Mercurial > mm7
annotate Outdoor.cpp @ 783:b27dd658ea77
Taveling by foot fixed.
author | Nomad |
---|---|
date | Sun, 24 Mar 2013 21:14:28 +0200 |
parents | 67b77b052ef3 |
children | 346f7069676a |
rev | line source |
---|---|
0 | 1 #include <assert.h> |
2 | |
3 #include "Outdoor.h" | |
4 #include "Party.h" | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
5 #include "SpriteObject.h" |
0 | 6 #include "LOD.h" |
7 #include "Render.h" | |
8 #include "Allocator.h" | |
9 #include "Weather.h" | |
10 #include "PaletteManager.h" | |
11 #include "GUIProgressBar.h" | |
12 #include "AudioPlayer.h" | |
13 #include "IndoorCamera.h" | |
14 #include "DecorationList.h" | |
15 #include "TileFrameTable.h" | |
16 #include "Math.h" | |
17 #include "ObjectList.h" | |
18 #include "Game.h" | |
19 #include "Actor.h" | |
20 #include "Chest.h" | |
21 #include "stru123.h" | |
22 #include "Time.h" | |
23 #include "Viewport.h" | |
24 #include "Events.h" | |
25 | |
26 #include "mm7_data.h" | |
27 //#include "MM7.h" | |
28 | |
29 | |
30 | |
31 | |
32 | |
783 | 33 MapStartPoint uLevel_StartingPointType; // weak |
34 | |
0 | 35 OutdoorLocation *pOutdoor = new OutdoorLocation; |
36 OutdoorCamera *pOutdoorCamera; | |
37 | |
38 | |
39 stru149 stru_8019C8; | |
265 | 40 stru148 array_77EC08[2000 + 18000]; |
0 | 41 Surf stru_80C980; |
42 Edge defaultEdge; // weak | |
43 Edge stru_80C9A4; | |
44 Edge stru_80C9D8; | |
45 | |
767 | 46 |
47 struct FogProbabilityTableEntry | |
48 { | |
49 unsigned char small_fog_chance; | |
50 unsigned char average_fog_chance; | |
51 unsigned char dense_fog_chance; | |
52 unsigned char __unused; | |
53 } fog_probability_table[15] = | |
54 { | |
55 { 20, 10, 5, 0}, // MAP_EMERALD_ISLE | |
56 { 20, 10, 5, 0}, // MAP_HARMONDALE | |
57 { 20, 10, 5, 0}, // MAP_STEADWICK | |
58 { 20, 10, 5, 0}, // MAP_PIERPONT | |
59 { 20, 10, 5, 0}, // MAP_DEYJA | |
60 { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT | |
61 { 0, 0, 0, 0}, // MAP_CELESTIA | |
62 { 0, 0, 0, 0}, // MAP_THE_PIT | |
63 { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE | |
64 { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON | |
65 { 10, 5, 0, 0}, // MAP_BARROW_DOWNS | |
66 { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS | |
67 { 20, 10, 5, 0}, // MAP_TATALIA | |
68 { 20, 10, 5, 0}, // MAP_AVLEE | |
69 { 0, 100, 0, 0} // MAP_SHOALS | |
70 }; | |
71 | |
760 | 72 //for future sky textures? |
73 int dword_4EC268[9]={3,3,3,3,3,3,3,3,3}; // weak | |
74 int dword_4EC28C[7]={3,3,3,3,3,3,3}; // weak | |
75 int dword_4EC2A8=9; // weak | |
76 int dword_4EC2AC=7; // weak | |
630 | 77 |
78 | |
79 | |
0 | 80 //----- (0047A59E) -------------------------------------------------------- |
81 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
82 { | |
121 | 83 //unsigned int v2; // ebx@1 |
0 | 84 int v3; // ST18_4@3 |
85 int v4; // ST04_4@19 | |
86 int v5; // eax@19 | |
87 | |
186 | 88 pIndoorCamera->flags = 0; |
89 if (viewparams->draw_d3d_outlines) | |
90 pIndoorCamera->flags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; | |
91 | |
0 | 92 pIndoorCamera->sRotationX = pParty->sRotationX; |
93 pIndoorCamera->sRotationY = pParty->sRotationY; | |
762 | 94 pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
95 pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
0 | 96 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; |
121 | 97 if (bRedraw || pRenderer->pRenderD3D) |
0 | 98 { |
99 ResetStru148s(); | |
100 pOutdoorCamera->RotationToInts(); | |
101 sub_481ED9_MessWithOutdoorCamera(); | |
102 } | |
762 | 103 |
0 | 104 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); |
105 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
762 | 106 assert(pIndoorCamera->uMapGridCellX <= 127 && pIndoorCamera->uMapGridCellZ <= 127); |
107 | |
121 | 108 if (bRedraw) |
0 | 109 { |
110 Software_ResetNewEdges(); | |
111 sub_487DA9(); | |
112 ptr_80C97C_Surfs = pSurfs; | |
113 ptr_80C978_Edges = pEdges; | |
114 } | |
115 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
116 pOutdoor->UpdateSunlightVectors(); | |
117 pOutdoor->UpdateFog(); | |
118 pGame->pIndoorCameraD3D->Reset_list_0037C(); | |
121 | 119 if (!bRedraw) |
0 | 120 { |
121 if ( !pRenderer->pRenderD3D ) | |
122 { | |
123 pRenderer->OnOutdoorRedrawSW(); | |
124 } | |
83 | 125 else |
126 { | |
127 pRenderer->DrawSkyD3D(); | |
128 pRenderer->DrawBuildingsD3D(); | |
103 | 129 pRenderer->RenderTerrainD3D();//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag |
83 | 130 } |
0 | 131 } |
121 | 132 else if (pRenderer->pRenderD3D) |
0 | 133 { |
134 pRenderer->DrawSkyD3D(); | |
135 pRenderer->DrawBuildingsD3D(); | |
103 | 136 pRenderer->RenderTerrainD3D();//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag |
0 | 137 } |
83 | 138 else |
139 { | |
140 pRenderer->DrawBuildingsSW(); | |
103 | 141 pRenderer->RenderTerrainD3D();//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag |
83 | 142 sr_sub_486F92_MessWithEdgesAndSpans(); |
143 pOutdoorCamera->_487355(); | |
144 } | |
0 | 145 pMobileLightsStack->uNumLightsActive = 0; |
146 pStationaryLightsStack->uNumLightsActive = 0; | |
147 if ( !pRenderer->pRenderD3D ) | |
148 { | |
149 pRenderer->ExecOutdoorDrawSW(); | |
150 pGame->pIndoorCameraD3D->_438240_draw_lits(); | |
151 } | |
152 pGame->PushStationaryLights(-1); | |
153 pGame->PrepareBloodsplats(); | |
121 | 154 if (bRedraw) |
0 | 155 { |
156 v4 = WorldPosToGridCellZ(pParty->vPosition.y); | |
157 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
752 | 158 pOutdoor->UpdateDiscoveredArea(v5, v4, 1); |
0 | 159 } |
160 pGame->uFlags2 &= 0xFFFFFFFEu; | |
142 | 161 if (pRenderer->pRenderD3D && pRenderer->bUsingSpecular) |
0 | 162 pGame->pLightmapBuilder->uFlags |= 1u; |
163 else | |
164 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
142 | 165 |
0 | 166 uNumDecorationsDrawnThisFrame = 0; |
167 _unused000 = 0; | |
168 uNumSpritesDrawnThisFrame = 0; | |
169 uNumBillboardsToDraw = 0; | |
142 | 170 |
432 | 171 PrepareActorsDrawList(); |
142 | 172 if (!pOutdoorCamera->bDoNotRenderDecorations) |
432 | 173 pRenderer->PrepareDecorationsRenderList_ODM(); |
142 | 174 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
175 pRenderer->DrawSpriteObjects_ODM(); |
161 | 176 pRenderer->TransformBillboardsAndSetPalettesODM(); |
0 | 177 sub_485F53((Vec2_int_ *)unnamed_6BE060); |
178 } | |
179 | |
180 | |
181 | |
182 //----- (00441CFF) -------------------------------------------------------- | |
183 void OutdoorLocation::Draw() | |
184 { | |
121 | 185 bool redrawWorld = true; |
186 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
187 redrawWorld = false; | |
188 pOutdoor->ExecDraw(redrawWorld); | |
0 | 189 |
190 pGame->DrawParticles(); | |
191 pWeather->Draw(); | |
192 array_5118E8._440F07(); | |
193 } | |
194 | |
195 | |
196 //----- (00488E23) -------------------------------------------------------- | |
197 double OutdoorLocation::GetFogDensityByTime() | |
198 { | |
199 int v1; // eax@3 | |
200 double v2; // st7@3 | |
201 | |
202 if ( pParty->uCurrentHour < 5 ) | |
203 goto LABEL_9; | |
204 if ( pParty->uCurrentHour >= 6 ) | |
205 { | |
206 if ( pParty->uCurrentHour < 0x14 ) | |
207 { | |
750 | 208 pWeather->bNight = 0; |
0 | 209 v2 = 0.0; |
210 return v2 * 0.016666668; | |
211 } | |
212 if ( pParty->uCurrentHour < 0x15 ) | |
213 { | |
214 v1 = 0; | |
215 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
216 goto LABEL_4; | |
217 } | |
218 LABEL_9: | |
219 v2 = 60.0; | |
750 | 220 pWeather->bNight = 1; |
0 | 221 return v2 * 0.016666668; |
222 } | |
223 v1 = 0; | |
224 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
225 LABEL_4: | |
750 | 226 pWeather->bNight = v1; |
0 | 227 return v2 * 0.016666668; |
228 } | |
229 | |
230 //----- (00488EB1) -------------------------------------------------------- | |
231 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
232 { | |
67 | 233 //OutdoorLocation *v3; // esi@1 |
0 | 234 unsigned int v4; // edi@1 |
235 unsigned int v5; // eax@1 | |
236 int result; // eax@5 | |
237 | |
67 | 238 /* v3 = this; |
0 | 239 v4 = WorldPosToGridCellZ(sY); |
240 v5 = WorldPosToGridCellX(sX); | |
241 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
242 result = 0; | |
243 else | |
244 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
67 | 245 return result;*/ |
246 v4 = WorldPosToGridCellZ(sY); | |
247 v5 = WorldPosToGridCellX(sX); | |
248 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
249 return 0; | |
250 return ActuallyGetSomeOtherTileInfo(v5, v4); | |
0 | 251 } |
252 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
253 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
254 | |
255 //----- (00488EEF) -------------------------------------------------------- | |
67 | 256 unsigned int OutdoorLocation::GetTileTexture(int sX, int sY) |
0 | 257 { |
67 | 258 //OutdoorLocation *v3; // esi@1 |
0 | 259 unsigned int v4; // edi@1 |
260 unsigned int v5; // eax@1 | |
67 | 261 // unsigned int result; // eax@5 |
0 | 262 |
67 | 263 /*v3 = this; |
0 | 264 v4 = WorldPosToGridCellZ(sZ); |
265 v5 = WorldPosToGridCellX(sX); | |
67 | 266 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) |
0 | 267 result = -1; |
268 else | |
269 result = DoGetTileTexture(v5, v4); | |
67 | 270 return result;*/ |
271 v4 = WorldPosToGridCellZ(sY); | |
272 v5 = WorldPosToGridCellX(sX); | |
273 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
274 return -1; | |
275 return DoGetTileTexture(v5, v4); | |
0 | 276 } |
277 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
278 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
279 | |
280 //----- (00488F2E) -------------------------------------------------------- | |
281 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
49 | 282 /* Ôóíêöèÿ ïðåäîñòàâëÿåò âîçìîæíîñòü ïåðåìåùàòü êàìåðó òàêèì îáðàçîì, ÷òîáû îíà èìèòèðîâàëà õîäüáó ïî ëàíäøàôòó. |
283 Òî åñòü íàì íàäî ìåíÿòü âûñîòó êàìåðû (êîîðäèíàòó Y) â çàâèñèìîñòè îò òîãî, â êàêîì ìåñòå ëàíäøàôòà ìû íàõîäèìñÿ. | |
284 Äëÿ ýòîãî ìû ñíà÷àëà äîëæíû îïðåäåëèòü ïî êîîðäèíàòàì X è Z êàìåðû êâàäðàò ëàíäøàôòà â êîòîðîì ìû íàõîäèìñÿ. | |
285 Âñå ýòî äåëàåò ôóíêöèÿ Terrain::getHeight; â ñâîèõ ïàðàìåòðàõ îíà ïîëó÷àåò êîîðäèíàòû X è Z êàìåðû è âîçâðàùàåò âûñîòó, | |
286 íà êîòîðîé äîëæíà áûòü ðàñïîëîæåíà êàìåðà, ÷òîáû îíà îêàçàëàñü íàä ëàíäøàôòîì.*/ | |
0 | 287 { |
288 int result; // eax@5 | |
289 | |
290 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
291 result = 0; | |
292 else | |
293 result = DoGetHeightOnTerrain(sX, sZ); | |
294 return result; | |
295 } | |
296 | |
297 //----- (00488F5C) -------------------------------------------------------- | |
298 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
299 { | |
300 OutdoorLocation *v5; // esi@1 | |
301 bool result; // eax@2 | |
302 | |
303 v5 = this; | |
304 if ( pFilename ) | |
305 { | |
306 Release(); | |
307 pBitmaps_LOD->ReleaseAll2(); | |
308 pSprites_LOD->DeleteSomeOtherSprites(); | |
309 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
310 pIcons_LOD->ReleaseAll2(); | |
311 sub_46080D(); | |
312 TryLoadLevelFromLOD(); | |
119 | 313 if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) |
0 | 314 { |
315 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
316 CreateDebugLocation(); | |
317 } | |
767 | 318 ::day_attrib = v5->day_attrib; |
319 ::day_fogrange_1 = v5->day_fogrange_1; | |
320 ::day_fogrange_2 = v5->day_fogrange_2; | |
0 | 321 if ( Is_out15odm_underwater() ) |
322 SetUnderwaterFog(); | |
630 | 323 _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; |
0 | 324 result = 1; |
325 } | |
326 else | |
327 { | |
328 result = 0; | |
329 } | |
330 return result; | |
331 } | |
332 | |
333 //----- (0048901B) -------------------------------------------------------- | |
334 bool OutdoorLocation::Release2() | |
335 { | |
336 Release(); | |
337 pOutdoorCamera->ReleaseSoftwareDrawBuffers(); | |
338 return true; | |
339 } | |
340 | |
783 | 341 |
342 | |
343 char foot_travel_destinations[15][4] = | |
344 { | |
345 // north south east west from | |
346 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE | |
347 {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE | |
348 {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK | |
349 {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT | |
350 {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA | |
351 {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT | |
352 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA | |
353 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT | |
354 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE | |
355 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON | |
356 {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS | |
357 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS | |
358 {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA | |
359 {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE | |
360 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS | |
361 }; | |
362 unsigned char foot_travel_times[15][4] = | |
363 { | |
364 // north south east west from | |
365 {0, 0, 0, 0}, // MAP_EMERALD_ISLE | |
366 {5, 5, 7, 5}, // MAP_HARMONDALE | |
367 {5, 5, 5, 5}, // MAP_STEADWICK | |
368 {5, 5, 0, 5}, // MAP_PIERPONT | |
369 {7, 5, 5, 4}, // MAP_DEYJA | |
370 {5, 0, 5, 0}, // MAP_BRAKADA_DESERT | |
371 {0, 0, 0, 0}, // MAP_CELESTIA | |
372 {0, 0, 0, 0}, // MAP_THE_PIT | |
373 {0, 0, 0, 0}, // MAP_EVENMORN_ISLE | |
374 {0, 0, 0, 0}, // MAP_MOUNT_NIGHON | |
375 {5, 7, 7, 5}, // MAP_BARROW_DOWNS | |
376 {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS | |
377 {0, 0, 5, 0}, // MAP_TATALIA | |
378 {0, 7, 5, 0}, // MAP_AVLEE | |
379 {0, 0, 0, 0}, // MAP_SHOALS | |
380 }; | |
381 | |
382 | |
383 MapStartPoint foot_travel_arrival_points[15][4] = | |
384 { | |
385 // north south east west from | |
386 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE | |
387 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE | |
388 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK | |
389 {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT | |
390 {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA | |
391 {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT | |
392 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA | |
393 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT | |
394 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE | |
395 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON | |
396 {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS | |
397 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS | |
398 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA | |
399 {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE | |
400 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS | |
401 }; | |
402 | |
403 | |
0 | 404 //----- (0048902E) -------------------------------------------------------- |
405 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
406 { | |
407 OutdoorLocation *v5; // esi@1 | |
408 char *v6; // eax@3 | |
409 int v7; // eax@3 | |
783 | 410 //int v8; // edx@3 |
0 | 411 signed int v9; // esi@7 |
783 | 412 //int v10; // esi@23 |
0 | 413 signed int v11; // eax@23 |
783 | 414 //int v12; // ST14_4@25 |
0 | 415 signed int v14; // [sp-4h] [bp-84h]@6 |
138 | 416 char Str[140]; // [sp+8h] [bp-78h]@3 |
783 | 417 //int a5a; // [sp+94h] [bp+14h]@3 |
0 | 418 |
419 auto Source = this; | |
420 | |
421 v5 = Source; | |
422 if ( a5 < 10 | |
423 || strlen(Source->pLevelFilename) != 9 | |
138 | 424 || (strcpy(Str, v5->pLevelFilename), |
425 _strlwr(Str), | |
426 v6 = strtok(Str, "out"), | |
0 | 427 v6[2] = 0, |
428 v7 = atoi(v6), | |
783 | 429 //v8 = v7, |
430 //a5a = v7, | |
0 | 431 v7 < 1) |
432 || v7 > 15 ) | |
433 return 0; | |
434 if ( sPartyX < -22528 ) | |
435 { | |
436 v14 = 4; | |
437 LABEL_7: | |
438 v9 = v14; | |
439 goto LABEL_14; | |
440 } | |
441 if ( sPartyX > 22528 ) | |
442 { | |
443 v14 = 3; | |
444 goto LABEL_7; | |
445 } | |
446 if ( sPartyZ < -22528 ) | |
447 { | |
448 v14 = 2; | |
449 goto LABEL_7; | |
450 } | |
451 if ( sPartyZ <= 22528 ) | |
452 return 0; | |
453 v9 = 1; | |
454 LABEL_14: | |
455 if ( v7 == 14 ) | |
456 { | |
783 | 457 if ( v9 == 4 ) // to & from Shoals |
0 | 458 { |
459 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) | |
460 { | |
461 uDefaultTravelTime_ByFoot = 1; | |
462 strcpy(pOut, "out15.odm"); | |
783 | 463 uLevel_StartingPointType = MapStartPoint_East; |
0 | 464 LABEL_18: |
465 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
466 return 1; | |
467 } | |
783 | 468 //v8 = v7; |
0 | 469 } |
470 } | |
471 else | |
472 { | |
473 if ( v7 == 15 && v9 == 3 ) | |
474 { | |
475 uDefaultTravelTime_ByFoot = 1; | |
476 strcpy(pOut, "out14.odm"); | |
783 | 477 uLevel_StartingPointType = MapStartPoint_West; |
0 | 478 goto LABEL_18; |
479 } | |
480 } | |
783 | 481 //v10 = v9 + 4 * v7; |
482 //v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
483 v11 = foot_travel_destinations[v7 - 1][v9 - 1]; | |
484 if (v11 == MAP_INVALID) | |
485 return false; | |
486 | |
487 assert(v11 <= MAP_SHOALS); | |
488 | |
489 uDefaultTravelTime_ByFoot = foot_travel_times[v7 - 1][v9 - 1]; | |
490 uLevel_StartingPointType = foot_travel_arrival_points[v7 - 1][v9 - 1]; | |
491 sprintf(pOut, "out%02d.odm", v11); | |
492 return 1; | |
493 //} | |
494 //return 0; | |
0 | 495 } |
496 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
497 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
498 | |
499 //----- (0048917E) -------------------------------------------------------- | |
500 void OutdoorLocation::MessWithLUN() | |
501 { | |
502 OutdoorLocation *v1; // esi@1 | |
503 unsigned int *v2; // ebp@1 | |
504 unsigned int v3; // eax@1 | |
505 unsigned __int16 v4; // ax@1 | |
506 signed int v5; // ebx@1 | |
507 | |
508 v1 = this; | |
509 v2 = this->pSpriteIDs_LUN; | |
510 this->pSpriteIDs_LUN[0] = -1; | |
511 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
512 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
513 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
514 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
515 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
516 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
517 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
518 v1->field_D60 = -1; | |
519 v1->uSpriteID_LUN1_4_cp = v3; | |
520 v1->field_CF0 = 4; | |
521 v1->field_CF8 = 4; | |
522 v1->field_D00 = 4; | |
523 LOWORD(v3) = *(short *)v2; | |
524 v1->pSpriteIDs_LUN[1] = 0; | |
525 v1->pSpriteIDs_LUN[3] = 0; | |
526 v1->pSpriteIDs_LUN[5] = 0; | |
527 v1->pSpriteIDs_LUN[7] = 0; | |
528 v1->field_CE8 = 0; | |
529 LOWORD(v1->field_D3C) = v3; | |
530 v1->field_D40 = 0; | |
531 v1->field_D44 = 0; | |
532 v1->field_D48 = 0; | |
533 v1->field_D4C = 131072; | |
534 v1->field_D5C = 0; | |
535 v1->field_D64 = 0; | |
536 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
537 v1->field_D28 = -1; | |
538 v1->field_D08 = 0; | |
539 v1->field_D0C = 0; | |
540 v1->field_D10 = 0; | |
541 v1->field_D24 = 0; | |
542 v1->field_D2C = 0; | |
543 v1->uSpriteID_LUN_SUN = v4; | |
544 v1->field_D14 = -131072; | |
545 v5 = 8; | |
546 do | |
547 { | |
548 pSpriteFrameTable->InitializeSprite(*v2); | |
549 v2 += 2; | |
550 --v5; | |
551 } | |
552 while ( v5 ); | |
553 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
554 } | |
555 | |
556 //----- (004892E6) -------------------------------------------------------- | |
762 | 557 void OutdoorLocation::UpdateSunlightVectors() |
0 | 558 { |
762 | 559 //unsigned int result; // eax@1 |
0 | 560 OutdoorLocation *v2; // esi@1 |
561 unsigned int v3; // edi@3 | |
638 | 562 //int v4; // ebx@3 |
0 | 563 int v5; // eax@3 |
638 | 564 //int v6; // eax@3 |
565 //int v7; // ecx@3 | |
0 | 566 double v8; // st7@4 |
567 | |
568 v2 = this; | |
638 | 569 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) |
0 | 570 { |
571 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
638 | 572 //v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; |
323 | 573 v5 = stru_5C6E00->Cos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); |
638 | 574 v2->inv_sunlight_y = 0; |
575 v2->inv_sunlight_x = v5; | |
576 //v6 = stru_5C6E00->Sin(v4); | |
577 //v7 = v2->field_D18; | |
578 v2->inv_sunlight_z = stru_5C6E00->Sin((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
579 v2->vSunlight.x = -v2->inv_sunlight_x; | |
580 v2->vSunlight.y = -v2->inv_sunlight_y; | |
581 v2->vSunlight.z = -v2->inv_sunlight_z; | |
0 | 582 if ( (signed int)v3 >= 480 ) |
583 v8 = (double)(signed int)(960 - v3); | |
584 else | |
585 v8 = (double)(signed int)v3; | |
638 | 586 v2->max_terrain_dimming_level = (signed __int64)(20.0 - v8 / 480.0 * 20.0); |
0 | 587 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; |
588 } | |
589 } | |
590 | |
591 //----- (004893C1) -------------------------------------------------------- | |
592 void OutdoorLocation::UpdateFog() | |
593 { | |
594 fFogDensity = GetFogDensityByTime(); | |
595 } | |
596 | |
597 //----- (004893CF) -------------------------------------------------------- | |
598 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
599 { | |
600 OutdoorLocation *v4; // ebx@1 | |
601 signed int v5; // edi@4 | |
602 int v6; // eax@4 | |
603 int v7; // eax@4 | |
604 int v8; // eax@4 | |
605 int v9; // eax@5 | |
606 int v10; // eax@6 | |
607 int v11; // eax@7 | |
608 int v12; // eax@8 | |
609 int v15; // [sp+8h] [bp-8h]@2 | |
610 int v16; // [sp+Ch] [bp-4h]@2 | |
611 | |
612 v4 = this; | |
613 if ( pParty->uFlags & 8 | |
614 || (v15 = 0, | |
615 v16 = 0, | |
723 | 616 ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), |
0 | 617 v16) |
618 || v15 ) | |
619 return 2; | |
620 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
621 v6 = WorldPosToGridCellZ(pParty->vPosition.y); | |
622 v7 = _47ED83(v5, v6 - 1); | |
764 | 623 v8 = pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset; |
0 | 624 if ( v8 ) |
625 { | |
626 v9 = v8 - 1; | |
627 if ( !v9 ) | |
628 return 3; | |
629 v10 = v9 - 1; | |
630 if ( !v10 ) | |
631 return 5; | |
632 v11 = v10 - 1; | |
633 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
634 return 4; | |
635 if ( v12 == 1 ) | |
636 return 3; | |
637 return 2; | |
638 } | |
639 return 1; | |
640 } | |
767 | 641 |
0 | 642 |
643 //----- (00489487) -------------------------------------------------------- | |
767 | 644 void OutdoorLocation::SetFog() |
0 | 645 { |
767 | 646 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
0 | 647 |
767 | 648 auto map_id = pMapStats->GetMapInfo(pCurrentMapName); |
649 if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) | |
650 return; | |
651 | |
652 uint chance = rand() % 100; | |
653 | |
654 if (chance < fog_probability_table[map_id - 1].small_fog_chance) | |
0 | 655 { |
767 | 656 ::day_fogrange_1 = 4096; |
657 ::day_fogrange_2 = 8192; | |
658 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 659 } |
767 | 660 else if (chance < fog_probability_table[map_id - 1].small_fog_chance + |
661 fog_probability_table[map_id - 1].average_fog_chance) | |
0 | 662 { |
767 | 663 ::day_fogrange_2 = 4096; |
664 ::day_fogrange_1 = 0; | |
665 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 666 } |
767 | 667 else if (fog_probability_table[map_id - 1].dense_fog_chance && |
668 chance < fog_probability_table[map_id - 1].small_fog_chance + | |
669 fog_probability_table[map_id - 1].average_fog_chance + | |
670 fog_probability_table[map_id - 1].dense_fog_chance) | |
0 | 671 { |
767 | 672 ::day_fogrange_2 = 2048; |
673 ::day_fogrange_1 = 0; | |
674 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 675 } |
767 | 676 else |
677 ::day_attrib &= ~DAY_ATTRIB_FOG; | |
678 | |
0 | 679 if ( Is_out15odm_underwater() ) |
680 SetUnderwaterFog(); | |
767 | 681 pOutdoor->day_fogrange_1 = ::day_fogrange_1; |
682 pOutdoor->day_fogrange_2 = ::day_fogrange_2; | |
683 pOutdoor->day_attrib = ::day_attrib; | |
0 | 684 } |
685 | |
686 //----- (00482170) -------------------------------------------------------- | |
687 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3) | |
688 { | |
689 stru148 *v3; // edi@1 | |
690 RenderVertexSoft *v4; // esi@1 | |
691 unsigned int v5; // edx@1 | |
692 RenderVertexSoft *v6; // ecx@2 | |
693 double v7; // st7@5 | |
694 double v8; // st6@5 | |
695 double v9; // st5@5 | |
696 double v10; // st6@9 | |
697 double v11; // st5@9 | |
698 double v12; // st4@9 | |
699 bool result; // eax@16 | |
700 double v14; // ST2C_8@17 | |
701 double v15; // ST20_8@17 | |
702 double v16; // ST0C_8@17 | |
703 double v17; // ST0C_8@17 | |
704 float v18; // [sp+8h] [bp-38h]@5 | |
705 float v19; // [sp+10h] [bp-30h]@5 | |
706 float v20; // [sp+14h] [bp-2Ch]@5 | |
707 float v21; // [sp+18h] [bp-28h]@5 | |
708 float v22; // [sp+1Ch] [bp-24h]@5 | |
709 float v23; // [sp+24h] [bp-1Ch]@5 | |
710 float v24; // [sp+28h] [bp-18h]@5 | |
711 float v25; // [sp+30h] [bp-10h]@5 | |
712 float v26; // [sp+34h] [bp-Ch]@5 | |
713 float v27; // [sp+38h] [bp-8h]@5 | |
714 float v28; // [sp+3Ch] [bp-4h]@5 | |
715 float a3a; // [sp+48h] [bp+8h]@5 | |
716 float a3b; // [sp+48h] [bp+8h]@17 | |
717 float a3c; // [sp+48h] [bp+8h]@17 | |
718 float a3d; // [sp+48h] [bp+8h]@17 | |
719 float a3e; // [sp+48h] [bp+8h]@17 | |
720 | |
721 v3 = a3; | |
722 v4 = a2; | |
723 v5 = a3->uNumVertices; | |
724 if ( (signed int)v5 < 3 ) | |
725 goto LABEL_20; | |
726 v6 = &v4[v5 - 1]; | |
727 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
728 *(int *)&a3->flags |= 0x10u; | |
729 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
730 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
731 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
732 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
733 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
734 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
735 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
736 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
737 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
738 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
739 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
740 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
741 v26 = v27 * v9 - v8 * a3a; | |
742 v24 = v7 * a3a - v9 * v28; | |
743 v25 = v8 * v28 - v7 * v27; | |
744 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
745 { | |
746 while ( 1 ) | |
747 { | |
748 --v5; | |
749 if ( (signed int)v5 < 2 ) | |
750 break; | |
751 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
752 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
753 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
754 v26 = v27 * v12 - v11 * a3a; | |
755 v24 = v10 * a3a - v12 * v28; | |
756 v25 = v11 * v28 - v10 * v27; | |
757 if ( v26 != 0.0 ) | |
758 break; | |
759 if ( v24 != 0.0 || v25 != 0.0 ) | |
760 break; | |
761 --v6; | |
762 } | |
763 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
764 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
765 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
766 } | |
767 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
768 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
769 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
770 { | |
771 a3b = v23 * v18 - v22 * v20; | |
772 v14 = a3b + 6.7553994e15; | |
773 v3->v_18.x = LODWORD(v14); | |
774 a3c = v21 * v20 - v23 * v19; | |
775 v15 = a3c + 6.7553994e15; | |
776 v3->v_18.y = LODWORD(v15); | |
777 a3d = v22 * v19 - v21 * v18; | |
778 v16 = a3d + 6.7553994e15; | |
779 v3->v_18.z = LODWORD(v16); | |
780 v3->_486089_normalize_v_18(); | |
781 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) | |
782 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
783 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
784 v17 = a3e + 6.7553994e15; | |
785 v3->field_24 = LODWORD(v17); | |
786 result = 1; | |
787 } | |
788 else | |
789 { | |
790 LABEL_20: | |
791 result = 0; | |
792 } | |
793 return result; | |
794 } | |
795 | |
796 | |
797 //----- (0047C7A9) -------------------------------------------------------- | |
798 void OutdoorLocationTerrain::_47C7A9() | |
799 { | |
800 this->field_10 = 0; | |
801 this->field_12 = 0; | |
802 this->field_16 = 0; | |
803 this->field_14 = 0; | |
804 this->field_1C = 0; | |
805 this->field_18 = 0; | |
806 } | |
807 | |
808 //----- (0047C7C2) -------------------------------------------------------- | |
49 | 809 void OutdoorLocationTerrain::Release()//î÷èñòèòü ëîêàöèþ |
0 | 810 { |
811 if (pHeightmap) | |
812 { | |
813 pAllocator->FreeChunk(this->pHeightmap); | |
814 pHeightmap = nullptr; | |
815 } | |
816 if (pTilemap) | |
817 { | |
818 pAllocator->FreeChunk(pTilemap); | |
819 pTilemap = nullptr; | |
820 } | |
821 if (pAttributemap) | |
822 { | |
823 pAllocator->FreeChunk(pAttributemap); | |
824 pAttributemap = nullptr; | |
825 } | |
760 | 826 if (pDmap) |
0 | 827 { |
760 | 828 pAllocator->FreeChunk(pDmap); |
829 pDmap = nullptr; | |
0 | 830 } |
831 | |
832 _47C7A9(); | |
833 } | |
834 | |
835 //----- (0047C80A) -------------------------------------------------------- | |
760 | 836 void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) |
837 { | |
49 | 838 OutdoorLocationTerrain *pOutLocTerrain; // ebx@1 |
0 | 839 double v6; // st7@1 |
840 double v7; // st7@2 | |
841 double v8; // st7@2 | |
842 int result; // eax@3 | |
843 int v10; // eax@4 | |
844 int v11; // ecx@5 | |
845 int v12; // ecx@6 | |
846 int v13; // edi@7 | |
847 int v14; // edx@9 | |
848 int v15; // eax@15 | |
49 | 849 unsigned __int8 *pMapHeight; // ebx@15 |
0 | 850 int v17; // eax@15 |
851 int v18; // ecx@15 | |
852 int v19; // esi@15 | |
853 int v20; // edi@15 | |
854 int v21; // edx@15 | |
855 int v22; // ecx@15 | |
856 int v23; // ebx@15 | |
857 int v24; // ecx@15 | |
858 int v25; // ST28_4@15 | |
859 double v26; // st7@15 | |
860 double v27; // st6@15 | |
861 double v28; // st5@15 | |
862 double v29; // st7@15 | |
863 double v30; // st7@16 | |
864 double v31; // st7@17 | |
865 int v32; // eax@21 | |
866 double v33; // st7@21 | |
867 double v34; // st6@21 | |
868 double v35; // st5@21 | |
869 double v36; // st7@21 | |
870 double v37; // st7@22 | |
871 double v38; // st7@23 | |
872 int v39; // [sp+14h] [bp-34h]@8 | |
873 int v40; // [sp+18h] [bp-30h]@15 | |
874 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
875 int v42; // [sp+20h] [bp-28h]@15 | |
49 | 876 OutdoorLocationTerrain *pOutLocTerrain2; // [sp+24h] [bp-24h]@1 |
0 | 877 int v44; // [sp+28h] [bp-20h]@21 |
878 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
879 float v46; // [sp+30h] [bp-18h]@1 | |
880 float v47; // [sp+34h] [bp-14h]@1 | |
881 int v48; // [sp+38h] [bp-10h]@7 | |
882 int v49; // [sp+3Ch] [bp-Ch]@10 | |
883 int v50; // [sp+40h] [bp-8h]@9 | |
884 float v51; // [sp+44h] [bp-4h]@15 | |
885 float v52; // [sp+44h] [bp-4h]@21 | |
886 float v53; // [sp+50h] [bp+8h]@15 | |
887 float v54; // [sp+50h] [bp+8h]@21 | |
888 int v55; // [sp+54h] [bp+Ch]@15 | |
889 float v56; // [sp+54h] [bp+Ch]@15 | |
890 float v57; // [sp+54h] [bp+Ch]@21 | |
891 | |
892 v46 = -64.0; | |
893 v47 = -64.0; | |
49 | 894 pOutLocTerrain = this; |
0 | 895 v45 = 64.0; |
49 | 896 pOutLocTerrain2 = this; |
0 | 897 v6 = sqrt(12288.0); |
898 if ( v6 != 0.0 ) | |
899 { | |
900 v7 = 1.0 / v6; | |
901 v45 = 64.0 * v7; | |
902 v8 = v7 * -64.0; | |
903 v46 = v8; | |
904 v47 = v8; | |
905 } | |
760 | 906 result = Y; |
907 if ( Y > Z ) | |
0 | 908 { |
760 | 909 v10 = Z ^ Y; |
910 Z ^= Y ^ Z; | |
911 result = Z ^ v10; | |
0 | 912 } |
760 | 913 v11 = X; |
914 if ( X > W ) | |
0 | 915 { |
760 | 916 v12 = W ^ X; |
917 W ^= X ^ W; | |
918 v11 = W ^ v12; | |
0 | 919 } |
920 v13 = result - 1; | |
921 v48 = result - 1; | |
760 | 922 if ( result - 1 <= Z ) |
0 | 923 { |
924 v39 = v11 - 1; | |
925 do | |
926 { | |
927 v14 = v39; | |
928 v50 = v39; | |
760 | 929 if ( v39 <= W ) |
0 | 930 { |
931 result = (v39 - 63) << 9; | |
932 v49 = (v39 - 63) << 9; | |
933 do | |
934 { | |
935 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
936 { | |
49 | 937 v15 = pOutLocTerrain->field_10; |
0 | 938 v55 = v15; |
49 | 939 pMapHeight = pOutLocTerrain->pHeightmap; |
940 v17 = (int)(&pMapHeight[v13 * v15] + v14); | |
0 | 941 v18 = -v13; |
942 v19 = (64 - v13) << 9; | |
943 v20 = 32 * *(char *)v17; | |
944 v21 = 32 * *(char *)(v17 + 1); | |
945 v22 = (v18 + 63) << 9; | |
946 v41 = v22; | |
49 | 947 v23 = (int)(&pMapHeight[v55 * (v48 + 1)] + v50); |
0 | 948 v24 = v22 - v19; |
949 v40 = 32 * *(char *)v23; | |
950 v42 = 32 * *(char *)(v23 + 1); | |
760 | 951 |
952 | |
0 | 953 v25 = v49 - 512 - v49; |
954 v26 = (double)-((v20 - v21) * v24); | |
955 v51 = v26; | |
956 v27 = (double)-(v25 * (v42 - v21)); | |
957 v53 = v27; | |
958 v28 = (double)(v25 * v24); | |
959 v56 = v28; | |
960 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
961 if ( v29 != 0.0 ) | |
962 { | |
963 v30 = 1.0 / v29; | |
964 v51 = v51 * v30; | |
965 v53 = v53 * v30; | |
966 v56 = v30 * v56; | |
967 } | |
968 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
969 if ( v31 < 0.0 ) | |
970 v31 = 0.0; | |
971 if ( v31 > 31.0 ) | |
972 v31 = 31.0; | |
49 | 973 v44 = 2 * (v50 + v48 * pOutLocTerrain2->field_10); |
974 pOutLocTerrain = pOutLocTerrain2; | |
760 | 975 *((char *)pOutLocTerrain2->pDmap + v44 + 1) = (signed __int64)v31; |
976 | |
0 | 977 v32 = v49 - (v49 - 512); |
978 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
979 v52 = v33; | |
980 v34 = (double)-(v32 * (v20 - v40)); | |
981 v54 = v34; | |
982 v35 = (double)(v32 * (v19 - v41)); | |
983 v57 = v35; | |
984 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
985 if ( v36 != 0.0 ) | |
986 { | |
987 v37 = 1.0 / v36; | |
988 v52 = v52 * v37; | |
989 v54 = v54 * v37; | |
990 v57 = v37 * v57; | |
991 } | |
992 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
993 if ( v38 < 0.0 ) | |
994 v38 = 0.0; | |
995 if ( v38 > 31.0 ) | |
996 v38 = 31.0; | |
997 v13 = v48; | |
760 | 998 *((char *)pOutLocTerrain2->pDmap + v44) = (signed __int64)v38; |
0 | 999 v14 = v50; |
1000 result = v49; | |
1001 } | |
1002 ++v14; | |
1003 result += 512; | |
1004 v50 = v14; | |
1005 v49 = result; | |
1006 } | |
760 | 1007 while ( v14 <= W ); |
0 | 1008 } |
1009 ++v13; | |
1010 v48 = v13; | |
1011 } | |
760 | 1012 while ( v13 <= Z ); |
0 | 1013 } |
1014 } | |
1015 | |
1016 //----- (0047CB57) -------------------------------------------------------- | |
1017 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
1018 { | |
1019 signed int result; // eax@2 | |
1020 unsigned __int16 *v5; // edx@3 | |
1021 double v6; // st7@3 | |
1022 char v7; // bl@3 | |
1023 int v8; // eax@3 | |
1024 int v9; // eax@4 | |
1025 int v10; // eax@5 | |
1026 double v11; // st6@7 | |
1027 signed int v12; // edi@7 | |
1028 int v13; // esi@9 | |
1029 char *v14; // esi@10 | |
1030 signed int v15; // ecx@10 | |
1031 char v16[256]; // [sp+4h] [bp-124h]@9 | |
1032 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
1033 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
1034 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
1035 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
1036 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
1037 float v22; // [sp+118h] [bp-10h]@3 | |
1038 float v23; // [sp+11Ch] [bp-Ch]@3 | |
1039 int i; // [sp+120h] [bp-8h]@3 | |
1040 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
1041 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
1042 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
1043 float a3a; // [sp+138h] [bp+10h]@7 | |
1044 int a3b; // [sp+138h] [bp+10h]@9 | |
1045 | |
1046 if ( pRenderer->pRenderD3D ) | |
1047 { | |
1048 result = 0; | |
1049 } | |
1050 else | |
1051 { | |
1052 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
1053 v6 = 0.0; | |
1054 v7 = LOBYTE(pRenderer->uTargetBBits); | |
1055 v19 = pRenderer->uTargetRMask; | |
1056 v21 = pRenderer->uTargetGMask; | |
1057 v22 = 0.0; | |
1058 v20 = pRenderer->uTargetBMask; | |
1059 v8 = 0; | |
1060 v17 = v5; | |
1061 v23 = 0.0; | |
1062 v18 = pRenderer->uTargetBBits; | |
1063 a2a = 0; | |
1064 for ( i = 0; i < a3; ++i ) | |
1065 { | |
1066 v9 = *(char *)(v8 + a1); | |
1067 if ( v9 ) | |
1068 { | |
1069 v10 = v5[v9]; | |
1070 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
1071 ++a2a; | |
1072 v25 = v20 & v10; | |
1073 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
1074 v23 = (double)(signed int)(v20 & v10) + v23; | |
1075 } | |
1076 v8 = i + 1; | |
1077 } | |
1078 v11 = 1.0 / (double)a2a; | |
1079 a3a = v11; | |
1080 v25 = (signed __int64)(a3a * v22); | |
1081 i = (signed __int64)(a3a * v23); | |
1082 v12 = 0; | |
1083 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
1084 while ( 1 ) | |
1085 { | |
1086 v13 = v17[v12]; | |
1087 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
1088 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
1089 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
1090 if ( v12 >= 256 ) | |
1091 break; | |
1092 v7 = v18; | |
1093 } | |
1094 result = 0; | |
1095 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
1096 v15 = 0; | |
1097 do | |
1098 { | |
1099 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
1100 { | |
1101 v14 = (char *)(unsigned __int8)v16[v15]; | |
1102 result = v15; | |
1103 } | |
1104 ++v15; | |
1105 } | |
1106 while ( v15 < 256 ); | |
1107 } | |
1108 return result; | |
1109 } | |
1110 // 47CB57: using guessed type char var_124[256]; | |
1111 | |
1112 //----- (0047CCE2) -------------------------------------------------------- | |
1113 bool OutdoorLocationTerrain::ZeroLandscape() | |
1114 { | |
1115 OutdoorLocationTerrain *v1; // esi@1 | |
1116 | |
1117 v1 = this; | |
1118 memset(this->pHeightmap, 0, 0x4000u); | |
1119 memset(v1->pTilemap, 90, 0x4000u); | |
1120 memset(v1->pAttributemap, 0, 0x4000u); | |
760 | 1121 memset(v1->pDmap, 0, 0x8000u); |
0 | 1122 v1->field_12 = 128; |
1123 v1->field_10 = 128; | |
1124 v1->field_16 = 7; | |
1125 v1->field_14 = 7; | |
1126 v1->field_1C = 127; | |
1127 v1->field_18 = 127; | |
1128 return 1; | |
1129 } | |
1130 | |
1131 //----- (0047CD44) -------------------------------------------------------- | |
1132 bool OutdoorLocationTerrain::Initialize() | |
1133 { | |
1134 | |
760 | 1135 pHeightmap= (unsigned __int8 *)pAllocator->AllocNamedChunk(pHeightmap, 0x4000u, "HMAP");//height map |
1136 pTilemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pTilemap, 0x4000u, "TMAP");//tile map | |
1137 pAttributemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pAttributemap, 0x4000u, "AMAP");//êàðòà àòðèáóòîâ | |
1138 pDmap=(struct DMap *)pAllocator->AllocNamedChunk(pDmap, 0x8000u, "DMAP"); | |
1139 if (pHeightmap&&pTilemap&&pAttributemap&&pDmap) | |
1140 return true; | |
0 | 1141 else |
760 | 1142 return false; |
0 | 1143 } |
1144 | |
1145 //----- (0047CDE2) -------------------------------------------------------- | |
1146 void OutdoorLocation::CreateDebugLocation() | |
1147 { | |
1148 OutdoorLocation *v1; // esi@1 | |
1149 void *v2; // eax@1 | |
1150 void *v3; // ST14_4@1 | |
1151 void *v4; // eax@1 | |
1152 void *v5; // ST14_4@1 | |
1153 void *v6; // eax@1 | |
1154 unsigned int v7; // eax@1 | |
1155 char v8; // zf@1 | |
1156 | |
1157 v1 = this; | |
1158 strcpy(this->pLevelFilename, "blank"); | |
1159 strcpy(v1->pLocationFileName, "i6.odm"); | |
1160 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1161 v1->uNumBModels = 0; | |
630 | 1162 v1->pTileTypes[0].tileset = Tileset_Grass; |
1163 v1->pTileTypes[1].tileset = Tileset_Water; | |
1164 v1->pTileTypes[2].tileset = Tileset_6; | |
1165 v1->pTileTypes[3].tileset = Tileset_RoadGrassCobble; | |
0 | 1166 v1->LoadTileGroupIds(); |
630 | 1167 v1->LoadRoadTileset(); |
0 | 1168 pAllocator->FreeChunk(v1->pBModels); |
1169 pAllocator->FreeChunk(v1->pSpawnPoints); | |
1170 v1->pBModels = 0; | |
1171 v1->pSpawnPoints = 0; | |
1172 v1->pTerrain.Initialize(); | |
1173 v1->pTerrain.ZeroLandscape(); | |
760 | 1174 v1->pTerrain.FillDMap(0, 0, 128, 128); |
1175 pAllocator->FreeChunk(v1->pCmap); | |
1176 v1->pCmap = 0; | |
0 | 1177 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1178 v3 = v1->pOMAP; | |
760 | 1179 v1->pCmap = v2; |
0 | 1180 pAllocator->FreeChunk(v3); |
1181 v1->pOMAP = 0; | |
1182 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1183 v1->pOMAP = (unsigned int *)v4; | |
1184 memset(v4, 0, 0x10000u); | |
1185 v5 = v1->pFaceIDLIST; | |
1186 v1->numFaceIDListElems = 0; | |
1187 pAllocator->FreeChunk(v5); | |
1188 v1->pFaceIDLIST = 0; | |
1189 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); | |
1190 v1->pFaceIDLIST = (unsigned __int16 *)v6; | |
1191 *(short *)v6 = 0; | |
1192 strcpy(v1->pSkyTextureName, pDefaultSkyTexture); | |
1193 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); | |
1194 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1195 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); | |
1196 v8 = v1->uSky_TextureID == -1; | |
1197 v1->uMainTile_BitmapID = v7; | |
1198 if ( v8 ) | |
1199 Abortf("Invalid Sky Tex Handle"); | |
1200 if ( v1->uMainTile_BitmapID == -1 ) | |
1201 Abortf("Invalid Ground Tex Handle"); | |
1202 } | |
1203 | |
1204 | |
1205 | |
1206 //----- (0047CF9C) -------------------------------------------------------- | |
1207 void OutdoorLocation::Release() | |
1208 { | |
1209 //OutdoorLocation *v1; // esi@1 | |
1210 //signed int v2; // edi@1 | |
1211 //int v3; // ebx@2 | |
1212 //void *v4; // ST24_4@4 | |
1213 //char *v5; // ebx@4 | |
1214 //void **v6; // esi@4 | |
1215 | |
1216 //v1 = this; | |
1217 strcpy(pLevelFilename, "blank"); | |
1218 strcpy(pLocationFileName, "default.odm"); | |
1219 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1220 strcpy(pSkyTextureName, "sky043"); | |
1221 strcpy(pGroundTileset, "hm005"); | |
1222 | |
1223 if (pBModels) | |
1224 { | |
1225 for (uint i = 0; i < uNumBModels; ++i) | |
1226 pBModels[i].Release(); | |
1227 | |
1228 pAllocator->FreeChunk(pBModels); | |
1229 pBModels = nullptr; | |
1230 uNumBModels = 0; | |
1231 } | |
1232 | |
1233 if (pSpawnPoints) | |
1234 { | |
1235 pAllocator->FreeChunk(pSpawnPoints); | |
1236 pSpawnPoints = nullptr; | |
1237 } | |
1238 uNumSpawnPoints = 0; | |
1239 | |
1240 pTerrain.Release(); | |
1241 | |
760 | 1242 if (pCmap) |
0 | 1243 { |
760 | 1244 pAllocator->FreeChunk(pCmap); |
1245 pCmap = nullptr; | |
0 | 1246 } |
1247 if (pOMAP) | |
1248 { | |
1249 pAllocator->FreeChunk(pOMAP); | |
1250 pOMAP = nullptr; | |
1251 } | |
1252 if (pFaceIDLIST) | |
1253 { | |
1254 pAllocator->FreeChunk(pFaceIDLIST); | |
1255 pFaceIDLIST = nullptr; | |
1256 } | |
1257 if (pTerrainNormals) | |
1258 { | |
1259 pAllocator->FreeChunk(pTerrainNormals); | |
1260 pTerrainNormals = nullptr; | |
1261 } | |
1262 } | |
1263 | |
1264 //----- (0047D0A6) -------------------------------------------------------- | |
119 | 1265 bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int thisa)//çàãðóçêà ëîêàöèè |
0 | 1266 { |
1267 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1268 /*bool result; // eax@9 | |
1269 bool v7; // ebx@9 | |
1270 size_t v8; // eax@10 | |
1271 void *v9; // eax@10 | |
1272 void *v10; // eax@10 | |
1273 void *v11; // eax@10 | |
1274 int v12; // ebx@11 | |
1275 BSPModel *v13; // eax@12 | |
1276 void *v14; // eax@12 | |
1277 BSPModel *v15; // ecx@12 | |
1278 void *v16; // eax@12 | |
1279 BSPModel *v17; // ecx@12 | |
1280 BSPModel *v18; // eax@12 | |
1281 __int16 v19; // ax@15 | |
1282 __int16 v20; // ax@16 | |
1283 int v21; // ecx@16 | |
1284 ODMFace *v22; // ebx@26 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1285 SpriteObject *pItems; // ecx@27 |
0 | 1286 unsigned int v24; // eax@28 |
1287 //unsigned __int8 v25; // zf@28 | |
1288 //unsigned __int8 v26; // sf@28 | |
1289 ODMFace *v27; // eax@28 | |
1290 const char *i; // edx@29 | |
1291 unsigned __int16 v29; // ax@33 | |
1292 unsigned __int16 v30; // ax@37 | |
1293 int v31; // ecx@37 | |
1294 int v32; // eax@38 | |
1295 void *v33; // eax@38 | |
1296 TileDesc *v34; // eax@43 | |
1297 unsigned int v35; // eax@43 | |
1298 unsigned int v36; // edi@43 | |
1299 unsigned int v37; // edi@45*/ | |
1300 //size_t v38; // eax@50 | |
1301 FILE *v39; // eax@50 | |
1302 //unsigned int v40; // edi@56 | |
1303 //void *v41; // eax@56 | |
1304 //void *v42; // ebx@56 | |
1305 //const void *v43; // ebx@59 | |
1306 //const void *v44; // ebx@59 | |
1307 //unsigned int v45; // eax@59 | |
1308 //BSPModel *v46; // eax@59 | |
1309 //unsigned int v47; // ecx@59 | |
1310 //int v48; // ebx@60 | |
1311 //BSPModel *v49; // eax@61 | |
1312 //BSPModel *v50; // eax@61 | |
1313 //BSPModel *v51; // eax@61 | |
1314 //BSPModel *v52; // eax@61 | |
1315 //BSPModel *v53; // eax@61 | |
1316 //BSPModel *v54; // ecx@61 | |
1317 //BSPModel *v55; // ecx@61 | |
1318 //BSPModel *v56; // ecx@61 | |
1319 //void *v57; // ST24_4@61 | |
1320 //BSPModel *v58; // ecx@61 | |
1321 //void *v59; // ST18_4@61 | |
1322 //BSPModel *v60; // eax@61 | |
1323 //__int16 v61; // ax@64 | |
1324 unsigned __int16 v62; // ax@65 | |
1325 //ODMFace *v63; // ecx@65 | |
1326 //unsigned __int16 v64; // ax@80 | |
1327 //const char *v65; // ecx@80 | |
1328 //int v66; // eax@81 | |
1329 //void *v67; // eax@81 | |
1330 //int v68; // ecx@81 | |
1331 //void *v69; // eax@81 | |
1332 //unsigned int v70; // eax@81 | |
1333 //SpawnPointMM7 *v71; // eax@81 | |
1334 //unsigned int v72; // ecx@81 | |
1335 //size_t v73; // eax@81 | |
1336 //int v74; // edi@87 | |
1337 //void *v75; // edi@88 | |
1338 //unsigned int v76; // edx@94 | |
1339 //int v77; // ecx@94 | |
1340 //char *v78; // eax@95 | |
1341 //unsigned int v79; // edx@97 | |
1342 //unsigned int v80; // eax@99 | |
1343 //int v81; // eax@107 | |
1344 //void *v82; // edi@114 | |
1345 //size_t v83; // eax@120 | |
1346 //const void *v84; // edi@120 | |
1347 //const void *v85; // edi@120 | |
1348 //BSPModel *v86; // eax@124 | |
1349 //unsigned int v87; // eax@124 | |
1350 //BSPModel *v88; // eax@126 | |
1351 //BSPModel *v89; // eax@127 | |
1352 //ODMFace *v90; // eax@129 | |
1353 //const void *v91; // edi@138 | |
1354 //const void *v92; // edi@141 | |
1355 //const void *v93; // edi@141 | |
1356 //const void *v94; // edi@144 | |
1357 //const void *v95; // edi@144 | |
1358 //const char *v96; // edi@147 | |
1359 //unsigned int v97; // eax@147 | |
1360 //TileDesc *v98; // eax@147 | |
1361 //unsigned int v99; // eax@147 | |
1362 //int v100; // ecx@150 | |
1363 //unsigned int v101; // eax@157 | |
1364 int v102; // edi@159 | |
1365 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1366 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1367 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1368 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1369 int v107; // [sp-4h] [bp-B84h]@12 | |
1370 int v108; // [sp+0h] [bp-B80h]@10 | |
1371 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1372 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1373 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1374 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1375 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1376 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1377 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1378 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1379 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1380 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1381 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1382 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1383 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1384 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1385 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1386 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1387 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1388 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1389 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1390 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1391 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1392 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1393 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1394 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1395 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1396 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1397 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1398 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1399 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1400 //char v138; // [sp+A28h] [bp-158h]@12 | |
1401 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1402 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1403 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1404 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1405 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1406 //int v144; // [sp+B50h] [bp-30h]@61 | |
1407 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1408 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1409 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1410 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1411 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1412 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1413 //int v151; // [sp+B78h] [bp-8h]@59 | |
1414 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1415 | |
1416 //pOutdoorLocation = this; | |
1417 //strcpy(pContainer, pFilename); | |
1418 | |
1419 if (bUnderwater) | |
1420 { | |
1421 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1422 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1423 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
762 | 1424 pPaletteManager->SetMistColor(37, 143, 92); |
0 | 1425 } |
1426 else | |
1427 { | |
1428 pPaletteManager->pPalette_tintColor[0] = 0; | |
1429 pPaletteManager->pPalette_tintColor[1] = 0; | |
1430 pPaletteManager->pPalette_tintColor[2] = 0; | |
1431 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1432 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1433 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1434 { | |
762 | 1435 pPaletteManager->SetMistColor(128, 128, 128); |
0 | 1436 pPaletteManager->RecalculateAll(); |
1437 } | |
1438 } | |
1439 | |
1440 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1441 /*sprintf(FileName, "levels\\%s", pContainer); | |
1442 if ( GetFileAttributesA(FileName) != -1 ) | |
1443 { | |
1444 result = (bool)fopen(FileName, "rb"); | |
1445 v7 = result; | |
1446 File = (ODMFace *)result; | |
1447 if ( !result ) | |
1448 return result; | |
1449 *(int *)thisa = 1; | |
1450 v8 = strlen(pContainer); | |
1451 v108 = 2; | |
1452 *((char *)&v139 + v8) = 0; | |
1453 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1454 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1455 fseek((FILE *)v7, Offset, 0); | |
1456 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1457 LoadTileGroupIds(); | |
630 | 1458 LoadRoadTileset(); |
0 | 1459 strcpy(pGroundTileset, "grastyl"); |
1460 fseek((FILE *)v7, v114, 0); | |
1461 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1462 fseek((FILE *)v7, v115, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1463 fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); |
0 | 1464 fseek((FILE *)v7, v116, 0); |
1465 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1466 fseek((FILE *)v7, v117, 0); | |
1467 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1468 fseek((FILE *)v7, v118, 0); | |
1469 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1470 pTerrain.Initialize(); | |
1471 fseek((FILE *)v7, v119, 0); | |
1472 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1473 fseek((FILE *)v7, v120, 0); | |
1474 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1475 fseek((FILE *)v7, v121, 0); | |
1476 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1477 pTerrain._47C80A(0, 0, 128, 128); | |
1478 pAllocator->FreeChunk(ptr_D4); | |
1479 ptr_D4 = 0; | |
1480 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1481 v108 = (int)pOMAP; | |
1482 ptr_D4 = v9; | |
1483 pAllocator->FreeChunk((void *)v108); | |
1484 pOMAP = 0; | |
1485 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1486 v108 = 0; | |
1487 pOMAP = (unsigned int *)v10; | |
1488 fseek((FILE *)v7, v136, v108); | |
1489 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1490 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1491 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1492 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1493 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); | |
1494 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1495 v108 = 0; | |
1496 pBModels = (BSPModel *)v11; | |
1497 fseek((FILE *)v7, v122, v108); | |
1498 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1499 fseek((FILE *)v7, v123, 0); | |
1500 pNumItems = 0; | |
1501 if ( (signed int)uNumBModels > 0 ) | |
1502 { | |
1503 v12 = 0; | |
1504 while ( 1 ) | |
1505 { | |
1506 pBModels[v12].pVertices.pVertices = 0; | |
1507 pBModels[v12].pFaces = 0; | |
1508 pBModels[v12].pFacesOrdering = 0; | |
1509 pBModels[v12].pNodes = 0; | |
1510 FileName[0] = 0; | |
1511 v108 = (int)&pBModels[v12]; | |
1512 sprintfex(FileName, "%s", v108); | |
1513 v13 = pBModels; | |
1514 v138 = 0; | |
1515 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, | |
1516 FileName); | |
1517 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, | |
1518 FileName); | |
1519 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering, | |
1520 2 * pBModels[v12].uNumFaces, FileName); | |
1521 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); | |
1522 v15 = pBModels; | |
1523 v108 = (int)File; | |
1524 v15[v12].pNodes = (BSPNode *)v14; | |
1525 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1526 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1527 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1528 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1529 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1530 v107 = (int)File; | |
1531 v17 = pBModels; | |
1532 ptr = (FILE *)v16; | |
1533 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1534 v18 = pBModels; | |
1535 Str2 = 0; | |
1536 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1537 break; | |
1538 LABEL_25: | |
1539 free(ptr); | |
1540 ++pNumItems; | |
1541 ++v12; | |
1542 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1543 goto LABEL_26; | |
1544 } | |
1545 pDestLen = 0; | |
1546 pFilename = (char *)ptr; | |
1547 while ( 1 ) | |
1548 { | |
1549 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1550 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1551 break; | |
1552 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1553 *(short *)(thisa + 272) = v19; | |
1554 if ( !v19 ) | |
1555 { | |
1556 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1557 v21 = thisa; | |
1558 *(char *)(v21 + 29) &= 0xBFu; | |
1559 LABEL_19: | |
1560 *(short *)(v21 + 272) = v20; | |
1561 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1562 auto pTex = (Texture *)v149; | |
1563 if (pTex) | |
1564 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1565 goto LABEL_20; | |
1566 } | |
1567 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1568 LABEL_20: | |
1569 if ( *(short *)(thisa + 292) ) | |
1570 { | |
1571 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1572 *(char *)(thisa + 30) |= 0x10u; | |
1573 else | |
1574 *(char *)(thisa + 30) &= 0xEFu; | |
1575 } | |
1576 ++Str2; | |
1577 v18 = pBModels; | |
1578 pDestLen += 308; | |
1579 pFilename += 10; | |
1580 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1581 goto LABEL_25; | |
1582 } | |
1583 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1584 v21 = thisa; | |
1585 goto LABEL_19; | |
1586 } | |
1587 LABEL_26: | |
1588 v22 = File; | |
1589 fseek((FILE *)File, v124, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1590 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1591 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1592 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1593 pItems = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1594 pNumItems = uNumSpriteObjects; |
0 | 1595 do |
1596 { | |
1597 v24 = pItems->stru_24.uItemID; | |
1598 thisa = 0; | |
1599 v27 = (ODMFace *)(48 * v24); | |
1600 v25 = pObjectList->uNumObjects == 0; | |
1601 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1602 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1603 File = v27; | |
1604 pItems->uItemType = (unsigned __int16)v27; | |
1605 if ( v26 | v25 ) | |
1606 { | |
1607 LABEL_33: | |
1608 v29 = 0; | |
1609 } | |
1610 else | |
1611 { | |
1612 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1613 { | |
1614 ++thisa; | |
1615 pFilename = (char *)i + 56; | |
1616 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1617 goto LABEL_33; | |
1618 LOWORD(v27) = (short)File; | |
1619 } | |
1620 v29 = thisa; | |
1621 } | |
1622 pItems->uObjectDescID = v29; | |
1623 ++pItems; | |
1624 --pNumItems; | |
1625 } | |
1626 while ( pNumItems ); | |
1627 } | |
1628 fseek((FILE *)v22, v125, 0); | |
1629 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1630 pNumItems = 0; | |
1631 if ( (signed int)uNumLevelDecorations > 0 ) | |
1632 { | |
1633 thisa = (int)pLevelDecorations; | |
1634 do | |
1635 { | |
1636 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1637 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1638 v31 = thisa; | |
1639 ++pNumItems; | |
1640 thisa += 32; | |
1641 *(short *)v31 = v30; | |
1642 } | |
1643 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1644 } | |
1645 fseek((FILE *)v22, v126, 0); | |
1646 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1647 fseek((FILE *)v22, v127, 0); | |
1648 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1649 fseek((FILE *)v22, v128, 0); | |
1650 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1651 pAllocator->FreeChunk(pFaceIDLIST); | |
1652 v32 = field_DC; | |
1653 pFaceIDLIST = 0; | |
1654 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); | |
1655 v108 = (int)v22; | |
1656 pFaceIDLIST = (unsigned __int16 *)v33; | |
1657 fread(v33, 2u, field_DC, (FILE *)v108); | |
1658 fseek((FILE *)v22, v129, 0); | |
1659 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1660 fseek((FILE *)v22, v130, 0); | |
1661 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1662 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
1663 fseek((FILE *)v22, v131, 0); | |
1664 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1665 fseek((FILE *)v22, v132, 0); | |
1666 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1667 fseek((FILE *)v22, v133, 0); | |
1668 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1669 fseek((FILE *)v22, v134, 0); | |
1670 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1671 fseek((FILE *)v22, v135, 0); | |
1672 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1673 thisa = (int)pTileTypes; | |
1674 pTileTable->InitializeTileset(4); | |
1675 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1676 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1677 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1678 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1679 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1680 { | |
1681 v108 = 0; | |
1682 v107 = (int)pSkyTextureName; | |
1683 } | |
1684 else | |
1685 { | |
1686 v108 = 0; | |
1687 v107 = (int)pDefaultSkyTexture; | |
1688 } | |
1689 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1690 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1691 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1692 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1693 v36 = uSky_TextureID; | |
1694 uMainTile_BitmapID = v35; | |
1695 if ( v36 != -1 ) | |
1696 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1697 | |
1698 v37 = uMainTile_BitmapID; | |
1699 if ( v37 != -1 ) | |
1700 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1701 | |
1702 _47F0E2(); | |
1703 pGameLoadingUI_ProgressBar->Progress(); | |
1704 fclose((FILE *)v22); | |
1705 goto LABEL_150; | |
1706 }*/ | |
1707 | |
1708 assert(sizeof(BSPModel) == 188); | |
1709 | |
1710 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1711 Abortf("Unable to find %s in Games.LOD", pFilename); | |
1712 | |
119 | 1713 |
1714 char pMinimapTextureFilename[1024]; | |
1715 strcpy(pMinimapTextureFilename, pFilename); | |
1716 pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; | |
1717 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); | |
1718 | |
0 | 1719 //strcpy(FileName, pContainer); |
1720 strcpy(Str, pFilename); | |
1721 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1722 //v141 = &v139; | |
1723 //v38 = strlen(pFilename); | |
1724 //strcpy((char *)&v139 + v38, ".odm"); | |
1725 v39 = pGames_LOD->FindContainer(Str, 1); | |
1726 //Str[strlen(Str) - 4] = 0; | |
1727 | |
1728 header.uCompressedSize = 0; | |
1729 header.uDecompressedSize = 0; | |
1730 //ptr = v39; | |
1731 header.uVersion = 91969; | |
1732 header.pMagic[0] = 'm'; | |
1733 header.pMagic[1] = 'v'; | |
1734 header.pMagic[2] = 'i'; | |
1735 header.pMagic[3] = 'i'; | |
1736 fread(&header, 0x10u, 1u, v39); | |
1737 if (header.uVersion != 91969 || | |
1738 header.pMagic[0] != 'm' || | |
1739 header.pMagic[1] != 'v' || | |
1740 header.pMagic[2] != 'i' || | |
1741 header.pMagic[3] != 'i') | |
1742 { | |
1743 MessageBoxW(nullptr, L"Can't load file!", | |
1744 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1745 } | |
1746 //v40 = header.uCompressedSize; | |
1747 //pSource = header.uDecompressedSize; | |
1748 //v41 = malloc(header.uDecompressedSize); | |
1749 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1750 auto pSrc = pSrcMem; | |
1751 //v42 = v41; | |
1752 //HIDWORD(v142) = (uint32)pSrc; | |
1753 if (header.uCompressedSize < header.uDecompressedSize) | |
1754 { | |
1755 auto pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1756 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1757 | |
1758 uint actualDecompressedSize = header.uDecompressedSize; | |
1759 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1760 free(pComressedSrc); | |
1761 } | |
1762 else | |
1763 { | |
1764 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1765 } | |
1766 | |
1767 memcpy(pLevelFilename, pSrc, 0x20); | |
1768 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1769 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
67 | 1770 memcpy(pSkyTextureName, pSrc + 3 * 32, 32); |
0 | 1771 memcpy(pGroundTileset, pSrc + 0x80, 0x20); |
1772 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1773 pSrc += 0xB0; | |
1774 | |
1775 //v43 = (char *)pSrc + 176; | |
1776 LoadTileGroupIds(); | |
630 | 1777 LoadRoadTileset(); |
0 | 1778 strcpy(pGroundTileset, "grastyl"); |
1779 pGameLoadingUI_ProgressBar->Progress(); | |
1780 pTerrain.Initialize(); | |
1781 //v108 = 16384; | |
1782 //v107 = (int)v43; | |
1783 //v106 = (char *)pTerrain.pHeightmap; | |
1784 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1785 pSrc += 0x4000; | |
1786 | |
1787 //v43 = (char *)v43 + 16384; | |
1788 //v105 = 16384; | |
1789 //v104 = (void *)v43; | |
1790 //v103 = pTerrain.pTilemap; | |
1791 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1792 pSrc += 0x4000; | |
1793 | |
1794 //v43 = (char *)v43 + 16384; | |
1795 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1796 pSrc += 0x4000; | |
1797 | |
1798 //v43 = (char *)v43 + 16384; | |
1799 //v108 = (int)ptr_D4; | |
760 | 1800 if (pCmap) |
0 | 1801 { |
760 | 1802 pAllocator->FreeChunk(pCmap); |
1803 pCmap = nullptr; | |
0 | 1804 } |
760 | 1805 pCmap = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1806 pTerrain.FillDMap(0, 0, 128, 128); | |
0 | 1807 |
1808 pGameLoadingUI_ProgressBar->Progress(); | |
1809 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1810 //v43 = (char *)v43 + 4; | |
1811 memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000); | |
1812 pSrc += 4 + 0x20000; | |
1813 //v43 = (char *)v43 + 131072; | |
1814 memcpy(pTerrainNormalIndices, pSrc, 0x10000); | |
1815 pSrc += 0x10000; | |
1816 //v43 = (char *)v43 + 65536; | |
1817 | |
1818 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1819 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1820 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); | |
1821 pSrc += 12 * uNumTerrainNormals; | |
1822 //v44 = (char *)v43 + (int)pFilename; | |
1823 //v44 = (char *)v44 + 4; | |
1824 //v45 = uNumBModels; | |
1825 //v108 = (int)"BDdata"; | |
1826 | |
1827 pGameLoadingUI_ProgressBar->Progress(); | |
1828 | |
1829 //v107 = 188 * v45; | |
1830 //v106 = (char *)pBModels; | |
1831 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); | |
1832 //v47 = uNumBModels; | |
1833 memcpy(&uNumBModels, pSrc, 4); | |
1834 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1835 //pFilename = (char *)(188 * v47); | |
1836 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1837 pSrc += 4 + 188 * uNumBModels; | |
1838 | |
1839 pGameLoadingUI_ProgressBar->Progress(); | |
1840 | |
1841 //uSourceLen = (char *)v44 + (int)pFilename; | |
1842 //v151 = 0; | |
1843 for (uint i = 0; i < uNumBModels; ++i) | |
1844 { | |
1845 //v48 = 0; | |
80 | 1846 auto model = &pBModels[i]; |
0 | 1847 |
1848 model->pVertices.pVertices = nullptr; | |
1849 model->pFaces = nullptr; | |
1850 model->pFacesOrdering = nullptr; | |
1851 model->pNodes = nullptr; | |
1852 //FileName[0] = 0; | |
1853 //v108 = (int)&pBModels[i]; | |
1854 //sprintf(FileName, "%s", v108); | |
1855 //v49 = pBModels; | |
1856 //v138 = 0; | |
1857 //v50 = &pBModels[v48]; | |
1858 //v108 = (int)FileName; | |
1859 //v107 = 12 * v50->pVertices.uNumVertices; | |
1860 //v106 = (char *)v50->pVertices.pVertices; | |
1861 assert(sizeof(Vec3_int_) == 12); | |
1862 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); | |
1863 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, ""); | |
1864 memcpy(model->pVertices.pVertices, pSrc, verticesSize); | |
1865 pSrc += verticesSize; | |
1866 //v51 = &pBModels[v48]; | |
1867 //v108 = (int)FileName; | |
1868 //v107 = 308 * v51->uNumFaces; | |
1869 //v106 = (char *)v51->pFaces; | |
1870 assert(sizeof(ODMFace) == 308); | |
1871 uint facesSize = model->uNumFaces * sizeof(ODMFace); | |
1872 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, ""); | |
1873 memcpy(model->pFaces, pSrc, facesSize); | |
1874 pSrc += facesSize; | |
1875 //v52 = &pBModels[v48]; | |
1876 //v108 = (int)FileName; | |
1877 //v107 = 2 * v52->uNumFaces; | |
1878 //v106 = (char *)v52->pFacesOrdering; | |
1879 uint facesOrderingSize = model->uNumFaces * sizeof(short); | |
1880 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, ""); | |
1881 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); | |
1882 pSrc += facesOrderingSize; | |
1883 //v53 = &pBModels[v48]; | |
1884 //v108 = (int)FileName; | |
1885 //v107 = 8 * v53->uNumNodes; | |
1886 //v106 = (char *)v53->pNodes; | |
1887 assert(sizeof(BSPNode) == 8); | |
1888 uint nodesSize = model->uNumNodes * sizeof(BSPNode); | |
1889 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, ""); | |
1890 memcpy(model->pNodes, pSrc, nodesSize); | |
1891 pSrc += nodesSize; | |
1892 //v54 = &pBModels[v48]; | |
1893 //v108 = 12 * v54->pVertices.uNumVertices; | |
1894 //pFilename = (char *)v108; | |
1895 //v107 = (int)uSourceLen; | |
1896 //v106 = (char *)v54->pVertices.pVertices; | |
1897 //memcpy(v106, uSourceLen, v108); | |
1898 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1899 //v55 = &pBModels[v48]; | |
1900 //v105 = 308 * v55->uNumFaces; | |
1901 //v104 = uSourceLen; | |
1902 //v103 = v55->pFaces; | |
1903 //pFilename = (char *)v105; | |
1904 //memcpy(v103, uSourceLen, v105); | |
1905 //v56 = &pBModels[v48]; | |
1906 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1907 //v57 = v56->pFacesOrdering; | |
1908 //pFilename = (char *)(2 * v56->uNumFaces); | |
1909 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1910 //v58 = &pBModels[v48]; | |
1911 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1912 //v59 = v58->pNodes; | |
1913 //pFilename = (char *)(8 * v58->uNumNodes); | |
1914 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1915 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1916 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1917 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); | |
1918 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1919 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); | |
1920 pSrc += 10 * model->uNumFaces; | |
1921 //v144 = 0; | |
1922 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1923 //v60 = pBModels; | |
1924 for (uint j = 0; j < model->uNumFaces; ++j) | |
1925 { | |
1926 auto texFilename = textureFilenames + j * 10; | |
1927 //v149 = 0; | |
1928 //Str2 = (char *)ptr; | |
1929 | |
80 | 1930 auto *face = &model->pFaces[j]; |
0 | 1931 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; |
1932 if (~face->uAttributes & 0x40) | |
1933 { | |
1934 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1935 // v63 = (ODMFace *)pFilename; | |
1936 goto LABEL_68; | |
1937 } | |
1938 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1939 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1940 if (!face->uTextureID) | |
1941 { | |
1942 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1943 //v63 = (ODMFace *)pFilename; | |
760 | 1944 face->uAttributes &= 0xFFBFu; |
0 | 1945 LABEL_68: |
1946 face->uTextureID = v62; | |
1947 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1948 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1949 if ((signed __int16)v62 != -1) | |
1950 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1951 goto LABEL_69; | |
1952 } | |
1953 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); | |
1954 LABEL_69: | |
1955 if (face->sCogTriggeredID) | |
1956 { | |
1957 if (face->HasEventHint()) | |
760 | 1958 face->uAttributes |= 0x1000u; |
0 | 1959 else |
760 | 1960 face->uAttributes &= 0xEFFFu; |
0 | 1961 } |
1962 //++v144; | |
1963 //v60 = pBModels; | |
1964 //v149 = (char *)v149 + 308; | |
1965 //Str2 += 10; | |
1966 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1967 //goto LABEL_74; | |
1968 } | |
1969 | |
1970 //LABEL_74: | |
1971 free((void *)textureFilenames); | |
1972 // ++v151; | |
1973 // ++v48; | |
1974 // if ( v151 >= (signed int)uNumBModels ) | |
1975 // goto LABEL_75; | |
1976 } | |
1977 //LABEL_75: | |
1978 pGameLoadingUI_ProgressBar->Progress(); | |
1979 | |
1980 memcpy(&uNumLevelDecorations, pSrc, 4u); | |
1981 //uSourceLen = (char *)uSourceLen + 4; | |
1982 if (uNumLevelDecorations > 3000) | |
1983 MessageBoxW(nullptr, L"Can't load file!", | |
1984 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1985 | |
1986 assert(sizeof(LevelDecoration) == 32); | |
1987 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1988 memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); | |
760 | 1989 pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; |
0 | 1990 |
1991 pGameLoadingUI_ProgressBar->Progress(); | |
1992 | |
1993 //v151 = 0; | |
1994 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1995 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1996 { | |
1997 char name[256]; | |
760 | 1998 memcpy(name, pSrc, sizeof(LevelDecoration)); |
1999 pSrc += sizeof(LevelDecoration); | |
0 | 2000 |
2001 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
2002 } | |
2003 | |
2004 pGameLoadingUI_ProgressBar->Progress(); | |
2005 | |
2006 memcpy(&numFaceIDListElems, pSrc, 4); | |
2007 | |
2008 //uSourceLen = (char *)uSourceLen + 4; | |
2009 //v108 = (int)pFaceIDLIST; | |
2010 if (pFaceIDLIST) | |
2011 { | |
2012 pAllocator->FreeChunk(pFaceIDLIST); | |
2013 pFaceIDLIST = nullptr; | |
2014 } | |
2015 //v66 = field_DC; | |
2016 //pFaceIDLIST = 0; | |
2017 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); | |
2018 uint faceIDListSize = 2 * numFaceIDListElems; | |
2019 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST"); | |
2020 //v68 = field_DC; | |
2021 //pFaceIDLIST = (unsigned __int16 *)v67; | |
2022 //pFilename = (char *)(2 * v68); | |
2023 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
2024 pSrc += 4 + faceIDListSize; | |
2025 | |
2026 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
2027 pGameLoadingUI_ProgressBar->Progress(); | |
2028 | |
2029 //v108 = (int)pOMAP; | |
2030 //pAllocator->FreeChunk((void *)v108); | |
2031 //pOMAP = 0; | |
2032 if (pOMAP) | |
2033 { | |
2034 pAllocator->FreeChunk(pOMAP); | |
2035 pOMAP = nullptr; | |
2036 } | |
2037 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
2038 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP"); | |
2039 //v108 = 65536; | |
2040 //pOMAP = (unsigned int *)v69; | |
2041 memcpy(pOMAP, pSrc, 65536); | |
2042 pSrc += 65536; | |
2043 | |
2044 //uSourceLen = (char *)uSourceLen + 65536; | |
2045 pGameLoadingUI_ProgressBar->Progress(); | |
2046 | |
2047 memcpy(&uNumSpawnPoints, pSrc, 4); | |
2048 //uSourceLen = (char *)uSourceLen + 4; | |
2049 pGameLoadingUI_ProgressBar->Progress(); | |
2050 //v70 = uNumSpawnPoints; | |
2051 //v108 = (int)"Spawn"; | |
2052 //v107 = 24 * v70; | |
2053 //v106 = (char *)pSpawnPoints; | |
2054 assert(sizeof(SpawnPointMM7) == 24); | |
2055 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2056 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn"); | |
2057 //v72 = uNumSpawnPoints; | |
2058 //pSpawnPoints = v71; | |
2059 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
2060 pSrc += 4 + spawnPointsSize; | |
2061 | |
2062 pGameLoadingUI_ProgressBar->Progress(); | |
2063 | |
2064 free(pSrcMem); | |
2065 | |
2066 //v108 = (int)".ddm"; | |
2067 //v73 = strlen(pContainer); | |
2068 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
2069 //strcpy((char *)v141 + v73, (const char *)v108); | |
2070 v39 = pNew_LOD->FindContainer(Str, 1);// | |
2071 fread(&header, 0x10u, 1u, v39); | |
2072 Str2 = 0; | |
2073 if (header.uVersion != 91969 || | |
2074 header.pMagic[0] != 'm' || | |
2075 header.pMagic[1] != 'v' || | |
2076 header.pMagic[2] != 'i' || | |
2077 header.pMagic[3] != 'i' ) | |
2078 { | |
187 | 2079 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); |
0 | 2080 Str2 = (char *)1; |
2081 } | |
2082 //v74 = 0; | |
2083 //pFilename = (char *)header.uCompressedSize; | |
2084 //v149 = 0; | |
2085 //pDestLen = header.uDecompressedSize; | |
2086 if ( !Str2 ) | |
2087 { | |
2088 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2089 pSrc = pSrcMem; | |
2090 //v149 = v75; | |
2091 if (header.uCompressedSize == header.uDecompressedSize) | |
2092 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
2093 else if (header.uCompressedSize < header.uDecompressedSize) | |
2094 { | |
2095 auto compressedMem = malloc(header.uCompressedSize); | |
2096 fread(compressedMem, header.uCompressedSize, 1, v39); | |
2097 | |
2098 uint actualDecompressedSize = header.uDecompressedSize; | |
2099 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2100 free(compressedMem); | |
2101 } | |
2102 else | |
2103 MessageBoxW(nullptr, L"Can't load file!", | |
2104 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
2105 | |
2106 assert(sizeof(DDM_DLV_Header) == 0x28); | |
2107 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
2108 pSrc += sizeof(DDM_DLV_Header); | |
2109 //v74 = (int)((char *)v75 + 40); | |
2110 } | |
2111 //v76 = uNumBModels; | |
2112 //v77 = actualNumFacesInLevel = 0; | |
2113 uint actualNumFacesInLevel = 0; | |
2114 for (uint i = 0; i < uNumBModels; ++i) | |
80 | 2115 actualNumFacesInLevel += pBModels[i].uNumFaces; |
0 | 2116 |
2117 //v79 = ddm.uNumFacesInBModels; | |
2118 if (ddm.uNumFacesInBModels) | |
2119 { | |
2120 if ( ddm.uNumBModels ) | |
2121 { | |
2122 //v80 = ddm.uNumDecorations; | |
2123 if (ddm.uNumDecorations) | |
2124 { | |
2125 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
2126 ddm.uNumBModels != uNumBModels || | |
2127 ddm.uNumDecorations != uNumLevelDecorations ) | |
2128 Str2 = (char *)1; | |
2129 } | |
2130 } | |
2131 } | |
2132 | |
2133 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
2134 pNumItems = 29030400; | |
2135 if ( Str2 ) | |
2136 { | |
2137 memset(Dst, 0, 0x3C8u); | |
2138 memset(Src, 0, 0x3C8u); | |
2139 goto LABEL_112; | |
2140 } | |
2141 //v81 = ddm.uLastRepawnDay; | |
2142 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
2143 { | |
2144 memcpy(Dst, pSrc, 0x3C8u); | |
2145 memcpy(Src, pSrc + 968, 0x3C8u); | |
2146 LABEL_112: | |
2147 free(pSrcMem); | |
2148 | |
2149 ddm.uLastRepawnDay = (int)File; | |
2150 if (Str2 == 0) | |
2151 ++ddm.uNumRespawns; | |
2152 v108 = 0; | |
2153 *(int *)thisa = 1; | |
2154 v39 = pGames_LOD->FindContainer(Str, 0); | |
2155 fread(&header, 0x10, 1u, v39); | |
2156 //pFilename = (char *)header.uCompressedSize; | |
2157 //pDestLen = header.uDecompressedSize; | |
2158 //v82 = malloc(header.uDecompressedSize); | |
2159 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2160 //v149 = v82; | |
2161 if (header.uCompressedSize == header.uDecompressedSize) | |
2162 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
2163 else if (header.uCompressedSize < header.uDecompressedSize) | |
2164 { | |
2165 auto compressedMem = malloc(header.uCompressedSize); | |
2166 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
2167 | |
2168 uint actualDecompressedSize = header.uDecompressedSize; | |
2169 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2170 free(compressedMem); | |
2171 } | |
2172 else | |
2173 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2174 | |
2175 pSrc = pSrcMem + 40; | |
2176 goto LABEL_120; | |
2177 | |
2178 } | |
2179 *(int *)thisa = 0; | |
2180 LABEL_120: | |
2181 //v108 = (int)".odm"; | |
2182 //v83 = strlen(pContainer); | |
2183 //strcpy((char *)v141 + v83, (const char *)v108); | |
752 | 2184 memcpy(uUndiscoveredArea, pSrc, 0x3C8); |
0 | 2185 //v84 = (const void *)(v74 + 968); |
752 | 2186 memcpy(uDicovered_area, pSrc + 0x3C8, 0x3C8); |
0 | 2187 pSrc += 2 * 0x3C8; |
2188 //v85 = (char *)v84 + 968; | |
2189 | |
2190 pGameLoadingUI_ProgressBar->Progress(); | |
2191 | |
2192 if ( *(int *)thisa ) | |
2193 { | |
752 | 2194 memcpy(uUndiscoveredArea, Dst, 0x3C8u); |
2195 memcpy(uDicovered_area, Src, 0x3C8u); | |
0 | 2196 } |
2197 | |
2198 //v25 = uNumBModels == 0; | |
2199 //v26 = (uNumBModels & 0x80000000u) != 0; | |
2200 //v151 = 0; | |
2201 for (uint i = 0; i < uNumBModels; ++i) | |
2202 { | |
79 | 2203 auto model = pBModels[i]; |
0 | 2204 //pNumItems = 0; |
2205 //do | |
2206 //{ | |
2207 //v86 = pBModels; | |
2208 //thisa = 0; | |
2209 //v87 = (unsigned int)((char *)v86 + pNumItems); | |
79 | 2210 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2211 { |
79 | 2212 auto face = model.pFaces[j]; |
0 | 2213 |
2214 //if ( *(int *)(v87 + 76) > 0 ) | |
2215 //{ | |
2216 //File = 0; | |
2217 //do | |
2218 //{ | |
2219 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); | |
79 | 2220 memcpy(&face.uAttributes, pSrc, 4); |
0 | 2221 pSrc += 4; |
2222 //v88 = pBModels; | |
2223 //++File; | |
2224 //v85 = (char *)v85 + 4; | |
2225 //++thisa; | |
2226 //v87 = (unsigned int)((char *)v88 + pNumItems); | |
2227 //} | |
2228 //while ( thisa < *(int *)(v87 + 76) ); | |
2229 } | |
2230 | |
2231 //v89 = pBModels; | |
2232 //thisa = 0; | |
79 | 2233 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2234 { |
79 | 2235 auto face = model.pFaces[j]; |
0 | 2236 //pFilename = 0; |
2237 //do | |
2238 //{ | |
2239 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; | |
2240 //File = v90; | |
79 | 2241 if (face.sCogTriggeredID) |
0 | 2242 { |
79 | 2243 if (face.HasEventHint()) |
760 | 2244 face.uAttributes |= 0x1000u; |
0 | 2245 else |
760 | 2246 face.uAttributes &= 0xEFFFu; |
0 | 2247 } |
2248 //++thisa; | |
2249 //v89 = pBModels; | |
2250 //pFilename += 308; | |
2251 //} | |
2252 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); | |
2253 } | |
2254 //++v151; | |
2255 //pNumItems += 188; | |
2256 //} | |
2257 //while ( v151 < (signed int)uNumBModels ); | |
2258 } | |
2259 | |
2260 pGameLoadingUI_ProgressBar->Progress(); | |
2261 | |
2262 //v151 = 0; | |
2263 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2264 { | |
2265 //thisa = (int)&pLevelDecorations[0].field_2; | |
2266 //do | |
2267 //{ | |
2268 memcpy(&pLevelDecorations[i].field_2, pSrc, 2); | |
2269 pSrc += 2; | |
2270 //thisa += 32; | |
2271 //v85 = (char *)v85 + 2; | |
2272 //++v151; | |
2273 //} | |
2274 //while ( v151 < (signed int)uNumLevelDecorations ); | |
2275 } | |
2276 | |
2277 pGameLoadingUI_ProgressBar->Progress(); | |
2278 | |
2279 memcpy(&uNumActors, pSrc, 4); | |
2280 //v91 = (char *)v85 + 4; | |
2281 if (uNumActors > 500) | |
2282 MessageBoxW(nullptr, L"Can't load file!", | |
2283 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2284 | |
2285 pGameLoadingUI_ProgressBar->Progress(); | |
2286 | |
2287 assert(sizeof(Actor) == 836); | |
2288 //pFilename = (char *)(836 * uNumActors); | |
2289 memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor)); | |
2290 pSrc += 4 + uNumActors * sizeof(Actor); | |
2291 //v92 = (char *)v91 + (int)pFilename; | |
2292 pGameLoadingUI_ProgressBar->Progress(); | |
2293 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2294 memcpy(&uNumSpriteObjects, pSrc, 4); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2295 assert(uNumSpriteObjects <= 1000 && "Too many objects"); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2296 assert(sizeof(SpriteObject) == 112); |
0 | 2297 |
2298 pGameLoadingUI_ProgressBar->Progress(); | |
2299 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2300 //pFilename = (char *)(112 * uNumSpriteObjects); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2301 memcpy(pSpriteObjects, pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2302 pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2303 |
2304 //v94 = (char *)v93 + (int)pFilename; | |
2305 pGameLoadingUI_ProgressBar->Progress(); | |
2306 | |
2307 memcpy(&uNumChests, pSrc, 4); | |
2308 //v95 = (char *)v94 + 4; | |
2309 if (uNumChests > 20) | |
2310 MessageBoxW(nullptr, L"Can't load file!", | |
2311 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2312 | |
2313 pGameLoadingUI_ProgressBar->Progress(); | |
2314 | |
2315 assert(sizeof(Chest) == 5324); | |
2316 //pFilename = (char *)(5324 * uNumChests); | |
2317 memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest)); | |
2318 pSrc += 4 + uNumChests * sizeof(Chest); | |
2319 //v96 = (char *)v95 + (int)pFilename; | |
2320 pGameLoadingUI_ProgressBar->Progress(); | |
2321 | |
2322 memcpy(&stru_5E4C90, pSrc, 0xC8); | |
2323 pSrc += 0xC8; | |
2324 | |
2325 pGameLoadingUI_ProgressBar->Progress(); | |
2326 memcpy(&uLastVisitDay, pSrc, 0x38u); | |
2327 | |
2328 free(pSrcMem); | |
2329 | |
630 | 2330 pTileTable->InitializeTileset(Tileset_Dirt); |
2331 pTileTable->InitializeTileset(Tileset_Snow); | |
0 | 2332 //v108 = pTileTypes[0].uTileGroup; |
630 | 2333 pTileTable->InitializeTileset(pTileTypes[0].tileset); |
0 | 2334 //v108 = pTileTypes[1].uTileGroup; |
630 | 2335 pTileTable->InitializeTileset(pTileTypes[1].tileset); |
0 | 2336 //v108 = pTileTypes[2].uTileGroup; |
630 | 2337 pTileTable->InitializeTileset(pTileTypes[2].tileset); |
0 | 2338 //v108 = pTileTypes[3].uTileGroup; |
630 | 2339 pTileTable->InitializeTileset(pTileTypes[3].tileset); |
0 | 2340 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); |
2341 //v97 = pTileTypes[0].uTileID; | |
2342 //v108 = 0; | |
2343 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2344 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2345 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2346 if (uMainTile_BitmapID != -1) | |
2347 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); | |
2348 | |
2349 _47F0E2(); | |
2350 | |
2351 LABEL_150: | |
2352 //v100 = HIDWORD(uLastVisitDay); | |
2353 //LODWORD(v142) = LODWORD(uLastVisitDay); | |
2354 //HIDWORD(v142) = v100; | |
2355 if (uLastVisitDay) | |
2356 { | |
760 | 2357 if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) |
0 | 2358 { |
2359 if ( rand() % 100 >= 20 ) | |
2360 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2361 else | |
2362 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
760 | 2363 sprintf(sky_texture_name, "plansky%d", v108); |
0 | 2364 } |
2365 } | |
2366 else | |
2367 { | |
760 | 2368 strcpy(sky_texture_name, "plansky3"); |
0 | 2369 } |
2370 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
760 | 2371 uSky_TextureID = pBitmaps_LOD->LoadTexture(sky_texture_name); |
0 | 2372 if (uSky_TextureID != -1) |
2373 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); | |
2374 | |
2375 pPaletteManager->RecalculateAll(); | |
2376 pSoundList->LoadSound(53, 0); | |
2377 pSoundList->LoadSound(92, 0); | |
2378 pSoundList->LoadSound(57, 0); | |
2379 pSoundList->LoadSound(96, 0); | |
2380 pSoundList->LoadSound(64, 0); | |
2381 pSoundList->LoadSound(103, 0); | |
760 | 2382 for (int i=0; i<3;++i) |
0 | 2383 { |
760 | 2384 |
2385 switch ( pTileTypes[i].tileset ) | |
0 | 2386 { |
760 | 2387 case Tileset_Grass: |
2388 pSoundList->LoadSound(54, 0); | |
2389 pSoundList->LoadSound(93, 0); | |
2390 break; | |
2391 case Tileset_Snow: | |
0 | 2392 pSoundList->LoadSound(58, 0); |
760 | 2393 pSoundList->LoadSound(97, 0); |
0 | 2394 break; |
760 | 2395 case Tileset_2: |
0 | 2396 pSoundList->LoadSound(52, 0); |
760 | 2397 pSoundList->LoadSound(91, 0); |
0 | 2398 break; |
760 | 2399 case Tileset_3: |
0 | 2400 pSoundList->LoadSound(51, 0); |
760 | 2401 pSoundList->LoadSound(90, 0); |
0 | 2402 break; |
760 | 2403 case Tileset_Water: |
0 | 2404 pSoundList->LoadSound(62, 0); |
760 | 2405 pSoundList->LoadSound(101, 0); |
0 | 2406 break; |
760 | 2407 case Tileset_6: |
0 | 2408 pSoundList->LoadSound(49, 0); |
760 | 2409 pSoundList->LoadSound(88, 0); |
0 | 2410 break; |
760 | 2411 case Tileset_Swamp: |
2412 pSoundList->LoadSound(61, 0); | |
2413 pSoundList->LoadSound(100, 0); | |
2414 break; | |
2415 } | |
0 | 2416 } |
2417 return true; | |
2418 } | |
2419 | |
2420 //----- (0047ECC1) -------------------------------------------------------- | |
764 | 2421 int OutdoorLocation::GetTileIdByTileMapId(signed int a2) |
0 | 2422 { |
2423 signed int result; // eax@2 | |
2424 int v3; // eax@3 | |
2425 | |
2426 if ( a2 >= 90 ) | |
2427 { | |
2428 v3 = (a2 - 90) / 36; | |
2429 if ( v3 && v3 != 1 && v3 != 2 ) | |
2430 { | |
2431 if ( v3 == 3 ) | |
2432 result = this->pTileTypes[3].uTileID; | |
2433 else | |
2434 result = a2; | |
2435 } | |
2436 else | |
2437 { | |
2438 result = this->pTileTypes[v3].uTileID; | |
2439 } | |
2440 } | |
2441 else | |
2442 { | |
2443 result = 0; | |
2444 } | |
2445 return result; | |
2446 } | |
2447 | |
2448 //----- (0047ED08) -------------------------------------------------------- | |
67 | 2449 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uY) |
0 | 2450 { |
2451 int v3; // esi@5 | |
2452 unsigned int result; // eax@9 | |
2453 | |
630 | 2454 assert(uX < 128 && uY < 128); |
67 | 2455 |
2456 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; | |
630 | 2457 if (v3 < 198) // < Tileset_3 |
67 | 2458 { |
2459 if (v3 >= 90) | |
185 | 2460 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; |
67 | 2461 } |
2462 else | |
2463 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2464 | |
635 | 2465 #pragma region "New: seasons change" |
2466 extern bool change_seasons; | |
2467 if (change_seasons) | |
2468 switch (pParty->uCurrentMonth) | |
2469 { | |
2470 case 11: case 0: case 1: // winter | |
2471 if (v3 >= 90) // Tileset_Grass begins at TileID = 90 | |
2472 { | |
2473 if (v3 <= 95) // some grastyl entries | |
2474 v3 = 348; | |
2475 else if (v3 <= 113) // rest of grastyl & all grdrt* | |
2476 v3 = 348 + (v3 - 96); | |
2477 } | |
630 | 2478 /*switch (v3) |
2479 { | |
2480 case 102: v3 = 354; break; // grdrtNE -> SNdrtne | |
2481 case 104: v3 = 356; break; // grdrtNW -> SNdrtnw | |
2482 case 108: v3 = 360; break; // grdrtN -> SNdrtn | |
2483 }*/ | |
635 | 2484 break; |
2485 | |
2486 case 2: case 3: case 4: // spring | |
2487 case 8: case 9: case 10: // autumn | |
2488 if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt | |
2489 v3 = 1; | |
2490 break; | |
630 | 2491 |
635 | 2492 case 5: case 6: case 7: // summer |
2493 //all tiles are green grass by default | |
2494 break; | |
630 | 2495 |
635 | 2496 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); |
2497 } | |
2498 #pragma endregion | |
630 | 2499 |
67 | 2500 return pTileTable->pTiles[v3].uBitmapID; |
0 | 2501 } |
2502 | |
2503 //----- (0047ED83) -------------------------------------------------------- | |
2504 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2505 { | |
2506 int result; // eax@5 | |
2507 | |
2508 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) | |
2509 result = 0; | |
2510 else | |
2511 result = *(&this->pTerrain.pTilemap[128 * a3] + a2); | |
2512 return result; | |
2513 } | |
2514 | |
2515 //----- (0047EDB3) -------------------------------------------------------- | |
2516 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2517 { | |
2518 int v3; // esi@5 | |
2519 | |
185 | 2520 if (uX < 0 || uX > 127 || uY < 0 || uY > 127) |
179 | 2521 return 0; |
2522 else | |
2523 { | |
2524 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; | |
2525 if ( v3 >= 90 ) | |
185 | 2526 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; |
67 | 2527 return pTileTable->pTiles[v3].uAttributes; |
185 | 2528 } |
0 | 2529 } |
2530 | |
2531 //----- (0047EE16) -------------------------------------------------------- | |
2532 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2533 { | |
2534 int result; // eax@5 | |
2535 | |
49 | 2536 if ( (signed int)uX < 0 || (signed int)uX > 127 || (signed int)uZ < 0 || (signed int)uZ > 127 ) |
0 | 2537 result = 0; |
2538 else | |
179 | 2539 result = 32 * *(&this->pTerrain.pHeightmap[uZ * 128 + uX]); |
0 | 2540 return result; |
2541 } | |
2542 | |
2543 //----- (0047EE49) -------------------------------------------------------- | |
764 | 2544 int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) |
2545 { | |
0 | 2546 signed int v4; // eax@5 |
2547 signed int v5; // eax@7 | |
2548 int v6; // eax@8 | |
2549 signed int v8; // eax@9 | |
764 | 2550 int modif=0; |
0 | 2551 |
764 | 2552 if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) |
0 | 2553 v4 = 0; |
2554 else | |
764 | 2555 v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; |
2556 v5 = GetTileIdByTileMapId(v4); | |
2557 if (running) | |
2558 modif=-39; | |
0 | 2559 if ( !v5 ) |
764 | 2560 return 92+modif; |
2561 | |
2562 switch (pTileTable->pTiles[v5].tileset) | |
0 | 2563 { |
764 | 2564 case 0: return 93+ modif; |
2565 case 1: return 97+ modif; | |
2566 case 2: return 91+ modif; | |
2567 case 3: return 90+ modif; | |
2568 case 4: return 101+ modif; | |
2569 case 5: return 95+ modif; | |
2570 case 6: return 88+ modif; | |
2571 case 7: return 100+ modif; | |
2572 case 8: return 93+ modif; | |
2573 default: | |
2574 v8=pTileTable->pTiles[v5].tileset; | |
2575 if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) | |
2576 return 96+ modif; | |
2577 else | |
2578 return 95+ modif; | |
0 | 2579 } |
764 | 2580 |
0 | 2581 } |
2582 | |
2583 //----- (0047EF60) -------------------------------------------------------- | |
752 | 2584 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) |
0 | 2585 { |
2586 int v4; // ecx@1 | |
2587 int v5; // edx@2 | |
2588 int v6; // edi@2 | |
2589 int v7; // esi@2 | |
2590 int v8; // eax@4 | |
2591 int v9; // ebx@4 | |
2592 int v10; // eax@5 | |
2593 int v11; // eax@7 | |
2594 int v12; // esi@12 | |
2595 char v13; // al@12 | |
2596 int v15; // [sp+4h] [bp-14h]@7 | |
2597 int v16; // [sp+8h] [bp-10h]@5 | |
2598 int v17; // [sp+Ch] [bp-Ch]@2 | |
2599 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2600 int v19; // [sp+14h] [bp-4h]@2 | |
2601 int i; // [sp+24h] [bp+Ch]@5 | |
2602 | |
2603 v18 = this; | |
752 | 2604 v4 = Y_grid_poa - 10; |
2605 if ( Y_grid_poa - 10 < Y_grid_poa + 10 ) | |
0 | 2606 { |
752 | 2607 v5 = v4 - Y_grid_poa; |
2608 v6 = (Y_grid_poa - 30); | |
2609 v7 = X_grid_pos; | |
2610 v19 = v4 - Y_grid_poa; | |
2611 v17 = Y_grid_poa + 10 - v4; | |
0 | 2612 while ( 1 ) |
2613 { | |
2614 v8 = abs(v5); | |
2615 v9 = v7 - 10; | |
2616 if ( v7 - 10 < v7 + 10 ) | |
2617 { | |
2618 v16 = v8 * v8; | |
2619 v10 = v9 - v7; | |
2620 for ( i = v9 - v7; ; v10 = i ) | |
2621 { | |
2622 v11 = abs(v10); | |
2623 v15 = v11 * v11 + v16; | |
752 | 2624 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 87 ) |
0 | 2625 { |
752 | 2626 v13 = 1 << (7 - (v9 - 20) % 8); |
2627 v18->uDicovered_area[v6][(v9 - 20)/8] |= v13; | |
0 | 2628 if ( v15 <= 49 ) |
752 | 2629 v18->uUndiscoveredArea[v6][(v9 - 20)/8] |= v13; |
2630 v7 = X_grid_pos; | |
0 | 2631 } |
2632 ++v9; | |
2633 ++i; | |
2634 if ( v9 >= v7 + 10 ) | |
2635 break; | |
2636 } | |
2637 } | |
752 | 2638 ++v6 ; |
0 | 2639 ++v19; |
2640 --v17; | |
2641 if ( !v17 ) | |
2642 break; | |
2643 v5 = v19; | |
2644 } | |
2645 } | |
2646 return 1; | |
2647 } | |
2648 | |
2649 //----- (0047F04C) -------------------------------------------------------- | |
752 | 2650 bool OutdoorLocation::_47F04C(signed int x_pos, signed int y_pos) |
0 | 2651 { |
2652 bool result; // eax@5 | |
2653 | |
752 | 2654 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2655 result = 0; |
2656 else | |
752 | 2657 result = (uUndiscoveredArea[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2658 return result; |
2659 } | |
2660 | |
2661 //----- (0047F097) -------------------------------------------------------- | |
752 | 2662 bool OutdoorLocation::_47F097(signed int x_pos, signed int y_pos) |
0 | 2663 { |
2664 bool result; // eax@5 | |
2665 | |
752 | 2666 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2667 result = 0; |
2668 else | |
752 | 2669 result = (uDicovered_area[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2670 return result; |
2671 } | |
2672 | |
2673 //----- (0047F0E2) -------------------------------------------------------- | |
2674 bool OutdoorLocation::_47F0E2() | |
2675 { | |
2676 signed int v1; // edi@1 | |
2677 OutdoorLocation *v2; // ebx@1 | |
2678 Texture *v3; // ebp@2 | |
2679 | |
2680 v1 = 0; | |
2681 v2 = this; | |
2682 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2683 { | |
2684 v3 = pBitmaps_LOD->pTextures; | |
2685 do | |
2686 { | |
2687 if ( v1 != -1 ? (int)v3 : 0 ) | |
710 | 2688 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0_prolly_alpha_mask, |
0 | 2689 v3->palette_id2, |
2690 v3->uTextureWidth * v3->uTextureHeight); | |
2691 ++v1; | |
2692 ++v3; | |
2693 } | |
2694 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2695 } | |
2696 return 1; | |
2697 } | |
2698 | |
2699 //----- (0047F138) -------------------------------------------------------- | |
2700 bool OutdoorLocation::PrepareDecorations() | |
2701 { | |
2702 signed int v1; // ebx@1 | |
2703 __int16 v4; // ax@5 | |
2704 int v5; // eax@7 | |
2705 __int16 v6; // ax@14 | |
2706 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2707 | |
2708 v1 = 0; | |
2709 v8 = 0; | |
2710 if ( !_strcmpi(pCurrentMapName, "out09.odm") ) | |
2711 v8 = 1; | |
2712 | |
2713 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2714 { | |
2715 auto decor = pLevelDecorations + i; | |
2716 | |
2717 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2718 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; | |
2719 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2720 { | |
2721 pSoundList->LoadSound(v4, 0); | |
2722 v5 = _6807E0_num_decorations_with_sounds_6807B8++; | |
2723 _6807B8_level_decorations_ids[v5] = i; | |
2724 } | |
2725 if ( v8 && decor->uCog == 20 ) | |
764 | 2726 decor->field_2 |= 0x0040u; |
0 | 2727 if ( !decor->field_16_event_id ) |
2728 { | |
2729 if ( decor->IsInteractive() ) | |
2730 { | |
2731 if ( v1 < 124 ) | |
2732 { | |
2733 v6 = v1 + 75; | |
2734 decor->_idx_in_stru123 = v6; | |
2735 if ( !stru_5E4C90._decor_events[v1++] ) | |
764 | 2736 decor->field_2 |= 0x0020u; |
0 | 2737 } |
2738 } | |
2739 } | |
2740 } | |
2741 | |
2742 pGameLoadingUI_ProgressBar->Progress(); | |
2743 return true; | |
2744 } | |
2745 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2746 | |
2747 //----- (0047F223) -------------------------------------------------------- | |
2748 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2749 { | |
2750 signed int v1; // ebx@1 | |
2751 char *v2; // esi@2 | |
2752 int v3; // eax@7 | |
2753 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2754 | |
2755 v5 = this; | |
2756 v1 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2757 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 2758 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2759 v2 = (char *)&pSpriteObjects[0].uObjectDescID; |
0 | 2760 do |
2761 { | |
2762 if ( *(short *)v2 ) | |
2763 { | |
2764 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2765 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2766 v3 = *(int *)(v2 + 34); | |
2767 if ( v3 ) | |
2768 { | |
2769 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2770 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2771 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2772 } | |
2773 } | |
2774 ++v1; | |
2775 v2 += 112; | |
2776 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2777 while ( v1 < (signed int)uNumSpriteObjects ); |
0 | 2778 } |
2779 pGameLoadingUI_ProgressBar->Progress(); | |
2780 return 1; | |
2781 } | |
2782 | |
2783 //----- (0047F2D3) -------------------------------------------------------- | |
2784 bool OutdoorLocation::InitalizeActors(int a1) | |
2785 { | |
82 | 2786 Actor *v3; // esi@2 |
0 | 2787 int v4; // eax@3 |
2788 __int16 v5; // ax@11 | |
760 | 2789 int alert_status; // [sp+348h] [bp-8h]@1 |
0 | 2790 int v9; // [sp+34Ch] [bp-4h]@1 |
2791 | |
760 | 2792 alert_status = 0; |
2793 for(int i=0; i<uNumActors; ++i) | |
2794 { | |
2795 v4 = pActors[i].uAttributes; | |
82 | 2796 if ( !(v4 & 0x100000) ) |
760 | 2797 { |
2798 if ( alert_status != 1 ) | |
2799 { | |
2800 pActors[i].uCurrentActionTime = 0; | |
2801 pActors[i].uCurrentActionLength = 0; | |
2802 if ( v4 & 0x10000 ) | |
2803 pActors[i].uAIState = AIState::Disabled; | |
2804 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2805 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2806 pActors[i].uAIState = AIState::Dead; | |
2807 pActors[i].vVelocity.x = 0; | |
2808 pActors[i].vVelocity.y = 0; | |
2809 pActors[i].vVelocity.z = 0; | |
2810 pActors[i].UpdateAnimation(); | |
2811 pActors[i].pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0; | |
2812 pActors[i].PrepareSprites(0); | |
2813 } | |
2814 else | |
2815 { | |
2816 pActors[i].uAIState = AIState::Disabled; | |
2817 pActors[i].uAttributes = v4 | 0x10000; | |
2818 } | |
2819 } | |
2820 else if ( a1 == 0 ) | |
2821 { | |
2822 pActors[i].uAIState = AIState::Disabled; | |
2823 pActors[i].uAttributes = v4 | 0x10000; | |
2824 } | |
2825 else if ( alert_status != 0 ) | |
2826 { | |
2827 pActors[i].uCurrentActionTime = 0; | |
2828 pActors[i].uCurrentActionLength = 0; | |
2829 if ( v4 & 0x10000 ) | |
2830 pActors[i].uAIState = AIState::Disabled; | |
2831 v5 = pActors[i].uAIState; | |
2832 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2833 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2834 pActors[i].uAIState = AIState::Dead; | |
2835 pActors[i].vVelocity.x = 0; | |
2836 pActors[i].vVelocity.y = 0; | |
2837 pActors[i].vVelocity.z = 0; | |
2838 pActors[i].UpdateAnimation(); | |
2839 pActors[i].pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0; | |
2840 pActors[i].PrepareSprites(0); | |
2841 } | |
2842 else | |
2843 { | |
2844 pActors[i].uAIState = AIState::Disabled; | |
2845 pActors[i].uAttributes = v4 | 0x10000; | |
2846 alert_status = GetAlertStatus(); | |
2847 } | |
2848 } | |
2849 | |
0 | 2850 pGameLoadingUI_ProgressBar->Progress(); |
760 | 2851 //no use for this |
2852 // Actor thisa; | |
2853 // thisa.pMonsterInfo.uID = 45; | |
2854 // thisa.PrepareSprites(0); | |
0 | 2855 return 1; |
2856 } | |
2857 | |
2858 //----- (0047F3EA) -------------------------------------------------------- | |
630 | 2859 bool OutdoorLocation::LoadRoadTileset() |
0 | 2860 { |
760 | 2861 pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); |
2862 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
0 | 2863 return 1; |
2864 } | |
2865 | |
2866 //----- (0047F420) -------------------------------------------------------- | |
2867 bool OutdoorLocation::LoadTileGroupIds() | |
2868 { | |
2869 for (uint i = 0; i < 3; ++i) | |
760 | 2870 pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); |
0 | 2871 |
2872 return true; | |
2873 } | |
2874 | |
2875 //----- (0047B42C) -------------------------------------------------------- | |
142 | 2876 void OutdoorLocation::PrepareActorsDrawList() |
0 | 2877 { |
2878 unsigned int result; // eax@1 | |
142 | 2879 //Actor *v1; // edi@2 |
2880 //__int16 v2; // ax@3 | |
2881 int z; // esi@5 | |
0 | 2882 float v4; // ST48_4@8 |
142 | 2883 //double v5; // ST38_8@8 |
2884 //float v6; // ST48_4@10 | |
2885 //double v7; // ST30_8@10 | |
0 | 2886 unsigned int v8; // eax@11 |
2887 int v9; // edx@11 | |
2888 __int16 v10; // dx@11 | |
2889 unsigned int v11; // eax@13 | |
2890 signed int v12; // eax@16 | |
2891 __int16 v13; // cx@21 | |
2892 SpriteFrame *v14; // eax@24 | |
2893 SpriteFrame *v15; // ebx@25 | |
2894 //int *v16; // eax@25 | |
2895 int v17; // eax@35 | |
2896 int v18; // ST78_4@36 | |
2897 int v19; // eax@36 | |
2898 int v20; // ecx@38 | |
2899 int v21; // eax@38 | |
2900 int v22; // ecx@41 | |
2901 int v23; // ST5C_4@43 | |
2902 int v24; // esi@44 | |
2903 signed __int64 v25; // qtt@45 | |
2904 int v26; // ST54_4@45 | |
2905 int v27; // ecx@45 | |
2906 RenderBillboard *v28; // esi@45 | |
142 | 2907 //__int16 v29; // ax@46 |
0 | 2908 unsigned __int8 v30; // zf@46 |
2909 unsigned __int8 v31; // sf@46 | |
2910 signed __int16 v32; // ax@49 | |
2911 signed int v33; // ecx@50 | |
2912 int v34; // ecx@54 | |
2913 MonsterDesc *v35; // edx@54 | |
2914 int v36; // ecx@54 | |
142 | 2915 //unsigned __int8 v37; // zf@54 |
2916 //unsigned __int8 v38; // sf@54 | |
0 | 2917 unsigned int v39; // [sp-8h] [bp-68h]@23 |
2918 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2919 int v41; // [sp+24h] [bp-3Ch]@11 | |
2920 int v42; // [sp+28h] [bp-38h]@38 | |
2921 int v43; // [sp+28h] [bp-38h]@45 | |
2922 int v44; // [sp+2Ch] [bp-34h]@36 | |
2923 int v45; // [sp+2Ch] [bp-34h]@44 | |
2924 int v46; // [sp+2Ch] [bp-34h]@45 | |
2925 int v47; // [sp+30h] [bp-30h]@36 | |
2926 int v48; // [sp+30h] [bp-30h]@41 | |
2927 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2928 int v50; // [sp+34h] [bp-2Ch]@36 | |
2929 int v51; // [sp+34h] [bp-2Ch]@41 | |
2930 int v52; // [sp+34h] [bp-2Ch]@50 | |
2931 int v53; // [sp+38h] [bp-28h]@36 | |
142 | 2932 //int v54; // [sp+3Ch] [bp-24h]@2 |
0 | 2933 int y; // [sp+40h] [bp-20h]@5 |
2934 int x; // [sp+44h] [bp-1Ch]@5 | |
2935 int v57; // [sp+48h] [bp-18h]@45 | |
2936 int v58; // [sp+4Ch] [bp-14h]@45 | |
142 | 2937 //signed int v59; // [sp+50h] [bp-10h]@1 |
0 | 2938 int X; // [sp+54h] [bp-Ch]@36 |
142 | 2939 //__int16 v61; // [sp+58h] [bp-8h]@5 |
0 | 2940 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 |
2941 | |
142 | 2942 //result = 0; |
2943 //v59 = 0; | |
2944 for (int i = 0; i < uNumActors; ++i) | |
0 | 2945 { |
142 | 2946 //v54 = 0; |
2947 //v1 = pActors;//[0].vPosition.z; | |
2948 //do | |
2949 //{ | |
2950 auto actor = pActors + i; | |
2951 //v2 = actor->uAIState; | |
2952 | |
2953 actor->uAttributes &= 0xFFFFFFF7u; | |
2954 if (actor->uAIState == Removed || actor->uAIState == Disabled) | |
2955 continue; | |
2956 | |
2957 z = actor->vPosition.z; | |
0 | 2958 v49 = 0; |
142 | 2959 x = actor->vPosition.x; |
2960 y = actor->vPosition.y; | |
2961 if (actor->uAIState == Summoned) | |
0 | 2962 { |
142 | 2963 if ((actor->uSummonerID & 7) != OBJECT_Actor || |
2964 pActors[actor->uSummonerID >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) | |
0 | 2965 { |
142 | 2966 z += floorf(actor->uActorHeight * 0.5f + 0.5f); |
0 | 2967 } |
2968 else | |
2969 { | |
2970 v49 = 1; | |
142 | 2971 pGame->pStru6Instance->_4A7F74(actor->vPosition.x, actor->vPosition.y, z); |
2972 v4 = (1.0 - (double)actor->uCurrentActionTime / (double)actor->uCurrentActionLength) * | |
2973 (double)(2 * actor->uActorHeight); | |
2974 z -= floorf(v4 + 0.5f); | |
2975 if ( z > actor->vPosition.z ) | |
2976 z = actor->vPosition.z; | |
0 | 2977 } |
2978 } | |
142 | 2979 v8 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, |
2980 actor->vPosition.y - pIndoorCamera->pos.y); | |
2981 LOWORD(v9) = actor->uYawAngle; | |
0 | 2982 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; |
142 | 2983 v10 = actor->uCurrentActionAnimation; |
0 | 2984 if ( pParty->bTurnBasedModeOn ) |
2985 { | |
2986 if ( v10 != 1 ) | |
2987 { | |
2988 LABEL_17: | |
142 | 2989 v12 = actor->uCurrentActionTime; |
0 | 2990 goto LABEL_18; |
2991 } | |
2992 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2993 } | |
2994 else | |
2995 { | |
2996 if ( v10 != 1 ) | |
2997 goto LABEL_17; | |
2998 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2999 } | |
142 | 3000 v12 = 32 * i + v11; |
0 | 3001 LABEL_18: |
142 | 3002 if ( (signed __int64)actor->pActorBuffs[5].uExpireTime > 0 || (signed __int64)actor->pActorBuffs[6].uExpireTime > 0 ) |
0 | 3003 v12 = 0; |
142 | 3004 v13 = actor->uAIState; |
0 | 3005 if ( v13 == 17 && !v49 ) |
3006 { | |
3007 v40 = v12; | |
3008 v39 = uSpriteID_Spell11; | |
3009 LABEL_24: | |
3010 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
3011 goto LABEL_25; | |
3012 } | |
3013 v40 = v12; | |
142 | 3014 v39 = actor->pSpriteIDs[v10]; |
0 | 3015 if ( v13 != 16 ) |
3016 goto LABEL_24; | |
3017 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
3018 LABEL_25: | |
3019 v62 = 0; | |
3020 v15 = v14; | |
3021 //v16 = (int *)v14->uFlags; | |
3022 if (v14->uFlags & 2) | |
3023 v62 = 2; | |
3024 if (v14->uFlags & 0x40000) | |
3025 v62 |= 0x40u; | |
3026 if (v14->uFlags & 0x20000) | |
3027 LOBYTE(v62) = v62 | 0x80; | |
3028 if ((256 << v41) & v14->uFlags) | |
3029 v62 |= 4u; | |
3030 if ( v15->uGlowRadius ) | |
3031 { | |
3032 //LOBYTE(v16) = byte_4E94D3; | |
142 | 3033 pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); |
0 | 3034 } |
3035 v17 = (x - pIndoorCamera->pos.x) << 16; | |
3036 if ( pIndoorCamera->sRotationX ) | |
3037 { | |
3038 v18 = (y - pIndoorCamera->pos.y) << 16; | |
3039 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3040 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3041 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3042 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
142 | 3043 v44 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3044 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) |
3045 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3046 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
3047 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3048 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3049 continue; |
0 | 3050 v20 = v53 - v50; |
3051 v42 = v53 - v50; | |
3052 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3053 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3054 } | |
3055 else | |
3056 { | |
3057 v48 = (y - pIndoorCamera->pos.y) << 16; | |
3058 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3059 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3060 X = v22 + v51; | |
3061 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3062 continue; |
0 | 3063 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) |
3064 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3065 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
3066 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
142 | 3067 v21 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3068 } |
3069 v45 = v21; | |
3070 v24 = abs(v20); | |
3071 if ( abs(X) >= v24 ) | |
3072 { | |
3073 LODWORD(v25) = 0; | |
3074 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3075 v58 = v25 / X; | |
3076 v26 = v25 / X; | |
3077 LODWORD(v25) = 0; | |
3078 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3079 v57 = v25 / X; | |
3080 v27 = pViewport->uScreenCenterX | |
3081 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3082 v43 = pViewport->uScreenCenterX | |
3083 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3084 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
3085 result = uNumBillboardsToDraw; | |
3086 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
142 | 3087 if (uNumBillboardsToDraw >= 500) |
3088 return; | |
0 | 3089 ++uNumBillboardsToDraw; |
3090 ++uNumSpritesDrawnThisFrame; | |
142 | 3091 actor->uAttributes |= 8u; |
0 | 3092 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; |
3093 v28->uIndoorSectorID = 0; | |
142 | 3094 v28->uPalette = v15->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3095 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; |
142 | 3096 v30 = HIDWORD(actor->pActorBuffs[3].uExpireTime) == 0; |
3097 v31 = SHIDWORD(actor->pActorBuffs[3].uExpireTime) < 0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3098 v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; |
142 | 3099 if ( v31 || v31 | v30 && LODWORD(actor->pActorBuffs[3].uExpireTime) <= 0u ) |
0 | 3100 { |
142 | 3101 if ( (signed __int64)actor->pActorBuffs[10].uExpireTime > 0i64 ) |
0 | 3102 { |
142 | 3103 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(actor) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3104 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3105 LABEL_53: |
3106 LOWORD(v27) = v43; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3107 v28->_screenspace_y_scaler_packedfloat = v52; |
0 | 3108 } |
3109 } | |
3110 else | |
3111 { | |
142 | 3112 v32 = actor->pActorBuffs[3].uPower; |
0 | 3113 if ( v32 ) |
3114 { | |
142 | 3115 v33 = actor->pActorBuffs[3].uPower; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3116 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3117 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3118 goto LABEL_53; |
3119 } | |
3120 } | |
3121 v28->uScreenSpaceX = v27; | |
142 | 3122 v28->uScreenSpaceY = v46; |
430 | 3123 v28->world_x = x; |
3124 v28->world_y = y; | |
3125 v28->world_z = z; | |
0 | 3126 HIWORD(v34) = HIWORD(X); |
3127 LOWORD(v34) = 0; | |
657 | 3128 v28->dimming_level = 0; |
142 | 3129 v28->sZValue = v34 + (8 * i | OBJECT_Actor); |
3130 v28->field_14_actor_id = i; | |
0 | 3131 v35 = pMonsterList->pMonsters; |
142 | 3132 v36 = actor->pMonsterInfo.uID; |
0 | 3133 v28->field_1E = v62 | 0x200; |
3134 v28->pSpriteFrame = v15; | |
698 | 3135 v28->uTintColor = pMonsterList->pMonsters[actor->pMonsterInfo.uID-1].uTintColor;//*((int *)&v35[v36] - 36); |
657 | 3136 if (actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) |
0 | 3137 v28->field_1E = v62 | 0x200; |
3138 } | |
142 | 3139 //LABEL_58: |
3140 //++v59; | |
3141 //v54 += 32; | |
3142 //result = v59; | |
3143 //++v1; | |
3144 //} | |
3145 //while ( v59 < (signed int)uNumActors ); | |
0 | 3146 } |
142 | 3147 //return result; |
0 | 3148 } |
3149 // 4E94D3: using guessed type char byte_4E94D3; | |
3150 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3151 | |
3152 //----- (0044C1E8) -------------------------------------------------------- | |
3153 bool ODMFace::HasEventHint() | |
3154 { | |
428 | 3155 signed int event_index; // eax@1 |
3156 _evt_raw* start_evt; | |
3157 _evt_raw* end_evt; | |
0 | 3158 |
428 | 3159 event_index = 0; |
3160 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
3161 return false; | |
3162 while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) | |
0 | 3163 { |
428 | 3164 ++event_index; |
3165 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3166 return false; | |
0 | 3167 } |
428 | 3168 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
3169 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
3170 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
3171 return false; | |
0 | 3172 else |
428 | 3173 return true; |
0 | 3174 } |