
parents:
diff changeset
526 SortVectors_x(a2, v6 + 1, a4);
Ritor1
parents:
diff changeset
527 }
Ritor1
parents:
diff changeset
528 return true;
Ritor1
parents:
diff changeset
529 }
Ritor1
parents:
diff changeset
530
Ritor1
parents:
diff changeset
531 //----- (004C1BAA) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
532 int Vis::get_object_zbuf_val(Vis_ObjectInfo *info)
0
Ritor1
parents:
diff changeset
533 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
534 switch (info->object_type)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
535 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
536 case VisObjectType_Sprite:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
537 case VisObjectType_Face:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
538 return info->sZValue;
0
Ritor1
parents:
diff changeset
539
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
540 default:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
541 MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
542 return -1;
0
Ritor1
parents:
diff changeset
543 }
Ritor1
parents:
diff changeset
544 }
Ritor1
parents:
diff changeset
545
Ritor1
parents:
diff changeset
546 //----- (004C1BF1) --------------------------------------------------------
Ritor1
parents:
diff changeset
547 int Vis::get_picked_object_zbuf_val()
Ritor1
parents:
diff changeset
548 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
549 if (!default_list.uNumPointers)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
550 return -1;
0
Ritor1
parents:
diff changeset
551
998
e4383e6dfbef ProcessInput
Ritor1
parents: 916
diff changeset
552 return get_object_zbuf_val(default_list.object_pointers[0]);
0
Ritor1
parents:
diff changeset
553 }
Ritor1
parents:
diff changeset
554
Ritor1
parents:
diff changeset
555 //----- (004C1C0C) --------------------------------------------------------
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
556 bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *Intersection, BLVFace *pFace, unsigned int pBModelID)
0
Ritor1
parents:
diff changeset
557 {
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
558 float c1; // st5@6
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
559 float c2; // st7@11
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
560 Vec3_short_ IntersectPoint; // ST04_6@11
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
561
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
562
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
563 if (pFace->Portal() || pFace->Invisible())
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
564 return false;
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
565
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
566 int ray_dir_x = pRayEnd->vWorldPosition.x - pRayStart->vWorldPosition.x,//calculate the direction vector of the line(âû÷èñëèì âåêòîð íàïðàâëåíèÿ ëèíèé)
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
567 ray_dir_y = pRayEnd->vWorldPosition.y - pRayStart->vWorldPosition.y,
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
568 ray_dir_z = pRayEnd->vWorldPosition.z - pRayStart->vWorldPosition.z;
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
569
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
570 //c1 = -d-(n*p0)
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
571 c1 = -pFace->pFacePlane.dist -(pFace->pFacePlane.vNormal.x * pRayStart->vWorldPosition.x
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
572 + pFace->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
573 + pFace->pFacePlane.vNormal.z * pRayStart->vWorldPosition.z);
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
574 if (c1 > 0)
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
575 return false;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
576 #define EPSILON 1e-6
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
577 //c2 = n*u
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
578 c2 = pFace->pFacePlane.vNormal.x * ray_dir_y// get length of the line(Ýòî äàåò íàì äëèíó ëèíèè)
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
579 + pFace->pFacePlane.vNormal.y * ray_dir_x
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
580 + pFace->pFacePlane.vNormal.z * ray_dir_z;
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
581 if (c2 > -EPSILON && c2 < EPSILON) // ray faces face's normal ( > 0) or parallel ( == 0)
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
582 return false;
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
583
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
584 //t = -d-(n*p0)/n*u
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
585 float t = c1 / c2;//How far is crossing the line in percent for 0 to 1(Êàê äàëåêî ïåðåñå÷åíèå ëèíèè â ïðîöåíòàõ îò 0 äî 1 )
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
586
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
587 if (t < 0 || t > 1)
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
588 return false;
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
589
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
590 // p(t) = p0 + tu;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
591 Intersection->vWorldPosition.x = pRayStart->vWorldPosition.x + t * ray_dir_y;// add the interest to the start line(ïðèáàâëÿåì ïðîöåíò ëèíèè ê ëèíèè ñòàðòà)
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
592 Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
593 Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
594
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
595 IntersectPoint.x = (signed __int64)Intersection->vWorldPosition.x;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
596 IntersectPoint.y = (signed __int64)Intersection->vWorldPosition.y;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
597 IntersectPoint.z = (signed __int64)Intersection->vWorldPosition.z;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
598
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
599 if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) )
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
600 return false;
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
601
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
602 *pDepth = t;//Record the distance from the origin of the ray (Çàïèñûâàåì äèñòàíöèþ îò íà÷àëà ëó÷à)
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
603 return true;
0
Ritor1
parents:
diff changeset
604 }
Ritor1
parents:
diff changeset
605
Ritor1
parents:
diff changeset
606 //----- (004C1D2B) --------------------------------------------------------
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
607 bool Vis::CheckIntersectBModel(BLVFace *pFace, Vec3_short_ IntersectPoint, unsigned int uModelID)
0
Ritor1
parents:
diff changeset
608 {
Ritor1
parents:
diff changeset
609 int v5; // esi@10
Ritor1
parents:
diff changeset
610 bool v6; // edi@10
Ritor1
parents:
diff changeset
611 signed int v10; // ebx@14
1051
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
612 int v15; // [sp+10h] [bp-Ch]@10
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
613 signed int v16; // [sp+18h] [bp-4h]@10
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
614
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
615 int a = 0, b = 0;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
616
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
617 if (IntersectPoint.x < pFace->pBounding.x1 || IntersectPoint.x > pFace->pBounding.x2 ||
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
618 IntersectPoint.y < pFace->pBounding.y1 || IntersectPoint.y > pFace->pBounding.y2 ||
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
619 IntersectPoint.z < pFace->pBounding.z1 || IntersectPoint.z > pFace->pBounding.z2 )
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
620 return false;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
621
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
622 if (uModelID != -1)
1205
8c02e6f74b29 arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents: 1177
diff changeset
623 ODM_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a.data(), intersect_face_vertex_coords_list_b.data(),
1051
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
624 &IntersectPoint, pFace, uModelID);
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
625 else
1205
8c02e6f74b29 arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents: 1177
diff changeset
626 BLV_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a.data(), intersect_face_vertex_coords_list_b.data(),
1051
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
627 &IntersectPoint, pFace);
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
628 v5 = 2 * pFace->uNumVertices;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
629 v16 = 0;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
630 intersect_face_vertex_coords_list_a[v5] = intersect_face_vertex_coords_list_a[0];
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
631 intersect_face_vertex_coords_list_b[v5] = intersect_face_vertex_coords_list_b[0];
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
632 v6 = intersect_face_vertex_coords_list_b[0] >= b;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
633 if (v5 <= 0)
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
634 return false;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
635 for ( uint i = 0; i < v5; ++i )
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
636 {
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
637 if ( v16 >= 2 )
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
638 break;
1110
cf6cd674c398 bitwise operator ambiguity reduced
Grumpy7
parents: 1059
diff changeset
639 if ( v6 ^ (intersect_face_vertex_coords_list_b[i + 1] >= b) )
1051
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
640 {
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
641 if ( intersect_face_vertex_coords_list_a[i + 1] >= a )
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
642 v10 = 0;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
643 else
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
644 v10 = 2;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
645 v10 |= intersect_face_vertex_coords_list_a[i] < a ? 1 : 0;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
646 if ( v10 != 3 )
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
647 {
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
648 if ( !v10)
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
649 ++v16;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
650 else
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
651 {
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
652 int _v1 = fixpoint_div(intersect_face_vertex_coords_list_a[i + 1] - intersect_face_vertex_coords_list_a[i],
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
653 intersect_face_vertex_coords_list_b[i + 1] - intersect_face_vertex_coords_list_b[i]);
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
654 int _v2 = fixpoint_mul(b - intersect_face_vertex_coords_list_b[i], _v1) + 32768;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
655
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
656 if (intersect_face_vertex_coords_list_a[i] + (_v2 >> 16) >= a)
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
657 ++v16;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
658 }
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
659 }
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
660 }
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
661 v6 = intersect_face_vertex_coords_list_b[i + 1] >= b;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
662 }
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
663
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
664 if ( v16 != 1 )
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
665 return false;
1053
1c10b24a4159 BLV picky-blicky
Nomad
parents: 1051
diff changeset
666
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1390
diff changeset
667 extern bool show_picked_face;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1390
diff changeset
668 if ( show_picked_face )
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1390
diff changeset
669 pFace->uAttributes |= FACE_PICKED;
1051
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
670 return true;
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
671 /*
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
672 int v5; // esi@10
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
673 bool v6; // edi@10
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
674 signed int v10; // ebx@14
0
Ritor1
parents:
diff changeset
675 int v11; // edi@16
Ritor1
parents:
diff changeset
676 signed int v12; // ST28_4@18
Ritor1
parents:
diff changeset
677 signed __int64 v13; // qtt@18
Ritor1
parents:
diff changeset
678 signed int result; // eax@21
Ritor1
parents:
diff changeset
679 int v15; // [sp+10h] [bp-Ch]@10
Ritor1
parents:
diff changeset
680 signed int v16; // [sp+18h] [bp-4h]@10
Ritor1
parents:
diff changeset
681
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
682 int a = 0, b = 0;
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
683
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
684 if (IntersectPoint.x < pFace->pBounding.x1 || IntersectPoint.x > pFace->pBounding.x2 ||
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
685 IntersectPoint.y < pFace->pBounding.y1 || IntersectPoint.y > pFace->pBounding.y2 ||
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
686 IntersectPoint.z < pFace->pBounding.z1 || IntersectPoint.z > pFace->pBounding.z2 )
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
687 return false;
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
688
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
689 pFace->uAttributes |= 0x80000000;
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
690
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
691 if (uModelID != -1)
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
692 ODM_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b,
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
693 &IntersectPoint, pFace, uModelID);
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
694 else
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
695 BLV_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b,
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
696 &IntersectPoint, pFace);
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
697 v5 = 2 * pFace->uNumVertices;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
698 v16 = 0;
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
699 intersect_face_vertex_coords_list_a[v5] = intersect_face_vertex_coords_list_a[0];
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
700 intersect_face_vertex_coords_list_b[v5] = intersect_face_vertex_coords_list_b[0];
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
701 v6 = intersect_face_vertex_coords_list_b[0] >= b;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
702 if (v5 <= 0)
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
703 return false;
1049
efe228ab5003 IntersectBModel_sub
Ritor1
parents: 1048
diff changeset
704 for ( uint i = 0; i < v5; ++i )
0
Ritor1
parents:
diff changeset
705 {
Ritor1
parents:
diff changeset
706 if ( v16 >= 2 )
Ritor1
parents:
diff changeset
707 break;
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
708 if ( v6 ^ intersect_face_vertex_coords_list_b[i + 1] >= b )
0
Ritor1
parents:
diff changeset
709 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
710 if ( intersect_face_vertex_coords_list_a[i + 1] >= a )
0
Ritor1
parents:
diff changeset
711 v10 = 0;
Ritor1
parents:
diff changeset
712 else
Ritor1
parents:
diff changeset
713 v10 = 2;
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
714 v11 = v10 | intersect_face_vertex_coords_list_a[i] < a;
0
Ritor1
parents:
diff changeset
715 if ( v11 != 3 )
Ritor1
parents:
diff changeset
716 {
Ritor1
parents:
diff changeset
717 if ( !v11
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
718 || (v12 = intersect_face_vertex_coords_list_a[i + 1] - intersect_face_vertex_coords_list_a[i],
0
Ritor1
parents:
diff changeset
719 LODWORD(v13) = v12 << 16,
Ritor1
parents:
diff changeset
720 HIDWORD(v13) = v12 >> 16,
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
721 intersect_face_vertex_coords_list_a[i]
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
722 + ((signed int)(((unsigned __int64)(v13 / (intersect_face_vertex_coords_list_b[i + 1] - intersect_face_vertex_coords_list_b[i])
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
723 * (signed int)((b - intersect_face_vertex_coords_list_b[i]) << 16)) >> 16) + 32768) >> 16) >= a) )
0
Ritor1
parents:
diff changeset
724 ++v16;
Ritor1
parents:
diff changeset
725 }
Ritor1
parents:
diff changeset
726 }
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
727 v6 = intersect_face_vertex_coords_list_b[i + 1] >= b;
0
Ritor1
parents:
diff changeset
728 }
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
729 result = true;
0
Ritor1
parents:
diff changeset
730 if ( v16 != 1 )
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
731 result = false;
0
Ritor1
parents:
diff changeset
732 return result;
1051
05c62d166182 004C1D2B cleaned
Nomad
parents: 1050
diff changeset
733 }*/
0
Ritor1
parents:
diff changeset
734 }
Ritor1
parents:
diff changeset
735
Ritor1
parents:
diff changeset
736 //----- (004C1EE5) --------------------------------------------------------
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
737 void Vis::BLV_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a,
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
738 __int16 *intersect_face_vertex_coords_list_b,
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
739 Vec3_short_ *IntersectPoint, BLVFace *pFace)
0
Ritor1
parents:
diff changeset
740 {
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
741 if (pFace->uAttributes & FACE_XY_PLANE)
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
742 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
743 *a = IntersectPoint->x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
744 *b = IntersectPoint->y;
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
745
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
746 for (uint i = 0; i < pFace->uNumVertices; ++i)
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
747 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
748 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
749 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x;
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
750
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
751 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
752 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y;
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
753 }
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
754 }
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
755 else if (pFace->uAttributes & FACE_XZ_PLANE)
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
756 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
757 *a = IntersectPoint->x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
758 *b = IntersectPoint->z;
0
Ritor1
parents:
diff changeset
759
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
760 for (uint i = 0; i < pFace->uNumVertices; ++i)
0
Ritor1
parents:
diff changeset
761 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
762 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
763 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x;
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
764
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
765 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
766 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z;
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
767 }
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
768 }
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
769 else if (pFace->uAttributes & FACE_YZ_PLANE)
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
770 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
771 *a = IntersectPoint->y;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
772 *b = IntersectPoint->z;
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
773
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
774 for (uint i = 0; i < pFace->uNumVertices; ++i)
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
775 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
776 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
777 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y;
1035
306ec23b37df 004C1EE5 & other stuff
Nomad
parents: 1029
diff changeset
778
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
779 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
780 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z;
0
Ritor1
parents:
diff changeset
781 }
Ritor1
parents:
diff changeset
782 }
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
783 else assert(false);
0
Ritor1
parents:
diff changeset
784 }
Ritor1
parents:
diff changeset
785
Ritor1
parents:
diff changeset
786 //----- (004C2186) --------------------------------------------------------
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
787 void Vis::ODM_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a,
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
788 __int16 *intersect_face_vertex_coords_list_b,
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
789 Vec3_short_ *IntersectPoint, BLVFace *pFace, unsigned int uModelID)
0
Ritor1
parents:
diff changeset
790 {
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
791 if (pFace->uAttributes & FACE_XY_PLANE)
0
Ritor1
parents:
diff changeset
792 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
793 *a = IntersectPoint->x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
794 *b = IntersectPoint->y;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
795
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
796 for (int i = 0; i < pFace->uNumVertices; ++i)
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
797 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
798 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
799 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
800
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
801 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
802 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
803 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
804 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
805 else if (pFace->uAttributes & FACE_XZ_PLANE)
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
806 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
807 *a = IntersectPoint->x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
808 *b = IntersectPoint->z;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
809
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
810 for (int i = 0; i < pFace->uNumVertices; ++i)
0
Ritor1
parents:
diff changeset
811 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
812 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
813 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
814
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
815 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
816 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
817 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
818 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
819 else if (pFace->uAttributes & FACE_YZ_PLANE)
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
820 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
821 *a = IntersectPoint->y;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
822 *b = IntersectPoint->z;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
823
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
824 for (int i = 0; i < pFace->uNumVertices; ++i)
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
825 {
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
826 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
827 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
828
1050
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
829 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z;
4b329bf2d197 intersect_face_vertex_coords_list
Ritor1
parents: 1049
diff changeset
830 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z;
0
Ritor1
parents:
diff changeset
831 }
Ritor1
parents:
diff changeset
832 }
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
833 else assert(false);
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
834 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
835
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
836 //----- (0046A0A1) --------------------------------------------------------
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
837 int UnprojectX(int x)
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
838 {
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
839 int v3; // [sp-4h] [bp-8h]@5
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
840
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
841 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
842 {
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
843 if ( pRenderer->pRenderD3D )
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
844 v3 = pGame->pIndoorCameraD3D->fov;
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
845 else
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
846 v3 = pIndoorCamera->flt_1C_fov;
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
847 }
0
Ritor1
parents:
diff changeset
848 else
Ritor1
parents:
diff changeset
849 {
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
850 v3 = pOutdoorCamera->int_fov_rad;
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
851 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
852 return stru_5C6E00->Atan2(x - pViewport->uScreenCenterX, v3) - stru_5C6E00->uIntegerHalfPi;
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
853 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
854
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
855 //----- (0046A0F6) --------------------------------------------------------
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
856 int UnprojectY(int y)
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
857 {
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
858 int v3; // [sp-4h] [bp-8h]@5
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
859
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
860 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
861 {
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
862 if ( pRenderer->pRenderD3D )
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
863 v3 = pGame->pIndoorCameraD3D->fov;
0
Ritor1
parents:
diff changeset
864 else
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
865 v3 = pIndoorCamera->flt_1C_fov;
0
Ritor1
parents:
diff changeset
866 }
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
867 else
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
868 {
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
869 v3 = pOutdoorCamera->int_fov_rad;
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
870 }
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
871 return stru_5C6E00->Atan2(y - pViewport->uScreenCenterY, v3) - stru_5C6E00->uIntegerHalfPi;
0
Ritor1
parents:
diff changeset
872 }
Ritor1
parents:
diff changeset
873
Ritor1
parents:
diff changeset
874 //----- (004C248E) --------------------------------------------------------
Ritor1
parents:
diff changeset
875 void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth)
Ritor1
parents:
diff changeset
876 {
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
877 int pRotY; // esi@1
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
878 Vec3_int_ pStartR; // ST08_12@1
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
879 int pRotX; // ST04_4@1
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
880 int pDepth; // eax@1
0
Ritor1
parents:
diff changeset
881 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
882 int outx;
0
Ritor1
parents:
diff changeset
883 int outz; // [sp+94h] [bp-Ch]@1
Ritor1
parents:
diff changeset
884 int outy; // [sp+98h] [bp-8h]@1
Ritor1
parents:
diff changeset
885
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
886 pRotY = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX);
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
887 pStartR.z = pIndoorCamera->pos.z;
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
888 pStartR.x = pIndoorCamera->pos.x;
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
889 pStartR.y = pIndoorCamera->pos.y;
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
890 pRotX = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY);
1029
c94d6a37d298 Pointing a face with mouse fixed.
Nomad
parents: 1026
diff changeset
891 pDepth = fixpoint_from_float(fPickDepth);
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
892 Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz);
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
893
0
Ritor1
parents:
diff changeset
894 v11[0].flt_2C = 0.0;
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
895 v11[0].vWorldPosition.x = (double)outx;
0
Ritor1
parents:
diff changeset
896 v11[0].vWorldPosition.y = (double)outy;
Ritor1
parents:
diff changeset
897 v11[0].vWorldPosition.z = (double)outz;
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
898
0
Ritor1
parents:
diff changeset
899 v11[1].flt_2C = 0.0;
1025
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
900 v11[1].vWorldPosition.x = (double)pIndoorCamera->pos.x;
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
901 v11[1].vWorldPosition.y = (double)pIndoorCamera->pos.y;
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
902 v11[1].vWorldPosition.z = (double)pIndoorCamera->pos.z;
8b492d4722d4 Intersection
Ritor1
parents: 998
diff changeset
903
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
904 memcpy(pRay, &v11[1], sizeof(RenderVertexSoft));
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
905 memcpy(&pRay[1], &v11[0], sizeof(RenderVertexSoft));
0
Ritor1
parents:
diff changeset
906 }
Ritor1
parents:
diff changeset
907
Ritor1
parents:
diff changeset
908 //----- (004C2551) --------------------------------------------------------
1177
Ritor1
parents: 1176
diff changeset
909 Vis_ObjectInfo *Vis_SelectionList::SelectionPointers(int pVisObjectType, int pid)
0
Ritor1
parents:
diff changeset
910 {
1171
28ee6610a3d2 SelectionFacetIntersectionList
Ritor1
parents: 1170
diff changeset
911 //unsigned int v3; // esi@1
1173
Ritor1
parents: 1172
diff changeset
912 //signed int v4; // edx@1
Ritor1
parents: 1172
diff changeset
913 //char *v5; // eax@2
Ritor1
parents: 1172
diff changeset
914 //Vis_ObjectInfo *result; // eax@6
0
Ritor1
parents:
diff changeset
915
1171
28ee6610a3d2 SelectionFacetIntersectionList
Ritor1
parents: 1170
diff changeset
916 //v3 = this->uNumPointers;
1137
Ritor1
parents: 1135
diff changeset
917 if ( this->uNumPointers > 0 )
0
Ritor1
parents:
diff changeset
918 {
1137
Ritor1
parents: 1135
diff changeset
919 for ( uint i = 0; i < this->uNumPointers; ++i )
0
Ritor1
parents:
diff changeset
920 {
1137
Ritor1
parents: 1135
diff changeset
921 if ( this->object_pool[i].object_type == pVisObjectType && (this->object_pool[i].sZValue & 0xFFFF) == pid )
Ritor1
parents: 1135
diff changeset
922 return &this->object_pool[i];
0
Ritor1
parents:
diff changeset
923 }
Ritor1
parents:
diff changeset
924 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
925 return nullptr;
1173
Ritor1
parents: 1172
diff changeset
926 /*v4 = 0;
1171
28ee6610a3d2 SelectionFacetIntersectionList
Ritor1
parents: 1170
diff changeset
927 if ( this->uNumPointers <= 0 )
28ee6610a3d2 SelectionFacetIntersectionList
Ritor1
parents: 1170
diff changeset
928 return false;
0
Ritor1
parents:
diff changeset
929 else
Ritor1
parents:
diff changeset
930 {
1173
Ritor1
parents: 1172
diff changeset
931 //v5 = (char *)&this->object_pool[0].sZValue;
Ritor1
parents: 1172
diff changeset
932 while ( this->object_pool[v4].object_type != a2 || (this->object_pool[v4].sZValue & 0xFFFF) != a3 )
0
Ritor1
parents:
diff changeset
933 {
Ritor1
parents:
diff changeset
934 ++v4;
1173
Ritor1
parents: 1172
diff changeset
935 //v5 += 12;
1171
28ee6610a3d2 SelectionFacetIntersectionList
Ritor1
parents: 1170
diff changeset
936 if ( v4 >= this->uNumPointers )
28ee6610a3d2 SelectionFacetIntersectionList
Ritor1
parents: 1170
diff changeset
937 return false;
0
Ritor1
parents:
diff changeset
938 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
939 result = &this->object_pool[v4];
0
Ritor1
parents:
diff changeset
940 }
1173
Ritor1
parents: 1172
diff changeset
941 return result;*/
0
Ritor1
parents:
diff changeset
942 }
Ritor1
parents:
diff changeset
943
Ritor1
parents:
diff changeset
944 //----- (004C2591) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
945 void Vis_SelectionList::create_object_pointers(PointerCreationType type)
0
Ritor1
parents:
diff changeset
946 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
947 switch (type)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
948 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
949 case All:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
950 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
951 for (uint i = 0; i < uNumPointers; ++i)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
952 object_pointers[i] = &object_pool[i];
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
953 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
954 break;
0
Ritor1
parents:
diff changeset
955
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
956 case Unique: // seems quite retarted; the inner if condition will never trigger, since we compare pointers, not values. pointers will always be unique
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
957 { // but it may be decompilation error thou
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
958 bool create = true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
959
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
960 for (uint i = 0; i < uNumPointers; ++i)
0
Ritor1
parents:
diff changeset
961 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
962 for (uint j = 0; j < i; ++j)
0
Ritor1
parents:
diff changeset
963 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
964 if (object_pointers[j] == &object_pool[i])
0
Ritor1
parents:
diff changeset
965 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
966 create = false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
967 break;
0
Ritor1
parents:
diff changeset
968 }
Ritor1
parents:
diff changeset
969 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
970
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
971 if (create)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
972 object_pointers[i] = &object_pool[i];
0
Ritor1
parents:
diff changeset
973 }
Ritor1
parents:
diff changeset
974 }
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
975 break;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
976
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
977 default:
0
Ritor1
parents:
diff changeset
978 MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0);
Ritor1
parents:
diff changeset
979 }
Ritor1
parents:
diff changeset
980 }
Ritor1
parents:
diff changeset
981
Ritor1
parents:
diff changeset
982 //----- (004C264A) --------------------------------------------------------
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
983 void Vis::sort_object_pointers( Vis_ObjectInfo **pPointers, int start, int end )
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
984 {
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
985 int sort_start; // edx@1
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
986 int forward_sort_index; // esi@2
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
987 signed int backward_sort_index; // ecx@2
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
988 unsigned int last_z_val; // eax@3
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
989 unsigned int more_lz_val; // ebx@4
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
990 unsigned int less_lz_val; // ebx@6
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
991 Vis_ObjectInfo *temp_pointer; // eax@7
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
992 Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2
0
Ritor1
parents:
diff changeset
993
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
994 sort_start = start;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
995
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
996 if ( end > start )
0
Ritor1
parents:
diff changeset
997 {
1177
Ritor1
parents: 1176
diff changeset
998 do
0
Ritor1
parents:
diff changeset
999 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1000 forward_sort_index = sort_start - 1;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1001 backward_sort_index = end;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1002 do
0
Ritor1
parents:
diff changeset
1003 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1004 last_z_val = pPointers[end]->sZValue&0xFFFF0000;
1177
Ritor1
parents: 1176
diff changeset
1005 do
0
Ritor1
parents:
diff changeset
1006 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1007 ++forward_sort_index;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1008 more_lz_val = pPointers[forward_sort_index]->sZValue&0xFFFF0000;
0
Ritor1
parents:
diff changeset
1009 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1010 while ( more_lz_val < last_z_val );
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1011
0
Ritor1
parents:
diff changeset
1012 do
Ritor1
parents:
diff changeset
1013 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1014 if ( backward_sort_index < 1 )
0
Ritor1
parents:
diff changeset
1015 break;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1016 --backward_sort_index;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1017 less_lz_val = pPointers[backward_sort_index]->sZValue&0xFFFF0000;
0
Ritor1
parents:
diff changeset
1018 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1019 while ( less_lz_val > last_z_val );
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1020
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1021 temp_pointer = pPointers[forward_sort_index];
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1022 if ( forward_sort_index >= backward_sort_index )
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1023 {
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1024 pPointers[forward_sort_index] = pPointers[end];
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1025 pPointers[end] = temp_pointer;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1026 }
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1027 else
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1028 {
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1029 pPointers[forward_sort_index] = pPointers[backward_sort_index];
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1030 pPointers[backward_sort_index] = temp_pointer;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1031 }
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1032
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1033 } while ( forward_sort_index < backward_sort_index );
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1034
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1035 sort_object_pointers(pPointers, sort_start, forward_sort_index - 1);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1036 sort_start = forward_sort_index + 1;
0
Ritor1
parents:
diff changeset
1037 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1038 while ( end > forward_sort_index + 1 );
0
Ritor1
parents:
diff changeset
1039 }
Ritor1
parents:
diff changeset
1040 }
Ritor1
parents:
diff changeset
1041
Ritor1
parents:
diff changeset
1042 //----- (004C26D0) --------------------------------------------------------
Ritor1
parents:
diff changeset
1043 bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd)
Ritor1
parents:
diff changeset
1044 {
Ritor1
parents:
diff changeset
1045 bool result; // eax@1
Ritor1
parents:
diff changeset
1046 RenderVertexD3D3 *v5; // edx@2
Ritor1
parents:
diff changeset
1047 RenderVertexD3D3 *v6; // esi@2
Ritor1
parents:
diff changeset
1048 void *v7; // edi@2
Ritor1
parents:
diff changeset
1049 unsigned int v8; // ebx@2
Ritor1
parents:
diff changeset
1050 RenderVertexD3D3 *v9; // ecx@3
Ritor1
parents:
diff changeset
1051 RenderVertexD3D3 *v10; // ecx@5
Ritor1
parents:
diff changeset
1052 RenderVertexD3D3 *v11; // eax@8
Ritor1
parents:
diff changeset
1053 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8
Ritor1
parents:
diff changeset
1054 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2
Ritor1
parents:
diff changeset
1055 Vis *thisa; // [sp+44h] [bp-Ch]@1
Ritor1
parents:
diff changeset
1056 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2
Ritor1
parents:
diff changeset
1057 unsigned int v16; // [sp+4Ch] [bp-4h]@2
Ritor1
parents:
diff changeset
1058
Ritor1
parents:
diff changeset
1059 result = uEnd;
Ritor1
parents:
diff changeset
1060 thisa = this;
Ritor1
parents:
diff changeset
1061 if ( (signed int)uEnd > (signed int)uStart )
Ritor1
parents:
diff changeset
1062 {
Ritor1
parents:
diff changeset
1063 v5 = a2;
Ritor1
parents:
diff changeset
1064 v6 = &a2[uEnd];
Ritor1
parents:
diff changeset
1065 v7 = &v13;
Ritor1
parents:
diff changeset
1066 v15 = &a2[uEnd];
Ritor1
parents:
diff changeset
1067 v8 = uStart - 1;
Ritor1
parents:
diff changeset
1068 v16 = uEnd;
Ritor1
parents:
diff changeset
1069 while ( 1 )
Ritor1
parents:
diff changeset
1070 {
Ritor1
parents:
diff changeset
1071 memcpy(v7, v6, 0x20u);
Ritor1
parents:
diff changeset
1072 v9 = &v5[v8];
Ritor1
parents:
diff changeset
1073 do
Ritor1
parents:
diff changeset
1074 {
Ritor1
parents:
diff changeset
1075 ++v9;
Ritor1
parents:
diff changeset
1076 ++v8;
Ritor1
parents:
diff changeset
1077 }
Ritor1
parents:
diff changeset
1078 while ( v9->pos.x < (double)v13.pos.x );
Ritor1
parents:
diff changeset
1079 v10 = &v5[v16];
Ritor1
parents:
diff changeset
1080 do
Ritor1
parents:
diff changeset
1081 {
Ritor1
parents:
diff changeset
1082 --v10;
Ritor1
parents:
diff changeset
1083 --v16;
Ritor1
parents:
diff changeset
1084 }
Ritor1
parents:
diff changeset
1085 while ( v10->pos.x > (double)v13.pos.x );
Ritor1
parents:
diff changeset
1086 if ( (signed int)v8 >= (signed int)v16 )
Ritor1
parents:
diff changeset
1087 break;
Ritor1
parents:
diff changeset
1088 v11 = &v5[v16];
Ritor1
parents:
diff changeset
1089 memcpy(&v12, &a2[v8], sizeof(v12));
Ritor1
parents:
diff changeset
1090 v5 = a2;
Ritor1
parents:
diff changeset
1091 memcpy(&a2[v8], v11, sizeof(a2[v8]));
Ritor1
parents:
diff changeset
1092 v6 = &v12;
Ritor1
parents:
diff changeset
1093 v7 = v11;
Ritor1
parents:
diff changeset
1094 }
Ritor1
parents:
diff changeset
1095 memcpy(&v12, &v5[v8], sizeof(v12));
Ritor1
parents:
diff changeset
1096 memcpy(&v5[v8], v15, sizeof(v5[v8]));
Ritor1
parents:
diff changeset
1097 memcpy(v15, &v12, 0x20u);
Ritor1
parents:
diff changeset
1098 SortVerticesByX(v5, uStart, v8 - 1);
Ritor1
parents:
diff changeset
1099 SortVerticesByX(a2, v8 + 1, uEnd);
Ritor1
parents:
diff changeset
1100 }
Ritor1
parents:
diff changeset
1101 return true;
Ritor1
parents:
diff changeset
1102 }
Ritor1
parents:
diff changeset
1103
Ritor1
parents:
diff changeset
1104 //----- (004C27AD) --------------------------------------------------------
Ritor1
parents:
diff changeset
1105 bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd)
Ritor1
parents:
diff changeset
1106 {
Ritor1
parents:
diff changeset
1107 bool result; // eax@1
Ritor1
parents:
diff changeset
1108 RenderVertexD3D3 *v5; // edx@2
Ritor1
parents:
diff changeset
1109 RenderVertexD3D3 *v6; // esi@2
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1110 void *v7; // edi@2
0
Ritor1
parents:
diff changeset
1111 unsigned int v8; // ebx@2
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1112 float *v9; // ecx@3
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1113 float *v10; // ecx@5
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1114 RenderVertexD3D3 *v11; // eax@8
0
Ritor1
parents:
diff changeset
1115 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1116 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2
0
Ritor1
parents:
diff changeset
1117 Vis *thisa; // [sp+44h] [bp-Ch]@1
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1118 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1119 unsigned int v16; // [sp+4Ch] [bp-4h]@2
0
Ritor1
parents:
diff changeset
1120
Ritor1
parents:
diff changeset
1121 result = uEnd;
Ritor1
parents:
diff changeset
1122 thisa = this;
Ritor1
parents:
diff changeset
1123 if ( (signed int)uEnd > (signed int)uStart )
Ritor1
parents:
diff changeset
1124 {
Ritor1
parents:
diff changeset
1125 v5 = a2;
Ritor1
parents:
diff changeset
1126 v6 = &a2[uEnd];
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1127 v7 = &v13;
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1128 v15 = &a2[uEnd];
0
Ritor1
parents:
diff changeset
1129 v8 = uStart - 1;
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1130 v16 = uEnd;
0
Ritor1
parents:
diff changeset
1131 while ( 1 )
Ritor1
parents:
diff changeset
1132 {
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1133 memcpy(v7, v6, 0x20u);
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1134 v9 = &v5[v8].pos.y;
0
Ritor1
parents:
diff changeset
1135 do
Ritor1
parents:
diff changeset
1136 {
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1137 v9+=8;
0
Ritor1
parents:
diff changeset
1138 ++v8;
Ritor1
parents:
diff changeset
1139 }
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1140 while ( *v9 < (double)v13.pos.y );
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1141 v10 = &v5[v16].pos.y;
0
Ritor1
parents:
diff changeset
1142 do
Ritor1
parents:
diff changeset
1143 {
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1144 v10-=8;
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1145 --v16;
0
Ritor1
parents:
diff changeset
1146 }
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1147 while ( *v10 > (double)v13.pos.y );
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1148 if ( (signed int)v8 >= (signed int)v16 )
0
Ritor1
parents:
diff changeset
1149 break;
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1150 v11 = &v5[v16];
0
Ritor1
parents:
diff changeset
1151 memcpy(&v12, &a2[v8], sizeof(v12));
Ritor1
parents:
diff changeset
1152 v5 = a2;
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1153 memcpy(&a2[v8], v11, sizeof(a2[v8]));
0
Ritor1
parents:
diff changeset
1154 v6 = &v12;
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1155 v7 = v11;
0
Ritor1
parents:
diff changeset
1156 }
Ritor1
parents:
diff changeset
1157 memcpy(&v12, &v5[v8], sizeof(v12));
30
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1158 memcpy(&v5[v8], v15, sizeof(v5[v8]));
8aa7e4a303c9 Vis::SortVerticesByY fixed
zipi
parents: 29
diff changeset
1159 memcpy(v15, &v12, 0x20u);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1160 SortVerticesByY(v5, uStart, v8 - 1);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1161 SortVerticesByY(a2, v8 + 1, uEnd);
0
Ritor1
parents:
diff changeset
1162 }
Ritor1
parents:
diff changeset
1163 return true;
Ritor1
parents:
diff changeset
1164 }
Ritor1
parents:
diff changeset
1165
Ritor1
parents:
diff changeset
1166 //----- (004C288E) --------------------------------------------------------
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1167 bool Vis::SortByScreenSpaceX(RenderVertexSoft *pArray, int sLeft, int sRight)
0
Ritor1
parents:
diff changeset
1168 {
Ritor1
parents:
diff changeset
1169 bool result; // eax@1
Ritor1
parents:
diff changeset
1170 RenderVertexSoft *v5; // edx@2
Ritor1
parents:
diff changeset
1171 int v6; // ebx@2
Ritor1
parents:
diff changeset
1172 int i; // ecx@2
Ritor1
parents:
diff changeset
1173 int v8; // esi@3
Ritor1
parents:
diff changeset
1174 int v9; // esi@5
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1175 //RenderVertexSoft *v10; // eax@8
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1176 const void *v10;
0
Ritor1
parents:
diff changeset
1177 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8
Ritor1
parents:
diff changeset
1178 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1179 //float v13; // [sp+4Ch] [bp-24h]@4
0
Ritor1
parents:
diff changeset
1180 int v14; // [sp+64h] [bp-Ch]@7
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1181 //Vis *thisa; // [sp+68h] [bp-8h]@1
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1182 //void *thisa;
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1183 //RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1184 const void *v16;
0
Ritor1
parents:
diff changeset
1185
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1186 //thisa = this;
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1187 if (sRight <= sLeft)
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1188 return true;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1189 v5 = pArray;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1190 v16 = &pArray[sRight];
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1191 v6 = sLeft - 1;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1192 memcpy(&v12, &pArray[sRight], sizeof(v12));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1193 for ( i = sRight; ; i = v14 )
0
Ritor1
parents:
diff changeset
1194 {
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1195 v8 = (int)&v5[v6].vWorldViewProjX;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1196 do
0
Ritor1
parents:
diff changeset
1197 {
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1198 v8 += 48;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1199 ++v6;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1200 }
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1201 while ( *(float *)v8 < v12.vWorldViewProjX);
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1202 v9 = (int)&v5[i].vWorldViewProjX;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1203 do
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1204 {
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1205 v9 -= 48;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1206 --i;
0
Ritor1
parents:
diff changeset
1207 }
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1208 while ( *(float *)v9 > v12.vWorldViewProjX);
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1209 v14 = i;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1210 if ( v6 >= i )
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1211 break;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1212 v10 = &v5[i];
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1213 memcpy(&v11, &pArray[v6], sizeof(v11));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1214 v5 = pArray;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1215 memcpy(&pArray[v6], v10, sizeof(pArray[v6]));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1216 memcpy((void *)v10, &v11, sizeof(0x30u));
0
Ritor1
parents:
diff changeset
1217 }
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1218 memcpy(&v11, &v5[v6], sizeof(v11));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1219 memcpy(&v5[v6], v16, sizeof(v5[v6]));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1220 memcpy((void *)v16, &v11, sizeof(0x30u));
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1221 SortByScreenSpaceX(v5, sLeft, v6 - 1);
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1222 SortByScreenSpaceX(pArray, v6 + 1, sRight);
0
Ritor1
parents:
diff changeset
1223 return true;
Ritor1
parents:
diff changeset
1224 }
Ritor1
parents:
diff changeset
1225
Ritor1
parents:
diff changeset
1226 //----- (004C297E) --------------------------------------------------------
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1227 bool Vis::SortByScreenSpaceY(RenderVertexSoft *pArray, int sLeft, int sRight)
0
Ritor1
parents:
diff changeset
1228 {
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1229 //bool result; // eax@1
0
Ritor1
parents:
diff changeset
1230 RenderVertexSoft *v5; // edx@2
Ritor1
parents:
diff changeset
1231 int v6; // ebx@2
Ritor1
parents:
diff changeset
1232 int i; // ecx@2
Ritor1
parents:
diff changeset
1233 int v8; // esi@3
Ritor1
parents:
diff changeset
1234 int v9; // esi@5
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1235 //RenderVertexSoft *v10; // eax@8
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1236 const void *v10;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1237 //char v11; // [sp+4h] [bp-6Ch]@8
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1238 RenderVertexSoft v11;
0
Ritor1
parents:
diff changeset
1239 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1240 //float v13; // [sp+50h] [bp-20h]@4
0
Ritor1
parents:
diff changeset
1241 int v14; // [sp+64h] [bp-Ch]@7
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1242 //Vis *thisa; // [sp+68h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
1243 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2
Ritor1
parents:
diff changeset
1244
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1245 if (sRight <= sLeft)
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1246 return true;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1247 v5 = pArray;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1248 v16 = &pArray[sRight];
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1249 v6 = sLeft - 1;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1250 memcpy(&v12, &pArray[sRight], sizeof(v12));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1251 for ( i = sRight; ; i = v14 )
0
Ritor1
parents:
diff changeset
1252 {
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1253 v8 = (int)&v5[v6].vWorldViewProjY;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1254 do
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1255 {
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1256 v8 += 48;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1257 ++v6;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1258 }
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1259 while ( *(float *)v8 < v12.vWorldViewProjY);
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1260 v9 = (int)&v5[v6].vWorldViewProjY;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1261 do
0
Ritor1
parents:
diff changeset
1262 {
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1263 v9 -= 48;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1264 --i;
0
Ritor1
parents:
diff changeset
1265 }
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1266 while ( *(float *)v9 > v12.vWorldViewProjY);
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1267 v14 = i;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1268 if ( v6 >= i )
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1269 break;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1270 v10 = &v5[i];
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1271 memcpy(&v11, &pArray[v6], sizeof(0x30));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1272 v5 = pArray;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1273 memcpy(&pArray[v6], v10, sizeof(pArray[v6]));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1274 memcpy((void *)v10, &v11, sizeof(0x30));
0
Ritor1
parents:
diff changeset
1275 }
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1276 memcpy(&v11, &v5[v6], sizeof(0x30));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1277 memcpy(&v5[v6], v16, sizeof(v5[v6]));
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1278 memcpy((void *)v16, &v11, sizeof(0x30));
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1279 SortByScreenSpaceY(v5, sLeft, v6 - 1);
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1280 SortByScreenSpaceY(pArray, v6 + 1, sRight);
0
Ritor1
parents:
diff changeset
1281 return true;
Ritor1
parents:
diff changeset
1282 }
Ritor1
parents:
diff changeset
1283
Ritor1
parents:
diff changeset
1284 //----- (004C04AF) --------------------------------------------------------
Ritor1
parents:
diff changeset
1285 Vis::Vis()
Ritor1
parents:
diff changeset
1286 {
Ritor1
parents:
diff changeset
1287 RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1
Ritor1
parents:
diff changeset
1288 RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1
Ritor1
parents:
diff changeset
1289
Ritor1
parents:
diff changeset
1290 v3.flt_2C = 0.0;
Ritor1
parents:
diff changeset
1291 v3.vWorldPosition.x = 0.0;
Ritor1
parents:
diff changeset
1292 v3.vWorldPosition.y = 65536.0;
Ritor1
parents:
diff changeset
1293 v3.vWorldPosition.z = 0.0;
Ritor1
parents:
diff changeset
1294 v4.flt_2C = 0.0;
Ritor1
parents:
diff changeset
1295 v4.vWorldPosition.x = 65536.0;
Ritor1
parents:
diff changeset
1296 v4.vWorldPosition.y = 0.0;
Ritor1
parents:
diff changeset
1297 v4.vWorldPosition.z = 0.0;
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1298 memcpy(&stru_200C, &v4, sizeof(stru_200C));
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1299
0
Ritor1
parents:
diff changeset
1300 v4.flt_2C = 0.0;
Ritor1
parents:
diff changeset
1301 v4.vWorldPosition.x = 0.0;
Ritor1
parents:
diff changeset
1302 v4.vWorldPosition.y = 65536.0;
Ritor1
parents:
diff changeset
1303 v4.vWorldPosition.z = 0.0;
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1304 memcpy(&stru_203C, &v3, sizeof(stru_203C));
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1305
0
Ritor1
parents:
diff changeset
1306 v3.flt_2C = 0.0;
Ritor1
parents:
diff changeset
1307 v3.vWorldPosition.x = 65536.0;
Ritor1
parents:
diff changeset
1308 v3.vWorldPosition.y = 0.0;
Ritor1
parents:
diff changeset
1309 v3.vWorldPosition.z = 0.0;
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1310 memcpy(&stru_206C, &v3, sizeof(stru_206C));
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1311 memcpy(&stru_209C, &v4, sizeof(stru_209C));
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1312
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1313 keyboard_pick_depth = 512;
0
Ritor1
parents:
diff changeset
1314 }
Ritor1
parents:
diff changeset
1315
Ritor1
parents:
diff changeset
1316 //----- (004C055C) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1317 Vis_SelectionList::Vis_SelectionList()
0
Ritor1
parents:
diff changeset
1318 {
Ritor1
parents:
diff changeset
1319 for (uint i = 0; i < 512; ++i)
Ritor1
parents:
diff changeset
1320 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1321 object_pool[i].object = nullptr;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1322 object_pool[i].sZValue = -1;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1323 object_pool[i].object_type = VisObjectType_Any;
0
Ritor1
parents:
diff changeset
1324 }
Ritor1
parents:
diff changeset
1325 uNumPointers = 0;
Ritor1
parents:
diff changeset
1326 }
Ritor1
parents:
diff changeset
1327
Ritor1
parents:
diff changeset
1328 //----- (004C05CC) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1329 bool Vis::PickKeyboard(Vis_SelectionList *list, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1330 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1331 if (!list)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1332 list = &default_list;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1333 list->uNumPointers = 0;
0
Ritor1
parents:
diff changeset
1334
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1335 PickBillboards_Keyboard(keyboard_pick_depth, list, sprite_filter);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1336 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1337 PickIndoorFaces_Keyboard(keyboard_pick_depth, list, face_filter);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1338 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1339 PickOutdoorFaces_Keyboard(keyboard_pick_depth, list, face_filter);
0
Ritor1
parents:
diff changeset
1340 else
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1341 assert(false);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1342
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1343 list->create_object_pointers(Vis_SelectionList::Unique);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1344 sort_object_pointers(list->object_pointers, 0, list->uNumPointers - 1);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1345
0
Ritor1
parents:
diff changeset
1346 return true;
Ritor1
parents:
diff changeset
1347 }
Ritor1
parents:
diff changeset
1348
Ritor1
parents:
diff changeset
1349 //----- (004C0646) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1350 bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1351 {
Ritor1
parents:
diff changeset
1352 RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1
Ritor1
parents:
diff changeset
1353
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1354 default_list.uNumPointers = 0;
0
Ritor1
parents:
diff changeset
1355 CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1356 PickBillboards_Mouse(fDepth, fMouseX, fMouseY, &default_list, sprite_filter);
0
Ritor1
parents:
diff changeset
1357 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1358 PickIndoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter);
227
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 214
diff changeset
1359 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 214
diff changeset
1360 PickOutdoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter, false);
0
Ritor1
parents:
diff changeset
1361 else
227
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 214
diff changeset
1362 {
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 295
diff changeset
1363 Log::Warning(L"Picking mouse in undefined level"); // picking in main menu is default (buggy) game behaviour. should've returned false in Game::PickMouse
227
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 214
diff changeset
1364 return false;
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 214
diff changeset
1365 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1366 default_list.create_object_pointers(Vis_SelectionList::All);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1367 sort_object_pointers(default_list.object_pointers, 0, default_list.uNumPointers - 1);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1368
0
Ritor1
parents:
diff changeset
1369 return true;
Ritor1
parents:
diff changeset
1370 }
Ritor1
parents:
diff changeset
1371
Ritor1
parents:
diff changeset
1372 //----- (004C06F8) --------------------------------------------------------
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1373 void Vis::PickBillboards_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter)
0
Ritor1
parents:
diff changeset
1374 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1375 for (int i = 0; i < pRenderer->uNumBillboardsToDraw; ++i)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1376 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1377 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i];
0
Ritor1
parents:
diff changeset
1378
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1379 if (is_part_of_selection((void *)i, filter))
0
Ritor1
parents:
diff changeset
1380 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1381 if (DoesRayIntersectBillboard(pick_depth, i))
0
Ritor1
parents:
diff changeset
1382 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1383 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID];
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1384
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1385 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue);
0
Ritor1
parents:
diff changeset
1386 }
Ritor1
parents:
diff changeset
1387 }
Ritor1
parents:
diff changeset
1388 }
Ritor1
parents:
diff changeset
1389 }
Ritor1
parents:
diff changeset
1390
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1391
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1392 // tests the object against selection filter to determine whether it can be picked or not
0
Ritor1
parents:
diff changeset
1393 //----- (004C0791) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1394 bool Vis::is_part_of_selection(void *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, Vis_SelectionFilter *filter)
0
Ritor1
parents:
diff changeset
1395 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1396 //stru157 *v3; // esi@1
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1397 //int result; // eax@1
0
Ritor1
parents:
diff changeset
1398 int v5; // edx@2
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1399 //int v6; // ecx@2
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1400 //char v7; // zf@3
0
Ritor1
parents:
diff changeset
1401 int v8; // esi@5
Ritor1
parents:
diff changeset
1402 std::string *v9; // ecx@7
Ritor1
parents:
diff changeset
1403 Actor *v10; // edi@18
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1404 //const char *v12; // [sp-20h] [bp-2Ch]@7
0
Ritor1
parents:
diff changeset
1405 int v13; // [sp-1Ch] [bp-28h]@7
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1406 //std::string v14; // [sp-18h] [bp-24h]@7
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1407 //const char *v15; // [sp-8h] [bp-14h]@7
0
Ritor1
parents:
diff changeset
1408 int v16; // [sp-4h] [bp-10h]@7
Ritor1
parents:
diff changeset
1409
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1410 switch (filter->object_type)
0
Ritor1
parents:
diff changeset
1411 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1412 case VisObjectType_Any:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1413 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1414
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1415 case VisObjectType_Sprite:
0
Ritor1
parents:
diff changeset
1416 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1417 v5 = filter->select_flags;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 828
diff changeset
1418 int object_idx = PID_ID(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid);
ceef50611567 * AI fixed (temporary)
zipi
parents: 828
diff changeset
1419 int object_type = PID_TYPE(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1420 if ( v5 & 2 )
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1421 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1422 if (object_type == filter->object_id)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1423 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1424 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1425 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1426 if ( v5 & 4 )
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1427 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1428 v8 = filter->object_id;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1429 if ( object_type != filter->object_id)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1430 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1431 if (v8 != OBJECT_Decoration)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1432 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1433 MessageBoxA(nullptr, "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207", 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1434 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1435 }
1514
965af46e8793 Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents: 1507
diff changeset
1436 if (pLevelDecorations[object_idx].uCog || pLevelDecorations[object_idx].uEventID)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1437 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1438 return pLevelDecorations[object_idx].IsInteractive();
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1439 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1440 if (object_type == filter->object_id)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1441 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1442 if (object_type != OBJECT_Actor)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1443 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1444 MessageBoxA(nullptr, "Default case reached in VIS", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245", 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1445 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1446 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1447
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1448 v10 = &pActors[object_idx];
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1449 int result = 1 << LOBYTE(v10->uAIState);
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1450 if ( result & filter->no_at_ai_state
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1451 || !(result & filter->at_ai_state)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1452 || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 )
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1453 return false;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1454 if ( !(filter->select_flags & 1) )
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1455 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1456
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1457 result = v10->GetActorsRelation(nullptr);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1458 if (result == 0)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1459 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1460 return true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1461 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1462 return false;
0
Ritor1
parents:
diff changeset
1463 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1464
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1465 case VisObjectType_Face:
0
Ritor1
parents:
diff changeset
1466 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1467 uint face_attrib = 0;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1468 bool no_event = true;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1469 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1470 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1471 auto face = (ODMFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1472 no_event = face->sCogTriggeredID == 0;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1473 face_attrib = face->uAttributes;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1474 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1475 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1476 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1477 auto face = (BLVFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1478 no_event = pIndoor->pFaceExtras[face->uFaceExtraID].uEventID == 0;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1479 face_attrib = face->uAttributes;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1480 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1481 else
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1482 assert(false);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1483
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1484 if (filter->object_id != OBJECT_BLVDoor)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1485 return true;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1486 if (no_event || face_attrib & filter->no_at_ai_state)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1487 return false;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1488 return (face_attrib & filter->at_ai_state) != 0;
0
Ritor1
parents:
diff changeset
1489 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1490
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1491 default:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1492 assert(false);
0
Ritor1
parents:
diff changeset
1493 }
Ritor1
parents:
diff changeset
1494 }
Ritor1
parents:
diff changeset
1495
Ritor1
parents:
diff changeset
1496 //----- (004C091D) --------------------------------------------------------
Ritor1
parents:
diff changeset
1497 bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx)
Ritor1
parents:
diff changeset
1498 {
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1499 int v3; // eax@3
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1500 //signed int v5; // ecx@4
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1501 //float v6; // ST04_4@6
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1502 //float v7; // ST00_4@7
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1503 //int v8; // eax@10
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1504 //unsigned int v9; // eax@12
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1505 int v10; // eax@17
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1506 double v11; // st6@18
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1507 double v12; // st7@18
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1508 double v13; // st4@18
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1509 float v14; // ST0C_4@22
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1510 float v15; // ST08_4@22
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1511 //float v16; // ST04_4@23
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1512 //float v17; // ST00_4@24
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1513 //signed int v18; // eax@27
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1514 //unsigned int v19; // eax@29
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1515 double v20; // st6@32
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1516 double v21; // st7@32
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1517 int v22; // eax@32
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1518 double v23; // st7@36
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1519 //void *v24; // esi@40
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1520 float v25; // ST08_4@40
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1521 //float v26; // ST04_4@41
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1522 //float v27; // ST00_4@42
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1523 int v28; // eax@45
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1524 unsigned int v29; // eax@47
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1525 char result; // al@48
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1526 struct RenderVertexSoft pPickingRay[2];
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1527 //int v31; // [sp+20h] [bp-DCh]@5
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1528 struct RenderVertexSoft local_80[2];
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1529
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1530 float test_x;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1531 float test_y;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1532
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1533 float t1_x;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1534 float t1_y;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1535 float t2_x;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1536 float t2_y;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1537 float swap_temp;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1538 int v37; // [sp+F0h] [bp-Ch]@5
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1539
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1540 signed int v40; // [sp+108h] [bp+Ch]@17
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1541
0
Ritor1
parents:
diff changeset
1542
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1543 static Vis_SelectionList Vis_static_stru_F91E10;
0
Ritor1
parents:
diff changeset
1544 Vis_static_stru_F91E10.uNumPointers = 0;
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1545 v3 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID;
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1546 if (v3 == -1)
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1547 return false;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1548
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1549 if (pBillboardRenderList[v3].GetFloatZ() > fDepth)
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1550 return false;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1551
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1552
1390
613c77e51e38 Messed with spell effects drawing a bit.
Nomad
parents: 1322
diff changeset
1553 GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuads, 4, &test_x, &test_y);
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1554 CastPickRay(pPickingRay, test_x, test_y, fDepth);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1555 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1556 PickIndoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter);
0
Ritor1
parents:
diff changeset
1557 else
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1558 PickOutdoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter, false);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1559 Vis_static_stru_F91E10.create_object_pointers();
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1560 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1);
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1561 if (Vis_static_stru_F91E10.uNumPointers)
0
Ritor1
parents:
diff changeset
1562 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1563 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z)
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1564 return true;
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1565 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1566 else if ((double)(pViewport->uScreen_TL_X) <= test_x &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1567 (double)pViewport->uScreen_BR_X >= test_x &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1568 (double)pViewport->uScreen_TL_Y <= test_y &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1569 (double)pViewport->uScreen_BR_Y >= test_y)
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1570 return true;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1571
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1572 for (v40 = 0; v40 < 4; ++v40)
0
Ritor1
parents:
diff changeset
1573 {
1390
613c77e51e38 Messed with spell effects drawing a bit.
Nomad
parents: 1322
diff changeset
1574 test_x=pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[v40].pos.x;
613c77e51e38 Messed with spell effects drawing a bit.
Nomad
parents: 1322
diff changeset
1575 test_y= pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[v40].pos.y;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1576 if ((double)(pViewport->uScreen_TL_X) <= test_x &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1577 (double)pViewport->uScreen_BR_X >= test_x &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1578 (double)pViewport->uScreen_TL_Y <= test_y &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1579 (double)pViewport->uScreen_BR_Y >= test_y)
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1580 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1581 CastPickRay(local_80, test_x, test_y, fDepth);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1582 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1583 PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1584 else
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1585 PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1586 Vis_static_stru_F91E10.create_object_pointers();
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1587 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1588 if ( !Vis_static_stru_F91E10.uNumPointers )
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1589 return true;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1590 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z)
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1591 return true;
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1592 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1593
0
Ritor1
parents:
diff changeset
1594 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1595
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1596 if ( v40 >= 4 )
0
Ritor1
parents:
diff changeset
1597 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1598 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1599 return false;
1390
613c77e51e38 Messed with spell effects drawing a bit.
Nomad
parents: 1322
diff changeset
1600 t1_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[0].pos.x;
613c77e51e38 Messed with spell effects drawing a bit.
Nomad
parents: 1322
diff changeset
1601 t2_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[3].pos.x;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1602
1390
613c77e51e38 Messed with spell effects drawing a bit.
Nomad
parents: 1322
diff changeset
1603 t1_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[0].pos.y;
613c77e51e38 Messed with spell effects drawing a bit.
Nomad
parents: 1322
diff changeset
1604 t2_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[1].pos.y;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1605 if ( t1_x > t2_x )
0
Ritor1
parents:
diff changeset
1606 {
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1607 swap_temp = t1_x;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1608 t1_x = t2_x;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1609 t2_x = swap_temp;
0
Ritor1
parents:
diff changeset
1610 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1611 if ( t1_y > t2_y )
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1612 test_y = t1_y;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1613 else
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1614 test_y = t2_y;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1615
159
3235bc4cf78e NPCDialogue
Ritor1
parents: 156
diff changeset
1616 Vis_static_stru_F91E10.uNumPointers = 0;
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1617
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1618 test_x = (t2_x - t1_x) * 0.5;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1619 if ((double)(pViewport->uScreen_TL_X) <= test_x &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1620 (double)pViewport->uScreen_BR_X >= test_x &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1621 (double)pViewport->uScreen_TL_Y <= test_y &&
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1622 (double)pViewport->uScreen_BR_Y >= test_y)
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1623 {
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1624 CastPickRay(local_80, test_x, test_y, fDepth);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1625 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1626 PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1627 else
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1628 PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1629 Vis_static_stru_F91E10.create_object_pointers();
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1630 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1);
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1631 if ( !Vis_static_stru_F91E10.uNumPointers )
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1632 return true;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1633 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z)
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1634 return true;
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1635
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1636 }
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1637
0
Ritor1
parents:
diff changeset
1638 }
1322
65d301bce717 some vis clean
Gloval
parents: 1262
diff changeset
1639 return false;
0
Ritor1
parents:
diff changeset
1640 }
Ritor1
parents:
diff changeset
1641 // F93E18: using guessed type char static_byte_F93E18_init;
Ritor1
parents:
diff changeset
1642
Ritor1
parents:
diff changeset
1643 //----- (004C0D32) --------------------------------------------------------
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1644 void Vis::PickIndoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter)
0
Ritor1
parents:
diff changeset
1645 {
Ritor1
parents:
diff changeset
1646 int result; // eax@1
742
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1647 signed int pFaceID; // esi@2
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1648 BLVFace *pFace; // edi@4
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 742
diff changeset
1649 //unsigned int v7; // eax@6
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1650 Vis_ObjectInfo *v8; // eax@6
0
Ritor1
parents:
diff changeset
1651 signed int i; // [sp+18h] [bp-8h]@1
Ritor1
parents:
diff changeset
1652
Ritor1
parents:
diff changeset
1653 result = 0;
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 618
diff changeset
1654 for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i )
0
Ritor1
parents:
diff changeset
1655 {
742
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1656 pFaceID = pBspRenderer->faces[result].uFaceID;
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1657 if ( pFaceID >= 0 )
0
Ritor1
parents:
diff changeset
1658 {
742
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1659 if ( pFaceID < (signed int)pIndoor->uNumFaces )
0
Ritor1
parents:
diff changeset
1660 {
742
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1661 pFace = &pIndoor->pFaces[pFaceID];
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1662 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[pFaceID]) )
0
Ritor1
parents:
diff changeset
1663 {
742
bd611ae85d27 PickItemInBlv
Ritor1
parents: 692
diff changeset
1664 if ( is_part_of_selection(pFace, filter) )
0
Ritor1
parents:
diff changeset
1665 {
916
897b10712a1a UIShop_Buy_Identify_Repair little clean and rename
Ritor1
parents: 862
diff changeset
1666 v8 = DetermineFacetIntersection(pFace, PID(OBJECT_BModel, pFaceID), pick_depth);
0
Ritor1
parents:
diff changeset
1667 if ( v8 )
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 181
diff changeset
1668 list->AddObject(v8->object, v8->object_type, v8->sZValue);
0
Ritor1
parents:
diff changeset
1669 }
Ritor1
parents:
diff changeset
1670 }
Ritor1
parents:
diff changeset
1671 }
Ritor1
parents:
diff changeset
1672 }
Ritor1
parents:
diff changeset
1673 result = i + 1;
Ritor1
parents:
diff changeset
1674 }
Ritor1
parents:
diff changeset
1675 }
Ritor1
parents:
diff changeset
1676
Ritor1
parents:
diff changeset
1677 //----- (004C0DEA) --------------------------------------------------------
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1678 void Vis::PickOutdoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter)
0
Ritor1
parents:
diff changeset
1679 {
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1680 for (uint i = 0; i < pOutdoor->uNumBModels; ++i)
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1681 {
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1682 int v17;
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1683 if (!IsBModelVisible(i, &v17))
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1684 continue;
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1685 if (!v17)
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1686 continue;
0
Ritor1
parents:
diff changeset
1687
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1688 auto bmodel = pOutdoor->pBModels + i;
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1689 for (uint j = 0; j < bmodel->uNumFaces; ++j)
0
Ritor1
parents:
diff changeset
1690 {
916
897b10712a1a UIShop_Buy_Identify_Repair little clean and rename
Ritor1
parents: 862
diff changeset
1691 auto face = &bmodel->pFaces[j];
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1692
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1693 if (is_part_of_selection(face, filter) )
0
Ritor1
parents:
diff changeset
1694 {
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1695 BLVFace blv_face;
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1696 blv_face.FromODM(face);
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1697
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 742
diff changeset
1698 int pid = PID(OBJECT_BModel, j | (i << 6));
916
897b10712a1a UIShop_Buy_Identify_Repair little clean and rename
Ritor1
parents: 862
diff changeset
1699 if (auto object_info = DetermineFacetIntersection(&blv_face, pid, pick_depth))
196
982c1ec5a983 More picking stuff
Nomad
parents: 194
diff changeset
1700 list->AddObject(object_info->object, object_info->object_type, object_info->sZValue);
0
Ritor1
parents:
diff changeset
1701 }
Ritor1
parents:
diff changeset
1702 }
Ritor1
parents:
diff changeset
1703 }
Ritor1
parents:
diff changeset
1704 }