Mercurial > mm7
annotate Actor.cpp @ 1682:3c451fd02fcf
OnInventoryLeftClick cleanup
author | Grumpy7 |
---|---|
date | Fri, 20 Sep 2013 10:23:54 +0200 |
parents | 7182930263b3 |
children | 8251e59fd7c1 |
rev | line source |
---|---|
1165
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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1 #ifdef _MSC_VER |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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2 #define _CRT_SECURE_NO_WARNINGS |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
1638
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 |
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36 |
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37 |
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38 |
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39 |
1202 | 40 std::array<Actor, 500> pActors; |
1503 | 41 size_t uNumActors; |
0 | 42 |
43 stru319 stru_50C198; // idb | |
44 | |
994 | 45 |
46 | |
47 | |
48 //----- (0041AF52) -------------------------------------------------------- | |
49 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
50 { | |
51 unsigned int v2; // eax@1 | |
52 GUIWindow *v3; // edi@1 | |
53 unsigned int v4; // esi@1 | |
54 signed int v5; // ebx@4 | |
55 double v6; // st7@5 | |
56 unsigned int v7; // eax@6 | |
57 unsigned int v8; // ebx@10 | |
58 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
59 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
60 | |
61 v2 = a1->pMonsterInfo.uHP; | |
62 v3 = a2; | |
63 v4 = 25; | |
64 if ( (signed int)v2 > 25 ) | |
65 { | |
66 v4 = 200; | |
67 if ( (signed int)v2 < 200 ) | |
68 v4 = a1->pMonsterInfo.uHP; | |
69 } | |
70 v5 = a1->sCurrentHP; | |
71 v10 = v4; | |
72 v9 = uTextureID_mhp_grn; | |
73 if ( v5 < (signed int)v2 ) | |
74 { | |
75 v6 = (double)(signed int)v2; | |
76 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
77 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
78 { | |
79 v7 = uTextureID_mhp_red; | |
80 v9 = v7; | |
81 } | |
82 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
83 { | |
84 v7 = uTextureID_mhp_yel; | |
85 v9 = v7; | |
86 } | |
87 } | |
88 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
89 | |
90 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
91 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
92 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
93 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
94 | |
95 pRenderer->ResetTextureClipRect(); | |
96 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
97 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
98 } | |
99 | |
781 | 100 //----- (00448A40) -------------------------------------------------------- |
101 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
102 { | |
103 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
104 { | |
105 if ( bToggle ) | |
106 { | |
107 pActors[uActorID].uAttributes |= uFlag; | |
108 } | |
109 else | |
110 { | |
111 if ( uFlag == 0x10000 ) | |
112 { | |
113 if (pActors[uActorID].uAIState == Disabled ) | |
114 pActors[uActorID].uAIState = Standing; | |
115 } | |
116 pActors[uActorID].uAttributes &= ~uFlag; | |
117 } | |
118 } | |
119 } | |
0 | 120 |
121 //----- (00448518) -------------------------------------------------------- | |
122 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
123 { | |
124 signed int v3; // eax@1 | |
125 int *v4; // edi@2 | |
126 signed int v5; // eax@6 | |
127 char *v6; // ecx@6 | |
128 char *v7; // eax@11 | |
129 ItemGen *v8; // ecx@15 | |
130 | |
131 v3 = 0; | |
132 if ( (signed int)uNumActors > 0 ) | |
133 { | |
602 | 134 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 135 while ( *(short *)v4 != npc ) |
136 { | |
137 ++v3; | |
138 v4 += 209; | |
139 if ( v3 >= (signed int)uNumActors ) | |
140 return; | |
141 } | |
142 v5 = v3; | |
143 v6 = (char *)&pActors[v5].uCarriedItemID; | |
144 if ( a3 ) | |
145 { | |
146 if ( *(short *)v6 ) | |
147 { | |
148 if ( pActors[v5].array_000234[0].uItemID ) | |
149 { | |
150 v7 = (char *)&pActors[v5].array_000234[1]; | |
151 if ( !*(int *)v7 ) | |
152 *(int *)v7 = item; | |
153 } | |
154 else | |
155 { | |
156 pActors[v5].array_000234[0].uItemID = item; | |
157 } | |
158 } | |
159 else | |
160 { | |
161 *(short *)v6 = item; | |
162 } | |
163 } | |
164 else | |
165 { | |
166 if ( *(short *)v6 == item ) | |
167 { | |
168 *(short *)v6 = 0; | |
169 } | |
170 else | |
171 { | |
172 v8 = pActors[v5].array_000234; | |
173 if ( pActors[v5].array_000234[0].uItemID == item | |
174 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
175 v8->Reset(); | |
176 } | |
177 } | |
178 } | |
179 } | |
180 | |
181 //----- (004485A7) -------------------------------------------------------- | |
526 | 182 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 183 { |
184 unsigned int v3; // eax@3 | |
185 char *v4; // ecx@3 | |
526 | 186 int *v5; // eax@8 |
0 | 187 ItemGen *v6; // ecx@12 |
188 | |
526 | 189 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 190 { |
191 v3 = uActorID; | |
192 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
193 if ( bGive ) | |
194 { | |
195 if ( *(short *)v4 ) | |
196 { | |
197 if ( pActors[v3].array_000234[0].uItemID ) | |
198 { | |
199 v5 = &pActors[v3].array_000234[1].uItemID; | |
200 if ( !*v5 ) | |
201 *v5 = uItemID; | |
202 } | |
203 else | |
204 { | |
205 pActors[v3].array_000234[0].uItemID = uItemID; | |
206 } | |
207 } | |
208 else | |
209 { | |
210 *(short *)v4 = uItemID; | |
211 } | |
212 } | |
213 else | |
214 { | |
215 if ( *(short *)v4 == uItemID ) | |
216 { | |
217 *(short *)v4 = 0; | |
218 } | |
219 else | |
220 { | |
221 v6 = pActors[v3].array_000234; | |
222 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
223 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
224 v6->Reset(); | |
225 } | |
226 } | |
227 } | |
228 } | |
229 | |
188 | 230 |
0 | 231 //----- (0040894B) -------------------------------------------------------- |
232 bool Actor::CanAct() | |
233 { | |
1114 | 234 bool isparalyzed; // esi@1 |
235 bool isstoned; // edi@2 | |
0 | 236 unsigned __int16 v3; // ax@6 |
237 | |
1114 | 238 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
239 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 240 v3 = this->uAIState; |
1114 | 241 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 242 } |
243 | |
244 //----- (004089C7) -------------------------------------------------------- | |
303 | 245 bool Actor::IsNotAlive() |
0 | 246 { |
1115 | 247 bool isstoned; // esi@1 |
303 | 248 //unsigned __int16 v2; // ax@3 |
0 | 249 |
1115 | 250 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
303 | 251 //v2 = this->uAIState; |
1115 | 252 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 253 } |
254 | |
255 //----- (004086E9) -------------------------------------------------------- | |
256 void Actor::SetRandomGoldIfTheresNoItem() | |
257 { | |
258 Actor *v1; // esi@1 | |
259 int v2; // edi@1 | |
260 signed int v3; // ebx@2 | |
261 unsigned __int8 v4; // al@7 | |
262 | |
263 v1 = this; | |
264 v2 = 0; | |
265 if ( !this->array_000234[3].uItemID ) | |
266 { | |
267 v3 = 0; | |
268 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
269 { | |
270 do | |
271 { | |
272 ++v3; | |
273 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
274 } | |
275 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
276 if ( v2 ) | |
277 { | |
278 v1->array_000234[3].uItemID = 197; | |
377 | 279 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 280 } |
281 } | |
282 } | |
283 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
284 { | |
285 v4 = v1->pMonsterInfo.uTreasureLevel; | |
286 if ( v4 ) | |
287 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
288 } | |
289 v1->uAttributes |= 0x800000; | |
290 } | |
291 | |
292 //----- (00404AC7) -------------------------------------------------------- | |
1519 | 293 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 294 { |
295 Actor *v5; // esi@1 | |
296 unsigned int v6; // edi@1 | |
297 unsigned int v7; // eax@1 | |
298 int v8; // edi@16 | |
299 int v9; // edi@17 | |
300 signed int v10; // ecx@22 | |
301 signed int v11; // eax@29 | |
302 __int16 *v12; // edi@30 | |
303 int v13; // ecx@34 | |
304 int v14; // edx@34 | |
305 int v15; // eax@34 | |
306 AIDirection *v16; // esi@34 | |
307 unsigned __int16 v17; // di@34 | |
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308 //int v18; // eax@34 |
0 | 309 int v19; // edi@34 |
310 int v20; // eax@35 | |
311 int v21; // eax@39 | |
312 SoundID v22; // eax@39 | |
313 signed int v23; // eax@41 | |
314 double v24; // st7@49 | |
315 float v25; // ST5C_4@50 | |
316 int v26; // eax@50 | |
317 double v27; // st7@50 | |
318 double v28; // st6@50 | |
319 float v29; // ST4C_4@51 | |
320 int v30; // esi@50 | |
321 int v31; // ST3C_4@51 | |
322 unsigned int v32; // edi@51 | |
323 char *v33; // eax@54 | |
324 unsigned __int16 v34; // ax@57 | |
325 signed int v35; // ecx@58 | |
326 signed int v36; // eax@67 | |
327 signed int v37; // eax@68 | |
328 signed __int64 v38; // qtt@69 | |
329 int v39; // ecx@75 | |
330 int v40; // eax@79 | |
331 int v41; // ecx@90 | |
332 int v42; // ecx@91 | |
333 int v43; // eax@95 | |
334 int v44; // ecx@100 | |
335 int v45; // ecx@101 | |
336 int v46; // eax@105 | |
337 unsigned int v47; // ebx@106 | |
338 int v48; // ecx@110 | |
339 char v49; // zf@123 | |
340 int v50; // eax@127 | |
341 int v51; // ecx@130 | |
342 int v52; // eax@132 | |
343 int v53; // ecx@137 | |
344 int v54; // ecx@138 | |
345 int v55; // eax@142 | |
346 SpellBuff *v56; // esi@143 | |
347 Player **v57; // esi@145 | |
348 int v58; // eax@146 | |
349 int v59; // edi@146 | |
350 int v60; // eax@146 | |
351 int v61; // edi@146 | |
352 int v62; // eax@146 | |
353 signed int v63; // edi@146 | |
354 signed int v64; // edi@147 | |
355 int v65; // eax@151 | |
356 char *v66; // eax@160 | |
357 int v67; // edi@167 | |
358 int v68; // edi@168 | |
359 int v69; // eax@171 | |
360 signed int v70; // ecx@172 | |
361 signed int v71; // eax@179 | |
362 __int16 *v72; // edi@180 | |
363 int v73; // ecx@184 | |
364 int v74; // edx@184 | |
365 int v75; // eax@184 | |
366 AIDirection *v76; // esi@184 | |
367 unsigned __int16 v77; // di@184 | |
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368 //int v78; // eax@184 |
0 | 369 int v79; // edx@185 |
370 int v80; // eax@185 | |
371 int v81; // eax@189 | |
372 unsigned __int16 v82; // ax@190 | |
373 int v83; // ecx@192 | |
374 int v84; // edx@192 | |
375 int v85; // eax@192 | |
376 AIDirection *v86; // esi@192 | |
377 unsigned __int16 v87; // di@192 | |
378 __int16 v88; // ax@192 | |
379 signed int v89; // ecx@192 | |
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diff
changeset
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380 //int v90; // eax@192 |
0 | 381 signed int v91; // eax@200 |
382 int v92; // eax@201 | |
383 int v93; // ecx@207 | |
384 int v94; // ecx@208 | |
385 int v95; // eax@212 | |
386 int v96; // ecx@217 | |
387 int v97; // eax@221 | |
388 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
389 signed int v99; // [sp-14h] [bp-E4h]@39 | |
390 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
391 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
392 signed int v102; // [sp-8h] [bp-D8h]@39 | |
393 int v103; // [sp-4h] [bp-D4h]@39 | |
394 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
395 signed int v105; // [sp+4h] [bp-CCh]@23 | |
396 int v106; // [sp+4h] [bp-CCh]@39 | |
397 signed int v107; // [sp+4h] [bp-CCh]@42 | |
398 signed int v108; // [sp+4h] [bp-CCh]@173 | |
399 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
400 float v110; // [sp+30h] [bp-A0h]@50 | |
401 int v111; // [sp+38h] [bp-98h]@41 | |
402 float v112; // [sp+3Ch] [bp-94h]@49 | |
403 int v113; // [sp+40h] [bp-90h]@41 | |
404 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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405 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 406 int v116; // [sp+BCh] [bp-14h]@49 |
407 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
408 int v118; // [sp+C4h] [bp-Ch]@29 | |
409 float v119; // [sp+C8h] [bp-8h]@48 | |
410 float v120; // [sp+CCh] [bp-4h]@1 | |
411 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
412 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
413 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
414 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
415 int spellnume; // [sp+D8h] [bp+8h]@179 | |
416 int a1a; // [sp+E0h] [bp+10h]@34 | |
417 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
418 int a1c; // [sp+E0h] [bp+10h]@184 | |
419 | |
420 LODWORD(v120) = uActorID; | |
421 v5 = &pActors[uActorID]; | |
422 v117 = pDir; | |
423 v6 = uSkillLevel & 0x3F; | |
424 v7 = SkillToMastery(uSkillLevel); | |
1519 | 425 if ( uSpellID <= 47 ) |
0 | 426 { |
1519 | 427 if ( uSpellID != 47 ) |
0 | 428 { |
1519 | 429 if ( uSpellID <= 18 ) |
0 | 430 { |
1519 | 431 if ( uSpellID == 18 || uSpellID == 2 ) |
0 | 432 goto LABEL_159; |
1519 | 433 if ( uSpellID != 5 ) |
0 | 434 { |
1519 | 435 if ( uSpellID == 6 ) |
0 | 436 goto LABEL_159; |
1519 | 437 if ( uSpellID != 9 ) |
0 | 438 { |
1519 | 439 if ( uSpellID != 11 ) |
0 | 440 { |
1519 | 441 if ( uSpellID != 15 ) |
0 | 442 { |
1519 | 443 if ( uSpellID != 17 ) |
0 | 444 return; |
445 if ( (signed int)v7 <= 0 ) | |
446 goto LABEL_20; | |
447 if ( (signed int)v7 <= 2 ) | |
448 { | |
449 v9 = 300 * v6; | |
450 } | |
451 else | |
452 { | |
453 if ( v7 != 3 ) | |
454 { | |
455 if ( v7 == 4 ) | |
456 { | |
457 v8 = 3600 * (v6 + 64); | |
458 LABEL_21: | |
459 v5->pActorBuffs[15].Apply( | |
460 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
461 v7, | |
462 0, | |
463 0, | |
464 0); | |
465 return; | |
466 } | |
467 LABEL_20: | |
468 v8 = 0; | |
469 goto LABEL_21; | |
470 } | |
471 v9 = 900 * v6; | |
472 } | |
473 v8 = v9 + 3840; | |
474 goto LABEL_21; | |
475 } | |
476 v10 = 3; | |
477 if ( uSkillLevel & 0x0100 ) | |
478 { | |
479 v105 = 9; | |
480 } | |
481 else | |
482 { | |
483 if ( (uSkillLevel & 0x80u) == 0 ) | |
484 { | |
485 if ( !(uSkillLevel & 0x40) ) | |
486 goto LABEL_29; | |
487 v105 = 5; | |
488 } | |
489 else | |
490 { | |
491 v105 = 7; | |
492 } | |
493 } | |
494 v10 = v105; | |
495 LABEL_29: | |
496 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 497 a1.uType = stru_4E3ACC[15].uType; |
0 | 498 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
499 v11 = 0; | |
500 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
501 { | |
502 LABEL_33: | |
503 LOWORD(v11) = 0; | |
504 } | |
505 else | |
506 { | |
507 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 508 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 509 { |
510 ++v11; | |
511 v12 += 28; | |
512 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
513 goto LABEL_33; | |
514 } | |
515 } | |
516 a1.uObjectDescID = v11; | |
517 a1.stru_24.Reset(); | |
822 | 518 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 519 v13 = v5->vPosition.x; |
520 v14 = v5->vPosition.y; | |
822 | 521 a1.spell_level = uSkillLevel; |
0 | 522 a1.vPosition.x = v13; |
523 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
524 v16 = v117; | |
525 v17 = LOWORD(v117->uYawAngle); | |
822 | 526 a1.spell_skill = 0; |
0 | 527 a1.vPosition.y = v14; |
528 a1.vPosition.z = v15; | |
529 a1.uFacing = v17; | |
530 a1.uSoundID = 0; | |
531 a1.uAttributes = 0; | |
532 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
533 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 534 a1.uSpriteFrameID = 0; |
823 | 535 a1.spell_target_pid = 0; |
0 | 536 a1.field_60_distance_related_prolly_lod = 3; |
537 v19 = spellnuma / -2; | |
538 a1a = spellnuma / 2; | |
539 if ( spellnuma / -2 > spellnuma / 2 ) | |
540 { | |
541 v20 = spellnuma / 2; | |
542 } | |
543 else | |
544 { | |
545 do | |
546 { | |
547 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
548 v20 = a1.Create( | |
549 (signed __int16)a1.uFacing, | |
550 v16->uPitchAngle, | |
551 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
552 0); | |
553 v19 += v118; | |
554 } | |
555 while ( v19 <= a1a ); | |
556 } | |
557 if ( v20 != -1 ) | |
558 { | |
559 v106 = 0; | |
560 v104 = 0; | |
561 v103 = 0; | |
562 v102 = 0; | |
563 v21 = 8 * v20; | |
564 v101 = -1; | |
565 LOBYTE(v21) = v21 | 2; | |
566 v100 = 0; | |
567 v99 = v21; | |
568 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
569 LABEL_202: | |
570 v98 = v22; | |
571 goto LABEL_222; | |
572 } | |
573 return; | |
574 } | |
575 LABEL_159: | |
1519 | 576 a1.uType = stru_4E3ACC[uSpellID].uType; |
0 | 577 v119 = 0.0; |
578 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
579 { | |
580 LABEL_191: | |
581 v82 = 0; | |
582 } | |
583 else | |
584 { | |
585 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
586 while ( (short)a1.uType != *(short *)v66 ) |
0 | 587 { |
588 ++LODWORD(v119); | |
589 v66 += 56; | |
590 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
591 goto LABEL_191; | |
592 } | |
593 v82 = LOWORD(v119); | |
594 } | |
595 a1.uObjectDescID = v82; | |
596 a1.stru_24.Reset(); | |
1519 | 597 a1.spell_id = uSpellID; |
0 | 598 v83 = v5->vPosition.x; |
599 v84 = v5->vPosition.y; | |
822 | 600 a1.spell_level = uSkillLevel; |
0 | 601 a1.vPosition.x = v83; |
602 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
603 v86 = v117; | |
604 v87 = LOWORD(v117->uYawAngle); | |
822 | 605 a1.spell_skill = 0; |
0 | 606 a1.vPosition.y = v84; |
607 a1.vPosition.z = v85; | |
608 a1.uFacing = v87; | |
609 a1.uSoundID = 0; | |
610 a1.uAttributes = 0; | |
611 v88 = pIndoor->GetSector(v83, v84, v85); | |
612 v89 = v86->uDistance; | |
613 a1.uSectorID = v88; | |
614 LODWORD(v119) = v89; | |
615 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
616 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 617 a1.spell_target_pid = 0; |
0 | 618 a1.field_60_distance_related_prolly_lod = 3; |
619 if ( (double)v89 >= 307.2 ) | |
620 { | |
621 if ( v89 >= 1024 ) | |
622 { | |
623 if ( v89 >= 2560 ) | |
624 { | |
625 if ( v89 < 5120 ) | |
626 a1.field_60_distance_related_prolly_lod = 3; | |
627 } | |
628 else | |
629 { | |
630 a1.field_60_distance_related_prolly_lod = 2; | |
631 } | |
632 } | |
633 else | |
634 { | |
635 a1.field_60_distance_related_prolly_lod = 1; | |
636 } | |
637 } | |
638 else | |
639 { | |
640 a1.field_60_distance_related_prolly_lod = 0; | |
641 } | |
642 a1.field_61 = 2; | |
643 v91 = a1.Create( | |
644 v86->uYawAngle, | |
645 v86->uPitchAngle, | |
646 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
647 0); | |
648 if ( v91 != -1 ) | |
649 { | |
650 v106 = 0; | |
651 v104 = 0; | |
652 v103 = 0; | |
653 v102 = 0; | |
654 v92 = 8 * v91; | |
655 v101 = -1; | |
656 LOBYTE(v92) = v92 | 2; | |
657 v100 = 0; | |
658 v99 = v92; | |
1519 | 659 v22 = (SoundID)word_4EE088_sound_ids[uSpellID]; |
0 | 660 goto LABEL_202; |
661 } | |
662 return; | |
663 } | |
664 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
665 return; | |
666 v118 = pParty->vPosition.z; | |
667 v111 = pParty->vPosition.x; | |
668 v114 = pParty->vPosition.z + 2500; | |
669 v113 = pParty->vPosition.y; | |
670 v23 = 8; | |
671 if ( uSkillLevel & 0x0100 ) | |
672 { | |
673 v107 = 14; | |
674 } | |
675 else | |
676 { | |
677 if ( (uSkillLevel & 0x80u) == 0 ) | |
678 { | |
679 if ( !(uSkillLevel & 0x40) ) | |
680 goto LABEL_48; | |
681 v107 = 10; | |
682 } | |
683 else | |
684 { | |
685 v107 = 12; | |
686 } | |
687 } | |
688 v23 = v107; | |
689 LABEL_48: | |
690 v119 = 0.0; | |
691 spellnumb = 0; | |
692 if ( v23 > 0 ) | |
693 { | |
694 v24 = (double)v118; | |
695 v118 = v23; | |
696 v112 = v24; | |
862 | 697 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 698 do |
699 { | |
700 v26 = rand(); | |
701 v27 = (double)spellnumb; | |
702 v110 = v27; | |
703 v28 = (double)SLODWORD(v119); | |
704 v30 = v26 % 1000; | |
705 v25 = (double)v114; | |
706 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
707 v120 = v28 * v28; | |
708 v119 = v27 * v27; | |
709 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
710 { | |
711 v32 = 0; | |
712 pitch = 0; | |
713 } | |
714 else | |
715 { | |
716 v31 = (signed __int64)sqrt(v119 + v120); | |
717 v29 = v28; | |
718 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
719 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
720 } | |
721 a1.stru_24.Reset(); | |
924 | 722 a1.uType = stru_4E3ACC[9].uType; |
0 | 723 spellnumd = 0; |
724 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
725 { | |
726 LABEL_57: | |
727 v34 = 0; | |
728 } | |
729 else | |
730 { | |
731 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
732 while ( (short)a1.uType != *(short *)v33 ) |
0 | 733 { |
734 ++spellnumd; | |
735 v33 += 56; | |
736 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
737 goto LABEL_57; | |
738 } | |
739 v34 = spellnumd; | |
740 } | |
741 a1.uObjectDescID = v34; | |
822 | 742 a1.spell_level = uSkillLevel; |
0 | 743 a1.vPosition.x = v111; |
744 a1.vPosition.y = v113; | |
745 a1.vPosition.z = v30 + v114; | |
822 | 746 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
747 a1.spell_skill = 0; | |
0 | 748 a1.uAttributes = 0; |
749 a1.uSectorID = 0; | |
750 a1.uSpriteFrameID = 0; | |
822 | 751 a1.spell_caster_pid = v116; |
823 | 752 a1.spell_target_pid = 0; |
0 | 753 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
754 a1.uFacing = v32; | |
755 a1.uSoundID = 0; | |
756 v35 = v117->uDistance; | |
757 LODWORD(v119) = v117->uDistance; | |
758 if ( (double)SLODWORD(v119) >= 307.2 ) | |
759 { | |
760 if ( v35 >= 1024 ) | |
761 { | |
762 if ( v35 >= 2560 ) | |
763 { | |
764 if ( v35 < 5120 ) | |
765 a1.field_60_distance_related_prolly_lod = 3; | |
766 } | |
767 else | |
768 { | |
769 a1.field_60_distance_related_prolly_lod = 2; | |
770 } | |
771 } | |
772 else | |
773 { | |
774 a1.field_60_distance_related_prolly_lod = 1; | |
775 } | |
776 } | |
777 else | |
778 { | |
779 a1.field_60_distance_related_prolly_lod = 0; | |
780 } | |
781 a1.field_61 = 2; | |
782 v36 = a1.Create( | |
783 v32, | |
784 pitch, | |
785 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
786 0); | |
787 if ( v36 != -1 ) | |
788 { | |
789 v37 = 8 * v36; | |
790 LOBYTE(v37) = v37 | 2; | |
791 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
792 } | |
793 spellnumb = rand() % 1024 - 512; | |
794 v38 = rand(); | |
795 v49 = v118-- == 1; | |
796 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
797 } | |
798 while ( !v49 ); | |
799 } | |
800 return; | |
801 } | |
802 if ( (signed int)v7 > 0 ) | |
803 { | |
804 if ( (signed int)v7 <= 2 ) | |
805 { | |
806 v39 = 60 * (v6 + 60); | |
807 goto LABEL_79; | |
808 } | |
809 if ( v7 == 3 ) | |
810 { | |
811 v39 = 180 * (v6 + 20); | |
812 goto LABEL_79; | |
813 } | |
814 if ( v7 == 4 ) | |
815 { | |
816 v39 = 240 * (v6 + 15); | |
817 LABEL_79: | |
818 v5->pActorBuffs[19].Apply( | |
819 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
820 v7, | |
821 0, | |
822 0, | |
823 0); | |
824 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
825 v106 = 0; | |
826 v104 = 0; | |
827 v103 = 0; | |
828 v102 = 0; | |
829 v40 = 8 * LODWORD(v120); | |
830 v101 = -1; | |
862 | 831 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 832 v100 = 0; |
833 v99 = v40; | |
834 v98 = (SoundID)10040; | |
835 LABEL_222: | |
836 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
837 return; | |
838 } | |
839 } | |
840 v39 = 0; | |
841 goto LABEL_79; | |
842 } | |
1519 | 843 if ( uSpellID == 26 || uSpellID == 29 ) |
0 | 844 goto LABEL_159; |
1519 | 845 if ( uSpellID != 38 ) |
0 | 846 { |
1519 | 847 if ( uSpellID == 39 || uSpellID == 41 ) |
0 | 848 goto LABEL_159; |
1519 | 849 if ( uSpellID != 46 ) |
0 | 850 return; |
851 if ( (signed int)v7 > 0 ) | |
852 { | |
853 if ( (signed int)v7 <= 2 ) | |
854 { | |
855 v41 = 300 * v6; | |
856 goto LABEL_91; | |
857 } | |
858 if ( v7 == 3 ) | |
859 { | |
860 v41 = 900 * v6; | |
861 goto LABEL_91; | |
862 } | |
863 if ( v7 == 4 ) | |
864 { | |
865 v41 = 1200 * v6; | |
866 LABEL_91: | |
867 v42 = v41 + 3840; | |
868 LABEL_95: | |
869 v5->pActorBuffs[17].Apply( | |
870 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
871 v7, | |
872 v6 + 5, | |
873 0, | |
874 0); | |
1077 | 875 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 876 v106 = 0; |
877 v104 = 0; | |
878 v103 = 0; | |
879 v102 = 0; | |
880 v43 = 8 * LODWORD(v120); | |
881 v101 = -1; | |
862 | 882 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 883 v100 = 0; |
884 v99 = v43; | |
885 v98 = (SoundID)14010; | |
886 goto LABEL_222; | |
887 } | |
888 } | |
889 v42 = 0; | |
890 goto LABEL_95; | |
891 } | |
892 if ( (signed int)v7 <= 0 ) | |
893 goto LABEL_104; | |
894 if ( (signed int)v7 <= 2 ) | |
895 { | |
896 v45 = 300 * v6; | |
897 } | |
898 else | |
899 { | |
900 if ( v7 != 3 ) | |
901 { | |
902 if ( v7 == 4 ) | |
903 { | |
904 v44 = 3600 * (v6 + 64); | |
905 LABEL_105: | |
906 v5->pActorBuffs[16].Apply( | |
907 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
908 v7, | |
909 v6 + 5, | |
910 0, | |
911 0); | |
1077 | 912 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 913 v106 = 0; |
914 v104 = 0; | |
915 v103 = 0; | |
916 v102 = 0; | |
917 v46 = 8 * LODWORD(v120); | |
918 v101 = -1; | |
862 | 919 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 920 v100 = 0; |
921 v99 = v46; | |
922 v98 = (SoundID)13040; | |
923 goto LABEL_222; | |
924 } | |
925 LABEL_104: | |
926 v44 = 0; | |
927 goto LABEL_105; | |
928 } | |
929 v45 = 900 * v6; | |
930 } | |
931 v44 = v45 + 3840; | |
932 goto LABEL_105; | |
933 } | |
934 v47 = 0; | |
935 if ( (signed int)v7 > 0 ) | |
936 { | |
937 if ( (signed int)v7 <= 2 ) | |
938 { | |
939 v48 = 2 * v6 + 40; | |
940 goto LABEL_114; | |
941 } | |
942 if ( v7 == 3 ) | |
943 { | |
944 v48 = 3 * v6 + 60; | |
945 goto LABEL_114; | |
946 } | |
947 if ( v7 == 4 ) | |
948 { | |
949 LOWORD(v48) = 2 * (3 * v6 + 60); | |
950 LABEL_114: | |
951 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 952 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 953 LABEL_127: |
954 v106 = v47; | |
955 v104 = v47; | |
956 v103 = v47; | |
957 v50 = 8 * LODWORD(v120); | |
958 v102 = v47; | |
959 v101 = -1; | |
862 | 960 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 961 v100 = v47; |
962 v99 = v50; | |
963 v98 = (SoundID)14020; | |
964 goto LABEL_222; | |
965 } | |
966 } | |
967 LOWORD(v48) = 0; | |
968 goto LABEL_114; | |
969 } | |
1519 | 970 if ( uSpellID <= 80 ) |
0 | 971 { |
1519 | 972 if ( uSpellID == 80 ) |
0 | 973 { |
974 v56 = pParty->pPartyBuffs; | |
975 do | |
976 { | |
977 v56->Reset(); | |
978 ++v56; | |
979 } | |
980 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
981 a1b = 1; | |
982 v57 = &pPlayers[1]; | |
983 do | |
984 { | |
985 v58 = (*v57)->GetActualWillpower(); | |
1036 | 986 v59 = (*v57)->GetParameterBonus(v58); |
0 | 987 v60 = (*v57)->GetActualIntelligence(); |
1036 | 988 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 989 v62 = (*v57)->GetActualLuck(); |
1036 | 990 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 991 if ( rand() % v63 < 30 ) |
992 { | |
993 v64 = 6048; | |
994 do | |
995 { | |
996 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
997 v64 += 16; | |
998 } | |
999 while ( v64 < 6432 ); | |
1000 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1001 } | |
1002 ++a1b; | |
1003 ++v57; | |
1004 } | |
1005 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1006 v106 = 0; | |
1007 v104 = 0; | |
1008 v103 = 0; | |
1009 v65 = 8 * LODWORD(v120); | |
1010 v102 = 0; | |
1011 v101 = -1; | |
862 | 1012 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1013 v100 = 0; |
1014 v99 = v65; | |
1015 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1016 goto LABEL_202; | |
1017 } | |
1519 | 1018 if ( uSpellID != 51 ) |
0 | 1019 { |
1519 | 1020 if ( uSpellID == 57 || uSpellID == 65 || uSpellID == 70 ) |
0 | 1021 goto LABEL_159; |
1519 | 1022 if ( uSpellID == 73 ) |
0 | 1023 { |
1024 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1025 v51 = 0; | |
1026 else | |
1027 v51 = 3600 * v6; | |
1028 v5->pActorBuffs[21].Apply( | |
1029 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1030 v7, | |
1031 v6, | |
1032 0, | |
1033 0); | |
1034 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1035 v106 = 0; | |
1036 v104 = 0; | |
1037 v103 = 0; | |
1038 v102 = 0; | |
1039 v52 = 8 * LODWORD(v120); | |
1040 v101 = -1; | |
862 | 1041 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1042 v100 = 0; |
1043 v99 = v52; | |
1044 v98 = (SoundID)16060; | |
1045 goto LABEL_222; | |
1046 } | |
1519 | 1047 if ( uSpellID == 77 ) |
0 | 1048 { |
1049 v5->sCurrentHP += 5 * v6 + 10; | |
1050 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1051 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1052 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1053 v47 = 0; | |
1054 goto LABEL_127; | |
1055 } | |
1519 | 1056 v49 = uSpellID == 78; |
0 | 1057 LABEL_158: |
1058 if ( !v49 ) | |
1059 return; | |
1060 goto LABEL_159; | |
1061 } | |
1062 if ( (signed int)v7 > 0 ) | |
1063 { | |
1064 if ( (signed int)v7 <= 2 ) | |
1065 { | |
1066 v53 = 300 * v6; | |
1067 goto LABEL_138; | |
1068 } | |
1069 if ( v7 == 3 ) | |
1070 { | |
1071 v53 = 900 * v6; | |
1072 goto LABEL_138; | |
1073 } | |
1074 if ( v7 == 4 ) | |
1075 { | |
1076 v53 = 1200 * v6; | |
1077 LABEL_138: | |
1078 v54 = v53 + 3840; | |
1079 LABEL_142: | |
1080 v5->pActorBuffs[18].Apply( | |
1081 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1082 v7, | |
1083 v6 + 5, | |
1084 0, | |
1085 0); | |
1077 | 1086 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1087 v106 = 0; |
1088 v104 = 0; | |
1089 v103 = 0; | |
1090 v102 = 0; | |
1091 v55 = 8 * LODWORD(v120); | |
1092 v101 = -1; | |
862 | 1093 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1094 v100 = 0; |
1095 v99 = v55; | |
1096 v98 = (SoundID)14060; | |
1097 goto LABEL_222; | |
1098 } | |
1099 } | |
1100 v54 = 0; | |
1101 goto LABEL_142; | |
1102 } | |
1519 | 1103 if ( uSpellID == 85 ) |
0 | 1104 { |
1105 if ( (signed int)v7 > 0 ) | |
1106 { | |
1107 if ( (signed int)v7 <= 2 ) | |
1108 { | |
1109 v96 = 300 * v6 + 3840; | |
1110 goto LABEL_221; | |
1111 } | |
1112 if ( v7 == 3 ) | |
1113 { | |
1114 LOWORD(v6) = 3 * v6; | |
1115 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1116 goto LABEL_221; | |
1117 } | |
1118 if ( v7 == 4 ) | |
1119 { | |
1120 v96 = 1200 * v6 + 3840; | |
1121 LOWORD(v6) = 4 * v6; | |
1122 LABEL_221: | |
1123 v5->pActorBuffs[13].Apply( | |
1124 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1125 v7, | |
1126 v6, | |
1127 0, | |
1128 0); | |
1129 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1130 v106 = 0; | |
1131 v104 = 0; | |
1132 v103 = 0; | |
1133 v102 = 0; | |
1134 v97 = 8 * LODWORD(v120); | |
1135 v101 = -1; | |
862 | 1136 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1137 v100 = 0; |
1138 v99 = v97; | |
1139 v98 = (SoundID)17070; | |
1140 goto LABEL_222; | |
1141 } | |
1142 } | |
1143 LOWORD(v6) = uSkillLevel; | |
1144 v96 = 0; | |
1145 goto LABEL_221; | |
1146 } | |
1519 | 1147 if ( uSpellID == 86 ) |
0 | 1148 { |
1149 if ( (signed int)v7 > 0 ) | |
1150 { | |
1151 if ( (signed int)v7 <= 2 ) | |
1152 { | |
1153 v93 = 300 * v6; | |
1154 goto LABEL_208; | |
1155 } | |
1156 if ( v7 == 3 ) | |
1157 { | |
1158 v93 = 900 * v6; | |
1159 goto LABEL_208; | |
1160 } | |
1161 if ( v7 == 4 ) | |
1162 { | |
1163 v93 = 1200 * v6; | |
1164 LABEL_208: | |
1165 v94 = v93 + 3840; | |
1166 LABEL_212: | |
1167 v5->pActorBuffs[14].Apply( | |
1168 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1169 v7, | |
1170 v6 + 5, | |
1171 0, | |
1172 0); | |
1173 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1174 v106 = 0; | |
1175 v104 = 0; | |
1176 v103 = 0; | |
1177 v102 = 0; | |
1178 v95 = 8 * LODWORD(v120); | |
1179 v101 = -1; | |
862 | 1180 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1181 v100 = 0; |
1182 v99 = v95; | |
1183 v98 = (SoundID)17080; | |
1184 goto LABEL_222; | |
1185 } | |
1186 } | |
1187 v94 = 0; | |
1188 goto LABEL_212; | |
1189 } | |
1519 | 1190 if ( uSpellID == 90 ) |
0 | 1191 goto LABEL_159; |
1519 | 1192 if ( uSpellID != 93 ) |
0 | 1193 { |
1519 | 1194 if ( uSpellID != 95 ) |
0 | 1195 { |
1519 | 1196 v49 = uSpellID == 97; |
0 | 1197 goto LABEL_158; |
1198 } | |
1199 if ( (signed int)v7 > 0 ) | |
1200 { | |
1201 if ( (signed int)v7 <= 3 ) | |
1202 { | |
1203 v67 = 300 * v6; | |
1204 goto LABEL_168; | |
1205 } | |
1206 if ( v7 == 4 ) | |
1207 { | |
1208 v67 = 900 * v6; | |
1209 LABEL_168: | |
1210 v68 = v67 + 3840; | |
1211 LABEL_171: | |
1212 v5->pActorBuffs[20].Apply( | |
1213 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1214 v7, | |
1215 0, | |
1216 0, | |
1217 0); | |
1077 | 1218 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1219 v106 = 0; |
1220 v104 = 0; | |
1221 v103 = 0; | |
1222 v102 = 0; | |
1223 v69 = 8 * LODWORD(v120); | |
1224 v101 = -1; | |
862 | 1225 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1226 v100 = 0; |
1227 v99 = v69; | |
1228 v98 = (SoundID)18060; | |
1229 goto LABEL_222; | |
1230 } | |
1231 } | |
1232 v68 = 0; | |
1233 goto LABEL_171; | |
1234 } | |
1235 v70 = 3; | |
1236 if ( uSkillLevel & 0x100 ) | |
1237 { | |
1238 v108 = 9; | |
1239 } | |
1240 else | |
1241 { | |
1242 if ( (uSkillLevel & 0x80u) == 0 ) | |
1243 { | |
1244 if ( !(uSkillLevel & 0x40) ) | |
1245 goto LABEL_179; | |
1246 v108 = 5; | |
1247 } | |
1248 else | |
1249 { | |
1250 v108 = 7; | |
1251 } | |
1252 } | |
1253 v70 = v108; | |
1254 LABEL_179: | |
1255 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1256 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1257 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1258 v71 = 0; | |
1259 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1260 { | |
1261 LABEL_183: | |
1262 LOWORD(v71) = 0; | |
1263 } | |
1264 else | |
1265 { | |
1266 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1267 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1268 { |
1269 ++v71; | |
1270 v72 += 28; | |
1271 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1272 goto LABEL_183; | |
1273 } | |
1274 } | |
1275 a1.uObjectDescID = v71; | |
1276 a1.stru_24.Reset(); | |
822 | 1277 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1278 v73 = v5->vPosition.x; |
1279 v74 = v5->vPosition.y; | |
822 | 1280 a1.spell_level = uSkillLevel; |
0 | 1281 a1.vPosition.x = v73; |
1282 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1283 v76 = v117; | |
1284 v77 = LOWORD(v117->uYawAngle); | |
822 | 1285 a1.spell_skill = 0; |
0 | 1286 a1.vPosition.y = v74; |
1287 a1.vPosition.z = v75; | |
1288 a1.uFacing = v77; | |
1289 a1.uSoundID = 0; | |
1290 a1.uAttributes = 0; | |
1291 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1292 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1293 a1.uSpriteFrameID = 0; |
823 | 1294 a1.spell_target_pid = 0; |
0 | 1295 a1.field_60_distance_related_prolly_lod = 3; |
1296 a1c = spellnume / -2; | |
1297 if ( spellnume / -2 > spellnume / 2 ) | |
1298 { | |
1299 v80 = spellnume / -2; | |
1300 } | |
1301 else | |
1302 { | |
1303 do | |
1304 { | |
1305 v79 = v76->uYawAngle; | |
1306 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1307 v80 = a1.Create( | |
1308 v79, | |
1309 v76->uPitchAngle, | |
1310 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1311 0); | |
1312 a1c += v116; | |
1313 } | |
1314 while ( a1c <= spellnume / 2 ); | |
1315 } | |
1316 if ( v80 != -1 ) | |
1317 { | |
1318 v106 = 0; | |
1319 v104 = 0; | |
1320 v103 = 0; | |
1321 v102 = 0; | |
1322 v81 = 8 * v80; | |
1323 v101 = -1; | |
1324 LOBYTE(v81) = v81 | 2; | |
1325 v100 = 0; | |
1326 v99 = v81; | |
1327 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1328 goto LABEL_202; | |
1329 } | |
1330 } | |
1331 | |
1332 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1333 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1334 { |
1335 unsigned int v2; // esi@1 | |
1336 unsigned int v3; // edi@1 | |
1337 bool result; // eax@9 | |
1338 | |
1339 v2 = a1->uAlly; | |
1340 v3 = a2->uAlly; | |
1341 if ( !v2 ) | |
1342 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1343 if ( !v3 ) | |
1344 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1345 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1346 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1347 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1348 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1349 result = 1; | |
1350 else | |
1351 result = v2 == v3; | |
1352 return result; | |
1353 } | |
1354 | |
1355 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1356 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1357 { |
1358 int v4; // ebx@8 | |
1359 int v5; // ST1C_4@8 | |
1360 int v6; // eax@8 | |
1361 | |
1202 | 1362 auto victim = &pActors[uActorID]; |
0 | 1363 if ( a2 == 1 ) |
322 | 1364 BYTE2(victim->uAttributes) |= 8u; |
1365 | |
1366 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1367 { |
1202 | 1368 auto actor = &pActors[i]; |
322 | 1369 if (!actor->CanAct() || i == uActorID) |
1370 continue; | |
1371 | |
1372 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1373 { |
322 | 1374 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1375 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1376 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1377 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1378 { |
322 | 1379 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1380 if ( a2 == 1 ) | |
1381 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1382 } |
1383 } | |
1384 } | |
1385 } | |
1386 | |
1387 //----- (00404874) -------------------------------------------------------- | |
1060 | 1388 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1389 { |
1390 AIDirection *v4; // edi@1 | |
1391 Actor *v5; // esi@1 | |
1392 char result; // al@1 | |
1393 char *v7; // eax@15 | |
1394 unsigned __int16 v8; // ax@18 | |
1395 unsigned __int16 v9; // ax@19 | |
1396 __int16 v10; // ax@19 | |
1397 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1398 //int v12; // eax@19 |
0 | 1399 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1400 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1401 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1402 signed int v16; // [sp+88h] [bp+8h]@14 | |
1403 signed int v17; // [sp+88h] [bp+8h]@19 | |
1404 | |
1405 v15 = uActorID; | |
1406 v4 = a2; | |
1407 v5 = &pActors[uActorID]; | |
1408 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1409 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1410 //SpriteObject::SpriteObject(&a1); |
0 | 1411 |
1412 result = a3 - 1; | |
1413 switch ( a3 ) | |
1414 { | |
1415 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1416 a1.uType = 545; |
0 | 1417 goto LABEL_14; |
1418 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1419 a1.uType = 550; |
0 | 1420 goto LABEL_14; |
1421 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1422 a1.uType = 510; |
0 | 1423 goto LABEL_14; |
1424 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1425 a1.uType = 500; |
0 | 1426 goto LABEL_14; |
1427 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1428 a1.uType = 515; |
0 | 1429 goto LABEL_14; |
1430 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1431 a1.uType = 505; |
0 | 1432 goto LABEL_14; |
1433 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1434 a1.uType = 530; |
0 | 1435 goto LABEL_14; |
1436 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1437 a1.uType = 525; |
0 | 1438 goto LABEL_14; |
1439 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1440 a1.uType = 520; |
0 | 1441 goto LABEL_14; |
1442 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1443 a1.uType = 535; |
0 | 1444 goto LABEL_14; |
1445 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1446 a1.uType = 540; |
0 | 1447 goto LABEL_14; |
1448 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1449 a1.uType = 555; |
0 | 1450 LABEL_14: |
1451 v16 = 0; | |
1452 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1453 goto LABEL_18; | |
1454 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1455 break; | |
1456 default: | |
1457 return result; | |
1458 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1459 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1460 { |
1461 ++v16; | |
1462 v7 += 56; | |
1463 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1464 { | |
1465 LABEL_18: | |
1466 v8 = 0; | |
1467 goto LABEL_19; | |
1468 } | |
1469 } | |
1470 v8 = v16; | |
1471 LABEL_19: | |
1472 a1.uObjectDescID = v8; | |
1473 a1.stru_24.Reset(); | |
1474 a1.vPosition.x = v5->vPosition.x; | |
822 | 1475 a1.spell_id = 0; |
0 | 1476 a1.vPosition.y = v5->vPosition.y; |
822 | 1477 a1.spell_level = 0; |
0 | 1478 v17 = v5->uActorHeight; |
822 | 1479 a1.spell_skill = 0; |
0 | 1480 v9 = LOWORD(v4->uYawAngle); |
1481 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1482 a1.uFacing = v9; | |
1483 a1.uSoundID = 0; | |
1484 a1.uAttributes = 0; | |
1485 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1486 v11 = v4->uDistance; | |
1487 a1.uSectorID = v10; | |
1488 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1489 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1490 a1.spell_target_pid = 0; |
0 | 1491 if ( (double)v11 >= 307.2 ) |
1492 { | |
1493 if ( v11 >= 1024 ) | |
1494 { | |
1495 a1.field_60_distance_related_prolly_lod = 2; | |
1496 if ( v11 >= 2560 ) | |
1497 a1.field_60_distance_related_prolly_lod = 3; | |
1498 } | |
1499 else | |
1500 { | |
1501 a1.field_60_distance_related_prolly_lod = 1; | |
1502 } | |
1503 } | |
1504 else | |
1505 { | |
1506 a1.field_60_distance_related_prolly_lod = 0; | |
1507 } | |
1508 a1.field_61 = a4; | |
1509 result = a1.Create( | |
1510 v4->uYawAngle, | |
1511 v4->uPitchAngle, | |
1512 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1513 0); | |
1514 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1515 { | |
1516 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1517 if ( result == 2 ) | |
1518 { | |
1519 a1.vPosition.z += 40; | |
1520 v13 = v4->uYawAngle; | |
1521 } | |
1522 else | |
1523 { | |
1524 if ( result != 3 ) | |
1525 return result; | |
1526 a1.Create( | |
1527 v4->uYawAngle + 30, | |
1528 v4->uPitchAngle, | |
1529 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1530 0); | |
1531 v13 = v4->uYawAngle - 30; | |
1532 } | |
1533 result = a1.Create( | |
1534 v13, | |
1535 v4->uPitchAngle, | |
1536 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1537 0); | |
1538 } | |
1539 return result; | |
1540 } | |
1541 | |
1542 //----- (00404736) -------------------------------------------------------- | |
1543 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1544 { | |
1545 Actor *v1; // esi@1 | |
1546 signed int v2; // edx@1 | |
1547 char *v3; // ecx@2 | |
1548 unsigned __int16 v4; // ax@5 | |
1549 int v5; // ebx@6 | |
1550 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1551 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1552 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1553 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1554 int v11; // [sp+80h] [bp-4h]@6 | |
1555 | |
1556 v10 = uActorID; | |
1557 v1 = &pActors[uActorID]; | |
1558 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1559 a1.uType = 600; |
0 | 1560 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1561 { | |
1562 LABEL_5: | |
1563 v4 = 0; | |
1564 } | |
1565 else | |
1566 { | |
1567 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1568 while ( *(short *)v3 != 600 ) | |
1569 { | |
1570 ++v2; | |
1571 v3 += 56; | |
1572 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1573 goto LABEL_5; | |
1574 } | |
1575 v4 = v2; | |
1576 } | |
1577 a1.uObjectDescID = v4; | |
1578 a1.stru_24.Reset(); | |
1579 a1.vPosition.y = v1->vPosition.y; | |
822 | 1580 a1.spell_id = 0; |
0 | 1581 v5 = v1->vPosition.x; |
1582 v11 = v1->uActorHeight; | |
822 | 1583 a1.spell_level = 0; |
1584 a1.spell_skill = 0; | |
0 | 1585 a1.vPosition.x = v5; |
1586 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1587 a1.uFacing = 0; | |
1588 a1.vPosition.z = v6; | |
1589 a1.uSoundID = 0; | |
1590 a1.uAttributes = 0; | |
1591 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1592 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1593 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1594 a1.spell_target_pid = 0; |
0 | 1595 a1.field_60_distance_related_prolly_lod = 3; |
1596 a1.field_61 = 4; | |
1597 return a1.Create(0, 0, 0, 0); | |
1598 } | |
1599 | |
1600 //----- (004040E9) -------------------------------------------------------- | |
1601 // // Get direction vector from object1 to object2, | |
1602 // // distance from object1 to object2 and Euler angles of the direction vector | |
1603 // // | |
1604 // // | |
1605 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1606 // // objectType == 2 - SpriteObject |
0 | 1607 // // objectType == 3 - Actor |
1608 // // objectType == 4 - Party | |
1609 // // objectType == 5 - Decoration | |
1610 // // | |
1611 // // originally this function had following prototype: | |
1612 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1613 // // but compiler converts functions returning structures by value in the such way | |
1614 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1615 { | |
1616 signed int v4; // eax@1 | |
1336 | 1617 signed int v5; // ecx@1 |
1618 //unsigned int v6; // ebx@1 | |
0 | 1619 int v7; // ecx@2 |
1620 int v8; // ecx@3 | |
1621 int v9; // ecx@4 | |
1336 | 1622 //BLVFace *v10; // eax@8 |
1623 //unsigned int v11; // ecx@8 | |
1624 //signed int v12; // eax@9 | |
1625 //int v13; // ecx@9 | |
1626 //int v14; // eax@9 | |
0 | 1627 int v15; // eax@11 |
1628 int v16; // eax@12 | |
1629 int v17; // eax@13 | |
1630 int v18; // edx@15 | |
1336 | 1631 //signed int v19; // eax@25 |
1632 //signed int v20; // eax@28 | |
1633 //int v21; // ebx@28 | |
1634 //signed int v22; // eax@28 | |
1635 //BLVFace *v23; // eax@35 | |
1636 //int v24; // edx@35 | |
1637 //unsigned int v25; // ecx@35 | |
1638 //signed int v26; // eax@36 | |
1639 //int v27; // ecx@36 | |
1640 //int v28; // eax@36 | |
1641 //int v29; // eax@37 | |
1642 //signed int v30; // eax@42 | |
0 | 1643 double v31; // st7@45 |
1644 double v32; // st6@45 | |
1645 double v33; // st7@45 | |
1646 AIDirection *result; // eax@48 | |
1336 | 1647 //int v35; // [sp-18h] [bp-64h]@17 |
1648 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1649 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1650 //int *v38; // [sp-4h] [bp-50h]@15 |
1651 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1652 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1653 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1654 float v42; // [sp+30h] [bp-1Ch]@23 | |
1655 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1656 float outy2; // [sp+38h] [bp-14h]@33 |
1657 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1658 int outz; // [sp+40h] [bp-Ch]@6 |
1659 int outy; // [sp+44h] [bp-8h]@6 | |
1660 int outx; // [sp+48h] [bp-4h]@6 | |
1661 float a4a; // [sp+58h] [bp+Ch]@45 | |
1662 | |
848 | 1663 v4 = PID_ID(uObj1ID); |
1336 | 1664 //v6 = uObj2ID; |
1665 v5 = PID_ID(uObj2ID); | |
1666 switch( PID_TYPE(uObj1ID) ) | |
0 | 1667 { |
1336 | 1668 case OBJECT_Item: |
1669 { | |
1670 outx = pSpriteObjects[v4].vPosition.x; | |
1671 outy = pSpriteObjects[v4].vPosition.y; | |
1672 outz = pSpriteObjects[v4].vPosition.z; | |
1673 break; | |
1674 } | |
1675 case OBJECT_Actor: | |
1676 { | |
1677 outx = pActors[v4].vPosition.x; | |
1678 outy = pActors[v4].vPosition.y; | |
1679 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1680 break; | |
1681 } | |
1682 case OBJECT_Player: | |
1683 { | |
1684 if ( !v4 ) | |
1685 { | |
1686 outx = pParty->vPosition.x; | |
1687 outy = pParty->vPosition.y; | |
1688 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1689 break; | |
1690 } | |
1691 if ( v4 == 4 ) | |
1692 { | |
1693 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1694 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1695 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1696 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1697 break; | |
1698 } | |
1699 if ( v4 == 3 ) | |
1700 { | |
1701 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1702 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1703 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1704 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1705 break; | |
1706 } | |
1707 if ( v4 == 2 ) | |
1708 { | |
1709 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1710 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1711 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1712 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1713 break; | |
1714 } | |
1715 if ( v4 == 1 ) | |
1716 { | |
1717 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1718 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1719 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1720 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1721 break; | |
1722 } | |
1723 } | |
1724 case OBJECT_Decoration: | |
1725 { | |
1726 outx = pLevelDecorations[v4].vPosition.x; | |
1727 outy = pLevelDecorations[v4].vPosition.y; | |
1728 outz = pLevelDecorations[v4].vPosition.z; | |
1729 break; | |
1730 } | |
1731 default: | |
1732 { | |
1733 outz = 0; | |
1734 outy = 0; | |
1735 outx = 0; | |
1736 break; | |
1737 } | |
1738 case OBJECT_BModel: | |
1739 { | |
1740 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1741 { | |
1742 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1743 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1744 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1745 } | |
1746 break; | |
1747 } | |
862 | 1748 } |
1336 | 1749 |
1750 switch( PID_TYPE(uObj2ID) ) | |
862 | 1751 { |
1336 | 1752 case OBJECT_Item: |
1753 { | |
1754 outx2 = pSpriteObjects[v5].vPosition.x; | |
1755 outy2 = pSpriteObjects[v5].vPosition.y; | |
1756 a4 = pSpriteObjects[v5].vPosition.z; | |
1757 break; | |
1758 } | |
1759 case OBJECT_Actor: | |
1760 { | |
1761 outx2 = pActors[v5].vPosition.x; | |
1762 outy2 = pActors[v5].vPosition.y; | |
1763 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1764 break; | |
1765 } | |
1766 case OBJECT_Player: | |
1767 { | |
1768 outx2 = pParty->vPosition.x; | |
1769 outy2 = pParty->vPosition.y; | |
1770 if ( !a4 ) | |
1771 a4 = pParty->sEyelevel; | |
1772 a4 = pParty->vPosition.z + a4; | |
1773 break; | |
1774 } | |
1775 case OBJECT_Decoration: | |
1776 { | |
1777 outx2 = pLevelDecorations[v5].vPosition.x; | |
1778 outy2 = pLevelDecorations[v5].vPosition.y; | |
1779 a4 = pLevelDecorations[v5].vPosition.z; | |
1780 break; | |
1781 } | |
1782 default: | |
1783 { | |
1784 outx2 = 0.0; | |
1785 outy2 = 0.0; | |
1786 a4 = 0; | |
1787 break; | |
1788 } | |
1789 case OBJECT_BModel: | |
1790 { | |
1791 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1792 { | |
1793 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1794 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1795 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1796 } | |
1797 break; | |
1798 } | |
0 | 1799 } |
862 | 1800 |
1336 | 1801 v31 = (double)outx2 - (double)outx; |
0 | 1802 v42 = v31; |
1336 | 1803 v32 = (double)outy2 - (double)outy; |
0 | 1804 v43 = v32; |
1805 a4a = (double)a4 - (double)outz; | |
1336 | 1806 outx2 = v32 * v32; |
1807 outy2 = v31 * v31; | |
1808 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1809 if ( v33 <= 1.0 ) |
1810 { | |
1811 v41.vDirection.x = 65536; | |
1812 v41.vDirection.y = 0; | |
1813 v41.vDirection.z = 0; | |
1814 v41.uDistance = 1; | |
1815 v41.uDistanceXZ = 1; | |
1816 v41.uYawAngle = 0; | |
1817 v41.uPitchAngle = 0; | |
1818 } | |
1819 else | |
1820 { | |
1821 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1822 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1823 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1824 v41.uDistance = (signed __int64)v33; | |
1545 | 1825 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1826 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1827 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1828 } | |
1829 result = pOut; | |
1336 | 1830 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1831 return result; |
1832 } | |
1833 | |
1834 //----- (00404030) -------------------------------------------------------- | |
1060 | 1835 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1836 { |
1837 unsigned int v4; // edi@1 | |
1838 unsigned int v5; // esi@1 | |
322 | 1839 //unsigned int result; // eax@2 |
0 | 1840 AIDirection *v7; // eax@3 |
1841 unsigned int v8; // ecx@3 | |
1842 Actor *v9; // ebx@3 | |
1843 AIDirection *v10; // esi@4 | |
1844 unsigned __int16 v11; // ax@5 | |
1845 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1846 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1847 | |
1848 v4 = uObjID; | |
1849 v5 = uActorID; | |
1850 if ( rand() % 100 >= 5 ) | |
1851 { | |
1852 v7 = a4; | |
1853 v8 = 0; | |
1854 v9 = &pActors[v5]; | |
1855 if ( !a4 ) | |
1856 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1857 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1858 v7 = &v13; |
1859 memcpy(&v13, v10, sizeof(v13)); | |
1860 v8 = 0; | |
1861 } | |
1862 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1863 v11 = LOWORD(v7->uPitchAngle); | |
1864 v9->uCurrentActionTime = v8; | |
1865 v9->vVelocity.z = v8; | |
1866 v9->vVelocity.y = v8; | |
1867 v9->vVelocity.x = v8; | |
1868 v9->uPitchAngle = v11; | |
1869 v9->uCurrentActionLength = 256; | |
1870 v9->uAIState = Interacting; | |
322 | 1871 v9->UpdateAnimation(); |
0 | 1872 } |
1873 else | |
414 | 1874 Actor::AI_Bored(v5, v4, a4); |
0 | 1875 } |
1876 | |
1877 //----- (00403F58) -------------------------------------------------------- | |
414 | 1878 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1879 { |
413 | 1880 if (rand() % 2) |
414 | 1881 AI_Bored(uActorID, uObjID, a4); |
413 | 1882 else |
414 | 1883 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1884 } |
1885 | |
1886 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1887 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1888 { |
413 | 1889 assert(uActorID < uNumActors); |
1202 | 1890 auto actor = &pActors[uActorID]; |
413 | 1891 |
1892 AIDirection a3; | |
1893 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1894 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1895 |
413 | 1896 actor->uAIState = Standing; |
1897 if (!uActionLength) | |
1898 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1899 else |
413 | 1900 actor->uCurrentActionLength = uActionLength; |
1901 actor->uCurrentActionTime = 0; | |
1902 actor->uYawAngle = a4->uYawAngle; | |
1903 actor->uPitchAngle = a4->uPitchAngle; | |
1904 actor->vVelocity.z = 0; | |
1905 actor->vVelocity.y = 0; | |
1906 actor->vVelocity.x = 0; | |
1907 actor->UpdateAnimation(); | |
0 | 1908 } |
1909 | |
1910 //----- (00403E61) -------------------------------------------------------- | |
1911 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1912 { | |
1913 Actor *v1; // esi@1 | |
1914 | |
1915 v1 = &pActors[uActorID]; | |
1916 v1->uCurrentActionLength = rand() % 128 + 128; | |
1917 v1->uCurrentActionTime = 0; | |
1918 v1->uAIState = Standing; | |
1919 v1->vVelocity.z = 0; | |
1920 v1->vVelocity.y = 0; | |
1921 v1->vVelocity.x = 0; | |
1922 v1->UpdateAnimation(); | |
1923 } | |
1924 | |
1925 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1926 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1927 { |
1928 Actor *v3; // ebx@1 | |
1929 char v4; // zf@1 | |
322 | 1930 //unsigned int result; // eax@3 |
0 | 1931 AIDirection *v6; // esi@6 |
1932 AIDirection *v7; // edi@6 | |
1933 signed int v8; // eax@7 | |
1934 double v9; // st7@9 | |
1935 Vec3_int_ v10; // ST04_12@9 | |
322 | 1936 //int v11; // eax@10 |
0 | 1937 AIDirection *v12; // eax@11 |
1938 unsigned int v13; // esi@11 | |
1939 AIDirection *v14; // esi@12 | |
1940 SpriteFrame *v15; // ecx@13 | |
1941 __int16 v16; // ax@13 | |
1942 unsigned int v17; // ecx@13 | |
1943 signed __int64 v18; // qax@13 | |
1944 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1945 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1946 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1947 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1948 int v23; // [sp+4Ch] [bp-8h]@6 |
1949 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1950 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1951 | |
1952 v3 = &pActors[uActorID]; | |
848 | 1953 //a2 = edx0; |
1456 | 1954 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1955 v24 = uActorID; |
1956 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1957 { | |
848 | 1958 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1959 return; |
0 | 1960 } |
322 | 1961 |
848 | 1962 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1963 { |
1964 v8 = PID_ID(sTargetPid); | |
1965 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1966 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1967 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1968 } | |
1969 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1970 { | |
1971 v6 = (AIDirection *)pParty->vPosition.x; | |
1972 v7 = (AIDirection *)pParty->vPosition.y; | |
1973 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1974 } | |
1975 else | |
1976 { | |
1977 v6 = arg0; | |
1978 v7 = arg0; | |
1979 } | |
1980 v21 = v3->uActorHeight; | |
1981 v9 = (double)(signed int)v21 * 0.75; | |
1982 v21 = v3->vPosition.z; | |
1983 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1984 v10.y = v3->vPosition.y; | |
1985 v10.x = v3->vPosition.x; | |
1986 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1987 { | |
1988 v12 = arg0; | |
1989 v13 = 0; | |
1990 if ( !arg0 ) | |
0 | 1991 { |
849 | 1992 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1993 v12 = &v20; |
1994 memcpy(&v20, v14, sizeof(v20)); | |
1995 v13 = 0; | |
849 | 1996 } |
1997 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1998 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1999 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2000 v17 = v24; | |
2001 v3->uCurrentActionLength = 8 * v16; | |
2002 v3->uCurrentActionTime = v13; | |
2003 v3->uAIState = AttackingMelee; | |
2004 Actor::PlaySound(v17, 0); | |
2005 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2006 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2007 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2008 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2009 { | |
2010 LODWORD(v18) = 2 * v18; | |
0 | 2011 v25 = v18; |
849 | 2012 } |
2013 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2014 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2015 v3->pMonsterInfo.uRecoveryTime = v18; |
2016 v3->vVelocity.z = v13; | |
2017 v3->vVelocity.y = v13; | |
2018 v3->vVelocity.x = v13; | |
2019 v3->UpdateAnimation(); | |
2020 } | |
2021 else | |
1060 | 2022 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2023 } |
2024 | |
2025 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2026 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2027 { |
2028 unsigned int v1; // esi@1 | |
2029 unsigned int v2; // edi@2 | |
2030 char v3; // bl@3 | |
322 | 2031 //char *v4; // ecx@16 |
2032 //signed int v5; // eax@18 | |
0 | 2033 Player **ppPlayers; // esi@20 |
2034 | |
2035 v1 = uLevelMapStatsID; | |
322 | 2036 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2037 return; |
322 | 2038 |
2039 v2 = uActorID; | |
0 | 2040 v3 = 1; |
2041 if ( v1 != 5 ) | |
2042 { | |
2043 if ( v1 == 6 || v1 == 7 ) | |
2044 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2045 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2046 if ( pParty->IsPartyEvil() ) |
0 | 2047 return; |
2048 goto LABEL_12; | |
2049 } | |
2050 if ( v1 != 8 ) | |
2051 goto LABEL_12; | |
2052 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2053 if ( pParty->IsPartyGood() ) |
0 | 2054 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2055 if ( pParty->IsPartyEvil() ) |
0 | 2056 v3 = 1; |
2057 if ( v3 ) | |
2058 { | |
2059 LABEL_12: | |
322 | 2060 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2061 if ( pParty->uFine < 0 ) |
2062 pParty->uFine = 0; | |
2063 if ( pParty->uFine > 4000000 ) | |
2064 pParty->uFine = 4000000; | |
322 | 2065 |
2066 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2067 { | |
2068 if (pOutdoor->ddm.uReputation < 10000) | |
2069 pOutdoor->ddm.uReputation++; | |
2070 } | |
2071 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2072 { | |
2073 if (pIndoor->dlv.uReputation < 10000) | |
2074 pIndoor->dlv.uReputation++; | |
2075 } | |
2076 else assert(false); | |
2077 | |
0 | 2078 ppPlayers = &pPlayers[1]; |
2079 do | |
2080 { | |
2081 if ( pParty->uFine ) | |
2082 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2083 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2084 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 2085 } |
2086 ++ppPlayers; | |
2087 } | |
2088 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2089 } | |
2090 } | |
2091 | |
2092 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2093 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2094 { |
2095 int result; // eax@1 | |
2096 unsigned int v4; // esi@1 | |
2097 int v5; // [sp-14h] [bp-18h]@3 | |
2098 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2099 int v7; // [sp-Ch] [bp-10h]@3 | |
2100 int v8; // [sp-8h] [bp-Ch]@3 | |
2101 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2102 | |
2103 result = a2 - 1; | |
862 | 2104 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2105 switch ( a2 ) |
2106 { | |
2107 case 1: | |
2108 if ( a3 ) | |
2109 { | |
2110 v9 = 0; | |
2111 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2112 v7 = 0; | |
2113 LOWORD(v6) = v4; | |
2114 v5 = 904; | |
2115 goto LABEL_16; | |
2116 } | |
322 | 2117 return; |
0 | 2118 case 2: |
2119 if ( a3 ) | |
2120 { | |
2121 v9 = 0; | |
2122 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2123 v7 = 0; | |
2124 LOWORD(v6) = v4; | |
2125 v5 = 905; | |
2126 goto LABEL_16; | |
2127 } | |
322 | 2128 return; |
0 | 2129 case 3: |
2130 if ( a3 ) | |
2131 { | |
2132 v9 = 0; | |
2133 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2134 v7 = 0; | |
2135 LOWORD(v6) = v4; | |
2136 v5 = 906; | |
2137 goto LABEL_16; | |
2138 } | |
322 | 2139 return; |
0 | 2140 case 4: |
2141 if ( a3 ) | |
2142 { | |
2143 v9 = 0; | |
2144 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2145 v7 = 0; | |
2146 LOWORD(v6) = v4; | |
2147 v5 = 907; | |
2148 goto LABEL_16; | |
2149 } | |
322 | 2150 return; |
0 | 2151 case 5: |
2152 v9 = 4; | |
2153 v8 = 65536; | |
2154 v7 = 0; | |
862 | 2155 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2156 v5 = 901; |
2157 goto LABEL_16; | |
2158 case 6: | |
2159 v9 = 4; | |
2160 v8 = 65536; | |
2161 v7 = 0; | |
862 | 2162 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2163 v5 = 902; |
2164 goto LABEL_16; | |
2165 case 7: | |
2166 v9 = 4; | |
2167 v8 = 65536; | |
2168 v7 = 0; | |
862 | 2169 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2170 v5 = 903; |
2171 goto LABEL_16; | |
2172 case 8: | |
2173 v9 = 4; | |
2174 v8 = 65536; | |
2175 v7 = 0; | |
862 | 2176 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2177 v5 = 900; |
2178 goto LABEL_16; | |
2179 case 9: | |
2180 v9 = 4; | |
2181 v8 = 65536; | |
2182 v7 = 0; | |
862 | 2183 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2184 v5 = 909; |
2185 goto LABEL_16; | |
2186 case 10: | |
2187 v9 = 4; | |
2188 v8 = 65536; | |
2189 v7 = 0; | |
862 | 2190 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2191 v5 = 908; |
2192 LABEL_16: | |
2193 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2194 break; | |
2195 default: | |
322 | 2196 return; |
0 | 2197 } |
322 | 2198 return; |
0 | 2199 } |
2200 | |
2201 //----- (0043B3E0) -------------------------------------------------------- | |
2202 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2203 { | |
2204 signed int v2; // ebp@1 | |
2205 int v3; // eax@9 | |
2206 signed int v4; // edi@9 | |
2207 int v5; // esi@9 | |
2208 int v6; // ebx@11 | |
2209 unsigned __int16 v8; // si@21 | |
2210 int v9; // edi@21 | |
2211 signed int v10; // eax@23 | |
2212 int v11; // [sp+10h] [bp-4h]@1 | |
2213 | |
2214 v2 = 0; | |
2215 v11 = 0; | |
2216 if ( a2 ) | |
2217 { | |
2218 if ( a2 == 1 ) | |
2219 { | |
2220 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2221 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2222 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2223 } | |
2224 else | |
2225 { | |
2226 if ( a2 <= 1 ) | |
2227 return 0; | |
2228 if ( a2 <= 3 ) | |
2229 { | |
2230 if ( a2 == 2 ) | |
2231 { | |
2232 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2233 v9 = a1->pMonsterInfo.uSpell1ID; | |
2234 } | |
2235 else | |
2236 { | |
2237 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2238 v9 = a1->pMonsterInfo.uSpell2ID; | |
2239 } | |
2240 v10 = SkillToMastery(v8); | |
2241 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2242 } | |
2243 if ( a2 != 4 ) | |
2244 return 0; | |
2245 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2246 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2247 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2248 } | |
2249 } | |
2250 else | |
2251 { | |
2252 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2253 v2 = a1->pActorBuffs[14].uPower; | |
2254 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2255 v2 = a1->pActorBuffs[18].uPower; | |
2256 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2257 v2 += a1->pActorBuffs[21].uPower; | |
2258 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2259 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2260 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2261 } | |
2262 if ( v3 > 0 ) | |
2263 { | |
2264 v6 = v3; | |
2265 do | |
2266 { | |
2267 --v6; | |
2268 v11 += rand() % v4 + 1; | |
2269 } | |
2270 while ( v6 ); | |
2271 } | |
2272 return v11 + v5 + v2; | |
2273 } | |
2274 | |
2275 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2276 bool Actor::IsPeasant() |
0 | 2277 { |
2278 unsigned int v1; // eax@1 | |
2279 | |
2280 v1 = this->uAlly; | |
2281 if ( !v1 ) | |
2282 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2283 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2284 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2285 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2286 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2287 } | |
2288 | |
2289 //----- (0042EBEE) -------------------------------------------------------- | |
2290 bool Actor::StealFrom(unsigned int uActorID) | |
2291 { | |
2292 unsigned int v1; // esi@1 | |
2293 Player *pPlayer; // edi@1 | |
2294 bool result; // eax@1 | |
2295 int v4; // ebx@2 | |
2296 unsigned int v5; // eax@2 | |
2297 DDM_DLV_Header *v6; // esi@4 | |
2298 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2299 int v8; // [sp+8h] [bp-4h]@6 | |
2300 | |
2301 v1 = uActiveCharacter; | |
2302 v7 = uActorID; | |
243 | 2303 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2304 result = pPlayer->CanAct(); |
2305 if ( result ) | |
2306 { | |
1517 | 2307 CastSpellInfoHelpers::_427D48(); |
0 | 2308 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
2309 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2310 if ( v5 ) |
2311 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2312 v6 = &pOutdoor->ddm; | |
2313 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2314 v6 = &pIndoor->dlv; | |
2315 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2316 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2317 if ( v8 < 30 ) | |
2318 v8 = 30; | |
2319 if ( !pParty->bTurnBasedModeOn ) | |
2320 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 2321 pTurnEngine->ApplyPlayerAction(); |
0 | 2322 result = 1; |
2323 } | |
2324 return result; | |
2325 } | |
2326 | |
2327 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2328 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2329 { |
2330 Actor *v3; // ebx@1 | |
2331 AIDirection *v4; // esi@3 | |
2332 AIDirection *v5; // edi@3 | |
2333 signed int v6; // eax@4 | |
2334 Vec3_int_ v7; // ST04_12@6 | |
322 | 2335 //unsigned int result; // eax@7 |
0 | 2336 AIDirection *v9; // eax@8 |
2337 unsigned int v10; // esi@8 | |
2338 AIDirection *v11; // esi@9 | |
2339 SpriteFrame *v12; // ecx@10 | |
2340 __int16 v13; // ax@10 | |
2341 unsigned int v14; // ecx@10 | |
2342 unsigned int v15; // eax@10 | |
2343 signed int v16; // ecx@17 | |
2344 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2345 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2346 int v19; // [sp+44h] [bp-10h]@6 | |
2347 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2348 int v21; // [sp+4Ch] [bp-8h]@3 | |
2349 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2350 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2351 | |
2352 v22 = uActorID; | |
2353 v3 = &pActors[uActorID]; | |
2354 a2 = edx0; | |
848 | 2355 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2356 { |
848 | 2357 v6 = PID_ID(edx0); |
0 | 2358 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2359 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2360 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2361 } | |
2362 else | |
2363 { | |
848 | 2364 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2365 { |
2366 v4 = (AIDirection *)pParty->vPosition.x; | |
2367 v5 = (AIDirection *)pParty->vPosition.y; | |
2368 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2369 } | |
2370 else | |
2371 { | |
2372 v4 = pDir; | |
2373 v5 = pDir; | |
2374 } | |
2375 } | |
2376 v19 = v3->uActorHeight; | |
2377 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2378 v7.y = v3->vPosition.y; | |
2379 v7.x = v3->vPosition.x; | |
2380 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2381 { | |
2382 v9 = pDir; | |
2383 v10 = 0; | |
2384 if ( !pDir ) | |
2385 { | |
862 | 2386 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2387 v9 = &v18; |
2388 memcpy(&v18, v11, sizeof(v18)); | |
2389 v10 = 0; | |
2390 } | |
2391 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2392 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2393 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2394 v14 = v22; |
2395 v3->uCurrentActionLength = 8 * v13; | |
2396 v3->uCurrentActionTime = v10; | |
2397 v3->uAIState = AttackingRanged4; | |
2398 Actor::PlaySound(v14, 0); | |
2399 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2400 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2401 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2402 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2403 { | |
2404 v15 *= 2; | |
2405 pDira = v15; | |
2406 } | |
2407 if ( pParty->bTurnBasedModeOn == 1 ) | |
2408 v3->pMonsterInfo.uRecoveryTime = v15; | |
2409 else | |
2410 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2411 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2412 * (double)(signed int)pDira | |
2413 * -2.133333333333333); | |
2414 v16 = v3->pMonsterInfo.uSpell2ID; | |
2415 v3->vVelocity.z = v10; | |
2416 v3->vVelocity.y = v10; | |
2417 v3->vVelocity.x = v10; | |
1458 | 2418 if ( _42FB5C_check_spell(v16) ) |
0 | 2419 { |
2420 v3->uCurrentActionLength = 64; | |
2421 v3->uCurrentActionTime = v10; | |
2422 v3->uAIState = Fidgeting; | |
322 | 2423 v3->UpdateAnimation(); |
0 | 2424 v3->uAIState = AttackingRanged4; |
2425 } | |
2426 else | |
322 | 2427 v3->UpdateAnimation(); |
0 | 2428 } |
2429 else | |
1060 | 2430 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2431 } |
2432 | |
2433 //----- (00403854) -------------------------------------------------------- | |
1060 | 2434 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2435 { |
2436 Actor *v3; // ebx@1 | |
2437 AIDirection *v4; // esi@3 | |
2438 AIDirection *v5; // edi@3 | |
2439 signed int v6; // eax@4 | |
2440 Vec3_int_ v7; // ST04_12@6 | |
322 | 2441 //unsigned int result; // eax@7 |
0 | 2442 AIDirection *v9; // eax@8 |
2443 unsigned int v10; // esi@8 | |
2444 AIDirection *v11; // esi@9 | |
2445 SpriteFrame *v12; // ecx@10 | |
2446 __int16 v13; // ax@10 | |
2447 unsigned int v14; // ecx@10 | |
2448 unsigned int v15; // eax@10 | |
2449 signed int v16; // ecx@17 | |
2450 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2451 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2452 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2453 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2454 int v21; // [sp+4Ch] [bp-8h]@3 |
2455 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2456 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2457 | |
2458 v22 = uActorID; | |
2459 v3 = &pActors[uActorID]; | |
848 | 2460 //a2 = edx0; |
2461 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2462 { |
848 | 2463 v6 = PID_ID(sTargetPid); |
0 | 2464 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2465 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2466 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2467 } | |
2468 else | |
2469 { | |
848 | 2470 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2471 { |
2472 v4 = (AIDirection *)pParty->vPosition.x; | |
2473 v5 = (AIDirection *)pParty->vPosition.y; | |
2474 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2475 } | |
2476 else | |
2477 { | |
2478 v4 = pDir; | |
2479 v5 = pDir; | |
2480 } | |
2481 } | |
2482 v19 = v3->uActorHeight; | |
2483 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2484 v7.y = v3->vPosition.y; | |
2485 v7.x = v3->vPosition.x; | |
2486 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2487 { | |
2488 v9 = pDir; | |
2489 v10 = 0; | |
2490 if ( !pDir ) | |
2491 { | |
862 | 2492 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2493 v9 = &v18; |
2494 memcpy(&v18, v11, sizeof(v18)); | |
2495 v10 = 0; | |
2496 } | |
2497 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2498 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2499 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2500 v14 = v22; |
2501 v3->uCurrentActionLength = 8 * v13; | |
2502 v3->uCurrentActionTime = v10; | |
2503 v3->uAIState = AttackingRanged3; | |
2504 Actor::PlaySound(v14, 0); | |
2505 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2506 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2507 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2508 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2509 { | |
2510 v15 *= 2; | |
2511 pDira = v15; | |
2512 } | |
2513 if ( pParty->bTurnBasedModeOn == 1 ) | |
2514 v3->pMonsterInfo.uRecoveryTime = v15; | |
2515 else | |
2516 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2517 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2518 * (double)(signed int)pDira | |
2519 * -2.133333333333333); | |
2520 v16 = v3->pMonsterInfo.uSpell1ID; | |
2521 v3->vVelocity.z = v10; | |
2522 v3->vVelocity.y = v10; | |
2523 v3->vVelocity.x = v10; | |
1458 | 2524 if ( _42FB5C_check_spell(v16) ) |
0 | 2525 { |
2526 v3->uCurrentActionLength = 64; | |
2527 v3->uCurrentActionTime = v10; | |
2528 v3->uAIState = Fidgeting; | |
322 | 2529 v3->UpdateAnimation(); |
0 | 2530 v3->uAIState = AttackingRanged3; |
2531 } | |
2532 else | |
322 | 2533 v3->UpdateAnimation(); |
0 | 2534 } |
2535 else | |
1060 | 2536 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2537 } |
2538 | |
2539 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2540 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2541 { |
2542 Actor *v3; // ebx@1 | |
2543 AIDirection *v4; // esi@3 | |
2544 AIDirection *v5; // edi@3 | |
2545 signed int v6; // eax@4 | |
2546 Vec3_int_ v7; // ST04_12@6 | |
322 | 2547 //unsigned int result; // eax@7 |
0 | 2548 AIDirection *v9; // eax@8 |
2549 unsigned int v10; // esi@8 | |
2550 AIDirection *v11; // esi@9 | |
2551 SpriteFrame *v12; // ecx@10 | |
2552 __int16 v13; // ax@10 | |
2553 unsigned int v14; // ecx@10 | |
2554 signed __int64 v15; // qax@10 | |
2555 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2556 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2557 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2558 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2559 int v20; // [sp+4Ch] [bp-8h]@3 |
2560 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2561 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2562 | |
2563 v21 = uActorID; | |
2564 v3 = &pActors[uActorID]; | |
848 | 2565 //a2 = edx0; |
2566 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2567 { |
848 | 2568 v6 = PID_ID(sTargetPid); |
0 | 2569 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2570 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2571 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2572 } | |
2573 else | |
2574 { | |
848 | 2575 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2576 { |
2577 v4 = (AIDirection *)pParty->vPosition.x; | |
2578 v5 = (AIDirection *)pParty->vPosition.y; | |
2579 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2580 } | |
2581 else | |
2582 { | |
2583 v4 = pDir; | |
2584 v5 = pDir; | |
2585 } | |
2586 } | |
2587 v18 = v3->uActorHeight; | |
2588 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2589 v7.y = v3->vPosition.y; | |
2590 v7.x = v3->vPosition.x; | |
2591 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2592 { | |
2593 v9 = pDir; | |
2594 v10 = 0; | |
2595 if ( !pDir ) | |
2596 { | |
862 | 2597 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2598 v9 = &v17; |
2599 memcpy(&v17, v11, sizeof(v17)); | |
2600 v10 = 0; | |
2601 } | |
2602 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2603 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2604 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2605 v14 = v21; |
2606 v3->uCurrentActionLength = 8 * v13; | |
2607 v3->uCurrentActionTime = v10; | |
2608 v3->uAIState = AttackingRanged2; | |
2609 Actor::PlaySound(v14, 0); | |
2610 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2611 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2612 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2613 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2614 { | |
2615 LODWORD(v15) = 2 * v15; | |
2616 pDira = v15; | |
2617 } | |
2618 if ( pParty->bTurnBasedModeOn != 1 ) | |
2619 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2620 v3->pMonsterInfo.uRecoveryTime = v15; | |
2621 v3->vVelocity.z = v10; | |
2622 v3->vVelocity.y = v10; | |
2623 v3->vVelocity.x = v10; | |
322 | 2624 v3->UpdateAnimation(); |
0 | 2625 } |
2626 else | |
1060 | 2627 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2628 } |
2629 | |
2630 //----- (00403476) -------------------------------------------------------- | |
1060 | 2631 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2632 { |
2633 Actor *v3; // ebx@1 | |
2634 int v4; // esi@3 | |
2635 int v5; // edi@3 | |
2636 signed int v6; // eax@4 | |
2637 Vec3_int_ v7; // ST04_12@6 | |
2638 unsigned char v8[12]; // ST04_12@7 | |
322 | 2639 //unsigned int result; // eax@8 |
0 | 2640 AIDirection *v10; // eax@9 |
2641 unsigned int v11; // esi@9 | |
2642 AIDirection *v12; // esi@10 | |
2643 SpriteFrame *v13; // ecx@11 | |
2644 __int16 v14; // ax@11 | |
2645 unsigned int v15; // ecx@11 | |
2646 unsigned int v16; // eax@11 | |
2647 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2648 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2649 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2650 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2651 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2652 int v22; // [sp+50h] [bp-4h]@3 | |
2653 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2654 | |
2655 v21 = uActorID; | |
2656 v3 = &pActors[uActorID]; | |
848 | 2657 //a2 = edx0; |
2658 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2659 { |
848 | 2660 v6 = PID_ID(sTargetPid); |
0 | 2661 v4 = pActors[v6].vPosition.x; |
2662 v5 = pActors[v6].vPosition.y; | |
2663 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2664 } | |
2665 else | |
2666 { | |
848 | 2667 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2668 { |
2669 v4 = pParty->vPosition.x; | |
2670 v5 = pParty->vPosition.y; | |
2671 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2672 } | |
2673 else | |
2674 { | |
2675 v4 = (int)pDir; | |
2676 v5 = (int)pDir; | |
2677 } | |
2678 } | |
2679 v19 = v3->uActorHeight; | |
2680 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2681 v7.y = v3->vPosition.y; | |
2682 v7.x = v3->vPosition.x; | |
2683 if ( sub_407A1C(v4, v5, v22, v7) | |
2684 || (*(unsigned int *)&v8[8] = v22, | |
2685 v19 = v3->uActorHeight, | |
2686 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2687 sub_407A1C( | |
2688 v3->vPosition.x, | |
2689 v3->vPosition.y, | |
2690 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2691 *(Vec3_int_ *)v8)) ) | |
2692 { | |
2693 v10 = pDir; | |
2694 v11 = 0; | |
2695 if ( !pDir ) | |
2696 { | |
862 | 2697 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2698 v10 = &v18; |
2699 memcpy(&v18, v12, sizeof(v18)); | |
2700 v11 = 0; | |
2701 } | |
2702 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2703 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2704 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2705 v15 = v21; |
2706 v3->uCurrentActionLength = 8 * v14; | |
2707 v3->uCurrentActionTime = v11; | |
2708 v3->uAIState = AttackingRanged1; | |
2709 Actor::PlaySound(v15, 0); | |
2710 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2711 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2712 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2713 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2714 { | |
2715 v16 *= 2; | |
2716 pDira = v16; | |
2717 } | |
2718 if ( pParty->bTurnBasedModeOn == 1 ) | |
2719 v3->pMonsterInfo.uRecoveryTime = v16; | |
2720 else | |
2721 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2722 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2723 * (double)(signed int)pDira | |
2724 * -2.133333333333333); | |
2725 v3->vVelocity.z = v11; | |
2726 v3->vVelocity.y = v11; | |
2727 v3->vVelocity.x = v11; | |
322 | 2728 v3->UpdateAnimation(); |
0 | 2729 } |
2730 else | |
1060 | 2731 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2732 } |
2733 | |
2734 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2735 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2736 { | |
0 | 2737 unsigned int v4; // edi@1 |
2738 Actor *v5; // esi@1 | |
2739 int v6; // ebx@1 | |
2740 int v7; // ST08_4@1 | |
2741 int v8; // eax@1 | |
2742 unsigned int v9; // ebx@11 | |
2743 int v10; // ebx@13 | |
2744 signed __int16 v11; // cx@17 | |
2745 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2746 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2747 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2748 int v15; // [sp+28h] [bp-14h]@11 | |
2749 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2750 int y; // [sp+30h] [bp-Ch]@1 | |
2751 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2752 int v19; // [sp+38h] [bp-4h]@1 | |
2753 | |
414 | 2754 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2755 | |
1456 | 2756 uActorID = uActor_id; |
2757 v4 = uActor_id; | |
2758 v5 = &pActors[uActor_id]; | |
2759 v16 = uTarget_id; | |
0 | 2760 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2761 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2762 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2763 v19 = abs(v7); | |
2764 v8 = abs(y); | |
2765 if ( v19 <= v8 ) | |
2766 v19 = v8 + (v19 >> 1); | |
2767 else | |
2768 v19 += v8 >> 1; | |
2769 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2770 { | |
2771 if ( !uActionLength ) | |
2772 uActionLength = 256; | |
414 | 2773 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2774 return; |
2775 } | |
2776 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2777 { | |
1456 | 2778 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2779 return; |
2780 } | |
2781 v15 = (rand() & 0xF) << 12; | |
1456 | 2782 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2783 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2784 if ( rand() % 100 < 25 ) | |
2785 { | |
2786 Actor::StandAwhile(uActorID); | |
2787 return; | |
2788 } | |
2789 v10 = v9 + rand() % 256 - 128; | |
1456 | 2790 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2791 { |
1456 | 2792 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2793 return; |
0 | 2794 } |
2795 v5->uYawAngle = v10; | |
1456 | 2796 if ( v5->uMovementSpeed) |
2797 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2798 else |
2799 v5->uCurrentActionLength = 0; | |
2800 v5->uCurrentActionTime = 0; | |
2801 v5->uAIState = Tethered; | |
2802 if ( rand() % 100 < 2 ) | |
2803 Actor::PlaySound(uActorID, 3u); | |
2804 v5->UpdateAnimation(); | |
2805 } | |
2806 | |
2807 //----- (004031C1) -------------------------------------------------------- | |
2808 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2809 { | |
2810 unsigned int v3; // edi@1 | |
2811 Actor *v4; // esi@1 | |
2812 ActorJob *v5; // eax@1 | |
2813 signed int v6; // edx@2 | |
2814 ActorJob *v7; // eax@2 | |
2815 signed int v8; // edi@2 | |
82 | 2816 ActorJob *v9; // ecx@2 |
0 | 2817 __int16 v10; // cx@15 |
2818 signed int v12; // [sp+8h] [bp-4h]@1 | |
2819 | |
2820 v3 = uActorID; | |
2821 v12 = a2; | |
2822 v4 = &pActors[uActorID]; | |
2823 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2824 if ( v5 ) | |
2825 { | |
2826 v6 = 65535; | |
2827 v7 = &v4->pScheduledJobs[v3]; | |
2828 v8 = 7; | |
82 | 2829 v9 = &v7[7];//(char *)&v7[7].uHour; |
2830 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2831 { |
2832 --v8; | |
82 | 2833 --v9; |
0 | 2834 if ( v8 < 0 ) |
82 | 2835 break; |
0 | 2836 } |
82 | 2837 if( v8 >= 0 ) |
2838 v6 = v8; | |
0 | 2839 if ( !v8 && v6 == 65535 ) |
2840 v6 = 7; | |
2841 v5 = &v7[v6]; | |
2842 if ( v4->vInitialPosition.x != v5->vPos.x | |
2843 || v4->vInitialPosition.y != v5->vPos.y | |
2844 || v4->vInitialPosition.z != v5->vPos.z | |
2845 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2846 { | |
2847 v4->vInitialPosition.x = v5->vPos.x; | |
2848 v4->vInitialPosition.y = v5->vPos.y; | |
2849 v10 = v5->vPos.z; | |
2850 v4->vInitialPosition.z = v10; | |
2851 LOBYTE(v5) = v5->uAction; | |
1456 | 2852 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2853 if ( a3 == 1 ) |
2854 { | |
2855 v4->vPosition.x = v4->vInitialPosition.x; | |
2856 v4->vPosition.y = v4->vInitialPosition.y; | |
2857 LOBYTE(v5) = v10; | |
2858 v4->vPosition.z = v10; | |
2859 } | |
2860 } | |
2861 } | |
2862 return (char)v5; | |
2863 } | |
2864 | |
2865 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2866 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2867 { |
2868 unsigned int v3; // edi@1 | |
2869 Actor *v4; // ebx@1 | |
322 | 2870 //__int16 result; // ax@10 |
0 | 2871 SpriteFrame *v6; // ecx@16 |
2872 __int16 v7; // ax@16 | |
2873 unsigned int v8; // ecx@16 | |
2874 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2875 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2876 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2877 signed int a2; // [sp+48h] [bp-4h]@1 | |
2878 | |
2879 v3 = uActorID; | |
2880 a2 = edx0; | |
2881 v4 = &pActors[uActorID]; | |
2882 v11 = uActorID; | |
2883 if ( v4->uAIState == 7 ) | |
2884 BYTE2(v4->uAttributes) |= 2u; | |
2885 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2886 { | |
2887 v4->uAttributes &= 0xFFFFFFFBu; | |
2888 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2889 } | |
2890 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2891 v4->pActorBuffs[1].Reset(); | |
2892 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2893 v4->pActorBuffs[4].Reset(); | |
2894 if ( arg0 | |
322 | 2895 || (v4->uAIState != 8 |
2896 && v4->uAIState != 3 | |
2897 && v4->uAIState != 12 | |
2898 && v4->uAIState != 13 | |
2899 && v4->uAIState != 18 | |
2900 && v4->uAIState != 2)) | |
0 | 2901 { |
862 | 2902 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2903 v6 = pSpriteFrameTable->pSpriteSFrames; |
2904 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2905 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2906 v8 = v11; |
2907 v4->uCurrentActionTime = 0; | |
2908 v4->uAIState = Stunned; | |
2909 v4->uCurrentActionLength = 8 * v7; | |
2910 Actor::PlaySound(v8, 2u); | |
322 | 2911 v4->UpdateAnimation(); |
0 | 2912 } |
2913 } | |
2914 | |
2915 //----- (00402F87) -------------------------------------------------------- | |
414 | 2916 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2917 { |
2918 unsigned int v7; // eax@3 | |
2919 unsigned int v9; // eax@3 | |
1060 | 2920 |
414 | 2921 assert(uActorID < uNumActors); |
1202 | 2922 auto actor = &pActors[uActorID]; |
417 | 2923 |
2924 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2925 if (!a4) |
862 | 2926 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2927 |
2928 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2929 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2930 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2931 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2932 | |
2933 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2934 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2935 else // facing player - play bored anim | |
0 | 2936 { |
414 | 2937 actor->uAIState = Fidgeting; |
2938 actor->uCurrentActionTime = 0; | |
2939 actor->uYawAngle = a4->uYawAngle; | |
2940 actor->vVelocity.z = 0; | |
2941 actor->vVelocity.y = 0; | |
2942 actor->vVelocity.x = 0; | |
0 | 2943 if ( rand() % 100 < 5 ) |
414 | 2944 Actor::PlaySound(uActorID, 3); |
2945 actor->UpdateAnimation(); | |
0 | 2946 } |
2947 } | |
2948 | |
2949 //----- (00402F27) -------------------------------------------------------- | |
322 | 2950 void Actor::Resurrect(unsigned int uActorID) |
0 | 2951 { |
2952 Actor *pActor; // esi@1 | |
2953 SpriteFrame *v2; // edx@1 | |
2954 int v3; // eax@1 | |
2955 | |
2956 pActor = &pActors[uActorID]; | |
2957 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2958 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2959 pActor->uCurrentActionTime = 0; |
2960 pActor->uAIState = Resurrected; | |
2961 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2962 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2963 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2964 Actor::PlaySound(uActorID, 1u); | |
322 | 2965 pActor->UpdateAnimation(); |
0 | 2966 } |
2967 | |
2968 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2969 void Actor::Die(unsigned int uActorID) |
0 | 2970 { |
319 | 2971 auto actor = &pActors[uActorID]; |
0 | 2972 |
319 | 2973 actor->uCurrentActionTime = 0; |
2974 actor->uAIState = Dying; | |
2975 actor->uCurrentActionAnimation = ANIM_Dying; | |
2976 actor->sCurrentHP = 0; | |
2977 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2978 actor->pActorBuffs[6].Reset(); | |
2979 actor->pActorBuffs[5].Reset(); | |
2980 Actor::PlaySound(uActorID, 1); | |
2981 actor->UpdateAnimation(); | |
2982 | |
2983 for (uint i = 0; i < 5; ++i) | |
1529 | 2984 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2985 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2986 |
2987 for (uint i = 0; i < 22; ++i) | |
2988 actor->pActorBuffs[i].Reset(); | |
2989 | |
2990 ItemGen drop; | |
1012 | 2991 drop.Reset(); |
319 | 2992 switch (actor->pMonsterInfo.uID) |
0 | 2993 { |
319 | 2994 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2995 drop.uItemID = ITEM_HARPY_FEATHER; | |
2996 break; | |
2997 | |
2998 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2999 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3000 break; | |
3001 | |
3002 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3003 drop.uItemID = ITEM_TROLL_BLOOD; | |
3004 break; | |
3005 | |
3006 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3007 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3008 break; | |
3009 | |
3010 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3011 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3012 break; |
0 | 3013 } |
319 | 3014 |
3015 if (rand() % 100 < 20) | |
0 | 3016 { |
319 | 3017 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3018 actor->vPosition.x, | |
3019 actor->vPosition.y, | |
3020 actor->vPosition.z + 16, | |
3021 rand() % 200 + 200, | |
0 | 3022 1, |
3023 1, | |
3024 0, | |
319 | 3025 &drop); |
0 | 3026 } |
319 | 3027 |
3028 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3029 Actor::Explode(uActorID); | |
0 | 3030 } |
3031 | |
3032 //----- (00402CED) -------------------------------------------------------- | |
322 | 3033 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3034 { |
1408 | 3035 //Actor *v2; // eax@1 |
0 | 3036 unsigned __int16 v3; // dx@1 |
3037 int v4; // eax@3 | |
3038 int v5; // eax@4 | |
3039 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3040 //signed int v7; // eax@12 |
0 | 3041 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3042 signed int v9; // [sp-14h] [bp-18h]@10 | |
3043 int v10; // [sp-10h] [bp-14h]@10 | |
3044 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3045 int v12; // [sp-8h] [bp-Ch]@10 | |
3046 | |
1408 | 3047 //v2 = &pActors[uActorID]; |
3048 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 3049 if ( v3 ) |
3050 { | |
1408 | 3051 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 3052 { |
3053 v12 = 0; | |
3054 v8 = -1; | |
3055 } | |
3056 else | |
3057 { | |
1408 | 3058 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 3059 if ( v4 ) |
3060 { | |
3061 v5 = v4 - 1; | |
3062 if ( v5 ) | |
3063 { | |
3064 if ( v5 == 1 ) | |
3065 v6 = 55125; | |
3066 else | |
3067 v6 = uActorID; | |
3068 } | |
3069 else | |
3070 { | |
3071 v6 = 44100; | |
3072 } | |
3073 } | |
3074 else | |
3075 { | |
3076 v6 = 33075; | |
3077 } | |
3078 v12 = v6; | |
3079 v8 = 0; | |
3080 } | |
1036 | 3081 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3082 } |
3083 } | |
3084 | |
3085 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3086 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3087 { |
3088 unsigned int v5; // edi@1 | |
3089 int v6; // eax@1 | |
3090 Actor *v7; // ebx@1 | |
3091 unsigned int v8; // ecx@1 | |
3092 char v9; // zf@1 | |
3093 AIDirection *v10; // esi@6 | |
1052 | 3094 //int v12; // ecx@19 |
3095 //unsigned int v13; // eax@19 | |
0 | 3096 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3097 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3098 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3099 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3100 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3101 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3102 |
3103 v5 = uActorID; | |
3104 v6 = 0; | |
3105 v7 = &pActors[uActorID]; | |
3106 v18 = a2; | |
862 | 3107 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3108 v9 = v7->pMonsterInfo.uFlying == 0; |
3109 if ( !v9 && !pParty->bFlying ) | |
3110 { | |
3111 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3112 v6 = v7->uActorRadius + 512; | |
3113 else | |
3114 v6 = pParty->uPartyHeight; | |
3115 } | |
1052 | 3116 |
0 | 3117 v10 = pDir; |
3118 if ( !pDir ) | |
3119 { | |
1052 | 3120 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3121 v10 = &v16; |
3122 } | |
3123 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3124 { | |
3125 if ( !uActionLength ) | |
3126 uActionLength = 256; | |
414 | 3127 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3128 return; |
0 | 3129 } |
3130 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3131 { | |
3132 if ( !uActionLength ) | |
3133 uActionLength = 256; | |
413 | 3134 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3135 return; |
0 | 3136 } |
3137 if ( !v7->uMovementSpeed ) | |
322 | 3138 { |
413 | 3139 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3140 return; |
3141 } | |
0 | 3142 v18 = 16; |
3143 if ( arg0 % 2 ) | |
3144 v18 = -16; | |
1052 | 3145 |
0 | 3146 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 3147 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3148 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3149 if ( uActionLength ) |
3150 v7->uCurrentActionLength = uActionLength; | |
3151 else | |
3152 v7->uCurrentActionLength = 128; | |
3153 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3154 v7->uAIState = Pursuing; | |
322 | 3155 v7->UpdateAnimation(); |
0 | 3156 } |
3157 | |
3158 //----- (00402968) -------------------------------------------------------- | |
1060 | 3159 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3160 { |
3161 unsigned int v4; // esi@1 | |
3162 Actor *v5; // ebx@1 | |
322 | 3163 //unsigned int result; // eax@1 |
0 | 3164 int v7; // ecx@2 |
3165 signed __int16 v8; // cx@10 | |
3166 unsigned __int16 v9; // ax@15 | |
3167 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3168 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3169 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3170 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3171 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3172 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3173 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3174 |
3175 v4 = uActorID; | |
848 | 3176 //a2 = edx0; |
0 | 3177 v15 = uActorID; |
3178 v5 = &pActors[uActorID]; | |
322 | 3179 //result = pActors[uActorID].CanAct(); |
3180 if ( pActors[uActorID].CanAct() ) | |
0 | 3181 { |
862 | 3182 v7 = PID(OBJECT_Actor,v4); |
3183 a1 = PID(OBJECT_Actor,v4); | |
0 | 3184 if ( !a4 ) |
3185 { | |
3186 a4 = &v12; | |
848 | 3187 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3188 v7 = a1; |
3189 } | |
3190 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3191 memcpy(&v13, &a3, sizeof(v13)); | |
3192 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3193 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3194 { |
3195 if ( !uActionLength ) | |
3196 uActionLength = 256; | |
414 | 3197 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3198 } |
3199 else | |
3200 { | |
3201 v8 = v5->uMovementSpeed; | |
3202 if ( v8 ) | |
3203 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3204 else | |
3205 v5->uCurrentActionLength = 0; | |
3206 if ( v5->uCurrentActionLength > 256 ) | |
3207 v5->uCurrentActionLength = 256; | |
3208 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3209 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3210 v9 = LOWORD(a4->uPitchAngle); | |
3211 v5->uCurrentActionTime = 0; | |
3212 v5->uPitchAngle = v9; | |
3213 v5->uAIState = Fleeing; | |
322 | 3214 v5->UpdateAnimation(); |
0 | 3215 } |
3216 } | |
3217 } | |
3218 | |
3219 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3220 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3221 { |
3222 unsigned int v5; // edi@1 | |
3223 int v6; // eax@1 | |
3224 Actor *v7; // ebx@1 | |
3225 unsigned int v8; // ecx@1 | |
3226 char v9; // zf@1 | |
3227 AIDirection *v10; // esi@7 | |
3228 signed int v11; // edx@12 | |
3229 signed __int16 v13; // cx@19 | |
3230 unsigned __int16 v14; // ax@25 | |
3231 int v15; // [sp-8h] [bp-54h]@12 | |
3232 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3233 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3234 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3235 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3236 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3237 | |
3238 v5 = uActorID; | |
3239 v6 = 0; | |
3240 v7 = &pActors[uActorID]; | |
3241 v19 = a2; | |
862 | 3242 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3243 v9 = v7->pMonsterInfo.uFlying == 0; |
3244 v20 = v5; | |
3245 if ( !v9 && !pParty->bFlying ) | |
3246 { | |
3247 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3248 v6 = v7->uActorRadius + 512; | |
3249 else | |
3250 v6 = pParty->uPartyHeight; | |
3251 } | |
3252 v10 = pDir; | |
3253 if ( !pDir ) | |
3254 { | |
3255 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3256 memcpy(0, &v18, 0x1Cu); | |
3257 v10 = 0; | |
3258 v5 = v20; | |
3259 } | |
3260 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3261 { | |
3262 if ( !uActionLength ) | |
3263 uActionLength = 256; | |
3264 v16 = v10; | |
3265 v15 = uActionLength; | |
3266 v11 = 4; | |
414 | 3267 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3268 return; |
0 | 3269 } |
3270 if ( (signed int)v10->uDistance < a5 ) | |
3271 { | |
3272 if ( !uActionLength ) | |
3273 uActionLength = 256; | |
3274 v11 = v19; | |
3275 v16 = v10; | |
3276 v15 = uActionLength; | |
414 | 3277 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3278 return; |
0 | 3279 } |
3280 if ( uActionLength ) | |
3281 { | |
3282 v7->uCurrentActionLength = uActionLength; | |
3283 } | |
3284 else | |
3285 { | |
3286 v13 = v7->uMovementSpeed; | |
3287 if ( v13 ) | |
3288 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3289 else | |
3290 v7->uCurrentActionLength = 0; | |
3291 if ( v7->uCurrentActionLength > 32 ) | |
3292 v7->uCurrentActionLength = 32; | |
3293 } | |
3294 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3295 v14 = LOWORD(v10->uPitchAngle); | |
3296 v7->uCurrentActionTime = 0; | |
3297 v7->uPitchAngle = v14; | |
3298 v7->uAIState = Pursuing; | |
322 | 3299 v7->UpdateAnimation(); |
0 | 3300 } |
3301 | |
3302 //----- (00402686) -------------------------------------------------------- | |
1060 | 3303 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3304 { |
860 | 3305 //unsigned int v4; // edi@1 |
0 | 3306 int v5; // eax@1 |
3307 Actor *v6; // ebx@1 | |
3308 int v7; // ecx@1 | |
3309 char v8; // zf@1 | |
860 | 3310 //AIDirection *v9; // esi@7 |
0 | 3311 signed int v10; // edx@12 |
3312 signed __int16 v12; // cx@19 | |
3313 int v13; // edx@25 | |
3314 __int16 v14; // ax@25 | |
3315 unsigned __int16 v15; // ax@26 | |
3316 unsigned __int16 v16; // ax@28 | |
3317 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3318 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3319 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3320 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3321 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3322 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3323 |
3324 v5 = 0; | |
3325 v6 = &pActors[uActorID]; | |
3326 v21 = a2; | |
862 | 3327 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3328 v8 = v6->pMonsterInfo.uFlying == 0; |
3329 if ( !v8 && !pParty->bFlying ) | |
3330 { | |
3331 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3332 v5 = v6->uActorRadius + 512; | |
3333 else | |
3334 v5 = pParty->uPartyHeight; | |
3335 } | |
3336 if ( !a4 ) | |
3337 { | |
3338 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3339 } | |
3340 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3341 { | |
3342 if ( !uActionLength ) | |
3343 uActionLength = 256; | |
860 | 3344 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3345 } |
860 | 3346 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3347 { |
3348 if ( !uActionLength ) | |
3349 uActionLength = 256; | |
860 | 3350 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3351 } |
3352 if ( uActionLength ) | |
3353 { | |
3354 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3355 } | |
3356 else | |
3357 { | |
3358 v12 = v6->uMovementSpeed; | |
3359 if ( v12 ) | |
860 | 3360 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3361 else |
3362 v6->uCurrentActionLength = 0; | |
3363 if ( v6->uCurrentActionLength > 128 ) | |
3364 v6->uCurrentActionLength = 128; | |
3365 } | |
3366 v13 = rand() % 2; | |
860 | 3367 v14 = LOWORD(a4->uYawAngle); |
0 | 3368 if ( v13 ) |
3369 v15 = v14 + 256; | |
3370 else | |
3371 v15 = v14 - 256; | |
3372 v6->uYawAngle = v15; | |
860 | 3373 v16 = LOWORD(a4->uPitchAngle); |
0 | 3374 v6->uCurrentActionTime = 0; |
3375 v6->uPitchAngle = v16; | |
3376 v6->uAIState = Pursuing; | |
3377 if ( rand() % 100 < 2 ) | |
860 | 3378 Actor::PlaySound(uActorID, 2u); |
322 | 3379 v6->UpdateAnimation(); |
0 | 3380 } |
3381 | |
417 | 3382 //----- (00SelectTarget) -------------------------------------------------------- |
3383 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3384 { |
417 | 3385 //Actor *v3; // esi@1 |
3386 //unsigned int v4; // ebx@1 | |
0 | 3387 int v5; // ecx@1 |
417 | 3388 //unsigned int v6; // eax@1 |
3389 //Actor *v7; // edi@2 | |
3390 //__int16 v8; // ax@3 | |
0 | 3391 int v9; // eax@10 |
3392 signed int v10; // eax@13 | |
3393 int v11; // ebx@16 | |
3394 int v12; // eax@16 | |
417 | 3395 //int v13; // eax@25 |
0 | 3396 signed int v14; // eax@31 |
3397 int v15; // edi@43 | |
3398 int v16; // ebx@45 | |
3399 int v17; // eax@45 | |
417 | 3400 //int v18; // eax@51 |
0 | 3401 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3402 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3403 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3404 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3405 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3406 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3407 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3408 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3409 int v27; // [sp+2Ch] [bp-4h]@16 |
3410 int v28; // [sp+2Ch] [bp-4h]@45 | |
3411 | |
3412 v25 = -1; | |
417 | 3413 //v22 = uActorID; |
3414 //v3 = &pActors[uActorID]; | |
3415 //v4 = 0; | |
0 | 3416 v5 = 0; |
417 | 3417 //v6 = v3->uLastCharacterIDToHit; |
0 | 3418 *a2 = 0; |
417 | 3419 //v20 = a2; |
0 | 3420 v21 = 0; |
417 | 3421 //v24 = v3->uLastCharacterIDToHit; |
3422 //v26 = 0; | |
3423 assert(uActorID < uNumActors); | |
1202 | 3424 auto _this = &pActors[uActorID]; |
417 | 3425 |
3426 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3427 { |
1202 | 3428 auto actor = &pActors[i]; |
417 | 3429 //v7 = pActors; |
3430 //do | |
3431 //{ | |
3432 //v8 = v7->uAIState; | |
3433 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3434 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3435 continue; | |
3436 | |
862 | 3437 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3438 { |
417 | 3439 v10 = _this->GetActorsRelation(actor); |
3440 if ( v10 == 0 ) | |
245 | 3441 continue; |
3442 } | |
417 | 3443 else if (_this->IsNotAlive()) |
245 | 3444 { |
417 | 3445 _this->uLastCharacterIDToHit = 0; |
3446 v10 = _this->GetActorsRelation(actor); | |
3447 if ( v10 == 0 ) | |
245 | 3448 continue; |
3449 } | |
3450 else | |
3451 { | |
417 | 3452 //v18 = actor->uGroup; |
3453 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3454 continue; |
3455 v10 = 4; | |
3456 } | |
417 | 3457 if ( _this->pMonsterInfo.uHostilityType ) |
3458 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3459 v11 = dword_4DF380[v10]; |
417 | 3460 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3461 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3462 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3463 v19 = v12; |
3464 if ( v23 <= v11 | |
3465 && v27 <= v11 | |
3466 && v12 <= v11 | |
1493 | 3467 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3468 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3469 { | |
3470 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3471 v21 = i; |
245 | 3472 } |
417 | 3473 //v4 = 0; |
3474 //++v7; | |
3475 //v5 = v26++ + 1; | |
3476 //} | |
3477 //while ( v26 < (signed int)uNumActors ); | |
3478 | |
0 | 3479 } |
417 | 3480 if ( v25 != -1 ) |
3481 { | |
3482 //v13 = 8 * v21; | |
862 | 3483 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3484 *a2 = PID(OBJECT_Actor, v21); |
417 | 3485 } |
3486 | |
3487 if (pParty->Invisible()) | |
3488 can_target_party = false; | |
3489 | |
3490 if (can_target_party) | |
0 | 3491 { |
417 | 3492 v14 = _this->GetActorsRelation(0); |
3493 if ( BYTE2(_this->uAttributes) & 8 | |
3494 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3495 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3496 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3497 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3498 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3499 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3500 v14 = 4; |
417 | 3501 if ( v14 != 0 ) |
0 | 3502 { |
848 | 3503 v15 = dword_4DF380[4]; |
417 | 3504 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3505 v15 = dword_4DF380[v14]; |
417 | 3506 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3507 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3508 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3509 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3510 { | |
3511 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3512 *a2 = OBJECT_Player; |
0 | 3513 } |
3514 } | |
3515 } | |
3516 } | |
3517 // 4DF380: using guessed type int dword_4DF380[]; | |
3518 // 4DF390: using guessed type int dword_4DF390; | |
3519 | |
3520 //----- (0040104C) -------------------------------------------------------- | |
3521 signed int Actor::GetActorsRelation(Actor *a2) | |
3522 { | |
3523 Actor *v2; // esi@1 | |
3524 int v3; // ebp@5 | |
3525 int v4; // edi@11 | |
3526 unsigned int v5; // edx@15 | |
3527 unsigned int v6; // eax@16 | |
3528 unsigned int v7; // ebp@19 | |
3529 int v8; // eax@22 | |
3530 unsigned int v9; // edx@25 | |
3531 unsigned int v10; // edx@33 | |
3532 | |
3533 auto a1 = this; | |
3534 v2 = a2; | |
3535 if ( a1 ) | |
3536 { | |
3537 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3538 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3539 return 4; | |
3540 v3 = a1->pMonsterInfo.uID; | |
3541 } | |
3542 else | |
3543 { | |
3544 v3 = 0; | |
3545 } | |
3546 if ( a2 ) | |
3547 { | |
3548 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3549 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3550 return 4; | |
3551 v4 = a2->pMonsterInfo.uID; | |
3552 } | |
3553 else | |
3554 { | |
3555 v4 = 0; | |
3556 } | |
3557 if ( a2 ) | |
3558 { | |
3559 if ( a1 ) | |
3560 { | |
3561 v5 = a2->uGroup; | |
3562 if ( v5 ) | |
3563 { | |
3564 v6 = a1->uGroup; | |
3565 if ( v6 ) | |
3566 { | |
3567 if ( v5 == v6 ) | |
3568 return 0; | |
3569 } | |
3570 } | |
3571 } | |
3572 } | |
3573 if ( v3 ) | |
3574 v7 = (v3 - 1) / 3 + 1; | |
3575 else | |
3576 v7 = 0; | |
3577 if ( v4 ) | |
3578 v8 = (v4 - 1) / 3 + 1; | |
3579 else | |
3580 v8 = 0; | |
3581 if ( a1 ) | |
3582 { | |
3583 v9 = a1->uAlly; | |
245 | 3584 if ( (signed int)v9 > 0 ) |
0 | 3585 { |
3586 if ( v9 != 9999 ) | |
3587 { | |
3588 v7 = a1->uAlly; | |
3589 } | |
3590 } | |
245 | 3591 if(v9==9999) |
3592 v7 = 0; | |
0 | 3593 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3594 v7 = 0; | |
3595 } | |
245 | 3596 if ( v2 ) |
0 | 3597 { |
245 | 3598 v10 = v2->uAlly; |
3599 if ( (signed int)v10 > 0 ) | |
3600 { | |
3601 if ( v10 != 9999 ) | |
3602 { | |
3603 v8 = v2->uAlly; | |
3604 } | |
3605 } | |
3606 if(v10==9999) | |
3607 v8 = 0; | |
3608 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3609 v8 = 0; | |
0 | 3610 } |
3611 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3612 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3613 return 0; | |
3614 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3615 return 4; | |
3616 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3617 { | |
3618 if ( v7 ) | |
245 | 3619 { |
3620 if ( (signed int)v7 < 89 ) | |
3621 { | |
3622 if ( v8 < 89 ) | |
3623 return pFactionTable->relations[v7][v8]; | |
3624 return 0; | |
3625 } | |
3626 return 0; | |
3627 } | |
0 | 3628 return 4; |
3629 } | |
3630 if ( !v7 ) | |
3631 { | |
3632 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3633 && !pFactionTable->relations[v8][0]) |
0 | 3634 { |
3635 if ( v8 < 89 ) | |
100 | 3636 return pFactionTable->relations[v7][v8]; |
0 | 3637 return 0; |
3638 } | |
3639 return 4; | |
3640 } | |
3641 if ( (signed int)v7 < 89 ) | |
245 | 3642 { |
3643 if ( v8 < 89 ) | |
3644 return pFactionTable->relations[v7][v8]; | |
3645 return 0; | |
3646 } | |
0 | 3647 return 0; |
3648 } | |
3649 | |
3650 //----- (0045976D) -------------------------------------------------------- | |
322 | 3651 void Actor::UpdateAnimation() |
0 | 3652 { |
322 | 3653 //AIState state; // edx@1 |
3654 //unsigned int result; // eax@1 | |
0 | 3655 |
322 | 3656 //state = (AIState)this->; |
3657 uAttributes &= 0xFFDFFFFF; | |
3658 //result = this->uAttributes; | |
3659 switch (uAIState) | |
0 | 3660 { |
3661 case Tethered: | |
322 | 3662 uCurrentActionAnimation = ANIM_Walking; |
3663 break; | |
3664 | |
0 | 3665 case AttackingMelee: |
322 | 3666 uCurrentActionAnimation = ANIM_AtkMelee; |
3667 uAttributes |= 0x200000u; | |
3668 break; | |
3669 | |
0 | 3670 case AttackingRanged1: |
3671 case AttackingRanged2: | |
3672 case AttackingRanged3: | |
3673 case AttackingRanged4: | |
322 | 3674 uCurrentActionAnimation = ANIM_AtkRanged; |
3675 uAttributes |= 0x200000u; | |
3676 break; | |
3677 | |
0 | 3678 case Dying: |
3679 case Resurrected: | |
322 | 3680 uCurrentActionAnimation = ANIM_Dying; |
3681 uAttributes |= 0x200000u; | |
3682 break; | |
3683 | |
0 | 3684 case Pursuing: |
3685 case Fleeing: | |
322 | 3686 uCurrentActionAnimation = ANIM_Walking; |
3687 uAttributes |= 0x200000u; | |
3688 break; | |
3689 | |
0 | 3690 case Stunned: |
322 | 3691 uCurrentActionAnimation = ANIM_GotHit; |
3692 uAttributes |= 0x200000u; | |
3693 break; | |
3694 | |
0 | 3695 case Fidgeting: |
322 | 3696 uCurrentActionAnimation = ANIM_Bored; |
3697 uAttributes |= 0x200000u; | |
3698 break; | |
3699 | |
0 | 3700 case Standing: |
3701 case Interacting: | |
3702 case Summoned: | |
322 | 3703 uCurrentActionAnimation = ANIM_Standing; |
3704 uAttributes |= 0x200000u; | |
3705 break; | |
3706 | |
0 | 3707 case Dead: |
322 | 3708 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3709 uAIState = Removed; | |
0 | 3710 else |
322 | 3711 uCurrentActionAnimation = ANIM_Dead; |
3712 break; | |
3713 | |
551 | 3714 case Removed: |
652 | 3715 case Disabled: |
551 | 3716 return; |
3717 | |
0 | 3718 default: |
322 | 3719 assert(false); |
0 | 3720 } |
3721 } | |
3722 | |
3723 //----- (00459671) -------------------------------------------------------- | |
3724 void Actor::Reset() | |
3725 { | |
3726 this->pActorName[0] = 0; | |
3727 this->word_000086_some_monster_id = 0; | |
602 | 3728 this->sNPC_ID = 0; |
0 | 3729 this->vPosition.z = 0; |
3730 this->vPosition.y = 0; | |
3731 this->vPosition.x = 0; | |
3732 this->vVelocity.z = 0; | |
3733 this->vVelocity.y = 0; | |
3734 this->vVelocity.x = 0; | |
3735 this->uYawAngle = 0; | |
3736 this->uPitchAngle = 0; | |
3737 this->uAttributes = 0; | |
3738 this->uSectorID = 0; | |
3739 this->uCurrentActionTime = 0; | |
3740 this->vInitialPosition.z = 0; | |
3741 this->vInitialPosition.y = 0; | |
3742 this->vInitialPosition.x = 0; | |
3743 this->vGuardingPosition.z = 0; | |
3744 this->vGuardingPosition.y = 0; | |
3745 this->vGuardingPosition.x = 0; | |
3746 this->uTetherDistance = 256; | |
3747 this->uActorRadius = 32; | |
3748 this->uActorHeight = 128; | |
3749 this->uAIState = Standing; | |
305 | 3750 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3751 this->uMovementSpeed = 200; |
3752 this->uCarriedItemID = 0; | |
3753 this->uGroup = 0; | |
3754 this->uAlly = 0; | |
3755 this->uSummonerID = 0; | |
3756 this->uLastCharacterIDToHit = 0; | |
3757 this->dword_000334_unique_name = 0; | |
3758 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3759 memset(this->pActorBuffs, 0, 0x160u); | |
3760 } | |
3761 | |
3762 //----- (0045959A) -------------------------------------------------------- | |
3763 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3764 { | |
694 | 3765 |
3766 MonsterDesc *v3; // esi@1 | |
0 | 3767 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3768 |
0 | 3769 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3770 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3771 //v12 = pSpriteIDs; | |
3772 //Source = (char *)v3->pSpriteNames; | |
3773 //do | |
3774 for (uint i = 0; i < 8; ++i) | |
3775 { | |
3776 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3777 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3778 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3779 } | |
3780 uActorHeight = v3->uMonsterHeight; | |
3781 uActorRadius = v3->uMonsterRadius; | |
33 | 3782 uMovementSpeed = v9->uBaseSpeed; |
0 | 3783 if ( !(load_sounds_if_bit1_set & 1) ) |
3784 { | |
694 | 3785 for (int i=0;i<4;++i ) |
3786 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3787 } |
3788 } | |
3789 | |
3790 //----- (00459667) -------------------------------------------------------- | |
3791 void Actor::Remove() | |
3792 { | |
3793 this->uAIState = Removed; | |
3794 } | |
3795 | |
3796 //----- (0044FD29) -------------------------------------------------------- | |
3797 int Actor::_44FD29(int a2) | |
3798 { | |
3799 Actor *v2; // edi@1 | |
3800 unsigned __int8 v3; // al@1 | |
3801 int v4; // esi@1 | |
3802 int v5; // edx@2 | |
3803 int v6; // eax@8 | |
3804 int v7; // edi@10 | |
3805 Actor *v8; // esi@10 | |
3806 MonsterInfo *v9; // ebx@10 | |
3807 MonsterDesc *v10; // edi@10 | |
3808 unsigned __int16 v11; // ax@10 | |
3809 int v12; // eax@10 | |
3810 int v13; // ebx@10 | |
3811 int v14; // eax@10 | |
3812 int v15; // edi@10 | |
3813 int v16; // eax@10 | |
3814 int v17; // ebx@10 | |
3815 Actor *v18; // ecx@10 | |
3816 signed __int64 v19; // qax@10 | |
3817 unsigned int v20; // eax@12 | |
3818 int v21; // eax@13 | |
3819 int result; // eax@13 | |
3820 Actor *v23; // eax@16 | |
3821 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3822 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3823 int v26; // [sp+14h] [bp-14h]@10 | |
3824 int v27; // [sp+18h] [bp-10h]@10 | |
3825 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3826 int v29; // [sp+20h] [bp-8h]@10 | |
3827 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3828 | |
3829 v2 = this; | |
3830 v24 = a2; | |
3831 v30 = this; | |
3832 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3833 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3834 if ( v3 ) | |
3835 { | |
3836 if ( v3 >= 1u && v3 <= 3u ) | |
3837 v4 = v4 + v3 - 1; | |
3838 } | |
3839 else | |
3840 { | |
3841 v5 = rand() % 100; | |
3842 if ( v5 >= 60 ) | |
3843 { | |
3844 ++v4; | |
3845 if ( v5 >= 90 ) | |
3846 ++v4; | |
3847 } | |
3848 } | |
3849 v6 = v2->vPosition.z; | |
3850 v28 = 0; | |
3851 uFaceID = v6; | |
3852 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3853 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3854 v7 = v4 - 1; | |
3855 v8 = &pActors[uNumActors]; | |
3856 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3857 v29 = v7; | |
3858 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3859 pActors[uNumActors].Reset(); | |
3860 v10 = &pMonsterList->pMonsters[v7]; | |
3861 strcpy(v8->pActorName, v9->pName); | |
3862 v8->sCurrentHP = LOWORD(v9->uHP); | |
3863 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3864 v8->word_000086_some_monster_id = v29 + 1; | |
3865 v8->uActorRadius = v10->uMonsterRadius; | |
3866 v8->uActorHeight = v10->uMonsterHeight; | |
3867 v11 = v10->uMovementSpeed; | |
3868 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3869 v8->pMonsterInfo.uTreasureType = 0; | |
3870 v8->pMonsterInfo.uExp = 0; | |
3871 v8->uMovementSpeed = v11; | |
3872 v12 = rand(); | |
3873 v13 = v12 % 2048; | |
323 | 3874 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3875 v26 = v14; |
3876 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3877 v16 = stru_5C6E00->Sin(v13); |
0 | 3878 v26 = v16; |
3879 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3880 LOWORD(v16) = uFaceID; | |
3881 v17 = v29 + v30->vPosition.y; | |
3882 v8->vInitialPosition.z = uFaceID; | |
3883 v8->vPosition.z = v16; | |
3884 LOWORD(v16) = v28; | |
3885 v8->vInitialPosition.x = v15; | |
3886 v8->vPosition.x = v15; | |
3887 v8->vInitialPosition.y = v17; | |
3888 v8->vPosition.y = v17; | |
3889 v8->uTetherDistance = 256; | |
3890 v8->uSectorID = v16; | |
3891 v8->PrepareSprites(0); | |
3892 v18 = v30; | |
3893 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3894 LODWORD(v19) = v18->uAlly; | |
3895 if ( !(uint)v19 ) | |
3896 { | |
3897 uFaceID = v18->pMonsterInfo.uID - 1; | |
3898 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3899 v18 = v30; | |
3900 } | |
3901 v8->uAlly = v19; | |
3902 v20 = v18->uGroup; | |
3903 v8->uCurrentActionTime = 0; | |
3904 v8->uGroup = v20; | |
3905 v8->uAIState = Summoned; | |
3906 v8->uCurrentActionLength = 256; | |
3907 v8->UpdateAnimation(); | |
3908 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3909 || (v21 = v30->vPosition.z, | |
3910 v27 = v30->vPosition.z, | |
3911 result = pIndoor->GetSector(v15, v17, v21), | |
3912 result == v28) | |
723 | 3913 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3914 && (result = abs(result - v27), result <= 1024) ) |
3915 { | |
3916 v23 = v30; | |
3917 ++uNumActors; | |
3918 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3919 if ( v23->uAttributes & 0x80000 ) | |
3920 v8->uAttributes |= 0x80000u; | |
3921 result = 8 * v24; | |
862 | 3922 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3923 v8->uSummonerID = result; |
3924 } | |
3925 return result; | |
781 | 3926 } |
1295 | 3927 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3928 //----- (0046DF1A) -------------------------------------------------------- | |
3929 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3930 { | |
3931 Actor *v2; // edi@1 | |
3932 unsigned __int16 v3; // ax@1 | |
3933 int v4; // esi@6 | |
3934 int v5; // ecx@8 | |
3935 int v6; // eax@10 | |
3936 int v7; // edx@12 | |
3937 int v8; // ecx@14 | |
3938 int v9; // eax@14 | |
3939 int v10; // ebx@14 | |
3940 int v11; // esi@14 | |
3941 int v12; // ebx@15 | |
3942 int v13; // ebx@17 | |
3943 unsigned int v14; // eax@20 | |
3944 signed int result; // eax@21 | |
3945 int v16; // [sp+Ch] [bp-10h]@1 | |
3946 int v17; // [sp+10h] [bp-Ch]@14 | |
3947 int v18; // [sp+14h] [bp-8h]@14 | |
3948 int v19; // [sp+18h] [bp-4h]@14 | |
3949 | |
3950 v16 = a1; | |
3951 v2 = &pActors[a1]; | |
3952 v3 = v2->uAIState; | |
3953 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3954 goto LABEL_25; | |
3955 v4 = v2->uActorRadius; | |
3956 if ( a2 ) | |
3957 v4 = a2; | |
3958 v5 = v2->vPosition.x; | |
3959 if ( stru_721530.sMaxX > v5 + v4 | |
3960 || stru_721530.sMinX < v5 - v4 | |
3961 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3962 || stru_721530.sMinY < v6 - v4 | |
3963 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3964 || stru_721530.sMinZ < v7 | |
3965 || (v8 = v5 - stru_721530.normal.x, | |
3966 v9 = v6 - stru_721530.normal.y, | |
3967 v10 = stru_721530.prolly_normal_d + v4, | |
3968 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3969 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3970 v18 = v8, |
3971 v19 = v9, | |
1546 | 3972 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3973 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3974 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3975 { |
3976 LABEL_25: | |
3977 result = 0; | |
3978 } | |
3979 else | |
3980 { | |
3981 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3982 if ( v13 < 0 ) | |
3983 v13 = 0; | |
3984 if ( v13 < stru_721530.field_7C ) | |
3985 { | |
3986 stru_721530.field_7C = v13; | |
3987 v14 = 8 * v16; | |
3988 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3989 stru_721530.uFaceID = v14; | |
3990 } | |
3991 result = 1; | |
3992 } | |
3993 return result; | |
3994 } | |
3995 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3996 void UpdateActorAI() |
1295 | 3997 { |
3998 //unsigned int v0; // esi@4 | |
3999 int v1; // eax@7 | |
4000 //int v2; // ecx@7 | |
4001 //int v3; // eax@7 | |
4002 signed int v4; // edi@10 | |
4003 Actor *v5; // esi@12 | |
4004 signed int sDmg; // eax@14 | |
4005 __int16 v7; // cx@14 | |
4006 //Player **v8; // esi@20 | |
4007 Player *pPlayer; // ecx@21 | |
4008 Actor *pActor; // esi@34 | |
4009 //__int16 v11; // ax@34 | |
4010 //unsigned int v12; // eax@47 | |
4011 //signed int v13; // edi@47 | |
4012 //SpellBuff *v14; // ebx@47 | |
4013 //unsigned int v15; // edi@67 | |
4014 //char *v16; // eax@67 | |
4015 //unsigned int v17; // edx@67 | |
4016 //unsigned int v18; // ecx@67 | |
4017 //unsigned __int16 v19; // ax@72 | |
4018 //int *v20; // esi@80 | |
4019 //Actor *v21; // ebx@80 | |
4020 unsigned __int16 v22; // ax@86 | |
4021 //signed int v23; // eax@94 | |
4022 //unsigned int v24; // eax@102 | |
4023 //signed int v25; // edi@102 | |
4024 //SpellBuff *v26; // esi@102 | |
4025 unsigned int v27; // ecx@123 | |
4026 unsigned int v28; // eax@123 | |
4027 //unsigned int v29; // eax@127 | |
4028 AIDirection *v30; // eax@129 | |
4029 unsigned __int16 v31; // ax@132 | |
4030 //unsigned int v32; // esi@142 | |
4031 int v33; // eax@144 | |
4032 int v34; // eax@147 | |
4033 char v35; // al@150 | |
4034 unsigned int v36; // edi@152 | |
4035 signed int v37; // eax@154 | |
4036 //unsigned __int8 v38; // sf@158 | |
4037 //unsigned __int8 v39; // of@158 | |
4038 //signed int v40; // edx@166 | |
4039 //unsigned int v41; // ecx@166 | |
4040 double v42; // st7@176 | |
4041 double v43; // st6@176 | |
4042 //bool v44; // eax@189 | |
1450 | 4043 int v45; // eax@192 |
1295 | 4044 unsigned __int8 v46; // cl@197 |
4045 double v47; // st7@206 | |
4046 //double v48; // st7@207 | |
4047 //char v49; // zf@208 | |
4048 //char v50; // zf@214 | |
4049 //signed int v51; // edx@219 | |
4050 //unsigned int v52; // ecx@219 | |
4051 __int16 v53; // fps@224 | |
4052 //unsigned __int8 v54; // c0@224 | |
4053 //unsigned __int8 v55; // c3@224 | |
4054 //double v56; // st7@226 | |
4055 AIDirection *v57; // eax@246 | |
4056 double v58; // st7@246 | |
4057 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
4058 //int v60; // [sp-14h] [bp-C4h]@144 | |
4059 //int v61; // [sp-14h] [bp-C4h]@168 | |
4060 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
4061 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 4062 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 4063 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
4064 char v66; // [sp-10h] [bp-C0h]@147 | |
4065 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
4066 //int v68; // [sp-10h] [bp-C0h]@168 | |
4067 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
4068 int v70; // [sp-10h] [bp-C0h]@213 | |
4069 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
4070 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
4071 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
4072 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
4073 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
4074 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
4075 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
4076 int v78; // [sp+78h] [bp-38h]@79 | |
4077 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
4078 float v80; // [sp+98h] [bp-18h]@33 | |
4079 int v81; // [sp+9Ch] [bp-14h]@100 | |
4080 //int v82; // [sp+A0h] [bp-10h]@45 | |
4081 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
4082 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
4083 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
4084 AIState uAIState; | |
4085 int v38; | |
4086 | |
4087 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4088 MakeActorAIList_ODM(); | |
4089 else | |
4090 MakeActorAIList_BLV(); | |
4091 | |
4092 //v0 = 0; | |
4093 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
4094 { | |
4095 if ( pParty->armageddon_timer > 417 ) | |
4096 { | |
4097 pParty->armageddon_timer = 0; | |
4098 } | |
4099 else | |
4100 { | |
4101 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
4102 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
4103 if ( pParty->sRotationX > 128) | |
4104 pParty->sRotationX = 128; | |
4105 else if ( pParty->sRotationX < -128 ) | |
4106 pParty->sRotationX = -128; | |
4107 | |
4108 pParty->uFlags |= 2u; | |
4109 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
4110 v4 = pParty->field_16140 + 50; | |
4111 if ( pParty->armageddon_timer <= 0 ) | |
4112 { | |
4113 pParty->armageddon_timer = 0; | |
4114 for(int i = 0; i < uNumActors; i++) | |
4115 { | |
4116 pActor=&pActors[i]; | |
4117 if ( pActor->CanAct() ) | |
4118 { | |
4119 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4120 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4121 if ( sDmg ) | |
4122 { | |
4123 if ( pActor->sCurrentHP >= 0 ) | |
4124 { | |
4125 Actor::AI_Stun(i, 4, 0); | |
4126 } | |
4127 else | |
4128 { | |
4129 Actor::Die(i); | |
4130 if ( pActor->pMonsterInfo.uExp ) | |
4131 GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); | |
4132 } | |
4133 } | |
4134 } | |
4135 } | |
4136 for(int i = 1; i <= 4; i++) | |
4137 { | |
4138 pPlayer = pPlayers[i]; | |
4139 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
4140 pPlayer->ReceiveDamage(v4, DMGT_5); | |
4141 } | |
4142 } | |
1450 | 4143 if (pTurnEngine->pending_actions) |
4144 --pTurnEngine->pending_actions; | |
1295 | 4145 } |
4146 } | |
4147 | |
4148 if (pParty->bTurnBasedModeOn) | |
4149 { | |
1448 | 4150 pTurnEngine->AITurnBasedAction(); |
1295 | 4151 return; |
4152 } | |
4153 | |
4154 | |
4155 //uActorID = v0; | |
4156 for (uint i = 0; i < uNumActors; ++i) | |
4157 { | |
4158 pActor = &pActors[i]; | |
4159 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
4160 //do | |
4161 //{ | |
4162 //pActor = (Actor *)(LODWORD(v80) - 176); | |
4163 //v11 = *(unsigned int *)LODWORD(v80); | |
4164 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
4165 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
4166 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
4167 continue; | |
4168 | |
4169 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
4170 Actor::Die(i); | |
4171 | |
4172 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
4173 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
4174 //v12 = 0; | |
4175 //v13 = 0; | |
4176 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
4177 for (uint j = 0; j < 22; ++j) | |
4178 { | |
4179 if (j != 10) | |
1340 | 4180 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4181 } |
4182 /*do | |
4183 { | |
4184 if ( v13 != 10 ) | |
4185 { | |
4186 v14->_4585CA(pParty->uTimePlayed); | |
4187 v12 = 0; | |
4188 } | |
4189 ++v13; | |
4190 ++v14; | |
4191 } | |
4192 while ( v13 < 22 );*/ | |
1545 | 4193 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 4194 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
4195 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
4196 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 4197 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 4198 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
4199 // not sure | |
1545 | 4200 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 4201 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
4202 | |
1545 | 4203 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
4204 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
4205 continue; | |
1295 | 4206 |
4207 //v15 = pMiscTimer->uTimeElapsed; | |
4208 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
4209 //v17 = pActor->uCurrentActionTime; | |
4210 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
4211 if (pActor->pMonsterInfo.uRecoveryTime) | |
4212 { | |
4213 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
4214 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4215 else | |
4216 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
4217 } | |
4218 | |
4219 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4220 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
4221 continue; | |
4222 | |
4223 //v19 = actor->uAIState; | |
4224 if (pActor->uAIState == Dying) | |
4225 pActor->uAIState = Dead; | |
4226 else | |
4227 { | |
4228 if (pActor->uAIState != Summoned) | |
4229 { | |
4230 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
4231 continue; | |
4232 } | |
4233 pActor->uAIState = Standing; | |
4234 } | |
4235 | |
4236 pActor->uCurrentActionTime = 0; | |
4237 pActor->uCurrentActionLength = 0; | |
4238 pActor->UpdateAnimation(); | |
4239 //LABEL_78: | |
4240 //++uActorID; | |
4241 //LODWORD(v80) += 836; | |
4242 //} | |
4243 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
4244 } | |
4245 | |
4246 | |
4247 v78 = 0; | |
4248 int actor_id = -1; | |
4249 if ( ai_arrays_size > 0 ) | |
4250 { | |
4251 //while ( 1 ) | |
4252 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
4253 { | |
4254 actor_id = ai_near_actors_ids[v78]; | |
4255 assert(actor_id < uNumActors); | |
4256 | |
4257 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
4258 pActor = &pActors[actor_id]; | |
4259 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
4260 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
4261 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4262 target_pid = ai_near_actors_targets_pid[actor_id]; | |
4263 target_pid_type = PID_TYPE(target_pid); | |
4264 if ( target_pid_type == OBJECT_Actor) | |
4265 v80 = 0.5; | |
4266 else | |
4267 v80 = 1.0; | |
4268 v22 = pActor->uAIState; | |
4269 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
4270 { | |
4271 continue; | |
4272 } | |
4273 if ( !pActor->sCurrentHP ) | |
4274 Actor::Die(actor_id); | |
4275 for(int i=0;i<22;i++) | |
4276 { | |
4277 if ( i != 10 ) | |
4278 { | |
1340 | 4279 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4280 } |
4281 } | |
4282 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4283 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4284 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4285 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4286 // not sure | |
4287 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4288 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4289 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
4290 { | |
4291 pActor->uAIState = Removed; | |
4292 continue; | |
4293 } | |
4294 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
4295 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
4296 { | |
4297 continue; | |
4298 } | |
4299 v27 = pMiscTimer->uTimeElapsed; | |
4300 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
4301 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4302 if ( (signed int)v28 > 0 ) | |
4303 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
4304 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
4305 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4306 if ( !(pActor->uAttributes & 0x8000) ) | |
4307 pActor->uAttributes |= 0x8000; | |
4308 a1 = PID(OBJECT_Actor,actor_id); | |
4309 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
4310 memcpy(&v75, v30, sizeof(v75)); | |
4311 memcpy(&pDir, &v75, sizeof(pDir)); | |
4312 uAIState = pActor->uAIState; | |
4313 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
4314 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
4315 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
4316 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
4317 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
4318 { | |
4319 v32 = actor_id; | |
4320 } | |
4321 else | |
4322 */ | |
4323 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
4324 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
4325 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
4326 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
4327 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
4328 { | |
4329 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
4330 { | |
4331 continue; | |
4332 } | |
4333 else if ( pActor->uAIState == AttackingMelee ) | |
4334 { | |
4335 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4336 stru_50FE08.Add( | |
4337 a1, | |
4338 5120, | |
4339 pActor->vPosition.x, | |
4340 pActor->vPosition.y, | |
4341 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
4342 v35, | |
4343 1 | |
4344 ); | |
4345 } | |
4346 else if ( pActor->uAIState == AttackingRanged1 ) | |
4347 { | |
4348 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
4349 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
4350 } | |
4351 else if ( pActor->uAIState == AttackingRanged2 ) | |
4352 { | |
4353 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
4354 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
4355 } | |
4356 else if ( pActor->uAIState == AttackingRanged3 ) | |
4357 { | |
4358 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
4359 v33 = pActor->pMonsterInfo.uSpell1ID; | |
4360 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
4361 } | |
4362 else if ( pActor->uAIState == AttackingRanged4 ) | |
4363 { | |
4364 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
4365 v33 = pActor->pMonsterInfo.uSpell2ID; | |
4366 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
4367 } | |
4368 } | |
4369 | |
4370 v36 = v75.uDistance; | |
4371 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4372 { | |
4373 if ( target_pid_type == OBJECT_Actor ) | |
4374 { | |
4375 v36 = v75.uDistance; | |
4376 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
4377 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
4378 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
4379 } | |
4380 else | |
4381 { | |
4382 v37 = 4; | |
4383 } | |
4384 v38=0; | |
4385 if ( v37 == 2 ) | |
4386 { | |
4387 //v39 = __OFSUB__(v36, 1024); | |
4388 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
4389 v38 = 1024; | |
4390 } | |
4391 else if ( v37 == 3 ) | |
4392 { | |
4393 //v39 = __OFSUB__(v36, 2560); | |
4394 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
4395 v38 = 2560; | |
4396 } | |
4397 else if ( v37 == 4 ) | |
4398 { | |
4399 //v39 = __OFSUB__(v36, 5120); | |
4400 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
4401 v38 = 5120; | |
4402 } | |
4403 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
4404 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4405 } | |
4406 | |
1545 | 4407 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 4408 { |
4409 if ( (signed int)v36 >= 10240 ) | |
4410 { | |
1456 | 4411 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 4412 } |
4413 else | |
4414 { | |
4415 //peasents after attacked | |
4416 //guard after attacked | |
4417 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4418 } | |
4419 continue; | |
4420 } | |
4421 | |
4422 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
4423 { | |
4424 | |
4425 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
4426 { | |
1456 | 4427 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4428 { |
1545 | 4429 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 4430 } |
4431 else | |
4432 { | |
4433 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4434 continue; | |
4435 } | |
4436 | |
4437 } | |
4438 if ( !(pActor->uAttributes & 0x020000) ) | |
4439 { | |
4440 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
4441 { | |
4442 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
4443 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
4444 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
4445 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
4446 v84 = pActor->sCurrentHP; | |
4447 v42 = (double)(signed int)v84; | |
4448 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
4449 { | |
4450 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4451 continue; | |
4452 } | |
4453 } | |
4454 } | |
4455 | |
4456 v81 = v36 - pActor->uActorRadius; | |
4457 if ( target_pid_type == OBJECT_Actor ) | |
4458 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
4459 if ( v81 < 0 ) | |
4460 v81 = 0; | |
4461 rand(); | |
4462 pActor->uAttributes &= 0xFFFBFFFF; | |
4463 if ( v81 < 5120 ) | |
4464 { | |
4465 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4466 if ( v45 == 0 ) | |
4467 { | |
4468 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
4469 { | |
4470 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4471 { | |
4472 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
4473 } | |
1456 | 4474 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4475 { |
1545 | 4476 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4477 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4478 } |
4479 else | |
4480 { | |
1545 | 4481 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 4482 if ( v80 * 307.2 > (double)v81 ) |
4483 { | |
1545 | 4484 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4485 } |
4486 else | |
4487 { | |
1545 | 4488 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4489 } |
4490 } | |
4491 } | |
4492 else | |
4493 { | |
4494 if ( (double)v81 >= v80 * 307.2 ) | |
4495 { | |
4496 if ( v81 >= 1024 ) | |
4497 { | |
1456 | 4498 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4499 { |
1545 | 4500 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4501 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4502 } |
4503 else | |
4504 { | |
4505 //monsters | |
4506 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
4507 } | |
4508 } | |
1456 | 4509 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4510 { |
1545 | 4511 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4512 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4513 } |
4514 else | |
4515 { | |
4516 v70 = (signed __int64)v80 * 307.2; | |
4517 //monsters | |
4518 //guard after player runs away | |
4519 // follow player | |
4520 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4521 } | |
4522 } | |
4523 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4524 { | |
1545 | 4525 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4526 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4527 } |
4528 else | |
4529 { | |
4530 //monsters | |
4531 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4532 } | |
4533 } | |
4534 continue; | |
4535 } | |
4536 else if ( v45 == 2 || v45 == 3 ) | |
4537 { | |
4538 if ( v45 == 2 ) | |
4539 v46 = pActor->pMonsterInfo.uSpell1ID; | |
4540 else | |
4541 v46 = pActor->pMonsterInfo.uSpell2ID; | |
4542 if ( v46 ) | |
4543 { | |
4544 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4545 { | |
4546 if ( v45 == 2 ) | |
4547 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
4548 else | |
4549 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
4550 } | |
1456 | 4551 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4552 { |
1545 | 4553 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4554 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4555 } |
4556 else | |
4557 { | |
1545 | 4558 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4559 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 4560 } |
4561 } | |
4562 else | |
4563 { | |
4564 if ( (double)v81 >= v80 * 307.2 ) | |
4565 { | |
4566 if ( v81 >= 1024 ) | |
4567 { | |
1456 | 4568 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4569 { |
1545 | 4570 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4571 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4572 } |
4573 else | |
4574 { | |
4575 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4576 } | |
4577 } | |
1456 | 4578 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4579 { |
1545 | 4580 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4581 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4582 } |
4583 else | |
4584 { | |
4585 v70 = (signed __int64)v80 * 307.2; | |
4586 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4587 } | |
4588 } | |
4589 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4590 { | |
1545 | 4591 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4592 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4593 } |
4594 else | |
4595 { | |
4596 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4597 } | |
4598 } | |
4599 continue; | |
4600 } | |
4601 } | |
4602 } | |
4603 | |
4604 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4605 { | |
1456 | 4606 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 4607 { |
1456 | 4608 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 4609 } |
4610 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4611 { | |
1456 | 4612 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 4613 } |
4614 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4615 { | |
1456 | 4616 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 4617 } |
4618 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4619 { | |
1456 | 4620 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 4621 } |
1456 | 4622 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4623 { |
4624 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4625 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4626 memcpy(&v74, v57, sizeof(v74)); | |
4627 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 4628 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 4629 } |
4630 } | |
4631 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4632 { | |
4633 if ( (double)v81 >= v80 * 307.2 ) | |
4634 { | |
4635 if ( v81 >= 1024 ) | |
4636 { | |
1456 | 4637 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4638 { |
1545 | 4639 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4640 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4641 } |
4642 else | |
4643 { | |
4644 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4645 } | |
4646 } | |
1456 | 4647 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4648 { |
1545 | 4649 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4650 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4651 } |
4652 else | |
4653 { | |
4654 v70 = (signed __int64)v80 * 307.2; | |
4655 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4656 } | |
4657 } | |
4658 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4659 { | |
1545 | 4660 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4661 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4662 } |
4663 else | |
4664 { | |
4665 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4666 } | |
4667 } | |
4668 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4669 { | |
4670 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4671 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4672 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4673 else |
1545 | 4674 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4675 } |
4676 else | |
4677 { | |
4678 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4679 } | |
4680 } | |
4681 } | |
4682 } | |
4683 //----- (0044665D) -------------------------------------------------------- | |
4684 // uType: 0 -> any monster | |
4685 // 1 -> uParam is GroupID | |
4686 // 2 -> uParam is MonsterID | |
4687 // 3 -> uParam is ActorID | |
4688 // uNumAlive: 0 -> all must be alive | |
4689 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4690 { | |
4691 unsigned int uAliveActors; // eax@6 | |
4692 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4693 | |
4694 uTotalActors = 0; | |
4695 if ( uType ) | |
4696 { | |
4697 if ( uType == 1 ) | |
4698 { | |
4699 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4700 } | |
4701 else | |
4702 { | |
4703 if ( uType == 2 ) | |
4704 { | |
4705 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4706 } | |
4707 else | |
4708 { | |
4709 if ( uType != 3 ) | |
4710 return 0; | |
4711 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4712 } | |
4713 } | |
4714 } | |
4715 else | |
4716 { | |
4717 uAliveActors = SearchAliveActors(&uTotalActors); | |
4718 } | |
1545 | 4719 |
4720 if (uNumAlive) | |
4721 return uAliveActors >= uNumAlive; | |
1295 | 4722 else |
1545 | 4723 return uTotalActors == uAliveActors; |
1297 | 4724 } |
4725 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4726 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4727 { |
4728 unsigned int v2; // edi@1 | |
4729 unsigned int *v3; // esi@1 | |
4730 int v4; // eax@1 | |
4731 unsigned int v5; // ebx@1 | |
4732 unsigned int v6; // edx@1 | |
4733 | |
4734 v2 = a2; | |
4735 v3 = pTotalActors; | |
4736 v4 = GetAlertStatus(); | |
4737 v5 = 0; | |
4738 *v3 = 0; | |
4739 v6 = pActors[v2].uAttributes; | |
4740 if ( (v6 & 0x100000) == v4 ) | |
4741 { | |
4742 *v3 = 1; | |
4743 if ( pActors[v2].IsNotAlive() == 1 ) | |
4744 v5 = 1; | |
4745 } | |
4746 return v5; | |
4747 } | |
4748 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4749 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4750 { |
4751 unsigned int *v2; // esi@1 | |
4752 signed int v3; // ebx@1 | |
4753 Actor *v4; // edi@2 | |
4754 int v5; // eax@3 | |
4755 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4756 int v8; // [sp+Ch] [bp-8h]@1 | |
4757 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4758 | |
4759 v7 = uGroup; | |
4760 v2 = pTotalActors; | |
4761 v3 = 0; | |
4762 v8 = GetAlertStatus(); | |
4763 *v2 = 0; | |
4764 v9 = 0; | |
4765 if ( (signed int)uNumActors > 0 ) | |
4766 { | |
4767 v4 = pActors.data();//[0].uGroup; | |
4768 do | |
4769 { | |
4770 v5 = v4->uAttributes; | |
4771 if ( (v5 & 0x100000) == v8 ) | |
4772 { | |
4773 if ( v4->uGroup == v7 ) | |
4774 { | |
4775 ++*v2; | |
4776 if ( v4->IsNotAlive() == 1 ) | |
4777 ++v9; | |
4778 } | |
4779 } | |
4780 ++v3; | |
4781 ++v4; | |
4782 } | |
4783 while ( v3 < (signed int)uNumActors ); | |
4784 } | |
4785 return v9; | |
4786 } | |
4787 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4788 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4789 { |
4790 unsigned int *v2; // esi@1 | |
4791 signed int v3; // ebx@1 | |
4792 Actor *v4; // edi@2 | |
4793 int v5; // eax@3 | |
4794 int v7; // [sp+8h] [bp-Ch]@1 | |
4795 int v8; // [sp+Ch] [bp-8h]@1 | |
4796 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4797 | |
4798 v7 = uMonsterID; | |
4799 v2 = pTotalActors; | |
4800 v3 = 0; | |
4801 v8 = GetAlertStatus(); | |
4802 *v2 = 0; | |
4803 v9 = 0; | |
4804 if ( (signed int)uNumActors > 0 ) | |
4805 { | |
4806 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4807 do | |
4808 { | |
4809 v5 = v4->uAttributes; // actor::attributes | |
4810 if ( (v5 & 0x100000) == v8 ) | |
4811 { | |
4812 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4813 { | |
4814 ++*v2; | |
4815 if ( v4->IsNotAlive() == 1 ) | |
4816 ++v9; | |
4817 } | |
4818 } | |
4819 ++v3; | |
4820 ++v4; | |
4821 } | |
4822 while ( v3 < (signed int)uNumActors ); | |
4823 } | |
4824 return v9; | |
4825 } | |
4826 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4827 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4828 { |
4829 unsigned int *v1; // esi@1 | |
4830 int v2; // eax@1 | |
4831 unsigned int v3; // ebp@1 | |
4832 signed int v4; // ebx@1 | |
4833 Actor *v5; // edi@2 | |
4834 unsigned int v6; // eax@3 | |
4835 int v8; // [sp+Ch] [bp-4h]@1 | |
4836 | |
4837 v1 = pTotalActors; | |
4838 v2 = GetAlertStatus(); | |
4839 v3 = 0; | |
4840 v4 = 0; | |
4841 *v1 = 0; | |
4842 v8 = v2; | |
4843 if ( (signed int)uNumActors > 0 ) | |
4844 { | |
4845 v5 = pActors.data(); | |
4846 do | |
4847 { | |
4848 v6 = v5->uAttributes; | |
4849 if ( (v6 & 0x100000) == v8 ) | |
4850 { | |
4851 ++*v1; | |
4852 if ( v5->IsNotAlive() == 1 ) | |
4853 ++v3; | |
4854 } | |
4855 ++v4; | |
4856 ++v5; | |
4857 } | |
4858 while ( v4 < (signed int)uNumActors ); | |
4859 } | |
4860 return v3; | |
4861 } | |
4862 //----- (00408768) -------------------------------------------------------- | |
4863 void InitializeActors() | |
4864 { | |
4865 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4866 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4867 signed int v7; // [sp+14h] [bp-8h]@1 | |
4868 signed int v8; // [sp+18h] [bp-4h]@1 | |
4869 | |
4870 v8 = 0; | |
4871 v6 = 0; | |
4872 v7 = 0; | |
4873 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4874 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4875 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4876 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4877 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4878 if (pParty->IsPartyGood()) |
1297 | 4879 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4880 if (pParty->IsPartyEvil()) |
1297 | 4881 v5 = 1; |
4882 | |
4883 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4884 for (uint i = 0; i < uNumActors; ++i) | |
4885 { | |
4886 auto actor = &pActors[i]; | |
4887 | |
4888 if (actor->CanAct() || actor->uAIState == Disabled) | |
4889 { | |
4890 actor->vPosition.x = actor->vInitialPosition.x; | |
4891 actor->vPosition.y = actor->vInitialPosition.y; | |
4892 actor->vPosition.z = actor->vInitialPosition.z; | |
4893 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4894 if (actor->uAIState != Disabled) | |
4895 { | |
4896 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4897 } | |
4898 } | |
4899 | |
4900 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4901 | |
4902 if (!v8 || v7) | |
4903 if (!v6 || v5) | |
4904 if (actor->IsPeasant()) | |
4905 BYTE2(actor->uAttributes) &= 0xF7u; | |
4906 | |
4907 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4908 if (BYTE2(actor->uAttributes) & 0x40) | |
4909 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4910 } | |
4911 } | |
4912 //----- (00439474) -------------------------------------------------------- | |
4913 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4914 { | |
4915 //signed int v3; // eax@1 | |
4916 SpriteObject *v4; // ebx@1 | |
4917 //int v5; // edx@3 | |
4918 //bool uPlayerID; // eax@3 | |
4919 //Player *pPlayer; // edi@4 | |
4920 Actor *pMonster; // esi@7 | |
4921 //SpriteObject *v9; // ebx@12 | |
4922 int v10; // eax@12 | |
4923 int v11; // ebx@12 | |
4924 unsigned int v12; // ecx@12 | |
4925 int v13; // edx@15 | |
4926 int v14; // edx@17 | |
4927 int v15; // eax@24 | |
4928 unsigned __int16 v16; // cx@25 | |
4929 int v17; // eax@29 | |
4930 int v18; // eax@38 | |
4931 unsigned __int8 v19; // zf@38 | |
4932 unsigned __int8 v20; // sf@38 | |
4933 int v21; // edx@44 | |
4934 int v22; // eax@44 | |
4935 unsigned __int8 v23; // zf@44 | |
4936 unsigned __int8 v24; // sf@44 | |
4937 int v25; // edx@51 | |
4938 int v26; // ecx@51 | |
4939 //signed int v27; // eax@51 | |
4940 //int v28; // eax@53 | |
4941 signed int v29; // eax@76 | |
4942 signed int v30; // eax@84 | |
4943 signed int v31; // eax@92 | |
4944 int v32; // eax@94 | |
4945 int v33; // eax@100 | |
4946 int v34; // eax@104 | |
4947 signed int v35; // eax@104 | |
4948 double v36; // st7@104 | |
4949 float v37; // ST08_4@104 | |
4950 float v38; // ST04_4@104 | |
4951 float v39; // ST00_4@104 | |
4952 int v40; // ebx@107 | |
4953 unsigned int v41; // ebx@109 | |
4954 signed __int64 v42; // qax@125 | |
4955 unsigned __int16 v43; // ax@132 | |
4956 char v44; // bl@132 | |
4957 unsigned __int16 v45; // ax@132 | |
4958 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4959 const char *v47; // [sp+14h] [bp-58h]@104 | |
4960 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4961 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4962 int v50; // [sp+20h] [bp-4Ch]@6 | |
4963 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4964 int v52; // [sp+34h] [bp-38h]@12 | |
4965 //int v53; // [sp+38h] [bp-34h]@10 | |
4966 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4967 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4968 signed int a4; // [sp+44h] [bp-28h]@1 | |
4969 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4970 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4971 int v59; // [sp+50h] [bp-1Ch]@1 | |
4972 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4973 int v61; // [sp+58h] [bp-14h]@1 | |
4974 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4975 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4976 int a2; // [sp+64h] [bp-8h]@27 | |
4977 int a3; // [sp+6Bh] [bp-1h]@6 | |
4978 | |
4979 //v3 = a1; | |
4980 v4 = 0; | |
4981 uActorID_Monster_ = uActorID_Monster; | |
4982 //v54 = a1; | |
4983 uDamageAmount = 0; | |
4984 a4 = 0; | |
4985 v61 = 0; | |
4986 v59 = 0; | |
4987 v62 = 0; | |
4988 if ( PID_TYPE(a1) == OBJECT_Item) | |
4989 { | |
4990 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4991 //uDamageAmount = (int)v4; | |
4992 v61 = v4->field_60_distance_related_prolly_lod; | |
4993 a1 = v4->spell_caster_pid; | |
4994 //v54 = v4->field_58_pid; | |
4995 } | |
4996 //v5 = a1 & 7; | |
4997 //uPlayerID = a1 >> 3; | |
4998 if (PID_TYPE(a1) != OBJECT_Player) | |
4999 return; | |
5000 | |
5001 assert(PID_ID(abs(a1)) < 4); | |
5002 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
5003 pMonster = &pActors[uActorID_Monster_]; | |
5004 //uPlayerID = pMonster->IsAlive(); | |
5005 if (pMonster->IsNotAlive()) | |
5006 return; | |
5007 | |
1545 | 5008 pMonster->uAttributes |= 0xC000; |
1297 | 5009 if ( pMonster->uAIState == Fleeing ) |
5010 pMonster->uAttributes |= 0x20000u; | |
5011 //v57 = 0; | |
5012 //v53 = 0; | |
5013 //v58 = 0; | |
5014 bool hit_will_stun = false, | |
5015 hit_will_paralyze = false; | |
5016 if ( !v4 ) | |
5017 { | |
5018 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
5019 int main_hand_idx = player->pEquipment.uMainHand; | |
5020 v59 = 1; | |
5021 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
5022 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5023 auto main_hand_skill = pItemsTable->pItems[player->pInventoryItemList[main_hand_idx - 1].uItemID].uSkillType; |
1297 | 5024 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
5025 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
5026 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
5027 //uDamageAmount = v28; | |
5028 switch (main_hand_skill) | |
5029 { | |
5030 case PLAYER_SKILL_STAFF: | |
5031 if (main_hand_mastery >= 3) | |
5032 { | |
5033 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
5034 hit_will_stun = true; | |
5035 } | |
5036 break; | |
5037 | |
5038 case PLAYER_SKILL_MACE: | |
5039 if (main_hand_mastery >= 3) | |
5040 { | |
5041 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5042 hit_will_stun = true; | |
5043 } | |
5044 if (main_hand_mastery >= 4) | |
5045 { | |
5046 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5047 hit_will_paralyze = true; | |
5048 } | |
5049 break; | |
5050 } | |
5051 } | |
5052 v50 = pMonster->pMonsterInfo.uID; | |
5053 a2 = 4; | |
5054 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5055 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 5056 //if ( !v57 ) |
5057 goto LABEL_67; | |
5058 //goto LABEL_69; | |
5059 } | |
5060 | |
5061 | |
5062 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
5063 v61 = v4->field_60_distance_related_prolly_lod; | |
5064 if ( !v19 ) | |
5065 { | |
5066 //v9 = (SpriteObject *)uDamageAmount; | |
5067 v50 = pParty->vPosition.x - v4->vPosition.x; | |
5068 //v55 = abs(v50); | |
5069 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
5070 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
5071 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
5072 v52 = abs((int)pPlayerName); | |
5073 v61 = abs(v50); | |
5074 v10 = abs(v50); | |
5075 v11 = (int)abs((int)pMonsterName); | |
5076 v12 = v52; | |
5077 if ( v10 < v11) | |
5078 { | |
5079 v10 = (int)v11; | |
5080 v11 = v10; | |
5081 } | |
5082 if ( v10 < v52 ) | |
5083 { | |
5084 v13 = v10; | |
5085 v10 = v52; | |
5086 v12 = v13; | |
5087 } | |
5088 if ( v11 < (signed int)v12 ) | |
5089 { | |
5090 v14 = v12; | |
5091 v12 = v11; | |
5092 v11 = v14; | |
5093 } | |
5094 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5095 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5096 if ( v61 >= 2560 ) | |
5097 { | |
5098 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
5099 return; | |
5100 v61 = 2; | |
5101 } | |
5102 else | |
5103 { | |
5104 v61 = 1; | |
5105 } | |
5106 //v4 = (SpriteObject *)uDamageAmount; | |
5107 } | |
5108 | |
5109 v15 = v4->spell_id; | |
5110 if ( v15 == SPELL_LASER_PROJECTILE ) | |
5111 { | |
5112 v16 = player->pActiveSkills[7]; | |
5113 v61 = 1; | |
5114 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
5115 a4 = player->pActiveSkills[7] & 0x3F; | |
5116 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5117 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 5118 goto LABEL_67; |
5119 } | |
5120 if ( v15 != SPELL_BOW_ARROW ) | |
5121 { | |
5122 if ( v15 == SPELL_101 ) | |
5123 { | |
5124 a2 = 0; | |
5125 v18 = player->CalculateRangedDamageTo(0); | |
5126 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5127 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5128 uDamageAmount = v18; | |
5129 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5130 uDamageAmount >>= 1; | |
5131 v59 = 1; | |
5132 goto LABEL_67; | |
5133 } | |
5134 if ( v15 == SPELL_EARTH_BLADES ) | |
5135 { | |
5136 a4 = 5 * v4->spell_level; | |
5137 a2 = player->GetSpellSchool(0x27u); | |
5138 v21 = v4->spell_level; | |
5139 v50 = pMonster->sCurrentHP; | |
5140 pMonsterName = (char *)v4->spell_skill; | |
5141 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
5142 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5143 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5144 uDamageAmount = v22; | |
5145 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5146 uDamageAmount >>= 1; | |
5147 v59 = 0; | |
5148 LABEL_67: | |
5149 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
5150 { | |
5151 //LABEL_68: | |
5152 player->PlaySound(SPEECH_52, 0); | |
5153 return; | |
5154 } | |
5155 goto LABEL_69; | |
5156 } | |
5157 if ( v15 == SPELL_EARTH_STUN ) | |
5158 { | |
5159 uDamageAmount = 0; | |
5160 a2 = 4; | |
5161 hit_will_stun = 1; | |
5162 goto LABEL_67; | |
5163 } | |
5164 a2 = player->GetSpellSchool(v4->spell_id); | |
5165 v25 = v4->spell_level; | |
5166 v26 = v4->spell_id; | |
5167 v50 = pMonster->sCurrentHP; | |
5168 pMonsterName = (char *)v4->spell_skill; | |
5169 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
5170 v59 = 0; | |
5171 //v57 = (PlayerEquipment *)1; | |
5172 //LABEL_65: | |
5173 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
5174 //if ( !v57 ) | |
5175 // goto LABEL_67; | |
5176 goto LABEL_69; | |
5177 } | |
5178 v50 = pMonster->word_000086_some_monster_id; | |
5179 a2 = 4; | |
5180 v17 = player->CalculateRangedDamageTo(v50); | |
5181 v19 = v4->stru_24.uItemID == 0; | |
5182 uDamageAmount = v17; | |
5183 v57 = 0; | |
5184 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
5185 { | |
5186 a2 = 0; | |
5187 v57 = (PlayerEquipment *)1; | |
5188 } | |
5189 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
5190 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5191 uDamageAmount >>= 1; | |
5192 v59 = 1; | |
5193 //LABEL_66: | |
5194 if ( !v57 ) | |
5195 goto LABEL_67; | |
5196 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
5197 if (player->IsWeak()) |
1297 | 5198 uDamageAmount /= 1; |
5199 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
5200 uDamageAmount = 0; | |
5201 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
5202 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
5203 { | |
5204 v50 = player->pPlayerBuffs[6].uPower; | |
5205 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
5206 v61 += v29; | |
5207 } | |
5208 uDamageAmount = v61; | |
5209 if ( v59 ) | |
5210 { | |
5211 if ( v4 ) | |
5212 { | |
5213 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
5214 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5215 { | |
5216 player->sHealth += v61 / 5; | |
5217 if ( player->sHealth > player->GetMaxHealth() ) | |
5218 player->sHealth = player->GetMaxHealth(); | |
5219 v62 = 0; | |
5220 } | |
5221 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5222 uDamageAmount = v61 + v30; | |
5223 } | |
5224 else | |
5225 { | |
5226 v59 = 0; | |
5227 v57 = &player->pEquipment; | |
5228 do | |
5229 { | |
5230 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
5231 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5232 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 5233 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
5234 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5235 { | |
5236 player->sHealth += v61 / 5; | |
5237 if ( player->sHealth > player->GetMaxHealth() ) | |
5238 player->sHealth = player->GetMaxHealth(); | |
5239 v62 = 0; | |
5240 } | |
5241 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5242 uDamageAmount += v31; | |
5243 } | |
5244 ++v59; | |
5245 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
5246 } | |
5247 while ( v59 <= 1 ); | |
5248 } | |
5249 } | |
5250 v32 = uDamageAmount; | |
5251 pMonster->sCurrentHP -= uDamageAmount; | |
5252 if ( !v32 && !hit_will_stun ) | |
5253 { | |
5254 player->PlaySound(SPEECH_52, 0); | |
5255 return; | |
5256 } | |
5257 if ( pMonster->sCurrentHP > 0 ) | |
5258 { | |
5259 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
5260 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5261 if ( bShowDamage ) | |
5262 { | |
5263 v50 = uDamageAmount; | |
5264 pMonsterName = (char *)pMonster; | |
5265 pPlayerName = player->pName; | |
5266 if ( v4 ) | |
5267 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
5268 else | |
5269 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
5270 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
5271 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5272 } | |
5273 v41 = 0; | |
5274 } | |
5275 else | |
5276 { | |
5277 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
5278 { | |
5279 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
5280 //v55 = v33; | |
5281 if ( pRenderer->pRenderD3D ) | |
5282 { | |
5283 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
5284 { | |
5285 v50 = 0; | |
5286 pMonsterName = 0; | |
5287 v34 = pMonster->vPosition.z; | |
5288 *(float *)&pPlayerName = (double)v33; | |
5289 //v51 = (unsigned __int64 *)v34; | |
5290 *(float *)&v47 = 0.0; | |
5291 v35 = pMonster->vPosition.y; | |
5292 *((float *)&v46 + 1) = 0.0; | |
5293 *(float *)&v46 = 1.0; | |
5294 v36 = (double)(signed int)pMonster->vPosition.z; | |
5295 //v51 = (unsigned __int64 *)v35; | |
5296 v37 = v36; | |
5297 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
5298 v38 = (double)v35; | |
5299 v39 = (double)(signed int)pMonster->vPosition.x; | |
5300 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
5301 } | |
5302 } | |
5303 } | |
5304 Actor::Die(uActorID_Monster_); | |
5305 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
5306 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5307 if ( pMonster->pMonsterInfo.uExp ) | |
5308 GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); | |
5309 v40 = SPEECH_51; | |
5310 if ( rand() % 100 < 20 ) | |
5311 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
5312 player->PlaySound((PlayerSpeech)v40, 0); | |
5313 v41 = 0; | |
5314 if ( bShowDamage ) | |
5315 { | |
5316 v50 = (int)pMonster; | |
5317 pMonsterName = (char *)uDamageAmount; | |
5318 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
5319 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
5320 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5321 } | |
5322 } | |
5323 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
5324 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
5325 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
5326 && uDamageAmount != v41 ) | |
5327 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
5328 v50 = 24; | |
5329 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
5330 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 5331 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
5332 { | |
5333 LODWORD(v42) = 20; | |
5334 v59 = 10; | |
5335 if ( pParty->bTurnBasedModeOn == v41 ) | |
5336 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
5337 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
5338 if ( bShowDamage != v41 ) | |
5339 { | |
5340 v50 = (int)pMonster; | |
5341 pMonsterName = player->pName; // "%s stuns %s" | |
5342 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
5343 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5344 } | |
5345 } | |
5346 if ( hit_will_paralyze != v41 ) | |
5347 { | |
5348 if ( pMonster->CanAct() ) | |
5349 { | |
5350 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
5351 { | |
5352 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
5353 v44 = v43; | |
5354 v45 = SkillToMastery(v43); | |
5355 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
5356 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
5357 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
5358 if ( bShowDamage ) | |
5359 { | |
5360 v50 = (int)pMonster; | |
5361 pMonsterName = player->pName; // "%s paralyzes %s" | |
5362 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
5363 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5364 } | |
5365 } | |
5366 } | |
5367 } | |
5368 if ( v59 > 10 ) | |
5369 v59 = 10; | |
5370 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
5371 { | |
5372 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
5373 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
5374 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
5375 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5376 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5377 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5378 } | |
5379 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
5380 } | |
5381 //----- (004BBF61) -------------------------------------------------------- | |
5382 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
5383 { | |
5384 size_t v4; // esi@1 | |
5385 int monster_id; // edi@1 | |
5386 __int16 v6; // ax@4 | |
5387 Actor *v7; // esi@5 | |
5388 int v8; // eax@5 | |
5389 MonsterInfo *v9; // edi@5 | |
5390 MonsterDesc *v10; // ebx@5 | |
5391 unsigned __int16 *v11; // ebx@5 | |
5392 int v12; // ebx@7 | |
5393 int v13; // eax@8 | |
5394 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
5395 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
5396 __int16 v16; // [sp+10h] [bp-4h]@3 | |
5397 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
5398 | |
5399 v4 = uNumActors; | |
5400 monster_id = a1; | |
5401 x_ = x; | |
5402 v15 = a1; | |
1583 | 5403 if (uNumActors < 500) |
1297 | 5404 { |
5405 v16 = 0; | |
5406 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5407 { | |
5408 v6 = pIndoor->GetSector(x, y, z); | |
5409 v4 = uNumActors; | |
5410 v16 = v6; | |
5411 } | |
5412 v7 = &pActors[v4]; | |
5413 v7->Reset(); | |
5414 v8 = monster_id; | |
5415 v9 = &pMonsterStats->pInfos[monster_id]; | |
5416 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
5417 strcpy(v7->pActorName, v9->pName); | |
5418 v7->sCurrentHP = LOWORD(v9->uHP); | |
5419 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
5420 v7->word_000086_some_monster_id = v15; | |
5421 v7->uActorRadius = v10->uMonsterRadius; | |
5422 v7->uActorHeight = v10->uMonsterHeight; | |
5423 v7->uMovementSpeed = v10->uMovementSpeed; | |
5424 v7->vInitialPosition.x = x_; | |
5425 v7->vPosition.x = x_; | |
5426 BYTE2(v7->uAttributes) |= 8u; | |
5427 v7->pMonsterInfo.uTreasureType = 0; | |
5428 v7->pMonsterInfo.uTreasureLevel = 0; | |
5429 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
5430 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
5431 v7->pMonsterInfo.uTreasureDropChance = 0; | |
5432 v7->vInitialPosition.y = y; | |
5433 v7->vPosition.y = y; | |
5434 v7->vInitialPosition.z = z; | |
5435 v7->vPosition.z = z; | |
5436 v7->uTetherDistance = 256; | |
5437 v7->uSectorID = v16; | |
5438 v7->uGroup = 1; | |
5439 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
5440 v7->PrepareSprites(0); | |
5441 v11 = v10->pSoundSampleIDs; | |
5442 ya = 4; | |
5443 do | |
5444 { | |
5445 pSoundList->LoadSound((signed __int16)*v11, 0); | |
5446 ++v11; | |
5447 --ya; | |
5448 } | |
5449 while ( ya ); | |
5450 v12 = 0; | |
5451 do | |
5452 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
5453 while ( v13 ); | |
5454 ++uNumActors; | |
5455 } | |
1295 | 5456 } |