annotate UI/UITransition.cpp @ 2316:25f771e528f0

Draw terrain
author Ritor1
date Wed, 19 Mar 2014 17:30:14 +0600
parents aff7a7b072b7
children d6887ee81068
rev   line source
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include <io.h>
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3
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4 #include "..\mm7_data.h"
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5 #include "..\VideoPlayer.h"
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6 #include "..\MapInfo.h"
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7 #include "..\GUIWindow.h"
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8 #include "..\GUIFont.h"
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9 #include "..\GUIProgressBar.h"
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10 #include "..\Party.h"
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11 #include "..\AudioPlayer.h"
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12 #include "..\Outdoor.h"
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13 #include "..\LOD.h"
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14 #include "..\Timer.h"
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15 #include "..\stru159.h"
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16 #include "..\Events2D.h"
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17 #include "..\texts.h"
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18 #include "UIHouses.h"
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22
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23 //----- (00444839) --------------------------------------------------------
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24 void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName)
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25 {
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26 const char *v15; // eax@14
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27 char pContainer[40]; // [sp+Ch] [bp-2Ch]@1
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28
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29 dword_59117C_teleportx = x;
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30 dword_591178_teleporty = y;
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31 dword_591174_teleportz = z;
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32 dword_591170_teleport_directiony = directiony;
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33 dword_59116C_teleport_directionx = directionx;
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34 dword_591168_teleport_speedz = a8;
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35 dword_591164_teleport_map_name = (char *)pLocationName;
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36 uCurrentHouse_Animation = anim_id;
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37 pEventTimer->Pause();
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38 pAudioPlayer->StopChannels(-1, -1);
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39
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40 switch (pParty->alignment)
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41 {
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42 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break;
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43 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break;
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44 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break;
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45 default: Error("Invalid alignment: %u", pParty->alignment);
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46 }
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47
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48 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
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49 pTexture_outside = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[exit_pic_id], TEXTURE_16BIT_PALETTE);
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50 if (anim_id)
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51 {
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52 if ( !IndoorLocation::GetLocationIndex(pLocationName) )
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53 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].video_name, 1);
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54 }
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55 else if ( !IndoorLocation::GetLocationIndex(pLocationName) )
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56 {
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57 if ( pMapStats->GetMapInfo(pCurrentMapName) )
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58 {
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59 sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); // "Leave %s"
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60 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
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61 //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
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62 //PlayHouseSound(anim_id, HouseSound_Greeting);
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63 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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64 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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65 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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66 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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67 return;
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68 }
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69 strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);
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70 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
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71 //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
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72 //PlayHouseSound(anim_id, HouseSound_Greeting);
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73 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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74 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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75 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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76 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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77 return;
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78 }
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79 v15 = pLocationName;
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80 if ( *pLocationName == 48 )
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81 v15 = pCurrentMapName;
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82 if ( pMapStats->GetMapInfo(v15) )
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83 {
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84 sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[pMapStats->GetMapInfo(v15)].pName);//Войти в ^Pv[%s]
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85 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
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86 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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87 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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88 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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89 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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90 return;
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91 }
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92 strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[73]);//Войти
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93 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
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94 //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
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95 //PlayHouseSound(anim_id, HouseSound_Greeting);
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96 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
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97 pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
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98 if ( IndoorLocation::GetLocationIndex(pLocationName) )
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99 uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
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100 }
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101
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102 //----- (00444C8F) --------------------------------------------------------
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103 void TravelUI_Load()
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104 {
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105 char pContainer[32]; // [sp+0h] [bp-28h]@1
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106
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107 pEventTimer->Pause();
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108
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109 switch (pParty->alignment)
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110 {
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111 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break;
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112 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break;
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113 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break;
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114 default: Error("Invalid alignment: %u", pParty->alignment);
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115 }
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116
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117 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
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118 pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE);
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119 if ( pMapStats->GetMapInfo(pCurrentMapName) )
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120 sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);// "Leave %s"
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121 else
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122 strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);// "Exit"
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123 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_ChangeLocation, 0, sHouseName.data());
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124 }
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125
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126 //----- (00444DCA) --------------------------------------------------------
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127 void TravelUI_Draw()
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128 {
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129 GUIWindow travel_window; // [sp+Ch] [bp-78h]@1
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130 char pDestinationMapName[32]; // [sp+60h] [bp-24h]@1
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131
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132 memcpy(&travel_window, pPrimaryWindow, sizeof(travel_window));
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133 pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20);
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134 pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background);
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135 pRenderer->DrawTextureTransparent(468, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]);
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136 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
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137 pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u));
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138 pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
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139 if ( pMapStats->GetMapInfo(pDestinationMapName) )
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140 {
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141 travel_window.uFrameX = 493;
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142 travel_window.uFrameWidth = 126;
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143 travel_window.uFrameZ = 366;
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144 travel_window.DrawTitleText(pFontCreate, 0, 4, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName, 3);
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145 travel_window.uFrameX = 483;
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146 travel_window.uFrameWidth = 148;
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147 travel_window.uFrameZ = 334;
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148 if ( GetTravelTime() == 1 )
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149 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[663], 1, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d day to cross to %s."
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150 else
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151 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[128], GetTravelTime(), pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d days to travel to %s."
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152
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153 strcat(pTmpBuf.data(), "\n \n");
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154 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);
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155 strcat(pTmpBuf.data(), pTmpBuf2.data());
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156 travel_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3);
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157 _unused_5B5924_is_travel_ui_drawn = 1;
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158 }
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159 }
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160
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161 //----- (00444A51) --------------------------------------------------------
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162 void TransitionUI_Draw()
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163 {
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164 unsigned int v4; // [sp-10h] [bp-7Ch]@12
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165 GUIWindow transition_window; // [sp+Ch] [bp-60h]@1
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166 unsigned int v9; // [sp+60h] [bp-Ch]@1
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167 unsigned int map_id; // [sp+64h] [bp-8h]@1
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168
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169 memcpy(&transition_window, pPrimaryWindow, sizeof(transition_window));
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170 v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name);
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171 pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
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172 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C));
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173 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
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174 uTextureID_right_panel_loop = uTextureID_right_panel;
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175 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel));
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176 pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u));
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177 pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
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178 map_id = pMapStats->GetMapInfo(pCurrentMapName);
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179 if ( (pVideoPlayer->AnyMovieLoaded() || v9) && *dword_591164_teleport_map_name != ' ' )
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180 map_id = pMapStats->GetMapInfo(dword_591164_teleport_map_name);
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181 transition_window.uFrameX = 493;
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182 transition_window.uFrameWidth = 126;
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183 transition_window.uFrameZ = 366;
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184 transition_window.DrawTitleText(pFontCreate, 0, 5, 0, pMapStats->pInfos[map_id].pName, 3);
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185 transition_window.uFrameX = 483;
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186 transition_window.uFrameWidth = 148;
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187 transition_window.uFrameZ = 334;
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188
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189 if ( uCurrentHouse_Animation )
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190 {
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191 v4 = (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uCurrentHouse_Animation], &transition_window, 0, 0)) / 2 + 101;
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192 transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTransitionStrings[uCurrentHouse_Animation], 3);
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193 }
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194 else if ( map_id )
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195 {
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196 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[409], pMapStats->pInfos[map_id].pName);// "Do you wish to leave %s?"
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197 v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &transition_window, 0, 0)) / 2 + 101;
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198 transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3);
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199 }
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200 else Error("Troubles in da house");
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201
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202 _unused_5B5924_is_travel_ui_drawn = true;
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203 }