diff mm7_data.h @ 676:ecfb1b3c9a39

BLV: when standing right on the portal (orange wall) everything looks fine
author Nomad
date Fri, 15 Mar 2013 04:13:24 +0200
parents c10163a6d946
children c0bfb386b15f
line wrap: on
line diff
--- a/mm7_data.h	Thu Mar 14 23:44:03 2013 +0200
+++ b/mm7_data.h	Fri Mar 15 04:13:24 2013 +0200
@@ -1232,7 +1232,7 @@
 extern int dword_50B918[];
 extern int _50B924_view_transformed_xs[];
 //extern int unk_50B9D4[]; // idb
-extern int dword_50B9D8_ys[];
+extern int _50B9D8_screen_space_y[];
 extern int dword_50B9E4[];
 //extern int dword_50B9E0_ys[]; // idb
 //extern int dword_50B9EC[]; // idb
@@ -1243,7 +1243,7 @@
 extern int dword_50B9FC_ys[];
 extern int dword_50BA08_ys[]; // idb
 //extern int dword_50BAC4[]; // weak
-extern int dword_50BAC8[]; // idb
+extern int _50BAC8_screen_space_x[]; // idb
 //extern int dword_50BAD0[]; // weak
 extern int dword_50BAD4[]; // weak
 //extern int dword_50BADC_xs[]; // weak
@@ -1988,8 +1988,8 @@
 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID);
 void PrepareActorRenderList_BLV();
 void PrepareItemsRenderList_BLV();
-void __fastcall sub_440639(int a1);
-void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb
+void AddBspNodeToRenderList(unsigned int node_id);
+void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb
 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this);
 bool sub_44100D();
 void GameUI_DrawTorchlightAndWizardEye();