Mercurial > mm7
annotate mm7_data.cpp @ 2391:5d866ee28376
delete stru176.h for MVS 2010 MMT project
author | Ritor1 |
---|---|
date | Fri, 04 Jul 2014 09:26:25 +0600 |
parents | 41c36ecc9f32 |
children | f4af3b203f65 |
rev | line source |
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2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
0 | 2 #include "mm7_data.h" |
3 | |
227 | 4 #include "GUIWindow.h" |
569 | 5 #include "Party.h" |
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6 #include "OSWindow.h" |
0 | 7 |
8 | |
9 void ErrHR(HRESULT hr, const char *pAPI, const char *pFunction, const char *pFile, int line) | |
10 { | |
11 if (SUCCEEDED(hr)) | |
12 return; | |
13 | |
14 char msg[4096]; | |
15 sprintf(msg, "%s error (%08X) in\n\t%s\nin\n\t%s:%u", | |
16 pAPI, hr, pFunction, pFile, line); | |
17 | |
18 char caption[1024]; | |
19 sprintf(caption, "%s error", pAPI); | |
20 | |
21 MessageBoxA(nullptr, msg, caption, MB_ICONEXCLAMATION); | |
22 } | |
23 | |
24 | |
25 | |
26 | |
2037
7a9477135943
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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27 #include "OurMath.h" |
0 | 28 struct stru193_math *stru_5C6E00 = new stru193_math; |
29 | |
30 #include "MapInfo.h" | |
31 struct MapStats *pMapStats; | |
32 | |
33 #include "Viewport.h" | |
34 struct Viewport *pViewport = new Viewport; | |
35 struct ViewingParams *viewparams = new ViewingParams; | |
36 | |
37 | |
38 | |
39 #include "stru123.h" | |
1736
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Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
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40 stru123 stru_5E4C90_MapPersistVars; |
0 | 41 |
42 #include "stru298.h" | |
2059 | 43 stru298 AttackerInfo; // weak |
0 | 44 |
45 #include "Autonotes.h" | |
1310 | 46 std::array<Autonote, 196> pAutonoteTxt; // weak |
0 | 47 |
48 #include "Awards.h" | |
1202 | 49 std::array<Award, 105> pAwards; |
50 std::array<AwardType, 1000> achieved_awards; | |
949 | 51 int num_achieved_awards; |
1446 | 52 int full_num_items_in_book; |
0 | 53 |
54 #include "stru160.h" | |
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55 std::array<stru160, 66> array_4EB8B8 = |
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56 {{ |
0 | 57 stru160( 0.0000000f, 0.0000000f, 1.0000000f), |
58 stru160( 0.0000000f, 0.3826830f, 0.9238799f), | |
59 stru160( 0.3826830f, 0.0000000f, 0.9238799f), | |
60 stru160( 0.4082480f, 0.4082480f, 0.8164970f), | |
61 stru160( 0.0000000f, 0.7071070f, 0.7071070f), | |
62 stru160( 0.7071070f, 0.0000000f, 0.7071070f), | |
63 stru160( 0.4082480f, 0.8164970f, 0.4082480f), | |
64 stru160( 0.8164970f, 0.4082480f, 0.4082480f), | |
65 stru160( 0.7071070f, 0.7071070f, 0.0000000f), | |
66 stru160( 0.0000000f, 0.9238799f, 0.3826830f), | |
67 stru160( 0.3826830f, 0.9238799f, 0.0000000f), | |
68 stru160( 0.0000000f, 1.0000000f, 0.0000000f), | |
69 stru160( 0.9238799f, 0.3826830f, 0.0000000f), | |
70 stru160( 0.9238799f, 0.0000000f, 0.3826830f), | |
71 stru160( 1.0000000f, 0.0000000f, 0.0000000f), | |
72 stru160( 0.0000000f, -0.3826830f, 0.9238799f), | |
73 stru160( 0.4082480f, -0.4082480f, 0.8164970f), | |
74 stru160( 0.0000000f, -0.7071070f, 0.7071070f), | |
75 stru160( 0.8164970f, -0.4082480f, 0.4082480f), | |
76 stru160( 0.4082480f, -0.8164970f, 0.4082480f), | |
77 stru160( 0.7071070f, -0.7071070f, 0.0000000f), | |
78 stru160( 0.9238799f, -0.3826830f, 0.0000000f), | |
79 stru160( 0.3826830f, -0.9238799f, 0.0000000f), | |
80 stru160( 0.0000000f, -0.9238799f, 0.3826830f), | |
81 stru160( 0.0000000f, -1.0000000f, 0.0000000f), | |
82 stru160(-0.3826830f, 0.0000000f, 0.9238799f), | |
83 stru160(-0.4082480f, -0.4082480f, 0.8164970f), | |
84 stru160(-0.7071070f, 0.0000000f, 0.7071070f), | |
85 stru160(-0.4082480f, -0.8164970f, 0.4082480f), | |
86 stru160(-0.8164970f, -0.4082480f, 0.4082480f), | |
87 stru160(-0.7071070f, -0.7071070f, 0.0000000f), | |
88 stru160(-0.3826830f, -0.9238799f, 0.0000000f), | |
89 stru160(-0.9238799f, -0.3826830f, 0.0000000f), | |
90 stru160(-0.9238799f, 0.0000000f, 0.3826830f), | |
91 stru160(-1.0000000f, 0.0000000f, 0.0000000f), | |
92 stru160(-0.4082480f, 0.4082480f, 0.8164970f), | |
93 stru160(-0.8164970f, 0.4082480f, 0.4082480f), | |
94 stru160(-0.4082480f, 0.8164970f, 0.4082480f), | |
95 stru160(-0.7071070f, 0.7071070f, 0.0000000f), | |
96 stru160(-0.9238799f, 0.3826830f, 0.0000000f), | |
97 stru160(-0.3826830f, 0.9238799f, 0.0000000f), | |
98 stru160( 0.0000000f, 0.0000000f, -1.0000000f), | |
99 stru160( 0.0000000f, 0.3826830f, -0.9238799f), | |
100 stru160( 0.3826830f, 0.0000000f, -0.9238799f), | |
101 stru160( 0.4082480f, 0.4082480f, -0.8164970f), | |
102 stru160( 0.0000000f, 0.7071070f, -0.7071070f), | |
103 stru160( 0.7071070f, 0.0000000f, -0.7071070f), | |
104 stru160( 0.4082480f, 0.8164970f, -0.4082480f), | |
105 stru160( 0.8164970f, 0.4082480f, -0.4082480f), | |
106 stru160( 0.0000000f, 0.9238799f, -0.3826830f), | |
107 stru160( 0.9238799f, 0.0000000f, -0.3826830f), | |
108 stru160( 0.0000000f, -0.3826830f, -0.9238799f), | |
109 stru160( 0.4082480f, -0.4082480f, -0.8164970f), | |
110 stru160( 0.0000000f, -0.7071070f, -0.7071070f), | |
111 stru160( 0.8164970f, -0.4082480f, -0.4082480f), | |
112 stru160( 0.4082480f, -0.8164970f, -0.4082480f), | |
113 stru160( 0.0000000f, -0.9238799f, -0.3826830f), | |
114 stru160(-0.3826830f, 0.0000000f, -0.9238799f), | |
115 stru160(-0.4082480f, -0.4082480f, -0.8164970f), | |
116 stru160(-0.7071070f, 0.0000000f, -0.7071070f), | |
117 stru160(-0.4082480f, -0.8164970f, -0.4082480f), | |
118 stru160(-0.8164970f, -0.4082480f, -0.4082480f), | |
119 stru160(-0.9238799f, 0.0000000f, -0.3826830f), | |
120 stru160(-0.4082480f, 0.4082480f, -0.8164970f), | |
121 stru160(-0.8164970f, 0.4082480f, -0.4082480f), | |
122 stru160(-0.4082480f, 0.8164970f, -0.4082480f) | |
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123 }}; |
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124 std::array<stru160, 128> array_4EBBD0; |
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125 std::array<__int32, 128*3> array_4EBBD0_x = |
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126 {{ |
0 | 127 0x00000000, 0x00000001, 0x00000002, 0x00000001, |
128 0x00000003, 0x00000002, 0x00000001, 0x00000004, | |
129 0x00000003, 0x00000003, 0x00000005, 0x00000002, | |
130 0x00000004, 0x00000006, 0x00000003, 0x00000006, | |
131 0x00000007, 0x00000003, 0x00000006, 0x00000008, | |
132 0x00000007, 0x00000007, 0x00000005, 0x00000003, | |
133 0x00000004, 0x00000009, 0x00000006, 0x00000009, | |
134 0x0000000A, 0x00000006, 0x00000009, 0x0000000B, | |
135 0x0000000A, 0x0000000A, 0x00000008, 0x00000006, | |
136 0x00000008, 0x0000000C, 0x00000007, 0x0000000C, | |
137 0x0000000D, 0x00000007, 0x0000000C, 0x0000000E, | |
138 0x0000000D, 0x0000000D, 0x00000005, 0x00000007, | |
139 0x00000000, 0x00000002, 0x0000000F, 0x00000002, | |
140 0x00000010, 0x0000000F, 0x00000002, 0x00000005, | |
141 0x00000010, 0x00000010, 0x00000011, 0x0000000F, | |
142 0x00000005, 0x00000012, 0x00000010, 0x00000012, | |
143 0x00000013, 0x00000010, 0x00000012, 0x00000014, | |
144 0x00000013, 0x00000013, 0x00000011, 0x00000010, | |
145 0x00000005, 0x0000000D, 0x00000012, 0x0000000D, | |
146 0x00000015, 0x00000012, 0x0000000D, 0x0000000E, | |
147 0x00000015, 0x00000015, 0x00000014, 0x00000012, | |
148 0x00000014, 0x00000016, 0x00000013, 0x00000016, | |
149 0x00000017, 0x00000013, 0x00000016, 0x00000018, | |
150 0x00000017, 0x00000017, 0x00000011, 0x00000013, | |
151 0x00000000, 0x0000000F, 0x00000019, 0x0000000F, | |
152 0x0000001A, 0x00000019, 0x0000000F, 0x00000011, | |
153 0x0000001A, 0x0000001A, 0x0000001B, 0x00000019, | |
154 0x00000011, 0x0000001C, 0x0000001A, 0x0000001C, | |
155 0x0000001D, 0x0000001A, 0x0000001C, 0x0000001E, | |
156 0x0000001D, 0x0000001D, 0x0000001B, 0x0000001A, | |
157 0x00000011, 0x00000017, 0x0000001C, 0x00000017, | |
158 0x0000001F, 0x0000001C, 0x00000017, 0x00000018, | |
159 0x0000001F, 0x0000001F, 0x0000001E, 0x0000001C, | |
160 0x0000001E, 0x00000020, 0x0000001D, 0x00000020, | |
161 0x00000021, 0x0000001D, 0x00000020, 0x00000022, | |
162 0x00000021, 0x00000021, 0x0000001B, 0x0000001D, | |
163 0x00000000, 0x00000019, 0x00000001, 0x00000019, | |
164 0x00000023, 0x00000001, 0x00000019, 0x0000001B, | |
165 0x00000023, 0x00000023, 0x00000004, 0x00000001, | |
166 0x0000001B, 0x00000024, 0x00000023, 0x00000024, | |
167 0x00000025, 0x00000023, 0x00000024, 0x00000026, | |
168 0x00000025, 0x00000025, 0x00000004, 0x00000023, | |
169 0x0000001B, 0x00000021, 0x00000024, 0x00000021, | |
170 0x00000027, 0x00000024, 0x00000021, 0x00000022, | |
171 0x00000027, 0x00000027, 0x00000026, 0x00000024, | |
172 0x00000026, 0x00000028, 0x00000025, 0x00000028, | |
173 0x00000009, 0x00000025, 0x00000028, 0x0000000B, | |
174 0x00000009, 0x00000009, 0x00000004, 0x00000025, | |
175 0x00000029, 0x0000002A, 0x0000002B, 0x0000002A, | |
176 0x0000002C, 0x0000002B, 0x0000002A, 0x0000002D, | |
177 0x0000002C, 0x0000002C, 0x0000002E, 0x0000002B, | |
178 0x0000002D, 0x0000002F, 0x0000002C, 0x0000002F, | |
179 0x00000030, 0x0000002C, 0x0000002F, 0x00000008, | |
180 0x00000030, 0x00000030, 0x0000002E, 0x0000002C, | |
181 0x0000002D, 0x00000031, 0x0000002F, 0x00000031, | |
182 0x0000000A, 0x0000002F, 0x00000031, 0x0000000B, | |
183 0x0000000A, 0x0000000A, 0x00000008, 0x0000002F, | |
184 0x00000008, 0x0000000C, 0x00000030, 0x0000000C, | |
185 0x00000032, 0x00000030, 0x0000000C, 0x0000000E, | |
186 0x00000032, 0x00000032, 0x0000002E, 0x00000030, | |
187 0x00000029, 0x0000002B, 0x00000033, 0x0000002B, | |
188 0x00000034, 0x00000033, 0x0000002B, 0x0000002E, | |
189 0x00000034, 0x00000034, 0x00000035, 0x00000033, | |
190 0x0000002E, 0x00000036, 0x00000034, 0x00000036, | |
191 0x00000037, 0x00000034, 0x00000036, 0x00000014, | |
192 0x00000037, 0x00000037, 0x00000035, 0x00000034, | |
193 0x0000002E, 0x00000032, 0x00000036, 0x00000032, | |
194 0x00000015, 0x00000036, 0x00000032, 0x0000000E, | |
195 0x00000015, 0x00000015, 0x00000014, 0x00000036, | |
196 0x00000014, 0x00000016, 0x00000037, 0x00000016, | |
197 0x00000038, 0x00000037, 0x00000016, 0x00000018, | |
198 0x00000038, 0x00000038, 0x00000035, 0x00000037, | |
199 0x00000029, 0x00000033, 0x00000039, 0x00000033, | |
200 0x0000003A, 0x00000039, 0x00000033, 0x00000035, | |
201 0x0000003A, 0x0000003A, 0x0000003B, 0x00000039, | |
202 0x00000035, 0x0000003C, 0x0000003A, 0x0000003C, | |
203 0x0000003D, 0x0000003A, 0x0000003C, 0x0000001E, | |
204 0x0000003D, 0x0000003D, 0x0000003B, 0x0000003A, | |
205 0x00000035, 0x00000038, 0x0000003C, 0x00000038, | |
206 0x0000001F, 0x0000003C, 0x00000038, 0x00000018, | |
207 0x0000001F, 0x0000001F, 0x0000001E, 0x0000003C, | |
208 0x0000001E, 0x00000020, 0x0000003D, 0x00000020, | |
209 0x0000003E, 0x0000003D, 0x00000020, 0x00000022, | |
210 0x0000003E, 0x0000003E, 0x0000003B, 0x0000003D, | |
211 0x00000029, 0x00000039, 0x0000002A, 0x00000039, | |
212 0x0000003F, 0x0000002A, 0x00000039, 0x0000003B, | |
213 0x0000003F, 0x0000003F, 0x0000002D, 0x0000002A, | |
214 0x0000003B, 0x00000040, 0x0000003F, 0x00000040, | |
215 0x00000041, 0x0000003F, 0x00000040, 0x00000026, | |
216 0x00000041, 0x00000041, 0x0000002D, 0x0000003F, | |
217 0x0000003B, 0x0000003E, 0x00000040, 0x0000003E, | |
218 0x00000027, 0x00000040, 0x0000003E, 0x00000022, | |
219 0x00000027, 0x00000027, 0x00000026, 0x00000040, | |
220 0x00000026, 0x00000028, 0x00000041, 0x00000028, | |
221 0x00000031, 0x00000041, 0x00000028, 0x0000000B, | |
222 0x00000031, 0x00000031, 0x0000002D, 0x00000041 | |
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223 }}; |
0 | 224 |
2386 | 225 #include "MapsLongTimer.h" |
226 MapsLongTimer MapsLongTimersList[100]; | |
0 | 227 |
228 #include "ObjectList.h" | |
229 struct ObjectList *pObjectList; | |
230 | |
231 #include "IconFrameTable.h" | |
232 struct IconFrameTable *pIconsFrameTable; | |
233 | |
234 struct | |
235 { | |
236 struct UIAnimation _pUIAnim_Food; | |
237 struct UIAnimation _pUIAnim_Gold; | |
238 struct UIAnimation _pUIAnum_Torchlight; | |
239 struct UIAnimation _pUIAnim_WizardEye; | |
240 } _uianim; | |
241 | |
242 struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food; | |
243 struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold; | |
244 struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight; | |
245 struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye; | |
246 | |
1202 | 247 std::array<struct UIAnimation *, 4> pUIAnims = |
0 | 248 { |
249 &_uianim._pUIAnim_Food, | |
250 &_uianim._pUIAnim_Gold, | |
251 &_uianim._pUIAnum_Torchlight, | |
252 &_uianim._pUIAnim_WizardEye | |
253 }; | |
254 | |
255 | |
256 | |
257 #include "PlayerFrameTable.h" | |
258 struct PlayerFrameTable *pPlayerFrameTable; // idb | |
259 | |
260 #include "MM7.h" | |
839 | 261 |
1091 | 262 |
1202 | 263 std::array<stat_coord, 26> stat_string_coord = //4E2940 |
264 {{ | |
900 | 265 {0x1A, 0x39, 0xDC, 0x12}, |
266 {0x1A, 0x4A, 0xDC, 0x12}, | |
267 {0x1A, 0x5B, 0xDC, 0x12}, | |
268 {0x1A, 0x6C, 0xDC, 0x12}, | |
269 {0x1A, 0x7D, 0xDC, 0x12}, | |
270 {0x1A, 0x8E, 0xDC, 0x12}, | |
271 {0x1A, 0x9F, 0xDC, 0x12}, | |
272 {0x1A, 0xC6, 0xDC, 0x12}, | |
273 {0x1A, 0xD7, 0xDC, 0x12}, | |
274 {0x1A, 0xE8, 0xDC, 0x12}, | |
275 {0x1A, 0x10C, 0xDC, 0x12}, | |
276 {0x1A, 0x11E, 0xDC, 0x12}, | |
277 {0x111, 0x36, 0xBA, 0x12}, | |
278 {0x111, 0x47, 0xBA, 0x12}, | |
279 {0x111, 0x58, 0xBA, 0x12}, | |
280 {0x111, 0x7E, 0xBA, 0x12}, | |
281 {0x111, 0x8F, 0xBA, 0x12}, | |
282 {0x111, 0xA0, 0xBA, 0x12}, | |
283 {0x111, 0xB1, 0xBA, 0x12}, | |
284 {0x111, 0xCA, 0xBA, 0x12}, | |
285 {0x111, 0xDD, 0xBA, 0x12}, | |
286 {0x111, 0xF0, 0xBA, 0x12}, | |
287 {0x111, 0x103, 0xBA, 0x12}, | |
288 {0x111, 0x116, 0xBA, 0x12}, | |
289 {0x111, 0x129, 0xBA, 0x12}, | |
290 {0x13E, 0x12, 0x89, 0x12}, | |
1202 | 291 } |
900 | 292 }; |
0 | 293 |
294 | |
295 | |
296 | |
297 | |
298 #include "stru314.h" | |
1078 | 299 #include "stru367.h" |
0 | 300 |
301 | |
302 | |
303 //------------------------------------------------------------------------- | |
304 // Data declarations | |
305 | |
351 | 306 int game_starting_year = 0; |
819 | 307 int game_viewport_width; |
308 int game_viewport_height; | |
309 int game_viewport_x; | |
310 int game_viewport_y; | |
311 int game_viewport_z; | |
312 int game_viewport_w; | |
351 | 313 |
819 | 314 |
315 | |
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316 std::array<unsigned int, 2> saveload_dlg_xs = {82, 0}; |
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317 std::array<unsigned int, 2> saveload_dlg_ys = {60, 0}; |
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318 std::array<unsigned int, 2> saveload_dlg_zs = {460, 640}; |
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319 std::array<unsigned int, 2> saveload_dlg_ws = {344, 480}; |
0 | 320 int pWindowList_at_506F50_minus1_indexing[1]; |
321 int dword_4C9890[10]; // weak | |
322 int dword_4C9920[16]; // weak | |
323 char byte_4D864C; // weak | |
324 float flt_4D86CC = 1.0f; // weak | |
2154 | 325 int dword_4D86D8 = 0x40000000; // weak |
1185 | 326 |
1218 | 327 |
1185 | 328 |
1218 | 329 |
1185 | 330 |
1183 | 331 |
332 | |
0 | 333 float flt_4D84E8 = 0.0f; |
1186 | 334 |
227 | 335 int pCurrentScreen = SCREEN_VIDEO; // 004E28F8 |
0 | 336 unsigned int uGammaPos; |
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337 std::array<int, 8> BtnTurnCoord = |
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338 {{ |
362 | 339 0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B, |
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340 }}; // weak |
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341 std::array<__int16, 4> RightClickPortraitXmin={{0x14, 0x83, 0xF2, 0x165}}; |
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342 std::array<__int16, 4> RightClickPortraitXmax={{0x53, 0xC6, 0x138, 0x1A7}}; |
1091 | 343 |
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344 std::array<unsigned int, 4> pHealthBarPos = {{22, 137, 251, 366}}; |
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345 std::array<unsigned int, 4> pManaBarPos = {{102, 217, 331, 447}}; |
1268 | 346 |
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347 std::array<char, 88> monster_popup_y_offsets = |
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348 {{ |
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349 -20, 20, 0, -40, 0, 0, 0, 0, 0, 0, -50, |
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350 20, 0, -10, -10, -20, 10, -10, 0, 0, 0, -20, |
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351 10, -10, 0, 0, 0, -20, -10, 0, 0, 0, -40, |
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352 -20, 0, 0, 0, -50, -30, -30, -30, -30, -30, -30, |
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353 0, 0, 0, 0, 0, 0, -20, -20, -20, 20, 20, |
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354 20, 10, 10, 10, 10, 10, 10, -90, -60, -40, -20, |
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355 -20, -80, -10, 0, 0, -40, 0, 0, 0, -20, 10, |
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356 0, 0, 0, 0, 0, 0, -60, 0, 0, 0, 0 |
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357 }}; |
649 | 358 unsigned char hourglass_icon_idx = 12; // weak |
526 | 359 |
948 | 360 |
46 | 361 const char *format_4E2D80 = "\f%05d%s\f00000\n"; |
648 | 362 //const char *format_4E2DC8 = "\f%05d"; |
900 | 363 const char *format_4E2DE8 = "\f%05d%s\f00000 - "; |
46 | 364 const char *format_4E2E00 = "%s\f%05u\xD\r180%s\n"; // idb |
365 const char *format_4E2E10 = "%s\f%05u\t110%d\f00000 / %d\n"; | |
0 | 366 int dword_4E455C; // weak |
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367 std::array<int, 6> dword_4E4560; |
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368 std::array<int, 6> dword_4E4578; |
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369 std::array<int, 6> dword_4E4590; |
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370 std::array<int, 6> dword_4E45A8; |
1458 | 371 std::array<float, 10> flt_4E4A80 = |
372 { | |
373 0.050000001, 0.1, 0.30000001, 0.5, 0.60000002, | |
374 1.0, 6.0, 25.0, 50.0, 100.0 | |
375 }; | |
299 | 376 |
569 | 377 |
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378 std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs = |
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379 {{ |
569 | 380 {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247}, |
381 {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279} | |
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382 }}; |
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383 std::array<unsigned char, 14> byte_4E5DD8 = |
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384 {{ |
569 | 385 PARTY_BUFF_FEATHER_FALL, PARTY_BUFF_RESIST_FIRE, PARTY_BUFF_RESIST_AIR, PARTY_BUFF_RESIST_WATER, PARTY_BUFF_RESIST_MIND, PARTY_BUFF_RESIST_EARTH, PARTY_BUFF_RESIST_BODY, |
386 PARTY_BUFF_HEROISM, PARTY_BUFF_HASTE, PARTY_BUFF_SHIELD, PARTY_BUFF_STONE_SKIN, PARTY_BUFF_PROTECTION_FROM_MAGIC, PARTY_BUFF_IMMOLATION, PARTY_BUFF_DAY_OF_GODS | |
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387 }}; |
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388 std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns = |
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389 {{ |
569 | 390 14, 1, 10, 4, 7, 2, 9, |
391 3, 6, 15, 8, 3, 12, 0 | |
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392 }}; |
569 | 393 |
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394 std::array< std::array<int, 6>, 6> pNPCPortraits_x = // 004E5E50 |
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395 {{ |
419 | 396 {521, 0, 0, 0, 0, 0}, |
397 {521, 521, 0, 0, 0, 0}, | |
398 {521, 521, 521, 0, 0, 0}, | |
399 {521, 486, 564, 521, 0, 0}, | |
400 {521, 486, 564, 486, 564, 0}, | |
401 {486, 564, 486, 564, 486, 564} | |
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402 }}; |
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403 std::array< std::array<int, 6>, 6> pNPCPortraits_y = // 004E5EE0 |
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404 {{ |
419 | 405 {38, 0, 0, 0, 0, 0}, |
406 {38, 165, 0, 0, 0, 0}, | |
407 {38, 133, 228, 0, 0, 0}, | |
408 {38, 133, 133, 228, 0, 0}, | |
409 {38, 133, 133, 228, 228, 0}, | |
410 {38, 38, 133, 133, 228, 228} | |
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411 }}; |
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412 std::array<const char *, 11> pHouse_ExitPictures= |
345 | 413 { |
414 "", | |
415 "ticon01", | |
416 "ticon02", | |
417 "ticon03", | |
418 "ticon04", | |
419 "ticon05", | |
420 "istairup", | |
421 "itrap", | |
422 "outside", | |
423 "idoor", | |
424 "isecdoor" | |
425 }; | |
1006 | 426 |
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427 std::array<__int16, 11> word_4E8152 = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30}; |
526 | 428 |
2154 | 429 char _4E94D0_light_type = 5; // weak |
0 | 430 char _4E94D2_light_type = 6; // weak |
2154 | 431 char _4E94D3_light_type = 10; // weak |
0 | 432 int dword_4E98BC_bApplicationActive; // weak |
434 | 433 //char *off_4EB080; // idb |
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434 std::array<char*, 465> pTransitionStrings = {"", nullptr}; // 004EB080 |
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435 std::array<const char*, 25> pPlayerPortraitsNames = |
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436 {{ |
0 | 437 "pc01-", "pc02", "pc03", "pc04", "pc05-", |
438 "pc06", "pc07", "pc08", "pc09-", "pc10", | |
439 "pc11-", "pc12", "pc13", "pc14", "pc15", | |
440 "pc16", "pc17-", "pc18", "pc19", "pc20", | |
441 "pc21-", "pc22-", "pc23", "pc24-", "pc25-" | |
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442 }}; |
0 | 443 |
444 | |
203 | 445 |
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446 std::array< std::array<unsigned char, 25>, 48> byte_4ECF08 = // 4ECF08 |
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447 {{ |
221 | 448 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1 |
449 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2 | |
450 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//3 | |
451 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//4 | |
452 {2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//5 | |
453 {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//6 | |
454 {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//7 | |
455 {2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//8 | |
456 {2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2},//9 | |
457 {2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//10 | |
458 {2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//11 | |
459 {1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2},//12 | |
460 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//13 | |
461 {1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2},//14 | |
462 {2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2},//15 | |
463 {1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//16 | |
464 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//17 | |
465 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1},//18 | |
466 {1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//19 | |
467 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//20 | |
468 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//21 | |
469 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//22 | |
470 {2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//23 | |
471 {2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//24 | |
472 {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1},//25 | |
473 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//26 | |
474 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2},//27 | |
475 {1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//28 | |
476 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//29 | |
477 {1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1},//30 | |
478 {1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1},//31 | |
479 {1, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//32 | |
480 {1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1},//33 | |
481 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1},//34 | |
482 {1, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//35 | |
483 {1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//36 | |
484 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//37 | |
485 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//38 | |
486 {1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//39 | |
487 {1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//40 | |
488 {2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//41 | |
489 {1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1},//42 | |
490 {1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//43 | |
491 {1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2},//44 | |
492 {2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2},//45 | |
493 {1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2},//46 | |
494 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//47 | |
495 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//48 | |
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496 }}; |
1213 | 497 std::array<std::array<unsigned char, 8>, 110> SoundSetAction = // 4ED3D8 |
498 {{ | |
203 | 499 { 0, 0, 0, 0, 0, 0, 0, 0}, |
500 {38, 0, 0, 37, 38, 45, 0, 0}, | |
501 {37, 0, 0, 47, 53, 0, 0, 0}, | |
502 { 2, 0, 0, 25, 0, 0, 0, 0}, | |
503 { 1, 0, 0, 47, 0, 0, 0, 0}, | |
504 { 3, 0, 0, 41, 42, 0, 0, 0}, | |
505 { 0, 0, 0, 33, 0, 0, 0, 0}, | |
506 { 5, 0, 0, 21, 22, 23, 24, 45}, | |
507 { 6, 0, 0, 47, 0, 0, 0, 0}, | |
508 { 7, 0, 0, 43, 48, 0, 0, 0}, | |
509 { 8, 0, 0, 38, 0, 0, 0, 0}, | |
510 { 9, 0, 0, 39, 0, 0, 0, 0}, | |
511 {13, 0, 0, 37, 38, 0, 0, 0}, | |
512 {23, 0, 0, 25, 0, 0, 0, 0}, | |
513 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
514 {25, 0, 0, 25, 0, 0, 0, 0}, | |
515 {26, 0, 0, 38, 47, 0, 0, 0}, | |
516 {27, 0, 0, 41, 42, 0, 0, 0}, | |
517 {28, 0, 0, 25, 0, 0, 0, 0}, | |
518 { 0, 0, 0, 51, 0, 0, 0, 0}, | |
519 {30, 0, 0, 25, 0, 0, 0, 0}, | |
520 {29, 0, 0, 27, 0, 0, 0, 0}, | |
521 {32, 33, 0, 37, 38, 0, 0, 0}, | |
522 {34, 0, 0, 53, 0, 0, 0, 0}, | |
523 {15, 0, 0, 34, 35, 36, 0, 0}, | |
524 { 0, 0, 0, 3, 0, 0, 0, 0}, | |
525 {22, 0, 0, 5, 0, 0, 0, 0}, | |
526 {20, 0, 0, 8, 0, 0, 0, 0}, | |
527 {20, 0, 0, 9, 0, 0, 0, 0}, | |
528 {19, 0, 0, 7, 0, 0, 0, 0}, | |
529 {21, 0, 0, 2, 0, 0, 0, 0}, | |
530 {18, 0, 0, 6, 0, 0, 0, 0}, | |
531 { 0, 0, 0, 11, 0, 0, 0, 0}, | |
532 {17, 0, 0, 0, 0, 0, 0, 0}, | |
533 { 0, 0, 0, 12, 0, 0, 0, 0}, | |
534 {17, 0, 0, 0, 0, 0, 0, 0}, | |
535 { 0, 0, 0, 37, 0, 0, 0, 0}, | |
536 { 0, 0, 0, 49, 0, 0, 0, 0}, | |
537 {24, 0, 0, 25, 0, 0, 0, 0}, | |
538 {31, 0, 0, 25, 0, 0, 0, 0}, | |
539 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
540 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
541 { 0, 0, 0, 46, 0, 0, 0, 0}, | |
542 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
543 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
544 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
545 {41, 0, 0, 21, 0, 0, 0, 0}, | |
546 {40, 0, 0, 21, 0, 0, 0, 0}, | |
547 {16, 0, 0, 46, 0, 0, 0, 0}, | |
548 { 0, 0, 0, 40, 0, 0, 0, 0}, | |
549 { 0, 0, 0, 39, 0, 0, 0, 0}, | |
550 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
551 { 0, 0, 0, 48, 49, 50, 0, 0}, | |
552 { 0, 0, 0, 44, 0, 0, 0, 0}, | |
553 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
554 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
555 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
556 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
557 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
558 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
559 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
560 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
561 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
562 { 0, 0, 0, 31, 0, 0, 0, 0}, | |
563 { 0, 0, 0, 32, 0, 0, 0, 0}, | |
564 {47, 0, 0, 46, 0, 0, 0, 0}, | |
565 {22, 0, 0, 5, 0, 0, 0, 0}, | |
566 { 0, 0, 0, 25, 0, 0, 0, 0}, | |
567 { 0, 0, 0, 37, 0, 0, 0, 0}, | |
568 { 0, 0, 0, 52, 0, 0, 0, 0}, | |
569 { 0, 0, 0, 45, 0, 0, 0, 0}, | |
570 { 0, 0, 0, 27, 0, 0, 0, 0}, | |
571 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
572 { 0, 0, 0, 49, 0, 0, 0, 0}, | |
573 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
574 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
575 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
576 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
577 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
578 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
579 {44, 0, 0, 39, 48, 0, 0, 0}, | |
580 { 0, 0, 0, 48, 49, 0, 0, 0}, | |
581 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
582 { 0, 0, 0, 31, 0, 0, 0, 0}, | |
583 {32, 33, 0, 37, 38, 0, 0, 0}, | |
584 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
585 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
586 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
587 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
588 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
589 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
590 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
591 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
592 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
593 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
594 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
595 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
596 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
597 { 0, 0, 0, 5, 0, 0, 0, 0}, | |
598 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
599 { 0, 0, 0, 44, 0, 0, 0, 0}, | |
600 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
601 { 4, 0, 0, 0, 0, 0, 0, 0}, | |
602 { 0, 0, 0, 58, 0, 0, 0, 0}, | |
603 {10, 0, 0, 45, 0, 0, 0, 0}, | |
604 {11, 0, 0, 47, 0, 0, 0, 0}, | |
605 {12, 0, 0, 43, 48, 0, 0, 0}, | |
606 {39, 0, 0, 48, 0, 0, 0, 0}, | |
607 {14, 0, 0, 48, 0, 0, 0, 0}, | |
608 {17, 0, 0, 0, 0, 0, 0, 0} | |
1213 | 609 }}; |
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610 std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing = {34, 149, 264, 379}; |
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611 std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table = |
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612 {{ |
269 | 613 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1,//Knight |
614 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1, | |
615 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, | |
616 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, | |
617 | |
618 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2,//Thief | |
619 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2, | |
620 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, | |
621 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, | |
622 | |
623 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 1, 3, 3, 2, 3, 1, 0, 3,//Monk | |
624 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 2, 3, 3, 2, 3, 1, 0, 3, | |
625 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 2, 4, 4, 2, 3, 1, 0, 4, | |
626 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 3, 4, 4, 2, 3, 2, 0, 4, | |
627 | |
628 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1,//Paladin | |
629 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
630 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 1, 0, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
631 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 0, 1, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
632 | |
633 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3,//Archer | |
634 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3, | |
635 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, | |
636 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, | |
637 | |
638 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2,//Ranger | |
639 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2, | |
640 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, | |
641 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, | |
642 | |
643 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,//Cleric | |
644 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
645 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
646 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
647 | |
648 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3,//Druid | |
649 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3, | |
650 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, | |
651 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, | |
652 | |
653 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3,//Sorcerer | |
654 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3, | |
655 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, | |
656 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, | |
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657 }}; |
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658 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559}; |
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659 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152}; |
2182 | 660 std::array<int, 2> Party_Spec_Motion_status_ids = {7, 18}; //dword_4EE07C |
1996 | 661 std::array<__int16, 101> word_4EE088_sound_ids = |
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662 {{ |
0 | 663 0, 10000, 10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, |
664 10090, 10100, 11000, 11010, 11020, 11030, 11040, 11050, 11060, 11070, | |
665 11080, 11090, 11100, 12000, 12010, 12020, 12030, 12040, 12050, 12060, | |
666 12070, 12080, 12090, 12100, 13000, 13010, 13020, 13030, 13040, 13050, | |
667 13060, 13070, 13080, 13090, 13100, 14000, 14010, 14020, 14030, 14040, | |
668 14050, 14060, 14070, 14080, 14090, 14100, 15000, 15010, 15020, 15030, | |
669 15040, 15050, 15060, 15070, 15080, 15090, 15100, 16000, 16010, 16020, | |
670 16030, 16040, 16050, 16060, 16070, 16080, 16090, 16100, 17000, 17010, | |
671 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 17100, 18000, | |
1996 | 672 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100, |
673 1 | |
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674 }}; |
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675 std::array<short, 28> word_4EE150 = |
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676 {{ |
0 | 677 1, 2, 3, 4, 5, 7, 32, 33, 36, 37, 38, 40, 41, 42, 43, 45, 46, |
678 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60 | |
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679 }}; |
0 | 680 |
2132 | 681 int ScreenshotFileNumber; // dword_4EFA80 |
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682 std::array<const char *, 19> off_4F03B8 = |
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683 {{ |
0 | 684 "", "WEPNTABL", "ARMORY", "MAGSHELF", |
685 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
686 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
687 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
410 | 688 "MAGSHELF", "MAGSHELF", "MAGSHELF" |
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689 }}; |
410 | 690 |
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691 std::array<int, 32> guild_mambership_flags={{ |
484 | 692 54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53, |
693 53, 53, 58, 58, 58, 58, 57, 57, 57, 57, 56, 56, | |
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694 56, 56, 59, 59, 60, 60}}; |
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695 std::array<__int16, 49> word_4F0754; |
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696 std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals = |
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697 {{ |
89 | 698 0x0D4, 0x270, 0x0D5, 0x21C, 0x0D6, 0x2BE, 0x0D7, 0x2BD, 0x0D8, 0x289, |
699 0x0D9, 0x258, 0x0DA, 0x2AB, 0x0DB, 0x281, 0x0DC, 0x280, 0x0DD, | |
700 0x284, 0x0DE, 0x285, 0x0DF, 0x283, 0x0E0, 0x282, 0x0E1, 0x27F, | |
701 0x0E2, 0x1E7, 0x0E3, 0x287, 0x0E4, 0x272, 0x0E5, 0x267, 0x0E6, | |
702 0x275, 0x0E7, 0x25A, 0x0E8, 0x2A4, 0x0E9, 0x2A5, 0x0EA, 0x2A3, | |
703 0x0EB, 0x25C, 0x0EC, 0x25D, 0x0ED, 0x259, 0x0F1, 0x21E | |
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704 }}; |
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705 std::array<unsigned short, 6> pMaxLevelPerTrainingHallType = {5, 15, 25, 25, 200, 200}; |
651 | 706 |
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707 std::array<int, 11> price_for_membership={100, 100, 50, 50, 50, 50, 50, 50, 50, 1000, 1000}; // weak |
727 | 708 |
775 | 709 |
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710 std::array<__int16, 32> word_4F0F30 ={{ 4, 7, 10, 11, |
496 | 711 4, 7, 10, 11, |
712 4, 7, 10, 11, | |
713 4, 7, 10, 11, | |
714 4, 7, 10, 11, | |
715 4, 7, 10, 11, | |
716 4, 7, 10, 11, | |
717 7, 11, | |
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718 7, 11}}; |
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719 std::array<int, 500> ai_array_4F5E68; |
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720 std::array<int, 500> ai_array_4F6638_actor_ids; |
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721 std::array<int, 500> ai_near_actors_targets_pid; |
0 | 722 int ai_arrays_size; // weak |
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723 std::array<int, 500> ai_near_actors_distances; |
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724 std::array<unsigned int, 500> ai_near_actors_ids; |
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725 std::array<int, 182> dword_4F8580 = {}; // weak |
1256 | 726 |
0 | 727 char byte_4FAA24; // weak |
1802 | 728 //HWND dword_4FAA28; // idb |
1185 | 729 |
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730 std::array<unsigned int, 480> pSRZBufferLineOffsets; |
0 | 731 int areWeLoadingTexture; // weak |
1446 | 732 std::array<char, 777> books_num_items_per_page; // weak |
2185 | 733 int lloyds_beacon_spell_id; // dword_506338 |
734 int lloyds_beacon_sound_id; // dword_50633C | |
0 | 735 signed int sRecoveryTime; // idb |
736 unsigned int uRequiredMana; // idb | |
737 int _506348_current_lloyd_playerid; // weak | |
2185 | 738 __int64 lloyds_beacon_spell_level; // qword_506350 |
0 | 739 char byte_506360; // weak |
740 int dword_506364; // weak | |
526 | 741 unsigned int uExitCancelTextureId; |
1446 | 742 int books_page_number; // weak |
743 int books_primary_item_per_page; // weak | |
990 | 744 int Autonotes_Instructors_page_flag; // dword_50652C |
745 int Autonotes_Misc_page_flag; //dword_506530 | |
746 int Book_PageBtn6_flag; //dword_506534 | |
747 int Book_PageBtn5_flag; //dword_506538 | |
748 int Book_PageBtn4_flag; // dword_50653C | |
749 int Book_PageBtn3_flag; //dword_506540 | |
992 | 750 int BtnDown_flag; //BtnDown_flag |
751 int BtnUp_flag; //BtnUp_flag | |
688 | 752 int quick_spell_at_page; // weak |
0 | 753 char byte_506550; // weak |
1838 | 754 std::array<const char *, 5> aMoonPhaseNames; |
981 | 755 int _506568_autonote_type; // weak |
0 | 756 char bRecallingBeacon; // weak |
757 int uLastPointedObjectID; // weak | |
758 //unsigned __int8 bMonsterInfoUI_bDollInitialized; | |
1838 | 759 std::array<const char *, 44> aSpellNames; |
11 | 760 int pMainScreenNum; // weak |
1091 | 761 int dword_506980_uW; // weak |
762 int dword_506984_uZ; // weak | |
763 int dword_506988_uY; // weak | |
764 int dword_50698C_uX; // weak | |
1031 | 765 int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 |
1676
483cc7f0d86c
GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
Ritor1
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diff
changeset
|
766 std::array<unsigned int, 28> pPrevVirtualCidesMapping; |
362 | 767 int KeyboardPageNum; // weak |
0 | 768 int uRestUI_FoodRequiredToRest; |
769 int dword_506F14; // weak | |
1396 | 770 int _506F18_num_minutes_to_sleep; // weak |
0 | 771 int dword_506F1C; // weak |
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|
772 std::array<int, 20> pVisibleWindowsIdxs; // weak |
0 | 773 int uNumVisibleWindows; |
774 char bFlashHistoryBook; // weak | |
775 char bFlashAutonotesBook; // weak | |
776 char bFlashQuestBook; // weak | |
569 | 777 int uTextureID_PlayerBuff_PainReflection; // weak |
778 int uTextureID_PlayerBuff_Hammerhands; // weak | |
779 int uTextureID_PlayerBuff_Preservation; // weak | |
780 int uTextureID_PlayerBuff_Bless; // weak | |
319 | 781 int uTextureID_Btn_QuickReference; // weak |
1507 | 782 int uTextureID_Compas; // dword_5079B4 |
0 | 783 int dword_5079C8; // weak |
784 int dword_5079CC; // weak | |
785 int dword_5079D0; // weak | |
1507 | 786 int uTextureID_Minimap_Loop; // dword_5079D8 |
319 | 787 struct GUIButton *pBtn_ZoomOut; // idb |
788 struct GUIButton *pBtn_ZoomIn; // idb | |
0 | 789 unsigned int uGameUIFontShadow; |
790 unsigned int uGameUIFontMain; | |
791 int dword_507B00_spell_info_to_draw_in_popup; // weak | |
1838 | 792 std::array<const char *, 12> aMonthNames; |
793 std::array<const char *, 7> aDayNames; | |
794 std::array<const char *, 9> aSpellSchoolNames; | |
795 std::array<const char *, 7> aAttributeNames; | |
0 | 796 unsigned int uActiveCharacter; |
797 int dword_507BF0_is_there_popup_onscreen; // weak | |
1458 | 798 int awards_scroll_bar_created; // weak |
1091 | 799 int dword_507CC0_activ_ch; // weak |
569 | 800 __int64 GameUI_RightPanel_BookFlashTimer; // weak |
0 | 801 int _507CD4_RestUI_hourglass_anim_controller; // weak |
1408 | 802 bool OpenedTelekinesis; |
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803 std::array<int, 50> dword_50B570; // weak |
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|
804 std::array<int, 50> dword_50B638; // weak |
1344 | 805 stru367 PortalFace; |
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|
806 std::array<int, 100> dword_50BC10; // weak |
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|
807 std::array<int, 100> dword_50BDA0; // weak |
2182 | 808 std::array<int, 100> _50BF30_actors_in_viewport_ids; // weak |
710 | 809 char town_portal_caster_id; // weak |
0 | 810 int some_active_character; // weak |
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|
811 std::array<unsigned int, 5> pIconIDs_Turn; |
0 | 812 unsigned int uIconID_TurnStop; |
813 unsigned int uIconID_TurnHour; | |
814 int uIconID_CharacterFrame; // idb | |
815 unsigned int uIconID_TurnStart; | |
1459 | 816 int dword_50C994 = 0; // weak |
817 int dword_50C998_turnbased_icon_1A = 0; // weak | |
0 | 818 int uSpriteID_Spell11; // idb |
1682 | 819 bool _50C9A0_IsEnchantingInProgress; // weak |
991 | 820 int _50C9A8_item_enchantment_timer = 0; // weak |
1682 | 821 int _50C9D0_AfterEnchClickEventId; // weak |
822 int _50C9D4_AfterEnchClickEventSecondParam; // weak | |
823 int _50C9D8_AfterEnchClickEventTimeout; // weak | |
0 | 824 int dword_50C9DC; // weak |
825 struct NPCData *ptr_50C9E0; | |
1012 | 826 //int dword_50C9E8; // idb |
827 //int dword_50C9EC[120]; // weak | |
437 | 828 int dword_50CDC8; |
0 | 829 Vec3_int_ layingitem_vel_50FDFC; |
1477
7ef4b64f6329
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diff
changeset
|
830 char pStartingMapName[32]; // idb |
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831 std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; |
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832 std::array<char, 54> party_has_equipment; |
2289
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
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2285
diff
changeset
|
833 std::array<char, 17> byte_5111F6_OwnedArtifacts; |
1091 | 834 |
0 | 835 unsigned int uNumBlueFacesInBLVMinimap; |
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836 std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; |
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837 std::array<int, 14> pTextureIDs_PartyBuffIcons; |
569 | 838 unsigned int uIconIdx_FlySpell; |
839 unsigned int uIconIdx_WaterWalk; | |
0 | 840 int dword_576E28; // weak |
1051 | 841 int _576E2C_current_minimap_zoom; // weak |
0 | 842 __int64 _5773B8_event_timer; // weak |
843 | |
629 | 844 |
0 | 845 int dword_591084; // weak |
846 struct Actor *pDialogue_SpeakingActor; | |
847 unsigned int uDialogueType; | |
1094 | 848 int sDialogue_SpeakingActorNPC_ID; |
0 | 849 struct LevelDecoration *_591094_decoration; |
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850 std::array<char, 200> sHouseName; // idb |
0 | 851 int uCurrentHouse_Animation; // weak |
852 char *dword_591164_teleport_map_name; // idb | |
853 int dword_591168_teleport_speedz; // weak | |
854 int dword_59116C_teleport_directionx; // weak | |
855 int dword_591170_teleport_directiony; // weak | |
856 int dword_591174_teleportz; // weak | |
857 int dword_591178_teleporty; // weak | |
858 int dword_59117C_teleportx; // weak | |
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859 std::array<std::array<char, 100>, 6> byte_591180; // idb |
1211 | 860 std::array<struct NPCData *, 7> HouseNPCData;//0 zero element holds standart house npc |
1589 | 861 GUIButton* HouseNPCPortraitsButtonsList[6];//dword_5913F4 |
0 | 862 struct Texture *pTexture_591428; |
863 struct Texture *pTexture_outside; // idb | |
864 struct Texture *pTexture_Dialogue_Background; | |
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865 std::array<char, 2000> byte_5B0938; |
469 | 866 int EvtTargetObj; // 0x5B5920 |
434 | 867 int _unused_5B5924_is_travel_ui_drawn = false; // 005B5924 |
0 | 868 int _5B65A8_npcdata_uflags_or_other; // weak |
869 int _5B65AC_npcdata_fame_or_other; // weak | |
870 int _5B65B0_npcdata_rep_or_other; // weak | |
871 int _5B65B4_npcdata_loword_house_or_other; // weak | |
872 int _5B65B8_npcdata_hiword_house_or_other; // weak | |
873 int dword_5B65BC; // weak | |
874 int dword_5B65C0; // weak | |
1825
23deb6b09c8c
cancelEventProcessing to dword_5B65C4_cancelEventProcessing
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1823
diff
changeset
|
875 int dword_5B65C4_cancelEventProcessing; // weak |
2386 | 876 int MapsLongTimers_count; // dword_5B65C8 , - |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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1740
diff
changeset
|
877 int npcIdToDismissAfterDialogue; // weak |
602 | 878 signed int dword_5B65D0_dialogue_actor_npc_id; // weak |
0 | 879 int dword_5C3418; // weak |
880 int dword_5C341C; // weak | |
1470 | 881 //std::array<char, 777> byte_5C3427; // weak |
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882 std::array<char, 200> GameUI_Footer_TimedString; |
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|
883 std::array<char, 200> pFooterString; |
783 | 884 unsigned int GameUI_Footer_TimeLeft; |
885 int bForceDrawFooter; // weak | |
2154 | 886 int _5C35C0_force_party_death = false; // weak |
0 | 887 int bDialogueUI_InitializeActor_NPC_ID; // weak |
888 char *p2DEventsTXT_Raw; | |
629 | 889 |
0 | 890 int dword_5C35D4; // weak |
1838 | 891 std::array<const char *, 2> aAMPMNames; |
0 | 892 char byte_5C45AF[777]; // weak |
189 | 893 |
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|
894 std::array<char, 4096> pFinalMessage; // idb |
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|
895 std::array<char, 2000> pTmpBuf; |
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|
896 std::array<char, 2000> pTmpBuf2; |
1453 | 897 std::array<char, 100> Journal_limitation_factor; // weak |
0 | 898 int ui_current_text_color; // weak |
899 __int64 qword_5C6DF0; // weak | |
900 int dword_5C6DF8; // weak | |
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901 std::array<char, 104> item__getname_buffer; // idb |
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902 std::array<char *, 36> pClassDescriptions; |
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903 std::array<char *, 7> pAttributeDescriptions; |
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904 std::array<char *, 38> pGrandSkillDesc; |
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905 std::array<char *, 38> pMasterSkillDesc; |
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906 std::array<char *, 38> pExpertSkillDesc; |
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|
907 std::array<char *, 38> pNormalSkillDesc; |
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|
908 std::array<char *, 38> pSkillDesc; |
0 | 909 char *pHealthPointsAttributeDescription; |
910 char *pSpellPointsAttributeDescription; | |
911 char *pArmourClassAttributeDescription; | |
912 char *pPlayerConditionAttributeDescription; // idb | |
913 char *pFastSpellAttributeDescription; | |
914 char *pPlayerAgeAttributeDescription; | |
915 char *pPlayerLevelAttributeDescription; | |
916 char *pPlayerExperienceAttributeDescription; | |
917 char *pAttackBonusAttributeDescription; | |
918 char *pAttackDamageAttributeDescription; | |
919 char *pMissleBonusAttributeDescription; | |
920 char *pMissleDamageAttributeDescription; | |
921 char *pFireResistanceAttributeDescription; | |
922 char *pAirResistanceAttributeDescription; | |
923 char *pWaterResistanceAttributeDescription; | |
924 char *pEarthResistanceAttributeDescription; | |
925 char *pMindResistanceAttributeDescription; | |
926 char *pBodyResistanceAttributeDescription; | |
927 char *pSkillPointsAttributeDescription; | |
928 char *pClassTXT_Raw; | |
929 char *pStatsTXT_Raw; | |
930 char *pSkillDescTXT_Raw; | |
233 | 931 |
0 | 932 struct FactionTable *pFactionTable; |
1263 | 933 //std::array<char, 777> byte_5C8D1A; // weak |
189 | 934 |
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|
935 std::array<char, 777> byte_5E4C15; // weak |
1838 | 936 std::array<const char *, 14> pSomeItemsNames; |
189 | 937 |
0 | 938 char *pMonstersTXT_Raw; |
939 char *pMonsterPlacementTXT_Raw; | |
940 char *pSpellsTXT_Raw; | |
941 char *pMapStatsTXT_Raw; | |
942 char *pHostileTXT_Raw; | |
943 char *pPotionsTXT_Raw; | |
944 char *pPotionNotesTXT_Raw; | |
233 | 945 |
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|
946 std::array<int, 777> _6807B8_level_decorations_ids; // idb |
0 | 947 int _6807E0_num_decorations_with_sounds_6807B8; // weak |
1459 | 948 std::array<int, 3000> event_triggers; // 6807E8 |
1503 | 949 size_t num_event_triggers; // 6836C8 |
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950 std::array<int, 64> dword_69B010; |
0 | 951 float flt_69B138_dist; // weak |
952 char byte_69BD41_unused; // weak | |
953 unsigned int uTextureID_x_u; | |
954 unsigned int uTextureID_LS_saveU; | |
955 unsigned int uTextureID_LS_loadU; | |
956 unsigned int uTextureID_AR_DN_DN; | |
957 unsigned int uTextureID_AR_UP_DN; | |
958 unsigned int uTextureID_LS_; | |
959 unsigned int uTextureID_x_d; | |
960 unsigned int uTextureID_save_up; | |
961 unsigned int uTextureID_load_up; | |
962 unsigned int uTextureID_loadsave; | |
2 | 963 int pSaveListPosition; // weak |
0 | 964 unsigned int uLoadGameUI_SelectedSlot; |
965 HWND hInsertCDWindow; // idb | |
966 int uCPUSpeed; // weak | |
967 char cMM7GameCDDriveLetter; // idb | |
2006 | 968 MENU_STATE sCurrentMenuID; |
0 | 969 unsigned int uGameState; |
970 int uDefaultTravelTime_ByFoot; // weak | |
971 int day_attrib; // weak | |
972 int day_fogrange_1; // weak | |
973 int day_fogrange_2; // weak | |
974 struct TileTable *pTileTable; // idb | |
975 int outdoor_grid_band_1; // idb | |
976 int outdoor_grid_band_2; // idb | |
977 int outdoor_grid_band_3; // idb | |
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978 std::array<char, 777> pDefaultSkyTexture; // idb |
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979 std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb |
0 | 980 int _6BE134_odm_main_tile_group; // weak |
981 int dword_6BE138; // weak | |
982 int dword_6BE13C_uCurrentlyLoadedLocationID; // weak | |
983 float fWalkSpeedMultiplier = 1.0f; // weak | |
984 float fBackwardWalkSpeedMultiplier = 1.0f; // weak | |
985 float fTurnSpeedMultiplier = 1.0f; // weak | |
986 float flt_6BE150_look_up_down_dangle = 1.0f; // weak | |
1802 | 987 //HWND hWnd; // idb |
2069 | 988 bool FORCE_16_BITS = false; |
1802 | 989 class OSWindow *window = nullptr; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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1470
diff
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|
990 char pCurrentMapName[32]; // idb |
0 | 991 unsigned int uLevelMapStatsID; |
2061 | 992 int dword_6BE364_game_settings_1 = 0; |
993 int dword_6BE368_debug_settings_2 = 0; | |
0 | 994 unsigned __int8 bCanLoadFromCD = false; |
995 int bShowDamage; // idb | |
996 unsigned int bAlwaysRun; | |
997 unsigned int bFlipOnExit; | |
998 unsigned int uTurnSpeed; | |
2151 | 999 float flt_6BE3A0 = 0.55000001f; // weak |
0 | 1000 float flt_6BE3A4_debug_recmod1; |
1001 float flt_6BE3A8_debug_recmod2; | |
1002 float flt_6BE3AC_debug_recmod1_x_1_6; | |
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1003 std::array<char, 20> byte_6BE3B0; // idb |
0 | 1004 char bUnderwater = false; // weak |
1005 char bNoNPCHiring = false; // weak | |
1006 unsigned int bNoVideo = false; | |
1007 bool bNoIntro = false; | |
1008 bool bNoLogo = false; | |
1009 bool bNoCD = false; | |
1010 bool bNoSound = false; | |
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1011 std::array<int, 100> dword_720020_zvalues; |
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1012 std::array<int, 299> dword_7201B0_zvalues; |
0 | 1013 int uTextureID_720980; // weak |
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1014 std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys; |
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1015 std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs; |
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1016 std::array<__int16, 104> word_720B40_intercepts_zs; |
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1017 std::array<__int16, 102> word_720C10_intercepts_xs; |
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1018 std::array<__int16, 777> word_720CE0_ys; // idb |
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1019 std::array<__int16, 777> word_720DB0_xs; // idb |
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1020 std::array<int, 20> dword_720E80; |
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1021 std::array<int, 20> dword_720ED0; |
2043
2ccf638342d6
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changeset
|
1022 std::array<int, 20> ceiling_height_level; |
2075 | 1023 std::array<__int16, 104> odm_floor_face_vert_coord_Y; // word_720F70 |
1024 std::array<__int16, 104> odm_floor_face_vert_coord_X; // word_721040 | |
2140
4c0c475917dd
drawing items in the dragon's cave and GetFloorLevel for BModels
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1025 std::array<int, 20> current_Face_id; // dword_721110 |
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1026 std::array<int, 20> current_BModel_id; // dword_721160 |
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1027 std::array<int, 20> odm_floor_level; // idb |
0 | 1028 int blv_prev_party_x; // weak |
1029 int blv_prev_party_z; // weak | |
1030 int blv_prev_party_y; // weak | |
1206
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1031 std::array<NPCTopic, 789> pNPCTopics; |
1310 | 1032 std::array<const char *, 513> pQuestTable; |
0 | 1033 char *dword_723718_autonote_related; // idb |
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1034 std::array<const char *, 82> pScrolls; |
0 | 1035 int dword_7241C8; // weak |
1838 | 1036 std::array<const char *, 59> aNPCProfessionNames; |
0 | 1037 char *pAwardsTXT_Raw; |
1038 char *pScrollsTXT_Raw; | |
1039 char *pMerchantsTXT_Raw; | |
1838 | 1040 std::array<const char *, 7> pMerchantsBuyPhrases; |
1041 std::array<const char *, 7> pMerchantsSellPhrases; | |
1042 std::array<const char *, 7> pMerchantsRepairPhrases; | |
1043 std::array<const char *, 7> pMerchantsIdentifyPhrases; | |
0 | 1044 char *pTransitionsTXT_Raw; |
1045 char *pAutonoteTXT_Raw; | |
1046 char *pQuestsTXT_Raw; | |
2151 | 1047 unsigned int uNumTerrainNormals; |
1048 struct Vec3_float_ *pTerrainNormals; | |
1049 std::array<unsigned short, 128 * 128 * 2> pTerrainNormalIndices; | |
1050 std::array<unsigned int, 128 * 128 * 2> pTerrainSomeOtherData; | |
0 | 1051 int dword_A74C88; // weak |
1052 unsigned int uPlayerCreationUI_SkySliderPos; | |
1053 int uPlayerCreationUI_ArrowAnim; | |
1054 unsigned int uPlayerCreationUI_SelectedCharacter; | |
1055 int dword_A74CDC; // weak | |
1056 struct Texture *pTexture_PlayerFaceMask; | |
1057 struct Texture *pTexture_PlayerFaceEradicated; | |
1058 struct Texture *pTexture_PlayerFaceDead; | |
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1059 std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; |
2182 | 1060 __int64 _A750D8_player_speech_timer; // qword_A750D8 |
1406 | 1061 enum PlayerSpeech PlayerSpeechID; |
1407 | 1062 int uSpeakingCharacter; // weak |
1838 | 1063 std::array<const char *, 36> pClassNames; |
1064 std::array<const char *, 19> aCharacterConditionNames; | |
1065 std::array<const char *, 38> pSkillNames; | |
0 | 1066 char byte_AE5B91; // weak |
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1067 std::array<int, 32> dword_F1B430; // weak |
758 | 1068 //int dword_F8B144; // nexindex [-1] to the following |
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1069 std::array<int, 4> player_levels = {{1, 1, 1, 1}}; |
1739 | 1070 std::array<__int16, 6> weapons_Ypos; // word_F8B158 |
496 | 1071 struct Texture *ShopTexture; // idb |
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1072 std::array<struct Texture *, 12> ItemsInShopTexture; |
1529 | 1073 __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0 |
1074 const char *bountyHunting_text; // word_F8B1A4 | |
484 | 1075 int contract_approved; // weak |
492 | 1076 int dword_F8B1AC_award_bit_number; // idb |
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1077 int dword_F8B1B0_MasteryBeingTaught; // weak |
267 | 1078 int gold_transaction_amount; // F8B1B4 |
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1079 std::array<char *, 4> pShopOptions; |
0 | 1080 int dword_F8B1D8; // weak |
1081 int dword_F8B1E0; // weak | |
1082 int dword_F8B1E4; // weak | |
827 | 1083 const char *current_npc_text; // idb |
248 | 1084 char dialogue_show_profession_details = false; // F8B1EC |
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1085 std::array<char, 777> byte_F8B1EF; // weak |
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1086 std::array<char, 4> byte_F8B1F0; |
701 | 1087 |
0 | 1088 int bGameoverLoop = 0; // weak |
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1089 std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 |
2152 | 1090 std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 |