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1 #pragma once
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2
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3 #include "lib\legacy_dx\d3d.h"
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4 #include "OSWindow.h"
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5 #include "RenderStruct.h"
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6 #include "../VectorTypes.h"
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7
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8 struct IRender
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9 {
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10 public:
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11 virtual ~IRender() {}
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12
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13 virtual bool Initialize(OSWindow *window) = 0;
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14
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15 virtual void ClearBlack() = 0;
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16 virtual void PresentBlackScreen() = 0;
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17
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18 virtual void SaveWinnersCertificate(const char *a1) = 0;
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19 virtual void ClearTarget(unsigned int uColor) = 0;
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20 virtual void Present() = 0;
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21
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22 virtual void _49FD3A_fullscreen() = 0;
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23 virtual bool InitializeFullscreen() = 0;
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24
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25 virtual void CreateZBuffer() = 0;
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26 virtual void Release() = 0;
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27
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28 virtual bool SwitchToWindow() = 0;
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29 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) = 0;
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30 virtual void ClearZBuffer(int a2, int a3) = 0;
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31 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0;
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32 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) = 0;
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33 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut) = 0;
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34 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) = 0;
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35 virtual void UnlockBackBuffer() = 0;
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36 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) = 0;
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37 virtual void UnlockFrontBuffer() = 0;
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38 virtual void RestoreFrontBuffer() = 0;
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39 virtual void RestoreBackBuffer() = 0;
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40 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) = 0;
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41 virtual void BltBackToFontFast(int a2, int a3, RECT *a4) = 0;
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42 virtual void BeginSceneD3D() = 0;
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43
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44 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) = 0;
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45
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46 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) = 0;
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47 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) = 0;
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48 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8) = 0;
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49
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50 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0;
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51 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0;
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52
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53 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() = 0;
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54 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) = 0;
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55 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse) = 0;
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56 virtual void TransformBillboardsAndSetPalettesODM() = 0;
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57 virtual void DrawBillboardList_BLV() = 0;
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58
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59 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) = 0;
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60 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) = 0;
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61 virtual bool MoveSpriteToDevice(Sprite *pSprite) = 0;
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62
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63 virtual void BeginScene() = 0;
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64 virtual void EndScene() = 0;
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65 virtual void ScreenFade(unsigned int color, float t) = 0;
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66
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67 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0;
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68 virtual void ResetUIClipRect() = 0;
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69 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) = 0;
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70
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71 virtual void DrawTextureNew(float u, float v, struct Texture *) = 0;
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72 virtual void DrawTextureNew(float u, float v, struct RGBTexture *) = 0;
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73 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) = 0;
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74 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) = 0;
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75
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76 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0;
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77 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0;
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78 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0;
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79 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0;
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80 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0;
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81
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82 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) = 0;
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83 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) = 0;
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84 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0;
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85
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86 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0;
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87 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0;
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88
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89 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency) = 0;
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90 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0;
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91
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92 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0;
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93 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0;
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94 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) = 0;
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95
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96 virtual void DrawBuildingsD3D() = 0;
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97
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98 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID = 0) = 0;
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99 virtual void DrawOutdoorSkyD3D() = 0;
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100 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0;
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101 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0;
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102
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103 virtual void PrepareDecorationsRenderList_ODM() = 0;
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104 virtual void DrawSpriteObjects_ODM() = 0;
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105
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106 virtual void RenderTerrainD3D() = 0;
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107
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108 virtual void ChangeBetweenWinFullscreenModes() = 0;
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109 virtual bool AreRenderSurfacesOk() = 0;
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110 virtual bool IsGammaSupported() = 0;
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111
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112 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) = 0;
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113 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) = 0;
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114 virtual void SavePCXScreenshot() = 0;
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115
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116 virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth) = 0;
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117
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118 virtual void BeginLightmaps() = 0;
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119 virtual void EndLightmaps() = 0;
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120 virtual void BeginLightmaps2() = 0;
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121 virtual void EndLightmaps2() = 0;
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122 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) = 0;
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123
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124 virtual void BeginDecals() = 0;
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125 virtual void EndDecals() = 0;
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126 virtual void DrawDecal(struct Decal *pDecal, float z_bias) = 0;
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127
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128 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) = 0;
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129 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0;
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130
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131 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) = 0;
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132
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133 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3) = 0;
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134 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) = 0;
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135
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136
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137
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138
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139
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140
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143 inline IRender()
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144 {
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145 pActiveZBuffer = 0;
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146 pDirectDraw4 = 0;
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147 pFrontBuffer4 = 0;
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148 pBackBuffer4 = 0;
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149 pTargetSurface = 0;
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150 uTargetSurfacePitch = 0;
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151 bUseColoredLights = 0;
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152 bTinting = 0;
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153 bUsingSpecular = 0;
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154 uFogColor = 0;
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155 memset(pHDWaterBitmapIDs, 0, sizeof(pHDWaterBitmapIDs));
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156 hd_water_current_frame = 0;
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157 hd_water_tile_id = 0;
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158 pBeforePresentFunction = 0;
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159 bFogEnabled;
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160 memset(pBillboardRenderListD3D, 0, sizeof(pBillboardRenderListD3D));
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161 uNumBillboardsToDraw = 0;
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162 }
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163
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164 int *pActiveZBuffer;
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165 IDirectDraw4 *pDirectDraw4;
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166 IDirectDrawSurface4 *pFrontBuffer4;
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167 IDirectDrawSurface4 *pBackBuffer4;
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168 void *pTargetSurface;
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169 unsigned int uTargetSurfacePitch;
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170 unsigned int bUseColoredLights;
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171 unsigned int bTinting;
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172 unsigned int bUsingSpecular;
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173 uint32_t uFogColor;
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174 unsigned int pHDWaterBitmapIDs[7];
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175 int hd_water_current_frame;
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176 int hd_water_tile_id;
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177 void (*pBeforePresentFunction)();
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178 uint32_t bFogEnabled;
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179 RenderBillboardD3D pBillboardRenderListD3D[1000];
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180 unsigned int uNumBillboardsToDraw;
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181
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182 virtual void WritePixel16(int x, int y, unsigned __int16 color) = 0;
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183 virtual unsigned __int16 ReadPixel16(int x, int y) = 0;
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184
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185 virtual void ToggleTint() = 0;
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186 virtual void ToggleColoredLights() = 0;
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187
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188 virtual unsigned int GetRenderWidth() = 0;
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189 virtual unsigned int GetRenderHeight() = 0;
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190
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191 virtual void Sub01() = 0;
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192 }; |