Mercurial > mm7
diff UiGame.cpp @ 1004:eac5af72b614
UI cleans
author | Nomad |
---|---|
date | Thu, 16 May 2013 15:14:58 +0200 |
parents | 5876a9cafa3e |
children | 9ac94d00012e |
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--- a/UiGame.cpp Tue May 14 23:16:10 2013 +0600 +++ b/UiGame.cpp Thu May 16 15:14:58 2013 +0200 @@ -51,6 +51,126 @@ int uTextureID_GameUI_CharSelectionFrame; // 50C98C +//----- (0041D3B7) -------------------------------------------------------- +void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) +{ + //Player *pPlayer; // esi@1 + int v6; // eax@5 + int v7; // ebx@5 + //unsigned int v8; // ecx@5 + int v9; // ebx@5 + //unsigned int v10; // eax@5 + //int v11; // eax@5 + //unsigned int v12; // ecx@5 + Texture *v13; // eax@6 + unsigned int v14; // eax@12 + PlayerFrame *v15; // eax@12 + //unsigned int v16; // eax@15 + unsigned int v20; // eax@15 + unsigned int v24; // eax@15 + unsigned int v25; // eax@15 + unsigned __int8 v28; // al@15 + char *v29; // eax@16 + __int64 v35; // ST38_8@22 + int v36; // esi@22 + unsigned int v38; // eax@22 + char *v39; // eax@24 + signed int uFramesetID; // [sp+20h] [bp-8h]@9 + int uFramesetIDa; // [sp+20h] [bp-8h]@18 + + uint numActivePlayerBuffs = 0; + for (uint i = 0; i < 24; ++i) + if (player->pPlayerBuffs[i].uExpireTime > 0) + ++numActivePlayerBuffs; + + v6 = pFontArrus->uFontHeight + 162; + v7 = (numActivePlayerBuffs - 1) * pFontArrus->uFontHeight; + v9 = v6 + v7; + window->uFrameHeight = v9; + window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; + window->uFrameW = v9 + window->uFrameY - 1; + window->DrawMessageBox(0); + + if (player->Eradicated()) + v13 = pTexture_PlayerFaceEradicated; + else if (player->Dead()) + v13 = pTexture_PlayerFaceDead; + else + { + uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); + if ( !uFramesetID ) + uFramesetID = 1; + if ( player->expression == CHARACTER_EXPRESSION_21) + { + v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); + } + else + { + v14 = pMiscTimer->Time(); + v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, v14); + } + player->field_1AA2 = v15->uTextureID - 1; + v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; + } + + pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); + + sprintfex(pTmpBuf, "\f%05d", ui_character_header_text_color); + sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" + strcat(pTmpBuf, pTmpBuf2); + strcat(pTmpBuf, "\f00000\n"); + + v20 = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()); + sprintf(pTmpBuf2, "%s : \f%05u%d\f00000 / %d\n", + pGlobalTXT_LocalizationStrings[108], // "Hit Points" + v20, player->sHealth, player->GetMaxHealth()); + strcat(pTmpBuf, pTmpBuf2); + + v24 = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()); + sprintf(pTmpBuf2, "%s : \f%05u%d\f00000 / %d\n", + pGlobalTXT_LocalizationStrings[212], // "Spell Points" + v24, player->sMana, player->GetMaxMana()); + strcat(pTmpBuf, pTmpBuf2); + + v25 = player->GetMajorConditionIdx(); + sprintf(pTmpBuf2, "%s: \f%05d%s\f00000\n", + pGlobalTXT_LocalizationStrings[47], // "Condition + GetConditionDrawColor(v25), aCharacterConditionNames[v25]); + strcat(pTmpBuf, pTmpBuf2); + + v28 = player->uQuickSpell; + if ( v28 ) + v29 = pSpellStats->pInfos[v28].pShortName; + else + v29 = pGlobalTXT_LocalizationStrings[153]; + sprintfex(pTmpBuf2, "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" + strcat(pTmpBuf, pTmpBuf2); + + window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf, 0, 0, 0); + + uFramesetIDa = 0; + for (uint i = 0; i < 24; ++i) + { + auto buff = player->pPlayerBuffs + i; + if (buff->uExpireTime > 0) + { + v35 = buff->uExpireTime - pParty->uTimePlayed; + v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; + v38 = ui_game_character_record_playerbuff_colors[i]; + window->DrawText(pFontComic, 52, v36, v38, aSpellNames[20 + i], 0, 0, 0); + sub_41D20D_buff_remaining_time_string(v36, window, v35, pFontComic); + } + } + + v39 = ""; + if ( uFramesetIDa == 0 ) + v39 = pGlobalTXT_LocalizationStrings[153]; // "None" + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" + window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf, 0, 0, 0); +} + + + //----- (0041A57E) -------------------------------------------------------- void GameUI_QuickRef_Draw() {