Mercurial > mm7
annotate Player.cpp @ 1274:351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
author | Grumpy7 |
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date | Sat, 15 Jun 2013 05:08:48 +0200 |
parents | fbb7428fa58c |
children | 7569c88d9cb0 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
187 | 5 #include <assert.h> |
6 | |
1016 | 7 #include "stru6.h" |
8 | |
9 | |
0 | 10 #include "Player.h" |
11 #include "PlayerFrameTable.h" | |
12 #include "AudioPlayer.h" | |
13 #include "Party.h" | |
816 | 14 #include "Log.h" |
0 | 15 #include "LOD.h" |
16 #include "GUIWindow.h" | |
17 #include "Viewport.h" | |
18 #include "Actor.h" | |
19 #include "Game.h" | |
20 #include "Mouse.h" | |
21 #include "TurnEngine.h" | |
22 #include "Events.h" | |
23 #include "Events2D.h" | |
24 #include "Outdoor.h" | |
25 #include "StorylineTextTable.h" | |
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26 #include "Autonotes.h" |
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27 #include "Awards.h" |
189 | 28 #include "texts.h" |
816 | 29 |
0 | 30 #include "mm7_data.h" |
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31 #include "MM7.h" |
0 | 32 |
33 | |
34 | |
35 | |
36 | |
37 | |
38 /* 381 */ | |
39 #pragma pack(push, 1) | |
290 | 40 struct PlayerCreation_AttributeProps |
0 | 41 { |
42 unsigned __int8 uBaseValue; | |
43 char uMaxValue; | |
44 char uDroppedStep; | |
45 char uBaseStep; | |
46 }; | |
47 #pragma pack(pop) | |
48 | |
49 | |
50 #pragma pack(push, 1) | |
290 | 51 |
52 | |
53 | |
0 | 54 #pragma pack(pop) |
290 | 55 PlayerCreation_AttributeProps StatTable[4][7] = //0x4ED7B0 |
56 { | |
57 {{11, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, { 9, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {9, 25, 1, 1},}, | |
58 {{ 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, { 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, {9, 20, 1, 1},}, | |
59 {{14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, {9, 20, 1, 1},}, | |
60 {{14, 30, 1, 2}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {9, 20, 1, 1}} | |
0 | 61 }; |
62 | |
63 | |
64 | |
65 | |
66 | |
67 | |
68 // available skills per class ( 9 classes X 37 skills ) | |
69 // 0 - not available | |
70 // 1 - available | |
71 // 2 - primary skill | |
72 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820 | |
73 { | |
74 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
75 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0}, | |
76 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0}, | |
77 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
78 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, | |
79 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, | |
80 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
81 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
82 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here | |
83 }; | |
84 | |
85 | |
86 | |
87 | |
88 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0}; | |
89 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0}; | |
90 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3}; | |
91 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6}; | |
92 | |
93 unsigned char pConditionStrengthMultiplier[19] = {100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; | |
94 unsigned char pConditionIntelligenceMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; | |
95 unsigned char pConditionWillpowerMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; | |
96 unsigned char pConditionEnduranceMultiplier[19] = {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; | |
97 unsigned char pConditionAccuracyMultiplier[19] = {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; | |
98 unsigned char pConditionSpeedMultiplier[19] = {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; | |
99 unsigned char pConditionLuckMultiplier[19] = {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}; | |
100 | |
101 unsigned char pAgeingStrengthMultiplier[4] = {100, 75, 40, 10}; | |
102 unsigned char pAgeingIntelligenceMultiplier[4] = {100, 150, 100, 10}; | |
103 unsigned char pAgeingWillpowerMultiplier[4] = {100, 150, 100, 10}; | |
104 unsigned char pAgeingEnduranceMultiplier[4] = {100, 75, 40, 10}; | |
105 unsigned char pAgeingAccuracyMultiplier[4] = {100, 100, 40, 10}; | |
106 unsigned char pAgeingSpeedMultiplier[4] = {100, 100, 40, 10}; | |
107 unsigned char pAgeingLuckMultiplier[4] = {100, 100, 100, 100}; | |
108 | |
1036 | 109 signed int pAgeingTable[4] = {50, 100, 150, 0xFFFF}; |
0 | 110 |
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111 std::array<unsigned int, 18> pConditionImportancyTable = {{16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}}; |
0 | 112 |
1036 | 113 short param_to_bonus_table[29] = {500, 400, 350, 300, 275, 250, 225, 200, 175, |
0 | 114 150, 125, 100, 75, 50, 40, 35, 30, 25, 21, |
1036 | 115 19, 17, 15, 13, 11, 9, 7, 5, 3, 0}; |
116 signed int parameter_to_bonus_value[29] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6}; | |
0 | 117 |
118 | |
1010 | 119 unsigned char pEquipTypeToBodyAnchor[20] = {1, 1, 2, 3, 0, 4, 5, 6, 7, 8, 10, 9, 1, 0, 0, 0, 0, 0, 0, 0}; |
120 | |
0 | 121 |
816 | 122 unsigned short base_recovery_times_per_weapon_type[12] = |
123 { | |
124 100, // PLAYER_SKILL_STAFF && Unarmed withoud skill | |
125 90, // PLAYER_SKILL_SWORD && Unarmed with skill | |
126 60, // PLAYER_SKILL_DAGGER | |
127 100, // PLAYER_SKILL_AXE | |
128 80, // PLAYER_SKILL_SPEAR | |
129 100, // PLAYER_SKILL_BOW | |
130 80, // PLAYER_SKILL_MACE | |
131 30, // PLAYER_SKILL_BLASTER | |
132 10, // PLAYER_SKILL_SHIELD | |
133 10, // PLAYER_SKILL_LEATHER | |
134 20, // PLAYER_SKILL_CHAIN | |
135 30 // PLAYER_SKILL_PLATE | |
136 }; | |
137 | |
138 | |
0 | 139 |
140 //----- (00490913) -------------------------------------------------------- | |
1273 | 141 signed int __cdecl PlayerCreation_GetUnspentAttributePointCount() |
0 | 142 { |
143 signed int v0; // edi@1 | |
1273 | 144 int raceId; // ebx@2 |
0 | 145 signed int v4; // eax@17 |
146 int v5; // edx@18 | |
147 signed int v6; // ecx@18 | |
1273 | 148 signed int remainingStatPoints; // [sp+Ch] [bp-8h]@1 |
149 | |
150 remainingStatPoints = 50; | |
0 | 151 v0 = 50; |
1273 | 152 for (int playerNum = 0; playerNum < 4; playerNum++) |
153 { | |
154 raceId = pParty->pPlayers[playerNum].GetRace(); | |
155 for (int statNum = 0; statNum <= 6; statNum++) | |
156 { | |
157 switch ( statNum ) | |
0 | 158 { |
1273 | 159 case 0: |
160 v0 = pParty->pPlayers[playerNum].uMight; | |
161 break; | |
162 case 1: | |
163 v0 = pParty->pPlayers[playerNum].uIntelligence; | |
164 break; | |
165 case 2: | |
166 v0 = pParty->pPlayers[playerNum].uWillpower; | |
167 break; | |
168 case 3: | |
169 v0 = pParty->pPlayers[playerNum].uEndurance; | |
170 break; | |
171 case 4: | |
172 v0 = pParty->pPlayers[playerNum].uAccuracy; | |
173 break; | |
174 case 5: | |
175 v0 = pParty->pPlayers[playerNum].uSpeed; | |
176 break; | |
177 case 6: | |
178 v0 = pParty->pPlayers[playerNum].uLuck; | |
179 break; | |
180 } | |
181 v4 = StatTable[raceId][statNum].uBaseValue; | |
182 if ( v0 >= v4 ) | |
183 { | |
184 v5 = StatTable[raceId][statNum].uDroppedStep; | |
185 v6 = StatTable[raceId][statNum].uBaseStep; | |
0 | 186 } |
187 else | |
188 { | |
1273 | 189 v5 = StatTable[raceId][statNum].uBaseStep; |
190 v6 = StatTable[raceId][statNum].uDroppedStep; | |
0 | 191 } |
1273 | 192 remainingStatPoints += v5 * (v4 - v0) / v6; |
193 } | |
194 } | |
195 return remainingStatPoints; | |
0 | 196 } |
197 | |
198 | |
199 | |
200 //----- (00427730) -------------------------------------------------------- | |
201 bool Player::CanCastSpell(unsigned int uRequiredMana) | |
202 { | |
488 | 203 if (sMana >= uRequiredMana) |
204 { | |
205 sMana -= uRequiredMana; | |
206 return true; | |
207 } | |
208 | |
209 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
210 return false; | |
0 | 211 } |
212 | |
213 | |
214 //----- (004BE2DD) -------------------------------------------------------- | |
1014 | 215 void Player::SalesProcess( unsigned int inventory_idnx, int item_index, int _2devent_idx ) |
216 { | |
0 | 217 float v6; // ST04_4@1 |
1014 | 218 signed int item_value; // eax@1 |
219 signed int sell_price; // ebx@1 | |
220 | |
221 item_value =pOwnItems[item_index].GetValue(); | |
222 v6 = p2DEvents[ _2devent_idx - 1].fPriceMultiplier; | |
223 sell_price = GetPriceSell(item_value, v6); | |
224 if ( pOwnItems[item_index].Broken() ) | |
225 sell_price = 1; | |
226 if ( sell_price < 1 ) | |
227 sell_price = 1; | |
228 RemoveItemAtInventoryIndex(inventory_idnx); | |
229 Party::SetGold(pParty->uNumGold + sell_price); | |
0 | 230 } |
231 | |
232 | |
233 | |
234 //----- (0043EEF3) -------------------------------------------------------- | |
235 bool Player::_43EEF3() | |
236 { | |
1014 | 237 signed int item_idx; // esi@1 |
238 signed int item_id; // esi@1 | |
239 for (int i=0; i<16;++i) | |
240 { | |
241 item_idx=pEquipment.pIndices[i]; | |
242 if (item_idx) | |
243 { | |
244 item_id=pOwnItems[item_idx-1].uItemID; | |
245 if (item_id!=64 && item_id!= 65 ) //blaster& blaster rifle | |
246 return false; | |
247 } | |
248 } | |
249 return true; | |
250 } | |
251 | |
0 | 252 |
253 | |
254 | |
255 //----- (004B8040) -------------------------------------------------------- | |
1036 | 256 int Player::GetConditionDayOfWeek( unsigned int uCondition ) |
257 { | |
258 return (unsigned int)(((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 24) % 7 + 1; | |
0 | 259 } |
260 | |
261 //----- (004B807C) -------------------------------------------------------- | |
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262 int Player::GetTempleHealCostModifier(float a2) |
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263 { |
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264 unsigned int conditionIdx; // eax@1 |
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265 int conditionTimeMultiplier; // esi@1 |
0 | 266 int v6; // eax@8 |
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267 signed int result; // qax@13 |
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268 signed int baseConditionMultiplier; // [sp+8h] [bp-8h]@4 |
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269 |
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270 conditionIdx = GetMajorConditionIdx(); |
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271 if ( conditionIdx >= 14 ) |
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272 { |
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273 if ( conditionIdx <= 15 ) |
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274 { |
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275 baseConditionMultiplier = 5; |
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276 } |
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277 if ( conditionIdx == 16 ) |
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278 { |
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279 baseConditionMultiplier = 10; |
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280 } |
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281 conditionTimeMultiplier = GetConditionDayOfWeek(conditionIdx); |
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282 } |
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283 else |
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284 { |
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285 baseConditionMultiplier = 1; |
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286 conditionTimeMultiplier = 0; |
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287 for (int i = 0; i <= 13; i++) |
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288 { |
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289 v6 = GetConditionDayOfWeek(i); |
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290 if ( v6 > conditionTimeMultiplier ) |
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291 conditionTimeMultiplier = v6; |
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292 } |
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293 if ( !conditionTimeMultiplier ) |
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294 conditionTimeMultiplier = 1; |
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295 } |
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296 result = ((double)conditionTimeMultiplier * (double)baseConditionMultiplier * a2); |
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297 if ( result < 1 ) |
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298 result = 1; |
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299 return result; |
0 | 300 } |
301 | |
302 //----- (004B8102) -------------------------------------------------------- | |
917 | 303 int Player::GetPriceSell(int uRealValue, float price_multiplier) |
0 | 304 { |
305 signed int v3; // esi@1 | |
306 signed int result; // eax@3 | |
307 | |
917 | 308 v3 = (unsigned __int64)(signed __int64)((double)uRealValue / (price_multiplier + 2.0)) + uRealValue * GetMerchant() / 100; |
309 if ( v3 > uRealValue ) | |
310 v3 = uRealValue; | |
0 | 311 result = 1; |
312 if ( v3 >= 1 ) | |
313 result = v3; | |
314 return result; | |
315 } | |
316 | |
317 //----- (004B8142) -------------------------------------------------------- | |
749 | 318 int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier) |
319 { | |
320 uint price = ((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100; | |
321 assert (price > 0); | |
322 | |
323 if (price < uRealValue) | |
324 price = uRealValue; | |
325 return price; | |
0 | 326 } |
327 | |
328 //----- (004B8179) -------------------------------------------------------- | |
916 | 329 int Player::GetPriceIdentification(float a2) |
0 | 330 { |
331 signed int v2; // esi@1 | |
332 int v3; // ecx@1 | |
333 signed int result; // eax@3 | |
334 | |
335 v2 = (signed __int64)(a2 * 50.0); | |
336 v3 = v2 * (100 - GetMerchant()) / 100; | |
337 if ( v3 < v2 / 3 ) | |
338 v3 = v2 / 3; | |
339 result = 1; | |
340 if ( v3 >= 1 ) | |
341 result = v3; | |
342 return result; | |
343 } | |
344 | |
345 //----- (004B81C3) -------------------------------------------------------- | |
916 | 346 int Player::GetPriceRepair(int a2, float a3) |
0 | 347 { |
348 signed int v3; // esi@1 | |
349 int v4; // ecx@1 | |
350 signed int result; // eax@3 | |
351 | |
352 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
353 v4 = v3 * (100 - GetMerchant()) / 100; | |
354 if ( v4 < v3 / 3 ) | |
355 v4 = v3 / 3; | |
356 result = 1; | |
357 if ( v4 >= 1 ) | |
358 result = v4; | |
359 return result; | |
360 } | |
361 | |
362 //----- (004B8213) -------------------------------------------------------- | |
363 int Player::_4B8213(int a2, float a3) | |
364 { | |
365 signed __int64 v3; // qax@1 | |
366 | |
367 v3 = (signed __int64)((double)a2 / (a3 + 2.0)); | |
368 if ( (signed int)v3 < 1 ) | |
369 LODWORD(v3) = 1; | |
370 return v3; | |
371 } | |
372 | |
373 //----- (004B8233) -------------------------------------------------------- | |
374 int Player::_4B8233(int a2, float a3) | |
375 { | |
376 signed __int64 v3; // qax@1 | |
377 | |
378 v3 = (signed __int64)((double)a2 * a3); | |
379 if ( (signed int)v3 < 1 ) | |
380 LODWORD(v3) = 1; | |
381 return v3; | |
382 } | |
383 | |
384 //----- (004B824B) -------------------------------------------------------- | |
385 int Player::_4B824B(float a2) | |
386 { | |
387 signed __int64 v2; // qax@1 | |
388 | |
389 v2 = (signed __int64)(a2 * 50.0); | |
390 if ( (signed int)v2 < 1 ) | |
391 LODWORD(v2) = 1; | |
392 return v2; | |
393 } | |
394 | |
395 //----- (004B8265) -------------------------------------------------------- | |
396 int Player::_4B8265(int a2, float a3) | |
397 { | |
398 signed __int64 v3; // qax@1 | |
399 | |
400 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
401 if ( (signed int)v3 < 1 ) | |
402 LODWORD(v3) = 1; | |
403 return v3; | |
404 } | |
405 | |
406 | |
407 | |
408 | |
409 | |
410 //----- (004B6FF9) -------------------------------------------------------- | |
411 int Player::_4B6FF9() | |
412 { | |
413 Player *v1; // esi@1 | |
414 signed int v2; // eax@1 | |
415 char v3; // zf@4 | |
416 | |
417 v1 = this; | |
336 | 418 v2 = (signed int)window_SpeakInHouse->ptr_1C; |
1014 | 419 if ( (v2 == 78 || v2 > 80) && v2 <= 82 ) |
0 | 420 { |
421 if ( GetMajorConditionIdx() == 18 ) | |
422 goto LABEL_6; | |
423 v3 = GetMajorConditionIdx() == 17; | |
424 } | |
425 else | |
426 { | |
427 v3 = GetMajorConditionIdx() == 18; | |
428 } | |
429 if ( !v3 ) | |
430 return 1; | |
431 LABEL_6: | |
432 if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() ) | |
433 return 1; | |
434 return 0; | |
435 } | |
436 | |
437 | |
438 | |
439 //----- (00421E75) -------------------------------------------------------- | |
1012 | 440 unsigned int Player::GetItemIDAtInventoryIndex(int *pitem_index) |
441 { | |
442 int item_idx; // eax@1 | |
443 int inv_index; // eax@3 | |
444 | |
445 item_idx = *pitem_index; | |
446 if ( item_idx >125 || item_idx < 0 ) | |
447 { | |
448 return 0; | |
449 } | |
450 | |
451 inv_index = this->pInventoryIndices[item_idx]; | |
452 if ( inv_index < 0 ) | |
453 { | |
454 *pitem_index = -1 - inv_index; | |
455 inv_index = this->pInventoryIndices[-1 - inv_index]; | |
456 } | |
457 | |
458 return inv_index; | |
0 | 459 } |
460 | |
461 | |
462 | |
463 //----- (004160CA) -------------------------------------------------------- | |
1012 | 464 void Player::ItemsEnchant( int enchant_count ) |
465 { | |
466 int avalible_items; // ebx@1 | |
467 int i; // edx@8 | |
468 __int16 item_index_tabl[138]; // [sp+Ch] [bp-118h]@1 | |
469 | |
470 avalible_items = 0; | |
471 memset (item_index_tabl,0,sizeof(item_index_tabl)); | |
472 | |
473 for (i=0; i<138; ++i) | |
474 { | |
475 if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID<= 134)) | |
476 item_index_tabl[avalible_items++] = i; | |
477 } | |
478 | |
479 if ( avalible_items ) | |
480 { | |
481 if ( enchant_count ) | |
482 { | |
483 for ( i = 0; i < enchant_count; ++i ) | |
0 | 484 { |
1012 | 485 if (!(pInventoryItems[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED)) |
486 pInventoryItems[item_index_tabl[rand() % avalible_items]].uAttributes|=ITEM_ENCHANTED; | |
0 | 487 } |
1012 | 488 |
0 | 489 } |
490 else | |
491 { | |
1012 | 492 for ( i = 0; i < avalible_items; ++i ) |
493 { | |
494 if (!(pInventoryItems[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED)) | |
495 pInventoryItems[item_index_tabl[i]].uAttributes|=ITEM_ENCHANTED; | |
496 } | |
497 } | |
498 } | |
499 ; | |
0 | 500 } |
501 | |
502 //----- (004948B1) -------------------------------------------------------- | |
187 | 503 void Player::PlaySound(PlayerSpeech speech, int a3) |
504 { | |
505 //Player *pPlayer; // edi@1 | |
506 //int v4; // eax@4 | |
0 | 507 signed int v5; // esi@4 |
203 | 508 unsigned char *v6; // ebx@4 |
0 | 509 signed int v7; // ecx@5 |
510 unsigned __int8 v8; // al@6 | |
511 int v9; // eax@10 | |
187 | 512 //unsigned int pVoiceID; // ecx@10 |
0 | 513 int v11; // esi@10 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
821
diff
changeset
|
514 //signed int v12; // eax@11 |
0 | 515 signed int v13; // esi@12 |
516 int v14; // eax@12 | |
187 | 517 //int v15; // eax@17 |
248 | 518 CHARACTER_EXPRESSION_ID expression; // ebx@17 |
0 | 519 signed int v17; // ecx@19 |
520 char *pSoundID; // edi@20 | |
521 int v20[5]; // [sp+Ch] [bp-1Ch]@7 | |
187 | 522 //Player *pPlayer2; // [sp+20h] [bp-8h]@1 |
0 | 523 int pPlayerNum; // [sp+24h] [bp-4h]@1 |
524 int pSoundId; // [sp+30h] [bp+8h]@4 | |
525 | |
187 | 526 //pPlayer = this; |
527 //pPlayer2 = this; | |
528 | |
0 | 529 pPlayerNum = 1; |
187 | 530 for (int i = 0; i < 4; ++i) |
531 if (&pParty->pPlayers[i] == this) | |
532 { | |
533 pPlayerNum = i + 1; | |
0 | 534 break; |
187 | 535 } |
536 | |
537 //v4 = a2;//102 | |
0 | 538 v5 = 0; |
539 pSoundId = 0; | |
1213 | 540 v6 = SoundSetAction[speech].data();//byte_4ED280 &byte_4ED3D8[4 * v4] ??? |
203 | 541 if (uVoicesVolumeMultiplier) |
0 | 542 { |
543 v7 = 0; | |
544 do | |
545 { | |
546 v8 = v6[v7]; | |
547 if ( v8 ) | |
548 v20[v5++] = v8; | |
549 ++v7; | |
550 } | |
551 while ( v7 < 2 ); | |
552 if ( v5 ) | |
553 { | |
554 v9 = rand(); | |
187 | 555 //pVoiceID = uVoiceID; |
0 | 556 v11 = v20[v9 % v5]; |
203 | 557 |
558 if (int _v1 = byte_4ECF08[v11 - 1][uVoiceID]) | |
559 { | |
560 pSoundId = rand() % _v1 + 2 * (v11 + 50 * uVoiceID) + 4998; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
821
diff
changeset
|
561 pAudioPlayer->PlaySound((SoundID)pSoundId, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
0 | 562 } |
563 } | |
564 } | |
203 | 565 |
0 | 566 v13 = 0; |
567 v14 = (int)(v6 + 3); | |
568 do | |
569 { | |
570 if ( *(char *)v14 ) | |
571 v20[v13++] = *(char *)v14; | |
572 ++v14; | |
573 } | |
574 while ( -3 - (signed int)v6 + v14 < 5 ); | |
575 if ( v13 ) | |
576 { | |
577 pPlayerNum = 0; | |
248 | 578 expression = (CHARACTER_EXPRESSION_ID)v20[rand() % v13]; |
579 if (expression == CHARACTER_EXPRESSION_21 && pSoundId ) | |
0 | 580 { |
581 v17 = 0; | |
764 | 582 if ( (signed int)pSoundList->sNumSounds <= 0 ) |
0 | 583 { |
584 LABEL_23: | |
585 v17 = 0; | |
586 } | |
587 else | |
588 { | |
589 pSoundID = (char *)&pSoundList->pSounds->uSoundID; | |
590 while ( *(int *)pSoundID != pSoundId ) | |
591 { | |
592 ++v17; | |
593 pSoundID += 120; | |
764 | 594 if ( v17 >= (signed int)pSoundList->sNumSounds ) |
0 | 595 goto LABEL_23; |
596 } | |
597 } | |
598 if ( pSoundList->pSounds[v17].pSoundData[0] ) | |
599 pPlayerNum = (sLastTrackLengthMS << 7) / 1000; | |
600 } | |
248 | 601 /*LOWORD(v14) = */PlayEmotion(expression, pPlayerNum); |
187 | 602 } |
603 //return v14; | |
0 | 604 } |
605 // 4948B1: using guessed type int var_1C[5]; | |
606 | |
607 //----- (00494A25) -------------------------------------------------------- | |
187 | 608 void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3) |
609 { | |
610 //signed int v3; // eax@1 | |
611 //CHARACTER_EXPRESSION_ID v4; // dx@1 | |
0 | 612 signed int v5; // edi@15 |
613 PlayerFrame *v6; // esi@17 | |
614 signed int v7; // eax@20 | |
615 | |
187 | 616 //LOWORD(v3) = this->expression; |
617 //v4 = expr; | |
618 if (expression != CHARACTER_EXPRESSION_SLEEP && | |
619 expression != CHARACTER_EXPRESSION_PERTIFIED || new_expression != CHARACTER_EXPRESSION_58) | |
620 { | |
621 int v3 = (unsigned)expression; | |
0 | 622 if ( (signed int)(unsigned __int16)v3 >= 2 ) |
623 { | |
624 if ( v3 <= 7 ) | |
625 goto LABEL_12; | |
626 if ( v3 > 8 ) | |
627 { | |
628 if ( v3 > 11 ) | |
629 { | |
1014 | 630 if ( v3 == CHARACTER_EXPRESSION_PERTIFIED ||( v3 > 97 && v3 <= 99) ) |
187 | 631 return; |
0 | 632 goto LABEL_15; |
633 } | |
634 LABEL_12: | |
187 | 635 if (new_expression != CHARACTER_EXPRESSION_34 && new_expression != CHARACTER_EXPRESSION_35 && new_expression != CHARACTER_EXPRESSION_36) |
636 return; | |
0 | 637 goto LABEL_15; |
638 } | |
639 } | |
640 } | |
641 LABEL_15: | |
187 | 642 //LOWORD(v3) = a3; |
0 | 643 v5 = 0; |
644 this->uExpressionTimeLength = a3; | |
645 this->uExpressionTimePassed = 0; | |
646 if ( !a3 ) | |
647 { | |
648 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 ) | |
649 { | |
650 LABEL_20: | |
651 v7 = 0; | |
652 } | |
653 else | |
654 { | |
655 v6 = pPlayerFrameTable->pFrames; | |
187 | 656 while ( v6->expression != new_expression ) |
0 | 657 { |
658 ++v5; | |
659 ++v6; | |
660 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) | |
661 goto LABEL_20; | |
662 } | |
663 v7 = v5; | |
664 } | |
187 | 665 //v4 = expr; |
666 this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength; | |
667 } | |
668 expression = new_expression; | |
0 | 669 viewparams->bRedrawGameUI = 1; |
670 } | |
671 | |
672 //----- (0049327B) -------------------------------------------------------- | |
673 int Player::_49327B(unsigned int uClass, int a3) | |
674 { | |
675 Player *v3; // esi@1 | |
676 char v4; // zf@4 | |
677 __int16 v5; // dx@9 | |
678 signed int result; // eax@84 | |
679 unsigned int v7; // [sp-8h] [bp-10h]@3 | |
680 int v8; // [sp-4h] [bp-Ch]@3 | |
681 | |
682 v3 = this; | |
135 | 683 if ( this->classType == uClass ) |
0 | 684 { |
685 LABEL_84: | |
686 result = 1; | |
687 } | |
688 else | |
689 { | |
690 switch ( uClass ) | |
691 { | |
692 case 0u: | |
693 v8 = a3; | |
694 v7 = 1; | |
695 goto LABEL_4; | |
696 case 1u: | |
484 | 697 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 17) |
0 | 698 || _49327B(2u, a3) ) |
699 goto LABEL_84; | |
700 v8 = a3; | |
701 v7 = 3; | |
702 goto LABEL_4; | |
703 case 2u: | |
704 v5 = 19; | |
705 goto LABEL_82; | |
706 case 3u: | |
707 v5 = 21; | |
708 goto LABEL_82; | |
709 case 4u: | |
710 v8 = a3; | |
711 v7 = 5; | |
712 goto LABEL_4; | |
713 case 5u: | |
484 | 714 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 11) |
0 | 715 || _49327B(6u, a3) ) |
716 goto LABEL_84; | |
717 v8 = a3; | |
718 v7 = 7; | |
719 goto LABEL_4; | |
720 case 6u: | |
721 if ( !a3 ) | |
722 break; | |
723 v5 = 13; | |
724 goto LABEL_82; | |
725 case 7u: | |
726 if ( !a3 ) | |
727 break; | |
728 v5 = 15; | |
729 goto LABEL_82; | |
730 case 8u: | |
731 v8 = a3; | |
732 v7 = 9; | |
733 goto LABEL_4; | |
734 case 9u: | |
484 | 735 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 23) |
0 | 736 || _49327B(0xAu, a3) ) |
737 goto LABEL_84; | |
738 v8 = a3; | |
739 v7 = 11; | |
740 goto LABEL_4; | |
741 case 0xAu: | |
742 if ( !a3 ) | |
743 break; | |
744 v5 = 25; | |
745 goto LABEL_82; | |
746 case 0xBu: | |
747 if ( !a3 ) | |
748 break; | |
749 v5 = 27; | |
750 goto LABEL_82; | |
751 case 0xCu: | |
752 v8 = a3; | |
753 v7 = 13; | |
754 goto LABEL_4; | |
755 case 0xDu: | |
484 | 756 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 41) |
0 | 757 || _49327B(0xEu, a3) ) |
758 goto LABEL_84; | |
759 v8 = a3; | |
760 v7 = 15; | |
761 goto LABEL_4; | |
762 case 0xEu: | |
763 if ( !a3 ) | |
764 break; | |
765 v5 = 43; | |
766 goto LABEL_82; | |
767 case 0xFu: | |
768 if ( !a3 ) | |
769 break; | |
770 v5 = 45; | |
771 goto LABEL_82; | |
772 case 0x10u: | |
773 v8 = a3; | |
774 v7 = 17; | |
775 goto LABEL_4; | |
776 case 0x11u: | |
484 | 777 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 35) |
0 | 778 || _49327B(0x12u, a3) ) |
779 goto LABEL_84; | |
780 v8 = a3; | |
781 v7 = 19; | |
782 goto LABEL_4; | |
783 case 0x12u: | |
784 if ( !a3 ) | |
785 break; | |
786 v5 = 37; | |
787 goto LABEL_82; | |
788 case 0x13u: | |
789 v5 = 39; | |
790 goto LABEL_82; | |
791 case 0x14u: | |
792 v8 = a3; | |
793 v7 = 21; | |
794 goto LABEL_4; | |
795 case 0x15u: | |
484 | 796 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 29) |
0 | 797 || _49327B(0x16u, a3) ) |
798 goto LABEL_84; | |
799 v8 = a3; | |
800 v7 = 23; | |
801 goto LABEL_4; | |
802 case 0x16u: | |
803 if ( !a3 ) | |
804 break; | |
805 v5 = 31; | |
806 goto LABEL_82; | |
807 case 0x17u: | |
808 if ( !a3 ) | |
809 break; | |
810 v5 = 33; | |
811 goto LABEL_82; | |
812 case 0x18u: | |
813 if ( !_49327B(0x19u, a3) ) | |
814 goto LABEL_56; | |
815 break; | |
816 case 0x19u: | |
817 LABEL_56: | |
484 | 818 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->_guilds_member_bits, 63) |
0 | 819 || _49327B(0x1Au, a3) ) |
820 goto LABEL_84; | |
821 v8 = a3; | |
822 v7 = 27; | |
823 goto LABEL_4; | |
824 case 0x1Au: | |
825 if ( !a3 ) | |
826 break; | |
827 v5 = 65; | |
828 goto LABEL_82; | |
829 case 0x1Bu: | |
830 if ( !a3 ) | |
831 break; | |
832 v5 = 67; | |
833 goto LABEL_82; | |
834 case 0x1Cu: | |
835 v8 = a3; | |
836 v7 = 29; | |
837 goto LABEL_4; | |
838 case 0x1Du: | |
484 | 839 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 69) |
0 | 840 || _49327B(0x1Eu, a3) ) |
841 goto LABEL_84; | |
842 v8 = a3; | |
843 v7 = 31; | |
844 goto LABEL_4; | |
845 case 0x1Eu: | |
846 if ( !a3 ) | |
847 break; | |
848 v5 = 71; | |
849 goto LABEL_82; | |
850 case 0x1Fu: | |
851 if ( !a3 ) | |
852 break; | |
853 v5 = 73; | |
854 goto LABEL_82; | |
855 case 0x20u: | |
856 v8 = a3; | |
857 v7 = 33; | |
858 goto LABEL_4; | |
859 case 0x21u: | |
484 | 860 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 73) |
0 | 861 || _49327B(0x22u, a3) ) |
862 goto LABEL_84; | |
863 v8 = a3; | |
864 v7 = 35; | |
865 LABEL_4: | |
866 v4 = _49327B(v7, v8) == 0; | |
867 goto LABEL_83; | |
868 case 0x22u: | |
869 if ( !a3 ) | |
870 break; | |
871 v5 = 77; | |
872 goto LABEL_82; | |
873 case 0x23u: | |
874 if ( a3 ) | |
875 { | |
876 v5 = 79; | |
877 LABEL_82: | |
484 | 878 v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, v5) == 0; |
0 | 879 LABEL_83: |
880 if ( !v4 ) | |
881 goto LABEL_84; | |
882 } | |
883 break; | |
884 default: | |
885 break; | |
886 } | |
887 result = 0; | |
888 } | |
889 return result; | |
890 } | |
891 | |
892 | |
893 //----- (00492C0B) -------------------------------------------------------- | |
894 bool Player::CanAct() | |
895 { | |
896 bool result; // eax@2 | |
897 | |
898 if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] ) | |
899 result = 0; | |
900 else | |
901 result = 1; | |
902 return result; | |
903 } | |
904 | |
905 //----- (00492C40) -------------------------------------------------------- | |
906 bool Player::CanSteal() | |
907 { | |
908 int v1; // eax@1 | |
909 | |
910 LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING); | |
911 return v1 != 0; | |
912 } | |
913 | |
914 //----- (00492C4E) -------------------------------------------------------- | |
915 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | |
916 { | |
917 char v2; // zf@9 | |
918 __int16 v4; // dx@13 | |
919 char v5; // zf@15 | |
920 | |
921 if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ®á®å âਪ àâ¥ä ªâ, §«® | |
922 // uItemID == 516 || // item221 ‘â àë© ¨ª àâ¥ä ªâ, §«® | |
923 // uItemID == 524) // item325 ‘ã¬à ª ५¨ª¢¨ï, §«® | |
924 { | |
925 if ( uItemID == 533 ) | |
926 { | |
927 v2 = GetRace() == 1; | |
928 } | |
929 else | |
930 { | |
931 if ( uItemID != 534 ) | |
932 { | |
933 if ( uItemID == 535 ) // | |
934 // if (uItemID == 530) // item093 ƒ¨¡¥«ì «ìä àâ¥ä ªâ, £®¡«¨ | |
935 { | |
936 switch ( this->uVoiceID ) | |
937 { | |
938 default: | |
939 return 1; | |
940 case 4u: | |
941 case 5u: | |
942 case 6u: | |
943 case 7u: | |
944 case 0xAu: | |
945 case 0xBu: | |
946 case 0xEu: // | |
947 // if (uItemID == 535) // item129 ᪮àâ ‹¥¤¨ àâ¥ä ªâ, ¦¥é¨ | |
948 case 0xFu: | |
949 case 0x12u: | |
950 case 0x13u: | |
951 case 0x15u: | |
952 case 0x18u: | |
953 return 0; | |
954 } | |
955 return 0; | |
956 } | |
957 if ( uItemID == 536 ) // | |
958 // if (uItemID == 531) // item093 Žª® Œë᫨ àâ¥ä ªâ, 祫®¢¥ª | |
959 { | |
960 switch ( this->uVoiceID ) | |
961 { | |
962 case 4u: | |
963 case 5u: | |
964 case 6u: | |
965 case 7u: | |
966 case 0xAu: | |
967 case 0xBu: | |
968 case 0xEu: | |
969 case 0xFu: | |
970 case 0x12u: | |
971 case 0x13u: | |
972 case 0x15u: | |
973 case 0x18u: | |
974 return 1; | |
975 default: | |
976 return 0; | |
977 } | |
978 return 0; | |
979 } | |
980 if ( uItemID != 604 ) // | |
981 // if (uItemID == 532) // item073 «ìä¨©áª ï Š®«ìç㣠àâ¥ä ªâ, í«ìä | |
982 return 1; | |
983 v5 = _43EEF3() == 0; | |
984 goto LABEL_23; | |
985 } | |
986 v2 = GetRace() == 3; // | |
987 // if (uItemID == 533) // item113 Š®¢ ë¥ ‹ âë¥ ãª ¢¨æë àâ¥ä ªâ, £®¬ | |
988 } | |
989 } | |
990 else | |
991 { | |
992 if ( uItemID != 532 ) | |
993 { | |
994 if ( uItemID != 515 && uItemID != 517 ) // | |
995 // if (uItemID == 534) // item104 ®ïá ƒ¥à®ï àâ¥ä ªâ, ¬ã¦ç¨ | |
996 { | |
997 if ( uItemID == 521 ) // if (uItemID == 521 || // item239 ˜«¥¬ ’ «¥¤® àâ¥ä ªâ, ¤®¡à® | |
998 // uItemID == 526) // item230 ‘¯à ¢¥¤«¨¢®áâì ५¨ª¢¨ï, ¤®¡à® | |
999 { | |
1000 LABEL_13: | |
1001 v4 = 99; | |
1002 LABEL_15: | |
484 | 1003 v5 = (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) == 0; |
0 | 1004 LABEL_23: |
1005 if ( !v5 ) | |
1006 return 1; | |
1007 return 0; | |
1008 } | |
1009 if ( uItemID != 525 ) | |
1010 { | |
1011 if ( uItemID != 527 ) | |
1012 { | |
1013 if ( uItemID != 531 ) | |
1014 return 1; | |
1015 v2 = GetRace() == 2; | |
1016 goto LABEL_10; | |
1017 } | |
1018 goto LABEL_13; | |
1019 } | |
1020 } | |
1021 v4 = 100; | |
1022 goto LABEL_15; | |
1023 } | |
1024 v2 = GetRace() == 0; | |
1025 } | |
1026 LABEL_10: | |
1027 if ( v2 ) | |
1028 return 1; | |
1029 return 0; | |
1030 } | |
1031 | |
1032 //----- (00492D65) -------------------------------------------------------- | |
1033 int Player::SetCondition(unsigned int uConditionIdx, int a3) | |
1014 | 1034 { |
1035 | |
1036 signed int player_sex; // ecx@77 | |
1037 char zombi_face; // al@80 | |
1038 signed int remainig_player; // ebx@82 | |
1039 int players_before; // [sp+10h] [bp-4h]@2 | |
1040 int players_after; // [sp+20h] [bp+Ch]@82 | |
1041 | |
1042 if ( pConditions[uConditionIdx] ) | |
1043 return 0; | |
1044 players_before = 0; | |
1045 for (int i=1;i<5;++i) | |
1046 if ( pPlayers[i]->CanAct() ) | |
1047 ++players_before; | |
1048 | |
0 | 1049 switch ( uConditionIdx ) |
1014 | 1050 { |
1051 case Condition_Cursed: | |
1052 PlaySound((PlayerSpeech)30, 0); | |
1053 break; | |
1054 case Condition_Weak: | |
1167 | 1055 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0 ) |
1056 {--pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; | |
1057 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) | |
1058 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); | |
1014 | 1059 return 0; |
1060 } | |
1061 | |
1062 PlaySound((PlayerSpeech)25, 0); | |
1063 break; | |
1064 case Condition_Sleep: | |
1080 | 1065 if ( a3 == 1 &&(HasEnchantedItemEquipped(22)|| |
1066 WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR))) | |
1014 | 1067 return 0; |
1068 break; | |
1069 | |
1070 case Condition_Fear: | |
1071 PlaySound((PlayerSpeech)26, 0); | |
1072 break; | |
1073 case Condition_Drunk: | |
1074 PlaySound((PlayerSpeech)31, 0); | |
1075 break; | |
1076 | |
1077 case Condition_Insane: | |
0 | 1078 if ( a3 == 1 |
1080 | 1079 && (HasEnchantedItemEquipped(19) || |
1080 WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || | |
1082 | 1081 WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) ) |
1014 | 1082 return 0; |
1083 | |
1084 PlaySound((PlayerSpeech)29, 0); | |
1085 break; | |
1086 case Condition_Poison1: | |
1087 case Condition_Poison2: | |
1088 case Condition_Poison3: | |
1089 if ( a3 == 1 ) | |
1090 { | |
1167 | 1091 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 ) |
1014 | 1092 { |
1167 | 1093 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
1094 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) | |
1095 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); | |
1014 | 1096 } |
1097 if ( HasEnchantedItemEquipped(21) | |
1080 | 1098 || WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) |
1082 | 1099 || WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) ) |
1014 | 1100 //goto LABEL_76; |
1101 return 0; | |
1102 } | |
1103 | |
1104 //v23 = 27; | |
1105 PlaySound((PlayerSpeech)27, 0); | |
1106 break; | |
1107 | |
1108 case Condition_Disease1: | |
1109 case Condition_Disease2: | |
1110 case Condition_Disease3: | |
0 | 1111 if ( a3 == 1 ) |
1014 | 1112 { |
1167 | 1113 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 ) |
1014 | 1114 { |
1167 | 1115 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
1116 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) | |
1117 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); | |
1014 | 1118 return 0; |
1119 } | |
1120 | |
1080 | 1121 if ( HasEnchantedItemEquipped(18) || |
1122 WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || | |
1082 | 1123 WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) ) |
1014 | 1124 return 0; |
1125 } | |
1126 PlaySound((PlayerSpeech)28, 0); | |
1127 break; | |
1128 case Condition_Paralyzed: | |
1129 if ( a3 == 1 ) | |
1130 { | |
1167 | 1131 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 ) |
1014 | 1132 { |
1167 | 1133 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
1134 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) | |
1135 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); | |
1014 | 1136 return 0; |
1137 } | |
1138 | |
1080 | 1139 if ( HasEnchantedItemEquipped(20)|| |
1140 WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR)|| | |
1141 WearsItem(ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY)|| | |
1082 | 1142 WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) |
1014 | 1143 return 0; |
1144 } | |
1145 break; | |
1146 case Condition_Unconcious: | |
1147 PlaySound(SPEECH_32, 0); | |
1148 if ( sHealth > 0 ) | |
1149 sHealth = 0; | |
1150 break; | |
1151 case Condition_Dead: | |
1167 | 1152 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill >= 4u ) |
1014 | 1153 { |
1167 | 1154 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
1155 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) | |
1156 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); | |
1014 | 1157 } |
1158 | |
1159 PlaySound((PlayerSpeech)33, 0); | |
1160 if ( sHealth > 0 ) | |
1161 sHealth = 0; | |
1162 if ( sMana > 0 ) | |
1163 sMana = 0; | |
1164 break; | |
1165 case Condition_Pertified: | |
0 | 1166 if ( a3 == 1 |
1167 | 1167 &&((pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64) |
1080 | 1168 || HasEnchantedItemEquipped(23)|| |
1169 WearsItem(ITEM_RELIC_KELEBRIM, EQIUP_ANY) || | |
1170 WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || | |
1082 | 1171 WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) ) |
1014 | 1172 |
1173 return 0; | |
1174 PlaySound((PlayerSpeech)34, 0); | |
1175 break; | |
1176 case Condition_Eradicated: | |
1167 | 1177 if ( a3 == 1 && ((signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0 )&&( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill >= 4u )) |
1014 | 1178 { |
1167 | 1179 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
1180 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) | |
1181 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); | |
1014 | 1182 return 0; |
1183 } | |
1184 PlaySound(SPEECH_35, 0); | |
1185 if (sHealth > 0 ) | |
1186 sHealth = 0; | |
1187 if ( sMana > 0 ) | |
1188 sMana = 0; | |
1189 break; | |
1190 case Condition_Zombie: | |
1191 if ( classType == PLAYER_CLASS_LICH || Eradicated() ||Zombie() || !Dead()) | |
1192 return 0; | |
1193 memset(&pConditions[0], 0, sizeof(pConditions)); | |
1194 sHealth = GetMaxHealth(); | |
1195 sMana = 0; | |
1196 player_sex = 0; | |
1197 uPrevFace = uCurrentFace; | |
1198 uPrevVoiceID = uVoiceID; | |
1199 switch ( uVoiceID ) | |
1200 { | |
1201 case 0: | |
1202 case 1: | |
1203 case 2: | |
1204 case 3: | |
1205 case 8: | |
1206 case 9: | |
1207 case 12: | |
1208 case 13: | |
1209 case 16: | |
1210 case 17: | |
1211 case 20: | |
1212 case 23: | |
1213 player_sex = 0; | |
1214 break; | |
1215 case 4: | |
1216 case 5: | |
1217 case 6: | |
1218 case 7: | |
1219 case 10: | |
1220 case 11: | |
1221 case 14: | |
1222 case 15: | |
1223 case 18: | |
1224 case 19: | |
1225 case 21: | |
1226 case 24: | |
1227 player_sex = 1; | |
1228 break; | |
1229 default: | |
1230 break; | |
1231 } | |
1232 | |
1233 zombi_face = (player_sex != 0) + 23; | |
1234 uCurrentFace = zombi_face; | |
1235 uVoiceID = zombi_face; | |
1236 PlaySound((PlayerSpeech)SPEECH_99, 0); | |
1237 break; | |
0 | 1238 } |
1014 | 1239 |
1240 remainig_player = 0; | |
1241 pConditions[uConditionIdx] = pParty->uTimePlayed; | |
1242 players_after = 0; | |
1243 for (int i=1;i<5;++i) | |
0 | 1244 { |
1014 | 1245 |
1246 | |
1247 if ( pPlayers[i]->CanAct() ) | |
1248 { | |
1249 remainig_player=i; | |
1250 ++players_after; | |
1251 } | |
0 | 1252 } |
1014 | 1253 if (( players_before == 2 )&&( players_after == 1 )) |
1254 { | |
1255 pPlayers[remainig_player]->PlaySound(SPEECH_107, 0); | |
1256 } | |
1257 return 1; | |
1258 } | |
0 | 1259 |
1260 //----- (00492528) -------------------------------------------------------- | |
1261 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) | |
1262 { | |
973 | 1263 //unsigned int v3; // eax@1 |
0 | 1264 Texture *v4; // esi@1 |
1265 unsigned int v5; // ebx@1 | |
1266 signed int v6; // edi@5 | |
1267 int *v7; // ecx@6 | |
1268 signed int v8; // edx@7 | |
1269 int *v9; // eax@8 | |
973 | 1270 //Player *v11; // [sp+Ch] [bp-4h]@1 |
0 | 1271 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 |
1272 | |
973 | 1273 v4 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1274 v5 = GetSizeInInventorySlots(v4->uTextureWidth); | |
0 | 1275 uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); |
1276 if ( !areWeLoadingTexture ) | |
1277 { | |
1278 v4->Release(); | |
1006 | 1279 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1280 } |
1281 if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 ) | |
1282 { | |
1283 v6 = 0; | |
1284 if ( (signed int)uItemIDa <= 0 ) | |
1285 return 1; | |
973 | 1286 v7 = &pInventoryIndices[uSlot]; |
0 | 1287 while ( 1 ) |
1288 { | |
1289 v8 = 0; | |
1290 if ( (signed int)v5 > 0 ) | |
1291 break; | |
1292 LABEL_11: | |
1293 ++v6; | |
1294 v7 += 14; | |
1295 if ( v6 >= (signed int)uItemIDa ) | |
1296 return 1; | |
1297 } | |
1298 v9 = v7; | |
1299 while ( !*v9 ) | |
1300 { | |
1301 ++v8; | |
1302 ++v9; | |
1303 if ( v8 >= (signed int)v5 ) | |
1304 goto LABEL_11; | |
1305 } | |
1306 } | |
1307 return 0; | |
1308 } | |
1309 // 506128: using guessed type int areWeLoadingTexture; | |
1310 | |
1311 //----- (004925E6) -------------------------------------------------------- | |
1312 unsigned int Player::FindFreeInventorySlot() | |
1313 { | |
1314 unsigned int result; // eax@1 | |
1315 ItemGen *v2; // ecx@1 | |
1316 | |
1317 result = 0; | |
1318 v2 = this->pInventoryItems; | |
1319 while ( v2->uItemID ) | |
1320 { | |
1321 ++result; | |
1322 ++v2; | |
1323 if ( (signed int)result >= 126 ) | |
1324 return -1; | |
1325 } | |
1326 return result; | |
1327 } | |
1328 | |
1329 //----- (00492600) -------------------------------------------------------- | |
1330 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | |
1331 { | |
1332 signed int v3; // edx@1 | |
1333 ItemGen *v4; // eax@1 | |
1334 int result; // eax@8 | |
1335 unsigned int v6; // ebx@10 | |
973 | 1336 //unsigned int v7; // eax@10 |
0 | 1337 Texture *v8; // esi@10 |
1338 void *v9; // esi@13 | |
1339 unsigned int v10; // [sp+0h] [bp-Ch]@10 | |
1340 Player *v11; // [sp+4h] [bp-8h]@1 | |
1341 signed int v12; // [sp+8h] [bp-4h]@4 | |
1342 unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10 | |
1343 | |
1344 v11 = this; | |
1345 v3 = 0; | |
1346 v4 = this->pInventoryItems; | |
1347 while ( v4->uItemID ) | |
1348 { | |
1349 ++v3; | |
1350 ++v4; | |
1351 if ( v3 >= 126 ) | |
1352 { | |
1353 v12 = -1; | |
1354 goto LABEL_5; | |
1355 } | |
1356 } | |
1357 v12 = v3; | |
1358 LABEL_5: | |
1359 if ( v12 == -1 ) | |
1360 { | |
1361 if ( uActiveCharacter ) | |
201 | 1362 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); |
0 | 1363 result = 0; |
1364 } | |
1365 else | |
1366 { | |
1367 v6 = uItemID; | |
973 | 1368 v8 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1369 v10 = GetSizeInInventorySlots(v8->uTextureWidth); | |
0 | 1370 uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); |
1371 if ( !areWeLoadingTexture ) | |
1372 { | |
1373 v8->Release(); | |
1006 | 1374 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1375 } |
1376 if ( (signed int)uItemIDa > 0 ) | |
1377 { | |
1378 v9 = &v11->pInventoryIndices[uSlot]; | |
1379 do | |
1380 { | |
1381 if ( (signed int)v10 > 0 ) | |
1382 memset32(v9, -1 - uSlot, v10); | |
1383 v9 = (char *)v9 + 56; | |
1384 --uItemIDa; | |
1385 } | |
1386 while ( uItemIDa ); | |
1387 } | |
1388 result = v12 + 1; | |
1389 v11->pInventoryIndices[uSlot] = v12 + 1; | |
1390 v11->pInventoryItems[v12].uItemID = v6; | |
1391 } | |
1392 return result; | |
1393 } | |
1394 // 506128: using guessed type int areWeLoadingTexture; | |
1395 | |
1396 //----- (00492700) -------------------------------------------------------- | |
1397 int Player::HasSkill(unsigned int uSkillType) | |
1398 { | |
1399 signed int result; // eax@3 | |
1400 | |
1401 if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] ) | |
1402 { | |
1403 result = 1; | |
1404 } | |
1405 else | |
1406 { | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
1407 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[67], this->pName); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
1408 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 1409 result = 0; |
1410 } | |
1411 return result; | |
1412 } | |
1413 | |
1414 //----- (00492745) -------------------------------------------------------- | |
1415 int Player::WearItem(unsigned int uItemID) | |
1416 { | |
1010 | 1417 int item_body_anch; // edi@6 |
1418 int item_indx; | |
1419 //find empty slot | |
1420 for(item_indx=0;item_indx<126;++item_indx) | |
1421 if (pInventoryItems[item_indx].uItemID==0) | |
1422 break; | |
1423 if (item_indx==126) //not found | |
1424 item_indx=-1; | |
1425 | |
1426 if ( item_indx != -1 ) | |
1427 { | |
1428 | |
1429 pInventoryItems[item_indx].uItemID=uItemID; | |
1430 item_body_anch=pEquipTypeToBodyAnchor[pItemsTable->pItems[uItemID].uEquipType]; | |
1431 pEquipment.pIndices[item_body_anch]=item_indx+1; | |
1432 pInventoryItems[item_indx].uBodyAnchor=item_body_anch+1; | |
1433 | |
0 | 1434 } |
1435 return 0; | |
1436 } | |
1437 | |
1438 //----- (004927A8) -------------------------------------------------------- | |
1014 | 1439 int Player::AddItem(int uSlot, unsigned int uItemID) |
0 | 1440 { |
1441 signed int v3; // ebx@2 | |
1442 signed int v4; // edi@3 | |
1443 unsigned int v5; // esi@3 | |
1444 unsigned int v7; // [sp-8h] [bp-18h]@8 | |
1445 unsigned int v8; // [sp-4h] [bp-14h]@8 | |
1446 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1447 | |
1448 thisa = this; | |
1449 if ( uSlot == -1 ) | |
1450 { | |
1451 v3 = 0; | |
1014 | 1452 while ( true ) |
0 | 1453 { |
1454 v4 = 0; | |
1455 v5 = v3; | |
1456 do | |
1457 { | |
1458 if ( CanFitItem(v5, uItemID) ) | |
1459 { | |
1460 v8 = uItemID; | |
1461 v7 = v5; | |
1462 return CreateItemInInventory(v7, v8); | |
1463 } | |
1464 ++v4; | |
1465 v5 += 14; | |
1466 } | |
1467 while ( v4 < 9 ); | |
1468 ++v3; | |
1469 if ( v3 < 14 ) | |
1470 continue; | |
1471 break; | |
1472 } | |
1473 return 0; | |
1474 } | |
1475 if ( !CanFitItem(uSlot, uItemID) ) | |
1476 { | |
1477 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
1478 return 0; | |
1479 } | |
1480 v8 = uItemID; | |
1481 v7 = uSlot; | |
1482 return CreateItemInInventory(v7, v8); | |
1483 } | |
1484 | |
1485 //----- (00492826) -------------------------------------------------------- | |
1014 | 1486 int Player::AddItem2(int uSlot, ItemGen *Src) |
0 | 1487 { |
1488 unsigned int v3; // ebx@1 | |
1489 unsigned int v4; // esi@3 | |
1490 signed int v5; // edi@3 | |
1491 unsigned int v7; // [sp-8h] [bp-18h]@9 | |
1492 ItemGen *v8; // [sp-4h] [bp-14h]@9 | |
1493 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1494 signed int uSlota; // [sp+18h] [bp+8h]@2 | |
1495 | |
1496 thisa = this; | |
1497 v3 = Src->uItemID; | |
1498 pItemsTable->SetSpecialBonus(Src); | |
1499 if ( uSlot == -1 ) | |
1500 { | |
1501 uSlota = 0; | |
1014 | 1502 while ( true ) |
0 | 1503 { |
1504 v4 = uSlota; | |
1505 v5 = 0; | |
1506 do | |
1507 { | |
1508 if ( CanFitItem(v4, v3) ) | |
1509 { | |
1510 v8 = Src; | |
1511 v7 = v4; | |
1512 return CreateItemInInventory2(v7, v8); | |
1513 } | |
1514 ++v5; | |
1515 v4 += 14; | |
1516 } | |
1517 while ( v5 < 14 ); | |
1518 ++uSlota; | |
1519 if ( uSlota < 9 ) | |
1520 continue; | |
1521 break; | |
1522 } | |
1523 return 0; | |
1524 } | |
1525 if ( !CanFitItem(uSlot, v3) ) | |
1526 return 0; | |
1527 v8 = Src; | |
1528 v7 = uSlot; | |
1529 return CreateItemInInventory2(v7, v8); | |
1530 } | |
1531 | |
1532 //----- (0049289C) -------------------------------------------------------- | |
1533 int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src) | |
1534 { | |
1535 signed int v3; // ebx@1 | |
1536 ItemGen *v4; // eax@1 | |
1537 int result; // eax@6 | |
973 | 1538 //unsigned int v6; // eax@7 |
1014 | 1539 Texture *item_texture; // esi@7 |
0 | 1540 unsigned int v8; // edx@9 |
1014 | 1541 int *pInvPos; // esi@10 |
1542 unsigned int slot_width; // [sp+4h] [bp-Ch]@7 | |
1543 unsigned int slot_height; // [sp+8h] [bp-8h]@7 | |
0 | 1544 Player *v12; // [sp+Ch] [bp-4h]@1 |
1014 | 1545 |
0 | 1546 |
1547 v12 = this; | |
1548 v3 = 0; | |
1549 v4 = this->pInventoryItems; | |
1550 while ( v4->uItemID ) | |
1551 { | |
1552 ++v3; | |
1553 ++v4; | |
1554 if ( v3 >= 126 ) | |
1555 { | |
1556 v3 = -1; | |
1557 break; | |
1558 } | |
1559 } | |
1560 if ( v3 == -1 ) | |
1561 { | |
1562 result = 0; | |
1563 } | |
1564 else | |
1565 { | |
1014 | 1566 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[Src->uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1567 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth); | |
1568 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight); | |
0 | 1569 if ( !areWeLoadingTexture ) |
1570 { | |
1014 | 1571 item_texture->Release(); |
1006 | 1572 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1573 } |
1014 | 1574 if ( slot_height > 0 ) |
1575 { | |
1576 pInvPos = &pInventoryIndices[uSlot]; | |
0 | 1577 do |
1578 { | |
1014 | 1579 if ( slot_width > 0 ) |
1580 memset32(pInvPos, -1 - uSlot, slot_width); | |
1581 pInvPos +=14; | |
1582 --slot_height; | |
1583 } | |
1584 while ( slot_height ); | |
1585 } | |
1586 pInventoryIndices[uSlot] = v3 + 1; | |
1587 memcpy(&pInventoryItems[v3], Src, sizeof(ItemGen)); | |
0 | 1588 result = v3 + 1; |
1589 } | |
1590 return result; | |
1591 } | |
1592 // 506128: using guessed type int areWeLoadingTexture; | |
1593 | |
1594 //----- (0049298B) -------------------------------------------------------- | |
1014 | 1595 int Player::PutItemArInventoryIndex( ItemGen *item, int item_id, int uSlot ) |
1596 { | |
973 | 1597 //Player *v4; // ebx@1 |
1598 //unsigned int v5; // eax@1 | |
1014 | 1599 Texture *item_texture; // esi@1 |
1600 int *pInvPos; // esi@4 | |
1601 unsigned int slot_width; // [sp+Ch] [bp-4h]@1 | |
1602 unsigned int slot_height; // [sp+18h] [bp+8h]@1 | |
1603 | |
1604 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1605 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth); | |
1606 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight); | |
0 | 1607 if ( !areWeLoadingTexture ) |
1608 { | |
1014 | 1609 item_texture->Release(); |
1006 | 1610 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1611 } |
1014 | 1612 if ( (signed int)slot_height > 0 ) |
1613 { | |
1614 pInvPos = &pInventoryIndices[uSlot]; //14x9 | |
0 | 1615 do |
1616 { | |
1014 | 1617 if ( (signed int)slot_width > 0 ) |
1618 memset32(pInvPos, -1 - uSlot, slot_width); | |
1619 pInvPos +=14; | |
1620 --slot_height; | |
1621 } | |
1622 while ( slot_height ); | |
1623 } | |
1624 pInventoryIndices[uSlot] = item_id + 1; | |
0 | 1625 return 1; |
1626 } | |
278 | 1627 |
0 | 1628 // 506128: using guessed type int areWeLoadingTexture; |
1629 | |
1630 //----- (00492A36) -------------------------------------------------------- | |
1006 | 1631 void Player::RemoveItemAtInventoryIndex( unsigned int uSlot ) |
1632 { | |
1014 | 1633 |
1634 ItemGen *item_in_slot; // ecx@1 | |
1635 Texture *item_texture; // esi@1 | |
1636 unsigned int slot_height; // ebp@1 | |
1637 int *pInvPos; // edx@4 | |
1638 unsigned int slot_width; // [sp+14h] [bp+4h]@1 | |
1639 | |
1640 item_in_slot = &this->pInventoryItems[pInventoryIndices[uSlot]-1]; | |
1641 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item_in_slot->uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1642 item_in_slot->Reset(); | |
1643 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth); | |
1644 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight); | |
0 | 1645 if ( !areWeLoadingTexture ) |
1646 { | |
1014 | 1647 item_texture->Release(); |
1006 | 1648 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1649 } |
1014 | 1650 if ( slot_height > 0 ) |
1651 { | |
1652 pInvPos = &pInventoryIndices[uSlot]; | |
0 | 1653 do |
1654 { | |
1014 | 1655 if (slot_width > 0 ) |
1656 memset32(pInvPos, 0, slot_width); | |
1657 pInvPos += 14; | |
1658 --slot_height; | |
1659 } | |
1660 while ( slot_height ); | |
0 | 1661 } |
1006 | 1662 |
0 | 1663 } |
1664 // 506128: using guessed type int areWeLoadingTexture; | |
1665 | |
436 | 1666 //identf |
0 | 1667 //----- (00490EEE) -------------------------------------------------------- |
917 | 1668 int Player::SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int ShopMenuType) |
1669 { | |
1670 int pSkillLevel; // eax@1 | |
1671 int NotBuy; // eax@1 | |
1672 int result; | |
1673 signed int pEquipType; // esi@1 | |
1674 float *pPriceMultiplier; // esi@26 | |
1675 int pPriceItemService; // edi@26 | |
1676 | |
1677 pSkillLevel = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); | |
1678 NotBuy = 4; | |
1679 pEquipType = pItemsTable->pItems[pItem->uItemID].uEquipType; | |
1680 if ( (building_type != 4 || (signed int)pItem->uItemID < 740 || (signed int)pItem->uItemID > 771) | |
1681 && ((signed int)pItem->uItemID >= 600 || (signed int)pItem->uItemID >= 529 && (signed int)pItem->uItemID <= 599) ) | |
0 | 1682 return 5; |
917 | 1683 if ( building_type == BildingType_WeaponShop ) |
1684 { | |
1685 if ( pEquipType > EQUIP_BOW ) | |
1686 return NotBuy; | |
1687 if (pItem->Stolen()) | |
1688 return 6; | |
1689 } | |
1690 if ( building_type == BildingType_ArmorShop ) | |
1691 { | |
1692 if ( pEquipType < 3 && pEquipType > 9 ) | |
1693 return NotBuy; | |
1694 if (pItem->Stolen()) | |
1695 return 6; | |
1696 } | |
1697 if ( building_type == BildingType_MagicShop ) | |
1698 { | |
1699 if ( pItemsTable->pItems[pItem->uItemID].uSkillType == 38 ) | |
1700 { | |
1701 if (pItem->Stolen()) | |
1702 return 6; | |
1703 pPriceMultiplier = &p2DEvents[BuildID_2Events - 1].fPriceMultiplier; | |
1704 pPriceItemService = GetBuyingPrice(pItem->GetValue(), *pPriceMultiplier); | |
1705 if ( ShopMenuType == 3 )//Sell | |
1706 { | |
1707 pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier); | |
1708 if (!pItem->Broken()) | |
1709 { | |
1710 if ( pSkillLevel ) | |
1711 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1712 else | |
1713 result = 1; | |
1714 return result; | |
1715 } | |
1716 pPriceItemService = 1; | |
1717 if ( pSkillLevel ) | |
1718 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1719 else | |
1720 result = 1; | |
1721 return result; | |
1722 } | |
1723 if ( ShopMenuType == 4 )//Identify | |
1724 { | |
1725 pPriceItemService = this->GetPriceIdentification(*pPriceMultiplier); | |
1726 if ( pSkillLevel ) | |
1727 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1728 else | |
1729 result = 1; | |
1730 return result; | |
1731 } | |
1732 if ( ShopMenuType == 5 )//Repair | |
1733 { | |
1734 pPriceItemService = this->GetPriceRepair(pItem->GetValue(), *pPriceMultiplier); | |
1735 if ( pSkillLevel ) | |
1736 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1737 else | |
1738 result = 1; | |
1739 return result; | |
1740 } | |
1741 if ( ShopMenuType != 6 )//Buy and ??? | |
1742 { | |
1743 if ( pSkillLevel ) | |
1744 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1745 else | |
1746 result = 1; | |
1747 return result; | |
1748 } | |
1749 pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier) / 2; | |
1750 if (pItem->Broken()) | |
1751 pPriceItemService = 1; | |
1752 if ( pPriceItemService >= 1 ) | |
1753 { | |
1754 if ( pSkillLevel ) | |
1755 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1756 else | |
1757 result = 1; | |
1758 return result; | |
1759 } | |
1760 pPriceItemService = 1; | |
1761 if ( pSkillLevel ) | |
1762 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1763 else | |
1764 result = 1; | |
0 | 1765 return result; |
917 | 1766 } |
1767 if ( pEquipType != EQUIP_BOOK ) | |
1768 return NotBuy; | |
1769 } | |
1770 if ( building_type == BildingType_AlchemistShop ) | |
1771 { | |
1772 if ( pEquipType < EQUIP_REAGENT ) | |
1773 return NotBuy; | |
1774 if ( pEquipType > EQUIP_POTION ) | |
1775 { | |
1776 if ( pEquipType != EQUIP_MESSAGE_SCROLL ) | |
1777 return NotBuy; | |
1778 } | |
1779 if (pItem->Stolen()) | |
1780 return 6; | |
1781 } | |
1782 pPriceMultiplier = &p2DEvents[BuildID_2Events - 1].fPriceMultiplier; | |
1783 pPriceItemService = GetBuyingPrice(pItem->GetValue(), *pPriceMultiplier); | |
1784 if ( ShopMenuType == 3 )//Sell | |
1785 { | |
1786 pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier); | |
1787 if (!pItem->Broken()) | |
1788 { | |
1789 if ( pSkillLevel ) | |
1790 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1791 else | |
1792 result = 1; | |
0 | 1793 return result; |
917 | 1794 } |
1795 pPriceItemService = 1; | |
1796 if ( pSkillLevel ) | |
1797 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1798 else | |
1799 result = 1; | |
1800 return result; | |
1801 } | |
1802 if ( ShopMenuType == 4 )//Identify | |
1803 { | |
1804 pPriceItemService = this->GetPriceIdentification(*pPriceMultiplier); | |
1805 if ( pSkillLevel ) | |
1806 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1807 else | |
1808 result = 1; | |
1809 return result; | |
1810 } | |
1811 if ( ShopMenuType == 5 )//Repair | |
1812 { | |
1813 pPriceItemService = this->GetPriceRepair(pItem->GetValue(), *pPriceMultiplier); | |
1814 if ( pSkillLevel ) | |
1815 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1816 else | |
1817 result = 1; | |
1818 return result; | |
1819 } | |
1820 if ( ShopMenuType != 6 )//Buy and ??? | |
1821 { | |
1822 if ( pSkillLevel ) | |
1823 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1824 else | |
1825 result = 1; | |
1826 return result; | |
1827 } | |
1828 pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier) / 2; | |
315 | 1829 if (pItem->Broken()) |
917 | 1830 pPriceItemService = 1; |
1831 if ( pPriceItemService >= 1 ) | |
1832 { | |
1833 if ( pSkillLevel ) | |
1834 result = (pPriceItemService == pItem->GetValue()) + 2; | |
1835 else | |
1836 result = 1; | |
1837 return result; | |
1838 } | |
1839 pPriceItemService = 1; | |
1840 if ( pSkillLevel ) | |
1841 result = (pPriceItemService == pItem->GetValue()) + 2; | |
0 | 1842 else |
1843 result = 1; | |
1844 return result; | |
1845 } | |
1846 | |
1847 //----- (0049107D) -------------------------------------------------------- | |
1848 int Player::GetBodybuilding() | |
1849 { | |
1010 | 1850 int v1; // al@1 |
0 | 1851 int v2; // ecx@1 |
1852 int v4; // eax@3 | |
1853 signed int v6; // [sp-4h] [bp-4h]@2 | |
1854 | |
1855 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); | |
1856 v2 = v1 & 0x3F; | |
1857 if ( v1 & 0x100 ) | |
1858 { | |
1859 v6 = 5; | |
1860 } | |
1861 else | |
1862 { | |
1008 | 1863 if ( (v1&0xFF) >= 0 ) |
0 | 1864 { |
1865 v4 = ((v1 & 0x40) != 0) + 1; | |
1866 return v2 * v4; | |
1867 } | |
1868 v6 = 3; | |
1869 } | |
1870 v4 = v6; | |
1871 return v2 * v4; | |
1872 } | |
1873 | |
1874 //----- (004910A8) -------------------------------------------------------- | |
607 | 1875 int Player::GetMeditation() |
0 | 1876 { |
1010 | 1877 int v1; // al@1 |
1008 | 1878 int base_level; // ecx@1 |
0 | 1879 int v4; // eax@3 |
1880 signed int v6; // [sp-4h] [bp-4h]@2 | |
1881 | |
1882 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); | |
1008 | 1883 base_level = v1 & 0x3F; |
0 | 1884 if ( v1 & 0x100 ) |
1885 { | |
1886 v6 = 5; | |
1887 } | |
1888 else | |
1889 { | |
1008 | 1890 if ( (v1&0xFF) >= 0 ) |
0 | 1891 { |
1892 v4 = ((v1 & 0x40) != 0) + 1; | |
1008 | 1893 return base_level * v4; |
0 | 1894 } |
1895 v6 = 3; | |
1896 } | |
1897 v4 = v6; | |
1008 | 1898 return base_level * v4; |
0 | 1899 } |
1900 | |
1901 //----- (004910D3) -------------------------------------------------------- | |
1902 int Player::CanIdentify(ItemGen *pItem) | |
1903 { | |
1904 unsigned __int16 v2; // ax@1 | |
1905 unsigned __int16 v3; // bx@1 | |
1906 int uSkillMult; // eax@3 | |
1907 int v5; // edi@7 | |
1908 signed int v6; // ebp@7 | |
1909 char *v7; // esi@7 | |
1910 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 | |
652 | 1911 |
1912 if (CheckHiredNPCSpeciality(Scholar)) | |
1913 return true; | |
0 | 1914 |
179 | 1915 v2 = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); |
0 | 1916 v3 = v2; |
179 | 1917 if ( v2 & 1 ) |
0 | 1918 { |
1919 uSkillMultiplier = 5; | |
1920 } | |
1921 else | |
1922 { | |
1923 if ( (v2 & 0x80u) == 0 ) | |
1924 { | |
1925 uSkillMult = ((v2 & 0x40) != 0) + 1; | |
179 | 1926 v5 = uSkillMult * (v3 & 0x3F); |
1927 v6 = 0; | |
1928 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; | |
652 | 1929 |
179 | 1930 if ( (signed int)SkillToMastery(v3) >= 4 ) |
1931 v6 = 1; | |
1932 if ( v5 >= (unsigned __int8)v7[46] ) | |
1933 v6 = 1; | |
1934 return v6; | |
0 | 1935 } |
1936 uSkillMultiplier = 3; | |
1937 } | |
1938 uSkillMult = uSkillMultiplier; | |
1939 v5 = uSkillMult * (v3 & 0x3F); | |
1940 v6 = 0; | |
1941 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; | |
652 | 1942 |
0 | 1943 if ( (signed int)SkillToMastery(v3) >= 4 ) |
1944 v6 = 1; | |
1945 if ( v5 >= (unsigned __int8)v7[46] ) | |
1946 v6 = 1; | |
1947 return v6; | |
1948 } | |
1949 | |
1950 //----- (00491151) -------------------------------------------------------- | |
1951 int Player::CanRepair(ItemGen *a2) | |
1952 { | |
1953 unsigned __int16 v2; // ax@1 | |
1954 unsigned __int16 v3; // bx@1 | |
1955 int v4; // eax@3 | |
1956 int v5; // edi@7 | |
1957 signed int v6; // ebp@7 | |
1958 signed int v10; // [sp-4h] [bp-14h]@2 | |
1959 | |
652 | 1960 |
1961 auto v7 = &pItemsTable->pItems[a2->uItemID]; | |
1962 if (CheckHiredNPCSpeciality(Smith) && v7->uEquipType <= 2 || | |
1963 CheckHiredNPCSpeciality(Armorer) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || | |
1964 CheckHiredNPCSpeciality(Alchemist) && v7->uEquipType >= 9 ) | |
1965 return true; | |
1966 | |
1010 | 1967 v2 = GetActualSkillLevel(PLAYER_SKILL_REPAIR); |
0 | 1968 v3 = v2; |
1010 | 1969 if (v2 & 0x100 ) |
0 | 1970 { |
1971 v10 = 5; | |
1972 } | |
1973 else | |
1974 { | |
1975 if ( (v2 & 0x80u) == 0 ) | |
1976 { | |
1977 v4 = ((v2 & 0x40) != 0) + 1; | |
1978 goto LABEL_7; | |
1979 } | |
1980 v10 = 3; | |
1981 } | |
1982 v4 = v10; | |
1983 LABEL_7: | |
1984 v5 = v4 * (v3 & 0x3F); | |
1985 v6 = 0; | |
1986 if ( (signed int)SkillToMastery(v3) >= 4 ) | |
1987 return true; | |
1988 if ( v5 >= *((char *)(v7 + 1) + 2) ) | |
1989 { | |
1990 __debugbreak(); // really odd | |
1991 return true; | |
1992 } | |
1993 return false; | |
1994 } | |
1995 | |
1996 //----- (004911F3) -------------------------------------------------------- | |
1997 int Player::GetMerchant() | |
1998 { | |
1999 Player *v1; // edi@1 | |
2000 unsigned __int16 v2; // ax@1 | |
2001 unsigned __int16 v3; // bx@1 | |
2002 int v4; // esi@1 | |
2003 int v5; // edi@1 | |
2004 int v7; // eax@3 | |
2005 int v8; // ecx@7 | |
2006 signed int v9; // [sp-4h] [bp-10h]@6 | |
2007 | |
2008 v1 = this; | |
607 | 2009 v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); |
1010 | 2010 v3 = v1->pActiveSkills[PLAYER_SKILL_MERCHANT]; |
607 | 2011 v4 = v2 & 0x003F; |
1010 | 2012 v5 = v1->pActiveSkills[PLAYER_SKILL_MERCHANT] & 0x3F; |
0 | 2013 if ( (signed int)SkillToMastery(v2) >= 4 ) |
2014 return 10000; | |
2015 v7 = GetPartyReputation(); | |
2016 if ( !v4 ) | |
2017 return -v7; | |
1010 | 2018 if ( v3 & 0x100 ) |
0 | 2019 { |
2020 v9 = 5; | |
2021 } | |
2022 else | |
2023 { | |
2024 if ( (v3 & 0x80u) == 0 ) | |
2025 { | |
2026 v8 = ((v3 & 0x40) != 0) + 1; | |
2027 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2028 } | |
2029 v9 = 3; | |
2030 } | |
2031 v8 = v9; | |
2032 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2033 } | |
2034 | |
2035 //----- (0049125A) -------------------------------------------------------- | |
2036 int Player::GetPerception() | |
2037 { | |
2038 Player *v1; // edi@1 | |
2039 unsigned __int16 v2; // ax@1 | |
2040 unsigned __int16 v3; // bx@1 | |
2041 int v4; // esi@1 | |
2042 int v5; // edi@1 | |
2043 int v7; // eax@5 | |
2044 signed int v8; // [sp-4h] [bp-10h]@4 | |
2045 | |
2046 v1 = this; | |
1010 | 2047 v2 = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); |
2048 v3 = v1->pActiveSkills[PLAYER_SKILL_PERCEPTION]; | |
0 | 2049 v4 = v2 & 0x3F; |
1010 | 2050 v5 = v1->pActiveSkills[PLAYER_SKILL_PERCEPTION] & 0x3F; |
0 | 2051 if ( (signed int)SkillToMastery(v2) >= 4 ) |
2052 return 10000; | |
1010 | 2053 if ( v3 & 0x100 ) |
0 | 2054 { |
2055 v8 = 5; | |
2056 } | |
2057 else | |
2058 { | |
2059 if ( (v3 & 0x80u) == 0 ) | |
2060 { | |
2061 v7 = ((v3 & 0x40) != 0) + 1; | |
2062 return v4 + v5 * (v7 - 1); | |
2063 } | |
2064 v8 = 3; | |
2065 } | |
2066 v7 = v8; | |
2067 return v4 + v5 * (v7 - 1); | |
2068 } | |
2069 | |
2070 //----- (004912B0) -------------------------------------------------------- | |
2071 int Player::GetDisarmTrap() | |
2072 { | |
2073 Player *v1; // ebp@1 | |
2074 unsigned __int16 v2; // ax@1 | |
2075 unsigned __int16 v3; // bx@1 | |
2076 int v4; // esi@1 | |
2077 int v5; // edi@1 | |
2078 int v7; // eax@7 | |
2079 signed int v8; // [sp-4h] [bp-14h]@6 | |
2080 | |
2081 v1 = this; | |
1010 | 2082 v2 = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); |
0 | 2083 v3 = v1->pActiveSkills[29]; |
2084 v4 = v2 & 0x3F; | |
2085 v5 = v1->pActiveSkills[29] & 0x3F; | |
2086 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2087 return 10000; | |
2088 if ( HasEnchantedItemEquipped(35) ) | |
2089 v4 *= 2; | |
1010 | 2090 if ( v3 & 0x100 ) |
0 | 2091 { |
2092 v8 = 5; | |
2093 } | |
2094 else | |
2095 { | |
2096 if ( (v3 & 0x80u) == 0 ) | |
2097 { | |
2098 v7 = ((v3 & 0x40) != 0) + 1; | |
2099 return v4 + v5 * (v7 - 1); | |
2100 } | |
2101 v8 = 3; | |
2102 } | |
2103 v7 = v8; | |
2104 return v4 + v5 * (v7 - 1); | |
2105 } | |
2106 | |
2107 //----- (00491317) -------------------------------------------------------- | |
2108 char Player::GetLearningPercent() | |
2109 { | |
2110 Player *v1; // esi@1 | |
2111 int v2; // eax@1 | |
2112 unsigned __int16 v3; // bx@1 | |
2113 int v4; // ecx@1 | |
2114 int v5; // eax@4 | |
2115 signed int v7; // [sp-4h] [bp-Ch]@3 | |
2116 | |
2117 v1 = this; | |
1010 | 2118 v2 = GetActualSkillLevel(PLAYER_SKILL_LEARNING); |
0 | 2119 v3 = v1->pActiveSkills[36]; |
2120 v4 = v2 & 0x3F; | |
2121 if ( v2 ) | |
2122 { | |
1010 | 2123 if (v3 & 0x100 ) |
0 | 2124 { |
2125 v7 = 5; | |
2126 } | |
2127 else | |
2128 { | |
2129 if ( (v3 & 0x80u) == 0 ) | |
2130 { | |
2131 v5 = ((v3 & 0x40) != 0) + 1; | |
2132 goto LABEL_8; | |
2133 } | |
2134 v7 = 3; | |
2135 } | |
2136 v5 = v7; | |
2137 LABEL_8: | |
2138 v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9; | |
2139 } | |
2140 return v2; | |
2141 } | |
2142 | |
2143 //----- (0048C6AF) -------------------------------------------------------- | |
2144 Player::Player() | |
2145 { | |
2146 memset(&pEquipment, 0, sizeof(PlayerEquipment)); | |
2147 memset(pInventoryIndices, 0, 126 * sizeof(int)); | |
2148 for (uint i = 0; i < 126; ++i) | |
2149 pInventoryItems[i].Reset(); | |
2150 for (uint i = 0; i < 12; ++i) | |
2151 pEquippedItems[i].Reset(); | |
2152 | |
2153 | |
2154 for (uint i = 0; i < 24; ++i) | |
2155 { | |
2156 pPlayerBuffs[i].uSkill = 0; | |
2157 pPlayerBuffs[i].uSkill = 0; | |
2158 pPlayerBuffs[i].uPower = 0; | |
2159 pPlayerBuffs[i].uExpireTime = 0; | |
2160 pPlayerBuffs[i].uCaster = 0; | |
2161 pPlayerBuffs[i].uFlags = 0; | |
2162 } | |
2163 | |
2164 pName[0] = 0; | |
1014 | 2165 uCurrentFace = 0; |
0 | 2166 uVoiceID = 0; |
2167 memset(pConditions, 0, 20 * sizeof(__int64)); | |
2168 | |
2169 field_BB = 0; | |
2170 | |
2171 uMight = uMightBonus = 0; | |
2172 uIntelligence = uIntelligenceBonus = 0; | |
2173 uWillpower = uWillpowerBonus = 0; | |
2174 uEndurance = uEnduranceBonus = 0; | |
2175 uSpeed = uSpeedBonus = 0; | |
2176 uAccuracy = uAccuracyBonus = 0; | |
2177 uLuck = uLuckBonus = 0; | |
2178 uLevel = sLevelModifier = 0; | |
2179 sAgeModifier = 0; | |
2180 | |
1019 | 2181 // memset(field_1F5, 0, 30); |
2182 pure_luck_used=0; | |
2183 pure_speed_used=0; | |
2184 pure_intellect_used=0; | |
2185 pure_endurance_used=0; | |
2186 pure_willpower_used=0; | |
2187 pure_accuracy_used=0; | |
2188 pure_might_used=0; | |
0 | 2189 |
2190 sResFireBase = sResFireBonus = 0; | |
2191 sResAirBase = sResAirBonus = 0; | |
2192 sResWaterBase = sResWaterBonus = 0; | |
2193 sResEarthBase = sResEarthBonus = 0; | |
2194 sResMagicBase = sResMagicBonus = 0; | |
2195 sResSpiritBase = sResSpiritBonus = 0; | |
2196 sResMindBase = sResMindBonus = 0; | |
2197 sResBodyBase = sResBodyBonus = 0; | |
2198 sResLightBase = sResLightBonus = 0; | |
2199 sResDarkBase = sResDarkBonus = 0; | |
2200 | |
2201 uTimeToRecovery = 0; | |
2202 | |
2203 uSkillPoints = 0; | |
2204 | |
2205 sHealth = 0; | |
2206 uFullHealthBonus = 0; | |
2207 _health_related = 0; | |
2208 | |
2209 sMana = 0; | |
2210 uFullManaBonus = 0; | |
2211 _mana_related = 0; | |
2212 | |
2213 uQuickSpell = 0; | |
2214 memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon)); | |
2215 | |
2216 _some_attack_bonus = 0; | |
2217 field_1A91 = 0; | |
2218 _melee_dmg_bonus = 0; | |
2219 field_1A93 = 0; | |
2220 _ranged_atk_bonus = 0; | |
2221 field_1A95 = 0; | |
2222 _ranged_dmg_bonus = 0; | |
2223 field_1A97 = 0; | |
2224 | |
130 | 2225 expression = CHARACTER_EXPRESSION_INVALID; |
0 | 2226 uExpressionTimePassed = 0; |
2227 uExpressionTimeLength = 0; | |
2228 | |
2229 uNumDivineInterventionCastsThisDay = 0; | |
2230 uNumArmageddonCasts = 0; | |
2231 uNumFireSpikeCasts = 0; | |
2232 | |
2233 memset(field_1988, 0, 49 * sizeof(int)); | |
2234 memset(field_1A50, 0, 64 * sizeof(char)); | |
2235 | |
2236 field_E0 = 0; | |
2237 field_E4 = 0; | |
2238 field_E8 = 0; | |
2239 field_EC = 0; | |
2240 field_F0 = 0; | |
2241 field_F4 = 0; | |
2242 field_F8 = 0; | |
2243 field_FC = 0; | |
2244 field_100 = 0; | |
2245 field_104 = 0; | |
198 | 2246 |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
2247 _expression21_animtime = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
2248 _expression21_frameset = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
2249 |
198 | 2250 lastOpenedSpellbookPage = 0; |
0 | 2251 } |
2252 | |
2253 //----- (0048C6F6) -------------------------------------------------------- | |
2254 bool Party::AddItem(ItemGen *pItem) | |
2255 { | |
2256 unsigned int v2; // eax@1 | |
2257 unsigned int v3; // ecx@4 | |
2258 signed int v4; // edx@4 | |
2259 char *v5; // eax@8 | |
973 | 2260 //unsigned int v6; // eax@10 |
0 | 2261 Texture *v7; // ebx@10 |
2262 signed int v8; // esi@10 | |
2263 Player *v9; // edi@11 | |
2264 int v10; // eax@11 | |
2265 bool result; // eax@15 | |
2266 std::string v12; // [sp-18h] [bp-40h]@9 | |
1010 | 2267 |
2268 | |
188 | 2269 int v15[4] = {0, 1, 2, 3}; // [sp+Ch] [bp-1Ch]@3 |
2270 //int v16; // [sp+10h] [bp-18h]@3 | |
2271 //int v17; // [sp+14h] [bp-14h]@3 | |
2272 //int v18; // [sp+18h] [bp-10h]@3 | |
0 | 2273 Player *v19; // [sp+1Ch] [bp-Ch]@9 |
2274 Party *v20; // [sp+20h] [bp-8h]@1 | |
2275 int v21; // [sp+24h] [bp-4h]@10 | |
2276 | |
2277 auto thos = this; | |
2278 | |
2279 v20 = thos; | |
2280 v2 = pItem->uItemID; | |
222 | 2281 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) |
315 | 2282 pItem->SetIdentified(); |
188 | 2283 ///v15 = 0; |
2284 //v16 = 1; | |
2285 //v18 = 3; | |
2286 //v17 = 2; | |
0 | 2287 if ( uActiveCharacter ) |
2288 { | |
2289 v3 = uActiveCharacter - 1; | |
2290 v4 = 0; | |
2291 do | |
2292 { | |
188 | 2293 v15[v4++] = v3++; |
0 | 2294 if ( (signed int)v3 >= 4 ) |
2295 v3 = 0; | |
2296 } | |
2297 while ( v4 < 4 ); | |
2298 } | |
2299 v5 = pItemsTable->pItems[v2].pIconName; | |
2300 if ( v5 ) | |
2301 { | |
973 | 2302 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); |
0 | 2303 v21 = areWeLoadingTexture; |
2304 v8 = 0; | |
2305 while ( 1 ) | |
2306 { | |
188 | 2307 v9 = &v20->pPlayers[v15[v8]]; |
2308 v19 = &v20->pPlayers[v15[v8]]; | |
1014 | 2309 v10 = v19->AddItem(-1, pItem->uItemID); |
0 | 2310 if ( v10 ) |
2311 break; | |
2312 ++v8; | |
2313 if ( v8 >= 4 ) | |
2314 { | |
2315 if ( !v21 ) | |
2316 { | |
2317 v7->Release(); | |
1006 | 2318 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 2319 } |
2320 goto LABEL_15; | |
2321 } | |
2322 } | |
232 | 2323 memcpy(&v9->pInventoryItems[v10-1], pItem, 0x24u); |
0 | 2324 pItem->Reset(); |
2325 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
187 | 2326 v19->PlaySound(SPEECH_60, 0); |
0 | 2327 if ( !v21 ) |
2328 { | |
2329 v7->Release(); | |
1006 | 2330 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 2331 } |
2332 result = 1; | |
2333 } | |
2334 else | |
2335 { | |
2336 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); | |
2337 LABEL_15: | |
2338 result = 0; | |
2339 } | |
2340 return result; | |
2341 } | |
2342 // 506128: using guessed type int areWeLoadingTexture; | |
2343 | |
2344 //----- (0048C855) -------------------------------------------------------- | |
2345 int Player::GetBaseStrength() | |
2346 { | |
2347 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2348 } | |
2349 | |
2350 //----- (0048C86C) -------------------------------------------------------- | |
2351 int Player::GetBaseIntelligence() | |
2352 { | |
2353 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2354 } | |
2355 | |
2356 //----- (0048C883) -------------------------------------------------------- | |
2357 int Player::GetBaseWillpower() | |
2358 { | |
2359 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0); | |
2360 } | |
2361 | |
2362 //----- (0048C89A) -------------------------------------------------------- | |
2363 int Player::GetBaseEndurance() | |
2364 { | |
2365 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2366 } | |
2367 | |
2368 //----- (0048C8B1) -------------------------------------------------------- | |
2369 int Player::GetBaseAccuracy() | |
2370 { | |
2371 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2372 } | |
2373 | |
2374 //----- (0048C8C8) -------------------------------------------------------- | |
2375 int Player::GetBaseSpeed() | |
2376 { | |
2377 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2378 } | |
2379 | |
2380 //----- (0048C8DF) -------------------------------------------------------- | |
2381 int Player::GetBaseLuck() | |
2382 { | |
2383 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2384 } | |
2385 | |
2386 //----- (0048C8F6) -------------------------------------------------------- | |
2387 int Player::GetBaseLevel() | |
2388 { | |
2389 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2390 } | |
2391 | |
2392 //----- (0048C90D) -------------------------------------------------------- | |
2393 int Player::GetActualLevel() | |
2394 { | |
2395 return uLevel + sLevelModifier + | |
2396 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + | |
2397 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2398 } | |
2399 | |
2400 //----- (0048C93C) -------------------------------------------------------- | |
2401 int Player::GetActualMight() | |
2402 { | |
2403 Player *v1; // esi@1 | |
2404 unsigned int v2; // eax@1 | |
2405 signed int v3; // ecx@1 | |
2406 signed int v4; // ebx@4 | |
2407 int v5; // edi@5 | |
2408 int v6; // ST14_4@5 | |
2409 | |
2410 v1 = this; | |
2411 v2 = this->sAgeModifier + GetBaseAge(); | |
2412 v3 = 0; | |
2413 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2414 { | |
2415 ++v3; | |
2416 if ( v3 >= 4 ) | |
2417 { | |
2418 v4 = 100; | |
2419 goto LABEL_5; | |
2420 } | |
2421 } | |
2422 v4 = pAgeingStrengthMultiplier[v3]; | |
2423 LABEL_5: | |
2424 v5 = pConditionStrengthMultiplier[GetMajorConditionIdx()]; | |
2425 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2426 return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus; | |
2427 } | |
2428 | |
2429 //----- (0048C9C2) -------------------------------------------------------- | |
2430 int Player::GetActualIntelligence() | |
2431 { | |
2432 Player *v1; // esi@1 | |
2433 unsigned int sAge; // eax@1 | |
2434 signed int uAgeLevel; // ecx@1 | |
2435 signed int v4; // ebx@4 | |
2436 int v5; // edi@5 | |
2437 int v6; // ebp@5 | |
2438 | |
2439 v1 = this; | |
2440 sAge = this->sAgeModifier + GetBaseAge(); | |
2441 uAgeLevel = 0; | |
2442 while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] ) | |
2443 { | |
2444 ++uAgeLevel; | |
2445 if ( uAgeLevel >= 4 ) | |
2446 { | |
2447 v4 = 100; | |
2448 goto LABEL_5; | |
2449 } | |
2450 } | |
2451 v4 = pAgeingIntelligenceMultiplier[uAgeLevel]; | |
2452 LABEL_5: | |
2453 v5 = pConditionIntelligenceMultiplier[GetMajorConditionIdx()]; | |
2454 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2455 return v5 * v4 * v1->uIntelligence / 100 / 100 | |
2456 + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE) | |
2457 + v6 | |
2458 + v1->uIntelligenceBonus; | |
2459 } | |
2460 | |
2461 //----- (0048CA3F) -------------------------------------------------------- | |
2462 int Player::GetActualWillpower() | |
2463 { | |
2464 int v5; // edi@5 | |
2465 | |
2466 uint uActualAge = GetBaseAge() + sAgeModifier; | |
2467 uint uAgeingMultiplier = 100; | |
2468 for (uint i = 0; i < 4; ++i) | |
2469 if (uActualAge >= pAgeingTable[i]) | |
2470 uAgeingMultiplier = pAgeingWillpowerMultiplier[i]; | |
2471 else break; | |
2472 | |
2473 v5 = pConditionWillpowerMultiplier[GetMajorConditionIdx()]; | |
2474 return v5 * uAgeingMultiplier * uWillpower / 100 / 100 | |
2475 + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER) | |
2476 + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0) | |
2477 + uWillpowerBonus; | |
2478 } | |
2479 | |
2480 //----- (0048CABC) -------------------------------------------------------- | |
2481 int Player::GetActualEndurance() | |
2482 { | |
2483 uint uActualAge = GetBaseAge() + sAgeModifier; | |
2484 uint uAgeingMultiplier = 100; | |
2485 for (uint i = 0; i < 4; ++i) | |
2486 if (uActualAge >= pAgeingTable[i]) | |
2487 uAgeingMultiplier = pAgeingEnduranceMultiplier[i]; | |
2488 else break; | |
2489 | |
2490 auto uConditionMult = pConditionEnduranceMultiplier[GetMajorConditionIdx()]; | |
2491 auto uItemBonus = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2492 return uConditionMult * uAgeingMultiplier * uEndurance / 100 / 100 | |
2493 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE) | |
2494 + uItemBonus | |
2495 + uEnduranceBonus; | |
2496 } | |
2497 | |
2498 //----- (0048CB39) -------------------------------------------------------- | |
2499 int Player::GetActualAccuracy() | |
2500 { | |
2501 Player *v1; // esi@1 | |
2502 unsigned int v2; // eax@1 | |
2503 signed int v3; // ecx@1 | |
2504 signed int v4; // ebx@4 | |
2505 int v5; // edi@5 | |
2506 int v6; // ebp@5 | |
2507 | |
2508 v1 = this; | |
2509 v2 = this->sAgeModifier + GetBaseAge(); | |
2510 v3 = 0; | |
2511 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2512 { | |
2513 ++v3; | |
2514 if ( v3 >= 4 ) | |
2515 { | |
2516 v4 = 100; | |
2517 goto LABEL_5; | |
2518 } | |
2519 } | |
2520 v4 = pAgeingAccuracyMultiplier[v3]; | |
2521 LABEL_5: | |
2522 v5 = pConditionAccuracyMultiplier[GetMajorConditionIdx()]; | |
2523 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2524 return v5 * v4 * v1->uAccuracy / 100 / 100 | |
2525 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY) | |
2526 + v6 | |
2527 + v1->uAccuracyBonus; | |
2528 } | |
2529 | |
2530 //----- (0048CBB6) -------------------------------------------------------- | |
2531 int Player::GetActualSpeed() | |
2532 { | |
2533 Player *v1; // esi@1 | |
2534 unsigned int v2; // eax@1 | |
2535 signed int v3; // ecx@1 | |
2536 signed int v4; // ebx@4 | |
2537 int v5; // edi@5 | |
2538 int v6; // ebp@5 | |
2539 | |
2540 v1 = this; | |
2541 v2 = this->sAgeModifier + GetBaseAge(); | |
2542 v3 = 0; | |
2543 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2544 { | |
2545 ++v3; | |
2546 if ( v3 >= 4 ) | |
2547 { | |
2548 v4 = 100; | |
2549 goto LABEL_5; | |
2550 } | |
2551 } | |
2552 v4 = pAgeingSpeedMultiplier[v3]; | |
2553 LABEL_5: | |
2554 v5 = pConditionSpeedMultiplier[GetMajorConditionIdx()]; | |
2555 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2556 return v5 * v4 * v1->uSpeed / 100 / 100 | |
2557 + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED) | |
2558 + v6 | |
2559 + v1->uSpeedBonus; | |
2560 } | |
2561 | |
2562 //----- (0048CC33) -------------------------------------------------------- | |
2563 int Player::GetActualLuck() | |
2564 { | |
1036 | 2565 signed int curr_age; // eax@7 |
2566 signed int i; // ecx@7 | |
2567 signed int age_luck_pc; // ebx@10 | |
2568 int condition_luck_pc; // edi@11 | |
2569 int items_luck_bonus; // ebp@11 | |
2570 signed int npc_luck_bonus; // [sp+10h] [bp-4h]@1 | |
2571 signed int magic_luck_bonus; // [sp+10h] [bp-4h]@1 | |
2572 int full_luck; | |
2573 | |
2574 npc_luck_bonus = 0; | |
652 | 2575 if ( CheckHiredNPCSpeciality(Fool) ) |
1036 | 2576 npc_luck_bonus = 5; |
652 | 2577 if ( CheckHiredNPCSpeciality(ChimneySweep) ) |
1036 | 2578 npc_luck_bonus += 20; |
652 | 2579 if ( CheckHiredNPCSpeciality(Psychic) ) |
1036 | 2580 npc_luck_bonus += 10; |
2581 curr_age = sAgeModifier + GetBaseAge(); | |
2582 i = 0; | |
2583 while ( curr_age >= pAgeingTable[i] ) | |
2584 { | |
2585 ++i; | |
2586 if ( i >= 4 ) | |
2587 break; | |
2588 } | |
2589 if (i < 4) | |
2590 age_luck_pc = pAgeingLuckMultiplier[i]; | |
2591 else | |
2592 age_luck_pc = 100; | |
2593 | |
2594 condition_luck_pc = pConditionLuckMultiplier[GetMajorConditionIdx()]; | |
2595 items_luck_bonus = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2596 magic_luck_bonus = GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK); | |
2597 full_luck = magic_luck_bonus + items_luck_bonus + npc_luck_bonus+ uLuckBonus | |
2598 + condition_luck_pc * age_luck_pc * uLuck / 100 / 100; | |
2599 return full_luck; | |
0 | 2600 } |
2601 | |
2602 //----- (0048CCF5) -------------------------------------------------------- | |
2603 int Player::GetActualAttack(int a2) | |
2604 { | |
2605 Player *v2; // esi@1 | |
2606 int v3; // eax@1 | |
2607 int v4; // edi@1 | |
2608 int v5; // ebx@1 | |
2609 int v6; // ebp@1 | |
2610 | |
2611 v2 = this; | |
2612 v3 = GetActualAccuracy(); | |
1036 | 2613 v4 = GetParameterBonus(v3); |
0 | 2614 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); |
2615 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); | |
2616 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus; | |
2617 } | |
2618 | |
2619 //----- (0048CD45) -------------------------------------------------------- | |
2620 int Player::GetMeleeDamageMinimal() | |
2621 { | |
2622 Player *v1; // edi@1 | |
2623 int v2; // eax@1 | |
2624 int v3; // esi@1 | |
2625 int v4; // esi@1 | |
2626 int v5; // esi@1 | |
2627 int v6; // esi@1 | |
2628 signed int result; // eax@1 | |
2629 | |
1036 | 2630 |
0 | 2631 v2 = GetActualMight(); |
1036 | 2632 v3 = GetParameterBonus(v2); |
0 | 2633 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3; |
2634 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
1036 | 2635 result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; |
2636 if ( result < 1 ) | |
2637 result = 1; | |
0 | 2638 return result; |
2639 } | |
2640 | |
2641 //----- (0048CD90) -------------------------------------------------------- | |
2642 int Player::GetMeleeDamageMaximal() | |
2643 { | |
2644 Player *v1; // edi@1 | |
2645 int v2; // eax@1 | |
2646 int v3; // esi@1 | |
2647 int v4; // esi@1 | |
2648 int v5; // esi@1 | |
2649 int v6; // esi@1 | |
2650 signed int result; // eax@1 | |
2651 | |
2652 v1 = this; | |
2653 v2 = GetActualMight(); | |
1036 | 2654 v3 = GetParameterBonus(v2); |
0 | 2655 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; |
2656 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
2657 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | |
2658 result = 1; | |
2659 if ( v6 >= 1 ) | |
2660 result = v6; | |
2661 return result; | |
2662 } | |
2663 | |
2664 //----- (0048CDDB) -------------------------------------------------------- | |
2665 int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID) | |
2666 { | |
2667 int v4; // esi@1 | |
2668 Player *v5; // edi@1 | |
2669 ItemGen *v6; // ebx@4 | |
2670 unsigned int v7; // ebp@4 | |
2671 unsigned int v8; // esi@4 | |
2672 int v9; // eax@4 | |
2673 int v10; // eax@9 | |
2674 char v11; // zf@9 | |
2675 int v12; // esi@10 | |
2676 int v13; // eax@11 | |
2677 enum MONSTER_SUPERTYPE v14; // edx@24 | |
2678 ItemGen *v15; // ebx@35 | |
2679 unsigned int v16; // ebp@35 | |
2680 unsigned int v17; // esi@35 | |
2681 int v18; // edx@38 | |
2682 int v19; // eax@40 | |
2683 enum MONSTER_SUPERTYPE v20; // edx@53 | |
2684 int v21; // esi@62 | |
2685 int v22; // eax@63 | |
2686 int v23; // ebx@63 | |
2687 int v24; // ebx@63 | |
2688 signed int result; // eax@64 | |
2689 MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20 | |
2690 MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49 | |
2691 int v28; // [sp+10h] [bp-10h]@1 | |
2692 int v29; // [sp+10h] [bp-10h]@33 | |
2693 signed int v30; // [sp+14h] [bp-Ch]@7 | |
2694 signed int v31; // [sp+14h] [bp-Ch]@36 | |
2695 int v32; // [sp+18h] [bp-8h]@1 | |
2696 int v33; // [sp+18h] [bp-8h]@8 | |
2697 int v34; // [sp+1Ch] [bp-4h]@1 | |
2698 int v35; // [sp+28h] [bp+8h]@37 | |
2699 | |
2700 v4 = 0; | |
2701 v5 = this; | |
2702 v34 = 0; | |
2703 v32 = 0; | |
2704 v28 = 0; | |
2705 if ( IsUnarmed() == 1 ) | |
2706 { | |
2707 v32 = rand() % 3 + 1; | |
2708 LABEL_61: | |
2709 v34 = v4; | |
2710 goto LABEL_62; | |
2711 } | |
816 | 2712 if ( HasItemEquipped(EQUIP_MAIN_HAND) ) |
0 | 2713 { |
232 | 2714 v6 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uMainHand-1]; |
0 | 2715 v7 = v6->uItemID; |
2716 v8 = v6->uItemID; | |
2717 v9 = pItemsTable->pItems[v8].uDamageDice; | |
898 | 2718 if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uShield ) |
0 | 2719 ++v9; |
2720 v30 = pItemsTable->pItems[v8].uDamageRoll; | |
2721 if ( v9 > 0 ) | |
2722 { | |
2723 v33 = v9; | |
2724 do | |
2725 { | |
2726 v10 = rand(); | |
2727 v11 = v33-- == 1; | |
2728 v28 += v10 % v30 + 1; | |
2729 } | |
2730 while ( !v11 ); | |
2731 } | |
2732 v12 = pItemsTable->pItems[v8].uDamageMod + v28; | |
2733 if ( !uTargetActorID ) | |
2734 goto LABEL_28; | |
377 | 2735 v13 = v6->uSpecEnchantmentType; |
0 | 2736 if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 ) |
2737 { | |
2738 v14 = (MONSTER_SUPERTYPE)1; | |
2739 } | |
2740 else | |
2741 { | |
2742 if ( v13 == 39 ) | |
2743 { | |
2744 v26 = MONSTER_SUPERTYPE_KREEGAN; | |
2745 } | |
2746 else | |
2747 { | |
2748 if ( v13 == 40 ) | |
2749 { | |
2750 v26 = MONSTER_SUPERTYPE_DRAGON; | |
2751 } | |
2752 else | |
2753 { | |
2754 if ( v13 == 63 || v7 == 517 ) | |
2755 { | |
2756 v26 = MONSTER_SUPERTYPE_ELF; | |
2757 } | |
2758 else | |
2759 { | |
2760 if ( v13 != 65 ) | |
2761 { | |
2762 LABEL_28: | |
2763 if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3 | |
2764 && pItemsTable->pItems[v6->uItemID].uSkillType == 2 | |
2765 && rand() % 100 < 10 ) | |
2766 v12 *= 3; | |
2767 v32 = v12; | |
2768 goto LABEL_33; | |
2769 } | |
2770 v26 = MONSTER_SUPERTYPE_TITAN; | |
2771 } | |
2772 } | |
2773 } | |
2774 v14 = v26; | |
2775 } | |
2776 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) ) | |
2777 v12 *= 2; | |
2778 goto LABEL_28; | |
2779 } | |
2780 LABEL_33: | |
2781 v29 = 0; | |
2782 if ( !a3 ) | |
2783 { | |
2784 if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) | |
2785 { | |
898 | 2786 v15 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uShield - 1]; |
0 | 2787 v16 = v15->uItemID; |
2788 v17 = v15->uItemID; | |
2789 if ( pItemsTable->pItems[v17].uEquipType != 4 ) | |
2790 { | |
2791 v31 = pItemsTable->pItems[v17].uDamageRoll; | |
2792 if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 ) | |
2793 { | |
2794 v35 = pItemsTable->pItems[v17].uDamageDice; | |
2795 do | |
2796 { | |
2797 v18 = rand() % v31; | |
2798 v11 = v35-- == 1; | |
2799 v29 += v18 + 1; | |
2800 } | |
2801 while ( !v11 ); | |
2802 } | |
2803 v4 = pItemsTable->pItems[v17].uDamageMod + v29; | |
2804 if ( !uTargetActorID ) | |
2805 goto LABEL_57; | |
377 | 2806 v19 = v15->uSpecEnchantmentType; |
0 | 2807 if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 ) |
2808 { | |
2809 v20 = (MONSTER_SUPERTYPE)1; | |
2810 } | |
2811 else | |
2812 { | |
2813 if ( v19 == 39 ) | |
2814 { | |
2815 v27 = MONSTER_SUPERTYPE_KREEGAN; | |
2816 } | |
2817 else | |
2818 { | |
2819 if ( v19 == 40 ) | |
2820 { | |
2821 v27 = MONSTER_SUPERTYPE_DRAGON; | |
2822 } | |
2823 else | |
2824 { | |
2825 if ( v19 == 63 || v16 == 517 ) | |
2826 { | |
2827 v27 = MONSTER_SUPERTYPE_ELF; | |
2828 } | |
2829 else | |
2830 { | |
2831 if ( v19 != 65 ) | |
2832 { | |
2833 LABEL_57: | |
2834 if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER | |
2835 && SkillToMastery(v5->pActiveSkills[2] >= 3u) | |
2836 && rand() % 100 < 10 ) | |
2837 v4 *= 3; | |
2838 goto LABEL_61; | |
2839 } | |
2840 v27 = MONSTER_SUPERTYPE_TITAN; | |
2841 } | |
2842 } | |
2843 } | |
2844 v20 = v27; | |
2845 } | |
2846 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) ) | |
2847 v4 *= 2; | |
2848 goto LABEL_57; | |
2849 } | |
2850 } | |
2851 } | |
2852 LABEL_62: | |
2853 v21 = v32 + v34; | |
2854 if ( !a2 ) | |
2855 { | |
2856 v22 = GetActualMight(); | |
1036 | 2857 v23 = GetParameterBonus(v22); |
0 | 2858 v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23; |
2859 v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24; | |
2860 } | |
2861 result = 1; | |
2862 if ( v21 >= 1 ) | |
2863 result = v21; | |
2864 return result; | |
2865 } | |
2866 | |
2867 //----- (0048D0B9) -------------------------------------------------------- | |
2868 int Player::GetRangedAttack() | |
2869 { | |
2870 Player *v1; // esi@1 | |
2871 int v2; // eax@1 | |
2872 int v3; // edi@3 | |
2873 int v4; // eax@4 | |
2874 int v5; // edi@4 | |
2875 int v6; // edi@4 | |
2876 int v7; // edi@4 | |
2877 | |
2878 v1 = this; | |
232 | 2879 v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1]; |
0 | 2880 if ( v2 < 64 || v2 > 65 ) |
2881 { | |
2882 v4 = GetActualAccuracy(); | |
1036 | 2883 v5 = GetParameterBonus(v4); |
0 | 2884 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; |
2885 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; | |
2886 v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; | |
2887 } | |
2888 else | |
2889 { | |
2890 v3 = GetActualAttack(1); | |
2891 } | |
2892 return v3; | |
2893 } | |
2894 | |
2895 //----- (0048D124) -------------------------------------------------------- | |
2896 int Player::GetRangedDamageMin() | |
2897 { | |
2898 Player *v1; // esi@1 | |
2899 int v2; // edi@1 | |
2900 int v3; // edi@1 | |
2901 int v4; // edi@1 | |
2902 unsigned __int16 v5; // ax@1 | |
2903 int result; // eax@6 | |
2904 | |
2905 v1 = this; | |
1040 | 2906 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN, 0); |
2907 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; | |
2908 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; | |
0 | 2909 v5 = v1->pActiveSkills[5]; |
2910 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2911 v4 += v1->pActiveSkills[5] & 0x3F; | |
2912 if ( v4 >= 1 ) | |
2913 result = v4; | |
2914 else | |
2915 result = 0; | |
2916 return result; | |
2917 } | |
2918 | |
2919 //----- (0048D191) -------------------------------------------------------- | |
2920 int Player::GetRangedDamageMax() | |
2921 { | |
2922 Player *v1; // esi@1 | |
2923 int v2; // edi@1 | |
2924 int v3; // edi@1 | |
2925 int v4; // edi@1 | |
2926 unsigned __int16 v5; // ax@1 | |
2927 int result; // eax@6 | |
2928 | |
2929 v1 = this; | |
1040 | 2930 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX, 0); |
2931 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; | |
2932 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; | |
0 | 2933 v5 = v1->pActiveSkills[5]; |
2934 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2935 v4 += v1->pActiveSkills[5] & 0x3F; | |
2936 if ( v4 >= 1 ) | |
2937 result = v4; | |
2938 else | |
2939 result = 0; | |
2940 return result; | |
2941 } | |
2942 | |
2943 //----- (0048D1FE) -------------------------------------------------------- | |
2944 bool Player::CalculateRangedDamageTo(int a2) | |
2945 { | |
2946 Player *v2; // ebx@1 | |
2947 bool result; // eax@1 | |
2948 ItemGen *v4; // ebx@2 | |
2949 unsigned int v5; // edi@2 | |
2950 unsigned int v6; // esi@2 | |
2951 int v7; // edx@4 | |
2952 char v8; // zf@4 | |
2953 int v9; // esi@5 | |
2954 int v10; // ebx@6 | |
2955 enum MONSTER_SUPERTYPE v11; // edx@7 | |
2956 unsigned __int16 v12; // ax@19 | |
2957 MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13 | |
2958 Player *v14; // [sp+4h] [bp-10h]@1 | |
2959 signed int v15; // [sp+8h] [bp-Ch]@2 | |
2960 int v16; // [sp+Ch] [bp-8h]@3 | |
2961 int v17; // [sp+10h] [bp-4h]@1 | |
2962 | |
2963 v17 = 0; | |
2964 v2 = this; | |
2965 v14 = this; | |
2966 result = HasItemEquipped(EQUIP_BOW); | |
2967 if ( !result ) | |
2968 return result; | |
232 | 2969 v4 = (ItemGen *)&v2->pInventoryItems[v2->pEquipment.uBow-1]; |
0 | 2970 v5 = v4->uItemID; |
2971 v6 = v4->uItemID; | |
2972 v15 = pItemsTable->pItems[v6].uDamageRoll; | |
2973 if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 ) | |
2974 { | |
2975 v16 = pItemsTable->pItems[v6].uDamageDice; | |
2976 do | |
2977 { | |
2978 v7 = rand() % v15; | |
2979 v8 = v16-- == 1; | |
2980 v17 += v7 + 1; | |
2981 } | |
2982 while ( !v8 ); | |
2983 } | |
2984 v9 = pItemsTable->pItems[v6].uDamageMod + v17; | |
2985 if ( a2 ) | |
2986 { | |
377 | 2987 v10 = v4->uSpecEnchantmentType; |
0 | 2988 if ( v10 == 64 ) |
2989 { | |
2990 v11 = (MONSTER_SUPERTYPE)1; | |
2991 goto LABEL_17; | |
2992 } | |
2993 if ( v10 == 39 || v5 == 508 ) | |
2994 { | |
2995 v13 = MONSTER_SUPERTYPE_KREEGAN; | |
2996 goto LABEL_16; | |
2997 } | |
2998 if ( v10 == 40 ) | |
2999 { | |
3000 v13 = MONSTER_SUPERTYPE_DRAGON; | |
3001 goto LABEL_16; | |
3002 } | |
3003 if ( v10 == 63 || v5 == 517 ) | |
3004 { | |
3005 v13 = MONSTER_SUPERTYPE_ELF; | |
3006 LABEL_16: | |
3007 v11 = v13; | |
3008 LABEL_17: | |
3009 if ( MonsterStats::BelongsToSupertype(a2, v11) ) | |
3010 v9 *= 2; | |
3011 goto LABEL_19; | |
3012 } | |
3013 } | |
3014 LABEL_19: | |
3015 v12 = v14->pActiveSkills[5]; | |
3016 if ( v12 ) | |
3017 { | |
3018 if ( (signed int)SkillToMastery(v12) >= 4 ) | |
3019 v9 += v14->pActiveSkills[5] & 0x3F; | |
3020 } | |
3021 return v9; | |
3022 } | |
3023 | |
3024 //----- (0048D2EA) -------------------------------------------------------- | |
3025 char *Player::GetMeleeDamageString() | |
3026 { | |
1036 | 3027 signed int itemid; // eax@1 |
3028 int min_damage; // edi@3 | |
3029 int max_damage; // eax@3 | |
0 | 3030 |
3031 static char player__getmeleedamagestring_static_buff[40]; // idb | |
3032 | |
1036 | 3033 if ( pEquipment.uMainHand) |
3034 { | |
3035 itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; | |
3036 if ( itemid < 64 || itemid > 65 ) //blasters | |
3037 { | |
3038 min_damage = GetMeleeDamageMinimal(); | |
3039 max_damage = GetMeleeDamageMaximal(); | |
3040 } | |
3041 else | |
3042 { //for blasters | |
3043 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0); | |
3044 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0); | |
3045 } | |
3046 if ( max_damage ) | |
3047 { | |
3048 if ( min_damage == max_damage ) | |
3049 { | |
3050 sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage); | |
3051 } | |
3052 else | |
3053 { | |
3054 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage); | |
3055 } | |
3056 } | |
3057 else | |
3058 { | |
3059 strcpy(player__getmeleedamagestring_static_buff, "N/A"); | |
3060 } | |
3061 | |
3062 if (( itemid >= 135 )&&( itemid <= 159 )) //wands | |
3063 { | |
3064 strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" | |
3065 } | |
3066 } | |
0 | 3067 else |
1036 | 3068 strcpy(player__getmeleedamagestring_static_buff, "N/A"); |
3069 return player__getmeleedamagestring_static_buff; | |
0 | 3070 } |
3071 | |
3072 //----- (0048D396) -------------------------------------------------------- | |
3073 char *Player::GetRangedDamageString() | |
1036 | 3074 { |
3075 signed int itemid; // eax@1 | |
3076 int min_damage; // edi@3 | |
3077 int max_damage; // eax@3 | |
3078 | |
3079 static char player__getrangeddamagestring_static_buff[40]; // idb | |
3080 if ( pEquipment.uMainHand) | |
3081 { | |
3082 itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; | |
3083 if ( itemid < 64 || itemid > 65 ) //blasters | |
3084 { | |
3085 min_damage = GetRangedDamageMin(); | |
3086 max_damage = GetRangedDamageMax(); | |
3087 } | |
3088 else | |
3089 { //for blasters | |
3090 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); | |
3091 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); | |
3092 } | |
3093 if ( max_damage ) | |
3094 { | |
3095 if ( min_damage == max_damage ) | |
3096 { | |
3097 sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); | |
3098 } | |
3099 else | |
3100 { | |
3101 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); | |
3102 } | |
3103 } | |
3104 else | |
3105 { | |
3106 strcpy(player__getrangeddamagestring_static_buff, "N/A"); | |
3107 } | |
3108 | |
3109 if (( itemid >= 135 )&&( itemid <= 159 )) //wands | |
3110 { | |
3111 strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" | |
3112 } | |
3113 } | |
0 | 3114 else |
1036 | 3115 strcpy(player__getrangeddamagestring_static_buff, "N/A"); |
3116 return player__getrangeddamagestring_static_buff; | |
3117 } | |
0 | 3118 |
3119 //----- (0048D45A) -------------------------------------------------------- | |
3120 bool Player::CanTrainToNextLevel() | |
3121 { | |
3122 int v1; // edx@1 | |
3123 int v2; // eax@1 | |
3124 int i; // esi@1 | |
3125 | |
3126 v1 = this->uLevel; | |
3127 v2 = 0; | |
3128 for ( i = 0; i < v1; ++i ) | |
3129 v2 += i + 1; | |
3130 return (signed __int64)this->uExperience >= 1000 * v2; | |
3131 } | |
3132 | |
3133 //----- (0048D498) -------------------------------------------------------- | |
3134 unsigned int Player::GetExperienceDisplayColor() | |
3135 { | |
3136 unsigned int result; // eax@2 | |
3137 | |
3138 if ( CanTrainToNextLevel() ) | |
995 | 3139 result = ui_character_bonus_text_color; |
0 | 3140 else |
995 | 3141 result = ui_character_default_text_color; |
0 | 3142 return result; |
3143 } | |
3144 | |
3145 //----- (0048D4B3) -------------------------------------------------------- | |
1036 | 3146 int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int amount ) |
3147 { | |
3148 | |
3149 int resist_value; // edi@8 | |
3150 int player_luck; // eax@21 | |
3151 signed int res_rand_divider; // ebx@2 | |
3152 int armor_skill; // eax@29 | |
3153 enum CHARACTER_ATTRIBUTE_TYPE player_resist; // [sp-4h] [bp-10h]@9 | |
3154 signed int result_amount_dmg; // [sp+8h] [bp-4h]@17 | |
3155 | |
3156 player_resist=CHARACTER_ATTRIBUTE_STRENGTH; | |
3157 switch(dmg_type) | |
3158 { | |
3159 case DMGT_FIRE: player_resist=CHARACTER_ATTRIBUTE_RESIST_FIRE; break; | |
3160 case DMGT_ELECTR: player_resist=CHARACTER_ATTRIBUTE_RESIST_AIR; break; | |
3161 case DMGT_COLD: player_resist=CHARACTER_ATTRIBUTE_RESIST_WATER; break; | |
3162 case DMGT_3: player_resist=CHARACTER_ATTRIBUTE_RESIST_EARTH; break; | |
3163 | |
3164 case DMGT_SPIRIT: player_resist=CHARACTER_ATTRIBUTE_RESIST_SPIRIT;break; | |
3165 case DMGT_MIND: player_resist=CHARACTER_ATTRIBUTE_RESIST_MIND; break; | |
3166 case DMGT_BODY: player_resist=CHARACTER_ATTRIBUTE_RESIST_BODY; break; | |
3167 } | |
3168 if (player_resist) | |
3169 resist_value = GetActualResistance(player_resist); | |
3170 else | |
3171 resist_value = 0; | |
3172 | |
3173 result_amount_dmg = amount; | |
3174 if ( classType == PLAYER_CLASS_LICH && resist_value >= 200 ) | |
0 | 3175 return 0; |
1036 | 3176 player_luck = GetActualLuck(); |
3177 res_rand_divider = GetParameterBonus(player_luck) + resist_value + 30; | |
3178 | |
3179 if ( resist_value ) | |
3180 { | |
3181 if ( rand() % res_rand_divider >= 30 ) | |
3182 { | |
3183 result_amount_dmg = amount >> 1; | |
3184 if ( rand() % res_rand_divider >= 30 ) | |
0 | 3185 { |
1036 | 3186 result_amount_dmg = amount >> 2; |
3187 if ( rand() % res_rand_divider >= 30 ) | |
0 | 3188 { |
1036 | 3189 result_amount_dmg = amount >> 3; |
3190 if ( rand() % res_rand_divider >= 30 ) | |
3191 result_amount_dmg = amount >> 4; | |
0 | 3192 } |
3193 } | |
3194 } | |
3195 } | |
1036 | 3196 if (( dmg_type == DMGT_PHISYCAL )&&( pEquipment.uArmor )) |
3197 { | |
3198 if (!pOwnItems[pEquipment.uArmor-1].Broken()) | |
0 | 3199 { |
1036 | 3200 armor_skill = GetEquippedItemSkillType(EQUIP_ARMOUR); |
3201 if ( armor_skill==PLAYER_SKILL_PLATE ) | |
0 | 3202 { |
1036 | 3203 if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 ) |
3204 return (int)(double)result_amount_dmg * 0.5; | |
0 | 3205 } |
1036 | 3206 if (armor_skill==PLAYER_SKILL_CHAIN ) |
0 | 3207 { |
1036 | 3208 if (SkillToMastery(pActiveSkills[PLAYER_SKILL_CHAIN]) == 4) |
3209 return (int)(double)result_amount_dmg * 0.66670001; | |
0 | 3210 } |
3211 } | |
1036 | 3212 } |
3213 return result_amount_dmg; | |
0 | 3214 } |
3215 | |
3216 //----- (0048D62C) -------------------------------------------------------- | |
816 | 3217 ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot) |
3218 { | |
3219 return pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uEquipType; | |
0 | 3220 } |
3221 | |
3222 //----- (0048D651) -------------------------------------------------------- | |
816 | 3223 PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot) |
3224 { | |
3225 return (PLAYER_SKILL_TYPE)pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType; | |
0 | 3226 } |
3227 | |
3228 //----- (0048D676) -------------------------------------------------------- | |
3229 bool Player::IsUnarmed() | |
3230 { | |
1091 | 3231 return HasItemEquipped(EQUIP_MAIN_HAND) != 0 && |
3232 !(HasItemEquipped(EQUIP_OFF_HAND) == 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD); | |
0 | 3233 } |
3234 | |
3235 //----- (0048D6AA) -------------------------------------------------------- | |
3236 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | |
3237 { | |
3238 auto i = pEquipment.pIndices[uEquipIndex]; | |
3239 if (i) | |
1080 | 3240 return ~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN); |
1036 | 3241 else |
3242 return false; | |
0 | 3243 } |
3244 | |
3245 //----- (0048D6D0) -------------------------------------------------------- | |
3246 bool Player::HasEnchantedItemEquipped(int uEnchantment) | |
3247 { | |
3248 for (uint i = 0; i < 16; ++i) | |
3249 { | |
3250 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && | |
1080 | 3251 pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment) |
0 | 3252 // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment) |
3253 return true; | |
3254 } | |
3255 return false; | |
3256 } | |
3257 | |
3258 //----- (0048D709) -------------------------------------------------------- | |
1080 | 3259 bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type ) |
3260 { | |
1010 | 3261 |
0 | 3262 int v6; // esi@5 |
3263 | |
1080 | 3264 if ( equip_type >= 16 ) |
0 | 3265 { |
3266 v6 = 0; | |
3267 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) | |
1091 | 3268 || pInventoryItems[pEquipment.pIndices[v6] - 1].uItemID != item_id ) |
0 | 3269 { |
3270 ++v6; | |
3271 if ( (signed int)v6 >= 16 ) | |
3272 return 0; | |
3273 } | |
3274 return 1; | |
3275 } | |
1080 | 3276 if ( HasItemEquipped(equip_type) && pInventoryItems[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ) |
0 | 3277 return 1; |
3278 return 0; | |
3279 } | |
3280 | |
3281 //----- (0048D76C) -------------------------------------------------------- | |
3282 bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6) | |
3283 { | |
3284 unsigned __int16 v6; // cx@8 | |
3285 int v7; // edi@8 | |
3286 unsigned int v8; // ebx@8 | |
3287 unsigned int v9; // esi@8 | |
3288 int v10; // eax@8 | |
3289 int v11; // edi@12 | |
3290 bool result; // eax@13 | |
3291 | |
3292 if ( !a2 | |
3293 || this->pConditions[16] | |
3294 || this->pConditions[14] | |
3295 || this->pConditions[15] | |
3296 || this->pConditions[4] | |
3297 || this->pConditions[13] | |
3298 || this->pConditions[2] ) | |
3299 { | |
3300 result = 0; | |
3301 } | |
3302 else | |
3303 { | |
3304 v6 = this->pActiveSkills[34]; | |
3305 v7 = v6 & 0x3F; | |
3306 v8 = SkillToMastery(v6); | |
3307 v9 = a2->GetValue(); | |
3308 v10 = pItemsTable->pItems[a2->uItemID].uEquipType; | |
3309 if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 ) | |
3310 v9 *= 3; | |
3311 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; | |
3312 *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0); | |
3313 if ( rand() % 100 >= 5 ) | |
3314 { | |
3315 if ( *a6 > v11 ) | |
3316 result = *a6 - v11 < 500; | |
3317 else | |
3318 result = 2; | |
3319 } | |
3320 else | |
3321 { | |
3322 result = 0; | |
3323 } | |
3324 } | |
3325 return result; | |
3326 } | |
3327 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3328 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3329 | |
3330 //----- (0048D88B) -------------------------------------------------------- | |
3331 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | |
3332 { | |
3333 Player *v4; // esi@1 | |
3334 Actor *v5; // edi@1 | |
3335 unsigned __int16 v6; // cx@10 | |
3336 int v7; // ebx@10 | |
3337 unsigned int v8; // esi@10 | |
3338 int v9; // eax@10 | |
3339 int v10; // esi@10 | |
3340 int v11; // eax@13 | |
3341 signed int v12; // ebx@15 | |
3342 signed int v13; // edx@15 | |
3343 int v14; // ecx@15 | |
3344 unsigned __int16 v15; // si@21 | |
3345 unsigned int v16; // ebx@24 | |
3346 int v17; // esi@24 | |
3347 const void *v18; // eax@29 | |
3348 unsigned int v19; // esi@31 | |
3349 int v20; // eax@34 | |
3350 char v21; // zf@36 | |
3351 unsigned int v22; // ST0C_4@39 | |
3352 char *v23; // esi@39 | |
3353 const char *v25; // [sp-Ch] [bp-48h]@40 | |
3354 int v26; // [sp-8h] [bp-44h]@40 | |
3355 ItemGen v27; // [sp+8h] [bp-34h]@15 | |
3356 unsigned int v28; // [sp+2Ch] [bp-10h]@10 | |
3357 int v29; // [sp+30h] [bp-Ch]@10 | |
3358 int v30; // [sp+34h] [bp-8h]@10 | |
3359 Player *v31; // [sp+38h] [bp-4h]@1 | |
3360 signed int _steal_perma; // [sp+48h] [bp+Ch]@12 | |
3361 | |
3362 v4 = this; | |
3363 v5 = &pActors[uActorID]; | |
3364 v31 = this; | |
3365 if ( &pActors[uActorID] | |
3366 && !this->pConditions[16] | |
3367 && !this->pConditions[14] | |
3368 && !this->pConditions[15] | |
3369 && !this->pConditions[4] | |
3370 && !this->pConditions[13] | |
3371 && !this->pConditions[2] ) | |
3372 { | |
3373 if ( !(BYTE2(v5->uAttributes) & 0x80) ) | |
3374 pActors[uActorID].SetRandomGoldIfTheresNoItem(); | |
3375 v6 = v4->pActiveSkills[34]; | |
3376 v7 = v6 & 0x3F; | |
3377 v8 = SkillToMastery(v6); | |
3378 v9 = rand(); | |
3379 v28 = 4 * v8; | |
3380 v30 = dword_4EDEA0[v8]; | |
3381 v29 = dword_4EDEB4[v9 % 100 / 20]; | |
3382 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation); | |
3383 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) ) | |
3384 { | |
322 | 3385 Actor::AggroSurroundingPeasants(uActorID, 1); |
0 | 3386 _steal_perma = 0; |
3387 v26 = (int)v31->pName; | |
3388 v25 = pGlobalTXT_LocalizationStrings[376]; | |
3389 } | |
3390 else | |
3391 { | |
3392 v11 = rand(); | |
3393 if ( v11 % 100 >= 40 ) | |
3394 { | |
3395 if ( v11 % 100 >= 70 ) | |
3396 { | |
3397 v19 = 0; | |
3398 if ( v7 > 0 ) | |
3399 { | |
3400 do | |
3401 { | |
3402 --v7; | |
3403 v19 += rand() % dword_4EDEC4[v28 / 4] + 1; | |
3404 } | |
3405 while ( v7 ); | |
3406 } | |
3407 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 ) | |
3408 return _steal_perma; | |
377 | 3409 v20 = (int)&v5->array_000234[3].uSpecEnchantmentType; |
3410 if ( (signed int)v19 > v5->array_000234[3].uSpecEnchantmentType ) | |
3411 v19 = v5->array_000234[3].uSpecEnchantmentType; | |
0 | 3412 v21 = *(int *)v20 == v19; |
3413 *(int *)v20 -= v19; | |
3414 if ( v21 ) | |
3415 v5->array_000234[3].uItemID = 0; | |
3416 if ( v19 ) | |
3417 { | |
3418 party_finds_gold(v19, 2); | |
3419 v22 = v19; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
3420 v23 = pTmpBuf2.data(); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
3421 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], v31->pName, v22); |
0 | 3422 LABEL_43: |
3423 ShowStatusBarString(v23, 2u); | |
3424 return _steal_perma; | |
3425 } | |
3426 } | |
3427 else | |
3428 { | |
3429 v27.Reset(); | |
3430 v12 = 0; | |
3431 v13 = 0; | |
3432 v14 = (int)v5->array_000234; | |
3433 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 ) | |
3434 { | |
3435 ++v13; | |
3436 v14 += 36; | |
3437 if ( v13 >= 4 ) | |
3438 goto LABEL_21; | |
3439 } | |
3440 v12 = 1; | |
3441 LABEL_21: | |
3442 v15 = v5->uCarriedItemID; | |
3443 if ( v15 || v12 ) | |
3444 { | |
3445 v27.Reset(); | |
3446 if ( v15 ) | |
3447 { | |
3448 v16 = (signed __int16)v15; | |
3449 v5->uCarriedItemID = 0; | |
3450 v27.uItemID = (signed __int16)v15; | |
3451 v17 = (signed __int16)v15; | |
3452 if ( pItemsTable->pItems[v17].uEquipType == 12 ) | |
3453 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1; | |
3454 if ( pItemsTable->pItems[v17].uEquipType == 14 ) | |
3455 { | |
3456 if ( v16 != 220 ) | |
570 | 3457 v27.uEnchantmentType = 2 * rand() % 4 + 2; |
0 | 3458 } |
3459 } | |
3460 else | |
3461 { | |
3462 v18 = &v5->array_000234[rand() % 4]; | |
3463 memcpy(&v27, v18, sizeof(v27)); | |
3464 ((ItemGen *)v18)->Reset(); | |
3465 v16 = v27.uItemID; | |
3466 } | |
3467 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
3468 sprintf( | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
3469 pTmpBuf2.data(), |
0 | 3470 pGlobalTXT_LocalizationStrings[304], |
3471 v31->pName, | |
3472 pItemsTable->pItems[v16].pUnidentifiedName); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
3473 ShowStatusBarString(pTmpBuf2.data(), 2u); |
0 | 3474 sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
3475 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem)); | |
3476 pMouse->SetCursorBitmapFromItemID(v16); | |
3477 return _steal_perma; | |
3478 } | |
3479 } | |
3480 } | |
3481 v26 = (int)v31->pName; | |
3482 v25 = pGlobalTXT_LocalizationStrings[377]; | |
3483 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
3484 v23 = pTmpBuf2.data(); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
3485 sprintfex(pTmpBuf2.data(), v25, v26); |
0 | 3486 goto LABEL_43; |
3487 } | |
3488 return 0; | |
3489 } | |
3490 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3491 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3492 // 4EDEC4: using guessed type int dword_4EDEC4[]; | |
3493 | |
3494 //----- (0048DBB9) -------------------------------------------------------- | |
3495 void Player::Heal(int amount) | |
3496 { | |
1010 | 3497 signed int max_health; // eax@3 |
3498 | |
3499 if ( !pConditions[Condition_Eradicated] && !pConditions[Condition_Dead] ) | |
3500 { | |
3501 max_health = GetMaxHealth(); | |
3502 if ( pConditions[Condition_Zombie] ) | |
3503 max_health /= 2; | |
3504 sHealth += amount; | |
3505 if ( sHealth > max_health ) | |
3506 sHealth = max_health; | |
3507 if ( pConditions[Condition_Unconcious] ) | |
3508 { | |
3509 if ( sHealth > 0 ) | |
3510 { | |
3511 pConditions[Condition_Unconcious] = 0i64; | |
0 | 3512 } |
3513 } | |
3514 } | |
3515 } | |
3516 | |
3517 //----- (0048DC1E) -------------------------------------------------------- | |
1036 | 3518 int Player::ReceiveDamage( signed int amount, DAMAGE_TYPE dmg_type ) |
3519 { | |
3520 signed int recieved_dmg; // eax@1 | |
3521 unsigned int armor_indx; // eax@8 | |
3522 bool broke_armor; | |
3523 | |
3524 pConditions[Condition_Sleep] = 0i64; | |
3525 recieved_dmg = CalculateIncommingDamage(dmg_type, amount); | |
3526 sHealth -= recieved_dmg; | |
3527 broke_armor = sHealth <= -10; | |
3528 if ( sHealth < 1 ) // | |
3529 { | |
3530 if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1) | |
3531 || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0i64 ) | |
0 | 3532 { |
1019 | 3533 SetCondition(Condition_Unconcious, 0); |
0 | 3534 } |
3535 else | |
3536 { | |
1019 | 3537 SetCondition(Condition_Dead, 0); |
1036 | 3538 //v6 = LODWORD(pParty->uTimePlayed); ???? if equals 0 do not broke armor? |
3539 if ( sHealth > 0 ) | |
3540 sHealth = 0; | |
3541 } | |
3542 if (broke_armor ) | |
3543 { | |
3544 armor_indx = pEquipment.uArmor; | |
3545 if ( armor_indx ) | |
0 | 3546 { |
1036 | 3547 if ( !pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED) |
0 | 3548 { |
1036 | 3549 pOwnItems[armor_indx-1].uAttributes|=ITEM_BROKEN; |
0 | 3550 } |
3551 } | |
3552 } | |
3553 } | |
1036 | 3554 if ( recieved_dmg && CanAct() ) |
187 | 3555 PlaySound(SPEECH_24, 0); |
1036 | 3556 return recieved_dmg; |
0 | 3557 } |
3558 | |
3559 //----- (0048DCF6) -------------------------------------------------------- | |
3560 int Player::_48DCF6(int a2, Actor *pActor) | |
3561 { | |
3562 signed int v3; // edi@1 | |
3563 signed int v4; // ebx@1 | |
3564 Player *v5; // esi@1 | |
3565 int v6; // eax@2 | |
3566 int v7; // eax@5 | |
3567 int v8; // eax@8 | |
3568 int v9; // ebx@8 | |
3569 int v10; // eax@8 | |
3570 int v11; // ebx@8 | |
3571 signed int v12; // edx@9 | |
3572 ItemGen *v13; // eax@9 | |
3573 int v14; // edx@16 | |
3574 unsigned int v15; // edx@17 | |
3575 int v16; // edx@26 | |
3576 unsigned int v17; // edx@27 | |
3577 signed int v19; // edx@38 | |
3578 int *v20; // ecx@38 | |
3579 signed int v21; // eax@40 | |
3580 int v22; // eax@49 | |
3581 signed int v23; // ebx@49 | |
3582 unsigned int v24; // eax@60 | |
3583 int v25; // ecx@61 | |
3584 int v26; // ebx@74 | |
3585 void *v27; // ecx@76 | |
3586 unsigned int v28; // ebx@78 | |
3587 signed int result; // eax@86 | |
3588 SoundID v30; // [sp-20h] [bp-C0h]@56 | |
3589 signed int v31; // [sp-1Ch] [bp-BCh]@56 | |
3590 unsigned int v32; // [sp-18h] [bp-B8h]@56 | |
3591 signed int v33; // [sp-14h] [bp-B4h]@56 | |
3592 signed int v34; // [sp-10h] [bp-B0h]@56 | |
3593 int v35; // [sp-Ch] [bp-ACh]@56 | |
3594 unsigned int v36; // [sp-8h] [bp-A8h]@51 | |
3595 unsigned int v37; // [sp-8h] [bp-A8h]@56 | |
3596 unsigned int v38; // [sp-8h] [bp-A8h]@57 | |
3597 unsigned int v39; // [sp-8h] [bp-A8h]@68 | |
3598 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4 | |
3599 int v41; // [sp-4h] [bp-A4h]@51 | |
3600 int v42; // [sp-4h] [bp-A4h]@56 | |
3601 int v43; // [sp-4h] [bp-A4h]@57 | |
3602 signed int v44; // [sp-4h] [bp-A4h]@59 | |
3603 int v45; // [sp-4h] [bp-A4h]@68 | |
3604 char v46[140]; // [sp+Ch] [bp-94h]@13 | |
3605 unsigned int v47; // [sp+98h] [bp-8h]@1 | |
3606 int v48; // [sp+9Ch] [bp-4h]@1 | |
3607 | |
3608 v3 = 0; | |
3609 v4 = 0; | |
3610 v5 = this; | |
3611 v47 = 0; | |
3612 v48 = 0; | |
3613 switch ( a2 ) | |
3614 { | |
3615 case 1: | |
3616 v6 = GetActualWillpower(); | |
3617 goto LABEL_46; | |
3618 case 2: | |
3619 case 3: | |
3620 case 4: | |
3621 case 9: | |
3622 case 10: | |
3623 case 11: | |
3624 case 13: | |
3625 case 21: | |
3626 v6 = GetActualEndurance(); | |
3627 goto LABEL_46; | |
3628 case 5: | |
3629 case 12: | |
3630 case 23: | |
3631 v40 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
3632 goto LABEL_5; | |
3633 case 15: | |
3634 v40 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
3635 goto LABEL_5; | |
3636 case 6: | |
3637 case 7: | |
3638 case 8: | |
3639 case 14: | |
3640 case 16: | |
3641 v40 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
3642 LABEL_5: | |
3643 v7 = GetActualResistance(v40); | |
3644 goto LABEL_47; | |
3645 case 22: | |
3646 v8 = GetActualWillpower(); | |
1036 | 3647 v9 = GetParameterBonus(v8); |
0 | 3648 v10 = GetActualIntelligence(); |
1036 | 3649 v11 = (GetParameterBonus(v10) + v9) >> 1; |
0 | 3650 break; |
3651 case 17: | |
3652 v12 = 0; | |
3653 v13 = this->pInventoryItems; | |
3654 do | |
3655 { | |
315 | 3656 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->Broken()) |
0 | 3657 v46[v4++] = v12; |
3658 ++v12; | |
3659 ++v13; | |
3660 } | |
3661 while ( v12 < 138 ); | |
3662 goto LABEL_36; | |
3663 case 18: | |
3664 v14 = 0; | |
3665 do | |
3666 { | |
3667 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) | |
3668 { | |
816 | 3669 if ( v15 == EQUIP_ARMOUR ) |
898 | 3670 v46[v4++] = LOBYTE(v5->pEquipment.uArmor) - 1; |
816 | 3671 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v15) == 4 ) |
898 | 3672 v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v15) - 1; |
0 | 3673 } |
3674 v14 = v15 + 1; | |
3675 } | |
3676 while ( v14 < 16 ); | |
3677 goto LABEL_36; | |
3678 case 19: | |
3679 v16 = 0; | |
3680 do | |
3681 { | |
3682 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) ) | |
3683 { | |
3684 if ( v17 == 2 ) | |
3685 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; | |
3686 if ( (!v17 || v17 == 1) | |
816 | 3687 && (!GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) == 1) ) |
898 | 3688 v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v17) - 1; |
0 | 3689 } |
3690 v16 = v17 + 1; | |
3691 } | |
3692 while ( v16 < 16 ); | |
3693 LABEL_36: | |
3694 if ( !v4 ) | |
3695 goto LABEL_87; | |
3696 v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]]; | |
3697 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod); | |
3698 break; | |
3699 case 20: | |
3700 v19 = 0; | |
3701 v20 = this->pInventoryIndices; | |
3702 do | |
3703 { | |
3704 if ( *v20 > 0 ) | |
3705 { | |
232 | 3706 v21 = *(int *)&v5->pInventoryItems[*v20-1]; |
0 | 3707 if ( v21 > 0 ) |
3708 { | |
3709 if ( v21 <= 134 ) | |
3710 v46[v4++] = v19; | |
3711 } | |
3712 } | |
3713 ++v19; | |
3714 ++v20; | |
3715 } | |
3716 while ( v19 < 126 ); | |
3717 if ( !v4 ) | |
3718 goto LABEL_87; | |
3719 v47 = (unsigned __int8)v46[rand() % v4]; | |
3720 v6 = GetActualAccuracy(); | |
3721 LABEL_46: | |
1036 | 3722 v7 = GetParameterBonus(v6); |
0 | 3723 LABEL_47: |
3724 v11 = v7; | |
3725 break; | |
3726 default: | |
3727 v11 = 0; | |
3728 break; | |
3729 } | |
3730 v22 = GetActualLuck(); | |
1036 | 3731 v23 = GetParameterBonus(v22) + v11 + 30; |
0 | 3732 if ( rand() % v23 >= 30 ) |
3733 { | |
3734 LABEL_87: | |
3735 result = 0; | |
3736 } | |
3737 else | |
3738 { | |
3739 switch ( a2 ) | |
3740 { | |
3741 case 1: | |
3742 v41 = 1; | |
3743 v36 = 0; | |
3744 goto LABEL_56; | |
3745 case 2: | |
3746 v41 = 1; | |
3747 v36 = 1; | |
3748 goto LABEL_56; | |
3749 case 3: | |
3750 v41 = 1; | |
3751 v36 = 2; | |
3752 goto LABEL_56; | |
3753 case 23: | |
3754 v41 = 1; | |
3755 v36 = 3; | |
3756 goto LABEL_56; | |
3757 case 4: | |
3758 v41 = 1; | |
3759 v36 = 4; | |
3760 LABEL_56: | |
3761 SetCondition(v36, v41); | |
3762 v42 = 0; | |
3763 v37 = 0; | |
3764 v35 = 0; | |
3765 v34 = 0; | |
3766 v33 = -1; | |
3767 v32 = 0; | |
3768 v31 = 0; | |
3769 v30 = (SoundID)221; | |
3770 goto LABEL_83; | |
3771 case 5: | |
3772 v43 = 1; | |
3773 v38 = 5; | |
3774 goto LABEL_70; | |
3775 case 6: | |
3776 case 7: | |
3777 case 8: | |
3778 if ( a2 == 6 ) | |
3779 { | |
3780 v44 = 6; | |
3781 goto LABEL_60; | |
3782 } | |
3783 v25 = 2 * (a2 != 8) + 8; | |
3784 goto LABEL_65; | |
3785 case 9: | |
3786 if ( a2 == 6 ) | |
3787 { | |
3788 v44 = 7; | |
3789 LABEL_60: | |
3790 v24 = v44; | |
3791 } | |
3792 else | |
3793 { | |
3794 v25 = 2 * (a2 != 8) + 9; | |
3795 LABEL_65: | |
3796 v24 = v25; | |
3797 } | |
3798 SetCondition(v24, 1); | |
3799 v42 = 0; | |
3800 v37 = 0; | |
3801 v35 = 0; | |
3802 v34 = 0; | |
3803 v33 = -1; | |
3804 v32 = 0; | |
3805 v31 = 0; | |
3806 v30 = (SoundID)222; | |
3807 LABEL_83: | |
3808 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42); | |
3809 do | |
3810 { | |
3811 LABEL_84: | |
3812 if ( v5 == pPlayers[v3 + 1] ) | |
3813 break; | |
3814 ++v3; | |
3815 } | |
3816 while ( v3 < 4 ); | |
3817 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3); | |
3818 result = 1; | |
3819 break; | |
3820 case 12: | |
3821 v43 = 1; | |
3822 v38 = 12; | |
3823 goto LABEL_70; | |
3824 case 15: | |
3825 v45 = 1; | |
3826 v39 = 15; | |
3827 goto LABEL_73; | |
3828 case 13: | |
3829 v43 = 1; | |
3830 v38 = 13; | |
3831 LABEL_70: | |
3832 SetCondition(v38, v43); | |
3833 v42 = 0; | |
3834 v37 = 0; | |
3835 v35 = 0; | |
3836 v34 = 0; | |
3837 v33 = -1; | |
3838 v32 = 0; | |
3839 v31 = 0; | |
3840 v30 = (SoundID)224; | |
3841 goto LABEL_83; | |
3842 case 14: | |
3843 v45 = 1; | |
3844 v39 = 14; | |
3845 goto LABEL_73; | |
3846 case 16: | |
3847 v45 = 1; | |
3848 v39 = 16; | |
3849 LABEL_73: | |
3850 SetCondition(v39, v45); | |
3851 v42 = 0; | |
3852 v37 = 0; | |
3853 v35 = 0; | |
3854 v34 = 0; | |
3855 v33 = -1; | |
3856 v32 = 0; | |
3857 v31 = 0; | |
3858 v30 = (SoundID)225; | |
3859 goto LABEL_83; | |
3860 case 17: | |
3861 case 18: | |
3862 case 19: | |
3863 v26 = v48; | |
3864 if ( *(char *)(v48 + 21) & 2 ) | |
3865 goto LABEL_84; | |
187 | 3866 PlaySound(SPEECH_40, 0); |
0 | 3867 *(int *)(v26 + 20) |= 2u; |
3868 goto LABEL_79; | |
3869 case 20: | |
187 | 3870 PlaySound(SPEECH_40, 0); |
0 | 3871 v27 = pActor->array_000234; |
3872 if ( pActor->array_000234[0].uItemID ) | |
3873 { | |
3874 v27 = &pActor->array_000234[1]; | |
3875 if ( pActor->array_000234[1].uItemID ) | |
3876 goto LABEL_84; | |
3877 } | |
3878 v28 = v47; | |
654 | 3879 memcpy(v27, &v5->pInventoryItems[v5->pInventoryIndices[v47]-1], 0x24u); |
0 | 3880 RemoveItemAtInventoryIndex(v28); |
3881 LABEL_79: | |
3882 v42 = 0; | |
3883 v37 = 0; | |
3884 v35 = 0; | |
3885 v34 = 0; | |
3886 v33 = -1; | |
3887 v32 = 0; | |
3888 v31 = 0; | |
3889 v30 = (SoundID)47; | |
3890 goto LABEL_83; | |
3891 case 21: | |
187 | 3892 PlaySound(SPEECH_42, 0); |
0 | 3893 ++v5->sAgeModifier; |
3894 goto LABEL_82; | |
3895 case 22: | |
187 | 3896 PlaySound(SPEECH_41, 0); |
0 | 3897 v5->sMana = 0; |
3898 LABEL_82: | |
3899 v42 = 0; | |
3900 v37 = 0; | |
3901 v35 = 0; | |
3902 v34 = 0; | |
3903 v33 = -1; | |
3904 v32 = 0; | |
3905 v31 = 0; | |
3906 v30 = (SoundID)226; | |
3907 goto LABEL_83; | |
3908 default: | |
3909 goto LABEL_87; | |
3910 } | |
3911 } | |
3912 return result; | |
3913 } | |
324 | 3914 |
0 | 3915 // 48DCF6: using guessed type char var_94[140]; |
3916 | |
3917 //----- (0048E1A3) -------------------------------------------------------- | |
3918 unsigned int Player::GetSpellSchool(unsigned int uSpellID) | |
3919 { | |
1091 | 3920 return pSpellStats->pInfos[uSpellID].uSchool; |
0 | 3921 } |
3922 | |
3923 //----- (0048E1B5) -------------------------------------------------------- | |
816 | 3924 int Player::GetAttackRecoveryTime(bool bRangedAttack) |
3925 { | |
3926 ItemGen *weapon = nullptr; | |
3927 ItemDesc *weapon_desc = nullptr; | |
3928 uint weapon_recovery = base_recovery_times_per_weapon_type[0]; | |
3929 if (bRangedAttack) | |
0 | 3930 { |
3931 if ( !HasItemEquipped(EQUIP_BOW) ) | |
3932 goto LABEL_17; | |
816 | 3933 weapon = &pInventoryItems[pEquipment.uBow - 1]; |
3934 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; | |
3935 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; | |
3936 goto LABEL_17; | |
3937 } | |
3938 else if ( IsUnarmed() == 1 ) | |
3939 { | |
3940 if (GetActualSkillLevel(PLAYER_SKILL_UNARMED)) | |
3941 { | |
3942 weapon_recovery = base_recovery_times_per_weapon_type[1]; | |
0 | 3943 goto LABEL_17; |
3944 } | |
3945 } | |
816 | 3946 |
3947 if ( HasItemEquipped(EQUIP_MAIN_HAND) ) | |
3948 { | |
3949 weapon = &pInventoryItems[pEquipment.uMainHand - 1]; | |
3950 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; | |
3951 if (weapon_desc->uEquipType == EQUIP_WAND) | |
3952 { | |
3953 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
3954 __debugbreak(); // looks like wands were two-handed weapons once, or supposed to be. should not get here now | |
3955 weapon_recovery = pSpellDatas[wand_spell_ids[weapon->uItemID - ITEM_WAND_FIRE]].uExpertLevelRecovery; | |
3956 } | |
0 | 3957 else |
816 | 3958 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; |
3959 } | |
1010 | 3960 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD) |
3961 // ADD: shield check because shield recovery is added later and can be accidentally doubled | |
816 | 3962 { |
898 | 3963 auto v12 = &pInventoryItems[pEquipment.uShield - 1]; |
816 | 3964 auto v12_desc = &pItemsTable->pItems[v12->uItemID]; |
3965 if (base_recovery_times_per_weapon_type[v12_desc->uSkillType] > weapon_recovery) | |
3966 { | |
898 | 3967 weapon = &pInventoryItems[pEquipment.uShield - 1]; |
816 | 3968 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
3969 weapon_recovery = base_recovery_times_per_weapon_type[pItemsTable->pItems[weapon->uItemID].uSkillType]; | |
3970 } | |
3971 } | |
3972 | |
0 | 3973 LABEL_17: |
816 | 3974 uint armour_recovery = 0; |
0 | 3975 if ( HasItemEquipped(EQUIP_ARMOUR) ) |
3976 { | |
898 | 3977 auto armour_skill_type = pItemsTable->pItems[pInventoryItems[pEquipment.uArmor - 1].uItemID].uSkillType; |
816 | 3978 uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type]; |
3979 | |
3980 float armour_recovery_multipliers[4]; | |
3981 if (armour_skill_type == PLAYER_SKILL_LEATHER) | |
3982 { | |
3983 armour_recovery_multipliers[0] = 1.0f; | |
3984 armour_recovery_multipliers[1] = 0; | |
3985 armour_recovery_multipliers[2] = 0; | |
3986 armour_recovery_multipliers[3] = 0; | |
3987 } | |
3988 else if (armour_skill_type == PLAYER_SKILL_CHAIN) | |
3989 { | |
3990 armour_recovery_multipliers[0] = 1.0f; | |
3991 armour_recovery_multipliers[1] = 0.5f; | |
3992 armour_recovery_multipliers[2] = 0; | |
3993 armour_recovery_multipliers[3] = 0; | |
3994 } | |
3995 else if (armour_skill_type == PLAYER_SKILL_PLATE) | |
3996 { | |
3997 armour_recovery_multipliers[0] = 1.0f; | |
3998 armour_recovery_multipliers[1] = 0.5f; | |
3999 armour_recovery_multipliers[2] = 0.5f; | |
4000 armour_recovery_multipliers[3] = 0; | |
0 | 4001 } |
4002 else | |
4003 { | |
816 | 4004 assert(false && "Unknown armour type"); // what kind of armour is that? |
4005 armour_recovery_multipliers[0] = 1.0f; | |
4006 armour_recovery_multipliers[1] = 1.0f; | |
4007 armour_recovery_multipliers[2] = 1.0f; | |
4008 armour_recovery_multipliers[3] = 1.0f; | |
4009 } | |
4010 | |
4011 uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]); | |
4012 armour_recovery = base_armour_recovery * armour_recovery_multipliers[skill_mastery - 1]; | |
4013 } | |
4014 | |
4015 uint shield_recovery = 0; | |
4016 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD) | |
4017 { | |
4018 float shield_recovery_multipliers[4] = {1, 0, 0, 0}; | |
4019 | |
898 | 4020 auto shield = &pInventoryItems[pEquipment.uShield - 1]; |
816 | 4021 auto skill_type = pItemsTable->pItems[shield->uItemID].uSkillType; |
4022 | |
4023 uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type]; | |
4024 shield_recovery = shield_base_recovery * SkillToMastery(pActiveSkills[skill_type]); | |
4025 } | |
4026 | |
1036 | 4027 uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()), |
816 | 4028 sword_axe_bow_recovery_reduction = 0; |
4029 bool shooting_laser = false; | |
4030 if (weapon_desc) | |
4031 { | |
4032 if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon_desc->uSkillType) && | |
4033 (weapon_desc->uSkillType == PLAYER_SKILL_SWORD || weapon_desc->uSkillType == PLAYER_SKILL_AXE || weapon_desc->uSkillType == PLAYER_SKILL_BOW) ) | |
4034 { | |
4035 if (SkillToMastery(pActiveSkills[weapon_desc->uSkillType]) >= 2 ) // Expert Sword, Axe & Bow reduce recovery | |
4036 sword_axe_bow_recovery_reduction = pActiveSkills[weapon_desc->uSkillType] & 0x3F; | |
4037 } | |
4038 if (weapon_desc->uSkillType == PLAYER_SKILL_BLASTER) | |
4039 shooting_laser = true; | |
4040 } | |
4041 | |
4042 uint armsmaster_recovery_reduction = 0; | |
4043 if (!bRangedAttack && !shooting_laser) | |
4044 { | |
4045 if (uint armsmaster_level = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER)) | |
4046 { | |
4047 armsmaster_recovery_reduction = armsmaster_level & 0x3F; | |
4048 if (SkillToMastery(armsmaster_level) >= 4) | |
4049 armsmaster_recovery_reduction *= 2; | |
4050 } | |
4051 } | |
4052 | |
4053 uint v41 = 0; | |
4054 if (pPlayerBuffs[PLAYER_BUFF_7].uExpireTime > 0) | |
0 | 4055 v41 = 25; |
816 | 4056 |
4057 uint weapon_enchantment_recovery_reduction = 0; | |
4058 if ( weapon ) | |
4059 { | |
4060 if (weapon->uSpecEnchantmentType == 59 || | |
4061 weapon->uSpecEnchantmentType == 41 || | |
4062 weapon->uSpecEnchantmentType == 500) | |
4063 weapon_enchantment_recovery_reduction = 20; | |
4064 } | |
4065 | |
4066 | |
4067 int recovery = weapon_recovery + | |
4068 armour_recovery + | |
4069 shield_recovery | |
4070 - armsmaster_recovery_reduction | |
4071 - weapon_enchantment_recovery_reduction | |
4072 - v41 | |
4073 - sword_axe_bow_recovery_reduction | |
4074 - player_speed_recovery_reduction; | |
4075 | |
4076 if (recovery < 0) | |
4077 recovery = 0; | |
4078 return recovery; | |
0 | 4079 } |
4080 | |
4081 //----- (0048E4F8) -------------------------------------------------------- | |
4082 int Player::GetMaxHealth() | |
4083 { | |
4084 int v3; // esi@1 | |
4085 int v4; // esi@1 | |
4086 int v6; // esi@1 | |
4087 | |
1036 | 4088 v3 = GetParameterBonus(GetActualEndurance()); |
135 | 4089 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3); |
0 | 4090 v6 = uFullHealthBonus |
135 | 4091 + pBaseHealthByClass[classType / 4] |
0 | 4092 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) |
4093 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4; | |
4094 if (v6 <= 0) | |
4095 return 1; | |
4096 return v6; | |
4097 } | |
4098 | |
4099 //----- (0048E565) -------------------------------------------------------- | |
4100 int Player::GetMaxMana() | |
4101 { | |
4102 int v2; // eax@2 | |
4103 int v3; // esi@4 | |
4104 int v4; // eax@5 | |
4105 int v5; // esi@5 | |
4106 int v6; // eax@5 | |
4107 int v7; // esi@6 | |
4108 int v8; // esi@6 | |
4109 int v9; // esi@6 | |
4110 int result; // eax@7 | |
1116 | 4111 |
135 | 4112 switch (classType) |
0 | 4113 { |
1116 | 4114 case PLAYER_CLASS_ROGUE: |
4115 case PLAYER_CLASS_SPY: | |
4116 case PLAYER_CLASS_ASSASSIN: | |
4117 case PLAYER_CLASS_ARCHER: | |
4118 case PLAYER_CLASS_WARRIOR_MAGE: | |
4119 case PLAYER_CLASS_MASTER_ARCHER: | |
4120 case PLAYER_CLASS_SNIPER: | |
4121 case PLAYER_CLASS_SORCERER: | |
4122 case PLAYER_CLASS_WIZARD: | |
4123 case PLAYER_CLASS_ARCHMAGE: | |
4124 case PLAYER_CLASS_LICH: | |
0 | 4125 v2 = GetActualIntelligence(); |
1036 | 4126 v3 = GetParameterBonus(v2); |
1116 | 4127 break; |
4128 case PLAYER_CLASS_INITIATE: | |
4129 case PLAYER_CLASS_MASTER: | |
4130 case PLAYER_CLASS_NINJA: | |
4131 case PLAYER_CLASS_PALADIN: | |
4132 case PLAYER_CLASS_CRUSADER: | |
4133 case PLAYER_CLASS_HERO: | |
4134 case PLAYER_CLASS_VILLIAN: | |
4135 case PLAYER_CLASS_CLERIC: | |
4136 case PLAYER_CLASS_PRIEST: | |
4137 case PLAYER_CLASS_PRIEST_OF_SUN: | |
4138 case PLAYER_CLASS_PRIEST_OF_MOON: | |
0 | 4139 v2 = GetActualWillpower(); |
1036 | 4140 v3 = GetParameterBonus(v2); |
1116 | 4141 break; |
4142 case PLAYER_CLASS_HUNTER: | |
4143 case PLAYER_CLASS_RANGER_LORD: | |
4144 case PLAYER_CLASS_BOUNTY_HUNTER: | |
4145 case PLAYER_CLASS_DRUID: | |
4146 case PLAYER_CLASS_GREAT_DRUID: | |
4147 case PLAYER_CLASS_ARCH_DRUID: | |
4148 case PLAYER_CLASS_WARLOCK: | |
0 | 4149 v4 = GetActualWillpower(); |
1036 | 4150 v5 = GetParameterBonus(v4); |
0 | 4151 v6 = GetActualIntelligence(); |
1036 | 4152 v3 = GetParameterBonus(v6) + v5; |
0 | 4153 break; |
4154 default: | |
1116 | 4155 return 0; |
0 | 4156 break; |
4157 } | |
1116 | 4158 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); |
4159 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; | |
4160 v9 = uFullManaBonus | |
4161 + pBaseManaByClass[classType / 4] | |
4162 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) | |
4163 + v8; | |
4164 return max(0,v9); | |
0 | 4165 } |
4166 | |
4167 //----- (0048E656) -------------------------------------------------------- | |
4168 int Player::GetBaseAC() | |
4169 { | |
4170 Player *v1; // edi@1 | |
4171 int v2; // eax@1 | |
4172 int v3; // esi@1 | |
4173 int v4; // esi@1 | |
4174 int v5; // esi@1 | |
4175 int result; // eax@2 | |
4176 | |
4177 v1 = this; | |
4178 v2 = GetActualSpeed(); | |
1036 | 4179 v3 = GetParameterBonus(v2); |
0 | 4180 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; |
4181 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4182 if ( v5 >= 1 ) | |
4183 result = v5; | |
4184 else | |
4185 result = 0; | |
4186 return result; | |
4187 } | |
4188 | |
4189 //----- (0048E68F) -------------------------------------------------------- | |
4190 int Player::GetActualAC() | |
4191 { | |
4192 Player *v1; // edi@1 | |
4193 int v2; // eax@1 | |
4194 int v3; // esi@1 | |
4195 int v4; // esi@1 | |
4196 int v5; // esi@1 | |
4197 int v6; // esi@1 | |
4198 int result; // eax@2 | |
4199 | |
4200 v1 = this; | |
4201 v2 = GetActualSpeed(); | |
1036 | 4202 v3 = GetParameterBonus(v2); |
0 | 4203 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; |
4204 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4205 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; | |
4206 if ( v6 >= 1 ) | |
4207 result = v6; | |
4208 else | |
4209 result = 0; | |
4210 return result; | |
4211 } | |
4212 | |
4213 //----- (0048E6DC) -------------------------------------------------------- | |
4214 unsigned int Player::GetBaseAge() | |
4215 { | |
352 | 4216 return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year; |
0 | 4217 } |
4218 | |
4219 //----- (0048E72C) -------------------------------------------------------- | |
4220 unsigned int Player::GetActualAge() | |
4221 { | |
4222 return this->sAgeModifier + GetBaseAge(); | |
4223 } | |
4224 | |
4225 //----- (0048E73F) -------------------------------------------------------- | |
4226 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4227 { | |
4228 Player *v2; // ebx@1 | |
4229 signed int v3; // esi@1 | |
4230 enum CHARACTER_RACE v4; // eax@1 | |
4231 signed int v5; // edi@8 | |
4232 char v6; // zf@9 | |
4233 int v7; // esi@20 | |
4234 int result; // eax@21 | |
4235 signed int v9; // [sp-4h] [bp-10h]@11 | |
4236 | |
4237 v2 = this; | |
4238 v3 = 0; | |
4239 v4 = GetRace(); | |
4240 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4241 { | |
4242 v5 = 0; | |
4243 goto LABEL_16; | |
4244 } | |
4245 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4246 { | |
4247 v5 = 1; | |
4248 LABEL_16: | |
4249 v6 = v4 == 2; | |
4250 goto LABEL_17; | |
4251 } | |
4252 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4253 { | |
4254 v6 = v4 == 3; | |
4255 v5 = 2; | |
4256 goto LABEL_17; | |
4257 } | |
4258 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4259 { | |
4260 v5 = 3; | |
4261 v6 = v4 == 3; | |
4262 goto LABEL_17; | |
4263 } | |
4264 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4265 { | |
4266 v5 = 7; | |
4267 if ( v4 != 1 ) | |
4268 goto LABEL_20; | |
4269 v9 = 10; | |
4270 LABEL_19: | |
4271 v3 = v9; | |
4272 goto LABEL_20; | |
4273 } | |
4274 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 ) | |
4275 { | |
4276 v5 = 8; | |
4277 v6 = v4 == 0; | |
4278 LABEL_17: | |
4279 if ( !v6 ) | |
4280 goto LABEL_20; | |
4281 v9 = 5; | |
4282 goto LABEL_19; | |
4283 } | |
4284 v5 = 0; | |
4285 LABEL_20: | |
4286 v7 = GetItemsBonus(a2, 0) + v3; | |
135 | 4287 if ( v2->classType != PLAYER_CLASS_LICH || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) ) |
0 | 4288 result = v7 + *(&v2->sResFireBase + v5); |
4289 return result; | |
4290 } | |
4291 | |
4292 //----- (0048E7D0) -------------------------------------------------------- | |
4293 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4294 { | |
4295 signed int v2; // edi@1 | |
4296 Player *v3; // esi@1 | |
4297 enum CHARACTER_RACE v4; // ebx@1 | |
4298 char v6; // zf@18 | |
4299 int v7; // ebx@28 | |
4300 int result; // eax@28 | |
4301 signed int v9; // [sp+10h] [bp-8h]@1 | |
4302 signed int v10; // [sp+14h] [bp-4h]@1 | |
4303 | |
4304 v2 = 0; | |
4305 v3 = this; | |
4306 v10 = 0; | |
4307 v9 = 0; | |
4308 v4 = GetRace(); | |
652 | 4309 if ( CheckHiredNPCSpeciality(Enchanter) ) |
0 | 4310 v10 = 20; |
4311 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE | |
4312 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR | |
4313 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER | |
4314 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) | |
4315 && SkillToMastery(v3->pActiveSkills[9]) == 4 | |
4316 && HasItemEquipped(EQUIP_ARMOUR) | |
4317 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) | |
4318 v10 += v3->pActiveSkills[9] & 0x3F; | |
4319 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4320 goto LABEL_25; | |
4321 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4322 { | |
4323 v2 = 1; | |
4324 LABEL_25: | |
4325 v6 = v4 == 2; | |
4326 LABEL_26: | |
4327 if ( v6 ) | |
4328 v9 = 5; | |
4329 goto LABEL_28; | |
4330 } | |
4331 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4332 { | |
4333 v6 = v4 == 3; | |
4334 v2 = 2; | |
4335 goto LABEL_26; | |
4336 } | |
4337 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4338 { | |
4339 v2 = 3; | |
4340 if ( v4 == 3 ) | |
4341 v10 += 5; | |
4342 } | |
4343 else | |
4344 { | |
4345 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4346 { | |
4347 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 ) | |
4348 goto LABEL_28; | |
4349 v2 = 8; | |
4350 v6 = v4 == 0; | |
4351 goto LABEL_26; | |
4352 } | |
4353 v2 = 7; | |
4354 if ( v4 == 1 ) | |
4355 v9 = 10; | |
4356 } | |
4357 LABEL_28: | |
4358 v7 = GetItemsBonus(a2, 0); | |
4359 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2); | |
135 | 4360 if ( v3->classType == PLAYER_CLASS_LICH ) |
0 | 4361 { |
4362 if ( result > 200 ) | |
4363 result = 200; | |
4364 } | |
4365 return result; | |
4366 } | |
4367 | |
4368 //----- (0048E8F5) -------------------------------------------------------- | |
816 | 4369 bool Player::Recover(int dt) |
4370 { | |
4371 //Player *v2; // esi@1 | |
0 | 4372 signed __int64 v3; // qax@1 |
816 | 4373 //bool result; // eax@4 |
4374 | |
4375 //v2 = this; | |
4376 v3 = (signed __int64)((double)(dt * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)dt); | |
4377 | |
4378 Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery); | |
4379 | |
4380 if (uTimeToRecovery > v3) | |
4381 { | |
4382 uTimeToRecovery -= v3; | |
4383 return true; | |
0 | 4384 } |
4385 else | |
4386 { | |
816 | 4387 uTimeToRecovery = 0; |
4388 viewparams->bRedrawGameUI = true; | |
4389 if (!uActiveCharacter) | |
0 | 4390 uActiveCharacter = pParty->GetNextActiveCharacter(); |
816 | 4391 return false; |
4392 } | |
0 | 4393 } |
4394 | |
4395 //----- (0048E96A) -------------------------------------------------------- | |
816 | 4396 void Player::SetRecoveryTime(signed int rec) |
4397 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
821
diff
changeset
|
4398 assert(rec >= 0); |
816 | 4399 |
4400 if (rec > uTimeToRecovery) | |
4401 uTimeToRecovery = rec; | |
4402 | |
4403 if (pPlayers[uActiveCharacter] == this && !some_active_character) | |
0 | 4404 uActiveCharacter = pParty->GetNextActiveCharacter(); |
816 | 4405 |
4406 viewparams->bRedrawGameUI = true; | |
0 | 4407 } |
4408 // 50C0C4: using guessed type int some_active_character; | |
4409 | |
4410 //----- (0048E9B7) -------------------------------------------------------- | |
4411 void Player::RandomizeName() | |
4412 { | |
4413 if (!uExpressionTimePassed) | |
4414 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]); | |
4415 } | |
4416 | |
4417 //----- (0048E9F4) -------------------------------------------------------- | |
4418 unsigned int Player::GetMajorConditionIdx() | |
4419 { | |
4420 for (uint i = 0; i < 18; ++i) | |
4421 if (pConditions[pConditionImportancyTable[i]] != 0) | |
4422 return pConditionImportancyTable[i]; | |
4423 | |
4424 return 18; | |
4425 } | |
4426 | |
4427 //----- (0048EA1B) -------------------------------------------------------- | |
1036 | 4428 int Player::GetParameterBonus( int player_parameter ) |
4429 { | |
4430 int i; // eax@1 | |
4431 i = 0; | |
4432 while (param_to_bonus_table[i]) | |
4433 { | |
4434 if (player_parameter >= param_to_bonus_table[i]) | |
4435 break; | |
4436 ++i; | |
4437 } | |
4438 return parameter_to_bonus_value[i]; | |
0 | 4439 } |
4440 | |
4441 //----- (0048EA46) -------------------------------------------------------- | |
4442 int Player::_48EA46_calc_special_bonus_by_items(int a2) | |
4443 { | |
1032 | 4444 int inv_indx; // eax@3 |
4445 | |
4446 for (int i=EQUIP_OFF_HAND; i<EQUIP_BOOK; ++i ) | |
4447 { | |
4448 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
4449 continue; | |
4450 inv_indx = pEquipment.pIndices[i] - 1; | |
4451 if (a2==17) | |
4452 { | |
1097 | 4453 if ((pInventoryItems[inv_indx].uSpecEnchantmentType==17)||(pInventoryItems[inv_indx].uItemID==533)) //Elven Chainmail+Increases rate of Recovery |
1032 | 4454 return 50; |
4455 } | |
4456 if (a2==24) | |
4457 { | |
4458 if (pInventoryItems[inv_indx].uSpecEnchantmentType==24) //Increased Knockback. | |
4459 return 5; | |
4460 } | |
4461 } | |
4462 return 0; | |
0 | 4463 } |
4464 | |
4465 //----- (0048EAAE) -------------------------------------------------------- | |
4466 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3) | |
4467 { | |
4468 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1 | |
1040 | 4469 // signed int v4; // eax@1 |
0 | 4470 int v5; // edi@1 |
4471 Player *v6; // ebx@1 | |
4472 Player *v8; // ecx@48 | |
4473 int v9; // eax@49 | |
4474 int v10; // edx@49 | |
4475 Player *v11; // ecx@55 | |
4476 int v12; // eax@56 | |
4477 int v13; // edx@56 | |
4478 int v14; // ecx@58 | |
4479 int v15; // eax@58 | |
4480 Player *v16; // ecx@61 | |
4481 int v17; // eax@62 | |
4482 Player *v18; // ecx@66 | |
4483 int v19; // eax@67 | |
4484 int v20; // eax@69 | |
4485 Player *v21; // ecx@75 | |
4486 int v22; // eax@76 | |
4487 int v23; // edx@76 | |
4488 int v24; // eax@79 | |
4489 int v25; // ecx@80 | |
4490 int v26; // edi@80 | |
4491 Player *v27; // ecx@84 | |
4492 int v28; // eax@85 | |
4493 int v29; // edx@85 | |
4494 Player *v30; // ecx@96 | |
4495 int v31; // ebp@97 | |
4496 int v32; // eax@98 | |
4497 unsigned int v33; // eax@100 | |
4498 int v34; // eax@103 | |
4499 char v35; // zf@104 | |
4500 char v36; // zf@107 | |
4501 unsigned __int8 v37; // zf@119 | |
4502 char v38; // sf@119 | |
4503 unsigned __int8 v39; // of@119 | |
4504 char v40; // zf@122 | |
4505 char v41; // zf@145 | |
4506 char v42; // zf@164 | |
4507 char v43; // zf@173 | |
4508 char v44; // zf@189 | |
4509 char v45; // zf@198 | |
4510 char v46; // zf@239 | |
4511 int v47; // eax@268 | |
4512 int v48; // eax@269 | |
4513 int v49; // eax@291 | |
4514 char v50; // zf@295 | |
4515 int v51; // eax@306 | |
4516 int v52; // eax@307 | |
4517 char v53; // zf@312 | |
4518 char v54; // zf@336 | |
4519 char v55; // zf@348 | |
4520 int v56; // eax@365 | |
4521 int v57; // ebx@368 | |
4522 signed int v58; // [sp-4h] [bp-20h]@10 | |
4523 signed int v59; // [sp-4h] [bp-20h]@71 | |
4524 signed int v60; // [sp-4h] [bp-20h]@347 | |
4525 int v61; // [sp+10h] [bp-Ch]@1 | |
4526 int v62; // [sp+14h] [bp-8h]@1 | |
4527 int v63; // [sp+18h] [bp-4h]@101 | |
4528 ItemGen *attra; // [sp+20h] [bp+4h]@101 | |
4529 unsigned int v65; // [sp+24h] [bp+8h]@95 | |
1040 | 4530 bool no_skills; |
0 | 4531 |
4532 v3 = attr; | |
4533 v5 = 0; | |
4534 v6 = this; | |
4535 v62 = 0; | |
4536 v61 = 0; | |
4537 | |
1040 | 4538 |
4539 no_skills=false; | |
0 | 4540 switch (attr) |
4541 { | |
1040 | 4542 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: v58 = PLAYER_SKILL_ALCHEMY; break; |
4543 case CHARACTER_ATTRIBUTE_SKILL_STEALING: v58 = PLAYER_SKILL_STEALING; break; | |
4544 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: v58 = PLAYER_SKILL_TRAP_DISARM; break; | |
4545 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: v58 = PLAYER_SKILL_ITEM_ID; break; | |
4546 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: v58 = PLAYER_SKILL_MONSTER_ID; break; | |
4547 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: v58 = PLAYER_SKILL_ARMSMASTER; break; | |
4548 case CHARACTER_ATTRIBUTE_SKILL_DODGE: v58 = PLAYER_SKILL_DODGE; break; | |
4549 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: v58 = PLAYER_SKILL_UNARMED; break; | |
4550 case CHARACTER_ATTRIBUTE_SKILL_FIRE: v58 = PLAYER_SKILL_FIRE; break; | |
4551 case CHARACTER_ATTRIBUTE_SKILL_AIR: v58 = PLAYER_SKILL_AIR; break; | |
4552 case CHARACTER_ATTRIBUTE_SKILL_WATER: v58 = PLAYER_SKILL_WATER; break; | |
4553 case CHARACTER_ATTRIBUTE_SKILL_EARTH: v58 = PLAYER_SKILL_EARTH; break; | |
4554 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: v58 = PLAYER_SKILL_SPIRIT; break; | |
4555 case CHARACTER_ATTRIBUTE_SKILL_MIND: v58 = PLAYER_SKILL_MIND; break; | |
4556 case CHARACTER_ATTRIBUTE_SKILL_BODY: v58 = PLAYER_SKILL_BODY; break; | |
4557 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: v58 = PLAYER_SKILL_LIGHT; break; | |
4558 case CHARACTER_ATTRIBUTE_SKILL_DARK: v58 = PLAYER_SKILL_DARK; break; | |
4559 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: v58 = PLAYER_SKILL_MEDITATION; break; | |
4560 case CHARACTER_ATTRIBUTE_SKILL_BOW: v58 = PLAYER_SKILL_BOW; break; | |
4561 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: v58 = PLAYER_SKILL_SHIELD; break; | |
4562 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: v58 = PLAYER_SKILL_LEARNING; break; | |
4563 default: | |
4564 no_skills=true; | |
0 | 4565 } |
1040 | 4566 if (!no_skills) |
0 | 4567 { |
1040 | 4568 if ( !this->pActiveSkills[v58] ) |
4569 return 0; | |
0 | 4570 } |
1040 | 4571 |
0 | 4572 if ( (signed int)attr > 28 ) |
4573 { | |
4574 if ( (signed int)attr < 29 ) | |
4575 return v5 + v62 + v61; | |
1040 | 4576 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS ) |
0 | 4577 { |
4578 if ( HasItemEquipped(EQUIP_BOW) ) | |
1040 | 4579 v5 = pItemsTable->pItems[v6->pOwnItems[v6->pEquipment.uBow-1].uItemID].uDamageMod; |
0 | 4580 return v5 + v62 + v61; |
4581 } | |
1040 | 4582 if ( attr == CHARACTER_ATTRIBUTE_RANGED_DMG_MIN ) |
0 | 4583 { |
4584 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4585 return v5 + v62 + v61; | |
1040 | 4586 v57 = v6->pOwnItems[v6->pEquipment.uBow-1].uItemID; |
0 | 4587 v5 = pItemsTable->pItems[v57].uDamageMod; |
4588 v56 = pItemsTable->pItems[v57].uDamageDice; | |
1040 | 4589 v5 += v56; |
4590 return v5 + v62 + v61; | |
4591 } | |
4592 if ( attr == CHARACTER_ATTRIBUTE_RANGED_DMG_MAX ) | |
0 | 4593 { |
4594 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4595 return v5 + v62 + v61; | |
1040 | 4596 v20 = v6->pOwnItems[v6->pEquipment.uBow-1].uItemID; |
0 | 4597 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; |
4598 LABEL_365: | |
4599 v56 = pItemsTable->pItems[v20].uDamageMod; | |
4600 LABEL_366: | |
4601 v5 += v56; | |
4602 return v5 + v62 + v61; | |
4603 } | |
4604 if ( (signed int)attr <= 33 || (signed int)attr > 46 ) | |
4605 return v5 + v62 + v61; | |
4606 LABEL_95: | |
4607 v65 = 0; | |
4608 while ( 1 ) | |
4609 { | |
4610 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) ) | |
4611 goto LABEL_361; | |
898 | 4612 v31 = *(&v6->pEquipment.uShield + v65) - 1; |
0 | 4613 if ( v3 == 9 ) |
4614 { | |
816 | 4615 v32 = GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v65); |
0 | 4616 if ( v32 >= 3 ) |
4617 { | |
4618 if ( v32 <= 11 ) | |
4619 { | |
4620 v33 = v6->pInventoryItems[v31].uItemID; | |
4621 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; | |
4622 } | |
4623 } | |
4624 } | |
4625 v63 = (int)((char *)v6 + 36 * v31); | |
4626 attra = (ItemGen *)(v63 + 532); | |
377 | 4627 if ( pItemsTable->IsMaterialNonCommon((ItemGen *)(v63 + 532)) == 1 |
4628 && !pItemsTable->IsMaterialSpecial(attra) ) | |
0 | 4629 { |
4630 v34 = attra->uItemID; | |
4631 switch ( attra->uItemID ) | |
4632 { | |
4633 case 0x1F4u: | |
4634 v35 = v3 == 5; | |
4635 goto LABEL_105; | |
4636 case 0x1F5u: | |
4637 v36 = v3 == 0; | |
4638 goto LABEL_108; | |
4639 case 0x1F6u: | |
4640 if ( v3 == 21 ) | |
4641 v61 += 10; | |
4642 v36 = v3 == 2; | |
4643 goto LABEL_108; | |
4644 case 0x1F7u: | |
4645 if ( v3 == 17 ) | |
4646 v61 += 5; | |
4647 if ( v3 == 18 ) | |
4648 v61 += 5; | |
4649 v36 = v3 == 6; | |
4650 goto LABEL_108; | |
4651 case 0x1F8u: | |
4652 goto LABEL_118; | |
4653 case 0x1F9u: | |
4654 v40 = v3 == 3; | |
4655 goto LABEL_123; | |
4656 case 0x1FAu: | |
4657 v35 = v3 == 10; | |
4658 goto LABEL_105; | |
4659 case 0x1FEu: | |
4660 v35 = v3 == 4; | |
4661 goto LABEL_105; | |
4662 case 0x1FFu: | |
4663 if ( v3 == 23 ) | |
4664 v61 += 10; | |
4665 if ( v3 == 22 ) | |
4666 v61 += 10; | |
4667 goto LABEL_361; | |
4668 case 0x200u: | |
4669 if ( v3 == 36 ) | |
4670 { | |
4671 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
4672 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4673 } | |
4674 v36 = v3 == 5; | |
4675 LABEL_108: | |
4676 if ( v36 ) | |
4677 v5 += 40; | |
4678 goto LABEL_361; | |
4679 case 0x201u: | |
4680 if ( v3 == 39 ) | |
4681 { | |
4682 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
4683 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
4684 v62 = v34; | |
4685 } | |
4686 goto LABEL_136; | |
4687 case 0x202u: | |
4688 if ( !v3 ) | |
4689 v5 += 150; | |
4690 if ( v3 == 1 ) | |
4691 v5 -= 40; | |
4692 if ( v3 == 2 ) | |
4693 v5 -= 40; | |
4694 goto LABEL_145; | |
4695 case 0x203u: | |
4696 if ( v3 == 42 ) | |
4697 { | |
4698 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
4699 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4700 } | |
4701 if ( v3 == 43 ) | |
4702 v61 += 15; | |
4703 goto LABEL_361; | |
4704 case 0x204u: | |
4705 if ( v3 == 17 ) | |
4706 v61 += 5; | |
4707 if ( v3 == 18 ) | |
4708 v61 += 5; | |
4709 if ( v3 == 6 ) | |
4710 v5 += 50; | |
4711 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
4712 goto LABEL_166; | |
4713 v42 = v3 == 15; | |
4714 goto LABEL_165; | |
4715 case 0x205u: | |
4716 if ( v3 == 18 ) | |
4717 v61 += 5; | |
4718 goto LABEL_361; | |
4719 case 0x206u: | |
4720 if ( !v3 ) | |
4721 v5 += 100; | |
4722 if ( v3 == 3 ) | |
4723 v5 += 100; | |
4724 v43 = v3 == 9; | |
4725 goto LABEL_174; | |
4726 case 0x207u: | |
4727 if ( v3 == 45 ) | |
4728 v61 += 5; | |
4729 if ( v3 == 15 ) | |
4730 v5 -= 10; | |
4731 v42 = v3 == 14; | |
4732 LABEL_165: | |
4733 if ( v42 ) | |
4734 LABEL_166: | |
4735 v5 -= 10; | |
4736 goto LABEL_361; | |
4737 case 0x208u: | |
4738 v35 = v3 == 3; | |
4739 goto LABEL_105; | |
4740 case 0x209u: | |
4741 if ( v3 == 2 ) | |
4742 v5 += 15; | |
4743 if ( !v3 ) | |
4744 v5 += 15; | |
4745 v41 = v3 == 6; | |
4746 goto LABEL_146; | |
4747 case 0x20Au: | |
4748 if ( v3 == 46 ) | |
4749 v61 += 15; | |
4750 v44 = v3 == 3; | |
4751 goto LABEL_190; | |
4752 case 0x20Bu: | |
4753 if ( v3 == 34 ) | |
4754 { | |
4755 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
4756 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4757 } | |
4758 if ( v3 == 12 ) | |
4759 v5 += 50; | |
4760 if ( v3 == 2 ) | |
4761 v5 += 30; | |
4762 v45 = v3 == 9; | |
4763 goto LABEL_199; | |
4764 case 0x20Cu: | |
4765 if ( !v3 ) | |
4766 v5 += 75; | |
4767 goto LABEL_145; | |
4768 case 0x20Du: | |
4769 if ( v3 == 5 ) | |
4770 v5 += 50; | |
4771 if ( v3 == 6 ) | |
4772 v5 += 50; | |
4773 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
4774 goto LABEL_374; | |
4775 v43 = v3 == 15; | |
4776 LABEL_174: | |
4777 if ( v43 ) | |
4778 LABEL_374: | |
4779 v5 -= 15; | |
4780 goto LABEL_361; | |
4781 case 0x20Eu: | |
4782 if ( v3 == 4 ) | |
4783 v5 += 150; | |
4784 if ( v3 == 44 ) | |
4785 v61 += 5; | |
4786 if ( v3 == 9 ) | |
4787 v5 -= 25; | |
4788 goto LABEL_361; | |
4789 case 0x20Fu: | |
4790 if ( v3 == 39 ) | |
4791 { | |
4792 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
4793 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
4794 v62 = v34; | |
4795 } | |
4796 if ( v3 == 40 ) | |
4797 { | |
4798 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
4799 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4800 } | |
4801 LABEL_145: | |
4802 v41 = v3 == 5; | |
4803 LABEL_146: | |
4804 if ( v41 ) | |
4805 v5 -= 40; | |
4806 goto LABEL_361; | |
4807 case 0x210u: | |
4808 if ( v3 == 38 ) | |
4809 { | |
4810 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
4811 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4812 } | |
4813 if ( !v3 ) | |
4814 v5 += 75; | |
4815 v44 = v3 == 11; | |
4816 LABEL_190: | |
4817 if ( v44 ) | |
4818 v5 -= 50; | |
4819 goto LABEL_361; | |
4820 case 0x211u: | |
4821 if ( v3 == 5 ) | |
4822 v5 += 100; | |
4823 if ( v3 == 4 ) | |
4824 v5 += 50; | |
4825 v35 = v3 == 11; | |
4826 LABEL_105: | |
4827 if ( v35 ) | |
4828 v5 += 50; | |
4829 goto LABEL_361; | |
4830 case 0x212u: | |
4831 if ( v3 == 1 ) | |
4832 v5 -= 20; | |
4833 v45 = v3 == 2; | |
4834 LABEL_199: | |
4835 if ( v45 ) | |
4836 v5 -= 20; | |
4837 goto LABEL_361; | |
4838 case 0x214u: | |
4839 if ( v3 == 1 ) | |
4840 v5 += 15; | |
4841 v46 = v3 == 2; | |
4842 goto LABEL_240; | |
4843 case 0x215u: | |
4844 if ( v3 == 5 ) | |
4845 v5 += 15; | |
4846 v46 = v3 == 4; | |
4847 goto LABEL_240; | |
4848 case 0x216u: | |
4849 if ( v3 == 10 ) | |
4850 v5 += 30; | |
4851 if ( !v3 ) | |
4852 v5 += 15; | |
4853 goto LABEL_315; | |
4854 case 0x217u: | |
4855 if ( v3 == 21 ) | |
4856 v61 += 5; | |
4857 if ( !v3 ) | |
4858 v5 += 15; | |
4859 goto LABEL_253; | |
4860 case 0x218u: | |
4861 goto LABEL_253; | |
4862 default: | |
4863 goto LABEL_361; | |
4864 } | |
4865 goto LABEL_361; | |
4866 } | |
4867 if ( *(int *)(v63 + 536) == v3 + 1 ) | |
4868 { | |
4869 if ( (signed int)v3 >= 0 ) | |
4870 { | |
4871 if ( (signed int)v3 <= 15 ) | |
4872 { | |
4873 v5 += *((int *)v6->pConditions + 9 * v31 + 135); | |
4874 } | |
4875 else | |
4876 { | |
4877 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) ) | |
4878 v5 = *((int *)v6->pConditions + 9 * v31 + 135); | |
4879 } | |
4880 } | |
4881 goto LABEL_361; | |
4882 } | |
4883 v34 = *(int *)(v63 + 544); | |
4884 if ( v34 > 48 ) | |
4885 { | |
4886 switch ( v34 ) | |
4887 { | |
4888 case 54: | |
4889 goto LABEL_315; | |
4890 case 49: | |
4891 if ( v3 == 6 ) | |
4892 goto LABEL_121; | |
4893 v50 = v3 == 1; | |
4894 goto LABEL_296; | |
4895 case 51: | |
4896 if ( v3 != 5 && v3 != 1 ) | |
4897 goto LABEL_309; | |
4898 goto LABEL_121; | |
4899 case 52: | |
4900 if ( v3 == 3 ) | |
4901 goto LABEL_121; | |
4902 v50 = v3 == 4; | |
4903 goto LABEL_296; | |
4904 case 53: | |
4905 if ( !v3 ) | |
4906 goto LABEL_121; | |
4907 v50 = v3 == 2; | |
4908 goto LABEL_296; | |
4909 case 55: | |
4910 v46 = v3 == 6; | |
4911 goto LABEL_240; | |
4912 case 56: | |
4913 if ( !v3 ) | |
4914 goto LABEL_351; | |
4915 v53 = v3 == 3; | |
4916 goto LABEL_350; | |
4917 case 57: | |
4918 if ( v3 == 1 ) | |
4919 goto LABEL_351; | |
4920 v53 = v3 == 2; | |
4921 goto LABEL_350; | |
4922 case 50: | |
4923 if ( v3 == 10 ) | |
4924 v5 += 30; | |
4925 goto LABEL_361; | |
4926 case 60: | |
4927 if ( v3 != 23 ) | |
4928 goto LABEL_336; | |
4929 if ( v5 >= 3 ) | |
4930 goto LABEL_361; | |
4931 v5 = 3; | |
4932 LABEL_336: | |
4933 v54 = v3 == 22; | |
4934 goto LABEL_345; | |
4935 case 61: | |
4936 if ( v3 != 17 ) | |
4937 goto LABEL_340; | |
4938 if ( v5 >= 3 ) | |
4939 goto LABEL_361; | |
4940 v5 = 3; | |
4941 LABEL_340: | |
4942 v54 = v3 == 18; | |
4943 goto LABEL_345; | |
4944 case 62: | |
4945 if ( v3 != 19 ) | |
4946 goto LABEL_344; | |
4947 if ( v5 >= 3 ) | |
4948 goto LABEL_361; | |
4949 v5 = 3; | |
4950 LABEL_344: | |
4951 v54 = v3 == 20; | |
4952 LABEL_345: | |
4953 if ( !v54 ) | |
4954 goto LABEL_361; | |
4955 if ( v5 >= 3 ) | |
4956 goto LABEL_361; | |
4957 v60 = 3; | |
4958 goto LABEL_360; | |
4959 case 67: | |
4960 v55 = v3 == 18; | |
4961 goto LABEL_357; | |
4962 case 68: | |
4963 v53 = v3 == 9; | |
4964 goto LABEL_350; | |
4965 case 69: | |
4966 if ( v3 == 11 ) | |
4967 v5 += 20; | |
4968 break; | |
4969 case 70: | |
4970 if ( v3 == 12 ) | |
4971 v5 += 10; | |
4972 v55 = v3 == 16; | |
4973 LABEL_357: | |
4974 if ( v55 && v5 < 2 ) | |
4975 { | |
4976 v60 = 2; | |
4977 LABEL_360: | |
4978 v5 = v60; | |
4979 } | |
4980 break; | |
4981 default: | |
4982 goto LABEL_361; | |
4983 } | |
4984 goto LABEL_361; | |
4985 } | |
4986 if ( v34 == 48 ) | |
4987 { | |
4988 if ( v3 == 9 ) | |
4989 v5 += 5; | |
4990 LABEL_315: | |
4991 v46 = v3 == 3; | |
4992 LABEL_240: | |
4993 if ( v46 ) | |
4994 v5 += 15; | |
4995 goto LABEL_361; | |
4996 } | |
4997 if ( v34 > 32 ) | |
4998 { | |
4999 if ( v34 > 44 ) | |
5000 { | |
5001 v51 = v34 - 45; | |
5002 if ( !v51 ) | |
5003 { | |
5004 if ( v3 == 5 ) | |
5005 goto LABEL_351; | |
5006 v53 = v3 == 4; | |
5007 LABEL_350: | |
5008 if ( v53 ) | |
5009 LABEL_351: | |
5010 v5 += 5; | |
5011 goto LABEL_361; | |
5012 } | |
5013 v52 = v51 - 1; | |
5014 if ( !v52 ) | |
5015 { | |
5016 v40 = v3 == 0; | |
5017 LABEL_123: | |
5018 if ( v40 ) | |
5019 v5 += 25; | |
5020 goto LABEL_361; | |
5021 } | |
5022 if ( v52 == 1 ) | |
5023 { | |
5024 LABEL_309: | |
5025 v50 = v3 == 8; | |
5026 goto LABEL_296; | |
5027 } | |
5028 } | |
5029 else | |
5030 { | |
5031 if ( v34 == 44 ) | |
5032 { | |
5033 v50 = v3 == 7; | |
5034 goto LABEL_296; | |
5035 } | |
5036 v34 -= 33; | |
5037 if ( !v34 ) | |
5038 { | |
5039 if ( v3 != 38 ) | |
5040 goto LABEL_361; | |
5041 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
5042 goto LABEL_138; | |
5043 } | |
5044 --v34; | |
5045 if ( !v34 ) | |
5046 { | |
5047 if ( v3 != 36 ) | |
5048 goto LABEL_361; | |
5049 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
5050 goto LABEL_138; | |
5051 } | |
5052 v49 = v34 - 8; | |
5053 if ( !v49 ) | |
5054 { | |
5055 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 ) | |
5056 ++v5; | |
5057 goto LABEL_361; | |
5058 } | |
5059 if ( v49 == 1 ) | |
5060 { | |
5061 if ( v3 != 3 && v3 != 7 ) | |
5062 { | |
5063 v50 = v3 == 9; | |
5064 LABEL_296: | |
5065 if ( !v50 ) | |
5066 goto LABEL_361; | |
5067 } | |
5068 LABEL_121: | |
5069 v5 += 10; | |
5070 goto LABEL_361; | |
5071 } | |
5072 } | |
5073 } | |
5074 else | |
5075 { | |
5076 if ( v34 == 32 ) | |
5077 { | |
5078 if ( v3 != 39 ) | |
5079 goto LABEL_361; | |
5080 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
5081 goto LABEL_138; | |
5082 } | |
5083 if ( v34 > 28 ) | |
5084 { | |
5085 v34 -= 29; | |
5086 if ( v34 ) | |
5087 { | |
5088 --v34; | |
5089 if ( v34 ) | |
5090 { | |
5091 --v34; | |
5092 if ( v34 || v3 != 41 ) | |
5093 goto LABEL_361; | |
5094 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]); | |
5095 } | |
5096 else | |
5097 { | |
5098 if ( v3 != 34 ) | |
5099 goto LABEL_361; | |
5100 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
5101 } | |
5102 } | |
5103 else | |
5104 { | |
5105 if ( v3 != 37 ) | |
5106 goto LABEL_361; | |
5107 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]); | |
5108 } | |
5109 goto LABEL_138; | |
5110 } | |
5111 if ( v34 == 28 ) | |
5112 { | |
5113 LABEL_136: | |
5114 if ( v3 == 42 ) | |
5115 { | |
5116 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
5117 LABEL_138: | |
5118 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5119 goto LABEL_361; | |
5120 } | |
5121 } | |
5122 else | |
5123 { | |
5124 v47 = v34 - 1; | |
5125 if ( v47 ) | |
5126 { | |
5127 v48 = v47 - 1; | |
5128 if ( v48 ) | |
5129 { | |
5130 v34 = v48 - 24; | |
5131 if ( v34 ) | |
5132 { | |
5133 --v34; | |
5134 if ( v34 || v3 != 40 ) | |
5135 goto LABEL_361; | |
5136 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
5137 } | |
5138 else | |
5139 { | |
5140 if ( v3 != 35 ) | |
5141 goto LABEL_361; | |
5142 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]); | |
5143 } | |
5144 goto LABEL_138; | |
5145 } | |
5146 LABEL_118: | |
5147 if ( (signed int)v3 < 0 ) | |
5148 goto LABEL_361; | |
5149 v39 = __OFSUB__((int)v3, 6); | |
5150 v37 = v3 == 6; | |
5151 v38 = v3 - 6 < 0; | |
5152 } | |
5153 else | |
5154 { | |
5155 LABEL_253: | |
5156 if ( (signed int)v3 < 10 ) | |
5157 goto LABEL_361; | |
5158 v39 = __OFSUB__((int)v3, 15); | |
5159 v37 = v3 == 15; | |
5160 v38 = v3 - 15 < 0; | |
5161 } | |
5162 if ( (unsigned __int8)(v38 ^ v39) | v37 ) | |
5163 goto LABEL_121; | |
5164 } | |
5165 } | |
5166 LABEL_361: | |
5167 ++v65; | |
5168 if ( (signed int)v65 >= 16 ) | |
5169 return v5 + v62 + v61; | |
5170 } | |
5171 } | |
1040 | 5172 if ( attr == CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) |
0 | 5173 { |
5174 if ( IsUnarmed() != 1 ) | |
5175 { | |
816 | 5176 if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) |
5177 { | |
5178 v22 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
0 | 5179 if ( v22 >= 0 ) |
5180 { | |
5181 if ( v22 <= 2 ) | |
5182 { | |
1040 | 5183 v23 = this->pOwnItems[this->pEquipment.uMainHand].uItemID; |
898 | 5184 if ( v6->pEquipment.uShield || pItemsTable->pItems[v23].uSkillType != 4 ) |
0 | 5185 { |
5186 v24 = v23; | |
5187 v26 = pItemsTable->pItems[v23].uDamageRoll; | |
5188 v25 = pItemsTable->pItems[v23].uDamageDice; | |
5189 } | |
5190 else | |
5191 { | |
5192 v25 = pItemsTable->pItems[v24].uDamageRoll; | |
5193 v26 = pItemsTable->pItems[v24].uDamageDice + 1; | |
5194 } | |
5195 v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26; | |
5196 } | |
5197 } | |
5198 } | |
1040 | 5199 |
5200 if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) ) | |
5201 { | |
5202 | |
5203 v28 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND); | |
5204 if ((v28 < 0) || v28 > 2 ) | |
5205 return v5 + v62 + v61; | |
5206 } | |
1062 | 5207 v15 = pItemsTable->pItems[v23].uDamageMod; |
5208 v14 = pItemsTable->pItems[v23].uDamageDice * pItemsTable->pItems[v23].uDamageRoll; | |
1040 | 5209 v5 += v15 + v14; |
1049 | 5210 return v5 + v62 + v61; |
0 | 5211 } |
5212 v59 = 3; | |
5213 LABEL_74: | |
5214 v5 = v59; | |
5215 return v5 + v62 + v61; | |
5216 } | |
5217 if ( (signed int)attr < 0 ) | |
5218 return v5 + v62 + v61; | |
1040 | 5219 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_SKILL_UNARMED ) |
0 | 5220 goto LABEL_95; |
1040 | 5221 if ( attr == CHARACTER_ATTRIBUTE_LEVEL ) |
5222 { | |
5223 if ( !Player::HasEnchantedItemEquipped(25) ) | |
5224 return v5 + v62 + v61; | |
5225 v5 = 5; | |
5226 return v5 + v62 + v61; | |
5227 } | |
5228 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_LEVEL ) | |
0 | 5229 return v5 + v62 + v61; |
1040 | 5230 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) |
0 | 5231 { |
5232 if ( IsUnarmed() == 1 ) | |
5233 { | |
5234 v5 = 0; | |
5235 return v5 + v62 + v61; | |
5236 } | |
816 | 5237 if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) |
5238 { | |
5239 v17 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
0 | 5240 if ( v17 >= 0 ) |
5241 { | |
5242 if ( v17 <= 2 ) | |
1040 | 5243 v5 = pItemsTable->pItems[v6->pOwnItems[v6->pEquipment.uMainHand-1].uItemID].uDamageMod; |
0 | 5244 } |
5245 } | |
865 | 5246 if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v19 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND), v19 < 0) || v19 > 2 ) |
0 | 5247 return v5 + v62 + v61; |
1040 | 5248 v20 = v6->pOwnItems[v6->pEquipment.uShield - 1].uItemID; |
5249 v56 = pItemsTable->pItems[v20].uDamageMod; | |
5250 v5 += v56; | |
5251 return v5 + v62 + v61; | |
5252 } | |
5253 if ( attr == CHARACTER_ATTRIBUTE_MELEE_DMG_MIN ) | |
0 | 5254 { |
5255 if ( IsUnarmed() == 1 ) | |
5256 { | |
5257 v5 = 1; | |
5258 return v5 + v62 + v61; | |
5259 } | |
816 | 5260 if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) |
5261 { | |
5262 v9 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
0 | 5263 if ( v9 >= 0 ) |
5264 { | |
5265 if ( v9 <= 2 ) | |
5266 { | |
1040 | 5267 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageDice + |
5268 pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageMod; | |
898 | 5269 if ( !v6->pEquipment.uShield ) |
0 | 5270 { |
1040 | 5271 if ( pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uSkillType == 4 ) |
0 | 5272 ++v5; |
5273 } | |
5274 } | |
5275 } | |
5276 } | |
1040 | 5277 |
5278 if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND)) | |
5279 { | |
5280 v12 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND); | |
5281 if ((v12 < 0) || v12 > 2 ) | |
5282 return v5 + v62 + v61; | |
5283 } | |
5284 v14 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageMod; | |
5285 v15 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageDice; | |
0 | 5286 LABEL_88: |
5287 v5 += v15 + v14; | |
5288 } | |
5289 return v5 + v62 + v61; | |
5290 } | |
5291 | |
5292 //----- (0048F73C) -------------------------------------------------------- | |
5293 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5294 { | |
5295 int result; // eax@1 | |
5296 int v3; // eax@4 | |
5297 int v4; // ecx@5 | |
5298 | |
5299 switch (a2) | |
5300 { | |
5301 case CHARACTER_ATTRIBUTE_LEVEL: return 0; | |
5302 } | |
5303 | |
5304 result = 0; | |
5305 if ( (signed int)a2 > 10 ) | |
5306 { | |
5307 if ( (signed int)a2 <= 15 ) | |
5308 { | |
5309 switch ( a2 ) | |
5310 { | |
5311 case CHARACTER_ATTRIBUTE_RESIST_BODY: | |
5312 v3 = this->pPlayerBuffs[2].uPower; | |
1167 | 5313 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].uPower; |
0 | 5314 break; |
5315 case CHARACTER_ATTRIBUTE_RESIST_AIR: | |
5316 v3 = this->pPlayerBuffs[0].uPower; | |
1167 | 5317 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].uPower; |
0 | 5318 break; |
5319 case CHARACTER_ATTRIBUTE_RESIST_WATER: | |
5320 v3 = this->pPlayerBuffs[22].uPower; | |
1167 | 5321 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].uPower; |
0 | 5322 break; |
5323 case CHARACTER_ATTRIBUTE_RESIST_EARTH: | |
5324 v3 = this->pPlayerBuffs[3].uPower; | |
1167 | 5325 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].uPower; |
0 | 5326 break; |
5327 default: | |
5328 if ( a2 != 14 ) | |
5329 return result; | |
5330 v3 = this->pPlayerBuffs[9].uPower; | |
1167 | 5331 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].uPower; |
0 | 5332 break; |
5333 } | |
5334 return v4 + v3; | |
5335 } | |
5336 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5337 { | |
5338 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
5339 { | |
5340 v3 = this->pPlayerBuffs[8].uPower; | |
1167 | 5341 v4 = pParty->pPartyBuffs[PARTY_BUFF_HEROISM].uPower; |
0 | 5342 return v4 + v3; |
5343 } | |
5344 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
5345 return result; | |
5346 } | |
5347 return this->pPlayerBuffs[1].uPower; | |
5348 } | |
5349 if ( a2 == 10 ) | |
5350 { | |
5351 v3 = this->pPlayerBuffs[5].uPower; | |
1167 | 5352 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].uPower; |
0 | 5353 return v4 + v3; |
5354 } | |
5355 switch ( a2 ) | |
5356 { | |
5357 case CHARACTER_ATTRIBUTE_STRENGTH: | |
5358 v3 = pPlayerBuffs[19].uPower; | |
5359 goto LABEL_5; | |
5360 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
5361 v3 = pPlayerBuffs[17].uPower; | |
5362 goto LABEL_5; | |
5363 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
5364 v3 = pPlayerBuffs[20].uPower; | |
5365 goto LABEL_5; | |
5366 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
5367 v3 = pPlayerBuffs[16].uPower; | |
5368 goto LABEL_5; | |
5369 case CHARACTER_ATTRIBUTE_ACCURACY: | |
5370 v3 = pPlayerBuffs[15].uPower; | |
5371 goto LABEL_5; | |
5372 case CHARACTER_ATTRIBUTE_SPEED: | |
5373 v3 = pPlayerBuffs[21].uPower; | |
5374 goto LABEL_5; | |
5375 case CHARACTER_ATTRIBUTE_LUCK: | |
5376 v3 = pPlayerBuffs[18].uPower; | |
5377 LABEL_5: | |
1167 | 5378 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
0 | 5379 return v4 + v3; |
5380 case CHARACTER_ATTRIBUTE_AC_BONUS: | |
5381 v3 = this->pPlayerBuffs[14].uPower; | |
1167 | 5382 v4 = pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].uPower; |
0 | 5383 return v4 + v3; |
5384 default: | |
5385 return result; | |
5386 } | |
5387 return result; | |
5388 } | |
5389 | |
5390 //----- (0048F882) -------------------------------------------------------- | |
1008 | 5391 int Player::GetActualSkillLevel( PLAYER_SKILL_TYPE uSkillType ) |
5392 { | |
1064 | 5393 signed int bonus_value; // esi@1 |
5394 unsigned __int16 skill_value; // ax@126 | |
5395 int result; // al@127 | |
353 | 5396 |
1064 | 5397 bonus_value = 0; |
353 | 5398 switch (uSkillType) |
5399 { | |
5400 case PLAYER_SKILL_MONSTER_ID: | |
5401 { | |
652 | 5402 if ( CheckHiredNPCSpeciality(Hunter) ) |
1064 | 5403 bonus_value = 6; |
652 | 5404 if ( CheckHiredNPCSpeciality(Sage) ) |
1064 | 5405 bonus_value += 6; |
5406 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID, 0); | |
353 | 5407 } |
5408 break; | |
5409 | |
5410 case PLAYER_SKILL_ARMSMASTER: | |
5411 { | |
652 | 5412 if ( CheckHiredNPCSpeciality(Armsmaster) ) |
1064 | 5413 bonus_value = 2; |
652 | 5414 if ( CheckHiredNPCSpeciality(Weaponsmaster) ) |
1064 | 5415 bonus_value += 3; |
5416 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER, 0); | |
353 | 5417 } |
5418 break; | |
5419 | |
5420 case PLAYER_SKILL_STEALING: | |
5421 { | |
652 | 5422 if (CheckHiredNPCSpeciality(Burglar)) |
1064 | 5423 bonus_value = 8; |
5424 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING, 0); | |
353 | 5425 } |
5426 break; | |
5427 | |
5428 | |
5429 case PLAYER_SKILL_ALCHEMY: | |
5430 { | |
652 | 5431 if ( CheckHiredNPCSpeciality(Herbalist) ) |
1064 | 5432 bonus_value = 4; |
652 | 5433 if ( CheckHiredNPCSpeciality(Apothecary) ) |
1064 | 5434 bonus_value += 8; |
5435 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY, 0); | |
353 | 5436 } |
5437 break; | |
5438 | |
5439 case PLAYER_SKILL_LEARNING: | |
5440 { | |
652 | 5441 if ( CheckHiredNPCSpeciality(Teacher) ) |
1064 | 5442 bonus_value = 10; |
652 | 5443 if ( CheckHiredNPCSpeciality(Instructor) ) |
1064 | 5444 bonus_value += 15; |
652 | 5445 if ( CheckHiredNPCSpeciality(Scholar) ) |
1064 | 5446 bonus_value += 5; |
5447 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING, 0); | |
353 | 5448 } |
5449 break; | |
5450 | |
5451 case PLAYER_SKILL_UNARMED: | |
5452 { | |
652 | 5453 if (CheckHiredNPCSpeciality(Monk) ) |
1064 | 5454 bonus_value = 2; |
5455 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED, 0); | |
353 | 5456 } |
5457 break; | |
5458 | |
5459 case PLAYER_SKILL_DODGE: | |
5460 { | |
652 | 5461 if ( CheckHiredNPCSpeciality(Monk) ) |
1064 | 5462 bonus_value = 2; |
5463 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE, 0); | |
353 | 5464 } |
5465 break; | |
5466 | |
5467 case PLAYER_SKILL_BOW: | |
1064 | 5468 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW, 0); |
353 | 5469 break; |
5470 case PLAYER_SKILL_SHIELD: | |
1064 | 5471 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD, 0); |
353 | 5472 break; |
5473 | |
5474 case PLAYER_SKILL_EARTH: | |
652 | 5475 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 5476 bonus_value = 2; |
652 | 5477 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 5478 bonus_value += 3; |
652 | 5479 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 5480 bonus_value += 4; |
353 | 5481 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 5482 bonus_value += 3; |
5483 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH, 0); | |
353 | 5484 break; |
5485 case PLAYER_SKILL_FIRE: | |
652 | 5486 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 5487 bonus_value = 2; |
652 | 5488 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 5489 bonus_value += 3; |
652 | 5490 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 5491 bonus_value += 4; |
353 | 5492 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 5493 bonus_value += 3; |
5494 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE, 0); | |
353 | 5495 break; |
5496 case PLAYER_SKILL_AIR: | |
652 | 5497 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 5498 bonus_value = 2; |
652 | 5499 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 5500 bonus_value += 3; |
652 | 5501 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 5502 bonus_value += 4; |
353 | 5503 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 5504 bonus_value += 3; |
5505 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR, 0); | |
353 | 5506 break; |
5507 case PLAYER_SKILL_WATER: | |
652 | 5508 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 5509 bonus_value = 2; |
652 | 5510 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 5511 bonus_value += 3; |
652 | 5512 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 5513 bonus_value += 4; |
353 | 5514 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 5515 bonus_value += 3; |
5516 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER, 0); | |
353 | 5517 break; |
5518 case PLAYER_SKILL_SPIRIT: | |
652 | 5519 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 5520 bonus_value = 2; |
652 | 5521 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 5522 bonus_value += 3; |
652 | 5523 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 5524 bonus_value += 4; |
5525 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0); | |
353 | 5526 break; |
5527 case PLAYER_SKILL_MIND: | |
652 | 5528 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 5529 bonus_value = 2; |
652 | 5530 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 5531 bonus_value += 3; |
652 | 5532 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 5533 bonus_value += 4; |
5534 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND, 0); | |
353 | 5535 break; |
5536 case PLAYER_SKILL_BODY: | |
652 | 5537 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 5538 bonus_value = 2; |
652 | 5539 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 5540 bonus_value += 3; |
652 | 5541 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 5542 bonus_value += 4; |
5543 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY, 0); | |
353 | 5544 break; |
5545 case PLAYER_SKILL_LIGHT: | |
1064 | 5546 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT, 0); |
353 | 5547 break; |
5548 case PLAYER_SKILL_DARK: | |
5549 { | |
1064 | 5550 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK, 0); |
353 | 5551 } |
5552 break; | |
5553 | |
5554 case PLAYER_SKILL_MERCHANT: | |
5555 { | |
652 | 5556 if ( CheckHiredNPCSpeciality(Trader) ) |
1064 | 5557 bonus_value = 4; |
652 | 5558 if ( CheckHiredNPCSpeciality(Merchant) ) |
1064 | 5559 bonus_value += 6; |
652 | 5560 if ( CheckHiredNPCSpeciality(Gypsy) ) |
1064 | 5561 bonus_value += 3; |
652 | 5562 if ( CheckHiredNPCSpeciality(Duper) ) |
1064 | 5563 bonus_value += 8; |
353 | 5564 } |
5565 break; | |
5566 | |
5567 case PLAYER_SKILL_PERCEPTION: | |
5568 { | |
652 | 5569 if ( CheckHiredNPCSpeciality(Scout) ) |
1064 | 5570 bonus_value = 6; |
652 | 5571 if ( CheckHiredNPCSpeciality(Psychic) ) |
1064 | 5572 bonus_value += 5; |
353 | 5573 } |
5574 break; | |
5575 | |
0 | 5576 case PLAYER_SKILL_ITEM_ID: |
1064 | 5577 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID, 0); |
0 | 5578 break; |
5579 case PLAYER_SKILL_MEDITATION: | |
1064 | 5580 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION, 0); |
353 | 5581 break; |
0 | 5582 case PLAYER_SKILL_TRAP_DISARM: |
353 | 5583 { |
652 | 5584 if ( CheckHiredNPCSpeciality(Tinker) ) |
1064 | 5585 bonus_value = 4; |
652 | 5586 if ( CheckHiredNPCSpeciality(Locksmith) ) |
1064 | 5587 bonus_value += 6; |
652 | 5588 if ( CheckHiredNPCSpeciality(Burglar) ) |
1064 | 5589 bonus_value += 8; |
5590 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 0); | |
353 | 5591 } |
5592 break; | |
5593 } | |
5594 | |
1064 | 5595 skill_value = pActiveSkills[uSkillType]; |
5596 if ( bonus_value + (skill_value & 0x3F) < 60 ) | |
5597 result = bonus_value + skill_value; | |
0 | 5598 else |
1064 | 5599 result = skill_value & 0xFFFC | 0x3C; //al |
0 | 5600 return result; |
5601 } | |
5602 | |
5603 //----- (0048FC00) -------------------------------------------------------- | |
5604 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5605 { | |
1064 | 5606 |
5607 | |
5608 | |
0 | 5609 Player *v2; // esi@1 |
1064 | 5610 int armmaster_skill; // eax@1 |
0 | 5611 char v4; // di@1 |
5612 signed int v5; // ebx@1 | |
1064 | 5613 unsigned int armaster_mastery; // eax@2 |
0 | 5614 unsigned __int8 v7; // sf@5 |
5615 unsigned __int8 v8; // of@5 | |
5616 PlayerEquipment *v9; // ebx@19 | |
5617 Player *v10; // ecx@20 | |
821 | 5618 PLAYER_SKILL_TYPE v11; // edi@21 |
0 | 5619 int v12; // eax@21 |
5620 int v13; // edi@21 | |
5621 char v14; // di@25 | |
5622 signed int v15; // esi@25 | |
5623 char v16; // al@32 | |
5624 int v18; // eax@36 | |
5625 unsigned int v19; // eax@37 | |
5626 ITEM_EQUIP_TYPE v20; // edi@40 | |
5627 int v21; // edx@41 | |
5628 int v22; // eax@42 | |
821 | 5629 PLAYER_SKILL_TYPE v23; // edi@45 |
0 | 5630 unsigned __int16 v24; // ax@45 |
5631 unsigned __int16 v25; // bx@45 | |
5632 unsigned int v26; // eax@45 | |
5633 unsigned __int8 v27; // sf@50 | |
5634 unsigned __int8 v28; // of@50 | |
5635 unsigned int v29; // eax@52 | |
5636 int v30; // eax@55 | |
5637 int v31; // eax@58 | |
5638 unsigned int v32; // eax@59 | |
5639 int v33; // eax@65 | |
5640 char v34; // si@65 | |
5641 ITEM_EQUIP_TYPE v35; // edi@69 | |
5642 int v36; // edx@70 | |
5643 int v37; // eax@71 | |
821 | 5644 PLAYER_SKILL_TYPE v38; // edi@74 |
0 | 5645 int v39; // eax@74 |
5646 int v40; // eax@89 | |
5647 char v41; // si@89 | |
5648 int v42; // eax@96 | |
821 | 5649 PLAYER_SKILL_TYPE v43; // edx@97 |
0 | 5650 int v44; // eax@97 |
5651 int v45; // eax@98 | |
5652 int v46; // eax@99 | |
5653 int v47; // eax@100 | |
5654 int v48; // eax@101 | |
5655 int v49; // eax@102 | |
5656 unsigned __int16 v50; // ax@113 | |
5657 char v51; // di@113 | |
5658 unsigned int v52; // eax@113 | |
5659 int v53; // edi@113 | |
5660 signed int i; // ecx@113 | |
5661 unsigned __int16 v55; // ax@118 | |
5662 char v56; // si@118 | |
5663 unsigned int v57; // eax@118 | |
5664 int v58; // esi@121 | |
5665 signed int j; // ecx@121 | |
1064 | 5666 int base_value; // edi@126 |
5667 int attrib_modif; // eax@126 | |
0 | 5668 signed int v62; // [sp-4h] [bp-30h]@26 |
5669 signed int v63; // [sp-4h] [bp-30h]@80 | |
5670 int v64; // [sp+Ch] [bp-20h]@104 | |
5671 int v65; // [sp+10h] [bp-1Ch]@104 | |
5672 int v66; // [sp+14h] [bp-18h]@104 | |
5673 int v67; // [sp+18h] [bp-14h]@104 | |
5674 int v68; // [sp+1Ch] [bp-10h]@69 | |
5675 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 | |
1080 | 5676 int skill_bonus; // [sp+24h] [bp-8h]@1 |
0 | 5677 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 |
5678 int a1; // [sp+34h] [bp+8h]@21 | |
5679 int a1a; // [sp+34h] [bp+8h]@74 | |
5680 signed int a1b; // [sp+34h] [bp+8h]@94 | |
1064 | 5681 int multiplier; |
5682 int arm_bonus; | |
5683 int lvl_avl[4]; | |
0 | 5684 |
5685 v2 = this; | |
1080 | 5686 skill_bonus = 0; |
0 | 5687 v69 = 0; |
1064 | 5688 multiplier =0; |
5689 arm_bonus =0; | |
0 | 5690 v71 = (ITEM_EQUIP_TYPE)0; |
1064 | 5691 armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); |
5692 v4 = armmaster_skill; | |
0 | 5693 v5 = 1; |
1064 | 5694 if ( armmaster_skill ) |
5695 { | |
5696 armaster_mastery = SkillToMastery(armmaster_skill); | |
0 | 5697 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) |
5698 { | |
1064 | 5699 if ( armaster_mastery == 4 ) |
5700 multiplier =2; | |
5701 else if ( armaster_mastery == 3 ) | |
5702 multiplier =1; | |
5703 } | |
5704 else if ( a2 == CHARACTER_ATTRIBUTE_ATTACK ) | |
5705 { | |
5706 if ( armaster_mastery == 4 ) | |
5707 multiplier =2; | |
5708 else if ( armaster_mastery >= 2 ) | |
5709 multiplier =1; | |
5710 } | |
5711 arm_bonus=(armmaster_skill&0x3F)*multiplier; | |
5712 } | |
5713 | |
5714 | |
0 | 5715 if ( a2 == CHARACTER_ATTRIBUTE_HEALTH ) |
5716 { | |
1064 | 5717 base_value = pBaseHealthPerLevelByClass[classType]; |
5718 attrib_modif = GetBodybuilding(); | |
5719 return base_value * attrib_modif; | |
0 | 5720 } |
5721 if ( a2 == CHARACTER_ATTRIBUTE_MANA ) | |
5722 { | |
1064 | 5723 base_value = pBaseManaPerLevelByClass[classType]; |
5724 attrib_modif = GetMeditation(); | |
5725 return base_value * attrib_modif; | |
5726 } | |
5727 if ( a2 == CHARACTER_ATTRIBUTE_AC_BONUS ) | |
5728 { | |
5729 a1b = 0; | |
5730 v71 = (ITEM_EQUIP_TYPE)0; | |
5731 | |
5732 for (j=0; j<16; ++j) | |
5733 { | |
5734 if (pEquipment.pIndices[j]&&(!pOwnItems[ pEquipment.pIndices[j]].Broken())) | |
5735 { | |
5736 int curr_item =pOwnItems[pEquipment.pIndices[j]].uItemID; | |
5737 v44=pItemsTable->pItems[curr_item].uSkillType; | |
5738 switch (v44) | |
5739 { | |
5740 | |
5741 case PLAYER_SKILL_STAFF: | |
5742 | |
5743 lvl_avl[0]=0; | |
5744 lvl_avl[1]=1; | |
5745 lvl_avl[2]=0; | |
5746 lvl_avl[3]=0; | |
5747 break; | |
5748 case PLAYER_SKILL_SWORD: | |
5749 case PLAYER_SKILL_SPEAR: | |
5750 lvl_avl[0]=0; | |
5751 lvl_avl[1]=0; | |
5752 lvl_avl[2]=0; | |
5753 lvl_avl[3]=1; | |
5754 break; | |
5755 case PLAYER_SKILL_SHIELD: | |
5756 a1b = 1; | |
5757 lvl_avl[0]=1; | |
5758 lvl_avl[1]=0; | |
5759 lvl_avl[2]=1; | |
5760 lvl_avl[3]=0; | |
5761 break; | |
5762 case PLAYER_SKILL_LEATHER: | |
5763 v71 = (ITEM_EQUIP_TYPE)1; | |
5764 lvl_avl[0]=1; | |
5765 lvl_avl[1]=0; | |
5766 lvl_avl[2]=1; | |
5767 lvl_avl[3]=0; | |
5768 | |
5769 break; | |
5770 case PLAYER_SKILL_CHAIN: | |
5771 a1b = 1; | |
5772 lvl_avl[0]=1; | |
5773 lvl_avl[1]=0; | |
5774 lvl_avl[2]=0; | |
5775 lvl_avl[3]=0; | |
5776 break; | |
5777 case PLAYER_SKILL_PLATE: | |
5778 a1b = 1; | |
5779 lvl_avl[0]=1; | |
5780 lvl_avl[1]=0; | |
5781 lvl_avl[2]=0; | |
5782 lvl_avl[3]=0; | |
5783 break; | |
5784 default: | |
5785 continue; | |
5786 } | |
5787 | |
5788 v50= GetActualSkillLevel((PLAYER_SKILL_TYPE)v44); | |
5789 v51 = v50; | |
5790 v52 = SkillToMastery(v50); | |
5791 v53 = v51 & 0x3F; | |
5792 for ( i = 0; i < (signed int)v52; ++i ) | |
5793 { | |
5794 if ( lvl_avl[i] ) | |
1080 | 5795 skill_bonus += v53; |
1064 | 5796 } |
5797 | |
5798 } | |
5799 } | |
5800 | |
5801 lvl_avl[0]=1; | |
5802 lvl_avl[1]=1; | |
5803 lvl_avl[2]=1; | |
5804 lvl_avl[3]=0; | |
5805 | |
5806 v55 = GetActualSkillLevel(PLAYER_SKILL_DODGE); | |
5807 v56 = v55; | |
5808 v57 = SkillToMastery(v55); | |
5809 if ( !a1b && (!v71 || v57 == 4) ) | |
5810 { | |
5811 v58 = v56 & 0x3F; | |
5812 for ( j = 0; j < (signed int)v57; ++j ) | |
5813 { | |
1069 | 5814 if ( lvl_avl[j] ) |
1080 | 5815 skill_bonus += v58; |
1064 | 5816 } |
5817 } | |
1080 | 5818 return skill_bonus; |
1064 | 5819 |
5820 | |
5821 } | |
5822 | |
1080 | 5823 if (a2 == CHARACTER_ATTRIBUTE_ATTACK) |
5824 { | |
5825 | |
5826 if ( v2->IsUnarmed() == 1 ) | |
5827 { | |
5828 v33 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
5829 v34 = v33; | |
5830 if ( !v33 ) | |
5831 return skill_bonus; | |
5832 if ( SkillToMastery(v33) >= 3 ) | |
5833 multiplier = 2; | |
5834 else | |
5835 multiplier=1; | |
5836 v30 = multiplier * (v34 & 0x3F); | |
5837 return arm_bonus + v30; | |
5838 } | |
5839 v35 = (ITEM_EQUIP_TYPE)0; | |
5840 v68 = 0; | |
5841 for (i=0; i<16 ; ++i) | |
5842 { | |
5843 if ( v2->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
5844 { | |
5845 v37 = v2->pEquipment.pIndices[i]-1; | |
5846 if ( pItemsTable->pItems[v37].uEquipType <= EQUIP_MAIN_HAND) | |
5847 break; | |
5848 } | |
5849 } | |
5850 if ( i >= 16 ) | |
5851 return skill_bonus; | |
5852 | |
5853 v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; | |
5854 a1a = v2->GetActualSkillLevel(v38); | |
5855 v39= SkillToMastery(a1a); | |
5856 v71 = (ITEM_EQUIP_TYPE)0; | |
5857 switch (v38) | |
5858 { | |
5859 case PLAYER_SKILL_STAFF: | |
5860 v71 = (ITEM_EQUIP_TYPE)1; | |
5861 if ( v39 == 4 ) | |
5862 { | |
5863 v40 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
5864 v41 = v40; | |
5865 | |
5866 if ( v40 ) | |
5867 { | |
5868 if ( SkillToMastery(v40) >= 3 ) | |
5869 multiplier = 2; | |
5870 else | |
5871 multiplier=1; | |
5872 v68 = multiplier * (v41 & 0x3F); | |
5873 } | |
5874 } | |
5875 break; | |
5876 case PLAYER_SKILL_SWORD: | |
5877 case PLAYER_SKILL_DAGGER: | |
5878 case PLAYER_SKILL_AXE: | |
5879 case PLAYER_SKILL_SPEAR: | |
5880 case PLAYER_SKILL_MACE: | |
5881 v71 = (ITEM_EQUIP_TYPE)1; | |
5882 break; | |
5883 case PLAYER_SKILL_BLASTER: | |
5884 | |
5885 switch (v39) | |
5886 { | |
5887 case 0: multiplier=1; break; | |
5888 case 1: multiplier=3; break; | |
5889 case 3: multiplier=3; break; | |
5890 case 4: multiplier=5; break; | |
5891 } | |
5892 v5 = multiplier; | |
5893 return v5 * (a1a & 0x3F); | |
5894 break; | |
5895 } | |
5896 | |
5897 | |
5898 | |
5899 v30 = v68 + v71 * (a1a & 0x3F); | |
5900 return (int)((char *)v69 + v30); | |
5901 | |
5902 } | |
5903 | |
5904 | |
0 | 5905 if ( a2 != 9 ) |
5906 { | |
1080 | 5907 |
0 | 5908 if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) |
1080 | 5909 return skill_bonus; |
0 | 5910 if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) |
5911 { | |
5912 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
1080 | 5913 return skill_bonus; |
0 | 5914 v71 = (ITEM_EQUIP_TYPE)0; |
5915 v9 = &v2->pEquipment; | |
5916 while ( 1 ) | |
5917 { | |
5918 if ( v2->HasItemEquipped(v71) ) | |
5919 { | |
118 | 5920 v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v2->pInventoryItems[*(_DWORD *)v9].uItemID].uEquipType; |
5921 LOBYTE(v12) = this->GetActualSkillLevel(v11); | |
0 | 5922 a1 = v12; |
5923 SkillToMastery(v12); | |
5924 v13 = v11 - 5; | |
5925 if ( !v13 ) | |
5926 return a1 & 0x3F; | |
5927 if ( v13 == 2 ) | |
5928 break; | |
5929 } | |
5930 v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); | |
5931 v9 = (PlayerEquipment *)((char *)v9 + 4); | |
5932 if ( (signed int)v71 >= 16 ) | |
1080 | 5933 return skill_bonus; |
0 | 5934 } |
5935 v14 = a1; | |
5936 v15 = 1; | |
5937 if ( (signed int)SkillToMastery(a1) >= 4 ) | |
5938 { | |
5939 v62 = 5; | |
5940 goto LABEL_31; | |
5941 } | |
5942 if ( (signed int)SkillToMastery(a1) >= 3 ) | |
5943 { | |
5944 v62 = 3; | |
5945 goto LABEL_31; | |
5946 } | |
5947 if ( (signed int)SkillToMastery(a1) < 2 ) | |
5948 goto LABEL_32; | |
5949 goto LABEL_30; | |
5950 } | |
5951 if ( v2->IsUnarmed() ) | |
5952 { | |
5953 LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
5954 v14 = v18; | |
5955 if ( !v18 ) | |
1080 | 5956 return skill_bonus; |
0 | 5957 v15 = 0; |
5958 v19 = SkillToMastery(v18); | |
5959 if ( (signed int)v19 < 3 ) | |
5960 { | |
5961 if ( (signed int)v19 >= 2 ) | |
5962 v15 = 1; | |
5963 LABEL_32: | |
5964 v16 = v14; | |
5965 return v15 * (v16 & 0x3F); | |
5966 } | |
5967 LABEL_30: | |
5968 v62 = 2; | |
5969 LABEL_31: | |
5970 v15 = v62; | |
5971 goto LABEL_32; | |
5972 } | |
5973 v20 = (ITEM_EQUIP_TYPE)0; | |
5974 while ( 1 ) | |
5975 { | |
5976 if ( v2->HasItemEquipped(v20) ) | |
5977 { | |
118 | 5978 v22 = this->pInventoryItems[this->pEquipment.pIndices[v20]].uItemID; |
0 | 5979 if ( pItemsTable->pItems[v22].uEquipType <= 1u ) |
5980 break; | |
5981 } | |
5982 v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); | |
5983 if ( (signed int)v20 >= 16 ) | |
1080 | 5984 return skill_bonus; |
0 | 5985 } |
5986 v71 = (ITEM_EQUIP_TYPE)0; | |
5987 v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; | |
5988 LOBYTE(v24) = v2->GetActualSkillLevel(v23); | |
5989 v25 = v24; | |
5990 v26 = SkillToMastery(v24); | |
5991 if ( !v23 ) | |
5992 { | |
5993 if ( (signed int)SkillToMastery(v25) >= 4 ) | |
5994 { | |
5995 LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
5996 LOBYTE(v25) = v31; | |
5997 if ( v31 ) | |
5998 { | |
5999 v15 = 0; | |
6000 v32 = SkillToMastery(v31); | |
6001 if ( (signed int)v32 < 3 ) | |
6002 { | |
6003 if ( (signed int)v32 >= 2 ) | |
6004 v15 = 1; | |
6005 } | |
6006 else | |
6007 { | |
6008 v15 = 2; | |
6009 } | |
6010 v16 = v25; | |
6011 return v15 * (v16 & 0x3F); | |
6012 } | |
6013 } | |
6014 goto LABEL_55; | |
6015 } | |
6016 if ( v23 == PLAYER_SKILL_DAGGER ) | |
6017 { | |
6018 v29 = SkillToMastery(v25); | |
6019 v28 = __OFSUB__(v29, 4); | |
6020 v27 = ((v29 - 4) & 0x80000000u) != 0; | |
6021 } | |
6022 else | |
6023 { | |
6024 if ( v23 <= PLAYER_SKILL_DAGGER ) | |
6025 goto LABEL_55; | |
6026 if ( v23 > PLAYER_SKILL_SPEAR ) | |
6027 { | |
6028 if ( v23 == PLAYER_SKILL_MACE ) | |
6029 { | |
6030 v28 = __OFSUB__(v26, 2); | |
118 | 6031 v27 = v26 - 2 < 0; |
0 | 6032 goto LABEL_53; |
6033 } | |
6034 LABEL_55: | |
6035 v30 = v71 * (v25 & 0x3F); | |
6036 return (int)((char *)v69 + v30); | |
6037 } | |
6038 v28 = __OFSUB__(v26, 3); | |
118 | 6039 v27 = v26 - 3 < 0; |
0 | 6040 } |
6041 LABEL_53: | |
6042 if ( !(v27 ^ v28) ) | |
6043 v71 = (ITEM_EQUIP_TYPE)1; | |
6044 goto LABEL_55; | |
6045 } | |
1080 | 6046 |
6047 | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
6048 assert(false && "Unknown attribute!"); |
0 | 6049 } |
6050 | |
6051 //----- (00490109) -------------------------------------------------------- | |
6052 // faces are: 0 1 2 3 human males | |
6053 // 4 5 6 7 human females | |
6054 // 8 9 elf males | |
6055 // 10 11 elf females | |
6056 // 12 13 dwarf males | |
6057 // 14 15 dwarf females | |
6058 // 16 17 goblin males | |
6059 // 18 19 goblin females | |
6060 // 20 lich male | |
6061 // 21 lich female | |
6062 // 22 underwater suits (unused) | |
6063 // 23 zombie male | |
6064 // 24 zombie female | |
6065 enum CHARACTER_RACE Player::GetRace() | |
6066 { | |
1014 | 6067 if ( uCurrentFace > 15 ) |
6068 { | |
6069 if ( uCurrentFace >= 16 && uCurrentFace <= 19 ) | |
0 | 6070 return CHARACTER_RACE_GOBLIN; |
6071 } | |
6072 else | |
6073 { | |
1014 | 6074 if ( uCurrentFace >= 12 ) |
0 | 6075 { |
6076 return CHARACTER_RACE_DWARF; | |
6077 } | |
6078 else | |
6079 { | |
1014 | 6080 |
6081 if ( uCurrentFace <= 7 ) | |
0 | 6082 { |
6083 return CHARACTER_RACE_HUMAN; | |
6084 } | |
6085 else | |
6086 { | |
1014 | 6087 if ( uCurrentFace <= 11 ) |
0 | 6088 return CHARACTER_RACE_ELF; |
6089 } | |
6090 } | |
6091 } | |
6092 return CHARACTER_RACE_HUMAN; | |
6093 } | |
6094 | |
6095 //----- (00490141) -------------------------------------------------------- | |
187 | 6096 PLAYER_SEX Player::GetSexByVoice() |
0 | 6097 { |
6098 signed int result; // eax@1 | |
6099 | |
6100 result = 0; | |
6101 switch ( this->uVoiceID ) | |
6102 { | |
6103 case 0u: | |
6104 case 1u: | |
6105 case 2u: | |
6106 case 3u: | |
6107 case 8u: | |
6108 case 9u: | |
6109 case 0xCu: | |
6110 case 0xDu: | |
6111 case 0x10u: | |
6112 case 0x11u: | |
6113 case 0x14u: | |
6114 case 0x17u: | |
187 | 6115 return SEX_MALE; |
6116 | |
0 | 6117 case 4u: |
6118 case 5u: | |
6119 case 6u: | |
6120 case 7u: | |
6121 case 0xAu: | |
6122 case 0xBu: | |
6123 case 0xEu: | |
6124 case 0xFu: | |
6125 case 0x12u: | |
6126 case 0x13u: | |
6127 case 0x15u: | |
6128 case 0x18u: | |
187 | 6129 return SEX_FEMALE; |
6130 | |
0 | 6131 default: |
187 | 6132 assert(false); |
6133 } | |
0 | 6134 } |
6135 | |
6136 //----- (00490188) -------------------------------------------------------- | |
6137 void Player::SetInitialStats() | |
6138 { | |
6139 auto v1 = GetRace(); | |
290 | 6140 uMight = StatTable[v1][0].uBaseValue; |
6141 uIntelligence = StatTable[v1][1].uBaseValue; | |
6142 uWillpower = StatTable[v1][2].uBaseValue; | |
6143 uEndurance = StatTable[v1][3].uBaseValue; | |
6144 uAccuracy = StatTable[v1][4].uBaseValue; | |
6145 uSpeed = StatTable[v1][5].uBaseValue; | |
6146 uLuck = StatTable[v1][6].uBaseValue; | |
0 | 6147 } |
6148 | |
6149 //----- (004901FC) -------------------------------------------------------- | |
1021 | 6150 void Player::SetSexByVoice() |
6151 { | |
6152 switch ( this->uVoiceID) | |
0 | 6153 { |
6154 case 0: | |
6155 case 1: | |
6156 case 2: | |
6157 case 3: | |
6158 case 8: | |
6159 case 9: | |
6160 case 0xC: | |
6161 case 0xD: | |
6162 case 0x10: | |
6163 case 0x11: | |
6164 case 0x14: | |
6165 case 0x17: | |
1021 | 6166 this->uSex = SEX_MALE; |
0 | 6167 break; |
6168 case 4: | |
6169 case 5: | |
6170 case 6: | |
6171 case 7: | |
6172 case 0xA: | |
6173 case 0xB: | |
6174 case 0xE: | |
6175 case 0xF: | |
6176 case 0x12: | |
6177 case 0x13: | |
6178 case 0x15: | |
6179 case 0x18: | |
1021 | 6180 this->uSex = SEX_FEMALE; |
0 | 6181 break; |
6182 default: | |
6183 break; | |
6184 } | |
1021 | 6185 |
0 | 6186 } |
6187 | |
6188 //----- (0049024A) -------------------------------------------------------- | |
135 | 6189 void Player::Reset(PLAYER_CLASS_TYPE cls) |
0 | 6190 { |
6191 sLevelModifier = 0; | |
6192 sAgeModifier = 0; | |
6193 | |
135 | 6194 classType = cls; |
0 | 6195 uLuckBonus = 0; |
6196 uSpeedBonus = 0; | |
6197 uAccuracyBonus = 0; | |
6198 uEnduranceBonus = 0; | |
6199 uWillpowerBonus = 0; | |
6200 uIntelligenceBonus = 0; | |
6201 uMightBonus = 0; | |
6202 uLevel = 1; | |
6203 uExperience = 251 + rand() % 100; | |
6204 uBirthYear = 1147 - rand() % 6; | |
6205 memset(pActiveSkills, 0, sizeof(pActiveSkills)); | |
484 | 6206 memset(_guilds_member_bits, 0, 64); |
0 | 6207 memset(&spellbook, 0, sizeof(PlayerSpells)); |
6208 | |
6209 for (uint i = 0; i < 37; ++i) | |
6210 { | |
135 | 6211 if (pSkillAvailabilityPerClass[classType / 4][i] != 2) |
0 | 6212 continue; |
6213 | |
6214 pActiveSkills[i] = 1; | |
6215 | |
6216 switch (i) | |
6217 { | |
886 | 6218 case PLAYER_SKILL_FIRE: |
6219 spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;//its temporary, for test spells | |
894 | 6220 |
6221 extern bool all_magic; | |
6222 if ( all_magic == true ) | |
6223 { | |
6224 pActiveSkills[PLAYER_SKILL_AIR] = 1; | |
6225 pActiveSkills[PLAYER_SKILL_WATER] = 1; | |
6226 pActiveSkills[PLAYER_SKILL_EARTH] = 1; | |
6227 spellbook.pFireSpellbook.bIsSpellAvailable[1] = true; | |
6228 spellbook.pFireSpellbook.bIsSpellAvailable[2] = true; | |
6229 spellbook.pFireSpellbook.bIsSpellAvailable[3] = true; | |
6230 spellbook.pFireSpellbook.bIsSpellAvailable[4] = true; | |
6231 spellbook.pFireSpellbook.bIsSpellAvailable[5] = true; | |
6232 spellbook.pFireSpellbook.bIsSpellAvailable[6] = true; | |
6233 spellbook.pFireSpellbook.bIsSpellAvailable[7] = true; | |
6234 spellbook.pFireSpellbook.bIsSpellAvailable[8] = true; | |
6235 spellbook.pFireSpellbook.bIsSpellAvailable[9] = true; | |
6236 spellbook.pFireSpellbook.bIsSpellAvailable[10] = true; | |
886 | 6237 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; |
569 | 6238 spellbook.pAirSpellbook.bIsSpellAvailable[1] = true; |
6239 spellbook.pAirSpellbook.bIsSpellAvailable[2] = true; | |
6240 spellbook.pAirSpellbook.bIsSpellAvailable[3] = true; | |
6241 spellbook.pAirSpellbook.bIsSpellAvailable[4] = true; | |
6242 spellbook.pAirSpellbook.bIsSpellAvailable[5] = true; | |
6243 spellbook.pAirSpellbook.bIsSpellAvailable[6] = true; | |
6244 spellbook.pAirSpellbook.bIsSpellAvailable[7] = true; | |
6245 spellbook.pAirSpellbook.bIsSpellAvailable[8] = true; | |
6246 spellbook.pAirSpellbook.bIsSpellAvailable[9] = true; | |
6247 spellbook.pAirSpellbook.bIsSpellAvailable[10] = true; | |
6248 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
6249 spellbook.pWaterSpellbook.bIsSpellAvailable[1] = true; | |
6250 spellbook.pWaterSpellbook.bIsSpellAvailable[2] = true; | |
6251 spellbook.pWaterSpellbook.bIsSpellAvailable[3] = true; | |
6252 spellbook.pWaterSpellbook.bIsSpellAvailable[4] = true; | |
6253 spellbook.pWaterSpellbook.bIsSpellAvailable[5] = true; | |
710 | 6254 spellbook.pWaterSpellbook.bIsSpellAvailable[6] = true; |
6255 spellbook.pWaterSpellbook.bIsSpellAvailable[7] = true; | |
6256 spellbook.pWaterSpellbook.bIsSpellAvailable[8] = true; | |
886 | 6257 spellbook.pWaterSpellbook.bIsSpellAvailable[9] = true; |
6258 spellbook.pWaterSpellbook.bIsSpellAvailable[10] = true; | |
894 | 6259 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; |
6260 spellbook.pEarthSpellbook.bIsSpellAvailable[1] = true; | |
6261 spellbook.pEarthSpellbook.bIsSpellAvailable[2] = true; | |
6262 spellbook.pEarthSpellbook.bIsSpellAvailable[3] = true; | |
6263 spellbook.pEarthSpellbook.bIsSpellAvailable[4] = true; | |
6264 spellbook.pEarthSpellbook.bIsSpellAvailable[5] = true; | |
6265 spellbook.pEarthSpellbook.bIsSpellAvailable[6] = true; | |
6266 spellbook.pEarthSpellbook.bIsSpellAvailable[7] = true; | |
6267 spellbook.pEarthSpellbook.bIsSpellAvailable[8] = true; | |
6268 spellbook.pEarthSpellbook.bIsSpellAvailable[9] = true; | |
6269 spellbook.pEarthSpellbook.bIsSpellAvailable[10] = true; | |
6270 } | |
486 | 6271 break; |
886 | 6272 case PLAYER_SKILL_AIR: |
6273 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
6274 break; | |
6275 case PLAYER_SKILL_WATER: | |
6276 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
6277 break; | |
6278 case PLAYER_SKILL_EARTH: | |
6279 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
6280 break; | |
6281 case PLAYER_SKILL_SPIRIT: | |
6282 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
6283 break; | |
6284 case PLAYER_SKILL_MIND: | |
6285 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
6286 break; | |
6287 case PLAYER_SKILL_BODY: | |
6288 spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
894 | 6289 |
6290 if ( all_magic == true ) | |
6291 { | |
6292 pActiveSkills[PLAYER_SKILL_MIND] = 1; | |
6293 pActiveSkills[PLAYER_SKILL_SPIRIT] = 1; | |
6294 spellbook.pBodySpellbook.bIsSpellAvailable[1] = true; | |
6295 spellbook.pBodySpellbook.bIsSpellAvailable[2] = true; | |
6296 spellbook.pBodySpellbook.bIsSpellAvailable[3] = true; | |
6297 spellbook.pBodySpellbook.bIsSpellAvailable[4] = true; | |
6298 spellbook.pBodySpellbook.bIsSpellAvailable[5] = true; | |
6299 spellbook.pBodySpellbook.bIsSpellAvailable[6] = true; | |
6300 spellbook.pBodySpellbook.bIsSpellAvailable[7] = true; | |
6301 spellbook.pBodySpellbook.bIsSpellAvailable[8] = true; | |
6302 spellbook.pBodySpellbook.bIsSpellAvailable[9] = true; | |
6303 spellbook.pBodySpellbook.bIsSpellAvailable[10] = true; | |
924 | 6304 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; |
894 | 6305 spellbook.pMindSpellbook.bIsSpellAvailable[1] = true; |
6306 spellbook.pMindSpellbook.bIsSpellAvailable[2] = true; | |
6307 spellbook.pMindSpellbook.bIsSpellAvailable[3] = true; | |
6308 spellbook.pMindSpellbook.bIsSpellAvailable[4] = true; | |
6309 spellbook.pMindSpellbook.bIsSpellAvailable[5] = true; | |
6310 spellbook.pMindSpellbook.bIsSpellAvailable[6] = true; | |
6311 spellbook.pMindSpellbook.bIsSpellAvailable[7] = true; | |
6312 spellbook.pMindSpellbook.bIsSpellAvailable[8] = true; | |
6313 spellbook.pMindSpellbook.bIsSpellAvailable[9] = true; | |
6314 spellbook.pMindSpellbook.bIsSpellAvailable[10] = true; | |
924 | 6315 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; |
894 | 6316 spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true; |
6317 spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true; | |
6318 spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true; | |
6319 spellbook.pSpiritSpellbook.bIsSpellAvailable[4] = true; | |
6320 spellbook.pSpiritSpellbook.bIsSpellAvailable[5] = true; | |
6321 spellbook.pSpiritSpellbook.bIsSpellAvailable[6] = true; | |
6322 spellbook.pSpiritSpellbook.bIsSpellAvailable[7] = true; | |
6323 spellbook.pSpiritSpellbook.bIsSpellAvailable[8] = true; | |
6324 spellbook.pSpiritSpellbook.bIsSpellAvailable[9] = true; | |
6325 spellbook.pSpiritSpellbook.bIsSpellAvailable[10] = true; | |
6326 } | |
569 | 6327 break; |
886 | 6328 case PLAYER_SKILL_LIGHT: |
6329 spellbook.pLightSpellbook.bIsSpellAvailable[0] = true; | |
6330 break; | |
6331 case PLAYER_SKILL_DARK: | |
6332 spellbook.pDarkSpellbook.bIsSpellAvailable[0] = true; | |
6333 break; | |
0 | 6334 } |
6335 } | |
6336 | |
6337 sHealth = GetMaxHealth(); | |
6338 sMana = GetMaxMana(); | |
6339 } | |
6340 | |
6341 //----- (004903C9) -------------------------------------------------------- | |
821 | 6342 PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) |
6343 { | |
1271
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6344 int counter; // edx@5 |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6345 bool canBeInactive; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6346 unsigned char requiredValue; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6347 signed int offset; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6348 |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6349 if ( order <= 1 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6350 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6351 canBeInactive = false; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6352 requiredValue = 2; // 2 - primary skill |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6353 offset = 0; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6354 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6355 else if ( order <= 3 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6356 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6357 canBeInactive = false; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6358 requiredValue = 1; // 1 - available |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6359 offset = 2; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6360 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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1270
diff
changeset
|
6361 else if ( order <= 12 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6362 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6363 canBeInactive = true; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6364 requiredValue = 1; // 1 - available |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6365 offset = 4; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6366 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6367 else |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6368 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6369 return (PLAYER_SKILL_TYPE)37; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6370 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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1270
diff
changeset
|
6371 counter = 0; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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1270
diff
changeset
|
6372 for (int i = 0; i < 37; i++) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6373 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
6374 if ( (this->pActiveSkills[i] || canBeInactive) && pSkillAvailabilityPerClass[classType / 4][i] == requiredValue ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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1270
diff
changeset
|
6375 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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diff
changeset
|
6376 if ( counter == order - offset ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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diff
changeset
|
6377 return (PLAYER_SKILL_TYPE)i; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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1270
diff
changeset
|
6378 ++counter; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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1270
diff
changeset
|
6379 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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diff
changeset
|
6380 } |
0 | 6381 } |
6382 | |
6383 | |
6384 | |
6385 //----- (0049048D) -------------------------------------------------------- | |
6386 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute) | |
6387 void Player::DecreaseAttribute(int eAttribute) | |
6388 { | |
6389 int v2; // eax@1 | |
6390 int pBaseValue; // ecx@1 | |
6391 int pDroppedStep; // ebx@1 | |
6392 int pStep; // esi@1 | |
6393 unsigned __int16 result; // ax@7 | |
6394 int uMinValue; // [sp+Ch] [bp-4h]@1 | |
6395 | |
6396 v2 = eAttribute + 7 * GetRace(); | |
290 | 6397 pBaseValue = StatTable[0][v2].uBaseValue; |
6398 pDroppedStep = StatTable[0][v2].uDroppedStep; | |
0 | 6399 uMinValue = pBaseValue - 2; |
290 | 6400 pStep = StatTable[0][v2].uBaseStep; |
1272 | 6401 unsigned short* AttrToChange = nullptr; |
6402 switch ( eAttribute ) | |
6403 { | |
6404 case CHARACTER_ATTRIBUTE_STRENGTH: | |
6405 AttrToChange = &this->uMight; | |
6406 break; | |
6407 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
6408 AttrToChange = &this->uIntelligence; | |
6409 break; | |
6410 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
6411 AttrToChange = &this->uWillpower; | |
6412 break; | |
6413 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
6414 AttrToChange = &this->uEndurance; | |
6415 break; | |
6416 case CHARACTER_ATTRIBUTE_ACCURACY: | |
6417 AttrToChange = &this->uAccuracy; | |
6418 break; | |
6419 case CHARACTER_ATTRIBUTE_SPEED: | |
6420 AttrToChange = &this->uSpeed; | |
6421 break; | |
6422 case CHARACTER_ATTRIBUTE_LUCK: | |
6423 AttrToChange = &this->uLuck; | |
6424 break; | |
6425 } | |
6426 if ( *AttrToChange <= pBaseValue ) | |
6427 pStep = pDroppedStep; | |
6428 if ( *AttrToChange - pStep >= uMinValue ) | |
6429 *AttrToChange -= pStep; | |
0 | 6430 } |
6431 | |
6432 //----- (004905F5) -------------------------------------------------------- | |
6433 //signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute) | |
1273 | 6434 void Player::IncreaseAttribute( int eAttribute ) |
6435 { | |
6436 int raceId; // eax@1 | |
6437 int maxValue; // ebx@1 | |
6438 signed int baseStep; // edi@1 | |
6439 signed int tmp; // eax@17 | |
0 | 6440 signed int result; // eax@18 |
1273 | 6441 int baseValue; // [sp+Ch] [bp-8h]@1 |
6442 signed int droppedStep; // [sp+10h] [bp-4h]@1 | |
6443 unsigned short* statToChange; | |
6444 | |
6445 raceId = GetRace(); | |
6446 maxValue = StatTable[raceId][eAttribute].uMaxValue; | |
6447 baseStep = StatTable[raceId][eAttribute].uBaseStep; | |
6448 baseValue = StatTable[raceId][eAttribute].uBaseValue; | |
6449 droppedStep = StatTable[raceId][eAttribute].uDroppedStep; | |
6450 PlayerCreation_GetUnspentAttributePointCount(); | |
6451 switch ( eAttribute ) | |
6452 { | |
6453 case 0: | |
6454 statToChange = &this->uMight; | |
6455 break; | |
6456 case 1: | |
6457 statToChange = &this->uIntelligence; | |
6458 break; | |
6459 case 2: | |
6460 statToChange = &this->uWillpower; | |
6461 break; | |
6462 case 3: | |
6463 statToChange = &this->uEndurance; | |
6464 break; | |
6465 case 4: | |
6466 statToChange = &this->uAccuracy; | |
6467 break; | |
6468 case 5: | |
6469 statToChange = &this->uSpeed; | |
6470 break; | |
6471 case 6: | |
6472 statToChange = &this->uLuck; | |
6473 default: | |
6474 assert(false); | |
6475 return; | |
6476 break; | |
6477 } | |
6478 if ( *statToChange < baseValue ) | |
6479 { | |
6480 tmp = baseStep; | |
6481 baseStep = droppedStep; | |
6482 droppedStep = tmp; | |
6483 } | |
6484 result = PlayerCreation_GetUnspentAttributePointCount(); | |
6485 if ( result >= droppedStep ) | |
6486 { | |
6487 if ( baseStep + *statToChange <= maxValue ) | |
6488 *statToChange += baseStep; | |
6489 } | |
0 | 6490 } |
6491 | |
6492 //----- (0049070F) -------------------------------------------------------- | |
6493 void Player::Zero() | |
6494 { | |
6495 this->sLevelModifier = 0; | |
6496 this->sACModifier = 0; | |
6497 this->uLuckBonus = 0; | |
6498 this->uAccuracyBonus = 0; | |
6499 this->uSpeedBonus = 0; | |
6500 this->uEnduranceBonus = 0; | |
6501 this->uWillpowerBonus = 0; | |
6502 this->uIntelligenceBonus = 0; | |
6503 this->uMightBonus = 0; | |
6504 this->field_100 = 0; | |
6505 this->field_FC = 0; | |
6506 this->field_F8 = 0; | |
6507 this->field_F4 = 0; | |
6508 this->field_F0 = 0; | |
6509 this->field_EC = 0; | |
6510 this->field_E8 = 0; | |
6511 this->field_E4 = 0; | |
6512 this->field_E0 = 0; | |
766 | 6513 memset(&this->sResFireBonus, 0, 0x16u); |
1274
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6514 this->field_1A97 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6515 this->_ranged_dmg_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6516 this->field_1A95 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6517 this->_ranged_atk_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6518 this->field_1A93 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6519 this->_melee_dmg_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6520 this->field_1A91 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6521 this->_some_attack_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6522 this->_mana_related = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6523 this->uFullManaBonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6524 this->_health_related = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
6525 this->uFullHealthBonus = 0; |
0 | 6526 } |
6527 | |
6528 //----- (004907E7) -------------------------------------------------------- | |
299 | 6529 unsigned int Player::GetStatColor(int uStat) |
0 | 6530 { |
6531 __int16 uWhite; // si@1 | |
290 | 6532 int attribute_value; // edx@1 |
299 | 6533 unsigned __int8 pBaseAttrValue; // of@1 |
0 | 6534 __int16 uGreen; // [sp+8h] [bp-8h]@1 |
6535 __int16 uRed; // [sp+Ch] [bp-4h]@1 | |
6536 | |
1014 | 6537 uRed = TargetColor(255, 35, 0); |
6538 uGreen = TargetColor(0, 255, 0); | |
6539 uWhite = TargetColor(255, 255, 255); | |
299 | 6540 pBaseAttrValue = StatTable[GetRace()][uStat].uBaseValue; |
290 | 6541 |
0 | 6542 switch (uStat) |
6543 { | |
6544 case 0: attribute_value = uMight; break; | |
6545 case 1: attribute_value = uIntelligence; break; | |
6546 case 2: attribute_value = uWillpower; break; | |
6547 case 3: attribute_value = uEndurance; break; | |
290 | 6548 case 4: attribute_value = uAccuracy; break; |
6549 case 5: attribute_value = uSpeed; break; | |
0 | 6550 case 6: attribute_value = uLuck; break; |
6551 }; | |
6552 | |
299 | 6553 if ( attribute_value == pBaseAttrValue ) |
290 | 6554 return uWhite; |
299 | 6555 else if ( attribute_value > pBaseAttrValue ) |
290 | 6556 return uGreen; |
0 | 6557 else |
290 | 6558 return uRed; |
0 | 6559 } |
6560 | |
6561 //----- (004908A8) -------------------------------------------------------- | |
6562 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) | |
6563 { | |
1014 | 6564 if ( pConditions[uCondition] && (uTime < pConditions[uCondition]) ) |
6565 { | |
6566 pConditions[uCondition]=0i64; | |
6567 return true; | |
0 | 6568 } |
6569 else | |
1014 | 6570 return false; |
0 | 6571 } |
6572 | |
6573 //----- (004680ED) -------------------------------------------------------- | |
1019 | 6574 void Player::UseItem_DrinkPotion_etc(signed int player_num, int a3) |
1021 | 6575 { |
6576 Player *v3; // esi@1 | |
6577 signed int v5; // eax@17 | |
6578 int v8; // edx@39 | |
6579 char *v13; // eax@45 | |
6580 signed int v15; // edi@68 | |
6581 int v16; // edx@73 | |
6582 unsigned __int16 v17; // edi@73 | |
6583 unsigned int v18; // eax@73 | |
6584 const char *v22; // eax@84 | |
6585 int scroll_id; // esi@96 | |
6586 int v25; // eax@109 | |
6587 int v26; // eax@113 | |
6588 int new_mana_val; // edi@114 | |
6589 signed __int64 v28; // qax@120 | |
6590 __int64 v30; // edi@137 | |
6591 __int64 v32; // ST3C_4@137 | |
6592 __int64 v34; // ST34_4@137 | |
6593 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120 | |
6594 const char *v66; // [sp-4h] [bp-30h]@69 | |
6595 signed int v67; // [sp-4h] [bp-30h]@77 | |
6596 const char *v68; // [sp-4h] [bp-30h]@89 | |
6597 char v72; // [sp+20h] [bp-Ch]@68 | |
6598 signed int v73; // [sp+24h] [bp-8h]@1 | |
1032 | 6599 char* v74; // [sp+24h] [bp-8h]@23 |
1021 | 6600 Player *thisb; // [sp+28h] [bp-4h]@1 |
6601 unsigned int thisa; // [sp+28h] [bp-4h]@22 | |
6602 | |
6603 thisb = this; | |
6604 v3 = &pParty->pPlayers[player_num-1]; | |
6605 v73 = 1; | |
6606 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) ) | |
6607 return; | |
6608 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_REAGENT ) | |
0 | 6609 { |
1021 | 6610 if ( pParty->pPickedItem.uItemID == 160 ) |
6611 { | |
6612 pParty->pPlayers[player_num-1].SetCondition(Condition_Poison1, 1); | |
6613 } | |
6614 else if ( pParty->pPickedItem.uItemID == 161 ) | |
1019 | 6615 { |
1021 | 6616 new_mana_val = v3->sMana; |
6617 new_mana_val += 2; | |
6618 if ( new_mana_val > v3->GetMaxMana() ) | |
6619 new_mana_val = v3->GetMaxMana(); | |
6620 v3->PlaySound(SPEECH_36, 0); | |
6621 } | |
6622 else if ( pParty->pPickedItem.uItemID == 162 ) | |
6623 { | |
6624 pParty->pPlayers[player_num-1].Heal(2); | |
1019 | 6625 v3->PlaySound(SPEECH_36, 0); |
1021 | 6626 |
6627 } | |
6628 else | |
6629 { | |
6630 v68 = pParty->pPickedItem.GetDisplayName(); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6631 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6632 ShowStatusBarString(pTmpBuf.data(), 2); |
1021 | 6633 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
6634 return; | |
1019 | 6635 } |
1032 | 6636 pAudioPlayer->PlaySound((SoundID)211, 0, 0, -1, 0, 0, 0, 0); |
6637 | |
6638 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
6639 { | |
6640 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
6641 } | |
6642 if ( v73 ) | |
6643 { | |
6644 if ( pParty->bTurnBasedModeOn ) | |
6645 { | |
6646 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
6647 thisb->SetRecoveryTime(100); | |
6648 pTurnEngine->_40471C(); | |
6649 } | |
6650 else | |
6651 { | |
6652 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
6653 } | |
6654 } | |
6655 pMouse->RemoveHoldingItem(); | |
6656 return; | |
6657 | |
1021 | 6658 |
6659 } | |
6660 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_POTION ) | |
0 | 6661 { |
1021 | 6662 switch ( pParty->pPickedItem.uItemID ) |
6663 { | |
6664 case 221: //Catalyst | |
6665 pParty->pPlayers[player_num-1].SetCondition(Condition_Poison1, 1); | |
6666 break; | |
6667 case 222: //Cure Wounds | |
6668 v25 = pParty->pPickedItem.uEnchantmentType + 10; | |
6669 pParty->pPlayers[player_num-1].Heal(v25); | |
6670 v3->PlaySound(SPEECH_36, 0); | |
6671 break; | |
6672 case 223: //Magic Potion | |
6673 v26 = pParty->pPickedItem.uEnchantmentType + 10; | |
6674 new_mana_val = v3->sMana; | |
6675 new_mana_val += v26; | |
6676 if ( new_mana_val > v3->GetMaxMana() ) | |
6677 new_mana_val = v3->GetMaxMana(); | |
6678 v3->PlaySound(SPEECH_36, 0); | |
6679 break; | |
6680 case 224: //Cure Weakness | |
6681 v3->pConditions[Condition_Weak] = 0i64; | |
6682 v3->PlaySound(SPEECH_36, 0); | |
6683 break; | |
6684 case 225: //Cure Disease | |
6685 v3->pConditions[Condition_Disease3] = 0i64; | |
6686 v3->pConditions[Condition_Disease2] = 0i64; | |
6687 v3->pConditions[Condition_Disease1] = 0i64; | |
6688 v3->PlaySound(SPEECH_36, 0); | |
6689 break; | |
6690 case 226: //Cure Poison | |
6691 v3->pConditions[Condition_Poison3] = 0i64; | |
6692 v3->pConditions[Condition_Poison2] = 0i64; | |
6693 v3->pConditions[Condition_Poison1] = 0i64; | |
6694 v3->PlaySound(SPEECH_36, 0); | |
6695 break; | |
6696 case 227: //Awaken | |
6697 v3->pConditions[Condition_Sleep] = 0i64; | |
6698 v3->PlaySound(SPEECH_36, 0); | |
6699 break; | |
6700 case 228: //Haste | |
6701 if ( !v3->pConditions[Condition_Weak] ) | |
6702 { | |
6703 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
6704 v3->pPlayerBuffs[7].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
6705 v3->PlaySound(SPEECH_36, 0); | |
6706 } | |
6707 break; | |
6708 case 229: //Heroism | |
6709 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
6710 v3->pPlayerBuffs[8].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
6711 v3->PlaySound(SPEECH_36, 0); | |
6712 break; | |
6713 case 230: //Bless | |
6714 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
6715 v3->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
6716 v3->PlaySound(SPEECH_36, 0); | |
6717 break; | |
6718 case 231: //Preservation | |
1032 | 6719 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6720 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6721 v3->pPlayerBuffs[11].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6722 v3->PlaySound(SPEECH_36, 0); | |
6723 break; | |
6724 case 232: //Shield | |
1032 | 6725 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6726 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6727 v3->pPlayerBuffs[13].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6728 v3->PlaySound(SPEECH_36, 0); | |
6729 break; | |
6730 case 234: //Stoneskin | |
6731 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
6732 v3->pPlayerBuffs[14].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
6733 v3->PlaySound(SPEECH_36, 0); | |
6734 break; | |
6735 case 235: //Water Breathing | |
6736 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335), | |
6737 v3->pPlayerBuffs[23].Apply(pParty->uTimePlayed +v28, 3, 5, 0, 0); | |
6738 break; | |
6739 case 237: //Remove Fear | |
6740 v3->pConditions[Condition_Fear] = 0i64; | |
6741 v3->PlaySound(SPEECH_36, 0); | |
6742 break; | |
6743 case 238: //Remove Curse | |
6744 v3->pConditions[Condition_Cursed] = 0i64; | |
6745 v3->PlaySound(SPEECH_36, 0); | |
6746 break; | |
6747 case 239: //Cure Insanity | |
6748 v3->pConditions[Condition_Insane] = 0i64; | |
6749 v3->PlaySound(SPEECH_36, 0); | |
6750 break; | |
6751 case 240: //Might Boost | |
1032 | 6752 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6753 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6754 v3->pPlayerBuffs[19].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6755 v3->PlaySound(SPEECH_36, 0); | |
6756 break; | |
6757 case 241: //Intellect Boost | |
1032 | 6758 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6759 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6760 v3->pPlayerBuffs[17].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6761 v3->PlaySound(SPEECH_36, 0); | |
6762 break; | |
6763 case 242: //Personality Boost | |
1032 | 6764 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6765 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6766 v3->pPlayerBuffs[20].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6767 v3->PlaySound(SPEECH_36, 0); | |
6768 break; | |
6769 case 243://Endurance Boost | |
1032 | 6770 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6771 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6772 v3->pPlayerBuffs[16].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6773 v3->PlaySound(SPEECH_36, 0); | |
6774 break; | |
6775 case 244: //Speed Boost | |
1032 | 6776 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6777 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6778 v3->pPlayerBuffs[21].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6779 v3->PlaySound(SPEECH_36, 0); | |
6780 break; | |
6781 case 245: //Accuracy Boost | |
1032 | 6782 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6783 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6784 v3->pPlayerBuffs[15].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6785 v3->PlaySound(SPEECH_36, 0); | |
6786 break; | |
6787 case 251: //Cure Paralysis | |
6788 v3->pConditions[Condition_Paralyzed] = 0i64; | |
6789 v3->PlaySound(SPEECH_36, 0); | |
6790 break; | |
6791 case 252://Divine Restoration | |
6792 v30 = v3->pConditions[Condition_Dead]; | |
6793 v32 = v3->pConditions[Condition_Pertified]; | |
6794 v34 = v3->pConditions[Condition_Eradicated]; | |
6795 memset(&pParty->pPlayers[player_num-1].pConditions,0,sizeof(pConditions)); | |
6796 v3->pConditions[Condition_Dead] = v30; | |
6797 v3->pConditions[Condition_Pertified] = v32; | |
6798 v3->pConditions[Condition_Eradicated] = v34; | |
6799 v3->PlaySound(SPEECH_36, 0); | |
6800 break; | |
6801 case 253: //Divine Cure | |
6802 v25 = 5 * pParty->pPickedItem.uEnchantmentType; | |
6803 pParty->pPlayers[player_num-1].Heal(v25); | |
6804 v3->PlaySound(SPEECH_36, 0); | |
6805 break; | |
6806 case 254: //Divine Power | |
6807 v26 = 5 * pParty->pPickedItem.uEnchantmentType; | |
6808 new_mana_val = v3->sMana; | |
6809 new_mana_val += v26; | |
6810 if ( new_mana_val > v3->GetMaxMana() ) | |
6811 new_mana_val = v3->GetMaxMana(); | |
6812 v3->PlaySound(SPEECH_36, 0); | |
6813 break; | |
6814 case 255: //Luck Boost | |
1032 | 6815 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6816 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6817 v3->pPlayerBuffs[18].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6818 v3->PlaySound(SPEECH_36, 0); | |
6819 break; | |
6820 case 256: //Fire Resistance | |
1032 | 6821 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6822 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6823 v3->pPlayerBuffs[5].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6824 v3->PlaySound(SPEECH_36, 0); | |
1032 | 6825 break; |
1021 | 6826 case 257: //Air Resistance |
1032 | 6827 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6828 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6829 v3->pPlayerBuffs[0].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6830 v3->PlaySound(SPEECH_36, 0); | |
6831 break; | |
6832 case 258: //Water Resistance | |
1032 | 6833 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6834 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6835 v3->pPlayerBuffs[22].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6836 v3->PlaySound(SPEECH_36, 0); | |
6837 break; | |
6838 case 259: //Earth Resistance | |
1032 | 6839 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6840 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6841 v3->pPlayerBuffs[3].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6842 v3->PlaySound(SPEECH_36, 0); | |
6843 break; | |
6844 case 260: //Mind Resistance | |
1032 | 6845 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6846 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6847 v3->pPlayerBuffs[9].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6848 v3->PlaySound(SPEECH_36, 0); | |
6849 break; | |
6850 case 261: //Body Resistance | |
1032 | 6851 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 6852 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
6853 v3->pPlayerBuffs[2].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
6854 v3->PlaySound(SPEECH_36, 0); | |
6855 break; | |
6856 case 262: //Stone to Flesh | |
6857 v3->pConditions[Condition_Pertified] = 0i64; | |
6858 v3->PlaySound(SPEECH_36, 0); | |
6859 break; | |
6860 case 264: //Pure Luck | |
6861 if ( !v3->pure_luck_used ) | |
6862 { | |
6863 v3->uLuck += 50; | |
6864 v3->pure_luck_used = 1; | |
6865 } | |
6866 v3->PlaySound(SPEECH_36, 0); | |
6867 break; | |
6868 case 265: //Pure Speed | |
6869 if ( !v3->pure_speed_used ) | |
6870 { | |
6871 v3->uSpeed += 50; | |
6872 v3->pure_speed_used = 1; | |
6873 } | |
6874 v3->PlaySound(SPEECH_36, 0); | |
6875 break; | |
6876 case 266: //Pure Intellect | |
6877 if ( !v3->pure_intellect_used ) | |
6878 { | |
6879 v3->uIntelligence += 50; | |
6880 v3->pure_intellect_used = 1; | |
6881 } | |
6882 v3->PlaySound(SPEECH_36, 0); | |
6883 break; | |
6884 case 267: //Pure Endurance | |
6885 if ( !v3->pure_endurance_used ) | |
6886 { | |
6887 v3->uEndurance += 50; | |
6888 v3->pure_endurance_used = 1; | |
6889 } | |
6890 v3->PlaySound(SPEECH_36, 0); | |
6891 break; | |
6892 case 268: //Pure Personality | |
6893 if ( !v3->pure_willpower_used ) | |
6894 { | |
6895 v3->uWillpower += 50; | |
6896 v3->pure_willpower_used = 1; | |
6897 } | |
6898 v3->PlaySound(SPEECH_36, 0); | |
6899 break; | |
6900 case 269: //Pure Accuracy | |
6901 if ( !v3->pure_accuracy_used ) | |
6902 { | |
6903 v3->uAccuracy += 50; | |
6904 v3->pure_accuracy_used = 1; | |
6905 } | |
6906 v3->PlaySound(SPEECH_36, 0); | |
6907 break; | |
6908 case 270: //Pure Might | |
6909 if ( !v3->pure_might_used ) | |
6910 { | |
6911 v3->uMight += 50; | |
6912 v3->pure_might_used = 1; | |
6913 } | |
6914 v3->PlaySound(SPEECH_36, 0); | |
6915 break; | |
6916 case 271: //Rejuvenation | |
6917 v3->sAgeModifier = 0; | |
6918 v3->PlaySound(SPEECH_36, 0); | |
6919 break; | |
6920 | |
6921 default: | |
6922 v68 = pParty->pPickedItem.GetDisplayName(); | |
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|
6923 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way" |
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changeset
|
6924 ShowStatusBarString(pTmpBuf.data(), 2u); |
1021 | 6925 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
6926 return; | |
1032 | 6927 } |
6928 pAudioPlayer->PlaySound((SoundID)210, 0, 0, -1, 0, 0, 0, 0); | |
6929 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
6930 { | |
6931 if ( !v73 ) | |
6932 { | |
6933 pMouse->RemoveHoldingItem(); | |
6934 return; | |
6935 } | |
6936 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
1021 | 6937 } |
1032 | 6938 if ( v73 ) |
6939 { | |
6940 if ( pParty->bTurnBasedModeOn ) | |
6941 { | |
6942 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
6943 thisb->SetRecoveryTime(100); | |
6944 pTurnEngine->_40471C(); | |
6945 } | |
6946 else | |
6947 { | |
6948 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
6949 } | |
6950 } | |
6951 pMouse->RemoveHoldingItem(); | |
6952 return; | |
6953 | |
1021 | 6954 } |
6955 | |
6956 | |
6957 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_SPELL_SCROLL ) | |
6958 { | |
6959 | |
6960 | |
6961 if ( pCurrentScreen == SCREEN_CASTING ) | |
6962 return; | |
6963 if ( !pParty->pPlayers[player_num-1].CanAct() ) | |
6964 { | |
6965 | |
6966 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
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|
6967 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68); |
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|
6968 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 6969 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 6970 return; |
6971 } | |
6972 if ( bUnderwater == 1 ) | |
6973 { | |
1032 | 6974 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2u);//"You can not do that while you are underwater!" |
6975 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
1021 | 6976 return; |
6977 } | |
6978 dword_50C9AC = 1; | |
6979 scroll_id = pParty->pPickedItem.uItemID - 299; | |
6980 if ( scroll_id == 30 || scroll_id == 4 || scroll_id == 91 || scroll_id == 28 ) //Enchant Item scroll, Vampiric Weapon scroll ,Recharge Item ,Fire Aura | |
6981 { | |
6982 pMouse->RemoveHoldingItem(); | |
6983 pGUIWindow_CurrentMenu->Release(); | |
6984 pIcons_LOD->_4114F2(); | |
6985 pCurrentScreen = SCREEN_GAME; | |
6986 viewparams->bRedrawGameUI = 1; | |
6987 _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0); | |
6988 } | |
6989 else | |
6990 { | |
6991 _720984_unused = pParty->pPickedItem.uItemID; | |
6992 pMouse->RemoveHoldingItem(); | |
6993 pMessageQueue_50C9E8->AddMessage(UIMSG_SpellScrollUse, scroll_id, player_num - 1); | |
6994 if ( pCurrentScreen && pGUIWindow_CurrentMenu | |
6995 && (pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)) | |
6996 { | |
6997 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
6998 } | |
6999 } | |
7000 return; | |
7001 } | |
7002 | |
7003 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_BOOK ) | |
7004 | |
7005 { | |
7006 v15 = pParty->pPickedItem.uItemID - 400; | |
7007 v72 = v3->spellbook.bHaveSpell[pParty->pPickedItem.uItemID-400];//(char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2; | |
7008 if ( v72 ) | |
7009 { | |
7010 v66 = pParty->pPickedItem.GetDisplayName(); | |
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|
7011 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[380], v66);//"You already know the %s spell" |
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|
7012 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 7013 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 7014 return; |
7015 } | |
7016 if ( !pParty->pPlayers[player_num-1].CanAct() ) | |
7017 { | |
7018 v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
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|
7019 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v66);//"That player is %s" |
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|
7020 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 7021 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 7022 return; |
7023 } | |
7024 v16 = v15 % 11 + 1; | |
7025 v17 = v3->pActiveSkills[v15 / 11 + 12]; | |
7026 v18 = SkillToMastery(v17) - 1; | |
1032 | 7027 switch (v18) |
7028 { | |
7029 case 0: v67 = 4; break; | |
7030 case 1: v67 = 7; break; | |
7031 case 2: v67 = 10; break; | |
7032 case 3: v67 = 11; break; | |
7033 default: | |
7034 v67 = player_num; | |
7035 } | |
7036 | |
7037 if ( v16 > v67 || !v17 ) | |
1021 | 7038 { |
1032 | 7039 v22 = pParty->pPickedItem.GetDisplayName(); |
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|
7040 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[381], v22); //"You don't have the skill to learn %s" |
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|
7041 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 7042 v3->PlaySound((PlayerSpeech)20, 0); |
7043 return; | |
7044 } | |
7045 // v72 = 1; | |
7046 v3->PlaySound(SPEECH_21, 0); | |
7047 v73 = 0; | |
7048 | |
7049 | |
7050 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
7051 { | |
7052 if ( !v73 ) | |
1021 | 7053 { |
1032 | 7054 pMouse->RemoveHoldingItem(); |
7055 return; | |
7056 } | |
7057 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
7058 } | |
7059 if ( v73 ) | |
7060 { | |
7061 if ( pParty->bTurnBasedModeOn ) | |
7062 { | |
7063 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
7064 thisb->SetRecoveryTime(100); | |
7065 pTurnEngine->_40471C(); | |
1021 | 7066 } |
7067 else | |
7068 { | |
1032 | 7069 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); |
1021 | 7070 } |
7071 } | |
1032 | 7072 pMouse->RemoveHoldingItem(); |
7073 return; | |
7074 | |
1021 | 7075 } |
7076 | |
7077 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_MESSAGE_SCROLL ) | |
7078 | |
7079 { | |
7080 if ( pParty->pPlayers[player_num-1].CanAct() ) | |
7081 { | |
7082 CreateMsgScrollWindow(pParty->pPickedItem.uItemID); | |
1032 | 7083 v3->PlaySound(SPEECH_37, 0); |
1021 | 7084 return; |
7085 } | |
7086 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
1205
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|
7087 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68); |
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|
7088 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 7089 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 7090 return; |
7091 } | |
7092 else | |
7093 { | |
1019 | 7094 if ( pParty->pPickedItem.uItemID == 616 ) //Genie Lamp |
1021 | 7095 { |
7096 thisa = pParty->uCurrentMonthWeek + 1; | |
7097 if ( pParty->uCurrentMonth >= 7 ) | |
1032 | 7098 v74 = NULL; |
1021 | 7099 else |
7100 v74 = aAttributeNames[pParty->uCurrentMonth]; | |
7101 switch ( pParty->uCurrentMonth ) | |
7102 { | |
1019 | 7103 case 0: |
1021 | 7104 v3->uMight += thisa; |
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7105 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 7106 break; |
1019 | 7107 case 1: |
1021 | 7108 v3->uIntelligence += thisa; |
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7109 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 7110 break; |
1019 | 7111 case 2: |
1021 | 7112 v3->uWillpower += thisa; |
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7113 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 7114 break; |
1019 | 7115 case 3: |
1021 | 7116 v3->uEndurance += thisa; |
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7117 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 7118 break; |
1019 | 7119 case 4: |
1021 | 7120 v3->uAccuracy += thisa; |
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7121 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 7122 break; |
1019 | 7123 case 5: |
1021 | 7124 v3->uSpeed += thisa; |
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7125 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 7126 break; |
1019 | 7127 case 6: |
1021 | 7128 v3->uLuck += thisa; |
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7129 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 7130 break; |
1019 | 7131 case 7: |
1021 | 7132 party_finds_gold(1000 * thisa, 0); |
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7133 sprintf(pTmpBuf.data(), "+%u %s", 1000 * thisa, pGlobalTXT_LocalizationStrings[97]);//"Gold" |
1021 | 7134 break; |
1019 | 7135 case 8: |
1021 | 7136 Party::GiveFood(5 * thisa); |
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|
7137 sprintf(pTmpBuf.data(), "+%u %s",5 * thisa , pGlobalTXT_LocalizationStrings[653]);//"Food" |
1021 | 7138 break; |
0 | 7139 case 9u: |
1021 | 7140 v3->uSkillPoints += 2 * thisa; |
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|
7141 sprintf(pTmpBuf.data(), "+%u %s", 2 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_SKILL_POINTS]); |
1021 | 7142 break; |
1019 | 7143 case 10: |
1021 | 7144 v3->uExperience += 2500 * thisa; |
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changeset
|
7145 sprintf(pTmpBuf.data(), "+%u %s", 2500 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_EXPIRIENCE]); |
1021 | 7146 break; |
1019 | 7147 case 11: |
1021 | 7148 v8 = rand() % 6; |
7149 switch (v8) | |
7150 { | |
7151 case 0: | |
7152 v3->sResFireBase += thisa; | |
7153 v13 = pGlobalTXT_LocalizationStrings[87]; | |
7154 break; | |
7155 case 1: | |
7156 v3->sResAirBase += thisa; | |
7157 v13 = pGlobalTXT_LocalizationStrings[6]; | |
7158 break; | |
7159 case 2: | |
7160 v3->sResWaterBase += thisa; | |
7161 v13 = pGlobalTXT_LocalizationStrings[240]; | |
7162 break; | |
7163 case 3: | |
7164 v3->sResEarthBase += thisa; | |
7165 v13 = pGlobalTXT_LocalizationStrings[70]; | |
7166 break; | |
7167 case 4: | |
7168 v3->sResMindBase += thisa; | |
7169 v13 = pGlobalTXT_LocalizationStrings[142]; | |
7170 break; | |
7171 case 5: | |
7172 v3->sResBodyBase += thisa; | |
7173 v13 = pGlobalTXT_LocalizationStrings[29]; | |
1019 | 7174 break; |
1021 | 7175 } |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
7176 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v13, pGlobalTXT_LocalizationStrings[121]); |
1021 | 7177 break; |
7178 | |
7179 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
7180 ShowStatusBarString(pTmpBuf.data(), 2u); |
1021 | 7181 pMouse->RemoveHoldingItem(); |
7182 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, player_num - 1); | |
7183 v3->PlaySound(SPEECH_93, 0); | |
1032 | 7184 pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); |
1021 | 7185 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 ) |
0 | 7186 { |
1021 | 7187 v3->SetCondition(Condition_Eradicated, 0); |
7188 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
0 | 7189 } |
1021 | 7190 else if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 ) |
7191 { | |
7192 v3->SetCondition(Condition_Dead, 0); | |
7193 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
7194 } | |
7195 else if ( pParty->uDaysPlayed == 4 || pParty->uDaysPlayed == 25 ) | |
7196 { | |
7197 v3->SetCondition(Condition_Pertified, 0); | |
7198 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
7199 } | |
1019 | 7200 return; |
1021 | 7201 } |
7202 else if ( pParty->pPickedItem.uItemID == 630 ) //Red Apple | |
7203 { | |
7204 Party::GiveFood(1u); | |
7205 pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0); | |
7206 | |
7207 } | |
7208 else if ( pParty->pPickedItem.uItemID == 632 ) //Lute | |
7209 { | |
7210 pAudioPlayer->PlaySound((SoundID)133, 0, 0, -1, 0, 0, 0, 0); | |
7211 return; | |
7212 } | |
7213 else if ( pParty->pPickedItem.uItemID == 633 ) //Faerie Pipes | |
7214 { | |
7215 pAudioPlayer->PlaySound((SoundID)134, 0, 0, -1, 0, 0, 0, 0); | |
7216 return; | |
7217 } | |
7218 else if ( pParty->pPickedItem.uItemID == 634 ) //Gryphonheart's Trumpet | |
7219 { | |
7220 pAudioPlayer->PlaySound((SoundID)135, 0, 0, -1, 0, 0, 0, 0); | |
7221 return; | |
7222 } | |
1032 | 7223 else if ( pParty->pPickedItem.uItemID == 646 ) //Horseshoe |
1021 | 7224 { |
7225 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, player_num - 1); | |
1032 | 7226 v5 = PID(OBJECT_Player,player_num + 49); |
1021 | 7227 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0); |
7228 v3->AddVariable(VAR_NumSkillPoints, 2); | |
7229 } | |
7230 else if ( pParty->pPickedItem.uItemID == 650 ) //Temple in a Bottle | |
7231 { | |
7232 sub_44C28F_open_nwc_dungeon(); | |
7233 return; | |
7234 } | |
0 | 7235 else |
1021 | 7236 { |
7237 | |
7238 v68 = pParty->pPickedItem.GetDisplayName(); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
7239 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36],v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
7240 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 7241 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 7242 return; |
7243 } | |
1032 | 7244 |
0 | 7245 pMouse->RemoveHoldingItem(); |
7246 return; | |
7247 } | |
1021 | 7248 |
7249 } | |
0 | 7250 |
7251 //----- (00449BB4) -------------------------------------------------------- | |
484 | 7252 bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) |
1033 | 7253 { |
0 | 7254 Player *v3; // esi@1 |
7255 signed int v4; // edi@1 | |
7256 unsigned int v5; // eax@8 | |
7257 int v6; // eax@9 | |
7258 enum CHARACTER_RACE v7; // eax@11 | |
7259 signed int v8; // eax@17 | |
7260 unsigned __int8 v9; // sf@17 | |
7261 unsigned __int8 v10; // of@17 | |
7262 int v11; // eax@19 | |
7263 unsigned int v12; // eax@20 | |
484 | 7264 unsigned int test_bit_value; // eax@25 |
7265 unsigned __int8 our_bit_value; // cl@25 | |
0 | 7266 signed int v15; // ecx@28 |
7267 ItemGen *v16; // eax@28 | |
7268 char v17; // zf@31 | |
7269 int v18; // edi@90 | |
7270 DDM_DLV_Header *v19; // eax@122 | |
7271 char v20; // cl@124 | |
7272 DDM_DLV_Header *v21; // eax@126 | |
7273 unsigned int v22; // edi@129 | |
100 | 7274 Player *v23; // esi@134 |
0 | 7275 ItemGen *v24; // ecx@135 |
7276 signed int v25; // edx@135 | |
7277 ITEM_EQUIP_TYPE v26; // ebx@155 | |
7278 char *v27; // edi@155 | |
7279 int v28; // ebx@161 | |
7280 int v29; // eax@161 | |
7281 | |
469 | 7282 v6 = 0; |
0 | 7283 v3 = this; |
7284 v4 = -1; | |
469 | 7285 if ( VarNum > VAR_AutoNotes ) |
7286 { | |
7287 switch ( VarNum ) | |
0 | 7288 { |
7289 case VAR_Invisible: | |
1167 | 7290 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime >0 ) |
469 | 7291 return true; |
484 | 7292 return false; |
0 | 7293 case VAR_NumDeaths: |
7294 v4 = pParty->uNumDeaths; | |
469 | 7295 return v4 >= pValue; |
0 | 7296 case VAR_NumBounties: |
7297 v4 = pParty->uNumBountiesCollected; | |
469 | 7298 return v4 >= pValue; |
0 | 7299 case VAR_PrisonTerms: |
7300 v4 = pParty->uNumPrisonTerms; | |
469 | 7301 return v4 >= pValue; |
0 | 7302 case VAR_ArenaWinsPage: |
7303 v4 = (unsigned __int8)pParty->uNumArenaPageWins; | |
469 | 7304 return v4 >= pValue; |
0 | 7305 case VAR_ArenaWinsSquire: |
7306 v4 = (unsigned __int8)pParty->uNumArenaSquireWins; | |
469 | 7307 return v4 >= pValue; |
0 | 7308 case VAR_ArenaWinsKnight: |
7309 v4 = (unsigned __int8)pParty->uNumArenaKnightWins; | |
469 | 7310 return v4 >= pValue; |
0 | 7311 case VAR_ArenaWinsLord: |
7312 v4 = (unsigned __int8)pParty->uNumArenaLordWins; | |
469 | 7313 return v4 >= pValue; |
0 | 7314 case VAR_ReputationInCurrentLocation: |
7315 v19 = &pOutdoor->ddm; | |
7316 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7317 v19 = &pIndoor->dlv; | |
469 | 7318 v6 = v19->uReputation >= pValue; |
7319 return v6; | |
0 | 7320 case VAR_History_28|VAR_Sex: |
7321 v21 = &pOutdoor->ddm; | |
7322 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7323 v21 = &pIndoor->dlv; | |
469 | 7324 v6 = v21->field_C_alert == pValue; |
0 | 7325 return v6; |
7326 case VAR_MonthEquals2|VAR_Sex: | |
7327 case VAR_MonthEquals2|VAR_Class: | |
7328 case VAR_Counter1: | |
7329 case VAR_Counter2: | |
7330 case VAR_Counter3: | |
7331 case VAR_Counter4: | |
7332 case VAR_Counter5: | |
7333 case VAR_Counter6: | |
7334 case VAR_Counter7: | |
7335 case VAR_Counter8: | |
469 | 7336 v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304]; |
7337 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300] | |
7338 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]) | |
7339 + (signed __int64)((double)(460800 * pValue) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) | |
7340 return true; | |
7341 return false; | |
0 | 7342 case VAR_NumSkillPoints: |
7343 v4 = this->uSkillPoints; | |
469 | 7344 return v4 >= pValue; |
0 | 7345 case VAR_CircusPrises: |
7346 v4 = 0; | |
100 | 7347 v23 = pParty->pPlayers;//[0].pInventoryItems; |
0 | 7348 do |
7349 { | |
469 | 7350 v24 = v23->pInventoryItems; |
0 | 7351 v25 = 138; |
7352 do | |
7353 { | |
7354 switch ( v24->uItemID ) | |
7355 { | |
7356 case 0x1D6u: | |
7357 ++v4; | |
7358 break; | |
7359 case 0x1D7u: | |
7360 v4 += 3; | |
7361 break; | |
7362 case 0x1DDu: | |
7363 v4 += 5; | |
7364 break; | |
7365 } | |
7366 ++v24; | |
7367 --v25; | |
7368 } | |
7369 while ( v25 ); | |
100 | 7370 ++v23; |
0 | 7371 } |
100 | 7372 while ( v23 <= &pParty->pPlayers[3] ); |
469 | 7373 return v4 >= pValue; |
0 | 7374 case VAR_MonthEquals2: |
469 | 7375 v6 = pParty->uCurrentMonth == pValue; |
7376 return v6; | |
0 | 7377 case VAR_IsFlying: |
7378 if ( pParty->bFlying | |
1167 | 7379 && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) ) |
469 | 7380 return true; |
7381 return false; | |
0 | 7382 case VAR_HiredNPCHasSpeciality: |
469 | 7383 LOBYTE(v6) = CheckHiredNPCSpeciality(pValue); |
0 | 7384 return v6; |
7385 case VAR_NPCs2: | |
469 | 7386 return pNPCStats->pNewNPCData[pValue].Hired(); |
0 | 7387 case VAR_MonthEquals|VAR_CurrentSP: |
1033 | 7388 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; |
7389 our_bit_value = this->field_1A50[((signed __int16)pValue - 1)/8]; | |
484 | 7390 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
469 | 7391 return v4 >= pValue; |
7392 v4 = pValue; | |
7393 return v4 >= pValue; | |
0 | 7394 case VAR_ItemEquipped: |
7395 v26 = (ITEM_EQUIP_TYPE)0; | |
7396 v27 = (char *)&this->pEquipment; | |
7397 break; | |
7398 case VAR_GoldInBank: | |
7399 v4 = pParty->uNumGoldInBank; | |
469 | 7400 return v4 >= pValue; |
0 | 7401 case VAR_ThieverySkill|0x80: |
7402 v28 = GetActualMight(); | |
7403 v29 = v3->GetBaseStrength(); | |
7404 goto LABEL_168; | |
7405 case VAR_DisarmTrapSkill|0x80: | |
7406 v28 = GetActualIntelligence(); | |
7407 v29 = v3->GetBaseIntelligence(); | |
7408 goto LABEL_168; | |
7409 case VAR_MonthEquals: | |
7410 v28 = GetActualWillpower(); | |
7411 v29 = v3->GetBaseWillpower(); | |
7412 goto LABEL_168; | |
7413 case VAR_MonthEquals|VAR_Sex: | |
7414 v28 = GetActualEndurance(); | |
7415 v29 = v3->GetBaseEndurance(); | |
7416 goto LABEL_168; | |
7417 case VAR_IdentifyMonsterSkill|0x80: | |
7418 v28 = GetActualSpeed(); | |
7419 v29 = v3->GetBaseSpeed(); | |
7420 goto LABEL_168; | |
7421 case VAR_ArmsmasterSkill|0x80: | |
7422 v28 = GetActualAccuracy(); | |
7423 v29 = v3->GetBaseAccuracy(); | |
7424 goto LABEL_168; | |
7425 case VAR_MonthEquals|VAR_MaxHP: | |
7426 v28 = GetActualLuck(); | |
7427 v29 = v3->GetBaseLuck(); | |
7428 LABEL_168: | |
7429 v10 = __OFSUB__(v28, v29); | |
7430 v9 = v28 - v29 < 0; | |
7431 LABEL_169: | |
7432 if ( v9 ^ v10 ) | |
469 | 7433 return v4 >= pValue; |
7434 return true; | |
0 | 7435 default: |
469 | 7436 return v4 >= pValue; |
0 | 7437 } |
7438 while ( !v3->HasItemEquipped(v26) | |
654 | 7439 || *(int *)&v3->pInventoryItems[*(int *)v27-1] != pValue ) |
0 | 7440 { |
7441 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1); | |
7442 v27 += 4; | |
7443 if ( (signed int)v26 >= 16 ) | |
469 | 7444 return false; |
7445 } | |
7446 return true; | |
7447 } | |
7448 if ( VarNum == VAR_AutoNotes ) | |
0 | 7449 { |
1033 | 7450 test_bit_value = 0x80u >> ((signed __int16)(pValue - 1) - 1) % 8; |
7451 our_bit_value = pParty->_autonote_bits[((signed __int16)(pValue - 1) - 1) /8]; | |
484 | 7452 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
7453 return false; | |
7454 return true; | |
469 | 7455 } |
7456 if ( VarNum <= VAR_BaseLuck ) | |
7457 { | |
7458 if ( VarNum != VAR_BaseLuck ) | |
7459 { | |
7460 switch ( VarNum ) | |
0 | 7461 { |
7462 case VAR_Hour: | |
469 | 7463 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue ) |
7464 return true; | |
7465 return false; | |
0 | 7466 case VAR_DayOfYear: |
469 | 7467 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 0x150 + 1; |
7468 v6 = v5 == pValue; | |
7469 return v6; | |
0 | 7470 case VAR_DayOfWeek: |
469 | 7471 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 7; |
7472 v6 = v5 == pValue; | |
0 | 7473 return v6; |
7474 case VAR_Sex: | |
469 | 7475 if ( pValue == (CHARACTER_RACE)this->uSex ) |
7476 return true; | |
7477 return v4 >= pValue; | |
0 | 7478 case VAR_Class: |
135 | 7479 v7 = (CHARACTER_RACE)this->classType; |
469 | 7480 if ( pValue == v7 ) |
7481 return true; | |
7482 return v4 >= pValue; | |
0 | 7483 case VAR_Race: |
7484 v7 = GetRace(); | |
469 | 7485 if ( pValue == v7 ) |
7486 return true; | |
7487 return v4 >= pValue; | |
0 | 7488 case VAR_CurrentHP: |
7489 v4 = this->sHealth; | |
469 | 7490 return v4 >= pValue; |
0 | 7491 case VAR_MaxHP: |
7492 v8 = GetMaxHealth(); | |
7493 v10 = __OFSUB__(v3->sHealth, v8); | |
7494 v9 = v3->sHealth - v8 < 0; | |
7495 goto LABEL_169; | |
7496 case VAR_CurrentSP: | |
7497 v4 = this->sMana; | |
469 | 7498 return v4 >= pValue; |
0 | 7499 case VAR_MaxSP: |
7500 v11 = GetMaxMana(); | |
7501 v10 = __OFSUB__(v3->sMana, v11); | |
7502 v9 = v3->sMana - v11 < 0; | |
7503 goto LABEL_169; | |
7504 case VAR_ActualAC: | |
7505 v12 = GetActualAC(); | |
7506 goto _j_cmp_against_arg; | |
7507 case VAR_ACModifier: | |
7508 v4 = this->sACModifier; | |
469 | 7509 return v4 >= pValue; |
0 | 7510 case VAR_BaseLevel: |
7511 v4 = this->uLevel; | |
469 | 7512 return v4 >= pValue; |
0 | 7513 case VAR_LevelModifier: |
7514 v4 = this->sLevelModifier; | |
469 | 7515 return v4 >= pValue; |
0 | 7516 case VAR_Age: |
7517 v12 = GetActualAge(); | |
7518 goto _j_cmp_against_arg; | |
7519 case VAR_Award: | |
1033 | 7520 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; |
7521 our_bit_value = this->_guilds_member_bits[((signed __int16)pValue - 1) /8]; | |
484 | 7522 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
7523 return true; | |
7524 return false; | |
0 | 7525 case VAR_Experience: |
7526 v4 = LODWORD(this->uExperience); | |
469 | 7527 return v4 >= pValue; |
0 | 7528 case VAR_QBits_QuestsDone: |
484 | 7529 test_bit_value = 0x80u >> (pValue - 1) % 8; |
7530 our_bit_value = pParty->_quest_bits[(pValue - 1)/8]; | |
7531 if ( test_bit_value & our_bit_value ) | |
478 | 7532 return true; |
7533 return false; | |
0 | 7534 case VAR_PlayerItemInHands: |
7535 v15 = 0; | |
7536 v16 = v3->pInventoryItems; | |
7537 break; | |
7538 case VAR_FixedGold: | |
7539 v4 = pParty->uNumGold; | |
469 | 7540 return v4 >= pValue; |
0 | 7541 case VAR_MightBonus: |
7542 v4 = this->uMightBonus; | |
469 | 7543 return v4 >= pValue; |
0 | 7544 case VAR_IntellectBonus: |
7545 v4 = this->uIntelligenceBonus; | |
469 | 7546 return v4 >= pValue; |
0 | 7547 case VAR_PersonalityBonus: |
7548 v4 = this->uWillpowerBonus; | |
469 | 7549 return v4 >= pValue; |
0 | 7550 case VAR_EnduranceBonus: |
7551 v4 = this->uEnduranceBonus; | |
469 | 7552 return v4 >= pValue; |
0 | 7553 case VAR_SpeedBonus: |
7554 v4 = this->uSpeedBonus; | |
469 | 7555 return v4 >= pValue; |
0 | 7556 case VAR_AccuracyBonus: |
7557 v4 = this->uAccuracyBonus; | |
469 | 7558 return v4 >= pValue; |
0 | 7559 case VAR_LuckBonus: |
7560 v4 = this->uLuckBonus; | |
469 | 7561 return v4 >= pValue; |
0 | 7562 case VAR_BaseMight: |
7563 v4 = this->uMight; | |
469 | 7564 return v4 >= pValue; |
0 | 7565 case VAR_BaseIntellect: |
7566 v4 = this->uIntelligence; | |
469 | 7567 return v4 >= pValue; |
0 | 7568 case VAR_BasePersonality: |
7569 v4 = this->uWillpower; | |
469 | 7570 return v4 >= pValue; |
0 | 7571 case VAR_BaseEndurance: |
7572 v4 = this->uEndurance; | |
469 | 7573 return v4 >= pValue; |
0 | 7574 case VAR_BaseSpeed: |
7575 v4 = this->uSpeed; | |
469 | 7576 return v4 >= pValue; |
0 | 7577 case VAR_BaseAccuracy: |
7578 v4 = this->uAccuracy; | |
469 | 7579 return v4 >= pValue; |
0 | 7580 case VAR_FixedFood: |
7581 v4 = pParty->uNumFoodRations; | |
469 | 7582 return v4 >= pValue; |
0 | 7583 default: |
469 | 7584 return v4 >= pValue; |
7585 } | |
7586 while ( v16->uItemID != pValue ) | |
0 | 7587 { |
7588 ++v15; | |
7589 ++v16; | |
7590 if ( v15 >= 138 ) | |
7591 { | |
469 | 7592 v6 = pParty->pPickedItem.uItemID == pValue; |
0 | 7593 return v6; |
7594 } | |
7595 } | |
469 | 7596 return true; |
0 | 7597 } |
7598 v4 = this->uLuck; | |
469 | 7599 return v4 >= pValue; |
7600 } | |
7601 if ( VarNum <= VAR_MagicResistance ) | |
7602 { | |
7603 if ( VarNum == VAR_MagicResistance ) | |
0 | 7604 { |
7605 v4 = this->sResMagicBase; | |
7606 } | |
7607 else | |
7608 { | |
469 | 7609 switch ( VarNum ) |
0 | 7610 { |
7611 case VAR_FireResistance: | |
7612 v4 = this->sResFireBase; | |
469 | 7613 return v4 >= pValue; |
0 | 7614 case VAR_AirResistance: |
7615 v4 = this->sResAirBase; | |
469 | 7616 return v4 >= pValue; |
0 | 7617 case VAR_WaterResistance: |
7618 v4 = this->sResWaterBase; | |
469 | 7619 return v4 >= pValue; |
0 | 7620 case VAR_EarthResistance: |
7621 v4 = this->sResEarthBase; | |
469 | 7622 return v4 >= pValue; |
0 | 7623 case VAR_SpiritResistance: |
7624 v4 = this->sResSpiritBase; | |
469 | 7625 return v4 >= pValue; |
0 | 7626 case VAR_MindResistance: |
7627 v4 = this->sResMindBase; | |
469 | 7628 return v4 >= pValue; |
0 | 7629 case VAR_BodyResistance: |
7630 v4 = this->sResBodyBase; | |
469 | 7631 return v4 >= pValue; |
0 | 7632 case VAR_LightResistance: |
7633 v4 = this->sResLightBase; | |
469 | 7634 return v4 >= pValue; |
0 | 7635 case VAR_DarkResistance: |
7636 v4 = this->sResDarkBase; | |
469 | 7637 return v4 >= pValue; |
0 | 7638 case VAR_ActualMight: |
7639 v12 = GetActualMight(); | |
7640 goto _j_cmp_against_arg; | |
7641 case VAR_ActualIntellect: | |
7642 v12 = GetActualIntelligence(); | |
7643 goto _j_cmp_against_arg; | |
7644 case VAR_ActualPersonality: | |
7645 v12 = GetActualWillpower(); | |
7646 goto _j_cmp_against_arg; | |
7647 case VAR_ActualEndurance: | |
7648 v12 = GetActualEndurance(); | |
7649 goto _j_cmp_against_arg; | |
7650 case VAR_ActualSpeed: | |
7651 v12 = GetActualSpeed(); | |
7652 goto _j_cmp_against_arg; | |
7653 case VAR_ActualAccuracy: | |
7654 v12 = GetActualAccuracy(); | |
7655 goto _j_cmp_against_arg; | |
7656 case VAR_ActualLuck: | |
7657 v12 = GetActualLuck(); | |
7658 _j_cmp_against_arg: | |
7659 v4 = v12; | |
7660 break; | |
7661 default: | |
469 | 7662 return v4 >= pValue; |
7663 } | |
7664 } | |
7665 return v4 >= pValue; | |
7666 } | |
7667 if ( VarNum <= VAR_DisarmTrapSkill ) | |
7668 { | |
7669 if ( VarNum != VAR_DisarmTrapSkill ) | |
7670 { | |
7671 if ( VarNum <= VAR_MindResistanceBonus ) | |
7672 { | |
7673 switch ( VarNum ) | |
0 | 7674 { |
7675 case VAR_MindResistanceBonus: | |
7676 v4 = this->sResMindBonus; | |
7677 break; | |
7678 case VAR_FireResistanceBonus: | |
7679 v4 = this->sResFireBonus; | |
7680 break; | |
7681 case VAR_AirResistanceBonus: | |
7682 v4 = this->sResAirBonus; | |
7683 break; | |
7684 case VAR_WaterResistanceBonus: | |
7685 v4 = this->sResWaterBonus; | |
7686 break; | |
7687 case VAR_EarthResistanceBonus: | |
7688 v4 = this->sResEarthBonus; | |
7689 break; | |
7690 case VAR_SpiritResistanceBonus: | |
7691 v4 = this->sResSpiritBonus; | |
7692 break; | |
7693 } | |
469 | 7694 return v4 >= pValue; |
7695 } | |
7696 if ( VarNum == VAR_BodyResistanceBonus ) | |
0 | 7697 { |
7698 v4 = this->sResBodyBonus; | |
469 | 7699 return v4 >= pValue; |
7700 } | |
7701 if ( VarNum == VAR_LightResistanceBonus ) | |
0 | 7702 { |
7703 v4 = this->sResLightBonus; | |
469 | 7704 return v4 >= pValue; |
7705 } | |
7706 if ( VarNum == VAR_DarkResistanceBonus ) | |
0 | 7707 { |
7708 v4 = this->sResDarkBonus; | |
469 | 7709 return v4 >= pValue; |
7710 } | |
7711 if ( VarNum == VAR_MagicResistanceBonus ) | |
0 | 7712 { |
7713 v4 = this->sResMagicBonus; | |
469 | 7714 return v4 >= pValue; |
7715 } | |
7716 if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill ) | |
7717 return v4 >= pValue; | |
0 | 7718 } |
7719 LABEL_90: | |
469 | 7720 v18 = *((short *)&this->pConditions[16] + VarNum); |
7721 if ( pValue <= 63 ) | |
0 | 7722 v4 = v18 & 0x3F; |
7723 else | |
469 | 7724 v4 = pValue & v18; |
7725 return v4 >= pValue; | |
7726 } | |
7727 if ( VarNum == 104 ) | |
0 | 7728 goto LABEL_90; |
469 | 7729 if ( (signed int)VarNum <= 104 ) |
7730 return v4 >= pValue; | |
7731 if ( (signed int)VarNum > 0x79 ) | |
7732 { | |
7733 if ( VarNum != 122 ) | |
7734 { | |
7735 if ( (signed int)VarNum > 122 && VarNum <= VAR_ActiveSpells ) | |
7736 v4 = (unsigned __int8)byte_5E4C15[VarNum]; | |
7737 return v4 >= pValue; | |
0 | 7738 } |
7739 v4 = GetMajorConditionIdx(); | |
7740 if ( v4 != 18 ) | |
7741 { | |
469 | 7742 return v4 >= pValue; |
7743 } | |
7744 v4 = pValue; | |
7745 return v4 >= pValue; | |
7746 } | |
1072 | 7747 return &LODWORD(this->pConditions[VarNum]);// *((int *)this + 2 * VarNum - 210); |
0 | 7748 } |
7749 | |
7750 | |
7751 //----- (0044A5CB) -------------------------------------------------------- | |
492 | 7752 void Player::SetVariable(enum VariableType var_type, signed int var_value) |
7753 { | |
7754 signed int currPlayerId; // ebx@1 | |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7755 Player *v4_unused; // esi@1 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7756 unsigned int v5_unused; // edi@1 |
0 | 7757 unsigned int v6; // esi@13 |
7758 unsigned int v7; // esi@14 | |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7759 signed int v8_unused; // eax@17 |
0 | 7760 ItemGen *v9; // ecx@17 |
7761 int v10; // eax@21 | |
7762 signed int v11; // eax@30 | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7763 Player *unused12; // ecx@44 |
0 | 7764 char *v13; // ecx@45 |
7765 Player *v14; // ecx@49 | |
7766 int v15; // ecx@86 | |
7767 int v16; // esi@106 | |
7768 char v17; // al@106 | |
7769 int v18; // eax@107 | |
7770 Player *v19; // ecx@112 | |
7771 Player *v20; // ecx@127 | |
7772 int v21; // eax@127 | |
7773 int v22; // eax@145 | |
7774 char v23; // zf@146 | |
7775 DDM_DLV_Header *v24; // ecx@148 | |
7776 signed int v25; // eax@172 | |
7777 int v26; // [sp-8h] [bp-3Ch]@84 | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7778 signed int unused27; // [sp-4h] [bp-38h]@4 |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
7779 int v28_unused; // [sp-4h] [bp-38h]@84 |
0 | 7780 ItemGen item; // [sp+Ch] [bp-28h]@52 |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7781 char v30_unused; // [sp+32h] [bp-2h]@1 |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7782 char v31_unused; // [sp+33h] [bp-1h]@1 |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7783 |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7784 currPlayerId = -1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7785 for (int i = 1; i <= 4; i++) //TODO: add a member variable for playerid in the future |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7786 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7787 if ( this == pPlayers[i] ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7788 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7789 currPlayerId = i - 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7790 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7791 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7792 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7793 assert(currPlayerId != -1); |
492 | 7794 if ( var_type > VAR_AutoNotes ) |
7795 { | |
7796 if ( var_type <= VAR_GoldInBank ) | |
7797 { | |
7798 if ( var_type == VAR_GoldInBank ) | |
7799 { | |
7800 pParty->uNumGoldInBank = var_value; | |
0 | 7801 return; |
7802 } | |
492 | 7803 if ( var_type <= VAR_Counter8 ) |
7804 { | |
7805 if ( (signed int)var_type >= 0xF5 ) | |
0 | 7806 { |
492 | 7807 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); |
7808 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 7809 } |
7810 else | |
7811 { | |
492 | 7812 switch ( var_type ) |
0 | 7813 { |
7814 case VAR_MonthEquals|VAR_CurrentSP: | |
492 | 7815 _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u); |
0 | 7816 break; |
7817 case VAR_NPCs2: | |
7818 pParty->field_709 = 0; | |
492 | 7819 LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u; |
1035 | 7820 pParty->CountHirelings(); |
7821 viewparams->bRedrawGameUI = true; | |
0 | 7822 break; |
7823 case VAR_NumSkillPoints: | |
492 | 7824 this->uSkillPoints = var_value; |
0 | 7825 break; |
7826 } | |
7827 } | |
7828 return; | |
7829 } | |
492 | 7830 if ( var_type < VAR_Counter9 ) |
0 | 7831 return; |
492 | 7832 if ( (signed int)var_type <= 0x112 ) |
7833 { | |
7834 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
7835 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 7836 } |
7837 else | |
7838 { | |
492 | 7839 if ( var_type == VAR_ReputationInCurrentLocation ) |
0 | 7840 { |
7841 v24 = &pOutdoor->ddm; | |
7842 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7843 v24 = &pIndoor->dlv; | |
492 | 7844 v24->uReputation = var_value; |
7845 if ( var_value > 10000 ) | |
0 | 7846 v24->uReputation = 10000; |
7847 return; | |
7848 } | |
492 | 7849 if ( var_type <= VAR_ReputationInCurrentLocation |
7850 || var_type > VAR_History_28 | |
7851 || (v22 = var_type - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22]) | |
7852 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
233 | 7853 v23 = pStorylineText->StoreLine[v22].pText==0,//*(&pStorylineText->field_0 + 3 * v22) == 0, |
492 | 7854 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 7855 v23) ) |
7856 return; | |
7857 bFlashHistoryBook = 1; | |
7858 } | |
492 | 7859 v25 = 8 * currPlayerId + 400; |
862 | 7860 LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7861 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); |
0 | 7862 return; |
7863 } | |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7864 switch ( var_type ) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7865 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7866 case VAR_NumDeaths: |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7867 pParty->uNumDeaths = var_value; |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7868 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7869 case VAR_NumBounties: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7870 pParty->uNumBountiesCollected = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7871 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7872 case VAR_PrisonTerms: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7873 pParty->uNumPrisonTerms = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7874 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7875 case VAR_ArenaWinsPage: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7876 pParty->uNumArenaPageWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7877 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7878 case VAR_ArenaWinsSquire: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7879 pParty->uNumArenaSquireWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7880 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7881 case VAR_ArenaWinsKnight: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7882 pParty->uNumArenaKnightWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7883 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7884 case VAR_ArenaWinsLord: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7885 pParty->uNumArenaLordWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7886 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7887 } |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7888 return; |
0 | 7889 } |
492 | 7890 if ( var_type == VAR_AutoNotes ) |
7891 { | |
7892 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_autonote_bits[((signed __int16)var_value - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
7893 //&& (&dword_723718_autonote_related)[8 * a3] ) |
492 | 7894 && pAutonoteTxt[var_value-1].pText ) |
7895 { | |
7896 v20 = pPlayers[currPlayerId + 1]; | |
187 | 7897 v20->PlaySound(SPEECH_96, 0); |
492 | 7898 v21 = pAutonoteTxt[var_value-1].eType;// dword_72371C[2 * a3]; |
0 | 7899 bFlashAutonotesBook = 1; |
981 | 7900 _506568_autonote_type = v21; |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7901 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
0 | 7902 } |
492 | 7903 _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1u); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7904 PlaySoundBasedOnCondition(currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7905 return; |
0 | 7906 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7907 if ( var_type <= VAR_BaseLuck ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7908 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7909 switch ( var_type ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7910 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7911 case VAR_Sex: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7912 this->uSex = (PLAYER_SEX)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7913 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7914 case VAR_Class: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7915 this->classType = (PLAYER_CLASS_TYPE)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7916 if ( (char)var_value == PLAYER_CLASS_LICH ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7917 { |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7918 v9 = NULL; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7919 for (int i = 0; i < 138; i++) |
0 | 7920 { |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7921 v9 = &this->pInventoryItems[i]; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7922 if (v9->uItemID == 615) |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7923 break; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7924 } |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7925 if (v9 != NULL || v9->uItemID != 615) |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7926 { |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7927 v10 = (int)((char *)this + 36 * 138); //originally 36 * v8. the code got to this condition only if v8 was equal to 138 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7928 *(int *)(v10 + 532) = 601; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7929 *(char *)(v10 + 558) = currPlayerId + 1; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7930 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7931 if ( this->sResFireBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7932 this->sResFireBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7933 if ( this->sResAirBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7934 this->sResAirBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7935 if ( this->sResWaterBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7936 this->sResWaterBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7937 if ( this->sResEarthBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7938 this->sResEarthBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7939 this->sResMindBase = 200; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7940 this->sResBodyBase = 200; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7941 v11 = this->GetSexByVoice(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7942 this->uPrevVoiceID = this->uVoiceID; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7943 this->uPrevFace = this->uCurrentFace; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7944 if ( v11 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7945 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7946 this->uCurrentFace = 21; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7947 this->uVoiceID = 21; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7948 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7949 else |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7950 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7951 this->uCurrentFace = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7952 this->uVoiceID = 20; |
0 | 7953 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7954 ReloadPlayerPortraits(currPlayerId, this->uCurrentFace); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7955 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7956 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7957 case VAR_CurrentHP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7958 this->sHealth = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7959 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7960 case VAR_MaxHP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7961 this->sHealth = GetMaxHealth(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7962 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7963 case VAR_CurrentSP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7964 this->sMana = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7965 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7966 case VAR_MaxSP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7967 this->sMana = GetMaxMana(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7968 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7969 case VAR_ACModifier: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7970 this->sACModifier = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7971 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7972 case VAR_BaseLevel: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7973 this->uLevel = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7974 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7975 case VAR_LevelModifier: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7976 this->sLevelModifier = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7977 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7978 case VAR_Age: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7979 this->sAgeModifier = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7980 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7981 case VAR_Award: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7982 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7983 pPlayers[currPlayerId + 1]->_guilds_member_bits[((signed __int16)var_value - 1)/ 8]) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7984 //&& dword_723E80_award_related[2 * a3] ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7985 && pAwards[var_value].pText ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7986 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7987 pPlayers[currPlayerId + 1]->PlaySound(SPEECH_96, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7988 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
7989 PlaySoundBasedOnCondition(currPlayerId); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7990 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7991 _449B7E_toggle_bit((unsigned char *)this->_guilds_member_bits, var_value, 1u); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
7992 return; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7993 case VAR_Experience: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7994 this->uExperience = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7995 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7996 case VAR_QBits_QuestsDone: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7997 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_quest_bits[((signed __int16)var_value - 1) >> 3]) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7998 // && (&dword_722F10)[4 * a3] ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
7999 && pQuestTable[var_value-1] ) |
0 | 8000 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8001 v14 = pPlayers[currPlayerId + 1]; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8002 bFlashQuestBook = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8003 v14->PlaySound(SPEECH_93, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8004 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8005 PlaySoundBasedOnCondition(currPlayerId); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8006 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8007 v13 = (char *)pParty->_quest_bits; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8008 _449B7E_toggle_bit((unsigned char *)v13, var_value, 1u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8009 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8010 case VAR_PlayerItemInHands: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8011 item.Reset(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8012 item.Reset(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8013 item.uItemID = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8014 item.uAttributes = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8015 pParty->SetHoldingItem(&item); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8016 if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8017 pParty->pIsArtifactFound[var_value-500] = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8018 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8019 case VAR_FixedGold: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8020 Party::SetGold(var_value); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8021 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8022 case VAR_RandomGold: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8023 v6 = rand() % var_value + 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8024 Party::SetGold(v6); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8025 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8026 ShowStatusBarString(pTmpBuf.data(), 2u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8027 GameUI_DrawFoodAndGold(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8028 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8029 case VAR_FixedFood: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8030 Party::SetFood(var_value); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8031 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8032 case VAR_RandomFood: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8033 v7 = rand() % var_value + 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8034 Party::SetFood(v7); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8035 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8036 ShowStatusBarString(pTmpBuf.data(), 2u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8037 GameUI_DrawFoodAndGold(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8038 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8039 case VAR_MightBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8040 goto LABEL_64; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8041 case VAR_IntellectBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8042 goto LABEL_68; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8043 case VAR_PersonalityBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8044 goto LABEL_69; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8045 case VAR_EnduranceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8046 goto LABEL_70; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8047 case VAR_SpeedBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8048 goto LABEL_71; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8049 case VAR_AccuracyBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8050 goto LABEL_72; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8051 case VAR_LuckBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8052 goto LABEL_73; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8053 case VAR_BaseMight: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8054 this->uMight = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8055 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8056 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8057 case VAR_BaseIntellect: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8058 this->uIntelligence = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8059 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8060 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8061 case VAR_BasePersonality: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8062 this->uWillpower = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8063 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8064 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8065 case VAR_BaseEndurance: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8066 this->uEndurance = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8067 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8068 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8069 case VAR_BaseSpeed: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8070 this->uSpeed = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8071 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8072 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8073 case VAR_BaseAccuracy: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8074 this->uAccuracy = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8075 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8076 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8077 case VAR_BaseLuck: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8078 this->uLuck = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8079 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8080 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8081 default: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8082 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8083 } |
0 | 8084 LABEL_111: |
187 | 8085 v26 = SPEECH_91; |
0 | 8086 LABEL_112: |
492 | 8087 v19 = pPlayers[currPlayerId + 1]; |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8088 v19->PlaySound((PlayerSpeech)v26, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8089 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8090 PlaySoundBasedOnCondition(currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8091 return; |
0 | 8092 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8093 if ( var_type <= VAR_MagicResistance ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8094 { |
492 | 8095 switch ( var_type ) |
0 | 8096 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8097 case VAR_ActualMight: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8098 LABEL_64: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8099 this->uMightBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8100 goto LABEL_111; |
0 | 8101 case VAR_ActualIntellect: |
8102 LABEL_68: | |
492 | 8103 this->uIntelligenceBonus = (unsigned __int8)var_value; |
0 | 8104 goto LABEL_111; |
8105 case VAR_ActualPersonality: | |
8106 LABEL_69: | |
492 | 8107 this->uWillpowerBonus = (unsigned __int8)var_value; |
0 | 8108 goto LABEL_111; |
8109 case VAR_ActualEndurance: | |
8110 LABEL_70: | |
492 | 8111 this->uEnduranceBonus = (unsigned __int8)var_value; |
0 | 8112 goto LABEL_111; |
8113 case VAR_ActualSpeed: | |
8114 LABEL_71: | |
492 | 8115 this->uSpeedBonus = (unsigned __int8)var_value; |
0 | 8116 goto LABEL_111; |
8117 case VAR_ActualAccuracy: | |
8118 LABEL_72: | |
492 | 8119 this->uAccuracyBonus = (unsigned __int8)var_value; |
0 | 8120 goto LABEL_111; |
8121 case VAR_ActualLuck: | |
8122 LABEL_73: | |
492 | 8123 this->uLuckBonus = (unsigned __int8)var_value; |
0 | 8124 goto LABEL_111; |
8125 case VAR_FireResistance: | |
492 | 8126 this->sResFireBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8127 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8128 goto LABEL_112; |
0 | 8129 case VAR_AirResistance: |
492 | 8130 this->sResAirBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8131 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8132 goto LABEL_112; |
0 | 8133 case VAR_WaterResistance: |
492 | 8134 this->sResWaterBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8135 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8136 goto LABEL_112; |
0 | 8137 case VAR_EarthResistance: |
492 | 8138 this->sResEarthBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8139 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8140 goto LABEL_112; |
0 | 8141 case VAR_SpiritResistance: |
492 | 8142 this->sResSpiritBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8143 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8144 goto LABEL_112; |
0 | 8145 case VAR_MindResistance: |
492 | 8146 this->sResMindBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8147 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8148 goto LABEL_112; |
0 | 8149 case VAR_BodyResistance: |
492 | 8150 this->sResBodyBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8151 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8152 goto LABEL_112; |
0 | 8153 case VAR_LightResistance: |
492 | 8154 this->sResLightBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8155 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8156 goto LABEL_112; |
0 | 8157 case VAR_DarkResistance: |
492 | 8158 this->sResDarkBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8159 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8160 goto LABEL_112; |
0 | 8161 case VAR_MagicResistance: |
492 | 8162 this->sResMagicBase = (unsigned __int8)var_value; |
0 | 8163 v26 = 92; |
8164 goto LABEL_112; | |
8165 default: | |
8166 return; | |
8167 } | |
8168 return; | |
8169 } | |
8170 HIWORD(v15) = 0; | |
492 | 8171 if ( var_type > VAR_DisarmTrapSkill ) |
8172 { | |
8173 if ( var_type != VAR_LearningSkill ) | |
8174 { | |
8175 if ( var_type <= VAR_LearningSkill ) | |
0 | 8176 return; |
492 | 8177 if ( var_type <= VAR_Eradicated ) |
8178 { | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8179 this->SetCondition(var_type - 105, 1); |
0 | 8180 } |
8181 else | |
8182 { | |
492 | 8183 if ( var_type != VAR_MajorCondition ) |
0 | 8184 { |
492 | 8185 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
8186 byte_5E4C15[var_type] = var_value; | |
0 | 8187 return; |
8188 } | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8189 memset(this, 0, 0xA0u); |
0 | 8190 } |
8191 } | |
8192 else | |
8193 { | |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8194 v16 = (int)((char *)&this->pConditions[16] + 2 * var_type); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8195 v17 = *(char *)v16; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8196 if ( var_value <= VAR_BodyResistanceBonus ) |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8197 { |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8198 LOWORD(v15) = (unsigned __int8)var_value; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8199 v18 = v15 | v17 & VAR_BodyResistanceBonus; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8200 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8201 else |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8202 { |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8203 LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8204 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8205 *(short *)v16 = v18; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8206 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8207 LABEL_124: |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8208 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8209 PlaySoundBasedOnCondition(currPlayerId); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
8210 return; |
0 | 8211 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8212 if ( var_type <= VAR_MagicResistanceBonus ) |
492 | 8213 { |
8214 switch ( var_type ) | |
0 | 8215 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8216 case VAR_FireResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8217 this->sResFireBonus = (unsigned __int8)var_value; |
0 | 8218 break; |
8219 case VAR_AirResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8220 this->sResAirBonus = (unsigned __int8)var_value; |
0 | 8221 break; |
8222 case VAR_WaterResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8223 this->sResWaterBonus = (unsigned __int8)var_value; |
0 | 8224 break; |
8225 case VAR_EarthResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8226 this->sResEarthBonus = (unsigned __int8)var_value; |
0 | 8227 break; |
8228 case VAR_SpiritResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8229 this->sResSpiritBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8230 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8231 case VAR_MindResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8232 this->sResMindBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8233 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8234 case VAR_BodyResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8235 this->sResBodyBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8236 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8237 case VAR_LightResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8238 this->sResLightBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8239 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8240 case VAR_DarkResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8241 this->sResDarkBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8242 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8243 case VAR_PhysicalResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8244 assert("VAR_PhysicalResistanceBonus variable unsupported" && false); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8245 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8246 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8247 case VAR_MagicResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8248 this->sResMagicBonus = (unsigned __int8)var_value; |
0 | 8249 break; |
8250 default: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
8251 assert("Unexpected var_type" && false); |
0 | 8252 return; |
8253 break; | |
8254 } | |
8255 goto LABEL_111; | |
8256 } | |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8257 if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill || var_type == VAR_DisarmTrapSkill) //VAR_ThieverySkill wasn't present in the original function |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8258 { |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8259 return; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8260 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8261 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8262 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8263 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8264 //----- (new function) -------------------------------------------------------- |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8265 void Player::PlaySoundBasedOnCondition(int currPlayerId) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8266 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8267 signed int v25 = 8 * currPlayerId + 400; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8268 LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8269 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8270 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8271 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8272 //----- (new function) -------------------------------------------------------- |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8273 void Player::DrawPlayerBuffAnimBasedOnCondition(int currPlayerId) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8274 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
8275 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
8276 } |
0 | 8277 |
8278 //----- (0044AFFB) -------------------------------------------------------- | |
310 | 8279 void Player::AddVariable(enum VariableType var_type, signed int val) |
0 | 8280 { |
8281 char v3; // bl@1 | |
8282 Player *v4; // esi@1 | |
8283 signed int uPlayerIdx; // edi@1 | |
8284 int v6; // eax@15 | |
8285 unsigned int v7; // esi@18 | |
8286 int *v8; // ebx@21 | |
8287 int v9; // eax@22 | |
8288 signed int v10; // eax@24 | |
8289 int v11; // eax@27 | |
8290 __int16 *v12; // esi@28 | |
8291 Player *v13; // ecx@34 | |
8292 Player *v14; // ecx@36 | |
8293 char *v15; // ecx@37 | |
8294 unsigned __int8 v16; // cf@38 | |
8295 Player *v17; // ecx@42 | |
8296 __int16 *v18; // esi@53 | |
8297 __int16 *v19; // esi@62 | |
8298 char *v20; // esi@107 | |
8299 __int16 v21; // dx@107 | |
8300 int v22; // ecx@107 | |
8301 Player *v23; // ecx@132 | |
8302 int v24; // eax@132 | |
8303 int v25; // eax@150 | |
8304 char v26; // zf@151 | |
8305 DDM_DLV_Header *v27; // eax@153 | |
8306 signed int v28; // eax@176 | |
8307 int v29; // [sp-8h] [bp-40h]@84 | |
310 | 8308 // signed int v30; // [sp-4h] [bp-3Ch]@4 |
0 | 8309 int v31; // [sp-4h] [bp-3Ch]@84 |
8310 ItemGen item; // [sp+Ch] [bp-2Ch]@45 | |
8311 unsigned int v33; // [sp+30h] [bp-8h]@34 | |
8312 char v34; // [sp+37h] [bp-1h]@1 | |
8313 | |
8314 auto Dst = this; | |
8315 v3 = 0; | |
8316 v34 = 0; | |
8317 v4 = Dst; | |
8318 uPlayerIdx = 0; | |
8319 if ( Dst == pPlayers[2] ) | |
8320 uPlayerIdx = 1; | |
310 | 8321 else if ( Dst == pPlayers[3] ) |
8322 uPlayerIdx = 2; | |
8323 else if ( Dst == pPlayers[4] ) | |
8324 uPlayerIdx = 3; | |
8325 | |
8326 if ( var_type <= VAR_AutoNotes ) | |
8327 { | |
8328 if ( var_type != VAR_AutoNotes ) | |
8329 { | |
8330 if ( var_type <= VAR_ActualMight ) | |
8331 { | |
8332 if ( var_type != VAR_ActualMight ) | |
0 | 8333 { |
310 | 8334 switch ( var_type ) |
0 | 8335 { |
8336 case VAR_RandomGold: | |
8337 if ( !val ) | |
8338 val = 1; | |
8339 v6 = rand(); | |
8340 party_finds_gold(v6 % val + 1, 1); | |
8341 GameUI_DrawFoodAndGold(); | |
8342 return; | |
8343 case VAR_RandomFood: | |
8344 if ( !val ) | |
8345 val = 1; | |
8346 v7 = rand() % val + 1; | |
8347 Party::GiveFood(v7); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8348 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8349 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 8350 GameUI_DrawFoodAndGold(); |
8351 goto _play_sound; | |
8352 case VAR_Sex: | |
8353 Dst->uSex = (PLAYER_SEX)val; | |
8354 goto _play_anim_and_exit; | |
8355 case VAR_Class: | |
135 | 8356 Dst->classType = (PLAYER_CLASS_TYPE)val; |
0 | 8357 goto _play_anim_and_exit; |
8358 case VAR_CurrentHP: | |
8359 v8 = &Dst->sHealth; | |
8360 *v8 += val; | |
8361 if ( Dst->sHealth <= Dst->GetMaxHealth() ) | |
8362 goto _play_anim_and_exit; | |
8363 v9 = v4->GetMaxHealth(); | |
8364 goto LABEL_23; | |
8365 case VAR_MaxHP: | |
8366 v10 = Dst->GetMaxHealth(); | |
8367 v4->_health_related = 0; | |
8368 v4->uFullHealthBonus = 0; | |
8369 v4->sHealth = v10; | |
8370 return; | |
8371 case VAR_CurrentSP: | |
8372 v8 = &Dst->sMana; | |
8373 *v8 += val; | |
8374 if ( Dst->sMana > GetMaxMana() ) | |
8375 { | |
8376 v9 = v4->GetMaxMana(); | |
8377 LABEL_23: | |
8378 *v8 = v9; | |
8379 } | |
8380 goto _play_anim_and_exit; | |
8381 case VAR_MaxSP: | |
8382 v11 = GetMaxMana(); | |
8383 v4->_mana_related = 0; | |
8384 v4->uFullManaBonus = 0; | |
8385 v4->sMana = v11; | |
8386 return; | |
8387 case VAR_ACModifier: | |
8388 v12 = &Dst->sACModifier; | |
8389 goto LABEL_29; | |
8390 case VAR_BaseLevel: | |
8391 v12 = (__int16 *)&Dst->uLevel; | |
8392 goto LABEL_29; | |
8393 case VAR_LevelModifier: | |
8394 v12 = &Dst->sLevelModifier; | |
8395 LABEL_29: | |
8396 *v12 += val; | |
8397 if ( *v12 > 255 ) | |
8398 *v12 = 255; | |
8399 goto _play_anim_and_exit; | |
8400 case VAR_Age: | |
8401 Dst->sAgeModifier += val; | |
8402 return; | |
8403 case VAR_Award: | |
8404 v13 = pPlayers[uPlayerIdx + 1]; | |
521 | 8405 if (_449B57_test_bit((unsigned __int8 *)pPlayers[uPlayerIdx + 1]->_guilds_member_bits, val) |
8406 | |
492 | 8407 && pAwards[val].pText ) |
0 | 8408 { |
8409 v14 = pPlayers[uPlayerIdx + 1]; | |
8410 v34 = 1; | |
8411 v3 = 1; | |
187 | 8412 v14->PlaySound(SPEECH_96, 0); |
0 | 8413 } |
735 | 8414 v15 = (char *)v4->_guilds_member_bits; |
0 | 8415 goto LABEL_44; |
8416 case VAR_Experience: | |
8417 v16 = __CFADD__(val, LODWORD(Dst->uExperience)); | |
8418 LODWORD(Dst->uExperience) += val; | |
8419 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; | |
8420 if ( (signed __int64)Dst->uExperience > 4000000000i64 ) | |
8421 Dst->uExperience = 4000000000i64; | |
8422 goto _play_anim_and_exit; | |
8423 case VAR_QBits_QuestsDone: | |
484 | 8424 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_quest_bits[((signed __int16)val - 1) >> 3]) |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8425 //&& (&dword_722F10)[4 * val] ) |
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8426 && pQuestTable[val-1] ) |
0 | 8427 { |
501 | 8428 //v17 = pPlayers[uPlayerIdx + 1]; |
0 | 8429 bFlashQuestBook = 1; |
8430 v34 = 1; | |
8431 v3 = 1; | |
501 | 8432 pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_93, 0); |
0 | 8433 } |
484 | 8434 v15 = (char *)pParty->_quest_bits; |
0 | 8435 LABEL_44: |
8436 _449B7E_toggle_bit((unsigned char *)v15, val, 1u); | |
8437 goto LABEL_173; | |
8438 case VAR_PlayerItemInHands: | |
8439 item.Reset(); | |
8440 item.Reset(); | |
8441 item.uAttributes = 1; | |
8442 item.uItemID = val; | |
8443 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
484 | 8444 pParty->pIsArtifactFound[val-500] = 1; |
0 | 8445 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION ) |
8446 { | |
8447 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1; | |
8448 item.uMaxCharges = LOBYTE(item.uNumCharges); | |
8449 } | |
8450 pParty->SetHoldingItem(&item); | |
8451 return; | |
8452 case VAR_FixedGold: | |
8453 party_finds_gold(val, 1); | |
8454 return; | |
8455 case VAR_BaseMight: | |
8456 v18 = (__int16 *)&Dst->uMight; | |
8457 goto LABEL_82; | |
8458 case VAR_BaseIntellect: | |
8459 v18 = (__int16 *)&Dst->uIntelligence; | |
8460 goto LABEL_82; | |
8461 case VAR_BasePersonality: | |
8462 v18 = (__int16 *)&Dst->uWillpower; | |
8463 goto LABEL_82; | |
8464 case VAR_BaseEndurance: | |
8465 v18 = (__int16 *)&Dst->uEndurance; | |
8466 goto LABEL_82; | |
8467 case VAR_BaseSpeed: | |
8468 v18 = (__int16 *)&Dst->uSpeed; | |
8469 goto LABEL_82; | |
8470 case VAR_BaseAccuracy: | |
8471 v18 = (__int16 *)&Dst->uAccuracy; | |
8472 goto LABEL_82; | |
8473 case VAR_BaseLuck: | |
8474 v18 = (__int16 *)&Dst->uLuck; | |
8475 goto LABEL_82; | |
8476 case VAR_FixedFood: | |
8477 Party::GiveFood(val); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8478 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], val); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8479 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 8480 if ( pParty->uNumFoodRations > 0xFFFF ) |
8481 Party::SetFood(0xFFFFu); | |
8482 goto _play_sound; | |
8483 case VAR_MightBonus: | |
8484 goto LABEL_62; | |
8485 case VAR_IntellectBonus: | |
8486 goto LABEL_66; | |
8487 case VAR_PersonalityBonus: | |
8488 goto LABEL_67; | |
8489 case VAR_EnduranceBonus: | |
8490 goto LABEL_68; | |
8491 case VAR_SpeedBonus: | |
8492 goto LABEL_69; | |
8493 case VAR_AccuracyBonus: | |
8494 goto LABEL_70; | |
8495 case VAR_LuckBonus: | |
8496 goto LABEL_71; | |
8497 default: | |
8498 return; | |
8499 } | |
8500 return; | |
8501 } | |
8502 LABEL_62: | |
8503 v19 = (__int16 *)&Dst->uMightBonus; | |
8504 goto LABEL_113; | |
8505 } | |
310 | 8506 if ( var_type <= VAR_FireResistanceBonus ) |
8507 { | |
8508 if ( var_type != VAR_FireResistanceBonus ) | |
0 | 8509 { |
310 | 8510 switch ( var_type ) |
0 | 8511 { |
8512 case VAR_ActualIntellect: | |
8513 LABEL_66: | |
8514 v19 = (__int16 *)&Dst->uIntelligenceBonus; | |
8515 goto LABEL_113; | |
8516 case VAR_ActualPersonality: | |
8517 LABEL_67: | |
8518 v19 = (__int16 *)&Dst->uWillpowerBonus; | |
8519 goto LABEL_113; | |
8520 case VAR_ActualEndurance: | |
8521 LABEL_68: | |
8522 v19 = (__int16 *)&Dst->uEnduranceBonus; | |
8523 goto LABEL_113; | |
8524 case VAR_ActualSpeed: | |
8525 LABEL_69: | |
8526 v19 = (__int16 *)&Dst->uSpeedBonus; | |
8527 goto LABEL_113; | |
8528 case VAR_ActualAccuracy: | |
8529 LABEL_70: | |
8530 v19 = (__int16 *)&Dst->uAccuracyBonus; | |
8531 goto LABEL_113; | |
8532 case VAR_ActualLuck: | |
8533 LABEL_71: | |
8534 v19 = (__int16 *)&Dst->uLuckBonus; | |
8535 goto LABEL_113; | |
8536 case VAR_FireResistance: | |
8537 v18 = &Dst->sResFireBase; | |
8538 goto LABEL_82; | |
8539 case VAR_AirResistance: | |
8540 v18 = &Dst->sResAirBase; | |
8541 goto LABEL_82; | |
8542 case VAR_WaterResistance: | |
8543 v18 = &Dst->sResWaterBase; | |
8544 goto LABEL_82; | |
8545 case VAR_EarthResistance: | |
8546 v18 = &Dst->sResEarthBase; | |
8547 goto LABEL_82; | |
8548 case VAR_SpiritResistance: | |
8549 v18 = &Dst->sResSpiritBase; | |
8550 goto LABEL_82; | |
8551 case VAR_MindResistance: | |
8552 v18 = &Dst->sResMindBase; | |
8553 goto LABEL_82; | |
8554 case VAR_BodyResistance: | |
8555 v18 = &Dst->sResBodyBase; | |
8556 goto LABEL_82; | |
8557 case VAR_LightResistance: | |
8558 v18 = &Dst->sResLightBase; | |
8559 goto LABEL_82; | |
8560 case VAR_DarkResistance: | |
8561 v18 = &Dst->sResDarkBase; | |
8562 goto LABEL_82; | |
8563 case VAR_MagicResistance: | |
8564 v18 = &Dst->sResMagicBase; | |
8565 LABEL_82: | |
8566 *v18 += val; | |
8567 if ( *v18 > 255 ) | |
8568 *v18 = 255; | |
8569 v31 = 0; | |
8570 v29 = 92; | |
8571 goto LABEL_116; | |
8572 default: | |
8573 return; | |
8574 } | |
8575 return; | |
8576 } | |
8577 v19 = &Dst->sResFireBonus; | |
8578 LABEL_113: | |
8579 *v19 += val; | |
8580 if ( *v19 > 255 ) | |
8581 *v19 = 255; | |
8582 v31 = 0; | |
187 | 8583 v29 = SPEECH_91; |
0 | 8584 LABEL_116: |
8585 v3 = 1; | |
187 | 8586 pPlayers[uPlayerIdx + 1]->PlaySound((PlayerSpeech)v29, v31); |
0 | 8587 goto _play_anim_and_maybe_sound; |
8588 } | |
310 | 8589 if ( var_type <= VAR_DisarmTrapSkill ) |
8590 { | |
8591 if ( var_type != VAR_DisarmTrapSkill ) | |
0 | 8592 { |
310 | 8593 if ( var_type <= VAR_BodyResistanceBonus ) |
0 | 8594 { |
310 | 8595 switch ( var_type ) |
0 | 8596 { |
8597 case VAR_BodyResistanceBonus: | |
8598 v19 = &Dst->sResBodyBonus; | |
8599 break; | |
8600 case VAR_AirResistanceBonus: | |
8601 v19 = &Dst->sResAirBonus; | |
8602 break; | |
8603 case VAR_WaterResistanceBonus: | |
8604 v19 = &Dst->sResWaterBonus; | |
8605 break; | |
8606 case VAR_EarthResistanceBonus: | |
8607 v19 = &Dst->sResEarthBonus; | |
8608 break; | |
8609 case VAR_SpiritResistanceBonus: | |
8610 v19 = &Dst->sResSpiritBonus; | |
8611 break; | |
8612 default: | |
310 | 8613 if ( var_type != 62 ) |
0 | 8614 return; |
8615 v19 = &Dst->sResMindBonus; | |
8616 break; | |
8617 } | |
8618 goto LABEL_113; | |
8619 } | |
310 | 8620 if ( var_type == VAR_LightResistanceBonus ) |
0 | 8621 { |
8622 v19 = &Dst->sResLightBonus; | |
8623 goto LABEL_113; | |
8624 } | |
310 | 8625 if ( var_type == VAR_DarkResistanceBonus ) |
0 | 8626 { |
8627 v19 = &Dst->sResDarkBonus; | |
8628 goto LABEL_113; | |
8629 } | |
310 | 8630 if ( var_type == VAR_MagicResistanceBonus ) |
0 | 8631 { |
8632 v19 = &Dst->sResMagicBonus; | |
8633 goto LABEL_113; | |
8634 } | |
310 | 8635 if ( var_type <= VAR_MagicResistanceBonus || var_type > VAR_DiplomacySkill ) |
0 | 8636 return; |
8637 } | |
8638 goto LABEL_106; | |
8639 } | |
310 | 8640 if ( var_type == VAR_LearningSkill ) |
0 | 8641 { |
8642 LABEL_106: | |
8643 if ( val <= VAR_BodyResistanceBonus ) | |
8644 { | |
310 | 8645 *((short *)&Dst->pConditions[16] + var_type) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var_type) & VAR_BodyResistanceBonus; |
0 | 8646 } |
8647 else | |
8648 { | |
310 | 8649 v20 = (char *)&Dst->pConditions[16] + 2 * var_type; |
0 | 8650 v21 = *(short *)v20; |
8651 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus); | |
8652 if ( v22 > 60 ) | |
8653 LOWORD(v22) = 60; | |
8654 LOBYTE(v21) = v21 & 0xC0; | |
8655 *(short *)v20 = v22 | v21; | |
8656 } | |
8657 goto _play_anim_and_exit; | |
8658 } | |
310 | 8659 if ( var_type <= VAR_LearningSkill ) |
0 | 8660 return; |
310 | 8661 if ( var_type <= VAR_Eradicated ) |
8662 { | |
8663 Dst->SetCondition(var_type - 105, 0); | |
0 | 8664 } |
8665 else | |
8666 { | |
310 | 8667 if ( var_type != VAR_MajorCondition ) |
0 | 8668 { |
310 | 8669 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
0 | 8670 { |
310 | 8671 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var_type] <= 255 ) |
8672 byte_5E4C15[var_type] += val; | |
0 | 8673 else |
310 | 8674 byte_5E4C15[var_type] = -1; |
0 | 8675 } |
8676 return; | |
8677 } | |
8678 memset(Dst, 0, 0xA0u); | |
8679 } | |
8680 _play_anim_and_exit: | |
8681 v3 = 1; | |
8682 _play_anim_and_maybe_sound: | |
8683 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
8684 _maybe_play_sound: | |
8685 if ( v3 != 1 ) | |
8686 return; | |
8687 goto _play_sound; | |
8688 } | |
8689 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8690 //&& (&dword_723718_autonote_related)[8 * val] ) |
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8691 && pAutonoteTxt[val-1].pText ) |
0 | 8692 { |
8693 v23 = pPlayers[uPlayerIdx + 1]; | |
8694 v34 = 1; | |
187 | 8695 v23->PlaySound(SPEECH_96, 0); |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
8696 v24 = pAutonoteTxt[val-1].eType;//dword_72371C[2 * val]; |
0 | 8697 bFlashAutonotesBook = 1; |
981 | 8698 _506568_autonote_type = v24; |
0 | 8699 } |
8700 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u); | |
8701 v3 = 1; | |
8702 LABEL_173: | |
8703 if ( v34 != 1 ) | |
8704 goto _maybe_play_sound; | |
8705 goto _play_anim_and_maybe_sound; | |
8706 } | |
310 | 8707 if ( var_type > VAR_GoldInBank ) |
8708 { | |
8709 if ( var_type == 307 ) | |
0 | 8710 { |
8711 pParty->uNumDeaths += val; | |
8712 goto LABEL_173; | |
8713 } | |
310 | 8714 switch ( var_type ) |
0 | 8715 { |
8716 case 308: | |
8717 pParty->uNumBountiesCollected += val; | |
8718 break; | |
8719 case 309: | |
8720 pParty->uNumPrisonTerms += val; | |
8721 break; | |
8722 case 310: | |
8723 pParty->uNumArenaPageWins += val; | |
8724 break; | |
8725 case 311: | |
8726 pParty->uNumArenaSquireWins += val; | |
8727 break; | |
8728 case 312: | |
8729 pParty->uNumArenaKnightWins += val; | |
8730 break; | |
8731 case 313: | |
8732 pParty->uNumArenaLordWins += val; | |
8733 break; | |
8734 } | |
8735 } | |
8736 else | |
8737 { | |
310 | 8738 if ( var_type == VAR_GoldInBank ) |
0 | 8739 { |
8740 pParty->uNumGoldInBank += val; | |
8741 return; | |
8742 } | |
310 | 8743 if ( var_type <= VAR_Counter8 ) |
8744 { | |
8745 if ( (signed int)var_type >= 245 ) | |
8746 { | |
8747 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); | |
8748 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 8749 } |
8750 else | |
8751 { | |
310 | 8752 switch ( var_type ) |
0 | 8753 { |
8754 case VAR_MonthEquals|VAR_CurrentSP: | |
8755 _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u); | |
8756 break; | |
8757 case VAR_NPCs2: | |
8758 pParty->field_709 = 0; | |
8759 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; | |
1035 | 8760 pParty->CountHirelings(); |
8761 viewparams->bRedrawGameUI = true; | |
0 | 8762 break; |
8763 case VAR_NumSkillPoints: | |
8764 Dst->uSkillPoints += val; | |
8765 break; | |
8766 } | |
8767 } | |
8768 return; | |
8769 } | |
310 | 8770 if ( var_type < VAR_Counter9 ) |
0 | 8771 return; |
310 | 8772 if ( (signed int)var_type <= 274 ) |
8773 { | |
8774 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
8775 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 8776 goto _play_sound; |
8777 } | |
310 | 8778 if ( var_type != VAR_ReputationInCurrentLocation ) |
8779 { | |
8780 if ( var_type <= VAR_ReputationInCurrentLocation | |
8781 || var_type > VAR_History_28 | |
8782 || (v25 = var_type - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25]) | |
8783 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
233 | 8784 v26 = pStorylineText->StoreLine[v25].pText==0,//*(&pStorylineText->field_0 + 3 * v25) == 0, |
310 | 8785 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 8786 v26) ) |
8787 return; | |
8788 bFlashHistoryBook = 1; | |
8789 _play_sound: | |
8790 v28 = 8 * uPlayerIdx + 400; | |
862 | 8791 LOBYTE(v28) = PID(OBJECT_Player,uPlayerIdx - 112); |
0 | 8792 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0); |
8793 return; | |
8794 } | |
8795 v27 = &pOutdoor->ddm; | |
8796 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
8797 v27 = &pIndoor->dlv; | |
8798 v27->uReputation += val; | |
8799 if ( v27->uReputation > 10000 ) | |
8800 v27->uReputation = 10000; | |
8801 } | |
8802 } | |
8803 // 506568: using guessed type int dword_506568; | |
8804 // 507948: using guessed type char bFlashHistoryBook; | |
8805 // 507949: using guessed type char bFlashAutonotesBook; | |
8806 // 50794A: using guessed type char bFlashQuestBook; | |
8807 // 72371C: using guessed type int dword_72371C[]; | |
8808 // 723E80: using guessed type int dword_723E80_award_related[]; | |
8809 | |
8810 | |
8811 | |
8812 | |
8813 //----- (0044B9C4) -------------------------------------------------------- | |
501 | 8814 bool Player::SubtractVariable(enum VariableType VarNum, signed int pValue) |
0 | 8815 { |
8816 unsigned int v3; // ebx@1 | |
8817 signed int v4; // esi@1 | |
501 | 8818 bool result; // eax@8 |
0 | 8819 int v6; // esi@11 |
8820 int v7; // edi@14 | |
8821 signed int v8; // eax@17 | |
8822 char *v9; // eax@20 | |
8823 char v10; // sf@20 | |
8824 char *v11; // ecx@26 | |
8825 char *v12; // ecx@27 | |
8826 __int64 v13; // qax@27 | |
8827 unsigned __int8 v14; // cf@27 | |
501 | 8828 int *v15; // edx@29 |
0 | 8829 char *v16; // eax@90 |
8830 char *v17; // ecx@94 | |
501 | 8831 int v18; // esi@97 |
0 | 8832 signed int v19; // edx@97 |
8833 char *v20; // ecx@98 | |
8834 int v21; // eax@100 | |
8835 __int16 v22; // dx@112 | |
8836 int v23; // [sp-8h] [bp-14h]@45 | |
8837 signed int v24; // [sp-4h] [bp-10h]@4 | |
8838 int v25; // [sp-4h] [bp-10h]@45 | |
8839 | |
8840 v3 = 0; | |
605 | 8841 v4 = uActiveCharacter - 1; |
501 | 8842 result = false; |
8843 if ( (signed int)VarNum > 222 ) | |
8844 { | |
8845 if ( (signed int)VarNum <= 307 ) | |
8846 { | |
8847 if ( VarNum == 307 ) | |
8848 { | |
8849 pParty->uNumDeaths -= (unsigned int)pValue; | |
8850 return pValue; | |
8851 } | |
8852 if ( VarNum == 223 ) | |
0 | 8853 { |
8854 v11 = (char *)pParty->_autonote_bits; | |
501 | 8855 v22 = (short)pValue - 1; |
0 | 8856 } |
8857 else | |
8858 { | |
501 | 8859 if ( VarNum != 231 ) |
0 | 8860 { |
501 | 8861 switch ( VarNum ) |
0 | 8862 { |
8863 case 232: | |
501 | 8864 VarNum = (VariableType)0; |
1094 | 8865 GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int*)&VarNum); |
501 | 8866 result = (bool) pValue; |
8867 dword_5B65CC = 0; | |
8868 if ( (int)VarNum == pValue ) | |
0 | 8869 { |
501 | 8870 dword_5B65CC = (int)pValue; |
0 | 8871 } |
8872 else | |
8873 { | |
8874 pParty->field_709 = 0; | |
501 | 8875 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; |
1035 | 8876 pParty->CountHirelings(); |
8877 viewparams->bRedrawGameUI = true; | |
0 | 8878 } |
8879 break; | |
8880 case 241: | |
8881 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
8882 { | |
8883 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; | |
605 | 8884 for ( v19 = 0; v19 < (signed int)pNPCStats->uNumNewNPCs; ++v19 ) |
0 | 8885 { |
605 | 8886 if ( *((void **)v20 + 4) == (void *)pValue ) |
0 | 8887 { |
8888 v21 = *(int *)v20; | |
8889 if ( (char)*(int *)v20 < 0 ) | |
8890 { | |
8891 LOBYTE(v21) = v21 & 0x7F; | |
8892 *(int *)v20 = v21; | |
8893 } | |
8894 } | |
8895 v20 += 76; | |
8896 } | |
8897 } | |
605 | 8898 if ( pParty->pHirelings[0].uProfession == pValue ) |
0 | 8899 memset(pParty->pHirelings, 0, 0x4Cu); |
605 | 8900 if ( pParty->pHirelings[1].uProfession == pValue ) |
0 | 8901 memset(&pParty->pHirelings[1], 0, 0x4Cu); |
8902 pParty->field_709 = 0; | |
1035 | 8903 pParty->CountHirelings(); |
0 | 8904 break; |
8905 case 243: | |
8906 v17 = (char *)&this->uSkillPoints; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
8907 result = *v17 != NULL; |
501 | 8908 if ( (unsigned int)pValue <= *(int *)v17 ) |
8909 { | |
8910 *(int *)v17 -= (int)pValue; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
8911 result = (v17 != NULL); |
501 | 8912 } |
0 | 8913 else |
8914 *(int *)v17 = 0; | |
8915 break; | |
8916 case 275: | |
8917 v16 = (char *)&pOutdoor->ddm; | |
8918 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
8919 v16 = (char *)&pIndoor->dlv; | |
501 | 8920 *((int *)v16 + 2) -= (int)pValue; |
0 | 8921 if ( *((int *)v16 + 2) < -10000 ) |
8922 *((int *)v16 + 2) = -10000; | |
8923 break; | |
8924 case 306: | |
501 | 8925 result = VarNum - 306; |
8926 if ( (unsigned int)pValue <= pParty->uNumGoldInBank ) | |
8927 { | |
8928 result = (bool)pValue; | |
8929 pParty->uNumGoldInBank -= (unsigned int)pValue; | |
605 | 8930 } |
0 | 8931 else |
8932 LABEL_88: | |
8933 dword_5B65C4 = 1; | |
8934 break; | |
8935 } | |
501 | 8936 return result; |
0 | 8937 } |
8938 v11 = this->field_1A50; | |
501 | 8939 v22 = (signed __int16)pValue; |
0 | 8940 } |
8941 _449B7E_toggle_bit((unsigned char *)v11, v22, 0); | |
501 | 8942 return result; |
8943 } | |
8944 switch ( VarNum ) | |
0 | 8945 { |
8946 case 308: | |
501 | 8947 result = (bool)pValue; |
8948 pParty->uNumBountiesCollected -= (unsigned int)pValue; | |
0 | 8949 break; |
8950 case 309: | |
501 | 8951 result = (bool)pValue; |
8952 pParty->uNumPrisonTerms -= (int)pValue; | |
0 | 8953 break; |
8954 case 310: | |
501 | 8955 result = (bool)pValue; |
8956 pParty->uNumArenaPageWins -= (char)pValue; | |
0 | 8957 break; |
8958 case 311: | |
501 | 8959 result = (bool)pValue; |
8960 pParty->uNumArenaSquireWins -= (char)pValue; | |
0 | 8961 break; |
8962 case 312: | |
501 | 8963 result = (bool)pValue; |
8964 pParty->uNumArenaKnightWins -= (char)pValue; | |
0 | 8965 break; |
8966 case 313: | |
501 | 8967 result = (bool)pValue; |
8968 pParty->uNumArenaLordWins -= (char)pValue; | |
0 | 8969 break; |
8970 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
8971 assert(false && "Function not returning any value!"); |
0 | 8972 } |
8973 else | |
8974 { | |
501 | 8975 if ( (signed int)VarNum >= 123 ) |
8976 { | |
8977 byte_5E4C15[VarNum] -= (char)pValue; | |
0 | 8978 } |
8979 else | |
8980 { | |
501 | 8981 switch ( VarNum ) |
0 | 8982 { |
8983 case VAR_RandomGold: | |
501 | 8984 v6 = rand() % (signed int)pValue + 1; |
0 | 8985 if ( v6 > pParty->uNumGold ) |
8986 v6 = pParty->uNumGold; | |
8987 Party::TakeGold(v6); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8988 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[503], v6); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8989 ShowStatusBarString(pTmpBuf.data(), 2); |
0 | 8990 GameUI_DrawFoodAndGold(); |
501 | 8991 return result; |
0 | 8992 case VAR_RandomFood: |
501 | 8993 v7 = rand() % (signed int)pValue + 1; |
0 | 8994 if ( v7 > pParty->uNumFoodRations ) |
8995 v7 = pParty->uNumFoodRations; | |
8996 Party::TakeFood(v7); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8997 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], v7); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
8998 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 8999 GameUI_DrawFoodAndGold(); |
605 | 9000 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9001 v8 = 8 * v4 + 400; | |
862 | 9002 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9003 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
501 | 9004 return result; |
0 | 9005 case VAR_CurrentHP: |
1036 | 9006 ReceiveDamage((signed int)pValue, DMGT_PHISYCAL); |
605 | 9007 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9008 v8 = 8 * v4 + 400; | |
862 | 9009 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9010 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9011 return result; | |
0 | 9012 case VAR_CurrentSP: |
9013 v9 = (char *)&this->sMana; | |
501 | 9014 v10 = this->sMana - (signed int)pValue < 0; |
9015 *(int *)v9 -= (int)pValue; | |
0 | 9016 if ( v10 ) |
9017 *(int *)v9 = 0; | |
605 | 9018 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9019 v8 = 8 * v4 + 400; | |
862 | 9020 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9021 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9022 return result; | |
0 | 9023 case VAR_ACModifier: |
501 | 9024 this->sACModifier -= (unsigned __int8)pValue; |
605 | 9025 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9026 v8 = 8 * v4 + 400; | |
862 | 9027 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9028 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9029 return result; | |
0 | 9030 case VAR_BaseLevel: |
501 | 9031 this->uLevel -= (unsigned __int8)pValue; |
605 | 9032 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9033 v8 = 8 * v4 + 400; | |
862 | 9034 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9035 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9036 return result; | |
0 | 9037 case VAR_LevelModifier: |
501 | 9038 this->sLevelModifier -= (unsigned __int8)pValue; |
605 | 9039 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9040 v8 = 8 * v4 + 400; | |
862 | 9041 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9042 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9043 return result; | |
0 | 9044 case VAR_Age: |
501 | 9045 this->sAgeModifier -= (signed __int16)pValue; |
9046 return result; | |
0 | 9047 case VAR_Award: |
605 | 9048 _449B7E_toggle_bit((unsigned char *)this->_guilds_member_bits, (signed __int16)pValue, 0); |
9049 return result; | |
0 | 9050 case VAR_Experience: |
9051 v12 = (char *)&this->uExperience; | |
501 | 9052 v13 = (signed int)pValue; |
9053 v14 = *(int *)v12 < (unsigned int)pValue; | |
9054 *(int *)v12 -= (int)pValue; | |
0 | 9055 *((int *)v12 + 1) -= v14 + HIDWORD(v13); |
605 | 9056 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9057 v8 = 8 * v4 + 400; | |
862 | 9058 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9059 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9060 return result; | |
0 | 9061 case VAR_QBits_QuestsDone: |
501 | 9062 _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); |
187 | 9063 pPlayers[v4 + 1]->PlaySound(SPEECH_96, 0); |
501 | 9064 return true; |
0 | 9065 case VAR_PlayerItemInHands: |
501 | 9066 v15 = this->pInventoryIndices; |
0 | 9067 break; |
9068 case VAR_FixedGold: | |
501 | 9069 if ( (unsigned int)pValue > pParty->uNumGold ) |
0 | 9070 goto LABEL_88; |
501 | 9071 Party::TakeGold((unsigned int)pValue); |
9072 return result; | |
0 | 9073 case VAR_MightBonus: |
9074 case VAR_ActualMight: | |
501 | 9075 this->uMightBonus -= (unsigned __int16)pValue; |
605 | 9076 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9077 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9078 v8 = 8 * v4 + 400; | |
862 | 9079 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9080 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9081 return result; | |
0 | 9082 case VAR_IntellectBonus: |
9083 case VAR_ActualIntellect: | |
501 | 9084 this->uIntelligenceBonus -= (unsigned __int16)pValue; |
605 | 9085 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9086 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9087 v8 = 8 * v4 + 400; | |
862 | 9088 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9089 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9090 return result; | |
0 | 9091 case VAR_PersonalityBonus: |
9092 case VAR_ActualPersonality: | |
501 | 9093 this->uWillpowerBonus -= (unsigned __int16)pValue; |
605 | 9094 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9095 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9096 v8 = 8 * v4 + 400; | |
862 | 9097 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9098 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9099 return result; | |
0 | 9100 case VAR_EnduranceBonus: |
9101 case VAR_ActualEndurance: | |
501 | 9102 this->uEnduranceBonus -= (unsigned __int16)pValue; |
605 | 9103 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9104 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9105 v8 = 8 * v4 + 400; | |
862 | 9106 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9107 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9108 return result; | |
0 | 9109 case VAR_SpeedBonus: |
9110 case VAR_ActualSpeed: | |
501 | 9111 this->uSpeedBonus -= (unsigned __int16)pValue; |
605 | 9112 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9113 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9114 v8 = 8 * v4 + 400; | |
862 | 9115 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9116 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9117 return result; | |
0 | 9118 case VAR_AccuracyBonus: |
9119 case VAR_ActualAccuracy: | |
501 | 9120 this->uAccuracyBonus -= (unsigned __int16)pValue; |
605 | 9121 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9122 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9123 v8 = 8 * v4 + 400; | |
862 | 9124 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9125 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9126 return result; | |
0 | 9127 case VAR_LuckBonus: |
9128 case VAR_ActualLuck: | |
501 | 9129 this->uLuckBonus -= (unsigned __int16)pValue; |
605 | 9130 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9131 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9132 v8 = 8 * v4 + 400; | |
862 | 9133 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9134 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9135 return result; | |
0 | 9136 case VAR_BaseMight: |
501 | 9137 this->uMight -= (unsigned __int16)pValue; |
605 | 9138 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9139 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9140 v8 = 8 * v4 + 400; | |
862 | 9141 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9142 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9143 return result; | |
0 | 9144 case VAR_BaseIntellect: |
501 | 9145 this->uIntelligence -= (unsigned __int16)pValue; |
605 | 9146 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9147 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9148 v8 = 8 * v4 + 400; | |
862 | 9149 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9150 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9151 return result; | |
0 | 9152 case VAR_BasePersonality: |
501 | 9153 this->uWillpower -= (unsigned __int16)pValue; |
605 | 9154 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9155 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9156 v8 = 8 * v4 + 400; | |
862 | 9157 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9158 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9159 return result; | |
0 | 9160 case VAR_BaseEndurance: |
501 | 9161 this->uEndurance -= (unsigned __int16)pValue; |
605 | 9162 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9163 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9164 v8 = 8 * v4 + 400; | |
862 | 9165 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9166 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9167 return result; | |
0 | 9168 case VAR_BaseSpeed: |
501 | 9169 this->uSpeed -= (unsigned __int16)pValue; |
605 | 9170 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9171 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9172 v8 = 8 * v4 + 400; | |
862 | 9173 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9174 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9175 return result; | |
0 | 9176 case VAR_BaseAccuracy: |
501 | 9177 this->uAccuracy -= (unsigned __int16)pValue; |
605 | 9178 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9179 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9180 v8 = 8 * v4 + 400; | |
862 | 9181 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9182 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9183 return result; | |
0 | 9184 case VAR_BaseLuck: |
501 | 9185 this->uLuck -= (unsigned __int16)pValue; |
605 | 9186 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9187 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9188 v8 = 8 * v4 + 400; | |
862 | 9189 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9190 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9191 return result; | |
0 | 9192 case VAR_FireResistance: |
501 | 9193 this->sResFireBase -= (signed __int16)pValue; |
605 | 9194 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9195 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9196 v8 = 8 * v4 + 400; | |
862 | 9197 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9198 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9199 return result; | |
0 | 9200 case VAR_AirResistance: |
501 | 9201 this->sResAirBase -= (signed __int16)pValue; |
605 | 9202 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9203 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9204 v8 = 8 * v4 + 400; | |
862 | 9205 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9206 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9207 return result; | |
0 | 9208 case VAR_WaterResistance: |
501 | 9209 this->sResWaterBase -= (signed __int16)pValue; |
605 | 9210 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9211 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9212 v8 = 8 * v4 + 400; | |
862 | 9213 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9214 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9215 return result; | |
0 | 9216 case VAR_EarthResistance: |
501 | 9217 this->sResEarthBase -= (signed __int16)pValue; |
605 | 9218 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9219 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9220 v8 = 8 * v4 + 400; | |
862 | 9221 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9222 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9223 return result; | |
0 | 9224 case VAR_SpiritResistance: |
501 | 9225 this->sResSpiritBase -= (signed __int16)pValue; |
605 | 9226 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9227 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9228 v8 = 8 * v4 + 400; | |
862 | 9229 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9230 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9231 return result; | |
0 | 9232 case VAR_MindResistance: |
501 | 9233 this->sResMindBase -= (signed __int16)pValue; |
605 | 9234 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9235 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9236 v8 = 8 * v4 + 400; | |
862 | 9237 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9238 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9239 return result; | |
0 | 9240 case VAR_BodyResistance: |
501 | 9241 this->sResBodyBase -= (signed __int16)pValue; |
605 | 9242 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9243 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9244 v8 = 8 * v4 + 400; | |
862 | 9245 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9246 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9247 return result; | |
0 | 9248 case VAR_LightResistance: |
501 | 9249 this->sResLightBase -= (signed __int16)pValue; |
605 | 9250 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9251 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9252 v8 = 8 * v4 + 400; | |
862 | 9253 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9254 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9255 return result; | |
0 | 9256 case VAR_DarkResistance: |
501 | 9257 this->sResDarkBase -= (signed __int16)pValue; |
605 | 9258 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9259 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9260 v8 = 8 * v4 + 400; | |
862 | 9261 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9262 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9263 return result; | |
0 | 9264 case VAR_MagicResistance: |
501 | 9265 this->sResMagicBase -= (signed __int16)pValue; |
605 | 9266 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9267 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9268 v8 = 8 * v4 + 400; | |
862 | 9269 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9270 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9271 return result; | |
0 | 9272 case VAR_FireResistanceBonus: |
501 | 9273 this->sResFireBonus -= (signed __int16)pValue; |
605 | 9274 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9275 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9276 v8 = 8 * v4 + 400; | |
862 | 9277 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9278 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9279 return result; | |
0 | 9280 case VAR_AirResistanceBonus: |
501 | 9281 this->sResAirBonus -= (signed __int16)pValue; |
605 | 9282 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
9283 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9284 v8 = 8 * v4 + 400; | |
862 | 9285 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9286 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9287 return result; | |
0 | 9288 case VAR_WaterResistanceBonus: |
501 | 9289 this->sResWaterBonus -= (signed __int16)pValue; |
605 | 9290 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9291 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9292 v8 = 8 * v4 + 400; | |
862 | 9293 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9294 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9295 return result; | |
0 | 9296 case VAR_EarthResistanceBonus: |
501 | 9297 this->sResEarthBonus -= (signed __int16)pValue; |
605 | 9298 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9299 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9300 v8 = 8 * v4 + 400; | |
862 | 9301 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9302 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9303 return result; | |
0 | 9304 case VAR_SpiritResistanceBonus: |
501 | 9305 this->sResSpiritBonus -= (signed __int16)pValue; |
605 | 9306 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9307 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9308 v8 = 8 * v4 + 400; | |
862 | 9309 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9310 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9311 return result; | |
0 | 9312 case VAR_MindResistanceBonus: |
501 | 9313 this->sResMindBonus -= (signed __int16)pValue; |
605 | 9314 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9315 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9316 v8 = 8 * v4 + 400; | |
862 | 9317 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9318 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9319 return result; | |
0 | 9320 case VAR_BodyResistanceBonus: |
501 | 9321 this->sResBodyBonus -= (signed __int16)pValue; |
605 | 9322 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9323 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9324 v8 = 8 * v4 + 400; | |
862 | 9325 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9326 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9327 return result; | |
0 | 9328 case VAR_LightResistanceBonus: |
501 | 9329 this->sResLightBonus -= (signed __int16)pValue; |
605 | 9330 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9331 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9332 v8 = 8 * v4 + 400; | |
862 | 9333 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9334 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9335 return result; | |
0 | 9336 case VAR_DarkResistanceBonus: |
501 | 9337 this->sResDarkBonus -= (signed __int16)pValue; |
605 | 9338 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
9339 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9340 v8 = 8 * v4 + 400; | |
862 | 9341 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9342 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9343 return result; | |
0 | 9344 case VAR_MagicResistanceBonus: |
501 | 9345 this->sResMagicBonus -= (signed __int16)pValue; |
0 | 9346 v25 = 0; |
187 | 9347 v23 = SPEECH_91; |
9348 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)v23, v25); | |
605 | 9349 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9350 v8 = 8 * v4 + 400; | |
862 | 9351 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9352 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9353 return result; | |
0 | 9354 case VAR_FixedFood: |
501 | 9355 Party::TakeFood((unsigned int)pValue); |
605 | 9356 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9357 v8 = 8 * v4 + 400; | |
862 | 9358 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9359 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9360 return result; | |
0 | 9361 case VAR_StaffSkill: |
9362 case VAR_SwordSkill: | |
9363 case VAR_DaggerSkill: | |
9364 case VAR_AxeSkill: | |
9365 case VAR_SpearSkill: | |
9366 case VAR_BowSkill: | |
9367 case VAR_MaceSkill: | |
9368 case VAR_BlasterSkill: | |
9369 case VAR_ShieldSkill: | |
9370 case VAR_LeatherSkill: | |
9371 case VAR_SkillChain: | |
9372 case VAR_PlateSkill: | |
9373 case VAR_FireSkill: | |
9374 case VAR_AirSkill: | |
9375 case VAR_WaterSkill: | |
9376 case VAR_EarthSkill: | |
9377 case VAR_SpiritSkill: | |
9378 case VAR_MindSkill: | |
9379 case VAR_BodySkill: | |
9380 case VAR_LightSkill: | |
9381 case VAR_DarkSkill: | |
9382 case VAR_IdentifyItemSkill: | |
9383 case VAR_MerchantSkill: | |
9384 case VAR_RepairSkill: | |
9385 case VAR_BodybuildingSkill: | |
9386 case VAR_MeditationSkill: | |
9387 case VAR_PerceptionSkill: | |
9388 case VAR_DiplomacySkill: | |
9389 case VAR_DisarmTrapSkill: | |
9390 case VAR_LearningSkill: | |
501 | 9391 *((short *)&this->pConditions[16] + VarNum) -= (unsigned __int8)pValue; |
605 | 9392 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9393 v8 = 8 * v4 + 400; | |
862 | 9394 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 9395 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
9396 return result; | |
0 | 9397 case VAR_Cursed: |
9398 case VAR_Weak: | |
9399 case VAR_Asleep: | |
9400 case VAR_Afraid: | |
9401 case VAR_Drunk: | |
9402 case VAR_Insane: | |
9403 case VAR_PoisonedGreen: | |
9404 case VAR_DiseasedGreen: | |
9405 case VAR_PoisonedYellow: | |
9406 case VAR_DiseasedYellow: | |
9407 case VAR_PoisonedRed: | |
9408 case VAR_DiseasedRed: | |
9409 case VAR_Paralyzed: | |
9410 case VAR_Unconsious: | |
9411 case VAR_Dead: | |
9412 case VAR_Stoned: | |
9413 case VAR_Eradicated: | |
1071 | 9414 //*((int *)this + 2 * VarNum - 210) = 0; |
9415 //*((int *)this + 2 * result - 209) = 0; | |
9416 this->pConditions[VarNum] = 0; | |
0 | 9417 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
9418 v8 = 8 * v4 + 400; | |
862 | 9419 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
0 | 9420 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
501 | 9421 return result; |
605 | 9422 default: |
9423 return result; | |
9424 } | |
9425 for (v3 = 1; v3 < 126; v3++) | |
9426 { | |
9427 if ( *(&this->pInventoryItems[pInventoryIndices[v3] - 1].uItemID) == pValue ) | |
0 | 9428 { |
605 | 9429 RemoveItemAtInventoryIndex(v3); |
501 | 9430 return true; |
0 | 9431 } |
605 | 9432 } |
501 | 9433 if ( pParty->pPickedItem.uItemID == pValue ) |
9434 { | |
605 | 9435 pMouse->RemoveHoldingItem(); |
9436 return true; | |
9437 } | |
9438 return false; | |
0 | 9439 } |
9440 } | |
9441 } | |
9442 // 5B65C4: using guessed type int dword_5B65C4; | |
9443 // 5B65CC: using guessed type int dword_5B65CC; |