annotate UI/UITransition.cpp @ 1754:421c29d4ab3e

UITransition.cpp cleaning(continue)
author Ritor1
date Mon, 30 Sep 2013 17:29:27 +0600
parents b6212ecbc140
children dc5d8edf629a
rev   line source
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
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5 #include <io.h>
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6
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7 #include "..\mm7_data.h"
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8 #include "..\VideoPlayer.h"
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9 #include "..\MapInfo.h"
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10 #include "..\GUIWindow.h"
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11 #include "..\GUIFont.h"
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12 #include "..\GUIProgressBar.h"
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13 #include "..\Party.h"
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14 #include "..\AudioPlayer.h"
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15 #include "..\Outdoor.h"
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16 #include "..\LOD.h"
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17 #include "..\Time.h"
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18 #include "..\stru159.h"
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19 #include "..\Events2D.h"
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20 #include "..\texts.h"
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21 #include "UIHouses.h"
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22
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23
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24
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25
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26 //----- (00444839) --------------------------------------------------------
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27 void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName)
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28 {
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29 const char *v15; // eax@14
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30 char pContainer[40]; // [sp+Ch] [bp-2Ch]@1
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31
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32 dword_59117C_teleportx = x;
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33 dword_591178_teleporty = y;
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34 dword_591174_teleportz = z;
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35 dword_591170_teleport_directiony = directiony;
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36 dword_59116C_teleport_directionx = directionx;
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37 dword_591168_teleport_speedz = a8;
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38 dword_591164_teleport_map_name = (char *)pLocationName;
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39 uCurrentHouse_Animation = anim_id;
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40 pEventTimer->Pause();
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41 pAudioPlayer->StopChannels(-1, -1);
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42
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43 switch (pParty->alignment)
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44 {
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45 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break;
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46 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break;
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47 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break;
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48 default: Error("Invalid alignment: %u", pParty->alignment);
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49 }
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50
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51 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
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52 pTexture_outside = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[exit_pic_id], TEXTURE_16BIT_PALETTE);
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53 if (anim_id)
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54 {
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55 if ( !IndoorLocation::GetLocationIndex(pLocationName) )
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56 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].video_name, 1);
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57 }
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58 else if ( !IndoorLocation::GetLocationIndex(pLocationName) )
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59 {
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60 if ( pMapStats->GetMapInfo(pCurrentMapName) )
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61 {
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62 sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); // "Leave %s"
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63 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data());
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64 //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
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65 //PlayHouseSound(anim_id, HouseSound_Greeting);
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66 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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67 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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68 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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69 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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70 return;
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71 }
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72 strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);
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73 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data());
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74 //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
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75 //PlayHouseSound(anim_id, HouseSound_Greeting);
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76 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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77 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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78 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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79 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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80 return;
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81 }
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82 v15 = pLocationName;
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83 if ( *pLocationName == 48 )
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84 v15 = pCurrentMapName;
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85 if ( pMapStats->GetMapInfo(v15) )
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86 {
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87 sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[pMapStats->GetMapInfo(v15)].pName);//Войти в ^Pv[%s]
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88 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data());
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89 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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90 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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91 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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92 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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93 return;
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94 }
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95 strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[73]);//Войти
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96 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data());
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97 //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
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98 //PlayHouseSound(anim_id, HouseSound_Greeting);
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99 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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100 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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101 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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102 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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103 }
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104
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105
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106
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107
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108 //----- (00444C8F) --------------------------------------------------------
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109 void TravelUI_Load()
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110 {
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111 unsigned int v1; // eax@6
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112 GUIWindow *result; // eax@9
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113 char pContainer[32]; // [sp+0h] [bp-28h]@1
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114
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115 pEventTimer->Pause();
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116
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117 switch (pParty->alignment)
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118 {
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119 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break;
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120 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break;
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121 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break;
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122 default: Error("Invalid alignment: %u", pParty->alignment);
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123 }
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124
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125 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
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126 pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE);
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127 v1 = pMapStats->GetMapInfo(pCurrentMapName);
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128 if ( v1 )
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129 sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s"
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130 else
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131 strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);// "Exit"
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132 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_ChangeLocation, 0, sHouseName.data());
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133 }
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134
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135
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136
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137 //----- (00444DCA) --------------------------------------------------------
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138 void TravelUI_Draw()
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139 {
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140 unsigned int v0; // edi@1
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141 MapInfo *v1; // edi@2
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142 signed int v3; // eax@2
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143 int v4; // eax@5
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144 const char *v5; // [sp-Ch] [bp-90h]@3
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145 signed int v6; // [sp-8h] [bp-8Ch]@3
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146 GUIWindow v7; // [sp+Ch] [bp-78h]@1
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147 char pDestinationMapName[32]; // [sp+60h] [bp-24h]@1
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148 unsigned int v9; // [sp+80h] [bp-4h]@1
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149
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150 memcpy(&v7, pPrimaryWindow, sizeof(v7));
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151 v9 = pMapStats->GetMapInfo(pCurrentMapName);
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152 pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20);
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153 v0 = pMapStats->GetMapInfo(pDestinationMapName);
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154 pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
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155 pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]);
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156 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
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157 pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_x_u));
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158 pRenderer->DrawTextureIndexed(0x1DCu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
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159 if ( v0 )
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160 {
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161 v1 = &pMapStats->pInfos[v0];
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162 v7.uFrameX = 493;
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163 v7.uFrameWidth = 126;
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164 v7.uFrameZ = 366;
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165 v7.DrawTitleText(pFontCreate, 0, 4u, 0, v1->pName, 3);
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166 v7.uFrameX = 483;
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167 v7.uFrameWidth = 148;
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168 v7.uFrameZ = 334;
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169 v3 = GetTravelTime();
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170 if ( v3 == 1 )
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171 {
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172 v6 = 1;
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173 v5 = pGlobalTXT_LocalizationStrings[663]; // "It will take %d day to cross to %s."
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174 }
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175 else
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176 {
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177 v6 = v3;
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178 v5 = pGlobalTXT_LocalizationStrings[128]; // "It will take %d days to travel to %s."
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179 }
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180 sprintfex(pTmpBuf.data(), v5, v6, v1->pName);
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181 strcat(pTmpBuf.data(), "\n \n");
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182 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[v9].pName);
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183 strcat(pTmpBuf.data(), pTmpBuf2.data());
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184 v4 = pFontCreate->CalcTextHeight(pTmpBuf.data(), &v7, 0, 0);
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185 v7.DrawTitleText(pFontCreate, 0, (212 - v4) / 2 + 101, 0, pTmpBuf.data(), 3);
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186 _unused_5B5924_is_travel_ui_drawn = 1;
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187 }
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188 }
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189
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190
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191
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192 //----- (00444A51) --------------------------------------------------------
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193 void TransitionUI_Draw()
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194 {
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195 MapInfo *pMapInfo; // esi@5
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196 char *v1; // eax@6
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197 std::string v3; // [sp-18h] [bp-84h]@11
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198 unsigned int v4; // [sp-10h] [bp-7Ch]@12
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199 int v5; // [sp-Ch] [bp-78h]@12
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200 const char *v6; // [sp-8h] [bp-74h]@11
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201 signed int v7; // [sp-4h] [bp-70h]@11
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202 GUIWindow v8; // [sp+Ch] [bp-60h]@1
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203 unsigned int v9; // [sp+60h] [bp-Ch]@1
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204 unsigned int v10; // [sp+64h] [bp-8h]@1
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205 int a3; // [sp+6Bh] [bp-1h]@11
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206
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207 memcpy(&v8, pPrimaryWindow, sizeof(v8));
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7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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208 v10 = pMapStats->GetMapInfo(pCurrentMapName);
1298
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209 v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name);
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210 pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
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211 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C));
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212 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
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213 uTextureID_right_panel_loop = uTextureID_right_panel;
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214 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel));
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215 pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u));
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216 pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
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217 if ( (pVideoPlayer->AnyMovieLoaded() || v9) && *dword_591164_teleport_map_name != ' ' )
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218 v10 = pMapStats->GetMapInfo(dword_591164_teleport_map_name);
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219 pMapInfo = &pMapStats->pInfos[v10];
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220 v8.uFrameX = 493;
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221 v8.uFrameWidth = 126;
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222 v8.uFrameZ = 366;
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223 v8.DrawTitleText(pFontCreate, 0, 5u, 0, pMapInfo->pName, 3);
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224 v8.uFrameX = 483;
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225 v8.uFrameWidth = 148;
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226 v8.uFrameZ = 334;
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227
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228 v1 = "";
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229 if ( uCurrentHouse_Animation )
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230 {
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231 v1 = pTransitionStrings[uCurrentHouse_Animation];
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232 v4 = (212 - pFontCreate->CalcTextHeight(v1, &v8, 0, 0)) / 2 + 101;
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233 v8.DrawTitleText(pFontCreate, 0, v4, 0, v1, 3);
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234 }
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235 else if ( v10 )
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236 {
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237 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[409], pMapInfo->pName);// "Do you wish to leave %s?"
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238 v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &v8, 0, 0)) / 2 + 101;
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239 v8.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3);
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240 }
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
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241 else Error("Troubles in da house");
1298
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242
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243 _unused_5B5924_is_travel_ui_drawn = true;
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244 }