Tue, 26 Nov 2013 17:49:42 +0600 |
Ritor1 |
int max_flight_height and GetCeilingHeight function
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Mon, 25 Nov 2013 17:09:39 +0600 |
Ritor1 |
Слияние
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Mon, 25 Nov 2013 16:44:53 +0600 |
Ritor1 |
swig.bat
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Fri, 22 Nov 2013 13:54:38 +0600 |
Ritor1 |
Слияние
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Fri, 22 Nov 2013 13:54:17 +0600 |
Ritor1 |
Add Log::Warning
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Fri, 22 Nov 2013 23:28:02 +0600 |
Ritor1 |
Log::Warning
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Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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Thu, 21 Nov 2013 14:08:35 +0200 |
Nomad |
Post-build Event to copy scripts from project dir to game dir.
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Thu, 21 Nov 2013 15:16:25 +0600 |
Ritor1 |
.i rename
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Wed, 20 Nov 2013 00:25:58 +0600 |
Ritor1 |
GetScriptFileLocation
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Tue, 19 Nov 2013 20:23:42 +0600 |
Ritor1 |
UIControl module
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Mon, 18 Nov 2013 20:17:37 +0600 |
Ritor1 |
Merge
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Mon, 18 Nov 2013 20:17:24 +0600 |
Ritor1 |
Lua included
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Mon, 18 Nov 2013 13:17:12 +0600 |
Ritor1 |
sudden drop in flight fix
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Mon, 18 Nov 2013 10:07:24 +0600 |
Ritor1 |
Слияние
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Mon, 18 Nov 2013 10:07:17 +0600 |
Ritor1 |
bool new_speed
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Sun, 17 Nov 2013 23:46:35 +0600 |
Ritor1 |
pFloor->Ethereal()
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Sun, 17 Nov 2013 23:26:44 +0600 |
Ritor1 |
History book fix
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Sun, 17 Nov 2013 01:14:58 +0600 |
Ritor1 |
EVENT_Substract fix
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Sat, 16 Nov 2013 00:02:24 +0600 |
Ritor1 |
substract item and AddItem for Alexis fix
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Thu, 14 Nov 2013 17:25:09 +0600 |
Ritor1 |
ODM_ProcessPartyActions() continued refactoring
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Wed, 13 Nov 2013 17:41:12 +0600 |
Ritor1 |
SOUND_WalkingOnTo3DModel
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Mon, 11 Nov 2013 23:57:02 +0600 |
Ritor1 |
monster_info_distance_limit
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Mon, 11 Nov 2013 22:03:16 +0600 |
Ritor1 |
WritePointedObjectStatusString() clear
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Mon, 11 Nov 2013 21:01:54 +0600 |
Ritor1 |
WritePointedObjectStatusString() fix
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Mon, 11 Nov 2013 19:05:44 +0600 |
Ritor1 |
ChestUI_WritePointedObjectStatusString() fix
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Mon, 11 Nov 2013 17:37:38 +0600 |
Ritor1 |
WritePointedObjectStatusString(continue)2
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Mon, 11 Nov 2013 09:36:52 +0600 |
Ritor1 |
Обращённый набор изменений слияния: 9dbc142fc8f7
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Mon, 11 Nov 2013 09:17:08 +0600 |
Ritor1 |
Слияние
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Thu, 07 Nov 2013 09:19:10 +0600 |
Ritor1 |
Слияние
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Thu, 07 Nov 2013 09:18:58 +0600 |
Ritor1 |
DrawIndoorSky
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Sun, 10 Nov 2013 23:08:20 +0600 |
Ritor1 |
WritePointedObjectStatusString(continue)
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Sun, 10 Nov 2013 21:13:36 +0600 |
Ritor1 |
Merge
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Sun, 10 Nov 2013 21:13:29 +0600 |
Ritor1 |
m
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Sun, 10 Nov 2013 02:18:32 -0800 |
Grumpy7 |
fixing sprite sounds not playing
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Sat, 09 Nov 2013 00:15:18 +0600 |
Ritor1 |
Footer text for items fix
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Fri, 08 Nov 2013 12:46:51 +0000 |
zipi |
moving sub_4C023F constructor, after pRendererD3D initialization
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Wed, 06 Nov 2013 00:09:47 -0800 |
Grumpy7 |
Merge
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Tue, 05 Nov 2013 20:42:54 -0800 |
Grumpy7 |
fixing game window not reacting after closing npc dialog
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Tue, 05 Nov 2013 23:59:54 +0000 |
zipi |
DoGetHeightOnTerrain -1 signed fix
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Tue, 05 Nov 2013 23:35:21 +0000 |
zipi |
RenderBillboardD3D initialization
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Tue, 05 Nov 2013 22:07:34 +0000 |
zipi |
mistake in previous commit
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Tue, 05 Nov 2013 21:55:52 +0000 |
zipi |
constructor functions
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Tue, 05 Nov 2013 12:58:19 +0600 |
Ritor1 |
DrawIndoorSky() fix
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Sun, 03 Nov 2013 22:42:37 +0600 |
Ritor1 |
Merge
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Sun, 03 Nov 2013 22:42:25 +0600 |
Ritor1 |
DrawIndoorSky() continue
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Sun, 03 Nov 2013 14:29:45 +0000 |
zipi |
sound id fix
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Sun, 03 Nov 2013 13:33:37 +0000 |
zipi |
window style fix
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Sun, 03 Nov 2013 11:46:52 +0000 |
zipi |
auto change color depth to 16 bit
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Sun, 03 Nov 2013 10:31:01 +0000 |
zipi |
sync with git
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Sun, 03 Nov 2013 01:25:54 -0800 |
Grumpy7 |
fixing incorrect item checked when dealing damage to monsters
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Sun, 03 Nov 2013 01:20:06 -0800 |
Grumpy7 |
Merge
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Sun, 03 Nov 2013 01:19:07 -0800 |
Grumpy7 |
char picking up item off by one fixed
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Sat, 02 Nov 2013 17:45:58 +0000 |
zipi |
Single and Two-handed ENUM
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Sat, 02 Nov 2013 17:24:31 +0000 |
zipi |
Off-Hand <> Two-Handed error fixed
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Sat, 02 Nov 2013 15:50:44 +0000 |
zipi |
Indoor viewport top fixed
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Sat, 02 Nov 2013 12:33:57 +0000 |
zipi |
typo
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Sat, 02 Nov 2013 12:16:48 +0000 |
zipi |
Multi-monitor support part1
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Sat, 02 Nov 2013 10:14:14 +0000 |
zipi |
Added back window position saving
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