Mercurial > mm7
diff UI/UITransition.cpp @ 1477:7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Added support for most of mm6 resources, placeholders for mm8 resources.
Fixed few C4258
author | Nomad |
---|---|
date | Wed, 28 Aug 2013 18:43:07 +0200 |
parents | 8c2f689b5f0b |
children | c4ab816fcc5e |
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line diff
--- a/UI/UITransition.cpp Wed Aug 28 14:39:01 2013 +0600 +++ b/UI/UITransition.cpp Wed Aug 28 18:43:07 2013 +0200 @@ -78,7 +78,7 @@ } else if ( !v23 ) { - v14 = pMapStats->GetMapInfo(pCurrentMapName.data()); + v14 = pMapStats->GetMapInfo(pCurrentMapName); if ( v14 ) { sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v14].pName); // "Leave %s" @@ -89,7 +89,7 @@ } v15 = pLocationName; if ( *pLocationName == 48 ) - v15 = pCurrentMapName.data(); + v15 = pCurrentMapName; v16 = pMapStats->GetMapInfo(v15); if ( v16 ) { @@ -134,7 +134,7 @@ pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE); - v1 = pMapStats->GetMapInfo(pCurrentMapName.data()); + v1 = pMapStats->GetMapInfo(pCurrentMapName); if ( v1 ) sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s" else @@ -158,7 +158,7 @@ unsigned int v9; // [sp+80h] [bp-4h]@1 memcpy(&v7, pPrimaryWindow, sizeof(v7)); - v9 = pMapStats->GetMapInfo(pCurrentMapName.data()); + v9 = pMapStats->GetMapInfo(pCurrentMapName); pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20); v0 = pMapStats->GetMapInfo(pDestinationMapName); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); @@ -215,7 +215,7 @@ int a3; // [sp+6Bh] [bp-1h]@11 memcpy(&v8, pPrimaryWindow, sizeof(v8)); - v10 = pMapStats->GetMapInfo(pCurrentMapName.data()); + v10 = pMapStats->GetMapInfo(pCurrentMapName); v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C));