Mercurial > mm7
annotate UiGame.cpp @ 1021:67e33708d815
player use item continue cleanup
author | Gloval |
---|---|
date | Tue, 21 May 2013 08:53:43 +0400 |
parents | 9ac94d00012e |
children | c94d6a37d298 |
rev | line source |
---|---|
706 | 1 #include <assert.h> |
2 | |
3 #include "MM7.h" | |
4 | |
1016 | 5 #include "BSPModel.h" |
6 #include "LightmapBuilder.h" | |
7 #include "DecalBuilder.h" | |
8 #include "ParticleEngine.h" | |
9 #include "Mouse.h" | |
10 #include "Keyboard.h" | |
11 #include "IndoorCameraD3D.h" | |
12 #include "CShow.h" | |
13 #include "GammaControl.h" | |
14 #include "stru6.h" | |
15 #include "stru9.h" | |
16 #include "stru10.h" | |
17 #include "stru11.h" | |
18 #include "stru12.h" | |
19 | |
20 #include "Vis.h" | |
706 | 21 #include "MapInfo.h" |
22 #include "Game.h" | |
23 #include "GUIWindow.h" | |
24 #include "GUIFont.h" | |
25 #include "GUIProgressBar.h" | |
26 #include "Party.h" | |
27 #include "AudioPlayer.h" | |
28 #include "Outdoor.h" | |
29 #include "IndoorCamera.h" | |
30 #include "Overlays.h" | |
31 #include "Monsters.h" | |
32 #include "Arcomage.h" | |
33 #include "LOD.h" | |
34 #include "Actor.h" | |
35 #include "Allocator.h" | |
36 #include "Events.h" | |
37 #include "Viewport.h" | |
38 #include "FrameTableInc.h" | |
39 #include "Math.h" | |
40 #include "SpriteObject.h" | |
41 #include "ObjectList.h" | |
42 #include "Chest.h" | |
43 #include "PaletteManager.h" | |
44 #include "DecorationList.h" | |
45 #include "PlayerFrameTable.h" | |
46 #include "SaveLoad.h" | |
47 #include "stru123.h" | |
48 #include "Time.h" | |
49 #include "IconFrameTable.h" | |
50 #include "Awards.h" | |
51 #include "Autonotes.h" | |
52 #include "stru160.h" | |
53 #include "TurnEngine.h" | |
924 | 54 #include "CastSpellInfo.h" |
706 | 55 #include "Weather.h" |
56 #include "stru298.h" | |
57 #include "StorylineTextTable.h" | |
58 #include "Events2D.h" | |
59 #include "texts.h" | |
747 | 60 #include "UIHouses.h" |
706 | 61 |
62 #include "mm7_data.h" | |
63 | |
64 | |
65 | |
66 | |
995 | 67 int uTextureID_GameUI_CharSelectionFrame; // 50C98C |
68 | |
991 | 69 |
1004 | 70 //----- (0041D3B7) -------------------------------------------------------- |
71 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) | |
72 { | |
73 //Player *pPlayer; // esi@1 | |
74 int v6; // eax@5 | |
75 int v7; // ebx@5 | |
76 //unsigned int v8; // ecx@5 | |
77 int v9; // ebx@5 | |
78 //unsigned int v10; // eax@5 | |
79 //int v11; // eax@5 | |
80 //unsigned int v12; // ecx@5 | |
81 Texture *v13; // eax@6 | |
82 unsigned int v14; // eax@12 | |
83 PlayerFrame *v15; // eax@12 | |
84 //unsigned int v16; // eax@15 | |
85 unsigned int v20; // eax@15 | |
86 unsigned int v24; // eax@15 | |
87 unsigned int v25; // eax@15 | |
88 unsigned __int8 v28; // al@15 | |
89 char *v29; // eax@16 | |
90 __int64 v35; // ST38_8@22 | |
91 int v36; // esi@22 | |
92 unsigned int v38; // eax@22 | |
93 char *v39; // eax@24 | |
94 signed int uFramesetID; // [sp+20h] [bp-8h]@9 | |
95 int uFramesetIDa; // [sp+20h] [bp-8h]@18 | |
96 | |
97 uint numActivePlayerBuffs = 0; | |
98 for (uint i = 0; i < 24; ++i) | |
99 if (player->pPlayerBuffs[i].uExpireTime > 0) | |
100 ++numActivePlayerBuffs; | |
101 | |
102 v6 = pFontArrus->uFontHeight + 162; | |
103 v7 = (numActivePlayerBuffs - 1) * pFontArrus->uFontHeight; | |
104 v9 = v6 + v7; | |
105 window->uFrameHeight = v9; | |
106 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; | |
107 window->uFrameW = v9 + window->uFrameY - 1; | |
108 window->DrawMessageBox(0); | |
109 | |
110 if (player->Eradicated()) | |
111 v13 = pTexture_PlayerFaceEradicated; | |
112 else if (player->Dead()) | |
113 v13 = pTexture_PlayerFaceDead; | |
114 else | |
115 { | |
116 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); | |
117 if ( !uFramesetID ) | |
118 uFramesetID = 1; | |
119 if ( player->expression == CHARACTER_EXPRESSION_21) | |
120 { | |
121 v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
122 } | |
123 else | |
124 { | |
125 v14 = pMiscTimer->Time(); | |
126 v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, v14); | |
127 } | |
128 player->field_1AA2 = v15->uTextureID - 1; | |
129 v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; | |
130 } | |
131 | |
132 pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); | |
133 | |
134 sprintfex(pTmpBuf, "\f%05d", ui_character_header_text_color); | |
135 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" | |
136 strcat(pTmpBuf, pTmpBuf2); | |
137 strcat(pTmpBuf, "\f00000\n"); | |
138 | |
139 v20 = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()); | |
140 sprintf(pTmpBuf2, "%s : \f%05u%d\f00000 / %d\n", | |
141 pGlobalTXT_LocalizationStrings[108], // "Hit Points" | |
142 v20, player->sHealth, player->GetMaxHealth()); | |
143 strcat(pTmpBuf, pTmpBuf2); | |
144 | |
145 v24 = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()); | |
146 sprintf(pTmpBuf2, "%s : \f%05u%d\f00000 / %d\n", | |
147 pGlobalTXT_LocalizationStrings[212], // "Spell Points" | |
148 v24, player->sMana, player->GetMaxMana()); | |
149 strcat(pTmpBuf, pTmpBuf2); | |
150 | |
151 v25 = player->GetMajorConditionIdx(); | |
152 sprintf(pTmpBuf2, "%s: \f%05d%s\f00000\n", | |
153 pGlobalTXT_LocalizationStrings[47], // "Condition | |
154 GetConditionDrawColor(v25), aCharacterConditionNames[v25]); | |
155 strcat(pTmpBuf, pTmpBuf2); | |
156 | |
157 v28 = player->uQuickSpell; | |
158 if ( v28 ) | |
159 v29 = pSpellStats->pInfos[v28].pShortName; | |
160 else | |
161 v29 = pGlobalTXT_LocalizationStrings[153]; | |
162 sprintfex(pTmpBuf2, "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" | |
163 strcat(pTmpBuf, pTmpBuf2); | |
164 | |
165 window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf, 0, 0, 0); | |
166 | |
167 uFramesetIDa = 0; | |
168 for (uint i = 0; i < 24; ++i) | |
169 { | |
170 auto buff = player->pPlayerBuffs + i; | |
171 if (buff->uExpireTime > 0) | |
172 { | |
173 v35 = buff->uExpireTime - pParty->uTimePlayed; | |
174 v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; | |
175 v38 = ui_game_character_record_playerbuff_colors[i]; | |
176 window->DrawText(pFontComic, 52, v36, v38, aSpellNames[20 + i], 0, 0, 0); | |
177 sub_41D20D_buff_remaining_time_string(v36, window, v35, pFontComic); | |
178 } | |
179 } | |
180 | |
181 v39 = ""; | |
182 if ( uFramesetIDa == 0 ) | |
183 v39 = pGlobalTXT_LocalizationStrings[153]; // "None" | |
184 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" | |
185 window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf, 0, 0, 0); | |
186 } | |
187 | |
188 | |
189 | |
991 | 190 //----- (0041A57E) -------------------------------------------------------- |
191 void GameUI_QuickRef_Draw() | |
192 { | |
994 | 193 //unsigned int v0; // ebx@1 |
991 | 194 //unsigned int v1; // eax@1 |
994 | 195 //Player *pPlayer; // ebp@2 |
196 //int v3; // eax@6 | |
197 //int v4; // edi@6 | |
991 | 198 unsigned int v5; // eax@7 |
199 unsigned int v6; // edi@9 | |
200 unsigned int v7; // edi@11 | |
994 | 201 //signed int v8; // eax@13 |
991 | 202 unsigned int v9; // eax@13 |
203 unsigned int v10; // edi@13 | |
994 | 204 //int v11; // eax@15 |
991 | 205 unsigned int v12; // eax@15 |
206 unsigned int v13; // edi@15 | |
994 | 207 //int v14; // eax@17 |
208 //int v15; // ST18_4@17 | |
209 //int v16; // ebx@17 | |
210 //int v17; // eax@17 | |
991 | 211 unsigned int v18; // eax@17 |
212 unsigned int v19; // edi@17 | |
994 | 213 //int v20; // eax@19 |
991 | 214 unsigned int v21; // edi@19 |
215 char *v22; // eax@21 | |
216 unsigned int v23; // edi@21 | |
994 | 217 //int v24; // eax@23 |
991 | 218 unsigned int v25; // edi@23 |
219 char *v26; // eax@25 | |
220 unsigned int v27; // edi@25 | |
221 int v28; // ecx@27 | |
222 char *v29; // eax@27 | |
223 signed int v30; // edx@27 | |
224 unsigned int v31; // edi@31 | |
225 unsigned int v32; // edi@33 | |
226 const char *v33; // ST10_4@35 | |
227 unsigned int v34; // eax@35 | |
228 unsigned int v35; // edi@35 | |
994 | 229 //unsigned __int8 v36; // al@37 |
991 | 230 char *v37; // eax@38 |
231 int v38; // eax@41 | |
232 signed int v39; // edi@42 | |
994 | 233 //char *v40; // eax@45 |
234 //unsigned int v41; // eax@45 | |
991 | 235 signed int v43; // [sp+10h] [bp-1Ch]@1 |
236 unsigned int v44; // [sp+14h] [bp-18h]@2 | |
237 int v45; // [sp+18h] [bp-14h]@1 | |
994 | 238 //unsigned int v46; // [sp+1Ch] [bp-10h]@1 |
239 //unsigned int v47; // [sp+20h] [bp-Ch]@1 | |
991 | 240 unsigned int v48; // [sp+24h] [bp-8h]@33 |
241 //unsigned int v49; // [sp+28h] [bp-4h]@1 | |
242 | |
994 | 243 //v0 = 0; |
244 //v47 = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
991 | 245 //v49 = TargetColor(0xFFu, 0, 0); |
994 | 246 //v46 = TargetColor(0, 0xFFu, 0); |
991 | 247 //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); |
994 | 248 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); |
991 | 249 v43 = 0; |
250 v45 = LOBYTE(pFontArrus->uFontHeight) + 1; | |
251 do | |
994 | 252 { |
253 auto player = &pParty->pPlayers[v43]; | |
991 | 254 v44 = 94 * v43 + 89; |
994 | 255 if ( v43 == 0 ) |
256 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name | |
995 | 257 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, ui_character_header_text_color, player->pName, 84, 0); |
994 | 258 if ( v43 == 0 ) |
259 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Óðîâ. | |
260 sprintf(pTmpBuf, "%lu", player->GetActualLevel()); | |
261 if ( player->GetActualLevel() <= player->GetBaseLevel()) | |
262 v5 = player->GetExperienceDisplayColor(); | |
991 | 263 else |
995 | 264 v5 = ui_character_bonus_text_color; |
994 | 265 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, 0); |
991 | 266 v6 = v45 + 47; |
994 | 267 if ( v43 == 0 ) |
268 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Êëàññ | |
269 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, 0, pClassNames[player->classType], 84, 0); | |
991 | 270 v7 = v45 + v6; |
994 | 271 if ( v43 == 0 ) |
272 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Çäîð. | |
273 sprintf(pTmpBuf, "%d", player->sHealth); | |
274 v9 = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()); | |
275 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, 0); | |
991 | 276 v10 = v45 + v7; |
994 | 277 if ( v43 == 0 ) |
278 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Ìàíà | |
279 sprintf(pTmpBuf, "%d", player->sMana); | |
280 v12 = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()); | |
281 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, 0); | |
991 | 282 v13 = v45 + v10; |
994 | 283 if ( v43 == 0 ) |
284 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Êëàññ áðîíè | |
285 sprintf(pTmpBuf, "%d", player->GetActualAC()); | |
286 v18 = UI_GetHealthManaStringColor(player->GetActualAC(), player->GetBaseAC()); | |
287 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, 0); | |
991 | 288 v19 = v45 + v13; |
289 if ( !v43 ) | |
290 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà | |
994 | 291 sprintf(pTmpBuf, "%+d", player->GetActualAttack(0)); |
991 | 292 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0); |
293 v21 = v45 + v19; | |
294 if ( !v43 ) | |
295 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
994 | 296 v22 = player->GetMeleeDamageString(); |
991 | 297 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0); |
298 v23 = v45 + v21; | |
299 if ( !v43 ) | |
300 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü | |
994 | 301 sprintf(pTmpBuf, "%+d", player->GetRangedAttack()); |
991 | 302 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0); |
303 v25 = v45 + v23; | |
304 if ( !v43 ) | |
305 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
994 | 306 v26 = player->GetRangedDamageString(); |
991 | 307 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0); |
308 v27 = v45 + v25; | |
309 if ( !v43 ) | |
310 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè | |
311 v28 = 0; | |
994 | 312 v29 = (char *)player->pActiveSkills; |
991 | 313 v30 = 36; |
314 do | |
315 { | |
316 if ( *(short *)v29 ) | |
317 ++v28; | |
318 v29 += 2; | |
319 --v30; | |
320 } | |
321 while ( v30 ); | |
322 sprintf(pTmpBuf, "%lu", v28); | |
323 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0); | |
324 v31 = v45 + v27; | |
325 if ( !v43 ) | |
326 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè | |
994 | 327 sprintf(pTmpBuf, "%lu", player->uSkillPoints); |
995 | 328 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf, 84, 0); |
991 | 329 v32 = v45 + v31; |
994 | 330 v48 = player->GetMajorConditionIdx(); |
991 | 331 if ( !v43 ) |
332 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. | |
333 v33 = aCharacterConditionNames[v48]; | |
334 v34 = GetConditionDrawColor(v48); | |
335 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0); | |
336 v35 = v45 + v32; | |
337 if ( !v43 ) | |
338 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. | |
994 | 339 if (player->uQuickSpell) |
340 v37 = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
991 | 341 else |
342 v37 = pGlobalTXT_LocalizationStrings[153];//Íåò | |
343 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0); | |
344 ++v43; | |
345 } | |
346 while ( v43 < 4 ); | |
347 | |
348 v38 = GetPartyReputation(); | |
349 if ( v38 >= 0 ) | |
350 { | |
351 if ( v38 <= 5 ) | |
995 | 352 v39 = ui_character_default_text_color; |
991 | 353 else |
995 | 354 v39 = ui_character_bonus_text_color_neg; |
991 | 355 } |
356 else | |
995 | 357 v39 = ui_character_bonus_text_color; |
991 | 358 |
994 | 359 sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, GetReputationString(v38));//Reputation |
991 | 360 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0); |
994 | 361 |
362 sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Ñëàâà | |
991 | 363 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0); |
994 | 364 } |
365 | |
366 | |
991 | 367 |
706 | 368 //----- (0041AD6E) -------------------------------------------------------- |
994 | 369 void GameUI_DrawRightPanelItems() |
706 | 370 { |
371 if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed) | |
372 GameUI_RightPanel_BookFlashTimer = 0; | |
373 | |
374 if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128) | |
375 { | |
376 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; | |
994 | 377 |
378 static bool byte_50697C = false; // 50697C | |
379 byte_50697C = !byte_50697C; | |
706 | 380 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) |
381 { | |
994 | 382 if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); |
383 if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); | |
384 if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); | |
706 | 385 } |
386 else | |
387 { | |
994 | 388 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); |
389 GameUI_DrawHiredNPCs(); | |
706 | 390 } |
391 } | |
392 } | |
393 | |
394 //----- (0041AEBB) -------------------------------------------------------- | |
994 | 395 void GameUI_DrawFoodAndGold() |
706 | 396 { |
397 int v2; // esi@2 | |
398 | |
399 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | |
400 { | |
401 v2 = sub_44100D() != 0 ? 381 : 322; | |
402 sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); | |
403 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); | |
404 sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold); | |
405 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); | |
406 } | |
407 } | |
408 | |
409 | |
410 //----- (0041B0C9) -------------------------------------------------------- | |
994 | 411 void GameUI_DrawLifeManaBars() |
706 | 412 { |
413 double v3; // st7@3 | |
414 double v7; // st7@25 | |
415 Texture *v9; // [sp-4h] [bp-30h]@10 | |
416 Texture *v10; // [sp+Ch] [bp-20h]@1 | |
994 | 417 |
418 | |
419 v10 = pIcons_LOD->GetTexture(uTextureID_BarBlue); | |
706 | 420 |
994 | 421 for (uint i = 0; i < 4; ++i) |
706 | 422 { |
994 | 423 auto player = pParty->pPlayers + i; |
424 | |
425 if (player->sHealth > 0) | |
706 | 426 { |
994 | 427 int v17 = 0; |
428 if (i == 2 || i == 3) | |
429 v17 = 2; | |
430 | |
431 v3 = (double)player->sHealth / (double)player->GetMaxHealth(); | |
432 if( v3 > 0.5 ) | |
433 { | |
434 if ( v3 > 1.0 ) | |
435 v3 = 1.0; | |
436 v9 = pIcons_LOD->GetTexture(uTextureID_BarGreen); | |
437 } | |
438 else if ( v3 > 0.25 ) | |
439 v9 = pIcons_LOD->GetTexture(uTextureID_BarYellow); | |
440 else if ( v3 > 0.0 ) | |
441 v9 = pIcons_LOD->GetTexture(uTextureID_BarRed); | |
442 | |
443 | |
706 | 444 if( v3 > 0.0 ) |
445 { | |
994 | 446 pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], |
447 (signed __int64)((1.0 - v3) * v9->uTextureHeight) + 402, | |
448 v17 + pHealthBarPos[i] + v9->uTextureWidth, | |
449 v9->uTextureHeight + 402); | |
450 | |
451 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, v9); | |
727 | 452 pRenderer->ResetTextureClipRect(); |
706 | 453 } |
454 } | |
994 | 455 |
456 | |
457 if (player->sMana > 0) | |
706 | 458 { |
994 | 459 v7 = player->sMana / (double)player->GetMaxMana(); |
706 | 460 if ( v7 > 1.0 ) |
461 v7 = 1.0; | |
994 | 462 |
463 int v17 = 0; | |
464 if (i == 2) | |
465 v17 = 1; | |
466 | |
467 pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], | |
468 (signed __int64)((1.0 - v7) * v10->uTextureHeight) + 402, | |
469 v17 + pManaBarPos[i] + v10->uTextureWidth, | |
470 v10->uTextureHeight + 402); | |
471 pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, v10); | |
727 | 472 pRenderer->ResetTextureClipRect(); |
706 | 473 } |
474 } | |
475 } | |
476 | |
477 //----- (0041B3B6) -------------------------------------------------------- | |
994 | 478 void GameUI_DrawRightPanel() |
706 | 479 { |
994 | 480 pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, |
481 pIcons_LOD->GetTexture(uTextureID_right_panel)); | |
706 | 482 } |
483 | |
484 //----- (0041B3E2) -------------------------------------------------------- | |
994 | 485 void GameUI_DrawRightPanelFrames() |
706 | 486 { |
994 | 487 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); |
488 pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); | |
489 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
490 pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); | |
706 | 491 GameUI_DrawFoodAndGold(); |
492 GameUI_DrawRightPanelItems(); | |
493 } | |
494 | |
994 | 495 |
496 //----- (0041C047) -------------------------------------------------------- | |
497 void GameUI_Footer_2() | |
706 | 498 { |
994 | 499 char *v1; // edx@2 |
500 int v5; // eax@5 | |
706 | 501 |
994 | 502 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); |
503 if (GameUI_Footer_TimeLeft) | |
504 v1 = GameUI_Footer_TimedString; | |
505 else | |
706 | 506 { |
994 | 507 if (!pFooterString[0]) |
508 return; | |
509 v1 = pFooterString; | |
706 | 510 } |
994 | 511 |
512 v5 = pFontLucida->AlignText_Center(450, v1); | |
513 pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
706 | 514 } |
515 | |
516 //----- (0041C0B8) -------------------------------------------------------- | |
994 | 517 void GameUI_SetFooterString(const char *pStr) |
518 { | |
706 | 519 const char *v1; // esi@1 |
520 int i; // eax@7 | |
521 int j; // eax@11 | |
522 | |
523 v1 = pStr; | |
994 | 524 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1) && (*v1 || GameUI_Footer_TimeLeft) ) |
706 | 525 { |
783 | 526 if ( GameUI_Footer_TimeLeft ) |
706 | 527 { |
783 | 528 for ( i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); |
706 | 529 i > 450; |
783 | 530 i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString) ) |
531 byte_5C3427[strlen(GameUI_Footer_TimedString)] = 0; | |
706 | 532 } |
533 else | |
534 { | |
783 | 535 strcpy(pFooterString, v1); |
536 for ( j = pFontLucida->GetLineWidth(pFooterString); | |
706 | 537 j > 450; |
783 | 538 j = pFontLucida->GetLineWidth(pFooterString) ) |
539 GameUI_Footer_TimedString[strlen(pFooterString) + 199] = 0; | |
706 | 540 } |
541 } | |
542 } | |
543 | |
544 //----- (0041C179) -------------------------------------------------------- | |
783 | 545 void GameUI_Footer() |
546 { | |
994 | 547 //unsigned int v0; // ebp@1 |
706 | 548 char *v1; // edi@5 |
549 int v2; // eax@5 | |
550 unsigned int v3; // esi@5 | |
551 size_t v4; // eax@6 | |
552 GUIFont *v5; // ecx@6 | |
553 int v6; // eax@9 | |
554 size_t v7; // eax@10 | |
555 GUIFont *v8; // ecx@10 | |
556 char v9; // zf@12 | |
994 | 557 //unsigned int v10; // ST08_4@13 |
706 | 558 int v11; // eax@13 |
559 | |
783 | 560 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) |
706 | 561 { |
562 pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar); | |
783 | 563 if ( GameUI_Footer_TimeLeft ) |
706 | 564 { |
783 | 565 v1 = GameUI_Footer_TimedString; |
566 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); | |
706 | 567 v3 = 450; |
568 while ( v2 > 450 ) | |
569 { | |
783 | 570 v4 = strlen(GameUI_Footer_TimedString); |
706 | 571 v5 = pFontLucida; |
572 byte_5C3427[v4] = 0; | |
783 | 573 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); |
706 | 574 } |
575 } | |
576 else | |
577 { | |
783 | 578 v1 = pFooterString; |
579 v6 = pFontLucida->GetLineWidth(pFooterString); | |
706 | 580 v3 = 450; |
581 while ( v6 > 450 ) | |
582 { | |
783 | 583 v7 = strlen(pFooterString); |
706 | 584 v8 = pFontLucida; |
783 | 585 GameUI_Footer_TimedString[v7 + 199] = 0; |
586 v6 = pFontLucida->GetLineWidth(pFooterString); | |
706 | 587 } |
588 } | |
589 v9 = *v1 == 0; | |
783 | 590 bForceDrawFooter = 0; |
706 | 591 if ( !v9 ) |
592 { | |
593 v11 = pFontLucida->AlignText_Center(v3, v1); | |
994 | 594 pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); |
706 | 595 } |
596 } | |
597 } | |
783 | 598 // 5C35BC: using guessed type int bForceDrawFooter; |
706 | 599 |
600 | |
601 //----- (00420EFF) -------------------------------------------------------- | |
602 void __cdecl GameUI_WritePointedObjectStatusString() | |
603 { | |
604 int v1; // ebx@6 | |
605 GUIWindow *pWindow; // edi@7 | |
606 GUIButton *pButton; // ecx@11 | |
607 Player *pPlayer; // eax@19 | |
608 char v5; // cl@19 | |
609 unsigned int v6; // eax@19 | |
610 int v7; // ecx@19 | |
611 __int16 v8; // fps@23 | |
612 unsigned __int8 v9; // c0@23 | |
613 unsigned __int8 v10; // c3@23 | |
614 enum UIMessageType pMessageType1; // esi@24 | |
832 | 615 //int v12; // edx@25 |
706 | 616 char *v13; // ecx@28 |
617 int v14; // eax@41 | |
618 ItemGen *pItemGen; // ecx@44 | |
619 int v16; // ecx@46 | |
620 const char *v17; // eax@49 | |
621 signed int v18; // eax@55 | |
867 | 622 signed int v18b; |
706 | 623 signed int v19; // ecx@63 |
624 BLVFace *pFace; // eax@69 | |
625 __int16 v21; // ax@70 | |
626 const char *v22; // eax@72 | |
627 LevelDecoration *v23; // ecx@75 | |
628 LevelDecoration *v24; // esi@75 | |
629 __int16 v25; // ax@75 | |
630 const char *v26; // ecx@79 | |
631 Actor *pActor; // ecx@82 | |
632 char *v28; // esi@82 | |
633 int v29; // eax@82 | |
634 signed int v30; // ecx@88 | |
635 const char *v31; // eax@91 | |
636 __int16 v32; // fps@109 | |
637 //unsigned __int8 v33; // c0@109 | |
638 //unsigned __int8 v34; // c3@109 | |
639 enum UIMessageType pMessageType2; // esi@110 | |
832 | 640 //int v36; // edx@111 |
706 | 641 enum UIMessageType pMessageType3; // edx@117 |
832 | 642 //int v38; // ecx@118 |
706 | 643 const char *v39; // [sp-8h] [bp-E8h]@20 |
644 char *v40; // [sp-8h] [bp-E8h]@83 | |
645 int v41; // [sp-4h] [bp-E4h]@20 | |
646 char Str1[200]; // [sp+Ch] [bp-D4h]@129 | |
647 unsigned int pX; // [sp+D4h] [bp-Ch]@1 | |
648 unsigned int pY; // [sp+D8h] [bp-8h]@1 | |
649 unsigned int v45; // [sp+DCh] [bp-4h]@21 | |
650 | |
651 v13 = nullptr; | |
652 | |
653 pMouse->uPointingObjectID = 0; | |
654 pMouse->GetClickPos(&pX, &pY); | |
655 if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 ) | |
656 return; | |
657 if (pCurrentScreen == SCREEN_GAME) | |
658 { | |
659 if ( (signed int)pX > 467 || (signed int)pY > 351 ) | |
660 goto _click_on_game_ui; | |
871 | 661 if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 |
706 | 662 { |
663 v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
664 if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X | |
665 || (signed int)pX > (signed int)pViewport->uScreen_BR_X | |
666 || (signed int)pY < (signed int)pViewport->uScreen_TL_Y | |
667 || (signed int)pY > (signed int)pViewport->uScreen_BR_Y ) | |
668 v18 = -1; | |
669 if ( v18 == -1 ) | |
670 //goto LABEL_61; | |
671 { | |
672 pMouse->uPointingObjectID = 0; | |
673 if ( pMouse->uPointingObjectID == 0 ) | |
674 { | |
675 if ( uLastPointedObjectID != 0 ) | |
676 { | |
783 | 677 pFooterString[0] = 0; |
678 bForceDrawFooter = 1; | |
706 | 679 } |
680 } | |
681 uLastPointedObjectID = pMouse->uPointingObjectID; | |
682 return; | |
683 } | |
684 } | |
685 else | |
686 { | |
687 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
688 } | |
689 pMouse->uPointingObjectID = (unsigned __int16)v18; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
690 v19 = (signed)PID_ID(v18); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
691 if (PID_TYPE(v18) == OBJECT_Item) |
706 | 692 { |
693 v30 = v19; | |
694 if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 ) | |
695 //goto LABEL_73; | |
696 { | |
697 pMouse->uPointingObjectID = 0; | |
698 //goto LABEL_50; | |
699 uLastPointedObjectID = 1; | |
700 if ( pMouse->uPointingObjectID == 0 ) | |
701 { | |
702 if ( uLastPointedObjectID != 0 ) | |
703 { | |
783 | 704 pFooterString[0] = 0; |
705 bForceDrawFooter = 1; | |
706 | 706 } |
707 } | |
708 uLastPointedObjectID = pMouse->uPointingObjectID; | |
709 return; | |
710 } | |
711 if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) | |
712 { | |
713 v22 = pSpriteObjects[v30].stru_24.GetDisplayName(); | |
714 //LABEL_93: | |
715 v26 = v22; | |
716 //goto LABEL_87; | |
994 | 717 GameUI_SetFooterString(v26); |
706 | 718 if ( pMouse->uPointingObjectID == 0 ) |
719 { | |
720 if ( uLastPointedObjectID != 0 ) | |
721 { | |
783 | 722 pFooterString[0] = 0; |
723 bForceDrawFooter = 1; | |
706 | 724 } |
725 } | |
726 uLastPointedObjectID = pMouse->uPointingObjectID; | |
727 return; | |
728 } | |
729 v31 = pSpriteObjects[v30].stru_24.GetDisplayName(); | |
730 v28 = pTmpBuf; | |
809 | 731 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s" |
706 | 732 } |
733 else | |
734 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
735 if (PID_TYPE(v18) != OBJECT_Actor) |
706 | 736 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
737 if (PID_TYPE(v18) == OBJECT_Decoration) |
706 | 738 { |
739 v23 = &pLevelDecorations[v19]; | |
740 v24 = v23; | |
741 v25 = v23->field_16_event_id; | |
742 if ( !v25 ) | |
743 { | |
744 if ( v23->IsInteractive() ) | |
745 v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic; | |
746 else | |
747 v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20; | |
748 //goto LABEL_87; | |
994 | 749 GameUI_SetFooterString(v26); |
706 | 750 if ( pMouse->uPointingObjectID == 0 ) |
751 { | |
752 if ( uLastPointedObjectID != 0 ) | |
753 { | |
783 | 754 pFooterString[0] = 0; |
755 bForceDrawFooter = 1; | |
706 | 756 } |
757 } | |
758 uLastPointedObjectID = pMouse->uPointingObjectID; | |
759 return; | |
760 } | |
761 v22 = GetEventHintString(v25); | |
762 if ( !v22 ) | |
763 //goto _return; | |
764 { | |
765 if ( pMouse->uPointingObjectID == 0 ) | |
766 { | |
767 if ( uLastPointedObjectID != 0 ) | |
768 { | |
783 | 769 pFooterString[0] = 0; |
770 bForceDrawFooter = 1; | |
706 | 771 } |
772 } | |
773 uLastPointedObjectID = pMouse->uPointingObjectID; | |
774 return; | |
775 } | |
776 //goto LABEL_93; | |
777 v26 = v22; | |
778 //goto LABEL_87; | |
994 | 779 GameUI_SetFooterString(v26); |
706 | 780 if ( pMouse->uPointingObjectID == 0 ) |
781 { | |
782 if ( uLastPointedObjectID != 0 ) | |
783 { | |
783 | 784 pFooterString[0] = 0; |
785 bForceDrawFooter = 1; | |
706 | 786 } |
787 } | |
788 uLastPointedObjectID = pMouse->uPointingObjectID; | |
789 return; | |
790 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
791 if (PID_TYPE(v18) == OBJECT_BModel) |
706 | 792 { |
793 if ( v18 < (signed int)0x2000000u ) | |
794 { | |
795 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | |
796 { | |
867 | 797 v18b = (signed int)(unsigned __int16)v18 >> 9; |
798 v21 = pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID; | |
706 | 799 //goto LABEL_71; |
800 if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) | |
801 //goto LABEL_73; | |
802 { | |
803 pMouse->uPointingObjectID = 0; | |
804 //goto LABEL_50; | |
805 uLastPointedObjectID = 1; | |
806 if ( pMouse->uPointingObjectID == 0 ) | |
807 { | |
808 if ( uLastPointedObjectID != 0 ) | |
809 { | |
783 | 810 pFooterString[0] = 0; |
811 bForceDrawFooter = 1; | |
706 | 812 } |
813 } | |
814 uLastPointedObjectID = pMouse->uPointingObjectID; | |
815 return; | |
816 } | |
817 //goto LABEL_93; | |
818 v26 = v22; | |
819 //goto LABEL_87; | |
994 | 820 GameUI_SetFooterString(v26); |
706 | 821 if ( pMouse->uPointingObjectID == 0 ) |
822 { | |
823 if ( uLastPointedObjectID != 0 ) | |
824 { | |
783 | 825 pFooterString[0] = 0; |
826 bForceDrawFooter = 1; | |
706 | 827 } |
828 } | |
829 uLastPointedObjectID = pMouse->uPointingObjectID; | |
830 return; | |
831 } | |
832 pFace = &pIndoor->pFaces[v19]; | |
833 if ( BYTE3(pFace->uAttributes) & 6 ) | |
834 { | |
835 v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
836 //LABEL_71: | |
837 if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) | |
838 //goto LABEL_73; | |
839 { | |
840 pMouse->uPointingObjectID = 0; | |
841 //goto LABEL_50; | |
842 uLastPointedObjectID = 1; | |
843 if ( pMouse->uPointingObjectID == 0 ) | |
844 { | |
845 if ( uLastPointedObjectID != 0 ) | |
846 { | |
783 | 847 pFooterString[0] = 0; |
848 bForceDrawFooter = 1; | |
706 | 849 } |
850 } | |
851 uLastPointedObjectID = pMouse->uPointingObjectID; | |
852 return; | |
853 } | |
854 //goto LABEL_93; | |
855 v26 = v22; | |
856 //goto LABEL_87; | |
994 | 857 GameUI_SetFooterString(v26); |
706 | 858 if ( pMouse->uPointingObjectID == 0 ) |
859 { | |
860 if ( uLastPointedObjectID != 0 ) | |
861 { | |
783 | 862 pFooterString[0] = 0; |
863 bForceDrawFooter = 1; | |
706 | 864 } |
865 } | |
866 uLastPointedObjectID = pMouse->uPointingObjectID; | |
867 return; | |
868 } | |
869 } | |
870 //LABEL_73: | |
871 pMouse->uPointingObjectID = 0; | |
872 //goto LABEL_50; | |
873 uLastPointedObjectID = 1; | |
874 if ( pMouse->uPointingObjectID == 0 ) | |
875 { | |
876 if ( uLastPointedObjectID != 0 ) | |
877 { | |
783 | 878 pFooterString[0] = 0; |
879 bForceDrawFooter = 1; | |
706 | 880 } |
881 } | |
882 uLastPointedObjectID = pMouse->uPointingObjectID; | |
883 return; | |
884 } | |
885 //LABEL_61: | |
886 pMouse->uPointingObjectID = 0; | |
887 //goto _return; | |
888 if ( pMouse->uPointingObjectID == 0 ) | |
889 { | |
890 if ( uLastPointedObjectID != 0 ) | |
891 { | |
783 | 892 pFooterString[0] = 0; |
893 bForceDrawFooter = 1; | |
706 | 894 } |
895 } | |
896 uLastPointedObjectID = pMouse->uPointingObjectID; | |
897 return; | |
898 } | |
899 if ( v18 >= 335544320 ) | |
900 //goto LABEL_61; | |
901 { | |
902 pMouse->uPointingObjectID = 0; | |
903 if ( pMouse->uPointingObjectID == 0 ) | |
904 { | |
905 if ( uLastPointedObjectID != 0 ) | |
906 { | |
783 | 907 pFooterString[0] = 0; |
908 bForceDrawFooter = 1; | |
706 | 909 } |
910 } | |
911 uLastPointedObjectID = pMouse->uPointingObjectID; | |
912 return; | |
913 } | |
914 pActor = &pActors[v19]; | |
915 v28 = pTmpBuf; | |
916 v29 = pActor->dword_000334_unique_name; | |
917 if ( v29 ) | |
918 v40 = pMonsterStats->pPlaceStrings[v29]; | |
919 else | |
920 v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName; | |
921 strncpy(pTmpBuf, v40, 0x7D0u); | |
922 } | |
923 v26 = v28; | |
924 //LABEL_87: | |
994 | 925 GameUI_SetFooterString(v26); |
706 | 926 //goto _return; |
927 if ( pMouse->uPointingObjectID == 0 ) | |
928 { | |
929 if ( uLastPointedObjectID != 0 ) | |
930 { | |
783 | 931 pFooterString[0] = 0; |
932 bForceDrawFooter = 1; | |
706 | 933 } |
934 } | |
935 uLastPointedObjectID = pMouse->uPointingObjectID; | |
936 return; | |
937 } | |
938 v1 = uNumVisibleWindows; | |
939 if ( uNumVisibleWindows > 0 ) | |
940 { | |
941 while ( 1 ) // some other fullscreen ui | |
942 { | |
943 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
944 if ( (signed int)pX >= (signed int)pWindow->uFrameX | |
945 && (signed int)pX <= (signed int)pWindow->uFrameZ | |
946 && (signed int)pY >= (signed int)pWindow->uFrameY | |
947 && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
948 { | |
949 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
950 { | |
951 if ( !pButton ) | |
952 break; | |
953 if ( pButton->uButtonType == 1 ) | |
954 { | |
955 if ( (signed int)pX >= (signed int)pButton->uX | |
956 && (signed int)pX <= (signed int)pButton->uZ | |
957 && (signed int)pY >= (signed int)pButton->uY | |
958 && (signed int)pY <= (signed int)pButton->uW ) | |
959 { | |
960 //LABEL_24: | |
961 pMessageType1 = (UIMessageType)pButton->field_1C; | |
962 if ( pMessageType1 ) | |
963 { | |
832 | 964 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); |
706 | 965 } |
966 //LABEL_28: | |
967 v13 = pButton->pButtonName; | |
968 //_set_status_and_ret: | |
994 | 969 GameUI_SetFooterString(v13); |
706 | 970 //LABEL_131: |
971 uLastPointedObjectID = 1; | |
972 return; | |
973 } | |
974 } | |
975 else | |
976 { | |
977 if ( pButton->uButtonType == 2 ) | |
978 { | |
979 v45 = pX - pButton->uX; | |
980 v45 = pY - pButton->uY; | |
981 if ( (double)(signed int)pButton->uWidth != 0.0 ) | |
982 { | |
983 if ( (double)(signed int)pButton->uHeight != 0.0 ) | |
984 { | |
985 pMessageType1 = (UIMessageType)pButton->field_1C; | |
986 if ( pMessageType1 ) | |
987 { | |
832 | 988 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); |
706 | 989 } |
990 v13 = pButton->pButtonName; | |
994 | 991 GameUI_SetFooterString(v13); |
706 | 992 uLastPointedObjectID = 1; |
993 return; | |
994 //} | |
995 } | |
996 } | |
997 } | |
998 else // click on skill | |
999 { | |
1000 if ( pButton->uButtonType == 3 | |
1001 && (signed int)pX >= (signed int)pButton->uX | |
1002 && (signed int)pX <= (signed int)pButton->uZ | |
1003 && (signed int)pY >= (signed int)pButton->uY | |
1004 && (signed int)pY <= (signed int)pButton->uW ) | |
1005 { | |
1006 //LABEL_19: | |
1007 pPlayer = pPlayers[uActiveCharacter]; | |
832 | 1008 v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); |
706 | 1009 v6 = pPlayer->uSkillPoints; |
1010 v7 = (v5 & 0x3F) + 1; | |
1011 if ( v6 < v7 ) | |
1012 { | |
1013 v41 = v7 - v6; | |
1014 v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" | |
1015 } | |
1016 else | |
1017 { | |
1018 v41 = v7; | |
1019 v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" | |
1020 } | |
1021 sprintf(Str1, v39, v41); | |
1022 v13 = Str1; | |
1023 //goto _set_status_and_ret; | |
994 | 1024 GameUI_SetFooterString(v13); |
706 | 1025 uLastPointedObjectID = 1; |
1026 return; | |
1027 } | |
1028 } | |
1029 } | |
1030 } | |
1031 } | |
1032 if ( pWindow->uFrameHeight == 480 ) | |
1033 break; | |
1034 --v1; | |
1035 if ( v1 <= 0 ) | |
1036 { | |
1037 break; | |
1038 } | |
1039 } | |
1040 } | |
1041 if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0)) | |
1042 { | |
1043 if ( pCurrentScreen == SCREEN_CHEST ) | |
1044 { | |
1045 sub_42038D(); | |
1046 //goto _return; | |
1047 if ( pMouse->uPointingObjectID == 0 ) | |
1048 { | |
1049 if ( uLastPointedObjectID != 0 ) | |
1050 { | |
783 | 1051 pFooterString[0] = 0; |
1052 bForceDrawFooter = 1; | |
706 | 1053 } |
1054 } | |
1055 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1056 return; | |
1057 } | |
1058 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1059 { | |
747 | 1060 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD |
706 | 1061 || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0) |
1062 || v16 == -65536 ) | |
1063 //goto _return; | |
1064 { | |
1065 if ( pMouse->uPointingObjectID == 0 ) | |
1066 { | |
1067 if ( uLastPointedObjectID != 0 ) | |
1068 { | |
783 | 1069 pFooterString[0] = 0; |
1070 bForceDrawFooter = 1; | |
706 | 1071 } |
1072 } | |
1073 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1074 return; | |
1075 } | |
1076 pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); | |
1077 //LABEL_49: | |
1078 v17 = pItemGen->GetDisplayName(); | |
994 | 1079 GameUI_SetFooterString(v17); |
706 | 1080 //LABEL_50: |
1081 uLastPointedObjectID = 1; | |
1082 //_return: | |
1083 if ( pMouse->uPointingObjectID == 0 ) | |
1084 { | |
1085 if ( uLastPointedObjectID != 0 ) | |
1086 { | |
783 | 1087 pFooterString[0] = 0; |
1088 bForceDrawFooter = 1; | |
706 | 1089 } |
1090 } | |
1091 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1092 return; | |
1093 } | |
1094 if ( (signed int)pY < 350 ) | |
1095 { | |
1096 v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1097 if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 ) | |
1098 //goto _return; | |
1099 { | |
1100 if ( pMouse->uPointingObjectID == 0 ) | |
1101 { | |
1102 if ( uLastPointedObjectID != 0 ) | |
1103 { | |
783 | 1104 pFooterString[0] = 0; |
1105 bForceDrawFooter = 1; | |
706 | 1106 } |
1107 } | |
1108 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1109 return; | |
1110 } | |
1111 pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1]; | |
1112 //goto LABEL_49; | |
1113 v17 = pItemGen->GetDisplayName(); | |
994 | 1114 GameUI_SetFooterString(v17); |
706 | 1115 uLastPointedObjectID = 1; |
1116 if ( pMouse->uPointingObjectID == 0 ) | |
1117 { | |
1118 if ( uLastPointedObjectID != 0 ) | |
1119 { | |
783 | 1120 pFooterString[0] = 0; |
1121 bForceDrawFooter = 1; | |
706 | 1122 } |
1123 } | |
1124 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1125 return; | |
1126 } | |
1127 _click_on_game_ui: | |
1128 if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX | |
1129 && (signed int)pX <= (signed int)pWindowList[0].uFrameZ | |
1130 && (signed int)pY >= (signed int)pWindowList[0].uFrameY | |
1131 && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) | |
1132 { | |
1133 for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext ) | |
1134 { | |
1135 if ( pButton->uButtonType == 1 ) | |
1136 { | |
1137 if ( (signed int)pX >= (signed int)pButton->uX | |
1138 && (signed int)pX <= (signed int)pButton->uZ | |
1139 && (signed int)pY >= (signed int)pButton->uY | |
1140 && (signed int)pY <= (signed int)pButton->uW ) | |
1141 { | |
1142 pMessageType3 = (UIMessageType)pButton->field_1C; | |
1143 if ( pMessageType3 == 0 ) // For books | |
1144 //goto LABEL_28; | |
1145 { | |
1146 v13 = pButton->pButtonName; | |
994 | 1147 GameUI_SetFooterString(v13); |
706 | 1148 uLastPointedObjectID = 1; |
1149 return; | |
1150 } | |
832 | 1151 |
1152 pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0); | |
706 | 1153 //goto LABEL_131; |
1154 uLastPointedObjectID = 1; | |
1155 return; | |
1156 } | |
1157 } | |
1158 else | |
1159 { | |
1160 if ( pButton->uButtonType == 2 ) | |
1161 { | |
1162 v45 = pX - pButton->uX; | |
1163 v45 = pY - pButton->uY; | |
1164 | |
1165 if (pX >= pButton->uX && pX <= pButton->uZ && | |
1166 pY >= pButton->uY && pY <= pButton->uW) | |
1167 if ( (double)(signed int)pButton->uWidth != 0.0 ) | |
1168 { | |
1169 if ( (double)(signed int)pButton->uHeight != 0.0 ) | |
1170 { | |
1171 //UNDEF(v32); | |
1172 //if ( v33 | v34 ) | |
1173 //{ | |
1174 pMessageType2 = (UIMessageType)pButton->field_1C; | |
1175 if ( pMessageType2 != 0 ) | |
832 | 1176 pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); |
1177 | |
706 | 1178 //goto LABEL_28; |
1179 v13 = pButton->pButtonName; | |
994 | 1180 GameUI_SetFooterString(v13); |
706 | 1181 uLastPointedObjectID = 1; |
1182 return; | |
1183 //} | |
1184 } | |
1185 } | |
1186 } | |
1187 else | |
1188 { | |
1189 if ( pButton->uButtonType == 3 | |
1190 && (signed int)pX >= (signed int)pButton->uX | |
1191 && (signed int)pX <= (signed int)pButton->uZ | |
1192 && (signed int)pY >= (signed int)pButton->uY | |
1193 && (signed int)pY <= (signed int)pButton->uW ) | |
1194 //goto LABEL_19; | |
1195 { | |
1196 pPlayer = pPlayers[uActiveCharacter]; | |
832 | 1197 v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); |
706 | 1198 v6 = pPlayer->uSkillPoints; |
1199 v7 = (v5 & 0x3F) + 1; | |
1200 if ( v6 < v7 ) | |
1201 { | |
1202 v41 = v7 - v6; | |
1203 v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" | |
1204 } | |
1205 else | |
1206 { | |
1207 v41 = v7; | |
1208 v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" | |
1209 } | |
1210 sprintf(Str1, v39, v41); | |
1211 v13 = Str1; | |
1212 //goto _set_status_and_ret; | |
994 | 1213 GameUI_SetFooterString(v13); |
706 | 1214 uLastPointedObjectID = 1; |
1215 return; | |
1216 } | |
1217 } | |
1218 } | |
1219 } | |
1220 } | |
1221 pMouse->uPointingObjectID = sub_46A99B(); | |
1222 //goto _return; | |
1223 if ( pMouse->uPointingObjectID == 0 ) | |
1224 { | |
1225 if ( uLastPointedObjectID != 0 ) | |
1226 { | |
783 | 1227 pFooterString[0] = 0; |
1228 bForceDrawFooter = 1; | |
706 | 1229 } |
1230 } | |
1231 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1232 return; | |
1233 } | |
1234 } | |
1235 | |
1236 | |
1237 //----- (0044158F) -------------------------------------------------------- | |
995 | 1238 void GameUI_DrawCharacterSelectionFrame() |
920 | 1239 { |
1240 if ( uActiveCharacter ) | |
995 | 1241 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, |
1242 pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); | |
920 | 1243 } |
706 | 1244 |
1245 | |
1246 | |
1247 //----- (0044162D) -------------------------------------------------------- | |
995 | 1248 void GameUI_DrawPartySpells() |
1249 { | |
706 | 1250 unsigned int v0; // ebp@1 |
1251 //signed int v1; // edi@1 | |
1252 //int v2; // eax@2 | |
1253 //int v3; // ecx@5 | |
1254 //__int16 *v4; // ebx@25 | |
1255 //Player *v5; // edi@26 | |
1256 //unsigned int v6; // [sp-4h] [bp-1Ch]@11 | |
1257 Texture *v7; // [sp-4h] [bp-1Ch]@12 | |
1258 //unsigned int v8; // [sp-4h] [bp-1Ch]@20 | |
1259 Texture *v9; // [sp-4h] [bp-1Ch]@21 | |
1260 //Player **v10; // [sp+10h] [bp-8h]@25 | |
1261 | |
1262 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); | |
1263 //v1 = 0; | |
1264 for (uint i = 0; i < 14; ++i) | |
1265 { | |
1266 //v2 = byte_4E5DD8[v1]; | |
1267 if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) | |
1268 { | |
1269 auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); | |
1270 //v3 = pTextureIDs_PartyBuffIcons[i]; | |
1271 pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], | |
1272 pPartySpellbuffsUI_XYs[i][1], tex, tex, | |
1273 v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); | |
1274 } | |
1275 //++v1; | |
1276 } | |
1277 //while ( v1 < 14 ); | |
1278 | |
1279 if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) | |
1280 { | |
1281 if (pParty->FlyActive()) | |
1282 { | |
1283 if ( pParty->bFlying ) | |
995 | 1284 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); |
706 | 1285 else |
995 | 1286 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); |
706 | 1287 if ( pRenderer->pRenderD3D ) |
995 | 1288 pRenderer->DrawTextureIndexed(8, 8, v7); |
706 | 1289 else |
995 | 1290 pRenderer->DrawTextureTransparent(8, 8, v7); |
706 | 1291 } |
1292 if (pParty->WaterWalkActive()) | |
1293 { | |
1294 if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER) | |
995 | 1295 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); |
706 | 1296 else |
995 | 1297 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); |
706 | 1298 if ( pRenderer->pRenderD3D ) |
1299 pRenderer->DrawTextureIndexed(396u, 8u, v9); | |
1300 else | |
1301 pRenderer->DrawTextureTransparent(396u, 8u, v9); | |
1302 } | |
1303 } | |
1304 | |
1305 for (uint i = 0; i < 4; ++i) | |
1306 { | |
1307 auto player = pParty->pPlayers + i; | |
1308 | |
1309 if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime) | |
1310 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); | |
1311 if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime) | |
1312 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); | |
1313 if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime) | |
1314 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); | |
1315 if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime) | |
1316 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); | |
1317 } | |
1318 } | |
1319 | |
1320 | |
1321 | |
1322 //----- (004921C1) -------------------------------------------------------- | |
1323 void GameUI_DrawPortraits(unsigned int _this) | |
832 | 1324 { |
706 | 1325 Texture *pFace; // eax@10 |
1326 unsigned int v7; // eax@17 | |
1327 PlayerFrame *pFrame; // eax@21 | |
1328 unsigned int v9; // eax@27 | |
1329 bool v10; // eax@33 | |
1330 bool v11; // edi@40 | |
1331 bool v12; // edx@43 | |
1332 bool v13; // ecx@46 | |
1333 int v16; // eax@57 | |
1334 int v19; // eax@62 | |
1335 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 | |
1336 unsigned int v22; // [sp+14h] [bp-4h]@1 | |
1337 | |
1338 v22 = _this; | |
1339 if ( qword_A750D8 ) | |
1340 { | |
1341 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; | |
1342 if ( qword_A750D8 <= 0 ) | |
1343 { | |
1344 if ( pPlayers[word_A750E2]->CanAct() ) | |
1345 pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0); | |
1346 qword_A750D8 = 0i64; | |
1347 } | |
1348 } | |
1349 | |
1350 for (uint i = 0; i < 4; ++i) | |
1351 { | |
1352 auto pPlayer = pParty->pPlayers + i; | |
1353 | |
1354 if (pPlayer->Eradicated()) | |
1355 { | |
1356 pFace = pTexture_PlayerFaceEradicated; | |
1357 pPortrait = pFace; | |
1358 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
1359 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
1360 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
1361 else | |
1362 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
1363 auto _v1 = 0; | |
1364 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
1365 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
1366 _v1 = 1; | |
1367 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
1368 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
1369 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
1370 if ( v13 | v12 | v11 | _v1 | v10 ) | |
1371 sub_441A4E(i); | |
1372 continue; | |
1373 } | |
1374 if (pPlayer->Dead()) | |
1375 { | |
1376 pFace = pTexture_PlayerFaceDead; | |
1377 pPortrait = pFace; | |
1378 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
1379 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
1380 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
1381 else | |
1382 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
1383 auto _v1 = 0; | |
1384 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
1385 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
1386 _v1 = 1; | |
1387 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
1388 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
1389 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
1390 if ( v13 | v12 | v11 | _v1 | v10 ) | |
1391 sub_441A4E(i); | |
1392 continue; | |
1393 } | |
1394 v7 = 0; | |
1395 for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) | |
1396 if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression) | |
1397 { | |
1398 v7 = j; | |
1399 break; | |
1400 } | |
1401 if ( v7 == 0 ) | |
1402 v7 = 1; | |
1403 if (pPlayer->expression == CHARACTER_EXPRESSION_21) | |
1404 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
1405 else | |
1406 pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); | |
1407 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 ) | |
1408 { | |
1409 pPlayer->field_1AA2 = pFrame->uTextureID - 1; | |
1410 pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; | |
1411 pPortrait = pFace; | |
1412 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
1413 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
1414 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
1415 else | |
1416 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
1417 auto _v1 = 0; | |
1418 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
1419 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
1420 _v1 = 1; | |
1421 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
1422 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
1423 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
1424 if ( v13 | v12 | v11 | _v1 | v10 ) | |
1425 sub_441A4E(i); | |
1426 continue; | |
1427 } | |
1428 } | |
1429 if ( pParty->bTurnBasedModeOn == 1 ) | |
1430 { | |
1431 if ( pTurnEngine->field_4 != 1 ) | |
1432 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
1433 if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
706 | 1434 { |
1435 //v14 = 0; | |
1436 if ( pTurnEngine->uActorQueueSize > 0 ) | |
1437 { | |
1438 //v15 = (char *)pTurnEngine->pQueue; | |
1439 for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) | |
1440 { | |
1441 auto pElem = pTurnEngine->pQueue + i; | |
1442 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
1443 if (PID_TYPE(pElem->uPackedID) != OBJECT_Player) |
706 | 1444 break; |
1445 v16 = dword_5079D0; | |
1446 if ( pParty->uFlags & 0x10 ) | |
1447 { | |
1448 v16 = dword_5079CC; | |
1449 } | |
1450 else | |
1451 { | |
1452 if ( pParty->uFlags & 0x20 ) | |
1453 v16 = dword_5079C8; | |
1454 } | |
948 | 1455 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pElem->uPackedID)] - 4, 0x181u, pIcons_LOD->GetTexture(v16)); |
706 | 1456 } |
1457 } | |
1458 } | |
1459 } | |
1460 } | |
1461 else | |
1462 { | |
1463 for (uint i = 0; i < 4; ++i) | |
1464 { | |
1465 auto pPlayer = pParty->pPlayers + i; | |
1466 if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) | |
1467 { | |
1468 v19 = dword_5079D0; | |
1469 if ( pParty->uFlags & 0x10 ) | |
1470 { | |
1471 v19 = dword_5079CC; | |
1472 } | |
1473 else | |
1474 { | |
1475 if ( pParty->uFlags & 0x20 ) | |
1476 v19 = dword_5079C8; | |
1477 } | |
948 | 1478 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 0x181u, pIcons_LOD->GetTexture(v19)); |
706 | 1479 } |
1480 } | |
1481 } | |
1482 } | |
1483 | |
709 | 1484 //----- (00441D38) -------------------------------------------------------- |
706 | 1485 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) |
1486 { | |
1487 int uHeight; // ebx@6 | |
1488 __int16 v11; // cx@11 | |
1489 unsigned int v14; // ebx@23 | |
1490 int v15; // eax@23 | |
1491 __int16 v17; // di@30 | |
1492 double v18; // st7@30 | |
1493 float v19; // ST38_4@30 | |
1494 double v20; // st7@30 | |
1495 double v21; // st6@30 | |
1496 double v22; // st5@33 | |
1497 signed int v27; // eax@37 | |
1498 unsigned __int16 *v28; // ecx@37 | |
1499 signed int v29; // edi@40 | |
1500 //signed int v33; // ebx@50 | |
1501 //unsigned int v34; // eax@50 | |
1502 //signed int v35; // ecx@50 | |
1503 //unsigned __int16 v36; // di@66 | |
1504 int v37; // edi@72 | |
1505 int v38; // ebx@72 | |
1506 __int16 v39; // ax@87 | |
1507 int v40; // edi@91 | |
1508 int v41; // ebx@91 | |
1509 unsigned int v42; // eax@101 | |
1510 unsigned int v43; // ebx@101 | |
1511 unsigned int v44; // ST30_4@101 | |
1512 char *v45; // ebx@106 | |
1513 int v46; // edi@108 | |
1514 int v47; // eax@108 | |
1515 unsigned int v48; // ebx@114 | |
1516 unsigned int v49; // ST64_4@114 | |
709 | 1517 //unsigned int v51; // [sp-10h] [bp-64h]@79 |
706 | 1518 unsigned int v52; // [sp-10h] [bp-64h]@100 |
709 | 1519 //unsigned int v53; // [sp-Ch] [bp-60h]@79 |
706 | 1520 unsigned int v54; // [sp-Ch] [bp-60h]@100 |
709 | 1521 //unsigned int v55; // [sp-8h] [bp-5Ch]@77 |
706 | 1522 unsigned int v56; // [sp-8h] [bp-5Ch]@100 |
1523 //signed int v57; // [sp-4h] [bp-58h]@54 | |
709 | 1524 //unsigned __int16 v58; // [sp-4h] [bp-58h]@77 |
706 | 1525 unsigned __int16 v59; // [sp-4h] [bp-58h]@100 |
995 | 1526 //unsigned __int16 v60; // [sp+10h] [bp-44h]@66 |
1527 //unsigned int v61; // [sp+10h] [bp-44h]@85 | |
1528 //unsigned int v63; // [sp+14h] [bp-40h]@85 | |
1529 //unsigned int v65; // [sp+18h] [bp-3Ch]@85 | |
706 | 1530 unsigned int lPitch; // [sp+20h] [bp-34h]@1 |
1531 unsigned int lPitcha; // [sp+20h] [bp-34h]@23 | |
1532 char *lPitchb; // [sp+20h] [bp-34h]@106 | |
1533 unsigned int v69; // [sp+24h] [bp-30h]@23 | |
1534 signed int v70; // [sp+24h] [bp-30h]@37 | |
995 | 1535 //unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1 |
706 | 1536 signed int uBluea; // [sp+28h] [bp-2Ch]@37 |
1537 int v73; // [sp+2Ch] [bp-28h]@30 | |
1538 int v76; // [sp+34h] [bp-20h]@91 | |
1539 int v77; // [sp+34h] [bp-20h]@108 | |
709 | 1540 //int v79; // [sp+38h] [bp-1Ch]@72 |
1541 //char *a2c; // [sp+40h] [bp-14h]@68 | |
706 | 1542 signed int uCenterY; // [sp+48h] [bp-Ch]@1 |
1543 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 | |
1544 signed int uWidth; // [sp+5Ch] [bp+8h]@30 | |
709 | 1545 //signed int uZe; // [sp+5Ch] [bp+8h]@67 |
706 | 1546 signed int uZf; // [sp+5Ch] [bp+8h]@85 |
1547 signed int uZg; // [sp+5Ch] [bp+8h]@105 | |
1548 unsigned int uWa; // [sp+60h] [bp+Ch]@23 | |
1549 float uWb; // [sp+60h] [bp+Ch]@30 | |
1550 unsigned int uWd; // [sp+60h] [bp+Ch]@95 | |
1551 float uZooma; // [sp+64h] [bp+10h]@117 | |
995 | 1552 //unsigned int flagsb; // [sp+68h] [bp+14h]@66 |
706 | 1553 Actor *flagsc; // [sp+68h] [bp+14h]@86 |
995 | 1554 //unsigned int flagsd; // [sp+68h] [bp+14h]@105 |
706 | 1555 |
1556 uCenterX = (uX + uZ) / 2; | |
1557 uCenterY = (uY + uW) / 2; | |
1558 lPitch = pRenderer->uTargetSurfacePitch; | |
995 | 1559 //TargetColor(0, 0, 0); |
1560 //uBlue = TargetColor(0, 0, 0xFFu); | |
706 | 1561 auto bWizardEyeActive = pParty->WizardEyeActive(); |
1562 auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); | |
1563 if (CheckHiredNPCSpeciality(Cartographer)) | |
1564 { | |
1565 bWizardEyeActive = true; | |
1566 uWizardEyeSkillLevel = 2; | |
1567 } | |
709 | 1568 bWizardEyeActive = true; |
1569 uWizardEyeSkillLevel = 3; | |
1570 pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); | |
706 | 1571 uHeight = uW - uY; |
1572 uWidth = uZ - uX; | |
1573 | |
1574 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | |
1575 { | |
1576 v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; | |
710 | 1577 auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; |
706 | 1578 auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; |
1579 v73 = (1 << (v17 + 16)) / (signed int)uZoom; | |
1580 v18 = (double)(1 << (16 - v17)); | |
1581 v19 = v18; | |
1582 v20 = (double)(pParty->vPosition.x + 32768) / v18; | |
1583 v21 = (double)(32768 - pParty->vPosition.y) / v19; | |
1584 uWb = v21; | |
1585 switch (uZoom) | |
1586 { | |
1587 case 512: | |
1588 { | |
1589 v20 = v20 - (double)(uWidth / 2); | |
1590 v22 = (double)(uHeight / 2); | |
1591 uWb = v21 - v22; | |
1592 } | |
1593 break; | |
1594 | |
1595 case 1024: | |
1596 { | |
1597 v20 = v20 - (double)(uWidth / 4); | |
1598 v22 = (double)(uHeight / 4); | |
1599 uWb = v21 - v22; | |
1600 } | |
1601 break; | |
1602 | |
1603 case 2048: | |
1604 { | |
1605 v20 = v20 - (double)(uWidth / 8); | |
1606 v22 = (double)(uHeight / 8); | |
1607 uWb = v21 - v22; | |
1608 } | |
1609 break; | |
1610 | |
1611 default: assert(false); | |
1612 } | |
1613 assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); | |
1614 | |
1615 v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); | |
1616 uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); | |
1617 v27 = uBluea >> 16; | |
1618 v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; | |
1619 if (pMapLod0 && bRedrawOdmMinimap) | |
1620 { | |
1621 assert(uWidth == 137 && uHeight == 117); | |
1622 //auto pMinimap = (unsigned __int16 *)pOdmMinimap; | |
1623 | |
1624 auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; | |
1625 | |
1626 v29 = v70 >> 16; | |
1627 | |
1628 for (int y = 0; y < uHeight; ++y) | |
1629 { | |
1630 auto pMapLod0Line = &pMapLod0[v27 * mapWidth]; | |
1631 for (int x = 0; x < uWidth; ++x) | |
1632 { | |
1633 //*pMinimap++ = pPal[pMapLod0Line[v29]]; | |
1634 pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; | |
1635 v29 = (v70 + x * v73) >> 16; | |
1636 } | |
1637 | |
1638 v29 = v70 >> 16; | |
1639 v28 += 137 - uWidth; | |
1640 uBluea += v73; | |
1641 v27 = uBluea >> 16; | |
1642 } | |
1643 } | |
1644 | |
1645 for (int y = 0; y < 117; ++y) | |
1646 { | |
1647 for (int x = 0; x < 137; ++x) | |
1648 { | |
1649 *v28++ = pOdmMinimap[y][x]; | |
1650 } | |
1651 v28 += lPitch - 137; | |
1652 } | |
1653 uNumBlueFacesInBLVMinimap = 0; | |
1654 } | |
1655 else | |
1656 { | |
1657 pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); | |
1658 uNumBlueFacesInBLVMinimap = 0; | |
1659 | |
1660 for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i) | |
1661 { | |
1662 auto pOutline = &pIndoor->pMapOutlines->pOutlines[i]; | |
1663 | |
1664 auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; | |
1665 auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID; | |
1666 //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; | |
1667 //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; | |
1668 if (pFace1->Visible() && pFace2->Visible()) | |
1669 { | |
1670 v11 = pOutline->uFlags; | |
1671 if ( v11 & 1 ) | |
1672 goto LABEL_15; | |
1673 if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 ) | |
1674 goto LABEL_ABC; | |
1675 | |
1676 } | |
1677 continue; | |
1678 | |
1679 LABEL_ABC: | |
1680 pOutline->uFlags = v11 | 1; | |
1681 pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); | |
1682 | |
1683 LABEL_15: | |
1684 //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; | |
1685 if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && | |
1686 (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) && | |
1687 (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) | |
1688 { | |
1689 if (uNumBlueFacesInBLVMinimap < 49) | |
1690 pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; | |
1691 } | |
1692 else | |
1693 { | |
1694 auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); | |
1695 auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); | |
1696 auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); | |
1697 v69 = uCenterX + _c; | |
1698 v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); | |
1699 lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); | |
1700 uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); | |
1701 v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); | |
1702 v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; | |
1703 if ( v15 > 100 ) | |
1704 v15 = 100; | |
709 | 1705 pRenderer->RasterLine2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); |
706 | 1706 } |
1707 } | |
1708 | |
1709 | |
1710 for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) | |
1711 { | |
1712 //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; | |
1713 auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; | |
709 | 1714 pRenderer->RasterLine2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom |
706 | 1715 * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) |
1716 - uZoom * pParty->vPosition.x) >> 16), | |
1717 uCenterY | |
1718 - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom | |
1719 * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) | |
1720 - uZoom * pParty->vPosition.y) >> 16), | |
1721 uCenterX | |
1722 + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom | |
1723 * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) | |
1724 - uZoom * pParty->vPosition.x) >> 16), | |
1725 uCenterY | |
1726 - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom | |
1727 * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) | |
1728 - uZoom * pParty->vPosition.y) >> 16), | |
995 | 1729 ui_game_minimap_outline_color); |
706 | 1730 } |
1731 } | |
1732 | |
1733 | |
1734 assert(pParty->sRotationY >= 0); | |
1735 float angle = (pParty->sRotationY % 2048) / 2048.0f; | |
1736 const float two_pi = 2.0f * 3.14159f; | |
1737 | |
1738 uint arrow_idx = floorf(0.5f + 7 * angle); | |
1739 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx])); | |
1740 | |
995 | 1741 //flagsb = TargetColor(0, 0, 255); |
1742 //v60 = TargetColor(255, 0, 0); | |
706 | 1743 if (bWizardEyeActive) |
1744 { | |
709 | 1745 //uZe = 0; |
1746 if (uWizardEyeSkillLevel >= 2) | |
1747 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
1748 //if (uNumSpriteObjects > 0) | |
1749 { | |
1750 auto object = pSpriteObjects + i; | |
1751 | |
1752 //a2c = (char *)&pSpriteObjects[0].uObjectDescID; | |
1753 //while ( 1 ) | |
1754 //{ | |
1755 if (!object->uType || !object->uObjectDescID) | |
1756 continue; | |
1757 //if (uWizardEyeSkillLevel == 1 | |
1758 v37 = uCenterX + ((unsigned __int64)((object->vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); | |
1759 //v79 = (unsigned __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; | |
1760 //v38 = uCenterY - v79; | |
1761 v38 = uCenterY - ((signed __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); | |
1762 if (v37 < pRenderer->raster_clip_x || v37 > pRenderer->raster_clip_z || | |
1763 v38 < pRenderer->raster_clip_y || v38 > pRenderer->raster_clip_w) | |
1764 continue; | |
1765 | |
1766 assert(uZoom >= 512); | |
1767 if (pObjectList->pObjects[object->uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) | |
706 | 1768 { |
995 | 1769 pRenderer->RasterLine2D(v37, v38, v37, v38, ui_game_minimap_projectile_color); |
709 | 1770 } |
1771 else if (uZoom > 512) | |
1772 { | |
995 | 1773 pRenderer->RasterLine2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, ui_game_minimap_treasure_color); |
1774 pRenderer->RasterLine2D(v37, v38 - 2, v37, v38 + 1, ui_game_minimap_treasure_color); | |
1775 pRenderer->RasterLine2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, ui_game_minimap_treasure_color); | |
1776 pRenderer->RasterLine2D(v37 - 2, v38, v37 - 2, v38 + 1, ui_game_minimap_treasure_color); | |
709 | 1777 pRenderer->RasterLine2D(v37 + 2, v38, |
995 | 1778 v37 + 2, v38 + 1, ui_game_minimap_treasure_color); |
706 | 1779 } |
709 | 1780 else |
1781 { | |
1782 pRenderer->RasterLine2D(v37 - 1, v38 - 1, | |
995 | 1783 v37 - 1, v38, ui_game_minimap_treasure_color); |
709 | 1784 pRenderer->RasterLine2D(v37, v38 - 1, |
995 | 1785 v37, v38, ui_game_minimap_treasure_color); |
709 | 1786 } |
1787 //LABEL_82: | |
1788 //LABEL_83: | |
1789 //++uZe; | |
1790 //a2c += 112; | |
1791 //if ( uZe >= (signed int)uNumSpriteObjects ) | |
1792 //{ | |
1793 //goto LABEL_85; | |
1794 //} | |
1795 //} | |
706 | 1796 } |
709 | 1797 |
1798 | |
706 | 1799 LABEL_85: |
995 | 1800 //v63 = TargetColor(255, 0, 0); |
1801 //v61 = TargetColor(0, 255, 0); | |
1802 //v65 = TargetColor(255, 255, 0); | |
706 | 1803 uZf = 0; |
1804 if ( (signed int)uNumActors > 0 ) | |
1805 { | |
1806 flagsc = pActors;//[0].uAIState; | |
1807 do | |
1808 { | |
1809 v39 = flagsc->uAIState; | |
1810 if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) ) | |
1811 { | |
1812 v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x) | |
1813 * (signed __int64)(signed int)uZoom) >> 16) | |
1814 + uCenterX; | |
1815 v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y) | |
1816 * (signed __int64)(signed int)uZoom) >> 16; | |
1817 v41 = uCenterY - v76; | |
709 | 1818 if ( v40 >= pRenderer->raster_clip_x ) |
706 | 1819 { |
709 | 1820 if ( v40 <= pRenderer->raster_clip_z && v41 >= pRenderer->raster_clip_y && v41 <= pRenderer->raster_clip_w ) |
706 | 1821 { |
995 | 1822 uWd = ui_game_minimap_actor_friendly_color; |
706 | 1823 if ( BYTE3(flagsc->uAttributes) & 1 ) |
995 | 1824 uWd = ui_game_minimap_actor_hostile_color; |
1825 if ( flagsc->uAIState == Dead) | |
1826 uWd = ui_game_minimap_actor_corpse_color; | |
706 | 1827 if ( (signed int)uZoom > 1024 ) |
1828 { | |
709 | 1829 pRenderer->RasterLine2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd); |
1830 pRenderer->RasterLine2D(v40, v41 - 2, v40, v41 + 2, uWd); | |
1831 pRenderer->RasterLine2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd); | |
706 | 1832 v42 = v41 + 1; |
1833 v43 = v41 - 1; | |
1834 v44 = v42; | |
709 | 1835 pRenderer->RasterLine2D(v40 - 2, v43, v40 - 2, v42, uWd); |
706 | 1836 v40 += 2; |
1837 v59 = uWd; | |
1838 v56 = v44; | |
1839 v54 = v40; | |
1840 v52 = v43; | |
1841 } | |
1842 else | |
1843 { | |
709 | 1844 pRenderer->RasterLine2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd); |
706 | 1845 v59 = uWd; |
1846 v56 = uCenterY - v76; | |
1847 v54 = v40; | |
1848 v52 = v41 - 1; | |
1849 } | |
709 | 1850 pRenderer->RasterLine2D(v40, v52, v54, v56, v59); |
706 | 1851 } |
1852 } | |
1853 } | |
1854 ++uZf; | |
1855 ++flagsc; | |
1856 } | |
1857 while ( uZf < (signed int)uNumActors ); | |
1858 } | |
1859 } | |
709 | 1860 |
1861 | |
995 | 1862 //flagsd = TargetColor(255, 255, 255); |
706 | 1863 uZg = 0; |
1864 if ( (signed int)uNumLevelDecorations > 0 ) | |
1865 { | |
1866 v45 = (char *)&pLevelDecorations[0].vPosition; | |
1867 lPitchb = (char *)&pLevelDecorations[0].vPosition; | |
1868 do | |
1869 { | |
1870 if ( *(v45 - 2) & 8 ) | |
1871 { | |
1872 v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) | |
1873 + uCenterX; | |
1874 v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; | |
1875 v47 = uCenterY - v77; | |
709 | 1876 if ( v46 >= pRenderer->raster_clip_x ) |
706 | 1877 { |
709 | 1878 if ( v46 <= pRenderer->raster_clip_z && v47 >= pRenderer->raster_clip_y && v47 <= pRenderer->raster_clip_w ) |
706 | 1879 { |
1880 if ( (signed int)uZoom > 512 ) | |
1881 { | |
1882 v48 = v47 + 1; | |
1883 v49 = v47 - 1; | |
995 | 1884 pRenderer->RasterLine2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, ui_game_minimap_decoration_color_1); |
1885 pRenderer->RasterLine2D(v46, v49, v46, v48, ui_game_minimap_decoration_color_1); | |
1886 pRenderer->RasterLine2D(v46 + 1, v49, v46 + 1, v48, ui_game_minimap_decoration_color_1); | |
706 | 1887 v45 = lPitchb; |
1888 } | |
1889 else | |
1890 { | |
995 | 1891 pRenderer->RasterLine2D(v46, uCenterY - v77, v46, uCenterY - v77, ui_game_minimap_decoration_color_1); |
706 | 1892 } |
1893 } | |
1894 } | |
1895 } | |
1896 ++uZg; | |
1897 v45 += 32; | |
1898 lPitchb = v45; | |
1899 } | |
1900 while ( uZg < (signed int)uNumLevelDecorations ); | |
1901 } | |
948 | 1902 pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(dword_5079D8)); |
706 | 1903 uZooma = (double)pParty->sRotationY * 0.1171875; |
1904 //v50 = uZooma + 6.7553994e15; | |
727 | 1905 pRenderer->SetTextureClipRect(541, 0, 567, 480); |
948 | 1906 pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, pIcons_LOD->GetTexture(dword_5079B4)); |
727 | 1907 pRenderer->ResetTextureClipRect(); |
706 | 1908 } |
1909 | |
1910 //----- (00441498) -------------------------------------------------------- | |
1911 void __cdecl GameUI_DrawTorchlightAndWizardEye() | |
1912 { | |
1913 if (pCurrentScreen == SCREEN_GAME | |
1914 || pCurrentScreen == SCREEN_MENU | |
1915 || pCurrentScreen == SCREEN_OPTIONS | |
1916 || pCurrentScreen == SCREEN_REST | |
1917 || pCurrentScreen == SCREEN_SPELL_BOOK | |
1918 || pCurrentScreen == SCREEN_CHEST | |
1919 || pCurrentScreen == SCREEN_SAVEGAME | |
1920 || pCurrentScreen == SCREEN_LOADGAME | |
987 | 1921 || pCurrentScreen == SCREEN_CHEST_INVENTORY |
706 | 1922 || pCurrentScreen == SCREEN_BOOKS |
1923 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
1924 { | |
1925 if (pParty->TorchlightActive()) | |
1926 { | |
1927 auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); | |
1928 pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); | |
1929 } | |
1930 if (pParty->WizardEyeActive()) | |
1931 { | |
1932 auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); | |
1933 pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); | |
1934 } | |
1935 } | |
1936 } | |
1937 // 4E28F8: using guessed type int pCurrentScreen; | |
1938 | |
1939 | |
1940 //----- (00491F87) -------------------------------------------------------- | |
994 | 1941 void GameUI_DrawHiredNPCs() |
706 | 1942 { |
1943 //int v6; // eax@15 | |
1944 char v7; // al@17 | |
1945 unsigned int v8; // eax@18 | |
1946 int v9; // esi@18 | |
1947 int v10; // eax@18 | |
1948 unsigned int v11; // eax@19 | |
1949 unsigned int v12; // esi@19 | |
1950 unsigned int v13; // eax@23 | |
1951 IconFrame *v14; // eax@24 | |
1952 unsigned int v15; // eax@26 | |
1953 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
1954 unsigned int v17; // [sp+20h] [bp-1Ch]@19 | |
1955 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
1956 //int i; // [sp+28h] [bp-14h]@15 | |
1957 unsigned int v20; // [sp+2Ch] [bp-10h]@20 | |
1958 unsigned int v21; // [sp+30h] [bp-Ch]@19 | |
1959 int v22; // [sp+34h] [bp-8h]@2 | |
1960 unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 | |
1961 | |
1962 if ( bNoNPCHiring != 1 ) | |
1963 { | |
1964 v23 = 0; | |
1965 v22 = 0; | |
1966 /*for (uint i = 0; i < 2; ++i) | |
1967 { | |
1968 if (pParty->pHirelings[i].pName) | |
1969 pTmpBuf[v22++] = i; | |
1970 }*/ | |
1971 if (pParty->pHirelings[0].pName) | |
1972 pTmpBuf[v22++] = 0; | |
1973 if (pParty->pHirelings[1].pName) | |
1974 pTmpBuf[v22++] = 1; | |
1975 | |
1976 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
1977 { | |
1978 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
1979 { | |
1980 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
1981 { | |
1982 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
1983 pTmpBuf[v22++] = i + 2; | |
1984 } | |
1985 } | |
1986 } | |
1987 | |
1988 //v6 = (unsigned __int8)pParty->field_709; | |
1989 for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) | |
1990 { | |
1991 v7 = pTmpBuf[i]; | |
1992 if ( (unsigned __int8)v7 >= 2 ) | |
1993 { | |
1994 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); | |
1995 v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
948 | 1996 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], pIcons_LOD->GetTexture(v15)); |
706 | 1997 } |
1998 else | |
1999 { | |
2000 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); | |
2001 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
2002 v9 = v23; | |
948 | 2003 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], pIcons_LOD->GetTexture(v8)); |
706 | 2004 v10 = (unsigned __int8)pTmpBuf[i]; |
2005 if ( pParty->pHirelings[v10].evt_A == 1 ) | |
2006 { | |
2007 uFrameID = pParty->pHirelings[v10].evt_B; | |
2008 v11 = pHiredNPCsIconsOffsetsX[v9]; | |
2009 v12 = pHiredNPCsIconsOffsetsY[v9]; | |
2010 v17 = v11; | |
2011 v21 = 0; | |
2012 if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) | |
2013 { | |
2014 LABEL_23: | |
2015 v13 = 0; | |
2016 } | |
2017 else | |
2018 { | |
2019 v20 = 0; | |
2020 while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) | |
2021 { | |
2022 ++v21; | |
2023 v20 += 32; | |
2024 if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) | |
2025 goto LABEL_23; | |
2026 } | |
2027 v13 = v21; | |
2028 } | |
2029 v14 = pIconsFrameTable->GetFrame(v13, uFrameID); | |
2030 pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); | |
2031 } | |
2032 } | |
2033 ++v23; | |
2034 } | |
2035 } | |
2036 } | |
2037 // 6BE3C5: using guessed type char bNoNPCHiring; | |
2038 |