Mercurial > mm7
diff mm7_6.cpp @ 488:a3939d5067c4
Spells
author | Nomad |
---|---|
date | Wed, 27 Feb 2013 22:15:30 +0200 |
parents | 7887a9cf9e7b |
children | cc4b7981c1bb |
line wrap: on
line diff
--- a/mm7_6.cpp Wed Feb 27 17:29:05 2013 +0200 +++ b/mm7_6.cpp Wed Feb 27 22:15:30 2013 +0200 @@ -2514,7 +2514,7 @@ } //----- (00427DA0) -------------------------------------------------------- -unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 a4, __int16 a5, int a6) +unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6) { unsigned int result; // eax@1 stru277 *v7; // edx@1 @@ -2535,9 +2535,9 @@ if ( a5 & 0x10 ) v8->uPlayerID_2 = uPlayerID; v8->field_6 = 0; - *(int *)&v8->field_C = 0; + v8->spell_target_pid = 0; v8->field_8 = a5; - v8->field_A = a4; + v8->forced_spell_skill_level = skill_level; v8->field_10 = a6; LABEL_8: if ( result == 10 ) @@ -2551,19 +2551,19 @@ //int v1; // esi@1 int v2; // edi@1 stru277 *v3; // ebx@2 - signed int v4; // eax@8 - __int16 v5; // ax@9 + //signed int v4; // eax@8 + //__int16 v5; // ax@9 signed int v6; // eax@14 - __int16 v7; // ax@23 - __int16 v8; // ax@24 - char v9; // al@44 - int v10; // eax@45 + //__int16 v7; // ax@23 + //__int16 v8; // ax@24 + //char v9; // al@44 + //int v10; // eax@45 unsigned __int16 v11; // cx@45 signed int v12; // ecx@48 int v13; // eax@53 unsigned __int8 v14; // zf@53 - unsigned int v15; // edx@53 - signed int v16; // eax@53 + //unsigned int v15; // edx@53 + //signed int v16; // eax@53 Player *v17; // esi@70 int v18; // eax@72 int v19; // eax@74 @@ -2571,11 +2571,11 @@ signed int i; // esi@76 int v22; // eax@88 __int16 v23; // ax@88 - int v24; // ecx@93 - int v25; // ecx@94 - signed __int64 v26; // qax@100 - char *v27; // ecx@100 - unsigned __int64 v28; // qax@102 + //int v24; // ecx@93 + //int v25; // ecx@94 + //signed __int64 v26; // qax@100 + //char *v27; // ecx@100 + //unsigned __int64 v28; // qax@102 int v29; // ecx@105 int v30; // ecx@106 int v31; // eax@112 @@ -2603,7 +2603,7 @@ int v53; // eax@153 signed __int64 v54; // qax@164 int v55; // edi@164 - stru6 *v56; // eax@165 + //stru6 *v56; // eax@165 int v57; // eax@169 signed __int64 v58; // qax@177 int v59; // edi@177 @@ -2620,41 +2620,41 @@ int v70; // ecx@214 int v71; // ecx@215 int v72; // ecx@216 - __int16 v73; // ST1C_2@222 - __int16 v74; // ST18_2@222 - stru6 *v75; // eax@222 + //__int16 v73; // ST1C_2@222 + //__int16 v74; // ST18_2@222 + //stru6 *v75; // eax@222 int v76; // ecx@223 int v77; // ecx@224 int v78; // ecx@225 int v79; // eax@227 - int v80; // eax@232 - __int16 v81; // ST18_2@245 - stru6 *v82; // eax@245 + //int v80; // eax@232 + //__int16 v81; // ST18_2@245 + //stru6 *v82; // eax@245 signed int v83; // edi@245 - __int16 v84; // ST18_2@245 - stru6 *v85; // eax@245 - __int16 v86; // ST18_2@245 - stru6 *v87; // eax@245 - __int16 v88; // ST18_2@245 - stru6 *v89; // eax@245 + //__int16 v84; // ST18_2@245 + //stru6 *v85; // eax@245 + //__int16 v86; // ST18_2@245 + //stru6 *v87; // eax@245 + //__int16 v88; // ST18_2@245 + //stru6 *v89; // eax@245 double v90; // st7@245 int v91; // eax@250 Player *v92; // eax@255 - __int16 v93; // ST18_2@260 - stru6 *v94; // eax@260 - __int16 v95; // ST18_2@260 - stru6 *v96; // eax@260 - __int16 v97; // ST18_2@260 - stru6 *v98; // eax@260 - __int16 v99; // ST18_2@260 - stru6 *v100; // eax@260 + //__int16 v93; // ST18_2@260 + //stru6 *v94; // eax@260 + //__int16 v95; // ST18_2@260 + //stru6 *v96; // eax@260 + //__int16 v97; // ST18_2@260 + //stru6 *v98; // eax@260 + //__int16 v99; // ST18_2@260 + //stru6 *v100; // eax@260 int v101; // ecx@261 int v102; // ecx@262 int v103; // ecx@263 int v104; // eax@265 int v105; // edi@271 - __int16 v106; // ST18_2@272 - stru6 *v107; // eax@272 + //__int16 v106; // ST18_2@272 + //stru6 *v107; // eax@272 __int16 v108; // ST1C_2@274 __int16 v109; // ST18_2@274 stru6 *v110; // eax@274 @@ -2675,27 +2675,27 @@ int v125; // ecx@290 int v126; // eax@292 int v127; // eax@296 - __int16 v128; // ST18_2@303 - stru6 *v129; // eax@303 - __int16 v130; // ST18_2@303 - stru6 *v131; // eax@303 - __int16 v132; // ST18_2@303 - stru6 *v133; // eax@303 - __int16 v134; // ST18_2@303 - stru6 *v135; // eax@303 - unsigned __int64 v136; // qax@304 - char *v137; // ecx@304 + //__int16 v128; // ST18_2@303 + //stru6 *v129; // eax@303 + //__int16 v130; // ST18_2@303 + //stru6 *v131; // eax@303 + //__int16 v132; // ST18_2@303 + //stru6 *v133; // eax@303 + //__int16 v134; // ST18_2@303 + //stru6 *v135; // eax@303 + //unsigned __int64 v136; // qax@304 + //char *v137; // ecx@304 int v138; // ecx@305 int v139; // ecx@306 int v140; // eax@308 - __int16 v141; // ST18_2@311 - stru6 *v142; // eax@311 - __int16 v143; // ST18_2@311 - stru6 *v144; // eax@311 - __int16 v145; // ST18_2@311 - stru6 *v146; // eax@311 - __int16 v147; // ST18_2@311 - stru6 *v148; // eax@311 + //__int16 v141; // ST18_2@311 + //stru6 *v142; // eax@311 + //__int16 v143; // ST18_2@311 + //stru6 *v144; // eax@311 + //__int16 v145; // ST18_2@311 + //stru6 *v146; // eax@311 + //__int16 v147; // ST18_2@311 + //stru6 *v148; // eax@311 int v149; // ecx@312 int v150; // ecx@313 int v151; // ecx@314 @@ -2713,8 +2713,8 @@ int v163; // eax@340 signed int v164; // eax@340 signed int v165; // edi@340 - stru6 *v166; // eax@340 - stru6 *v167; // eax@340 + //stru6 *v166; // eax@340 + //stru6 *v167; // eax@340 signed int v168; // edi@343 int v169; // eax@344 int v170; // ecx@346 @@ -2722,15 +2722,15 @@ int v172; // ecx@348 int v173; // edi@350 signed int v174; // edi@355 - __int16 v175; // ST18_2@357 - stru6 *v176; // eax@357 - __int16 v177; // ST18_2@357 - stru6 *v178; // eax@357 - __int16 v179; // ST18_2@357 - stru6 *v180; // eax@357 - __int16 v181; // ST18_2@357 - stru6 *v182; // eax@357 - signed __int64 v183; // qax@357 + //__int16 v175; // ST18_2@357 + //stru6 *v176; // eax@357 + //__int16 v177; // ST18_2@357 + //stru6 *v178; // eax@357 + //__int16 v179; // ST18_2@357 + //stru6 *v180; // eax@357 + //__int16 v181; // ST18_2@357 + //stru6 *v182; // eax@357 + //signed __int64 v183; // qax@357 int v184; // ecx@358 int v185; // ecx@359 int v186; // ecx@360 @@ -2744,14 +2744,14 @@ int v194; // ecx@384 int v195; // eax@386 int v196; // eax@387 - __int16 v197; // ST18_2@395 - stru6 *v198; // eax@395 - __int16 v199; // ST18_2@395 - stru6 *v200; // eax@395 - __int16 v201; // ST18_2@395 - stru6 *v202; // eax@395 - __int16 v203; // ST18_2@395 - stru6 *v204; // eax@395 + //__int16 v197; // ST18_2@395 + //stru6 *v198; // eax@395 + //__int16 v199; // ST18_2@395 + //stru6 *v200; // eax@395 + //__int16 v201; // ST18_2@395 + //stru6 *v202; // eax@395 + //__int16 v203; // ST18_2@395 + //stru6 *v204; // eax@395 signed int v205; // edi@405 int v206; // eax@407 __int16 v207; // cx@407 @@ -2777,15 +2777,15 @@ int v227; // esi@453 unsigned int v228; // edi@454 int v229; // edi@466 - __int16 v230; // ST18_2@469 - stru6 *v231; // eax@469 - signed int v232; // esi@469 - __int16 v233; // ST18_2@469 - stru6 *v234; // eax@469 - __int16 v235; // ST18_2@469 - stru6 *v236; // eax@469 - __int16 v237; // ST18_2@469 - stru6 *v238; // eax@469 + //__int16 v230; // ST18_2@469 + //stru6 *v231; // eax@469 + //signed int v232; // esi@469 + //__int16 v233; // ST18_2@469 + //stru6 *v234; // eax@469 + //__int16 v235; // ST18_2@469 + //stru6 *v236; // eax@469 + //__int16 v237; // ST18_2@469 + //stru6 *v238; // eax@469 __int16 v239; // ST1C_2@469 char *v240; // ecx@472 double v241; // st7@478 @@ -2860,7 +2860,7 @@ char v310; // sf@593 unsigned __int8 v311; // of@593 char v312; // cl@597 - char v313; // al@606 + char v313; // al@606pGame->GetStru6() int v314; // edx@607 int j; // esi@607 unsigned int v316; // eax@613 @@ -2878,43 +2878,43 @@ int v328; // ecx@651 int v329; // ecx@652 int v330; // edi@654 - __int16 v331; // ST18_2@658 - stru6 *v332; // eax@658 - __int16 v333; // ST18_2@658 - stru6 *v334; // eax@658 - __int16 v335; // ST18_2@658 - stru6 *v336; // eax@658 - __int16 v337; // ST18_2@658 - stru6 *v338; // eax@658 + //__int16 v331; // ST18_2@658 + //stru6 *v332; // eax@658 + //__int16 v333; // ST18_2@658 + //stru6 *v334; // eax@658 + //__int16 v335; // ST18_2@658 + //stru6 *v336; // eax@658 + //__int16 v337; // ST18_2@658 + //stru6 *v338; // eax@658 int v339; // ecx@659 int v340; // ecx@660 int v341; // eax@663 signed int v342; // edi@668 signed int v343; // edi@670 unsigned __int64 v344; // ST08_8@670 - __int16 v345; // ST1C_2@671 - __int16 v346; // ST18_2@671 - stru6 *v347; // eax@671 + //__int16 v345; // ST1C_2@671 + //__int16 v346; // ST18_2@671 + //stru6 *v347; // eax@671 int v348; // ecx@672 int v349; // ecx@673 int v350; // edi@676 Player *v351; // edi@680 - __int16 v352; // ST18_2@685 - stru6 *v353; // eax@685 + //__int16 v352; // ST18_2@685 + //stru6 *v353; // eax@685 int v354; // ecx@686 int v355; // ecx@687 int v356; // eax@689 Player *v357; // edi@694 - unsigned __int16 v358; // ST1C_2@695 - __int16 v359; // ST18_2@695 - stru6 *v360; // eax@695 - __int16 v361; // ST1C_2@697 - __int16 v362; // ST18_2@697 - stru6 *v363; // eax@697 + //unsigned __int16 v358; // ST1C_2@695 + //__int16 v359; // ST18_2@695 + //stru6 *v360; // eax@695 + //__int16 v361; // ST1C_2@697 + //__int16 v362; // ST18_2@697 + //stru6 *v363; // eax@697 int v364; // ecx@698 int v365; // ecx@699 int v366; // eax@701 - stru6 *v367; // eax@704 + //stru6 *v367; // eax@704 int v368; // eax@704 Actor *v369; // edi@705 int v370; // eax@706 @@ -2936,9 +2936,9 @@ signed int v386; // eax@736 Player *v387; // edi@738 int v388; // edi@740 - unsigned __int16 v389; // ST1C_2@740 - __int16 v390; // ST18_2@740 - stru6 *v391; // eax@740 + //unsigned __int16 v389; // ST1C_2@740 + //__int16 v390; // ST18_2@740 + //stru6 *v391; // eax@740 int v392; // ecx@742 int v393; // ecx@743 int v394; // ecx@744 @@ -2948,22 +2948,22 @@ int v398; // eax@757 int v399; // eax@757 char *v400; // esi@757 - Game *v401; // ecx@759 - __int16 v402; // ST1C_2@759 - __int16 v403; // ST18_2@759 - stru6 *v404; // eax@759 + //Game *v401; // ecx@759 + //__int16 v402; // ST1C_2@759 + //__int16 v403; // ST18_2@759 + //stru6 *v404; // eax@759 int v405; // ecx@761 int v406; // ecx@762 int v407; // edi@765 - __int16 v408; // ST1C_2@769 - __int16 v409; // ST18_2@769 - stru6 *v410; // eax@769 + //__int16 v408; // ST1C_2@769 + //__int16 v409; // ST18_2@769 + //stru6 *v410; // eax@769 int v411; // ecx@772 int v412; // ecx@773 int v413; // edi@775 - __int16 v414; // ST1C_2@781 - __int16 v415; // ST18_2@781 - stru6 *v416; // eax@781 + //__int16 v414; // ST1C_2@781 + //__int16 v415; // ST18_2@781 + //stru6 *v416; // eax@781 int v417; // eax@787 int v418; // ecx@789 __int16 v419; // ax@791 @@ -2978,15 +2978,15 @@ int v428; // ecx@825 int v429; // ecx@826 int v430; // eax@828 - stru6 *v431; // eax@831 + //stru6 *v431; // eax@831 int v432; // eax@831 Actor *v433; // edi@832 int v434; // eax@833 int v435; // ecx@837 int v436; // ecx@838 - __int16 v437; // ST1C_2@843 - __int16 v438; // ST18_2@843 - stru6 *v439; // eax@843 + //__int16 v437; // ST1C_2@843 + //__int16 v438; // ST18_2@843 + //stru6 *v439; // eax@843 int v440; // eax@843 int v441; // eax@847 int v442; // ecx@850 @@ -3001,9 +3001,9 @@ int v451; // ecx@875 int v452; // ecx@876 int v453; // edi@878 - __int16 v454; // ST1C_2@884 - __int16 v455; // ST18_2@884 - stru6 *v456; // eax@884 + //__int16 v454; // ST1C_2@884 + //__int16 v455; // ST18_2@884 + //stru6 *v456; // eax@884 int v457; // ecx@887 int v458; // ecx@888 int v459; // eax@890 @@ -3014,44 +3014,44 @@ int v464; // ecx@905 int v465; // ecx@906 int v466; // edi@909 - __int16 v467; // ST1C_2@913 - __int16 v468; // ST18_2@913 - stru6 *v469; // eax@913 + //__int16 v467; // ST1C_2@913 + //__int16 v468; // ST18_2@913 + //stru6 *v469; // eax@913 int v470; // edi@913 int v471; // eax@917 int v472; // eax@917 char *v473; // esi@918 - __int16 v474; // ST18_2@920 - stru6 *v475; // eax@920 - __int16 v476; // ST18_2@920 - stru6 *v477; // eax@920 - __int16 v478; // ST18_2@920 - stru6 *v479; // eax@920 - __int16 v480; // ST18_2@920 - stru6 *v481; // eax@920 - __int16 v482; // ST18_2@923 - stru6 *v483; // eax@923 - __int16 v484; // ST18_2@923 - stru6 *v485; // eax@923 - __int16 v486; // ST18_2@923 - stru6 *v487; // eax@923 - __int16 v488; // ST18_2@923 - stru6 *v489; // eax@923 - __int16 v490; // ST1C_2@924 - __int16 v491; // ST18_2@924 - stru6 *v492; // eax@924 + //__int16 v474; // ST18_2@920 + //stru6 *v475; // eax@920 + //__int16 v476; // ST18_2@920 + //stru6 *v477; // eax@920 + //__int16 v478; // ST18_2@920 + //stru6 *v479; // eax@920 + //__int16 v480; // ST18_2@920 + //stru6 *v481; // eax@920 + //__int16 v482; // ST18_2@923 + //stru6 *v483; // eax@923 + //__int16 v484; // ST18_2@923 + //stru6 *v485; // eax@923 + //__int16 v486; // ST18_2@923 + //stru6 *v487; // eax@923 + //__int16 v488; // ST18_2@923 + //stru6 *v489; // eax@923 + //__int16 v490; // ST1C_2@924 + //__int16 v491; // ST18_2@924 + //stru6 *v492; // eax@924 int v493; // ecx@925 int v494; // ecx@926 - __int16 v495; // ST1C_2@931 - __int16 v496; // ST18_2@931 - stru6 *v497; // eax@931 + //__int16 v495; // ST1C_2@931 + //__int16 v496; // ST18_2@931 + //stru6 *v497; // eax@931 int v498; // edi@931 int v499; // eax@935 int v500; // eax@935 Player *v501; // edi@939 - __int16 v502; // ST18_2@940 - stru6 *v503; // eax@940 - stru6 *v504; // eax@943 + //__int16 v502; // ST18_2@940 + //stru6 *v503; // eax@940 + //stru6 *v504; // eax@943 int v505; // eax@943 int v506; // eax@943 int v507; // edi@944 @@ -3070,14 +3070,14 @@ int v520; // ecx@968 int v521; // ecx@969 int v522; // eax@971 - __int16 v523; // ST18_2@975 - stru6 *v524; // eax@975 - __int16 v525; // ST18_2@975 - stru6 *v526; // eax@975 - __int16 v527; // ST18_2@975 - stru6 *v528; // eax@975 - __int16 v529; // ST18_2@975 - stru6 *v530; // eax@975 + //__int16 v523; // ST18_2@975 + //stru6 *v524; // eax@975 + //__int16 v525; // ST18_2@975 + //stru6 *v526; // eax@975 + //__int16 v527; // ST18_2@975 + //stru6 *v528; // eax@975 + //__int16 v529; // ST18_2@975 + //stru6 *v530; // eax@975 int v531; // eax@982 int v532; // eax@982 int v533; // edi@983 @@ -3088,36 +3088,36 @@ int v538; // ecx@985 int v539; // ecx@986 int v540; // eax@988 - __int16 v541; // ST18_2@991 - stru6 *v542; // eax@991 - __int16 v543; // ST18_2@991 - stru6 *v544; // eax@991 - __int16 v545; // ST18_2@991 - stru6 *v546; // eax@991 - __int16 v547; // ST18_2@991 + //__int16 v541; // ST18_2@991 + //stru6 *v542; // eax@991 + //__int16 v543; // ST18_2@991 + //stru6 *v544; // eax@991 + //__int16 v545; // ST18_2@991 + //stru6 *v546; // eax@991 + //__int16 v547; // ST18_2@991 stru6 *v548; // eax@991 double v549; // st7@991 unsigned __int16 v550; // di@991 int v551; // ecx@993 int v552; // ecx@994 Player *v553; // edi@1001 - __int16 v554; // ST18_2@1002 - stru6 *v555; // eax@1002 - __int16 v556; // ST18_2@1002 - stru6 *v557; // eax@1002 - __int16 v558; // ST18_2@1002 - stru6 *v559; // eax@1002 - __int16 v560; // ST18_2@1002 - stru6 *v561; // eax@1002 + //__int16 v554; // ST18_2@1002 + //stru6 *v555; // eax@1002 + //__int16 v556; // ST18_2@1002 + //stru6 *v557; // eax@1002 + //__int16 v558; // ST18_2@1002 + //stru6 *v559; // eax@1002 + //__int16 v560; // ST18_2@1002 + //stru6 *v561; // eax@1002 unsigned __int16 v562; // di@1005 signed int v563; // eax@1010 unsigned int v564; // ecx@1011 signed int v565; // eax@1012 Player **v566; // ecx@1012 int v567; // eax@1012 - unsigned __int16 v568; // ST1C_2@1012 - __int16 v569; // ST18_2@1012 - stru6 *v570; // eax@1012 + //unsigned __int16 v568; // ST1C_2@1012 + //__int16 v569; // ST18_2@1012 + //stru6 *v570; // eax@1012 Player *v571; // eax@1013 char *v572; // ecx@1013 int v573; // ecx@1017 @@ -3130,10 +3130,10 @@ int v580; // eax@1031 int v581; // edi@1031 int v582; // eax@1031 - __int16 v583; // ST1C_2@1034 - __int16 v584; // ST18_2@1034 + //__int16 v583; // ST1C_2@1034 + //__int16 v584; // ST18_2@1034 char *v585; // esi@1034 - stru6 *v586; // eax@1034 + //stru6 *v586; // eax@1034 signed int v587; // eax@1035 int v588; // ecx@1036 int v589; // ecx@1037 @@ -3163,13 +3163,13 @@ DDM_DLV_Header *v613; // eax@1108 int v614; // eax@1116 int v615; // edi@1119 - __int16 v616; // ST1C_2@1122 - __int16 v617; // ST18_2@1122 - stru6 *v618; // eax@1122 + //__int16 v616; // ST1C_2@1122 + //__int16 v617; // ST18_2@1122 + //stru6 *v618; // eax@1122 Player *v619; // edi@1123 - unsigned __int16 v620; // ST1C_2@1124 - __int16 v621; // ST18_2@1124 - stru6 *v622; // eax@1124 + //unsigned __int16 v620; // ST1C_2@1124 + //__int16 v621; // ST18_2@1124 + //stru6 *v622; // eax@1124 signed __int64 v623; // qax@1127 int v624; // eax@1127 int v625; // edi@1129 @@ -3183,44 +3183,44 @@ Player *v633; // eax@1140 signed int v634; // eax@1140 int v635; // edi@1142 - unsigned __int16 v636; // ST1C_2@1142 - __int16 v637; // ST18_2@1142 - stru6 *v638; // eax@1142 - stru6 *v639; // eax@1143 + //unsigned __int16 v636; // ST1C_2@1142 + //__int16 v637; // ST18_2@1142 + //stru6 *v638; // eax@1142 + //stru6 *v639; // eax@1143 int v640; // ecx@1146 int v641; // ecx@1147 int v642; // edi@1156 int v643; // eax@1156 int v644; // eax@1156 signed int v645; // eax@1158 - Player *v646; // ebx@1169 - int v647; // edi@1169 - signed int v648; // ST1C_4@1170 - Player *v649; // ecx@1170 - unsigned __int64 v650; // [sp-10h] [bp-E94h]@103 - unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100 - unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304 - unsigned __int16 v653; // [sp-4h] [bp-E88h]@100 + //Player *v646; // ebx@1169 + //int v647; // edi@1169 + //signed int v648; // ST1C_4@1170 + //Player *v649; // ecx@1170 + //unsigned __int64 v650; // [sp-10h] [bp-E94h]@103 + //unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100 + //unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304 + //unsigned __int16 v653; // [sp-4h] [bp-E88h]@100 int v654; // [sp-4h] [bp-E88h]@124 - unsigned __int16 v655; // [sp-4h] [bp-E88h]@304 + //unsigned __int16 v655; // [sp-4h] [bp-E88h]@304 unsigned int v656; // [sp-4h] [bp-E88h]@639 int v657; // [sp-4h] [bp-E88h]@807 - int v658; // [sp+0h] [bp-E84h]@100 + //int v658; // [sp+0h] [bp-E84h]@100 int v659; // [sp+0h] [bp-E84h]@123 int v660; // [sp+0h] [bp-E84h]@146 Actor *v661; // [sp+0h] [bp-E84h]@164 - int v662; // [sp+0h] [bp-E84h]@304 + //int v662; // [sp+0h] [bp-E84h]@304 unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 const char *v664; // [sp+0h] [bp-E84h]@802 int v665; // [sp+0h] [bp-E84h]@807 int v666; // [sp+4h] [bp-E80h]@12 enum PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 - unsigned __int8 v668; // [sp+4h] [bp-E80h]@100 + //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100 int v669; // [sp+4h] [bp-E80h]@123 Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133 int v671; // [sp+4h] [bp-E80h]@146 unsigned int v672; // [sp+4h] [bp-E80h]@164 - unsigned __int8 v673; // [sp+4h] [bp-E80h]@304 + //unsigned __int8 v673; // [sp+4h] [bp-E80h]@304 __int16 v674; // [sp+4h] [bp-E80h]@684 const char *v675; // [sp+4h] [bp-E80h]@800 int v676; // [sp+4h] [bp-E80h]@807 @@ -3318,30 +3318,31 @@ goto LABEL_1166; } pPlayer = &pParty->pPlayers[v3->uPlayerID]; - v4 = *(int *)&v3->field_C; - if (v4) - goto LABEL_18; - v5 = v3->spellnum; - if ( v3->spellnum == 79 || v5 == 48 || v5 == 94 ) - v666 = 1; - else - v666 = 0; - a2 = stru_50C198.FindClosestActor(5120, 1, v666); - v6 = pMouse->uPointingObjectID; - if ( pMouse->uPointingObjectID && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() ) + + a2 = v3->spell_target_pid; + if (!a2) { - v4 = pMouse->uPointingObjectID; -LABEL_18: - a2 = v4; + if (v3->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || + v3->spellnum == SPELL_SPIRIT_TURN_UNDEAD || + v3->spellnum == SPELL_DARK_CONTROL_UNDEAD ) + v666 = 1; + else + v666 = 0; + + a2 = stru_50C198.FindClosestActor(5120, 1, v666); + v6 = pMouse->uPointingObjectID; + if ( pMouse->uPointingObjectID && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() ) + a2 = pMouse->uPointingObjectID; } - a1.uItemType = stru_4E3ACC[v3->spellnum].uItemType; + + + a1.uItemType = stru_4E3ACC[v3->spellnum].field_0; if (a1.uItemType) { if ( (a2 & 7) == OBJECT_Actor) { memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | OBJECT_Player, a2, &a3, 0), sizeof(v715)); v2 = v723; - //v1 = 0; } else { @@ -3349,94 +3350,46 @@ v715.uPitchAngle = pParty->sRotationX; } } - v7 = v3->field_A; + LODWORD(v725) = 0; _this = 0; - if (!v7) + if (v3->forced_spell_skill_level) + { + v11 = v3->forced_spell_skill_level; + v723 = v11 & 0x3F; + v2 = v723; + } + else { - v8 = v3->spellnum; - if ( v3->spellnum >= 12 ) - { - if ( v8 >= 23 ) - { - if ( v8 >= 34 ) - { - if ( v8 >= 45 ) - { - if ( v8 >= 56 ) - { - if ( v8 >= 67 ) - { - if ( v8 >= 78 ) - { - if ( v8 >= 89 ) - { - if ( v8 >= 100 ) - { - if ( v8 != 100 ) - { -LABEL_45: - HIWORD(v10) = HIWORD(pPlayer); - v11 = pPlayer->pActiveSkills[LODWORD(v725)]; - goto LABEL_47; - } - v667 = (PLAYER_SKILL_TYPE)5; - } - else - { - v667 = (PLAYER_SKILL_TYPE)20; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)19; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)18; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)17; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)16; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)15; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)14; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)13; - } - } - else - { - v667 = (PLAYER_SKILL_TYPE)12; - } + //v667 = PLAYER_SKILL_STAFF; + if (v3->spellnum < SPELL_AIR_WIZARD_EYE) + v667 = PLAYER_SKILL_FIRE; + else if (v3->spellnum < SPELL_WATER_AWAKEN) + v667 = PLAYER_SKILL_AIR; + else if (v3->spellnum < SPELL_EARTH_STUN) + v667 = PLAYER_SKILL_WATER; + else if (v3->spellnum < SPELL_SPIRIT_DETECT_LIFE) + v667 = PLAYER_SKILL_EARTH; + else if (v3->spellnum < SPELL_MIND_REMOVE_FEAR) + v667 = PLAYER_SKILL_SPIRIT; + else if (v3->spellnum < SPELL_BODY_CURE_WEAKNESS) + v667 = PLAYER_SKILL_MIND; + else if (v3->spellnum < SPELL_LIGHT_LIGHT_BOLT) + v667 = PLAYER_SKILL_BODY; + else if (v3->spellnum < SPELL_DARK_REANIMATE) + v667 = PLAYER_SKILL_LIGHT; + else if (v3->spellnum < SPELL_BOW_ARROW) + v667 = PLAYER_SKILL_DARK; + else if (v3->spellnum == SPELL_BOW_ARROW) + v667 = PLAYER_SKILL_BOW; + else assert(false && "Unknown spell"); + LODWORD(v725) = v667; - v9 = pPlayer->GetActualSkillLevel(v667); - v723 = v9 & 0x3F; - v2 = v9 & 0x3F; - goto LABEL_45; + v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; + v2 = v723; + v11 = pPlayer->pActiveSkills[LODWORD(v725)]; } - v11 = v7; - v10 = v7 & 0x3F; - v723 = v10; - v2 = v10; -LABEL_47: + if ( HIBYTE(v11) & 1 ) { v12 = 4; @@ -3446,7 +3399,6 @@ { if ( (v11 & 0x80u) == 0 ) { - v10 = ((v11 & 0x40) != 0) + 1; v731 = ((v11 & 0x40) != 0) + 1; } else @@ -3455,30 +3407,23 @@ } v12 = v731; } - LOWORD(v10) = v3->spellnum; - v730 = v10; - v13 = v12 + 10 * (signed __int16)v10; - v14 = v3->field_A == 0; - v15 = (unsigned __int16)word_4E3C66[v13]; // pSpellDatas [negoffset] indexing - v16 = *(unsigned __int16 *)((char *)&pSpellDatas[0].uMagisterLevelMana + v13 * 2); - uRequiredMana = v15; - sRecoveryTime = v16; - if ( !v14 ) + + v730 = v3->spellnum; + v13 = v12 + 10 * v3->spellnum; + if (v3->forced_spell_skill_level) uRequiredMana = 0; - if ( pParty->uCurrentHour == 0 ) - { - if ( pParty->uCurrentMinute != 0 ) - goto LABEL_62; - if ( LODWORD(v725) == 20 ) - goto LABEL_61; - } - if ( pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0 && LODWORD(v725) == 19 ) -LABEL_61: + else + uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v12 - 1]; + sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v12 - 1]; + + if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || + LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute) uRequiredMana = 0; -LABEL_62: - if ( (signed __int16)v730 >= 100 || ((pPlayer->sMana - uRequiredMana) & 0x80000000u) == 0 ) + + if (v3->spellnum >= PLAYER_SKILL_BOW || pPlayer->sMana >= uRequiredMana) break; - ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" LABEL_203: v3->spellnum = 0; LABEL_1166: @@ -3486,19 +3431,41 @@ if ( n >= 10 ) return; } - if ( !pPlayer->pConditions[0] || (signed __int16)v730 >= 100 ) - goto LABEL_69; - if ( rand() % 100 >= 50 ) - { - v12 = v731; -LABEL_69: + + if (pPlayer->Cursed() && v730 < SPELL_BOW_ARROW) + if (rand() % 100 < 50) + { + if ( pParty->bTurnBasedModeOn == 0 ) + { + //v646 = pPlayer; + pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); + //v647 = n; + } + else + { + //v647 = n; + //v646 = pPlayer; + //v648 = sRecoveryTime; + //v649 = pPlayer; + pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100; + pPlayer->SetRecoveryTime(sRecoveryTime); + pTurnEngine->_40471C(); + } + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v711[n].spellnum = 0; + pPlayer->sMana -= uRequiredMana; + return; + } + switch ( v3->spellnum ) { - case 100: - case 101: + case SPELL_BOW_ARROW: + case SPELL_101: v17 = pPlayer; _this = (ItemGen *)1; - if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[5]) >= 3 ) + if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) _this = (ItemGen *)2; sRecoveryTime = v17->GetAttackRecoveryTime(1); a1.stru_24.Reset(); @@ -3539,8 +3506,9 @@ && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; } - goto LABEL_83; - case 102: + goto play_sound_and_continue; + + case SPELL_102: sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); a1.stru_24.Reset(); a1.field_48 = v3->spellnum; @@ -3577,31 +3545,27 @@ v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; - goto LABEL_83; - case 1: + goto play_sound_and_continue; + + case SPELL_FIRE_TORCH_LIGHT: LODWORD(v733) = 3600 * v2; - v24 = v12 - 2; - if ( v24 ) - { - v25 = v24 - 1; - if ( v25 && v25 != 1 ) - amount = 2; - else - amount = 4; - } - else - { - amount = 3; - } + + switch (v12) + { + case 1: amount = 2; break; + case 2: amount = 3; break; + case 3: + case 4: amount = 4; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v668 = 0; - v658 = 0; - v653 = amount; - v651 = v731; - v26 = (signed __int64)((double)(signed int)v733 * 4.2666669); - v27 = (char *)&pParty->pPartyBuffs[16]; - goto LABEL_101; + goto play_sound_and_continue; + + pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); + goto LABEL_1056; + case 7: v29 = v12 - 2; if ( v29 ) @@ -3643,7 +3607,7 @@ if ( SHIDWORD(v733) > amount ) goto LABEL_200; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; @@ -3673,7 +3637,7 @@ goto LABEL_124; case 20: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if (!a2) goto LABEL_200; if ( (a2 & 7) != OBJECT_Actor) @@ -3710,7 +3674,7 @@ goto LABEL_133; case 44: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v726 = (Player *)(a2 >> 3); HIDWORD(v733) = 836 * (a2 >> 3); if ( !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u) ) @@ -3751,7 +3715,7 @@ goto LABEL_139; case 79: if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || (a2 & 7) != OBJECT_Actor) - goto LABEL_83; + goto play_sound_and_continue; v730 = a2 >> 3; v693 = 0; HIDWORD(v733) = (int)&pActors[a2 >> 3]; @@ -3801,7 +3765,7 @@ case 78: case 97: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; @@ -3833,7 +3797,7 @@ case 76: case 90: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; @@ -3850,10 +3814,10 @@ goto LABEL_200; if ( pPlayer->CanCastSpell(uRequiredMana) ) goto LABEL_152; - goto LABEL_83; + goto play_sound_and_continue; case 81: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( !a2 || (a2 & 7) != OBJECT_Actor || (v730 = a2 >> 3, @@ -3896,7 +3860,7 @@ LABEL_174: LODWORD(v733) = v57; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( (a2 & 7) != OBJECT_Actor || (v721 = 836 * (a2 >> 3), LODWORD(v718) = (int)&pActors[a2 >> 3], @@ -3918,7 +3882,7 @@ goto LABEL_165; case 60: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v730 = 836 * (a2 >> 3); if ( !stru_50C198.GetMagicalResistance(&pActors[a2>>3], 7u) ) goto LABEL_1056; @@ -3950,7 +3914,7 @@ goto LABEL_1086; case 92: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; a1.stru_24.Reset(); a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); a1.vPosition.x = pParty->vPosition.x; @@ -4001,7 +3965,7 @@ } LABEL_196: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; v726 = (Player *)&pItemsTable->pItems[v730c->uItemID].pIconName; v730c->UpdateTempBonus(pParty->uTimePlayed); @@ -4034,7 +3998,7 @@ dword_50C9A8 = 256; LABEL_1056: LODWORD(v727) = 1; -LABEL_83: +play_sound_and_continue: if ( v3->field_8 & 0x20 ) { LABEL_1162: @@ -4095,7 +4059,8 @@ ShowStatusBarString(v66, v67); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; - case 71: + + case SPELL_BODY_REGENERATION: v70 = v12 - 1; LODWORD(v733) = 3600 * v2; if ( v70 && (v71 = v70 - 1) != 0 ) @@ -4116,24 +4081,19 @@ amount = 1; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v73 = v3->uPlayerID_2; - v74 = v3->spellnum; - v75 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v74, v73); - v668 = 0; - v658 = 0; - v653 = amount; - v651 = v731; - v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669); - v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[12]; - goto LABEL_103; - case 3: - case 14: - case 25: - case 36: - case 58: - case 69: + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + + pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); + goto LABEL_1056; + + case SPELL_FIRE_PROTECTION_FROM_FIRE: + case SPELL_AIR_PROTECTION_FROM_AIR: + case SPELL_WATER_PROTECTION_FROM_WATER: + case SPELL_EARTH_PROTECTION_FROM_EARTH: + case SPELL_MIND_PROTECTION_FROM_MIND: + case SPELL_BODY_PROTECTION_FROM_BODY: v76 = v12 - 1; LODWORD(v733) = 3600 * v2; if ( v76 ) @@ -4164,48 +4124,46 @@ amount = v2; } LABEL_232: - v80 = v3->spellnum; - switch ( v80 ) - { - case 3: - LODWORD(v725) = 6; + //v80 = v3->spellnum; + switch (v3->spellnum) + { + case SPELL_FIRE_PROTECTION_FROM_FIRE: + LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; break; - case 14: - LODWORD(v725) = 0; + case SPELL_AIR_PROTECTION_FROM_AIR: + LODWORD(v725) = PARTY_BUFF_RESIST_AIR; break; - case 25: - LODWORD(v725) = 17; + case SPELL_WATER_PROTECTION_FROM_WATER: + LODWORD(v725) = PARTY_BUFF_RESIST_WATER; + break; + case SPELL_EARTH_PROTECTION_FROM_EARTH: + LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; break; - case 36: - LODWORD(v725) = 4; + case SPELL_MIND_PROTECTION_FROM_MIND: + LODWORD(v725) = PARTY_BUFF_RESIST_MIND; break; - case 58: - LODWORD(v725) = 12; + case SPELL_BODY_PROTECTION_FROM_BODY: + LODWORD(v725) = PARTY_BUFF_RESIST_BODY; break; default: - if ( v80 != 69 ) - goto LABEL_1166; - LODWORD(v725) = 1; - break; + assert(false); + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v81 = v3->spellnum; - v82 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v81, 0); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; - v84 = v3->spellnum; - v85 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v84, 1); - v86 = v3->spellnum; - v87 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v86, 2); - v88 = v3->spellnum; - v89 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v88, 3); + v90 = (double)(signed int)v733 * 4.2666669; - goto LABEL_304; - case 5: + pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); + LODWORD(v727) = 1; + goto play_sound_and_continue; + + case SPELL_FIRE_HASTE: if ( v12 <= 0 ) goto LABEL_254; if ( v12 <= 2 ) @@ -4241,25 +4199,17 @@ if (LODWORD(v727)) { v726 = (Player *)((int)v733 << 7); - pParty->pPartyBuffs[8].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), - v731, 0, 0, 0); - v93 = v3->spellnum; - v94 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v93, 0); - v95 = v3->spellnum; - v96 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v95, 1); - v97 = v3->spellnum; - v98 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v97, 2); - v99 = v3->spellnum; - v100 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v99, 3); + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); } } - goto LABEL_83; - case 46: + goto play_sound_and_continue; + + case SPELL_SPIRIT_BLESS: v101 = v12 - 1; if ( v101 && (v102 = v101 - 1) != 0 ) { @@ -4283,7 +4233,7 @@ LABEL_269: amount = v2 + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( v731 == 1 ) { v108 = v3->uPlayerID_2; @@ -4291,15 +4241,20 @@ v110 = pGame->GetStru6(); pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, 0, 65536); - v668 = 0; + //v668 = 0; v716 = v111; - v658 = v111; - v653 = amount; + //v658 = v111; + //v653 = amount; v726 = (Player *)((int)v733 << 7); - v651 = 1; - v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[1]; - goto LABEL_103; + //v651 = 1; + //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS]; +//LABEL_103: + //HIDWORD(v650) = HIDWORD(v28); +//LABEL_104: + //LODWORD(v650) = v28; + pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); + goto LABEL_1056; } v105 = 0; v726 = (Player *)((int)v733 << 7); @@ -4307,9 +4262,7 @@ v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; do { - v106 = v3->spellnum; - v107 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v106, v105); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v105); v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++v730b; @@ -4317,6 +4270,7 @@ } while ( v730b <= &pParty->pPlayers[3] ); goto LABEL_1056; + case 52: if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && (a2 & 7) == OBJECT_Actor) { @@ -4386,10 +4340,11 @@ } v3 = (stru277 *)HIDWORD(v733); } - goto LABEL_83; - case 17: - case 38: - case 51: + goto play_sound_and_continue; + + case SPELL_AIR_SHIELD: + case SPELL_EARTH_STONESKIN: + case SPELL_SPIRIT_HEROISM: v123 = v12 - 1; if ( v123 && (v124 = v123 - 1) != 0 ) { @@ -4433,31 +4388,20 @@ } } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v128 = v3->spellnum; - v129 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v128, 0); + goto play_sound_and_continue; + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; - v130 = v3->spellnum; - v131 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v130, 1); - v132 = v3->spellnum; - v133 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v132, 2); - v134 = v3->spellnum; - v135 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v134, 3); v726 = (Player *)((int)v733 << 7); v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; -LABEL_304: - v673 = 0; - v662 = 0; - v655 = amount; - v652 = v731; - v136 = pParty->uTimePlayed + (signed int)(signed __int64)v90; - v137 = (char *)&pParty->pPartyBuffs[LODWORD(v725)]; - goto LABEL_977; - case 8: +//LABEL_304: + pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); + LODWORD(v727) = v83; + goto play_sound_and_continue; + + case SPELL_FIRE_IMMOLATION: v138 = v12 - 2; if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 ) v140 = 600 * v2; @@ -4465,27 +4409,18 @@ v140 = 60 * v2; LODWORD(v733) = v140; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v141 = v3->spellnum; - v142 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v141, 0); - v143 = v3->spellnum; - v144 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v143, 1); - v145 = v3->spellnum; - v146 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v145, 2); - v147 = v3->spellnum; - v148 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v147, 3); - v668 = 0; + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + v726 = (Player *)((int)v733 << 7); - v658 = 0; - v653 = v2; - v651 = v731; - v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v27 = (char *)&pParty->pPartyBuffs[10]; - goto LABEL_102; + + pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); + goto LABEL_1056; + case 9: v149 = v12 - 1; if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) @@ -4503,7 +4438,7 @@ goto LABEL_201; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; LODWORD(v725) = a2 & 7; if ( (a2 & 7) == OBJECT_Actor) { @@ -4596,7 +4531,7 @@ goto LABEL_202; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); v700.z = 0; v700.y = 0; @@ -4632,19 +4567,18 @@ v164 = a1.Create(0, 0, 0, 0); v165 = a2; DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700); - v166 = pGame->GetStru6(); - v166->_4A81CA(&a1); - v167 = pGame->GetStru6(); - v167->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); + pGame->GetStru6()->_4A81CA(&a1); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); a2 = v165 + 1; } while ( v165 + 1 < (signed int)v726 ); } goto LABEL_1056; - case 12: + + case SPELL_AIR_WIZARD_EYE: LODWORD(v733) = 3600 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v168 = 0; do { @@ -4652,14 +4586,13 @@ v716 = v169; } while ( v168 < 4 ); - v668 = 0; + v732 = (int)v733 << 7; - v658 = 0; - v653 = 0; - v651 = v731; - v28 = pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - goto LABEL_992; - case 13: + + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + goto LABEL_1056; + + case SPELL_AIR_FEATHER_FALL: v170 = v12 - 1; if ( !v170 ) { @@ -4680,33 +4613,22 @@ LODWORD(v733) = v173; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v174 = 0; do pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); while ( v174 < 4 ); - v175 = v3->spellnum; - v176 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v175, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; - v177 = v3->spellnum; - v178 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v177, 1); - v179 = v3->spellnum; - v180 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v179, 2); - v181 = v3->spellnum; - v182 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v181, 3); - v673 = 0; v732 = (int)v733 << 7; - v662 = 0; - v655 = 0; - v652 = v731; - v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v137 = (char *)&pParty->pPartyBuffs[5]; - goto LABEL_976; - case 15: + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + LODWORD(v727) = v83; + goto play_sound_and_continue; + + case SPELL_AIR_SPARKS: v184 = v12 - 1; if ( v184 ) { @@ -4734,7 +4656,7 @@ amount = 3; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); a1.stru_24.Reset(); @@ -4781,7 +4703,7 @@ goto LABEL_462; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v191 = 0; do pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536); @@ -4789,7 +4711,8 @@ BYTE1(pParty->uFlags) |= 1u; pParty->uFallSpeed = 1000; goto LABEL_1056; - case 19: + + case SPELL_AIR_INVISIBILITY: v192 = v12 - 1; if ( !v192 ) { @@ -4826,34 +4749,17 @@ } if ( pPlayer->CanCastSpell(uRequiredMana) ) { - v197 = v3->spellnum; - v198 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v197, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; - v199 = v3->spellnum; - v200 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v199, 1); - v201 = v3->spellnum; - v202 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v201, 2); - v203 = v3->spellnum; - v204 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v203, 3); - v673 = 0; v732 = (int)v733 << 7; - v662 = 0; - v655 = amount; - v652 = v731; - v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v137 = (char *)&pParty->pPartyBuffs[11]; -LABEL_976: - v136 = pParty->uTimePlayed + v183; -LABEL_977: - ((SpellBuff *)v137)->Apply(v136, v652, v655, v662, v673); -LABEL_978: + + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = v83; } - goto LABEL_83; + goto play_sound_and_continue; case 21: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { @@ -4861,7 +4767,7 @@ LABEL_462: ShowStatusBarString(v190, 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_83; + goto play_sound_and_continue; } if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) { @@ -4873,7 +4779,7 @@ if ( v731 == 2 || v731 == 3 || (amount = 0, v731 != 4) ) amount = 1; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v205 = 0; do pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536); @@ -4881,23 +4787,12 @@ v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); v207 = v3->uPlayerID + 1; v716 = v206; - v668 = v207; - v658 = v206; - v653 = amount; + v732 = (int)v733 << 7; - v651 = v731; - v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v27 = (char *)&pParty->pPartyBuffs[7]; -LABEL_101: - v26 = (signed int)v26; -LABEL_102: - v28 = pParty->uTimePlayed + v26; -LABEL_103: - HIDWORD(v650) = HIDWORD(v28); -LABEL_104: - LODWORD(v650) = v28; - ((SpellBuff *)v27)->Apply(v650, v651, v653, v658, v668); + + pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); goto LABEL_1056; + case 22: v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) @@ -4906,7 +4801,7 @@ goto LABEL_202; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v208 = a2 & 7; LODWORD(v725) = a2 & 7; if ( v208 == 3 ) @@ -5016,7 +4911,7 @@ amount = v221; LABEL_433: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v222 = (char *)pParty->pPlayers; HIDWORD(v733) = (int)(char *)&pParty + 2508; break; @@ -5042,7 +4937,7 @@ amount = 3; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; if ( amount == 1 ) { @@ -5137,21 +5032,12 @@ v229 = 3600 * v2; LODWORD(v733) = v229; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); - v230 = v3->spellnum; - v231 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v230, 0); - v232 = 1; - v233 = v3->spellnum; - v234 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v233, 1); - v235 = v3->spellnum; - v236 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v235, 2); - v237 = v3->spellnum; - v238 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v237, 3); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v239 = v3->uPlayerID + 1; v732 = v229 << 7; pParty->pPartyBuffs[18].Apply( @@ -5162,11 +5048,11 @@ v239); if ( v731 == 4 ) pParty->pPartyBuffs[18].uFlags = 1; - LODWORD(v727) = v232; - goto LABEL_83; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 28: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; y = v240; if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 ) @@ -5214,7 +5100,7 @@ goto LABEL_1055; case 30: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; uRequiredMana = 0; HIDWORD(v733) = 10 * v2; v730 = 1; @@ -5308,7 +5194,7 @@ v3->spellnum = 0; v318->PlaySound(SPEECH_43, 0); } - goto LABEL_83; + goto play_sound_and_continue; } if ( v731 != 2 ) { @@ -5614,7 +5500,7 @@ case 31: amount = 10 * v2; if ( pPlayer->sMana < (signed int)uRequiredMana ) - goto LABEL_83; + goto play_sound_and_continue; if ( pParty->uFlags & 0x30 && v12 != 4 || rand() % 100 >= amount && v731 != 4 ) goto LABEL_200; byte_50C0C0 = LOBYTE(v3->uPlayerID); @@ -5637,7 +5523,7 @@ dword_506338 = v3->spellnum; LOBYTE(v3->field_8) |= 0x20u; } - goto LABEL_83; + goto play_sound_and_continue; case 40: v320 = v12 - 2; if ( !v320 ) @@ -5657,7 +5543,7 @@ amount = v322; LABEL_634: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; if ( !pParty->pPlayers[v323].pConditions[15] ) @@ -5670,7 +5556,7 @@ goto LABEL_640; case 41: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; a1.field_4C = v2; @@ -5702,7 +5588,7 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) goto LABEL_200; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; a1.uItemType = 4090; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; @@ -5732,7 +5618,8 @@ LABEL_125: v36 = pParty->sRotationY; goto LABEL_157; - case 45: + + case SPELL_SPIRIT_DETECT_LIFE: v328 = v12 - 2; if ( v328 ) { @@ -5748,29 +5635,21 @@ } LODWORD(v733) = v330; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v331 = v3->spellnum; - v332 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v331, 0); + goto play_sound_and_continue; + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; - v333 = v3->spellnum; - v334 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v333, 1); - v335 = v3->spellnum; - v336 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v335, 2); - v337 = v3->spellnum; - v338 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v337, 3); - v673 = 0; + v732 = (int)v733 << 7; - v662 = 0; - v655 = 0; - v652 = v731; - v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v137 = (char *)&pParty->pPartyBuffs[3]; - goto LABEL_976; - case 47: + + pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + LODWORD(v727) = v83; + + goto play_sound_and_continue; + + case SPELL_SPIRIT_FATE: LODWORD(v733) = 300; v339 = v12 - 2; if ( v339 ) @@ -5797,22 +5676,14 @@ amount = v341; LABEL_667: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v342 = *(int *)&v3->field_C; + goto play_sound_and_continue; + v342 = v3->spell_target_pid; if ( v342 == 0 ) { - v345 = v3->uPlayerID_2; - v346 = v3->spellnum; - v347 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v346, v345); - v668 = 0; - v658 = 0; - v653 = amount; - LODWORD(v28) = LODWORD(pParty->uTimePlayed) + 1280; - v651 = v731; - HIDWORD(v650) = 0 + ((pParty->uTimePlayed + 1280) >> 32); - v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[4]; - goto LABEL_104; + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + + pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); + goto LABEL_1056; } if ( (v342 & 7) == OBJECT_Actor) { @@ -5824,10 +5695,10 @@ v672 = 0; v661 = &pActors[v343]; LABEL_165: - v56 = pGame->GetStru6(); pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); } goto LABEL_1056; + case 49: v348 = v12 - 2; if ( !v348 ) @@ -5850,7 +5721,7 @@ amount = v350; LABEL_679: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v351 = &pParty->pPlayers[v3->uPlayerID_2]; if ( !v351->pConditions[0] ) goto LABEL_1056; @@ -5868,7 +5739,7 @@ goto LABEL_1056; v674 = v3->uPlayerID_2; goto LABEL_685; - case 50: + case SPELL_SPIRIT_PRESERVATION: v354 = v12 - 2; if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 ) v356 = 900 * (v2 + 4); @@ -5876,21 +5747,15 @@ v356 = 300 * (v2 + 12); LODWORD(v733) = v356; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( v731 == 1 || v731 == 2 ) { - v361 = v3->uPlayerID_2; - v362 = v3->spellnum; - v363 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v362, v361); - v668 = 0; + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + v732 = (int)v733 << 7; - v658 = 0; - v653 = 0; - v651 = v731; - v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[11]; - goto LABEL_103; + + pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + goto LABEL_1056; } a2 = 0; v732 = (int)v733 << 7; @@ -5898,11 +5763,8 @@ v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; do { - v358 = a2; - v359 = v3->spellnum; - v360 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v359, v358); - v357->pPlayerBuffs[11].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); + v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); ++a2; ++v357;// = (SpellBuff *)((char *)v357 + 6972); } @@ -5916,9 +5778,8 @@ v366 = 300 * v2 + 180; LODWORD(v733) = v366; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); - v367 = pGame->GetStru6(); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); ++a1.uItemType; a1.stru_24.Reset(); @@ -5963,7 +5824,7 @@ else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536); v373 = v3->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) @@ -6000,7 +5861,7 @@ v380 = 3 * v2; amount = v380; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v381 = 0; HIDWORD(v733) = amount; v730 = 0; @@ -6040,15 +5901,14 @@ HIDWORD(v387->pConditions[13]) = 0; } v388 = HIDWORD(v733); - v389 = LOWORD(v682[HIDWORD(v733)]) - 1; - v390 = v3->spellnum; - v391 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v390, v389); + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1); HIDWORD(v733) = v388 + 1; } while ( v388 + 1 < v730 ); } goto LABEL_1056; + case 55: v392 = v12 - 1; if ( !v392 ) @@ -6074,7 +5934,7 @@ amount = 0; LABEL_751: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v396 = v3->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) @@ -6109,18 +5969,18 @@ } v83 = 1; pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1); - v401 = pGame; + pParty->pPlayers[v3->uPlayerID_2].sHealth = 1; - v402 = v3->uPlayerID_2; - v403 = v3->spellnum; - v404 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v403, v402); + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); } else { v83 = 1; } - goto LABEL_978; + LODWORD(v727) = v83; + goto play_sound_and_continue; + case 61: v405 = v12 - 2; if ( !v405 ) @@ -6143,11 +6003,9 @@ amount = v407; LABEL_768: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v408 = v3->uPlayerID_2; - v409 = v3->spellnum; - v410 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v409, v408); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; if ( !pParty->pPlayers[v323].pConditions[12] ) @@ -6184,11 +6042,9 @@ amount = v413; LABEL_780: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v414 = v3->uPlayerID_2; - v415 = v3->spellnum; - v416 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v415, v414); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; if ( !pParty->pPlayers[v323].pConditions[3] ) @@ -6201,7 +6057,7 @@ goto LABEL_640; case 59: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( a2 == 0 || (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v417 = (int)&pActors[a2 >> 3]; @@ -6292,7 +6148,7 @@ } amount = v425; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v426 = a2 >> 3; if ( (a2 & 7) != OBJECT_Actor) goto LABEL_1056; @@ -6316,14 +6172,14 @@ goto LABEL_1086; case 66: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; amount = 600 * v2; v427 = a2 >> 3; if ( (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v730 = 836 * v427; if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - goto LABEL_83; + goto play_sound_and_continue; if ( stru_50C198.GetMagicalResistance(&pActors[v427], 7u) ) { pActors[v427].pActorBuffs[9].Reset(); @@ -6348,9 +6204,8 @@ v430 = 180 * v2; amount = v430; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); - v431 = pGame->GetStru6(); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); ++a1.uItemType; a1.stru_24.Reset(); @@ -6397,11 +6252,9 @@ else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v437 = v3->uPlayerID_2; - v438 = v3->spellnum; - v439 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v438, v437); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v440 = v3->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) { @@ -6444,7 +6297,7 @@ } amount = v444; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v445 = a2 >> 3; if ( (a2 & 7) == OBJECT_Item) { @@ -6530,11 +6383,9 @@ amount = v453; LABEL_883: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v454 = v3->uPlayerID_2; - v455 = v3->spellnum; - v456 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v455, v454); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; if ( !pParty->pPlayers[v323].pConditions[1] ) @@ -6575,17 +6426,15 @@ } amount = v459; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v460 = *(int *)&v3->field_C; + goto play_sound_and_continue; + v460 = v3->spell_target_pid; if (!v460) { pParty->pPlayers[v3->uPlayerID_2].Heal(amount); LABEL_904: v674 = v3->uPlayerID_2; LABEL_685: - v352 = v3->spellnum; - v353 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v352, v674); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v674); } else { @@ -6634,11 +6483,9 @@ amount = v466; LABEL_912: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v467 = v3->uPlayerID_2; - v468 = v3->spellnum; - v469 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v468, v467); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v470 = v3->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) @@ -6667,76 +6514,51 @@ v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 10; goto LABEL_937; + + case 75: amount = v2; LODWORD(v733) = 3600 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v474 = v3->spellnum; - v475 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v474, 0); - v476 = v3->spellnum; - v477 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v476, 1); - v478 = v3->spellnum; - v479 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v478, 2); - v480 = v3->spellnum; - v481 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v480, 3); - v668 = 0; + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + v732 = (int)v733 << 7; - v658 = 0; - v653 = v2; - v651 = v731; - v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v27 = (char *)&pParty->pPartyBuffs[13]; - goto LABEL_101; + + pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); + goto LABEL_1056; + case 73: LODWORD(v733) = 3600 * v2; amount = v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( v731 == 4 ) { - v482 = v3->spellnum; - v483 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v482, 0); - v484 = v3->spellnum; - v485 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v484, 1); - v486 = v3->spellnum; - v487 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v486, 2); - v488 = v3->spellnum; - v489 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v488, 3); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - pParty->pPlayers[0].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - pParty->pPlayers[1].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - pParty->pPlayers[2].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - v668 = 0; - v658 = v2; - v653 = v2; - LODWORD(v28) = LODWORD(pParty->uTimePlayed) + v717; - v651 = 4; - HIDWORD(v650) = (pParty->uTimePlayed + v717) >> 32; - v27 = (char *)&pParty->pPlayers[3].pPlayerBuffs[6]; - goto LABEL_104; - } - v490 = v3->uPlayerID_2; - v491 = v3->spellnum; - v492 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v491, v490); - v668 = 0; + pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); + pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); + pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); + + pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); + goto LABEL_1056; + //goto LABEL_104; + } + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + v732 = (int)v733 << 7; - v658 = v2; - v653 = v2; - v651 = v731; - v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[6]; - goto LABEL_103; + + pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); + goto LABEL_1056; case 74: v493 = v12 - 2; if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 ) @@ -6744,11 +6566,9 @@ else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v495 = v3->uPlayerID_2; - v496 = v3->spellnum; - v497 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v496, v495); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); v498 = v3->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) @@ -6787,14 +6607,12 @@ { amount = 5 * v2 + 10; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v501 = pParty->pPlayers; int v1 = 0; do { - v502 = v3->spellnum; - v503 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v502, v1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v1); v501->Heal(amount); ++v501; ++v1; @@ -6805,8 +6623,8 @@ case 80: sRecoveryTime -= v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v504 = pGame->GetStru6(); + goto play_sound_and_continue; + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); ++a1.uItemType; @@ -6918,7 +6736,7 @@ goto LABEL_201; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733); goto LABEL_1056; case 83: @@ -6947,28 +6765,21 @@ } amount = v522; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v523 = v3->spellnum; - v524 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v523, 0); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); v83 = 1; - v525 = v3->spellnum; - v526 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v525, 1); - v527 = v3->spellnum; - v528 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v527, 2); - v529 = v3->spellnum; - v530 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v529, 3); - v673 = 0; + v732 = (int)v733 << 7; - v662 = 0; - v655 = amount; - v652 = v731; - v183 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v137 = (char *)&pParty->pPartyBuffs[2]; - goto LABEL_976; + + pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); + LODWORD(v727) = v83; + + goto play_sound_and_continue; + case 84: v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) @@ -6977,7 +6788,7 @@ goto LABEL_202; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v531 = sub_46A6AC((int)dword_50BF30, 100, 4096); ++a1.uItemType; v726 = (Player *)v531; @@ -7022,7 +6833,8 @@ v537 = pGame->GetStru6(); pGame->GetStru6()->_4A8BFC(); goto LABEL_1056; - case 85: + + case SPELL_LIGHT_DAY_OF_PROTECTION: v538 = v12 - 2; if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 ) { @@ -7037,42 +6849,31 @@ v730 = v540; LODWORD(v733) = v540; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v541 = v3->spellnum; - v542 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v541, 0); - v543 = v3->spellnum; - v544 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v543, 1); - v545 = v3->spellnum; - v546 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v545, 2); - v547 = v3->spellnum; - v548 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v547, 3); + goto play_sound_and_continue; + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + v732 = v730 << 7; v549 = (double)(v730 << 7) * 0.033333335; *((float *)&v733 + 1) = v549; v712 = (signed __int64)v549; - pParty->pPartyBuffs[ 1].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); - pParty->pPartyBuffs[12].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[ 6].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[17].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[ 0].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[ 4].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); v550 = v2 + 5; - pParty->pPartyBuffs[ 5].Apply( + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply( (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); - v668 = 0; - v658 = 0; - v653 = v550; - v651 = v731; - v28 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)); -LABEL_992: - v27 = (char *)&pParty->pPartyBuffs[19]; - goto LABEL_103; + + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); + goto LABEL_1056; case 86: v551 = v12 - 2; if ( !v551 ) @@ -7097,7 +6898,7 @@ HIDWORD(v733) = v678; LABEL_1000: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; y = (char *)(60 * (v2 * HIDWORD(v733) + 60)); v732 = (300 * amount * v2 + 60) << 7; v730 = v2 + 5; @@ -7106,54 +6907,33 @@ *((float *)&v733 + 1) = (double)v732 * 0.033333335; do { - v554 = v3->spellnum; - v555 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v554, 0); - v556 = v3->spellnum; - v557 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v556, 1); - v558 = v3->spellnum; - v559 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v558, 2); - v560 = v3->spellnum; - v561 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v560, 3); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + //((SpellBuff *)(v553 + 6056))->Apply( - v553->pPlayerBuffs[4].Apply( - (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), - v731, v730, 0, 0); + v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); if ( *(_QWORD *)v553 ) v726 = (Player *)1; ++v553; } while ( v553 <= &pParty->pPlayers[3] ); v562 = v731; - pParty->pPartyBuffs[9].Apply( - (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), - v731, v730, 0, 0); - pParty->pPartyBuffs[14].Apply( - (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), - v562, 0, 0, 0); - pParty->pPartyBuffs[15].Apply( - (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), - v562, v730, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, 0, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, v730, 0, 0); if (v726) goto LABEL_1056; - v668 = 0; v732 = (int)y << 7; - v658 = 0; - v653 = v730; - v651 = v562; - v28 = (signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 - + (double)(signed __int64)pParty->uTimePlayed); - v27 = (char *)&pParty->pPartyBuffs[8]; - goto LABEL_103; + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); + goto LABEL_1056; case 88: amount = 3; if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) goto LABEL_200; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; a2 = 0; _this = (ItemGen *)&pPlayers[1]; do @@ -7171,11 +6951,8 @@ v566 = (Player **)_this; *(int *)(_this->uItemID + 6460) = v565; v567 = (*v566)->GetMaxMana(); - v568 = a2; *(int *)(_this->uItemID + 6464) = v567; - v569 = v3->spellnum; - v570 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v569, v568); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); ++a2; _this = (ItemGen *)((char *)_this + 4); } @@ -7212,15 +6989,12 @@ } amount = v575; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; - v576 = *(int *)&v3->field_C; + goto play_sound_and_continue; + v576 = v3->spell_target_pid; if (!v576) { - v583 = v3->uPlayerID_2; - v584 = v3->spellnum; v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; - v586 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v584, v583); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); if ( *((_QWORD *)v585 + 14) ) { ((Player *)v585)->SetCondition(0x11u, 1); @@ -7228,7 +7002,7 @@ ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23); *((_QWORD *)v585 + 17) = pParty->uTimePlayed; } - goto LABEL_83; + goto play_sound_and_continue; } v577 = (Player *)(v576 >> 3); v726 = v577; @@ -7267,7 +7041,7 @@ a1.field_5C = v582; a1.Create(0, 0, 0, 0); if ( *(char *)(v581 + 52) > amount ) - goto LABEL_83; + goto play_sound_and_continue; Actor::Resurrect((unsigned int)v726); *(char *)(v581 + 61) = 0; *(char *)(v581 + 53) = 0; @@ -7297,7 +7071,7 @@ LODWORD(v733) = 3600 * v2; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040; v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName; ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed); @@ -7338,7 +7112,7 @@ amount = 7; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); a1.stru_24.Reset(); @@ -7385,7 +7159,7 @@ goto LABEL_1056; case 94: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( v731 == 1 || v731 == 2 ) { v598 = 180 * v2; @@ -7406,7 +7180,7 @@ goto LABEL_1056; v730 = 836 * v599; if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - goto LABEL_83; + goto play_sound_and_continue; if ( !stru_50C198.GetMagicalResistance(&pActors[v599], 0xAu) ) goto LABEL_200; pActors[v599].pActorBuffs[9].Reset(); @@ -7450,7 +7224,7 @@ goto LABEL_1056; case 96: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; HIDWORD(v733) = 0; memset(&pStru179, 0, 0xFA0u); _this = 0; @@ -7494,9 +7268,7 @@ v610 = 76 * v609; *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; v611 = pIconsFrameTable->FindIcon("spell96"); - *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength( - v611); - v232 = 1; + *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; v612 = pParty->pPlayers; do @@ -7512,8 +7284,8 @@ v613->uReputation += 15; if ( v613->uReputation > 10000 ) v613->uReputation = 10000; - LODWORD(v727) = v232; - goto LABEL_83; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 95: if ( v12 <= 0 ) goto LABEL_1119; @@ -7532,21 +7304,15 @@ v615 = v2 + 5; amount = v615; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; if ( v731 != 3 && v731 != 4 ) { - v616 = v3->uPlayerID_2; - v617 = v3->spellnum; - v618 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v617, v616); - v668 = 0; - v658 = v716; + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + v732 = (int)v733 << 7; - v653 = v615; - v651 = v731; - v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[10]; - goto LABEL_103; + + pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); + goto LABEL_1056; } a2 = 0; v732 = (int)v733 << 7; @@ -7554,11 +7320,8 @@ v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; do { - v620 = a2; - v621 = v3->spellnum; - v622 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v621, v620); - v619->pPlayerBuffs[10].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); + v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++a2; ++v619; } @@ -7566,7 +7329,7 @@ goto LABEL_1056; case 99: if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; v726 = 0; pGame->GetIndoorCamera(); v623 = (signed __int64)GetPickDepth(); @@ -7642,15 +7405,12 @@ if ( v726->sHealth > v634 ) *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth(); v635 = HIDWORD(v733); - v636 = WORD2(v733); - v637 = v3->spellnum; - v638 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v637, v636); + + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733)); HIDWORD(v733) = v635 + 1; } while ( v635 + 1 < v730 ); } - v639 = pGame->GetStru6(); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); goto LABEL_1056; case 98: @@ -7665,7 +7425,7 @@ if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) goto LABEL_200; if ( !pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_83; + goto play_sound_and_continue; pParty->armageddon_timer = 256; pParty->field_16140 = v2; ++pPlayer->uNumArmageddonCasts; @@ -7686,7 +7446,7 @@ while ( *(float *)&v726 != 0.0 ); goto LABEL_1056; default: - goto LABEL_83; + goto play_sound_and_continue; } while ( 2 ) { @@ -7716,27 +7476,6 @@ goto LABEL_1056; continue; } - } - if ( pParty->bTurnBasedModeOn == 0 ) - { - v646 = pPlayer; - pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); - v647 = n; - } - else - { - v647 = n; - v646 = pPlayer; - v648 = sRecoveryTime; - v649 = pPlayer; - pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100; - v649->SetRecoveryTime(v648); - pTurnEngine->_40471C(); - } - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v711[v647].spellnum = 0; - v646->sMana -= uRequiredMana; } //----- (0042EB42) -------------------------------------------------------- __int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) @@ -8027,7 +7766,7 @@ shooting_wand = true; int main_hand_idx = player->pEquipment.uMainHand; - _42777D_CastSpell_UseWand_ShootArrow(*((int *)&pSpellDatas[66].field_8 + player->pInventoryItems[main_hand_idx - 1].uItemID), uActiveCharacter - 1, 8, 0, uActiveCharacter + 8); + _42777D_CastSpell_UseWand_ShootArrow(*((int *)&pSpellDatas[66].uNormalLevelRecovery + player->pInventoryItems[main_hand_idx - 1].uItemID), uActiveCharacter - 1, 8, 0, uActiveCharacter + 8); if (!--player->pInventoryItems[main_hand_idx - 1].uNumCharges) player->pEquipment.uMainHand = 0;