Mercurial > mm7
annotate LightmapBuilder.cpp @ 2365:65789351a537
OutdoorLocation::_47F04C and OutdoorLocation::_47F097 to OutdoorLocation::IsMapCellFullyRevealed and OutdoorLocation::IsMapCellPartiallyRevealed
author | Grumpy7 |
---|---|
date | Sun, 11 May 2014 22:55:26 +0200 |
parents | ddb803517a48 |
children | f4af3b203f65 |
rev | line source |
---|---|
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2245
diff
changeset
|
1 #define _CRT_SECURE_NO_WARNINGS |
0 | 2 #include "LightmapBuilder.h" |
3 #include "Game.h" | |
4 #include "stru314.h" | |
5 #include "Outdoor.h" | |
1277 | 6 #include "Outdoor_stuff.h" |
0 | 7 #include "Log.h" |
1545 | 8 #include "ErrorHandling.h" |
0 | 9 |
1262 | 10 #include "Lights.h" |
1016 | 11 |
0 | 12 #include "mm7_data.h" |
13 | |
14 | |
15 | |
1016 | 16 #include "stru9.h" |
0 | 17 |
18 | |
19 | |
20 | |
21 LightsStack_StationaryLight_ *pStationaryLightsStack = new LightsStack_StationaryLight_; | |
22 //StationaryLight pStationaryLights[400]; | |
23 //int uNumStationaryLightsApplied; // weak | |
24 LightsStack_MobileLight_ *pMobileLightsStack = new LightsStack_MobileLight_; | |
25 //MobileLight pMobileLights[400]; | |
26 //int uNumMobileLightsApplied; | |
27 | |
28 | |
29 | |
30 | |
31 | |
32 //----- (0045DF13) -------------------------------------------------------- | |
33 Lightmap::Lightmap() | |
34 { | |
35 field_C18 = 0; | |
36 } | |
37 | |
38 | |
39 | |
40 | |
41 | |
42 //----- (0045BB06) -------------------------------------------------------- | |
43 LightmapBuilder::LightmapBuilder() | |
44 { | |
45 } | |
46 | |
47 | |
48 | |
49 | |
50 | |
51 //----- (0045BC07) -------------------------------------------------------- | |
52 bool LightmapBuilder::ApplyLights(stru320 *a2, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *a5, IndoorCameraD3D_Vec4 *a6, char uClipFlag) | |
53 { | |
54 Vec3_int_ pos; // [sp+2Ch] [bp-40h]@21 | |
55 RenderVertexSoft *a9; // [sp+68h] [bp-4h]@8 | |
56 | |
57 if (!uNumVertices) | |
58 return false; | |
59 | |
60 static RenderVertexSoft static_69B140[64]; | |
61 | |
62 a9 = a5; | |
63 if (a6) | |
64 { | |
65 for (uint i = 0; i < uNumVertices; ++i) | |
66 memcpy(static_69B140 + i, a5 + i, sizeof(RenderVertexSoft)); | |
67 | |
687 | 68 //__debugbreak(); |
2245 | 69 if (pGame->pIndoorCameraD3D->_437376(a3, static_69B140, &uNumVertices) == 1) |
0 | 70 { |
71 if ( !uNumVertices ) | |
72 return false; | |
73 a9 = static_69B140; | |
74 } | |
75 } | |
76 | |
77 static stru314 static_69B110; | |
78 static_69B110.field_4.x = a3->face_plane.vNormal.x; | |
79 static_69B110.field_4.y = a3->face_plane.vNormal.y; | |
80 static_69B110.field_4.z = a3->face_plane.vNormal.z; | |
81 static_69B110.dist = a3->face_plane.dist; | |
2245 | 82 if (!pGame->pIndoorCameraD3D->GetFacetOrientation(a3->polygonType, &static_69B110.field_4, |
83 &static_69B110.field_10, &static_69B110.field_1C)) | |
0 | 84 { |
85 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:119", 0); | |
86 ExitProcess(0); | |
87 } | |
88 | |
89 for (uint i = 0; i < a2->uNumLightsApplied; ++i) | |
90 { | |
91 pos.x = a2->_blv_lights_xs[i]; | |
92 pos.y = a2->_blv_lights_ys[i]; | |
93 pos.z = a2->_blv_lights_zs[i]; | |
94 | |
95 uint uColorR = (uint)floorf(a2->_blv_lights_rs[i] * 255.0 + 0.5f) & 0xFF, | |
96 uColorG = (uint)floorf(a2->_blv_lights_gs[i] * 255.0 + 0.5f) & 0xFF, | |
97 uColorB = (uint)floorf(a2->_blv_lights_bs[i] * 255.0 + 0.5f) & 0xFF; | |
98 uint uColor = (uColorR << 16) | (uColorG << 8) | uColorB; | |
99 if (!uColor) | |
100 uColor = 0x00FFFFF; | |
101 | |
2245 | 102 if (!_45BE86_build_light_polygon(&pos, a2->_blv_lights_radii[i], uColor, a2->_blv_lights_light_dot_faces[i], |
103 a2->_blv_lights_types[i], &static_69B110, uNumVertices, a9, uClipFlag) ) | |
0 | 104 { |
105 MessageBoxW(nullptr, L"Error: Failed to build light polygon", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:138", 0); | |
106 } | |
107 } | |
108 return true; | |
109 } | |
110 | |
111 //----- (0045BE86) -------------------------------------------------------- | |
112 bool LightmapBuilder::_45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, stru314 *a7, unsigned int uNumVertices, RenderVertexSoft *a9, char uClipFlag) | |
113 { | |
114 Lightmap *v11; // edi@3 | |
115 double v17; // st7@5 | |
116 double v24; // st7@6 | |
2334 | 117 // int v31; // eax@8 |
118 // int v32; // ebx@8 | |
119 // unsigned int v33; // ecx@8 | |
120 // int v34; // edx@9 | |
121 // int v35; // edx@11 | |
122 // unsigned int v36; // edx@13 | |
123 // int v37; // ecx@14 | |
0 | 124 double v38; // st7@14 |
125 double v39; // st7@16 | |
126 double v40; // st7@16 | |
127 int v45; // eax@24 | |
2334 | 128 // int v53; // [sp-8h] [bp-54h]@34 |
0 | 129 |
130 if (fabsf(radius) < 1e-6f) | |
131 return true; | |
132 | |
133 v11 = uLightType & 1 ? &std__vector_000004[std__vector_000004_size] : | |
134 &std__vector_183808[std__vector_183808_size]; | |
135 flt_3C8C24 = radius - dot_dist; | |
136 flt_3C8C28 = sqrt((radius + dot_dist) * (radius - dot_dist)); | |
137 flt_3C8C2C_lightmaps_brightness = 1.0 - (radius - flt_3C8C28) / radius; | |
138 v11->field_C08 = (double)pos->x - dot_dist * a7->field_4.x; | |
139 v11->field_C0A = (double)pos->y - dot_dist * a7->field_4.y; | |
140 v11->field_C0C = (double)pos->z - dot_dist * a7->field_4.z; | |
141 | |
142 v17 = radius * flt_3C8C2C_lightmaps_brightness; | |
143 flt_3C8C30 = v17; | |
144 flt_3C8C0C = v17 * a7->field_10.x; | |
145 flt_3C8C10 = v17 * a7->field_10.y; | |
146 flt_3C8C14 = v17 * a7->field_10.z; | |
147 flt_3C8C18 = v17 * a7->field_1C.x; | |
148 flt_3C8C1C = v17 * a7->field_1C.y; | |
149 flt_3C8C20 = v17 * a7->field_1C.z; | |
150 | |
151 /* | |
152 v11->pVertices[0].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C; | |
153 v11->pVertices[0].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10; | |
154 v11->pVertices[0].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14; | |
155 v11->pVertices[0].u = 0.0; | |
156 v11->pVertices[0].v = 0.0; | |
157 | |
158 v11->pVertices[1].vWorldPosition.x = v11->field_C08 - flt_3C8C18 - flt_3C8C0C; | |
159 v11->pVertices[1].vWorldPosition.y = v11->field_C0A - flt_3C8C1C - flt_3C8C10; | |
160 v11->pVertices[1].vWorldPosition.z = v11->field_C0C - flt_3C8C20 - flt_3C8C14; | |
161 v11->pVertices[1].u = 0.0; | |
162 v11->pVertices[1].v = 1.0; | |
163 | |
164 v11->pVertices[2].vWorldPosition.x = v11->field_C08 + flt_3C8C18 - flt_3C8C0C; | |
165 v11->pVertices[2].vWorldPosition.y = v11->field_C0A + flt_3C8C1C - flt_3C8C10; | |
166 v11->pVertices[2].vWorldPosition.z = v11->field_C0C + flt_3C8C20 - flt_3C8C14; | |
167 v11->pVertices[2].u = 1.0; | |
168 v11->pVertices[2].v = 1.0; | |
169 | |
170 v11->pVertices[3].vWorldPosition.x = v11->field_C08 + flt_3C8C18 + flt_3C8C0C; | |
171 v11->pVertices[3].vWorldPosition.y = v11->field_C0A + flt_3C8C1C + flt_3C8C10; | |
172 v11->pVertices[3].vWorldPosition.z = v11->field_C0C + flt_3C8C20 + flt_3C8C14; | |
173 v11->pVertices[3].u = 1.0; | |
174 v11->pVertices[3].v = 0.0; | |
175 */ | |
176 | |
177 for (uint i = 0; i < 4; ++i) | |
178 { | |
179 v11->pVertices[i].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C; | |
180 v11->pVertices[i].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10; | |
181 v11->pVertices[i].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14; | |
182 v11->pVertices[i].u = 0.0; | |
183 v11->pVertices[i].v = 0.0; | |
184 | |
185 v24 = a7->field_4.y * v11->pVertices[i].vWorldPosition.y | |
186 + a7->field_4.z * v11->pVertices[i].vWorldPosition.z | |
187 + a7->field_4.x * v11->pVertices[i].vWorldPosition.x | |
188 + a7->dist; | |
189 | |
190 v11->pVertices[i].vWorldPosition.x -= v24 * a7->field_4.x; | |
191 v11->pVertices[i].vWorldPosition.y -= v24 * a7->field_4.y; | |
192 v11->pVertices[i].vWorldPosition.z -= v24 * a7->field_4.z; | |
193 } | |
194 | |
195 v11->uColorMask = uColorMask; | |
196 v11->uNumVertices = 4; | |
197 | |
198 if (~pGame->uFlags2 & 4) | |
199 v11->fBrightness = flt_3C8C2C_lightmaps_brightness; | |
200 else | |
201 { | |
202 Vec3_float_ a1; // [sp+2Ch] [bp-20h]@8 | |
203 a1.x = (double)pos->x - v11->field_C08; | |
204 a1.y = (double)pos->y - v11->field_C0A; | |
205 a1.z = (double)pos->z - v11->field_C0C; | |
206 a1.Normalize(); | |
207 | |
208 auto dist_x = abs(pos->x - v11->field_C08), //v31 | |
209 dist_y = abs(pos->y - v11->field_C0A), //v32 arg0a | |
210 dist_z = abs(pos->z - v11->field_C0C); //v33 _v64 | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2155
diff
changeset
|
211 v38 = int_get_vector_length(dist_x, dist_y, dist_z); |
0 | 212 if (v38 > radius) |
213 return true; | |
214 //radius = (1 / radius) * v38; | |
215 if ( uLightType & 4 ) | |
216 { | |
217 //v59 = (void *)v37; | |
218 //uLightType = flt_4D86CC; | |
219 //v58 = v37; | |
220 v39 = fabs(a1.x * a7->field_4.x + a1.z * a7->field_4.z + a1.y * a7->field_4.y); | |
221 v40 = v39 * 1.0 * flt_4D86CC; | |
222 | |
223 v11->fBrightness = v40 - (1 / radius) * v38 * v40; | |
224 } | |
225 else if ( uLightType & 8 ) | |
226 { | |
227 v40 = 1.0 * 1.0; | |
228 v11->fBrightness = v40 - (1 / radius) * v38; | |
229 } | |
230 else | |
231 MessageBoxW(nullptr, L"Invalid light type!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:277", 0); | |
232 } | |
233 | |
234 if (!pGame->pStru9Instance->_4980B9(a9, uNumVertices, | |
235 a7->field_4.x, a7->field_4.y, a7->field_4.z, | |
236 v11->pVertices, &v11->uNumVertices)) | |
237 return false; | |
238 | |
239 //v44 = &v11->uNumVertices; | |
240 if (!v11->uNumVertices) | |
241 return true; | |
242 | |
2325 | 243 v45 = _45C6D6(uNumVertices, a9, v11); |
0 | 244 if ( v45 != uNumVertices && v45 > 0 ) |
245 _45C4B9(uNumVertices, a9, v11); | |
246 //v59 = v11->uNumVertices; | |
247 //v46 = (RenderVertexSoft *)pLightmapVertices_; | |
248 pGame->pIndoorCameraD3D->ViewTransform(v11->pVertices, v11->uNumVertices); | |
249 //v59 = 0; | |
250 //v58 = v11->uNumVertices; | |
251 pGame->pIndoorCameraD3D->Project(v11->pVertices, v11->uNumVertices, 0); | |
252 | |
253 unsigned int _a4 = 0; | |
254 if ( !(uClipFlag & 1) ) | |
255 _a4 = 1; | |
256 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
257 { | |
258 if ( uClipFlag & 2 ) | |
259 { | |
260 //v59 = &a4; | |
261 //v58 = (unsigned int)field_3C8C34; | |
262 //v57 = *v44; | |
263 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4); | |
264 | |
265 //v59 = v44; | |
266 //v58 = (unsigned int)field_3C8C34; | |
267 //v57 = (int)v46; | |
268 //v56 = a4; | |
269 pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices); | |
270 } | |
271 else if ( uClipFlag & 4 ) | |
272 { | |
273 //v59 = &a4; | |
274 //v58 = (unsigned int)field_3C8C34; | |
275 //v57 = *v44; | |
276 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4); | |
277 | |
278 //v59 = v44; | |
279 //v58 = (unsigned int)field_3C8C34; | |
280 //v57 = (int)v46; | |
281 //v56 = a4; | |
282 pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices); | |
283 } | |
284 else | |
285 MessageBoxW(nullptr, L"Undefined clip flag specified", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:330", 0); | |
286 } | |
287 else | |
288 MessageBoxW(nullptr, L"Lightpoly builder native indoor clipping not implemented", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:335", 0); | |
289 | |
290 if (_a4) | |
291 { | |
292 if (uLightType & 1) | |
293 { | |
294 //v48 = (char *)&std__vector_000004_size; | |
295 //v49 = std__vector_000004_size; | |
296 //v51 = __OFSUB__(std__vector_000004_size, 511); | |
297 //v50 = std__vector_000004_size - 511 < 0; | |
298 if (std__vector_000004_size < 512 - 1) | |
299 ++std__vector_000004_size; | |
300 } | |
301 else | |
302 { | |
303 //v48 = (char *)&std__vector_183808_size; | |
304 //v49 = std__vector_183808_size; | |
305 //v51 = __OFSUB__(std__vector_183808_size, 767); | |
306 //v50 = std__vector_183808_size - 767 < 0; | |
307 if (std__vector_183808_size < 768 - 1) | |
308 ++std__vector_183808_size; | |
309 } | |
310 //if ( v50 ^ v51 ) | |
311 // *(unsigned int *)v48 = v49 + 1; | |
312 } | |
313 return true; | |
314 } | |
315 | |
316 //----- (0045C4B9) -------------------------------------------------------- | |
317 int LightmapBuilder::_45C4B9(int a2, RenderVertexSoft *a3, Lightmap *pLightmap) | |
318 { | |
319 Lightmap *v4; // edi@1 | |
320 int v5; // eax@1 | |
321 signed int v6; // ecx@1 | |
322 RenderVertexSoft *v7; // ebx@2 | |
323 int v8; // edx@3 | |
324 RenderVertexSoft *v9; // esi@3 | |
325 int v10; // eax@6 | |
2334 | 326 // char *v11; // edi@7 |
0 | 327 RenderVertexSoft *v12; // ecx@8 |
328 char v13; // bl@17 | |
329 signed int v14; // edx@17 | |
330 double v15; // st6@18 | |
331 double v16; // st6@21 | |
332 double v17; // st6@24 | |
333 signed int v18; // edx@33 | |
334 int v20; // [sp+4h] [bp-1Ch]@3 | |
2316 | 335 //int v21; // [sp+8h] [bp-18h]@8 |
0 | 336 float v22; // [sp+Ch] [bp-14h]@23 |
337 float v23; // [sp+10h] [bp-10h]@20 | |
338 int v24; // [sp+14h] [bp-Ch]@1 | |
339 RenderVertexSoft *v25; // [sp+18h] [bp-8h]@2 | |
340 char v26; // [sp+1Eh] [bp-2h]@17 | |
341 char v27; // [sp+1Fh] [bp-1h]@17 | |
342 | |
2325 | 343 //__debugbreak();//Ritor1: needed cleaning |
2316 | 344 |
0 | 345 v4 = pLightmap; |
346 v5 = 0; | |
347 v6 = pLightmap->uNumVertices; | |
348 v24 = 0; | |
349 if ( v6 > 0 ) | |
350 { | |
351 v7 = pLightmap->pVertices; | |
352 v25 = pLightmap->pVertices; | |
353 do | |
354 { | |
355 v20 = v5 + 1; | |
356 v8 = (v5 + 1) % v6; | |
357 v9 = &v4->pVertices[v8]; | |
358 if ( v7->vWorldPosition.x != v9->vWorldPosition.x | |
359 || v7->vWorldPosition.y != v4->pVertices[v8].vWorldPosition.y | |
360 || v7->vWorldPosition.z != v4->pVertices[v8].vWorldPosition.z ) | |
361 { | |
2316 | 362 //v10 = 0; |
0 | 363 if ( a2 > 0 ) |
364 { | |
2316 | 365 //v11 = (char *)&a3->vWorldPosition.z; |
366 for ( v10 = 1; v10 <= a2; ++v10 ) | |
0 | 367 { |
2316 | 368 //v21 = v10 + 1; |
369 v12 = &a3[v10 % a2]; | |
370 if ((a3[v10].vWorldPosition.x != v12->vWorldPosition.x | |
371 || a3[v10].vWorldPosition.y != v12->vWorldPosition.y || a3[v10].vWorldPosition.z != v12->vWorldPosition.z) | |
372 && v7->vWorldPosition.x == a3[v10].vWorldPosition.x | |
373 && v7->vWorldPosition.y == a3[v10].vWorldPosition.y && v7->vWorldPosition.z == a3[v10].vWorldPosition.z | |
0 | 374 && (v9->vWorldPosition.x != v12->vWorldPosition.x |
2316 | 375 || v9->vWorldPosition.y != v12->vWorldPosition.y || v9->vWorldPosition.z != v12->vWorldPosition.z) ) |
0 | 376 { |
377 v13 = 0; | |
378 v14 = 0; | |
379 v27 = 0; | |
380 v26 = 0; | |
381 if ( v9->vWorldPosition.x <= (double)v12->vWorldPosition.x ) | |
382 v15 = v12->vWorldPosition.x - v9->vWorldPosition.x; | |
383 else | |
384 v15 = v9->vWorldPosition.x - v12->vWorldPosition.x; | |
385 v23 = v15; | |
2316 | 386 |
0 | 387 if ( v9->vWorldPosition.y <= (double)v12->vWorldPosition.y ) |
388 v16 = v12->vWorldPosition.y - v9->vWorldPosition.y; | |
389 else | |
390 v16 = v9->vWorldPosition.y - v12->vWorldPosition.y; | |
391 v22 = v16; | |
2316 | 392 |
0 | 393 if ( v9->vWorldPosition.z <= (double)v12->vWorldPosition.z ) |
394 v17 = v12->vWorldPosition.z - v9->vWorldPosition.z; | |
395 else | |
396 v17 = v9->vWorldPosition.z - v12->vWorldPosition.z; | |
397 if ( v23 < 1.0 ) | |
398 { | |
399 v13 = 1; | |
400 v14 = 1; | |
401 } | |
402 if ( v22 < 1.0 ) | |
403 { | |
404 v27 = 1; | |
405 ++v14; | |
406 } | |
407 if ( v17 < 1.0 ) | |
408 { | |
409 v26 = 1; | |
410 ++v14; | |
411 } | |
412 if ( v14 > 1 ) | |
413 { | |
414 v18 = 0; | |
415 if ( v13 && v9->vWorldPosition.x != v12->vWorldPosition.x ) | |
416 { | |
417 v18 = 1; | |
418 v9->vWorldPosition.x = v12->vWorldPosition.x; | |
419 } | |
420 if ( v27 && v9->vWorldPosition.y != v12->vWorldPosition.y ) | |
421 { | |
422 ++v18; | |
423 v9->vWorldPosition.y = v12->vWorldPosition.y; | |
424 } | |
425 if ( v26 && v9->vWorldPosition.z != v12->vWorldPosition.z ) | |
426 { | |
427 ++v18; | |
428 v9->vWorldPosition.z = v12->vWorldPosition.z; | |
429 } | |
430 if ( v18 > 0 ) | |
431 ++v24; | |
432 } | |
433 v7 = v25; | |
434 } | |
2316 | 435 //++v10; |
436 //v11 += 48; | |
0 | 437 } |
2316 | 438 //while ( v21 < a2 ); |
0 | 439 v4 = pLightmap; |
440 } | |
441 } | |
442 v5 = v20; | |
443 v6 = v4->uNumVertices; | |
444 ++v7; | |
445 v25 = v7; | |
446 } | |
447 while ( v20 < v6 ); | |
448 } | |
449 return v24; | |
450 } | |
451 | |
452 //----- (0045C6D6) -------------------------------------------------------- | |
453 int LightmapBuilder::_45C6D6(int a2, RenderVertexSoft *a3, Lightmap *pLightmap) | |
454 { | |
455 signed int v6; // esi@1 | |
456 double v9; // st7@6 | |
457 double v10; // st6@10 | |
458 double v11; // st5@14 | |
459 double v12; // st7@17 | |
460 int v15; // [sp+Ch] [bp-8h]@1 | |
461 float v16; // [sp+10h] [bp-4h]@1 | |
462 | |
463 v6 = -1; | |
464 v16 = 3.4028235e38; | |
465 v15 = 0; | |
466 if ( (signed int)pLightmap->uNumVertices > 0 ) | |
467 { | |
2245 | 468 for ( uint i = 0; i < (signed int)pLightmap->uNumVertices; ++i ) |
0 | 469 { |
470 if ( a2 > 0 ) | |
471 { | |
2245 | 472 for ( uint j = 0; j < a2; ++j ) |
0 | 473 { |
2245 | 474 if ( pLightmap->pVertices[i].vWorldPosition.x <= (double)a3[j].vWorldPosition.x ) |
475 v9 = a3[j].vWorldPosition.x - pLightmap->pVertices[i].vWorldPosition.x; | |
0 | 476 else |
2245 | 477 v9 = pLightmap->pVertices[i].vWorldPosition.x - a3[j].vWorldPosition.x; |
0 | 478 if ( v9 < 2.0 ) |
479 { | |
2245 | 480 v10 = pLightmap->pVertices[i].vWorldPosition.y <= (double)a3[j].vWorldPosition.y |
481 ? a3[j].vWorldPosition.y - pLightmap->pVertices[i].vWorldPosition.y | |
482 : pLightmap->pVertices[i].vWorldPosition.y - a3[j].vWorldPosition.y; | |
0 | 483 if ( v10 < 2.0 ) |
484 { | |
2245 | 485 v11 = pLightmap->pVertices[i].vWorldPosition.z <= (double)a3[j].vWorldPosition.z |
486 ? a3[j].vWorldPosition.z - pLightmap->pVertices[i].vWorldPosition.z | |
487 : pLightmap->pVertices[i].vWorldPosition.z - a3[j].vWorldPosition.z; | |
0 | 488 if ( v11 < 2.0 ) |
489 { | |
2325 | 490 v12 = v9 + v11 + v10; |
0 | 491 if ( v12 < v16 ) |
492 { | |
493 v16 = v12; | |
2245 | 494 v6 = j; |
0 | 495 } |
496 } | |
497 } | |
498 } | |
499 } | |
500 if ( v6 != -1 ) | |
501 { | |
502 ++v15; | |
2245 | 503 pLightmap->pVertices[i].vWorldPosition.x = a3[v6].vWorldPosition.x; |
504 pLightmap->pVertices[i].vWorldPosition.y = a3[v6].vWorldPosition.y; | |
505 pLightmap->pVertices[i].vWorldPosition.z = a3[v6].vWorldPosition.z; | |
0 | 506 } |
507 } | |
508 v6 = -1; | |
509 v16 = 3.4028235e38; | |
510 } | |
511 } | |
512 return v15; | |
513 } | |
514 | |
515 //----- (0045C7F6) -------------------------------------------------------- | |
516 bool LightmapBuilder::ApplyLights_IndoorFace(unsigned int uFaceID) | |
517 { | |
1980 | 518 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
519 BLVSector* pSector = &pIndoor->pSectors[pFace->uSectorID]; | |
0 | 520 |
521 stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + pSector->uMinAmbientLightLevel) << 16; | |
522 | |
523 uint uNumLightsApplied = 0; | |
524 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
525 { | |
526 if (uNumLightsApplied >= 20) | |
527 break; | |
528 | |
529 ApplyLight_BLV((StationaryLight *)(pMobileLightsStack->pLights + i), pFace, &uNumLightsApplied, true, 0); | |
530 } | |
531 | |
532 for (uint i = 0; i < pSector->uNumLights; ++i) | |
533 { | |
534 if (uNumLightsApplied >= 20 ) | |
535 break; | |
536 | |
1980 | 537 BLVLightMM7* pLight = &pIndoor->pLights[pSector->pLights[i]]; |
0 | 538 if (~pLight->uAtributes & 0x08) |
2154 | 539 ApplyLight_BLV((StationaryLight *)pLight, pFace, &uFaceID, false, &_4E94D0_light_type); |
0 | 540 } |
541 | |
542 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
543 { | |
544 if (uNumLightsApplied >= 20) | |
545 break; | |
546 | |
2154 | 547 ApplyLight_BLV(pStationaryLightsStack->pLights + i, pFace, &uNumLightsApplied, false, &_4E94D0_light_type); |
0 | 548 } |
549 | |
550 stru_F8AD28.uNumLightsApplied = uNumLightsApplied; | |
551 return true; | |
552 } | |
553 | |
554 //----- (0045C911) -------------------------------------------------------- | |
555 bool LightmapBuilder::ApplyLight_BLV(StationaryLight *pLight, BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5) | |
556 { | |
557 double v13; // st7@8 | |
558 | |
559 if (!pLight->uRadius) | |
560 return false; | |
561 | |
562 if (pLight->vPosition.x > a2->pBounding.x1 - pLight->uRadius && | |
563 pLight->vPosition.x < a2->pBounding.x2 + pLight->uRadius && | |
564 pLight->vPosition.y > a2->pBounding.y1 - pLight->uRadius && | |
565 pLight->vPosition.y < a2->pBounding.y2 + pLight->uRadius && | |
566 pLight->vPosition.z > a2->pBounding.z1 - pLight->uRadius && | |
567 pLight->vPosition.z < a2->pBounding.z2 + pLight->uRadius) | |
568 { | |
569 v13 = (double)pLight->vPosition.z * a2->pFacePlane.vNormal.z + | |
570 (double)pLight->vPosition.y * a2->pFacePlane.vNormal.y + | |
571 (double)pLight->vPosition.x * a2->pFacePlane.vNormal.x + | |
572 a2->pFacePlane.dist; | |
573 if ((bLightBackfaces || v13 >= 0.0f) && fabsf(v13) <= pLight->uRadius) | |
574 { | |
1980 | 575 unsigned int slot = *pSlot; |
0 | 576 |
577 stru_F8AD28._blv_lights_radii[slot] = pLight->uRadius; | |
578 stru_F8AD28._blv_lights_inv_radii[slot] = 65536 / pLight->uRadius; | |
579 stru_F8AD28._blv_lights_xs[slot] = pLight->vPosition.x; | |
580 stru_F8AD28._blv_lights_ys[slot] = pLight->vPosition.y; | |
581 stru_F8AD28._blv_lights_zs[slot] = pLight->vPosition.z; | |
582 stru_F8AD28._blv_lights_rs[slot] = (double)pLight->uLightColorR / 255.0f; | |
583 stru_F8AD28._blv_lights_gs[slot] = (double)pLight->uLightColorG / 255.0f; | |
584 stru_F8AD28._blv_lights_bs[slot] = (double)pLight->uLightColorB / 255.0f; | |
585 stru_F8AD28._blv_lights_light_dot_faces[slot] = abs((int)floorf(v13 + 0.5f)); | |
586 stru_F8AD28._blv_lights_types[slot] = pLight->uLightType; | |
587 | |
588 *pSlot += 1; | |
589 return true; | |
590 } | |
591 } | |
592 | |
593 return false; | |
594 } | |
595 | |
596 //----- (0045CA88) -------------------------------------------------------- | |
597 int LightmapBuilder::_45CA88(stru320 *a2, RenderVertexSoft *a3, int a4, Vec3_float_ *pNormal) | |
598 { | |
599 int result; // eax@1 | |
600 stru320 *v6; // ecx@2 | |
601 RenderVertexSoft *v7; // ebx@2 | |
602 double v8; // st7@2 | |
603 double v9; // st6@2 | |
604 char *v10; // eax@3 | |
605 double v11; // st7@5 | |
606 __int64 v12; // ST2C_8@5 | |
607 float v13; // edx@5 | |
608 int v14; // eax@5 | |
609 float v15; // ST10_4@5 | |
610 Vec3_float_ v16; // ST00_12@5 | |
611 double v17; // st7@5 | |
612 int a5; // [sp+2Ch] [bp-1Ch]@1 | |
613 float v19; // [sp+30h] [bp-18h]@1 | |
614 float v20; // [sp+34h] [bp-14h]@1 | |
2316 | 615 //LightmapBuilder *thisa; // [sp+38h] [bp-10h]@1 |
0 | 616 int v22; // [sp+3Ch] [bp-Ch]@1 |
617 int *j; // [sp+40h] [bp-8h]@3 | |
618 int i; // [sp+44h] [bp-4h]@1 | |
619 int a3a; // [sp+58h] [bp+10h]@2 | |
620 | |
2316 | 621 __debugbreak();//Ritor1: needed cleaning |
622 | |
0 | 623 *(float *)&a5 = 0.0; |
624 v19 = 0.0; | |
2316 | 625 //thisa = this; |
0 | 626 v20 = 0.0; |
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627 result = _45CBD4(a3, a4, dword_69B010.data(), &v22); |
0 | 628 for ( i = 0; i < v22; result = i ) |
629 { | |
630 v6 = a2; | |
631 a3a = 0; | |
632 v7 = &a3[dword_69B010[i]]; | |
633 v8 = v7->vWorldPosition.z; | |
634 v9 = v7->vWorldPosition.y; | |
635 *(float *)&a5 = v7->vWorldPosition.x; | |
636 v19 = v9; | |
637 v20 = v8; | |
638 v7->flt_2C = 0.0; | |
639 if ( a2->uNumLightsApplied > 0 ) | |
640 { | |
641 v10 = (char *)a2->_blv_lights_ys; | |
642 for ( j = a2->_blv_lights_ys; ; v10 = (char *)j ) | |
643 { | |
644 v11 = (double)*((signed int *)v10 - 60); | |
645 LODWORD(v12) = *((unsigned int *)v10 - 20); | |
646 HIDWORD(v12) = *(unsigned int *)v10; | |
647 LODWORD(v13) = *((unsigned int *)v10 + 60); | |
648 v14 = a3a; | |
649 LOBYTE(v14) = v6->_blv_lights_types[a3a]; | |
650 v15 = v11; | |
651 *(_QWORD *)&v16.x = v12; | |
652 v16.z = v13; | |
653 v17 = _45CC0C_light(v16/*COERCE_VEC3_FLOAT_(v16.x)*/, 1.0, v15, pNormal, *(float *)&a5/*COERCE_FLOAT(&a5)*/, v14) | |
654 + v7->flt_2C; | |
655 ++a3a; | |
656 ++j; | |
657 v7->flt_2C = v17; | |
658 if ( a3a >= a2->uNumLightsApplied ) | |
659 break; | |
660 v6 = a2; | |
661 } | |
662 } | |
663 ++i; | |
664 } | |
665 return result; | |
666 } | |
667 | |
668 //----- (0045CB89) -------------------------------------------------------- | |
669 int LightmapBuilder::_45CB89(RenderVertexSoft *a1, int a2) | |
670 { | |
671 int v3; // edx@1 | |
672 int result; // eax@2 | |
673 char *v5; // ecx@2 | |
674 double v6; // st7@4 | |
675 __int16 v7; // fps@4 | |
676 char v8; // c0@4 | |
677 char v9; // c2@4 | |
678 char v10; // c3@4 | |
679 double v11; // st7@5 | |
680 double v12; // st7@6 | |
681 __int16 v13; // fps@6 | |
682 char v14; // c0@6 | |
683 char v15; // c2@6 | |
684 char v16; // c3@6 | |
685 | |
686 v3 = a2; | |
687 if ( a2 > 0 ) | |
688 { | |
689 HIWORD(result) = HIWORD(a1); | |
690 v5 = (char *)&a1->flt_2C; | |
691 do | |
692 { | |
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693 __debugbreak(); // warning C4700: uninitialized local variable 'v7' used |
0 | 694 if ( *(float *)v5 < 0.0 |
695 || (v6 = *(float *)v5, /*UNDEF(v7),*/ v8 = 1.0 < v6, v9 = 0, v10 = 1.0 == v6, LOWORD(result) = v7, v6 <= 1.0) ) | |
696 { | |
697 v12 = *(float *)v5; | |
698 //UNDEF(v13); | |
699 v14 = 0.0 < v12; | |
700 v15 = 0; | |
701 v16 = 0.0 == v12; | |
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702 __debugbreak(); // warning C4700: uninitialized local variable 'v13' used |
0 | 703 LOWORD(result) = v13; |
704 if ( v12 >= 0.0 ) | |
705 v11 = *(float *)v5; | |
706 else | |
707 v11 = 0.0; | |
708 } | |
709 else | |
710 { | |
711 v11 = 1.0; | |
712 } | |
713 *(float *)v5 = v11; | |
714 v5 += 48; | |
715 --v3; | |
716 } | |
717 while ( v3 ); | |
718 } | |
719 return result; | |
720 } | |
721 | |
722 //----- (0045CBD4) -------------------------------------------------------- | |
723 int LightmapBuilder::_45CBD4(RenderVertexSoft *a2, int a3, int *a4, int *a5) | |
724 { | |
725 int result; // eax@1 | |
726 int v6; // edx@1 | |
727 int v7; // ecx@2 | |
728 int v8; // esi@2 | |
729 | |
730 result = (int)a5; | |
731 v6 = 0; | |
732 for ( *a5 = 0; v6 < a3; ++v6 ) | |
733 { | |
734 v7 = *a5; | |
735 v8 = 0; | |
736 if ( *a5 <= 0 ) | |
737 { | |
738 LABEL_5: | |
739 a4[v7] = v6; | |
740 ++*a5; | |
741 } | |
742 else | |
743 { | |
744 while ( a4[v8] != v6 ) | |
745 { | |
746 ++v8; | |
747 if ( v8 >= v7 ) | |
748 goto LABEL_5; | |
749 } | |
750 } | |
751 } | |
752 return result; | |
753 } | |
754 | |
755 //----- (0045CC0C) -------------------------------------------------------- | |
756 double LightmapBuilder::_45CC0C_light(Vec3_float_ a1, float a2, float a3, Vec3_float_ *pNormal, float a5, int uLightType) | |
757 { | |
758 float v7; // esi@1 | |
759 int v8; // eax@1 | |
2334 | 760 // int v9; // ebx@1 |
761 // unsigned int v10; // ecx@1 | |
762 // int v11; // edx@2 | |
763 // int v12; // edx@4 | |
764 // unsigned int v13; // edx@6 | |
0 | 765 double v14; // st7@7 |
766 double result; // st7@8 | |
767 double v16; // st7@9 | |
768 int v17; // esi@9 | |
769 const char *v18; // ecx@9 | |
770 double v19; // st7@10 | |
771 double v20; // st7@10 | |
772 std::string v21; // [sp-10h] [bp-40h]@13 | |
773 const char *v22[6]; // [sp+0h] [bp-30h]@10 | |
774 double v23; // [sp+18h] [bp-18h]@1 | |
2334 | 775 // double v24; // [sp+20h] [bp-10h]@1 |
0 | 776 int v25; // [sp+28h] [bp-8h]@1 |
777 int v26; // [sp+2Ch] [bp-4h]@1 | |
778 | |
779 v7 = a5; | |
780 LODWORD(a5) = *(unsigned int *)(LODWORD(a5) + 8); | |
781 //v24 = a5 + 6.7553994e15; | |
782 v26 = floorf(a5 + 0.5f);//LODWORD(v24); | |
783 LODWORD(a5) = *(unsigned int *)(LODWORD(v7) + 4); | |
784 //v24 = a5 + 6.7553994e15; | |
785 auto _v24 = floorf(a5 + 0.5f); | |
786 LODWORD(a5) = *(unsigned int *)LODWORD(v7); | |
787 //v23 = a5 + 6.7553994e15; | |
788 auto _v23 = floorf(a5 + 0.5f); | |
789 //*(_QWORD *)((char *)&v24 + 4) = __PAIR__(LODWORD(v24), LODWORD(v23)); | |
790 v26 = abs((signed)LODWORD(a1.z) - v26); | |
791 //v25 = abs((signed)LODWORD(a1.y) - (signed)LODWORD(v24)); | |
792 //v8 = abs((int)a1.x - (signed)LODWORD(v23)); | |
793 v25 = abs((signed)LODWORD(a1.y) - (signed)_v24); | |
794 v8 = abs((int)a1.x - (signed)_v23); | |
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795 v14 = int_get_vector_length(v26, v25, v8); |
0 | 796 if ( v14 <= a3 ) |
797 { | |
798 a5 = v14 / a3; | |
799 v16 = (double)(signed int)a1.x; | |
800 *(float *)&v23 = (double)SLODWORD(a1.y); | |
801 LODWORD(a1.x) = *(unsigned int *)LODWORD(v7); | |
802 v17 = LODWORD(v7) + 4; | |
803 *((float *)&v23 + 1) = (double)SLODWORD(a1.z); | |
804 LODWORD(a1.y) = *(unsigned int *)v17; | |
805 LODWORD(a1.z) = *(unsigned int *)(v17 + 4); | |
806 a3 = *((float *)&v23 + 1) - a1.z; | |
807 a1.z = a3; | |
808 a1.x = v16 - a1.x; | |
809 a1.y = (float)v23 - a1.y; | |
810 a1.Normalize(); | |
811 if ( uLightType & 4 ) | |
812 { | |
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813 __debugbreak(); // warning C4700: uninitialized local variable 'v18' used |
0 | 814 v22[1] = v18; |
815 uLightType = dword_4D86D8; | |
816 v22[0] = v18; | |
817 v19 = fabs(a1.z * pNormal->z + a1.y * pNormal->y + a1.x * pNormal->x); | |
818 v20 = v19 * *(float *)&uLightType * a2; | |
819 } | |
820 else | |
821 { | |
822 if ( uLightType & 8 ) | |
823 { | |
824 v20 = 1.3 * a2; | |
825 } | |
826 else | |
827 { | |
828 MessageBoxW(nullptr, L"Invalid light type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:783", 0); | |
829 v20 = *(float *)&uLightType; | |
830 } | |
831 } | |
832 result = v20 - a5 * v20; | |
833 } | |
834 else | |
835 { | |
836 result = 0.0; | |
837 } | |
838 return result; | |
839 } | |
840 // 4D86D8: using guessed type int dword_4D86D8; | |
841 | |
842 //----- (0045CDB7) -------------------------------------------------------- | |
843 bool LightmapBuilder::ApplyLights_OutdoorFace(ODMFace *pFace) | |
844 { | |
845 int v3; // eax@1 | |
846 bool result; // eax@9 | |
847 int pSlot; // [sp+10h] [bp-4h]@1 | |
848 | |
849 v3 = stru_F8AD28.uDefaultAmbientLightLevel + pFace->uShadeType; | |
850 pSlot = 0; | |
851 stru_F8AD28.uCurrentAmbientLightLevel = v3 << 16; | |
2251 | 852 for ( uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i ) |
0 | 853 { |
2251 | 854 if ( pSlot >= 20 ) |
855 break; | |
856 ApplyLight_ODM((StationaryLight *)pMobileLightsStack[i].pLights, pFace, (unsigned int *)&pSlot, 1); | |
0 | 857 } |
2251 | 858 for ( uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i ) |
0 | 859 { |
2251 | 860 if ( pSlot >= 20 ) |
861 break; | |
2274 | 862 ApplyLight_ODM(&pStationaryLightsStack->pLights[i], pFace, (unsigned int *)&pSlot, 0); |
0 | 863 } |
864 result = pSlot; | |
865 stru_F8AD28.uNumLightsApplied = pSlot; | |
866 return true; | |
867 } | |
868 | |
869 //----- (0045CE50) -------------------------------------------------------- | |
870 bool LightmapBuilder::ApplyLight_ODM(StationaryLight *pLight, ODMFace *pFace, unsigned int *pSlot, char a4) | |
871 { | |
872 int result; // eax@0 | |
873 int v10; // ecx@8 | |
2251 | 874 //unsigned int v12; // ebx@11 |
2153 | 875 //RenderD3D *v13; // ecx@11 |
0 | 876 char v14; // dl@11 |
877 | |
62 | 878 //__debugbreak(); |
0 | 879 |
2251 | 880 result = (int)pFace; |
881 v10 = (pFace->pFacePlane.dist | |
0 | 882 + pLight->vPosition.x * pFace->pFacePlane.vNormal.x |
2251 | 883 + pLight->vPosition.y * pFace->pFacePlane.vNormal.y |
884 + pLight->vPosition.z * pFace->pFacePlane.vNormal.z) >> 16; | |
885 if ( pLight->uRadius > 0 | |
886 && (pLight->vPosition.x > pFace->pBoundingBox.x1 - pLight->uRadius) && pLight->vPosition.x < pLight->uRadius + pFace->pBoundingBox.x2 | |
887 && (pLight->vPosition.y > pFace->pBoundingBox.y1 - pLight->uRadius) && pLight->vPosition.y < pLight->uRadius + pFace->pBoundingBox.y2 | |
888 && (pLight->vPosition.z > pFace->pBoundingBox.z1 - pLight->uRadius) && pLight->vPosition.z < pLight->uRadius + pFace->pBoundingBox.z2 | |
889 && ((a4) || v10 >= 0) && v10 <= pLight->uRadius ) | |
0 | 890 { |
2251 | 891 stru_F8AD28._blv_lights_radii[*pSlot] = pLight->uRadius; |
892 stru_F8AD28._blv_lights_inv_radii[*pSlot] = 65536 / pLight->uRadius; | |
0 | 893 stru_F8AD28._blv_lights_xs[*pSlot] = pLight->vPosition.x; |
894 stru_F8AD28._blv_lights_ys[*pSlot] = pLight->vPosition.y; | |
895 stru_F8AD28._blv_lights_zs[*pSlot] = pLight->vPosition.z; | |
896 stru_F8AD28._blv_lights_rs[*pSlot] = (double)pLight->uLightColorR * 0.0039215689; | |
897 stru_F8AD28._blv_lights_gs[*pSlot] = (double)pLight->uLightColorG * 0.0039215689; | |
898 stru_F8AD28._blv_lights_bs[*pSlot] = (double)pLight->uLightColorB * 0.0039215689; | |
2251 | 899 //v11 = abs(v10); |
900 //v12 = pRenderer->bUsingSpecular; | |
901 stru_F8AD28._blv_lights_light_dot_faces[*pSlot] = abs(v10); | |
0 | 902 stru_F8AD28._blv_lights_types[*pSlot] = pLight->uLightType; |
2153 | 903 //v13 = pRenderer->pRenderD3D; |
0 | 904 v14 = stru_F8AD28._blv_lights_types[*pSlot]; |
2251 | 905 if ( /*pRenderer->pRenderD3D &&*/ pRenderer->bUsingSpecular && v14 & 4 ) |
0 | 906 v14 = _4E94D2_light_type; |
907 stru_F8AD28._blv_lights_types[*pSlot] = v14; | |
908 result = 4 * *pSlot; | |
2251 | 909 if ( /*v13*/true && pRenderer->bUsingSpecular ) |
0 | 910 { |
911 if ( stru_F8AD28._blv_lights_types[*pSlot] & 4 ) | |
912 { | |
913 *(float *)((char *)stru_F8AD28._blv_lights_rs + result) = *(float *)((char *)stru_F8AD28._blv_lights_rs + result) | |
914 * 0.33000001; | |
915 *(float *)((char *)stru_F8AD28._blv_lights_gs + result) = *(float *)((char *)stru_F8AD28._blv_lights_gs + result) | |
916 * 0.33000001; | |
917 *(float *)((char *)stru_F8AD28._blv_lights_bs + result) = *(float *)((char *)stru_F8AD28._blv_lights_bs + result) | |
918 * 0.33000001; | |
919 } | |
920 } | |
921 ++*pSlot; | |
922 LOBYTE(result) = 1; | |
923 } | |
924 else | |
925 LOBYTE(result) = 0; | |
926 return result; | |
927 } | |
928 // 4E94D2: using guessed type char _4E94D2_light_type; | |
929 | |
930 //----- (0045D036) -------------------------------------------------------- | |
86 | 931 bool LightmapBuilder::StackLights_TerrainFace(Vec3_float_ *pNormal, float *a2, RenderVertexSoft *a3, unsigned int uStripType, bool bLightBackfaces) |
0 | 932 { |
86 | 933 /*int v6; // esi@1 |
0 | 934 //LightmapBuilder *v7; // edi@1 |
935 MobileLight *v8; // ebx@2 | |
936 int v9; // esi@5 | |
937 StationaryLight *v10; // ebx@6 | |
938 //bool result; // eax@9 | |
939 unsigned int a7; // [sp+Ch] [bp-4h]@1 | |
940 | |
941 v6 = 0; | |
942 //v7 = this; | |
943 a7 = 0; | |
944 stru_F8AD28.uCurrentAmbientLightLevel = pOutdoor->field_CBC_terrain_triangles_shade_type; | |
945 if ( pMobileLightsStack->uNumLightsActive > 0 ) | |
946 { | |
947 v8 = pMobileLightsStack->pLights; | |
948 do | |
949 { | |
950 if ( (signed int)a7 >= 20 ) | |
951 break; | |
952 StackLight_TerrainFace((StationaryLight *)v8, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); | |
953 ++v6; | |
954 ++v8; | |
955 } | |
956 while ( v6 < pMobileLightsStack->uNumLightsActive ); | |
957 } | |
958 v9 = 0; | |
959 if ( pStationaryLightsStack->uNumLightsActive > 0 ) | |
960 { | |
961 v10 = pStationaryLightsStack->pLights; | |
962 do | |
963 { | |
964 if ( (signed int)a7 >= 20 ) | |
965 break; | |
966 StackLight_TerrainFace(v10, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); | |
967 ++v9; | |
968 ++v10; | |
969 } | |
970 while ( v9 < pStationaryLightsStack->uNumLightsActive ); | |
971 } | |
972 | |
973 stru_F8AD28.uNumLightsApplied = a7; | |
86 | 974 return true;*/ |
975 // bool __stdcall sub_45D036(struct Vec3<float> *pNormal, int a2, struct RenderVertex *a3, int a4, signed int X) | |
976 //{ | |
2334 | 977 // float v6; // ebx@2 |
86 | 978 unsigned int v10; // [sp+Ch] [bp-4h]@1 |
979 int i; | |
980 | |
981 v10 = 0; | |
638 | 982 stru_F8AD28.uCurrentAmbientLightLevel = pOutdoor->max_terrain_dimming_level; |
86 | 983 for (i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) |
984 { | |
985 if ( v10 >= 20 ) | |
986 break; | |
987 StackLight_TerrainFace((StationaryLight *)&pMobileLightsStack->pLights[i], pNormal, a2, a3, uStripType, bLightBackfaces, &v10); | |
988 } | |
989 | |
990 for (i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
991 { | |
992 if ( v10 >= 20 ) | |
993 break; | |
994 StackLight_TerrainFace(&pStationaryLightsStack->pLights[i], pNormal, a2, a3, uStripType, bLightBackfaces, &v10); | |
995 } | |
996 | |
997 stru_F8AD28.uNumLightsApplied = v10; | |
0 | 998 return true; |
86 | 999 |
0 | 1000 } |
1001 // 519AB4: using guessed type int uNumStationaryLightsApplied; | |
1002 | |
1003 //----- (0045D0D5) -------------------------------------------------------- | |
1004 bool LightmapBuilder::StackLight_TerrainFace(StationaryLight *pLight, Vec3_float_ *pNormal, float *a3, RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot) | |
1005 { | |
1006 StationaryLight *v8; // edi@1 | |
1007 bool result; // eax@1 | |
2334 | 1008 // unsigned int v10; // esi@2 |
0 | 1009 RenderVertexSoft *v11; // ebx@2 |
1010 float v12; // eax@3 | |
1011 float v13; // eax@4 | |
2334 | 1012 // double v14; // st7@11 |
0 | 1013 double maxz; // st7@11 |
1014 double v16; // st7@11 | |
1015 double v17; // st6@11 | |
2334 | 1016 // __int16 v18; // fps@11 |
1017 // char v19; // c0@11 | |
0 | 1018 char v20; // c2@11 |
2334 | 1019 // char v21; // c3@11 |
1020 // double v22; // st6@12 | |
1021 // __int16 v23; // fps@12 | |
1022 // char v24; // c0@12 | |
1023 // char v25; // c2@12 | |
1024 // char v26; // c3@12 | |
1025 // double v27; // st7@13 | |
1026 // double v28; // st6@13 | |
1027 // __int16 v29; // fps@13 | |
1028 // char v30; // c0@13 | |
1029 // char v31; // c2@13 | |
1030 // char v32; // c3@13 | |
1031 // double v33; // st6@14 | |
1032 // __int16 v34; // fps@14 | |
1033 // char v35; // c0@14 | |
1034 // char v36; // c2@14 | |
1035 // char v37; // c3@14 | |
1036 // double v38; // st7@15 | |
1037 // double v39; // st6@15 | |
1038 // __int16 v40; // fps@15 | |
1039 // char v41; // c0@15 | |
1040 // char v42; // c2@15 | |
1041 // char v43; // c3@15 | |
1042 // double v44; // st6@16 | |
1043 // __int16 v45; // fps@16 | |
1044 // char v46; // c0@16 | |
1045 // char v47; // c2@16 | |
1046 // char v48; // c3@16 | |
0 | 1047 Vec3_float_ *v49; // esi@17 |
2334 | 1048 // double v50; // st7@17 |
1049 // double v51; // st6@17 | |
0 | 1050 signed int v52; // ecx@17 |
1051 unsigned int *v53; // esi@18 | |
1052 int v54; // eax@18 | |
1053 unsigned int v55; // ebx@18 | |
2154 | 1054 //RenderD3D *v56; // ecx@18 |
0 | 1055 char v57; // dl@18 |
1056 std::string v58; // [sp-18h] [bp-38h]@10 | |
1057 const char *v59; // [sp-8h] [bp-28h]@10 | |
1058 signed int v60; // [sp-4h] [bp-24h]@10 | |
1059 double v61; // [sp+Ch] [bp-14h]@11 | |
1060 float minz; // [sp+14h] [bp-Ch]@11 | |
1061 int v63; // [sp+18h] [bp-8h]@1 | |
1062 float v64; // [sp+1Ch] [bp-4h]@5 | |
1063 | |
1064 v8 = pLight; | |
1065 result = pLight->uRadius; | |
1066 v63 = pLight->uRadius; | |
1067 if ( result <= 0 ) | |
86 | 1068 return 0; |
1069 //v10 = uStripType; | |
0 | 1070 v11 = a1; |
1071 if ( uStripType == 4 ) | |
1072 { | |
1073 pLight = (StationaryLight *)LODWORD(a1->vWorldPosition.x); | |
1074 v12 = a1[3].vWorldPosition.x; | |
1075 } | |
1076 else | |
1077 { | |
1078 if ( uStripType != 3 ) | |
1079 { | |
1080 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:981", 0); | |
1081 goto LABEL_11; | |
1082 } | |
1083 if ( (unsigned char)X ) | |
1084 { | |
1085 pLight = (StationaryLight *)LODWORD(a1->vWorldPosition.x); | |
1086 uStripType = LODWORD(a1[2].vWorldPosition.x); | |
1087 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y); | |
1088 v13 = v11[2].vWorldPosition.y; | |
1089 goto LABEL_5; | |
1090 } | |
1091 pLight = (StationaryLight *)LODWORD(a1[1].vWorldPosition.x); | |
1092 v12 = a1[2].vWorldPosition.x; | |
1093 } | |
2274 | 1094 //uStripType = LODWORD(v12); |
0 | 1095 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y); |
1096 v13 = v11->vWorldPosition.y; | |
1097 LABEL_5: | |
1098 v64 = v13; | |
1099 LABEL_11: | |
86 | 1100 //v60 = v10; |
0 | 1101 v59 = (const char *)v11; |
2274 | 1102 v60 = v12;//uStripType; |
86 | 1103 minz = pGame->pIndoorCameraD3D->GetPolygonMinZ(v11, uStripType); |
1104 maxz = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v11, uStripType); | |
0 | 1105 result = v8->vPosition.x; |
1106 *((float *)&v61 + 1) = maxz; | |
1107 v16 = (double)result; | |
1108 *(float *)&X = (double)v63; | |
1109 v17 = *(float *)&pLight - *(float *)&X; | |
1110 //UNDEF(v18); | |
86 | 1111 //v19 = v16 < v17; |
0 | 1112 v20 = 0; |
86 | 1113 //v21 = v16 == v17; |
1114 /* BYTE1(result) = HIBYTE(v18); | |
0 | 1115 if ( v16 <= v17 |
1116 || (v22 = *(float *)&X + *(float *)&uStripType, | |
1117 //UNDEF(v23), | |
1118 v24 = v16 < v22, | |
1119 v25 = 0, | |
1120 v26 = v16 == v22, | |
1121 BYTE1(result) = HIBYTE(v23), | |
1122 v16 >= v22) | |
1123 || (result = v8->vPosition.y, | |
1124 pLight = (StationaryLight *)v8->vPosition.y, | |
1125 v27 = (double)(signed int)pLight, | |
1126 v28 = *(float *)&a1 - *(float *)&X, | |
1127 //UNDEF(v29), | |
1128 v30 = v27 < v28, | |
1129 v31 = 0, | |
1130 v32 = v27 == v28, | |
1131 BYTE1(result) = HIBYTE(v29), | |
1132 v27 <= v28) | |
1133 || (v33 = *(float *)&X + v64, | |
1134 //UNDEF(v34), | |
1135 v35 = v27 < v33, | |
1136 v36 = 0, | |
1137 v37 = v27 == v33, | |
1138 BYTE1(result) = HIBYTE(v34), | |
1139 v27 >= v33) | |
1140 || (result = v8->vPosition.z, | |
1141 pLight = (StationaryLight *)v8->vPosition.z, | |
1142 v38 = (double)(signed int)pLight, | |
1143 v39 = minz - *(float *)&X, | |
1144 //UNDEF(v40), | |
1145 v41 = v38 < v39, | |
1146 v42 = 0, | |
1147 v43 = v38 == v39, | |
1148 BYTE1(result) = HIBYTE(v40), | |
1149 v38 <= v39) | |
1150 || (v44 = *(float *)&X + *((float *)&v61 + 1), | |
1151 //UNDEF(v45), | |
1152 v46 = v38 < v44, | |
1153 v47 = 0, | |
1154 v48 = v38 == v44, | |
1155 BYTE1(result) = HIBYTE(v45), | |
1156 v38 >= v44) | |
1157 || (v49 = pNormal, | |
1158 Vec3_float_::NegDot(&v11->vWorldPosition, pNormal, a3), | |
1159 X = v8->vPosition.y, | |
1160 v50 = (double)X * v49->y, | |
1161 X = v8->vPosition.z, | |
1162 v51 = (double)X * v49->z, | |
1163 X = v8->vPosition.x, | |
1164 *(float *)&a3 = v50 + v51 + (double)X * v49->x + *a3, | |
1165 v61 = *(float *)&a3 + 6.7553994e15, | |
1166 result = LODWORD(v61), | |
1167 X = LODWORD(v61), | |
1168 v52 = v63, | |
86 | 1169 SLODWORD(v61) > v63) )*/ |
2322 | 1170 v49 = pNormal; |
1171 Vec3_float_::NegDot(&v11->vWorldPosition, pNormal, a3); | |
1172 *(float *)a3 = (double)v8->vPosition.x * v49->x | |
1173 + (double)v8->vPosition.y * v49->y | |
1174 + (double)v8->vPosition.z * v49->z + *a3; | |
1175 v61 = *(float *)a3 + 6.7553994e15; | |
1176 result = LODWORD(v61); | |
1177 X = LODWORD(v61); | |
1178 v52 = v63; | |
1179 if ( SLODWORD(v61) > v63) | |
86 | 1180 return 0; |
0 | 1181 v53 = pSlot; |
1182 v60 = X; | |
1183 stru_F8AD28._blv_lights_radii[*pSlot] = v63; | |
86 | 1184 stru_F8AD28._blv_lights_inv_radii[*v53] = 65536 / v63; |
0 | 1185 stru_F8AD28._blv_lights_xs[*v53] = v8->vPosition.x; |
1186 stru_F8AD28._blv_lights_ys[*v53] = v8->vPosition.y; | |
1187 stru_F8AD28._blv_lights_zs[*v53] = v8->vPosition.z; | |
2274 | 1188 //a3 = (float *)v8->uLightColorR; |
1189 stru_F8AD28._blv_lights_rs[*v53] = v8->uLightColorR / 255.0f; | |
1190 //a3 = (float *)v8->uLightColorG; | |
1191 stru_F8AD28._blv_lights_gs[*v53] = v8->uLightColorG / 255.0f; | |
1192 //a3 = (float *)v8->uLightColorB; | |
1193 stru_F8AD28._blv_lights_bs[*v53] = v8->uLightColorB / 255.0f; | |
1194 v54 = abs(v63); | |
0 | 1195 v55 = pRenderer->bUsingSpecular; |
1196 stru_F8AD28._blv_lights_light_dot_faces[*v53] = v54; | |
1197 stru_F8AD28._blv_lights_types[*v53] = v8->uLightType; | |
2154 | 1198 //v56 = pRenderer->pRenderD3D; |
0 | 1199 v57 = stru_F8AD28._blv_lights_types[*v53]; |
2154 | 1200 if ( /*pRenderer->pRenderD3D &&*/ v55 && v57 & 4 ) |
0 | 1201 v57 = _4E94D2_light_type; |
1202 stru_F8AD28._blv_lights_types[*v53] = v57; | |
1203 result = 4 * *v53; | |
2154 | 1204 if ( /*v56 &&*/ v55 ) |
0 | 1205 { |
1206 if ( stru_F8AD28._blv_lights_types[*v53] & 4 ) | |
1207 { | |
2274 | 1208 stru_F8AD28._blv_lights_rs[result] = stru_F8AD28._blv_lights_rs[result] * 0.3300000131130219; |
1209 stru_F8AD28._blv_lights_gs[result] = stru_F8AD28._blv_lights_gs[result] * 0.3300000131130219; | |
1210 stru_F8AD28._blv_lights_bs[result] = stru_F8AD28._blv_lights_bs[result] * 0.3300000131130219; | |
0 | 1211 } |
1212 } | |
1213 ++*v53; | |
86 | 1214 return 1; |
0 | 1215 } |
1216 | |
1217 //----- (0045D698) -------------------------------------------------------- | |
1218 bool LightmapBuilder::DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2) | |
1219 { | |
1220 bool result; // eax@1 | |
1221 LightmapBuilder *v3; // esi@1 | |
1222 RenderVertexSoft *v4; // edi@3 | |
1223 RenderVertexSoft *v5; // edi@7 | |
1224 IndoorCameraD3D *thisa; // [sp+10h] [bp-8h]@1 | |
1225 bool v7; // [sp+14h] [bp-4h]@2 | |
1226 bool a2a; // [sp+20h] [bp+8h]@6 | |
1227 | |
1228 result = (bool)pGame->pIndoorCameraD3D; | |
1229 v3 = this; | |
1230 thisa = pGame->pIndoorCameraD3D; | |
1231 if ( bit_one_for_list1__bit_two_for_list2 & 1 ) | |
1232 { | |
1233 v7 = 0; | |
1234 if ( (signed int)this->std__vector_000004_size > 0 ) | |
1235 { | |
1236 v4 = this->std__vector_000004[0].pVertices; | |
1237 do | |
1238 { | |
1239 pGame->pIndoorCameraD3D->debug_outline_sw(v4, *((unsigned int *)v4 - 1), 0xFF00u, 0.0); | |
1240 ++v7; | |
1241 v4 = (RenderVertexSoft *)((char *)v4 + 3100); | |
1242 result = v7; | |
1243 } | |
1244 while ( v7 < (signed int)v3->std__vector_000004_size ); | |
1245 } | |
1246 } | |
1247 if ( bit_one_for_list1__bit_two_for_list2 & 2 ) | |
1248 { | |
1249 a2a = 0; | |
1250 if ( (signed int)v3->std__vector_183808_size > 0 ) | |
1251 { | |
1252 v5 = v3->std__vector_183808[0].pVertices; | |
1253 do | |
1254 { | |
1255 pGame->pIndoorCameraD3D->debug_outline_sw(v5, *((unsigned int *)v5 - 1), 0xC04000u, 0.00019999999); | |
1256 ++a2a; | |
1257 v5 = (RenderVertexSoft *)((char *)v5 + 3100); | |
1258 result = a2a; | |
1259 } | |
1260 while ( a2a < (signed int)v3->std__vector_183808_size ); | |
1261 } | |
1262 } | |
1263 LOBYTE(result) = 1; | |
1264 return result; | |
1265 } | |
1266 | |
1267 //----- (0045D73F) -------------------------------------------------------- | |
1394 | 1268 void LightmapBuilder::DrawLightmapsType(int type) |
0 | 1269 { |
1394 | 1270 if (type == 2) |
1271 Draw_183808_Lightmaps(); | |
0 | 1272 } |
1273 | |
1274 //----- (0045D74F) -------------------------------------------------------- | |
1394 | 1275 bool LightmapBuilder::DrawLightmaps(int *indices) |
0 | 1276 { |
1390 | 1277 //char v3; // zf@1 |
2334 | 1278 // IDirect3DDevice3 *v4; // eax@2 |
1279 // HRESULT v5; // eax@2 | |
0 | 1280 //char *v6; // eax@2 |
2155 | 1281 //struct IDirect3DTexture2 *v7; // edi@4 |
2334 | 1282 // HRESULT v8; // eax@8 |
1283 // HRESULT v9; // eax@8 | |
1284 // HRESULT v10; // eax@8 | |
1285 // HRESULT v11; // eax@8 | |
1286 // HRESULT v12; // eax@8 | |
1394 | 1287 //int *v13; // eax@8 |
1390 | 1288 //float v14; // ecx@15 |
1289 //IDirect3DDevice3 *v15; // eax@21 | |
1290 //HRESULT v16; // eax@21 | |
1291 //IDirect3DDevice3 *v17; // eax@21 | |
1292 //HRESULT v18; // eax@21 | |
1293 //IDirect3DDevice3 *v19; // eax@21 | |
1294 //HRESULT v20; // eax@21 | |
1295 //IDirect3DDevice3 *v21; // eax@21 | |
1296 //HRESULT v22; // eax@21 | |
0 | 1297 //IDirect3DDevice3 *v23; // eax@23 |
1298 std::string v25; // [sp+44h] [bp-44h]@12 | |
2334 | 1299 // signed int v26; // [sp+48h] [bp-40h]@21 |
1300 // signed int v27; // [sp+4Ch] [bp-3Ch]@21 | |
0 | 1301 Lightmap *v28; // [sp+50h] [bp-38h]@2 |
2334 | 1302 // int v29; // [sp+54h] [bp-34h]@2 |
0 | 1303 //float v30; // [sp+58h] [bp-30h]@2 |
1394 | 1304 Vec3_float_ arg4; |
1305 //int arg4; // [sp+68h] [bp-20h]@8 | |
1306 //float v32; // [sp+6Ch] [bp-1Ch]@8 | |
1307 //float v33; // [sp+70h] [bp-18h]@8 | |
2334 | 1308 // int v34; // [sp+74h] [bp-14h]@19 |
1309 // int v35; // [sp+78h] [bp-10h]@2 | |
1394 | 1310 //int *v36; // [sp+7Ch] [bp-Ch]@10 |
1390 | 1311 //int a1; // [sp+80h] [bp-8h]@12 |
1312 //float v38; // [sp+84h] [bp-4h]@1 | |
0 | 1313 |
1390 | 1314 if (std__vector_000004_size == 0) |
2155 | 1315 return true; |
1316 | |
1317 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) | |
1318 return true; | |
1394 | 1319 |
2155 | 1320 pRenderer->BeginLightmaps(); |
1394 | 1321 |
1322 arg4.x = 1.0f; | |
1323 arg4.y = 1.0f; | |
1324 arg4.z = 1.0f; | |
1325 if (indices) | |
0 | 1326 { |
1980 | 1327 for (int* i = indices; *i != -1; ++i) |
0 | 1328 { |
1394 | 1329 v28 = &std__vector_000004[*i]; |
2155 | 1330 if ( !pRenderer->DrawLightmap(v28, &arg4, 0.0) ) |
1545 | 1331 Error("Invalid lightmap detected! (%u)", *i); |
0 | 1332 } |
1333 } | |
1334 else | |
1335 { | |
1980 | 1336 for (unsigned int i = 0; i < std__vector_000004_size; ++i) |
0 | 1337 { |
1980 | 1338 Lightmap* _a1 = &std__vector_000004[(int)i]; |
2155 | 1339 if ( !pRenderer->DrawLightmap(_a1, &arg4, 0.0) ) |
1340 Error("Invalid lightmap detected! (%u)", i); | |
0 | 1341 } |
1342 } | |
1394 | 1343 |
2155 | 1344 pRenderer->EndLightmaps(); |
1345 | |
1394 | 1346 return true; |
0 | 1347 } |
1348 | |
1349 | |
1350 //----- (0045DA56) -------------------------------------------------------- | |
1394 | 1351 bool LightmapBuilder::DoDraw_183808_Lightmaps(float z_bias) |
0 | 1352 { |
1353 Vec3_float_ v; // [sp+Ch] [bp-1Ch]@2 | |
1354 v.z = 1.0; | |
1355 v.y = 1.0; | |
1356 v.x = 1.0; | |
1357 | |
1358 for (uint i = 0; i < std__vector_183808_size; ++i) | |
2155 | 1359 if (!pRenderer->DrawLightmap(std__vector_183808 + i, &v, z_bias)) |
1360 Error("Invalid lightmap detected! (%u)", i); | |
0 | 1361 |
1362 return true; | |
1363 } | |
1364 | |
1365 //----- (0045DAE8) -------------------------------------------------------- | |
2155 | 1366 bool Render::DrawLightmap(Lightmap *pLightmap, Vec3_float_ *pColorMult, float z_bias) |
0 | 1367 { |
1368 double v10; // st7@4 | |
1369 double v14; // st7@7 | |
2334 | 1370 // __int16 v15; // fps@8 |
0 | 1371 double v18; // st3@8 |
1372 signed int v24; // [sp-1Ch] [bp-670h]@13 | |
2334 | 1373 // const char *v25; // [sp-18h] [bp-66Ch]@13 |
1374 // int v26; // [sp-14h] [bp-668h]@13 | |
0 | 1375 RenderVertexD3D3 a2[32]; // [sp+0h] [bp-654h]@7 |
1376 | |
1377 | |
1378 if (pLightmap->uNumVertices < 3) | |
1379 { | |
1380 Log::Warning(L"Lightmap uNumVertices < 3"); | |
1381 return false; | |
1382 } | |
1383 | |
1384 uint uLightmapColorMaskR = (pLightmap->uColorMask >> 16) & 0xFF; | |
1385 uint uLightmapColorR = floorf(uLightmapColorMaskR * pLightmap->fBrightness * pColorMult->x + 0.5f); | |
1386 | |
1387 uint uLightmapColorMaskG = (pLightmap->uColorMask >> 8) & 0xFF; | |
1388 uint uLightmapColorG = floorf(uLightmapColorMaskG * pLightmap->fBrightness * pColorMult->y + 0.5f); | |
1389 | |
1390 uint uLightmapColorMaskB = pLightmap->uColorMask & 0xFF; | |
1391 uint uLightmapColorB = floorf(uLightmapColorMaskB * pLightmap->fBrightness * pColorMult->z + 0.5f); | |
1392 | |
1393 uint uLightmapColor = uLightmapColorB | (uLightmapColorMaskG << 8) | (uLightmapColorMaskR << 16); | |
1394 | |
1395 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1637 | 1396 v10 = (double)pODMRenderParams->shading_dist_mist; |
0 | 1397 else |
1398 v10 = 16192.0; | |
1399 v14 = 1.0 / v10; | |
1400 | |
1401 for (uint i = 0; i < pLightmap->uNumVertices; ++i) | |
1402 { | |
1403 v18 = 1.0 - 1.0 / (v14 * pLightmap->pVertices[i].vWorldViewPosition.x * 1000.0); | |
1404 if (fabsf(z_bias) < 1e-5f) | |
1405 { | |
1406 v18 = v18 - z_bias; | |
1407 if (v18 < 0.000099999997) | |
1408 v18 = 0.000099999997; | |
1409 } | |
1410 | |
1411 a2[i].pos.x = pLightmap->pVertices[i].vWorldViewProjX; | |
1412 a2[i].pos.z = v18; | |
1413 a2[i].pos.y = pLightmap->pVertices[i].vWorldViewProjY; | |
1414 a2[i].rhw = 1.0 / pLightmap->pVertices[i].vWorldViewPosition.x; | |
1415 a2[i].diffuse = uLightmapColor; | |
1416 a2[i].specular = 0; | |
1417 a2[i].texcoord.x = pLightmap->pVertices[i].u; | |
1418 a2[i].texcoord.y = pLightmap->pVertices[i].v; | |
1419 } | |
1420 | |
1421 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1422 v24 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
1423 else | |
1424 v24 = D3DDP_DONOTLIGHT; | |
1425 | |
1426 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1427 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1428 a2, | |
1429 pLightmap->uNumVertices, | |
1430 v24)); | |
1431 | |
1432 return true; | |
1433 } | |
1434 | |
1435 //----- (0045DCA9) -------------------------------------------------------- | |
1394 | 1436 void LightmapBuilder::Draw_183808_Lightmaps() |
0 | 1437 { |
1438 if (!std__vector_183808_size) | |
1439 return; | |
1440 | |
2155 | 1441 pRenderer->BeginLightmaps2(); |
0 | 1442 |
1394 | 1443 DoDraw_183808_Lightmaps(0.00050000002); |
0 | 1444 |
2155 | 1445 pRenderer->EndLightmaps2(); |
0 | 1446 } |