Mercurial > mm7
annotate Party.cpp @ 2467:43faa2865d57
mistake in previous commit
author | zipi |
---|---|
date | Sun, 17 Aug 2014 20:58:38 +0100 |
parents | b054ea5daf45 |
children | 85a12b497698 |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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5 #define _CRT_SECURE_NO_WARNINGS |
2336 | 6 #include "ErrorHandling.h" |
2464 | 7 |
0 | 8 #include "Party.h" |
2044 | 9 #include "Timer.h" |
0 | 10 #include "AudioPlayer.h" |
11 #include "IconFrameTable.h" | |
12 #include "Mouse.h" | |
13 #include "PlayerFrameTable.h" | |
14 #include "TurnEngine.h" | |
15 #include "Viewport.h" | |
16 #include "Actor.h" | |
17 #include "GUIWindow.h" | |
189 | 18 #include "texts.h" |
0 | 19 |
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20 #include "MM7.h" |
1295 | 21 #include "Outdoor.h" |
1297 | 22 #include "LOD.h" |
23 #include "SpriteObject.h" | |
24 #include "ObjectList.h" | |
0 | 25 |
2464 | 26 |
27 #include "Game.h" | |
28 | |
0 | 29 Party *pParty; // idb |
30 | |
31 struct ActionQueue *pPartyActionQueue = new ActionQueue; | |
32 | |
33 | |
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34 std::array<bool, 4> playerAlreadyPicked; // byte_AE3368_ |
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35 char PickedPlayer2_unused; // byte_AE3369_ |
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36 char PickedPlayer3_unused; // byte_AE336A_ |
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37 char PickedPlayer4_unused; // byte_AE336B_ |
0 | 38 |
1035 | 39 |
40 | |
41 //----- (0044A56A) -------------------------------------------------------- | |
42 void Party::CountHirelings() | |
43 { | |
44 field_70A = 0; | |
45 | |
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46 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i) |
1035 | 47 { |
1980 | 48 NPCData* npc = &pNPCStats->pNewNPCData[i]; |
1035 | 49 if (npc->Hired() && |
50 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName))) | |
51 { | |
52 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName)) | |
53 ++field_70A; | |
54 } | |
55 } | |
56 } | |
57 | |
58 | |
783 | 59 // inlined |
60 //----- (mm6c::004858D0) -------------------------------------------------- | |
61 void Party::Zero() | |
62 { | |
63 uFlags2 = 0; | |
64 uNumGoldInBank = 0; | |
65 | |
2159 | 66 uCurrentYear = 0; |
67 uCurrentMonth = 0; | |
68 uCurrentMonthWeek = 0; | |
69 uDaysPlayed = 0; | |
70 uCurrentHour = 0; | |
71 uCurrentMinute = 0; | |
72 uCurrentTimeSecond = 0; | |
783 | 73 |
2159 | 74 field_6FC = 0; |
75 days_played_without_rest = 0; | |
76 vPosition.x = 0; | |
77 vPosition.y = 0; | |
78 vPosition.z = 0; | |
79 uFallStartY = 0; | |
80 sRotationY = 0; | |
81 sRotationX = 0; | |
82 uFallSpeed = 0; | |
83 field_28 = 0; | |
84 uDefaultPartyHeight = 192; | |
85 field_14_radius = 37; | |
86 y_rotation_granularity = 25; | |
87 y_rotation_speed = 90; | |
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88 |
2159 | 89 uWalkSpeed = 384; |
90 walk_sound_timer = 0; | |
91 | |
92 field_24 = 5; | |
93 field_6FC = 0; | |
94 field_708 = 15; | |
95 field_0 = 25; | |
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96 |
2159 | 97 uNumDeaths = 0; |
98 uNumPrisonTerms = 0; | |
99 uNumBountiesCollected = 0; | |
100 monster_for_hunting_killed.fill(0); | |
101 monster_id_for_hunting.fill(0); | |
102 memset(_quest_bits, 0, sizeof(_quest_bits)); | |
103 pArcomageWins.fill(0); | |
104 uNumArenaPageWins = 0; | |
105 uNumArenaSquireWins = 0; | |
106 uNumArenaKnightWins = 0; | |
107 uNumArenaLordWins = 0; | |
783 | 108 } |
109 | |
110 //inlined | |
111 //----- (mm6c::0045BE90) -------------------------------------------------- | |
112 void ActionQueue::Reset() | |
113 { | |
114 uNumActions = 0; | |
115 } | |
0 | 116 |
117 //----- (004760C1) -------------------------------------------------------- | |
118 void ActionQueue::Add(PartyAction action) | |
119 { | |
120 if (uNumActions < 30) | |
121 pActions[uNumActions++] = action; | |
122 } | |
123 | |
124 //----- (00497FC5) -------------------------------------------------------- | |
125 bool Party::_497FC5_check_party_perception_against_level() | |
126 { | |
127 int uMaxPerception; // edi@1 | |
128 signed int v5; // eax@3 | |
129 bool result; // eax@7 | |
130 | |
131 uMaxPerception = 0; | |
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132 for (int i = 0; i < 4; i++) |
0 | 133 { |
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134 if ( this->pPlayers[i].CanAct() ) |
0 | 135 { |
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136 v5 = this->pPlayers[i].GetPerception(); |
0 | 137 if ( v5 > uMaxPerception ) |
138 uMaxPerception = v5; | |
139 } | |
140 } | |
141 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 ) | |
142 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per; | |
143 else | |
144 result = 0; | |
145 return result; | |
146 } | |
147 | |
148 //----- (004936E1) -------------------------------------------------------- | |
149 void Party::SetHoldingItem(ItemGen *pItem) | |
150 { | |
151 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
201 | 152 memcpy(&pPickedItem, pItem, sizeof(pPickedItem)); |
153 pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID); | |
0 | 154 } |
155 | |
156 //----- (0049370F) -------------------------------------------------------- | |
157 int Party::GetNextActiveCharacter() | |
158 { | |
159 int v2; // eax@4 | |
160 signed int v8; // esi@23 | |
161 int v12; // [sp+Ch] [bp-4h]@1 | |
162 | |
163 v12 = 0; | |
164 if ( pParty->bTurnBasedModeOn == 1 ) | |
165 { | |
2242 | 166 if ( pTurnEngine->turn_stage != TE_ATTACK || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player) |
0 | 167 return 0; |
848 | 168 v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID); |
0 | 169 return v2 + 1; |
170 } | |
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171 |
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172 if ( playerAlreadyPicked[0] && playerAlreadyPicked[1] && playerAlreadyPicked[2] && playerAlreadyPicked[3] ) |
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173 playerAlreadyPicked.fill(false); |
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174 for (int i = 0; i < 4; i++) |
0 | 175 { |
2062 | 176 if ( !this->pPlayers[i].CanAct() || this->pPlayers[i].uTimeToRecovery > 0) |
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177 playerAlreadyPicked[i] = true; |
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178 else if ( !playerAlreadyPicked[i] ) |
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179 { |
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180 playerAlreadyPicked[i] = true; |
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181 if (i > 0) //TODO check if this condition really should be here. it is equal to the original source but still seems kind of weird |
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182 return i + 1; |
0 | 183 break; |
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184 } |
89 | 185 } |
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186 |
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187 for (int i = 0; i < 4; i++) |
0 | 188 { |
2062 | 189 if ( this->pPlayers[i].CanAct() && this->pPlayers[i].uTimeToRecovery == 0 ) |
0 | 190 { |
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191 if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 ) |
0 | 192 { |
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193 v8 = this->pPlayers[i].uSpeedBonus; |
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194 v12 = i + 1; |
0 | 195 } |
196 } | |
197 } | |
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198 return v12; |
0 | 199 } |
200 | |
201 | |
202 //----- (00493244) -------------------------------------------------------- | |
203 bool Party::HasItem(unsigned int uItemID) | |
204 { | |
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205 for (int player = 0; player < 4; player++) |
0 | 206 { |
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207 for (int itemPos = 0; itemPos < 138; itemPos++) |
0 | 208 { |
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209 if (pParty->pPlayers[player].pOwnItems[itemPos].uItemID == uItemID) |
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210 return true; |
0 | 211 } |
212 } | |
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213 return false; |
0 | 214 } |
215 | |
216 | |
217 //----- (00492AD5) -------------------------------------------------------- | |
593 | 218 void Party::SetFood(unsigned int uNumFood) |
0 | 219 { |
220 pUIAnim_Food->uAnimTime = 0; | |
221 pParty->uNumFoodRations = uNumFood; | |
592 | 222 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 223 } |
224 | |
225 //----- (00492B03) -------------------------------------------------------- | |
226 void Party::TakeFood(unsigned int uNumFood) | |
227 { | |
592 | 228 if (pParty->uNumFoodRations <= uNumFood) |
229 pParty->uNumFoodRations = 0; | |
0 | 230 else |
592 | 231 pParty->uNumFoodRations -= uNumFood; |
232 | |
0 | 233 pUIAnim_Food->uAnimTime = 0; |
592 | 234 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 235 } |
236 | |
237 //----- (00492B42) -------------------------------------------------------- | |
592 | 238 void Party::GiveFood(unsigned int _this) |
0 | 239 { |
240 pParty->uNumFoodRations += _this; | |
241 pUIAnim_Food->uAnimTime = 0; | |
592 | 242 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 243 } |
244 | |
245 //----- (00492B70) -------------------------------------------------------- | |
246 void Party::SetGold(unsigned int uNumGold) | |
247 { | |
248 pParty->uNumGold = uNumGold; | |
249 pUIAnim_Gold->uAnimTime = 0; | |
592 | 250 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; |
0 | 251 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
252 } | |
253 | |
254 //----- (00492BB6) -------------------------------------------------------- | |
255 void Party::TakeGold(unsigned int uNumGold) | |
256 { | |
257 if ( uNumGold <= pParty->uNumGold ) | |
258 pParty->uNumGold -= uNumGold; | |
259 else | |
260 pParty->uNumGold = 0; | |
261 pUIAnim_Gold->uAnimTime = 0; | |
592 | 262 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; |
0 | 263 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
264 } | |
265 | |
266 //----- (0049135E) -------------------------------------------------------- | |
267 unsigned int Party::GetPartyFame() | |
268 { | |
566 | 269 unsigned __int64 total_exp = 0; |
270 for (uint i = 0; i < 4; ++i) | |
271 total_exp += pPlayers[i].uExperience; | |
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272 return (unsigned int)(min(total_exp / 1000, UINT_MAX)); //min wasn't present, but could be incorrect without it |
0 | 273 } |
274 | |
275 //----- (0049137D) -------------------------------------------------------- | |
276 void Party::CreateDefaultParty(char bGiveItems) | |
277 { | |
278 Player *pCharacter; // esi@3 | |
279 int uSkillIdx; // eax@11 | |
280 unsigned int v16; // [sp-4h] [bp-44h]@26 | |
281 signed int uNumPlayers; // [sp+18h] [bp-28h]@1 | |
282 ItemGen Dst; // [sp+1Ch] [bp-24h]@10 | |
283 | |
130 | 284 pHireling1Name[0] = 0; |
285 pHireling2Name[0] = 0; | |
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286 this->hirelingScrollPosition = 0; |
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287 memset(&pHirelings, 0, sizeof(pHirelings)); |
130 | 288 |
0 | 289 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan |
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290 this->pPlayers[0].uPrevFace = 17; |
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291 this->pPlayers[0].uCurrentFace = 17; |
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292 this->pPlayers[0].uPrevVoiceID = 17; |
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293 this->pPlayers[0].uVoiceID = 17; |
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294 this->pPlayers[0].uMight = 30; |
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295 this->pPlayers[0].uIntelligence = 5; |
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296 this->pPlayers[0].uWillpower = 5; |
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297 this->pPlayers[0].uEndurance = 13; |
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298 this->pPlayers[0].uAccuracy = 13; |
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299 this->pPlayers[0].uSpeed = 14; |
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300 this->pPlayers[0].uLuck = 7; |
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301 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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302 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster |
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303 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow |
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304 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword |
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305 this->pPlayers[1].uPrevFace = 3; |
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306 this->pPlayers[1].uCurrentFace = 3; |
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307 this->pPlayers[1].uPrevVoiceID = 3; |
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308 this->pPlayers[1].uVoiceID = 3; |
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309 strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic |
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310 this->pPlayers[1].uMight = 13; |
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311 this->pPlayers[1].uIntelligence = 9; |
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312 this->pPlayers[1].uWillpower = 9; |
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313 this->pPlayers[1].uEndurance = 13; |
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314 this->pPlayers[1].uAccuracy = 13; |
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315 this->pPlayers[1].uSpeed = 13; |
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316 this->pPlayers[1].uLuck = 13; |
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317 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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318 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing |
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319 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger |
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320 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap |
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321 this->pPlayers[2].uPrevFace = 14; |
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322 this->pPlayers[2].uCurrentFace = 14; |
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323 this->pPlayers[2].uPrevVoiceID = 14; |
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324 this->pPlayers[2].uVoiceID = 14; |
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325 strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena |
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326 this->pPlayers[2].uMight = 12; |
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327 this->pPlayers[2].uIntelligence = 9; |
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328 this->pPlayers[2].uWillpower = 20; |
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329 this->pPlayers[2].uEndurance = 22; |
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330 this->pPlayers[2].uAccuracy = 7; |
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331 this->pPlayers[2].uSpeed = 13; |
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332 this->pPlayers[2].uLuck = 7; |
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333 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy |
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334 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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335 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body |
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336 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace |
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337 strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis |
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338 this->pPlayers[3].uPrevFace = 10; |
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339 this->pPlayers[3].uCurrentFace = 10; |
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340 this->pPlayers[3].uEndurance = 13; |
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341 this->pPlayers[3].uAccuracy = 13; |
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342 this->pPlayers[3].uSpeed = 13; |
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343 this->pPlayers[3].uPrevVoiceID = 10; |
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344 this->pPlayers[3].uVoiceID = 10; |
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345 this->pPlayers[3].uMight = 5; |
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346 this->pPlayers[3].uIntelligence = 30; |
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347 this->pPlayers[3].uWillpower = 9; |
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348 this->pPlayers[3].uLuck = 7; |
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349 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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350 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air |
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351 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire |
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352 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff |
0 | 353 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++) |
354 { | |
135 | 355 pCharacter = &pParty->pPlayers[uNumPlayers]; |
356 if (pCharacter->classType == PLAYER_CLASS_KNIGHT) | |
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357 pCharacter->sResMagicBase = 10; //player[i].pResMagicBase |
321 | 358 pCharacter->lastOpenedSpellbookPage = 0; |
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359 for (int i = 0; i < 9; i++)//for Magic Book |
0 | 360 { |
361 if (pPlayers[uNumPlayers].pActiveSkills[12+i]) | |
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362 { |
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363 pCharacter->lastOpenedSpellbookPage = i; |
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364 break; |
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365 } |
0 | 366 } |
367 pCharacter->uExpressionTimePassed = 0; | |
368 Dst.Reset(); | |
369 if ( bGiveItems ) | |
370 { | |
439 | 371 pItemsTable->GenerateItem(2, 40, &Dst); //ring |
0 | 372 pCharacter->AddItem2(-1, &Dst); |
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373 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++) |
0 | 374 { |
375 if ( pCharacter->pActiveSkills[uSkillIdx] ) | |
376 { | |
377 switch ( uSkillIdx ) | |
378 { | |
379 case PLAYER_SKILL_STAFF: | |
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380 pCharacter->WearItem(ITEM_STAFF_1); |
0 | 381 break; |
382 case PLAYER_SKILL_SWORD: | |
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383 pCharacter->WearItem(ITEM_LONGSWORD_1); |
0 | 384 break; |
385 case PLAYER_SKILL_DAGGER: | |
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386 pCharacter->WearItem(ITEM_DAGGER_1); |
0 | 387 break; |
388 case PLAYER_SKILL_AXE: | |
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389 pCharacter->WearItem(ITEM_AXE_1); |
0 | 390 break; |
391 case PLAYER_SKILL_SPEAR: | |
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392 pCharacter->WearItem(ITEM_SPEAR_1); |
0 | 393 break; |
394 case PLAYER_SKILL_BOW: | |
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395 pCharacter->WearItem(ITEM_CROSSBOW_1); |
0 | 396 break; |
397 case PLAYER_SKILL_MACE: | |
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398 pCharacter->WearItem(ITEM_MACE_1); |
0 | 399 break; |
400 case PLAYER_SKILL_SHIELD: | |
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401 pCharacter->WearItem(ITEM_BUCKLER_1); |
0 | 402 break; |
403 case PLAYER_SKILL_LEATHER: | |
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404 pCharacter->WearItem(ITEM_LEATHER_1); |
0 | 405 break; |
406 case PLAYER_SKILL_CHAIN: | |
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407 pCharacter->WearItem(ITEM_CHAINMAIL_1); |
0 | 408 break; |
409 case PLAYER_SKILL_PLATE: | |
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410 pCharacter->WearItem(ITEM_PLATE_1); |
0 | 411 break; |
412 case PLAYER_SKILL_FIRE: | |
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413 pCharacter->AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE); |
0 | 414 break; |
415 case PLAYER_SKILL_AIR: | |
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416 pCharacter->AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL); |
0 | 417 break; |
418 case PLAYER_SKILL_WATER: | |
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419 pCharacter->AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY); |
0 | 420 break; |
421 case PLAYER_SKILL_EARTH: | |
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422 pCharacter->AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW); |
0 | 423 break; |
424 case PLAYER_SKILL_SPIRIT: | |
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425 pCharacter->AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS); |
0 | 426 break; |
427 case PLAYER_SKILL_MIND: | |
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428 pCharacter->AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST); |
0 | 429 break; |
430 case PLAYER_SKILL_BODY: | |
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431 pCharacter->AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID); |
0 | 432 break; |
433 case PLAYER_SKILL_ITEM_ID: | |
434 case PLAYER_SKILL_REPAIR: | |
435 case PLAYER_SKILL_MEDITATION: | |
436 case PLAYER_SKILL_PERCEPTION: | |
437 case PLAYER_SKILL_DIPLOMACY: | |
438 case PLAYER_SKILL_TRAP_DISARM: | |
439 case PLAYER_SKILL_LEARNING: | |
440 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE); | |
441 v16 = 5 * (rand() % 3 + 40); // simple reagent | |
442 pCharacter->AddItem(-1, v16); | |
443 break; | |
444 case PLAYER_SKILL_DODGE: | |
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445 pCharacter->AddItem(-1, ITEM_BOOTS_1); |
0 | 446 break; |
447 case PLAYER_SKILL_UNARMED: | |
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448 pCharacter->AddItem(-1, ITEM_GAUNTLETS_1); |
0 | 449 break; |
450 default: | |
451 break; | |
452 } | |
453 } | |
454 } | |
1071 | 455 for (int i = 0; i < 138; i++) |
0 | 456 { |
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457 if ( pCharacter->pInventoryItemList[i].uItemID != 0) |
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458 pCharacter->pInventoryItemList[i].SetIdentified(); |
0 | 459 } |
460 } | |
461 pCharacter->sHealth = pCharacter->GetMaxHealth(); | |
462 pCharacter->sMana = pCharacter->GetMaxMana(); | |
463 } | |
464 } | |
465 | |
466 //----- (004917CE) -------------------------------------------------------- | |
467 int Party::Reset() | |
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468 { |
783 | 469 Zero(); |
0 | 470 |
471 field_708 = 15; | |
472 sEyelevel = 160; | |
473 uNumGold = 200; | |
474 uNumFoodRations = 7; | |
475 | |
783 | 476 |
373 | 477 alignment = PartyAlignment_Neutral; |
478 SetUserInterface(alignment, true); | |
0 | 479 |
480 uTimePlayed = 0x21C00u; | |
481 uLastRegenerationTime = 0x21C00; | |
482 | |
483 bTurnBasedModeOn = false; | |
484 | |
485 uActiveCharacter = 1; | |
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486 ::pPlayers.ZerothIndex() = &pPlayers[0]; |
0 | 487 for (uint i = 0; i < 4; ++i) |
488 ::pPlayers[i + 1] = &pPlayers[i]; | |
489 | |
135 | 490 pPlayers[0].Reset(PLAYER_CLASS_KNIGHT); |
491 pPlayers[1].Reset(PLAYER_CLASS_THEIF); | |
492 pPlayers[2].Reset(PLAYER_CLASS_CLERIC); | |
493 pPlayers[3].Reset(PLAYER_CLASS_SORCERER); | |
1014 | 494 pPlayers[0].uCurrentFace = 17; |
495 pPlayers[0].uPrevVoiceID = 17; | |
0 | 496 pPlayers[0].uVoiceID = 17; |
497 pPlayers[0].SetInitialStats(); | |
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498 |
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499 pPlayers[0].uSex = pPlayers[0].GetSexByVoice(); |
0 | 500 pPlayers[0].RandomizeName(); |
501 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); | |
502 | |
503 | |
1014 | 504 pPlayers[1].uCurrentFace = 3; |
505 pPlayers[1].uPrevVoiceID = 3; | |
0 | 506 pPlayers[1].uVoiceID = 3; |
507 pPlayers[1].SetInitialStats(); | |
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508 pPlayers[1].uSex = pPlayers[1].GetSexByVoice(); |
0 | 509 pPlayers[1].RandomizeName(); |
510 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); | |
1014 | 511 pPlayers[2].uCurrentFace = 14; |
512 pPlayers[2].uPrevVoiceID = 14; | |
0 | 513 pPlayers[2].uVoiceID = 14; |
514 pPlayers[2].SetInitialStats(); | |
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515 pPlayers[2].uSex = pPlayers[3].GetSexByVoice(); |
0 | 516 pPlayers[2].RandomizeName(); |
517 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); | |
1014 | 518 pPlayers[3].uCurrentFace = 10; |
519 pPlayers[3].uPrevVoiceID = 10; | |
0 | 520 pPlayers[3].uVoiceID = 10; |
521 pPlayers[3].SetInitialStats(); | |
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522 pPlayers[3].uSex = pPlayers[3].GetSexByVoice(); |
0 | 523 pPlayers[3].RandomizeName(); |
524 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); | |
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525 |
0 | 526 for (uint i = 0; i < 4; ++i) |
527 { | |
528 pPlayers[i].uTimeToRecovery = 0; | |
529 for (uint j = 0; j < 20; ++j) | |
530 pPlayers[i].pConditions[j] = 0; | |
531 | |
532 for (uint j = 0; j < 24; ++j) | |
533 pPlayers[i].pPlayerBuffs[j].Reset(); | |
534 | |
130 | 535 pPlayers[i].expression = CHARACTER_EXPRESSION_1; |
0 | 536 pPlayers[i].uExpressionTimePassed = 0; |
537 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128; | |
538 } | |
539 | |
540 for (uint i = 1; i < 20; ++i) | |
541 pPartyBuffs[i].Reset(); | |
542 | |
543 | |
1035 | 544 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; // default character ui - stats |
0 | 545 uFlags = 0; |
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546 memset(_autonote_bits, 0, sizeof(_autonote_bits)); |
2196 | 547 memset(_quest_bits, 0, sizeof(_quest_bits)); |
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548 pIsArtifactFound.fill(0); |
1035 | 549 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1); |
550 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1); | |
551 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1); | |
552 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1); | |
553 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1); | |
554 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1); | |
0 | 555 |
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556 PartyTimes._shop_ban_times.fill(0); |
0 | 557 |
558 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu); | |
559 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u); | |
655 | 560 pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret |
0 | 561 _494035_timed_effects__water_walking_damage__etc(); |
562 pEventTimer->Pause(); | |
563 return 0; | |
564 } | |
565 | |
566 | |
567 //----- (0043AD34) -------------------------------------------------------- | |
568 void Party::Yell() | |
569 { | |
90 | 570 Actor *v0; // esi@5 |
0 | 571 int v1; // edi@9 |
572 int v2; // ebx@9 | |
573 int v3; // eax@9 | |
574 | |
1167 | 575 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
576 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 577 if ( pParty->bTurnBasedModeOn != 1 ) |
578 { | |
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579 for (unsigned int i = 0; i < uNumActors; i++) |
0 | 580 { |
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581 v0 = &pActors[i]; |
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582 if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long && v0->pMonsterInfo.uMovementType != 5 ) |
0 | 583 { |
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584 v1 = abs(v0->vPosition.x - pParty->vPosition.x); |
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585 v2 = abs(v0->vPosition.y - pParty->vPosition.y); |
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586 v3 = abs(v0->vPosition.z - pParty->vPosition.z); |
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587 if (int_get_vector_length(v1, v2, v3) < 512) |
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588 Actor::AI_Flee(i, 4, 0, 0); |
0 | 589 } |
590 } | |
591 } | |
592 } | |
593 | |
594 //----- (00491BF9) -------------------------------------------------------- | |
595 void Party::ResetPosMiscAndSpellBuffs() | |
596 { | |
597 this->vPosition.y = 0; | |
598 this->vPosition.z = 0; | |
599 this->vPosition.x = 0; | |
600 this->uFallStartY = 0; | |
601 this->sRotationY = 0; | |
602 this->sRotationX = 0; | |
603 this->uFallSpeed = 0; | |
604 this->field_28 = 0; | |
605 this->uDefaultPartyHeight = 120; | |
1546 | 606 this->field_14_radius = 37; |
120 | 607 this->y_rotation_granularity = 25; |
0 | 608 this->uWalkSpeed = 384; |
122 | 609 this->y_rotation_speed = 90; |
0 | 610 this->field_24 = 5; |
611 this->field_6FC = 0; | |
612 this->field_708 = 15; | |
613 this->field_0 = 25; | |
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614 |
1980 | 615 for (int playerId = 0; playerId < 4; playerId++) |
0 | 616 { |
1980 | 617 for (int buffId = 0; buffId < 24; buffId++) |
0 | 618 { |
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619 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset(); |
0 | 620 } |
621 } | |
1980 | 622 for (int buffId = 0; buffId < 20; buffId++) |
0 | 623 { |
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624 this->pPartyBuffs[buffId].Reset(); |
0 | 625 } |
626 } | |
627 | |
628 //----- (004909F4) -------------------------------------------------------- | |
130 | 629 void Party::UpdatePlayersAndHirelingsEmotions() |
0 | 630 { |
631 int v4; // edx@27 | |
130 | 632 |
633 for (int i = 0; i < 4; ++i) | |
0 | 634 { |
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635 Player* player = &pPlayers[i]; |
130 | 636 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed; |
637 | |
1980 | 638 uint condition = player->GetMajorConditionIdx(); |
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639 if (condition == Condition_Good || condition == Condition_Zombie) |
0 | 640 { |
130 | 641 if (player->uExpressionTimePassed < player->uExpressionTimeLength) |
642 continue; | |
643 | |
644 player->uExpressionTimePassed = 0; | |
645 if (player->expression != 1 || rand() % 5) | |
0 | 646 { |
130 | 647 player->expression = CHARACTER_EXPRESSION_1; |
648 player->uExpressionTimeLength = rand() % 256 + 32; | |
0 | 649 } |
650 else | |
651 { | |
130 | 652 v4 = rand() % 100; |
653 if (v4 < 25) player->expression = CHARACTER_EXPRESSION_13; | |
654 else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14; | |
655 else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15; | |
656 else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16; | |
657 else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17; | |
658 else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18; | |
659 else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19; | |
660 else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20; | |
661 else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54; | |
662 else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55; | |
663 else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56; | |
664 else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57; | |
665 else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29; | |
666 else player->expression = CHARACTER_EXPRESSION_30; | |
667 } | |
668 | |
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669 for (unsigned int j = 0; j < pPlayerFrameTable->uNumFrames; ++j) |
130 | 670 { |
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671 PlayerFrame* frame = &pPlayerFrameTable->pFrames[j]; |
130 | 672 if (frame->expression == player->expression) |
0 | 673 { |
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674 player->uExpressionTimeLength = 8 * frame->uAnimLength; |
130 | 675 break; |
0 | 676 } |
677 } | |
678 } | |
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679 else if (player->expression != CHARACTER_EXPRESSION_DMGRECVD_MINOR && |
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680 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MODERATE && |
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681 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MAJOR || |
130 | 682 player->uExpressionTimePassed >= player->uExpressionTimeLength) |
0 | 683 { |
130 | 684 player->uExpressionTimeLength = 0; |
685 player->uExpressionTimePassed = 0; | |
686 | |
687 switch (condition) | |
0 | 688 { |
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689 case Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break; |
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690 case Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break; |
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691 case Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break; |
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692 case Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break; |
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693 case Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break; |
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694 case Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break; |
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695 case Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break; |
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696 case Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break; |
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697 case Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break; |
2187 | 698 case Condition_Poison_Weak: |
699 case Condition_Poison_Medium: | |
700 case Condition_Poison_Severe: player->expression = CHARACTER_EXPRESSION_POISONED; break; | |
701 case Condition_Disease_Weak: | |
702 case Condition_Disease_Medium: | |
703 case Condition_Disease_Severe: player->expression = CHARACTER_EXPRESSION_DISEASED; break; | |
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704 case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; |
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705 case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; |
130 | 706 default: |
1545 | 707 Error("Invalid condition: %u", condition); |
0 | 708 } |
709 } | |
130 | 710 } |
711 | |
712 for (int i = 0; i < 2; ++i) | |
713 { | |
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714 NPCData* hireling = &pParty->pHirelings[i]; |
291 | 715 if (!hireling->evt_C) |
130 | 716 continue; |
717 | |
291 | 718 hireling->evt_B += pMiscTimer->uTimeElapsed; |
719 if (hireling->evt_B >= hireling->evt_C) | |
130 | 720 { |
291 | 721 hireling->evt_A = 0; |
722 hireling->evt_B = 0; | |
723 hireling->evt_C = 0; | |
130 | 724 |
1545 | 725 Assert(sizeof(NPCData) == 0x4C); |
130 | 726 memset(hireling, 0, sizeof(*hireling)); |
727 | |
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728 pParty->hirelingScrollPosition = 0; |
1035 | 729 pParty->CountHirelings(); |
730 viewparams->bRedrawGameUI = true; | |
130 | 731 } |
0 | 732 } |
733 } | |
734 | |
735 //----- (00490D02) -------------------------------------------------------- | |
736 void Party::RestAndHeal() | |
737 { | |
910 | 738 Player *pPlayer; // esi@4 |
739 bool have_vessels_soul; // [sp+10h] [bp-8h]@10 | |
0 | 740 |
910 | 741 for ( uint i = 0; i < 20; ++i ) |
742 pParty->pPartyBuffs[i].Reset(); | |
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743 |
910 | 744 for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID ) |
745 { | |
746 pPlayer = &pParty->pPlayers[pPlayerID]; | |
747 for ( uint i = 0; i < 20; ++i ) | |
748 pPlayer->pPlayerBuffs[i].Reset(); | |
749 | |
750 pPlayer->Zero(); | |
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751 if ( pPlayer->pConditions[Condition_Dead] || pPlayer->pConditions[Condition_Pertified] || pPlayer->pConditions[Condition_Eradicated] )//Dead/Petrified/Eradicated |
910 | 752 continue; |
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753 pPlayer->pConditions[Condition_Unconcious] = 0;//Unconcious |
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754 pPlayer->pConditions[Condition_Drunk] = 0;//Drunk |
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755 pPlayer->pConditions[Condition_Fear] = 0;//Fear |
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756 pPlayer->pConditions[Condition_Sleep] = 0;//Sleep |
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757 pPlayer->pConditions[Condition_Weak] = 0;//Weak |
910 | 758 pPlayer->uTimeToRecovery = 0; |
759 pPlayer->sHealth = pPlayer->GetMaxHealth(); | |
760 pPlayer->sMana = pPlayer->GetMaxMana(); | |
761 if ( pPlayer->classType == PLAYER_CLASS_LICH ) | |
0 | 762 { |
910 | 763 have_vessels_soul = false; |
2189 | 764 for ( uint i = 0; i < 126; i++ ) |
0 | 765 { |
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766 if ( pPlayer->pInventoryItemList[i].uItemID == ITEM_LICH_JAR_FULL && pPlayer->pInventoryItemList[i].uHolderPlayer == pPlayerID + 1 ) |
910 | 767 have_vessels_soul = true; |
0 | 768 } |
910 | 769 if ( !have_vessels_soul ) |
0 | 770 { |
910 | 771 pPlayer->sHealth = pPlayer->GetMaxHealth() / 2; |
772 pPlayer->sMana = pPlayer->GetMaxMana() / 2; | |
0 | 773 } |
774 } | |
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775 |
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776 if (pPlayer->pConditions[Condition_Zombie]) |
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777 { |
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778 pPlayer->sMana = 0; |
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779 pPlayer->sHealth /= 2; |
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780 } |
2187 | 781 else if ( pPlayer->pConditions[Condition_Poison_Severe] || pPlayer->pConditions[Condition_Disease_Severe] ) |
0 | 782 { |
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783 pPlayer->sHealth /= 4; |
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784 pPlayer->sMana /= 4; |
0 | 785 } |
2187 | 786 else if ( pPlayer->pConditions[Condition_Poison_Medium] || pPlayer->pConditions[Condition_Disease_Medium] ) |
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787 { |
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788 pPlayer->sHealth /= 3; |
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789 pPlayer->sMana /= 3; |
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790 } |
2187 | 791 else if ( pPlayer->pConditions[Condition_Poison_Weak] || pPlayer->pConditions[Condition_Disease_Weak] ) |
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792 { |
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793 pPlayer->sHealth /= 2; |
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794 pPlayer->sMana /= 2; |
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795 } |
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796 if ( pPlayer->pConditions[Condition_Insane] ) |
910 | 797 pPlayer->sMana = 0; |
130 | 798 UpdatePlayersAndHirelingsEmotions(); |
0 | 799 } |
766 | 800 pParty->days_played_without_rest = 0; |
1295 | 801 } |
1359
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802 |
1295 | 803 //----- (004938D1) -------------------------------------------------------- |
804 void __fastcall Rest(unsigned int uHoursToSleep) | |
805 { | |
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806 signed __int64 v2; // st7@3 |
1295 | 807 |
808 if ( uHoursToSleep > 240 ) | |
2338
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809 Actor::InitializeActors(); |
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810 v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335); |
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811 pParty->uTimePlayed += v2; |
2063 | 812 for (int i = 1; i <= 4; i++) |
1295 | 813 { |
2063 | 814 pPlayers[i]->Recover((int)v2); |
1295 | 815 } |
816 _494035_timed_effects__water_walking_damage__etc(); | |
817 } | |
818 //----- (004B1BDB) -------------------------------------------------------- | |
1459 | 819 void RestAndHeal(__int64 uNumMinutes) |
1295 | 820 { |
821 signed __int64 v1; // ST2C_8@1 | |
822 signed __int64 v2; // qax@1 | |
823 unsigned __int64 v4; // qax@1 | |
824 unsigned int v5; // ebx@1 | |
825 | |
826 pParty->pHirelings[0].bHasUsedTheAbility = 0; | |
827 pParty->pHirelings[1].bHasUsedTheAbility = 0; | |
828 pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335); | |
829 v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375); | |
830 v2 = v1 / 60 / 60; | |
831 v4 = (unsigned int)v2 / 0x18; | |
832 v5 = (unsigned int)(v4 / 7) >> 2; | |
833 pParty->uCurrentTimeSecond = v1 % 60; | |
834 pParty->uCurrentMinute = v1 / 60 % 60; | |
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835 pParty->uCurrentHour = v2 % 24; |
1295 | 836 pParty->uCurrentMonthWeek = v4 / 7 & 3; |
837 pParty->uDaysPlayed = (unsigned int)v4 % 0x1C; | |
838 pParty->uCurrentMonth = v5 % 0xC; | |
839 pParty->uCurrentYear = v5 / 0xC + game_starting_year; | |
840 pParty->RestAndHeal(); | |
2154 | 841 |
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842 for (int i = 0; i < 4; i++) |
1295 | 843 { |
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844 pParty->pPlayers[i].uTimeToRecovery = 0; |
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845 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; |
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846 pParty->pPlayers[i].uNumArmageddonCasts = 0; |
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847 pParty->pPlayers[i].uNumFireSpikeCasts = 0; |
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848 pParty->pPlayers[i].field_1B3B = 0; |
1295 | 849 } |
850 pParty->UpdatePlayersAndHirelingsEmotions(); | |
851 } | |
1297 | 852 //----- (0041F5BE) -------------------------------------------------------- |
2340 | 853 void Party::Sleep6Hours() |
1297 | 854 { |
1396 | 855 if ( _506F18_num_minutes_to_sleep < 6 ) |
1297 | 856 { |
1396 | 857 if ( _506F18_num_minutes_to_sleep ) |
1297 | 858 { |
1396 | 859 Rest(_506F18_num_minutes_to_sleep); |
860 _506F18_num_minutes_to_sleep = 0; | |
2340 | 861 OutdoorLocation::LoadActualSkyFrame(); |
1297 | 862 } |
1522 | 863 if ( dword_506F14 == 2 ) |
864 { | |
2402 | 865 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1521 | 866 } |
1297 | 867 } |
868 else | |
869 { | |
870 Rest(6u); | |
1396 | 871 _506F18_num_minutes_to_sleep -= 6; |
2340 | 872 OutdoorLocation::LoadActualSkyFrame(); |
1297 | 873 } |
874 viewparams->bRedrawGameUI = 1; | |
875 } | |
876 | |
2336 | 877 bool TestPartyQuestBit( PARTY_QUEST_BITS bit ) |
878 { | |
879 return _449B57_test_bit(pParty->_quest_bits, bit); | |
880 } | |
881 | |
1295 | 882 //----- (0047752B) -------------------------------------------------------- |
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883 int Party::GetPartyReputation() |
1295 | 884 { |
885 DDM_DLV_Header *v0; // ebx@1 | |
886 signed int v1; // esi@3 | |
887 | |
888 v0 = &pOutdoor->ddm; | |
889 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
890 v0 = &pIndoor->dlv; | |
891 v1 = 0; | |
892 if ( CheckHiredNPCSpeciality(Pirate) ) | |
893 v1 += 5; | |
894 if ( CheckHiredNPCSpeciality(Burglar) ) | |
895 v1 += 5; | |
896 if ( CheckHiredNPCSpeciality(Gypsy) ) | |
897 v1 += 5; | |
898 if ( CheckHiredNPCSpeciality(Duper) ) | |
899 v1 += 5; | |
900 if ( CheckHiredNPCSpeciality(FallenWizard) ) | |
901 v1 += 5; | |
902 return v1 + v0->uReputation; | |
1296 | 903 } |
904 //----- (004269A2) -------------------------------------------------------- | |
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905 void Party::GivePartyExp(unsigned int pEXPNum) |
1296 | 906 { |
907 signed int pActivePlayerCount; // ecx@1 | |
908 int pLearningPercent; // eax@13 | |
909 | |
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910 if ( pEXPNum > 0) |
1296 | 911 { |
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912 pActivePlayerCount = 0; |
1296 | 913 for ( uint i = 0; i < 4; ++i ) |
914 { | |
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915 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && |
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916 !pParty->pPlayers[i].pConditions[Condition_Dead] && |
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917 !pParty->pPlayers[i].pConditions[Condition_Pertified] && |
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918 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) |
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919 pActivePlayerCount ++; |
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920 } |
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921 if ( pActivePlayerCount ) |
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922 { |
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923 pEXPNum = pEXPNum / pActivePlayerCount; |
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924 for ( uint i = 0; i < 4; ++i ) |
1296 | 925 { |
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926 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && |
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927 !pParty->pPlayers[i].pConditions[Condition_Dead] && |
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928 !pParty->pPlayers[i].pConditions[Condition_Pertified] && |
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929 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) |
1296 | 930 { |
931 pLearningPercent = pParty->pPlayers[i].GetLearningPercent(); | |
932 pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100; | |
933 pParty->pPlayers[i].uExperience += pEXPNum; | |
934 if ( pParty->pPlayers[i].uExperience > 4000000000i64 ) | |
935 { | |
936 pParty->pPlayers[i].uExperience = 0; | |
937 } | |
938 } | |
939 } | |
940 } | |
941 } | |
942 } | |
1297 | 943 //----- (00420C05) -------------------------------------------------------- |
1828
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944 void Party::PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal) |
1297 | 945 { |
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946 int hirelingSalaries; // ebp@1 |
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947 unsigned int goldToGain; // esi@1 |
1297 | 948 NPCData *v12; // ecx@21 |
949 unsigned int v13; // ecx@23 | |
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950 signed int hirelingCount; // [sp+Ch] [bp-4h]@6 |
1297 | 951 |
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952 hirelingSalaries = 0; |
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953 goldToGain = uNumGold; |
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954 |
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955 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 ) |
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956 pTmpBuf2[0] = 0; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
957 else if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 ) |
1297 | 958 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
959 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold! |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
960 } |
1297 | 961 else |
962 { | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
963 hirelingCount = 0; |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
964 for (int i = 0; i < 2; i++) |
1297 | 965 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
966 if (this->pHirelings[i].pName) |
1297 | 967 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
968 hirelingCount++; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
969 pTmpBuf[hirelingCount] = i; |
1297 | 970 } |
971 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
972 for (uint i = 0; i < pNPCStats->uNumNewNPCs; i++) |
1297 | 973 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
974 if ( pNPCStats->pNewNPCData[i].uFlags & 0x80 |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
975 && (!this->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[0].pName)) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
976 && (!this->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[1].pName)) ) |
1297 | 977 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
978 hirelingCount++; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
979 pTmpBuf[hirelingCount] = i + 2; |
1297 | 980 } |
981 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
982 for (int i = 0; i < hirelingCount; i++) |
1297 | 983 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
984 uchar thisBufId = (uchar)pTmpBuf[i]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
985 if (thisBufId < 2) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
986 v12 = &this->pHirelings[thisBufId]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
987 else |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
988 v12 = &pNPCStats->pNPCData[thisBufId + 499]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
989 v13 = v12->uProfession; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
990 if ( v13 ) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
991 hirelingSalaries += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13); |
1297 | 992 } |
993 if ( CheckHiredNPCSpeciality(Factor) ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
994 goldToGain += (signed int)(10 * goldToGain) / 100; |
1297 | 995 if ( CheckHiredNPCSpeciality(Banker) ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
996 goldToGain += (signed int)(20 * goldToGain) / 100; |
1297 | 997 if ( CheckHiredNPCSpeciality(Pirate) ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
998 goldToGain += (signed int)(10 * goldToGain) / 100; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
999 if ( hirelingSalaries ) |
1297 | 1000 { |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1001 hirelingSalaries = (signed int)(goldToGain * hirelingSalaries / 100) / 100; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1002 if ( hirelingSalaries < 1 ) |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1003 hirelingSalaries = 1; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1004 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], goldToGain, hirelingSalaries);// You found %lu gold (followers take %lu)! |
1297 | 1005 } |
1006 else | |
1007 { | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1008 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], goldToGain);// You found %lu gold! |
1297 | 1009 } |
1010 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1011 this->uNumGold += goldToGain - hirelingSalaries; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1012 pUIAnim_Gold->uAnimTime = 0; |
1297 | 1013 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength; |
1014 if ( pTmpBuf2[0] ) | |
1015 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1016 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
1297 | 1017 } |
1018 //----- (00421B2C) -------------------------------------------------------- | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1019 void Party::sub_421B2C_PlaceInInventory_or_DropPickedItem() |
1297 | 1020 { |
1021 unsigned int v0; // eax@2 | |
1022 Texture *v1; // ebx@2 | |
1023 int v2; // eax@3 | |
1024 int v4; // eax@6 | |
1025 unsigned __int16 v5; // dx@11 | |
1026 signed int v6; // eax@11 | |
1027 __int16 v8; // ax@16 | |
1028 SpriteObject a1; // [sp+4h] [bp-78h]@11 | |
1029 int v11; // [sp+74h] [bp-8h]@2 | |
1030 int v12; // [sp+78h] [bp-4h]@5 | |
1031 | |
1032 if ( !pParty->pPickedItem.uItemID ) | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1033 return; |
1297 | 1034 v0 = pIcons_LOD->LoadTexture( |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents:
1657
diff
changeset
|
1035 pParty->pPickedItem.GetIconName(), |
1297 | 1036 TEXTURE_16BIT_PALETTE); |
1037 v1 = pIcons_LOD->GetTexture(v0); | |
1038 v11 = areWeLoadingTexture; | |
1039 if ( uActiveCharacter | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1040 && (v2 = ::pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 ) |
1297 | 1041 { |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1042 memcpy(&::pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1043 pMouse->RemoveHoldingItem(); |
1297 | 1044 } |
1045 else | |
1046 { | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1047 for (v12 = 0; v12 < 4; v12++) |
1297 | 1048 { |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1049 v4 = pParty->pPlayers[v12].AddItem(-1, pParty->pPickedItem.uItemID); |
1297 | 1050 if ( v4 ) |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1051 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1052 memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, sizeof(ItemGen)); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1053 pMouse->RemoveHoldingItem(); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1054 break; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1055 } |
1297 | 1056 } |
1057 if ( v12 == 4 ) | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1058 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1059 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1060 v6 = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1061 a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1062 for ( uint i = 0; i < pObjectList->uNumObjects; i++ ) |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1063 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1064 if ( v5 == pObjectList->pObjects[i].uObjectID ) |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1065 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1066 v6 = i; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1067 break; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1068 } |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1069 } |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1070 a1.spell_caster_pid = OBJECT_Player; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1071 a1.uObjectDescID = v6; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1072 a1.vPosition.y = pParty->vPosition.y; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1073 a1.vPosition.x = pParty->vPosition.x; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1074 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1075 a1.uSoundID = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1076 a1.uFacing = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1077 a1.uAttributes = 8; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1078 v8 = pIndoor->GetSector( |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1079 pParty->vPosition.x, |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1080 pParty->vPosition.y, |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1081 pParty->sEyelevel + pParty->vPosition.z); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1082 a1.uSpriteFrameID = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1083 a1.uSectorID = v8; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1084 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24)); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1085 a1.Create(pParty->sRotationY, 184, 200, 0); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1086 pMouse->RemoveHoldingItem(); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1087 } |
1297 | 1088 } |
1089 if ( !v11 ) | |
1090 { | |
1091 v1->Release(); | |
1092 pIcons_LOD->SyncLoadedFilesCount(); | |
1093 } | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1094 return; |
1359
60cdc3eac407
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1095 } |
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1096 |
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1097 |
1829
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1098 //----- (0048C6F6) -------------------------------------------------------- |
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1099 bool Party::AddItemToParty(ItemGen *pItem) |
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1100 { |
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1101 unsigned int v2; // eax@1 |
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1102 char *v5; // eax@8 |
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1103 Texture *v7; // ebx@10 |
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1104 signed int v8; // esi@10 |
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1105 Player *v9; // edi@11 |
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1106 int v10; // eax@11 |
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1107 int v21; // [sp+24h] [bp-4h]@10 |
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1108 |
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1109 v2 = pItem->uItemID; |
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1110 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) |
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1111 pItem->SetIdentified(); |
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1112 |
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1113 v5 = pItemsTable->pItems[v2].pIconName; |
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1114 if ( v5 ) |
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1115 { |
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1116 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); |
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1117 v21 = areWeLoadingTexture; |
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1118 v8 = 0; |
2024 | 1119 uint current_player = uActiveCharacter; |
1829
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1120 for (int i = 0; i < 4; i++) |
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1121 { |
2024 | 1122 current_player = current_player + i; |
1123 if ( current_player > 4 ) | |
1124 current_player = current_player - 4; | |
1125 v9 = ::pPlayers[current_player]; | |
1829
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1126 v10 = v9->AddItem(-1, pItem->uItemID); |
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1127 if ( v10 ) |
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1128 { |
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1129 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); |
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1130 pItem->Reset(); |
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1131 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
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1132 v9->PlaySound(SPEECH_60, 0); |
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1133 if ( !v21 ) |
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1134 { |
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1135 v7->Release(); |
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1136 pIcons_LOD->SyncLoadedFilesCount(); |
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1137 } |
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1138 return true; |
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1139 } |
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1140 } |
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1141 if ( !v21 ) |
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1142 { |
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1143 v7->Release(); |
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1144 pIcons_LOD->SyncLoadedFilesCount(); |
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1145 } |
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1146 return false; |
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1147 } |
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1148 else |
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1149 { |
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1150 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); |
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1151 return false; |
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1152 } |
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1153 } |
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1154 // 506128: using guessed type int areWeLoadingTexture; |
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1155 |
1359
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1156 bool Party::IsPartyEvil() |
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1157 { |
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1158 return _449B57_test_bit(_quest_bits, 100); |
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1159 } |
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1160 |
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1161 bool Party::IsPartyGood() |
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1162 { |
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1163 return _449B57_test_bit(_quest_bits, 99); |
2256 | 1164 } |
1165 | |
1166 | |
1167 | |
1168 //----- (0046A89E) -------------------------------------------------------- | |
1169 int Party::_46A89E_immolation_effect(int* affected, int affectedArrSize, int effectRange) | |
1170 { | |
1171 int v5; // ebx@3 | |
1172 int v17; // [sp+Ch] [bp-10h]@3 | |
1173 int v18; // [sp+10h] [bp-Ch]@3 | |
1174 int affectedCount; // [sp+18h] [bp-4h]@1 | |
1175 | |
1176 affectedCount = 0; | |
1177 for ( size_t i = 0; i < uNumActors; ++i ) | |
1178 { | |
1179 v5 = abs(pActors[i].vPosition.x - this->vPosition.x); | |
1180 v17 = abs(pActors[i].vPosition.y - this->vPosition.y); | |
1181 v18 = abs(pActors[i].vPosition.z - this->vPosition.z); | |
1182 if ( int_get_vector_length(v5, v17, v18) <= effectRange ) | |
1183 { | |
1184 if ( pActors[i].uAIState != Dead && pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
1185 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned ) | |
1186 { | |
1187 affected[affectedCount] = i; | |
1188 affectedCount++; | |
1189 if ( affectedCount >= affectedArrSize ) | |
1190 break; | |
1191 } | |
1192 } | |
1193 } | |
1194 return affectedCount; | |
2355 | 1195 } |
1196 | |
1197 //----- (00444D80) -------------------------------------------------------- | |
1198 int GetTravelTime() | |
1199 { | |
1200 signed int new_travel_time; // esi@1 | |
1201 | |
1202 new_travel_time = uDefaultTravelTime_ByFoot; | |
1203 if ( CheckHiredNPCSpeciality(Guide) ) | |
1204 --new_travel_time; | |
1205 if ( CheckHiredNPCSpeciality(Tracker) ) | |
1206 new_travel_time -= 2; | |
1207 if ( CheckHiredNPCSpeciality(Pathfinder) ) | |
1208 new_travel_time -= 3; | |
1209 if ( CheckHiredNPCSpeciality(Explorer) ) | |
1210 --new_travel_time; | |
1211 if ( new_travel_time < 1 ) | |
1212 new_travel_time = 1; | |
1213 return new_travel_time; | |
1214 } | |
2464 | 1215 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; |
1216 | |
1217 //----- (00449B57) -------------------------------------------------------- | |
1218 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2) | |
1219 { | |
1220 return (a1[(a2 - 1) >> 3] & (0x80u >> (a2 - 1) % 8)) != 0; | |
1221 } | |
1222 | |
1223 //----- (00449B7E) -------------------------------------------------------- | |
1224 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle) | |
1225 { | |
1226 signed int v3; // esi@1 | |
1227 unsigned char set_bit; // edx@1 | |
1228 | |
1229 v3 = a2 - 1; | |
1230 set_bit = 0x80 >> v3 % 8; | |
1231 if (bToggle) | |
1232 pArray[v3 / 8] |= set_bit; | |
1233 else | |
1234 pArray[v3 / 8] &= ~set_bit; | |
1235 } | |
1236 | |
1237 //----- (004760D5) -------------------------------------------------------- | |
1238 PartyAction ActionQueue::Next() | |
1239 { | |
1240 if (!uNumActions) | |
1241 return PARTY_INVALID; | |
1242 | |
1243 PartyAction result = pActions[0]; | |
1244 for (unsigned int i = 0; i < uNumActions - 1; ++i) | |
1245 pActions[i] = pActions[i + 1]; | |
1246 --uNumActions; | |
1247 | |
1248 return result; | |
1249 } |