Mercurial > mm7
annotate Outdoor.cpp @ 1637:2c71fa8913d2
class OutdoorCamera -> ODMRenderParams
author | Nomad |
---|---|
date | Tue, 17 Sep 2013 14:10:41 +0200 |
parents | 61ea994a1812 |
children | ccde94f02b75 |
rev | line source |
---|---|
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1141
diff
changeset
|
1 #ifdef _MSC_VER |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1141
diff
changeset
|
2 #define _CRT_SECURE_NO_WARNINGS |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1141
diff
changeset
|
3 #endif |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1141
diff
changeset
|
4 |
1016 | 5 #include "stru6.h" |
1323 | 6 #include "Weather.h" |
1016 | 7 #include "Sprites.h" |
8 #include "LightmapBuilder.h" | |
0 | 9 #include "Outdoor.h" |
1277 | 10 #include "Outdoor_stuff.h" |
0 | 11 #include "Party.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
12 #include "SpriteObject.h" |
0 | 13 #include "LOD.h" |
14 #include "PaletteManager.h" | |
15 #include "GUIProgressBar.h" | |
16 #include "AudioPlayer.h" | |
17 #include "IndoorCamera.h" | |
18 #include "DecorationList.h" | |
19 #include "Math.h" | |
20 #include "ObjectList.h" | |
21 #include "Game.h" | |
22 #include "Actor.h" | |
23 #include "Chest.h" | |
24 #include "stru123.h" | |
25 #include "Time.h" | |
26 #include "Viewport.h" | |
27 #include "Events.h" | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1391
diff
changeset
|
28 #include "ParticleEngine.h" |
0 | 29 |
30 #include "mm7_data.h" | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
31 #include "MM7.h" |
1262 | 32 #include "Lights.h" |
0 | 33 |
34 | |
1016 | 35 #include "MapInfo.h" |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
36 #include "Outdoor_stuff.h" |
1016 | 37 #include "BSPModel.h" |
1297 | 38 #include "GUIWindow.h" |
0 | 39 |
783 | 40 MapStartPoint uLevel_StartingPointType; // weak |
41 | |
0 | 42 OutdoorLocation *pOutdoor = new OutdoorLocation; |
1637 | 43 ODMRenderParams *pODMRenderParams; |
0 | 44 |
45 | |
46 stru149 stru_8019C8; | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
47 std::array<struct Polygon, 2000 + 18000> array_77EC08; |
0 | 48 |
767 | 49 |
50 struct FogProbabilityTableEntry | |
51 { | |
52 unsigned char small_fog_chance; | |
53 unsigned char average_fog_chance; | |
54 unsigned char dense_fog_chance; | |
55 unsigned char __unused; | |
56 } fog_probability_table[15] = | |
57 { | |
58 { 20, 10, 5, 0}, // MAP_EMERALD_ISLE | |
59 { 20, 10, 5, 0}, // MAP_HARMONDALE | |
60 { 20, 10, 5, 0}, // MAP_STEADWICK | |
61 { 20, 10, 5, 0}, // MAP_PIERPONT | |
62 { 20, 10, 5, 0}, // MAP_DEYJA | |
63 { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT | |
64 { 0, 0, 0, 0}, // MAP_CELESTIA | |
65 { 0, 0, 0, 0}, // MAP_THE_PIT | |
66 { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE | |
67 { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON | |
68 { 10, 5, 0, 0}, // MAP_BARROW_DOWNS | |
69 { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS | |
70 { 20, 10, 5, 0}, // MAP_TATALIA | |
71 { 20, 10, 5, 0}, // MAP_AVLEE | |
72 { 0, 100, 0, 0} // MAP_SHOALS | |
73 }; | |
74 | |
760 | 75 //for future sky textures? |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
76 std::array<int, 9> dword_4EC268={{3,3,3,3,3,3,3,3,3}}; // weak |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
77 std::array<int, 7> dword_4EC28C={{3,3,3,3,3,3,3}}; // weak |
760 | 78 int dword_4EC2A8=9; // weak |
79 int dword_4EC2AC=7; // weak | |
630 | 80 |
81 | |
82 | |
0 | 83 //----- (0047A59E) -------------------------------------------------------- |
84 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
85 { | |
121 | 86 //unsigned int v2; // ebx@1 |
0 | 87 int v3; // ST18_4@3 |
88 int v4; // ST04_4@19 | |
89 int v5; // eax@19 | |
90 | |
186 | 91 pIndoorCamera->flags = 0; |
92 if (viewparams->draw_d3d_outlines) | |
93 pIndoorCamera->flags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; | |
791 | 94 //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES |
186 | 95 |
0 | 96 pIndoorCamera->sRotationX = pParty->sRotationX; |
97 pIndoorCamera->sRotationY = pParty->sRotationY; | |
871 | 98 pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
99 pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
0 | 100 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; |
121 | 101 if (bRedraw || pRenderer->pRenderD3D) |
0 | 102 { |
1637 | 103 pODMRenderParams->RotationToInts(); |
104 sub_481ED9_MessWithODMRenderParams(); | |
0 | 105 } |
762 | 106 |
0 | 107 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); |
108 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
762 | 109 assert(pIndoorCamera->uMapGridCellX <= 127 && pIndoorCamera->uMapGridCellZ <= 127); |
110 | |
121 | 111 if (bRedraw) |
0 | 112 { |
113 sub_487DA9(); | |
114 } | |
115 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
116 pOutdoor->UpdateSunlightVectors(); | |
117 pOutdoor->UpdateFog(); | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
118 //pGame->pIndoorCameraD3D->sr_Reset_list_0037C(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
119 |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
120 if (pRenderer->pRenderD3D) // d3d - redraw always |
0 | 121 { |
122 pRenderer->DrawSkyD3D(); | |
123 pRenderer->DrawBuildingsD3D(); | |
985 | 124 pRenderer->RenderTerrainD3D(); |
0 | 125 } |
83 | 126 else |
127 { | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
128 __debugbreak(); // no SW Rendering |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
129 /*if (!bRedraw) |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
130 pRenderer->OnOutdoorRedrawSW(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
131 else |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
132 { |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
133 pRenderer->DrawBuildingsSW(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
134 pRenderer->DrawBezierTerrain(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
135 sr_sub_486F92_MessWithEdgesAndSpans(); |
1637 | 136 pODMRenderParams->ApplyLightmapsSW(); |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
137 }*/ |
83 | 138 } |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
139 |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
140 |
0 | 141 pMobileLightsStack->uNumLightsActive = 0; |
142 pStationaryLightsStack->uNumLightsActive = 0; | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
143 /*if ( !pRenderer->pRenderD3D ) |
0 | 144 { |
145 pRenderer->ExecOutdoorDrawSW(); | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
146 pGame->pIndoorCameraD3D->sr_438240_draw_lits(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
147 }*/ |
0 | 148 pGame->PushStationaryLights(-1); |
149 pGame->PrepareBloodsplats(); | |
121 | 150 if (bRedraw) |
0 | 151 { |
152 v4 = WorldPosToGridCellZ(pParty->vPosition.y); | |
153 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
752 | 154 pOutdoor->UpdateDiscoveredArea(v5, v4, 1); |
0 | 155 } |
156 pGame->uFlags2 &= 0xFFFFFFFEu; | |
142 | 157 if (pRenderer->pRenderD3D && pRenderer->bUsingSpecular) |
0 | 158 pGame->pLightmapBuilder->uFlags |= 1u; |
159 else | |
160 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
142 | 161 |
0 | 162 uNumDecorationsDrawnThisFrame = 0; |
163 _unused000 = 0; | |
164 uNumSpritesDrawnThisFrame = 0; | |
165 uNumBillboardsToDraw = 0; | |
142 | 166 |
432 | 167 PrepareActorsDrawList(); |
1637 | 168 if (!pODMRenderParams->bDoNotRenderDecorations) |
432 | 169 pRenderer->PrepareDecorationsRenderList_ODM(); |
142 | 170 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
171 pRenderer->DrawSpriteObjects_ODM(); |
161 | 172 pRenderer->TransformBillboardsAndSetPalettesODM(); |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
173 //sr_485F53((Vec2_int_ *)sr_6BE060.data()); |
0 | 174 } |
175 | |
176 | |
177 //----- (00441CFF) -------------------------------------------------------- | |
178 void OutdoorLocation::Draw() | |
179 { | |
121 | 180 bool redrawWorld = true; |
181 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
182 redrawWorld = false; | |
183 pOutdoor->ExecDraw(redrawWorld); | |
0 | 184 |
185 pGame->DrawParticles(); | |
186 pWeather->Draw(); | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1391
diff
changeset
|
187 trail_particle_generator.UpdateParticles(); |
0 | 188 } |
189 | |
190 //----- (00488E23) -------------------------------------------------------- | |
191 double OutdoorLocation::GetFogDensityByTime() | |
192 { | |
193 int v1; // eax@3 | |
194 double v2; // st7@3 | |
195 | |
196 if ( pParty->uCurrentHour < 5 ) | |
197 goto LABEL_9; | |
198 if ( pParty->uCurrentHour >= 6 ) | |
199 { | |
200 if ( pParty->uCurrentHour < 0x14 ) | |
201 { | |
750 | 202 pWeather->bNight = 0; |
0 | 203 v2 = 0.0; |
204 return v2 * 0.016666668; | |
205 } | |
206 if ( pParty->uCurrentHour < 0x15 ) | |
207 { | |
208 v1 = 0; | |
209 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
210 goto LABEL_4; | |
211 } | |
212 LABEL_9: | |
213 v2 = 60.0; | |
750 | 214 pWeather->bNight = 1; |
0 | 215 return v2 * 0.016666668; |
216 } | |
217 v1 = 0; | |
218 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
219 LABEL_4: | |
750 | 220 pWeather->bNight = v1; |
0 | 221 return v2 * 0.016666668; |
222 } | |
223 | |
224 //----- (00488EB1) -------------------------------------------------------- | |
225 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
226 { | |
67 | 227 //OutdoorLocation *v3; // esi@1 |
0 | 228 unsigned int v4; // edi@1 |
229 unsigned int v5; // eax@1 | |
230 int result; // eax@5 | |
231 | |
67 | 232 /* v3 = this; |
0 | 233 v4 = WorldPosToGridCellZ(sY); |
234 v5 = WorldPosToGridCellX(sX); | |
235 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
236 result = 0; | |
237 else | |
238 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
67 | 239 return result;*/ |
240 v4 = WorldPosToGridCellZ(sY); | |
241 v5 = WorldPosToGridCellX(sX); | |
242 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
243 return 0; | |
244 return ActuallyGetSomeOtherTileInfo(v5, v4); | |
0 | 245 } |
246 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
247 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
248 | |
249 //----- (00488EEF) -------------------------------------------------------- | |
67 | 250 unsigned int OutdoorLocation::GetTileTexture(int sX, int sY) |
0 | 251 { |
67 | 252 //OutdoorLocation *v3; // esi@1 |
0 | 253 unsigned int v4; // edi@1 |
254 unsigned int v5; // eax@1 | |
67 | 255 // unsigned int result; // eax@5 |
0 | 256 |
67 | 257 /*v3 = this; |
0 | 258 v4 = WorldPosToGridCellZ(sZ); |
259 v5 = WorldPosToGridCellX(sX); | |
67 | 260 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) |
0 | 261 result = -1; |
262 else | |
263 result = DoGetTileTexture(v5, v4); | |
67 | 264 return result;*/ |
265 v4 = WorldPosToGridCellZ(sY); | |
266 v5 = WorldPosToGridCellX(sX); | |
267 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
268 return -1; | |
269 return DoGetTileTexture(v5, v4); | |
0 | 270 } |
271 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
272 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
273 | |
274 //----- (00488F2E) -------------------------------------------------------- | |
275 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
49 | 276 /* Ôóíêöèÿ ïðåäîñòàâëÿåò âîçìîæíîñòü ïåðåìåùàòü êàìåðó òàêèì îáðàçîì, ÷òîáû îíà èìèòèðîâàëà õîäüáó ïî ëàíäøàôòó. |
277 Òî åñòü íàì íàäî ìåíÿòü âûñîòó êàìåðû (êîîðäèíàòó Y) â çàâèñèìîñòè îò òîãî, â êàêîì ìåñòå ëàíäøàôòà ìû íàõîäèìñÿ. | |
278 Äëÿ ýòîãî ìû ñíà÷àëà äîëæíû îïðåäåëèòü ïî êîîðäèíàòàì X è Z êàìåðû êâàäðàò ëàíäøàôòà â êîòîðîì ìû íàõîäèìñÿ. | |
279 Âñå ýòî äåëàåò ôóíêöèÿ Terrain::getHeight; â ñâîèõ ïàðàìåòðàõ îíà ïîëó÷àåò êîîðäèíàòû X è Z êàìåðû è âîçâðàùàåò âûñîòó, | |
280 íà êîòîðîé äîëæíà áûòü ðàñïîëîæåíà êàìåðà, ÷òîáû îíà îêàçàëàñü íàä ëàíäøàôòîì.*/ | |
0 | 281 { |
282 int result; // eax@5 | |
283 | |
284 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
285 result = 0; | |
286 else | |
287 result = DoGetHeightOnTerrain(sX, sZ); | |
288 return result; | |
289 } | |
290 | |
291 //----- (00488F5C) -------------------------------------------------------- | |
292 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
293 { | |
294 OutdoorLocation *v5; // esi@1 | |
295 bool result; // eax@2 | |
296 | |
297 v5 = this; | |
298 if ( pFilename ) | |
299 { | |
300 Release(); | |
301 pBitmaps_LOD->ReleaseAll2(); | |
302 pSprites_LOD->DeleteSomeOtherSprites(); | |
303 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
304 pIcons_LOD->ReleaseAll2(); | |
305 sub_46080D(); | |
306 TryLoadLevelFromLOD(); | |
119 | 307 if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) |
0 | 308 { |
309 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
310 CreateDebugLocation(); | |
311 } | |
810 | 312 ::day_attrib = v5->loc_time.day_attrib; |
313 ::day_fogrange_1 = v5->loc_time.day_fogrange_1; | |
314 ::day_fogrange_2 = v5->loc_time.day_fogrange_2; | |
0 | 315 if ( Is_out15odm_underwater() ) |
316 SetUnderwaterFog(); | |
630 | 317 _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; |
0 | 318 result = 1; |
319 } | |
320 else | |
321 { | |
322 result = 0; | |
323 } | |
324 return result; | |
325 } | |
326 | |
783 | 327 |
328 | |
329 char foot_travel_destinations[15][4] = | |
330 { | |
331 // north south east west from | |
332 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE | |
333 {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE | |
334 {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK | |
335 {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT | |
336 {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA | |
337 {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT | |
338 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA | |
339 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT | |
340 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE | |
341 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON | |
342 {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS | |
343 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS | |
344 {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA | |
345 {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE | |
346 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS | |
347 }; | |
348 unsigned char foot_travel_times[15][4] = | |
349 { | |
350 // north south east west from | |
351 {0, 0, 0, 0}, // MAP_EMERALD_ISLE | |
352 {5, 5, 7, 5}, // MAP_HARMONDALE | |
353 {5, 5, 5, 5}, // MAP_STEADWICK | |
354 {5, 5, 0, 5}, // MAP_PIERPONT | |
355 {7, 5, 5, 4}, // MAP_DEYJA | |
356 {5, 0, 5, 0}, // MAP_BRAKADA_DESERT | |
357 {0, 0, 0, 0}, // MAP_CELESTIA | |
358 {0, 0, 0, 0}, // MAP_THE_PIT | |
359 {0, 0, 0, 0}, // MAP_EVENMORN_ISLE | |
360 {0, 0, 0, 0}, // MAP_MOUNT_NIGHON | |
361 {5, 7, 7, 5}, // MAP_BARROW_DOWNS | |
362 {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS | |
363 {0, 0, 5, 0}, // MAP_TATALIA | |
364 {0, 7, 5, 0}, // MAP_AVLEE | |
365 {0, 0, 0, 0}, // MAP_SHOALS | |
366 }; | |
367 | |
368 | |
369 MapStartPoint foot_travel_arrival_points[15][4] = | |
370 { | |
371 // north south east west from | |
372 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE | |
373 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE | |
374 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK | |
375 {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT | |
376 {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA | |
377 {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT | |
378 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA | |
379 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT | |
380 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE | |
381 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON | |
382 {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS | |
383 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS | |
384 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA | |
385 {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE | |
386 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS | |
387 }; | |
388 | |
389 | |
0 | 390 //----- (0048902E) -------------------------------------------------------- |
391 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
392 { | |
393 OutdoorLocation *v5; // esi@1 | |
394 char *v6; // eax@3 | |
395 int v7; // eax@3 | |
783 | 396 //int v8; // edx@3 |
0 | 397 signed int v9; // esi@7 |
783 | 398 //int v10; // esi@23 |
0 | 399 signed int v11; // eax@23 |
783 | 400 //int v12; // ST14_4@25 |
0 | 401 signed int v14; // [sp-4h] [bp-84h]@6 |
138 | 402 char Str[140]; // [sp+8h] [bp-78h]@3 |
783 | 403 //int a5a; // [sp+94h] [bp+14h]@3 |
0 | 404 |
405 auto Source = this; | |
406 | |
407 v5 = Source; | |
408 if ( a5 < 10 | |
409 || strlen(Source->pLevelFilename) != 9 | |
138 | 410 || (strcpy(Str, v5->pLevelFilename), |
411 _strlwr(Str), | |
412 v6 = strtok(Str, "out"), | |
0 | 413 v6[2] = 0, |
414 v7 = atoi(v6), | |
783 | 415 //v8 = v7, |
416 //a5a = v7, | |
0 | 417 v7 < 1) |
418 || v7 > 15 ) | |
419 return 0; | |
420 if ( sPartyX < -22528 ) | |
421 { | |
422 v14 = 4; | |
423 LABEL_7: | |
424 v9 = v14; | |
425 goto LABEL_14; | |
426 } | |
427 if ( sPartyX > 22528 ) | |
428 { | |
429 v14 = 3; | |
430 goto LABEL_7; | |
431 } | |
432 if ( sPartyZ < -22528 ) | |
433 { | |
434 v14 = 2; | |
435 goto LABEL_7; | |
436 } | |
437 if ( sPartyZ <= 22528 ) | |
438 return 0; | |
439 v9 = 1; | |
440 LABEL_14: | |
441 if ( v7 == 14 ) | |
442 { | |
783 | 443 if ( v9 == 4 ) // to & from Shoals |
0 | 444 { |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
445 if ( pPlayers[1]->HasUnderwaterSuitEquipped() && |
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
446 pPlayers[2]->HasUnderwaterSuitEquipped() && |
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
447 pPlayers[3]->HasUnderwaterSuitEquipped() && |
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
448 pPlayers[4]->HasUnderwaterSuitEquipped()) |
0 | 449 { |
450 uDefaultTravelTime_ByFoot = 1; | |
451 strcpy(pOut, "out15.odm"); | |
783 | 452 uLevel_StartingPointType = MapStartPoint_East; |
0 | 453 LABEL_18: |
454 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
455 return 1; | |
456 } | |
783 | 457 //v8 = v7; |
0 | 458 } |
459 } | |
460 else | |
461 { | |
462 if ( v7 == 15 && v9 == 3 ) | |
463 { | |
464 uDefaultTravelTime_ByFoot = 1; | |
465 strcpy(pOut, "out14.odm"); | |
783 | 466 uLevel_StartingPointType = MapStartPoint_West; |
0 | 467 goto LABEL_18; |
468 } | |
469 } | |
783 | 470 //v10 = v9 + 4 * v7; |
471 //v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
472 v11 = foot_travel_destinations[v7 - 1][v9 - 1]; | |
473 if (v11 == MAP_INVALID) | |
474 return false; | |
475 | |
476 assert(v11 <= MAP_SHOALS); | |
477 | |
478 uDefaultTravelTime_ByFoot = foot_travel_times[v7 - 1][v9 - 1]; | |
479 uLevel_StartingPointType = foot_travel_arrival_points[v7 - 1][v9 - 1]; | |
480 sprintf(pOut, "out%02d.odm", v11); | |
481 return 1; | |
482 //} | |
483 //return 0; | |
0 | 484 } |
485 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
486 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
487 | |
488 //----- (0048917E) -------------------------------------------------------- | |
489 void OutdoorLocation::MessWithLUN() | |
490 { | |
491 OutdoorLocation *v1; // esi@1 | |
492 unsigned int *v2; // ebp@1 | |
493 unsigned int v3; // eax@1 | |
494 unsigned __int16 v4; // ax@1 | |
495 signed int v5; // ebx@1 | |
496 | |
497 v1 = this; | |
498 v2 = this->pSpriteIDs_LUN; | |
499 this->pSpriteIDs_LUN[0] = -1; | |
500 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
501 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
502 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
503 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
504 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
505 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
506 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
507 v1->field_D60 = -1; | |
508 v1->uSpriteID_LUN1_4_cp = v3; | |
509 v1->field_CF0 = 4; | |
510 v1->field_CF8 = 4; | |
511 v1->field_D00 = 4; | |
512 LOWORD(v3) = *(short *)v2; | |
513 v1->pSpriteIDs_LUN[1] = 0; | |
514 v1->pSpriteIDs_LUN[3] = 0; | |
515 v1->pSpriteIDs_LUN[5] = 0; | |
516 v1->pSpriteIDs_LUN[7] = 0; | |
517 v1->field_CE8 = 0; | |
518 LOWORD(v1->field_D3C) = v3; | |
519 v1->field_D40 = 0; | |
520 v1->field_D44 = 0; | |
521 v1->field_D48 = 0; | |
522 v1->field_D4C = 131072; | |
523 v1->field_D5C = 0; | |
524 v1->field_D64 = 0; | |
525 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
526 v1->field_D28 = -1; | |
527 v1->field_D08 = 0; | |
528 v1->field_D0C = 0; | |
529 v1->field_D10 = 0; | |
530 v1->field_D24 = 0; | |
531 v1->field_D2C = 0; | |
532 v1->uSpriteID_LUN_SUN = v4; | |
533 v1->field_D14 = -131072; | |
534 v5 = 8; | |
535 do | |
536 { | |
537 pSpriteFrameTable->InitializeSprite(*v2); | |
538 v2 += 2; | |
539 --v5; | |
540 } | |
541 while ( v5 ); | |
542 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
543 } | |
544 | |
545 //----- (004892E6) -------------------------------------------------------- | |
762 | 546 void OutdoorLocation::UpdateSunlightVectors() |
0 | 547 { |
762 | 548 //unsigned int result; // eax@1 |
0 | 549 OutdoorLocation *v2; // esi@1 |
550 unsigned int v3; // edi@3 | |
638 | 551 //int v4; // ebx@3 |
0 | 552 int v5; // eax@3 |
638 | 553 //int v6; // eax@3 |
554 //int v7; // ecx@3 | |
0 | 555 double v8; // st7@4 |
556 | |
557 v2 = this; | |
638 | 558 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) |
0 | 559 { |
560 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
638 | 561 //v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; |
323 | 562 v5 = stru_5C6E00->Cos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); |
638 | 563 v2->inv_sunlight_y = 0; |
564 v2->inv_sunlight_x = v5; | |
565 //v6 = stru_5C6E00->Sin(v4); | |
566 //v7 = v2->field_D18; | |
567 v2->inv_sunlight_z = stru_5C6E00->Sin((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
568 v2->vSunlight.x = -v2->inv_sunlight_x; | |
569 v2->vSunlight.y = -v2->inv_sunlight_y; | |
570 v2->vSunlight.z = -v2->inv_sunlight_z; | |
0 | 571 if ( (signed int)v3 >= 480 ) |
572 v8 = (double)(signed int)(960 - v3); | |
573 else | |
574 v8 = (double)(signed int)v3; | |
638 | 575 v2->max_terrain_dimming_level = (signed __int64)(20.0 - v8 / 480.0 * 20.0); |
0 | 576 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; |
577 } | |
578 } | |
579 | |
580 //----- (004893C1) -------------------------------------------------------- | |
581 void OutdoorLocation::UpdateFog() | |
582 { | |
583 fFogDensity = GetFogDensityByTime(); | |
584 } | |
585 | |
586 //----- (004893CF) -------------------------------------------------------- | |
587 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
588 { | |
589 OutdoorLocation *v4; // ebx@1 | |
590 signed int v5; // edi@4 | |
591 int v6; // eax@4 | |
592 int v7; // eax@4 | |
593 int v8; // eax@4 | |
594 int v9; // eax@5 | |
595 int v10; // eax@6 | |
596 int v11; // eax@7 | |
597 int v12; // eax@8 | |
598 int v15; // [sp+8h] [bp-8h]@2 | |
599 int v16; // [sp+Ch] [bp-4h]@2 | |
600 | |
601 v4 = this; | |
602 if ( pParty->uFlags & 8 | |
603 || (v15 = 0, | |
604 v16 = 0, | |
723 | 605 ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), |
0 | 606 v16) |
607 || v15 ) | |
608 return 2; | |
609 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
610 v6 = WorldPosToGridCellZ(pParty->vPosition.y); | |
611 v7 = _47ED83(v5, v6 - 1); | |
764 | 612 v8 = pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset; |
0 | 613 if ( v8 ) |
614 { | |
615 v9 = v8 - 1; | |
616 if ( !v9 ) | |
617 return 3; | |
618 v10 = v9 - 1; | |
619 if ( !v10 ) | |
620 return 5; | |
621 v11 = v10 - 1; | |
622 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
623 return 4; | |
624 if ( v12 == 1 ) | |
625 return 3; | |
626 return 2; | |
627 } | |
628 return 1; | |
629 } | |
767 | 630 |
0 | 631 |
632 //----- (00489487) -------------------------------------------------------- | |
767 | 633 void OutdoorLocation::SetFog() |
0 | 634 { |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
635 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
0 | 636 |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
637 auto map_id = pMapStats->GetMapInfo(pCurrentMapName); |
767 | 638 if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) |
639 return; | |
640 | |
641 uint chance = rand() % 100; | |
642 | |
643 if (chance < fog_probability_table[map_id - 1].small_fog_chance) | |
0 | 644 { |
767 | 645 ::day_fogrange_1 = 4096; |
646 ::day_fogrange_2 = 8192; | |
647 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 648 } |
767 | 649 else if (chance < fog_probability_table[map_id - 1].small_fog_chance + |
650 fog_probability_table[map_id - 1].average_fog_chance) | |
0 | 651 { |
767 | 652 ::day_fogrange_2 = 4096; |
653 ::day_fogrange_1 = 0; | |
654 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 655 } |
767 | 656 else if (fog_probability_table[map_id - 1].dense_fog_chance && |
657 chance < fog_probability_table[map_id - 1].small_fog_chance + | |
658 fog_probability_table[map_id - 1].average_fog_chance + | |
659 fog_probability_table[map_id - 1].dense_fog_chance) | |
0 | 660 { |
767 | 661 ::day_fogrange_2 = 2048; |
662 ::day_fogrange_1 = 0; | |
663 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 664 } |
767 | 665 else |
666 ::day_attrib &= ~DAY_ATTRIB_FOG; | |
667 | |
0 | 668 if ( Is_out15odm_underwater() ) |
669 SetUnderwaterFog(); | |
810 | 670 pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; |
671 pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; | |
672 pOutdoor->loc_time.day_attrib = ::day_attrib; | |
0 | 673 } |
674 | |
675 //----- (00482170) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
676 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, struct Polygon *a3) |
0 | 677 { |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
678 struct Polygon *v3; // edi@1 |
0 | 679 RenderVertexSoft *v4; // esi@1 |
680 unsigned int v5; // edx@1 | |
681 RenderVertexSoft *v6; // ecx@2 | |
682 double v7; // st7@5 | |
683 double v8; // st6@5 | |
684 double v9; // st5@5 | |
685 double v10; // st6@9 | |
686 double v11; // st5@9 | |
687 double v12; // st4@9 | |
688 bool result; // eax@16 | |
689 double v14; // ST2C_8@17 | |
690 double v15; // ST20_8@17 | |
691 double v16; // ST0C_8@17 | |
692 double v17; // ST0C_8@17 | |
693 float v18; // [sp+8h] [bp-38h]@5 | |
694 float v19; // [sp+10h] [bp-30h]@5 | |
695 float v20; // [sp+14h] [bp-2Ch]@5 | |
696 float v21; // [sp+18h] [bp-28h]@5 | |
697 float v22; // [sp+1Ch] [bp-24h]@5 | |
698 float v23; // [sp+24h] [bp-1Ch]@5 | |
699 float v24; // [sp+28h] [bp-18h]@5 | |
700 float v25; // [sp+30h] [bp-10h]@5 | |
701 float v26; // [sp+34h] [bp-Ch]@5 | |
702 float v27; // [sp+38h] [bp-8h]@5 | |
703 float v28; // [sp+3Ch] [bp-4h]@5 | |
704 float a3a; // [sp+48h] [bp+8h]@5 | |
705 float a3b; // [sp+48h] [bp+8h]@17 | |
706 float a3c; // [sp+48h] [bp+8h]@17 | |
707 float a3d; // [sp+48h] [bp+8h]@17 | |
708 float a3e; // [sp+48h] [bp+8h]@17 | |
709 | |
710 v3 = a3; | |
711 v4 = a2; | |
712 v5 = a3->uNumVertices; | |
713 if ( (signed int)v5 < 3 ) | |
714 goto LABEL_20; | |
715 v6 = &v4[v5 - 1]; | |
716 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
717 *(int *)&a3->flags |= 0x10u; | |
718 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
719 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
720 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
721 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
722 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
723 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
724 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
725 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
726 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
727 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
728 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
729 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
730 v26 = v27 * v9 - v8 * a3a; | |
731 v24 = v7 * a3a - v9 * v28; | |
732 v25 = v8 * v28 - v7 * v27; | |
733 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
734 { | |
735 while ( 1 ) | |
736 { | |
737 --v5; | |
738 if ( (signed int)v5 < 2 ) | |
739 break; | |
740 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
741 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
742 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
743 v26 = v27 * v12 - v11 * a3a; | |
744 v24 = v10 * a3a - v12 * v28; | |
745 v25 = v11 * v28 - v10 * v27; | |
746 if ( v26 != 0.0 ) | |
747 break; | |
748 if ( v24 != 0.0 || v25 != 0.0 ) | |
749 break; | |
750 --v6; | |
751 } | |
752 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
753 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
754 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
755 } | |
756 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
757 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
758 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
759 { | |
760 a3b = v23 * v18 - v22 * v20; | |
761 v14 = a3b + 6.7553994e15; | |
762 v3->v_18.x = LODWORD(v14); | |
763 a3c = v21 * v20 - v23 * v19; | |
764 v15 = a3c + 6.7553994e15; | |
765 v3->v_18.y = LODWORD(v15); | |
766 a3d = v22 * v19 - v21 * v18; | |
767 v16 = a3d + 6.7553994e15; | |
768 v3->v_18.z = LODWORD(v16); | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1391
diff
changeset
|
769 v3->_normalize_v_18(); |
0 | 770 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) |
771 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
772 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
773 v17 = a3e + 6.7553994e15; | |
774 v3->field_24 = LODWORD(v17); | |
775 result = 1; | |
776 } | |
777 else | |
778 { | |
779 LABEL_20: | |
780 result = 0; | |
781 } | |
782 return result; | |
783 } | |
784 | |
785 | |
786 //----- (0047C7A9) -------------------------------------------------------- | |
787 void OutdoorLocationTerrain::_47C7A9() | |
788 { | |
789 this->field_10 = 0; | |
790 this->field_12 = 0; | |
791 this->field_16 = 0; | |
792 this->field_14 = 0; | |
793 this->field_1C = 0; | |
794 this->field_18 = 0; | |
795 } | |
796 | |
797 //----- (0047C7C2) -------------------------------------------------------- | |
49 | 798 void OutdoorLocationTerrain::Release()//î÷èñòèòü ëîêàöèþ |
0 | 799 { |
800 if (pHeightmap) | |
801 { | |
1583 | 802 free(this->pHeightmap); |
0 | 803 pHeightmap = nullptr; |
804 } | |
805 if (pTilemap) | |
806 { | |
1583 | 807 free(pTilemap); |
0 | 808 pTilemap = nullptr; |
809 } | |
810 if (pAttributemap) | |
811 { | |
1583 | 812 free(pAttributemap); |
0 | 813 pAttributemap = nullptr; |
814 } | |
760 | 815 if (pDmap) |
0 | 816 { |
1583 | 817 free(pDmap); |
760 | 818 pDmap = nullptr; |
0 | 819 } |
820 | |
821 _47C7A9(); | |
822 } | |
823 | |
824 //----- (0047C80A) -------------------------------------------------------- | |
760 | 825 void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) |
826 { | |
49 | 827 OutdoorLocationTerrain *pOutLocTerrain; // ebx@1 |
0 | 828 double v6; // st7@1 |
829 double v7; // st7@2 | |
830 double v8; // st7@2 | |
831 int result; // eax@3 | |
832 int v10; // eax@4 | |
833 int v11; // ecx@5 | |
834 int v12; // ecx@6 | |
835 int v13; // edi@7 | |
836 int v14; // edx@9 | |
837 int v15; // eax@15 | |
49 | 838 unsigned __int8 *pMapHeight; // ebx@15 |
0 | 839 int v17; // eax@15 |
840 int v18; // ecx@15 | |
841 int v19; // esi@15 | |
842 int v20; // edi@15 | |
843 int v21; // edx@15 | |
844 int v22; // ecx@15 | |
845 int v23; // ebx@15 | |
846 int v24; // ecx@15 | |
847 int v25; // ST28_4@15 | |
848 double v26; // st7@15 | |
849 double v27; // st6@15 | |
850 double v28; // st5@15 | |
851 double v29; // st7@15 | |
852 double v30; // st7@16 | |
853 double v31; // st7@17 | |
854 int v32; // eax@21 | |
855 double v33; // st7@21 | |
856 double v34; // st6@21 | |
857 double v35; // st5@21 | |
858 double v36; // st7@21 | |
859 double v37; // st7@22 | |
860 double v38; // st7@23 | |
861 int v39; // [sp+14h] [bp-34h]@8 | |
862 int v40; // [sp+18h] [bp-30h]@15 | |
863 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
864 int v42; // [sp+20h] [bp-28h]@15 | |
49 | 865 OutdoorLocationTerrain *pOutLocTerrain2; // [sp+24h] [bp-24h]@1 |
0 | 866 int v44; // [sp+28h] [bp-20h]@21 |
867 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
868 float v46; // [sp+30h] [bp-18h]@1 | |
869 float v47; // [sp+34h] [bp-14h]@1 | |
870 int v48; // [sp+38h] [bp-10h]@7 | |
871 int v49; // [sp+3Ch] [bp-Ch]@10 | |
872 int v50; // [sp+40h] [bp-8h]@9 | |
873 float v51; // [sp+44h] [bp-4h]@15 | |
874 float v52; // [sp+44h] [bp-4h]@21 | |
875 float v53; // [sp+50h] [bp+8h]@15 | |
876 float v54; // [sp+50h] [bp+8h]@21 | |
877 int v55; // [sp+54h] [bp+Ch]@15 | |
878 float v56; // [sp+54h] [bp+Ch]@15 | |
879 float v57; // [sp+54h] [bp+Ch]@21 | |
880 | |
881 v46 = -64.0; | |
882 v47 = -64.0; | |
49 | 883 pOutLocTerrain = this; |
0 | 884 v45 = 64.0; |
49 | 885 pOutLocTerrain2 = this; |
0 | 886 v6 = sqrt(12288.0); |
887 if ( v6 != 0.0 ) | |
888 { | |
889 v7 = 1.0 / v6; | |
890 v45 = 64.0 * v7; | |
891 v8 = v7 * -64.0; | |
892 v46 = v8; | |
893 v47 = v8; | |
894 } | |
760 | 895 result = Y; |
896 if ( Y > Z ) | |
0 | 897 { |
760 | 898 v10 = Z ^ Y; |
899 Z ^= Y ^ Z; | |
900 result = Z ^ v10; | |
0 | 901 } |
760 | 902 v11 = X; |
903 if ( X > W ) | |
0 | 904 { |
760 | 905 v12 = W ^ X; |
906 W ^= X ^ W; | |
907 v11 = W ^ v12; | |
0 | 908 } |
909 v13 = result - 1; | |
910 v48 = result - 1; | |
760 | 911 if ( result - 1 <= Z ) |
0 | 912 { |
913 v39 = v11 - 1; | |
914 do | |
915 { | |
916 v14 = v39; | |
917 v50 = v39; | |
760 | 918 if ( v39 <= W ) |
0 | 919 { |
920 result = (v39 - 63) << 9; | |
921 v49 = (v39 - 63) << 9; | |
922 do | |
923 { | |
924 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
925 { | |
49 | 926 v15 = pOutLocTerrain->field_10; |
0 | 927 v55 = v15; |
49 | 928 pMapHeight = pOutLocTerrain->pHeightmap; |
929 v17 = (int)(&pMapHeight[v13 * v15] + v14); | |
0 | 930 v18 = -v13; |
931 v19 = (64 - v13) << 9; | |
932 v20 = 32 * *(char *)v17; | |
933 v21 = 32 * *(char *)(v17 + 1); | |
934 v22 = (v18 + 63) << 9; | |
935 v41 = v22; | |
49 | 936 v23 = (int)(&pMapHeight[v55 * (v48 + 1)] + v50); |
0 | 937 v24 = v22 - v19; |
938 v40 = 32 * *(char *)v23; | |
939 v42 = 32 * *(char *)(v23 + 1); | |
760 | 940 |
941 | |
0 | 942 v25 = v49 - 512 - v49; |
943 v26 = (double)-((v20 - v21) * v24); | |
944 v51 = v26; | |
945 v27 = (double)-(v25 * (v42 - v21)); | |
946 v53 = v27; | |
947 v28 = (double)(v25 * v24); | |
948 v56 = v28; | |
949 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
950 if ( v29 != 0.0 ) | |
951 { | |
952 v30 = 1.0 / v29; | |
953 v51 = v51 * v30; | |
954 v53 = v53 * v30; | |
955 v56 = v30 * v56; | |
956 } | |
957 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
958 if ( v31 < 0.0 ) | |
959 v31 = 0.0; | |
960 if ( v31 > 31.0 ) | |
961 v31 = 31.0; | |
49 | 962 v44 = 2 * (v50 + v48 * pOutLocTerrain2->field_10); |
963 pOutLocTerrain = pOutLocTerrain2; | |
760 | 964 *((char *)pOutLocTerrain2->pDmap + v44 + 1) = (signed __int64)v31; |
965 | |
0 | 966 v32 = v49 - (v49 - 512); |
967 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
968 v52 = v33; | |
969 v34 = (double)-(v32 * (v20 - v40)); | |
970 v54 = v34; | |
971 v35 = (double)(v32 * (v19 - v41)); | |
972 v57 = v35; | |
973 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
974 if ( v36 != 0.0 ) | |
975 { | |
976 v37 = 1.0 / v36; | |
977 v52 = v52 * v37; | |
978 v54 = v54 * v37; | |
979 v57 = v37 * v57; | |
980 } | |
981 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
982 if ( v38 < 0.0 ) | |
983 v38 = 0.0; | |
984 if ( v38 > 31.0 ) | |
985 v38 = 31.0; | |
986 v13 = v48; | |
760 | 987 *((char *)pOutLocTerrain2->pDmap + v44) = (signed __int64)v38; |
0 | 988 v14 = v50; |
989 result = v49; | |
990 } | |
991 ++v14; | |
992 result += 512; | |
993 v50 = v14; | |
994 v49 = result; | |
995 } | |
760 | 996 while ( v14 <= W ); |
0 | 997 } |
998 ++v13; | |
999 v48 = v13; | |
1000 } | |
760 | 1001 while ( v13 <= Z ); |
0 | 1002 } |
1003 } | |
1004 | |
1005 //----- (0047CB57) -------------------------------------------------------- | |
1006 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
1007 { | |
1008 signed int result; // eax@2 | |
1009 unsigned __int16 *v5; // edx@3 | |
1010 double v6; // st7@3 | |
1011 char v7; // bl@3 | |
1012 int v8; // eax@3 | |
1013 int v9; // eax@4 | |
1014 int v10; // eax@5 | |
1015 double v11; // st6@7 | |
1016 signed int v12; // edi@7 | |
1017 int v13; // esi@9 | |
1018 char *v14; // esi@10 | |
1019 signed int v15; // ecx@10 | |
1020 char v16[256]; // [sp+4h] [bp-124h]@9 | |
1021 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
1022 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
1023 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
1024 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
1025 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
1026 float v22; // [sp+118h] [bp-10h]@3 | |
1027 float v23; // [sp+11Ch] [bp-Ch]@3 | |
1028 int i; // [sp+120h] [bp-8h]@3 | |
1029 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
1030 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
1031 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
1032 float a3a; // [sp+138h] [bp+10h]@7 | |
1033 int a3b; // [sp+138h] [bp+10h]@9 | |
1034 | |
1035 if ( pRenderer->pRenderD3D ) | |
1036 { | |
1037 result = 0; | |
1038 } | |
1039 else | |
1040 { | |
1041 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
1042 v6 = 0.0; | |
1043 v7 = LOBYTE(pRenderer->uTargetBBits); | |
1044 v19 = pRenderer->uTargetRMask; | |
1045 v21 = pRenderer->uTargetGMask; | |
1046 v22 = 0.0; | |
1047 v20 = pRenderer->uTargetBMask; | |
1048 v8 = 0; | |
1049 v17 = v5; | |
1050 v23 = 0.0; | |
1051 v18 = pRenderer->uTargetBBits; | |
1052 a2a = 0; | |
1053 for ( i = 0; i < a3; ++i ) | |
1054 { | |
1055 v9 = *(char *)(v8 + a1); | |
1056 if ( v9 ) | |
1057 { | |
1058 v10 = v5[v9]; | |
1059 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
1060 ++a2a; | |
1061 v25 = v20 & v10; | |
1062 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
1063 v23 = (double)(signed int)(v20 & v10) + v23; | |
1064 } | |
1065 v8 = i + 1; | |
1066 } | |
1067 v11 = 1.0 / (double)a2a; | |
1068 a3a = v11; | |
1069 v25 = (signed __int64)(a3a * v22); | |
1070 i = (signed __int64)(a3a * v23); | |
1071 v12 = 0; | |
1072 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
1073 while ( 1 ) | |
1074 { | |
1075 v13 = v17[v12]; | |
1076 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
1077 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
1078 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
1079 if ( v12 >= 256 ) | |
1080 break; | |
1081 v7 = v18; | |
1082 } | |
1083 result = 0; | |
1084 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
1085 v15 = 0; | |
1086 do | |
1087 { | |
1088 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
1089 { | |
1090 v14 = (char *)(unsigned __int8)v16[v15]; | |
1091 result = v15; | |
1092 } | |
1093 ++v15; | |
1094 } | |
1095 while ( v15 < 256 ); | |
1096 } | |
1097 return result; | |
1098 } | |
1099 // 47CB57: using guessed type char var_124[256]; | |
1100 | |
1101 //----- (0047CCE2) -------------------------------------------------------- | |
1102 bool OutdoorLocationTerrain::ZeroLandscape() | |
1103 { | |
1104 OutdoorLocationTerrain *v1; // esi@1 | |
1105 | |
1106 v1 = this; | |
1107 memset(this->pHeightmap, 0, 0x4000u); | |
1108 memset(v1->pTilemap, 90, 0x4000u); | |
1109 memset(v1->pAttributemap, 0, 0x4000u); | |
760 | 1110 memset(v1->pDmap, 0, 0x8000u); |
0 | 1111 v1->field_12 = 128; |
1112 v1->field_10 = 128; | |
1113 v1->field_16 = 7; | |
1114 v1->field_14 = 7; | |
1115 v1->field_1C = 127; | |
1116 v1->field_18 = 127; | |
1117 return 1; | |
1118 } | |
1119 | |
1120 //----- (0047CD44) -------------------------------------------------------- | |
1121 bool OutdoorLocationTerrain::Initialize() | |
1122 { | |
1583 | 1123 pHeightmap = (unsigned __int8 *)malloc(0x4000u);//height map |
1124 pTilemap = (unsigned __int8 *)malloc(0x4000u);//tile map | |
1125 pAttributemap = (unsigned __int8 *)malloc(0x4000u);//êàðòà àòðèáóòîâ | |
1126 pDmap = (struct DMap *)malloc(0x8000u); | |
1127 if (pHeightmap && pTilemap && pAttributemap && pDmap ) | |
760 | 1128 return true; |
0 | 1129 else |
760 | 1130 return false; |
0 | 1131 } |
1132 | |
1133 //----- (0047CDE2) -------------------------------------------------------- | |
1134 void OutdoorLocation::CreateDebugLocation() | |
1135 { | |
1136 OutdoorLocation *v1; // esi@1 | |
1137 void *v2; // eax@1 | |
1138 void *v3; // ST14_4@1 | |
1139 void *v4; // eax@1 | |
1140 void *v5; // ST14_4@1 | |
1141 void *v6; // eax@1 | |
1142 unsigned int v7; // eax@1 | |
1545 | 1143 //char v8; // zf@1 |
0 | 1144 |
1145 v1 = this; | |
1146 strcpy(this->pLevelFilename, "blank"); | |
1147 strcpy(v1->pLocationFileName, "i6.odm"); | |
1148 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1149 v1->uNumBModels = 0; | |
630 | 1150 v1->pTileTypes[0].tileset = Tileset_Grass; |
1151 v1->pTileTypes[1].tileset = Tileset_Water; | |
1152 v1->pTileTypes[2].tileset = Tileset_6; | |
1153 v1->pTileTypes[3].tileset = Tileset_RoadGrassCobble; | |
0 | 1154 v1->LoadTileGroupIds(); |
630 | 1155 v1->LoadRoadTileset(); |
1583 | 1156 free(v1->pBModels); |
1157 free(v1->pSpawnPoints); | |
0 | 1158 v1->pBModels = 0; |
1159 v1->pSpawnPoints = 0; | |
1160 v1->pTerrain.Initialize(); | |
1161 v1->pTerrain.ZeroLandscape(); | |
760 | 1162 v1->pTerrain.FillDMap(0, 0, 128, 128); |
1583 | 1163 free(v1->pCmap); |
760 | 1164 v1->pCmap = 0; |
1583 | 1165 v2 = malloc(0x8000u); |
0 | 1166 v3 = v1->pOMAP; |
760 | 1167 v1->pCmap = v2; |
1583 | 1168 free(v3); |
0 | 1169 v1->pOMAP = 0; |
1583 | 1170 v4 = malloc(0x10000u); |
0 | 1171 v1->pOMAP = (unsigned int *)v4; |
1172 memset(v4, 0, 0x10000u); | |
1173 v5 = v1->pFaceIDLIST; | |
1174 v1->numFaceIDListElems = 0; | |
1583 | 1175 free(v5); |
0 | 1176 v1->pFaceIDLIST = 0; |
1583 | 1177 v6 = malloc(2); |
0 | 1178 v1->pFaceIDLIST = (unsigned __int16 *)v6; |
1179 *(short *)v6 = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1180 strcpy(v1->pSkyTextureName, pDefaultSkyTexture.data()); |
0 | 1181 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1182 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 1183 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); |
1184 v1->uMainTile_BitmapID = v7; | |
1545 | 1185 |
1186 if ( v1->uSky_TextureID == -1 ) | |
1187 Error("Invalid Sky Tex Handle"); | |
1188 | |
0 | 1189 if ( v1->uMainTile_BitmapID == -1 ) |
1545 | 1190 Error("Invalid Ground Tex Handle"); |
0 | 1191 } |
1192 | |
1193 | |
1194 | |
1195 //----- (0047CF9C) -------------------------------------------------------- | |
1196 void OutdoorLocation::Release() | |
1197 { | |
1198 //OutdoorLocation *v1; // esi@1 | |
1199 //signed int v2; // edi@1 | |
1200 //int v3; // ebx@2 | |
1201 //void *v4; // ST24_4@4 | |
1202 //char *v5; // ebx@4 | |
1203 //void **v6; // esi@4 | |
1204 | |
1205 //v1 = this; | |
1206 strcpy(pLevelFilename, "blank"); | |
1207 strcpy(pLocationFileName, "default.odm"); | |
1208 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1209 strcpy(pSkyTextureName, "sky043"); | |
1210 strcpy(pGroundTileset, "hm005"); | |
1211 | |
1212 if (pBModels) | |
1213 { | |
1214 for (uint i = 0; i < uNumBModels; ++i) | |
1215 pBModels[i].Release(); | |
1216 | |
1583 | 1217 free(pBModels); |
0 | 1218 pBModels = nullptr; |
1219 uNumBModels = 0; | |
1220 } | |
1221 | |
1222 if (pSpawnPoints) | |
1223 { | |
1583 | 1224 free(pSpawnPoints); |
0 | 1225 pSpawnPoints = nullptr; |
1226 } | |
1227 uNumSpawnPoints = 0; | |
1228 | |
1229 pTerrain.Release(); | |
1230 | |
760 | 1231 if (pCmap) |
0 | 1232 { |
1583 | 1233 free(pCmap); |
760 | 1234 pCmap = nullptr; |
0 | 1235 } |
1236 if (pOMAP) | |
1237 { | |
1583 | 1238 free(pOMAP); |
0 | 1239 pOMAP = nullptr; |
1240 } | |
1241 if (pFaceIDLIST) | |
1242 { | |
1583 | 1243 free(pFaceIDLIST); |
0 | 1244 pFaceIDLIST = nullptr; |
1245 } | |
1246 if (pTerrainNormals) | |
1247 { | |
1583 | 1248 free(pTerrainNormals); |
0 | 1249 pTerrainNormals = nullptr; |
1250 } | |
1251 } | |
1252 | |
1253 //----- (0047D0A6) -------------------------------------------------------- | |
119 | 1254 bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int thisa)//çàãðóçêà ëîêàöèè |
0 | 1255 { |
1256 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1257 /*bool result; // eax@9 | |
1258 bool v7; // ebx@9 | |
1259 size_t v8; // eax@10 | |
1260 void *v9; // eax@10 | |
1261 void *v10; // eax@10 | |
1262 void *v11; // eax@10 | |
1263 int v12; // ebx@11 | |
1264 BSPModel *v13; // eax@12 | |
1265 void *v14; // eax@12 | |
1266 BSPModel *v15; // ecx@12 | |
1267 void *v16; // eax@12 | |
1268 BSPModel *v17; // ecx@12 | |
1269 BSPModel *v18; // eax@12 | |
1270 __int16 v19; // ax@15 | |
1271 __int16 v20; // ax@16 | |
1272 int v21; // ecx@16 | |
1273 ODMFace *v22; // ebx@26 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1274 SpriteObject *pItems; // ecx@27 |
0 | 1275 unsigned int v24; // eax@28 |
1276 //unsigned __int8 v25; // zf@28 | |
1277 //unsigned __int8 v26; // sf@28 | |
1278 ODMFace *v27; // eax@28 | |
1279 const char *i; // edx@29 | |
1280 unsigned __int16 v29; // ax@33 | |
1281 unsigned __int16 v30; // ax@37 | |
1282 int v31; // ecx@37 | |
1283 int v32; // eax@38 | |
1284 void *v33; // eax@38 | |
1285 TileDesc *v34; // eax@43 | |
1286 unsigned int v35; // eax@43 | |
1287 unsigned int v36; // edi@43 | |
1288 unsigned int v37; // edi@45*/ | |
1289 //size_t v38; // eax@50 | |
1290 FILE *v39; // eax@50 | |
1291 //unsigned int v40; // edi@56 | |
1292 //void *v41; // eax@56 | |
1293 //void *v42; // ebx@56 | |
1294 //const void *v43; // ebx@59 | |
1295 //const void *v44; // ebx@59 | |
1296 //unsigned int v45; // eax@59 | |
1297 //BSPModel *v46; // eax@59 | |
1298 //unsigned int v47; // ecx@59 | |
1299 //int v48; // ebx@60 | |
1300 //BSPModel *v49; // eax@61 | |
1301 //BSPModel *v50; // eax@61 | |
1302 //BSPModel *v51; // eax@61 | |
1303 //BSPModel *v52; // eax@61 | |
1304 //BSPModel *v53; // eax@61 | |
1305 //BSPModel *v54; // ecx@61 | |
1306 //BSPModel *v55; // ecx@61 | |
1307 //BSPModel *v56; // ecx@61 | |
1308 //void *v57; // ST24_4@61 | |
1309 //BSPModel *v58; // ecx@61 | |
1310 //void *v59; // ST18_4@61 | |
1311 //BSPModel *v60; // eax@61 | |
1312 //__int16 v61; // ax@64 | |
1313 unsigned __int16 v62; // ax@65 | |
1314 //ODMFace *v63; // ecx@65 | |
1315 //unsigned __int16 v64; // ax@80 | |
1316 //const char *v65; // ecx@80 | |
1317 //int v66; // eax@81 | |
1318 //void *v67; // eax@81 | |
1319 //int v68; // ecx@81 | |
1320 //void *v69; // eax@81 | |
1321 //unsigned int v70; // eax@81 | |
1322 //SpawnPointMM7 *v71; // eax@81 | |
1323 //unsigned int v72; // ecx@81 | |
1324 //size_t v73; // eax@81 | |
1325 //int v74; // edi@87 | |
1326 //void *v75; // edi@88 | |
1327 //unsigned int v76; // edx@94 | |
1328 //int v77; // ecx@94 | |
1329 //char *v78; // eax@95 | |
1330 //unsigned int v79; // edx@97 | |
1331 //unsigned int v80; // eax@99 | |
1332 //int v81; // eax@107 | |
1333 //void *v82; // edi@114 | |
1334 //size_t v83; // eax@120 | |
1335 //const void *v84; // edi@120 | |
1336 //const void *v85; // edi@120 | |
1337 //BSPModel *v86; // eax@124 | |
1338 //unsigned int v87; // eax@124 | |
1339 //BSPModel *v88; // eax@126 | |
1340 //BSPModel *v89; // eax@127 | |
1341 //ODMFace *v90; // eax@129 | |
1342 //const void *v91; // edi@138 | |
1343 //const void *v92; // edi@141 | |
1344 //const void *v93; // edi@141 | |
1345 //const void *v94; // edi@144 | |
1346 //const void *v95; // edi@144 | |
1347 //const char *v96; // edi@147 | |
1348 //unsigned int v97; // eax@147 | |
1349 //TileDesc *v98; // eax@147 | |
1350 //unsigned int v99; // eax@147 | |
1351 //int v100; // ecx@150 | |
1352 //unsigned int v101; // eax@157 | |
1353 int v102; // edi@159 | |
1354 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1355 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1356 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1357 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1358 int v107; // [sp-4h] [bp-B84h]@12 | |
1359 int v108; // [sp+0h] [bp-B80h]@10 | |
1360 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1361 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1362 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1363 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1364 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1365 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1366 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1367 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1368 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1369 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1370 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1371 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1372 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1373 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1374 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1375 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1376 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1377 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1378 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1379 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1380 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1381 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1382 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1383 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1384 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1385 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1386 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1387 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1388 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1389 //char v138; // [sp+A28h] [bp-158h]@12 | |
1390 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1391 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1392 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1393 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1394 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1395 //int v144; // [sp+B50h] [bp-30h]@61 | |
1396 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1397 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1398 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1399 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1400 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1401 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1402 //int v151; // [sp+B78h] [bp-8h]@59 | |
1403 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1404 | |
1405 //pOutdoorLocation = this; | |
1406 //strcpy(pContainer, pFilename); | |
1407 | |
1408 if (bUnderwater) | |
1409 { | |
1410 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1411 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1412 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
762 | 1413 pPaletteManager->SetMistColor(37, 143, 92); |
0 | 1414 } |
1415 else | |
1416 { | |
1417 pPaletteManager->pPalette_tintColor[0] = 0; | |
1418 pPaletteManager->pPalette_tintColor[1] = 0; | |
1419 pPaletteManager->pPalette_tintColor[2] = 0; | |
1420 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1421 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1422 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1423 { | |
762 | 1424 pPaletteManager->SetMistColor(128, 128, 128); |
0 | 1425 pPaletteManager->RecalculateAll(); |
1426 } | |
1427 } | |
1428 | |
1429 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1430 /*sprintf(FileName, "levels\\%s", pContainer); | |
1431 if ( GetFileAttributesA(FileName) != -1 ) | |
1432 { | |
1433 result = (bool)fopen(FileName, "rb"); | |
1434 v7 = result; | |
1435 File = (ODMFace *)result; | |
1436 if ( !result ) | |
1437 return result; | |
1438 *(int *)thisa = 1; | |
1439 v8 = strlen(pContainer); | |
1440 v108 = 2; | |
1441 *((char *)&v139 + v8) = 0; | |
1442 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1443 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1444 fseek((FILE *)v7, Offset, 0); | |
1445 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1446 LoadTileGroupIds(); | |
630 | 1447 LoadRoadTileset(); |
0 | 1448 strcpy(pGroundTileset, "grastyl"); |
1449 fseek((FILE *)v7, v114, 0); | |
1450 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1451 fseek((FILE *)v7, v115, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1452 fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); |
0 | 1453 fseek((FILE *)v7, v116, 0); |
1454 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1455 fseek((FILE *)v7, v117, 0); | |
1456 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1457 fseek((FILE *)v7, v118, 0); | |
1458 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1459 pTerrain.Initialize(); | |
1460 fseek((FILE *)v7, v119, 0); | |
1461 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1462 fseek((FILE *)v7, v120, 0); | |
1463 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1464 fseek((FILE *)v7, v121, 0); | |
1465 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1466 pTerrain._47C80A(0, 0, 128, 128); | |
1583 | 1467 free(ptr_D4); |
0 | 1468 ptr_D4 = 0; |
1583 | 1469 v9 = malloc(0, 0x8000u, "CMAP"); |
0 | 1470 v108 = (int)pOMAP; |
1471 ptr_D4 = v9; | |
1583 | 1472 free((void *)v108); |
0 | 1473 pOMAP = 0; |
1583 | 1474 v10 = malloc(0, 0x10000u, "OMAP"); |
0 | 1475 v108 = 0; |
1476 pOMAP = (unsigned int *)v10; | |
1477 fseek((FILE *)v7, v136, v108); | |
1478 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1479 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1480 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1583 | 1481 pTerrainNormals = (Vec3_float_ *)malloc(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); |
0 | 1482 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); |
1583 | 1483 v11 = malloc(pBModels, 188 * uNumBModels, "BDdata"); |
0 | 1484 v108 = 0; |
1485 pBModels = (BSPModel *)v11; | |
1486 fseek((FILE *)v7, v122, v108); | |
1487 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1488 fseek((FILE *)v7, v123, 0); | |
1489 pNumItems = 0; | |
1490 if ( (signed int)uNumBModels > 0 ) | |
1491 { | |
1492 v12 = 0; | |
1493 while ( 1 ) | |
1494 { | |
1495 pBModels[v12].pVertices.pVertices = 0; | |
1496 pBModels[v12].pFaces = 0; | |
1497 pBModels[v12].pFacesOrdering = 0; | |
1498 pBModels[v12].pNodes = 0; | |
1499 FileName[0] = 0; | |
1500 v108 = (int)&pBModels[v12]; | |
1501 sprintfex(FileName, "%s", v108); | |
1502 v13 = pBModels; | |
1503 v138 = 0; | |
1583 | 1504 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)malloc(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, |
0 | 1505 FileName); |
1583 | 1506 pBModels[v12].pFaces = (ODMFace *)malloc(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, |
0 | 1507 FileName); |
1583 | 1508 pBModels[v12].pFacesOrdering = (unsigned __int16 *)malloc(pBModels[v12].pFacesOrdering, |
0 | 1509 2 * pBModels[v12].uNumFaces, FileName); |
1583 | 1510 v14 = malloc(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); |
0 | 1511 v15 = pBModels; |
1512 v108 = (int)File; | |
1513 v15[v12].pNodes = (BSPNode *)v14; | |
1514 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1515 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1516 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1517 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1518 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1519 v107 = (int)File; | |
1520 v17 = pBModels; | |
1521 ptr = (FILE *)v16; | |
1522 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1523 v18 = pBModels; | |
1524 Str2 = 0; | |
1525 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1526 break; | |
1527 LABEL_25: | |
1528 free(ptr); | |
1529 ++pNumItems; | |
1530 ++v12; | |
1531 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1532 goto LABEL_26; | |
1533 } | |
1534 pDestLen = 0; | |
1535 pFilename = (char *)ptr; | |
1536 while ( 1 ) | |
1537 { | |
1538 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1539 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1540 break; | |
1541 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1542 *(short *)(thisa + 272) = v19; | |
1543 if ( !v19 ) | |
1544 { | |
1545 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1546 v21 = thisa; | |
1547 *(char *)(v21 + 29) &= 0xBFu; | |
1548 LABEL_19: | |
1549 *(short *)(v21 + 272) = v20; | |
1550 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1551 auto pTex = (Texture *)v149; | |
1552 if (pTex) | |
1553 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1554 goto LABEL_20; | |
1555 } | |
1556 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1557 LABEL_20: | |
1558 if ( *(short *)(thisa + 292) ) | |
1559 { | |
1560 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1561 *(char *)(thisa + 30) |= 0x10u; | |
1562 else | |
1563 *(char *)(thisa + 30) &= 0xEFu; | |
1564 } | |
1565 ++Str2; | |
1566 v18 = pBModels; | |
1567 pDestLen += 308; | |
1568 pFilename += 10; | |
1569 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1570 goto LABEL_25; | |
1571 } | |
1572 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1573 v21 = thisa; | |
1574 goto LABEL_19; | |
1575 } | |
1576 LABEL_26: | |
1577 v22 = File; | |
1578 fseek((FILE *)File, v124, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1579 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1580 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1581 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1582 pItems = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1583 pNumItems = uNumSpriteObjects; |
0 | 1584 do |
1585 { | |
1586 v24 = pItems->stru_24.uItemID; | |
1587 thisa = 0; | |
1588 v27 = (ODMFace *)(48 * v24); | |
1589 v25 = pObjectList->uNumObjects == 0; | |
1590 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1591 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1592 File = v27; | |
1593 pItems->uItemType = (unsigned __int16)v27; | |
1594 if ( v26 | v25 ) | |
1595 { | |
1596 LABEL_33: | |
1597 v29 = 0; | |
1598 } | |
1599 else | |
1600 { | |
1601 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1602 { | |
1603 ++thisa; | |
1604 pFilename = (char *)i + 56; | |
1605 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1606 goto LABEL_33; | |
1607 LOWORD(v27) = (short)File; | |
1608 } | |
1609 v29 = thisa; | |
1610 } | |
1611 pItems->uObjectDescID = v29; | |
1612 ++pItems; | |
1613 --pNumItems; | |
1614 } | |
1615 while ( pNumItems ); | |
1616 } | |
1617 fseek((FILE *)v22, v125, 0); | |
1618 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1619 pNumItems = 0; | |
1620 if ( (signed int)uNumLevelDecorations > 0 ) | |
1621 { | |
1622 thisa = (int)pLevelDecorations; | |
1623 do | |
1624 { | |
1625 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1626 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1627 v31 = thisa; | |
1628 ++pNumItems; | |
1629 thisa += 32; | |
1630 *(short *)v31 = v30; | |
1631 } | |
1632 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1633 } | |
1634 fseek((FILE *)v22, v126, 0); | |
1635 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1636 fseek((FILE *)v22, v127, 0); | |
1637 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1638 fseek((FILE *)v22, v128, 0); | |
1639 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1583 | 1640 free(pFaceIDLIST); |
0 | 1641 v32 = field_DC; |
1642 pFaceIDLIST = 0; | |
1583 | 1643 v33 = malloc(0, 2 * v32, "IDLIST"); |
0 | 1644 v108 = (int)v22; |
1645 pFaceIDLIST = (unsigned __int16 *)v33; | |
1646 fread(v33, 2u, field_DC, (FILE *)v108); | |
1647 fseek((FILE *)v22, v129, 0); | |
1648 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1649 fseek((FILE *)v22, v130, 0); | |
1650 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1583 | 1651 pSpawnPoints = (SpawnPointMM7 *)malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1652 fseek((FILE *)v22, v131, 0); |
1653 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1654 fseek((FILE *)v22, v132, 0); | |
1655 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1656 fseek((FILE *)v22, v133, 0); | |
1657 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1658 fseek((FILE *)v22, v134, 0); | |
1659 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1660 fseek((FILE *)v22, v135, 0); | |
1661 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1662 thisa = (int)pTileTypes; | |
1663 pTileTable->InitializeTileset(4); | |
1664 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1665 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1666 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1667 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1668 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1669 { | |
1670 v108 = 0; | |
1671 v107 = (int)pSkyTextureName; | |
1672 } | |
1673 else | |
1674 { | |
1675 v108 = 0; | |
1676 v107 = (int)pDefaultSkyTexture; | |
1677 } | |
1678 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1679 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1680 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1681 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1682 v36 = uSky_TextureID; | |
1683 uMainTile_BitmapID = v35; | |
1684 if ( v36 != -1 ) | |
1685 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1686 | |
1687 v37 = uMainTile_BitmapID; | |
1688 if ( v37 != -1 ) | |
1689 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1690 | |
1691 _47F0E2(); | |
1692 pGameLoadingUI_ProgressBar->Progress(); | |
1693 fclose((FILE *)v22); | |
1694 goto LABEL_150; | |
1695 }*/ | |
1696 | |
1697 assert(sizeof(BSPModel) == 188); | |
1698 | |
1699 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1545 | 1700 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1701 |
119 | 1702 |
1703 char pMinimapTextureFilename[1024]; | |
1704 strcpy(pMinimapTextureFilename, pFilename); | |
1705 pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; | |
1706 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); | |
1707 | |
0 | 1708 //strcpy(FileName, pContainer); |
1709 strcpy(Str, pFilename); | |
1710 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1711 //v141 = &v139; | |
1712 //v38 = strlen(pFilename); | |
1713 //strcpy((char *)&v139 + v38, ".odm"); | |
1714 v39 = pGames_LOD->FindContainer(Str, 1); | |
1715 //Str[strlen(Str) - 4] = 0; | |
1716 | |
1717 header.uCompressedSize = 0; | |
1718 header.uDecompressedSize = 0; | |
1719 //ptr = v39; | |
1720 header.uVersion = 91969; | |
1721 header.pMagic[0] = 'm'; | |
1722 header.pMagic[1] = 'v'; | |
1723 header.pMagic[2] = 'i'; | |
1724 header.pMagic[3] = 'i'; | |
1725 fread(&header, 0x10u, 1u, v39); | |
1726 if (header.uVersion != 91969 || | |
1727 header.pMagic[0] != 'm' || | |
1728 header.pMagic[1] != 'v' || | |
1729 header.pMagic[2] != 'i' || | |
1730 header.pMagic[3] != 'i') | |
1731 { | |
1732 MessageBoxW(nullptr, L"Can't load file!", | |
1733 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1734 } | |
1735 //v40 = header.uCompressedSize; | |
1736 //pSource = header.uDecompressedSize; | |
1737 //v41 = malloc(header.uDecompressedSize); | |
1738 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1739 auto pSrc = pSrcMem; | |
1740 //v42 = v41; | |
1741 //HIDWORD(v142) = (uint32)pSrc; | |
1742 if (header.uCompressedSize < header.uDecompressedSize) | |
1743 { | |
1744 auto pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1745 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1746 | |
1747 uint actualDecompressedSize = header.uDecompressedSize; | |
1748 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1749 free(pComressedSrc); | |
1750 } | |
1751 else | |
1752 { | |
1753 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1754 } | |
1755 | |
1756 memcpy(pLevelFilename, pSrc, 0x20); | |
1757 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1758 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
67 | 1759 memcpy(pSkyTextureName, pSrc + 3 * 32, 32); |
0 | 1760 memcpy(pGroundTileset, pSrc + 0x80, 0x20); |
1761 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1762 pSrc += 0xB0; | |
1763 | |
1764 //v43 = (char *)pSrc + 176; | |
1765 LoadTileGroupIds(); | |
630 | 1766 LoadRoadTileset(); |
0 | 1767 strcpy(pGroundTileset, "grastyl"); |
1768 pGameLoadingUI_ProgressBar->Progress(); | |
1769 pTerrain.Initialize(); | |
1770 //v108 = 16384; | |
1771 //v107 = (int)v43; | |
1772 //v106 = (char *)pTerrain.pHeightmap; | |
1773 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1774 pSrc += 0x4000; | |
1775 | |
1776 //v43 = (char *)v43 + 16384; | |
1777 //v105 = 16384; | |
1778 //v104 = (void *)v43; | |
1779 //v103 = pTerrain.pTilemap; | |
1780 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1781 pSrc += 0x4000; | |
1782 | |
1783 //v43 = (char *)v43 + 16384; | |
1784 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1785 pSrc += 0x4000; | |
1786 | |
1787 //v43 = (char *)v43 + 16384; | |
1788 //v108 = (int)ptr_D4; | |
760 | 1789 if (pCmap) |
0 | 1790 { |
1583 | 1791 free(pCmap); |
760 | 1792 pCmap = nullptr; |
0 | 1793 } |
1583 | 1794 pCmap = malloc(0x8000); |
760 | 1795 pTerrain.FillDMap(0, 0, 128, 128); |
0 | 1796 |
1797 pGameLoadingUI_ProgressBar->Progress(); | |
1798 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1799 //v43 = (char *)v43 + 4; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1800 memcpy(pTerrainSomeOtherData.data(), pSrc + 4, 0x20000); |
0 | 1801 pSrc += 4 + 0x20000; |
1802 //v43 = (char *)v43 + 131072; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1803 memcpy(pTerrainNormalIndices.data(), pSrc, 0x10000); |
0 | 1804 pSrc += 0x10000; |
1805 //v43 = (char *)v43 + 65536; | |
1806 | |
1807 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1583 | 1808 pTerrainNormals = (Vec3_float_ *)malloc(sizeof(Vec3_float_) * uNumTerrainNormals); |
0 | 1809 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); |
1810 pSrc += 12 * uNumTerrainNormals; | |
1811 //v44 = (char *)v43 + (int)pFilename; | |
1812 //v44 = (char *)v44 + 4; | |
1813 //v45 = uNumBModels; | |
1814 //v108 = (int)"BDdata"; | |
1815 | |
1816 pGameLoadingUI_ProgressBar->Progress(); | |
1817 | |
1818 //v107 = 188 * v45; | |
1819 //v106 = (char *)pBModels; | |
1583 | 1820 //v46 = (BSPModel *)malloc(v106, 188 * v45, "BDdata"); |
0 | 1821 //v47 = uNumBModels; |
1822 memcpy(&uNumBModels, pSrc, 4); | |
1583 | 1823 pBModels = (BSPModel *)malloc(188 * uNumBModels); |
0 | 1824 //pFilename = (char *)(188 * v47); |
1825 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1826 pSrc += 4 + 188 * uNumBModels; | |
1827 | |
1828 pGameLoadingUI_ProgressBar->Progress(); | |
1829 | |
1830 //uSourceLen = (char *)v44 + (int)pFilename; | |
1831 //v151 = 0; | |
1832 for (uint i = 0; i < uNumBModels; ++i) | |
1833 { | |
1834 //v48 = 0; | |
80 | 1835 auto model = &pBModels[i]; |
0 | 1836 |
1837 model->pVertices.pVertices = nullptr; | |
1838 model->pFaces = nullptr; | |
1839 model->pFacesOrdering = nullptr; | |
1840 model->pNodes = nullptr; | |
1841 //FileName[0] = 0; | |
1842 //v108 = (int)&pBModels[i]; | |
1843 //sprintf(FileName, "%s", v108); | |
1844 //v49 = pBModels; | |
1845 //v138 = 0; | |
1846 //v50 = &pBModels[v48]; | |
1847 //v108 = (int)FileName; | |
1848 //v107 = 12 * v50->pVertices.uNumVertices; | |
1849 //v106 = (char *)v50->pVertices.pVertices; | |
1850 assert(sizeof(Vec3_int_) == 12); | |
1851 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); | |
1583 | 1852 model->pVertices.pVertices = (Vec3_int_ *)malloc(verticesSize); |
0 | 1853 memcpy(model->pVertices.pVertices, pSrc, verticesSize); |
1854 pSrc += verticesSize; | |
1855 //v51 = &pBModels[v48]; | |
1856 //v108 = (int)FileName; | |
1857 //v107 = 308 * v51->uNumFaces; | |
1858 //v106 = (char *)v51->pFaces; | |
1859 assert(sizeof(ODMFace) == 308); | |
1860 uint facesSize = model->uNumFaces * sizeof(ODMFace); | |
1583 | 1861 model->pFaces = (ODMFace *)malloc(facesSize); |
0 | 1862 memcpy(model->pFaces, pSrc, facesSize); |
1863 pSrc += facesSize; | |
1864 //v52 = &pBModels[v48]; | |
1865 //v108 = (int)FileName; | |
1866 //v107 = 2 * v52->uNumFaces; | |
1867 //v106 = (char *)v52->pFacesOrdering; | |
1868 uint facesOrderingSize = model->uNumFaces * sizeof(short); | |
1583 | 1869 model->pFacesOrdering = (unsigned __int16 *)malloc(facesOrderingSize); |
0 | 1870 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); |
1871 pSrc += facesOrderingSize; | |
1872 //v53 = &pBModels[v48]; | |
1873 //v108 = (int)FileName; | |
1874 //v107 = 8 * v53->uNumNodes; | |
1875 //v106 = (char *)v53->pNodes; | |
1876 assert(sizeof(BSPNode) == 8); | |
1877 uint nodesSize = model->uNumNodes * sizeof(BSPNode); | |
1583 | 1878 model->pNodes = (BSPNode *)malloc(nodesSize); |
0 | 1879 memcpy(model->pNodes, pSrc, nodesSize); |
1880 pSrc += nodesSize; | |
1881 //v54 = &pBModels[v48]; | |
1882 //v108 = 12 * v54->pVertices.uNumVertices; | |
1883 //pFilename = (char *)v108; | |
1884 //v107 = (int)uSourceLen; | |
1885 //v106 = (char *)v54->pVertices.pVertices; | |
1886 //memcpy(v106, uSourceLen, v108); | |
1887 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1888 //v55 = &pBModels[v48]; | |
1889 //v105 = 308 * v55->uNumFaces; | |
1890 //v104 = uSourceLen; | |
1891 //v103 = v55->pFaces; | |
1892 //pFilename = (char *)v105; | |
1893 //memcpy(v103, uSourceLen, v105); | |
1894 //v56 = &pBModels[v48]; | |
1895 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1896 //v57 = v56->pFacesOrdering; | |
1897 //pFilename = (char *)(2 * v56->uNumFaces); | |
1898 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1899 //v58 = &pBModels[v48]; | |
1900 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1901 //v59 = v58->pNodes; | |
1902 //pFilename = (char *)(8 * v58->uNumNodes); | |
1903 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1904 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1905 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1906 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); | |
1907 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1908 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); | |
1909 pSrc += 10 * model->uNumFaces; | |
1910 //v144 = 0; | |
1911 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1912 //v60 = pBModels; | |
1913 for (uint j = 0; j < model->uNumFaces; ++j) | |
1914 { | |
1915 auto texFilename = textureFilenames + j * 10; | |
1916 //v149 = 0; | |
1917 //Str2 = (char *)ptr; | |
1918 | |
80 | 1919 auto *face = &model->pFaces[j]; |
0 | 1920 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; |
1030 | 1921 if (~face->uAttributes & FACE_DONT_CACHE_TEXTURE) |
0 | 1922 { |
1923 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1924 // v63 = (ODMFace *)pFilename; | |
1925 goto LABEL_68; | |
1926 } | |
1927 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1928 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1929 if (!face->uTextureID) | |
1930 { | |
1931 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1932 //v63 = (ODMFace *)pFilename; | |
1030 | 1933 face->uAttributes &= ~FACE_DONT_CACHE_TEXTURE; |
0 | 1934 LABEL_68: |
1935 face->uTextureID = v62; | |
1936 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1937 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1938 if ((signed __int16)v62 != -1) | |
1939 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1940 goto LABEL_69; | |
1941 } | |
1942 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); | |
1943 LABEL_69: | |
1944 if (face->sCogTriggeredID) | |
1945 { | |
1946 if (face->HasEventHint()) | |
1030 | 1947 face->uAttributes |= 0x1000; |
0 | 1948 else |
1030 | 1949 face->uAttributes &= ~0x1000; |
0 | 1950 } |
1951 //++v144; | |
1952 //v60 = pBModels; | |
1953 //v149 = (char *)v149 + 308; | |
1954 //Str2 += 10; | |
1955 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1956 //goto LABEL_74; | |
1957 } | |
1958 | |
1959 //LABEL_74: | |
1960 free((void *)textureFilenames); | |
1961 // ++v151; | |
1962 // ++v48; | |
1963 // if ( v151 >= (signed int)uNumBModels ) | |
1964 // goto LABEL_75; | |
1965 } | |
1966 //LABEL_75: | |
1967 pGameLoadingUI_ProgressBar->Progress(); | |
1968 | |
1969 memcpy(&uNumLevelDecorations, pSrc, 4u); | |
1970 //uSourceLen = (char *)uSourceLen + 4; | |
1971 if (uNumLevelDecorations > 3000) | |
1972 MessageBoxW(nullptr, L"Can't load file!", | |
1973 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1974 | |
1975 assert(sizeof(LevelDecoration) == 32); | |
1976 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1202 | 1977 memcpy(pLevelDecorations.data(), pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
760 | 1978 pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; |
0 | 1979 |
1980 pGameLoadingUI_ProgressBar->Progress(); | |
1981 | |
1982 //v151 = 0; | |
1983 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1984 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1985 { | |
1986 char name[256]; | |
760 | 1987 memcpy(name, pSrc, sizeof(LevelDecoration)); |
1988 pSrc += sizeof(LevelDecoration); | |
0 | 1989 |
1990 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
1991 } | |
1992 | |
1993 pGameLoadingUI_ProgressBar->Progress(); | |
1994 | |
1995 memcpy(&numFaceIDListElems, pSrc, 4); | |
1996 | |
1997 //uSourceLen = (char *)uSourceLen + 4; | |
1998 //v108 = (int)pFaceIDLIST; | |
1999 if (pFaceIDLIST) | |
2000 { | |
1583 | 2001 free(pFaceIDLIST); |
0 | 2002 pFaceIDLIST = nullptr; |
2003 } | |
2004 //v66 = field_DC; | |
2005 //pFaceIDLIST = 0; | |
1583 | 2006 //v67 = malloc(0, 2 * v66, "IDLIST"); |
0 | 2007 uint faceIDListSize = 2 * numFaceIDListElems; |
1583 | 2008 pFaceIDLIST = (unsigned short *)malloc(faceIDListSize); |
0 | 2009 //v68 = field_DC; |
2010 //pFaceIDLIST = (unsigned __int16 *)v67; | |
2011 //pFilename = (char *)(2 * v68); | |
2012 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
2013 pSrc += 4 + faceIDListSize; | |
2014 | |
2015 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
2016 pGameLoadingUI_ProgressBar->Progress(); | |
2017 | |
2018 //v108 = (int)pOMAP; | |
1583 | 2019 //free((void *)v108); |
0 | 2020 //pOMAP = 0; |
2021 if (pOMAP) | |
2022 { | |
1583 | 2023 free(pOMAP); |
0 | 2024 pOMAP = nullptr; |
2025 } | |
1583 | 2026 //v69 = malloc(0, 0x10000u, "OMAP"); |
2027 pOMAP = (unsigned int *)malloc(0x10000); | |
0 | 2028 //v108 = 65536; |
2029 //pOMAP = (unsigned int *)v69; | |
2030 memcpy(pOMAP, pSrc, 65536); | |
2031 pSrc += 65536; | |
2032 | |
2033 //uSourceLen = (char *)uSourceLen + 65536; | |
2034 pGameLoadingUI_ProgressBar->Progress(); | |
2035 | |
2036 memcpy(&uNumSpawnPoints, pSrc, 4); | |
2037 //uSourceLen = (char *)uSourceLen + 4; | |
2038 pGameLoadingUI_ProgressBar->Progress(); | |
2039 //v70 = uNumSpawnPoints; | |
2040 //v108 = (int)"Spawn"; | |
2041 //v107 = 24 * v70; | |
2042 //v106 = (char *)pSpawnPoints; | |
2043 assert(sizeof(SpawnPointMM7) == 24); | |
2044 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1583 | 2045 pSpawnPoints = (SpawnPointMM7 *)malloc(spawnPointsSize); |
0 | 2046 //v72 = uNumSpawnPoints; |
2047 //pSpawnPoints = v71; | |
2048 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
2049 pSrc += 4 + spawnPointsSize; | |
2050 | |
2051 pGameLoadingUI_ProgressBar->Progress(); | |
2052 | |
2053 free(pSrcMem); | |
2054 | |
2055 //v108 = (int)".ddm"; | |
2056 //v73 = strlen(pContainer); | |
2057 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
2058 //strcpy((char *)v141 + v73, (const char *)v108); | |
2059 v39 = pNew_LOD->FindContainer(Str, 1);// | |
2060 fread(&header, 0x10u, 1u, v39); | |
2061 Str2 = 0; | |
2062 if (header.uVersion != 91969 || | |
2063 header.pMagic[0] != 'm' || | |
2064 header.pMagic[1] != 'v' || | |
2065 header.pMagic[2] != 'i' || | |
2066 header.pMagic[3] != 'i' ) | |
2067 { | |
187 | 2068 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); |
0 | 2069 Str2 = (char *)1; |
2070 } | |
2071 //v74 = 0; | |
2072 //pFilename = (char *)header.uCompressedSize; | |
2073 //v149 = 0; | |
2074 //pDestLen = header.uDecompressedSize; | |
2075 if ( !Str2 ) | |
2076 { | |
2077 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2078 pSrc = pSrcMem; | |
2079 //v149 = v75; | |
2080 if (header.uCompressedSize == header.uDecompressedSize) | |
2081 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
2082 else if (header.uCompressedSize < header.uDecompressedSize) | |
2083 { | |
2084 auto compressedMem = malloc(header.uCompressedSize); | |
2085 fread(compressedMem, header.uCompressedSize, 1, v39); | |
2086 | |
2087 uint actualDecompressedSize = header.uDecompressedSize; | |
2088 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2089 free(compressedMem); | |
2090 } | |
2091 else | |
2092 MessageBoxW(nullptr, L"Can't load file!", | |
2093 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
2094 | |
2095 assert(sizeof(DDM_DLV_Header) == 0x28); | |
2096 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
2097 pSrc += sizeof(DDM_DLV_Header); | |
2098 //v74 = (int)((char *)v75 + 40); | |
2099 } | |
2100 //v76 = uNumBModels; | |
2101 //v77 = actualNumFacesInLevel = 0; | |
2102 uint actualNumFacesInLevel = 0; | |
2103 for (uint i = 0; i < uNumBModels; ++i) | |
80 | 2104 actualNumFacesInLevel += pBModels[i].uNumFaces; |
0 | 2105 |
2106 //v79 = ddm.uNumFacesInBModels; | |
2107 if (ddm.uNumFacesInBModels) | |
2108 { | |
2109 if ( ddm.uNumBModels ) | |
2110 { | |
2111 //v80 = ddm.uNumDecorations; | |
2112 if (ddm.uNumDecorations) | |
2113 { | |
2114 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
2115 ddm.uNumBModels != uNumBModels || | |
2116 ddm.uNumDecorations != uNumLevelDecorations ) | |
2117 Str2 = (char *)1; | |
2118 } | |
2119 } | |
2120 } | |
2121 | |
2122 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
2123 pNumItems = 29030400; | |
2124 if ( Str2 ) | |
2125 { | |
2126 memset(Dst, 0, 0x3C8u); | |
2127 memset(Src, 0, 0x3C8u); | |
2128 goto LABEL_112; | |
2129 } | |
2130 //v81 = ddm.uLastRepawnDay; | |
2131 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
2132 { | |
2133 memcpy(Dst, pSrc, 0x3C8u); | |
2134 memcpy(Src, pSrc + 968, 0x3C8u); | |
2135 LABEL_112: | |
2136 free(pSrcMem); | |
2137 | |
2138 ddm.uLastRepawnDay = (int)File; | |
2139 if (Str2 == 0) | |
2140 ++ddm.uNumRespawns; | |
2141 v108 = 0; | |
2142 *(int *)thisa = 1; | |
2143 v39 = pGames_LOD->FindContainer(Str, 0); | |
2144 fread(&header, 0x10, 1u, v39); | |
2145 //pFilename = (char *)header.uCompressedSize; | |
2146 //pDestLen = header.uDecompressedSize; | |
2147 //v82 = malloc(header.uDecompressedSize); | |
2148 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2149 //v149 = v82; | |
2150 if (header.uCompressedSize == header.uDecompressedSize) | |
2151 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
2152 else if (header.uCompressedSize < header.uDecompressedSize) | |
2153 { | |
2154 auto compressedMem = malloc(header.uCompressedSize); | |
2155 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
2156 | |
2157 uint actualDecompressedSize = header.uDecompressedSize; | |
2158 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2159 free(compressedMem); | |
2160 } | |
2161 else | |
2162 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2163 | |
2164 pSrc = pSrcMem + 40; | |
2165 goto LABEL_120; | |
2166 | |
2167 } | |
2168 *(int *)thisa = 0; | |
2169 LABEL_120: | |
2170 //v108 = (int)".odm"; | |
2171 //v83 = strlen(pContainer); | |
2172 //strcpy((char *)v141 + v83, (const char *)v108); | |
752 | 2173 memcpy(uUndiscoveredArea, pSrc, 0x3C8); |
0 | 2174 //v84 = (const void *)(v74 + 968); |
752 | 2175 memcpy(uDicovered_area, pSrc + 0x3C8, 0x3C8); |
0 | 2176 pSrc += 2 * 0x3C8; |
2177 //v85 = (char *)v84 + 968; | |
2178 | |
2179 pGameLoadingUI_ProgressBar->Progress(); | |
2180 | |
2181 if ( *(int *)thisa ) | |
2182 { | |
752 | 2183 memcpy(uUndiscoveredArea, Dst, 0x3C8u); |
2184 memcpy(uDicovered_area, Src, 0x3C8u); | |
0 | 2185 } |
2186 | |
2187 //v25 = uNumBModels == 0; | |
2188 //v26 = (uNumBModels & 0x80000000u) != 0; | |
2189 //v151 = 0; | |
2190 for (uint i = 0; i < uNumBModels; ++i) | |
2191 { | |
79 | 2192 auto model = pBModels[i]; |
0 | 2193 //pNumItems = 0; |
2194 //do | |
2195 //{ | |
2196 //v86 = pBModels; | |
2197 //thisa = 0; | |
2198 //v87 = (unsigned int)((char *)v86 + pNumItems); | |
79 | 2199 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2200 { |
79 | 2201 auto face = model.pFaces[j]; |
0 | 2202 |
2203 //if ( *(int *)(v87 + 76) > 0 ) | |
2204 //{ | |
2205 //File = 0; | |
2206 //do | |
2207 //{ | |
2208 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); | |
79 | 2209 memcpy(&face.uAttributes, pSrc, 4); |
0 | 2210 pSrc += 4; |
2211 //v88 = pBModels; | |
2212 //++File; | |
2213 //v85 = (char *)v85 + 4; | |
2214 //++thisa; | |
2215 //v87 = (unsigned int)((char *)v88 + pNumItems); | |
2216 //} | |
2217 //while ( thisa < *(int *)(v87 + 76) ); | |
2218 } | |
2219 | |
2220 //v89 = pBModels; | |
2221 //thisa = 0; | |
79 | 2222 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2223 { |
79 | 2224 auto face = model.pFaces[j]; |
0 | 2225 //pFilename = 0; |
2226 //do | |
2227 //{ | |
2228 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; | |
2229 //File = v90; | |
79 | 2230 if (face.sCogTriggeredID) |
0 | 2231 { |
79 | 2232 if (face.HasEventHint()) |
760 | 2233 face.uAttributes |= 0x1000u; |
0 | 2234 else |
1062 | 2235 face.uAttributes &= 0xFFFFEFFFu; |
0 | 2236 } |
2237 //++thisa; | |
2238 //v89 = pBModels; | |
2239 //pFilename += 308; | |
2240 //} | |
2241 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); | |
2242 } | |
2243 //++v151; | |
2244 //pNumItems += 188; | |
2245 //} | |
2246 //while ( v151 < (signed int)uNumBModels ); | |
2247 } | |
2248 | |
2249 pGameLoadingUI_ProgressBar->Progress(); | |
2250 | |
2251 //v151 = 0; | |
2252 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2253 { | |
2254 //thisa = (int)&pLevelDecorations[0].field_2; | |
2255 //do | |
2256 //{ | |
1489 | 2257 memcpy(&pLevelDecorations[i].uFlags, pSrc, 2); |
0 | 2258 pSrc += 2; |
2259 //thisa += 32; | |
2260 //v85 = (char *)v85 + 2; | |
2261 //++v151; | |
2262 //} | |
2263 //while ( v151 < (signed int)uNumLevelDecorations ); | |
2264 } | |
2265 | |
2266 pGameLoadingUI_ProgressBar->Progress(); | |
2267 | |
2268 memcpy(&uNumActors, pSrc, 4); | |
2269 //v91 = (char *)v85 + 4; | |
2270 if (uNumActors > 500) | |
2271 MessageBoxW(nullptr, L"Can't load file!", | |
2272 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2273 | |
2274 pGameLoadingUI_ProgressBar->Progress(); | |
2275 | |
2276 assert(sizeof(Actor) == 836); | |
2277 //pFilename = (char *)(836 * uNumActors); | |
1202 | 2278 memcpy(pActors.data(), pSrc + 4, uNumActors * sizeof(Actor)); |
0 | 2279 pSrc += 4 + uNumActors * sizeof(Actor); |
2280 //v92 = (char *)v91 + (int)pFilename; | |
2281 pGameLoadingUI_ProgressBar->Progress(); | |
2282 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2283 memcpy(&uNumSpriteObjects, pSrc, 4); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2284 assert(uNumSpriteObjects <= 1000 && "Too many objects"); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2285 assert(sizeof(SpriteObject) == 112); |
0 | 2286 |
2287 pGameLoadingUI_ProgressBar->Progress(); | |
2288 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2289 //pFilename = (char *)(112 * uNumSpriteObjects); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2290 memcpy(pSpriteObjects.data(), pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2291 pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2292 |
2293 //v94 = (char *)v93 + (int)pFilename; | |
2294 pGameLoadingUI_ProgressBar->Progress(); | |
2295 | |
2296 memcpy(&uNumChests, pSrc, 4); | |
2297 //v95 = (char *)v94 + 4; | |
2298 if (uNumChests > 20) | |
2299 MessageBoxW(nullptr, L"Can't load file!", | |
2300 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2301 | |
2302 pGameLoadingUI_ProgressBar->Progress(); | |
2303 | |
2304 assert(sizeof(Chest) == 5324); | |
2305 //pFilename = (char *)(5324 * uNumChests); | |
1202 | 2306 memcpy(pChests.data(), pSrc + 4 , uNumChests * sizeof(Chest)); |
0 | 2307 pSrc += 4 + uNumChests * sizeof(Chest); |
2308 //v96 = (char *)v95 + (int)pFilename; | |
2309 pGameLoadingUI_ProgressBar->Progress(); | |
2310 | |
2311 memcpy(&stru_5E4C90, pSrc, 0xC8); | |
2312 pSrc += 0xC8; | |
2313 | |
2314 pGameLoadingUI_ProgressBar->Progress(); | |
810 | 2315 memcpy(&loc_time, pSrc, 0x38u); |
0 | 2316 |
2317 free(pSrcMem); | |
2318 | |
630 | 2319 pTileTable->InitializeTileset(Tileset_Dirt); |
2320 pTileTable->InitializeTileset(Tileset_Snow); | |
0 | 2321 //v108 = pTileTypes[0].uTileGroup; |
630 | 2322 pTileTable->InitializeTileset(pTileTypes[0].tileset); |
0 | 2323 //v108 = pTileTypes[1].uTileGroup; |
630 | 2324 pTileTable->InitializeTileset(pTileTypes[1].tileset); |
0 | 2325 //v108 = pTileTypes[2].uTileGroup; |
630 | 2326 pTileTable->InitializeTileset(pTileTypes[2].tileset); |
0 | 2327 //v108 = pTileTypes[3].uTileGroup; |
630 | 2328 pTileTable->InitializeTileset(pTileTypes[3].tileset); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2329 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 2330 //v97 = pTileTypes[0].uTileID; |
2331 //v108 = 0; | |
2332 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2333 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2334 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2335 if (uMainTile_BitmapID != -1) | |
2336 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); | |
2337 | |
2338 _47F0E2(); | |
2339 | |
2340 LABEL_150: | |
2341 //v100 = HIDWORD(uLastVisitDay); | |
2342 //LODWORD(v142) = LODWORD(uLastVisitDay); | |
2343 //HIDWORD(v142) = v100; | |
810 | 2344 if (loc_time.uLastVisitDay) |
0 | 2345 { |
810 | 2346 if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) |
0 | 2347 { |
2348 if ( rand() % 100 >= 20 ) | |
2349 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2350 else | |
2351 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
810 | 2352 sprintf(loc_time.sky_texture_name, "plansky%d", v108); |
0 | 2353 } |
2354 } | |
2355 else | |
2356 { | |
810 | 2357 strcpy(loc_time.sky_texture_name, "plansky3"); |
0 | 2358 } |
2359 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
810 | 2360 uSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); |
0 | 2361 if (uSky_TextureID != -1) |
2362 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); | |
2363 | |
2364 pPaletteManager->RecalculateAll(); | |
2365 pSoundList->LoadSound(53, 0); | |
2366 pSoundList->LoadSound(92, 0); | |
2367 pSoundList->LoadSound(57, 0); | |
2368 pSoundList->LoadSound(96, 0); | |
2369 pSoundList->LoadSound(64, 0); | |
2370 pSoundList->LoadSound(103, 0); | |
760 | 2371 for (int i=0; i<3;++i) |
0 | 2372 { |
760 | 2373 |
2374 switch ( pTileTypes[i].tileset ) | |
0 | 2375 { |
760 | 2376 case Tileset_Grass: |
2377 pSoundList->LoadSound(54, 0); | |
2378 pSoundList->LoadSound(93, 0); | |
2379 break; | |
2380 case Tileset_Snow: | |
0 | 2381 pSoundList->LoadSound(58, 0); |
760 | 2382 pSoundList->LoadSound(97, 0); |
0 | 2383 break; |
760 | 2384 case Tileset_2: |
0 | 2385 pSoundList->LoadSound(52, 0); |
760 | 2386 pSoundList->LoadSound(91, 0); |
0 | 2387 break; |
760 | 2388 case Tileset_3: |
0 | 2389 pSoundList->LoadSound(51, 0); |
760 | 2390 pSoundList->LoadSound(90, 0); |
0 | 2391 break; |
760 | 2392 case Tileset_Water: |
0 | 2393 pSoundList->LoadSound(62, 0); |
760 | 2394 pSoundList->LoadSound(101, 0); |
0 | 2395 break; |
760 | 2396 case Tileset_6: |
0 | 2397 pSoundList->LoadSound(49, 0); |
760 | 2398 pSoundList->LoadSound(88, 0); |
0 | 2399 break; |
760 | 2400 case Tileset_Swamp: |
2401 pSoundList->LoadSound(61, 0); | |
2402 pSoundList->LoadSound(100, 0); | |
2403 break; | |
2404 } | |
0 | 2405 } |
2406 return true; | |
2407 } | |
2408 | |
2409 //----- (0047ECC1) -------------------------------------------------------- | |
764 | 2410 int OutdoorLocation::GetTileIdByTileMapId(signed int a2) |
0 | 2411 { |
2412 signed int result; // eax@2 | |
2413 int v3; // eax@3 | |
2414 | |
2415 if ( a2 >= 90 ) | |
2416 { | |
2417 v3 = (a2 - 90) / 36; | |
2418 if ( v3 && v3 != 1 && v3 != 2 ) | |
2419 { | |
2420 if ( v3 == 3 ) | |
2421 result = this->pTileTypes[3].uTileID; | |
2422 else | |
2423 result = a2; | |
2424 } | |
2425 else | |
2426 { | |
2427 result = this->pTileTypes[v3].uTileID; | |
2428 } | |
2429 } | |
2430 else | |
2431 { | |
2432 result = 0; | |
2433 } | |
2434 return result; | |
2435 } | |
2436 | |
2437 //----- (0047ED08) -------------------------------------------------------- | |
67 | 2438 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uY) |
0 | 2439 { |
2440 int v3; // esi@5 | |
2441 unsigned int result; // eax@9 | |
2442 | |
630 | 2443 assert(uX < 128 && uY < 128); |
67 | 2444 |
2445 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; | |
630 | 2446 if (v3 < 198) // < Tileset_3 |
67 | 2447 { |
2448 if (v3 >= 90) | |
185 | 2449 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; |
67 | 2450 } |
2451 else | |
2452 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2453 | |
635 | 2454 #pragma region "New: seasons change" |
2455 extern bool change_seasons; | |
2456 if (change_seasons) | |
2457 switch (pParty->uCurrentMonth) | |
2458 { | |
2459 case 11: case 0: case 1: // winter | |
2460 if (v3 >= 90) // Tileset_Grass begins at TileID = 90 | |
2461 { | |
2462 if (v3 <= 95) // some grastyl entries | |
2463 v3 = 348; | |
2464 else if (v3 <= 113) // rest of grastyl & all grdrt* | |
2465 v3 = 348 + (v3 - 96); | |
2466 } | |
630 | 2467 /*switch (v3) |
2468 { | |
2469 case 102: v3 = 354; break; // grdrtNE -> SNdrtne | |
2470 case 104: v3 = 356; break; // grdrtNW -> SNdrtnw | |
2471 case 108: v3 = 360; break; // grdrtN -> SNdrtn | |
2472 }*/ | |
635 | 2473 break; |
2474 | |
2475 case 2: case 3: case 4: // spring | |
2476 case 8: case 9: case 10: // autumn | |
2477 if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt | |
2478 v3 = 1; | |
2479 break; | |
630 | 2480 |
635 | 2481 case 5: case 6: case 7: // summer |
2482 //all tiles are green grass by default | |
2483 break; | |
630 | 2484 |
635 | 2485 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); |
2486 } | |
2487 #pragma endregion | |
630 | 2488 |
67 | 2489 return pTileTable->pTiles[v3].uBitmapID; |
0 | 2490 } |
2491 | |
2492 //----- (0047ED83) -------------------------------------------------------- | |
2493 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2494 { | |
812 | 2495 assert(a2 < 128 && a3 < 128); |
0 | 2496 |
812 | 2497 return *(&this->pTerrain.pTilemap[128 * a3] + a2); |
0 | 2498 } |
2499 | |
2500 //----- (0047EDB3) -------------------------------------------------------- | |
2501 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2502 { | |
812 | 2503 assert(uX < 128 && uY < 128); |
0 | 2504 int v3; // esi@5 |
2505 | |
812 | 2506 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; |
2507 if ( v3 >= 90 ) | |
2508 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; | |
67 | 2509 return pTileTable->pTiles[v3].uAttributes; |
0 | 2510 } |
2511 | |
2512 //----- (0047EE16) -------------------------------------------------------- | |
2513 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2514 { | |
812 | 2515 assert(uX < 128 && uZ < 128); |
0 | 2516 |
812 | 2517 return 32 * pTerrain.pHeightmap[uZ * 128 + uX]; |
0 | 2518 } |
2519 | |
2520 //----- (0047EE49) -------------------------------------------------------- | |
764 | 2521 int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) |
2522 { | |
0 | 2523 signed int v4; // eax@5 |
2524 signed int v5; // eax@7 | |
2525 int v6; // eax@8 | |
2526 signed int v8; // eax@9 | |
764 | 2527 int modif=0; |
0 | 2528 |
764 | 2529 if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) |
0 | 2530 v4 = 0; |
2531 else | |
764 | 2532 v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; |
2533 v5 = GetTileIdByTileMapId(v4); | |
2534 if (running) | |
2535 modif=-39; | |
0 | 2536 if ( !v5 ) |
764 | 2537 return 92+modif; |
2538 | |
2539 switch (pTileTable->pTiles[v5].tileset) | |
0 | 2540 { |
764 | 2541 case 0: return 93+ modif; |
2542 case 1: return 97+ modif; | |
2543 case 2: return 91+ modif; | |
2544 case 3: return 90+ modif; | |
2545 case 4: return 101+ modif; | |
2546 case 5: return 95+ modif; | |
2547 case 6: return 88+ modif; | |
2548 case 7: return 100+ modif; | |
2549 case 8: return 93+ modif; | |
2550 default: | |
2551 v8=pTileTable->pTiles[v5].tileset; | |
2552 if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) | |
2553 return 96+ modif; | |
2554 else | |
2555 return 95+ modif; | |
0 | 2556 } |
764 | 2557 |
0 | 2558 } |
2559 | |
2560 //----- (0047EF60) -------------------------------------------------------- | |
752 | 2561 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) |
0 | 2562 { |
2563 int v4; // ecx@1 | |
2564 int v5; // edx@2 | |
2565 int v6; // edi@2 | |
2566 int v7; // esi@2 | |
2567 int v8; // eax@4 | |
2568 int v9; // ebx@4 | |
2569 int v10; // eax@5 | |
2570 int v11; // eax@7 | |
2571 int v12; // esi@12 | |
2572 char v13; // al@12 | |
2573 int v15; // [sp+4h] [bp-14h]@7 | |
2574 int v16; // [sp+8h] [bp-10h]@5 | |
2575 int v17; // [sp+Ch] [bp-Ch]@2 | |
2576 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2577 int v19; // [sp+14h] [bp-4h]@2 | |
2578 int i; // [sp+24h] [bp+Ch]@5 | |
2579 | |
2580 v18 = this; | |
752 | 2581 v4 = Y_grid_poa - 10; |
2582 if ( Y_grid_poa - 10 < Y_grid_poa + 10 ) | |
0 | 2583 { |
752 | 2584 v5 = v4 - Y_grid_poa; |
2585 v6 = (Y_grid_poa - 30); | |
2586 v7 = X_grid_pos; | |
2587 v19 = v4 - Y_grid_poa; | |
2588 v17 = Y_grid_poa + 10 - v4; | |
0 | 2589 while ( 1 ) |
2590 { | |
2591 v8 = abs(v5); | |
2592 v9 = v7 - 10; | |
2593 if ( v7 - 10 < v7 + 10 ) | |
2594 { | |
2595 v16 = v8 * v8; | |
2596 v10 = v9 - v7; | |
2597 for ( i = v9 - v7; ; v10 = i ) | |
2598 { | |
2599 v11 = abs(v10); | |
2600 v15 = v11 * v11 + v16; | |
752 | 2601 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 87 ) |
0 | 2602 { |
752 | 2603 v13 = 1 << (7 - (v9 - 20) % 8); |
2604 v18->uDicovered_area[v6][(v9 - 20)/8] |= v13; | |
0 | 2605 if ( v15 <= 49 ) |
752 | 2606 v18->uUndiscoveredArea[v6][(v9 - 20)/8] |= v13; |
2607 v7 = X_grid_pos; | |
0 | 2608 } |
2609 ++v9; | |
2610 ++i; | |
2611 if ( v9 >= v7 + 10 ) | |
2612 break; | |
2613 } | |
2614 } | |
752 | 2615 ++v6 ; |
0 | 2616 ++v19; |
2617 --v17; | |
2618 if ( !v17 ) | |
2619 break; | |
2620 v5 = v19; | |
2621 } | |
2622 } | |
2623 return 1; | |
2624 } | |
2625 | |
2626 //----- (0047F04C) -------------------------------------------------------- | |
752 | 2627 bool OutdoorLocation::_47F04C(signed int x_pos, signed int y_pos) |
0 | 2628 { |
2629 bool result; // eax@5 | |
2630 | |
752 | 2631 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2632 result = 0; |
2633 else | |
752 | 2634 result = (uUndiscoveredArea[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2635 return result; |
2636 } | |
2637 | |
2638 //----- (0047F097) -------------------------------------------------------- | |
752 | 2639 bool OutdoorLocation::_47F097(signed int x_pos, signed int y_pos) |
0 | 2640 { |
2641 bool result; // eax@5 | |
2642 | |
752 | 2643 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2644 result = 0; |
2645 else | |
752 | 2646 result = (uDicovered_area[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2647 return result; |
2648 } | |
2649 | |
2650 //----- (0047F0E2) -------------------------------------------------------- | |
2651 bool OutdoorLocation::_47F0E2() | |
2652 { | |
2653 signed int v1; // edi@1 | |
2654 OutdoorLocation *v2; // ebx@1 | |
2655 Texture *v3; // ebp@2 | |
2656 | |
2657 v1 = 0; | |
2658 v2 = this; | |
2659 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2660 { | |
2661 v3 = pBitmaps_LOD->pTextures; | |
2662 do | |
2663 { | |
2664 if ( v1 != -1 ? (int)v3 : 0 ) | |
710 | 2665 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0_prolly_alpha_mask, |
0 | 2666 v3->palette_id2, |
2667 v3->uTextureWidth * v3->uTextureHeight); | |
2668 ++v1; | |
2669 ++v3; | |
2670 } | |
2671 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2672 } | |
2673 return 1; | |
2674 } | |
2675 | |
2676 //----- (0047F138) -------------------------------------------------------- | |
2677 bool OutdoorLocation::PrepareDecorations() | |
2678 { | |
2679 signed int v1; // ebx@1 | |
2680 __int16 v4; // ax@5 | |
2681 int v5; // eax@7 | |
2682 __int16 v6; // ax@14 | |
2683 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2684 | |
2685 v1 = 0; | |
2686 v8 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
2687 if ( !_stricmp(pCurrentMapName, "out09.odm") ) |
0 | 2688 v8 = 1; |
2689 | |
2690 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2691 { | |
1202 | 2692 auto decor = &pLevelDecorations[i]; |
0 | 2693 |
2694 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2695 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; | |
2696 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2697 { | |
2698 pSoundList->LoadSound(v4, 0); | |
2699 v5 = _6807E0_num_decorations_with_sounds_6807B8++; | |
2700 _6807B8_level_decorations_ids[v5] = i; | |
2701 } | |
2702 if ( v8 && decor->uCog == 20 ) | |
1489 | 2703 decor->uFlags |= LEVEL_DECORATION_OBELISK_CHEST; |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1489
diff
changeset
|
2704 if ( !decor->uEventID ) |
0 | 2705 { |
2706 if ( decor->IsInteractive() ) | |
2707 { | |
2708 if ( v1 < 124 ) | |
2709 { | |
2710 v6 = v1 + 75; | |
2711 decor->_idx_in_stru123 = v6; | |
2712 if ( !stru_5E4C90._decor_events[v1++] ) | |
1489 | 2713 decor->uFlags |= LEVEL_DECORATION_INVISIBLE; |
0 | 2714 } |
2715 } | |
2716 } | |
2717 } | |
2718 | |
2719 pGameLoadingUI_ProgressBar->Progress(); | |
2720 return true; | |
2721 } | |
2722 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2723 | |
2724 //----- (0047F223) -------------------------------------------------------- | |
2725 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2726 { | |
2727 signed int v1; // ebx@1 | |
2728 char *v2; // esi@2 | |
2729 int v3; // eax@7 | |
2730 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2731 | |
2732 v5 = this; | |
2733 v1 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2734 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 2735 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2736 v2 = (char *)&pSpriteObjects[0].uObjectDescID; |
0 | 2737 do |
2738 { | |
2739 if ( *(short *)v2 ) | |
2740 { | |
2741 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2742 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2743 v3 = *(int *)(v2 + 34); | |
2744 if ( v3 ) | |
2745 { | |
2746 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2747 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2748 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2749 } | |
2750 } | |
2751 ++v1; | |
2752 v2 += 112; | |
2753 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2754 while ( v1 < (signed int)uNumSpriteObjects ); |
0 | 2755 } |
2756 pGameLoadingUI_ProgressBar->Progress(); | |
2757 return 1; | |
2758 } | |
2759 | |
2760 //----- (0047F2D3) -------------------------------------------------------- | |
2761 bool OutdoorLocation::InitalizeActors(int a1) | |
2762 { | |
82 | 2763 Actor *v3; // esi@2 |
0 | 2764 int v4; // eax@3 |
2765 __int16 v5; // ax@11 | |
760 | 2766 int alert_status; // [sp+348h] [bp-8h]@1 |
0 | 2767 int v9; // [sp+34Ch] [bp-4h]@1 |
2768 | |
760 | 2769 alert_status = 0; |
2770 for(int i=0; i<uNumActors; ++i) | |
2771 { | |
2772 v4 = pActors[i].uAttributes; | |
82 | 2773 if ( !(v4 & 0x100000) ) |
760 | 2774 { |
2775 if ( alert_status != 1 ) | |
2776 { | |
2777 pActors[i].uCurrentActionTime = 0; | |
2778 pActors[i].uCurrentActionLength = 0; | |
2779 if ( v4 & 0x10000 ) | |
2780 pActors[i].uAIState = AIState::Disabled; | |
2781 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2782 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2783 pActors[i].uAIState = AIState::Dead; | |
2784 pActors[i].vVelocity.x = 0; | |
2785 pActors[i].vVelocity.y = 0; | |
2786 pActors[i].vVelocity.z = 0; | |
2787 pActors[i].UpdateAnimation(); | |
864 | 2788 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2789 pActors[i].PrepareSprites(0); |
2790 } | |
2791 else | |
2792 { | |
2793 pActors[i].uAIState = AIState::Disabled; | |
2794 pActors[i].uAttributes = v4 | 0x10000; | |
2795 } | |
2796 } | |
2797 else if ( a1 == 0 ) | |
2798 { | |
2799 pActors[i].uAIState = AIState::Disabled; | |
2800 pActors[i].uAttributes = v4 | 0x10000; | |
2801 } | |
2802 else if ( alert_status != 0 ) | |
2803 { | |
2804 pActors[i].uCurrentActionTime = 0; | |
2805 pActors[i].uCurrentActionLength = 0; | |
2806 if ( v4 & 0x10000 ) | |
2807 pActors[i].uAIState = AIState::Disabled; | |
2808 v5 = pActors[i].uAIState; | |
2809 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2810 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2811 pActors[i].uAIState = AIState::Dead; | |
2812 pActors[i].vVelocity.x = 0; | |
2813 pActors[i].vVelocity.y = 0; | |
2814 pActors[i].vVelocity.z = 0; | |
2815 pActors[i].UpdateAnimation(); | |
864 | 2816 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2817 pActors[i].PrepareSprites(0); |
2818 } | |
2819 else | |
2820 { | |
2821 pActors[i].uAIState = AIState::Disabled; | |
2822 pActors[i].uAttributes = v4 | 0x10000; | |
2823 alert_status = GetAlertStatus(); | |
2824 } | |
2825 } | |
2826 | |
0 | 2827 pGameLoadingUI_ProgressBar->Progress(); |
760 | 2828 //no use for this |
2829 // Actor thisa; | |
2830 // thisa.pMonsterInfo.uID = 45; | |
2831 // thisa.PrepareSprites(0); | |
0 | 2832 return 1; |
2833 } | |
2834 | |
2835 //----- (0047F3EA) -------------------------------------------------------- | |
630 | 2836 bool OutdoorLocation::LoadRoadTileset() |
0 | 2837 { |
760 | 2838 pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); |
2839 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
0 | 2840 return 1; |
2841 } | |
2842 | |
2843 //----- (0047F420) -------------------------------------------------------- | |
2844 bool OutdoorLocation::LoadTileGroupIds() | |
2845 { | |
2846 for (uint i = 0; i < 3; ++i) | |
760 | 2847 pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); |
0 | 2848 |
2849 return true; | |
2850 } | |
2851 | |
2852 //----- (0047B42C) -------------------------------------------------------- | |
142 | 2853 void OutdoorLocation::PrepareActorsDrawList() |
0 | 2854 { |
2855 unsigned int result; // eax@1 | |
142 | 2856 //Actor *v1; // edi@2 |
2857 //__int16 v2; // ax@3 | |
2858 int z; // esi@5 | |
0 | 2859 float v4; // ST48_4@8 |
142 | 2860 //double v5; // ST38_8@8 |
2861 //float v6; // ST48_4@10 | |
2862 //double v7; // ST30_8@10 | |
0 | 2863 unsigned int v8; // eax@11 |
2864 int v9; // edx@11 | |
2865 __int16 v10; // dx@11 | |
2866 unsigned int v11; // eax@13 | |
2867 signed int v12; // eax@16 | |
2868 __int16 v13; // cx@21 | |
2869 SpriteFrame *v14; // eax@24 | |
2870 SpriteFrame *v15; // ebx@25 | |
2871 //int *v16; // eax@25 | |
2872 int v17; // eax@35 | |
2873 int v18; // ST78_4@36 | |
2874 int v19; // eax@36 | |
2875 int v20; // ecx@38 | |
2876 int v21; // eax@38 | |
2877 int v22; // ecx@41 | |
2878 int v23; // ST5C_4@43 | |
2879 int v24; // esi@44 | |
2880 signed __int64 v25; // qtt@45 | |
2881 int v26; // ST54_4@45 | |
2882 int v27; // ecx@45 | |
2883 RenderBillboard *v28; // esi@45 | |
142 | 2884 //__int16 v29; // ax@46 |
0 | 2885 unsigned __int8 v30; // zf@46 |
2886 unsigned __int8 v31; // sf@46 | |
2887 signed __int16 v32; // ax@49 | |
2888 signed int v33; // ecx@50 | |
2889 int v34; // ecx@54 | |
2890 MonsterDesc *v35; // edx@54 | |
2891 int v36; // ecx@54 | |
142 | 2892 //unsigned __int8 v37; // zf@54 |
2893 //unsigned __int8 v38; // sf@54 | |
0 | 2894 unsigned int v39; // [sp-8h] [bp-68h]@23 |
2895 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2896 int v41; // [sp+24h] [bp-3Ch]@11 | |
2897 int v42; // [sp+28h] [bp-38h]@38 | |
2898 int v43; // [sp+28h] [bp-38h]@45 | |
2899 int v44; // [sp+2Ch] [bp-34h]@36 | |
2900 int v45; // [sp+2Ch] [bp-34h]@44 | |
2901 int v46; // [sp+2Ch] [bp-34h]@45 | |
2902 int v47; // [sp+30h] [bp-30h]@36 | |
2903 int v48; // [sp+30h] [bp-30h]@41 | |
2904 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2905 int v50; // [sp+34h] [bp-2Ch]@36 | |
2906 int v51; // [sp+34h] [bp-2Ch]@41 | |
2907 int v52; // [sp+34h] [bp-2Ch]@50 | |
2908 int v53; // [sp+38h] [bp-28h]@36 | |
142 | 2909 //int v54; // [sp+3Ch] [bp-24h]@2 |
0 | 2910 int y; // [sp+40h] [bp-20h]@5 |
2911 int x; // [sp+44h] [bp-1Ch]@5 | |
2912 int v57; // [sp+48h] [bp-18h]@45 | |
2913 int v58; // [sp+4Ch] [bp-14h]@45 | |
142 | 2914 //signed int v59; // [sp+50h] [bp-10h]@1 |
0 | 2915 int X; // [sp+54h] [bp-Ch]@36 |
142 | 2916 //__int16 v61; // [sp+58h] [bp-8h]@5 |
0 | 2917 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 |
2918 | |
142 | 2919 //result = 0; |
2920 //v59 = 0; | |
2921 for (int i = 0; i < uNumActors; ++i) | |
0 | 2922 { |
142 | 2923 //v54 = 0; |
2924 //v1 = pActors;//[0].vPosition.z; | |
2925 //do | |
2926 //{ | |
1202 | 2927 auto actor = &pActors[i]; |
142 | 2928 //v2 = actor->uAIState; |
2929 | |
2930 actor->uAttributes &= 0xFFFFFFF7u; | |
2931 if (actor->uAIState == Removed || actor->uAIState == Disabled) | |
2932 continue; | |
2933 | |
2934 z = actor->vPosition.z; | |
0 | 2935 v49 = 0; |
142 | 2936 x = actor->vPosition.x; |
2937 y = actor->vPosition.y; | |
2938 if (actor->uAIState == Summoned) | |
0 | 2939 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2940 if (PID_TYPE(actor->uSummonerID) != OBJECT_Actor || |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2941 pActors[PID_ID(actor->uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) |
0 | 2942 { |
142 | 2943 z += floorf(actor->uActorHeight * 0.5f + 0.5f); |
0 | 2944 } |
2945 else | |
2946 { | |
2947 v49 = 1; | |
142 | 2948 pGame->pStru6Instance->_4A7F74(actor->vPosition.x, actor->vPosition.y, z); |
2949 v4 = (1.0 - (double)actor->uCurrentActionTime / (double)actor->uCurrentActionLength) * | |
2950 (double)(2 * actor->uActorHeight); | |
2951 z -= floorf(v4 + 0.5f); | |
2952 if ( z > actor->vPosition.z ) | |
2953 z = actor->vPosition.z; | |
0 | 2954 } |
2955 } | |
142 | 2956 v8 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, |
2957 actor->vPosition.y - pIndoorCamera->pos.y); | |
2958 LOWORD(v9) = actor->uYawAngle; | |
0 | 2959 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; |
142 | 2960 v10 = actor->uCurrentActionAnimation; |
0 | 2961 if ( pParty->bTurnBasedModeOn ) |
2962 { | |
2963 if ( v10 != 1 ) | |
2964 { | |
2965 LABEL_17: | |
142 | 2966 v12 = actor->uCurrentActionTime; |
0 | 2967 goto LABEL_18; |
2968 } | |
2969 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2970 } | |
2971 else | |
2972 { | |
2973 if ( v10 != 1 ) | |
2974 goto LABEL_17; | |
2975 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2976 } | |
142 | 2977 v12 = 32 * i + v11; |
0 | 2978 LABEL_18: |
142 | 2979 if ( (signed __int64)actor->pActorBuffs[5].uExpireTime > 0 || (signed __int64)actor->pActorBuffs[6].uExpireTime > 0 ) |
0 | 2980 v12 = 0; |
142 | 2981 v13 = actor->uAIState; |
0 | 2982 if ( v13 == 17 && !v49 ) |
2983 { | |
2984 v40 = v12; | |
2985 v39 = uSpriteID_Spell11; | |
2986 LABEL_24: | |
2987 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
2988 goto LABEL_25; | |
2989 } | |
2990 v40 = v12; | |
142 | 2991 v39 = actor->pSpriteIDs[v10]; |
0 | 2992 if ( v13 != 16 ) |
2993 goto LABEL_24; | |
2994 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
2995 LABEL_25: | |
2996 v62 = 0; | |
2997 v15 = v14; | |
2998 //v16 = (int *)v14->uFlags; | |
2999 if (v14->uFlags & 2) | |
3000 v62 = 2; | |
3001 if (v14->uFlags & 0x40000) | |
3002 v62 |= 0x40u; | |
3003 if (v14->uFlags & 0x20000) | |
3004 LOBYTE(v62) = v62 | 0x80; | |
3005 if ((256 << v41) & v14->uFlags) | |
3006 v62 |= 4u; | |
3007 if ( v15->uGlowRadius ) | |
3008 { | |
3009 //LOBYTE(v16) = byte_4E94D3; | |
142 | 3010 pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); |
0 | 3011 } |
3012 v17 = (x - pIndoorCamera->pos.x) << 16; | |
3013 if ( pIndoorCamera->sRotationX ) | |
3014 { | |
3015 v18 = (y - pIndoorCamera->pos.y) << 16; | |
1637 | 3016 v47 = ((unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) |
3017 + ((unsigned __int64)(v18 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16); | |
3018 v50 = (unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; | |
3019 v53 = (unsigned __int64)(v18 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; | |
142 | 3020 v44 = (z - pIndoorCamera->pos.z) << 16; |
1637 | 3021 v19 = ((unsigned __int64)(v44 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16) |
3022 + ((unsigned __int64)(v47 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16); | |
3023 X = ((unsigned __int64)(v44 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16) | |
3024 + ((unsigned __int64)(v47 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16); | |
3025 if ( v19 < 262144 || v19 > pODMRenderParams->shading_dist_mist << 16 ) | |
142 | 3026 continue; |
0 | 3027 v20 = v53 - v50; |
3028 v42 = v53 - v50; | |
1637 | 3029 v21 = ((unsigned __int64)(v44 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16) |
3030 - ((unsigned __int64)(v47 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16); | |
0 | 3031 } |
3032 else | |
3033 { | |
3034 v48 = (y - pIndoorCamera->pos.y) << 16; | |
1637 | 3035 v51 = (unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; |
3036 v22 = (unsigned __int64)(v48 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; | |
0 | 3037 X = v22 + v51; |
1637 | 3038 if ( v22 + v51 < 262144 || v22 + v51 > pODMRenderParams->shading_dist_mist << 16 ) |
142 | 3039 continue; |
0 | 3040 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) |
1637 | 3041 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; |
3042 v20 = ((unsigned __int64)(v48 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - v23; | |
3043 v42 = ((unsigned __int64)(v48 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - v23; | |
142 | 3044 v21 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3045 } |
3046 v45 = v21; | |
3047 v24 = abs(v20); | |
3048 if ( abs(X) >= v24 ) | |
3049 { | |
3050 LODWORD(v25) = 0; | |
1637 | 3051 HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 3052 v58 = v25 / X; |
3053 v26 = v25 / X; | |
3054 LODWORD(v25) = 0; | |
1637 | 3055 HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 3056 v57 = v25 / X; |
3057 v27 = pViewport->uScreenCenterX | |
3058 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3059 v43 = pViewport->uScreenCenterX | |
3060 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3061 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
3062 result = uNumBillboardsToDraw; | |
3063 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
142 | 3064 if (uNumBillboardsToDraw >= 500) |
3065 return; | |
0 | 3066 ++uNumBillboardsToDraw; |
3067 ++uNumSpritesDrawnThisFrame; | |
142 | 3068 actor->uAttributes |= 8u; |
0 | 3069 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; |
3070 v28->uIndoorSectorID = 0; | |
142 | 3071 v28->uPalette = v15->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3072 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; |
142 | 3073 v30 = HIDWORD(actor->pActorBuffs[3].uExpireTime) == 0; |
3074 v31 = SHIDWORD(actor->pActorBuffs[3].uExpireTime) < 0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3075 v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; |
142 | 3076 if ( v31 || v31 | v30 && LODWORD(actor->pActorBuffs[3].uExpireTime) <= 0u ) |
0 | 3077 { |
142 | 3078 if ( (signed __int64)actor->pActorBuffs[10].uExpireTime > 0i64 ) |
0 | 3079 { |
142 | 3080 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(actor) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3081 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3082 LABEL_53: |
3083 LOWORD(v27) = v43; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3084 v28->_screenspace_y_scaler_packedfloat = v52; |
0 | 3085 } |
3086 } | |
3087 else | |
3088 { | |
142 | 3089 v32 = actor->pActorBuffs[3].uPower; |
0 | 3090 if ( v32 ) |
3091 { | |
142 | 3092 v33 = actor->pActorBuffs[3].uPower; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3093 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3094 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3095 goto LABEL_53; |
3096 } | |
3097 } | |
3098 v28->uScreenSpaceX = v27; | |
142 | 3099 v28->uScreenSpaceY = v46; |
430 | 3100 v28->world_x = x; |
3101 v28->world_y = y; | |
3102 v28->world_z = z; | |
0 | 3103 HIWORD(v34) = HIWORD(X); |
3104 LOWORD(v34) = 0; | |
657 | 3105 v28->dimming_level = 0; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
3106 v28->sZValue = v34 + PID(OBJECT_Actor, i); |
142 | 3107 v28->field_14_actor_id = i; |
0 | 3108 v35 = pMonsterList->pMonsters; |
142 | 3109 v36 = actor->pMonsterInfo.uID; |
0 | 3110 v28->field_1E = v62 | 0x200; |
3111 v28->pSpriteFrame = v15; | |
698 | 3112 v28->uTintColor = pMonsterList->pMonsters[actor->pMonsterInfo.uID-1].uTintColor;//*((int *)&v35[v36] - 36); |
657 | 3113 if (actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) |
0 | 3114 v28->field_1E = v62 | 0x200; |
3115 } | |
142 | 3116 //LABEL_58: |
3117 //++v59; | |
3118 //v54 += 32; | |
3119 //result = v59; | |
3120 //++v1; | |
3121 //} | |
3122 //while ( v59 < (signed int)uNumActors ); | |
0 | 3123 } |
142 | 3124 //return result; |
0 | 3125 } |
3126 // 4E94D3: using guessed type char byte_4E94D3; | |
3127 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3128 | |
3129 //----- (0044C1E8) -------------------------------------------------------- | |
3130 bool ODMFace::HasEventHint() | |
3131 { | |
428 | 3132 signed int event_index; // eax@1 |
3133 _evt_raw* start_evt; | |
3134 _evt_raw* end_evt; | |
0 | 3135 |
428 | 3136 event_index = 0; |
3137 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
3138 return false; | |
3139 while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) | |
0 | 3140 { |
428 | 3141 ++event_index; |
3142 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3143 return false; | |
0 | 3144 } |
428 | 3145 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
3146 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
3147 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
3148 return false; | |
0 | 3149 else |
428 | 3150 return true; |
1295 | 3151 } |
3152 //----- (0046D49E) -------------------------------------------------------- | |
1413 | 3153 int ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *bmodel_pid, int bWaterWalk) |
1295 | 3154 { |
3155 BSPModel *pBModel; // esi@4 | |
3156 ODMFace *pFace; // ecx@11 | |
3157 int v14; // edx@20 | |
3158 signed int v18; // edx@26 | |
3159 int v19; // eax@28 | |
3160 int v20; // edx@30 | |
3161 int v21; // ST1C_4@30 | |
3162 signed int v22; // edx@30 | |
3163 signed __int64 v23; // qtt@30 | |
3164 int v24; // eax@36 | |
3165 signed int v25; // ecx@38 | |
3166 int result; // eax@42 | |
3167 signed int v27; // ecx@43 | |
3168 int v28; // edi@44 | |
3169 signed int v29; // edx@44 | |
3170 int v30; // esi@45 | |
3171 int v31; // eax@45 | |
3172 ODMFace *v32; // eax@57 | |
3173 int v33; // ecx@59 | |
3174 int v36; // [sp+14h] [bp-2Ch]@24 | |
3175 int v38; // [sp+1Ch] [bp-24h]@2 | |
3176 int v39; // [sp+20h] [bp-20h]@9 | |
3177 signed int pBModelNum; // [sp+28h] [bp-18h]@1 | |
3178 int pFaceNum; // [sp+2Ch] [bp-14h]@8 | |
3179 bool v43; // [sp+30h] [bp-10h]@22 | |
3180 bool v44; // [sp+34h] [bp-Ch]@24 | |
3181 signed int v46; // [sp+3Ch] [bp-4h]@1 | |
3182 signed int v48; // [sp+58h] [bp+18h]@22 | |
3183 signed int v49; // [sp+58h] [bp+18h]@43 | |
3184 | |
3185 v46 = 1; | |
3186 dword_721160[0] = -1; | |
3187 dword_721110[0] = -1; | |
3188 odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk); | |
3189 | |
3190 for ( pBModelNum = 0; pBModelNum < pOutdoor->uNumBModels; ++pBModelNum ) | |
3191 { | |
3192 pBModel = &pOutdoor->pBModels[pBModelNum]; | |
3193 if ( X <= pBModel->sMaxX && X >= pBModel->sMinX && | |
3194 Y <= pBModel->sMaxY && Y >= pBModel->sMinY ) | |
3195 { | |
3196 if ( pBModel->uNumFaces > 0 ) | |
3197 { | |
3198 v39 = 0; | |
3199 for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum ) | |
3200 { | |
3201 pFace = &pBModel->pFaces[pFaceNum]; | |
3202 if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) | |
3203 && !(pFace->uAttributes & 0x20000000) | |
3204 && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1 | |
3205 && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 ) | |
3206 { | |
3207 | |
3208 for ( uint i = 0; i < pFace->uNumVertices; ++i) | |
3209 { | |
3210 word_721040[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x; | |
3211 word_720F70[2 * i] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y; | |
3212 word_721040[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
3213 word_720F70[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
3214 } | |
3215 word_721040[2 * pFace->uNumVertices] = word_721040[0]; | |
3216 word_720F70[2 * pFace->uNumVertices] = word_720F70[0]; | |
3217 v43 = word_720F70[0] >= Y; | |
3218 v48 = 0; | |
3219 if ( 2 * pFace->uNumVertices > 0 ) | |
3220 { | |
3221 for ( int i = 0; i < 2 * pFace->uNumVertices; ++i ) | |
3222 { | |
3223 if ( v48 >= 2 ) | |
3224 break; | |
3225 v36 = word_720F70[i + 1]; | |
3226 v44 = word_720F70[i + 1] >= Y; | |
3227 if ( v43 != v44 ) | |
3228 { | |
3229 v18 = word_721040[i + 1] >= X ? 0 : 2; | |
3230 v19 = v18 | (word_721040[i] < X); | |
3231 if ( v19 != 3 ) | |
3232 { | |
3233 if ( !v19 ) | |
3234 ++v48; | |
3235 else | |
3236 { | |
3237 LODWORD(v23) = (Y - word_720F70[i]) << 16; | |
3238 HIDWORD(v23) = (Y - word_720F70[i]) >> 16; | |
3239 v22 = ((((word_721040[i + 1] - word_721040[i]) * v23 / (v36 - word_720F70[i])) >> 16) + word_721040[i]); | |
3240 if ( v22 >= X) | |
3241 ++v48; | |
3242 } | |
3243 } | |
3244 } | |
3245 v43 = v44; | |
3246 } | |
3247 if ( v48 == 1 ) | |
3248 { | |
3249 if ( v46 >= 20 ) | |
3250 break; | |
3251 if ( pFace->uPolygonType == POLYGON_Floor ) | |
3252 v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z; | |
3253 else | |
3254 v24 = ((unsigned __int64)(pFace->zCalc1 * (signed __int64)X) >> 16) + ((unsigned __int64)(pFace->zCalc2 * (signed __int64)Y) >> 16) | |
3255 + HIWORD(pFace->zCalc3); | |
3256 v25 = v46++; | |
3257 odm_floor_level[v25] = v24; | |
3258 dword_721160[v25] = pBModelNum; | |
3259 dword_721110[v25] = pFaceNum; | |
3260 } | |
3261 } | |
3262 } | |
3263 | |
3264 } | |
3265 } | |
3266 } | |
3267 } | |
3268 if ( v46 == 1 ) | |
3269 { | |
1413 | 3270 *bmodel_pid = 0; |
1295 | 3271 return odm_floor_level[0]; |
3272 } | |
3273 v27 = 0; | |
3274 if ( v46 <= 1 ) | |
1413 | 3275 *bmodel_pid = 0; |
1295 | 3276 else |
3277 { | |
3278 //v29 = 1; | |
3279 for ( v49 = 1; v49 < v46; ++v49 ) | |
3280 { | |
3281 if ( odm_floor_level[v49] == odm_floor_level[0] ) | |
3282 { | |
3283 v27 = v49; | |
3284 //++v29; | |
3285 break; | |
3286 } | |
3287 if ( odm_floor_level[0] > Z + 5 ) | |
3288 { | |
3289 if ( odm_floor_level[v49] >= odm_floor_level[0] ) | |
3290 { | |
3291 //++v29; | |
3292 break; | |
3293 } | |
3294 v27 = v49; | |
3295 //++v29; | |
3296 break; | |
3297 } | |
3298 if ( odm_floor_level[v49] > odm_floor_level[0] && odm_floor_level[v49] <= Z + 5 ) | |
3299 { | |
3300 v27 = v49; | |
3301 //++v29; | |
3302 } | |
3303 } | |
3304 if ( !v27 ) | |
1413 | 3305 *bmodel_pid = 0; |
1295 | 3306 else |
1413 | 3307 *bmodel_pid = dword_721110[v27] | (dword_721160[v27] << 6); |
1295 | 3308 } |
3309 if ( v27 ) | |
3310 { | |
3311 v32 = &pOutdoor->pBModels[dword_721160[v27]].pFaces[dword_721110[v27]]; | |
3312 *pIsOnWater = false; | |
3313 if ( v32->Fluid()) | |
3314 *pIsOnWater = true; | |
3315 } | |
3316 if ( odm_floor_level[v27] >= odm_floor_level[0] ) | |
3317 odm_floor_level[0] = odm_floor_level[v27]; | |
3318 return odm_floor_level[0]; | |
3319 } | |
1412 | 3320 |
1295 | 3321 //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal |
3322 // for a right-handed system, that would be an inverse normal | |
3323 //----- (0046DCC8) -------------------------------------------------------- | |
3324 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) | |
3325 { | |
3326 auto grid_x = WorldPosToGridCellX(pos_x); | |
3327 auto grid_z = WorldPosToGridCellZ(pos_z) - 1; | |
3328 | |
3329 auto grid_pos_x1 = GridCellToWorldPosX(grid_x); | |
3330 auto grid_pos_x2 = GridCellToWorldPosX(grid_x + 1); | |
3331 auto grid_pos_z1 = GridCellToWorldPosZ(grid_z); | |
3332 auto grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1); | |
3333 | |
3334 auto x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); | |
3335 auto x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); | |
3336 auto x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); | |
3337 auto x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
3338 | |
3339 float side1_dx, side1_dy, side1_dz, | |
3340 side2_dx, side2_dy, side2_dz; | |
3341 | |
3342 auto dx = abs(pos_x - grid_pos_x1), | |
3343 dz = abs(grid_pos_z1 - pos_z); | |
3344 if (dz >= dx) | |
3345 { | |
3346 side1_dy = (double)(x1z1_y - x1z2_y); | |
3347 side2_dy = (double)(x2z2_y - x1z2_y); | |
3348 side2_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3349 side1_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3350 side2_dz = 0.0;//(double)(grid_pos_z2 - grid_pos_z2); // bug? z2 - z2 | |
3351 side1_dz = (double)(grid_pos_z1 - grid_pos_z2); // z1 - z2 yes | |
3352 //Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__); | |
3353 /* |\ | |
3354 side1 | \ | |
3355 |____\ | |
3356 side 2 */ | |
3357 } | |
3358 else | |
3359 { | |
3360 side1_dy = (double)(x2z2_y - x2z1_y); | |
3361 side2_dy = (double)(x1z1_y - x2z1_y); | |
3362 side2_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3363 side1_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3364 side2_dz = 0.0;//(double)(grid_pos_z1 - grid_pos_z1); | |
3365 side1_dz = (double)(grid_pos_z2 - grid_pos_z1); | |
3366 | |
3367 /* side 2 | |
3368 _____ | |
3369 \ | | |
3370 \ | side 1 | |
3371 \| */ | |
3372 } | |
3373 | |
3374 float nx = side1_dy * side2_dz - side1_dz * side2_dy; | |
3375 float ny = side1_dx * side2_dy - side1_dy * side2_dx; | |
3376 float nz = side1_dz * side2_dx - side1_dx * side2_dz; | |
3377 | |
3378 float mag = sqrt(nx * nx + ny * ny + nz * nz); | |
3379 if (fabsf(mag) < 1e-6f) | |
3380 { | |
3381 out->y = 0; | |
3382 out->x = 0; | |
3383 out->z = 65536; | |
3384 } | |
3385 else | |
3386 { | |
3387 float invmag = 1.0 / mag; | |
3388 out->x = invmag * nx * 65536.0; | |
3389 out->y = invmag * ny * 65536.0; | |
3390 out->z = invmag * nz * 65536.0; | |
3391 } | |
3392 } | |
3393 //----- (004014E6) -------------------------------------------------------- | |
3394 void MakeActorAIList_ODM() | |
3395 { | |
3396 int v1; // eax@4 | |
3397 int v2; // ebx@4 | |
3398 unsigned int v3; // ecx@4 | |
3399 int v4; // edx@5 | |
3400 int v5; // edx@7 | |
3401 unsigned int v6; // edx@9 | |
3402 unsigned int v7; // ST20_4@10 | |
3403 int v9; // edi@10 | |
3404 int v10; // ebx@14 | |
3405 int v21; // [sp+Ch] [bp-14h]@4 | |
3406 int v22; // [sp+10h] [bp-10h]@4 | |
3407 | |
3408 pParty->uFlags &= 0xFFFFFFCFu; | |
3409 | |
3410 ai_arrays_size = 0; | |
3411 for (uint i = 0; i < uNumActors; ++i) | |
3412 { | |
3413 auto actor = &pActors[i]; | |
3414 | |
3415 actor->uAttributes &= 0xFFFFFBFF; | |
3416 if (!actor->CanAct()) | |
3417 { | |
3418 actor->uAttributes &= 0xFFFFBFFF; | |
3419 continue; | |
3420 } | |
3421 | |
3422 v22 = abs(pParty->vPosition.z - actor->vPosition.z); | |
3423 v21 = abs(pParty->vPosition.y - actor->vPosition.y); | |
3424 v1 = abs(pParty->vPosition.x - actor->vPosition.x); | |
3425 v2 = v21; | |
3426 v3 = v22; | |
3427 if ( v1 < v21 ) | |
3428 { | |
3429 v4 = v1; | |
3430 v1 = v21; | |
3431 v2 = v4; | |
3432 } | |
3433 if ( v1 < v22 ) | |
3434 { | |
3435 v5 = v1; | |
3436 v1 = v22; | |
3437 v3 = v5; | |
3438 } | |
3439 if ( v2 < (signed int)v3 ) | |
3440 { | |
3441 v6 = v3; | |
3442 v3 = v2; | |
3443 v2 = v6; | |
3444 } | |
3445 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
3446 //v8 = actor->uActorRadius; | |
3447 v9 = v7 - actor->uActorRadius; | |
3448 //v23 = v7 - v8; | |
3449 if ( v9 < 0 ) | |
3450 { | |
3451 v9 = 0; | |
3452 //v23 = 0; | |
3453 } | |
3454 | |
3455 if (v9 < 5632) | |
3456 { | |
3457 v10 = actor->uAttributes & 0xFEFFFFFF; | |
3458 actor->uAttributes = v10; | |
3459 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) | |
3460 { | |
3461 //v11 = (pParty->uFlags & 0x10) == 0; | |
3462 actor->uAttributes = v10 | 0x1000000; | |
3463 if (v9 < 5120 ) | |
3464 pParty->SetYellowAlert(); | |
3465 if (v9 < 307) | |
3466 pParty->SetRedAlert(); | |
3467 } | |
3468 actor->uAttributes |= 0x00004000; | |
3469 ai_near_actors_distances[ai_arrays_size] = v9; | |
3470 ai_near_actors_ids[ai_arrays_size++] = i; | |
3471 } | |
3472 else | |
3473 actor->uAttributes &= 0xFFFFBFFF; | |
3474 } | |
3475 | |
3476 /* | |
3477 result = v27; | |
3478 if ( v27 > 0 ) | |
3479 { | |
3480 v14 = 0; | |
3481 v15 = 1; | |
3482 v26 = 1; | |
3483 do | |
3484 { | |
3485 while ( 1 ) | |
3486 { | |
3487 v24 = v15; | |
3488 if ( v15 >= result ) | |
3489 break; | |
3490 v16 = ai_near_actors_distances[v14]; | |
3491 if ( v16 > ai_near_actors_distances[v15] ) | |
3492 { | |
3493 v17 = &ai_near_actors_ids[v15]; | |
3494 v18 = ai_near_actors_ids[v14]; | |
3495 ai_near_actors_ids[v14] = *v17; | |
3496 *v17 = v18; | |
3497 v15 = v24; | |
3498 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; | |
3499 ai_near_actors_distances[v24] = v16; | |
3500 } | |
3501 result = v27; | |
3502 ++v15; | |
3503 } | |
3504 ++v14; | |
3505 v15 = v26 + 1; | |
3506 v26 = v15; | |
3507 } | |
3508 while ( v15 - 1 < result ); | |
3509 }*/ | |
3510 | |
3511 for (uint i = 0; i < ai_arrays_size; ++i) | |
3512 for (uint j = 0; j < i; ++j) | |
3513 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) | |
3514 { | |
3515 int tmp = ai_near_actors_distances[j]; | |
3516 ai_near_actors_distances[j] = ai_near_actors_distances[i]; | |
3517 ai_near_actors_distances[i] = tmp; | |
3518 | |
3519 tmp = ai_near_actors_ids[j]; | |
3520 ai_near_actors_ids[j] = ai_near_actors_ids[i]; | |
3521 ai_near_actors_ids[i] = tmp; | |
3522 } | |
3523 | |
3524 | |
3525 if (ai_arrays_size > 30) | |
3526 ai_arrays_size = 30; | |
3527 | |
3528 for (uint i = 0; i < ai_arrays_size; ++i) | |
3529 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; | |
1297 | 3530 } |
3531 //----- (0046BE0A) -------------------------------------------------------- | |
1458 | 3532 void ODM_UpdateUserInputAndOther() |
1297 | 3533 { |
3534 bool v0; // eax@5 | |
3535 char pOut[32]; // [sp+8h] [bp-20h]@5 | |
3536 | |
3537 UpdateObjects(); | |
3538 ODM_ProcessPartyActions(); | |
3539 if ( pParty->vPosition.x < -22528 | |
3540 || pParty->vPosition.x > 22528 | |
3541 || pParty->vPosition.y < -22528 | |
3542 || pParty->vPosition.y > 22528 ) | |
3543 { | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3544 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
1297 | 3545 v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); |
3546 if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) | |
3547 { | |
3548 if ( pParty->vPosition.x < -22528 ) | |
3549 pParty->vPosition.x = -22528; | |
3550 if ( pParty->vPosition.x > 22528 ) | |
3551 pParty->vPosition.x = 22528; | |
3552 if ( pParty->vPosition.y < -22528 ) | |
3553 pParty->vPosition.y = -22528; | |
3554 if ( pParty->vPosition.y > 22528 ) | |
3555 pParty->vPosition.y = 22528; | |
3556 } | |
3557 else | |
3558 { | |
3559 pAudioPlayer->StopChannels(-1, -1); | |
3560 TravelUI_Load(); | |
3561 } | |
3562 } | |
3563 UpdateActors_ODM(); | |
3564 check_event_triggers(); | |
3565 } | |
3566 //----- (0041F54A) -------------------------------------------------------- | |
1458 | 3567 void LoadActualSkyFrame() |
1297 | 3568 { |
3569 if ( pTexture_RestUI_CurrentSkyFrame ) | |
3570 pTexture_RestUI_CurrentSkyFrame->Release(); | |
3571 if ( pTexture_RestUI_CurrentHourglassFrame ) | |
3572 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
3573 pIcons_LOD->SyncLoadedFilesCount(); | |
3574 sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); | |
3575 pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
1323 | 3576 } |
3577 | |
3578 | |
3579 //----- (004626BA) -------------------------------------------------------- | |
3580 OutdoorLocation::OutdoorLocation() | |
3581 { | |
3582 subconstuctor(); | |
3583 uLastSunlightUpdateMinute = 0; | |
3584 | |
3585 uNumBModels = 0; | |
3586 pBModels = nullptr; | |
3587 } | |
3588 | |
3589 //----- (004626CD) -------------------------------------------------------- | |
3590 void OutdoorLocation::subconstuctor() | |
3591 { | |
3592 //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain); | |
3593 field_F0 = 0; | |
3594 field_F4 = 0x40000000u; | |
3595 //DLVHeader::DLVHeader(&v1->ddm); | |
3596 pSpawnPoints = 0; | |
3597 pBModels = 0; | |
3598 pCmap = 0; | |
3599 pFaceIDLIST = 0; | |
3600 pOMAP = 0; | |
3601 } | |
3602 | |
1637 | 3603 |
3604 | |
3605 | |
3606 //----- (00481E55) -------------------------------------------------------- | |
3607 void ODM_Project(unsigned int uNumVertices) | |
3608 { | |
3609 double v1; // st7@2 | |
3610 double v2; // st6@2 | |
3611 double v3; // st5@2 | |
3612 int v4; // eax@2 | |
3613 unsigned int v5; // edx@2 | |
3614 double v6; // st4@3 | |
3615 double v7; // st3@3 | |
3616 | |
3617 if ( (signed int)uNumVertices > 0 ) | |
3618 { | |
3619 v1 = (double)pODMRenderParams->int_fov_rad; | |
3620 v2 = (double)pViewport->uScreenCenterX; | |
3621 v3 = (double)pViewport->uScreenCenterY; | |
3622 v4 = 0; | |
3623 v5 = uNumVertices; | |
3624 do | |
3625 { | |
3626 v6 = v1 * array_507D30[v4]._rhw; | |
3627 v7 = v6 * array_507D30[v4].vWorldViewPosition.y; | |
3628 memcpy(&array_50AC10[v4], &array_507D30[v4], sizeof(array_50AC10[v4])); | |
3629 array_50AC10[v4].vWorldViewProjX = v2 - v7; | |
3630 array_50AC10[v4].vWorldViewProjY = v3 - v6 * array_507D30[v4].vWorldViewPosition.z; | |
3631 ++v4; | |
3632 --v5; | |
3633 } | |
3634 while ( v5 ); | |
3635 } | |
3636 } | |
3637 //----- (00485F64) -------------------------------------------------------- | |
3638 void ODMRenderParams::Initialize() | |
3639 { | |
3640 int v1; // eax@1 | |
3641 int v2; // eax@2 | |
3642 signed __int64 v3; // qtt@4 | |
3643 int v4; // eax@4 | |
3644 | |
3645 this->uCameraFovInDegrees = 75; | |
3646 v1 = stru_5C6E00->uPiMask & 0xD5; | |
3647 if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi ) | |
3648 v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1]; | |
3649 else | |
3650 v2 = stru_5C6E00->pTanTable[v1]; | |
3651 LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31; | |
3652 HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16; | |
3653 v4 = (signed int)(v3 / v2) >> 16; | |
3654 this->int_fov_rad = v4; | |
3655 this->field_4C = 360000; | |
3656 this->int_fov_rad_inv = 65536 / v4; | |
3657 this->field_50 = 115; | |
3658 //sr_6BE060[1] = 1; | |
3659 RotationToInts(); | |
3660 } | |
3661 | |
3662 //----- (0048600E) -------------------------------------------------------- | |
3663 void ODMRenderParams::RotationToInts() | |
3664 { | |
3665 camera_rotation_y_int_sine = stru_5C6E00->Sin(rotation_y); | |
3666 camera_rotation_y_int_cosine = stru_5C6E00->Cos(rotation_y); | |
3667 camera_rotation_x_int_sine = stru_5C6E00->Sin(rotation_x); | |
3668 camera_rotation_x_int_cosine = stru_5C6E00->Cos(rotation_x); | |
3669 } |