Mercurial > mm7
annotate mm7_6.cpp @ 889:279a315ff122
* first cast_spell clean
* feather fall fix
author | zipi |
---|---|
date | Tue, 02 Apr 2013 23:02:04 +0100 |
parents | abf7b7d2c8f7 |
children | dba25247e74f |
rev | line source |
---|---|
0 | 1 #include "MM7.h" |
2 | |
3 #include "MapInfo.h" | |
4 #include "Game.h" | |
5 #include "GUIWindow.h" | |
6 #include "GUIFont.h" | |
7 #include "GUIProgressBar.h" | |
8 #include "Party.h" | |
9 #include "AudioPlayer.h" | |
10 #include "Outdoor.h" | |
11 #include "IndoorCamera.h" | |
12 #include "Overlays.h" | |
13 #include "Monsters.h" | |
14 #include "Arcomage.h" | |
15 #include "LOD.h" | |
16 #include "Actor.h" | |
17 #include "Allocator.h" | |
18 #include "Events.h" | |
19 #include "Viewport.h" | |
20 #include "FrameTableInc.h" | |
21 #include "Math.h" | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
22 #include "SpriteObject.h" |
0 | 23 #include "ObjectList.h" |
24 #include "Chest.h" | |
25 #include "PaletteManager.h" | |
26 #include "DecorationList.h" | |
27 #include "SaveLoad.h" | |
28 #include "stru123.h" | |
29 #include "Time.h" | |
30 #include "IconFrameTable.h" | |
31 #include "Awards.h" | |
32 #include "Autonotes.h" | |
33 #include "stru160.h" | |
34 #include "stru279.h" | |
35 #include "TurnEngine.h" | |
36 #include "stru277.h" | |
37 #include "Weather.h" | |
38 #include "stru272.h" | |
39 #include "stru298.h" | |
189 | 40 #include "texts.h" |
0 | 41 #include "StorylineTextTable.h" |
42 #include "Events2D.h" | |
370 | 43 #include "Log.h" |
0 | 44 |
45 #include "mm7_data.h" | |
46 | |
47 | |
48 | |
49 //----- (00424EE0) -------------------------------------------------------- | |
50 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID) | |
51 { | |
52 unsigned int v1; // edx@1 | |
53 double v2; // st7@1 | |
54 signed int v3; // edi@1 | |
55 char *v4; // esi@4 | |
56 char *v5; // ecx@4 | |
57 unsigned int v6; // eax@4 | |
58 char *v7; // edx@4 | |
59 double v8; // st6@10 | |
60 double v9; // st5@10 | |
61 double v10; // st6@11 | |
62 unsigned __int8 v11; // c2@15 | |
63 unsigned __int8 v12; // c3@15 | |
64 void *v13; // edi@22 | |
65 char *v14; // eax@22 | |
66 double v15; // st6@22 | |
67 char *v16; // ecx@22 | |
68 signed int result; // eax@24 | |
69 unsigned int v18; // [sp+8h] [bp-2Ch]@4 | |
70 bool v19; // [sp+Ch] [bp-28h]@6 | |
71 char *v20; // [sp+10h] [bp-24h]@4 | |
72 char *v21; // [sp+14h] [bp-20h]@4 | |
73 signed int v22; // [sp+18h] [bp-1Ch]@1 | |
74 char *v23; // [sp+1Ch] [bp-18h]@4 | |
75 RenderVertexSoft *v24; // [sp+20h] [bp-14h]@4 | |
76 char *v25; // [sp+24h] [bp-10h]@4 | |
77 char *v26; // [sp+28h] [bp-Ch]@4 | |
78 char *v27; // [sp+2Ch] [bp-8h]@4 | |
79 char *v28; // [sp+30h] [bp-4h]@4 | |
80 | |
81 v1 = uVertexID; | |
82 v2 = (double)pOutdoorCamera->shading_dist_mist; | |
83 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); | |
84 v3 = 0; | |
85 v22 = 0; | |
86 if ( array_50AC10[0].vWorldViewPosition.x <= v2 ) | |
87 v3 = 1; | |
88 if ( (signed int)(uVertexID + 1) <= 1 ) | |
89 return 0; | |
90 v4 = (char *)&array_507D30[0].vWorldViewPosition.z; | |
91 v5 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
92 v6 = v1; | |
93 v23 = (char *)&array_507D30[0].flt_2C; | |
168 | 94 v26 = (char *)&array_507D30[0]._rhw; |
0 | 95 v24 = array_507D30; |
96 v20 = (char *)&array_507D30[0].vWorldViewPosition.z; | |
97 v21 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
98 v25 = (char *)&array_507D30[0].vWorldViewPosition; | |
99 v27 = (char *)&array_507D30[0].v; | |
100 v28 = (char *)&array_507D30[0].u; | |
101 v7 = (char *)&array_50AC10[0].v; | |
102 v18 = v6; | |
103 do | |
104 { | |
105 v19 = v2 >= *((float *)v7 + 5); | |
106 if ( v3 != v19 ) | |
107 { | |
108 if ( v19 ) | |
109 { | |
110 v8 = (v2 - *((float *)v7 - 7)) / (*((float *)v7 + 5) - *((float *)v7 - 7)); | |
111 *(float *)v5 = (*((float *)v7 + 6) - *((float *)v7 - 6)) * v8 + *((float *)v7 - 6); | |
112 *(float *)v4 = (*((float *)v7 + 7) - *((float *)v7 - 5)) * v8 + *((float *)v7 - 5); | |
113 *(float *)v28 = (*((float *)v7 + 11) - *((float *)v7 - 1)) * v8 + *((float *)v7 - 1); | |
114 v9 = (*((float *)v7 + 12) - *(float *)v7) * v8 + *(float *)v7; | |
115 } | |
116 else | |
117 { | |
118 v10 = (v2 - *((float *)v7 + 5)) / (*((float *)v7 - 7) - *((float *)v7 + 5)); | |
119 *(float *)v5 = (*((float *)v7 - 6) - *((float *)v7 + 6)) * v10 + *((float *)v7 + 6); | |
120 *(float *)v4 = (*((float *)v7 - 5) - *((float *)v7 + 7)) * v10 + *((float *)v7 + 7); | |
121 *(float *)v28 = (*((float *)v7 - 1) - *((float *)v7 + 11)) * v10 + *((float *)v7 + 11); | |
122 v9 = (*(float *)v7 - *((float *)v7 + 12)) * v10 + *((float *)v7 + 12); | |
123 } | |
124 *(float *)v27 = v9; | |
125 *(float *)v25 = v2; | |
126 *(float *)v26 = 1.0 / v2; | |
127 if ( v3 ) | |
128 { | |
129 if ( v2 == *((float *)v7 - 7) && *(float *)v5 == *((float *)v7 - 6) ) | |
130 { | |
131 v11 = 0; | |
132 v12 = *(float *)v4 == *((float *)v7 - 5); | |
133 goto LABEL_19; | |
134 } | |
135 } | |
136 else | |
137 { | |
138 if ( v2 == *((float *)v7 + 5) && *(float *)v5 == *((float *)v7 + 6) ) | |
139 { | |
140 v11 = 0; | |
141 v12 = *(float *)v4 == *((float *)v7 + 7); | |
142 LABEL_19: | |
143 if ( v12 | v11 ) | |
144 goto LABEL_21; | |
145 goto LABEL_20; | |
146 } | |
147 } | |
148 LABEL_20: | |
149 v26 += 48; | |
150 ++v24; | |
151 v25 += 48; | |
152 v27 += 48; | |
153 v28 += 48; | |
154 v5 += 48; | |
155 v4 += 48; | |
156 ++v22; | |
157 v23 += 48; | |
158 v21 = v5; | |
159 v20 = v4; | |
160 } | |
161 LABEL_21: | |
162 if ( v19 ) | |
163 { | |
164 v13 = v24; | |
165 v14 = v26; | |
166 v21 += 48; | |
167 v15 = 1.0 / (*((float *)v7 + 5) + 0.0000001); | |
168 v20 += 48; | |
169 ++v22; | |
170 v28 += 48; | |
171 v27 += 48; | |
172 v25 += 48; | |
173 ++v24; | |
174 v26 += 48; | |
175 memcpy(v13, v7 + 8, 0x30u); | |
176 v16 = v23; | |
177 v23 += 48; | |
178 v4 = v20; | |
179 *(float *)v14 = v15; | |
180 *(int *)v16 = *((int *)v7 + 13); | |
181 v5 = v21; | |
182 } | |
183 v3 = v19; | |
184 v7 += 48; | |
185 --v18; | |
186 } | |
187 while ( v18 ); | |
188 result = v22; | |
189 if ( v22 < 3 ) | |
190 return 0; | |
191 return result; | |
192 } | |
193 | |
194 //----- (004250FE) -------------------------------------------------------- | |
195 signed int __fastcall sr_4250FE(unsigned int uVertexID) | |
196 { | |
197 unsigned int v1; // edx@1 | |
198 char *v2; // edi@5 | |
199 char *v3; // esi@5 | |
200 char *v4; // ecx@5 | |
201 int v5; // ebx@6 | |
202 double v6; // st6@11 | |
203 double v7; // st5@11 | |
204 double v8; // st6@12 | |
205 unsigned __int8 v9; // c2@16 | |
206 unsigned __int8 v10; // c3@16 | |
207 void *v11; // edi@23 | |
208 double v12; // st6@23 | |
209 char *v13; // ecx@23 | |
210 char v14; // zf@24 | |
211 signed int result; // eax@25 | |
212 unsigned int v16; // [sp+8h] [bp-28h]@5 | |
213 bool v17; // [sp+Ch] [bp-24h]@2 | |
214 bool v18; // [sp+10h] [bp-20h]@7 | |
215 char *v19; // [sp+14h] [bp-1Ch]@5 | |
216 char *v20; // [sp+18h] [bp-18h]@5 | |
217 signed int v21; // [sp+1Ch] [bp-14h]@1 | |
218 RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5 | |
219 char *v23; // [sp+24h] [bp-Ch]@5 | |
220 char *v24; // [sp+28h] [bp-8h]@5 | |
221 char *v25; // [sp+2Ch] [bp-4h]@5 | |
222 | |
223 v1 = uVertexID; | |
224 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); | |
225 v21 = 0; | |
226 v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0; | |
227 if ( (signed int)(uVertexID + 1) <= 1 ) | |
228 return 0; | |
229 v2 = (char *)&array_507D30[0].vWorldViewPosition.z; | |
230 v3 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
168 | 231 v24 = (char *)&array_507D30[0]._rhw; |
0 | 232 v22 = array_507D30; |
233 v19 = (char *)&array_507D30[0].vWorldViewPosition.z; | |
234 v20 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
235 v23 = (char *)&array_507D30[0].vWorldViewPosition; | |
236 v25 = (char *)&array_507D30[0].flt_2C; | |
237 v4 = (char *)&array_50AC10[0].vWorldViewPosition; | |
238 v16 = v1; | |
239 do | |
240 { | |
241 v5 = (int)(v4 + 48); | |
242 v18 = *((float *)v4 + 12) >= 8.0; | |
243 if ( v17 != v18 ) | |
244 { | |
245 if ( v18 ) | |
246 { | |
247 v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4); | |
248 *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1); | |
249 *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2); | |
250 v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8); | |
251 } | |
252 else | |
253 { | |
254 v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5); | |
255 *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13); | |
256 *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14); | |
257 v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20); | |
258 } | |
259 *(float *)v25 = v7; | |
260 *(float *)v23 = 8.0; | |
261 *(int *)v24 = 0x3E000000u; | |
262 if ( v17 ) | |
263 { | |
264 if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) ) | |
265 { | |
266 v9 = 0; | |
267 v10 = *(float *)v2 == *((float *)v4 + 2); | |
268 goto LABEL_20; | |
269 } | |
270 } | |
271 else | |
272 { | |
273 if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) ) | |
274 { | |
275 v9 = 0; | |
276 v10 = *(float *)v2 == *((float *)v4 + 14); | |
277 LABEL_20: | |
278 if ( v10 | v9 ) | |
279 goto LABEL_22; | |
280 goto LABEL_21; | |
281 } | |
282 } | |
283 LABEL_21: | |
284 ++v22; | |
285 v23 += 48; | |
286 v25 += 48; | |
287 v3 += 48; | |
288 v2 += 48; | |
289 ++v21; | |
290 v24 += 48; | |
291 v20 = v3; | |
292 v19 = v2; | |
293 } | |
294 LABEL_22: | |
295 if ( v18 ) | |
296 { | |
297 v11 = v22; | |
298 v20 += 48; | |
299 v19 += 48; | |
300 v12 = 1.0 / (*(float *)v5 + 0.0000001); | |
301 ++v21; | |
302 v25 += 48; | |
303 v23 += 48; | |
304 ++v22; | |
305 memcpy(v11, v4 + 36, 0x30u); | |
306 v13 = v24; | |
307 v24 += 48; | |
308 v3 = v20; | |
309 v2 = v19; | |
310 *(float *)v13 = v12; | |
311 } | |
312 v14 = v16-- == 1; | |
313 v17 = v18; | |
314 v4 = (char *)v5; | |
315 } | |
316 while ( !v14 ); | |
317 result = v21; | |
318 if ( v21 < 3 ) | |
319 return 0; | |
320 return result; | |
321 } | |
322 | |
323 //----- (004252E8) -------------------------------------------------------- | |
324 signed int __fastcall sr_4252E8(unsigned int uVertexID) | |
325 { | |
326 unsigned int v1; // edx@1 | |
327 double v2; // st7@1 | |
328 char *v3; // edi@5 | |
329 char *v4; // esi@5 | |
330 char *v5; // ecx@5 | |
331 int v6; // ebx@6 | |
332 double v7; // st6@11 | |
333 double v8; // st5@11 | |
334 double v9; // st6@12 | |
335 unsigned __int8 v10; // c2@16 | |
336 unsigned __int8 v11; // c3@16 | |
337 void *v12; // edi@23 | |
338 double v13; // st6@23 | |
339 char *v14; // ecx@23 | |
340 char v15; // zf@24 | |
341 signed int result; // eax@25 | |
342 unsigned int v17; // [sp+8h] [bp-28h]@5 | |
343 bool v18; // [sp+Ch] [bp-24h]@2 | |
344 bool v19; // [sp+10h] [bp-20h]@7 | |
345 char *v20; // [sp+14h] [bp-1Ch]@5 | |
346 char *v21; // [sp+18h] [bp-18h]@5 | |
347 signed int v22; // [sp+1Ch] [bp-14h]@1 | |
348 RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5 | |
349 char *v24; // [sp+24h] [bp-Ch]@5 | |
350 char *v25; // [sp+28h] [bp-8h]@5 | |
351 char *v26; // [sp+2Ch] [bp-4h]@5 | |
352 | |
353 v1 = uVertexID; | |
354 v2 = (double)pOutdoorCamera->shading_dist_mist; | |
355 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); | |
356 v22 = 0; | |
357 v18 = array_50AC10[0].vWorldViewPosition.x <= v2; | |
358 if ( (signed int)(uVertexID + 1) <= 1 ) | |
359 return 0; | |
360 v3 = (char *)&array_507D30[0].vWorldViewPosition.z; | |
361 v4 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
168 | 362 v25 = (char *)&array_507D30[0]._rhw; |
0 | 363 v23 = array_507D30; |
364 v20 = (char *)&array_507D30[0].vWorldViewPosition.z; | |
365 v21 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
366 v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
367 v26 = (char *)&array_507D30[0].flt_2C; | |
368 v5 = (char *)&array_50AC10[0].vWorldViewPosition; | |
369 v17 = v1; | |
370 do | |
371 { | |
372 v6 = (int)(v5 + 48); | |
373 v19 = v2 >= *((float *)v5 + 12); | |
374 if ( v18 != v19 ) | |
375 { | |
376 if ( v19 ) | |
377 { | |
378 v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5); | |
379 *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1); | |
380 *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2); | |
381 v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8); | |
382 } | |
383 else | |
384 { | |
385 v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6); | |
386 *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13); | |
387 *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14); | |
388 v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20); | |
389 } | |
390 *(float *)v26 = v8; | |
391 *(float *)v24 = v2; | |
392 *(float *)v25 = 1.0 / v2; | |
393 if ( v18 ) | |
394 { | |
395 if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) ) | |
396 { | |
397 v10 = 0; | |
398 v11 = *(float *)v3 == *((float *)v5 + 2); | |
399 goto LABEL_20; | |
400 } | |
401 } | |
402 else | |
403 { | |
404 if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) ) | |
405 { | |
406 v10 = 0; | |
407 v11 = *(float *)v3 == *((float *)v5 + 14); | |
408 LABEL_20: | |
409 if ( v11 | v10 ) | |
410 goto LABEL_22; | |
411 goto LABEL_21; | |
412 } | |
413 } | |
414 LABEL_21: | |
415 ++v23; | |
416 v24 += 48; | |
417 v26 += 48; | |
418 v4 += 48; | |
419 v3 += 48; | |
420 ++v22; | |
421 v25 += 48; | |
422 v21 = v4; | |
423 v20 = v3; | |
424 } | |
425 LABEL_22: | |
426 if ( v19 ) | |
427 { | |
428 v12 = v23; | |
429 v21 += 48; | |
430 v20 += 48; | |
431 v13 = 1.0 / (*(float *)v6 + 0.0000001); | |
432 ++v22; | |
433 v26 += 48; | |
434 v24 += 48; | |
435 ++v23; | |
436 memcpy(v12, v5 + 36, 0x30u); | |
437 v14 = v25; | |
438 v25 += 48; | |
439 v4 = v21; | |
440 v3 = v20; | |
441 *(float *)v14 = v13; | |
442 } | |
443 v15 = v17-- == 1; | |
444 v18 = v19; | |
445 v5 = (char *)v6; | |
446 } | |
447 while ( !v15 ); | |
448 result = v22; | |
449 if ( v22 < 3 ) | |
450 return 0; | |
451 return result; | |
452 } | |
453 | |
454 //----- (004254D2) -------------------------------------------------------- | |
455 int __fastcall sr_4254D2(signed int a1) | |
456 { | |
457 signed int v1; // ebx@2 | |
458 int v2; // ecx@2 | |
459 int result; // eax@11 | |
460 double v4; // ST74_8@12 | |
461 bool v5; // edi@12 | |
462 char *v6; // esi@13 | |
463 char *v7; // ebx@13 | |
464 double v8; // st7@15 | |
465 double v9; // st7@16 | |
466 double v10; // st6@16 | |
467 double v11; // st7@17 | |
468 float v12; // eax@18 | |
469 double v13; // ST4C_8@19 | |
470 double v14; // ST10_8@19 | |
471 double v15; // ST28_8@20 | |
472 double v16; // ST34_8@20 | |
473 char v17; // zf@20 | |
474 double v18; // ST18_8@21 | |
475 double v19; // ST3C_8@21 | |
476 double v20; // ST44_8@22 | |
477 double v21; // ST54_8@22 | |
478 void *v22; // edi@26 | |
479 double v23; // ST54_8@29 | |
480 bool v24; // esi@29 | |
481 char *v25; // edi@30 | |
482 char *v26; // ebx@30 | |
483 bool v27; // ecx@32 | |
484 double v28; // st7@33 | |
485 double v29; // st7@34 | |
486 double v30; // st6@34 | |
487 double v31; // st7@35 | |
488 double v32; // ST44_8@37 | |
489 double v33; // ST3C_8@37 | |
490 double v34; // ST18_8@38 | |
491 double v35; // ST34_8@38 | |
492 char v36; // zf@38 | |
493 double v37; // ST28_8@39 | |
494 double v38; // ST10_8@39 | |
495 double v39; // ST20_8@40 | |
496 double v40; // ST5C_8@40 | |
497 void *v41; // edi@44 | |
498 double v42; // ST5C_8@47 | |
499 bool v43; // edi@47 | |
500 char *v44; // esi@48 | |
501 char *v45; // ebx@48 | |
502 bool v46; // ecx@49 | |
503 double v47; // st6@50 | |
504 double v48; // st6@51 | |
505 double v49; // st5@51 | |
506 double v50; // st6@52 | |
507 double v51; // ST20_8@54 | |
508 double v52; // ST54_8@54 | |
509 double v53; // ST44_8@55 | |
510 double v54; // ST3C_8@55 | |
511 char v55; // zf@55 | |
512 double v56; // ST18_8@56 | |
513 double v57; // ST34_8@56 | |
514 double v58; // ST28_8@57 | |
515 double v59; // ST10_8@57 | |
516 void *v60; // edi@61 | |
517 double v61; // ST5C_8@64 | |
518 bool v62; // edi@64 | |
519 char *v63; // esi@65 | |
520 char *v64; // ebx@65 | |
521 bool v65; // ecx@66 | |
522 double v66; // st6@67 | |
523 double v67; // st6@68 | |
524 double v68; // st5@68 | |
525 double v69; // st6@69 | |
526 double v70; // ST20_8@71 | |
527 double v71; // ST54_8@71 | |
528 double v72; // ST44_8@72 | |
529 double v73; // ST3C_8@72 | |
530 char v74; // zf@72 | |
531 double v75; // ST18_8@73 | |
532 double v76; // ST34_8@73 | |
533 double v77; // ST28_8@74 | |
534 double v78; // ST10_8@74 | |
535 void *v79; // edi@78 | |
536 int v80; // ebx@81 | |
537 char *v81; // ecx@82 | |
538 signed int v82; // esi@82 | |
539 float v83; // ST78_4@83 | |
540 double v84; // ST5C_8@83 | |
541 float v85; // eax@84 | |
542 double v86; // ST20_8@85 | |
543 double v87; // ST54_8@88 | |
544 float v88; // eax@89 | |
545 double v89; // ST44_8@90 | |
546 unsigned __int8 v90; // sf@94 | |
547 unsigned __int8 v91; // of@94 | |
548 int v92; // edx@97 | |
549 int v93; // esi@97 | |
550 int v94; // edi@97 | |
551 int v95; // eax@97 | |
552 int v96; // eax@104 | |
553 double v97; // [sp+4Ch] [bp-8Ch]@32 | |
554 double v98; // [sp+54h] [bp-84h]@49 | |
555 double v99; // [sp+54h] [bp-84h]@66 | |
556 float v100; // [sp+5Ch] [bp-7Ch]@1 | |
557 float v101; // [sp+60h] [bp-78h]@1 | |
558 float v102; // [sp+64h] [bp-74h]@1 | |
559 double v103; // [sp+6Ch] [bp-6Ch]@14 | |
560 float v104; // [sp+A8h] [bp-30h]@1 | |
561 signed int v105; // [sp+A8h] [bp-30h]@96 | |
562 bool v106; // [sp+ACh] [bp-2Ch]@14 | |
563 bool v107; // [sp+ACh] [bp-2Ch]@32 | |
564 bool v108; // [sp+ACh] [bp-2Ch]@49 | |
565 bool v109; // [sp+ACh] [bp-2Ch]@66 | |
566 signed int v110; // [sp+B0h] [bp-28h]@12 | |
567 char *v111; // [sp+B8h] [bp-20h]@30 | |
568 signed int v112; // [sp+B8h] [bp-20h]@48 | |
569 signed int v113; // [sp+B8h] [bp-20h]@65 | |
570 char *v114; // [sp+BCh] [bp-1Ch]@13 | |
571 signed int v115; // [sp+BCh] [bp-1Ch]@29 | |
572 signed int v116; // [sp+BCh] [bp-1Ch]@64 | |
573 signed int v117; // [sp+C0h] [bp-18h]@1 | |
574 char *v118; // [sp+C0h] [bp-18h]@30 | |
575 char *v119; // [sp+C0h] [bp-18h]@48 | |
576 char *v120; // [sp+C0h] [bp-18h]@65 | |
577 char *v121; // [sp+C4h] [bp-14h]@13 | |
578 char *v122; // [sp+C4h] [bp-14h]@30 | |
579 signed int v123; // [sp+C4h] [bp-14h]@47 | |
580 char *v124; // [sp+C8h] [bp-10h]@30 | |
581 char *v125; // [sp+C8h] [bp-10h]@48 | |
582 char *v126; // [sp+C8h] [bp-10h]@65 | |
583 signed int v127; // [sp+CCh] [bp-Ch]@2 | |
584 char *v128; // [sp+CCh] [bp-Ch]@13 | |
585 char *v129; // [sp+CCh] [bp-Ch]@30 | |
586 RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48 | |
587 RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65 | |
588 RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13 | |
589 char *v133; // [sp+D0h] [bp-8h]@30 | |
590 char *v134; // [sp+D0h] [bp-8h]@48 | |
591 char *v135; // [sp+D0h] [bp-8h]@65 | |
592 signed int v136; // [sp+D4h] [bp-4h]@1 | |
593 char *v137; // [sp+D4h] [bp-4h]@13 | |
594 RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30 | |
595 char *v139; // [sp+D4h] [bp-4h]@48 | |
596 char *v140; // [sp+D4h] [bp-4h]@65 | |
597 | |
693 | 598 v101 = (double)(signed int)pViewport->uViewportTL_X; |
599 v100 = (double)(signed int)pViewport->uViewportBR_X; | |
0 | 600 v117 = a1; |
601 v136 = 1; | |
693 | 602 v104 = (double)(signed int)pViewport->uViewportTL_Y; |
603 v102 = (double)(pViewport->uViewportBR_Y + 1); | |
0 | 604 if ( a1 <= 0 ) |
605 return v117; | |
606 v127 = a1; | |
607 v1 = a1; | |
608 memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2)); | |
609 v2 = 0; | |
610 do | |
611 { | |
612 if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 ) | |
613 v136 = 0; | |
614 if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 ) | |
615 v136 = 0; | |
616 ++v2; | |
617 --v127; | |
618 } | |
619 while ( v127 ); | |
620 if ( v136 ) | |
621 return v117; | |
622 v110 = 0; | |
623 memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1])); | |
624 v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15; | |
693 | 625 v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X; |
0 | 626 if ( v117 < 1 ) |
627 goto LABEL_112; | |
628 v6 = (char *)&array_50A2B0[0].vWorldViewProjY; | |
629 v132 = array_50A2B0; | |
630 v137 = (char *)&array_50A2B0[0].vWorldViewProjX; | |
631 v128 = (char *)&array_50A2B0[0].vWorldViewProjY; | |
632 v121 = (char *)&array_50A2B0[0].flt_2C; | |
168 | 633 v114 = (char *)&array_50A2B0[0]._rhw; |
0 | 634 v7 = (char *)&array_50AC10[0].flt_2C; |
635 do | |
636 { | |
637 v103 = *((float *)v7 + 7) + 6.7553994e15; | |
693 | 638 v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X; |
0 | 639 if ( !(v5 ^ v106) ) |
640 goto LABEL_25; | |
641 v8 = v101; | |
693 | 642 if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X ) |
0 | 643 { |
644 v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5)); | |
645 *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4); | |
646 *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3); | |
647 v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7; | |
648 } | |
649 else | |
650 { | |
651 v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7)); | |
652 *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8); | |
653 *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9); | |
654 v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12); | |
655 } | |
656 *(float *)v121 = v10; | |
657 *(int *)v137 = LODWORD(v101); | |
658 LODWORD(v12) = *(int *)v6; | |
659 if ( v5 ) | |
660 { | |
661 v13 = v12 + 6.7553994e15; | |
662 v14 = *((float *)v7 - 4) + 6.7553994e15; | |
663 if ( LODWORD(v13) == LODWORD(v14) ) | |
664 { | |
665 v15 = *(float *)v137 + 6.7553994e15; | |
666 v16 = *((float *)v7 - 5) + 6.7553994e15; | |
667 v17 = LODWORD(v15) == LODWORD(v16); | |
668 goto LABEL_23; | |
669 } | |
670 } | |
671 else | |
672 { | |
673 v18 = v12 + 6.7553994e15; | |
674 v19 = *((float *)v7 + 8) + 6.7553994e15; | |
675 if ( LODWORD(v18) == LODWORD(v19) ) | |
676 { | |
677 v20 = *(float *)v137 + 6.7553994e15; | |
678 v21 = *((float *)v7 + 7) + 6.7553994e15; | |
679 v17 = LODWORD(v20) == LODWORD(v21); | |
680 LABEL_23: | |
681 if ( v17 ) | |
682 goto LABEL_25; | |
683 goto LABEL_24; | |
684 } | |
685 } | |
686 LABEL_24: | |
687 v121 += 48; | |
688 v114 += 48; | |
689 v6 += 48; | |
690 ++v110; | |
691 ++v132; | |
692 v128 = v6; | |
693 v137 += 48; | |
694 LABEL_25: | |
695 if ( v106 ) | |
696 { | |
697 v22 = v132; | |
698 v128 += 48; | |
699 ++v110; | |
700 v114 += 48; | |
701 v121 += 48; | |
702 v137 += 48; | |
703 ++v132; | |
704 memcpy(v22, v7 + 4, 0x30u); | |
705 v6 = v128; | |
706 } | |
707 v5 = v106; | |
708 v7 += 48; | |
709 --v117; | |
710 } | |
711 while ( v117 ); | |
712 if ( v110 < 3 | |
713 || (v115 = 0, | |
714 memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])), | |
715 v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15, | |
693 | 716 v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X, |
0 | 717 v110 < 1) ) |
718 goto LABEL_112; | |
168 | 719 v25 = (char *)&array_509950[0]._rhw; |
0 | 720 v138 = array_509950; |
721 v129 = (char *)&array_50A2B0[0].vWorldViewProjX; | |
722 v118 = (char *)&array_50A2B0[0].vWorldViewProjY; | |
723 v133 = (char *)&array_509950[0].vWorldViewProjX; | |
724 v122 = (char *)&array_509950[0].vWorldViewProjY; | |
725 v124 = (char *)&array_509950[0].flt_2C; | |
168 | 726 v111 = (char *)&array_509950[0]._rhw; |
0 | 727 v26 = (char *)&array_50A2B0[0].flt_2C; |
728 while ( 2 ) | |
729 { | |
730 v97 = *((float *)v26 + 7) + 6.7553994e15; | |
693 | 731 v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X; |
732 v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X; | |
0 | 733 if ( v24 != v27 ) |
734 { | |
735 v28 = v100; | |
693 | 736 if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X ) |
0 | 737 { |
738 v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5)); | |
739 *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4); | |
740 *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3); | |
741 v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26; | |
742 } | |
743 else | |
744 { | |
745 v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7)); | |
746 *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8); | |
747 *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9); | |
748 v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12); | |
749 } | |
750 *(float *)v124 = v30; | |
751 *(int *)v133 = LODWORD(v100); | |
752 if ( v24 ) | |
753 { | |
754 v32 = *(float *)v122 + 6.7553994e15; | |
755 v33 = *((float *)v26 - 4) + 6.7553994e15; | |
756 if ( LODWORD(v32) == LODWORD(v33) ) | |
757 { | |
758 v34 = *(float *)v133 + 6.7553994e15; | |
759 v35 = *((float *)v26 - 5) + 6.7553994e15; | |
760 v36 = LODWORD(v34) == LODWORD(v35); | |
761 goto LABEL_41; | |
762 } | |
763 goto LABEL_42; | |
764 } | |
765 v37 = *(float *)v118 + 6.7553994e15; | |
766 v38 = *((float *)v26 + 8) + 6.7553994e15; | |
767 if ( LODWORD(v37) != LODWORD(v38) ) | |
768 goto LABEL_42; | |
769 v39 = *(float *)v129 + 6.7553994e15; | |
770 v40 = *((float *)v26 + 7) + 6.7553994e15; | |
771 v36 = LODWORD(v39) == LODWORD(v40); | |
772 LABEL_41: | |
773 if ( !v36 ) | |
774 { | |
775 LABEL_42: | |
776 v129 += 48; | |
777 v118 += 48; | |
778 v133 += 48; | |
779 v122 += 48; | |
780 v124 += 48; | |
781 v111 += 48; | |
782 ++v115; | |
783 ++v138; | |
784 } | |
785 } | |
786 if ( v27 ) | |
787 { | |
788 v41 = v138; | |
789 ++v115; | |
790 v111 += 48; | |
791 v124 += 48; | |
792 v122 += 48; | |
793 v133 += 48; | |
794 v118 += 48; | |
795 v129 += 48; | |
796 ++v138; | |
797 memcpy(v41, v26 + 4, 0x30u); | |
798 } | |
799 v24 = v107; | |
800 v26 += 48; | |
801 --v110; | |
802 if ( v110 ) | |
803 { | |
804 v25 = v111; | |
805 continue; | |
806 } | |
807 break; | |
808 } | |
809 if ( v115 < 3 | |
810 || (v123 = 0, | |
811 memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])), | |
812 v42 = array_509950[0].vWorldViewProjY + 6.7553994e15, | |
693 | 813 v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y, |
0 | 814 v115 < 1) ) |
815 goto LABEL_112; | |
816 v44 = (char *)&array_508FF0[0].vWorldViewProjX; | |
817 v130 = array_508FF0; | |
818 v119 = (char *)&array_508FF0[0].vWorldViewProjX; | |
819 v139 = (char *)&array_508FF0[0].vWorldViewProjY; | |
820 v125 = (char *)&array_508FF0[0].flt_2C; | |
168 | 821 v134 = (char *)&array_508FF0[0]._rhw; |
0 | 822 v45 = (char *)&array_509950[0].flt_2C; |
823 v112 = v115; | |
824 while ( 2 ) | |
825 { | |
826 v98 = *((float *)v45 + 8) + 6.7553994e15; | |
693 | 827 v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y; |
828 v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y; | |
0 | 829 if ( v43 != v46 ) |
830 { | |
831 v47 = v104; | |
693 | 832 if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y ) |
0 | 833 { |
834 v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4)); | |
835 *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5); | |
836 *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3); | |
837 v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45; | |
838 } | |
839 else | |
840 { | |
841 v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8)); | |
842 *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7); | |
843 *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9); | |
844 v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12); | |
845 } | |
846 *(float *)v125 = v49; | |
847 *(float *)v139 = v104; | |
848 if ( v43 ) | |
849 { | |
850 v51 = v104 + 6.7553994e15; | |
851 v52 = *((float *)v45 - 4) + 6.7553994e15; | |
852 if ( LODWORD(v51) == LODWORD(v52) ) | |
853 { | |
854 v53 = *(float *)v44 + 6.7553994e15; | |
855 v54 = *((float *)v45 - 5) + 6.7553994e15; | |
856 v55 = LODWORD(v53) == LODWORD(v54); | |
857 goto LABEL_58; | |
858 } | |
859 goto LABEL_59; | |
860 } | |
861 v56 = v104 + 6.7553994e15; | |
862 v57 = *((float *)v45 + 8) + 6.7553994e15; | |
863 if ( LODWORD(v56) != LODWORD(v57) ) | |
864 goto LABEL_59; | |
865 v58 = *(float *)v44 + 6.7553994e15; | |
866 v59 = *((float *)v45 + 7) + 6.7553994e15; | |
867 v55 = LODWORD(v58) == LODWORD(v59); | |
868 LABEL_58: | |
869 if ( !v55 ) | |
870 { | |
871 LABEL_59: | |
872 v139 += 48; | |
873 v125 += 48; | |
874 v134 += 48; | |
875 v44 += 48; | |
876 ++v123; | |
877 ++v130; | |
878 v119 = v44; | |
879 } | |
880 } | |
881 if ( v46 ) | |
882 { | |
883 v60 = v130; | |
884 v119 += 48; | |
885 ++v123; | |
886 v134 += 48; | |
887 v125 += 48; | |
888 v139 += 48; | |
889 ++v130; | |
890 memcpy(v60, v45 + 4, 0x30u); | |
891 v44 = v119; | |
892 } | |
893 v43 = v108; | |
894 v45 += 48; | |
895 --v112; | |
896 if ( v112 ) | |
897 continue; | |
898 break; | |
899 } | |
900 if ( v123 < 3 | |
901 || (v116 = 0, | |
902 memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])), | |
903 v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15, | |
693 | 904 v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y, |
0 | 905 v123 < 1) ) |
906 goto LABEL_112; | |
907 v63 = (char *)&array_508690[0].vWorldViewProjX; | |
908 v131 = array_508690; | |
909 v120 = (char *)&array_508690[0].vWorldViewProjX; | |
910 v140 = (char *)&array_508690[0].vWorldViewProjY; | |
911 v126 = (char *)&array_508690[0].flt_2C; | |
168 | 912 v135 = (char *)&array_508690[0]._rhw; |
0 | 913 v64 = (char *)&array_508FF0[0].flt_2C; |
914 v113 = v123; | |
915 while ( 2 ) | |
916 { | |
917 v99 = *((float *)v64 + 8) + 6.7553994e15; | |
693 | 918 v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y; |
919 v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y; | |
0 | 920 if ( v62 != v65 ) |
921 { | |
922 v66 = v102; | |
693 | 923 if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y ) |
0 | 924 { |
925 v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4)); | |
926 *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5); | |
927 *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3); | |
928 v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64; | |
929 } | |
930 else | |
931 { | |
932 v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8)); | |
933 *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7); | |
934 *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9); | |
935 v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12); | |
936 } | |
937 *(float *)v126 = v68; | |
938 *(float *)v140 = v102; | |
939 if ( v62 ) | |
940 { | |
941 v70 = v102 + 6.7553994e15; | |
942 v71 = *((float *)v64 - 4) + 6.7553994e15; | |
943 if ( LODWORD(v70) == LODWORD(v71) ) | |
944 { | |
945 v72 = *(float *)v63 + 6.7553994e15; | |
946 v73 = *((float *)v64 - 5) + 6.7553994e15; | |
947 v74 = LODWORD(v72) == LODWORD(v73); | |
948 goto LABEL_75; | |
949 } | |
950 goto LABEL_76; | |
951 } | |
952 v75 = v102 + 6.7553994e15; | |
953 v76 = *((float *)v64 + 8) + 6.7553994e15; | |
954 if ( LODWORD(v75) != LODWORD(v76) ) | |
955 goto LABEL_76; | |
956 v77 = *(float *)v63 + 6.7553994e15; | |
957 v78 = *((float *)v64 + 7) + 6.7553994e15; | |
958 v74 = LODWORD(v77) == LODWORD(v78); | |
959 LABEL_75: | |
960 if ( !v74 ) | |
961 { | |
962 LABEL_76: | |
963 v140 += 48; | |
964 v126 += 48; | |
965 v135 += 48; | |
966 v63 += 48; | |
967 ++v116; | |
968 ++v131; | |
969 v120 = v63; | |
970 } | |
971 } | |
972 if ( v65 ) | |
973 { | |
974 v79 = v131; | |
975 v120 += 48; | |
976 ++v116; | |
977 v135 += 48; | |
978 v126 += 48; | |
979 v140 += 48; | |
980 ++v131; | |
981 memcpy(v79, v64 + 4, 0x30u); | |
982 v63 = v120; | |
983 } | |
984 v62 = v109; | |
985 v64 += 48; | |
986 --v113; | |
987 if ( v113 ) | |
988 continue; | |
989 break; | |
990 } | |
991 if ( v116 < 3 ) | |
992 goto LABEL_112; | |
993 v80 = v116; | |
994 memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116])); | |
995 if ( v116 > 0 ) | |
996 { | |
997 v81 = (char *)&array_508690[0].vWorldViewProjX; | |
998 v82 = v116; | |
999 do | |
1000 { | |
1001 LODWORD(v83) = *(int *)v81; | |
1002 *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2); | |
1003 v84 = v83 + 6.7553994e15; | |
693 | 1004 if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X ) |
0 | 1005 { |
1006 v86 = *(float *)v81 + 6.7553994e15; | |
693 | 1007 if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X ) |
0 | 1008 goto LABEL_88; |
1009 v85 = v101; | |
1010 } | |
1011 else | |
1012 { | |
1013 v85 = v100; | |
1014 } | |
1015 *(int *)v81 = LODWORD(v85); | |
1016 LABEL_88: | |
1017 v87 = *((float *)v81 + 1) + 6.7553994e15; | |
693 | 1018 if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y ) |
0 | 1019 { |
1020 v88 = v102; | |
1021 LABEL_92: | |
1022 *((int *)v81 + 1) = LODWORD(v88); | |
1023 goto LABEL_93; | |
1024 } | |
1025 v89 = *((float *)v81 + 1) + 6.7553994e15; | |
693 | 1026 if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y ) |
0 | 1027 { |
1028 v88 = v104; | |
1029 goto LABEL_92; | |
1030 } | |
1031 LABEL_93: | |
1032 v81 += 48; | |
1033 --v82; | |
1034 } | |
1035 while ( v82 ); | |
1036 } | |
1037 v91 = __OFSUB__(v116, 3); | |
1038 v90 = v116 - 3 < 0; | |
1039 if ( v116 > 3 ) | |
1040 { | |
1041 memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1])); | |
1042 if ( v116 > 0 ) | |
1043 { | |
1044 v105 = 1; | |
1045 do | |
1046 { | |
1047 v92 = v105; | |
1048 v93 = v105 - 1; | |
1049 v94 = v105 + 1; | |
1050 v95 = v105 + 1; | |
1051 if ( v105 - 1 >= v80 ) | |
1052 v93 -= v80; | |
1053 if ( v105 >= v80 ) | |
1054 v92 = v105 - v80; | |
1055 if ( v94 >= v80 ) | |
1056 v95 = v94 - v80; | |
1057 if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX) | |
1058 * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY) | |
1059 - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX) | |
1060 * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 ) | |
1061 { | |
1062 ++v105; | |
1063 } | |
1064 else | |
1065 { | |
1066 v96 = v105; | |
1067 if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) ) | |
1068 memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2)); | |
1069 --v80; | |
1070 } | |
1071 } | |
1072 while ( v105 - 1 < v80 ); | |
1073 } | |
1074 v91 = __OFSUB__(v80, 3); | |
1075 v90 = v80 - 3 < 0; | |
1076 } | |
1077 if ( v90 ^ v91 ) | |
1078 LABEL_112: | |
1079 result = 0; | |
1080 else | |
1081 result = v80; | |
1082 return result; | |
1083 } | |
1084 | |
1085 //----- (0042620A) -------------------------------------------------------- | |
1086 bool __thiscall sr_42620A(RenderVertexSoft *p) | |
1087 { | |
1088 __int16 v1; // fps@1 | |
1089 unsigned __int8 v2; // c0@2 | |
1090 char v3; // c2@2 | |
1091 unsigned __int8 v4; // c3@2 | |
1092 bool result; // eax@2 | |
1093 unsigned __int8 v6; // c0@4 | |
1094 char v7; // c2@4 | |
1095 unsigned __int8 v8; // c3@4 | |
1096 unsigned __int8 v9; // c0@6 | |
1097 char v10; // c2@6 | |
1098 unsigned __int8 v11; // c3@6 | |
1099 double v12; // st6@7 | |
1100 float v13; // ST04_4@7 | |
1101 float v14; // ST00_4@7 | |
1102 double v15; // st7@7 | |
1103 double v16; // st6@8 | |
1104 float v17; // ST04_4@8 | |
1105 float v18; // ST00_4@8 | |
1106 double v19; // st7@8 | |
1107 | |
1108 //UNDEF(v1); | |
1109 if ( p->vWorldViewPosition.x < 300.0 | |
1110 || (v2 = 300.0 < p[1].vWorldViewPosition.x, | |
1111 v3 = 0, | |
1112 v4 = 300.0 == p[1].vWorldViewPosition.x, | |
1113 BYTE1(result) = HIBYTE(v1), | |
1114 !(v2 | v4)) ) | |
1115 { | |
1116 if ( p->vWorldViewPosition.x < 300.0 ) | |
1117 { | |
1118 v6 = 300.0 < p[1].vWorldViewPosition.x; | |
1119 v7 = 0; | |
1120 v8 = 300.0 == p[1].vWorldViewPosition.x; | |
1121 BYTE1(result) = HIBYTE(v1); | |
1122 if ( !(v6 | v8) ) | |
1123 { | |
1124 LOBYTE(result) = 0; | |
1125 return result; | |
1126 } | |
1127 } | |
1128 v9 = 300.0 < p->vWorldViewPosition.x; | |
1129 v10 = 0; | |
1130 v11 = 300.0 == p->vWorldViewPosition.x; | |
1131 BYTE1(result) = HIBYTE(v1); | |
1132 if ( v9 | v11 ) | |
1133 { | |
1134 v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x); | |
1135 v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16; | |
1136 v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16; | |
1137 v19 = 300.0 - p[1].vWorldViewPosition.x; | |
1138 p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x; | |
1139 p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y; | |
1140 p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z; | |
1141 } | |
1142 else | |
1143 { | |
1144 v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x); | |
1145 v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12; | |
1146 v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12; | |
1147 v15 = 300.0 - p->vWorldViewPosition.x; | |
1148 p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x; | |
1149 p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y; | |
1150 p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z; | |
1151 } | |
1152 } | |
1153 LOBYTE(result) = 1; | |
1154 return result; | |
1155 } | |
1156 | |
1157 //----- (004268E3) -------------------------------------------------------- | |
1158 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor) | |
1159 { | |
1160 unsigned int v1; // eax@1 | |
1161 unsigned int v2; // edx@1 | |
1162 int v3; // eax@1 | |
1163 int v4; // edx@1 | |
1164 unsigned int v5; // ecx@1 | |
1165 | |
1166 v1 = uColor >> 9; | |
1167 v2 = uColor >> 6; | |
1168 LOWORD(v1) = (uColor >> 9) & 0x7C00; | |
1169 LOWORD(v2) = (uColor >> 6) & 0x3E0; | |
1170 v3 = v2 | v1; | |
1171 v4 = (unsigned __int8)uColor >> 3; | |
1172 v5 = uColor >> 16; | |
1173 LOWORD(v5) = v5 & 0x8000; | |
1174 return v5 | v4 | v3; | |
1175 } | |
1176 | |
1177 //----- (0042690D) -------------------------------------------------------- | |
1178 int __fastcall _42690D_colors_cvt(unsigned int a1) | |
1179 { | |
1180 unsigned int v1; // eax@1 | |
1181 unsigned int v2; // edx@1 | |
1182 | |
1183 v1 = a1 >> 8; | |
1184 v2 = a1 >> 5; | |
1185 LOWORD(v1) = (a1 >> 8) & 0xF800; | |
1186 LOWORD(v2) = (a1 >> 5) & 0x7E0; | |
1187 return ((unsigned __int8)a1 >> 3) | v2 | v1; | |
1188 } | |
1189 | |
1190 //----- (00426947) -------------------------------------------------------- | |
1191 void __cdecl sub_426947() | |
1192 { | |
888 | 1193 stru_50C198.field_0[500] = 0; |
0 | 1194 dword_50C994 = 0; |
1195 dword_50C998_turnbased_icon_1A = 0; | |
1196 } | |
1197 // 50C968: using guessed type int dword_50C968; | |
1198 // 50C994: using guessed type int dword_50C994; | |
1199 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; | |
1200 | |
1201 //----- (004269A2) -------------------------------------------------------- | |
792 | 1202 int __fastcall GivePartyExp(unsigned int a1) |
0 | 1203 { |
89 | 1204 //unsigned __int64 v1; // qax@1 |
1205 Player *v1; | |
1206 int v1b; | |
0 | 1207 signed int v2; // ecx@1 |
82 | 1208 int *v3; // esi@1 |
0 | 1209 bool v4; // edi@6 |
82 | 1210 int *v5; // edi@10 |
1211 Player *v6; // esi@10 | |
0 | 1212 int v7; // eax@13 |
1213 unsigned __int8 v8; // cf@13 | |
89 | 1214 int v10[4]; // [sp+Ch] [bp-14h]@1 |
0 | 1215 int v11; // [sp+1Ch] [bp-4h]@10 |
1216 | |
89 | 1217 //v1 = __PAIR__((int)((char *)&pParty + 2620), a1); |
1218 v1 = pParty->pPlayers; | |
1219 v1b = a1; | |
0 | 1220 v2 = 0; |
89 | 1221 v3 = v10; |
0 | 1222 do |
1223 { | |
89 | 1224 /*v4 = !(*(int *)(HIDWORD(v1) - 4) | *(int *)(HIDWORD(v1) - 8)) |
0 | 1225 && !*(int *)HIDWORD(v1) |
1226 && !*(_QWORD *)(HIDWORD(v1) + 8) | |
89 | 1227 && !*(_QWORD *)(HIDWORD(v1) + 16);*/ |
1228 v4 = !(HIDWORD(v1->pConditions[13]) | LODWORD(v1->pConditions[13])) | |
1229 && !v1->pConditions[14] | |
1230 && !v1->pConditions[15] | |
1231 && !v1->pConditions[16]; | |
82 | 1232 *v3 = v4; |
89 | 1233 //HIDWORD(v1) += 6972; |
1234 ++v1; | |
0 | 1235 v2 += v4; |
82 | 1236 ++v3; |
0 | 1237 } |
89 | 1238 while ( v1 <= &pParty->pPlayers[3] ); |
0 | 1239 if ( v2 ) |
1240 { | |
89 | 1241 v1b = v1b / v2; |
1242 v5 = v10; | |
82 | 1243 v6 = pParty->pPlayers;//[0].uExperience; |
89 | 1244 v11 = v1b; |
0 | 1245 do |
1246 { | |
82 | 1247 if ( *v5 ) |
0 | 1248 { |
1249 if ( v11 ) | |
1250 { | |
82 | 1251 LOBYTE(v7) = v6->GetLearningPercent(); |
89 | 1252 v1b = v11 + v11 * v7 / 100; |
1253 //v8 = __CFADD__((int)v1, LODWORD(v6->uExperience)); | |
1254 //need review | |
1255 LODWORD(v6->uExperience) += v1b; | |
1256 //HIDWORD(v6->uExperience) += HIDWORD(v1) + v8; | |
82 | 1257 if ( v6->uExperience > 4000000000i64 ) |
0 | 1258 { |
82 | 1259 HIDWORD(v6->uExperience) = 0; |
1260 LODWORD(v6->uExperience) = -294967296; | |
0 | 1261 } |
1262 } | |
1263 } | |
82 | 1264 ++v6; |
1265 ++v5; | |
0 | 1266 } |
82 | 1267 while ( v6 <= &pParty->pPlayers[3] ); |
0 | 1268 } |
89 | 1269 return v1b; |
0 | 1270 } |
1271 | |
1272 //----- (00426A5A) -------------------------------------------------------- | |
1273 void stru319::LootActor(Actor *pActor) | |
1274 { | |
1275 signed int v2; // edi@1 | |
1276 char v3; // zf@1 | |
1277 unsigned int v4; // eax@13 | |
1278 unsigned int v5; // esi@13 | |
1279 int v6; // eax@14 | |
1280 unsigned __int8 v7; // al@30 | |
1281 Party *v8; // esi@34 | |
1282 char *v9; // [sp-4h] [bp-3Ch]@10 | |
1283 char *v10; // [sp-4h] [bp-3Ch]@31 | |
1284 char *v11; // [sp-4h] [bp-3Ch]@38 | |
1285 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 | |
1286 int v13; // [sp+30h] [bp-8h]@1 | |
1287 int v14; // [sp+34h] [bp-4h]@1 | |
1288 | |
1289 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1290 Dst.Reset(); | |
1291 v2 = 0; | |
1292 v3 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes) == 0; | |
1293 v13 = 0; | |
1294 v14 = 0; | |
1295 if ( v3 ) | |
1296 { | |
1297 if ( !pActor->pMonsterInfo.uTreasureDiceRolls ) | |
1298 goto LABEL_9; | |
1299 do | |
1300 { | |
1301 ++v2; | |
1302 v14 += rand() % pActor->pMonsterInfo.uTreasureDiceSides + 1; | |
1303 } | |
1304 while ( v2 < pActor->pMonsterInfo.uTreasureDiceRolls ); | |
1305 } | |
1306 else | |
1307 { | |
1308 if ( pItemsTable->pItems[pActor->array_000234[3].uItemID].uEquipType != 18 ) | |
1309 goto LABEL_9; | |
377 | 1310 v14 = pActor->array_000234[3].uSpecEnchantmentType; |
0 | 1311 pActor->array_000234[3].Reset(); |
1312 } | |
1313 if ( v14 ) | |
1314 { | |
1315 party_finds_gold(v14, 0); | |
1316 viewparams->bRedrawGameUI = 1; | |
1317 } | |
1318 LABEL_9: | |
1319 if ( pActor->uCarriedItemID ) | |
1320 { | |
1321 Dst.Reset(); | |
1322 Dst.uItemID = pActor->uCarriedItemID; | |
1323 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; | |
1324 if ( v14 ) | |
721 | 1325 sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[490], v14, v9); |
0 | 1326 else |
721 | 1327 sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[471], v9); |
0 | 1328 ShowStatusBarString(pTmpBuf2, 2u); |
1329 v4 = Dst.uItemID; | |
1330 v5 = Dst.uItemID; | |
1331 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 12 ) | |
1332 { | |
1333 v5 = Dst.uItemID; | |
1334 v6 = rand() % 6 + pItemsTable->pItems[Dst.uItemID].uDamageMod + 1; | |
1335 Dst.uNumCharges = v6; | |
1336 Dst.uMaxCharges = v6; | |
1337 v4 = Dst.uItemID; | |
1338 } | |
1339 if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 ) | |
570 | 1340 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
0 | 1341 pItemsTable->SetSpecialBonus(&Dst); |
1342 if ( !pParty->AddItem(&Dst) ) | |
1343 pParty->SetHoldingItem(&Dst); | |
1344 pActor->uCarriedItemID = 0; | |
1345 if ( pActor->array_000234[0].uItemID ) | |
1346 { | |
1347 if ( !pParty->AddItem(pActor->array_000234) ) | |
1348 { | |
1349 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1350 pParty->SetHoldingItem(pActor->array_000234); | |
1351 } | |
1352 pActor->array_000234[0].Reset(); | |
1353 } | |
1354 if ( pActor->array_000234[1].uItemID ) | |
1355 { | |
1356 if ( !pParty->AddItem(&pActor->array_000234[1]) ) | |
1357 { | |
1358 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1359 pParty->SetHoldingItem(&pActor->array_000234[1]); | |
1360 } | |
1361 pActor->array_000234[1].Reset(); | |
1362 } | |
1363 LABEL_55: | |
1364 pActor->Remove(); | |
1365 return; | |
1366 } | |
1367 if ( (unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes ) | |
1368 { | |
1369 if ( pActor->array_000234[3].uItemID ) | |
1370 { | |
1371 memcpy(&Dst, &pActor->array_000234[3], sizeof(Dst)); | |
1372 pActor->array_000234[3].Reset(); | |
1373 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; | |
1374 if ( v14 ) | |
721 | 1375 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v11); |
0 | 1376 else |
721 | 1377 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v11); |
0 | 1378 ShowStatusBarString(pTmpBuf2, 2u); |
1379 if ( !pParty->AddItem(&Dst) ) | |
1380 pParty->SetHoldingItem(&Dst); | |
1381 v13 = 1; | |
1382 } | |
1383 goto LABEL_44; | |
1384 } | |
1385 if ( rand() % 100 >= pActor->pMonsterInfo.uTreasureDropChance || (v7 = pActor->pMonsterInfo.uTreasureLevel) == 0 ) | |
1386 { | |
1387 LABEL_44: | |
1388 v8 = pParty; | |
1389 goto LABEL_45; | |
1390 } | |
1391 pItemsTable->GenerateItem(v7, pActor->pMonsterInfo.uTreasureType, &Dst); | |
1392 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; | |
1393 if ( v14 ) | |
721 | 1394 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v10); |
0 | 1395 else |
721 | 1396 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v10); |
0 | 1397 ShowStatusBarString(pTmpBuf2, 2u); |
1398 v8 = pParty; | |
1399 if ( !pParty->AddItem(&Dst) ) | |
1400 pParty->SetHoldingItem(&Dst); | |
1401 v13 = 1; | |
1402 LABEL_45: | |
1403 if ( pActor->array_000234[0].uItemID ) | |
1404 { | |
1405 if ( !v8->AddItem(pActor->array_000234) ) | |
1406 { | |
1407 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1408 v8->SetHoldingItem(pActor->array_000234); | |
1409 v13 = 1; | |
1410 } | |
1411 pActor->array_000234[0].Reset(); | |
1412 } | |
1413 if ( pActor->array_000234[1].uItemID ) | |
1414 { | |
1415 if ( !v8->AddItem(&pActor->array_000234[1]) ) | |
1416 { | |
1417 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1418 v8->SetHoldingItem(&pActor->array_000234[1]); | |
1419 v13 = 1; | |
1420 } | |
1421 pActor->array_000234[1].Reset(); | |
1422 } | |
1423 if ( !v13 || rand() % 100 < 90 ) | |
1424 goto LABEL_55; | |
1425 } | |
1426 | |
1427 //----- (00426E10) -------------------------------------------------------- | |
1428 int stru319::which_player_would_attack(Actor *pActor) | |
1429 { | |
1430 signed int v2; // ebx@1 | |
1431 int v3; // ecx@2 | |
1432 signed int v4; // edx@3 | |
1433 char v5; // zf@3 | |
1434 unsigned int v6; // eax@3 | |
1435 int v7; // eax@6 | |
1436 int v8; // eax@7 | |
1437 int v9; // eax@8 | |
1438 int v10; // eax@9 | |
1439 int v11; // eax@10 | |
1440 int v12; // eax@11 | |
1441 int v13; // esi@35 | |
1442 signed int v14; // edi@37 | |
1443 enum CHARACTER_RACE v15; // eax@44 | |
1444 Player *v16; // ecx@47 | |
1445 unsigned __int8 v17; // sf@50 | |
1446 unsigned __int8 v18; // of@50 | |
1447 int v19; // esi@52 | |
1448 Player *v20; // ecx@53 | |
1449 int result; // eax@57 | |
1450 int v22[16]; // [sp+8h] [bp-140h]@3 | |
1451 int v23[60]; // [sp+48h] [bp-100h]@48 | |
1452 int v24; // [sp+138h] [bp-10h]@2 | |
1453 int v25; // [sp+13Ch] [bp-Ch]@1 | |
1454 int v26; // [sp+140h] [bp-8h]@1 | |
1455 int v27; // [sp+144h] [bp-4h]@1 | |
1456 | |
1457 v27 = -1; | |
1458 v26 = -1; | |
1459 v25 = -1; | |
1460 v2 = 0; | |
1461 if ( pActor->pMonsterInfo.uAttackPreference ) | |
1462 { | |
1463 v3 = 0; | |
1464 v24 = 0; | |
1465 do | |
1466 { | |
1467 v4 = 1; | |
1468 v6 = pActor->pMonsterInfo.uAttackPreference & (1 << v3); | |
1469 v5 = (pActor->pMonsterInfo.uAttackPreference & (1 << v3)) == 0; | |
1470 v22[v3] = v6; | |
1471 if ( !v5 ) | |
1472 { | |
1473 if ( (signed int)v6 > 128 ) | |
1474 { | |
1475 switch ( v6 ) | |
1476 { | |
1477 case 0x100u: | |
1478 v27 = 8; | |
1479 break; | |
1480 case 0x200u: | |
1481 v25 = 0; | |
1482 break; | |
1483 case 0x400u: | |
1484 v25 = 1; | |
1485 break; | |
1486 case 0x800u: | |
1487 v26 = 0; | |
1488 break; | |
1489 case 0x1000u: | |
1490 v26 = 1; | |
1491 break; | |
1492 case 0x2000u: | |
1493 v26 = 3; | |
1494 break; | |
1495 case 0x4000u: | |
1496 v26 = 2; | |
1497 break; | |
1498 } | |
1499 } | |
1500 else | |
1501 { | |
1502 if ( v6 == 128 ) | |
1503 { | |
1504 v27 = 4; | |
1505 } | |
1506 else | |
1507 { | |
1508 v7 = v6 - 1; | |
1509 if ( v7 ) | |
1510 { | |
1511 v8 = v7 - 1; | |
1512 if ( v8 ) | |
1513 { | |
1514 v9 = v8 - 2; | |
1515 if ( v9 ) | |
1516 { | |
1517 v10 = v9 - 4; | |
1518 if ( v10 ) | |
1519 { | |
1520 v11 = v10 - 8; | |
1521 if ( v11 ) | |
1522 { | |
1523 v12 = v11 - 16; | |
1524 if ( v12 ) | |
1525 { | |
1526 if ( v12 == 32 ) | |
1527 v27 = 20; | |
1528 } | |
1529 else | |
1530 { | |
1531 v27 = 32; | |
1532 } | |
1533 } | |
1534 else | |
1535 { | |
1536 v27 = 24; | |
1537 } | |
1538 } | |
1539 else | |
1540 { | |
1541 v27 = 28; | |
1542 } | |
1543 } | |
1544 else | |
1545 { | |
1546 v27 = 16; | |
1547 } | |
1548 } | |
1549 else | |
1550 { | |
1551 v27 = 12; | |
1552 } | |
1553 } | |
1554 else | |
1555 { | |
1556 v27 = 0; | |
1557 } | |
1558 } | |
1559 } | |
1560 v2 = 0; | |
1561 v13 = 0; | |
1562 while ( 1 ) | |
1563 { | |
1564 v14 = 0; | |
135 | 1565 if ( v27 != -1 && v27 == pPlayers[v13 + 1]->classType ) |
0 | 1566 v14 = v4; |
1567 if ( v25 != -1 && v25 == pPlayers[v13 + 1]->uSex ) | |
1568 v14 = v4; | |
1569 if ( v26 != -1 ) | |
1570 { | |
1571 v15 = pPlayers[v13 + 1]->GetRace(); | |
1572 if ( v26 == v15 ) | |
1573 v14 = 1; | |
1574 } | |
1575 if ( v14 == 1 ) | |
1576 { | |
1577 v16 = pPlayers[v13 + 1]; | |
1578 if ( !(v16->pConditions[12] | v16->pConditions[13] | v16->pConditions[14] | v16->pConditions[15] | v16->pConditions[16]) ) | |
1579 v23[v2++] = v13; | |
1580 } | |
1581 ++v13; | |
1582 if ( v13 >= 4 ) | |
1583 break; | |
1584 v4 = 1; | |
1585 } | |
1586 } | |
1587 v3 = v24 + 1; | |
1588 v18 = __OFSUB__(v24 + 1, 15); | |
1589 v17 = v24++ - 14 < 0; | |
1590 } | |
1591 while ( v17 ^ v18 ); | |
1592 if ( v2 ) | |
1593 goto LABEL_61; | |
1594 } | |
1595 v19 = 0; | |
1596 do | |
1597 { | |
1598 v20 = pPlayers[v19 + 1]; | |
1599 if ( !(v20->pConditions[12] | v20->pConditions[13] | v20->pConditions[14] | v20->pConditions[15] | v20->pConditions[16]) ) | |
1600 v23[v2++] = v19; | |
1601 ++v19; | |
1602 } | |
1603 while ( v19 < 4 ); | |
1604 if ( v2 ) | |
1605 LABEL_61: | |
1606 result = v23[rand() % v2]; | |
1607 else | |
1608 result = 0; | |
1609 return result; | |
1610 } | |
1611 | |
1612 //----- (0042704B) -------------------------------------------------------- | |
1613 bool stru319::special_ability_use_check(Actor *pActor, int a2) | |
1614 { | |
1615 stru319 *v3; // edi@1 | |
1616 signed int v4; // ebx@5 | |
1617 signed int v5; // edi@5 | |
1618 | |
1619 v3 = this; | |
1620 if ( pActor->pMonsterInfo.uSpecialAbilityType == 2 | |
1621 && pActor->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u | |
1622 && rand() % 100 < 5 ) | |
1623 pActor->_44FD29(a2); | |
1624 v4 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell1ID); | |
1625 v5 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell2ID); | |
1626 if ( v4 && pActor->pMonsterInfo.uSpell1UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell1UseChance ) | |
1627 return 2; | |
1628 if ( v5 && pActor->pMonsterInfo.uSpell2UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell2UseChance ) | |
1629 return 3; | |
1630 return pActor->pMonsterInfo.uAttack2Chance && rand() % 100 < pActor->pMonsterInfo.uAttack2Chance; | |
1631 } | |
1632 | |
1633 //----- (00427102) -------------------------------------------------------- | |
1634 int stru319::_427102(Actor *pActor, signed int a2) | |
1635 { | |
1636 unsigned __int8 v3; // cf@11 | |
1637 unsigned __int8 v4; // zf@11 | |
1638 SpellBuff *v6; // ecx@46 | |
89 | 1639 Player *v7; // esi@49 |
0 | 1640 signed int v8; // edx@50 |
89 | 1641 SpellBuff *v9; // ecx@50 |
0 | 1642 |
597 | 1643 switch(a2) |
0 | 1644 { |
597 | 1645 case 77: |
1646 { | |
1647 if ( pActor->sCurrentHP >= (signed int)pActor->pMonsterInfo.uHP ) | |
1648 return 0; | |
1649 return 1; | |
1650 } | |
1651 case 80: | |
1652 { | |
1653 v6 = pParty->pPartyBuffs; | |
1654 while ( (signed __int64)v6->uExpireTime <= 0 ) | |
1655 { | |
1656 ++v6; | |
1657 if ( v6 > &pParty->pPartyBuffs[19] ) | |
1658 { | |
1659 v7 = pParty->pPlayers;//[0].pPlayerBuffs; | |
1660 v8 = 0; | |
1661 v9 = v7->pPlayerBuffs; | |
1662 while ( v9->uExpireTime <= 0i64 ) | |
1663 { | |
1664 ++v8; | |
1665 ++v9; | |
1666 if ( v8 >= 24 ) | |
1667 { | |
1668 ++v7; | |
1669 if ( v7 <= &pParty->pPlayers[3] ) | |
1670 { | |
1671 v8 = 0; | |
1672 v9 = v7->pPlayerBuffs; | |
1673 } | |
1674 else | |
1675 return 0; | |
1676 } | |
1677 } | |
1678 return 1; | |
1679 } | |
1680 } | |
1681 return 1; | |
1682 } | |
1683 case 85: | |
1684 { | |
1685 if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) < 0 ) | |
1686 return 1; | |
1687 if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) > 0 ) | |
1688 return 0; | |
1689 v3 = 0; | |
1690 v4 = LODWORD(pActor->pActorBuffs[13].uExpireTime) == 0; | |
1691 break; | |
1692 } | |
1693 case 86: | |
1694 { | |
0 | 1695 if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) < 0 ) |
597 | 1696 return 1; |
0 | 1697 if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) > 0 ) |
597 | 1698 return 0; |
0 | 1699 v3 = 0; |
1700 v4 = LODWORD(pActor->pActorBuffs[14].uExpireTime) == 0; | |
597 | 1701 break; |
1702 } | |
1703 case 95: | |
1704 { | |
1705 if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) < 0 ) | |
1706 return 1; | |
0 | 1707 if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) > 0 ) |
597 | 1708 return 0; |
0 | 1709 v3 = 0; |
1710 v4 = LODWORD(pActor->pActorBuffs[20].uExpireTime) == 0; | |
597 | 1711 break; |
1712 } | |
1713 case 73: | |
1714 { | |
1715 if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) < 0 ) | |
1716 return 1; | |
1717 if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) > 0 ) | |
1718 return 0; | |
1719 v3 = 0; | |
1720 v4 = LODWORD(pActor->pActorBuffs[21].uExpireTime) == 0; | |
1721 break; | |
1722 } | |
1723 case 5: | |
1724 { | |
1725 if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) < 0 ) | |
1726 return 1; | |
1727 if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) > 0 ) | |
1728 return 0; | |
1729 v3 = 0; | |
1730 v4 = LODWORD(pActor->pActorBuffs[19].uExpireTime) == 0; | |
1731 break; | |
1732 } | |
1733 case 17: | |
1734 { | |
1735 if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) < 0 ) | |
1736 return 1; | |
1737 if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) > 0 ) | |
1738 return 0; | |
1739 v3 = 0; | |
1740 v4 = LODWORD(pActor->pActorBuffs[15].uExpireTime) == 0; | |
1741 break; | |
1742 } | |
1743 case 38: | |
89 | 1744 { |
597 | 1745 if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) < 0 ) |
1746 return 1; | |
1747 if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) > 0 ) | |
1748 return 0; | |
1749 v3 = 0; | |
1750 v4 = LODWORD(pActor->pActorBuffs[16].uExpireTime) == 0; | |
1751 } | |
1752 case 46: | |
1753 { | |
1754 if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) < 0 ) | |
89 | 1755 return 1; |
597 | 1756 if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) > 0 ) |
1757 return 0; | |
1758 v3 = 0; | |
1759 v4 = LODWORD(pActor->pActorBuffs[17].uExpireTime) == 0; | |
1760 break; | |
1761 } | |
1762 case 47: | |
1763 { | |
1764 if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) < 0 ) | |
1765 return 1; | |
1766 if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) > 0 ) | |
1767 return 0; | |
1768 v3 = 0; | |
1769 v4 = LODWORD(pActor->pActorBuffs[11].uExpireTime) == 0; | |
1770 break; | |
1771 } | |
1772 case 51: | |
1773 { | |
1774 if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) < 0 ) | |
1775 return 1; | |
1776 if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) <= 0 ) | |
1777 { | |
89 | 1778 v3 = 0; |
1779 v4 = LODWORD(pActor->pActorBuffs[18].uExpireTime) == 0; | |
1780 } | |
1781 else | |
597 | 1782 return 0; |
1783 break; | |
1784 } | |
1785 default: | |
89 | 1786 { |
597 | 1787 return 1; |
89 | 1788 } |
0 | 1789 } |
1790 if ( !(v3 | v4) ) | |
1791 return 0; | |
1792 return 1; | |
1793 } | |
1794 | |
1795 //----- (004272F5) -------------------------------------------------------- | |
1796 int stru319::PlayerHitOrMiss(Player *pPlayer, Actor *pActor, int a3, int a4) | |
1797 { | |
1798 signed int v5; // esi@1 | |
1799 signed int v6; // edi@1 | |
1800 int v7; // esi@8 | |
1801 int v8; // eax@9 | |
1802 int v9; // edx@11 | |
1803 int v10; // edx@13 | |
1804 int v11; // esi@13 | |
1805 unsigned __int8 v12; // sf@13 | |
1806 unsigned __int8 v13; // of@13 | |
1807 int v14; // edx@14 | |
1808 int v15; // eax@14 | |
1809 signed int result; // eax@17 | |
1810 | |
1811 v5 = pActor->pMonsterInfo.uAC; | |
1812 v6 = 0; | |
1813 if ( (signed __int64)pActor->pActorBuffs[8].uExpireTime > 0 ) | |
1814 v5 /= 2; | |
1815 if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) | |
1816 v6 = pActor->pActorBuffs[15].uPower; | |
1817 if ( (signed __int64)pActor->pActorBuffs[16].uExpireTime > 0 && pActor->pActorBuffs[16].uPower > v6 ) | |
1818 v6 = pActor->pActorBuffs[16].uPower; | |
1819 v7 = v6 + v5; | |
1820 if ( a3 ) | |
1821 v8 = pPlayer->GetRangedAttack(); | |
1822 else | |
1823 v8 = pPlayer->GetActualAttack(0); | |
1824 v9 = rand() % (v7 + 2 * v8 + 30); | |
1825 if ( a3 == 2 ) | |
1826 { | |
1827 v14 = a4 + v9; | |
1828 v15 = ((v7 + 15) >> 1) + v7 + 15; | |
1829 } | |
1830 else | |
1831 { | |
1832 if ( a3 != 3 ) | |
1833 { | |
1834 v10 = a4 + v9; | |
1835 v11 = v7 + 15; | |
1836 v13 = __OFSUB__(v10, v11); | |
1837 v12 = v10 - v11 < 0; | |
1838 goto LABEL_16; | |
1839 } | |
1840 v14 = a4 + v9; | |
1841 v15 = 2 * v7 + 30; | |
1842 } | |
1843 v13 = __OFSUB__(v14, v15); | |
1844 v12 = v14 - v15 < 0; | |
1845 LABEL_16: | |
1846 if ( v12 ^ v13 ) | |
1847 result = 0; | |
1848 else | |
1849 result = 1; | |
1850 return result; | |
1851 } | |
1852 | |
1853 //----- (004273BB) -------------------------------------------------------- | |
1854 bool stru319::_4273BB(Actor *pActor, Actor *a2, int a3, int a4) | |
1855 { | |
1856 Actor *v5; // ecx@1 | |
1857 signed int v6; // ebx@1 | |
1858 signed int v7; // esi@1 | |
1859 unsigned __int8 v8; // zf@1 | |
1860 unsigned __int8 v9; // sf@1 | |
1861 int v10; // ebx@10 | |
1862 signed int a2a; // [sp+18h] [bp+Ch]@1 | |
1863 | |
1864 v5 = a2; | |
1865 v6 = a2->pMonsterInfo.uAC; | |
1866 v7 = 0; | |
1867 v8 = HIDWORD(a2->pActorBuffs[8].uExpireTime) == 0; | |
1868 v9 = SHIDWORD(a2->pActorBuffs[8].uExpireTime) < 0; | |
1869 a2a = 0; | |
1870 if ( !v9 && (!(v9 | v8) || LODWORD(v5->pActorBuffs[8].uExpireTime) > 0) ) | |
1871 v6 /= 2; | |
1872 if ( (signed __int64)v5->pActorBuffs[14].uExpireTime > 0 ) | |
1873 v7 = v5->pActorBuffs[14].uPower; | |
1874 if ( (signed __int64)v5->pActorBuffs[16].uExpireTime > 0 && v5->pActorBuffs[16].uPower > v7 ) | |
1875 v7 = v5->pActorBuffs[16].uPower; | |
1876 v10 = v7 + v6; | |
1877 if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) | |
1878 a2a = pActor->pActorBuffs[14].uPower; | |
1879 if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > a2a ) | |
1880 a2a = pActor->pActorBuffs[17].uPower; | |
1881 if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) | |
1882 { | |
1883 a2a += pActor->pActorBuffs[11].uPower; | |
1884 pActor->pActorBuffs[11].Reset(); | |
1885 } | |
1886 return rand() % (v10 + 2 * pActor->pMonsterInfo.uLevel + 10) + a2a + 1 > v10 + 5; | |
1887 } | |
1888 | |
1889 //----- (004274AD) -------------------------------------------------------- | |
1890 bool stru319::ActorHitOrMiss(Actor *pActor, Player *pPlayer) | |
1891 { | |
1892 signed int v3; // edi@1 | |
1893 signed int v4; // esi@8 | |
1894 int v5; // esi@8 | |
1895 | |
1896 v3 = 0; | |
1897 if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) | |
1898 v3 = pActor->pActorBuffs[14].uPower; | |
1899 if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > v3 ) | |
1900 v3 = pActor->pActorBuffs[17].uPower; | |
1901 if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) | |
1902 { | |
1903 v3 += pActor->pActorBuffs[11].uPower; | |
1904 pActor->pActorBuffs[11].Reset(); | |
1905 } | |
1906 v4 = pPlayer->GetActualAC() + 2 * pActor->pMonsterInfo.uLevel + 10; | |
1907 v5 = rand() % v4 + 1; | |
1908 return v3 + v5 > pPlayer->GetActualAC() + 5; | |
1909 } | |
1910 | |
1911 //----- (00427546) -------------------------------------------------------- | |
1912 int stru319::_427546(int a2) | |
1913 { | |
1914 int result; // eax@2 | |
1915 | |
1916 if ( a2 >= 0 ) | |
1917 { | |
1918 if ( a2 >= 1 ) | |
1919 result = (a2 >= 2) + 2; | |
1920 else | |
1921 result = 1; | |
1922 } | |
1923 else | |
1924 { | |
1925 result = 0; | |
1926 } | |
1927 return result; | |
1928 } | |
1929 | |
1930 //----- (0042756B) -------------------------------------------------------- | |
1931 int stru319::CalcMagicalDamageToActor(Actor *pActor, int a2, signed int a3) | |
1932 { | |
1933 int v4; // edx@1 | |
1934 int v5; // ecx@1 | |
1935 signed int v6; // eax@4 | |
1936 signed int result; // eax@17 | |
1937 signed int v8; // esi@18 | |
1938 | |
1939 v4 = 0; | |
1940 v5 = 0; | |
1941 if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) | |
1942 v5 = pActor->pActorBuffs[14].uPower; | |
1943 switch ( a2 ) | |
1944 { | |
1945 case 4: | |
1946 v6 = pActor->pMonsterInfo.uResPhysical; | |
1947 break; | |
1948 case 0: | |
1949 v6 = pActor->pMonsterInfo.uResFire; | |
1950 goto LABEL_12; | |
1951 case 1: | |
1952 v6 = pActor->pMonsterInfo.uResAir; | |
1953 goto LABEL_12; | |
1954 case 2: | |
1955 v6 = pActor->pMonsterInfo.uResWater; | |
1956 goto LABEL_12; | |
1957 case 3: | |
1958 v6 = pActor->pMonsterInfo.uResEarth; | |
1959 goto LABEL_12; | |
1960 case 6: | |
1961 v6 = pActor->pMonsterInfo.uResSpirit; | |
1962 break; | |
1963 case 7: | |
1964 v6 = pActor->pMonsterInfo.uResMind; | |
1965 goto LABEL_12; | |
1966 case 8: | |
1967 v6 = pActor->pMonsterInfo.uResBody; | |
1968 LABEL_12: | |
1969 v4 = v5; | |
1970 break; | |
1971 case 9: | |
1972 v6 = pActor->pMonsterInfo.uResLight; | |
1973 break; | |
1974 case 10: | |
1975 v6 = pActor->pMonsterInfo.uResDark; | |
1976 break; | |
1977 default: | |
1978 v6 = 0; | |
1979 break; | |
1980 } | |
1981 if ( v6 < 200 ) | |
1982 { | |
1983 v8 = v4 + v6 + 30; | |
1984 if ( rand() % v8 >= 30 ) | |
1985 { | |
1986 a3 >>= 1; | |
1987 if ( rand() % v8 >= 30 ) | |
1988 { | |
1989 a3 >>= 1; | |
1990 if ( rand() % v8 >= 30 ) | |
1991 { | |
1992 a3 >>= 1; | |
1993 if ( rand() % v8 >= 30 ) | |
1994 a3 >>= 1; | |
1995 } | |
1996 } | |
1997 } | |
1998 result = a3; | |
1999 } | |
2000 else | |
2001 { | |
2002 result = 0; | |
2003 } | |
2004 return result; | |
2005 } | |
2006 | |
2007 //----- (00427662) -------------------------------------------------------- | |
2008 bool stru319::GetMagicalResistance(Actor *pActor, unsigned int uType) | |
2009 { | |
2010 Actor *v3; // edi@2 | |
2011 signed int v4; // esi@2 | |
2012 bool result; // eax@13 | |
2013 | |
2014 switch ( uType ) | |
2015 { | |
2016 case 0u: | |
2017 v3 = pActor; | |
2018 v4 = pActor->pMonsterInfo.uResFire; | |
2019 goto LABEL_12; | |
2020 case 1u: | |
2021 v3 = pActor; | |
2022 v4 = pActor->pMonsterInfo.uResAir; | |
2023 goto LABEL_12; | |
2024 case 2u: | |
2025 v3 = pActor; | |
2026 v4 = pActor->pMonsterInfo.uResWater; | |
2027 goto LABEL_12; | |
2028 case 3u: | |
2029 v3 = pActor; | |
2030 v4 = pActor->pMonsterInfo.uResEarth; | |
2031 goto LABEL_12; | |
2032 case 7u: | |
2033 v3 = pActor; | |
2034 v4 = pActor->pMonsterInfo.uResMind; | |
2035 goto LABEL_12; | |
2036 case 6u: | |
2037 v3 = pActor; | |
2038 v4 = pActor->pMonsterInfo.uResSpirit; | |
2039 goto LABEL_12; | |
2040 case 8u: | |
2041 v3 = pActor; | |
2042 v4 = pActor->pMonsterInfo.uResBody; | |
2043 goto LABEL_12; | |
2044 case 9u: | |
2045 v3 = pActor; | |
2046 v4 = pActor->pMonsterInfo.uResLight; | |
2047 goto LABEL_12; | |
2048 case 0xAu: | |
2049 v3 = pActor; | |
2050 v4 = pActor->pMonsterInfo.uResDark; | |
2051 goto LABEL_12; | |
2052 case 4u: | |
2053 v3 = pActor; | |
2054 v4 = pActor->pMonsterInfo.uResPhysical; | |
2055 LABEL_12: | |
2056 if ( v4 < 200 ) | |
2057 result = rand() % (signed int)(((unsigned int)v3->pMonsterInfo.uLevel >> 2) + v4 + 30) < 30; | |
2058 else | |
2059 result = 0; | |
2060 break; | |
2061 default: | |
2062 result = 1; | |
2063 break; | |
2064 } | |
2065 return result; | |
2066 } | |
2067 | |
2068 //----- (00427769) -------------------------------------------------------- | |
2069 bool __fastcall sub_427769_spell(unsigned int uSpellID) | |
2070 { | |
2071 bool result; // eax@2 | |
2072 | |
710 | 2073 __debugbreak(); // refactor |
0 | 2074 if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC ) |
2075 result = 1; | |
2076 else | |
2077 result = 0; | |
2078 return result; | |
2079 } | |
2080 | |
2081 //----- (0042777D) -------------------------------------------------------- | |
319 | 2082 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) |
0 | 2083 { |
370 | 2084 //bool result; // eax@2 |
486 | 2085 //__int16 v6; // bx@4 |
437 | 2086 //Player *v7; // eax@4 |
486 | 2087 //char v8; // zf@12 |
0 | 2088 unsigned __int16 v9; // cx@16 |
2089 unsigned int v10; // eax@18 | |
2090 unsigned __int8 v11; // sf@18 | |
2091 unsigned __int8 v12; // of@18 | |
2092 unsigned __int16 v13; // cx@21 | |
2093 unsigned int v14; // eax@23 | |
486 | 2094 //stru277 *v15; // esi@27 |
2095 //stru277 *v16; // eax@28 | |
832 | 2096 //GUIWindow *v17; // eax@43 |
2097 //GUIWindow *v18; // [sp-30h] [bp-48h]@44 | |
2098 //unsigned int v19; // [sp-2Ch] [bp-44h]@44 | |
2099 //unsigned int v20; // [sp-28h] [bp-40h]@44 | |
2100 //unsigned int v21; // [sp-24h] [bp-3Ch]@44 | |
2101 //unsigned int v22; // [sp-20h] [bp-38h]@44 | |
2102 //int v23; // [sp-1Ch] [bp-34h]@44 | |
2103 //int v24; // [sp-18h] [bp-30h]@44 | |
2104 //unsigned int v25; // [sp-14h] [bp-2Ch]@43 | |
2105 //unsigned int v26; // [sp-10h] [bp-28h]@43 | |
2106 //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 | |
2107 //char *v28; // [sp-8h] [bp-20h]@43 | |
2108 //Texture *v29; // [sp-4h] [bp-1Ch]@43 | |
486 | 2109 //__int16 a3a; // [sp+10h] [bp-8h]@1 |
2110 //__int16 a2a; // [sp+14h] [bp-4h]@1 | |
2111 | |
2112 //a3a = uPlayerID; | |
2113 //a2a = a1; | |
370 | 2114 |
2115 //if ( pParty->bTurnBasedModeOn != 1 | |
2116 // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) | |
2117 if (pParty->bTurnBasedModeOn) | |
0 | 2118 { |
370 | 2119 if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) |
2120 return; | |
2121 } | |
2122 | |
2123 | |
486 | 2124 //v6 = a5; |
437 | 2125 //v7 = &pParty->pPlayers[uPlayerID]; |
2126 assert(uPlayerID < 4); | |
2127 auto player = &pParty->pPlayers[uPlayerID]; | |
0 | 2128 if ( !(a5 & 0x10) ) |
2129 { | |
2130 switch ( a1 ) | |
2131 { | |
486 | 2132 case SPELL_SPIRIT_FATE: |
2133 case SPELL_BODY_FIRST_AID: | |
2134 case SPELL_DARK_REANIMATE: | |
2135 //HIBYTE(v6) = HIBYTE(a5) | 1; | |
2136 a5 |= 0x0100; | |
0 | 2137 break; |
486 | 2138 |
2139 case SPELL_FIRE_FIRE_AURA: | |
2140 case SPELL_WATER_RECHARGE_ITEM: | |
2141 case SPELL_WATER_ENCHANT_ITEM: | |
2142 case SPELL_DARK_VAMPIRIC_WEAPON: | |
2143 //LOBYTE(v6) = a5 | 0x80; | |
2144 a5 |= 0x0080; | |
0 | 2145 break; |
486 | 2146 |
2147 case SPELL_FIRE_FIRE_BOLT: | |
2148 case SPELL_FIRE_FIREBALL: | |
2149 case SPELL_FIRE_INCINERATE: | |
2150 case SPELL_AIR_LIGHNING_BOLT: | |
2151 case SPELL_AIR_IMPLOSION: | |
2152 case SPELL_WATER_POISON_SPRAY: | |
2153 case SPELL_WATER_ICE_BOLT: | |
2154 case SPELL_WATER_ACID_BURST: | |
2155 case SPELL_WATER_ICE_BLAST: | |
2156 case SPELL_EARTH_STUN: | |
2157 case SPELL_EARTH_SLOW: | |
2158 case SPELL_EARTH_DEADLY_SWARM: | |
2159 case SPELL_EARTH_BLADES: | |
2160 case SPELL_EARTH_MASS_DISTORTION: | |
2161 case SPELL_SPIRIT_SPIRIT_LASH: | |
2162 case SPELL_MIND_MIND_BLAST: | |
2163 case SPELL_MIND_CHARM: | |
2164 case SPELL_MIND_PSYCHIC_SHOCK: | |
2165 case SPELL_BODY_HARM: | |
2166 case SPELL_BODY_FLYING_FIST: | |
2167 case SPELL_LIGHT_LIGHT_BOLT: | |
2168 case SPELL_LIGHT_DESTROY_UNDEAD: | |
2169 case SPELL_LIGHT_SUNRAY: | |
2170 case SPELL_DARK_TOXIC_CLOUD: | |
2171 case SPELL_DARK_SHRINKING_RAY: | |
2172 case SPELL_DARK_SHARPMETAL: | |
2173 case SPELL_DARK_DRAGON_BREATH: | |
0 | 2174 if ( !a6 ) |
486 | 2175 a5 |= 0x0008; |
0 | 2176 break; |
486 | 2177 case SPELL_MIND_TELEPATHY: |
2178 case SPELL_MIND_BERSERK: | |
2179 case SPELL_MIND_ENSLAVE: | |
2180 case SPELL_LIGHT_PARALYZE: | |
2181 case SPELL_DARK_CONTROL_UNDEAD: | |
2182 //LABEL_9: | |
2183 //v6 = a5 | 8; | |
2184 a5 |= 0x0008; | |
0 | 2185 break; |
486 | 2186 |
2187 case SPELL_EARTH_TELEKINESIS: | |
2188 a5 |= 0x0040; | |
2189 break; | |
2190 | |
2191 case SPELL_SPIRIT_BLESS: | |
2192 if (a4 && ~a4 & 0x01C0) | |
2193 goto LABEL_25; | |
2194 else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0); | |
0 | 2195 goto LABEL_25; |
2196 break; | |
486 | 2197 |
2198 case SPELL_SPIRIT_PRESERVATION: | |
0 | 2199 v9 = a4; |
2200 if ( !a4 ) | |
437 | 2201 v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT]; |
0 | 2202 goto LABEL_18; |
486 | 2203 |
2204 case SPELL_DARK_PAIN_REFLECTION: | |
0 | 2205 v9 = a4; |
2206 if ( !a4 ) | |
437 | 2207 v9 = player->pActiveSkills[PLAYER_SKILL_DARK]; |
0 | 2208 LABEL_18: |
2209 v10 = SkillToMastery(v9); | |
2210 v12 = __OFSUB__(v10, 3); | |
2211 v11 = ((v10 - 3) & 0x80000000u) != 0; | |
2212 goto LABEL_24; | |
486 | 2213 |
2214 case SPELL_BODY_HAMMERHANDS: | |
0 | 2215 v13 = a4; |
2216 if ( !a4 ) | |
437 | 2217 v13 = player->pActiveSkills[PLAYER_SKILL_BODY]; |
0 | 2218 v14 = SkillToMastery(v13); |
2219 v12 = __OFSUB__(v14, 4); | |
2220 v11 = ((v14 - 4) & 0x80000000u) != 0; | |
2221 LABEL_24: | |
2222 if ( v11 ^ v12 ) | |
2223 goto LABEL_25; | |
2224 break; | |
486 | 2225 |
2226 case SPELL_EARTH_STONE_TO_FLESH: | |
2227 case SPELL_SPIRIT_REMOVE_CURSE: | |
2228 case SPELL_SPIRIT_RAISE_DEAD: | |
2229 case SPELL_SPIRIT_RESSURECTION: | |
2230 case SPELL_MIND_REMOVE_FEAR: | |
2231 case SPELL_MIND_CURE_PARALYSIS: | |
2232 case SPELL_MIND_CURE_INSANITY: | |
2233 case SPELL_BODY_CURE_WEAKNESS: | |
2234 case SPELL_BODY_REGENERATION: | |
2235 case SPELL_BODY_CURE_POISON: | |
2236 case SPELL_BODY_CURE_DISEASE: | |
0 | 2237 LABEL_25: |
486 | 2238 //v6 = a5 | 2; |
2239 a5 |= 0x0002; | |
0 | 2240 break; |
486 | 2241 |
2242 case SPELL_DARK_SACRIFICE: | |
2243 //HIBYTE(v6) = HIBYTE(a5) | 2; | |
2244 a5 |= 0x0200; | |
0 | 2245 break; |
2246 default: | |
2247 break; | |
2248 } | |
2249 } | |
370 | 2250 |
486 | 2251 |
2252 if (a5 & 0x3CA) | |
0 | 2253 { |
486 | 2254 assert(sizeof(pStru277) / sizeof(*pStru277) == 10); |
2255 for (uint i = 0; i < 10; ++i) | |
2256 if (pStru277[i].field_8 & 0x3CA) | |
2257 { | |
2258 pStru277[i].spellnum = 0; | |
2259 break; | |
2260 } | |
0 | 2261 } |
486 | 2262 |
2263 assert(sizeof(pStru277) / sizeof(*pStru277) == 10); | |
2264 for (uint i = 0; i < 10; ++i) | |
0 | 2265 { |
486 | 2266 auto spell = pStru277 + i; |
2267 if (!spell->spellnum) | |
2268 continue; | |
2269 | |
2270 spell->spellnum = 0; | |
2271 if (spell->field_8 & 0x3CA) | |
0 | 2272 { |
486 | 2273 pGUIWindow_Settings->Release(); |
2274 pGUIWindow_Settings = nullptr; | |
2275 pMouse->SetCursorBitmap("MICON1"); | |
783 | 2276 GameUI_Footer_TimeLeft = 0; |
486 | 2277 unk_50C9A0 = 0; |
2278 back_to_game(); | |
0 | 2279 } |
2280 } | |
486 | 2281 |
2282 int result = pStru277->PushStru277(a1, uPlayerID, a4, a5, a6); | |
0 | 2283 if ( result != -1 ) |
2284 { | |
486 | 2285 if ( a5 & 2 ) |
0 | 2286 { |
2287 if ( pGUIWindow_Settings ) | |
319 | 2288 return; |
0 | 2289 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); |
832 | 2290 pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 0, 0x31u, "", 0); |
2291 pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 1u, 0x32u, "", 0); | |
2292 pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 2u, 0x33u, "", 0); | |
2293 pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 3u, 0x34u, "", 0); | |
319 | 2294 sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2295 return; | |
0 | 2296 } |
486 | 2297 if ( a5 & 8 ) |
0 | 2298 { |
2299 if ( pGUIWindow_Settings ) | |
319 | 2300 return; |
832 | 2301 |
2302 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); | |
2303 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_46, 0, 0, "", 0); | |
319 | 2304 sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2305 return; | |
0 | 2306 } |
486 | 2307 if ( a5 & 0x40 ) |
0 | 2308 { |
2309 if ( pGUIWindow_Settings ) | |
319 | 2310 return; |
832 | 2311 |
2312 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); | |
2313 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_BE, 0, 0, "", 0); | |
2314 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
2315 return; | |
0 | 2316 } |
486 | 2317 if ( (char)a5 < 0 ) |
0 | 2318 { |
2319 if ( pGUIWindow_Settings ) | |
319 | 2320 return; |
0 | 2321 ++pIcons_LOD->uTexturePacksCount; |
2322 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
2323 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
2324 pGUIWindow_Settings = pStru277[result].sub_4219BE(); | |
2325 unk_50C9A0 = 1; | |
2326 some_active_character = uActiveCharacter; | |
319 | 2327 sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2328 return; | |
0 | 2329 } |
486 | 2330 if ( HIBYTE(a5) & 1 ) |
0 | 2331 { |
2332 if ( pGUIWindow_Settings ) | |
319 | 2333 return; |
2334 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); | |
832 | 2335 pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 0, 0x31u, "", 0); |
2336 pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 1, 0x32u, "", 0); | |
2337 pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 2, 0x33u, "", 0); | |
2338 pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 3, 0x34u, "", 0); | |
2339 pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_8C, 0, 0, "", NULL); | |
423 | 2340 sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
0 | 2341 } |
486 | 2342 if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) |
0 | 2343 { |
319 | 2344 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); |
832 | 2345 pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, |
2346 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, | |
2347 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | |
0 | 2348 1, |
2349 0, | |
832 | 2350 UIMSG_ScrollNPCPanel, 0, |
0 | 2351 0, |
2352 "", | |
832 | 2353 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); |
2354 pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178, | |
2355 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, | |
2356 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | |
0 | 2357 1, |
2358 0, | |
832 | 2359 UIMSG_ScrollNPCPanel, 1, |
0 | 2360 0, |
2361 "", | |
832 | 2362 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); |
2363 pGUIWindow_Settings->CreateButton(0x1EBu, 149, 64, 74, 1, 0, UIMSG_8F, 4, 0x35u, "", 0); | |
2364 pGUIWindow_Settings->CreateButton(0x231u, 149, 64, 74, 1, 0, UIMSG_8F, 5, 0x36u, "", 0); | |
0 | 2365 } |
2366 } | |
2367 } | |
2368 | |
2369 //----- (00427D48) -------------------------------------------------------- | |
2370 void stru277::_427D48(unsigned int uPlayerID) | |
2371 { | |
2372 stru277 *v2; // esi@1 | |
2373 signed int v3; // ebx@1 | |
2374 | |
2375 v2 = this; | |
2376 v3 = 10; | |
2377 do | |
2378 { | |
2379 if ( v2->spellnum ) | |
2380 { | |
2381 if ( v2->field_8 & 0x3CA ) | |
2382 { | |
2383 v2->spellnum = 0; | |
2384 pGUIWindow_Settings->Release(); | |
2385 pGUIWindow_Settings = 0; | |
2386 pMouse->SetCursorBitmap("MICON1"); | |
783 | 2387 GameUI_Footer_TimeLeft = 0; |
0 | 2388 unk_50C9A0 = 0; |
2389 back_to_game(); | |
2390 } | |
2391 } | |
2392 ++v2; | |
2393 --v3; | |
2394 } | |
2395 while ( v3 ); | |
2396 } | |
2397 | |
2398 //----- (00427DA0) -------------------------------------------------------- | |
823 | 2399 unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) |
0 | 2400 { |
2401 unsigned int result; // eax@1 | |
2402 stru277 *v7; // edx@1 | |
2403 stru277 *v8; // ecx@5 | |
2404 | |
2405 result = 0; | |
2406 v7 = this; | |
2407 while ( v7->spellnum ) | |
2408 { | |
2409 ++result; | |
2410 ++v7; | |
2411 if ( (signed int)result >= 10 ) | |
2412 goto LABEL_8; | |
2413 } | |
2414 v8 = &this[result]; | |
2415 v8->spellnum = a2; | |
2416 v8->uPlayerID = uPlayerID; | |
2417 if ( a5 & 0x10 ) | |
2418 v8->uPlayerID_2 = uPlayerID; | |
2419 v8->field_6 = 0; | |
488 | 2420 v8->spell_target_pid = 0; |
0 | 2421 v8->field_8 = a5; |
488 | 2422 v8->forced_spell_skill_level = skill_level; |
823 | 2423 v8->sound_id = spell_sound_id; |
0 | 2424 LABEL_8: |
2425 if ( result == 10 ) | |
2426 result = -1; | |
2427 return result; | |
2428 } | |
2429 | |
2430 //----- (00427E01) -------------------------------------------------------- | |
2431 void stru277::_427E01_cast_spell() | |
2432 { | |
486 | 2433 //int v1; // esi@1 |
0 | 2434 int v2; // edi@1 |
2435 stru277 *v3; // ebx@2 | |
488 | 2436 //signed int v4; // eax@8 |
2437 //__int16 v5; // ax@9 | |
0 | 2438 signed int v6; // eax@14 |
488 | 2439 //__int16 v7; // ax@23 |
2440 //__int16 v8; // ax@24 | |
2441 //char v9; // al@44 | |
2442 //int v10; // eax@45 | |
0 | 2443 unsigned __int16 v11; // cx@45 |
822 | 2444 //signed int v12; // ecx@48 |
490 | 2445 //int v13; // eax@53 |
0 | 2446 unsigned __int8 v14; // zf@53 |
488 | 2447 //unsigned int v15; // edx@53 |
2448 //signed int v16; // eax@53 | |
0 | 2449 Player *v17; // esi@70 |
822 | 2450 //int v18; // eax@72 |
823 | 2451 //int v19; // eax@74 |
888 | 2452 Player *v20; // eax@74 |
0 | 2453 signed int i; // esi@76 |
823 | 2454 //int v22; // eax@88 |
0 | 2455 __int16 v23; // ax@88 |
488 | 2456 //int v24; // ecx@93 |
2457 //int v25; // ecx@94 | |
2458 //signed __int64 v26; // qax@100 | |
2459 //char *v27; // ecx@100 | |
2460 //unsigned __int64 v28; // qax@102 | |
0 | 2461 int v29; // ecx@105 |
2462 int v30; // ecx@106 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
2463 //int v31; // eax@112 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
2464 //int v32; // eax@112 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
2465 //char *v33; // edx@113 |
823 | 2466 //int v34; // eax@121 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2467 //int v35; // eax@123 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2468 //int v36; // edx@125 |
823 | 2469 //int v37; // eax@129 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2470 //signed int v38; // edi@129 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2471 //signed int v39; // eax@129 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2472 //int v40; // ecx@129 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2473 //int v41; // eax@129 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2474 //signed int v42; // eax@129 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2475 //int *v43; // ecx@129 |
823 | 2476 //int v44; // eax@132 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2477 //int v45; // ecx@132 |
0 | 2478 int v46; // eax@132 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2479 //unsigned int v47; // edx@133 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2480 //int v48; // eax@137 |
823 | 2481 //int v49; // eax@137 |
822 | 2482 //int v50; // eax@141 |
0 | 2483 int v51; // eax@146 |
2484 __int16 v52; // ax@153 | |
823 | 2485 //int v53; // eax@153 |
0 | 2486 signed __int64 v54; // qax@164 |
2487 int v55; // edi@164 | |
488 | 2488 //stru6 *v56; // eax@165 |
0 | 2489 int v57; // eax@169 |
2490 signed __int64 v58; // qax@177 | |
2491 int v59; // edi@177 | |
2492 unsigned __int16 v60; // ax@184 | |
2493 int v61; // ecx@184 | |
823 | 2494 //int v62; // eax@186 |
0 | 2495 int v63; // ecx@187 |
2496 int v64; // ecx@188 | |
2497 int v65; // ecx@189 | |
710 | 2498 //const char *v66; // ecx@200 |
2499 //unsigned int v67; // edx@201 | |
0 | 2500 char v68; // al@207 |
89 | 2501 ItemGen *v69; // esi@211 |
0 | 2502 int v70; // ecx@214 |
2503 int v71; // ecx@215 | |
2504 int v72; // ecx@216 | |
488 | 2505 //__int16 v73; // ST1C_2@222 |
2506 //__int16 v74; // ST18_2@222 | |
2507 //stru6 *v75; // eax@222 | |
0 | 2508 int v76; // ecx@223 |
2509 int v77; // ecx@224 | |
2510 int v78; // ecx@225 | |
2511 int v79; // eax@227 | |
488 | 2512 //int v80; // eax@232 |
2513 //__int16 v81; // ST18_2@245 | |
2514 //stru6 *v82; // eax@245 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2515 //signed int v83; // edi@245 |
488 | 2516 //__int16 v84; // ST18_2@245 |
2517 //stru6 *v85; // eax@245 | |
2518 //__int16 v86; // ST18_2@245 | |
2519 //stru6 *v87; // eax@245 | |
2520 //__int16 v88; // ST18_2@245 | |
2521 //stru6 *v89; // eax@245 | |
0 | 2522 double v90; // st7@245 |
2523 int v91; // eax@250 | |
89 | 2524 Player *v92; // eax@255 |
488 | 2525 //__int16 v93; // ST18_2@260 |
2526 //stru6 *v94; // eax@260 | |
2527 //__int16 v95; // ST18_2@260 | |
2528 //stru6 *v96; // eax@260 | |
2529 //__int16 v97; // ST18_2@260 | |
2530 //stru6 *v98; // eax@260 | |
2531 //__int16 v99; // ST18_2@260 | |
2532 //stru6 *v100; // eax@260 | |
0 | 2533 int v101; // ecx@261 |
2534 int v102; // ecx@262 | |
2535 int v103; // ecx@263 | |
2536 int v104; // eax@265 | |
2537 int v105; // edi@271 | |
488 | 2538 //__int16 v106; // ST18_2@272 |
2539 //stru6 *v107; // eax@272 | |
0 | 2540 __int16 v108; // ST1C_2@274 |
2541 __int16 v109; // ST18_2@274 | |
2542 stru6 *v110; // eax@274 | |
2543 int v111; // eax@274 | |
2544 Actor *v112; // esi@278 | |
2545 int v113; // eax@278 | |
2546 int v114; // ebx@278 | |
2547 unsigned int v115; // ecx@278 | |
2548 int v116; // edx@279 | |
2549 int v117; // edx@281 | |
2550 int v118; // edx@283 | |
2551 int v119; // edi@286 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2552 //int v120; // eax@286 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2553 //int v121; // eax@286 |
0 | 2554 signed int v122; // eax@286 |
2555 int v123; // ecx@288 | |
2556 int v124; // ecx@289 | |
2557 int v125; // ecx@290 | |
2558 int v126; // eax@292 | |
2559 int v127; // eax@296 | |
488 | 2560 //__int16 v128; // ST18_2@303 |
2561 //stru6 *v129; // eax@303 | |
2562 //__int16 v130; // ST18_2@303 | |
2563 //stru6 *v131; // eax@303 | |
2564 //__int16 v132; // ST18_2@303 | |
2565 //stru6 *v133; // eax@303 | |
2566 //__int16 v134; // ST18_2@303 | |
2567 //stru6 *v135; // eax@303 | |
2568 //unsigned __int64 v136; // qax@304 | |
2569 //char *v137; // ecx@304 | |
0 | 2570 int v138; // ecx@305 |
2571 int v139; // ecx@306 | |
2572 int v140; // eax@308 | |
488 | 2573 //__int16 v141; // ST18_2@311 |
2574 //stru6 *v142; // eax@311 | |
2575 //__int16 v143; // ST18_2@311 | |
2576 //stru6 *v144; // eax@311 | |
2577 //__int16 v145; // ST18_2@311 | |
2578 //stru6 *v146; // eax@311 | |
2579 //__int16 v147; // ST18_2@311 | |
2580 //stru6 *v148; // eax@311 | |
0 | 2581 int v149; // ecx@312 |
2582 int v150; // ecx@313 | |
2583 int v151; // ecx@314 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2584 //signed int v152; // eax@322 |
0 | 2585 int v153; // ecx@322 |
2586 int v154; // eax@322 | |
2587 int v155; // eax@323 | |
2588 int v156; // eax@323 | |
2589 int v157; // eax@326 | |
2590 double v158; // st7@326 | |
2591 double v159; // st6@326 | |
2592 signed __int64 v160; // qtt@334 | |
823 | 2593 //int v161; // eax@339 |
0 | 2594 int v162; // edi@340 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2595 //int v163; // eax@340 |
0 | 2596 signed int v164; // eax@340 |
2597 signed int v165; // edi@340 | |
488 | 2598 //stru6 *v166; // eax@340 |
2599 //stru6 *v167; // eax@340 | |
0 | 2600 signed int v168; // edi@343 |
2601 int v169; // eax@344 | |
2602 int v170; // ecx@346 | |
2603 int v171; // ecx@347 | |
2604 int v172; // ecx@348 | |
2605 int v173; // edi@350 | |
2606 signed int v174; // edi@355 | |
488 | 2607 //__int16 v175; // ST18_2@357 |
2608 //stru6 *v176; // eax@357 | |
2609 //__int16 v177; // ST18_2@357 | |
2610 //stru6 *v178; // eax@357 | |
2611 //__int16 v179; // ST18_2@357 | |
2612 //stru6 *v180; // eax@357 | |
2613 //__int16 v181; // ST18_2@357 | |
2614 //stru6 *v182; // eax@357 | |
2615 //signed __int64 v183; // qax@357 | |
0 | 2616 int v184; // ecx@358 |
2617 int v185; // ecx@359 | |
2618 int v186; // ecx@360 | |
823 | 2619 //int v187; // eax@367 |
0 | 2620 int v188; // esi@369 |
2621 int v189; // edi@369 | |
710 | 2622 //const char *v190; // ecx@377 |
0 | 2623 signed int v191; // edi@379 |
2624 int v192; // ecx@382 | |
2625 int v193; // ecx@383 | |
2626 int v194; // ecx@384 | |
2627 int v195; // eax@386 | |
2628 int v196; // eax@387 | |
488 | 2629 //__int16 v197; // ST18_2@395 |
2630 //stru6 *v198; // eax@395 | |
2631 //__int16 v199; // ST18_2@395 | |
2632 //stru6 *v200; // eax@395 | |
2633 //__int16 v201; // ST18_2@395 | |
2634 //stru6 *v202; // eax@395 | |
2635 //__int16 v203; // ST18_2@395 | |
2636 //stru6 *v204; // eax@395 | |
0 | 2637 signed int v205; // edi@405 |
2638 int v206; // eax@407 | |
2639 __int16 v207; // cx@407 | |
2640 int v208; // eax@411 | |
2641 signed int v209; // ecx@412 | |
2642 int v210; // edx@412 | |
2643 signed int v211; // ecx@412 | |
2644 int v212; // eax@413 | |
2645 int v213; // eax@413 | |
2646 int v214; // eax@413 | |
2647 int v215; // eax@415 | |
2648 double v216; // st7@415 | |
2649 double v217; // st6@415 | |
2650 signed __int64 v218; // qtt@423 | |
2651 int v219; // ecx@425 | |
2652 int v220; // ecx@426 | |
2653 int v221; // edi@428 | |
2654 char *v222; // edi@434 | |
2655 char v223; // al@438 | |
2656 int v224; // ecx@442 | |
2657 int v225; // ecx@443 | |
823 | 2658 //int v226; // eax@451 |
0 | 2659 int v227; // esi@453 |
2660 unsigned int v228; // edi@454 | |
2661 int v229; // edi@466 | |
488 | 2662 //__int16 v230; // ST18_2@469 |
2663 //stru6 *v231; // eax@469 | |
2664 //signed int v232; // esi@469 | |
2665 //__int16 v233; // ST18_2@469 | |
2666 //stru6 *v234; // eax@469 | |
2667 //__int16 v235; // ST18_2@469 | |
2668 //stru6 *v236; // eax@469 | |
2669 //__int16 v237; // ST18_2@469 | |
2670 //stru6 *v238; // eax@469 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2671 //__int16 v239; // ST1C_2@469 |
0 | 2672 char *v240; // ecx@472 |
2673 double v241; // st7@478 | |
2674 signed __int64 v242; // qax@484 | |
2675 char *v243; // ecx@484 | |
2676 char *v244; // eax@488 | |
2677 int v245; // edi@492 | |
2678 int v246; // eax@492 | |
2679 char *v247; // eax@497 | |
2680 char v248; // al@497 | |
2681 char v249; // cf@500 | |
2682 float v250; // esi@507 | |
2683 char v251; // al@507 | |
2684 int v252; // edx@510 | |
2685 int m; // esi@510 | |
2686 int v254; // eax@513 | |
2687 int v255; // esi@513 | |
2688 int v256; // ecx@513 | |
2689 int v257; // edx@514 | |
2690 int v258; // ecx@514 | |
2691 char v259; // al@516 | |
2692 int v260; // eax@518 | |
2693 int v261; // esi@519 | |
2694 int v262; // edx@521 | |
2695 int v263; // ecx@521 | |
2696 int v264; // esi@521 | |
2697 int v265; // edx@521 | |
2698 int *ii; // eax@522 | |
2699 int v267; // eax@524 | |
2700 int v268; // eax@524 | |
2701 int v269; // eax@526 | |
2702 char *v270; // eax@531 | |
2703 char v271; // al@531 | |
2704 char v272; // cf@534 | |
2705 float v273; // esi@541 | |
2706 char v274; // al@541 | |
2707 int v275; // edx@544 | |
2708 int k; // esi@544 | |
2709 int v277; // edx@548 | |
2710 int v278; // ecx@548 | |
2711 char v279; // al@550 | |
2712 int v280; // eax@552 | |
2713 int v281; // esi@553 | |
2714 int v282; // edx@555 | |
2715 int v283; // ecx@555 | |
2716 int v284; // esi@555 | |
2717 int v285; // edx@555 | |
2718 int *l; // eax@556 | |
2719 int v287; // eax@558 | |
2720 int v288; // eax@558 | |
2721 ItemGen *v289; // eax@560 | |
2722 signed int v290; // eax@560 | |
2723 unsigned __int8 v291; // al@564 | |
2724 char v292; // al@573 | |
2725 int v293; // eax@575 | |
2726 ItemGen *v294; // esi@575 | |
2727 int v295; // edx@575 | |
2728 int kk; // edi@575 | |
2729 int v297; // edx@579 | |
2730 int v298; // ecx@579 | |
2731 char v299; // al@581 | |
2732 int v300; // eax@583 | |
2733 int v301; // edi@584 | |
2734 int v302; // edx@586 | |
2735 int v303; // ecx@586 | |
2736 int v304; // edi@586 | |
2737 int v305; // edx@586 | |
2738 int *jj; // eax@587 | |
2739 int v307; // eax@589 | |
2740 int v308; // eax@589 | |
2741 char *v309; // ecx@593 | |
2742 char v310; // sf@593 | |
2743 unsigned __int8 v311; // of@593 | |
2744 char v312; // cl@597 | |
488 | 2745 char v313; // al@606pGame->GetStru6() |
0 | 2746 int v314; // edx@607 |
2747 int j; // esi@607 | |
2748 unsigned int v316; // eax@613 | |
2749 const char *v317; // ecx@617 | |
2750 Player *v318; // ecx@619 | |
2751 unsigned int v319; // edi@627 | |
2752 int v320; // ecx@629 | |
2753 int v321; // ecx@630 | |
2754 int v322; // edi@632 | |
2755 int v323; // edi@635 | |
2756 char *v324; // eax@635 | |
2757 Player *v325; // ecx@640 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2758 //int v326; // eax@643 |
823 | 2759 //int v327; // eax@648 |
0 | 2760 int v328; // ecx@651 |
2761 int v329; // ecx@652 | |
2762 int v330; // edi@654 | |
488 | 2763 //__int16 v331; // ST18_2@658 |
2764 //stru6 *v332; // eax@658 | |
2765 //__int16 v333; // ST18_2@658 | |
2766 //stru6 *v334; // eax@658 | |
2767 //__int16 v335; // ST18_2@658 | |
2768 //stru6 *v336; // eax@658 | |
2769 //__int16 v337; // ST18_2@658 | |
2770 //stru6 *v338; // eax@658 | |
0 | 2771 int v339; // ecx@659 |
2772 int v340; // ecx@660 | |
2773 int v341; // eax@663 | |
2774 signed int v342; // edi@668 | |
2775 signed int v343; // edi@670 | |
2776 unsigned __int64 v344; // ST08_8@670 | |
488 | 2777 //__int16 v345; // ST1C_2@671 |
2778 //__int16 v346; // ST18_2@671 | |
2779 //stru6 *v347; // eax@671 | |
0 | 2780 int v348; // ecx@672 |
2781 int v349; // ecx@673 | |
2782 int v350; // edi@676 | |
2783 Player *v351; // edi@680 | |
488 | 2784 //__int16 v352; // ST18_2@685 |
2785 //stru6 *v353; // eax@685 | |
0 | 2786 int v354; // ecx@686 |
2787 int v355; // ecx@687 | |
2788 int v356; // eax@689 | |
112 | 2789 Player *v357; // edi@694 |
488 | 2790 //unsigned __int16 v358; // ST1C_2@695 |
2791 //__int16 v359; // ST18_2@695 | |
2792 //stru6 *v360; // eax@695 | |
2793 //__int16 v361; // ST1C_2@697 | |
2794 //__int16 v362; // ST18_2@697 | |
2795 //stru6 *v363; // eax@697 | |
0 | 2796 int v364; // ecx@698 |
2797 int v365; // ecx@699 | |
2798 int v366; // eax@701 | |
488 | 2799 //stru6 *v367; // eax@704 |
823 | 2800 //int v368; // eax@704 |
0 | 2801 Actor *v369; // edi@705 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2802 //int v370; // eax@706 |
0 | 2803 int v371; // ecx@709 |
2804 int v372; // ecx@710 | |
2805 int v373; // eax@715 | |
2806 int v374; // eax@717 | |
112 | 2807 Player *v375; // edi@717 |
0 | 2808 int v376; // eax@717 |
2809 Player *v377; // ecx@719 | |
2810 int v378; // ecx@721 | |
2811 int v379; // ecx@722 | |
2812 int v380; // eax@724 | |
2813 int v381; // edi@727 | |
2814 int v382; // ecx@727 | |
2815 Player *v383; // eax@728 | |
2816 int v384; // eax@733 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2817 //int v385; // edi@736 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2818 //signed int v386; // eax@736 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2819 //Player *v387; // edi@738 |
0 | 2820 int v388; // edi@740 |
488 | 2821 //unsigned __int16 v389; // ST1C_2@740 |
2822 //__int16 v390; // ST18_2@740 | |
2823 //stru6 *v391; // eax@740 | |
0 | 2824 int v392; // ecx@742 |
2825 int v393; // ecx@743 | |
2826 int v394; // ecx@744 | |
2827 int v395; // edi@747 | |
2828 int v396; // eax@752 | |
2829 int v397; // eax@757 | |
2830 int v398; // eax@757 | |
2831 int v399; // eax@757 | |
2832 char *v400; // esi@757 | |
488 | 2833 //Game *v401; // ecx@759 |
2834 //__int16 v402; // ST1C_2@759 | |
2835 //__int16 v403; // ST18_2@759 | |
2836 //stru6 *v404; // eax@759 | |
0 | 2837 int v405; // ecx@761 |
2838 int v406; // ecx@762 | |
2839 int v407; // edi@765 | |
488 | 2840 //__int16 v408; // ST1C_2@769 |
2841 //__int16 v409; // ST18_2@769 | |
2842 //stru6 *v410; // eax@769 | |
0 | 2843 int v411; // ecx@772 |
2844 int v412; // ecx@773 | |
2845 int v413; // edi@775 | |
488 | 2846 //__int16 v414; // ST1C_2@781 |
2847 //__int16 v415; // ST18_2@781 | |
2848 //stru6 *v416; // eax@781 | |
0 | 2849 int v417; // eax@787 |
2850 int v418; // ecx@789 | |
2851 __int16 v419; // ax@791 | |
2852 signed int v420; // eax@793 | |
2853 int v421; // edx@793 | |
2854 const char *v422; // eax@801 | |
2855 int v423; // ecx@808 | |
2856 int v424; // ecx@809 | |
2857 int v425; // eax@811 | |
2858 signed int v426; // eax@815 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2859 //signed int v427; // eax@820 |
0 | 2860 int v428; // ecx@825 |
2861 int v429; // ecx@826 | |
2862 int v430; // eax@828 | |
488 | 2863 //stru6 *v431; // eax@831 |
823 | 2864 //int v432; // eax@831 |
0 | 2865 Actor *v433; // edi@832 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2866 //int v434; // eax@833 |
0 | 2867 int v435; // ecx@837 |
2868 int v436; // ecx@838 | |
488 | 2869 //__int16 v437; // ST1C_2@843 |
2870 //__int16 v438; // ST18_2@843 | |
2871 //stru6 *v439; // eax@843 | |
0 | 2872 int v440; // eax@843 |
2873 int v441; // eax@847 | |
2874 int v442; // ecx@850 | |
2875 int v443; // ecx@851 | |
2876 int v444; // eax@853 | |
2877 signed int v445; // edi@857 | |
2878 int v446; // ecx@862 | |
2879 LevelDecoration *v447; // edi@864 | |
2880 __int16 v448; // ax@864 | |
2881 char *v449; // esi@870 | |
2882 int v450; // eax@870 | |
2883 int v451; // ecx@875 | |
2884 int v452; // ecx@876 | |
2885 int v453; // edi@878 | |
488 | 2886 //__int16 v454; // ST1C_2@884 |
2887 //__int16 v455; // ST18_2@884 | |
2888 //stru6 *v456; // eax@884 | |
0 | 2889 int v457; // ecx@887 |
2890 int v458; // ecx@888 | |
2891 int v459; // eax@890 | |
2892 signed int v460; // eax@895 | |
2893 Actor *v461; // eax@897 | |
2894 unsigned __int16 v462; // cx@897 | |
2895 signed int v463; // edx@897 | |
2896 int v464; // ecx@905 | |
2897 int v465; // ecx@906 | |
2898 int v466; // edi@909 | |
488 | 2899 //__int16 v467; // ST1C_2@913 |
2900 //__int16 v468; // ST18_2@913 | |
2901 //stru6 *v469; // eax@913 | |
0 | 2902 int v470; // edi@913 |
2903 int v471; // eax@917 | |
2904 int v472; // eax@917 | |
2905 char *v473; // esi@918 | |
488 | 2906 //__int16 v474; // ST18_2@920 |
2907 //stru6 *v475; // eax@920 | |
2908 //__int16 v476; // ST18_2@920 | |
2909 //stru6 *v477; // eax@920 | |
2910 //__int16 v478; // ST18_2@920 | |
2911 //stru6 *v479; // eax@920 | |
2912 //__int16 v480; // ST18_2@920 | |
2913 //stru6 *v481; // eax@920 | |
2914 //__int16 v482; // ST18_2@923 | |
2915 //stru6 *v483; // eax@923 | |
2916 //__int16 v484; // ST18_2@923 | |
2917 //stru6 *v485; // eax@923 | |
2918 //__int16 v486; // ST18_2@923 | |
2919 //stru6 *v487; // eax@923 | |
2920 //__int16 v488; // ST18_2@923 | |
2921 //stru6 *v489; // eax@923 | |
2922 //__int16 v490; // ST1C_2@924 | |
2923 //__int16 v491; // ST18_2@924 | |
2924 //stru6 *v492; // eax@924 | |
0 | 2925 int v493; // ecx@925 |
2926 int v494; // ecx@926 | |
488 | 2927 //__int16 v495; // ST1C_2@931 |
2928 //__int16 v496; // ST18_2@931 | |
2929 //stru6 *v497; // eax@931 | |
0 | 2930 int v498; // edi@931 |
2931 int v499; // eax@935 | |
2932 int v500; // eax@935 | |
2933 Player *v501; // edi@939 | |
488 | 2934 //__int16 v502; // ST18_2@940 |
2935 //stru6 *v503; // eax@940 | |
2936 //stru6 *v504; // eax@943 | |
0 | 2937 int v505; // eax@943 |
823 | 2938 //int v506; // eax@943 |
0 | 2939 int v507; // edi@944 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2940 //int v508; // eax@944 |
0 | 2941 signed int v509; // eax@944 |
2942 signed int v510; // edi@944 | |
2943 Actor *v511; // edi@946 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2944 //int v512; // eax@946 |
0 | 2945 SpellBuff *v513; // edi@946 |
2946 int v514; // ecx@950 | |
2947 int v515; // ecx@951 | |
2948 int v516; // eax@953 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2949 //int v517; // eax@956 |
90 | 2950 Actor *v518; // edx@957 |
0 | 2951 __int16 v519; // cx@958 |
2952 int v520; // ecx@968 | |
2953 int v521; // ecx@969 | |
2954 int v522; // eax@971 | |
488 | 2955 //__int16 v523; // ST18_2@975 |
2956 //stru6 *v524; // eax@975 | |
2957 //__int16 v525; // ST18_2@975 | |
2958 //stru6 *v526; // eax@975 | |
2959 //__int16 v527; // ST18_2@975 | |
2960 //stru6 *v528; // eax@975 | |
2961 //__int16 v529; // ST18_2@975 | |
2962 //stru6 *v530; // eax@975 | |
0 | 2963 int v531; // eax@982 |
823 | 2964 //int v532; // eax@982 |
0 | 2965 int v533; // edi@983 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
2966 //int v534; // eax@983 |
0 | 2967 signed int v535; // eax@983 |
2968 signed int v536; // edi@983 | |
2969 stru6 *v537; // eax@984 | |
2970 int v538; // ecx@985 | |
2971 int v539; // ecx@986 | |
2972 int v540; // eax@988 | |
488 | 2973 //__int16 v541; // ST18_2@991 |
2974 //stru6 *v542; // eax@991 | |
2975 //__int16 v543; // ST18_2@991 | |
2976 //stru6 *v544; // eax@991 | |
2977 //__int16 v545; // ST18_2@991 | |
2978 //stru6 *v546; // eax@991 | |
2979 //__int16 v547; // ST18_2@991 | |
0 | 2980 stru6 *v548; // eax@991 |
2981 double v549; // st7@991 | |
2982 unsigned __int16 v550; // di@991 | |
2983 int v551; // ecx@993 | |
2984 int v552; // ecx@994 | |
89 | 2985 Player *v553; // edi@1001 |
488 | 2986 //__int16 v554; // ST18_2@1002 |
2987 //stru6 *v555; // eax@1002 | |
2988 //__int16 v556; // ST18_2@1002 | |
2989 //stru6 *v557; // eax@1002 | |
2990 //__int16 v558; // ST18_2@1002 | |
2991 //stru6 *v559; // eax@1002 | |
2992 //__int16 v560; // ST18_2@1002 | |
2993 //stru6 *v561; // eax@1002 | |
0 | 2994 unsigned __int16 v562; // di@1005 |
2995 signed int v563; // eax@1010 | |
2996 unsigned int v564; // ecx@1011 | |
2997 signed int v565; // eax@1012 | |
2998 Player **v566; // ecx@1012 | |
2999 int v567; // eax@1012 | |
488 | 3000 //unsigned __int16 v568; // ST1C_2@1012 |
3001 //__int16 v569; // ST18_2@1012 | |
3002 //stru6 *v570; // eax@1012 | |
0 | 3003 Player *v571; // eax@1013 |
3004 char *v572; // ecx@1013 | |
3005 int v573; // ecx@1017 | |
3006 int v574; // ecx@1018 | |
3007 int v575; // eax@1020 | |
3008 signed int v576; // eax@1025 | |
3009 Player *v577; // eax@1026 | |
3010 int v578; // eax@1028 | |
3011 __int16 v579; // ax@1029 | |
823 | 3012 //int v580; // eax@1031 |
0 | 3013 int v581; // edi@1031 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3014 //int v582; // eax@1031 |
488 | 3015 //__int16 v583; // ST1C_2@1034 |
3016 //__int16 v584; // ST18_2@1034 | |
0 | 3017 char *v585; // esi@1034 |
488 | 3018 //stru6 *v586; // eax@1034 |
0 | 3019 signed int v587; // eax@1035 |
3020 int v588; // ecx@1036 | |
3021 int v589; // ecx@1037 | |
3022 int v590; // ecx@1038 | |
3023 char v591; // al@1048 | |
3024 int v592; // esi@1052 | |
3025 int v593; // ecx@1057 | |
3026 int v594; // ecx@1058 | |
823 | 3027 //int v595; // eax@1064 |
0 | 3028 int v596; // esi@1066 |
3029 unsigned int v597; // edi@1067 | |
3030 int v598; // eax@1079 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3031 //signed int v599; // eax@1082 |
0 | 3032 int v600; // edi@1086 |
3033 int v601; // edx@1086 | |
3034 int v602; // eax@1086 | |
3035 int v603; // ecx@1086 | |
823 | 3036 //int v604; // eax@1087 |
0 | 3037 char *v605; // eax@1089 |
3038 int v606; // edx@1091 | |
3039 int v607; // ecx@1100 | |
3040 __int16 v608; // ax@1102 | |
3041 signed int v609; // eax@1104 | |
3042 int v610; // edi@1106 | |
3043 unsigned int v611; // eax@1106 | |
89 | 3044 Player *v612; // edi@1106 |
3045 DDM_DLV_Header *v613; // eax@1108 | |
0 | 3046 int v614; // eax@1116 |
3047 int v615; // edi@1119 | |
488 | 3048 //__int16 v616; // ST1C_2@1122 |
3049 //__int16 v617; // ST18_2@1122 | |
3050 //stru6 *v618; // eax@1122 | |
112 | 3051 Player *v619; // edi@1123 |
488 | 3052 //unsigned __int16 v620; // ST1C_2@1124 |
3053 //__int16 v621; // ST18_2@1124 | |
3054 //stru6 *v622; // eax@1124 | |
0 | 3055 signed __int64 v623; // qax@1127 |
823 | 3056 //int v624; // eax@1127 |
0 | 3057 int v625; // edi@1129 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3058 //int v626; // eax@1129 |
0 | 3059 signed int v627; // eax@1129 |
3060 signed int v628; // edi@1129 | |
3061 int v629; // ecx@1130 | |
3062 Player *v630; // eax@1131 | |
3063 int v631; // eax@1137 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3064 //int v632; // edi@1140 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3065 //Player *v633; // eax@1140 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3066 //signed int v634; // eax@1140 |
0 | 3067 int v635; // edi@1142 |
488 | 3068 //unsigned __int16 v636; // ST1C_2@1142 |
3069 //__int16 v637; // ST18_2@1142 | |
3070 //stru6 *v638; // eax@1142 | |
3071 //stru6 *v639; // eax@1143 | |
0 | 3072 int v640; // ecx@1146 |
3073 int v641; // ecx@1147 | |
3074 int v642; // edi@1156 | |
3075 int v643; // eax@1156 | |
3076 int v644; // eax@1156 | |
3077 signed int v645; // eax@1158 | |
488 | 3078 //Player *v646; // ebx@1169 |
3079 //int v647; // edi@1169 | |
3080 //signed int v648; // ST1C_4@1170 | |
3081 //Player *v649; // ecx@1170 | |
3082 //unsigned __int64 v650; // [sp-10h] [bp-E94h]@103 | |
3083 //unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100 | |
3084 //unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304 | |
3085 //unsigned __int16 v653; // [sp-4h] [bp-E88h]@100 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3086 //int v654; // [sp-4h] [bp-E88h]@124 |
488 | 3087 //unsigned __int16 v655; // [sp-4h] [bp-E88h]@304 |
0 | 3088 unsigned int v656; // [sp-4h] [bp-E88h]@639 |
3089 int v657; // [sp-4h] [bp-E88h]@807 | |
488 | 3090 //int v658; // [sp+0h] [bp-E84h]@100 |
0 | 3091 int v659; // [sp+0h] [bp-E84h]@123 |
3092 int v660; // [sp+0h] [bp-E84h]@146 | |
3093 Actor *v661; // [sp+0h] [bp-E84h]@164 | |
488 | 3094 //int v662; // [sp+0h] [bp-E84h]@304 |
0 | 3095 unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 |
3096 const char *v664; // [sp+0h] [bp-E84h]@802 | |
3097 int v665; // [sp+0h] [bp-E84h]@807 | |
3098 int v666; // [sp+4h] [bp-E80h]@12 | |
821 | 3099 PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 |
488 | 3100 //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3101 //int v669; // [sp+4h] [bp-E80h]@123 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3102 //Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133 |
0 | 3103 int v671; // [sp+4h] [bp-E80h]@146 |
3104 unsigned int v672; // [sp+4h] [bp-E80h]@164 | |
488 | 3105 //unsigned __int8 v673; // [sp+4h] [bp-E80h]@304 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3106 //__int16 v674; // [sp+4h] [bp-E80h]@684 |
0 | 3107 const char *v675; // [sp+4h] [bp-E80h]@800 |
3108 int v676; // [sp+4h] [bp-E80h]@807 | |
3109 int v677; // [sp+4h] [bp-E80h]@861 | |
3110 int v678; // [sp+4h] [bp-E80h]@997 | |
3111 int v679; // [sp+14h] [bp-E70h]@515 | |
3112 AIDirection a3; // [sp+C94h] [bp-1F0h]@21 | |
3113 int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 | |
3114 int v682[4]; // [sp+CC0h] [bp-1C4h]@731 | |
3115 ItemGen v683; // [sp+CD0h] [bp-1B4h]@791 | |
3116 int v684; // [sp+D04h] [bp-180h]@416 | |
3117 unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 | |
3118 int x; // [sp+D20h] [bp-164h]@327 | |
3119 unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3120 Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3121 //int v689; // [sp+D30h] [bp-154h]@943 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3122 //int v690; // [sp+D34h] [bp-150h]@943 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3123 Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3124 //int v692; // [sp+D3Ch] [bp-148h]@137 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3125 //int v693; // [sp+D40h] [bp-144h]@137 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3126 Vec3_int_ v694; // [sp+D44h] [bp-140h]@982 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3127 //int v695; // [sp+D48h] [bp-13Ch]@982 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3128 //int v696; // [sp+D4Ch] [bp-138h]@982 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3129 Vec3_int_ v697; // [sp+D50h] [bp-134h]@129 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3130 //int v698; // [sp+D54h] [bp-130h]@129 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3131 //int v699; // [sp+D58h] [bp-12Ch]@129 |
0 | 3132 Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3133 Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3134 //int v702; // [sp+D6Ch] [bp-118h]@286 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3135 //int v703; // [sp+D70h] [bp-114h]@286 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3136 Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3137 //int v705; // [sp+D78h] [bp-10Ch]@132 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3138 //int v706; // [sp+D7Ch] [bp-108h]@132 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3139 Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3140 //int v708; // [sp+D84h] [bp-100h]@1127 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3141 //int v709; // [sp+D88h] [bp-FCh]@1127 |
0 | 3142 char v710; // [sp+D8Ch] [bp-F8h]@1156 |
3143 stru277 *v711; // [sp+D90h] [bp-F4h]@1 | |
3144 __int64 v712; // [sp+D94h] [bp-F0h]@991 | |
3145 int v713; // [sp+D9Ch] [bp-E8h]@324 | |
3146 int n; // [sp+DA0h] [bp-E4h]@1 | |
3147 AIDirection v715; // [sp+DA4h] [bp-E0h]@21 | |
3148 int v716; // [sp+DC0h] [bp-C4h]@272 | |
3149 __int64 v717; // [sp+DC4h] [bp-C0h]@271 | |
3150 float v718; // [sp+DCCh] [bp-B8h]@176 | |
3151 signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53 | |
3152 char *y; // [sp+DD4h] [bp-B0h]@325 | |
3153 int v721; // [sp+DD8h] [bp-ACh]@163 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
3154 //SpriteObject a1; // [sp+DDCh] [bp-A8h]@1 |
0 | 3155 int v723; // [sp+E4Ch] [bp-38h]@1 |
3156 ItemGen *_this; // [sp+E50h] [bp-34h]@23 | |
3157 float v725; // [sp+E54h] [bp-30h]@23 | |
3158 Player *v726; // [sp+E58h] [bp-2Ch]@131 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3159 //int v726b; |
0 | 3160 float v727; // [sp+E5Ch] [bp-28h]@1 |
3161 unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53 | |
3162 Player *pPlayer; // [sp+E64h] [bp-20h]@8 | |
3163 int v730; // [sp+E68h] [bp-1Ch]@53 | |
89 | 3164 Player *v730b; |
3165 ItemGen *v730c; | |
0 | 3166 int v731; // [sp+E6Ch] [bp-18h]@48 |
3167 signed int v732; // [sp+E70h] [bp-14h]@325 | |
3168 unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 | |
3169 signed int a2; // [sp+E7Ch] [bp-8h]@14 | |
3170 int amount; // [sp+E80h] [bp-4h]@1 | |
3171 | |
3172 auto ecx0 = this; | |
3173 | |
3174 v711 = ecx0; | |
3175 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
3176 SpriteObject a1; // [sp+DDCh] [bp-A8h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
3177 //SpriteObject::SpriteObject(&a1); |
0 | 3178 |
486 | 3179 //v1 = 0; |
0 | 3180 v2 = 0; |
3181 amount = 0; | |
3182 LODWORD(v733) = 0; | |
3183 v723 = 0; | |
3184 v727 = 0.0; | |
889 | 3185 //n = 0; |
3186 //while ( 1 ) | |
3187 for(n = 0; n < 10; ++n) | |
0 | 3188 { |
3189 v3 = &v711[n]; | |
3190 HIDWORD(v733) = (int)v3; | |
486 | 3191 if ( v3->spellnum == 0 ) |
889 | 3192 continue; |
486 | 3193 |
3194 if (pParty->Invisible()) | |
3195 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
3196 | |
0 | 3197 if ( v3->field_8 & 0x3CA ) |
3198 { | |
3199 if ( !pParty->pPlayers[v3->uPlayerID].CanAct() ) | |
3200 v711->_427D48(1u); | |
889 | 3201 continue; |
0 | 3202 } |
3203 pPlayer = &pParty->pPlayers[v3->uPlayerID]; | |
488 | 3204 |
3205 a2 = v3->spell_target_pid; | |
3206 if (!a2) | |
0 | 3207 { |
488 | 3208 if (v3->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || |
3209 v3->spellnum == SPELL_SPIRIT_TURN_UNDEAD || | |
3210 v3->spellnum == SPELL_DARK_CONTROL_UNDEAD ) | |
3211 v666 = 1; | |
3212 else | |
3213 v666 = 0; | |
3214 | |
3215 a2 = stru_50C198.FindClosestActor(5120, 1, v666); | |
3216 v6 = pMouse->uPointingObjectID; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3217 if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() ) |
488 | 3218 a2 = pMouse->uPointingObjectID; |
0 | 3219 } |
488 | 3220 |
3221 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
3222 a1.uType = stru_4E3ACC[v3->spellnum].field_0; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
3223 if (a1.uType) |
0 | 3224 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3225 if (PID_TYPE(a2) == OBJECT_Actor) |
0 | 3226 { |
830 | 3227 memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, v3->uPlayerID + 1), a2, &a3, 0), sizeof(v715)); |
0 | 3228 v2 = v723; |
3229 } | |
3230 else | |
3231 { | |
3232 v715.uYawAngle = pParty->sRotationY; | |
3233 v715.uPitchAngle = pParty->sRotationX; | |
3234 } | |
3235 } | |
488 | 3236 |
486 | 3237 LODWORD(v725) = 0; |
3238 _this = 0; | |
488 | 3239 if (v3->forced_spell_skill_level) |
3240 { | |
3241 v11 = v3->forced_spell_skill_level; | |
3242 v723 = v11 & 0x3F; | |
3243 v2 = v723; | |
3244 } | |
3245 else | |
0 | 3246 { |
488 | 3247 //v667 = PLAYER_SKILL_STAFF; |
3248 if (v3->spellnum < SPELL_AIR_WIZARD_EYE) | |
3249 v667 = PLAYER_SKILL_FIRE; | |
3250 else if (v3->spellnum < SPELL_WATER_AWAKEN) | |
3251 v667 = PLAYER_SKILL_AIR; | |
3252 else if (v3->spellnum < SPELL_EARTH_STUN) | |
3253 v667 = PLAYER_SKILL_WATER; | |
3254 else if (v3->spellnum < SPELL_SPIRIT_DETECT_LIFE) | |
3255 v667 = PLAYER_SKILL_EARTH; | |
3256 else if (v3->spellnum < SPELL_MIND_REMOVE_FEAR) | |
3257 v667 = PLAYER_SKILL_SPIRIT; | |
3258 else if (v3->spellnum < SPELL_BODY_CURE_WEAKNESS) | |
3259 v667 = PLAYER_SKILL_MIND; | |
3260 else if (v3->spellnum < SPELL_LIGHT_LIGHT_BOLT) | |
3261 v667 = PLAYER_SKILL_BODY; | |
3262 else if (v3->spellnum < SPELL_DARK_REANIMATE) | |
3263 v667 = PLAYER_SKILL_LIGHT; | |
3264 else if (v3->spellnum < SPELL_BOW_ARROW) | |
3265 v667 = PLAYER_SKILL_DARK; | |
3266 else if (v3->spellnum == SPELL_BOW_ARROW) | |
3267 v667 = PLAYER_SKILL_BOW; | |
3268 else assert(false && "Unknown spell"); | |
3269 | |
0 | 3270 LODWORD(v725) = v667; |
488 | 3271 v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; |
3272 v2 = v723; | |
3273 v11 = pPlayer->pActiveSkills[LODWORD(v725)]; | |
0 | 3274 } |
488 | 3275 |
0 | 3276 if ( HIBYTE(v11) & 1 ) |
3277 { | |
3278 v731 = 4; | |
3279 } | |
3280 else | |
3281 { | |
3282 if ( (v11 & 0x80u) == 0 ) | |
3283 { | |
3284 v731 = ((v11 & 0x40) != 0) + 1; | |
3285 } | |
3286 else | |
3287 { | |
3288 v731 = 3; | |
3289 } | |
3290 } | |
488 | 3291 |
3292 if (v3->forced_spell_skill_level) | |
486 | 3293 uRequiredMana = 0; |
488 | 3294 else |
822 | 3295 uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v731 - 1]; |
3296 sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v731 - 1]; | |
488 | 3297 |
3298 if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || | |
490 | 3299 LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) |
486 | 3300 uRequiredMana = 0; |
488 | 3301 |
889 | 3302 if (v3->spellnum >= SPELL_BOW_ARROW || pPlayer->sMana >= uRequiredMana) |
3303 { | |
3304 v730 = v3->spellnum; | |
3305 if (pPlayer->Cursed() && v3->spellnum < SPELL_BOW_ARROW) | |
3306 if (rand() % 100 < 50) | |
3307 { | |
3308 if (!pParty->bTurnBasedModeOn) | |
3309 { | |
3310 //v646 = pPlayer; | |
3311 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
3312 //v647 = n; | |
3313 } | |
3314 else | |
3315 { | |
3316 //v647 = n; | |
3317 //v646 = pPlayer; | |
3318 //v648 = sRecoveryTime; | |
3319 //v649 = pPlayer; | |
3320 pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100; | |
3321 pPlayer->SetRecoveryTime(sRecoveryTime); | |
3322 pTurnEngine->_40471C(); | |
3323 } | |
3324 | |
3325 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" | |
3326 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
3327 v711[n].spellnum = 0; | |
3328 pPlayer->sMana -= uRequiredMana; | |
3329 return; | |
3330 } | |
3331 | |
3332 switch ( v3->spellnum ) | |
3333 { | |
3334 case SPELL_101: | |
3335 assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); | |
3336 case SPELL_BOW_ARROW: | |
3337 v17 = pPlayer; | |
3338 _this = (ItemGen *)1; | |
3339 if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) | |
3340 _this = (ItemGen *)2; | |
3341 sRecoveryTime = v17->GetAttackRecoveryTime(true); | |
3342 a1.stru_24.Reset(); | |
3343 a1.spell_level = v2; | |
3344 a1.spell_id = v3->spellnum; | |
3345 a1.spell_skill = v731; | |
3346 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3347 if ( v17->WearsItem(510, 2) ) | |
3348 a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); | |
3349 a1.vPosition.x = pParty->vPosition.x; | |
3350 a1.vPosition.y = pParty->vPosition.y; | |
3351 a1.uAttributes = 0; | |
3352 a1.uSpriteFrameID = 0; | |
3353 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
3354 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3355 a1.spell_target_pid = a2; | |
3356 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
3357 a1.uFacing = LOWORD(v715.uYawAngle); | |
3358 a1.uSoundID = LOWORD(v3->sound_id); | |
3359 v20 = &pParty->pPlayers[v3->uPlayerID]; | |
3360 memcpy(&a1.stru_24, &v20[v20->pEquipment.uBow], sizeof(a1.stru_24)); | |
3361 a1.uAttributes = 256; | |
3362 if ( pParty->bTurnBasedModeOn == 1 ) | |
3363 a1.uAttributes = 260; | |
3364 for ( i = 0; i < (signed int)_this; ++i ) | |
3365 { | |
3366 if ( i ) | |
3367 a1.vPosition.z += 32; | |
3368 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
3369 if ( a1.Create( | |
3370 v715.uYawAngle, | |
3371 v715.uPitchAngle, | |
3372 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
3373 v3->uPlayerID + 1) != -1 | |
3374 && pParty->bTurnBasedModeOn == 1 ) | |
3375 ++pTurnEngine->field_1C; | |
3376 } | |
3377 goto play_sound_and_continue; | |
3378 | |
3379 case SPELL_LASER_PROJECTILE: | |
3380 sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); | |
3381 a1.stru_24.Reset(); | |
3382 a1.spell_id = v3->spellnum; | |
3383 a1.spell_level = v723; | |
3384 a1.spell_skill = v731; | |
3385 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3386 a1.vPosition.x = pParty->vPosition.x; | |
3387 a1.vPosition.y = pParty->vPosition.y; | |
3388 a1.uAttributes = 0; | |
3389 a1.uSpriteFrameID = 0; | |
3390 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; | |
3391 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3392 a1.spell_target_pid = a2; | |
3393 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
3394 a1.uFacing = LOWORD(v715.uYawAngle); | |
3395 a1.uSoundID = LOWORD(v3->sound_id); | |
3396 memcpy( | |
3397 &a1.stru_24, | |
3398 &pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 | |
3399 * pParty->pPlayers[v3->uPlayerID].pEquipment.uMainHand | |
3400 + 5], | |
3401 sizeof(a1.stru_24)); | |
3402 v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, a1.vPosition.z); | |
3403 HIBYTE(a1.uAttributes) |= 1u; | |
3404 a1.uSectorID = v23; | |
3405 if ( pParty->bTurnBasedModeOn == 1 ) | |
3406 LOBYTE(a1.uAttributes) |= 4u; | |
3407 if ( a1.Create( | |
3408 v715.uYawAngle, | |
3409 v715.uPitchAngle, | |
3410 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
3411 v3->uPlayerID + 1) != -1 | |
3412 && pParty->bTurnBasedModeOn == 1 ) | |
3413 ++pTurnEngine->field_1C; | |
3414 goto play_sound_and_continue; | |
3415 | |
3416 case SPELL_FIRE_TORCH_LIGHT: | |
3417 LODWORD(v733) = 3600 * v2; | |
3418 | |
3419 switch (v731) | |
3420 { | |
3421 case 1: amount = 2; break; | |
3422 case 2: amount = 3; break; | |
3423 case 3: | |
3424 case 4: amount = 4; break; | |
3425 default: | |
3426 assert(false); | |
3427 } | |
3428 | |
3429 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3430 goto play_sound_and_continue; | |
3431 | |
3432 pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); | |
3433 LODWORD(v727) = 1; | |
3434 goto play_sound_and_continue; | |
3435 | |
3436 case SPELL_FIRE_FIRE_SPIKE: | |
3437 { | |
3438 v29 = v731 - 2; | |
3439 if ( v29 ) | |
3440 { | |
3441 v30 = v29 - 1; | |
3442 if ( v30 ) | |
3443 { | |
3444 if ( v30 == 1 ) | |
3445 amount = 9; | |
3446 else | |
3447 amount = 3; | |
3448 } | |
3449 else | |
3450 { | |
3451 amount = 7; | |
3452 } | |
3453 } | |
3454 else | |
3455 { | |
3456 amount = 5; | |
3457 } | |
3458 //v31 = v3->uPlayerID; | |
3459 //v32 = 8 * v31; | |
3460 //LOBYTE(v32) = v32 | OBJECT_Player; | |
3461 | |
3462 //if ( (signed int)uNumSpriteObjects > 0 ) | |
3463 int _v733 = 0; | |
3464 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3465 { | |
3466 auto object = pSpriteObjects + i; | |
3467 if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, v3->uPlayerID)) | |
3468 ++_v733; | |
3469 /*v33 = (char *)&pSpriteObjects[0].field_48; | |
3470 v730 = uNumSpriteObjects; | |
3471 do | |
3472 { | |
3473 if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 ) | |
3474 ++HIDWORD(v733); | |
3475 v33 += 112; | |
3476 --v730; | |
3477 } | |
3478 while ( v730 );*/ | |
3479 } | |
3480 if (_v733 > amount) | |
3481 { | |
3482 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
3483 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
3484 v3->spellnum = 0; | |
3485 continue; | |
3486 } | |
3487 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3488 goto play_sound_and_continue; | |
3489 | |
3490 a1.stru_24.Reset(); | |
3491 a1.spell_id = v3->spellnum; | |
3492 a1.spell_level = v2; | |
3493 a1.spell_skill = v731; | |
3494 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3495 a1.vPosition.y = pParty->vPosition.y; | |
3496 a1.vPosition.x = pParty->vPosition.x; | |
3497 a1.uAttributes = 0; | |
3498 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
3499 a1.uSectorID = pIndoor->GetSector( | |
3500 pParty->vPosition.x, | |
3501 pParty->vPosition.y, | |
3502 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); | |
3503 a1.uSpriteFrameID = 0; | |
3504 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3505 a1.spell_target_pid = a2; | |
3506 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
3507 a1.uFacing = LOWORD(v715.uYawAngle); | |
3508 a1.uSoundID = LOWORD(v3->sound_id); | |
3509 if ( pParty->bTurnBasedModeOn == 1 ) | |
3510 LOBYTE(a1.uAttributes) |= 4u; | |
3511 v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; | |
3512 if ( a1.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) | |
3513 ++pTurnEngine->field_1C; | |
3514 LODWORD(v727) = 1; | |
3515 goto play_sound_and_continue; | |
3516 } | |
3517 | |
3518 case 20: | |
3519 { | |
3520 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3521 goto play_sound_and_continue; | |
3522 if (!a2) | |
3523 { | |
3524 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
3525 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
3526 v3->spellnum = 0; | |
3527 continue; | |
3528 } | |
3529 if (PID_TYPE(a2) != OBJECT_Actor) | |
3530 { | |
3531 LODWORD(v727) = 1; | |
3532 goto play_sound_and_continue; | |
3533 } | |
3534 v697.x = 0; | |
3535 v697.y = 0; | |
3536 v697.z = 0; | |
3537 a1.stru_24.Reset(); | |
3538 a1.spell_id = v3->spellnum; | |
3539 a1.spell_level = v2; | |
3540 a1.spell_skill = v731; | |
3541 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3542 a1.uAttributes = 0; | |
3543 a1.uSectorID = 0; | |
3544 a1.uSpriteFrameID = 0; | |
3545 a1.field_60_distance_related_prolly_lod = 0; | |
3546 a1.uFacing = 0; | |
3547 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3548 a1.uSoundID = LOWORD(v3->sound_id); | |
3549 a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; | |
3550 a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; | |
3551 a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; | |
3552 a1.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); | |
3553 auto obj_id = a1.Create(0, 0, 0, 0); | |
3554 DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); | |
3555 LODWORD(v727) = 1; | |
3556 goto play_sound_and_continue; | |
3557 } | |
3558 | |
3559 case 44: | |
3560 { | |
3561 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3562 goto play_sound_and_continue; | |
3563 | |
3564 if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) ) | |
3565 { | |
3566 LODWORD(v727) = 1; | |
3567 goto play_sound_and_continue; | |
3568 } | |
3569 pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); | |
3570 v704.x = 0; | |
3571 v704.y = 0; | |
3572 v704.z = 0; | |
3573 a1.stru_24.Reset(); | |
3574 a1.spell_id = v3->spellnum; | |
3575 a1.spell_level = v2; | |
3576 a1.spell_skill = v731; | |
3577 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3578 a1.uAttributes = 0; | |
3579 a1.uSectorID = 0; | |
3580 a1.uSpriteFrameID = 0; | |
3581 a1.field_60_distance_related_prolly_lod = 0; | |
3582 a1.uFacing = 0; | |
3583 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3584 a1.uSoundID = LOWORD(v3->sound_id); | |
3585 a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; | |
3586 a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; | |
3587 a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; | |
3588 a1.spell_target_pid = PID(OBJECT_Actor, (int)v726); | |
3589 | |
3590 auto obj_id = a1.Create(0, 0, 0, 0); | |
3591 DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); | |
3592 | |
3593 LODWORD(v727) = 1; | |
3594 goto play_sound_and_continue; | |
3595 } | |
3596 | |
3597 case 79: | |
3598 { | |
3599 if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) | |
3600 goto play_sound_and_continue; | |
3601 //v730 = a2 >> 3; | |
3602 //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; | |
3603 v691.x = 0; | |
3604 v691.y = 0; | |
3605 v691.z = 0; | |
3606 a1.stru_24.Reset(); | |
3607 a1.spell_id = v3->spellnum; | |
3608 a1.spell_level = v2; | |
3609 a1.spell_skill = v731; | |
3610 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3611 a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; | |
3612 a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; | |
3613 a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; | |
3614 a1.uAttributes = 0; | |
3615 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
3616 a1.uSpriteFrameID = 0; | |
3617 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3618 a1.spell_target_pid = a2; | |
3619 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
3620 a1.uFacing = LOWORD(v715.uYawAngle); | |
3621 a1.uAttributes |= 0x80u; | |
3622 a1.uSoundID = LOWORD(v3->sound_id); | |
3623 | |
3624 auto obj_id = a1.Create(0, 0, 0, 0); | |
3625 if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) ) | |
3626 { | |
3627 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
3628 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
3629 v3->spellnum = 0; | |
3630 continue; | |
3631 } | |
3632 DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); | |
3633 LODWORD(v727) = 1; | |
3634 goto play_sound_and_continue; | |
3635 } | |
3636 | |
3637 | |
3638 case SPELL_FIRE_FIRE_BOLT: | |
3639 case SPELL_FIRE_FIREBALL: | |
3640 case SPELL_FIRE_INCINERATE: | |
3641 case SPELL_AIR_LIGHNING_BOLT: | |
3642 case SPELL_WATER_ICE_BOLT: | |
3643 case SPELL_WATER_ICE_BLAST: | |
3644 case SPELL_EARTH_STUN: | |
3645 case SPELL_EARTH_DEADLY_SWARM: | |
3646 case SPELL_MIND_MIND_BLAST: | |
3647 case SPELL_MIND_PSYCHIC_SHOCK: | |
3648 case SPELL_BODY_HARM: | |
3649 case SPELL_LIGHT_LIGHT_BOLT: | |
3650 case SPELL_DARK_DRAGON_BREATH: | |
3651 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3652 goto play_sound_and_continue; | |
3653 a1.stru_24.Reset(); | |
3654 a1.spell_id = v3->spellnum; | |
3655 a1.spell_level = v2; | |
3656 a1.spell_skill = v731; | |
3657 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3658 a1.vPosition.y = pParty->vPosition.y; | |
3659 a1.vPosition.x = pParty->vPosition.x; | |
3660 a1.uAttributes = 0; | |
3661 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
3662 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
3663 a1.uSectorID = pIndoor->GetSector(pParty->vPosition.x, | |
3664 pParty->vPosition.y, | |
3665 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); | |
3666 else a1.uSectorID = 0; | |
3667 | |
3668 a1.uSpriteFrameID = 0; | |
3669 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3670 a1.spell_target_pid = a2; | |
3671 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
3672 a1.uFacing = LOWORD(v715.uYawAngle); | |
3673 a1.uSoundID = LOWORD(v3->sound_id); | |
3674 if ( pParty->bTurnBasedModeOn == 1 ) | |
3675 LOBYTE(a1.uAttributes) |= 4u; | |
3676 if ( v3->spellnum == SPELL_AIR_LIGHNING_BOLT ) | |
3677 LOBYTE(a1.uAttributes) |= 0x40u; | |
3678 | |
3679 v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; | |
3680 if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) | |
3681 ++pTurnEngine->field_1C; | |
3682 LODWORD(v727) = 1; | |
3683 goto play_sound_and_continue; | |
3684 | |
3685 | |
3686 | |
3687 case 29: | |
3688 case 39: | |
3689 case 76: | |
3690 case 90: | |
3691 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3692 goto play_sound_and_continue; | |
3693 a1.stru_24.Reset(); | |
3694 a1.spell_id = v3->spellnum; | |
3695 a1.spell_level = v2; | |
3696 a1.spell_skill = v731; | |
3697 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3698 v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; | |
3699 a1.vPosition.y = pParty->vPosition.y; | |
3700 v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; | |
3701 v660 = pParty->vPosition.y; | |
3702 goto LABEL_153; | |
3703 case 87: | |
3704 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor | |
3705 || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 0x15) ) | |
3706 { | |
3707 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
3708 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
3709 v3->spellnum = 0; | |
3710 continue; | |
3711 } | |
3712 if ( pPlayer->CanCastSpell(uRequiredMana) ) | |
3713 goto LABEL_152; | |
3714 goto play_sound_and_continue; | |
3715 | |
3716 | |
3717 case 81: | |
3718 { | |
3719 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3720 goto play_sound_and_continue; | |
3721 | |
3722 if (PID_TYPE(a2) != OBJECT_Actor || | |
3723 (v730 = PID_ID(a2), | |
3724 v721 = (int)&pActors[PID_ID(a2)], | |
3725 !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9u)) ) | |
3726 { | |
3727 LODWORD(v727) = 1; | |
3728 goto play_sound_and_continue; | |
3729 } | |
3730 Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0); | |
3731 v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); | |
3732 v55 = v721; | |
3733 ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0); | |
3734 *(char *)(v55 + 38) |= 8u; | |
3735 *(short *)(v55 + 148) = 0; | |
3736 v672 = 0; | |
3737 *(short *)(v55 + 150) = 0; | |
3738 v661 = (Actor *)v55; | |
3739 goto LABEL_165; | |
3740 } | |
3741 | |
3742 case 35: | |
3743 if ( v731 == 2 ) | |
3744 { | |
3745 v57 = 300 * v2; | |
3746 } | |
3747 else | |
3748 { | |
3749 if ( v731 == 3 ) | |
3750 { | |
3751 amount = 4; | |
3752 v57 = 300 * v2; | |
3753 goto LABEL_174; | |
3754 } | |
3755 if ( v731 == 4 ) | |
3756 { | |
3757 v57 = 300 * v2; | |
3758 amount = 8; | |
3759 goto LABEL_174; | |
3760 } | |
3761 v57 = 180 * v2; | |
3762 } | |
3763 amount = 2; | |
3764 LABEL_174: | |
3765 LODWORD(v733) = v57; | |
3766 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3767 goto play_sound_and_continue; | |
3768 if (PID_TYPE(a2) != OBJECT_Actor | |
3769 || (v721 = 836 * PID_ID(a2), | |
3770 LODWORD(v718) = (int)&pActors[PID_ID(a2)], | |
3771 !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) ) | |
3772 { | |
3773 LODWORD(v727) = 1; | |
3774 goto play_sound_and_continue; | |
3775 } | |
3776 v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); | |
3777 v59 = v721; | |
3778 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply( | |
3779 pActors[PID_ID(a2)].pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58, | |
3780 v731, | |
3781 amount, | |
3782 0, | |
3783 0); | |
3784 *((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; | |
3785 v672 = 0; | |
3786 v661 = (Actor *)LODWORD(v718); | |
3787 goto LABEL_165; | |
3788 | |
3789 | |
3790 case 60: | |
3791 { | |
3792 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3793 goto play_sound_and_continue; | |
3794 | |
3795 if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) | |
3796 { | |
3797 LODWORD(v727) = 1; | |
3798 goto play_sound_and_continue; | |
3799 } | |
3800 | |
3801 uint power = 300 * v2; | |
3802 if ( v731 == 2 ) | |
3803 { | |
3804 power = 600 * v2; | |
3805 } | |
3806 else if ( v731 == 3 ) | |
3807 power = 29030400; | |
3808 | |
3809 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); | |
3810 pActors[PID_ID(a2)].pActorBuffs[9].Reset(); | |
3811 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); | |
3812 pActors[PID_ID(a2)].pActorBuffs[12].Reset(); | |
3813 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( | |
3814 pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), | |
3815 v731, 0, 0, 0); | |
3816 a1.stru_24.Reset(); | |
3817 a1.spell_id = v3->spellnum; | |
3818 a1.spell_level = v2; | |
3819 a1.spell_skill = v731; | |
3820 v60 = pObjectList->ObjectIDByItemID(a1.uType); | |
3821 v61 = PID_ID(a2); | |
3822 goto LABEL_1086; | |
3823 } | |
3824 | |
3825 case 92: | |
3826 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3827 goto play_sound_and_continue; | |
3828 a1.stru_24.Reset(); | |
3829 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
3830 a1.vPosition.x = pParty->vPosition.x; | |
3831 a1.vPosition.y = pParty->vPosition.y; | |
3832 a1.uAttributes = 0; | |
3833 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
3834 a1.uSectorID = pIndoor->GetSector( | |
3835 pParty->vPosition.x, | |
3836 pParty->vPosition.y, | |
3837 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); | |
3838 a1.uSpriteFrameID = 0; | |
3839 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
3840 a1.spell_target_pid = a2; | |
3841 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
3842 a1.uFacing = LOWORD(v715.uYawAngle); | |
3843 a1.uSoundID = LOWORD(v3->sound_id); | |
3844 a1.spell_skill = v731; | |
3845 a1.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; | |
3846 a1.spell_level = 300 * v2; | |
3847 if ( pParty->bTurnBasedModeOn == 1 ) | |
3848 LOBYTE(a1.uAttributes) |= 4u; | |
3849 | |
3850 v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; | |
3851 | |
3852 if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) | |
3853 ++pTurnEngine->field_1C; | |
3854 LODWORD(v727) = 1; | |
3855 goto play_sound_and_continue; | |
3856 | |
3857 case 4: | |
3858 { | |
3859 v63 = v731 - 1; | |
3860 if ( !v63 ) | |
3861 { | |
3862 amount = 10; | |
3863 goto LABEL_195; | |
3864 } | |
3865 v64 = v63 - 1; | |
3866 if ( !v64 ) | |
3867 { | |
3868 amount = 11; | |
3869 goto LABEL_195; | |
3870 } | |
3871 v65 = v64 - 1; | |
3872 if ( !v65 ) | |
3873 { | |
3874 amount = 12; | |
3875 LABEL_195: | |
3876 LODWORD(v733) = 3600 * v2; | |
3877 goto LABEL_196; | |
3878 } | |
3879 if ( v65 == 1 ) | |
3880 { | |
3881 LODWORD(v733) = 0; | |
3882 amount = 12; | |
3883 } | |
3884 LABEL_196: | |
3885 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
3886 goto play_sound_and_continue; | |
3887 v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; | |
3888 auto _itm = &pItemsTable->pItems[v730c->uItemID]; | |
3889 v730c->UpdateTempBonus(pParty->uTimePlayed); | |
3890 if ( v730c->uItemID < 64 || v730c->uItemID > 65 ) | |
3891 { | |
3892 if (!v730c->Broken()) | |
3893 { | |
3894 if (!v730c->uSpecEnchantmentType) | |
3895 { | |
3896 if (!v730c->uEnchantmentType) | |
3897 { | |
3898 v68 = _itm->uEquipType; | |
3899 if ( !v68 || v68 == 1 || v68 == 2 ) | |
3900 { | |
3901 if ( !pItemsTable->IsMaterialNonCommon(v730c) ) | |
3902 { | |
3903 v69 = v730c; | |
3904 v14 = v731 == 4; | |
3905 *(int *)(v730 + 12) = amount; | |
3906 if ( !v14 ) | |
3907 { | |
3908 *(_QWORD *)(v69 + 28) = pParty->uTimePlayed | |
3909 + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) | |
3910 * 0.033333335); | |
3911 *(int *)(v69 + 20) |= 8u; | |
3912 } | |
3913 *(int *)(v69 + 20) |= 0x10u; | |
3914 dword_50C9A8 = 256; | |
3915 LODWORD(v727) = 1; | |
3916 play_sound_and_continue: | |
3917 if ( v3->field_8 & 0x20 ) | |
3918 { | |
3919 if ( v727 != 0.0 ) | |
3920 pAudioPlayer->PlaySound( | |
3921 (SoundID)word_4EE088_sound_ids[v3->spellnum], | |
3922 0, | |
3923 0, | |
3924 -1, | |
3925 0, | |
3926 v3->sound_id, | |
3927 0, | |
3928 0); | |
3929 } | |
3930 else | |
3931 { | |
3932 if ( sRecoveryTime < 0 ) | |
3933 sRecoveryTime = 0; | |
3934 if ( pParty->bTurnBasedModeOn ) | |
3935 { | |
3936 v645 = sRecoveryTime; | |
3937 pParty->pTurnBasedPlayerRecoveryTimes[v3->uPlayerID] = sRecoveryTime; | |
3938 pPlayer->SetRecoveryTime(v645); | |
3939 if ( !some_active_character ) | |
3940 pTurnEngine->_40471C(); | |
3941 } | |
3942 else | |
3943 { | |
3944 pPlayer->SetRecoveryTime( | |
3945 (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); | |
3946 } | |
3947 if ( v727 != 0.0 ) | |
3948 { | |
3949 pPlayer->PlaySound(SPEECH_49, 0); | |
3950 if ( v727 != 0.0 ) | |
3951 pAudioPlayer->PlaySound( | |
3952 (SoundID)word_4EE088_sound_ids[v3->spellnum], | |
3953 0, | |
3954 0, | |
3955 -1, | |
3956 0, | |
3957 v3->sound_id, | |
3958 0, | |
3959 0); | |
3960 | |
3961 v3->spellnum = 0; | |
3962 v2 = v723; | |
3963 continue; | |
3964 } | |
3965 } | |
3966 v3->spellnum = 0; | |
3967 v2 = v723; | |
3968 continue; | |
3969 } | |
3970 } | |
3971 } | |
3972 } | |
3973 } | |
3974 } | |
3975 | |
3976 dword_50C9D0 = 113; | |
3977 dword_50C9D4 = 0; | |
3978 dword_50C9D8 = 1; | |
3979 | |
3980 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
3981 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
3982 v3->spellnum = 0; | |
3983 continue; | |
3984 } | |
3985 | |
3986 case SPELL_BODY_REGENERATION: | |
3987 { | |
3988 v70 = v731 - 1; | |
3989 LODWORD(v733) = 3600 * v2; | |
3990 if ( v70 && (v71 = v70 - 1) != 0 ) | |
3991 { | |
3992 v72 = v71 - 1; | |
3993 if ( v72 ) | |
3994 { | |
3995 if ( v72 == 1 ) | |
3996 amount = 10; | |
3997 } | |
3998 else | |
3999 { | |
4000 amount = 3; | |
4001 } | |
4002 } | |
4003 else | |
4004 { | |
4005 amount = 1; | |
4006 } | |
4007 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4008 goto play_sound_and_continue; | |
4009 | |
4010 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
4011 | |
4012 pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); | |
4013 LODWORD(v727) = 1; | |
4014 goto play_sound_and_continue; | |
4015 } | |
4016 | |
4017 case SPELL_FIRE_PROTECTION_FROM_FIRE: | |
4018 case SPELL_AIR_PROTECTION_FROM_AIR: | |
4019 case SPELL_WATER_PROTECTION_FROM_WATER: | |
4020 case SPELL_EARTH_PROTECTION_FROM_EARTH: | |
4021 case SPELL_MIND_PROTECTION_FROM_MIND: | |
4022 case SPELL_BODY_PROTECTION_FROM_BODY: | |
4023 v76 = v731 - 1; | |
4024 LODWORD(v733) = 3600 * v2; | |
4025 if ( v76 ) | |
4026 { | |
4027 v77 = v76 - 1; | |
4028 if ( v77 ) | |
4029 { | |
4030 v78 = v77 - 1; | |
4031 if ( v78 ) | |
4032 { | |
4033 if ( v78 != 1 ) | |
4034 goto LABEL_232; | |
4035 v79 = 4 * v2; | |
4036 } | |
4037 else | |
4038 { | |
4039 v79 = 3 * v2; | |
4040 } | |
4041 } | |
4042 else | |
4043 { | |
4044 v79 = 2 * v2; | |
4045 } | |
4046 amount = v79; | |
4047 } | |
4048 else | |
4049 { | |
4050 amount = v2; | |
4051 } | |
4052 LABEL_232: | |
4053 //v80 = v3->spellnum; | |
4054 switch (v3->spellnum) | |
4055 { | |
4056 case SPELL_FIRE_PROTECTION_FROM_FIRE: | |
4057 LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; | |
4058 break; | |
4059 case SPELL_AIR_PROTECTION_FROM_AIR: | |
4060 LODWORD(v725) = PARTY_BUFF_RESIST_AIR; | |
4061 break; | |
4062 case SPELL_WATER_PROTECTION_FROM_WATER: | |
4063 LODWORD(v725) = PARTY_BUFF_RESIST_WATER; | |
4064 break; | |
4065 case SPELL_EARTH_PROTECTION_FROM_EARTH: | |
4066 LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; | |
4067 break; | |
4068 case SPELL_MIND_PROTECTION_FROM_MIND: | |
4069 LODWORD(v725) = PARTY_BUFF_RESIST_MIND; | |
4070 break; | |
4071 case SPELL_BODY_PROTECTION_FROM_BODY: | |
4072 LODWORD(v725) = PARTY_BUFF_RESIST_BODY; | |
4073 break; | |
4074 default: | |
4075 assert(false); | |
4076 continue; | |
4077 } | |
4078 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4079 goto play_sound_and_continue; | |
4080 | |
4081 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
4082 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
4083 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
4084 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
4085 | |
4086 v90 = (double)(signed int)v733 * 4.2666669; | |
4087 pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); | |
4088 LODWORD(v727) = 1; | |
4089 goto play_sound_and_continue; | |
4090 | |
4091 case SPELL_FIRE_HASTE: | |
4092 if ( v731 <= 0 ) | |
4093 goto LABEL_254; | |
4094 if ( v731 <= 2 ) | |
4095 { | |
4096 v91 = 60 * (v2 + 60); | |
4097 } | |
4098 else | |
4099 { | |
4100 if ( v731 == 3 ) | |
4101 { | |
4102 v91 = 180 * (v2 + 20); | |
4103 } | |
4104 else | |
4105 { | |
4106 if ( v731 != 4 ) | |
4107 goto LABEL_254; | |
4108 v91 = 240 * (v2 + 15); | |
4109 } | |
4110 } | |
4111 LODWORD(v733) = v91; | |
4112 LABEL_254: | |
4113 if ( pPlayer->CanCastSpell(uRequiredMana) ) | |
4114 { | |
4115 v92 = pParty->pPlayers;//[0].pConditions[1]; | |
4116 LODWORD(v727) = 1; | |
4117 do | |
4118 { | |
4119 if ( v92->pConditions ) | |
4120 LODWORD(v727) = 0; | |
4121 ++v92; | |
4122 } | |
4123 while ( v92 <= &pParty->pPlayers[3] ); | |
4124 if (LODWORD(v727)) | |
4125 { | |
4126 pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); | |
4127 | |
4128 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
4129 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
4130 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
4131 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
4132 } | |
4133 } | |
4134 goto play_sound_and_continue; | |
4135 | |
4136 case SPELL_SPIRIT_BLESS: | |
4137 v101 = v731 - 1; | |
4138 if ( v101 && (v102 = v101 - 1) != 0 ) | |
4139 { | |
4140 v103 = v102 - 1; | |
4141 if ( v103 ) | |
4142 { | |
4143 if ( v103 != 1 ) | |
4144 goto LABEL_269; | |
4145 v104 = 3600 * (v2 + 1); | |
4146 } | |
4147 else | |
4148 { | |
4149 v104 = 900 * (v2 + 4); | |
4150 } | |
4151 } | |
4152 else | |
4153 { | |
4154 v104 = 300 * (v2 + 12); | |
4155 } | |
4156 LODWORD(v733) = v104; | |
4157 LABEL_269: | |
4158 amount = v2 + 5; | |
4159 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4160 goto play_sound_and_continue; | |
4161 if ( v731 == 1 ) | |
4162 { | |
4163 v108 = v3->uPlayerID_2; | |
4164 v109 = v3->spellnum; | |
4165 v110 = pGame->GetStru6(); | |
4166 pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); | |
4167 v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, 0, 65536); | |
4168 //v668 = 0; | |
4169 v716 = v111; | |
4170 //v658 = v111; | |
4171 //v653 = amount; | |
4172 //v651 = 1; | |
4173 //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); | |
4174 //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS]; | |
4175 //LABEL_103: | |
4176 //HIDWORD(v650) = HIDWORD(v28); | |
4177 //LABEL_104: | |
4178 //LODWORD(v650) = v28; | |
4179 pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); | |
4180 LODWORD(v727) = 1; | |
4181 goto play_sound_and_continue; | |
4182 } | |
4183 v105 = 0; | |
4184 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); | |
4185 v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; | |
4186 do | |
4187 { | |
4188 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v105); | |
4189 v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); | |
4190 v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); | |
4191 ++v730b; | |
4192 ++v105; | |
4193 } | |
4194 while ( v730b <= &pParty->pPlayers[3] ); | |
4195 LODWORD(v727) = 1; | |
4196 goto play_sound_and_continue; | |
4197 | |
4198 case 52: | |
4199 if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor) | |
4200 { | |
4201 //v730 = a2 >> 3; | |
4202 v112 = &pActors[PID_ID(a2)]; | |
4203 //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); | |
4204 v721 = abs(v112->vPosition.y - pParty->vPosition.y); | |
4205 v113 = abs(v112->vPosition.x - pParty->vPosition.x); | |
4206 _this = (ItemGen *)v113; | |
4207 v114 = v721; | |
4208 v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z); | |
4209 if ( v113 < v721 ) | |
4210 { | |
4211 v116 = v113; | |
4212 v113 = v721; | |
4213 v114 = v116; | |
4214 } | |
4215 if ( v113 < (signed int)v115 ) | |
4216 { | |
4217 v117 = v113; | |
4218 v113 = (int)v115; | |
4219 v115 = v117; | |
4220 } | |
4221 if ( v114 < (signed int)v115 ) | |
4222 { | |
4223 v118 = v115; | |
4224 v115 = v114; | |
4225 v114 = v118; | |
4226 } | |
4227 _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); | |
4228 if ( (double)(signed int)this <= 307.2 ) | |
4229 { | |
4230 v701.x = 0; | |
4231 v701.y = 0; | |
4232 v701.z = 0; | |
4233 a1.stru_24.Reset(); | |
4234 v119 = HIDWORD(v733); | |
4235 a1.spell_id = *(int *)HIDWORD(v733); | |
4236 a1.spell_level = v723; | |
4237 a1.spell_skill = v731; | |
4238 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
4239 a1.uAttributes = 0; | |
4240 a1.uSectorID = 0; | |
4241 a1.uSpriteFrameID = 0; | |
4242 a1.field_60_distance_related_prolly_lod = 0; | |
4243 a1.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2)); | |
4244 a1.uFacing = 0; | |
4245 a1.uSoundID = *(short *)(v119 + 16); | |
4246 a1.vPosition.x = v112->vPosition.x; | |
4247 a1.vPosition.y = v112->vPosition.y; | |
4248 a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); | |
4249 a1.spell_target_pid = PID(OBJECT_Actor, a2); | |
4250 v122 = a1.Create(0, 0, 0, 0); | |
4251 DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701); | |
4252 LODWORD(v727) = 1; | |
4253 } | |
4254 else | |
4255 { | |
4256 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); | |
4257 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4258 *(int *)HIDWORD(v733) = 0; | |
4259 } | |
4260 v3 = (stru277 *)HIDWORD(v733); | |
4261 } | |
4262 goto play_sound_and_continue; | |
4263 | |
4264 case SPELL_AIR_SHIELD: | |
4265 case SPELL_EARTH_STONESKIN: | |
4266 case SPELL_SPIRIT_HEROISM: | |
4267 v123 = v731 - 1; | |
4268 if ( v123 && (v124 = v123 - 1) != 0 ) | |
4269 { | |
4270 v125 = v124 - 1; | |
4271 if ( v125 ) | |
4272 { | |
4273 if ( v125 != 1 ) | |
4274 goto LABEL_296; | |
4275 v126 = 3600 * (v2 + 1); | |
4276 } | |
4277 else | |
4278 { | |
4279 v126 = 900 * (v2 + 4); | |
4280 } | |
4281 } | |
4282 else | |
4283 { | |
4284 v126 = 300 * (v2 + 12); | |
4285 } | |
4286 LODWORD(v733) = v126; | |
4287 LABEL_296: | |
4288 v127 = v3->spellnum; | |
4289 if ( v127 == 17 ) | |
4290 { | |
4291 amount = 0; | |
4292 LODWORD(v725) = 14; | |
4293 } | |
4294 else | |
4295 { | |
4296 if ( v127 == 38 ) | |
4297 { | |
4298 LODWORD(v725) = 15; | |
4299 amount = v2 + 5; | |
4300 } | |
4301 else | |
4302 { | |
4303 if ( v127 != 51 ) | |
4304 continue; | |
4305 LODWORD(v725) = 9; | |
4306 amount = v2 + 5; | |
4307 } | |
4308 } | |
4309 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4310 goto play_sound_and_continue; | |
4311 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
4312 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
4313 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
4314 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
4315 v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; | |
4316 //LABEL_304: | |
4317 pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); | |
4318 LODWORD(v727) = 1; | |
4319 goto play_sound_and_continue; | |
4320 | |
4321 case SPELL_FIRE_IMMOLATION: | |
4322 v138 = v731 - 2; | |
4323 if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 ) | |
4324 v140 = 600 * v2; | |
4325 else | |
4326 v140 = 60 * v2; | |
4327 LODWORD(v733) = v140; | |
4328 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4329 goto play_sound_and_continue; | |
4330 | |
4331 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
4332 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
4333 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
4334 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
4335 | |
4336 pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); | |
4337 LODWORD(v727) = 1; | |
4338 goto play_sound_and_continue; | |
4339 | |
4340 case 9: | |
4341 v149 = v731 - 1; | |
4342 if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) | |
4343 { | |
4344 if ( v151 == 1 ) | |
4345 _this = (ItemGen *)20; | |
4346 } | |
4347 else | |
4348 { | |
4349 _this = (ItemGen *)16; | |
4350 } | |
4351 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4352 { | |
4353 ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! | |
4354 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4355 v3->spellnum = 0; | |
4356 continue; | |
4357 } | |
4358 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4359 goto play_sound_and_continue; | |
4360 LODWORD(v725) = PID_TYPE(a2); | |
4361 if (PID_TYPE(a2) == OBJECT_Actor) | |
4362 { | |
4363 uRequiredMana = pActors[PID_ID(a2)].vPosition.x; | |
4364 v153 = pActors[PID_ID(a2)].vPosition.y; | |
4365 v154 = pActors[PID_ID(a2)].vPosition.z; | |
4366 LODWORD(v727) = v153; | |
4367 } | |
4368 else | |
4369 { | |
4370 v155 = stru_5C6E00->Cos(pParty->sRotationY); | |
4371 uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155); | |
4372 v156 = stru_5C6E00->Sin(pParty->sRotationY); | |
4373 LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156); | |
4374 v154 = pParty->vPosition.z; | |
4375 } | |
4376 HIDWORD(v733) = v154; | |
4377 v713 = v154 + 2500; | |
4378 v721 = 0; | |
4379 LODWORD(v718) = 0; | |
4380 if ( (signed int)_this > 0 ) | |
4381 { | |
4382 *(float *)&y = (double)SHIDWORD(v733); | |
4383 *(float *)&v732 = (double)v713; | |
4384 v730 = LODWORD(v725) == 3 ? a2 : 0; | |
4385 auto _this_cpy = (int)_this; | |
4386 do | |
4387 { | |
4388 v157 = rand(); | |
4389 v158 = (double)SLODWORD(v718); | |
4390 v718 = v158; | |
4391 v159 = (double)v721; | |
4392 *(float *)&v721 = v159; | |
4393 a2 = v157 % 1000; | |
4394 *((float *)&v733 + 1) = (double)(v157 % 1000) + *(float *)&y - *(float *)&v732; | |
4395 v725 = v159 * v159; | |
4396 *(float *)&_this = v158 * v158; | |
4397 if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 ) | |
4398 { | |
4399 LODWORD(v687) = 0; | |
4400 HIDWORD(v687) = 0; | |
4401 } | |
4402 else | |
4403 { | |
4404 x = (signed __int64)sqrt(*(float *)&_this + v725); | |
4405 v687 = __PAIR__( | |
4406 stru_5C6E00->Atan2(x, (signed __int64)*((float *)&v733 + 1)), | |
4407 stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721)); | |
4408 } | |
4409 a1.stru_24.Reset(); | |
4410 a1.spell_id = v3->spellnum; | |
4411 a1.spell_level = v2; | |
4412 a1.spell_skill = v731; | |
4413 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
4414 a1.uAttributes = 0; | |
4415 a1.vPosition.x = uRequiredMana; | |
4416 a1.vPosition.y = LODWORD(v727); | |
4417 a1.uSectorID = 0; | |
4418 a1.vPosition.z = a2 + v713; | |
4419 a1.uSpriteFrameID = 0; | |
4420 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
4421 a1.spell_target_pid = v730; | |
4422 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); | |
4423 a1.uFacing = v687; | |
4424 a1.uSoundID = LOWORD(v3->sound_id); | |
4425 if ( pParty->bTurnBasedModeOn == 1 ) | |
4426 a1.uAttributes = 4; | |
4427 if ( a1.Create( | |
4428 v687, | |
4429 SHIDWORD(v687), | |
4430 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
4431 0) != -1 | |
4432 && pParty->bTurnBasedModeOn == 1 ) | |
4433 ++pTurnEngine->field_1C; | |
4434 LODWORD(v718) = rand() % 1024 - 512; | |
4435 v160 = rand(); | |
4436 v14 = _this_cpy-- == 1; | |
4437 v721 = (unsigned __int64)(v160 % 1024) - 512; | |
4438 } | |
4439 while ( !v14 ); | |
4440 } | |
4441 LODWORD(v727) = 1; | |
4442 goto play_sound_and_continue; | |
4443 | |
4444 case 10: | |
4445 { | |
4446 //v67 = 2; | |
4447 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4448 { | |
4449 ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! | |
4450 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4451 v3->spellnum = 0; | |
4452 continue; | |
4453 } | |
4454 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4455 goto play_sound_and_continue; | |
4456 auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); | |
4457 v700.z = 0; | |
4458 v700.y = 0; | |
4459 v700.x = 0; | |
4460 a1.stru_24.Reset(); | |
4461 a1.spell_id = v3->spellnum; | |
4462 a1.spell_level = v2; | |
4463 a1.spell_skill = v731; | |
4464 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
4465 a1.uAttributes = 0; | |
4466 a1.uSectorID = 0; | |
4467 a1.uSpriteFrameID = 0; | |
4468 a1.field_60_distance_related_prolly_lod = 0; | |
4469 a1.uFacing = 0; | |
4470 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
4471 a1.uSoundID = LOWORD(v3->sound_id); | |
4472 a2 = 0; | |
4473 if ( (signed int)_v726 > 0 ) | |
4474 { | |
4475 do | |
4476 { | |
4477 v162 = dword_50BF30[a2]; | |
4478 a1.vPosition.x = pActors[v162].vPosition.x; | |
4479 a1.vPosition.y = pActors[v162].vPosition.y; | |
4480 a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); | |
4481 a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | |
4482 v164 = a1.Create(0, 0, 0, 0); | |
4483 v165 = a2; | |
4484 DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700); | |
4485 pGame->GetStru6()->_4A81CA(&a1); | |
4486 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); | |
4487 a2 = v165 + 1; | |
4488 } | |
4489 while ( v165 + 1 < (signed int)_v726 ); | |
4490 } | |
4491 LODWORD(v727) = 1; | |
4492 goto play_sound_and_continue; | |
4493 } | |
4494 | |
4495 case SPELL_AIR_WIZARD_EYE: | |
4496 LODWORD(v733) = 3600 * v2; | |
4497 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4498 goto play_sound_and_continue; | |
4499 v168 = 0; | |
4500 do | |
4501 { | |
4502 v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536); | |
4503 v716 = v169; | |
4504 } | |
4505 while ( v168 < 4 ); | |
4506 | |
4507 pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); | |
4508 LODWORD(v727) = 1; | |
4509 goto play_sound_and_continue; | |
4510 | |
4511 case SPELL_AIR_FEATHER_FALL: | |
4512 v170 = v731 - 1; | |
4513 if ( !v170 ) | |
4514 { | |
4515 v173 = 300 * v2; | |
4516 goto LABEL_353; | |
4517 } | |
4518 v171 = v170 - 1; | |
4519 if ( !v171 ) | |
4520 { | |
4521 v173 = 600 * v2; | |
4522 goto LABEL_353; | |
4523 } | |
4524 v172 = v171 - 1; | |
4525 if ( !v172 || v172 == 1 ) | |
4526 { | |
4527 v173 = 3600 * v2; | |
4528 LABEL_353: | |
4529 LODWORD(v733) = v173; | |
4530 } | |
4531 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4532 goto play_sound_and_continue; | |
4533 v174 = 0; | |
4534 do | |
4535 pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); | |
4536 while ( v174 < 4 ); | |
4537 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
4538 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
4539 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
4540 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
4541 | |
4542 pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); | |
4543 LODWORD(v727) = 1; | |
4544 goto play_sound_and_continue; | |
4545 | |
4546 case SPELL_AIR_SPARKS: | |
4547 { | |
4548 v184 = v731 - 1; | |
4549 if ( v184 ) | |
4550 { | |
4551 v185 = v184 - 1; | |
4552 if ( v185 ) | |
4553 { | |
4554 v186 = v185 - 1; | |
4555 if ( v186 ) | |
4556 { | |
4557 if ( v186 == 1 ) | |
4558 amount = 9; | |
4559 } | |
4560 else | |
4561 { | |
4562 amount = 7; | |
4563 } | |
4564 } | |
4565 else | |
4566 { | |
4567 amount = 5; | |
4568 } | |
4569 } | |
4570 else | |
4571 { | |
4572 amount = 3; | |
4573 } | |
4574 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4575 goto play_sound_and_continue; | |
4576 auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
4577 a1.stru_24.Reset(); | |
4578 a1.spell_id = v3->spellnum; | |
4579 a1.spell_level = v2; | |
4580 a1.spell_skill = v731; | |
4581 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
4582 a1.vPosition.y = pParty->vPosition.y; | |
4583 a1.vPosition.x = pParty->vPosition.x; | |
4584 a1.uAttributes = 0; | |
4585 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
4586 a1.uSectorID = pIndoor->GetSector( | |
4587 pParty->vPosition.x, | |
4588 pParty->vPosition.y, | |
4589 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); | |
4590 a1.uSpriteFrameID = 0; | |
4591 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
4592 a1.spell_target_pid = a2; | |
4593 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
4594 a1.uSoundID = LOWORD(v3->sound_id); | |
4595 if ( pParty->bTurnBasedModeOn == 1 ) | |
4596 LOBYTE(a1.uAttributes) |= 4u; | |
4597 v188 = (signed int)_v726 / -2; | |
4598 v189 = (signed int)_v726 / 2; | |
4599 while ( v188 <= v189 ) | |
4600 { | |
4601 a1.uFacing = v188 + LOWORD(v715.uYawAngle); | |
4602 if ( a1.Create( | |
4603 (signed __int16)(v188 + LOWORD(v715.uYawAngle)), | |
4604 v715.uPitchAngle, | |
4605 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
4606 v3->uPlayerID + 1) != -1 | |
4607 && pParty->bTurnBasedModeOn == 1 ) | |
4608 ++pTurnEngine->field_1C; | |
4609 v188 += _v726 / (amount - 1); | |
4610 } | |
4611 LODWORD(v727) = 1; | |
4612 goto play_sound_and_continue; | |
4613 } | |
4614 | |
4615 case 16: | |
4616 if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) | |
4617 { | |
4618 ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! | |
4619 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4620 goto play_sound_and_continue; | |
4621 } | |
4622 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4623 goto play_sound_and_continue; | |
4624 v191 = 0; | |
4625 do | |
4626 pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536); | |
4627 while ( v191 < 4 ); | |
4628 BYTE1(pParty->uFlags) |= 1u; | |
4629 pParty->uFallSpeed = 1000; | |
4630 LODWORD(v727) = 1; | |
4631 goto play_sound_and_continue; | |
4632 | |
4633 case SPELL_AIR_INVISIBILITY: | |
4634 v192 = v731 - 1; | |
4635 if ( !v192 ) | |
4636 { | |
4637 amount = v2; | |
4638 goto LABEL_391; | |
4639 } | |
4640 v193 = v192 - 1; | |
4641 if ( !v193 ) | |
4642 { | |
4643 v196 = 2 * v2; | |
4644 LABEL_389: | |
4645 amount = v196; | |
4646 LABEL_391: | |
4647 v195 = 600 * v2; | |
4648 goto LABEL_392; | |
4649 } | |
4650 v194 = v193 - 1; | |
4651 if ( !v194 ) | |
4652 { | |
4653 v196 = 3 * v2; | |
4654 goto LABEL_389; | |
4655 } | |
4656 if ( v194 != 1 ) | |
4657 goto LABEL_393; | |
4658 amount = 4 * v2; | |
4659 v195 = 3600 * v2; | |
4660 LABEL_392: | |
4661 LODWORD(v733) = v195; | |
4662 LABEL_393: | |
4663 if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) | |
4664 { | |
4665 ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! | |
4666 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4667 v3->spellnum = 0; | |
4668 continue; | |
4669 } | |
4670 if ( pPlayer->CanCastSpell(uRequiredMana) ) | |
4671 { | |
4672 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
4673 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
4674 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
4675 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
4676 | |
4677 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); | |
4678 LODWORD(v727) = 1; | |
4679 } | |
4680 goto play_sound_and_continue; | |
4681 | |
4682 case 21: | |
4683 { | |
4684 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4685 { | |
4686 ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! | |
4687 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4688 goto play_sound_and_continue; | |
4689 } | |
4690 if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) | |
4691 { | |
4692 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
4693 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4694 goto play_sound_and_continue; | |
4695 } | |
4696 LODWORD(v733) = 3600 * v2; | |
4697 if ( v731 == 2 || v731 == 3 || (amount = 0, v731 != 4) ) | |
4698 amount = 1; | |
4699 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4700 goto play_sound_and_continue; | |
4701 v205 = 0; | |
4702 do | |
4703 pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536); | |
4704 while ( v205 < 4 ); | |
4705 v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); | |
4706 v207 = v3->uPlayerID + 1; | |
4707 v716 = v206; | |
4708 | |
4709 pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); | |
4710 LODWORD(v727) = 1; | |
4711 goto play_sound_and_continue; | |
4712 } | |
4713 | |
4714 case 22: | |
4715 { | |
4716 //v67 = 2; | |
4717 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4718 { | |
4719 ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! | |
4720 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4721 v3->spellnum = 0; | |
4722 continue; | |
4723 } | |
4724 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4725 goto play_sound_and_continue; | |
4726 v208 = PID_TYPE(a2); | |
4727 LODWORD(v725) = PID_TYPE(a2); | |
4728 if ( v208 == 3 ) | |
4729 { | |
4730 v209 = PID_ID(a2); | |
4731 LODWORD(v718) = pActors[v209].vPosition.x; | |
4732 v210 = pActors[v209].vPosition.y; | |
4733 v211 = pActors[v209].vPosition.z; | |
4734 v713 = v210; | |
4735 } | |
4736 else | |
4737 { | |
4738 v212 = stru_5C6E00->Cos(pParty->sRotationY); | |
4739 LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212); | |
4740 v213 = stru_5C6E00->Sin(pParty->sRotationY); | |
4741 v214 = sub_42EBBE(2048, v213); | |
4742 v211 = pParty->vPosition.z; | |
4743 v713 = pParty->vPosition.y + v214; | |
4744 v208 = LODWORD(v725); | |
4745 } | |
4746 HIDWORD(v733) = 0; | |
4747 *(float *)&v732 = (double)v211; | |
4748 LODWORD(v725) = v211 + 2500; | |
4749 v721 = 0; | |
4750 *(float *)&y = (double)(v211 + 2500); | |
4751 v730 = v208 == 3 ? a2 : 0; | |
4752 a2 = 20; | |
4753 do | |
4754 { | |
4755 v215 = rand(); | |
4756 v216 = (double)v721; | |
4757 v217 = (double)SHIDWORD(v733); | |
4758 *(float *)&uRequiredMana = v217; | |
4759 _this = (ItemGen *)(v215 % 1000); | |
4760 *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y; | |
4761 *(float *)&v721 = v217 * v217; | |
4762 //*(float *)&v726 = v216 * v216; | |
4763 if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 ) | |
4764 { | |
4765 LODWORD(v685) = 0; | |
4766 HIDWORD(v685) = 0; | |
4767 } | |
4768 else | |
4769 { | |
4770 v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721); | |
4771 v685 = __PAIR__( | |
4772 stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), | |
4773 stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana)); | |
4774 } | |
4775 a1.stru_24.Reset(); | |
4776 a1.spell_id = v3->spellnum; | |
4777 a1.spell_level = v2; | |
4778 a1.spell_skill = v731; | |
4779 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
4780 a1.uAttributes = 0; | |
4781 a1.vPosition.x = LODWORD(v718); | |
4782 a1.vPosition.y = v713; | |
4783 a1.uSectorID = 0; | |
4784 a1.vPosition.z = (int)((char *)_this + LODWORD(v725)); | |
4785 a1.uSpriteFrameID = 0; | |
4786 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
4787 a1.spell_target_pid = v730; | |
4788 __debugbreak(); | |
4789 a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); | |
4790 a1.uFacing = v685; | |
4791 a1.uSoundID = LOWORD(v3->sound_id); | |
4792 if ( pParty->bTurnBasedModeOn == 1 ) | |
4793 a1.uAttributes = 4; | |
4794 if ( a1.Create( | |
4795 v685, | |
4796 SHIDWORD(v685), | |
4797 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
4798 0) != -1 | |
4799 && pParty->bTurnBasedModeOn == 1 ) | |
4800 ++pTurnEngine->field_1C; | |
4801 v721 = rand() % 1024 - 512; | |
4802 v218 = rand(); | |
4803 v14 = a2-- == 1; | |
4804 HIDWORD(v733) = (unsigned __int64)(v218 % 1024) - 512; | |
4805 } | |
4806 while ( !v14 ); | |
4807 LODWORD(v727) = 1; | |
4808 goto play_sound_and_continue; | |
4809 } | |
4810 | |
4811 case 23: | |
4812 v219 = v731 - 2; | |
4813 if ( v219 ) | |
4814 { | |
4815 v220 = v219 - 1; | |
4816 if ( v220 ) | |
4817 { | |
4818 if ( v220 == 1 ) | |
4819 { | |
4820 amount = 0; | |
4821 goto LABEL_433; | |
4822 } | |
4823 v221 = 180 * v2; | |
4824 } | |
4825 else | |
4826 { | |
4827 v221 = 86400 * v2; | |
4828 } | |
4829 } | |
4830 else | |
4831 { | |
4832 v221 = 3600 * v2; | |
4833 } | |
4834 amount = v221; | |
4835 LABEL_433: | |
4836 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4837 goto play_sound_and_continue; | |
4838 v222 = (char *)pParty->pPlayers; | |
4839 HIDWORD(v733) = (int)(char *)&pParty + 2508; | |
4840 break; | |
4841 case 24: | |
4842 v224 = v731 - 2; | |
4843 if ( v224 ) | |
4844 { | |
4845 v225 = v224 - 1; | |
4846 if ( v225 ) | |
4847 { | |
4848 if ( v225 == 1 ) | |
4849 amount = 7; | |
4850 else | |
4851 amount = 1; | |
4852 } | |
4853 else | |
4854 { | |
4855 amount = 5; | |
4856 } | |
4857 } | |
4858 else | |
4859 { | |
4860 amount = 3; | |
4861 } | |
4862 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4863 goto play_sound_and_continue; | |
4864 HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
4865 if ( amount == 1 ) | |
4866 { | |
4867 LABEL_152: | |
4868 a1.stru_24.Reset(); | |
4869 a1.spell_id = v3->spellnum; | |
4870 a1.spell_skill = v731; | |
4871 a1.spell_level = v2; | |
4872 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
4873 a1.vPosition.y = pParty->vPosition.y; | |
4874 v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
4875 v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
4876 v660 = pParty->vPosition.y; | |
4877 LABEL_153: | |
4878 a1.uAttributes = 0; | |
4879 a1.vPosition.x = pParty->vPosition.x; | |
4880 a1.vPosition.z = v51; | |
4881 v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); | |
4882 a1.uSpriteFrameID = 0; | |
4883 a1.uSectorID = v52; | |
4884 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
4885 a1.spell_target_pid = a2; | |
4886 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
4887 a1.uFacing = LOWORD(v715.uYawAngle); | |
4888 a1.uSoundID = LOWORD(v3->sound_id); | |
4889 | |
4890 if ( pParty->bTurnBasedModeOn == 1 ) | |
4891 LOBYTE(a1.uAttributes) |= 4u; | |
4892 | |
4893 v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; | |
4894 | |
4895 if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) | |
4896 ++pTurnEngine->field_1C; | |
4897 } | |
4898 else | |
4899 { | |
4900 a1.stru_24.Reset(); | |
4901 a1.spell_id = v3->spellnum; | |
4902 a1.spell_level = v2; | |
4903 a1.spell_skill = v731; | |
4904 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
4905 a1.vPosition.y = pParty->vPosition.y; | |
4906 a1.vPosition.x = pParty->vPosition.x; | |
4907 a1.uAttributes = 0; | |
4908 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
4909 a1.uSectorID = pIndoor->GetSector( | |
4910 pParty->vPosition.x, | |
4911 pParty->vPosition.y, | |
4912 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); | |
4913 a1.uSpriteFrameID = 0; | |
4914 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
4915 a1.spell_target_pid = a2; | |
4916 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
4917 a1.uSoundID = LOWORD(v3->sound_id); | |
4918 if ( pParty->bTurnBasedModeOn == 1 ) | |
4919 LOBYTE(a1.uAttributes) |= 4u; | |
4920 v227 = SHIDWORD(v733) / -2; | |
4921 y = (char *)(SHIDWORD(v733) / 2); | |
4922 if ( SHIDWORD(v733) / -2 <= SHIDWORD(v733) / 2 ) | |
4923 { | |
4924 v228 = v715.uYawAngle; | |
4925 do | |
4926 { | |
4927 a1.uFacing = v227 + v228; | |
4928 if ( a1.Create( | |
4929 v227 + v228, | |
4930 v715.uPitchAngle, | |
4931 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
4932 v3->uPlayerID + 1) != -1 | |
4933 && pParty->bTurnBasedModeOn == 1 ) | |
4934 ++pTurnEngine->field_1C; | |
4935 v227 += SHIDWORD(v733) / (amount - 1); | |
4936 } | |
4937 while ( v227 <= (signed int)y ); | |
4938 } | |
4939 } | |
4940 LODWORD(v727) = 1; | |
4941 goto play_sound_and_continue; | |
4942 | |
4943 case 27: | |
4944 if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) | |
4945 { | |
4946 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
4947 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4948 goto play_sound_and_continue; | |
4949 } | |
4950 if ( v731 == 2 || v731 != 3 && v731 != 4 ) | |
4951 v229 = 600 * v2; | |
4952 else | |
4953 v229 = 3600 * v2; | |
4954 LODWORD(v733) = v229; | |
4955 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4956 goto play_sound_and_continue; | |
4957 v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); | |
4958 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
4959 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
4960 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
4961 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
4962 | |
4963 pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( | |
4964 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), | |
4965 v731, | |
4966 amount, | |
4967 v716, | |
4968 v3->uPlayerID + 1); | |
4969 if ( v731 == 4 ) | |
4970 pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; | |
4971 LODWORD(v727) = 1; | |
4972 goto play_sound_and_continue; | |
4973 | |
4974 case 28: | |
4975 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
4976 goto play_sound_and_continue; | |
4977 v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; | |
4978 y = v240; | |
4979 if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 ) | |
4980 { | |
4981 dword_50C9D0 = 113; | |
4982 dword_50C9D4 = 0; | |
4983 dword_50C9D8 = 1; | |
4984 | |
4985 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
4986 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
4987 v3->spellnum = 0; | |
4988 continue; | |
4989 } | |
4990 if ( v731 == 1 || v731 == 2 ) | |
4991 { | |
4992 v241 = (double)v723 * 0.0099999998 + 0.5; | |
4993 } | |
4994 else | |
4995 { | |
4996 if ( v731 == 3 ) | |
4997 { | |
4998 v241 = (double)v723 * 0.0099999998 + 0.69999999; | |
4999 } | |
5000 else | |
5001 { | |
5002 if ( v731 != 4 ) | |
5003 { | |
5004 v241 = 0.0; | |
5005 goto LABEL_484; | |
5006 } | |
5007 v241 = (double)v723 * 0.0099999998 + 0.80000001; | |
5008 } | |
5009 } | |
5010 if ( v241 > 1.0 ) | |
5011 v241 = 1.0; | |
5012 LABEL_484: | |
5013 v732 = (unsigned __int8)v240[25]; | |
5014 v242 = (signed __int64)((double)v732 * v241); | |
5015 v243 = y; | |
5016 y[25] = v242; | |
5017 *((int *)v243 + 4) = (unsigned __int8)v242; | |
5018 if ( (unsigned __int8)v242 <= 0 ) | |
5019 { | |
5020 *(int *)v243 = 0; | |
5021 dword_50C9D0 = 113; | |
5022 dword_50C9D4 = 0; | |
5023 dword_50C9D8 = 1; | |
5024 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); | |
5025 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
5026 v3->spellnum = 0; | |
5027 v2 = v723; | |
5028 continue; | |
5029 } | |
5030 *((int *)v243 + 5) |= 0x40u; | |
5031 dword_50C9A8 = 256; | |
5032 LODWORD(v727) = 1; | |
5033 goto play_sound_and_continue; | |
5034 | |
5035 case 30: | |
5036 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5037 goto play_sound_and_continue; | |
5038 uRequiredMana = 0; | |
5039 HIDWORD(v733) = 10 * v2; | |
5040 v730 = 1; | |
5041 v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; | |
5042 if ( v731 == 1 ) | |
5043 { | |
5044 v245 = (int)&v244[36 * a2 + 532]; | |
5045 v309 = (char *)&pItemsTable->pItems[*(int *)v245].pIconName; | |
5046 v311 = __OFSUB__(*(int *)v245, 134); | |
5047 v14 = *(int *)v245 == 134; | |
5048 v310 = *(int *)v245 - 134 < 0; | |
5049 LODWORD(v725) = (int)(char *)&pItemsTable + 48 * *(int *)v245 + 4; | |
5050 if ( (unsigned __int8)(v310 ^ v311) | v14 ) | |
5051 { | |
5052 if ( *(int *)&v244[36 * a2 + 544] == 0 ) | |
5053 { | |
5054 if ( *(int *)&v244[36 * a2 + 536] == 0 ) | |
5055 { | |
5056 if ( *(int *)&v244[36 * a2 + 540] == 0 ) | |
5057 { | |
5058 v312 = v309[28]; | |
5059 if ( v312 ) | |
5060 { | |
5061 if ( v312 != 1 ) | |
5062 { | |
5063 if ( v312 != 2 ) | |
5064 { | |
5065 _this = (ItemGen *)&v244[36 * a2 + 552]; | |
5066 if ( !(v244[36 * a2 + 552] & 2) ) | |
5067 { | |
5068 if ( ((ItemGen *)v245)->GetValue() < 0x1C2 ) | |
5069 { | |
5070 uRequiredMana = 1; | |
5071 v730 = 0; | |
5072 } | |
5073 if ( rand() % 100 >= SHIDWORD(v733) ) | |
5074 uRequiredMana = 1; | |
5075 if (!uRequiredMana) | |
5076 { | |
5077 v313 = *(char *)(LODWORD(v725) + 28); | |
5078 if ( v313 == 3 | v313 == 4 | v313 == 5 | v313 == 6 | v313 == 7 | v313 == 8 | v313 == 9 | v313 == 10 | v313 == 11 ) | |
5079 { | |
5080 v314 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; | |
5081 *(int *)(v245 + 4) = 0; | |
5082 for ( j = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType | |
5083 + 1]; | |
5084 ; | |
5085 j += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType | |
5086 + 1] ) | |
5087 { | |
5088 ++*(int *)(v245 + 4); | |
5089 if ( j >= v314 ) | |
5090 break; | |
5091 } | |
5092 v254 = rand(); | |
5093 v255 = 10;//pItemsTable->field_116D8[17]; | |
5094 v256 = 10;//pItemsTable->field_116D8[16]; | |
5095 LABEL_611: | |
5096 *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1); | |
5097 LABEL_612: | |
5098 _this->uItemID |= 0x20u; | |
5099 | |
5100 dword_50C9A8 = 256; | |
5101 LODWORD(v727) = 1; | |
5102 goto play_sound_and_continue; | |
5103 } | |
5104 goto LABEL_615; | |
5105 } | |
5106 LABEL_613: | |
5107 v316 = _this->uItemID; | |
5108 if ( !(BYTE1(v316) & 2) ) | |
5109 { | |
5110 LOBYTE(v316) = v316 | 2; | |
5111 _this->uItemID = v316; | |
5112 } | |
5113 } | |
5114 } | |
5115 } | |
5116 } | |
5117 } | |
5118 } | |
5119 } | |
5120 } | |
5121 LABEL_616: | |
5122 if ( LODWORD(v727) == 0 ) | |
5123 { | |
5124 v317 = pGlobalTXT_LocalizationStrings[428]; | |
5125 if ( v730 == 0 ) | |
5126 v317 = pGlobalTXT_LocalizationStrings[585]; | |
5127 ShowStatusBarString(v317, 2u); | |
5128 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
5129 __debugbreak(); // decompilation error; most probably v318 is the caster, filled in case 54 | |
5130 //v318 = v726; | |
5131 v3->spellnum = 0; | |
5132 v318->PlaySound(SPEECH_43, 0); | |
5133 } | |
5134 goto play_sound_and_continue; | |
5135 } | |
5136 if ( v731 != 2 ) | |
5137 { | |
5138 if ( v731 == 3 ) | |
5139 { | |
5140 v245 = (int)&v244[36 * a2 + 532]; | |
5141 v269 = *(int *)v245; | |
5142 if ( *(int *)v245 > 134 | |
5143 || *(int *)(v245 + 12) != 0 | |
5144 || *(int *)(v245 + 4) != 0 | |
5145 || *(int *)(v245 + 8) != 0 | |
5146 || (_this = (ItemGen *)(v245 + 20), *(char *)(v245 + 20) & 2) ) | |
5147 goto LABEL_616; | |
5148 v270 = (char *)&pItemsTable->pItems[v269].pIconName; | |
5149 LODWORD(v725) = (int)v270; | |
5150 v271 = v270[28]; | |
5151 if ( v271 && v271 != 1 && v271 != 2 ) | |
5152 v272 = ((ItemGen *)v245)->GetValue() < 0x1C2; | |
5153 else | |
5154 v272 = ((ItemGen *)v245)->GetValue() < 0xFA; | |
5155 if ( v272 ) | |
5156 { | |
5157 uRequiredMana = 1; | |
5158 v730 = 0; | |
5159 } | |
5160 if ( rand() % 100 >= SHIDWORD(v733) ) | |
5161 uRequiredMana = 1; | |
5162 if (uRequiredMana) | |
5163 goto LABEL_613; | |
5164 v273 = v725; | |
5165 v274 = *(char *)(LODWORD(v725) + 28); | |
5166 if ( v274 == 0 | v274 == 1 | v274 == 2 | v274 == 3 | v274 == 4 | v274 == 5 | v274 == 6 | v274 == 7 | v274 == 8 | v274 == 9 | v274 == 10 | v274 == 11 ) | |
5167 { | |
5168 if ( rand() % 100 < 80 | |
5169 && !(*(char *)(LODWORD(v273) + 28) == 0 | *(char *)(LODWORD(v273) + 28) == 1 | *(char *)(LODWORD(v273) + 28) == 2) ) | |
5170 { | |
5171 v275 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; | |
5172 *(int *)(v245 + 4) = 0; | |
5173 for ( k = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; | |
5174 ; | |
5175 k += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType | |
5176 + 1] ) | |
5177 { | |
5178 ++*(int *)(v245 + 4); | |
5179 if ( k >= v275 ) | |
5180 break; | |
5181 } | |
5182 v254 = rand(); | |
5183 v255 = 10;//pItemsTable->field_116D8[19]; | |
5184 v256 = 10;//pItemsTable->field_116D8[18]; | |
5185 goto LABEL_611; | |
5186 } | |
5187 v277 = pItemsTable->pSpecialEnchantments_count; | |
5188 v278 = 0; | |
5189 v725 = 0.0; | |
5190 HIDWORD(v733) = 0; | |
5191 if ( pItemsTable->pSpecialEnchantments_count > 0 ) | |
5192 { | |
5193 v730 = (int)&v679; | |
5194 do | |
5195 { | |
5196 v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278 + 1].pBonusStatement); | |
5197 if ( !v279 || v279 == 1 ) | |
5198 { | |
5199 v280 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType | |
5200 + 4] | |
5201 + v278 * 28); | |
5202 LODWORD(v725) += v280; | |
5203 if ( v280 ) | |
5204 { | |
5205 v281 = v730; | |
5206 v730 += 4; | |
5207 *(int *)v281 = HIDWORD(v733); | |
5208 } | |
5209 } | |
5210 ++HIDWORD(v733); | |
5211 ++v278; | |
5212 } | |
5213 while ( SHIDWORD(v733) < v277 ); | |
5214 } | |
5215 v282 = rand() % SLODWORD(v725); | |
5216 v283 = v679; | |
5217 *(int *)(v245 + 12) = v679; | |
5218 v284 = pItemsTable->pSpecialEnchantments[v283].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; | |
5219 v285 = v282 + 1; | |
5220 if ( v284 < v285 ) | |
5221 { | |
5222 for ( l = &v679; ; l = (int *)v732 ) | |
5223 { | |
5224 v287 = (int)(l + 1); | |
5225 v732 = v287; | |
5226 v288 = *(int *)v287; | |
5227 *(int *)(v245 + 12) = v288; | |
5228 v284 += pItemsTable->pSpecialEnchantments[v288].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType | |
5229 + 4]; | |
5230 if ( v284 >= v285 ) | |
5231 break; | |
5232 } | |
5233 } | |
5234 goto LABEL_525; | |
5235 } | |
5236 } | |
5237 else | |
5238 { | |
5239 __debugbreak(); // v726 is most probably the caster, filled in case 54 | |
5240 if ( v731 != 4 | |
5241 || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134) | |
5242 || v726->pInventoryItems[a2].uSpecEnchantmentType != 0 | |
5243 || v726->pInventoryItems[a2].uEnchantmentType != 0 | |
5244 || v726->pInventoryItems[a2]._bonus_strength != 0 | |
5245 || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].Broken()) ) | |
5246 goto LABEL_616; | |
5247 v247 = (char *)&pItemsTable->pItems[v246].pIconName; | |
5248 LODWORD(v725) = (int)v247; | |
5249 v248 = v247[28]; | |
5250 if ( v248 && v248 != 1 && v248 != 2 ) | |
5251 v249 = v726->pInventoryItems[a2].GetValue() < 0x1C2; | |
5252 else | |
5253 v249 = v726->pInventoryItems[a2].GetValue() < 0xFA; | |
5254 if ( v249 ) | |
5255 { | |
5256 uRequiredMana = 1; | |
5257 v730 = 0; | |
5258 } | |
5259 if ( rand() % 100 >= SHIDWORD(v733) ) | |
5260 uRequiredMana = 1; | |
5261 if (uRequiredMana) | |
5262 goto LABEL_613; | |
5263 v250 = v725; | |
5264 v251 = *(char *)(LODWORD(v725) + 28); | |
5265 if ( v251 == 0 | v251 == 1 | v251 == 2 | v251 == 3 | v251 == 4 | v251 == 5 | v251 == 6 | v251 == 7 | v251 == 8 | v251 == 9 | v251 == 10 | v251 == 11 ) | |
5266 { | |
5267 if ( rand() % 100 < 80 | |
5268 && !(*(char *)(LODWORD(v250) + 28) == 0 | *(char *)(LODWORD(v250) + 28) == 1 | *(char *)(LODWORD(v250) + 28) == 2) ) | |
5269 { | |
5270 v252 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; | |
5271 *(int *)(v245 + 4) = 0; | |
5272 for ( m = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; | |
5273 ; | |
5274 m += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType | |
5275 + 1] ) | |
5276 { | |
5277 ++*(int *)(v245 + 4); | |
5278 if ( m >= v252 ) | |
5279 break; | |
5280 } | |
5281 v254 = rand(); | |
5282 v255 = 10;// pItemsTable->field_116D8[21]; | |
5283 v256 = 10;//pItemsTable->field_116D8[20]; | |
5284 goto LABEL_611; | |
5285 } | |
5286 v257 = pItemsTable->pSpecialEnchantments_count; | |
5287 v258 = 0; | |
5288 v725 = 0.0; | |
5289 HIDWORD(v733) = 0; | |
5290 if ( pItemsTable->pSpecialEnchantments_count > 0 ) | |
5291 { | |
5292 v730 = (int)&v679; | |
5293 do | |
5294 { | |
5295 v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); | |
5296 if ( !v259 || v259 == 1 ) | |
5297 { | |
5298 v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType | |
5299 + 4] | |
5300 + v258 * 28); | |
5301 LODWORD(v725) += v260; | |
5302 if ( v260 ) | |
5303 { | |
5304 v261 = v730; | |
5305 v730 += 4; | |
5306 *(int *)v261 = HIDWORD(v733); | |
5307 } | |
5308 } | |
5309 ++HIDWORD(v733); | |
5310 ++v258; | |
5311 } | |
5312 while ( SHIDWORD(v733) < v257 ); | |
5313 } | |
5314 v262 = rand() % SLODWORD(v725); | |
5315 v263 = v679; | |
5316 *(int *)(v245 + 12) = v679; | |
5317 v264 = pItemsTable->pSpecialEnchantments[v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; | |
5318 v265 = v262 + 1; | |
5319 if ( v264 < v265 ) | |
5320 { | |
5321 for ( ii = &v679; ; ii = (int *)v732 ) | |
5322 { | |
5323 v267 = (int)(ii + 1); | |
5324 v732 = v267; | |
5325 v268 = *(int *)v267; | |
5326 *(int *)(v245 + 12) = v268; | |
5327 v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType | |
5328 + 4]; | |
5329 if ( v264 >= v265 ) | |
5330 break; | |
5331 } | |
5332 } | |
5333 LABEL_525: | |
5334 ++*(int *)(v245 + 12); | |
5335 goto LABEL_612; | |
5336 } | |
5337 } | |
5338 LABEL_615: | |
5339 //v1 = 0; | |
5340 goto LABEL_616; | |
5341 } | |
5342 v289 = (ItemGen *)&v244[36 * a2 + 532]; | |
5343 _this = v289; | |
5344 v290 = v289->uItemID; | |
5345 LODWORD(v725) = (int)(char *)&pItemsTable + 48 * v290 + 4; | |
5346 if ( v290 > 134 | |
5347 || _this->uSpecEnchantmentType != 0 | |
5348 || _this->uEnchantmentType != 0 | |
5349 || _this->_bonus_strength != 0 | |
5350 || (v291 = pItemsTable->pItems[v290].uEquipType) == 0 | |
5351 || v291 == 1 | |
5352 || v291 == 2 | |
5353 || _this->Broken()) | |
5354 goto LABEL_616; | |
5355 if ( _this->GetValue() < 0x1C2 ) | |
5356 uRequiredMana = 1; | |
5357 if ( rand() % 100 >= SHIDWORD(v733) ) | |
5358 uRequiredMana = 1; | |
5359 if ( uRequiredMana != 0 ) | |
5360 { | |
5361 dword_50C9D0 = 113; | |
5362 dword_50C9D4 = 0; | |
5363 dword_50C9D8 = 1; | |
5364 | |
5365 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
5366 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
5367 v3->spellnum = 0; | |
5368 continue; | |
5369 } | |
5370 v292 = *(char *)(LODWORD(v725) + 28); | |
5371 if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) ) | |
5372 { | |
5373 v2 = v723; | |
5374 //v1 = 0; | |
5375 | |
5376 dword_50C9D0 = 113; | |
5377 dword_50C9D4 = 0; | |
5378 dword_50C9D8 = 1; | |
5379 | |
5380 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
5381 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
5382 v3->spellnum = 0; | |
5383 continue; | |
5384 } | |
5385 if ( rand() % 100 >= 80 ) | |
5386 { | |
5387 v297 = pItemsTable->pSpecialEnchantments_count; | |
5388 v294 = _this; | |
5389 v298 = 0; | |
5390 v725 = 0.0; | |
5391 HIDWORD(v733) = 0; | |
5392 if ( pItemsTable->pSpecialEnchantments_count > 0 ) | |
5393 { | |
5394 v730 = (int)&v679; | |
5395 do | |
5396 { | |
5397 v299 = LOBYTE(pItemsTable->pSpecialEnchantments[v298 + 1].pBonusStatement); | |
5398 if ( !v299 || v299 == 1 ) | |
5399 { | |
5400 v300 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[v294->uItemID].uEquipType + 4] | |
5401 + v298 * 28); | |
5402 LODWORD(v725) += v300; | |
5403 if ( v300 ) | |
5404 { | |
5405 v301 = v730; | |
5406 v730 += 4; | |
5407 *(int *)v301 = HIDWORD(v733); | |
5408 } | |
5409 } | |
5410 ++HIDWORD(v733); | |
5411 ++v298; | |
5412 } | |
5413 while ( SHIDWORD(v733) < v297 ); | |
5414 } | |
5415 v302 = rand() % SLODWORD(v725); | |
5416 v303 = v679; | |
5417 v294->uSpecEnchantmentType = v679; | |
5418 v304 = pItemsTable->pSpecialEnchantments[v303].to_item_apply[pItemsTable->pItems[v294->uItemID].uEquipType + 4]; | |
5419 v305 = v302 + 1; | |
5420 if ( v304 < v305 ) | |
5421 { | |
5422 for ( jj = &v679; ; jj = (int *)v732 ) | |
5423 { | |
5424 v307 = (int)(jj + 1); | |
5425 v732 = v307; | |
5426 v308 = *(int *)v307; | |
5427 v294->uSpecEnchantmentType = v308; | |
5428 v304 += pItemsTable->pSpecialEnchantments[v308].to_item_apply[pItemsTable->pItems[v294->uItemID].uEquipType + 4]; | |
5429 if ( v304 >= v305 ) | |
5430 break; | |
5431 } | |
5432 } | |
5433 ++v294->uSpecEnchantmentType; | |
5434 } | |
5435 else | |
5436 { | |
5437 v293 = rand(); | |
5438 v294 = _this; | |
5439 v295 = v293 % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; | |
5440 _this->uEnchantmentType = 0; | |
5441 for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v294->uItemID].uEquipType + 1]; | |
5442 ; | |
5443 kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v294->uItemID].uEquipType | |
5444 + 1] ) | |
5445 { | |
5446 ++v294->uEnchantmentType; | |
5447 if ( kk >= v295 ) | |
5448 break; | |
5449 } | |
5450 v294->_bonus_strength = 10//pItemsTable->field_116D8[18] | |
5451 + rand() % 10;//(pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1); | |
5452 } | |
5453 v294->uAttributes |= 0x20u; | |
5454 dword_50C9A8 = 256; | |
5455 LODWORD(v727) = 1; | |
5456 goto play_sound_and_continue; | |
5457 | |
5458 case SPELL_WATER_TOWN_PORTAL: | |
5459 amount = 10 * v2; | |
5460 if ( pPlayer->sMana < (signed int)uRequiredMana ) | |
5461 goto play_sound_and_continue; | |
5462 if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 ) | |
5463 { | |
5464 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
5465 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
5466 v3->spellnum = 0; | |
5467 continue; | |
5468 } | |
5469 town_portal_caster_id = LOBYTE(v3->uPlayerID); | |
5470 pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); | |
5471 LODWORD(v727) = 1; | |
5472 goto play_sound_and_continue; | |
5473 case 33: | |
5474 LODWORD(v733) = 604800 * v2; | |
5475 if ( !_strcmpi(pCurrentMapName, "d05.blv") ) | |
5476 { | |
5477 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
5478 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
5479 v3->spellnum = 0; | |
5480 continue; | |
5481 } | |
5482 v319 = uRequiredMana; | |
5483 if ( pPlayer->sMana >= (signed int)uRequiredMana ) | |
5484 { | |
5485 pEventTimer->Pause(); | |
5486 pMessageQueue_50CBD0->AddMessage(UIMSG_B1, 0, 0); | |
5487 qword_506350 = (signed int)v733; | |
5488 _506348_current_lloyd_playerid = v3->uPlayerID; | |
5489 ::uRequiredMana = v319; | |
5490 ::sRecoveryTime = sRecoveryTime; | |
5491 dword_50633C = v3->sound_id; | |
5492 dword_506338 = v3->spellnum; | |
5493 LOBYTE(v3->field_8) |= 0x20u; | |
5494 } | |
5495 goto play_sound_and_continue; | |
5496 case 40: | |
5497 v320 = v731 - 2; | |
5498 if ( !v320 ) | |
5499 goto LABEL_632; | |
5500 v321 = v320 - 1; | |
5501 if ( v321 ) | |
5502 { | |
5503 if ( v321 == 1 ) | |
5504 goto LABEL_634; | |
5505 LABEL_632: | |
5506 v322 = 3600 * v2; | |
5507 } | |
5508 else | |
5509 { | |
5510 v322 = 86400 * v2; | |
5511 } | |
5512 amount = v322; | |
5513 LABEL_634: | |
5514 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5515 goto play_sound_and_continue; | |
5516 v323 = v3->uPlayerID_2; | |
5517 v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; | |
5518 if ( !pParty->pPlayers[v323].pConditions[15] ) | |
5519 { | |
5520 LODWORD(v727) = 1; | |
5521 goto play_sound_and_continue; | |
5522 } | |
5523 if ( v731 == 4 ) | |
5524 { | |
5525 *(int *)v324 = 0; | |
5526 *((int *)v324 + 1) = 0; | |
5527 LODWORD(v727) = 1; | |
5528 goto play_sound_and_continue; | |
5529 } | |
5530 v732 = amount << 7; | |
5531 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); | |
5532 v656 = 15; | |
5533 goto LABEL_640; | |
5534 | |
5535 case 41: | |
5536 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5537 goto play_sound_and_continue; | |
5538 a1.stru_24.Reset(); | |
5539 a1.spell_id = v3->spellnum; | |
5540 a1.spell_level = v2; | |
5541 a1.spell_skill = v731; | |
5542 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
5543 a1.vPosition.y = pParty->vPosition.y; | |
5544 a1.vPosition.x = pParty->vPosition.x; | |
5545 a1.uAttributes = 0; | |
5546 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
5547 a1.uSectorID = pIndoor->GetSector( | |
5548 pParty->vPosition.x, | |
5549 pParty->vPosition.y, | |
5550 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); | |
5551 a1.uSpriteFrameID = 0; | |
5552 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
5553 a1.spell_target_pid = a2; | |
5554 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
5555 a1.uFacing = LOWORD(pParty->sRotationY); | |
5556 a1.uSoundID = LOWORD(v3->sound_id); | |
5557 if ( pParty->bTurnBasedModeOn == 1 ) | |
5558 LOBYTE(a1.uAttributes) |= 4u; | |
5559 | |
5560 v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; | |
5561 if ( a1.Create(pParty->sRotationY, pParty->sRotationX, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) | |
5562 ++pTurnEngine->field_1C; | |
5563 LODWORD(v727) = 1; | |
5564 goto play_sound_and_continue; | |
5565 | |
5566 case 43: | |
5567 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
5568 { | |
5569 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
5570 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
5571 v3->spellnum = 0; | |
5572 continue; | |
5573 } | |
5574 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5575 goto play_sound_and_continue; | |
5576 a1.uType = 4090; | |
5577 a1.stru_24.Reset(); | |
5578 a1.spell_id = v3->spellnum; | |
5579 a1.spell_level = v2; | |
5580 a1.spell_skill = v731; | |
5581 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
5582 a1.vPosition.x = pParty->vPosition.x; | |
5583 a1.vPosition.y = pParty->vPosition.y; | |
5584 a1.uAttributes = 0; | |
5585 a1.uSectorID = 0; | |
5586 a1.uSpriteFrameID = 0; | |
5587 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
5588 a1.field_60_distance_related_prolly_lod = 0; | |
5589 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
5590 a1.spell_target_pid = a2; | |
5591 a1.uFacing = LOWORD(pParty->sRotationY); | |
5592 a1.uSoundID = LOWORD(v3->sound_id); | |
5593 if ( pParty->bTurnBasedModeOn == 1 ) | |
5594 a1.uAttributes = 4; | |
5595 | |
5596 v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; | |
5597 if ( a1.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) | |
5598 ++pTurnEngine->field_1C; | |
5599 LODWORD(v727) = 1; | |
5600 goto play_sound_and_continue; | |
5601 | |
5602 case SPELL_SPIRIT_DETECT_LIFE: | |
5603 v328 = v731 - 2; | |
5604 if ( v328 ) | |
5605 { | |
5606 v329 = v328 - 1; | |
5607 if ( v329 && v329 != 1 ) | |
5608 v330 = 600 * v2; | |
5609 else | |
5610 v330 = 3600 * v2; | |
5611 } | |
5612 else | |
5613 { | |
5614 v330 = 1800 * v2; | |
5615 } | |
5616 LODWORD(v733) = v330; | |
5617 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5618 goto play_sound_and_continue; | |
5619 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
5620 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
5621 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
5622 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
5623 | |
5624 pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); | |
5625 LODWORD(v727) = 1; | |
5626 goto play_sound_and_continue; | |
5627 | |
5628 case SPELL_SPIRIT_FATE: | |
5629 LODWORD(v733) = 300; | |
5630 v339 = v731 - 2; | |
5631 if ( v339 ) | |
5632 { | |
5633 v340 = v339 - 1; | |
5634 if ( v340 ) | |
5635 { | |
5636 if ( v340 != 1 ) | |
5637 { | |
5638 amount = v2; | |
5639 goto LABEL_667; | |
5640 } | |
5641 v341 = 6 * v2; | |
5642 } | |
5643 else | |
5644 { | |
5645 v341 = 4 * v2; | |
5646 } | |
5647 } | |
5648 else | |
5649 { | |
5650 v341 = 2 * v2; | |
5651 } | |
5652 amount = v341; | |
5653 LABEL_667: | |
5654 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5655 goto play_sound_and_continue; | |
5656 v342 = v3->spell_target_pid; | |
5657 if ( v342 == 0 ) | |
5658 { | |
5659 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
5660 | |
5661 pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); | |
5662 LODWORD(v727) = 1; | |
5663 goto play_sound_and_continue; | |
5664 } | |
5665 if (PID_TYPE(v342) == OBJECT_Actor) | |
5666 { | |
5667 v343 = PID_ID(v342); | |
5668 HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32); | |
5669 LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280; | |
5670 pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0); | |
5671 BYTE2(pActors[v343].uAttributes) |= 8u; | |
5672 v672 = 0; | |
5673 v661 = &pActors[v343]; | |
5674 LABEL_165: | |
5675 pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); | |
5676 } | |
5677 LODWORD(v727) = 1; | |
5678 goto play_sound_and_continue; | |
5679 | |
5680 case 49: | |
5681 v348 = v731 - 2; | |
5682 if ( !v348 ) | |
5683 goto LABEL_677; | |
5684 v349 = v348 - 1; | |
5685 if ( v349 ) | |
5686 { | |
5687 if ( v349 == 1 ) | |
5688 { | |
5689 amount = 0; | |
5690 goto LABEL_679; | |
5691 } | |
5692 LABEL_677: | |
5693 v350 = 3600 * v2; | |
5694 } | |
5695 else | |
5696 { | |
5697 v350 = 86400 * v2; | |
5698 } | |
5699 amount = v350; | |
5700 LABEL_679: | |
5701 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5702 goto play_sound_and_continue; | |
5703 v351 = &pParty->pPlayers[v3->uPlayerID_2]; | |
5704 if ( !v351->pConditions[0] ) | |
5705 { | |
5706 LODWORD(v727) = 1; | |
5707 goto play_sound_and_continue; | |
5708 } | |
5709 if ( v731 == 4 ) | |
5710 { | |
5711 LODWORD(v351->pConditions[0]) = 0; | |
5712 HIDWORD(v351->pConditions[0]) = 0; | |
5713 } | |
5714 else | |
5715 { | |
5716 v732 = amount << 7; | |
5717 v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); | |
5718 if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) ) | |
5719 { | |
5720 LODWORD(v727) = 1; | |
5721 goto play_sound_and_continue; | |
5722 } | |
5723 } | |
5724 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
5725 LODWORD(v727) = 1; | |
5726 goto play_sound_and_continue; | |
5727 | |
5728 case SPELL_SPIRIT_PRESERVATION: | |
5729 v354 = v731 - 2; | |
5730 if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 ) | |
5731 v356 = 900 * (v2 + 4); | |
5732 else | |
5733 v356 = 300 * (v2 + 12); | |
5734 LODWORD(v733) = v356; | |
5735 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5736 goto play_sound_and_continue; | |
5737 if ( v731 == 1 || v731 == 2 ) | |
5738 { | |
5739 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
5740 | |
5741 pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); | |
5742 LODWORD(v727) = 1; | |
5743 goto play_sound_and_continue; | |
5744 } | |
5745 a2 = 0; | |
5746 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); | |
5747 v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; | |
5748 do | |
5749 { | |
5750 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); | |
5751 v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); | |
5752 ++a2; | |
5753 ++v357;// = (SpellBuff *)((char *)v357 + 6972); | |
5754 } | |
5755 while ( v357 <= &pParty->pPlayers[3] ); | |
5756 LODWORD(v727) = 1; | |
5757 goto play_sound_and_continue; | |
5758 | |
5759 case 48: | |
5760 { | |
5761 v364 = v731 - 2; | |
5762 if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 ) | |
5763 v366 = 60 * (v2 + 3); | |
5764 else | |
5765 v366 = 300 * v2 + 180; | |
5766 LODWORD(v733) = v366; | |
5767 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5768 goto play_sound_and_continue; | |
5769 auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); | |
5770 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); | |
5771 ++a1.uType; | |
5772 a1.stru_24.Reset(); | |
5773 a1.spell_id = v3->spellnum; | |
5774 a1.spell_level = v2; | |
5775 a1.spell_skill = v731; | |
5776 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
5777 a1.uAttributes = 0; | |
5778 a1.uSectorID = 0; | |
5779 a1.uSpriteFrameID = 0; | |
5780 a1.field_60_distance_related_prolly_lod = 0; | |
5781 a1.uFacing = 0; | |
5782 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
5783 a1.uSoundID = LOWORD(v3->sound_id); | |
5784 for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) | |
5785 { | |
5786 v369 = &pActors[dword_50BF30[a2]]; | |
5787 if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) | |
5788 { | |
5789 a1.vPosition.x = v369->vPosition.x; | |
5790 a1.vPosition.y = v369->vPosition.y; | |
5791 a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); | |
5792 | |
5793 a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | |
5794 a1.Create(0, 0, 0, 0); | |
5795 v369->pActorBuffs[4].Apply( | |
5796 pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), | |
5797 v731, 0, 0, 0); | |
5798 } | |
5799 } | |
5800 LODWORD(v727) = 1; | |
5801 } | |
5802 goto play_sound_and_continue; | |
5803 | |
5804 case 53: | |
5805 v371 = v731 - 2; | |
5806 if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 ) | |
5807 amount = 0; | |
5808 else | |
5809 amount = 86400 * v2; | |
5810 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5811 goto play_sound_and_continue; | |
5812 pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536); | |
5813 v373 = v3->uPlayerID_2; | |
5814 if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) | |
5815 { | |
5816 LODWORD(v727) = 1; | |
5817 goto play_sound_and_continue; | |
5818 } | |
5819 v14 = v731 == 4; | |
5820 pParty->pPlayers[v373].sHealth = 1; | |
5821 if ( v14 ) | |
5822 { | |
5823 v374 = v3->uPlayerID_2; | |
5824 LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0; | |
5825 HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0; | |
5826 v376 = v3->uPlayerID_2; | |
5827 LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0; | |
5828 HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0; | |
5829 } | |
5830 else | |
5831 { | |
5832 *(float *)&a2 = (double)(amount << 7) * 0.033333335; | |
5833 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( | |
5834 0xEu, | |
5835 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
5836 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( | |
5837 0xDu, | |
5838 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
5839 } | |
5840 v377 = &pParty->pPlayers[v3->uPlayerID_2]; | |
5841 goto LABEL_720; | |
5842 case 54: | |
5843 v378 = v731 - 2; | |
5844 if ( v378 && (v379 = v378 - 1) != 0 && v379 == 1 ) | |
5845 v380 = 4 * v2; | |
5846 else | |
5847 v380 = 3 * v2; | |
5848 amount = v380; | |
5849 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5850 goto play_sound_and_continue; | |
5851 v381 = 0; | |
5852 HIDWORD(v733) = amount; | |
5853 v730 = 0; | |
5854 v382 = 1; | |
5855 do | |
5856 { | |
5857 v383 = pPlayers[v382]; | |
5858 if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] ) | |
5859 v682[v381++] = v382; | |
5860 ++v382; | |
5861 } | |
5862 while ( v382 <= 4 ); | |
5863 v384 = 0; | |
5864 v730 = v381; | |
5865 if ( v381 > 0 ) | |
5866 { | |
5867 do | |
5868 HIDWORD(v733) += pPlayers[v682[v384++]]->sHealth; | |
5869 while ( v384 < v381 ); | |
5870 } | |
5871 v732 = (signed __int64)((double)SHIDWORD(v733) / (double)v730); | |
5872 HIDWORD(v733) = 0; | |
5873 if ( v381 > 0 ) | |
5874 { | |
5875 do | |
5876 { | |
5877 //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]]; | |
5878 v726 = pPlayers[v682[HIDWORD(v733)]]; | |
5879 v726->sHealth = v732; | |
5880 //v386 = v726->GetMaxHealth(); | |
5881 if ( v726->sHealth > v726->GetMaxHealth()) | |
5882 v726->sHealth = v726->GetMaxHealth(); | |
5883 if ( v726->sHealth > 0 ) | |
5884 { | |
5885 v726->pConditions[Player::Condition_Unconcious] = 0; | |
5886 } | |
5887 v388 = HIDWORD(v733); | |
5888 | |
5889 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1); | |
5890 HIDWORD(v733) = v388 + 1; | |
5891 } | |
5892 while ( v388 + 1 < v730 ); | |
5893 } | |
5894 LODWORD(v727) = 1; | |
5895 goto play_sound_and_continue; | |
5896 | |
5897 case 55: | |
5898 v392 = v731 - 1; | |
5899 if ( !v392 ) | |
5900 { | |
5901 v395 = 180 * v2; | |
5902 goto LABEL_750; | |
5903 } | |
5904 v393 = v392 - 1; | |
5905 if ( !v393 ) | |
5906 { | |
5907 v395 = 10800 * v2; | |
5908 goto LABEL_750; | |
5909 } | |
5910 v394 = v393 - 1; | |
5911 if ( !v394 ) | |
5912 { | |
5913 v395 = 259200 * v2; | |
5914 LABEL_750: | |
5915 amount = v395; | |
5916 goto LABEL_751; | |
5917 } | |
5918 if ( v394 == 1 ) | |
5919 amount = 0; | |
5920 LABEL_751: | |
5921 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5922 goto play_sound_and_continue; | |
5923 v396 = v3->uPlayerID_2; | |
5924 if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) | |
5925 || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) | |
5926 { | |
5927 if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) ) | |
5928 pParty->pPlayers[v396].PlaySound(SPEECH_25, 0); | |
5929 if ( v731 == 4 ) | |
5930 { | |
5931 v397 = v3->uPlayerID_2; | |
5932 LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0; | |
5933 HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0; | |
5934 v398 = v3->uPlayerID_2; | |
5935 LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0; | |
5936 HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0; | |
5937 v399 = v3->uPlayerID_2; | |
5938 LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0; | |
5939 HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0; | |
5940 } | |
5941 else | |
5942 { | |
5943 *(float *)&a2 = (double)(amount << 7) * 0.033333335; | |
5944 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, | |
5945 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
5946 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, | |
5947 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
5948 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, | |
5949 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
5950 } | |
5951 pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1); | |
5952 | |
5953 pParty->pPlayers[v3->uPlayerID_2].sHealth = 1; | |
5954 | |
5955 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
5956 } | |
5957 LODWORD(v727) = 1; | |
5958 goto play_sound_and_continue; | |
5959 | |
5960 case 61: | |
5961 v405 = v731 - 2; | |
5962 if ( !v405 ) | |
5963 goto LABEL_766; | |
5964 v406 = v405 - 1; | |
5965 if ( v406 ) | |
5966 { | |
5967 if ( v406 == 1 ) | |
5968 { | |
5969 amount = 0; | |
5970 goto LABEL_768; | |
5971 } | |
5972 LABEL_766: | |
5973 v407 = 3600 * v2; | |
5974 } | |
5975 else | |
5976 { | |
5977 v407 = 86400 * v2; | |
5978 } | |
5979 amount = v407; | |
5980 LABEL_768: | |
5981 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
5982 goto play_sound_and_continue; | |
5983 | |
5984 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
5985 v323 = v3->uPlayerID_2; | |
5986 v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; | |
5987 if ( !pParty->pPlayers[v323].pConditions[12] ) | |
5988 { | |
5989 LODWORD(v727) = 1; | |
5990 goto play_sound_and_continue; | |
5991 } | |
5992 if ( v731 == 4 ) | |
5993 { | |
5994 *(int *)v324 = 0; | |
5995 *((int *)v324 + 1) = 0; | |
5996 LODWORD(v727) = 1; | |
5997 goto play_sound_and_continue; | |
5998 } | |
5999 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); | |
6000 v656 = 12; | |
6001 goto LABEL_640; | |
6002 | |
6003 | |
6004 case 56: | |
6005 v411 = v731 - 2; | |
6006 if ( v411 ) | |
6007 { | |
6008 v412 = v411 - 1; | |
6009 if ( v412 ) | |
6010 { | |
6011 if ( v412 == 1 ) | |
6012 { | |
6013 amount = 0; | |
6014 goto LABEL_780; | |
6015 } | |
6016 v413 = 180 * v2; | |
6017 } | |
6018 else | |
6019 { | |
6020 v413 = 86400 * v2; | |
6021 } | |
6022 } | |
6023 else | |
6024 { | |
6025 v413 = 3600 * v2; | |
6026 } | |
6027 amount = v413; | |
6028 LABEL_780: | |
6029 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6030 goto play_sound_and_continue; | |
6031 | |
6032 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
6033 v323 = v3->uPlayerID_2; | |
6034 v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; | |
6035 if ( !pParty->pPlayers[v323].pConditions[3] ) | |
6036 { | |
6037 LODWORD(v727) = 1; | |
6038 goto play_sound_and_continue; | |
6039 } | |
6040 if ( v731 == 4 ) | |
6041 { | |
6042 *(int *)v324 = 0; | |
6043 *((int *)v324 + 1) = 0; | |
6044 LODWORD(v727) = 1; | |
6045 goto play_sound_and_continue; | |
6046 } | |
6047 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); | |
6048 v656 = 3; | |
6049 goto LABEL_640; | |
6050 | |
6051 case 59: | |
6052 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6053 goto play_sound_and_continue; | |
6054 if (PID_TYPE(a2) != OBJECT_Actor) | |
6055 { | |
6056 LODWORD(v727) = 1; | |
6057 goto play_sound_and_continue; | |
6058 } | |
6059 v417 = (int)&pActors[PID_ID(a2)]; | |
6060 v730 = v417; | |
6061 if ( !(*(char *)(v417 + 38) & 0x80) ) | |
6062 { | |
6063 ((Actor *)v417)->SetRandomGoldIfTheresNoItem(); | |
6064 v417 = v730; | |
6065 } | |
6066 v418 = *(int *)(v417 + 672); | |
6067 HIDWORD(v733) = 0; | |
6068 if ( pItemsTable->pItems[v418].uEquipType == 18 ) | |
6069 HIDWORD(v733) = *(int *)(v417 + 684); | |
6070 | |
6071 //ItemGen::ItemGen(&v683); | |
6072 v683.Reset(); | |
6073 | |
6074 v419 = *(short *)(v730 + 180); | |
6075 if (v419) | |
6076 { | |
6077 v683.uItemID = v419; | |
6078 goto LABEL_799; | |
6079 } | |
6080 v420 = 0; | |
6081 v421 = v730 + 564; | |
6082 while ( !*(int *)v421 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 ) | |
6083 { | |
6084 ++v420; | |
6085 v421 += 36; | |
6086 if ( v420 >= 4 ) | |
6087 goto LABEL_799; | |
6088 } | |
6089 memcpy(&v683, (const void *)(v730 + 36 * v420 + 564), sizeof(v683)); | |
6090 v2 = v723; | |
6091 //v1 = 0; | |
6092 LABEL_799: | |
6093 if ( HIDWORD(v733) != 0 ) | |
6094 { | |
6095 v675 = (const char *)HIDWORD(v733); | |
6096 if (v683.uItemID) | |
6097 { | |
6098 v422 = v683.GetDisplayName(); | |
6099 sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675); | |
6100 goto LABEL_807; | |
6101 } | |
6102 v664 = "%d gold"; | |
6103 goto LABEL_803; | |
6104 } | |
6105 if (v683.uItemID) | |
6106 { | |
6107 v675 = v683.GetDisplayName(); | |
6108 v664 = "(%s)"; | |
6109 LABEL_803: | |
6110 sprintf(pTmpBuf2, v664, v675); | |
6111 goto LABEL_807; | |
6112 } | |
6113 strcpy(pTmpBuf2, "nothing"); | |
6114 LABEL_807: | |
6115 ShowStatusBarString(pTmpBuf2, 2u); | |
6116 a1.stru_24.Reset(); | |
6117 a1.spell_id = v3->spellnum; | |
6118 a1.spell_level = v2; | |
6119 a1.spell_skill = v731; | |
6120 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
6121 a1.vPosition.x = *(short *)(v730 + 142); | |
6122 a1.vPosition.y = *(short *)(v730 + 144); | |
6123 v676 = *(short *)(v730 + 138); | |
6124 v665 = a1.vPosition.y; | |
6125 a1.vPosition.z = *(short *)(v730 + 138); | |
6126 v657 = a1.vPosition.x; | |
6127 goto LABEL_1087; | |
6128 case 62: | |
6129 v423 = v731 - 2; | |
6130 if ( !v423 ) | |
6131 goto LABEL_813; | |
6132 v424 = v423 - 1; | |
6133 if ( v424 ) | |
6134 { | |
6135 if ( v424 == 1 ) | |
6136 v425 = 3600 * v2; | |
6137 else | |
6138 LABEL_813: | |
6139 v425 = 300 * v2; | |
6140 } | |
6141 else | |
6142 { | |
6143 v425 = 600 * v2; | |
6144 } | |
6145 amount = v425; | |
6146 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6147 goto play_sound_and_continue; | |
6148 v426 = PID_ID(a2); | |
6149 if (PID_TYPE(a2) != OBJECT_Actor) | |
6150 { | |
6151 LODWORD(v727) = 1; | |
6152 goto play_sound_and_continue; | |
6153 } | |
6154 v730 = 836 * v426; | |
6155 if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) | |
6156 { | |
6157 pActors[v426].pActorBuffs[1].Reset(); | |
6158 pActors[v426].pActorBuffs[12].Reset(); | |
6159 pActors[v426].pActorBuffs[9].Apply( | |
6160 pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), | |
6161 v731, 0, 0, 0); | |
6162 pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
6163 } | |
6164 a1.stru_24.Reset(); | |
6165 a1.spell_id = v3->spellnum; | |
6166 a1.spell_level = v2; | |
6167 a1.spell_skill = v731; | |
6168 v60 = pObjectList->ObjectIDByItemID(a1.uType); | |
6169 v61 = v426; | |
6170 goto LABEL_1086; | |
6171 | |
6172 | |
6173 case 66: | |
6174 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6175 goto play_sound_and_continue; | |
6176 amount = 600 * v2; | |
6177 if (PID_TYPE(a2) != OBJECT_Actor) | |
6178 { | |
6179 LODWORD(v727) = 1; | |
6180 goto play_sound_and_continue; | |
6181 } | |
6182 v730 = 836 * PID_ID(a2); | |
6183 if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) | |
6184 goto play_sound_and_continue; | |
6185 if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) | |
6186 { | |
6187 pActors[PID_ID(a2)].pActorBuffs[9].Reset(); | |
6188 pActors[PID_ID(a2)].pActorBuffs[1].Reset(); | |
6189 pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), | |
6190 v731, 0, 0, 0); | |
6191 } | |
6192 a1.stru_24.Reset(); | |
6193 a1.spell_id = v3->spellnum; | |
6194 a1.spell_level = v2; | |
6195 a1.spell_skill = v731; | |
6196 v60 = pObjectList->ObjectIDByItemID(a1.uType); | |
6197 v61 = PID_ID(a2); | |
6198 goto LABEL_1086; | |
6199 | |
6200 case 63: | |
6201 { | |
6202 v428 = v731 - 2; | |
6203 if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 ) | |
6204 v430 = 300 * v2; | |
6205 else | |
6206 v430 = 180 * v2; | |
6207 amount = v430; | |
6208 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6209 goto play_sound_and_continue; | |
6210 auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); | |
6211 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); | |
6212 ++a1.uType; | |
6213 a1.stru_24.Reset(); | |
6214 a1.spell_id = v3->spellnum; | |
6215 a1.spell_level = v2; | |
6216 a1.spell_skill = v731; | |
6217 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
6218 a1.uAttributes = 0; | |
6219 a1.uSectorID = 0; | |
6220 a1.uSpriteFrameID = 0; | |
6221 a1.field_60_distance_related_prolly_lod = 0; | |
6222 a1.uFacing = 0; | |
6223 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
6224 a1.uSoundID = LOWORD(v3->sound_id); | |
6225 for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) | |
6226 { | |
6227 v433 = &pActors[dword_50BF30[a2]]; | |
6228 if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) | |
6229 break; | |
6230 a1.vPosition.x = v433->vPosition.x; | |
6231 a1.vPosition.y = v433->vPosition.y; | |
6232 a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); | |
6233 | |
6234 a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | |
6235 a1.Create(0, 0, 0, 0); | |
6236 if ( stru_50C198.GetMagicalResistance(v433, 7u) ) | |
6237 { | |
6238 v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), | |
6239 v731, 0, 0, 0); | |
6240 } | |
6241 } | |
6242 LODWORD(v727) = 1; | |
6243 goto play_sound_and_continue; | |
6244 } | |
6245 | |
6246 case 64: | |
6247 v435 = v731 - 2; | |
6248 if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 ) | |
6249 amount = 0; | |
6250 else | |
6251 amount = 86400 * v2; | |
6252 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6253 goto play_sound_and_continue; | |
6254 | |
6255 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
6256 v440 = v3->uPlayerID_2; | |
6257 if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) | |
6258 { | |
6259 if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) | |
6260 pParty->pPlayers[v440].PlaySound(SPEECH_25, 0); | |
6261 if ( v731 == 4 ) | |
6262 { | |
6263 v441 = v3->uPlayerID_2; | |
6264 LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0; | |
6265 HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0; | |
6266 } | |
6267 else | |
6268 { | |
6269 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u, | |
6270 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); | |
6271 } | |
6272 v377 = &pParty->pPlayers[v3->uPlayerID_2]; | |
6273 LABEL_720: | |
6274 v377->SetCondition(1, 0); | |
6275 } | |
6276 LODWORD(v727) = 1; | |
6277 goto play_sound_and_continue; | |
6278 | |
6279 case 42: | |
6280 v442 = v731 - 2; | |
6281 if ( !v442 ) | |
6282 goto LABEL_855; | |
6283 v443 = v442 - 1; | |
6284 if ( v443 ) | |
6285 { | |
6286 if ( v443 == 1 ) | |
6287 v444 = 4 * v2; | |
6288 else | |
6289 LABEL_855: | |
6290 v444 = 2 * v2; | |
6291 } | |
6292 else | |
6293 { | |
6294 v444 = 3 * v2; | |
6295 } | |
6296 amount = v444; | |
6297 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6298 goto play_sound_and_continue; | |
6299 v445 = PID_ID(a2); | |
6300 if (PID_TYPE(a2) == OBJECT_Item) | |
6301 { | |
6302 v449 = (char *)&pSpriteObjects[v445].stru_24; | |
6303 v450 = *(int *)v449; | |
6304 if ( pItemsTable->pItems[v450].uEquipType == 18 ) | |
6305 { | |
6306 party_finds_gold(*((int *)v449 + 3), 0); | |
6307 viewparams->bRedrawGameUI = 1; | |
6308 } | |
6309 else | |
6310 { | |
6311 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); | |
6312 ShowStatusBarString(pTmpBuf2, 2u); | |
6313 if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) | |
6314 pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); | |
6315 } | |
6316 SpriteObject::OnInteraction(v445); | |
6317 } | |
6318 else | |
6319 { | |
6320 if (PID_TYPE(a2) == OBJECT_Actor) | |
6321 { | |
6322 stru_50C198.LootActor(&pActors[v445]); | |
6323 } | |
6324 else | |
6325 { | |
6326 if (PID_TYPE(a2) != OBJECT_Decoration) | |
6327 { | |
6328 if (PID_TYPE(a2) != OBJECT_BModel) | |
6329 { | |
6330 LODWORD(v727) = 1; | |
6331 goto play_sound_and_continue; | |
6332 } | |
6333 dword_507CD8 = 1; | |
6334 v677 = 1; | |
6335 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6336 v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID; | |
6337 else | |
6338 v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID; | |
6339 | |
6340 EventProcessor(v446, a2, v677); | |
6341 LODWORD(v727) = 1; | |
6342 goto play_sound_and_continue; | |
6343 } | |
6344 v447 = &pLevelDecorations[v445]; | |
6345 dword_507CD8 = 1; | |
6346 v448 = v447->field_16_event_id; | |
6347 if (v448) | |
6348 { | |
6349 v677 = 1; | |
6350 v446 = v448; | |
6351 EventProcessor(v446, a2, v677); | |
6352 LODWORD(v727) = 1; | |
6353 goto play_sound_and_continue; | |
6354 } | |
6355 if ( v447->IsInteractive() ) | |
6356 { | |
6357 activeLevelDecoration = v447; | |
6358 EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1); | |
6359 activeLevelDecoration = NULL; | |
6360 } | |
6361 } | |
6362 } | |
6363 LODWORD(v727) = 1; | |
6364 goto play_sound_and_continue; | |
6365 | |
6366 case 67: | |
6367 v451 = v731 - 2; | |
6368 if ( v451 ) | |
6369 { | |
6370 v452 = v451 - 1; | |
6371 if ( v452 ) | |
6372 { | |
6373 if ( v452 == 1 ) | |
6374 { | |
6375 amount = 0; | |
6376 goto LABEL_883; | |
6377 } | |
6378 v453 = 180 * v2; | |
6379 } | |
6380 else | |
6381 { | |
6382 v453 = 86400 * v2; | |
6383 } | |
6384 } | |
6385 else | |
6386 { | |
6387 v453 = 3600 * v2; | |
6388 } | |
6389 amount = v453; | |
6390 LABEL_883: | |
6391 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6392 goto play_sound_and_continue; | |
6393 | |
6394 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
6395 v323 = v3->uPlayerID_2; | |
6396 v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; | |
6397 if ( !pParty->pPlayers[v323].pConditions[1] ) | |
6398 { | |
6399 LODWORD(v727) = 1; | |
6400 goto play_sound_and_continue; | |
6401 } | |
6402 if ( v731 == 4 ) | |
6403 { | |
6404 *(int *)v324 = 0; | |
6405 *((int *)v324 + 1) = 0; | |
6406 LODWORD(v727) = 1; | |
6407 goto play_sound_and_continue; | |
6408 } | |
6409 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); | |
6410 v656 = 1; | |
6411 LABEL_640: | |
6412 v325 = &pParty->pPlayers[v323]; | |
6413 goto LABEL_641; | |
6414 | |
6415 case 68: | |
6416 v457 = v731 - 2; | |
6417 if ( v457 ) | |
6418 { | |
6419 v458 = v457 - 1; | |
6420 if ( v458 ) | |
6421 { | |
6422 if ( v458 == 1 ) | |
6423 v459 = 5 * v2 + 5; | |
6424 else | |
6425 v459 = 2 * v2 + 5; | |
6426 } | |
6427 else | |
6428 { | |
6429 v459 = 4 * v2 + 5; | |
6430 } | |
6431 } | |
6432 else | |
6433 { | |
6434 v459 = 3 * v2 + 5; | |
6435 } | |
6436 amount = v459; | |
6437 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6438 goto play_sound_and_continue; | |
6439 v460 = v3->spell_target_pid; | |
6440 if (!v460) | |
6441 { | |
6442 pParty->pPlayers[v3->uPlayerID_2].Heal(amount); | |
6443 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
6444 } | |
6445 else | |
6446 { | |
6447 if (PID_TYPE(v460) == OBJECT_Actor) | |
6448 { | |
6449 v461 = &pActors[PID_ID(v460)]; | |
6450 v462 = v461->uAIState; | |
6451 v463 = v461->pMonsterInfo.uHP; | |
6452 if ( v462 != 5 ) | |
6453 { | |
6454 if ( v462 != 4 ) | |
6455 { | |
6456 if ( v462 != 19 ) | |
6457 { | |
6458 if ( v462 != 11 ) | |
6459 { | |
6460 v461->sCurrentHP += amount; | |
6461 if ( v461->sCurrentHP > v463 ) | |
6462 v461->sCurrentHP = v463; | |
6463 } | |
6464 } | |
6465 } | |
6466 } | |
6467 } | |
6468 } | |
6469 LODWORD(v727) = 1; | |
6470 goto play_sound_and_continue; | |
6471 | |
6472 case 72: | |
6473 v464 = v731 - 2; | |
6474 if ( !v464 ) | |
6475 goto LABEL_910; | |
6476 v465 = v464 - 1; | |
6477 if ( v465 ) | |
6478 { | |
6479 if ( v465 == 1 ) | |
6480 { | |
6481 amount = 0; | |
6482 goto LABEL_912; | |
6483 } | |
6484 LABEL_910: | |
6485 v466 = 3600 * v2; | |
6486 } | |
6487 else | |
6488 { | |
6489 v466 = 86400 * v2; | |
6490 } | |
6491 amount = v466; | |
6492 LABEL_912: | |
6493 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6494 goto play_sound_and_continue; | |
6495 | |
6496 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
6497 v470 = v3->uPlayerID_2; | |
6498 if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) | |
6499 && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) | |
6500 && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) | |
6501 { | |
6502 LODWORD(v727) = 1; | |
6503 goto play_sound_and_continue; | |
6504 } | |
6505 if ( v731 == 4 ) | |
6506 { | |
6507 LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; | |
6508 HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0; | |
6509 v471 = v3->uPlayerID_2; | |
6510 LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0; | |
6511 HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0; | |
6512 v472 = v3->uPlayerID_2; | |
6513 LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0; | |
6514 HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0; | |
6515 LODWORD(v727) = 1; | |
6516 goto play_sound_and_continue; | |
6517 } | |
6518 *(float *)&a2 = (double)(amount << 7) * 0.033333335; | |
6519 pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( | |
6520 6u, | |
6521 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
6522 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( | |
6523 8u, | |
6524 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
6525 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); | |
6526 v656 = 10; | |
6527 goto LABEL_937; | |
6528 | |
6529 | |
6530 case 75: | |
6531 amount = v2; | |
6532 LODWORD(v733) = 3600 * v2; | |
6533 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6534 goto play_sound_and_continue; | |
6535 | |
6536 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
6537 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
6538 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
6539 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
6540 | |
6541 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); | |
6542 LODWORD(v727) = 1; | |
6543 goto play_sound_and_continue; | |
6544 | |
6545 case 73: | |
6546 LODWORD(v733) = 3600 * v2; | |
6547 amount = v2; | |
6548 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6549 goto play_sound_and_continue; | |
6550 if ( v731 == 4 ) | |
6551 { | |
6552 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
6553 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
6554 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
6555 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
6556 v732 = (int)v733 << 7; | |
6557 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); | |
6558 pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); | |
6559 pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); | |
6560 pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); | |
6561 | |
6562 pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); | |
6563 LODWORD(v727) = 1; | |
6564 goto play_sound_and_continue; | |
6565 } | |
6566 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
6567 | |
6568 pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); | |
6569 LODWORD(v727) = 1; | |
6570 goto play_sound_and_continue; | |
6571 | |
6572 case 74: | |
6573 v493 = v731 - 2; | |
6574 if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 ) | |
6575 amount = 0; | |
6576 else | |
6577 amount = 86400 * v2; | |
6578 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6579 goto play_sound_and_continue; | |
6580 | |
6581 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
6582 v498 = v3->uPlayerID_2; | |
6583 if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) | |
6584 && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) | |
6585 && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) | |
6586 { | |
6587 LODWORD(v727) = 1; | |
6588 goto play_sound_and_continue; | |
6589 } | |
6590 if ( v731 == 4 ) | |
6591 { | |
6592 LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; | |
6593 HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0; | |
6594 v499 = v3->uPlayerID_2; | |
6595 LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0; | |
6596 HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0; | |
6597 v500 = v3->uPlayerID_2; | |
6598 LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0; | |
6599 HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0; | |
6600 } | |
6601 else | |
6602 { | |
6603 *(float *)&a2 = (double)(amount << 7) * 0.033333335; | |
6604 pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( | |
6605 7u, | |
6606 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
6607 pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( | |
6608 9u, | |
6609 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); | |
6610 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); | |
6611 v656 = 11; | |
6612 LABEL_937: | |
6613 v325 = &pParty->pPlayers[v3->uPlayerID_2]; | |
6614 LABEL_641: | |
6615 v325->DiscardConditionIfLastsLongerThan(v656, v663); | |
6616 } | |
6617 LODWORD(v727) = 1; | |
6618 goto play_sound_and_continue; | |
6619 | |
6620 case 77: | |
6621 { | |
6622 amount = 5 * v2 + 10; | |
6623 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6624 goto play_sound_and_continue; | |
6625 v501 = pParty->pPlayers; | |
6626 int v1 = 0; | |
6627 do | |
6628 { | |
6629 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v1); | |
6630 v501->Heal(amount); | |
6631 ++v501; | |
6632 ++v1; | |
6633 } | |
6634 while ( (signed int)v501 < (signed int)pParty->pHirelings ); | |
6635 LODWORD(v727) = 1; | |
6636 goto play_sound_and_continue; | |
6637 } | |
6638 case 80: | |
6639 sRecoveryTime -= v2; | |
6640 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6641 goto play_sound_and_continue; | |
6642 | |
6643 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); | |
6644 v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); | |
6645 ++a1.uType; | |
6646 HIDWORD(v733) = v505; | |
6647 v688.x = 0; | |
6648 v688.y = 0; | |
6649 v688.z = 0; | |
6650 a1.stru_24.Reset(); | |
6651 a1.spell_id = v3->spellnum; | |
6652 a1.spell_level = v2; | |
6653 a1.spell_skill = v731; | |
6654 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
6655 a1.uAttributes = 0; | |
6656 a1.uSectorID = 0; | |
6657 a1.uSpriteFrameID = 0; | |
6658 a1.field_60_distance_related_prolly_lod = 0; | |
6659 a1.uFacing = 0; | |
6660 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
6661 a1.uSoundID = LOWORD(v3->sound_id); | |
6662 a2 = 0; | |
6663 if ( SHIDWORD(v733) > 0 ) | |
6664 { | |
6665 do | |
6666 { | |
6667 v507 = dword_50BF30[a2]; | |
6668 a1.vPosition.x = pActors[v507].vPosition.x; | |
6669 a1.vPosition.y = pActors[v507].vPosition.y; | |
6670 a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); | |
6671 a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | |
6672 v509 = a1.Create(0, 0, 0, 0); | |
6673 v510 = a2; | |
6674 DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], (Vec3_int_ *)&v688); | |
6675 a2 = v510 + 1; | |
6676 } | |
6677 while ( v510 + 1 < SHIDWORD(v733) ); | |
6678 } | |
6679 for ( a2 = 0; a2 < SHIDWORD(v733); ++a2 ) | |
6680 { | |
6681 v511 = &pActors[dword_50BF30[a2]]; | |
6682 a1.vPosition.x = v511->vPosition.x; | |
6683 a1.vPosition.y = v511->vPosition.y; | |
6684 a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548); | |
6685 a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | |
6686 a1.Create(0, 0, 0, 0); | |
6687 v513 = v511->pActorBuffs; | |
6688 for (int _v726 = 22; _v726 != 0; --_v726) | |
6689 { | |
6690 v513->Reset(); | |
6691 ++v513; | |
6692 } | |
6693 } | |
6694 LODWORD(v727) = 1; | |
6695 goto play_sound_and_continue; | |
6696 | |
6697 case 82: | |
6698 v514 = v731 - 2; | |
6699 if ( !v514 ) | |
6700 goto LABEL_955; | |
6701 v515 = v514 - 1; | |
6702 if ( v515 ) | |
6703 { | |
6704 if ( v515 == 1 ) | |
6705 { | |
6706 v516 = 900 * v2; | |
6707 amount = 5; | |
6708 } | |
6709 else | |
6710 { | |
6711 LABEL_955: | |
6712 v516 = 300 * v2; | |
6713 amount = 1; | |
6714 } | |
6715 } | |
6716 else | |
6717 { | |
6718 v516 = 900 * v2; | |
6719 amount = 3; | |
6720 } | |
6721 v733 = __PAIR__(0, v516); | |
6722 | |
6723 if ( (signed int)uNumActors > 0 ) | |
6724 { | |
6725 v518 = pActors;//[0].uAIState; | |
6726 auto _v726 = uNumActors; | |
6727 do | |
6728 { | |
6729 v519 = v518->uAIState; | |
6730 if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, v3->uPlayerID) == v518->uSummonerID ) | |
6731 ++HIDWORD(v733); | |
6732 ++v518; | |
6733 --_v726; | |
6734 } | |
6735 while ( _v726 != 0 ); | |
6736 } | |
6737 if ( SHIDWORD(v733) >= amount ) | |
6738 { | |
6739 ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! | |
6740 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
6741 v3->spellnum = 0; | |
6742 continue; | |
6743 } | |
6744 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6745 goto play_sound_and_continue; | |
6746 sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733); | |
6747 LODWORD(v727) = 1; | |
6748 goto play_sound_and_continue; | |
6749 | |
6750 case 83: | |
6751 v520 = v731 - 2; | |
6752 if ( !v520 ) | |
6753 goto LABEL_973; | |
6754 v521 = v520 - 1; | |
6755 if ( v521 ) | |
6756 { | |
6757 if ( v521 == 1 ) | |
6758 { | |
6759 LODWORD(v733) = 18000 * v2; | |
6760 v522 = 5 * v2 + 10; | |
6761 } | |
6762 else | |
6763 { | |
6764 LABEL_973: | |
6765 LODWORD(v733) = 10800 * v2; | |
6766 v522 = 3 * v2 + 10; | |
6767 } | |
6768 } | |
6769 else | |
6770 { | |
6771 LODWORD(v733) = 14400 * v2; | |
6772 v522 = 4 * v2 + 10; | |
6773 } | |
6774 amount = v522; | |
6775 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6776 goto play_sound_and_continue; | |
6777 | |
6778 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
6779 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
6780 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
6781 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
6782 | |
6783 pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); | |
6784 LODWORD(v727) = 1; | |
6785 goto play_sound_and_continue; | |
6786 | |
6787 case 84: | |
6788 //v67 = 2; | |
6789 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
6790 { | |
6791 ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! | |
6792 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
6793 v3->spellnum = 0; | |
6794 continue; | |
6795 } | |
6796 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6797 goto play_sound_and_continue; | |
6798 v531 = sub_46A6AC((int)dword_50BF30, 100, 4096); | |
6799 ++a1.uType; | |
6800 v694.x = 0; | |
6801 v694.y = 0; | |
6802 v694.z = 0; | |
6803 a1.stru_24.Reset(); | |
6804 a1.spell_id = v3->spellnum; | |
6805 a1.spell_level = v2; | |
6806 a1.spell_skill = v731; | |
6807 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
6808 a1.uAttributes = 0; | |
6809 a1.uSectorID = 0; | |
6810 a1.uSpriteFrameID = 0; | |
6811 a1.field_60_distance_related_prolly_lod = 0; | |
6812 a1.uFacing = 0; | |
6813 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
6814 a1.uSoundID = LOWORD(v3->sound_id); | |
6815 a2 = 0; | |
6816 if ( (signed int)v531 > 0 ) | |
6817 { | |
6818 do | |
6819 { | |
6820 v533 = dword_50BF30[a2]; | |
6821 a1.vPosition.x = pActors[v533].vPosition.x; | |
6822 a1.vPosition.y = pActors[v533].vPosition.y; | |
6823 a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); | |
6824 a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | |
6825 v535 = a1.Create(0, 0, 0, 0); | |
6826 v536 = a2; | |
6827 DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694); | |
6828 a2 = v536 + 1; | |
6829 } | |
6830 while ( v536 + 1 < (signed int)v531 ); | |
6831 } | |
6832 v537 = pGame->GetStru6(); | |
6833 pGame->GetStru6()->_4A8BFC(); | |
6834 LODWORD(v727) = 1; | |
6835 goto play_sound_and_continue; | |
6836 | |
6837 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
6838 { | |
6839 v538 = v731 - 2; | |
6840 if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 ) | |
6841 { | |
6842 amount = 5 * v2; | |
6843 v540 = 18000 * v2; | |
6844 } | |
6845 else | |
6846 { | |
6847 amount = 4 * v2; | |
6848 v540 = 14400 * v2; | |
6849 } | |
6850 v730 = v540; | |
6851 LODWORD(v733) = v540; | |
6852 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6853 goto play_sound_and_continue; | |
6854 | |
6855 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
6856 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
6857 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
6858 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
6859 | |
6860 v732 = v730 << 7; | |
6861 v549 = (double)(v730 << 7) * 0.033333335; | |
6862 *((float *)&v733 + 1) = v549; | |
6863 v712 = (signed __int64)v549; | |
6864 pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); | |
6865 pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); | |
6866 pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); | |
6867 pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); | |
6868 pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); | |
6869 pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); | |
6870 v550 = v2 + 5; | |
6871 pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply( | |
6872 (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), | |
6873 v731, | |
6874 v550, 0, 0); | |
6875 | |
6876 pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); | |
6877 LODWORD(v727) = 1; | |
6878 goto play_sound_and_continue; | |
6879 } | |
6880 | |
6881 case 86: | |
6882 { | |
6883 v551 = v731 - 2; | |
6884 if ( !v551 ) | |
6885 goto LABEL_998; | |
6886 v552 = v551 - 1; | |
6887 if ( v552 ) | |
6888 { | |
6889 if ( v552 == 1 ) | |
6890 { | |
6891 amount = 15; | |
6892 HIDWORD(v733) = 20; | |
6893 goto LABEL_1000; | |
6894 } | |
6895 LABEL_998: | |
6896 v678 = 4; | |
6897 } | |
6898 else | |
6899 { | |
6900 v678 = 12; | |
6901 } | |
6902 amount = v678; | |
6903 HIDWORD(v733) = v678; | |
6904 LABEL_1000: | |
6905 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6906 goto play_sound_and_continue; | |
6907 y = (char *)(60 * (v2 * HIDWORD(v733) + 60)); | |
6908 v732 = (300 * amount * v2 + 60) << 7; | |
6909 v730 = v2 + 5; | |
6910 int _v726 = 0; | |
6911 v553 = pParty->pPlayers;//[0].pConditions[1]; | |
6912 *((float *)&v733 + 1) = (double)v732 * 0.033333335; | |
6913 do | |
6914 { | |
6915 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); | |
6916 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); | |
6917 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); | |
6918 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); | |
6919 | |
6920 //((SpellBuff *)(v553 + 6056))->Apply( | |
6921 v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); | |
6922 if ( *(_QWORD *)v553 ) | |
6923 _v726 = 1; | |
6924 ++v553; | |
6925 } | |
6926 while ( v553 <= &pParty->pPlayers[3] ); | |
6927 v562 = v731; | |
6928 pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); | |
6929 pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, 0, 0, 0); | |
6930 pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, v730, 0, 0); | |
6931 if (!_v726) | |
6932 { | |
6933 pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); | |
6934 } | |
6935 LODWORD(v727) = 1; | |
6936 goto play_sound_and_continue; | |
6937 } | |
6938 | |
6939 | |
6940 case 88: | |
6941 amount = 3; | |
6942 if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) | |
6943 { | |
6944 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
6945 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
6946 v3->spellnum = 0; | |
6947 continue; | |
6948 } | |
6949 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
6950 goto play_sound_and_continue; | |
6951 a2 = 0; | |
6952 _this = (ItemGen *)&pPlayers[1]; | |
6953 do | |
6954 { | |
6955 v563 = 0; | |
6956 do | |
6957 { | |
6958 v564 = _this->uItemID; | |
6959 *(int *)(v563 + _this->uItemID) = 0; | |
6960 v563 += 8; | |
6961 *(int *)(v563 + v564 - 4) = 0; | |
6962 } | |
6963 while ( v563 <= 128 ); | |
6964 v565 = ((Player *)_this->uItemID)->GetMaxHealth(); | |
6965 v566 = (Player **)_this; | |
6966 *(int *)(_this->uItemID + 6460) = v565; | |
6967 v567 = (*v566)->GetMaxMana(); | |
6968 *(int *)(_this->uItemID + 6464) = v567; | |
6969 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); | |
6970 ++a2; | |
6971 _this = (ItemGen *)((char *)_this + 4); | |
6972 } | |
6973 while ( (signed int)this < (signed int)&qword_A750D8 ); | |
6974 v571 = pPlayer; | |
6975 v572 = (char *)&pPlayer->sAgeModifier; | |
6976 if ( pPlayer->sAgeModifier + 10 >= 120 ) | |
6977 *(short *)v572 = 120; | |
6978 else | |
6979 *(short *)v572 = pPlayer->sAgeModifier + 10; | |
6980 sRecoveryTime += -5 * v2; | |
6981 ++v571->uNumDivineInterventionCastsThisDay; | |
6982 LODWORD(v727) = 1; | |
6983 goto play_sound_and_continue; | |
6984 | |
6985 case 89: | |
6986 v573 = v731 - 2; | |
6987 if ( v573 ) | |
6988 { | |
6989 v574 = v573 - 1; | |
6990 if ( v574 ) | |
6991 { | |
6992 if ( v574 == 1 ) | |
6993 v575 = 5 * v2; | |
6994 else | |
6995 v575 = 2 * v2; | |
6996 } | |
6997 else | |
6998 { | |
6999 v575 = 4 * v2; | |
7000 } | |
7001 } | |
7002 else | |
7003 { | |
7004 v575 = 3 * v2; | |
7005 } | |
7006 amount = v575; | |
7007 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7008 goto play_sound_and_continue; | |
7009 v576 = v3->spell_target_pid; | |
7010 if (!v576) | |
7011 { | |
7012 v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; | |
7013 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
7014 if ( *((_QWORD *)v585 + 14) ) | |
7015 { | |
7016 ((Player *)v585)->SetCondition(0x11u, 1); | |
7017 v587 = ((Player *)v585)->GetSexByVoice(); | |
7018 ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23); | |
7019 *((_QWORD *)v585 + 17) = pParty->uTimePlayed; | |
7020 } | |
7021 goto play_sound_and_continue; | |
7022 } | |
7023 v577 = (Player *)(PID_ID(v576)); | |
7024 //v726 = v577; | |
7025 if ( v577 == (Player *)-1 ) | |
7026 { | |
7027 ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! | |
7028 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
7029 v3->spellnum = 0; | |
7030 continue; | |
7031 } | |
7032 v578 = (int)&pActors[(int)v577]; | |
7033 v721 = v578; | |
7034 if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 ) | |
7035 { | |
7036 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
7037 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
7038 v3->spellnum = 0; | |
7039 continue; | |
7040 } | |
7041 ++a1.uType; | |
7042 a1.stru_24.Reset(); | |
7043 a1.spell_id = v3->spellnum; | |
7044 a1.spell_level = v2; | |
7045 a1.spell_skill = v731; | |
7046 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
7047 a1.uAttributes = 0; | |
7048 a1.uSectorID = 0; | |
7049 a1.uSpriteFrameID = 0; | |
7050 a1.field_60_distance_related_prolly_lod = 0; | |
7051 v581 = v721; | |
7052 a1.uFacing = 0; | |
7053 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
7054 a1.uSoundID = LOWORD(v3->sound_id); | |
7055 a1.vPosition.x = *(short *)(v721 + 142); | |
7056 a1.vPosition.y = *(short *)(v721 + 144); | |
7057 v732 = *(short *)(v721 + 138); | |
7058 a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); | |
7059 a1.spell_target_pid = PID(OBJECT_Actor, (int)v577); | |
7060 a1.Create(0, 0, 0, 0); | |
7061 if ( *(char *)(v581 + 52) > amount ) | |
7062 goto play_sound_and_continue; | |
7063 Actor::Resurrect((unsigned int)v577); | |
7064 *(char *)(v581 + 61) = 0; | |
7065 *(char *)(v581 + 53) = 0; | |
7066 *(char *)(v581 + 54) = 0; | |
7067 *(char *)(v581 + 55) = 0; | |
7068 *(char *)(v581 + 56) = 0; | |
7069 *(char *)(v581 + 57) = 0; | |
7070 *(int *)(v581 + 712) = 9999; | |
7071 *(char *)(v581 + 38) &= 0xF7u; | |
7072 *(int *)(v581 + 708) = 0; | |
7073 ((SpellBuff *)(v581 + 356))->Reset(); | |
7074 ((SpellBuff *)(v581 + 228))->Reset(); | |
7075 ((SpellBuff *)(v581 + 404))->Reset(); | |
7076 if ( *(short *)(v581 + 40) > 10 * amount ) | |
7077 *(short *)(v581 + 40) = 10 * amount; | |
7078 LODWORD(v727) = 1; | |
7079 goto play_sound_and_continue; | |
7080 | |
7081 case 91: | |
7082 v588 = v731 - 1; | |
7083 amount = 16; | |
7084 if ( v588 && (v589 = v588 - 1) != 0 && (v590 = v589 - 1) != 0 ) | |
7085 { | |
7086 if ( v590 == 1 ) | |
7087 LODWORD(v733) = 0; | |
7088 } | |
7089 else | |
7090 { | |
7091 LODWORD(v733) = 3600 * v2; | |
7092 } | |
7093 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7094 goto play_sound_and_continue; | |
7095 __debugbreak(); | |
7096 HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040; | |
7097 v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName; | |
7098 ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed); | |
7099 if ( *(int *)HIDWORD(v733) >= 64 && *(int *)HIDWORD(v733) <= 65 | |
7100 || *(char *)(HIDWORD(v733) + 20) & 2 | |
7101 || *(int *)(HIDWORD(v733) + 12) != 0 | |
7102 || *(int *)(HIDWORD(v733) + 4) != 0 | |
7103 || (v591 = *(char *)(v732 + 28)) != 0 && v591 != 1 && v591 != 2 | |
7104 || pItemsTable->IsMaterialNonCommon((ItemGen *)HIDWORD(v733)) ) | |
7105 { | |
7106 dword_50C9D0 = 113; | |
7107 dword_50C9D4 = 0; | |
7108 dword_50C9D8 = 1; | |
7109 | |
7110 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
7111 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
7112 v3->spellnum = 0; | |
7113 continue; | |
7114 } | |
7115 v592 = HIDWORD(v733); | |
7116 v14 = v731 == 4; | |
7117 *(int *)(HIDWORD(v733) + 12) = 16; | |
7118 if ( !v14 ) | |
7119 { | |
7120 v732 = (int)v733 << 7; | |
7121 *(_QWORD *)(v592 + 28) = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); | |
7122 *(int *)(v592 + 20) |= 8u; | |
7123 } | |
7124 *(char *)(v592 + 20) |= 0x80u; | |
7125 dword_50C9A8 = 256; | |
7126 LODWORD(v727) = 1; | |
7127 goto play_sound_and_continue; | |
7128 | |
7129 case 93: | |
7130 { | |
7131 v593 = v731 - 2; | |
7132 if ( !v593 ) | |
7133 goto LABEL_1062; | |
7134 v594 = v593 - 1; | |
7135 if ( v594 ) | |
7136 { | |
7137 if ( v594 == 1 ) | |
7138 amount = 9; | |
7139 else | |
7140 LABEL_1062: | |
7141 amount = 5; | |
7142 } | |
7143 else | |
7144 { | |
7145 amount = 7; | |
7146 } | |
7147 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7148 goto play_sound_and_continue; | |
7149 auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); | |
7150 a1.stru_24.Reset(); | |
7151 a1.spell_id = v3->spellnum; | |
7152 a1.spell_level = v2; | |
7153 a1.spell_skill = v731; | |
7154 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
7155 a1.vPosition.x = pParty->vPosition.x; | |
7156 a1.vPosition.y = pParty->vPosition.y; | |
7157 a1.uAttributes = 0; | |
7158 a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; | |
7159 a1.uSectorID = pIndoor->GetSector( | |
7160 pParty->vPosition.x, | |
7161 pParty->vPosition.y, | |
7162 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); | |
7163 a1.uSpriteFrameID = 0; | |
7164 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
7165 a1.spell_target_pid = a2; | |
7166 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
7167 a1.uSoundID = LOWORD(v3->sound_id); | |
7168 if ( pParty->bTurnBasedModeOn == 1 ) | |
7169 LOBYTE(a1.uAttributes) |= 4u; | |
7170 v596 = (signed int)_v726 / -2; | |
7171 y = (char *)((signed int)_v726 / 2); | |
7172 if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 ) | |
7173 { | |
7174 v597 = v715.uYawAngle; | |
7175 do | |
7176 { | |
7177 a1.uFacing = v596 + v597; | |
7178 if ( a1.Create( | |
7179 v596 + v597, | |
7180 v715.uPitchAngle, | |
7181 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
7182 v3->uPlayerID + 1) != -1 | |
7183 && pParty->bTurnBasedModeOn == 1 ) | |
7184 ++pTurnEngine->field_1C; | |
7185 v596 += _v726 / (amount - 1); | |
7186 } | |
7187 while ( v596 <= (signed int)y ); | |
7188 } | |
7189 LODWORD(v727) = 1; | |
7190 goto play_sound_and_continue; | |
7191 } | |
7192 | |
7193 case 94: | |
7194 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7195 goto play_sound_and_continue; | |
7196 if ( v731 == 1 || v731 == 2 ) | |
7197 { | |
7198 v598 = 180 * v2; | |
7199 goto LABEL_1081; | |
7200 } | |
7201 if ( v731 == 3 ) | |
7202 { | |
7203 v598 = 300 * v2; | |
7204 LABEL_1081: | |
7205 LODWORD(v733) = v598; | |
7206 goto LABEL_1082; | |
7207 } | |
7208 if ( v731 == 4 ) | |
7209 LODWORD(v733) = 29030400; | |
7210 LABEL_1082: | |
7211 if (PID_TYPE(a2) != OBJECT_Actor) | |
7212 { | |
7213 LODWORD(v727) = 1; | |
7214 goto play_sound_and_continue; | |
7215 } | |
7216 v730 = 836 * PID_ID(a2); | |
7217 if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) | |
7218 goto play_sound_and_continue; | |
7219 if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 0xAu) ) | |
7220 { | |
7221 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
7222 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
7223 v3->spellnum = 0; | |
7224 continue; | |
7225 } | |
7226 pActors[PID_ID(a2)].pActorBuffs[9].Reset(); | |
7227 pActors[PID_ID(a2)].pActorBuffs[1].Reset(); | |
7228 pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), | |
7229 v731, 0, 0, 0); | |
7230 a1.stru_24.Reset(); | |
7231 a1.spell_id = v3->spellnum; | |
7232 a1.spell_level = v2; | |
7233 a1.spell_skill = v731; | |
7234 v60 = pObjectList->ObjectIDByItemID(a1.uType); | |
7235 v61 = PID_ID(a2); | |
7236 LABEL_1086: | |
7237 v600 = pActors[v61].vPosition.y; | |
7238 v601 = pActors[v61].vPosition.x; | |
7239 a1.uObjectDescID = v60; | |
7240 a1.vPosition.x = v601; | |
7241 v602 = pActors[v61].uActorHeight; | |
7242 v603 = pActors[v61].vPosition.z; | |
7243 a1.vPosition.y = v600; | |
7244 v676 = v603 + v602; | |
7245 v665 = v600; | |
7246 a1.vPosition.z = v603 + v602; | |
7247 v657 = v601; | |
7248 LABEL_1087: | |
7249 a1.uAttributes = 0; | |
7250 a1.uSectorID = pIndoor->GetSector(v657, v665, v676); | |
7251 a1.uSpriteFrameID = 0; | |
7252 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
7253 a1.spell_target_pid = a2; | |
7254 a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); | |
7255 a1.uFacing = LOWORD(v715.uYawAngle); | |
7256 LOBYTE(a1.uAttributes) |= 0x80u; | |
7257 a1.uSoundID = LOWORD(v3->sound_id); | |
7258 a1.Create(0, 0, 0, v3->uPlayerID + 1); | |
7259 LODWORD(v727) = 1; | |
7260 goto play_sound_and_continue; | |
7261 | |
7262 case 96: | |
7263 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7264 goto play_sound_and_continue; | |
7265 HIDWORD(v733) = 0; | |
7266 memset(&achievedAwardsIndex, 0, 4000); | |
7267 _this = 0; | |
7268 v605 = (char *)pParty->pHirelings; | |
7269 do | |
7270 { | |
7271 if ( *(int *)v605) | |
7272 { | |
7273 v606 = HIDWORD(v733)++; | |
7274 achievedAwardsIndex[v606] = (int)((char *)&_this->uItemID + 1); | |
7275 } | |
7276 _this = (ItemGen *)((char *)_this + 1); | |
7277 v605 += 76; | |
7278 } | |
7279 while ( (signed int)v605 < (signed int)&pParty->pPickedItem ); | |
7280 _this = 0; | |
7281 if ( (signed int)pNPCStats->uNumNewNPCs > 0) | |
7282 { | |
7283 v730 = (int)pNPCStats->pNewNPCData; | |
7284 HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152; | |
7285 do | |
7286 { | |
7287 if ( *(char *)(v730 + 8) & 0x80 | |
7288 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v730, pParty->pHirelings[0].pName)) | |
7289 && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) ) | |
7290 { | |
7291 v607 = HIDWORD(v733); | |
7292 HIDWORD(v733) += 4; | |
7293 *(int *)v607 = (int)_this + 3; | |
7294 } | |
7295 _this = (ItemGen *)((char *)_this + 1); | |
7296 v730 += 76; | |
7297 } | |
7298 while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs ); | |
7299 } | |
7300 v608 = v3->uPlayerID_2; | |
7301 if ( v608 != 4 && v608 != 5 | |
7302 || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) | |
7303 || v609 >= 3 ) | |
7304 { | |
7305 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
7306 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
7307 v3->spellnum = 0; | |
7308 continue; | |
7309 } | |
7310 v610 = 76 * v609; | |
7311 *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; | |
7312 v611 = pIconsFrameTable->FindIcon("spell96"); | |
7313 *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); | |
7314 *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; | |
7315 v612 = pParty->pPlayers; | |
7316 do | |
7317 { | |
7318 v612->sHealth = v612->GetMaxHealth(); | |
7319 v612->sMana = v612->GetMaxMana(); | |
7320 ++v612; | |
7321 } | |
7322 while ( v612 <= &pParty->pPlayers[3] ); | |
7323 v613 = &pOutdoor->ddm; | |
7324 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
7325 v613 = &pIndoor->dlv; | |
7326 v613->uReputation += 15; | |
7327 if ( v613->uReputation > 10000 ) | |
7328 v613->uReputation = 10000; | |
7329 LODWORD(v727) = 1; | |
7330 goto play_sound_and_continue; | |
7331 case 95: | |
7332 if ( v731 <= 0 ) | |
7333 goto LABEL_1119; | |
7334 if ( v731 <= 3 ) | |
7335 { | |
7336 v614 = 300 * (v2 + 12); | |
7337 } | |
7338 else | |
7339 { | |
7340 if ( v731 != 4 ) | |
7341 goto LABEL_1119; | |
7342 v614 = 900 * (v2 + 4); | |
7343 } | |
7344 LODWORD(v733) = v614; | |
7345 LABEL_1119: | |
7346 v615 = v2 + 5; | |
7347 amount = v615; | |
7348 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7349 goto play_sound_and_continue; | |
7350 if ( v731 != 3 && v731 != 4 ) | |
7351 { | |
7352 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); | |
7353 | |
7354 pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); | |
7355 LODWORD(v727) = 1; | |
7356 goto play_sound_and_continue; | |
7357 } | |
7358 a2 = 0; | |
7359 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); | |
7360 v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; | |
7361 do | |
7362 { | |
7363 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); | |
7364 v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); | |
7365 ++a2; | |
7366 ++v619; | |
7367 } | |
7368 while ( v619 <= &pParty->pPlayers[3] ); | |
7369 LODWORD(v727) = 1; | |
7370 goto play_sound_and_continue; | |
7371 | |
7372 case 99: | |
7373 { | |
7374 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7375 goto play_sound_and_continue; | |
7376 pGame->GetIndoorCamera(); | |
7377 v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); | |
7378 HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623); | |
7379 v707.x = 0; | |
7380 v707.y = 0; | |
7381 v707.z = 0; | |
7382 a1.stru_24.Reset(); | |
7383 a1.spell_id = v3->spellnum; | |
7384 a1.spell_level = v2; | |
7385 a1.spell_skill = v731; | |
7386 a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); | |
7387 a1.uAttributes = 0; | |
7388 a1.uSectorID = 0; | |
7389 a1.uSpriteFrameID = 0; | |
7390 a1.field_60_distance_related_prolly_lod = 0; | |
7391 a1.uFacing = 0; | |
7392 a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); | |
7393 a1.uSoundID = LOWORD(v3->sound_id); | |
7394 a2 = 0; | |
7395 int _v726 = 0; | |
7396 if ( SHIDWORD(v733) > 0 ) | |
7397 { | |
7398 _v726 = (HIDWORD(v733) * (7 * v2 + 25)); | |
7399 do | |
7400 { | |
7401 v625 = dword_50BF30[a2]; | |
7402 a1.vPosition.x = pActors[v625].vPosition.x; | |
7403 a1.vPosition.y = pActors[v625].vPosition.y; | |
7404 //v732 = pActors[v625].uActorHeight; | |
7405 a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); | |
7406 a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | |
7407 v627 = a1.Create(0, 0, 0, 0); | |
7408 v628 = a2; | |
7409 DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); | |
7410 a2 = v628 + 1; | |
7411 } | |
7412 while ( v628 + 1 < SHIDWORD(v733) ); | |
7413 } | |
7414 v730 = 0; | |
7415 v629 = 1; | |
7416 do | |
7417 { | |
7418 v630 = pPlayers[v629]; | |
7419 if ( !v630->pConditions[2] | |
7420 && !v630->pConditions[12] | |
7421 && !v630->pConditions[13] | |
7422 && !v630->pConditions[14] | |
7423 && !v630->pConditions[15] | |
7424 && !v630->pConditions[16] ) | |
7425 { | |
7426 v631 = v730++; | |
7427 v681[v631] = v629; | |
7428 } | |
7429 ++v629; | |
7430 } | |
7431 while ( v629 <= 4 ); | |
7432 v732 = (signed __int64)((double)(signed int)_v726 / (double)v730); | |
7433 HIDWORD(v733) = 0; | |
7434 if ( v730 > 0 ) | |
7435 { | |
7436 do | |
7437 { | |
7438 //v632 = 4 * v681[HIDWORD(v733)] + 10965188; | |
7439 v726 = pPlayers[v681[HIDWORD(v733)]]; | |
7440 //v633 = pPlayers[v681[HIDWORD(v733)]]; | |
7441 v726->sHealth += v732; | |
7442 //v726 = *(Player **)v632; | |
7443 //v634 = v726->GetMaxHealth(); | |
7444 if ( v726->sHealth > v726->GetMaxHealth()) | |
7445 v726->sHealth = v726->GetMaxHealth(); | |
7446 v635 = HIDWORD(v733); | |
7447 | |
7448 pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733)); | |
7449 HIDWORD(v733) = v635 + 1; | |
7450 } | |
7451 while ( v635 + 1 < v730 ); | |
7452 } | |
7453 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); | |
7454 LODWORD(v727) = 1; | |
7455 goto play_sound_and_continue; | |
7456 } | |
7457 | |
7458 case 98: | |
7459 { | |
7460 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
7461 { | |
7462 ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! | |
7463 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
7464 v3->spellnum = 0; | |
7465 continue; | |
7466 } | |
7467 v640 = v731 - 2; | |
7468 if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) | |
7469 amount = 3; | |
7470 if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) | |
7471 { | |
7472 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed | |
7473 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
7474 v3->spellnum = 0; | |
7475 continue; | |
7476 } | |
7477 if ( !pPlayer->CanCastSpell(uRequiredMana) ) | |
7478 goto play_sound_and_continue; | |
7479 pParty->armageddon_timer = 256; | |
7480 pParty->field_16140 = v2; | |
7481 ++pPlayer->uNumArmageddonCasts; | |
7482 if ( pParty->bTurnBasedModeOn == 1 ) | |
7483 ++pTurnEngine->field_1C; | |
7484 auto _v726 = 50; | |
7485 do | |
7486 { | |
7487 v642 = rand() % 4096 - 2048; | |
7488 v643 = rand(); | |
7489 v721 = v642 + pParty->vPosition.x; | |
7490 y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); | |
7491 v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0); | |
7492 v644 = rand(); | |
7493 sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); | |
7494 --_v726; | |
7495 } | |
7496 while ( _v726 != 0 ); | |
7497 LODWORD(v727) = 1; | |
7498 goto play_sound_and_continue; | |
7499 } | |
7500 | |
7501 default: | |
7502 goto play_sound_and_continue; | |
7503 } | |
7504 while ( 2 ) | |
7505 { | |
7506 if ( v731 == 4 ) | |
7507 { | |
7508 if ( *((_QWORD *)v222 + 2) ) | |
7509 { | |
7510 *((int *)v222 + 4) = 0; | |
7511 *((int *)v222 + 5) = 0; | |
7512 goto LABEL_439; | |
7513 } | |
7514 } | |
7515 else | |
7516 { | |
7517 v223 = ((Player *)v222)->DiscardConditionIfLastsLongerThan( | |
7518 2u, | |
7519 pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)); | |
7520 v222 = (char *)HIDWORD(v733); | |
7521 if ( v223 ) | |
7522 LABEL_439: | |
7523 ((Player *)v222)->PlaySound(SPEECH_103, 0); | |
7524 } | |
7525 v222 += 6972; | |
7526 HIDWORD(v733) = (int)v222; | |
7527 if ( (signed int)v222 >= (signed int)pParty->pHirelings ) | |
7528 { | |
7529 LODWORD(v727) = 1; | |
7530 goto play_sound_and_continue; | |
7531 } | |
7532 continue; | |
7533 } | |
7534 } | |
488 | 7535 |
7536 ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" | |
486 | 7537 v3->spellnum = 0; |
889 | 7538 //LABEL_1166: |
7539 // ++n; | |
7540 // if ( n >= 10 ) | |
7541 // return; | |
0 | 7542 } |
488 | 7543 |
889 | 7544 |
0 | 7545 } |
7546 //----- (0042EB42) -------------------------------------------------------- | |
7547 __int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) | |
7548 { | |
7549 unsigned int v2; // edx@1 | |
7550 signed int v3; // eax@1 | |
7551 char *v4; // ecx@2 | |
7552 | |
7553 v2 = this->uNumObjects; | |
7554 v3 = 0; | |
7555 if ( (signed int)this->uNumObjects <= 0 ) | |
7556 { | |
7557 LABEL_5: | |
7558 LOWORD(v3) = 0; | |
7559 } | |
7560 else | |
7561 { | |
7562 v4 = (char *)&this->pObjects->uObjectID; | |
7563 while ( uItemID != *(short *)v4 ) | |
7564 { | |
7565 ++v3; | |
7566 v4 += 56; | |
7567 if ( v3 >= (signed int)v2 ) | |
7568 goto LABEL_5; | |
7569 } | |
7570 } | |
7571 return v3; | |
7572 } | |
7573 | |
7574 //----- (0042EB78) -------------------------------------------------------- | |
7575 int IconFrameTable::GetIconAnimLength(unsigned int uIconID) | |
7576 { | |
7577 return 8 * this->pIcons[uIconID].uAnimLength; | |
7578 } | |
7579 | |
437 | 7580 const wchar_t *UIMessage2String(UIMessageType msg) |
7581 { | |
7582 #define CASE(xxx) case xxx: _swprintf(b, L"%03X/%s", msg, L#xxx); return b; | |
7583 static wchar_t b[256]; // bad for threads | |
7584 switch (msg) | |
7585 { | |
7586 CASE(UIMSG_SelectSpell) | |
7587 CASE(UIMSG_ChangeGameState) | |
7588 CASE(UIMSG_Attack) | |
7589 CASE(UIMSG_PlayArcomage) | |
7590 CASE(UIMSG_MainMenu_ShowPartyCreationWnd) | |
7591 CASE(UIMSG_MainMenu_ShowLoadWindow) | |
7592 CASE(UIMSG_ShowCredits) | |
7593 CASE(UIMSG_ExitToWindows) | |
7594 CASE(UIMSG_PlayerCreationChangeName) | |
7595 CASE(UIMSG_PlayerCreationClickPlus) | |
7596 CASE(UIMSG_PlayerCreationClickMinus) | |
7597 CASE(UIMSG_PlayerCreationSelectActiveSkill) | |
7598 CASE(UIMSG_PlayerCreationSelectClass) | |
7599 CASE(UIMSG_PlayerCreationClickOK) | |
7600 CASE(UIMSG_PlayerCreationClickReset) | |
7601 CASE(UIMSG_AutonotesBook) | |
7602 CASE(UIMSG_PlayerCreationRemoveUpSkill) | |
7603 CASE(UIMSG_PlayerCreationRemoveDownSkill) | |
7604 CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo) | |
7605 CASE(UIMSG_LoadGame) | |
7606 CASE(UIMSG_SaveGame) | |
7607 CASE(UIMSG_ShowStatus_DateTime) | |
7608 CASE(UIMSG_ShowStatus_ManaHP) | |
7609 CASE(UIMSG_ShowStatus_Player) | |
7610 CASE(UIMSG_Wait5Minutes) | |
7611 CASE(UIMSG_Wait1Hour) | |
7612 CASE(UIMSG_ShowStatus_Food) | |
7613 CASE(UIMSG_ShowStatus_Funds) | |
7614 CASE(UIMSG_QuickReference) | |
7615 CASE(UIMSG_GameMenuButton) | |
7616 CASE(UIMSG_AlreadyResting) | |
7617 CASE(UIMSG_SelectCharacter) | |
7618 CASE(UIMSG_ChangeSoundVolume) | |
7619 CASE(UIMSG_ChangeMusicVolume) | |
7620 CASE(UIMSG_Escape) | |
7621 CASE(UIMSG_PlayerCreation_SelectAttribute) | |
7622 CASE(UIMSG_InventoryLeftClick) | |
7623 CASE(UIMSG_SkillUp) | |
7624 CASE(UIMSG_GameMenu_ReturnToGame) | |
7625 CASE(UIMSG_StartNewGame) | |
7626 CASE(UIMSG_Game_OpenLoadGameDialog) | |
7627 CASE(UIMSG_Game_OpenSaveGameDialog) | |
7628 CASE(UIMSG_Game_OpenOptionsDialog) | |
7629 CASE(UIMSG_SetGraphicsMode) | |
7630 CASE(UIMSG_Quit) | |
7631 CASE(UIMSG_StartHireling1Dialogue) | |
7632 CASE(UIMSG_StartHireling2Dialogue) | |
651 | 7633 CASE(UIMSG_SelectNPCDialogueOption) |
437 | 7634 CASE(UIMSG_CastSpellFromBook) |
7635 CASE(UIMSG_PlayerCreation_VoicePrev) | |
7636 CASE(UIMSG_PlayerCreation_VoiceNext) | |
7637 CASE(UIMSG_StartNPCDialogue) | |
7638 CASE(UIMSG_ArrowUp) | |
7639 CASE(UIMSG_DownArrow) | |
7640 CASE(UIMSG_LoadSlot) | |
7641 CASE(UIMSG_SelectLoadSlot) | |
7642 CASE(UIMSG_Cancel) | |
7643 CASE(UIMSG_ExitRest) | |
7644 CASE(UIMSG_PlayerCreation_FacePrev) | |
7645 CASE(UIMSG_PlayerCreation_FaceNext) | |
7646 CASE(UIMSG_CycleCharacters) | |
7647 CASE(UIMSG_SetTurnSpeed) | |
7648 CASE(UIMSG_ToggleWalkSound) | |
7649 CASE(UIMSG_ChangeVoiceVolume) | |
7650 CASE(UIMSG_ToggleShowDamage) | |
7651 CASE(UIMSG_ScrollNPCPanel) | |
7652 CASE(UIMSG_ShowFinalWindow) | |
7653 CASE(UIMSG_OpenQuestBook) | |
7654 CASE(UIMSG_OpenAutonotes) | |
7655 CASE(UIMSG_OpenMapBook) | |
7656 CASE(UIMSG_OpenCalendar) | |
7657 CASE(UIMSG_OpenHistoryBook) | |
7658 CASE(UIMSG_ToggleAlwaysRun) | |
7659 CASE(UIMSG_ToggleFlipOnExit) | |
7660 CASE(UIMSG_Game_Action) | |
7661 CASE(UIMSG_OpenRestUI) | |
7662 CASE(UIMSG_TransitionUI_Confirm) | |
7663 CASE(UIMSG_OpenKeyMappingOptions) | |
7664 CASE(UIMSG_SelectKeyPage1) | |
7665 CASE(UIMSG_SelectKeyPage2) | |
7666 CASE(UIMSG_ResetKeyMapping) | |
7667 CASE(UIMSG_ChangeKeyButton) | |
7668 CASE(UIMSG_OpenVideoOptions) | |
7669 CASE(UIMSG_ToggleBloodsplats) | |
7670 CASE(UIMSG_ToggleColoredLights) | |
7671 CASE(UIMSG_ToggleTint) | |
7672 default: | |
7673 _swprintf(b, L"UIMSG_%03X", msg); return b; | |
7674 }; | |
7675 #undef CASE | |
7676 } | |
7677 | |
0 | 7678 //----- (0042EB8D) -------------------------------------------------------- |
437 | 7679 void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) |
0 | 7680 { |
482 | 7681 //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); |
0 | 7682 if (uNumMessages < 40) |
7683 { | |
437 | 7684 files[uNumMessages] = file; |
7685 lines[uNumMessages] = line; | |
7686 | |
0 | 7687 pMessages[uNumMessages].eType = msg; |
7688 pMessages[uNumMessages].param = param; | |
7689 pMessages[uNumMessages++].field_8 = a4; | |
7690 } | |
7691 } | |
7692 | |
7693 //----- (0042EBBE) -------------------------------------------------------- | |
7694 int __fastcall sub_42EBBE(int a1, int a2) | |
7695 { | |
7696 return (unsigned __int64)(a2 * (signed __int64)a1) >> 16; | |
7697 } | |
7698 // 42EBBE: using guessed type int __fastcall sub_42EBBE(int, int); | |
7699 | |
7700 //----- (0042EBDB) -------------------------------------------------------- | |
323 | 7701 int stru193_math::Sin(int angle) |
0 | 7702 { |
323 | 7703 return Cos(angle - this->uIntegerHalfPi); |
0 | 7704 } |
7705 | |
7706 //----- (0042ECB5) -------------------------------------------------------- | |
271 | 7707 void _42ECB5_PlayerAttacksActor() |
0 | 7708 { |
271 | 7709 //unsigned int v0; // ebx@1 |
7710 //Player *v1; // esi@1 | |
7711 //bool result; // eax@1 | |
295 | 7712 //int v3; // edi@2 |
271 | 7713 //unsigned int v4; // eax@7 |
0 | 7714 char *v5; // eax@8 |
271 | 7715 //int v6; // ecx@9 |
7716 //signed int v7; // eax@16 | |
295 | 7717 //Actor *v8; // edi@20 |
0 | 7718 unsigned int v9; // ecx@21 |
295 | 7719 //char *v10; // eax@26 |
0 | 7720 char *v11; // eax@26 |
7721 unsigned int v12; // eax@47 | |
295 | 7722 //char *v13; // eax@47 |
7723 //char *v14; // eax@47 | |
7724 //unsigned int v15; // ebx@54 | |
7725 //int v16; // [sp-10h] [bp-4Ch]@24 | |
7726 //int v17; // [sp-10h] [bp-4Ch]@44 | |
7727 //unsigned int v18; // [sp-Ch] [bp-48h]@24 | |
7728 //unsigned int v19; // [sp-Ch] [bp-48h]@44 | |
7729 //__int16 v20; // [sp-8h] [bp-44h]@24 | |
7730 //__int16 v21; // [sp-8h] [bp-44h]@44 | |
7731 //int v22; // [sp-4h] [bp-40h]@24 | |
7732 //int v23; // [sp-4h] [bp-40h]@44 | |
0 | 7733 SoundID v24; // [sp-4h] [bp-40h]@58 |
295 | 7734 //Vec3_int_ a3; // [sp+Ch] [bp-30h]@19 |
271 | 7735 //unsigned int a2; // [sp+18h] [bp-24h]@20 |
7736 //unsigned int v27; // [sp+1Ch] [bp-20h]@1 | |
295 | 7737 //int v28; // [sp+20h] [bp-1Ch]@9 |
271 | 7738 //unsigned int *v28b; |
295 | 7739 //int v29; // [sp+24h] [bp-18h]@16 |
7740 //int v30; // [sp+28h] [bp-14h]@16 | |
271 | 7741 //int v31; // [sp+2Ch] [bp-10h]@4 |
295 | 7742 //int v32; // [sp+30h] [bp-Ch]@7 |
271 | 7743 //int v33; // [sp+34h] [bp-8h]@7 |
295 | 7744 //int v34; // [sp+38h] [bp-4h]@17 |
0 | 7745 |
271 | 7746 //v0 = uActiveCharacter; |
7747 //v27 = 6972 * uActiveCharacter; | |
7748 //v1 = &pParty->pPlayers[uActiveCharacter-1]; | |
7749 //result = pParty->pPlayers[uActiveCharacter-1].CanAct(); | |
7750 auto player = &pParty->pPlayers[uActiveCharacter - 1]; | |
7751 if (!player->CanAct()) | |
7752 return; | |
7753 | |
7754 pStru277->_427D48(uActiveCharacter); | |
295 | 7755 //v3 = 0; |
271 | 7756 if (pParty->Invisible()) |
7757 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
7758 | |
7759 //v31 = player->pEquipment.uBow; | |
7760 int bow_idx = player->pEquipment.uBow; | |
7761 if (bow_idx && player->pInventoryItems[bow_idx - 1].Broken()) | |
7762 bow_idx = 0; | |
7763 | |
295 | 7764 //v32 = 0; |
7765 int wand_item_id = 0; | |
271 | 7766 //v33 = 0; |
7767 //v4 = v1->pEquipment.uMainHand; | |
7768 int laser_weapon_item_id = 0; | |
7769 | |
7770 int main_hand_idx = player->pEquipment.uMainHand; | |
7771 if (main_hand_idx) | |
0 | 7772 { |
271 | 7773 auto item = &player->pInventoryItems[main_hand_idx - 1]; |
112 | 7774 //v5 = (char *)v1 + 36 * v4; |
271 | 7775 if (!item->Broken()) |
7776 { | |
7777 //v28b = &v1->pInventoryItems[v4].uItemID; | |
7778 //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124); | |
295 | 7779 if (pItemsTable->pItems[item->uItemID].uEquipType == EQUIP_WAND) |
0 | 7780 { |
295 | 7781 if (item->uNumCharges <= 0) |
7782 player->pEquipment.uMainHand = 0; // wand discharged - unequip | |
0 | 7783 else |
295 | 7784 wand_item_id = item->uItemID;//*((int *)v5 + 124); |
0 | 7785 } |
271 | 7786 else if (item->uItemID == ITEM_BLASTER || item->uItemID == ITEM_LASER_RIFLE) |
7787 laser_weapon_item_id = item->uItemID;//*((int *)v5 + 124); | |
0 | 7788 } |
271 | 7789 } |
7790 | |
295 | 7791 //v30 = 0; |
7792 //v29 = 0; | |
7793 //v28 = 0; | |
271 | 7794 //v7 = pMouse->uPointingObjectID; |
7795 | |
7796 int target_pid = pMouse->uPointingObjectID; | |
848 | 7797 int target_type = PID_TYPE(target_pid), |
7798 target_id = PID_ID(target_pid); | |
271 | 7799 if (target_type != OBJECT_Actor || !pActors[target_id].CanAct()) |
7800 { | |
7801 target_pid = stru_50C198.FindClosestActor(5120, 0, 0); | |
848 | 7802 target_type = PID_TYPE(target_pid); |
7803 target_id = PID_ID(target_pid); | |
271 | 7804 } |
295 | 7805 |
7806 auto actor = &pActors[target_id]; | |
7807 int actor_distance = 0; | |
271 | 7808 if (target_type == OBJECT_Actor) |
7809 { | |
295 | 7810 int distance_x = actor->vPosition.x - pParty->vPosition.x, |
7811 distance_y = actor->vPosition.y - pParty->vPosition.y, | |
7812 distance_z = actor->vPosition.z - pParty->vPosition.z; | |
7813 actor_distance = integer_sqrt(distance_x * distance_x + distance_y * distance_y + distance_z * distance_z) - actor->uActorRadius; | |
7814 if (actor_distance < 0) | |
7815 actor_distance = 0; | |
7816 } | |
7817 | |
7818 bool shooting_bow = false, | |
7819 shotting_laser = false, | |
816 | 7820 shooting_wand = false, |
7821 melee_attack = false; | |
295 | 7822 if (laser_weapon_item_id) |
7823 { | |
7824 shotting_laser = true; | |
490 | 7825 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8); |
295 | 7826 } |
7827 else if (wand_item_id) | |
7828 { | |
7829 shooting_wand = true; | |
7830 | |
7831 int main_hand_idx = player->pEquipment.uMainHand; | |
490 | 7832 _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItems[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8); |
295 | 7833 |
7834 if (!--player->pInventoryItems[main_hand_idx - 1].uNumCharges) | |
7835 player->pEquipment.uMainHand = 0; | |
7836 } | |
303 | 7837 else if (target_type == OBJECT_Actor && actor_distance <= 407.2) |
295 | 7838 { |
816 | 7839 melee_attack = true; |
7840 | |
303 | 7841 Vec3_int_ a3; |
7842 a3.x = actor->vPosition.x - pParty->vPosition.x; | |
7843 a3.y = actor->vPosition.y - pParty->vPosition.y; | |
7844 a3.z = actor->vPosition.z - pParty->vPosition.z; | |
7845 Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); | |
7846 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
7847 DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); |
305 | 7848 if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, 1) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, 0)) |
295 | 7849 _42FA66_do_explosive_impact( |
7850 actor->vPosition.x, | |
7851 actor->vPosition.y, | |
7852 actor->vPosition.z + actor->uActorHeight / 2, | |
7853 0, 512, uActiveCharacter); | |
303 | 7854 } |
7855 else if (bow_idx) | |
7856 { | |
7857 shooting_bow = true; | |
490 | 7858 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0); |
295 | 7859 } |
7860 else | |
7861 { | |
816 | 7862 melee_attack = true; |
303 | 7863 ; // actor out of range or no actor; no ranged weapon so melee attacking air |
7864 } | |
7865 | |
816 | 7866 if (!pParty->bTurnBasedModeOn && melee_attack) // wands, bows & lasers will add recovery while shooting spell effect |
303 | 7867 { |
816 | 7868 int recovery = player->GetAttackRecoveryTime(false); |
303 | 7869 if (recovery < 30 ) |
7870 recovery = 30; | |
816 | 7871 player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333); |
295 | 7872 } |
7873 | |
7874 | |
7875 int v34 = 0; | |
7876 if (shooting_wand) | |
7877 return; | |
7878 else if (shooting_bow) | |
7879 { | |
7880 v34 = 5; | |
7881 player->PlaySound(SPEECH_50, 0); | |
7882 } | |
7883 if (shotting_laser) | |
7884 v34 = 7; | |
7885 else | |
7886 { | |
7887 int main_hand_idx = player->pEquipment.uMainHand; | |
816 | 7888 if (player->HasItemEquipped(EQUIP_MAIN_HAND)) |
295 | 7889 v34 = pItemsTable->pItems[*(int *)&player->pInventoryItems[main_hand_idx - 1]].uSkillType; |
7890 pTurnEngine->_40471C(); | |
7891 } | |
7892 | |
7893 switch (v34) | |
7894 { | |
7895 case 0: pAudioPlayer->PlaySound(SOUND_81, 0, 0, -1, 0, 0, 0, 0); break; | |
7896 case 1: pAudioPlayer->PlaySound(SOUND_84, 0, 0, -1, 0, 0, 0, 0); break; | |
7897 case 2: pAudioPlayer->PlaySound(SOUND_85, 0, 0, -1, 0, 0, 0, 0); break; | |
7898 case 3: pAudioPlayer->PlaySound(SOUND_78, 0, 0, -1, 0, 0, 0, 0); break; | |
7899 case 4: pAudioPlayer->PlaySound(SOUND_80, 0, 0, -1, 0, 0, 0, 0); break; | |
7900 case 5: pAudioPlayer->PlaySound(SOUND_71, 0, 0, -1, 0, 0, 0, 0); break; | |
7901 case 6: pAudioPlayer->PlaySound(SOUND_83, 0, 0, -1, 0, 0, 0, 0); break; | |
7902 case 7: pAudioPlayer->PlaySound(SOUND_67, 0, 0, -1, 0, 0, 0, 0); break; | |
7903 } | |
0 | 7904 } |
7905 | |
7906 //----- (0042F184) -------------------------------------------------------- | |
295 | 7907 int stru319::FindClosestActor(int pick_depth, int a3, int a4) |
0 | 7908 { |
7909 int v4; // edi@1 | |
7910 stru319 *v5; // esi@1 | |
7911 int v6; // eax@2 | |
7912 int v7; // eax@4 | |
7913 int result; // eax@5 | |
7914 int *v9; // edx@8 | |
7915 signed int v10; // ebx@10 | |
7916 int v11; // edi@11 | |
7917 Actor *v12; // esi@12 | |
7918 unsigned __int16 v13; // ax@12 | |
7919 int v14; // eax@22 | |
7920 char v15; // zf@30 | |
7921 int v16; // esi@32 | |
7922 int v17; // ecx@34 | |
7923 stru319 *v18; // eax@39 | |
7924 int v19; // edx@39 | |
7925 int v20; // ecx@41 | |
7926 unsigned __int16 v21; // ax@42 | |
7927 unsigned int v22; // [sp+8h] [bp-24h]@11 | |
7928 unsigned int v23; // [sp+Ch] [bp-20h]@7 | |
7929 stru319 *v24; // [sp+10h] [bp-1Ch]@1 | |
7930 unsigned int v25; // [sp+14h] [bp-18h]@8 | |
7931 int *v26; // [sp+18h] [bp-14h]@8 | |
7932 int v27; // [sp+1Ch] [bp-10h]@10 | |
7933 int *v28; // [sp+20h] [bp-Ch]@10 | |
7934 unsigned int v29; // [sp+24h] [bp-8h]@7 | |
7935 int v30; // [sp+28h] [bp-4h]@6 | |
7936 int i; // [sp+38h] [bp+Ch]@33 | |
7937 signed int v32; // [sp+3Ch] [bp+10h]@32 | |
7938 | |
7939 v4 = 0; | |
7940 v5 = this; | |
7941 v24 = this; | |
7942 if ( pRenderer->pRenderD3D ) | |
7943 { | |
7944 v6 = a3 != 0; | |
7945 if ( a4 ) | |
7946 LOBYTE(v6) = v6 | 8; | |
295 | 7947 v7 = pGame->pVisInstance->PickClosestActor(OBJECT_Actor, pick_depth, v6, 657456, -1); |
0 | 7948 if ( v7 != -1 ) |
7949 return (unsigned __int16)v7; | |
295 | 7950 else return 0; |
0 | 7951 } |
7952 else | |
7953 { | |
7954 v30 = 0; | |
7955 if ( pRenderer->pActiveZBuffer ) | |
7956 { | |
692 | 7957 v29 = viewparams->uScreen_topL_X; |
7958 v23 = viewparams->uScreen_BttmR_X; | |
7959 if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) | |
0 | 7960 { |
692 | 7961 v25 = viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y; |
7962 v9 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; | |
7963 v26 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; | |
0 | 7964 do |
7965 { | |
7966 if ( (signed int)v29 < (signed int)v23 ) | |
7967 { | |
7968 v28 = v9; | |
7969 v10 = v4; | |
7970 v27 = v23 - v29; | |
7971 do | |
7972 { | |
7973 v22 = *v28; | |
7974 v11 = *v28 & 0xFFFF; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
7975 if (PID_TYPE(v11) == OBJECT_Actor) |
0 | 7976 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
7977 v12 = &pActors[PID_ID(v11)]; |
0 | 7978 v13 = v12->uAIState; |
7979 if ( v13 != 5 ) | |
7980 { | |
7981 if ( v13 != 4 | |
7982 && v13 != 11 | |
7983 && v13 != 19 | |
7984 && v13 != 17 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
7985 && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) ) |
0 | 7986 { |
7987 if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) | |
295 | 7988 && v22 <= pick_depth << 16 ) |
0 | 7989 { |
7990 v14 = 0; | |
7991 if ( v10 > 0 ) | |
7992 { | |
7993 do | |
7994 { | |
7995 if ( dword_50BDA0[v14] == v11 ) | |
7996 break; | |
7997 ++v14; | |
7998 } | |
7999 while ( v14 < v30 ); | |
8000 } | |
8001 if ( v14 == v30 && v10 < 100 ) | |
8002 { | |
8003 ++v30; | |
8004 dword_50BC10[v10] = v22; | |
8005 dword_50BDA0[v10] = v11; | |
8006 ++v10; | |
8007 } | |
8008 } | |
8009 } | |
8010 } | |
8011 } | |
8012 ++v28; | |
8013 --v27; | |
8014 } | |
8015 while ( v27 ); | |
8016 v4 = v30; | |
8017 v5 = v24; | |
8018 } | |
8019 v9 = v26 + 640; | |
8020 v15 = v25-- == 1; | |
8021 v26 += 640; | |
8022 } | |
8023 while ( !v15 ); | |
8024 } | |
8025 if ( v4 > 0 ) | |
8026 { | |
8027 v32 = 1; | |
8028 v16 = (int)dword_50BC10; | |
8029 do | |
8030 { | |
8031 for ( i = v32; i < v4; ++i ) | |
8032 { | |
8033 v17 = dword_50BC10[i]; | |
8034 if ( v17 < *(int *)v16 ) | |
8035 { | |
8036 dword_50BC10[i] = *(int *)v16; | |
8037 *(int *)v16 = v17; | |
8038 } | |
8039 } | |
8040 ++v32; | |
8041 v16 += 4; | |
8042 } | |
8043 while ( v32 - 1 < v4 ); | |
8044 v5 = v24; | |
8045 if ( v4 > 0 ) | |
8046 { | |
8047 v18 = v24; | |
8048 v19 = v4; | |
8049 do | |
8050 { | |
8051 *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10 - (char *)v24].field_0 >> 3) & 0x1FFF; | |
8052 v18 += 4; | |
8053 --v19; | |
8054 } | |
8055 while ( v19 ); | |
8056 } | |
8057 } | |
8058 v20 = 0; | |
8059 for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 ) | |
8060 { | |
8061 v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState; | |
8062 if ( v21 != 4 && v21 != 5 ) | |
8063 break; | |
8064 } | |
8065 if ( v20 != v4 ) | |
8066 { | |
8067 result = 8 * *(int *)&v5[4 * v20].field_0; | |
8068 LOBYTE(result) = result | 3; | |
8069 return result; | |
8070 } | |
8071 } | |
8072 } | |
8073 return 0; | |
8074 } | |
8075 | |
8076 //----- (0042F3D6) -------------------------------------------------------- | |
8077 void InitializeTurnBasedAnimations(void *_this) | |
8078 { | |
8079 unsigned int *v1; // edi@1 | |
8080 | |
8081 pIconIDs_Turn[0] = pIconsFrameTable->FindIcon("turn0"); | |
8082 pIconIDs_Turn[1] = pIconsFrameTable->FindIcon("turn1"); | |
8083 pIconIDs_Turn[2] = pIconsFrameTable->FindIcon("turn2"); | |
8084 pIconIDs_Turn[3] = pIconsFrameTable->FindIcon("turn3"); | |
8085 pIconIDs_Turn[4] = pIconsFrameTable->FindIcon("turn4"); | |
8086 uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop"); | |
8087 uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour"); | |
8088 uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart"); | |
8089 uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1"); | |
8090 uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11"); | |
8091 v1 = pIconIDs_Turn; | |
8092 do | |
8093 { | |
8094 pIconsFrameTable->InitializeAnimation(*v1); | |
8095 ++v1; | |
8096 } | |
8097 while ( (signed int)v1 < (signed int)&uIconID_TurnStop ); | |
8098 pIconsFrameTable->InitializeAnimation(uIconID_TurnHour); | |
8099 pIconsFrameTable->InitializeAnimation(uIconID_TurnStop); | |
8100 pIconsFrameTable->InitializeAnimation(uIconID_TurnStart); | |
8101 pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame); | |
8102 } | |
8103 | |
8104 //----- (0042F4DA) -------------------------------------------------------- | |
8105 signed int __cdecl sub_42F4DA() | |
8106 { | |
8107 signed int v0; // edi@1 | |
82 | 8108 Actor *v1; // esi@4 |
0 | 8109 int v2; // ebx@5 |
8110 int v3; // eax@5 | |
8111 int v4; // ebx@5 | |
8112 unsigned int v5; // ecx@5 | |
8113 int v6; // edx@6 | |
8114 unsigned int v7; // edx@8 | |
8115 unsigned int v8; // edx@10 | |
8116 __int16 v9; // ax@12 | |
8117 signed int result; // eax@20 | |
8118 int v11; // [sp+Ch] [bp-10h]@5 | |
8119 int v12; // [sp+10h] [bp-Ch]@5 | |
8120 signed int v13; // [sp+14h] [bp-8h]@3 | |
8121 | |
8122 v0 = 5120; | |
8123 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
8124 v0 = 2560; | |
8125 v13 = 0; | |
8126 if ( (signed int)uNumActors <= 0 ) | |
8127 { | |
8128 LABEL_20: | |
8129 result = 0; | |
8130 } | |
8131 else | |
8132 { | |
82 | 8133 v1 = pActors; |
0 | 8134 while ( 1 ) |
8135 { | |
82 | 8136 v2 = abs(v1->vInitialPosition.x - pParty->vPosition.x); |
8137 v11 = abs(v1->vInitialPosition.y - pParty->vPosition.y); | |
8138 v12 = abs(v1->vInitialPosition.z - pParty->vPosition.z); | |
0 | 8139 v3 = v2; |
8140 v4 = v11; | |
8141 v5 = v12; | |
8142 if ( v3 < v11 ) | |
8143 { | |
8144 v6 = v3; | |
8145 v3 = v11; | |
8146 v4 = v6; | |
8147 } | |
8148 if ( v3 < v12 ) | |
8149 { | |
8150 v7 = v3; | |
8151 v3 = v12; | |
8152 v5 = v7; | |
8153 } | |
8154 if ( v4 < (signed int)v5 ) | |
8155 { | |
8156 v8 = v5; | |
8157 v5 = v4; | |
8158 v4 = v8; | |
8159 } | |
8160 if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < v0 ) | |
8161 { | |
82 | 8162 v9 = v1->uAIState; |
8163 if ( v1->uAIState != 5 ) | |
0 | 8164 { |
8165 if ( v9 != 4 | |
8166 && v9 != 11 | |
8167 && v9 != 19 | |
8168 && v9 != 17 | |
82 | 8169 && (BYTE2(v1->uAttributes) & 8 || ((Actor *)nullptr)->GetActorsRelation( v1)) ) |
0 | 8170 break; |
8171 } | |
8172 } | |
8173 ++v13; | |
82 | 8174 ++v1; |
0 | 8175 if ( v13 >= (signed int)uNumActors ) |
8176 goto LABEL_20; | |
8177 } | |
8178 result = 1; | |
8179 } | |
8180 return result; | |
8181 } | |
8182 | |
8183 //----- (0042F7EB) -------------------------------------------------------- | |
8184 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9) | |
8185 { | |
8186 unsigned int v9; // edi@1 | |
8187 signed int v10; // edx@3 | |
8188 char *v11; // ecx@4 | |
8189 unsigned __int16 v12; // ax@7 | |
8190 unsigned int v13; // edx@9 | |
8191 char *v14; // ecx@10 | |
8192 int v15; // esi@17 | |
8193 int v16; // eax@18 | |
8194 int v17; // edi@20 | |
8195 int v18; // esi@20 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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490
diff
changeset
|
8196 //SpriteObject a1a; // [sp+Ch] [bp-78h]@1 |
0 | 8197 int v21; // [sp+7Ch] [bp-8h]@1 |
8198 unsigned int v22; // [sp+80h] [bp-4h]@1 | |
8199 | |
8200 v9 = uSpriteID; | |
8201 v21 = x; | |
8202 v22 = uSpriteID; | |
8203 | |
515
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parents:
490
diff
changeset
|
8204 SpriteObject a1a; // [sp+Ch] [bp-78h]@1 |
cb0ad52d6a26
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parents:
490
diff
changeset
|
8205 //SpriteObject::SpriteObject(&a1a); |
0 | 8206 a1a.stru_24.Reset(); |
8207 | |
8208 if ( a9 ) | |
8209 { | |
8210 memcpy(&a1a.stru_24, a9, sizeof(a1a.stru_24)); | |
8211 v9 = v22; | |
8212 } | |
8213 v10 = 0; | |
822 | 8214 a1a.spell_skill = 0; |
8215 a1a.spell_level = 0; | |
8216 a1a.spell_id = 0; | |
0 | 8217 a1a.field_54 = 0; |
515
cb0ad52d6a26
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parents:
490
diff
changeset
|
8218 a1a.uType = v9; |
0 | 8219 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
8220 { | |
8221 LABEL_7: | |
8222 v12 = 0; | |
8223 } | |
8224 else | |
8225 { | |
8226 v11 = (char *)&pObjectList->pObjects->uObjectID; | |
8227 while ( (short)v9 != *(short *)v11 ) | |
8228 { | |
8229 ++v10; | |
8230 v11 += 56; | |
8231 if ( v10 >= (signed int)pObjectList->uNumObjects ) | |
8232 goto LABEL_7; | |
8233 } | |
8234 v12 = v10; | |
8235 } | |
8236 a1a.uObjectDescID = v12; | |
8237 a1a.vPosition.z = z; | |
8238 a1a.vPosition.x = v21; | |
8239 a1a.vPosition.y = y; | |
8240 a1a.uSoundID = 0; | |
8241 a1a.uAttributes = attributes; | |
8242 a1a.uSectorID = pIndoor->GetSector(v21, y, z); | |
8243 a1a.uSpriteFrameID = 0; | |
822 | 8244 a1a.spell_caster_pid = 0; |
823 | 8245 a1a.spell_target_pid = 0; |
0 | 8246 if ( !(a1a.uAttributes & 0x10) ) |
8247 { | |
8248 v13 = 0; | |
222 | 8249 if ( (signed int)pItemsTable->uAllItemsCount > 0 ) |
0 | 8250 { |
8251 v14 = (char *)&pItemsTable->pItems[0].uSpriteID; | |
8252 while ( *(short *)v14 != v9 ) | |
8253 { | |
8254 ++v13; | |
8255 v14 += 48; | |
222 | 8256 if ( (signed int)v13 >= (signed int)pItemsTable->uAllItemsCount ) |
0 | 8257 goto LABEL_16; |
8258 } | |
8259 a1a.stru_24.uItemID = v13; | |
8260 } | |
8261 } | |
8262 LABEL_16: | |
8263 if ( a7 ) | |
8264 { | |
8265 v15 = count; | |
8266 if ( count > 0 ) | |
8267 { | |
8268 do | |
8269 { | |
8270 a1a.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; | |
8271 v16 = rand(); | |
8272 a1a.Create( | |
8273 (signed __int16)a1a.uFacing, | |
8274 ((signed int)stru_5C6E00->uIntegerHalfPi >> 1) + (v16 % (signed int)stru_5C6E00->uIntegerHalfPi >> 1), | |
8275 a4, | |
8276 0); | |
8277 --v15; | |
8278 } | |
8279 while ( v15 ); | |
8280 } | |
8281 } | |
8282 else | |
8283 { | |
8284 v17 = count; | |
8285 v18 = stru_5C6E00->uIntegerHalfPi; | |
8286 a1a.uFacing = 0; | |
8287 if ( count > 0 ) | |
8288 { | |
8289 do | |
8290 { | |
8291 a1a.Create((signed __int16)a1a.uFacing, v18, a4, 0); | |
8292 --v17; | |
8293 } | |
8294 while ( v17 ); | |
8295 } | |
8296 } | |
8297 return 1; | |
8298 } | |
8299 | |
8300 //----- (0042F960) -------------------------------------------------------- | |
8301 void __fastcall sub_42F960_create_object(int x, int y, int z) | |
8302 { | |
8303 int v3; // ebx@1 | |
8304 int v4; // edi@1 | |
8305 signed int v5; // edx@1 | |
8306 char *v6; // ecx@2 | |
8307 unsigned __int16 v7; // ax@5 | |
8308 signed int v8; // eax@6 | |
8309 signed int v9; // eax@7 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
490
diff
changeset
|
8310 //SpriteObject a1; // [sp+Ch] [bp-70h]@1 |
0 | 8311 |
8312 v3 = x; | |
8313 v4 = y; | |
8314 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
490
diff
changeset
|
8315 SpriteObject a1; // [sp+Ch] [bp-70h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
8316 //SpriteObject::SpriteObject(&a1); |
0 | 8317 a1.stru_24.Reset(); |
8318 | |
8319 v5 = 0; | |
822 | 8320 a1.spell_skill = 0; |
8321 a1.spell_level = 0; | |
8322 a1.spell_id = 0; | |
0 | 8323 a1.field_54 = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
8324 a1.uType = 800; |
0 | 8325 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
8326 { | |
8327 LABEL_5: | |
8328 v7 = 0; | |
8329 } | |
8330 else | |
8331 { | |
8332 v6 = (char *)&pObjectList->pObjects->uObjectID; | |
8333 while ( *(short *)v6 != 800 ) | |
8334 { | |
8335 ++v5; | |
8336 v6 += 56; | |
8337 if ( v5 >= (signed int)pObjectList->uNumObjects ) | |
8338 goto LABEL_5; | |
8339 } | |
8340 v7 = v5; | |
8341 } | |
8342 a1.uObjectDescID = v7; | |
8343 a1.vPosition.x = v3; | |
8344 a1.vPosition.y = v4; | |
8345 a1.vPosition.z = z; | |
8346 a1.uSoundID = 0; | |
8347 a1.uAttributes = 0; | |
8348 a1.uSectorID = pIndoor->GetSector(v3, v4, z); | |
8349 a1.uSpriteFrameID = 0; | |
822 | 8350 a1.spell_caster_pid = 0; |
823 | 8351 a1.spell_target_pid = 0; |
0 | 8352 v8 = a1.Create(0, 0, 0, 0); |
8353 if ( v8 != -1 ) | |
8354 { | |
8355 v9 = 8 * v8; | |
8356 LOBYTE(v9) = v9 | 2; | |
8357 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0); | |
8358 } | |
8359 } | |
8360 | |
810 | 8361 |
0 | 8362 |
8363 //----- (0042FA66) -------------------------------------------------------- | |
8364 int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) | |
8365 { | |
8366 int v6; // edi@1 | |
8367 int v7; // esi@1 | |
8368 char *v8; // ecx@2 | |
8369 unsigned __int16 v9; // ax@5 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
8370 //int v10; // eax@10 |
0 | 8371 signed int result; // eax@11 |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
8372 //__int16 v12; // ax@12 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
8373 //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 |
0 | 8374 int v14; // [sp+7Ch] [bp-4h]@1 |
8375 | |
8376 v6 = a1; | |
8377 v7 = a2; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
8378 SpriteObject a1a; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
8379 //SpriteObject::SpriteObject(&a1a); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
8380 a1a.uType = 600; |
0 | 8381 a1a.stru_24.Reset(); |
8382 | |
822 | 8383 a1a.spell_id = SPELL_FIRE_FIREBALL; |
8384 a1a.spell_level = 8; | |
8385 a1a.spell_skill = 3; | |
0 | 8386 v14 = 0; |
8387 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
8388 { | |
8389 LABEL_5: | |
8390 v9 = 0; | |
8391 } | |
8392 else | |
8393 { | |
8394 v8 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
490
diff
changeset
|
8395 while ( (short)a1a.uType != *(short *)v8 ) |
0 | 8396 { |
8397 ++v14; | |
8398 v8 += 56; | |
8399 if ( v14 >= (signed int)pObjectList->uNumObjects ) | |
8400 goto LABEL_5; | |
8401 } | |
8402 v9 = v14; | |
8403 } | |
8404 a1a.uObjectDescID = v9; | |
8405 a1a.vPosition.x = v6; | |
8406 a1a.vPosition.y = v7; | |
8407 a1a.vPosition.z = a3; | |
8408 a1a.uAttributes = 0; | |
8409 a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); | |
8410 a1a.uSpriteFrameID = 0; | |
823 | 8411 a1a.spell_target_pid = 0; |
0 | 8412 a1a.field_60_distance_related_prolly_lod = 0; |
8413 a1a.uFacing = 0; | |
8414 a1a.uSoundID = 0; | |
8415 if ( a6 >= 1 || a6 <= 4 ) | |
8416 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
8417 a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1); |
0 | 8418 } |
8419 else | |
8420 { | |
822 | 8421 a1a.spell_caster_pid = 0; |
0 | 8422 } |
8423 result = a1a.Create(0, 0, 0, 0); | |
8424 if ( result != -1 ) | |
8425 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
8426 result = stru_50FE08.Add(PID(OBJECT_Item, result), |
0 | 8427 a5, |
8428 SLOWORD(a1a.vPosition.x), | |
8429 SLOWORD(a1a.vPosition.y), | |
8430 SLOWORD(a1a.vPosition.z), | |
8431 0, | |
8432 0); | |
8433 } | |
8434 return result; | |
8435 } | |
8436 | |
8437 //----- (0042FB5C) -------------------------------------------------------- | |
8438 bool __fastcall sub_42FB5C(signed int a1) | |
8439 { | |
8440 int v1; // ecx@3 | |
8441 int v2; // ecx@4 | |
8442 int v3; // ecx@5 | |
8443 int v4; // ecx@6 | |
8444 int v5; // ecx@7 | |
8445 int v6; // ecx@8 | |
8446 char v7; // zf@9 | |
8447 | |
8448 if ( a1 > 39 ) | |
8449 { | |
8450 if ( a1 > 77 ) | |
8451 { | |
8452 if ( a1 == 80 ) | |
8453 return 0; | |
8454 if ( a1 > 84 ) | |
8455 { | |
8456 if ( a1 <= 86 ) | |
8457 return 0; | |
8458 v7 = a1 == 95; | |
8459 goto LABEL_20; | |
8460 } | |
8461 } | |
8462 else | |
8463 { | |
8464 if ( a1 == 77 ) | |
8465 return 0; | |
8466 if ( a1 >= 46 ) | |
8467 { | |
8468 if ( a1 <= 47 || a1 == 51 ) | |
8469 return 0; | |
8470 v7 = a1 == 73; | |
8471 goto LABEL_20; | |
8472 } | |
8473 } | |
8474 return 1; | |
8475 } | |
8476 if ( a1 == 39 || (v1 = a1 - 2) == 0 ) | |
8477 return 1; | |
8478 v2 = v1 - 3; | |
8479 if ( !v2 ) | |
8480 return 0; | |
8481 v3 = v2 - 1; | |
8482 if ( !v3 || (v4 = v3 - 3) == 0 ) | |
8483 return 1; | |
8484 v5 = v4 - 8; | |
8485 if ( !v5 ) | |
8486 return 0; | |
8487 v6 = v5 - 1; | |
8488 if ( !v6 ) | |
8489 return 1; | |
8490 v7 = v6 == 20; | |
8491 LABEL_20: | |
8492 if ( !v7 ) | |
8493 return 1; | |
8494 return 0; | |
8495 } | |
8496 | |
8497 //----- (0042FBDD) -------------------------------------------------------- | |
8498 void __cdecl sub_42FBDD() | |
8499 { | |
388 | 8500 pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); |
0 | 8501 pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); |
8502 pRenderer->Present(); | |
8503 } | |
8504 | |
8505 //----- (0042FC15) -------------------------------------------------------- | |
11 | 8506 void __cdecl CloseWindowBackground() |
0 | 8507 { |
388 | 8508 pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0); |
0 | 8509 pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); |
8510 pRenderer->Present(); | |
8511 } | |
8512 | |
8513 //----- (0042FC4E) -------------------------------------------------------- | |
8514 void __cdecl ProcessInputActions() | |
8515 { | |
8516 ActionQueue *pActionQueue; // esi@7 | |
832 | 8517 //Keyboard *v3; // ecx@8 |
0 | 8518 char v4; // al@9 |
8519 ActionQueue *v5; // ecx@19 | |
8520 Player *v6; // ecx@86 | |
8521 Player *v7; // esi@100 | |
8522 char v8; // bl@100 | |
8523 unsigned __int16 v9; // ax@102 | |
8524 int v10; // eax@103 | |
8525 unsigned int v11; // eax@127 | |
8526 signed int v12; // esi@157 | |
8527 Keyboard *v13; // ecx@158 | |
8528 char v14; // al@159 | |
8529 unsigned int v15; // eax@168 | |
8530 void *v16; // esi@177 | |
8531 int v17; // [sp-14h] [bp-1Ch]@8 | |
8532 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 | |
8533 PartyAction partyAction_; // [sp-14h] [bp-1Ch]@54 | |
271 | 8534 //__int16 v20; // [sp-14h] [bp-1Ch]@60 |
0 | 8535 int v21; // [sp-14h] [bp-1Ch]@68 |
8536 int v22; // [sp-Ch] [bp-14h]@158 | |
8537 InputAction inputAction; // [sp+0h] [bp-8h]@7 | |
8538 int v24; // [sp+4h] [bp-4h]@87 | |
8539 | |
8540 pGame->pKeyboardInstance->EnterCriticalSection(); | |
8541 auto pKeyboard = pGame->pKeyboardInstance; | |
8542 if (!bAlwaysRun) | |
8543 { | |
8544 if (pKeyboard->IsShiftHeld()) | |
8545 pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; | |
8546 else | |
8547 pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; | |
8548 } | |
8549 else | |
8550 { | |
8551 if (pKeyboard->IsShiftHeld()) | |
8552 pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; | |
8553 else | |
8554 pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; | |
8555 } | |
8556 | |
140 | 8557 //pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; |
486 | 8558 //LABEL_6: |
0 | 8559 if ( !pEventTimer->bPaused ) |
8560 { | |
8561 inputAction = (InputAction)0; | |
8562 pActionQueue = pPartyActionQueue; | |
8563 while ( 1 ) | |
8564 { | |
8565 v17 = pKeyActionMap->pVirtualKeyCodesMapping[inputAction]; | |
8566 if ( pKeyActionMap->pToggleTypes[inputAction] ) | |
832 | 8567 v4 = pKeyboard->WasKeyPressed(v17); |
0 | 8568 else |
832 | 8569 v4 = pKeyboard->IsKeyBeingHeld(v17); |
0 | 8570 if ( v4 ) |
8571 { | |
8572 switch ( inputAction ) | |
8573 { | |
8574 case INPUT_MoveForward: | |
271 | 8575 if (pCurrentScreen != SCREEN_GAME) |
0 | 8576 break; |
8577 if (!pParty->bTurnBasedModeOn) | |
163 | 8578 //goto _do_move_forward; |
0 | 8579 { |
8580 v5 = pActionQueue; | |
140 | 8581 if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) |
0 | 8582 partyAction = PARTY_RunForward; |
8583 else | |
8584 partyAction = PARTY_WalkForward; | |
163 | 8585 //goto _add_action_and_continue; |
8586 v5->Add(partyAction); | |
8587 break; | |
8588 } | |
8589 if (pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 ) | |
8590 { | |
8591 pTurnEngine->uActionPointsLeft -= 26; | |
8592 //_do_move_forward: | |
8593 v5 = pActionQueue; | |
8594 if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) | |
8595 partyAction = PARTY_RunForward; | |
8596 else | |
8597 partyAction = PARTY_WalkForward; | |
8598 //goto _add_action_and_continue; | |
8599 v5->Add(partyAction); | |
8600 break; | |
0 | 8601 } |
8602 break; | |
8603 case INPUT_MoveBackwards: | |
17 | 8604 //__debugbreak(); |
271 | 8605 if (pCurrentScreen != SCREEN_GAME) |
0 | 8606 break; |
8607 if (!pParty->bTurnBasedModeOn) | |
17 | 8608 //goto _do_move_backwards; |
8609 { | |
8610 v5 = pActionQueue; | |
8611 if ( pParty->uFlags2 & 2 ) | |
8612 partyAction = PARTY_RunBackward; | |
8613 else | |
8614 partyAction = PARTY_WalkBackward; | |
163 | 8615 //goto _add_action_and_continue; |
8616 v5->Add(partyAction); | |
8617 break; | |
17 | 8618 } |
0 | 8619 if ( pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 ) |
8620 { | |
8621 pTurnEngine->uActionPointsLeft -= 26; | |
17 | 8622 //_do_move_backwards: |
0 | 8623 v5 = pActionQueue; |
8624 if ( pParty->uFlags2 & 2 ) | |
8625 partyAction = PARTY_RunBackward; | |
8626 else | |
8627 partyAction = PARTY_WalkBackward; | |
163 | 8628 //goto _add_action_and_continue; |
8629 v5->Add(partyAction); | |
8630 break; | |
0 | 8631 } |
8632 break; | |
8633 case INPUT_StrafeLeft: | |
17 | 8634 //__debugbreak(); |
271 | 8635 if (pCurrentScreen != SCREEN_GAME) |
0 | 8636 break; |
8637 if (!pParty->bTurnBasedModeOn) | |
17 | 8638 //goto _do_strafe_left; |
8639 { | |
8640 partyAction = PARTY_StrafeLeft; | |
163 | 8641 //goto _add_action_and_continue_; |
8642 v5 = pActionQueue; | |
8643 v5->Add(partyAction); | |
8644 break; | |
17 | 8645 } |
0 | 8646 if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) |
8647 break; | |
8648 pTurnEngine->uActionPointsLeft -= 26; | |
17 | 8649 //_do_strafe_left: |
0 | 8650 partyAction = PARTY_StrafeLeft; |
163 | 8651 //goto _add_action_and_continue_; |
8652 v5 = pActionQueue; | |
8653 v5->Add(partyAction); | |
8654 break; | |
0 | 8655 case INPUT_StrafeRight: |
17 | 8656 //__debugbreak(); |
271 | 8657 if (pCurrentScreen != SCREEN_GAME) |
0 | 8658 break; |
8659 if (!pParty->bTurnBasedModeOn) | |
17 | 8660 //goto _do_strafe_right; |
8661 { | |
8662 partyAction = PARTY_StrafeRight; | |
163 | 8663 //goto _add_action_and_continue_; |
8664 v5 = pActionQueue; | |
8665 v5->Add(partyAction); | |
8666 break; | |
17 | 8667 } |
0 | 8668 if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) |
8669 break; | |
8670 pTurnEngine->uActionPointsLeft -= 26; | |
17 | 8671 //_do_strafe_right: |
0 | 8672 partyAction = PARTY_StrafeRight; |
163 | 8673 //goto _add_action_and_continue_; |
8674 v5 = pActionQueue; | |
8675 v5->Add(partyAction); | |
8676 break; | |
0 | 8677 case INPUT_TurnLeft: |
271 | 8678 if (pCurrentScreen != SCREEN_GAME) |
0 | 8679 break; |
8680 if ( GetAsyncKeyState(VK_CONTROL) ) // strafing | |
8681 { | |
8682 if (pParty->bTurnBasedModeOn) | |
8683 { | |
8684 if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) | |
8685 break; | |
8686 pTurnEngine->uActionPointsLeft -= 26; | |
8687 } | |
8688 partyAction_ = PARTY_StrafeLeft; | |
8689 } | |
8690 else | |
8691 { | |
8692 if ( pParty->uFlags2 & 2 ) | |
8693 partyAction_ = PARTY_FastTurnLeft; | |
8694 else | |
8695 partyAction_ = PARTY_TurnLeft; | |
8696 } | |
8697 pActionQueue->Add(partyAction_); | |
8698 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) | |
8699 { | |
271 | 8700 pWeather->OnPlayerTurn(10); |
0 | 8701 } |
8702 break; | |
8703 case INPUT_TurnRight: | |
271 | 8704 if (pCurrentScreen != SCREEN_GAME) |
0 | 8705 break; |
8706 if ( GetAsyncKeyState(17) ) // strafing | |
8707 { | |
8708 if (pParty->bTurnBasedModeOn) | |
8709 { | |
8710 if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) | |
8711 break; | |
8712 pTurnEngine->uActionPointsLeft -= 26; | |
8713 } | |
271 | 8714 v21 = PARTY_StrafeRight; |
0 | 8715 } |
8716 else | |
8717 { | |
8718 if ( pParty->uFlags2 & 2 ) | |
271 | 8719 v21 = PARTY_FastTurnRight; |
0 | 8720 else |
271 | 8721 v21 = PARTY_TurnRight; |
0 | 8722 } |
8723 pActionQueue->Add((PartyAction)v21); | |
8724 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) | |
8725 { | |
271 | 8726 pWeather->OnPlayerTurn(-10); |
0 | 8727 } |
8728 break; | |
8729 case INPUT_Jump: | |
17 | 8730 //__debugbreak(); |
271 | 8731 if (pCurrentScreen != SCREEN_GAME || pParty->bTurnBasedModeOn) |
0 | 8732 break; |
8733 partyAction = (PartyAction)12; | |
163 | 8734 //goto _add_action_and_continue_; |
8735 v5 = pActionQueue; | |
8736 v5->Add(partyAction); | |
8737 break; | |
0 | 8738 case INPUT_Yell: |
187 | 8739 if (!pCurrentScreen && uActiveCharacter) |
0 | 8740 { |
8741 pParty->Yell(); | |
187 | 8742 pPlayers[uActiveCharacter]->PlaySound(SPEECH_Yell, 0); |
0 | 8743 } |
187 | 8744 break; |
0 | 8745 case INPUT_Pass: |
17 | 8746 //__debugbreak(); |
0 | 8747 if ( pCurrentScreen ) |
8748 break; | |
8749 if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3) | |
17 | 8750 //goto LABEL_118; |
8751 { | |
8752 pTurnEngine->field_18 |= 8u; | |
8753 break; | |
8754 } | |
0 | 8755 if ( uActiveCharacter ) |
8756 { | |
8757 v6 = pPlayers[uActiveCharacter]; | |
8758 if ( !v6->uTimeToRecovery ) | |
8759 { | |
816 | 8760 v24 = v6->GetAttackRecoveryTime(false); |
0 | 8761 if ( !pParty->bTurnBasedModeOn ) |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
8762 pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); |
0 | 8763 pStru277->_427D48(uActiveCharacter); |
8764 pTurnEngine->_40471C(); | |
8765 } | |
8766 } | |
8767 break; | |
8768 case INPUT_Combat: | |
17 | 8769 //__debugbreak(); |
271 | 8770 if (pCurrentScreen == SCREEN_GAME) |
0 | 8771 { |
8772 if (pParty->bTurnBasedModeOn) | |
8773 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
8774 if (pTurnEngine->field_4 == OBJECT_Actor || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
0 | 8775 { |
8776 pParty->bTurnBasedModeOn = 0; | |
8777 pTurnEngine->End(true); | |
8778 } | |
8779 } | |
8780 else | |
8781 { | |
8782 pTurnEngine->Start(); | |
8783 pParty->bTurnBasedModeOn = true; | |
8784 } | |
8785 } | |
8786 break; | |
8787 case INPUT_CastReady: | |
17 | 8788 //__debugbreak(); |
271 | 8789 if (pCurrentScreen != SCREEN_GAME) |
0 | 8790 break; |
8791 if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3) | |
17 | 8792 //goto LABEL_118; |
8793 { | |
8794 pTurnEngine->field_18 |= 8u; | |
8795 break; | |
8796 } | |
0 | 8797 if ( !uActiveCharacter ) |
8798 break; | |
8799 v7 = pPlayers[uActiveCharacter]; | |
8800 v8 = v7->uQuickSpell; | |
8801 if ( !v8 | |
8802 || bUnderwater | |
8803 || ((v9 = v7->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)), | |
8804 v10 > v7->sMana) ) | |
8805 { | |
8806 pActionQueue = pPartyActionQueue; | |
8807 LABEL_120: | |
437 | 8808 pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); |
8809 break; | |
8810 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
0 | 8811 { |
271 | 8812 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Attack; |
163 | 8813 //goto _send_message; |
8814 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
8815 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
8816 ++pMessageQueue_50CBD0->uNumMessages; | |
8817 break; | |
437 | 8818 }*/ |
0 | 8819 } |
8820 else | |
8821 { | |
8822 pActionQueue = pPartyActionQueue; | |
8823 if ( dword_50C9E8 < 40 ) | |
8824 { | |
8825 dword_50C9EC[3 * dword_50C9E8] = 25; | |
437 | 8826 dword_50C9EC[3 * dword_50C9E8 + 1] = 0; |
8827 dword_50C9EC[3 * dword_50C9E8 + 2] = 0; | |
0 | 8828 ++dword_50C9E8; |
8829 } | |
8830 } | |
8831 break; | |
8832 case INPUT_Attack: | |
17 | 8833 //__debugbreak(); |
271 | 8834 if (pCurrentScreen != SCREEN_GAME) |
0 | 8835 break; |
8836 if (!pParty->bTurnBasedModeOn || pTurnEngine->field_4 != 3) | |
8837 goto LABEL_120; | |
17 | 8838 //LABEL_118: |
0 | 8839 pTurnEngine->field_18 |= 8u; |
8840 break; | |
8841 case INPUT_EventTrigger: | |
271 | 8842 if (pCurrentScreen == SCREEN_GAME) |
0 | 8843 { |
437 | 8844 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) |
0 | 8845 break; |
271 | 8846 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Game_Action; |
163 | 8847 //goto _send_message; |
8848 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
8849 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
8850 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 8851 break;*/ |
8852 pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0); | |
163 | 8853 break; |
0 | 8854 } |
151 | 8855 if ( pCurrentScreen == SCREEN_NPC_DIALOGUE ) |
0 | 8856 { |
8857 v11 = pMessageQueue_50CBD0->uNumMessages; | |
8858 if ( pMessageQueue_50CBD0->uNumMessages ) | |
8859 { | |
437 | 8860 v11 = 0; |
8861 pMessageQueue_50CBD0->uNumMessages = 0; | |
0 | 8862 if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) |
8863 { | |
8864 v11 = 1; | |
8865 pMessageQueue_50CBD0->uNumMessages = 1; | |
163 | 8866 //LABEL_132: |
271 | 8867 pMessageQueue_50CBD0->pMessages[v11].eType = UIMSG_Escape; |
163 | 8868 //_send_message: |
0 | 8869 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
8870 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
8871 ++pMessageQueue_50CBD0->uNumMessages; | |
8872 break; | |
8873 } | |
437 | 8874 break; |
0 | 8875 } |
437 | 8876 /*if ( (signed int)v11 < 40 ) |
163 | 8877 //goto LABEL_132; |
8878 { | |
271 | 8879 pMessageQueue_50CBD0->pMessages[v11].eType = UIMSG_Escape; |
163 | 8880 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
8881 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
8882 ++pMessageQueue_50CBD0->uNumMessages; | |
8883 break; | |
437 | 8884 }*/ |
8885 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
0 | 8886 } |
8887 break; | |
8888 case INPUT_CharCycle: | |
17 | 8889 //__debugbreak(); |
151 | 8890 if ( pCurrentScreen == SCREEN_SPELL_BOOK |
0 | 8891 || dword_50C9E8 >= 40 ) |
8892 break; | |
8893 dword_50C9EC[3 * dword_50C9E8] = 176; | |
163 | 8894 //goto LABEL_155; |
437 | 8895 dword_50C9EC[3 * dword_50C9E8 + 1] = 0; |
8896 dword_50C9EC[3 * dword_50C9E8 + 2] = 0; | |
163 | 8897 ++dword_50C9E8; |
8898 break; | |
0 | 8899 case INPUT_LookUp: |
17 | 8900 //__debugbreak(); |
0 | 8901 if ( pEventTimer->bPaused ) |
8902 break; | |
8903 partyAction = (PartyAction)7; | |
163 | 8904 //goto _add_action_and_continue_; |
8905 v5 = pActionQueue; | |
8906 v5->Add(partyAction); | |
8907 break; | |
0 | 8908 case INPUT_CenterView: |
17 | 8909 //__debugbreak(); |
0 | 8910 if ( pEventTimer->bPaused ) |
8911 break; | |
8912 partyAction = (PartyAction)9; | |
163 | 8913 //goto _add_action_and_continue_; |
8914 v5 = pActionQueue; | |
8915 v5->Add(partyAction); | |
8916 break; | |
0 | 8917 case INPUT_LookDown: |
17 | 8918 //__debugbreak(); |
0 | 8919 if ( pEventTimer->bPaused ) |
8920 break; | |
8921 partyAction = (PartyAction)8; | |
163 | 8922 //goto _add_action_and_continue_; |
8923 v5 = pActionQueue; | |
8924 v5->Add(partyAction); | |
8925 break; | |
0 | 8926 case INPUT_FlyUp: |
17 | 8927 //__debugbreak(); |
0 | 8928 if ( pCurrentScreen |
8929 || pEventTimer->bPaused ) | |
8930 break; | |
8931 partyAction = (PartyAction)13; | |
163 | 8932 //goto _add_action_and_continue_; |
8933 v5 = pActionQueue; | |
8934 v5->Add(partyAction); | |
8935 break; | |
0 | 8936 case INPUT_Land: |
17 | 8937 //__debugbreak(); |
0 | 8938 if ( pCurrentScreen |
8939 || pEventTimer->bPaused ) | |
8940 break; | |
8941 partyAction = (PartyAction)15; | |
163 | 8942 //goto _add_action_and_continue_; |
8943 v5 = pActionQueue; | |
8944 v5->Add(partyAction); | |
8945 break; | |
0 | 8946 case INPUT_FlyDown: |
17 | 8947 //__debugbreak(); |
0 | 8948 if ( !pCurrentScreen |
8949 && !pEventTimer->bPaused ) | |
8950 { | |
8951 partyAction = (PartyAction)14; | |
163 | 8952 //_add_action_and_continue_: |
0 | 8953 v5 = pActionQueue; |
163 | 8954 //_add_action_and_continue: |
0 | 8955 v5->Add(partyAction); |
8956 } | |
8957 break; | |
8958 case INPUT_ZoomIn: | |
17 | 8959 //__debugbreak(); |
0 | 8960 if ( dword_50C9E8 >= 40 ) |
8961 break; | |
8962 dword_50C9EC[3 * dword_50C9E8] = 367; | |
163 | 8963 //goto LABEL_155; |
437 | 8964 dword_50C9EC[3 * dword_50C9E8 + 1] = 0; |
8965 dword_50C9EC[3 * dword_50C9E8 + 2] = 0; | |
163 | 8966 ++dword_50C9E8; |
8967 break; | |
0 | 8968 case INPUT_ZoomOut: |
17 | 8969 //__debugbreak(); |
0 | 8970 if ( dword_50C9E8 < 40 ) |
8971 { | |
8972 dword_50C9EC[3 * dword_50C9E8] = 368; | |
163 | 8973 //LABEL_155: |
437 | 8974 dword_50C9EC[3 * dword_50C9E8 + 1] = 0; |
8975 dword_50C9EC[3 * dword_50C9E8 + 2] = 0; | |
0 | 8976 ++dword_50C9E8; |
8977 } | |
8978 break; | |
8979 case INPUT_AlwaysRun: | |
8980 bAlwaysRun = bAlwaysRun == 0; | |
8981 break; | |
17 | 8982 default: |
8983 //__debugbreak(); | |
8984 break; | |
0 | 8985 } |
8986 } | |
8987 inputAction = (InputAction)((int)inputAction + 1); | |
8988 if ( (signed int)inputAction >= 30 ) | |
8989 goto LABEL_176; | |
8990 } | |
8991 } | |
8992 v12 = 0; | |
8993 do | |
8994 { | |
8995 v22 = pKeyActionMap->pVirtualKeyCodesMapping[v12]; | |
8996 v13 = pGame->pKeyboardInstance; | |
8997 if ( pKeyActionMap->pToggleTypes[v12] ) | |
8998 v14 = v13->WasKeyPressed(v22); | |
8999 else | |
9000 v14 = v13->IsKeyBeingHeld(v22); | |
9001 if ( v14 && v12 == 9 ) | |
9002 { | |
9003 if ( !pCurrentScreen ) | |
9004 { | |
437 | 9005 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) |
0 | 9006 goto LABEL_175; |
9007 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)404; | |
17 | 9008 //goto LABEL_174; |
9009 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
9010 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 9011 ++pMessageQueue_50CBD0->uNumMessages;*/ |
9012 pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0); | |
17 | 9013 goto LABEL_175; |
0 | 9014 } |
151 | 9015 if ( pCurrentScreen == SCREEN_NPC_DIALOGUE |
9016 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
0 | 9017 { |
9018 v15 = pMessageQueue_50CBD0->uNumMessages; | |
9019 if ( pMessageQueue_50CBD0->uNumMessages ) | |
9020 { | |
9021 v15 = 0; | |
9022 if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) | |
9023 { | |
9024 v15 = 1; | |
437 | 9025 pMessageQueue_50CBD0->uNumMessages = 0; |
17 | 9026 //goto LABEL_173; |
437 | 9027 pMessageQueue_50CBD0->pMessages[v15].eType = UIMSG_Escape; |
17 | 9028 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
9029 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
9030 ++pMessageQueue_50CBD0->uNumMessages; | |
9031 goto LABEL_175; | |
0 | 9032 } |
9033 pMessageQueue_50CBD0->uNumMessages = 0; | |
9034 } | |
437 | 9035 /*if ( (signed int)v15 >= 40 ) |
0 | 9036 goto LABEL_175; |
17 | 9037 //LABEL_173: |
0 | 9038 pMessageQueue_50CBD0->pMessages[v15].eType = (UIMessageType)113; |
17 | 9039 //LABEL_174: |
0 | 9040 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
9041 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 9042 ++pMessageQueue_50CBD0->uNumMessages;*/ |
9043 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
0 | 9044 goto LABEL_175; |
9045 } | |
9046 } | |
9047 LABEL_175: | |
9048 ++v12; | |
9049 } | |
9050 while ( v12 < 30 ); | |
9051 LABEL_176: | |
9052 if (pGame->pKeyboardInstance->bUsingAsynKeyboard) | |
9053 { | |
9054 AsyncKeyboard::LeaveCriticalSection(); | |
9055 v16 = pAsyncKeyboard; | |
9056 AsyncKeyboard::EnterCriticalSection(); | |
9057 memset((char *)v16 + 521, 0, 0x100u); | |
9058 AsyncKeyboard::LeaveCriticalSection(); | |
9059 } | |
9060 } |