annotate IndoorCameraD3D.cpp @ 2043:2ccf638342d6

int max_flight_height and GetCeilingHeight function
author Ritor1
date Tue, 26 Nov 2013 17:49:42 +0600
parents 7a9477135943
children d44b7775fc06
rev   line source
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1 #include "IndoorCameraD3D.h"
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2 #include "VectorTypes.h"
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3 #include "Game.h"
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4 #include "Indoor.h"
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5 #include "Viewport.h"
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2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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6 #include "Outdoor_stuff.h"
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7 #include "Render.h"
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8 #include "LOD.h"
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9 #include "OurMath.h"
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10 #include "mm7_data.h"
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11
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12 #include "stru9.h"
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13
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14
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15 // calculates FOV (Field of View) angle in radians for IndoorCamera::Initialize and BLVRenderParams::Reset
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16 float _calc_fov(int viewport_width, int angle_degree)
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17 {
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18 return viewport_width * 0.5 / tan(angle_degree / 2 * 0.01745329) + 0.5;
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19 }
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20
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21
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22
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23 //----- (004361EF) --------------------------------------------------------
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24 IndoorCameraD3D::IndoorCameraD3D()
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25 {
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26 IndoorCameraD3D *v1; // esi@1
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27 //double v2; // st7@1
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28 //double v3; // st6@1
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29 //double v4; // st5@1
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30 //double v5; // st7@1
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31 //double v6; // st6@1
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32 //double v7; // st5@1
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33
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34 v1 = this;
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35 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&this->field_4);
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36 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_14);
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37 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_24);
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38 /*_eh_vector_constructor_iterator_(v1->std__vector_000034_prolly_frustrum,
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39 24,
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40 6,
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41 (void ( *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4,
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42 (void ( *)(void *))IndoorCameraD3D_Vec4::dtor);*/
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43 //v2 = 0;//(double)pBLVRenderParams->vPartyPos.z;
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44 //v3 = 0;//(double)pBLVRenderParams->vPartyPos.y;
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45 //v4 = 0;//(double)pBLVRenderParams->vPartyPos.x;
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46 v1->field_108 = 0.0;
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47 //v1->blv_party_x = 0;
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48 //v1->blv_party_y = 0;
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49 //v1->blv_party_z = 0;
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50 //v5 = 0;//(double)pBLVRenderParams->vPartyPos.z;
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51 //v6 = 0;//(double)pBLVRenderParams->vPartyPos.y;
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52 //v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300);
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53 v1->field_138 = 0.0;
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54 //v1->blv_party_x_2 = 300;
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55 //v1->blv_party_y_2 = 0;
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56 //v1->blv_party_z_2 = 0;
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57 v1->field_168 = 0.0;
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58 v1->field_198 = 0.0;
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59 v1->field_1C8 = 0.0;
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60 v1->field_1F8 = 0.0;
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61 v1->field_228 = 0.0;
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62 v1->field_258 = 0.0;
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63 v1->field_288 = 0.0;
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64 v1->field_2B8 = 0.0;
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65 v1->field_2E8 = 0.0;
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66 v1->field_2BC = 0.0;
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67 v1->field_2C0 = 0.0;
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68 v1->field_2C4 = 0.0;
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69 v1->field_318 = 0.0;
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70 v1->field_2EC = 0.0;
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71 v1->field_2F0 = 0.0;
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72 v1->field_2F4 = 0.0;
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73 v1->field_348 = 0.0;
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74 v1->field_31C = 0.0;
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75 v1->field_320 = 0.0;
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76 v1->field_324 = 0.0;
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77 v1->field_378 = 0.0;
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78 v1->field_34C = 0.0;
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79 v1->field_350 = 0.0;
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80 v1->field_354 = 0.0;
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81 for (uint i = 0; i < 16384; ++i)
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82 {
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83 list_0037C[i].field_0 = 0;
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84 list_0037C[i].flt_30 = 0.0f;
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85 }
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86
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87 list_0037C_size = 0;
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88 for (uint i = 0; i < 256; ++i)
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89 list_E0380[i].mm7__vector_000004_size = 0;
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90 /*v10 = v1->list_E0380;
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91 v12 = 256;
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92 do
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93 {
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94 v10->mm7__vector_000004_size = 0;
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95 //mm7__vector_constructor(
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96 // v10->mm7__vector_000004,
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97 // 48,
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98 // 64,
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99 // (int ( *)(int))IndoorCameraD3D_stru1::IndoorCameraD3D_stru1);
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100 //++v10;
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101 --v12;
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102 }
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103 while ( v12 );*/
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104 list_E0380_size = 0;
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105 //v1->vdestructor_ptr = &stru8_pvdtor;
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106 }
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107
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108
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109 //----- (0043643E) --------------------------------------------------------
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110 float IndoorCameraD3D::GetPickDepth()
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111 {
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112 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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113 return pODMRenderParams->uPickDepth;
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114 else
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115 return 16192.0;
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116 }
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117
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118 //----- (00436427) --------------------------------------------------------
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119 float IndoorCameraD3D::GetShadingDistMist()
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120 {
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121 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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122 return (double)pODMRenderParams->shading_dist_mist;
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123 else
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124 return 16192.0;
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125 }
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126
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127 //----- (004364C5) --------------------------------------------------------
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128 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5)
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129 {
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130 for (uint i = 0; i < uNumVertices; ++i)
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131 {
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132 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x;
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133 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y;
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134 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z;
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135
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136 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0];
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137 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1];
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138 }
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139 ViewTransform(pOutVertices, uNumVertices);
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140 }
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141
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142 //----- (0043669D) --------------------------------------------------------
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143 bool IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow)
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144 {
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145 int to_z; // esi@2
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146 int v9; // ecx@3
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147 //signed int *v10; // esi@5
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148 //int pOutY_; // ecx@5
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149 //signed int v12; // esi@7
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150 int v14; // [sp+8h] [bp-4h]@3
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151 int to_x; // [sp+14h] [bp+8h]@1
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152 int to_y; // [sp+18h] [bp+Ch]@1
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153 int a2b; // [sp+18h] [bp+Ch]@5
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154 int a3a; // [sp+1Ch] [bp+10h]@5
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155
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156 to_x = x - pGame->pIndoorCameraD3D->vPartyPos.x;
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157 to_y = y - pGame->pIndoorCameraD3D->vPartyPos.y;
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158 if (pGame->pIndoorCameraD3D->sRotationX)
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159 {
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160 to_z = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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161 //if ( pRenderer->pRenderD3D )
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162 //{
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163 v14 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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164 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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165 v9 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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166 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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167 //}
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168 a3a = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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169 a2b = (unsigned __int64)(to_z * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16;
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170 //v10 = pOutX;
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171 *pOutX = ((unsigned __int64)(v14 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a2b;
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172 *pOutZ = v9;
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173 *pOutY = ((unsigned __int64)(v14 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16)
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174 + ((unsigned __int64)(a3a * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16);
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175 }
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176 else
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177 {
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178 *pOutY = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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179 //if ( pRenderer->pRenderD3D )
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180 //{
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181 //v10 = pOutX;
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182 *pOutX = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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parents: 1641
diff changeset
183 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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184 *pOutZ = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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185 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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186 //}
0
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187 }
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afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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diff changeset
188 if (!bDoNotShow)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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189 return false;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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diff changeset
190
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents: 1638
diff changeset
191 return *pOutX >= fixpoint_from_int(4, 0) &&
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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192 *pOutX <= fixpoint_from_int(8000, 0);
0
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193 }
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194
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195 //----- (00436455) --------------------------------------------------------
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196 bool IndoorCameraD3D::IsCulled(BLVFace *pFace)
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197 {
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198 RenderVertexSoft v; // [sp+8h] [bp-30h]@1
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199
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200 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]);
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201 return is_face_faced_to_camera(pFace, &v);
Ritor1
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202 }
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203
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ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
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204
0
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205 //----- (00436523) --------------------------------------------------------
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206 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices)
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207 {
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208 if (byte_4D864C && pGame->uFlags & 0x80 ||
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209 uCurrentlyLoadedLevelType == LEVEL_Indoor)
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210 {
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afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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211 float sin_x = fRotationXSine,
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Nomad
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212 cos_x = fRotationXCosine;
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213 float sin_y = fRotationYSine,
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214 cos_y = fRotationYCosine;
0
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215
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216 //v4 = uNumVertices;
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217 //v7 = pIndoorCamera->fRotationXSine;
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afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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218 if (pGame->pIndoorCameraD3D->sRotationX)
0
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219 {
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220
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221 //_EAX = a1a;
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222 for (uint i = 0; i < uNumVertices; ++i)
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223 {
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224 float st0, st1, st2;
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225 if ( pRenderer->pRenderD3D )
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226 {
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227 /*__asm
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228 {
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229 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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parents:
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230 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
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231 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
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diff changeset
232 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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233 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
234 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
235 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
236 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
237 // 5[pIndoorCamera->fRotationYCosine]
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238 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
239 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
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240 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
241
Ritor1
parents:
diff changeset
242 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y]
Ritor1
parents:
diff changeset
243 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
244 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
245 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
246 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
247 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
248 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
249
Ritor1
parents:
diff changeset
250 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
251 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
252 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
253 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
254 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
255 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
256 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
257
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parents:
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258 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
259 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
260 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
261 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
262 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
263 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
264 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
265 st0 = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents: 1638
diff changeset
266 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents: 1638
diff changeset
267 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
268 }
Ritor1
parents:
diff changeset
269 else
Ritor1
parents:
diff changeset
270 {
Ritor1
parents:
diff changeset
271 /*__asm
Ritor1
parents:
diff changeset
272 {
Ritor1
parents:
diff changeset
273 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
274 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
275 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
276 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
277 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
278 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
279 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
280 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
281 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
282 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
283 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
284 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
285 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
286 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
287 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
288 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
289 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
290 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
291 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
292 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
293 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
294 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
295 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
296 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
297 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
298 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
299 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
300 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
301 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
302 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
303 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
304 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
305 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
306 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
307 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
308 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
309 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
310 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
311 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
312 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
313 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
314 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
315 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
316 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
317 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
318 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
319 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
320 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
321 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
322 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
323 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
324 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
325 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
326 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
327 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
328 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
329 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
330 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
331 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
332 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
333 st0 = cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) + sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
334 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
335 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
336 }
Ritor1
parents:
diff changeset
337
Ritor1
parents:
diff changeset
338 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x;
Ritor1
parents:
diff changeset
339 a1a[i].vWorldViewPosition.y = st0;
Ritor1
parents:
diff changeset
340 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x;
Ritor1
parents:
diff changeset
341 }
Ritor1
parents:
diff changeset
342 }
Ritor1
parents:
diff changeset
343 else
Ritor1
parents:
diff changeset
344 {
Ritor1
parents:
diff changeset
345 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
346 {
Ritor1
parents:
diff changeset
347 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
348 {
Ritor1
parents:
diff changeset
349 /*__asm
Ritor1
parents:
diff changeset
350 {
Ritor1
parents:
diff changeset
351 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
352 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
353 // 2[sin_y]
Ritor1
parents:
diff changeset
354 // 3[cos_y]
Ritor1
parents:
diff changeset
355 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
356 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
357 // 2[sin_y]
Ritor1
parents:
diff changeset
358 // 3[cos_y]
Ritor1
parents:
diff changeset
359 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
360 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
361 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
362 // 3[sin_y]
Ritor1
parents:
diff changeset
363 // 4[cos_y]
Ritor1
parents:
diff changeset
364 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
365 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
366 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
367 // 3[sin_y]
Ritor1
parents:
diff changeset
368 // 4[cos_y]
Ritor1
parents:
diff changeset
369 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
370 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
371 // 2[sin_y]
Ritor1
parents:
diff changeset
372 // 3[cos_y]
Ritor1
parents:
diff changeset
373 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
374 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
375 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
376 // 2[sin_y]
Ritor1
parents:
diff changeset
377 // 3[cos_y]
Ritor1
parents:
diff changeset
378 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
379 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
380 // 2[sin_y]
Ritor1
parents:
diff changeset
381 // 3[cos_y]
Ritor1
parents:
diff changeset
382 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
383 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
384 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
385 // 3[sin_y]
Ritor1
parents:
diff changeset
386 // 4[cos_y]
Ritor1
parents:
diff changeset
387 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
388 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
389 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
390 // 3[sin_y]
Ritor1
parents:
diff changeset
391 // 4[cos_y]
Ritor1
parents:
diff changeset
392 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
393 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
394 // 2[sin_y]
Ritor1
parents:
diff changeset
395 // 3[cos_y]
Ritor1
parents:
diff changeset
396 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
397 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
398 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
399 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
400 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
401 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
402 }
Ritor1
parents:
diff changeset
403 else
Ritor1
parents:
diff changeset
404 {
Ritor1
parents:
diff changeset
405 __debugbreak();
Ritor1
parents:
diff changeset
406 /*__asm
Ritor1
parents:
diff changeset
407 {
Ritor1
parents:
diff changeset
408 fld [ebp+a1]
Ritor1
parents:
diff changeset
409 fmul st, st(3)
Ritor1
parents:
diff changeset
410 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
411 fmul st, st(3)
Ritor1
parents:
diff changeset
412 fsubp st(1), st
Ritor1
parents:
diff changeset
413 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
414 fld [ebp+a1]
Ritor1
parents:
diff changeset
415 fmul st, st(2)
Ritor1
parents:
diff changeset
416 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
417 fmul st, st(4)
Ritor1
parents:
diff changeset
418 faddp st(1), st
Ritor1
parents:
diff changeset
419
Ritor1
parents:
diff changeset
420 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
421 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
422 }*/
Ritor1
parents:
diff changeset
423 }
Ritor1
parents:
diff changeset
424 }
Ritor1
parents:
diff changeset
425 }
Ritor1
parents:
diff changeset
426 }
Ritor1
parents:
diff changeset
427 else for (uint i = 0; i < uNumVertices; ++i)
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
428 //pIndoorCamera->ViewTransform_ODM(a1a + i);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
429 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
430 //ViewTransform_ODM(a1a + i);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
431
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1642
diff changeset
432 RenderVertexSoft* a1 = &a1a[i];
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
433 //----- (00481CCE) --------------------------------------------------------
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
434 //void ViewTransform_ODM(RenderVertexSoft *a1)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
435 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
436 float result; // eax@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
437 double vCamToVertexZ; // st7@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
438 double v3; // st6@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
439 double v4; // st5@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
440 double v5; // st4@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
441 float v6; // ST04_4@3
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
442 float v7; // [sp+0h] [bp-14h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
443 float v8; // [sp+8h] [bp-Ch]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
444 float vCamToVertexX; // [sp+Ch] [bp-8h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
445 float vCamToVertexY; // [sp+10h] [bp-4h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
446
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
447 v8 = fRotationXCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
448 result = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
449 v7 = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
450 vCamToVertexX = a1->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
451 vCamToVertexY = a1->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
452 vCamToVertexZ = a1->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
453 v3 = fRotationYCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
454 v4 = fRotationYSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
455 v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
456 if (pGame->pIndoorCameraD3D->sRotationX)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
457 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
458 v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
459 a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
460 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
461 a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
462 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
463 else
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
464 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
465 a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
466 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
467 a1->vWorldViewPosition.z = vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
468 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
469 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
470 }
0
Ritor1
parents:
diff changeset
471 }
Ritor1
parents:
diff changeset
472
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
473
0
Ritor1
parents:
diff changeset
474 //----- (00436932) --------------------------------------------------------
Ritor1
parents:
diff changeset
475 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4)
Ritor1
parents:
diff changeset
476 {
Ritor1
parents:
diff changeset
477 switch ((PolygonType)polyType)
Ritor1
parents:
diff changeset
478 {
Ritor1
parents:
diff changeset
479 case POLYGON_VerticalWall:
Ritor1
parents:
diff changeset
480 {
Ritor1
parents:
diff changeset
481 a4->x = -a2->y;
Ritor1
parents:
diff changeset
482 a4->y = a2->x;
Ritor1
parents:
diff changeset
483 a4->z = 0.0;
Ritor1
parents:
diff changeset
484
Ritor1
parents:
diff changeset
485 a3->x = 0.0;
Ritor1
parents:
diff changeset
486 a3->y = 0.0;
Ritor1
parents:
diff changeset
487 a3->z = 1.0f;
Ritor1
parents:
diff changeset
488 }
Ritor1
parents:
diff changeset
489 return true;
Ritor1
parents:
diff changeset
490
Ritor1
parents:
diff changeset
491 case POLYGON_Floor:
Ritor1
parents:
diff changeset
492 case POLYGON_Ceiling:
Ritor1
parents:
diff changeset
493 {
Ritor1
parents:
diff changeset
494 a4->x = 1.0;
Ritor1
parents:
diff changeset
495 a4->y = 0.0;
Ritor1
parents:
diff changeset
496 a4->z = 0.0;
Ritor1
parents:
diff changeset
497
Ritor1
parents:
diff changeset
498 a3->x = 0.0;
Ritor1
parents:
diff changeset
499 a3->y = 1.0;
Ritor1
parents:
diff changeset
500 a3->z = 0.0;
Ritor1
parents:
diff changeset
501 }
Ritor1
parents:
diff changeset
502 return true;
Ritor1
parents:
diff changeset
503
Ritor1
parents:
diff changeset
504 case POLYGON_InBetweenFloorAndWall:
Ritor1
parents:
diff changeset
505 case POLYGON_InBetweenCeilingAndWall:
Ritor1
parents:
diff changeset
506 {
Ritor1
parents:
diff changeset
507 if (fabs(a2->z) < 0.70811361)
Ritor1
parents:
diff changeset
508 {
Ritor1
parents:
diff changeset
509 a4->x = -a2->y;
Ritor1
parents:
diff changeset
510 a4->y = a2->x;
Ritor1
parents:
diff changeset
511 a4->z = 0.0;
Ritor1
parents:
diff changeset
512 a4->Normalize();
Ritor1
parents:
diff changeset
513
Ritor1
parents:
diff changeset
514 a3->x = 0.0;
Ritor1
parents:
diff changeset
515 a3->y = 0.0;
Ritor1
parents:
diff changeset
516 a3->z = 1.0;
Ritor1
parents:
diff changeset
517 }
Ritor1
parents:
diff changeset
518 else
Ritor1
parents:
diff changeset
519 {
Ritor1
parents:
diff changeset
520 a4->x = 1.0;
Ritor1
parents:
diff changeset
521 a4->y = 0.0;
Ritor1
parents:
diff changeset
522 a4->z = 0.0;
Ritor1
parents:
diff changeset
523
Ritor1
parents:
diff changeset
524 a3->x = 0.0;
Ritor1
parents:
diff changeset
525 a3->y = 1.0;
Ritor1
parents:
diff changeset
526 a3->z = 0.0;
Ritor1
parents:
diff changeset
527 }
Ritor1
parents:
diff changeset
528 }
Ritor1
parents:
diff changeset
529 return true;
Ritor1
parents:
diff changeset
530
Ritor1
parents:
diff changeset
531 default:
Ritor1
parents:
diff changeset
532 return false;
Ritor1
parents:
diff changeset
533 }
Ritor1
parents:
diff changeset
534 }
Ritor1
parents:
diff changeset
535
Ritor1
parents:
diff changeset
536 //----- (00438258) --------------------------------------------------------
Ritor1
parents:
diff changeset
537 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2)
Ritor1
parents:
diff changeset
538 {
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 168
diff changeset
539 if (pFace->Portal())
0
Ritor1
parents:
diff changeset
540 return false;
Ritor1
parents:
diff changeset
541
Ritor1
parents:
diff changeset
542 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_%
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
543 if ( (a2->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * (double)pFace->pFacePlane_old.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
544 + (a2->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * (double)pFace->pFacePlane_old.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
545 + (a2->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0)
0
Ritor1
parents:
diff changeset
546 return false;
Ritor1
parents:
diff changeset
547
Ritor1
parents:
diff changeset
548 return true;
Ritor1
parents:
diff changeset
549 }
Ritor1
parents:
diff changeset
550
Ritor1
parents:
diff changeset
551 //----- (00437C96) --------------------------------------------------------
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
552 void IndoorCameraD3D::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff)
0
Ritor1
parents:
diff changeset
553 {
Ritor1
parents:
diff changeset
554 double v6; // st7@2
Ritor1
parents:
diff changeset
555 IDirect3DDevice3 *v7; // eax@2
Ritor1
parents:
diff changeset
556 HRESULT v8; // eax@2
Ritor1
parents:
diff changeset
557 std::string v9; // [sp-18h] [bp-60h]@3
Ritor1
parents:
diff changeset
558 const char *v10; // [sp-Ch] [bp-54h]@2
Ritor1
parents:
diff changeset
559 const char *v11; // [sp-8h] [bp-50h]@2
Ritor1
parents:
diff changeset
560 int v12; // [sp-4h] [bp-4Ch]@2
Ritor1
parents:
diff changeset
561 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2
Ritor1
parents:
diff changeset
562
Ritor1
parents:
diff changeset
563 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
564 {
Ritor1
parents:
diff changeset
565 v6 = 0.001 - z_stuff;
Ritor1
parents:
diff changeset
566 memcpy(v13, pLineBegin, 0x20u);
Ritor1
parents:
diff changeset
567 memcpy(&v13[1], pLineEnd, sizeof(v13[1]));
Ritor1
parents:
diff changeset
568 v13[0].pos.z = v6;
Ritor1
parents:
diff changeset
569 v13[1].pos.z = v6;
Ritor1
parents:
diff changeset
570 v12 = 0;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
571 v13[0].diffuse = sDiffuseBegin;
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
572 v13[1].diffuse = sDiffuseEnd;
0
Ritor1
parents:
diff changeset
573 v7 = pRenderer->pRenderD3D->pDevice;
Ritor1
parents:
diff changeset
574 v11 = 0;
Ritor1
parents:
diff changeset
575 //v10 = (const char *)v7;
Ritor1
parents:
diff changeset
576 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
Ritor1
parents:
diff changeset
577 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
Ritor1
parents:
diff changeset
578 D3DPT_LINELIST,
Ritor1
parents:
diff changeset
579 452,
Ritor1
parents:
diff changeset
580 v13,
Ritor1
parents:
diff changeset
581 2,
Ritor1
parents:
diff changeset
582 16));
Ritor1
parents:
diff changeset
583 }
Ritor1
parents:
diff changeset
584 else
Ritor1
parents:
diff changeset
585 {
Ritor1
parents:
diff changeset
586 MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1415", 0);
Ritor1
parents:
diff changeset
587 }
Ritor1
parents:
diff changeset
588 }
Ritor1
parents:
diff changeset
589
Ritor1
parents:
diff changeset
590 //----- (00437AB5) --------------------------------------------------------
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
591 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, signed int sStartDiffuse, RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff)
0
Ritor1
parents:
diff changeset
592 {
Ritor1
parents:
diff changeset
593 char *v7; // eax@2
Ritor1
parents:
diff changeset
594 signed int v8; // edx@2
Ritor1
parents:
diff changeset
595 float v9; // ecx@5
Ritor1
parents:
diff changeset
596 float v10; // eax@5
Ritor1
parents:
diff changeset
597 char *v11; // eax@6
Ritor1
parents:
diff changeset
598 signed int v12; // edx@6
Ritor1
parents:
diff changeset
599 float v13; // edx@8
Ritor1
parents:
diff changeset
600 float v14; // eax@8
Ritor1
parents:
diff changeset
601 float v15; // eax@8
Ritor1
parents:
diff changeset
602 double v16; // st7@11
Ritor1
parents:
diff changeset
603 HRESULT v17; // eax@11
Ritor1
parents:
diff changeset
604 std::string v18; // [sp-18h] [bp-7E4h]@12
Ritor1
parents:
diff changeset
605 IDirect3DDevice3 *v19; // [sp-Ch] [bp-7D8h]@8
Ritor1
parents:
diff changeset
606 const char *v20; // [sp-8h] [bp-7D4h]@8
Ritor1
parents:
diff changeset
607 int v21; // [sp-4h] [bp-7D0h]@8
Ritor1
parents:
diff changeset
608 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6
Ritor1
parents:
diff changeset
609 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2
Ritor1
parents:
diff changeset
610 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11
Ritor1
parents:
diff changeset
611 IndoorCameraD3D *v25; // [sp+7C8h] [bp-4h]@1
Ritor1
parents:
diff changeset
612
Ritor1
parents:
diff changeset
613 v25 = this;
Ritor1
parents:
diff changeset
614 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
615 {
Ritor1
parents:
diff changeset
616 v7 = (char *)&pVertices[0].flt_2C;
Ritor1
parents:
diff changeset
617 v8 = 20;
Ritor1
parents:
diff changeset
618 do
Ritor1
parents:
diff changeset
619 {
Ritor1
parents:
diff changeset
620 *(float *)v7 = 0.0;
Ritor1
parents:
diff changeset
621 v7 += 48;
Ritor1
parents:
diff changeset
622 --v8;
Ritor1
parents:
diff changeset
623 }
Ritor1
parents:
diff changeset
624 while ( v8 );
Ritor1
parents:
diff changeset
625 if ( (char)uOutNumVertices )
Ritor1
parents:
diff changeset
626 {
Ritor1
parents:
diff changeset
627 v9 = pLineBegin->vWorldViewProjX;
Ritor1
parents:
diff changeset
628 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY;
Ritor1
parents:
diff changeset
629 pVertices[0].vWorldViewProjX = v9;
Ritor1
parents:
diff changeset
630 v10 = pLineEnd->vWorldViewProjY;
Ritor1
parents:
diff changeset
631 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX;
Ritor1
parents:
diff changeset
632 pVertices[1].vWorldViewProjY = v10;
Ritor1
parents:
diff changeset
633 LABEL_11:
Ritor1
parents:
diff changeset
634 v16 = 0.001 - z_stuff;
Ritor1
parents:
diff changeset
635 v24[0].specular = 0;
Ritor1
parents:
diff changeset
636 v24[0].pos.x = pVertices[0].vWorldViewProjX;
Ritor1
parents:
diff changeset
637 v24[0].pos.y = pVertices[0].vWorldViewProjY;
Ritor1
parents:
diff changeset
638 v24[0].pos.z = v16;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
639 v24[0].diffuse = sStartDiffuse;
0
Ritor1
parents:
diff changeset
640 v24[0].rhw = 0.001;
Ritor1
parents:
diff changeset
641 v24[1].pos.x = pVertices[1].vWorldViewProjX;
Ritor1
parents:
diff changeset
642 v24[0].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
643 v24[1].pos.y = pVertices[1].vWorldViewProjY;
Ritor1
parents:
diff changeset
644 v24[0].texcoord.y = 0.0;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
645 v24[1].diffuse = sEndDiffuse;
0
Ritor1
parents:
diff changeset
646 v24[1].pos.z = v16;
Ritor1
parents:
diff changeset
647 v24[1].specular = 0;
Ritor1
parents:
diff changeset
648 v21 = 0;
Ritor1
parents:
diff changeset
649 v24[1].rhw = 0.001;
Ritor1
parents:
diff changeset
650 v20 = 0;
Ritor1
parents:
diff changeset
651 v24[1].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
652 v24[1].texcoord.y = 0.0;
Ritor1
parents:
diff changeset
653 //v19 = pRenderer->pRenderD3D->pDevice;
Ritor1
parents:
diff changeset
654 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
Ritor1
parents:
diff changeset
655 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
Ritor1
parents:
diff changeset
656 D3DPT_LINELIST,
Ritor1
parents:
diff changeset
657 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
Ritor1
parents:
diff changeset
658 v24,
Ritor1
parents:
diff changeset
659 2,
Ritor1
parents:
diff changeset
660 16));
Ritor1
parents:
diff changeset
661 return;
Ritor1
parents:
diff changeset
662 }
Ritor1
parents:
diff changeset
663 v11 = (char *)&a1[0].flt_2C;
Ritor1
parents:
diff changeset
664 v12 = 20;
Ritor1
parents:
diff changeset
665 do
Ritor1
parents:
diff changeset
666 {
Ritor1
parents:
diff changeset
667 *(float *)v11 = 0.0;
Ritor1
parents:
diff changeset
668 v11 += 48;
Ritor1
parents:
diff changeset
669 --v12;
Ritor1
parents:
diff changeset
670 }
Ritor1
parents:
diff changeset
671 while ( v12 );
Ritor1
parents:
diff changeset
672 v21 = 0;
Ritor1
parents:
diff changeset
673 v20 = (const char *)1;
Ritor1
parents:
diff changeset
674 v19 = (IDirect3DDevice3 *)4;
Ritor1
parents:
diff changeset
675 v13 = pLineBegin->vWorldPosition.x;
Ritor1
parents:
diff changeset
676 uOutNumVertices = 2;
Ritor1
parents:
diff changeset
677 a1[0].vWorldPosition.x = v13;
Ritor1
parents:
diff changeset
678 v14 = pLineBegin->vWorldPosition.z;
Ritor1
parents:
diff changeset
679 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y;
Ritor1
parents:
diff changeset
680 a1[0].vWorldPosition.z = v14;
Ritor1
parents:
diff changeset
681 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x;
Ritor1
parents:
diff changeset
682 v15 = pLineEnd->vWorldPosition.z;
Ritor1
parents:
diff changeset
683 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y;
Ritor1
parents:
diff changeset
684 a1[1].vWorldPosition.z = v15;
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
685 if ( CalcPortalShape(
0
Ritor1
parents:
diff changeset
686 a1,
Ritor1
parents:
diff changeset
687 &uOutNumVertices,
Ritor1
parents:
diff changeset
688 pVertices,
Ritor1
parents:
diff changeset
689 this->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
690 4,
Ritor1
parents:
diff changeset
691 1,
Ritor1
parents:
diff changeset
692 0) != 1
Ritor1
parents:
diff changeset
693 || (signed int)uOutNumVertices >= 2 )
Ritor1
parents:
diff changeset
694 {
Ritor1
parents:
diff changeset
695 ViewTransform(pVertices, 2u);
Ritor1
parents:
diff changeset
696 Project(pVertices, 2u, 0);
Ritor1
parents:
diff changeset
697 goto LABEL_11;
Ritor1
parents:
diff changeset
698 }
Ritor1
parents:
diff changeset
699 }
Ritor1
parents:
diff changeset
700 else
Ritor1
parents:
diff changeset
701 MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1383", 0);
Ritor1
parents:
diff changeset
702 }
Ritor1
parents:
diff changeset
703
Ritor1
parents:
diff changeset
704 //----- (00437A55) --------------------------------------------------------
Ritor1
parents:
diff changeset
705 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff)
Ritor1
parents:
diff changeset
706 {
Ritor1
parents:
diff changeset
707 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
708 const RenderVertexD3D3 *v6; // ecx@2
Ritor1
parents:
diff changeset
709 unsigned int v7; // ebx@2
Ritor1
parents:
diff changeset
710 const RenderVertexD3D3 *v8; // edi@3
Ritor1
parents:
diff changeset
711 IndoorCameraD3D *thisa; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
712
Ritor1
parents:
diff changeset
713 v5 = 0;
Ritor1
parents:
diff changeset
714 thisa = this;
Ritor1
parents:
diff changeset
715 if ( (signed int)(uNumLines - 1) > 0 )
Ritor1
parents:
diff changeset
716 {
Ritor1
parents:
diff changeset
717 v6 = pLineVertices;
Ritor1
parents:
diff changeset
718 v7 = uNumLines - 1;
Ritor1
parents:
diff changeset
719 v5 = uNumLines - 1;
Ritor1
parents:
diff changeset
720 do
Ritor1
parents:
diff changeset
721 {
Ritor1
parents:
diff changeset
722 v8 = v6 + 1;
Ritor1
parents:
diff changeset
723 do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff);
Ritor1
parents:
diff changeset
724 --v7;
Ritor1
parents:
diff changeset
725 v6 = v8;
Ritor1
parents:
diff changeset
726 }
Ritor1
parents:
diff changeset
727 while ( v7 );
Ritor1
parents:
diff changeset
728 }
Ritor1
parents:
diff changeset
729 do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff);
Ritor1
parents:
diff changeset
730 }
Ritor1
parents:
diff changeset
731
Ritor1
parents:
diff changeset
732 //----- (004379EE) --------------------------------------------------------
Ritor1
parents:
diff changeset
733 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5)
Ritor1
parents:
diff changeset
734 {
Ritor1
parents:
diff changeset
735 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
736 RenderVertexSoft *v6; // eax@2
Ritor1
parents:
diff changeset
737 RenderVertexSoft *v7; // edi@3
Ritor1
parents:
diff changeset
738 char v8; // zf@3
Ritor1
parents:
diff changeset
739 unsigned int uNumVerticesa; // [sp+20h] [bp+Ch]@2
Ritor1
parents:
diff changeset
740
Ritor1
parents:
diff changeset
741 v5 = 0;
Ritor1
parents:
diff changeset
742 if ( (signed int)(uNumVertices - 1) > 0 )
Ritor1
parents:
diff changeset
743 {
Ritor1
parents:
diff changeset
744 v6 = a2;
Ritor1
parents:
diff changeset
745 v5 = uNumVertices - 1;
Ritor1
parents:
diff changeset
746 uNumVerticesa = uNumVertices - 1;
Ritor1
parents:
diff changeset
747 do
Ritor1
parents:
diff changeset
748 {
Ritor1
parents:
diff changeset
749 v7 = v6 + 1;
Ritor1
parents:
diff changeset
750 do_draw_debug_line_sw(v6, uDiffuse, v6 + 1, uDiffuse, 0, a5);
Ritor1
parents:
diff changeset
751 v8 = uNumVerticesa-- == 1;
Ritor1
parents:
diff changeset
752 v6 = v7;
Ritor1
parents:
diff changeset
753 }
Ritor1
parents:
diff changeset
754 while ( !v8 );
Ritor1
parents:
diff changeset
755 }
Ritor1
parents:
diff changeset
756 do_draw_debug_line_sw(&a2[v5], uDiffuse, a2, uDiffuse, 0, a5);
Ritor1
parents:
diff changeset
757 }
Ritor1
parents:
diff changeset
758
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
759
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
760 void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
761 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1507
diff changeset
762 Assert(pFace->uNumVertices <= 32);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
763
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
764 RenderVertexSoft sw[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
765 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
766 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
767 sw[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
768 sw[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
769 sw[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
770 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
771 ViewTransform(sw, pFace->uNumVertices);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
772 Project(sw, pFace->uNumVertices, 0);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
773
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
774
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
775
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
776 RenderVertexD3D3 v[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
777 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
778 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
779 v[i].pos.x = sw[i].vWorldViewProjX;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
780 v[i].pos.y = sw[i].vWorldViewProjY;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
781 v[i].pos.z = 1.0 - 1.0 / (sw[i].vWorldViewPosition.x * 0.061758894);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
782 v[i].rhw = 1.0 / sw[i].vWorldViewPosition.x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
783 v[i].diffuse = 0x80F020F0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
784 v[i].specular = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
785 //v[i].texcoord.x = pFace->pVertexUIDs[i] / (double)pTex->uTextureWidth;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
786 //v[i].texcoord.y = pFace->pVertexUIDs[i] / (double)pTex->uTextureHeight;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
787 v[i].texcoord.x = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
788 v[i].texcoord.y = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
789 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
790
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
792 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
793 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
794 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
795 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
796 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
797
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
798 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
799 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
800 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
801 v,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
802 pFace->uNumVertices,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
803 28));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
804
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
805 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
806 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
807 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
808 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
809 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
810 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
811
0
Ritor1
parents:
diff changeset
812 //----- (00437906) --------------------------------------------------------
Ritor1
parents:
diff changeset
813 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse)
Ritor1
parents:
diff changeset
814 {
Ritor1
parents:
diff changeset
815 static RenderVertexSoft static_sub_437906_array_50CDD0[64];
Ritor1
parents:
diff changeset
816 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
817 if (!__init_flag1)
Ritor1
parents:
diff changeset
818 {
Ritor1
parents:
diff changeset
819 __init_flag1 = true;
Ritor1
parents:
diff changeset
820
Ritor1
parents:
diff changeset
821 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
822 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
823 }
Ritor1
parents:
diff changeset
824 if ( pFace->uNumVertices )
Ritor1
parents:
diff changeset
825 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
826 for ( uint i = 0; i < pFace->uNumVertices; i++ )
0
Ritor1
parents:
diff changeset
827 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
828 static_sub_437906_array_50CDD0[i].vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].x;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
829 static_sub_437906_array_50CDD0[i].vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].y;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
830 static_sub_437906_array_50CDD0[i].vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].z;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
831 static_sub_437906_array_50CDD0[i].u = (double)pFace->pVertexUIDs[i];
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
832 static_sub_437906_array_50CDD0[i].v = (double)pFace->pVertexVIDs[i];
0
Ritor1
parents:
diff changeset
833 }
Ritor1
parents:
diff changeset
834 }
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
835 extern bool draw_debug_line;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
836 if ( draw_debug_line )
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
837 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0);
0
Ritor1
parents:
diff changeset
838 }
Ritor1
parents:
diff changeset
839 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag;
Ritor1
parents:
diff changeset
840
Ritor1
parents:
diff changeset
841 //----- (004378BA) --------------------------------------------------------
Ritor1
parents:
diff changeset
842 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out)
Ritor1
parents:
diff changeset
843 {
Ritor1
parents:
diff changeset
844 float *v4; // ecx@1
Ritor1
parents:
diff changeset
845 float *v5; // eax@1
Ritor1
parents:
diff changeset
846 signed int v6; // ebx@1
Ritor1
parents:
diff changeset
847 float *v7; // edx@2
Ritor1
parents:
diff changeset
848 float *v8; // ecx@2
Ritor1
parents:
diff changeset
849 signed int v9; // edi@2
Ritor1
parents:
diff changeset
850 double v10; // st7@3
Ritor1
parents:
diff changeset
851 double v11; // st6@3
Ritor1
parents:
diff changeset
852
Ritor1
parents:
diff changeset
853 v4 = (float *)out;
Ritor1
parents:
diff changeset
854 v5 = &a1->_12;
Ritor1
parents:
diff changeset
855 v6 = 3;
Ritor1
parents:
diff changeset
856 do
Ritor1
parents:
diff changeset
857 {
Ritor1
parents:
diff changeset
858 v7 = v4;
Ritor1
parents:
diff changeset
859 v8 = &a2->_21;
Ritor1
parents:
diff changeset
860 v9 = 3;
Ritor1
parents:
diff changeset
861 do
Ritor1
parents:
diff changeset
862 {
Ritor1
parents:
diff changeset
863 v10 = v8[3] * v5[1] + *(v8 - 3) * *(v5 - 1);
Ritor1
parents:
diff changeset
864 v11 = *v8 * *v5;
Ritor1
parents:
diff changeset
865 ++v8;
Ritor1
parents:
diff changeset
866 *v7 = v10 + v11;
Ritor1
parents:
diff changeset
867 ++v7;
Ritor1
parents:
diff changeset
868 --v9;
Ritor1
parents:
diff changeset
869 }
Ritor1
parents:
diff changeset
870 while ( v9 );
Ritor1
parents:
diff changeset
871 v5 += 3;
Ritor1
parents:
diff changeset
872 --v6;
Ritor1
parents:
diff changeset
873 v4 = v7;
Ritor1
parents:
diff changeset
874 }
Ritor1
parents:
diff changeset
875 while ( v6 );
Ritor1
parents:
diff changeset
876 }
Ritor1
parents:
diff changeset
877
Ritor1
parents:
diff changeset
878 //----- (004376E7) --------------------------------------------------------
Ritor1
parents:
diff changeset
879 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff()
Ritor1
parents:
diff changeset
880 {
Ritor1
parents:
diff changeset
881 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
882 double v2; // st7@1
Ritor1
parents:
diff changeset
883 //signed int v3; // edi@1
Ritor1
parents:
diff changeset
884 //int v4; // eax@1
Ritor1
parents:
diff changeset
885 //double v5; // st7@2
Ritor1
parents:
diff changeset
886 //double v6; // st7@3
Ritor1
parents:
diff changeset
887 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1
Ritor1
parents:
diff changeset
888 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1
Ritor1
parents:
diff changeset
889 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1
Ritor1
parents:
diff changeset
890 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1
Ritor1
parents:
diff changeset
891 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1
Ritor1
parents:
diff changeset
892 float v12; // [sp+C4h] [bp-4h]@1
Ritor1
parents:
diff changeset
893
Ritor1
parents:
diff changeset
894 //RotationZ(0)
Ritor1
parents:
diff changeset
895 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0;
Ritor1
parents:
diff changeset
896 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0;
Ritor1
parents:
diff changeset
897 m5._31 = 0; m5._32 = 0; m5._33 = 1;
Ritor1
parents:
diff changeset
898
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
899 float cos_x1 = fRotationXCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
900 sin_x1 = fRotationXSine;
0
Ritor1
parents:
diff changeset
901 //RotationX(x)
Ritor1
parents:
diff changeset
902 m4._11 = 1; m4._12 = 0; m4._13 = 0;
Ritor1
parents:
diff changeset
903 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1;
Ritor1
parents:
diff changeset
904 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1;
Ritor1
parents:
diff changeset
905
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
906 float cos_y1 = fRotationYCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
907 sin_y1 = fRotationYSine;
0
Ritor1
parents:
diff changeset
908 //RotationY(some_angle)
Ritor1
parents:
diff changeset
909 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1;
Ritor1
parents:
diff changeset
910 m3._21 = 0; m3._22 = 1; m3._23 = 0;
Ritor1
parents:
diff changeset
911 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1;
Ritor1
parents:
diff changeset
912
Ritor1
parents:
diff changeset
913 MatrixMultiply(&m5, &m3, &m1);
Ritor1
parents:
diff changeset
914 MatrixMultiply(&m4, &m1, &m2);
Ritor1
parents:
diff changeset
915
Ritor1
parents:
diff changeset
916 for (uint i = 0; i < 3; ++i)
Ritor1
parents:
diff changeset
917 {
Ritor1
parents:
diff changeset
918 field_4[0].v[i] = m2.v[1][i];
Ritor1
parents:
diff changeset
919 field_4[1].v[i] = m2.v[0][i];
Ritor1
parents:
diff changeset
920 field_4[2].v[i] = m2.v[2][i];
Ritor1
parents:
diff changeset
921 }
Ritor1
parents:
diff changeset
922
Ritor1
parents:
diff changeset
923 inv_fov = 1.1344639;
Ritor1
parents:
diff changeset
924 fov_x = (double)pViewport->uScreenWidth * 0.8814736;
Ritor1
parents:
diff changeset
925
Ritor1
parents:
diff changeset
926 fov_y = 0.8814736 * (double)pViewport->uScreenHeight;
Ritor1
parents:
diff changeset
927 fov = fov_y;
Ritor1
parents:
diff changeset
928 if ( fov_x > fov )
Ritor1
parents:
diff changeset
929 fov = fov_x;
Ritor1
parents:
diff changeset
930 screenCenterX = (double)pViewport->uScreenCenterX;
692
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
931 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreen_TL_Y);
0
Ritor1
parents:
diff changeset
932 }
Ritor1
parents:
diff changeset
933
Ritor1
parents:
diff changeset
934 //----- (00437691) --------------------------------------------------------
Ritor1
parents:
diff changeset
935 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut)
Ritor1
parents:
diff changeset
936 {
Ritor1
parents:
diff changeset
937 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z;
Ritor1
parents:
diff changeset
938 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z;
Ritor1
parents:
diff changeset
939 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z;
Ritor1
parents:
diff changeset
940 }
Ritor1
parents:
diff changeset
941
Ritor1
parents:
diff changeset
942 //----- (00437607) --------------------------------------------------------
Ritor1
parents:
diff changeset
943 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2)
Ritor1
parents:
diff changeset
944 {
Ritor1
parents:
diff changeset
945 double v4; // st7@1
Ritor1
parents:
diff changeset
946 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
947
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
948 v8.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
949 v8.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
950 v8.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z;
0
Ritor1
parents:
diff changeset
951 Vec3Transform(a1, a2);
Ritor1
parents:
diff changeset
952
Ritor1
parents:
diff changeset
953 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z;
Ritor1
parents:
diff changeset
954 a2->dot = v4 + 0.000099999997;
Ritor1
parents:
diff changeset
955 }
Ritor1
parents:
diff changeset
956
Ritor1
parents:
diff changeset
957 //----- (004374E8) --------------------------------------------------------
Ritor1
parents:
diff changeset
958 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum()
Ritor1
parents:
diff changeset
959 {
Ritor1
parents:
diff changeset
960 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
961 //double v2; // st7@1
Ritor1
parents:
diff changeset
962 double v3; // st7@1
Ritor1
parents:
diff changeset
963 //double v4; // st7@1
Ritor1
parents:
diff changeset
964 double v5; // st7@1
Ritor1
parents:
diff changeset
965 //double v6; // st7@1
Ritor1
parents:
diff changeset
966 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1
Ritor1
parents:
diff changeset
967 //float v8; // [sp+10h] [bp-20h]@1
Ritor1
parents:
diff changeset
968 //float v9; // [sp+14h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
969 //float v10; // [sp+18h] [bp-18h]@1
Ritor1
parents:
diff changeset
970 //float v11; // [sp+1Ch] [bp-14h]@1
Ritor1
parents:
diff changeset
971 //float v12; // [sp+20h] [bp-10h]@1
Ritor1
parents:
diff changeset
972 //int v13; // [sp+2Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
973
Ritor1
parents:
diff changeset
974 //v1 = this;
Ritor1
parents:
diff changeset
975 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7);
Ritor1
parents:
diff changeset
976 //v2 = 2.0 / inv_fov;
Ritor1
parents:
diff changeset
977 //v13 = 0;
Ritor1
parents:
diff changeset
978 v3 = atan(2.0 / inv_fov * fov / fov_x);
Ritor1
parents:
diff changeset
979 //v12 = v3;
Ritor1
parents:
diff changeset
980 //v11 = sin(v3);
Ritor1
parents:
diff changeset
981 //v4 = cos(v3);
Ritor1
parents:
diff changeset
982 v7.x = -sin(v3);
Ritor1
parents:
diff changeset
983 v7.y = 0.0;
Ritor1
parents:
diff changeset
984 v7.z = cos(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
985 _437607(&v7, std__vector_000034_prolly_frustrum + 0);
0
Ritor1
parents:
diff changeset
986 v7.x = sin(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
987 _437607(&v7, std__vector_000034_prolly_frustrum + 1);
0
Ritor1
parents:
diff changeset
988 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5));
Ritor1
parents:
diff changeset
989 //v12 = v5;
Ritor1
parents:
diff changeset
990 //v11 = sin(v5);
Ritor1
parents:
diff changeset
991 //v6 = cos(v5);
Ritor1
parents:
diff changeset
992 v7.y = sin(v5);
Ritor1
parents:
diff changeset
993 v7.x = 0.0;
Ritor1
parents:
diff changeset
994 v7.z = cos(v5);
Ritor1
parents:
diff changeset
995 _437607(&v7, &std__vector_000034_prolly_frustrum[2]);
Ritor1
parents:
diff changeset
996 v7.y = -sin(v5);
Ritor1
parents:
diff changeset
997 _437607(&v7, &std__vector_000034_prolly_frustrum[3]);
Ritor1
parents:
diff changeset
998 //v13 = -1;
Ritor1
parents:
diff changeset
999 //IndoorCameraD3D_Vec3::dtor(&v7);
Ritor1
parents:
diff changeset
1000 }
Ritor1
parents:
diff changeset
1001
Ritor1
parents:
diff changeset
1002 //----- (00437376) --------------------------------------------------------
Ritor1
parents:
diff changeset
1003 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1004 {
Ritor1
parents:
diff changeset
1005 unsigned int v4; // ebx@1
Ritor1
parents:
diff changeset
1006 RenderVertexSoft *v5; // edx@2
Ritor1
parents:
diff changeset
1007 double v6; // st7@3
Ritor1
parents:
diff changeset
1008 unsigned int v7; // edi@5
Ritor1
parents:
diff changeset
1009 signed int v8; // esi@6
Ritor1
parents:
diff changeset
1010 int v9; // ebx@8
Ritor1
parents:
diff changeset
1011 int v10; // eax@8
Ritor1
parents:
diff changeset
1012 int v11; // ecx@14
Ritor1
parents:
diff changeset
1013 int v12; // eax@14
Ritor1
parents:
diff changeset
1014 int v13; // eax@15
Ritor1
parents:
diff changeset
1015 signed int v14; // ebx@17
Ritor1
parents:
diff changeset
1016 RenderVertexSoft *v15; // eax@18
Ritor1
parents:
diff changeset
1017 unsigned int *v16; // eax@20
Ritor1
parents:
diff changeset
1018 char result; // al@24
Ritor1
parents:
diff changeset
1019 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2
Ritor1
parents:
diff changeset
1020 int v19; // [sp+3Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
1021 signed int thisb; // [sp+48h] [bp+8h]@6
Ritor1
parents:
diff changeset
1022 char a2_3; // [sp+4Fh] [bp+Fh]@5
Ritor1
parents:
diff changeset
1023
Ritor1
parents:
diff changeset
1024 v4 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1025 if ( (signed int)*pOutNumVertices <= 3
Ritor1
parents:
diff changeset
1026 || ((v5 = a2,
Ritor1
parents:
diff changeset
1027 memcpy(&v18, a2, sizeof(v18)),
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
1028 (v18.vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * thisa->face_plane.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
1029 + (v18.vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * thisa->face_plane.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
1030 + (v18.vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0),
0
Ritor1
parents:
diff changeset
1031 a2_3 = 0,
Ritor1
parents:
diff changeset
1032 memcpy(&v5[v4], v5, sizeof(v5[v4])),
Ritor1
parents:
diff changeset
1033 memcpy(&v5[*pOutNumVertices + 1], &v5[1], sizeof(v5[*pOutNumVertices + 1])),
Ritor1
parents:
diff changeset
1034 v7 = *pOutNumVertices,
Ritor1
parents:
diff changeset
1035 (signed int)*pOutNumVertices <= 0) )
Ritor1
parents:
diff changeset
1036 goto LABEL_28;
Ritor1
parents:
diff changeset
1037 v8 = 1;
Ritor1
parents:
diff changeset
1038 for ( thisb = 1; ; v8 = thisb )
Ritor1
parents:
diff changeset
1039 {
Ritor1
parents:
diff changeset
1040 v9 = v8 - 1;
Ritor1
parents:
diff changeset
1041 v10 = v8 + 1;
Ritor1
parents:
diff changeset
1042 v19 = v8 + 1;
Ritor1
parents:
diff changeset
1043 if ( v8 - 1 >= (signed int)v7 )
Ritor1
parents:
diff changeset
1044 v9 -= v7;
Ritor1
parents:
diff changeset
1045 if ( v8 >= (signed int)v7 )
Ritor1
parents:
diff changeset
1046 v8 -= v7;
Ritor1
parents:
diff changeset
1047 if ( v19 >= (signed int)v7 )
Ritor1
parents:
diff changeset
1048 v10 = v19 - v7;
Ritor1
parents:
diff changeset
1049 v11 = (int)&v5[v10];
Ritor1
parents:
diff changeset
1050 v12 = (int)&v5[v9];
Ritor1
parents:
diff changeset
1051 if ( -0.009999999776482582 > ((v5[v8].vWorldViewProjX - *(float *)(v12 + 24))
Ritor1
parents:
diff changeset
1052 * (*(float *)(v11 + 28) - *(float *)(v12 + 28))
Ritor1
parents:
diff changeset
1053 - (v5[v8].vWorldViewProjY - *(float *)(v12 + 28))
Ritor1
parents:
diff changeset
1054 * (*(float *)(v11 + 24) - *(float *)(v12 + 24)))
Ritor1
parents:
diff changeset
1055 * v6 )
Ritor1
parents:
diff changeset
1056 {
Ritor1
parents:
diff changeset
1057 thisb = v19;
Ritor1
parents:
diff changeset
1058 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
1059 }
Ritor1
parents:
diff changeset
1060 else
Ritor1
parents:
diff changeset
1061 {
Ritor1
parents:
diff changeset
1062 v13 = thisb;
Ritor1
parents:
diff changeset
1063 if ( thisb >= (signed int)v7 )
Ritor1
parents:
diff changeset
1064 v13 = thisb - v7;
Ritor1
parents:
diff changeset
1065 v14 = v13;
Ritor1
parents:
diff changeset
1066 if ( v13 < (signed int)v7 )
Ritor1
parents:
diff changeset
1067 {
Ritor1
parents:
diff changeset
1068 v15 = &v5[v13];
Ritor1
parents:
diff changeset
1069 do
Ritor1
parents:
diff changeset
1070 {
Ritor1
parents:
diff changeset
1071 memcpy(v15, &v15[1], 0x30u);
Ritor1
parents:
diff changeset
1072 ++v14;
Ritor1
parents:
diff changeset
1073 ++v15;
Ritor1
parents:
diff changeset
1074 }
Ritor1
parents:
diff changeset
1075 while ( v14 < (signed int)*pOutNumVertices );
Ritor1
parents:
diff changeset
1076 }
Ritor1
parents:
diff changeset
1077 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
1078 a2_3 = 1;
Ritor1
parents:
diff changeset
1079 --*v16;
Ritor1
parents:
diff changeset
1080 }
Ritor1
parents:
diff changeset
1081 v7 = *v16;
Ritor1
parents:
diff changeset
1082 if ( thisb - 1 >= (signed int)*v16 )
Ritor1
parents:
diff changeset
1083 break;
Ritor1
parents:
diff changeset
1084 }
Ritor1
parents:
diff changeset
1085 if ( a2_3 )
Ritor1
parents:
diff changeset
1086 result = 1;
Ritor1
parents:
diff changeset
1087 else
Ritor1
parents:
diff changeset
1088 LABEL_28:
Ritor1
parents:
diff changeset
1089 result = 0;
Ritor1
parents:
diff changeset
1090 return result;
Ritor1
parents:
diff changeset
1091 }
Ritor1
parents:
diff changeset
1092
Ritor1
parents:
diff changeset
1093 //----- (00437285) --------------------------------------------------------
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1094 bool IndoorCameraD3D::CalcPortalShape(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused)
0
Ritor1
parents:
diff changeset
1095 {
Ritor1
parents:
diff changeset
1096 char *v8; // eax@2
Ritor1
parents:
diff changeset
1097 signed int v9; // ecx@2
Ritor1
parents:
diff changeset
1098 //bool result; // eax@5
Ritor1
parents:
diff changeset
1099 int v11; // ecx@5
Ritor1
parents:
diff changeset
1100 //signed int v12; // ecx@6
Ritor1
parents:
diff changeset
1101 //char *v13; // esi@6
Ritor1
parents:
diff changeset
1102 RenderVertexSoft *v14; // eax@8
Ritor1
parents:
diff changeset
1103 RenderVertexSoft *v15; // edx@8
Ritor1
parents:
diff changeset
1104 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12
1317
Ritor1
parents: 1016
diff changeset
1105 //float v17; // [sp+44h] [bp-10h]@1
Ritor1
parents: 1016
diff changeset
1106 //int v18; // [sp+48h] [bp-Ch]@5
0
Ritor1
parents:
diff changeset
1107 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1108 int a7a; // [sp+53h] [bp-1h]@5
Ritor1
parents:
diff changeset
1109 //bool a6a; // [sp+70h] [bp+1Ch]@5
Ritor1
parents:
diff changeset
1110
1317
Ritor1
parents: 1016
diff changeset
1111 //v17 = 0.0;
0
Ritor1
parents:
diff changeset
1112 //thisa = pGame->pStru9Instance;
Ritor1
parents:
diff changeset
1113
Ritor1
parents:
diff changeset
1114 static RenderVertexSoft sr_vertices_50D9D8[64];
Ritor1
parents:
diff changeset
1115
Ritor1
parents:
diff changeset
1116 //result = 0;
Ritor1
parents:
diff changeset
1117 a7a = 0;
Ritor1
parents:
diff changeset
1118 v11 = 2 * (a6 == 0) + 1;
Ritor1
parents:
diff changeset
1119 //a6a = 0;
1317
Ritor1
parents: 1016
diff changeset
1120 //v18 = v11;
0
Ritor1
parents:
diff changeset
1121 if (uNumVertices <= 0)
Ritor1
parents:
diff changeset
1122 return false;
Ritor1
parents:
diff changeset
1123
Ritor1
parents:
diff changeset
1124 //v12 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1125 //v13 = (char *)&a4->y;
1317
Ritor1
parents: 1016
diff changeset
1126
Ritor1
parents: 1016
diff changeset
1127 //while ( 1 )
Ritor1
parents: 1016
diff changeset
1128 for ( uint i = 0; i < uNumVertices; ++i )
Ritor1
parents: 1016
diff changeset
1129 {
Ritor1
parents: 1016
diff changeset
1130 if (i % 2)
Ritor1
parents: 1016
diff changeset
1131 {
Ritor1
parents: 1016
diff changeset
1132 v14 = a1;
Ritor1
parents: 1016
diff changeset
1133 v15 = sr_vertices_50D9D8;
Ritor1
parents: 1016
diff changeset
1134 }
Ritor1
parents: 1016
diff changeset
1135 else
0
Ritor1
parents:
diff changeset
1136 {
1317
Ritor1
parents: 1016
diff changeset
1137 v15 = a1;
Ritor1
parents: 1016
diff changeset
1138 v14 = sr_vertices_50D9D8;
0
Ritor1
parents:
diff changeset
1139 }
1317
Ritor1
parents: 1016
diff changeset
1140 if (i == uNumVertices - 1)
Ritor1
parents: 1016
diff changeset
1141 v14 = pVertices;
Ritor1
parents: 1016
diff changeset
1142 a5.x = a4[i].x;
Ritor1
parents: 1016
diff changeset
1143 a5.y = a4[i].y;
Ritor1
parents: 1016
diff changeset
1144 a5.z = a4[i].z;
Ritor1
parents: 1016
diff changeset
1145 pGame->pStru9Instance->CalcPortalShape(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused);
Ritor1
parents: 1016
diff changeset
1146 //v12 = *pOutNumVertices;
Ritor1
parents: 1016
diff changeset
1147 if (*pOutNumVertices < v11)
Ritor1
parents: 1016
diff changeset
1148 {
Ritor1
parents: 1016
diff changeset
1149 *pOutNumVertices = 0;
Ritor1
parents: 1016
diff changeset
1150 return true;
Ritor1
parents: 1016
diff changeset
1151 }
Ritor1
parents: 1016
diff changeset
1152 //result = a6a;
Ritor1
parents: 1016
diff changeset
1153 //v13 += 24;
Ritor1
parents: 1016
diff changeset
1154 //if (++i >= uNumVertices)
Ritor1
parents: 1016
diff changeset
1155 //
Ritor1
parents: 1016
diff changeset
1156 }
Ritor1
parents: 1016
diff changeset
1157 return a7a;
0
Ritor1
parents:
diff changeset
1158 }
Ritor1
parents:
diff changeset
1159
Ritor1
parents:
diff changeset
1160 //----- (004371C3) --------------------------------------------------------
Ritor1
parents:
diff changeset
1161 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused)
Ritor1
parents:
diff changeset
1162 {
Ritor1
parents:
diff changeset
1163 char *v4; // eax@2
Ritor1
parents:
diff changeset
1164 signed int v5; // ecx@2
Ritor1
parents:
diff changeset
1165 RenderVertexSoft *v6; // esi@5
Ritor1
parents:
diff changeset
1166 unsigned int *v7; // edi@5
Ritor1
parents:
diff changeset
1167 char *v8; // ecx@6
Ritor1
parents:
diff changeset
1168 int v9; // eax@6
Ritor1
parents:
diff changeset
1169 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1
Ritor1
parents:
diff changeset
1170 signed int v12; // [sp+4h] [bp-8h]@5
Ritor1
parents:
diff changeset
1171 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6
Ritor1
parents:
diff changeset
1172 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
1173
Ritor1
parents:
diff changeset
1174 thisa = this;
Ritor1
parents:
diff changeset
1175
Ritor1
parents:
diff changeset
1176
Ritor1
parents:
diff changeset
1177 static RenderVertexSoft static_4371C3_array_50E5E0[64];
Ritor1
parents:
diff changeset
1178 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
1179 if (!__init_flag1)
Ritor1
parents:
diff changeset
1180 {
Ritor1
parents:
diff changeset
1181 __init_flag1 = true;
Ritor1
parents:
diff changeset
1182
Ritor1
parents:
diff changeset
1183 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
1184 static_4371C3_array_50E5E0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
1185 }
Ritor1
parents:
diff changeset
1186
Ritor1
parents:
diff changeset
1187 v12 = 0;
Ritor1
parents:
diff changeset
1188 v6 = pVertices;
Ritor1
parents:
diff changeset
1189 v7 = pOutNumVertices;
Ritor1
parents:
diff changeset
1190 if ( (signed int)*pOutNumVertices > 0 )
Ritor1
parents:
diff changeset
1191 {
Ritor1
parents:
diff changeset
1192 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices;
Ritor1
parents:
diff changeset
1193 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices;
Ritor1
parents:
diff changeset
1194 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y;
Ritor1
parents:
diff changeset
1195 v9 = (int)&v6->vWorldPosition.z;
Ritor1
parents:
diff changeset
1196 do
Ritor1
parents:
diff changeset
1197 {
Ritor1
parents:
diff changeset
1198 ++v12;
Ritor1
parents:
diff changeset
1199 *((int *)v8 - 1) = *(int *)(v9 - 8);
Ritor1
parents:
diff changeset
1200 *(int *)v8 = *(int *)(v9 - 4);
Ritor1
parents:
diff changeset
1201 v8 += 48;
Ritor1
parents:
diff changeset
1202 *(float *)(pOutNumVerticesa + v9) = *(float *)v9;
Ritor1
parents:
diff changeset
1203 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28);
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1204 *(float *)((char *)&static_4371C3_array_50E5E0[0]._rhw - (char *)v6 + v9) = *(float *)(v9 + 32);
0
Ritor1
parents:
diff changeset
1205 v9 += 48;
Ritor1
parents:
diff changeset
1206 }
Ritor1
parents:
diff changeset
1207 while ( v12 < (signed int)*v7 );
Ritor1
parents:
diff changeset
1208 }
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1209 return CalcPortalShape(
0
Ritor1
parents:
diff changeset
1210 static_4371C3_array_50E5E0,
Ritor1
parents:
diff changeset
1211 v7,
Ritor1
parents:
diff changeset
1212 v6,
Ritor1
parents:
diff changeset
1213 thisa->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
1214 4,
Ritor1
parents:
diff changeset
1215 0,
Ritor1
parents:
diff changeset
1216 _unused);
Ritor1
parents:
diff changeset
1217 }
Ritor1
parents:
diff changeset
1218 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags;
Ritor1
parents:
diff changeset
1219
Ritor1
parents:
diff changeset
1220 //----- (00437143) --------------------------------------------------------
Ritor1
parents:
diff changeset
1221 int IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1222 {
Ritor1
parents:
diff changeset
1223 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
1224 char *pOutVertices_; // edx@2
Ritor1
parents:
diff changeset
1225 char *v7; // eax@2
Ritor1
parents:
diff changeset
1226 unsigned int v8; // ebx@2
Ritor1
parents:
diff changeset
1227 double v9; // st7@3
Ritor1
parents:
diff changeset
1228 double v10; // st6@3
Ritor1
parents:
diff changeset
1229 int result; // eax@5
Ritor1
parents:
diff changeset
1230 unsigned int a2a; // [sp+10h] [bp+Ch]@2
Ritor1
parents:
diff changeset
1231
Ritor1
parents:
diff changeset
1232 v5 = uNumInVertices;
Ritor1
parents:
diff changeset
1233 if ( (signed int)uNumInVertices > 0 )
Ritor1
parents:
diff changeset
1234 {
Ritor1
parents:
diff changeset
1235 pOutVertices_ = (char *)&pOutVertices->vWorldViewProjY;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1236 v7 = (char *)&pInVertices->_rhw;
0
Ritor1
parents:
diff changeset
1237 v8 = (char *)pOutVertices - (char *)pInVertices;
Ritor1
parents:
diff changeset
1238 a2a = uNumInVertices;
Ritor1
parents:
diff changeset
1239 do
Ritor1
parents:
diff changeset
1240 {
Ritor1
parents:
diff changeset
1241 *(float *)v7 = 1.0 / (*((float *)v7 - 5) + 0.0000001);
Ritor1
parents:
diff changeset
1242 memcpy(pOutVertices_ - 28, v7 - 32, 0x30u);
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1243 v9 = (double)pODMRenderParams->int_fov_rad * *(float *)&v7[v8];
0
Ritor1
parents:
diff changeset
1244 v10 = (double)pViewport->uScreenCenterX - v9 * *((float *)v7 - 4);
Ritor1
parents:
diff changeset
1245 v7 += 48;
Ritor1
parents:
diff changeset
1246 *((float *)pOutVertices_ - 1) = v10;
Ritor1
parents:
diff changeset
1247 *(float *)pOutVertices_ = (double)pViewport->uScreenCenterY - v9 * *((float *)v7 - 15);
Ritor1
parents:
diff changeset
1248 pOutVertices_ += 48;
Ritor1
parents:
diff changeset
1249 --a2a;
Ritor1
parents:
diff changeset
1250 }
Ritor1
parents:
diff changeset
1251 while ( a2a );
Ritor1
parents:
diff changeset
1252 v5 = uNumInVertices;
Ritor1
parents:
diff changeset
1253 }
Ritor1
parents:
diff changeset
1254 result = (int)pOutNumVertices;
Ritor1
parents:
diff changeset
1255 *pOutNumVertices = v5;
Ritor1
parents:
diff changeset
1256 return result;
Ritor1
parents:
diff changeset
1257 }
781
d170f23f70d1 tidy, code moving
zipi
parents: 693
diff changeset
1258
0
Ritor1
parents:
diff changeset
1259 //----- (00436F09) --------------------------------------------------------
Ritor1
parents:
diff changeset
1260 void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1261 {
Ritor1
parents:
diff changeset
1262 unsigned int *pOutNumVertices_; // ebx@1
Ritor1
parents:
diff changeset
1263 double v6; // st7@2
Ritor1
parents:
diff changeset
1264 signed int v7; // esi@2
Ritor1
parents:
diff changeset
1265 char *v8; // edx@5
Ritor1
parents:
diff changeset
1266 unsigned int v9; // eax@10
Ritor1
parents:
diff changeset
1267 RenderVertexSoft *v10; // ecx@11
Ritor1
parents:
diff changeset
1268 double v11; // st6@11
Ritor1
parents:
diff changeset
1269 double v12; // st6@12
Ritor1
parents:
diff changeset
1270 unsigned int v13; // edi@14
Ritor1
parents:
diff changeset
1271 unsigned __int8 v14; // c2@16
Ritor1
parents:
diff changeset
1272 unsigned __int8 v15; // c3@16
Ritor1
parents:
diff changeset
1273 unsigned int v16; // edi@17
Ritor1
parents:
diff changeset
1274 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1275 int a4a; // [sp+18h] [bp+14h]@5
Ritor1
parents:
diff changeset
1276
Ritor1
parents:
diff changeset
1277 pOutNumVertices_ = pOutNumVertices;
Ritor1
parents:
diff changeset
1278 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1279 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1280 {
Ritor1
parents:
diff changeset
1281 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1282 v6 = (double)pODMRenderParams->shading_dist_mist;
0
Ritor1
parents:
diff changeset
1283 v7 = 0;
Ritor1
parents:
diff changeset
1284 if ( v6 >= pInVertices->vWorldViewPosition.x )
Ritor1
parents:
diff changeset
1285 v7 = 1;
Ritor1
parents:
diff changeset
1286 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1287 {
Ritor1
parents:
diff changeset
1288 a4a = uNumInVertices;
Ritor1
parents:
diff changeset
1289 v8 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1290 do
Ritor1
parents:
diff changeset
1291 {
Ritor1
parents:
diff changeset
1292 a1a = v6 >= *((float *)v8 - 6);
Ritor1
parents:
diff changeset
1293 if ( v7 == a1a )
Ritor1
parents:
diff changeset
1294 {
Ritor1
parents:
diff changeset
1295 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1296 goto LABEL_23;
Ritor1
parents:
diff changeset
1297 }
Ritor1
parents:
diff changeset
1298 v9 = *pOutNumVertices_;
Ritor1
parents:
diff changeset
1299 if ( a1a )
Ritor1
parents:
diff changeset
1300 {
Ritor1
parents:
diff changeset
1301 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1302 v11 = (v6 - *((float *)v8 - 18)) / (*((float *)v8 - 6) - *((float *)v8 - 18));
Ritor1
parents:
diff changeset
1303 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 5) - *((float *)v8 - 17)) * v11 + *((float *)v8 - 17);
Ritor1
parents:
diff changeset
1304 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 4) - *((float *)v8 - 16)) * v11
Ritor1
parents:
diff changeset
1305 + *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1306 pOutVertices[*pOutNumVertices_].u = (*(float *)v8 - *((float *)v8 - 12)) * v11 + *((float *)v8 - 12);
Ritor1
parents:
diff changeset
1307 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 + 1) - *((float *)v8 - 11)) * v11 + *((float *)v8 - 11);
Ritor1
parents:
diff changeset
1308 }
Ritor1
parents:
diff changeset
1309 else
Ritor1
parents:
diff changeset
1310 {
Ritor1
parents:
diff changeset
1311 v12 = (v6 - *((float *)v8 - 6)) / (*((float *)v8 - 18) - *((float *)v8 - 6));
Ritor1
parents:
diff changeset
1312 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 17) - *((float *)v8 - 5)) * v12 + *((float *)v8 - 5);
Ritor1
parents:
diff changeset
1313 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 16) - *((float *)v8 - 4)) * v12
Ritor1
parents:
diff changeset
1314 + *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1315 pOutVertices[*pOutNumVertices_].u = (*((float *)v8 - 12) - *(float *)v8) * v12 + *(float *)v8;
Ritor1
parents:
diff changeset
1316 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 - 11) - *((float *)v8 + 1)) * v12 + *((float *)v8 + 1);
Ritor1
parents:
diff changeset
1317 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1318 }
Ritor1
parents:
diff changeset
1319 v10[*pOutNumVertices_].vWorldViewPosition.x = v6;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1320 v10[*pOutNumVertices_]._rhw = 1.0 / v6;
0
Ritor1
parents:
diff changeset
1321 if ( v7 )
Ritor1
parents:
diff changeset
1322 {
Ritor1
parents:
diff changeset
1323 v13 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1324 if ( *(float *)(v13 + 12) != *((float *)v8 - 18) || *(float *)(v13 + 16) != *((float *)v8 - 17) )
Ritor1
parents:
diff changeset
1325 goto LABEL_21;
Ritor1
parents:
diff changeset
1326 v14 = 0;
Ritor1
parents:
diff changeset
1327 v15 = *(float *)(v13 + 20) == *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1328 }
Ritor1
parents:
diff changeset
1329 else
Ritor1
parents:
diff changeset
1330 {
Ritor1
parents:
diff changeset
1331 v16 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1332 if ( *(float *)(v16 + 12) != *((float *)v8 - 6) || *(float *)(v16 + 16) != *((float *)v8 - 5) )
Ritor1
parents:
diff changeset
1333 {
Ritor1
parents:
diff changeset
1334 LABEL_21:
Ritor1
parents:
diff changeset
1335 ++*pOutNumVertices_;
Ritor1
parents:
diff changeset
1336 goto LABEL_23;
Ritor1
parents:
diff changeset
1337 }
Ritor1
parents:
diff changeset
1338 v14 = 0;
Ritor1
parents:
diff changeset
1339 v15 = *(float *)(v16 + 20) == *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1340 }
Ritor1
parents:
diff changeset
1341 if ( !(v15 | v14) )
Ritor1
parents:
diff changeset
1342 goto LABEL_21;
Ritor1
parents:
diff changeset
1343 LABEL_23:
Ritor1
parents:
diff changeset
1344 if ( a1a )
Ritor1
parents:
diff changeset
1345 {
Ritor1
parents:
diff changeset
1346 memcpy(&v10[*pOutNumVertices_], v8 - 36, sizeof(v10[*pOutNumVertices_]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1347 pOutVertices[*pOutNumVertices_]._rhw = 1.0 / (*((float *)v8 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1348 pOutVertices[(*pOutNumVertices_)++].flt_2C = *((float *)v8 + 2);
Ritor1
parents:
diff changeset
1349 }
Ritor1
parents:
diff changeset
1350 v7 = a1a;
Ritor1
parents:
diff changeset
1351 v8 += 48;
Ritor1
parents:
diff changeset
1352 --a4a;
Ritor1
parents:
diff changeset
1353 }
Ritor1
parents:
diff changeset
1354 while ( a4a );
Ritor1
parents:
diff changeset
1355 }
Ritor1
parents:
diff changeset
1356 if ( (signed int)*pOutNumVertices_ < 3 )
Ritor1
parents:
diff changeset
1357 *pOutNumVertices_ = 0;
Ritor1
parents:
diff changeset
1358 }
Ritor1
parents:
diff changeset
1359 }
Ritor1
parents:
diff changeset
1360
Ritor1
parents:
diff changeset
1361 //----- (00436CDC) --------------------------------------------------------
Ritor1
parents:
diff changeset
1362 void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1363 {
Ritor1
parents:
diff changeset
1364 signed int v5; // esi@2
Ritor1
parents:
diff changeset
1365 char *v6; // edx@5
Ritor1
parents:
diff changeset
1366 unsigned int v7; // eax@10
Ritor1
parents:
diff changeset
1367 RenderVertexSoft *v8; // ecx@11
Ritor1
parents:
diff changeset
1368 double v9; // st6@11
Ritor1
parents:
diff changeset
1369 double v10; // st6@12
Ritor1
parents:
diff changeset
1370 unsigned int v11; // edi@14
Ritor1
parents:
diff changeset
1371 unsigned __int8 v12; // c2@16
Ritor1
parents:
diff changeset
1372 unsigned __int8 v13; // c3@16
Ritor1
parents:
diff changeset
1373 unsigned int v14; // edi@17
Ritor1
parents:
diff changeset
1374 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1375
Ritor1
parents:
diff changeset
1376 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1377 {
Ritor1
parents:
diff changeset
1378 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1379 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
Ritor1
parents:
diff changeset
1380 v5 = 0;
Ritor1
parents:
diff changeset
1381 if ( pInVertices->vWorldViewPosition.x >= 8.0 )
Ritor1
parents:
diff changeset
1382 v5 = 1;
Ritor1
parents:
diff changeset
1383 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1384 {
Ritor1
parents:
diff changeset
1385 v6 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1386 do
Ritor1
parents:
diff changeset
1387 {
Ritor1
parents:
diff changeset
1388 a1a = *((float *)v6 - 6) >= 8.0;
Ritor1
parents:
diff changeset
1389 if ( v5 == a1a )
Ritor1
parents:
diff changeset
1390 {
Ritor1
parents:
diff changeset
1391 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1392 goto LABEL_23;
Ritor1
parents:
diff changeset
1393 }
Ritor1
parents:
diff changeset
1394 v7 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1395 if ( a1a )
Ritor1
parents:
diff changeset
1396 {
Ritor1
parents:
diff changeset
1397 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1398 v9 = (8.0 - *((float *)v6 - 18)) / (*((float *)v6 - 6) - *((float *)v6 - 18));
Ritor1
parents:
diff changeset
1399 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 5) - *((float *)v6 - 17)) * v9 + *((float *)v6 - 17);
Ritor1
parents:
diff changeset
1400 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 4) - *((float *)v6 - 16)) * v9
Ritor1
parents:
diff changeset
1401 + *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1402 pOutVertices[*pOutNumVertices].u = (*(float *)v6 - *((float *)v6 - 12)) * v9 + *((float *)v6 - 12);
Ritor1
parents:
diff changeset
1403 pOutVertices[*pOutNumVertices].v = (*((float *)v6 + 1) - *((float *)v6 - 11)) * v9 + *((float *)v6 - 11);
Ritor1
parents:
diff changeset
1404 }
Ritor1
parents:
diff changeset
1405 else
Ritor1
parents:
diff changeset
1406 {
Ritor1
parents:
diff changeset
1407 v10 = (8.0 - *((float *)v6 - 6)) / (*((float *)v6 - 18) - *((float *)v6 - 6));
Ritor1
parents:
diff changeset
1408 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 17) - *((float *)v6 - 5)) * v10 + *((float *)v6 - 5);
Ritor1
parents:
diff changeset
1409 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 16) - *((float *)v6 - 4)) * v10
Ritor1
parents:
diff changeset
1410 + *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1411 pOutVertices[*pOutNumVertices].u = (*((float *)v6 - 12) - *(float *)v6) * v10 + *(float *)v6;
Ritor1
parents:
diff changeset
1412 pOutVertices[*pOutNumVertices].v = (*((float *)v6 - 11) - *((float *)v6 + 1)) * v10 + *((float *)v6 + 1);
Ritor1
parents:
diff changeset
1413 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1414 }
Ritor1
parents:
diff changeset
1415 v8[*pOutNumVertices].vWorldViewPosition.x = 8.0;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1416 v8[*pOutNumVertices]._rhw = 0.125;
0
Ritor1
parents:
diff changeset
1417 if ( v5 )
Ritor1
parents:
diff changeset
1418 {
Ritor1
parents:
diff changeset
1419 v11 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1420 if ( *(float *)(v11 + 12) != *((float *)v6 - 18) || *(float *)(v11 + 16) != *((float *)v6 - 17) )
Ritor1
parents:
diff changeset
1421 goto LABEL_21;
Ritor1
parents:
diff changeset
1422 v12 = 0;
Ritor1
parents:
diff changeset
1423 v13 = *(float *)(v11 + 20) == *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1424 }
Ritor1
parents:
diff changeset
1425 else
Ritor1
parents:
diff changeset
1426 {
Ritor1
parents:
diff changeset
1427 v14 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1428 if ( *(float *)(v14 + 12) != *((float *)v6 - 6) || *(float *)(v14 + 16) != *((float *)v6 - 5) )
Ritor1
parents:
diff changeset
1429 {
Ritor1
parents:
diff changeset
1430 LABEL_21:
Ritor1
parents:
diff changeset
1431 ++*pOutNumVertices;
Ritor1
parents:
diff changeset
1432 goto LABEL_23;
Ritor1
parents:
diff changeset
1433 }
Ritor1
parents:
diff changeset
1434 v12 = 0;
Ritor1
parents:
diff changeset
1435 v13 = *(float *)(v14 + 20) == *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1436 }
Ritor1
parents:
diff changeset
1437 if ( !(v13 | v12) )
Ritor1
parents:
diff changeset
1438 goto LABEL_21;
Ritor1
parents:
diff changeset
1439 LABEL_23:
Ritor1
parents:
diff changeset
1440 if ( a1a )
Ritor1
parents:
diff changeset
1441 {
Ritor1
parents:
diff changeset
1442 memcpy(&v8[*pOutNumVertices], v6 - 36, sizeof(v8[*pOutNumVertices]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1443 pOutVertices[(*pOutNumVertices)++]._rhw = 1.0 / (*((float *)v6 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1444 }
Ritor1
parents:
diff changeset
1445 v5 = a1a;
Ritor1
parents:
diff changeset
1446 v6 += 48;
Ritor1
parents:
diff changeset
1447 --uNumInVertices;
Ritor1
parents:
diff changeset
1448 }
Ritor1
parents:
diff changeset
1449 while ( uNumInVertices );
Ritor1
parents:
diff changeset
1450 }
Ritor1
parents:
diff changeset
1451 if ( (signed int)*pOutNumVertices < 3 )
Ritor1
parents:
diff changeset
1452 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1453 }
Ritor1
parents:
diff changeset
1454 }
Ritor1
parents:
diff changeset
1455
Ritor1
parents:
diff changeset
1456 //----- (00436BB7) --------------------------------------------------------
Ritor1
parents:
diff changeset
1457 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4)
Ritor1
parents:
diff changeset
1458 {
Ritor1
parents:
diff changeset
1459 double v7; // st7@7
Ritor1
parents:
diff changeset
1460 double v8; // st7@9
Ritor1
parents:
diff changeset
1461 double v9; // st6@10
Ritor1
parents:
diff changeset
1462 double v10; // st5@12
Ritor1
parents:
diff changeset
1463 double v11; // st7@16
Ritor1
parents:
diff changeset
1464 double v12; // st6@17
Ritor1
parents:
diff changeset
1465 double v13; // st5@19
Ritor1
parents:
diff changeset
1466 float uNumVerticesa; // [sp+14h] [bp+Ch]@13
Ritor1
parents:
diff changeset
1467 float uNumVerticesb; // [sp+14h] [bp+Ch]@20
Ritor1
parents:
diff changeset
1468
Ritor1
parents:
diff changeset
1469 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
1470 {
Ritor1
parents:
diff changeset
1471 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
1472 {
Ritor1
parents:
diff changeset
1473 v7 = 1.0 / pVertices[i].vWorldViewPosition.x;
Ritor1
parents:
diff changeset
1474
Ritor1
parents:
diff changeset
1475 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1476 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportBR_Y - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY);
0
Ritor1
parents:
diff changeset
1477 }
Ritor1
parents:
diff changeset
1478 else
Ritor1
parents:
diff changeset
1479 {
Ritor1
parents:
diff changeset
1480 extern void _outdoor_project(RenderVertexSoft *v);
Ritor1
parents:
diff changeset
1481 _outdoor_project(pVertices + i);
Ritor1
parents:
diff changeset
1482 }
Ritor1
parents:
diff changeset
1483
Ritor1
parents:
diff changeset
1484 if ( a4 )
Ritor1
parents:
diff changeset
1485 {
96
bb449743ee81 7.01.13(work)
Ritor1
parents: 86
diff changeset
1486 // __debugbreak();
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1487 v8 = (double)(signed int)pViewport->uViewportBR_X;
0
Ritor1
parents:
diff changeset
1488 if ( v8 >= pVertices[i].vWorldViewProjX )
Ritor1
parents:
diff changeset
1489 v9 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1490 else
Ritor1
parents:
diff changeset
1491 v9 = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1492 v10 = (double)(signed int)pViewport->uViewportTL_X;
0
Ritor1
parents:
diff changeset
1493 if ( v10 <= v9 )
Ritor1
parents:
diff changeset
1494 {
Ritor1
parents:
diff changeset
1495 if ( v8 >= pVertices[i].vWorldViewProjX)
Ritor1
parents:
diff changeset
1496 v8 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1497 }
Ritor1
parents:
diff changeset
1498 else
Ritor1
parents:
diff changeset
1499 {
Ritor1
parents:
diff changeset
1500 uNumVerticesa = v10;
Ritor1
parents:
diff changeset
1501 v8 = uNumVerticesa;
Ritor1
parents:
diff changeset
1502 }
Ritor1
parents:
diff changeset
1503 pVertices[i].vWorldViewProjX = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1504 v11 = (double)(signed int)pViewport->uViewportBR_Y;
0
Ritor1
parents:
diff changeset
1505 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1506 v12 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1507 else
Ritor1
parents:
diff changeset
1508 v12 = v11;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1509 v13 = (double)(signed int)pViewport->uViewportTL_Y;
0
Ritor1
parents:
diff changeset
1510 if ( v13 <= v12 )
Ritor1
parents:
diff changeset
1511 {
Ritor1
parents:
diff changeset
1512 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1513 v11 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1514 }
Ritor1
parents:
diff changeset
1515 else
Ritor1
parents:
diff changeset
1516 {
Ritor1
parents:
diff changeset
1517 uNumVerticesb = v13;
Ritor1
parents:
diff changeset
1518 v11 = uNumVerticesb;
Ritor1
parents:
diff changeset
1519 }
Ritor1
parents:
diff changeset
1520 pVertices[i].vWorldViewProjY = v11;
Ritor1
parents:
diff changeset
1521 }
Ritor1
parents:
diff changeset
1522 }
Ritor1
parents:
diff changeset
1523 }
Ritor1
parents:
diff changeset
1524
Ritor1
parents:
diff changeset
1525 //----- (00436A9A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1526 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6)
Ritor1
parents:
diff changeset
1527 {
Ritor1
parents:
diff changeset
1528 double v6; // ST00_8@2
Ritor1
parents:
diff changeset
1529 //double v7; // ST08_8@2
Ritor1
parents:
diff changeset
1530 //double v8; // ST00_8@2
Ritor1
parents:
diff changeset
1531 signed __int64 v9; // qtt@3
Ritor1
parents:
diff changeset
1532 int v10; // ST04_4@3
Ritor1
parents:
diff changeset
1533 float a2a; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1534 float a2b; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1535
Ritor1
parents:
diff changeset
1536 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
1537 {
Ritor1
parents:
diff changeset
1538 v6 = 1.0 / (double)x;
Ritor1
parents:
diff changeset
1539 a2a = (double)y * fov * v6 + screenCenterX;
Ritor1
parents:
diff changeset
1540 //v7 = a2a + 6.7553994e15;
Ritor1
parents:
diff changeset
1541 *a5 = floorf(a2a + 0.5f);
Ritor1
parents:
diff changeset
1542 a2b = (double)z * fov * v6 + screenCenterY;
Ritor1
parents:
diff changeset
1543 //v8 = a2b + 6.7553994e15;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1544 *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f);
0
Ritor1
parents:
diff changeset
1545 }
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1546 /*else
0
Ritor1
parents:
diff changeset
1547 {
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1548 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1549 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1550 v10 = v9 / x;
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1551 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1552 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1553 *a5 = pBLVRenderParams->uViewportCenterX
Ritor1
parents:
diff changeset
1554 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16);
Ritor1
parents:
diff changeset
1555 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16);
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1556 }*/
0
Ritor1
parents:
diff changeset
1557 }
Ritor1
parents:
diff changeset
1558
Ritor1
parents:
diff changeset
1559 //----- (00436A6D) --------------------------------------------------------
Ritor1
parents:
diff changeset
1560 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType)
Ritor1
parents:
diff changeset
1561 {
Ritor1
parents:
diff changeset
1562 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1563 double result; // st7@1
Ritor1
parents:
diff changeset
1564 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1565
Ritor1
parents:
diff changeset
1566 v3 = uStripType;
86
ec84db4c8f9d 4.01.13
Ritor1
parents: 0
diff changeset
1567 result = 3.402823466385289e38;
0
Ritor1
parents:
diff changeset
1568 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1569 {
Ritor1
parents:
diff changeset
1570 v5 = &pVertices->vWorldPosition.z;
Ritor1
parents:
diff changeset
1571 do
Ritor1
parents:
diff changeset
1572 {
Ritor1
parents:
diff changeset
1573 if ( *v5 < result )
Ritor1
parents:
diff changeset
1574 result = *v5;
Ritor1
parents:
diff changeset
1575 v5 += 12;
Ritor1
parents:
diff changeset
1576 --v3;
Ritor1
parents:
diff changeset
1577 }
Ritor1
parents:
diff changeset
1578 while ( v3 );
Ritor1
parents:
diff changeset
1579 }
Ritor1
parents:
diff changeset
1580 return result;
Ritor1
parents:
diff changeset
1581 }
Ritor1
parents:
diff changeset
1582
Ritor1
parents:
diff changeset
1583 //----- (00436A24) --------------------------------------------------------
Ritor1
parents:
diff changeset
1584 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1)
Ritor1
parents:
diff changeset
1585 {
Ritor1
parents:
diff changeset
1586 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)];
Ritor1
parents:
diff changeset
1587 }
Ritor1
parents:
diff changeset
1588
Ritor1
parents:
diff changeset
1589 //----- (00436A40) --------------------------------------------------------
Ritor1
parents:
diff changeset
1590 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType)
Ritor1
parents:
diff changeset
1591 {
Ritor1
parents:
diff changeset
1592 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1593 double result; // st7@1
Ritor1
parents:
diff changeset
1594 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1595
Ritor1
parents:
diff changeset
1596 v3 = uStripType;
Ritor1
parents:
diff changeset
1597 result = 1.1754944e-38;
Ritor1
parents:
diff changeset
1598 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1599 {
Ritor1
parents:
diff changeset
1600 v5 = &pVertex->vWorldPosition.z;
Ritor1
parents:
diff changeset
1601 do
Ritor1
parents:
diff changeset
1602 {
Ritor1
parents:
diff changeset
1603 if ( *v5 > result )
Ritor1
parents:
diff changeset
1604 result = *v5;
Ritor1
parents:
diff changeset
1605 v5 += 12;
Ritor1
parents:
diff changeset
1606 --v3;
Ritor1
parents:
diff changeset
1607 }
Ritor1
parents:
diff changeset
1608 while ( v3 );
Ritor1
parents:
diff changeset
1609 }
Ritor1
parents:
diff changeset
1610 return result;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1611 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1612
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1613
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1614
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1615 // -- new
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1616 // merged from IndoorCamera::Initialize2
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1617 // and ODMRenderParams::RotationToInts
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1618 // and BLVRenderParams::Reset
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1619 void IndoorCameraD3D::CalculateRotations(int camera_rot_x, int camera_rot_y)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1620 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1621 sRotationX = camera_rot_x;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1622 sRotationY = camera_rot_y;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1623
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1624 fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1625 fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1626 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1627 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1628 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1629 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1630
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1631 int_sine_y = stru_5C6E00->Sin( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1632 int_cosine_y = stru_5C6E00->Cos( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1633 int_sine_x = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1634 int_cosine_x = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1635 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1636 else
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1637 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1638 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1639 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1640
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1641 int_sine_y = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1642 int_cosine_y = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1643 int_sine_x = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1644 int_cosine_x = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1645 }
0
Ritor1
parents:
diff changeset
1646 }