Mercurial > mm7
annotate Actor.cpp @ 1796:722883bd7fed
Merge
author | Ritor1 |
---|---|
date | Wed, 02 Oct 2013 18:27:48 +0600 |
parents | 2051dfa0a00c |
children | 0f1543750bf8 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
1638
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 |
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36 |
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37 |
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38 |
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39 |
1202 | 40 std::array<Actor, 500> pActors; |
1503 | 41 size_t uNumActors; |
0 | 42 |
43 stru319 stru_50C198; // idb | |
44 | |
994 | 45 |
46 | |
47 | |
48 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 49 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 50 { |
1763 | 51 unsigned int bar_length; // esi@1 |
52 unsigned int uX; // ebx@10 | |
994 | 53 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
54 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
55 | |
1763 | 56 bar_length = 25; |
57 if ( actor->pMonsterInfo.uHP > 25 ) | |
994 | 58 { |
1763 | 59 bar_length = 200; |
60 if ( actor->pMonsterInfo.uHP < 200 ) | |
61 bar_length = actor->pMonsterInfo.uHP; | |
994 | 62 } |
1763 | 63 v10 = bar_length; |
994 | 64 v9 = uTextureID_mhp_grn; |
1763 | 65 if ( actor->sCurrentHP < actor->pMonsterInfo.uHP ) |
994 | 66 { |
1763 | 67 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
1761 | 68 if ( actor->sCurrentHP <= (signed int)(signed __int64)(0.34 * (double)(signed int)actor->pMonsterInfo.uHP) ) |
69 v9 = uTextureID_mhp_red; | |
70 else if ( actor->sCurrentHP <= (signed int)(signed __int64)((double)(signed int)actor->pMonsterInfo.uHP * 0.67) ) | |
71 v9 = uTextureID_mhp_yel; | |
994 | 72 } |
1763 | 73 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 74 |
1763 | 75 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
76 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
77 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
78 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 79 |
80 pRenderer->ResetTextureClipRect(); | |
1763 | 81 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
82 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 83 } |
84 | |
781 | 85 //----- (00448A40) -------------------------------------------------------- |
86 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
87 { | |
88 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
89 { | |
90 if ( bToggle ) | |
91 { | |
92 pActors[uActorID].uAttributes |= uFlag; | |
93 } | |
94 else | |
95 { | |
96 if ( uFlag == 0x10000 ) | |
97 { | |
98 if (pActors[uActorID].uAIState == Disabled ) | |
99 pActors[uActorID].uAIState = Standing; | |
100 } | |
101 pActors[uActorID].uAttributes &= ~uFlag; | |
102 } | |
103 } | |
104 } | |
0 | 105 |
106 //----- (00448518) -------------------------------------------------------- | |
107 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
108 { | |
109 signed int v3; // eax@1 | |
110 int *v4; // edi@2 | |
111 signed int v5; // eax@6 | |
112 char *v6; // ecx@6 | |
113 char *v7; // eax@11 | |
114 ItemGen *v8; // ecx@15 | |
115 | |
116 v3 = 0; | |
117 if ( (signed int)uNumActors > 0 ) | |
118 { | |
602 | 119 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 120 while ( *(short *)v4 != npc ) |
121 { | |
122 ++v3; | |
123 v4 += 209; | |
124 if ( v3 >= (signed int)uNumActors ) | |
125 return; | |
126 } | |
127 v5 = v3; | |
128 v6 = (char *)&pActors[v5].uCarriedItemID; | |
129 if ( a3 ) | |
130 { | |
131 if ( *(short *)v6 ) | |
132 { | |
133 if ( pActors[v5].array_000234[0].uItemID ) | |
134 { | |
135 v7 = (char *)&pActors[v5].array_000234[1]; | |
136 if ( !*(int *)v7 ) | |
137 *(int *)v7 = item; | |
138 } | |
139 else | |
140 { | |
141 pActors[v5].array_000234[0].uItemID = item; | |
142 } | |
143 } | |
144 else | |
145 { | |
146 *(short *)v6 = item; | |
147 } | |
148 } | |
149 else | |
150 { | |
151 if ( *(short *)v6 == item ) | |
152 { | |
153 *(short *)v6 = 0; | |
154 } | |
155 else | |
156 { | |
157 v8 = pActors[v5].array_000234; | |
158 if ( pActors[v5].array_000234[0].uItemID == item | |
159 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
160 v8->Reset(); | |
161 } | |
162 } | |
163 } | |
164 } | |
165 | |
166 //----- (004485A7) -------------------------------------------------------- | |
526 | 167 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 168 { |
169 unsigned int v3; // eax@3 | |
170 char *v4; // ecx@3 | |
526 | 171 int *v5; // eax@8 |
0 | 172 ItemGen *v6; // ecx@12 |
173 | |
526 | 174 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 175 { |
176 v3 = uActorID; | |
177 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
178 if ( bGive ) | |
179 { | |
180 if ( *(short *)v4 ) | |
181 { | |
182 if ( pActors[v3].array_000234[0].uItemID ) | |
183 { | |
184 v5 = &pActors[v3].array_000234[1].uItemID; | |
185 if ( !*v5 ) | |
186 *v5 = uItemID; | |
187 } | |
188 else | |
189 { | |
190 pActors[v3].array_000234[0].uItemID = uItemID; | |
191 } | |
192 } | |
193 else | |
194 { | |
195 *(short *)v4 = uItemID; | |
196 } | |
197 } | |
198 else | |
199 { | |
200 if ( *(short *)v4 == uItemID ) | |
201 { | |
202 *(short *)v4 = 0; | |
203 } | |
204 else | |
205 { | |
206 v6 = pActors[v3].array_000234; | |
207 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
208 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
209 v6->Reset(); | |
210 } | |
211 } | |
212 } | |
213 } | |
214 | |
215 //----- (0040894B) -------------------------------------------------------- | |
216 bool Actor::CanAct() | |
217 { | |
1114 | 218 bool isparalyzed; // esi@1 |
219 bool isstoned; // edi@2 | |
0 | 220 unsigned __int16 v3; // ax@6 |
221 | |
1114 | 222 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
223 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 224 v3 = this->uAIState; |
1114 | 225 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 226 } |
227 | |
228 //----- (004089C7) -------------------------------------------------------- | |
303 | 229 bool Actor::IsNotAlive() |
0 | 230 { |
1115 | 231 bool isstoned; // esi@1 |
303 | 232 //unsigned __int16 v2; // ax@3 |
0 | 233 |
1115 | 234 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
303 | 235 //v2 = this->uAIState; |
1115 | 236 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 237 } |
238 | |
239 //----- (004086E9) -------------------------------------------------------- | |
240 void Actor::SetRandomGoldIfTheresNoItem() | |
241 { | |
242 Actor *v1; // esi@1 | |
243 int v2; // edi@1 | |
244 signed int v3; // ebx@2 | |
245 unsigned __int8 v4; // al@7 | |
246 | |
247 v1 = this; | |
248 v2 = 0; | |
249 if ( !this->array_000234[3].uItemID ) | |
250 { | |
251 v3 = 0; | |
252 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
253 { | |
254 do | |
255 { | |
256 ++v3; | |
257 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
258 } | |
259 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
260 if ( v2 ) | |
261 { | |
262 v1->array_000234[3].uItemID = 197; | |
377 | 263 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 264 } |
265 } | |
266 } | |
267 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
268 { | |
269 v4 = v1->pMonsterInfo.uTreasureLevel; | |
270 if ( v4 ) | |
271 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
272 } | |
273 v1->uAttributes |= 0x800000; | |
274 } | |
275 | |
276 //----- (00404AC7) -------------------------------------------------------- | |
1519 | 277 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 278 { |
279 Actor *v5; // esi@1 | |
280 unsigned int v6; // edi@1 | |
281 unsigned int v7; // eax@1 | |
282 int v8; // edi@16 | |
283 int v9; // edi@17 | |
284 signed int v10; // ecx@22 | |
285 signed int v11; // eax@29 | |
286 __int16 *v12; // edi@30 | |
287 int v13; // ecx@34 | |
288 int v14; // edx@34 | |
289 int v15; // eax@34 | |
290 AIDirection *v16; // esi@34 | |
291 unsigned __int16 v17; // di@34 | |
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292 //int v18; // eax@34 |
0 | 293 int v19; // edi@34 |
294 int v20; // eax@35 | |
295 int v21; // eax@39 | |
296 SoundID v22; // eax@39 | |
297 signed int v23; // eax@41 | |
298 double v24; // st7@49 | |
299 float v25; // ST5C_4@50 | |
300 int v26; // eax@50 | |
301 double v27; // st7@50 | |
302 double v28; // st6@50 | |
303 float v29; // ST4C_4@51 | |
304 int v30; // esi@50 | |
305 int v31; // ST3C_4@51 | |
306 unsigned int v32; // edi@51 | |
307 char *v33; // eax@54 | |
308 unsigned __int16 v34; // ax@57 | |
309 signed int v35; // ecx@58 | |
310 signed int v36; // eax@67 | |
311 signed int v37; // eax@68 | |
312 signed __int64 v38; // qtt@69 | |
313 int v39; // ecx@75 | |
314 int v40; // eax@79 | |
315 int v41; // ecx@90 | |
316 int v42; // ecx@91 | |
317 int v43; // eax@95 | |
318 int v44; // ecx@100 | |
319 int v45; // ecx@101 | |
320 int v46; // eax@105 | |
321 unsigned int v47; // ebx@106 | |
322 int v48; // ecx@110 | |
323 char v49; // zf@123 | |
324 int v50; // eax@127 | |
325 int v51; // ecx@130 | |
326 int v52; // eax@132 | |
327 int v53; // ecx@137 | |
328 int v54; // ecx@138 | |
329 int v55; // eax@142 | |
330 SpellBuff *v56; // esi@143 | |
331 Player **v57; // esi@145 | |
332 int v58; // eax@146 | |
333 int v59; // edi@146 | |
334 int v60; // eax@146 | |
335 int v61; // edi@146 | |
336 int v62; // eax@146 | |
337 signed int v63; // edi@146 | |
338 signed int v64; // edi@147 | |
339 int v65; // eax@151 | |
340 char *v66; // eax@160 | |
341 int v67; // edi@167 | |
342 int v68; // edi@168 | |
343 int v69; // eax@171 | |
344 signed int v70; // ecx@172 | |
345 signed int v71; // eax@179 | |
346 __int16 *v72; // edi@180 | |
347 int v73; // ecx@184 | |
348 int v74; // edx@184 | |
349 int v75; // eax@184 | |
350 AIDirection *v76; // esi@184 | |
351 unsigned __int16 v77; // di@184 | |
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352 //int v78; // eax@184 |
0 | 353 int v79; // edx@185 |
354 int v80; // eax@185 | |
355 int v81; // eax@189 | |
356 unsigned __int16 v82; // ax@190 | |
357 int v83; // ecx@192 | |
358 int v84; // edx@192 | |
359 int v85; // eax@192 | |
360 AIDirection *v86; // esi@192 | |
361 unsigned __int16 v87; // di@192 | |
362 __int16 v88; // ax@192 | |
363 signed int v89; // ecx@192 | |
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Massive refactors of spells + PID (packed id) macros introduced.
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364 //int v90; // eax@192 |
0 | 365 signed int v91; // eax@200 |
366 int v92; // eax@201 | |
367 int v93; // ecx@207 | |
368 int v94; // ecx@208 | |
369 int v95; // eax@212 | |
370 int v96; // ecx@217 | |
371 int v97; // eax@221 | |
372 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
373 signed int v99; // [sp-14h] [bp-E4h]@39 | |
374 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
375 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
376 signed int v102; // [sp-8h] [bp-D8h]@39 | |
377 int v103; // [sp-4h] [bp-D4h]@39 | |
378 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
379 signed int v105; // [sp+4h] [bp-CCh]@23 | |
380 int v106; // [sp+4h] [bp-CCh]@39 | |
381 signed int v107; // [sp+4h] [bp-CCh]@42 | |
382 signed int v108; // [sp+4h] [bp-CCh]@173 | |
383 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
384 float v110; // [sp+30h] [bp-A0h]@50 | |
385 int v111; // [sp+38h] [bp-98h]@41 | |
386 float v112; // [sp+3Ch] [bp-94h]@49 | |
387 int v113; // [sp+40h] [bp-90h]@41 | |
388 int v114; // [sp+48h] [bp-88h]@41 | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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488
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389 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 390 int v116; // [sp+BCh] [bp-14h]@49 |
391 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
392 int v118; // [sp+C4h] [bp-Ch]@29 | |
393 float v119; // [sp+C8h] [bp-8h]@48 | |
394 float v120; // [sp+CCh] [bp-4h]@1 | |
395 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
396 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
397 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
398 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
399 int spellnume; // [sp+D8h] [bp+8h]@179 | |
400 int a1a; // [sp+E0h] [bp+10h]@34 | |
401 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
402 int a1c; // [sp+E0h] [bp+10h]@184 | |
403 | |
404 LODWORD(v120) = uActorID; | |
405 v5 = &pActors[uActorID]; | |
406 v117 = pDir; | |
407 v6 = uSkillLevel & 0x3F; | |
408 v7 = SkillToMastery(uSkillLevel); | |
1519 | 409 if ( uSpellID <= 47 ) |
0 | 410 { |
1519 | 411 if ( uSpellID != 47 ) |
0 | 412 { |
1519 | 413 if ( uSpellID <= 18 ) |
0 | 414 { |
1519 | 415 if ( uSpellID == 18 || uSpellID == 2 ) |
0 | 416 goto LABEL_159; |
1519 | 417 if ( uSpellID != 5 ) |
0 | 418 { |
1519 | 419 if ( uSpellID == 6 ) |
0 | 420 goto LABEL_159; |
1519 | 421 if ( uSpellID != 9 ) |
0 | 422 { |
1519 | 423 if ( uSpellID != 11 ) |
0 | 424 { |
1519 | 425 if ( uSpellID != 15 ) |
0 | 426 { |
1519 | 427 if ( uSpellID != 17 ) |
0 | 428 return; |
429 if ( (signed int)v7 <= 0 ) | |
430 goto LABEL_20; | |
431 if ( (signed int)v7 <= 2 ) | |
432 { | |
433 v9 = 300 * v6; | |
434 } | |
435 else | |
436 { | |
437 if ( v7 != 3 ) | |
438 { | |
439 if ( v7 == 4 ) | |
440 { | |
441 v8 = 3600 * (v6 + 64); | |
442 LABEL_21: | |
443 v5->pActorBuffs[15].Apply( | |
444 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
445 v7, | |
446 0, | |
447 0, | |
448 0); | |
449 return; | |
450 } | |
451 LABEL_20: | |
452 v8 = 0; | |
453 goto LABEL_21; | |
454 } | |
455 v9 = 900 * v6; | |
456 } | |
457 v8 = v9 + 3840; | |
458 goto LABEL_21; | |
459 } | |
460 v10 = 3; | |
461 if ( uSkillLevel & 0x0100 ) | |
462 { | |
463 v105 = 9; | |
464 } | |
465 else | |
466 { | |
467 if ( (uSkillLevel & 0x80u) == 0 ) | |
468 { | |
469 if ( !(uSkillLevel & 0x40) ) | |
470 goto LABEL_29; | |
471 v105 = 5; | |
472 } | |
473 else | |
474 { | |
475 v105 = 7; | |
476 } | |
477 } | |
478 v10 = v105; | |
479 LABEL_29: | |
480 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 481 a1.uType = stru_4E3ACC[15].uType; |
0 | 482 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
483 v11 = 0; | |
484 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
485 { | |
486 LABEL_33: | |
487 LOWORD(v11) = 0; | |
488 } | |
489 else | |
490 { | |
491 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 492 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 493 { |
494 ++v11; | |
495 v12 += 28; | |
496 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
497 goto LABEL_33; | |
498 } | |
499 } | |
500 a1.uObjectDescID = v11; | |
501 a1.stru_24.Reset(); | |
822 | 502 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 503 v13 = v5->vPosition.x; |
504 v14 = v5->vPosition.y; | |
822 | 505 a1.spell_level = uSkillLevel; |
0 | 506 a1.vPosition.x = v13; |
507 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
508 v16 = v117; | |
509 v17 = LOWORD(v117->uYawAngle); | |
822 | 510 a1.spell_skill = 0; |
0 | 511 a1.vPosition.y = v14; |
512 a1.vPosition.z = v15; | |
513 a1.uFacing = v17; | |
514 a1.uSoundID = 0; | |
515 a1.uAttributes = 0; | |
516 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
517 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 518 a1.uSpriteFrameID = 0; |
823 | 519 a1.spell_target_pid = 0; |
0 | 520 a1.field_60_distance_related_prolly_lod = 3; |
521 v19 = spellnuma / -2; | |
522 a1a = spellnuma / 2; | |
523 if ( spellnuma / -2 > spellnuma / 2 ) | |
524 { | |
525 v20 = spellnuma / 2; | |
526 } | |
527 else | |
528 { | |
529 do | |
530 { | |
531 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
532 v20 = a1.Create( | |
533 (signed __int16)a1.uFacing, | |
534 v16->uPitchAngle, | |
535 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
536 0); | |
537 v19 += v118; | |
538 } | |
539 while ( v19 <= a1a ); | |
540 } | |
541 if ( v20 != -1 ) | |
542 { | |
543 v106 = 0; | |
544 v104 = 0; | |
545 v103 = 0; | |
546 v102 = 0; | |
547 v21 = 8 * v20; | |
548 v101 = -1; | |
549 LOBYTE(v21) = v21 | 2; | |
550 v100 = 0; | |
551 v99 = v21; | |
552 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
553 LABEL_202: | |
554 v98 = v22; | |
555 goto LABEL_222; | |
556 } | |
557 return; | |
558 } | |
559 LABEL_159: | |
1519 | 560 a1.uType = stru_4E3ACC[uSpellID].uType; |
0 | 561 v119 = 0.0; |
562 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
563 { | |
564 LABEL_191: | |
565 v82 = 0; | |
566 } | |
567 else | |
568 { | |
569 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
570 while ( (short)a1.uType != *(short *)v66 ) |
0 | 571 { |
572 ++LODWORD(v119); | |
573 v66 += 56; | |
574 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
575 goto LABEL_191; | |
576 } | |
577 v82 = LOWORD(v119); | |
578 } | |
579 a1.uObjectDescID = v82; | |
580 a1.stru_24.Reset(); | |
1519 | 581 a1.spell_id = uSpellID; |
0 | 582 v83 = v5->vPosition.x; |
583 v84 = v5->vPosition.y; | |
822 | 584 a1.spell_level = uSkillLevel; |
0 | 585 a1.vPosition.x = v83; |
586 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
587 v86 = v117; | |
588 v87 = LOWORD(v117->uYawAngle); | |
822 | 589 a1.spell_skill = 0; |
0 | 590 a1.vPosition.y = v84; |
591 a1.vPosition.z = v85; | |
592 a1.uFacing = v87; | |
593 a1.uSoundID = 0; | |
594 a1.uAttributes = 0; | |
595 v88 = pIndoor->GetSector(v83, v84, v85); | |
596 v89 = v86->uDistance; | |
597 a1.uSectorID = v88; | |
598 LODWORD(v119) = v89; | |
599 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
600 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 601 a1.spell_target_pid = 0; |
0 | 602 a1.field_60_distance_related_prolly_lod = 3; |
603 if ( (double)v89 >= 307.2 ) | |
604 { | |
605 if ( v89 >= 1024 ) | |
606 { | |
607 if ( v89 >= 2560 ) | |
608 { | |
609 if ( v89 < 5120 ) | |
610 a1.field_60_distance_related_prolly_lod = 3; | |
611 } | |
612 else | |
613 { | |
614 a1.field_60_distance_related_prolly_lod = 2; | |
615 } | |
616 } | |
617 else | |
618 { | |
619 a1.field_60_distance_related_prolly_lod = 1; | |
620 } | |
621 } | |
622 else | |
623 { | |
624 a1.field_60_distance_related_prolly_lod = 0; | |
625 } | |
626 a1.field_61 = 2; | |
627 v91 = a1.Create( | |
628 v86->uYawAngle, | |
629 v86->uPitchAngle, | |
630 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
631 0); | |
632 if ( v91 != -1 ) | |
633 { | |
634 v106 = 0; | |
635 v104 = 0; | |
636 v103 = 0; | |
637 v102 = 0; | |
638 v92 = 8 * v91; | |
639 v101 = -1; | |
640 LOBYTE(v92) = v92 | 2; | |
641 v100 = 0; | |
642 v99 = v92; | |
1519 | 643 v22 = (SoundID)word_4EE088_sound_ids[uSpellID]; |
0 | 644 goto LABEL_202; |
645 } | |
646 return; | |
647 } | |
648 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
649 return; | |
650 v118 = pParty->vPosition.z; | |
651 v111 = pParty->vPosition.x; | |
652 v114 = pParty->vPosition.z + 2500; | |
653 v113 = pParty->vPosition.y; | |
654 v23 = 8; | |
655 if ( uSkillLevel & 0x0100 ) | |
656 { | |
657 v107 = 14; | |
658 } | |
659 else | |
660 { | |
661 if ( (uSkillLevel & 0x80u) == 0 ) | |
662 { | |
663 if ( !(uSkillLevel & 0x40) ) | |
664 goto LABEL_48; | |
665 v107 = 10; | |
666 } | |
667 else | |
668 { | |
669 v107 = 12; | |
670 } | |
671 } | |
672 v23 = v107; | |
673 LABEL_48: | |
674 v119 = 0.0; | |
675 spellnumb = 0; | |
676 if ( v23 > 0 ) | |
677 { | |
678 v24 = (double)v118; | |
679 v118 = v23; | |
680 v112 = v24; | |
862 | 681 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 682 do |
683 { | |
684 v26 = rand(); | |
685 v27 = (double)spellnumb; | |
686 v110 = v27; | |
687 v28 = (double)SLODWORD(v119); | |
688 v30 = v26 % 1000; | |
689 v25 = (double)v114; | |
690 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
691 v120 = v28 * v28; | |
692 v119 = v27 * v27; | |
693 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
694 { | |
695 v32 = 0; | |
696 pitch = 0; | |
697 } | |
698 else | |
699 { | |
700 v31 = (signed __int64)sqrt(v119 + v120); | |
701 v29 = v28; | |
702 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
703 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
704 } | |
705 a1.stru_24.Reset(); | |
924 | 706 a1.uType = stru_4E3ACC[9].uType; |
0 | 707 spellnumd = 0; |
708 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
709 { | |
710 LABEL_57: | |
711 v34 = 0; | |
712 } | |
713 else | |
714 { | |
715 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
716 while ( (short)a1.uType != *(short *)v33 ) |
0 | 717 { |
718 ++spellnumd; | |
719 v33 += 56; | |
720 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
721 goto LABEL_57; | |
722 } | |
723 v34 = spellnumd; | |
724 } | |
725 a1.uObjectDescID = v34; | |
822 | 726 a1.spell_level = uSkillLevel; |
0 | 727 a1.vPosition.x = v111; |
728 a1.vPosition.y = v113; | |
729 a1.vPosition.z = v30 + v114; | |
822 | 730 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
731 a1.spell_skill = 0; | |
0 | 732 a1.uAttributes = 0; |
733 a1.uSectorID = 0; | |
734 a1.uSpriteFrameID = 0; | |
822 | 735 a1.spell_caster_pid = v116; |
823 | 736 a1.spell_target_pid = 0; |
0 | 737 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
738 a1.uFacing = v32; | |
739 a1.uSoundID = 0; | |
740 v35 = v117->uDistance; | |
741 LODWORD(v119) = v117->uDistance; | |
742 if ( (double)SLODWORD(v119) >= 307.2 ) | |
743 { | |
744 if ( v35 >= 1024 ) | |
745 { | |
746 if ( v35 >= 2560 ) | |
747 { | |
748 if ( v35 < 5120 ) | |
749 a1.field_60_distance_related_prolly_lod = 3; | |
750 } | |
751 else | |
752 { | |
753 a1.field_60_distance_related_prolly_lod = 2; | |
754 } | |
755 } | |
756 else | |
757 { | |
758 a1.field_60_distance_related_prolly_lod = 1; | |
759 } | |
760 } | |
761 else | |
762 { | |
763 a1.field_60_distance_related_prolly_lod = 0; | |
764 } | |
765 a1.field_61 = 2; | |
766 v36 = a1.Create( | |
767 v32, | |
768 pitch, | |
769 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
770 0); | |
771 if ( v36 != -1 ) | |
772 { | |
773 v37 = 8 * v36; | |
774 LOBYTE(v37) = v37 | 2; | |
775 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
776 } | |
777 spellnumb = rand() % 1024 - 512; | |
778 v38 = rand(); | |
779 v49 = v118-- == 1; | |
780 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
781 } | |
782 while ( !v49 ); | |
783 } | |
784 return; | |
785 } | |
786 if ( (signed int)v7 > 0 ) | |
787 { | |
788 if ( (signed int)v7 <= 2 ) | |
789 { | |
790 v39 = 60 * (v6 + 60); | |
791 goto LABEL_79; | |
792 } | |
793 if ( v7 == 3 ) | |
794 { | |
795 v39 = 180 * (v6 + 20); | |
796 goto LABEL_79; | |
797 } | |
798 if ( v7 == 4 ) | |
799 { | |
800 v39 = 240 * (v6 + 15); | |
801 LABEL_79: | |
802 v5->pActorBuffs[19].Apply( | |
803 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
804 v7, | |
805 0, | |
806 0, | |
807 0); | |
808 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
809 v106 = 0; | |
810 v104 = 0; | |
811 v103 = 0; | |
812 v102 = 0; | |
813 v40 = 8 * LODWORD(v120); | |
814 v101 = -1; | |
862 | 815 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 816 v100 = 0; |
817 v99 = v40; | |
818 v98 = (SoundID)10040; | |
819 LABEL_222: | |
820 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
821 return; | |
822 } | |
823 } | |
824 v39 = 0; | |
825 goto LABEL_79; | |
826 } | |
1519 | 827 if ( uSpellID == 26 || uSpellID == 29 ) |
0 | 828 goto LABEL_159; |
1519 | 829 if ( uSpellID != 38 ) |
0 | 830 { |
1519 | 831 if ( uSpellID == 39 || uSpellID == 41 ) |
0 | 832 goto LABEL_159; |
1519 | 833 if ( uSpellID != 46 ) |
0 | 834 return; |
835 if ( (signed int)v7 > 0 ) | |
836 { | |
837 if ( (signed int)v7 <= 2 ) | |
838 { | |
839 v41 = 300 * v6; | |
840 goto LABEL_91; | |
841 } | |
842 if ( v7 == 3 ) | |
843 { | |
844 v41 = 900 * v6; | |
845 goto LABEL_91; | |
846 } | |
847 if ( v7 == 4 ) | |
848 { | |
849 v41 = 1200 * v6; | |
850 LABEL_91: | |
851 v42 = v41 + 3840; | |
852 LABEL_95: | |
853 v5->pActorBuffs[17].Apply( | |
854 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
855 v7, | |
856 v6 + 5, | |
857 0, | |
858 0); | |
1077 | 859 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 860 v106 = 0; |
861 v104 = 0; | |
862 v103 = 0; | |
863 v102 = 0; | |
864 v43 = 8 * LODWORD(v120); | |
865 v101 = -1; | |
862 | 866 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 867 v100 = 0; |
868 v99 = v43; | |
869 v98 = (SoundID)14010; | |
870 goto LABEL_222; | |
871 } | |
872 } | |
873 v42 = 0; | |
874 goto LABEL_95; | |
875 } | |
876 if ( (signed int)v7 <= 0 ) | |
877 goto LABEL_104; | |
878 if ( (signed int)v7 <= 2 ) | |
879 { | |
880 v45 = 300 * v6; | |
881 } | |
882 else | |
883 { | |
884 if ( v7 != 3 ) | |
885 { | |
886 if ( v7 == 4 ) | |
887 { | |
888 v44 = 3600 * (v6 + 64); | |
889 LABEL_105: | |
890 v5->pActorBuffs[16].Apply( | |
891 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
892 v7, | |
893 v6 + 5, | |
894 0, | |
895 0); | |
1077 | 896 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 897 v106 = 0; |
898 v104 = 0; | |
899 v103 = 0; | |
900 v102 = 0; | |
901 v46 = 8 * LODWORD(v120); | |
902 v101 = -1; | |
862 | 903 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 904 v100 = 0; |
905 v99 = v46; | |
906 v98 = (SoundID)13040; | |
907 goto LABEL_222; | |
908 } | |
909 LABEL_104: | |
910 v44 = 0; | |
911 goto LABEL_105; | |
912 } | |
913 v45 = 900 * v6; | |
914 } | |
915 v44 = v45 + 3840; | |
916 goto LABEL_105; | |
917 } | |
918 v47 = 0; | |
919 if ( (signed int)v7 > 0 ) | |
920 { | |
921 if ( (signed int)v7 <= 2 ) | |
922 { | |
923 v48 = 2 * v6 + 40; | |
924 goto LABEL_114; | |
925 } | |
926 if ( v7 == 3 ) | |
927 { | |
928 v48 = 3 * v6 + 60; | |
929 goto LABEL_114; | |
930 } | |
931 if ( v7 == 4 ) | |
932 { | |
933 LOWORD(v48) = 2 * (3 * v6 + 60); | |
934 LABEL_114: | |
935 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 936 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 937 LABEL_127: |
938 v106 = v47; | |
939 v104 = v47; | |
940 v103 = v47; | |
941 v50 = 8 * LODWORD(v120); | |
942 v102 = v47; | |
943 v101 = -1; | |
862 | 944 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 945 v100 = v47; |
946 v99 = v50; | |
947 v98 = (SoundID)14020; | |
948 goto LABEL_222; | |
949 } | |
950 } | |
951 LOWORD(v48) = 0; | |
952 goto LABEL_114; | |
953 } | |
1519 | 954 if ( uSpellID <= 80 ) |
0 | 955 { |
1519 | 956 if ( uSpellID == 80 ) |
0 | 957 { |
958 v56 = pParty->pPartyBuffs; | |
959 do | |
960 { | |
961 v56->Reset(); | |
962 ++v56; | |
963 } | |
964 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
965 a1b = 1; | |
966 v57 = &pPlayers[1]; | |
967 do | |
968 { | |
969 v58 = (*v57)->GetActualWillpower(); | |
1036 | 970 v59 = (*v57)->GetParameterBonus(v58); |
0 | 971 v60 = (*v57)->GetActualIntelligence(); |
1036 | 972 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 973 v62 = (*v57)->GetActualLuck(); |
1036 | 974 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 975 if ( rand() % v63 < 30 ) |
976 { | |
977 v64 = 6048; | |
978 do | |
979 { | |
980 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
981 v64 += 16; | |
982 } | |
983 while ( v64 < 6432 ); | |
984 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
985 } | |
986 ++a1b; | |
987 ++v57; | |
988 } | |
989 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
990 v106 = 0; | |
991 v104 = 0; | |
992 v103 = 0; | |
993 v65 = 8 * LODWORD(v120); | |
994 v102 = 0; | |
995 v101 = -1; | |
862 | 996 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 997 v100 = 0; |
998 v99 = v65; | |
999 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1000 goto LABEL_202; | |
1001 } | |
1519 | 1002 if ( uSpellID != 51 ) |
0 | 1003 { |
1519 | 1004 if ( uSpellID == 57 || uSpellID == 65 || uSpellID == 70 ) |
0 | 1005 goto LABEL_159; |
1519 | 1006 if ( uSpellID == 73 ) |
0 | 1007 { |
1008 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1009 v51 = 0; | |
1010 else | |
1011 v51 = 3600 * v6; | |
1012 v5->pActorBuffs[21].Apply( | |
1013 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1014 v7, | |
1015 v6, | |
1016 0, | |
1017 0); | |
1018 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1019 v106 = 0; | |
1020 v104 = 0; | |
1021 v103 = 0; | |
1022 v102 = 0; | |
1023 v52 = 8 * LODWORD(v120); | |
1024 v101 = -1; | |
862 | 1025 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1026 v100 = 0; |
1027 v99 = v52; | |
1028 v98 = (SoundID)16060; | |
1029 goto LABEL_222; | |
1030 } | |
1519 | 1031 if ( uSpellID == 77 ) |
0 | 1032 { |
1033 v5->sCurrentHP += 5 * v6 + 10; | |
1034 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1035 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1036 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1037 v47 = 0; | |
1038 goto LABEL_127; | |
1039 } | |
1519 | 1040 v49 = uSpellID == 78; |
0 | 1041 LABEL_158: |
1042 if ( !v49 ) | |
1043 return; | |
1044 goto LABEL_159; | |
1045 } | |
1046 if ( (signed int)v7 > 0 ) | |
1047 { | |
1048 if ( (signed int)v7 <= 2 ) | |
1049 { | |
1050 v53 = 300 * v6; | |
1051 goto LABEL_138; | |
1052 } | |
1053 if ( v7 == 3 ) | |
1054 { | |
1055 v53 = 900 * v6; | |
1056 goto LABEL_138; | |
1057 } | |
1058 if ( v7 == 4 ) | |
1059 { | |
1060 v53 = 1200 * v6; | |
1061 LABEL_138: | |
1062 v54 = v53 + 3840; | |
1063 LABEL_142: | |
1064 v5->pActorBuffs[18].Apply( | |
1065 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1066 v7, | |
1067 v6 + 5, | |
1068 0, | |
1069 0); | |
1077 | 1070 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1071 v106 = 0; |
1072 v104 = 0; | |
1073 v103 = 0; | |
1074 v102 = 0; | |
1075 v55 = 8 * LODWORD(v120); | |
1076 v101 = -1; | |
862 | 1077 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1078 v100 = 0; |
1079 v99 = v55; | |
1080 v98 = (SoundID)14060; | |
1081 goto LABEL_222; | |
1082 } | |
1083 } | |
1084 v54 = 0; | |
1085 goto LABEL_142; | |
1086 } | |
1519 | 1087 if ( uSpellID == 85 ) |
0 | 1088 { |
1089 if ( (signed int)v7 > 0 ) | |
1090 { | |
1091 if ( (signed int)v7 <= 2 ) | |
1092 { | |
1093 v96 = 300 * v6 + 3840; | |
1094 goto LABEL_221; | |
1095 } | |
1096 if ( v7 == 3 ) | |
1097 { | |
1098 LOWORD(v6) = 3 * v6; | |
1099 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1100 goto LABEL_221; | |
1101 } | |
1102 if ( v7 == 4 ) | |
1103 { | |
1104 v96 = 1200 * v6 + 3840; | |
1105 LOWORD(v6) = 4 * v6; | |
1106 LABEL_221: | |
1107 v5->pActorBuffs[13].Apply( | |
1108 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1109 v7, | |
1110 v6, | |
1111 0, | |
1112 0); | |
1113 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1114 v106 = 0; | |
1115 v104 = 0; | |
1116 v103 = 0; | |
1117 v102 = 0; | |
1118 v97 = 8 * LODWORD(v120); | |
1119 v101 = -1; | |
862 | 1120 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1121 v100 = 0; |
1122 v99 = v97; | |
1123 v98 = (SoundID)17070; | |
1124 goto LABEL_222; | |
1125 } | |
1126 } | |
1127 LOWORD(v6) = uSkillLevel; | |
1128 v96 = 0; | |
1129 goto LABEL_221; | |
1130 } | |
1519 | 1131 if ( uSpellID == 86 ) |
0 | 1132 { |
1133 if ( (signed int)v7 > 0 ) | |
1134 { | |
1135 if ( (signed int)v7 <= 2 ) | |
1136 { | |
1137 v93 = 300 * v6; | |
1138 goto LABEL_208; | |
1139 } | |
1140 if ( v7 == 3 ) | |
1141 { | |
1142 v93 = 900 * v6; | |
1143 goto LABEL_208; | |
1144 } | |
1145 if ( v7 == 4 ) | |
1146 { | |
1147 v93 = 1200 * v6; | |
1148 LABEL_208: | |
1149 v94 = v93 + 3840; | |
1150 LABEL_212: | |
1151 v5->pActorBuffs[14].Apply( | |
1152 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1153 v7, | |
1154 v6 + 5, | |
1155 0, | |
1156 0); | |
1157 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1158 v106 = 0; | |
1159 v104 = 0; | |
1160 v103 = 0; | |
1161 v102 = 0; | |
1162 v95 = 8 * LODWORD(v120); | |
1163 v101 = -1; | |
862 | 1164 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1165 v100 = 0; |
1166 v99 = v95; | |
1167 v98 = (SoundID)17080; | |
1168 goto LABEL_222; | |
1169 } | |
1170 } | |
1171 v94 = 0; | |
1172 goto LABEL_212; | |
1173 } | |
1519 | 1174 if ( uSpellID == 90 ) |
0 | 1175 goto LABEL_159; |
1519 | 1176 if ( uSpellID != 93 ) |
0 | 1177 { |
1519 | 1178 if ( uSpellID != 95 ) |
0 | 1179 { |
1519 | 1180 v49 = uSpellID == 97; |
0 | 1181 goto LABEL_158; |
1182 } | |
1183 if ( (signed int)v7 > 0 ) | |
1184 { | |
1185 if ( (signed int)v7 <= 3 ) | |
1186 { | |
1187 v67 = 300 * v6; | |
1188 goto LABEL_168; | |
1189 } | |
1190 if ( v7 == 4 ) | |
1191 { | |
1192 v67 = 900 * v6; | |
1193 LABEL_168: | |
1194 v68 = v67 + 3840; | |
1195 LABEL_171: | |
1196 v5->pActorBuffs[20].Apply( | |
1197 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1198 v7, | |
1199 0, | |
1200 0, | |
1201 0); | |
1077 | 1202 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1203 v106 = 0; |
1204 v104 = 0; | |
1205 v103 = 0; | |
1206 v102 = 0; | |
1207 v69 = 8 * LODWORD(v120); | |
1208 v101 = -1; | |
862 | 1209 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1210 v100 = 0; |
1211 v99 = v69; | |
1212 v98 = (SoundID)18060; | |
1213 goto LABEL_222; | |
1214 } | |
1215 } | |
1216 v68 = 0; | |
1217 goto LABEL_171; | |
1218 } | |
1219 v70 = 3; | |
1220 if ( uSkillLevel & 0x100 ) | |
1221 { | |
1222 v108 = 9; | |
1223 } | |
1224 else | |
1225 { | |
1226 if ( (uSkillLevel & 0x80u) == 0 ) | |
1227 { | |
1228 if ( !(uSkillLevel & 0x40) ) | |
1229 goto LABEL_179; | |
1230 v108 = 5; | |
1231 } | |
1232 else | |
1233 { | |
1234 v108 = 7; | |
1235 } | |
1236 } | |
1237 v70 = v108; | |
1238 LABEL_179: | |
1239 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1240 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1241 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1242 v71 = 0; | |
1243 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1244 { | |
1245 LABEL_183: | |
1246 LOWORD(v71) = 0; | |
1247 } | |
1248 else | |
1249 { | |
1250 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1251 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1252 { |
1253 ++v71; | |
1254 v72 += 28; | |
1255 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1256 goto LABEL_183; | |
1257 } | |
1258 } | |
1259 a1.uObjectDescID = v71; | |
1260 a1.stru_24.Reset(); | |
822 | 1261 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1262 v73 = v5->vPosition.x; |
1263 v74 = v5->vPosition.y; | |
822 | 1264 a1.spell_level = uSkillLevel; |
0 | 1265 a1.vPosition.x = v73; |
1266 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1267 v76 = v117; | |
1268 v77 = LOWORD(v117->uYawAngle); | |
822 | 1269 a1.spell_skill = 0; |
0 | 1270 a1.vPosition.y = v74; |
1271 a1.vPosition.z = v75; | |
1272 a1.uFacing = v77; | |
1273 a1.uSoundID = 0; | |
1274 a1.uAttributes = 0; | |
1275 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1276 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1277 a1.uSpriteFrameID = 0; |
823 | 1278 a1.spell_target_pid = 0; |
0 | 1279 a1.field_60_distance_related_prolly_lod = 3; |
1280 a1c = spellnume / -2; | |
1281 if ( spellnume / -2 > spellnume / 2 ) | |
1282 { | |
1283 v80 = spellnume / -2; | |
1284 } | |
1285 else | |
1286 { | |
1287 do | |
1288 { | |
1289 v79 = v76->uYawAngle; | |
1290 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1291 v80 = a1.Create( | |
1292 v79, | |
1293 v76->uPitchAngle, | |
1294 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1295 0); | |
1296 a1c += v116; | |
1297 } | |
1298 while ( a1c <= spellnume / 2 ); | |
1299 } | |
1300 if ( v80 != -1 ) | |
1301 { | |
1302 v106 = 0; | |
1303 v104 = 0; | |
1304 v103 = 0; | |
1305 v102 = 0; | |
1306 v81 = 8 * v80; | |
1307 v101 = -1; | |
1308 LOBYTE(v81) = v81 | 2; | |
1309 v100 = 0; | |
1310 v99 = v81; | |
1311 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1312 goto LABEL_202; | |
1313 } | |
1314 } | |
1315 | |
1316 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1317 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1318 { |
1319 unsigned int v2; // esi@1 | |
1320 unsigned int v3; // edi@1 | |
1321 bool result; // eax@9 | |
1322 | |
1323 v2 = a1->uAlly; | |
1324 v3 = a2->uAlly; | |
1325 if ( !v2 ) | |
1326 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1327 if ( !v3 ) | |
1328 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1329 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1330 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1331 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1332 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1333 result = 1; | |
1334 else | |
1335 result = v2 == v3; | |
1336 return result; | |
1337 } | |
1338 | |
1339 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1340 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1341 { |
1342 int v4; // ebx@8 | |
1343 int v5; // ST1C_4@8 | |
1344 int v6; // eax@8 | |
1345 | |
1202 | 1346 auto victim = &pActors[uActorID]; |
0 | 1347 if ( a2 == 1 ) |
322 | 1348 BYTE2(victim->uAttributes) |= 8u; |
1349 | |
1350 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1351 { |
1202 | 1352 auto actor = &pActors[i]; |
322 | 1353 if (!actor->CanAct() || i == uActorID) |
1354 continue; | |
1355 | |
1356 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1357 { |
322 | 1358 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1359 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1360 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1361 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1362 { |
322 | 1363 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1364 if ( a2 == 1 ) | |
1365 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1366 } |
1367 } | |
1368 } | |
1369 } | |
1370 | |
1371 //----- (00404874) -------------------------------------------------------- | |
1060 | 1372 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1373 { |
1374 AIDirection *v4; // edi@1 | |
1375 Actor *v5; // esi@1 | |
1376 char result; // al@1 | |
1377 char *v7; // eax@15 | |
1378 unsigned __int16 v8; // ax@18 | |
1379 unsigned __int16 v9; // ax@19 | |
1380 __int16 v10; // ax@19 | |
1381 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1382 //int v12; // eax@19 |
0 | 1383 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1384 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1385 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1386 signed int v16; // [sp+88h] [bp+8h]@14 | |
1387 signed int v17; // [sp+88h] [bp+8h]@19 | |
1388 | |
1389 v15 = uActorID; | |
1390 v4 = a2; | |
1391 v5 = &pActors[uActorID]; | |
1392 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1393 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1394 //SpriteObject::SpriteObject(&a1); |
0 | 1395 |
1396 result = a3 - 1; | |
1397 switch ( a3 ) | |
1398 { | |
1399 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1400 a1.uType = 545; |
0 | 1401 goto LABEL_14; |
1402 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1403 a1.uType = 550; |
0 | 1404 goto LABEL_14; |
1405 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1406 a1.uType = 510; |
0 | 1407 goto LABEL_14; |
1408 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1409 a1.uType = 500; |
0 | 1410 goto LABEL_14; |
1411 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1412 a1.uType = 515; |
0 | 1413 goto LABEL_14; |
1414 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1415 a1.uType = 505; |
0 | 1416 goto LABEL_14; |
1417 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1418 a1.uType = 530; |
0 | 1419 goto LABEL_14; |
1420 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1421 a1.uType = 525; |
0 | 1422 goto LABEL_14; |
1423 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1424 a1.uType = 520; |
0 | 1425 goto LABEL_14; |
1426 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1427 a1.uType = 535; |
0 | 1428 goto LABEL_14; |
1429 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1430 a1.uType = 540; |
0 | 1431 goto LABEL_14; |
1432 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1433 a1.uType = 555; |
0 | 1434 LABEL_14: |
1435 v16 = 0; | |
1436 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1437 goto LABEL_18; | |
1438 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1439 break; | |
1440 default: | |
1441 return result; | |
1442 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1443 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1444 { |
1445 ++v16; | |
1446 v7 += 56; | |
1447 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1448 { | |
1449 LABEL_18: | |
1450 v8 = 0; | |
1451 goto LABEL_19; | |
1452 } | |
1453 } | |
1454 v8 = v16; | |
1455 LABEL_19: | |
1456 a1.uObjectDescID = v8; | |
1457 a1.stru_24.Reset(); | |
1458 a1.vPosition.x = v5->vPosition.x; | |
822 | 1459 a1.spell_id = 0; |
0 | 1460 a1.vPosition.y = v5->vPosition.y; |
822 | 1461 a1.spell_level = 0; |
0 | 1462 v17 = v5->uActorHeight; |
822 | 1463 a1.spell_skill = 0; |
0 | 1464 v9 = LOWORD(v4->uYawAngle); |
1465 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1466 a1.uFacing = v9; | |
1467 a1.uSoundID = 0; | |
1468 a1.uAttributes = 0; | |
1469 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1470 v11 = v4->uDistance; | |
1471 a1.uSectorID = v10; | |
1472 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1473 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1474 a1.spell_target_pid = 0; |
0 | 1475 if ( (double)v11 >= 307.2 ) |
1476 { | |
1477 if ( v11 >= 1024 ) | |
1478 { | |
1479 a1.field_60_distance_related_prolly_lod = 2; | |
1480 if ( v11 >= 2560 ) | |
1481 a1.field_60_distance_related_prolly_lod = 3; | |
1482 } | |
1483 else | |
1484 { | |
1485 a1.field_60_distance_related_prolly_lod = 1; | |
1486 } | |
1487 } | |
1488 else | |
1489 { | |
1490 a1.field_60_distance_related_prolly_lod = 0; | |
1491 } | |
1492 a1.field_61 = a4; | |
1493 result = a1.Create( | |
1494 v4->uYawAngle, | |
1495 v4->uPitchAngle, | |
1496 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1497 0); | |
1498 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1499 { | |
1500 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1501 if ( result == 2 ) | |
1502 { | |
1503 a1.vPosition.z += 40; | |
1504 v13 = v4->uYawAngle; | |
1505 } | |
1506 else | |
1507 { | |
1508 if ( result != 3 ) | |
1509 return result; | |
1510 a1.Create( | |
1511 v4->uYawAngle + 30, | |
1512 v4->uPitchAngle, | |
1513 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1514 0); | |
1515 v13 = v4->uYawAngle - 30; | |
1516 } | |
1517 result = a1.Create( | |
1518 v13, | |
1519 v4->uPitchAngle, | |
1520 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1521 0); | |
1522 } | |
1523 return result; | |
1524 } | |
1525 | |
1526 //----- (00404736) -------------------------------------------------------- | |
1527 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1528 { | |
1529 Actor *v1; // esi@1 | |
1530 signed int v2; // edx@1 | |
1531 char *v3; // ecx@2 | |
1532 unsigned __int16 v4; // ax@5 | |
1533 int v5; // ebx@6 | |
1534 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1535 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1536 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1537 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1538 int v11; // [sp+80h] [bp-4h]@6 | |
1539 | |
1540 v10 = uActorID; | |
1541 v1 = &pActors[uActorID]; | |
1542 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1543 a1.uType = 600; |
0 | 1544 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1545 { | |
1546 LABEL_5: | |
1547 v4 = 0; | |
1548 } | |
1549 else | |
1550 { | |
1551 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1552 while ( *(short *)v3 != 600 ) | |
1553 { | |
1554 ++v2; | |
1555 v3 += 56; | |
1556 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1557 goto LABEL_5; | |
1558 } | |
1559 v4 = v2; | |
1560 } | |
1561 a1.uObjectDescID = v4; | |
1562 a1.stru_24.Reset(); | |
1563 a1.vPosition.y = v1->vPosition.y; | |
822 | 1564 a1.spell_id = 0; |
0 | 1565 v5 = v1->vPosition.x; |
1566 v11 = v1->uActorHeight; | |
822 | 1567 a1.spell_level = 0; |
1568 a1.spell_skill = 0; | |
0 | 1569 a1.vPosition.x = v5; |
1570 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1571 a1.uFacing = 0; | |
1572 a1.vPosition.z = v6; | |
1573 a1.uSoundID = 0; | |
1574 a1.uAttributes = 0; | |
1575 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1576 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1577 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1578 a1.spell_target_pid = 0; |
0 | 1579 a1.field_60_distance_related_prolly_lod = 3; |
1580 a1.field_61 = 4; | |
1581 return a1.Create(0, 0, 0, 0); | |
1582 } | |
1583 | |
1584 //----- (004040E9) -------------------------------------------------------- | |
1585 // // Get direction vector from object1 to object2, | |
1586 // // distance from object1 to object2 and Euler angles of the direction vector | |
1587 // // | |
1588 // // | |
1589 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1590 // // objectType == 2 - SpriteObject |
0 | 1591 // // objectType == 3 - Actor |
1592 // // objectType == 4 - Party | |
1593 // // objectType == 5 - Decoration | |
1594 // // | |
1595 // // originally this function had following prototype: | |
1596 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1597 // // but compiler converts functions returning structures by value in the such way | |
1598 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1599 { | |
1600 signed int v4; // eax@1 | |
1336 | 1601 signed int v5; // ecx@1 |
1602 //unsigned int v6; // ebx@1 | |
0 | 1603 int v7; // ecx@2 |
1604 int v8; // ecx@3 | |
1605 int v9; // ecx@4 | |
1336 | 1606 //BLVFace *v10; // eax@8 |
1607 //unsigned int v11; // ecx@8 | |
1608 //signed int v12; // eax@9 | |
1609 //int v13; // ecx@9 | |
1610 //int v14; // eax@9 | |
0 | 1611 int v15; // eax@11 |
1612 int v16; // eax@12 | |
1613 int v17; // eax@13 | |
1614 int v18; // edx@15 | |
1336 | 1615 //signed int v19; // eax@25 |
1616 //signed int v20; // eax@28 | |
1617 //int v21; // ebx@28 | |
1618 //signed int v22; // eax@28 | |
1619 //BLVFace *v23; // eax@35 | |
1620 //int v24; // edx@35 | |
1621 //unsigned int v25; // ecx@35 | |
1622 //signed int v26; // eax@36 | |
1623 //int v27; // ecx@36 | |
1624 //int v28; // eax@36 | |
1625 //int v29; // eax@37 | |
1626 //signed int v30; // eax@42 | |
0 | 1627 double v31; // st7@45 |
1628 double v32; // st6@45 | |
1629 double v33; // st7@45 | |
1630 AIDirection *result; // eax@48 | |
1336 | 1631 //int v35; // [sp-18h] [bp-64h]@17 |
1632 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1633 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1634 //int *v38; // [sp-4h] [bp-50h]@15 |
1635 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1636 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1637 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1638 float v42; // [sp+30h] [bp-1Ch]@23 | |
1639 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1640 float outy2; // [sp+38h] [bp-14h]@33 |
1641 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1642 int outz; // [sp+40h] [bp-Ch]@6 |
1643 int outy; // [sp+44h] [bp-8h]@6 | |
1644 int outx; // [sp+48h] [bp-4h]@6 | |
1645 float a4a; // [sp+58h] [bp+Ch]@45 | |
1646 | |
848 | 1647 v4 = PID_ID(uObj1ID); |
1336 | 1648 //v6 = uObj2ID; |
1649 v5 = PID_ID(uObj2ID); | |
1650 switch( PID_TYPE(uObj1ID) ) | |
0 | 1651 { |
1336 | 1652 case OBJECT_Item: |
1653 { | |
1654 outx = pSpriteObjects[v4].vPosition.x; | |
1655 outy = pSpriteObjects[v4].vPosition.y; | |
1656 outz = pSpriteObjects[v4].vPosition.z; | |
1657 break; | |
1658 } | |
1659 case OBJECT_Actor: | |
1660 { | |
1661 outx = pActors[v4].vPosition.x; | |
1662 outy = pActors[v4].vPosition.y; | |
1663 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1664 break; | |
1665 } | |
1666 case OBJECT_Player: | |
1667 { | |
1668 if ( !v4 ) | |
1669 { | |
1670 outx = pParty->vPosition.x; | |
1671 outy = pParty->vPosition.y; | |
1672 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1673 break; | |
1674 } | |
1675 if ( v4 == 4 ) | |
1676 { | |
1677 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1678 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1679 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1680 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1681 break; | |
1682 } | |
1683 if ( v4 == 3 ) | |
1684 { | |
1685 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1686 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1687 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1688 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1689 break; | |
1690 } | |
1691 if ( v4 == 2 ) | |
1692 { | |
1693 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1694 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1695 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1696 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1697 break; | |
1698 } | |
1699 if ( v4 == 1 ) | |
1700 { | |
1701 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1702 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1703 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1704 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1705 break; | |
1706 } | |
1707 } | |
1708 case OBJECT_Decoration: | |
1709 { | |
1710 outx = pLevelDecorations[v4].vPosition.x; | |
1711 outy = pLevelDecorations[v4].vPosition.y; | |
1712 outz = pLevelDecorations[v4].vPosition.z; | |
1713 break; | |
1714 } | |
1715 default: | |
1716 { | |
1717 outz = 0; | |
1718 outy = 0; | |
1719 outx = 0; | |
1720 break; | |
1721 } | |
1722 case OBJECT_BModel: | |
1723 { | |
1724 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1725 { | |
1726 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1727 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1728 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1729 } | |
1730 break; | |
1731 } | |
862 | 1732 } |
1336 | 1733 |
1734 switch( PID_TYPE(uObj2ID) ) | |
862 | 1735 { |
1336 | 1736 case OBJECT_Item: |
1737 { | |
1738 outx2 = pSpriteObjects[v5].vPosition.x; | |
1739 outy2 = pSpriteObjects[v5].vPosition.y; | |
1740 a4 = pSpriteObjects[v5].vPosition.z; | |
1741 break; | |
1742 } | |
1743 case OBJECT_Actor: | |
1744 { | |
1745 outx2 = pActors[v5].vPosition.x; | |
1746 outy2 = pActors[v5].vPosition.y; | |
1747 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1748 break; | |
1749 } | |
1750 case OBJECT_Player: | |
1751 { | |
1752 outx2 = pParty->vPosition.x; | |
1753 outy2 = pParty->vPosition.y; | |
1754 if ( !a4 ) | |
1755 a4 = pParty->sEyelevel; | |
1756 a4 = pParty->vPosition.z + a4; | |
1757 break; | |
1758 } | |
1759 case OBJECT_Decoration: | |
1760 { | |
1761 outx2 = pLevelDecorations[v5].vPosition.x; | |
1762 outy2 = pLevelDecorations[v5].vPosition.y; | |
1763 a4 = pLevelDecorations[v5].vPosition.z; | |
1764 break; | |
1765 } | |
1766 default: | |
1767 { | |
1768 outx2 = 0.0; | |
1769 outy2 = 0.0; | |
1770 a4 = 0; | |
1771 break; | |
1772 } | |
1773 case OBJECT_BModel: | |
1774 { | |
1775 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1776 { | |
1777 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1778 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1779 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1780 } | |
1781 break; | |
1782 } | |
0 | 1783 } |
862 | 1784 |
1336 | 1785 v31 = (double)outx2 - (double)outx; |
0 | 1786 v42 = v31; |
1336 | 1787 v32 = (double)outy2 - (double)outy; |
0 | 1788 v43 = v32; |
1789 a4a = (double)a4 - (double)outz; | |
1336 | 1790 outx2 = v32 * v32; |
1791 outy2 = v31 * v31; | |
1792 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1793 if ( v33 <= 1.0 ) |
1794 { | |
1795 v41.vDirection.x = 65536; | |
1796 v41.vDirection.y = 0; | |
1797 v41.vDirection.z = 0; | |
1798 v41.uDistance = 1; | |
1799 v41.uDistanceXZ = 1; | |
1800 v41.uYawAngle = 0; | |
1801 v41.uPitchAngle = 0; | |
1802 } | |
1803 else | |
1804 { | |
1805 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1806 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1807 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1808 v41.uDistance = (signed __int64)v33; | |
1545 | 1809 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1810 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1811 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1812 } | |
1813 result = pOut; | |
1336 | 1814 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1815 return result; |
1816 } | |
1817 | |
1818 //----- (00404030) -------------------------------------------------------- | |
1060 | 1819 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1820 { |
1821 unsigned int v4; // edi@1 | |
1822 unsigned int v5; // esi@1 | |
322 | 1823 //unsigned int result; // eax@2 |
0 | 1824 AIDirection *v7; // eax@3 |
1825 unsigned int v8; // ecx@3 | |
1826 Actor *v9; // ebx@3 | |
1827 AIDirection *v10; // esi@4 | |
1828 unsigned __int16 v11; // ax@5 | |
1829 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1830 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1831 | |
1832 v4 = uObjID; | |
1833 v5 = uActorID; | |
1834 if ( rand() % 100 >= 5 ) | |
1835 { | |
1836 v7 = a4; | |
1837 v8 = 0; | |
1838 v9 = &pActors[v5]; | |
1839 if ( !a4 ) | |
1840 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1841 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1842 v7 = &v13; |
1843 memcpy(&v13, v10, sizeof(v13)); | |
1844 v8 = 0; | |
1845 } | |
1846 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1847 v11 = LOWORD(v7->uPitchAngle); | |
1848 v9->uCurrentActionTime = v8; | |
1849 v9->vVelocity.z = v8; | |
1850 v9->vVelocity.y = v8; | |
1851 v9->vVelocity.x = v8; | |
1852 v9->uPitchAngle = v11; | |
1853 v9->uCurrentActionLength = 256; | |
1854 v9->uAIState = Interacting; | |
322 | 1855 v9->UpdateAnimation(); |
0 | 1856 } |
1857 else | |
414 | 1858 Actor::AI_Bored(v5, v4, a4); |
0 | 1859 } |
1860 | |
1861 //----- (00403F58) -------------------------------------------------------- | |
414 | 1862 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1863 { |
413 | 1864 if (rand() % 2) |
414 | 1865 AI_Bored(uActorID, uObjID, a4); |
413 | 1866 else |
414 | 1867 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1868 } |
1869 | |
1870 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1871 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1872 { |
413 | 1873 assert(uActorID < uNumActors); |
1202 | 1874 auto actor = &pActors[uActorID]; |
413 | 1875 |
1876 AIDirection a3; | |
1877 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1878 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1879 |
413 | 1880 actor->uAIState = Standing; |
1881 if (!uActionLength) | |
1882 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1883 else |
413 | 1884 actor->uCurrentActionLength = uActionLength; |
1885 actor->uCurrentActionTime = 0; | |
1886 actor->uYawAngle = a4->uYawAngle; | |
1887 actor->uPitchAngle = a4->uPitchAngle; | |
1888 actor->vVelocity.z = 0; | |
1889 actor->vVelocity.y = 0; | |
1890 actor->vVelocity.x = 0; | |
1891 actor->UpdateAnimation(); | |
0 | 1892 } |
1893 | |
1894 //----- (00403E61) -------------------------------------------------------- | |
1895 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1896 { | |
1763 | 1897 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1898 pActors[uActorID].uCurrentActionTime = 0; | |
1899 pActors[uActorID].uAIState = Standing; | |
1900 pActors[uActorID].vVelocity.z = 0; | |
1901 pActors[uActorID].vVelocity.y = 0; | |
1902 pActors[uActorID].vVelocity.x = 0; | |
1903 pActors[uActorID].UpdateAnimation(); | |
0 | 1904 } |
1905 | |
1906 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1907 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1908 { |
1909 Actor *v3; // ebx@1 | |
1910 char v4; // zf@1 | |
322 | 1911 //unsigned int result; // eax@3 |
0 | 1912 AIDirection *v6; // esi@6 |
1913 AIDirection *v7; // edi@6 | |
1914 signed int v8; // eax@7 | |
1915 double v9; // st7@9 | |
1916 Vec3_int_ v10; // ST04_12@9 | |
322 | 1917 //int v11; // eax@10 |
0 | 1918 AIDirection *v12; // eax@11 |
1919 unsigned int v13; // esi@11 | |
1920 AIDirection *v14; // esi@12 | |
1921 SpriteFrame *v15; // ecx@13 | |
1922 __int16 v16; // ax@13 | |
1923 unsigned int v17; // ecx@13 | |
1924 signed __int64 v18; // qax@13 | |
1925 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1926 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1927 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1928 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1929 int v23; // [sp+4Ch] [bp-8h]@6 |
1930 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1931 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1932 | |
1933 v3 = &pActors[uActorID]; | |
848 | 1934 //a2 = edx0; |
1456 | 1935 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1936 v24 = uActorID; |
1937 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1938 { | |
848 | 1939 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1940 return; |
0 | 1941 } |
322 | 1942 |
848 | 1943 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1944 { |
1945 v8 = PID_ID(sTargetPid); | |
1946 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1947 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1948 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1949 } | |
1950 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1951 { | |
1952 v6 = (AIDirection *)pParty->vPosition.x; | |
1953 v7 = (AIDirection *)pParty->vPosition.y; | |
1954 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1955 } | |
1956 else | |
1957 { | |
1958 v6 = arg0; | |
1959 v7 = arg0; | |
1960 } | |
1961 v21 = v3->uActorHeight; | |
1962 v9 = (double)(signed int)v21 * 0.75; | |
1963 v21 = v3->vPosition.z; | |
1964 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1965 v10.y = v3->vPosition.y; | |
1966 v10.x = v3->vPosition.x; | |
1967 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1968 { | |
1969 v12 = arg0; | |
1970 v13 = 0; | |
1971 if ( !arg0 ) | |
0 | 1972 { |
849 | 1973 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1974 v12 = &v20; |
1975 memcpy(&v20, v14, sizeof(v20)); | |
1976 v13 = 0; | |
849 | 1977 } |
1978 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1979 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1980 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
1981 v17 = v24; | |
1982 v3->uCurrentActionLength = 8 * v16; | |
1983 v3->uCurrentActionTime = v13; | |
1984 v3->uAIState = AttackingMelee; | |
1985 Actor::PlaySound(v17, 0); | |
1986 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1987 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1988 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
1989 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
1990 { | |
1991 LODWORD(v18) = 2 * v18; | |
0 | 1992 v25 = v18; |
849 | 1993 } |
1994 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 1995 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 1996 v3->pMonsterInfo.uRecoveryTime = v18; |
1997 v3->vVelocity.z = v13; | |
1998 v3->vVelocity.y = v13; | |
1999 v3->vVelocity.x = v13; | |
2000 v3->UpdateAnimation(); | |
2001 } | |
2002 else | |
1060 | 2003 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2004 } |
2005 | |
2006 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2007 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2008 { |
2009 unsigned int v1; // esi@1 | |
2010 unsigned int v2; // edi@2 | |
2011 char v3; // bl@3 | |
322 | 2012 //char *v4; // ecx@16 |
2013 //signed int v5; // eax@18 | |
0 | 2014 Player **ppPlayers; // esi@20 |
2015 | |
2016 v1 = uLevelMapStatsID; | |
322 | 2017 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2018 return; |
322 | 2019 |
2020 v2 = uActorID; | |
0 | 2021 v3 = 1; |
2022 if ( v1 != 5 ) | |
2023 { | |
2024 if ( v1 == 6 || v1 == 7 ) | |
2025 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2026 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2027 if ( pParty->IsPartyEvil() ) |
0 | 2028 return; |
2029 goto LABEL_12; | |
2030 } | |
2031 if ( v1 != 8 ) | |
2032 goto LABEL_12; | |
2033 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2034 if ( pParty->IsPartyGood() ) |
0 | 2035 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2036 if ( pParty->IsPartyEvil() ) |
0 | 2037 v3 = 1; |
2038 if ( v3 ) | |
2039 { | |
2040 LABEL_12: | |
322 | 2041 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2042 if ( pParty->uFine < 0 ) |
2043 pParty->uFine = 0; | |
2044 if ( pParty->uFine > 4000000 ) | |
2045 pParty->uFine = 4000000; | |
322 | 2046 |
2047 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2048 { | |
2049 if (pOutdoor->ddm.uReputation < 10000) | |
2050 pOutdoor->ddm.uReputation++; | |
2051 } | |
2052 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2053 { | |
2054 if (pIndoor->dlv.uReputation < 10000) | |
2055 pIndoor->dlv.uReputation++; | |
2056 } | |
2057 else assert(false); | |
2058 | |
0 | 2059 ppPlayers = &pPlayers[1]; |
2060 do | |
2061 { | |
2062 if ( pParty->uFine ) | |
2063 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2064 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2065 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 2066 } |
2067 ++ppPlayers; | |
2068 } | |
2069 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2070 } | |
2071 } | |
2072 | |
2073 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2074 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2075 { |
2076 int result; // eax@1 | |
2077 unsigned int v4; // esi@1 | |
2078 int v5; // [sp-14h] [bp-18h]@3 | |
2079 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2080 int v7; // [sp-Ch] [bp-10h]@3 | |
2081 int v8; // [sp-8h] [bp-Ch]@3 | |
2082 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2083 | |
2084 result = a2 - 1; | |
862 | 2085 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2086 switch ( a2 ) |
2087 { | |
2088 case 1: | |
2089 if ( a3 ) | |
2090 { | |
2091 v9 = 0; | |
2092 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2093 v7 = 0; | |
2094 LOWORD(v6) = v4; | |
2095 v5 = 904; | |
2096 goto LABEL_16; | |
2097 } | |
322 | 2098 return; |
0 | 2099 case 2: |
2100 if ( a3 ) | |
2101 { | |
2102 v9 = 0; | |
2103 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2104 v7 = 0; | |
2105 LOWORD(v6) = v4; | |
2106 v5 = 905; | |
2107 goto LABEL_16; | |
2108 } | |
322 | 2109 return; |
0 | 2110 case 3: |
2111 if ( a3 ) | |
2112 { | |
2113 v9 = 0; | |
2114 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2115 v7 = 0; | |
2116 LOWORD(v6) = v4; | |
2117 v5 = 906; | |
2118 goto LABEL_16; | |
2119 } | |
322 | 2120 return; |
0 | 2121 case 4: |
2122 if ( a3 ) | |
2123 { | |
2124 v9 = 0; | |
2125 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2126 v7 = 0; | |
2127 LOWORD(v6) = v4; | |
2128 v5 = 907; | |
2129 goto LABEL_16; | |
2130 } | |
322 | 2131 return; |
0 | 2132 case 5: |
2133 v9 = 4; | |
2134 v8 = 65536; | |
2135 v7 = 0; | |
862 | 2136 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2137 v5 = 901; |
2138 goto LABEL_16; | |
2139 case 6: | |
2140 v9 = 4; | |
2141 v8 = 65536; | |
2142 v7 = 0; | |
862 | 2143 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2144 v5 = 902; |
2145 goto LABEL_16; | |
2146 case 7: | |
2147 v9 = 4; | |
2148 v8 = 65536; | |
2149 v7 = 0; | |
862 | 2150 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2151 v5 = 903; |
2152 goto LABEL_16; | |
2153 case 8: | |
2154 v9 = 4; | |
2155 v8 = 65536; | |
2156 v7 = 0; | |
862 | 2157 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2158 v5 = 900; |
2159 goto LABEL_16; | |
2160 case 9: | |
2161 v9 = 4; | |
2162 v8 = 65536; | |
2163 v7 = 0; | |
862 | 2164 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2165 v5 = 909; |
2166 goto LABEL_16; | |
2167 case 10: | |
2168 v9 = 4; | |
2169 v8 = 65536; | |
2170 v7 = 0; | |
862 | 2171 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2172 v5 = 908; |
2173 LABEL_16: | |
2174 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2175 break; | |
2176 default: | |
322 | 2177 return; |
0 | 2178 } |
322 | 2179 return; |
0 | 2180 } |
2181 | |
2182 //----- (0043B3E0) -------------------------------------------------------- | |
2183 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2184 { | |
2185 signed int v2; // ebp@1 | |
2186 int v3; // eax@9 | |
2187 signed int v4; // edi@9 | |
2188 int v5; // esi@9 | |
2189 int v6; // ebx@11 | |
2190 unsigned __int16 v8; // si@21 | |
2191 int v9; // edi@21 | |
2192 signed int v10; // eax@23 | |
2193 int v11; // [sp+10h] [bp-4h]@1 | |
2194 | |
2195 v2 = 0; | |
2196 v11 = 0; | |
2197 if ( a2 ) | |
2198 { | |
2199 if ( a2 == 1 ) | |
2200 { | |
2201 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2202 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2203 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2204 } | |
2205 else | |
2206 { | |
2207 if ( a2 <= 1 ) | |
2208 return 0; | |
2209 if ( a2 <= 3 ) | |
2210 { | |
2211 if ( a2 == 2 ) | |
2212 { | |
2213 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2214 v9 = a1->pMonsterInfo.uSpell1ID; | |
2215 } | |
2216 else | |
2217 { | |
2218 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2219 v9 = a1->pMonsterInfo.uSpell2ID; | |
2220 } | |
2221 v10 = SkillToMastery(v8); | |
2222 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2223 } | |
2224 if ( a2 != 4 ) | |
2225 return 0; | |
2226 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2227 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2228 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2229 } | |
2230 } | |
2231 else | |
2232 { | |
2233 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2234 v2 = a1->pActorBuffs[14].uPower; | |
2235 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2236 v2 = a1->pActorBuffs[18].uPower; | |
2237 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2238 v2 += a1->pActorBuffs[21].uPower; | |
2239 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2240 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2241 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2242 } | |
2243 if ( v3 > 0 ) | |
2244 { | |
2245 v6 = v3; | |
2246 do | |
2247 { | |
2248 --v6; | |
2249 v11 += rand() % v4 + 1; | |
2250 } | |
2251 while ( v6 ); | |
2252 } | |
2253 return v11 + v5 + v2; | |
2254 } | |
2255 | |
2256 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2257 bool Actor::IsPeasant() |
0 | 2258 { |
2259 unsigned int v1; // eax@1 | |
2260 | |
2261 v1 = this->uAlly; | |
2262 if ( !v1 ) | |
2263 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2264 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2265 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2266 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2267 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2268 } | |
2269 | |
2270 //----- (0042EBEE) -------------------------------------------------------- | |
2271 bool Actor::StealFrom(unsigned int uActorID) | |
2272 { | |
2273 unsigned int v1; // esi@1 | |
2274 Player *pPlayer; // edi@1 | |
2275 bool result; // eax@1 | |
2276 int v4; // ebx@2 | |
2277 unsigned int v5; // eax@2 | |
2278 DDM_DLV_Header *v6; // esi@4 | |
2279 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2280 int v8; // [sp+8h] [bp-4h]@6 | |
2281 | |
2282 v1 = uActiveCharacter; | |
2283 v7 = uActorID; | |
243 | 2284 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2285 result = pPlayer->CanAct(); |
2286 if ( result ) | |
2287 { | |
1517 | 2288 CastSpellInfoHelpers::_427D48(); |
0 | 2289 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
2290 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2291 if ( v5 ) |
2292 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2293 v6 = &pOutdoor->ddm; | |
2294 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2295 v6 = &pIndoor->dlv; | |
2296 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2297 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2298 if ( v8 < 30 ) | |
2299 v8 = 30; | |
2300 if ( !pParty->bTurnBasedModeOn ) | |
2301 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 2302 pTurnEngine->ApplyPlayerAction(); |
0 | 2303 result = 1; |
2304 } | |
2305 return result; | |
2306 } | |
2307 | |
2308 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2309 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2310 { |
2311 Actor *v3; // ebx@1 | |
2312 AIDirection *v4; // esi@3 | |
2313 AIDirection *v5; // edi@3 | |
2314 signed int v6; // eax@4 | |
2315 Vec3_int_ v7; // ST04_12@6 | |
322 | 2316 //unsigned int result; // eax@7 |
0 | 2317 AIDirection *v9; // eax@8 |
2318 unsigned int v10; // esi@8 | |
2319 AIDirection *v11; // esi@9 | |
2320 SpriteFrame *v12; // ecx@10 | |
2321 __int16 v13; // ax@10 | |
2322 unsigned int v14; // ecx@10 | |
2323 unsigned int v15; // eax@10 | |
2324 signed int v16; // ecx@17 | |
2325 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2326 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2327 int v19; // [sp+44h] [bp-10h]@6 | |
2328 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2329 int v21; // [sp+4Ch] [bp-8h]@3 | |
2330 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2331 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2332 | |
2333 v22 = uActorID; | |
2334 v3 = &pActors[uActorID]; | |
2335 a2 = edx0; | |
848 | 2336 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2337 { |
848 | 2338 v6 = PID_ID(edx0); |
0 | 2339 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2340 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2341 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2342 } | |
2343 else | |
2344 { | |
848 | 2345 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2346 { |
2347 v4 = (AIDirection *)pParty->vPosition.x; | |
2348 v5 = (AIDirection *)pParty->vPosition.y; | |
2349 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2350 } | |
2351 else | |
2352 { | |
2353 v4 = pDir; | |
2354 v5 = pDir; | |
2355 } | |
2356 } | |
2357 v19 = v3->uActorHeight; | |
2358 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2359 v7.y = v3->vPosition.y; | |
2360 v7.x = v3->vPosition.x; | |
2361 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2362 { | |
2363 v9 = pDir; | |
2364 v10 = 0; | |
2365 if ( !pDir ) | |
2366 { | |
862 | 2367 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2368 v9 = &v18; |
2369 memcpy(&v18, v11, sizeof(v18)); | |
2370 v10 = 0; | |
2371 } | |
2372 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2373 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2374 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2375 v14 = v22; |
2376 v3->uCurrentActionLength = 8 * v13; | |
2377 v3->uCurrentActionTime = v10; | |
2378 v3->uAIState = AttackingRanged4; | |
2379 Actor::PlaySound(v14, 0); | |
2380 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2381 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2382 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2383 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2384 { | |
2385 v15 *= 2; | |
2386 pDira = v15; | |
2387 } | |
2388 if ( pParty->bTurnBasedModeOn == 1 ) | |
2389 v3->pMonsterInfo.uRecoveryTime = v15; | |
2390 else | |
2391 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2392 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2393 * (double)(signed int)pDira | |
2394 * -2.133333333333333); | |
2395 v16 = v3->pMonsterInfo.uSpell2ID; | |
2396 v3->vVelocity.z = v10; | |
2397 v3->vVelocity.y = v10; | |
2398 v3->vVelocity.x = v10; | |
1458 | 2399 if ( _42FB5C_check_spell(v16) ) |
0 | 2400 { |
2401 v3->uCurrentActionLength = 64; | |
2402 v3->uCurrentActionTime = v10; | |
2403 v3->uAIState = Fidgeting; | |
322 | 2404 v3->UpdateAnimation(); |
0 | 2405 v3->uAIState = AttackingRanged4; |
2406 } | |
2407 else | |
322 | 2408 v3->UpdateAnimation(); |
0 | 2409 } |
2410 else | |
1060 | 2411 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2412 } |
2413 | |
2414 //----- (00403854) -------------------------------------------------------- | |
1060 | 2415 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2416 { |
2417 Actor *v3; // ebx@1 | |
2418 AIDirection *v4; // esi@3 | |
2419 AIDirection *v5; // edi@3 | |
2420 signed int v6; // eax@4 | |
2421 Vec3_int_ v7; // ST04_12@6 | |
322 | 2422 //unsigned int result; // eax@7 |
0 | 2423 AIDirection *v9; // eax@8 |
2424 unsigned int v10; // esi@8 | |
2425 AIDirection *v11; // esi@9 | |
2426 SpriteFrame *v12; // ecx@10 | |
2427 __int16 v13; // ax@10 | |
2428 unsigned int v14; // ecx@10 | |
2429 unsigned int v15; // eax@10 | |
2430 signed int v16; // ecx@17 | |
2431 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2432 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2433 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2434 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2435 int v21; // [sp+4Ch] [bp-8h]@3 |
2436 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2437 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2438 | |
2439 v22 = uActorID; | |
2440 v3 = &pActors[uActorID]; | |
848 | 2441 //a2 = edx0; |
2442 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2443 { |
848 | 2444 v6 = PID_ID(sTargetPid); |
0 | 2445 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2446 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2447 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2448 } | |
2449 else | |
2450 { | |
848 | 2451 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2452 { |
2453 v4 = (AIDirection *)pParty->vPosition.x; | |
2454 v5 = (AIDirection *)pParty->vPosition.y; | |
2455 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2456 } | |
2457 else | |
2458 { | |
2459 v4 = pDir; | |
2460 v5 = pDir; | |
2461 } | |
2462 } | |
2463 v19 = v3->uActorHeight; | |
2464 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2465 v7.y = v3->vPosition.y; | |
2466 v7.x = v3->vPosition.x; | |
2467 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2468 { | |
2469 v9 = pDir; | |
2470 v10 = 0; | |
2471 if ( !pDir ) | |
2472 { | |
862 | 2473 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2474 v9 = &v18; |
2475 memcpy(&v18, v11, sizeof(v18)); | |
2476 v10 = 0; | |
2477 } | |
2478 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2479 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2480 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2481 v14 = v22; |
2482 v3->uCurrentActionLength = 8 * v13; | |
2483 v3->uCurrentActionTime = v10; | |
2484 v3->uAIState = AttackingRanged3; | |
2485 Actor::PlaySound(v14, 0); | |
2486 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2487 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2488 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2489 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2490 { | |
2491 v15 *= 2; | |
2492 pDira = v15; | |
2493 } | |
2494 if ( pParty->bTurnBasedModeOn == 1 ) | |
2495 v3->pMonsterInfo.uRecoveryTime = v15; | |
2496 else | |
2497 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2498 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2499 * (double)(signed int)pDira | |
2500 * -2.133333333333333); | |
2501 v16 = v3->pMonsterInfo.uSpell1ID; | |
2502 v3->vVelocity.z = v10; | |
2503 v3->vVelocity.y = v10; | |
2504 v3->vVelocity.x = v10; | |
1458 | 2505 if ( _42FB5C_check_spell(v16) ) |
0 | 2506 { |
2507 v3->uCurrentActionLength = 64; | |
2508 v3->uCurrentActionTime = v10; | |
2509 v3->uAIState = Fidgeting; | |
322 | 2510 v3->UpdateAnimation(); |
0 | 2511 v3->uAIState = AttackingRanged3; |
2512 } | |
2513 else | |
322 | 2514 v3->UpdateAnimation(); |
0 | 2515 } |
2516 else | |
1060 | 2517 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2518 } |
2519 | |
2520 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2521 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2522 { |
2523 Actor *v3; // ebx@1 | |
2524 AIDirection *v4; // esi@3 | |
2525 AIDirection *v5; // edi@3 | |
2526 signed int v6; // eax@4 | |
2527 Vec3_int_ v7; // ST04_12@6 | |
322 | 2528 //unsigned int result; // eax@7 |
0 | 2529 AIDirection *v9; // eax@8 |
2530 unsigned int v10; // esi@8 | |
2531 AIDirection *v11; // esi@9 | |
2532 SpriteFrame *v12; // ecx@10 | |
2533 __int16 v13; // ax@10 | |
2534 unsigned int v14; // ecx@10 | |
2535 signed __int64 v15; // qax@10 | |
2536 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2537 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2538 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2539 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2540 int v20; // [sp+4Ch] [bp-8h]@3 |
2541 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2542 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2543 | |
2544 v21 = uActorID; | |
2545 v3 = &pActors[uActorID]; | |
848 | 2546 //a2 = edx0; |
2547 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2548 { |
848 | 2549 v6 = PID_ID(sTargetPid); |
0 | 2550 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2551 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2552 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2553 } | |
2554 else | |
2555 { | |
848 | 2556 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2557 { |
2558 v4 = (AIDirection *)pParty->vPosition.x; | |
2559 v5 = (AIDirection *)pParty->vPosition.y; | |
2560 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2561 } | |
2562 else | |
2563 { | |
2564 v4 = pDir; | |
2565 v5 = pDir; | |
2566 } | |
2567 } | |
2568 v18 = v3->uActorHeight; | |
2569 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2570 v7.y = v3->vPosition.y; | |
2571 v7.x = v3->vPosition.x; | |
2572 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2573 { | |
2574 v9 = pDir; | |
2575 v10 = 0; | |
2576 if ( !pDir ) | |
2577 { | |
862 | 2578 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2579 v9 = &v17; |
2580 memcpy(&v17, v11, sizeof(v17)); | |
2581 v10 = 0; | |
2582 } | |
2583 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2584 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2585 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2586 v14 = v21; |
2587 v3->uCurrentActionLength = 8 * v13; | |
2588 v3->uCurrentActionTime = v10; | |
2589 v3->uAIState = AttackingRanged2; | |
2590 Actor::PlaySound(v14, 0); | |
2591 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2592 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2593 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2594 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2595 { | |
2596 LODWORD(v15) = 2 * v15; | |
2597 pDira = v15; | |
2598 } | |
2599 if ( pParty->bTurnBasedModeOn != 1 ) | |
2600 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2601 v3->pMonsterInfo.uRecoveryTime = v15; | |
2602 v3->vVelocity.z = v10; | |
2603 v3->vVelocity.y = v10; | |
2604 v3->vVelocity.x = v10; | |
322 | 2605 v3->UpdateAnimation(); |
0 | 2606 } |
2607 else | |
1060 | 2608 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2609 } |
2610 | |
2611 //----- (00403476) -------------------------------------------------------- | |
1060 | 2612 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2613 { |
2614 Actor *v3; // ebx@1 | |
2615 int v4; // esi@3 | |
2616 int v5; // edi@3 | |
2617 signed int v6; // eax@4 | |
2618 Vec3_int_ v7; // ST04_12@6 | |
2619 unsigned char v8[12]; // ST04_12@7 | |
322 | 2620 //unsigned int result; // eax@8 |
0 | 2621 AIDirection *v10; // eax@9 |
2622 unsigned int v11; // esi@9 | |
2623 AIDirection *v12; // esi@10 | |
2624 SpriteFrame *v13; // ecx@11 | |
2625 __int16 v14; // ax@11 | |
2626 unsigned int v15; // ecx@11 | |
2627 unsigned int v16; // eax@11 | |
2628 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2629 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2630 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2631 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2632 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2633 int v22; // [sp+50h] [bp-4h]@3 | |
2634 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2635 | |
2636 v21 = uActorID; | |
2637 v3 = &pActors[uActorID]; | |
848 | 2638 //a2 = edx0; |
2639 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2640 { |
848 | 2641 v6 = PID_ID(sTargetPid); |
0 | 2642 v4 = pActors[v6].vPosition.x; |
2643 v5 = pActors[v6].vPosition.y; | |
2644 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2645 } | |
2646 else | |
2647 { | |
848 | 2648 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2649 { |
2650 v4 = pParty->vPosition.x; | |
2651 v5 = pParty->vPosition.y; | |
2652 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2653 } | |
2654 else | |
2655 { | |
2656 v4 = (int)pDir; | |
2657 v5 = (int)pDir; | |
2658 } | |
2659 } | |
2660 v19 = v3->uActorHeight; | |
2661 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2662 v7.y = v3->vPosition.y; | |
2663 v7.x = v3->vPosition.x; | |
2664 if ( sub_407A1C(v4, v5, v22, v7) | |
2665 || (*(unsigned int *)&v8[8] = v22, | |
2666 v19 = v3->uActorHeight, | |
2667 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2668 sub_407A1C( | |
2669 v3->vPosition.x, | |
2670 v3->vPosition.y, | |
2671 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2672 *(Vec3_int_ *)v8)) ) | |
2673 { | |
2674 v10 = pDir; | |
2675 v11 = 0; | |
2676 if ( !pDir ) | |
2677 { | |
862 | 2678 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2679 v10 = &v18; |
2680 memcpy(&v18, v12, sizeof(v18)); | |
2681 v11 = 0; | |
2682 } | |
2683 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2684 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2685 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2686 v15 = v21; |
2687 v3->uCurrentActionLength = 8 * v14; | |
2688 v3->uCurrentActionTime = v11; | |
2689 v3->uAIState = AttackingRanged1; | |
2690 Actor::PlaySound(v15, 0); | |
2691 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2692 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2693 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2694 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2695 { | |
2696 v16 *= 2; | |
2697 pDira = v16; | |
2698 } | |
2699 if ( pParty->bTurnBasedModeOn == 1 ) | |
2700 v3->pMonsterInfo.uRecoveryTime = v16; | |
2701 else | |
2702 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2703 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2704 * (double)(signed int)pDira | |
2705 * -2.133333333333333); | |
2706 v3->vVelocity.z = v11; | |
2707 v3->vVelocity.y = v11; | |
2708 v3->vVelocity.x = v11; | |
322 | 2709 v3->UpdateAnimation(); |
0 | 2710 } |
2711 else | |
1060 | 2712 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2713 } |
2714 | |
2715 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2716 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2717 { | |
0 | 2718 unsigned int v4; // edi@1 |
2719 Actor *v5; // esi@1 | |
2720 int v6; // ebx@1 | |
2721 int v7; // ST08_4@1 | |
2722 int v8; // eax@1 | |
2723 unsigned int v9; // ebx@11 | |
2724 int v10; // ebx@13 | |
2725 signed __int16 v11; // cx@17 | |
2726 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2727 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2728 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2729 int v15; // [sp+28h] [bp-14h]@11 | |
2730 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2731 int y; // [sp+30h] [bp-Ch]@1 | |
2732 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2733 int v19; // [sp+38h] [bp-4h]@1 | |
2734 | |
414 | 2735 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2736 | |
1456 | 2737 uActorID = uActor_id; |
2738 v4 = uActor_id; | |
2739 v5 = &pActors[uActor_id]; | |
2740 v16 = uTarget_id; | |
0 | 2741 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2742 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2743 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2744 v19 = abs(v7); | |
2745 v8 = abs(y); | |
2746 if ( v19 <= v8 ) | |
2747 v19 = v8 + (v19 >> 1); | |
2748 else | |
2749 v19 += v8 >> 1; | |
2750 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2751 { | |
2752 if ( !uActionLength ) | |
2753 uActionLength = 256; | |
414 | 2754 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2755 return; |
2756 } | |
2757 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2758 { | |
1456 | 2759 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2760 return; |
2761 } | |
2762 v15 = (rand() & 0xF) << 12; | |
1456 | 2763 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2764 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2765 if ( rand() % 100 < 25 ) | |
2766 { | |
2767 Actor::StandAwhile(uActorID); | |
2768 return; | |
2769 } | |
2770 v10 = v9 + rand() % 256 - 128; | |
1456 | 2771 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2772 { |
1456 | 2773 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2774 return; |
0 | 2775 } |
2776 v5->uYawAngle = v10; | |
1456 | 2777 if ( v5->uMovementSpeed) |
2778 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2779 else |
2780 v5->uCurrentActionLength = 0; | |
2781 v5->uCurrentActionTime = 0; | |
2782 v5->uAIState = Tethered; | |
2783 if ( rand() % 100 < 2 ) | |
2784 Actor::PlaySound(uActorID, 3u); | |
2785 v5->UpdateAnimation(); | |
2786 } | |
2787 | |
2788 //----- (004031C1) -------------------------------------------------------- | |
2789 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2790 { | |
2791 unsigned int v3; // edi@1 | |
2792 Actor *v4; // esi@1 | |
2793 ActorJob *v5; // eax@1 | |
2794 signed int v6; // edx@2 | |
2795 ActorJob *v7; // eax@2 | |
2796 signed int v8; // edi@2 | |
82 | 2797 ActorJob *v9; // ecx@2 |
0 | 2798 __int16 v10; // cx@15 |
2799 signed int v12; // [sp+8h] [bp-4h]@1 | |
2800 | |
2801 v3 = uActorID; | |
2802 v12 = a2; | |
2803 v4 = &pActors[uActorID]; | |
2804 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2805 if ( v5 ) | |
2806 { | |
2807 v6 = 65535; | |
2808 v7 = &v4->pScheduledJobs[v3]; | |
2809 v8 = 7; | |
82 | 2810 v9 = &v7[7];//(char *)&v7[7].uHour; |
2811 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2812 { |
2813 --v8; | |
82 | 2814 --v9; |
0 | 2815 if ( v8 < 0 ) |
82 | 2816 break; |
0 | 2817 } |
82 | 2818 if( v8 >= 0 ) |
2819 v6 = v8; | |
0 | 2820 if ( !v8 && v6 == 65535 ) |
2821 v6 = 7; | |
2822 v5 = &v7[v6]; | |
2823 if ( v4->vInitialPosition.x != v5->vPos.x | |
2824 || v4->vInitialPosition.y != v5->vPos.y | |
2825 || v4->vInitialPosition.z != v5->vPos.z | |
2826 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2827 { | |
2828 v4->vInitialPosition.x = v5->vPos.x; | |
2829 v4->vInitialPosition.y = v5->vPos.y; | |
2830 v10 = v5->vPos.z; | |
2831 v4->vInitialPosition.z = v10; | |
2832 LOBYTE(v5) = v5->uAction; | |
1456 | 2833 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2834 if ( a3 == 1 ) |
2835 { | |
2836 v4->vPosition.x = v4->vInitialPosition.x; | |
2837 v4->vPosition.y = v4->vInitialPosition.y; | |
2838 LOBYTE(v5) = v10; | |
2839 v4->vPosition.z = v10; | |
2840 } | |
2841 } | |
2842 } | |
2843 return (char)v5; | |
2844 } | |
2845 | |
2846 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2847 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2848 { |
2849 unsigned int v3; // edi@1 | |
2850 Actor *v4; // ebx@1 | |
322 | 2851 //__int16 result; // ax@10 |
0 | 2852 SpriteFrame *v6; // ecx@16 |
2853 __int16 v7; // ax@16 | |
2854 unsigned int v8; // ecx@16 | |
2855 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2856 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2857 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2858 signed int a2; // [sp+48h] [bp-4h]@1 | |
2859 | |
2860 v3 = uActorID; | |
2861 a2 = edx0; | |
2862 v4 = &pActors[uActorID]; | |
2863 v11 = uActorID; | |
2864 if ( v4->uAIState == 7 ) | |
2865 BYTE2(v4->uAttributes) |= 2u; | |
2866 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2867 { | |
2868 v4->uAttributes &= 0xFFFFFFFBu; | |
2869 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2870 } | |
2871 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2872 v4->pActorBuffs[1].Reset(); | |
2873 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2874 v4->pActorBuffs[4].Reset(); | |
2875 if ( arg0 | |
322 | 2876 || (v4->uAIState != 8 |
2877 && v4->uAIState != 3 | |
2878 && v4->uAIState != 12 | |
2879 && v4->uAIState != 13 | |
2880 && v4->uAIState != 18 | |
2881 && v4->uAIState != 2)) | |
0 | 2882 { |
862 | 2883 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2884 v6 = pSpriteFrameTable->pSpriteSFrames; |
2885 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2886 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2887 v8 = v11; |
2888 v4->uCurrentActionTime = 0; | |
2889 v4->uAIState = Stunned; | |
2890 v4->uCurrentActionLength = 8 * v7; | |
2891 Actor::PlaySound(v8, 2u); | |
322 | 2892 v4->UpdateAnimation(); |
0 | 2893 } |
2894 } | |
2895 | |
2896 //----- (00402F87) -------------------------------------------------------- | |
414 | 2897 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2898 { |
2899 unsigned int v7; // eax@3 | |
2900 unsigned int v9; // eax@3 | |
1060 | 2901 |
414 | 2902 assert(uActorID < uNumActors); |
1202 | 2903 auto actor = &pActors[uActorID]; |
417 | 2904 |
2905 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2906 if (!a4) |
862 | 2907 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2908 |
2909 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2910 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2911 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2912 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2913 | |
2914 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2915 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2916 else // facing player - play bored anim | |
0 | 2917 { |
414 | 2918 actor->uAIState = Fidgeting; |
2919 actor->uCurrentActionTime = 0; | |
2920 actor->uYawAngle = a4->uYawAngle; | |
2921 actor->vVelocity.z = 0; | |
2922 actor->vVelocity.y = 0; | |
2923 actor->vVelocity.x = 0; | |
0 | 2924 if ( rand() % 100 < 5 ) |
414 | 2925 Actor::PlaySound(uActorID, 3); |
2926 actor->UpdateAnimation(); | |
0 | 2927 } |
2928 } | |
2929 | |
2930 //----- (00402F27) -------------------------------------------------------- | |
322 | 2931 void Actor::Resurrect(unsigned int uActorID) |
0 | 2932 { |
2933 Actor *pActor; // esi@1 | |
2934 SpriteFrame *v2; // edx@1 | |
2935 int v3; // eax@1 | |
2936 | |
2937 pActor = &pActors[uActorID]; | |
2938 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2939 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2940 pActor->uCurrentActionTime = 0; |
2941 pActor->uAIState = Resurrected; | |
2942 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2943 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2944 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2945 Actor::PlaySound(uActorID, 1u); | |
322 | 2946 pActor->UpdateAnimation(); |
0 | 2947 } |
2948 | |
2949 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2950 void Actor::Die(unsigned int uActorID) |
0 | 2951 { |
319 | 2952 auto actor = &pActors[uActorID]; |
0 | 2953 |
319 | 2954 actor->uCurrentActionTime = 0; |
2955 actor->uAIState = Dying; | |
2956 actor->uCurrentActionAnimation = ANIM_Dying; | |
2957 actor->sCurrentHP = 0; | |
2958 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2959 actor->pActorBuffs[6].Reset(); | |
2960 actor->pActorBuffs[5].Reset(); | |
2961 Actor::PlaySound(uActorID, 1); | |
2962 actor->UpdateAnimation(); | |
2963 | |
2964 for (uint i = 0; i < 5; ++i) | |
1529 | 2965 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2966 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2967 |
2968 for (uint i = 0; i < 22; ++i) | |
2969 actor->pActorBuffs[i].Reset(); | |
2970 | |
2971 ItemGen drop; | |
1012 | 2972 drop.Reset(); |
319 | 2973 switch (actor->pMonsterInfo.uID) |
0 | 2974 { |
319 | 2975 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2976 drop.uItemID = ITEM_HARPY_FEATHER; | |
2977 break; | |
2978 | |
2979 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2980 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2981 break; | |
2982 | |
2983 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2984 drop.uItemID = ITEM_TROLL_BLOOD; | |
2985 break; | |
2986 | |
2987 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2988 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2989 break; | |
2990 | |
2991 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2992 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2993 break; |
0 | 2994 } |
319 | 2995 |
1759 | 2996 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2997 { |
319 | 2998 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2999 actor->vPosition.x, | |
3000 actor->vPosition.y, | |
3001 actor->vPosition.z + 16, | |
3002 rand() % 200 + 200, | |
0 | 3003 1, |
3004 1, | |
3005 0, | |
319 | 3006 &drop); |
0 | 3007 } |
319 | 3008 |
3009 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3010 Actor::Explode(uActorID); | |
0 | 3011 } |
3012 | |
3013 //----- (00402CED) -------------------------------------------------------- | |
322 | 3014 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3015 { |
1408 | 3016 //Actor *v2; // eax@1 |
0 | 3017 unsigned __int16 v3; // dx@1 |
3018 int v4; // eax@3 | |
3019 int v5; // eax@4 | |
3020 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3021 //signed int v7; // eax@12 |
0 | 3022 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3023 signed int v9; // [sp-14h] [bp-18h]@10 | |
3024 int v10; // [sp-10h] [bp-14h]@10 | |
3025 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3026 int v12; // [sp-8h] [bp-Ch]@10 | |
3027 | |
1408 | 3028 //v2 = &pActors[uActorID]; |
3029 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 3030 if ( v3 ) |
3031 { | |
1408 | 3032 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 3033 { |
3034 v12 = 0; | |
3035 v8 = -1; | |
3036 } | |
3037 else | |
3038 { | |
1408 | 3039 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 3040 if ( v4 ) |
3041 { | |
3042 v5 = v4 - 1; | |
3043 if ( v5 ) | |
3044 { | |
3045 if ( v5 == 1 ) | |
3046 v6 = 55125; | |
3047 else | |
3048 v6 = uActorID; | |
3049 } | |
3050 else | |
3051 { | |
3052 v6 = 44100; | |
3053 } | |
3054 } | |
3055 else | |
3056 { | |
3057 v6 = 33075; | |
3058 } | |
3059 v12 = v6; | |
3060 v8 = 0; | |
3061 } | |
1036 | 3062 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3063 } |
3064 } | |
3065 | |
3066 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3067 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3068 { |
3069 unsigned int v5; // edi@1 | |
3070 int v6; // eax@1 | |
3071 Actor *v7; // ebx@1 | |
3072 unsigned int v8; // ecx@1 | |
3073 char v9; // zf@1 | |
3074 AIDirection *v10; // esi@6 | |
1052 | 3075 //int v12; // ecx@19 |
3076 //unsigned int v13; // eax@19 | |
0 | 3077 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3078 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3079 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3080 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3081 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3082 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3083 |
3084 v5 = uActorID; | |
3085 v6 = 0; | |
3086 v7 = &pActors[uActorID]; | |
3087 v18 = a2; | |
862 | 3088 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3089 v9 = v7->pMonsterInfo.uFlying == 0; |
3090 if ( !v9 && !pParty->bFlying ) | |
3091 { | |
3092 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3093 v6 = v7->uActorRadius + 512; | |
3094 else | |
3095 v6 = pParty->uPartyHeight; | |
3096 } | |
1052 | 3097 |
0 | 3098 v10 = pDir; |
3099 if ( !pDir ) | |
3100 { | |
1052 | 3101 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3102 v10 = &v16; |
3103 } | |
3104 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3105 { | |
3106 if ( !uActionLength ) | |
3107 uActionLength = 256; | |
414 | 3108 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3109 return; |
0 | 3110 } |
3111 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3112 { | |
3113 if ( !uActionLength ) | |
3114 uActionLength = 256; | |
413 | 3115 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3116 return; |
0 | 3117 } |
3118 if ( !v7->uMovementSpeed ) | |
322 | 3119 { |
413 | 3120 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3121 return; |
3122 } | |
0 | 3123 v18 = 16; |
3124 if ( arg0 % 2 ) | |
3125 v18 = -16; | |
1052 | 3126 |
0 | 3127 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 3128 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3129 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3130 if ( uActionLength ) |
3131 v7->uCurrentActionLength = uActionLength; | |
3132 else | |
3133 v7->uCurrentActionLength = 128; | |
3134 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3135 v7->uAIState = Pursuing; | |
322 | 3136 v7->UpdateAnimation(); |
0 | 3137 } |
3138 | |
3139 //----- (00402968) -------------------------------------------------------- | |
1060 | 3140 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3141 { |
3142 unsigned int v4; // esi@1 | |
3143 Actor *v5; // ebx@1 | |
322 | 3144 //unsigned int result; // eax@1 |
0 | 3145 int v7; // ecx@2 |
3146 signed __int16 v8; // cx@10 | |
3147 unsigned __int16 v9; // ax@15 | |
3148 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3149 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3150 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3151 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3152 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3153 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3154 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3155 |
3156 v4 = uActorID; | |
848 | 3157 //a2 = edx0; |
0 | 3158 v15 = uActorID; |
3159 v5 = &pActors[uActorID]; | |
322 | 3160 //result = pActors[uActorID].CanAct(); |
3161 if ( pActors[uActorID].CanAct() ) | |
0 | 3162 { |
862 | 3163 v7 = PID(OBJECT_Actor,v4); |
3164 a1 = PID(OBJECT_Actor,v4); | |
0 | 3165 if ( !a4 ) |
3166 { | |
3167 a4 = &v12; | |
848 | 3168 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3169 v7 = a1; |
3170 } | |
3171 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3172 memcpy(&v13, &a3, sizeof(v13)); | |
3173 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3174 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3175 { |
3176 if ( !uActionLength ) | |
3177 uActionLength = 256; | |
414 | 3178 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3179 } |
3180 else | |
3181 { | |
3182 v8 = v5->uMovementSpeed; | |
3183 if ( v8 ) | |
3184 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3185 else | |
3186 v5->uCurrentActionLength = 0; | |
3187 if ( v5->uCurrentActionLength > 256 ) | |
3188 v5->uCurrentActionLength = 256; | |
3189 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3190 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3191 v9 = LOWORD(a4->uPitchAngle); | |
3192 v5->uCurrentActionTime = 0; | |
3193 v5->uPitchAngle = v9; | |
3194 v5->uAIState = Fleeing; | |
322 | 3195 v5->UpdateAnimation(); |
0 | 3196 } |
3197 } | |
3198 } | |
3199 | |
3200 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3201 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3202 { |
3203 unsigned int v5; // edi@1 | |
3204 int v6; // eax@1 | |
3205 Actor *v7; // ebx@1 | |
3206 unsigned int v8; // ecx@1 | |
3207 char v9; // zf@1 | |
3208 AIDirection *v10; // esi@7 | |
3209 signed int v11; // edx@12 | |
3210 signed __int16 v13; // cx@19 | |
3211 unsigned __int16 v14; // ax@25 | |
3212 int v15; // [sp-8h] [bp-54h]@12 | |
3213 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3214 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3215 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3216 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3217 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3218 | |
3219 v5 = uActorID; | |
3220 v6 = 0; | |
3221 v7 = &pActors[uActorID]; | |
3222 v19 = a2; | |
862 | 3223 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3224 v9 = v7->pMonsterInfo.uFlying == 0; |
3225 v20 = v5; | |
3226 if ( !v9 && !pParty->bFlying ) | |
3227 { | |
3228 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3229 v6 = v7->uActorRadius + 512; | |
3230 else | |
3231 v6 = pParty->uPartyHeight; | |
3232 } | |
3233 v10 = pDir; | |
3234 if ( !pDir ) | |
3235 { | |
3236 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3237 memcpy(0, &v18, 0x1Cu); | |
3238 v10 = 0; | |
3239 v5 = v20; | |
3240 } | |
3241 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3242 { | |
3243 if ( !uActionLength ) | |
3244 uActionLength = 256; | |
3245 v16 = v10; | |
3246 v15 = uActionLength; | |
3247 v11 = 4; | |
414 | 3248 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3249 return; |
0 | 3250 } |
3251 if ( (signed int)v10->uDistance < a5 ) | |
3252 { | |
3253 if ( !uActionLength ) | |
3254 uActionLength = 256; | |
3255 v11 = v19; | |
3256 v16 = v10; | |
3257 v15 = uActionLength; | |
414 | 3258 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3259 return; |
0 | 3260 } |
3261 if ( uActionLength ) | |
3262 { | |
3263 v7->uCurrentActionLength = uActionLength; | |
3264 } | |
3265 else | |
3266 { | |
3267 v13 = v7->uMovementSpeed; | |
3268 if ( v13 ) | |
3269 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3270 else | |
3271 v7->uCurrentActionLength = 0; | |
3272 if ( v7->uCurrentActionLength > 32 ) | |
3273 v7->uCurrentActionLength = 32; | |
3274 } | |
3275 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3276 v14 = LOWORD(v10->uPitchAngle); | |
3277 v7->uCurrentActionTime = 0; | |
3278 v7->uPitchAngle = v14; | |
3279 v7->uAIState = Pursuing; | |
322 | 3280 v7->UpdateAnimation(); |
0 | 3281 } |
3282 | |
3283 //----- (00402686) -------------------------------------------------------- | |
1060 | 3284 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3285 { |
860 | 3286 //unsigned int v4; // edi@1 |
0 | 3287 int v5; // eax@1 |
3288 Actor *v6; // ebx@1 | |
3289 int v7; // ecx@1 | |
3290 char v8; // zf@1 | |
860 | 3291 //AIDirection *v9; // esi@7 |
0 | 3292 signed int v10; // edx@12 |
3293 signed __int16 v12; // cx@19 | |
3294 int v13; // edx@25 | |
3295 __int16 v14; // ax@25 | |
3296 unsigned __int16 v15; // ax@26 | |
3297 unsigned __int16 v16; // ax@28 | |
3298 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3299 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3300 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3301 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3302 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3303 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3304 |
3305 v5 = 0; | |
3306 v6 = &pActors[uActorID]; | |
3307 v21 = a2; | |
862 | 3308 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3309 v8 = v6->pMonsterInfo.uFlying == 0; |
3310 if ( !v8 && !pParty->bFlying ) | |
3311 { | |
3312 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3313 v5 = v6->uActorRadius + 512; | |
3314 else | |
3315 v5 = pParty->uPartyHeight; | |
3316 } | |
3317 if ( !a4 ) | |
3318 { | |
3319 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3320 } | |
3321 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3322 { | |
3323 if ( !uActionLength ) | |
3324 uActionLength = 256; | |
860 | 3325 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3326 } |
860 | 3327 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3328 { |
3329 if ( !uActionLength ) | |
3330 uActionLength = 256; | |
860 | 3331 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3332 } |
3333 if ( uActionLength ) | |
3334 { | |
3335 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3336 } | |
3337 else | |
3338 { | |
3339 v12 = v6->uMovementSpeed; | |
3340 if ( v12 ) | |
860 | 3341 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3342 else |
3343 v6->uCurrentActionLength = 0; | |
3344 if ( v6->uCurrentActionLength > 128 ) | |
3345 v6->uCurrentActionLength = 128; | |
3346 } | |
3347 v13 = rand() % 2; | |
860 | 3348 v14 = LOWORD(a4->uYawAngle); |
0 | 3349 if ( v13 ) |
3350 v15 = v14 + 256; | |
3351 else | |
3352 v15 = v14 - 256; | |
3353 v6->uYawAngle = v15; | |
860 | 3354 v16 = LOWORD(a4->uPitchAngle); |
0 | 3355 v6->uCurrentActionTime = 0; |
3356 v6->uPitchAngle = v16; | |
3357 v6->uAIState = Pursuing; | |
3358 if ( rand() % 100 < 2 ) | |
860 | 3359 Actor::PlaySound(uActorID, 2u); |
322 | 3360 v6->UpdateAnimation(); |
0 | 3361 } |
3362 | |
417 | 3363 //----- (00SelectTarget) -------------------------------------------------------- |
3364 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3365 { |
417 | 3366 //Actor *v3; // esi@1 |
3367 //unsigned int v4; // ebx@1 | |
0 | 3368 int v5; // ecx@1 |
417 | 3369 //unsigned int v6; // eax@1 |
3370 //Actor *v7; // edi@2 | |
3371 //__int16 v8; // ax@3 | |
0 | 3372 int v9; // eax@10 |
3373 signed int v10; // eax@13 | |
3374 int v11; // ebx@16 | |
3375 int v12; // eax@16 | |
417 | 3376 //int v13; // eax@25 |
0 | 3377 signed int v14; // eax@31 |
3378 int v15; // edi@43 | |
3379 int v16; // ebx@45 | |
3380 int v17; // eax@45 | |
417 | 3381 //int v18; // eax@51 |
0 | 3382 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3383 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3384 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3385 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3386 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3387 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3388 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3389 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3390 int v27; // [sp+2Ch] [bp-4h]@16 |
3391 int v28; // [sp+2Ch] [bp-4h]@45 | |
3392 | |
3393 v25 = -1; | |
417 | 3394 //v22 = uActorID; |
3395 //v3 = &pActors[uActorID]; | |
3396 //v4 = 0; | |
0 | 3397 v5 = 0; |
417 | 3398 //v6 = v3->uLastCharacterIDToHit; |
0 | 3399 *a2 = 0; |
417 | 3400 //v20 = a2; |
0 | 3401 v21 = 0; |
417 | 3402 //v24 = v3->uLastCharacterIDToHit; |
3403 //v26 = 0; | |
3404 assert(uActorID < uNumActors); | |
1202 | 3405 auto _this = &pActors[uActorID]; |
417 | 3406 |
3407 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3408 { |
1202 | 3409 auto actor = &pActors[i]; |
417 | 3410 //v7 = pActors; |
3411 //do | |
3412 //{ | |
3413 //v8 = v7->uAIState; | |
3414 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3415 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3416 continue; | |
3417 | |
862 | 3418 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3419 { |
417 | 3420 v10 = _this->GetActorsRelation(actor); |
3421 if ( v10 == 0 ) | |
245 | 3422 continue; |
3423 } | |
417 | 3424 else if (_this->IsNotAlive()) |
245 | 3425 { |
417 | 3426 _this->uLastCharacterIDToHit = 0; |
3427 v10 = _this->GetActorsRelation(actor); | |
3428 if ( v10 == 0 ) | |
245 | 3429 continue; |
3430 } | |
3431 else | |
3432 { | |
417 | 3433 //v18 = actor->uGroup; |
3434 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3435 continue; |
3436 v10 = 4; | |
3437 } | |
417 | 3438 if ( _this->pMonsterInfo.uHostilityType ) |
3439 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3440 v11 = dword_4DF380[v10]; |
417 | 3441 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3442 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3443 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3444 v19 = v12; |
3445 if ( v23 <= v11 | |
3446 && v27 <= v11 | |
3447 && v12 <= v11 | |
1493 | 3448 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3449 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3450 { | |
3451 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3452 v21 = i; |
245 | 3453 } |
417 | 3454 //v4 = 0; |
3455 //++v7; | |
3456 //v5 = v26++ + 1; | |
3457 //} | |
3458 //while ( v26 < (signed int)uNumActors ); | |
3459 | |
0 | 3460 } |
417 | 3461 if ( v25 != -1 ) |
3462 { | |
3463 //v13 = 8 * v21; | |
862 | 3464 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3465 *a2 = PID(OBJECT_Actor, v21); |
417 | 3466 } |
3467 | |
3468 if (pParty->Invisible()) | |
3469 can_target_party = false; | |
3470 | |
3471 if (can_target_party) | |
0 | 3472 { |
417 | 3473 v14 = _this->GetActorsRelation(0); |
3474 if ( BYTE2(_this->uAttributes) & 8 | |
3475 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3476 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3477 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3478 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3479 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3480 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3481 v14 = 4; |
417 | 3482 if ( v14 != 0 ) |
0 | 3483 { |
848 | 3484 v15 = dword_4DF380[4]; |
417 | 3485 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3486 v15 = dword_4DF380[v14]; |
417 | 3487 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3488 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3489 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3490 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3491 { | |
3492 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3493 *a2 = OBJECT_Player; |
0 | 3494 } |
3495 } | |
3496 } | |
3497 } | |
3498 // 4DF380: using guessed type int dword_4DF380[]; | |
3499 // 4DF390: using guessed type int dword_4DF390; | |
3500 | |
3501 //----- (0040104C) -------------------------------------------------------- | |
3502 signed int Actor::GetActorsRelation(Actor *a2) | |
3503 { | |
3504 Actor *v2; // esi@1 | |
3505 int v3; // ebp@5 | |
3506 int v4; // edi@11 | |
3507 unsigned int v5; // edx@15 | |
3508 unsigned int v6; // eax@16 | |
3509 unsigned int v7; // ebp@19 | |
3510 int v8; // eax@22 | |
3511 unsigned int v9; // edx@25 | |
3512 unsigned int v10; // edx@33 | |
3513 | |
3514 auto a1 = this; | |
3515 v2 = a2; | |
3516 if ( a1 ) | |
3517 { | |
3518 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3519 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3520 return 4; | |
3521 v3 = a1->pMonsterInfo.uID; | |
3522 } | |
3523 else | |
3524 { | |
3525 v3 = 0; | |
3526 } | |
3527 if ( a2 ) | |
3528 { | |
3529 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3530 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3531 return 4; | |
3532 v4 = a2->pMonsterInfo.uID; | |
3533 } | |
3534 else | |
3535 { | |
3536 v4 = 0; | |
3537 } | |
3538 if ( a2 ) | |
3539 { | |
3540 if ( a1 ) | |
3541 { | |
3542 v5 = a2->uGroup; | |
3543 if ( v5 ) | |
3544 { | |
3545 v6 = a1->uGroup; | |
3546 if ( v6 ) | |
3547 { | |
3548 if ( v5 == v6 ) | |
3549 return 0; | |
3550 } | |
3551 } | |
3552 } | |
3553 } | |
3554 if ( v3 ) | |
3555 v7 = (v3 - 1) / 3 + 1; | |
3556 else | |
3557 v7 = 0; | |
3558 if ( v4 ) | |
3559 v8 = (v4 - 1) / 3 + 1; | |
3560 else | |
3561 v8 = 0; | |
3562 if ( a1 ) | |
3563 { | |
3564 v9 = a1->uAlly; | |
245 | 3565 if ( (signed int)v9 > 0 ) |
0 | 3566 { |
3567 if ( v9 != 9999 ) | |
3568 { | |
3569 v7 = a1->uAlly; | |
3570 } | |
3571 } | |
245 | 3572 if(v9==9999) |
3573 v7 = 0; | |
0 | 3574 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3575 v7 = 0; | |
3576 } | |
245 | 3577 if ( v2 ) |
0 | 3578 { |
245 | 3579 v10 = v2->uAlly; |
3580 if ( (signed int)v10 > 0 ) | |
3581 { | |
3582 if ( v10 != 9999 ) | |
3583 { | |
3584 v8 = v2->uAlly; | |
3585 } | |
3586 } | |
3587 if(v10==9999) | |
3588 v8 = 0; | |
3589 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3590 v8 = 0; | |
0 | 3591 } |
3592 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3593 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3594 return 0; | |
3595 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3596 return 4; | |
3597 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3598 { | |
3599 if ( v7 ) | |
245 | 3600 { |
3601 if ( (signed int)v7 < 89 ) | |
3602 { | |
3603 if ( v8 < 89 ) | |
3604 return pFactionTable->relations[v7][v8]; | |
3605 return 0; | |
3606 } | |
3607 return 0; | |
3608 } | |
0 | 3609 return 4; |
3610 } | |
3611 if ( !v7 ) | |
3612 { | |
3613 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3614 && !pFactionTable->relations[v8][0]) |
0 | 3615 { |
3616 if ( v8 < 89 ) | |
100 | 3617 return pFactionTable->relations[v7][v8]; |
0 | 3618 return 0; |
3619 } | |
3620 return 4; | |
3621 } | |
3622 if ( (signed int)v7 < 89 ) | |
245 | 3623 { |
3624 if ( v8 < 89 ) | |
3625 return pFactionTable->relations[v7][v8]; | |
3626 return 0; | |
3627 } | |
0 | 3628 return 0; |
3629 } | |
3630 | |
3631 //----- (0045976D) -------------------------------------------------------- | |
322 | 3632 void Actor::UpdateAnimation() |
0 | 3633 { |
322 | 3634 //AIState state; // edx@1 |
3635 //unsigned int result; // eax@1 | |
0 | 3636 |
322 | 3637 //state = (AIState)this->; |
3638 uAttributes &= 0xFFDFFFFF; | |
3639 //result = this->uAttributes; | |
3640 switch (uAIState) | |
0 | 3641 { |
3642 case Tethered: | |
322 | 3643 uCurrentActionAnimation = ANIM_Walking; |
3644 break; | |
3645 | |
0 | 3646 case AttackingMelee: |
322 | 3647 uCurrentActionAnimation = ANIM_AtkMelee; |
3648 uAttributes |= 0x200000u; | |
3649 break; | |
3650 | |
0 | 3651 case AttackingRanged1: |
3652 case AttackingRanged2: | |
3653 case AttackingRanged3: | |
3654 case AttackingRanged4: | |
322 | 3655 uCurrentActionAnimation = ANIM_AtkRanged; |
3656 uAttributes |= 0x200000u; | |
3657 break; | |
3658 | |
0 | 3659 case Dying: |
3660 case Resurrected: | |
322 | 3661 uCurrentActionAnimation = ANIM_Dying; |
3662 uAttributes |= 0x200000u; | |
3663 break; | |
3664 | |
0 | 3665 case Pursuing: |
3666 case Fleeing: | |
322 | 3667 uCurrentActionAnimation = ANIM_Walking; |
3668 uAttributes |= 0x200000u; | |
3669 break; | |
3670 | |
0 | 3671 case Stunned: |
322 | 3672 uCurrentActionAnimation = ANIM_GotHit; |
3673 uAttributes |= 0x200000u; | |
3674 break; | |
3675 | |
0 | 3676 case Fidgeting: |
322 | 3677 uCurrentActionAnimation = ANIM_Bored; |
3678 uAttributes |= 0x200000u; | |
3679 break; | |
3680 | |
0 | 3681 case Standing: |
3682 case Interacting: | |
3683 case Summoned: | |
322 | 3684 uCurrentActionAnimation = ANIM_Standing; |
3685 uAttributes |= 0x200000u; | |
3686 break; | |
3687 | |
0 | 3688 case Dead: |
322 | 3689 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3690 uAIState = Removed; | |
0 | 3691 else |
322 | 3692 uCurrentActionAnimation = ANIM_Dead; |
3693 break; | |
3694 | |
551 | 3695 case Removed: |
652 | 3696 case Disabled: |
551 | 3697 return; |
3698 | |
0 | 3699 default: |
322 | 3700 assert(false); |
0 | 3701 } |
3702 } | |
3703 | |
3704 //----- (00459671) -------------------------------------------------------- | |
3705 void Actor::Reset() | |
3706 { | |
3707 this->pActorName[0] = 0; | |
3708 this->word_000086_some_monster_id = 0; | |
602 | 3709 this->sNPC_ID = 0; |
0 | 3710 this->vPosition.z = 0; |
3711 this->vPosition.y = 0; | |
3712 this->vPosition.x = 0; | |
3713 this->vVelocity.z = 0; | |
3714 this->vVelocity.y = 0; | |
3715 this->vVelocity.x = 0; | |
3716 this->uYawAngle = 0; | |
3717 this->uPitchAngle = 0; | |
3718 this->uAttributes = 0; | |
3719 this->uSectorID = 0; | |
3720 this->uCurrentActionTime = 0; | |
3721 this->vInitialPosition.z = 0; | |
3722 this->vInitialPosition.y = 0; | |
3723 this->vInitialPosition.x = 0; | |
3724 this->vGuardingPosition.z = 0; | |
3725 this->vGuardingPosition.y = 0; | |
3726 this->vGuardingPosition.x = 0; | |
3727 this->uTetherDistance = 256; | |
3728 this->uActorRadius = 32; | |
3729 this->uActorHeight = 128; | |
3730 this->uAIState = Standing; | |
305 | 3731 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3732 this->uMovementSpeed = 200; |
3733 this->uCarriedItemID = 0; | |
3734 this->uGroup = 0; | |
3735 this->uAlly = 0; | |
3736 this->uSummonerID = 0; | |
3737 this->uLastCharacterIDToHit = 0; | |
3738 this->dword_000334_unique_name = 0; | |
3739 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3740 memset(this->pActorBuffs, 0, 0x160u); | |
3741 } | |
3742 | |
3743 //----- (0045959A) -------------------------------------------------------- | |
3744 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3745 { | |
694 | 3746 |
3747 MonsterDesc *v3; // esi@1 | |
0 | 3748 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3749 |
0 | 3750 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3751 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3752 //v12 = pSpriteIDs; | |
3753 //Source = (char *)v3->pSpriteNames; | |
3754 //do | |
3755 for (uint i = 0; i < 8; ++i) | |
3756 { | |
3757 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3758 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3759 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3760 } | |
3761 uActorHeight = v3->uMonsterHeight; | |
3762 uActorRadius = v3->uMonsterRadius; | |
33 | 3763 uMovementSpeed = v9->uBaseSpeed; |
0 | 3764 if ( !(load_sounds_if_bit1_set & 1) ) |
3765 { | |
694 | 3766 for (int i=0;i<4;++i ) |
3767 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3768 } |
3769 } | |
3770 | |
3771 //----- (00459667) -------------------------------------------------------- | |
3772 void Actor::Remove() | |
3773 { | |
3774 this->uAIState = Removed; | |
3775 } | |
3776 | |
3777 //----- (0044FD29) -------------------------------------------------------- | |
3778 int Actor::_44FD29(int a2) | |
3779 { | |
3780 Actor *v2; // edi@1 | |
3781 unsigned __int8 v3; // al@1 | |
3782 int v4; // esi@1 | |
3783 int v5; // edx@2 | |
3784 int v6; // eax@8 | |
3785 int v7; // edi@10 | |
3786 Actor *v8; // esi@10 | |
3787 MonsterInfo *v9; // ebx@10 | |
3788 MonsterDesc *v10; // edi@10 | |
3789 unsigned __int16 v11; // ax@10 | |
3790 int v12; // eax@10 | |
3791 int v13; // ebx@10 | |
3792 int v14; // eax@10 | |
3793 int v15; // edi@10 | |
3794 int v16; // eax@10 | |
3795 int v17; // ebx@10 | |
3796 Actor *v18; // ecx@10 | |
3797 signed __int64 v19; // qax@10 | |
3798 unsigned int v20; // eax@12 | |
3799 int v21; // eax@13 | |
3800 int result; // eax@13 | |
3801 Actor *v23; // eax@16 | |
3802 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3803 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3804 int v26; // [sp+14h] [bp-14h]@10 | |
3805 int v27; // [sp+18h] [bp-10h]@10 | |
3806 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3807 int v29; // [sp+20h] [bp-8h]@10 | |
3808 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3809 | |
3810 v2 = this; | |
3811 v24 = a2; | |
3812 v30 = this; | |
3813 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3814 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3815 if ( v3 ) | |
3816 { | |
3817 if ( v3 >= 1u && v3 <= 3u ) | |
3818 v4 = v4 + v3 - 1; | |
3819 } | |
3820 else | |
3821 { | |
3822 v5 = rand() % 100; | |
3823 if ( v5 >= 60 ) | |
3824 { | |
3825 ++v4; | |
3826 if ( v5 >= 90 ) | |
3827 ++v4; | |
3828 } | |
3829 } | |
3830 v6 = v2->vPosition.z; | |
3831 v28 = 0; | |
3832 uFaceID = v6; | |
3833 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3834 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3835 v7 = v4 - 1; | |
3836 v8 = &pActors[uNumActors]; | |
3837 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3838 v29 = v7; | |
3839 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3840 pActors[uNumActors].Reset(); | |
3841 v10 = &pMonsterList->pMonsters[v7]; | |
3842 strcpy(v8->pActorName, v9->pName); | |
3843 v8->sCurrentHP = LOWORD(v9->uHP); | |
3844 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3845 v8->word_000086_some_monster_id = v29 + 1; | |
3846 v8->uActorRadius = v10->uMonsterRadius; | |
3847 v8->uActorHeight = v10->uMonsterHeight; | |
3848 v11 = v10->uMovementSpeed; | |
3849 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3850 v8->pMonsterInfo.uTreasureType = 0; | |
3851 v8->pMonsterInfo.uExp = 0; | |
3852 v8->uMovementSpeed = v11; | |
3853 v12 = rand(); | |
3854 v13 = v12 % 2048; | |
323 | 3855 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3856 v26 = v14; |
3857 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3858 v16 = stru_5C6E00->Sin(v13); |
0 | 3859 v26 = v16; |
3860 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3861 LOWORD(v16) = uFaceID; | |
3862 v17 = v29 + v30->vPosition.y; | |
3863 v8->vInitialPosition.z = uFaceID; | |
3864 v8->vPosition.z = v16; | |
3865 LOWORD(v16) = v28; | |
3866 v8->vInitialPosition.x = v15; | |
3867 v8->vPosition.x = v15; | |
3868 v8->vInitialPosition.y = v17; | |
3869 v8->vPosition.y = v17; | |
3870 v8->uTetherDistance = 256; | |
3871 v8->uSectorID = v16; | |
3872 v8->PrepareSprites(0); | |
3873 v18 = v30; | |
3874 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3875 LODWORD(v19) = v18->uAlly; | |
3876 if ( !(uint)v19 ) | |
3877 { | |
3878 uFaceID = v18->pMonsterInfo.uID - 1; | |
3879 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3880 v18 = v30; | |
3881 } | |
3882 v8->uAlly = v19; | |
3883 v20 = v18->uGroup; | |
3884 v8->uCurrentActionTime = 0; | |
3885 v8->uGroup = v20; | |
3886 v8->uAIState = Summoned; | |
3887 v8->uCurrentActionLength = 256; | |
3888 v8->UpdateAnimation(); | |
3889 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3890 || (v21 = v30->vPosition.z, | |
3891 v27 = v30->vPosition.z, | |
3892 result = pIndoor->GetSector(v15, v17, v21), | |
3893 result == v28) | |
723 | 3894 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3895 && (result = abs(result - v27), result <= 1024) ) |
3896 { | |
3897 v23 = v30; | |
3898 ++uNumActors; | |
3899 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3900 if ( v23->uAttributes & 0x80000 ) | |
3901 v8->uAttributes |= 0x80000u; | |
3902 result = 8 * v24; | |
862 | 3903 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3904 v8->uSummonerID = result; |
3905 } | |
3906 return result; | |
781 | 3907 } |
1295 | 3908 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3909 //----- (0046DF1A) -------------------------------------------------------- | |
3910 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3911 { | |
3912 Actor *v2; // edi@1 | |
3913 unsigned __int16 v3; // ax@1 | |
3914 int v4; // esi@6 | |
3915 int v5; // ecx@8 | |
3916 int v6; // eax@10 | |
3917 int v7; // edx@12 | |
3918 int v8; // ecx@14 | |
3919 int v9; // eax@14 | |
3920 int v10; // ebx@14 | |
3921 int v11; // esi@14 | |
3922 int v12; // ebx@15 | |
3923 int v13; // ebx@17 | |
3924 unsigned int v14; // eax@20 | |
3925 signed int result; // eax@21 | |
3926 int v16; // [sp+Ch] [bp-10h]@1 | |
3927 int v17; // [sp+10h] [bp-Ch]@14 | |
3928 int v18; // [sp+14h] [bp-8h]@14 | |
3929 int v19; // [sp+18h] [bp-4h]@14 | |
3930 | |
3931 v16 = a1; | |
3932 v2 = &pActors[a1]; | |
3933 v3 = v2->uAIState; | |
3934 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3935 goto LABEL_25; | |
3936 v4 = v2->uActorRadius; | |
3937 if ( a2 ) | |
3938 v4 = a2; | |
3939 v5 = v2->vPosition.x; | |
3940 if ( stru_721530.sMaxX > v5 + v4 | |
3941 || stru_721530.sMinX < v5 - v4 | |
3942 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3943 || stru_721530.sMinY < v6 - v4 | |
3944 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3945 || stru_721530.sMinZ < v7 | |
3946 || (v8 = v5 - stru_721530.normal.x, | |
3947 v9 = v6 - stru_721530.normal.y, | |
3948 v10 = stru_721530.prolly_normal_d + v4, | |
3949 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3950 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3951 v18 = v8, |
3952 v19 = v9, | |
1546 | 3953 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3954 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3955 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3956 { |
3957 LABEL_25: | |
3958 result = 0; | |
3959 } | |
3960 else | |
3961 { | |
3962 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3963 if ( v13 < 0 ) | |
3964 v13 = 0; | |
3965 if ( v13 < stru_721530.field_7C ) | |
3966 { | |
3967 stru_721530.field_7C = v13; | |
3968 v14 = 8 * v16; | |
3969 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3970 stru_721530.uFaceID = v14; | |
3971 } | |
3972 result = 1; | |
3973 } | |
3974 return result; | |
3975 } | |
3976 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3977 void UpdateActorAI() |
1295 | 3978 { |
3979 //unsigned int v0; // esi@4 | |
3980 int v1; // eax@7 | |
3981 //int v2; // ecx@7 | |
3982 //int v3; // eax@7 | |
3983 signed int v4; // edi@10 | |
3984 Actor *v5; // esi@12 | |
3985 signed int sDmg; // eax@14 | |
3986 __int16 v7; // cx@14 | |
3987 //Player **v8; // esi@20 | |
3988 Player *pPlayer; // ecx@21 | |
3989 Actor *pActor; // esi@34 | |
3990 //__int16 v11; // ax@34 | |
3991 //unsigned int v12; // eax@47 | |
3992 //signed int v13; // edi@47 | |
3993 //SpellBuff *v14; // ebx@47 | |
3994 //unsigned int v15; // edi@67 | |
3995 //char *v16; // eax@67 | |
3996 //unsigned int v17; // edx@67 | |
3997 //unsigned int v18; // ecx@67 | |
3998 //unsigned __int16 v19; // ax@72 | |
3999 //int *v20; // esi@80 | |
4000 //Actor *v21; // ebx@80 | |
4001 unsigned __int16 v22; // ax@86 | |
4002 //signed int v23; // eax@94 | |
4003 //unsigned int v24; // eax@102 | |
4004 //signed int v25; // edi@102 | |
4005 //SpellBuff *v26; // esi@102 | |
4006 unsigned int v27; // ecx@123 | |
4007 unsigned int v28; // eax@123 | |
4008 //unsigned int v29; // eax@127 | |
4009 AIDirection *v30; // eax@129 | |
4010 unsigned __int16 v31; // ax@132 | |
4011 //unsigned int v32; // esi@142 | |
4012 int v33; // eax@144 | |
4013 int v34; // eax@147 | |
4014 char v35; // al@150 | |
4015 unsigned int v36; // edi@152 | |
4016 signed int v37; // eax@154 | |
4017 //unsigned __int8 v38; // sf@158 | |
4018 //unsigned __int8 v39; // of@158 | |
4019 //signed int v40; // edx@166 | |
4020 //unsigned int v41; // ecx@166 | |
4021 double v42; // st7@176 | |
4022 double v43; // st6@176 | |
4023 //bool v44; // eax@189 | |
1450 | 4024 int v45; // eax@192 |
1295 | 4025 unsigned __int8 v46; // cl@197 |
4026 double v47; // st7@206 | |
4027 //double v48; // st7@207 | |
4028 //char v49; // zf@208 | |
4029 //char v50; // zf@214 | |
4030 //signed int v51; // edx@219 | |
4031 //unsigned int v52; // ecx@219 | |
4032 __int16 v53; // fps@224 | |
4033 //unsigned __int8 v54; // c0@224 | |
4034 //unsigned __int8 v55; // c3@224 | |
4035 //double v56; // st7@226 | |
4036 AIDirection *v57; // eax@246 | |
4037 double v58; // st7@246 | |
4038 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
4039 //int v60; // [sp-14h] [bp-C4h]@144 | |
4040 //int v61; // [sp-14h] [bp-C4h]@168 | |
4041 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
4042 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 4043 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 4044 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
4045 char v66; // [sp-10h] [bp-C0h]@147 | |
4046 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
4047 //int v68; // [sp-10h] [bp-C0h]@168 | |
4048 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
4049 int v70; // [sp-10h] [bp-C0h]@213 | |
4050 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
4051 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
4052 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
4053 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
4054 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
4055 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
4056 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
4057 int v78; // [sp+78h] [bp-38h]@79 | |
4058 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
4059 float v80; // [sp+98h] [bp-18h]@33 | |
4060 int v81; // [sp+9Ch] [bp-14h]@100 | |
4061 //int v82; // [sp+A0h] [bp-10h]@45 | |
4062 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
4063 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
4064 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
4065 AIState uAIState; | |
4066 int v38; | |
4067 | |
4068 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4069 MakeActorAIList_ODM(); | |
4070 else | |
4071 MakeActorAIList_BLV(); | |
4072 | |
4073 //v0 = 0; | |
4074 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
4075 { | |
4076 if ( pParty->armageddon_timer > 417 ) | |
4077 { | |
4078 pParty->armageddon_timer = 0; | |
4079 } | |
4080 else | |
4081 { | |
4082 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
4083 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
4084 if ( pParty->sRotationX > 128) | |
4085 pParty->sRotationX = 128; | |
4086 else if ( pParty->sRotationX < -128 ) | |
4087 pParty->sRotationX = -128; | |
4088 | |
4089 pParty->uFlags |= 2u; | |
4090 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
4091 v4 = pParty->field_16140 + 50; | |
4092 if ( pParty->armageddon_timer <= 0 ) | |
4093 { | |
4094 pParty->armageddon_timer = 0; | |
4095 for(int i = 0; i < uNumActors; i++) | |
4096 { | |
4097 pActor=&pActors[i]; | |
4098 if ( pActor->CanAct() ) | |
4099 { | |
4100 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4101 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4102 if ( sDmg ) | |
4103 { | |
4104 if ( pActor->sCurrentHP >= 0 ) | |
4105 { | |
4106 Actor::AI_Stun(i, 4, 0); | |
4107 } | |
4108 else | |
4109 { | |
4110 Actor::Die(i); | |
4111 if ( pActor->pMonsterInfo.uExp ) | |
4112 GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); | |
4113 } | |
4114 } | |
4115 } | |
4116 } | |
4117 for(int i = 1; i <= 4; i++) | |
4118 { | |
4119 pPlayer = pPlayers[i]; | |
4120 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
4121 pPlayer->ReceiveDamage(v4, DMGT_5); | |
4122 } | |
4123 } | |
1450 | 4124 if (pTurnEngine->pending_actions) |
4125 --pTurnEngine->pending_actions; | |
1295 | 4126 } |
4127 } | |
4128 | |
4129 if (pParty->bTurnBasedModeOn) | |
4130 { | |
1448 | 4131 pTurnEngine->AITurnBasedAction(); |
1295 | 4132 return; |
4133 } | |
4134 | |
4135 | |
4136 //uActorID = v0; | |
4137 for (uint i = 0; i < uNumActors; ++i) | |
4138 { | |
4139 pActor = &pActors[i]; | |
4140 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
4141 //do | |
4142 //{ | |
4143 //pActor = (Actor *)(LODWORD(v80) - 176); | |
4144 //v11 = *(unsigned int *)LODWORD(v80); | |
4145 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
4146 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
4147 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
4148 continue; | |
4149 | |
4150 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
4151 Actor::Die(i); | |
4152 | |
4153 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
4154 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
4155 //v12 = 0; | |
4156 //v13 = 0; | |
4157 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
4158 for (uint j = 0; j < 22; ++j) | |
4159 { | |
4160 if (j != 10) | |
1340 | 4161 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4162 } |
4163 /*do | |
4164 { | |
4165 if ( v13 != 10 ) | |
4166 { | |
4167 v14->_4585CA(pParty->uTimePlayed); | |
4168 v12 = 0; | |
4169 } | |
4170 ++v13; | |
4171 ++v14; | |
4172 } | |
4173 while ( v13 < 22 );*/ | |
1545 | 4174 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 4175 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
4176 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
4177 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 4178 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 4179 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
4180 // not sure | |
1545 | 4181 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 4182 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
4183 | |
1545 | 4184 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
4185 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
4186 continue; | |
1295 | 4187 |
4188 //v15 = pMiscTimer->uTimeElapsed; | |
4189 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
4190 //v17 = pActor->uCurrentActionTime; | |
4191 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
4192 if (pActor->pMonsterInfo.uRecoveryTime) | |
4193 { | |
4194 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
4195 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4196 else | |
4197 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
4198 } | |
4199 | |
4200 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4201 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
4202 continue; | |
4203 | |
4204 //v19 = actor->uAIState; | |
4205 if (pActor->uAIState == Dying) | |
4206 pActor->uAIState = Dead; | |
4207 else | |
4208 { | |
4209 if (pActor->uAIState != Summoned) | |
4210 { | |
4211 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
4212 continue; | |
4213 } | |
4214 pActor->uAIState = Standing; | |
4215 } | |
4216 | |
4217 pActor->uCurrentActionTime = 0; | |
4218 pActor->uCurrentActionLength = 0; | |
4219 pActor->UpdateAnimation(); | |
4220 //LABEL_78: | |
4221 //++uActorID; | |
4222 //LODWORD(v80) += 836; | |
4223 //} | |
4224 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
4225 } | |
4226 | |
4227 | |
4228 v78 = 0; | |
4229 int actor_id = -1; | |
4230 if ( ai_arrays_size > 0 ) | |
4231 { | |
4232 //while ( 1 ) | |
4233 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
4234 { | |
4235 actor_id = ai_near_actors_ids[v78]; | |
4236 assert(actor_id < uNumActors); | |
4237 | |
4238 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
4239 pActor = &pActors[actor_id]; | |
4240 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
4241 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
4242 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4243 target_pid = ai_near_actors_targets_pid[actor_id]; | |
4244 target_pid_type = PID_TYPE(target_pid); | |
4245 if ( target_pid_type == OBJECT_Actor) | |
4246 v80 = 0.5; | |
4247 else | |
4248 v80 = 1.0; | |
4249 v22 = pActor->uAIState; | |
4250 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
4251 { | |
4252 continue; | |
4253 } | |
4254 if ( !pActor->sCurrentHP ) | |
4255 Actor::Die(actor_id); | |
4256 for(int i=0;i<22;i++) | |
4257 { | |
4258 if ( i != 10 ) | |
4259 { | |
1340 | 4260 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4261 } |
4262 } | |
4263 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4264 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4265 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4266 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4267 // not sure | |
4268 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4269 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4270 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
4271 { | |
4272 pActor->uAIState = Removed; | |
4273 continue; | |
4274 } | |
4275 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
4276 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
4277 { | |
4278 continue; | |
4279 } | |
4280 v27 = pMiscTimer->uTimeElapsed; | |
4281 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
4282 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4283 if ( (signed int)v28 > 0 ) | |
4284 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
4285 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
4286 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4287 if ( !(pActor->uAttributes & 0x8000) ) | |
4288 pActor->uAttributes |= 0x8000; | |
4289 a1 = PID(OBJECT_Actor,actor_id); | |
4290 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
4291 memcpy(&v75, v30, sizeof(v75)); | |
4292 memcpy(&pDir, &v75, sizeof(pDir)); | |
4293 uAIState = pActor->uAIState; | |
4294 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
4295 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
4296 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
4297 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
4298 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
4299 { | |
4300 v32 = actor_id; | |
4301 } | |
4302 else | |
4303 */ | |
4304 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
4305 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
4306 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
4307 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
4308 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
4309 { | |
4310 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
4311 { | |
4312 continue; | |
4313 } | |
4314 else if ( pActor->uAIState == AttackingMelee ) | |
4315 { | |
4316 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4317 stru_50FE08.Add( | |
4318 a1, | |
4319 5120, | |
4320 pActor->vPosition.x, | |
4321 pActor->vPosition.y, | |
4322 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
4323 v35, | |
4324 1 | |
4325 ); | |
4326 } | |
4327 else if ( pActor->uAIState == AttackingRanged1 ) | |
4328 { | |
4329 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
4330 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
4331 } | |
4332 else if ( pActor->uAIState == AttackingRanged2 ) | |
4333 { | |
4334 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
4335 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
4336 } | |
4337 else if ( pActor->uAIState == AttackingRanged3 ) | |
4338 { | |
4339 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
4340 v33 = pActor->pMonsterInfo.uSpell1ID; | |
4341 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
4342 } | |
4343 else if ( pActor->uAIState == AttackingRanged4 ) | |
4344 { | |
4345 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
4346 v33 = pActor->pMonsterInfo.uSpell2ID; | |
4347 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
4348 } | |
4349 } | |
4350 | |
4351 v36 = v75.uDistance; | |
4352 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4353 { | |
4354 if ( target_pid_type == OBJECT_Actor ) | |
4355 { | |
4356 v36 = v75.uDistance; | |
4357 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
4358 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
4359 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
4360 } | |
4361 else | |
4362 { | |
4363 v37 = 4; | |
4364 } | |
4365 v38=0; | |
4366 if ( v37 == 2 ) | |
4367 { | |
4368 //v39 = __OFSUB__(v36, 1024); | |
4369 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
4370 v38 = 1024; | |
4371 } | |
4372 else if ( v37 == 3 ) | |
4373 { | |
4374 //v39 = __OFSUB__(v36, 2560); | |
4375 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
4376 v38 = 2560; | |
4377 } | |
4378 else if ( v37 == 4 ) | |
4379 { | |
4380 //v39 = __OFSUB__(v36, 5120); | |
4381 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
4382 v38 = 5120; | |
4383 } | |
4384 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
4385 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4386 } | |
4387 | |
1545 | 4388 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 4389 { |
4390 if ( (signed int)v36 >= 10240 ) | |
4391 { | |
1456 | 4392 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 4393 } |
4394 else | |
4395 { | |
4396 //peasents after attacked | |
4397 //guard after attacked | |
4398 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4399 } | |
4400 continue; | |
4401 } | |
4402 | |
4403 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
4404 { | |
4405 | |
4406 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
4407 { | |
1456 | 4408 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4409 { |
1545 | 4410 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 4411 } |
4412 else | |
4413 { | |
4414 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4415 continue; | |
4416 } | |
4417 | |
4418 } | |
4419 if ( !(pActor->uAttributes & 0x020000) ) | |
4420 { | |
4421 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
4422 { | |
4423 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
4424 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
4425 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
4426 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
4427 v84 = pActor->sCurrentHP; | |
4428 v42 = (double)(signed int)v84; | |
4429 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
4430 { | |
4431 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4432 continue; | |
4433 } | |
4434 } | |
4435 } | |
4436 | |
4437 v81 = v36 - pActor->uActorRadius; | |
4438 if ( target_pid_type == OBJECT_Actor ) | |
4439 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
4440 if ( v81 < 0 ) | |
4441 v81 = 0; | |
4442 rand(); | |
4443 pActor->uAttributes &= 0xFFFBFFFF; | |
4444 if ( v81 < 5120 ) | |
4445 { | |
4446 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4447 if ( v45 == 0 ) | |
4448 { | |
4449 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
4450 { | |
4451 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4452 { | |
4453 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
4454 } | |
1456 | 4455 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4456 { |
1545 | 4457 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4458 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4459 } |
4460 else | |
4461 { | |
1545 | 4462 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 4463 if ( v80 * 307.2 > (double)v81 ) |
4464 { | |
1545 | 4465 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4466 } |
4467 else | |
4468 { | |
1545 | 4469 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4470 } |
4471 } | |
4472 } | |
4473 else | |
4474 { | |
4475 if ( (double)v81 >= v80 * 307.2 ) | |
4476 { | |
4477 if ( v81 >= 1024 ) | |
4478 { | |
1456 | 4479 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4480 { |
1545 | 4481 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4482 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4483 } |
4484 else | |
4485 { | |
4486 //monsters | |
4487 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
4488 } | |
4489 } | |
1456 | 4490 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4491 { |
1545 | 4492 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4493 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4494 } |
4495 else | |
4496 { | |
4497 v70 = (signed __int64)v80 * 307.2; | |
4498 //monsters | |
4499 //guard after player runs away | |
4500 // follow player | |
4501 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4502 } | |
4503 } | |
4504 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4505 { | |
1545 | 4506 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4507 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4508 } |
4509 else | |
4510 { | |
4511 //monsters | |
4512 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4513 } | |
4514 } | |
4515 continue; | |
4516 } | |
4517 else if ( v45 == 2 || v45 == 3 ) | |
4518 { | |
4519 if ( v45 == 2 ) | |
4520 v46 = pActor->pMonsterInfo.uSpell1ID; | |
4521 else | |
4522 v46 = pActor->pMonsterInfo.uSpell2ID; | |
4523 if ( v46 ) | |
4524 { | |
4525 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4526 { | |
4527 if ( v45 == 2 ) | |
4528 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
4529 else | |
4530 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
4531 } | |
1456 | 4532 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4533 { |
1545 | 4534 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4535 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4536 } |
4537 else | |
4538 { | |
1545 | 4539 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4540 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 4541 } |
4542 } | |
4543 else | |
4544 { | |
4545 if ( (double)v81 >= v80 * 307.2 ) | |
4546 { | |
4547 if ( v81 >= 1024 ) | |
4548 { | |
1456 | 4549 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4550 { |
1545 | 4551 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4552 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4553 } |
4554 else | |
4555 { | |
4556 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4557 } | |
4558 } | |
1456 | 4559 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4560 { |
1545 | 4561 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4562 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4563 } |
4564 else | |
4565 { | |
4566 v70 = (signed __int64)v80 * 307.2; | |
4567 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4568 } | |
4569 } | |
4570 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4571 { | |
1545 | 4572 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4573 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4574 } |
4575 else | |
4576 { | |
4577 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4578 } | |
4579 } | |
4580 continue; | |
4581 } | |
4582 } | |
4583 } | |
4584 | |
4585 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4586 { | |
1456 | 4587 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 4588 { |
1456 | 4589 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 4590 } |
4591 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4592 { | |
1456 | 4593 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 4594 } |
4595 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4596 { | |
1456 | 4597 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 4598 } |
4599 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4600 { | |
1456 | 4601 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 4602 } |
1456 | 4603 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4604 { |
4605 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4606 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4607 memcpy(&v74, v57, sizeof(v74)); | |
4608 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 4609 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 4610 } |
4611 } | |
4612 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4613 { | |
4614 if ( (double)v81 >= v80 * 307.2 ) | |
4615 { | |
4616 if ( v81 >= 1024 ) | |
4617 { | |
1456 | 4618 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4619 { |
1545 | 4620 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4621 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4622 } |
4623 else | |
4624 { | |
4625 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4626 } | |
4627 } | |
1456 | 4628 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4629 { |
1545 | 4630 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4631 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4632 } |
4633 else | |
4634 { | |
4635 v70 = (signed __int64)v80 * 307.2; | |
4636 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4637 } | |
4638 } | |
4639 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4640 { | |
1545 | 4641 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4642 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4643 } |
4644 else | |
4645 { | |
4646 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4647 } | |
4648 } | |
4649 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4650 { | |
4651 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4652 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4653 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4654 else |
1545 | 4655 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4656 } |
4657 else | |
4658 { | |
4659 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4660 } | |
4661 } | |
4662 } | |
4663 } | |
4664 //----- (0044665D) -------------------------------------------------------- | |
4665 // uType: 0 -> any monster | |
4666 // 1 -> uParam is GroupID | |
4667 // 2 -> uParam is MonsterID | |
4668 // 3 -> uParam is ActorID | |
4669 // uNumAlive: 0 -> all must be alive | |
4670 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4671 { | |
4672 unsigned int uAliveActors; // eax@6 | |
4673 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4674 | |
4675 uTotalActors = 0; | |
4676 if ( uType ) | |
4677 { | |
4678 if ( uType == 1 ) | |
4679 { | |
4680 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4681 } | |
4682 else | |
4683 { | |
4684 if ( uType == 2 ) | |
4685 { | |
4686 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4687 } | |
4688 else | |
4689 { | |
4690 if ( uType != 3 ) | |
4691 return 0; | |
4692 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4693 } | |
4694 } | |
4695 } | |
4696 else | |
4697 { | |
4698 uAliveActors = SearchAliveActors(&uTotalActors); | |
4699 } | |
1545 | 4700 |
4701 if (uNumAlive) | |
4702 return uAliveActors >= uNumAlive; | |
1295 | 4703 else |
1545 | 4704 return uTotalActors == uAliveActors; |
1297 | 4705 } |
4706 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4707 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4708 { |
4709 unsigned int v2; // edi@1 | |
4710 unsigned int *v3; // esi@1 | |
4711 int v4; // eax@1 | |
4712 unsigned int v5; // ebx@1 | |
4713 unsigned int v6; // edx@1 | |
4714 | |
4715 v2 = a2; | |
4716 v3 = pTotalActors; | |
4717 v4 = GetAlertStatus(); | |
4718 v5 = 0; | |
4719 *v3 = 0; | |
4720 v6 = pActors[v2].uAttributes; | |
4721 if ( (v6 & 0x100000) == v4 ) | |
4722 { | |
4723 *v3 = 1; | |
4724 if ( pActors[v2].IsNotAlive() == 1 ) | |
4725 v5 = 1; | |
4726 } | |
4727 return v5; | |
4728 } | |
4729 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4730 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4731 { |
4732 unsigned int *v2; // esi@1 | |
4733 signed int v3; // ebx@1 | |
4734 Actor *v4; // edi@2 | |
4735 int v5; // eax@3 | |
4736 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4737 int v8; // [sp+Ch] [bp-8h]@1 | |
4738 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4739 | |
4740 v7 = uGroup; | |
4741 v2 = pTotalActors; | |
4742 v3 = 0; | |
4743 v8 = GetAlertStatus(); | |
4744 *v2 = 0; | |
4745 v9 = 0; | |
4746 if ( (signed int)uNumActors > 0 ) | |
4747 { | |
4748 v4 = pActors.data();//[0].uGroup; | |
4749 do | |
4750 { | |
4751 v5 = v4->uAttributes; | |
4752 if ( (v5 & 0x100000) == v8 ) | |
4753 { | |
4754 if ( v4->uGroup == v7 ) | |
4755 { | |
4756 ++*v2; | |
4757 if ( v4->IsNotAlive() == 1 ) | |
4758 ++v9; | |
4759 } | |
4760 } | |
4761 ++v3; | |
4762 ++v4; | |
4763 } | |
4764 while ( v3 < (signed int)uNumActors ); | |
4765 } | |
4766 return v9; | |
4767 } | |
4768 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4769 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4770 { |
4771 unsigned int *v2; // esi@1 | |
4772 signed int v3; // ebx@1 | |
4773 Actor *v4; // edi@2 | |
4774 int v5; // eax@3 | |
4775 int v7; // [sp+8h] [bp-Ch]@1 | |
4776 int v8; // [sp+Ch] [bp-8h]@1 | |
4777 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4778 | |
4779 v7 = uMonsterID; | |
4780 v2 = pTotalActors; | |
4781 v3 = 0; | |
4782 v8 = GetAlertStatus(); | |
4783 *v2 = 0; | |
4784 v9 = 0; | |
4785 if ( (signed int)uNumActors > 0 ) | |
4786 { | |
4787 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4788 do | |
4789 { | |
4790 v5 = v4->uAttributes; // actor::attributes | |
4791 if ( (v5 & 0x100000) == v8 ) | |
4792 { | |
4793 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4794 { | |
4795 ++*v2; | |
4796 if ( v4->IsNotAlive() == 1 ) | |
4797 ++v9; | |
4798 } | |
4799 } | |
4800 ++v3; | |
4801 ++v4; | |
4802 } | |
4803 while ( v3 < (signed int)uNumActors ); | |
4804 } | |
4805 return v9; | |
4806 } | |
4807 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4808 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4809 { |
4810 unsigned int *v1; // esi@1 | |
4811 int v2; // eax@1 | |
4812 unsigned int v3; // ebp@1 | |
4813 signed int v4; // ebx@1 | |
4814 Actor *v5; // edi@2 | |
4815 unsigned int v6; // eax@3 | |
4816 int v8; // [sp+Ch] [bp-4h]@1 | |
4817 | |
4818 v1 = pTotalActors; | |
4819 v2 = GetAlertStatus(); | |
4820 v3 = 0; | |
4821 v4 = 0; | |
4822 *v1 = 0; | |
4823 v8 = v2; | |
4824 if ( (signed int)uNumActors > 0 ) | |
4825 { | |
4826 v5 = pActors.data(); | |
4827 do | |
4828 { | |
4829 v6 = v5->uAttributes; | |
4830 if ( (v6 & 0x100000) == v8 ) | |
4831 { | |
4832 ++*v1; | |
4833 if ( v5->IsNotAlive() == 1 ) | |
4834 ++v3; | |
4835 } | |
4836 ++v4; | |
4837 ++v5; | |
4838 } | |
4839 while ( v4 < (signed int)uNumActors ); | |
4840 } | |
4841 return v3; | |
4842 } | |
4843 //----- (00408768) -------------------------------------------------------- | |
4844 void InitializeActors() | |
4845 { | |
4846 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4847 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4848 signed int v7; // [sp+14h] [bp-8h]@1 | |
4849 signed int v8; // [sp+18h] [bp-4h]@1 | |
4850 | |
4851 v8 = 0; | |
4852 v6 = 0; | |
4853 v7 = 0; | |
4854 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4855 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4856 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4857 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4858 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4859 if (pParty->IsPartyGood()) |
1297 | 4860 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4861 if (pParty->IsPartyEvil()) |
1297 | 4862 v5 = 1; |
4863 | |
4864 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4865 for (uint i = 0; i < uNumActors; ++i) | |
4866 { | |
4867 auto actor = &pActors[i]; | |
4868 | |
4869 if (actor->CanAct() || actor->uAIState == Disabled) | |
4870 { | |
4871 actor->vPosition.x = actor->vInitialPosition.x; | |
4872 actor->vPosition.y = actor->vInitialPosition.y; | |
4873 actor->vPosition.z = actor->vInitialPosition.z; | |
4874 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4875 if (actor->uAIState != Disabled) | |
4876 { | |
4877 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4878 } | |
4879 } | |
4880 | |
4881 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4882 | |
4883 if (!v8 || v7) | |
4884 if (!v6 || v5) | |
4885 if (actor->IsPeasant()) | |
4886 BYTE2(actor->uAttributes) &= 0xF7u; | |
4887 | |
4888 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4889 if (BYTE2(actor->uAttributes) & 0x40) | |
4890 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4891 } | |
4892 } | |
4893 //----- (00439474) -------------------------------------------------------- | |
4894 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4895 { | |
4896 //signed int v3; // eax@1 | |
4897 SpriteObject *v4; // ebx@1 | |
4898 //int v5; // edx@3 | |
4899 //bool uPlayerID; // eax@3 | |
4900 //Player *pPlayer; // edi@4 | |
4901 Actor *pMonster; // esi@7 | |
4902 //SpriteObject *v9; // ebx@12 | |
4903 int v10; // eax@12 | |
4904 int v11; // ebx@12 | |
4905 unsigned int v12; // ecx@12 | |
4906 int v13; // edx@15 | |
4907 int v14; // edx@17 | |
4908 int v15; // eax@24 | |
4909 unsigned __int16 v16; // cx@25 | |
4910 int v17; // eax@29 | |
4911 int v18; // eax@38 | |
4912 unsigned __int8 v19; // zf@38 | |
4913 unsigned __int8 v20; // sf@38 | |
4914 int v21; // edx@44 | |
4915 int v22; // eax@44 | |
4916 unsigned __int8 v23; // zf@44 | |
4917 unsigned __int8 v24; // sf@44 | |
4918 int v25; // edx@51 | |
4919 int v26; // ecx@51 | |
4920 //signed int v27; // eax@51 | |
4921 //int v28; // eax@53 | |
4922 signed int v29; // eax@76 | |
4923 signed int v30; // eax@84 | |
4924 signed int v31; // eax@92 | |
4925 int v32; // eax@94 | |
4926 int v33; // eax@100 | |
4927 int v34; // eax@104 | |
4928 signed int v35; // eax@104 | |
4929 double v36; // st7@104 | |
4930 float v37; // ST08_4@104 | |
4931 float v38; // ST04_4@104 | |
4932 float v39; // ST00_4@104 | |
4933 int v40; // ebx@107 | |
4934 unsigned int v41; // ebx@109 | |
4935 signed __int64 v42; // qax@125 | |
4936 unsigned __int16 v43; // ax@132 | |
4937 char v44; // bl@132 | |
4938 unsigned __int16 v45; // ax@132 | |
4939 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4940 const char *v47; // [sp+14h] [bp-58h]@104 | |
4941 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4942 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4943 int v50; // [sp+20h] [bp-4Ch]@6 | |
4944 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4945 int v52; // [sp+34h] [bp-38h]@12 | |
4946 //int v53; // [sp+38h] [bp-34h]@10 | |
4947 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4948 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4949 signed int a4; // [sp+44h] [bp-28h]@1 | |
4950 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4951 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4952 int v59; // [sp+50h] [bp-1Ch]@1 | |
4953 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4954 int v61; // [sp+58h] [bp-14h]@1 | |
4955 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4956 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4957 int a2; // [sp+64h] [bp-8h]@27 | |
4958 int a3; // [sp+6Bh] [bp-1h]@6 | |
4959 | |
4960 //v3 = a1; | |
4961 v4 = 0; | |
4962 uActorID_Monster_ = uActorID_Monster; | |
4963 //v54 = a1; | |
4964 uDamageAmount = 0; | |
4965 a4 = 0; | |
4966 v61 = 0; | |
4967 v59 = 0; | |
4968 v62 = 0; | |
4969 if ( PID_TYPE(a1) == OBJECT_Item) | |
4970 { | |
4971 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4972 //uDamageAmount = (int)v4; | |
4973 v61 = v4->field_60_distance_related_prolly_lod; | |
4974 a1 = v4->spell_caster_pid; | |
4975 //v54 = v4->field_58_pid; | |
4976 } | |
4977 //v5 = a1 & 7; | |
4978 //uPlayerID = a1 >> 3; | |
4979 if (PID_TYPE(a1) != OBJECT_Player) | |
4980 return; | |
4981 | |
4982 assert(PID_ID(abs(a1)) < 4); | |
4983 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
4984 pMonster = &pActors[uActorID_Monster_]; | |
4985 //uPlayerID = pMonster->IsAlive(); | |
4986 if (pMonster->IsNotAlive()) | |
4987 return; | |
4988 | |
1545 | 4989 pMonster->uAttributes |= 0xC000; |
1297 | 4990 if ( pMonster->uAIState == Fleeing ) |
4991 pMonster->uAttributes |= 0x20000u; | |
4992 //v57 = 0; | |
4993 //v53 = 0; | |
4994 //v58 = 0; | |
4995 bool hit_will_stun = false, | |
4996 hit_will_paralyze = false; | |
4997 if ( !v4 ) | |
4998 { | |
4999 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
5000 int main_hand_idx = player->pEquipment.uMainHand; | |
5001 v59 = 1; | |
5002 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
5003 { | |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents:
1643
diff
changeset
|
5004 auto main_hand_skill = player->pInventoryItemList[main_hand_idx - 1].GetPlayerSkillType(); |
1297 | 5005 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
5006 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
5007 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
5008 //uDamageAmount = v28; | |
5009 switch (main_hand_skill) | |
5010 { | |
5011 case PLAYER_SKILL_STAFF: | |
5012 if (main_hand_mastery >= 3) | |
5013 { | |
5014 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
5015 hit_will_stun = true; | |
5016 } | |
5017 break; | |
5018 | |
5019 case PLAYER_SKILL_MACE: | |
5020 if (main_hand_mastery >= 3) | |
5021 { | |
5022 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5023 hit_will_stun = true; | |
5024 } | |
5025 if (main_hand_mastery >= 4) | |
5026 { | |
5027 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5028 hit_will_paralyze = true; | |
5029 } | |
5030 break; | |
5031 } | |
5032 } | |
5033 v50 = pMonster->pMonsterInfo.uID; | |
5034 a2 = 4; | |
5035 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5036 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 5037 //if ( !v57 ) |
5038 goto LABEL_67; | |
5039 //goto LABEL_69; | |
5040 } | |
5041 | |
5042 | |
5043 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
5044 v61 = v4->field_60_distance_related_prolly_lod; | |
5045 if ( !v19 ) | |
5046 { | |
5047 //v9 = (SpriteObject *)uDamageAmount; | |
5048 v50 = pParty->vPosition.x - v4->vPosition.x; | |
5049 //v55 = abs(v50); | |
5050 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
5051 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
5052 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
5053 v52 = abs((int)pPlayerName); | |
5054 v61 = abs(v50); | |
5055 v10 = abs(v50); | |
5056 v11 = (int)abs((int)pMonsterName); | |
5057 v12 = v52; | |
5058 if ( v10 < v11) | |
5059 { | |
5060 v10 = (int)v11; | |
5061 v11 = v10; | |
5062 } | |
5063 if ( v10 < v52 ) | |
5064 { | |
5065 v13 = v10; | |
5066 v10 = v52; | |
5067 v12 = v13; | |
5068 } | |
5069 if ( v11 < (signed int)v12 ) | |
5070 { | |
5071 v14 = v12; | |
5072 v12 = v11; | |
5073 v11 = v14; | |
5074 } | |
5075 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5076 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5077 if ( v61 >= 2560 ) | |
5078 { | |
5079 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
5080 return; | |
5081 v61 = 2; | |
5082 } | |
5083 else | |
5084 { | |
5085 v61 = 1; | |
5086 } | |
5087 //v4 = (SpriteObject *)uDamageAmount; | |
5088 } | |
5089 | |
5090 v15 = v4->spell_id; | |
5091 if ( v15 == SPELL_LASER_PROJECTILE ) | |
5092 { | |
5093 v16 = player->pActiveSkills[7]; | |
5094 v61 = 1; | |
5095 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
5096 a4 = player->pActiveSkills[7] & 0x3F; | |
5097 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5098 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 5099 goto LABEL_67; |
5100 } | |
5101 if ( v15 != SPELL_BOW_ARROW ) | |
5102 { | |
5103 if ( v15 == SPELL_101 ) | |
5104 { | |
5105 a2 = 0; | |
5106 v18 = player->CalculateRangedDamageTo(0); | |
5107 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5108 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5109 uDamageAmount = v18; | |
5110 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5111 uDamageAmount >>= 1; | |
5112 v59 = 1; | |
5113 goto LABEL_67; | |
5114 } | |
5115 if ( v15 == SPELL_EARTH_BLADES ) | |
5116 { | |
5117 a4 = 5 * v4->spell_level; | |
5118 a2 = player->GetSpellSchool(0x27u); | |
5119 v21 = v4->spell_level; | |
5120 v50 = pMonster->sCurrentHP; | |
5121 pMonsterName = (char *)v4->spell_skill; | |
5122 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
5123 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5124 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5125 uDamageAmount = v22; | |
5126 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5127 uDamageAmount >>= 1; | |
5128 v59 = 0; | |
5129 LABEL_67: | |
5130 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
5131 { | |
5132 //LABEL_68: | |
5133 player->PlaySound(SPEECH_52, 0); | |
5134 return; | |
5135 } | |
5136 goto LABEL_69; | |
5137 } | |
5138 if ( v15 == SPELL_EARTH_STUN ) | |
5139 { | |
5140 uDamageAmount = 0; | |
5141 a2 = 4; | |
5142 hit_will_stun = 1; | |
5143 goto LABEL_67; | |
5144 } | |
5145 a2 = player->GetSpellSchool(v4->spell_id); | |
5146 v25 = v4->spell_level; | |
5147 v26 = v4->spell_id; | |
5148 v50 = pMonster->sCurrentHP; | |
5149 pMonsterName = (char *)v4->spell_skill; | |
5150 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
5151 v59 = 0; | |
5152 //v57 = (PlayerEquipment *)1; | |
5153 //LABEL_65: | |
5154 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
5155 //if ( !v57 ) | |
5156 // goto LABEL_67; | |
5157 goto LABEL_69; | |
5158 } | |
5159 v50 = pMonster->word_000086_some_monster_id; | |
5160 a2 = 4; | |
5161 v17 = player->CalculateRangedDamageTo(v50); | |
5162 v19 = v4->stru_24.uItemID == 0; | |
5163 uDamageAmount = v17; | |
5164 v57 = 0; | |
5165 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
5166 { | |
5167 a2 = 0; | |
5168 v57 = (PlayerEquipment *)1; | |
5169 } | |
5170 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
5171 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5172 uDamageAmount >>= 1; | |
5173 v59 = 1; | |
5174 //LABEL_66: | |
5175 if ( !v57 ) | |
5176 goto LABEL_67; | |
5177 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
5178 if (player->IsWeak()) |
1297 | 5179 uDamageAmount /= 1; |
5180 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
5181 uDamageAmount = 0; | |
5182 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
5183 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
5184 { | |
5185 v50 = player->pPlayerBuffs[6].uPower; | |
5186 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
5187 v61 += v29; | |
5188 } | |
5189 uDamageAmount = v61; | |
5190 if ( v59 ) | |
5191 { | |
5192 if ( v4 ) | |
5193 { | |
5194 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
5195 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5196 { | |
5197 player->sHealth += v61 / 5; | |
5198 if ( player->sHealth > player->GetMaxHealth() ) | |
5199 player->sHealth = player->GetMaxHealth(); | |
5200 v62 = 0; | |
5201 } | |
5202 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5203 uDamageAmount = v61 + v30; | |
5204 } | |
5205 else | |
5206 { | |
5207 v59 = 0; | |
5208 v57 = &player->pEquipment; | |
5209 do | |
5210 { | |
5211 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
5212 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5213 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 5214 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
5215 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5216 { | |
5217 player->sHealth += v61 / 5; | |
5218 if ( player->sHealth > player->GetMaxHealth() ) | |
5219 player->sHealth = player->GetMaxHealth(); | |
5220 v62 = 0; | |
5221 } | |
5222 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5223 uDamageAmount += v31; | |
5224 } | |
5225 ++v59; | |
5226 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
5227 } | |
5228 while ( v59 <= 1 ); | |
5229 } | |
5230 } | |
5231 v32 = uDamageAmount; | |
5232 pMonster->sCurrentHP -= uDamageAmount; | |
5233 if ( !v32 && !hit_will_stun ) | |
5234 { | |
5235 player->PlaySound(SPEECH_52, 0); | |
5236 return; | |
5237 } | |
5238 if ( pMonster->sCurrentHP > 0 ) | |
5239 { | |
5240 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
5241 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5242 if ( bShowDamage ) | |
5243 { | |
5244 v50 = uDamageAmount; | |
5245 pMonsterName = (char *)pMonster; | |
5246 pPlayerName = player->pName; | |
5247 if ( v4 ) | |
5248 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
5249 else | |
5250 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
5251 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
5252 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5253 } | |
5254 v41 = 0; | |
5255 } | |
5256 else | |
5257 { | |
5258 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
5259 { | |
5260 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
5261 //v55 = v33; | |
5262 if ( pRenderer->pRenderD3D ) | |
5263 { | |
5264 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
5265 { | |
5266 v50 = 0; | |
5267 pMonsterName = 0; | |
5268 v34 = pMonster->vPosition.z; | |
5269 *(float *)&pPlayerName = (double)v33; | |
5270 //v51 = (unsigned __int64 *)v34; | |
5271 *(float *)&v47 = 0.0; | |
5272 v35 = pMonster->vPosition.y; | |
5273 *((float *)&v46 + 1) = 0.0; | |
5274 *(float *)&v46 = 1.0; | |
5275 v36 = (double)(signed int)pMonster->vPosition.z; | |
5276 //v51 = (unsigned __int64 *)v35; | |
5277 v37 = v36; | |
5278 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
5279 v38 = (double)v35; | |
5280 v39 = (double)(signed int)pMonster->vPosition.x; | |
5281 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
5282 } | |
5283 } | |
5284 } | |
5285 Actor::Die(uActorID_Monster_); | |
5286 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
5287 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5288 if ( pMonster->pMonsterInfo.uExp ) | |
5289 GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); | |
5290 v40 = SPEECH_51; | |
5291 if ( rand() % 100 < 20 ) | |
5292 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
5293 player->PlaySound((PlayerSpeech)v40, 0); | |
5294 v41 = 0; | |
5295 if ( bShowDamage ) | |
5296 { | |
5297 v50 = (int)pMonster; | |
5298 pMonsterName = (char *)uDamageAmount; | |
5299 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
5300 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
5301 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5302 } | |
5303 } | |
5304 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
5305 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
5306 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
5307 && uDamageAmount != v41 ) | |
5308 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
5309 v50 = 24; | |
5310 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
5311 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 5312 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
5313 { | |
5314 LODWORD(v42) = 20; | |
5315 v59 = 10; | |
5316 if ( pParty->bTurnBasedModeOn == v41 ) | |
5317 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
5318 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
5319 if ( bShowDamage != v41 ) | |
5320 { | |
5321 v50 = (int)pMonster; | |
5322 pMonsterName = player->pName; // "%s stuns %s" | |
5323 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
5324 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5325 } | |
5326 } | |
5327 if ( hit_will_paralyze != v41 ) | |
5328 { | |
5329 if ( pMonster->CanAct() ) | |
5330 { | |
5331 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
5332 { | |
5333 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
5334 v44 = v43; | |
5335 v45 = SkillToMastery(v43); | |
5336 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
5337 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
5338 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
5339 if ( bShowDamage ) | |
5340 { | |
5341 v50 = (int)pMonster; | |
5342 pMonsterName = player->pName; // "%s paralyzes %s" | |
5343 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
5344 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5345 } | |
5346 } | |
5347 } | |
5348 } | |
5349 if ( v59 > 10 ) | |
5350 v59 = 10; | |
5351 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
5352 { | |
5353 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
5354 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
5355 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
5356 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5357 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5358 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5359 } | |
5360 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
5361 } | |
5362 //----- (004BBF61) -------------------------------------------------------- | |
5363 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
5364 { | |
5365 size_t v4; // esi@1 | |
5366 int monster_id; // edi@1 | |
5367 __int16 v6; // ax@4 | |
5368 Actor *v7; // esi@5 | |
5369 int v8; // eax@5 | |
5370 MonsterInfo *v9; // edi@5 | |
5371 MonsterDesc *v10; // ebx@5 | |
5372 unsigned __int16 *v11; // ebx@5 | |
5373 int v12; // ebx@7 | |
5374 int v13; // eax@8 | |
5375 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
5376 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
5377 __int16 v16; // [sp+10h] [bp-4h]@3 | |
5378 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
5379 | |
5380 v4 = uNumActors; | |
5381 monster_id = a1; | |
5382 x_ = x; | |
5383 v15 = a1; | |
1583 | 5384 if (uNumActors < 500) |
1297 | 5385 { |
5386 v16 = 0; | |
5387 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5388 { | |
5389 v6 = pIndoor->GetSector(x, y, z); | |
5390 v4 = uNumActors; | |
5391 v16 = v6; | |
5392 } | |
5393 v7 = &pActors[v4]; | |
5394 v7->Reset(); | |
5395 v8 = monster_id; | |
5396 v9 = &pMonsterStats->pInfos[monster_id]; | |
5397 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
5398 strcpy(v7->pActorName, v9->pName); | |
5399 v7->sCurrentHP = LOWORD(v9->uHP); | |
5400 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
5401 v7->word_000086_some_monster_id = v15; | |
5402 v7->uActorRadius = v10->uMonsterRadius; | |
5403 v7->uActorHeight = v10->uMonsterHeight; | |
5404 v7->uMovementSpeed = v10->uMovementSpeed; | |
5405 v7->vInitialPosition.x = x_; | |
5406 v7->vPosition.x = x_; | |
5407 BYTE2(v7->uAttributes) |= 8u; | |
5408 v7->pMonsterInfo.uTreasureType = 0; | |
5409 v7->pMonsterInfo.uTreasureLevel = 0; | |
5410 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
5411 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
5412 v7->pMonsterInfo.uTreasureDropChance = 0; | |
5413 v7->vInitialPosition.y = y; | |
5414 v7->vPosition.y = y; | |
5415 v7->vInitialPosition.z = z; | |
5416 v7->vPosition.z = z; | |
5417 v7->uTetherDistance = 256; | |
5418 v7->uSectorID = v16; | |
5419 v7->uGroup = 1; | |
5420 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
5421 v7->PrepareSprites(0); | |
5422 v11 = v10->pSoundSampleIDs; | |
5423 ya = 4; | |
5424 do | |
5425 { | |
5426 pSoundList->LoadSound((signed __int16)*v11, 0); | |
5427 ++v11; | |
5428 --ya; | |
5429 } | |
5430 while ( ya ); | |
5431 v12 = 0; | |
5432 do | |
5433 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
5434 while ( v13 ); | |
5435 ++uNumActors; | |
5436 } | |
1295 | 5437 } |