Mercurial > mm7
annotate GUI/UI/UIHouses.cpp @ 2553:48708da03b7f
Party Creation UI logic separated from MainMenu
author | a.parshin |
---|---|
date | Wed, 13 May 2015 02:20:05 +0200 |
parents | c674d547cc7c |
children | d87bfbd3bb3b |
rev | line source |
---|---|
2501 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 |
7 #include "Engine/Engine.h" | |
8 | |
2501 | 9 #include "UIGuilds.h" |
10 #include "UIPartyCreation.h" | |
11 #include "UIShops.h" | |
2502 | 12 #include "..\../GUI/GUIButton.h" |
2501 | 13 #include "..\../Engine/SaveLoad.h" |
14 #include "..\../Engine/Graphics/Texture.h" | |
15 #include "UIHouses.h" | |
16 #include "..\../Engine/Party.h" | |
17 #include "..\../Engine/texts.h" | |
18 #include "..\../Engine/Events.h" | |
19 #include "..\../Arcomage/Arcomage.h" | |
20 #include "..\../Engine/LOD.h" | |
2502 | 21 #include "..\../IO/Mouse.h" |
22 #include "..\../GUI/GUIWindow.h" | |
23 #include "..\../GUI/GUIFont.h" | |
2501 | 24 #include "..\../Engine/Graphics/Overlays.h" |
25 #include "..\../Engine/Graphics/Outdoor.h" | |
2502 | 26 #include "..\../Media/Audio/AudioPlayer.h" |
27 #include "..\../Media/MediaPlayer.h" | |
2501 | 28 #include "..\../Engine/Objects/Monsters.h" |
29 #include "..\../Engine/Graphics/Viewport.h" | |
2502 | 30 #include "..\../IO/Keyboard.h" |
2501 | 31 #include "..\../Engine/MapInfo.h" |
32 #include "..\../Engine/Spells/CastSpellInfo.h" | |
33 | |
34 #include "../../Engine/Graphics/Level/Decoration.h" | |
35 | |
36 #include "..\../Engine/stru159.h" | |
2543 | 37 |
38 #include "Game/GameOver.h" | |
39 | |
2501 | 40 int uHouse_ExitPic; // weak |
41 | |
42 int dword_591080; // weak | |
43 | |
44 BuildingType in_current_building_type; // 00F8B198 | |
45 HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C | |
46 | |
47 #pragma pack(push, 1) | |
48 struct stru365_travel_info | |
49 { | |
50 unsigned char uMapInfoID; | |
51 unsigned char pSchedule[7]; | |
52 unsigned int uTravelTime; | |
53 int arrival_x; | |
54 int arrival_y; | |
55 int arrival_z; | |
56 int arrival_rot_y; | |
57 unsigned int uQuestBit; // quest bit required to set for this travel option to be enabled; otherwise 0 | |
58 }; | |
59 #pragma pack(pop) | |
60 stru365_travel_info transport_schedule[35] = // 004F09B0 | |
61 {// location name days x y z | |
62 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 2, -18048, 4636, 833, 1536, 0},//for stable | |
63 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, | |
64 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 2, 4730, -10580, 320, 1024, 0}, | |
65 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, | |
66 {MAP_DEYJA, {1, 0, 0, 1, 0, 0, 0}, 3, 7227, -16007, 2625, 640, 0}, | |
67 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 1, 0}, 3, 8923, 17191, 1, 512, 0}, | |
68 {MAP_AVLEE, {1, 0, 1, 0, 1, 0, 0}, 3, 17059, 12331, 512, 1152, 0}, | |
69 {MAP_DEYJA, {0, 1, 0, 0, 1, 0, 1}, 2, 7227, -16007, 2625, 640, 0}, | |
70 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, | |
71 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 3, -18048, 4636, 833, 1536, 0}, | |
72 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, | |
73 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 1}, 3, -18048, 4636, 833, 1536, 0}, | |
74 {MAP_HARMONDALE, {0, 1, 0, 0, 0, 1, 0}, 5, -5692, 11137, 1, 1024, 0}, | |
75 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -18048, 4636, 833, 1536, 0}, | |
76 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 3, -2527, -6773, 1153, 896, 0}, | |
77 {MAP_DEYJA, {0, 0, 1, 0, 0, 0, 1}, 5, 7227, -16007, 2625, 640, 0}, | |
78 {MAP_TATALIA, {0, 1, 0, 1, 0, 1, 0}, 2, -2183, -6941, 97, 0, 0}, | |
79 {MAP_AVLEE, {1, 0, 0, 0, 1, 0, 0}, 4, 7913, 9476, 193, 0, 0}, | |
80 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 7, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, | |
81 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, | |
82 {MAP_AVLEE, {0, 1, 0, 1, 0, 1, 0}, 3, 7913, 9476, 193, 0, 0}, | |
83 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, | |
84 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 4, -2183, -6941, 97, 0, 0}, | |
85 {MAP_PIERPONT, {0, 0, 0, 0, 0, 1, 0}, 6, -709, -14087, 193, 1024, 0},//for boat | |
86 {MAP_STEADWICK, {0, 0, 0, 0, 0, 0, 1}, 6, -10471, 13497, 193, 1536, 0}, | |
87 {MAP_EVENMORN_ISLE, {0, 1, 0, 1, 0, 0, 0}, 1, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, | |
88 {MAP_BRAKADA_DESERT, {0, 1, 0, 1, 0, 0, 0}, 1, 19171, -19722, 193, 1024, 0}, | |
89 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -10471, 13497, 193, 1536, 0}, | |
90 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 4, 19171, -19722, 193, 1024, 0}, | |
91 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 5, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, | |
92 {MAP_AVLEE, {0, 0, 0, 0, 1, 0, 0}, 5, 7913, 9476, 193, 0, 0}, | |
93 {MAP_STEADWICK, {0, 1, 0, 0, 0, 1, 0}, 4, -10471, 13497, 193, 1536, 0}, | |
94 {MAP_PIERPONT, {1, 0, 1, 0, 1, 0, 0}, 3, -709, -14087, 193, 1024, 0}, | |
95 {MAP_TATALIA, {0, 0, 0, 1, 0, 0, 0}, 5, -2183, -6941, 97, 0, 0}, | |
96 {MAP_ARENA, {0, 0, 0, 0, 0, 0, 1}, 4, 3844, 2906, 193, 512, 0} | |
97 }; | |
98 | |
99 unsigned char transport_routes[20][4] = | |
100 { | |
101 { 0, 1, 1, 34}, // HOUSE_STABLES_HARMONDALE | |
102 { 2, 3, 4, 5}, // HOUSE_STABLES_STEADWICK | |
103 { 6, 7, 8, 8}, // HOUSE_STABLES_TULAREAN_FOREST | |
104 { 9, 10, 10, 10}, // HOUSE_STABLES_DEYJA | |
105 { 11, 11, 12, 12}, // HOUSE_STABLES_BRACADA_DESERT | |
106 { 13, 13, 13, 13}, // HOUSE_STABLES_TATALIA | |
107 { 14, 14, 15, 15}, // HOUSE_STABLES_AVLEE | |
108 {255, 255, 255, 255}, // HOUSE_STABLES_61 | |
109 {255, 255, 255, 255}, // HOUSE_STABLES_62 | |
110 {255, 255, 255, 255}, // HOUSE_BOATS_EMERALD_ISLE | |
111 { 16, 17, 18, 19}, // HOUSE_BOATS_ERATHIA | |
112 { 18, 20, 21, 21}, // HOUSE_BOATS_TULAREAN_FOREST | |
113 { 22, 23, 24, 25}, // HOUSE_BOATS_BRACADA_DESERT | |
114 { 22, 22, 23, 23}, // HOUSE_BOATS_EVENMORN_ISLAND | |
115 {255, 255, 255, 255}, // HOUSE_BOATS_68 | |
116 { 27, 28, 29, 30}, // HOUSE_BOATS_TATALIA | |
117 { 31, 32, 33, 33}, // HOUSE_BOATS_AVLEE | |
118 { 24, 24, 24, 24}, // HOUSE_BOATS_71 | |
119 {255, 255, 255, 255}, // HOUSE_BOATS_72 | |
120 {255, 255, 255, 255} // HOUSE_BOATS_73 | |
121 }; | |
122 | |
123 std::array<const stru159, 196> pAnimatedRooms = //0x4E5F70 | |
124 {{ | |
125 {"", 0x4, 0x1F4, 0, 0, 0}, | |
126 {"Human Armor01", 0x20, 0x2C0, 2, 58, 0}, | |
127 {"Necromancer Armor01", 0x20, 0x2D7, 2, 70, 0 }, | |
128 {"Dwarven Armor01", 0x20, 0x2EE, 2, 5, 0 }, | |
129 {"Wizard Armor", 0x20, 0x3BD, 2, 19, 0 }, | |
130 {"Warlock Armor", 0x20, 0x2D6, 2, 35, 0 }, | |
131 {"Elf Armor", 0x20, 0x2BC, 2, 79, 0 }, | |
132 {"Human Alchemisht01", 0xE, 0x2BE, 4, 95, 0 }, | |
133 {"Necromancer Alchemist01", 0xE, 0x2D6, 4, 69, 0 }, | |
134 {"Dwarven Achemist01", 0xE, 0x387, 4, 4, 0 }, | |
135 {"Wizard Alchemist", 0xE, 0x232, 4, 25, 0 }, | |
136 {"Warlock Alchemist", 0xE, 0x2BE, 4, 42, 0 }, | |
137 {"Elf Alchemist", 0xE, 0x38A, 4, 84, 0 }, | |
138 {"Human Bank01", 0x6, 0x384, 22, 52, 0 }, | |
139 {"Necromancer Bank01", 0x6, 0x2D8, 22, 71, 0 }, | |
140 {"Dwarven Bank", 0x6, 0x2F3, 22, 6, 0 }, | |
141 {"Wizard Bank", 0x6, 0x3BA, 22, 20, 0 }, | |
142 {"Warlock Bank", 0x6, 0x39F, 22, 36, 0 }, | |
143 {"Elf Bank", 0x6, 0x2BC, 22, 71, 0 }, | |
144 {"Boat01", 0xF, 0x4C, 28, 53, 3 }, | |
145 {"Boat01d", 0xF, 0x4C, 28, 53, 3 }, | |
146 {"Human Magic Shop01", 0xA, 0x2C8, 3, 54, 0 }, | |
147 {"Necromancer Magic Shop01", 0xE, 0x2DC, 3, 66, 0 }, | |
148 {"Dwarven Magic Shop01", 0x2A, 0x2EF, 3, 91, 0 }, | |
149 {"Wizard Magic Shop", 0x1E, 0x2DF, 3, 15, 0 }, | |
150 {"Warlock Magic Shop", 0x7, 0x3B9, 3, 15, 0 }, | |
151 {"Elf Magic Shop", 0x24, 0x2CC, 3, 82, 0 }, | |
152 {"Human Stables01", 0x21, 0x31, 27, 48, 3 }, | |
153 {"Necromancer Stables", 0x21, 0x2DD, 27, 67, 3 }, | |
154 {"", 0x21, 0x2F0, 27, 91, 3 }, | |
155 {"Wizard Stables", 0x21, 0x3BA, 27, 16, 3 }, | |
156 {"Warlock Stables", 0x21, 0x181, 27, 77, 3 }, | |
157 {"Elf Stables", 0x21, 0x195, 27, 77, 3 }, | |
158 {"Human Tavern01", 0xD, 0x2C2, 21, 49, 0 }, | |
2517 | 159 {"Necromancer Tavern 01", 0xD, 0x3B0, 21, 57, 0 }, |
2501 | 160 {"Dwarven Tavern01", 0xD, 0x2FE, 21, 94, 0 }, |
161 {"Wizard Tavern", 0xD, 0x3BB, 21, 17, 0 }, | |
162 {"Warlock Tavern", 0xD, 0x3A8, 21, 33, 0 }, | |
163 {"Elf Tavern", 0xD, 0x2CD, 21, 78, 0 }, | |
164 {"Human Temple01", 0x24, 0x2DB, 23, 50, 3 }, | |
165 {"Necromancer Temple", 0x24, 0x2DF, 23, 60, 3 }, | |
166 {"Dwarven Temple01", 0x24, 0x2F1, 23, 86, 3 }, | |
167 {"Wizard Temple", 0x24, 0x2E0, 23, 10, 3 }, | |
168 {"Warlock Temple", 0x24, 0x3A4, 23, 27, 3 }, | |
169 {"Elf Temple", 0x24, 0x2CE, 23, 72, 3 }, | |
170 {"Human Town Hall", 0x10, 0x39C, 17, 14, 0 }, | |
171 {"Necromancer Town Hall01", 0x10, 0x3A4, 17, 61, 0 }, | |
172 {"Dwarven Town Hall", 0x10, 0x2DB, 17, 88, 0 }, | |
173 {"Wizard Town Hall", 0x10, 0x3BD, 17, 11, 0 }, | |
174 {"Warlock Town Hall", 0x10, 0x2DB, 17, 28, 0 }, | |
175 {"Elf Town Hall", 0x10, 0x27A, 17, 73, 0 }, | |
176 {"Human Training Ground01", 0x18, 0x2C7, 30, 44, 0 }, | |
177 {"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 }, | |
178 {"Dwarven Training Ground", 0x18, 0x2F2, 30, 89, 0 }, | |
179 {"Wizard Training Ground", 0x18, 0x3A3, 30, 12, 0 }, | |
180 {"Warlock Training Ground", 0x18, 0x3A6, 30, 29, 0 }, | |
181 {"Elf Training Ground", 0x18, 0x19F, 30, 74, 0 }, | |
182 {"Human Weapon Smith01", 0x16, 0x2C1, 1, 45, 4 }, | |
183 {"Necromancer Weapon Smith01", 0x16, 0x2D9, 1, 63, 4 }, | |
184 {"Dwarven Weapon Smith01", 0x16, 0x2EE, 1, 82, 4 }, | |
185 {"Wizard Weapon Smith", 0x16, 0x2D5, 1, 13, 4 }, | |
186 {"Warlock Weapon Smith", 0x16, 0x2D7, 1, 23, 4 }, | |
187 {"Elf Weapon Smith", 0x16, 0x2CA, 1, 75, 4 }, | |
188 {"Air Guild", 0x1D, 0xA4, 6, 1, 3 }, | |
189 {"Body Guild", 0x19, 0x3BF, 11, 2, 0 }, | |
2517 | 190 {"Dark Guild", 0x19, 0x2D1, 13, 3, 0 }, |
191 {"Earth Guild", 0x19, 0x2CB, 8, 83, 0 }, | |
2501 | 192 {"Fire Guild", 0x1C, 0x2BF, 5, 56, 0 }, |
193 {"Light Guild", 0x1C, 0x2D5, 12, 46, 0 }, | |
194 {"Mind Guild", 0x1C, 0xE5, 10, 40, 0 }, | |
195 {"Spirit Guild", 0x1C, 0x2D2, 9, 41, 0 }, | |
196 {"Water Guild", 0x1B, 0x2D3, 7, 24, 0 }, | |
197 {"Lord And Judge Out01", 1, 0, 29, 39, 0 }, | |
198 {"Human Poor House 1", 8, 0, 29, 0, 0 }, | |
199 {"Human Poor House 2", 8, 0, 29, 0, 0 }, | |
200 {"Human Poor House 3", 8, 0, 29, 0, 0 }, | |
201 {"Human Medium House 1", 8, 0, 29, 0, 0 }, | |
202 {"Human Medium House 2", 8, 0, 29, 0, 0 }, | |
203 {"Human Medium House 3", 8, 0, 29, 0, 0 }, | |
204 {"Human Rich House 1", 8, 0, 29, 0, 0 }, | |
205 {"Human Rich House 2", 8, 0, 29, 0, 0 }, | |
206 {"Human Rich House 3", 8, 0, 29, 0, 0 }, | |
207 {"Elven Poor House 1", 8, 0, 29, 0, 0 }, | |
208 {"Elven Poor House 2", 8, 0, 29, 0, 0 }, | |
209 {"Elven Poor House 3", 8, 0, 29, 0, 0 }, | |
210 {"Elven Medium House 1", 8, 0, 29, 0, 0 }, | |
211 {"Elven Medium House 2", 8, 0, 29, 0, 0 }, | |
212 {"Elven Medium House 3", 8, 0, 29, 0, 0 }, | |
213 {"Elven Rich House 1", 8, 0, 29, 0, 0 }, | |
214 {"Elven Rich House 2", 8, 0, 29, 0, 0 }, | |
215 {"Elven Rich House 3", 8, 0, 29, 0, 0 }, | |
216 {"Dwarven Poor House 1", 8, 0, 29, 0, 0 }, | |
217 {"Dwarven Poor House 2", 8, 0, 29, 0, 0 }, | |
218 {"Dwarven Poor House 3", 8, 0, 29, 0, 0 }, | |
219 {"Dwarven Medium House 1", 8, 0, 29, 0, 0 }, | |
220 {"Dwarven Medium house 2", 8, 0, 29, 0, 0 }, | |
221 {"Dwarven Medium House 3", 8, 0, 29, 0, 0 }, | |
222 {"Dwarven Rich House 1", 8, 0, 29, 0, 0 }, | |
223 {"Dwarven Rich House 2", 8, 0, 29, 0, 0 }, | |
224 {"Dwarven Rich House 3", 8, 0, 29, 0, 0 }, | |
225 {"Wizard Poor House 1", 8, 0, 29, 0, 0 }, | |
226 {"Wizard Poor House 2", 8, 0, 29, 0, 0 }, | |
227 {"Wizard Poor House 3", 8, 0, 29, 0, 0 }, | |
228 {"Wizard Medium House 1", 8, 0, 29, 0, 0 }, | |
229 {"Wizard Medium House 2", 8, 0, 29, 0, 0 }, | |
230 {"Wizard Mdeium House 3", 8, 0, 29, 0, 0 }, | |
231 {"Wizard Rich House 1", 8, 0, 29, 0, 0 }, | |
232 {"Wizard Rich House 2", 8, 0, 29, 0, 0 }, | |
233 {"Wizard Rich House 3", 8, 0, 29, 0, 0 }, | |
234 {"Necromancer Poor House 1", 8, 0, 29, 0, 0 }, | |
235 {"Necromancer Poor House 2", 8, 0, 29, 0, 0 }, | |
236 {"Necromancer Poor House 3", 8, 0, 29, 0, 0 }, | |
237 {"Necromancer Medium House 1", 8, 0, 29, 0, 0 }, | |
238 {"Necromancer Medium House 2", 8, 0, 29, 0, 0 }, | |
239 {"Necromancer Mdeium House 3", 8, 0, 29, 0, 0 }, | |
240 {"Necromancer Rich House 1", 8, 0, 29, 0, 0 }, | |
241 {"Necromancer Rich House 2", 8, 0, 29, 0, 0 }, | |
242 {"Necromancer Rich House 3", 8, 0, 29, 0, 0 }, | |
243 {"Warlock Poor House 1", 8, 0, 29, 0, 0 }, | |
244 {"Warlock Poor House 2", 8, 0, 29, 0, 0 }, | |
245 {"Warlock Poor House 3", 8, 0, 29, 0, 0 }, | |
246 {"Warlock Medium House 1", 8, 0, 29, 0, 0 }, | |
247 {"Warlock Medium House 2", 8, 0, 29, 0, 0 }, | |
248 {"Warlock Mdeium House 3", 8, 0, 29, 0, 0 }, | |
249 {"Warlock Rich House 1", 8, 0, 29, 0, 0 }, | |
250 {"Warlock Rich House 2", 8, 0, 29, 0, 0 }, | |
251 {"Warlock Rich House 3", 8, 0, 29, 0, 0 }, | |
252 {"Out01 Temple of the Moon", 0x24, 0, 25, 0, 0 }, | |
253 {"Out01 Dragon Cave", 0x24, 0, 25, 0, 0 }, | |
254 {"Out02 Castle Harmondy", 0x24, 0, 25, 0, 0 }, | |
255 {"Out02 White Cliff Cave", 0x24, 0, 25, 0, 0 }, | |
256 {"Out03 Erathian Sewer", 0x24, 0, 25, 0, 0 }, | |
257 {"Out03 Fort Riverstride", 0x24, 0, 25, 0, 0 }, | |
258 {"Out03 Castle Gryphonheart", 0x24, 0, 25, 0, 0 }, | |
259 {"Out04 Elf Castle", 0x24, 0, 25, 0, 0 }, | |
260 {"Out04 Tularean Caves", 0x24, 0, 25, 0, 0 }, | |
261 {"Out04 Clanker's Laboratory", 0x24, 0, 25, 0, 0 }, | |
262 {"Out05 Hall of the Pit", 0x24, 0, 25, 0, 0 }, | |
263 {"Out05 Watchtower 6", 0x24, 0, 25, 0, 0 }, | |
264 {"Out06 School of Sorcery", 0x24, 0, 25, 0, 0 }, | |
265 {"Out06 Red Dwarf Mines", 0x24, 0, 25, 0, 0 }, | |
266 {"Out07 Castle Lambert", 0x24, 0, 25, 0, 0 }, | |
267 {"Out07 Walls of Mist", 0x24, 0, 25, 0, 0 }, | |
268 {"Out07 Temple of the Light", 0x24, 0, 25, 0, 0 }, | |
269 {"Out08 Evil Entrance", 0x24, 0, 25, 0, 0 }, | |
270 {"Out08 Breeding Zone", 0x24, 0, 25, 0, 0 }, | |
271 {"Out08 Temple of the Dark", 0x24, 0, 25, 0, 0 }, | |
272 {"Out09 Grand Temple of the Moon", 0x24, 0, 25, 0, 0 }, | |
273 {"Out09 Grand Tempple of the Sun", 0x24, 0, 25, 0, 0 }, | |
274 {"Out10 Thunderfist Mountain", 0x24, 0, 25, 0, 0 }, | |
275 {"Out10 The Maze", 0x24, 0, 25, 0, 0 }, | |
276 {"Out10 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, | |
277 {"", 0x24, 0, 25, 0, 0 }, | |
278 {"", 0x24, 0, 25, 0, 0 }, | |
279 {"Out11 Stone City", 0x24, 0, 25, 0, 0 }, | |
280 {"", 0x24, 0, 25, 0, 0 }, | |
281 {"Out12 Colony Zod", 0x24, 0, 25, 0, 0 }, | |
282 {"Out12 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, | |
283 {"", 0x24, 0, 25, 0, 0 }, | |
284 {"", 0x24, 0, 25, 0, 0 }, | |
285 {"Out13 Mercenary Guild", 0x24, 0, 25, 0, 0 }, | |
286 {"Out13 Tidewater Caverns", 0x24, 0, 25, 0, 0 }, | |
287 {"Out13 Wine Cellar", 0x24, 0, 25, 0, 0 }, | |
288 {"Out14 Titan's Stronghold", 0x24, 0, 25, 0, 0 }, | |
289 {"Out14 Temple Of Baa", 0x24, 0, 25, 0, 0 }, | |
290 {"Out14 Hall under the Hill", 0x24, 0, 25, 0, 0 }, | |
291 {"Out15 The Linclon", 0x24, 0, 25, 0, 0 }, | |
292 {"Jail", 0x24, 0, 31, 0, 0 }, | |
293 {"Harmondale Throne Room", 0x24, 0, 29, 0, 0 }, | |
294 {"Gryphonheart Throne Room", 0x24, 0, 20, 0, 0 }, | |
295 {"Elf Castle Throne Room", 0x24, 0, 20, 0, 0 }, | |
296 {"Wizard Castle Throne Room", 0x24, 0, 20, 0, 0 }, | |
297 {"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 }, | |
298 {"Master Thief", 0x24, 0, 29, 0, 0 }, | |
299 {"Dwarven King", 0x24, 0, 20, 0, 0 }, | |
300 {"Arms Master", 0x24, 0, 29, 0, 0 }, | |
301 {"Warlock", 0x24, 0, 29, 0, 0 }, | |
302 {"Lord Markam", 0x24, 0, 20, 0, 0 }, | |
303 {"Arbiter Neutral Town", 0x24, 0, 29, 0, 0 }, | |
304 {"Arbiter Good Town", 0x24, 0, 29, 0, 0 }, | |
305 {"Arbiter Evil Town", 0x24, 0, 29, 0, 0 }, | |
306 {"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 }, | |
307 {"", 0x24, 0, 29, 0, 0 }, | |
308 {"", 0x24, 0, 29, 0, 0 }, | |
309 {"", 0x24, 0, 29, 0, 0 }, | |
310 {"", 0x24, 0, 29, 0, 0 }, | |
311 {"Boat01", 0xF, 0, 29, 53, 3 }, | |
312 {"", 0x24, 0, 28, 0, 0 }, | |
313 {"", 0x24, 0, 28, 0, 0 }, | |
314 {"", 0x24, 0, 28, 0, 0 }, | |
315 {"", 0x24, 0, 29, 0, 0 }, | |
316 {"Arbiter Room Neutral", 0x24, 0, 29, 0, 0 }, | |
317 {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 }, | |
318 {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 }, | |
319 {"Player Castle Good", 0x24, 0, 25, 0, 0 }, | |
320 {"Player Castle Bad", 0x24, 0, 25, 0, 0} | |
321 }}; | |
322 | |
323 | |
324 | |
325 //----- (004B3A72) -------------------------------------------------------- | |
326 void InitializaDialogueOptions_Tavern(BuildingType type) | |
327 { | |
328 int num_buttons; // esi@1 | |
329 | |
330 num_buttons = 0; | |
331 if (type == BuildingType_Tavern) | |
332 { | |
333 num_buttons = 2; | |
334 CreateButtonInColumn(0, 102); | |
335 CreateButtonInColumn(1, 103); | |
336 if ( pParty->HasItem(651) ) //Arcomage Deck | |
337 { | |
338 num_buttons = 3; | |
339 CreateButtonInColumn(2, 104); | |
340 } | |
341 } | |
342 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); | |
343 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; | |
344 } | |
345 // F8B1E0: using guessed type int dword_F8B1E0; | |
346 | |
347 //----- (004B3AD4) -------------------------------------------------------- | |
348 void InitializaDialogueOptions_Shops(BuildingType type) | |
349 { | |
350 switch (type) | |
351 { | |
352 case BuildingType_WeaponShop: | |
353 case BuildingType_ArmorShop: | |
354 case BuildingType_MagicShop: | |
355 { | |
356 CreateButtonInColumn(0, 3); | |
357 CreateButtonInColumn(1, 4); | |
358 CreateButtonInColumn(2, 5); | |
359 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
360 } | |
361 break; | |
362 | |
363 case BuildingType_AlchemistShop: | |
364 { | |
365 CreateButtonInColumn(0, 3); | |
366 CreateButtonInColumn(1, 4); | |
367 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
368 } | |
369 break; | |
370 } | |
371 | |
372 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; | |
373 } | |
374 // F8B1E0: using guessed type int dword_F8B1E0; | |
375 | |
376 //----- (004B3B42) -------------------------------------------------------- | |
377 void InitializaDialogueOptions(BuildingType type) | |
378 { | |
379 switch (type) | |
380 { | |
381 case BuildingType_WeaponShop: | |
382 case BuildingType_ArmorShop: | |
383 case BuildingType_MagicShop: | |
384 case BuildingType_AlchemistShop: | |
385 { | |
386 CreateButtonInColumn(0, 2); | |
387 CreateButtonInColumn(1, 95); | |
388 CreateButtonInColumn(2, 94); | |
389 CreateButtonInColumn(3, 96); | |
390 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); | |
391 } | |
392 break; | |
393 | |
394 case BuildingType_FireGuild: | |
395 { | |
396 CreateButtonInColumn(0, 18); | |
397 CreateButtonInColumn(1, 48); | |
398 CreateButtonInColumn(2, 72); | |
399 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
400 } | |
401 break; | |
402 | |
403 case BuildingType_AirGuild: | |
404 { | |
405 CreateButtonInColumn(0, 18); | |
406 CreateButtonInColumn(1, 49); | |
407 CreateButtonInColumn(2, 72); | |
408 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
409 } | |
410 break; | |
411 | |
412 case BuildingType_WaterGuild: | |
413 { | |
414 CreateButtonInColumn(0, 18); | |
415 CreateButtonInColumn(1, 50); | |
416 CreateButtonInColumn(2, 72); | |
417 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
418 } | |
419 break; | |
420 | |
421 case BuildingType_EarthGuild: | |
422 { | |
423 CreateButtonInColumn(0, 18); | |
424 CreateButtonInColumn(1, 51); | |
425 CreateButtonInColumn(2, 72); | |
426 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
427 } | |
428 break; | |
429 | |
430 case BuildingType_SpiritGuild: | |
431 { | |
432 CreateButtonInColumn(0, 18); | |
433 CreateButtonInColumn(1, 52); | |
434 CreateButtonInColumn(2, 61); | |
435 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
436 } | |
437 break; | |
438 | |
439 case BuildingType_MindGuild: | |
440 { | |
441 CreateButtonInColumn(0, 18); | |
442 CreateButtonInColumn(1, 53); | |
443 CreateButtonInColumn(2, 61); | |
444 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
445 } | |
446 break; | |
447 | |
448 case BuildingType_BodyGuild: | |
449 { | |
450 CreateButtonInColumn(0, 18); | |
451 CreateButtonInColumn(1, 54); | |
452 CreateButtonInColumn(2, 61); | |
453 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
454 } | |
455 break; | |
456 | |
457 case BuildingType_LightGuild: | |
458 { | |
459 CreateButtonInColumn(0, 18); | |
460 CreateButtonInColumn(1, 55); | |
461 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
462 } | |
463 break; | |
464 | |
465 case BuildingType_DarkGuild: | |
466 { | |
467 CreateButtonInColumn(0, 18); | |
468 CreateButtonInColumn(1, 56); | |
469 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
470 } | |
471 break; | |
472 | |
473 case BuildingType_ElementalGuild: | |
474 { | |
475 CreateButtonInColumn(0, 18); | |
476 CreateButtonInColumn(1, 48); | |
477 CreateButtonInColumn(2, 49); | |
478 CreateButtonInColumn(3, 50); | |
479 CreateButtonInColumn(4, 51); | |
480 pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2); | |
481 } | |
482 break; | |
483 | |
484 case BuildingType_SelfGuild: | |
485 { | |
486 CreateButtonInColumn(0, 18); | |
487 CreateButtonInColumn(1, 52); | |
488 CreateButtonInColumn(2, 53); | |
489 CreateButtonInColumn(3, 54); | |
490 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); | |
491 } | |
492 break; | |
493 | |
494 case BuildingType_16: | |
495 case BuildingType_TownHall: | |
496 { | |
497 int num_buttons = 1; | |
498 CreateButtonInColumn(0, 99); | |
499 | |
500 if (pParty->uFine) | |
501 { | |
502 num_buttons++; | |
503 CreateButtonInColumn(1, 100); | |
504 } | |
505 | |
506 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); | |
507 } | |
508 break; | |
509 | |
510 case BuildingType_Bank: | |
511 { | |
512 CreateButtonInColumn(0, 7); | |
513 CreateButtonInColumn(1, 8); | |
514 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
515 } | |
516 break; | |
517 | |
518 case BuildingType_Temple: | |
519 { | |
520 CreateButtonInColumn(0, 10); | |
521 CreateButtonInColumn(1, 11); | |
522 CreateButtonInColumn(2, 96); | |
523 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
524 } | |
525 break; | |
526 | |
527 case BuildingType_Stables: | |
528 case BuildingType_Boats: | |
529 { | |
530 CreateButtonInColumn(0, 105); | |
531 CreateButtonInColumn(1, 106); | |
532 CreateButtonInColumn(2, 107); | |
533 CreateButtonInColumn(3, 108); | |
534 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); | |
535 } | |
536 break; | |
537 | |
538 case BuildingType_Training: | |
539 { | |
540 CreateButtonInColumn(0, 17); | |
541 CreateButtonInColumn(1, 96); | |
542 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
543 } | |
544 break; | |
545 | |
546 case BuildingType_Tavern: | |
547 { | |
2532 | 548 CreateButtonInColumn(0, 15); |
549 CreateButtonInColumn(1, 16); | |
550 CreateButtonInColumn(2, 96); | |
2501 | 551 if ( (signed int)window_SpeakInHouse->ptr_1C < 108 || (signed int)window_SpeakInHouse->ptr_1C > 120 ) |
552 { | |
553 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
554 break; | |
555 } | |
556 CreateButtonInColumn(3, 101); | |
557 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); | |
558 } | |
559 break; | |
560 | |
561 case BuildingType_18: | |
562 case BuildingType_19: | |
563 case BuildingType_Throne_Room: | |
564 case BuildingType_24: | |
565 case BuildingType_Unic: | |
566 case BuildingType_1A: | |
567 case BuildingType_House: | |
568 case BuildingType_Jail: | |
569 break; | |
570 | |
571 default: | |
572 Error("Invalid enumeration value: %u", type); | |
573 } | |
574 | |
575 /* if ( a1 > 13 ) | |
576 { | |
577 if ( a1 > 22 ) | |
578 { | |
579 if ( a1 == 23 ) | |
580 { | |
581 CreateButtonInColumn(0, 0xAu); | |
582 CreateButtonInColumn(1, 0xBu); | |
583 v14 = 96; | |
584 LABEL_41: | |
585 CreateButtonInColumn(2, v14); | |
586 v17 = 2; | |
587 v11 = 0; | |
588 v10 = 1; | |
589 v9 = 3; | |
590 goto LABEL_42; | |
591 } | |
592 if ( a1 <= 26 ) | |
593 goto LABEL_43; | |
594 if ( a1 > 28 ) | |
595 { | |
596 if ( a1 != 30 ) | |
597 goto LABEL_43; | |
598 CreateButtonInColumn(0, 0x11u); | |
599 v16 = 96; | |
600 goto LABEL_37; | |
601 } | |
602 CreateButtonInColumn(0, 0x69u); | |
603 CreateButtonInColumn(1, 0x6Au); | |
604 CreateButtonInColumn(2, 0x6Bu); | |
605 v12 = 108; | |
606 } | |
607 else | |
608 { | |
609 if ( a1 == 22 ) | |
610 { | |
611 CreateButtonInColumn(0, 7u); | |
612 v16 = 8; | |
613 goto LABEL_37; | |
614 } | |
615 v1 = a1 - 14; | |
616 if ( !v1 ) // == 14 | |
617 { | |
618 CreateButtonInColumn(0, 0x12u); | |
619 CreateButtonInColumn(1, 0x30u); | |
620 CreateButtonInColumn(2, 0x31u); | |
621 CreateButtonInColumn(3, 0x32u); | |
622 CreateButtonInColumn(4, 0x33u); | |
623 v17 = 2; | |
624 v11 = 0; | |
625 v10 = 1; | |
626 v9 = 5; | |
627 goto LABEL_42; | |
628 } | |
629 v2 = v1 - 1; | |
630 if ( v2 ) // > 15 | |
631 { | |
632 v3 = v2 - 2; | |
633 if ( v3 ) // > 17 | |
634 { | |
635 if ( v3 != 4 ) // 18, 19, 20 | |
636 goto LABEL_43; | |
637 CreateButtonInColumn(0, 0xFu); // 21 | |
638 CreateButtonInColumn(1, 0x10u); | |
639 v4 = 3; | |
640 CreateButtonInColumn(2, 0x60u); | |
641 v5 = (signed int)window_SpeakInHouse->ptr_1C; | |
642 if ( v5 < 108 || v5 > 120 ) | |
643 goto LABEL_28; | |
644 v4 = 4; | |
645 v6 = 101; | |
646 v7 = 3; | |
647 } | |
648 else // 16, 17 | |
649 { | |
650 v4 = 1; | |
651 CreateButtonInColumn(0, 0x63u); | |
652 if ( !pParty->uFine ) | |
653 { | |
654 LABEL_28: | |
655 v17 = 2; | |
656 v11 = 0; | |
657 v10 = 1; | |
658 v9 = v4; | |
659 LABEL_42: | |
660 pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17); | |
661 goto LABEL_43; | |
662 } | |
663 v4 = 2; | |
664 v7 = 1; | |
665 v6 = 100; | |
666 } | |
667 CreateButtonInColumn(v7, v6); | |
668 goto LABEL_28; | |
669 } | |
670 CreateButtonInColumn(0, 0x12u); // 15 | |
671 CreateButtonInColumn(1, 0x34u); | |
672 CreateButtonInColumn(2, 0x35u); | |
673 v12 = 54; | |
674 } | |
675 LABEL_39: | |
676 CreateButtonInColumn(3, v12); | |
677 v17 = 2; | |
678 v11 = 0; | |
679 v10 = 1; | |
680 v9 = 4; | |
681 goto LABEL_42; | |
682 } | |
683 if ( a1 == 13 ) | |
684 { | |
685 CreateButtonInColumn(0, 0x12u); | |
686 v16 = 56; | |
687 LABEL_37: | |
688 CreateButtonInColumn(1, v16); | |
689 v17 = 2; | |
690 v11 = 0; | |
691 v10 = 1; | |
692 v9 = 2; | |
693 goto LABEL_42; | |
694 } | |
695 switch ( a1 ) | |
696 { | |
697 case 1: | |
698 case 2: | |
699 case 3: | |
700 case 4: | |
701 CreateButtonInColumn(0, 2u); | |
702 CreateButtonInColumn(1, 0x5Fu); | |
703 CreateButtonInColumn(2, 0x5Eu); | |
704 v12 = 96; | |
705 goto LABEL_39; | |
706 case 5: | |
707 CreateButtonInColumn(0, 0x12u); | |
708 v13 = 48; | |
709 goto LABEL_9; | |
710 case 6: | |
711 CreateButtonInColumn(0, 0x12u); | |
712 v13 = 49; | |
713 goto LABEL_9; | |
714 case 7: | |
715 CreateButtonInColumn(0, 0x12u); | |
716 v13 = 50; | |
717 goto LABEL_9; | |
718 case 8: | |
719 CreateButtonInColumn(0, 0x12u); | |
720 v13 = 51; | |
721 LABEL_9: | |
722 CreateButtonInColumn(1, v13); | |
723 v14 = 72; | |
724 goto LABEL_41; | |
725 case 9: | |
726 CreateButtonInColumn(0, 0x12u); | |
727 v15 = 52; | |
728 goto LABEL_13; | |
729 case 10: | |
730 CreateButtonInColumn(0, 0x12u); | |
731 v15 = 53; | |
732 goto LABEL_13; | |
733 case 11: | |
734 CreateButtonInColumn(0, 0x12u); | |
735 v15 = 54; | |
736 LABEL_13: | |
737 CreateButtonInColumn(1, v15); | |
738 v14 = 61; | |
739 goto LABEL_41; | |
740 case 12: | |
741 CreateButtonInColumn(0, 0x12u); | |
742 v16 = 55; | |
743 goto LABEL_37; | |
744 default: | |
745 break; | |
746 } | |
747 LABEL_43:*/ | |
748 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; | |
749 } | |
750 // F8B1E0: using guessed type int dword_F8B1E0; | |
751 | |
752 | |
753 //----- (004B1784) -------------------------------------------------------- | |
754 bool HouseUI_CheckIfPlayerCanInteract() | |
755 { | |
756 GUIWindow window; // [sp+4h] [bp-54h]@3 | |
757 | |
758 if ( pPlayers[uActiveCharacter]->CanAct() ) | |
759 { | |
760 pDialogueWindow->pNumPresenceButton = dword_F8B1E0; | |
761 return true; | |
762 } | |
763 else | |
764 { | |
765 pDialogueWindow->pNumPresenceButton = 0; | |
766 memcpy(&window, pPrimaryWindow, sizeof(window)); | |
767 window.uFrameX = 483; | |
768 window.uFrameWidth = 148; | |
769 window.uFrameZ = 334; | |
770 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, | |
771 pGlobalTXT_LocalizationStrings[562]); // "%s is in no condition to %s""do anything" | |
772 window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &window, 0, 0)) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3); | |
773 return false; | |
774 } | |
775 } | |
776 | |
777 //----- (0044622E) -------------------------------------------------------- | |
778 bool EnterHouse(enum HOUSE_ID uHouseID) | |
779 { | |
2543 | 780 signed int uOpenTime; // eax@5 |
781 signed int uCloseTime; // esi@5 | |
782 // unsigned int v5; // esi@5 | |
783 // int v6; // edx@5 | |
784 signed int am_pm_flag_open; // ecx@10 | |
785 signed int am_pm_flag_close; // eax@10 | |
786 // int v9; // esi@10 | |
787 // int v11; // ecx@17 | |
788 // unsigned int v12; // kr00_4@25 | |
789 // int v14; // eax@25 | |
790 unsigned int v17; // eax@37 | |
791 signed int v18; // edi@37 | |
792 signed int v19; // edi@41 | |
793 char pContainer[40]; // [sp+Ch] [bp-30h]@32 | |
794 // unsigned int v24; // [sp+34h] [bp-8h]@5 | |
2501 | 795 |
2543 | 796 GameUI_Footer_TimedString[0] = 0; |
797 pFooterString[0] = 0; | |
798 ShowStatusBarString("", 2); | |
799 if (pMessageQueue_50CBD0->uNumMessages) | |
800 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
801 viewparams->bRedrawGameUI = 1; | |
802 uDialogueType = 0; | |
803 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); | |
804 pKeyActionMap->ResetKeys(); | |
805 if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601) | |
806 { | |
807 GameOver_Loop(0); | |
808 return 0; | |
809 } | |
2501 | 810 uOpenTime = p2DEvents[uHouseID - 1].uOpenTime; |
811 uCloseTime = p2DEvents[uHouseID - 1].uCloseTime; | |
812 current_npc_text = 0; | |
813 dword_F8B1E4 = 0; | |
814 memset(byte_F8B1F0.data(), 0, 4); | |
815 memset(player_levels.data(), 0, 16); | |
816 pRenderer->ClearZBuffer(0, 479); | |
817 | |
818 if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))|| | |
819 ((uCloseTime - 1 > uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1))))) | |
820 | |
821 { | |
822 am_pm_flag_open = 0; | |
823 am_pm_flag_close = 0; | |
824 if (uOpenTime > 12 ) | |
825 { | |
826 uOpenTime -= 12; | |
827 am_pm_flag_open = 1; | |
828 } | |
829 if ( uCloseTime > 12 ) | |
830 { | |
831 uCloseTime -= 12; | |
832 am_pm_flag_close = 1; | |
833 } | |
834 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open], | |
835 uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s" | |
836 ShowStatusBarString(pTmpBuf.data(), 2u); | |
837 if ( uActiveCharacter ) | |
838 pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0); | |
839 return 0; | |
840 } | |
841 else | |
842 { | |
843 //v10 = uHouseID; | |
844 if ( (signed int)uHouseID < 53 ) //entering shops and guilds | |
845 { | |
846 if ( !(pParty->PartyTimes._shop_ban_times[uHouseID]) | |
847 || (pParty->PartyTimes._shop_ban_times[uHouseID] <= pParty->uTimePlayed) ) | |
848 { | |
849 pParty->PartyTimes._shop_ban_times[uHouseID] = 0; | |
850 } | |
851 else | |
852 { | |
853 ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!" | |
854 return 0; | |
855 } | |
856 } | |
857 pAudioPlayer->StopChannels(-1, -1); | |
858 | |
859 uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID; | |
860 in_current_building_type = (BuildingType)pAnimatedRooms[uCurrentHouse_Animation].uBuildingType; | |
861 if ( in_current_building_type == BuildingType_Throne_Room && pParty->uFine ) // going 2 jail | |
862 { | |
863 uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID; | |
864 uHouseID = HOUSE_JAIL; | |
865 pParty->uTimePlayed = pParty->uTimePlayed + 0x7620000; | |
866 in_current_building_type = (BuildingType)pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE_EMERALD_ISLE].uAnimationID].uBuildingType; | |
867 ++pParty->uNumPrisonTerms; | |
868 pParty->uFine = 0; | |
869 for (uint i = 0; i < 4; ++i) | |
870 { | |
871 pParty->pPlayers[i].uTimeToRecovery = 0; | |
872 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; | |
873 pParty->pPlayers[i].SetVariable(VAR_Award, 87); | |
874 } | |
875 } | |
876 ++pIcons_LOD->uTexturePacksCount; | |
877 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
878 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
879 switch (pParty->alignment) | |
880 { | |
881 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
882 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
883 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
884 default: Error("Invalid alignment type: %u", pParty->alignment); | |
885 } | |
886 | |
887 v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
888 pDialogueNPCCount = 0; | |
889 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17]; | |
890 uTextureID_right_panel_loop = uTextureID_right_panel; | |
891 PrepareHouse(uHouseID); | |
892 v18 = 1; | |
893 uTextureID_right_panel_loop = uTextureID_right_panel; | |
894 if ( uNumDialogueNPCPortraits == 1 ) | |
895 pDialogueNPCCount = 1; | |
896 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); | |
897 dword_5C35D4 = 1; | |
898 if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 ) | |
899 { | |
900 if ( (signed int)uHouseID >= HOUSE_STABLES_HARMONDALE && (signed int)uHouseID <= 73 && !IsTravelAvailable(uHouseID - HOUSE_STABLES_HARMONDALE) ) | |
901 { | |
902 return 1; | |
903 } | |
904 } | |
905 else | |
906 { //guilds | |
907 v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags | |
908 //v20 = uHouseID; | |
909 //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) | |
910 if(!_449B57_test_bit(pPlayers[uActiveCharacter]->_achieved_awards_bits,v19)) | |
911 { | |
912 PlayHouseSound(uHouseID, HouseSound_Greeting_2); | |
913 return 1; | |
914 } | |
915 } | |
916 PlayHouseSound(uHouseID, HouseSound_Greeting); | |
917 dword_5C35D4 = 1; | |
918 return 1; | |
919 } | |
920 } | |
921 | |
922 //----- (0044606A) -------------------------------------------------------- | |
923 void PrepareHouse(HOUSE_ID house) | |
924 { | |
925 __int16 uExitMapID; // ax@2 | |
926 // int v7; // ebx@11 | |
927 // int v13; // [sp+30h] [bp-30h]@11 | |
928 int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1 | |
929 int uAnimationID; // [sp+50h] [bp-10h]@1 | |
930 | |
931 | |
932 uAnimationID = p2DEvents[house - 1].uAnimationID; | |
933 memset(npc_id_arr, 0, sizeof(npc_id_arr)); | |
934 uNumDialogueNPCPortraits = 0; | |
935 uHouse_ExitPic = p2DEvents[house - 1].uExitPicID; | |
936 if ( uHouse_ExitPic ) | |
937 { | |
938 uExitMapID = p2DEvents[house - 1]._quest_related; | |
939 if ( uExitMapID > 0 ) | |
940 { | |
941 if(_449B57_test_bit(pParty->_quest_bits,uExitMapID)) | |
942 { | |
943 uHouse_ExitPic = 0; | |
944 } | |
945 } | |
946 } | |
947 | |
948 dword_591080 = pAnimatedRooms[uAnimationID].house_npc_id; | |
949 HouseNPCData[0]=0; | |
950 uNumDialogueNPCPortraits = 0; | |
951 if ( dword_591080 ) | |
952 { | |
953 | |
954 npc_id_arr[0] = dword_591080; | |
955 uNumDialogueNPCPortraits = 1; | |
956 } | |
957 | |
958 for (uint i = 1; i < pNPCStats->uNumNewNPCs; ++i) | |
959 { | |
960 if (pNPCStats->pNewNPCData[i].Location2D == house ) | |
961 { | |
962 if (!(pNPCStats->pNewNPCData[i].uFlags & 0x80)) | |
963 { | |
964 HouseNPCData[uNumDialogueNPCPortraits+1-((dword_591080 != 0) ? 1 : 0) ] = &pNPCStats->pNewNPCData[i]; | |
965 npc_id_arr[uNumDialogueNPCPortraits] = pNPCStats->pNewNPCData[i].uPortraitID; | |
966 ++uNumDialogueNPCPortraits; | |
967 if ((pNPCStats->pNewNPCData[i].uFlags & 3) != 2) | |
968 ++pNPCStats->pNewNPCData[i].uFlags; | |
969 } | |
970 } | |
971 | |
972 } | |
973 | |
974 for (int i = 0; i < uNumDialogueNPCPortraits; ++i) | |
975 { | |
976 | |
977 char icon_name[128]; | |
978 sprintfex(icon_name, "npc%03u", npc_id_arr[i]); | |
979 pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE); | |
980 } | |
981 | |
982 if (uHouse_ExitPic) | |
983 { | |
984 pDialogueNPCPortraits[uNumDialogueNPCPortraits] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE); | |
985 ++uNumDialogueNPCPortraits; | |
986 uHouse_ExitPic = p2DEvents[house - 1].uExitMapID; | |
987 } | |
988 } | |
989 //----- (004B1E92) -------------------------------------------------------- | |
990 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound) | |
991 { | |
2515 | 992 if ( pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId ) |
993 pAudioPlayer->PlaySound((SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId + 300)), | |
2501 | 994 806, 0, -1, 0, 0, 0, 0); |
995 } | |
996 | |
997 //----- (004BCACC) -------------------------------------------------------- | |
998 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam) | |
999 { | |
1000 int experience_for_next_level; // eax@5 | |
1001 int v16; // eax@32 | |
1002 __int16 v24; // ax@163 | |
1003 signed int v36; // esi@227 | |
1004 int pPrice; // ecx@227 | |
1005 | |
1006 if ( !pDialogueWindow->pNumPresenceButton ) | |
1007 return; | |
1008 pRenderer->ClearZBuffer(0, 479); | |
1009 if (dialog_menu_id == HOUSE_DIALOGUE_MAIN) | |
1010 { | |
1011 if ( in_current_building_type == BuildingType_Training ) | |
1012 { | |
1013 if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) | |
1014 { | |
1015 experience_for_next_level = 0; | |
1016 if ( pPlayers[uActiveCharacter]->uLevel > 0 ) | |
1017 { | |
1018 for( uint i = 0; i < pPlayers[uActiveCharacter]->uLevel; i++ ) | |
1019 experience_for_next_level += i + 1; | |
1020 } | |
1021 if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] && | |
1022 (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * experience_for_next_level)//test experience | |
1023 return; | |
1024 } | |
1025 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1026 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 345, 0, 0); |
2501 | 1027 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" |
1028 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); | |
1029 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); | |
1030 } | |
1031 if ( in_current_building_type != BuildingType_Training ) | |
1032 { | |
1033 if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) && | |
1034 transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] | |
1035 || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild ) | |
1036 { | |
1037 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1038 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 345, 0, 0); |
2501 | 1039 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" |
1040 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); | |
1041 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); | |
1042 } | |
1043 else if (uActiveCharacter) | |
1044 { | |
1045 if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) | |
1046 return; | |
1047 } | |
1048 } | |
1049 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; | |
1050 if ( in_current_building_type < BuildingType_19 ) | |
1051 ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)]; | |
1052 } | |
1053 | |
1054 //NEW | |
1055 switch (in_current_building_type) | |
1056 { | |
1057 case BuildingType_FireGuild: | |
1058 case BuildingType_AirGuild: | |
1059 case BuildingType_WaterGuild: | |
1060 case BuildingType_EarthGuild: | |
1061 case BuildingType_SpiritGuild: | |
1062 case BuildingType_MindGuild: | |
1063 case BuildingType_BodyGuild: | |
1064 case BuildingType_LightGuild: | |
1065 case BuildingType_DarkGuild: | |
1066 case BuildingType_ElementalGuild: | |
1067 case BuildingType_SelfGuild: | |
1068 case BuildingType_16: | |
1069 { | |
1070 if ( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] >= (signed __int64)pParty->uTimePlayed ) | |
1071 { | |
1072 for ( uint i = 0; i < 12; ++i ) | |
1073 { | |
1074 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID ) | |
1075 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; | |
1076 } | |
1077 } | |
1078 else//generation new books | |
1079 { | |
1080 SpellBookGenerator(); | |
1081 pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 | |
1082 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); | |
1083 } | |
1084 break; | |
1085 } | |
1086 case BuildingType_TownHall: | |
1087 { | |
1088 if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE ) | |
1089 { | |
1090 if ( pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation | |
1091 { | |
1092 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
1093 pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); | |
1094 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; | |
1095 v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); | |
1096 if ( !v16 ) | |
1097 { | |
1098 while ( 1 ) | |
1099 { | |
1100 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
1101 if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) | |
1102 { | |
1103 if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252) | |
1104 && ((unsigned __int16)v24 < 133 || (unsigned __int16)v24 > 150) | |
1105 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) | |
1106 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) | |
1107 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) | |
1108 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) | |
1109 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) | |
1110 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) | |
1111 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) | |
1112 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) | |
1113 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) | |
1114 break; | |
1115 } | |
1116 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; | |
1117 } | |
1118 } | |
1119 if ( v16 == 1 ) | |
1120 { | |
1121 while ( 1 ) | |
1122 { | |
1123 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
1124 if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) | |
1125 { | |
1126 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) | |
1127 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) | |
1128 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) | |
1129 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) | |
1130 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) | |
1131 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) | |
1132 && ((unsigned __int16)v24 < 0x52u || (unsigned __int16)v24 > 0x54u) | |
1133 && ((unsigned __int16)v24 < 4 || (unsigned __int16)v24 > 6) | |
1134 && ((unsigned __int16)v24 < 0x37u || (unsigned __int16)v24 > 0x39u) | |
1135 && ((unsigned __int16)v24 < 0x3Au || (unsigned __int16)v24 > 0x3Cu) | |
1136 && ((unsigned __int16)v24 < 0x3Du || (unsigned __int16)v24 > 0x3Fu) | |
1137 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) | |
1138 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) | |
1139 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) ) | |
1140 break; | |
1141 } | |
1142 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; | |
1143 } | |
1144 } | |
1145 if ( v16 == 2 ) | |
1146 { | |
1147 while ( 1 ) | |
1148 { | |
1149 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
1150 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) | |
1151 { | |
1152 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) | |
1153 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) | |
1154 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) | |
1155 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) | |
1156 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) | |
1157 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) | |
1158 && ((unsigned __int16)v24 < 0x31u || (unsigned __int16)v24 > 0x33u) | |
1159 && ((unsigned __int16)v24 < 0x34u || (unsigned __int16)v24 > 0x36u) | |
1160 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) | |
1161 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) | |
1162 && ((unsigned __int16)v24 < 0x1Cu || (unsigned __int16)v24 > 0x1Eu) ) | |
1163 break; | |
1164 } | |
1165 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; | |
1166 } | |
1167 } | |
1168 if ( v16 == 3 ) | |
1169 { | |
1170 while ( 1 ) | |
1171 { | |
1172 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
1173 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) | |
1174 { | |
1175 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) | |
1176 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) | |
1177 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) | |
1178 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) | |
1179 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) | |
1180 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) | |
1181 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) | |
1182 && ((unsigned __int16)v24 < 0x43u || (unsigned __int16)v24 > 0x45u) | |
1183 && ((unsigned __int16)v24 < 0x4Fu || (unsigned __int16)v24 > 0x51u) | |
1184 && ((unsigned __int16)v24 < 0xC1u || (unsigned __int16)v24 > 0xC3u) | |
1185 && ((unsigned __int16)v24 < 0x13u || (unsigned __int16)v24 > 0x15u) | |
1186 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) | |
1187 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) | |
1188 && ((unsigned __int16)v24 < 0x6Au || (unsigned __int16)v24 > 0x6Cu) ) | |
1189 break; | |
1190 } | |
1191 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; | |
1192 } | |
1193 } | |
1194 if ( v16 == 4 ) | |
1195 { | |
1196 while ( 1 ) | |
1197 { | |
1198 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
1199 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) | |
1200 { | |
1201 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) | |
1202 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) | |
1203 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) | |
1204 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) | |
1205 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) | |
1206 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) | |
1207 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) | |
1208 && ((unsigned __int16)v24 < 0x46u || (unsigned __int16)v24 > 0x48u) | |
1209 && ((unsigned __int16)v24 < 0x100u || (unsigned __int16)v24 > 0x102u) | |
1210 && ((unsigned __int16)v24 < 0xD9u || (unsigned __int16)v24 > 0xDBu) | |
1211 && ((unsigned __int16)v24 < 0xC7u || (unsigned __int16)v24 > 0xC9u) | |
1212 && ((unsigned __int16)v24 < 0xE5u || (unsigned __int16)v24 > 0xE7u) | |
1213 && ((unsigned __int16)v24 < 0xDFu || (unsigned __int16)v24 > 0xE1u) | |
1214 && ((unsigned __int16)v24 < 0x5Bu || (unsigned __int16)v24 > 0x5Du) | |
1215 && ((unsigned __int16)v24 < 0x49u || (unsigned __int16)v24 > 0x4Bu) | |
1216 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) | |
1217 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) | |
1218 && ((unsigned __int16)v24 < 0x10u || (unsigned __int16)v24 > 0x12u) ) | |
1219 break; | |
1220 } | |
1221 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; | |
1222 } | |
1223 } | |
1224 } | |
1225 bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
1226 if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) | |
1227 { | |
1228 bountyHunting_text = pNPCTopics[351].pText;//" ýòîì ìåñÿöó íàçíà÷åíà íàãðàäà çà ãîëîâó %s..." | |
1229 if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) | |
1230 bountyHunting_text = pNPCTopics[353].pText;//"Êîå êòî óæå ïðèõîäèë â ýòîì ìåñÿöå çà íàãðàäîé" | |
1231 } | |
1232 else | |
1233 { | |
1234 if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] > 0 )//get prize | |
1235 { | |
1236 pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); | |
1237 for ( uint i = 0; i < 4; ++i ) | |
1238 pParty->pPlayers[i].SetVariable(VAR_Award, 86); | |
1239 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; | |
1240 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; | |
1241 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
1242 } | |
1243 bountyHunting_text = pNPCTopics[352].pText;//"Ïîçäðàâëÿþ! Âû óñïåøíî..." | |
1244 } | |
1245 } | |
1246 else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE ) | |
1247 pKeyActionMap->EnterText(1, 10, window_SpeakInHouse); | |
1248 break; | |
1249 } | |
1250 case BuildingType_Bank: | |
1251 { | |
1252 if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) | |
1253 pKeyActionMap->EnterText(1, 10, window_SpeakInHouse); | |
1254 return; | |
1255 break; | |
1256 } | |
1257 case BuildingType_WeaponShop: | |
1258 case BuildingType_ArmorShop: | |
1259 case BuildingType_MagicShop: | |
1260 case BuildingType_AlchemistShop: | |
1261 case BuildingType_Tavern: | |
1262 case BuildingType_Temple: | |
1263 case BuildingType_Training: | |
1264 { | |
1265 break; | |
1266 } | |
1267 default: | |
1268 { | |
1269 return; | |
1270 break; | |
1271 } | |
1272 } | |
1273 | |
1274 switch ( uMessageParam ) | |
1275 { | |
1276 case HOUSE_DIALOGUE_LEARN_SKILLS: | |
1277 { | |
1278 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
1279 UI_CreateEndConversationButton(); | |
1280 FillAviableSkillsToTeach(in_current_building_type); | |
1281 break; | |
1282 } | |
1283 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: | |
1284 { | |
1285 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
1286 UI_CreateEndConversationButton(); | |
1287 InitializaDialogueOptions_Tavern(in_current_building_type); | |
1288 break; | |
1289 } | |
1290 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: | |
1291 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: | |
1292 { | |
1293 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; | |
1294 break; | |
1295 } | |
1296 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: | |
1297 { | |
1298 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_PlayArcomage, 0, 0); | |
1299 dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT; | |
1300 break; | |
1301 } | |
1302 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: | |
1303 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: | |
1304 { | |
1305 if ( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] < (signed __int64)pParty->uTimePlayed ) | |
1306 { | |
1307 GenerateStandartShopItems(); | |
1308 GenerateSpecialShopItems(); | |
1309 pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); | |
1310 } | |
1311 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) | |
1312 { | |
1313 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1314 { | |
1315 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) | |
1316 { | |
1317 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID ) | |
1318 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; | |
1319 } | |
1320 } | |
1321 if ( in_current_building_type == BuildingType_WeaponShop ) | |
1322 { | |
1323 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1324 { | |
1325 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) | |
1326 { | |
1327 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID) | |
1328 weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight); | |
1329 } | |
1330 } | |
1331 } | |
1332 } | |
1333 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) | |
1334 { | |
1335 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1336 { | |
1337 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) | |
1338 { | |
1339 if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) | |
1340 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; | |
1341 } | |
1342 } | |
1343 if ( in_current_building_type == BuildingType_WeaponShop ) | |
1344 { | |
1345 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1346 { | |
1347 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) | |
1348 { | |
1349 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) | |
1350 weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight); | |
1351 } | |
1352 } | |
1353 } | |
1354 } | |
1355 break; | |
1356 } | |
1357 case HOUSE_DIALOGUE_SHOP_SELL: | |
1358 case HOUSE_DIALOGUE_SHOP_IDENTIFY: | |
1359 case HOUSE_DIALOGUE_SHOP_REPAIR: | |
1360 { | |
1361 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; | |
1362 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1363 break; | |
1364 } | |
1365 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: | |
1366 { | |
1367 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
1368 UI_CreateEndConversationButton(); | |
1369 InitializaDialogueOptions_Shops(in_current_building_type); | |
1370 break; | |
1371 } | |
1372 default: | |
1373 { | |
1374 if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) | |
1375 { | |
1376 v36 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); | |
1377 pPrice = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
1378 if ( pPrice < v36 / 3 ) | |
1379 pPrice = v36 / 3; | |
1380 if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam - 36]) | |
1381 { | |
1382 if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] ) | |
1383 { | |
1384 if ( pParty->uNumGold < pPrice ) | |
1385 { | |
1386 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
1387 if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) | |
1388 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); | |
1389 else | |
1390 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
1391 } | |
1392 else | |
1393 { | |
1394 Party::TakeGold(pPrice); | |
1395 dword_F8B1E4 = 1; | |
1396 pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1; | |
1397 pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0); | |
1398 } | |
1399 } | |
1400 } | |
1401 } | |
1402 break; | |
1403 } | |
1404 } | |
1405 } | |
1406 //----- (004B6943) -------------------------------------------------------- | |
1407 void TravelByTransport() | |
1408 { | |
1409 signed int v4; // ebx@1 | |
1410 stru365_travel_info *pTravel; // esi@7 | |
1411 signed int v12; // esi@13 | |
1412 signed int v13; // edi@14 | |
1413 DWORD v14; // eax@26 | |
1414 DWORD v15; // edi@26 | |
1415 int pTextHeight; // eax@36 | |
1416 int pRealTextHeight; // esi@36 | |
1417 int schedule_id; // esi@39 | |
1418 GUIButton *pButton; // ebx@39 | |
1419 signed int v25; // eax@41 | |
1420 MapInfo pMap; // [sp-3Ch] [bp-2CCh]@62 | |
1421 char pTopicArray[5][100]; // [sp+14h] [bp-27Ch]@37 | |
1422 GUIWindow travel_window; // [sp+208h] [bp-88h]@1 | |
1423 int pPrimaryTextHeight; // [sp+260h] [bp-30h]@36 | |
1424 int index; // [sp+27Ch] [bp-14h]@36 | |
1425 unsigned int pPrice; // [sp+288h] [bp-8h]@1 | |
1426 int travel_time; // [sp+28Ch] [bp-4h]@48 | |
1427 enum PlayerSpeech pSpeech; | |
1428 unsigned int pCurrentButton; | |
1429 | |
1430 memcpy(&travel_window, window_SpeakInHouse, sizeof(travel_window)); | |
1431 travel_window.uFrameX = 483; | |
1432 travel_window.uFrameWidth = 148; | |
1433 travel_window.uFrameZ = 334; | |
1434 | |
1435 v4 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType == BuildingType_Stables ? 25 : 50; | |
1436 v4 *= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; | |
1437 | |
1438 pPrice = v4 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
1439 if ( (signed int)pPrice < v4 / 3 ) | |
1440 pPrice = v4 / 3; | |
1441 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) | |
1442 { | |
1443 if ( HouseUI_CheckIfPlayerCanInteract() ) | |
1444 { | |
1445 index = 0; | |
1446 strcpy(pTopicArray[4], ""); | |
1447 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[405], pPrice); // Price: %lu gold | |
1448 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &travel_window, 0, 0); | |
1449 pRealTextHeight = pTextHeight + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; | |
1450 pPrimaryTextHeight = pRealTextHeight; | |
1451 pCurrentButton = 2; | |
1452 for ( uint i = pDialogueWindow->pStartingPosActiveItem; i < (unsigned int)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem); ++i ) | |
1453 { | |
1454 schedule_id = transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][index]; | |
1455 pButton = pDialogueWindow->GetControl(i); | |
1456 | |
1457 if (schedule_id != 255) | |
1458 { | |
1459 //if (schedule_id >= 25) | |
1460 //Log::Warning(L"Transport UI: schedule overflow"); | |
1461 if ( pCurrentButton >= 6 ) | |
1462 v25 = true; | |
1463 else | |
1464 v25 = transport_schedule[schedule_id].pSchedule[pParty->uDaysPlayed % 7]; | |
1465 } | |
1466 | |
1467 if (schedule_id != 255 && v25 && (!transport_schedule[schedule_id].uQuestBit | |
1468 || _449B57_test_bit(pParty->_quest_bits, transport_schedule[schedule_id].uQuestBit)) )//îøèáêà: ðèñóåòñÿ íåñêîëüêî ñòðî÷åê îäíîãî íàïðàâëåíèÿ ïóòåøåñòâèÿ | |
1469 { | |
1470 //get color for current string(îïðåäåëåíèå öâåòà òåêóùåé ñòðîêè)---------- | |
1471 if ( pDialogueWindow->pCurrentPosActiveItem == pCurrentButton ) | |
1472 sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 155)); | |
1473 else | |
1474 sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 255)); | |
1475 //hired NPC premium(ïðåìèÿ íà¸ìíîãî ÍÏÑ)---------------------------------- | |
1476 travel_time = transport_schedule[schedule_id].uTravelTime; | |
1477 if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_EMERALD_ISLE ) | |
1478 { | |
1479 if ( CheckHiredNPCSpeciality(Sailor) ) | |
1480 travel_time -= 2; | |
1481 if ( CheckHiredNPCSpeciality(Navigator) ) | |
1482 travel_time -= 3; | |
1483 if ( CheckHiredNPCSpeciality(Pirate) ) | |
1484 travel_time -= 2; | |
1485 } | |
1486 else | |
1487 { | |
1488 if ( CheckHiredNPCSpeciality(Horseman) ) | |
1489 travel_time -= 2; | |
1490 } | |
1491 if ( CheckHiredNPCSpeciality(Explorer) ) | |
1492 --travel_time; | |
1493 | |
1494 if ( travel_time < 1 ) | |
1495 travel_time = 1; | |
1496 if ( schedule_id != 255 ) | |
1497 { | |
1498 memcpy(&pMap, &pMapStats->pInfos[transport_schedule[schedule_id].uMapInfoID], 0x44u); | |
1499 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[404], travel_time, pMap.pName); // Time - %d days, destination %s | |
1500 strcat(pTopicArray[index], pTmpBuf.data()); | |
1501 strcat(pTopicArray[index], "\n \n"); | |
1502 pButton->uY = pRealTextHeight; | |
1503 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0); | |
1504 pButton->uHeight = pTextHeight; | |
1505 pButton->uW = pButton->uY + pTextHeight - 1; | |
1506 pRealTextHeight += (LOBYTE(pFontArrus->uFontHeight) - 3) + pTextHeight; | |
1507 } | |
1508 } | |
1509 else | |
1510 { | |
1511 strcpy(pTopicArray[index], ""); | |
1512 if ( pButton ) | |
1513 { | |
1514 pButton->uW = 0; | |
1515 pButton->uHeight = 0; | |
1516 pButton->uY = 0; | |
1517 } | |
1518 } | |
1519 ++index; | |
1520 ++pCurrentButton; | |
1521 } | |
1522 if ( pRealTextHeight != pPrimaryTextHeight ) | |
1523 { | |
1524 sprintf(pTmpBuf.data(), "%s\n \n%s%s%s%s%s", pTmpBuf2.data(), pTopicArray[0], pTopicArray[1], pTopicArray[2], pTopicArray[3], pTopicArray[4]); | |
1525 travel_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3); | |
1526 } | |
1527 else | |
1528 { | |
1529 travel_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &travel_window, 0, 0)) / 2 + 138,//"Èçâèíèòå, ïðèõîäèòå â äðóãîé äåíü" | |
1530 Color16(255, 255, 255), pGlobalTXT_LocalizationStrings[561], 3); | |
1531 pAudioPlayer->StopChannels(-1, -1); | |
1532 } | |
1533 } | |
1534 } | |
1535 else//ïîñëå íàæàòèÿ òîïèêà | |
1536 { | |
1537 if ( dialog_menu_id >= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 && dialog_menu_id <= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 ) | |
1538 { | |
1539 if ( pParty->uNumGold < pPrice ) | |
1540 { | |
1541 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"Ó âàñ íå õâàòàåò çîëîòà" | |
1542 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); | |
1543 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1544 return; | |
1545 } | |
1546 | |
1547 Party::TakeGold(pPrice); | |
1548 | |
1549 pTravel = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]]; | |
1550 if ( pTravel->pSchedule[pParty->uDaysPlayed % 7] ) | |
1551 { | |
1552 if ( _stricmp(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename) ) | |
1553 { | |
1554 SaveGame(1, 0); | |
1555 strcpy(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename); | |
1556 | |
1557 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; | |
1558 _5B65B8_npcdata_hiword_house_or_other = 0; | |
1559 dword_5B65BC = 0; | |
1560 _5B65B4_npcdata_loword_house_or_other = pTravel->arrival_rot_y; | |
1561 uGameState = GAME_STATE_CHANGE_LOCATION; | |
1562 _5B65A8_npcdata_uflags_or_other = pTravel->arrival_x; | |
1563 _5B65AC_npcdata_fame_or_other = pTravel->arrival_y; | |
1564 _5B65B0_npcdata_rep_or_other = pTravel->arrival_z; | |
1565 dword_5B65C0 = pTravel->arrival_x | pTravel->arrival_y | pTravel->arrival_z | pTravel->arrival_rot_y; | |
1566 } | |
1567 else | |
1568 { | |
2543 | 1569 pIndoorCameraD3D->sRotationY = 0; |
2501 | 1570 |
1571 pParty->uFlags |= 2u; | |
1572 pParty->vPosition.x = pTravel->arrival_x; | |
1573 pParty->vPosition.y = pTravel->arrival_y; | |
1574 pParty->vPosition.z = pTravel->arrival_z; | |
1575 pParty->uFallStartY = pParty->vPosition.z; | |
1576 pParty->sRotationX = 0; | |
1577 pParty->sRotationY = pTravel->arrival_rot_y; | |
1578 } | |
1579 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
1580 v12 = pTravel->uTravelTime; | |
1581 if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 ) | |
1582 { | |
1583 pSpeech = SPEECH_SetSail; | |
1584 v13 = 2500; | |
1585 if ( CheckHiredNPCSpeciality(Sailor) ) | |
1586 v12 -= 2; | |
1587 if ( CheckHiredNPCSpeciality(Navigator) ) | |
1588 v12 -= 3; | |
1589 if ( CheckHiredNPCSpeciality(Pirate) ) | |
1590 v12 -= 2; | |
1591 } | |
1592 else | |
1593 { | |
1594 pSpeech = SPEECH_CarriageReady; | |
1595 v13 = 1500; | |
1596 if ( CheckHiredNPCSpeciality(Horseman) ) | |
1597 v12 -= 2; | |
1598 } | |
1599 if ( CheckHiredNPCSpeciality(Explorer) ) | |
1600 --v12; | |
1601 if ( v12 < 1 ) | |
1602 v12 = 1; | |
1603 RestAndHeal(1440 * v12); | |
1604 pPlayers[uActiveCharacter]->PlaySound(pSpeech, 0); | |
1605 v14 = GetTickCount(); | |
1606 v15 = v14 + v13; | |
1607 if ( v15 < v14 ) | |
1608 v15 = v14; | |
1609 while ( GetTickCount() < v15 ) | |
1610 sqrt(3.1415926); | |
1611 while ( HouseDialogPressCloseBtn() ) | |
1612 ; | |
1613 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | |
1614 return; | |
1615 } | |
1616 else | |
1617 { | |
1618 dialog_menu_id = HOUSE_DIALOGUE_MAIN; | |
1619 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); | |
1620 } | |
1621 } | |
1622 } | |
1623 } | |
1624 //----- (004B68EA) -------------------------------------------------------- | |
1625 bool __fastcall IsTravelAvailable(int a1) | |
1626 { | |
1627 for ( uint i = 0; i < 4; ++i ) | |
1628 { | |
1629 if ( transport_schedule[transport_routes[a1][i]].pSchedule[pParty->uDaysPlayed % 7] ) | |
1630 { | |
1631 if (!transport_schedule[transport_routes[a1][i]].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[transport_routes[a1][i]].uQuestBit)) | |
1632 return true; | |
1633 } | |
1634 } | |
1635 return false; | |
1636 } | |
1637 | |
1638 //----- (004B7911) -------------------------------------------------------- | |
1639 void TownHallDialog() | |
1640 { | |
1641 int v1; // eax@10 | |
1642 int v2; // esi@10 | |
1643 signed int pStringSum; // ebx@24 | |
1644 signed int v16; // ebx@28 | |
1645 int v17; // ebx@28 | |
1646 GUIButton *pButton; // eax@30 | |
1647 int pTextHeight; // eax@30 | |
1648 unsigned __int16 pTextColor; // ax@30 | |
1649 GUIWindow window; // [sp+60h] [bp-BCh]@21 | |
1650 GUIWindow townHall_window; // [sp+B4h] [bp-68h]@1 | |
1651 int v29; // [sp+10Ch] [bp-10h]@28 | |
1652 int v31; // [sp+114h] [bp-8h]@29 | |
1653 GUIFont *pOutString; // [sp+118h] [bp-4h]@21 | |
1654 | |
1655 memcpy(&townHall_window, window_SpeakInHouse, sizeof(townHall_window)); | |
1656 townHall_window.uFrameX = 483; | |
1657 townHall_window.uFrameWidth = 148; | |
1658 townHall_window.uFrameZ = 334; | |
1659 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);//Òåêóùèé øòðàô | |
1660 townHall_window.DrawTitleText(pFontArrus, 0, 260, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
1661 switch(dialog_menu_id) | |
1662 { | |
1663 case HOUSE_DIALOGUE_MAIN: | |
1664 { | |
1665 pStringSum = 1; | |
1666 pTextHeight = 0; | |
1667 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[604]);//Îõîòà çà âîçíàãðàæäåíèå | |
1668 if ( pParty->uFine > 0 ) | |
1669 { | |
1670 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[603]);//Çàïëàòèòü øòðàô | |
1671 pStringSum = 2; | |
1672 } | |
1673 for ( uint i = 0; i < pStringSum; ++i ) | |
1674 pTextHeight += pFontArrus->CalcTextHeight(pShopOptions[i], &townHall_window, 0, 0); | |
1675 v29 = (100 - pTextHeight) / pStringSum; | |
1676 v16 = 80 - pStringSum * ((100 - pTextHeight) / pStringSum); | |
1677 v17 = (v16 / 2) - v29 / 2 + 158; | |
1678 if ( pDialogueWindow->pNumPresenceButton > 0 ) | |
1679 { | |
1680 v31 = 2; | |
1681 uint j = 0; | |
1682 for ( uint i = pDialogueWindow->pStartingPosActiveItem; | |
1683 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
1684 { | |
1685 pButton = pDialogueWindow->GetControl(i); | |
1686 pButton->uY = v29 + v17; | |
1687 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &townHall_window, 0, 0); | |
1688 pButton->uHeight = pTextHeight; | |
1689 v17 = pButton->uY + pTextHeight - 1; | |
1690 pButton->uW = v17; | |
1691 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); | |
1692 if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) | |
1693 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
1694 townHall_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[j], 3); | |
1695 ++v31; | |
1696 ++j; | |
1697 } | |
1698 } | |
1699 break; | |
1700 } | |
1701 case HOUSE_DIALOGUE_TOWNHALL_MESSAGE: | |
1702 { | |
1703 sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), | |
1704 pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, Color16(0xFFu, 0xFFu, 0xFFu)); | |
1705 sprintf(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].uLevel); | |
1706 current_npc_text = pTmpBuf2.data(); | |
1707 memcpy(&window, pDialogueWindow, sizeof(window)); | |
1708 window.uFrameWidth = 458; | |
1709 window.uFrameZ = 457; | |
1710 pOutString = pFontArrus; | |
1711 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &window, 13, 0) + 7; | |
1712 if ( 352 - pTextHeight < 8 ) | |
1713 { | |
1714 pOutString = pFontCreate; | |
1715 pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &window, 13, 0) + 7; | |
1716 } | |
1717 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); | |
1718 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
1719 window.DrawText(pOutString, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pOutString, &window, 13, 0), 0, 0, 0); | |
1720 break; | |
1721 } | |
1722 case HOUSE_DIALOGUE_TOWNHALL_PAY_FINE: | |
1723 { | |
1724 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
1725 { | |
1726 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" | |
1727 townHall_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
1728 townHall_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3); | |
1729 townHall_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); | |
1730 return; | |
1731 } | |
1732 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
1733 { | |
1734 v1 = atoi(pKeyActionMap->pPressedKeysBuffer); | |
1735 v2 = atoi(pKeyActionMap->pPressedKeysBuffer); | |
1736 if ( v1 <= 0 ) | |
1737 { | |
1738 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1739 return; | |
1740 } | |
1741 if ( v1 > pParty->uNumGold ) | |
1742 { | |
1743 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
1744 v2 = pParty->uNumGold; | |
1745 } | |
1746 if ( v2 > pParty->uFine ) | |
1747 v2 = pParty->uFine; | |
1748 Party::TakeGold(v2); | |
1749 pParty->uFine -= v2; | |
1750 if ( pParty->uFine < 0 ) | |
1751 pParty->uFine = 0; | |
1752 if ( uActiveCharacter ) | |
1753 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); | |
1754 } | |
1755 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
1756 { | |
1757 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1758 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1759 } | |
1760 break; | |
1761 } | |
1762 default: | |
1763 break; | |
1764 } | |
1765 return; | |
1766 } | |
1767 | |
1768 //----- (004B7D7E) -------------------------------------------------------- | |
1769 void BankDialog() | |
1770 { | |
1771 int entered_sum; // eax@19 | |
1772 unsigned int takes_sum; // esi@19 | |
1773 unsigned __int16 pColorText; // ax@27 | |
1774 GUIWindow bank_window; // [sp+Ch] [bp-5Ch]@1 | |
1775 | |
1776 memcpy(&bank_window, window_SpeakInHouse, sizeof(bank_window)); | |
1777 bank_window.uFrameX = 483; | |
1778 bank_window.uFrameWidth = 148; | |
1779 bank_window.uFrameZ = 334; | |
1780 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);//Áàëàíñ | |
1781 bank_window.DrawTitleText(pFontArrus, 0, 220, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
1782 switch(dialog_menu_id) | |
1783 { | |
1784 case HOUSE_DIALOGUE_MAIN: | |
1785 { | |
1786 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); | |
1787 if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) | |
1788 pColorText = Color16(0xFFu, 0xFFu, 0xFFu); | |
1789 bank_window.DrawTitleText(pFontArrus, 0, 146, pColorText, pGlobalTXT_LocalizationStrings[60], 3); | |
1790 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); | |
1791 if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) | |
1792 pColorText = Color16(0xFFu, 0xFFu, 0xFFu); | |
1793 bank_window.DrawTitleText(pFontArrus, 0, 176, pColorText, pGlobalTXT_LocalizationStrings[244], 3); | |
1794 break; | |
1795 } | |
1796 case HOUSE_DIALOGUE_BANK_PUT_GOLD: | |
1797 { | |
1798 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
1799 { | |
1800 sprintf(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[60], pGlobalTXT_LocalizationStrings[112]);//"Ïîëîæèòü" "Ñêîëüêî?" | |
1801 bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
1802 bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3); | |
1803 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); | |
1804 return; | |
1805 } | |
1806 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
1807 { | |
1808 entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer); | |
1809 takes_sum = entered_sum; | |
1810 if ( !entered_sum ) | |
1811 { | |
1812 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1813 return; | |
1814 } | |
1815 if ( entered_sum > pParty->uNumGold ) | |
1816 { | |
1817 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
1818 takes_sum = pParty->uNumGold; | |
1819 } | |
1820 if ( takes_sum ) | |
1821 { | |
1822 Party::TakeGold(takes_sum); | |
1823 pParty->uNumGoldInBank += takes_sum; | |
1824 if ( uActiveCharacter ) | |
1825 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); | |
1826 } | |
1827 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1828 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1829 return; | |
1830 } | |
1831 if (window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
1832 { | |
1833 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1834 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1835 } | |
1836 return; | |
1837 } | |
1838 case HOUSE_DIALOGUE_BANK_GET_GOLD: | |
1839 { | |
1840 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
1841 { | |
1842 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[244], pGlobalTXT_LocalizationStrings[112]);//"Ñíÿòü" "Ñêîëüêî?" | |
1843 bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
1844 bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3); | |
1845 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); | |
1846 return; | |
1847 } | |
1848 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
1849 { | |
1850 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1851 entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer); | |
1852 takes_sum = entered_sum; | |
1853 if ( entered_sum ) | |
1854 { | |
1855 if ( entered_sum > pParty->uNumGoldInBank ) | |
1856 { | |
1857 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
1858 takes_sum = pParty->uNumGoldInBank; | |
1859 } | |
1860 if ( takes_sum ) | |
1861 { | |
1862 Party::SetGold(pParty->uNumGold + takes_sum); | |
1863 pParty->uNumGoldInBank -= takes_sum; | |
1864 } | |
1865 } | |
1866 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1867 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1868 return; | |
1869 } | |
1870 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
1871 { | |
1872 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1873 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
1874 } | |
1875 return; | |
1876 } | |
1877 default: | |
1878 { | |
1879 break; | |
1880 } | |
1881 } | |
1882 } | |
1883 // F8B19C: using guessed type int dword_F8B19C; | |
1884 | |
1885 //----- (004B8285) -------------------------------------------------------- | |
1886 void TavernDialog() | |
1887 { | |
1888 int pPriceRoom; | |
1889 int pPriceFood; | |
1890 int pPriceSkill; | |
1891 int pItemNum; | |
1892 double v2; // st7@1 | |
1893 int pNumString; // edi@16 | |
1894 signed int v9; // esi@16 | |
1895 unsigned int pColorText; // eax@57 | |
1896 GUIButton *pButton; // eax@65 | |
1897 int pSkillCount; | |
1898 signed int pOptionsCount; // edi@77 | |
1899 signed int i; // esi@79 | |
1900 // signed int v53; // edi@81 | |
1901 int v54; // edi@81 | |
1902 const char *pText; // [sp-4h] [bp-278h]@93 | |
1903 char pTopic1[100]; // [sp+Ch] [bp-268h]@55 | |
1904 char pTopic4[100]; // [sp+70h] [bp-204h]@59 | |
1905 char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57 | |
1906 char pTopic3[100]; // [sp+138h] [bp-13Ch]@59 | |
1907 GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1 | |
1908 int v91; // [sp+270h] [bp-4h]@3 | |
1909 unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55 | |
1910 unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57 | |
1911 unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59 | |
1912 unsigned __int8 pTopic4Height; | |
1913 int pTextHeight; | |
1914 int all_text_height; // [sp+260h] [bp-14h]@18 | |
1915 GUIFont *pOutString; | |
1916 | |
1917 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); | |
1918 dialog_window.uFrameX = 483; | |
1919 dialog_window.uFrameWidth = 148; | |
1920 dialog_window.uFrameZ = 334; | |
1921 v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; | |
1922 | |
1923 pPriceRoom = ((v2 * v2) / 10) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
1924 if ( pPriceRoom < ((v2 * v2) / 10) / 3 ) | |
1925 pPriceRoom = ((v2 * v2) / 10) / 3; | |
1926 if ( pPriceRoom <= 0 ) | |
1927 pPriceRoom = 1; | |
1928 | |
1929 pPriceFood = ((v2 * v2) * v2 / 100) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
1930 if ( pPriceFood < ((v2 * v2) * v2 / 100) / 3 ) | |
1931 pPriceFood = ((v2 * v2) * v2 / 100) / 3; | |
1932 if ( pPriceFood <= 0 ) | |
1933 pPriceFood = 1; | |
1934 | |
1935 | |
1936 switch(dialog_menu_id) | |
1937 { | |
1938 case HOUSE_DIALOGUE_MAIN: | |
1939 { | |
1940 if ( !HouseUI_CheckIfPlayerCanInteract() ) | |
1941 return; | |
1942 | |
1943 sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); | |
1944 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pPriceRoom); // Rent room for %d gold | |
1945 strcat(pTopic1, pTmpBuf2.data()); | |
1946 pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0); | |
1947 strcat(pTopic1, "\n \n"); | |
1948 | |
1949 sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); | |
1950 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold | |
1951 (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, pPriceFood); | |
1952 strcat(pTopic2, pTmpBuf2.data()); | |
1953 pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0); | |
1954 strcat(pTopic2, "\n \n"); | |
1955 | |
1956 sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); | |
1957 strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills | |
1958 pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0); | |
1959 strcat(pTopic3, "\n \n"); | |
1960 pTopic4[0] = 0; | |
1961 if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 ) | |
1962 { | |
1963 sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); | |
1964 strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage | |
1965 pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0); | |
1966 } | |
1967 | |
1968 if ( pDialogueWindow->pNumPresenceButton ) | |
1969 { | |
1970 for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; | |
1971 pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pItemNum ) | |
1972 { | |
1973 pButton = pDialogueWindow->GetControl(pItemNum); | |
1974 if ( pButton->msg_param == 15 ) | |
1975 { | |
1976 pButton->uHeight = pTopic1Height; | |
1977 pButton->uY = 146; | |
1978 pButton->uW = pTopic1Height + 145; | |
1979 } | |
1980 else if ( pButton->msg_param == 16 ) | |
1981 { | |
1982 pButton->uHeight = pTopic2Height; | |
1983 pButton->uY = pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; | |
1984 pButton->uW = (pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) + pTopic2Height - 1; | |
1985 } | |
1986 else if ( pButton->msg_param == 96 ) | |
1987 { | |
1988 pButton->uY = pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; | |
1989 pButton->uHeight = pTopic3Height; | |
1990 pButton->uW = pTopic3Height + (pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) - 1; | |
1991 } | |
1992 else if ( pButton->msg_param == 101 ) | |
1993 { | |
1994 pButton->uHeight = pTopic4Height; | |
1995 pButton->uY = pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146; | |
1996 pButton->uW = (pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146) + pTopic4Height - 1; | |
1997 } | |
1998 } | |
1999 sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4); | |
2000 dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3); | |
2001 } | |
2002 break; | |
2003 } | |
2004 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: | |
2005 { | |
2006 pOutString = pFontArrus; | |
2007 strcpy(pTmpBuf.data(), pNPCTopics[354].pText); | |
2008 dialog_window.uFrameWidth = game_viewport_width; | |
2009 dialog_window.uFrameZ = 452; | |
2010 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; | |
2011 if ( 352 - pTextHeight < 8 ) | |
2012 { | |
2013 pOutString = pFontCreate; | |
2014 pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; | |
2015 } | |
2016 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); | |
2017 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
2018 window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0), 0, 0, 0); | |
2019 break; | |
2020 } | |
2021 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: | |
2022 { | |
2023 strcpy(pTmpBuf.data(), pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText); | |
2024 dialog_window.uFrameWidth = game_viewport_width; | |
2025 dialog_window.uFrameZ = 452; | |
2026 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; | |
2027 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); | |
2028 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
2029 window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, | |
2030 FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0), 0, 0, 0); | |
2031 break; | |
2032 } | |
2033 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: | |
2034 { | |
2035 if ( pArcomageGame->bGameInProgress == 1 ) | |
2036 return; | |
2037 if ( pArcomageGame->uGameWinner ) | |
2038 { | |
2039 if ( pArcomageGame->uGameWinner == 1 ) | |
2040 pText = pGlobalTXT_LocalizationStrings[640];// You won! | |
2041 else | |
2042 pText = pGlobalTXT_LocalizationStrings[641];// You lost! | |
2043 } | |
2044 else | |
2045 { | |
2046 pText = pGlobalTXT_LocalizationStrings[639];// A tie! | |
2047 } | |
2048 strcpy(pTmpBuf.data(), pText); | |
2049 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, | |
2050 Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
2051 break; | |
2052 } | |
2053 case HOUSE_DIALOGUE_TAVERN_REST: | |
2054 { | |
2055 if ( pParty->uNumGold >= pPriceRoom ) | |
2056 { | |
2057 Party::TakeGold(pPriceRoom); | |
2058 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2059 dialog_menu_id = HOUSE_DIALOGUE_NULL; | |
2060 HouseDialogPressCloseBtn(); | |
2061 GetHouseGoodbyeSpeech(); | |
2062 pMediaPlayer->Unload(); | |
2063 /*if ( pMessageQueue_50CBD0->uNumMessages ) | |
2064 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2065 pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom; | |
2066 pMessageQueue_50CBD0->pMessages[0].param = (int)window_SpeakInHouse->ptr_1C;//107 | |
2067 pMessageQueue_50CBD0->pMessages[0].field_8 = 1; | |
2068 ++pMessageQueue_50CBD0->uNumMessages;*/ | |
2069 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_RentRoom, (int)window_SpeakInHouse->ptr_1C, 1); | |
2070 window_SpeakInHouse->Release(); | |
2071 window_SpeakInHouse = 0; | |
2072 return; | |
2073 } | |
2074 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//Ó âàñ íå õâàòàåò çîëîòà | |
2075 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); | |
2076 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2077 break; | |
2078 } | |
2079 | |
2080 case HOUSE_DIALOGUE_LEARN_SKILLS: | |
2081 { | |
2082 if ( !HouseUI_CheckIfPlayerCanInteract() ) | |
2083 return; | |
2084 pSkillCount = 0; | |
2085 v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); | |
2086 pPriceSkill = v9 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
2087 if ( pPriceSkill < v9 / 3 ) | |
2088 pPriceSkill = v9 / 3; | |
2089 all_text_height = 0; | |
2090 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2091 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
2092 { | |
2093 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] | |
2094 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) | |
2095 { | |
2096 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); | |
2097 pSkillCount++; | |
2098 } | |
2099 } | |
2100 if ( pSkillCount ) | |
2101 { | |
2102 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPriceSkill);//Ñòîèìîñòü íàâûêà: %lu | |
2103 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); | |
2104 v91 = (149 - all_text_height) / pSkillCount; | |
2105 if ( (149 - all_text_height) / pSkillCount > 32 ) | |
2106 v91 = 32; | |
2107 v54 = (149 - pSkillCount * v91 - all_text_height) / 2 - v91 / 2 + 162; | |
2108 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2109 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; i++ ) | |
2110 { | |
2111 pButton = pDialogueWindow->GetControl(i); | |
2112 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] | |
2113 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) | |
2114 { | |
2115 pButton->uW = 0; | |
2116 pButton->uHeight = 0; | |
2117 pButton->uY = 0; | |
2118 } | |
2119 else | |
2120 { | |
2121 pButton->uY = v91 + v54; | |
2122 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); | |
2123 pButton->uHeight = pTextHeight; | |
2124 v54 = pTextHeight + pButton->uY - 1; | |
2125 pButton->uW = v54; | |
2126 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); | |
2127 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
2128 pColorText = Color16(0xFFu, 0xFFu, 0xFFu); | |
2129 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); | |
2130 } | |
2131 } | |
2132 return; | |
2133 } | |
2134 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName,//Ñîâåòóþ âàì %s %s ïîèñêàòü çíàíèÿ åùå ãäå-íèáóäü | |
2135 pClassNames[pPlayers[uActiveCharacter]->classType]); | |
2136 strcat(pTmpBuf.data(), "\n \n"); | |
2137 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Áîëüøå íè÷åãî íå ìîãó ïðåäëîæèòü. | |
2138 pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; | |
2139 dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
2140 return; | |
2141 } | |
2142 | |
2143 case HOUSE_DIALOGUE_TAVERN_BUY_FOOD: | |
2144 { | |
2145 if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier ) | |
2146 { | |
2147 ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2);//Âû óæå êóïèëè åäó! | |
2148 if ( uActiveCharacter ) | |
2149 pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0); | |
2150 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2151 return; | |
2152 } | |
2153 if ( pParty->uNumGold >= pPriceFood ) | |
2154 { | |
2155 Party::TakeGold(pPriceFood); | |
2156 pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; | |
2157 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); | |
2158 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2159 return; | |
2160 } | |
2161 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold" | |
2162 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); | |
2163 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2164 break; | |
2165 } | |
2166 | |
2167 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: | |
2168 { | |
2169 if ( HouseUI_CheckIfPlayerCanInteract() ) | |
2170 { | |
2171 pOptionsCount = 2; | |
2172 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[620]);//Ïðàâèëà | |
2173 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[622]);//Óñëîâèÿ ïîáåäû | |
2174 if ( pParty->HasItem(651) )//651 - Êîëîäà äëÿ èãðû â ÀðêîÌýéäæ â Items.txt | |
2175 { | |
2176 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[621]);//Èãðàòü | |
2177 pOptionsCount = 3; | |
2178 } | |
2179 for ( i = 0; i < pOptionsCount; ++i ) | |
2180 all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); | |
2181 all_text_height = (174 - all_text_height) / pOptionsCount; | |
2182 | |
2183 v54 = (174 - pOptionsCount * (174 - all_text_height) / pOptionsCount - all_text_height) / 2 - (174 - all_text_height) / pOptionsCount / 2 + 138; | |
2184 pNumString = 0; | |
2185 for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; | |
2186 pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ; pItemNum++ ) | |
2187 { | |
2188 pButton = pDialogueWindow->GetControl(pItemNum); | |
2189 pButton->uY = all_text_height + v54; | |
2190 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); | |
2191 pButton->uHeight = pTextHeight; | |
2192 v54 = pButton->uY + pTextHeight - 1; | |
2193 pButton->uW = v54; | |
2194 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); | |
2195 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) | |
2196 pColorText = Color16(0xFFu, 0xFFu, 0xFFu); | |
2197 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3); | |
2198 ++pNumString; | |
2199 } | |
2200 } | |
2201 break; | |
2202 } | |
2203 default: | |
2204 { | |
2205 break; | |
2206 } | |
2207 } | |
2208 } | |
2209 | |
2210 //----- (004B705E) -------------------------------------------------------- | |
2211 void TempleDialog() | |
2212 { | |
2213 int pPrice; // edi@1 | |
2214 int pTextHeight; // eax@11 | |
2215 unsigned __int16 pTextColor; // ax@21 | |
2216 DDM_DLV_Header *v26; // edi@29 | |
2217 unsigned int v30; // edx@36 | |
2218 int v35; // edi@50 | |
2219 GUIButton *pButton; // edi@64 | |
2220 // int v47; // edi@71 | |
2221 GUIWindow tample_window; // [sp+13Ch] [bp-88h]@1 | |
2222 unsigned __int8 index; // [sp+1B7h] [bp-Dh]@64 | |
2223 int v64; // [sp+1B8h] [bp-Ch]@6 | |
2224 unsigned int pCurrentItem; // [sp+1BCh] [bp-8h]@6 | |
2225 int all_text_height; // [sp+1C0h] [bp-4h]@6 | |
2226 | |
2227 memcpy(&tample_window, window_SpeakInHouse, sizeof(tample_window)); | |
2228 tample_window.uFrameX = 483; | |
2229 tample_window.uFrameWidth = 148; | |
2230 tample_window.uFrameZ = 334; | |
2231 pPrice = pPlayers[uActiveCharacter]->GetTempleHealCostModifier(p2DEvents[window_SpeakInHouse->par1C - 1].fPriceMultiplier); | |
2232 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN ) | |
2233 { | |
2234 index = 1; | |
2235 pButton = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem); | |
2236 pButton->uHeight = 0; | |
2237 pButton->uY = 0; | |
2238 if ( pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) | |
2239 { | |
2240 sprintfex(pTmpBuf.data(), "%s %d %s", pGlobalTXT_LocalizationStrings[104], pPrice, pGlobalTXT_LocalizationStrings[97]);//"Ëå÷èòü" "Çîëîòî" | |
2241 pShopOptions[0] = pTmpBuf.data(); | |
2242 index = 0; | |
2243 } | |
2244 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[68]);//"Ïîæåðòâîâàòü" | |
2245 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);//"Îáó÷èòüñÿ íàâûêàì" | |
2246 all_text_height = 0; | |
2247 if ( index < pDialogueWindow->pNumPresenceButton ) | |
2248 { | |
2249 uint i = index; | |
2250 for ( uint j = index; j < pDialogueWindow->pNumPresenceButton; ++j ) | |
2251 { | |
2252 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0); | |
2253 i++; | |
2254 } | |
2255 } | |
2256 v64 = (174 - (signed int)all_text_height) / (pDialogueWindow->pNumPresenceButton - index); | |
2257 if ( v64 > 32 ) | |
2258 v64 = 32; | |
2259 all_text_height = (174 - v64 * (pDialogueWindow->pNumPresenceButton - index) - (signed int)all_text_height) / 2 - v64 / 2 + 138; | |
2260 if ( index + pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) | |
2261 { | |
2262 uint i = index; | |
2263 for ( pCurrentItem = index + pDialogueWindow->pStartingPosActiveItem; | |
2264 (signed int)pCurrentItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pCurrentItem ) | |
2265 { | |
2266 pButton = pDialogueWindow->GetControl(pCurrentItem); | |
2267 pButton->uY = v64 + all_text_height; | |
2268 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0); | |
2269 pButton->uHeight = pTextHeight; | |
2270 pButton->uW = pButton->uY + pTextHeight - 1; | |
2271 all_text_height = pButton->uW; | |
2272 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); | |
2273 if ( pDialogueWindow->pCurrentPosActiveItem != index + 2 ) | |
2274 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
2275 tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[1 * i], 3); | |
2276 i++; | |
2277 index++; | |
2278 } | |
2279 } | |
2280 return; | |
2281 } | |
2282 //------------------------------------------------- | |
2283 if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_HEAL ) | |
2284 { | |
2285 if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) | |
2286 return; | |
2287 if ( pParty->uNumGold < pPrice ) | |
2288 { | |
2289 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"Ó âàñ íå õâàòàåò çîëîòà" | |
2290 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2291 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2292 return; | |
2293 } | |
2294 Party::TakeGold(pPrice); | |
2295 v35 = LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]); | |
2296 memset(pPlayers[uActiveCharacter], 0, 0xA0u); | |
2297 pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); | |
2298 pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); | |
2299 if ( (signed int)window_SpeakInHouse->ptr_1C != 78 && ((signed int)window_SpeakInHouse->ptr_1C <= 80 || (signed int)window_SpeakInHouse->ptr_1C > 82) ) | |
2300 { | |
2301 if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 )// åñëè ñîñòîÿíèå çîìáè | |
2302 { | |
2303 pPlayers[uActiveCharacter]->uCurrentFace = pPlayers[uActiveCharacter]->uPrevFace; | |
2304 pPlayers[uActiveCharacter]->uVoiceID = pPlayers[uActiveCharacter]->uPrevVoiceID; | |
2305 ReloadPlayerPortraits(uActiveCharacter - 1, pPlayers[uActiveCharacter]->uPrevFace); | |
2306 } | |
2534 | 2307 pAudioPlayer->PlaySound((SoundID)SOUND_heal, -1, 0, -1, 0, 0, 0, 0); |
2501 | 2308 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); |
2309 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); | |
2310 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2311 return; | |
2312 } | |
2313 if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 ) | |
2314 LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = v35; | |
2315 else | |
2316 { | |
2317 if ( !pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated] | |
2318 && !pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] && !pPlayers[uActiveCharacter]->pConditions[Condition_Dead] ) | |
2319 { | |
2534 | 2320 pAudioPlayer->PlaySound((SoundID)SOUND_heal, -1, 0, -1, 0, 0, 0, 0); |
2501 | 2321 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); |
2322 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); | |
2323 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2324 return; | |
2325 } | |
2326 pPlayers[uActiveCharacter]->uPrevFace = pPlayers[uActiveCharacter]->uCurrentFace; | |
2327 pPlayers[uActiveCharacter]->uPrevVoiceID = pPlayers[uActiveCharacter]->uVoiceID; | |
2328 pPlayers[uActiveCharacter]->SetCondition(Condition_Zombie, 1); | |
2329 pPlayers[uActiveCharacter]->uVoiceID = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; | |
2330 pPlayers[uActiveCharacter]->uCurrentFace = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; | |
2331 ReloadPlayerPortraits(uActiveCharacter - 1, (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23); | |
2332 pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed; | |
2333 //v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); | |
2334 } | |
2335 //HIDWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = (int)v39; | |
2336 pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed; | |
2534 | 2337 pAudioPlayer->PlaySound((SoundID)SOUND_heal, -1, 0, -1, 0, 0, 0, 0); |
2501 | 2338 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); |
2339 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); | |
2340 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2341 return; | |
2342 } | |
2343 //--------------------------------------------------- | |
2344 if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_DONATE ) | |
2345 { | |
2346 pPrice = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; | |
2347 if ( pParty->uNumGold >= (unsigned int)pPrice ) | |
2348 { | |
2349 Party::TakeGold((unsigned int)pPrice); | |
2350 v26 = &pOutdoor->ddm; | |
2351 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
2352 v26 = &pIndoor->dlv; | |
2353 if ( v26->uReputation > -5 ) | |
2354 { | |
2355 v26->uReputation = v26->uReputation - 1; | |
2356 if ( v26->uReputation - 1 < -5 ) | |
2357 v26->uReputation = -5; | |
2358 } | |
2359 if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 ) | |
2360 { | |
2361 if ( v26->uReputation <= -5 ) | |
2362 { | |
2363 v30 = pParty->uDaysPlayed % 7 + 1; | |
2364 LOBYTE(v30) = v30 | 0x80; | |
2365 _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0); | |
2366 } | |
2367 if ( v26->uReputation <= -10 ) | |
2368 { | |
2369 v30 = pParty->uDaysPlayed % 7 + 1; | |
2370 LOBYTE(v30) = v30 | 0x80; | |
2371 _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v30, 48, 0); | |
2372 } | |
2373 if ( v26->uReputation <= -15 ) | |
2374 { | |
2375 v30 = pParty->uDaysPlayed % 7 + 1; | |
2376 LOBYTE(v30) = v30 | 0x80; | |
2377 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v30, 48, 0); | |
2378 } | |
2379 if ( v26->uReputation <= -20 ) | |
2380 { | |
2381 v30 = pParty->uDaysPlayed % 7 + 1; | |
2382 LOBYTE(v30) = v30 | 0x80; | |
2383 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v30, 48, 0); | |
2384 } | |
2385 if ( v26->uReputation <= -25 ) | |
2386 { | |
2387 v30 = pParty->uDaysPlayed % 7 + 1; | |
2388 LOBYTE(v30) = v30 | 0x80; | |
2389 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v30, 48, 0); | |
2390 } | |
2391 } | |
2392 ++byte_F8B1EF[uActiveCharacter]; | |
2393 pPlayers[uActiveCharacter]->PlaySound(SPEECH_83, 0); | |
2394 ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2); // "Thank You!" | |
2395 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2396 return; | |
2397 } | |
2398 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"Ó âàñ íå õâàòàåò çîëîòà" | |
2399 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2400 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2401 return; | |
2402 } | |
2403 //------------------------------------------------ | |
2404 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) | |
2405 { | |
2406 if ( HouseUI_CheckIfPlayerCanInteract() ) | |
2407 { | |
2408 all_text_height = 0; | |
2409 pCurrentItem = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); | |
2410 v64 = (signed int)(pCurrentItem * (100 - pPlayers[uActiveCharacter]->GetMerchant())) / 100; | |
2411 if ( v64 < (signed int)pCurrentItem / 3 ) | |
2412 v64 = (signed int)pCurrentItem / 3; | |
2413 pCurrentItem = 0; | |
2414 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
2415 { | |
2416 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] | |
2417 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) | |
2418 { | |
2419 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &tample_window, 0, 0); | |
2420 ++pCurrentItem; | |
2421 } | |
2422 } | |
2423 if ( pCurrentItem ) | |
2424 { | |
2425 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v64); | |
2426 tample_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); | |
2427 v64 = (149 - (signed int)all_text_height) / (signed int)pCurrentItem; | |
2428 if ( v64 > 32 ) | |
2429 v64 = 32; | |
2430 all_text_height = (signed int)(149 - pCurrentItem * v64 - (int)all_text_height) / 2 - v64 / 2 + 162; | |
2431 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) | |
2432 { | |
2433 pCurrentItem = 2; | |
2434 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2435 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
2436 { | |
2437 pButton = pDialogueWindow->GetControl(i); | |
2438 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] | |
2439 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) | |
2440 { | |
2441 pButton->uW = 0; | |
2442 pButton->uHeight = 0; | |
2443 pButton->uY = 0; | |
2444 } | |
2445 else | |
2446 { | |
2447 pButton->uY = v64 + all_text_height; | |
2448 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &tample_window, 0, 0); | |
2449 pButton->uHeight = pTextHeight; | |
2450 pButton->uW = pButton->uY + pTextHeight - 1; | |
2451 all_text_height = pButton->uW; | |
2452 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); | |
2453 if ( pDialogueWindow->pCurrentPosActiveItem != pCurrentItem ) | |
2454 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
2455 tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); | |
2456 } | |
2457 pCurrentItem++; | |
2458 } | |
2459 } | |
2460 } | |
2461 else | |
2462 { | |
2463 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//"Ñîâåòóþ âàì %s %s ïîèñêàòü çíàíèÿ åùå ãäå-íèáóäü" | |
2464 strcat(pTmpBuf.data(), "\n \n"); | |
2465 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//"Áîëüøå íè÷åãî íå ìîãó ïðåäëîæèòü." | |
2466 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &tample_window, 0, 0); | |
2467 tample_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
2468 } | |
2469 } | |
2470 } | |
2471 return; | |
2472 } | |
2473 | |
2474 //----- (004B4710) -------------------------------------------------------- | |
2475 void TrainingDialog() | |
2476 { | |
2477 unsigned __int64 v5; // edi@3 | |
2478 int v8; // edx@4 | |
2479 double v9; // st7@6 | |
2480 signed int v10; // esi@6 | |
2481 int pPrice; // ecx@6 | |
2482 signed int v14; // esi@14 | |
2483 // int v16; // eax@16 | |
2484 int v19; // ecx@24 | |
2485 int v33; // eax@36 | |
2486 unsigned int v36; // eax@38 | |
2487 unsigned int v42; // eax@46 | |
2488 int index; | |
2489 int all_text_height; // eax@68 | |
2490 int v49; // ebx@69 | |
2491 GUIButton *pButton; // eax@71 | |
2492 int pTextHeight; // eax@71 | |
2493 unsigned __int16 pTextColor; // ax@71 | |
2494 GUIWindow training_dialog_window; // [sp+Ch] [bp-78h]@1 | |
2495 int v69; // [sp+70h] [bp-14h]@6 | |
2496 int v73; // [sp+80h] [bp-4h]@14 | |
2497 | |
2498 memcpy(&training_dialog_window, window_SpeakInHouse, sizeof(training_dialog_window)); | |
2499 training_dialog_window.uFrameX = 483; | |
2500 training_dialog_window.uFrameWidth = 148; | |
2501 training_dialog_window.uFrameZ = 334; | |
2502 v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2 | |
2503 //v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]; | |
2504 if (pPlayers[uActiveCharacter]->uExperience >= v5) | |
2505 { | |
2506 v8 = pPlayers[uActiveCharacter]->classType % 4 + 1; | |
2507 if ( v8 == 4 ) | |
2508 v8 = 3; | |
2509 v9 = (double)pPlayers[uActiveCharacter]->uLevel; | |
2510 v69 = v8; | |
2511 v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8); | |
2512 pPrice = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
2513 if ( pPrice < v10 / 3 ) | |
2514 pPrice = v10 / 3; | |
2515 } | |
2516 //------------------------------------------------------- | |
2517 all_text_height = 0; | |
2518 if (HouseUI_CheckIfPlayerCanInteract()) | |
2519 { | |
2520 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN ) | |
2521 { | |
2522 if (HouseUI_CheckIfPlayerCanInteract()) | |
2523 { | |
2524 index = 0; | |
2525 pShopOptions[0] = pTmpBuf.data(); | |
2526 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);// "Learn Skills" | |
2527 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) | |
2528 { | |
2529 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2530 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
2531 { | |
2532 if ( pDialogueWindow->GetControl(i)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) | |
2533 { | |
2534 if (pPlayers[uActiveCharacter]->uLevel >= pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]) | |
2535 sprintfex(pShopOptions[index], "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you." | |
2536 else | |
2537 { | |
2538 if (pPlayers[uActiveCharacter]->uExperience < v5) | |
2539 sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[538], (uint)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1); // "You need %d more experience to train to level %d" | |
2540 else | |
2541 sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[537], pPlayers[uActiveCharacter]->uLevel + 1, pPrice); // "Train to level %d for %d gold" | |
2542 } | |
2543 } | |
2544 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0); | |
2545 ++index; | |
2546 } | |
2547 } | |
2548 v49 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; | |
2549 if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) | |
2550 { | |
2551 index = 0; | |
2552 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2553 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
2554 { | |
2555 pButton = pDialogueWindow->GetControl(i); | |
2556 pButton->uY = (174 - all_text_height) / 2 + v49; | |
2557 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0); | |
2558 pButton->uHeight = pTextHeight; | |
2559 pButton->uW = pTextHeight + pButton->uY - 1; | |
2560 v49 = pButton->uW; | |
2561 pTextColor = Color16(0xE1u, 0xCDu, 0x23u); | |
2562 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
2563 pTextColor = Color16(255, 255, 255); | |
2564 training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[index], 3); | |
2565 ++index; | |
2566 } | |
2567 } | |
2568 } | |
2569 } | |
2570 //------------------------------------------------------------------ | |
2571 if ( dialog_menu_id == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) | |
2572 { | |
2573 if ( !HouseUI_CheckIfPlayerCanInteract() ) | |
2574 { | |
2575 v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &training_dialog_window, 0, 0); | |
2576 training_dialog_window.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, Color16(0xE1u, 0xCDu, 0x23u), pNPCTopics[122].pText, 3); | |
2577 pDialogueWindow->pNumPresenceButton = 0; | |
2578 return; | |
2579 } | |
2580 if ( pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE] ) | |
2581 { | |
2582 if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 ) | |
2583 { | |
2584 if ( pParty->uNumGold >= pPrice) | |
2585 { | |
2586 Party::TakeGold(pPrice); | |
2587 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2588 ++pPlayers[uActiveCharacter]->uLevel; | |
2589 pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5; | |
2590 pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); | |
2591 pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); | |
2592 uint max_level_in_party = player_levels[0]; | |
2593 for (uint _it = 1; _it < 4; ++_it) | |
2594 { | |
2595 if (player_levels[_it] > max_level_in_party) | |
2596 max_level_in_party = player_levels[_it]; | |
2597 } | |
2598 ++player_levels[uActiveCharacter - 1]; | |
2599 if (player_levels[uActiveCharacter - 1] > max_level_in_party) // if we reach new maximum party level | |
2600 // feature is broken thou, since this array is always zeroed in EnterHouse | |
2601 { | |
2602 v42 = 60 * (_494820_training_time(pParty->uCurrentHour) + 4) - pParty->uCurrentMinute; | |
2603 if ((unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_94 || | |
2604 (unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_95) | |
2605 v42 += 720; | |
2606 RestAndHeal((signed int)(v42 + 10080)); | |
2607 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2608 pOutdoor->SetFog(); | |
2609 } | |
2610 pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0); | |
2611 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);// | |
2612 // "%s is now Level %lu and has earned %lu Skill Points!" | |
2613 ShowStatusBarString(pTmpBuf.data(), 2); | |
2614 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2615 return; | |
2616 } | |
2617 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" | |
2618 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)4); | |
2619 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2620 return; | |
2621 } | |
2622 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1);// | |
2623 // "You need %d more experience to train to level %d" | |
2624 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 88; | |
2625 } | |
2626 else | |
2627 { | |
2628 sprintf(pTmpBuf.data(), "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);// | |
2629 // ""With your skills, you should be working here as a teacher."" | |
2630 // ""Sorry, but we are unable to train you."" | |
2631 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 101; | |
2632 } | |
2633 training_dialog_window.DrawTitleText(pFontArrus, 0, v36, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); | |
2634 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)3); | |
2635 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2636 return; | |
2637 } | |
2638 } | |
2639 //------------------------------------------------------------- | |
2640 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) | |
2641 { | |
2642 if (HouseUI_CheckIfPlayerCanInteract()) | |
2643 { | |
2644 v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); | |
2645 pPrice = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
2646 if ( pPrice < v14 / 3 ) | |
2647 pPrice = v14 / 3; | |
2648 index = 0; | |
2649 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2650 (signed int)i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
2651 { | |
2652 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] | |
2653 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) | |
2654 { | |
2655 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &training_dialog_window, 0, 0); | |
2656 ++index; | |
2657 } | |
2658 } | |
2659 if ( index ) | |
2660 { | |
2661 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu" | |
2662 training_dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); | |
2663 v73 = (signed int)(149 - all_text_height) / index; | |
2664 if ( v73 > 32 ) | |
2665 v73 = 32; | |
2666 v19 = (signed int)(149 - index * v73 - all_text_height) / 2 - v73 / 2 + 162; | |
2667 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2668 (signed int)i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
2669 { | |
2670 pButton = pDialogueWindow->GetControl(i); | |
2671 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] | |
2672 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) | |
2673 { | |
2674 pButton->uW = 0; | |
2675 pButton->uHeight = 0; | |
2676 pButton->uY = 0; | |
2677 } | |
2678 else | |
2679 { | |
2680 pButton->uY = v73 + v19; | |
2681 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &training_dialog_window, 0, 0); | |
2682 pButton->uHeight = pTextHeight; | |
2683 pButton->uW = pButton->uY + pTextHeight - 1; | |
2684 v19 = pButton->uY + pTextHeight - 1; | |
2685 pTextColor = Color16(0xE1u, 0xCDu, 0x23u); | |
2686 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
2687 pTextColor = Color16(255, 255, 255); | |
2688 training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); | |
2689 } | |
2690 } | |
2691 } | |
2692 else | |
2693 { | |
2694 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// | |
2695 // "Seek knowledge elsewhere %s the %s" | |
2696 strcat(pTmpBuf.data(), "\n \n"); | |
2697 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." | |
2698 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0); | |
2699 training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); | |
2700 } | |
2701 } | |
2702 } | |
2703 return; | |
2704 } | |
2705 | |
2706 //----- (004B6478) -------------------------------------------------------- | |
2707 void sub_4B6478() | |
2708 { | |
2709 unsigned int v2; // eax@1 | |
2710 signed int v3; // esi@1 | |
2711 int pPrice; // ebx@1 | |
2712 unsigned int v5; // esi@5 | |
2713 int v6; // edi@6 | |
2714 // int result; // eax@13 | |
2715 int all_text_height; // eax@20 | |
2716 // int v13; // eax@21 | |
2717 GUIButton *pButton; // esi@27 | |
2718 // unsigned int v16; // eax@28 | |
2719 int pTextHeight; // eax@29 | |
2720 unsigned __int16 pTextColor; // ax@29 | |
2721 // unsigned __int16 v22; // ST14_2@36 | |
2722 int v27; // [sp-4h] [bp-80h]@8 | |
2723 GUIWindow dialog_window; // [sp+Ch] [bp-70h]@1 | |
2724 int v32; // [sp+6Ch] [bp-10h]@1 | |
2725 int index; // [sp+74h] [bp-8h]@17 | |
2726 | |
2727 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); | |
2728 dialog_window.uFrameX = 483; | |
2729 dialog_window.uFrameWidth = 148; | |
2730 dialog_window.uFrameZ = 334; | |
2731 v2 = 52 * (unsigned int)window_SpeakInHouse->ptr_1C; | |
2732 v32 = (unsigned __int8)(((p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; | |
2733 v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); | |
2734 pPrice = v3 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
2735 if ( pPrice < v3 / 3 ) | |
2736 pPrice = v3 / 3; | |
2737 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) | |
2738 { | |
2739 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) | |
2740 { | |
2741 pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &dialog_window, 0, 0);// | |
2742 dialog_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[171].pText, 3); | |
2743 pDialogueWindow->pNumPresenceButton = 0; | |
2744 return; | |
2745 } | |
2746 if ( !HouseUI_CheckIfPlayerCanInteract() ) | |
2747 return; | |
2748 all_text_height = 0; | |
2749 index = 0; | |
2750 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2751 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
2752 { | |
2753 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pDialogueWindow->GetControl(i)->msg_param - 36] | |
2754 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) | |
2755 { | |
2756 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); | |
2757 ++index; | |
2758 } | |
2759 } | |
2760 if ( !index ) | |
2761 { | |
2762 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); | |
2763 strcat(pTmpBuf.data(), "\n \n"); | |
2764 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Áîëüøå íè÷åãî íå ìîãó ïðåäëîæèòü. | |
2765 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); | |
2766 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
2767 return; | |
2768 } | |
2769 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Ñòîèìîñòü íàâûêà: %lu | |
2770 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); | |
2771 v32 = (149 - all_text_height) / index; | |
2772 if ( v32 > 32 ) | |
2773 v32 = 32; | |
2774 index = (149 - index * v32 - all_text_height) / 2 - v32 / 2 + 162; | |
2775 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) | |
2776 { | |
2777 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
2778 i <pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
2779 { | |
2780 pButton = pDialogueWindow->GetControl(i); | |
2781 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pButton->msg_param - 36] ) | |
2782 { | |
2783 if ( !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) | |
2784 { | |
2785 pButton->uY = v32 + index; | |
2786 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); | |
2787 pButton->uHeight = pTextHeight; | |
2788 pButton->uW = pButton->uY + pTextHeight - 1; | |
2789 index = pButton->uY + pTextHeight - 1; | |
2790 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); | |
2791 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
2792 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
2793 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); | |
2794 } | |
2795 } | |
2796 else | |
2797 { | |
2798 pButton->uW = 0; | |
2799 pButton->uHeight = 0; | |
2800 pButton->uY = 0; | |
2801 } | |
2802 } | |
2803 } | |
2804 return; | |
2805 } | |
2806 | |
2807 if ( HouseUI_CheckIfPlayerCanInteract() ) | |
2808 { | |
2809 v5 = 0; | |
2810 __debugbreak(); | |
2811 //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] | |
2812 // or | |
2813 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] | |
2814 // or | |
2815 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] | |
2816 __debugbreak(); // whacky condition - fix | |
2817 if (false | |
2818 //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) | |
2819 || (v6 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + dialog_menu_id), *(short *)v6) ) | |
2820 { | |
2821 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); | |
2822 } | |
2823 else | |
2824 { | |
2825 if ( pParty->uNumGold < pPrice ) | |
2826 { | |
2827 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//Ó âàñ íå õâàòàåò çîëîòà | |
2828 v27 = 4; | |
2829 } | |
2830 else | |
2831 { | |
2832 Party::TakeGold(pPrice); | |
2833 *(short *)v6 = 1; | |
2834 v27 = 2; | |
2835 } | |
2836 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27); | |
2837 } | |
2838 } | |
2839 else | |
2840 { | |
2841 v5 = 0; | |
2842 } | |
2843 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, v5); | |
2844 return; // void func | |
2845 } | |
2846 | |
2847 //----- (004B2A74) -------------------------------------------------------- | |
2848 void SimpleHouseDialog() | |
2849 { | |
2850 NPCData *pNPC; // esi@6 | |
2851 char *v15; // esi@14 | |
2852 GUIButton *pButton; // eax@15 | |
2853 char *v29; // esi@42 | |
2854 int v31; // ST1C_4@42 | |
2855 int index; // esi@51 | |
2856 int v36; | |
2857 signed int all_text_height; // ecx@54 | |
2858 int v40; // edi@57 | |
2859 unsigned __int16 pTextColor; // ax@60 | |
2860 GUIFont *pTextFont; // ebx@64 | |
2861 int pTextHeight; | |
2862 GUIWindow w; // [sp+Ch] [bp-110h]@64 | |
2863 GUIWindow right_panel_window; // [sp+60h] [bp-BCh]@13 | |
2864 GUIWindow house_window; // [sp+B4h] [bp-68h]@1 | |
2865 char *pInString; // [sp+114h] [bp-8h]@12 | |
2866 | |
2867 memcpy(&house_window, pDialogueWindow, sizeof(house_window)); | |
2868 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
2869 { | |
2870 house_window.uFrameX = 493; | |
2871 house_window.uFrameWidth = 126; | |
2872 house_window.uFrameZ = 366; | |
2873 house_window.DrawTitleText(pFontCreate, 0, 2, 0, pMapStats->pInfos[uHouse_ExitPic].pName, 3); | |
2874 house_window.uFrameX = 483; | |
2875 house_window.uFrameWidth = 148; | |
2876 house_window.uFrameZ = 334; | |
2877 if ( !pTransitionStrings[uHouse_ExitPic] ) | |
2878 { | |
2879 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[uHouse_ExitPic].pName);//Âîéòè â ^Pv[%s] | |
2880 house_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &house_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3); | |
2881 return; | |
2882 } | |
2883 house_window.DrawTitleText(pFontCreate, 0, | |
2884 (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uHouse_ExitPic], &house_window, 0, 0)) / 2 + 101, 0, pTransitionStrings[uHouse_ExitPic], 3); | |
2885 return; | |
2886 } | |
2887 house_window.uFrameWidth -= 10; | |
2888 house_window.uFrameZ -= 10; | |
2889 pNPC = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) )];//- 1 | |
2890 if ( pNPC->uProfession ) | |
2891 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s | |
2892 else | |
2893 strcpy(pTmpBuf.data(), pNPC->pName); | |
2894 house_window.DrawTitleText(pFontCreate, 483, 113, Color16(0x15u, 0x99u, 0xE9u), pTmpBuf.data(), 3); | |
2895 if ( !dword_591080 ) | |
2896 { | |
2897 if ( !uDialogueType ) | |
2898 { | |
2899 if ( pNPC->greet ) | |
2900 { | |
2901 house_window.uFrameWidth = game_viewport_width; | |
2902 house_window.uFrameZ = 452; | |
2903 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreetings[((pNPC->uFlags & 3) == 2)]; | |
2904 //pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet); | |
2905 pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), | |
2906 pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight | |
2907 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7)); | |
2908 pRenderer->DrawTextureIndexed(8, 347 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), pTexture_591428); | |
2909 pDialogueWindow->DrawText(pFontArrus, 13, 354 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), | |
2910 0, FitTextInAWindow(pInString, pFontArrus, &house_window, 0xDu, 0), 0, 0, 0); | |
2911 } | |
2912 } | |
2913 } | |
2914 //for right panel | |
2915 memcpy(&right_panel_window, pDialogueWindow, sizeof(right_panel_window)); | |
2916 right_panel_window.uFrameX = 483; | |
2917 right_panel_window.uFrameWidth = 148; | |
2918 right_panel_window.uFrameZ = 334; | |
2919 for ( int i = right_panel_window.pStartingPosActiveItem; | |
2920 i < right_panel_window.pStartingPosActiveItem + right_panel_window.pNumPresenceButton; ++i ) | |
2921 { | |
2922 pButton = right_panel_window.GetControl(i); | |
2923 switch ( pButton->msg_param ) | |
2924 { | |
2925 case 19://evt_A | |
2926 v15 = (char *)pNPCTopics[pNPC->evt_A].pTopic; | |
2927 if ( !v15 ) | |
2928 { | |
2929 pButton->msg_param = 0; | |
2930 v15 = ""; | |
2931 } | |
2932 strcpy(pButton->pButtonName, v15); | |
2933 continue; | |
2934 case 20://evt_B | |
2935 v15 = (char *)pNPCTopics[pNPC->evt_B].pTopic; | |
2936 if ( !v15 ) | |
2937 { | |
2938 pButton->msg_param = 0; | |
2939 v15 = ""; | |
2940 } | |
2941 if ( uDialogueType != 84 ) | |
2942 { | |
2943 strcpy(pButton->pButtonName, v15); | |
2944 continue; | |
2945 } | |
2946 sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xE1u, 0xCDu, 0x23u), pItemsTable->pItems[contract_approved].pUnidentifiedName); | |
2947 sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data()); | |
2948 current_npc_text = pTmpBuf2.data(); | |
2949 strcpy(pButton->pButtonName, v15); | |
2950 continue; | |
2951 case 21://evt_C | |
2952 v15 = (char *)pNPCTopics[pNPC->evt_C].pTopic; | |
2953 if ( !v15 ) | |
2954 { | |
2955 pButton->msg_param = 0; | |
2956 v15 = ""; | |
2957 } | |
2958 strcpy(pButton->pButtonName, v15); | |
2959 continue; | |
2960 case 22://evt_D | |
2961 v15 = (char *)pNPCTopics[pNPC->evt_D].pTopic; | |
2962 if ( !v15 ) | |
2963 { | |
2964 pButton->msg_param = 0; | |
2965 v15 = ""; | |
2966 } | |
2967 strcpy(pButton->pButtonName, v15); | |
2968 continue; | |
2969 case 23://evt_E | |
2970 v15 = (char *)pNPCTopics[pNPC->evt_E].pTopic; | |
2971 if ( !v15 ) | |
2972 { | |
2973 pButton->msg_param = 0; | |
2974 v15 = ""; | |
2975 } | |
2976 strcpy(pButton->pButtonName, v15); | |
2977 continue; | |
2978 case 24://evt_F | |
2979 v15 = (char *)pNPCTopics[pNPC->evt_F].pTopic; | |
2980 if ( !v15 ) | |
2981 { | |
2982 pButton->msg_param = 0; | |
2983 v15 = ""; | |
2984 } | |
2985 strcpy(pButton->pButtonName, v15); | |
2986 continue; | |
2987 case 76: | |
2988 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]);//Íàíÿòü | |
2989 continue; | |
2990 case 77: | |
2991 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]);//Ïîäðîáíåå | |
2992 continue; | |
2993 case 79: | |
2994 strcpy(pButton->pButtonName, _4B254D_SkillMasteryTeacher((int)right_panel_window.ptr_1C)); | |
2995 continue; | |
2996 case 82: | |
2997 strcpy(pButton->pButtonName, ContractSelectText((int)right_panel_window.ptr_1C)); | |
2998 continue; | |
2999 case 83: | |
3000 v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName; | |
3001 v31 = *(int *)v29; | |
3002 sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), v31, Color16(0xFFu, 0xFFu, 0xFFu)); | |
3003 sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); | |
3004 current_npc_text = pTmpBuf2.data(); | |
3005 strcpy(pButton->pButtonName, ""); | |
3006 continue; | |
3007 } | |
3008 if ( pButton->msg_param > 0 && pButton->msg_param < 13 ) | |
3009 { | |
3010 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]);//Âñòóïèòü | |
3011 continue; | |
3012 } | |
3013 if ( pButton->msg_param > 13 && pButton->msg_param < 19 ) | |
3014 { | |
3015 strcpy(pButton->pButtonName, ""); | |
3016 continue; | |
3017 } | |
3018 if ( pButton->msg_param != 93 ) | |
3019 { | |
3020 strcpy(pButton->pButtonName, ""); | |
3021 continue; | |
3022 } | |
3023 } | |
3024 index = 0; | |
3025 all_text_height = 0; | |
3026 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
3027 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
3028 { | |
3029 pButton = pDialogueWindow->GetControl(i); | |
3030 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0); | |
3031 index++; | |
3032 } | |
3033 if ( index ) | |
3034 { | |
3035 v36 = (174 - all_text_height) / index; | |
3036 if ( v36 > 32 ) | |
3037 v36 = 32; | |
3038 v40 = (174 - v36 * index - all_text_height) / 2 - v36 / 2 + 138; | |
3039 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
3040 { | |
3041 pButton = pDialogueWindow->GetControl(i); | |
3042 pButton->uY = v36 + v40; | |
3043 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0); | |
3044 pButton->uHeight = pTextHeight; | |
3045 v40 = pButton->uY + pTextHeight - 1; | |
3046 pButton->uW = v40; | |
3047 pTextColor = Color16(0xE1u, 0xCDu, 0x23u); | |
3048 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
3049 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
3050 right_panel_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); | |
3051 } | |
3052 } | |
3053 if ( current_npc_text ) | |
3054 { | |
3055 w.uFrameWidth = 458; | |
3056 w.uFrameZ = 457; | |
3057 pTextFont = pFontArrus; | |
3058 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; | |
3059 if ( 352 - pTextHeight < 8 ) | |
3060 { | |
3061 pTextFont = pFontCreate; | |
3062 pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; | |
3063 } | |
3064 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); | |
3065 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
3066 house_window.DrawText(pTextFont, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pTextFont, &w, 13, 0), 0, 0, 0); | |
3067 } | |
3068 } | |
3069 | |
3070 //----- (004B4F4F) -------------------------------------------------------- | |
3071 void JailDialog() | |
3072 { | |
3073 GUIWindow jail_dialogue_window; // [sp+8h] [bp-54h]@1 | |
3074 | |
3075 memcpy(&jail_dialogue_window, window_SpeakInHouse, sizeof(jail_dialogue_window)); | |
3076 jail_dialogue_window.uFrameX = 483; | |
3077 jail_dialogue_window.uFrameWidth = 148; | |
3078 jail_dialogue_window.uFrameZ = 334; | |
3079 jail_dialogue_window.DrawTitleText(pFontArrus, 0, (310 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[672], &jail_dialogue_window, 0, 0)) / 2 + 18, | |
3080 Color16(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3);//"Çà ìíîãî÷èñëåííûå ïðåñòóïëåíèÿ è çëîäåÿíèÿ âû áûëè ïðèãîâîðåíû ê îäíîìó ãîäó çàêëþ÷åíèÿ." | |
3081 } | |
3082 | |
3083 | |
3084 //----- (00443801) -------------------------------------------------------- | |
3085 void InitializeBuildingResidents() | |
3086 { | |
3087 | |
3088 int i; | |
3089 char* test_string; | |
3090 unsigned char c; | |
3091 bool break_loop; | |
3092 unsigned int temp_str_len; | |
3093 char* tmp_pos; | |
3094 int decode_step; | |
3095 | |
3096 free(p2DEventsTXT_Raw); | |
3097 p2DEventsTXT_Raw = (char *)pEvents_LOD->LoadRaw("2dEvents.txt", 0); | |
3098 strtok(p2DEventsTXT_Raw, "\r"); | |
3099 strtok(NULL, "\r"); | |
3100 | |
3101 for (i=0;i<525;++i) | |
3102 { | |
3103 test_string = strtok(NULL, "\r") + 1; | |
3104 break_loop = false; | |
3105 decode_step=0; | |
3106 do | |
3107 { | |
3108 c = *(unsigned char*)test_string; | |
3109 temp_str_len = 0; | |
3110 while((c!='\t')&&(c>0)) | |
3111 { | |
3112 ++temp_str_len; | |
3113 c=test_string[temp_str_len]; | |
3114 } | |
3115 tmp_pos=test_string+temp_str_len; | |
3116 if (*tmp_pos == 0) | |
3117 break_loop = true; | |
3118 *tmp_pos = 0; | |
3119 if (temp_str_len) | |
3120 { | |
3121 switch (decode_step) | |
3122 { | |
3123 case 2: | |
3124 { | |
3125 if ( !_strnicmp(test_string, "wea", 3) ) | |
3126 { | |
3127 p2DEvents[i].uType = BuildingType_WeaponShop; | |
3128 break; | |
3129 } | |
3130 if ( !_strnicmp(test_string, "arm", 3) ) | |
3131 { | |
3132 p2DEvents[i].uType = BuildingType_ArmorShop; | |
3133 break; | |
3134 } | |
3135 if ( !_strnicmp(test_string, "mag", 3) ) | |
3136 { | |
3137 p2DEvents[i].uType = BuildingType_MagicShop; | |
3138 break; | |
3139 } | |
3140 if ( !_strnicmp(test_string, "alc", 3) ) | |
3141 { | |
3142 p2DEvents[i].uType = BuildingType_AlchemistShop; | |
3143 break; | |
3144 } | |
3145 if ( !_strnicmp(test_string, "sta", 3) ) | |
3146 { | |
3147 p2DEvents[i].uType = BuildingType_Stables; | |
3148 break; | |
3149 } | |
3150 if ( !_strnicmp(test_string, "boa", 3) ) | |
3151 { | |
3152 p2DEvents[i].uType = BuildingType_Boats; | |
3153 break; | |
3154 } | |
3155 if ( !_strnicmp(test_string, "tem", 3) ) | |
3156 { | |
3157 p2DEvents[i].uType = BuildingType_Temple; | |
3158 break; | |
3159 } | |
3160 if ( !_strnicmp(test_string, "tra", 3) ) | |
3161 { | |
3162 p2DEvents[i].uType = BuildingType_Training; | |
3163 break; | |
3164 } | |
3165 if ( !_strnicmp(test_string, "tow", 3) ) | |
3166 { | |
3167 p2DEvents[i].uType = BuildingType_TownHall; | |
3168 break; | |
3169 } | |
3170 | |
3171 if ( !_strnicmp(test_string, "tav", 3) ) | |
3172 { | |
3173 p2DEvents[i].uType = BuildingType_Tavern; | |
3174 break; | |
3175 } | |
3176 if ( !_strnicmp(test_string, "ban", 3) ) | |
3177 { | |
3178 p2DEvents[i].uType = BuildingType_Bank; | |
3179 break; | |
3180 } | |
3181 if ( !_strnicmp(test_string, "fir", 3) ) | |
3182 { | |
3183 p2DEvents[i].uType = BuildingType_FireGuild; | |
3184 break; | |
3185 } | |
3186 if ( !_strnicmp(test_string, "air", 3) ) | |
3187 { | |
3188 p2DEvents[i].uType = BuildingType_AirGuild; | |
3189 break; | |
3190 } | |
3191 if ( !_strnicmp(test_string, "wat", 3) ) | |
3192 { | |
3193 p2DEvents[i].uType = BuildingType_WaterGuild; | |
3194 break; | |
3195 } | |
3196 if ( !_strnicmp(test_string, "ear", 3) ) | |
3197 { | |
3198 p2DEvents[i].uType = BuildingType_EarthGuild; | |
3199 break; | |
3200 } | |
3201 if ( !_strnicmp(test_string, "spi", 3) ) | |
3202 { | |
3203 p2DEvents[i].uType = BuildingType_SpiritGuild; | |
3204 break; | |
3205 } | |
3206 if ( !_strnicmp(test_string, "min", 3) ) | |
3207 { | |
3208 p2DEvents[i].uType = BuildingType_MindGuild; | |
3209 break; | |
3210 } | |
3211 if ( !_strnicmp(test_string, "bod", 3) ) | |
3212 { | |
3213 p2DEvents[i].uType = BuildingType_BodyGuild; | |
3214 break; | |
3215 } | |
3216 if ( !_strnicmp(test_string, "lig", 3) ) | |
3217 { | |
3218 p2DEvents[i].uType = BuildingType_LightGuild; | |
3219 break; | |
3220 } | |
3221 if ( !_strnicmp(test_string, "dar", 3) ) | |
3222 { | |
3223 p2DEvents[i].uType = BuildingType_DarkGuild; | |
3224 break; | |
3225 } | |
3226 if ( !_strnicmp(test_string, "ele", 3) ) // "Element Guild" from mm6 | |
3227 { | |
3228 p2DEvents[i].uType = BuildingType_ElementalGuild; | |
3229 break; | |
3230 } | |
3231 if ( !_strnicmp(test_string, "sel", 3) ) | |
3232 { | |
3233 p2DEvents[i].uType = BuildingType_SelfGuild; | |
3234 break; | |
3235 } | |
3236 if ( !_strnicmp(test_string, "mir", 3) ) | |
3237 { | |
3238 p2DEvents[i].uType = BuildingType_16; | |
3239 break; | |
3240 } | |
3241 if ( !_strnicmp(test_string, "mer", 3) ) // "Merc Guild" from mm6 | |
3242 { | |
3243 p2DEvents[i].uType = BuildingType_TownHall; | |
3244 break; | |
3245 } | |
3246 p2DEvents[i].uType = BuildingType_18; | |
3247 } | |
3248 break; | |
3249 | |
3250 case 4: | |
3251 p2DEvents[i].uAnimationID = atoi(test_string); | |
3252 break; | |
3253 case 5: | |
3254 p2DEvents[i].pName = RemoveQuotes(test_string); | |
3255 break; | |
3256 case 6: | |
3257 p2DEvents[i].pProprieterName = RemoveQuotes(test_string); | |
3258 break; | |
3259 case 7: | |
3260 p2DEvents[i].pProprieterTitle = RemoveQuotes(test_string); | |
3261 break; | |
3262 case 8: | |
3263 p2DEvents[i].field_14 = atoi(test_string); | |
3264 break; | |
3265 case 9: | |
3266 p2DEvents[i]._state = atoi(test_string); | |
3267 break; | |
3268 case 10: | |
3269 p2DEvents[i]._rep = atoi(test_string); | |
3270 break; | |
3271 case 11: | |
3272 p2DEvents[i]._per = atoi(test_string); | |
3273 break; | |
3274 case 12: | |
3275 p2DEvents[i].fPriceMultiplier = atof(test_string); | |
3276 break; | |
3277 case 13: | |
3278 p2DEvents[i].flt_24 = atof(test_string); | |
3279 break; | |
3280 case 15: | |
3281 p2DEvents[i].field_1C = atoi(test_string); | |
3282 break; | |
3283 case 18: | |
3284 p2DEvents[i].uOpenTime = atoi(test_string); | |
3285 break; | |
3286 case 19: | |
3287 p2DEvents[i].uCloseTime = atoi(test_string); | |
3288 break; | |
3289 case 20: | |
3290 p2DEvents[i].uExitPicID = atoi(test_string); | |
3291 break; | |
3292 case 21: | |
3293 p2DEvents[i].uExitMapID = atoi(test_string); | |
3294 break; | |
3295 case 22: | |
3296 p2DEvents[i]._quest_related = atoi(test_string); | |
3297 break; | |
3298 case 23: | |
3299 p2DEvents[i].pEnterText = RemoveQuotes(test_string); | |
3300 break; | |
3301 } | |
3302 } | |
3303 ++decode_step; | |
3304 test_string=tmp_pos+1; | |
3305 } while ((decode_step<24)&&!break_loop); | |
3306 } | |
3307 | |
3308 } | |
3309 | |
3310 //----- (004BD8B5) -------------------------------------------------------- | |
3311 int HouseDialogPressCloseBtn() | |
3312 { | |
3313 if ( pMessageQueue_50CBD0->uNumMessages ) | |
3314 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3315 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); | |
3316 pKeyActionMap->ResetKeys(); | |
3317 activeLevelDecoration = nullptr; | |
3318 current_npc_text = 0; | |
3319 if ( pDialogueNPCCount == 0) | |
3320 return 0; | |
3321 | |
3322 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL && ShopTexture ) | |
3323 { | |
3324 ShopTexture->Release(); | |
3325 ShopTexture = 0; | |
3326 } | |
3327 | |
3328 switch(dialog_menu_id) | |
3329 { | |
3330 case -1: | |
3331 _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1)); | |
3332 BackToHouseMenu(); | |
3333 break; | |
3334 | |
3335 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: | |
3336 case HOUSE_DIALOGUE_LEARN_SKILLS: | |
3337 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: | |
3338 BackToHouseMenu(); | |
3339 UI_CreateEndConversationButton(); | |
3340 dialog_menu_id = HOUSE_DIALOGUE_MAIN; | |
3341 InitializaDialogueOptions(in_current_building_type); | |
3342 break; | |
3343 | |
3344 case HOUSE_DIALOGUE_SHOP_SELL: | |
3345 case HOUSE_DIALOGUE_SHOP_IDENTIFY: | |
3346 case HOUSE_DIALOGUE_SHOP_REPAIR: | |
3347 UI_CreateEndConversationButton(); | |
3348 dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT; | |
3349 InitializaDialogueOptions_Shops(in_current_building_type); | |
3350 break; | |
3351 | |
3352 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: | |
3353 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: | |
3354 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: | |
3355 BackToHouseMenu(); | |
3356 UI_CreateEndConversationButton(); | |
3357 dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN; | |
3358 InitializaDialogueOptions_Tavern(in_current_building_type); | |
3359 break; | |
3360 | |
3361 case HOUSE_DIALOGUE_NULL: | |
3362 case HOUSE_DIALOGUE_MAIN: | |
3363 pDialogueNPCCount = 0; | |
3364 pDialogueWindow->Release(); | |
3365 dialog_menu_id = HOUSE_DIALOGUE_NULL; | |
3366 pDialogueWindow = 0; | |
3367 pIcons_LOD->SyncLoadedFilesCount(); | |
3368 | |
3369 if ( uNumDialogueNPCPortraits == 1 ) | |
3370 return 0; | |
3371 | |
3372 pBtn_ExitCancel = window_SpeakInHouse->pControlsHead; | |
3373 if ( uNumDialogueNPCPortraits > 0 ) | |
3374 { | |
3375 for ( uint i = 0; i < (unsigned int)uNumDialogueNPCPortraits; ++i ) | |
3376 { | |
3377 HouseNPCPortraitsButtonsList[i] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][i], | |
3378 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][i], | |
3379 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, i, 0, byte_591180[i].data(), 0, 0, 0); | |
3380 } | |
3381 } | |
3382 | |
3383 BackToHouseMenu(); | |
3384 break; | |
3385 | |
3386 default: | |
3387 BackToHouseMenu(); | |
3388 dialog_menu_id = HOUSE_DIALOGUE_MAIN; | |
3389 InitializaDialogueOptions(in_current_building_type); | |
3390 break; | |
3391 } | |
3392 return 1; | |
3393 } | |
3394 | |
3395 //----- (004BF5B2) -------------------------------------------------------- | |
3396 void BackToHouseMenu() | |
3397 { | |
3398 pMouse->_469E24(); | |
3399 if ( window_SpeakInHouse && window_SpeakInHouse->ptr_1C == (void *)165 && !pMovie_Track)//!this->pSmackerMovie ) | |
3400 { | |
3401 bGameoverLoop = true; | |
3402 HouseDialogPressCloseBtn(); | |
3403 window_SpeakInHouse->Release(); | |
3404 pParty->uFlags &= 0xFFFFFFFD; | |
3405 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) | |
3406 { | |
3407 pAudioPlayer->PlaySound(SOUND_Invalid, 0, 0, -1, 0, 0, 0, 0); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
3408 window_SpeakInHouse = new GUIWindow_House(0, 0, window->GetWidth(), window->GetHeight(), 165, 0); |
2501 | 3409 window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1, 0x31, "", 0); |
3410 window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2, 0x32, "", 0); | |
3411 window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3, 0x33, "", 0); | |
3412 window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4, 0x34, "", 0); | |
3413 } | |
2543 | 3414 bGameoverLoop = false; |
2501 | 3415 } |
3416 } |