Mercurial > mm7
annotate DecalBuilder.cpp @ 2350:7c10dfb6d802
Finishing moving all known UI functions to their appropriate headers
author | Grumpy7 |
---|---|
date | Wed, 09 Apr 2014 21:45:07 +0200 |
parents | ddb803517a48 |
children | f4af3b203f65 |
rev | line source |
---|---|
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2245
diff
changeset
|
1 #define _CRT_SECURE_NO_WARNINGS |
0 | 2 #include "DecalBuilder.h" |
3 #include "Game.h" | |
2044 | 4 #include "Timer.h" |
0 | 5 #include "stru314.h" |
6 #include "Outdoor.h" | |
7 #include "Log.h" | |
8 | |
9 #include "mm7_data.h" | |
2152 | 10 #include "mm7_unsorted_subs.h" |
0 | 11 |
1016 | 12 #include "stru9.h" |
0 | 13 |
1277 | 14 #include "Outdoor_stuff.h" |
2195 | 15 #include "OurMath.h" |
0 | 16 |
17 | |
18 struct DecalBuilder *pDecalBuilder = new DecalBuilder; | |
19 struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer; | |
20 | |
21 | |
22 //----- (0043B570) -------------------------------------------------------- | |
23 double DecalBuilder_stru0::_43B570_get_color_mult_by_time() | |
24 { | |
25 double result; // st7@3 | |
26 | |
27 if (field_1C_flags & 1) | |
28 { | |
29 if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0) | |
30 result = (field_20_time - pEventTimer->Time() + 384) / 384.0; | |
31 else | |
32 result = 0.0; | |
33 } | |
34 else | |
35 result = 1.0; | |
36 return result; | |
37 } | |
38 | |
39 //----- (0043B6EF) -------------------------------------------------------- | |
2314 | 40 void BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, unsigned char r, unsigned char g, unsigned char b) |
0 | 41 { |
2314 | 42 int i = this->uNumBloodsplats; |
0 | 43 if ( this->uNumBloodsplats == 64 ) |
2314 | 44 i = 0; |
45 this->std__vector_pBloodsplats[i].x = x; | |
46 this->std__vector_pBloodsplats[i].y = y; | |
47 this->std__vector_pBloodsplats[i].z = z; | |
48 this->std__vector_pBloodsplats[i].radius = radius; | |
49 this->std__vector_pBloodsplats[i].r = r; | |
50 this->std__vector_pBloodsplats[i].g = g; | |
51 this->std__vector_pBloodsplats[i].b = b; | |
2195 | 52 this->std__vector_pBloodsplats_size = min(this->std__vector_pBloodsplats_size + 1, 64); |
0 | 53 } |
54 | |
55 //----- (0049B490) -------------------------------------------------------- | |
2195 | 56 void DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) |
0 | 57 { |
58 //double v10; // ST1C_8@1 | |
2334 | 59 // char v11; // ST24_1@1 |
0 | 60 //double v12; // ST1C_8@1 |
61 //double v13; // ST1C_8@1 | |
2334 | 62 // int a7a; // [sp+40h] [bp+18h]@1 |
0 | 63 //float arg14a; // [sp+44h] [bp+1Ch]@1 |
64 //float arg14b; // [sp+44h] [bp+1Ch]@1 | |
65 //float arg14c; // [sp+44h] [bp+1Ch]@1 | |
66 | |
67 /*arg14a = b * 255.0; | |
68 v10 = arg14a + 6.7553994e15; | |
69 v11 = LOBYTE(v10); | |
70 arg14b = g * 255.0; | |
71 v12 = arg14b + 6.7553994e15; | |
72 a7a = LODWORD(v12); | |
73 arg14c = r * 255.0; | |
74 v13 = arg14c + 6.7553994e15;*/ | |
2195 | 75 pBloodsplatContainer->AddBloodsplat(x, y, z, radius, |
0 | 76 //SLOBYTE(v13), a7a, v11); |
2195 | 77 bankersRounding(r * 255.0f), |
78 bankersRounding(g * 255.0f), | |
79 bankersRounding(b * 255.0f)); | |
0 | 80 } |
81 | |
82 //----- (0049B525) -------------------------------------------------------- | |
83 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats) | |
84 { | |
85 if ( !bPreserveBloodsplats ) | |
86 { | |
87 pBloodsplatContainer->std__vector_pBloodsplats_size = 0; | |
88 pBloodsplatContainer->uNumBloodsplats = 0; | |
89 } | |
90 std__vector_pDecals_size = 0; | |
91 } | |
92 | |
93 //----- (0049B540) -------------------------------------------------------- | |
638 | 94 char DecalBuilder::ApplyDecals(int light_level, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID) |
0 | 95 { |
2314 | 96 //char *v9; // eax@3 |
97 //signed int v10; // ecx@3 | |
98 //RenderVertexSoft *v11; // eax@10 | |
99 //unsigned int v12; // edx@10 | |
100 //RenderVertexSoft *v13; // esi@11 | |
101 //RenderVertexSoft *v14; // edi@11 | |
102 //char v15; // zf@11 | |
0 | 103 stru154 *v16; // esi@12 |
2314 | 104 //double v18; // st7@17 |
105 //double v19; // st6@17 | |
106 //float v20; // eax@17 | |
107 //Bloodsplat *v21; // esi@21 | |
108 //int v22; // eax@21 | |
109 //int v23; // ecx@21 | |
110 //double v24; // st7@21 | |
0 | 111 int v25; // ebx@21 |
2314 | 112 //double v26; // st7@21 |
113 //int v27; // edi@21 | |
114 //double v28; // st7@21 | |
115 //float v29; // ST10_4@21 | |
2334 | 116 // int v30; // ST08_4@21 |
920 | 117 //DecalBuilder *v31; // esi@21 |
2314 | 118 //int v32; // [sp+4h] [bp-44h]@18 |
119 //float v33; // [sp+8h] [bp-40h]@21 | |
120 //stru314 *v34; // [sp+Ch] [bp-3Ch]@21 | |
121 //float v35; // [sp+10h] [bp-38h]@21 | |
122 //float v36; // [sp+14h] [bp-34h]@17 | |
123 //int v37; // [sp+18h] [bp-30h]@17 | |
124 //int a5a; // [sp+28h] [bp-20h]@21 | |
125 //int v39; // [sp+2Ch] [bp-1Ch]@21 | |
126 //int v40; // [sp+30h] [bp-18h]@21 | |
127 //int v41; // [sp+34h] [bp-14h]@22 | |
128 //int v42; // [sp+38h] [bp-10h]@21 | |
0 | 129 int v43; // [sp+3Ch] [bp-Ch]@21 |
920 | 130 //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 |
131 //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 | |
2334 | 132 // int a6a; |
2314 | 133 //int *a6b; |
1076 | 134 |
0 | 135 |
920 | 136 // __debugbreak(); |
0 | 137 |
920 | 138 //auto a2 = light_level; |
139 //auto a9 = uSectorID; | |
0 | 140 |
920 | 141 //thisa = this; |
0 | 142 if ( !a5 ) |
143 return 0; | |
144 | |
145 static RenderVertexSoft static_AE4F90[64]; | |
146 static bool __init_flag1 = false; | |
147 if (!__init_flag1) | |
148 { | |
149 __init_flag1 = true; | |
150 | |
151 for (uint i = 0; i < 64; ++i) | |
152 static_AE4F90[i].flt_2C = 0.0f; | |
153 } | |
154 | |
155 static stru314 static_AE4F60; // idb | |
156 /*static bool __init_flag2 = false; | |
157 if (!__init_flag2) | |
158 { | |
159 __init_flag2 = true; | |
160 | |
161 stru314::stru314(&static_AE4F60); | |
162 }*/ | |
163 | |
920 | 164 //a11 = a6; |
0 | 165 if ( a7 ) |
166 { | |
1076 | 167 for(int i=0; i < a5;i++) |
0 | 168 { |
1076 | 169 memcpy(&static_AE4F90[i], a6, 0x30u); |
170 ++a6; | |
0 | 171 } |
172 v16 = a4; | |
173 if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) | |
174 { | |
175 if ( !a5 ) | |
176 return 0; | |
920 | 177 a6 = static_AE4F90; |
0 | 178 } |
179 } | |
180 else | |
181 v16 = a4; | |
2314 | 182 //v18 = v16->face_plane.vNormal.z; |
183 //v19 = v16->face_plane.vNormal.y; | |
184 //v20 = v16->face_plane.vNormal.x; | |
185 //v37 = (int)&static_AE4F60.field_1C; | |
186 static_AE4F60.field_4.y = v16->face_plane.vNormal.y; | |
187 static_AE4F60.field_4.x = v16->face_plane.vNormal.x; | |
188 //LODWORD(v36) = (DWORD)&static_AE4F60.field_10; | |
189 static_AE4F60.field_4.z = v16->face_plane.vNormal.z; | |
0 | 190 static_AE4F60.dist = v16->face_plane.dist; |
2314 | 191 if ( !pGame->pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.field_4, |
192 &static_AE4F60.field_10, &static_AE4F60.field_1C) ) | |
0 | 193 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); |
2314 | 194 |
920 | 195 if ( this->uNumDecals > 0 ) |
0 | 196 { |
2314 | 197 //a6b = this->std__vector_30B00C; |
198 for ( int i = 0; i < this->uNumDecals; ++i ) | |
0 | 199 { |
2314 | 200 //v21 = &pBloodsplatContainer->std__vector_pBloodsplats[*a6b]; |
201 int point_light_level = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID, | |
202 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x, | |
203 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y, | |
204 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z); | |
205 //v23 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].b; | |
206 //v24 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].x; | |
207 //v42 = v22; | |
208 //BYTE3(v22) = 0; | |
209 //*(short *)((char *)&v22 + 1) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].r; | |
210 //LOBYTE(v22) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].g; | |
211 v43 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b | | |
212 ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].g << 8) | | |
213 ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].r << 16); | |
214 v25 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x; | |
215 //v27 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y; | |
216 //v37 = a8; | |
217 //v40 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z; | |
218 //v28 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist; | |
1076 | 219 //LODWORD(v36) = (uint32)a6; |
2314 | 220 //a5a = v25; |
221 //v39 = v27; | |
222 //LODWORD(v35) = a5; | |
223 //v34 = &static_AE4F60; | |
224 //v33 = v28; | |
225 //v32 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b | (v22 << 8); | |
226 //v29 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius; | |
1077 | 227 //v30 = (int)v21; |
920 | 228 //v31 = thisa; |
2314 | 229 if ( !this->_49B790_build_decal_geometry(point_light_level, a3, |
230 &pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]], | |
231 (int)&v25, | |
232 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius, | |
233 v43, | |
234 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist, | |
235 &static_AE4F60, a5, a6, a8) ) | |
236 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); | |
0 | 237 } |
238 } | |
239 return 1; | |
240 } | |
241 | |
242 //----- (0049B790) -------------------------------------------------------- | |
2245 | 243 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, Bloodsplat *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) |
0 | 244 { |
2245 | 245 //DecalBuilder *v12; // esi@1 |
0 | 246 Decal *v13; // edi@2 |
2325 | 247 //int *v14; // eax@2 |
2245 | 248 //double v15; // st7@4 |
249 //double v16; // st7@4 | |
250 //int v17; // eax@4 | |
251 //stru314 *v18; // ebx@4 | |
252 //double v19; // st7@4 | |
253 //double v20; // st7@4 | |
254 //double v21; // st7@4 | |
255 //double v22; // st6@4 | |
256 //double v23; // st6@4 | |
257 //double v24; // st5@4 | |
258 //char *v25; // eax@4 | |
259 //signed int v26; // ecx@4 | |
260 //double v27; // st5@4 | |
0 | 261 double v28; // st7@5 |
2245 | 262 //double v29; // st7@6 |
0 | 263 char result; // al@6 |
2334 | 264 // unsigned int *v31; // edi@7 |
265 // RenderVertexSoft *v32; // ebx@8 | |
266 // std::string *v33; // ecx@15 | |
0 | 267 int v34; // eax@19 |
2334 | 268 // const char *v35; // [sp-Ch] [bp-2Ch]@15 |
269 // int v36; // [sp-8h] [bp-28h]@15 | |
0 | 270 std::string v37; // [sp-4h] [bp-24h]@15 |
2245 | 271 //float v38; // [sp+8h] [bp-18h]@6 |
272 //RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 | |
273 //unsigned int v40; // [sp+10h] [bp-10h]@6 | |
1077 | 274 |
2245 | 275 //int a6a; |
276 //RenderVertexSoft *a8a; | |
1077 | 277 unsigned int a8b = 0; |
0 | 278 |
2245 | 279 //v12 = this; |
1077 | 280 if ( a6 == 0.0 ) |
281 return 1; | |
0 | 282 v13 = &this->std__vector_pDecals[this->field_308008]; |
2325 | 283 //v14 = &this->std__vector_pDecals[this->field_308008].field_C1C; |
2245 | 284 this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4; |
2325 | 285 this->std__vector_pDecals[this->field_308008].field_C1C = 0; |
0 | 286 if ( a3 & 2 ) |
2325 | 287 this->std__vector_pDecals[this->field_308008].field_C1C = 1; |
2245 | 288 //v15 = a6 - a8; |
289 this->field_30C028 = a6 - a8; | |
290 //v16 = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028); | |
291 this->field_30C02C = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028); | |
292 //v17 = a5; | |
293 //v18 = a9; | |
294 this->flt_30C030 = 1.0 - (a6 - this->field_30C02C) / a6; | |
2314 | 295 v13->field_C08 = (signed __int64)(a4->x - a8 * a9->field_4.x); |
296 v13->field_C0A = (signed __int64)(a4->y - a8 * a9->field_4.y); | |
2245 | 297 //v19 = a6; |
2314 | 298 v13->field_C0C = (signed __int64)(a4->z - a8 * a9->field_4.z); |
2245 | 299 //v20 = a6 * this->flt_30C030; |
300 //a8a = v13->pVertices; | |
301 this->field_30C034 = a6 * this->flt_30C030; | |
302 this->field_30C010 = this->field_30C034 * a9->field_10.x; | |
303 this->field_30C014 = this->field_30C034 * a9->field_10.y; | |
304 this->field_30C018 = this->field_30C034 * a9->field_10.z; | |
2314 | 305 |
2245 | 306 this->field_30C01C = this->field_30C034 * a9->field_1C.x; |
307 this->field_30C020 = this->field_30C034 * a9->field_1C.y; | |
308 this->field_30C024 = this->field_30C034 * a9->field_1C.z; | |
309 //a6a = v13->field_C08; | |
310 //v21 = (double)v13->field_C08; | |
311 //v22 = (double)v13->field_C08 - this->field_30C01C; | |
312 //a6a = v13->field_C0A; | |
313 v13->pVertices[0].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C + this->field_30C010; | |
314 v13->pVertices[0].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 + this->field_30C014; | |
315 v13->pVertices[0].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 + this->field_30C018; | |
0 | 316 v13->pVertices[0].u = 0.0; |
317 v13->pVertices[0].v = 0.0; | |
2245 | 318 |
319 v13->pVertices[1].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C - this->field_30C010; | |
320 v13->pVertices[1].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 - this->field_30C014; | |
321 v13->pVertices[1].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 - this->field_30C018; | |
0 | 322 v13->pVertices[1].u = 0.0; |
323 v13->pVertices[1].v = 1.0; | |
2245 | 324 |
325 v13->pVertices[2].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C - this->field_30C010; | |
326 v13->pVertices[2].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 - this->field_30C014; | |
327 v13->pVertices[2].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 - this->field_30C018; | |
0 | 328 v13->pVertices[2].u = 1.0; |
329 v13->pVertices[2].v = 1.0; | |
2245 | 330 |
331 v13->pVertices[3].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C + this->field_30C010; | |
332 v13->pVertices[3].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 + this->field_30C014; | |
333 v13->pVertices[3].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 + this->field_30C018; | |
0 | 334 v13->pVertices[3].u = 1.0; |
335 v13->pVertices[3].v = 0.0; | |
2245 | 336 |
337 for ( uint i = 0; i < 4; ++i ) | |
0 | 338 { |
2245 | 339 v28 = a9->field_4.x * v13->pVertices[i].vWorldPosition.x |
340 + a9->field_4.y * v13->pVertices[i].vWorldPosition.y | |
341 + a9->field_4.z * v13->pVertices[i].vWorldPosition.z | |
342 + a9->dist; | |
343 v13->pVertices[i].vWorldPosition.x = v13->pVertices[i].vWorldPosition.x - v28 * a9->field_4.x; | |
344 v13->pVertices[i].vWorldPosition.y = v13->pVertices[i].vWorldPosition.y - v28 * a9->field_4.y; | |
345 v13->pVertices[i].vWorldPosition.z = v13->pVertices[i].vWorldPosition.z - v28 * a9->field_4.z; | |
346 //v25 += 48; | |
0 | 347 } |
348 v13->uColorMultiplier = uColorMultiplier; | |
1077 | 349 //v40 = (unsigned int *)&v13->uNumVertices; |
2245 | 350 //v39 = v13->pVertices; |
0 | 351 v13->uNumVertices = 4; |
352 v13->field_C14 = a2; | |
2245 | 353 //v29 = a9->field_4.z; |
1077 | 354 //a6a = (unsigned int *)&v13->uNumVertices; |
2245 | 355 //v38 = a9->field_4.z; |
356 result = pGame->pStru9Instance->_4980B9(a11, a10, a9->field_4.x, a9->field_4.y, a9->field_4.z, v13->pVertices, (unsigned int*)&v13->uNumVertices); | |
0 | 357 if ( result ) |
358 { | |
1077 | 359 //v31 = a6a; |
360 if ( !v13->uNumVertices ) | |
361 return 1; | |
2245 | 362 //v32 = a8a; |
1077 | 363 //v40 = *a6a; |
2245 | 364 //v39 = a8a; |
365 pGame->pIndoorCameraD3D->ViewTransform(v13->pVertices, (unsigned int)v13->uNumVertices); | |
366 //v40 = 0; | |
367 pGame->pIndoorCameraD3D->Project(v13->pVertices, v13->uNumVertices, 0); | |
0 | 368 if ( !(uClipFlags & 1) ) |
369 { | |
2245 | 370 ++this->field_308008; |
0 | 371 v34 = 1024; |
2245 | 372 if ( this->field_308008 == 1024 ) |
373 this->field_308008 = 0; | |
374 if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 ) | |
375 v34 = this->std__vector_pDecals_size + 1; | |
376 this->std__vector_pDecals_size = v34; | |
1077 | 377 return 1; |
0 | 378 } |
379 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
380 { | |
381 if ( uClipFlags & 2 ) | |
382 { | |
2245 | 383 //v40 = (int)&a8; |
384 //v39 = this->pVertices; | |
385 //__debugbreak(); // warning C4700: uninitialized local variable 'v31' used | |
386 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b); | |
387 //v40 = (int)v31; | |
388 //v39 = this->pVertices; | |
389 pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)v13->uNumVertices); | |
0 | 390 } |
1077 | 391 else if ( uClipFlags & 4 ) |
0 | 392 { |
2245 | 393 //v40 = (int)&a8; |
394 //v39 = this->pVertices; | |
395 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b); | |
396 //v40 = (int)v31; | |
397 //v39 = this->pVertices; | |
398 pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)v13->uNumVertices); | |
0 | 399 } |
2245 | 400 else |
401 MessageBoxA(nullptr, "Undefined clip flag specified", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258", 0); | |
0 | 402 } |
403 else | |
2245 | 404 MessageBoxA(nullptr, "Lightpoly builder native indoor clipping not implemented", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263", 0); |
1077 | 405 if ( a8b != 0 ) |
2245 | 406 { |
407 ++this->field_308008; | |
1077 | 408 v34 = 1024; |
2245 | 409 if ( this->field_308008 == 1024 ) |
410 this->field_308008 = 0; | |
411 if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 ) | |
412 v34 = this->std__vector_pDecals_size + 1; | |
413 this->std__vector_pDecals_size = v34; | |
1077 | 414 return 1; |
2245 | 415 } |
0 | 416 result = 1; |
417 } | |
418 return result; | |
419 } | |
420 | |
421 //----- (0049BBBD) -------------------------------------------------------- | |
422 bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) | |
423 { | |
424 double v7; // st7@12 | |
425 | |
1079 | 426 uNumDecals = 0; |
0 | 427 if (!pBloodsplatContainer->std__vector_pBloodsplats_size) |
428 return true; | |
429 | |
1980 | 430 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 431 |
2092 | 432 if ( pFace->Indoor_sky() || pFace->Fluid() ) |
0 | 433 return true; |
434 for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) | |
435 { | |
1980 | 436 Bloodsplat* pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; |
0 | 437 if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && |
438 pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && | |
439 pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && | |
440 pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y && | |
441 pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z && | |
442 pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z) | |
443 { | |
444 v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z + | |
445 pFace->pFacePlane.vNormal.y * pBloodsplat->y + | |
446 pFace->pFacePlane.vNormal.x * pBloodsplat->x + | |
447 pFace->pFacePlane.dist; | |
448 if (v7 <= pBloodsplat->radius) | |
449 { | |
450 pBloodsplat->dot_dist = v7; | |
451 std__vector_30B00C[uNumDecals++] = i; | |
452 } | |
453 } | |
454 } | |
455 | |
456 return true; | |
457 } | |
458 | |
459 //----- (0049BCEB) -------------------------------------------------------- | |
460 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) | |
461 { | |
1119 | 462 double v8; // st7@12 |
2264 | 463 //unsigned int v10; // [sp+20h] [bp-1Ch]@1 |
1119 | 464 |
465 Bloodsplat *pBloodsplat; | |
0 | 466 |
1119 | 467 this->uNumDecals = 0; |
2264 | 468 //v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; |
2092 | 469 if ( !pFace->Indoor_sky() && !pFace->Fluid() ) |
1119 | 470 { |
471 for(int i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; i++ ) | |
472 { | |
473 pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; | |
474 if ( (double)pFace->pBoundingBox.x1 - pBloodsplat->radius < pBloodsplat->x && | |
475 (double)pFace->pBoundingBox.x2 + pBloodsplat->radius > pBloodsplat->x && | |
476 (double)pFace->pBoundingBox.y1 - pBloodsplat->radius < pBloodsplat->y && | |
477 (double)pFace->pBoundingBox.y2 + pBloodsplat->radius > pBloodsplat->y && | |
478 (double)pFace->pBoundingBox.z1 - pBloodsplat->radius < pBloodsplat->z && | |
479 (double)pFace->pBoundingBox.z2 + pBloodsplat->radius > pBloodsplat->z ) | |
480 { | |
481 v8 = (double)((pFace->pFacePlane.dist | |
2125 | 482 + round_to_int(pBloodsplat->x) * pFace->pFacePlane.vNormal.x |
483 + round_to_int(pBloodsplat->y) * pFace->pFacePlane.vNormal.y | |
484 + round_to_int(pBloodsplat->z) * pFace->pFacePlane.vNormal.z) >> 16); | |
1119 | 485 if ( v8 <= pBloodsplat->radius ) |
486 { | |
487 pBloodsplat->dot_dist = v8; | |
488 this->std__vector_30B00C[this->uNumDecals++] = i; | |
489 } | |
490 } | |
491 } | |
492 } | |
493 return 1; | |
0 | 494 } |
495 | |
496 //----- (0049BE8A) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1277
diff
changeset
|
497 bool DecalBuilder::_49BE8A(struct Polygon *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) |
0 | 498 { |
499 bool result; // eax@1 | |
2264 | 500 //RenderVertexSoft *v8; // edi@3 |
501 //Vec3_float_ *v9; // ebx@3 | |
502 //Bloodsplat *v10; // esi@3 | |
503 //float v11; // eax@5 | |
0 | 504 float v12; // eax@6 |
2264 | 505 //double v13; // st7@13 |
0 | 506 double v14; // st7@19 |
2264 | 507 //short v15; // eax@20 |
0 | 508 int v16; // eax@22 |
2264 | 509 //int v17; // edx@24 |
510 //DecalBuilder *v18; // eax@24 | |
0 | 511 std::string v19; // [sp-18h] [bp-54h]@12 |
2334 | 512 // const char *v20; // [sp-8h] [bp-44h]@12 |
2264 | 513 //int v21; // [sp-4h] [bp-40h]@12 |
0 | 514 double v22; // [sp+Ch] [bp-30h]@19 |
515 unsigned int v23; // [sp+14h] [bp-28h]@1 | |
2264 | 516 //DecalBuilder *v24; // [sp+18h] [bp-24h]@1 |
517 //int v25; // [sp+1Ch] [bp-20h]@19 | |
0 | 518 float v26; // [sp+20h] [bp-1Ch]@12 |
2334 | 519 // int v27; // [sp+24h] [bp-18h]@12 |
0 | 520 float v28; // [sp+28h] [bp-14h]@13 |
2264 | 521 //float v29; // [sp+2Ch] [bp-10h]@7 |
0 | 522 float v30; // [sp+30h] [bp-Ch]@6 |
523 float v31; // [sp+34h] [bp-8h]@6 | |
524 bool v32; // [sp+38h] [bp-4h]@2 | |
1075 | 525 float a3; |
0 | 526 |
527 this->uNumDecals = 0; | |
1113
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something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
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diff
changeset
|
528 result = pBloodsplatContainer->std__vector_pBloodsplats_size != 0; |
2264 | 529 // v24 = this; |
0 | 530 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; |
531 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
532 { | |
2264 | 533 |
0 | 534 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) |
535 { | |
2264 | 536 //v8 = a5; |
537 //v9 = _a3; | |
538 for ( v32 = 0; v32 < (signed int)v23; ++v32 ) | |
0 | 539 { |
2264 | 540 if ( uStripType == 4 ) |
541 { | |
542 a3 = a5->vWorldPosition.x; | |
543 //v11 = v8[3].vWorldPosition.x; | |
544 v31 = a5[3].vWorldPosition.x; | |
545 v30 = a5[1].vWorldPosition.y; | |
546 v12 = a5->vWorldPosition.y; | |
547 //v29 = v12; | |
548 } | |
549 else if ( uStripType == 3 ) | |
0 | 550 { |
551 if ( a7 ) | |
552 { | |
2264 | 553 a3 = a5->vWorldPosition.x; |
554 v31 = a5[2].vWorldPosition.x; | |
555 v30 = a5[1].vWorldPosition.y; | |
556 v12 = a5[2].vWorldPosition.y; | |
557 //v29 = v12; | |
0 | 558 } |
1075 | 559 else |
560 { | |
2264 | 561 a3 = a5[1].vWorldPosition.x; |
562 //v11 = v8[2].vWorldPosition.x; | |
563 v31 = a5[2].vWorldPosition.x; | |
564 v30 = a5[1].vWorldPosition.y; | |
565 v12 = a5->vWorldPosition.y; | |
566 //v29 = v12; | |
1075 | 567 } |
0 | 568 } |
1075 | 569 else |
570 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); | |
2264 | 571 //v21 = uStripType; |
572 //v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); | |
573 //v21 = uStripType; | |
574 v28 = pGame->pIndoorCameraD3D->GetPolygonMinZ(a5, uStripType); | |
575 v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(a5, uStripType); | |
576 if ( a3 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].x && | |
577 v31 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].x && | |
578 v30 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].y && | |
579 v12 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].y && | |
580 v28 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].z && | |
581 v26 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].z ) | |
0 | 582 { |
2264 | 583 Vec3_float_::NegDot(&a5->vWorldPosition, _a3, a4); |
584 v26 = _a3->y * pBloodsplatContainer->std__vector_pBloodsplats[v32].y | |
585 + _a3->z * pBloodsplatContainer->std__vector_pBloodsplats[v32].z | |
586 + _a3->x * pBloodsplatContainer->std__vector_pBloodsplats[v32].x | |
1075 | 587 + *a4; |
588 v22 = v26 + 6.7553994e15; | |
2264 | 589 //v25 = LODWORD(v22); |
1075 | 590 v14 = (double)SLODWORD(v22); |
591 v28 = v14; | |
2264 | 592 if ( v14 <= pBloodsplatContainer->std__vector_pBloodsplats[v32].radius ) |
1075 | 593 { |
2264 | 594 //v15 = a2->flags; |
2212 | 595 if ( a2->flags & 2 || a2->flags & 0x100 ) |
1075 | 596 { |
2264 | 597 v16 = pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C; |
598 if ( !(pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C & 1) ) | |
1075 | 599 { |
600 LOBYTE(v16) = v16 | 1; | |
2264 | 601 pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C = v16; |
602 pBloodsplatContainer->std__vector_pBloodsplats[v32].field_20 = pEventTimer->Time(); | |
1075 | 603 } |
604 } | |
2264 | 605 //v17 = v32; |
606 pBloodsplatContainer->std__vector_pBloodsplats[v32].dot_dist = LODWORD(v28); | |
607 //v18 = this; | |
608 this->std__vector_30B00C[this->uNumDecals] = v32; | |
609 ++this->uNumDecals; | |
1075 | 610 } |
0 | 611 } |
2264 | 612 //++v32; |
613 //++v10; | |
0 | 614 result = v32; |
615 } | |
616 } | |
617 } | |
618 LOBYTE(result) = 1; | |
619 return result; | |
620 } | |
621 | |
622 | |
623 //----- (0049C2CD) -------------------------------------------------------- | |
624 void DecalBuilder::DrawDecals(float z_bias) | |
625 { | |
626 for (uint i = 0; i < std__vector_pDecals_size; ++i) | |
2155 | 627 pRenderer->DrawDecal(std__vector_pDecals + i, z_bias); |
0 | 628 } |
629 | |
630 //----- (0049C304) -------------------------------------------------------- | |
631 void DecalBuilder::DrawBloodsplats() | |
632 { | |
633 if (!std__vector_pDecals_size) | |
634 return; | |
635 | |
2155 | 636 pRenderer->BeginDecals(); |
0 | 637 |
638 DrawDecals(0.00039999999); | |
639 | |
2155 | 640 pRenderer->EndDecals(); |
0 | 641 } |
642 | |
643 //----- (0049C550) -------------------------------------------------------- | |
644 void DecalBuilder::DrawDecalDebugOutlines() | |
645 { | |
1075 | 646 for(int i = 0; i < std__vector_pDecals_size; i++) |
647 pGame->pIndoorCameraD3D->debug_outline_sw(std__vector_pDecals[i].pVertices, std__vector_pDecals[i].uNumVertices, 0xC86400u, 0.0); | |
0 | 648 } |
649 | |
650 //----- (0040E4C2) -------------------------------------------------------- | |
651 void Decal::Decal_base_ctor() | |
652 { | |
653 uNumVertices = -1; | |
654 for (uint i = 0; i < 64; ++i) | |
655 pVertices[i].flt_2C = 0.0f; | |
656 } |