Mercurial > mm7
annotate DecalBuilder.cpp @ 2195:70b63fe6587c
fixing a few bugs reported by PVS
author | Grumpy7 |
---|---|
date | Thu, 30 Jan 2014 23:03:04 +0100 |
parents | 0a1438c16c2b |
children | e18200fcfb50 |
rev | line source |
---|---|
0 | 1 #include "DecalBuilder.h" |
2 #include "Game.h" | |
2044 | 3 #include "Timer.h" |
0 | 4 #include "stru314.h" |
5 #include "Outdoor.h" | |
6 #include "Log.h" | |
7 | |
8 #include "mm7_data.h" | |
2152 | 9 #include "mm7_unsorted_subs.h" |
0 | 10 |
1016 | 11 #include "stru9.h" |
0 | 12 |
1277 | 13 #include "Outdoor_stuff.h" |
2195 | 14 #include "OurMath.h" |
0 | 15 |
16 | |
17 struct DecalBuilder *pDecalBuilder = new DecalBuilder; | |
18 struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer; | |
19 | |
20 | |
21 //----- (0043B570) -------------------------------------------------------- | |
22 double DecalBuilder_stru0::_43B570_get_color_mult_by_time() | |
23 { | |
24 double result; // st7@3 | |
25 | |
26 if (field_1C_flags & 1) | |
27 { | |
28 if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0) | |
29 result = (field_20_time - pEventTimer->Time() + 384) / 384.0; | |
30 else | |
31 result = 0.0; | |
32 } | |
33 else | |
34 { | |
35 result = 1.0; | |
36 } | |
37 return result; | |
38 } | |
39 | |
40 | |
41 | |
42 | |
43 | |
44 //----- (0043B6EF) -------------------------------------------------------- | |
2195 | 45 void BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b) |
0 | 46 { |
2195 | 47 int v8; // esi@1 |
0 | 48 int v9; // eax@3 |
49 Bloodsplat *v10; // eax@3 | |
50 | |
2195 | 51 v8 = this->uNumBloodsplats; |
0 | 52 if ( this->uNumBloodsplats == 64 ) |
2195 | 53 v8 = 0; |
54 v9 = 5 * (v8 + 1); | |
0 | 55 v10 = &this->std__vector_pBloodsplats[8 * v9 / 0x28u]; |
56 v10->x = x; | |
57 v10->y = y; | |
58 v10->z = z; | |
59 v10->radius = radius; | |
60 v10->r = r; | |
61 v10->g = g; | |
62 v10->b = b; | |
2195 | 63 this->std__vector_pBloodsplats_size = min(this->std__vector_pBloodsplats_size + 1, 64); |
0 | 64 } |
65 | |
66 //----- (0049B490) -------------------------------------------------------- | |
2195 | 67 void DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) |
0 | 68 { |
69 //double v10; // ST1C_8@1 | |
70 char v11; // ST24_1@1 | |
71 //double v12; // ST1C_8@1 | |
72 //double v13; // ST1C_8@1 | |
73 int a7a; // [sp+40h] [bp+18h]@1 | |
74 //float arg14a; // [sp+44h] [bp+1Ch]@1 | |
75 //float arg14b; // [sp+44h] [bp+1Ch]@1 | |
76 //float arg14c; // [sp+44h] [bp+1Ch]@1 | |
77 | |
78 /*arg14a = b * 255.0; | |
79 v10 = arg14a + 6.7553994e15; | |
80 v11 = LOBYTE(v10); | |
81 arg14b = g * 255.0; | |
82 v12 = arg14b + 6.7553994e15; | |
83 a7a = LODWORD(v12); | |
84 arg14c = r * 255.0; | |
85 v13 = arg14c + 6.7553994e15;*/ | |
2195 | 86 pBloodsplatContainer->AddBloodsplat(x, y, z, radius, |
0 | 87 //SLOBYTE(v13), a7a, v11); |
2195 | 88 bankersRounding(r * 255.0f), |
89 bankersRounding(g * 255.0f), | |
90 bankersRounding(b * 255.0f)); | |
0 | 91 } |
92 | |
93 //----- (0049B525) -------------------------------------------------------- | |
94 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats) | |
95 { | |
96 if ( !bPreserveBloodsplats ) | |
97 { | |
98 pBloodsplatContainer->std__vector_pBloodsplats_size = 0; | |
99 pBloodsplatContainer->uNumBloodsplats = 0; | |
100 } | |
101 std__vector_pDecals_size = 0; | |
102 } | |
103 | |
104 //----- (0049B540) -------------------------------------------------------- | |
638 | 105 char DecalBuilder::ApplyDecals(int light_level, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID) |
0 | 106 { |
107 char *v9; // eax@3 | |
108 signed int v10; // ecx@3 | |
109 RenderVertexSoft *v11; // eax@10 | |
110 unsigned int v12; // edx@10 | |
111 RenderVertexSoft *v13; // esi@11 | |
112 RenderVertexSoft *v14; // edi@11 | |
113 char v15; // zf@11 | |
114 stru154 *v16; // esi@12 | |
115 double v18; // st7@17 | |
116 double v19; // st6@17 | |
117 float v20; // eax@17 | |
118 Bloodsplat *v21; // esi@21 | |
119 int v22; // eax@21 | |
120 int v23; // ecx@21 | |
121 double v24; // st7@21 | |
122 int v25; // ebx@21 | |
123 double v26; // st7@21 | |
124 int v27; // edi@21 | |
125 double v28; // st7@21 | |
1077 | 126 float v29; // ST10_4@21 |
0 | 127 int v30; // ST08_4@21 |
920 | 128 //DecalBuilder *v31; // esi@21 |
0 | 129 int v32; // [sp+4h] [bp-44h]@18 |
1077 | 130 float v33; // [sp+8h] [bp-40h]@21 |
0 | 131 stru314 *v34; // [sp+Ch] [bp-3Ch]@21 |
132 float v35; // [sp+10h] [bp-38h]@21 | |
133 float v36; // [sp+14h] [bp-34h]@17 | |
134 int v37; // [sp+18h] [bp-30h]@17 | |
135 int a5a; // [sp+28h] [bp-20h]@21 | |
136 int v39; // [sp+2Ch] [bp-1Ch]@21 | |
137 int v40; // [sp+30h] [bp-18h]@21 | |
138 int v41; // [sp+34h] [bp-14h]@22 | |
139 int v42; // [sp+38h] [bp-10h]@21 | |
140 int v43; // [sp+3Ch] [bp-Ch]@21 | |
920 | 141 //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 |
142 //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 | |
1076 | 143 int a6a; |
144 int *a6b; | |
145 | |
0 | 146 |
920 | 147 // __debugbreak(); |
0 | 148 |
920 | 149 //auto a2 = light_level; |
150 //auto a9 = uSectorID; | |
0 | 151 |
920 | 152 //thisa = this; |
0 | 153 if ( !a5 ) |
154 return 0; | |
155 | |
156 static RenderVertexSoft static_AE4F90[64]; | |
157 static bool __init_flag1 = false; | |
158 if (!__init_flag1) | |
159 { | |
160 __init_flag1 = true; | |
161 | |
162 for (uint i = 0; i < 64; ++i) | |
163 static_AE4F90[i].flt_2C = 0.0f; | |
164 } | |
165 | |
166 static stru314 static_AE4F60; // idb | |
167 /*static bool __init_flag2 = false; | |
168 if (!__init_flag2) | |
169 { | |
170 __init_flag2 = true; | |
171 | |
172 stru314::stru314(&static_AE4F60); | |
173 }*/ | |
174 | |
920 | 175 //a11 = a6; |
0 | 176 if ( a7 ) |
177 { | |
1076 | 178 for(int i=0; i < a5;i++) |
0 | 179 { |
1076 | 180 memcpy(&static_AE4F90[i], a6, 0x30u); |
181 ++a6; | |
0 | 182 } |
183 v16 = a4; | |
184 if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) | |
185 { | |
186 if ( !a5 ) | |
187 return 0; | |
920 | 188 a6 = static_AE4F90; |
0 | 189 } |
190 } | |
191 else | |
192 { | |
193 v16 = a4; | |
194 } | |
195 v18 = v16->face_plane.vNormal.z; | |
196 v19 = v16->face_plane.vNormal.y; | |
197 v20 = v16->face_plane.vNormal.x; | |
198 v37 = (int)&static_AE4F60.field_1C; | |
199 static_AE4F60.field_4.y = v19; | |
200 static_AE4F60.field_4.x = v20; | |
201 LODWORD(v36) = (DWORD)&static_AE4F60.field_10; | |
202 static_AE4F60.field_4.z = v18; | |
203 static_AE4F60.dist = v16->face_plane.dist; | |
920 | 204 if ( !pGame->pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.field_4, &static_AE4F60.field_10, &static_AE4F60.field_1C) ) |
0 | 205 { |
206 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); | |
207 } | |
208 int _a7 = 0; | |
920 | 209 if ( this->uNumDecals > 0 ) |
0 | 210 { |
1076 | 211 a6b = this->std__vector_30B00C; |
0 | 212 do |
213 { | |
1076 | 214 v21 = &pBloodsplatContainer->std__vector_pBloodsplats[*a6b]; |
215 v22 = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID, v21->x, v21->y, v21->z); | |
0 | 216 v23 = v21->b; |
217 v24 = v21->x; | |
218 v42 = v22; | |
219 BYTE3(v22) = 0; | |
220 *(short *)((char *)&v22 + 1) = v21->r; | |
221 LOBYTE(v22) = v21->g; | |
222 v43 = v23 | (v22 << 8); | |
223 v25 = (signed __int64)v24; | |
224 v26 = v21->z; | |
225 v27 = (signed __int64)v21->y; | |
226 v37 = a8; | |
227 v40 = (signed __int64)v26; | |
228 v28 = v21->dot_dist; | |
1076 | 229 //LODWORD(v36) = (uint32)a6; |
0 | 230 a5a = v25; |
231 v39 = v27; | |
232 LODWORD(v35) = a5; | |
233 v34 = &static_AE4F60; | |
1077 | 234 v33 = v28; |
0 | 235 v32 = v23 | (v22 << 8); |
1077 | 236 v29 = v21->radius; |
237 //v30 = (int)v21; | |
920 | 238 //v31 = thisa; |
1077 | 239 if ( !this->_49B790_build_decal_geometry(v42, a3, (DecalBuilder_stru0 *)v21, (int)&a5a, SLODWORD(v29), v43, v33, &static_AE4F60, a5, a6, a8) ) |
0 | 240 { |
241 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); | |
242 } | |
243 ++_a7; | |
1076 | 244 ++a6b; |
0 | 245 } |
920 | 246 while ( _a7 < this->uNumDecals ); |
0 | 247 } |
248 return 1; | |
249 } | |
250 | |
251 //----- (0049B790) -------------------------------------------------------- | |
1077 | 252 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, DecalBuilder_stru0 *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) |
0 | 253 { |
254 DecalBuilder *v12; // esi@1 | |
255 Decal *v13; // edi@2 | |
1077 | 256 int *v14; // eax@2 |
0 | 257 double v15; // st7@4 |
258 double v16; // st7@4 | |
259 int v17; // eax@4 | |
260 stru314 *v18; // ebx@4 | |
261 double v19; // st7@4 | |
262 double v20; // st7@4 | |
263 double v21; // st7@4 | |
264 double v22; // st6@4 | |
265 double v23; // st6@4 | |
266 double v24; // st5@4 | |
267 char *v25; // eax@4 | |
268 signed int v26; // ecx@4 | |
269 double v27; // st5@4 | |
270 double v28; // st7@5 | |
271 double v29; // st7@6 | |
272 char result; // al@6 | |
273 unsigned int *v31; // edi@7 | |
274 RenderVertexSoft *v32; // ebx@8 | |
275 std::string *v33; // ecx@15 | |
276 int v34; // eax@19 | |
277 const char *v35; // [sp-Ch] [bp-2Ch]@15 | |
278 int v36; // [sp-8h] [bp-28h]@15 | |
279 std::string v37; // [sp-4h] [bp-24h]@15 | |
280 float v38; // [sp+8h] [bp-18h]@6 | |
281 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 | |
1077 | 282 unsigned int v40; // [sp+10h] [bp-10h]@6 |
283 | |
284 int a6a; | |
285 RenderVertexSoft *a8a; | |
286 unsigned int a8b = 0; | |
0 | 287 |
288 v12 = this; | |
1077 | 289 if ( a6 == 0.0 ) |
290 return 1; | |
0 | 291 v13 = &this->std__vector_pDecals[this->field_308008]; |
1077 | 292 v14 = &this->std__vector_pDecals[this->field_308008].field_C1C; |
293 this->std__vector_pDecals[this->field_308008].field_C18 = a4; | |
294 *v14 = 0; | |
0 | 295 if ( a3 & 2 ) |
1077 | 296 *v14 = 1; |
297 v15 = a6 - a8; | |
298 this->field_30C028 = v15; | |
299 v16 = sqrt((a6 + a6 - v15) * v15); | |
300 v12->field_30C02C = v16; | |
0 | 301 v17 = a5; |
302 v18 = a9; | |
1077 | 303 v12->flt_30C030 = 1.0 - (a6 - v16) / a6; |
304 v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - a8 * v18->field_4.x); | |
305 v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - a8 * v18->field_4.y); | |
306 v19 = a6; | |
307 v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - a8 * v18->field_4.z); | |
0 | 308 v20 = v19 * v12->flt_30C030; |
1077 | 309 a8a = v13->pVertices; |
0 | 310 v12->field_30C034 = v20; |
311 v12->field_30C010 = v20 * v18->field_10.x; | |
312 v12->field_30C014 = v20 * v18->field_10.y; | |
313 v12->field_30C018 = v20 * v18->field_10.z; | |
314 v12->field_30C01C = v20 * v18->field_1C.x; | |
315 v12->field_30C020 = v20 * v18->field_1C.y; | |
316 v12->field_30C024 = v20 * v18->field_1C.z; | |
1077 | 317 a6a = v13->field_C08; |
318 v21 = (double)a6a; | |
0 | 319 v22 = v21 - v12->field_30C01C; |
1077 | 320 a6a = v13->field_C0A; |
0 | 321 v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010; |
1077 | 322 v23 = (double)a6a; |
0 | 323 v24 = v23 - v12->field_30C020 + v12->field_30C014; |
324 v25 = (char *)&v13->pVertices[0].vWorldPosition.y; | |
325 a6 = v13->field_C0C; | |
326 v26 = 4; | |
327 v13->pVertices[0].vWorldPosition.y = v24; | |
1077 | 328 v27 = (double)a6a; |
329 a6 = v27; | |
0 | 330 v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018; |
331 v13->pVertices[0].u = 0.0; | |
332 v13->pVertices[0].v = 0.0; | |
333 v13->pVertices[1].vWorldPosition.x = v21 - v12->field_30C01C - v12->field_30C010; | |
334 v13->pVertices[1].vWorldPosition.y = v23 - v12->field_30C020 - v12->field_30C014; | |
335 v13->pVertices[1].vWorldPosition.z = v27 - v12->field_30C024 - v12->field_30C018; | |
336 v13->pVertices[1].u = 0.0; | |
337 v13->pVertices[1].v = 1.0; | |
338 v13->pVertices[2].vWorldPosition.x = v21 + v12->field_30C01C - v12->field_30C010; | |
339 v13->pVertices[2].vWorldPosition.y = v23 + v12->field_30C020 - v12->field_30C014; | |
340 v13->pVertices[2].vWorldPosition.z = v27 + v12->field_30C024 - v12->field_30C018; | |
341 v13->pVertices[2].u = 1.0; | |
342 v13->pVertices[2].v = 1.0; | |
343 v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010; | |
344 v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014; | |
1077 | 345 v13->pVertices[3].vWorldPosition.z = a6 + v12->field_30C024 + v12->field_30C018; |
0 | 346 v13->pVertices[3].u = 1.0; |
347 v13->pVertices[3].v = 0.0; | |
348 do | |
349 { | |
350 v28 = v18->field_4.y * *(float *)v25 | |
351 + *((float *)v25 - 1) * v18->field_4.x | |
352 + *((float *)v25 + 1) * v18->field_4.z | |
353 + v18->dist; | |
354 *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x; | |
355 *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y; | |
356 v25 += 48; | |
357 --v26; | |
358 *((float *)v25 - 11) = *((float *)v25 - 11) - v28 * v18->field_4.z; | |
359 } | |
360 while ( v26 ); | |
361 v13->uColorMultiplier = uColorMultiplier; | |
1077 | 362 //v40 = (unsigned int *)&v13->uNumVertices; |
0 | 363 v39 = v13->pVertices; |
364 v13->uNumVertices = 4; | |
365 v13->field_C14 = a2; | |
366 v29 = v18->field_4.z; | |
1077 | 367 //a6a = (unsigned int *)&v13->uNumVertices; |
0 | 368 v38 = v29; |
1077 | 369 result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, (unsigned int*)&v13->uNumVertices); |
0 | 370 if ( result ) |
371 { | |
1077 | 372 //v31 = a6a; |
373 if ( !v13->uNumVertices ) | |
374 return 1; | |
375 v32 = a8a; | |
376 //v40 = *a6a; | |
377 v39 = a8a; | |
378 pGame->pIndoorCameraD3D->ViewTransform(a8a, (unsigned int)v13->uNumVertices); | |
0 | 379 v40 = 0; |
1086 | 380 pGame->pIndoorCameraD3D->Project(v32, v13->uNumVertices, 0); |
0 | 381 if ( !(uClipFlags & 1) ) |
382 { | |
383 ++v12->field_308008; | |
384 v34 = 1024; | |
385 if ( v12->field_308008 == 1024 ) | |
386 v12->field_308008 = 0; | |
387 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) | |
388 v34 = v12->std__vector_pDecals_size + 1; | |
389 v12->std__vector_pDecals_size = v34; | |
1077 | 390 return 1; |
0 | 391 } |
392 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
393 { | |
394 if ( uClipFlags & 2 ) | |
395 { | |
1077 | 396 v40 = (int)&a8; |
0 | 397 v39 = v12->pVertices; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1391
diff
changeset
|
398 __debugbreak(); // warning C4700: uninitialized local variable 'v31' used |
1077 | 399 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, &a8b); |
400 v40 = (int)v31; | |
0 | 401 v39 = v12->pVertices; |
1077 | 402 pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31); |
0 | 403 } |
1077 | 404 else if ( uClipFlags & 4 ) |
0 | 405 { |
1077 | 406 v40 = (int)&a8; |
407 v39 = v12->pVertices; | |
408 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, &a8b); | |
409 v40 = (int)v31; | |
0 | 410 v39 = v12->pVertices; |
1077 | 411 pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31); |
0 | 412 } |
1077 | 413 else |
414 { | |
415 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; | |
416 v35 = "Undefined clip flag specified"; | |
417 MessageBoxA(nullptr, v35, (const char *)v39, 0); | |
418 } | |
0 | 419 } |
420 else | |
421 { | |
422 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263"; | |
423 v35 = "Lightpoly builder native indoor clipping not implemented"; | |
1077 | 424 MessageBoxA(nullptr, v35, (const char *)v39, 0); |
0 | 425 } |
1077 | 426 if ( a8b != 0 ) |
427 { | |
428 ++v12->field_308008; | |
429 v34 = 1024; | |
430 if ( v12->field_308008 == 1024 ) | |
431 v12->field_308008 = 0; | |
432 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) | |
433 v34 = v12->std__vector_pDecals_size + 1; | |
434 v12->std__vector_pDecals_size = v34; | |
435 return 1; | |
436 } | |
0 | 437 result = 1; |
438 } | |
439 return result; | |
440 } | |
441 | |
442 //----- (0049BBBD) -------------------------------------------------------- | |
443 bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) | |
444 { | |
445 double v7; // st7@12 | |
446 | |
1079 | 447 uNumDecals = 0; |
0 | 448 if (!pBloodsplatContainer->std__vector_pBloodsplats_size) |
449 return true; | |
450 | |
1980 | 451 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 452 |
2092 | 453 if ( pFace->Indoor_sky() || pFace->Fluid() ) |
0 | 454 return true; |
455 for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) | |
456 { | |
1980 | 457 Bloodsplat* pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; |
0 | 458 if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && |
459 pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && | |
460 pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && | |
461 pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y && | |
462 pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z && | |
463 pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z) | |
464 { | |
465 v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z + | |
466 pFace->pFacePlane.vNormal.y * pBloodsplat->y + | |
467 pFace->pFacePlane.vNormal.x * pBloodsplat->x + | |
468 pFace->pFacePlane.dist; | |
469 if (v7 <= pBloodsplat->radius) | |
470 { | |
471 pBloodsplat->dot_dist = v7; | |
472 std__vector_30B00C[uNumDecals++] = i; | |
473 } | |
474 } | |
475 } | |
476 | |
477 return true; | |
478 } | |
479 | |
480 //----- (0049BCEB) -------------------------------------------------------- | |
481 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) | |
482 { | |
1119 | 483 double v8; // st7@12 |
484 unsigned int v10; // [sp+20h] [bp-1Ch]@1 | |
485 | |
486 Bloodsplat *pBloodsplat; | |
0 | 487 |
1119 | 488 this->uNumDecals = 0; |
489 v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
2092 | 490 if ( !pFace->Indoor_sky() && !pFace->Fluid() ) |
1119 | 491 { |
492 for(int i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; i++ ) | |
493 { | |
494 pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; | |
495 if ( (double)pFace->pBoundingBox.x1 - pBloodsplat->radius < pBloodsplat->x && | |
496 (double)pFace->pBoundingBox.x2 + pBloodsplat->radius > pBloodsplat->x && | |
497 (double)pFace->pBoundingBox.y1 - pBloodsplat->radius < pBloodsplat->y && | |
498 (double)pFace->pBoundingBox.y2 + pBloodsplat->radius > pBloodsplat->y && | |
499 (double)pFace->pBoundingBox.z1 - pBloodsplat->radius < pBloodsplat->z && | |
500 (double)pFace->pBoundingBox.z2 + pBloodsplat->radius > pBloodsplat->z ) | |
501 { | |
502 v8 = (double)((pFace->pFacePlane.dist | |
2125 | 503 + round_to_int(pBloodsplat->x) * pFace->pFacePlane.vNormal.x |
504 + round_to_int(pBloodsplat->y) * pFace->pFacePlane.vNormal.y | |
505 + round_to_int(pBloodsplat->z) * pFace->pFacePlane.vNormal.z) >> 16); | |
1119 | 506 if ( v8 <= pBloodsplat->radius ) |
507 { | |
508 pBloodsplat->dot_dist = v8; | |
509 this->std__vector_30B00C[this->uNumDecals++] = i; | |
510 } | |
511 } | |
512 } | |
513 } | |
514 return 1; | |
0 | 515 } |
516 | |
517 //----- (0049BE8A) -------------------------------------------------------- | |
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Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
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diff
changeset
|
518 bool DecalBuilder::_49BE8A(struct Polygon *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) |
0 | 519 { |
520 bool result; // eax@1 | |
521 RenderVertexSoft *v8; // edi@3 | |
1075 | 522 Vec3_float_ *v9; // ebx@3 |
523 Bloodsplat *v10; // esi@3 | |
0 | 524 float v11; // eax@5 |
525 float v12; // eax@6 | |
526 double v13; // st7@13 | |
527 double v14; // st7@19 | |
1075 | 528 short v15; // eax@20 |
0 | 529 int v16; // eax@22 |
530 int v17; // edx@24 | |
531 DecalBuilder *v18; // eax@24 | |
532 std::string v19; // [sp-18h] [bp-54h]@12 | |
533 const char *v20; // [sp-8h] [bp-44h]@12 | |
534 int v21; // [sp-4h] [bp-40h]@12 | |
535 double v22; // [sp+Ch] [bp-30h]@19 | |
536 unsigned int v23; // [sp+14h] [bp-28h]@1 | |
537 DecalBuilder *v24; // [sp+18h] [bp-24h]@1 | |
538 int v25; // [sp+1Ch] [bp-20h]@19 | |
539 float v26; // [sp+20h] [bp-1Ch]@12 | |
540 int v27; // [sp+24h] [bp-18h]@12 | |
541 float v28; // [sp+28h] [bp-14h]@13 | |
542 float v29; // [sp+2Ch] [bp-10h]@7 | |
543 float v30; // [sp+30h] [bp-Ch]@6 | |
544 float v31; // [sp+34h] [bp-8h]@6 | |
545 bool v32; // [sp+38h] [bp-4h]@2 | |
1075 | 546 float a3; |
0 | 547 |
548 this->uNumDecals = 0; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1086
diff
changeset
|
549 result = pBloodsplatContainer->std__vector_pBloodsplats_size != 0; |
0 | 550 v24 = this; |
551 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
552 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
553 { | |
554 v32 = 0; | |
555 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) | |
556 { | |
557 v8 = a5; | |
1075 | 558 v9 = _a3; |
559 v10 = pBloodsplatContainer->std__vector_pBloodsplats; | |
560 while ( v32 < (signed int)v23) | |
0 | 561 { |
1075 | 562 if ( uStripType == 4 ) |
563 { | |
564 a3 = v8->vWorldPosition.x; | |
565 v11 = v8[3].vWorldPosition.x; | |
566 v31 = v11; | |
567 v30 = v8[1].vWorldPosition.y; | |
568 v12 = v8->vWorldPosition.y; | |
569 v29 = v12; | |
570 } | |
571 else if ( uStripType == 3 ) | |
0 | 572 { |
573 if ( a7 ) | |
574 { | |
575 a3 = v8->vWorldPosition.x; | |
576 v31 = v8[2].vWorldPosition.x; | |
577 v30 = v8[1].vWorldPosition.y; | |
578 v12 = v8[2].vWorldPosition.y; | |
1075 | 579 v29 = v12; |
0 | 580 } |
1075 | 581 else |
582 { | |
583 a3 = v8[1].vWorldPosition.x; | |
584 v11 = v8[2].vWorldPosition.x; | |
585 v31 = v11; | |
586 v30 = v8[1].vWorldPosition.y; | |
587 v12 = v8->vWorldPosition.y; | |
588 v29 = v12; | |
589 } | |
0 | 590 } |
1075 | 591 else |
592 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); | |
0 | 593 v21 = uStripType; |
594 v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); | |
595 v21 = uStripType; | |
596 v28 = v13; | |
597 v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType); | |
1075 | 598 if ( a3 - v10->radius < v10->x && |
599 v31 + v10->radius > v10->x && | |
600 v30 - v10->radius < v10->y && | |
601 v29 + v10->radius > v10->y && | |
602 v28 - v10->radius < v10->z && | |
603 v26 + v10->radius > v10->z ) | |
0 | 604 { |
1075 | 605 Vec3_float_::NegDot(&v8->vWorldPosition, v9, a4); |
606 v26 = v9->y * v10->y | |
607 + v9->z * v10->z | |
608 + v9->x * v10->x | |
609 + *a4; | |
610 v22 = v26 + 6.7553994e15; | |
611 v25 = LODWORD(v22); | |
612 v14 = (double)SLODWORD(v22); | |
613 v28 = v14; | |
614 if ( v14 <= v10->radius ) | |
615 { | |
616 v15 = a2->flags; | |
617 if ( v15 & 2 || BYTE1(v15) & 1 ) | |
618 { | |
619 v16 = v10->field_1C; | |
620 if ( !(v16 & 1) ) | |
621 { | |
622 LOBYTE(v16) = v16 | 1; | |
623 v10->field_1C = v16; | |
624 v10->field_20 = pEventTimer->Time(); | |
625 } | |
626 } | |
627 v17 = v32; | |
628 v10->dot_dist = LODWORD(v28); | |
629 v18 = v24; | |
630 v24->std__vector_30B00C[v24->uNumDecals] = v17; | |
631 ++v18->uNumDecals; | |
632 } | |
0 | 633 } |
634 ++v32; | |
1075 | 635 ++v10; |
0 | 636 result = v32; |
637 } | |
638 } | |
639 } | |
640 LOBYTE(result) = 1; | |
641 return result; | |
642 } | |
643 | |
644 | |
645 //----- (0049C2CD) -------------------------------------------------------- | |
646 void DecalBuilder::DrawDecals(float z_bias) | |
647 { | |
648 for (uint i = 0; i < std__vector_pDecals_size; ++i) | |
2155 | 649 pRenderer->DrawDecal(std__vector_pDecals + i, z_bias); |
0 | 650 } |
651 | |
652 //----- (0049C304) -------------------------------------------------------- | |
653 void DecalBuilder::DrawBloodsplats() | |
654 { | |
655 if (!std__vector_pDecals_size) | |
656 return; | |
657 | |
2155 | 658 pRenderer->BeginDecals(); |
0 | 659 |
660 DrawDecals(0.00039999999); | |
661 | |
2155 | 662 pRenderer->EndDecals(); |
0 | 663 } |
664 | |
665 //----- (0049C550) -------------------------------------------------------- | |
666 void DecalBuilder::DrawDecalDebugOutlines() | |
667 { | |
1075 | 668 for(int i = 0; i < std__vector_pDecals_size; i++) |
669 pGame->pIndoorCameraD3D->debug_outline_sw(std__vector_pDecals[i].pVertices, std__vector_pDecals[i].uNumVertices, 0xC86400u, 0.0); | |
0 | 670 } |
671 | |
672 //----- (0040E4C2) -------------------------------------------------------- | |
673 void Decal::Decal_base_ctor() | |
674 { | |
675 uNumVertices = -1; | |
676 for (uint i = 0; i < 64; ++i) | |
677 pVertices[i].flt_2C = 0.0f; | |
678 } |