annotate Game.cpp @ 1115:849b848ed871

wrong IsNotAlive() condition fix
author Grumpy7
date Wed, 29 May 2013 03:19:12 +0200
parents cf6cd674c398
children 29a8defbad9e
rev   line source
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a2ddaf0e4d8a automerge fix
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1 #include <assert.h>
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2
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3 #include "Vis.h"
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4
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5 #include "LightmapBuilder.h"
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6 #include "DecalBuilder.h"
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7 #include "ParticleEngine.h"
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8 #include "Mouse.h"
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9 #include "Keyboard.h"
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10 #include "CShow.h"
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11 #include "GammaControl.h"
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12 #include "stru6.h"
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13 #include "stru9.h"
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14 #include "stru10.h"
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15 #include "stru11.h"
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16 #include "stru12.h"
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17
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18 #include "Game.h"
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19 #include "Party.h"
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20 #include "IndoorCamera.h"
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21 #include "Viewport.h"
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22 #include "Time.h"
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23 #include "Outdoor.h"
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24 #include "Overlays.h"
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25 #include "AudioPlayer.h"
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26 #include "LOD.h"
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27 #include "OSInfo.h"
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28 #include "GUIWindow.h"
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29 #include "TurnEngine.h"
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30 #include "VideoPlayer.h"
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31 #include "Bink_Smacker.h"
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32 #include "Events.h"
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33 #include "Arcomage.h"
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34 #include "texts.h"
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35 #include "GUIFont.h"
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650d96af8855 Vis overhaul; sprites can be picked by mouse
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36 #include "Log.h"
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37
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38 //#include "MM7.h"
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39
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40
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41
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42
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43
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44
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45 Game *pGame;
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46
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47
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48
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49
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50
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51 //----- (00435694) --------------------------------------------------------
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52 void Game::ToggleFlags2(unsigned int uFlag)
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53 {
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54 unsigned int v2; // eax@1
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55
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56 v2 = this->uFlags2;
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57 if ( v2 & uFlag )
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58 this->uFlags2 = v2 & ~uFlag;
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59 else
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60 this->uFlags2 = uFlag | v2;
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61 }
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62
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63 //----- (0044103C) --------------------------------------------------------
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64 void Game::Draw()
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65 {
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66 //float v2; // ST24_4@11
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67 //double v3; // ST28_8@11
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68 int v4; // edi@26
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69 //int v5; // eax@35
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70
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71 uFlags2 &= 0xFFFFFFFDu;
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72 if ( pParty->_497FC5_check_party_perception_against_level() )
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73 uFlags2 |= 2u;
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74 pIndoorCamera->sRotationX = pParty->sRotationX;
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75 pIndoorCamera->sRotationY = pParty->sRotationY;
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76 //pIndoorCamera->pos.x = pParty->vPosition.x - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//12552
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77 //pIndoorCamera->pos.y = pParty->vPosition.y - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//800
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78 pIndoorCamera->pos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0);
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79 pIndoorCamera->pos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0);
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653fdf29c654 23.01.13 (work)
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80 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353
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81 pIndoorCamera->Initialize2();
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82 pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
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83 pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
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84
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85 if ( pVideoPlayer->AnyMovieLoaded() )
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86 {
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87 if ( pRenderer->pRenderD3D )
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88 goto LABEL_22;
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89 pRenderer->BeginSceneD3D();
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90 pMouse->DrawCursorToTarget();
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91 }
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92 else
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93 {
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cf6cd674c398 bitwise operator ambiguity reduced
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94 if ( pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y
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95 || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel )
0
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96 pParty->uFlags |= 2u;
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97 pParty->vPrevPosition.x = pParty->vPosition.x;
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98 pParty->vPrevPosition.y = pParty->vPosition.y;
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99 pParty->vPrevPosition.z = pParty->vPosition.z;
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100 //v0 = &pRenderer;
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101 pParty->sPrevRotationY = pParty->sRotationY;
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102 pParty->sPrevRotationX = pParty->sRotationX;
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103
0
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104 pParty->sPrevEyelevel = pParty->sEyelevel;
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105 pRenderer->BeginSceneD3D();
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106
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107 if ( !pRenderer->pRenderD3D )
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108 pMouse->DrawCursorToTarget();
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109 if ( !PauseGameDrawing() || viewparams->field_48 == 1 )
0
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110 {
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111 if ( pRenderer->pRenderD3D )
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112 {
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113 float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
0
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114 //v3 = v2 + 6.7553994e15;
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115 //pRenderer->field_1036A8_bitmapid = LODWORD(v3);
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116 pRenderer->hd_water_current_frame = floorf(v2 + 0.5f);
0
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117 }
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118
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119 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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120 pIndoor->Draw();
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121 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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122 pOutdoor->Draw();
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123 else assert(false);
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124
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125 if (pRenderer->pRenderD3D)
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126 {
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127 pDecalBuilder->DrawBloodsplats();
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128 pGame->pLightmapBuilder->DrawLightmaps(2);
0
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129 }
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130 }
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131 }
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132 pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
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133 LABEL_22:
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134
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135 //DEBUG: force redraw gui
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136 viewparams->bRedrawGameUI = true;
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137
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138
0
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139 pRenderer->BeginScene();
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140 if (pRenderer->pRenderD3D)
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141 pMouse->DrawCursorToTarget();
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142 if (pOtherOverlayList->bRedraw)
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143 viewparams->bRedrawGameUI = true;
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144 v4 = viewparams->bRedrawGameUI;
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145 GameUI_Footer();
0
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146 if (!viewparams->bRedrawGameUI)
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147 {
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148 GameUI_DrawRightPanelItems();
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149 }
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150 else
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151 {
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152 GameUI_DrawRightPanelFrames();
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153 GameUI_Footer_2();
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154 viewparams->bRedrawGameUI = false;
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155 }
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156 if (!pVideoPlayer->pSmackerMovie)
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157 {
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158 GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, pParty->uFlags & 2);
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159 if (v4)
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160 {
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161 if ( !PauseGameDrawing() && pRenderer->pRenderD3D) // clear game viewport with transparent color
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162 pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X,
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163 pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1,
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164 pRenderer->uTargetGMask | pRenderer->uTargetBMask);
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165 viewparams->field_48 = 0;
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166 }
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167 }
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168
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169 viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw;
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170 pOtherOverlayList->bRedraw = 0;
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171
0
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172 GameUI_DrawPartySpells();
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173 if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C )
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174 GameUI_DrawHiredNPCs();
0
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175 GameUI_DrawPortraits(v4);
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176 GameUI_DrawLifeManaBars();
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177 GameUI_DrawCharacterSelectionFrame();
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178 if ( sub_44100D() )
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179 GameUI_DrawRightPanel();
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180 if ( !pVideoPlayer->AnyMovieLoaded() )
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181 {
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182 pStru6Instance->DrawPlayerBuffAnims();
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183 pOtherOverlayList->DrawTurnBasedIcon(v4);
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184 GameUI_DrawTorchlightAndWizardEye();
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185 }
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186
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187
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188 static bool render_framerate = false;
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189 static float framerate = 0.0f;
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190 static uint frames_this_second = 0;
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191 static uint last_frame_time = GetTickCount();
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192 static uint framerate_time_elapsed = 0;
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193
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194 auto frame_dt = GetTickCount() - last_frame_time;
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195 last_frame_time = GetTickCount();
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196
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197 framerate_time_elapsed += frame_dt;
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198 if (framerate_time_elapsed >= 1000)
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199 {
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200 framerate = frames_this_second * (1000.0f / framerate_time_elapsed);
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201
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202 framerate_time_elapsed = 0;
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203 frames_this_second = 0;
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204 render_framerate = true;
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205 }
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206
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207 ++frames_this_second;
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208
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209
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210 if (render_framerate)
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211 {
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212 sprintf(pTmpBuf, "FPS: % .4f", framerate);
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213 pPrimaryWindow->DrawText(pFontArrus, 494, 0, TargetColor(0, 0, 0), pTmpBuf, 0, 0, 0);
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214 }
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215
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216 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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217 {
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9c3f28b31b4a Party actions in blv
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218 auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
9c3f28b31b4a Party actions in blv
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219 sprintf(pTmpBuf, "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors);
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220 pPrimaryWindow->DrawText(pFontArrus, 16, 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF);
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221 }
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222 sprintf(pTmpBuf, "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
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223 pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF);
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224
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225 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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226 {
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227 uint uFaceID;
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228 auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
9c3f28b31b4a Party actions in blv
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229 auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID);
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230 sprintf(pTmpBuf, "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID);
346f7069676a Indoor::GetSector and various stuff
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231 }
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232 else
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233 {
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234 int on_water, _a6;
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235 auto floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false);
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diff changeset
236 sprintf(pTmpBuf, "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
237 }
949
Nomad
parents: 937
diff changeset
238 pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
239
0
Ritor1
parents:
diff changeset
240 GUI_UpdateWindows();
130
1c471f3629fb Party expressions update
Nomad
parents: 121
diff changeset
241 pParty->UpdatePlayersAndHirelingsEmotions();
937
ae747684f644 stru279 removed.
Nomad
parents: 872
diff changeset
242
434
137c59c3dbc4 Temple of Moon and Dragon Lair can now be entered.
Nomad
parents: 378
diff changeset
243 _unused_5B5924_is_travel_ui_drawn = false;
0
Ritor1
parents:
diff changeset
244 if (v4)
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 783
diff changeset
245 pMouse->bRedraw = true;
0
Ritor1
parents:
diff changeset
246 pMouse->_469EA4();
Ritor1
parents:
diff changeset
247 pMouse->DrawCursor();
Ritor1
parents:
diff changeset
248 pMouse->_469E1C();
Ritor1
parents:
diff changeset
249 pRenderer->EndScene();
Ritor1
parents:
diff changeset
250 pRenderer->Present();
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 484
diff changeset
251 pParty->uFlags &= ~2;
0
Ritor1
parents:
diff changeset
252 }
Ritor1
parents:
diff changeset
253
Ritor1
parents:
diff changeset
254 //----- (0047A815) --------------------------------------------------------
Ritor1
parents:
diff changeset
255 void Game::DrawParticles()
Ritor1
parents:
diff changeset
256 {
Ritor1
parents:
diff changeset
257 pParticleEngine->Draw();
Ritor1
parents:
diff changeset
258 }
Ritor1
parents:
diff changeset
259
Ritor1
parents:
diff changeset
260 //----- (00463149) --------------------------------------------------------
Ritor1
parents:
diff changeset
261 void Game::Loop()
Ritor1
parents:
diff changeset
262 {
Ritor1
parents:
diff changeset
263 //signed int v0; // ebp@3
Ritor1
parents:
diff changeset
264 //signed int v1; // esi@4
Ritor1
parents:
diff changeset
265 //Render *v2; // edi@7
Ritor1
parents:
diff changeset
266 //signed int v3; // esi@7
Ritor1
parents:
diff changeset
267 signed int pNewNPCsCount; // ecx@58
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
268 NPCData *pNPC; // eax@59
0
Ritor1
parents:
diff changeset
269 Player *pPlayer; // esi@65
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
270 //OtherOverlay *pOtherOverlay; // esi@67
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
271 //signed int v8; // edi@67
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
272 //int pPlayerNum; // edi@69
0
Ritor1
parents:
diff changeset
273 int *pHealth; // esi@71
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
274 //signed int v11; // esi@78
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
275 //int v12; // eax@83
0
Ritor1
parents:
diff changeset
276 const char *pLocationName; // [sp-4h] [bp-68h]@74
Ritor1
parents:
diff changeset
277 bool bLoading; // [sp+10h] [bp-54h]@1
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
278 //signed int bLoadinga; // [sp+10h] [bp-54h]@19
0
Ritor1
parents:
diff changeset
279 signed int v16; // [sp+14h] [bp-50h]@8
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
280 //int v17[4]; // [sp+18h] [bp-4Ch]@80
0
Ritor1
parents:
diff changeset
281 MSG Msg; // [sp+28h] [bp-3Ch]@20
Ritor1
parents:
diff changeset
282 char Source[64]; // [sp+44h] [bp-20h]@76
Ritor1
parents:
diff changeset
283
961
5a12082c803d UIMSG and WINDOW_Type(continue)
Ritor1
parents: 949
diff changeset
284 bLoading = uCurrentMenuID == MENU_LoadingProcInMainMenu;
0
Ritor1
parents:
diff changeset
285 SetCurrentMenuID((MENU_STATE)-1);
Ritor1
parents:
diff changeset
286 if (bLoading)
Ritor1
parents:
diff changeset
287 {
Ritor1
parents:
diff changeset
288 pParty->Reset();
Ritor1
parents:
diff changeset
289 dword_6BE340 = 0;
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
290 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
291 LoadGame(uLoadGameUI_SelectedSlot);
Ritor1
parents:
diff changeset
292 }
Ritor1
parents:
diff changeset
293
Ritor1
parents:
diff changeset
294 for (uint i = 1; i < 5; ++i)
Ritor1
parents:
diff changeset
295 for (uint j = 1; j < 6; ++j)
Ritor1
parents:
diff changeset
296 {
Ritor1
parents:
diff changeset
297 sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
Ritor1
parents:
diff changeset
298 remove(pTmpBuf);
Ritor1
parents:
diff changeset
299 }
Ritor1
parents:
diff changeset
300
Ritor1
parents:
diff changeset
301 LoadPlayerPortraintsAndVoices();
783
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
302 pIcons_LOD->_inlined_sub1();
328
8e23edf57e27 little fix
Ritor1
parents: 323
diff changeset
303 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
0
Ritor1
parents:
diff changeset
304
Ritor1
parents:
diff changeset
305 while ( 2 )
Ritor1
parents:
diff changeset
306 {
Ritor1
parents:
diff changeset
307 v16 = 1;
783
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
308 pMessageQueue_50CBD0->Flush();
0
Ritor1
parents:
diff changeset
309
Ritor1
parents:
diff changeset
310 pPartyActionQueue->uNumActions = 0;
Ritor1
parents:
diff changeset
311 if (pParty->bTurnBasedModeOn)
Ritor1
parents:
diff changeset
312 {
Ritor1
parents:
diff changeset
313 pTurnEngine->End(false);
Ritor1
parents:
diff changeset
314 pParty->bTurnBasedModeOn = false;
Ritor1
parents:
diff changeset
315 }
Ritor1
parents:
diff changeset
316 DoPrepareWorld(bLoading, 1);
Ritor1
parents:
diff changeset
317 pEventTimer->Resume();
Ritor1
parents:
diff changeset
318 dword_6BE364_game_settings_1 |= 0x80;
Ritor1
parents:
diff changeset
319 dword_6BE340 = 2;
Ritor1
parents:
diff changeset
320 // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
151
9abdd40a107b pCurrentScreen
Ritor1
parents: 150
diff changeset
321 pCurrentScreen = SCREEN_GAME;
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
322
0
Ritor1
parents:
diff changeset
323 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
324 pGame->pVisInstance->_4C1A02();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
325
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
326 bool game_finished = false;
0
Ritor1
parents:
diff changeset
327 do
Ritor1
parents:
diff changeset
328 {
Ritor1
parents:
diff changeset
329 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
Ritor1
parents:
diff changeset
330 {
Ritor1
parents:
diff changeset
331 if ( Msg.message == WM_QUIT )
Ritor1
parents:
diff changeset
332 Game_DeinitializeAndTerminate(0);
Ritor1
parents:
diff changeset
333 TranslateMessage(&Msg);
Ritor1
parents:
diff changeset
334 DispatchMessageA(&Msg);
Ritor1
parents:
diff changeset
335 }
Ritor1
parents:
diff changeset
336 if (dword_6BE364_game_settings_1 & 0x0100 )
Ritor1
parents:
diff changeset
337 {
Ritor1
parents:
diff changeset
338 WaitMessage();
Ritor1
parents:
diff changeset
339 continue;
Ritor1
parents:
diff changeset
340 }
Ritor1
parents:
diff changeset
341 pGame->_44EEA7();
Ritor1
parents:
diff changeset
342 GameUI_WritePointedObjectStatusString();
Ritor1
parents:
diff changeset
343 ProcessInputActions();
Ritor1
parents:
diff changeset
344 GameUI_MsgProc();
Ritor1
parents:
diff changeset
345 if ( pArcomageGame->bGameInProgress )
Ritor1
parents:
diff changeset
346 {
Ritor1
parents:
diff changeset
347 ArcomageGame::Loop();
Ritor1
parents:
diff changeset
348 pRenderer->Present();
Ritor1
parents:
diff changeset
349 continue;
Ritor1
parents:
diff changeset
350 }
Ritor1
parents:
diff changeset
351 if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) )
Ritor1
parents:
diff changeset
352 {
Ritor1
parents:
diff changeset
353 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
354 pMouse->DrawCursorToTarget();
Ritor1
parents:
diff changeset
355 pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow);
Ritor1
parents:
diff changeset
356 pMouse->_469EA4();
Ritor1
parents:
diff changeset
357 pRenderer->EndScene();
Ritor1
parents:
diff changeset
358 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
359 else if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) )
0
Ritor1
parents:
diff changeset
360 {
Ritor1
parents:
diff changeset
361 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
362 pMouse->DrawCursorToTarget();
Ritor1
parents:
diff changeset
363 pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow);
Ritor1
parents:
diff changeset
364 pMouse->_469EA4();
Ritor1
parents:
diff changeset
365 pRenderer->EndScene();
Ritor1
parents:
diff changeset
366 }
983
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
367
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
368 pEventTimer->Update();
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
369 pMiscTimer->Update();
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
370
0
Ritor1
parents:
diff changeset
371 OnTimer(0);
Ritor1
parents:
diff changeset
372 GameUI_StatusBar_UpdateTimedString(0);
Ritor1
parents:
diff changeset
373 if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
Ritor1
parents:
diff changeset
374 pMiscTimer->Resume();
Ritor1
parents:
diff changeset
375 if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
376 pEventTimer->bTackGameTime = 0;
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
377 if ( !pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING)
0
Ritor1
parents:
diff changeset
378 {
Ritor1
parents:
diff changeset
379 if ( !pEventTimer->bTackGameTime )
Ritor1
parents:
diff changeset
380 _494035_timed_effects__water_walking_damage__etc();
Ritor1
parents:
diff changeset
381 if ( dword_6BE364_game_settings_1 & 1 )
Ritor1
parents:
diff changeset
382 {
Ritor1
parents:
diff changeset
383 dword_6BE364_game_settings_1 &= 0xFFFFFFFEu;
Ritor1
parents:
diff changeset
384 }
Ritor1
parents:
diff changeset
385 else
Ritor1
parents:
diff changeset
386 {
783
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
387 UpdateActorAI();
b27dd658ea77 Taveling by foot fixed.
Nomad
parents: 766
diff changeset
388 UpdateUserInput_and_MapSpecificStuff();
0
Ritor1
parents:
diff changeset
389 }
Ritor1
parents:
diff changeset
390 }
Ritor1
parents:
diff changeset
391 if ( v16 )
Ritor1
parents:
diff changeset
392 {
Ritor1
parents:
diff changeset
393 v16 = 0;
Ritor1
parents:
diff changeset
394 viewparams->bRedrawGameUI = true;
Ritor1
parents:
diff changeset
395 }
378
50875632e776 AudioPlayer::UpdateSounds (004AAFCF) take 1
Nomad
parents: 328
diff changeset
396 pAudioPlayer->UpdateSounds();
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
397 if (uGameState == GAME_FINISHED)
0
Ritor1
parents:
diff changeset
398 //goto LABEL_96;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
399 {
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
400 game_finished = true;
0
Ritor1
parents:
diff changeset
401 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
402 }
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
403 if (uGameState == GAME_STATE_2)
0
Ritor1
parents:
diff changeset
404 {
Ritor1
parents:
diff changeset
405 pAudioPlayer->StopChannels(-1, -1);
Ritor1
parents:
diff changeset
406 PrepareWorld(0);
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
407 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
408 continue;
Ritor1
parents:
diff changeset
409 }
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
410 if ( (signed int)uGameState <= GAME_STATE_2 )
0
Ritor1
parents:
diff changeset
411 //goto LABEL_85;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
412 {
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
413 pGame->Draw();
0
Ritor1
parents:
diff changeset
414 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
415 }
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
416 if ( (signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU )
0
Ritor1
parents:
diff changeset
417 {
Ritor1
parents:
diff changeset
418 //LABEL_96:
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
419 game_finished = true;
0
Ritor1
parents:
diff changeset
420 continue;
Ritor1
parents:
diff changeset
421 }
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
422 if ( uGameState != GAME_STATE_PARTY_DIED )
0
Ritor1
parents:
diff changeset
423 {
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
424 if ( uGameState != GAME_STATE_FINAL_WINDOW )
0
Ritor1
parents:
diff changeset
425 {
Ritor1
parents:
diff changeset
426 //LABEL_85:
Ritor1
parents:
diff changeset
427 pGame->Draw();
Ritor1
parents:
diff changeset
428 }
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
429 else
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
430 {
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
431 pRenderer->BeginScene();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
432 GUI_UpdateWindows();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
433 pRenderer->EndScene();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
434 //goto LABEL_89;
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
435 pRenderer->Present();
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
436 }
0
Ritor1
parents:
diff changeset
437 continue;
Ritor1
parents:
diff changeset
438 }
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
439 pAudioPlayer->StopChannels(-1, -1);//äàëåå â ñëó÷àå ñìåðòè ãðóïïû
293
27670273a6ff little fix npc gen
Gloval
parents: 291
diff changeset
440 memset(&pParty->pHirelings[0], 0, 0x4Cu);
0
Ritor1
parents:
diff changeset
441 memset(&pParty->pHirelings[1], 0, 0x4Cu);
Ritor1
parents:
diff changeset
442 pNewNPCsCount = 0;
Ritor1
parents:
diff changeset
443 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
Ritor1
parents:
diff changeset
444 {
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
445 pNPC = pNPCStats->pNewNPCData;
0
Ritor1
parents:
diff changeset
446 do
Ritor1
parents:
diff changeset
447 {
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
448 if ( pNPC->field_24 )
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
449 pNPC->uFlags &= 0xFFFFFF7Fu;
0
Ritor1
parents:
diff changeset
450 ++pNewNPCsCount;
1063
bcebd491e8fa some cleaning
zipi
parents: 1038
diff changeset
451 ++pNPC;
0
Ritor1
parents:
diff changeset
452 }
Ritor1
parents:
diff changeset
453 while ( pNewNPCsCount < (signed int)pNPCStats->uNumNewNPCs );
Ritor1
parents:
diff changeset
454 }
Ritor1
parents:
diff changeset
455 pVideoPlayer->PlayDeathMovie();
Ritor1
parents:
diff changeset
456 if ( pVideoPlayer->AnyMovieLoaded() )
Ritor1
parents:
diff changeset
457 pVideoPlayer->Unload();
Ritor1
parents:
diff changeset
458 SaveGame(0, 0);
Ritor1
parents:
diff changeset
459 ++pParty->uNumDeaths;
Ritor1
parents:
diff changeset
460 pPlayer = pParty->pPlayers;
Ritor1
parents:
diff changeset
461 do
Ritor1
parents:
diff changeset
462 {
Ritor1
parents:
diff changeset
463 pPlayer->SetVariable(VAR_Award, 85);
Ritor1
parents:
diff changeset
464 ++pPlayer;
Ritor1
parents:
diff changeset
465 }
Ritor1
parents:
diff changeset
466 while ( (signed int)pPlayer < (signed int)pParty->pHirelings );
766
a464d28566a6 days_played_without_rest
Nomad
parents: 693
diff changeset
467 pParty->days_played_without_rest = 0;
0
Ritor1
parents:
diff changeset
468 pParty->uTimePlayed += 0x276000ui64;
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 484
diff changeset
469 LOWORD(pParty->uFlags) &= ~0x204;
0
Ritor1
parents:
diff changeset
470 pParty->SetGold(0);
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
471 pOtherOverlayList->Reset();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
472 memset(pParty->pPartyBuffs, 0, 0x140u);
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
473
0
Ritor1
parents:
diff changeset
474 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
475 {
Ritor1
parents:
diff changeset
476 pTurnEngine->End(1);
Ritor1
parents:
diff changeset
477 pParty->bTurnBasedModeOn = 0;
Ritor1
parents:
diff changeset
478 }
440
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
479 //pHealth = &pParty->pPlayers[0].sHealth;//193C
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
480 //do
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
481 for(int i=0; i<4; ++i)
0
Ritor1
parents:
diff changeset
482 {
440
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
483 memset(pParty->pPlayers[i].pConditions, 0, 0xA0u);//(pConditions, 0, 160)
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
484 memset(pParty->pPlayers[i].pPlayerBuffs, 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
485 //*pHealth = 1;
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
486 pParty->pPlayers[i].sHealth=1;
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
487 //pHealth += 1743; //6CF
0
Ritor1
parents:
diff changeset
488 uActiveCharacter = 1;
Ritor1
parents:
diff changeset
489 }
440
4946b3ed74be more itemgen
Gloval
parents: 434
diff changeset
490 // while ( (signed int)pHealth < (signed int)&pParty->field_871C[567] );
981
a6ef7125f6e4 Autonotes & GameState
Nomad
parents: 978
diff changeset
491 if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE))
0
Ritor1
parents:
diff changeset
492 {
Ritor1
parents:
diff changeset
493 pParty->vPosition.x = -17331; // respawn in harmondale
Ritor1
parents:
diff changeset
494 pParty->vPosition.y = 12547;
Ritor1
parents:
diff changeset
495 pParty->vPosition.z = 465;
Ritor1
parents:
diff changeset
496 pParty->sRotationY = 0;
Ritor1
parents:
diff changeset
497 pLocationName = "out02.odm";
Ritor1
parents:
diff changeset
498 }
Ritor1
parents:
diff changeset
499 else
Ritor1
parents:
diff changeset
500 {
Ritor1
parents:
diff changeset
501 pParty->vPosition.x = 12552; // respawn on emerald isle
Ritor1
parents:
diff changeset
502 pParty->vPosition.y = 1816;
Ritor1
parents:
diff changeset
503 pParty->vPosition.z = 0;
Ritor1
parents:
diff changeset
504 pParty->sRotationY = 512;
Ritor1
parents:
diff changeset
505 pLocationName = "out01.odm";
Ritor1
parents:
diff changeset
506 }
Ritor1
parents:
diff changeset
507 strcpy(Source, pLocationName);
Ritor1
parents:
diff changeset
508 pParty->uFallStartY = pParty->vPosition.z;
Ritor1
parents:
diff changeset
509 pParty->sRotationX = 0;
Ritor1
parents:
diff changeset
510 pParty->uFallSpeed = 0;
Ritor1
parents:
diff changeset
511 pParty->field_6E4 = 0;
Ritor1
parents:
diff changeset
512 pParty->field_6E0 = 0;
1104
5d5c78088274 strcmpi to stricmp conversion
Grumpy7
parents: 1095
diff changeset
513 if ( _stricmp(Source, pCurrentMapName) )
0
Ritor1
parents:
diff changeset
514 {
Ritor1
parents:
diff changeset
515 strcpy(pCurrentMapName, Source);
Ritor1
parents:
diff changeset
516 _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
Ritor1
parents:
diff changeset
517 _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
Ritor1
parents:
diff changeset
518 _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
Ritor1
parents:
diff changeset
519 _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
Ritor1
parents:
diff changeset
520 _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
Ritor1
parents:
diff changeset
521 dword_5B65C0 = 1;
Ritor1
parents:
diff changeset
522 PrepareWorld(1);
Ritor1
parents:
diff changeset
523 }
Ritor1
parents:
diff changeset
524 InitializeActors();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
525
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
526
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
527 int num_conscious_players = 0;
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
528 int conscious_players_ids[4] = {-1, -1, -1, -1};
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
529 for (int v11 = 0; v11 < 4; ++v11)
0
Ritor1
parents:
diff changeset
530 {
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
531 if (pPlayers[v11 + 1]->CanAct())
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
532 conscious_players_ids[num_conscious_players++] = v11;
0
Ritor1
parents:
diff changeset
533 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
534 if (num_conscious_players)
0
Ritor1
parents:
diff changeset
535 {
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
536 int idx = conscious_players_ids[rand() % num_conscious_players];
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
537 assert(idx >= 0);
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
538 pPlayers[idx + 1]->PlaySound(SPEECH_99, 0);
0
Ritor1
parents:
diff changeset
539 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
540
0
Ritor1
parents:
diff changeset
541 ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2u);// "Once again you've cheated death!.." "Âû ñíîâà îáõèòðèëè ñìåðòü! …"
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
542 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
543 }
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
544 while (!game_finished);
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
545
0
Ritor1
parents:
diff changeset
546 dword_6BE340 = 0;
Ritor1
parents:
diff changeset
547 pEventTimer->Pause();
Ritor1
parents:
diff changeset
548 ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
978
9334a8c59c8d uGameState
Ritor1
parents: 961
diff changeset
549 if ( uGameState == GAME_STATE_3 )
0
Ritor1
parents:
diff changeset
550 {
Ritor1
parents:
diff changeset
551 sub_491E3A();
Ritor1
parents:
diff changeset
552 LoadPlayerPortraintsAndVoices();
982
08fd1436ef35 enums & lod
Nomad
parents: 981
diff changeset
553 uGameState = GAME_STATE_PLAYING;
0
Ritor1
parents:
diff changeset
554 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
Ritor1
parents:
diff changeset
555 bLoading = true;
Ritor1
parents:
diff changeset
556 continue;
Ritor1
parents:
diff changeset
557 }
Ritor1
parents:
diff changeset
558 break;
Ritor1
parents:
diff changeset
559 }
151
9abdd40a107b pCurrentScreen
Ritor1
parents: 150
diff changeset
560 pCurrentScreen = SCREEN_VIDEO;
0
Ritor1
parents:
diff changeset
561 sub_491E3A();
Ritor1
parents:
diff changeset
562 }
Ritor1
parents:
diff changeset
563
Ritor1
parents:
diff changeset
564
Ritor1
parents:
diff changeset
565 //----- (0044F192) --------------------------------------------------------
Ritor1
parents:
diff changeset
566 void Game::PrepareBloodsplats()
Ritor1
parents:
diff changeset
567 {
Ritor1
parents:
diff changeset
568 for (uint i = 0; i < uNumBloodsplats; ++i)
Ritor1
parents:
diff changeset
569 {
Ritor1
parents:
diff changeset
570 pBloodsplatContainer->AddBloodsplat(
Ritor1
parents:
diff changeset
571 pBloodsplats[i].x,
Ritor1
parents:
diff changeset
572 pBloodsplats[i].y,
Ritor1
parents:
diff changeset
573 pBloodsplats[i].z,
Ritor1
parents:
diff changeset
574 pBloodsplats[i].radius,
Ritor1
parents:
diff changeset
575 pBloodsplats[i].r,
Ritor1
parents:
diff changeset
576 pBloodsplats[i].g,
Ritor1
parents:
diff changeset
577 pBloodsplats[i].b);
Ritor1
parents:
diff changeset
578 }
Ritor1
parents:
diff changeset
579 }
Ritor1
parents:
diff changeset
580
Ritor1
parents:
diff changeset
581
Ritor1
parents:
diff changeset
582 //----- (0044F120) --------------------------------------------------------
Ritor1
parents:
diff changeset
583 void Game::PushStationaryLights(int a2)
Ritor1
parents:
diff changeset
584 {
1094
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
585 Game__StationaryLight* pLight;
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
586
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
587 for( int i=0; i<uNumStationaryLights; ++i )
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
588 {
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
589 pLight=&pStationaryLights[i];
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
590 pStationaryLightsStack->AddLight(
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
591 pLight->vPosition.x,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
592 pLight->vPosition.y,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
593 pLight->vPosition.z,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
594 pLight->flt_18,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
595 pLight->vRGBColor.x,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
596 pLight->vRGBColor.y,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
597 pLight->vRGBColor.z,
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
598 byte_4E94D0);
c40d40027b77 npc some clean
Gloval
parents: 1063
diff changeset
599 }
0
Ritor1
parents:
diff changeset
600 }
Ritor1
parents:
diff changeset
601 // 4E94D0: using guessed type char byte_4E94D0;
Ritor1
parents:
diff changeset
602
Ritor1
parents:
diff changeset
603 //----- (0044F0FD) --------------------------------------------------------
Ritor1
parents:
diff changeset
604 void Game::_44F0FD()
Ritor1
parents:
diff changeset
605 {
Ritor1
parents:
diff changeset
606 ToggleFlags(0x40u);
Ritor1
parents:
diff changeset
607
Ritor1
parents:
diff changeset
608 if ( !(uFlags & 0x40) )
Ritor1
parents:
diff changeset
609 {
Ritor1
parents:
diff changeset
610 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
611 field_E0C = 0;
Ritor1
parents:
diff changeset
612 }
Ritor1
parents:
diff changeset
613 }
Ritor1
parents:
diff changeset
614
Ritor1
parents:
diff changeset
615 //----- (0044F0D8) --------------------------------------------------------
Ritor1
parents:
diff changeset
616 void Game::ToggleFlags(uint uMask)
Ritor1
parents:
diff changeset
617 {
Ritor1
parents:
diff changeset
618 if (uFlags & uMask)
Ritor1
parents:
diff changeset
619 uFlags &= ~uMask;
Ritor1
parents:
diff changeset
620 else
Ritor1
parents:
diff changeset
621 uFlags |= uMask;
Ritor1
parents:
diff changeset
622 }
Ritor1
parents:
diff changeset
623
Ritor1
parents:
diff changeset
624
Ritor1
parents:
diff changeset
625 //----- (0044F07B) --------------------------------------------------------
Ritor1
parents:
diff changeset
626 bool Game::_44F07B()
Ritor1
parents:
diff changeset
627 {
Ritor1
parents:
diff changeset
628 if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) &&
Ritor1
parents:
diff changeset
629 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
Ritor1
parents:
diff changeset
630 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) ||
Ritor1
parents:
diff changeset
631
Ritor1
parents:
diff changeset
632 (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
Ritor1
parents:
diff changeset
633 pKeyboardInstance->WasKeyPressed(VK_F11)))
Ritor1
parents:
diff changeset
634 return true;
Ritor1
parents:
diff changeset
635 return false;
Ritor1
parents:
diff changeset
636 }
Ritor1
parents:
diff changeset
637
Ritor1
parents:
diff changeset
638 //----- (0044EEA7) --------------------------------------------------------
Ritor1
parents:
diff changeset
639 bool Game::_44EEA7()
Ritor1
parents:
diff changeset
640 {
Ritor1
parents:
diff changeset
641 //Game *v1; // esi@1
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
642 //double v2; // st7@2
0
Ritor1
parents:
diff changeset
643 float depth; // ST00_4@9
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
644 //bool result; // eax@9
0
Ritor1
parents:
diff changeset
645 unsigned int v5; // eax@14
Ritor1
parents:
diff changeset
646 __int64 v6; // kr00_8@21
Ritor1
parents:
diff changeset
647 unsigned int y; // [sp+4h] [bp-24h]@2
Ritor1
parents:
diff changeset
648 unsigned int x; // [sp+8h] [bp-20h]@2
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
649 Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
650 Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2
0
Ritor1
parents:
diff changeset
651 POINT a2; // [sp+20h] [bp-8h]@1
Ritor1
parents:
diff changeset
652
Ritor1
parents:
diff changeset
653 //v1 = this;
Ritor1
parents:
diff changeset
654 ++qword_5C6DF0;
Ritor1
parents:
diff changeset
655 pParticleEngine->UpdateParticles();
Ritor1
parents:
diff changeset
656 pMouseInstance->GetCursorPos(&a2);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
657
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
658 x = a2.y;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
659 y = a2.x;
0
Ritor1
parents:
diff changeset
660 if ( sub_4637E0_is_there_popup_onscreen() )
Ritor1
parents:
diff changeset
661 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
662 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
663 v10 = &vis_sprite_filter_2;
871
710cf848ad24 Particle engine made working.
Nomad
parents: 831
diff changeset
664 depth = pGame->pIndoorCameraD3D->GetPickDepth();
0
Ritor1
parents:
diff changeset
665 }
Ritor1
parents:
diff changeset
666 else
Ritor1
parents:
diff changeset
667 {
592
96f48cfdd657 some flags
Nomad
parents: 569
diff changeset
668 if ( uFlags2 & GAME_FLAGS_2_TARGETING_MODE )
0
Ritor1
parents:
diff changeset
669 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
670 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
671 v10 = &vis_sprite_filter_1;
0
Ritor1
parents:
diff changeset
672 }
Ritor1
parents:
diff changeset
673 else
Ritor1
parents:
diff changeset
674 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
675 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
676 v10 = &vis_sprite_filter_4;
0
Ritor1
parents:
diff changeset
677 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
678 depth = 5120.0;
0
Ritor1
parents:
diff changeset
679 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
680 //depth = v2;
0
Ritor1
parents:
diff changeset
681
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 293
diff changeset
682 PickMouse(depth, y, x, false, v10, v11);
0
Ritor1
parents:
diff changeset
683 pLightmapBuilder->std__vector_000004_size = 0;
Ritor1
parents:
diff changeset
684 pLightmapBuilder->std__vector_183808_size = 0;
Ritor1
parents:
diff changeset
685 pDecalBuilder->std__vector_pDecals_size = 0;
Ritor1
parents:
diff changeset
686 pDecalBuilder->field_308008 = 0;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
687 if (!_44F07B())
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
688 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
689
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 638
diff changeset
690 if ( uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
794
Nomad
parents: 791
diff changeset
691 pStru10Instance->bDoNotDrawPortalFrustum = false;
0
Ritor1
parents:
diff changeset
692 if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
693 {
Ritor1
parents:
diff changeset
694 v5 = GetLevelFogColor();
Ritor1
parents:
diff changeset
695 pRenderer->uFogColor = v5 & 0xFFFFFF;
Ritor1
parents:
diff changeset
696 }
Ritor1
parents:
diff changeset
697 if (uFlags & 0x0400)
Ritor1
parents:
diff changeset
698 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
699 if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
700 {
Ritor1
parents:
diff changeset
701 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
702 field_E10 = qword_5C6DF0;
Ritor1
parents:
diff changeset
703 }
Ritor1
parents:
diff changeset
704 v6 = qword_5C6DF0 - field_E10;
Ritor1
parents:
diff changeset
705 if ( qword_5C6DF0 - field_E10 == 1 )
Ritor1
parents:
diff changeset
706 uFlags2 |= v6;
Ritor1
parents:
diff changeset
707 if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
708 {
Ritor1
parents:
diff changeset
709 uFlags2 |= 1u;
Ritor1
parents:
diff changeset
710 uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive;
Ritor1
parents:
diff changeset
711 }
Ritor1
parents:
diff changeset
712 _44E904();
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
713 return true;
0
Ritor1
parents:
diff changeset
714 }
Ritor1
parents:
diff changeset
715
Ritor1
parents:
diff changeset
716
Ritor1
parents:
diff changeset
717 //----- (0044EDE4) --------------------------------------------------------
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
718 bool Game::AlterGamma_BLV(BLVFace *pFace, unsigned int *pColor)
0
Ritor1
parents:
diff changeset
719 {
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
720 if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
721 pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
0
Ritor1
parents:
diff changeset
722 {
Ritor1
parents:
diff changeset
723 *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
Ritor1
parents:
diff changeset
724 return true;
Ritor1
parents:
diff changeset
725 }
Ritor1
parents:
diff changeset
726 else
Ritor1
parents:
diff changeset
727 return false;
Ritor1
parents:
diff changeset
728 }
Ritor1
parents:
diff changeset
729
Ritor1
parents:
diff changeset
730 //----- (0044EE30) --------------------------------------------------------
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
731 bool Game::AlterGamma_ODM(ODMFace *pFace, unsigned int *pColor)
0
Ritor1
parents:
diff changeset
732 {
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
733 if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
734 pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
0
Ritor1
parents:
diff changeset
735 {
638
ccf8b4815a1f GetActorTintColor fixed
Nomad
parents: 621
diff changeset
736 *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
0
Ritor1
parents:
diff changeset
737 return true;
Ritor1
parents:
diff changeset
738 }
Ritor1
parents:
diff changeset
739 else
Ritor1
parents:
diff changeset
740 return false;
Ritor1
parents:
diff changeset
741 }
Ritor1
parents:
diff changeset
742
Ritor1
parents:
diff changeset
743
Ritor1
parents:
diff changeset
744 //----- (004645FA) --------------------------------------------------------
Ritor1
parents:
diff changeset
745 void Game::Deinitialize()
Ritor1
parents:
diff changeset
746 {
Ritor1
parents:
diff changeset
747 struct tagRECT Rect; // [sp+0h] [bp-10h]@6
Ritor1
parents:
diff changeset
748
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
749
0
Ritor1
parents:
diff changeset
750 WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode);
Ritor1
parents:
diff changeset
751 if ( GetWindowRect(hWnd, &Rect) && pRenderer->bWindowMode )
Ritor1
parents:
diff changeset
752 {
Ritor1
parents:
diff changeset
753 WriteWindowsRegistryInt("window X", Rect.left);
Ritor1
parents:
diff changeset
754 WriteWindowsRegistryInt("window Y", Rect.top);
Ritor1
parents:
diff changeset
755 }
Ritor1
parents:
diff changeset
756 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
Ritor1
parents:
diff changeset
757 pItemsTable->Release();
Ritor1
parents:
diff changeset
758 pNPCStats->Release();
1038
39f42990698f Cleanings
Nomad
parents: 1035
diff changeset
759
0
Ritor1
parents:
diff changeset
760 if (pMouse)
Ritor1
parents:
diff changeset
761 pMouse->Deactivate();
Ritor1
parents:
diff changeset
762
1093
c59ac5ea63f5 * stru154::GetFacePlane mistake fixed
zipi
parents: 1063
diff changeset
763 delete pRenderer;
0
Ritor1
parents:
diff changeset
764 pAudioPlayer->Release();//error
Ritor1
parents:
diff changeset
765 pNew_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
766 pGames_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
767 ClipCursor(0);
Ritor1
parents:
diff changeset
768 Game::Destroy();
Ritor1
parents:
diff changeset
769 }
Ritor1
parents:
diff changeset
770
Ritor1
parents:
diff changeset
771 //----- (0044EE7C) --------------------------------------------------------
Ritor1
parents:
diff changeset
772 bool Game::draw_debug_outlines()
Ritor1
parents:
diff changeset
773 {
Ritor1
parents:
diff changeset
774 if (uFlags & 0x04)
Ritor1
parents:
diff changeset
775 {
Ritor1
parents:
diff changeset
776 pLightmapBuilder->DrawDebugOutlines(-1);
Ritor1
parents:
diff changeset
777 pDecalBuilder->DrawDecalDebugOutlines();
Ritor1
parents:
diff changeset
778 }
Ritor1
parents:
diff changeset
779 return true;
Ritor1
parents:
diff changeset
780 }
Ritor1
parents:
diff changeset
781
Ritor1
parents:
diff changeset
782 //----- (0044EC23) --------------------------------------------------------
Ritor1
parents:
diff changeset
783 int Game::_44EC23(stru148 *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
784 {
Ritor1
parents:
diff changeset
785 double v4; // st7@4
Ritor1
parents:
diff changeset
786 //double v5; // ST00_8@4
Ritor1
parents:
diff changeset
787 signed int v6; // eax@5
Ritor1
parents:
diff changeset
788 //double v7; // ST00_8@6
Ritor1
parents:
diff changeset
789 signed int result; // eax@8
Ritor1
parents:
diff changeset
790 //double v9; // ST00_8@9
Ritor1
parents:
diff changeset
791 //double v10; // ST00_8@11
Ritor1
parents:
diff changeset
792 float a2a; // [sp+14h] [bp+8h]@4
Ritor1
parents:
diff changeset
793 float a3a; // [sp+18h] [bp+Ch]@4
Ritor1
parents:
diff changeset
794 float a3b; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
795 float a4a; // [sp+1Ch] [bp+10h]@9
Ritor1
parents:
diff changeset
796 float a4b; // [sp+1Ch] [bp+10h]@11
Ritor1
parents:
diff changeset
797
Ritor1
parents:
diff changeset
798 if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 )
Ritor1
parents:
diff changeset
799 {
Ritor1
parents:
diff changeset
800 v4 = (double)a4;
Ritor1
parents:
diff changeset
801 a2a = v4;
Ritor1
parents:
diff changeset
802 *a3 |= 2u;
Ritor1
parents:
diff changeset
803 a3a = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
804 //v5 = a3a + 6.7553994e15;
Ritor1
parents:
diff changeset
805 //if ( SLODWORD(v5) >= 0 )
Ritor1
parents:
diff changeset
806 if (floorf(a3a + 0.5f) >= 0 )
Ritor1
parents:
diff changeset
807 {
Ritor1
parents:
diff changeset
808 a3b = (1.0 - this->fSaturation) * a2a;
Ritor1
parents:
diff changeset
809 //v7 = a3b + 6.7553994e15;
Ritor1
parents:
diff changeset
810 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
811 v6 = floorf(a3b + 0.5f);
Ritor1
parents:
diff changeset
812 }
Ritor1
parents:
diff changeset
813 else
Ritor1
parents:
diff changeset
814 {
Ritor1
parents:
diff changeset
815 v6 = 0;
Ritor1
parents:
diff changeset
816 }
Ritor1
parents:
diff changeset
817 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
818 {
Ritor1
parents:
diff changeset
819 a4a = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
820 //v9 = a4a + 6.7553994e15;
Ritor1
parents:
diff changeset
821 //if ( SLODWORD(v9) >= 0 )
Ritor1
parents:
diff changeset
822 if (floorf(a4a + 0.5f) >= 0)
Ritor1
parents:
diff changeset
823 {
Ritor1
parents:
diff changeset
824 a4b = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
825 //v10 = a4b + 6.7553994e15;
Ritor1
parents:
diff changeset
826 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
827 result = floorf(a4b + 0.5f);
Ritor1
parents:
diff changeset
828 }
Ritor1
parents:
diff changeset
829 else
Ritor1
parents:
diff changeset
830 {
Ritor1
parents:
diff changeset
831 result = 0;
Ritor1
parents:
diff changeset
832 }
Ritor1
parents:
diff changeset
833 }
Ritor1
parents:
diff changeset
834 else
Ritor1
parents:
diff changeset
835 {
Ritor1
parents:
diff changeset
836 result = a4;
Ritor1
parents:
diff changeset
837 }
Ritor1
parents:
diff changeset
838 }
Ritor1
parents:
diff changeset
839 else
Ritor1
parents:
diff changeset
840 {
Ritor1
parents:
diff changeset
841 result = -1;
Ritor1
parents:
diff changeset
842 }
Ritor1
parents:
diff changeset
843 return result;
Ritor1
parents:
diff changeset
844 }
Ritor1
parents:
diff changeset
845
Ritor1
parents:
diff changeset
846
Ritor1
parents:
diff changeset
847
Ritor1
parents:
diff changeset
848 //----- (00465C8B) --------------------------------------------------------
Ritor1
parents:
diff changeset
849 Game *Game::Create()
Ritor1
parents:
diff changeset
850 {
Ritor1
parents:
diff changeset
851 return new Game;
Ritor1
parents:
diff changeset
852 }
Ritor1
parents:
diff changeset
853
Ritor1
parents:
diff changeset
854 //----- (00465CF3) --------------------------------------------------------
Ritor1
parents:
diff changeset
855 void Game::Destroy()
Ritor1
parents:
diff changeset
856 {
Ritor1
parents:
diff changeset
857 if (pGame)
Ritor1
parents:
diff changeset
858 delete pGame;
Ritor1
parents:
diff changeset
859 pGame = nullptr;
Ritor1
parents:
diff changeset
860 }
Ritor1
parents:
diff changeset
861
Ritor1
parents:
diff changeset
862 //----- (0044ED0A) --------------------------------------------------------
Ritor1
parents:
diff changeset
863 signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
864 {
Ritor1
parents:
diff changeset
865 double v4; // st7@3
Ritor1
parents:
diff changeset
866 //double v5; // ST00_8@3
Ritor1
parents:
diff changeset
867 signed int v6; // eax@4
Ritor1
parents:
diff changeset
868 //double v7; // ST00_8@5
Ritor1
parents:
diff changeset
869 signed int result; // eax@7
Ritor1
parents:
diff changeset
870 //double v9; // ST00_8@8
Ritor1
parents:
diff changeset
871 //double v10; // ST00_8@10
Ritor1
parents:
diff changeset
872 float v11; // [sp+14h] [bp+8h]@3
Ritor1
parents:
diff changeset
873 float v12; // [sp+18h] [bp+Ch]@3
Ritor1
parents:
diff changeset
874 float v13; // [sp+18h] [bp+Ch]@5
Ritor1
parents:
diff changeset
875 float v14; // [sp+1Ch] [bp+10h]@8
Ritor1
parents:
diff changeset
876 float v15; // [sp+1Ch] [bp+10h]@10
Ritor1
parents:
diff changeset
877
Ritor1
parents:
diff changeset
878 if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
Ritor1
parents:
diff changeset
879 {
Ritor1
parents:
diff changeset
880 v4 = (double)a4;
Ritor1
parents:
diff changeset
881 v11 = v4;
Ritor1
parents:
diff changeset
882 *a3 |= 2u;
Ritor1
parents:
diff changeset
883 v12 = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
884 //v5 = v12 + 6.7553994e15;
Ritor1
parents:
diff changeset
885 if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 )
Ritor1
parents:
diff changeset
886 {
Ritor1
parents:
diff changeset
887 v13 = (1.0 - this->fSaturation) * v11;
Ritor1
parents:
diff changeset
888 //v7 = v13 + 6.7553994e15;
Ritor1
parents:
diff changeset
889 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
890 v6 = floorf(v13 + 0.5f);
Ritor1
parents:
diff changeset
891 }
Ritor1
parents:
diff changeset
892 else
Ritor1
parents:
diff changeset
893 {
Ritor1
parents:
diff changeset
894 v6 = 0;
Ritor1
parents:
diff changeset
895 }
Ritor1
parents:
diff changeset
896 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
897 {
Ritor1
parents:
diff changeset
898 v14 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
899 //v9 = v14 + 6.7553994e15;
Ritor1
parents:
diff changeset
900 if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 )
Ritor1
parents:
diff changeset
901 {
Ritor1
parents:
diff changeset
902 v15 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
903 //v10 = v15 + 6.7553994e15;
Ritor1
parents:
diff changeset
904 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
905 result = floorf(v15 + 0.5f);
Ritor1
parents:
diff changeset
906 }
Ritor1
parents:
diff changeset
907 else
Ritor1
parents:
diff changeset
908 {
Ritor1
parents:
diff changeset
909 result = 0;
Ritor1
parents:
diff changeset
910 }
Ritor1
parents:
diff changeset
911 }
Ritor1
parents:
diff changeset
912 else
Ritor1
parents:
diff changeset
913 {
Ritor1
parents:
diff changeset
914 result = a4;
Ritor1
parents:
diff changeset
915 }
Ritor1
parents:
diff changeset
916 }
Ritor1
parents:
diff changeset
917 else
Ritor1
parents:
diff changeset
918 {
Ritor1
parents:
diff changeset
919 result = -1;
Ritor1
parents:
diff changeset
920 }
Ritor1
parents:
diff changeset
921 return result;
Ritor1
parents:
diff changeset
922 }
Ritor1
parents:
diff changeset
923
Ritor1
parents:
diff changeset
924
Ritor1
parents:
diff changeset
925 //----- (0044E4B7) --------------------------------------------------------
Ritor1
parents:
diff changeset
926 Game::Game()
Ritor1
parents:
diff changeset
927 {
Ritor1
parents:
diff changeset
928 uNumStationaryLights = 0;
Ritor1
parents:
diff changeset
929 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
930 field_E0C = 0;
Ritor1
parents:
diff changeset
931 field_E10 = 0;
Ritor1
parents:
diff changeset
932 uNumStationaryLights_in_pStationaryLightsStack = 0;
Ritor1
parents:
diff changeset
933 bGammaControlInitialized = false;
Ritor1
parents:
diff changeset
934 uFlags = 0;
Ritor1
parents:
diff changeset
935 uFlags2 = 0;
Ritor1
parents:
diff changeset
936 uSomeGammaStartTime = 0;
Ritor1
parents:
diff changeset
937 uSomeGammaDeltaTime = 0;
Ritor1
parents:
diff changeset
938
Ritor1
parents:
diff changeset
939 pThreadWardInstance = new ThreadWard;
Ritor1
parents:
diff changeset
940 pParticleEngine = new ParticleEngine;
Ritor1
parents:
diff changeset
941 pMouse = pMouseInstance = new Mouse(pThreadWardInstance);
Ritor1
parents:
diff changeset
942 pLightmapBuilder = new LightmapBuilder;
Ritor1
parents:
diff changeset
943 pVisInstance = new Vis;
Ritor1
parents:
diff changeset
944 pStru6Instance = new stru6;
Ritor1
parents:
diff changeset
945 pIndoorCameraD3D = new IndoorCameraD3D;
Ritor1
parents:
diff changeset
946 pStru9Instance = new stru9;
Ritor1
parents:
diff changeset
947 pStru10Instance = new stru10;
Ritor1
parents:
diff changeset
948 pStru11Instance = new stru11;
Ritor1
parents:
diff changeset
949 pStru12Instance = new stru12(pStru11Instance);
Ritor1
parents:
diff changeset
950 pCShow = new CShow;
Ritor1
parents:
diff changeset
951 pKeyboardInstance = new Keyboard;
Ritor1
parents:
diff changeset
952 pGammaController = new GammaController;
Ritor1
parents:
diff changeset
953
Ritor1
parents:
diff changeset
954 uFlags |= 0x0800;
Ritor1
parents:
diff changeset
955 uFlags2 |= 0x24;
Ritor1
parents:
diff changeset
956
Ritor1
parents:
diff changeset
957 _44F0FD();
Ritor1
parents:
diff changeset
958
Ritor1
parents:
diff changeset
959 bWinNT4_0 = false;
Ritor1
parents:
diff changeset
960 if (pVersion->pVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
Ritor1
parents:
diff changeset
961 pVersion->pVersionInfo.dwMajorVersion == 4)
Ritor1
parents:
diff changeset
962 bWinNT4_0 = true;
Ritor1
parents:
diff changeset
963 }
Ritor1
parents:
diff changeset
964
Ritor1
parents:
diff changeset
965 //----- (0044E7F3) --------------------------------------------------------
Ritor1
parents:
diff changeset
966 Game::~Game()
Ritor1
parents:
diff changeset
967 {
Ritor1
parents:
diff changeset
968 if (pGammaController)
Ritor1
parents:
diff changeset
969 delete pGammaController;
Ritor1
parents:
diff changeset
970 if (pKeyboardInstance)
Ritor1
parents:
diff changeset
971 delete pKeyboardInstance;
Ritor1
parents:
diff changeset
972 if (pCShow)
Ritor1
parents:
diff changeset
973 delete pCShow;
Ritor1
parents:
diff changeset
974 if (pStru12Instance)
Ritor1
parents:
diff changeset
975 delete pStru12Instance;
Ritor1
parents:
diff changeset
976 if (pStru11Instance)
Ritor1
parents:
diff changeset
977 delete pStru11Instance;
Ritor1
parents:
diff changeset
978 if (pStru10Instance)
Ritor1
parents:
diff changeset
979 delete pStru10Instance;
Ritor1
parents:
diff changeset
980 if (pStru9Instance)
Ritor1
parents:
diff changeset
981 delete pStru9Instance;
Ritor1
parents:
diff changeset
982 if (pIndoorCameraD3D)
Ritor1
parents:
diff changeset
983 delete pIndoorCameraD3D;
Ritor1
parents:
diff changeset
984 if (pStru6Instance)
Ritor1
parents:
diff changeset
985 delete pStru6Instance;
Ritor1
parents:
diff changeset
986 if (pVisInstance)
Ritor1
parents:
diff changeset
987 delete pVisInstance;
Ritor1
parents:
diff changeset
988 if (pLightmapBuilder)
Ritor1
parents:
diff changeset
989 delete pLightmapBuilder;
Ritor1
parents:
diff changeset
990 if (pMouseInstance)
Ritor1
parents:
diff changeset
991 delete pMouseInstance;
Ritor1
parents:
diff changeset
992 if (pParticleEngine)
Ritor1
parents:
diff changeset
993 delete pParticleEngine;
Ritor1
parents:
diff changeset
994 if (pThreadWardInstance)
Ritor1
parents:
diff changeset
995 delete pThreadWardInstance;
Ritor1
parents:
diff changeset
996 }
Ritor1
parents:
diff changeset
997
Ritor1
parents:
diff changeset
998 //----- (0044E904) --------------------------------------------------------
Ritor1
parents:
diff changeset
999 void Game::_44E904()
Ritor1
parents:
diff changeset
1000 {
Ritor1
parents:
diff changeset
1001 //Game *v1; // esi@1
Ritor1
parents:
diff changeset
1002 unsigned __int64 v2; // qax@1
Ritor1
parents:
diff changeset
1003 unsigned int v3; // ecx@1
Ritor1
parents:
diff changeset
1004 int v4; // edi@1
Ritor1
parents:
diff changeset
1005 unsigned __int8 v5; // cf@7
Ritor1
parents:
diff changeset
1006 double v6; // st7@13
Ritor1
parents:
diff changeset
1007 double v7; // st7@15
Ritor1
parents:
diff changeset
1008 signed __int64 v8; // [sp+Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1009
Ritor1
parents:
diff changeset
1010 //v1 = this;
Ritor1
parents:
diff changeset
1011 v2 = pEventTimer->Time();
Ritor1
parents:
diff changeset
1012 v4 = (v2 - uSomeGammaStartTime) >> 32;
Ritor1
parents:
diff changeset
1013 v3 = v2 - LODWORD(uSomeGammaStartTime);
Ritor1
parents:
diff changeset
1014 v8 = v2 - uSomeGammaStartTime;
Ritor1
parents:
diff changeset
1015 if ( v4 < 0
Ritor1
parents:
diff changeset
1016 || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0
Ritor1
parents:
diff changeset
1017 && v3 <= 0x80 )
Ritor1
parents:
diff changeset
1018 {
Ritor1
parents:
diff changeset
1019 if ( v4 > 0 || v4 >= 0 )
Ritor1
parents:
diff changeset
1020 goto LABEL_12;
Ritor1
parents:
diff changeset
1021 v3 = 0;
Ritor1
parents:
diff changeset
1022 v4 = 0;
Ritor1
parents:
diff changeset
1023 }
Ritor1
parents:
diff changeset
1024 else
Ritor1
parents:
diff changeset
1025 {
Ritor1
parents:
diff changeset
1026 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
1027 {
Ritor1
parents:
diff changeset
1028 LODWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
1029 HIDWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
1030 }
Ritor1
parents:
diff changeset
1031 else
Ritor1
parents:
diff changeset
1032 {
Ritor1
parents:
diff changeset
1033 LODWORD(uSomeGammaDeltaTime) = v3;
Ritor1
parents:
diff changeset
1034 HIDWORD(uSomeGammaDeltaTime) = v4;
Ritor1
parents:
diff changeset
1035 }
Ritor1
parents:
diff changeset
1036 v5 = __CFADD__(v3, -128);
Ritor1
parents:
diff changeset
1037 v3 -= 128;
Ritor1
parents:
diff changeset
1038 v4 = v5 + v4 - 1;
Ritor1
parents:
diff changeset
1039 }
Ritor1
parents:
diff changeset
1040 uSomeGammaStartTime = v2;
Ritor1
parents:
diff changeset
1041 v8 = __PAIR__(v4, v3);
Ritor1
parents:
diff changeset
1042 LABEL_12:
Ritor1
parents:
diff changeset
1043 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
1044 v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3));
Ritor1
parents:
diff changeset
1045 else
Ritor1
parents:
diff changeset
1046 v6 = (double)v8;
Ritor1
parents:
diff changeset
1047 v7 = v6 * 0.0078125;
Ritor1
parents:
diff changeset
1048 if ( v7 < 0.0 || v7 <= 1.0 )
Ritor1
parents:
diff changeset
1049 {
Ritor1
parents:
diff changeset
1050 if ( v7 < 0.0 )
Ritor1
parents:
diff changeset
1051 v7 = 0.0;
Ritor1
parents:
diff changeset
1052 }
Ritor1
parents:
diff changeset
1053 else
Ritor1
parents:
diff changeset
1054 {
Ritor1
parents:
diff changeset
1055 v7 = 1.0;
Ritor1
parents:
diff changeset
1056 }
Ritor1
parents:
diff changeset
1057 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
1058 fSaturation = v7;
Ritor1
parents:
diff changeset
1059 else
Ritor1
parents:
diff changeset
1060 fSaturation = (1.0 - 0.5) * v7 + 0.5;
Ritor1
parents:
diff changeset
1061 }
Ritor1
parents:
diff changeset
1062
Ritor1
parents:
diff changeset
1063 //----- (0044EA17) --------------------------------------------------------
Ritor1
parents:
diff changeset
1064 bool Game::InitializeGammaController()
Ritor1
parents:
diff changeset
1065 {
Ritor1
parents:
diff changeset
1066 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
Ritor1
parents:
diff changeset
1067 pVersion->pVersionInfo.dwMajorVersion != 4 )
Ritor1
parents:
diff changeset
1068 pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);
Ritor1
parents:
diff changeset
1069
Ritor1
parents:
diff changeset
1070 bGammaControlInitialized = true;
Ritor1
parents:
diff changeset
1071 uSomeGammaStartTime = pEventTimer->Time();
Ritor1
parents:
diff changeset
1072 return true;
Ritor1
parents:
diff changeset
1073 }
Ritor1
parents:
diff changeset
1074
Ritor1
parents:
diff changeset
1075 //----- (0044EA5E) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1076 bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1077 {
227
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 194
diff changeset
1078 if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1079 return false;
0
Ritor1
parents:
diff changeset
1080
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1081 if (!pVisInstance)
0
Ritor1
parents:
diff changeset
1082 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1083 MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1084 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1085 }
0
Ritor1
parents:
diff changeset
1086
692
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1087 if (uMouseX >= (signed int)pViewport->uScreen_TL_X &&
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1088 uMouseX <= (signed int)pViewport->uScreen_BR_X &&
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1089 uMouseY >= (signed int)pViewport->uScreen_TL_Y &&
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
1090 uMouseY <= (signed int)pViewport->uScreen_BR_Y)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1091 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1092 pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter);
0
Ritor1
parents:
diff changeset
1093
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1094 if (bOutline)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1095 OutlineSelection();
0
Ritor1
parents:
diff changeset
1096 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1097
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1098 return true;
0
Ritor1
parents:
diff changeset
1099 }
Ritor1
parents:
diff changeset
1100 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1101
Ritor1
parents:
diff changeset
1102 //----- (0044EB12) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1103 bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1104 {
271
1f0af5cac2dd _42ECB5_PlayerAttacksActor
Nomad
parents: 265
diff changeset
1105 if (pCurrentScreen == SCREEN_GAME && pVisInstance && pRenderer->pRenderD3D)
0
Ritor1
parents:
diff changeset
1106 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1107 bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter);
0
Ritor1
parents:
diff changeset
1108
Ritor1
parents:
diff changeset
1109 if (bOutline)
Ritor1
parents:
diff changeset
1110 OutlineSelection();
Ritor1
parents:
diff changeset
1111 return r;
Ritor1
parents:
diff changeset
1112 }
Ritor1
parents:
diff changeset
1113 return false;
Ritor1
parents:
diff changeset
1114 }
123
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1115 /*
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1116 Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1117 {
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1118 if (dword_4E28F8_PartyCantJumpIfTrue)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1119 return Result::Generic;
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1120
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1121 pVis->PickKeyboard(a3, a4);
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1122 if (bOutline)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1123 Game_outline_selection((int)this);
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1124 return Result::Success;
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1125 }
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1126 */
0
Ritor1
parents:
diff changeset
1127 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1128
Ritor1
parents:
diff changeset
1129 //----- (0044EB5A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1130 void Game::OutlineSelection()
Ritor1
parents:
diff changeset
1131 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1132 if (!pVisInstance)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1133 return;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1134
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1135 if (!pVisInstance->default_list.uNumPointers)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1136 return;
0
Ritor1
parents:
diff changeset
1137
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1138 auto object_info = pVisInstance->default_list.object_pointers[0];
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1139 if (object_info)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1140 switch (object_info->object_type)
0
Ritor1
parents:
diff changeset
1141 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1142 case VisObjectType_Sprite:
0
Ritor1
parents:
diff changeset
1143 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1144 Log::Warning(L"Sprite outline currently unsupported");
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1145 return;
0
Ritor1
parents:
diff changeset
1146 }
Ritor1
parents:
diff changeset
1147
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1148 case VisObjectType_Face:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1149 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1150 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
0
Ritor1
parents:
diff changeset
1151 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1152 auto face = (ODMFace *)object_info->object;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1153 if (face->uAttributes & FACE_OUTLINED)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1154 face->uAttributes &= ~FACE_OUTLINED;
0
Ritor1
parents:
diff changeset
1155 else
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1156 face->uAttributes |= FACE_OUTLINED;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1157 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1158 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1159 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1160 auto face = (BLVFace *)object_info->object;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1161 if (face->uAttributes & FACE_OUTLINED)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1162 face->uAttributes &= ~FACE_OUTLINED;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1163 else
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1164 face->uAttributes |= FACE_OUTLINED;
0
Ritor1
parents:
diff changeset
1165 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1166 else assert(false);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1167 }
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 293
diff changeset
1168 break;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1169
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1170 default:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1171 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1172 MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1173 ExitProcess(0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1174 }
0
Ritor1
parents:
diff changeset
1175 }
Ritor1
parents:
diff changeset
1176 }