Mercurial > mm7
annotate Indoor.cpp @ 2254:2e02c384c62b
Merge
author | Grumpy7 |
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date | Wed, 26 Feb 2014 23:35:46 +0100 |
parents | aff7a7b072b7 47bcb700b74b |
children | 42b6a910b5d8 |
rev | line source |
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2253
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
1016 | 2 #include "LightmapBuilder.h" |
3 #include "DecalBuilder.h" | |
4 #include "stru9.h" | |
5 #include "stru10.h" | |
1078 | 6 #include "stru367.h" |
1016 | 7 |
8 #include "BSPModel.h" | |
0 | 9 #include "Outdoor.h" |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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10 #include "SpriteObject.h" |
0 | 11 #include "Events.h" |
12 #include "Game.h" | |
13 #include "Viewport.h" | |
2044 | 14 #include "Timer.h" |
0 | 15 #include "Party.h" |
2037
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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16 #include "OurMath.h" |
0 | 17 #include "LOD.h" |
18 #include "DecorationList.h" | |
19 #include "ObjectList.h" | |
20 #include "Actor.h" | |
21 #include "Chest.h" | |
22 #include "GUIProgressBar.h" | |
23 #include "stru123.h" | |
24 #include "AudioPlayer.h" | |
25 #include "Log.h" | |
26 #include "TurnEngine.h" | |
27 #include "PaletteManager.h" | |
28 #include "MapInfo.h" | |
1262 | 29 #include "Lights.h" |
0 | 30 |
31 #include "mm7_data.h" | |
831 | 32 #include "MM7.h" |
1295 | 33 #include "Sprites.h" |
34 #include "Game.h" | |
35 #include "stru6.h" | |
36 #include "ParticleEngine.h" | |
37 #include "Outdoor_stuff.h" | |
1297 | 38 #include "texts.h" |
39 #include "GUIWindow.h" | |
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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40 #include "Level/Decoration.h" |
2084 | 41 #include "Overlays.h" |
0 | 42 |
43 | |
44 | |
45 | |
46 IndoorLocation *pIndoor = new IndoorLocation; | |
47 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
48 | |
49 struct DecorationList *pDecorationList; | |
50 | |
1202 | 51 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 52 size_t uNumLevelDecorations; |
520
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GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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53 LevelDecoration* activeLevelDecoration; |
0 | 54 |
55 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
56 | |
57 stru320 stru_F8AD28; // idb | |
58 stru337 stru_F81018; | |
1376 | 59 BspRenderer_PortalViewportData stru_F8A590; |
0 | 60 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 61 stru141_actor_collision_object stru_721530; |
1202 | 62 std::array<stru352, 480> stru_F83B80; |
0 | 63 |
64 | |
65 | |
66 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
67 { | |
68 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
69 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
70 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
71 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
72 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
73 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
74 }; | |
75 | |
76 | |
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arrays to std::arrays phase 2 - mm7_data.h converted
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77 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 78 { |
79 "mdt12.blv", | |
80 "d18.blv", | |
81 "mdt14.blv", | |
82 "d37.blv", | |
83 "mdk01.blv", | |
84 "mdt01.blv", | |
85 "mdr01.blv", | |
86 "mdt10.blv", | |
87 "mdt09.blv", | |
88 "mdt15.blv", | |
89 "mdt11.blv" | |
90 }; | |
91 | |
0 | 92 |
93 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 94 void __fastcall PrepareDrawLists_BLV() |
0 | 95 { |
96 //int *v1; // ecx@1 | |
97 //double v2; // ST30_8@3 | |
98 //double v3; // ST30_8@6 | |
99 //double v4; // ST28_8@6 | |
100 int v5; // eax@4 | |
707 | 101 //int v6; // eax@7 |
0 | 102 unsigned int v7; // ebx@8 |
103 BLVSector *v8; // esi@8 | |
707 | 104 //unsigned __int16 *v9; // edi@8 |
105 //int i; // [sp+18h] [bp-8h]@7 | |
0 | 106 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 |
707 | 107 //signed int v12; // [sp+1Ch] [bp-4h]@8 |
0 | 108 |
1641 | 109 pBLVRenderParams->Reset(); |
0 | 110 pMobileLightsStack->uNumLightsActive = 0; |
111 //uNumMobileLightsApplied = 0; | |
112 uNumDecorationsDrawnThisFrame = 0; | |
113 uNumSpritesDrawnThisFrame = 0; | |
114 uNumBillboardsToDraw = 0; | |
707 | 115 |
116 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 117 { |
118 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
119 //v11 = LOBYTE(v2); | |
120 v5 = 800; | |
121 if (pParty->TorchlightActive()) | |
707 | 122 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
2154 | 123 //LOBYTE(v1) = _4E94D0_light_type; |
0 | 124 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; |
125 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
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126 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
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127 pGame->pIndoorCameraD3D->vPartyPos.y, |
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128 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 129 pBLVRenderParams->uPartySectorID, |
130 v5, | |
131 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
132 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
133 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
2154 | 134 _4E94D0_light_type); |
0 | 135 } |
136 PrepareBspRenderList_BLV(); | |
137 PrepareItemsRenderList_BLV(); | |
138 PrepareActorRenderList_BLV(); | |
707 | 139 |
140 //v6 = 0; | |
141 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 142 { |
707 | 143 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
144 //v12 = 0; | |
145 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
146 //v9 = v8->pDecorationIDs; | |
147 | |
148 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
149 //if ( v8->uNumDecorations > 0 ) | |
0 | 150 { |
707 | 151 // do |
152 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
153 // while ( v12 < v8->uNumDecorations ); | |
0 | 154 } |
707 | 155 //v6 = i + 1; |
0 | 156 } |
657 | 157 FindBillboardsLightLevels_BLV(); |
0 | 158 pGame->PrepareBloodsplats(); |
159 } | |
160 | |
161 | |
162 | |
163 //----- (004407D9) -------------------------------------------------------- | |
1641 | 164 void BLVRenderParams::Reset() |
0 | 165 { |
1641 | 166 //IndoorLocation_drawstru *v2; // ebx@1 |
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167 //int v4; // ST08_4@1 |
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168 //int v5; // ST04_4@1 |
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169 //int v6; // ST00_4@1 |
0 | 170 int v7; // eax@1 |
171 int v8; // ST08_4@2 | |
172 int v9; // ST04_4@2 | |
173 int v10; // ST00_4@2 | |
1641 | 174 //unsigned int v11; // edi@4 |
175 //unsigned int v12; // ecx@4 | |
176 //int v13; // edx@4 | |
177 //signed int v14; // ecx@4 | |
178 //unsigned int v15; // edx@4 | |
179 //unsigned int v16; // eax@4 | |
0 | 180 double v17; // st7@5 |
181 int v18; // eax@5 | |
182 double v19; // st7@5 | |
183 int v20; // eax@5 | |
184 double v21; // st7@5 | |
185 int v22; // eax@5 | |
186 unsigned int v23; // edx@5 | |
187 unsigned int v24; // ecx@5 | |
188 int v25; // eax@5 | |
189 int v26; // eax@5 | |
190 signed int v27; // eax@6 | |
1641 | 191 //int result; // eax@6 |
0 | 192 int v29; // [sp+24h] [bp+8h]@5 |
193 | |
1641 | 194 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
195 | |
1642 | 196 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 197 if (viewparams->draw_sw_outlines) |
1642 | 198 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 199 if (viewparams->draw_d3d_outlines) |
1642 | 200 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 201 |
202 //v2 = a2; | |
203 //this->field_0_timer_ = a2->field_0_timer; | |
204 //this->uFlags = a2->uFlags; | |
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205 //this->vPartyPos.x = a2->vPosition.x; |
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206 //this->vPartyPos.y = a2->vPosition.y; |
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207 //this->vPartyPos.z = a2->vPosition.z; |
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208 //v4 = this->vPartyPos.z; |
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209 //v5 = this->vPartyPos.y; |
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210 //this->sPartyRotY = a2->sRotationY; |
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211 //v6 = this->vPartyPos.x; |
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212 //this->sPartyRotX = a2->sRotationX; |
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213 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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214 pGame->pIndoorCameraD3D->vPartyPos.y, |
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215 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 216 this->uPartySectorID = v7; |
0 | 217 if ( !v7 ) |
218 { | |
1983 | 219 //__debugbreak(); // shouldnt happen, please provide savegame |
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220 /*v8 = this->vPartyPos.z; |
1006 | 221 this->vPartyPos.x = pParty->vPosition.x; |
0 | 222 v9 = pParty->vPosition.y; |
1006 | 223 v10 = this->vPartyPos.x; |
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224 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 225 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 226 } |
2154 | 227 //if ( pRenderer->pRenderD3D ) |
0 | 228 { |
1642 | 229 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
230 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
231 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
232 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
233 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
234 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
235 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
236 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
2151 | 237 this->field_64 = pViewport->field_of_view; |
1641 | 238 |
239 this->uViewportX = pViewport->uScreen_TL_X; | |
240 this->uViewportY = pViewport->uScreen_TL_Y; | |
241 this->uViewportZ = pViewport->uScreen_BR_X; | |
242 this->uViewportW = pViewport->uScreen_BR_Y; | |
243 | |
244 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
245 this->uViewportHeight = uViewportW - uViewportY + 1; | |
246 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
247 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 248 } |
2154 | 249 /*else |
0 | 250 { |
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251 __debugbreak(); // no sw |
2154 | 252 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 253 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
254 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
255 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
256 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
257 v18 = this->sPartyRotY; | |
258 this->fCosineY = v17; | |
0 | 259 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 260 v20 = this->sPartyRotX; |
261 this->fSineY = v19; | |
0 | 262 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 263 v22 = this->sPartyRotX; |
264 this->fCosineNegX = v21; | |
265 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
266 v23 = this->uViewportX; | |
267 this->field_64 = a2->field_3C; | |
268 v24 = this->uViewportZ; | |
269 this->field_70 = this->uViewportZ - v23 + 1; | |
270 v25 = this->uViewportW - this->uViewportY + 1; | |
271 this->uViewportHeight = v25; | |
0 | 272 v29 = v25; |
1006 | 273 v26 = this->field_64; |
274 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
2154 | 275 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); |
276 }*/ | |
1641 | 277 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
278 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
279 // + 0.5) << 16; | |
280 extern float _calc_fov(int viewport_width, int angle_degree); | |
281 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
282 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
283 this->pRenderTarget = pRenderer->pTargetSurface; | |
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284 this->uTargetWidth = window->GetWidth(); |
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285 this->uTargetHeight = window->GetHeight(); |
1641 | 286 this->pTargetZBuffer = pRenderer->pActiveZBuffer; |
1006 | 287 this->field_8C = 0; |
288 this->field_84 = 0; | |
289 this->uNumFacesRenderedThisFrame = 0; | |
290 this->field_88 = 0; | |
0 | 291 pBLVRenderParams->field_90 = 64; |
292 pBLVRenderParams->field_94 = 6; | |
293 } | |
294 | |
295 //----- (00440B44) -------------------------------------------------------- | |
296 void IndoorLocation::ExecDraw(bool bD3D) | |
297 { | |
298 int v2; // eax@3 | |
795 | 299 //IndoorCameraD3D_Vec4 *v3; // edx@4 |
300 //unsigned int v5; // ecx@9 | |
301 //RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 | |
0 | 302 |
303 if (bD3D) | |
304 { | |
305 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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BLV: when standing right on the portal (orange wall) everything looks fine
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306 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 307 { |
1187 | 308 //v2 = pBspRenderer->faces[i].uNodeID; |
309 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
795 | 310 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 311 else |
312 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 313 } |
314 } | |
795 | 315 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 316 { |
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317 __debugbreak(); // no SW |
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318 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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319 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 320 } |
321 } | |
322 | |
1641 | 323 |
324 /* | |
0 | 325 //----- (00440BED) -------------------------------------------------------- |
326 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
327 { | |
328 unsigned __int16 *v1; // edi@7 | |
1074 | 329 BspRenderer_stru0 *v2; // esi@8 |
0 | 330 int v3; // ecx@9 |
331 unsigned int v4; // edx@9 | |
1074 | 332 short *v5; // eax@10 |
0 | 333 signed int v6; // [sp+8h] [bp-8h]@7 |
334 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 335 short *v8; |
0 | 336 |
337 PrepareDrawLists_BLV(_this); | |
338 if (pBLVRenderParams->uPartySectorID) | |
339 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
340 pRenderer->DrawBillboardList_BLV(); | |
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341 |
1641 | 342 if ( !pRenderer->pRenderD3D ) |
0 | 343 { |
486 | 344 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
345 pBspRenderer->DrawFaceOutlines(); | |
346 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 347 { |
348 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 349 v7 = 0; |
350 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
351 { | |
352 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 353 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
354 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 355 { |
356 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 357 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
358 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 359 do |
360 { | |
361 v1[v4 + *v8] = 255; | |
1376 | 362 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 363 v1[v4 + *v5] = 255; |
364 v4 += pRenderer->uTargetSurfacePitch; | |
365 ++v5; | |
366 ++v8; | |
367 } | |
1376 | 368 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 369 } |
370 } | |
0 | 371 } |
1641 | 372 } |
0 | 373 } |
1641 | 374 */ |
0 | 375 |
376 | |
377 | |
378 | |
379 //----- (00441BD4) -------------------------------------------------------- | |
380 void IndoorLocation::Draw() | |
381 { | |
186 | 382 //int v0; // eax@1 |
1641 | 383 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
0 | 384 int v2; // [sp+44h] [bp-8h]@5 |
385 int v3; // [sp+48h] [bp-4h]@5 | |
386 | |
1641 | 387 /*_this.uFlags = 0; |
186 | 388 if (viewparams->draw_sw_outlines) |
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389 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 390 if (viewparams->draw_d3d_outlines) |
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391 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
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392 |
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393 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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394 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 395 |
0 | 396 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 397 //_this.fov_deg = 65; |
1643 | 398 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
399 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 400 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
401 //_this.sRotationX = pParty->sRotationX; | |
402 //_this.sRotationY = pParty->sRotationY; | |
0 | 403 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 404 _this.uViewportX = pViewport->uScreen_TL_X; |
405 _this.uViewportY = pViewport->uScreen_TL_Y; | |
406 _this.uViewportZ = pViewport->uScreen_BR_X; | |
407 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 408 _this.field_3C = pViewport->field_30; |
581 | 409 |
0 | 410 _this.uTargetWidth = 640; |
411 _this.uTargetHeight = 480; | |
1641 | 412 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
413 | |
414 //sub_440BED(&_this); -- inlined | |
2204 | 415 //{ |
1641 | 416 PrepareDrawLists_BLV(); |
417 if (pBLVRenderParams->uPartySectorID) | |
2154 | 418 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); |
1641 | 419 pRenderer->DrawBillboardList_BLV(); |
2204 | 420 //} |
1641 | 421 |
569 | 422 pParty->uFlags &= ~2; |
0 | 423 pGame->DrawParticles(); |
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424 trail_particle_generator.UpdateParticles(); |
0 | 425 } |
426 | |
427 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 428 void BLVFace::FromODM(ODMFace *face) |
0 | 429 { |
1025 | 430 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
431 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
432 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
433 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
434 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
435 + (double)(face->pFacePlane.vNormal.x >> 16); | |
436 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
437 + (double)(face->pFacePlane.vNormal.y >> 16); | |
438 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
439 + (double)(face->pFacePlane.vNormal.z >> 16); | |
440 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
441 this->uAttributes = face->uAttributes; | |
442 this->pBounding.x1 = face->pBoundingBox.x1; | |
443 this->pBounding.y1 = face->pBoundingBox.y1; | |
444 this->pBounding.z1 = face->pBoundingBox.z1; | |
445 this->pBounding.x2 = face->pBoundingBox.x2; | |
446 this->pBounding.y2 = face->pBoundingBox.y2; | |
447 this->pBounding.z2 = face->pBoundingBox.z2; | |
448 this->zCalc1 = face->zCalc1; | |
449 this->zCalc2 = face->zCalc2; | |
450 this->zCalc3 = face->zCalc3; | |
451 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
452 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
453 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
454 this->uPolygonType = (PolygonType)face->uPolygonType; | |
455 this->uNumVertices = face->uNumVertices; | |
456 this->uBitmapID = face->uTextureID; | |
457 this->pVertexIDs = face->pVertexIDs; | |
0 | 458 } |
459 | |
460 //----- (004B0A25) -------------------------------------------------------- | |
794 | 461 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 462 { |
463 //unsigned int v4; // esi@1 | |
464 char *v5; // eax@4 | |
465 signed int v6; // ecx@4 | |
466 char *v7; // eax@8 | |
467 signed int v8; // ecx@8 | |
468 //BLVFace *v9; // esi@13 | |
469 //IndoorCameraD3D *v10; // edi@16 | |
470 //int v11; // ebx@17 | |
471 //Vec3_short_ *v12; // ecx@18 | |
472 //char *v13; // edx@18 | |
473 //int v14; // eax@19 | |
474 //unsigned __int8 v15; // sf@19 | |
475 //unsigned __int8 v16; // of@19 | |
476 int v17; // ebx@25 | |
477 //double v18; // st7@27 | |
478 //double v19; // st6@27 | |
479 //double v20; // st5@27 | |
480 //char v21; // dl@27 | |
481 //unsigned int v22; // eax@44 | |
482 unsigned int v23; // eax@35 | |
483 //DWORD v24; // eax@37 | |
484 //int v25; // eax@38 | |
485 //char *v26; // edi@38 | |
486 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 487 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 488 //int i; // [sp+10h] [bp-18h]@38 |
489 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
490 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
491 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
492 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
493 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
494 int a4a; // [sp+34h] [bp+Ch]@25 | |
495 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
496 | |
497 if (uFaceID >= pIndoor->uNumFaces) | |
498 return; | |
499 | |
500 static RenderVertexSoft static_vertices_F7C228[64]; | |
501 static RenderVertexSoft static_vertices_F7B628[64]; | |
502 static stru154 stru_F7B60C; // idb | |
503 | |
1980 | 504 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 505 if (pFace->uNumVertices < 3) |
506 return; | |
507 | |
508 | |
509 if (pFace->Invisible()) | |
510 return; | |
511 | |
512 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
2204 | 513 pFace->uAttributes |= 0x80; |
0 | 514 |
515 if (!pFace->GetTexture()) | |
516 return; | |
517 | |
518 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
519 { | |
520 uNumVerticesa = pFace->uNumVertices; | |
521 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
522 { | |
523 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
524 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
525 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
526 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
527 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
528 } | |
529 | |
530 if (!pVertices || | |
1187 | 531 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 532 { |
795 | 533 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 534 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 535 { |
536 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 537 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
538 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 539 sub_4B0E07(uFaceID); |
540 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
541 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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542 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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543 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 544 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 545 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 546 { |
547 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
548 stru_F7B60C.polygonType = pFace->uPolygonType; | |
549 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
550 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
551 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
552 } | |
553 | |
2092 | 554 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
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555 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 556 |
557 if (pDecalBuilder->uNumDecals > 0) | |
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558 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 559 |
791 | 560 if (pFace->Fluid()) |
0 | 561 { |
831 | 562 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 563 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 564 else |
831 | 565 { |
566 //auto v24 = GetTickCount() / 4; | |
567 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
568 uint eightSeconds = GetTickCount() % 8000; | |
569 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
570 | |
571 //animte lava back and forth | |
572 for (uint i = 0; i < uNumVerticesa; ++i) | |
573 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
574 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 575 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 576 } |
0 | 577 } |
2092 | 578 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 579 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 580 else |
581 { | |
1394 | 582 v17 = 0xFF808080; |
1999 | 583 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 584 } |
585 | |
2092 | 586 if (pFace->Indoor_sky()) |
1923 | 587 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 588 else |
1999 | 589 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 590 return; |
0 | 591 } |
592 } | |
593 } | |
594 } | |
595 | |
596 //----- (004B0E07) -------------------------------------------------------- | |
597 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
598 { | |
599 unsigned int result; // eax@1 | |
1999 | 600 |
601 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
602 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
603 result = GetTickCount() >> 3; | |
604 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
605 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 606 else |
607 { | |
1999 | 608 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
609 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 610 } |
2203 | 611 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x800 ) |
1999 | 612 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 613 else |
614 { | |
2092 | 615 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 616 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 617 } |
618 return result; | |
619 } | |
620 | |
621 //----- (004B0EA8) -------------------------------------------------------- | |
676
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622 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 623 { |
624 //unsigned int v3; // edx@1 | |
625 //stru170 *v4; // ebx@1 | |
626 //BLVFace *v5; // eax@1 | |
627 //int v6; // ecx@2 | |
1319 | 628 unsigned __int16 pTransitionSector; // ax@11 |
0 | 629 Vec3_short_ *v8; // esi@15 |
630 int v9; // edx@15 | |
676
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631 //signed int v10; // eax@18 |
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632 //signed int v11; // edi@19 |
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633 //signed int v12; // ecx@19 |
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634 //signed int v13; // esi@19 |
0 | 635 signed int v14; // edx@20 |
636 int v15; // edx@24 | |
637 //int v16; // esi@29 | |
638 //BLVFace *v17; // edi@34 | |
1319 | 639 //unsigned __int16 v18; // ax@34 |
0 | 640 char *v19; // eax@38 |
641 signed int v20; // ecx@38 | |
642 char *v21; // eax@42 | |
643 signed int v22; // ecx@42 | |
644 //signed int v23; // edx@45 | |
645 //char *v24; // ecx@46 | |
646 //int v25; // eax@47 | |
647 //Vec3_short_ *v26; // eax@47 | |
648 //double v27; // st7@47 | |
649 //signed int v28; // ST28_4@47 | |
650 char v29; // al@48 | |
795 | 651 //signed int v30; // eax@51 |
676
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652 //int v31; // eax@52 |
0 | 653 //unsigned int v32; // eax@55 |
654 //__int16 v33; // cx@56 | |
676
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655 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 656 //int a0; // [sp+14h] [bp-Ch]@2 |
657 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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658 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 659 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
660 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
661 | |
662 //v3 = uFaceID; | |
663 //v4 = this; | |
664 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 665 nodes[num_nodes].viewing_portal_id = -1; |
0 | 666 //v39 = &pIndoor->pFaces[uFaceID]; |
667 | |
1980 | 668 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 669 |
676
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670 if (!pFace->Portal()) |
0 | 671 { |
676
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672 if (num_faces < 1000) |
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673 { |
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674 faces[num_faces].uFaceID = uFaceID; |
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675 faces[num_faces++].uNodeID = node_id; |
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676 } |
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677 return; |
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678 } |
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679 |
1319 | 680 if (nodes[node_id].uFaceID == uFaceID) |
681 return; | |
682 if (!node_id && | |
1640
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683 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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684 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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685 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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686 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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687 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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688 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 689 { |
1640
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690 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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691 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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692 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 693 { |
1319 | 694 pTransitionSector = pFace->uSectorID; |
695 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
696 pTransitionSector = pFace->uBackSectorID; | |
697 nodes[num_nodes].uSectorID = pTransitionSector; | |
698 nodes[num_nodes].uFaceID = uFaceID; | |
699 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
700 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
701 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
702 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 703 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 704 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
705 AddBspNodeToRenderList(++num_nodes - 1); | |
706 return; | |
0 | 707 } |
1319 | 708 } |
709 | |
1640
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710 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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711 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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712 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 713 if (nodes[node_id].uSectorID != pFace->uSectorID) |
714 v9 = -v9; | |
715 if (v9 >= 0) | |
716 return; | |
717 | |
1980 | 718 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 719 if (num_vertices < 2) |
720 return; | |
721 | |
1980 | 722 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 723 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 724 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 725 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 726 for (uint i = 1; i < num_vertices; ++i) |
727 { | |
1344 | 728 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
729 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
730 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
731 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
732 | |
733 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
734 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
735 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
736 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 737 } |
1132 | 738 //_screen_space_x = 719, 568, 493 |
739 //savegame: qw , 0Bh and 0x1D4h | |
740 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 741 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
742 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
743 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
744 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 745 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 746 { |
747 pTransitionSector = pFace->uSectorID; | |
748 if (nodes[node_id].uSectorID == pTransitionSector ) | |
749 pTransitionSector = pFace->uBackSectorID; | |
750 nodes[num_nodes].uSectorID = pTransitionSector; | |
751 nodes[num_nodes].uFaceID = uFaceID; | |
752 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
753 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
754 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
755 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
756 v29 = false; | |
757 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
758 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
759 else//следующие порталы в портале | |
760 { | |
761 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
762 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
763 | |
764 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
765 { | |
766 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
767 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
768 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
769 } | |
770 | |
771 unsigned int pNewNumVertices = pFace->uNumVertices; | |
772 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
773 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
774 | |
775 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
776 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
777 } | |
778 if ( 1 ) | |
779 { | |
780 assert(num_nodes < 150); | |
781 | |
782 nodes[num_nodes].viewing_portal_id = uFaceID; | |
783 AddBspNodeToRenderList(++num_nodes - 1); | |
784 } | |
1642 | 785 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 786 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
787 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
788 } | |
0 | 789 } |
790 | |
791 //----- (004AE5BA) -------------------------------------------------------- | |
792 Texture *BLVFace::GetTexture() | |
793 { | |
794 unsigned int v1; // ecx@2 | |
795 | |
2092 | 796 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 797 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
798 else | |
799 v1 = uBitmapID; | |
945 | 800 return pBitmaps_LOD->GetTexture(v1); |
0 | 801 } |
802 | |
803 | |
804 //----- (00498B15) -------------------------------------------------------- | |
805 void IndoorLocation::Release() | |
806 { | |
2204 | 807 //IndoorLocation *v1; // esi@1 |
808 //char *v2; // ebp@1 | |
809 //void *v3; // ST00_4@1 | |
810 | |
811 //v1 = this; | |
812 //v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 813 free(this->ptr_0002B4_doors_ddata); |
2204 | 814 this->ptr_0002B4_doors_ddata = 0; |
815 free(this->ptr_0002B0_sector_rdata); | |
816 this->ptr_0002B0_sector_rdata = 0; | |
817 free(this->ptr_0002B8_sector_lrdata); | |
818 this->ptr_0002B8_sector_lrdata = 0; | |
819 free(this->pLFaces); | |
820 this->pLFaces = 0; | |
821 free(this->pSpawnPoints); | |
822 //v3 = this->pVertices; | |
823 this->pSpawnPoints = 0; | |
824 this->uNumSectors = 0; | |
825 this->uNumFaces = 0; | |
826 this->uNumVertices = 0; | |
827 this->uNumNodes = 0; | |
828 this->uNumDoors = 0; | |
829 this->uNumLights = 0; | |
830 free(this->pVertices); | |
831 free(this->pFaces); | |
832 free(this->pFaceExtras); | |
833 free(this->pSectors); | |
834 free(this->pLights); | |
835 free(this->pDoors); | |
836 free(this->pNodes); | |
837 free(this->pMapOutlines); | |
838 this->pVertices = 0; | |
839 this->pFaces = 0; | |
840 this->pFaceExtras = 0; | |
841 this->pSectors = 0; | |
842 this->pLights = 0; | |
843 this->pDoors = 0; | |
844 this->pNodes = 0; | |
845 this->pMapOutlines = 0; | |
846 this->bLoaded = 0; | |
0 | 847 } |
848 | |
849 //----- (00498C45) -------------------------------------------------------- | |
711 | 850 bool IndoorLocation::Alloc() |
851 { | |
1583 | 852 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
853 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
854 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
855 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
856 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
857 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
858 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
859 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 860 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 861 { |
711 | 862 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
863 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
864 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
865 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
866 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
867 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
868 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
869 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
870 return true; | |
0 | 871 } |
872 else | |
873 { | |
711 | 874 return false; |
0 | 875 } |
876 } | |
877 | |
878 //----- (00444810) -------------------------------------------------------- | |
879 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
880 { | |
881 const char *v1; // edi@1 | |
882 signed int v2; // esi@1 | |
883 | |
434 | 884 for (uint i = 0; i < 11; ++i) |
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885 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 886 return i + 1; |
887 return 0; | |
0 | 888 } |
889 | |
890 //----- (004488F7) -------------------------------------------------------- | |
711 | 891 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 892 { |
711 | 893 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 894 { |
895 if ( bToggle ) | |
1063 | 896 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 897 else |
1063 | 898 pIndoor->pLights[sLightID].uAtributes |= 8u; |
0 | 899 pParty->uFlags |= 2u; |
900 } | |
901 } | |
902 | |
903 //----- (00498E0A) -------------------------------------------------------- | |
904 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
905 { | |
906 /*unsigned int v5; // ebx@1 | |
907 //IndoorLocation *v6; // esi@1 | |
908 FILE *v7; // edi@3 | |
909 bool result; // eax@3 | |
910 char *v9; // ecx@4 | |
911 void *v10; // eax@4 | |
912 //unsigned __int8 v11; // zf@4 | |
913 //unsigned __int8 v12; // sf@4 | |
914 int v13; // eax@5 | |
915 size_t v14; // ecx@6 | |
916 char *v15; // ecx@6 | |
917 int v16; // edx@6 | |
918 size_t v17; // ecx@6 | |
919 char *v18; // ecx@6 | |
920 int v19; // edx@6 | |
921 unsigned __int16 *v20; // edx@6 | |
922 unsigned __int16 *v21; // edx@6 | |
923 unsigned __int16 *v22; // edx@6 | |
924 __int16 v23; // ax@10 | |
925 char *v24; // ecx@10 | |
926 __int16 v25; // cx@10 | |
927 __int16 v26; // ax@11 | |
928 char *v27; // ecx@11 | |
929 unsigned __int16 v28; // ax@17 | |
930 BLVFaceExtra *v29; // ecx@17 | |
931 char *v30; // edx@17 | |
932 int v31; // ecx@20 | |
933 void *v32; // eax@25 | |
934 int v33; // eax@26 | |
935 unsigned __int16 *v34; // edx@27 | |
936 size_t v35; // ecx@27 | |
937 char *v36; // ecx@27 | |
938 int v37; // edx@27 | |
939 size_t v38; // ecx@27 | |
940 char *v39; // ecx@27 | |
941 int v40; // edx@27 | |
942 unsigned __int16 *v41; // edx@27 | |
943 unsigned __int16 *v42; // edx@27 | |
944 unsigned __int16 *v43; // edx@27 | |
945 unsigned __int16 *v44; // edx@27 | |
946 size_t v45; // ecx@27 | |
947 unsigned __int16 *v46; // edx@27 | |
948 void *v47; // eax@28 | |
949 BLVSector *v48; // eax@29 | |
950 size_t v49; // ecx@29 | |
951 unsigned __int16 *v50; // edx@31 | |
952 void *v51; // eax@32 | |
953 int v52; // eax@33 | |
954 unsigned __int16 *v53; // edx@34 | |
955 size_t v54; // ecx@34 | |
956 char *v55; // ecx@34 | |
957 int v56; // edx@34 | |
958 size_t v57; // ecx@34 | |
959 char *v58; // ecx@34 | |
960 int v59; // edx@34 | |
961 unsigned __int16 *v60; // edx@34 | |
962 unsigned __int16 *v61; // edx@34 | |
963 unsigned __int16 *v62; // edx@34 | |
964 unsigned __int16 *v63; // edx@34 | |
965 int v64; // ecx@34 | |
966 BLVDoor *v65; // ecx@36 | |
967 char *v66; // eax@37 | |
968 int v67; // edx@38 | |
969 int v68; // ecx@38 | |
970 BLVFace *v69; // edx@38 | |
971 int v70; // ecx@38 | |
972 int v71; // edx@38 | |
973 int v72; // eax@38 | |
974 unsigned __int16 v73; // ax@42 | |
975 char *v74; // ecx@42 | |
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976 SpriteObject *v75; // ecx@44 |
0 | 977 size_t v76; // eax@45 |
978 int j; // edx@46 | |
979 unsigned __int16 v78; // ax@50 | |
980 void *v79; // eax@52 | |
981 void **v80; // esi@52 | |
982 unsigned int v145; // eax@103 | |
983 void *v146; // eax@103 | |
984 unsigned int v147; // ecx@103 | |
985 int v148; // ebx@103 | |
986 unsigned int *v149; // ecx@103*/ | |
987 //size_t v150; // eax@103 | |
988 //unsigned int v151; // ebx@109 | |
989 //unsigned int v152; // ecx@116 | |
990 //unsigned int v153; // eax@117 | |
991 //size_t v154; // ebx@126 | |
992 //unsigned int v155; // ebx@134 | |
993 //size_t v156; // eax@140 | |
994 //signed int v157; // ebx@142 | |
995 //int v158; // ebx@148 | |
996 //BLVFace *v159; // eax@149 | |
997 // BLVFaceExtra *v160; // ecx@149 | |
998 //BLVFaceExtra *v161; // ecx@149 | |
999 //signed int v162; // ebx@154 | |
1000 //unsigned int v163; // ebx@157 | |
1001 //unsigned int v164; // ebx@157 | |
1002 //unsigned int v165; // edx@158 | |
1003 //char *v166; // ecx@158 | |
1004 //unsigned __int16 v167; // ax@161 | |
1005 //__int16 v168; // ax@165 | |
1006 //unsigned int v169; // ebx@168 | |
1007 //void *v170; // eax@168 | |
1008 //size_t v171; // ebx@168 | |
1009 //int v172; // edx@168 | |
1010 //BLVDoor *v173; // ecx@169 | |
1011 //int k; // eax@169 | |
1012 //BLVDoor *v175; // ecx@172 | |
1013 //int v176; // edx@172 | |
1014 //BLVDoor *v177; // ecx@172 | |
1015 //int v178; // edx@172 | |
1016 //BLVDoor *v179; // ecx@172 | |
1017 //int v180; // edx@172 | |
1018 //BLVDoor *v181; // ecx@172 | |
1019 //int v182; // edx@172 | |
1020 //BLVDoor *v183; // ecx@172 | |
1021 //int v184; // edx@172 | |
1022 //BLVDoor *v185; // ecx@172 | |
1023 //int v186; // edx@172 | |
1024 //BLVDoor *v187; // ecx@172 | |
1025 //int v188; // edx@172 | |
1026 //unsigned __int16 *v189; // ebx@172 | |
1027 //char *v190; // edx@173 | |
1028 //BLVDoor *v191; // ecx@174 | |
1029 //BLVDoor *l; // eax@175 | |
1030 //signed int v193; // ebx@176 | |
1031 //int v194; // ecx@176 | |
1032 //BLVFaceExtra *v195; // ecx@176 | |
1033 //BLVFace *v196; // ebx@178 | |
1034 //std::string v197; // [sp-18h] [bp-680h]@66 | |
1035 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
1036 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1037 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1038 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1039 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1040 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1041 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1042 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1043 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1044 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1045 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1046 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1047 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1048 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1049 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1050 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1051 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1052 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1053 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1054 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1055 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1056 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1057 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1058 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1059 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1060 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1061 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1062 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1063 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1064 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1065 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1066 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1067 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1068 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1069 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1070 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1071 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1072 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1073 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1074 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1075 //char *v238; // [sp+634h] [bp-34h]@38 | |
1076 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1077 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1078 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1079 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1080 FILE *File; // [sp+658h] [bp-10h]@56 | |
1081 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1082 //int v245; // [sp+660h] [bp-8h]@72 | |
1083 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1084 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1085 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1086 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1087 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1088 int Argse; // [sp+670h] [bp+8h]@25 | |
1089 int Argsf; // [sp+670h] [bp+8h]@28 | |
1090 int Argsg; // [sp+670h] [bp+8h]@32 | |
1091 int Argsh; // [sp+670h] [bp+8h]@35 | |
1092 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1093 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1094 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1095 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1096 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1097 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1098 | |
1099 //v5 = 0; | |
1100 //v6 = this; | |
1101 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1102 | |
1103 #pragma region "loading from txt" | |
1104 /*sprintf(FileName, "levels\\%s", pFilename); | |
1105 if ( GetFileAttributesA(FileName) != -1 ) | |
1106 { | |
1107 Release(); | |
1108 if ( Alloc() ) | |
1109 { | |
1110 v7 = fopen(FileName, "rb"); | |
1111 result = 1; | |
1112 if ( !v7 ) | |
1113 return result; | |
1114 v9 = pDest; | |
1115 bLoaded = 1; | |
1116 v202 = (int)v7; | |
1117 v201 = (const char *)1; | |
1118 *(int *)v9 = 1; | |
1119 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1120 fseek(v7, Offset, 0); | |
1121 fread(&blv, 0x88u, 1u, v7); | |
1122 fseek(v7, v207, 0); | |
1123 fread(&uNumVertices, 1u, 4u, v7); | |
1124 fseek(v7, v208, 0); | |
1125 fread(pVertices, 6u, uNumVertices, v7); | |
1126 fseek(v7, v209, 0); | |
1127 fread(&uNumFaces, 4u, 1u, v7); | |
1128 fseek(v7, v210, 0); | |
1129 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1130 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1131 v202 = (int)v7; |
1132 ptr_2AC = (unsigned __int16 *)v10; | |
1133 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1134 v11 = uNumFaces == 0; | |
1135 v12 = (uNumFaces & 0x80000000u) != 0; | |
1136 pDest = 0; | |
1137 Argsa = 0; | |
1138 if ( !(v12 | v11) ) | |
1139 { | |
1140 v13 = 0; | |
1141 do | |
1142 { | |
1143 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1144 v14 = (size_t)&pFaces[v13]; | |
1145 i = v14; | |
1146 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1147 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1148 pDest = v15; | |
1149 *(int *)(i + 52) = v16; | |
1150 v17 = (size_t)&pFaces[v13]; | |
1151 i = v17; | |
1152 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1153 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1154 pDest = v18; | |
1155 *(int *)(i + 56) = v19; | |
1156 i = (size_t)&pFaces[v13]; | |
1157 v20 = ptr_2AC; | |
1158 pDest += 2 * *(char *)(i + 93) + 2; | |
1159 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1160 i = (size_t)&pFaces[v13]; | |
1161 v21 = ptr_2AC; | |
1162 pDest += 2 * *(char *)(i + 93) + 2; | |
1163 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1164 i = (size_t)&pFaces[v13]; | |
1165 ++v13; | |
1166 v22 = ptr_2AC; | |
1167 pDest += 2 * *(char *)(i + 93) + 2; | |
1168 ++Argsa; | |
1169 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1170 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1171 } | |
1172 while ( Argsa < (signed int)uNumFaces ); | |
1173 } | |
1174 Argsb = 0; | |
1175 if ( (signed int)uNumFaces > 0 ) | |
1176 { | |
1177 pDest = 0; | |
1178 do | |
1179 { | |
1180 fread(Dst, 1u, 0xAu, v7); | |
1181 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1182 { | |
1183 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1184 v24 = pDest; | |
1185 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1186 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1187 if ( v25 ) | |
1188 { | |
1189 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1190 } | |
1191 else | |
1192 { | |
1193 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1194 v27 = pDest; | |
1195 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1196 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1197 } | |
1198 } | |
1199 else | |
1200 { | |
1201 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1202 } | |
1203 ++Argsb; | |
1204 pDest += 96; | |
1205 } | |
1206 while ( Argsb < (signed int)uNumFaces ); | |
1207 } | |
1208 fseek(v7, v211, 0); | |
1209 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1210 fseek(v7, v212, 0); | |
1211 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1212 Argsc = 0; | |
1213 if ( (signed int)uNumFaceExtras > 0 ) | |
1214 { | |
1215 pDest = 0; | |
1216 do | |
1217 { | |
1218 fread(Dst, 1u, 0xAu, v7); | |
1219 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1220 v29 = pFaceExtras; | |
1221 v30 = pDest; | |
1222 ++Argsc; | |
1223 pDest += 36; | |
1224 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1225 } | |
1226 while ( Argsc < (signed int)uNumFaceExtras ); | |
1227 } | |
1228 Argsd = 0; | |
1229 if ( (signed int)uNumFaces > 0 ) | |
1230 { | |
1231 pDest = 0; | |
1232 do | |
1233 { | |
1234 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1235 if ( *(short *)(v31 + 26) ) | |
1236 { | |
1237 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1238 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1239 else | |
1240 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1241 } | |
1242 ++Argsd; | |
1243 pDest += 96; | |
1244 } | |
1245 while ( Argsd < (signed int)uNumFaces ); | |
1246 } | |
1247 fseek(v7, v213, 0); | |
1248 fread(&uNumSectors, 4u, 1u, v7); | |
1249 fseek(v7, v214, 0); | |
1250 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1251 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1252 v202 = (int)v7; |
1253 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1254 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1255 v11 = uNumSectors == 0; | |
1256 v12 = uNumSectors < 0; | |
1257 pDest = 0; | |
1258 Argse = 0; | |
1259 if ( !(v12 | v11) ) | |
1260 { | |
1261 v33 = 0; | |
1262 do | |
1263 { | |
1264 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1265 i = (size_t)&pSectors[v33]; | |
1266 v34 = ptr_0002B0_sector_rdata; | |
1267 pDest += 2 * *(short *)(i + 4); | |
1268 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1269 v35 = (size_t)&pSectors[v33]; | |
1270 i = v35; | |
1271 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1272 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1273 pDest = v36; | |
1274 *(int *)(i + 24) = v37; | |
1275 v38 = (size_t)&pSectors[v33]; | |
1276 i = v38; | |
1277 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1278 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1279 pDest = v39; | |
1280 *(int *)(i + 32) = v40; | |
1281 i = (size_t)&pSectors[v33]; | |
1282 v41 = ptr_0002B0_sector_rdata; | |
1283 pDest += 2 * *(short *)(i + 28); | |
1284 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1285 i = (size_t)&pSectors[v33]; | |
1286 v42 = ptr_0002B0_sector_rdata; | |
1287 pDest += 2 * *(short *)(i + 36); | |
1288 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1289 i = (size_t)&pSectors[v33]; | |
1290 v43 = ptr_0002B0_sector_rdata; | |
1291 pDest += 2 * *(short *)(i + 44); | |
1292 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1293 i = (size_t)&pSectors[v33]; | |
1294 v44 = ptr_0002B0_sector_rdata; | |
1295 pDest += 2 * *(short *)(i + 60); | |
1296 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1297 v45 = (size_t)&pSectors[v33]; | |
1298 ++v33; | |
1299 i = v45; | |
1300 v46 = ptr_0002B0_sector_rdata; | |
1301 pDest += 2 * *(short *)(v45 + 68); | |
1302 ++Argse; | |
1303 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1304 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1305 } | |
1306 while ( Argse < uNumSectors ); | |
1307 } | |
1583 | 1308 v47 = malloc( |
0 | 1309 ptr_0002B8_sector_lrdata, |
1310 blv.uSector_lrdata_Size, | |
1311 "L.RLData"); | |
1312 v202 = (int)v7; | |
1313 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1314 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1315 v11 = uNumSectors == 0; | |
1316 v12 = uNumSectors < 0; | |
1317 pDest = 0; | |
1318 Argsf = 0; | |
1319 if ( !(v12 | v11) ) | |
1320 { | |
1321 v48 = pSectors; | |
1322 v49 = 0; | |
1323 for ( i = 0; ; v49 = i ) | |
1324 { | |
1325 v50 = ptr_0002B8_sector_lrdata; | |
1326 i += 116; | |
1327 ++Argsf; | |
1328 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1329 v48 = pSectors; | |
1330 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1331 if ( Argsf >= uNumSectors ) | |
1332 break; | |
1333 } | |
1334 } | |
1335 fseek(v7, v215, 0); | |
1336 fread(&uNumDoors, 4u, 1u, v7); | |
1337 fseek(v7, v216, 0); | |
1338 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1339 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1340 v202 = (int)v7; |
1341 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1342 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1343 v11 = uNumDoors == 0; | |
1344 v12 = uNumDoors < 0; | |
1345 pDest = 0; | |
1346 Argsg = 0; | |
1347 if ( !(v12 | v11) ) | |
1348 { | |
1349 v52 = 0; | |
1350 do | |
1351 { | |
1352 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1353 i = (size_t)&pDoors[v52]; | |
1354 v53 = ptr_0002B4_doors_ddata; | |
1355 pDest += 2 * *(short *)(i + 68); | |
1356 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1357 v54 = (size_t)&pDoors[v52]; | |
1358 i = v54; | |
1359 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1360 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1361 pDest = v55; | |
1362 *(int *)(i + 44) = v56; | |
1363 v57 = (size_t)&pDoors[v52]; | |
1364 i = v57; | |
1365 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1366 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1367 pDest = v58; | |
1368 *(int *)(i + 48) = v59; | |
1369 i = (size_t)&pDoors[v52]; | |
1370 v60 = ptr_0002B4_doors_ddata; | |
1371 pDest += 2 * *(short *)(i + 70); | |
1372 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1373 i = (size_t)&pDoors[v52]; | |
1374 v61 = ptr_0002B4_doors_ddata; | |
1375 pDest += 2 * *(short *)(i + 70); | |
1376 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1377 i = (size_t)&pDoors[v52]; | |
1378 v62 = ptr_0002B4_doors_ddata; | |
1379 pDest += 2 * *(short *)(i + 74); | |
1380 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1381 i = (size_t)&pDoors[v52]; | |
1382 v63 = ptr_0002B4_doors_ddata; | |
1383 pDest += 2 * *(short *)(i + 74); | |
1384 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1385 ++Argsg; | |
1386 v64 = pDoors[v52].uNumOffsets; | |
1387 ++v52; | |
1388 pDest += 2 * v64; | |
1389 } | |
1390 while ( Argsg < uNumDoors ); | |
1391 } | |
1392 Argsh = 0; | |
1393 if ( uNumDoors > 0 ) | |
1394 { | |
1395 v65 = pDoors; | |
1396 pDest = 0; | |
1397 do | |
1398 { | |
1399 i = 0; | |
1400 v66 = &pDest[(int)v65]; | |
1401 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1402 { | |
1403 do | |
1404 { | |
1405 v67 = *((int *)v66 + 10); | |
1406 a3 = 2 * i; | |
1407 v68 = *(short *)(v67 + 2 * i); | |
1408 v69 = pFaces; | |
1409 ++i; | |
1410 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1411 v71 = *((int *)v66 + 12); | |
1412 v72 = a3; | |
1413 v238 = (char *)v70; | |
1414 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1415 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1416 v65 = pDoors; | |
1417 v66 = &pDest[(int)v65]; | |
1418 } | |
1419 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1420 } | |
1421 ++Argsh; | |
1422 pDest += 80; | |
1423 } | |
1424 while ( Argsh < uNumDoors ); | |
1425 } | |
1426 fseek(v7, v217, 0); | |
1427 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1428 fseek(v7, v218, 0); | |
1429 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1430 Argsi = 0; | |
1431 if ( (signed int)uNumLevelDecorations > 0 ) | |
1432 { | |
1433 pDest = (char *)pLevelDecorations; | |
1434 do | |
1435 { | |
1436 fread(pName, 1u, 0x20u, v7); | |
1437 v73 = pDecorationList->GetDecorIdByName(pName); | |
1438 v74 = pDest; | |
1439 ++Argsi; | |
1440 pDest += 32; | |
1441 *(short *)v74 = v73; | |
1442 } | |
1443 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1444 } | |
1445 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1446 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1447 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1448 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1449 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1450 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1451 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1452 pDest = (char *)uNumSpriteObjects; |
0 | 1453 do |
1454 { | |
1455 Argsj = 0; | |
1456 v76 = 48 * v75->stru_24.uItemID; | |
1457 v11 = pObjectList->uNumObjects == 0; | |
1458 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1459 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1460 i = v76; | |
1461 v75->uItemType = v76; | |
1462 if ( v12 | v11 ) | |
1463 { | |
1464 LABEL_50: | |
1465 v78 = 0; | |
1466 } | |
1467 else | |
1468 { | |
1469 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1470 { | |
1471 ++Argsj; | |
1472 a3 = j + 56; | |
1473 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1474 goto LABEL_50; | |
1475 LOWORD(v76) = i; | |
1476 } | |
1477 v78 = Argsj; | |
1478 } | |
1479 v75->uObjectDescID = v78; | |
1480 ++v75; | |
1481 --pDest; | |
1482 } | |
1483 while ( pDest ); | |
1484 } | |
1485 fseek(v7, v221, 0); | |
1486 fread(&uNumActors, 4u, 1u, v7); | |
1487 fseek(v7, v222, 0); | |
1488 fread(pActors, 0x344u, uNumActors, v7); | |
1489 fseek(v7, v228, 0); | |
1490 fread(&uNumChests, 4u, 1u, v7); | |
1491 fseek(v7, v229, 0); | |
1492 fread(pChests, 0x14CCu, uNumChests, v7); | |
1493 fseek(v7, v224, 0); | |
1494 fread(&uNumLights, 4u, 1u, v7); | |
1495 fseek(v7, v225, 0); | |
1496 fread(pLights, 0x10u, uNumLights, v7); | |
1497 fseek(v7, v226, 0); | |
1498 fread(&uNumNodes, 4u, 1u, v7); | |
1499 fseek(v7, v227, 0); | |
1500 fread(pNodes, 8u, uNumNodes, v7); | |
1501 fseek(v7, v230, 0); | |
1502 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1503 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1504 v202 = 0; |
1505 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1506 fseek(v7, v231, v202); | |
1507 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1508 fseek(v7, v232, 0); | |
1509 fread(&dlv, 0x28u, 1u, v7); | |
1510 fseek(v7, v233, 0); | |
1511 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1512 fseek(v7, v234, 0); | |
1513 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1514 fseek(v7, v223, 0); | |
1515 v80 = (void **)&pMapOutlines; | |
1516 fread(*v80, 4u, 1u, v7); | |
1517 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1518 fclose(v7); | |
1519 goto LABEL_179; | |
1520 } | |
1521 return 4; | |
1522 }*/ | |
1523 #pragma endregion | |
1524 | |
1525 if (bLoaded) | |
1526 { | |
1527 Log::Warning(L"BLV is already loaded"); | |
1528 return 3; | |
1529 } | |
1530 | |
1531 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1532 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1533 |
1534 //v238 = pFilename - 4; | |
1535 //v81 = strlen(pFilename); | |
1536 strcpy(this->pFilename, pFilename); | |
1537 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1538 File = pGames_LOD->FindContainer(pFilename, 1); | |
1539 //File = v82; | |
1540 | |
1541 Release(); | |
1542 if ( !Alloc() ) | |
1543 return 4; | |
1544 | |
1545 header.uVersion = 91969; | |
1546 header.pMagic[0] = 'm'; | |
1547 header.pMagic[1] = 'v'; | |
1548 header.pMagic[2] = 'i'; | |
1549 header.pMagic[3] = 'i'; | |
1550 header.uCompressedSize = 0; | |
1551 header.uDecompressedSize = 0; | |
2144 | 1552 fread(&header, sizeof(ODMHeader), 1, File); |
0 | 1553 if (header.uVersion != 91969 || |
1554 header.pMagic[0] != 'm' || | |
1555 header.pMagic[1] != 'v' || | |
1556 header.pMagic[2] != 'i' || | |
1557 header.pMagic[3] != 'i' ) | |
1558 { | |
1559 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1560 } | |
1561 //v83 = header.uCompressedSize; | |
1562 //pSource = header.uDecompressedSize; | |
1563 //v84 = malloc(header.uDecompressedSize); | |
1564 //v85 = v84; | |
1565 //ptr = v84; | |
1980 | 1566 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1567 memset(pRawBLV, 0, header.uDecompressedSize); |
1568 | |
1569 if (header.uCompressedSize == header.uDecompressedSize) | |
1570 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1571 else if (header.uCompressedSize < header.uDecompressedSize) | |
1572 { | |
1980 | 1573 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1574 { |
1575 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1576 | |
1577 uint uDecompressedSize = header.uDecompressedSize; | |
1578 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1579 | |
1580 if (uDecompressedSize != header.uDecompressedSize) | |
1581 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1582 } | |
1583 free(pTmpMem); | |
1584 } | |
1585 else | |
1586 { | |
1587 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1588 return 0; | |
1589 } | |
1590 | |
1591 bLoaded = true; | |
1592 | |
1980 | 1593 char* pData = (char *)pRawBLV; |
0 | 1594 |
1595 pGameLoadingUI_ProgressBar->Progress(); | |
1596 | |
1597 memcpy(&blv, pData, 136); | |
1598 memcpy(&uNumVertices, pData += 136, 4); | |
1599 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1600 | |
1601 pGameLoadingUI_ProgressBar->Progress(); | |
1602 | |
1603 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1604 | |
1605 pGameLoadingUI_ProgressBar->Progress(); | |
1606 | |
1607 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1608 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1609 |
1610 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1611 |
1612 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1613 { | |
1980 | 1614 BLVFace* pFace = &pFaces[i]; |
1615 | |
1616 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1617 |
1618 j += pFace->uNumVertices + 1; | |
1980 | 1619 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1620 |
1621 j += pFace->uNumVertices + 1; | |
1980 | 1622 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1623 |
1624 j += pFace->uNumVertices + 1; | |
1980 | 1625 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1626 |
1627 j += pFace->uNumVertices + 1; | |
1980 | 1628 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1629 |
1630 j += pFace->uNumVertices + 1; | |
1980 | 1631 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1632 |
1633 j += pFace->uNumVertices + 1; | |
1634 /*v93 = &pFaces[v92]; | |
1635 Src = v93; | |
1636 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1637 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1638 v244 = v94; | |
1639 Src->pXInterceptDisplacements = v95; | |
1640 v96 = (int)&pFaces[v92]; | |
1641 Src = (BLVFace *)v96; | |
1642 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1643 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1644 v244 = v97; | |
1645 Src->pYInterceptDisplacements = v98; | |
1646 Src = &pFaces[v92]; | |
1647 v99 = ptr_2AC; | |
1648 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1649 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1650 Src = &pFaces[v92]; | |
1651 v100 = ptr_2AC; | |
1652 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1653 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1654 Src = &pFaces[v92]; | |
1655 ++v92; | |
1656 v101 = ptr_2AC; | |
1657 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1658 ++v245; | |
1659 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1660 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1661 } | |
1662 | |
1663 pGameLoadingUI_ProgressBar->Progress(); | |
1664 | |
1665 pData += blv.uFaces_fdata_Size; | |
1666 | |
1667 for (uint i = 0; i < uNumFaces; ++i) | |
1668 { | |
1980 | 1669 BLVFace* pFace = &pFaces[i]; |
0 | 1670 |
1671 char pTexName[16]; | |
1672 strncpy(pTexName, pData, 10); | |
1673 pData += 10; | |
1674 | |
2092 | 1675 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1676 { |
1677 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1678 if (pFace->uBitmapID) | |
1679 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1680 else | |
1681 { | |
1682 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1683 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1684 } |
1685 } | |
1686 else | |
1687 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1688 } | |
1689 | |
1690 pGameLoadingUI_ProgressBar->Progress(); | |
1691 | |
2144 | 1692 memcpy(&uNumFaceExtras, pData, 4); |
0 | 1693 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); |
1694 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1695 | |
1696 pGameLoadingUI_ProgressBar->Progress(); | |
1697 | |
1698 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1699 //v245 = 0; | |
1700 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1701 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1702 { | |
1703 char pTexName[32]; | |
1704 strncpy(pTexName, pData, 10); | |
1705 pData += 10; | |
1706 | |
1707 if (!strcmp(pTexName, "")) | |
1708 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1709 else | |
1710 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1711 } | |
1712 | |
1713 | |
1714 for (uint i = 0; i < uNumFaces; ++i) | |
1715 { | |
1980 | 1716 BLVFace* pFace = &pFaces[i]; |
1717 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1718 |
1719 if (pFaceExtra->uEventID) | |
1720 { | |
1721 if (pFaceExtra->HasEventint()) | |
1722 pFace->uAttributes |= 0x100000; | |
1723 else | |
1724 pFace->uAttributes &= ~0x100000; | |
1725 } | |
1726 } | |
1727 | |
1728 pGameLoadingUI_ProgressBar->Progress(); | |
1729 | |
1730 memcpy(&uNumSectors, pData, 4); | |
1731 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1732 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1733 | |
1734 pGameLoadingUI_ProgressBar->Progress(); | |
1735 | |
1583 | 1736 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1737 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1738 pData += blv.uSector_rdata_Size; | |
1739 | |
1740 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1741 { | |
1980 | 1742 BLVSector* pSector = &pSectors[i]; |
1743 | |
1744 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1745 j += pSector->uNumFloors; |
1746 | |
1980 | 1747 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1748 j += pSector->uNumWalls; |
0 | 1749 |
1980 | 1750 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1751 j += pSector->uNumCeilings; |
0 | 1752 |
1980 | 1753 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1754 j += pSector->uNumFluids; |
0 | 1755 |
1980 | 1756 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1757 j += pSector->uNumPortals; |
1758 | |
1980 | 1759 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1760 j += pSector->uNumFaces; |
0 | 1761 |
1980 | 1762 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1763 j += pSector->uNumCogs; |
0 | 1764 |
1980 | 1765 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1766 j += pSector->uNumDecorations; |
1767 | |
1980 | 1768 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1769 j += pSector->uNumMarkers; |
0 | 1770 |
1771 | |
1772 //do | |
1773 //{ | |
1774 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1775 v244 = &pSectors[v118]; | |
1776 v119 = ptr_0002B0_sector_rdata; | |
1777 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1778 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1779 v120 = (int)&pSectors[v118]; | |
1780 v244 = (BLVSector *)v120; | |
1781 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1782 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1783 Src = v121; | |
1784 v244->pCeilings = v122; | |
1785 v123 = (int)&pSectors[v118]; | |
1786 v244 = (BLVSector *)v123; | |
1787 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1788 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1789 Src = v124; | |
1790 v244->pFluids = v125; | |
1791 v244 = &pSectors[v118]; | |
1792 v126 = ptr_0002B0_sector_rdata; | |
1793 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1794 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1795 v244 = &pSectors[v118]; | |
1796 v127 = ptr_0002B0_sector_rdata; | |
1797 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1798 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1799 v244 = &pSectors[v118]; | |
1800 v128 = ptr_0002B0_sector_rdata; | |
1801 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1802 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1803 v244 = &pSectors[v118]; | |
1804 v129 = ptr_0002B0_sector_rdata; | |
1805 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1806 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1807 v130 = (int)&pSectors[v118]; | |
1808 ++v118; | |
1809 v244 = (BLVSector *)v130; | |
1810 v131 = ptr_0002B0_sector_rdata; | |
1811 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1812 ++v245; | |
1813 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1814 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1815 //} | |
1816 //while ( v245 < uNumSectors ); | |
1817 } | |
1818 | |
1583 | 1819 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1820 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1821 pData += blv.uSector_lrdata_Size; | |
1822 | |
1823 pGameLoadingUI_ProgressBar->Progress(); | |
1824 | |
1825 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1826 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1827 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1828 j += pSectors[i].uNumLights; |
0 | 1829 } |
1830 | |
1831 pGameLoadingUI_ProgressBar->Progress(); | |
1832 | |
1833 memcpy(&uNumDoors, pData, 4); | |
1834 pData += 4; | |
1835 | |
1836 pGameLoadingUI_ProgressBar->Progress(); | |
1837 pGameLoadingUI_ProgressBar->Progress(); | |
1838 | |
1839 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1840 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1841 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1842 | |
1843 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1844 { | |
1845 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1846 | |
1847 pData += 32; | |
1848 } | |
1849 | |
1850 pGameLoadingUI_ProgressBar->Progress(); | |
1851 | |
1852 memcpy(&uNumLights, pData, 4); | |
1853 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1854 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1855 | |
1856 pGameLoadingUI_ProgressBar->Progress(); | |
1857 pGameLoadingUI_ProgressBar->Progress(); | |
1858 | |
1859 memcpy(&uNumNodes, pData, 4); | |
1860 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1861 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1862 | |
1863 pGameLoadingUI_ProgressBar->Progress(); | |
1864 pGameLoadingUI_ProgressBar->Progress(); | |
1865 | |
1866 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 1867 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 1868 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
1869 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1870 | |
1871 pGameLoadingUI_ProgressBar->Progress(); | |
1872 pGameLoadingUI_ProgressBar->Progress(); | |
1873 | |
1874 //v201 = (const char *)v148; | |
1875 //v200 = (size_t)pMapOutlines; | |
1876 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1877 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1878 //v149 = pMapOutlines; | |
1879 //v199 = 12 * *v149; | |
1880 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1881 free(pRawBLV); | |
1882 pRawBLV = nullptr; | |
1883 | |
1884 void *pRawDLV = nullptr; | |
1885 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2165 | 1886 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv |
2144 | 1887 fread(&header, 0x10u, 1, File);//(FILE *)v245); |
0 | 1888 bool _v244 = false; |
1889 if (header.uVersion != 91969 || | |
1890 header.pMagic[0] != 'm' || | |
1891 header.pMagic[1] != 'v' || | |
1892 header.pMagic[2] != 'i' || | |
1893 header.pMagic[3] != 'i' ) | |
1894 { | |
1895 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1896 _v244 = true; | |
1897 } | |
1898 else | |
1899 { | |
1900 pRawDLV = malloc(header.uDecompressedSize); | |
1901 if (header.uCompressedSize == header.uDecompressedSize) | |
1902 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1903 else if (header.uCompressedSize < header.uDecompressedSize) | |
1904 { | |
1980 | 1905 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1906 { |
1907 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1908 | |
1909 uint uDecompressedSize = header.uDecompressedSize; | |
1910 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1911 | |
1912 if (uDecompressedSize != header.uDecompressedSize) | |
1913 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1914 } | |
1915 free(pTmpMem); | |
1916 } | |
1917 else | |
1918 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1919 | |
1920 pData = (char *)pRawDLV; | |
1921 } | |
1922 | |
1923 memcpy(&dlv, pData, 40); | |
1924 pData += 40; | |
1925 | |
1926 //v152 = dlv.uNumFacesInBModels; | |
1927 if (dlv.uNumFacesInBModels) | |
1928 { | |
1929 //v153 = dlv.uNumDecorations; | |
1930 if (dlv.uNumDecorations) | |
1931 { | |
1932 if (dlv.uNumFacesInBModels != uNumFaces || | |
1933 dlv.uNumDecorations != uNumLevelDecorations) | |
1934 _v244 = true; | |
1935 } | |
1936 } | |
1937 | |
2061 | 1938 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
1939 _i = 0x1BAF800; | |
0 | 1940 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
1941 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 1942 _a = true; |
1943 | |
1944 //v154 = 875; | |
1945 if (_v244) | |
1946 { | |
1947 memset(v203, 0, 0x36B); | |
1948 goto LABEL_132; | |
1949 } | |
1950 if (_a || !dlv.uLastRepawnDay ) | |
1951 { | |
1952 memcpy(v203, pData, 0x36B); | |
1953 LABEL_132: | |
435 | 1954 free(pRawDLV); |
0 | 1955 dlv.uLastRepawnDay = a3; |
1956 if (_v244) | |
1957 ++dlv.uNumRespawns; | |
1958 //v201 = pFilename; | |
1959 *(int *)pDest = 1; | |
1960 File = pGames_LOD->FindContainer(pFilename, 0); | |
1961 fread(&header, 0x10u, 1u, File); | |
1980 | 1962 uint v155 = header.uCompressedSize; |
1963 uint Count = header.uDecompressedSize; | |
1964 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 1965 pRawDLV = Src; |
0 | 1966 if ( v155 <= Count ) |
1967 { | |
1968 if ( v155 == Count ) | |
1969 { | |
2144 | 1970 fread(Src, 1, Count, File); |
0 | 1971 } |
1972 else | |
1973 { | |
1980 | 1974 void* _uSourceLen = malloc(v155); |
2144 | 1975 fread(_uSourceLen, v155, 1, File); |
0 | 1976 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); |
1977 free(_uSourceLen); | |
1978 } | |
1979 } | |
1980 else | |
1981 { | |
1982 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
1983 } | |
1984 pData = ((char *)Src + 40); | |
1985 //v154 = 875; | |
1986 goto LABEL_140; | |
1987 } | |
1988 *(int *)pDest = 0; | |
1989 LABEL_140: | |
1990 //v202 = (int)".blv"; | |
1991 //v156 = strlen(pFilename); | |
1992 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1993 memcpy(_visible_outlines, pData, 875); | |
1994 pData += 875; | |
1995 | |
1996 if ( *(int *)pDest ) | |
1997 memcpy(_visible_outlines, v203, 875); | |
1998 | |
1999 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
2000 { | |
1980 | 2001 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 2002 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
2003 pVertex->uFlags |= 1; | |
2004 } | |
2005 | |
2006 | |
2007 for (uint i = 0; i < uNumFaces; ++i) | |
2008 { | |
1980 | 2009 BLVFace* pFace = &pFaces[i]; |
2010 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2011 |
2012 memcpy(&pFace->uAttributes, pData, 4); | |
2013 pData += 4; | |
2014 | |
2015 if (pFaceExtra->uEventID) | |
2016 { | |
2017 if (pFaceExtra->HasEventint()) | |
2018 pFace->uAttributes |= 0x100000; | |
2019 else | |
2020 pFace->uAttributes &= ~0x100000; | |
2021 } | |
2022 } | |
2023 | |
2024 pGameLoadingUI_ProgressBar->Progress(); | |
2025 | |
2026 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2027 { | |
1489 | 2028 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 2029 pData += 2; |
2030 } | |
2031 | |
2032 pGameLoadingUI_ProgressBar->Progress(); | |
2033 | |
2034 memcpy(&uNumActors, pData, 4); | |
2173 | 2035 memcpy(&pActors, pData + 4, uNumActors * sizeof(Actor)); |
0 | 2036 pData += 4 + uNumActors * sizeof(Actor); |
2037 | |
2038 pGameLoadingUI_ProgressBar->Progress(); | |
2039 pGameLoadingUI_ProgressBar->Progress(); | |
2040 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2041 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2042 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2043 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2044 |
2045 pGameLoadingUI_ProgressBar->Progress(); | |
2046 | |
2144 | 2047 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
2048 { | |
2049 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
0 | 2050 { |
2144 | 2051 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; |
2052 | |
2053 //uint uObjectID = 0; | |
2054 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
2055 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
0 | 2056 { |
2144 | 2057 pSpriteObjects[i].uObjectDescID = j; |
0 | 2058 break; |
2059 } | |
2060 } | |
2061 } | |
2062 | |
2063 pGameLoadingUI_ProgressBar->Progress(); | |
2064 | |
2065 memcpy(&uNumChests, pData, 4); | |
1202 | 2066 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2067 pData += 4 + uNumChests * sizeof(Chest); |
2068 | |
2069 pGameLoadingUI_ProgressBar->Progress(); | |
2070 pGameLoadingUI_ProgressBar->Progress(); | |
2071 | |
2072 memcpy(pDoors, pData, 0x3E80); | |
2073 pData += 0x3E80; | |
2074 | |
2075 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2076 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2077 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2078 //v171 = blv.uDoors_ddata_Size; |
1583 | 2079 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2080 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2081 pData += blv.uDoors_ddata_Size; | |
2082 | |
2083 //Src = (BLVFace *)((char *)Src + v171); | |
2084 //v172 = 0; | |
2085 //v245 = 0; | |
2086 //if (uNumDoors > 0) | |
2087 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2088 { | |
1980 | 2089 BLVDoor* pDoor = &pDoors[i]; |
2090 | |
2091 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2092 j += pDoor->uNumVertices; |
2093 | |
1980 | 2094 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2095 j += pDoor->uNumFaces; |
2096 | |
1980 | 2097 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2098 j += pDoor->field_48; |
2099 | |
1980 | 2100 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2101 j += pDoor->uNumFaces; |
2102 | |
1980 | 2103 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2104 j += pDoor->uNumFaces; |
2105 | |
1980 | 2106 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2107 j += pDoor->uNumOffsets; |
2108 | |
1980 | 2109 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2110 j += pDoor->uNumOffsets; |
2111 | |
1980 | 2112 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2113 j += pDoor->uNumOffsets; |
2114 /*v173 = pDoors; | |
2115 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2116 { | |
2117 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2118 v175 = &pDoors[k]; | |
2119 v176 = v172 + 2 * v175->uNumVertices; | |
2120 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2121 v177 = &pDoors[k]; | |
2122 v178 = v176 + 2 * v177->uNumFaces; | |
2123 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2124 v179 = &pDoors[k]; | |
2125 v180 = v178 + 2 * v179->field_48; | |
2126 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2127 v181 = &pDoors[k]; | |
2128 v182 = v180 + 2 * v181->uNumFaces; | |
2129 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2130 v183 = &pDoors[k]; | |
2131 v184 = v182 + 2 * v183->uNumFaces; | |
2132 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2133 v185 = &pDoors[k]; | |
2134 v186 = v184 + 2 * v185->uNumOffsets; | |
2135 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2136 v187 = &pDoors[k]; | |
2137 ++k; | |
2138 v188 = v186 + 2 * v187->uNumOffsets; | |
2139 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2140 ++v245; | |
2141 v187->pZOffsets = v189; | |
2142 v173 = pDoors; | |
2143 if ( v245 >= uNumDoors ) | |
2144 break; | |
2145 }*/ | |
2146 } | |
2147 //v190 = 0; | |
2148 //v245 = 0; | |
2149 for (uint i = 0; i < uNumDoors; ++i) | |
2150 { | |
1980 | 2151 BLVDoor* pDoor = &pDoors[i]; |
0 | 2152 |
2153 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2154 { | |
1980 | 2155 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2156 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2157 |
2158 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2159 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2160 } | |
2161 //v191 = pDoors; | |
2162 //pDest = 0; | |
2163 //do | |
2164 // { | |
2165 /*Argsn = 0; | |
2166 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2167 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2168 l = (BLVDoor *)&v190[(int)v191] ) | |
2169 { | |
2170 v193 = Argsn; | |
2171 v194 = l->pFaceIDs[Argsn++]; | |
2172 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2173 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2174 v190 = pDest; | |
2175 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2176 v191 = pDoors; | |
2177 } | |
2178 ++v245; | |
2179 v190 += 80; | |
2180 pDest = v190;*/ | |
2181 //} | |
2182 //while ( v245 < uNumDoors ); | |
2183 } | |
2184 | |
2185 | |
2186 pGameLoadingUI_ProgressBar->Progress(); | |
2187 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2188 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2189 pData += 0xC8; |
2190 | |
2191 pGameLoadingUI_ProgressBar->Progress(); | |
2192 | |
2193 memcpy(&stru1, pData, 0x38u); | |
2194 pData += 0x38; | |
2195 | |
2196 free(pRawDLV); | |
2197 //v5 = 0; | |
2198 | |
2199 pSoundList->LoadSound(64, 0); | |
2200 pSoundList->LoadSound(103, 0); | |
2201 pSoundList->LoadSound(63, 0); | |
2202 pSoundList->LoadSound(102, 0); | |
2203 pSoundList->LoadSound(50, 0); | |
2204 pSoundList->LoadSound(89, 0); | |
2205 | |
2206 return 0; | |
2207 } | |
2208 | |
2209 | |
2210 //----- (0049AC17) -------------------------------------------------------- | |
2211 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2212 { | |
2213 int v4; // esi@1 | |
2214 //unsigned __int8 v5; // zf@1 | |
2215 //unsigned __int8 v6; // sf@1 | |
2216 //unsigned __int8 v7; // of@1 | |
2217 //BLVSector *v8; // eax@3 | |
2218 //int v9; // edi@9 | |
2219 //int v10; // eax@9 | |
2220 //int v11; // edx@9 | |
2221 //int v12; // eax@10 | |
2222 //unsigned __int16 v13; // ax@12 | |
2223 //int v14; // edi@14 | |
2224 //BLVFace *v15; // eax@14 | |
2225 //BLVFace *v16; // edi@14 | |
2226 //PolygonType v17; // al@14 | |
2227 //unsigned __int16 *pVertexIDs; // esi@16 | |
2228 //Vec3_short_ *v19; // eax@16 | |
2229 //int v20; // edx@16 | |
2230 //unsigned __int16 *v21; // esi@17 | |
2231 //int v22; // edi@19 | |
2232 //int v23; // edi@20 | |
2233 //Vec3_short_ *v24; // edx@20 | |
2234 signed int v25; // edx@21 | |
2235 int v26; // ebx@23 | |
2236 //int v27; // edx@26 | |
2237 //signed __int64 v28; // qtt@26 | |
2238 ///Vec3_short_ *v29; // eax@26 | |
2239 //Vec3_short_ *v30; // edx@26 | |
2240 //int v31; // edx@26 | |
791 | 2241 //signed int v32; // edi@27 |
0 | 2242 signed __int64 v33; // qtt@27 |
2243 //Vec3_short_ *v34; // edx@27 | |
791 | 2244 //int v35; // edx@32 |
0 | 2245 int v37; // edi@38 |
717 | 2246 int pSectorID; // ebx@40 |
0 | 2247 int v39; // eax@41 |
717 | 2248 BLVFace *pFace; // esi@42 |
2249 PolygonType pPolygonType; // dl@42 | |
0 | 2250 int v42; // edx@43 |
2251 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2252 //int v44; // [sp+D4h] [bp-40h]@9 | |
2253 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2254 //int v46; // [sp+DCh] [bp-38h]@14 | |
2255 //int v47; // [sp+E0h] [bp-34h]@19 | |
2256 //int v48; // [sp+E4h] [bp-30h]@9 | |
2257 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2258 bool v50; // [sp+ECh] [bp-28h]@19 | |
2259 int v51; // [sp+F0h] [bp-24h]@9 | |
2260 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2261 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2262 int v54; // [sp+FCh] [bp-18h]@16 | |
2263 int v55; // [sp+100h] [bp-14h]@1 | |
2264 int v56; // [sp+104h] [bp-10h]@1 | |
2265 int v57; // [sp+108h] [bp-Ch]@16 | |
2266 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
2267 int v59; // [sp+110h] [bp-4h]@16 | |
2268 | |
2269 v4 = 0; | |
791 | 2270 v43[0] = 0; |
2271 | |
0 | 2272 v55 = 0; |
791 | 2273 |
0 | 2274 if (uNumSectors < 2) |
2275 return 0; | |
2276 | |
2277 for (uint i = 1; i < uNumSectors; ++i) | |
2278 { | |
1980 | 2279 BLVSector* pSector = &pSectors[i]; |
0 | 2280 |
791 | 2281 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2282 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2283 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2284 continue; | |
2285 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2286 //Log::Warning(L"Sector[%u]", i); |
791 | 2287 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2288 if (!v51) | |
2289 continue; | |
2290 | |
2291 | |
2292 for (uint j = 0; j < v51; ++j) | |
2293 { | |
2294 uint uFaceID; | |
2295 if (j < pSector->uNumFloors) | |
2296 uFaceID = pSector->pFloors[j]; | |
2297 else | |
2298 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2299 | |
1980 | 2300 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2301 if (pFace->uPolygonType != POLYGON_Floor && |
2302 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2303 continue; | |
2304 | |
2305 v54 = 0; | |
2306 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2307 | |
793 | 2308 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2309 { |
2310 v59 = v50; | |
2311 | |
2312 if (v54 >= 2) | |
2313 break; | |
2314 | |
1980 | 2315 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2316 v50 = v2->y >= sY; |
2317 | |
793 | 2318 if (v59 == v50) |
791 | 2319 continue; |
2320 | |
1980 | 2321 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2322 v25 = v2->x >= sX ? 0 : 2; |
2323 v26 = v25 | (v1->x < sX); | |
2324 | |
2325 if (v26 == 3) | |
2326 continue; | |
2327 | |
2328 if (!v26) | |
2329 ++v54; | |
2330 else | |
2331 { | |
2332 if (v1->x >= v2->x) | |
2333 { | |
2334 /*int _a58; | |
0 | 2335 int _a59; |
2336 | |
2337 v32 = v1->x - v2->x; | |
2338 LODWORD(v33) = v32 << 16; | |
791 | 2339 HIDWORD(v33) = v32 >> 16;*/ |
2340 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2341 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2342 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2343 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2344 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2345 if (res + v2->x > sX) |
791 | 2346 ++v54; |
2347 } | |
2348 else | |
2349 { | |
1980 | 2350 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2351 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2352 |
2353 if (res + v1->x > sX) | |
2354 ++v54; | |
2355 | |
2356 /*int _a58; | |
0 | 2357 int _a59; |
791 | 2358 auto v32 = v2->x - v1->x; |
0 | 2359 LODWORD(v33) = v32 << 16; |
2360 HIDWORD(v33) = v32 >> 16; | |
2361 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2362 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2363 |
787 | 2364 if (_a59 + pVertices[k].x > sX) |
791 | 2365 ++v54;*/ |
0 | 2366 } |
717 | 2367 } |
791 | 2368 } |
2369 | |
2370 if (pFace->uNumVertices && v54 == 1) | |
2371 v43[v55++] = uFaceID; | |
2372 } | |
0 | 2373 } |
2374 | |
791 | 2375 v4 = v43[0]; |
0 | 2376 if ( v55 == 1 ) |
2377 return this->pFaces[v4].uSectorID; | |
2378 v37 = 0; | |
2379 if ( !v55 ) | |
2380 return 0; | |
717 | 2381 pSectorID = 0; |
0 | 2382 v53 = 0xFFFFFFu; |
2383 if ( v55 > 0 ) | |
2384 { | |
2385 v39 = sY; | |
2386 while ( 1 ) | |
2387 { | |
717 | 2388 pFace = &this->pFaces[v43[v37]]; |
2389 //pPolygonType = pFace->uPolygonType; | |
2390 if ( pFace->uPolygonType == POLYGON_Floor ) | |
0 | 2391 { |
717 | 2392 v42 = this->pVertices[*pFace->pVertexIDs].z; |
2393 v39 = sZ - v42; | |
2394 //goto LABEL_47; | |
2395 } | |
2396 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
2397 { | |
2398 //v51 = pFace->zCalc1; | |
2172 | 2399 v57 = fixpoint_mul(pFace->zCalc1, (sX << 16)); |
717 | 2400 //v56 = sY << 16; |
2401 //v51 = pFace->zCalc2; | |
2172 | 2402 v56 = fixpoint_mul(pFace->zCalc2, (sY << 16)); |
717 | 2403 v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16; |
662 | 2404 v39 = sZ - v42; |
0 | 2405 } |
717 | 2406 //LABEL_47: |
0 | 2407 if ( v39 >= 0 ) |
2408 { | |
2409 if ( v39 < v53 ) | |
2410 { | |
717 | 2411 pSectorID = pFace->uSectorID; |
0 | 2412 v53 = v39; |
2413 } | |
2414 } | |
2415 ++v37; | |
2416 if ( v37 >= v55 ) | |
717 | 2417 return pSectorID; |
0 | 2418 } |
2419 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2420 return pSectorID; |
0 | 2421 } |
2422 // 49AC17: using guessed type int var_108[50]; | |
2423 | |
2424 | |
2425 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2426 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2427 { |
2428 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2429 | |
2092 | 2430 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2431 { |
2432 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2433 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2434 a2->z = 0; |
2092 | 2435 |
2436 a3->x = 0; | |
0 | 2437 a3->y = 0; |
2438 a3->z = 0xFFFF0000u; | |
2092 | 2439 |
0 | 2440 goto LABEL_12; |
2441 } | |
2092 | 2442 if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2443 { | |
0 | 2444 a2->x = 0x10000u; |
2092 | 2445 a2->y = 0; |
0 | 2446 a2->z = 0; |
2092 | 2447 |
2448 a3->x = 0; | |
0 | 2449 a3->y = 0xFFFF0000u; |
2450 a3->z = 0; | |
2092 | 2451 |
2452 goto LABEL_12; | |
2453 } | |
2454 if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
0 | 2455 { |
2456 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2457 { | |
2092 | 2458 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2459 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2460 a1.z = 0.0; |
2461 a1.Normalize(); | |
2092 | 2462 |
0 | 2463 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2464 a2->y = (signed __int64)(a1.y * 65536.0); |
2465 a2->z = 0; | |
2466 | |
2467 a3->y = 0; | |
2468 a3->z = 0xFFFF0000u; | |
2469 a3->x = 0; | |
2470 | |
2471 goto LABEL_12; | |
0 | 2472 } |
2092 | 2473 a2->x = 0x10000u; |
2474 a2->y = 0; | |
2475 a2->z = 0; | |
2476 | |
2477 a3->x = 0; | |
2478 a3->y = 0xFFFF0000u; | |
2479 a3->z = 0; | |
2480 | |
2481 goto LABEL_12; | |
0 | 2482 } |
2483 LABEL_12: | |
2203 | 2484 if ( this->uAttributes & 0x800000 ) |
0 | 2485 { |
2486 a2->x = -a2->x; | |
2487 a2->y = -a2->y; | |
2488 a2->z = -a2->z; | |
2489 } | |
2203 | 2490 if ( this->uAttributes & 0x1000000 ) |
0 | 2491 { |
2492 a3->x = -a3->x; | |
2493 a3->y = -a3->y; | |
2494 a3->z = -a3->z; | |
2495 } | |
2092 | 2496 return; |
0 | 2497 } |
2498 | |
2499 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2500 bool BLVFaceExtra::HasEventint() |
2501 { | |
2502 signed int event_index; // eax@1 | |
2503 _evt_raw* start_evt; | |
2504 _evt_raw* end_evt; | |
2505 | |
2506 event_index = 0; | |
2507 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2508 return false; | |
2509 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2510 { |
428 | 2511 ++event_index; |
2512 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2513 return false; | |
0 | 2514 } |
428 | 2515 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2516 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2517 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2518 return false; | |
0 | 2519 else |
428 | 2520 return true; |
0 | 2521 } |
2522 | |
2523 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2524 void BLV_UpdateDoors() |
0 | 2525 { |
2092 | 2526 BLVFace *face; // ebx@24 |
0 | 2527 Vec3_short_ *v17; // esi@24 |
2528 int v18; // eax@24 | |
2529 int v19; // edx@24 | |
2530 signed int v20; // eax@24 | |
2531 int v24; // esi@25 | |
2532 int v25; // eax@25 | |
2533 signed __int64 v27; // qtt@27 | |
2534 BLVFaceExtra *v28; // esi@32 | |
2535 int v29; // ecx@34 | |
2536 int v30; // edx@34 | |
2537 unsigned __int64 v31; // qax@34 | |
2538 int v32; // eax@34 | |
2539 Vec3_short_ *v34; // eax@35 | |
2540 int v35; // ecx@35 | |
2541 int v36; // edx@35 | |
2542 signed int v37; // eax@35 | |
2543 signed int v38; // edx@35 | |
2544 int v39; // eax@35 | |
2545 int v40; // edx@35 | |
2546 Vec3_short_ *v43; // edi@36 | |
2547 unsigned int v49; // ecx@46 | |
2548 unsigned __int16 v50; // ax@48 | |
2549 unsigned int v51; // eax@51 | |
2550 unsigned __int16 v52; // ax@54 | |
2551 int v53; // ecx@57 | |
2552 unsigned __int64 v55; // qax@57 | |
2553 int v56; // ecx@58 | |
2554 int v57; // eax@58 | |
472 | 2555 Vec3_int_ v67; |
2556 Vec3_int_ v70; | |
0 | 2557 int v73; // [sp+20h] [bp-44h]@24 |
2558 int v75; // [sp+28h] [bp-3Ch]@36 | |
2559 int v76; // [sp+2Ch] [bp-38h]@36 | |
2560 int v77; // [sp+30h] [bp-34h]@36 | |
2561 int v82; // [sp+44h] [bp-20h]@35 | |
2562 int v83; // [sp+48h] [bp-1Ch]@34 | |
2563 int v84; // [sp+4Ch] [bp-18h]@34 | |
2564 int v85; // [sp+50h] [bp-14h]@19 | |
2565 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
2566 int v88; // [sp+5Ch] [bp-8h]@18 | |
2567 int v89; // [sp+60h] [bp-4h]@6 | |
2568 | |
2569 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2570 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2571 { |
1980 | 2572 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2573 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2574 { | |
2575 door->uAttributes &= 0xFFFFFFFDu; | |
2576 continue; | |
2577 } | |
2578 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2579 if (door->uState == BLVDoor::Opening) | |
2580 { | |
2581 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2582 if ( v89 >= door->uMoveLength ) | |
2583 { | |
2584 v89 = door->uMoveLength; | |
2585 door->uState = BLVDoor::Open; | |
2586 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2587 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2588 goto LABEL_18; | |
2589 } | |
2590 } | |
2591 else | |
2592 { | |
2593 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2594 if ( v5 >= door->uMoveLength) | |
0 | 2595 { |
2092 | 2596 v89 = 0; |
2597 door->uState = BLVDoor::Closed; | |
2598 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2599 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2600 goto LABEL_18; | |
0 | 2601 } |
2092 | 2602 v89 = door->uMoveLength - v5; |
2603 } | |
2604 if ( !(door->uAttributes & 6) && door->uNumVertices) | |
2605 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); | |
2606 LABEL_18: | |
2607 for (uint j = 0; j < door->uNumVertices; ++j) | |
2608 { | |
2172 | 2609 pIndoor->pVertices[door->pVertexIDs[j]].x = fixpoint_mul(door->vDirection.x, v89) + door->pXOffsets[j]; |
2610 pIndoor->pVertices[door->pVertexIDs[j]].y = fixpoint_mul(door->vDirection.y, v89) + door->pYOffsets[j]; | |
2611 pIndoor->pVertices[door->pVertexIDs[j]].z = fixpoint_mul(door->vDirection.z, v89) + door->pZOffsets[j]; | |
2092 | 2612 } |
2613 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2614 { | |
2615 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2616 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2617 v18 = face->pFacePlane_old.vNormal.y; | |
2618 v73 = *(int *)&v17->x; | |
2619 v19 = face->pFacePlane_old.vNormal.z; | |
2620 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2621 face->pFacePlane_old.dist = v20; | |
2622 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2623 + (double)v17->y * face->pFacePlane.vNormal.y | |
2624 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2625 if ( v19 ) | |
0 | 2626 { |
2092 | 2627 v24 = abs(v20 >> 15); |
2628 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2629 if ( v24 > v25 ) | |
2630 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2631 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2632 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2633 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2634 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2635 } | |
2154 | 2636 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) |
2092 | 2637 face->_get_normals(&v70, &v67); |
2638 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2154 | 2639 /*if ( !pRenderer->pRenderD3D ) |
2092 | 2640 { |
2641 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2642 continue; | |
2643 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2644 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2645 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2646 v29 = v89; | |
2647 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2648 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2649 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2650 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2651 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2652 v32 = v31 >> 16; | |
2653 goto LABEL_58; | |
2154 | 2654 }*/ |
2092 | 2655 v28->sTextureDeltaU = 0; |
2656 v28->sTextureDeltaV = 0; | |
2657 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2658 v35 = v34->z; | |
2659 v36 = v34->y; | |
2660 v82 = v34->x; | |
2661 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2662 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2663 v39 = v37 >> 16; | |
2664 *face->pVertexUIDs = v39; | |
2665 v40 = v38 >> 16; | |
2666 *face->pVertexVIDs = v40; | |
2667 v84 = v39; | |
2668 v82 = v40; | |
2669 for (uint j = 1; j < face->uNumVertices; ++j) | |
2670 { | |
2671 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2672 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2673 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2674 if ( v76 < v39 ) | |
2675 v39 = v76; | |
2676 if ( v77 < v40 ) | |
2677 v40 = v77; | |
2678 if ( v76 > v84 ) | |
2679 v84 = v76; | |
2680 if ( v77 > v82 ) | |
2681 v82 = v77; | |
2682 face->pVertexUIDs[j] = v76; | |
2683 face->pVertexVIDs[j] = v77; | |
2684 } | |
2685 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2686 v28->sTextureDeltaU -= v39; | |
0 | 2687 else |
2688 { | |
2092 | 2689 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2690 { |
2092 | 2691 if ( face->uBitmapID != -1 ) |
2692 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2693 } |
2694 } | |
2092 | 2695 if ( face->uAttributes & 8 ) |
2696 v28->sTextureDeltaV -= v40; | |
2697 else | |
0 | 2698 { |
2092 | 2699 if ( face->uAttributes & 0x20000 ) |
0 | 2700 { |
2092 | 2701 if ( face->uBitmapID != -1 ) |
2702 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2703 } | |
2704 } | |
2705 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2706 { | |
2172 | 2707 v84 = fixpoint_mul(door->vDirection.x, v70.x); |
2708 v82 = fixpoint_mul(door->vDirection.y, v70.y); | |
2709 v83 = fixpoint_mul(door->vDirection.z, v70.z); | |
2092 | 2710 v75 = v84 + v82 + v83; |
2711 v53 = v89; | |
2172 | 2712 v82 = fixpoint_mul(v75, v89); |
2092 | 2713 v28->sTextureDeltaU = -v82; |
2172 | 2714 v84 = fixpoint_mul(door->vDirection.x, v67.x); |
2715 v82 = fixpoint_mul(door->vDirection.y, v67.y); | |
2716 v83 = fixpoint_mul(door->vDirection.z, v67.z); | |
2092 | 2717 v75 = v84 + v82 + v83; |
2718 v55 = v75 * (signed __int64)v53; | |
2719 v32 = v55 >> 16; | |
0 | 2720 LABEL_58: |
2092 | 2721 v57 = -v32; |
2722 v28->sTextureDeltaV = v57; | |
2723 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2724 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2725 } |
2092 | 2726 } |
0 | 2727 } |
2728 } | |
2729 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2730 | |
2731 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2732 void UpdateActors_BLV() |
0 | 2733 { |
2734 int v2; // edi@6 | |
2735 int v3; // eax@6 | |
2736 int v4; // eax@8 | |
2737 __int16 v5; // ax@11 | |
2738 signed int v6; // ebx@14 | |
2739 signed __int16 v9; // ax@17 | |
2740 signed __int64 v10; // qax@18 | |
2741 int v12; // eax@29 | |
2742 unsigned __int64 v13; // qax@29 | |
2743 int v14; // eax@30 | |
2744 unsigned __int64 v15; // qax@30 | |
2745 BLVFace *v17; // edx@33 | |
2746 int v18; // ecx@33 | |
2747 BLVFace *v19; // eax@34 | |
2748 int v20; // ecx@46 | |
2749 int v22; // edi@46 | |
2750 int v23; // eax@48 | |
2751 unsigned int v24; // eax@51 | |
2752 int v25; // eax@52 | |
2753 int v26; // ebx@54 | |
2754 int v27; // ST08_4@54 | |
2755 int v28; // edi@54 | |
2756 int v29; // eax@54 | |
2757 int v30; // ecx@62 | |
2758 int v31; // ebx@62 | |
2759 int v32; // eax@62 | |
2760 int v33; // eax@64 | |
2761 unsigned int v34; // ecx@64 | |
2762 int v35; // ecx@64 | |
2763 signed int v37; // ebx@85 | |
2764 int v39; // ecx@90 | |
2765 int v40; // ebx@90 | |
2766 PolygonType v41; // al@94 | |
2767 int v42; // eax@96 | |
2768 __int16 v43; // dx@96 | |
2769 int v44; // ecx@96 | |
2770 int v45; // edi@101 | |
2771 unsigned __int8 v49; // zf@103 | |
2772 unsigned __int8 v50; // sf@103 | |
2773 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
2774 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2775 int v54; // [sp+38h] [bp-28h]@53 | |
2776 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
2777 int v56; // [sp+40h] [bp-20h]@6 | |
2778 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2779 int v58; // [sp+48h] [bp-18h]@51 | |
2780 int v59; // [sp+4Ch] [bp-14h]@8 | |
2781 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2782 int v61; // [sp+54h] [bp-Ch]@14 | |
2783 int v62; // [sp+58h] [bp-8h]@6 | |
2172 | 2784 unsigned int actor_id; // [sp+5Ch] [bp-4h]@1 |
2785 | |
2786 for ( actor_id = 0; actor_id < uNumActors; actor_id++ ) | |
2787 { | |
2788 if ( pActors[actor_id].uAIState == 11 || pActors[actor_id].uAIState == 19 || pActors[actor_id].uAIState == 17 || !pActors[actor_id].uMovementSpeed ) | |
2789 continue; | |
2790 uSectorID = pActors[actor_id].uSectorID; | |
2791 v2 = collide_against_floor(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, &uSectorID, &uFaceID); | |
2792 pActors[actor_id].uSectorID = uSectorID; | |
2793 v3 = pActors[actor_id].pMonsterInfo.uFlying; | |
2794 v56 = v2; | |
2795 v62 = v3; | |
2796 if ( !pActors[actor_id].CanAct() ) | |
2797 v62 = 0; | |
2798 v4 = pActors[actor_id].vPosition.z; | |
2799 v59 = 0; | |
2800 if ( pActors[actor_id].vPosition.z > v2 + 1 ) | |
2801 v59 = 1; | |
2802 if ( v2 <= -30000 ) | |
0 | 2803 { |
2172 | 2804 v5 = pIndoor->GetSector(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, v4); |
2805 pActors[actor_id].uSectorID = v5; | |
2806 v56 = BLV_GetFloorLevel(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, v5, &uFaceID); | |
2807 if ( !v5 || v56 == -30000 ) | |
0 | 2808 goto LABEL_123; |
2172 | 2809 } |
2810 if ( pActors[actor_id].uCurrentActionAnimation == ANIM_Walking) | |
2811 { | |
2812 v6 = pActors[actor_id].uMovementSpeed; | |
2813 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
0 | 2814 { |
2172 | 2815 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower ) |
2816 LODWORD(v10) = pActors[actor_id].uMovementSpeed / (unsigned __int16)pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower; | |
2817 else | |
2818 v10 = (signed __int64)((double)pActors[actor_id].uMovementSpeed * 0.5); | |
2819 v6 = v10; | |
0 | 2820 } |
2172 | 2821 if ( pActors[actor_id].uAIState == Pursuing || pActors[actor_id].uAIState == Fleeing ) |
2822 v6 *= 2; | |
2242 | 2823 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == TE_WAIT ) |
2172 | 2824 v6 = (signed __int64)((double)v6 * flt_6BE3AC_debug_recmod1_x_1_6); |
2825 if ( v6 > 1000 ) | |
2826 v6 = 1000; | |
2827 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[actor_id].uYawAngle), v6); | |
2828 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uYawAngle), v6); | |
2829 if ( v62 ) | |
2830 pActors[actor_id].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uPitchAngle), v6); | |
2831 } | |
2832 else | |
2833 { | |
2834 pActors[actor_id].vVelocity.x = fixpoint_mul(55000, pActors[actor_id].vVelocity.x); | |
2835 pActors[actor_id].vVelocity.y = fixpoint_mul(55000, pActors[actor_id].vVelocity.y); | |
2836 if ( v62 ) | |
2837 pActors[actor_id].vVelocity.z = fixpoint_mul(55000, pActors[actor_id].vVelocity.z); | |
2838 } | |
2839 if ( pActors[actor_id].vPosition.z <= v56 ) | |
2840 { | |
2841 pActors[actor_id].vPosition.z = v56 + 1; | |
2842 if ( pIndoor->pFaces[uFaceID].uPolygonType == 3 ) | |
0 | 2843 { |
2172 | 2844 if ( pActors[actor_id].vVelocity.z < 0 ) |
2845 pActors[actor_id].vVelocity.z = 0; | |
0 | 2846 } |
2847 else | |
2848 { | |
2172 | 2849 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
2850 pActors[actor_id].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2851 } |
2172 | 2852 } |
2853 else | |
2854 { | |
2855 if ( v59 && !v62 ) | |
2856 pActors[actor_id].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2857 } |
2172 | 2858 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y |
2859 + pActors[actor_id].vVelocity.z * pActors[actor_id].vVelocity.z >= 400 ) | |
0 | 2860 { |
2172 | 2861 stru_721530.field_84 = -1; |
2862 stru_721530.field_70 = 0; | |
2863 stru_721530.field_0 = 1; | |
2864 stru_721530.field_8_radius = pActors[actor_id].uActorRadius; | |
2865 stru_721530.prolly_normal_d = pActors[actor_id].uActorRadius; | |
2866 stru_721530.height = pActors[actor_id].uActorHeight; | |
2867 v22 = 0; | |
2868 for ( uSectorID = 0; uSectorID < 100; uSectorID++ ) | |
0 | 2869 { |
2172 | 2870 stru_721530.position.x = pActors[actor_id].vPosition.x; |
2871 stru_721530.normal.x = stru_721530.position.x; | |
2872 stru_721530.position.y = pActors[actor_id].vPosition.y; | |
2873 stru_721530.normal.y = stru_721530.position.y; | |
2874 stru_721530.normal.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2875 stru_721530.position.z = pActors[actor_id].vPosition.z - pActors[actor_id].uActorRadius + stru_721530.height - 1; | |
2876 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2877 stru_721530.position.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2878 stru_721530.velocity.x = pActors[actor_id].vVelocity.x; | |
2879 stru_721530.velocity.y = pActors[actor_id].vVelocity.y; | |
2880 stru_721530.velocity.z = pActors[actor_id].vVelocity.z; | |
2881 stru_721530.uSectorID = pActors[actor_id].uSectorID; | |
2882 if ( !stru_721530._47050A(v22) ) | |
0 | 2883 { |
2172 | 2884 v58 = 0; |
2885 v24 = 8 * actor_id; | |
2886 LOBYTE(v24) = PID(OBJECT_Actor,actor_id); | |
2887 for ( v61 = 0; v61 < 100; ++v61 ) | |
0 | 2888 { |
2172 | 2889 _46E44E_collide_against_faces_and_portals(1); |
2890 _46E0B2_collide_against_decorations(); | |
2891 _46EF01_collision_chech_player(0); | |
2892 _46ED8A_collide_against_sprite_objects(v24); | |
2893 for ( uint j = 0; j < ai_arrays_size; j++ ) | |
0 | 2894 { |
2172 | 2895 if ( ai_near_actors_ids[j] != actor_id ) |
0 | 2896 { |
2172 | 2897 v27 = abs(pActors[ai_near_actors_ids[j]].vPosition.z - pActors[actor_id].vPosition.z); |
2898 v28 = abs(pActors[ai_near_actors_ids[j]].vPosition.y - pActors[actor_id].vPosition.y); | |
2899 v29 = abs(pActors[ai_near_actors_ids[j]].vPosition.x - pActors[actor_id].vPosition.x); | |
2900 if ( int_get_vector_length(v29, v28, v27) >= pActors[actor_id].uActorRadius + (signed int)pActors[ai_near_actors_ids[j]].uActorRadius | |
2901 && Actor::_46DF1A_collide_against_actor(ai_near_actors_ids[j], 40) ) | |
0 | 2902 ++v58; |
2903 } | |
2904 } | |
2172 | 2905 if ( _46F04E_collide_against_portals() ) |
2906 break; | |
2907 } | |
2908 v56 = v58 > 1; | |
2909 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
2910 { | |
2911 v30 = stru_721530.normal2.x; | |
2912 v31 = stru_721530.normal2.y; | |
2913 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
2914 } | |
2915 else | |
2916 { | |
2917 v30 = pActors[actor_id].vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2918 v31 = pActors[actor_id].vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2919 v32 = pActors[actor_id].vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2920 } | |
2921 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); | |
2922 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY && pActors[actor_id].uAIState == Dead) | |
2923 { | |
2924 pActors[actor_id].uAIState = Removed; | |
2925 continue; | |
0 | 2926 } |
2172 | 2927 if ( v59 || v62 || !(pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY) ) |
0 | 2928 { |
2172 | 2929 if ( v33 == -30000 ) |
2930 continue; | |
2931 if ( pActors[actor_id].uCurrentActionAnimation != 1 || v33 >= pActors[actor_id].vPosition.z - 100 || v59 || v62 ) | |
0 | 2932 { |
2172 | 2933 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
2934 { | |
2935 pActors[actor_id].vPosition.x = LOWORD(stru_721530.normal2.x); | |
2936 pActors[actor_id].vPosition.y = LOWORD(stru_721530.normal2.y); | |
2937 pActors[actor_id].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
2938 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2939 goto LABEL_123; | |
2940 } | |
2941 pActors[actor_id].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2942 pActors[actor_id].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2943 pActors[actor_id].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2944 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2945 stru_721530.field_70 += stru_721530.field_7C; | |
2946 v37 = PID_ID(stru_721530.uFaceID); | |
2947 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
2948 { | |
2242 | 2949 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2172 | 2950 { |
2951 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2952 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2953 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2954 v22 = 0; | |
2955 continue; | |
2956 } | |
2957 if ( pActors[actor_id].pMonsterInfo.uHostilityType ) | |
2958 { | |
2959 if ( !v56 ) | |
2960 { | |
2961 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2962 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2963 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2964 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2965 v22 = 0; | |
2966 continue; | |
2967 } | |
2968 } | |
2969 else | |
2970 { | |
2971 if ( !v56 ) | |
2972 { | |
2973 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
2974 { | |
2975 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2976 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2977 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2978 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2979 v22 = 0; | |
2980 continue; | |
2981 } | |
2982 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2983 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2984 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2985 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2986 v22 = 0; | |
2987 continue; | |
2988 } | |
2989 } | |
2990 Actor::AI_StandOrBored(actor_id, 4, v22, &v53); | |
2991 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2992 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2993 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2994 v22 = 0; | |
2995 continue; | |
2996 } | |
2997 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Player) | |
2998 { | |
2999 if ( pActors[actor_id].GetActorsRelation(0) ) | |
3000 { | |
3001 //v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); | |
3002 //v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
3003 //v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
3004 pActors[actor_id].vVelocity.y = v22; | |
3005 pActors[actor_id].vVelocity.x = v22; | |
3006 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > v22 ) | |
3007 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
3008 viewparams->bRedrawGameUI = 1; | |
3009 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3010 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3011 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3012 v22 = 0; | |
3013 continue; | |
3014 } | |
3015 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
3016 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3017 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3018 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3019 v22 = 0; | |
3020 continue; | |
3021 } | |
3022 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
3023 { | |
3024 _this = integer_sqrt(pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y); | |
3025 v45 = stru_5C6E00->Atan2(pActors[actor_id].vPosition.x - pLevelDecorations[v37].vPosition.x, | |
3026 pActors[actor_id].vPosition.y - pLevelDecorations[v37].vPosition.y); | |
3027 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); | |
3028 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
3029 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3030 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3031 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3032 v22 = 0; | |
3033 continue; | |
3034 } | |
3035 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
3036 { | |
3037 stru_721530.field_84 = stru_721530.uFaceID >> 3; | |
3038 if ( pIndoor->pFaces[v37].uPolygonType == 3 ) | |
3039 { | |
3040 pActors[actor_id].vVelocity.z = 0; | |
3041 pActors[actor_id].vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v37].pVertexIDs].z + 1; | |
3042 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
3043 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y < 400 ) | |
3044 { | |
3045 pActors[actor_id].vVelocity.y = 0; | |
3046 pActors[actor_id].vVelocity.x = 0; | |
3047 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3048 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3049 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3050 v22 = 0; | |
3051 continue; | |
3052 } | |
3053 } | |
3054 else | |
3055 { | |
3056 v61 = abs(pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vVelocity.x + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y | |
3057 * pActors[actor_id].vVelocity.y | |
3058 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z | |
3059 * pActors[actor_id].vVelocity.z) >> 16; | |
3060 if ( (stru_721530.speed >> 3) > v61 ) | |
3061 v61 = stru_721530.speed >> 3; | |
3062 pActors[actor_id].vVelocity.x += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3063 pActors[actor_id].vVelocity.y += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3064 pActors[actor_id].vVelocity.z += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3065 if ( pIndoor->pFaces[v37].uPolygonType != 4 && pIndoor->pFaces[v37].uPolygonType != 3 ) | |
3066 { | |
3067 v44 = stru_721530.prolly_normal_d | |
3068 - ((pIndoor->pFaces[v37].pFacePlane_old.dist | |
3069 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z * pActors[actor_id].vPosition.z | |
3070 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y * pActors[actor_id].vPosition.y | |
3071 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vPosition.x) >> 16); | |
3072 if ( v44 > 0 ) | |
3073 { | |
3074 pActors[actor_id].vPosition.x += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3075 pActors[actor_id].vPosition.y += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3076 pActors[actor_id].vPosition.z += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3077 } | |
3078 pActors[actor_id].uYawAngle = stru_5C6E00->Atan2(pActors[actor_id].vVelocity.x, pActors[actor_id].vVelocity.y); | |
3079 } | |
3080 } | |
2187 | 3081 if ( pIndoor->pFaces[v37].uAttributes & 0x8000000 ) |
2172 | 3082 EventProcessor(pIndoor->pFaceExtras[ pIndoor->pFaces[v37].uFaceExtraID].uEventID, 0, 1); |
3083 } | |
3084 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3085 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3086 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3087 v22 = 0; | |
3088 continue; | |
3089 } | |
3090 if ( pActors[actor_id].vPosition.x & 1 ) | |
3091 pActors[actor_id].uYawAngle += 100; | |
3092 else | |
3093 pActors[actor_id].uYawAngle -= 100; | |
3094 } | |
3095 else | |
3096 { | |
2242 | 3097 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2172 | 3098 goto LABEL_123; |
3099 if ( !pActors[actor_id].pMonsterInfo.uHostilityType || v56 != v22 ) | |
3100 { | |
3101 Actor::AI_StandOrBored(actor_id, 4, v22, &v52); | |
0 | 3102 goto LABEL_123; |
3103 } | |
3104 } | |
3105 } | |
3106 } | |
3107 } | |
2172 | 3108 else |
3109 { | |
3110 pActors[actor_id].vVelocity.z = 0; | |
3111 pActors[actor_id].vVelocity.y = 0; | |
3112 pActors[actor_id].vVelocity.x = 0; | |
3113 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY ) | |
3114 { | |
3115 if (pActors[actor_id].uAIState == Dead) | |
3116 pActors[actor_id].uAIState = Removed; | |
3117 } | |
3118 } | |
3119 LABEL_123: | |
3120 ; | |
0 | 3121 } |
3122 } | |
3123 | |
3124 | |
3125 //----- (00460A78) -------------------------------------------------------- | |
2151 | 3126 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3127 { |
2172 | 3128 unsigned int respawn; // ebx@1 |
3129 unsigned int map_id; // eax@8 | |
3130 MapInfo *map_info; // edi@9 | |
0 | 3131 int v4; // eax@11 |
3132 char *v14; // esi@49 | |
2172 | 3133 DecorationDesc *decoration; // eax@54 |
0 | 3134 char v22; // cl@64 |
3135 char v28; // zf@81 | |
3136 __int16 v29; // ax@85 | |
3137 signed int v30; // edi@94 | |
3138 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
3139 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3140 int v38; // [sp+404h] [bp-10h]@1 | |
3141 int pDest; // [sp+40Ch] [bp-8h]@1 | |
2172 | 3142 |
3143 respawn = 0; | |
0 | 3144 pGameLoadingUI_ProgressBar->Reset(0x20u); |
2172 | 3145 bUnderwater = false; |
3146 bNoNPCHiring = false; | |
0 | 3147 pDest = 1; |
3148 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3149 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3150 if ( Is_out15odm_underwater() ) | |
3151 { | |
2172 | 3152 bUnderwater = true; |
3153 pGame->uFlags2 |= 8; | |
0 | 3154 } |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3155 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
2172 | 3156 bNoNPCHiring = true; |
0 | 3157 pPaletteManager->pPalette_tintColor[0] = 0; |
3158 pPaletteManager->pPalette_tintColor[1] = 0; | |
3159 pPaletteManager->pPalette_tintColor[2] = 0; | |
3160 pPaletteManager->RecalculateAll(); | |
2182 | 3161 if ( _A750D8_player_speech_timer ) |
3162 _A750D8_player_speech_timer = 0i64; | |
2172 | 3163 map_id = pMapStats->GetMapInfo(pCurrentMapName); |
3164 if ( map_id ) | |
3165 { | |
3166 map_info = &pMapStats->pInfos[map_id]; | |
3167 respawn = pMapStats->pInfos[map_id].uRespawnIntervalDays; | |
0 | 3168 v38 = GetAlertStatus(); |
3169 } | |
3170 else | |
2172 | 3171 map_info = (MapInfo *)bLoading; |
3172 dword_6BE13C_uCurrentlyLoadedLocationID = map_id; | |
2152 | 3173 |
0 | 3174 pStationaryLightsStack->uNumLightsActive = 0; |
2172 | 3175 v4 = pIndoor->Load(pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, respawn, (char *)&pDest) - 1; |
0 | 3176 if ( !v4 ) |
1545 | 3177 Error("Unable to open %s", pCurrentMapName); |
3178 | |
2172 | 3179 if ( v4 == 1 ) |
1545 | 3180 Error("File %s is not a BLV File", pCurrentMapName); |
3181 | |
2172 | 3182 if ( v4 == 2 ) |
1545 | 3183 Error("Attempt to open new level before clearing old"); |
2172 | 3184 if ( v4 == 3 ) |
1545 | 3185 Error("Out of memory loading indoor level"); |
2061 | 3186 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3187 { |
3188 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3189 InitializeSpriteObjects(); |
0 | 3190 } |
2061 | 3191 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
2172 | 3192 if ( !map_id ) |
0 | 3193 pDest = 0; |
3194 if ( pDest == 1 ) | |
3195 { | |
2172 | 3196 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++i ) |
0 | 3197 { |
2172 | 3198 if ( pIndoor->pSpawnPoints[i].uKind == 3 ) |
3199 SpawnEncounter(map_info, &pIndoor->pSpawnPoints[i], 0, 0, 0); | |
0 | 3200 else |
2172 | 3201 map_info->SpawnRandomTreasure(&pIndoor->pSpawnPoints[i]); |
0 | 3202 } |
3203 RespawnGlobalDecorations(); | |
3204 } | |
3205 | |
2172 | 3206 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id], 0); |
3207 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id] + 1, 0); | |
0 | 3208 |
3209 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3210 { | |
2172 | 3211 if (pIndoor->pDoors[i].uAttributes & 0x01) |
0 | 3212 { |
2172 | 3213 pIndoor->pDoors[i].uState = BLVDoor::Opening; |
3214 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3215 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3216 } |
2172 | 3217 |
3218 if (pIndoor->pDoors[i].uState == BLVDoor::Closed) | |
0 | 3219 { |
2172 | 3220 pIndoor->pDoors[i].uState = BLVDoor::Closing; |
3221 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3222 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3223 } |
2172 | 3224 else if (pIndoor->pDoors[i].uState == BLVDoor::Open) |
3225 { | |
3226 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3227 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3228 pIndoor->pDoors[i].uAttributes = 2; | |
3229 } | |
3230 } | |
0 | 3231 |
3232 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3233 { | |
2224 | 3234 if (pIndoor->pFaces[i].uBitmapID != -1) |
2172 | 3235 pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id1); |
3236 } | |
3237 | |
0 | 3238 pGameLoadingUI_ProgressBar->Progress(); |
2172 | 3239 |
3240 v35 = 0; | |
0 | 3241 for (uint i = 0; i < uNumLevelDecorations; ++i) |
3242 { | |
2172 | 3243 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); |
3244 | |
3245 if (pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
0 | 3246 { |
2172 | 3247 pSoundList->LoadSound(pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID, 0); |
3248 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
3249 } | |
3250 | |
3251 if (!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
3252 { | |
3253 decoration = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
3254 if (!decoration->DontDraw()) | |
3255 { | |
3256 if ( decoration->uLightRadius ) | |
0 | 3257 { |
2172 | 3258 unsigned char r = 255, |
3259 g = 255, | |
3260 b = 255; | |
3261 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) | |
0 | 3262 { |
2172 | 3263 r = decoration->uColoredLightRed; |
3264 g = decoration->uColoredLightGreen; | |
3265 b = decoration->uColoredLightBlue; | |
0 | 3266 } |
2172 | 3267 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, |
3268 pLevelDecorations[i].vPosition.y, | |
3269 pLevelDecorations[i].vPosition.z + decoration->uDecorationHeight, decoration->uLightRadius, r, g, b, _4E94D0_light_type); | |
0 | 3270 } |
3271 } | |
2172 | 3272 } |
3273 | |
3274 if (!pLevelDecorations[i].uEventID) | |
3275 { | |
3276 if (pLevelDecorations[i].IsInteractive()) | |
0 | 3277 { |
2172 | 3278 if ( v35 < 124 ) |
0 | 3279 { |
2172 | 3280 pLevelDecorations[i]._idx_in_stru123 = v35 + 75; |
3281 if ( !stru_5E4C90_MapPersistVars._decor_events[v35] ) | |
3282 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3283 v35++; | |
0 | 3284 } |
3285 } | |
2172 | 3286 } |
0 | 3287 } |
3288 | |
3289 pGameLoadingUI_ProgressBar->Progress(); | |
3290 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3291 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3292 { |
2172 | 3293 if (pSpriteObjects[i].uObjectDescID) |
0 | 3294 { |
2172 | 3295 if ( pSpriteObjects[i].stru_24.uItemID ) |
0 | 3296 { |
2172 | 3297 if ( pSpriteObjects[i].stru_24.uItemID != 220 && pItemsTable->pItems[ pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION && |
3298 !pSpriteObjects[i].stru_24.uEnchantmentType) | |
3299 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
3300 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
0 | 3301 } |
3302 } | |
3303 } | |
3304 | |
1988 | 3305 // INDOOR initialize actors |
2172 | 3306 v38 = 0; |
0 | 3307 for (uint i = 0; i < uNumActors; ++i) |
2172 | 3308 { |
3309 if (pActors[i].uAttributes & 0x100000) | |
3310 { | |
3311 if ( !map_id ) | |
0 | 3312 { |
2172 | 3313 pActors[i].pMonsterInfo.field_3E = 19; |
3314 pActors[i].uAttributes |= 0x10000; | |
3315 continue; | |
0 | 3316 } |
2172 | 3317 v28 = v38 == 0; |
3318 } | |
3319 else | |
3320 v28 = v38 == 1; | |
3321 | |
3322 if ( !v28 ) | |
3323 { | |
3324 pActors[i].PrepareSprites(0); | |
3325 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3326 if ( pActors[i].pMonsterInfo.field_3E != 11 && pActors[i].pMonsterInfo.field_3E != 19 && (!pActors[i].sCurrentHP || !pActors[i].pMonsterInfo.uHP) ) | |
0 | 3327 { |
2172 | 3328 pActors[i].pMonsterInfo.field_3E = 5; |
3329 pActors[i].UpdateAnimation(); | |
0 | 3330 } |
2172 | 3331 } |
3332 else | |
3333 { | |
3334 pActors[i].pMonsterInfo.field_3E = 19; | |
3335 pActors[i].uAttributes |= 0x10000; | |
3336 } | |
0 | 3337 } |
3338 | |
3339 pGameLoadingUI_ProgressBar->Progress(); | |
3340 | |
2172 | 3341 //Party to start position |
0 | 3342 Actor this_; |
3343 this_.pMonsterInfo.uID = 45; | |
3344 this_.PrepareSprites(0); | |
2172 | 3345 if ( !bLoading ) |
0 | 3346 { |
3347 pParty->sRotationX = 0; | |
3348 pParty->sRotationY = 0; | |
3349 pParty->vPosition.z = 0; | |
3350 pParty->vPosition.y = 0; | |
3351 pParty->vPosition.x = 0; | |
3352 pParty->uFallStartY = 0; | |
3353 pParty->uFallSpeed = 0; | |
3354 TeleportToStartingPoint(uLevel_StartingPointType); | |
3355 } | |
3356 viewparams->_443365(); | |
3357 PlayLevelMusic(); | |
2172 | 3358 if ( !bLoading ) |
0 | 3359 { |
3360 v30 = 0; | |
2172 | 3361 for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) |
0 | 3362 { |
2172 | 3363 if ( pPlayers[pl_id]->CanAct() ) |
3364 v34[v30++] = pl_id; | |
0 | 3365 } |
3366 if ( v30 ) | |
3367 { | |
3368 if ( pDest ) | |
3369 { | |
2182 | 3370 _A750D8_player_speech_timer = 256i64; |
1406 | 3371 PlayerSpeechID = SPEECH_46; |
2172 | 3372 uSpeakingCharacter = v34[rand() % v30]; |
0 | 3373 } |
3374 } | |
3375 } | |
1295 | 3376 } |
3377 //----- (0046CEC3) -------------------------------------------------------- | |
3378 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3379 { | |
3380 int v13; // ecx@13 | |
3381 signed int v14; // ebx@14 | |
3382 int v15; // eax@16 | |
3383 //int v16; // edx@19 | |
3384 //int v17; // ST18_4@19 | |
3385 //signed int v18; // edx@19 | |
3386 //signed __int64 v19; // qtt@19 | |
3387 int v21; // eax@27 | |
3388 //int v22; // ecx@29 | |
3389 signed int v28; // eax@45 | |
3390 int v29; // ebx@47 | |
3391 int v30; // edx@49 | |
3392 //int v31; // ST10_4@49 | |
3393 //signed int v32; // edx@49 | |
3394 signed __int64 v33; // qtt@49 | |
3395 //signed int v34; // eax@54 | |
3396 //signed int v35; // esi@56 | |
3397 //int result; // eax@57 | |
3398 int v38; // edx@62 | |
3399 //int v44; // [sp+20h] [bp-20h]@10 | |
3400 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3401 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3402 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3403 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3404 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3405 signed int v54; // [sp+30h] [bp-10h]@41 |
3406 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3407 | |
3408 //LOG_DECOMPILATION_WARNING(); | |
3409 | |
3410 static int blv_floor_id[50]; // 00721200 | |
3411 static int blv_floor_level[50]; // 007212C8 | |
3412 | |
2075 | 3413 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3414 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3415 |
1980 | 3416 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3417 v55 = 0; |
3418 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3419 { | |
1980 | 3420 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3421 if (pFloor->Ethereal()) |
1295 | 3422 continue; |
3423 | |
3424 assert(pFloor->uNumVertices); | |
3425 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3426 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3427 { | |
3428 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3429 { | |
2075 | 3430 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3431 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3432 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3433 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3434 } |
2075 | 3435 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3436 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3437 | |
2085 | 3438 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3439 number_hits = 0; | |
1295 | 3440 |
3441 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3442 { | |
2085 | 3443 if (number_hits >= 2) |
1295 | 3444 break; |
3445 | |
2085 | 3446 current_vertices_Y = next_vertices_Y; |
3447 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3448 |
3449 v13 = i; | |
2085 | 3450 if (current_vertices_Y == next_vertices_Y) |
2075 | 3451 continue; |
3452 | |
3453 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3454 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3455 | |
3456 if (v15 == 3) | |
3457 continue; | |
3458 else if (!v15) | |
2085 | 3459 ++number_hits; |
2075 | 3460 else |
3461 { | |
3462 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3463 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3464 | |
3465 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3466 ++number_hits; |
1295 | 3467 } |
3468 } | |
3469 | |
3470 | |
2085 | 3471 if ( number_hits == 1 ) |
1295 | 3472 { |
3473 if ( v55 >= 50 ) | |
3474 break; | |
3475 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3476 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3477 else | |
1643 | 3478 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3479 blv_floor_level[v55] = v21; |
3480 blv_floor_id[v55] = pSector->pFloors[i]; | |
3481 v55++; | |
3482 } | |
3483 } | |
3484 } | |
3485 | |
3486 if ( pSector->field_0 & 8 ) | |
3487 { | |
3488 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3489 { | |
1980 | 3490 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3491 if (portal->uPolygonType != POLYGON_Floor) |
3492 continue; | |
3493 | |
3494 if (!portal->uNumVertices) | |
3495 continue; | |
3496 | |
3497 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3498 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3499 { | |
3500 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3501 { | |
2075 | 3502 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3503 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3504 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3505 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3506 } |
2075 | 3507 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3508 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3509 v54 = 0; |
2075 | 3510 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3511 |
3512 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3513 { | |
3514 v49 = v47; | |
3515 if ( v54 >= 2 ) | |
3516 break; | |
2075 | 3517 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3518 if ( v49 != v47 ) |
3519 { | |
2075 | 3520 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3521 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3522 if ( v29 != 3 ) |
3523 { | |
3524 if ( !v29 ) | |
3525 ++v54; | |
3526 else | |
3527 { | |
2075 | 3528 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3529 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3530 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3531 ++v54; |
3532 } | |
3533 } | |
3534 } | |
3535 } | |
3536 if ( v54 == 1 ) | |
3537 { | |
3538 if ( v55 >= 50 ) | |
3539 break; | |
3540 blv_floor_level[v55] = -29000; | |
3541 blv_floor_id[v55] = pSector->pPortals[i]; | |
3542 v55++; | |
3543 } | |
3544 } | |
3545 } | |
3546 } | |
3547 if ( v55 == 1 ) | |
3548 { | |
3549 *pFaceID = blv_floor_id[0]; | |
2208 | 3550 if ( blv_floor_level[0] <= -29000 ) |
3551 __debugbreak(); | |
1295 | 3552 return blv_floor_level[0]; |
3553 } | |
3554 if ( !v55 ) | |
3555 return -30000; | |
3556 *pFaceID = blv_floor_id[0]; | |
3557 //result = blv_floor_level[0]; | |
3558 | |
3559 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3560 { | |
3561 if ( blv_floor_level[0] <= z + 5 ) | |
3562 { | |
3563 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3564 continue; | |
3565 blv_floor_level[0] = blv_floor_level[v35]; | |
3566 *pFaceID = blv_floor_id[v35]; | |
3567 continue; | |
3568 } | |
3569 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3570 { | |
3571 blv_floor_level[0] = blv_floor_level[v35]; | |
3572 *pFaceID = blv_floor_id[v35]; | |
3573 } | |
3574 }*/ | |
3575 | |
3576 | |
3577 int result = blv_floor_level[0]; | |
3578 for (uint i = 1; i < v55; ++i) | |
3579 { | |
3580 v38 = blv_floor_level[i]; | |
3581 if ( result <= z + 5 ) | |
3582 { | |
3583 if ( v38 > result && v38 <= z + 5 ) | |
3584 { | |
3585 result = blv_floor_level[i]; | |
2208 | 3586 if ( blv_floor_level[i] <= -29000 ) |
3587 __debugbreak(); | |
1295 | 3588 *pFaceID = blv_floor_id[i]; |
3589 } | |
3590 } | |
3591 else if ( v38 < result ) | |
3592 { | |
3593 result = blv_floor_level[i]; | |
2208 | 3594 if ( blv_floor_level[i] <= -29000 ) |
3595 __debugbreak(); | |
1295 | 3596 *pFaceID = blv_floor_id[i]; |
3597 } | |
3598 } | |
3599 | |
3600 return result; | |
3601 } | |
3602 //----- (004016FA) -------------------------------------------------------- | |
1458 | 3603 int MakeActorAIList_BLV() |
1295 | 3604 { |
2203 | 3605 //Actor *v0; // esi@2 |
1295 | 3606 int v1; // eax@4 |
3607 int v2; // ebx@4 | |
3608 unsigned int v3; // ecx@4 | |
3609 int v4; // edx@5 | |
3610 int v5; // edx@7 | |
3611 unsigned int v6; // edx@9 | |
3612 unsigned int v7; // ST24_4@10 | |
3613 int v8; // eax@10 | |
3614 int v9; // edi@10 | |
3615 int v10; // ebx@14 | |
3616 char v11; // zf@16 | |
3617 int v12; // eax@22 | |
3618 int v13; // edx@24 | |
3619 int v14; // ecx@25 | |
3620 int v15; // ebx@26 | |
3621 unsigned int *v16; // ecx@27 | |
3622 unsigned int v17; // esi@27 | |
3623 int v18; // ecx@31 | |
3624 signed int v19; // edi@31 | |
3625 Actor *v20; // esi@32 | |
3626 bool v21; // eax@33 | |
3627 int v22; // eax@34 | |
3628 signed int v23; // ebx@36 | |
3629 Actor *v24; // esi@37 | |
3630 signed int v25; // eax@40 | |
3631 int v26; // eax@43 | |
3632 int v27; // ebx@45 | |
3633 int j; // edi@45 | |
3634 unsigned int v29; // eax@46 | |
3635 int v30; // eax@48 | |
3636 int v31; // ecx@51 | |
3637 int v32; // eax@51 | |
3638 signed int v33; // eax@53 | |
3639 __int64 v34; // qax@55 | |
3640 char *v35; // ecx@56 | |
3641 int v37; // [sp+Ch] [bp-18h]@1 | |
3642 int v38; // [sp+10h] [bp-14h]@4 | |
3643 int v39; // [sp+14h] [bp-10h]@4 | |
2203 | 3644 //int v40; // [sp+18h] [bp-Ch]@10 |
1295 | 3645 int v41; // [sp+18h] [bp-Ch]@29 |
3646 int i; // [sp+18h] [bp-Ch]@31 | |
2203 | 3647 //signed int v43; // [sp+1Ch] [bp-8h]@1 |
1295 | 3648 signed int v44; // [sp+1Ch] [bp-8h]@25 |
3649 int v45; // [sp+20h] [bp-4h]@1 | |
3650 | |
3651 // __debugbreak(); // refactor for blv ai | |
3652 pParty->uFlags &= 0xFFFFFFCFu; | |
3653 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
3654 v45 = 0; | |
2203 | 3655 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1295 | 3656 { |
2203 | 3657 pActors[i].uAttributes &= 0xFB00; |
3658 if ( !pActors[i].CanAct() ) | |
3659 { | |
3660 pActors[i].uAttributes &= 0xBF00; | |
3661 continue; | |
3662 } | |
3663 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); | |
3664 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); | |
3665 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2226
diff
changeset
|
3666 v7 = int_get_vector_length(v39, v38, v1); |
2203 | 3667 v9 = v7 - pActors[i].uActorRadius; |
3668 if ( v9 < 0 ) | |
3669 v9 = 0; | |
3670 if ( v9 < 10240 ) | |
3671 { | |
3672 pActors[i].uAttributes &= 0xFEFFFFFF; | |
3673 if ( pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) | |
1295 | 3674 { |
2203 | 3675 pActors[i].uAttributes |= 0x1000000; |
3676 if ( !(pParty->uFlags & 0x10) && (double)v9 < 307.2 ) | |
3677 pParty->uFlags |= 0x10; | |
3678 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) | |
3679 pParty->uFlags |= 0x20; | |
1295 | 3680 } |
2203 | 3681 v12 = v45++; |
3682 ai_near_actors_distances[v12] = v9; | |
3683 ai_near_actors_ids[v12] = i; | |
1295 | 3684 } |
2203 | 3685 else |
3686 pActors[i].uAttributes &= 0xBF00; | |
1295 | 3687 } |
3688 v13 = 0; | |
3689 if ( v45 > 0 ) | |
3690 { | |
2203 | 3691 for ( uint i = 1; i < v45; i++ ) |
1295 | 3692 { |
2203 | 3693 for ( uint j = 1; j < v45; ++j ) |
1295 | 3694 { |
3695 v15 = ai_near_actors_distances[v13]; | |
2203 | 3696 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1295 | 3697 { |
3698 v17 = ai_near_actors_ids[v13]; | |
2203 | 3699 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
3700 ai_near_actors_ids[j] = v17; | |
3701 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; | |
3702 ai_near_actors_distances[j] = v15; | |
1295 | 3703 } |
3704 } | |
3705 ++v13; | |
3706 } | |
3707 } | |
3708 v18 = 0; | |
3709 v19 = 0; | |
2203 | 3710 for ( i = 0; i < v45; i++ ) |
1295 | 3711 { |
2203 | 3712 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 |
3713 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) | |
1295 | 3714 { |
2203 | 3715 pActors[ai_near_actors_ids[i]].uAttributes |= 0x8000; |
3716 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; | |
3717 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; | |
1295 | 3718 if ( v19 >= 30 ) |
3719 break; | |
3720 } | |
3721 } | |
3722 ai_arrays_size = v19; | |
3723 if ( (signed int)uNumActors > 0 ) | |
3724 { | |
2203 | 3725 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1295 | 3726 { |
2203 | 3727 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1295 | 3728 { |
3729 v25 = 0; | |
3730 if ( v19 <= 0 ) | |
3731 { | |
2203 | 3732 pActors[i].uAttributes |= 0x4000; |
3733 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; | |
1295 | 3734 } |
3735 else | |
3736 { | |
2203 | 3737 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1295 | 3738 { |
3739 ++v25; | |
3740 if ( v25 >= v19 ) | |
2203 | 3741 { |
3742 pActors[i].uAttributes |= 0x4000; | |
3743 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; | |
3744 break; | |
3745 } | |
1295 | 3746 } |
3747 } | |
3748 } | |
3749 } | |
3750 } | |
3751 v27 = ai_arrays_size; | |
3752 for ( j = 0; j < v45; ++j ) | |
3753 { | |
2203 | 3754 //v29 = ai_near_actors_ids[j]; |
3755 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) | |
1295 | 3756 { |
3757 v30 = 0; | |
3758 if ( v27 <= 0 ) | |
2203 | 3759 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1295 | 3760 else |
3761 { | |
3762 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) | |
3763 { | |
3764 ++v30; | |
3765 if ( v30 >= v27 ) | |
2203 | 3766 { |
3767 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; | |
3768 break; | |
3769 } | |
1295 | 3770 } |
3771 } | |
3772 } | |
3773 } | |
3774 if ( ai_arrays_size > 30 ) | |
3775 ai_arrays_size = 30; | |
2203 | 3776 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1295 | 3777 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
2203 | 3778 for ( uint i = 0; i < ai_arrays_size; i++ ) |
3779 pActors[ai_near_actors_ids[i]].uAttributes |= 0x400; | |
3780 return ai_arrays_size; | |
1295 | 3781 } |
3782 //----- (0043FDED) -------------------------------------------------------- | |
3783 void PrepareActorRenderList_BLV() | |
3784 { | |
3785 unsigned __int16 v3; // ax@3 | |
3786 unsigned int v4; // eax@5 | |
3787 int v6; // esi@5 | |
3788 unsigned int v7; // eax@7 | |
3789 int v8; // eax@10 | |
3790 SpriteFrame *v9; // eax@16 | |
3791 int v12; // ecx@28 | |
3792 signed __int64 v18; // qtt@36 | |
3793 int v19; // ST5C_4@36 | |
3794 signed __int64 v20; // qtt@37 | |
3795 int v21; // ST5C_4@37 | |
3796 signed __int16 v22; // cx@39 | |
3797 int v23; // ST50_4@40 | |
3798 signed int v24; // ecx@40 | |
3799 int v25; // edx@44 | |
3800 __int16 v26; // ax@44 | |
3801 unsigned __int8 v30; // sf@44 | |
3802 int a3; // [sp+20h] [bp-34h]@5 | |
3803 int a5a; // [sp+2Ch] [bp-28h]@36 | |
3804 int a5b; // [sp+2Ch] [bp-28h]@40 | |
3805 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
3806 int a6; // [sp+40h] [bp-14h]@34 | |
3807 int v43; // [sp+44h] [bp-10h]@34 | |
3808 int z; // [sp+48h] [bp-Ch]@32 | |
3809 signed int y; // [sp+4Ch] [bp-8h]@32 | |
3810 int x; // [sp+50h] [bp-4h]@32 | |
3811 | |
3812 for (uint i = 0; i < uNumActors; ++i) | |
3813 { | |
2166 | 3814 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1295 | 3815 continue; |
3816 | |
2166 | 3817 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
3818 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
3819 v8 = pActors[i].uCurrentActionTime; | |
1295 | 3820 if ( pParty->bTurnBasedModeOn ) |
3821 { | |
2166 | 3822 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3823 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
1295 | 3824 } |
3825 else | |
3826 { | |
2166 | 3827 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3828 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
1295 | 3829 } |
2166 | 3830 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) |
1295 | 3831 v8 = 0; |
2166 | 3832 |
3833 if (pActors[i].uAIState == Resurrected) | |
3834 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
1295 | 3835 else |
2166 | 3836 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); |
3837 | |
1295 | 3838 v41 = 0; |
3839 if (v9->uFlags & 2) | |
3840 v41 = 2; | |
3841 if (v9->uFlags & 0x40000) | |
3842 v41 |= 0x40u; | |
3843 if (v9->uFlags & 0x20000) | |
3844 LOBYTE(v41) = v41 | 0x80; | |
2166 | 3845 if ( (256 << v6) & v9->uFlags) |
3846 v41 |= 4; | |
3847 if ( v9->uGlowRadius ) | |
1295 | 3848 { |
2154 | 3849 //LOBYTE(v11) = _4E94D3_light_type; |
2166 | 3850 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); |
1295 | 3851 } |
2166 | 3852 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) |
1295 | 3853 { |
2166 | 3854 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) |
1295 | 3855 { |
2166 | 3856 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) |
3857 || abs(x) < abs(y) ) | |
3858 continue; | |
3859 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
3860 if (uNumBillboardsToDraw >= 500) | |
3861 break; | |
3862 ++uNumBillboardsToDraw; | |
3863 ++uNumSpritesDrawnThisFrame; | |
3864 pActors[i].uAttributes |= 8; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3865 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v9->pHwSpriteIDs[v6]; |
2166 | 3866 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; |
3867 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
3868 /*if ( !pRenderer->pRenderD3D ) | |
3869 { | |
3870 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3871 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3872 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
3873 a5a = fixpoint_mul(v10->scale, v20 / x); | |
3874 } | |
3875 else | |
3876 {*/ | |
3877 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3878 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3879 LODWORD(v18) = 0; | |
3880 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3881 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
3882 a5a = fixpoint_mul(v9->scale, v18 / x); | |
3883 //} | |
3884 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
3885 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
3886 { | |
3887 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
3888 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
3889 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
3890 } | |
3891 else | |
3892 { | |
3893 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
3894 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
3895 } | |
3896 HIWORD(v25) = HIWORD(x); | |
3897 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
3898 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
3899 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
3900 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
3901 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3902 LOWORD(v25) = 0; | |
3903 LOBYTE(v26) = v41; | |
3904 | |
3905 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
3906 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3907 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
3908 | |
3909 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
3910 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
3911 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
3912 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
3913 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
3914 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
3915 { | |
3916 HIBYTE(v26) = HIBYTE(v41) | 1; | |
3917 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
3918 } | |
1295 | 3919 } |
3920 } | |
3921 } | |
3922 } | |
3923 //----- (0044028F) -------------------------------------------------------- | |
3924 void PrepareItemsRenderList_BLV() | |
3925 { | |
3926 SpriteFrame *v4; // eax@12 | |
3927 unsigned int v6; // eax@12 | |
3928 int v7; // ecx@12 | |
3929 int v9; // ecx@12 | |
3930 unsigned __int16 v10; // ax@12 | |
2166 | 3931 //int *v11; // eax@20 |
1295 | 3932 __int64 v18; // ST5C_4@27 |
3933 signed __int64 v19; // qtt@28 | |
3934 int v20; // ST5C_4@28 | |
3935 __int16 v22; // ax@29 | |
3936 int a6; // [sp+2Ch] [bp-30h]@12 | |
3937 int v31; // [sp+38h] [bp-24h]@27 | |
3938 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
3939 int v35; // [sp+48h] [bp-14h]@25 | |
3940 int v36; // [sp+4Ch] [bp-10h]@25 | |
3941 signed int z; // [sp+50h] [bp-Ch]@24 | |
3942 signed int y; // [sp+54h] [bp-8h]@24 | |
3943 signed int x; // [sp+58h] [bp-4h]@24 | |
3944 | |
3945 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3946 { | |
2166 | 3947 if (pSpriteObjects[i].uObjectDescID) |
1295 | 3948 { |
2166 | 3949 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) |
1295 | 3950 { |
2166 | 3951 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) |
3952 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
3953 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
3954 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
1295 | 3955 { |
2166 | 3956 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); |
3957 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
3958 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3959 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3960 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
1295 | 3961 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3962 pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID = v4->pHwSpriteIDs[v9]; |
2166 | 3963 if ( v4->uFlags & 0x20 ) |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3964 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID].uHeight) / 2); |
2166 | 3965 |
1295 | 3966 v34 = 0; |
2166 | 3967 if ( v4->uFlags & 2 ) |
1295 | 3968 v34 = 2; |
2166 | 3969 if ( v4->uFlags & 0x40000 ) |
1295 | 3970 v34 |= 0x40u; |
2166 | 3971 if ( v4->uFlags & 0x20000 ) |
1295 | 3972 LOBYTE(v34) = v34 | 0x80; |
2166 | 3973 //v11 = (int *)(256 << v9); |
3974 if ( (256 << v9) & v4->uFlags ) | |
3975 v34 |= 4; | |
1295 | 3976 if ( a6 ) |
3977 { | |
2166 | 3978 //LOBYTE(v11) = _4E94D3_light_type; |
3979 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
3980 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
3981 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
3982 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
1295 | 3983 } |
2166 | 3984 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, |
3985 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
1295 | 3986 { |
3987 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
3988 | |
3989 assert(uNumBillboardsToDraw < 500); | |
3990 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
3991 // return; | |
3992 ++uNumBillboardsToDraw; | |
3993 ++uNumSpritesDrawnThisFrame; | |
2166 | 3994 pSpriteObjects[i].uAttributes |= 1; |
3995 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
3996 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
2154 | 3997 //if ( pRenderer->pRenderD3D ) |
1295 | 3998 { |
2166 | 3999 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; |
4000 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
1295 | 4001 LODWORD(v18) = 0; |
2166 | 4002 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); |
4003 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
4004 v31 = fixpoint_mul(v4->scale, v18 / x); | |
1295 | 4005 } |
2154 | 4006 /*else |
1295 | 4007 { |
1544 | 4008 __debugbreak(); // sw rendering |
2154 | 4009 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
1295 | 4010 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
4011 v20 = v19 / x; | |
2166 | 4012 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); |
4013 v31 = fixpoint_mul(v24->scale, v20); | |
2154 | 4014 }*/ |
1295 | 4015 //HIWORD(v21) = HIWORD(x); |
4016 //LOWORD(v21) = 0; | |
2166 | 4017 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; |
4018 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
4019 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
4020 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
4021 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
4022 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
4023 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4024 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
1295 | 4025 //v23 = 8 * i; |
4026 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
2166 | 4027 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; |
1295 | 4028 //v12 = (p->uAttributes & 0x20) == 0; |
2166 | 4029 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; |
4030 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4031 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
4032 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
1295 | 4033 { |
4034 if ( !pRenderer->pRenderD3D ) | |
2166 | 4035 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; |
2154 | 4036 }*/ |
1295 | 4037 } |
4038 } | |
4039 } | |
4040 } | |
4041 } | |
4042 } | |
4043 | |
4044 //----- (00440639) -------------------------------------------------------- | |
4045 void AddBspNodeToRenderList(unsigned int node_id) | |
4046 { | |
4047 BLVSector *pSector; // esi@1 | |
4048 | |
4049 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
2154 | 4050 //if ( pRenderer->pRenderD3D ) |
1295 | 4051 { |
4052 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4053 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
4054 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
4055 } | |
2154 | 4056 /*else |
1295 | 4057 { |
4058 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4059 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
2154 | 4060 }*/ |
1295 | 4061 if ( pSector->field_0 & 0x10 ) |
4062 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
4063 } | |
4064 | |
4065 //----- (004406BC) -------------------------------------------------------- | |
4066 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
4067 { | |
4068 BLVSector *pSector; // esi@2 | |
4069 BSPNode *pNode; // edi@2 | |
4070 BLVFace *pFace; // eax@2 | |
4071 int v5; // ecx@2 | |
4072 __int16 v6; // ax@6 | |
4073 int v7; // ebp@10 | |
4074 int v8; // ebx@10 | |
4075 __int16 v9; // di@18 | |
4076 //int v10; // [sp+10h] [bp-Ch]@1 | |
4077 //bool v11; // [sp+14h] [bp-8h]@5 | |
4078 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
4079 | |
4080 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
4081 | |
4082 //v10 = a1; | |
4083 node = &pBspRenderer->nodes[node_id]; | |
4084 while ( 1 ) | |
4085 { | |
4086 pSector = &pIndoor->pSectors[node->uSectorID]; | |
4087 pNode = &pIndoor->pNodes[uFirstNode]; | |
4088 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1638
diff
changeset
|
4089 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4090 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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1638
diff
changeset
|
4091 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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1638
diff
changeset
|
4092 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 4093 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
4094 v5 = -v5; | |
4095 //v11 = v5 > 0; | |
4096 if ( v5 <= 0 ) | |
4097 v6 = pNode->uFront; | |
4098 else | |
4099 v6 = pNode->uBack; | |
4100 if ( v6 != -1 ) | |
4101 sub_4406BC(node_id, v6); | |
4102 v7 = pNode->uCoplanarOffset; | |
4103 v8 = v7 + pNode->uCoplanarSize; | |
4104 | |
4105 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
4106 | |
2154 | 4107 //if ( pRenderer->pRenderD3D ) |
1295 | 4108 { |
4109 while ( v7 < v8 ) | |
4110 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
4111 } | |
2154 | 4112 /*else |
1295 | 4113 { |
4114 while ( v7 < v8 ) | |
4115 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
2154 | 4116 }*/ |
1295 | 4117 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; |
4118 if ( v9 == -1 ) | |
4119 break; | |
4120 uFirstNode = v9; | |
4121 } | |
4122 } | |
4123 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 4124 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 4125 { |
4126 unsigned int v8; // edi@5 | |
4127 int v9; // edi@5 | |
4128 int v10; // eax@7 | |
4129 SpriteFrame *v11; // eax@7 | |
4130 char v16; // zf@18 | |
4131 signed __int64 v20; // qtt@19 | |
4132 signed __int64 v21; // qtt@20 | |
2166 | 4133 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 |
1295 | 4134 int v30; // [sp+8Ch] [bp-20h]@7 |
4135 int a5; // [sp+94h] [bp-18h]@17 | |
4136 int z; // [sp+98h] [bp-14h]@15 | |
4137 int a6; // [sp+9Ch] [bp-10h]@17 | |
4138 int y; // [sp+A0h] [bp-Ch]@15 | |
4139 int x; // [sp+A4h] [bp-8h]@15 | |
4140 int v37; // [sp+A8h] [bp-4h]@5 | |
4141 | |
2166 | 4142 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) |
4143 return; | |
4144 | |
4145 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
4146 { | |
4147 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
4148 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
4149 particle.uDiffuse = 0xFF3C1E; | |
4150 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
4151 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
4152 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
4153 particle.r = 0.0; | |
4154 particle.g = 0.0; | |
4155 particle.b = 0.0; | |
4156 particle.flt_28 = 1.0; | |
4157 particle.timeToLive = (rand() & 0x80) + 128; | |
4158 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
4159 pGame->pParticleEngine->AddParticle(&particle); | |
4160 return; | |
4161 } | |
4162 | |
4163 | |
4164 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
1295 | 4165 return; |
4166 | |
2166 | 4167 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
4168 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
4169 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
4170 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
4171 v37 = pBLVRenderParams->field_0_timer_; | |
4172 if (pParty->bTurnBasedModeOn) | |
4173 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
4174 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
4175 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
4176 v30 = 0; | |
4177 if ( v11->uFlags & 2 ) | |
4178 v30 = 2; | |
4179 if ( v11->uFlags & 0x40000 ) | |
4180 v30 |= 0x40u; | |
4181 if ( v11->uFlags & 0x20000 ) | |
4182 LOBYTE(v30) = v30 | 0x80; | |
4183 if ( (256 << v9) & v11->uFlags ) | |
4184 v30 |= 4; | |
4185 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
4186 pLevelDecorations[uDecorationID].vPosition.y, | |
4187 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
4188 { | |
4189 if ( abs(x) >= abs(y) ) | |
1295 | 4190 { |
2166 | 4191 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
4192 | |
4193 assert(uNumBillboardsToDraw < 500); | |
4194 | |
4195 ++uNumBillboardsToDraw; | |
4196 ++uNumDecorationsDrawnThisFrame; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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diff
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|
4197 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v11->pHwSpriteIDs[v9]; |
2166 | 4198 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; |
4199 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
4200 /*if ( !pRenderer->pRenderD3D ) | |
4201 { | |
4202 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
4203 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
4204 //LODWORD(v31) = v12->scale; | |
4205 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
4206 v37 = fixpoint_mul(v12->scale, v21 / x); | |
4207 } | |
4208 else | |
4209 {*/ | |
4210 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4211 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4212 LODWORD(v20) = 0; | |
4213 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
4214 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
4215 LODWORD(v20) = 0; | |
4216 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
4217 v37 = fixpoint_mul(v11->scale, v20 / x); | |
4218 //} | |
4219 //HIWORD(v22) = HIWORD(x); | |
4220 //LOWORD(v22) = 0; | |
4221 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
4222 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
4223 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
4224 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
4225 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
4226 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
4227 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
4228 //v23 = 8 * uDecorationID; | |
4229 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
4230 | |
4231 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
4232 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4233 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
4234 | |
4235 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4236 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
1295 | 4237 } |
2166 | 4238 } |
1295 | 4239 } |
4240 //----- (0043F953) -------------------------------------------------------- | |
4241 void PrepareBspRenderList_BLV() | |
4242 { | |
4243 pBspRenderer->num_faces = 0; | |
4244 | |
4245 if (pBLVRenderParams->uPartySectorID) | |
4246 { | |
4247 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4248 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4249 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4250 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4251 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4252 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4253 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4254 pBspRenderer->nodes[0].uFaceID = -1; | |
4255 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4256 pBspRenderer->num_nodes = 1; | |
4257 AddBspNodeToRenderList(0); | |
4258 } | |
4259 | |
4260 pBspRenderer->MakeVisibleSectorList(); | |
4261 } | |
4262 | |
4263 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4264 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4265 { |
4266 _viewport_space_y = y; | |
4267 _viewport_space_w = w; | |
4268 | |
2215
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diff
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|
4269 for (uint i = 0; i < window->GetHeight(); ++i) |
1295 | 4270 { |
4271 if ( i < y || i > w ) | |
4272 { | |
2215
e9625ad08541
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|
4273 viewport_left_side[i] = window->GetWidth(); |
1295 | 4274 viewport_right_side[i] = -1; |
4275 } | |
4276 else | |
4277 { | |
4278 viewport_left_side[i] = x; | |
4279 viewport_right_side[i] = z; | |
4280 } | |
4281 } | |
4282 } | |
4283 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4284 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4285 { |
1544 | 4286 //stru149 *v7; // esi@1 |
1295 | 4287 int v8; // edi@1 |
4288 int v9; // eax@1 | |
4289 //int v10; // edx@1 | |
4290 //int v11; // ecx@1 | |
1544 | 4291 //int v12; // eax@1 |
4292 //int v13; // ebx@2 | |
4293 //int v14; // ecx@2 | |
4294 //int v15; // eax@2 | |
1295 | 4295 int v16; // ST14_4@3 |
4296 int v17; // ST10_4@3 | |
1544 | 4297 //int v18; // eax@5 |
1295 | 4298 int v19; // ST10_4@6 |
1544 | 4299 //int v20; // eax@8 |
1295 | 4300 int v21; // ST10_4@9 |
1544 | 4301 //int v22; // eax@10 |
4302 //int v23; // ecx@10 | |
4303 //int v24; // eax@10 | |
4304 //int result; // eax@10 | |
1295 | 4305 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4306 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4307 int v28; // [sp+1Ch] [bp-Ch]@1 |
4308 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4309 //int v30; // [sp+30h] [bp+8h]@10 |
4310 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4311 | |
1640
afc1c3514dd5
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1638
diff
changeset
|
4312 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
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parents:
1638
diff
changeset
|
4313 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4314 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
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diff
changeset
|
4315 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4316 //v11 = -pBLVRenderParams->vPartyPos.y; |
4317 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4318 //v27 = v9; |
4319 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4320 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4321 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1638
diff
changeset
|
4322 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
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1638
diff
changeset
|
4323 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4324 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
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1638
diff
changeset
|
4325 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4326 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4327 } |
4328 else | |
4329 { | |
1640
afc1c3514dd5
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1638
diff
changeset
|
4330 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
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1638
diff
changeset
|
4331 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
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1638
diff
changeset
|
4332 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4333 } |
1544 | 4334 |
1640
afc1c3514dd5
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1638
diff
changeset
|
4335 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4336 { |
1643 | 4337 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4338 | |
1809 | 4339 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4340 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4341 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4342 } |
4343 else | |
4344 { | |
1809 | 4345 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4346 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4347 this->viewing_angle_from_west_east = a4; |
1295 | 4348 } |
1544 | 4349 |
1640
afc1c3514dd5
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parents:
1638
diff
changeset
|
4350 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4351 { |
1643 | 4352 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4353 | |
1809 | 4354 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4355 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4356 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4357 } |
4358 else | |
4359 { | |
1809 | 4360 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4361 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4362 this->viewing_angle_from_north_south = a7; |
1295 | 4363 } |
1544 | 4364 |
1809 | 4365 this->angle_from_east = -this->angle_from_east; |
4366 this->angle_from_south = -this->angle_from_south; | |
1844 | 4367 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4368 |
1809 | 4369 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4370 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4371 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4372 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4373 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4374 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4375 } |
4376 //----- (00407A1C) -------------------------------------------------------- | |
4377 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
4378 { | |
4379 unsigned int v4; // esi@1 | |
4380 Vec3_int_ v5; // ST08_12@2 | |
4381 int v6; // edi@2 | |
4382 int v7; // ebx@2 | |
4383 int v8; // esi@2 | |
4384 signed int v9; // ecx@2 | |
4385 int v10; // eax@2 | |
4386 int v11; // ecx@4 | |
4387 int v12; // eax@4 | |
4388 int v13; // ebx@4 | |
4389 int v14; // edx@6 | |
4390 char *v15; // edi@16 | |
4391 ODMFace *v16; // esi@19 | |
4392 int v17; // ST34_4@25 | |
4393 int v18; // ST38_4@25 | |
4394 int v19; // eax@25 | |
4395 char v20; // zf@25 | |
4396 int v21; // ebx@25 | |
4397 int v22; // eax@26 | |
4398 signed int v23; // edi@26 | |
4399 int v24; // ST34_4@30 | |
1556 | 4400 //signed __int64 v25; // qtt@31 |
4401 //int v26; // eax@31 | |
1297 | 4402 Vec3_int_ v27; // ST08_12@37 |
4403 Vec3_int_ v28; // ST08_12@37 | |
4404 int v29; // edi@37 | |
4405 int v30; // ebx@37 | |
4406 int v31; // esi@37 | |
4407 signed int v32; // ecx@37 | |
4408 int v33; // eax@37 | |
4409 int v34; // ecx@39 | |
4410 int v35; // eax@39 | |
4411 int v36; // ebx@39 | |
4412 int v37; // edx@41 | |
2205 | 4413 //char *v38; // edi@51 |
2204 | 4414 ODMFace *odm_face; // esi@54 |
1297 | 4415 int v40; // ebx@60 |
4416 int v41; // eax@61 | |
4417 signed int v42; // edi@61 | |
1556 | 4418 //signed __int64 v43; // qtt@66 |
4419 //int v44; // eax@66 | |
1297 | 4420 Vec3_int_ v45; // ST08_12@73 |
4421 int v46; // edi@73 | |
4422 int v47; // ebx@73 | |
4423 int v48; // esi@73 | |
4424 signed int v49; // ecx@73 | |
4425 int v50; // eax@73 | |
4426 int v51; // edx@75 | |
4427 int v52; // ecx@75 | |
4428 int v53; // eax@75 | |
4429 int v54; // ebx@75 | |
4430 int v55; // edi@77 | |
4431 int v56; // ecx@77 | |
4432 int v57; // eax@81 | |
4433 int v58; // esi@81 | |
4434 int v59; // eax@90 | |
2206 | 4435 //BLVSector *v60; // edx@90 |
1297 | 4436 int v61; // ecx@90 |
2203 | 4437 BLVFace *face; // esi@91 |
1297 | 4438 int v63; // ST34_4@98 |
4439 int v64; // ST30_4@98 | |
4440 int v65; // eax@98 | |
4441 int v66; // ebx@98 | |
4442 int v67; // eax@99 | |
4443 signed int v68; // edi@99 | |
4444 int v69; // ST2C_4@103 | |
1556 | 4445 //signed __int64 v70; // qtt@104 |
4446 //int v71; // eax@104 | |
1297 | 4447 Vec3_int_ v72; // ST08_12@111 |
4448 Vec3_int_ v73; // ST08_12@111 | |
4449 int v74; // edi@111 | |
4450 int v75; // ebx@111 | |
4451 int v76; // esi@111 | |
4452 signed int v77; // ecx@111 | |
4453 int v78; // eax@111 | |
4454 int v79; // edx@113 | |
4455 int v80; // ecx@113 | |
4456 int v81; // eax@113 | |
4457 int v82; // ebx@113 | |
4458 int v83; // edi@115 | |
4459 int v84; // ecx@115 | |
4460 int v85; // eax@119 | |
4461 int v86; // esi@119 | |
4462 int v87; // ecx@128 | |
4463 BLVSector *v88; // eax@128 | |
4464 int v89; // ecx@128 | |
2203 | 4465 //BLVFace *v90; // esi@129 |
1297 | 4466 int v91; // ebx@136 |
4467 int v92; // eax@137 | |
4468 signed int v93; // edi@137 | |
1556 | 4469 //signed __int64 v94; // qtt@142 |
4470 //int v95; // eax@142 | |
1297 | 4471 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
4472 int v98; // [sp-Ch] [bp-88h]@88 | |
4473 int v99; // [sp-Ch] [bp-88h]@126 | |
4474 int v100; // [sp-8h] [bp-84h]@88 | |
4475 int v101; // [sp-8h] [bp-84h]@126 | |
4476 int v102; // [sp-4h] [bp-80h]@88 | |
4477 int v103; // [sp-4h] [bp-80h]@126 | |
2205 | 4478 //int v104; // [sp+Ch] [bp-70h]@13 |
4479 //int v105; // [sp+Ch] [bp-70h]@48 | |
1297 | 4480 int v106; // [sp+10h] [bp-6Ch]@18 |
4481 int v107; // [sp+10h] [bp-6Ch]@98 | |
4482 int v108; // [sp+10h] [bp-6Ch]@104 | |
4483 int v109; // [sp+18h] [bp-64h]@25 | |
4484 int v110; // [sp+18h] [bp-64h]@31 | |
4485 int i; // [sp+18h] [bp-64h]@90 | |
4486 int v112; // [sp+18h] [bp-64h]@128 | |
4487 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
4488 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 4489 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 4490 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
4491 int v117; // [sp+34h] [bp-48h]@4 | |
4492 int v118; // [sp+34h] [bp-48h]@39 | |
4493 int v119; // [sp+34h] [bp-48h]@75 | |
4494 int v120; // [sp+34h] [bp-48h]@113 | |
4495 int v121; // [sp+38h] [bp-44h]@4 | |
4496 int v122; // [sp+38h] [bp-44h]@39 | |
4497 int v123; // [sp+38h] [bp-44h]@76 | |
4498 int v124; // [sp+38h] [bp-44h]@114 | |
4499 int v125; // [sp+3Ch] [bp-40h]@4 | |
4500 int v126; // [sp+3Ch] [bp-40h]@39 | |
4501 int v127; // [sp+3Ch] [bp-40h]@77 | |
4502 int v128; // [sp+3Ch] [bp-40h]@115 | |
4503 int v129; // [sp+40h] [bp-3Ch]@11 | |
4504 int v130; // [sp+40h] [bp-3Ch]@46 | |
4505 int v131; // [sp+40h] [bp-3Ch]@78 | |
4506 int v132; // [sp+40h] [bp-3Ch]@116 | |
4507 int v133; // [sp+44h] [bp-38h]@10 | |
4508 int v134; // [sp+44h] [bp-38h]@45 | |
4509 int v135; // [sp+44h] [bp-38h]@81 | |
4510 int v136; // [sp+44h] [bp-38h]@119 | |
4511 int v137; // [sp+48h] [bp-34h]@7 | |
4512 int v138; // [sp+48h] [bp-34h]@42 | |
4513 int v139; // [sp+48h] [bp-34h]@82 | |
4514 int v140; // [sp+48h] [bp-34h]@120 | |
4515 int v141; // [sp+4Ch] [bp-30h]@6 | |
4516 int v142; // [sp+4Ch] [bp-30h]@41 | |
4517 int v143; // [sp+4Ch] [bp-30h]@75 | |
4518 int v144; // [sp+4Ch] [bp-30h]@113 | |
4519 int v145; // [sp+50h] [bp-2Ch]@5 | |
4520 int v146; // [sp+50h] [bp-2Ch]@40 | |
4521 int v147; // [sp+50h] [bp-2Ch]@75 | |
4522 int v148; // [sp+50h] [bp-2Ch]@113 | |
4523 int v149; // [sp+54h] [bp-28h]@4 | |
4524 int v150; // [sp+54h] [bp-28h]@39 | |
4525 int v151; // [sp+54h] [bp-28h]@75 | |
4526 int v152; // [sp+54h] [bp-28h]@113 | |
4527 int sDepth; // [sp+58h] [bp-24h]@17 | |
4528 int sDeptha; // [sp+58h] [bp-24h]@52 | |
4529 int sDepthb; // [sp+58h] [bp-24h]@90 | |
4530 char *a5; // [sp+5Ch] [bp-20h]@16 | |
2205 | 4531 //char *a5a; // [sp+5Ch] [bp-20h]@51 |
1297 | 4532 signed int a5b; // [sp+5Ch] [bp-20h]@83 |
4533 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
2205 | 4534 //signed int v160; // [sp+60h] [bp-1Ch]@12 |
4535 //signed int v161; // [sp+60h] [bp-1Ch]@47 | |
1297 | 4536 int v162; // [sp+60h] [bp-1Ch]@128 |
4537 int v163; // [sp+64h] [bp-18h]@2 | |
4538 int outx; // [sp+68h] [bp-14h]@2 | |
4539 int outy; // [sp+6Ch] [bp-10h]@2 | |
4540 int outz; // [sp+70h] [bp-Ch]@2 | |
4541 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
4542 int ya; // [sp+84h] [bp+8h]@60 | |
4543 int yb; // [sp+84h] [bp+8h]@136 | |
4544 int ve; // [sp+88h] [bp+Ch]@60 | |
4545 int va; // [sp+88h] [bp+Ch]@60 | |
4546 int vb; // [sp+88h] [bp+Ch]@66 | |
4547 int vf; // [sp+88h] [bp+Ch]@136 | |
4548 int vc; // [sp+88h] [bp+Ch]@136 | |
4549 int vd; // [sp+88h] [bp+Ch]@142 | |
4550 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4551 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4552 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4553 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
4554 int v_8; // [sp+90h] [bp+14h]@53 | |
4555 | |
2204 | 4556 //__debugbreak();срабатывает при стрельбе огненным шаром |
1458 | 4557 |
1297 | 4558 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
4559 v114 = 0; | |
4560 v97.z = y; | |
1544 | 4561 v97.x = x; |
4562 v97.y = z; | |
1297 | 4563 v113 = 0; |
2205 | 4564 a4_8 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
2204 | 4565 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1297 | 4566 { |
4567 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
4568 v45.z = v.z; | |
1556 | 4569 v45.x = v.x; |
4570 v45.y = v.y; | |
1297 | 4571 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
4572 v46 = outy - pOut.y; | |
4573 v47 = v163 - outz; | |
4574 v48 = outx - pOut.x; | |
4575 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
4576 v50 = 65536; | |
4577 if ( v49 ) | |
4578 v50 = 65536 / v49; | |
4579 v51 = outx; | |
4580 v143 = v48 * v50; | |
4581 v52 = v46 * v50; | |
4582 v53 = v47 * v50; | |
4583 v54 = pOut.x; | |
4584 v147 = v52; | |
4585 v151 = v53; | |
4586 v119 = pOut.x; | |
4587 if ( pOut.x < outx ) | |
4588 v123 = outx; | |
4589 else | |
4590 { | |
4591 v119 = outx; | |
4592 v123 = pOut.x; | |
4593 } | |
4594 v55 = pOut.y; | |
4595 v56 = outy; | |
4596 v127 = pOut.y; | |
4597 if ( pOut.y < outy ) | |
4598 v131 = outy; | |
4599 else | |
4600 { | |
4601 v127 = outy; | |
4602 v131 = pOut.y; | |
4603 } | |
4604 v57 = v163; | |
4605 v58 = outz; | |
4606 v135 = outz; | |
4607 if ( outz < v163 ) | |
4608 v139 = v163; | |
4609 else | |
4610 { | |
4611 v135 = v163; | |
4612 v139 = outz; | |
4613 } | |
2206 | 4614 |
4615 //while ( !v114 ) | |
4616 for ( a5b = 0; a5b < 2; a5b++ ) | |
1297 | 4617 { |
4618 if ( a5b ) | |
4619 { | |
2206 | 4620 v102 = outz; |
4621 v100 = pOut.y; | |
4622 v98 = pOut.x; | |
1297 | 4623 } |
4624 else | |
4625 { | |
2206 | 4626 v102 = v163; |
4627 v100 = outy; | |
4628 v98 = outx; | |
1297 | 4629 } |
4630 v59 = pIndoor->GetSector(v98, v100, v102); | |
2206 | 4631 //v60 = pIndoor->pSectors; |
4632 //v61 = 116 * v59; | |
4633 //i = 116 * v59; | |
4634 //for (sDepthb = 0; *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4635 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb) | |
4636 for ( sDepthb = 0; sDepthb < pIndoor->pSectors[v59].uNumFaces; ++sDepthb ) | |
1297 | 4637 { |
2206 | 4638 face = &pIndoor->pFaces[pIndoor->pSectors[v59].pFaceIDs[sDepthb]];// face = &pIndoor->pFaces[*(__int16 *)((char *)&pIndoor->pSectors->pWalls + v61)[sDepthb]] |
4639 v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x); | |
4640 v64 = fixpoint_mul(v151, face->pFacePlane_old.vNormal.z); | |
4641 v65 = fixpoint_mul(v147, face->pFacePlane_old.vNormal.y); | |
4642 v20 = v63 + v64 + v65; | |
4643 v66 = v63 + v64 + v65; | |
4644 v107 = v63 + v64 + v65; | |
2203 | 4645 if ( face->Portal() |
2206 | 4646 || v119 > face->pBounding.x2 || v123 < face->pBounding.x1 |
4647 || v127 > face->pBounding.y2 || v131 < face->pBounding.y1 | |
4648 || v135 > face->pBounding.z2 || v139 < face->pBounding.z1 | |
4649 || !v20 ) | |
4650 continue; | |
4651 v68 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x | |
4652 + pOut.y * face->pFacePlane_old.vNormal.y | |
4653 + outz * face->pFacePlane_old.vNormal.z); | |
1297 | 4654 if ( v66 <= 0 ) |
4655 { | |
2206 | 4656 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4657 + pOut.y * face->pFacePlane_old.vNormal.y | |
4658 + outz * face->pFacePlane_old.vNormal.z < 0 ) | |
4659 continue; | |
1297 | 4660 } |
4661 else | |
4662 { | |
2206 | 4663 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4664 + pOut.y * face->pFacePlane_old.vNormal.y | |
4665 + outz * face->pFacePlane_old.vNormal.z > 0 ) | |
4666 continue; | |
1297 | 4667 } |
2206 | 4668 v69 = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4669 + pOut.y * face->pFacePlane_old.vNormal.y | |
4670 + outz * face->pFacePlane_old.vNormal.z )) >> 14; | |
1297 | 4671 if ( v69 <= abs(v66) ) |
4672 { | |
1556 | 4673 //LODWORD(v70) = v68 << 16; |
4674 //HIDWORD(v70) = v68 >> 16; | |
4675 //v71 = v70 / v107; | |
4676 //v108 = v70 / v107; | |
4677 v108 = fixpoint_div(v68, v107); | |
4678 if ( v108 >= 0 ) | |
1297 | 4679 { |
2206 | 4680 if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 0x8000) >> 16), |
4681 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 0x8000) >> 16), | |
4682 outz + ((signed int)(fixpoint_mul(v108, v151) + 0x8000) >> 16), | |
4683 face) ) | |
1297 | 4684 { |
4685 v114 = 1; | |
4686 break; | |
4687 } | |
4688 } | |
4689 } | |
4690 } | |
4691 } | |
4692 v72.z = y; | |
1544 | 4693 v72.x = x; |
4694 v72.y = z; | |
1297 | 4695 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
4696 v73.z = v.z; | |
1544 | 4697 v73.x = v.x; |
4698 v73.y = v.y; | |
1297 | 4699 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
4700 v74 = outy - pOut.y; | |
4701 v75 = v163 - outz; | |
4702 v76 = outx - pOut.x; | |
4703 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
4704 v78 = 65536; | |
4705 if ( v77 ) | |
4706 v78 = 65536 / v77; | |
4707 v79 = outx; | |
4708 v144 = v76 * v78; | |
4709 v80 = v74 * v78; | |
4710 v81 = v75 * v78; | |
4711 v82 = pOut.x; | |
4712 v148 = v80; | |
4713 v152 = v81; | |
4714 v120 = pOut.x; | |
4715 if ( pOut.x < outx ) | |
4716 v124 = outx; | |
4717 else | |
4718 { | |
4719 v120 = outx; | |
4720 v124 = pOut.x; | |
4721 } | |
4722 v83 = pOut.y; | |
4723 v84 = outy; | |
4724 v128 = pOut.y; | |
4725 if ( pOut.y < outy ) | |
4726 v132 = outy; | |
4727 else | |
4728 { | |
4729 v128 = outy; | |
4730 v132 = pOut.y; | |
4731 } | |
4732 v85 = v163; | |
4733 v86 = outz; | |
4734 v136 = outz; | |
4735 if ( outz < v163 ) | |
4736 v140 = v163; | |
4737 else | |
4738 { | |
4739 v136 = v163; | |
4740 v140 = outz; | |
4741 } | |
2206 | 4742 //while ( 1 ) |
4743 for ( a5c = 0; a5c < 2; a5c++ ) | |
1297 | 4744 { |
4745 if ( v113 ) | |
4746 return !v114 || !v113; | |
4747 if ( a5c ) | |
4748 { | |
2206 | 4749 v103 = outz; |
4750 v101 = pOut.y; | |
4751 v99 = pOut.x; | |
1297 | 4752 } |
4753 else | |
4754 { | |
2206 | 4755 v103 = v163; |
4756 v101 = outy; | |
4757 v99 = outx; | |
1297 | 4758 } |
4759 v87 = pIndoor->GetSector(v99, v101, v103); | |
2206 | 4760 //v88 = pIndoor->pSectors; |
4761 //v89 = 116 * v87; | |
4762 | |
4763 //v112 = v89; | |
4764 //if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
4765 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
4766 //{ | |
4767 //while ( 1 ) | |
4768 for ( v162 = 0; v162 < pIndoor->pSectors[v87].uNumFaces; v162++) | |
1297 | 4769 { |
2206 | 4770 face = &pIndoor->pFaces[pIndoor->pSectors[v87].pFaceIDs[v162]]; |
4771 yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x); | |
4772 v_4b = fixpoint_mul(v148, face->pFacePlane_old.vNormal.y); | |
4773 vf = fixpoint_mul(v152, face->pFacePlane_old.vNormal.z); | |
4774 v20 = yb + vf + v_4b; | |
4775 v91 = yb + vf + v_4b; | |
4776 vc = yb + vf + v_4b; | |
2203 | 4777 if ( face->Portal() |
2206 | 4778 || v120 > face->pBounding.x2 || v124 < face->pBounding.x1 |
4779 || v128 > face->pBounding.y2 || v132 < face->pBounding.y1 | |
4780 || v136 > face->pBounding.z2 || v140 < face->pBounding.z1 | |
4781 || !v20 ) | |
4782 continue; | |
4783 //v92 = outz * face->pFacePlane_old.vNormal.z; | |
4784 v93 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x | |
4785 + pOut.y * face->pFacePlane_old.vNormal.y | |
4786 + outz * face->pFacePlane_old.vNormal.z); | |
1297 | 4787 if ( v91 <= 0 ) |
4788 { | |
2206 | 4789 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4790 + pOut.y * face->pFacePlane_old.vNormal.y | |
4791 + outz * face->pFacePlane_old.vNormal.z < 0 ) | |
4792 continue; | |
1297 | 4793 } |
4794 else | |
4795 { | |
2206 | 4796 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4797 + pOut.y * face->pFacePlane_old.vNormal.y | |
4798 + outz * face->pFacePlane_old.vNormal.z > 0 ) | |
4799 continue; | |
1297 | 4800 } |
2206 | 4801 v_4c = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4802 + pOut.y * face->pFacePlane_old.vNormal.y | |
4803 + outz * face->pFacePlane_old.vNormal.z)) >> 14; | |
1297 | 4804 if ( v_4c <= abs(v91) ) |
4805 { | |
1556 | 4806 //LODWORD(v94) = v93 << 16; |
4807 //HIDWORD(v94) = v93 >> 16; | |
4808 //v95 = v94 / vc; | |
4809 //vd = v94 / vc; | |
4810 vd = fixpoint_div(v93, vc); | |
4811 if ( vd >= 0 ) | |
1297 | 4812 { |
2206 | 4813 if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 0x8000) >> 16), |
4814 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 0x8000) >> 16), | |
4815 outz + ((signed int)(fixpoint_mul(vd, v152) + 0x8000) >> 16), | |
4816 face) ) | |
1297 | 4817 { |
4818 v113 = 1; | |
2206 | 4819 break; |
1297 | 4820 } |
4821 } | |
4822 } | |
2206 | 4823 } |
1297 | 4824 } |
4825 } | |
2204 | 4826 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
1297 | 4827 { |
2204 | 4828 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); |
4829 v5.z = v.z; | |
4830 v5.x = v.x; | |
4831 v5.y = v.y; | |
4832 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); | |
4833 v6 = outy - pOut.y; | |
4834 v7 = v163 - outz; | |
4835 v8 = outx - pOut.x; | |
4836 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
4837 v10 = 65536; | |
4838 if ( v9 ) | |
4839 v10 = 65536 / v9; | |
4840 v125 = v8 * v10; | |
4841 v11 = v10; | |
4842 v12 = v7 * v10; | |
4843 v13 = pOut.x; | |
4844 v117 = v12; | |
4845 v121 = v6 * v11; | |
4846 v149 = pOut.x; | |
4847 if ( pOut.x < outx ) | |
4848 v145 = outx; | |
4849 else | |
4850 { | |
4851 v149 = outx; | |
4852 v145 = pOut.x; | |
4853 } | |
4854 v14 = outy; | |
4855 v141 = pOut.y; | |
4856 if ( pOut.y < outy ) | |
4857 v137 = outy; | |
4858 else | |
1297 | 4859 { |
2204 | 4860 v141 = outy; |
4861 v137 = pOut.y; | |
4862 } | |
4863 v133 = outz; | |
4864 if ( outz < v163 ) | |
4865 v129 = v163; | |
4866 else | |
4867 { | |
4868 v133 = v163; | |
4869 v129 = outz; | |
4870 } | |
2205 | 4871 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++) |
2204 | 4872 { |
2205 | 4873 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
4874 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 4875 { |
2205 | 4876 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4877 { |
2205 | 4878 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4879 v17 = fixpoint_mul(v125, odm_face->pFacePlane.vNormal.x); | |
4880 v18 = fixpoint_mul(v121, odm_face->pFacePlane.vNormal.y); | |
4881 v19 = fixpoint_mul(v117, odm_face->pFacePlane.vNormal.z); | |
4882 v20 = v17 + v18 + v19; | |
4883 v21 = v17 + v18 + v19; | |
4884 v109 = v17 + v18 + v19; | |
4885 if ( v149 > odm_face->pBoundingBox.x2 || v145 < odm_face->pBoundingBox.x1 | |
4886 || v141 > odm_face->pBoundingBox.y2 || v137 < odm_face->pBoundingBox.y1 | |
4887 || v133 > odm_face->pBoundingBox.z2 || v129 < odm_face->pBoundingBox.z1 | |
4888 || !v20 ) | |
4889 continue; | |
4890 v23 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4891 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4892 + outz * odm_face->pFacePlane.vNormal.z); | |
4893 if ( v21 <= 0 ) | |
4894 { | |
4895 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4896 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4897 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
4898 continue; | |
4899 } | |
4900 else | |
1297 | 4901 { |
2205 | 4902 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x |
4903 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4904 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
4905 continue; | |
4906 } | |
4907 v24 = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4908 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4909 + outz * odm_face->pFacePlane.vNormal.z)) >> 14; | |
4910 if ( v24 <= abs(v21) ) | |
4911 { | |
4912 //LODWORD(v25) = v23 << 16; | |
4913 //HIDWORD(v25) = v23 >> 16; | |
4914 //v26 = v25 / v109; | |
4915 //v110 = v25 / v109; | |
4916 v110 = fixpoint_div(v23, v109); | |
4917 if ( v110 >= 0 ) | |
2204 | 4918 { |
2206 | 4919 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 0x8000) >> 16), |
4920 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 0x8000) >> 16), | |
4921 outz + ((signed int)(fixpoint_mul(v110, v117) + 0x8000) >> 16), | |
2205 | 4922 odm_face, |
4923 &pOutdoor->pBModels[model_id].pVertices) ) | |
4924 { | |
4925 v114 = 1; | |
4926 break; | |
4927 } | |
2204 | 4928 } |
1297 | 4929 } |
4930 } | |
4931 } | |
4932 } | |
2204 | 4933 v27.z = y; |
4934 v27.x = x; | |
4935 v27.y = z; | |
4936 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); | |
4937 v28.z = v.z; | |
4938 v28.x = v.x; | |
4939 v28.y = v.y; | |
4940 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); | |
4941 v29 = outy - pOut.y; | |
4942 v30 = v163 - outz; | |
4943 v31 = outx - pOut.x; | |
4944 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
4945 v33 = 65536; | |
4946 if ( v32 ) | |
4947 v33 = 65536 / v32; | |
4948 v126 = v31 * v33; | |
4949 v34 = v33; | |
4950 v35 = v30 * v33; | |
4951 v36 = pOut.x; | |
4952 v118 = v35; | |
4953 v122 = v29 * v34; | |
4954 v150 = pOut.x; | |
4955 if ( pOut.x < outx ) | |
4956 v146 = outx; | |
4957 else | |
4958 { | |
4959 v150 = outx; | |
4960 v146 = pOut.x; | |
4961 } | |
4962 v37 = outy; | |
4963 v142 = pOut.y; | |
4964 if ( pOut.y < outy ) | |
4965 v138 = outy; | |
4966 else | |
4967 { | |
4968 v142 = outy; | |
4969 v138 = pOut.y; | |
4970 } | |
4971 v134 = outz; | |
4972 if ( outz < v163 ) | |
4973 v130 = v163; | |
4974 else | |
4975 { | |
4976 v134 = v163; | |
4977 v130 = outz; | |
4978 } | |
2205 | 4979 |
4980 for ( uint model_id = 0; model_id < (signed int)pOutdoor->uNumBModels; ++model_id ) | |
1297 | 4981 { |
2205 | 4982 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
4983 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 4984 { |
2205 | 4985 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4986 { |
2205 | 4987 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4988 ya = fixpoint_mul(v126, odm_face->pFacePlane.vNormal.x); | |
4989 ve = fixpoint_mul(v122, odm_face->pFacePlane.vNormal.y); | |
4990 v_4 = fixpoint_mul(v118, odm_face->pFacePlane.vNormal.z); | |
4991 v20 = ya + ve + v_4; | |
4992 v40 = ya + ve + v_4; | |
4993 va = ya + ve + v_4; | |
4994 if ( v150 > odm_face->pBoundingBox.x2 || v146 < odm_face->pBoundingBox.x1 | |
4995 || v142 > odm_face->pBoundingBox.y2 || v138 < odm_face->pBoundingBox.y1 | |
4996 || v134 > odm_face->pBoundingBox.z2 || v130 < odm_face->pBoundingBox.z1 | |
4997 || !v20 ) | |
4998 continue; | |
4999 v42 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5000 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5001 + outz * odm_face->pFacePlane.vNormal.z); | |
5002 if ( v40 <= 0 ) | |
5003 { | |
5004 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5005 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5006 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
5007 continue; | |
5008 } | |
5009 else | |
5010 { | |
5011 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5012 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5013 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
5014 continue; | |
5015 } | |
5016 v_4a = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5017 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5018 + outz * odm_face->pFacePlane.vNormal.z )) >> 14; | |
5019 if ( v_4a <= abs(v40) ) | |
5020 { | |
5021 //LODWORD(v43) = v42 << 16; | |
5022 //HIDWORD(v43) = v42 >> 16; | |
5023 //vb = v43 / va; | |
5024 vb = fixpoint_div(v42, va); | |
5025 if ( vb >= 0 ) | |
2204 | 5026 { |
2206 | 5027 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 0x8000) >> 16), |
5028 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 0x8000) >> 16), | |
5029 outz + ((signed int)(fixpoint_mul(vb, v118) + 0x8000) >> 16), | |
2205 | 5030 odm_face, |
5031 &pOutdoor->pBModels[model_id].pVertices) ) | |
2204 | 5032 { |
2205 | 5033 v113 = 1; |
5034 break; | |
5035 } | |
2204 | 5036 } |
2205 | 5037 } |
2204 | 5038 } |
1297 | 5039 } |
5040 } | |
2204 | 5041 |
1297 | 5042 } |
5043 return !v114 || !v113; | |
5044 } | |
5045 //----- (0043F333) -------------------------------------------------------- | |
5046 void BspRenderer::MakeVisibleSectorList() | |
5047 { | |
5048 int v6; // ebx@3 | |
5049 | |
5050 uNumVisibleNotEmptySectors = 0; | |
5051 for (uint i = 0; i < num_nodes; ++i) | |
5052 { | |
2203 | 5053 //if (!uNumVisibleNotEmptySectors) |
5054 //{ | |
5055 //pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5056 //continue; | |
5057 //} | |
5058 //v6 = 0; | |
5059 //while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
5060 for ( uint j = 0; j < uNumVisibleNotEmptySectors; j++ ) | |
5061 { | |
5062 //++v6; | |
5063 if ( pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[j] == nodes[i].uSectorID) | |
5064 break; | |
5065 } | |
5066 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
1297 | 5067 } |
5068 } | |
5069 //----- (0046A334) -------------------------------------------------------- | |
5070 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
5071 { | |
5072 int v17; // edi@36 | |
2203 | 5073 |
5074 v17 = PID_ID(a1); | |
1297 | 5075 switch ( PID_TYPE(a1) ) |
5076 { | |
5077 case OBJECT_Item: // take the item | |
2203 | 5078 if ( pObjectList->pObjects[pSpriteObjects[v17].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v17].uObjectDescID ) |
1297 | 5079 return 1; |
2203 | 5080 if ( pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].uEquipType == EQUIP_GOLD) |
1297 | 5081 { |
2203 | 5082 pParty->PartyFindsGold(pSpriteObjects[v17].stru_24.uSpecEnchantmentType, 0); |
1297 | 5083 viewparams->bRedrawGameUI = 1; |
5084 } | |
5085 else | |
5086 { | |
5087 if ( pParty->pPickedItem.uItemID ) | |
5088 return 1; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
5089 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].pUnidentifiedName);//You found an item (%s)! |
2203 | 5090 ShowStatusBarString(pTmpBuf2.data(), 2); |
5091 if ( pSpriteObjects[v17].stru_24.uItemID == 506 )//artefact | |
5092 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); | |
5093 if ( pSpriteObjects[v17].stru_24.uItemID == 455 ) | |
5094 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); | |
5095 if ( !pParty->AddItemToParty(&pSpriteObjects[v17].stru_24) ) | |
5096 pParty->SetHoldingItem(&pSpriteObjects[v17].stru_24); | |
1297 | 5097 } |
2203 | 5098 SpriteObject::OnInteraction(v17); |
1297 | 5099 break; |
5100 | |
5101 case OBJECT_Actor: | |
2203 | 5102 if ( pActors[v17].uAIState == Dying || pActors[v17].uAIState == Summoned ) |
1297 | 5103 return 1; |
2203 | 5104 if ( pActors[v17].uAIState == Dead ) |
5105 pActors[v17].LootActor(); | |
1297 | 5106 else |
5107 { | |
2203 | 5108 if ( !pActors[v17].GetActorsRelation(0) && !(pActors[v17].uAttributes & 0x80000) && pActors[v17].CanAct() ) |
1297 | 5109 { |
2203 | 5110 Actor::AI_FaceObject(v17, 4, 0, 0); |
5111 if ( pActors[v17].sNPC_ID ) | |
5112 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v17, 0); | |
1297 | 5113 else |
5114 { | |
2203 | 5115 if ( pNPCStats->pGroups_copy[pActors[v17].uGroup] ) |
1297 | 5116 { |
2203 | 5117 if ( pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]] ) |
1297 | 5118 { |
2203 | 5119 pParty->uFlags |= 2; |
5120 strcpy(byte_5B0938.data(), pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]]); | |
1297 | 5121 sub_4451A8_press_any_key(0, 0, 0); |
5122 } | |
5123 } | |
5124 } | |
5125 } | |
5126 } | |
5127 break; | |
5128 | |
5129 case OBJECT_Decoration: | |
2203 | 5130 if ( pLevelDecorations[v17].uEventID ) |
1297 | 5131 { |
2203 | 5132 EventProcessor(pLevelDecorations[v17].uEventID, a1, 1); |
5133 pLevelDecorations[v17].uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; | |
1297 | 5134 } |
5135 else | |
5136 { | |
2203 | 5137 if ( !pLevelDecorations[v17].IsInteractive() ) |
1297 | 5138 return 1; |
2203 | 5139 activeLevelDecoration = &pLevelDecorations[v17]; |
5140 EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1); | |
1297 | 5141 activeLevelDecoration = NULL; |
5142 } | |
5143 break; | |
5144 | |
5145 default: | |
5146 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
5147 return 1; | |
5148 | |
5149 case OBJECT_BModel: | |
5150 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5151 { | |
5152 int bmodel_id = a1 >> 9, | |
2203 | 5153 face_id = v17 & 0x3F; |
1297 | 5154 if (bmodel_id >= pOutdoor->uNumBModels) |
5155 return 1; | |
2203 | 5156 if (pOutdoor->pBModels[bmodel_id].pFaces[face_id].uAttributes & FACE_UNKNOW |
5157 || pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID == 0 ) | |
1297 | 5158 return 1; |
2203 | 5159 EventProcessor((signed __int16)pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID, a1, 1); |
1297 | 5160 } |
5161 else | |
5162 { | |
2203 | 5163 if ( !(pIndoor->pFaces[v17].uAttributes & FACE_CLICKABLE) ) |
1297 | 5164 { |
5165 ShowNothingHereStatus(); | |
5166 return 1; | |
5167 } | |
2203 | 5168 if ( pIndoor->pFaces[v17].uAttributes & FACE_UNKNOW || !pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID ) |
1297 | 5169 return 1; |
5170 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2203 | 5171 EventProcessor((signed __int16)pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID, a1, 1); |
1297 | 5172 } |
5173 return 0; | |
5174 break; | |
5175 } | |
5176 return 0; | |
5177 } | |
5178 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 5179 void BLV_UpdateUserInputAndOther() |
1297 | 5180 { |
5181 UpdateObjects(); | |
5182 BLV_ProcessPartyActions(); | |
5183 UpdateActors_BLV(); | |
5184 BLV_UpdateDoors(); | |
5185 check_event_triggers(); | |
5186 } | |
5187 //----- (00424829) -------------------------------------------------------- | |
1378 | 5188 // Finds out if current portal can be seen through the previous portal |
1376 | 5189 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 5190 { |
5191 int min_y; // esi@5 | |
5192 int max_y; // edx@5 | |
1372 | 5193 int current_ID; // eax@12 |
1297 | 5194 int v13; // eax@22 |
5195 int v15; // ecx@29 | |
5196 int v18; // eax@39 | |
5197 int v19; // eax@44 | |
5198 int v20; // ecx@44 | |
5199 int v22; // edi@46 | |
5200 int v24; // edx@48 | |
5201 int v26; // eax@55 | |
5202 signed int v27; // edi@55 | |
5203 int v29; // edx@57 | |
5204 int v31; // eax@64 | |
5205 signed int v32; // edi@64 | |
5206 int v34; // eax@66 | |
5207 int v35; // dx@66 | |
5208 __int16 v36; // dx@67 | |
1379 | 5209 //__int16 v37; // di@67 |
1297 | 5210 __int16 v38; // dx@67 |
5211 int v46; // edx@87 | |
5212 int v49; // esi@93 | |
5213 int v53; // [sp+Ch] [bp-34h]@44 | |
5214 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 5215 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 5216 int v59; // [sp+14h] [bp-2Ch]@87 |
5217 int v61; // [sp+1Ch] [bp-24h]@29 | |
5218 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 5219 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
5220 signed int direction2; // [sp+28h] [bp-18h]@3 | |
5221 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 5222 int v69; // [sp+34h] [bp-Ch]@29 |
5223 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 5224 |
1297 | 5225 if ( pNumVertices <= 1 ) |
5226 return false; | |
1344 | 5227 min_y = PortalFace._screen_space_y[0]; |
1372 | 5228 min_y_ID = 0; |
1344 | 5229 max_y = PortalFace._screen_space_y[0]; |
1372 | 5230 //face direction(направление фейса) |
1344 | 5231 if ( !PortalFace.direction ) |
1297 | 5232 { |
1372 | 5233 direction1 = 1; |
5234 direction2 = -1; | |
1297 | 5235 } |
5236 else | |
5237 { | |
1372 | 5238 direction1 = -1; |
5239 direction2 = 1; | |
5240 } | |
5241 | |
5242 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
5243 for ( uint i = 1; i < pNumVertices; ++i ) | |
5244 { | |
1378 | 5245 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 5246 { |
1372 | 5247 min_y_ID = i; |
5248 min_y = PortalFace._screen_space_y[i]; | |
1297 | 5249 } |
1378 | 5250 else if (PortalFace._screen_space_y[i] > max_y) |
5251 { | |
5252 max_y = PortalFace._screen_space_y[i]; | |
5253 } | |
1297 | 5254 } |
5255 if ( max_y == min_y ) | |
5256 return false; | |
5257 | |
1372 | 5258 //***************************************************************************************************************************** |
1376 | 5259 far_portal->_viewport_space_y = min_y; |
5260 far_portal->_viewport_space_w = max_y; | |
1372 | 5261 current_ID = min_y_ID; |
5262 min_y_ID2 = min_y_ID; | |
5263 | |
5264 for ( uint i = 0; i < pNumVertices; ++i ) | |
5265 { | |
5266 current_ID += direction2; | |
5267 if ( current_ID < pNumVertices ) | |
1297 | 5268 { |
1372 | 5269 if ( current_ID < 0 ) |
5270 current_ID += pNumVertices; | |
1297 | 5271 } |
5272 else | |
1372 | 5273 current_ID -= pNumVertices; |
5274 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 5275 { |
1372 | 5276 min_y_ID2 = current_ID; |
5277 min_y_ID = current_ID; | |
1297 | 5278 } |
1372 | 5279 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 5280 break; |
5281 } | |
1372 | 5282 |
5283 v13 = min_y_ID2 + direction2; | |
1297 | 5284 if ( v13 < pNumVertices ) |
5285 { | |
5286 if ( v13 < 0 ) | |
5287 v13 += pNumVertices; | |
5288 } | |
5289 else | |
5290 v13 -= pNumVertices; | |
1372 | 5291 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
5292 { | |
5293 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 5294 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
5295 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
5296 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 5297 } |
5298 //**************************************************************************************************************************************** | |
5299 // | |
5300 v15 = min_y_ID; | |
5301 v61 = min_y_ID; | |
1297 | 5302 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
5303 { | |
1372 | 5304 v15 += direction1; |
1297 | 5305 if ( v15 < pNumVertices ) |
5306 { | |
5307 if ( v15 < 0 ) | |
5308 v15 += pNumVertices; | |
5309 } | |
5310 else | |
5311 v15 -= pNumVertices; | |
1372 | 5312 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 5313 { |
5314 v61 = v15; | |
1372 | 5315 min_y_ID = v15; |
1297 | 5316 } |
1344 | 5317 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 5318 break; |
5319 } | |
1372 | 5320 v18 = direction1 + v61; |
1297 | 5321 if ( v18 < pNumVertices ) |
5322 { | |
5323 if ( v18 < 0 ) | |
5324 v18 += pNumVertices; | |
5325 } | |
5326 else | |
5327 v18 -= pNumVertices; | |
5328 v19 = v18; | |
5329 v20 = v61; | |
1344 | 5330 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
5331 { | |
5332 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 5333 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
5334 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
5335 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 5336 } |
5337 //**************************************************************************************************************************************** | |
1297 | 5338 v22 = min_y; |
5339 if ( min_y <= max_y ) | |
5340 { | |
5341 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
5342 { | |
5343 v24 = v13; | |
1344 | 5344 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 5345 { |
1372 | 5346 v13 = direction2 + v13; |
1297 | 5347 if ( v13 < pNumVertices ) |
5348 { | |
5349 if ( v13 < 0 ) | |
5350 v13 += pNumVertices; | |
5351 } | |
5352 else | |
5353 v13 -= pNumVertices; | |
5354 v26 = v13; | |
1344 | 5355 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 5356 { |
1378 | 5357 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 5358 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 5359 } |
5360 } | |
5361 v29 = v18; | |
1344 | 5362 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 5363 { |
1372 | 5364 v18 += direction1; |
1297 | 5365 if ( v18 < pNumVertices ) |
5366 { | |
5367 if ( v18 < 0 ) | |
5368 v18 += pNumVertices; | |
5369 } | |
5370 else | |
5371 v18 -= pNumVertices; | |
5372 v31 = v18; | |
1344 | 5373 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 5374 { |
1378 | 5375 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 5376 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 5377 } |
5378 } | |
1376 | 5379 far_portal->viewport_left_side[v70] = HIWORD(v62); |
5380 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
5381 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 5382 { |
1376 | 5383 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 5384 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 5385 far_portal->viewport_left_side[v70] = v36; |
1379 | 5386 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 5387 far_portal->viewport_left_side[v70] ^= v38; |
5388 far_portal->viewport_right_side[v70] = v38; | |
1297 | 5389 } |
5390 v62 += v54; | |
5391 v22 = v70 + 1; | |
5392 v61 += v53; | |
5393 } | |
5394 } | |
1376 | 5395 //***************************************************************************************************************************** |
5396 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
5397 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 5398 return false; |
1376 | 5399 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 5400 return false; |
1376 | 5401 if ( min_y < near_portal->_viewport_space_y ) |
5402 min_y = near_portal->_viewport_space_y; | |
5403 if ( max_y > near_portal->_viewport_space_w ) | |
5404 max_y = near_portal->_viewport_space_w; | |
1297 | 5405 if ( min_y <= max_y ) |
5406 { | |
1376 | 5407 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 5408 { |
1376 | 5409 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
5410 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 5411 break; |
5412 } | |
5413 } | |
5414 if ( max_y < min_y ) | |
5415 return false; | |
1376 | 5416 for ( max_y; max_y >= min_y; --max_y ) |
5417 { | |
5418 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
5419 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 5420 break; |
5421 } | |
5422 if ( min_y >= max_y ) | |
1390 | 5423 return false; |
1376 | 5424 //************************************************************************************************************************************* |
1297 | 5425 v59 = min_y; |
5426 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
5427 { | |
1376 | 5428 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
5429 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
5430 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
5431 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 5432 ++v59; |
1376 | 5433 } |
5434 far_portal->_viewport_space_y = min_y; | |
5435 far_portal->_viewport_space_w = max_y; | |
5436 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 5437 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 5438 far_portal->_viewport_x_minID = min_y; |
5439 far_portal->_viewport_z_maxID = min_y; | |
1297 | 5440 v49 = min_y + 1; |
5441 if ( v49 <= max_y ) | |
5442 { | |
5443 for ( v49; v49 <= max_y; ++v49 ) | |
5444 { | |
1376 | 5445 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 5446 { |
1376 | 5447 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
5448 far_portal->_viewport_x_minID = v49; | |
1297 | 5449 } |
1376 | 5450 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 5451 { |
1376 | 5452 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
5453 far_portal->_viewport_z_maxID = v49; | |
1297 | 5454 } |
5455 } | |
5456 } | |
5457 return true; | |
5458 } | |
5459 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 5460 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 5461 { |
5462 BLVFace *pFace; // ebx@1 | |
1344 | 5463 int pNextVertices; // edx@11 |
5464 int t; // ST28_4@12 | |
5465 int pScreenX; // eax@22 | |
5466 int pScreenY; // eax@27 | |
5467 signed int left_num_vertices; // edi@31 | |
5468 signed int right_num_vertices; // ebx@41 | |
5469 signed int top_num_vertices; // edi@51 | |
5470 int bottom_num_vertices; // ebx@61 | |
1297 | 5471 signed int v62; // edx@75 |
5472 int v63; // ecx@76 | |
5473 int v64; // esi@76 | |
5474 int v65; // ecx@83 | |
5475 signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 5476 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
1297 | 5477 int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 5478 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
1297 | 5479 int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 5480 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 5481 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 |
1297 | 5482 |
5483 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 5484 memset(&PortalFace, 0, sizeof(stru367)); |
5485 | |
5486 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5487 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5488 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5489 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 5490 { |
1344 | 5491 PortalFace.direction = true; |
1297 | 5492 } |
5493 else | |
5494 { | |
1344 | 5495 PortalFace.direction = false; |
1301 | 5496 if ( !(pFace->Portal()) ) |
1297 | 5497 return 0; |
5498 } | |
1344 | 5499 //***************************************************************************************************************************************** |
5500 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
5501 | |
5502 //for new coordinates: | |
5503 //int x = 0x AAAA BBBB; | |
5504 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
5505 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
5506 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
5507 //if in HIWORD: FFFF = -1 | |
5508 //FFFE = -2 | |
5509 //FFFD = -3 | |
5510 //.... | |
5511 //8000 = -32767 | |
5512 //7FFF = 32767 | |
5513 //7FFE = 32766 | |
5514 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
5515 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
5516 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
5517 | |
1297 | 5518 if ( (signed int)pFace->uNumVertices > 0 ) |
5519 { | |
1301 | 5520 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 5521 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5522 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 5523 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
5524 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
5525 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 5526 } |
1301 | 5527 } |
1344 | 5528 //***************************************************************************************************************************************** |
5529 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 5530 if ( pFace->uNumVertices <= 0 ) |
1297 | 5531 return 0; |
1301 | 5532 bool bFound = false; |
5533 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
5534 { | |
1344 | 5535 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 5536 { |
5537 bFound = true; | |
1297 | 5538 break; |
1301 | 5539 } |
5540 } | |
5541 if ( !bFound ) | |
1297 | 5542 return 0; |
1344 | 5543 //***************************************************************************************************************************************** |
5544 //check for near clip plane(проверка по ближней границе) | |
5545 // | |
5546 // v0 v1 | |
5547 // ._________________. | |
5548 // / \ | |
5549 // / \ | |
5550 // v5. . v2 | |
5551 // | | | |
5552 // | | | |
5553 // | | | |
5554 // ---------------------------- 8.0(near_clip) | |
5555 // | | | |
5556 // ._______________________. | |
5557 // v4 v3 | |
1301 | 5558 depth_num_vertices = 0; |
1344 | 5559 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
5560 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
5561 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
2166 | 5562 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 |
1301 | 5563 if ( pFace->uNumVertices >= 1 ) |
5564 { | |
5565 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 5566 { |
2166 | 5567 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 |
1344 | 5568 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей |
1297 | 5569 { |
1344 | 5570 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 5571 { |
1344 | 5572 //t = near_clip - v0.z / v1.z - v0.z |
2251 | 5573 t = fixpoint_div(0x80000 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
1344 | 5574 //New_x = (v1.x - v0.x)*t + v0.x |
2166 | 5575 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) |
5576 + PortalFace._view_transformed_x[i + 2]; | |
1344 | 5577 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5578 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) |
5579 + PortalFace._view_transformed_y[i + 2]; | |
1344 | 5580 //New_z = 8.0(0x80000) |
2166 | 5581 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5582 } |
1344 | 5583 else// текущая вершина за ближней границей |
1297 | 5584 { |
1344 | 5585 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 5586 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 5587 //New_x = (v0.x - v1.x)*t + v1.x |
2166 | 5588 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) |
5589 + PortalFace._view_transformed_x[i + 3]; | |
1344 | 5590 //New_y = (v0.x - v1.y)*t + v1.y |
2166 | 5591 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) |
5592 + PortalFace._view_transformed_y[i + 3]; | |
1344 | 5593 //New_z = 8.0(0x80000) |
2166 | 5594 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5595 } |
1344 | 5596 depth_num_vertices++; |
1297 | 5597 } |
1344 | 5598 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 5599 { |
1344 | 5600 pNextVertices = depth_num_vertices++; |
5601 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
5602 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
5603 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 5604 } |
1301 | 5605 current_vertices_flag = next_vertices_flag; |
1297 | 5606 } |
1301 | 5607 } |
1344 | 5608 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
5609 //************************************************************************************************************************************ | |
5610 //convertion in screen coordinates(конвертирование в координаты экрана) | |
5611 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
5612 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
5613 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
5614 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
5615 { | |
5616 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
5617 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 5618 else |
5619 { | |
1344 | 5620 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 5621 { |
1344 | 5622 if (PortalFace._view_transformed_z[i] >= 0) |
5623 pScreenX = 0x400000; // 64.0 | |
1301 | 5624 else |
1344 | 5625 pScreenX = 0xFFC00000; // -63.0 |
1297 | 5626 } |
5627 else | |
5628 { | |
1344 | 5629 if (PortalFace._view_transformed_z[i] >= 0) |
5630 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 5631 else |
1344 | 5632 pScreenX = 0x400000; // 64.0 |
1297 | 5633 } |
5634 } | |
1301 | 5635 |
1344 | 5636 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
5637 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 5638 else |
5639 { | |
1344 | 5640 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 5641 { |
1344 | 5642 if (PortalFace._view_transformed_z[i] >= 0) |
5643 pScreenY = 0x400000; // 64.0 | |
1301 | 5644 else |
1344 | 5645 pScreenY = 0xFFC00000; // -63.0 |
1297 | 5646 } |
5647 else | |
5648 { | |
1344 | 5649 if (PortalFace._view_transformed_z[i] >= 0) |
5650 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 5651 else |
1344 | 5652 pScreenY = 0x400000; // 64.0 |
1297 | 5653 } |
5654 } | |
2166 | 5655 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); |
5656 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
1344 | 5657 } |
5658 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
5659 //****************************************************************************************************************************************** | |
1381 | 5660 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
5661 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
5662 // | |
1344 | 5663 //check for left_clip plane(порверка по левой границе) |
5664 left_num_vertices = 0; | |
5665 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
5666 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 5667 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 5668 if ( depth_num_vertices < 1 ) |
1297 | 5669 return 0; |
1344 | 5670 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
5671 { | |
5672 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
5673 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5674 { |
1344 | 5675 if ( next_vertices_flag ) |
1297 | 5676 { |
1344 | 5677 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 5678 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 5679 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5680 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) |
5681 + PortalFace._screen_space_y[i + 11]; | |
1344 | 5682 //New_x = left_clip |
5683 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5684 } |
5685 else | |
5686 { | |
1344 | 5687 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 5688 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 5689 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5690 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) |
5691 + PortalFace._screen_space_y[i + 12]; | |
1344 | 5692 //New_x = left_clip |
5693 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5694 } |
1344 | 5695 left_num_vertices++; |
1297 | 5696 } |
1344 | 5697 if ( next_vertices_flag ) |
1297 | 5698 { |
1344 | 5699 pNextVertices = left_num_vertices++; |
5700 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
5701 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 5702 } |
1344 | 5703 current_vertices_flag = next_vertices_flag; |
5704 } | |
5705 //********************************************************************************************************************************* | |
5706 //for right_clip plane(проверка по правой плоскости) | |
5707 right_num_vertices = 0; | |
5708 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
5709 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 5710 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 5711 if (left_num_vertices < 1) |
1297 | 5712 return 0; |
1344 | 5713 for ( uint i = 1; i <= left_num_vertices; ++i ) |
5714 { | |
5715 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
5716 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5717 { |
1344 | 5718 if ( next_vertices_flag ) |
1297 | 5719 { |
1344 | 5720 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 5721 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 5722 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5723 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) |
5724 + PortalFace._screen_space_y[i + 8]; | |
1344 | 5725 //New_x = right_clip |
5726 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5727 } |
5728 else | |
5729 { | |
1344 | 5730 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 5731 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 5732 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5733 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) |
5734 + PortalFace._screen_space_y[i + 9]; | |
1344 | 5735 //New_x = right_clip |
5736 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5737 } |
1344 | 5738 right_num_vertices++; |
1297 | 5739 } |
1344 | 5740 if ( next_vertices_flag ) |
1297 | 5741 { |
1344 | 5742 pNextVertices = right_num_vertices++; |
5743 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
5744 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 5745 } |
1344 | 5746 current_vertices_flag = next_vertices_flag; |
5747 } | |
5748 //************************************************************************************************************************************ | |
5749 // for top clip plane | |
5750 top_num_vertices = 0; | |
5751 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
5752 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
5753 | |
1370 | 5754 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 5755 if ( right_num_vertices < 1 ) |
1297 | 5756 return 0; |
1344 | 5757 for ( uint i = 1; i <= right_num_vertices; ++i ) |
5758 { | |
5759 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
5760 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5761 { |
1344 | 5762 if ( next_vertices_flag ) |
1297 | 5763 { |
1370 | 5764 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
5765 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
5766 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 5767 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5768 } |
5769 else | |
5770 { | |
1370 | 5771 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
2166 | 5772 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) |
5773 + PortalFace._screen_space_x[i + 6]; | |
1344 | 5774 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5775 } |
1344 | 5776 top_num_vertices++; |
1297 | 5777 } |
1344 | 5778 current_vertices_flag = next_vertices_flag; |
5779 if ( next_vertices_flag ) | |
1297 | 5780 { |
1344 | 5781 pNextVertices = top_num_vertices++; |
5782 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
5783 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 5784 } |
1344 | 5785 } |
5786 //********************************************************************************************************************************** | |
5787 //for bottom_clip plane(проверка по нижней плоскости) | |
5788 bottom_num_vertices = 0; | |
5789 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
5790 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 5791 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 5792 if ( top_num_vertices < 1 ) |
1297 | 5793 return 0; |
1344 | 5794 for ( uint i =1; i <= top_num_vertices; ++i ) |
5795 { | |
5796 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
5797 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5798 { |
1344 | 5799 if ( next_vertices_flag ) |
1297 | 5800 { |
1370 | 5801 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
2166 | 5802 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) |
5803 + PortalFace._screen_space_x[i + 2]; | |
1344 | 5804 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5805 } |
5806 else | |
5807 { | |
1370 | 5808 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
2166 | 5809 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) |
5810 + PortalFace._screen_space_x[i + 3]; | |
1344 | 5811 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5812 } |
1344 | 5813 bottom_num_vertices++; |
1297 | 5814 } |
1344 | 5815 if ( next_vertices_flag ) |
1297 | 5816 { |
1344 | 5817 pNextVertices = bottom_num_vertices++; |
5818 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
5819 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 5820 } |
1344 | 5821 current_vertices_flag = next_vertices_flag; |
5822 } | |
5823 //*************************************************************************************************************************************** | |
5824 | |
5825 if ( !bottom_num_vertices ) | |
1297 | 5826 return 0; |
1344 | 5827 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5828 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5829 //check for software(проверка для софтвар) | |
2154 | 5830 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) |
1344 | 5831 { |
5832 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
5833 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
5834 thisf = PortalFace.direction == true ? 1 : - 1; | |
5835 if ( bottom_num_vertices > 0 ) | |
1297 | 5836 { |
5837 v62 = 1; | |
5838 v71 = 1; | |
5839 do | |
5840 { | |
5841 v63 = v62 - 1; | |
5842 v64 = v62 + 1; | |
5843 v80 = v62 + 1; | |
1344 | 5844 if ( v62 - 1 >= bottom_num_vertices ) |
5845 v63 -= bottom_num_vertices; | |
5846 if ( v62 >= bottom_num_vertices ) | |
5847 v62 -= bottom_num_vertices; | |
5848 if ( v64 >= bottom_num_vertices ) | |
5849 v64 -= bottom_num_vertices; | |
5850 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
5851 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
5852 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
5853 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 5854 { |
5855 v62 = v80; | |
5856 v71 = v80; | |
5857 } | |
5858 else | |
5859 { | |
5860 v62 = v71; | |
5861 v65 = v71; | |
1344 | 5862 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 5863 { |
1344 | 5864 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
5865 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5866 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
5867 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 5868 } |
1344 | 5869 --bottom_num_vertices; |
1297 | 5870 } |
5871 } | |
1344 | 5872 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 5873 } |
1344 | 5874 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5875 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
2154 | 5876 }*/ |
1344 | 5877 return bottom_num_vertices; |
1408 | 5878 } |
5879 | |
5880 //----- (004AAEA6) -------------------------------------------------------- | |
5881 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
5882 { | |
5883 double v4; // st5@2 | |
5884 double v5; // st4@3 | |
5885 float v11; // [sp+8h] [bp-8h]@2 | |
5886 float v12; // [sp+8h] [bp-8h]@6 | |
5887 float v13; // [sp+Ch] [bp-4h]@2 | |
5888 float v14; // [sp+Ch] [bp-4h]@6 | |
5889 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5890 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 5891 { |
5892 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5893 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5894 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5895 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5896 //{ |
1642 | 5897 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5898 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5899 /*} |
1408 | 5900 else |
5901 { | |
5902 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
5903 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5904 }*/ |
1642 | 5905 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
5906 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 5907 } |
5908 else | |
5909 { | |
5910 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5911 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5912 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5913 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5914 //{ |
1642 | 5915 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5916 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5917 /*} |
1408 | 5918 else |
5919 { | |
5920 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
5921 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5922 }*/ |
1408 | 5923 } |
5924 return 0; | |
2084 | 5925 } |
5926 //----- (00472866) -------------------------------------------------------- | |
5927 void BLV_ProcessPartyActions() | |
5928 { | |
5929 int v1; // ebx@1 | |
5930 int v2; // edi@1 | |
5931 double v10; // st7@27 | |
5932 unsigned int v12; // eax@49 | |
5933 double v13; // st7@50 | |
5934 int v17; // eax@62 | |
5935 double v18; // st7@62 | |
5936 int v19; // ST40_4@62 | |
5937 int v20; // eax@65 | |
5938 double v21; // st7@65 | |
5939 int v22; // ST40_4@65 | |
5940 int v23; // eax@66 | |
5941 double v24; // st7@66 | |
5942 int v25; // ST40_4@66 | |
5943 int v26; // eax@67 | |
5944 double v27; // st7@67 | |
5945 int v28; // ST40_4@67 | |
5946 int new_party_z; // esi@96 | |
5947 int v38; // eax@96 | |
5948 int v39; // ecx@106 | |
5949 int v40; // eax@106 | |
5950 int v42; // eax@120 | |
2085 | 5951 BLVFace *pFace; // esi@126 |
2084 | 5952 int v46; // ecx@133 |
5953 int v52; // eax@140 | |
5954 int v54; // ebx@146 | |
5955 int v63; // [sp-8h] [bp-68h]@75 | |
5956 int v65; // [sp-4h] [bp-64h]@75 | |
5957 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 | |
5958 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
5959 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
5960 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
5961 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
5962 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
5963 int v80; // [sp+34h] [bp-2Ch]@1 | |
5964 int v82; // [sp+3Ch] [bp-24h]@47 | |
5965 int _view_angle; // [sp+40h] [bp-20h]@47 | |
2208 | 5966 bool hovering; // [sp+44h] [bp-1Ch]@1 |
2084 | 5967 int new_party_y; // [sp+48h] [bp-18h]@1 |
5968 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
5969 int party_z; // [sp+50h] [bp-10h]@1 | |
5970 int angle; // [sp+5Ch] [bp-4h]@47 | |
5971 | |
5972 uFaceEvent = 0; | |
5973 //v89 = pParty->uFallSpeed; | |
5974 v1 = 0; | |
5975 v2 = 0; | |
5976 new_party_x = pParty->vPosition.x; | |
5977 new_party_y = pParty->vPosition.y; | |
5978 party_z = pParty->vPosition.z; | |
5979 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5980 party_running_flag = false; | |
5981 party_walking_flag = false; | |
2208 | 5982 hovering = false; |
2084 | 5983 |
5984 uFaceID = -1; | |
2208 | 5985 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);//получить высоту пола |
5986 | |
5987 if ( pParty->bFlying )//отключить полёт | |
2084 | 5988 { |
5989 pParty->bFlying = false; | |
5990 if (pParty->FlyActive()) | |
5991 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
5992 } | |
5993 | |
5994 if ( floor_level == -30000 || uFaceID == -1) | |
5995 { | |
5996 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
5997 if ( floor_level == -30000 || uFaceID == -1) | |
5998 { | |
5999 __debugbreak(); // level built with errors | |
6000 pParty->vPosition.x = blv_prev_party_x; | |
6001 pParty->vPosition.y = blv_prev_party_z; | |
6002 pParty->vPosition.z = blv_prev_party_y; | |
6003 pParty->uFallStartY = blv_prev_party_y; | |
6004 return; | |
6005 } | |
6006 } | |
6007 | |
6008 blv_prev_party_x = pParty->vPosition.x; | |
6009 blv_prev_party_z = pParty->vPosition.y; | |
6010 blv_prev_party_y = pParty->vPosition.z; | |
6011 if (!pParty->bTurnBasedModeOn) | |
6012 { | |
2151 | 6013 static int dword_720CDC = 0; |
6014 | |
2084 | 6015 int v67 = GetTickCount() / 500; |
6016 if (dword_720CDC != v67 ) | |
6017 { | |
6018 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
6019 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
6020 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
6021 if ( dword_4F8580[0] > 60 ) | |
6022 dword_4F8580[0] = 1; | |
2151 | 6023 |
6024 dword_720CDC = v67; | |
2084 | 6025 } |
6026 } | |
6027 | |
2208 | 6028 int fall_start; |
6029 if (!pParty->FeatherFallActive())// не активно падение пера | |
2084 | 6030 { |
6031 bFeatherFall = false; | |
6032 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
6033 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6034 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6035 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
6036 { | |
6037 fall_start = pParty->uFallStartY; | |
6038 } | |
6039 } | |
2208 | 6040 else// активно падение пера |
2084 | 6041 { |
6042 fall_start = floor_level; | |
6043 bFeatherFall = true; | |
6044 pParty->uFallStartY = floor_level; | |
6045 } | |
6046 | |
6047 | |
2208 | 6048 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1)//повреждение от падения с высоты |
2084 | 6049 { |
6050 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
6051 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
6052 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
6053 else for (uint i = 0; i < 4; ++i) | |
6054 { // receive falling damage | |
2085 | 6055 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 6056 { |
2085 | 6057 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
6058 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
6059 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 6060 } |
6061 } | |
6062 } | |
6063 | |
6064 if ( party_z > floor_level + 1 ) | |
2208 | 6065 hovering = true; |
6066 | |
6067 bool not_high_fall = false; | |
2084 | 6068 |
6069 if ( party_z - floor_level <= 32 ) | |
6070 { | |
6071 pParty->uFallStartY = party_z; | |
2208 | 6072 not_high_fall = true; |
2084 | 6073 } |
6074 | |
2208 | 6075 if (bWalkSound && pParty->walk_sound_timer)//таймеры для звуков передвижения |
2084 | 6076 { |
6077 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
6078 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
6079 else pParty->walk_sound_timer = 0; | |
6080 } | |
6081 | |
2208 | 6082 if (party_z <= floor_level + 1)// группа ниже уровня пола |
2084 | 6083 { |
6084 party_z = floor_level + 1; | |
6085 pParty->uFallStartY = floor_level + 1; | |
6086 | |
2208 | 6087 if (!hovering && pParty->floor_face_pid != uFaceID)// не парящие и |
2084 | 6088 { |
2085 | 6089 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
6090 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 6091 } |
6092 } | |
2208 | 6093 if (!hovering) |
2084 | 6094 pParty->floor_face_pid = uFaceID; |
6095 | |
6096 bool on_water = false; | |
2208 | 6097 if ( pIndoor->pFaces[uFaceID].Fluid())// на воде |
2084 | 6098 on_water = true; |
6099 | |
2085 | 6100 //v81 = pParty->uWalkSpeed; |
2084 | 6101 angle = pParty->sRotationY; |
6102 _view_angle = pParty->sRotationX; | |
6103 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
6104 / 180)) >> 16; | |
6105 while ( pPartyActionQueue->uNumActions ) | |
6106 { | |
6107 switch ( pPartyActionQueue->Next() ) | |
6108 { | |
6109 case PARTY_TurnLeft: | |
6110 if (uTurnSpeed) | |
6111 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6112 else | |
6113 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
6114 break; | |
6115 case PARTY_TurnRight: | |
6116 if (uTurnSpeed) | |
6117 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6118 else | |
6119 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
6120 break; | |
6121 | |
6122 case PARTY_FastTurnLeft: | |
6123 if (uTurnSpeed) | |
6124 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6125 else | |
6126 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6127 break; | |
6128 | |
6129 case PARTY_FastTurnRight: | |
6130 if (uTurnSpeed) | |
6131 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6132 else | |
6133 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6134 break; | |
6135 | |
6136 case PARTY_StrafeLeft: | |
2085 | 6137 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6138 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6139 party_walking_flag = true; |
6140 break; | |
6141 case PARTY_StrafeRight: | |
2085 | 6142 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6143 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6144 party_walking_flag = true; |
6145 break; | |
6146 case PARTY_WalkForward: | |
2085 | 6147 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6148 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6149 party_walking_flag = true; |
6150 break; | |
6151 case PARTY_WalkBackward: | |
2085 | 6152 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
6153 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 6154 party_walking_flag = true; |
6155 break; | |
2208 | 6156 case PARTY_RunForward://Бег вперёд |
2085 | 6157 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6158 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6159 party_running_flag = true; |
6160 break; | |
6161 case PARTY_RunBackward: | |
6162 //v32 = stru_5C6E00->SinCos(angle); | |
6163 //v33 = (double)v81; | |
6164 //v88 = (double)v81; | |
2085 | 6165 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6166 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 6167 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6168 party_running_flag = true; |
6169 break; | |
6170 case PARTY_LookUp: | |
6171 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
6172 if ( _view_angle > 128 ) | |
6173 _view_angle = 128; | |
6174 if ( uActiveCharacter ) | |
2085 | 6175 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 6176 break; |
6177 case PARTY_LookDown: | |
6178 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
6179 if ( _view_angle < -128 ) | |
6180 _view_angle = -128; | |
6181 if ( uActiveCharacter ) | |
2085 | 6182 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 6183 break; |
6184 case PARTY_CenterView: | |
6185 _view_angle = 0; | |
6186 break; | |
6187 case PARTY_Jump: | |
2208 | 6188 if ( (!hovering || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) |
2084 | 6189 { |
2208 | 6190 hovering = true; |
2084 | 6191 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); |
6192 } | |
6193 break; | |
6194 default: | |
6195 break; | |
6196 } | |
6197 } | |
6198 pParty->sRotationY = angle; | |
6199 pParty->sRotationX = _view_angle; | |
2208 | 6200 if ( hovering )//парящие |
2084 | 6201 { |
2208 | 6202 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();// расчёт скорости падения |
6203 if ( hovering && pParty->uFallSpeed <= 0 ) | |
2085 | 6204 { |
6205 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
6206 { | |
6207 for ( uint pl = 1; pl <= 4; pl++ ) | |
6208 { | |
2208 | 6209 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 |
2085 | 6210 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); |
6211 } | |
6212 } | |
6213 } | |
6214 else | |
6215 pParty->uFallStartY = party_z; | |
2084 | 6216 } |
2208 | 6217 else// не парящие |
2084 | 6218 { |
2208 | 6219 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 0x8000 ) |
2084 | 6220 { |
6221 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
6222 pParty->uFallStartY = party_z; | |
6223 } | |
2085 | 6224 else |
6225 { | |
6226 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
6227 pParty->uFallSpeed = 0; | |
6228 pParty->uFallStartY = party_z; | |
6229 } | |
2084 | 6230 } |
6231 if ( v2 * v2 + v1 * v1 < 400 ) | |
6232 { | |
6233 v1 = 0; | |
6234 v2 = 0; | |
6235 } | |
2085 | 6236 |
2084 | 6237 stru_721530.field_84 = -1; |
6238 stru_721530.field_70 = 0; | |
6239 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
6240 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
6241 stru_721530.field_0 = 1; | |
6242 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 6243 for ( uint i = 0; i < 100; i++ ) |
2084 | 6244 { |
6245 new_party_z = party_z; | |
6246 stru_721530.position.x = new_party_x; | |
2085 | 6247 stru_721530.position.y = new_party_y; |
6248 stru_721530.position.z = stru_721530.height + party_z + 1; | |
6249 | |
2084 | 6250 stru_721530.normal.x = new_party_x; |
6251 stru_721530.normal.y = new_party_y; | |
2085 | 6252 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
6253 | |
6254 stru_721530.velocity.x = v2; | |
2084 | 6255 stru_721530.velocity.y = v1; |
6256 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 6257 |
2084 | 6258 stru_721530.uSectorID = uSectorID; |
6259 v38 = 0; | |
2242 | 6260 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) |
2084 | 6261 v38 = 13312; |
6262 if ( stru_721530._47050A(v38) ) | |
6263 break; | |
2085 | 6264 for ( uint j = 0; j < 100; ++j ) |
2084 | 6265 { |
2085 | 6266 _46E44E_collide_against_faces_and_portals(1); |
2208 | 6267 _46E0B2_collide_against_decorations();//столкновения с декором |
2084 | 6268 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) |
2208 | 6269 Actor::_46DF1A_collide_against_actor(v80, 0);//столкновения с монстрами |
6270 if ( _46F04E_collide_against_portals() )//столкновения с порталами | |
2084 | 6271 break; |
6272 } | |
6273 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6274 { | |
6275 v39 = stru_721530.normal2.x; | |
6276 uSectorID = stru_721530.normal2.y; | |
6277 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6278 } | |
6279 else | |
6280 { | |
2164 | 6281 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6282 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
6283 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2084 | 6284 } |
6285 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
6286 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
6287 return; | |
2208 | 6288 if ( stru_721530.field_7C >= stru_721530.field_6C )//??? |
2084 | 6289 { |
6290 new_party_x = stru_721530.normal2.x; | |
6291 new_party_y = stru_721530.normal2.y; | |
6292 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6293 break; | |
6294 } | |
2164 | 6295 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6296 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2084 | 6297 uSectorID = stru_721530.uSectorID; |
6298 stru_721530.field_70 += stru_721530.field_7C; | |
2164 | 6299 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
2208 | 6300 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)//при столкновении с монстром |
2084 | 6301 { |
2208 | 6302 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
2084 | 6303 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); |
2085 | 6304 viewparams->bRedrawGameUI = true; |
2084 | 6305 } |
2208 | 6306 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)//при столкновении с декорацией |
2084 | 6307 { |
6308 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
6309 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2164 | 6310 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); |
6311 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
2084 | 6312 } |
2208 | 6313 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)//при столкновении с bmodel |
2166 | 6314 { |
6315 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
2208 | 6316 if ( pFace->uPolygonType == POLYGON_Floor )// если bmodel - пол |
2084 | 6317 { |
2166 | 6318 if ( pParty->uFallSpeed < 0 ) |
6319 pParty->uFallSpeed = 0; | |
6320 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
6321 if ( pParty->uFallStartY - v87 < 512 ) | |
6322 pParty->uFallStartY = v87; | |
6323 if ( v2 * v2 + v1 * v1 < 400 ) | |
2084 | 6324 { |
2166 | 6325 v1 = 0; |
6326 v2 = 0; | |
6327 } | |
6328 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
6329 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
6330 } | |
2208 | 6331 else// если не пол |
2166 | 6332 { |
6333 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
2208 | 6334 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall )//полез на холм |
2166 | 6335 { |
6336 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
6337 if ((stru_721530.speed >> 3) > v80 ) | |
6338 v80 = stru_721530.speed >> 3; | |
6339 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6340 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6341 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6342 //v80 = pFace->pFacePlane_old.vNormal.y; | |
6343 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
6344 + v87 * pFace->pFacePlane_old.vNormal.z | |
6345 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
6346 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
6347 if ( v52 > 0 ) | |
2084 | 6348 { |
2166 | 6349 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); |
6350 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
6351 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
2084 | 6352 } |
2092 | 6353 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6354 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 6355 } |
2166 | 6356 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) |
2085 | 6357 { |
2166 | 6358 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; |
6359 if ((stru_721530.speed >> 3) > v80 ) | |
6360 v80 = stru_721530.speed >> 3; | |
6361 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6362 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6363 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6364 if ( v2 * v2 + v1 * v1 >= 400 ) | |
2085 | 6365 { |
2092 | 6366 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6367 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
6368 } | |
2166 | 6369 else |
2085 | 6370 { |
2166 | 6371 v2 = 0; |
6372 v1 = 0; | |
6373 pParty->uFallSpeed = 0; | |
2085 | 6374 } |
6375 } | |
2084 | 6376 } |
2166 | 6377 } |
2164 | 6378 v2 = fixpoint_mul(58500, v2); |
6379 v1 = fixpoint_mul(58500, v1); | |
6380 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
2084 | 6381 } |
6382 | |
6383 // //Воспроизведение звуков ходьбы/бега------------------------- | |
2208 | 6384 uint pX_ = abs(pParty->vPosition.x - new_party_x); |
6385 uint pY_ = abs(pParty->vPosition.y - new_party_y); | |
6386 uint pZ_ = abs(pParty->vPosition.z - new_party_z); | |
2084 | 6387 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) |
6388 { | |
6389 pAudioPlayer->_4AA258(804);//stop sound | |
2208 | 6390 if ( party_running_flag && (!hovering || not_high_fall) ) //Бег и (не прыжок или не высокое падение ) |
2084 | 6391 { |
6392 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
6393 { | |
6394 if ( on_water ) | |
6395 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6396 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6397 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); |
6398 else | |
6399 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6400 pParty->walk_sound_timer = 96;//64 |
2084 | 6401 } |
6402 } | |
2208 | 6403 else if ( party_walking_flag && (!hovering || not_high_fall) )//Ходьба и (не прыжок или не высокое падение) |
2084 | 6404 { |
6405 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
6406 { | |
6407 if ( on_water ) | |
6408 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6409 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6410 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); |
6411 else | |
6412 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6413 pParty->walk_sound_timer = 144;//64 |
2084 | 6414 } |
6415 } | |
6416 } | |
6417 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
6418 pAudioPlayer->_4AA258(804); | |
6419 //------------------------------------------------------------- | |
2208 | 6420 if ( !hovering || !not_high_fall ) |
2084 | 6421 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; |
6422 else | |
6423 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
6424 pParty->uFlags &= ~0x200; | |
6425 pParty->vPosition.x = new_party_x; | |
6426 pParty->vPosition.z = new_party_z; | |
6427 pParty->vPosition.y = new_party_y; | |
6428 //pParty->uFallSpeed = v89; | |
2208 | 6429 if ( !hovering && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) |
2084 | 6430 pParty->uFlags |= 0x200; |
6431 if (uFaceEvent) | |
6432 EventProcessor(uFaceEvent, 0, 1); | |
2101 | 6433 } |
6434 | |
6435 //----- (00449A49) -------------------------------------------------------- | |
6436 void Door_switch_animation(unsigned int uDoorID, int a2) | |
6437 { | |
6438 int old_state; // eax@1 | |
6439 signed int door_id; // esi@2 | |
6440 | |
6441 if ( !pIndoor->pDoors ) | |
6442 return; | |
6443 for ( door_id = 0; door_id < 200; ++door_id ) | |
6444 { | |
6445 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
6446 break; | |
6447 } | |
6448 if ( door_id >= 200 ) | |
6449 { | |
6450 Error("Unable to find Door ID: %i!", uDoorID); | |
6451 } | |
6452 old_state = pIndoor->pDoors[door_id].uState; | |
6453 //old_state: 0 - в нижнем положении/закрыто | |
6454 // 2 - в верхнем положении/открыто, | |
6455 //a2: 1 - открыть | |
6456 // 2 - опустить/поднять | |
6457 if ( a2 == 2 ) | |
6458 { | |
6459 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
6460 return; | |
6461 if ( pIndoor->pDoors[door_id].uState ) | |
6462 { | |
6463 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6464 { | |
6465 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6466 if ( old_state == BLVDoor::Open ) | |
6467 { | |
6468 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6469 return; | |
6470 } | |
6471 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6472 { | |
6473 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6474 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6475 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6476 return; | |
6477 } | |
6478 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6479 } | |
6480 return; | |
6481 } | |
6482 } | |
6483 else | |
6484 { | |
6485 if ( a2 == 0 ) | |
6486 { | |
6487 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6488 { | |
6489 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6490 if ( old_state == BLVDoor::Open ) | |
6491 { | |
6492 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6493 return; | |
6494 } | |
6495 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6496 { | |
6497 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6498 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6499 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6500 return; | |
6501 } | |
6502 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6503 } | |
6504 return; | |
6505 } | |
6506 if ( a2 != 1 ) | |
6507 return; | |
6508 } | |
6509 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
6510 { | |
6511 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
6512 if ( old_state == BLVDoor::Closed ) | |
6513 { | |
6514 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6515 return; | |
6516 } | |
6517 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6518 { | |
6519 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
6520 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
6521 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
6522 return; | |
6523 } | |
6524 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6525 } | |
6526 return; | |
0 | 6527 } |