Mercurial > mm7
diff mm7_data.h @ 676:ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
author | Nomad |
---|---|
date | Fri, 15 Mar 2013 04:13:24 +0200 |
parents | c10163a6d946 |
children | c0bfb386b15f |
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--- a/mm7_data.h Thu Mar 14 23:44:03 2013 +0200 +++ b/mm7_data.h Fri Mar 15 04:13:24 2013 +0200 @@ -1232,7 +1232,7 @@ extern int dword_50B918[]; extern int _50B924_view_transformed_xs[]; //extern int unk_50B9D4[]; // idb -extern int dword_50B9D8_ys[]; +extern int _50B9D8_screen_space_y[]; extern int dword_50B9E4[]; //extern int dword_50B9E0_ys[]; // idb //extern int dword_50B9EC[]; // idb @@ -1243,7 +1243,7 @@ extern int dword_50B9FC_ys[]; extern int dword_50BA08_ys[]; // idb //extern int dword_50BAC4[]; // weak -extern int dword_50BAC8[]; // idb +extern int _50BAC8_screen_space_x[]; // idb //extern int dword_50BAD0[]; // weak extern int dword_50BAD4[]; // weak //extern int dword_50BADC_xs[]; // weak @@ -1988,8 +1988,8 @@ void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); void PrepareActorRenderList_BLV(); void PrepareItemsRenderList_BLV(); -void __fastcall sub_440639(int a1); -void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb +void AddBspNodeToRenderList(unsigned int node_id); +void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); bool sub_44100D(); void GameUI_DrawTorchlightAndWizardEye();