Mercurial > mm7
annotate Vis.cpp @ 1170:2e5220c27511
Слияние
author | Ritor1 |
---|---|
date | Thu, 23 May 2013 17:17:12 +0600 |
parents | 958c7372f2d4 05c62d166182 |
children | 28ee6610a3d2 |
rev | line source |
---|---|
194 | 1 #include <assert.h> |
2 | |
1016 | 3 #include "BSPModel.h" |
0 | 4 #include "Vis.h" |
5 #include "Outdoor.h" | |
6 #include "Game.h" | |
7 #include "Actor.h" | |
8 #include "IndoorCamera.h" | |
1038 | 9 #include "OutdoorCamera.h" |
0 | 10 #include "Viewport.h" |
1038 | 11 #include "Math.h" |
227 | 12 #include "Log.h" |
0 | 13 |
14 #include "mm7_data.h" | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
15 #include "MM7.h" |
0 | 16 |
17 | |
194 | 18 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8; |
19 | |
20 Vis_SelectionFilter vis_sprite_filter_1 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E1C | |
21 Vis_SelectionFilter vis_sprite_filter_2 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E30 | |
22 Vis_SelectionFilter vis_face_filter = {VisObjectType_Face, OBJECT_Any, -1, 0, 0}; // 00F93E44 | |
23 Vis_SelectionFilter vis_door_filter = {VisObjectType_Face, OBJECT_BLVDoor, -1, 0x100000, 0}; // 00F93E58 | |
24 Vis_SelectionFilter vis_sprite_filter_3 = {VisObjectType_Sprite, OBJECT_Decoration, -1, 0, 4}; // 00F93E6C | |
25 Vis_SelectionFilter vis_sprite_filter_4 = {VisObjectType_Any, OBJECT_Item, -1, 0, 0}; // static to sub_44EEA7 | |
0 | 26 |
27 | |
28 | |
29 //----- (004C1026) -------------------------------------------------------- | |
916 | 30 Vis_ObjectInfo *Vis::DetermineFacetIntersection(BLVFace *face, unsigned int a3, float pick_depth) |
0 | 31 { |
32 char *v4; // eax@4 | |
33 signed int v5; // ecx@4 | |
34 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 | |
35 int v20; // [sp+84h] [bp-Ch]@10 | |
36 | |
916 | 37 static Vis_SelectionList static_DetermineFacetIntersection_stru_F8FE00; |
38 static_DetermineFacetIntersection_stru_F8FE00.uNumPointers = 0; | |
0 | 39 |
40 static bool _init_flag = false; | |
916 | 41 static RenderVertexSoft static_DetermineFacetIntersection_array_F8F200[64]; |
0 | 42 if (!_init_flag) |
43 { | |
44 _init_flag = true; | |
45 for (uint i = 0; i < 64; ++i) | |
916 | 46 static_DetermineFacetIntersection_array_F8F200[i].flt_2C = 0.0f; |
0 | 47 } |
48 | |
196 | 49 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 50 { |
196 | 51 if ( (signed int)face->uNumVertices > 0 ) |
0 | 52 { |
742 | 53 for ( int i = 0; i < face->uNumVertices; i++) |
0 | 54 { |
916 | 55 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = (double)pIndoor->pVertices[face->pVertexIDs[i]].x; |
56 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = (double)pIndoor->pVertices[face->pVertexIDs[i]].y; | |
57 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = (double)pIndoor->pVertices[face->pVertexIDs[i]].z; | |
0 | 58 } |
196 | 59 } |
60 } | |
61 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
62 { | |
63 uint bmodel_id = a3 >> 9; | |
64 auto v = (Vec3_int_ *)pOutdoor->pBModels[bmodel_id].pVertices.pVertices; | |
65 for (uint i = 0; i < face->uNumVertices; ++i) | |
66 { | |
916 | 67 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = v[face->pVertexIDs[i]].x; |
68 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = v[face->pVertexIDs[i]].y; | |
69 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = v[face->pVertexIDs[i]].z; | |
0 | 70 } |
71 } | |
196 | 72 else assert(false); |
73 | |
916 | 74 pGame->pIndoorCameraD3D->ViewTransform(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices); |
75 pGame->pIndoorCameraD3D->Project(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, 1); | |
196 | 76 |
77 //v15 = this; | |
916 | 78 SortVectors_x(static_DetermineFacetIntersection_array_F8F200, 0, face->uNumVertices - 1); |
79 if (static_DetermineFacetIntersection_array_F8F200[0].vWorldViewPosition.x > pick_depth) | |
196 | 80 return nullptr; |
81 | |
82 float screenspace_center_x, | |
83 screenspace_center_y; | |
916 | 84 GetPolygonScreenSpaceCenter(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, &screenspace_center_x, &screenspace_center_y); |
85 if (IsPolygonOccludedByBillboard(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, screenspace_center_x, screenspace_center_y)) | |
196 | 86 return nullptr; |
87 | |
88 CastPickRay(pRay, screenspace_center_x, screenspace_center_y, pick_depth); | |
89 | |
90 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
916 | 91 PickOutdoorFaces_Mouse(pick_depth, pRay, &static_DetermineFacetIntersection_stru_F8FE00, &vis_face_filter, true); |
196 | 92 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
916 | 93 PickIndoorFaces_Mouse(pick_depth, pRay, &static_DetermineFacetIntersection_stru_F8FE00, &vis_face_filter); |
196 | 94 else assert(false); |
95 | |
916 | 96 static_DetermineFacetIntersection_stru_F8FE00.create_object_pointers(); |
97 sort_object_pointers(static_DetermineFacetIntersection_stru_F8FE00.object_pointers, 0, static_DetermineFacetIntersection_stru_F8FE00.uNumPointers - 1); | |
98 if (!static_DetermineFacetIntersection_stru_F8FE00.uNumPointers) | |
196 | 99 return nullptr; |
100 | |
916 | 101 if (!static_DetermineFacetIntersection_stru_F8FE00.sub_4C2551(2, a3)) |
196 | 102 return nullptr; |
103 | |
916 | 104 if (static_DetermineFacetIntersection_stru_F8FE00.uNumPointers) |
105 return static_DetermineFacetIntersection_stru_F8FE00.object_pointers[0]; | |
196 | 106 else return nullptr; |
0 | 107 } |
916 | 108 // F91E08: using guessed type char static_DetermineFacetIntersection_byte_F91E08__init_flags; |
0 | 109 |
110 //----- (004C12C3) -------------------------------------------------------- | |
196 | 111 bool Vis::IsPolygonOccludedByBillboard(RenderVertexSoft *vertices, int num_vertices, float x, float y) |
0 | 112 { |
196 | 113 //signed int v5; // esi@1 |
114 //RenderBillboardD3D *v6; // edi@2 | |
115 //double v7; // st7@9 | |
116 //int v8; // edx@9 | |
117 //RenderVertexSoft *v9; // ecx@10 | |
118 //char result; // al@24 | |
119 //Vis *thisa; // [sp+10h] [bp-8h]@1 | |
120 //float thisb; // [sp+10h] [bp-8h]@9 | |
121 //signed int v13; // [sp+14h] [bp-4h]@1 | |
122 //float a3a; // [sp+28h] [bp+10h]@9 | |
123 //float a4a; // [sp+2Ch] [bp+14h]@9 | |
0 | 124 |
196 | 125 int v13 = -1; |
126 //v5 = 0; | |
127 //thisa = this; | |
128 | |
129 //v6 = pRenderer->pBillboardRenderListD3D; | |
130 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) | |
82 | 131 { |
196 | 132 auto billboard = pRenderer->pBillboardRenderListD3D + i; |
133 if (IsPointInsideD3DBillboard(billboard, x, y)) | |
0 | 134 { |
196 | 135 if (v13 == -1) |
136 v13 = i; | |
137 else if ((unsigned int)pBillboardRenderList[billboard->uParentBillboardID].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) | |
138 v13 = i; | |
0 | 139 } |
140 } | |
196 | 141 |
142 if ( v13 == -1 ) | |
143 return false; | |
144 | |
145 //v8 = num_vertices; | |
146 //v7 = 3.4028235e38; | |
147 float min_x = FLT_MAX; | |
148 //a4a = 3.4028235e38; | |
149 float min_y = FLT_MAX; | |
150 //a3a = -3.4028235e38; | |
151 float max_x = -FLT_MAX; | |
152 //thisb = -3.4028235e38; | |
153 float max_y = -FLT_MAX; | |
154 for (uint i = 0; i < num_vertices; ++i) | |
155 { | |
156 //v9 = a1; | |
157 //do | |
158 //{ | |
159 auto v = vertices + i; | |
160 | |
161 if (v->vWorldViewProjX < min_x) | |
162 min_x = v->vWorldViewProjX; | |
163 if (v->vWorldViewProjX > max_x) | |
164 max_x = v->vWorldViewProjX; | |
165 | |
166 if (v->vWorldViewProjY < min_y) | |
167 min_y = v->vWorldViewProjY; | |
168 if (v->vWorldViewProjY > max_y) | |
169 max_y = v->vWorldViewProjY; | |
170 //++v9; | |
171 //--v8; | |
172 //} | |
173 //while ( v8 ); | |
174 } | |
175 | |
176 if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > min_y || | |
177 pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < max_y) | |
178 return false; | |
179 | |
180 return true; | |
0 | 181 } |
182 | |
183 //----- (004C1417) -------------------------------------------------------- | |
184 void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY) | |
185 { | |
186 static RenderVertexD3D3 unk_F8EA00[64]; | |
187 | |
188 memcpy(unk_F8EA00, pVertices, 32 * uNumVertices); | |
189 | |
190 SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1); | |
191 *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x; | |
192 | |
193 SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1); | |
194 *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y; | |
195 } | |
196 | |
197 //----- (004C1495) -------------------------------------------------------- | |
196 | 198 void Vis::GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y) |
0 | 199 { |
200 char *v5; // eax@2 | |
201 signed int v6; // ecx@2 | |
202 float *result; // eax@5 | |
203 | |
204 static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; | |
205 | |
196 | 206 memcpy(static_sub_4C1495_array_F8DDF8, vertices, 48 * num_vertices); |
0 | 207 |
196 | 208 SortByScreenSpaceX(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1); |
209 *out_center_x = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjX - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX; | |
210 | |
211 SortByScreenSpaceY(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1); | |
212 *out_center_y = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjY - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY; | |
0 | 213 } |
214 | |
215 //----- (004C1542) -------------------------------------------------------- | |
194 | 216 void Vis::PickBillboards_Mouse(float fPickDepth, float fX, float fY, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 217 { |
194 | 218 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) |
0 | 219 { |
916 | 220 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i]; |
194 | 221 if (is_part_of_selection((void *)i, filter) && IsPointInsideD3DBillboard(d3d_billboard, fX, fY)) |
0 | 222 { |
194 | 223 if (DoesRayIntersectBillboard(fPickDepth, i)) |
0 | 224 { |
194 | 225 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID]; |
226 | |
227 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue); | |
0 | 228 } |
229 } | |
230 } | |
231 } | |
232 | |
233 //----- (004C1607) -------------------------------------------------------- | |
234 bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y) | |
235 { | |
194 | 236 //RenderBillboardD3D *result; // eax@1 |
0 | 237 double v5; // st7@2 |
238 float v6; // ecx@2 | |
239 float v7; // ST00_4@3 | |
240 __int16 v8; // fps@6 | |
241 double v9; // st6@6 | |
242 char v10; // c0@6 | |
243 char v11; // c2@6 | |
244 char v12; // c3@6 | |
245 __int16 v13; // fps@7 | |
246 double v14; // st6@7 | |
247 unsigned __int8 v15; // c0@7 | |
248 char v16; // c2@7 | |
249 unsigned __int8 v17; // c3@7 | |
250 __int16 v18; // fps@8 | |
251 double v19; // st6@8 | |
252 char v20; // c0@8 | |
253 char v21; // c2@8 | |
254 char v22; // c3@8 | |
255 __int16 v23; // fps@9 | |
256 double v24; // st6@9 | |
257 unsigned __int8 v25; // c0@9 | |
258 char v26; // c2@9 | |
259 unsigned __int8 v27; // c3@9 | |
260 float v28; // [sp+4h] [bp-8h]@2 | |
261 float v29; // [sp+8h] [bp-4h]@2 | |
262 float a1a; // [sp+14h] [bp+8h]@2 | |
263 | |
264 if ( a1->uParentBillboardID == -1 ) | |
194 | 265 return false; |
266 | |
267 //result = a1; | |
0 | 268 v5 = a1->pQuards[0].pos.x; |
269 a1a = a1->pQuards[3].pos.x; | |
194 | 270 v6 = a1->pQuards[0].pos.y; |
271 //result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y); | |
0 | 272 v29 = v6; |
194 | 273 v28 = a1->pQuards[1].pos.y; |
0 | 274 if ( v5 > a1a ) |
275 { | |
276 v7 = v5; | |
194 | 277 //HIWORD(result) = HIWORD(v7); |
0 | 278 v5 = a1a; |
279 a1a = v7; | |
280 } | |
281 if ( v6 > (double)v28 ) | |
282 { | |
194 | 283 //result = (RenderBillboardD3D *)LODWORD(v28); |
0 | 284 v28 = v6; |
194 | 285 v29 = v28; |
0 | 286 } |
287 v9 = x + 1.0; | |
288 //UNDEF(v8); | |
29 | 289 //v10 = v9 < v5; |
290 //v11 = 0; | |
291 //v12 = v9 == v5; | |
292 //BYTE1(result) = HIBYTE(v8);//crash | |
194 | 293 if (v9 >= v5 && |
294 (v14 = x - 1.0, v14<=a1a) &&///*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17) | |
295 (v19 = y + 1.0, v19>=v29) &&///*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29) | |
296 (v24 = y - 1.0, v24<=v28))///*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) ) | |
297 return true; | |
0 | 298 else |
194 | 299 return false; |
0 | 300 } |
301 | |
302 //----- (004C16B4) -------------------------------------------------------- | |
196 | 303 void Vis::PickIndoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 304 { |
305 int v5; // eax@1 | |
742 | 306 signed int pFaceID; // edi@2 |
0 | 307 int v8; // ecx@7 |
308 int v9; // eax@7 | |
309 unsigned int *pNumPointers; // eax@7 | |
310 unsigned int v11; // ecx@7 | |
194 | 311 Vis_ObjectInfo *v12; // edi@7 |
0 | 312 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 |
742 | 313 BLVFace *pFace; // [sp+3Ch] [bp-14h]@7 |
0 | 314 void *v15; // [sp+40h] [bp-10h]@7 |
315 int v17; // [sp+48h] [bp-8h]@1 | |
196 | 316 |
0 | 317 v5 = 0; |
318 v17 = 0; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
618
diff
changeset
|
319 for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->num_faces; ++v17 ) |
0 | 320 { |
742 | 321 pFaceID = pBspRenderer->faces[v5].uFaceID; |
322 if ( pFaceID >= 0 ) | |
0 | 323 { |
742 | 324 if ( pFaceID < (signed int)pIndoor->uNumFaces ) |
0 | 325 { |
742 | 326 if ( is_part_of_selection(&pIndoor->pFaces[pFaceID], filter) ) |
0 | 327 { |
742 | 328 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[pFaceID]) ) |
0 | 329 { |
742 | 330 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[pFaceID], 0xFFFFFFFFu) ) |
0 | 331 { |
742 | 332 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1); |
1029 | 333 v9 = fixpoint_from_float(/*v8, */a1.vWorldViewPosition.x); |
0 | 334 LOWORD(v9) = 0; |
862 | 335 v15 = (void *)((PID(OBJECT_BModel,pFaceID)) + v9); |
194 | 336 pNumPointers = &list->uNumPointers; |
742 | 337 //v16 = 2; |
338 //v11 = list->uNumPointers; | |
339 pFace = &pIndoor->pFaces[pFaceID]; | |
340 v12 = &list->object_pool[list->uNumPointers]; | |
341 v12->object = &pIndoor->pFaces[pFaceID]; | |
194 | 342 v12 = (Vis_ObjectInfo *)((char *)v12 + 4); |
343 v12->object = v15; | |
742 | 344 v12->sZValue = 2; |
0 | 345 ++*pNumPointers; |
346 } | |
347 } | |
348 } | |
349 } | |
350 } | |
351 v5 = v17 + 1; | |
352 } | |
353 } | |
354 | |
355 //----- (004C17CF) -------------------------------------------------------- | |
323 | 356 void Vis::PickOutdoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter, bool only_reachable) |
196 | 357 { |
0 | 358 if (!pOutdoor) |
359 return; | |
196 | 360 |
361 for (uint i = 0; i < pOutdoor->uNumBModels; ++i) | |
0 | 362 { |
323 | 363 int reachable; |
364 if (!IsBModelVisible(i, &reachable)) | |
196 | 365 continue; |
323 | 366 if (!reachable && only_reachable) |
196 | 367 continue; |
368 | |
369 auto bmodel = &pOutdoor->pBModels[i]; | |
370 for (uint j = 0; j < bmodel->uNumFaces; ++j) | |
0 | 371 { |
916 | 372 auto face = &bmodel->pFaces[j]; |
196 | 373 if (is_part_of_selection(face, filter)) |
0 | 374 { |
196 | 375 BLVFace blv_face; |
376 blv_face.FromODM(face); | |
377 | |
378 RenderVertexSoft intersection; | |
379 if (Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &intersection, &blv_face, i)) | |
0 | 380 { |
916 | 381 pGame->pIndoorCameraD3D->ViewTransform(&intersection, 1); |
1029 | 382 int v13 = fixpoint_from_float(/*v12, */intersection.vWorldViewPosition.x); |
383 v13 &= 0xFFFF0000; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
384 v13 += PID(OBJECT_BModel, j | (i << 6)); |
196 | 385 |
386 list->AddObject(face, VisObjectType_Face, v13); | |
0 | 387 } |
323 | 388 |
389 if (blv_face.uAttributes & 0x80000000) | |
390 face->uAttributes |= FACE_OUTLINED; | |
391 else | |
392 face->uAttributes &= ~FACE_OUTLINED; | |
0 | 393 } |
394 } | |
395 } | |
396 } | |
397 | |
398 //----- (004C1930) -------------------------------------------------------- | |
399 //bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
400 //{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);} | |
401 | |
402 //----- (004C1944) -------------------------------------------------------- | |
295 | 403 int Vis::PickClosestActor(int object_id, unsigned int pick_depth, int a4, int a5, int a6) |
0 | 404 { |
295 | 405 //float v6; // ST00_4@3 |
406 //int result; // eax@4 | |
194 | 407 Vis_SelectionFilter v8; // [sp+18h] [bp-20h]@3 |
295 | 408 //__int64 v9; // [sp+2Ch] [bp-Ch]@3 |
409 //Vis *v14; // [sp+34h] [bp-4h]@1 | |
0 | 410 |
295 | 411 //v14 = this; |
0 | 412 |
194 | 413 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8; |
295 | 414 |
415 v8.object_type = VisObjectType_Sprite; | |
194 | 416 v8.object_id = object_id; |
0 | 417 v8.field_8 = a6; |
418 v8.field_C = a5; | |
419 v8.field_10 = a4; | |
420 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0; | |
295 | 421 PickBillboards_Keyboard(pick_depth, &Vis_static_sub_4C1944_stru_F8BDE8, &v8); |
194 | 422 Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(Vis_SelectionList::Unique); |
0 | 423 sort_object_pointers( |
194 | 424 Vis_static_sub_4C1944_stru_F8BDE8.object_pointers, |
0 | 425 0, |
426 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1); | |
295 | 427 |
428 if (!Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers) | |
429 return -1; | |
430 return Vis_static_sub_4C1944_stru_F8BDE8.object_pointers[0]->sZValue; | |
0 | 431 } |
432 | |
433 //----- (004C1A02) -------------------------------------------------------- | |
434 void Vis::_4C1A02() | |
435 { | |
436 RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1 | |
437 RenderVertexSoft v2; // [sp+38h] [bp-90h]@1 | |
438 RenderVertexSoft v3; // [sp+68h] [bp-60h]@1 | |
439 RenderVertexSoft v4; // [sp+98h] [bp-30h]@1 | |
440 | |
441 v4.flt_2C = 0.0; | |
442 v4.vWorldPosition.x = 0.0; | |
443 v4.vWorldPosition.y = 65536.0; | |
444 v4.vWorldPosition.z = 0.0; | |
445 v3.flt_2C = 0.0; | |
446 v3.vWorldPosition.x = 65536.0; | |
447 v3.vWorldPosition.y = 0.0; | |
448 v3.vWorldPosition.z = 0.0; | |
449 memcpy(&v1, &v3, sizeof(v1)); | |
450 v3.flt_2C = 0.0; | |
451 v3.vWorldPosition.x = 0.0; | |
452 v3.vWorldPosition.y = 65536.0; | |
453 v3.vWorldPosition.z = 0.0; | |
454 memcpy(&v2, &v4, sizeof(v2)); | |
455 v4.flt_2C = 0.0; | |
456 v4.vWorldPosition.x = 65536.0; | |
457 v4.vWorldPosition.y = 0.0; | |
458 v4.vWorldPosition.z = 0.0; | |
459 memcpy(&this->stru_200C, &v1, 0x60u); | |
460 memcpy(&v1, &v4, sizeof(v1)); | |
461 memcpy(&v2, &v3, sizeof(v2)); | |
462 memcpy(&this->stru_206C, &v1, 0x60u); | |
463 } | |
464 | |
465 //----- (004C1ABA) -------------------------------------------------------- | |
466 bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4) | |
467 { | |
468 bool result; // eax@1 | |
469 RenderVertexSoft *v5; // edx@2 | |
470 int v6; // ebx@2 | |
471 int i; // ecx@2 | |
472 int v8; // esi@3 | |
473 int v9; // esi@5 | |
474 RenderVertexSoft *v10; // eax@8 | |
475 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 | |
476 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
477 int v13; // [sp+64h] [bp-Ch]@7 | |
478 Vis *thisa; // [sp+68h] [bp-8h]@1 | |
479 RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2 | |
480 | |
481 result = a4; | |
482 thisa = this; | |
483 if ( a4 > a3 ) | |
484 { | |
485 v5 = a2; | |
486 v15 = &a2[a4]; | |
487 v6 = a3 - 1; | |
488 memcpy(&v12, &a2[a4], sizeof(v12)); | |
489 for ( i = a4; ; i = v13 ) | |
490 { | |
491 v8 = (int)&v5[v6].vWorldViewPosition; | |
492 do | |
493 { | |
494 v8 += 48; | |
495 ++v6; | |
496 } | |
497 while ( *(float *)v8 < (double)v12.vWorldViewPosition.x ); | |
498 v9 = (int)&v5[i].vWorldViewPosition; | |
499 do | |
500 { | |
501 v9 -= 48; | |
502 --i; | |
503 } | |
504 while ( *(float *)v9 > (double)v12.vWorldViewPosition.x ); | |
505 v13 = i; | |
506 if ( v6 >= i ) | |
507 break; | |
508 v10 = &v5[i]; | |
509 memcpy(&v11, &a2[v6], sizeof(v11)); | |
510 v5 = a2; | |
511 memcpy(&a2[v6], v10, sizeof(a2[v6])); | |
512 memcpy(v10, &v11, 0x30u); | |
513 } | |
514 memcpy(&v11, &v5[v6], sizeof(v11)); | |
515 memcpy(&v5[v6], v15, sizeof(v5[v6])); | |
516 memcpy(v15, &v11, 0x30u); | |
517 SortVectors_x(v5, a3, v6 - 1); | |
518 SortVectors_x(a2, v6 + 1, a4); | |
519 } | |
520 return true; | |
521 } | |
522 | |
523 //----- (004C1BAA) -------------------------------------------------------- | |
194 | 524 int Vis::get_object_zbuf_val(Vis_ObjectInfo *info) |
0 | 525 { |
194 | 526 switch (info->object_type) |
527 { | |
528 case VisObjectType_Sprite: | |
529 case VisObjectType_Face: | |
530 return info->sZValue; | |
0 | 531 |
194 | 532 default: |
533 MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0); | |
534 return -1; | |
0 | 535 } |
536 } | |
537 | |
538 //----- (004C1BF1) -------------------------------------------------------- | |
539 int Vis::get_picked_object_zbuf_val() | |
540 { | |
194 | 541 if (!default_list.uNumPointers) |
542 return -1; | |
0 | 543 |
998 | 544 return get_object_zbuf_val(default_list.object_pointers[0]); |
0 | 545 } |
546 | |
547 //----- (004C1C0C) -------------------------------------------------------- | |
1025 | 548 bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *Intersection, BLVFace *pFace, unsigned int pBModelID) |
0 | 549 { |
1049 | 550 float c1; // st5@6 |
551 float c2; // st7@11 | |
552 Vec3_short_ IntersectPoint; // ST04_6@11 | |
553 | |
323 | 554 |
1025 | 555 if (pFace->Portal() || pFace->Invisible()) |
323 | 556 return false; |
557 | |
1049 | 558 int ray_dir_x = pRayEnd->vWorldPosition.x - pRayStart->vWorldPosition.x,//calculate the direction vector of the line( ) |
559 ray_dir_y = pRayEnd->vWorldPosition.y - pRayStart->vWorldPosition.y, | |
323 | 560 ray_dir_z = pRayEnd->vWorldPosition.z - pRayStart->vWorldPosition.z; |
561 | |
1025 | 562 //c1 = -d-(n*p0) |
563 c1 = -pFace->pFacePlane.dist -(pFace->pFacePlane.vNormal.x * pRayStart->vWorldPosition.x | |
564 + pFace->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y | |
565 + pFace->pFacePlane.vNormal.z * pRayStart->vWorldPosition.z); | |
1049 | 566 if (c1 > 0) |
567 return false; | |
568 #define EPSILON 1e-6 | |
1025 | 569 //c2 = n*u |
1049 | 570 c2 = pFace->pFacePlane.vNormal.x * ray_dir_y// get length of the line( ) |
1025 | 571 + pFace->pFacePlane.vNormal.y * ray_dir_x |
572 + pFace->pFacePlane.vNormal.z * ray_dir_z; | |
573 if (c2 > -EPSILON && c2 < EPSILON) // ray faces face's normal ( > 0) or parallel ( == 0) | |
323 | 574 return false; |
575 | |
1025 | 576 //t = -d-(n*p0)/n*u |
1049 | 577 float t = c1 / c2;//How far is crossing the line in percent for 0 to 1( 0 1 ) |
323 | 578 |
1049 | 579 if (t < 0 || t > 1) |
323 | 580 return false; |
581 | |
1049 | 582 // p(t) = p0 + tu; |
583 Intersection->vWorldPosition.x = pRayStart->vWorldPosition.x + t * ray_dir_y;// add the interest to the start line( ) | |
584 Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x; | |
585 Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z; | |
586 | |
587 IntersectPoint.x = (signed __int64)Intersection->vWorldPosition.x; | |
588 IntersectPoint.y = (signed __int64)Intersection->vWorldPosition.y; | |
589 IntersectPoint.z = (signed __int64)Intersection->vWorldPosition.z; | |
590 | |
1050 | 591 if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) ) |
1049 | 592 return false; |
593 | |
594 *pDepth = t;//Record the distance from the origin of the ray ( ) | |
323 | 595 return true; |
0 | 596 } |
597 | |
598 //----- (004C1D2B) -------------------------------------------------------- | |
1050 | 599 bool Vis::CheckIntersectBModel(BLVFace *pFace, Vec3_short_ IntersectPoint, unsigned int uModelID) |
0 | 600 { |
601 int v5; // esi@10 | |
602 bool v6; // edi@10 | |
603 signed int v10; // ebx@14 | |
1051 | 604 int v15; // [sp+10h] [bp-Ch]@10 |
605 signed int v16; // [sp+18h] [bp-4h]@10 | |
606 | |
607 int a = 0, b = 0; | |
608 | |
609 if (IntersectPoint.x < pFace->pBounding.x1 || IntersectPoint.x > pFace->pBounding.x2 || | |
610 IntersectPoint.y < pFace->pBounding.y1 || IntersectPoint.y > pFace->pBounding.y2 || | |
611 IntersectPoint.z < pFace->pBounding.z1 || IntersectPoint.z > pFace->pBounding.z2 ) | |
612 return false; | |
613 | |
614 pFace->uAttributes |= 0x80000000; | |
615 | |
616 if (uModelID != -1) | |
617 ODM_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, | |
618 &IntersectPoint, pFace, uModelID); | |
619 else | |
620 BLV_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, | |
621 &IntersectPoint, pFace); | |
622 v5 = 2 * pFace->uNumVertices; | |
623 v16 = 0; | |
624 intersect_face_vertex_coords_list_a[v5] = intersect_face_vertex_coords_list_a[0]; | |
625 intersect_face_vertex_coords_list_b[v5] = intersect_face_vertex_coords_list_b[0]; | |
626 v6 = intersect_face_vertex_coords_list_b[0] >= b; | |
627 if (v5 <= 0) | |
628 return false; | |
629 for ( uint i = 0; i < v5; ++i ) | |
630 { | |
631 if ( v16 >= 2 ) | |
632 break; | |
633 if ( v6 ^ intersect_face_vertex_coords_list_b[i + 1] >= b ) | |
634 { | |
635 if ( intersect_face_vertex_coords_list_a[i + 1] >= a ) | |
636 v10 = 0; | |
637 else | |
638 v10 = 2; | |
639 v10 |= intersect_face_vertex_coords_list_a[i] < a ? 1 : 0; | |
640 if ( v10 != 3 ) | |
641 { | |
642 if ( !v10) | |
643 ++v16; | |
644 else | |
645 { | |
646 int _v1 = fixpoint_div(intersect_face_vertex_coords_list_a[i + 1] - intersect_face_vertex_coords_list_a[i], | |
647 intersect_face_vertex_coords_list_b[i + 1] - intersect_face_vertex_coords_list_b[i]); | |
648 int _v2 = fixpoint_mul(b - intersect_face_vertex_coords_list_b[i], _v1) + 32768; | |
649 | |
650 if (intersect_face_vertex_coords_list_a[i] + (_v2 >> 16) >= a) | |
651 ++v16; | |
652 } | |
653 } | |
654 } | |
655 v6 = intersect_face_vertex_coords_list_b[i + 1] >= b; | |
656 } | |
657 | |
658 if ( v16 != 1 ) | |
659 return false; | |
660 return true; | |
661 /* | |
662 int v5; // esi@10 | |
663 bool v6; // edi@10 | |
664 signed int v10; // ebx@14 | |
0 | 665 int v11; // edi@16 |
666 signed int v12; // ST28_4@18 | |
667 signed __int64 v13; // qtt@18 | |
668 signed int result; // eax@21 | |
669 int v15; // [sp+10h] [bp-Ch]@10 | |
670 signed int v16; // [sp+18h] [bp-4h]@10 | |
671 | |
1050 | 672 int a = 0, b = 0; |
1049 | 673 |
674 if (IntersectPoint.x < pFace->pBounding.x1 || IntersectPoint.x > pFace->pBounding.x2 || | |
675 IntersectPoint.y < pFace->pBounding.y1 || IntersectPoint.y > pFace->pBounding.y2 || | |
676 IntersectPoint.z < pFace->pBounding.z1 || IntersectPoint.z > pFace->pBounding.z2 ) | |
323 | 677 return false; |
678 | |
1025 | 679 pFace->uAttributes |= 0x80000000; |
1049 | 680 |
323 | 681 if (uModelID != -1) |
1050 | 682 ODM_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, |
1049 | 683 &IntersectPoint, pFace, uModelID); |
323 | 684 else |
1050 | 685 BLV_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, |
1049 | 686 &IntersectPoint, pFace); |
1025 | 687 v5 = 2 * pFace->uNumVertices; |
323 | 688 v16 = 0; |
1050 | 689 intersect_face_vertex_coords_list_a[v5] = intersect_face_vertex_coords_list_a[0]; |
690 intersect_face_vertex_coords_list_b[v5] = intersect_face_vertex_coords_list_b[0]; | |
691 v6 = intersect_face_vertex_coords_list_b[0] >= b; | |
323 | 692 if (v5 <= 0) |
693 return false; | |
1049 | 694 for ( uint i = 0; i < v5; ++i ) |
0 | 695 { |
696 if ( v16 >= 2 ) | |
697 break; | |
1050 | 698 if ( v6 ^ intersect_face_vertex_coords_list_b[i + 1] >= b ) |
0 | 699 { |
1050 | 700 if ( intersect_face_vertex_coords_list_a[i + 1] >= a ) |
0 | 701 v10 = 0; |
702 else | |
703 v10 = 2; | |
1050 | 704 v11 = v10 | intersect_face_vertex_coords_list_a[i] < a; |
0 | 705 if ( v11 != 3 ) |
706 { | |
707 if ( !v11 | |
1050 | 708 || (v12 = intersect_face_vertex_coords_list_a[i + 1] - intersect_face_vertex_coords_list_a[i], |
0 | 709 LODWORD(v13) = v12 << 16, |
710 HIDWORD(v13) = v12 >> 16, | |
1050 | 711 intersect_face_vertex_coords_list_a[i] |
712 + ((signed int)(((unsigned __int64)(v13 / (intersect_face_vertex_coords_list_b[i + 1] - intersect_face_vertex_coords_list_b[i]) | |
713 * (signed int)((b - intersect_face_vertex_coords_list_b[i]) << 16)) >> 16) + 32768) >> 16) >= a) ) | |
0 | 714 ++v16; |
715 } | |
716 } | |
1050 | 717 v6 = intersect_face_vertex_coords_list_b[i + 1] >= b; |
0 | 718 } |
1050 | 719 result = true; |
0 | 720 if ( v16 != 1 ) |
1050 | 721 result = false; |
0 | 722 return result; |
1051 | 723 }*/ |
0 | 724 } |
725 | |
726 //----- (004C1EE5) -------------------------------------------------------- | |
1050 | 727 void Vis::BLV_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace) |
0 | 728 { |
1035 | 729 if (pFace->uAttributes & FACE_XY_PLANE) |
730 { | |
1050 | 731 *a = IntersectPoint->x; |
732 *b = IntersectPoint->y; | |
1035 | 733 |
734 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
735 { | |
1050 | 736 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x; |
737 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x; | |
1035 | 738 |
1050 | 739 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y; |
740 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y; | |
1035 | 741 } |
742 } | |
743 else if (pFace->uAttributes & FACE_XZ_PLANE) | |
744 { | |
1050 | 745 *a = IntersectPoint->x; |
746 *b = IntersectPoint->z; | |
0 | 747 |
1035 | 748 for (uint i = 0; i < pFace->uNumVertices; ++i) |
0 | 749 { |
1050 | 750 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x; |
751 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x; | |
1035 | 752 |
1050 | 753 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z; |
754 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z; | |
1035 | 755 } |
756 } | |
757 else if (pFace->uAttributes & FACE_YZ_PLANE) | |
758 { | |
1050 | 759 *a = IntersectPoint->y; |
760 *b = IntersectPoint->z; | |
1035 | 761 |
762 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
763 { | |
1050 | 764 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y; |
765 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y; | |
1035 | 766 |
1050 | 767 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z; |
768 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z; | |
0 | 769 } |
770 } | |
1050 | 771 else assert(false); |
0 | 772 } |
773 | |
774 //----- (004C2186) -------------------------------------------------------- | |
1050 | 775 void Vis::ODM_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace, unsigned int uModelID) |
0 | 776 { |
1038 | 777 if (pFace->uAttributes & FACE_XY_PLANE) |
0 | 778 { |
1050 | 779 *a = IntersectPoint->x; |
780 *b = IntersectPoint->y; | |
1038 | 781 |
782 for (int i = 0; i < pFace->uNumVertices; ++i) | |
783 { | |
1050 | 784 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x; |
785 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
1038 | 786 |
1050 | 787 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y; |
788 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
1038 | 789 } |
790 } | |
791 else if (pFace->uAttributes & FACE_XZ_PLANE) | |
792 { | |
1050 | 793 *a = IntersectPoint->x; |
794 *b = IntersectPoint->z; | |
1038 | 795 |
796 for (int i = 0; i < pFace->uNumVertices; ++i) | |
0 | 797 { |
1050 | 798 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x; |
799 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
1038 | 800 |
1050 | 801 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z; |
802 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z; | |
1038 | 803 } |
804 } | |
805 else if (pFace->uAttributes & FACE_YZ_PLANE) | |
806 { | |
1050 | 807 *a = IntersectPoint->y; |
808 *b = IntersectPoint->z; | |
1038 | 809 |
810 for (int i = 0; i < pFace->uNumVertices; ++i) | |
811 { | |
1050 | 812 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y; |
813 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
1038 | 814 |
1050 | 815 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z; |
816 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z; | |
0 | 817 } |
818 } | |
1038 | 819 else assert(false); |
820 } | |
821 | |
822 //----- (0046A0A1) -------------------------------------------------------- | |
823 int UnprojectX(int x) | |
824 { | |
825 int v3; // [sp-4h] [bp-8h]@5 | |
826 | |
827 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
828 { | |
829 if ( pRenderer->pRenderD3D ) | |
830 v3 = pGame->pIndoorCameraD3D->fov; | |
831 else | |
832 v3 = pIndoorCamera->flt_1C_fov; | |
833 } | |
0 | 834 else |
835 { | |
1038 | 836 v3 = pOutdoorCamera->int_fov_rad; |
837 } | |
838 return stru_5C6E00->Atan2(x - pViewport->uScreenCenterX, v3) - stru_5C6E00->uIntegerHalfPi; | |
839 } | |
840 | |
841 //----- (0046A0F6) -------------------------------------------------------- | |
842 int UnprojectY(int y) | |
843 { | |
844 int v3; // [sp-4h] [bp-8h]@5 | |
845 | |
846 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
847 { | |
848 if ( pRenderer->pRenderD3D ) | |
849 v3 = pGame->pIndoorCameraD3D->fov; | |
0 | 850 else |
1038 | 851 v3 = pIndoorCamera->flt_1C_fov; |
0 | 852 } |
1038 | 853 else |
854 { | |
855 v3 = pOutdoorCamera->int_fov_rad; | |
856 } | |
857 return stru_5C6E00->Atan2(y - pViewport->uScreenCenterY, v3) - stru_5C6E00->uIntegerHalfPi; | |
0 | 858 } |
859 | |
860 //----- (004C248E) -------------------------------------------------------- | |
861 void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth) | |
862 { | |
1025 | 863 int pRotY; // esi@1 |
864 Vec3_int_ pStartR; // ST08_12@1 | |
865 int pRotX; // ST04_4@1 | |
866 int pDepth; // eax@1 | |
0 | 867 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1 |
1025 | 868 int outx; |
0 | 869 int outz; // [sp+94h] [bp-Ch]@1 |
870 int outy; // [sp+98h] [bp-8h]@1 | |
871 | |
1025 | 872 pRotY = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); |
873 pStartR.z = pIndoorCamera->pos.z; | |
874 pStartR.x = pIndoorCamera->pos.x; | |
875 pStartR.y = pIndoorCamera->pos.y; | |
876 pRotX = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); | |
1029 | 877 pDepth = fixpoint_from_float(fPickDepth); |
1025 | 878 Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz); |
879 | |
0 | 880 v11[0].flt_2C = 0.0; |
1025 | 881 v11[0].vWorldPosition.x = (double)outx; |
0 | 882 v11[0].vWorldPosition.y = (double)outy; |
883 v11[0].vWorldPosition.z = (double)outz; | |
1025 | 884 |
0 | 885 v11[1].flt_2C = 0.0; |
1025 | 886 v11[1].vWorldPosition.x = (double)pIndoorCamera->pos.x; |
887 v11[1].vWorldPosition.y = (double)pIndoorCamera->pos.y; | |
888 v11[1].vWorldPosition.z = (double)pIndoorCamera->pos.z; | |
889 | |
0 | 890 memcpy(pRay, &v11[1], 0x30u); |
891 memcpy(&pRay[1], v11, sizeof(pRay[1])); | |
892 } | |
893 | |
894 //----- (004C2551) -------------------------------------------------------- | |
194 | 895 Vis_ObjectInfo *Vis_SelectionList::sub_4C2551(int a2, int a3) |
0 | 896 { |
897 unsigned int v3; // esi@1 | |
898 signed int v4; // edx@1 | |
899 char *v5; // eax@2 | |
194 | 900 Vis_ObjectInfo *result; // eax@6 |
0 | 901 |
902 v3 = this->uNumPointers; | |
903 v4 = 0; | |
904 if ( (signed int)v3 <= 0 ) | |
905 { | |
906 LABEL_6: | |
907 result = 0; | |
908 } | |
909 else | |
910 { | |
194 | 911 v5 = (char *)&this->object_pool[0].sZValue; |
0 | 912 while ( *((int *)v5 + 1) != a2 || (*(int *)v5 & 0xFFFF) != a3 ) |
913 { | |
914 ++v4; | |
915 v5 += 12; | |
916 if ( v4 >= (signed int)v3 ) | |
917 goto LABEL_6; | |
918 } | |
194 | 919 result = &this->object_pool[v4]; |
0 | 920 } |
921 return result; | |
922 } | |
923 | |
924 //----- (004C2591) -------------------------------------------------------- | |
194 | 925 void Vis_SelectionList::create_object_pointers(PointerCreationType type) |
0 | 926 { |
194 | 927 switch (type) |
928 { | |
929 case All: | |
930 { | |
931 for (uint i = 0; i < uNumPointers; ++i) | |
932 object_pointers[i] = &object_pool[i]; | |
933 } | |
934 break; | |
0 | 935 |
194 | 936 case Unique: // seems quite retarted; the inner if condition will never trigger, since we compare pointers, not values. pointers will always be unique |
937 { // but it may be decompilation error thou | |
938 bool create = true; | |
939 | |
940 for (uint i = 0; i < uNumPointers; ++i) | |
0 | 941 { |
194 | 942 for (uint j = 0; j < i; ++j) |
0 | 943 { |
194 | 944 if (object_pointers[j] == &object_pool[i]) |
0 | 945 { |
194 | 946 create = false; |
947 break; | |
0 | 948 } |
949 } | |
194 | 950 |
951 if (create) | |
952 object_pointers[i] = &object_pool[i]; | |
0 | 953 } |
954 } | |
196 | 955 break; |
194 | 956 |
957 default: | |
0 | 958 MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0); |
959 } | |
960 } | |
961 | |
962 //----- (004C264A) -------------------------------------------------------- | |
194 | 963 void Vis::sort_object_pointers(Vis_ObjectInfo **pPointers, int left, int right) |
0 | 964 { |
965 int v4; // edx@1 | |
966 int v5; // ebx@1 | |
967 int v6; // esi@2 | |
968 signed int i; // ecx@2 | |
969 int v8; // eax@3 | |
970 int v9; // ebx@4 | |
971 int v10; // ebx@6 | |
194 | 972 Vis_ObjectInfo *v11; // eax@7 |
0 | 973 Vis *thisa; // [sp+4h] [bp-4h]@1 |
194 | 974 Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 |
0 | 975 |
976 v4 = left; | |
977 v5 = right; | |
978 thisa = this; | |
979 if ( right > left ) | |
980 { | |
981 do | |
982 { | |
983 v6 = v4 - 1; | |
984 a3a = pPointers[v5]; | |
985 for ( i = v5; ; pPointers[i] = v11 ) | |
986 { | |
987 v8 = a3a->sZValue; | |
988 LOWORD(v8) = 0; | |
989 do | |
990 { | |
991 ++v6; | |
992 v9 = pPointers[v6]->sZValue; | |
993 LOWORD(v9) = 0; | |
994 } | |
995 while ( v9 < (unsigned int)v8 ); | |
996 do | |
997 { | |
998 if ( i < 1 ) | |
999 break; | |
1000 --i; | |
1001 v10 = pPointers[i]->sZValue; | |
1002 LOWORD(v10) = 0; | |
1003 } | |
1004 while ( v10 > (unsigned int)v8 ); | |
1005 v11 = pPointers[v6]; | |
1006 if ( v6 >= i ) | |
1007 break; | |
1008 pPointers[v6] = pPointers[i]; | |
1009 } | |
1010 v5 = right; | |
1011 pPointers[v6] = pPointers[right]; | |
1012 pPointers[right] = v11; | |
1013 sort_object_pointers(pPointers, v4, v6 - 1); | |
1014 v4 = v6 + 1; | |
1015 } | |
1016 while ( right > v6 + 1 ); | |
1017 } | |
1018 } | |
1019 | |
1020 //----- (004C26D0) -------------------------------------------------------- | |
1021 bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
1022 { | |
1023 bool result; // eax@1 | |
1024 RenderVertexD3D3 *v5; // edx@2 | |
1025 RenderVertexD3D3 *v6; // esi@2 | |
1026 void *v7; // edi@2 | |
1027 unsigned int v8; // ebx@2 | |
1028 RenderVertexD3D3 *v9; // ecx@3 | |
1029 RenderVertexD3D3 *v10; // ecx@5 | |
1030 RenderVertexD3D3 *v11; // eax@8 | |
1031 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 | |
1032 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 | |
1033 Vis *thisa; // [sp+44h] [bp-Ch]@1 | |
1034 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 | |
1035 unsigned int v16; // [sp+4Ch] [bp-4h]@2 | |
1036 | |
1037 result = uEnd; | |
1038 thisa = this; | |
1039 if ( (signed int)uEnd > (signed int)uStart ) | |
1040 { | |
1041 v5 = a2; | |
1042 v6 = &a2[uEnd]; | |
1043 v7 = &v13; | |
1044 v15 = &a2[uEnd]; | |
1045 v8 = uStart - 1; | |
1046 v16 = uEnd; | |
1047 while ( 1 ) | |
1048 { | |
1049 memcpy(v7, v6, 0x20u); | |
1050 v9 = &v5[v8]; | |
1051 do | |
1052 { | |
1053 ++v9; | |
1054 ++v8; | |
1055 } | |
1056 while ( v9->pos.x < (double)v13.pos.x ); | |
1057 v10 = &v5[v16]; | |
1058 do | |
1059 { | |
1060 --v10; | |
1061 --v16; | |
1062 } | |
1063 while ( v10->pos.x > (double)v13.pos.x ); | |
1064 if ( (signed int)v8 >= (signed int)v16 ) | |
1065 break; | |
1066 v11 = &v5[v16]; | |
1067 memcpy(&v12, &a2[v8], sizeof(v12)); | |
1068 v5 = a2; | |
1069 memcpy(&a2[v8], v11, sizeof(a2[v8])); | |
1070 v6 = &v12; | |
1071 v7 = v11; | |
1072 } | |
1073 memcpy(&v12, &v5[v8], sizeof(v12)); | |
1074 memcpy(&v5[v8], v15, sizeof(v5[v8])); | |
1075 memcpy(v15, &v12, 0x20u); | |
1076 SortVerticesByX(v5, uStart, v8 - 1); | |
1077 SortVerticesByX(a2, v8 + 1, uEnd); | |
1078 } | |
1079 return true; | |
1080 } | |
1081 | |
1082 //----- (004C27AD) -------------------------------------------------------- | |
1083 bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
1084 { | |
1085 bool result; // eax@1 | |
1086 RenderVertexD3D3 *v5; // edx@2 | |
1087 RenderVertexD3D3 *v6; // esi@2 | |
30 | 1088 void *v7; // edi@2 |
0 | 1089 unsigned int v8; // ebx@2 |
30 | 1090 float *v9; // ecx@3 |
1091 float *v10; // ecx@5 | |
1092 RenderVertexD3D3 *v11; // eax@8 | |
0 | 1093 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 |
30 | 1094 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 |
0 | 1095 Vis *thisa; // [sp+44h] [bp-Ch]@1 |
30 | 1096 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 |
1097 unsigned int v16; // [sp+4Ch] [bp-4h]@2 | |
0 | 1098 |
1099 result = uEnd; | |
1100 thisa = this; | |
1101 if ( (signed int)uEnd > (signed int)uStart ) | |
1102 { | |
1103 v5 = a2; | |
1104 v6 = &a2[uEnd]; | |
30 | 1105 v7 = &v13; |
1106 v15 = &a2[uEnd]; | |
0 | 1107 v8 = uStart - 1; |
30 | 1108 v16 = uEnd; |
0 | 1109 while ( 1 ) |
1110 { | |
30 | 1111 memcpy(v7, v6, 0x20u); |
1112 v9 = &v5[v8].pos.y; | |
0 | 1113 do |
1114 { | |
30 | 1115 v9+=8; |
0 | 1116 ++v8; |
1117 } | |
30 | 1118 while ( *v9 < (double)v13.pos.y ); |
1119 v10 = &v5[v16].pos.y; | |
0 | 1120 do |
1121 { | |
30 | 1122 v10-=8; |
1123 --v16; | |
0 | 1124 } |
30 | 1125 while ( *v10 > (double)v13.pos.y ); |
1126 if ( (signed int)v8 >= (signed int)v16 ) | |
0 | 1127 break; |
30 | 1128 v11 = &v5[v16]; |
0 | 1129 memcpy(&v12, &a2[v8], sizeof(v12)); |
1130 v5 = a2; | |
30 | 1131 memcpy(&a2[v8], v11, sizeof(a2[v8])); |
0 | 1132 v6 = &v12; |
30 | 1133 v7 = v11; |
0 | 1134 } |
1135 memcpy(&v12, &v5[v8], sizeof(v12)); | |
30 | 1136 memcpy(&v5[v8], v15, sizeof(v5[v8])); |
1137 memcpy(v15, &v12, 0x20u); | |
194 | 1138 SortVerticesByY(v5, uStart, v8 - 1); |
1139 SortVerticesByY(a2, v8 + 1, uEnd); | |
0 | 1140 } |
1141 return true; | |
1142 } | |
1143 | |
1144 //----- (004C288E) -------------------------------------------------------- | |
196 | 1145 bool Vis::SortByScreenSpaceX(RenderVertexSoft *pArray, int sLeft, int sRight) |
0 | 1146 { |
1147 bool result; // eax@1 | |
1148 RenderVertexSoft *v5; // edx@2 | |
1149 int v6; // ebx@2 | |
1150 int i; // ecx@2 | |
1151 int v8; // esi@3 | |
1152 int v9; // esi@5 | |
159 | 1153 //RenderVertexSoft *v10; // eax@8 |
1154 const void *v10; | |
0 | 1155 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 |
1156 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
159 | 1157 //float v13; // [sp+4Ch] [bp-24h]@4 |
0 | 1158 int v14; // [sp+64h] [bp-Ch]@7 |
159 | 1159 //Vis *thisa; // [sp+68h] [bp-8h]@1 |
196 | 1160 //void *thisa; |
159 | 1161 //RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 |
1162 const void *v16; | |
0 | 1163 |
196 | 1164 //thisa = this; |
159 | 1165 if (sRight <= sLeft) |
1166 return true; | |
1167 v5 = pArray; | |
1168 v16 = &pArray[sRight]; | |
1169 v6 = sLeft - 1; | |
1170 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1171 for ( i = sRight; ; i = v14 ) | |
0 | 1172 { |
159 | 1173 v8 = (int)&v5[v6].vWorldViewProjX; |
1174 do | |
0 | 1175 { |
159 | 1176 v8 += 48; |
1177 ++v6; | |
1178 } | |
1179 while ( *(float *)v8 < v12.vWorldViewProjX); | |
1180 v9 = (int)&v5[i].vWorldViewProjX; | |
1181 do | |
1182 { | |
1183 v9 -= 48; | |
1184 --i; | |
0 | 1185 } |
159 | 1186 while ( *(float *)v9 > v12.vWorldViewProjX); |
1187 v14 = i; | |
1188 if ( v6 >= i ) | |
1189 break; | |
1190 v10 = &v5[i]; | |
1191 memcpy(&v11, &pArray[v6], sizeof(v11)); | |
1192 v5 = pArray; | |
1193 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1194 memcpy((void *)v10, &v11, sizeof(0x30u)); | |
0 | 1195 } |
159 | 1196 memcpy(&v11, &v5[v6], sizeof(v11)); |
1197 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1198 memcpy((void *)v16, &v11, sizeof(0x30u)); | |
196 | 1199 SortByScreenSpaceX(v5, sLeft, v6 - 1); |
1200 SortByScreenSpaceX(pArray, v6 + 1, sRight); | |
0 | 1201 return true; |
1202 } | |
1203 | |
1204 //----- (004C297E) -------------------------------------------------------- | |
196 | 1205 bool Vis::SortByScreenSpaceY(RenderVertexSoft *pArray, int sLeft, int sRight) |
0 | 1206 { |
159 | 1207 //bool result; // eax@1 |
0 | 1208 RenderVertexSoft *v5; // edx@2 |
1209 int v6; // ebx@2 | |
1210 int i; // ecx@2 | |
1211 int v8; // esi@3 | |
1212 int v9; // esi@5 | |
159 | 1213 //RenderVertexSoft *v10; // eax@8 |
1214 const void *v10; | |
1215 //char v11; // [sp+4h] [bp-6Ch]@8 | |
1216 RenderVertexSoft v11; | |
0 | 1217 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 |
159 | 1218 //float v13; // [sp+50h] [bp-20h]@4 |
0 | 1219 int v14; // [sp+64h] [bp-Ch]@7 |
159 | 1220 //Vis *thisa; // [sp+68h] [bp-8h]@1 |
0 | 1221 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 |
1222 | |
159 | 1223 if (sRight <= sLeft) |
1224 return true; | |
1225 v5 = pArray; | |
1226 v16 = &pArray[sRight]; | |
1227 v6 = sLeft - 1; | |
1228 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1229 for ( i = sRight; ; i = v14 ) | |
0 | 1230 { |
159 | 1231 v8 = (int)&v5[v6].vWorldViewProjY; |
1232 do | |
1233 { | |
1234 v8 += 48; | |
1235 ++v6; | |
1236 } | |
1237 while ( *(float *)v8 < v12.vWorldViewProjY); | |
1238 v9 = (int)&v5[v6].vWorldViewProjY; | |
1239 do | |
0 | 1240 { |
159 | 1241 v9 -= 48; |
1242 --i; | |
0 | 1243 } |
159 | 1244 while ( *(float *)v9 > v12.vWorldViewProjY); |
1245 v14 = i; | |
1246 if ( v6 >= i ) | |
1247 break; | |
1248 v10 = &v5[i]; | |
1249 memcpy(&v11, &pArray[v6], sizeof(0x30)); | |
1250 v5 = pArray; | |
1251 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1252 memcpy((void *)v10, &v11, sizeof(0x30)); | |
0 | 1253 } |
159 | 1254 memcpy(&v11, &v5[v6], sizeof(0x30)); |
1255 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1256 memcpy((void *)v16, &v11, sizeof(0x30)); | |
196 | 1257 SortByScreenSpaceY(v5, sLeft, v6 - 1); |
1258 SortByScreenSpaceY(pArray, v6 + 1, sRight); | |
0 | 1259 return true; |
1260 } | |
1261 | |
1262 | |
1263 //----- (004C04AF) -------------------------------------------------------- | |
1264 Vis::Vis() | |
1265 { | |
1266 RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1 | |
1267 RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1 | |
1268 | |
1269 v3.flt_2C = 0.0; | |
1270 v3.vWorldPosition.x = 0.0; | |
1271 v3.vWorldPosition.y = 65536.0; | |
1272 v3.vWorldPosition.z = 0.0; | |
1273 v4.flt_2C = 0.0; | |
1274 v4.vWorldPosition.x = 65536.0; | |
1275 v4.vWorldPosition.y = 0.0; | |
1276 v4.vWorldPosition.z = 0.0; | |
196 | 1277 memcpy(&stru_200C, &v4, sizeof(stru_200C)); |
1278 | |
0 | 1279 v4.flt_2C = 0.0; |
1280 v4.vWorldPosition.x = 0.0; | |
1281 v4.vWorldPosition.y = 65536.0; | |
1282 v4.vWorldPosition.z = 0.0; | |
196 | 1283 memcpy(&stru_203C, &v3, sizeof(stru_203C)); |
1284 | |
0 | 1285 v3.flt_2C = 0.0; |
1286 v3.vWorldPosition.x = 65536.0; | |
1287 v3.vWorldPosition.y = 0.0; | |
1288 v3.vWorldPosition.z = 0.0; | |
196 | 1289 memcpy(&stru_206C, &v3, sizeof(stru_206C)); |
1290 memcpy(&stru_209C, &v4, sizeof(stru_209C)); | |
1291 | |
1292 keyboard_pick_depth = 512; | |
0 | 1293 } |
1294 | |
1295 //----- (004C055C) -------------------------------------------------------- | |
194 | 1296 Vis_SelectionList::Vis_SelectionList() |
0 | 1297 { |
1298 for (uint i = 0; i < 512; ++i) | |
1299 { | |
194 | 1300 object_pool[i].object = nullptr; |
1301 object_pool[i].sZValue = -1; | |
1302 object_pool[i].object_type = VisObjectType_Any; | |
0 | 1303 } |
1304 uNumPointers = 0; | |
1305 } | |
1306 | |
1307 //----- (004C05CC) -------------------------------------------------------- | |
194 | 1308 bool Vis::PickKeyboard(Vis_SelectionList *list, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) |
0 | 1309 { |
194 | 1310 if (!list) |
1311 list = &default_list; | |
1312 list->uNumPointers = 0; | |
0 | 1313 |
196 | 1314 PickBillboards_Keyboard(keyboard_pick_depth, list, sprite_filter); |
194 | 1315 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
196 | 1316 PickIndoorFaces_Keyboard(keyboard_pick_depth, list, face_filter); |
194 | 1317 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
196 | 1318 PickOutdoorFaces_Keyboard(keyboard_pick_depth, list, face_filter); |
0 | 1319 else |
194 | 1320 assert(false); |
1321 | |
1322 list->create_object_pointers(Vis_SelectionList::Unique); | |
1323 sort_object_pointers(list->object_pointers, 0, list->uNumPointers - 1); | |
1324 | |
0 | 1325 return true; |
1326 } | |
1327 | |
1328 //----- (004C0646) -------------------------------------------------------- | |
194 | 1329 bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) |
0 | 1330 { |
1331 RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1 | |
1332 | |
194 | 1333 default_list.uNumPointers = 0; |
0 | 1334 CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); |
194 | 1335 PickBillboards_Mouse(fDepth, fMouseX, fMouseY, &default_list, sprite_filter); |
0 | 1336 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
196 | 1337 PickIndoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter); |
227 | 1338 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1339 PickOutdoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter, false); | |
0 | 1340 else |
227 | 1341 { |
323 | 1342 Log::Warning(L"Picking mouse in undefined level"); // picking in main menu is default (buggy) game behaviour. should've returned false in Game::PickMouse |
227 | 1343 return false; |
1344 } | |
194 | 1345 default_list.create_object_pointers(Vis_SelectionList::All); |
1346 sort_object_pointers(default_list.object_pointers, 0, default_list.uNumPointers - 1); | |
1347 | |
0 | 1348 return true; |
1349 } | |
1350 | |
1351 //----- (004C06F8) -------------------------------------------------------- | |
196 | 1352 void Vis::PickBillboards_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1353 { |
194 | 1354 for (int i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) |
1355 { | |
1356 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i]; | |
0 | 1357 |
194 | 1358 if (is_part_of_selection((void *)i, filter)) |
0 | 1359 { |
194 | 1360 if (DoesRayIntersectBillboard(pick_depth, i)) |
0 | 1361 { |
194 | 1362 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID]; |
1363 | |
1364 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue); | |
0 | 1365 } |
1366 } | |
1367 } | |
1368 } | |
1369 | |
194 | 1370 |
1371 // tests the object against selection filter to determine whether it can be picked or not | |
0 | 1372 //----- (004C0791) -------------------------------------------------------- |
194 | 1373 bool Vis::is_part_of_selection(void *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, Vis_SelectionFilter *filter) |
0 | 1374 { |
194 | 1375 //stru157 *v3; // esi@1 |
1376 //int result; // eax@1 | |
0 | 1377 int v5; // edx@2 |
194 | 1378 //int v6; // ecx@2 |
1379 //char v7; // zf@3 | |
0 | 1380 int v8; // esi@5 |
1381 std::string *v9; // ecx@7 | |
1382 Actor *v10; // edi@18 | |
194 | 1383 //const char *v12; // [sp-20h] [bp-2Ch]@7 |
0 | 1384 int v13; // [sp-1Ch] [bp-28h]@7 |
194 | 1385 //std::string v14; // [sp-18h] [bp-24h]@7 |
1386 //const char *v15; // [sp-8h] [bp-14h]@7 | |
0 | 1387 int v16; // [sp-4h] [bp-10h]@7 |
1388 | |
194 | 1389 switch (filter->object_type) |
0 | 1390 { |
194 | 1391 case VisObjectType_Any: |
1392 return true; | |
1393 | |
1394 case VisObjectType_Sprite: | |
0 | 1395 { |
194 | 1396 v5 = filter->field_10; |
848 | 1397 int object_idx = PID_ID(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); |
1398 int object_type = PID_TYPE(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); | |
194 | 1399 if ( v5 & 2 ) |
1400 { | |
1401 if (object_type == filter->object_id) | |
1402 return false; | |
1403 return true; | |
1404 } | |
1405 if ( v5 & 4 ) | |
1406 { | |
1407 v8 = filter->object_id; | |
1408 if ( object_type != filter->object_id) | |
1409 return true; | |
1410 if (v8 != OBJECT_Decoration) | |
1411 { | |
1412 MessageBoxA(nullptr, "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207", 0); | |
1413 return true; | |
1414 } | |
1415 if (pLevelDecorations[object_idx].uCog || pLevelDecorations[object_idx].field_16_event_id) | |
1416 return true; | |
1417 return pLevelDecorations[object_idx].IsInteractive(); | |
1418 } | |
1419 if (object_type == filter->object_id) | |
1420 { | |
1421 if (object_type != OBJECT_Actor) | |
1422 { | |
1423 MessageBoxA(nullptr, "Default case reached in VIS", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245", 0); | |
1424 return true; | |
1425 } | |
1426 | |
1427 v10 = &pActors[object_idx]; | |
1428 int result = 1 << LOBYTE(v10->uAIState); | |
1429 if ( result & filter->field_C | |
1430 || !(result & filter->field_8) | |
1431 || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 ) | |
1432 return false; | |
1433 if ( !(filter->field_10 & 1) ) | |
1434 return true; | |
1435 | |
1436 result = v10->GetActorsRelation(nullptr); | |
1437 if (result == 0) | |
1438 return false; | |
1439 return true; | |
1440 } | |
1441 return false; | |
0 | 1442 } |
194 | 1443 |
1444 case VisObjectType_Face: | |
0 | 1445 { |
194 | 1446 uint face_attrib = 0; |
1447 bool no_event = true; | |
1448 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1449 { | |
1450 auto face = (ODMFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace; | |
1451 no_event = face->sCogTriggeredID == 0; | |
1452 face_attrib = face->uAttributes; | |
1453 } | |
1454 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1455 { | |
1456 auto face = (BLVFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace; | |
1457 no_event = pIndoor->pFaceExtras[face->uFaceExtraID].uEventID == 0; | |
1458 face_attrib = face->uAttributes; | |
1459 } | |
1460 else | |
1461 assert(false); | |
1462 | |
1463 if (filter->object_id != OBJECT_BLVDoor) | |
1464 return true; | |
1465 if (no_event || face_attrib & filter->field_C) | |
1466 return false; | |
1467 return (face_attrib & filter->field_8) != 0; | |
0 | 1468 } |
194 | 1469 |
1470 default: | |
1471 assert(false); | |
0 | 1472 } |
1473 } | |
1474 | |
1475 //----- (004C091D) -------------------------------------------------------- | |
1476 bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
1477 { | |
159 | 1478 int v3; // eax@3 |
1479 //signed int v5; // ecx@4 | |
1480 //float v6; // ST04_4@6 | |
1481 //float v7; // ST00_4@7 | |
194 | 1482 //int v8; // eax@10 |
1483 //unsigned int v9; // eax@12 | |
159 | 1484 int v10; // eax@17 |
1485 double v11; // st6@18 | |
1486 double v12; // st7@18 | |
1487 double v13; // st4@18 | |
1488 float v14; // ST0C_4@22 | |
1489 float v15; // ST08_4@22 | |
1490 //float v16; // ST04_4@23 | |
1491 //float v17; // ST00_4@24 | |
194 | 1492 //signed int v18; // eax@27 |
1493 //unsigned int v19; // eax@29 | |
159 | 1494 double v20; // st6@32 |
1495 double v21; // st7@32 | |
1496 int v22; // eax@32 | |
1497 double v23; // st7@36 | |
1498 //void *v24; // esi@40 | |
1499 float v25; // ST08_4@40 | |
1500 //float v26; // ST04_4@41 | |
1501 //float v27; // ST00_4@42 | |
1502 int v28; // eax@45 | |
1503 unsigned int v29; // eax@47 | |
1504 char result; // al@48 | |
1505 struct RenderVertexSoft pPickingRay[2]; | |
1506 //int v31; // [sp+20h] [bp-DCh]@5 | |
1507 struct RenderVertexSoft local_80[2]; | |
1508 //int v32; // [sp+80h] [bp-7Ch]@22 | |
1509 float v33; // [sp+E0h] [bp-1Ch]@33 | |
1510 float v34; // [sp+E4h] [bp-18h]@32 | |
1511 int v35; // [sp+E8h] [bp-14h]@5 | |
1512 int v36; // [sp+ECh] [bp-10h]@5 | |
194 | 1513 int v37; // [sp+F0h] [bp-Ch]@5 |
159 | 1514 float v38; // [sp+F4h] [bp-8h]@17 |
1515 //void *v39; // [sp+F8h] [bp-4h]@1 | |
1516 signed int v40; // [sp+108h] [bp+Ch]@17 | |
1517 float v41; // [sp+108h] [bp+Ch]@32 | |
0 | 1518 |
194 | 1519 static Vis_SelectionList Vis_static_stru_F91E10; |
0 | 1520 Vis_static_stru_F91E10.uNumPointers = 0; |
159 | 1521 v3 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID; |
1522 if (v3 == -1) | |
1523 return false; | |
1524 if (pBillboardRenderList[v3].GetFloatZ() > fDepth) | |
0 | 1525 { |
159 | 1526 LABEL_49: |
1527 return false; | |
1528 } | |
194 | 1529 |
159 | 1530 v37 = pBillboardRenderList[v3].sZValue & 0xFFFF0000; |
1531 GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuards, 4, (float *)&v35, (float *)&v36); | |
194 | 1532 CastPickRay(pPickingRay, *(float *)&v35, *(float *)&v36, fDepth); |
1533 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
196 | 1534 PickIndoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter); |
0 | 1535 else |
196 | 1536 PickOutdoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter, false); |
194 | 1537 Vis_static_stru_F91E10.create_object_pointers(); |
1538 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); | |
159 | 1539 if (Vis_static_stru_F91E10.uNumPointers) |
0 | 1540 { |
194 | 1541 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) |
1542 return 1; | |
159 | 1543 } |
692 | 1544 else if ((double)(pViewport->uScreen_TL_X) <= *(float *)&v35 && |
1545 (double)pViewport->uScreen_BR_X >= *(float *)&v35 && | |
1546 (double)pViewport->uScreen_TL_Y <= *(float *)&v36 && | |
1547 (double)pViewport->uScreen_BR_Y >= *(float *)&v36) | |
159 | 1548 return 1; |
1549 v40 = 0; | |
1550 v10 = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; | |
1551 LODWORD(v38) = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; | |
0 | 1552 while ( 1 ) |
1553 { | |
159 | 1554 v12 = *(float *)(v10 - 4); |
1555 v11 = *(float *)v10; | |
1556 v13 = *(float *)(v10 - 4); | |
0 | 1557 Vis_static_stru_F91E10.uNumPointers = 0; |
692 | 1558 if ( v13 >= (double)(pViewport->uScreen_TL_X)) |
0 | 1559 { |
692 | 1560 if ( v12 <= (double)pViewport->uScreen_BR_X ) |
0 | 1561 { |
692 | 1562 if ( v11 >= (double)pViewport->uScreen_TL_Y ) |
159 | 1563 { |
692 | 1564 if ( v11 <= (double)pViewport->uScreen_BR_Y ) |
159 | 1565 { |
1566 v14 = v11; | |
1567 v15 = v12; | |
1568 CastPickRay(local_80, SLODWORD(v15), v14, fDepth); | |
1569 if ( uCurrentlyLoadedLevelType == 1 ) | |
196 | 1570 PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter); |
159 | 1571 else |
196 | 1572 PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false); |
194 | 1573 Vis_static_stru_F91E10.create_object_pointers(); |
1574 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); | |
159 | 1575 if ( !Vis_static_stru_F91E10.uNumPointers ) |
1576 break; | |
194 | 1577 else |
1578 { | |
1579 //v18 = Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : (int); | |
1580 //v19 = *(_DWORD *)(v18 + 4); | |
1581 //LOWORD(v19) = 0; | |
1582 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) | |
159 | 1583 break; |
194 | 1584 } |
159 | 1585 } |
1586 } | |
0 | 1587 } |
1588 } | |
159 | 1589 ++v40; |
1590 v10 = LODWORD(v38) + 32; | |
1591 LODWORD(v38) += 32; | |
1592 if ( v40 >= 4 ) | |
0 | 1593 { |
159 | 1594 if ( uCurrentlyLoadedLevelType != 2 ) |
1595 return false; | |
1596 v21 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.x; | |
1597 v20 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; | |
1598 v22 = *(int *)(&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y); | |
1599 v34 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; | |
1600 LODWORD(v38) = v22; | |
1601 v41 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[1].pos.y; | |
1602 if ( v21 > v20 ) | |
0 | 1603 { |
159 | 1604 v33 = v21; |
1605 v21 = v34; | |
1606 v20 = v33; | |
0 | 1607 } |
159 | 1608 if ( v38 > (double)v41 ) |
1609 v41 = v38; | |
1610 Vis_static_stru_F91E10.uNumPointers = 0; | |
1611 v23 = (v20 - v21) * 0.5; | |
692 | 1612 if ( v23 < (double)(pViewport->uScreen_TL_X) |
1613 || v23 > (double)pViewport->uScreen_BR_X | |
1614 || (double)pViewport->uScreen_TL_Y > v41 | |
1615 || (double)pViewport->uScreen_BR_Y < v41 | |
159 | 1616 || ((v25 = v23, CastPickRay(local_80, SLODWORD(v25), v41, fDepth), uCurrentlyLoadedLevelType != 1) ? |
196 | 1617 (PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false)) : |
1618 (PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter)), | |
194 | 1619 (Vis_static_stru_F91E10.create_object_pointers(), |
1620 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1), | |
159 | 1621 Vis_static_stru_F91E10.uNumPointers) |
194 | 1622 && (Vis_static_stru_F91E10.uNumPointers <= 0 ? (v28 = 0) : (v28 = (int)Vis_static_stru_F91E10.object_pointers), |
159 | 1623 v29 = *(_DWORD *)(v28 + 4), |
1624 LOWORD(v29) = 0, | |
1625 v29 <= v37)) ) | |
1626 return false; | |
0 | 1627 break; |
1628 } | |
1629 } | |
194 | 1630 return true; |
0 | 1631 } |
1632 // F93E18: using guessed type char static_byte_F93E18_init; | |
1633 | |
1634 //----- (004C0D32) -------------------------------------------------------- | |
196 | 1635 void Vis::PickIndoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1636 { |
1637 int result; // eax@1 | |
742 | 1638 signed int pFaceID; // esi@2 |
1639 BLVFace *pFace; // edi@4 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
1640 //unsigned int v7; // eax@6 |
194 | 1641 Vis_ObjectInfo *v8; // eax@6 |
0 | 1642 signed int i; // [sp+18h] [bp-8h]@1 |
1643 | |
1644 result = 0; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
618
diff
changeset
|
1645 for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) |
0 | 1646 { |
742 | 1647 pFaceID = pBspRenderer->faces[result].uFaceID; |
1648 if ( pFaceID >= 0 ) | |
0 | 1649 { |
742 | 1650 if ( pFaceID < (signed int)pIndoor->uNumFaces ) |
0 | 1651 { |
742 | 1652 pFace = &pIndoor->pFaces[pFaceID]; |
1653 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[pFaceID]) ) | |
0 | 1654 { |
742 | 1655 if ( is_part_of_selection(pFace, filter) ) |
0 | 1656 { |
916 | 1657 v8 = DetermineFacetIntersection(pFace, PID(OBJECT_BModel, pFaceID), pick_depth); |
0 | 1658 if ( v8 ) |
194 | 1659 list->AddObject(v8->object, v8->object_type, v8->sZValue); |
0 | 1660 } |
1661 } | |
1662 } | |
1663 } | |
1664 result = i + 1; | |
1665 } | |
1666 } | |
1667 | |
1668 //----- (004C0DEA) -------------------------------------------------------- | |
196 | 1669 void Vis::PickOutdoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1670 { |
196 | 1671 for (uint i = 0; i < pOutdoor->uNumBModels; ++i) |
1672 { | |
1673 int v17; | |
1674 if (!IsBModelVisible(i, &v17)) | |
1675 continue; | |
1676 if (!v17) | |
1677 continue; | |
0 | 1678 |
196 | 1679 auto bmodel = pOutdoor->pBModels + i; |
1680 for (uint j = 0; j < bmodel->uNumFaces; ++j) | |
0 | 1681 { |
916 | 1682 auto face = &bmodel->pFaces[j]; |
196 | 1683 |
1684 if (is_part_of_selection(face, filter) ) | |
0 | 1685 { |
196 | 1686 BLVFace blv_face; |
1687 blv_face.FromODM(face); | |
1688 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
1689 int pid = PID(OBJECT_BModel, j | (i << 6)); |
916 | 1690 if (auto object_info = DetermineFacetIntersection(&blv_face, pid, pick_depth)) |
196 | 1691 list->AddObject(object_info->object, object_info->object_type, object_info->sZValue); |
0 | 1692 } |
1693 } | |
1694 } | |
1695 } |