Mercurial > mm7
annotate TurnEngine.cpp @ 2064:74f06d8a8017
Merge
author | Ritor1 |
---|---|
date | Mon, 02 Dec 2013 20:43:28 +0600 |
parents | f9698295c0bd |
children | c4f87fb3cfee |
rev | line source |
---|---|
1332 | 1 |
2 #include "MM7.h" | |
3 #include "mm7_data.h" | |
4 #include "Actor.h" | |
5 #include "Player.h" | |
6 #include "Party.h" | |
7 #include "AudioPlayer.h" | |
8 #include "SpriteObject.h" | |
2044 | 9 #include "Timer.h" |
1332 | 10 #include "stru298.h" |
11 #include "IconFrameTable.h" | |
12 #include "Viewport.h" | |
13 #include "FactionTable.h" | |
14 | |
15 #include "TurnEngine.h" | |
16 | |
17 | |
18 #include "TurnEngine.h" | |
19 struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased; | |
20 | |
21 | |
22 //----- (00404544) -------------------------------------------------------- | |
23 void stru262_TurnBased::SortTurnQueue() | |
24 { | |
25 | |
26 int active_actors; | |
1450 | 27 TurnBased_QueueElem *current_top; // eax@16 |
28 TurnBased_QueueElem *test_element; // ecx@18 | |
1332 | 29 TurnBased_QueueElem temp_elem; |
30 int i,j; | |
31 unsigned int p_type; | |
32 unsigned int p_id; | |
33 | |
34 active_actors = this->uActorQueueSize; | |
1450 | 35 //set non active actors in queue initiative that not allow them to paticipate |
1332 | 36 for( i=0; i<uActorQueueSize; ++i) |
37 { | |
38 p_type = PID_TYPE(pQueue[i].uPackedID); | |
39 p_id = PID_ID(pQueue[i].uPackedID); | |
40 | |
41 if ( p_type == OBJECT_Actor ) | |
42 { | |
43 pActors[p_id].uAttributes |= 0x80u; | |
44 if ( !pActors[p_id].CanAct() ) | |
45 { | |
46 --active_actors; | |
1448 | 47 pQueue[i].actor_initiative = 1001; |
1332 | 48 pActors[p_id].uAttributes &= ~0x80; |
49 } | |
50 } | |
51 else if ( p_type == OBJECT_Player) | |
52 { | |
53 if ( !pParty->pPlayers[p_id].CanAct() ) | |
54 { | |
55 --active_actors; | |
1448 | 56 pQueue[i].actor_initiative = 1001; |
1332 | 57 } |
58 } | |
59 } | |
60 //sort | |
61 if (uActorQueueSize>0) | |
62 { | |
63 for( i=0; i<uActorQueueSize-1; ++i) | |
64 { | |
1450 | 65 current_top=&pQueue[i]; |
1332 | 66 for(j=i+1; j<uActorQueueSize;++j ) |
67 { | |
1450 | 68 test_element=&pQueue[j]; |
69 if ( test_element->actor_initiative < current_top->actor_initiative || // if less initiative -> top | |
70 ((test_element->actor_initiative == current_top->actor_initiative) && | |
1332 | 71 ( |
1450 | 72 ((PID_TYPE(test_element->uPackedID) == OBJECT_Player) && (PID_TYPE(current_top->uPackedID) == OBJECT_Actor)) || //player preferable |
73 ((PID_TYPE(test_element->uPackedID) == PID_TYPE(current_top->uPackedID)) && (PID_ID(test_element->uPackedID) < PID_ID(current_top->uPackedID))) //less id preferable | |
1332 | 74 ) |
75 ) | |
76 ) | |
1450 | 77 { //swap |
78 memcpy(&temp_elem,current_top,sizeof(TurnBased_QueueElem)); | |
79 memcpy(current_top,test_element, sizeof(TurnBased_QueueElem)); | |
80 memcpy(test_element, &temp_elem, sizeof(TurnBased_QueueElem)); | |
1332 | 81 } |
82 } | |
83 } | |
84 } | |
85 uActorQueueSize = active_actors; | |
1450 | 86 if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) //we have player at queue top |
1332 | 87 { |
88 uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1; | |
89 field_18 |= TE_PLAYER_TURN; | |
90 } | |
91 else | |
92 { | |
93 uActiveCharacter = 0; | |
94 field_18 &= ~TE_PLAYER_TURN; | |
95 } | |
96 for(i=0; i<uActorQueueSize; ++i) | |
97 { | |
1450 | 98 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) //set recovery times |
99 pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 0.46875); | |
1332 | 100 } |
101 | |
102 | |
103 } | |
104 | |
105 //----- (0040471C) -------------------------------------------------------- | |
1448 | 106 void stru262_TurnBased::ApplyPlayerAction() |
1332 | 107 { |
108 if ( pParty->bTurnBasedModeOn == 1 ) | |
109 { | |
1340 | 110 if ( pTurnEngine->turn_stage == 2 ) |
1332 | 111 _406457(0); |
112 } | |
113 } | |
114 | |
115 //----- (004059DB) -------------------------------------------------------- | |
116 void stru262_TurnBased::Start() | |
117 { | |
1342 | 118 |
1332 | 119 int v3; // esi@1 |
120 unsigned int actor_id; // esi@7 | |
121 unsigned int v8; // edx@10 | |
122 int v17; // edx@22 | |
123 AIDirection v30; // [sp+Ch] [bp-68h]@10 | |
124 AIDirection v31; // [sp+28h] [bp-4Ch]@10 | |
125 AIDirection a3; // [sp+44h] [bp-30h]@10 | |
126 Player *pPlayer; // [sp+6Ch] [bp-8h]@1 | |
127 int v40b; | |
128 int activ_players[4]; | |
129 int players_recovery_time[4]; | |
130 int a_players_count; | |
131 int i,j; | |
132 int temp; | |
133 | |
1450 | 134 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS; |
1332 | 135 pEventTimer->TrackGameTime(); |
136 pAudioPlayer->StopChannels(-1, -1); | |
137 pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0); | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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parents:
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diff
changeset
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138 pPlayer = pParty->pPlayers.data(); |
1332 | 139 dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength; |
140 dword_50C994 = 0; | |
141 | |
1448 | 142 this->turn_initiative = 100; |
143 this->turns_count = 0; | |
144 this->ai_turn_timer = 64; | |
1340 | 145 this->turn_stage = 1; |
1332 | 146 this->uActorQueueSize = 0; |
147 | |
148 for ( v3 = 0; v3 < 4 ; ++v3 ) | |
149 { | |
150 if ( pParty->pPlayers[v3].CanAct() ) | |
151 { | |
152 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,v3); | |
1450 | 153 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE; |
1332 | 154 this->pQueue[this->uActorQueueSize].uActionLength = 0; |
155 pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0; | |
156 ++this->uActorQueueSize; | |
157 } | |
158 } | |
159 | |
160 for ( v3 = 0; v3 < ai_arrays_size ; ++v3 ) | |
161 { | |
162 actor_id = ai_near_actors_ids[v3]; | |
163 if (actor_id == 10) | |
164 continue; | |
165 if ( pActors[actor_id].CanAct() ) | |
166 { | |
167 if ( pActors[actor_id].uAttributes & 0x8000 ) | |
168 { | |
169 v8 = ai_near_actors_targets_pid[actor_id]; | |
170 pActors[actor_id].uAttributes |= 0x80; | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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changeset
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171 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v8, &v31, 0); |
1332 | 172 memcpy(&v30, &v31, sizeof(AIDirection)); |
173 Actor::AI_StandOrBored(actor_id, 4, 32, &v30); | |
174 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,actor_id); | |
1450 | 175 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE; |
1332 | 176 this->pQueue[this->uActorQueueSize].uActionLength = 0; |
177 ++this->uActorQueueSize; | |
178 } | |
179 } | |
180 } | |
181 | |
182 a_players_count=0; | |
183 for ( v40b = 0; v40b < this->uActorQueueSize; ++v40b ) | |
184 { | |
1450 | 185 //set initial initiative for turn actors |
1332 | 186 if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Player ) |
187 { | |
188 if ( pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery != 0 ) | |
189 { | |
1450 | 190 this->pQueue[v40b].actor_initiative = (signed int)((double)pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery * 0.46875); |
1332 | 191 } |
192 else | |
193 { | |
194 activ_players[a_players_count] = v40b; | |
195 ++a_players_count; | |
196 } | |
197 } | |
198 else if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Actor ) | |
199 { | |
200 v17 = rand() % 99; | |
201 if ( v17 < 33 ) | |
1448 | 202 this->pQueue[v40b].actor_initiative = 1; |
1332 | 203 else |
1448 | 204 this->pQueue[v40b].actor_initiative= (v17 >= 66)? 5 : 3; |
1332 | 205 } |
206 else | |
1450 | 207 { //fot non player and actor |
1448 | 208 this->pQueue[v40b].actor_initiative = 666; |
1332 | 209 } |
1448 | 210 this->pQueue[v40b].actor_initiative += 16; |
1332 | 211 } |
212 | |
213 if ( a_players_count > 0 ) | |
214 { | |
215 for (i=0; i<a_players_count; ++i) | |
216 players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0); | |
217 //sort players by recovery time | |
218 for (i=0; i < a_players_count-1; ++i) | |
219 { | |
220 for(j=i+1; j<a_players_count;++j ) | |
221 { | |
222 if (players_recovery_time[j] < players_recovery_time[i]) //swap values | |
223 { | |
224 temp = players_recovery_time[i]; | |
225 players_recovery_time[i] = players_recovery_time[j]; | |
226 players_recovery_time[j] = temp; | |
227 | |
228 temp = activ_players[i]; | |
229 activ_players[i] = activ_players[j]; | |
230 activ_players[j] = temp; | |
231 } | |
232 } | |
233 } | |
234 | |
235 for (i=0; i<a_players_count; ++i) | |
236 { | |
1448 | 237 this->pQueue[activ_players[i]].actor_initiative = i+2; |
1332 | 238 } |
239 } | |
240 this->SortTurnQueue(); | |
241 } | |
242 | |
243 | |
244 | |
245 //----- (00405CFF) -------------------------------------------------------- | |
246 void stru262_TurnBased::End(bool bPlaySound) | |
247 { | |
248 | |
249 ObjectType objType; // eax@13 | |
250 int objID; // esi@13 | |
251 int i; | |
252 | |
1340 | 253 this->turn_stage = 0; |
1332 | 254 |
255 for( i=0; i<uActorQueueSize; ++i) | |
256 { | |
257 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor ) | |
258 pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80; | |
259 } | |
260 | |
261 for( i=0; i<uNumSpriteObjects; ++i) | |
262 { | |
263 if (pSpriteObjects[i].uAttributes & 4) | |
264 pSpriteObjects[i].uAttributes &= ~0x04; | |
265 } | |
266 | |
267 for( i=0; i<uActorQueueSize; ++i) | |
268 { | |
269 objType = (ObjectType)PID_TYPE(pQueue[i].uPackedID); | |
270 objID = PID_ID(pQueue[i].uPackedID); | |
271 if ( objType == OBJECT_Player ) | |
272 { | |
1450 | 273 pPlayers[objID + 1]->uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333); |
1332 | 274 } |
275 else if ( objType == OBJECT_Actor ) | |
276 { | |
1450 | 277 pActors[objID].pMonsterInfo.uRecoveryTime = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333); |
1332 | 278 } |
279 } | |
280 | |
281 pAudioPlayer->StopChannels(-1, -1); | |
282 if ( bPlaySound != 0 ) | |
283 pAudioPlayer->PlaySound(SOUND_206, 0, 0, -1, 0, 0, 0, 0); | |
1450 | 284 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS; |
1332 | 285 pEventTimer->StopGameTime(); |
286 dword_50C994 = 0; | |
287 dword_50C998_turnbased_icon_1A = 0; | |
288 } | |
289 // 50C994: using guessed type int dword_50C994; | |
290 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; | |
291 | |
292 //----- (00405E14) -------------------------------------------------------- | |
1448 | 293 void stru262_TurnBased::AITurnBasedAction() |
1332 | 294 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1861
diff
changeset
|
295 AIDirection v6; // esi@21 |
1332 | 296 int v7; // eax@21 |
297 AIDirection a3; // [sp+4h] [bp-68h]@21 | |
298 AIDirection v14; // [sp+20h] [bp-4Ch]@21 | |
299 AIDirection v15; // [sp+3Ch] [bp-30h]@21 | |
1340 | 300 Actor *curr_actor; // [sp+58h] [bp-14h]@2 |
301 int target_pid; // [sp+5Ch] [bp-10h]@6 | |
302 int shrinked; | |
303 int i,j; | |
1332 | 304 |
1340 | 305 for (i =0; i<uNumActors; ++i ) |
1332 | 306 { |
1340 | 307 curr_actor=&pActors[i]; |
308 shrinked=pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0; | |
309 for (j =0; j<22; ++j) //check expired spell Buffs | |
310 { | |
311 if(j != 10) | |
312 pActors[i].pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); | |
313 } | |
314 if (shrinked && pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <=0) //buff 3 expired | |
1332 | 315 { |
1340 | 316 pActors[i].uActorHeight = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].uMonsterHeight; |
317 } | |
318 if(!(curr_actor->uAttributes&0x80)&& | |
319 (!curr_actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)&& | |
320 (!curr_actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime)) | |
321 { | |
322 curr_actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
323 if (curr_actor->uCurrentActionTime>=curr_actor->uCurrentActionLength) | |
1332 | 324 { |
1340 | 325 target_pid = ai_near_actors_targets_pid[i]; |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1861
diff
changeset
|
326 Actor::GetDirectionInfo(PID(OBJECT_Actor,i), target_pid, &v6, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1861
diff
changeset
|
327 memcpy(&v15, &v6, sizeof(AIDirection)); |
1340 | 328 memcpy(&v14, &v15, sizeof(AIDirection)); |
329 v7 = curr_actor->uAIState; | |
1450 | 330 if(v7==Dying) |
1332 | 331 { |
1340 | 332 curr_actor->uCurrentActionTime = 0; |
333 curr_actor->uCurrentActionLength = 0; | |
334 curr_actor->uAIState = Dead; | |
335 curr_actor->UpdateAnimation(); | |
1332 | 336 } |
1342 | 337 else if ( (v7 > AIState::Removed)&&(v7 < AIState::Disabled)) |
1332 | 338 { |
1340 | 339 Actor::AI_StandOrBored(i, target_pid, 32, &v14); |
1332 | 340 } |
1340 | 341 } |
342 } | |
343 } | |
344 | |
345 if ( turn_stage == 1 ) | |
346 { | |
1448 | 347 if ( ai_turn_timer == 64 ) |
1450 | 348 ActorAISetMovementDecision(); |
1448 | 349 else if ( ai_turn_timer > 0 ) |
1450 | 350 ActorAIDoAdditionalMove(); |
1340 | 351 else |
1450 | 352 { |
353 ActorAIStopMovement(); | |
354 turn_initiative = 100; | |
355 } | |
1448 | 356 ai_turn_timer -= pEventTimer->uTimeElapsed; |
1332 | 357 } |
1340 | 358 else if ( turn_stage == 2 ) |
1332 | 359 { |
1456 | 360 if ( !(field_18 &TE_FLAG_1)) |
1332 | 361 { |
1448 | 362 if ( turn_initiative == 100 ) |
1340 | 363 { |
364 StartTurn(); | |
1448 | 365 SetAIRecoveryTimes(); |
366 return; | |
1340 | 367 } |
1448 | 368 if ( turn_initiative > 0 || pQueue[0].actor_initiative <= 0 ) |
1340 | 369 { |
370 _4065B0(); | |
1448 | 371 SetAIRecoveryTimes(); |
1340 | 372 } |
373 } | |
1450 | 374 NextTurn(); |
1340 | 375 } |
376 else if ( turn_stage == 3 ) | |
377 { | |
1456 | 378 if ( (uActionPointsLeft > 0) && (!(field_18 & TE_FLAG_8)) ) |
1450 | 379 ActorAIChooseNewTargets(); |
1332 | 380 else |
1448 | 381 { |
382 field_18 &= ~TE_FLAG_8; | |
1450 | 383 turn_stage = 1; |
384 ai_turn_timer = 64; | |
1332 | 385 } |
386 } | |
387 } | |
388 | |
389 | |
390 //----- (00406051) -------------------------------------------------------- | |
1341 | 391 void stru262_TurnBased::StartTurn() |
1332 | 392 { |
1341 | 393 int player_num, actor_num, i, j; |
1332 | 394 |
1450 | 395 pending_actions = 0; |
396 //add player to queue if he can act | |
1341 | 397 for(player_num=0; player_num<4; ++player_num) |
1332 | 398 { |
1341 | 399 for(j=0; j<uActorQueueSize; ++j) |
1332 | 400 { |
1341 | 401 if (PID_TYPE(pQueue[j].uPackedID)== OBJECT_Player) |
402 { | |
403 if (pPlayers[PID_ID(pQueue[j].uPackedID) + 1]->CanAct() && (player_num != PID_ID(pQueue[j].uPackedID)) ) | |
404 break; | |
405 } | |
1332 | 406 } |
1341 | 407 if (j==uActorQueueSize ) |
408 { | |
409 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num); | |
1448 | 410 pQueue[uActorQueueSize].actor_initiative = 100; |
1341 | 411 pQueue[uActorQueueSize].uActionLength = 0; |
1450 | 412 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND; |
1341 | 413 ++uActorQueueSize; |
414 } | |
1332 | 415 } |
1450 | 416 //add new arrived actors |
1341 | 417 for(actor_num=0; actor_num<ai_arrays_size; ++actor_num) |
418 { | |
419 for(j=0; j<uActorQueueSize; ++j) | |
420 { | |
421 if ((PID_TYPE(pQueue[j].uPackedID)== OBJECT_Actor)&& | |
422 ai_near_actors_ids[actor_num] == PID_ID(pQueue[j].uPackedID)) | |
423 break; | |
424 } | |
425 if (j==uActorQueueSize ) | |
1332 | 426 { |
1341 | 427 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]); |
1448 | 428 pQueue[uActorQueueSize].actor_initiative = 1; |
1341 | 429 pQueue[uActorQueueSize].uActionLength = 0; |
1450 | 430 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND; |
1341 | 431 ++uActorQueueSize; |
1332 | 432 } |
1341 | 433 } |
434 | |
1448 | 435 ++turns_count; |
436 turn_initiative = 100; | |
1341 | 437 |
1448 | 438 for(i=0; i<uActorQueueSize; ++i) |
439 { | |
440 if (pQueue[i].actor_initiative == 0 ) | |
441 pQueue[i].actor_initiative = 100; | |
442 } | |
1341 | 443 |
1448 | 444 StepTurnQueue(); |
445 for(i=0; i<uActorQueueSize; ++i) | |
446 { | |
447 if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)||(pQueue[i].actor_initiative > 0)) | |
448 break; | |
1450 | 449 AI_Action_(i); |
1448 | 450 } |
1332 | 451 } |
452 // 4F75D8: using guessed type int ai_arrays_size; | |
453 | |
1341 | 454 //----- (004061CA) -------------------------------------------------------- |
455 void stru262_TurnBased::NextTurn() | |
456 { | |
457 Actor *curr_actor; // eax@9 | |
458 int ai_state; // ecx@9 | |
459 int v13; // [sp+10h] [bp-4h]@7 | |
460 int i; | |
461 int monster_ai_state; | |
462 int monster; // eax@5 | |
463 | |
464 SortTurnQueue(); | |
465 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) | |
466 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; | |
467 else | |
468 uActiveCharacter = 0; | |
469 viewparams->bRedrawGameUI = 1; | |
470 | |
1450 | 471 if ( pending_actions ) |
1341 | 472 { |
1450 | 473 pTurnEngine->field_18 |= TE_HAVE_PENDING_ACTIONS; |
1341 | 474 return; |
475 } | |
1450 | 476 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS; |
1448 | 477 if ( pQueue[0].actor_initiative <= 0 ) |
1341 | 478 return; |
479 | |
480 v13 = 0; | |
481 if (uActorQueueSize > 0 ) | |
482 { | |
1332 | 483 |
1341 | 484 for (i=0; i<uActorQueueSize; ++i ) |
485 { | |
486 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
487 { | |
488 curr_actor = &pActors[PID_ID(pQueue[i].uPackedID)]; | |
489 ai_state = curr_actor->uAIState; | |
1342 | 490 if ( (ai_state == AIState::Dying) || (ai_state == AIState::Stunned) || (ai_state == AIState::AttackingMelee) || |
491 (ai_state == AIState::AttackingRanged1) || (ai_state == AIState::AttackingRanged2) || | |
492 (ai_state == AIState::AttackingRanged3) || (ai_state == AIState::AttackingRanged4) || (ai_state ==AIState::Summoned)) | |
1341 | 493 { |
494 curr_actor->uCurrentActionTime += pEventTimer->uTimeElapsed; | |
495 if ( curr_actor->uCurrentActionTime < curr_actor->uCurrentActionLength ) | |
496 { | |
497 v13 = 1; | |
498 } | |
1450 | 499 else if ( ai_state == AIState::Dying )// Dying |
1341 | 500 { |
1342 | 501 curr_actor->uAIState = AIState::Dead; |
1341 | 502 curr_actor->uCurrentActionTime = 0; |
503 curr_actor->uCurrentActionLength = 0; | |
504 curr_actor->UpdateAnimation(); | |
505 } | |
506 else | |
507 { | |
1450 | 508 if ( ai_state == AIState::Stunned ) //Stunned |
1341 | 509 Actor::AI_StandOrBored(PID_ID(pQueue[i].uPackedID), ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)], 32, 0); |
510 } | |
511 } | |
512 } | |
513 } | |
514 if ( v13 != 0 ) | |
515 { | |
516 field_18 |= TE_FLAG_1; | |
517 return; | |
518 } | |
519 } | |
1332 | 520 |
1450 | 521 field_18 &= ~TE_FLAG_1; |
522 //set all actors to stay | |
1341 | 523 for (i=0; i<uActorQueueSize; ++i ) |
524 { | |
525 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) | |
526 { | |
527 monster=PID_ID(pQueue[i].uPackedID); | |
528 monster_ai_state=pActors[monster].uAIState; | |
1342 | 529 if ((monster_ai_state != AIState::Dead) && |
530 (monster_ai_state != AIState::Dying) && | |
531 (monster_ai_state != AIState::Removed) && | |
532 (monster_ai_state != AIState::Summoned) && | |
533 (monster_ai_state != AIState::Disabled)) | |
1341 | 534 { |
535 pQueue[i].uActionLength = 0; | |
536 Actor::AI_StandOrBored(monster, ai_near_actors_targets_pid[monster], 32, nullptr); | |
537 } | |
538 } | |
539 } | |
1450 | 540 // turn tick |
1341 | 541 turn_stage = 3; |
542 pParty->uTimePlayed += 213i64; | |
543 _494035_timed_effects__water_walking_damage__etc(); | |
544 uActionPointsLeft = 130; | |
545 } | |
1332 | 546 |
1342 | 547 //----- (004063A1) -------------------------------------------------------- |
1679 | 548 bool stru262_TurnBased::StepTurnQueue() |
549 { | |
1342 | 550 int v9; // dx@12 |
551 int j; | |
1332 | 552 |
1342 | 553 SortTurnQueue(); |
554 viewparams->bRedrawGameUI = 1; | |
1448 | 555 if ( pQueue[0].actor_initiative!=0 ) |
1342 | 556 { |
557 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) | |
558 { | |
559 do | |
560 { | |
561 for (j=0; j<uActorQueueSize; ++j ) | |
562 { | |
1448 | 563 --pQueue[j].actor_initiative; |
1342 | 564 } |
1448 | 565 --turn_initiative; |
566 if (turn_initiative == 0) | |
1679 | 567 return true; |
1342 | 568 } |
1448 | 569 while (pQueue[0].actor_initiative != 0); |
1342 | 570 } |
571 else | |
572 { | |
1448 | 573 if ( pQueue[0].actor_initiative>0 ) |
574 { | |
1342 | 575 v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState; |
576 if (!(v9 == AIState::Dying || v9 == AIState::Dead || | |
577 v9 == AIState::Disabled || v9 == AIState::Removed)) | |
578 { | |
1448 | 579 do |
1342 | 580 { |
581 for (j=0; j<uActorQueueSize; ++j ) | |
582 { | |
1448 | 583 --pQueue[j].actor_initiative; |
584 if (pQueue[j].actor_initiative == 0) | |
1342 | 585 pQueue[j].uActionLength = 0; |
586 } | |
1448 | 587 --turn_initiative; |
588 if (turn_initiative == 0) | |
1679 | 589 return true; |
1342 | 590 } |
1448 | 591 while (pQueue[0].actor_initiative > 0); |
592 } | |
1342 | 593 } |
594 } | |
595 } | |
1679 | 596 return false; |
1342 | 597 } |
1332 | 598 |
599 //----- (00406457) -------------------------------------------------------- | |
1340 | 600 void stru262_TurnBased::_406457( int a2 ) |
1332 | 601 { |
602 signed int v4; // ecx@2 | |
603 signed int v6; // eax@2 | |
1340 | 604 int i; |
1448 | 605 v6=0; |
1340 | 606 if ( PID_TYPE(pQueue[a2].uPackedID) == OBJECT_Player) |
1332 | 607 { |
1340 | 608 v4 = PID_ID(pQueue[a2].uPackedID); |
609 if ( pParty->pTurnBasedPlayerRecoveryTimes[v4] ) | |
610 pParty->pTurnBasedPlayerRecoveryTimes[v4] = 0; | |
1332 | 611 else |
612 v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0); | |
613 if ( v6 < 30 ) | |
614 v6 = 30; | |
615 } | |
616 else | |
617 { | |
1340 | 618 v6 = pMonsterStats->pInfos[pActors[PID_ID(pQueue[a2].uPackedID)].pMonsterInfo.uID].uRecoveryTime; |
1332 | 619 } |
1340 | 620 |
1448 | 621 pQueue[a2].actor_initiative = v6; |
1340 | 622 SortTurnQueue(); |
623 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) | |
624 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; | |
1332 | 625 else |
626 uActiveCharacter = 0; | |
627 viewparams->bRedrawGameUI = 1; | |
1456 | 628 |
629 while ( (pQueue[0].actor_initiative > 0)&&(turn_initiative > 0) ) | |
1332 | 630 { |
1456 | 631 for (i=0; i<uActorQueueSize; ++i) |
1332 | 632 { |
1456 | 633 --pQueue[i].actor_initiative; |
634 if (pQueue[i].actor_initiative==0) | |
635 pQueue[i].uActionLength=0; | |
1332 | 636 } |
1456 | 637 --turn_initiative; |
1332 | 638 } |
639 } | |
640 | |
641 //----- (0040652A) -------------------------------------------------------- | |
1448 | 642 void stru262_TurnBased::SetAIRecoveryTimes() |
1340 | 643 { |
1333 | 644 int i; |
645 int monster_ai_state; | |
646 Actor *monster; // eax@5 | |
1332 | 647 |
1333 | 648 for (i=0; i<uActorQueueSize; ++i ) |
1332 | 649 { |
1448 | 650 if (pQueue[i].actor_initiative == 0) |
1332 | 651 { |
1333 | 652 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) |
653 break; | |
654 monster=&pActors[PID_ID(pQueue[i].uPackedID)]; | |
655 monster_ai_state=monster->uAIState; | |
1342 | 656 if (monster_ai_state == AIState::Standing || |
657 monster_ai_state == AIState::Fleeing || | |
658 monster_ai_state == AIState::Fidgeting) | |
1332 | 659 { |
1448 | 660 pQueue[i].actor_initiative = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime; |
1951 | 661 if (monster->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1448 | 662 pQueue[i].actor_initiative*=2; |
1332 | 663 } |
664 } | |
665 } | |
1340 | 666 } |
1332 | 667 |
668 //----- (004065B0) -------------------------------------------------------- | |
669 void stru262_TurnBased::_4065B0() | |
1333 | 670 { |
671 int i; | |
1332 | 672 |
673 SortTurnQueue(); | |
1448 | 674 if (pQueue[0].actor_initiative <= 0) |
1333 | 675 { |
676 for (i=0; i<uActorQueueSize; ++i ) | |
1332 | 677 { |
1448 | 678 if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)|| (pQueue[i].actor_initiative > 0) ) |
1333 | 679 break; |
680 if ((pQueue[i].uActionLength<=0) && (PID_TYPE(pQueue[i].uPackedID)==OBJECT_Actor)) | |
1450 | 681 AI_Action_(i); |
1332 | 682 } |
683 } | |
1333 | 684 else |
1332 | 685 { |
1448 | 686 StepTurnQueue(); |
1333 | 687 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) |
688 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; | |
689 else | |
690 uActiveCharacter = 0; | |
691 viewparams->bRedrawGameUI = 1; | |
1332 | 692 } |
1333 | 693 |
694 for (i=0; i<uActorQueueSize; ++i ) | |
1448 | 695 AIAttacks(i); |
1333 | 696 } |
1332 | 697 |
698 //----- (00406648) -------------------------------------------------------- | |
1448 | 699 void stru262_TurnBased::AIAttacks( unsigned int queue_index ) |
1546 | 700 { |
1332 | 701 TurnBased_QueueElem *v1; // ecx@1 |
702 int v3; // eax@1 | |
703 unsigned int v4; // ebx@2 | |
704 Actor *v5; // esi@2 | |
705 char v19; // al@24 | |
706 AIDirection a3; // [sp+Ch] [bp-3Ch]@2 | |
707 AIDirection a4; // [sp+28h] [bp-20h]@2 | |
708 TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1 | |
709 unsigned int a2a; // [sp+50h] [bp+8h]@2 | |
710 | |
1342 | 711 v1 = &pQueue[queue_index]; |
1332 | 712 v28 = v1; |
713 v3 = v1->uPackedID; | |
1343 | 714 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor) |
1332 | 715 { |
716 v4 = PID_ID(v3); | |
1343 | 717 a2a = ai_near_actors_targets_pid[PID_ID(pQueue[queue_index].uPackedID)]; |
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718 Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0); |
1332 | 719 memcpy(&a4, &a3, sizeof(a4)); |
720 v5 = &pActors[PID_ID(v3)]; | |
721 LOWORD(v3) = v5->uAIState; | |
1342 | 722 if (( (short)v3 != AIState::Dead )&& ( (short)v3 != AIState::Disabled )&&( (short)v3 != AIState::Removed )) |
1332 | 723 { |
724 v5->uCurrentActionTime += pEventTimer->uTimeElapsed; | |
1342 | 725 if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength ) |
1332 | 726 { |
1343 | 727 switch (v3) |
728 { | |
729 case AIState::AttackingMelee: | |
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730 v19 = pActors[v4].special_ability_use_check(v4); |
2059 | 731 AttackerInfo.Add( v28->uPackedID, 5120, v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19, 1); |
1343 | 732 Actor::AI_Stand(v4, a2a, 0, &a4); |
733 break; | |
734 case AIState::AttackingRanged1: | |
735 Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack1Type, 0); | |
736 Actor::AI_Stand(v4, a2a, 0,&a4); | |
737 break; | |
738 case AIState::Dying: | |
739 v5->uCurrentActionTime = 0; | |
740 v5->uCurrentActionLength = 0; | |
741 v5->uAIState = Dead; | |
742 pActors[v4].UpdateAnimation(); | |
743 break; | |
744 case AIState::Stunned: | |
745 Actor::AI_Stand(v4, a2a, 0,&a4); | |
746 break; | |
747 case AIState::AttackingRanged2: | |
748 Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack2Type, 1); | |
749 Actor::AI_Stand(v4, a2a, 0,&a4); | |
750 break; | |
751 case AIState::AttackingRanged3: | |
752 Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell1ID, 2, v5->pMonsterInfo.uSpellSkillAndMastery1); | |
753 Actor::AI_Stand(v4, a2a, 0, &a4); | |
754 break; | |
755 case AIState::AttackingRanged4: | |
756 Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell2ID, 3, v5->pMonsterInfo.uSpellSkillAndMastery2); | |
757 Actor::AI_Stand(v4, a2a, 0, &a4); | |
758 break; | |
759 default: | |
760 if ( !(rand() % 2) ) | |
761 Actor::AI_Bored(v4, a2a, &a4); | |
762 else | |
763 Actor::AI_Stand(v4, a2a, 64,&a4); | |
764 } | |
1332 | 765 } |
1343 | 766 } |
767 | |
1332 | 768 } |
1342 | 769 |
1332 | 770 } |
2059 | 771 // 50FE08: using guessed type stru298 AttackerInfo; |
1332 | 772 |
773 //----- (0040680F) -------------------------------------------------------- | |
1450 | 774 void stru262_TurnBased::AI_Action_( int queue_index ) |
1367 | 775 { |
1332 | 776 TurnBased_QueueElem *v2; // eax@1 |
777 unsigned int v3; // eax@1 | |
1367 | 778 unsigned int actor_id; // edi@2 |
1332 | 779 Actor *v5; // ebx@2 |
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780 AIDirection v7; // esi@10 |
1332 | 781 int v8; // eax@10 |
1367 | 782 int v9; // ecx@10 |
1332 | 783 signed int v10; // eax@13 |
1450 | 784 int v14; // eax@29 |
1332 | 785 AIDirection a3; // [sp+Ch] [bp-44h]@10 |
786 AIDirection v18; // [sp+28h] [bp-28h]@10 | |
787 int a2a; // [sp+44h] [bp-Ch]@2 | |
1367 | 788 int v20; // [sp+48h] [bp-8h]@10 |
1332 | 789 TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1 |
790 signed int v22; // [sp+58h] [bp+8h]@10 | |
791 | |
1367 | 792 v2 = &pQueue[queue_index]; |
1332 | 793 v21 = v2; |
794 v2->uActionLength = 0; | |
795 v3 = v2->uPackedID; | |
1367 | 796 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor) |
1332 | 797 { |
1367 | 798 |
799 actor_id = PID_ID(pQueue[queue_index].uPackedID); | |
1332 | 800 a2a = v3; |
1367 | 801 v5 = &pActors[actor_id]; |
802 v3 = v5->uAIState; | |
803 if (!(v3 == AIState::Dying || v3 == AIState::Dead || v3 == AIState::Summoned || | |
804 v3 == AIState::Disabled || v3 == AIState::Removed)) | |
1332 | 805 { |
1367 | 806 |
807 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
808 v22 = ai_near_actors_targets_pid[actor_id]; | |
809 if ( v5->pMonsterInfo.uHostilityType && !v22) | |
1332 | 810 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
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811 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v22, &v7, 0); |
1332 | 812 v8 = v5->uActorRadius; |
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813 memcpy(&a3, &v7, sizeof(AIDirection)); |
1367 | 814 memcpy(&v18, &a3, sizeof(AIDirection)); |
1332 | 815 v9 = a3.uDistance - v8; |
816 v20 = a3.uDistance - v8; | |
1367 | 817 if ( v20 < 0 ) |
1332 | 818 { |
819 v9 = 0; | |
820 v20 = 0; | |
821 } | |
1367 | 822 |
1332 | 823 if (PID_TYPE(v22) == OBJECT_Actor) |
824 //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3); | |
825 v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1]; | |
826 else | |
827 v10 = 4; | |
1367 | 828 |
829 switch (v10) | |
830 { | |
831 case 1: | |
1332 | 832 if ( (double)(signed int)v20 < 307.2 ) |
1367 | 833 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
834 break; | |
835 case 2: | |
836 if ( v20 < 1024 ) | |
837 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
838 break; | |
839 case 3: | |
840 if ( v20 < 2560 ) | |
841 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
842 break; | |
843 case 4: | |
844 if ( v20 < 5120 ) | |
845 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
846 break; | |
847 } | |
848 | |
849 if ( v5->pMonsterInfo.uHostilityType == 4 && v22 && (signed int)v9 < 5120 ) | |
1332 | 850 { |
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diff
changeset
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851 v14 = v5->special_ability_use_check(actor_id); |
1450 | 852 v21->AI_action_type = TE_AI_STAND; |
1367 | 853 switch (v14) |
1332 | 854 { |
1367 | 855 case 1: |
856 if ( v5->pMonsterInfo.uMissleAttack2Type ) | |
857 { | |
858 Actor::AI_MissileAttack2(actor_id, v22, &v18); | |
1450 | 859 v21->AI_action_type = TE_AI_RANGED_ATTACK; |
1367 | 860 } |
861 break; | |
862 case 2: | |
863 if(v5->pMonsterInfo.uSpell1ID) | |
864 { | |
865 Actor::AI_SpellAttack1(actor_id, v22, &v18); | |
1450 | 866 v21->AI_action_type = TE_AI_RANGED_ATTACK; |
1367 | 867 } |
868 break; | |
869 case 3: | |
870 if(v5->pMonsterInfo.uSpell2ID) | |
871 { | |
872 Actor::AI_SpellAttack2(actor_id, v22, &v18); | |
1450 | 873 v21->AI_action_type = TE_AI_RANGED_ATTACK; |
1367 | 874 } |
875 | |
876 break; | |
877 default: | |
878 if ( v5->pMonsterInfo.uMissleAttack1Type ) | |
879 { | |
880 Actor::AI_MissileAttack1(actor_id, v22, &v18); | |
1450 | 881 v21->AI_action_type = TE_AI_RANGED_ATTACK; |
1367 | 882 } |
1332 | 883 } |
1450 | 884 if (!v21->AI_action_type) |
1367 | 885 if ( (double)v20 < 307.2) |
1332 | 886 { |
1367 | 887 Actor::AI_MeleeAttack(actor_id, v22, &v18); |
1450 | 888 v21->AI_action_type = TE_AI_MELEE_ATTACK; |
1332 | 889 } |
890 else | |
891 { | |
1367 | 892 Actor::AI_Stand(actor_id, v22, 64, &v18); |
1450 | 893 v21->AI_action_type = TE_AI_STAND; |
1367 | 894 } |
895 } | |
1332 | 896 else |
897 { | |
1367 | 898 Actor::AI_Stand(actor_id, v22, 64, &v18); |
1450 | 899 v21->AI_action_type = TE_AI_STAND; |
1332 | 900 } |
1367 | 901 v21->uActionLength = v5->uCurrentActionLength; |
902 } | |
1332 | 903 } |
904 } | |
905 | |
906 //----- (00406A63) -------------------------------------------------------- | |
1450 | 907 void stru262_TurnBased::ActorAISetMovementDecision() |
1332 | 908 { |
1340 | 909 |
1332 | 910 AIDirection a3; // [sp+8h] [bp-44h]@5 |
911 AIDirection v7; // [sp+24h] [bp-28h]@5 | |
1340 | 912 unsigned int target_pid; // [sp+40h] [bp-Ch]@5 |
913 int i; | |
1332 | 914 |
1448 | 915 this->ai_turn_timer = 64; |
1332 | 916 dword_50C994 = 0; |
917 uActiveCharacter = 0; | |
1340 | 918 for (i=0; i<uActorQueueSize; ++i ) |
1332 | 919 { |
1340 | 920 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) |
1332 | 921 { |
1340 | 922 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; |
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923 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0); |
1450 | 924 if ( !ActorMove(i) ) |
1340 | 925 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7); |
1332 | 926 } |
1340 | 927 } |
1332 | 928 } |
929 // 50C994: using guessed type int dword_50C994; | |
930 | |
931 //----- (00406AFE) -------------------------------------------------------- | |
1450 | 932 void stru262_TurnBased::ActorAIStopMovement() |
1332 | 933 { |
934 AIDirection a3; // [sp+4h] [bp-48h]@5 | |
1340 | 935 AIDirection v7; // [sp+20h] [bp-2Ch]@5 |
936 unsigned int target_pid; | |
937 int i; | |
1332 | 938 |
1340 | 939 for (i=0; i<uActorQueueSize; ++i ) |
1332 | 940 { |
1340 | 941 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) |
1332 | 942 { |
1340 | 943 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; |
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944 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0); |
1340 | 945 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7); |
1450 | 946 pQueue[i].AI_action_type = TE_AI_STAND; |
1340 | 947 pQueue[i].uActionLength = 0; |
1332 | 948 } |
1340 | 949 } |
950 turn_stage = 2; | |
1448 | 951 ai_turn_timer = 100; |
1340 | 952 |
1332 | 953 } |
954 | |
955 //----- (00406B9F) -------------------------------------------------------- | |
1450 | 956 void stru262_TurnBased::ActorAIDoAdditionalMove() |
1332 | 957 { |
958 Actor *v6; // ebx@5 | |
959 AIDirection a3; // [sp+0h] [bp-50h]@15 | |
960 AIDirection v9; // [sp+1Ch] [bp-34h]@15 | |
961 unsigned int v13; // [sp+44h] [bp-Ch]@8 | |
1342 | 962 int i; |
1332 | 963 |
1342 | 964 for (i=0; i<uActorQueueSize; ++i ) |
1332 | 965 { |
1342 | 966 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) |
1332 | 967 { |
1342 | 968 v6 = &pActors[PID_ID(pQueue[i].uPackedID)]; |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
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969 if ( !(v6->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0|| (v6->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) || |
1342 | 970 v6->uAIState == AIState::Dead || v6->uAIState == AIState::Removed || v6->uAIState == AIState::Disabled) ) |
1332 | 971 { |
1342 | 972 v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; |
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973 Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &v9, 0); |
1342 | 974 if ( v6->uAIState == AIState::Pursuing || v6->uAIState == AIState::Tethered ) |
1332 | 975 { |
1342 | 976 if ( (double)(signed int)v9.uDistance < 307.2 ) |
977 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9); | |
978 } | |
979 else | |
980 { | |
981 v6->uCurrentActionTime += pEventTimer->uTimeElapsed; | |
982 if ( v6->uCurrentActionTime > v6->uCurrentActionLength ) | |
1332 | 983 { |
1342 | 984 if ( v6->uAIState == AIState::Dying ) |
1332 | 985 { |
986 v6->uCurrentActionTime = 0; | |
987 v6->uCurrentActionLength = 0; | |
1342 | 988 v6->uAIState = AIState::Dead; |
1332 | 989 v6->UpdateAnimation(); |
990 } | |
1450 | 991 if ( !ActorMove(i) ) |
1342 | 992 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9); |
1332 | 993 } |
994 } | |
995 } | |
996 } | |
997 } | |
998 } | |
999 | |
1000 //----- (00406D10) -------------------------------------------------------- | |
1450 | 1001 bool stru262_TurnBased::ActorMove(signed int queue_position) |
1332 | 1002 { |
1003 int v2; // ecx@1 | |
1004 //int v3; // ecx@2 | |
1005 Actor *actor; // ebx@2 | |
1450 | 1006 |
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1007 AIDirection v9; // esi@10 |
1332 | 1008 int v10; // eax@10 |
1448 | 1009 int v11; // ecx@10 |
1332 | 1010 unsigned __int8 pHostileType; // al@12 |
1011 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1012 AIDirection pDir; // [sp+28h] [bp-2Ch]@10 | |
1448 | 1013 int v28; // [sp+48h] [bp-Ch]@10 |
1332 | 1014 TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7 |
1015 unsigned int uActorID; // [sp+50h] [bp-4h]@2 | |
1016 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 | |
1017 | |
1018 // __debugbreak();//ñðàáàòûâàåò ïðè ïîøàãîâîì ðåæèìå ïîñëå ïÿòè øàãîâ | |
1450 | 1019 v2 = pQueue[queue_position].uPackedID; |
1332 | 1020 if (PID_TYPE(v2) == OBJECT_Player) |
1021 return 0; | |
1022 uActorID = PID_ID(v2); | |
1023 //uActorID = v3; | |
1024 actor = &pActors[uActorID]; | |
1025 //v5 = v4->uAIState; | |
1448 | 1026 if ( actor->uAIState == AIState::Dead || actor->uAIState == AIState::Dying || |
1027 actor->uAIState == AIState::Removed|| actor->uAIState == AIState::Disabled || | |
1028 actor->uAIState == AIState::Summoned ) | |
1332 | 1029 return 1; |
1450 | 1030 v29 = &pTurnEngine->pQueue[queue_position]; |
1031 a2a = ai_near_actors_targets_pid[uActorID]; | |
1332 | 1032 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true); |
1450 | 1033 if ( actor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[uActorID] ) |
1332 | 1034 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
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1035 Actor::GetDirectionInfo(pQueue[queue_position].uPackedID, ai_near_actors_targets_pid[uActorID], &v9, 0); |
1332 | 1036 v10 = actor->uActorRadius; |
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1037 memcpy(&a3, &v9, sizeof(AIDirection)); |
1448 | 1038 memcpy(&pDir, &a3, sizeof(AIDirection)); |
1332 | 1039 v11 = a3.uDistance - v10; |
1040 v28 = a3.uDistance - v10; | |
1448 | 1041 if ( v28 < 0 ) |
1332 | 1042 { |
1043 v11 = 0; | |
1044 v28 = 0; | |
1045 } | |
1046 pHostileType = actor->pMonsterInfo.uHostilityType; | |
1448 | 1047 |
1048 switch (pHostileType) | |
1332 | 1049 { |
1448 | 1050 case 1: |
1051 if ( (double)v28 < 307.2 ) | |
1052 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1053 break; | |
1054 case 2: | |
1055 if ( v28 < 1024 ) | |
1056 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1057 break; | |
1058 case 3: | |
1059 if ( v28 < 2560 ) | |
1060 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1061 break; | |
1332 | 1062 } |
1448 | 1063 |
1950 | 1064 if ( actor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
1332 | 1065 { |
1448 | 1066 if (v11 < 10240 ) |
1332 | 1067 { |
1068 Actor::AI_Flee(uActorID, a2a, 0, &pDir); | |
1450 | 1069 v29->AI_action_type = 4; |
1332 | 1070 } |
1448 | 1071 else |
1072 { | |
1456 | 1073 Actor::AI_RandomMove(uActorID, a2a, 1024, 0); |
1450 | 1074 v29->AI_action_type = TE_AI_PURSUE; |
1448 | 1075 } |
1076 | |
1332 | 1077 v29->uActionLength = actor->uCurrentActionLength; |
1078 return 1; | |
1079 } | |
1448 | 1080 |
1081 if ( actor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long ) | |
1082 { | |
1332 | 1083 if ( !(actor->uAttributes & 0x020000) || actor->pMonsterInfo.uAIType == 1 ) |
1084 { | |
1085 if ( actor->pMonsterInfo.uAIType == 1 ) | |
1086 { | |
1456 | 1087 if ( actor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1332 | 1088 Actor::AI_Stand(uActorID, a2a, 32, 0); |
1448 | 1089 else |
1090 Actor::AI_Flee(uActorID, a2a, 32, 0); | |
1456 | 1091 v29->AI_action_type = TE_AI_FLEE; |
1332 | 1092 v29->uActionLength = actor->uCurrentActionLength; |
1093 return 1; | |
1094 } | |
1095 if ( actor->pMonsterInfo.uAIType == 2 ) | |
1096 { | |
1448 | 1097 |
1098 if (((double)actor->pMonsterInfo.uHP * 0.2) > (double)actor->sCurrentHP && (v11 < 10240 ) ) | |
1332 | 1099 { |
1456 | 1100 if ( actor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1332 | 1101 Actor::AI_Stand(uActorID, a2a, 32, 0); |
1448 | 1102 else |
1103 Actor::AI_Flee(uActorID, a2a, 32, 0); | |
1456 | 1104 v29->AI_action_type = TE_AI_FLEE; |
1332 | 1105 v29->uActionLength = actor->uCurrentActionLength; |
1106 return 1; | |
1107 } | |
1108 } | |
1109 if ( actor->pMonsterInfo.uAIType == 3 ) | |
1110 { | |
1448 | 1111 |
1112 if ( ((double)actor->pMonsterInfo.uHP * 0.1) > (double)actor->sCurrentHP && (v11 < 10240 )) | |
1332 | 1113 { |
1456 | 1114 if ( actor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1332 | 1115 Actor::AI_Stand(uActorID, a2a, 32, 0); |
1448 | 1116 else |
1117 Actor::AI_Flee(uActorID, a2a, 32, 0); | |
1456 | 1118 v29->AI_action_type = TE_AI_FLEE; |
1332 | 1119 v29->uActionLength = actor->uCurrentActionLength; |
1120 return 1; | |
1121 } | |
1448 | 1122 |
1332 | 1123 } |
1124 } | |
1448 | 1125 |
1332 | 1126 if ( (double)(signed int)v28 < 307.2 ) |
1127 return 0; | |
1128 if ( (signed int)v11 < 5120 ) | |
1129 { | |
1130 if ( actor->pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 ) | |
1131 Actor::AI_Pursue1(uActorID, a2a, uActorID, 32, &pDir); | |
1132 else | |
1133 Actor::AI_Pursue2(uActorID, a2a, 32, &pDir, 307); | |
1450 | 1134 v29->AI_action_type = TE_AI_PURSUE; |
1332 | 1135 v29->uActionLength = actor->uCurrentActionLength; |
1136 return 1; | |
1137 } | |
1138 } | |
1448 | 1139 switch(actor->pMonsterInfo.uMovementType) |
1332 | 1140 { |
1456 | 1141 case MONSTER_MOVEMENT_TYPE_SHORT: |
1142 Actor::AI_RandomMove(uActorID, a2a, 1024, 32); | |
1448 | 1143 break; |
1456 | 1144 case MONSTER_MOVEMENT_TYPE_MEDIUM: |
1145 Actor::AI_RandomMove(uActorID, a2a, 2560, 32); | |
1448 | 1146 break; |
1456 | 1147 case MONSTER_MOVEMENT_TYPE_LONG: |
1148 Actor::AI_RandomMove(uActorID, a2a, 5120, 32); | |
1448 | 1149 break; |
1456 | 1150 case MONSTER_MOVEMENT_TYPE_FREE: |
1151 Actor::AI_RandomMove(uActorID, a2a, 10240, 32); | |
1448 | 1152 break; |
1456 | 1153 case MONSTER_MOVEMENT_TYPE_STAIONARY: |
1448 | 1154 Actor::AI_Stand(uActorID, a2a, 32, 0); |
1155 break; | |
1156 default: | |
1157 return 1; | |
1332 | 1158 } |
1450 | 1159 v29->AI_action_type = TE_AI_PURSUE; |
1448 | 1160 v29->uActionLength = actor->uCurrentActionLength; |
1332 | 1161 return 1; |
1162 } | |
1163 | |
1367 | 1164 //----- (00406FA8) -------------------------------------------------------- |
1450 | 1165 void stru262_TurnBased::ActorAIChooseNewTargets() |
1332 | 1166 { |
1367 | 1167 Actor *curr_acror; // ebx@4 |
1332 | 1168 AIDirection a3; // [sp+Ch] [bp-6Ch]@8 |
1367 | 1169 AIDirection v9; // [sp+28h] [bp-50h]@8 |
1332 | 1170 AIDirection a4; // [sp+44h] [bp-34h]@8 |
1367 | 1171 unsigned int target_pid; // [sp+60h] [bp-18h]@1 |
1332 | 1172 int uActorID; // [sp+68h] [bp-10h]@4 |
1367 | 1173 int i; |
1332 | 1174 |
1367 | 1175 for (i=0; i<uActorQueueSize; ++i ) |
1332 | 1176 { |
1367 | 1177 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) |
1332 | 1178 { |
1367 | 1179 uActorID=PID_ID(pQueue[i].uPackedID); |
1180 curr_acror = &pActors[uActorID]; | |
1181 if ( !( curr_acror->uAIState == AIState::Summoned|| curr_acror->uAIState == AIState::Dead || | |
1182 curr_acror->uAIState == AIState::Removed || curr_acror->uAIState == AIState::Disabled) ) | |
1183 { | |
1184 target_pid = ai_near_actors_targets_pid[uActorID]; | |
1185 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true); | |
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Actor::GetDirectionInfo changed the signature to a less confusing one
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1186 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v9, 0); |
1367 | 1187 memcpy(&a4, &v9, sizeof(AIDirection)); |
1188 curr_acror->uCurrentActionTime += pEventTimer->uTimeElapsed; | |
1189 if ( curr_acror->uCurrentActionTime > curr_acror->uCurrentActionLength ) | |
1332 | 1190 { |
1367 | 1191 if ( curr_acror->uAIState == AIState::Dying ) |
1332 | 1192 { |
1367 | 1193 curr_acror->uCurrentActionTime = 0; |
1194 curr_acror->uCurrentActionLength = 0; | |
1195 curr_acror->uAIState = AIState::Dead; | |
1196 curr_acror->UpdateAnimation(); | |
1197 break; | |
1332 | 1198 } |
1367 | 1199 if ( rand() % 2 ) |
1200 Actor::AI_Stand(uActorID, target_pid, 64, &a4); | |
1201 else | |
1202 Actor::AI_Bored(uActorID, target_pid, &a4); | |
1332 | 1203 } |
1204 } | |
1205 } | |
1206 } | |
1207 } | |
1208 |