Mercurial > mm7
annotate Indoor.cpp @ 2314:8e9be4fa33a8
for Bloodsplat
author | Ritor1 |
---|---|
date | Tue, 18 Mar 2014 23:50:35 +0600 |
parents | d8b4a36f54a4 |
children | 133882370e83 |
rev | line source |
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2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
1016 | 2 #include "LightmapBuilder.h" |
3 #include "DecalBuilder.h" | |
4 #include "stru9.h" | |
5 #include "stru10.h" | |
1078 | 6 #include "stru367.h" |
1016 | 7 |
8 #include "BSPModel.h" | |
0 | 9 #include "Outdoor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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10 #include "SpriteObject.h" |
0 | 11 #include "Events.h" |
12 #include "Game.h" | |
13 #include "Viewport.h" | |
2044 | 14 #include "Timer.h" |
0 | 15 #include "Party.h" |
2037
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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16 #include "OurMath.h" |
0 | 17 #include "LOD.h" |
18 #include "DecorationList.h" | |
19 #include "ObjectList.h" | |
20 #include "Actor.h" | |
21 #include "Chest.h" | |
22 #include "GUIProgressBar.h" | |
23 #include "stru123.h" | |
24 #include "AudioPlayer.h" | |
25 #include "Log.h" | |
26 #include "TurnEngine.h" | |
27 #include "PaletteManager.h" | |
28 #include "MapInfo.h" | |
1262 | 29 #include "Lights.h" |
0 | 30 |
31 #include "mm7_data.h" | |
831 | 32 #include "MM7.h" |
1295 | 33 #include "Sprites.h" |
34 #include "Game.h" | |
35 #include "stru6.h" | |
36 #include "ParticleEngine.h" | |
37 #include "Outdoor_stuff.h" | |
1297 | 38 #include "texts.h" |
39 #include "GUIWindow.h" | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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40 #include "Level/Decoration.h" |
2084 | 41 #include "Overlays.h" |
0 | 42 |
43 | |
44 | |
45 | |
46 IndoorLocation *pIndoor = new IndoorLocation; | |
47 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
48 | |
49 struct DecorationList *pDecorationList; | |
50 | |
1202 | 51 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 52 size_t uNumLevelDecorations; |
520
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GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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53 LevelDecoration* activeLevelDecoration; |
0 | 54 |
55 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
56 | |
57 stru320 stru_F8AD28; // idb | |
58 stru337 stru_F81018; | |
1376 | 59 BspRenderer_PortalViewportData stru_F8A590; |
0 | 60 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 61 stru141_actor_collision_object stru_721530; |
1202 | 62 std::array<stru352, 480> stru_F83B80; |
0 | 63 |
64 | |
65 | |
66 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
67 { | |
68 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
69 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
70 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
71 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
72 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
73 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
74 }; | |
75 | |
76 | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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77 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 78 { |
79 "mdt12.blv", | |
80 "d18.blv", | |
81 "mdt14.blv", | |
82 "d37.blv", | |
83 "mdk01.blv", | |
84 "mdt01.blv", | |
85 "mdr01.blv", | |
86 "mdt10.blv", | |
87 "mdt09.blv", | |
88 "mdt15.blv", | |
89 "mdt11.blv" | |
90 }; | |
91 | |
0 | 92 |
93 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 94 void __fastcall PrepareDrawLists_BLV() |
0 | 95 { |
96 int v5; // eax@4 | |
97 unsigned int v7; // ebx@8 | |
98 BLVSector *v8; // esi@8 | |
99 | |
1641 | 100 pBLVRenderParams->Reset(); |
0 | 101 pMobileLightsStack->uNumLightsActive = 0; |
102 //uNumMobileLightsApplied = 0; | |
103 uNumDecorationsDrawnThisFrame = 0; | |
104 uNumSpritesDrawnThisFrame = 0; | |
105 uNumBillboardsToDraw = 0; | |
707 | 106 |
107 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 108 { |
109 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
110 //v11 = LOBYTE(v2); | |
111 v5 = 800; | |
112 if (pParty->TorchlightActive()) | |
707 | 113 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
2154 | 114 //LOBYTE(v1) = _4E94D0_light_type; |
0 | 115 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; |
116 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
1640
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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117 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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118 pGame->pIndoorCameraD3D->vPartyPos.y, |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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119 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 120 pBLVRenderParams->uPartySectorID, |
121 v5, | |
122 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
123 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
124 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
2154 | 125 _4E94D0_light_type); |
0 | 126 } |
127 PrepareBspRenderList_BLV(); | |
128 PrepareItemsRenderList_BLV(); | |
129 PrepareActorRenderList_BLV(); | |
707 | 130 |
131 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 132 { |
707 | 133 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
134 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
135 | |
136 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
137 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
0 | 138 } |
657 | 139 FindBillboardsLightLevels_BLV(); |
0 | 140 pGame->PrepareBloodsplats(); |
141 } | |
142 | |
143 //----- (004407D9) -------------------------------------------------------- | |
1641 | 144 void BLVRenderParams::Reset() |
0 | 145 { |
146 int v7; // eax@1 | |
147 int v8; // ST08_4@2 | |
148 int v9; // ST04_4@2 | |
149 int v10; // ST00_4@2 | |
150 double v17; // st7@5 | |
151 int v18; // eax@5 | |
152 double v19; // st7@5 | |
153 int v20; // eax@5 | |
154 double v21; // st7@5 | |
155 int v22; // eax@5 | |
156 unsigned int v23; // edx@5 | |
157 unsigned int v24; // ecx@5 | |
158 int v25; // eax@5 | |
159 int v26; // eax@5 | |
160 signed int v27; // eax@6 | |
161 int v29; // [sp+24h] [bp+8h]@5 | |
162 | |
1641 | 163 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
164 | |
1642 | 165 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 166 if (viewparams->draw_sw_outlines) |
1642 | 167 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 168 if (viewparams->draw_d3d_outlines) |
1642 | 169 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 170 |
171 //v2 = a2; | |
172 //this->field_0_timer_ = a2->field_0_timer; | |
173 //this->uFlags = a2->uFlags; | |
1640
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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174 //this->vPartyPos.x = a2->vPosition.x; |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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175 //this->vPartyPos.y = a2->vPosition.y; |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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176 //this->vPartyPos.z = a2->vPosition.z; |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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177 //v4 = this->vPartyPos.z; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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178 //v5 = this->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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179 //this->sPartyRotY = a2->sRotationY; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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180 //v6 = this->vPartyPos.x; |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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181 //this->sPartyRotX = a2->sRotationX; |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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182 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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183 pGame->pIndoorCameraD3D->vPartyPos.y, |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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184 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 185 this->uPartySectorID = v7; |
0 | 186 if ( !v7 ) |
187 { | |
1983 | 188 //__debugbreak(); // shouldnt happen, please provide savegame |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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189 /*v8 = this->vPartyPos.z; |
1006 | 190 this->vPartyPos.x = pParty->vPosition.x; |
0 | 191 v9 = pParty->vPosition.y; |
1006 | 192 v10 = this->vPartyPos.x; |
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193 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 194 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 195 } |
2154 | 196 //if ( pRenderer->pRenderD3D ) |
0 | 197 { |
1642 | 198 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
199 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
200 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
201 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
202 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
203 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
204 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
205 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
2151 | 206 this->field_64 = pViewport->field_of_view; |
1641 | 207 |
208 this->uViewportX = pViewport->uScreen_TL_X; | |
209 this->uViewportY = pViewport->uScreen_TL_Y; | |
210 this->uViewportZ = pViewport->uScreen_BR_X; | |
211 this->uViewportW = pViewport->uScreen_BR_Y; | |
212 | |
213 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
214 this->uViewportHeight = uViewportW - uViewportY + 1; | |
215 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
216 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 217 } |
2154 | 218 /*else |
0 | 219 { |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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220 __debugbreak(); // no sw |
2154 | 221 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 222 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
223 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
224 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
225 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
226 v18 = this->sPartyRotY; | |
227 this->fCosineY = v17; | |
0 | 228 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 229 v20 = this->sPartyRotX; |
230 this->fSineY = v19; | |
0 | 231 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 232 v22 = this->sPartyRotX; |
233 this->fCosineNegX = v21; | |
234 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
235 v23 = this->uViewportX; | |
236 this->field_64 = a2->field_3C; | |
237 v24 = this->uViewportZ; | |
238 this->field_70 = this->uViewportZ - v23 + 1; | |
239 v25 = this->uViewportW - this->uViewportY + 1; | |
240 this->uViewportHeight = v25; | |
0 | 241 v29 = v25; |
1006 | 242 v26 = this->field_64; |
243 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
2154 | 244 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); |
245 }*/ | |
1641 | 246 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
247 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
248 // + 0.5) << 16; | |
249 extern float _calc_fov(int viewport_width, int angle_degree); | |
250 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
251 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
252 this->pRenderTarget = pRenderer->pTargetSurface; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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253 this->uTargetWidth = window->GetWidth(); |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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254 this->uTargetHeight = window->GetHeight(); |
1641 | 255 this->pTargetZBuffer = pRenderer->pActiveZBuffer; |
1006 | 256 this->field_8C = 0; |
257 this->field_84 = 0; | |
258 this->uNumFacesRenderedThisFrame = 0; | |
259 this->field_88 = 0; | |
0 | 260 pBLVRenderParams->field_90 = 64; |
261 pBLVRenderParams->field_94 = 6; | |
262 } | |
263 | |
264 //----- (00440B44) -------------------------------------------------------- | |
265 void IndoorLocation::ExecDraw(bool bD3D) | |
266 { | |
267 if (bD3D) | |
268 { | |
269 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
676
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BLV: when standing right on the portal (orange wall) everything looks fine
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270 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 271 { |
1187 | 272 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) |
795 | 273 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 274 else |
2273 | 275 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, |
276 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, | |
277 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 278 } |
279 } | |
795 | 280 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 281 { |
1391
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Moved stru11, stru12 and some SW Rendering stuff to the archives.
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282 __debugbreak(); // no SW |
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Moved stru11, stru12 and some SW Rendering stuff to the archives.
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283 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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Moved stru11, stru12 and some SW Rendering stuff to the archives.
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284 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 285 } |
286 } | |
287 | |
1641 | 288 |
289 /* | |
0 | 290 //----- (00440BED) -------------------------------------------------------- |
291 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
292 { | |
293 unsigned __int16 *v1; // edi@7 | |
1074 | 294 BspRenderer_stru0 *v2; // esi@8 |
0 | 295 int v3; // ecx@9 |
296 unsigned int v4; // edx@9 | |
1074 | 297 short *v5; // eax@10 |
0 | 298 signed int v6; // [sp+8h] [bp-8h]@7 |
299 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 300 short *v8; |
0 | 301 |
302 PrepareDrawLists_BLV(_this); | |
303 if (pBLVRenderParams->uPartySectorID) | |
304 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
305 pRenderer->DrawBillboardList_BLV(); | |
676
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BLV: when standing right on the portal (orange wall) everything looks fine
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306 |
1641 | 307 if ( !pRenderer->pRenderD3D ) |
0 | 308 { |
486 | 309 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
310 pBspRenderer->DrawFaceOutlines(); | |
311 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 312 { |
313 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 314 v7 = 0; |
315 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
316 { | |
317 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 318 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
319 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 320 { |
321 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 322 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
323 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 324 do |
325 { | |
326 v1[v4 + *v8] = 255; | |
1376 | 327 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 328 v1[v4 + *v5] = 255; |
329 v4 += pRenderer->uTargetSurfacePitch; | |
330 ++v5; | |
331 ++v8; | |
332 } | |
1376 | 333 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 334 } |
335 } | |
0 | 336 } |
1641 | 337 } |
0 | 338 } |
1641 | 339 */ |
0 | 340 |
341 //----- (00441BD4) -------------------------------------------------------- | |
342 void IndoorLocation::Draw() | |
343 { | |
186 | 344 //int v0; // eax@1 |
1641 | 345 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
0 | 346 int v2; // [sp+44h] [bp-8h]@5 |
347 int v3; // [sp+48h] [bp-4h]@5 | |
348 | |
1641 | 349 /*_this.uFlags = 0; |
186 | 350 if (viewparams->draw_sw_outlines) |
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class IndoorCamera split into BLVRenderParams and ODMRenderParams
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351 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 352 if (viewparams->draw_d3d_outlines) |
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353 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
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354 |
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355 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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356 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 357 |
0 | 358 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 359 //_this.fov_deg = 65; |
1643 | 360 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
361 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 362 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
363 //_this.sRotationX = pParty->sRotationX; | |
364 //_this.sRotationY = pParty->sRotationY; | |
0 | 365 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 366 _this.uViewportX = pViewport->uScreen_TL_X; |
367 _this.uViewportY = pViewport->uScreen_TL_Y; | |
368 _this.uViewportZ = pViewport->uScreen_BR_X; | |
369 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 370 _this.field_3C = pViewport->field_30; |
581 | 371 |
0 | 372 _this.uTargetWidth = 640; |
373 _this.uTargetHeight = 480; | |
1641 | 374 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
375 | |
376 //sub_440BED(&_this); -- inlined | |
2204 | 377 //{ |
1641 | 378 PrepareDrawLists_BLV(); |
379 if (pBLVRenderParams->uPartySectorID) | |
2154 | 380 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); |
1641 | 381 pRenderer->DrawBillboardList_BLV(); |
2204 | 382 //} |
1641 | 383 |
569 | 384 pParty->uFlags &= ~2; |
0 | 385 pGame->DrawParticles(); |
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386 trail_particle_generator.UpdateParticles(); |
0 | 387 } |
388 | |
389 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 390 void BLVFace::FromODM(ODMFace *face) |
0 | 391 { |
1025 | 392 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
393 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
394 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
395 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
396 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
397 + (double)(face->pFacePlane.vNormal.x >> 16); | |
398 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
399 + (double)(face->pFacePlane.vNormal.y >> 16); | |
400 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
401 + (double)(face->pFacePlane.vNormal.z >> 16); | |
402 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
403 this->uAttributes = face->uAttributes; | |
404 this->pBounding.x1 = face->pBoundingBox.x1; | |
405 this->pBounding.y1 = face->pBoundingBox.y1; | |
406 this->pBounding.z1 = face->pBoundingBox.z1; | |
407 this->pBounding.x2 = face->pBoundingBox.x2; | |
408 this->pBounding.y2 = face->pBoundingBox.y2; | |
409 this->pBounding.z2 = face->pBoundingBox.z2; | |
410 this->zCalc1 = face->zCalc1; | |
411 this->zCalc2 = face->zCalc2; | |
412 this->zCalc3 = face->zCalc3; | |
413 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
414 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
415 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
416 this->uPolygonType = (PolygonType)face->uPolygonType; | |
417 this->uNumVertices = face->uNumVertices; | |
418 this->uBitmapID = face->uTextureID; | |
419 this->pVertexIDs = face->pVertexIDs; | |
0 | 420 } |
421 | |
422 //----- (004B0A25) -------------------------------------------------------- | |
794 | 423 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 424 { |
425 //unsigned int v4; // esi@1 | |
426 char *v5; // eax@4 | |
427 signed int v6; // ecx@4 | |
428 char *v7; // eax@8 | |
429 signed int v8; // ecx@8 | |
430 //BLVFace *v9; // esi@13 | |
431 //IndoorCameraD3D *v10; // edi@16 | |
432 //int v11; // ebx@17 | |
433 //Vec3_short_ *v12; // ecx@18 | |
434 //char *v13; // edx@18 | |
435 //int v14; // eax@19 | |
436 //unsigned __int8 v15; // sf@19 | |
437 //unsigned __int8 v16; // of@19 | |
438 int v17; // ebx@25 | |
439 //double v18; // st7@27 | |
440 //double v19; // st6@27 | |
441 //double v20; // st5@27 | |
442 //char v21; // dl@27 | |
443 //unsigned int v22; // eax@44 | |
444 unsigned int v23; // eax@35 | |
445 //DWORD v24; // eax@37 | |
446 //int v25; // eax@38 | |
447 //char *v26; // edi@38 | |
448 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 449 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 450 //int i; // [sp+10h] [bp-18h]@38 |
451 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
452 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
453 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
454 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
455 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
456 int a4a; // [sp+34h] [bp+Ch]@25 | |
457 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
458 | |
459 if (uFaceID >= pIndoor->uNumFaces) | |
460 return; | |
461 | |
462 static RenderVertexSoft static_vertices_F7C228[64]; | |
463 static RenderVertexSoft static_vertices_F7B628[64]; | |
464 static stru154 stru_F7B60C; // idb | |
465 | |
1980 | 466 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 467 if (pFace->uNumVertices < 3) |
468 return; | |
469 | |
470 | |
471 if (pFace->Invisible()) | |
472 return; | |
473 | |
474 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
2204 | 475 pFace->uAttributes |= 0x80; |
0 | 476 |
477 if (!pFace->GetTexture()) | |
478 return; | |
479 | |
480 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
481 { | |
482 uNumVerticesa = pFace->uNumVertices; | |
483 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
484 { | |
485 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
486 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
487 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
488 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
489 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
490 } | |
491 | |
492 if (!pVertices || | |
1187 | 493 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 494 { |
795 | 495 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 496 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 497 { |
498 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 499 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
500 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 501 sub_4B0E07(uFaceID); |
502 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
503 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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504 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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505 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 506 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 507 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 508 { |
509 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
510 stru_F7B60C.polygonType = pFace->uPolygonType; | |
511 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
512 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
513 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
514 } | |
515 | |
2092 | 516 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
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517 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 518 |
519 if (pDecalBuilder->uNumDecals > 0) | |
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520 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 521 |
791 | 522 if (pFace->Fluid()) |
0 | 523 { |
831 | 524 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 525 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 526 else |
831 | 527 { |
528 //auto v24 = GetTickCount() / 4; | |
529 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
530 uint eightSeconds = GetTickCount() % 8000; | |
531 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
532 | |
533 //animte lava back and forth | |
534 for (uint i = 0; i < uNumVerticesa; ++i) | |
535 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
536 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 537 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 538 } |
0 | 539 } |
2092 | 540 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 541 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 542 else |
543 { | |
1394 | 544 v17 = 0xFF808080; |
1999 | 545 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 546 } |
547 | |
2092 | 548 if (pFace->Indoor_sky()) |
1923 | 549 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 550 else |
1999 | 551 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 552 return; |
0 | 553 } |
554 } | |
555 } | |
556 } | |
557 | |
558 //----- (004B0E07) -------------------------------------------------------- | |
559 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
560 { | |
561 unsigned int result; // eax@1 | |
1999 | 562 |
563 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
564 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
565 result = GetTickCount() >> 3; | |
566 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
567 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 568 else |
569 { | |
1999 | 570 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
571 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 572 } |
2203 | 573 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x800 ) |
1999 | 574 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 575 else |
576 { | |
2092 | 577 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 578 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 579 } |
580 return result; | |
581 } | |
582 | |
583 //----- (004B0EA8) -------------------------------------------------------- | |
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584 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 585 { |
586 //unsigned int v3; // edx@1 | |
587 //stru170 *v4; // ebx@1 | |
588 //BLVFace *v5; // eax@1 | |
589 //int v6; // ecx@2 | |
1319 | 590 unsigned __int16 pTransitionSector; // ax@11 |
0 | 591 Vec3_short_ *v8; // esi@15 |
592 int v9; // edx@15 | |
676
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593 //signed int v10; // eax@18 |
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594 //signed int v11; // edi@19 |
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595 //signed int v12; // ecx@19 |
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596 //signed int v13; // esi@19 |
0 | 597 signed int v14; // edx@20 |
598 int v15; // edx@24 | |
599 //int v16; // esi@29 | |
600 //BLVFace *v17; // edi@34 | |
1319 | 601 //unsigned __int16 v18; // ax@34 |
0 | 602 char *v19; // eax@38 |
603 signed int v20; // ecx@38 | |
604 char *v21; // eax@42 | |
605 signed int v22; // ecx@42 | |
606 //signed int v23; // edx@45 | |
607 //char *v24; // ecx@46 | |
608 //int v25; // eax@47 | |
609 //Vec3_short_ *v26; // eax@47 | |
610 //double v27; // st7@47 | |
611 //signed int v28; // ST28_4@47 | |
612 char v29; // al@48 | |
795 | 613 //signed int v30; // eax@51 |
676
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614 //int v31; // eax@52 |
0 | 615 //unsigned int v32; // eax@55 |
616 //__int16 v33; // cx@56 | |
676
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617 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 618 //int a0; // [sp+14h] [bp-Ch]@2 |
619 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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620 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 621 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
622 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
623 | |
624 //v3 = uFaceID; | |
625 //v4 = this; | |
626 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 627 nodes[num_nodes].viewing_portal_id = -1; |
0 | 628 //v39 = &pIndoor->pFaces[uFaceID]; |
629 | |
1980 | 630 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 631 |
676
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632 if (!pFace->Portal()) |
0 | 633 { |
676
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634 if (num_faces < 1000) |
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635 { |
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636 faces[num_faces].uFaceID = uFaceID; |
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637 faces[num_faces++].uNodeID = node_id; |
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638 } |
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639 return; |
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640 } |
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641 |
1319 | 642 if (nodes[node_id].uFaceID == uFaceID) |
643 return; | |
644 if (!node_id && | |
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645 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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646 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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647 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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648 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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649 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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650 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 651 { |
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652 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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653 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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654 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 655 { |
1319 | 656 pTransitionSector = pFace->uSectorID; |
657 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
658 pTransitionSector = pFace->uBackSectorID; | |
659 nodes[num_nodes].uSectorID = pTransitionSector; | |
660 nodes[num_nodes].uFaceID = uFaceID; | |
661 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
662 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
663 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
664 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 665 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 666 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
667 AddBspNodeToRenderList(++num_nodes - 1); | |
668 return; | |
0 | 669 } |
1319 | 670 } |
671 | |
1640
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672 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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diff
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|
673 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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|
674 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 675 if (nodes[node_id].uSectorID != pFace->uSectorID) |
676 v9 = -v9; | |
677 if (v9 >= 0) | |
678 return; | |
679 | |
1980 | 680 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 681 if (num_vertices < 2) |
682 return; | |
683 | |
1980 | 684 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 685 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 686 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 687 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 688 for (uint i = 1; i < num_vertices; ++i) |
689 { | |
1344 | 690 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
691 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
692 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
693 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
694 | |
695 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
696 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
697 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
698 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 699 } |
1132 | 700 //_screen_space_x = 719, 568, 493 |
701 //savegame: qw , 0Bh and 0x1D4h | |
702 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 703 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
704 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
705 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
706 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 707 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 708 { |
709 pTransitionSector = pFace->uSectorID; | |
710 if (nodes[node_id].uSectorID == pTransitionSector ) | |
711 pTransitionSector = pFace->uBackSectorID; | |
712 nodes[num_nodes].uSectorID = pTransitionSector; | |
713 nodes[num_nodes].uFaceID = uFaceID; | |
714 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
715 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
716 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
717 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
718 v29 = false; | |
719 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
720 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
721 else//следующие порталы в портале | |
722 { | |
723 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
724 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
725 | |
726 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
727 { | |
728 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
729 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
730 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
731 } | |
732 | |
733 unsigned int pNewNumVertices = pFace->uNumVertices; | |
734 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
735 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
736 | |
737 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
738 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
739 } | |
740 if ( 1 ) | |
741 { | |
742 assert(num_nodes < 150); | |
743 | |
744 nodes[num_nodes].viewing_portal_id = uFaceID; | |
745 AddBspNodeToRenderList(++num_nodes - 1); | |
746 } | |
1642 | 747 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 748 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
749 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
750 } | |
0 | 751 } |
752 | |
753 //----- (004AE5BA) -------------------------------------------------------- | |
754 Texture *BLVFace::GetTexture() | |
755 { | |
756 unsigned int v1; // ecx@2 | |
757 | |
2092 | 758 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 759 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
760 else | |
761 v1 = uBitmapID; | |
945 | 762 return pBitmaps_LOD->GetTexture(v1); |
0 | 763 } |
764 | |
765 | |
766 //----- (00498B15) -------------------------------------------------------- | |
767 void IndoorLocation::Release() | |
768 { | |
2204 | 769 //IndoorLocation *v1; // esi@1 |
770 //char *v2; // ebp@1 | |
771 //void *v3; // ST00_4@1 | |
772 | |
773 //v1 = this; | |
774 //v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 775 free(this->ptr_0002B4_doors_ddata); |
2204 | 776 this->ptr_0002B4_doors_ddata = 0; |
777 free(this->ptr_0002B0_sector_rdata); | |
778 this->ptr_0002B0_sector_rdata = 0; | |
779 free(this->ptr_0002B8_sector_lrdata); | |
780 this->ptr_0002B8_sector_lrdata = 0; | |
781 free(this->pLFaces); | |
782 this->pLFaces = 0; | |
783 free(this->pSpawnPoints); | |
784 //v3 = this->pVertices; | |
785 this->pSpawnPoints = 0; | |
786 this->uNumSectors = 0; | |
787 this->uNumFaces = 0; | |
788 this->uNumVertices = 0; | |
789 this->uNumNodes = 0; | |
790 this->uNumDoors = 0; | |
791 this->uNumLights = 0; | |
792 free(this->pVertices); | |
793 free(this->pFaces); | |
794 free(this->pFaceExtras); | |
795 free(this->pSectors); | |
796 free(this->pLights); | |
797 free(this->pDoors); | |
798 free(this->pNodes); | |
799 free(this->pMapOutlines); | |
800 this->pVertices = 0; | |
801 this->pFaces = 0; | |
802 this->pFaceExtras = 0; | |
803 this->pSectors = 0; | |
804 this->pLights = 0; | |
805 this->pDoors = 0; | |
806 this->pNodes = 0; | |
807 this->pMapOutlines = 0; | |
808 this->bLoaded = 0; | |
0 | 809 } |
810 | |
811 //----- (00498C45) -------------------------------------------------------- | |
711 | 812 bool IndoorLocation::Alloc() |
813 { | |
1583 | 814 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
815 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
816 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
817 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
818 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
819 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
820 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
821 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 822 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 823 { |
711 | 824 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
825 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
826 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
827 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
828 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
829 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
830 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
831 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
832 return true; | |
0 | 833 } |
834 else | |
711 | 835 return false; |
0 | 836 } |
837 | |
838 //----- (00444810) -------------------------------------------------------- | |
839 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
840 { | |
841 const char *v1; // edi@1 | |
842 signed int v2; // esi@1 | |
843 | |
434 | 844 for (uint i = 0; i < 11; ++i) |
1165
29a8defbad9e
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Grumpy7
parents:
1132
diff
changeset
|
845 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 846 return i + 1; |
847 return 0; | |
0 | 848 } |
849 | |
850 //----- (004488F7) -------------------------------------------------------- | |
711 | 851 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 852 { |
711 | 853 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 854 { |
855 if ( bToggle ) | |
1063 | 856 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 857 else |
2273 | 858 pIndoor->pLights[sLightID].uAtributes |= 8; |
859 pParty->uFlags |= 2; | |
0 | 860 } |
861 } | |
862 | |
863 //----- (00498E0A) -------------------------------------------------------- | |
864 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
865 { | |
866 /*unsigned int v5; // ebx@1 | |
867 //IndoorLocation *v6; // esi@1 | |
868 FILE *v7; // edi@3 | |
869 bool result; // eax@3 | |
870 char *v9; // ecx@4 | |
871 void *v10; // eax@4 | |
872 //unsigned __int8 v11; // zf@4 | |
873 //unsigned __int8 v12; // sf@4 | |
874 int v13; // eax@5 | |
875 size_t v14; // ecx@6 | |
876 char *v15; // ecx@6 | |
877 int v16; // edx@6 | |
878 size_t v17; // ecx@6 | |
879 char *v18; // ecx@6 | |
880 int v19; // edx@6 | |
881 unsigned __int16 *v20; // edx@6 | |
882 unsigned __int16 *v21; // edx@6 | |
883 unsigned __int16 *v22; // edx@6 | |
884 __int16 v23; // ax@10 | |
885 char *v24; // ecx@10 | |
886 __int16 v25; // cx@10 | |
887 __int16 v26; // ax@11 | |
888 char *v27; // ecx@11 | |
889 unsigned __int16 v28; // ax@17 | |
890 BLVFaceExtra *v29; // ecx@17 | |
891 char *v30; // edx@17 | |
892 int v31; // ecx@20 | |
893 void *v32; // eax@25 | |
894 int v33; // eax@26 | |
895 unsigned __int16 *v34; // edx@27 | |
896 size_t v35; // ecx@27 | |
897 char *v36; // ecx@27 | |
898 int v37; // edx@27 | |
899 size_t v38; // ecx@27 | |
900 char *v39; // ecx@27 | |
901 int v40; // edx@27 | |
902 unsigned __int16 *v41; // edx@27 | |
903 unsigned __int16 *v42; // edx@27 | |
904 unsigned __int16 *v43; // edx@27 | |
905 unsigned __int16 *v44; // edx@27 | |
906 size_t v45; // ecx@27 | |
907 unsigned __int16 *v46; // edx@27 | |
908 void *v47; // eax@28 | |
909 BLVSector *v48; // eax@29 | |
910 size_t v49; // ecx@29 | |
911 unsigned __int16 *v50; // edx@31 | |
912 void *v51; // eax@32 | |
913 int v52; // eax@33 | |
914 unsigned __int16 *v53; // edx@34 | |
915 size_t v54; // ecx@34 | |
916 char *v55; // ecx@34 | |
917 int v56; // edx@34 | |
918 size_t v57; // ecx@34 | |
919 char *v58; // ecx@34 | |
920 int v59; // edx@34 | |
921 unsigned __int16 *v60; // edx@34 | |
922 unsigned __int16 *v61; // edx@34 | |
923 unsigned __int16 *v62; // edx@34 | |
924 unsigned __int16 *v63; // edx@34 | |
925 int v64; // ecx@34 | |
926 BLVDoor *v65; // ecx@36 | |
927 char *v66; // eax@37 | |
928 int v67; // edx@38 | |
929 int v68; // ecx@38 | |
930 BLVFace *v69; // edx@38 | |
931 int v70; // ecx@38 | |
932 int v71; // edx@38 | |
933 int v72; // eax@38 | |
934 unsigned __int16 v73; // ax@42 | |
935 char *v74; // ecx@42 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
486
diff
changeset
|
936 SpriteObject *v75; // ecx@44 |
0 | 937 size_t v76; // eax@45 |
938 int j; // edx@46 | |
939 unsigned __int16 v78; // ax@50 | |
940 void *v79; // eax@52 | |
941 void **v80; // esi@52 | |
942 unsigned int v145; // eax@103 | |
943 void *v146; // eax@103 | |
944 unsigned int v147; // ecx@103 | |
945 int v148; // ebx@103 | |
946 unsigned int *v149; // ecx@103*/ | |
947 //size_t v150; // eax@103 | |
948 //unsigned int v151; // ebx@109 | |
949 //unsigned int v152; // ecx@116 | |
950 //unsigned int v153; // eax@117 | |
951 //size_t v154; // ebx@126 | |
952 //unsigned int v155; // ebx@134 | |
953 //size_t v156; // eax@140 | |
954 //signed int v157; // ebx@142 | |
955 //int v158; // ebx@148 | |
956 //BLVFace *v159; // eax@149 | |
957 // BLVFaceExtra *v160; // ecx@149 | |
958 //BLVFaceExtra *v161; // ecx@149 | |
959 //signed int v162; // ebx@154 | |
960 //unsigned int v163; // ebx@157 | |
961 //unsigned int v164; // ebx@157 | |
962 //unsigned int v165; // edx@158 | |
963 //char *v166; // ecx@158 | |
964 //unsigned __int16 v167; // ax@161 | |
965 //__int16 v168; // ax@165 | |
966 //unsigned int v169; // ebx@168 | |
967 //void *v170; // eax@168 | |
968 //size_t v171; // ebx@168 | |
969 //int v172; // edx@168 | |
970 //BLVDoor *v173; // ecx@169 | |
971 //int k; // eax@169 | |
972 //BLVDoor *v175; // ecx@172 | |
973 //int v176; // edx@172 | |
974 //BLVDoor *v177; // ecx@172 | |
975 //int v178; // edx@172 | |
976 //BLVDoor *v179; // ecx@172 | |
977 //int v180; // edx@172 | |
978 //BLVDoor *v181; // ecx@172 | |
979 //int v182; // edx@172 | |
980 //BLVDoor *v183; // ecx@172 | |
981 //int v184; // edx@172 | |
982 //BLVDoor *v185; // ecx@172 | |
983 //int v186; // edx@172 | |
984 //BLVDoor *v187; // ecx@172 | |
985 //int v188; // edx@172 | |
986 //unsigned __int16 *v189; // ebx@172 | |
987 //char *v190; // edx@173 | |
988 //BLVDoor *v191; // ecx@174 | |
989 //BLVDoor *l; // eax@175 | |
990 //signed int v193; // ebx@176 | |
991 //int v194; // ecx@176 | |
992 //BLVFaceExtra *v195; // ecx@176 | |
993 //BLVFace *v196; // ebx@178 | |
994 //std::string v197; // [sp-18h] [bp-680h]@66 | |
995 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
996 //size_t v199; // [sp-10h] [bp-678h]@72 | |
997 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
998 //const char *v201; // [sp-8h] [bp-670h]@4 | |
999 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1000 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1001 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1002 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1003 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1004 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1005 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1006 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1007 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1008 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1009 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1010 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1011 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1012 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1013 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1014 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1015 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1016 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1017 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1018 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1019 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1020 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1021 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1022 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1023 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1024 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1025 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1026 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1027 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1028 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1029 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1030 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1031 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1032 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1033 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1034 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1035 //char *v238; // [sp+634h] [bp-34h]@38 | |
1036 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1037 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1038 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1039 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1040 FILE *File; // [sp+658h] [bp-10h]@56 | |
1041 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1042 //int v245; // [sp+660h] [bp-8h]@72 | |
1043 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1044 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1045 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1046 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1047 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1048 int Argse; // [sp+670h] [bp+8h]@25 | |
1049 int Argsf; // [sp+670h] [bp+8h]@28 | |
1050 int Argsg; // [sp+670h] [bp+8h]@32 | |
1051 int Argsh; // [sp+670h] [bp+8h]@35 | |
1052 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1053 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1054 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1055 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1056 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1057 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1058 | |
1059 //v5 = 0; | |
1060 //v6 = this; | |
1061 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1062 | |
1063 #pragma region "loading from txt" | |
1064 /*sprintf(FileName, "levels\\%s", pFilename); | |
1065 if ( GetFileAttributesA(FileName) != -1 ) | |
1066 { | |
1067 Release(); | |
1068 if ( Alloc() ) | |
1069 { | |
1070 v7 = fopen(FileName, "rb"); | |
1071 result = 1; | |
1072 if ( !v7 ) | |
1073 return result; | |
1074 v9 = pDest; | |
1075 bLoaded = 1; | |
1076 v202 = (int)v7; | |
1077 v201 = (const char *)1; | |
1078 *(int *)v9 = 1; | |
1079 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1080 fseek(v7, Offset, 0); | |
1081 fread(&blv, 0x88u, 1u, v7); | |
1082 fseek(v7, v207, 0); | |
1083 fread(&uNumVertices, 1u, 4u, v7); | |
1084 fseek(v7, v208, 0); | |
1085 fread(pVertices, 6u, uNumVertices, v7); | |
1086 fseek(v7, v209, 0); | |
1087 fread(&uNumFaces, 4u, 1u, v7); | |
1088 fseek(v7, v210, 0); | |
1089 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1090 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1091 v202 = (int)v7; |
1092 ptr_2AC = (unsigned __int16 *)v10; | |
1093 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1094 v11 = uNumFaces == 0; | |
1095 v12 = (uNumFaces & 0x80000000u) != 0; | |
1096 pDest = 0; | |
1097 Argsa = 0; | |
1098 if ( !(v12 | v11) ) | |
1099 { | |
1100 v13 = 0; | |
1101 do | |
1102 { | |
1103 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1104 v14 = (size_t)&pFaces[v13]; | |
1105 i = v14; | |
1106 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1107 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1108 pDest = v15; | |
1109 *(int *)(i + 52) = v16; | |
1110 v17 = (size_t)&pFaces[v13]; | |
1111 i = v17; | |
1112 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1113 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1114 pDest = v18; | |
1115 *(int *)(i + 56) = v19; | |
1116 i = (size_t)&pFaces[v13]; | |
1117 v20 = ptr_2AC; | |
1118 pDest += 2 * *(char *)(i + 93) + 2; | |
1119 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1120 i = (size_t)&pFaces[v13]; | |
1121 v21 = ptr_2AC; | |
1122 pDest += 2 * *(char *)(i + 93) + 2; | |
1123 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1124 i = (size_t)&pFaces[v13]; | |
1125 ++v13; | |
1126 v22 = ptr_2AC; | |
1127 pDest += 2 * *(char *)(i + 93) + 2; | |
1128 ++Argsa; | |
1129 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1130 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1131 } | |
1132 while ( Argsa < (signed int)uNumFaces ); | |
1133 } | |
1134 Argsb = 0; | |
1135 if ( (signed int)uNumFaces > 0 ) | |
1136 { | |
1137 pDest = 0; | |
1138 do | |
1139 { | |
1140 fread(Dst, 1u, 0xAu, v7); | |
1141 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1142 { | |
1143 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1144 v24 = pDest; | |
1145 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1146 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1147 if ( v25 ) | |
1148 { | |
1149 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1150 } | |
1151 else | |
1152 { | |
1153 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1154 v27 = pDest; | |
1155 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1156 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1157 } | |
1158 } | |
1159 else | |
1160 { | |
1161 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1162 } | |
1163 ++Argsb; | |
1164 pDest += 96; | |
1165 } | |
1166 while ( Argsb < (signed int)uNumFaces ); | |
1167 } | |
1168 fseek(v7, v211, 0); | |
1169 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1170 fseek(v7, v212, 0); | |
1171 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1172 Argsc = 0; | |
1173 if ( (signed int)uNumFaceExtras > 0 ) | |
1174 { | |
1175 pDest = 0; | |
1176 do | |
1177 { | |
1178 fread(Dst, 1u, 0xAu, v7); | |
1179 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1180 v29 = pFaceExtras; | |
1181 v30 = pDest; | |
1182 ++Argsc; | |
1183 pDest += 36; | |
1184 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1185 } | |
1186 while ( Argsc < (signed int)uNumFaceExtras ); | |
1187 } | |
1188 Argsd = 0; | |
1189 if ( (signed int)uNumFaces > 0 ) | |
1190 { | |
1191 pDest = 0; | |
1192 do | |
1193 { | |
1194 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1195 if ( *(short *)(v31 + 26) ) | |
1196 { | |
1197 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1198 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1199 else | |
1200 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1201 } | |
1202 ++Argsd; | |
1203 pDest += 96; | |
1204 } | |
1205 while ( Argsd < (signed int)uNumFaces ); | |
1206 } | |
1207 fseek(v7, v213, 0); | |
1208 fread(&uNumSectors, 4u, 1u, v7); | |
1209 fseek(v7, v214, 0); | |
1210 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1211 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1212 v202 = (int)v7; |
1213 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1214 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1215 v11 = uNumSectors == 0; | |
1216 v12 = uNumSectors < 0; | |
1217 pDest = 0; | |
1218 Argse = 0; | |
1219 if ( !(v12 | v11) ) | |
1220 { | |
1221 v33 = 0; | |
1222 do | |
1223 { | |
1224 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1225 i = (size_t)&pSectors[v33]; | |
1226 v34 = ptr_0002B0_sector_rdata; | |
1227 pDest += 2 * *(short *)(i + 4); | |
1228 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1229 v35 = (size_t)&pSectors[v33]; | |
1230 i = v35; | |
1231 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1232 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1233 pDest = v36; | |
1234 *(int *)(i + 24) = v37; | |
1235 v38 = (size_t)&pSectors[v33]; | |
1236 i = v38; | |
1237 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1238 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1239 pDest = v39; | |
1240 *(int *)(i + 32) = v40; | |
1241 i = (size_t)&pSectors[v33]; | |
1242 v41 = ptr_0002B0_sector_rdata; | |
1243 pDest += 2 * *(short *)(i + 28); | |
1244 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1245 i = (size_t)&pSectors[v33]; | |
1246 v42 = ptr_0002B0_sector_rdata; | |
1247 pDest += 2 * *(short *)(i + 36); | |
1248 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1249 i = (size_t)&pSectors[v33]; | |
1250 v43 = ptr_0002B0_sector_rdata; | |
1251 pDest += 2 * *(short *)(i + 44); | |
1252 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1253 i = (size_t)&pSectors[v33]; | |
1254 v44 = ptr_0002B0_sector_rdata; | |
1255 pDest += 2 * *(short *)(i + 60); | |
1256 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1257 v45 = (size_t)&pSectors[v33]; | |
1258 ++v33; | |
1259 i = v45; | |
1260 v46 = ptr_0002B0_sector_rdata; | |
1261 pDest += 2 * *(short *)(v45 + 68); | |
1262 ++Argse; | |
1263 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1264 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1265 } | |
1266 while ( Argse < uNumSectors ); | |
1267 } | |
1583 | 1268 v47 = malloc( |
0 | 1269 ptr_0002B8_sector_lrdata, |
1270 blv.uSector_lrdata_Size, | |
1271 "L.RLData"); | |
1272 v202 = (int)v7; | |
1273 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1274 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1275 v11 = uNumSectors == 0; | |
1276 v12 = uNumSectors < 0; | |
1277 pDest = 0; | |
1278 Argsf = 0; | |
1279 if ( !(v12 | v11) ) | |
1280 { | |
1281 v48 = pSectors; | |
1282 v49 = 0; | |
1283 for ( i = 0; ; v49 = i ) | |
1284 { | |
1285 v50 = ptr_0002B8_sector_lrdata; | |
1286 i += 116; | |
1287 ++Argsf; | |
1288 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1289 v48 = pSectors; | |
1290 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1291 if ( Argsf >= uNumSectors ) | |
1292 break; | |
1293 } | |
1294 } | |
1295 fseek(v7, v215, 0); | |
1296 fread(&uNumDoors, 4u, 1u, v7); | |
1297 fseek(v7, v216, 0); | |
1298 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1299 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1300 v202 = (int)v7; |
1301 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1302 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1303 v11 = uNumDoors == 0; | |
1304 v12 = uNumDoors < 0; | |
1305 pDest = 0; | |
1306 Argsg = 0; | |
1307 if ( !(v12 | v11) ) | |
1308 { | |
1309 v52 = 0; | |
1310 do | |
1311 { | |
1312 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1313 i = (size_t)&pDoors[v52]; | |
1314 v53 = ptr_0002B4_doors_ddata; | |
1315 pDest += 2 * *(short *)(i + 68); | |
1316 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1317 v54 = (size_t)&pDoors[v52]; | |
1318 i = v54; | |
1319 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1320 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1321 pDest = v55; | |
1322 *(int *)(i + 44) = v56; | |
1323 v57 = (size_t)&pDoors[v52]; | |
1324 i = v57; | |
1325 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1326 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1327 pDest = v58; | |
1328 *(int *)(i + 48) = v59; | |
1329 i = (size_t)&pDoors[v52]; | |
1330 v60 = ptr_0002B4_doors_ddata; | |
1331 pDest += 2 * *(short *)(i + 70); | |
1332 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1333 i = (size_t)&pDoors[v52]; | |
1334 v61 = ptr_0002B4_doors_ddata; | |
1335 pDest += 2 * *(short *)(i + 70); | |
1336 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1337 i = (size_t)&pDoors[v52]; | |
1338 v62 = ptr_0002B4_doors_ddata; | |
1339 pDest += 2 * *(short *)(i + 74); | |
1340 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1341 i = (size_t)&pDoors[v52]; | |
1342 v63 = ptr_0002B4_doors_ddata; | |
1343 pDest += 2 * *(short *)(i + 74); | |
1344 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1345 ++Argsg; | |
1346 v64 = pDoors[v52].uNumOffsets; | |
1347 ++v52; | |
1348 pDest += 2 * v64; | |
1349 } | |
1350 while ( Argsg < uNumDoors ); | |
1351 } | |
1352 Argsh = 0; | |
1353 if ( uNumDoors > 0 ) | |
1354 { | |
1355 v65 = pDoors; | |
1356 pDest = 0; | |
1357 do | |
1358 { | |
1359 i = 0; | |
1360 v66 = &pDest[(int)v65]; | |
1361 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1362 { | |
1363 do | |
1364 { | |
1365 v67 = *((int *)v66 + 10); | |
1366 a3 = 2 * i; | |
1367 v68 = *(short *)(v67 + 2 * i); | |
1368 v69 = pFaces; | |
1369 ++i; | |
1370 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1371 v71 = *((int *)v66 + 12); | |
1372 v72 = a3; | |
1373 v238 = (char *)v70; | |
1374 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1375 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1376 v65 = pDoors; | |
1377 v66 = &pDest[(int)v65]; | |
1378 } | |
1379 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1380 } | |
1381 ++Argsh; | |
1382 pDest += 80; | |
1383 } | |
1384 while ( Argsh < uNumDoors ); | |
1385 } | |
1386 fseek(v7, v217, 0); | |
1387 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1388 fseek(v7, v218, 0); | |
1389 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1390 Argsi = 0; | |
1391 if ( (signed int)uNumLevelDecorations > 0 ) | |
1392 { | |
1393 pDest = (char *)pLevelDecorations; | |
1394 do | |
1395 { | |
1396 fread(pName, 1u, 0x20u, v7); | |
1397 v73 = pDecorationList->GetDecorIdByName(pName); | |
1398 v74 = pDest; | |
1399 ++Argsi; | |
1400 pDest += 32; | |
1401 *(short *)v74 = v73; | |
1402 } | |
1403 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1404 } | |
1405 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1406 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1407 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1408 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1409 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1410 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1411 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1412 pDest = (char *)uNumSpriteObjects; |
0 | 1413 do |
1414 { | |
1415 Argsj = 0; | |
1416 v76 = 48 * v75->stru_24.uItemID; | |
1417 v11 = pObjectList->uNumObjects == 0; | |
1418 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1419 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1420 i = v76; | |
1421 v75->uItemType = v76; | |
1422 if ( v12 | v11 ) | |
1423 { | |
1424 LABEL_50: | |
1425 v78 = 0; | |
1426 } | |
1427 else | |
1428 { | |
1429 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1430 { | |
1431 ++Argsj; | |
1432 a3 = j + 56; | |
1433 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1434 goto LABEL_50; | |
1435 LOWORD(v76) = i; | |
1436 } | |
1437 v78 = Argsj; | |
1438 } | |
1439 v75->uObjectDescID = v78; | |
1440 ++v75; | |
1441 --pDest; | |
1442 } | |
1443 while ( pDest ); | |
1444 } | |
1445 fseek(v7, v221, 0); | |
1446 fread(&uNumActors, 4u, 1u, v7); | |
1447 fseek(v7, v222, 0); | |
1448 fread(pActors, 0x344u, uNumActors, v7); | |
1449 fseek(v7, v228, 0); | |
1450 fread(&uNumChests, 4u, 1u, v7); | |
1451 fseek(v7, v229, 0); | |
1452 fread(pChests, 0x14CCu, uNumChests, v7); | |
1453 fseek(v7, v224, 0); | |
1454 fread(&uNumLights, 4u, 1u, v7); | |
1455 fseek(v7, v225, 0); | |
1456 fread(pLights, 0x10u, uNumLights, v7); | |
1457 fseek(v7, v226, 0); | |
1458 fread(&uNumNodes, 4u, 1u, v7); | |
1459 fseek(v7, v227, 0); | |
1460 fread(pNodes, 8u, uNumNodes, v7); | |
1461 fseek(v7, v230, 0); | |
1462 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1463 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1464 v202 = 0; |
1465 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1466 fseek(v7, v231, v202); | |
1467 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1468 fseek(v7, v232, 0); | |
1469 fread(&dlv, 0x28u, 1u, v7); | |
1470 fseek(v7, v233, 0); | |
1471 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1472 fseek(v7, v234, 0); | |
1473 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1474 fseek(v7, v223, 0); | |
1475 v80 = (void **)&pMapOutlines; | |
1476 fread(*v80, 4u, 1u, v7); | |
1477 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1478 fclose(v7); | |
1479 goto LABEL_179; | |
1480 } | |
1481 return 4; | |
1482 }*/ | |
1483 #pragma endregion | |
1484 | |
1485 if (bLoaded) | |
1486 { | |
1487 Log::Warning(L"BLV is already loaded"); | |
1488 return 3; | |
1489 } | |
1490 | |
1491 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1492 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1493 |
1494 //v238 = pFilename - 4; | |
1495 //v81 = strlen(pFilename); | |
1496 strcpy(this->pFilename, pFilename); | |
1497 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1498 File = pGames_LOD->FindContainer(pFilename, 1); | |
1499 //File = v82; | |
1500 | |
1501 Release(); | |
1502 if ( !Alloc() ) | |
1503 return 4; | |
1504 | |
1505 header.uVersion = 91969; | |
1506 header.pMagic[0] = 'm'; | |
1507 header.pMagic[1] = 'v'; | |
1508 header.pMagic[2] = 'i'; | |
1509 header.pMagic[3] = 'i'; | |
1510 header.uCompressedSize = 0; | |
1511 header.uDecompressedSize = 0; | |
2144 | 1512 fread(&header, sizeof(ODMHeader), 1, File); |
0 | 1513 if (header.uVersion != 91969 || |
1514 header.pMagic[0] != 'm' || | |
1515 header.pMagic[1] != 'v' || | |
1516 header.pMagic[2] != 'i' || | |
1517 header.pMagic[3] != 'i' ) | |
1518 { | |
1519 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1520 } | |
1521 //v83 = header.uCompressedSize; | |
1522 //pSource = header.uDecompressedSize; | |
1523 //v84 = malloc(header.uDecompressedSize); | |
1524 //v85 = v84; | |
1525 //ptr = v84; | |
1980 | 1526 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1527 memset(pRawBLV, 0, header.uDecompressedSize); |
1528 | |
1529 if (header.uCompressedSize == header.uDecompressedSize) | |
1530 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1531 else if (header.uCompressedSize < header.uDecompressedSize) | |
1532 { | |
1980 | 1533 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1534 { |
1535 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1536 | |
1537 uint uDecompressedSize = header.uDecompressedSize; | |
1538 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1539 | |
1540 if (uDecompressedSize != header.uDecompressedSize) | |
1541 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1542 } | |
1543 free(pTmpMem); | |
1544 } | |
1545 else | |
1546 { | |
1547 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1548 return 0; | |
1549 } | |
1550 | |
1551 bLoaded = true; | |
1552 | |
1980 | 1553 char* pData = (char *)pRawBLV; |
0 | 1554 |
1555 pGameLoadingUI_ProgressBar->Progress(); | |
1556 | |
1557 memcpy(&blv, pData, 136); | |
1558 memcpy(&uNumVertices, pData += 136, 4); | |
1559 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1560 | |
1561 pGameLoadingUI_ProgressBar->Progress(); | |
1562 | |
1563 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1564 | |
1565 pGameLoadingUI_ProgressBar->Progress(); | |
1566 | |
1567 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1568 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1569 |
1570 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1571 |
1572 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1573 { | |
1980 | 1574 BLVFace* pFace = &pFaces[i]; |
1575 | |
1576 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1577 |
1578 j += pFace->uNumVertices + 1; | |
1980 | 1579 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1580 |
1581 j += pFace->uNumVertices + 1; | |
1980 | 1582 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1583 |
1584 j += pFace->uNumVertices + 1; | |
1980 | 1585 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1586 |
1587 j += pFace->uNumVertices + 1; | |
1980 | 1588 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1589 |
1590 j += pFace->uNumVertices + 1; | |
1980 | 1591 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1592 |
1593 j += pFace->uNumVertices + 1; | |
1594 /*v93 = &pFaces[v92]; | |
1595 Src = v93; | |
1596 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1597 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1598 v244 = v94; | |
1599 Src->pXInterceptDisplacements = v95; | |
1600 v96 = (int)&pFaces[v92]; | |
1601 Src = (BLVFace *)v96; | |
1602 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1603 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1604 v244 = v97; | |
1605 Src->pYInterceptDisplacements = v98; | |
1606 Src = &pFaces[v92]; | |
1607 v99 = ptr_2AC; | |
1608 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1609 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1610 Src = &pFaces[v92]; | |
1611 v100 = ptr_2AC; | |
1612 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1613 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1614 Src = &pFaces[v92]; | |
1615 ++v92; | |
1616 v101 = ptr_2AC; | |
1617 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1618 ++v245; | |
1619 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1620 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1621 } | |
1622 | |
1623 pGameLoadingUI_ProgressBar->Progress(); | |
1624 | |
1625 pData += blv.uFaces_fdata_Size; | |
1626 | |
1627 for (uint i = 0; i < uNumFaces; ++i) | |
1628 { | |
1980 | 1629 BLVFace* pFace = &pFaces[i]; |
0 | 1630 |
1631 char pTexName[16]; | |
1632 strncpy(pTexName, pData, 10); | |
1633 pData += 10; | |
1634 | |
2092 | 1635 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1636 { |
1637 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1638 if (pFace->uBitmapID) | |
1639 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1640 else | |
1641 { | |
1642 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1643 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1644 } |
1645 } | |
1646 else | |
1647 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1648 } | |
1649 | |
1650 pGameLoadingUI_ProgressBar->Progress(); | |
1651 | |
2144 | 1652 memcpy(&uNumFaceExtras, pData, 4); |
0 | 1653 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); |
1654 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1655 | |
1656 pGameLoadingUI_ProgressBar->Progress(); | |
1657 | |
1658 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1659 //v245 = 0; | |
1660 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1661 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1662 { | |
1663 char pTexName[32]; | |
1664 strncpy(pTexName, pData, 10); | |
1665 pData += 10; | |
1666 | |
1667 if (!strcmp(pTexName, "")) | |
1668 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1669 else | |
1670 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1671 } | |
1672 | |
1673 | |
1674 for (uint i = 0; i < uNumFaces; ++i) | |
1675 { | |
1980 | 1676 BLVFace* pFace = &pFaces[i]; |
1677 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1678 |
1679 if (pFaceExtra->uEventID) | |
1680 { | |
1681 if (pFaceExtra->HasEventint()) | |
1682 pFace->uAttributes |= 0x100000; | |
1683 else | |
1684 pFace->uAttributes &= ~0x100000; | |
1685 } | |
1686 } | |
1687 | |
1688 pGameLoadingUI_ProgressBar->Progress(); | |
1689 | |
1690 memcpy(&uNumSectors, pData, 4); | |
1691 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1692 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1693 | |
1694 pGameLoadingUI_ProgressBar->Progress(); | |
1695 | |
1583 | 1696 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1697 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1698 pData += blv.uSector_rdata_Size; | |
1699 | |
1700 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1701 { | |
1980 | 1702 BLVSector* pSector = &pSectors[i]; |
1703 | |
1704 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1705 j += pSector->uNumFloors; |
1706 | |
1980 | 1707 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1708 j += pSector->uNumWalls; |
0 | 1709 |
1980 | 1710 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1711 j += pSector->uNumCeilings; |
0 | 1712 |
1980 | 1713 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1714 j += pSector->uNumFluids; |
0 | 1715 |
1980 | 1716 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1717 j += pSector->uNumPortals; |
1718 | |
1980 | 1719 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1720 j += pSector->uNumFaces; |
0 | 1721 |
1980 | 1722 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1723 j += pSector->uNumCogs; |
0 | 1724 |
1980 | 1725 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1726 j += pSector->uNumDecorations; |
1727 | |
1980 | 1728 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1729 j += pSector->uNumMarkers; |
0 | 1730 |
1731 | |
1732 //do | |
1733 //{ | |
1734 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1735 v244 = &pSectors[v118]; | |
1736 v119 = ptr_0002B0_sector_rdata; | |
1737 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1738 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1739 v120 = (int)&pSectors[v118]; | |
1740 v244 = (BLVSector *)v120; | |
1741 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1742 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1743 Src = v121; | |
1744 v244->pCeilings = v122; | |
1745 v123 = (int)&pSectors[v118]; | |
1746 v244 = (BLVSector *)v123; | |
1747 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1748 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1749 Src = v124; | |
1750 v244->pFluids = v125; | |
1751 v244 = &pSectors[v118]; | |
1752 v126 = ptr_0002B0_sector_rdata; | |
1753 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1754 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1755 v244 = &pSectors[v118]; | |
1756 v127 = ptr_0002B0_sector_rdata; | |
1757 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1758 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1759 v244 = &pSectors[v118]; | |
1760 v128 = ptr_0002B0_sector_rdata; | |
1761 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1762 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1763 v244 = &pSectors[v118]; | |
1764 v129 = ptr_0002B0_sector_rdata; | |
1765 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1766 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1767 v130 = (int)&pSectors[v118]; | |
1768 ++v118; | |
1769 v244 = (BLVSector *)v130; | |
1770 v131 = ptr_0002B0_sector_rdata; | |
1771 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1772 ++v245; | |
1773 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1774 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1775 //} | |
1776 //while ( v245 < uNumSectors ); | |
1777 } | |
1778 | |
1583 | 1779 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1780 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1781 pData += blv.uSector_lrdata_Size; | |
1782 | |
1783 pGameLoadingUI_ProgressBar->Progress(); | |
1784 | |
1785 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1786 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1787 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1788 j += pSectors[i].uNumLights; |
0 | 1789 } |
1790 | |
1791 pGameLoadingUI_ProgressBar->Progress(); | |
1792 | |
1793 memcpy(&uNumDoors, pData, 4); | |
1794 pData += 4; | |
1795 | |
1796 pGameLoadingUI_ProgressBar->Progress(); | |
1797 pGameLoadingUI_ProgressBar->Progress(); | |
1798 | |
1799 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1800 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1801 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1802 | |
1803 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1804 { | |
1805 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1806 | |
1807 pData += 32; | |
1808 } | |
1809 | |
1810 pGameLoadingUI_ProgressBar->Progress(); | |
1811 | |
1812 memcpy(&uNumLights, pData, 4); | |
1813 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1814 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1815 | |
1816 pGameLoadingUI_ProgressBar->Progress(); | |
1817 pGameLoadingUI_ProgressBar->Progress(); | |
1818 | |
1819 memcpy(&uNumNodes, pData, 4); | |
1820 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1821 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1822 | |
1823 pGameLoadingUI_ProgressBar->Progress(); | |
1824 pGameLoadingUI_ProgressBar->Progress(); | |
1825 | |
1826 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 1827 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 1828 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
1829 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1830 | |
1831 pGameLoadingUI_ProgressBar->Progress(); | |
1832 pGameLoadingUI_ProgressBar->Progress(); | |
1833 | |
1834 //v201 = (const char *)v148; | |
1835 //v200 = (size_t)pMapOutlines; | |
1836 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1837 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1838 //v149 = pMapOutlines; | |
1839 //v199 = 12 * *v149; | |
1840 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1841 free(pRawBLV); | |
1842 pRawBLV = nullptr; | |
1843 | |
1844 void *pRawDLV = nullptr; | |
1845 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2165 | 1846 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv |
2144 | 1847 fread(&header, 0x10u, 1, File);//(FILE *)v245); |
0 | 1848 bool _v244 = false; |
1849 if (header.uVersion != 91969 || | |
1850 header.pMagic[0] != 'm' || | |
1851 header.pMagic[1] != 'v' || | |
1852 header.pMagic[2] != 'i' || | |
1853 header.pMagic[3] != 'i' ) | |
1854 { | |
1855 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1856 _v244 = true; | |
1857 } | |
1858 else | |
1859 { | |
1860 pRawDLV = malloc(header.uDecompressedSize); | |
1861 if (header.uCompressedSize == header.uDecompressedSize) | |
1862 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1863 else if (header.uCompressedSize < header.uDecompressedSize) | |
1864 { | |
1980 | 1865 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1866 { |
1867 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1868 | |
1869 uint uDecompressedSize = header.uDecompressedSize; | |
1870 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1871 | |
1872 if (uDecompressedSize != header.uDecompressedSize) | |
1873 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1874 } | |
1875 free(pTmpMem); | |
1876 } | |
1877 else | |
1878 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1879 | |
1880 pData = (char *)pRawDLV; | |
1881 } | |
1882 | |
1883 memcpy(&dlv, pData, 40); | |
1884 pData += 40; | |
1885 | |
1886 //v152 = dlv.uNumFacesInBModels; | |
1887 if (dlv.uNumFacesInBModels) | |
1888 { | |
1889 //v153 = dlv.uNumDecorations; | |
1890 if (dlv.uNumDecorations) | |
1891 { | |
1892 if (dlv.uNumFacesInBModels != uNumFaces || | |
1893 dlv.uNumDecorations != uNumLevelDecorations) | |
1894 _v244 = true; | |
1895 } | |
1896 } | |
1897 | |
2061 | 1898 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
1899 _i = 0x1BAF800; | |
0 | 1900 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
1901 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 1902 _a = true; |
1903 | |
1904 //v154 = 875; | |
1905 if (_v244) | |
1906 { | |
1907 memset(v203, 0, 0x36B); | |
1908 goto LABEL_132; | |
1909 } | |
1910 if (_a || !dlv.uLastRepawnDay ) | |
1911 { | |
1912 memcpy(v203, pData, 0x36B); | |
1913 LABEL_132: | |
435 | 1914 free(pRawDLV); |
0 | 1915 dlv.uLastRepawnDay = a3; |
1916 if (_v244) | |
1917 ++dlv.uNumRespawns; | |
1918 //v201 = pFilename; | |
1919 *(int *)pDest = 1; | |
1920 File = pGames_LOD->FindContainer(pFilename, 0); | |
2273 | 1921 fread(&header, 0x10u, 1, File); |
1980 | 1922 uint v155 = header.uCompressedSize; |
1923 uint Count = header.uDecompressedSize; | |
1924 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 1925 pRawDLV = Src; |
0 | 1926 if ( v155 <= Count ) |
1927 { | |
1928 if ( v155 == Count ) | |
2144 | 1929 fread(Src, 1, Count, File); |
0 | 1930 else |
1931 { | |
1980 | 1932 void* _uSourceLen = malloc(v155); |
2144 | 1933 fread(_uSourceLen, v155, 1, File); |
0 | 1934 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); |
1935 free(_uSourceLen); | |
1936 } | |
1937 } | |
1938 else | |
2273 | 1939 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); |
0 | 1940 pData = ((char *)Src + 40); |
1941 //v154 = 875; | |
1942 goto LABEL_140; | |
1943 } | |
1944 *(int *)pDest = 0; | |
1945 LABEL_140: | |
1946 //v202 = (int)".blv"; | |
1947 //v156 = strlen(pFilename); | |
1948 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1949 memcpy(_visible_outlines, pData, 875); | |
1950 pData += 875; | |
1951 | |
1952 if ( *(int *)pDest ) | |
1953 memcpy(_visible_outlines, v203, 875); | |
1954 | |
1955 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
1956 { | |
1980 | 1957 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 1958 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
1959 pVertex->uFlags |= 1; | |
1960 } | |
1961 | |
1962 | |
1963 for (uint i = 0; i < uNumFaces; ++i) | |
1964 { | |
1980 | 1965 BLVFace* pFace = &pFaces[i]; |
1966 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1967 |
1968 memcpy(&pFace->uAttributes, pData, 4); | |
1969 pData += 4; | |
1970 | |
1971 if (pFaceExtra->uEventID) | |
1972 { | |
1973 if (pFaceExtra->HasEventint()) | |
1974 pFace->uAttributes |= 0x100000; | |
1975 else | |
1976 pFace->uAttributes &= ~0x100000; | |
1977 } | |
1978 } | |
1979 | |
1980 pGameLoadingUI_ProgressBar->Progress(); | |
1981 | |
1982 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1983 { | |
1489 | 1984 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 1985 pData += 2; |
1986 } | |
1987 | |
1988 pGameLoadingUI_ProgressBar->Progress(); | |
1989 | |
1990 memcpy(&uNumActors, pData, 4); | |
2173 | 1991 memcpy(&pActors, pData + 4, uNumActors * sizeof(Actor)); |
0 | 1992 pData += 4 + uNumActors * sizeof(Actor); |
1993 | |
1994 pGameLoadingUI_ProgressBar->Progress(); | |
1995 pGameLoadingUI_ProgressBar->Progress(); | |
1996 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1997 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
1998 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1999 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2000 |
2001 pGameLoadingUI_ProgressBar->Progress(); | |
2002 | |
2144 | 2003 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
2004 { | |
2005 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
0 | 2006 { |
2144 | 2007 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; |
2008 | |
2009 //uint uObjectID = 0; | |
2010 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
2011 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
0 | 2012 { |
2144 | 2013 pSpriteObjects[i].uObjectDescID = j; |
0 | 2014 break; |
2015 } | |
2016 } | |
2017 } | |
2018 | |
2019 pGameLoadingUI_ProgressBar->Progress(); | |
2020 | |
2021 memcpy(&uNumChests, pData, 4); | |
1202 | 2022 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2023 pData += 4 + uNumChests * sizeof(Chest); |
2024 | |
2025 pGameLoadingUI_ProgressBar->Progress(); | |
2026 pGameLoadingUI_ProgressBar->Progress(); | |
2027 | |
2028 memcpy(pDoors, pData, 0x3E80); | |
2029 pData += 0x3E80; | |
2030 | |
2031 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2032 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2033 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2034 //v171 = blv.uDoors_ddata_Size; |
1583 | 2035 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2036 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2037 pData += blv.uDoors_ddata_Size; | |
2038 | |
2039 //Src = (BLVFace *)((char *)Src + v171); | |
2040 //v172 = 0; | |
2041 //v245 = 0; | |
2042 //if (uNumDoors > 0) | |
2043 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2044 { | |
1980 | 2045 BLVDoor* pDoor = &pDoors[i]; |
2046 | |
2047 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2048 j += pDoor->uNumVertices; |
2049 | |
1980 | 2050 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2051 j += pDoor->uNumFaces; |
2052 | |
1980 | 2053 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2054 j += pDoor->field_48; |
2055 | |
1980 | 2056 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2057 j += pDoor->uNumFaces; |
2058 | |
1980 | 2059 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2060 j += pDoor->uNumFaces; |
2061 | |
1980 | 2062 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2063 j += pDoor->uNumOffsets; |
2064 | |
1980 | 2065 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2066 j += pDoor->uNumOffsets; |
2067 | |
1980 | 2068 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2069 j += pDoor->uNumOffsets; |
2070 /*v173 = pDoors; | |
2071 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2072 { | |
2073 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2074 v175 = &pDoors[k]; | |
2075 v176 = v172 + 2 * v175->uNumVertices; | |
2076 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2077 v177 = &pDoors[k]; | |
2078 v178 = v176 + 2 * v177->uNumFaces; | |
2079 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2080 v179 = &pDoors[k]; | |
2081 v180 = v178 + 2 * v179->field_48; | |
2082 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2083 v181 = &pDoors[k]; | |
2084 v182 = v180 + 2 * v181->uNumFaces; | |
2085 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2086 v183 = &pDoors[k]; | |
2087 v184 = v182 + 2 * v183->uNumFaces; | |
2088 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2089 v185 = &pDoors[k]; | |
2090 v186 = v184 + 2 * v185->uNumOffsets; | |
2091 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2092 v187 = &pDoors[k]; | |
2093 ++k; | |
2094 v188 = v186 + 2 * v187->uNumOffsets; | |
2095 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2096 ++v245; | |
2097 v187->pZOffsets = v189; | |
2098 v173 = pDoors; | |
2099 if ( v245 >= uNumDoors ) | |
2100 break; | |
2101 }*/ | |
2102 } | |
2103 //v190 = 0; | |
2104 //v245 = 0; | |
2105 for (uint i = 0; i < uNumDoors; ++i) | |
2106 { | |
1980 | 2107 BLVDoor* pDoor = &pDoors[i]; |
0 | 2108 |
2109 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2110 { | |
1980 | 2111 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2112 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2113 |
2114 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2115 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2116 } | |
2117 //v191 = pDoors; | |
2118 //pDest = 0; | |
2119 //do | |
2120 // { | |
2121 /*Argsn = 0; | |
2122 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2123 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2124 l = (BLVDoor *)&v190[(int)v191] ) | |
2125 { | |
2126 v193 = Argsn; | |
2127 v194 = l->pFaceIDs[Argsn++]; | |
2128 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2129 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2130 v190 = pDest; | |
2131 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2132 v191 = pDoors; | |
2133 } | |
2134 ++v245; | |
2135 v190 += 80; | |
2136 pDest = v190;*/ | |
2137 //} | |
2138 //while ( v245 < uNumDoors ); | |
2139 } | |
2140 | |
2141 | |
2142 pGameLoadingUI_ProgressBar->Progress(); | |
2143 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2144 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2145 pData += 0xC8; |
2146 | |
2147 pGameLoadingUI_ProgressBar->Progress(); | |
2148 | |
2149 memcpy(&stru1, pData, 0x38u); | |
2150 pData += 0x38; | |
2151 | |
2152 free(pRawDLV); | |
2153 //v5 = 0; | |
2154 | |
2155 pSoundList->LoadSound(64, 0); | |
2156 pSoundList->LoadSound(103, 0); | |
2157 pSoundList->LoadSound(63, 0); | |
2158 pSoundList->LoadSound(102, 0); | |
2159 pSoundList->LoadSound(50, 0); | |
2160 pSoundList->LoadSound(89, 0); | |
2161 | |
2162 return 0; | |
2163 } | |
2164 | |
2165 | |
2166 //----- (0049AC17) -------------------------------------------------------- | |
2167 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2168 { | |
2169 int v4; // esi@1 | |
2170 //unsigned __int8 v5; // zf@1 | |
2171 //unsigned __int8 v6; // sf@1 | |
2172 //unsigned __int8 v7; // of@1 | |
2173 //BLVSector *v8; // eax@3 | |
2174 //int v9; // edi@9 | |
2175 //int v10; // eax@9 | |
2176 //int v11; // edx@9 | |
2177 //int v12; // eax@10 | |
2178 //unsigned __int16 v13; // ax@12 | |
2179 //int v14; // edi@14 | |
2180 //BLVFace *v15; // eax@14 | |
2181 //BLVFace *v16; // edi@14 | |
2182 //PolygonType v17; // al@14 | |
2183 //unsigned __int16 *pVertexIDs; // esi@16 | |
2184 //Vec3_short_ *v19; // eax@16 | |
2185 //int v20; // edx@16 | |
2186 //unsigned __int16 *v21; // esi@17 | |
2187 //int v22; // edi@19 | |
2188 //int v23; // edi@20 | |
2189 //Vec3_short_ *v24; // edx@20 | |
2190 signed int v25; // edx@21 | |
2191 int v26; // ebx@23 | |
2192 //int v27; // edx@26 | |
2193 //signed __int64 v28; // qtt@26 | |
2194 ///Vec3_short_ *v29; // eax@26 | |
2195 //Vec3_short_ *v30; // edx@26 | |
2196 //int v31; // edx@26 | |
791 | 2197 //signed int v32; // edi@27 |
0 | 2198 signed __int64 v33; // qtt@27 |
2199 //Vec3_short_ *v34; // edx@27 | |
791 | 2200 //int v35; // edx@32 |
0 | 2201 int v37; // edi@38 |
717 | 2202 int pSectorID; // ebx@40 |
0 | 2203 int v39; // eax@41 |
717 | 2204 BLVFace *pFace; // esi@42 |
2205 PolygonType pPolygonType; // dl@42 | |
0 | 2206 int v42; // edx@43 |
2207 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2208 //int v44; // [sp+D4h] [bp-40h]@9 | |
2209 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2210 //int v46; // [sp+DCh] [bp-38h]@14 | |
2211 //int v47; // [sp+E0h] [bp-34h]@19 | |
2212 //int v48; // [sp+E4h] [bp-30h]@9 | |
2213 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2214 bool v50; // [sp+ECh] [bp-28h]@19 | |
2215 int v51; // [sp+F0h] [bp-24h]@9 | |
2216 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2217 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2218 int v54; // [sp+FCh] [bp-18h]@16 | |
2219 int v55; // [sp+100h] [bp-14h]@1 | |
2220 int v56; // [sp+104h] [bp-10h]@1 | |
2221 int v57; // [sp+108h] [bp-Ch]@16 | |
2222 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
2223 int v59; // [sp+110h] [bp-4h]@16 | |
2224 | |
2225 v4 = 0; | |
791 | 2226 v43[0] = 0; |
2227 | |
0 | 2228 v55 = 0; |
791 | 2229 |
0 | 2230 if (uNumSectors < 2) |
2231 return 0; | |
2232 | |
2233 for (uint i = 1; i < uNumSectors; ++i) | |
2234 { | |
1980 | 2235 BLVSector* pSector = &pSectors[i]; |
0 | 2236 |
791 | 2237 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2238 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2239 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2240 continue; | |
2241 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2242 //Log::Warning(L"Sector[%u]", i); |
791 | 2243 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2244 if (!v51) | |
2245 continue; | |
2246 | |
2247 | |
2248 for (uint j = 0; j < v51; ++j) | |
2249 { | |
2250 uint uFaceID; | |
2251 if (j < pSector->uNumFloors) | |
2252 uFaceID = pSector->pFloors[j]; | |
2253 else | |
2254 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2255 | |
1980 | 2256 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2257 if (pFace->uPolygonType != POLYGON_Floor && |
2258 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2259 continue; | |
2260 | |
2261 v54 = 0; | |
2262 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2263 | |
793 | 2264 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2265 { |
2266 v59 = v50; | |
2267 | |
2268 if (v54 >= 2) | |
2269 break; | |
2270 | |
1980 | 2271 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2272 v50 = v2->y >= sY; |
2273 | |
793 | 2274 if (v59 == v50) |
791 | 2275 continue; |
2276 | |
1980 | 2277 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2278 v25 = v2->x >= sX ? 0 : 2; |
2279 v26 = v25 | (v1->x < sX); | |
2280 | |
2281 if (v26 == 3) | |
2282 continue; | |
2283 | |
2284 if (!v26) | |
2285 ++v54; | |
2286 else | |
2287 { | |
2288 if (v1->x >= v2->x) | |
2289 { | |
2290 /*int _a58; | |
0 | 2291 int _a59; |
2292 | |
2293 v32 = v1->x - v2->x; | |
2294 LODWORD(v33) = v32 << 16; | |
791 | 2295 HIDWORD(v33) = v32 >> 16;*/ |
2296 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2297 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2298 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2299 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2300 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2301 if (res + v2->x > sX) |
791 | 2302 ++v54; |
2303 } | |
2304 else | |
2305 { | |
1980 | 2306 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2307 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2308 |
2309 if (res + v1->x > sX) | |
2310 ++v54; | |
2311 | |
2312 /*int _a58; | |
0 | 2313 int _a59; |
791 | 2314 auto v32 = v2->x - v1->x; |
0 | 2315 LODWORD(v33) = v32 << 16; |
2316 HIDWORD(v33) = v32 >> 16; | |
2317 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2318 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2319 |
787 | 2320 if (_a59 + pVertices[k].x > sX) |
791 | 2321 ++v54;*/ |
0 | 2322 } |
717 | 2323 } |
791 | 2324 } |
2325 | |
2326 if (pFace->uNumVertices && v54 == 1) | |
2327 v43[v55++] = uFaceID; | |
2328 } | |
0 | 2329 } |
2330 | |
791 | 2331 v4 = v43[0]; |
0 | 2332 if ( v55 == 1 ) |
2333 return this->pFaces[v4].uSectorID; | |
2334 if ( !v55 ) | |
2335 return 0; | |
717 | 2336 pSectorID = 0; |
0 | 2337 v53 = 0xFFFFFFu; |
2338 if ( v55 > 0 ) | |
2339 { | |
2340 v39 = sY; | |
2273 | 2341 for ( v37 = 0; v37 < v55; ++v37 ) |
0 | 2342 { |
2273 | 2343 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_Floor ) |
2344 v39 = sZ - this->pVertices[*this->pFaces[v43[v37]].pVertexIDs].z; | |
2345 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
0 | 2346 { |
2273 | 2347 v39 = sZ - ((fixpoint_mul(this->pFaces[v43[v37]].zCalc1, (sX << 16)) |
2348 + fixpoint_mul(this->pFaces[v43[v37]].zCalc2, (sY << 16)) | |
2349 + this->pFaces[v43[v37]].zCalc3 | |
2350 + 0x8000) >> 16); | |
717 | 2351 } |
0 | 2352 if ( v39 >= 0 ) |
2353 { | |
2354 if ( v39 < v53 ) | |
2355 { | |
2273 | 2356 pSectorID = this->pFaces[v43[v37]].uSectorID; |
0 | 2357 v53 = v39; |
2358 } | |
2359 } | |
2360 } | |
2361 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2362 return pSectorID; |
0 | 2363 } |
2364 // 49AC17: using guessed type int var_108[50]; | |
2365 | |
2366 | |
2367 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2368 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2369 { |
2370 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2371 | |
2092 | 2372 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2373 { |
2374 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2375 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2376 a2->z = 0; |
2092 | 2377 |
2378 a3->x = 0; | |
0 | 2379 a3->y = 0; |
2380 a3->z = 0xFFFF0000u; | |
2092 | 2381 |
0 | 2382 goto LABEL_12; |
2383 } | |
2092 | 2384 if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2385 { | |
0 | 2386 a2->x = 0x10000u; |
2092 | 2387 a2->y = 0; |
0 | 2388 a2->z = 0; |
2092 | 2389 |
2390 a3->x = 0; | |
0 | 2391 a3->y = 0xFFFF0000u; |
2392 a3->z = 0; | |
2092 | 2393 |
2394 goto LABEL_12; | |
2395 } | |
2396 if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
0 | 2397 { |
2398 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2399 { | |
2092 | 2400 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2401 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2402 a1.z = 0.0; |
2403 a1.Normalize(); | |
2092 | 2404 |
0 | 2405 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2406 a2->y = (signed __int64)(a1.y * 65536.0); |
2407 a2->z = 0; | |
2408 | |
2409 a3->y = 0; | |
2410 a3->z = 0xFFFF0000u; | |
2411 a3->x = 0; | |
2412 | |
2413 goto LABEL_12; | |
0 | 2414 } |
2092 | 2415 a2->x = 0x10000u; |
2416 a2->y = 0; | |
2417 a2->z = 0; | |
2418 | |
2419 a3->x = 0; | |
2420 a3->y = 0xFFFF0000u; | |
2421 a3->z = 0; | |
2422 | |
2423 goto LABEL_12; | |
0 | 2424 } |
2425 LABEL_12: | |
2203 | 2426 if ( this->uAttributes & 0x800000 ) |
0 | 2427 { |
2428 a2->x = -a2->x; | |
2429 a2->y = -a2->y; | |
2430 a2->z = -a2->z; | |
2431 } | |
2203 | 2432 if ( this->uAttributes & 0x1000000 ) |
0 | 2433 { |
2434 a3->x = -a3->x; | |
2435 a3->y = -a3->y; | |
2436 a3->z = -a3->z; | |
2437 } | |
2092 | 2438 return; |
0 | 2439 } |
2440 | |
2441 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2442 bool BLVFaceExtra::HasEventint() |
2273 | 2443 { |
428 | 2444 signed int event_index; // eax@1 |
2445 _evt_raw* start_evt; | |
2446 _evt_raw* end_evt; | |
2447 | |
2448 event_index = 0; | |
2449 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2450 return false; | |
2451 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2452 { |
428 | 2453 ++event_index; |
2454 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2455 return false; | |
0 | 2456 } |
428 | 2457 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2458 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2459 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2460 return false; | |
0 | 2461 else |
428 | 2462 return true; |
0 | 2463 } |
2464 | |
2465 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2466 void BLV_UpdateDoors() |
0 | 2467 { |
2092 | 2468 BLVFace *face; // ebx@24 |
0 | 2469 Vec3_short_ *v17; // esi@24 |
2470 int v18; // eax@24 | |
2471 int v19; // edx@24 | |
2472 signed int v20; // eax@24 | |
2473 int v24; // esi@25 | |
2474 int v25; // eax@25 | |
2475 signed __int64 v27; // qtt@27 | |
2476 BLVFaceExtra *v28; // esi@32 | |
2477 int v29; // ecx@34 | |
2478 int v30; // edx@34 | |
2479 unsigned __int64 v31; // qax@34 | |
2480 int v32; // eax@34 | |
2481 Vec3_short_ *v34; // eax@35 | |
2482 int v35; // ecx@35 | |
2483 int v36; // edx@35 | |
2484 signed int v37; // eax@35 | |
2485 signed int v38; // edx@35 | |
2486 int v39; // eax@35 | |
2487 int v40; // edx@35 | |
2488 Vec3_short_ *v43; // edi@36 | |
2489 unsigned int v49; // ecx@46 | |
2490 unsigned __int16 v50; // ax@48 | |
2491 unsigned int v51; // eax@51 | |
2492 unsigned __int16 v52; // ax@54 | |
2493 int v56; // ecx@58 | |
2494 int v57; // eax@58 | |
472 | 2495 Vec3_int_ v67; |
2496 Vec3_int_ v70; | |
0 | 2497 int v73; // [sp+20h] [bp-44h]@24 |
2498 int v75; // [sp+28h] [bp-3Ch]@36 | |
2499 int v76; // [sp+2Ch] [bp-38h]@36 | |
2500 int v77; // [sp+30h] [bp-34h]@36 | |
2501 int v82; // [sp+44h] [bp-20h]@35 | |
2502 int v83; // [sp+48h] [bp-1Ch]@34 | |
2503 int v84; // [sp+4Ch] [bp-18h]@34 | |
2504 int v85; // [sp+50h] [bp-14h]@19 | |
2505 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
2506 int v88; // [sp+5Ch] [bp-8h]@18 | |
2507 int v89; // [sp+60h] [bp-4h]@6 | |
2508 | |
2509 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2510 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2511 { |
1980 | 2512 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2513 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2514 { | |
2515 door->uAttributes &= 0xFFFFFFFDu; | |
2516 continue; | |
2517 } | |
2518 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2519 if (door->uState == BLVDoor::Opening) | |
2520 { | |
2521 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2522 if ( v89 >= door->uMoveLength ) | |
2523 { | |
2524 v89 = door->uMoveLength; | |
2525 door->uState = BLVDoor::Open; | |
2526 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2527 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2528 goto LABEL_18; | |
2529 } | |
2530 } | |
2531 else | |
2532 { | |
2533 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2534 if ( v5 >= door->uMoveLength) | |
0 | 2535 { |
2092 | 2536 v89 = 0; |
2537 door->uState = BLVDoor::Closed; | |
2538 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2539 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2540 goto LABEL_18; | |
0 | 2541 } |
2092 | 2542 v89 = door->uMoveLength - v5; |
2543 } | |
2544 if ( !(door->uAttributes & 6) && door->uNumVertices) | |
2545 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); | |
2546 LABEL_18: | |
2547 for (uint j = 0; j < door->uNumVertices; ++j) | |
2548 { | |
2172 | 2549 pIndoor->pVertices[door->pVertexIDs[j]].x = fixpoint_mul(door->vDirection.x, v89) + door->pXOffsets[j]; |
2550 pIndoor->pVertices[door->pVertexIDs[j]].y = fixpoint_mul(door->vDirection.y, v89) + door->pYOffsets[j]; | |
2551 pIndoor->pVertices[door->pVertexIDs[j]].z = fixpoint_mul(door->vDirection.z, v89) + door->pZOffsets[j]; | |
2092 | 2552 } |
2553 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2554 { | |
2555 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2556 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2557 v18 = face->pFacePlane_old.vNormal.y; | |
2558 v73 = *(int *)&v17->x; | |
2559 v19 = face->pFacePlane_old.vNormal.z; | |
2560 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2561 face->pFacePlane_old.dist = v20; | |
2562 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2563 + (double)v17->y * face->pFacePlane.vNormal.y | |
2564 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2565 if ( v19 ) | |
0 | 2566 { |
2092 | 2567 v24 = abs(v20 >> 15); |
2568 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2569 if ( v24 > v25 ) | |
2570 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2571 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2572 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2573 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2574 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2575 } | |
2154 | 2576 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) |
2092 | 2577 face->_get_normals(&v70, &v67); |
2578 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2154 | 2579 /*if ( !pRenderer->pRenderD3D ) |
2092 | 2580 { |
2581 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2582 continue; | |
2583 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2584 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2585 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2586 v29 = v89; | |
2587 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2588 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2589 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2590 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2591 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2592 v32 = v31 >> 16; | |
2273 | 2593 v57 = -v32; |
2594 v28->sTextureDeltaV = v57; | |
2595 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2596 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
2597 continue; | |
2154 | 2598 }*/ |
2092 | 2599 v28->sTextureDeltaU = 0; |
2600 v28->sTextureDeltaV = 0; | |
2601 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2602 v35 = v34->z; | |
2603 v36 = v34->y; | |
2604 v82 = v34->x; | |
2605 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2606 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2607 v39 = v37 >> 16; | |
2608 *face->pVertexUIDs = v39; | |
2609 v40 = v38 >> 16; | |
2610 *face->pVertexVIDs = v40; | |
2611 v84 = v39; | |
2612 v82 = v40; | |
2613 for (uint j = 1; j < face->uNumVertices; ++j) | |
2614 { | |
2615 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2616 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2617 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2618 if ( v76 < v39 ) | |
2619 v39 = v76; | |
2620 if ( v77 < v40 ) | |
2621 v40 = v77; | |
2622 if ( v76 > v84 ) | |
2623 v84 = v76; | |
2624 if ( v77 > v82 ) | |
2625 v82 = v77; | |
2626 face->pVertexUIDs[j] = v76; | |
2627 face->pVertexVIDs[j] = v77; | |
2628 } | |
2629 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2630 v28->sTextureDeltaU -= v39; | |
0 | 2631 else |
2632 { | |
2092 | 2633 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2634 { |
2092 | 2635 if ( face->uBitmapID != -1 ) |
2636 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2637 } |
2638 } | |
2092 | 2639 if ( face->uAttributes & 8 ) |
2640 v28->sTextureDeltaV -= v40; | |
2641 else | |
0 | 2642 { |
2273 | 2643 if ( face->uAttributes & FACE_UNKNOW7 ) |
0 | 2644 { |
2092 | 2645 if ( face->uBitmapID != -1 ) |
2646 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2647 } | |
2648 } | |
2649 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2650 { | |
2172 | 2651 v84 = fixpoint_mul(door->vDirection.x, v70.x); |
2652 v82 = fixpoint_mul(door->vDirection.y, v70.y); | |
2653 v83 = fixpoint_mul(door->vDirection.z, v70.z); | |
2092 | 2654 v75 = v84 + v82 + v83; |
2172 | 2655 v82 = fixpoint_mul(v75, v89); |
2092 | 2656 v28->sTextureDeltaU = -v82; |
2172 | 2657 v84 = fixpoint_mul(door->vDirection.x, v67.x); |
2658 v82 = fixpoint_mul(door->vDirection.y, v67.y); | |
2659 v83 = fixpoint_mul(door->vDirection.z, v67.z); | |
2092 | 2660 v75 = v84 + v82 + v83; |
2273 | 2661 v32 = fixpoint_mul(v75, v89); |
2092 | 2662 v57 = -v32; |
2663 v28->sTextureDeltaV = v57; | |
2664 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2665 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2666 } |
2092 | 2667 } |
0 | 2668 } |
2669 } | |
2670 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2671 | |
2672 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2673 void UpdateActors_BLV() |
0 | 2674 { |
2675 int v2; // edi@6 | |
2676 int v3; // eax@6 | |
2677 int v4; // eax@8 | |
2678 __int16 v5; // ax@11 | |
2679 signed int v6; // ebx@14 | |
2680 signed __int16 v9; // ax@17 | |
2681 signed __int64 v10; // qax@18 | |
2682 int v12; // eax@29 | |
2683 unsigned __int64 v13; // qax@29 | |
2684 int v14; // eax@30 | |
2685 unsigned __int64 v15; // qax@30 | |
2686 BLVFace *v17; // edx@33 | |
2687 int v18; // ecx@33 | |
2688 BLVFace *v19; // eax@34 | |
2689 int v20; // ecx@46 | |
2690 int v22; // edi@46 | |
2691 int v23; // eax@48 | |
2692 unsigned int v24; // eax@51 | |
2693 int v25; // eax@52 | |
2694 int v26; // ebx@54 | |
2695 int v27; // ST08_4@54 | |
2696 int v28; // edi@54 | |
2697 int v29; // eax@54 | |
2698 int v30; // ecx@62 | |
2699 int v31; // ebx@62 | |
2700 int v32; // eax@62 | |
2701 int v33; // eax@64 | |
2702 unsigned int v34; // ecx@64 | |
2703 int v35; // ecx@64 | |
2704 signed int v37; // ebx@85 | |
2705 int v39; // ecx@90 | |
2706 int v40; // ebx@90 | |
2707 PolygonType v41; // al@94 | |
2708 int v42; // eax@96 | |
2709 __int16 v43; // dx@96 | |
2710 int v44; // ecx@96 | |
2711 int v45; // edi@101 | |
2712 unsigned __int8 v49; // zf@103 | |
2713 unsigned __int8 v50; // sf@103 | |
2714 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
2715 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2716 int v54; // [sp+38h] [bp-28h]@53 | |
2717 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
2718 int v56; // [sp+40h] [bp-20h]@6 | |
2719 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2720 int v58; // [sp+48h] [bp-18h]@51 | |
2721 int v59; // [sp+4Ch] [bp-14h]@8 | |
2722 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2723 int v61; // [sp+54h] [bp-Ch]@14 | |
2724 int v62; // [sp+58h] [bp-8h]@6 | |
2172 | 2725 unsigned int actor_id; // [sp+5Ch] [bp-4h]@1 |
2726 | |
2727 for ( actor_id = 0; actor_id < uNumActors; actor_id++ ) | |
2728 { | |
2281 | 2729 if ( pActors[actor_id].uAIState == Removed || pActors[actor_id].uAIState == Disabled |
2730 || pActors[actor_id].uAIState == Summoned || !pActors[actor_id].uMovementSpeed ) | |
2172 | 2731 continue; |
2732 uSectorID = pActors[actor_id].uSectorID; | |
2733 v2 = collide_against_floor(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, &uSectorID, &uFaceID); | |
2734 pActors[actor_id].uSectorID = uSectorID; | |
2735 v3 = pActors[actor_id].pMonsterInfo.uFlying; | |
2736 v56 = v2; | |
2737 v62 = v3; | |
2738 if ( !pActors[actor_id].CanAct() ) | |
2739 v62 = 0; | |
2740 v4 = pActors[actor_id].vPosition.z; | |
2741 v59 = 0; | |
2742 if ( pActors[actor_id].vPosition.z > v2 + 1 ) | |
2743 v59 = 1; | |
2744 if ( v2 <= -30000 ) | |
0 | 2745 { |
2172 | 2746 v5 = pIndoor->GetSector(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, v4); |
2747 pActors[actor_id].uSectorID = v5; | |
2748 v56 = BLV_GetFloorLevel(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, v5, &uFaceID); | |
2749 if ( !v5 || v56 == -30000 ) | |
2276 | 2750 continue; |
2172 | 2751 } |
2276 | 2752 if ( pActors[actor_id].uCurrentActionAnimation == ANIM_Walking)//монстр двигается |
2172 | 2753 { |
2754 v6 = pActors[actor_id].uMovementSpeed; | |
2755 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
0 | 2756 { |
2172 | 2757 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower ) |
2758 LODWORD(v10) = pActors[actor_id].uMovementSpeed / (unsigned __int16)pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower; | |
2759 else | |
2760 v10 = (signed __int64)((double)pActors[actor_id].uMovementSpeed * 0.5); | |
2761 v6 = v10; | |
0 | 2762 } |
2172 | 2763 if ( pActors[actor_id].uAIState == Pursuing || pActors[actor_id].uAIState == Fleeing ) |
2764 v6 *= 2; | |
2281 | 2765 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT ) |
2172 | 2766 v6 = (signed __int64)((double)v6 * flt_6BE3AC_debug_recmod1_x_1_6); |
2767 if ( v6 > 1000 ) | |
2768 v6 = 1000; | |
2769 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[actor_id].uYawAngle), v6); | |
2770 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uYawAngle), v6); | |
2771 if ( v62 ) | |
2772 pActors[actor_id].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uPitchAngle), v6); | |
2773 } | |
2276 | 2774 else//actor is not moving(актор не двигается) |
2172 | 2775 { |
2776 pActors[actor_id].vVelocity.x = fixpoint_mul(55000, pActors[actor_id].vVelocity.x); | |
2777 pActors[actor_id].vVelocity.y = fixpoint_mul(55000, pActors[actor_id].vVelocity.y); | |
2778 if ( v62 ) | |
2779 pActors[actor_id].vVelocity.z = fixpoint_mul(55000, pActors[actor_id].vVelocity.z); | |
2780 } | |
2781 if ( pActors[actor_id].vPosition.z <= v56 ) | |
2782 { | |
2783 pActors[actor_id].vPosition.z = v56 + 1; | |
2784 if ( pIndoor->pFaces[uFaceID].uPolygonType == 3 ) | |
0 | 2785 { |
2172 | 2786 if ( pActors[actor_id].vVelocity.z < 0 ) |
2787 pActors[actor_id].vVelocity.z = 0; | |
0 | 2788 } |
2789 else | |
2790 { | |
2172 | 2791 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
2792 pActors[actor_id].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2793 } |
2172 | 2794 } |
2795 else | |
2796 { | |
2797 if ( v59 && !v62 ) | |
2798 pActors[actor_id].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2799 } |
2281 | 2800 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x |
2801 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y | |
2172 | 2802 + pActors[actor_id].vVelocity.z * pActors[actor_id].vVelocity.z >= 400 ) |
0 | 2803 { |
2172 | 2804 stru_721530.field_84 = -1; |
2805 stru_721530.field_70 = 0; | |
2806 stru_721530.field_0 = 1; | |
2807 stru_721530.field_8_radius = pActors[actor_id].uActorRadius; | |
2808 stru_721530.prolly_normal_d = pActors[actor_id].uActorRadius; | |
2809 stru_721530.height = pActors[actor_id].uActorHeight; | |
2810 v22 = 0; | |
2811 for ( uSectorID = 0; uSectorID < 100; uSectorID++ ) | |
0 | 2812 { |
2172 | 2813 stru_721530.position.x = pActors[actor_id].vPosition.x; |
2814 stru_721530.normal.x = stru_721530.position.x; | |
2815 stru_721530.position.y = pActors[actor_id].vPosition.y; | |
2816 stru_721530.normal.y = stru_721530.position.y; | |
2817 stru_721530.normal.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2818 stru_721530.position.z = pActors[actor_id].vPosition.z - pActors[actor_id].uActorRadius + stru_721530.height - 1; | |
2819 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2820 stru_721530.position.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2821 stru_721530.velocity.x = pActors[actor_id].vVelocity.x; | |
2822 stru_721530.velocity.y = pActors[actor_id].vVelocity.y; | |
2823 stru_721530.velocity.z = pActors[actor_id].vVelocity.z; | |
2824 stru_721530.uSectorID = pActors[actor_id].uSectorID; | |
2825 if ( !stru_721530._47050A(v22) ) | |
0 | 2826 { |
2172 | 2827 v58 = 0; |
2828 v24 = 8 * actor_id; | |
2829 LOBYTE(v24) = PID(OBJECT_Actor,actor_id); | |
2830 for ( v61 = 0; v61 < 100; ++v61 ) | |
0 | 2831 { |
2172 | 2832 _46E44E_collide_against_faces_and_portals(1); |
2833 _46E0B2_collide_against_decorations(); | |
2834 _46EF01_collision_chech_player(0); | |
2835 _46ED8A_collide_against_sprite_objects(v24); | |
2836 for ( uint j = 0; j < ai_arrays_size; j++ ) | |
0 | 2837 { |
2172 | 2838 if ( ai_near_actors_ids[j] != actor_id ) |
0 | 2839 { |
2172 | 2840 v27 = abs(pActors[ai_near_actors_ids[j]].vPosition.z - pActors[actor_id].vPosition.z); |
2841 v28 = abs(pActors[ai_near_actors_ids[j]].vPosition.y - pActors[actor_id].vPosition.y); | |
2842 v29 = abs(pActors[ai_near_actors_ids[j]].vPosition.x - pActors[actor_id].vPosition.x); | |
2843 if ( int_get_vector_length(v29, v28, v27) >= pActors[actor_id].uActorRadius + (signed int)pActors[ai_near_actors_ids[j]].uActorRadius | |
2844 && Actor::_46DF1A_collide_against_actor(ai_near_actors_ids[j], 40) ) | |
0 | 2845 ++v58; |
2846 } | |
2847 } | |
2172 | 2848 if ( _46F04E_collide_against_portals() ) |
2849 break; | |
2850 } | |
2851 v56 = v58 > 1; | |
2852 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
2853 { | |
2854 v30 = stru_721530.normal2.x; | |
2855 v31 = stru_721530.normal2.y; | |
2856 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
2857 } | |
2858 else | |
2859 { | |
2860 v30 = pActors[actor_id].vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2861 v31 = pActors[actor_id].vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2862 v32 = pActors[actor_id].vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2863 } | |
2864 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); | |
2865 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY && pActors[actor_id].uAIState == Dead) | |
2866 { | |
2867 pActors[actor_id].uAIState = Removed; | |
2868 continue; | |
0 | 2869 } |
2172 | 2870 if ( v59 || v62 || !(pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY) ) |
0 | 2871 { |
2172 | 2872 if ( v33 == -30000 ) |
2873 continue; | |
2874 if ( pActors[actor_id].uCurrentActionAnimation != 1 || v33 >= pActors[actor_id].vPosition.z - 100 || v59 || v62 ) | |
0 | 2875 { |
2172 | 2876 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
2877 { | |
2878 pActors[actor_id].vPosition.x = LOWORD(stru_721530.normal2.x); | |
2879 pActors[actor_id].vPosition.y = LOWORD(stru_721530.normal2.y); | |
2880 pActors[actor_id].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
2881 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2281 | 2882 goto LABEL_123; |
2172 | 2883 } |
2884 pActors[actor_id].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2885 pActors[actor_id].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2886 pActors[actor_id].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2887 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2888 stru_721530.field_70 += stru_721530.field_7C; | |
2889 v37 = PID_ID(stru_721530.uFaceID); | |
2890 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
2891 { | |
2242 | 2892 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2172 | 2893 { |
2894 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2895 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2896 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2897 v22 = 0; | |
2898 continue; | |
2899 } | |
2900 if ( pActors[actor_id].pMonsterInfo.uHostilityType ) | |
2901 { | |
2902 if ( !v56 ) | |
2903 { | |
2904 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2905 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2906 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2907 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2908 v22 = 0; | |
2909 continue; | |
2910 } | |
2911 } | |
2912 else | |
2913 { | |
2914 if ( !v56 ) | |
2915 { | |
2916 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
2917 { | |
2918 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2919 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2920 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2921 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2922 v22 = 0; | |
2923 continue; | |
2924 } | |
2925 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2926 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2927 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2928 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2929 v22 = 0; | |
2930 continue; | |
2931 } | |
2932 } | |
2933 Actor::AI_StandOrBored(actor_id, 4, v22, &v53); | |
2934 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2935 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2936 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2937 v22 = 0; | |
2938 continue; | |
2939 } | |
2940 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Player) | |
2941 { | |
2942 if ( pActors[actor_id].GetActorsRelation(0) ) | |
2943 { | |
2944 //v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); | |
2945 //v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
2946 //v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
2947 pActors[actor_id].vVelocity.y = v22; | |
2948 pActors[actor_id].vVelocity.x = v22; | |
2949 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > v22 ) | |
2950 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2951 viewparams->bRedrawGameUI = 1; | |
2952 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2953 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2954 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2955 v22 = 0; | |
2956 continue; | |
2957 } | |
2958 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2959 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2960 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2961 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2962 v22 = 0; | |
2963 continue; | |
2964 } | |
2965 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
2966 { | |
2967 _this = integer_sqrt(pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y); | |
2968 v45 = stru_5C6E00->Atan2(pActors[actor_id].vPosition.x - pLevelDecorations[v37].vPosition.x, | |
2969 pActors[actor_id].vPosition.y - pLevelDecorations[v37].vPosition.y); | |
2970 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); | |
2971 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
2972 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2973 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2974 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2975 v22 = 0; | |
2976 continue; | |
2977 } | |
2978 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
2979 { | |
2980 stru_721530.field_84 = stru_721530.uFaceID >> 3; | |
2981 if ( pIndoor->pFaces[v37].uPolygonType == 3 ) | |
2982 { | |
2983 pActors[actor_id].vVelocity.z = 0; | |
2984 pActors[actor_id].vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v37].pVertexIDs].z + 1; | |
2985 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
2986 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y < 400 ) | |
2987 { | |
2988 pActors[actor_id].vVelocity.y = 0; | |
2989 pActors[actor_id].vVelocity.x = 0; | |
2990 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2991 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2992 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2993 v22 = 0; | |
2994 continue; | |
2995 } | |
2996 } | |
2997 else | |
2998 { | |
2999 v61 = abs(pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vVelocity.x + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y | |
3000 * pActors[actor_id].vVelocity.y | |
3001 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z | |
3002 * pActors[actor_id].vVelocity.z) >> 16; | |
3003 if ( (stru_721530.speed >> 3) > v61 ) | |
3004 v61 = stru_721530.speed >> 3; | |
3005 pActors[actor_id].vVelocity.x += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3006 pActors[actor_id].vVelocity.y += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3007 pActors[actor_id].vVelocity.z += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3008 if ( pIndoor->pFaces[v37].uPolygonType != 4 && pIndoor->pFaces[v37].uPolygonType != 3 ) | |
3009 { | |
3010 v44 = stru_721530.prolly_normal_d | |
3011 - ((pIndoor->pFaces[v37].pFacePlane_old.dist | |
3012 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z * pActors[actor_id].vPosition.z | |
3013 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y * pActors[actor_id].vPosition.y | |
3014 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vPosition.x) >> 16); | |
3015 if ( v44 > 0 ) | |
3016 { | |
3017 pActors[actor_id].vPosition.x += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3018 pActors[actor_id].vPosition.y += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3019 pActors[actor_id].vPosition.z += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3020 } | |
3021 pActors[actor_id].uYawAngle = stru_5C6E00->Atan2(pActors[actor_id].vVelocity.x, pActors[actor_id].vVelocity.y); | |
3022 } | |
3023 } | |
2187 | 3024 if ( pIndoor->pFaces[v37].uAttributes & 0x8000000 ) |
2172 | 3025 EventProcessor(pIndoor->pFaceExtras[ pIndoor->pFaces[v37].uFaceExtraID].uEventID, 0, 1); |
3026 } | |
3027 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3028 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3029 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3030 v22 = 0; | |
3031 continue; | |
3032 } | |
3033 if ( pActors[actor_id].vPosition.x & 1 ) | |
3034 pActors[actor_id].uYawAngle += 100; | |
3035 else | |
3036 pActors[actor_id].uYawAngle -= 100; | |
3037 } | |
3038 else | |
3039 { | |
2242 | 3040 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2281 | 3041 goto LABEL_123; |
2172 | 3042 if ( !pActors[actor_id].pMonsterInfo.uHostilityType || v56 != v22 ) |
3043 { | |
3044 Actor::AI_StandOrBored(actor_id, 4, v22, &v52); | |
2281 | 3045 goto LABEL_123; |
0 | 3046 } |
3047 } | |
3048 } | |
3049 } | |
3050 } | |
2172 | 3051 else |
3052 { | |
3053 pActors[actor_id].vVelocity.z = 0; | |
3054 pActors[actor_id].vVelocity.y = 0; | |
3055 pActors[actor_id].vVelocity.x = 0; | |
3056 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY ) | |
3057 { | |
3058 if (pActors[actor_id].uAIState == Dead) | |
3059 pActors[actor_id].uAIState = Removed; | |
3060 } | |
3061 } | |
2281 | 3062 LABEL_123: |
3063 ; | |
0 | 3064 } |
3065 } | |
3066 | |
3067 | |
3068 //----- (00460A78) -------------------------------------------------------- | |
2151 | 3069 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3070 { |
2172 | 3071 unsigned int respawn; // ebx@1 |
3072 unsigned int map_id; // eax@8 | |
3073 MapInfo *map_info; // edi@9 | |
0 | 3074 int v4; // eax@11 |
3075 char *v14; // esi@49 | |
2172 | 3076 DecorationDesc *decoration; // eax@54 |
0 | 3077 char v22; // cl@64 |
3078 char v28; // zf@81 | |
3079 __int16 v29; // ax@85 | |
3080 signed int v30; // edi@94 | |
3081 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
3082 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3083 int v38; // [sp+404h] [bp-10h]@1 | |
3084 int pDest; // [sp+40Ch] [bp-8h]@1 | |
2172 | 3085 |
3086 respawn = 0; | |
0 | 3087 pGameLoadingUI_ProgressBar->Reset(0x20u); |
2172 | 3088 bUnderwater = false; |
3089 bNoNPCHiring = false; | |
0 | 3090 pDest = 1; |
3091 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3092 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3093 if ( Is_out15odm_underwater() ) | |
3094 { | |
2172 | 3095 bUnderwater = true; |
3096 pGame->uFlags2 |= 8; | |
0 | 3097 } |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3098 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
2172 | 3099 bNoNPCHiring = true; |
0 | 3100 pPaletteManager->pPalette_tintColor[0] = 0; |
3101 pPaletteManager->pPalette_tintColor[1] = 0; | |
3102 pPaletteManager->pPalette_tintColor[2] = 0; | |
3103 pPaletteManager->RecalculateAll(); | |
2182 | 3104 if ( _A750D8_player_speech_timer ) |
3105 _A750D8_player_speech_timer = 0i64; | |
2172 | 3106 map_id = pMapStats->GetMapInfo(pCurrentMapName); |
3107 if ( map_id ) | |
3108 { | |
3109 map_info = &pMapStats->pInfos[map_id]; | |
3110 respawn = pMapStats->pInfos[map_id].uRespawnIntervalDays; | |
0 | 3111 v38 = GetAlertStatus(); |
3112 } | |
3113 else | |
2172 | 3114 map_info = (MapInfo *)bLoading; |
3115 dword_6BE13C_uCurrentlyLoadedLocationID = map_id; | |
2152 | 3116 |
0 | 3117 pStationaryLightsStack->uNumLightsActive = 0; |
2172 | 3118 v4 = pIndoor->Load(pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, respawn, (char *)&pDest) - 1; |
0 | 3119 if ( !v4 ) |
1545 | 3120 Error("Unable to open %s", pCurrentMapName); |
3121 | |
2172 | 3122 if ( v4 == 1 ) |
1545 | 3123 Error("File %s is not a BLV File", pCurrentMapName); |
3124 | |
2172 | 3125 if ( v4 == 2 ) |
1545 | 3126 Error("Attempt to open new level before clearing old"); |
2172 | 3127 if ( v4 == 3 ) |
1545 | 3128 Error("Out of memory loading indoor level"); |
2061 | 3129 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3130 { |
3131 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3132 InitializeSpriteObjects(); |
0 | 3133 } |
2061 | 3134 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
2172 | 3135 if ( !map_id ) |
0 | 3136 pDest = 0; |
3137 if ( pDest == 1 ) | |
3138 { | |
2172 | 3139 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++i ) |
0 | 3140 { |
2172 | 3141 if ( pIndoor->pSpawnPoints[i].uKind == 3 ) |
3142 SpawnEncounter(map_info, &pIndoor->pSpawnPoints[i], 0, 0, 0); | |
0 | 3143 else |
2172 | 3144 map_info->SpawnRandomTreasure(&pIndoor->pSpawnPoints[i]); |
0 | 3145 } |
3146 RespawnGlobalDecorations(); | |
3147 } | |
3148 | |
2172 | 3149 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id], 0); |
3150 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id] + 1, 0); | |
0 | 3151 |
3152 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3153 { | |
2172 | 3154 if (pIndoor->pDoors[i].uAttributes & 0x01) |
0 | 3155 { |
2172 | 3156 pIndoor->pDoors[i].uState = BLVDoor::Opening; |
3157 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3158 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3159 } |
2172 | 3160 |
3161 if (pIndoor->pDoors[i].uState == BLVDoor::Closed) | |
0 | 3162 { |
2172 | 3163 pIndoor->pDoors[i].uState = BLVDoor::Closing; |
3164 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3165 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3166 } |
2172 | 3167 else if (pIndoor->pDoors[i].uState == BLVDoor::Open) |
3168 { | |
3169 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3170 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3171 pIndoor->pDoors[i].uAttributes = 2; | |
3172 } | |
3173 } | |
0 | 3174 |
3175 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3176 { | |
2224 | 3177 if (pIndoor->pFaces[i].uBitmapID != -1) |
2172 | 3178 pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id1); |
3179 } | |
3180 | |
0 | 3181 pGameLoadingUI_ProgressBar->Progress(); |
2172 | 3182 |
3183 v35 = 0; | |
0 | 3184 for (uint i = 0; i < uNumLevelDecorations; ++i) |
3185 { | |
2172 | 3186 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); |
3187 | |
3188 if (pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
0 | 3189 { |
2172 | 3190 pSoundList->LoadSound(pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID, 0); |
3191 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
3192 } | |
3193 | |
3194 if (!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
3195 { | |
3196 decoration = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
3197 if (!decoration->DontDraw()) | |
3198 { | |
3199 if ( decoration->uLightRadius ) | |
0 | 3200 { |
2172 | 3201 unsigned char r = 255, |
3202 g = 255, | |
3203 b = 255; | |
3204 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) | |
0 | 3205 { |
2172 | 3206 r = decoration->uColoredLightRed; |
3207 g = decoration->uColoredLightGreen; | |
3208 b = decoration->uColoredLightBlue; | |
0 | 3209 } |
2172 | 3210 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, |
3211 pLevelDecorations[i].vPosition.y, | |
3212 pLevelDecorations[i].vPosition.z + decoration->uDecorationHeight, decoration->uLightRadius, r, g, b, _4E94D0_light_type); | |
0 | 3213 } |
3214 } | |
2172 | 3215 } |
3216 | |
3217 if (!pLevelDecorations[i].uEventID) | |
3218 { | |
3219 if (pLevelDecorations[i].IsInteractive()) | |
0 | 3220 { |
2172 | 3221 if ( v35 < 124 ) |
0 | 3222 { |
2172 | 3223 pLevelDecorations[i]._idx_in_stru123 = v35 + 75; |
3224 if ( !stru_5E4C90_MapPersistVars._decor_events[v35] ) | |
3225 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3226 v35++; | |
0 | 3227 } |
3228 } | |
2172 | 3229 } |
0 | 3230 } |
3231 | |
3232 pGameLoadingUI_ProgressBar->Progress(); | |
3233 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3234 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3235 { |
2172 | 3236 if (pSpriteObjects[i].uObjectDescID) |
0 | 3237 { |
2172 | 3238 if ( pSpriteObjects[i].stru_24.uItemID ) |
0 | 3239 { |
2172 | 3240 if ( pSpriteObjects[i].stru_24.uItemID != 220 && pItemsTable->pItems[ pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION && |
3241 !pSpriteObjects[i].stru_24.uEnchantmentType) | |
3242 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
3243 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
0 | 3244 } |
3245 } | |
3246 } | |
3247 | |
1988 | 3248 // INDOOR initialize actors |
2172 | 3249 v38 = 0; |
0 | 3250 for (uint i = 0; i < uNumActors; ++i) |
2172 | 3251 { |
3252 if (pActors[i].uAttributes & 0x100000) | |
3253 { | |
3254 if ( !map_id ) | |
0 | 3255 { |
2172 | 3256 pActors[i].pMonsterInfo.field_3E = 19; |
3257 pActors[i].uAttributes |= 0x10000; | |
3258 continue; | |
0 | 3259 } |
2172 | 3260 v28 = v38 == 0; |
3261 } | |
3262 else | |
3263 v28 = v38 == 1; | |
3264 | |
3265 if ( !v28 ) | |
3266 { | |
3267 pActors[i].PrepareSprites(0); | |
3268 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3269 if ( pActors[i].pMonsterInfo.field_3E != 11 && pActors[i].pMonsterInfo.field_3E != 19 && (!pActors[i].sCurrentHP || !pActors[i].pMonsterInfo.uHP) ) | |
0 | 3270 { |
2172 | 3271 pActors[i].pMonsterInfo.field_3E = 5; |
3272 pActors[i].UpdateAnimation(); | |
0 | 3273 } |
2172 | 3274 } |
3275 else | |
3276 { | |
3277 pActors[i].pMonsterInfo.field_3E = 19; | |
3278 pActors[i].uAttributes |= 0x10000; | |
3279 } | |
0 | 3280 } |
3281 | |
3282 pGameLoadingUI_ProgressBar->Progress(); | |
3283 | |
2172 | 3284 //Party to start position |
0 | 3285 Actor this_; |
3286 this_.pMonsterInfo.uID = 45; | |
3287 this_.PrepareSprites(0); | |
2172 | 3288 if ( !bLoading ) |
0 | 3289 { |
3290 pParty->sRotationX = 0; | |
3291 pParty->sRotationY = 0; | |
3292 pParty->vPosition.z = 0; | |
3293 pParty->vPosition.y = 0; | |
3294 pParty->vPosition.x = 0; | |
3295 pParty->uFallStartY = 0; | |
3296 pParty->uFallSpeed = 0; | |
3297 TeleportToStartingPoint(uLevel_StartingPointType); | |
3298 } | |
3299 viewparams->_443365(); | |
3300 PlayLevelMusic(); | |
2172 | 3301 if ( !bLoading ) |
0 | 3302 { |
3303 v30 = 0; | |
2172 | 3304 for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) |
0 | 3305 { |
2172 | 3306 if ( pPlayers[pl_id]->CanAct() ) |
3307 v34[v30++] = pl_id; | |
0 | 3308 } |
3309 if ( v30 ) | |
3310 { | |
3311 if ( pDest ) | |
3312 { | |
2182 | 3313 _A750D8_player_speech_timer = 256i64; |
1406 | 3314 PlayerSpeechID = SPEECH_46; |
2172 | 3315 uSpeakingCharacter = v34[rand() % v30]; |
0 | 3316 } |
3317 } | |
3318 } | |
1295 | 3319 } |
3320 //----- (0046CEC3) -------------------------------------------------------- | |
3321 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3322 { | |
3323 int v13; // ecx@13 | |
3324 signed int v14; // ebx@14 | |
3325 int v15; // eax@16 | |
3326 //int v16; // edx@19 | |
3327 //int v17; // ST18_4@19 | |
3328 //signed int v18; // edx@19 | |
3329 //signed __int64 v19; // qtt@19 | |
3330 int v21; // eax@27 | |
3331 //int v22; // ecx@29 | |
3332 signed int v28; // eax@45 | |
3333 int v29; // ebx@47 | |
3334 int v30; // edx@49 | |
3335 //int v31; // ST10_4@49 | |
3336 //signed int v32; // edx@49 | |
3337 signed __int64 v33; // qtt@49 | |
3338 //signed int v34; // eax@54 | |
3339 //signed int v35; // esi@56 | |
3340 //int result; // eax@57 | |
3341 int v38; // edx@62 | |
3342 //int v44; // [sp+20h] [bp-20h]@10 | |
3343 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3344 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3345 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3346 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3347 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3348 signed int v54; // [sp+30h] [bp-10h]@41 |
3349 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3350 | |
3351 //LOG_DECOMPILATION_WARNING(); | |
3352 | |
3353 static int blv_floor_id[50]; // 00721200 | |
3354 static int blv_floor_level[50]; // 007212C8 | |
3355 | |
2075 | 3356 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3357 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3358 |
1980 | 3359 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3360 v55 = 0; |
3361 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3362 { | |
1980 | 3363 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3364 if (pFloor->Ethereal()) |
1295 | 3365 continue; |
3366 | |
3367 assert(pFloor->uNumVertices); | |
3368 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3369 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3370 { | |
3371 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3372 { | |
2075 | 3373 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3374 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3375 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3376 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3377 } |
2075 | 3378 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3379 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3380 | |
2085 | 3381 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3382 number_hits = 0; | |
1295 | 3383 |
3384 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3385 { | |
2085 | 3386 if (number_hits >= 2) |
1295 | 3387 break; |
3388 | |
2085 | 3389 current_vertices_Y = next_vertices_Y; |
3390 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3391 |
3392 v13 = i; | |
2085 | 3393 if (current_vertices_Y == next_vertices_Y) |
2075 | 3394 continue; |
3395 | |
3396 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3397 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3398 | |
3399 if (v15 == 3) | |
3400 continue; | |
3401 else if (!v15) | |
2085 | 3402 ++number_hits; |
2075 | 3403 else |
3404 { | |
3405 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3406 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3407 | |
3408 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3409 ++number_hits; |
1295 | 3410 } |
3411 } | |
3412 | |
3413 | |
2085 | 3414 if ( number_hits == 1 ) |
1295 | 3415 { |
3416 if ( v55 >= 50 ) | |
3417 break; | |
3418 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3419 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3420 else | |
1643 | 3421 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3422 blv_floor_level[v55] = v21; |
3423 blv_floor_id[v55] = pSector->pFloors[i]; | |
3424 v55++; | |
3425 } | |
3426 } | |
3427 } | |
3428 | |
3429 if ( pSector->field_0 & 8 ) | |
3430 { | |
3431 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3432 { | |
1980 | 3433 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3434 if (portal->uPolygonType != POLYGON_Floor) |
3435 continue; | |
3436 | |
3437 if (!portal->uNumVertices) | |
3438 continue; | |
3439 | |
3440 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3441 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3442 { | |
3443 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3444 { | |
2075 | 3445 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3446 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3447 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3448 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3449 } |
2075 | 3450 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3451 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3452 v54 = 0; |
2075 | 3453 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3454 |
3455 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3456 { | |
3457 v49 = v47; | |
3458 if ( v54 >= 2 ) | |
3459 break; | |
2075 | 3460 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3461 if ( v49 != v47 ) |
3462 { | |
2075 | 3463 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3464 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3465 if ( v29 != 3 ) |
3466 { | |
3467 if ( !v29 ) | |
3468 ++v54; | |
3469 else | |
3470 { | |
2075 | 3471 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3472 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3473 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3474 ++v54; |
3475 } | |
3476 } | |
3477 } | |
3478 } | |
3479 if ( v54 == 1 ) | |
3480 { | |
3481 if ( v55 >= 50 ) | |
3482 break; | |
3483 blv_floor_level[v55] = -29000; | |
3484 blv_floor_id[v55] = pSector->pPortals[i]; | |
3485 v55++; | |
3486 } | |
3487 } | |
3488 } | |
3489 } | |
3490 if ( v55 == 1 ) | |
3491 { | |
3492 *pFaceID = blv_floor_id[0]; | |
2208 | 3493 if ( blv_floor_level[0] <= -29000 ) |
3494 __debugbreak(); | |
1295 | 3495 return blv_floor_level[0]; |
3496 } | |
3497 if ( !v55 ) | |
3498 return -30000; | |
3499 *pFaceID = blv_floor_id[0]; | |
3500 //result = blv_floor_level[0]; | |
3501 | |
3502 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3503 { | |
3504 if ( blv_floor_level[0] <= z + 5 ) | |
3505 { | |
3506 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3507 continue; | |
3508 blv_floor_level[0] = blv_floor_level[v35]; | |
3509 *pFaceID = blv_floor_id[v35]; | |
3510 continue; | |
3511 } | |
3512 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3513 { | |
3514 blv_floor_level[0] = blv_floor_level[v35]; | |
3515 *pFaceID = blv_floor_id[v35]; | |
3516 } | |
3517 }*/ | |
3518 | |
3519 | |
3520 int result = blv_floor_level[0]; | |
3521 for (uint i = 1; i < v55; ++i) | |
3522 { | |
3523 v38 = blv_floor_level[i]; | |
3524 if ( result <= z + 5 ) | |
3525 { | |
3526 if ( v38 > result && v38 <= z + 5 ) | |
3527 { | |
3528 result = blv_floor_level[i]; | |
2208 | 3529 if ( blv_floor_level[i] <= -29000 ) |
3530 __debugbreak(); | |
1295 | 3531 *pFaceID = blv_floor_id[i]; |
3532 } | |
3533 } | |
3534 else if ( v38 < result ) | |
3535 { | |
3536 result = blv_floor_level[i]; | |
2208 | 3537 if ( blv_floor_level[i] <= -29000 ) |
3538 __debugbreak(); | |
1295 | 3539 *pFaceID = blv_floor_id[i]; |
3540 } | |
3541 } | |
3542 | |
3543 return result; | |
3544 } | |
3545 //----- (004016FA) -------------------------------------------------------- | |
1458 | 3546 int MakeActorAIList_BLV() |
1295 | 3547 { |
2203 | 3548 //Actor *v0; // esi@2 |
1295 | 3549 int v1; // eax@4 |
3550 int v2; // ebx@4 | |
3551 unsigned int v3; // ecx@4 | |
3552 int v4; // edx@5 | |
3553 int v5; // edx@7 | |
3554 unsigned int v6; // edx@9 | |
3555 unsigned int v7; // ST24_4@10 | |
3556 int v8; // eax@10 | |
3557 int v9; // edi@10 | |
3558 int v10; // ebx@14 | |
3559 char v11; // zf@16 | |
3560 int v12; // eax@22 | |
3561 int v13; // edx@24 | |
3562 int v14; // ecx@25 | |
3563 int v15; // ebx@26 | |
3564 unsigned int *v16; // ecx@27 | |
3565 unsigned int v17; // esi@27 | |
3566 int v18; // ecx@31 | |
3567 signed int v19; // edi@31 | |
3568 Actor *v20; // esi@32 | |
3569 bool v21; // eax@33 | |
3570 int v22; // eax@34 | |
3571 signed int v23; // ebx@36 | |
3572 Actor *v24; // esi@37 | |
3573 signed int v25; // eax@40 | |
3574 int v26; // eax@43 | |
3575 int v27; // ebx@45 | |
3576 int j; // edi@45 | |
3577 unsigned int v29; // eax@46 | |
3578 int v30; // eax@48 | |
3579 int v31; // ecx@51 | |
3580 int v32; // eax@51 | |
3581 signed int v33; // eax@53 | |
3582 __int64 v34; // qax@55 | |
3583 char *v35; // ecx@56 | |
3584 int v37; // [sp+Ch] [bp-18h]@1 | |
3585 int v38; // [sp+10h] [bp-14h]@4 | |
3586 int v39; // [sp+14h] [bp-10h]@4 | |
2203 | 3587 //int v40; // [sp+18h] [bp-Ch]@10 |
1295 | 3588 int v41; // [sp+18h] [bp-Ch]@29 |
3589 int i; // [sp+18h] [bp-Ch]@31 | |
2203 | 3590 //signed int v43; // [sp+1Ch] [bp-8h]@1 |
1295 | 3591 signed int v44; // [sp+1Ch] [bp-8h]@25 |
3592 int v45; // [sp+20h] [bp-4h]@1 | |
3593 | |
3594 // __debugbreak(); // refactor for blv ai | |
3595 pParty->uFlags &= 0xFFFFFFCFu; | |
3596 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
3597 v45 = 0; | |
2203 | 3598 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1295 | 3599 { |
2203 | 3600 pActors[i].uAttributes &= 0xFB00; |
3601 if ( !pActors[i].CanAct() ) | |
3602 { | |
3603 pActors[i].uAttributes &= 0xBF00; | |
3604 continue; | |
3605 } | |
3606 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); | |
3607 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); | |
3608 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2226
diff
changeset
|
3609 v7 = int_get_vector_length(v39, v38, v1); |
2203 | 3610 v9 = v7 - pActors[i].uActorRadius; |
3611 if ( v9 < 0 ) | |
3612 v9 = 0; | |
3613 if ( v9 < 10240 ) | |
3614 { | |
3615 pActors[i].uAttributes &= 0xFEFFFFFF; | |
3616 if ( pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) | |
1295 | 3617 { |
2203 | 3618 pActors[i].uAttributes |= 0x1000000; |
3619 if ( !(pParty->uFlags & 0x10) && (double)v9 < 307.2 ) | |
3620 pParty->uFlags |= 0x10; | |
3621 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) | |
3622 pParty->uFlags |= 0x20; | |
1295 | 3623 } |
2203 | 3624 v12 = v45++; |
3625 ai_near_actors_distances[v12] = v9; | |
3626 ai_near_actors_ids[v12] = i; | |
1295 | 3627 } |
2203 | 3628 else |
3629 pActors[i].uAttributes &= 0xBF00; | |
1295 | 3630 } |
3631 v13 = 0; | |
3632 if ( v45 > 0 ) | |
3633 { | |
2203 | 3634 for ( uint i = 1; i < v45; i++ ) |
1295 | 3635 { |
2203 | 3636 for ( uint j = 1; j < v45; ++j ) |
1295 | 3637 { |
3638 v15 = ai_near_actors_distances[v13]; | |
2203 | 3639 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1295 | 3640 { |
3641 v17 = ai_near_actors_ids[v13]; | |
2203 | 3642 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
3643 ai_near_actors_ids[j] = v17; | |
3644 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; | |
3645 ai_near_actors_distances[j] = v15; | |
1295 | 3646 } |
3647 } | |
3648 ++v13; | |
3649 } | |
3650 } | |
3651 v18 = 0; | |
3652 v19 = 0; | |
2203 | 3653 for ( i = 0; i < v45; i++ ) |
1295 | 3654 { |
2203 | 3655 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 |
3656 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) | |
1295 | 3657 { |
2203 | 3658 pActors[ai_near_actors_ids[i]].uAttributes |= 0x8000; |
3659 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; | |
3660 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; | |
1295 | 3661 if ( v19 >= 30 ) |
3662 break; | |
3663 } | |
3664 } | |
3665 ai_arrays_size = v19; | |
3666 if ( (signed int)uNumActors > 0 ) | |
3667 { | |
2203 | 3668 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1295 | 3669 { |
2203 | 3670 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1295 | 3671 { |
3672 v25 = 0; | |
3673 if ( v19 <= 0 ) | |
3674 { | |
2203 | 3675 pActors[i].uAttributes |= 0x4000; |
3676 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; | |
1295 | 3677 } |
3678 else | |
3679 { | |
2203 | 3680 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1295 | 3681 { |
3682 ++v25; | |
3683 if ( v25 >= v19 ) | |
2203 | 3684 { |
3685 pActors[i].uAttributes |= 0x4000; | |
3686 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; | |
3687 break; | |
3688 } | |
1295 | 3689 } |
3690 } | |
3691 } | |
3692 } | |
3693 } | |
3694 v27 = ai_arrays_size; | |
3695 for ( j = 0; j < v45; ++j ) | |
3696 { | |
2203 | 3697 //v29 = ai_near_actors_ids[j]; |
3698 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) | |
1295 | 3699 { |
3700 v30 = 0; | |
3701 if ( v27 <= 0 ) | |
2203 | 3702 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1295 | 3703 else |
3704 { | |
3705 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) | |
3706 { | |
3707 ++v30; | |
3708 if ( v30 >= v27 ) | |
2203 | 3709 { |
3710 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; | |
3711 break; | |
3712 } | |
1295 | 3713 } |
3714 } | |
3715 } | |
3716 } | |
3717 if ( ai_arrays_size > 30 ) | |
3718 ai_arrays_size = 30; | |
2203 | 3719 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1295 | 3720 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
2203 | 3721 for ( uint i = 0; i < ai_arrays_size; i++ ) |
3722 pActors[ai_near_actors_ids[i]].uAttributes |= 0x400; | |
3723 return ai_arrays_size; | |
1295 | 3724 } |
3725 //----- (0043FDED) -------------------------------------------------------- | |
3726 void PrepareActorRenderList_BLV() | |
3727 { | |
3728 unsigned __int16 v3; // ax@3 | |
3729 unsigned int v4; // eax@5 | |
3730 int v6; // esi@5 | |
3731 unsigned int v7; // eax@7 | |
3732 int v8; // eax@10 | |
3733 SpriteFrame *v9; // eax@16 | |
3734 int v12; // ecx@28 | |
3735 signed __int64 v18; // qtt@36 | |
3736 int v19; // ST5C_4@36 | |
3737 signed __int64 v20; // qtt@37 | |
3738 int v21; // ST5C_4@37 | |
3739 signed __int16 v22; // cx@39 | |
3740 int v23; // ST50_4@40 | |
3741 signed int v24; // ecx@40 | |
3742 int v25; // edx@44 | |
3743 __int16 v26; // ax@44 | |
3744 unsigned __int8 v30; // sf@44 | |
3745 int a3; // [sp+20h] [bp-34h]@5 | |
3746 int a5a; // [sp+2Ch] [bp-28h]@36 | |
3747 int a5b; // [sp+2Ch] [bp-28h]@40 | |
3748 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
3749 int a6; // [sp+40h] [bp-14h]@34 | |
3750 int v43; // [sp+44h] [bp-10h]@34 | |
3751 int z; // [sp+48h] [bp-Ch]@32 | |
3752 signed int y; // [sp+4Ch] [bp-8h]@32 | |
3753 int x; // [sp+50h] [bp-4h]@32 | |
3754 | |
3755 for (uint i = 0; i < uNumActors; ++i) | |
3756 { | |
2166 | 3757 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1295 | 3758 continue; |
3759 | |
2166 | 3760 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
3761 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
3762 v8 = pActors[i].uCurrentActionTime; | |
1295 | 3763 if ( pParty->bTurnBasedModeOn ) |
3764 { | |
2166 | 3765 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3766 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
1295 | 3767 } |
3768 else | |
3769 { | |
2166 | 3770 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3771 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
1295 | 3772 } |
2166 | 3773 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) |
1295 | 3774 v8 = 0; |
2166 | 3775 |
3776 if (pActors[i].uAIState == Resurrected) | |
3777 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
1295 | 3778 else |
2166 | 3779 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); |
3780 | |
1295 | 3781 v41 = 0; |
3782 if (v9->uFlags & 2) | |
3783 v41 = 2; | |
3784 if (v9->uFlags & 0x40000) | |
3785 v41 |= 0x40u; | |
3786 if (v9->uFlags & 0x20000) | |
3787 LOBYTE(v41) = v41 | 0x80; | |
2166 | 3788 if ( (256 << v6) & v9->uFlags) |
3789 v41 |= 4; | |
3790 if ( v9->uGlowRadius ) | |
1295 | 3791 { |
2154 | 3792 //LOBYTE(v11) = _4E94D3_light_type; |
2166 | 3793 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); |
1295 | 3794 } |
2166 | 3795 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) |
1295 | 3796 { |
2166 | 3797 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) |
1295 | 3798 { |
2166 | 3799 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) |
3800 || abs(x) < abs(y) ) | |
3801 continue; | |
3802 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
3803 if (uNumBillboardsToDraw >= 500) | |
3804 break; | |
3805 ++uNumBillboardsToDraw; | |
3806 ++uNumSpritesDrawnThisFrame; | |
3807 pActors[i].uAttributes |= 8; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
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2225
diff
changeset
|
3808 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v9->pHwSpriteIDs[v6]; |
2166 | 3809 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; |
3810 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
3811 /*if ( !pRenderer->pRenderD3D ) | |
3812 { | |
3813 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3814 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3815 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
3816 a5a = fixpoint_mul(v10->scale, v20 / x); | |
3817 } | |
3818 else | |
3819 {*/ | |
3820 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3821 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3822 LODWORD(v18) = 0; | |
3823 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3824 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
3825 a5a = fixpoint_mul(v9->scale, v18 / x); | |
3826 //} | |
3827 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
3828 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
3829 { | |
3830 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
3831 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
3832 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
3833 } | |
3834 else | |
3835 { | |
3836 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
3837 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
3838 } | |
3839 HIWORD(v25) = HIWORD(x); | |
3840 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
3841 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
3842 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
3843 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
3844 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3845 LOWORD(v25) = 0; | |
3846 LOBYTE(v26) = v41; | |
3847 | |
3848 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
3849 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3850 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
3851 | |
3852 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
3853 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
3854 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
3855 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
3856 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
3857 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
3858 { | |
3859 HIBYTE(v26) = HIBYTE(v41) | 1; | |
3860 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
3861 } | |
1295 | 3862 } |
3863 } | |
3864 } | |
3865 } | |
3866 //----- (0044028F) -------------------------------------------------------- | |
3867 void PrepareItemsRenderList_BLV() | |
3868 { | |
3869 SpriteFrame *v4; // eax@12 | |
3870 unsigned int v6; // eax@12 | |
3871 int v7; // ecx@12 | |
3872 int v9; // ecx@12 | |
3873 unsigned __int16 v10; // ax@12 | |
2166 | 3874 //int *v11; // eax@20 |
1295 | 3875 __int64 v18; // ST5C_4@27 |
3876 signed __int64 v19; // qtt@28 | |
3877 int v20; // ST5C_4@28 | |
3878 __int16 v22; // ax@29 | |
3879 int a6; // [sp+2Ch] [bp-30h]@12 | |
3880 int v31; // [sp+38h] [bp-24h]@27 | |
3881 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
3882 int v35; // [sp+48h] [bp-14h]@25 | |
3883 int v36; // [sp+4Ch] [bp-10h]@25 | |
3884 signed int z; // [sp+50h] [bp-Ch]@24 | |
3885 signed int y; // [sp+54h] [bp-8h]@24 | |
3886 signed int x; // [sp+58h] [bp-4h]@24 | |
3887 | |
3888 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3889 { | |
2166 | 3890 if (pSpriteObjects[i].uObjectDescID) |
1295 | 3891 { |
2166 | 3892 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) |
1295 | 3893 { |
2166 | 3894 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) |
3895 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
3896 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
3897 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
1295 | 3898 { |
2166 | 3899 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); |
3900 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
3901 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3902 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3903 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
1295 | 3904 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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2225
diff
changeset
|
3905 pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID = v4->pHwSpriteIDs[v9]; |
2166 | 3906 if ( v4->uFlags & 0x20 ) |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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2225
diff
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|
3907 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID].uHeight) / 2); |
2166 | 3908 |
1295 | 3909 v34 = 0; |
2166 | 3910 if ( v4->uFlags & 2 ) |
1295 | 3911 v34 = 2; |
2166 | 3912 if ( v4->uFlags & 0x40000 ) |
1295 | 3913 v34 |= 0x40u; |
2166 | 3914 if ( v4->uFlags & 0x20000 ) |
1295 | 3915 LOBYTE(v34) = v34 | 0x80; |
2166 | 3916 //v11 = (int *)(256 << v9); |
3917 if ( (256 << v9) & v4->uFlags ) | |
3918 v34 |= 4; | |
1295 | 3919 if ( a6 ) |
3920 { | |
2166 | 3921 //LOBYTE(v11) = _4E94D3_light_type; |
3922 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
3923 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
3924 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
3925 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
1295 | 3926 } |
2166 | 3927 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, |
3928 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
1295 | 3929 { |
3930 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
3931 | |
3932 assert(uNumBillboardsToDraw < 500); | |
3933 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
3934 // return; | |
3935 ++uNumBillboardsToDraw; | |
3936 ++uNumSpritesDrawnThisFrame; | |
2166 | 3937 pSpriteObjects[i].uAttributes |= 1; |
3938 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
3939 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
2154 | 3940 //if ( pRenderer->pRenderD3D ) |
1295 | 3941 { |
2166 | 3942 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; |
3943 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
1295 | 3944 LODWORD(v18) = 0; |
2166 | 3945 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); |
3946 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
3947 v31 = fixpoint_mul(v4->scale, v18 / x); | |
1295 | 3948 } |
2154 | 3949 /*else |
1295 | 3950 { |
1544 | 3951 __debugbreak(); // sw rendering |
2154 | 3952 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
1295 | 3953 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
3954 v20 = v19 / x; | |
2166 | 3955 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); |
3956 v31 = fixpoint_mul(v24->scale, v20); | |
2154 | 3957 }*/ |
1295 | 3958 //HIWORD(v21) = HIWORD(x); |
3959 //LOWORD(v21) = 0; | |
2166 | 3960 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; |
3961 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
3962 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
3963 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
3964 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
3965 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
3966 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
3967 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
1295 | 3968 //v23 = 8 * i; |
3969 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
2166 | 3970 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; |
1295 | 3971 //v12 = (p->uAttributes & 0x20) == 0; |
2166 | 3972 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; |
3973 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3974 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
3975 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
1295 | 3976 { |
3977 if ( !pRenderer->pRenderD3D ) | |
2166 | 3978 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; |
2154 | 3979 }*/ |
1295 | 3980 } |
3981 } | |
3982 } | |
3983 } | |
3984 } | |
3985 } | |
3986 | |
3987 //----- (00440639) -------------------------------------------------------- | |
3988 void AddBspNodeToRenderList(unsigned int node_id) | |
3989 { | |
3990 BLVSector *pSector; // esi@1 | |
3991 | |
3992 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
2154 | 3993 //if ( pRenderer->pRenderD3D ) |
1295 | 3994 { |
3995 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3996 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
3997 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
3998 } | |
2154 | 3999 /*else |
1295 | 4000 { |
4001 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4002 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
2154 | 4003 }*/ |
1295 | 4004 if ( pSector->field_0 & 0x10 ) |
4005 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
4006 } | |
4007 | |
4008 //----- (004406BC) -------------------------------------------------------- | |
4009 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
4010 { | |
4011 BLVSector *pSector; // esi@2 | |
4012 BSPNode *pNode; // edi@2 | |
4013 BLVFace *pFace; // eax@2 | |
4014 int v5; // ecx@2 | |
4015 __int16 v6; // ax@6 | |
4016 int v7; // ebp@10 | |
4017 int v8; // ebx@10 | |
4018 __int16 v9; // di@18 | |
4019 //int v10; // [sp+10h] [bp-Ch]@1 | |
4020 //bool v11; // [sp+14h] [bp-8h]@5 | |
4021 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
4022 | |
4023 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
4024 | |
4025 //v10 = a1; | |
4026 node = &pBspRenderer->nodes[node_id]; | |
4027 while ( 1 ) | |
4028 { | |
4029 pSector = &pIndoor->pSectors[node->uSectorID]; | |
4030 pNode = &pIndoor->pNodes[uFirstNode]; | |
4031 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4032 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4033 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4034 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4035 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 4036 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
4037 v5 = -v5; | |
4038 //v11 = v5 > 0; | |
4039 if ( v5 <= 0 ) | |
4040 v6 = pNode->uFront; | |
4041 else | |
4042 v6 = pNode->uBack; | |
4043 if ( v6 != -1 ) | |
4044 sub_4406BC(node_id, v6); | |
4045 v7 = pNode->uCoplanarOffset; | |
4046 v8 = v7 + pNode->uCoplanarSize; | |
4047 | |
4048 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
4049 | |
2154 | 4050 //if ( pRenderer->pRenderD3D ) |
1295 | 4051 { |
4052 while ( v7 < v8 ) | |
4053 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
4054 } | |
2154 | 4055 /*else |
1295 | 4056 { |
4057 while ( v7 < v8 ) | |
4058 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
2154 | 4059 }*/ |
1295 | 4060 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; |
4061 if ( v9 == -1 ) | |
4062 break; | |
4063 uFirstNode = v9; | |
4064 } | |
4065 } | |
4066 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 4067 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 4068 { |
4069 unsigned int v8; // edi@5 | |
4070 int v9; // edi@5 | |
4071 int v10; // eax@7 | |
4072 SpriteFrame *v11; // eax@7 | |
4073 char v16; // zf@18 | |
4074 signed __int64 v20; // qtt@19 | |
4075 signed __int64 v21; // qtt@20 | |
2166 | 4076 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 |
1295 | 4077 int v30; // [sp+8Ch] [bp-20h]@7 |
4078 int a5; // [sp+94h] [bp-18h]@17 | |
4079 int z; // [sp+98h] [bp-14h]@15 | |
4080 int a6; // [sp+9Ch] [bp-10h]@17 | |
4081 int y; // [sp+A0h] [bp-Ch]@15 | |
4082 int x; // [sp+A4h] [bp-8h]@15 | |
4083 int v37; // [sp+A8h] [bp-4h]@5 | |
4084 | |
2166 | 4085 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) |
4086 return; | |
4087 | |
4088 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
4089 { | |
4090 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
4091 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
4092 particle.uDiffuse = 0xFF3C1E; | |
4093 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
4094 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
4095 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
4096 particle.r = 0.0; | |
4097 particle.g = 0.0; | |
4098 particle.b = 0.0; | |
4099 particle.flt_28 = 1.0; | |
4100 particle.timeToLive = (rand() & 0x80) + 128; | |
4101 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
4102 pGame->pParticleEngine->AddParticle(&particle); | |
4103 return; | |
4104 } | |
4105 | |
4106 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
1295 | 4107 return; |
4108 | |
2166 | 4109 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
4110 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
4111 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
4112 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
4113 v37 = pBLVRenderParams->field_0_timer_; | |
4114 if (pParty->bTurnBasedModeOn) | |
4115 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
4116 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
4117 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
4118 v30 = 0; | |
4119 if ( v11->uFlags & 2 ) | |
4120 v30 = 2; | |
4121 if ( v11->uFlags & 0x40000 ) | |
4122 v30 |= 0x40u; | |
4123 if ( v11->uFlags & 0x20000 ) | |
4124 LOBYTE(v30) = v30 | 0x80; | |
4125 if ( (256 << v9) & v11->uFlags ) | |
4126 v30 |= 4; | |
4127 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
4128 pLevelDecorations[uDecorationID].vPosition.y, | |
4129 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
4130 { | |
4131 if ( abs(x) >= abs(y) ) | |
1295 | 4132 { |
2166 | 4133 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
4134 | |
4135 assert(uNumBillboardsToDraw < 500); | |
4136 | |
4137 ++uNumBillboardsToDraw; | |
4138 ++uNumDecorationsDrawnThisFrame; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
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2225
diff
changeset
|
4139 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v11->pHwSpriteIDs[v9]; |
2166 | 4140 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; |
4141 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
4142 /*if ( !pRenderer->pRenderD3D ) | |
4143 { | |
4144 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
4145 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
4146 //LODWORD(v31) = v12->scale; | |
4147 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
4148 v37 = fixpoint_mul(v12->scale, v21 / x); | |
4149 } | |
4150 else | |
4151 {*/ | |
4152 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4153 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4154 LODWORD(v20) = 0; | |
4155 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
4156 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
4157 LODWORD(v20) = 0; | |
4158 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
4159 v37 = fixpoint_mul(v11->scale, v20 / x); | |
4160 //} | |
4161 //HIWORD(v22) = HIWORD(x); | |
4162 //LOWORD(v22) = 0; | |
4163 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
4164 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
4165 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
4166 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
4167 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
4168 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
4169 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
4170 //v23 = 8 * uDecorationID; | |
4171 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
4172 | |
4173 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
4174 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4175 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
4176 | |
4177 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4178 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
1295 | 4179 } |
2166 | 4180 } |
1295 | 4181 } |
4182 //----- (0043F953) -------------------------------------------------------- | |
4183 void PrepareBspRenderList_BLV() | |
4184 { | |
4185 pBspRenderer->num_faces = 0; | |
4186 | |
4187 if (pBLVRenderParams->uPartySectorID) | |
4188 { | |
4189 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4190 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4191 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4192 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4193 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4194 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4195 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4196 pBspRenderer->nodes[0].uFaceID = -1; | |
4197 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4198 pBspRenderer->num_nodes = 1; | |
4199 AddBspNodeToRenderList(0); | |
4200 } | |
4201 | |
4202 pBspRenderer->MakeVisibleSectorList(); | |
4203 } | |
4204 | |
4205 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4206 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4207 { |
4208 _viewport_space_y = y; | |
4209 _viewport_space_w = w; | |
4210 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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2208
diff
changeset
|
4211 for (uint i = 0; i < window->GetHeight(); ++i) |
1295 | 4212 { |
4213 if ( i < y || i > w ) | |
4214 { | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4215 viewport_left_side[i] = window->GetWidth(); |
1295 | 4216 viewport_right_side[i] = -1; |
4217 } | |
4218 else | |
4219 { | |
4220 viewport_left_side[i] = x; | |
4221 viewport_right_side[i] = z; | |
4222 } | |
4223 } | |
4224 } | |
4225 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4226 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4227 { |
1544 | 4228 //stru149 *v7; // esi@1 |
1295 | 4229 int v8; // edi@1 |
4230 int v9; // eax@1 | |
4231 //int v10; // edx@1 | |
4232 //int v11; // ecx@1 | |
1544 | 4233 //int v12; // eax@1 |
4234 //int v13; // ebx@2 | |
4235 //int v14; // ecx@2 | |
4236 //int v15; // eax@2 | |
1295 | 4237 int v16; // ST14_4@3 |
4238 int v17; // ST10_4@3 | |
1544 | 4239 //int v18; // eax@5 |
1295 | 4240 int v19; // ST10_4@6 |
1544 | 4241 //int v20; // eax@8 |
1295 | 4242 int v21; // ST10_4@9 |
1544 | 4243 //int v22; // eax@10 |
4244 //int v23; // ecx@10 | |
4245 //int v24; // eax@10 | |
4246 //int result; // eax@10 | |
1295 | 4247 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4248 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4249 int v28; // [sp+1Ch] [bp-Ch]@1 |
4250 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4251 //int v30; // [sp+30h] [bp+8h]@10 |
4252 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4253 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4254 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4255 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4256 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4257 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4258 //v11 = -pBLVRenderParams->vPartyPos.y; |
4259 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4260 //v27 = v9; |
4261 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4262 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4263 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4264 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4265 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4266 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4267 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4268 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4269 } |
4270 else | |
4271 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4272 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4273 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4274 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4275 } |
1544 | 4276 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4277 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4278 { |
1643 | 4279 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4280 | |
1809 | 4281 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4282 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4283 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4284 } |
4285 else | |
4286 { | |
1809 | 4287 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4288 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4289 this->viewing_angle_from_west_east = a4; |
1295 | 4290 } |
1544 | 4291 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4292 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4293 { |
1643 | 4294 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4295 | |
1809 | 4296 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4297 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4298 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4299 } |
4300 else | |
4301 { | |
1809 | 4302 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4303 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4304 this->viewing_angle_from_north_south = a7; |
1295 | 4305 } |
1544 | 4306 |
1809 | 4307 this->angle_from_east = -this->angle_from_east; |
4308 this->angle_from_south = -this->angle_from_south; | |
1844 | 4309 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4310 |
1809 | 4311 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4312 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4313 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4314 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4315 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4316 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4317 } |
4318 //----- (00407A1C) -------------------------------------------------------- | |
4319 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
4320 { | |
4321 unsigned int v4; // esi@1 | |
4322 Vec3_int_ v5; // ST08_12@2 | |
4323 int v6; // edi@2 | |
4324 int v7; // ebx@2 | |
4325 int v8; // esi@2 | |
4326 signed int v9; // ecx@2 | |
4327 int v10; // eax@2 | |
4328 int v11; // ecx@4 | |
4329 int v12; // eax@4 | |
4330 int v13; // ebx@4 | |
4331 int v14; // edx@6 | |
4332 char *v15; // edi@16 | |
4333 ODMFace *v16; // esi@19 | |
4334 int v17; // ST34_4@25 | |
4335 int v18; // ST38_4@25 | |
4336 int v19; // eax@25 | |
4337 char v20; // zf@25 | |
4338 int v21; // ebx@25 | |
4339 int v22; // eax@26 | |
4340 signed int v23; // edi@26 | |
4341 int v24; // ST34_4@30 | |
1556 | 4342 //signed __int64 v25; // qtt@31 |
4343 //int v26; // eax@31 | |
1297 | 4344 Vec3_int_ v27; // ST08_12@37 |
4345 Vec3_int_ v28; // ST08_12@37 | |
4346 int v29; // edi@37 | |
4347 int v30; // ebx@37 | |
4348 int v31; // esi@37 | |
4349 signed int v32; // ecx@37 | |
4350 int v33; // eax@37 | |
4351 int v34; // ecx@39 | |
4352 int v35; // eax@39 | |
4353 int v36; // ebx@39 | |
4354 int v37; // edx@41 | |
2205 | 4355 //char *v38; // edi@51 |
2204 | 4356 ODMFace *odm_face; // esi@54 |
1297 | 4357 int v40; // ebx@60 |
4358 int v41; // eax@61 | |
4359 signed int v42; // edi@61 | |
1556 | 4360 //signed __int64 v43; // qtt@66 |
4361 //int v44; // eax@66 | |
1297 | 4362 Vec3_int_ v45; // ST08_12@73 |
4363 int v46; // edi@73 | |
4364 int v47; // ebx@73 | |
4365 int v48; // esi@73 | |
4366 signed int v49; // ecx@73 | |
4367 int v50; // eax@73 | |
4368 int v51; // edx@75 | |
4369 int v52; // ecx@75 | |
4370 int v53; // eax@75 | |
4371 int v54; // ebx@75 | |
4372 int v55; // edi@77 | |
4373 int v56; // ecx@77 | |
4374 int v57; // eax@81 | |
4375 int v58; // esi@81 | |
4376 int v59; // eax@90 | |
2206 | 4377 //BLVSector *v60; // edx@90 |
1297 | 4378 int v61; // ecx@90 |
2203 | 4379 BLVFace *face; // esi@91 |
1297 | 4380 int v63; // ST34_4@98 |
4381 int v64; // ST30_4@98 | |
4382 int v65; // eax@98 | |
4383 int v66; // ebx@98 | |
4384 int v67; // eax@99 | |
4385 signed int v68; // edi@99 | |
4386 int v69; // ST2C_4@103 | |
1556 | 4387 //signed __int64 v70; // qtt@104 |
4388 //int v71; // eax@104 | |
1297 | 4389 Vec3_int_ v72; // ST08_12@111 |
4390 Vec3_int_ v73; // ST08_12@111 | |
4391 int v74; // edi@111 | |
4392 int v75; // ebx@111 | |
4393 int v76; // esi@111 | |
4394 signed int v77; // ecx@111 | |
4395 int v78; // eax@111 | |
4396 int v79; // edx@113 | |
4397 int v80; // ecx@113 | |
4398 int v81; // eax@113 | |
4399 int v82; // ebx@113 | |
4400 int v83; // edi@115 | |
4401 int v84; // ecx@115 | |
4402 int v85; // eax@119 | |
4403 int v86; // esi@119 | |
4404 int v87; // ecx@128 | |
4405 BLVSector *v88; // eax@128 | |
4406 int v89; // ecx@128 | |
2203 | 4407 //BLVFace *v90; // esi@129 |
1297 | 4408 int v91; // ebx@136 |
4409 int v92; // eax@137 | |
4410 signed int v93; // edi@137 | |
1556 | 4411 //signed __int64 v94; // qtt@142 |
4412 //int v95; // eax@142 | |
1297 | 4413 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
4414 int v98; // [sp-Ch] [bp-88h]@88 | |
4415 int v99; // [sp-Ch] [bp-88h]@126 | |
4416 int v100; // [sp-8h] [bp-84h]@88 | |
4417 int v101; // [sp-8h] [bp-84h]@126 | |
4418 int v102; // [sp-4h] [bp-80h]@88 | |
4419 int v103; // [sp-4h] [bp-80h]@126 | |
2205 | 4420 //int v104; // [sp+Ch] [bp-70h]@13 |
4421 //int v105; // [sp+Ch] [bp-70h]@48 | |
1297 | 4422 int v106; // [sp+10h] [bp-6Ch]@18 |
4423 int v107; // [sp+10h] [bp-6Ch]@98 | |
4424 int v108; // [sp+10h] [bp-6Ch]@104 | |
4425 int v109; // [sp+18h] [bp-64h]@25 | |
4426 int v110; // [sp+18h] [bp-64h]@31 | |
4427 int i; // [sp+18h] [bp-64h]@90 | |
4428 int v112; // [sp+18h] [bp-64h]@128 | |
4429 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
4430 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 4431 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 4432 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
4433 int v117; // [sp+34h] [bp-48h]@4 | |
4434 int v118; // [sp+34h] [bp-48h]@39 | |
4435 int v119; // [sp+34h] [bp-48h]@75 | |
4436 int v120; // [sp+34h] [bp-48h]@113 | |
4437 int v121; // [sp+38h] [bp-44h]@4 | |
4438 int v122; // [sp+38h] [bp-44h]@39 | |
4439 int v123; // [sp+38h] [bp-44h]@76 | |
4440 int v124; // [sp+38h] [bp-44h]@114 | |
4441 int v125; // [sp+3Ch] [bp-40h]@4 | |
4442 int v126; // [sp+3Ch] [bp-40h]@39 | |
4443 int v127; // [sp+3Ch] [bp-40h]@77 | |
4444 int v128; // [sp+3Ch] [bp-40h]@115 | |
4445 int v129; // [sp+40h] [bp-3Ch]@11 | |
4446 int v130; // [sp+40h] [bp-3Ch]@46 | |
4447 int v131; // [sp+40h] [bp-3Ch]@78 | |
4448 int v132; // [sp+40h] [bp-3Ch]@116 | |
4449 int v133; // [sp+44h] [bp-38h]@10 | |
4450 int v134; // [sp+44h] [bp-38h]@45 | |
4451 int v135; // [sp+44h] [bp-38h]@81 | |
4452 int v136; // [sp+44h] [bp-38h]@119 | |
4453 int v137; // [sp+48h] [bp-34h]@7 | |
4454 int v138; // [sp+48h] [bp-34h]@42 | |
4455 int v139; // [sp+48h] [bp-34h]@82 | |
4456 int v140; // [sp+48h] [bp-34h]@120 | |
4457 int v141; // [sp+4Ch] [bp-30h]@6 | |
4458 int v142; // [sp+4Ch] [bp-30h]@41 | |
4459 int v143; // [sp+4Ch] [bp-30h]@75 | |
4460 int v144; // [sp+4Ch] [bp-30h]@113 | |
4461 int v145; // [sp+50h] [bp-2Ch]@5 | |
4462 int v146; // [sp+50h] [bp-2Ch]@40 | |
4463 int v147; // [sp+50h] [bp-2Ch]@75 | |
4464 int v148; // [sp+50h] [bp-2Ch]@113 | |
4465 int v149; // [sp+54h] [bp-28h]@4 | |
4466 int v150; // [sp+54h] [bp-28h]@39 | |
4467 int v151; // [sp+54h] [bp-28h]@75 | |
4468 int v152; // [sp+54h] [bp-28h]@113 | |
4469 int sDepth; // [sp+58h] [bp-24h]@17 | |
4470 int sDeptha; // [sp+58h] [bp-24h]@52 | |
4471 int sDepthb; // [sp+58h] [bp-24h]@90 | |
4472 char *a5; // [sp+5Ch] [bp-20h]@16 | |
2205 | 4473 //char *a5a; // [sp+5Ch] [bp-20h]@51 |
1297 | 4474 signed int a5b; // [sp+5Ch] [bp-20h]@83 |
4475 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
2205 | 4476 //signed int v160; // [sp+60h] [bp-1Ch]@12 |
4477 //signed int v161; // [sp+60h] [bp-1Ch]@47 | |
1297 | 4478 int v162; // [sp+60h] [bp-1Ch]@128 |
4479 int v163; // [sp+64h] [bp-18h]@2 | |
4480 int outx; // [sp+68h] [bp-14h]@2 | |
4481 int outy; // [sp+6Ch] [bp-10h]@2 | |
4482 int outz; // [sp+70h] [bp-Ch]@2 | |
4483 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
4484 int ya; // [sp+84h] [bp+8h]@60 | |
4485 int yb; // [sp+84h] [bp+8h]@136 | |
4486 int ve; // [sp+88h] [bp+Ch]@60 | |
4487 int va; // [sp+88h] [bp+Ch]@60 | |
4488 int vb; // [sp+88h] [bp+Ch]@66 | |
4489 int vf; // [sp+88h] [bp+Ch]@136 | |
4490 int vc; // [sp+88h] [bp+Ch]@136 | |
4491 int vd; // [sp+88h] [bp+Ch]@142 | |
4492 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4493 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4494 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4495 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
4496 int v_8; // [sp+90h] [bp+14h]@53 | |
4497 | |
2204 | 4498 //__debugbreak();срабатывает при стрельбе огненным шаром |
1458 | 4499 |
1297 | 4500 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
4501 v114 = 0; | |
4502 v97.z = y; | |
1544 | 4503 v97.x = x; |
4504 v97.y = z; | |
1297 | 4505 v113 = 0; |
2205 | 4506 a4_8 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
2204 | 4507 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1297 | 4508 { |
4509 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
4510 v45.z = v.z; | |
1556 | 4511 v45.x = v.x; |
4512 v45.y = v.y; | |
1297 | 4513 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
4514 v46 = outy - pOut.y; | |
4515 v47 = v163 - outz; | |
4516 v48 = outx - pOut.x; | |
4517 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
4518 v50 = 65536; | |
4519 if ( v49 ) | |
4520 v50 = 65536 / v49; | |
4521 v51 = outx; | |
4522 v143 = v48 * v50; | |
4523 v52 = v46 * v50; | |
4524 v53 = v47 * v50; | |
4525 v54 = pOut.x; | |
4526 v147 = v52; | |
4527 v151 = v53; | |
4528 v119 = pOut.x; | |
4529 if ( pOut.x < outx ) | |
4530 v123 = outx; | |
4531 else | |
4532 { | |
4533 v119 = outx; | |
4534 v123 = pOut.x; | |
4535 } | |
4536 v55 = pOut.y; | |
4537 v56 = outy; | |
4538 v127 = pOut.y; | |
4539 if ( pOut.y < outy ) | |
4540 v131 = outy; | |
4541 else | |
4542 { | |
4543 v127 = outy; | |
4544 v131 = pOut.y; | |
4545 } | |
4546 v57 = v163; | |
4547 v58 = outz; | |
4548 v135 = outz; | |
4549 if ( outz < v163 ) | |
4550 v139 = v163; | |
4551 else | |
4552 { | |
4553 v135 = v163; | |
4554 v139 = outz; | |
4555 } | |
2206 | 4556 |
4557 //while ( !v114 ) | |
4558 for ( a5b = 0; a5b < 2; a5b++ ) | |
1297 | 4559 { |
4560 if ( a5b ) | |
4561 { | |
2206 | 4562 v102 = outz; |
4563 v100 = pOut.y; | |
4564 v98 = pOut.x; | |
1297 | 4565 } |
4566 else | |
4567 { | |
2206 | 4568 v102 = v163; |
4569 v100 = outy; | |
4570 v98 = outx; | |
1297 | 4571 } |
4572 v59 = pIndoor->GetSector(v98, v100, v102); | |
2206 | 4573 //v60 = pIndoor->pSectors; |
4574 //v61 = 116 * v59; | |
4575 //i = 116 * v59; | |
4576 //for (sDepthb = 0; *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4577 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb) | |
4578 for ( sDepthb = 0; sDepthb < pIndoor->pSectors[v59].uNumFaces; ++sDepthb ) | |
1297 | 4579 { |
2206 | 4580 face = &pIndoor->pFaces[pIndoor->pSectors[v59].pFaceIDs[sDepthb]];// face = &pIndoor->pFaces[*(__int16 *)((char *)&pIndoor->pSectors->pWalls + v61)[sDepthb]] |
4581 v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x); | |
4582 v64 = fixpoint_mul(v151, face->pFacePlane_old.vNormal.z); | |
4583 v65 = fixpoint_mul(v147, face->pFacePlane_old.vNormal.y); | |
4584 v20 = v63 + v64 + v65; | |
4585 v66 = v63 + v64 + v65; | |
4586 v107 = v63 + v64 + v65; | |
2203 | 4587 if ( face->Portal() |
2206 | 4588 || v119 > face->pBounding.x2 || v123 < face->pBounding.x1 |
4589 || v127 > face->pBounding.y2 || v131 < face->pBounding.y1 | |
4590 || v135 > face->pBounding.z2 || v139 < face->pBounding.z1 | |
4591 || !v20 ) | |
4592 continue; | |
4593 v68 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x | |
4594 + pOut.y * face->pFacePlane_old.vNormal.y | |
4595 + outz * face->pFacePlane_old.vNormal.z); | |
1297 | 4596 if ( v66 <= 0 ) |
4597 { | |
2206 | 4598 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4599 + pOut.y * face->pFacePlane_old.vNormal.y | |
4600 + outz * face->pFacePlane_old.vNormal.z < 0 ) | |
4601 continue; | |
1297 | 4602 } |
4603 else | |
4604 { | |
2206 | 4605 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4606 + pOut.y * face->pFacePlane_old.vNormal.y | |
4607 + outz * face->pFacePlane_old.vNormal.z > 0 ) | |
4608 continue; | |
1297 | 4609 } |
2206 | 4610 v69 = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4611 + pOut.y * face->pFacePlane_old.vNormal.y | |
4612 + outz * face->pFacePlane_old.vNormal.z )) >> 14; | |
1297 | 4613 if ( v69 <= abs(v66) ) |
4614 { | |
1556 | 4615 //LODWORD(v70) = v68 << 16; |
4616 //HIDWORD(v70) = v68 >> 16; | |
4617 //v71 = v70 / v107; | |
4618 //v108 = v70 / v107; | |
4619 v108 = fixpoint_div(v68, v107); | |
4620 if ( v108 >= 0 ) | |
1297 | 4621 { |
2206 | 4622 if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 0x8000) >> 16), |
4623 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 0x8000) >> 16), | |
4624 outz + ((signed int)(fixpoint_mul(v108, v151) + 0x8000) >> 16), | |
4625 face) ) | |
1297 | 4626 { |
4627 v114 = 1; | |
4628 break; | |
4629 } | |
4630 } | |
4631 } | |
4632 } | |
4633 } | |
4634 v72.z = y; | |
1544 | 4635 v72.x = x; |
4636 v72.y = z; | |
1297 | 4637 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
4638 v73.z = v.z; | |
1544 | 4639 v73.x = v.x; |
4640 v73.y = v.y; | |
1297 | 4641 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
4642 v74 = outy - pOut.y; | |
4643 v75 = v163 - outz; | |
4644 v76 = outx - pOut.x; | |
4645 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
4646 v78 = 65536; | |
4647 if ( v77 ) | |
4648 v78 = 65536 / v77; | |
4649 v79 = outx; | |
4650 v144 = v76 * v78; | |
4651 v80 = v74 * v78; | |
4652 v81 = v75 * v78; | |
4653 v82 = pOut.x; | |
4654 v148 = v80; | |
4655 v152 = v81; | |
4656 v120 = pOut.x; | |
4657 if ( pOut.x < outx ) | |
4658 v124 = outx; | |
4659 else | |
4660 { | |
4661 v120 = outx; | |
4662 v124 = pOut.x; | |
4663 } | |
4664 v83 = pOut.y; | |
4665 v84 = outy; | |
4666 v128 = pOut.y; | |
4667 if ( pOut.y < outy ) | |
4668 v132 = outy; | |
4669 else | |
4670 { | |
4671 v128 = outy; | |
4672 v132 = pOut.y; | |
4673 } | |
4674 v85 = v163; | |
4675 v86 = outz; | |
4676 v136 = outz; | |
4677 if ( outz < v163 ) | |
4678 v140 = v163; | |
4679 else | |
4680 { | |
4681 v136 = v163; | |
4682 v140 = outz; | |
4683 } | |
2206 | 4684 //while ( 1 ) |
4685 for ( a5c = 0; a5c < 2; a5c++ ) | |
1297 | 4686 { |
4687 if ( v113 ) | |
4688 return !v114 || !v113; | |
4689 if ( a5c ) | |
4690 { | |
2206 | 4691 v103 = outz; |
4692 v101 = pOut.y; | |
4693 v99 = pOut.x; | |
1297 | 4694 } |
4695 else | |
4696 { | |
2206 | 4697 v103 = v163; |
4698 v101 = outy; | |
4699 v99 = outx; | |
1297 | 4700 } |
4701 v87 = pIndoor->GetSector(v99, v101, v103); | |
2206 | 4702 //v88 = pIndoor->pSectors; |
4703 //v89 = 116 * v87; | |
4704 | |
4705 //v112 = v89; | |
4706 //if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
4707 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
4708 //{ | |
4709 //while ( 1 ) | |
4710 for ( v162 = 0; v162 < pIndoor->pSectors[v87].uNumFaces; v162++) | |
1297 | 4711 { |
2206 | 4712 face = &pIndoor->pFaces[pIndoor->pSectors[v87].pFaceIDs[v162]]; |
4713 yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x); | |
4714 v_4b = fixpoint_mul(v148, face->pFacePlane_old.vNormal.y); | |
4715 vf = fixpoint_mul(v152, face->pFacePlane_old.vNormal.z); | |
4716 v20 = yb + vf + v_4b; | |
4717 v91 = yb + vf + v_4b; | |
4718 vc = yb + vf + v_4b; | |
2203 | 4719 if ( face->Portal() |
2206 | 4720 || v120 > face->pBounding.x2 || v124 < face->pBounding.x1 |
4721 || v128 > face->pBounding.y2 || v132 < face->pBounding.y1 | |
4722 || v136 > face->pBounding.z2 || v140 < face->pBounding.z1 | |
4723 || !v20 ) | |
4724 continue; | |
4725 //v92 = outz * face->pFacePlane_old.vNormal.z; | |
4726 v93 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x | |
4727 + pOut.y * face->pFacePlane_old.vNormal.y | |
4728 + outz * face->pFacePlane_old.vNormal.z); | |
1297 | 4729 if ( v91 <= 0 ) |
4730 { | |
2206 | 4731 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4732 + pOut.y * face->pFacePlane_old.vNormal.y | |
4733 + outz * face->pFacePlane_old.vNormal.z < 0 ) | |
4734 continue; | |
1297 | 4735 } |
4736 else | |
4737 { | |
2206 | 4738 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4739 + pOut.y * face->pFacePlane_old.vNormal.y | |
4740 + outz * face->pFacePlane_old.vNormal.z > 0 ) | |
4741 continue; | |
1297 | 4742 } |
2206 | 4743 v_4c = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4744 + pOut.y * face->pFacePlane_old.vNormal.y | |
4745 + outz * face->pFacePlane_old.vNormal.z)) >> 14; | |
1297 | 4746 if ( v_4c <= abs(v91) ) |
4747 { | |
1556 | 4748 //LODWORD(v94) = v93 << 16; |
4749 //HIDWORD(v94) = v93 >> 16; | |
4750 //v95 = v94 / vc; | |
4751 //vd = v94 / vc; | |
4752 vd = fixpoint_div(v93, vc); | |
4753 if ( vd >= 0 ) | |
1297 | 4754 { |
2206 | 4755 if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 0x8000) >> 16), |
4756 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 0x8000) >> 16), | |
4757 outz + ((signed int)(fixpoint_mul(vd, v152) + 0x8000) >> 16), | |
4758 face) ) | |
1297 | 4759 { |
4760 v113 = 1; | |
2206 | 4761 break; |
1297 | 4762 } |
4763 } | |
4764 } | |
2206 | 4765 } |
1297 | 4766 } |
4767 } | |
2204 | 4768 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
1297 | 4769 { |
2204 | 4770 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); |
4771 v5.z = v.z; | |
4772 v5.x = v.x; | |
4773 v5.y = v.y; | |
4774 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); | |
4775 v6 = outy - pOut.y; | |
4776 v7 = v163 - outz; | |
4777 v8 = outx - pOut.x; | |
4778 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
4779 v10 = 65536; | |
4780 if ( v9 ) | |
4781 v10 = 65536 / v9; | |
4782 v125 = v8 * v10; | |
4783 v11 = v10; | |
4784 v12 = v7 * v10; | |
4785 v13 = pOut.x; | |
4786 v117 = v12; | |
4787 v121 = v6 * v11; | |
4788 v149 = pOut.x; | |
4789 if ( pOut.x < outx ) | |
4790 v145 = outx; | |
4791 else | |
4792 { | |
4793 v149 = outx; | |
4794 v145 = pOut.x; | |
4795 } | |
4796 v14 = outy; | |
4797 v141 = pOut.y; | |
4798 if ( pOut.y < outy ) | |
4799 v137 = outy; | |
4800 else | |
1297 | 4801 { |
2204 | 4802 v141 = outy; |
4803 v137 = pOut.y; | |
4804 } | |
4805 v133 = outz; | |
4806 if ( outz < v163 ) | |
4807 v129 = v163; | |
4808 else | |
4809 { | |
4810 v133 = v163; | |
4811 v129 = outz; | |
4812 } | |
2205 | 4813 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++) |
2204 | 4814 { |
2205 | 4815 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
4816 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 4817 { |
2205 | 4818 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4819 { |
2205 | 4820 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4821 v17 = fixpoint_mul(v125, odm_face->pFacePlane.vNormal.x); | |
4822 v18 = fixpoint_mul(v121, odm_face->pFacePlane.vNormal.y); | |
4823 v19 = fixpoint_mul(v117, odm_face->pFacePlane.vNormal.z); | |
4824 v20 = v17 + v18 + v19; | |
4825 v21 = v17 + v18 + v19; | |
4826 v109 = v17 + v18 + v19; | |
4827 if ( v149 > odm_face->pBoundingBox.x2 || v145 < odm_face->pBoundingBox.x1 | |
4828 || v141 > odm_face->pBoundingBox.y2 || v137 < odm_face->pBoundingBox.y1 | |
4829 || v133 > odm_face->pBoundingBox.z2 || v129 < odm_face->pBoundingBox.z1 | |
4830 || !v20 ) | |
4831 continue; | |
4832 v23 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4833 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4834 + outz * odm_face->pFacePlane.vNormal.z); | |
4835 if ( v21 <= 0 ) | |
4836 { | |
4837 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4838 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4839 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
4840 continue; | |
4841 } | |
4842 else | |
1297 | 4843 { |
2205 | 4844 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x |
4845 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4846 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
4847 continue; | |
4848 } | |
4849 v24 = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4850 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4851 + outz * odm_face->pFacePlane.vNormal.z)) >> 14; | |
4852 if ( v24 <= abs(v21) ) | |
4853 { | |
4854 //LODWORD(v25) = v23 << 16; | |
4855 //HIDWORD(v25) = v23 >> 16; | |
4856 //v26 = v25 / v109; | |
4857 //v110 = v25 / v109; | |
4858 v110 = fixpoint_div(v23, v109); | |
4859 if ( v110 >= 0 ) | |
2204 | 4860 { |
2206 | 4861 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 0x8000) >> 16), |
4862 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 0x8000) >> 16), | |
4863 outz + ((signed int)(fixpoint_mul(v110, v117) + 0x8000) >> 16), | |
2205 | 4864 odm_face, |
4865 &pOutdoor->pBModels[model_id].pVertices) ) | |
4866 { | |
4867 v114 = 1; | |
4868 break; | |
4869 } | |
2204 | 4870 } |
1297 | 4871 } |
4872 } | |
4873 } | |
4874 } | |
2204 | 4875 v27.z = y; |
4876 v27.x = x; | |
4877 v27.y = z; | |
4878 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); | |
4879 v28.z = v.z; | |
4880 v28.x = v.x; | |
4881 v28.y = v.y; | |
4882 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); | |
4883 v29 = outy - pOut.y; | |
4884 v30 = v163 - outz; | |
4885 v31 = outx - pOut.x; | |
4886 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
4887 v33 = 65536; | |
4888 if ( v32 ) | |
4889 v33 = 65536 / v32; | |
4890 v126 = v31 * v33; | |
4891 v34 = v33; | |
4892 v35 = v30 * v33; | |
4893 v36 = pOut.x; | |
4894 v118 = v35; | |
4895 v122 = v29 * v34; | |
4896 v150 = pOut.x; | |
4897 if ( pOut.x < outx ) | |
4898 v146 = outx; | |
4899 else | |
4900 { | |
4901 v150 = outx; | |
4902 v146 = pOut.x; | |
4903 } | |
4904 v37 = outy; | |
4905 v142 = pOut.y; | |
4906 if ( pOut.y < outy ) | |
4907 v138 = outy; | |
4908 else | |
4909 { | |
4910 v142 = outy; | |
4911 v138 = pOut.y; | |
4912 } | |
4913 v134 = outz; | |
4914 if ( outz < v163 ) | |
4915 v130 = v163; | |
4916 else | |
4917 { | |
4918 v134 = v163; | |
4919 v130 = outz; | |
4920 } | |
2205 | 4921 |
4922 for ( uint model_id = 0; model_id < (signed int)pOutdoor->uNumBModels; ++model_id ) | |
1297 | 4923 { |
2205 | 4924 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
4925 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 4926 { |
2205 | 4927 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4928 { |
2205 | 4929 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4930 ya = fixpoint_mul(v126, odm_face->pFacePlane.vNormal.x); | |
4931 ve = fixpoint_mul(v122, odm_face->pFacePlane.vNormal.y); | |
4932 v_4 = fixpoint_mul(v118, odm_face->pFacePlane.vNormal.z); | |
4933 v20 = ya + ve + v_4; | |
4934 v40 = ya + ve + v_4; | |
4935 va = ya + ve + v_4; | |
4936 if ( v150 > odm_face->pBoundingBox.x2 || v146 < odm_face->pBoundingBox.x1 | |
4937 || v142 > odm_face->pBoundingBox.y2 || v138 < odm_face->pBoundingBox.y1 | |
4938 || v134 > odm_face->pBoundingBox.z2 || v130 < odm_face->pBoundingBox.z1 | |
4939 || !v20 ) | |
4940 continue; | |
4941 v42 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4942 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4943 + outz * odm_face->pFacePlane.vNormal.z); | |
4944 if ( v40 <= 0 ) | |
4945 { | |
4946 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4947 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4948 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
4949 continue; | |
4950 } | |
4951 else | |
4952 { | |
4953 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4954 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4955 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
4956 continue; | |
4957 } | |
4958 v_4a = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4959 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4960 + outz * odm_face->pFacePlane.vNormal.z )) >> 14; | |
4961 if ( v_4a <= abs(v40) ) | |
4962 { | |
4963 //LODWORD(v43) = v42 << 16; | |
4964 //HIDWORD(v43) = v42 >> 16; | |
4965 //vb = v43 / va; | |
4966 vb = fixpoint_div(v42, va); | |
4967 if ( vb >= 0 ) | |
2204 | 4968 { |
2206 | 4969 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 0x8000) >> 16), |
4970 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 0x8000) >> 16), | |
4971 outz + ((signed int)(fixpoint_mul(vb, v118) + 0x8000) >> 16), | |
2205 | 4972 odm_face, |
4973 &pOutdoor->pBModels[model_id].pVertices) ) | |
2204 | 4974 { |
2205 | 4975 v113 = 1; |
4976 break; | |
4977 } | |
2204 | 4978 } |
2205 | 4979 } |
2204 | 4980 } |
1297 | 4981 } |
4982 } | |
2204 | 4983 |
1297 | 4984 } |
4985 return !v114 || !v113; | |
4986 } | |
4987 //----- (0043F333) -------------------------------------------------------- | |
4988 void BspRenderer::MakeVisibleSectorList() | |
4989 { | |
4990 int v6; // ebx@3 | |
4991 | |
4992 uNumVisibleNotEmptySectors = 0; | |
4993 for (uint i = 0; i < num_nodes; ++i) | |
4994 { | |
2203 | 4995 //if (!uNumVisibleNotEmptySectors) |
4996 //{ | |
4997 //pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
4998 //continue; | |
4999 //} | |
5000 //v6 = 0; | |
5001 //while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
5002 for ( uint j = 0; j < uNumVisibleNotEmptySectors; j++ ) | |
5003 { | |
5004 //++v6; | |
5005 if ( pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[j] == nodes[i].uSectorID) | |
5006 break; | |
5007 } | |
5008 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
1297 | 5009 } |
5010 } | |
5011 //----- (0046A334) -------------------------------------------------------- | |
5012 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
5013 { | |
5014 int v17; // edi@36 | |
2203 | 5015 |
5016 v17 = PID_ID(a1); | |
1297 | 5017 switch ( PID_TYPE(a1) ) |
5018 { | |
5019 case OBJECT_Item: // take the item | |
2203 | 5020 if ( pObjectList->pObjects[pSpriteObjects[v17].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v17].uObjectDescID ) |
1297 | 5021 return 1; |
2203 | 5022 if ( pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].uEquipType == EQUIP_GOLD) |
1297 | 5023 { |
2203 | 5024 pParty->PartyFindsGold(pSpriteObjects[v17].stru_24.uSpecEnchantmentType, 0); |
1297 | 5025 viewparams->bRedrawGameUI = 1; |
5026 } | |
5027 else | |
5028 { | |
5029 if ( pParty->pPickedItem.uItemID ) | |
5030 return 1; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
5031 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].pUnidentifiedName);//You found an item (%s)! |
2203 | 5032 ShowStatusBarString(pTmpBuf2.data(), 2); |
5033 if ( pSpriteObjects[v17].stru_24.uItemID == 506 )//artefact | |
5034 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); | |
5035 if ( pSpriteObjects[v17].stru_24.uItemID == 455 ) | |
5036 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); | |
5037 if ( !pParty->AddItemToParty(&pSpriteObjects[v17].stru_24) ) | |
5038 pParty->SetHoldingItem(&pSpriteObjects[v17].stru_24); | |
1297 | 5039 } |
2203 | 5040 SpriteObject::OnInteraction(v17); |
1297 | 5041 break; |
5042 | |
5043 case OBJECT_Actor: | |
2203 | 5044 if ( pActors[v17].uAIState == Dying || pActors[v17].uAIState == Summoned ) |
1297 | 5045 return 1; |
2203 | 5046 if ( pActors[v17].uAIState == Dead ) |
5047 pActors[v17].LootActor(); | |
1297 | 5048 else |
5049 { | |
2203 | 5050 if ( !pActors[v17].GetActorsRelation(0) && !(pActors[v17].uAttributes & 0x80000) && pActors[v17].CanAct() ) |
1297 | 5051 { |
2203 | 5052 Actor::AI_FaceObject(v17, 4, 0, 0); |
5053 if ( pActors[v17].sNPC_ID ) | |
5054 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v17, 0); | |
1297 | 5055 else |
5056 { | |
2203 | 5057 if ( pNPCStats->pGroups_copy[pActors[v17].uGroup] ) |
1297 | 5058 { |
2203 | 5059 if ( pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]] ) |
1297 | 5060 { |
2203 | 5061 pParty->uFlags |= 2; |
5062 strcpy(byte_5B0938.data(), pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]]); | |
1297 | 5063 sub_4451A8_press_any_key(0, 0, 0); |
5064 } | |
5065 } | |
5066 } | |
5067 } | |
5068 } | |
5069 break; | |
5070 | |
5071 case OBJECT_Decoration: | |
2203 | 5072 if ( pLevelDecorations[v17].uEventID ) |
1297 | 5073 { |
2203 | 5074 EventProcessor(pLevelDecorations[v17].uEventID, a1, 1); |
5075 pLevelDecorations[v17].uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; | |
1297 | 5076 } |
5077 else | |
5078 { | |
2203 | 5079 if ( !pLevelDecorations[v17].IsInteractive() ) |
1297 | 5080 return 1; |
2203 | 5081 activeLevelDecoration = &pLevelDecorations[v17]; |
5082 EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1); | |
1297 | 5083 activeLevelDecoration = NULL; |
5084 } | |
5085 break; | |
5086 | |
5087 default: | |
5088 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
5089 return 1; | |
5090 | |
5091 case OBJECT_BModel: | |
5092 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5093 { | |
5094 int bmodel_id = a1 >> 9, | |
2203 | 5095 face_id = v17 & 0x3F; |
1297 | 5096 if (bmodel_id >= pOutdoor->uNumBModels) |
5097 return 1; | |
2203 | 5098 if (pOutdoor->pBModels[bmodel_id].pFaces[face_id].uAttributes & FACE_UNKNOW |
5099 || pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID == 0 ) | |
1297 | 5100 return 1; |
2203 | 5101 EventProcessor((signed __int16)pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID, a1, 1); |
1297 | 5102 } |
5103 else | |
5104 { | |
2203 | 5105 if ( !(pIndoor->pFaces[v17].uAttributes & FACE_CLICKABLE) ) |
1297 | 5106 { |
5107 ShowNothingHereStatus(); | |
5108 return 1; | |
5109 } | |
2203 | 5110 if ( pIndoor->pFaces[v17].uAttributes & FACE_UNKNOW || !pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID ) |
1297 | 5111 return 1; |
5112 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2203 | 5113 EventProcessor((signed __int16)pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID, a1, 1); |
1297 | 5114 } |
5115 return 0; | |
5116 break; | |
5117 } | |
5118 return 0; | |
5119 } | |
5120 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 5121 void BLV_UpdateUserInputAndOther() |
1297 | 5122 { |
5123 UpdateObjects(); | |
5124 BLV_ProcessPartyActions(); | |
5125 UpdateActors_BLV(); | |
5126 BLV_UpdateDoors(); | |
5127 check_event_triggers(); | |
5128 } | |
5129 //----- (00424829) -------------------------------------------------------- | |
1378 | 5130 // Finds out if current portal can be seen through the previous portal |
1376 | 5131 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 5132 { |
5133 int min_y; // esi@5 | |
5134 int max_y; // edx@5 | |
1372 | 5135 int current_ID; // eax@12 |
1297 | 5136 int v13; // eax@22 |
5137 int v15; // ecx@29 | |
5138 int v18; // eax@39 | |
5139 int v19; // eax@44 | |
5140 int v20; // ecx@44 | |
5141 int v22; // edi@46 | |
5142 int v24; // edx@48 | |
5143 int v26; // eax@55 | |
5144 signed int v27; // edi@55 | |
5145 int v29; // edx@57 | |
5146 int v31; // eax@64 | |
5147 signed int v32; // edi@64 | |
5148 int v34; // eax@66 | |
5149 int v35; // dx@66 | |
5150 __int16 v36; // dx@67 | |
1379 | 5151 //__int16 v37; // di@67 |
1297 | 5152 __int16 v38; // dx@67 |
5153 int v46; // edx@87 | |
5154 int v49; // esi@93 | |
5155 int v53; // [sp+Ch] [bp-34h]@44 | |
5156 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 5157 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 5158 int v59; // [sp+14h] [bp-2Ch]@87 |
5159 int v61; // [sp+1Ch] [bp-24h]@29 | |
5160 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 5161 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
5162 signed int direction2; // [sp+28h] [bp-18h]@3 | |
5163 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 5164 int v69; // [sp+34h] [bp-Ch]@29 |
5165 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 5166 |
1297 | 5167 if ( pNumVertices <= 1 ) |
5168 return false; | |
1344 | 5169 min_y = PortalFace._screen_space_y[0]; |
1372 | 5170 min_y_ID = 0; |
1344 | 5171 max_y = PortalFace._screen_space_y[0]; |
1372 | 5172 //face direction(направление фейса) |
1344 | 5173 if ( !PortalFace.direction ) |
1297 | 5174 { |
1372 | 5175 direction1 = 1; |
5176 direction2 = -1; | |
1297 | 5177 } |
5178 else | |
5179 { | |
1372 | 5180 direction1 = -1; |
5181 direction2 = 1; | |
5182 } | |
5183 | |
5184 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
5185 for ( uint i = 1; i < pNumVertices; ++i ) | |
5186 { | |
1378 | 5187 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 5188 { |
1372 | 5189 min_y_ID = i; |
5190 min_y = PortalFace._screen_space_y[i]; | |
1297 | 5191 } |
1378 | 5192 else if (PortalFace._screen_space_y[i] > max_y) |
5193 { | |
5194 max_y = PortalFace._screen_space_y[i]; | |
5195 } | |
1297 | 5196 } |
5197 if ( max_y == min_y ) | |
5198 return false; | |
5199 | |
1372 | 5200 //***************************************************************************************************************************** |
1376 | 5201 far_portal->_viewport_space_y = min_y; |
5202 far_portal->_viewport_space_w = max_y; | |
1372 | 5203 current_ID = min_y_ID; |
5204 min_y_ID2 = min_y_ID; | |
5205 | |
5206 for ( uint i = 0; i < pNumVertices; ++i ) | |
5207 { | |
5208 current_ID += direction2; | |
5209 if ( current_ID < pNumVertices ) | |
1297 | 5210 { |
1372 | 5211 if ( current_ID < 0 ) |
5212 current_ID += pNumVertices; | |
1297 | 5213 } |
5214 else | |
1372 | 5215 current_ID -= pNumVertices; |
5216 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 5217 { |
1372 | 5218 min_y_ID2 = current_ID; |
5219 min_y_ID = current_ID; | |
1297 | 5220 } |
1372 | 5221 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 5222 break; |
5223 } | |
1372 | 5224 |
5225 v13 = min_y_ID2 + direction2; | |
1297 | 5226 if ( v13 < pNumVertices ) |
5227 { | |
5228 if ( v13 < 0 ) | |
5229 v13 += pNumVertices; | |
5230 } | |
5231 else | |
5232 v13 -= pNumVertices; | |
1372 | 5233 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
5234 { | |
5235 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 5236 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
5237 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
5238 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 5239 } |
5240 //**************************************************************************************************************************************** | |
5241 // | |
5242 v15 = min_y_ID; | |
5243 v61 = min_y_ID; | |
1297 | 5244 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
5245 { | |
1372 | 5246 v15 += direction1; |
1297 | 5247 if ( v15 < pNumVertices ) |
5248 { | |
5249 if ( v15 < 0 ) | |
5250 v15 += pNumVertices; | |
5251 } | |
5252 else | |
5253 v15 -= pNumVertices; | |
1372 | 5254 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 5255 { |
5256 v61 = v15; | |
1372 | 5257 min_y_ID = v15; |
1297 | 5258 } |
1344 | 5259 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 5260 break; |
5261 } | |
1372 | 5262 v18 = direction1 + v61; |
1297 | 5263 if ( v18 < pNumVertices ) |
5264 { | |
5265 if ( v18 < 0 ) | |
5266 v18 += pNumVertices; | |
5267 } | |
5268 else | |
5269 v18 -= pNumVertices; | |
5270 v19 = v18; | |
5271 v20 = v61; | |
1344 | 5272 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
5273 { | |
5274 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 5275 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
5276 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
5277 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 5278 } |
5279 //**************************************************************************************************************************************** | |
1297 | 5280 v22 = min_y; |
5281 if ( min_y <= max_y ) | |
5282 { | |
5283 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
5284 { | |
5285 v24 = v13; | |
1344 | 5286 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 5287 { |
1372 | 5288 v13 = direction2 + v13; |
1297 | 5289 if ( v13 < pNumVertices ) |
5290 { | |
5291 if ( v13 < 0 ) | |
5292 v13 += pNumVertices; | |
5293 } | |
5294 else | |
5295 v13 -= pNumVertices; | |
5296 v26 = v13; | |
1344 | 5297 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 5298 { |
1378 | 5299 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 5300 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 5301 } |
5302 } | |
5303 v29 = v18; | |
1344 | 5304 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 5305 { |
1372 | 5306 v18 += direction1; |
1297 | 5307 if ( v18 < pNumVertices ) |
5308 { | |
5309 if ( v18 < 0 ) | |
5310 v18 += pNumVertices; | |
5311 } | |
5312 else | |
5313 v18 -= pNumVertices; | |
5314 v31 = v18; | |
1344 | 5315 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 5316 { |
1378 | 5317 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 5318 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 5319 } |
5320 } | |
1376 | 5321 far_portal->viewport_left_side[v70] = HIWORD(v62); |
5322 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
5323 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 5324 { |
1376 | 5325 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 5326 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 5327 far_portal->viewport_left_side[v70] = v36; |
1379 | 5328 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 5329 far_portal->viewport_left_side[v70] ^= v38; |
5330 far_portal->viewport_right_side[v70] = v38; | |
1297 | 5331 } |
5332 v62 += v54; | |
5333 v22 = v70 + 1; | |
5334 v61 += v53; | |
5335 } | |
5336 } | |
1376 | 5337 //***************************************************************************************************************************** |
5338 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
5339 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 5340 return false; |
1376 | 5341 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 5342 return false; |
1376 | 5343 if ( min_y < near_portal->_viewport_space_y ) |
5344 min_y = near_portal->_viewport_space_y; | |
5345 if ( max_y > near_portal->_viewport_space_w ) | |
5346 max_y = near_portal->_viewport_space_w; | |
1297 | 5347 if ( min_y <= max_y ) |
5348 { | |
1376 | 5349 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 5350 { |
1376 | 5351 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
5352 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 5353 break; |
5354 } | |
5355 } | |
5356 if ( max_y < min_y ) | |
5357 return false; | |
1376 | 5358 for ( max_y; max_y >= min_y; --max_y ) |
5359 { | |
5360 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
5361 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 5362 break; |
5363 } | |
5364 if ( min_y >= max_y ) | |
1390 | 5365 return false; |
1376 | 5366 //************************************************************************************************************************************* |
1297 | 5367 v59 = min_y; |
5368 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
5369 { | |
1376 | 5370 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
5371 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
5372 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
5373 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 5374 ++v59; |
1376 | 5375 } |
5376 far_portal->_viewport_space_y = min_y; | |
5377 far_portal->_viewport_space_w = max_y; | |
5378 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 5379 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 5380 far_portal->_viewport_x_minID = min_y; |
5381 far_portal->_viewport_z_maxID = min_y; | |
1297 | 5382 v49 = min_y + 1; |
5383 if ( v49 <= max_y ) | |
5384 { | |
5385 for ( v49; v49 <= max_y; ++v49 ) | |
5386 { | |
1376 | 5387 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 5388 { |
1376 | 5389 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
5390 far_portal->_viewport_x_minID = v49; | |
1297 | 5391 } |
1376 | 5392 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 5393 { |
1376 | 5394 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
5395 far_portal->_viewport_z_maxID = v49; | |
1297 | 5396 } |
5397 } | |
5398 } | |
5399 return true; | |
5400 } | |
5401 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 5402 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 5403 { |
5404 BLVFace *pFace; // ebx@1 | |
1344 | 5405 int pNextVertices; // edx@11 |
5406 int t; // ST28_4@12 | |
5407 int pScreenX; // eax@22 | |
5408 int pScreenY; // eax@27 | |
5409 signed int left_num_vertices; // edi@31 | |
5410 signed int right_num_vertices; // ebx@41 | |
5411 signed int top_num_vertices; // edi@51 | |
5412 int bottom_num_vertices; // ebx@61 | |
1297 | 5413 signed int v62; // edx@75 |
5414 int v63; // ecx@76 | |
5415 int v64; // esi@76 | |
5416 int v65; // ecx@83 | |
5417 signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 5418 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
1297 | 5419 int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 5420 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
1297 | 5421 int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 5422 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 5423 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 |
1297 | 5424 |
5425 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 5426 memset(&PortalFace, 0, sizeof(stru367)); |
5427 | |
5428 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5429 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5430 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5431 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 5432 { |
1344 | 5433 PortalFace.direction = true; |
1297 | 5434 } |
5435 else | |
5436 { | |
1344 | 5437 PortalFace.direction = false; |
1301 | 5438 if ( !(pFace->Portal()) ) |
1297 | 5439 return 0; |
5440 } | |
1344 | 5441 //***************************************************************************************************************************************** |
5442 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
5443 | |
5444 //for new coordinates: | |
5445 //int x = 0x AAAA BBBB; | |
5446 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
5447 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
5448 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
5449 //if in HIWORD: FFFF = -1 | |
5450 //FFFE = -2 | |
5451 //FFFD = -3 | |
5452 //.... | |
5453 //8000 = -32767 | |
5454 //7FFF = 32767 | |
5455 //7FFE = 32766 | |
5456 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
5457 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
5458 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
5459 | |
1297 | 5460 if ( (signed int)pFace->uNumVertices > 0 ) |
5461 { | |
1301 | 5462 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 5463 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5464 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 5465 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
5466 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
5467 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 5468 } |
1301 | 5469 } |
1344 | 5470 //***************************************************************************************************************************************** |
5471 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 5472 if ( pFace->uNumVertices <= 0 ) |
1297 | 5473 return 0; |
1301 | 5474 bool bFound = false; |
5475 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
5476 { | |
1344 | 5477 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 5478 { |
5479 bFound = true; | |
1297 | 5480 break; |
1301 | 5481 } |
5482 } | |
5483 if ( !bFound ) | |
1297 | 5484 return 0; |
1344 | 5485 //***************************************************************************************************************************************** |
5486 //check for near clip plane(проверка по ближней границе) | |
5487 // | |
5488 // v0 v1 | |
5489 // ._________________. | |
5490 // / \ | |
5491 // / \ | |
5492 // v5. . v2 | |
5493 // | | | |
5494 // | | | |
5495 // | | | |
5496 // ---------------------------- 8.0(near_clip) | |
5497 // | | | |
5498 // ._______________________. | |
5499 // v4 v3 | |
1301 | 5500 depth_num_vertices = 0; |
1344 | 5501 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
5502 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
5503 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
2166 | 5504 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 |
1301 | 5505 if ( pFace->uNumVertices >= 1 ) |
5506 { | |
5507 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 5508 { |
2166 | 5509 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 |
1344 | 5510 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей |
1297 | 5511 { |
1344 | 5512 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 5513 { |
1344 | 5514 //t = near_clip - v0.z / v1.z - v0.z |
2251 | 5515 t = fixpoint_div(0x80000 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
1344 | 5516 //New_x = (v1.x - v0.x)*t + v0.x |
2166 | 5517 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) |
5518 + PortalFace._view_transformed_x[i + 2]; | |
1344 | 5519 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5520 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) |
5521 + PortalFace._view_transformed_y[i + 2]; | |
1344 | 5522 //New_z = 8.0(0x80000) |
2166 | 5523 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5524 } |
1344 | 5525 else// текущая вершина за ближней границей |
1297 | 5526 { |
1344 | 5527 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 5528 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 5529 //New_x = (v0.x - v1.x)*t + v1.x |
2166 | 5530 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) |
5531 + PortalFace._view_transformed_x[i + 3]; | |
1344 | 5532 //New_y = (v0.x - v1.y)*t + v1.y |
2166 | 5533 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) |
5534 + PortalFace._view_transformed_y[i + 3]; | |
1344 | 5535 //New_z = 8.0(0x80000) |
2166 | 5536 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5537 } |
1344 | 5538 depth_num_vertices++; |
1297 | 5539 } |
1344 | 5540 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 5541 { |
1344 | 5542 pNextVertices = depth_num_vertices++; |
5543 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
5544 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
5545 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 5546 } |
1301 | 5547 current_vertices_flag = next_vertices_flag; |
1297 | 5548 } |
1301 | 5549 } |
1344 | 5550 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
5551 //************************************************************************************************************************************ | |
5552 //convertion in screen coordinates(конвертирование в координаты экрана) | |
5553 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
5554 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
5555 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
5556 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
5557 { | |
5558 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
5559 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 5560 else |
5561 { | |
1344 | 5562 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 5563 { |
1344 | 5564 if (PortalFace._view_transformed_z[i] >= 0) |
5565 pScreenX = 0x400000; // 64.0 | |
1301 | 5566 else |
1344 | 5567 pScreenX = 0xFFC00000; // -63.0 |
1297 | 5568 } |
5569 else | |
5570 { | |
1344 | 5571 if (PortalFace._view_transformed_z[i] >= 0) |
5572 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 5573 else |
1344 | 5574 pScreenX = 0x400000; // 64.0 |
1297 | 5575 } |
5576 } | |
1301 | 5577 |
1344 | 5578 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
5579 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 5580 else |
5581 { | |
1344 | 5582 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 5583 { |
1344 | 5584 if (PortalFace._view_transformed_z[i] >= 0) |
5585 pScreenY = 0x400000; // 64.0 | |
1301 | 5586 else |
1344 | 5587 pScreenY = 0xFFC00000; // -63.0 |
1297 | 5588 } |
5589 else | |
5590 { | |
1344 | 5591 if (PortalFace._view_transformed_z[i] >= 0) |
5592 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 5593 else |
1344 | 5594 pScreenY = 0x400000; // 64.0 |
1297 | 5595 } |
5596 } | |
2166 | 5597 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); |
5598 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
1344 | 5599 } |
5600 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
5601 //****************************************************************************************************************************************** | |
1381 | 5602 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
5603 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
5604 // | |
1344 | 5605 //check for left_clip plane(порверка по левой границе) |
5606 left_num_vertices = 0; | |
5607 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
5608 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 5609 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 5610 if ( depth_num_vertices < 1 ) |
1297 | 5611 return 0; |
1344 | 5612 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
5613 { | |
5614 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
5615 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5616 { |
1344 | 5617 if ( next_vertices_flag ) |
1297 | 5618 { |
1344 | 5619 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 5620 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 5621 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5622 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) |
5623 + PortalFace._screen_space_y[i + 11]; | |
1344 | 5624 //New_x = left_clip |
5625 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5626 } |
5627 else | |
5628 { | |
1344 | 5629 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 5630 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 5631 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5632 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) |
5633 + PortalFace._screen_space_y[i + 12]; | |
1344 | 5634 //New_x = left_clip |
5635 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5636 } |
1344 | 5637 left_num_vertices++; |
1297 | 5638 } |
1344 | 5639 if ( next_vertices_flag ) |
1297 | 5640 { |
1344 | 5641 pNextVertices = left_num_vertices++; |
5642 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
5643 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 5644 } |
1344 | 5645 current_vertices_flag = next_vertices_flag; |
5646 } | |
5647 //********************************************************************************************************************************* | |
5648 //for right_clip plane(проверка по правой плоскости) | |
5649 right_num_vertices = 0; | |
5650 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
5651 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 5652 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 5653 if (left_num_vertices < 1) |
1297 | 5654 return 0; |
1344 | 5655 for ( uint i = 1; i <= left_num_vertices; ++i ) |
5656 { | |
5657 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
5658 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5659 { |
1344 | 5660 if ( next_vertices_flag ) |
1297 | 5661 { |
1344 | 5662 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 5663 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 5664 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5665 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) |
5666 + PortalFace._screen_space_y[i + 8]; | |
1344 | 5667 //New_x = right_clip |
5668 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5669 } |
5670 else | |
5671 { | |
1344 | 5672 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 5673 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 5674 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5675 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) |
5676 + PortalFace._screen_space_y[i + 9]; | |
1344 | 5677 //New_x = right_clip |
5678 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5679 } |
1344 | 5680 right_num_vertices++; |
1297 | 5681 } |
1344 | 5682 if ( next_vertices_flag ) |
1297 | 5683 { |
1344 | 5684 pNextVertices = right_num_vertices++; |
5685 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
5686 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 5687 } |
1344 | 5688 current_vertices_flag = next_vertices_flag; |
5689 } | |
5690 //************************************************************************************************************************************ | |
5691 // for top clip plane | |
5692 top_num_vertices = 0; | |
5693 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
5694 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
5695 | |
1370 | 5696 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 5697 if ( right_num_vertices < 1 ) |
1297 | 5698 return 0; |
1344 | 5699 for ( uint i = 1; i <= right_num_vertices; ++i ) |
5700 { | |
5701 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
5702 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5703 { |
1344 | 5704 if ( next_vertices_flag ) |
1297 | 5705 { |
1370 | 5706 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
5707 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
5708 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 5709 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5710 } |
5711 else | |
5712 { | |
1370 | 5713 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
2166 | 5714 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) |
5715 + PortalFace._screen_space_x[i + 6]; | |
1344 | 5716 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5717 } |
1344 | 5718 top_num_vertices++; |
1297 | 5719 } |
1344 | 5720 current_vertices_flag = next_vertices_flag; |
5721 if ( next_vertices_flag ) | |
1297 | 5722 { |
1344 | 5723 pNextVertices = top_num_vertices++; |
5724 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
5725 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 5726 } |
1344 | 5727 } |
5728 //********************************************************************************************************************************** | |
5729 //for bottom_clip plane(проверка по нижней плоскости) | |
5730 bottom_num_vertices = 0; | |
5731 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
5732 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 5733 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 5734 if ( top_num_vertices < 1 ) |
1297 | 5735 return 0; |
1344 | 5736 for ( uint i =1; i <= top_num_vertices; ++i ) |
5737 { | |
5738 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
5739 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5740 { |
1344 | 5741 if ( next_vertices_flag ) |
1297 | 5742 { |
1370 | 5743 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
2166 | 5744 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) |
5745 + PortalFace._screen_space_x[i + 2]; | |
1344 | 5746 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5747 } |
5748 else | |
5749 { | |
1370 | 5750 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
2166 | 5751 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) |
5752 + PortalFace._screen_space_x[i + 3]; | |
1344 | 5753 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5754 } |
1344 | 5755 bottom_num_vertices++; |
1297 | 5756 } |
1344 | 5757 if ( next_vertices_flag ) |
1297 | 5758 { |
1344 | 5759 pNextVertices = bottom_num_vertices++; |
5760 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
5761 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 5762 } |
1344 | 5763 current_vertices_flag = next_vertices_flag; |
5764 } | |
5765 //*************************************************************************************************************************************** | |
5766 | |
5767 if ( !bottom_num_vertices ) | |
1297 | 5768 return 0; |
1344 | 5769 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5770 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5771 //check for software(проверка для софтвар) | |
2154 | 5772 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) |
1344 | 5773 { |
5774 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
5775 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
5776 thisf = PortalFace.direction == true ? 1 : - 1; | |
5777 if ( bottom_num_vertices > 0 ) | |
1297 | 5778 { |
5779 v62 = 1; | |
5780 v71 = 1; | |
5781 do | |
5782 { | |
5783 v63 = v62 - 1; | |
5784 v64 = v62 + 1; | |
5785 v80 = v62 + 1; | |
1344 | 5786 if ( v62 - 1 >= bottom_num_vertices ) |
5787 v63 -= bottom_num_vertices; | |
5788 if ( v62 >= bottom_num_vertices ) | |
5789 v62 -= bottom_num_vertices; | |
5790 if ( v64 >= bottom_num_vertices ) | |
5791 v64 -= bottom_num_vertices; | |
5792 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
5793 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
5794 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
5795 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 5796 { |
5797 v62 = v80; | |
5798 v71 = v80; | |
5799 } | |
5800 else | |
5801 { | |
5802 v62 = v71; | |
5803 v65 = v71; | |
1344 | 5804 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 5805 { |
1344 | 5806 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
5807 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5808 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
5809 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 5810 } |
1344 | 5811 --bottom_num_vertices; |
1297 | 5812 } |
5813 } | |
1344 | 5814 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 5815 } |
1344 | 5816 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5817 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
2154 | 5818 }*/ |
1344 | 5819 return bottom_num_vertices; |
1408 | 5820 } |
5821 | |
5822 //----- (004AAEA6) -------------------------------------------------------- | |
5823 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
5824 { | |
5825 double v4; // st5@2 | |
5826 double v5; // st4@3 | |
5827 float v11; // [sp+8h] [bp-8h]@2 | |
5828 float v12; // [sp+8h] [bp-8h]@6 | |
5829 float v13; // [sp+Ch] [bp-4h]@2 | |
5830 float v14; // [sp+Ch] [bp-4h]@6 | |
5831 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5832 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 5833 { |
5834 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5835 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5836 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5837 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5838 //{ |
1642 | 5839 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5840 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5841 /*} |
1408 | 5842 else |
5843 { | |
5844 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
5845 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5846 }*/ |
1642 | 5847 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
5848 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 5849 } |
5850 else | |
5851 { | |
5852 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5853 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5854 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5855 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5856 //{ |
1642 | 5857 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5858 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5859 /*} |
1408 | 5860 else |
5861 { | |
5862 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
5863 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5864 }*/ |
1408 | 5865 } |
5866 return 0; | |
2084 | 5867 } |
5868 //----- (00472866) -------------------------------------------------------- | |
5869 void BLV_ProcessPartyActions() | |
5870 { | |
5871 int v1; // ebx@1 | |
5872 int v2; // edi@1 | |
5873 double v10; // st7@27 | |
5874 unsigned int v12; // eax@49 | |
5875 double v13; // st7@50 | |
5876 int v17; // eax@62 | |
5877 double v18; // st7@62 | |
5878 int v19; // ST40_4@62 | |
5879 int v20; // eax@65 | |
5880 double v21; // st7@65 | |
5881 int v22; // ST40_4@65 | |
5882 int v23; // eax@66 | |
5883 double v24; // st7@66 | |
5884 int v25; // ST40_4@66 | |
5885 int v26; // eax@67 | |
5886 double v27; // st7@67 | |
5887 int v28; // ST40_4@67 | |
5888 int new_party_z; // esi@96 | |
5889 int v38; // eax@96 | |
5890 int v39; // ecx@106 | |
5891 int v40; // eax@106 | |
5892 int v42; // eax@120 | |
2085 | 5893 BLVFace *pFace; // esi@126 |
2084 | 5894 int v46; // ecx@133 |
5895 int v52; // eax@140 | |
5896 int v54; // ebx@146 | |
5897 int v63; // [sp-8h] [bp-68h]@75 | |
5898 int v65; // [sp-4h] [bp-64h]@75 | |
5899 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 | |
5900 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
5901 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
5902 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
5903 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
5904 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
5905 int v80; // [sp+34h] [bp-2Ch]@1 | |
5906 int v82; // [sp+3Ch] [bp-24h]@47 | |
5907 int _view_angle; // [sp+40h] [bp-20h]@47 | |
2208 | 5908 bool hovering; // [sp+44h] [bp-1Ch]@1 |
2084 | 5909 int new_party_y; // [sp+48h] [bp-18h]@1 |
5910 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
5911 int party_z; // [sp+50h] [bp-10h]@1 | |
5912 int angle; // [sp+5Ch] [bp-4h]@47 | |
5913 | |
5914 uFaceEvent = 0; | |
5915 //v89 = pParty->uFallSpeed; | |
5916 v1 = 0; | |
5917 v2 = 0; | |
5918 new_party_x = pParty->vPosition.x; | |
5919 new_party_y = pParty->vPosition.y; | |
5920 party_z = pParty->vPosition.z; | |
5921 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5922 party_running_flag = false; | |
5923 party_walking_flag = false; | |
2208 | 5924 hovering = false; |
2084 | 5925 |
5926 uFaceID = -1; | |
2208 | 5927 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);//получить высоту пола |
5928 | |
5929 if ( pParty->bFlying )//отключить полёт | |
2084 | 5930 { |
5931 pParty->bFlying = false; | |
5932 if (pParty->FlyActive()) | |
5933 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
5934 } | |
5935 | |
5936 if ( floor_level == -30000 || uFaceID == -1) | |
5937 { | |
5938 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
5939 if ( floor_level == -30000 || uFaceID == -1) | |
5940 { | |
5941 __debugbreak(); // level built with errors | |
5942 pParty->vPosition.x = blv_prev_party_x; | |
5943 pParty->vPosition.y = blv_prev_party_z; | |
5944 pParty->vPosition.z = blv_prev_party_y; | |
5945 pParty->uFallStartY = blv_prev_party_y; | |
5946 return; | |
5947 } | |
5948 } | |
5949 | |
5950 blv_prev_party_x = pParty->vPosition.x; | |
5951 blv_prev_party_z = pParty->vPosition.y; | |
5952 blv_prev_party_y = pParty->vPosition.z; | |
5953 if (!pParty->bTurnBasedModeOn) | |
5954 { | |
2151 | 5955 static int dword_720CDC = 0; |
5956 | |
2084 | 5957 int v67 = GetTickCount() / 500; |
5958 if (dword_720CDC != v67 ) | |
5959 { | |
5960 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
5961 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
5962 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
5963 if ( dword_4F8580[0] > 60 ) | |
5964 dword_4F8580[0] = 1; | |
2151 | 5965 |
5966 dword_720CDC = v67; | |
2084 | 5967 } |
5968 } | |
5969 | |
2208 | 5970 int fall_start; |
5971 if (!pParty->FeatherFallActive())// не активно падение пера | |
2084 | 5972 { |
5973 bFeatherFall = false; | |
5974 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
5975 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5976 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5977 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5978 { | |
5979 fall_start = pParty->uFallStartY; | |
5980 } | |
5981 } | |
2208 | 5982 else// активно падение пера |
2084 | 5983 { |
5984 fall_start = floor_level; | |
5985 bFeatherFall = true; | |
5986 pParty->uFallStartY = floor_level; | |
5987 } | |
5988 | |
5989 | |
2208 | 5990 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1)//повреждение от падения с высоты |
2084 | 5991 { |
5992 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
5993 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
5994 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
5995 else for (uint i = 0; i < 4; ++i) | |
5996 { // receive falling damage | |
2085 | 5997 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 5998 { |
2085 | 5999 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
6000 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
6001 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 6002 } |
6003 } | |
6004 } | |
6005 | |
6006 if ( party_z > floor_level + 1 ) | |
2208 | 6007 hovering = true; |
6008 | |
6009 bool not_high_fall = false; | |
2084 | 6010 |
6011 if ( party_z - floor_level <= 32 ) | |
6012 { | |
6013 pParty->uFallStartY = party_z; | |
2208 | 6014 not_high_fall = true; |
2084 | 6015 } |
6016 | |
2208 | 6017 if (bWalkSound && pParty->walk_sound_timer)//таймеры для звуков передвижения |
2084 | 6018 { |
6019 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
6020 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
6021 else pParty->walk_sound_timer = 0; | |
6022 } | |
6023 | |
2208 | 6024 if (party_z <= floor_level + 1)// группа ниже уровня пола |
2084 | 6025 { |
6026 party_z = floor_level + 1; | |
6027 pParty->uFallStartY = floor_level + 1; | |
6028 | |
2208 | 6029 if (!hovering && pParty->floor_face_pid != uFaceID)// не парящие и |
2084 | 6030 { |
2085 | 6031 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
6032 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 6033 } |
6034 } | |
2208 | 6035 if (!hovering) |
2084 | 6036 pParty->floor_face_pid = uFaceID; |
6037 | |
6038 bool on_water = false; | |
2208 | 6039 if ( pIndoor->pFaces[uFaceID].Fluid())// на воде |
2084 | 6040 on_water = true; |
6041 | |
2085 | 6042 //v81 = pParty->uWalkSpeed; |
2084 | 6043 angle = pParty->sRotationY; |
6044 _view_angle = pParty->sRotationX; | |
6045 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
6046 / 180)) >> 16; | |
6047 while ( pPartyActionQueue->uNumActions ) | |
6048 { | |
6049 switch ( pPartyActionQueue->Next() ) | |
6050 { | |
6051 case PARTY_TurnLeft: | |
6052 if (uTurnSpeed) | |
6053 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6054 else | |
6055 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
6056 break; | |
6057 case PARTY_TurnRight: | |
6058 if (uTurnSpeed) | |
6059 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6060 else | |
6061 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
6062 break; | |
6063 | |
6064 case PARTY_FastTurnLeft: | |
6065 if (uTurnSpeed) | |
6066 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6067 else | |
6068 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6069 break; | |
6070 | |
6071 case PARTY_FastTurnRight: | |
6072 if (uTurnSpeed) | |
6073 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6074 else | |
6075 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6076 break; | |
6077 | |
6078 case PARTY_StrafeLeft: | |
2085 | 6079 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6080 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6081 party_walking_flag = true; |
6082 break; | |
6083 case PARTY_StrafeRight: | |
2085 | 6084 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6085 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6086 party_walking_flag = true; |
6087 break; | |
6088 case PARTY_WalkForward: | |
2085 | 6089 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6090 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6091 party_walking_flag = true; |
6092 break; | |
6093 case PARTY_WalkBackward: | |
2085 | 6094 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
6095 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 6096 party_walking_flag = true; |
6097 break; | |
2208 | 6098 case PARTY_RunForward://Бег вперёд |
2085 | 6099 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6100 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6101 party_running_flag = true; |
6102 break; | |
6103 case PARTY_RunBackward: | |
6104 //v32 = stru_5C6E00->SinCos(angle); | |
6105 //v33 = (double)v81; | |
6106 //v88 = (double)v81; | |
2085 | 6107 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6108 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 6109 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6110 party_running_flag = true; |
6111 break; | |
6112 case PARTY_LookUp: | |
6113 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
6114 if ( _view_angle > 128 ) | |
6115 _view_angle = 128; | |
6116 if ( uActiveCharacter ) | |
2085 | 6117 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 6118 break; |
6119 case PARTY_LookDown: | |
6120 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
6121 if ( _view_angle < -128 ) | |
6122 _view_angle = -128; | |
6123 if ( uActiveCharacter ) | |
2085 | 6124 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 6125 break; |
6126 case PARTY_CenterView: | |
6127 _view_angle = 0; | |
6128 break; | |
6129 case PARTY_Jump: | |
2208 | 6130 if ( (!hovering || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) |
2084 | 6131 { |
2208 | 6132 hovering = true; |
2084 | 6133 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); |
6134 } | |
6135 break; | |
6136 default: | |
6137 break; | |
6138 } | |
6139 } | |
6140 pParty->sRotationY = angle; | |
6141 pParty->sRotationX = _view_angle; | |
2208 | 6142 if ( hovering )//парящие |
2084 | 6143 { |
2208 | 6144 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();// расчёт скорости падения |
6145 if ( hovering && pParty->uFallSpeed <= 0 ) | |
2085 | 6146 { |
6147 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
6148 { | |
6149 for ( uint pl = 1; pl <= 4; pl++ ) | |
6150 { | |
2208 | 6151 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 |
2085 | 6152 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); |
6153 } | |
6154 } | |
6155 } | |
6156 else | |
6157 pParty->uFallStartY = party_z; | |
2084 | 6158 } |
2208 | 6159 else// не парящие |
2084 | 6160 { |
2208 | 6161 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 0x8000 ) |
2084 | 6162 { |
6163 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
6164 pParty->uFallStartY = party_z; | |
6165 } | |
2085 | 6166 else |
6167 { | |
6168 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
6169 pParty->uFallSpeed = 0; | |
6170 pParty->uFallStartY = party_z; | |
6171 } | |
2084 | 6172 } |
6173 if ( v2 * v2 + v1 * v1 < 400 ) | |
6174 { | |
6175 v1 = 0; | |
6176 v2 = 0; | |
6177 } | |
2085 | 6178 |
2084 | 6179 stru_721530.field_84 = -1; |
6180 stru_721530.field_70 = 0; | |
6181 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
6182 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
6183 stru_721530.field_0 = 1; | |
6184 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 6185 for ( uint i = 0; i < 100; i++ ) |
2084 | 6186 { |
6187 new_party_z = party_z; | |
6188 stru_721530.position.x = new_party_x; | |
2085 | 6189 stru_721530.position.y = new_party_y; |
6190 stru_721530.position.z = stru_721530.height + party_z + 1; | |
6191 | |
2084 | 6192 stru_721530.normal.x = new_party_x; |
6193 stru_721530.normal.y = new_party_y; | |
2085 | 6194 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
6195 | |
6196 stru_721530.velocity.x = v2; | |
2084 | 6197 stru_721530.velocity.y = v1; |
6198 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 6199 |
2084 | 6200 stru_721530.uSectorID = uSectorID; |
6201 v38 = 0; | |
2242 | 6202 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) |
2084 | 6203 v38 = 13312; |
6204 if ( stru_721530._47050A(v38) ) | |
6205 break; | |
2085 | 6206 for ( uint j = 0; j < 100; ++j ) |
2084 | 6207 { |
2085 | 6208 _46E44E_collide_against_faces_and_portals(1); |
2208 | 6209 _46E0B2_collide_against_decorations();//столкновения с декором |
2084 | 6210 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) |
2208 | 6211 Actor::_46DF1A_collide_against_actor(v80, 0);//столкновения с монстрами |
6212 if ( _46F04E_collide_against_portals() )//столкновения с порталами | |
2084 | 6213 break; |
6214 } | |
6215 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6216 { | |
6217 v39 = stru_721530.normal2.x; | |
6218 uSectorID = stru_721530.normal2.y; | |
6219 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6220 } | |
6221 else | |
6222 { | |
2164 | 6223 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6224 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
6225 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2084 | 6226 } |
6227 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
6228 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
6229 return; | |
2208 | 6230 if ( stru_721530.field_7C >= stru_721530.field_6C )//??? |
2084 | 6231 { |
6232 new_party_x = stru_721530.normal2.x; | |
6233 new_party_y = stru_721530.normal2.y; | |
6234 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6235 break; | |
6236 } | |
2164 | 6237 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6238 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2084 | 6239 uSectorID = stru_721530.uSectorID; |
6240 stru_721530.field_70 += stru_721530.field_7C; | |
2164 | 6241 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
2208 | 6242 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)//при столкновении с монстром |
2084 | 6243 { |
2208 | 6244 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
2084 | 6245 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); |
2085 | 6246 viewparams->bRedrawGameUI = true; |
2084 | 6247 } |
2208 | 6248 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)//при столкновении с декорацией |
2084 | 6249 { |
6250 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
6251 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2164 | 6252 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); |
6253 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
2084 | 6254 } |
2208 | 6255 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)//при столкновении с bmodel |
2166 | 6256 { |
6257 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
2208 | 6258 if ( pFace->uPolygonType == POLYGON_Floor )// если bmodel - пол |
2084 | 6259 { |
2166 | 6260 if ( pParty->uFallSpeed < 0 ) |
6261 pParty->uFallSpeed = 0; | |
6262 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
6263 if ( pParty->uFallStartY - v87 < 512 ) | |
6264 pParty->uFallStartY = v87; | |
6265 if ( v2 * v2 + v1 * v1 < 400 ) | |
2084 | 6266 { |
2166 | 6267 v1 = 0; |
6268 v2 = 0; | |
6269 } | |
6270 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
6271 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
6272 } | |
2208 | 6273 else// если не пол |
2166 | 6274 { |
6275 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
2208 | 6276 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall )//полез на холм |
2166 | 6277 { |
6278 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
6279 if ((stru_721530.speed >> 3) > v80 ) | |
6280 v80 = stru_721530.speed >> 3; | |
6281 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6282 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6283 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6284 //v80 = pFace->pFacePlane_old.vNormal.y; | |
6285 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
6286 + v87 * pFace->pFacePlane_old.vNormal.z | |
6287 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
6288 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
6289 if ( v52 > 0 ) | |
2084 | 6290 { |
2166 | 6291 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); |
6292 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
6293 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
2084 | 6294 } |
2092 | 6295 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6296 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 6297 } |
2166 | 6298 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) |
2085 | 6299 { |
2166 | 6300 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; |
6301 if ((stru_721530.speed >> 3) > v80 ) | |
6302 v80 = stru_721530.speed >> 3; | |
6303 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6304 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6305 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6306 if ( v2 * v2 + v1 * v1 >= 400 ) | |
2085 | 6307 { |
2092 | 6308 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6309 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
6310 } | |
2166 | 6311 else |
2085 | 6312 { |
2166 | 6313 v2 = 0; |
6314 v1 = 0; | |
6315 pParty->uFallSpeed = 0; | |
2085 | 6316 } |
6317 } | |
2084 | 6318 } |
2166 | 6319 } |
2164 | 6320 v2 = fixpoint_mul(58500, v2); |
6321 v1 = fixpoint_mul(58500, v1); | |
6322 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
2084 | 6323 } |
6324 | |
6325 // //Воспроизведение звуков ходьбы/бега------------------------- | |
2208 | 6326 uint pX_ = abs(pParty->vPosition.x - new_party_x); |
6327 uint pY_ = abs(pParty->vPosition.y - new_party_y); | |
6328 uint pZ_ = abs(pParty->vPosition.z - new_party_z); | |
2084 | 6329 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) |
6330 { | |
6331 pAudioPlayer->_4AA258(804);//stop sound | |
2208 | 6332 if ( party_running_flag && (!hovering || not_high_fall) ) //Бег и (не прыжок или не высокое падение ) |
2084 | 6333 { |
6334 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
6335 { | |
6336 if ( on_water ) | |
6337 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6338 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6339 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); |
6340 else | |
6341 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6342 pParty->walk_sound_timer = 96;//64 |
2084 | 6343 } |
6344 } | |
2208 | 6345 else if ( party_walking_flag && (!hovering || not_high_fall) )//Ходьба и (не прыжок или не высокое падение) |
2084 | 6346 { |
6347 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
6348 { | |
6349 if ( on_water ) | |
6350 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6351 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6352 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); |
6353 else | |
6354 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6355 pParty->walk_sound_timer = 144;//64 |
2084 | 6356 } |
6357 } | |
6358 } | |
6359 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
6360 pAudioPlayer->_4AA258(804); | |
6361 //------------------------------------------------------------- | |
2208 | 6362 if ( !hovering || !not_high_fall ) |
2084 | 6363 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; |
6364 else | |
6365 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
6366 pParty->uFlags &= ~0x200; | |
6367 pParty->vPosition.x = new_party_x; | |
6368 pParty->vPosition.z = new_party_z; | |
6369 pParty->vPosition.y = new_party_y; | |
6370 //pParty->uFallSpeed = v89; | |
2208 | 6371 if ( !hovering && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) |
2084 | 6372 pParty->uFlags |= 0x200; |
6373 if (uFaceEvent) | |
6374 EventProcessor(uFaceEvent, 0, 1); | |
2101 | 6375 } |
6376 | |
6377 //----- (00449A49) -------------------------------------------------------- | |
6378 void Door_switch_animation(unsigned int uDoorID, int a2) | |
6379 { | |
6380 int old_state; // eax@1 | |
6381 signed int door_id; // esi@2 | |
6382 | |
6383 if ( !pIndoor->pDoors ) | |
6384 return; | |
6385 for ( door_id = 0; door_id < 200; ++door_id ) | |
6386 { | |
6387 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
6388 break; | |
6389 } | |
6390 if ( door_id >= 200 ) | |
6391 { | |
6392 Error("Unable to find Door ID: %i!", uDoorID); | |
6393 } | |
6394 old_state = pIndoor->pDoors[door_id].uState; | |
6395 //old_state: 0 - в нижнем положении/закрыто | |
6396 // 2 - в верхнем положении/открыто, | |
6397 //a2: 1 - открыть | |
6398 // 2 - опустить/поднять | |
6399 if ( a2 == 2 ) | |
6400 { | |
6401 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
6402 return; | |
6403 if ( pIndoor->pDoors[door_id].uState ) | |
6404 { | |
6405 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6406 { | |
6407 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6408 if ( old_state == BLVDoor::Open ) | |
6409 { | |
6410 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6411 return; | |
6412 } | |
6413 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6414 { | |
6415 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6416 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6417 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6418 return; | |
6419 } | |
6420 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6421 } | |
6422 return; | |
6423 } | |
6424 } | |
6425 else | |
6426 { | |
6427 if ( a2 == 0 ) | |
6428 { | |
6429 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6430 { | |
6431 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6432 if ( old_state == BLVDoor::Open ) | |
6433 { | |
6434 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6435 return; | |
6436 } | |
6437 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6438 { | |
6439 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6440 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6441 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6442 return; | |
6443 } | |
6444 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6445 } | |
6446 return; | |
6447 } | |
6448 if ( a2 != 1 ) | |
6449 return; | |
6450 } | |
6451 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
6452 { | |
6453 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
6454 if ( old_state == BLVDoor::Closed ) | |
6455 { | |
6456 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6457 return; | |
6458 } | |
6459 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6460 { | |
6461 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
6462 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
6463 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
6464 return; | |
6465 } | |
6466 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6467 } | |
6468 return; | |
0 | 6469 } |