annotate SaveLoad.cpp @ 1165:29a8defbad9e

temporary _CRT_SECURE_NO_WARNINGS to remove some warnings removed double LOBYTE, LOWORD etd macro definitions swprintf called with string size parameter ErrD3D with too many params fix 1 or 2 other minor fixes
author Grumpy7
date Tue, 04 Jun 2013 03:21:21 +0200
parents 5d5c78088274
children 0dbf6c4dd029
rev   line source
1165
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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1 #ifdef _MSC_VER
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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2 #define _CRT_SECURE_NO_WARNINGS
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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3 #endif
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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4
0
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5 #include <io.h>
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6 #include <direct.h>
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7 #include <assert.h>
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8
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9 #include "SaveLoad.h"
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10 #include "BSPModel.h"
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11 #include "Party.h"
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12 #include "LOD.h"
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13 #include "Outdoor.h"
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14 #include "AudioPlayer.h"
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15 #include "Actor.h"
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16 #include "Chest.h"
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17 #include "Time.h"
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18 #include "GUIWindow.h"
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19 #include "GUIFont.h"
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20 #include "Overlays.h"
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cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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21 #include "SpriteObject.h"
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22 #include "Viewport.h"
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23 #include "stru123.h"
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24 #include "texts.h"
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25 #include "Log.h"
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26
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27 #include "mm7_data.h"
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28
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29
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30
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31
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32
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33 struct SavegameList *pSavegameList = new SavegameList;
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34 unsigned int uNumSavegameFiles;
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35 unsigned int pSavegameUsedSlots[45];
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36 struct RGBTexture pSavegameThumbnails[45];
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37 SavegameHeader pSavegameHeader[45];
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38
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39
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40
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41
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42
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43
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44
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45
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46
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47
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48 //----- (0045EE8A) --------------------------------------------------------
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49 void __fastcall LoadGame(unsigned int uSlot)
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50 {
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51 bool v25; // esi@62
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52 bool v26; // eax@62
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53 int v30; // [sp-Ch] [bp-FCh]@65
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54 int v31; // [sp-8h] [bp-F8h]@4
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55 SavegameHeader header; // [sp+Ch] [bp-E4h]@23
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56 char Str[123]; // [sp+70h] [bp-80h]@25
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57
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ea55d6414029 Event_proceccor preliminary
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58 dword_5B65C8_timers_count = 0;
0
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59 if (!pSavegameUsedSlots[uSlot])
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60 {
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61 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
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62 Log::Warning(L"LoadGame: slot %u is empty", uSlot);
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63 return;
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64 }
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65
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66 for (uint i = 1; i < 5; ++i)
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67 for (uint j = 1; j < 6; ++j)
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68 {
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69 sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
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70 remove(pTmpBuf);
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71 }
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72
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73
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0c64754c7fd4 Voices work (at least in party creation screen)
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74 if (SoundSetAction[24][0])
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75 for (uint i = 0; i < 4; ++i)
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76 {
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77 for (uint j = 0; j < pSoundList->sNumSounds; ++j)
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78 if (pSoundList->pSounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998)
0
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79 {
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80 pSoundList->UnloadSound(j, 1);
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81 break;
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82 }
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83
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84 for (uint j = 0; j < pSoundList->sNumSounds; ++j)
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85 if (pSoundList->pSounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999)
0
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86 {
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87 pSoundList->UnloadSound(j, 1);
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88 break;
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89 }
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90 }
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91
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a4a5996fea5b Fixed savelist problem
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92 sprintf(pTmpBuf, "saves\\%s", pSavegameList->pFileList[uSlot].pSaveFileName);
0
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93
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94 pNew_LOD->CloseWriteFile();
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95 if (!CopyFileA(pTmpBuf, "data\\new.lod", 0))
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96 int e = GetLastError();
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97
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98 pNew_LOD->LoadFile("data\\new.lod", 0);
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99 auto *f = pNew_LOD->FindContainer("header.bin", 1);
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100 if (!f)
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101 {
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102 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100);
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103 Log::Warning(L"%S", Str);
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104 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0);
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105 }
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106 assert(sizeof(SavegameHeader) == 100);
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107 fread(&header, sizeof(SavegameHeader), 1, f);
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108
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109 f = pNew_LOD->FindContainer("party.bin", 1);
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110 if (!f)
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111 {
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112 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);
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113 Log::Warning(L"%S", Str);
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114 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0);
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115 }
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116 if (sizeof(Party) != 0x16238)
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117 Log::Warning(L"class Party: deserialization warning");
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118 fread(pParty, 0x16238u, 1, f);
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119
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120
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121 f = pNew_LOD->FindContainer("clock.bin", 1);
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122 if (!f)
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123 {
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124 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);
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125 Log::Warning(L"%S", Str);
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126 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0);
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127 }
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128 if (sizeof(Timer) != 0x28)
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129 Log::Warning(L"class Timer: deserialization warning");
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130 fread(pEventTimer, 0x28u, 1u, f);
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131
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132 f = pNew_LOD->FindContainer("overlay.bin", 1);
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133 if (!f)
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134 {
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135 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);
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136 Log::Warning(L"%S", Str);
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137 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0);
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138 }
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139 if (sizeof(OtherOverlayList) != 0x3F0)
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140 Log::Warning(L"class OtherOverlayList: deserialization warning");
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141 fread(pOtherOverlayList, 0x3F0, 1, f);
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142
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143 f = pNew_LOD->FindContainer("npcdata.bin", 0);
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144 if (!f)
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145 {
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146 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);
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147 Log::Warning(L"%S", Str);
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148 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0);
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149 }
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150 if (sizeof(pNPCStats->pNewNPCData) != 0x94BC)
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151 Log::Warning(L"NPCStats: deserialization warning");
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152 fread(pNPCStats->pNewNPCData, 0x94BC, 1, f);
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153 pNPCStats->_476C60();
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154
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155 f = pNew_LOD->FindContainer("npcgroup.bin", 0);
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156 if (!f)
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157 {
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158 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105);
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159 Log::Warning(L"%S", Str);
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160 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0);
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161 }
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162 if (sizeof(pNPCStats->pGroups_copy) != 0x66)
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163 Log::Warning(L"NPCStats: deserialization warning");
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164 fread(pNPCStats->pGroups_copy, 0x66, 1, f);
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165
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166
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167 uActiveCharacter = 0;
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168 for (uint i = 0; i < 4; ++i)
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169 if (pParty->pPlayers[i].CanAct())
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170 {
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171 uActiveCharacter = i + 1;
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172 break;
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173 }
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174
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175 for (uint i = 0; i < 4; ++i)
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176 {
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177 auto uQuickspell = pParty->pPlayers[i].uQuickSpell;
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178 if (uQuickspell)
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179 stru_AA1058[i]._494836(uQuickspell, i + 9 - 8);
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180
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181 for (uint j = 0; j < 2; ++j)
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182 {
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183 uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j];
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184 if (uEquipIdx)
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185 {
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186 auto uItemID = pParty->pPlayers[i].pInventoryItems[uEquipIdx - 1].uItemID;
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187 if (pItemsTable->pItems[uItemID].uEquipType == 12)
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188 {
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189 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
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190 v31 = *((int *)&pSpellDatas[66].uNormalLevelRecovery + uItemID);
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191 stru_A750F8[i]._494836(v31, i + 9);
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192 }
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193 }
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194 }
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195 }
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196
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197
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198 pGUIWindow_CurrentMenu->Release();
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199 pCurrentScreen = SCREEN_GAME;
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200
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201 viewparams->bRedrawGameUI = true;
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202
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203 SetUserInterface(pParty->alignment, true);
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204
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205 pEventTimer->Resume();
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206 pEventTimer->StopGameTime();
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207
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208 v25 = pGames_LOD->DoesContainerExist(header.pLocationName);
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209 sprintf(pTmpBuf, "levels\\%s", header.pLocationName);
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210 v26 = _access(pTmpBuf, 4) != -1;
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211 if ( !v25 && !v26 )
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212 {
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213 sprintf(pTmpBuf, "Unable to find: %s!", header.pLocationName);
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214 Abortf(pTmpBuf);
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215 }
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216
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217 strcpy(pCurrentMapName, header.pLocationName);
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218 dword_6BE364_game_settings_1 |= 0x2001;
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219
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220 for (uint i = 0; i < uNumSavegameFiles; ++i)
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221 pSavegameThumbnails[i].Release();
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222
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223 pIcons_LOD->_4114F2();
328
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224 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
8e23edf57e27 little fix
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225 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
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226 if (uTurnSpeed)
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227 pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed;
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228 MM7Initialization();
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229 bFlashQuestBook = false;
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230 viewparams->bRedrawGameUI = true;
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231 }
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232
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233
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234 //----- (0045F469) --------------------------------------------------------
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235 void SaveGame( bool IsAutoSAve, bool NotSaveWorld )
982
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236 {
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237 unsigned short *pScreenshot; // edi@5
f5156b8c61ad savegame refactoring
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238 int text_pos; // eax@6
847
e398541aee60 fixed party save position
Gloval
parents: 837
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239 FILE *pLLoidFile; // edi@24
810
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240 char* compressed_buf; // edi@30
f5156b8c61ad savegame refactoring
Gloval
parents: 764
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241 char *data_write_pos; // esi@41
847
e398541aee60 fixed party save position
Gloval
parents: 837
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242 CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59
79
6ad816231528 structure fixes, death crash fix
zipi
parents: 4
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243 char Dir[255]; // [sp+8Ch] [bp-1E4h]@51
6ad816231528 structure fixes, death crash fix
zipi
parents: 4
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244 char Drive[255]; // [sp+ACh] [bp-1C4h]@51
837
bebc19f3d2af Save/load work with some problems
Gloval
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245 SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10
79
6ad816231528 structure fixes, death crash fix
zipi
parents: 4
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246 char Filename[255]; // [sp+130h] [bp-140h]@51
6ad816231528 structure fixes, death crash fix
zipi
parents: 4
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247 char Ext[255]; // [sp+150h] [bp-120h]@51
0
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248 char Source[32]; // [sp+170h] [bp-100h]@51
847
e398541aee60 fixed party save position
Gloval
parents: 837
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249 char work_string[120]; // [sp+190h] [bp-E0h]@8
e398541aee60 fixed party save position
Gloval
parents: 837
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250 int pPositionY; // [sp+208h] [bp-68h]@2
0
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251 int pPositionX; // [sp+20Ch] [bp-64h]@2
847
e398541aee60 fixed party save position
Gloval
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252 int sPRotationY; // [sp+210h] [bp-60h]@2
e398541aee60 fixed party save position
Gloval
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253 int sPRotationX; // [sp+214h] [bp-5Ch]@2
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
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254 ODMHeader odm_data; // [sp+218h] [bp-58h]@30
847
e398541aee60 fixed party save position
Gloval
parents: 837
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255 int res; // [sp+224h] [bp-4Ch]@30
e398541aee60 fixed party save position
Gloval
parents: 837
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256 int pPositionZ; // [sp+228h] [bp-48h]@2
0
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257 size_t Size; // [sp+250h] [bp-20h]@26
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
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258 char *uncompressed_buff; // [sp+258h] [bp-18h]@2
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
259 unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
260
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
261 //v66 = a2;
0
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parents:
diff changeset
262 strcpy(byte_6BE3B0, pCurrentMapName);
1104
5d5c78088274 strcmpi to stricmp conversion
Grumpy7
parents: 1084
diff changeset
263 if (!_stricmp(pCurrentMapName, "d05.blv")) // arena
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
264 return;
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
265
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
266 uncompressed_buff = (char*)malloc(1000000);
982
08fd1436ef35 enums & lod
Nomad
parents: 847
diff changeset
267
08fd1436ef35 enums & lod
Nomad
parents: 847
diff changeset
268 LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2
0
Ritor1
parents:
diff changeset
269 pPositionX = pParty->vPosition.x;
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
270 pPositionY = pParty->vPosition.y;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
271 pPositionZ = pParty->vPosition.z;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
272 sPRotationY = pParty->sRotationY;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
273 sPRotationX = pParty->sRotationX;
0
Ritor1
parents:
diff changeset
274 pParty->vPosition.x = pParty->vPrevPosition.x;
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
275 pParty->vPosition.z = pParty->vPrevPosition.z;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
276 pParty->vPosition.y = pParty->vPrevPosition.y;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
277
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
278 pParty->uFallStartY = pParty->vPrevPosition.z;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
279
0
Ritor1
parents:
diff changeset
280 pParty->sRotationY = pParty->sPrevRotationY;
Ritor1
parents:
diff changeset
281 pParty->sRotationX = pParty->sPrevRotationX;
Ritor1
parents:
diff changeset
282 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
283 pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed;
Ritor1
parents:
diff changeset
284 else
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
285 pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed;
0
Ritor1
parents:
diff changeset
286 pScreenshot = MakeScreenshot(150, 112);
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
287 strcpy(pLodDirectory.pFilename, "image.pcx");
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
288 pRenderer->PackPCXpicture(pScreenshot, 150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);
0
Ritor1
parents:
diff changeset
289 free(pScreenshot);
151
9abdd40a107b pCurrentScreen
Ritor1
parents: 79
diff changeset
290 if (pCurrentScreen == SCREEN_SAVEGAME)
0
Ritor1
parents:
diff changeset
291 {
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
292 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
293 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
294 text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
295 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Ñîõðàíåíèå
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
296 text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
297 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
298 text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
299 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //Ïîæàëóéñòà, ïîäîæäèòå
0
Ritor1
parents:
diff changeset
300 pRenderer->Present();
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
301 }
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
302
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
303 if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0))
0
Ritor1
parents:
diff changeset
304 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
305 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Ñîõðàíåííàÿ èãðà ïîâðåæäåíà! Code=%d
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
306 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
0
Ritor1
parents:
diff changeset
307 }
Ritor1
parents:
diff changeset
308
Ritor1
parents:
diff changeset
309 assert(sizeof(SavegameHeader) == 100);
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
310 memset(save_header.pName, 0, 20);
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
311 memset(save_header.pLocationName, 0, 20);
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
312 memset(save_header.field_30, 0, 52);
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
313 strcpy(save_header.pLocationName, pCurrentMapName);
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
314 save_header.uWordTime = pParty->uTimePlayed;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
315 strcpy(pLodDirectory.pFilename, "header.bin");
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
316 pLodDirectory.uDataSize = sizeof(SavegameHeader);
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
317 if (pNew_LOD->Write(&pLodDirectory, &save_header, 0))
0
Ritor1
parents:
diff changeset
318 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
319 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
320 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
0
Ritor1
parents:
diff changeset
321 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
322 strcpy(pLodDirectory.pFilename, "party.bin");
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
323 pLodDirectory.uDataSize = sizeof(Party); //90680;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
324 if ( pNew_LOD->Write(&pLodDirectory, pParty, 0) )
0
Ritor1
parents:
diff changeset
325 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
326 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
327 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
0
Ritor1
parents:
diff changeset
328 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
329 strcpy(pLodDirectory.pFilename, "clock.bin");
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
330 pLodDirectory.uDataSize =sizeof(Timer);// 40;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
331 if ( pNew_LOD->Write(&pLodDirectory, pEventTimer, 0) )
0
Ritor1
parents:
diff changeset
332 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
333 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
334 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
0
Ritor1
parents:
diff changeset
335 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
336 strcpy(pLodDirectory.pFilename, "overlay.bin");
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
337 pLodDirectory.uDataSize =sizeof(OtherOverlayList);// 1008;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
338 if ( pNew_LOD->Write(&pLodDirectory, pOtherOverlayList, 0) )
0
Ritor1
parents:
diff changeset
339 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
340 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
341 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
0
Ritor1
parents:
diff changeset
342 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
343 strcpy(pLodDirectory.pFilename, "npcdata.bin");
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
344 pLodDirectory.uDataSize = 501 * sizeof(NPCData);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
345 assert(pLodDirectory.uDataSize == 38076);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
346 if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) )
0
Ritor1
parents:
diff changeset
347 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
348 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
349 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
0
Ritor1
parents:
diff changeset
350 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
351 strcpy(pLodDirectory.pFilename, "npcgroup.bin");
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
352 pLodDirectory.uDataSize = 102;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
353 if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) )
0
Ritor1
parents:
diff changeset
354 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
355 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 206);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
356 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0);
0
Ritor1
parents:
diff changeset
357 }
Ritor1
parents:
diff changeset
358 for (int i = 1; i <= 4; ++i) // 4 - players
Ritor1
parents:
diff changeset
359 {
Ritor1
parents:
diff changeset
360 for (int j = 1; j <= 5; ++j) // 5 - images
Ritor1
parents:
diff changeset
361 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
362 sprintf(work_string, "data\\lloyd%d%d.pcx", i, j);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
363 pLLoidFile = fopen(work_string, "rb");
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
364 if ( pLLoidFile )
0
Ritor1
parents:
diff changeset
365 {
Ritor1
parents:
diff changeset
366 __debugbreak();
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
367 sprintf(work_string, "lloyd%d%d.pcx", i, j);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
368 fseek(pLLoidFile, 0, SEEK_END);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
369 pLodDirectory.uDataSize = ftell(pLLoidFile);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
370 rewind(pLLoidFile);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
371 fread(uncompressed_buff, pLodDirectory.uDataSize, 1, pLLoidFile);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
372 strcpy(pLodDirectory.pFilename, work_string);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
373 fclose(pLLoidFile);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
374 remove(work_string);
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
375 if ( pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0) )
0
Ritor1
parents:
diff changeset
376 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
377 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 207);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
378 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0);
0
Ritor1
parents:
diff changeset
379 Size = 5080748;
Ritor1
parents:
diff changeset
380 }
Ritor1
parents:
diff changeset
381 }
Ritor1
parents:
diff changeset
382 }
Ritor1
parents:
diff changeset
383 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
384 if ( !NotSaveWorld )
0
Ritor1
parents:
diff changeset
385 {
79
6ad816231528 structure fixes, death crash fix
zipi
parents: 4
diff changeset
386 //__debugbreak();
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
387 CompactLayingItemsList();
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
388 compressed_buf = (char*)malloc(1000000);
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
389 odm_data.uVersion = 91969;
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
390 odm_data.pMagic[0] = 'm';
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
391 odm_data.pMagic[1] = 'v';
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
392 odm_data.pMagic[2] = 'i';
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
393 odm_data.pMagic[3] = 'i';
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
394 odm_data.uCompressedSize = 0;
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
395 odm_data.uDecompressedSize = 0;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
396 data_write_pos = uncompressed_buff;
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
397 memcpy((void *)compressed_buf, &odm_data, 0x10);
0
Ritor1
parents:
diff changeset
398 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
399 {
Ritor1
parents:
diff changeset
400 pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces;
Ritor1
parents:
diff changeset
401 pIndoor->dlv.uNumBModels = 0;
Ritor1
parents:
diff changeset
402 pIndoor->dlv.uNumDecorations = uNumLevelDecorations;
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
403 memcpy(data_write_pos, &pIndoor->dlv,sizeof(DDM_DLV_Header) );//0x28
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
404 data_write_pos += sizeof(DDM_DLV_Header);
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
405 memcpy(data_write_pos, pIndoor->_visible_outlines, 0x36B);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
406 data_write_pos += 875;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
407
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
408 for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i)
0
Ritor1
parents:
diff changeset
409 {
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
410 memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
411 data_write_pos += 4;
0
Ritor1
parents:
diff changeset
412 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
413
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
414 for (int i = 0; i <(signed int)uNumLevelDecorations; ++i)
0
Ritor1
parents:
diff changeset
415 {
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
416 memcpy(data_write_pos, &pLevelDecorations[i].field_2, 2);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
417
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
418 data_write_pos+= 2;
0
Ritor1
parents:
diff changeset
419 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
420 memcpy(data_write_pos, &uNumActors, 4);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
421 data_write_pos += 4;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
422 memcpy(data_write_pos, pActors, 836 * uNumActors);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
423 data_write_pos += 836 * uNumActors;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
424 memcpy(data_write_pos, &uNumSpriteObjects, 4);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
425 data_write_pos += 4;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
426 memcpy(data_write_pos, pSpriteObjects, 112 * uNumSpriteObjects);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
427 data_write_pos += 112 * uNumSpriteObjects;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
428 memcpy(data_write_pos, &uNumChests, 4);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
429 data_write_pos += 4;
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
430 memcpy(data_write_pos, pChests, sizeof(Chest)*uNumChests);//5324 *
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
431 data_write_pos += sizeof(Chest)* uNumChests;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
432 memcpy(data_write_pos, pIndoor->pDoors, 0x3E80);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
433 data_write_pos += 16000;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
434 memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
435 data_write_pos += pIndoor->blv.uDoors_ddata_Size;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
436 memcpy(data_write_pos, &stru_5E4C90, 0xC8);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
437 data_write_pos += 200;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
438 memcpy(data_write_pos, &pIndoor->stru1, 0x38);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
439 data_write_pos += 56;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
440
0
Ritor1
parents:
diff changeset
441 }
Ritor1
parents:
diff changeset
442 else
Ritor1
parents:
diff changeset
443 {
Ritor1
parents:
diff changeset
444 pOutdoor->ddm.uNumFacesInBModels = 0;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
445 for (int i=0; i<pOutdoor->uNumBModels;++i)
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
446 {
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
447 pOutdoor->ddm.uNumFacesInBModels +=pOutdoor->pBModels[i].uNumFaces;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
448 }
0
Ritor1
parents:
diff changeset
449 pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels;
Ritor1
parents:
diff changeset
450 pOutdoor->ddm.uNumDecorations = uNumLevelDecorations;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
451 memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
452 data_write_pos += sizeof(DDM_DLV_Header);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
453 memcpy(data_write_pos, pOutdoor->uUndiscoveredArea, 0x3C8);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
454 data_write_pos += 968;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
455 memcpy(data_write_pos, pOutdoor->uDicovered_area, 0x3C8);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
456 data_write_pos += 968;
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
457 for (int i = 0; i < pOutdoor->uNumBModels ; ++i)
79
6ad816231528 structure fixes, death crash fix
zipi
parents: 4
diff changeset
458 for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j)
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
459 {
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
460 memcpy(data_write_pos, &(pOutdoor->pBModels[i].pFaces[j].uAttributes), 4);
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
461 data_write_pos += 4;
0
Ritor1
parents:
diff changeset
462 }
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
463
1084
5a59b5b2699f SaveGame "for" cycle fix - orignal disassembly code has "i < uNumLevelDecorations"
Grumpy7
parents: 1016
diff changeset
464 for (int i = 0; i < (signed int)uNumLevelDecorations; ++i)
0
Ritor1
parents:
diff changeset
465 {
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 817
diff changeset
466 memcpy(data_write_pos, &pLevelDecorations[i].field_2, 2);
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
467 data_write_pos += 2;
0
Ritor1
parents:
diff changeset
468 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
469 memcpy(data_write_pos, &uNumActors, 4);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
470 data_write_pos += 4;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
471 memcpy(data_write_pos, pActors, 836 * uNumActors);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
472 data_write_pos += 836 * uNumActors;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
473 memcpy(data_write_pos, &uNumSpriteObjects, 4);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
474 data_write_pos += 4;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
475 memcpy(data_write_pos, pSpriteObjects, 112 * uNumSpriteObjects);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
476 data_write_pos += 112 * uNumSpriteObjects;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
477 memcpy(data_write_pos, &uNumChests, 4);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
478 data_write_pos += 4;
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
479 memcpy(data_write_pos, pChests, sizeof(Chest)* uNumChests);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
480 data_write_pos += sizeof(Chest)* uNumChests;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
481 memcpy(data_write_pos, &stru_5E4C90, 0xC8);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
482 data_write_pos += 200;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
483 memcpy(data_write_pos, &pOutdoor->loc_time, 0x38);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
484 data_write_pos += 56;
0
Ritor1
parents:
diff changeset
485 }
Ritor1
parents:
diff changeset
486 strcpy(Source, pCurrentMapName);
79
6ad816231528 structure fixes, death crash fix
zipi
parents: 4
diff changeset
487 _splitpath(Source, Drive, Dir, Filename, Ext);
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
488
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
489 Size = (int)data_write_pos - (int)uncompressed_buff;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
490 compressed_block_size = 999984;
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
491 res = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
492 if (res || (signed int)compressed_block_size > (signed int)Size )
0
Ritor1
parents:
diff changeset
493 {
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
494 memcpy((void *)(compressed_buf + 16), uncompressed_buff, Size);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
495 compressed_block_size = Size;
0
Ritor1
parents:
diff changeset
496 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
497 compressed_block_size += 16;
814
35122475edd7 struct correction
Gloval
parents: 810
diff changeset
498 memcpy(&((ODMHeader *)compressed_buf)->uCompressedSize, &compressed_block_size, 4);
35122475edd7 struct correction
Gloval
parents: 810
diff changeset
499 memcpy(&((ODMHeader *)compressed_buf)->uDecompressedSize, &Size, 4);
0
Ritor1
parents:
diff changeset
500 sprintf(Source, "%s%s", &Filename, &Ext);
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
501 strcpy(pLodDirectory.pFilename, Source);
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
502 pLodDirectory.uDataSize = compressed_block_size;
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
503 if ( pNew_LOD->Write(&pLodDirectory, (const void *)compressed_buf, 0) )
0
Ritor1
parents:
diff changeset
504 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
505 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 208);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
506 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0);
0
Ritor1
parents:
diff changeset
507 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
508 free((void *)compressed_buf);
0
Ritor1
parents:
diff changeset
509 }
810
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
510 free(uncompressed_buff);
f5156b8c61ad savegame refactoring
Gloval
parents: 764
diff changeset
511 if ( IsAutoSAve )
0
Ritor1
parents:
diff changeset
512 {
Ritor1
parents:
diff changeset
513 if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) )
Ritor1
parents:
diff changeset
514 {
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
515 FormatMessageA(0x1000, 0, GetLastError(), 0x400, Buffer, 0x80, 0);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
516 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 300);
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
517 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0);
0
Ritor1
parents:
diff changeset
518 }
Ritor1
parents:
diff changeset
519 }
Ritor1
parents:
diff changeset
520 pParty->vPosition.x = pPositionX;
847
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
521 pParty->vPosition.y = pPositionY;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
522 pParty->vPosition.z = pPositionZ;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
523 pParty->uFallStartY = pPositionZ;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
524 pParty->sRotationY = sPRotationY;
e398541aee60 fixed party save position
Gloval
parents: 837
diff changeset
525 pParty->sRotationX = sPRotationX;
0
Ritor1
parents:
diff changeset
526 }
Ritor1
parents:
diff changeset
527
Ritor1
parents:
diff changeset
528
Ritor1
parents:
diff changeset
529 //----- (00460078) --------------------------------------------------------
Ritor1
parents:
diff changeset
530 void __fastcall DoSavegame(unsigned int uSlot)
Ritor1
parents:
diff changeset
531 {
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
532 //unsigned int v1; // esi@1
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
533 //int v2; // esi@2
557
604d70894002 Saving works partly
zipi
parents: 515
diff changeset
534 //RGBTexture *v3; // ebx@3
0
Ritor1
parents:
diff changeset
535 int bNotArena; // [sp+2Ch] [bp-8h]@1
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
536 //unsigned int v6; // [sp+30h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
537
165
Ritor1
parents: 151
diff changeset
538 //__debugbreak();
0
Ritor1
parents:
diff changeset
539
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
540 //v1 = uSlot;
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
541 //v6 = uSlot;
1104
5d5c78088274 strcmpi to stricmp conversion
Grumpy7
parents: 1084
diff changeset
542 bNotArena = _stricmp(pCurrentMapName, "d05.blv");
0
Ritor1
parents:
diff changeset
543 if ( bNotArena )
Ritor1
parents:
diff changeset
544 {
Ritor1
parents:
diff changeset
545 LOD::Directory pDir; // [sp+Ch] [bp-28h]@2
Ritor1
parents:
diff changeset
546 SaveGame(0, 0);
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
547 //v2 = 100 * v1;
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
548 strcpy(pSavegameHeader[uSlot].pLocationName, pCurrentMapName);
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
549 pSavegameHeader[uSlot].uWordTime = pParty->uTimePlayed;
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
550 strcpy(pDir.pFilename, "header.bin");
0
Ritor1
parents:
diff changeset
551 pDir.uDataSize = 100;
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
552 pNew_LOD->Write(&pDir, &pSavegameHeader[uSlot], 0);
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
553 sprintf(pTmpBuf, "saves\\save%03d.mm7", uSlot);
0
Ritor1
parents:
diff changeset
554 pNew_LOD->CloseWriteFile();
Ritor1
parents:
diff changeset
555 CopyFileA("data\\new.lod", pTmpBuf, 0);
Ritor1
parents:
diff changeset
556 }
Ritor1
parents:
diff changeset
557 GUI_UpdateWindows();
Ritor1
parents:
diff changeset
558 pGUIWindow_CurrentMenu->Release();
151
9abdd40a107b pCurrentScreen
Ritor1
parents: 79
diff changeset
559 pCurrentScreen = SCREEN_GAME;
557
604d70894002 Saving works partly
zipi
parents: 515
diff changeset
560 //v3 = pSavegameThumbnails;
0
Ritor1
parents:
diff changeset
561 viewparams->bRedrawGameUI = 1;
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
562 for (uint i = 0; i < 45; i++)
557
604d70894002 Saving works partly
zipi
parents: 515
diff changeset
563 pSavegameThumbnails[i].Release();
604d70894002 Saving works partly
zipi
parents: 515
diff changeset
564 //while ( (signed int)v3 < (signed int)&unk_6A0758 );
0
Ritor1
parents:
diff changeset
565 if ( bNotArena )
Ritor1
parents:
diff changeset
566 pNew_LOD->_4621A7();
Ritor1
parents:
diff changeset
567 else
Ritor1
parents:
diff changeset
568 ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena"
Ritor1
parents:
diff changeset
569 pIcons_LOD->_4355F7();
Ritor1
parents:
diff changeset
570 pEventTimer->Resume();
Ritor1
parents:
diff changeset
571 ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!"
568
6f7d936edc9b SaveGame/LoadGame sorta works
Nomad
parents: 557
diff changeset
572 viewparams->bRedrawGameUI = true;
0
Ritor1
parents:
diff changeset
573 }
Ritor1
parents:
diff changeset
574 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
575
Ritor1
parents:
diff changeset
576
Ritor1
parents:
diff changeset
577
Ritor1
parents:
diff changeset
578
Ritor1
parents:
diff changeset
579
Ritor1
parents:
diff changeset
580
Ritor1
parents:
diff changeset
581
Ritor1
parents:
diff changeset
582
Ritor1
parents:
diff changeset
583
Ritor1
parents:
diff changeset
584
Ritor1
parents:
diff changeset
585
Ritor1
parents:
diff changeset
586 //----- (0045E297) --------------------------------------------------------
Ritor1
parents:
diff changeset
587 void SavegameList::Initialize(unsigned int bHideEmptySlots)
Ritor1
parents:
diff changeset
588 {
382
a4a5996fea5b Fixed savelist problem
Gloval
parents: 373
diff changeset
589 memset(pSavegameList, 0, 0x3138);
a4a5996fea5b Fixed savelist problem
Gloval
parents: 373
diff changeset
590 // Reset();
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
591 uNumSavegameFiles = 0;
0
Ritor1
parents:
diff changeset
592
Ritor1
parents:
diff changeset
593 _chdir("saves");
Ritor1
parents:
diff changeset
594 {
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
595 if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) // AutoSave.MM7
382
a4a5996fea5b Fixed savelist problem
Gloval
parents: 373
diff changeset
596 strcpy(pSavegameList->pFileList[uNumSavegameFiles++].pSaveFileName, pGlobalTXT_LocalizationStrings[613]);
0
Ritor1
parents:
diff changeset
597
Ritor1
parents:
diff changeset
598 for (uint i = 0; i < 40; ++i)
Ritor1
parents:
diff changeset
599 {
Ritor1
parents:
diff changeset
600 sprintf(pTmpBuf, "save%03d.mm7", i);
Ritor1
parents:
diff changeset
601 if (_access(pTmpBuf, 0) == -1)
Ritor1
parents:
diff changeset
602 continue;
Ritor1
parents:
diff changeset
603
Ritor1
parents:
diff changeset
604 uint idx = i;
Ritor1
parents:
diff changeset
605 if (!bHideEmptySlots)
Ritor1
parents:
diff changeset
606 idx = uNumSavegameFiles;
382
a4a5996fea5b Fixed savelist problem
Gloval
parents: 373
diff changeset
607 strcpy(pSavegameList->pFileList[idx].pSaveFileName, pTmpBuf);
0
Ritor1
parents:
diff changeset
608
Ritor1
parents:
diff changeset
609 ++uNumSavegameFiles;
Ritor1
parents:
diff changeset
610 }
Ritor1
parents:
diff changeset
611 }
Ritor1
parents:
diff changeset
612 _chdir("..");
Ritor1
parents:
diff changeset
613 }