annotate UI/UIGuilds.cpp @ 1853:4ae5b7e7a920

Actor::AI_SpellAttack unnesting ifs, simplifying cycles
author Grumpy7
date Mon, 14 Oct 2013 00:24:28 +0200
parents 2e6d3cd052e0
children 05b433b8cb37
rev   line source
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1 #include "..\Items.h"
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2 #include "..\GUIWindow.h"
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3 #include "..\mm7_data.h"
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4 #include "..\texts.h"
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5 #include "UIHouses.h"
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6 #include "..\GUIFont.h"
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7 #include "..\Render.h"
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8 #include "..\Party.h"
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9 #include "..\Texture.h"
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10 #include "..\Mouse.h"
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11 #include "..\Events2D.h"
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12 #include "..\AudioPlayer.h"
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13 #include "..\LOD.h"
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14
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15 //----- (004B5D7C) --------------------------------------------------------
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16 void GuildDialog()
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17 {
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18 signed int base_teach_price; // ebx@1
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19 int v3; // edi@6
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20 int result; // eax@11
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21 int v6; // esi@13
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22 signed int v7; // esi@17
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23 int v8; // esi@22
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24 signed int v9; // ecx@22
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25 char *v10; // eax@22
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26 const char *statusbar_string; // ecx@26
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27 POINT *v12; // esi@30
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28 int v13; // ecx@30
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29 ItemGen *v15; // ST18_4@31
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30 int v17; // eax@31
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31 char *v18; // edx@31
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32 int pActiveItem; // esi@35
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33 int v24; // eax@39
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34 int v25; // eax@40
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35 int v26; // ecx@47
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36 GUIButton *pButton; // eax@49
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37 int pTextHeight; // eax@55
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38 unsigned __int16 pTextColor; // ax@55
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39 int v35; // eax@58
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40 const char *v36; // ST20_4@61
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41 unsigned __int16 v37; // ST1C_2@61
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42 int v40; // [sp-14h] [bp-300h]@31
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43 int v41; // [sp-10h] [bp-2FCh]@31
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44 unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31
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45 char *v43; // [sp-8h] [bp-2F4h]@31
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46 unsigned int v44; // [sp-4h] [bp-2F0h]@31
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47 char Dest[100]; // [sp+Ch] [bp-2E0h]@3
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48 char v46[100]; // [sp+70h] [bp-27Ch]@3
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49 char v47[100]; // [sp+D4h] [bp-218h]@3
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50 char v48[100]; // [sp+138h] [bp-1B4h]@3
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51 char v49[100]; // [sp+19Ch] [bp-150h]@3
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52 POINT v50; // [sp+264h] [bp-88h]@30
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53 POINT v51; // [sp+26Ch] [bp-80h]@30
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54 GUIWindow working_window; // [sp+274h] [bp-78h]@1
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55 signed int v53; // [sp+27Ch] [bp-70h]@1
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56 signed int v54; // [sp+284h] [bp-68h]@1
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57 int pColorWhite; // [sp+2CCh] [bp-20h]@1
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58 int pColorYellow; // [sp+2D0h] [bp-1Ch]@1
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59 int v58; // [sp+2D4h] [bp-18h]@1
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60 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35
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61 int v61; // [sp+2E0h] [bp-Ch]@35
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62 unsigned int v62; // [sp+2E4h] [bp-8h]@13
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63 int pPrice; // [sp+2E8h] [bp-4h]@1
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64 int all_text_height;
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65 int pX;
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66
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67 memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow));
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68 working_window.uFrameX = 483;
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69 working_window.uFrameWidth = 148;
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70 working_window.uFrameZ = 334;
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71 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
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72 pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu);
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73 base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0);
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74 pPrice = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
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75 if ( pPrice < base_teach_price / 3 )
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76 pPrice = base_teach_price / 3;
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77 strcpy(Dest, "");
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78 strcpy(v46, "");
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79 strcpy(v47, "");
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80 strcpy(v48, "");
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81 strcpy(v49, "");
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82 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN )
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83 {
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84 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits,
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85 guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) )
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86 { //you must me member
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87 pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0);
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88 working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3);
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89 pDialogueWindow->pNumPresenceButton = 0;
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90 return;
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91 }
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92 if ( !HouseUI_CheckIfPlayerCanInteract() )
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93 return;
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94 if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
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95 {
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96 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
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97 strcat(pTmpBuf.data(), "\n \n");
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98 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
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99 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
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100 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
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101 return;
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102 }
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103 v61 = 0;
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104 pSkillFlag = false;
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105 all_text_height = 0;
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106 for ( int i = pDialogueWindow->pStartingPosActiveItem;
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107 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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108 {
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109 if ( pDialogueWindow->GetControl(i)->msg_param == 18 )
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110 {
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111 all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells"
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112 v61++;
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113 }
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114 else
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115 {
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116 if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
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117 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
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118 {
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119 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &working_window, 0, 0);
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120 v61++;
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121 pSkillFlag = true;
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122 }
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123 }
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124 }
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125 if ( !v61 )
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126 {
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127 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
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128 strcat(pTmpBuf.data(), "\n \n");
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129 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
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130 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
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131 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
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132 return;
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133 }
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134 if ( pSkillFlag )
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135 {
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136 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu"
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137 working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
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138 }
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139 v58 = (149 - all_text_height) / v61;
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140 if ( v58 > 32 )
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141 v58 = 32;
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142 v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162;
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143 for ( int i = pDialogueWindow->pStartingPosActiveItem;
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144 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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145 {
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146 pButton = pDialogueWindow->GetControl(i);
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147 if ( pButton->msg_param == 18 )
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148 {
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149 pButton->uY = v58 + v26;
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150 pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0);
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151 pButton->uHeight = pTextHeight;
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152 v26 = pButton->uY + pTextHeight - 1;
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153 pButton->uW = v26;
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154 pTextColor = pColorYellow;
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155 if ( pDialogueWindow->pCurrentPosActiveItem != i )
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156 pTextColor = pColorWhite;
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157 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells"
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158 }
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159 else
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160 {
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161 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
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162 && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
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163 {
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164 pButton->uY = v58 + v26;
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165 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &working_window, 0, 0);
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166 pButton->uHeight = pTextHeight;
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167 v26 = pButton->uY + pTextHeight - 1;
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168 pButton->uW = v26;
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169 pTextColor = pColorYellow;
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170 if ( pDialogueWindow->pCurrentPosActiveItem != i )
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171 pTextColor = pColorWhite;
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172 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
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173 }
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174 else
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175 {
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176 pButton->uW = 0;
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177 pButton->uHeight = 0;
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178 pButton->uY = 0;
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179 }
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180 }
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181 }
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e1d1fe32c194 NPCTopics
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182 return;
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183 }
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184 if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill
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185 {
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186 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
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187 v6 = 0;
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188 v62 = 0;
1526
f47eab1a70d8 UIHouses.cpp cleaning(continue)
Ritor1
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189 for ( pX = 32; pX < 452; pX += 70 )//расположение в верхнем ряду
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190 {
1526
f47eab1a70d8 UIHouses.cpp cleaning(continue)
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diff changeset
191 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID )
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192 {
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f47eab1a70d8 UIHouses.cpp cleaning(continue)
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193 pRenderer->DrawTextureTransparent(pX, 90, ItemsInShopTexture[v6]);
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194 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1);
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195 }
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196 v62 += 280;
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197 ++v6;
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198 }
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199 v62 = 1680;
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200 v7 = 6;
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f47eab1a70d8 UIHouses.cpp cleaning(continue)
Ritor1
parents: 1524
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201 for ( pX = 32; pX < 452; pX += 70 )//расположение в нижнем ряду
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202 {
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203 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID)
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204 {
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f47eab1a70d8 UIHouses.cpp cleaning(continue)
Ritor1
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205 pRenderer->DrawTextureTransparent(pX, 250, ItemsInShopTexture[v7]);
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206 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1);
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207 }
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208 v62 += 280;
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209 ++v7;
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210 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1300
diff changeset
211 if ( HouseUI_CheckIfPlayerCanInteract() )
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212 {
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213 v8 = 0;
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214 for ( v9 = 12; v9; --v9 )
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215 {
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f47eab1a70d8 UIHouses.cpp cleaning(continue)
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216 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v9].uItemID > 0 )
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217 ++v8;
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218 }
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219 GetAsyncKeyState(17);
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220 statusbar_string = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
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221 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
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222 statusbar_string = pGlobalTXT_LocalizationStrings[196]; //"Select the Special Item to Buy"
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223 DrawTextAtStatusBar(statusbar_string, 0);
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224 if ( !v8 )
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225 {
1758
24e756a50073 DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
Ritor1
parents: 1754
diff changeset
226 working_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] - pParty->uTimePlayed);//"Приходите через 14 дней"
1300
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227 return;
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228 }
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229 v12 = pMouse->GetCursorPos(&v51);
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230 result = v12->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v50)->y];
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231 v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF;
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232 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
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233 {
1661
e1d1fe32c194 NPCTopics
Ritor1
parents: 1572
diff changeset
234 v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)window_SpeakInHouse->ptr_1C));
e1d1fe32c194 NPCTopics
Ritor1
parents: 1572
diff changeset
235 v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)window_SpeakInHouse->ptr_1C, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
1843
2e6d3cd052e0 some char* cast removal + adding const_casts where appropriate
Grumpy7
parents: 1758
diff changeset
236 v18 = BuildDialogueString(pMerchantsBuyPhrases[v17], uActiveCharacter - 1, v15, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
237 pTextHeight = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0);
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
238 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v18, 3);
1300
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parents:
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239 return;
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240 }
bedc304ab617 new files in UI
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parents:
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241 }
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242 return;
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parents:
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243 }
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
244 if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_LEARN_SKILL )
1300
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parents:
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245 {
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
246 if ( HouseUI_CheckIfPlayerCanInteract() )
1300
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parents:
diff changeset
247 {
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
248 if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] )
1300
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parents:
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249 {
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
250 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill"
e1d1fe32c194 NPCTopics
Ritor1
parents: 1572
diff changeset
251 ShowStatusBarString(pTmpBuf.data(), 2);
1754
421c29d4ab3e UITransition.cpp cleaning(continue)
Ritor1
parents: 1747
diff changeset
252 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
1300
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parents:
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253 }
bedc304ab617 new files in UI
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parents:
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254 else
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parents:
diff changeset
255 {
1661
e1d1fe32c194 NPCTopics
Ritor1
parents: 1572
diff changeset
256 if ( pParty->uNumGold < pPrice )
1300
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parents:
diff changeset
257 {
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
258 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold"
e1d1fe32c194 NPCTopics
Ritor1
parents: 1572
diff changeset
259 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
1300
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parents:
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260 }
bedc304ab617 new files in UI
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parents:
diff changeset
261 else
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parents:
diff changeset
262 {
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
263 Party::TakeGold(pPrice);
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
264 pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1;
1300
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parents:
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265 }
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parents:
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266 }
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parents:
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267 }
1661
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
268 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
e1d1fe32c194 NPCTopics
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parents: 1572
diff changeset
269 return;
1300
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parents:
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270 }
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parents:
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271 }
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parents:
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272 //----- (004BC8D5) --------------------------------------------------------
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parents:
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273 void SpellBookGenerator()//for GuildDialogs
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parents:
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274 {
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275 int pItemNum; // esi@1
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parents:
diff changeset
276 int v4; // esi@7
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parents:
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277
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parents:
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278 for( int i = 0; i < 12; ++i )
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parents:
diff changeset
279 {
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parents:
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280 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType >= 5 )
bedc304ab617 new files in UI
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parents:
diff changeset
281 {
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parents:
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282 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 13 )
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283 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType + 345;
bedc304ab617 new files in UI
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parents:
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284 else
bedc304ab617 new files in UI
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parents:
diff changeset
285 {
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parents:
diff changeset
286 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 14 )
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parents:
diff changeset
287 v4 = rand() % 4;
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parents:
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288 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 15 )
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diff changeset
289 v4 = rand() % 3 + 4;
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parents:
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290 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 16 )
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parents:
diff changeset
291 v4 = rand() % 2 + 7;
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parents:
diff changeset
292 if( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 16 )
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diff changeset
293 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * v4 + 400;
bedc304ab617 new files in UI
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parents:
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294 }
bedc304ab617 new files in UI
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parents:
diff changeset
295 }
bedc304ab617 new files in UI
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parents:
diff changeset
296 if ( pItemNum == 487 )
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parents:
diff changeset
297 {
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298 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) )
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diff changeset
299 pItemNum = 486;
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parents:
diff changeset
300 }
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parents:
diff changeset
301 ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i];
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parents:
diff changeset
302 item_spellbook->Reset();
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parents:
diff changeset
303 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum;
1567
9f8b3e904e14 Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents: 1529
diff changeset
304 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].IsIdentified();
1300
bedc304ab617 new files in UI
Ritor1
parents:
diff changeset
305 ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE);
bedc304ab617 new files in UI
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parents:
diff changeset
306 }
bedc304ab617 new files in UI
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parents:
diff changeset
307 return;
bedc304ab617 new files in UI
Ritor1
parents:
diff changeset
308 }