Mercurial > mm7
annotate GUI/GUIWindow.cpp @ 2549:3121fb54a110
Rest & Spelbook refactored into class
author | a.parshin |
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date | Tue, 12 May 2015 11:07:32 +0200 |
parents | 87e5590d034b |
children | fb42e2662c38 |
rev | line source |
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2502 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 #include "Engine/Engine.h" |
2502 | 7 |
8 #include "GUIWindow.h" | |
9 #include "GUIFont.h" | |
10 #include "Engine/Party.h" | |
11 #include "Engine/LOD.h" | |
12 #include "IO/Keyboard.h" | |
13 #include "Engine/OurMath.h" | |
14 #include "Engine/Timer.h" | |
15 #include "Media/Audio/AudioPlayer.h" | |
16 #include "IO/Mouse.h" | |
17 #include "Engine/Graphics/Viewport.h" | |
18 #include "Engine/Tables/StorylineTextTable.h" | |
19 #include "GUI\UI\UIHouses.h" | |
20 #include "GUI\UI\UIBooks.h" | |
21 #include "Engine/texts.h" | |
22 #include "Engine/Autonotes.h" | |
23 #include "Engine/Awards.h" | |
24 #include "Engine/Objects/Chest.h" | |
25 #include "Engine/Graphics/Outdoor.h" | |
26 #include "Engine/Tables/IconFrameTable.h" | |
27 #include "Engine/Objects/Actor.h" | |
28 | |
29 #include "GUI\UI\UIArena.h" | |
30 #include "Engine/Events.h" | |
31 #include "Engine/Graphics/Level\Decoration.h" | |
32 | |
33 typedef struct _RGBColor | |
34 { | |
35 unsigned char R; | |
36 unsigned char B; | |
37 unsigned char G; | |
38 }RGBColor; | |
39 | |
40 | |
41 std::array<RGBColor, 20> spell_tooltip_colors={{ | |
42 {0x96, 0xD4, 0xFF}, | |
43 {0xFF, 0x80, 0x00}, | |
44 {0xFF, 0xFF, 0x9B}, | |
45 {0xE1, 0xE1, 0xE1}, | |
46 {0x80, 0x80, 0x80}, | |
47 {0x96, 0xD4, 0xFF}, | |
48 {0xFF, 0x55, 0x00}, | |
49 {0x96, 0xD4, 0xFF}, | |
50 {0xFF, 0x55, 0x00}, | |
51 {0xE1, 0xE1, 0xE1}, | |
52 {0xFF, 0x55, 0x00}, | |
53 {0x96, 0xD4, 0xFF}, | |
54 {0xEB, 0x0F, 0xFF}, | |
55 {0xFF, 0x80, 0x00}, | |
56 {0x96, 0xD4, 0xFF}, | |
57 {0x80, 0x80, 0x80}, | |
58 {0xFF, 0x55, 0x00}, | |
59 {0x00, 0x80, 0xFF}, | |
60 {0x00, 0x80, 0xFF}, | |
61 {0x96, 0xD4, 0xFF}}}; | |
62 | |
63 | |
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64 enum WindowType current_character_screen_window; |
2502 | 65 struct GUIWindow *pWindow_MMT_MainMenu; |
66 struct GUIWindow *pWindow_MainMenu; | |
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67 std::array<struct GUIWindow *, 20> pWindowList; |
2502 | 68 |
69 struct GUIMessageQueue *pMessageQueue_50CBD0 = new GUIMessageQueue; | |
70 struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; | |
71 | |
72 | |
73 | |
74 | |
75 | |
76 | |
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77 GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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78 GUIWindow(x, y, width, height, button, hint) |
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79 { |
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80 pMouse->SetCursorBitmap("MICON2"); |
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81 pBtn_ExitCancel = CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена |
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82 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); |
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83 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2); // Choose target / Выбрать цель |
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84 ++pIcons_LOD->uTexturePacksCount; |
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85 current_character_screen_window = WINDOW_CharacterWindow_Inventory; |
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86 current_screen_type = SCREEN_CASTING; |
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87 if (!pIcons_LOD->uNumPrevLoadedFiles) |
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88 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
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89 } |
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90 |
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91 GUIWindow_House::GUIWindow_House(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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92 GUIWindow(x, y, width, height, button, hint) |
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93 { |
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94 current_screen_type = SCREEN_HOUSE; |
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95 pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80], // Quit building / Выйти из здания |
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96 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); |
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97 for (int v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26) |
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98 { |
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99 char *v29, *v30; |
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100 if (v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic) |
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101 { |
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102 v30 = pMapStats->pInfos[uHouse_ExitPic].pName; |
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103 v29 = (char*)pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S]; |
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104 } |
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105 else |
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106 { |
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107 if (v26 || !dword_591080) |
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108 v30 = HouseNPCData[v26 + 1 - ((dword_591080 != 0) ? 1 : 0)]->pName; |
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109 else |
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110 v30 = (char*)p2DEvents[button - 1].pProprieterName; |
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111 v29 = (char*)pGlobalTXT_LocalizationStrings[435]; |
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112 } |
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113 sprintfex(byte_591180[v26].data(), v29, v30); |
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114 HouseNPCPortraitsButtonsList[v26] = CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26], |
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115 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26], |
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116 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, v26, 0, byte_591180[v26].data(), 0, 0, 0); |
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117 } |
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118 if (uNumDialogueNPCPortraits == 1) |
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119 { |
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120 window_SpeakInHouse = this; |
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121 _4B4224_UpdateNPCTopics(0); |
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122 } |
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123 } |
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124 |
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125 GUIWindow_Dialogue::GUIWindow_Dialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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126 GUIWindow(x, y, width, height, button, hint) |
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127 { |
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128 prev_screen_type = current_screen_type; |
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129 current_screen_type = SCREEN_NPC_DIALOGUE; |
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130 pBtn_ExitCancel = CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" |
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131 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); |
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132 if (par1C != 1) |
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133 { |
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134 int num_menu_buttons = 0; |
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135 int v11 = LOBYTE(pFontArrus->uFontHeight) - 3; |
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136 NPCData *speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
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137 if (GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1)//QuestsNPC_greet |
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138 { |
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139 if (speakingNPC->joins) |
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140 { |
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141 CreateButton(480, 130, 140, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0xDu, 0, "", 0); |
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142 num_menu_buttons = 1; |
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143 } |
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144 if (speakingNPC->evt_A) |
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145 { |
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146 if (num_menu_buttons < 4) |
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147 { |
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148 int v14 = NPC_EventProcessor(speakingNPC->evt_A); |
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149 if (v14 == 1 || v14 == 2) |
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150 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x13u, 0, "", 0); |
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151 } |
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152 } |
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153 if (speakingNPC->evt_B) |
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154 { |
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155 if (num_menu_buttons < 4) |
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156 { |
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157 int v16 = NPC_EventProcessor(speakingNPC->evt_B); |
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158 if (v16 == 1 || v16 == 2) |
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159 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x14u, 0, "", 0); |
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160 } |
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161 } |
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162 if (speakingNPC->evt_C) |
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163 { |
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164 if (num_menu_buttons < 4) |
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165 { |
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166 int v18 = NPC_EventProcessor(speakingNPC->evt_C); |
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167 if (v18 == 1 || v18 == 2) |
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168 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x15u, 0, "", 0); |
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169 } |
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170 } |
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171 if (speakingNPC->evt_D) |
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172 { |
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173 if (num_menu_buttons < 4) |
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174 { |
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175 int v20 = NPC_EventProcessor(speakingNPC->evt_D); |
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176 if (v20 == 1 || v20 == 2) |
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177 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x16u, 0, "", 0); |
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178 } |
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179 } |
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180 if (speakingNPC->evt_E) |
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181 { |
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182 if (num_menu_buttons < 4) |
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183 { |
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184 int v22 = NPC_EventProcessor(speakingNPC->evt_E); |
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185 if (v22 == 1 || v22 == 2) |
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186 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x17u, 0, "", 0); |
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187 } |
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188 } |
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189 if (speakingNPC->evt_F) |
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190 { |
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191 if (num_menu_buttons < 4) |
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192 { |
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193 int v24 = NPC_EventProcessor(speakingNPC->evt_F); |
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194 if (v24 == 1 || v24 == 2) |
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195 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x18u, 0, "", 0); |
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196 } |
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197 } |
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198 } |
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199 else |
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200 { |
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201 if (speakingNPC->joins) |
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202 { |
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203 CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее |
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204 if (speakingNPC->Hired()) |
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205 { |
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206 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[408], speakingNPC->pName); //Отпустить |
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207 CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pTmpBuf.data(), 0); |
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208 } |
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209 else |
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210 CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять |
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211 num_menu_buttons = 2; |
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212 } |
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213 } |
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214 _41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 1); |
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215 } |
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216 } |
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217 |
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218 |
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219 GUIWindow_GenericDialogue::GUIWindow_GenericDialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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220 GUIWindow(x, y, width, height, button, hint) |
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221 { |
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222 prev_screen_type = current_screen_type; |
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223 pKeyActionMap->EnterText(0, 15, this); |
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224 current_screen_type = SCREEN_BRANCHLESS_NPC_DIALOG; |
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225 } |
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226 |
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227 OnCastTargetedSpell::OnCastTargetedSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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228 GUIWindow(x, y, width, height, button, hint) |
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229 { |
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230 pEventTimer->Pause(); |
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231 pAudioPlayer->StopChannels(-1, -1); |
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232 pMouse->SetCursorBitmap("MICON2"); |
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233 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2u); // ChooseTarget / Выберите цель |
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234 } |
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235 |
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236 |
2502 | 237 // inlined |
238 //----- (mm6c::00420520) -------------------------------------------------- | |
239 void GUIMessageQueue::Flush() | |
240 { | |
241 if (uNumMessages) | |
242 uNumMessages = pMessages[0].field_8 != 0; | |
243 } | |
244 | |
245 //----- (004356B9) -------------------------------------------------------- | |
246 void GUIMessageQueue::PopMessage(enum UIMessageType *pType, int *pParam, int *a4) | |
247 { | |
248 if ( this->uNumMessages ) | |
249 { | |
250 *pType = this->pMessages[0].eType; | |
251 *pParam = this->pMessages[0].param; | |
252 *a4 = this->pMessages[0].field_8; | |
253 if ( (signed int)(this->uNumMessages - 1) > 0 ) | |
254 { | |
255 for ( uint i = 0; i < (signed int)(this->uNumMessages - 1); ++i ) | |
256 { | |
257 this->pMessages[i].eType = this->pMessages[i + 1].eType; | |
258 this->pMessages[i].param = this->pMessages[i + 1].param; | |
259 this->pMessages[i].field_8 = this->pMessages[i + 1].field_8; | |
260 } | |
261 } | |
262 --this->uNumMessages; | |
263 } | |
264 } | |
265 | |
266 //----- (0041B4E1) -------------------------------------------------------- | |
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267 void GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall) |
2502 | 268 { |
269 int i; // edx@2 | |
270 GUIButton *j; // ecx@3 | |
271 int k; // edx@7 | |
272 GUIButton *l; // ecx@8 | |
273 unsigned __int8 v9; // [sp+4h] [bp-8h]@1 | |
274 char old_hot_key; // [sp+8h] [bp-4h]@1 | |
275 | |
276 //v3 = uNewHotkey; | |
277 old_hot_key = toupper(uOldHotkey); | |
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278 v9 = toupper(uNewHotkey); |
2502 | 279 if ( bFirstCall ) |
280 { | |
281 for ( i = uNumVisibleWindows; i >= 0; --i ) | |
282 { | |
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283 for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1]->pControlsHead; j; j = j->pNext ) |
2502 | 284 j->field_28 = 0; |
285 } | |
286 } | |
287 for ( k = uNumVisibleWindows; k >= 0; --k ) | |
288 { | |
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289 for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1]->pControlsHead; l; l = l->pNext ) |
2502 | 290 { |
291 if ( l->uHotkey == old_hot_key ) | |
292 { | |
293 if ( !l->field_28 ) | |
294 { | |
295 l->field_28 = 1; | |
296 l->uHotkey = v9; | |
297 } | |
298 } | |
299 } | |
300 } | |
301 } | |
302 | |
303 //----- (0041B438) -------------------------------------------------------- | |
304 GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey) | |
305 { | |
306 char Hot_key_num; // al@1 | |
307 GUIWindow *current_window; // ecx@2 | |
308 GUIButton *result; // eax@2 | |
309 | |
310 Hot_key_num = toupper(uHotkey); | |
311 for( int i = uNumVisibleWindows; i >= 0 && pVisibleWindowsIdxs[i] > 0; i-- ) | |
312 { | |
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313 current_window = pWindowList[pVisibleWindowsIdxs[i] - 1]; |
2502 | 314 for ( result = current_window->pControlsHead; result; result = result->pNext ) |
315 { | |
316 if ( result->uHotkey == Hot_key_num ) | |
317 { | |
318 pMessageQueue_50CBD0->AddGUIMessage(result->msg, result->msg_param, 0); | |
319 return result; | |
320 } | |
321 } | |
322 if ( !current_window->uFrameX && !current_window->uFrameY | |
323 && (current_window->uFrameWidth == window->GetWidth() && current_window->uFrameHeight == window->GetWidth()) ) | |
324 break; | |
325 } | |
326 return 0; | |
327 } | |
328 // 5075E0: using guessed type int pVisibleWindowsIdxs[20]; | |
329 | |
330 //----- (0041D73D) -------------------------------------------------------- | |
331 void GUIWindow::_41D73D_draw_buff_tooltip() | |
332 { | |
333 __int64 remaing_time; // ST28_8@11 | |
334 unsigned short text_color; | |
335 int Y_pos; // esi@11 | |
336 int string_count; // [sp+20h] [bp-4h]@7 | |
337 | |
338 string_count = 0; | |
339 for (int i=0; i<20; ++i) | |
340 if ( pParty->pPartyBuffs[i].uExpireTime > 0i64 ) | |
341 ++string_count; | |
342 | |
343 uFrameHeight = pFontArrus->uFontHeight + 72; | |
344 uFrameHeight += (string_count - 1) * pFontArrus->uFontHeight; | |
345 uFrameZ = uFrameWidth + uFrameX - 1; | |
346 uFrameW = uFrameY + uFrameHeight - 1; | |
347 DrawMessageBox(0); | |
348 DrawTitleText(pFontArrus, 0, 12, 0, pGlobalTXT_LocalizationStrings[451], 3); | |
349 if ( !string_count ) | |
350 DrawTitleText(pFontComic, 0, 40, 0, pGlobalTXT_LocalizationStrings[153], 3); | |
351 | |
352 GetTickCount(); | |
353 string_count = 0; | |
354 for (int i=0; i<20; ++i) | |
355 { | |
356 if ( pParty->pPartyBuffs[i].uExpireTime>0i64 )//!!! | |
357 { | |
358 remaing_time = pParty->pPartyBuffs[i].uExpireTime- pParty->uTimePlayed;//!!! | |
359 Y_pos = string_count * pFontComic->uFontHeight + 40; | |
360 text_color = Color16(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); | |
361 DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0); | |
362 DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); | |
363 ++string_count; | |
364 } | |
365 } | |
366 } | |
367 | |
368 | |
369 //----- (0041D08F) -------------------------------------------------------- | |
370 void GUIWindow::_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5) | |
371 { | |
372 if (num_buttons) | |
373 { | |
374 this->pNumPresenceButton = num_buttons; | |
375 this->field_30 = a3; | |
376 this->field_34 = a4; | |
377 this->pCurrentPosActiveItem = a5; | |
378 this->pStartingPosActiveItem = a5; | |
379 this->receives_keyboard_input = true; | |
380 } | |
381 else | |
382 { | |
383 this->pNumPresenceButton = 0; | |
384 this->field_30 = a3; | |
385 this->field_34 = a4; | |
386 this->pCurrentPosActiveItem = 0; | |
387 this->pStartingPosActiveItem = 0; | |
388 this->receives_keyboard_input = false; | |
389 } | |
390 } | |
391 | |
392 | |
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393 |
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394 |
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395 void GUIWindow_Dialogue::Release() |
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396 { |
2549 | 397 // ----------------------------------------- |
398 // 0041C26A void GUIWindow::Release --- part | |
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399 if (!dword_591084) |
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400 pDialogueNPCPortraits[0]->Release(); |
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401 uNumDialogueNPCPortraits = 0; |
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402 pTexture_Dialogue_Background->Release(); |
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403 |
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404 pIcons_LOD->SyncLoadedFilesCount(); |
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405 current_screen_type = prev_screen_type; |
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406 |
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407 GUIWindow::Release(); |
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408 } |
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409 |
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410 void GUIWindow_GenericDialogue::Release() |
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411 { |
2549 | 412 // ----------------------------------------- |
413 // 0041C26A void GUIWindow::Release --- part | |
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414 pIcons_LOD->SyncLoadedFilesCount(); |
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415 current_screen_type = prev_screen_type; |
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416 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); |
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417 |
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418 GUIWindow::Release(); |
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419 } |
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420 |
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421 void GUIWindow_House::Release() |
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422 { |
2549 | 423 // ----------------------------------------- |
424 // 0041C26A void GUIWindow::Release --- part | |
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425 for (int i = 0; i < uNumDialogueNPCPortraits; ++i) |
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426 pDialogueNPCPortraits[i]->Release(); |
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427 uNumDialogueNPCPortraits = 0; |
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428 pTexture_Dialogue_Background->Release(); |
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429 |
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430 pIcons_LOD->SyncLoadedFilesCount(); |
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431 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
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432 dword_5C35D4 = 0; |
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433 if (bFlipOnExit) |
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434 { |
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435 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); |
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436 pIndoorCameraD3D->sRotationY = pParty->sRotationY; |
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437 } |
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438 pParty->uFlags |= 2u; |
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439 |
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440 GUIWindow::Release(); |
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441 } |
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442 |
2502 | 443 //----- (0041C26A) -------------------------------------------------------- |
444 void GUIWindow::Release() | |
445 { | |
446 //GUIWindow *v1; // esi@1 | |
447 int i; // edi@20 | |
448 //GUIButton *v8; // eax@26 | |
449 GUIButton *pNextBtn; // edi@27 | |
450 //int v10; // esi@28 | |
451 //int v11; // ecx@28 | |
452 int v12; // edx@29 | |
453 | |
454 //v1 = this; | |
455 if ( !this ) | |
456 return; | |
457 | |
458 //v8 = this->pControlsHead; | |
459 if ( this->pControlsHead ) | |
460 { | |
461 do | |
462 { | |
463 pNextBtn = this->pControlsHead->pNext; | |
464 free(this->pControlsHead); | |
465 this->pControlsHead = pNextBtn; | |
466 } | |
467 while ( pNextBtn ); | |
468 } | |
469 this->pControlsHead = 0; | |
470 this->pControlsTail = 0; | |
471 this->uNumControls = 0; | |
472 this->eWindowType = WINDOW_null; | |
473 while ( this->numVisibleWindows < uNumVisibleWindows ) | |
474 { | |
475 v12 = pVisibleWindowsIdxs[this->numVisibleWindows + 1]; | |
476 pVisibleWindowsIdxs[this->numVisibleWindows] = v12; | |
2544
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477 --pWindowList[v12 - 1]->numVisibleWindows; |
2502 | 478 ++this->numVisibleWindows; |
479 } | |
480 pVisibleWindowsIdxs[uNumVisibleWindows] = 0; | |
481 uNumVisibleWindows = uNumVisibleWindows - 1; | |
482 } | |
483 | |
484 //----- (0041CD3B) -------------------------------------------------------- | |
485 GUIButton *GUIWindow::GetControl(unsigned int uID) | |
486 { | |
487 GUIButton *result; // eax@1 | |
488 | |
489 result = this->pControlsHead; | |
490 for ( uID; uID; --uID ) | |
491 result = result->pNext; | |
492 return result; | |
493 } | |
494 | |
495 | |
496 //----- (00415551) -------------------------------------------------------- | |
497 void GUIWindow::DrawMessageBox(int arg0) | |
498 { | |
499 unsigned int v2; // edi@1 | |
500 signed int v4; // esi@2 | |
501 unsigned int v5; // eax@2 | |
502 unsigned int v16; // esi@19 | |
503 GUIWindow current_window; // [sp+Ch] [bp-60h]@18 | |
504 POINT cursor; // [sp+60h] [bp-Ch]@8 | |
505 unsigned int v22; // [sp+74h] [bp+8h]@2 | |
506 | |
507 v2 = 0; | |
508 if ( arg0 ) | |
509 { | |
510 v4 = pViewport->uViewportTL_X; | |
511 v5 = pViewport->uViewportBR_X; | |
512 v2 = pViewport->uViewportTL_Y; | |
513 v22 = pViewport->uViewportBR_Y; | |
514 } | |
515 else | |
516 { | |
517 v4 = 0; | |
518 v5 = window->GetWidth(); | |
519 v22 = window->GetHeight(); | |
520 } | |
521 pMouse->GetCursorPos(&cursor); | |
522 if ( (signed int)this->uFrameX >= v4 ) | |
523 { | |
524 if ( (signed int)(this->uFrameWidth + this->uFrameX) > (signed int)v5 ) | |
525 { | |
526 this->uFrameX = v5 - this->uFrameWidth; | |
527 this->uFrameY = cursor.y + 30; | |
528 } | |
529 } | |
530 else | |
531 { | |
532 this->uFrameX = v4; | |
533 this->uFrameY = cursor.y + 30; | |
534 } | |
535 | |
536 if ( (signed int)this->uFrameY >= (signed int)v2 ) | |
537 { | |
538 if ( (signed int)(this->uFrameY + this->uFrameHeight) > (signed int)v22 ) | |
539 this->uFrameY = cursor.y - this->uFrameHeight - 30; | |
540 } | |
541 else | |
542 this->uFrameY = cursor.y + 30; | |
543 if ( (signed int)this->uFrameY < (signed int)v2 ) | |
544 this->uFrameY = v2; | |
545 if ( (signed int)this->uFrameX < v4 ) | |
546 this->uFrameX = v4; | |
547 this->uFrameZ = this->uFrameWidth + this->uFrameX - 1; | |
548 this->uFrameW = this->uFrameHeight + this->uFrameY - 1; | |
549 memcpy(¤t_window, this, sizeof(current_window)); | |
550 current_window.uFrameX += 12; | |
551 current_window.uFrameWidth -= 24; | |
552 current_window.uFrameY += 12; | |
553 current_window.uFrameHeight -= 12; | |
554 current_window.uFrameZ = current_window.uFrameWidth + current_window.uFrameX - 1; | |
555 current_window.uFrameW = current_window.uFrameHeight + current_window.uFrameY - 1; | |
556 if ( this->Hint ) | |
557 v16 = pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0) + 24; | |
558 else | |
559 v16 = this->uFrameHeight; | |
560 if ( (signed int)v16 < 64 ) | |
561 v16 = 64; | |
562 if ( (signed int)(v16 + this->uFrameY) > 479 ) | |
563 v16 = 479 - this->uFrameY; | |
564 DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16); | |
565 if ( this->Hint ) | |
566 current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0)) / 2 - 14, 0, this->Hint, 3); | |
567 } | |
568 | |
569 //----- (00411B59) -------------------------------------------------------- | |
570 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer) | |
571 { | |
572 //unsigned int v2; // esi@1 | |
573 //unsigned int v3; // edi@1 | |
574 FILE *v4; // ebx@1 | |
575 FILE *v5; // eax@2 | |
576 char pContainerName[64]; // [sp+Ch] [bp-44h]@1 | |
577 //unsigned int v7; // [sp+4Ch] [bp-4h]@1 | |
578 | |
579 //v2 = uSlot; | |
580 //v7 = uPlayer; | |
581 //v3 = uSlot + 1; | |
582 sprintf(pContainerName, "data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
583 v4 = fopen(pContainerName, "rb"); | |
584 if ( v4 ) | |
585 { | |
586 pSavegameThumbnails[uSlot].LoadFromFILE(v4, 0, 1); | |
587 fclose(v4); | |
588 } | |
589 else | |
590 { | |
591 sprintf(pContainerName, "lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
592 v5 = pNew_LOD->FindContainer(pContainerName, 1); | |
593 if ( v5 ) | |
594 pSavegameThumbnails[uSlot].LoadFromFILE(v5, 0, 0); | |
595 else | |
596 *((int *)&pSavegameThumbnails.data()->pPixels + 10 * uSlot) = 0; | |
597 } | |
598 } | |
599 | |
600 | |
601 //----- (004B3157) -------------------------------------------------------- | |
602 void GUIWindow::HouseDialogManager() | |
603 { | |
604 unsigned __int16 pWhiteColor; // di@2 | |
605 const char *pHouseName; // edx@4 | |
606 signed int v3; // edx@5 | |
607 char *v4; // edi@9 | |
608 int pTextHeight; // eax@45 | |
609 int v6; // edi@45 | |
610 char *v7; // eax@45 | |
611 int v8; // edi@46 | |
612 int v9; // eax@50 | |
613 unsigned int v10; // [sp-10h] [bp-C8h]@53 | |
614 char *pTitleText; // [sp-8h] [bp-C0h]@50 | |
615 GUIWindow pDialogWindow; // [sp+Ch] [bp-ACh]@4 | |
616 GUIWindow pWindow; // [sp+60h] [bp-58h]@2 | |
617 int pColor2; // [sp+B4h] [bp-4h]@2 | |
618 | |
619 if ( !window_SpeakInHouse ) | |
620 return; | |
621 memcpy(&pWindow, this, sizeof(pWindow)); | |
622 pWindow.uFrameWidth -= 18; | |
623 pWindow.uFrameZ -= 18; | |
624 pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
625 pColor2 = Color16(0x15u, 0x99u, 0xE9u); | |
626 pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); | |
2524 | 627 pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); |
2502 | 628 if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) |
629 { | |
630 pDialogWindow.uFrameWidth = 130; | |
631 pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight); | |
632 pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName; | |
633 if ( pHouseName ) | |
634 { | |
635 v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(pHouseName, &pDialogWindow, 0, 0); | |
636 if ( v3 < 0 ) | |
637 v3 = 0; | |
638 pWindow.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, pWhiteColor, | |
639 //(const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C], | |
640 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName, 3); | |
641 } | |
642 } | |
643 pWindow.uFrameWidth += 8; | |
644 pWindow.uFrameZ += 8; | |
645 if ( !pDialogueNPCCount ) | |
646 { | |
647 if ( in_current_building_type == BuildingType_Jail ) | |
648 { | |
649 JailDialog(); | |
650 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
651 { | |
652 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
653 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
654 } | |
655 else | |
656 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
657 return; | |
658 } | |
659 if ( current_npc_text ) | |
660 { | |
661 pDialogWindow.uFrameWidth = 458; | |
662 pDialogWindow.uFrameZ = 457; | |
663 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0); | |
664 v6 = pTextHeight + 7; | |
665 pRenderer->GetLeather(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], | |
666 pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7)); | |
667 pRenderer->DrawTextureIndexed(8, 347 - v6, pTexture_591428); | |
668 v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); | |
669 window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); | |
670 } | |
671 if ( uNumDialogueNPCPortraits <= 0 ) | |
672 { | |
673 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
674 { | |
675 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
676 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
677 } | |
678 else | |
679 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
680 return; | |
681 } | |
682 for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) | |
683 { | |
684 pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4, | |
685 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); | |
686 pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], | |
687 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); | |
688 if ( uNumDialogueNPCPortraits < 4 ) | |
689 { | |
690 if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
691 { | |
692 pTitleText = pMapStats->pInfos[uHouse_ExitPic].pName; | |
693 v9 = 94 * v8 + 113; | |
694 } | |
695 else | |
696 { | |
697 if ( !v8 && dword_591080 ) | |
698 { | |
699 pTitleText = (char *)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle; | |
700 pWindow.DrawTitleText(pFontCreate, 0x1E3u, 113, pColor2, pTitleText, 3); | |
701 continue; | |
702 } | |
703 pTitleText = HouseNPCData[v8 +1 - (dword_591080 != 0)]->pName; | |
704 v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2; | |
705 } | |
706 v10 = v9; | |
707 pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); | |
708 } | |
709 } | |
710 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
711 { | |
712 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
713 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
714 } | |
715 else | |
716 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
717 return; | |
718 } | |
719 v4 = (char *)pDialogueNPCCount - 1; | |
720 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); | |
721 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); | |
2541 | 722 if ( current_screen_type == SCREEN_E ) |
2502 | 723 { |
724 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); | |
725 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
726 { | |
727 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
728 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
729 } | |
730 else | |
731 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
732 return; | |
733 } | |
734 if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты | |
735 SimpleHouseDialog(); | |
736 else | |
737 { | |
738 sprintfex( pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], | |
739 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName, | |
740 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle); | |
741 pWindow.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, pColor2, pTmpBuf.data(), 3); | |
742 switch ( in_current_building_type ) | |
743 { | |
744 case BuildingType_WeaponShop: | |
745 WeaponShopDialog(); | |
746 break; | |
747 case BuildingType_ArmorShop: | |
748 ArmorShopDialog(); | |
749 break; | |
750 case BuildingType_MagicShop: | |
751 MagicShopDialog(); | |
752 break; | |
753 case BuildingType_AlchemistShop: | |
754 AlchemistDialog(); | |
755 break; | |
756 case BuildingType_FireGuild: | |
757 case BuildingType_AirGuild: | |
758 case BuildingType_WaterGuild: | |
759 case BuildingType_EarthGuild: | |
760 case BuildingType_SpiritGuild: | |
761 case BuildingType_MindGuild: | |
762 case BuildingType_BodyGuild: | |
763 case BuildingType_LightGuild: | |
764 case BuildingType_DarkGuild: | |
765 GuildDialog(); | |
766 break; | |
767 case BuildingType_18: | |
768 __debugbreak(); //What over the dialog? | |
769 sub_4B6478(); | |
770 break; | |
771 case BuildingType_TownHall: | |
772 TownHallDialog(); | |
773 break; | |
774 case BuildingType_Tavern: | |
775 TavernDialog(); | |
776 break; | |
777 case BuildingType_Bank: | |
778 BankDialog(); | |
779 break; | |
780 case BuildingType_Temple: | |
781 TempleDialog(); | |
782 break; | |
783 case BuildingType_Stables: | |
784 case BuildingType_Boats: | |
785 TravelByTransport(); | |
786 break; | |
787 case BuildingType_Training: | |
788 TrainingDialog(); | |
789 break; | |
790 case BuildingType_Jail: | |
791 JailDialog(); | |
792 break; | |
793 default: | |
794 //__debugbreak();//New BuildingType (if enter Boat) | |
795 break; | |
796 } | |
797 } | |
798 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
799 { | |
800 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
801 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
802 } | |
803 else | |
804 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
805 } | |
806 | |
807 //----- (004B1854) -------------------------------------------------------- | |
808 void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) | |
809 { | |
810 unsigned int full_time; // esi@1 | |
811 signed __int64 hours; // kr00_8@1 | |
812 const char *text; // eax@2 | |
813 signed __int64 minutes; // [sp+Ch] [bp-10h]@1 | |
814 signed __int64 seconds; // [sp+14h] [bp-8h]@1 | |
815 unsigned int days; // [sp+20h] [bp+4h]@1 | |
816 | |
817 full_time = (signed __int64)((double)next_generation_time * 0.234375); | |
818 seconds = (signed __int64)full_time % 60; | |
819 minutes = (signed __int64)(full_time / 60) % 60; | |
820 hours = ((full_time / 60) / 60) % 24; | |
821 days = (unsigned int)((full_time / 60) / 60) / 24; | |
822 strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]); | |
823 if ( days ) | |
824 { | |
825 text = pGlobalTXT_LocalizationStrings[57];//Days | |
826 if ( days <= 1 ) | |
827 text = pGlobalTXT_LocalizationStrings[56];//Day | |
828 sprintfex(pTmpBuf2.data(), "%d %s ", days, text); | |
829 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
830 } | |
831 if ( hours ) | |
832 { | |
833 if ( hours <= 1 ) | |
834 text = pGlobalTXT_LocalizationStrings[109];//Hour | |
835 else | |
836 text = pGlobalTXT_LocalizationStrings[110];//Hours | |
837 sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); | |
838 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
839 } | |
840 if ( minutes && !days ) | |
841 { | |
842 if ( minutes <= 1 ) | |
843 text = pGlobalTXT_LocalizationStrings[437];//"Minute" | |
844 else | |
845 text = pGlobalTXT_LocalizationStrings[436]; //"Minutes" | |
846 sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); | |
847 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
848 } | |
849 if ( seconds && !hours ) | |
850 { | |
851 if ( seconds <= 1 ) | |
852 text = pGlobalTXT_LocalizationStrings[439]; //"Second" | |
853 else | |
854 text = pGlobalTXT_LocalizationStrings[438]; //"Seconds" | |
855 sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); | |
856 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
857 } | |
858 this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
859 } | |
860 | |
861 //----- (0044D406) -------------------------------------------------------- | |
862 void GUIWindow::DrawTitleText( GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, | |
863 const char *pInString, unsigned int uLineSpacing ) | |
864 { | |
865 //GUIWindow *pWindow; // esi@1 | |
866 unsigned int v8; // ebx@1 | |
867 char *v9; // eax@1 | |
868 unsigned int v11; // edi@1 | |
869 signed int v12; // esi@1 | |
870 int v13; // eax@2 | |
871 GUIFont *pFont; // [sp+Ch] [bp-4h]@1 | |
872 const char *Stra; // [sp+24h] [bp+14h]@5 | |
873 | |
874 //pWindow = this; | |
875 pFont = a2; | |
876 v8 = this->uFrameWidth - uHorizontalMargin; | |
877 ui_current_text_color = uDefaultColor; | |
878 v9 = FitTextInAWindow(pInString, a2, this, uHorizontalMargin, 0); | |
879 Stra = strtok(v9, "\n"); | |
880 v11 = uHorizontalMargin + this->uFrameX; | |
881 v12 = uVerticalMargin + this->uFrameY; | |
882 while ( 1 ) | |
883 { | |
884 if ( !Stra ) | |
885 break; | |
886 v13 = (signed int)(v8 - pFont->GetLineWidth(Stra)) >> 1; | |
887 if ( v13 < 0 ) | |
888 v13 = 0; | |
889 pFont->DrawTextLine(uDefaultColor, v11 + v13, v12, Stra, window->GetWidth()); | |
890 v12 += pFont->uFontHeight - uLineSpacing; | |
891 Stra = strtok(0, "\n"); | |
892 } | |
893 } | |
894 // 5C6DB4: using guessed type int ui_current_text_color; | |
895 | |
896 //----- (0044CE08) -------------------------------------------------------- | |
2529 | 897 void GUIWindow::DrawText(GUIFont *font, signed int uX, int uY, unsigned short uFontColor, const char *Str, bool present_time_transparency, int max_text_height, signed int uFontShadowColor ) |
2532 | 898 { |
2502 | 899 int v14; // edx@9 |
900 char Dest[6]; // [sp+Ch] [bp-2Ch]@32 | |
901 size_t v30; // [sp+2Ch] [bp-Ch]@4 | |
2528 | 902 |
2529 | 903 int left_margin = 0; |
2502 | 904 if ( !Str ) |
905 { | |
906 MessageBoxW(nullptr, L"Invalid string passed!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Font.cpp:859", 0); | |
907 return; | |
908 } | |
2528 | 909 if (!strcmp(Str, "null")) |
910 return; | |
911 | |
2532 | 912 v30 = strlen(Str); |
913 if ( !uX ) | |
914 uX = 12; | |
2528 | 915 |
2532 | 916 const char *string_begin = Str; |
917 if ( max_text_height == 0 ) | |
918 string_begin = FitTextInAWindow(Str, font, this, uX, 0); | |
919 auto string_end = string_begin; | |
920 auto string_base = string_begin; | |
2528 | 921 |
2532 | 922 int out_x = uX + uFrameX; |
923 int out_y = uY + uFrameY; | |
924 v14 = 0; | |
925 | |
926 if (max_text_height != 0 && out_y + LOBYTE(font->uFontHeight) > max_text_height) | |
927 return; | |
2528 | 928 |
2532 | 929 if ( (signed int)v30 > 0 ) |
930 { | |
931 do | |
932 { | |
933 unsigned char c = string_base[v14]; | |
934 if ( c >= font->cFirstChar && c <= font->cLastChar | |
935 || c == '\f' | |
936 || c == '\r' | |
937 || c == '\t' | |
938 || c == '\n' ) | |
2502 | 939 { |
2532 | 940 switch ( c ) |
2502 | 941 { |
2532 | 942 case '\t': |
943 strncpy(Dest, &string_base[v14 + 1], 3); | |
944 Dest[3] = 0; | |
945 v14 += 3; | |
946 left_margin = atoi(Dest); | |
947 out_x = uX + uFrameX + left_margin; | |
948 break; | |
949 case '\n': | |
950 uY = uY + LOBYTE(font->uFontHeight) - 3; | |
951 out_y = uY + uFrameY; | |
952 out_x = uX + uFrameX + left_margin; | |
953 if ( max_text_height != 0 ) | |
2502 | 954 { |
2532 | 955 if (LOBYTE(font->uFontHeight) + out_y - 3 > max_text_height ) |
956 return; | |
957 } | |
958 break; | |
959 case '\f': | |
960 strncpy(Dest, &string_base[v14 + 1], 5); | |
961 Dest[5] = 0; | |
962 uFontColor = atoi(Dest); | |
963 v14 += 5; | |
964 break; | |
965 case '\r': | |
966 strncpy(Dest, &string_base[v14 + 1], 3); | |
967 Dest[3] = 0; | |
968 v14 += 3; | |
969 left_margin = atoi(Dest); | |
970 out_x = uFrameZ - font->GetLineWidth(&string_base[v14]) - left_margin; | |
971 out_y = uY + uFrameY; | |
972 if ( max_text_height != 0 ) | |
973 { | |
974 if (LOBYTE(font->uFontHeight) + out_y - 3 > max_text_height ) | |
975 return; | |
976 break; | |
977 } | |
978 break; | |
2529 | 979 |
2532 | 980 default: |
981 if (c == '\"' && string_base[v14 + 1] == '\"') | |
982 ++v14; | |
2529 | 983 |
2532 | 984 c = (unsigned __int8)string_base[v14]; |
985 if ( v14 > 0 ) | |
986 out_x += font->pMetrics[c].uLeftSpacing; | |
2529 | 987 |
2532 | 988 unsigned char *letter_pixels = &font->pFontData[font->font_pixels_offset[c]]; |
989 if ( uFontColor ) | |
990 pRenderer->DrawText(out_x, out_y, letter_pixels, font->pMetrics[c].uWidth, LOBYTE(font->uFontHeight), | |
991 font->pFontPalettes[0], uFontColor, uFontShadowColor); | |
992 else | |
993 pRenderer->DrawTextAlpha(out_x, out_y, letter_pixels, font->pMetrics[c].uWidth, LOBYTE(font->uFontHeight), | |
994 font->pFontPalettes[0], present_time_transparency); | |
2529 | 995 |
2532 | 996 out_x += font->pMetrics[c].uWidth; |
997 if ( (signed int)v14 < (signed int)v30 ) | |
998 out_x += font->pMetrics[c].uRightSpacing; | |
999 break; | |
2502 | 1000 } |
1001 } | |
1002 } | |
2532 | 1003 while ( (signed int)++v14 < (signed int)v30 ); |
1004 } | |
2502 | 1005 } |
1006 | |
1007 //----- (0044CB4F) -------------------------------------------------------- | |
1008 int GUIWindow::DrawTextInRect( GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text ) | |
1009 { | |
1010 int pLineWidth; // ebx@1 | |
1011 int text_width; // esi@3 | |
1012 unsigned __int8 v12; // cl@7 | |
1013 signed int v13; // esi@19 | |
1014 signed int v14; // ebx@19 | |
1015 unsigned __int8 v15; // cl@21 | |
1016 // int v16; // eax@22 | |
1017 // int v17; // ecx@22 | |
1018 // int v18; // ecx@23 | |
1019 // int v19; // ecx@24 | |
1020 unsigned int v20; // ecx@26 | |
1021 unsigned char* v21; // eax@28 | |
1022 // int v22; // ebx@34 | |
1023 int v23; // eax@34 | |
1024 int v24; // ebx@36 | |
1025 char Str[6]; // [sp+Ch] [bp-20h]@34 | |
1026 // char v26; // [sp+Fh] [bp-1Dh]@34 | |
1027 // char v27; // [sp+11h] [bp-1Bh]@35 | |
1028 int v28; // [sp+20h] [bp-Ch]@17 | |
1029 GUIWindow *pWindow; // [sp+24h] [bp-8h]@1 | |
1030 size_t pNumLen; // [sp+28h] [bp-4h]@1 | |
1031 size_t Str1a; // [sp+40h] [bp+14h]@5 | |
1032 // size_t Str1b; // [sp+40h] [bp+14h]@19 | |
1033 // const char *Sourcea; // [sp+44h] [bp+18h]@20 | |
1034 // int v34; // [sp+48h] [bp+1Ch]@26 | |
1035 int i; | |
1036 | |
1037 | |
1038 pWindow = this; | |
1039 pNumLen = strlen(text); | |
1040 pLineWidth = pFont->GetLineWidth(text); | |
1041 if ( pLineWidth < rect_width ) | |
1042 { | |
1043 pWindow->DrawText(pFont, uX, uY, uColor, text, 0, 0, 0); | |
1044 return pLineWidth; | |
1045 } | |
1046 strcpy(pTmpBuf2.data(), text); | |
1047 text_width = 0; | |
1048 if ( reverse_text ) | |
1049 _strrev(pTmpBuf2.data()); | |
1050 Str1a = 0; | |
1051 for ( i = 0; i < pNumLen; ++i ) | |
1052 { | |
1053 if ( text_width >= rect_width ) | |
1054 break; | |
1055 v12 = pTmpBuf2[i]; | |
1056 if ( pFont->IsCharValid(v12) ) | |
1057 { | |
1058 switch (v12) | |
1059 { | |
1060 case '\t':// Horizontal tab 09 | |
1061 case '\n': //Line Feed 0A 10 | |
1062 case '\r': //Form Feed, page eject 0C 12 | |
1063 break; | |
1064 case '\f': //Carriage Return 0D 13 | |
1065 i += 5; | |
1066 break; | |
1067 default: | |
1068 if ( i > 0 ) | |
1069 text_width += pFont->pMetrics[v12].uLeftSpacing; | |
1070 text_width += pFont->pMetrics[v12].uWidth; | |
1071 if ( i < pNumLen ) | |
1072 text_width += pFont->pMetrics[v12].uRightSpacing; | |
1073 } | |
1074 } | |
1075 } | |
1076 pTmpBuf2[i - 1] = 0; | |
1077 | |
1078 | |
1079 pNumLen = strlen(pTmpBuf2.data()); | |
1080 v28 = pFont->GetLineWidth(pTmpBuf2.data()); | |
1081 if ( reverse_text ) | |
1082 _strrev(pTmpBuf2.data()); | |
1083 | |
1084 v13 = uX + pWindow->uFrameX; | |
1085 v14 = uY + pWindow->uFrameY; | |
1086 for (i=0; i<pNumLen; ++i) | |
1087 { | |
1088 v15 = pTmpBuf2[i]; | |
1089 if ( pFont->IsCharValid(v15) ) | |
1090 { | |
1091 switch (v12) | |
1092 { | |
1093 case '\t':// Horizontal tab 09 | |
1094 { | |
1095 strncpy(Str, &pTmpBuf2[i+1], 3); | |
1096 Str[3] = 0; | |
1097 // atoi(Str); | |
1098 i += 3; | |
1099 break; | |
1100 } | |
1101 case '\n': //Line Feed 0A 10 | |
1102 { | |
1103 v24 = pFont->uFontHeight; | |
1104 v13 = uX; | |
1105 uY = uY + pFont->uFontHeight - 3; | |
1106 v14 = uY+pFont->uFontHeight - 3; | |
1107 break; | |
1108 } | |
1109 case '\r': //Form Feed, page eject 0C 12 | |
1110 { | |
1111 strncpy(Str, &pTmpBuf2[i+1], 5); | |
1112 Str[5] = 0; | |
1113 i += 5; | |
1114 uColor = atoi(Str); | |
1115 break; | |
1116 } | |
1117 case '\f': //Carriage Return 0D 13 | |
1118 { | |
1119 strncpy(Str, &pTmpBuf2[i+1], 3); | |
1120 Str[3] = 0; | |
1121 i += 3; | |
1122 v23 = pFont->GetLineWidth(&pTmpBuf2[i]); | |
1123 v13 = pWindow->uFrameZ - v23 - atoi(Str); | |
1124 v14 = uY; | |
1125 break; | |
1126 } | |
1127 default: | |
1128 v20 = pFont->pMetrics[v15].uWidth; | |
1129 if ( i > 0 ) | |
1130 v13 += pFont->pMetrics[v15].uLeftSpacing; | |
1131 v21 = &pFont->pFontData[pFont->font_pixels_offset[v15]]; | |
1132 if ( uColor ) | |
1133 pRenderer->DrawText(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], uColor, 0); | |
1134 else | |
2525 | 1135 pRenderer->DrawTextAlpha(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], false); |
2502 | 1136 v13 += v20; |
1137 if ( i < (signed int)pNumLen ) | |
1138 v13 += pFont->pMetrics[v15].uRightSpacing; | |
1139 } | |
1140 } | |
1141 } | |
1142 return v28; | |
1143 } | |
1144 | |
1145 //----- (0041D12F) -------------------------------------------------------- | |
1146 GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, | |
1147 int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) | |
1148 { | |
1149 GUIButton *pButton; // esi@1 | |
1150 // unsigned int v13; // eax@1 | |
1151 // unsigned int v14; // ebx@4 | |
1152 // unsigned int v15; // eax@4 | |
1153 unsigned int TextureNum=0; // ebx@4 | |
1154 // unsigned int v17; // eax@4 | |
1155 // Texture *v18; // eax@4 | |
1156 // Texture **v19; // ecx@5 | |
1157 // Texture **v20; // edx@5 | |
1158 // GUIButton *v21; // eax@7 | |
1159 va_list texturs_ptr; | |
1160 | |
1161 pButton = (GUIButton *)malloc(0xBC); | |
1162 pButton->pParent = this; | |
1163 pButton->uWidth = uWidth; | |
1164 pButton->uHeight = uHeight; | |
1165 | |
1166 if ( a6 == 2 && !uHeight ) | |
1167 pButton->uHeight = uWidth; | |
1168 | |
1169 pButton->uButtonType = a6; | |
1170 pButton->uX = uX + this->uFrameX; | |
1171 pButton->uY = uY + this->uFrameY; | |
1172 pButton->uZ = pButton->uX + uWidth - 1; | |
1173 pButton->uW = pButton->uY + uHeight - 1; | |
1174 pButton->field_2C_is_pushed = 0; | |
1175 pButton->field_1C = a7; | |
1176 pButton->msg = msg; | |
1177 pButton->msg_param = msg_param; | |
1178 pButton->uHotkey = uHotkey; | |
1179 //strlen(pName); | |
1180 strcpy(pButton->pButtonName, pName); | |
1181 va_start(texturs_ptr, pName); | |
1182 while (NULL!=(pTextures=va_arg(texturs_ptr, Texture *))) | |
1183 { | |
1184 pButton->pTextures[TextureNum]=pTextures; | |
1185 ++TextureNum; | |
1186 } | |
1187 va_end(texturs_ptr); | |
1188 pButton->uNumTextures = TextureNum; | |
1189 if ( this->pControlsTail ) | |
1190 this->pControlsTail->pNext = pButton; | |
1191 else | |
1192 this->pControlsHead = pButton; | |
1193 pButton->pPrev = this->pControlsTail; | |
1194 this->pControlsTail = pButton; | |
1195 pButton->pNext = 0; | |
1196 ++this->uNumControls; | |
1197 return pButton; | |
1198 } | |
1199 | |
1200 //----- (00459C2B) -------------------------------------------------------- | |
1201 void GUIWindow::DrawFlashingInputCursor( signed int uX, int uY, struct GUIFont *a2 ) | |
1202 { | |
1203 if ( GetTickCount() % 1000 > 500 ) | |
1204 DrawText(a2, uX, uY, 0, "_", 0, 0, 0); | |
1205 } | |
1206 | |
2544
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1207 |
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1208 GUIWindow::GUIWindow() : |
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1209 uNumControls(0), |
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1210 pControlsHead(nullptr), |
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1211 pControlsTail(nullptr), |
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1212 eWindowType(WINDOW_null) |
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1213 {} |
2502 | 1214 |
2544
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1215 //----- (0041C432) -------------------------------------------------------- |
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1216 GUIWindow::GUIWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const char* hint) : |
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1217 uNumControls(0), |
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1218 pControlsHead(nullptr), |
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1219 pControlsTail(nullptr), |
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1220 eWindowType(WINDOW_MainMenu) |
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1221 { |
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1222 unsigned int uNextFreeWindowID; // ebp@1 |
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1223 //int *v8; // eax@1 |
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1224 //GUIWindow *pWindow; // esi@4 |
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1225 //int v10; // eax@4 |
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1226 unsigned int v11; // ebx@15 |
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1227 NPCData *speakingNPC; // ebp@15 |
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1228 int v14; // eax@20 |
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1229 int v16; // eax@25 |
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1230 int v18; // eax@30 |
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1231 int v20; // eax@35 |
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1232 int v22; // eax@40 |
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1233 int v24; // eax@45 |
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1234 // int v25; // eax@65 |
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1235 unsigned int v26; // ebx@65 |
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1236 char *v27; // eax@71 |
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1237 const char *v29; // [sp-8h] [bp-18h]@68 |
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1238 char *v30; // [sp-4h] [bp-14h]@68 |
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1239 // int uWidtha; // [sp+14h] [bp+4h]@66 |
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1240 int num_menu_buttons; // [sp+20h] [bp+10h]@15 |
2502 | 1241 |
2544
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1242 for (uNextFreeWindowID = 0; uNextFreeWindowID < 20; ++uNextFreeWindowID) |
2502 | 1243 { |
2544
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1244 if (pWindowList[uNextFreeWindowID] == nullptr) |
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1245 break; |
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|
1246 } |
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1247 |
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1248 //GUIWindow* pWindow = &pWindowList[uNextFreeWindowID]; |
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1249 pWindowList[uNextFreeWindowID] = this; |
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1250 this->uFrameWidth = uWidth; |
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1251 this->uFrameHeight = uHeight; |
2502 | 1252 |
2544
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1253 this->uFrameX = uX; |
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1254 this->uFrameY = uY; |
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1255 this->uFrameZ = uX + uWidth - 1; |
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1256 this->uFrameW = uY + uHeight - 1; |
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1257 |
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1258 this->ptr_1C = (void *)pButton; |
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1259 this->Hint = hint; |
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1260 |
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1261 //this->eWindowType = eWindowType; |
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1262 this->receives_keyboard_input = false; |
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1263 ++uNumVisibleWindows; |
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1264 this->numVisibleWindows = uNumVisibleWindows; |
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1265 pVisibleWindowsIdxs[uNumVisibleWindows] = uNextFreeWindowID + 1; |
2502 | 1266 } |
2544
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1267 |
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1268 |
2502 | 1269 //----- (004B3EF0) -------------------------------------------------------- |
1270 void DrawJoinGuildWindow( int pEventCode ) | |
1271 { | |
1272 uDialogueType = 81;//enum JoinGuildDialog | |
1273 current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; | |
1274 ContractSelectText(pEventCode); | |
1275 pDialogueWindow->Release(); | |
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|
1276 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, pEventCode, 0); |
2502 | 1277 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel |
1278 pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1279 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 82, 0, pGlobalTXT_LocalizationStrings[122], 0); |
2502 | 1280 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); |
1281 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
1282 } | |
1283 //----- (0044603D) -------------------------------------------------------- | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1284 void DialogueEnding() |
2502 | 1285 { |
1286 sDialogue_SpeakingActorNPC_ID = 0; | |
1287 pDialogueWindow->Release(); | |
1288 pDialogueWindow = 0; | |
1289 pMiscTimer->Resume(); | |
1290 pEventTimer->Resume(); | |
1291 } | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1292 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1293 |
2548
87e5590d034b
All Books windows are refactored into respective classes
a.parshin
parents:
2547
diff
changeset
|
1294 void GUIWindow_BooksButtonOverlay::Update() |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1295 { |
2546 | 1296 // ----------------------------------- |
1297 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1298 auto pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1299 pRenderer->DrawTextureIndexed(uFrameY, uFrameX, pButton->pTextures[0]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1300 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1301 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1302 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1303 void GUIWindow_Dialogue::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1304 { |
2546 | 1305 // ----------------------------------- |
1306 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1307 GameUI_DrawDialogue(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1308 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1309 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1310 void GUIWindow_GenericDialogue::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1311 { |
2546 | 1312 // ----------------------------------- |
1313 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1314 GameUI_DrawBranchlessDialogue(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1315 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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parents:
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diff
changeset
|
1316 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1317 void GUIWindow_Chest::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1318 { |
2546 | 1319 // ----------------------------------- |
1320 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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2543
diff
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|
1321 if (current_screen_type == SCREEN_CHEST) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1322 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1323 Chest::DrawChestUI(par1C); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1324 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1325 else if (current_screen_type == SCREEN_CHEST_INVENTORY) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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parents:
2543
diff
changeset
|
1326 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1327 pRenderer->ClearZBuffer(0, 479); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1328 draw_leather(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1329 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1330 pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1331 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1332 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1333 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1334 void GUIWindow_House::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1335 { |
2546 | 1336 // ----------------------------------- |
1337 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1338 HouseDialogManager(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1339 if (!window_SpeakInHouse) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1340 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1341 if (window_SpeakInHouse->par1C >= 53) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1342 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1343 if (pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] <= pParty->uTimePlayed) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1344 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1345 if (window_SpeakInHouse->par1C < 53) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1346 pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] = 0; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1347 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1348 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1349 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1350 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1351 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1352 void GUIWindow_Scroll::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1353 { |
2546 | 1354 // ----------------------------------- |
1355 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1356 CreateScrollWindow(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1357 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1358 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1359 void GUIWindow_Inventory::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1360 { |
2546 | 1361 // ----------------------------------- |
1362 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1363 DrawMessageBox(0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1364 DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1365 DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1366 if (!pKeyActionMap->field_204) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1367 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1368 ItemGen ItemGen2; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1369 ItemGen2.Reset(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1370 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1371 pEventTimer->Resume(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1372 current_screen_type = SCREEN_GAME; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1373 viewparams->bRedrawGameUI = 1; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1374 int v39 = atoi(pKeyActionMap->pPressedKeysBuffer); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1375 if (v39 > 0 && v39 < 800) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1376 SpawnActor(v39); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1377 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1378 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1379 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1380 void GUIWindow_Inventory_CastSpell::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1381 { |
2546 | 1382 // ----------------------------------- |
1383 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1384 pRenderer->ClearZBuffer(0, 479); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1385 draw_leather(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1386 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1387 CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1388 pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1389 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1390 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1391 void OnButtonClick::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1392 { |
2546 | 1393 // ----------------------------------- |
1394 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1395 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1396 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1397 GUIButton *pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1398 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[0]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1399 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1400 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1401 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1402 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1403 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1404 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1405 void OnButtonClick2::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1406 { |
2546 | 1407 // ----------------------------------- |
1408 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1409 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1410 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1411 GUIButton *pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1412 if (pButton->uX >= 0 && pButton->uX <= window->GetWidth()) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1413 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1414 if (pButton->uY >= 0 && pButton->uY <= window->GetHeight()) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1415 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1416 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[0]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1417 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1418 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1419 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1420 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1421 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1422 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1423 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1424 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1425 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1426 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1427 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1428 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1429 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1430 void OnButtonClick3::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1431 { |
2546 | 1432 // ----------------------------------- |
1433 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1434 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1435 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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|
1436 auto pButton = (GUIButton *)ptr_1C; |
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GUIWindow switch logic refactored into behaviour classes
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1437 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[1]); |
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1438 viewparams->bRedrawGameUI = 1; |
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|
1439 if (Hint && Hint != (char *)1) |
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|
1440 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1441 Release(); |
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|
1442 } |
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GUIWindow switch logic refactored into behaviour classes
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|
1443 |
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|
1444 void OnButtonClick4::Update() |
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GUIWindow switch logic refactored into behaviour classes
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|
1445 { |
2546 | 1446 // ----------------------------------- |
1447 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1448 if (Hint != (char *)1) |
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|
1449 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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|
1450 auto pButton = (GUIButton *)ptr_1C; |
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|
1451 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[1]); |
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|
1452 viewparams->bRedrawGameUI = true; |
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|
1453 |
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|
1454 Release(); |
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|
1455 } |
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|
1456 |
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|
1457 void OnSaveLoad::Update() |
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|
1458 { |
2546 | 1459 // ----------------------------------- |
1460 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1461 if (Hint != (char *)1) |
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|
1462 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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|
1463 auto pButton = (GUIButton *)ptr_1C; |
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1464 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[0]); |
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1465 viewparams->bRedrawGameUI = true; |
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|
1466 if (Hint && Hint != (char *)1) |
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1467 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1468 Release(); |
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|
1469 |
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1470 if (current_screen_type == SCREEN_SAVEGAME) |
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1471 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveGame, 0, 0); |
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|
1472 else |
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|
1473 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); |
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|
1474 } |
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|
1475 |
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|
1476 void OnCancel::Update() |
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|
1477 { |
2546 | 1478 // ----------------------------------- |
1479 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1480 if (Hint != (char *)1) |
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|
1481 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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1482 auto pGUIButton = (GUIButton *)ptr_1C; |
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1483 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pGUIButton->pTextures[0]); |
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|
1484 viewparams->bRedrawGameUI = true; |
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changeset
|
1485 if (Hint && Hint != (char *)1) |
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|
1486 pGUIButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1487 Release(); |
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changeset
|
1488 |
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|
1489 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
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|
1490 } |
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changeset
|
1491 |
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|
1492 void OnCancel2::Update() |
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|
1493 { |
2546 | 1494 // ----------------------------------- |
1495 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1496 if (Hint != (char *)1) |
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|
1497 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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|
1498 auto pButton = (GUIButton *)ptr_1C; |
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|
1499 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[1]); |
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|
1500 viewparams->bRedrawGameUI = true; |
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|
1501 if (Hint && Hint != (char *)1) |
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|
1502 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1503 Release(); |
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|
1504 |
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changeset
|
1505 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
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|
1506 } |
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changeset
|
1507 |
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|
1508 void OnCancel3::Update() |
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|
1509 { |
2546 | 1510 // ----------------------------------- |
1511 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1512 if (Hint != (char *)1) |
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|
1513 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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a.parshin
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|
1514 auto pButton = (GUIButton *)ptr_1C; |
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|
1515 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[0]); |
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|
1516 viewparams->bRedrawGameUI = true; |
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a.parshin
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diff
changeset
|
1517 if (Hint && Hint != (char *)1) |
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|
1518 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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diff
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|
1519 Release(); |
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changeset
|
1520 |
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changeset
|
1521 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
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changeset
|
1522 } |
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|
1523 |
2502 | 1524 //----- (004156F0) -------------------------------------------------------- |
1525 void GUI_UpdateWindows() | |
1526 { | |
1527 GUIWindow *pWindow; // esi@4 | |
1528 //unsigned int pWindowType; // eax@4 | |
1529 const char *pHint; // edx@66 | |
1530 // GUIButton *pButtonPtr_1C; // ebp@79 | |
1531 // char *pHint1; // edx@80 | |
1532 int v26; // eax@98 | |
1533 unsigned int v27; // ebp@106 | |
1534 GUIWindow *pGUIWindow2; // ecx@109 | |
1535 // GUIFont *pGUIFont; // ST1C_4@115 | |
1536 int v31; // eax@115 | |
1537 GUIButton *pButton; // ebp@118 | |
1538 int v39; // eax@129 | |
1539 GUIButton *pGUIButton; // ebp@146 | |
1540 //unsigned int pX; // [sp-1Ch] [bp-124h]@17 | |
1541 //unsigned int pY; // [sp-18h] [bp-120h]@17 | |
1542 //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 | |
1543 //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 | |
1544 int i; // [sp+0h] [bp-108h]@3 | |
1545 // ItemGen pItemGen; // [sp+4h] [bp-104h]@98 | |
1546 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 | |
1547 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 | |
1548 | |
1549 if (GetCurrentMenuID() != MENU_CREATEPARTY) | |
1550 Mouse::UI_OnKeyDown(VK_NEXT); | |
1551 | |
1552 for ( i = 1; i <= uNumVisibleWindows; ++i ) | |
1553 { | |
2544
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diff
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|
1554 pWindow = pWindowList[pVisibleWindowsIdxs[i] - 1]; |
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diff
changeset
|
1555 |
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a.parshin
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diff
changeset
|
1556 pWindow->Update(); |
2502 | 1557 switch (pWindow->eWindowType) |
1558 { | |
1559 case WINDOW_50: | |
1560 { | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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changeset
|
1561 __debugbreak(); // looks like debugging tools |
2502 | 1562 v27 = Color16(255, 255, 255); |
1563 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
1564 { | |
1565 ptr_507BD0->DrawMessageBox(0); | |
1566 ptr_507BD0->DrawText(pFontCreate, 30, 40, v27, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); | |
1567 v31 = pFontCreate->GetLineWidth(pKeyActionMap->pPressedKeysBuffer); | |
1568 ptr_507BD0->DrawFlashingInputCursor(v31 + 30, 40, pFontCreate); | |
1569 continue; | |
1570 } | |
1571 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
1572 { | |
1573 pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1574 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)(int)ptr_507BD0->ptr_1C, 0, 0); | |
1575 pEventTimer->Resume(); | |
1576 ptr_507BD0->Release(); | |
2541 | 1577 current_screen_type = SCREEN_GAME; |
2502 | 1578 viewparams->bRedrawGameUI = true; |
1579 continue; | |
1580 } | |
1581 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
1582 { | |
1583 pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1584 pEventTimer->Resume(); | |
1585 ptr_507BD0->Release(); | |
1586 continue; | |
1587 } | |
2544
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1588 |
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|
1589 __debugbreak(); // switch pass-through |
2502 | 1590 } |
1591 case WINDOW_59: | |
1592 { | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1593 __debugbreak(); // looks like debugging tools |
2502 | 1594 pWindow->DrawMessageBox(0); |
1595 pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); | |
1596 pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); | |
1597 if ( !pKeyActionMap->field_204 ) | |
1598 { | |
1599 ItemGen2.Reset(); | |
1600 pWindow->Release(); | |
1601 pEventTimer->Resume(); | |
2541 | 1602 current_screen_type = SCREEN_GAME; |
2502 | 1603 viewparams->bRedrawGameUI = true; |
1604 v26 = atoi(pKeyActionMap->pPressedKeysBuffer); | |
1605 if ( v26 > 0 ) | |
1606 { | |
1607 if ( v26 < 800 ) | |
1608 { | |
1609 ItemGen2.uAttributes |= 1; | |
1610 ItemGen2.uItemID = v26; | |
1611 if ( pItemsTable->pItems[v26].uEquipType == 12 ) | |
1612 { | |
1613 ItemGen2.uNumCharges = rand() % 6 + ItemGen2.GetDamageMod() + 1; | |
1614 ItemGen2.uMaxCharges = LOBYTE(ItemGen2.uNumCharges); | |
1615 } | |
1616 else | |
1617 { | |
1618 if ( v26 >= 221 && v26 < 271 ) | |
1619 ItemGen2.uEnchantmentType = rand() % 10 + 1; | |
1620 } | |
1621 pItemsTable->SetSpecialBonus(&ItemGen2); | |
1622 pParty->SetHoldingItem(&ItemGen2); | |
1623 } | |
1624 } | |
1625 } | |
1626 continue; | |
1627 } | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1628 case WINDOW_MainMenu: |
c674d547cc7c
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a.parshin
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2543
diff
changeset
|
1629 case WINDOW_null: |
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a.parshin
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2543
diff
changeset
|
1630 continue; |
2502 | 1631 default: |
2544
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a.parshin
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2543
diff
changeset
|
1632 __debugbreak(); |
2502 | 1633 continue; |
1634 } | |
1635 } | |
1636 if ( GetCurrentMenuID() == -1 ) | |
1637 GameUI_DrawFoodAndGold(); | |
1638 if ( sub_4637E0_is_there_popup_onscreen() ) | |
1639 UI_OnMouseRightClick(0); | |
1640 } | |
2544
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2543
diff
changeset
|
1641 |
2502 | 1642 //----- (00415485) -------------------------------------------------------- |
1643 void DrawMM7CopyrightWindow() | |
1644 { | |
1645 GUIWindow Dst; // [sp+8h] [bp-54h]@1 | |
1646 | |
1647 memset(&Dst, 0, sizeof(Dst)); | |
1648 Dst.uFrameWidth = 624; | |
1649 Dst.uFrameHeight = 256; | |
1650 Dst.uFrameX = 8; | |
1651 Dst.uFrameY = 30; // c 1999 The 3DO Company. | |
1652 Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(pGlobalTXT_LocalizationStrings[157], &Dst, 24, 0) | |
1653 + 2 * LOBYTE(pFontSmallnum->uFontHeight) | |
1654 + 24; | |
1655 Dst.uFrameY = 470 - Dst.uFrameHeight; | |
1656 Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; | |
1657 Dst.uFrameW = 469; | |
1658 //Dst.Hint = "abcagfdsgsg ljsrengvlkjesnfkjwnef"; | |
1659 Dst.DrawMessageBox(0); | |
1660 | |
1661 Dst.uFrameWidth -= 24; | |
1662 Dst.uFrameX += 12; | |
1663 Dst.uFrameY += 12; | |
1664 Dst.uFrameHeight -= 12; | |
1665 Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; | |
1666 Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; | |
1667 Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, ui_mainmenu_copyright_color, pGlobalTXT_LocalizationStrings[157], 3); | |
1668 } | |
1669 | |
1670 | |
1671 //----- (00467FB6) -------------------------------------------------------- | |
1672 void CreateScrollWindow() | |
1673 { | |
1674 unsigned int v0; // eax@1 | |
1675 char *v1; // ST18_4@3 | |
1676 GUIWindow a1; // [sp+Ch] [bp-54h]@1 | |
1677 | |
1678 memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1)); | |
1679 a1.Hint = 0; | |
1680 a1.uFrameX = 1; | |
1681 a1.uFrameY = 1; | |
1682 a1.uFrameWidth = 468; | |
1683 v0 = pFontSmallnum->CalcTextHeight(pScrolls[pGUIWindow_ScrollWindow->par1C], &a1, 0, 0) | |
1684 + 2 * LOBYTE(pFontCreate->uFontHeight) + 24; | |
1685 a1.uFrameHeight = v0; | |
1686 if ( (signed int)(v0 + a1.uFrameY) > 479 ) | |
1687 { | |
1688 v0 = 479 - a1.uFrameY; | |
1689 a1.uFrameHeight = 479 - a1.uFrameY; | |
1690 } | |
1691 a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; | |
1692 a1.uFrameW = v0 + a1.uFrameY - 1; | |
1693 a1.DrawMessageBox(0); | |
1694 a1.uFrameX += 12; | |
1695 a1.uFrameWidth -= 24; | |
1696 a1.uFrameY += 12; | |
1697 a1.uFrameHeight -= 12; | |
1698 a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; | |
1699 a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; | |
1700 v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; | |
1701 sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xFFu, 0xFFu, 0x9Bu), v1); | |
1702 a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); | |
1703 a1.DrawText(pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0, | |
1704 pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0); | |
1705 } | |
1706 //----- (00467F48) -------------------------------------------------------- | |
1707 void CreateMsgScrollWindow( signed int mscroll_id ) | |
1708 { | |
1709 if ( !pGUIWindow_ScrollWindow && mscroll_id >= 700 ) | |
1710 { | |
1711 if ( mscroll_id <= 782 ) | |
1712 { | |
1713 uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1714 pGUIWindow_ScrollWindow = new GUIWindow_Scroll(0, 0, window->GetWidth(), window->GetHeight(), mscroll_id - 700, 0); |
2502 | 1715 } |
1716 } | |
1717 } | |
1718 //----- (00467F9F) -------------------------------------------------------- | |
1719 void free_book_subwindow() | |
1720 { | |
1721 if ( pGUIWindow_ScrollWindow ) | |
1722 { | |
1723 pGUIWindow_ScrollWindow->Release(); | |
1724 pGUIWindow_ScrollWindow = 0; | |
1725 } | |
1726 } | |
1727 //----- (004226EF) -------------------------------------------------------- | |
1728 void SetUserInterface(PartyAlignment align, bool bReplace) | |
1729 { | |
1730 extern void set_default_ui_skin(); | |
1731 set_default_ui_skin(); | |
1732 | |
1733 if (align == PartyAlignment_Evil) | |
1734 { | |
1735 if ( bReplace ) | |
1736 { | |
1737 pTexture_RightFrame->Reload("ib-r-C.pcx"); | |
1738 pTexture_BottomFrame->Reload("ib-b-C.pcx"); | |
1739 pTexture_TopFrame->Reload("ib-t-C.pcx"); | |
1740 pTexture_LeftFrame->Reload("ib-l-C.pcx"); | |
1741 pTexture_StatusBar->Reload("IB-Foot-c.pcx"); | |
1742 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); | |
1743 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); | |
1744 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); | |
1745 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); | |
1746 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); | |
1747 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); | |
1748 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); | |
1749 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); | |
1750 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); | |
1751 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); | |
1752 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); | |
1753 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); | |
1754 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); | |
1755 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); | |
1756 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); | |
1757 | |
1758 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); | |
1759 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); | |
1760 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); | |
1761 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); | |
1762 | |
1763 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); | |
1764 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); | |
1765 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | |
1766 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); | |
1767 | |
1768 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); | |
1769 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); | |
1770 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); | |
1771 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); | |
1772 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); | |
1773 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); | |
1774 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); | |
1775 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); | |
1776 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); | |
1777 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); | |
1778 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); | |
1779 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); | |
1780 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); | |
1781 } | |
1782 else | |
1783 { | |
1784 pTexture_RightFrame->Load("ib-r-C.pcx", 0); | |
1785 pTexture_BottomFrame->Load("ib-b-c.pcx", 0); | |
1786 pTexture_TopFrame->Load("ib-t-C.pcx", 0); | |
1787 pTexture_LeftFrame->Load("ib-l-C.pcx", 0); | |
1788 pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); | |
1789 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); | |
1790 uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); | |
1791 uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); | |
1792 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); | |
1793 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); | |
1794 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); | |
1795 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); | |
1796 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); | |
1797 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); | |
1798 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); | |
1799 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); | |
1800 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); | |
1801 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); | |
1802 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); | |
1803 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); | |
1804 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); | |
1805 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); | |
1806 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); | |
1807 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); | |
1808 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); | |
1809 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); | |
1810 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); | |
1811 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); | |
1812 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1813 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | |
1814 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1815 } | |
1816 uGameUIFontMain = Color16(0xC8u, 0, 0); | |
1817 uGameUIFontShadow = Color16(10, 0, 0); | |
1818 } | |
1819 else if (align == PartyAlignment_Neutral) | |
1820 { | |
1821 if ( bReplace ) | |
1822 { | |
1823 pTexture_RightFrame->Reload("ib-r-a.pcx"); | |
1824 pTexture_BottomFrame->Reload("ib-b-a.pcx"); | |
1825 pTexture_TopFrame->Reload("ib-t-a.pcx"); | |
1826 pTexture_LeftFrame->Reload("ib-l-a.pcx"); | |
1827 pTexture_StatusBar->Reload("IB-Foot-a.pcx"); | |
1828 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); | |
1829 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); | |
1830 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); | |
1831 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); | |
1832 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); | |
1833 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); | |
1834 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); | |
1835 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); | |
1836 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); | |
1837 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); | |
1838 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); | |
1839 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); | |
1840 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); | |
1841 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); | |
1842 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); | |
1843 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); | |
1844 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); | |
1845 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); | |
1846 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); | |
1847 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | |
1848 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1849 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | |
1850 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1851 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); | |
1852 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); | |
1853 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); | |
1854 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); | |
1855 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); | |
1856 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); | |
1857 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); | |
1858 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); | |
1859 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); | |
1860 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); | |
1861 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); | |
1862 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); | |
1863 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); | |
1864 } | |
1865 else | |
1866 { | |
1867 pTexture_RightFrame->Load("ib-r-A.pcx", 0); | |
1868 pTexture_BottomFrame->Load("ib-b-A.pcx", 0); | |
1869 pTexture_TopFrame->Load("ib-t-A.pcx", 0); | |
1870 pTexture_LeftFrame->Load("ib-l-A.pcx", 0); | |
1871 pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); | |
1872 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); | |
1873 uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); | |
1874 uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); | |
1875 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); | |
1876 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); | |
1877 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); | |
1878 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); | |
1879 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); | |
1880 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); | |
1881 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); | |
1882 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); | |
1883 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); | |
1884 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); | |
1885 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); | |
1886 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); | |
1887 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); | |
1888 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); | |
1889 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); | |
1890 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); | |
1891 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); | |
1892 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); | |
1893 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); | |
1894 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | |
1895 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1896 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | |
1897 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1898 uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); | |
1899 uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); | |
1900 uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); | |
1901 uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); | |
1902 uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); | |
1903 uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); | |
1904 uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); | |
1905 uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); | |
1906 uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); | |
1907 pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); | |
1908 } | |
1909 uGameUIFontMain = Color16(0xAu, 0, 0); | |
1910 uGameUIFontShadow = Color16(230, 214, 193); | |
1911 } | |
1912 else if (align == PartyAlignment_Good) | |
1913 { | |
1914 if ( bReplace ) | |
1915 { | |
1916 pTexture_RightFrame->Reload("ib-r-B.pcx"); | |
1917 pTexture_BottomFrame->Reload("ib-b-B.pcx"); | |
1918 pTexture_TopFrame->Reload("ib-t-B.pcx"); | |
1919 pTexture_LeftFrame->Reload("ib-l-B.pcx"); | |
1920 pTexture_StatusBar->Reload("IB-Foot-b.pcx"); | |
1921 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); | |
1922 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2); | |
1923 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2); | |
1924 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); | |
1925 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); | |
1926 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2); | |
1927 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); | |
1928 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); | |
1929 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); | |
1930 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); | |
1931 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); | |
1932 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); | |
1933 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); | |
1934 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); | |
1935 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); | |
1936 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); | |
1937 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); | |
1938 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); | |
1939 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); | |
1940 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); | |
1941 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1942 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); | |
1943 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1944 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); | |
1945 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); | |
1946 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); | |
1947 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); | |
1948 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); | |
1949 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2); | |
1950 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2); | |
1951 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2); | |
1952 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2); | |
1953 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2); | |
1954 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2); | |
1955 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); | |
1956 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); | |
1957 } | |
1958 uGameUIFontMain = Color16(0, 0, 0xC8u); | |
1959 uGameUIFontShadow = Color16(255, 255, 255); | |
1960 } | |
1961 else Error("Invalid alignment type: %u", align); | |
1962 } | |
1963 //----- (0041D20D) -------------------------------------------------------- | |
1964 void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) | |
1965 { | |
1966 unsigned int full_time; // esi@1 | |
1967 signed __int64 hours; // kr00_8@1 | |
1968 const char *text; // eax@2 | |
1969 signed __int64 minutes; // [sp+10h] [bp-10h]@1 | |
1970 signed __int64 seconds; // [sp+18h] [bp-8h]@1 | |
1971 unsigned int day; // [sp+24h] [bp+4h]@1 | |
1972 | |
1973 full_time = (signed __int64)((double)remaining_time * 0.234375); | |
1974 day = (unsigned int)((full_time / 60) / 60) / 24; | |
1975 hours = ((full_time / 60) / 60) % 24; | |
1976 minutes = (signed __int64)(full_time / 60) % 60; | |
1977 seconds = (signed __int64)full_time % 60; | |
1978 strcpy(pTmpBuf.data(), "\r020"); | |
1979 if ( day ) | |
1980 { | |
1981 text = pGlobalTXT_LocalizationStrings[57]; // Days | |
1982 if ( day <= 1 ) | |
1983 text = pGlobalTXT_LocalizationStrings[56]; // Day | |
1984 sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); | |
1985 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
1986 } | |
1987 if ( hours ) | |
1988 { | |
1989 if ( hours <= 1 ) | |
1990 text = pGlobalTXT_LocalizationStrings[109];// Hour | |
1991 else | |
1992 text = pGlobalTXT_LocalizationStrings[110];// Hours | |
1993 sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); | |
1994 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
1995 } | |
1996 if ( minutes && !day ) | |
1997 { | |
1998 if ( minutes <= 1 ) | |
1999 text = pGlobalTXT_LocalizationStrings[437];// Minute | |
2000 else | |
2001 text = pGlobalTXT_LocalizationStrings[436];// Minutes | |
2002 sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); | |
2003 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2004 } | |
2005 if ( seconds && !hours ) | |
2006 { | |
2007 if ( seconds <= 1 ) | |
2008 text = pGlobalTXT_LocalizationStrings[439];// Second | |
2009 else | |
2010 text = pGlobalTXT_LocalizationStrings[438];// Seconds | |
2011 sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); | |
2012 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2013 } | |
2014 window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); | |
2015 } | |
2016 | |
2017 | |
2018 //----- (0042EB8D) -------------------------------------------------------- | |
2019 void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) | |
2020 { | |
2021 //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); | |
2022 if (uNumMessages < 40) | |
2023 { | |
2024 files[uNumMessages] = file; | |
2025 lines[uNumMessages] = line; | |
2026 | |
2027 pMessages[uNumMessages].eType = msg; | |
2028 pMessages[uNumMessages].param = param; | |
2029 pMessages[uNumMessages++].field_8 = a4; | |
2030 } | |
2031 } | |
2032 | |
2033 //----- (004637E0) -------------------------------------------------------- | |
2034 char sub_4637E0_is_there_popup_onscreen() | |
2035 { | |
2036 return dword_507BF0_is_there_popup_onscreen == 1; | |
2037 } | |
2038 // 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; | |
2039 | |
2040 //----- (00417AD4) -------------------------------------------------------- | |
2041 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) | |
2042 { | |
2043 switch (uPlayerClass % 4) | |
2044 { | |
2045 case 0: | |
2046 { | |
2047 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) | |
2048 return ui_character_skillinfo_can_learn; | |
2049 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
2050 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
2051 { | |
2052 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
2053 return ui_character_skillinfo_cant_learn; | |
2054 } | |
2055 return ui_character_skillinfo_can_learn_gm; | |
2056 } | |
2057 break; | |
2058 | |
2059 case 1: | |
2060 { | |
2061 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) | |
2062 return ui_character_skillinfo_can_learn; | |
2063 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
2064 { | |
2065 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
2066 return ui_character_skillinfo_cant_learn; | |
2067 } | |
2068 return ui_character_skillinfo_can_learn_gm; | |
2069 } | |
2070 break; | |
2071 | |
2072 case 2: | |
2073 case 3: | |
2074 { | |
2075 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
2076 return ui_character_skillinfo_cant_learn; | |
2077 return ui_character_skillinfo_can_learn; | |
2078 } | |
2079 break; | |
2080 } | |
2081 Error("Invalid player class: %u", uPlayerClass); | |
2082 } | |
2083 | |
2084 //----- (0040F92A) -------------------------------------------------------- | |
2085 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) | |
2086 {//срабатывает в покупке в магазине | |
2087 void *v4; // eax@3 | |
2088 //int *v5; // edi@5 | |
2089 // int v6; // ecx@6 | |
2090 // int v9; // [sp+18h] [bp-4h]@1 | |
2091 | |
2092 if (pIcons_LOD->dword_011BA4 && a2->uDecompressedSize) | |
2093 v4 = a2->UnzipPalette(); | |
2094 else | |
2095 v4 = a2->pLevelOfDetail0_prolly_alpha_mask; | |
2096 //v5 = pZBuffer; | |
2097 for (uint i = 0; i < a2->uTextureHeight; i++) | |
2098 { | |
2099 for (uint j = 0; j < a2->uTextureWidth; j++) | |
2100 { | |
2101 *pZBuffer = a3; | |
2102 ++pZBuffer; | |
2103 } | |
2104 pZBuffer += window->GetWidth() - a2->uTextureWidth; | |
2105 } | |
2106 if (pIcons_LOD->dword_011BA4) | |
2107 { | |
2108 if (a2->uDecompressedSize) | |
2109 free(v4); | |
2110 } | |
2111 } | |
2112 | |
2113 | |
2541 | 2114 // 4E28F8: using guessed type int current_screen_type; |
2502 | 2115 |
2116 //----- (0040F82D) -------------------------------------------------------- | |
2117 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
2118 { | |
2119 assert(uTextureId != -1); | |
2120 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
2121 } | |
2122 | |
2123 //----- (0040F89C) -------------------------------------------------------- | |
2124 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | |
2125 {//срабатывает при продаже в магазине | |
2126 void *v3; // eax@3 | |
2127 //void *v4; // esi@5 | |
2128 //int *v5; // edi@5 | |
2129 //int v6; // eax@5 | |
2130 // int v7; // ecx@6 | |
2131 // int v11; // [sp+18h] [bp-8h]@1 | |
2132 //void *v12; // [sp+1Ch] [bp-4h]@5 | |
2133 | |
2134 if (pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize) | |
2135 v3 = pTex->UnzipPalette(); | |
2136 else | |
2137 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; | |
2138 //v12 = v3; | |
2139 //v4 = v3; | |
2140 //v5 = pZBuffer; | |
2141 //v6 = 0; | |
2142 for (uint i = 0; i < pTex->uTextureHeight; i++) | |
2143 { | |
2144 for (uint j = 0; j < pTex->uTextureWidth; j++) | |
2145 { | |
2146 //LOBYTE(v6) = *(char *)v4; | |
2147 //v4 = (char *)v4 + 1; | |
2148 //if ( v6 ) | |
2149 *pZBuffer = uZValue; | |
2150 ++pZBuffer; | |
2151 } | |
2152 pZBuffer += window->GetWidth() - pTex->uTextureWidth; | |
2153 } | |
2154 if (pIcons_LOD->dword_011BA4) | |
2155 { | |
2156 if (pTex->uDecompressedSize) | |
2157 free(v3); | |
2158 } | |
2159 } | |
2160 | |
2161 //----- (004BC49B) -------------------------------------------------------- | |
2162 void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) | |
2163 { | |
2164 NPCData *speakingNPC; // ebp@1 | |
2165 int npc_event_id; // ecx@10 | |
2166 char *v13; // [sp-8h] [bp-18h]@60 | |
2167 | |
2168 speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
2169 uDialogueType = newDialogueType; | |
2170 if (!speakingNPC->uFlags) | |
2171 speakingNPC->uFlags = 1; | |
2172 if (newDialogueType == DIALOGUE_PROFESSION_DETAILS) | |
2173 dialogue_show_profession_details = ~dialogue_show_profession_details; | |
2174 else if (newDialogueType == DIALOGUE_76) | |
2175 { | |
2176 if (speakingNPC->Hired()) | |
2177 { | |
2178 if ((signed int)pNPCStats->uNumNewNPCs > 0) | |
2179 { | |
2180 for (uint i = 0; i < (unsigned int)pNPCStats->uNumNewNPCs; ++i) | |
2181 { | |
2182 if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) | |
2183 pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; | |
2184 } | |
2185 } | |
2186 if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) | |
2187 memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); | |
2188 else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) | |
2189 memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); | |
2190 pParty->hirelingScrollPosition = 0; | |
2191 pParty->CountHirelings(); | |
2192 dword_591084 = 0; | |
2193 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2194 dword_7241C8 = 0; | |
2195 return; | |
2196 } | |
2197 if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) | |
2198 ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" | |
2199 else | |
2200 { | |
2201 if (speakingNPC->uProfession != 51) //burglars have no hiring price | |
2202 { | |
2203 if (pParty->uNumGold < pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice) | |
2204 { | |
2205 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" | |
2206 dialogue_show_profession_details = false; | |
2207 uDialogueType = 13; | |
2208 if (uActiveCharacter) | |
2209 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); | |
2210 if (!dword_7241C8) | |
2541 | 2211 pEngine->Draw(); |
2502 | 2212 dword_7241C8 = 0; |
2213 return; | |
2214 } | |
2215 Party::TakeGold(pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice); | |
2216 } | |
2217 LOBYTE(speakingNPC->uFlags) |= 0x80u; | |
2218 if (pParty->pHirelings[0].pName) | |
2219 { | |
2220 memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); | |
2221 v13 = pParty->pHireling2Name; | |
2222 } | |
2223 else | |
2224 { | |
2225 memcpy(&pParty->pHirelings[0], speakingNPC, sizeof(pParty->pHirelings[0])); | |
2226 v13 = pParty->pHireling1Name; | |
2227 } | |
2228 strcpy(v13, speakingNPC->pName); | |
2229 pParty->hirelingScrollPosition = 0; | |
2230 pParty->CountHirelings(); | |
2231 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2232 if (sDialogue_SpeakingActorNPC_ID >= 0) | |
2233 pDialogue_SpeakingActor->uAIState = Removed; | |
2234 if (uActiveCharacter) | |
2235 pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); | |
2236 } | |
2237 } | |
2238 else if ((signed int)newDialogueType > DIALOGUE_84 && (signed int)newDialogueType <= DIALOGUE_ARENA_SELECT_CHAMPION) //выбор уровня сложности боя | |
2239 { | |
2240 ArenaFight(); | |
2241 return; | |
2242 } | |
2243 else if (newDialogueType == DIALOGUE_USE_NPC_ABILITY) | |
2244 { | |
2245 if (UseNPCSkill((NPCProf)speakingNPC->uProfession) == 0) | |
2246 { | |
2247 if (speakingNPC->uProfession != GateMaster) | |
2248 speakingNPC->bHasUsedTheAbility = 1; | |
2249 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2250 } | |
2251 else | |
2252 ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); //"Your packs are already full!" | |
2253 } | |
2254 else if (newDialogueType == DIALOGUE_13) | |
2255 { | |
2256 if (!speakingNPC->Hired()) | |
2257 { | |
2258 sub_4B3E1E(); | |
2259 dialogue_show_profession_details = false; | |
2260 } | |
2261 else | |
2262 { | |
2263 for (uint i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i) | |
2264 { | |
2265 if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) | |
2266 pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; | |
2267 } | |
2268 if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) | |
2269 memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); | |
2270 else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) | |
2271 memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); | |
2272 pParty->hirelingScrollPosition = 0; | |
2273 pParty->CountHirelings(); | |
2274 dword_591084 = 0; | |
2275 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2276 dword_7241C8 = 0; | |
2277 return; | |
2278 } | |
2279 } | |
2280 else if (newDialogueType >= DIALOGUE_EVT_A && newDialogueType <= DIALOGUE_EVT_F) | |
2281 { | |
2282 switch (newDialogueType) | |
2283 { | |
2284 case DIALOGUE_EVT_A: npc_event_id = speakingNPC->evt_A; break; | |
2285 case DIALOGUE_EVT_B: npc_event_id = speakingNPC->evt_B; break; | |
2286 case DIALOGUE_EVT_C: npc_event_id = speakingNPC->evt_C; break; | |
2287 case DIALOGUE_EVT_D: npc_event_id = speakingNPC->evt_D; break; | |
2288 case DIALOGUE_EVT_E: npc_event_id = speakingNPC->evt_E; break; | |
2289 case DIALOGUE_EVT_F: npc_event_id = speakingNPC->evt_F; break; | |
2290 } | |
2291 if ((npc_event_id >= 200) && (npc_event_id <= 310)) | |
2292 _4B3FE5_training_dialogue(npc_event_id); //200-310 | |
2293 else if ((npc_event_id >= 400) && (npc_event_id <= 410)) | |
2294 { //400-410 | |
2295 dword_F8B1D8 = newDialogueType; | |
2296 DrawJoinGuildWindow(npc_event_id - 400); | |
2297 } | |
2298 else | |
2299 { | |
2300 switch (npc_event_id) | |
2301 { | |
2302 case 139: | |
2303 OracleDialogue(); | |
2304 break; | |
2305 case 311: | |
2306 CheckBountyRespawnAndAward(); | |
2307 break; | |
2308 case 399: | |
2309 Arena_SelectionFightLevel(); | |
2310 break; | |
2311 default: | |
2312 activeLevelDecoration = (LevelDecoration*)1; | |
2313 current_npc_text = 0; | |
2314 EventProcessor(npc_event_id, 0, 1); | |
2315 activeLevelDecoration = nullptr; | |
2316 break; | |
2317 } | |
2318 } | |
2319 } | |
2320 if (!dword_7241C8) | |
2541 | 2321 pEngine->Draw(); |
2502 | 2322 dword_7241C8 = 0; |
2323 } | |
2324 | |
2325 //----- (004B3E1E) -------------------------------------------------------- | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2326 void sub_4B3E1E() |
2502 | 2327 { |
2328 NPCData *v0; // ST40_4@1 | |
2329 signed int v1; // edi@1 | |
2330 //GUIWindow *v2; // ecx@1 | |
2331 | |
2332 __debugbreak(); | |
2333 v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
2334 v1 = 0; | |
2335 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
2336 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2337 pDialogueWindow = new GUIWindow_Dialogue(0, 0, window->GetWidth(), window->GetHeight(), 1, 0); |
2502 | 2338 if (pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) |
2339 { | |
2340 pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее | |
2341 v1 = 1; | |
2342 } | |
2343 pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять | |
2344 pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); | |
2345 } | |
2346 | |
2347 //----- (004B2001) -------------------------------------------------------- | |
2348 void __fastcall ClickNPCTopic(signed int uMessageParam) | |
2349 { | |
2350 //signed int v1; // eax@1 | |
2351 NPCData *pCurrentNPCInfo; // ebp@1 | |
2352 int pEventNumber; // ecx@8 | |
2353 Player *v4; // esi@20 | |
2354 //int v5; // eax@28 | |
2355 //int v6; // eax@31 | |
2356 //int v7; // eax@34 | |
2357 //int v8; // eax@37 | |
2358 //int v9; // eax@40 | |
2359 //unsigned int v10; // eax@43 | |
2360 char *v12; // eax@53 | |
2361 char *v13; // eax@56 | |
2362 char *v14; // eax@57 | |
2363 char *v15; // eax@58 | |
2364 //unsigned int v16; // ebp@62 | |
2365 char *v17; // ecx@63 | |
2366 char *v18; // eax@65 | |
2367 // const char *v19; // ecx@68 | |
2368 //unsigned int v20; // eax@69 | |
2369 signed int pPrice; // ecx@70 | |
2370 char *v22; // [sp-Ch] [bp-18h]@73 | |
2371 //int v23; // [sp-8h] [bp-14h]@49 | |
2372 char *v24; // [sp-8h] [bp-14h]@73 | |
2373 //int v25; // [sp-4h] [bp-10h]@49 | |
2374 | |
2375 uDialogueType = uMessageParam + 1; | |
2376 pCurrentNPCInfo = HouseNPCData[pDialogueNPCCount - ((dword_591080 != 0) ? 1 : 0)];//- 1 | |
2377 if (uMessageParam <= 24) | |
2378 { | |
2379 switch (uMessageParam) | |
2380 { | |
2381 case 13: | |
2382 current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); | |
2383 current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); | |
2384 NPCHireableDialogPrepare(); | |
2385 dialogue_show_profession_details = false; | |
2386 BackToHouseMenu(); | |
2387 return; | |
2388 case 19: | |
2389 pEventNumber = pCurrentNPCInfo->evt_A; | |
2390 break; | |
2391 case 20: | |
2392 pEventNumber = pCurrentNPCInfo->evt_B; | |
2393 break; | |
2394 case 21: | |
2395 pEventNumber = pCurrentNPCInfo->evt_C; | |
2396 break; | |
2397 case 22: | |
2398 pEventNumber = pCurrentNPCInfo->evt_D; | |
2399 break; | |
2400 case 23: | |
2401 pEventNumber = pCurrentNPCInfo->evt_E; | |
2402 break; | |
2403 case 24: | |
2404 pEventNumber = pCurrentNPCInfo->evt_F; | |
2405 break; | |
2406 default: | |
2407 BackToHouseMenu(); | |
2408 return; | |
2409 } | |
2410 /*switch ( pEventNumber ) | |
2411 { | |
2412 case 139: | |
2413 OracleDialogue(); | |
2414 goto _return; | |
2415 case 311: | |
2416 CheckBountyRespawnAndAward(); | |
2417 goto _return; | |
2418 }*/ | |
2419 if (pEventNumber < 200 || pEventNumber > 310) | |
2420 { | |
2421 if (pEventNumber < 400 || pEventNumber > 410) | |
2422 { | |
2423 if (pEventNumber == 139) | |
2424 { | |
2425 OracleDialogue(); | |
2426 } | |
2427 else | |
2428 { | |
2429 if (pEventNumber == 311) | |
2430 { | |
2431 CheckBountyRespawnAndAward(); | |
2432 } | |
2433 else | |
2434 { | |
2435 current_npc_text = 0; | |
2436 activeLevelDecoration = (LevelDecoration*)1; | |
2437 EventProcessor(pEventNumber, 0, 1); | |
2438 activeLevelDecoration = nullptr; | |
2439 } | |
2440 } | |
2441 } | |
2442 else | |
2443 { | |
2444 dword_F8B1D8 = uMessageParam; | |
2445 DrawJoinGuildWindow(pEventNumber - 400); | |
2446 } | |
2447 } | |
2448 else | |
2449 { | |
2450 _4B3FE5_training_dialogue(pEventNumber); | |
2451 } | |
2452 BackToHouseMenu(); | |
2453 return; | |
2454 } | |
2455 if (uMessageParam != 76) | |
2456 { | |
2457 if (uMessageParam == 77) | |
2458 { | |
2459 //v16 = pCurrentNPCInfo->uProfession; | |
2460 __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok | |
2461 if (dialogue_show_profession_details) | |
2462 v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; | |
2463 else | |
2464 v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pBenefits; | |
2465 current_npc_text = v17; | |
2466 v18 = BuildDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); | |
2467 dialogue_show_profession_details = ~dialogue_show_profession_details; | |
2468 current_npc_text = v18; | |
2469 } | |
2470 else | |
2471 { | |
2472 if (uMessageParam == 79) | |
2473 { | |
2474 if (contract_approved) | |
2475 { | |
2476 Party::TakeGold(gold_transaction_amount); | |
2477 if (uActiveCharacter) | |
2478 { | |
2479 v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2480 *(short *)v12 &= 0x3Fu; | |
2481 switch (dword_F8B1B0_MasteryBeingTaught) | |
2482 { | |
2483 case 2: | |
2484 v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2485 *v15 |= 0x40u; | |
2486 break; | |
2487 case 3: | |
2488 v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2489 *v14 |= 0x80u; | |
2490 break; | |
2491 case 4: | |
2492 v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2493 v13[1] |= 1u; | |
2494 break; | |
2495 } | |
2496 pPlayers[uActiveCharacter]->PlaySound(SPEECH_85, 0); | |
2497 } | |
2498 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2499 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2500 { | |
2501 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2502 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2503 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2504 ++pMessageQueue_50CBD0->uNumMessages; | |
2505 }*/ | |
2506 } | |
2507 } | |
2508 else | |
2509 { | |
2510 if (uMessageParam == 82 && contract_approved) //join guild | |
2511 { | |
2512 Party::TakeGold(gold_transaction_amount); | |
2513 v4 = pParty->pPlayers.data(); | |
2514 do | |
2515 { | |
2516 v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number); | |
2517 ++v4; | |
2518 } while ((signed int)v4 < (signed int)pParty->pHirelings.data()); | |
2519 switch (dword_F8B1D8) | |
2520 { | |
2521 case 19: | |
2522 pEventNumber = pCurrentNPCInfo->evt_A; | |
2523 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2524 pCurrentNPCInfo->evt_A = 0; | |
2525 break; | |
2526 case 20: | |
2527 pEventNumber = pCurrentNPCInfo->evt_B; | |
2528 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2529 pCurrentNPCInfo->evt_B = 0; | |
2530 break; | |
2531 case 21: | |
2532 pEventNumber = pCurrentNPCInfo->evt_C; | |
2533 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2534 pCurrentNPCInfo->evt_C = 0; | |
2535 break; | |
2536 case 22: | |
2537 pEventNumber = pCurrentNPCInfo->evt_D; | |
2538 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2539 pCurrentNPCInfo->evt_D = 0; | |
2540 break; | |
2541 case 23: | |
2542 pEventNumber = pCurrentNPCInfo->evt_E; | |
2543 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2544 pCurrentNPCInfo->evt_E = 0; | |
2545 break; | |
2546 case 24: | |
2547 pEventNumber = pCurrentNPCInfo->evt_F; | |
2548 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2549 pCurrentNPCInfo->evt_F = 0; | |
2550 break; | |
2551 } | |
2552 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2553 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2554 { | |
2555 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2556 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2557 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2558 ++pMessageQueue_50CBD0->uNumMessages; | |
2559 }*/ | |
2560 //v11 = uActiveCharacter; | |
2561 if (uActiveCharacter) | |
2562 { | |
2563 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_86, 0); | |
2564 BackToHouseMenu(); | |
2565 return; | |
2566 } | |
2567 } | |
2568 } | |
2569 } | |
2570 BackToHouseMenu(); | |
2571 return; | |
2572 } | |
2573 if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) | |
2574 { | |
2575 ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" | |
2576 BackToHouseMenu(); | |
2577 return; | |
2578 } | |
2579 | |
2580 | |
2581 if (pCurrentNPCInfo->uProfession != 51) //burglars have no hiring price | |
2582 { | |
2583 __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok | |
2584 pPrice = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].uHirePrice; | |
2585 if (pParty->uNumGold < (unsigned int)pPrice) | |
2586 { | |
2587 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
2588 dialogue_show_profession_details = false; | |
2589 uDialogueType = 13; | |
2590 current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; | |
2591 current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); | |
2592 if (uActiveCharacter) | |
2593 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); | |
2594 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
2595 BackToHouseMenu(); | |
2596 return; | |
2597 } | |
2598 else | |
2599 Party::TakeGold(pPrice); | |
2600 } | |
2601 //LOBYTE(v2->uFlags) |= 0x80u; | |
2602 pCurrentNPCInfo->uFlags |= 128; | |
2603 pParty->hirelingScrollPosition = 0; | |
2604 pParty->CountHirelings(); | |
2605 if (pParty->pHirelings[0].pName) | |
2606 { | |
2607 memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1])); | |
2608 v24 = pCurrentNPCInfo->pName; | |
2609 v22 = pParty->pHireling2Name; | |
2610 } | |
2611 else | |
2612 { | |
2613 memcpy(pParty->pHirelings.data(), pCurrentNPCInfo, 0x4Cu); | |
2614 v24 = pCurrentNPCInfo->pName; | |
2615 v22 = pParty->pHireling1Name; | |
2616 } | |
2617 strcpy(v22, v24); | |
2618 pParty->hirelingScrollPosition = 0; | |
2619 pParty->CountHirelings(); | |
2620 PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C); | |
2621 dialog_menu_id = HOUSE_DIALOGUE_MAIN; | |
2622 | |
2623 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2624 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2625 { | |
2626 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2627 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2628 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2629 ++pMessageQueue_50CBD0->uNumMessages; | |
2630 }*/ | |
2631 if (uActiveCharacter) | |
2632 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)61, 0); | |
2633 | |
2634 _return: | |
2635 BackToHouseMenu(); | |
2636 } | |
2637 | |
2638 //----- (004B3FE5) -------------------------------------------------------- | |
2639 //Originally called _4B254D_SkillMasteryTeacher to have contract_approved assigned, to be able to set some button name. | |
2640 //But it the name gets immediately overwritten | |
2641 void _4B3FE5_training_dialogue(int a4) | |
2642 { | |
2643 const char *v2; // edi@1 | |
2644 | |
2645 //__debugbreak(); | |
2646 uDialogueType = DIALOGUE_SKILL_TRAINER; | |
2647 current_npc_text = (char *)pNPCTopics[a4 + 168].pText; | |
2648 _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? | |
2649 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2650 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, a4, 0); |
2502 | 2651 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, |
2652 pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | |
2653 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | |
2654 v2 = ""; | |
2655 if (contract_approved) | |
2656 v2 = pGlobalTXT_LocalizationStrings[535]; | |
2657 pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); | |
2658 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | |
2659 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
2660 } | |
2528 | 2661 |
2502 | 2662 //----- (004B1ECE) -------------------------------------------------------- |
2663 void OracleDialogue() | |
2664 { | |
2665 __int16 *v0; // edi@1 | |
2666 signed int v4; // eax@9 | |
2667 int v5; // ebx@11 | |
2668 signed int v8; // edi@14 | |
2669 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 | |
2670 signed int v10; // [sp+10h] [bp-8h]@13 | |
2671 int v11; // [sp+14h] [bp-4h]@1 | |
2672 | |
2673 contract_approved = 0; | |
2674 v11 = 0; | |
2675 uDialogueType = 84; | |
2676 current_npc_text = (char *)pNPCTopics[667].pText; | |
2677 v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data(); | |
2678 //while ( 1 ) | |
2679 for (uint i = 0; i <= 53; i++) | |
2680 { | |
2681 if ((unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0)) | |
2682 { | |
2683 //v1 = 0; | |
2684 //v2 = pParty->pPlayers.data(); | |
2685 for (uint pl = 0; pl < 4; pl++) | |
2686 { | |
2687 //LOBYTE(v3) = pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1)); | |
2688 if (pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0 + 1))) | |
2689 break; | |
2690 //++v2; | |
2691 //++v1; | |
2692 } | |
2693 //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); | |
2694 //if ( v1 == 4 ) | |
2695 //break; | |
2696 } | |
2697 ++v11; | |
2698 //v0 += 2; | |
2699 //if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) | |
2700 //break; | |
2701 } | |
2702 if (v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53]) | |
2703 { | |
2704 current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful | |
2705 v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; | |
2706 contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; | |
2707 pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); | |
2708 } | |
2709 if (contract_approved == 601) | |
2710 { | |
2711 v5 = 0; | |
2712 //v12 = pParty->pPlayers.data();//[0].uClass; | |
2713 v9 = 0; | |
2714 //while ( 1 ) | |
2715 for (uint i = 0; i < 4; i++) | |
2716 { | |
2717 if (pParty->pPlayers[i].classType == PLAYER_CLASS_LICH) | |
2718 { | |
2719 v10 = 0; | |
2720 //v6 = pParty->pPlayers.data();//[0].pInventoryItems[0].field_1A; | |
2721 for (uint pl = 0; pl < 4; pl++) | |
2722 { | |
2723 for (v8 = 0; v8 < 126; v8++)//138 | |
2724 { | |
2725 if (pParty->pPlayers[pl].pInventoryItemList[v8].uItemID == ITEM_LICH_JAR_FULL) | |
2726 { | |
2727 if (!pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer) | |
2728 v9 = &pParty->pPlayers[pl].pInventoryItemList[v8]; | |
2729 if (pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer == v5) | |
2730 v10 = 1; | |
2731 } | |
2732 } | |
2733 } | |
2734 if (!v10) | |
2735 break; | |
2736 } | |
2737 // ++v12; | |
2738 ++v5; | |
2739 // if ( v12 > &pParty->pPlayers[3] ) | |
2740 // return; | |
2741 } | |
2742 if (v9) | |
2743 v9->uHolderPlayer = v5; | |
2744 } | |
2745 } | |
2746 | |
2747 //----- (004B46A5) -------------------------------------------------------- | |
2748 void __fastcall DrawTextAtStatusBar(const char *Str, int a5) | |
2749 { | |
2750 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
2751 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, Str) + 11, 357, a5, Str, 0, 0, 0); | |
2752 } | |
2753 | |
2754 //----- (004BBA85) -------------------------------------------------------- | |
2755 void CheckBountyRespawnAndAward() | |
2756 { | |
2757 int i; // eax@2 | |
2758 int rand_monster_id; // edx@3 | |
2759 | |
2760 uDialogueType = 83; | |
2761 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2762 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, 0, 0); |
2502 | 2763 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" |
2764 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | |
2765 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | |
2766 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); | |
2767 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | |
2768 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
2769 //get new monster for hunting | |
2770 if (pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed) | |
2771 { | |
2772 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
2773 pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); | |
2774 for (i = rand();; i = rand()) | |
2775 { | |
2776 rand_monster_id = i % 258 + 1; | |
2777 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; | |
2778 if ((unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u) | |
2779 { | |
2780 if (((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) | |
2781 && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) | |
2782 && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) | |
2783 && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u)) | |
2784 break; | |
2785 } | |
2786 } | |
2787 } | |
2788 bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
2789 if (!pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2790 { | |
2791 bountyHunting_text = pNPCTopics[351].pText; | |
2792 if (!pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2793 bountyHunting_text = pNPCTopics[353].pText; | |
2794 } | |
2795 else//get prize | |
2796 { | |
2797 if (pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2798 { | |
2799 pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); | |
2800 for (uint i = 0; i < 4; ++i) | |
2801 pParty->pPlayers[i].SetVariable(VAR_Award, 86); | |
2802 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; | |
2803 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; | |
2804 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
2805 } | |
2806 bountyHunting_text = pNPCTopics[352].pText; | |
2807 } | |
2808 } | |
2809 | |
2810 //----- (004B254D) -------------------------------------------------------- | |
2811 const char * _4B254D_SkillMasteryTeacher(int trainerInfo) | |
2812 { | |
2813 int teacherLevel; // edx@1 | |
2814 int skillBeingTaught; // ecx@1 | |
2815 int pClassType; // eax@7 | |
2816 int currClassMaxMastery; // eax@7 | |
2817 int pointsInSkillWOutMastery; // ebx@7 | |
2818 int classBaseId; // eax@8 | |
2819 unsigned int skillMastery; // eax@29 | |
2820 unsigned __int16 pointsInSkill; // [sp+1Ch] [bp-10h]@7 | |
2821 int masteryLevelBeingTaught; // [sp+24h] [bp-8h]@7 | |
2822 | |
2823 contract_approved = 0; | |
2824 teacherLevel = (trainerInfo - 200) % 3; | |
2825 skillBeingTaught = (trainerInfo - 200) / 3; | |
2826 Player* activePlayer = pPlayers[uActiveCharacter]; | |
2827 pClassType = activePlayer->classType; | |
2828 currClassMaxMastery = byte_4ED970_skill_learn_ability_by_class_table[pClassType][skillBeingTaught]; | |
2829 masteryLevelBeingTaught = teacherLevel + 2; | |
2830 dword_F8B1B0_MasteryBeingTaught = masteryLevelBeingTaught; | |
2831 if (currClassMaxMastery < masteryLevelBeingTaught) | |
2832 { | |
2833 classBaseId = pClassType - pClassType % 4; | |
2834 if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 1][skillBeingTaught] >= masteryLevelBeingTaught) | |
2835 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 1]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2836 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught | |
2837 && byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) | |
2838 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[classBaseId + 2], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. You have to be promoted to %s or %s to learn this skill level. | |
2839 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught) | |
2840 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 2]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2841 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) | |
2842 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2843 else | |
2844 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. This skill level can not be learned by the %s class. | |
2845 return pTmpBuf.data(); | |
2846 } | |
2847 if (!activePlayer->CanAct()) | |
2848 return pNPCTopics[122].pText; //Not in your condition! | |
2849 pointsInSkill = activePlayer->pActiveSkills[skillBeingTaught]; | |
2850 pointsInSkillWOutMastery = pointsInSkill & 0x3F; | |
2851 if (!pointsInSkillWOutMastery) | |
2852 return pNPCTopics[131].pText; //You must know the skill before you can become an expert in it! | |
2853 skillMastery = SkillToMastery(pointsInSkill); | |
2854 if ((signed int)skillMastery > teacherLevel + 1) | |
2855 return pNPCTopics[teacherLevel + 128].pText; // You are already an SKILLLEVEL in this skill. | |
2856 dword_F8B1AC_award_bit_number = skillBeingTaught; | |
2857 if (masteryLevelBeingTaught == 2 && pointsInSkillWOutMastery < 4 | |
2858 || masteryLevelBeingTaught == 3 && pointsInSkillWOutMastery < 7 | |
2859 || masteryLevelBeingTaught == 4 && pointsInSkillWOutMastery < 10 | |
2860 ) | |
2861 return pNPCTopics[127].pText; //"You don't meet the requirements, and cannot be taught until you do." | |
2862 switch (dword_F8B1AC_award_bit_number) | |
2863 { | |
2864 case PLAYER_SKILL_STAFF: | |
2865 case PLAYER_SKILL_SWORD: | |
2866 case PLAYER_SKILL_DAGGER: | |
2867 case PLAYER_SKILL_AXE: | |
2868 case PLAYER_SKILL_SPEAR: | |
2869 case PLAYER_SKILL_BOW: | |
2870 case PLAYER_SKILL_MACE: | |
2871 case PLAYER_SKILL_ARMSMASTER: | |
2872 switch (masteryLevelBeingTaught) | |
2873 { | |
2874 case 2: | |
2875 gold_transaction_amount = 2000; | |
2876 break; | |
2877 case 3: | |
2878 gold_transaction_amount = 5000; | |
2879 break; | |
2880 case 4: | |
2881 gold_transaction_amount = 8000; | |
2882 break; | |
2883 } | |
2884 break; | |
2885 case PLAYER_SKILL_BLASTER: | |
2886 switch (masteryLevelBeingTaught) | |
2887 { | |
2888 case 2: | |
2889 gold_transaction_amount = 0; | |
2890 break; | |
2891 case 3: | |
2892 gold_transaction_amount = 0; | |
2893 break; | |
2894 case 4: | |
2895 gold_transaction_amount = 0; | |
2896 break; | |
2897 } | |
2898 break; | |
2899 case PLAYER_SKILL_SHIELD: | |
2900 case PLAYER_SKILL_LEATHER: | |
2901 case PLAYER_SKILL_CHAIN: | |
2902 case PLAYER_SKILL_PLATE: | |
2903 switch (masteryLevelBeingTaught) | |
2904 { | |
2905 case 2: | |
2906 gold_transaction_amount = 1000; | |
2907 break; | |
2908 case 3: | |
2909 gold_transaction_amount = 3000; | |
2910 break; | |
2911 case 4: | |
2912 gold_transaction_amount = 7000; | |
2913 break; | |
2914 } | |
2915 break; | |
2916 case PLAYER_SKILL_FIRE: | |
2917 case PLAYER_SKILL_AIR: | |
2918 case PLAYER_SKILL_WATER: | |
2919 case PLAYER_SKILL_EARTH: | |
2920 case PLAYER_SKILL_SPIRIT: | |
2921 case PLAYER_SKILL_MIND: | |
2922 case PLAYER_SKILL_BODY: | |
2923 switch (masteryLevelBeingTaught) | |
2924 { | |
2925 case 2: | |
2926 gold_transaction_amount = 1000; | |
2927 break; | |
2928 case 3: | |
2929 gold_transaction_amount = 4000; | |
2930 break; | |
2931 case 4: | |
2932 gold_transaction_amount = 8000; | |
2933 break; | |
2934 } | |
2935 break; | |
2936 case PLAYER_SKILL_LIGHT: | |
2937 switch (masteryLevelBeingTaught) | |
2938 { | |
2939 case 2: | |
2940 gold_transaction_amount = 2000; | |
2941 break; | |
2942 case 3: | |
2943 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 114)) | |
2944 return pNPCTopics[127].pText; | |
2945 gold_transaction_amount = 5000; | |
2946 break; | |
2947 case 4: | |
2948 if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x22u, 1) || | |
2949 !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Au, 1)) | |
2950 return pNPCTopics[127].pText; | |
2951 gold_transaction_amount = 8000; | |
2952 break; | |
2953 } | |
2954 break; | |
2955 case PLAYER_SKILL_DARK: | |
2956 switch (masteryLevelBeingTaught) | |
2957 { | |
2958 case 2: | |
2959 gold_transaction_amount = 2000; | |
2960 break; | |
2961 case 3: | |
2962 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 110)) | |
2963 return pNPCTopics[127].pText; | |
2964 gold_transaction_amount = 5000; | |
2965 break; | |
2966 case 4: | |
2967 if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x23u, 1) | |
2968 || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Bu, 1)) | |
2969 return pNPCTopics[127].pText; | |
2970 gold_transaction_amount = 8000; | |
2971 break; | |
2972 } | |
2973 break; | |
2974 case PLAYER_SKILL_ITEM_ID: | |
2975 case PLAYER_SKILL_REPAIR: | |
2976 case PLAYER_SKILL_MEDITATION: | |
2977 case PLAYER_SKILL_PERCEPTION: | |
2978 case PLAYER_SKILL_TRAP_DISARM: | |
2979 case PLAYER_SKILL_MONSTER_ID: | |
2980 case PLAYER_SKILL_STEALING: | |
2981 case PLAYER_SKILL_ALCHEMY: | |
2982 switch (masteryLevelBeingTaught) | |
2983 { | |
2984 case 2: | |
2985 gold_transaction_amount = 500; | |
2986 break; | |
2987 case 3: | |
2988 gold_transaction_amount = 2500; | |
2989 break; | |
2990 case 4: | |
2991 gold_transaction_amount = 6000; | |
2992 break; | |
2993 } | |
2994 break; | |
2995 case PLAYER_SKILL_MERCHANT: | |
2996 switch (masteryLevelBeingTaught) | |
2997 { | |
2998 case 2: | |
2999 gold_transaction_amount = 2000; | |
3000 break; | |
3001 case 3: | |
3002 if (activePlayer->GetBaseWillpower() < 50) | |
3003 return pNPCTopics[127].pText; | |
3004 gold_transaction_amount = 5000; | |
3005 break; | |
3006 case 4: | |
3007 gold_transaction_amount = 8000; | |
3008 break; | |
3009 } | |
3010 break; | |
3011 case PLAYER_SKILL_BODYBUILDING: | |
3012 switch (masteryLevelBeingTaught) | |
3013 { | |
3014 case 2: | |
3015 gold_transaction_amount = 500; | |
3016 break; | |
3017 case 3: | |
3018 if (activePlayer->GetBaseEndurance() < 50) | |
3019 return pNPCTopics[127].pText; | |
3020 gold_transaction_amount = 2500; | |
3021 break; | |
3022 case 4: | |
3023 gold_transaction_amount = 6000; | |
3024 break; | |
3025 } | |
3026 break; | |
3027 case PLAYER_SKILL_DIPLOMACY: | |
3028 Error("Diplomacy not used"); | |
3029 break; | |
3030 case PLAYER_SKILL_TIEVERY: | |
3031 Error("Thievery not used"); | |
3032 break; | |
3033 case PLAYER_SKILL_DODGE: | |
3034 switch (masteryLevelBeingTaught) | |
3035 { | |
3036 case 2: | |
3037 gold_transaction_amount = 2000; | |
3038 break; | |
3039 case 3: | |
3040 gold_transaction_amount = 5000; | |
3041 break; | |
3042 case 4: | |
3043 if ((activePlayer->pActiveSkills[PLAYER_SKILL_UNARMED] & 63) < 0xA) | |
3044 return pNPCTopics[127].pText; | |
3045 gold_transaction_amount = 8000; | |
3046 break; | |
3047 } | |
3048 break; | |
3049 case PLAYER_SKILL_UNARMED: | |
3050 switch (masteryLevelBeingTaught) | |
3051 { | |
3052 case 2: | |
3053 gold_transaction_amount = 2000; | |
3054 break; | |
3055 case 3: | |
3056 gold_transaction_amount = 5000; | |
3057 break; | |
3058 case 4: | |
3059 if ((activePlayer->pActiveSkills[PLAYER_SKILL_DODGE] & 63) < 0xA) | |
3060 return pNPCTopics[127].pText; | |
3061 gold_transaction_amount = 8000; | |
3062 break; | |
3063 } | |
3064 break; | |
3065 case PLAYER_SKILL_LEARNING: | |
3066 switch (masteryLevelBeingTaught) | |
3067 { | |
3068 case 2: | |
3069 gold_transaction_amount = 2000; | |
3070 break; | |
3071 case 3: | |
3072 if (activePlayer->GetBaseIntelligence() < 50) | |
3073 return pNPCTopics[127].pText; | |
3074 gold_transaction_amount = 5000; | |
3075 break; | |
3076 case 4: | |
3077 gold_transaction_amount = 8000; | |
3078 break; | |
3079 } | |
3080 break; | |
3081 default: | |
3082 Error("Unknown skill"); | |
3083 } | |
3084 if (gold_transaction_amount > pParty->uNumGold) | |
3085 return pNPCTopics[124].pText; //You don't have enough gold! | |
3086 contract_approved = 1; | |
3087 if (masteryLevelBeingTaught == 2) | |
3088 { | |
3089 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых] | |
3090 pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт | |
3091 } | |
3092 else if (masteryLevelBeingTaught == 3) | |
3093 { | |
3094 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], | |
3095 pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер | |
3096 } | |
3097 else if (masteryLevelBeingTaught == 4) | |
3098 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], | |
3099 pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр | |
3100 return pTmpBuf2.data(); | |
3101 } | |
3102 | |
3103 //----- (00495461) -------------------------------------------------------- | |
3104 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) | |
3105 { | |
3106 Player *pPlayer; // ebx@3 | |
3107 const char *pText; // esi@7 | |
3108 int v17; // eax@10 | |
3109 signed __int64 v18; // qax@18 | |
3110 unsigned __int8 *v20; // ebx@32 | |
3111 int v21; // ecx@34 | |
3112 int pReputation; // eax@45 | |
3113 int v29; // eax@68 | |
3114 __int16 v55[56]; // [sp+10h] [bp-128h]@34 | |
3115 stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 | |
3116 char a1[100]; // [sp+B8h] [bp-80h]@3 | |
3117 int v63; // [sp+12Ch] [bp-Ch]@32 | |
3118 | |
3119 if (IsBadStringPtrA(lpsz, 1)) | |
3120 return "Invalid String Passed"; | |
3121 | |
3122 a1[0] = 0; | |
3123 pPlayer = &pParty->pPlayers[uPlayerID]; | |
3124 memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2)); | |
3125 | |
3126 NPCData *npc = nullptr; | |
3127 if (dword_5C35D4) | |
3128 npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1 | |
3129 else | |
3130 npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
3131 | |
3132 //pText = a4; | |
3133 uint len = strlen(lpsz); | |
3134 for (int i = 0, dst = 0; i < len; ++i) | |
3135 { | |
3136 char c = lpsz[i]; | |
3137 if (c != '%') | |
3138 pTmpBuf2[dst++] = c; | |
3139 else | |
3140 { | |
3141 v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; | |
3142 | |
3143 switch (v17) | |
3144 { | |
3145 case 1://Подробнее | |
3146 strcat(pTmpBuf2.data(), npc->pName); | |
3147 dst = strlen(pTmpBuf2.data()); | |
3148 i += 2; | |
3149 break; | |
3150 case 2: | |
3151 strcat(pTmpBuf2.data(), pPlayer->pName); | |
3152 dst = strlen(pTmpBuf2.data()); | |
3153 i += 2; | |
3154 break; | |
3155 case 3: | |
3156 case 4: | |
3157 strcat(pTmpBuf2.data(), a1); | |
3158 dst = strlen(pTmpBuf2.data()); | |
3159 i += 2; | |
3160 break; | |
3161 case 5: | |
3162 v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; | |
3163 pText = pGlobalTXT_LocalizationStrings[397];// "evening" | |
3164 if (SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0) | |
3165 { | |
3166 if (SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 11) | |
3167 { | |
3168 if (v18 < 20) | |
3169 pText = pGlobalTXT_LocalizationStrings[396];// "day" | |
3170 } | |
3171 else | |
3172 { | |
3173 pText = pGlobalTXT_LocalizationStrings[395];// "morning" | |
3174 } | |
3175 } | |
3176 strcat(pTmpBuf2.data(), pText); | |
3177 dst = strlen(pTmpBuf2.data()); | |
3178 i += 2; | |
3179 break; | |
3180 case 6: | |
3181 if (pPlayer->uSex) | |
3182 pText = pGlobalTXT_LocalizationStrings[387];// "lady" | |
3183 else | |
3184 pText = pGlobalTXT_LocalizationStrings[385];// "sir" | |
3185 strcat(pTmpBuf2.data(), pText); | |
3186 dst = strlen(pTmpBuf2.data()); | |
3187 i += 2; | |
3188 break; | |
3189 case 7: | |
3190 if (pPlayer->uSex) | |
3191 pText = pGlobalTXT_LocalizationStrings[389];// "Lady" | |
3192 else | |
3193 pText = pGlobalTXT_LocalizationStrings[386];// "Sir" | |
3194 strcat(pTmpBuf2.data(), pText); | |
3195 dst = strlen(pTmpBuf2.data()); | |
3196 i += 2; | |
3197 break; | |
3198 case 8: | |
3199 v63 = 0; | |
3200 v20 = (unsigned __int8 *)pPlayer->_achieved_awards_bits; | |
3201 for (uint _i = 0; _i < 28; ++_i) | |
3202 { | |
3203 if ((unsigned __int16)_449B57_test_bit(v20, word_4EE150[i])) | |
3204 { | |
3205 v21 = v63; | |
3206 ++v63; | |
3207 v55[v63] = word_4EE150[i]; | |
3208 } | |
3209 } | |
3210 if (v63) | |
3211 { | |
3212 if (dword_A74CDC == -1) | |
3213 dword_A74CDC = rand() % v63; | |
3214 pText = (char *)pAwards[v55[dword_A74CDC]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; | |
3215 } | |
3216 else | |
3217 pText = (char *)pNPCTopics[55].pText; | |
3218 strcat(pTmpBuf2.data(), pText); | |
3219 dst = strlen(pTmpBuf2.data()); | |
3220 i += 2; | |
3221 break; | |
3222 case 9: | |
3223 if (npc->uSex) | |
3224 pText = pGlobalTXT_LocalizationStrings[384];// "her" | |
3225 else | |
3226 pText = pGlobalTXT_LocalizationStrings[383];// "his" | |
3227 strcat(pTmpBuf2.data(), pText); | |
3228 dst = strlen(pTmpBuf2.data()); | |
3229 i += 2; | |
3230 break; | |
3231 case 10: | |
3232 if (pPlayer->uSex) | |
3233 pText = pGlobalTXT_LocalizationStrings[389];// "Lady" | |
3234 else | |
3235 pText = pGlobalTXT_LocalizationStrings[388];// "Lord" | |
3236 strcat(pTmpBuf2.data(), pText); | |
3237 dst = strlen(pTmpBuf2.data()); | |
3238 i += 2; | |
3239 break; | |
3240 case 11: | |
3241 pReputation = pParty->GetPartyReputation(); | |
3242 if (pReputation >= 25) | |
3243 pText = pGlobalTXT_LocalizationStrings[379]; | |
3244 else//v25 < 25 | |
3245 { | |
3246 if (pReputation < 6) | |
3247 { | |
3248 if (pReputation >= -5)//6 >= v25 >= -5 | |
3249 pText = pGlobalTXT_LocalizationStrings[399]; | |
3250 else// v25 < -5 | |
3251 { | |
3252 if (pReputation < -24)//-24 > v25 | |
3253 pText = pGlobalTXT_LocalizationStrings[434]; | |
3254 else// -5 > v25 > -24 | |
3255 pText = pGlobalTXT_LocalizationStrings[402]; | |
3256 } | |
3257 } | |
3258 else//25 > v25 > 6 | |
3259 pText = pGlobalTXT_LocalizationStrings[392]; | |
3260 } | |
3261 strcat(pTmpBuf2.data(), pText); | |
3262 dst = strlen(pTmpBuf2.data()); | |
3263 i += 2; | |
3264 break; | |
3265 case 12: | |
3266 pReputation = npc->rep; | |
3267 if (pReputation >= 25) | |
3268 pText = pGlobalTXT_LocalizationStrings[379];//Ненавистный | |
3269 else | |
3270 { | |
3271 if (pReputation < 6) | |
3272 { | |
3273 if (pReputation >= -5) | |
3274 pText = pGlobalTXT_LocalizationStrings[399];//Нейтральная | |
3275 else | |
3276 { | |
3277 if (pReputation < -24) | |
3278 pText = pGlobalTXT_LocalizationStrings[434];//Почтенная | |
3279 else | |
3280 pText = pGlobalTXT_LocalizationStrings[402];//Дружелюбный | |
3281 } | |
3282 } | |
3283 else | |
3284 pText = pGlobalTXT_LocalizationStrings[392];//Недружелюбный | |
3285 } | |
3286 strcat(pTmpBuf2.data(), pText); | |
3287 dst = strlen(pTmpBuf2.data()); | |
3288 i += 2; | |
3289 break; | |
3290 case 13: | |
3291 strcat(pTmpBuf2.data(), pNPCStats->sub_495366_MispronounceName(pPlayer->pName[0], pPlayer->uSex)); | |
3292 dst = strlen(pTmpBuf2.data()); | |
3293 i += 2; | |
3294 break; | |
3295 case 14: | |
3296 if (npc->uSex) | |
3297 pText = pGlobalTXT_LocalizationStrings[391];// "sister" | |
3298 else | |
3299 pText = pGlobalTXT_LocalizationStrings[390];// "brother" | |
3300 strcat(pTmpBuf2.data(), pText); | |
3301 dst = strlen(pTmpBuf2.data()); | |
3302 i += 2; | |
3303 break; | |
3304 case 15: | |
3305 strcat(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[393]);// "daughter" | |
3306 dst = strlen(pTmpBuf2.data()); | |
3307 i += 2; | |
3308 break; | |
3309 case 16: | |
3310 if (npc->uSex) | |
3311 pText = pGlobalTXT_LocalizationStrings[391];// "sister" | |
3312 else | |
3313 pText = pGlobalTXT_LocalizationStrings[390];// "brother" | |
3314 strcat(pTmpBuf2.data(), pText); | |
3315 dst = strlen(pTmpBuf2.data()); | |
3316 i += 2; | |
3317 break; | |
3318 case 17://текст наёмного НПС | |
3319 { | |
3320 uint pay_percentage = pNPCStats->pProfessions[npc->uProfession].uHirePrice / 100; | |
3321 if (!pay_percentage) | |
3322 pay_percentage = 1; | |
3323 sprintf(a1, "%lu", pay_percentage); | |
3324 strcat(pTmpBuf2.data(), a1); | |
3325 dst = strlen(pTmpBuf2.data()); | |
3326 i += 2; | |
3327 break; | |
3328 } | |
3329 case 18: | |
3330 case 19: | |
3331 case 20: | |
3332 case 21: | |
3333 case 22: | |
3334 case 26: | |
3335 strncpy(a1, lpsz + i + 1, 2); | |
3336 sprintf(a1, "%lu", atoi(a1)); | |
3337 strcat(pTmpBuf2.data(), a1); | |
3338 dst = strlen(pTmpBuf2.data()); | |
3339 i += 2; | |
3340 break; | |
3341 case 23: | |
3342 if (pMapStats->GetMapInfo(pCurrentMapName)) | |
3343 pText = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName; | |
3344 else | |
3345 pText = pGlobalTXT_LocalizationStrings[394];// "Unknown" | |
3346 strcat(pTmpBuf2.data(), pText); | |
3347 dst = strlen(pTmpBuf2.data()); | |
3348 i += 2; | |
3349 break; | |
3350 case 24://название товара в продаже | |
3351 sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName()); | |
3352 strcat(pTmpBuf2.data(), a1); | |
3353 dst = strlen(pTmpBuf2.data()); | |
3354 i += 2; | |
3355 break; | |
3356 case 25: | |
3357 v29 = pPlayer->GetBaseBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3358 switch (a5) | |
3359 { | |
3360 case 3: | |
3361 v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3362 break; | |
3363 case 4: | |
3364 v29 = pPlayer->GetBaseIdentifyPrice(p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3365 break; | |
3366 case 5: | |
3367 v29 = pPlayer->GetBaseRepairPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3368 break; | |
3369 case 6: | |
3370 v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; | |
3371 break; | |
3372 } | |
3373 sprintfex(a1, "%lu", v29); | |
3374 strcat(pTmpBuf2.data(), a1); | |
3375 dst = strlen(pTmpBuf2.data()); | |
3376 i += 2; | |
3377 break; | |
3378 case 27://текст продажи | |
3379 v29 = pPlayer->GetBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3380 if (a5 == 3) | |
3381 { | |
3382 v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3383 if (a3->IsBroken()) | |
3384 v29 = 1; | |
3385 sprintfex(a1, "%lu", v29); | |
3386 strcat(pTmpBuf2.data(), a1); | |
3387 dst = strlen(pTmpBuf2.data()); | |
3388 i += 2; | |
3389 break; | |
3390 } | |
3391 if (a5 != 4) | |
3392 { | |
3393 if (a5 == 5) | |
3394 v29 = pPlayer->GetPriceRepair(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3395 else | |
3396 { | |
3397 if (a5 == 6) | |
3398 { | |
3399 v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; | |
3400 if (a3->IsBroken()) | |
3401 v29 = 1; | |
3402 if (!v29) | |
3403 v29 = 1; | |
3404 sprintfex(a1, "%lu", v29); | |
3405 strcat(pTmpBuf2.data(), a1); | |
3406 dst = strlen(pTmpBuf2.data()); | |
3407 i += 2; | |
3408 break; | |
3409 } | |
3410 } | |
3411 sprintfex(a1, "%lu", v29); | |
3412 strcat(pTmpBuf2.data(), a1); | |
3413 dst = strlen(pTmpBuf2.data()); | |
3414 i += 2; | |
3415 break; | |
3416 } | |
3417 sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); | |
3418 strcat(pTmpBuf2.data(), a1); | |
3419 dst = strlen(pTmpBuf2.data()); | |
3420 i += 2; | |
3421 break; | |
3422 case 28://профессия | |
3423 strcat(pTmpBuf2.data(), (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle); | |
3424 dst = strlen(pTmpBuf2.data()); | |
3425 i += 2; | |
3426 break; | |
3427 case 29: | |
3428 sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); | |
3429 strcat(pTmpBuf2.data(), a1); | |
3430 dst = strlen(pTmpBuf2.data()); | |
3431 i += 2; | |
3432 break; | |
3433 case 30: | |
3434 if (!a6) | |
3435 { | |
3436 strcat(pTmpBuf2.data(), a4); | |
3437 dst = strlen(pTmpBuf2.data()); | |
3438 i += 2; | |
3439 break; | |
3440 } | |
3441 init_summoned_item(&v56, *a6); | |
3442 sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); | |
3443 strcat(pTmpBuf2.data(), a1); | |
3444 dst = strlen(pTmpBuf2.data()); | |
3445 i += 2; | |
3446 break; | |
3447 case 31: | |
3448 case 32: | |
3449 case 33: | |
3450 case 34: | |
3451 strcat(pTmpBuf2.data(), pParty->pPlayers[v17 - 31].pName); | |
3452 dst = strlen(pTmpBuf2.data()); | |
3453 i += 2; | |
3454 break; | |
3455 default: | |
3456 if (v17 <= 50 || v17 > 70) | |
3457 { | |
3458 strncpy(a1, lpsz + i + 1, 2); | |
3459 sprintf(a1, "%lu", atoi(a1)); | |
3460 strcat(pTmpBuf2.data(), a1); | |
3461 dst = strlen(pTmpBuf2.data()); | |
3462 i += 2; | |
3463 break; | |
3464 } | |
3465 if (v17 - 51 >= 20) | |
3466 { | |
3467 strcat(pTmpBuf2.data(), a4); | |
3468 dst = strlen(pTmpBuf2.data()); | |
3469 i += 2; | |
3470 break; | |
3471 } | |
3472 init_summoned_item(&v56, pParty->PartyTimes._s_times[v17 - 51]); | |
3473 sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); | |
3474 strcat(pTmpBuf2.data(), a1); | |
3475 dst = strlen(pTmpBuf2.data()); | |
3476 i += 2; | |
3477 break; | |
3478 } | |
3479 } | |
3480 } | |
3481 return pTmpBuf2.data(); | |
3482 } | |
3483 | |
3484 //----- (0044C175) -------------------------------------------------------- | |
3485 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds) | |
3486 { | |
3487 strcpy(GameUI_Footer_TimedString.data(), pString); | |
3488 GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); | |
3489 | |
3490 for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; | |
3491 i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data())) | |
3492 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
3493 } | |
3494 | |
3495 //----- (0044C1D0) -------------------------------------------------------- | |
3496 void ShowNothingHereStatus() | |
3497 { | |
3498 if (!GameUI_Footer_TimeLeft) | |
3499 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here | |
3500 } | |
3501 | |
3502 //----- (0044C28B) -------------------------------------------------------- | |
3503 int const_2() | |
3504 { | |
3505 return 2; | |
3506 } |