Mercurial > mm7
annotate Sprites.cpp @ 2470:94cf712fc780
for_refactoring
author | Ritor1 |
---|---|
date | Mon, 18 Aug 2014 18:28:53 +0600 |
parents | b054ea5daf45 |
children |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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5 #define _CRT_SECURE_NO_WARNINGS |
0 | 6 #include <string.h> |
1017 | 7 #include <algorithm> |
2336 | 8 #include "ErrorHandling.h" |
0 | 9 |
10 #include "Sprites.h" | |
11 #include "PaletteManager.h" | |
12 #include "LOD.h" | |
13 #include "FrameTableInc.h" | |
14 | |
1295 | 15 #include "Outdoor.h" |
16 #include "DecorationList.h" | |
17 #include "MM7.h" | |
18 #include "Actor.h" | |
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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19 #include "Level/Decoration.h" |
2207 | 20 #include "OurMath.h" |
0 | 21 |
22 | |
23 | |
24 struct SpriteFrameTable *pSpriteFrameTable; | |
25 | |
26 | |
27 | |
28 | |
29 //----- (0044D4D8) -------------------------------------------------------- | |
30 void SpriteFrameTable::ReleaseSFrames() | |
31 { | |
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32 free(this->pSpriteSFrames); |
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removing non-nullptr conditions before frees, chaning 0 and NULL assignmnets to pointers to nullptr assignments
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33 this->pSpriteSFrames = nullptr; |
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removing non-nullptr conditions before frees, chaning 0 and NULL assignmnets to pointers to nullptr assignments
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34 this->uNumSpriteFrames = 0; |
0 | 35 } |
36 | |
37 //----- (0044D4F6) -------------------------------------------------------- | |
38 void SpriteFrameTable::ResetSomeSpriteFlags() | |
39 { | |
40 int v1; // esi@1 | |
41 signed int i; // edx@1 | |
42 char *v3; // eax@2 | |
43 | |
44 v1 = 0; | |
45 for ( i = 0; i < (signed int)this->uNumSpriteFrames; ++i ) | |
46 { | |
47 v3 = (char *)&this->pSpriteSFrames[v1].uFlags; | |
48 ++v1; | |
49 *v3 &= 0x7Fu; | |
50 } | |
51 } | |
52 | |
53 //----- (0044D513) -------------------------------------------------------- | |
670 | 54 void SpriteFrameTable::InitializeSprite( signed int uSpriteID ) |
700
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Some occasional crashes in PaletteManager and sprite loading fixed.
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55 { |
670 | 56 //SpriteFrameTable *v2; // esi@1 |
57 unsigned int v3; // ebx@3 | |
58 //char *v4; // edx@3 | |
59 //int v5; // eax@3 | |
2334 | 60 // SpriteFrame *v6; // ecx@5 |
61 // int v7; // eax@5 | |
670 | 62 __int16 v8; // ax@6 |
63 //signed int v9; // edx@6 | |
64 //int v10; // ecx@6 | |
2334 | 65 // signed int v11; // edi@10 |
670 | 66 __int16 v12; // ax@16 |
2334 | 67 // int v13; // ecx@16 |
670 | 68 size_t v14; // eax@19 |
2334 | 69 // signed int v15; // edi@19 |
70 // __int16 v16; // ax@27 | |
71 // int v17; // ecx@27 | |
72 // signed int v18; // edi@29 | |
73 // SpriteFrame *v19; // eax@30 | |
74 // __int16 v20; // ax@45 | |
75 // int v21; // ecx@45 | |
0 | 76 |
670 | 77 char Str[32]; // [sp+Ch] [bp-3Ch]@19 |
78 char sprite_name[20]; // [sp+2Ch] [bp-1Ch]@15 | |
79 char Source[4]; // [sp+40h] [bp-8h]@19 | |
0 | 80 |
81 | |
670 | 82 //v2 = this; |
83 if ( uSpriteID <= this->uNumSpriteFrames ) | |
0 | 84 { |
670 | 85 if ( uSpriteID >= 0 ) |
0 | 86 { |
670 | 87 v3 = uSpriteID; |
88 | |
1980 | 89 int uFlags = pSpriteSFrames[v3].uFlags; |
670 | 90 if (!(uFlags & 0x0080)) //not loaded |
91 { | |
92 pSpriteSFrames[v3].uFlags |= 0x80; //set loaded | |
93 while ( 1 ) | |
94 { | |
95 pSpriteSFrames[v3].uPaletteIndex = pPaletteManager->LoadPalette(pSpriteSFrames[v3].uPaletteID); | |
96 if ( uFlags & 0x10 ) //single frame per frame sequence | |
97 { | |
98 v8 = pSprites_LOD->LoadSprite(pSpriteSFrames[v3].pTextureName, pSpriteSFrames[v3].uPaletteID); | |
99 for (uint i = 0; i < 8; ++i) | |
100 { | |
101 | |
102 pSpriteSFrames[v3].pHwSpriteIDs[i] = v8; | |
103 } | |
104 | |
105 } | |
106 else if ( uFlags & 0x10000 ) | |
107 { | |
108 for (uint i = 0; i < 8; ++i) | |
109 { | |
110 switch ( i ) | |
111 { | |
112 case 3: | |
113 case 4: | |
114 case 5: | |
115 sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName); | |
116 break; | |
117 case 2: | |
118 case 6: | |
119 sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName); | |
120 break; | |
121 case 0: | |
122 case 1: | |
123 case 7: | |
124 sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName); | |
125 break; | |
126 } | |
127 v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID); | |
128 | |
129 pSpriteSFrames[v3].pHwSpriteIDs[i]=v12; | |
130 } | |
131 | |
132 } | |
133 else if ( uFlags & 0x40 ) //part of monster fidgeting seq | |
134 { | |
135 strcpy(Source, "stA"); | |
136 strcpy(Str, pSpriteSFrames[v3].pTextureName); | |
137 v14 = strlen(Str); | |
138 strcpy(&Str[v14-3], Source); | |
139 for (uint i = 0; i < 8; ++i) | |
140 { | |
141 switch ( i ) | |
142 { | |
143 case 0: | |
144 sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName); | |
145 break; | |
146 case 4: | |
147 sprintf(sprite_name, "%s4",&Str ); | |
148 break; | |
149 case 3: | |
150 case 5: | |
151 sprintf(sprite_name, "%s3",&Str ); | |
152 break; | |
153 case 2: | |
154 case 6: | |
155 sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName); | |
156 break; | |
157 case 1: | |
158 case 7: | |
159 sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName); | |
160 break; | |
161 } | |
162 v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID); | |
163 pSpriteSFrames[v3].pHwSpriteIDs[i]=v12; | |
164 } | |
165 } | |
166 | |
167 else | |
168 { | |
169 for (uint i = 0; i < 8; ++i) | |
170 | |
171 { | |
172 | |
173 if (((0x0100 << i) & pSpriteSFrames[v3].uFlags) ) //mirrors | |
174 { | |
175 switch ( i ) | |
176 { | |
177 case 1: | |
178 sprintf(sprite_name, "%s7", pSpriteSFrames[v3].pTextureName); | |
179 break; | |
180 case 2: | |
181 sprintf(sprite_name, "%s6", pSpriteSFrames[v3].pTextureName); | |
182 break; | |
183 case 3: | |
184 sprintf(sprite_name, "%s5", pSpriteSFrames[v3].pTextureName); | |
185 break; | |
186 case 4: | |
187 sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName); | |
188 break; | |
189 | |
190 case 5: | |
191 sprintf(sprite_name, "%s3", pSpriteSFrames[v3].pTextureName); | |
192 break; | |
193 | |
194 case 6: | |
195 sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName); | |
196 break; | |
197 case 7: | |
198 sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName); | |
199 break; | |
200 } | |
201 } | |
202 else | |
203 { | |
204 sprintf(sprite_name, "%s%i", pSpriteSFrames[v3].pTextureName, i); | |
205 | |
206 } | |
207 v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID); | |
208 pSpriteSFrames[v3].pHwSpriteIDs[i]=v12; | |
209 | |
210 } | |
211 } | |
212 | |
213 if ( !(pSpriteSFrames[v3].uFlags & 1) ) | |
214 return; | |
215 ++v3; | |
216 } | |
217 } | |
218 } | |
0 | 219 } |
220 } | |
221 | |
222 //----- (0044D813) -------------------------------------------------------- | |
670 | 223 signed int SpriteFrameTable::FastFindSprite( char *pSpriteName ) |
1017 | 224 { |
670 | 225 signed int result; // eax@2 |
0 | 226 |
1017 | 227 int searchResult = BinarySearch(pSpriteName); |
228 if ( searchResult < 0 ) | |
0 | 229 result = 0; |
230 else | |
1017 | 231 result = this->pSpriteEFrames[searchResult]; |
0 | 232 return result; |
233 } | |
234 | |
235 //----- (0044D83A) -------------------------------------------------------- | |
1017 | 236 int SpriteFrameTable::BinarySearch( const char *pSpriteName ) |
0 | 237 { |
1017 | 238 int startPos = 0; |
239 int endPos = uNumEFrames; | |
240 while ( 1 ) | |
0 | 241 { |
1017 | 242 int searchRange = endPos - startPos; |
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243 int middleFrameIndex = startPos + (endPos - startPos) / 2; |
1017 | 244 int comparisonResult = _stricmp(pSpriteName, this->pSpritePFrames[middleFrameIndex]->pIconName); |
245 if ( !comparisonResult ) | |
0 | 246 { |
1017 | 247 return middleFrameIndex; |
248 } | |
249 if ( startPos == endPos ) | |
250 { | |
251 return -1; | |
0 | 252 } |
1017 | 253 if ( comparisonResult >= 0 ) |
254 { | |
255 startPos += max(((endPos - startPos) / 2), 1); | |
256 } | |
257 else{ | |
258 endPos = max(((endPos - startPos) / 2), 1) + startPos; | |
259 } | |
0 | 260 } |
261 } | |
262 | |
263 //----- (0044D8D0) -------------------------------------------------------- | |
639 | 264 SpriteFrame *SpriteFrameTable::GetFrame(unsigned int uSpriteID, unsigned int uTime) |
0 | 265 { |
639 | 266 //SpriteFrame *v3; // edi@1 |
0 | 267 SpriteFrame *v4; // ecx@1 |
639 | 268 //__int16 v5; // dx@2 |
269 //int v6; // edx@3 | |
270 //unsigned int v7; // eax@3 | |
271 //char *i; // ecx@3 | |
272 //int v9; // esi@5 | |
273 //SpriteFrame *result; // eax@6 | |
0 | 274 |
639 | 275 v4 = &pSpriteSFrames[uSpriteID]; |
276 if (~v4->uFlags & 1 || !v4->uAnimLength) | |
277 return pSpriteSFrames + uSpriteID; | |
278 | |
279 for (uint t = (uTime / 8) % v4->uAnimLength; t > v4->uAnimTime; ++v4) | |
280 t -= v4->uAnimTime; | |
281 return v4; | |
282 | |
283 /*for (v4; v4->uAnimTime <= t; ++v4) | |
284 | |
285 v6 = (uTime / 8) % v4->uAnimLength; | |
286 //v7 = uSpriteID; | |
0 | 287 for ( i = (char *)&v4->uAnimTime; ; i += 60 ) |
288 { | |
289 v9 = *(short *)i; | |
290 if ( v6 <= v9 ) | |
291 break; | |
292 v6 -= v9; | |
293 ++v7; | |
294 } | |
639 | 295 return &pSpriteSFrames[v7];*/ |
296 | |
0 | 297 } |
298 | |
299 //----- (0044D91F) -------------------------------------------------------- | |
300 SpriteFrame *SpriteFrameTable::GetFrameBy_x(unsigned int uSpriteID, signed int a3) | |
301 { | |
302 SpriteFrame *v3; // edi@1 | |
303 SpriteFrame *v4; // esi@1 | |
304 __int16 v5; // ax@2 | |
305 int v6; // ecx@3 | |
306 int v7; // edx@3 | |
307 unsigned int v8; // eax@3 | |
308 int v9; // ecx@3 | |
309 char *i; // edx@3 | |
310 int v11; // esi@5 | |
311 SpriteFrame *result; // eax@6 | |
312 | |
313 v3 = this->pSpriteSFrames; | |
314 v4 = &v3[uSpriteID]; | |
315 if ( v4->uFlags & 1 && (v5 = v4->uAnimLength) != 0 ) | |
316 { | |
317 v6 = v5; | |
318 v7 = a3 % v5; | |
319 v8 = uSpriteID; | |
320 v9 = v6 - v7; | |
321 for ( i = (char *)&v4->uAnimTime; ; i += 60 ) | |
322 { | |
323 v11 = *(short *)i; | |
324 if ( v9 <= v11 ) | |
325 break; | |
326 v9 -= v11; | |
327 ++v8; | |
328 } | |
329 result = &v3[v8]; | |
330 } | |
331 else | |
332 { | |
333 result = &v3[uSpriteID]; | |
334 } | |
335 return result; | |
336 } | |
337 | |
338 //----- (0044D96D) -------------------------------------------------------- | |
339 void SpriteFrameTable::ToFile() | |
340 { | |
341 SpriteFrameTable *v1; // esi@1 | |
342 FILE *v2; // eax@1 | |
343 FILE *v3; // edi@1 | |
344 | |
345 v1 = this; | |
346 v2 = fopen("data\\dsft.bin", "wb"); | |
347 v3 = v2; | |
348 if ( !v2 ) | |
1545 | 349 Error("Unable to save dsft.bin!"); |
0 | 350 fwrite(v1, 4u, 1u, v2); |
351 fwrite(&v1->uNumEFrames, 4u, 1u, v3); | |
352 fwrite(v1->pSpriteSFrames, 0x3Cu, v1->uNumSpriteFrames, v3); | |
353 fwrite(v1->pSpriteEFrames, 2u, v1->uNumEFrames, v3); | |
354 fclose(v3); | |
355 } | |
356 | |
357 //----- (0044D9D7) -------------------------------------------------------- | |
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358 void SpriteFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) |
0 | 359 { |
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360 uint num_mm6_frames = 0; |
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361 uint num_mm6_eframes = 0; |
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362 if (data_mm6) |
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363 { |
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364 num_mm6_frames = *(int *)data_mm6; |
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365 num_mm6_eframes = *((int *)data_mm6 + 1); |
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366 } |
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367 |
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368 uint num_mm7_frames = 0; |
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369 uint num_mm7_eframes = 0; |
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370 if (data_mm7) |
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371 { |
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372 num_mm7_frames = *(int *)data_mm7; |
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373 num_mm7_eframes = *((int *)data_mm7 + 1); |
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374 } |
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375 |
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376 uint num_mm8_frames = 0; |
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377 uint num_mm8_eframes = 0; |
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378 if (data_mm8) |
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379 { |
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380 num_mm8_frames = *(int *)data_mm8; |
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381 num_mm8_eframes = *((int *)data_mm8 + 1); |
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382 } |
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383 |
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384 uNumSpriteFrames = num_mm6_frames + num_mm7_frames + num_mm8_frames; |
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385 uNumEFrames = num_mm6_eframes + num_mm7_eframes + num_mm8_eframes; |
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386 |
1583 | 387 pSpriteSFrames = (SpriteFrame *)malloc(uNumSpriteFrames * sizeof(SpriteFrame)); |
388 pSpriteEFrames = (__int16 *)malloc(uNumSpriteFrames * sizeof(short)); | |
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389 |
1583 | 390 pSpritePFrames = (SpriteFrame **)malloc(4 * uNumSpriteFrames); |
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391 |
1980 | 392 uint mm7_frames_size = num_mm7_frames * sizeof(SpriteFrame); |
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393 memcpy(pSpriteSFrames, (char *)data_mm7 + 8, mm7_frames_size); |
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394 memcpy(pSpriteEFrames, (char *)data_mm7 + 8 + mm7_frames_size, 2 * num_mm7_eframes); |
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395 |
1980 | 396 uint mm6_frames_size = num_mm6_frames * sizeof(SpriteFrame_mm6); |
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397 for (uint i = 0; i < num_mm6_frames; ++i) |
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398 { |
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399 memcpy(pSpriteSFrames + num_mm7_frames + i, (char *)data_mm6 + 8 + i * sizeof(SpriteFrame_mm6), sizeof(SpriteFrame_mm6)); |
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400 pSpriteSFrames[num_mm7_frames + i].uAnimLength = 0; |
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
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changeset
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401 } |
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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parents:
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changeset
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402 memcpy(pSpriteEFrames + num_mm7_frames, (char *)data_mm6 + 8 + mm6_frames_size, 2 * num_mm6_eframes); |
1541 | 403 |
1980 | 404 uint mm8_frames_size = num_mm8_frames * sizeof(SpriteFrame); |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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405 memcpy(pSpriteSFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8, mm8_frames_size); |
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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changeset
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406 memcpy(pSpriteEFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8 + mm8_frames_size, 2 * num_mm8_eframes); |
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
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changeset
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407 |
2436
ed1e4cff79a2
fixed uninitialized memory access in SpriteFrameTable::FromFile
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changeset
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408 //the original was using num_mmx_frames, but never accessed any element beyond num_mmx_eframes, but boing beyong eframes caused invalid memory accesses |
ed1e4cff79a2
fixed uninitialized memory access in SpriteFrameTable::FromFile
Grumpy7
parents:
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changeset
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409 for (uint i = 0; i < num_mm6_eframes + num_mm7_eframes + num_mm8_eframes; ++i) |
ed1e4cff79a2
fixed uninitialized memory access in SpriteFrameTable::FromFile
Grumpy7
parents:
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diff
changeset
|
410 pSpritePFrames[i] = &pSpriteSFrames[pSpriteEFrames[i]]; |
0 | 411 } |
412 | |
413 //----- (0044DA92) -------------------------------------------------------- | |
414 bool SpriteFrameTable::FromFileTxt(const char *Args) | |
415 { | |
416 SpriteFrameTable *v2; // ebx@1 | |
417 FILE *v3; // eax@1 | |
418 unsigned int v4; // esi@3 | |
419 signed int result; // eax@10 | |
420 FILE *v6; // ST18_4@11 | |
421 char *i; // eax@11 | |
422 const char *v8; // ST20_4@14 | |
423 __int16 v9; // ax@14 | |
424 const char *v10; // ST0C_4@14 | |
425 double v11; // st7@14 | |
426 int v12; // eax@14 | |
427 const char *v13; // ST04_4@14 | |
428 __int16 v14; // ax@14 | |
429 const char *v15; // ST00_4@14 | |
430 int v16; // eax@14 | |
431 int v17; // eax@17 | |
432 int v18; // eax@23 | |
433 int v19; // eax@24 | |
434 int v20; // eax@25 | |
435 int v21; // eax@28 | |
436 int v22; // eax@29 | |
437 int j; // edi@30 | |
438 const char *v24; // esi@31 | |
439 int v25; // eax@32 | |
440 int v26; // edx@53 | |
441 int v27; // ecx@54 | |
442 int v28; // eax@55 | |
443 signed int k; // edx@58 | |
444 SpriteFrame *v30; // ecx@59 | |
445 int v31; // esi@59 | |
446 int l; // eax@60 | |
447 signed int v33; // eax@65 | |
448 int v34; // edi@66 | |
449 int v35; // esi@66 | |
450 SpriteFrame **v36; // eax@69 | |
451 int v37; // ecx@69 | |
452 SpriteFrame *v38; // edx@69 | |
453 __int16 *v39; // eax@69 | |
454 int v40; // ecx@69 | |
455 char Buf[500]; // [sp+Ch] [bp-2F0h]@3 | |
456 FrameTableTxtLine v42; // [sp+200h] [bp-FCh]@4 | |
457 FrameTableTxtLine v43; // [sp+27Ch] [bp-80h]@4 | |
458 FILE *File; // [sp+2F8h] [bp-4h]@1 | |
459 unsigned int Argsa; // [sp+304h] [bp+8h]@3 | |
460 int Argsb; // [sp+304h] [bp+8h]@59 | |
461 FILE *Argsc; // [sp+304h] [bp+8h]@67 | |
462 | |
463 v2 = this; | |
464 ReleaseSFrames(); | |
465 v3 = fopen(Args, "r"); | |
466 File = v3; | |
467 if ( !v3 ) | |
1545 | 468 Error("CSpriteFrameTable::load - Unable to open file: %s.", Args); |
469 | |
0 | 470 v4 = 0; |
471 Argsa = 0; | |
472 if ( fgets(Buf, 490, v3) ) | |
473 { | |
474 do | |
475 { | |
476 *strchr(Buf, '\n') = 0; | |
477 memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43)); | |
701 | 478 if ( v43.uPropCount && *v43.pProperties[0] != '/' ) |
0 | 479 ++Argsa; |
480 } | |
481 while ( fgets(Buf, 490, File) ); | |
482 v4 = Argsa; | |
483 } | |
484 v2->uNumSpriteFrames = v4; | |
1583 | 485 v2->pSpriteSFrames = (SpriteFrame *)malloc(60 * v4); |
486 v2->pSpriteEFrames = (__int16 *)malloc(2 * v2->uNumSpriteFrames); | |
487 v2->pSpritePFrames = (SpriteFrame **)malloc(4 * v2->uNumSpriteFrames); | |
0 | 488 if ( v2->pSpriteSFrames ) |
489 { | |
490 v6 = File; | |
491 v2->uNumSpriteFrames = 0; | |
492 fseek(v6, 0, 0); | |
493 for ( i = fgets(Buf, 490, File); i; i = fgets(Buf, 490, File) ) | |
494 { | |
495 *strchr(Buf, 10) = 0; | |
496 memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43)); | |
701 | 497 if ( v43.uPropCount && *v43.pProperties[0] != '/' ) |
0 | 498 { |
499 v8 = v43.pProperties[0]; | |
500 v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags = 0; | |
501 v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteIndex = 0; | |
502 strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pIconName, v8); | |
503 strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pTextureName, v43.pProperties[1]); | |
504 v9 = atoi(v43.pProperties[3]); | |
505 v10 = v43.pProperties[4]; | |
506 v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteID = v9; | |
507 v11 = atof(v10) * 65536.0; | |
508 v12 = abs((signed __int64)v11); | |
509 v13 = v43.pProperties[5]; | |
510 v2->pSpriteSFrames[v2->uNumSpriteFrames].scale = v12; | |
511 v14 = atoi(v13); | |
512 v15 = v43.pProperties[6]; | |
513 v2->pSpriteSFrames[v2->uNumSpriteFrames].uGlowRadius = v14; | |
514 v2->pSpriteSFrames[v2->uNumSpriteFrames].uAnimTime = atoi(v15); | |
515 v16 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames]; | |
516 if ( *(short *)(v16 + 48) ) | |
517 *(int *)(v16 + 44) |= 2u; | |
1104 | 518 if ( !_stricmp(v43.pProperties[2], "new") ) |
0 | 519 { |
520 v17 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; | |
521 *(int *)v17 |= 4u; | |
522 v2->pSpritePFrames[v2->uNumEFrames] = &v2->pSpriteSFrames[v2->uNumSpriteFrames]; | |
523 v2->pSpriteEFrames[v2->uNumEFrames++] = LOWORD(v2->uNumSpriteFrames); | |
524 } | |
1104 | 525 if ( !_stricmp(v43.pProperties[10], "1") ) |
0 | 526 BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u; |
1104 | 527 if ( !_stricmp(v43.pProperties[11], "1") ) |
0 | 528 BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u; |
1104 | 529 if ( !_stricmp(v43.pProperties[12], "1") ) |
0 | 530 { |
531 v18 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; | |
532 *(int *)v18 |= 0x20u; | |
533 } | |
534 v19 = atoi(v43.pProperties[7]) - 1; | |
535 if ( v19 ) | |
536 { | |
537 v20 = v19 - 2; | |
538 if ( v20 ) | |
539 { | |
540 if ( v20 == 2 ) | |
541 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0xE0u; | |
542 } | |
543 else | |
544 { | |
545 v21 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; | |
546 *(int *)v21 |= 0x1E000u; | |
547 } | |
548 } | |
549 else | |
550 { | |
551 v22 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; | |
552 *(int *)v22 |= 0x10u; | |
553 } | |
701 | 554 for ( j = 13; j < v43.uPropCount; ++j ) |
0 | 555 { |
556 v24 = v43.pProperties[j]; | |
1104 | 557 if ( _stricmp(v43.pProperties[j], "Luminous") ) |
0 | 558 { |
1104 | 559 if ( _stricmp(v24, "Mirror0") ) |
0 | 560 { |
1104 | 561 if ( _stricmp(v24, "Mirror1") ) |
0 | 562 { |
1104 | 563 if ( _stricmp(v24, "Mirror2") ) |
0 | 564 { |
1104 | 565 if ( _stricmp(v24, "Mirror3") ) |
0 | 566 { |
1104 | 567 if ( _stricmp(v24, "Mirror4") ) |
0 | 568 { |
1104 | 569 if ( _stricmp(v24, "Mirror5") ) |
0 | 570 { |
1104 | 571 if ( _stricmp(v24, "Mirror6") ) |
0 | 572 { |
1104 | 573 if ( !_stricmp(v24, "Mirror7") ) |
0 | 574 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x80u; |
575 } | |
576 else | |
577 { | |
578 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x40u; | |
579 } | |
580 } | |
581 else | |
582 { | |
583 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x20u; | |
584 } | |
585 } | |
586 else | |
587 { | |
588 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x10u; | |
589 } | |
590 } | |
591 else | |
592 { | |
593 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 8u; | |
594 } | |
595 } | |
596 else | |
597 { | |
598 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u; | |
599 } | |
600 } | |
601 else | |
602 { | |
603 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u; | |
604 } | |
605 } | |
606 else | |
607 { | |
608 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 1u; | |
609 } | |
610 } | |
611 else | |
612 { | |
613 v25 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; | |
614 *(int *)v25 |= 2u; | |
615 } | |
616 } | |
617 ++v2->uNumSpriteFrames; | |
618 } | |
619 } | |
620 fclose(File); | |
621 v26 = 0; | |
622 if ( (signed int)(v2->uNumSpriteFrames - 1) > 0 ) | |
623 { | |
624 v27 = 0; | |
625 do | |
626 { | |
627 v28 = (int)&v2->pSpriteSFrames[v27]; | |
628 if ( !(*(char *)(v28 + 104) & 4) ) | |
629 *(int *)(v28 + 44) |= 1u; | |
630 ++v26; | |
631 ++v27; | |
632 } | |
633 while ( v26 < (signed int)(v2->uNumSpriteFrames - 1) ); | |
634 } | |
635 for ( k = 0; k < (signed int)v2->uNumSpriteFrames; *(short *)(Argsb + 56) = v31 ) | |
636 { | |
637 v30 = v2->pSpriteSFrames; | |
638 Argsb = (int)&v30[k]; | |
639 v31 = *(short *)(Argsb + 54); | |
640 if ( *(char *)(Argsb + 44) & 1 ) | |
641 { | |
642 ++k; | |
643 for ( l = (int)&v30[k]; *(char *)(l + 44) & 1; l += 60 ) | |
644 { | |
645 v31 += *(short *)(l + 54); | |
646 ++k; | |
647 } | |
648 LOWORD(v31) = v30[k].uAnimTime + v31; | |
649 } | |
650 ++k; | |
651 } | |
652 v33 = v2->uNumEFrames; | |
653 if ( v33 > 0 ) | |
654 { | |
655 v34 = 0; | |
656 v35 = 0; | |
657 File = (FILE *)1; | |
658 do | |
659 { | |
660 Argsc = File; | |
661 if ( (signed int)File < v33 ) | |
662 { | |
663 do | |
664 { | |
1104 | 665 if ( _stricmp(v2->pSpritePFrames[(int)Argsc]->pIconName, v2->pSpritePFrames[v35]->pIconName) < 0 ) |
0 | 666 { |
667 v36 = v2->pSpritePFrames; | |
668 v37 = (int)&v36[(int)Argsc]; | |
669 v38 = *(SpriteFrame **)v37; | |
670 *(int *)v37 = (int)v36[v35]; | |
671 v2->pSpritePFrames[v35] = v38; | |
672 v39 = v2->pSpriteEFrames; | |
673 v40 = (int)&v39[(int)Argsc]; | |
674 LOWORD(v38) = *(short *)v40; | |
675 *(short *)v40 = v39[v34]; | |
676 v2->pSpriteEFrames[v34] = (signed __int16)v38; | |
677 } | |
678 Argsc = (FILE *)((char *)Argsc + 1); | |
679 } | |
680 while ( (signed int)Argsc < v2->uNumEFrames ); | |
681 } | |
682 File = (FILE *)((char *)File + 1); | |
683 v33 = v2->uNumEFrames; | |
684 ++v35; | |
685 ++v34; | |
686 } | |
687 while ( (signed int)((char *)File - 1) < v33 ); | |
688 } | |
689 result = 1; | |
690 } | |
691 else | |
692 { | |
693 MessageBoxW(nullptr, L"CSpriteFrameTable::load - Out of Memory!", nullptr, 0); | |
694 fclose(File); | |
695 result = 0; | |
696 } | |
697 return result; | |
1295 | 698 } |
699 //----- (0046E26D) -------------------------------------------------------- | |
700 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2) | |
701 { | |
702 int v2; // edx@5 | |
703 unsigned __int16 *v3; // eax@5 | |
704 unsigned __int16 v4; // ax@6 | |
705 LevelDecoration *v5; // edi@7 | |
706 DecorationDesc *v6; // esi@8 | |
707 int v7; // edx@9 | |
708 int v8; // eax@9 | |
709 int v9; // ecx@11 | |
710 int v10; // ebx@13 | |
711 int v11; // esi@13 | |
712 int v12; // ebp@15 | |
713 int v13; // ebx@15 | |
714 int v14; // esi@16 | |
715 int v15; // edi@17 | |
716 int v16; // eax@17 | |
717 int v17; // esi@19 | |
718 char v18; // zf@23 | |
719 int v19; // [sp+0h] [bp-10h]@15 | |
720 unsigned __int16 *v20; // [sp+4h] [bp-Ch]@5 | |
721 int v21; // [sp+8h] [bp-8h]@15 | |
722 int v22; // [sp+Ch] [bp-4h]@13 | |
723 | |
724 if ( a1 >= 0 ) | |
725 { | |
726 if ( a1 <= 127 ) | |
727 { | |
728 if ( a2 >= 0 ) | |
729 { | |
730 if ( a2 <= 127 ) | |
731 { | |
732 v2 = a1 + (a2 << 7); | |
733 v3 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]]; | |
734 v20 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]]; | |
735 if ( v3 ) | |
736 { | |
737 do | |
738 { | |
739 v4 = *v3; | |
740 if ( PID_TYPE(v4) == OBJECT_Decoration) | |
741 { | |
742 v5 = &pLevelDecorations[(signed __int16)v4 >> 3]; | |
1489 | 743 if (!(v5->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1295 | 744 { |
745 v6 = &pDecorationList->pDecorations[v5->uDecorationDescID]; | |
746 if (!v6->CanMoveThrough()) | |
747 { | |
748 v7 = v6->uRadius; | |
749 v8 = v5->vPosition.x; | |
750 if ( stru_721530.sMaxX <= v8 + v7 ) | |
751 { | |
752 if ( stru_721530.sMinX >= v8 - v7 ) | |
753 { | |
754 v9 = v5->vPosition.y; | |
755 if ( stru_721530.sMaxY <= v9 + v7 ) | |
756 { | |
757 if ( stru_721530.sMinY >= v9 - v7 ) | |
758 { | |
759 v10 = v6->uDecorationHeight; | |
760 v11 = v5->vPosition.z; | |
761 v22 = v10; | |
762 if ( stru_721530.sMaxZ <= v11 + v10 ) | |
763 { | |
764 if ( stru_721530.sMinZ >= v11 ) | |
765 { | |
766 v12 = v8 - stru_721530.normal.x; | |
767 v19 = v9 - stru_721530.normal.y; | |
768 v13 = stru_721530.prolly_normal_d + v7; | |
1546 | 769 v21 = ((v8 - stru_721530.normal.x) * stru_721530.direction.y |
770 - (v9 - stru_721530.normal.y) * stru_721530.direction.x) >> 16; | |
1295 | 771 if ( abs(v21) <= stru_721530.prolly_normal_d + v7 ) |
772 { | |
1546 | 773 v14 = (v12 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16; |
1295 | 774 if ( v14 > 0 ) |
775 { | |
776 v15 = v5->vPosition.z; | |
2207 | 777 v16 = stru_721530.normal.z + fixpoint_mul(stru_721530.direction.z, v14); |
1295 | 778 if ( v16 >= v15 ) |
779 { | |
780 if ( v16 <= v22 + v15 ) | |
781 { | |
782 v17 = v14 - integer_sqrt(v13 * v13 - v21 * v21); | |
783 if ( v17 < 0 ) | |
784 v17 = 0; | |
785 if ( v17 < stru_721530.field_7C ) | |
786 { | |
787 stru_721530.field_7C = v17; | |
788 stru_721530.uFaceID = (signed __int16)*v20; | |
789 } | |
790 } | |
791 } | |
792 } | |
793 } | |
794 } | |
795 } | |
796 } | |
797 } | |
798 } | |
799 } | |
800 } | |
801 } | |
802 } | |
803 v3 = v20 + 1; | |
804 v18 = *v20 == 0; | |
805 ++v20; | |
806 } | |
807 while ( !v18 ); | |
808 } | |
809 } | |
810 } | |
811 } | |
812 } | |
813 } |